Like I said. I get it. You prefer to have things far more blatant and obvious. It doesn't change anything about the game in question.literally nobody said or even implied otherwise.
Easily missed means subtle, not nonexistent. Me saying "Wonder Bread" yesterday does not foreshadow me making a sandwich today.
"They might use this in the future" is not foreshadowing.
You want an example of actual foreshadowing? The first Professor Layton trilogy. All throughout the second game, and to a lesser extent the first one, there is dialogue about how the Professor refuses to take off his hat. It's a distinct attribute, albeit one that's subtle enough to be considered a weird quirk and nothing more. Maybe you could theorize why that is, but it clearly wasn't the point to do so. They then follow this up by heavily reiterating the fact that he doesn't remove his hat in the third game before finally revealing the exact reason why. This is foreshadowing because it not only shows that the event in question exists, but also has some sort of thematic connection to the event.
Trying to call the Zonai's presence in BotW "foreshadowing" would be like trying to say that the mere existence of the Professors hat was foreshadowing the reveal of how he obtained it.
I wouldn't know. I've only seen the parts of those shows my children have shown me. The shows seem interesting enough.oh man people definitely overuse the word foreshadowing
especially when it comes to those new disney tv shows
gravity falls was full of great foreshadowing and now everyone who watches owl house/amphibia/star/etc is like "this is clearly foreshadowing!"
probably some of that going on here too
My usage of the terms comes from the writing courses I've taken.