Zelda needs more WW/TP, and maybe one more SS (Motion control options, I mean) game. That is the way I want it to go.
Agree to disagree on the WW/TP part. If anything I'd say BotW kept too much of them for my taste, like the focus on close-ended puzzles in shrines and the empty patches of overworld although it at least bothered to have decent mechanics and a few neat areas, not to mention the simplistic enemies and the repeated enemy camp layouts.
On SS... I guess so? I'm not a fan of the SS combat system itself or pretty much any part of it, although being able to vault over moblin shields was cool. I don't have a problem with more control options if anyone wants them though, that's fine. My problems are more with the combat being entirely based around single directional swings, which becomes one-note pretty quickly. I think having items more at hand and giving them unique utilities like BotW (bow for headshots, stasis for freezing/throwing stuff, magnesis for holding stuff, bombs for cycling and bomb-parrying) is more interesting, even if BotW's own enemies don't stress usage of those that strongly. That could be fleshed out a lot, either on the abilities themselves or just making better enemies. They definitely could remove flurry rushes or make them less broken, which I have no idea how it could be done but whatever.