I hear what you say and that’s effectively what Alttp did with the dark world (albeit transforming the land instead of going under it). I guess the main question is would you be happy not venturing outwards to new places? I’m kind of divided, like the feeling of going outwards to new places...
@Mikey the Moblin
I agree, although I think the key question in all of this might be whether you’re happy to play a sequel where there are no new areas, only evolved ones. Unless of course, they are new physical layers of area (besides layers of meaning), such as underground or new buildings...
Thanks, Mikey. Any idea why you might not feel opposed to it? You’d miss out on the discovery of new areas, but perhaps it could be exciting enough to explore recontextualised areas.
Personally, I’m divided on it, because exploring new areas feels like I’m expanding, kind of like stretching out...
Imagine playing Alttp only in the light world, and then playing Alttp2 in the dark world. It would be kind of like this.
But perhaps the discovery of entirely new areas whenever you play a new game makes up a large part of the appeal.