I'm not saying go 100% realistic, otherwise sword fighting would look a lot like people pushing each other to create space and simple cuts and thrusts, and depending on the type of story you want to tell, that may or may not work.
For most people though, that wouldn't be exciting.
So I get why...
Hmmmm.... this is awkward considering my knowledge of how the weapons featured in Zelda games are to be used.
I guess the Hidden Skills in Twilight Princess. I find them too flashy and showy, not pragmatic and straightforward like they should be.
Which is frustrating, because the martial...