• Welcome to ZD Forums! You must create an account and log in to see and participate in the Shoutbox chat on this main index page.

Zelda Art Suggestions for Zelda 2 DX [fangame]

Joined
Feb 8, 2014
Hello there!

I'm going to be creating a Zelda fan game; more accurately, a remake of Zelda 2 similar to how Wind Waker was updated for the Wii U. Zelda 2 gets a lot of complaints from people for several reasons; difficulty is a major one. I would like to update Zelda 2 to change it in some ways to make it more accessible. I want it to be similar enough that you can still follow the Zelda Dungeon walkthrough (or any walkthrough) but different enough that it feels like a more modern Zelda experience.

Some of the considerations I've had are getting rid of the lives system, toning down the difficulty, making Death Mountain less tedious, etc. Some ways I want to make it more like modern Zeldas are by possibly getting rid of the skill level system, adding cutscenes or cinematic intros to towns, dungeons, boss fights, etc. I've considered even adding a sidequest where Epona is obtainable. Another idea I'm fond of is making the river monster a boss fight.

I'm going to be handling the programming (it will be in C++ with SFML), and I'll seek music and a spriter (to make the graphics 16-bit) later on in the project. For now, I need suggestions on what else you guys would like to see updated. I don't intend to make this the definitive version of Zelda 2, just an alternate version that's more modernized. It's more of a re-imagining of the gameplay elements rather than me attempting to "fix" the game, since it isn't broken. That considered, what would you like to see done a different way in Zelda 2? Things I won't be considering are: changing the sidescrolling perspective, changing layouts for any of the dungeons, changing the bosses, anything that would make a Zelda 2 walkthrough incompatible.

I appreciate any and all ideas or suggestions you guys have for me! Thanks :)
 

Users who are viewing this thread

Top Bottom