Apparently, Miyamoto designed Zelda to be a game where you explore caves and hills and such and you weren't supposed to be guided. This isn't a stupid point that Egoraptor made; it's a perfectly valid point that Miyamoto directly stated.
But I wasn't aware of this when I got into Zelda. I thought it was a game focused on the environmental interaction and use of tools to progress through the game, with maybe some exploration, story, and combat on the side. I loved Zelda for the puzzles and thought that I should.
When there came this big outcry that Zelda should copy Skyrim and Dark Souls and/or just be more open-world, I was outraged (and I still am to this day). Why did Zelda fans want Zelda to be something that it isn't. Why weren't they appreciating the amazing puzzles of Skyward Sword and complaining about silly things like "too much plot" and "no exploration".
Then I found out that Zelda was supposed to be exploration-focused. Now I feel bad. I liked Zelda for something it wasn't supposed to be. Am I wrong for that?
But I wasn't aware of this when I got into Zelda. I thought it was a game focused on the environmental interaction and use of tools to progress through the game, with maybe some exploration, story, and combat on the side. I loved Zelda for the puzzles and thought that I should.
When there came this big outcry that Zelda should copy Skyrim and Dark Souls and/or just be more open-world, I was outraged (and I still am to this day). Why did Zelda fans want Zelda to be something that it isn't. Why weren't they appreciating the amazing puzzles of Skyward Sword and complaining about silly things like "too much plot" and "no exploration".
Then I found out that Zelda was supposed to be exploration-focused. Now I feel bad. I liked Zelda for something it wasn't supposed to be. Am I wrong for that?