Cfrock
Keep it strong
Simple enough question I guess. Would you like Zelda3D to make use of the Circle Pad Pro?
The CPP was met with groans as a stop-gap solution to what many saw as a major weakness of the 3DS's original design. However, it has proven its worth in the eyes of many by improving the control of games such as Metal Gear Solid: Snake Eater 3D, Kid Icarus: Uprising and Resident Evil: Revelations. There hasn't been much else of note that has taken advantage of it though.
None of those games require the CPP of course. It serves only to enhance the experience (and I can say with complete honesty that Revelations is a much better game with it than without) so if ZeldaU used the CPP it would not limit the experience for those without one. So what do you think? Should Zelda3D use the CPP, or should they ignore it?
The CPP was met with groans as a stop-gap solution to what many saw as a major weakness of the 3DS's original design. However, it has proven its worth in the eyes of many by improving the control of games such as Metal Gear Solid: Snake Eater 3D, Kid Icarus: Uprising and Resident Evil: Revelations. There hasn't been much else of note that has taken advantage of it though.
None of those games require the CPP of course. It serves only to enhance the experience (and I can say with complete honesty that Revelations is a much better game with it than without) so if ZeldaU used the CPP it would not limit the experience for those without one. So what do you think? Should Zelda3D use the CPP, or should they ignore it?