Sydney
The Good Samaritan
Okay, yeah, I'm the only one who didn't like Spirit Tracks. Besides the absurd controls, the plot was poorly divided throughout the game. You had one giant section of storyline in the beginning, bits and pieces in the middle, and another giant section at the very end. Very. Poorly. Done. I also feel that the player was very limited when it came to exploration. In PH, you were given more freedom when it came to roaming the World of the Ocean King, whereas in ST you had Spirit Tracks to follow and certain stations to stop at. You weren't allowed to really explore the land of New Hyrule while being attached to the tracks. Even if there are a lot of stations to stop at, it's not like very many of them are huge. I will say, however, that I really enjoyed the concept of the Stamp Book. Collecting the various stamps was rather fun and unique.
In general, I simply believed the game was choppy with few interesting aspects to take pleasure in. This is just my opinion...
In general, I simply believed the game was choppy with few interesting aspects to take pleasure in. This is just my opinion...