DarkestLink
Darkest of all Dark Links
- Joined
- Oct 28, 2012
They haven't exacly been "present" in the series, and most of these ideas (like degrading and stamina) were not well received, which makes it jarring that they would try to add onto this.
This guy gets itLet's see, off the top of my head:
I personally like most of them, but whether they're improvements is debatable. I'd say the slow motion dodge in particular looks too good for how easy it is to pull off.
- I remember Minish Cap had grass-burning, but it mostly worked as a means to get rid of grass faster. I've heard it compared more to Far Cry 2, which I've yet to play but does look like it has fire spread.
- The hang-glider works kinda like the deku leaf, except you don't need to summon wind for it. They did keep the tornadoes in the form of updrafts (a means of increasing altitude while floating), which have the added touch of letting you make them yourself.
- The slo-mo dodge/witch time thing is new as far as I know.
- Parries with the shield were in SS to my knowledge.
- Stamina bar was SS too.
- Stamina-limited climbing only has SS as a precedent as far as I know, although the freeform nature of BotW's climbing reminds me more of Shadow of the Colossus. Main difference would be that most of what you climb is static walls and cliffs, unlike the Colossi which could move and shake you off. I hope the actual game expands of this a bit, although I have my doubts.
Anyway, most of what's new seems to be in how they interact with one another. It's been a while since I can genuinely say a Zelda game felt worth waiting for, so I can appreciate them trying something new for the series.
Some people really don't like ragdoll physics. Personally, I think it's a great way to save time and resources, even though custom animations look better.... Also, sometimes they are super funny (dark souls 1 comes to mind)I can definitely see that. But they do have quite a few new things still. I'm so excited to shield surf, and ragdoll physics. Those are the only things I can think of.
I'm confident, from what they have shown in the past, that they will manage it in a way that won't diverge from the franchise so much that it feels like a non zelda game with link pasted on top of it xD. I am rather optimistic in this sense.I think by using other games' mechanics and building upon them, Nintendo will be able to create, something innovative, but still relatable /comfortable for people to use. Most mechanics, I'm sure we all agree, are nothing new to the Zelda franchise, but I think that is a good thing. If they started moving away from what made Zelda, Zelda, then the game just wouldn't be as good.
I reckon that's new, indeed.I think the fact that you can create a see-saw out of a plank of wood and a barrel, and then use it to catapult yourself into a lake is rather new, wouldn't you agree? Seriously, the physics engine in this game is truly innovative (and should be too considering the eon they had to perfect it further).