You're viewing this the wrong way. The GamePad's touch screen and motion features are a mere addition to an already standard controller. It has dual analog sticks that can be pushed down, four face buttons, a d-pad, two triggers, and two bumpers, most of which the 3DS doesn't have. The GamePad's screen is also not in a fixed position like it is on the 3DS. It's basically combined the modern controller with the 3DS and Wii Remote, which is pretty sweet, if you ask me. I don't see what the issue is. Is there something wrong with having 3DS-like features alongside of others? It's pretty innovative and sets the system up for success.