...Fail. I'm sorry, but RE4 was not a good survival horror game. Being alone doesn't suddenly make it scary. And if you ran into ammo problems, than there's no other way to say this; you suck. By the end of the game, I have so much health and ammo, that I have to get rid of some just for that rocket launcher Ada gives me. Resident Evil 4 has got to be the easiest RE game. Knifing and supplexing your way through hordes of enemies isn't scary. Revelations builds more tension, which is something past games are known for. Sure it had its moments, but the amount of action is just absurd. I swear, the island was complete overkill...
On my first play through, yes I probably did suck and have ammo issues, but that was cause I was still pretty young back then. Everything after that I was fine. But Revelations still gave you an insane amount of ammo, as much as RE6 even lol. Everytime you entered a room there was ammo and health kits laying every where. I didn't die once on my first play through, and I played on the hardest difficulty on the console version. Easy peasy. At least RE4 gave me some challenge.
Also, it was no where near as creepy as RE4. Hell, it wasn't even as creepy as RE5, and that's saying a lot concerning that game was the downfall of the whole series in terms of losing its survival horror elements. RE4 had creepier and more creatively designed enemies and much better atmosphere in its settings than Revelations did.
And amount of action in Revelations wasn't absurd? lol Please. There were SO many instances where enemies were just jumping and running at me, and I was just mowing them down. At least the island introduced one of the most scariest creatures in the franchise's history.
Oh, and as for the knifing, that's all I did in Revelations. It required NO skill at all but to run around the enemy in circles and just repeatedly knife. Half the time I didn't even use my ammo unless if I wanted to stun the enemies to make knifing ten times easier.
Now your just making sh*t up. The only back tracking RE4 gives you, is continuing on forward on a different route to a place you have already been to. And wtf is so challenging about finding crests and placing them on a door? Revelations' puzzles were lame, but they were still puzzles. And please, tell me, what splits? You mean an option. One or the other? Cool exploration, bro.
Revelations' puzzles were NOT "still puzzles." Puzzles were almost not existent in this game. There was only a couple in the game, and they required no thought process at all. RE4 had puzzles throughout the game, most very easy, but some at least made you look into it for a couple more minutes before finishing it. Plus, I don't even get why we keep going into the puzzles, it's not like puzzles are what actually makes a game survival horror lol.
Yes, an option. At least RE4 did that couple times, Revelations was just walk forward the entire time and reach your finish line. Cooler exploration, bro.
Why don't you look again.
Okay, I did, and I corrected myself. Didn't say anything wrong, just wasn't being as specific. You said that you enjoyed some old Resident Evil game play and other great qualities? Honestly, it just reminded me of Resident Evil 4 and all its great qualities if anything, which is actually a FLESHED out survival horror game unlike Revelations.
This says a lot about you... what does critical acclaim have to do with anything? Is Call of Duty now the definitive FPS? RE4 was revolutionary, that means jack to survival horror. I like RE4, and I enjoy the games it inspired, but its legacy on survival horror is terrible. Today, survival horror is something that tricks us into believing it's survival horror, with tons of action in-between. Dead Space says hi. On that note, I'm happy to see games more and more try to bring survival horror back to its glory days. Revelations may be a poor excuse of a survival horror game, but that just says a lot more about RE4/5/6.
Call of Duty isn't definitive, but FPS multiplayer franchises are coincidentally starting to adopt a more fast pace and easy to play style. Just look at Battlefield 3, it was more accessible than previous installments and included a DLC that ripped off small maps which resulted in faster action and shorter games. No doubt EA was trying to convert the CoD players into Battlefield by doing so. That's entirely a different story though
Action, however, has always been in mainstream survival horror franchises, just not on a super large scale as the last couple Resident Evil games. Dead Space has gotten easier and easier, and lost its survival horror elements. Still freaky for some if they jump ahead into any of them for the first time, but the third game is a lot more accessible and is more on the action side than the survival horror. I'm glad you like RE4, but just to say that it's survival horror elements are more terrible than Revelations is just absurd. Revelations is just a carbon copy of RE4, just a lot easier in a different environment with a more idiotic story.
A lot of this is obviously my opinion, but at the end of the day, there's a lot more people than me that thinks that Resident Evil 4 is among the best Capcom has ever created. Everything else in the series after RE4 is just a downhill spiral. Revelations was a throwback, but it was a throwback particularly to RE4's style. Most fans don't think highly of the game. It wasn't a bad game, but it wasn't the best neither. It was just a fun, yet decent game. Prove me wrong with more counterarguments if you wish, but there really isn't much more to discuss.
P.S. If you want true survival horror game that leaves you defense and actually requires you to RUN for your life, go play Amnesia: The Dark Descent or the Penumbra series.