yeah, it's on this list because the models and objects are 3D, not for any gameplay reasons. If there was a game like that it would be on here, there just isn't
bowser's fury is an interesting one, and I put it on the list separately for this reason, because despite the fact that I haven't myself played it, the add-on seems to be more like an Odyssey in gameplay than a 3DW
My definitions for what type of game something is always coming from a primarily mechanical perspective. If we considered story as the only modifier for a type of game or a member of a series, spinoffs would be considered in the same light as that series. I find it important that games within...
the only one of these that counts as progression is the first one, which is designed as more of a gate to the real game from the tutorial, not as a form of progression (at least that's how I see it)
the rest aren't tied to game progression whatsoever
ALBW literally requires you to buy the right...
one of the pillars of the zelda franchise is the idea of linear progression tied to key items
item A unlocks gate A
item B unlocks gate B
this sense of progression is repeated throughout the zelda series and is a mainstay of the metroidvania genre
breath of the wild doesn't share this same...
That's the point of this thread- what is your definition of "3D mario"
I use the definition established by SM64 and Sunshine- a unique gameplay experience to traditional 2D mario
for me, I exclude SM3DL and SM3DW (ironic considering theirs are the only titles with 3D IN the title) because I feel that SM64 really established what it meant to be a 3D mario game mechanically, and the 3DW/L games mechanically play like 2D mario games, just in 3 dimensions