1. Cute and identifiable enemy designs.
2. Story arcs that typically include a small town boy stumbling upon a far greater quest.
3. Koji Kondo and Koichi Sugiyama seem to use some of the same techniques for composing music.
4. Dependability and consistency. In other words, you don't typically sit down and play these games for innovation or anything close to it. You play it because you know what to expect and the familiarity is quite comforting.
2. Story arcs that typically include a small town boy stumbling upon a far greater quest.
3. Koji Kondo and Koichi Sugiyama seem to use some of the same techniques for composing music.
4. Dependability and consistency. In other words, you don't typically sit down and play these games for innovation or anything close to it. You play it because you know what to expect and the familiarity is quite comforting.