Something I think would be interesting but never expect to happen...giving the players a "Story Mode" and "Free Mode". Story mode is your traditional linear Zelda with story. Free Mode would have the story cut out, and an item shop. The store owner would be an old adventurer who knows what items...
@Chocolate Storm
I agree to an extent. tWW and TP has always been a mystery to me. If tWW's sales were bad enough to trigger the alarm, I'm surprised they aren't doing more to appease fans. Yeah, having a majority of your games get half the sales from one on the N64 is never a good thing, but...
First two months, huh? Wow, something must have really slowed it down because 11 more months just passed and it's sitting at 2.26m sales. This is lower than the DS titles and is the lowest selling Zelda title Nintendo has made (the Capcom titles are the only ones lower).
Back on topic, another...
I'm hoping for Dungeon>Sidequest focus, a good warp system, the magic meter to be a copy of the meter in ALBW, hoping that ALBW's poor sales was the wake up call they needed to put linearity back in this game, and for the combat to built off TP's since building off SS's seems unlikely.