Water levels are often synonymous with being bad or generally the weakest part of the game. We all come to that part in a video game and say "oh great it's the obligatory water level". So why is it many developers still place these terrible constructs within their games? Are there any water levels in a video game that you actually like and or look forward to when playing a game? What would you change about water levels to make them more appealing and fun?
I actually like Sonic 1's Labyrinth zone despite it being the opposite of what the game is mostly about. I find the floaty physics quite amusing, plus it's one of the most challenging zones of the game. For the most part however I dislike the majority of water levels, the controls are normally awkward and in general you usually aren't having as much fun in the water as you are outside it.
I actually like Sonic 1's Labyrinth zone despite it being the opposite of what the game is mostly about. I find the floaty physics quite amusing, plus it's one of the most challenging zones of the game. For the most part however I dislike the majority of water levels, the controls are normally awkward and in general you usually aren't having as much fun in the water as you are outside it.