I've read my fair share of reviews of Skyward Sword, and I can understand most of the praises and criticisms of the game except for one in particular. What are people referring to when they say "Skyward Sword had too many fetchquests?" My issue is isn't every Zelda game a quest made up of hundreds of fetch quests? I mean even dungeons are technically fetch quests since you are there to get something whether it be a piece of the triforce, a medallion, etc. Also traversing dungeons it's get a key so that you can open a door and repeat. So what I assume people are talking about are instances in which you literally have no obstacles in your way and have to go and get something. I looked up the definition at gaming.wikia.org and it said "delivering an item from one place to another" is a fetchquest. That makes sense, but I don't know where people are drawing the line.
So basically what are the "fetchquests" in Skyward Sword if any? The only ones in the main quest I can think of are returning the stone tablets to the Goddess Statue to open up provinces, getting the propeller for the windmill, the old Kikwi telling you to go to the viewing platform to learn the symbol of Faron, returning to the Isle of Songs after dungeons 4 and 5 to learn a song, getting the Water Dragon's basin to enter the Fire Sanctuary (this one had a point though because it leads to the escort mission on Eldin), having to go get pumpkin soup before you see Levias, and maybe getting the Life Tree Fruit for the Thunder Dragon (this one isn't an explicit go here get this quest since you have to figure it out). This isn't a ton of stuff IMO and maybe adds up to 15 minutes of your life wasted.
One professional reviewer gave the game a 6/10 and claimed that over half of his 47 hours of game time were spent on fetch quests (http://www.gamecritics.com/richard-naik/the-legend-of-zelda-skyward-sword-review). I mean technically he's right because you spend the whole game going to get things, but he draws the line with anything outside of a dungeon is a fetchquest and I don't think that's fair. For instance he said the Silent Realms were fetchquests- this I totally don't understand because you have pressure on you the whole time, and it's not nearly as simple as say getting a Triforce Chart in Wind Waker decyphered and then sailing out to pick it up (IMO they should have just put pieces of the Triforce where the charts were in Wind Waker). Also one thing I would say was a major fetchquest was the Gratitude Crystals because retrieving the chests was challenge-free, but at least this quest was entirely optional.
So basically what do you think is a fetchquest? Did Skyward Sword have any?
So basically what are the "fetchquests" in Skyward Sword if any? The only ones in the main quest I can think of are returning the stone tablets to the Goddess Statue to open up provinces, getting the propeller for the windmill, the old Kikwi telling you to go to the viewing platform to learn the symbol of Faron, returning to the Isle of Songs after dungeons 4 and 5 to learn a song, getting the Water Dragon's basin to enter the Fire Sanctuary (this one had a point though because it leads to the escort mission on Eldin), having to go get pumpkin soup before you see Levias, and maybe getting the Life Tree Fruit for the Thunder Dragon (this one isn't an explicit go here get this quest since you have to figure it out). This isn't a ton of stuff IMO and maybe adds up to 15 minutes of your life wasted.
One professional reviewer gave the game a 6/10 and claimed that over half of his 47 hours of game time were spent on fetch quests (http://www.gamecritics.com/richard-naik/the-legend-of-zelda-skyward-sword-review). I mean technically he's right because you spend the whole game going to get things, but he draws the line with anything outside of a dungeon is a fetchquest and I don't think that's fair. For instance he said the Silent Realms were fetchquests- this I totally don't understand because you have pressure on you the whole time, and it's not nearly as simple as say getting a Triforce Chart in Wind Waker decyphered and then sailing out to pick it up (IMO they should have just put pieces of the Triforce where the charts were in Wind Waker). Also one thing I would say was a major fetchquest was the Gratitude Crystals because retrieving the chests was challenge-free, but at least this quest was entirely optional.
So basically what do you think is a fetchquest? Did Skyward Sword have any?