Alright since we seem to have enough interest(at the time of posting this the poll has 3 votes in it) I am going to move forward with this. I am going to try and keep die rolling from being intrusive, and I'm going to take this moment to ask how we want to go about it. I am searching for an online die roller that allows players to post a link to their roll to prove what the roll was. The big question is, do players want to handle their own rolls, or do players want me to handle rolls and describe how your character succeeds or fails? Either way, I will be making some things public knowledge that would normally be hidden in over the table games so that players can roll and describe what happens in the same post. Examples would be armor class, Skill saves DCs, and other DCs that seem fitting to share. In RP sections of the game, I will let you describe what you are doing and choose a skill to roll, if you're trying to use a skill. I want to ask you to make a skill check rarely so we don't have to drop narrative for a post with die rolls. Example, if your in a conversation with someone and you're trying to bribe them for information, go ahead and describe your actions and make the appropriate skill check. In my response post for the npc, you'll find out if you're successful. Sometimes this means you make rolls that don't mean anything or don't apply to the situation, but it will be better than
"I want to bribe him"
"OK roll"
"I got a 12 do I bribe him?"
"No continue the rp"
If you want me to roll for you, this process doesn't change much either. Instead of posting a roll result, just post the skill you want to use and if it uses a roll I'll post the result for you! I think this is the easiest way to streamline the rolling that comes up in D&D.
Now, on to Story info. You all live in the village of Holmfirth, a small fishing village that lies next to a river. The village is frequently the midway point between one of the larger villages to the south and a large town to the north, so trade happens often with visitors frequenting the streets daily. Something is wrong in this village recently, as the fish being brought in by the boats has been tainted. Occasionally a fish that is visibly diseased has been found with the rest of the catch, an anomaly as normally all of the fish have been quite healthy. The number of fish hasn't dropped, but on a recent outing one of these diseased fish attacked a fisherman as he was bringing in the nets, putting the fisherman under the care of the local cleric. None of their healing magic seems to be working on this fisherman, and the fish have been starting to act aggressively. The Mayor has called for those able to come investigate the recent aggression from the fish, and take care of the source of the issue. You have heard this call, either being a villager yourself or on your travels from somewhere else, and find yourself approaching the local inn and tavern.
Character creation rules
Level 1
Stats: array(15,14,13,12,10,8)
Race: any(though if any monstrous please talk with me about back story)
Use starting equipment, not starting wealth.
Strixhaven backgrounds are allowed as well.
Please post the following to sign up
Name:
Race:
Class:
Appearance:
Background:
Link to Character Sheet: (if you need help finding a place to keep your sheet I can help)
Do you want me to roll for you?:
Please make a character that would be motivated to work with a party to solve the problem presented to the party. I'm not going to stop players from splitting or making lone wolf characters, but it's on you to make them stay with the group. Going off alone could result in me asking you to make a new character either through death or other reasons. I'm going to post examples of how I expect game Play to work soon