So, the $50 to $60 price point is pretty typical in gaming.
For as long as I can remember (so about 1999 or so) video games have trotted leisurely between $50 and $60, increasing across the board alongside the seventh generation of consoles. Unless you're purchasing some collector's edition full of plastic tat then chances are good that you're shelling out $60 plus tax. That price point tends to be associated with one particular three letter term: AAA. Since the rise of video gaming as an art medium, and especially since big companies started pouring money into it, "AAA" has developed a certain connotation. The term evokes a certain degree of quality. You aren't just buying a game, but a big, beefy, AAA game coated in layers of quality.
Except that isn't the case. Heck, I dunno if it's ever been the case. For every Baldur's Gate 3 there's a Cyberpunk 2077 selling a lie through deceptive marketing, crunch, and unfinished titles.
But when people think about video game pricing they tend to think of it in two categories: "AAA" or indie. The indie game, no matter how grand, well made, or ambitious, is always seen as a ripoff if it's priced the same as a something produced by a studio full of crunchy developers. The world loves Shovel Knight, but what if Shovel Knight cost $60? It's a thick game full of quality content surpassing most "AAA" games, but to price it at $60 would cause plenty of insufferable internet dwellers to push up their glasses and say, "Why are they charging this much. It's not a AAA game."
Is current video game pricing acceptable to you guys? Is fine when a Hollow Knight costs $15, but a Metroid Dread costs $60
Do video games just cost too dang much?