I'd like to see more meaningful NPC interactions as demonstrated in MM.
I still can't get over what the Zelda team was able to do given the system limitations at the time. While MM's focus on the NPC may have detracted from other areas in the game and justified the departure from the NPC...
And in reply to Wombat Veteran, I totally agree with your first point. More recent non-BoTW 3D Zelda's have used too much positive freedom, in the way of making things too linear for what Zelda should be in my opinion.
Ultimately, I think even that is very subjective as to how much positive vs...
BoTW definitely grants you a lot of freedom, but my main point is that it's negative freedom (don't think negative freedom is inherently a bad thing. Many who agree with Berlin think both positive and negative freedom are good so long as they are in balance). Beyond that, you both bring up...
Disclaimer: This probably won't make any sense...
BoTW has been almost universally lauded by game critics for the freedom it granted players. From the moment you start it up, your only limit is the great plateau, and from there, the opportunities are endless!...
Or are they?!?
I would argue...
I'll be the first to admit that I didn't fall in love with BoTW, but it has made me very excited for the future of Zelda and these are my biggest reasons to stay optimistic... (if you read this entire thing, I'll be amazed)
BoTW let us be as "free" as it's going to get for a main game. If the...
I definitely missed the traditional dungeon. When I look back on my Zelda experience, a huge part of my memories entail working through dungeons with friends and the feeling of triumph after beating the daunting boss, who was often a puzzle itself, at the end. IMO, none of the "puzzles" in BoTW...