Brandikins
Airbending Slice!
- Joined
- Dec 6, 2008
- Location
- New Albany, Indiana
- Greetings boys and girls. Today we are going to discuss the CD-i titles and if they were as bad as we think they are. My main resource is Smitie; she is Dutch as we all know, and since Phillips is a Dutch company, she was able to get her hands on a working CD-i system in a store for a low price along with a copy of Link: The Faces of Evil. She beat it not too long ago, and she also saw a new, sealed copy of Zelda's Adventure, which we all know is the rarest of the three and is hard to find even in online stores.
- For starters, I myself and plenty of other forum members have probably seen the Angry Video Game Nerd episode on the Zelda CD-i games. He points out a lot of good facts, mostly about the controls being so bad. One of my main points will be that the controls is one of the things that creates several annoying flaws in the game. Only two buttons and the D-Pad are used, creating a lot of problems like accidentally using items when you want to open a door, since one button uses the sword and the other one does literally everything else. Plus you have to press up to jump.
- A lot of the enemies are also nearly impossible to hit, plus they drain your health down extremely fast. The bosses only take one hit though. But one thing that these games are known for are their corny cutscenes. They're beyond horrible, seriously. "I'm so hungry, I could eat an Octorok!" "Great! I can't wait to bomb some Dodongos!" Ok that's enough with the scenes. You have to constantly buy Bombs, Laterns, and everything else to get through every stage, but even in those times with full supplies it's easy to have to restart the stage (running out of Ropes, etc.)
- This game is very different from the other two. Zelda's Adventure uses full motion cutscenes with real people instead of the cartoon looking ones. Real voices are also used in the game, along with real-looking graphics. The main problem with this game is the texture of the land and such. The ground literally looks like it was taken from a satellite. Loading between screens takes too long too.
- Another one of the major flaws is the pause menu and selecting items. The graphics of the items look so real and weird that a lot of the time it's hard to even tell what something is. A voice is also constantly calling Zelda's name and giving her hints, but hearing it all the time gets old after a while. Unlike the other two games, controls aren't much of an issue in this game.
- So we just covered all of the major flaws in the three games. Talking to Smitie, I learned that two of the titles are actually kind of fun when you have the right kind of controller since the major issue in those games are the controls. She's yet to get Wand of Gamleon, but the games are very similar anyway. Zelda's Adventure I doubt she'll get, but you never know. The purpose of this topic was to encourage people to not just hate the games automatically, but maybe encourage them to try them one day.
~ Zelda: The Wand of Gamleon & Link: The Faces of Evil ~
- For starters, I myself and plenty of other forum members have probably seen the Angry Video Game Nerd episode on the Zelda CD-i games. He points out a lot of good facts, mostly about the controls being so bad. One of my main points will be that the controls is one of the things that creates several annoying flaws in the game. Only two buttons and the D-Pad are used, creating a lot of problems like accidentally using items when you want to open a door, since one button uses the sword and the other one does literally everything else. Plus you have to press up to jump.
- A lot of the enemies are also nearly impossible to hit, plus they drain your health down extremely fast. The bosses only take one hit though. But one thing that these games are known for are their corny cutscenes. They're beyond horrible, seriously. "I'm so hungry, I could eat an Octorok!" "Great! I can't wait to bomb some Dodongos!" Ok that's enough with the scenes. You have to constantly buy Bombs, Laterns, and everything else to get through every stage, but even in those times with full supplies it's easy to have to restart the stage (running out of Ropes, etc.)
~ Zelda's Adventure ~
- This game is very different from the other two. Zelda's Adventure uses full motion cutscenes with real people instead of the cartoon looking ones. Real voices are also used in the game, along with real-looking graphics. The main problem with this game is the texture of the land and such. The ground literally looks like it was taken from a satellite. Loading between screens takes too long too.
- Another one of the major flaws is the pause menu and selecting items. The graphics of the items look so real and weird that a lot of the time it's hard to even tell what something is. A voice is also constantly calling Zelda's name and giving her hints, but hearing it all the time gets old after a while. Unlike the other two games, controls aren't much of an issue in this game.
~ Conclusion ~
- So we just covered all of the major flaws in the three games. Talking to Smitie, I learned that two of the titles are actually kind of fun when you have the right kind of controller since the major issue in those games are the controls. She's yet to get Wand of Gamleon, but the games are very similar anyway. Zelda's Adventure I doubt she'll get, but you never know. The purpose of this topic was to encourage people to not just hate the games automatically, but maybe encourage them to try them one day.
Last edited: