Tediousness often creates difficulty. The kind of difficulty that isn't good. The kind of difficulty that's annoying and spammy as hell. Y'know, like ALttP's enemies.
I just seriously don't see the logic behind this. Enemies that are more athletic and spontaneous (i.e. realistic) are all the same and boring?
:? That kind of difficulty apparently is good to a good deal of the fanbase. May not be your preference, but to say it isn't good is pretty far off. I'd say more praise went to those types of enemies (they're basically in every 2D Zelda installment) than SS' AI.
Didn't see the spontaneity in any of SS' enemies. They all sat there waiting for me to hack and slash.