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  1. Bowsette Plus-Ultra

    Do we really need a jump button?

    If anything the Dark Souls games were designed to intentionally make platforming frustrating.
  2. Bowsette Plus-Ultra

    Do we really need a jump button?

    I think for me it that I'd rather have more control in situations that can lead to ****ing up and restarting. If I'm positioning myself near a ledge and then Link auto-jumps off it and forces me to reset, lose health, or redo content then I was punished for something I didn't do by a mechanic...
  3. Bowsette Plus-Ultra

    Do we really need a jump button?

    Do we really need rolling back? It was only ever for moving marginally faster, and sprinting already does that in a less awkward way.
  4. Bowsette Plus-Ultra

    Do we really need a jump button?

    I'd say the two-handing control in Elden Ring is about as intuitive as it can be given the sheer number of actions and limited control scheme. Zelda, especially BotW and TotK, are similarly complex when it comes to such controls. Sekiro is a much more focused game with a specific playstyle. I...
  5. Bowsette Plus-Ultra

    Do we really need a jump button?

    Coincidentally, Elden Ring has a jump button and also allows for the two-handing of weapons. I just don't see a good reason to not have a jump button in Zelda. The last thing I need is for the game to send me hurtling off a ledge because I dared approach it too fast.
  6. Bowsette Plus-Ultra

    Do we really need a jump button?

    The function is being able to jump whenever you want and not whenever the game decides you need to.
  7. Bowsette Plus-Ultra

    Do we really need a jump button?

    Yes. Auto-jumping has never been good. I've had too many instances of running up to a ledge I intend to stop at only for Link to fling himself down without warning.
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