martijndh
Wageslave by day, Game dev by night (and weekends)
The game is called "Horn of Balance" and I build the underlying engine from the ground up across the past 18+ years. As a way to relax after school / work and to build fangames of course. A few years ago I decided to go a bit further and turned my work into something more original. So new art, music, sound effects, characters and story. With 12 new dungeons, 2 interconnected worlds and non-linear progression options.
If you're interested then the trailer, free (Steam/Itch) demo and more info can all be found over on Kickstarter (which is live with 10 days left to go):
https://www.kickstarter.com/projects/hornofbalance/horn-of-balance
Or just ask me whatever you want to know on here.
Horn of Balance trailer:
UPDATE: I've also been interviewing many other Zelda-like creators during the campaign, which you might also like to read about.
If you're interested then the trailer, free (Steam/Itch) demo and more info can all be found over on Kickstarter (which is live with 10 days left to go):
https://www.kickstarter.com/projects/hornofbalance/horn-of-balance
Or just ask me whatever you want to know on here.
Horn of Balance trailer:
UPDATE: I've also been interviewing many other Zelda-like creators during the campaign, which you might also like to read about.
- Ocean's Heart / Tombwater - [interview link]
- Seed of Life - [interview link]
- No More Fathers - [interview link]
- The Girl from Arkayna - [interview link]
- Legend Maker - [interview link]
- Elementallis - [interview link]
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