H
HylianGoombario
Guest
This is very very early on so there's not a whole lot to show for it, but I've worked hard so far.
A Zelda game engine I'm working on in Flash. (Made in Flash simply because it's the program I learned to make games in.) The engine will end up being modeled after LttP. At the moment it's simple enough that it might even seem like an original LoZ engine. Here's what I have so far:
- Grid style movement (character moves in 16-pixel increments)
- Collisions (as far as I know, the character interacts with walls and objects with no problems whatsoever!! Please correct me if you notice glitches)
- Very very basic HUD (two hearts. I'll work on more advanced HUD later on)
- One working enemy (an octorok who doesn't move around, but just continually shoots rocks until you defeat him by hitting him twice)
- A tile mapping engine. I have a tool where I design the levels, then it outputs a code and I put that code in the game and it automatically maps the levels for me
- A camera that follows the hero to the end of the map
As for graphics, they're the last thing I worry about. My game engines usually look like a couple boxes moving around, and no exception here. Later I'll add sprites but expect that to be later into the development process.
It's flash, so you can play it online instead of having to download it. Keep in mind, it's not great-looking at this point, but it works. I've come up with a very random level design here to mess around in to test collisions and the camera.
Arrow keys to move around. Space to use sword.
Play link:
http://www.swfcabin.com/open/1378106946
A Zelda game engine I'm working on in Flash. (Made in Flash simply because it's the program I learned to make games in.) The engine will end up being modeled after LttP. At the moment it's simple enough that it might even seem like an original LoZ engine. Here's what I have so far:
- Grid style movement (character moves in 16-pixel increments)
- Collisions (as far as I know, the character interacts with walls and objects with no problems whatsoever!! Please correct me if you notice glitches)
- Very very basic HUD (two hearts. I'll work on more advanced HUD later on)
- One working enemy (an octorok who doesn't move around, but just continually shoots rocks until you defeat him by hitting him twice)
- A tile mapping engine. I have a tool where I design the levels, then it outputs a code and I put that code in the game and it automatically maps the levels for me
- A camera that follows the hero to the end of the map
As for graphics, they're the last thing I worry about. My game engines usually look like a couple boxes moving around, and no exception here. Later I'll add sprites but expect that to be later into the development process.
It's flash, so you can play it online instead of having to download it. Keep in mind, it's not great-looking at this point, but it works. I've come up with a very random level design here to mess around in to test collisions and the camera.
Arrow keys to move around. Space to use sword.
Play link:
http://www.swfcabin.com/open/1378106946