I think for me it that I'd rather have more control in situations that can lead to ****ing up and restarting. If I'm positioning myself near a ledge and then Link auto-jumps off it and forces me to reset, lose health, or redo content then I was punished for something I didn't do by a mechanic...
I'd say the two-handing control in Elden Ring is about as intuitive as it can be given the sheer number of actions and limited control scheme. Zelda, especially BotW and TotK, are similarly complex when it comes to such controls. Sekiro is a much more focused game with a specific playstyle. I...
Coincidentally, Elden Ring has a jump button and also allows for the two-handing of weapons. I just don't see a good reason to not have a jump button in Zelda. The last thing I need is for the game to send me hurtling off a ledge because I dared approach it too fast.
Yes. Auto-jumping has never been good. I've had too many instances of running up to a ledge I intend to stop at only for Link to fling himself down without warning.