So in a fit of curiosity, I decided to look at the level design of the first Dark Souls game.
And some crazy person likely did a lot of work on all of the objects you are able to collide with, creating this map of Dark Souls's Lordran.
And I gotta say, how From Software managed to connect everything together is staggering.
The only separations are Oolacile, the Undead Asylum, the Painted World of Ariamis, and while it may seem Sen's Fortress is connected to Anor Londo, in reality, Anor Londo, and by extension, the Duke's Archives are separated from them.
That leaves everything else connected together.
Here's a video showing the map:
And here's where you can download the file for yourself:
Love or hate the game, you have to give credit to its absolutely stellar level design.
Further, you have to give From Software credit on managing a staggering open level design this large on the Xbox 360 of all things.
Lemme know what you think!
And some crazy person likely did a lot of work on all of the objects you are able to collide with, creating this map of Dark Souls's Lordran.
And I gotta say, how From Software managed to connect everything together is staggering.
The only separations are Oolacile, the Undead Asylum, the Painted World of Ariamis, and while it may seem Sen's Fortress is connected to Anor Londo, in reality, Anor Londo, and by extension, the Duke's Archives are separated from them.
That leaves everything else connected together.
Here's a video showing the map:
And here's where you can download the file for yourself:
Love or hate the game, you have to give credit to its absolutely stellar level design.
Further, you have to give From Software credit on managing a staggering open level design this large on the Xbox 360 of all things.
Lemme know what you think!