- Joined
- May 16, 2008
- Location
- Kentucky, USA
I'm actually surprised that Nintendo hasn't already tried to do this. Maybe they don't want to screw up their more serious Zelda series by making a bunch of spinoff games; or maybe they just love their Mario Kart franchise too much to have another series use the same idea. I actually see this as a good possibility for a new Kart game, since to me the Mario Kart series is becoming stale. And since Link has never appeared in a Mario game (outside of a cameo appearance in RPG), its highly doubtful that he or any of his Zelda counterparts will get behind the wheel in a Mario Kart title.
So the big question is, do you think something like this could work? Not necessarily will it happen, but could it work; because it does sound like an idea that has the potential to never come into fruition. But in the instance that it might, I'll tell you what I think it would be like, and why it would work.
In my opinion, the game wouldn't be too much different than Mario Kart itself. You would have a bunch of characters from the series who all had their own specific stats and karts. The one thing that I believe would change is the Power-Ups. In Mario Kart, you got a ? box that cycled through power-ups that could be used by anyone on the game. However in Zelda, no one person really has the same powers or techniques. So whether you would get an item similar to a ? box, or build up to a power-up by collecting items, I would expect every character's moves to be different.
I could see everyone with at least four special moves in the game. A nice idea would be instead of collecting the ? box style items, which are quite frequent throughout the level, the player would try to collect Triforce pieces. These Triforce pieces would be more rare than the ? boxes, and wouldn't come in roles of five or six. Once the player acquired one Triforce piece, depending on what piece it was, that player could use his first special attack. If the player waited to collect two Triforce pieces, they would be able to use each one individually, depending on what pieces they had. If the player waited to collect all three pieces of the Triforce, then the player could use either each of the three power-ups associated with each piece, or use a fourth special move, which would be much more powerful, at the cost of all his/her Triforce pieces. The player would only be able to use the Triforce power-ups one time until they collected another.
Zelda has had many games thus far, and I think that they wouldn't have to limit the game to one certain legend. I picture the game having characters from any game in the series, as well as being able to race on any level or area from any game in the series. Here are a few characters, their power-ups, and level ideas to give you and example. Characters would be rated on a scale of 1-10 when it comes to stats.
Characters
Link - An all around character. He would have equal stats across the board.
Speed=5, Weight=5, Acceleration=5, Control=5, Power=5
Power-Ups:
Courage- Charge his sword and slash an opponent next to him.
Wisdom- Use a Nayru's Love type move to block any attacks/bumps from another kart.
Power- Be able to lift other karts next to him and toss them anywhere, causing them to wreck. Link could even through them at other karts.
Triforce- Temporarily have control of the Beam Blade attack, allowing Link to shoot beams from his sword towards any kart in front of him. The effect would be similar to the Koopa Shell from Mario Kart, but you would only be able to shoot the beams forward (like the Green Shell), instead of having them seek you out (like the Red Shell).
Ganondorf - Would be one of the more powerful, "Bowser" type characters.
Speed=6, Weight=7, Acceleration=4, Control=3, Power=10
Power-Ups:
Courage- Shoot a seeking blast towards the kart in front of him, similar to the Red Shell from Mario Kart.
Wisdom- Place a pink crystal around all karts, slowing them down temporarily.
Power- Bounce and crash into the ground, creating a shock with a radius big enough to hit any kart within 5 kart links of him.
Triforce- Transform into Ganon (ALttP form), and have all stats temporarily at max (similar to the Star power-up from Mario Kart). Also, Ganon would have his Trident, and be able to hit any kart near him, or charge it to shoot seeking blasts at the next kart.
Zelda - Less power, more speed. Zelda wouldn't be able to knock other karts around like Ganondorf, but would be able to zip past them a lot quicker.
Speed=8, Weight=3, Acceleration=7, Control=6, Power=2
Power-Ups:
Courage- Shoot light arrows at other karts temporarily.
Wisdom- Trades places with the next kart ahead. This would not work if Zelda was in second place because it would be too easy to teleport to 1st and win just before the finish line.
Power- Able to project an energy beam towards the next kart and stop them until Zelda is able to pass. (taken from her energy beam used at the end of OoT on Ganon)
Triforce- Transform into Sheik. Speed, Acceleration, and Control would be temporarily maxed out. Any kart you bump into, you could kick or punch, wrecking the kart. You would also have the ability to throw Deku Nuts at other characters, causing them to be blinded and lose control of their kart. temporarily.
Levels
Castle Town (TP) - The start/finish line would be in the center of Castle Town. The player would race through the town, across one bridge, come around and enter into the opposite end bridge to circle around.
Death Mountain (OoT) - You would race around Death Moutain, trying to avoid rolling Gorons and rocks.
Lost Woods (ALttP) - Race around the Lost Woods, where each time you raced, the paths would lead to a different area. You would be given the choice of taking say, two different paths at one point. One would circle around, the other would go on ahead.
Great Palace (AoL) - A stage modeled after the final palace in Adventure of Link. This level would be a bit longer, and take you through various obstacles from the game, such as collapsing floors, knights shooting sword beams at you, and blocks falling from the ceiling.
So those are just a few ideas of what I think would actually work if they did do a Zelda racing game. I'll go ahead and vote that I think it would work, not just if they did it exactly like this, but because I know there aren't too many other ways they could do it. Being that, there are enough Zelda fans who would buy it, and enough Mario Kart fans would would as well. So yeah, I think this idea could work.
So the big question is, do you think something like this could work? Not necessarily will it happen, but could it work; because it does sound like an idea that has the potential to never come into fruition. But in the instance that it might, I'll tell you what I think it would be like, and why it would work.
In my opinion, the game wouldn't be too much different than Mario Kart itself. You would have a bunch of characters from the series who all had their own specific stats and karts. The one thing that I believe would change is the Power-Ups. In Mario Kart, you got a ? box that cycled through power-ups that could be used by anyone on the game. However in Zelda, no one person really has the same powers or techniques. So whether you would get an item similar to a ? box, or build up to a power-up by collecting items, I would expect every character's moves to be different.
I could see everyone with at least four special moves in the game. A nice idea would be instead of collecting the ? box style items, which are quite frequent throughout the level, the player would try to collect Triforce pieces. These Triforce pieces would be more rare than the ? boxes, and wouldn't come in roles of five or six. Once the player acquired one Triforce piece, depending on what piece it was, that player could use his first special attack. If the player waited to collect two Triforce pieces, they would be able to use each one individually, depending on what pieces they had. If the player waited to collect all three pieces of the Triforce, then the player could use either each of the three power-ups associated with each piece, or use a fourth special move, which would be much more powerful, at the cost of all his/her Triforce pieces. The player would only be able to use the Triforce power-ups one time until they collected another.
Zelda has had many games thus far, and I think that they wouldn't have to limit the game to one certain legend. I picture the game having characters from any game in the series, as well as being able to race on any level or area from any game in the series. Here are a few characters, their power-ups, and level ideas to give you and example. Characters would be rated on a scale of 1-10 when it comes to stats.
Characters
Link - An all around character. He would have equal stats across the board.
Speed=5, Weight=5, Acceleration=5, Control=5, Power=5
Power-Ups:
Courage- Charge his sword and slash an opponent next to him.
Wisdom- Use a Nayru's Love type move to block any attacks/bumps from another kart.
Power- Be able to lift other karts next to him and toss them anywhere, causing them to wreck. Link could even through them at other karts.
Triforce- Temporarily have control of the Beam Blade attack, allowing Link to shoot beams from his sword towards any kart in front of him. The effect would be similar to the Koopa Shell from Mario Kart, but you would only be able to shoot the beams forward (like the Green Shell), instead of having them seek you out (like the Red Shell).
Ganondorf - Would be one of the more powerful, "Bowser" type characters.
Speed=6, Weight=7, Acceleration=4, Control=3, Power=10
Power-Ups:
Courage- Shoot a seeking blast towards the kart in front of him, similar to the Red Shell from Mario Kart.
Wisdom- Place a pink crystal around all karts, slowing them down temporarily.
Power- Bounce and crash into the ground, creating a shock with a radius big enough to hit any kart within 5 kart links of him.
Triforce- Transform into Ganon (ALttP form), and have all stats temporarily at max (similar to the Star power-up from Mario Kart). Also, Ganon would have his Trident, and be able to hit any kart near him, or charge it to shoot seeking blasts at the next kart.
Zelda - Less power, more speed. Zelda wouldn't be able to knock other karts around like Ganondorf, but would be able to zip past them a lot quicker.
Speed=8, Weight=3, Acceleration=7, Control=6, Power=2
Power-Ups:
Courage- Shoot light arrows at other karts temporarily.
Wisdom- Trades places with the next kart ahead. This would not work if Zelda was in second place because it would be too easy to teleport to 1st and win just before the finish line.
Power- Able to project an energy beam towards the next kart and stop them until Zelda is able to pass. (taken from her energy beam used at the end of OoT on Ganon)
Triforce- Transform into Sheik. Speed, Acceleration, and Control would be temporarily maxed out. Any kart you bump into, you could kick or punch, wrecking the kart. You would also have the ability to throw Deku Nuts at other characters, causing them to be blinded and lose control of their kart. temporarily.
Levels
Castle Town (TP) - The start/finish line would be in the center of Castle Town. The player would race through the town, across one bridge, come around and enter into the opposite end bridge to circle around.
Death Mountain (OoT) - You would race around Death Moutain, trying to avoid rolling Gorons and rocks.
Lost Woods (ALttP) - Race around the Lost Woods, where each time you raced, the paths would lead to a different area. You would be given the choice of taking say, two different paths at one point. One would circle around, the other would go on ahead.
Great Palace (AoL) - A stage modeled after the final palace in Adventure of Link. This level would be a bit longer, and take you through various obstacles from the game, such as collapsing floors, knights shooting sword beams at you, and blocks falling from the ceiling.
So those are just a few ideas of what I think would actually work if they did do a Zelda racing game. I'll go ahead and vote that I think it would work, not just if they did it exactly like this, but because I know there aren't too many other ways they could do it. Being that, there are enough Zelda fans who would buy it, and enough Mario Kart fans would would as well. So yeah, I think this idea could work.