- Joined
- Apr 5, 2008
- Location
- Chula Vista, San Diego, CA
Hi. I made this yesterday. It was basically me forgetting that due to the fact that this is Gen V now, some of the old ubers are now usable again, so I was experimenting with them.
Deoxys-S @ Leftovers
Pressure
Timid
EVs (if applicable): 252 HP/4 Def/252 Spe
Moveset:
- Stealth Rock
- Spikes
- Focus Blast
- Signal Beam
Deoxys-S was among those experiments. I really think he needs a rework, as he rarely lasts long enough to attack, making Focus Blast and Signal Beam useless. His speed is insane, making Stealth Rock and Spikes easy setups, but after the second turn, his low HP comes into play and he's normally gone. I gave him leftovers to try and counter that, but no dice. Suggestions on this one would be great.
Wobbuffet @ Life Orb
Shadow Tag
Timid
EVs (if applicable): 200 Def/52 SpD/252 Spe
Moveset:
- Counter
- Mirror Coat
- Safeguard
- Destiny Bond
Wobbuffet is my revenge killer. He was also an experiment. Once I saw that he was allowed, I was estatic. However, during testing, I found that he really isn't all that useful. His movepool is certainly useful, but doesn't give you many options. I tried to set him up to counter many things I found, but it didn't work well. Safeguard was really just thrown in there. I originally had him running with Encore and a Focus Sash. When he got down to 1% HP, I was to Destiny Bond the opponent's death. However, it's never happened where the Focus Sash has saved me, so I gave him a Life Orb.
His strategy is to switch in upon the death of anyone else on my team. Then, depending on if the opponent chooses physical or special, I use either Mirror Coat or Counter. It's extremely powerful, but doesn't really get the job done every time. Depending on how badly they hurt my Wobbuffet, I use either Safeguard or Destiny Bond. If I don't think I'll die in the next turn, I'll safeguard just to be helpful to my team. If I do, I'll Destiny Bond to kill the opponent.
Chandelure @ Life Orb
Flash Fire
Modest
EVs (if applicable): 4 HP/252 SpA/252 Spe
Moveset:
- Substitute
- Pain Split
- Fire Blast
- Shadow Ball
Chandelure is meant to be my Special Sweeper, but it would seem that he doesn't really work efficiently enough. I added him, because he had the highest SpAtk stat of the OU tier, but he seems to be relatively poor at it. I set up with Substitute, but the Stealth Rock and Spikes from Deoxys-S normally leave the health I lose from Substitute equal to that of my opponent. I was going to use Pain Split to sap his health, but it turns out it wasn't necessary. Now I use Pain Split once the Substitute is gone to set up another one. Fire Blast and Shadow Ball are mainly there to benefit from STAB.
Vaporeon @ Leftovers
Water Absorb
Bold
EVs (if applicable): 244 HP/136 Def/128 Spe
Moveset:
- Acid Armor
- Aqua Ring
- Baton Pass
- Scald
Vaporeon is my baton pass support. It's also to predict any water type moves that may come at Terrakion or Chandelure. I normally just spam Acid Armor until the opponent has hurt me pretty bad, then I use Aqua Ring and Baton Pass out of there. Scald is to defend should the need arise.
Terrakion @ Air Balloon
Justified
Adamant
EVs (if applicable): 4 HP/252 Atk/252 Spe
Moveset:
- Close Combat
- Stone Edge
- Swords Dance
- Rock Polish
This was put in to counter my apparent dark weakness, and it works flawlessly. He's insanely useful. I use Rock Polish once while they get rid of my Air Balloon, then use Swords Dance while they hopelessly try to attack, then I Close Combat/Stone Edge all over them. He is amazing.
Ferrothorn @ Leftovers
Iron Barbs
Relaxed
EVs (if applicable): 252 HP/44 Def/208 SpD
Moveset:
- Leech Seed
- Curse
- Gyro Ball
- Power Whip
I really feel like this one was thrown in there. It's really not doing anything in particular. It's really that pokemon I never send out unless my back's against the wall. If anyone would like to suggest a replacement, please do. Normally what I do with this is use Leech Seed to start off. That way it at least gives me a chance at surviving a few more hits. I use Curse a few times, then wreck with Gyro Ball or Power Whip, depending on the opponent. Mainly I used Gyro Ball, though.
Deoxys-S @ Leftovers
Pressure
Timid
EVs (if applicable): 252 HP/4 Def/252 Spe
Moveset:
- Stealth Rock
- Spikes
- Focus Blast
- Signal Beam
Deoxys-S was among those experiments. I really think he needs a rework, as he rarely lasts long enough to attack, making Focus Blast and Signal Beam useless. His speed is insane, making Stealth Rock and Spikes easy setups, but after the second turn, his low HP comes into play and he's normally gone. I gave him leftovers to try and counter that, but no dice. Suggestions on this one would be great.
Wobbuffet @ Life Orb
Shadow Tag
Timid
EVs (if applicable): 200 Def/52 SpD/252 Spe
Moveset:
- Counter
- Mirror Coat
- Safeguard
- Destiny Bond
Wobbuffet is my revenge killer. He was also an experiment. Once I saw that he was allowed, I was estatic. However, during testing, I found that he really isn't all that useful. His movepool is certainly useful, but doesn't give you many options. I tried to set him up to counter many things I found, but it didn't work well. Safeguard was really just thrown in there. I originally had him running with Encore and a Focus Sash. When he got down to 1% HP, I was to Destiny Bond the opponent's death. However, it's never happened where the Focus Sash has saved me, so I gave him a Life Orb.
His strategy is to switch in upon the death of anyone else on my team. Then, depending on if the opponent chooses physical or special, I use either Mirror Coat or Counter. It's extremely powerful, but doesn't really get the job done every time. Depending on how badly they hurt my Wobbuffet, I use either Safeguard or Destiny Bond. If I don't think I'll die in the next turn, I'll safeguard just to be helpful to my team. If I do, I'll Destiny Bond to kill the opponent.
Chandelure @ Life Orb
Flash Fire
Modest
EVs (if applicable): 4 HP/252 SpA/252 Spe
Moveset:
- Substitute
- Pain Split
- Fire Blast
- Shadow Ball
Chandelure is meant to be my Special Sweeper, but it would seem that he doesn't really work efficiently enough. I added him, because he had the highest SpAtk stat of the OU tier, but he seems to be relatively poor at it. I set up with Substitute, but the Stealth Rock and Spikes from Deoxys-S normally leave the health I lose from Substitute equal to that of my opponent. I was going to use Pain Split to sap his health, but it turns out it wasn't necessary. Now I use Pain Split once the Substitute is gone to set up another one. Fire Blast and Shadow Ball are mainly there to benefit from STAB.
Vaporeon @ Leftovers
Water Absorb
Bold
EVs (if applicable): 244 HP/136 Def/128 Spe
Moveset:
- Acid Armor
- Aqua Ring
- Baton Pass
- Scald
Vaporeon is my baton pass support. It's also to predict any water type moves that may come at Terrakion or Chandelure. I normally just spam Acid Armor until the opponent has hurt me pretty bad, then I use Aqua Ring and Baton Pass out of there. Scald is to defend should the need arise.
Terrakion @ Air Balloon
Justified
Adamant
EVs (if applicable): 4 HP/252 Atk/252 Spe
Moveset:
- Close Combat
- Stone Edge
- Swords Dance
- Rock Polish
This was put in to counter my apparent dark weakness, and it works flawlessly. He's insanely useful. I use Rock Polish once while they get rid of my Air Balloon, then use Swords Dance while they hopelessly try to attack, then I Close Combat/Stone Edge all over them. He is amazing.
Ferrothorn @ Leftovers
Iron Barbs
Relaxed
EVs (if applicable): 252 HP/44 Def/208 SpD
Moveset:
- Leech Seed
- Curse
- Gyro Ball
- Power Whip
I really feel like this one was thrown in there. It's really not doing anything in particular. It's really that pokemon I never send out unless my back's against the wall. If anyone would like to suggest a replacement, please do. Normally what I do with this is use Leech Seed to start off. That way it at least gives me a chance at surviving a few more hits. I use Curse a few times, then wreck with Gyro Ball or Power Whip, depending on the opponent. Mainly I used Gyro Ball, though.