- Joined
- Sep 22, 2010
- Location
- Oklahoma
Does anyone think that failure should be an option in Zelda? Meaning if you die then you die or any events depend on time like in Majora's Mask. I just think the game is too easy when Zant takes away the bridge of eldin only after you cross it. Wouldn't it be more interesting to solve puzzles if you had to beat the boss to the punch versus them doing things after you do them. I also think that being able to doodle off in skyloft while ghirahim has zelda and is trying to steal Zelda's essence