The Lens was useless for the most part, but Farore's is the save point feature that SS presents today. I can't count the times where I was going through a dungeon during my 3HC but had to save in case I was killed by the boss or some stupid enemy popups. FW was no where near useless. Nayru's is also useful in almost every circumstance in and out of hardcore play. I don't see an equivalent in SS besides possibly the Heart Medal, and even then the AI of enemies doesn't warrant a need for health regeneration. The Hammer was a slower variant to the Giant's Knife in almost all respects; useless it was not. Physical attacks have always been the forte of Zelda, however the fact that only eight items exist in SS means that it is dying for attention. Useless, overused puzzles are useless and overused. Oh no, SS DOES rely on 1:1 gameplay. Why else would the sword be overemphasized? The story behind it is just icing on the cake. I'm not the only one who thinks this way:
Read this, however you must realize that there is heavy potential for spoilers
I see what games have come out of the future of video gaming. Graphics and story seem to be this gen's strong point, and I could care less for either. I want gameplay. SS has great gameplay from the looks of things, but it doesn't have what I want. OoT in my mind is the best. Doesn't have to be that way for you, haha