Not if they implement a shrine system again or anything similar. The strength of a seamless overworld is being able to load it up once and play without interruption, but BOTW turned this into a weakness since the shrines constantly took you out of the overworld and into the underworld. The...
A 2D style world. Not really in 2D itself, but I want it to be less open like they have been since OoT. More like the 2D games where you're in a lot of tight spaces, surrounded by enemies, and kept active instead of just waiting or holding forward on the control stick until you reach your...