I have been playing Dragon age Inquisition recently. It has a huge world with many areas and lots of things to do and find. It is not an open world however even though one of the segments of it is comparable to the size of skyrim.
The benefits of this type of world is that you can have a bigger game by not having everything loaded at once and also make the areas look better as you can have more polygons. I know Xenoblade X is also taking this approach and is going to have a world that has a total size bigger than even the Witcher 3.
I would have thought that style of world would be better for Zelda. For instance you could have Hyrule as a separate area from Gerudo desert for instance making these areas bigger than they could have been if they were both loaded at once. Personally I don't think having a loading screen when transferring between areas is very annoying and would be a small price to pay for a bigger and better game.
What do you think. Would you rather have a seamless open world or have large separate areas which make the game bigger than it would have been if done in the open world style?
The benefits of this type of world is that you can have a bigger game by not having everything loaded at once and also make the areas look better as you can have more polygons. I know Xenoblade X is also taking this approach and is going to have a world that has a total size bigger than even the Witcher 3.
I would have thought that style of world would be better for Zelda. For instance you could have Hyrule as a separate area from Gerudo desert for instance making these areas bigger than they could have been if they were both loaded at once. Personally I don't think having a loading screen when transferring between areas is very annoying and would be a small price to pay for a bigger and better game.
What do you think. Would you rather have a seamless open world or have large separate areas which make the game bigger than it would have been if done in the open world style?