Depends on what you deem is a 'bad situation'. Tough enemy? Branching dialog choices? Just bugs? Generally I don't do it, as if I care about it that bad, it's just an excuse for a different play through where I'll make a different decision, barring the very, very rare instance where I'm truly locked out of something because of actual game design hiccups or bad key items. That said, reloading is kind of mandatory in certain games (cough cough my 100+ mods interacting on Skyrim). I do use save states sometimes in games were I just can't stand to be held back by save restrictions.
Reloading is also extremely mandatory in some games like Monster Rancher, which I heavily play, but the game can also be enjoyed without it. It can just be excessively much harder due to actually finicky RNG with that & hugely make-or-break happenings, such as a monster possibly instantly dying from a critical hit during a tournament (rare). Happened to me recently, & my very powerful S-ranked Jell had to drop out & then instantly died at home from a lucky critical doing like 3% over the threshold for that trigger (it's based on the damage exceeding max HP cap, so he was KO'd, but overkill can actually kill if it's a critical finish to the player in some circumstances based on some other values; I have never had it happen in 20+ years of playing, so...). I ended up reloading & just treating him as 'dead' by freezing him in storage, since losing an S-ranked champion monster I had raised for 6 years like that was extremely detrimental & wasteful, both with money & being able to use him to make the next generation, if so I chose. Had he just been raised for cash, it would have been different, but I was attached. Anyway.
Reloading mandatory sometimes, but generally I avoid.