- Joined
- Sep 14, 2019
-Rupees, made of pure magic?-
In Twilight Princess and Wind Waker, there is an item called the 'Magic Armour'; it protects your hearts in exchange for rupees - lots of them.
What I'm proposing is that rupees themselves are a source of magic.
Point One - Their Shape
Rupees are in a perfect crystal shape, even when mined directly from ore as seen in [Link to the Past and Link Between Worlds], why is this? It is not natural for crystals to form identically in complex patterns as even diamonds must be cut before they exhibit the signature shape, and so I suggest that rupees are made from underground deposits of magic.
Point Two - Weight/Colours
Rupees are carried around in small bags and exhibit a limited number of colours which determine their value. Without becoming too focused on the concept of money [applying a fictional value to a real object that isn't worth that value] or how you carry around so many items at once, thus making my argument obsolete; Why do you have to upgrade wallets to carry rupees, while you can carry as many* items as you want? Well, rupees must not be very large or heavy to be able to carry up to 500 of them in a bag or they can change sizes. The latter would make more sense than the former as the golden rupee (worth 300R) is larger than adult link's head, making it a hefty thing to carry around unless it became smaller.
Point Three - Universal Currency
All races of Hyrule use the rupee and it has even been seen in Lorule - a parallel world to Hyrule - meaning that it must be a resource that is very common or is created through a means available to every world, that being magic. This would explain why it is found in every game, even though the world goes through incredibly drastic changes game - to - game. It also explains how an evil army can be raised relatively easily as rupees can literally be made by an evil genius and why they ignore the rupees lying around in the temples they inhabit.
Conclusion
Due to these combined factors, it is clear that there is something magical about rupees, much like the world they inhabit, leading people to not be worried about money - even leaving it in jars for children to break - and there I have solved the mysterious background of rupees.
*Breath of the Wild has ventured where other Zelda titles have not, making it the black sheep of the series in that you can do things in whatever order you like. However, it has posed a restriction on how many items can be carried and removed the rupee holding caps. This is due to the inspiration of other open-world action RPGs, such as the Elder Scrolls games, in their weight limits; yet Nintendo chose a more player-friendly route of allowing players to use collectables to level-up their carrying rather than putting it behind a stat wall. This alternative take on the genre's staples is what made BotW a refreshing game for the industry, allowing players to do anything as long as they have enough skill and determination as you COULD defeat Calamity Ganon in the first hour or so but it all depends on strategy rather than grinding out for hours until you CAN defeat the final boss.
In Twilight Princess and Wind Waker, there is an item called the 'Magic Armour'; it protects your hearts in exchange for rupees - lots of them.
What I'm proposing is that rupees themselves are a source of magic.
Point One - Their Shape
Rupees are in a perfect crystal shape, even when mined directly from ore as seen in [Link to the Past and Link Between Worlds], why is this? It is not natural for crystals to form identically in complex patterns as even diamonds must be cut before they exhibit the signature shape, and so I suggest that rupees are made from underground deposits of magic.
Point Two - Weight/Colours
Rupees are carried around in small bags and exhibit a limited number of colours which determine their value. Without becoming too focused on the concept of money [applying a fictional value to a real object that isn't worth that value] or how you carry around so many items at once, thus making my argument obsolete; Why do you have to upgrade wallets to carry rupees, while you can carry as many* items as you want? Well, rupees must not be very large or heavy to be able to carry up to 500 of them in a bag or they can change sizes. The latter would make more sense than the former as the golden rupee (worth 300R) is larger than adult link's head, making it a hefty thing to carry around unless it became smaller.
Point Three - Universal Currency
All races of Hyrule use the rupee and it has even been seen in Lorule - a parallel world to Hyrule - meaning that it must be a resource that is very common or is created through a means available to every world, that being magic. This would explain why it is found in every game, even though the world goes through incredibly drastic changes game - to - game. It also explains how an evil army can be raised relatively easily as rupees can literally be made by an evil genius and why they ignore the rupees lying around in the temples they inhabit.
Conclusion
Due to these combined factors, it is clear that there is something magical about rupees, much like the world they inhabit, leading people to not be worried about money - even leaving it in jars for children to break - and there I have solved the mysterious background of rupees.
*Breath of the Wild has ventured where other Zelda titles have not, making it the black sheep of the series in that you can do things in whatever order you like. However, it has posed a restriction on how many items can be carried and removed the rupee holding caps. This is due to the inspiration of other open-world action RPGs, such as the Elder Scrolls games, in their weight limits; yet Nintendo chose a more player-friendly route of allowing players to use collectables to level-up their carrying rather than putting it behind a stat wall. This alternative take on the genre's staples is what made BotW a refreshing game for the industry, allowing players to do anything as long as they have enough skill and determination as you COULD defeat Calamity Ganon in the first hour or so but it all depends on strategy rather than grinding out for hours until you CAN defeat the final boss.
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