- Joined
- May 4, 2014
- Location
- California
Sometimes I really think I would love to see Zelda II remastered into 3D. This Hyrule is huge, there's plenty of things to find, lots of villages and people to interact with and some truly great bosses and dungeons.
But what would be changed?
Personally I don't want themed dungeons. I don't wanna see Parappa turned into another Desert Dungeon for example.
I like them as they are, just upgrade them to 3D.
But do give us a map at least. I mean I know them really well, but in 3D games, I get turned around and confused sometimes. :s
Yes, I would absolutely keep the leveling system, people are always *****ing and moaning that Zelda is too easy these days and they want a challenge.
The leveling system in Zelda II, for all people whine about it, is very fair. Your given enemies with the appropriate amount of strength and points for each area, its not hard to level up for the palace your headed too the increments between the next level is just right. Plus there's the occasional P-Bag they drop and those just hanging out in specific places here and there.
Don't believe me when I say its fair? Go play Zelda II and Dragon Warrior or Castlevania II one after the other. One doesn't give you nearly enough points and the other doesn't bother telling you how much you'll need, or what level your at.
I am not sure how a 3D would handle monster encounters in the overworld of the Zelda II variety. I would love to hear peoples ideas for that. Maybe the ghostly shadows can be akin to Okami's demon scrolls? Or should they just free roam?
I do want the magic meter kept, because just like how MM replaces most of your traditional items with masks, Zelda II replaces your traditional items with spells and utility items.
The spells aren't a bad system, you can use most of them anywhere. What I would change is being able to chop some plants in the Overworld to get more magic bottles and maybe have more Wizzrobes for Reflect.
Also yes, we do want the Life and Magic Ladies in the villages.
Should there be a day and night system?
Should we add rupees? I really don't know. We don't need them for anything, the hammer opens up the boulders, so no need for bombs and we don't have a bow so no arrows.
I'd love to hear your thoughts on rupees. Maybe make the Life Lady's place an Inn?
Should the NPCs have different clothing and some of them say different things?
How would we handle swimming? Maybe the inland bodies of water are magically cursed to harm people as part of Ganon's wrath before he died. Which is why rising bubbles hurt you? Like they're acid? Would explain the bago-bagos.
How would we handle the fight with Barba? (Really don't want another whack-a-mole if it can be avoided.)
What about the obnoxiously disjointed rooms in the Great Palace?
Come join in the discussion fellow Zelda II enthusiasts!
But what would be changed?
Personally I don't want themed dungeons. I don't wanna see Parappa turned into another Desert Dungeon for example.
I like them as they are, just upgrade them to 3D.
But do give us a map at least. I mean I know them really well, but in 3D games, I get turned around and confused sometimes. :s
Yes, I would absolutely keep the leveling system, people are always *****ing and moaning that Zelda is too easy these days and they want a challenge.
The leveling system in Zelda II, for all people whine about it, is very fair. Your given enemies with the appropriate amount of strength and points for each area, its not hard to level up for the palace your headed too the increments between the next level is just right. Plus there's the occasional P-Bag they drop and those just hanging out in specific places here and there.
Don't believe me when I say its fair? Go play Zelda II and Dragon Warrior or Castlevania II one after the other. One doesn't give you nearly enough points and the other doesn't bother telling you how much you'll need, or what level your at.
I am not sure how a 3D would handle monster encounters in the overworld of the Zelda II variety. I would love to hear peoples ideas for that. Maybe the ghostly shadows can be akin to Okami's demon scrolls? Or should they just free roam?
I do want the magic meter kept, because just like how MM replaces most of your traditional items with masks, Zelda II replaces your traditional items with spells and utility items.
The spells aren't a bad system, you can use most of them anywhere. What I would change is being able to chop some plants in the Overworld to get more magic bottles and maybe have more Wizzrobes for Reflect.
Also yes, we do want the Life and Magic Ladies in the villages.
Should there be a day and night system?
Should we add rupees? I really don't know. We don't need them for anything, the hammer opens up the boulders, so no need for bombs and we don't have a bow so no arrows.
I'd love to hear your thoughts on rupees. Maybe make the Life Lady's place an Inn?
Should the NPCs have different clothing and some of them say different things?
How would we handle swimming? Maybe the inland bodies of water are magically cursed to harm people as part of Ganon's wrath before he died. Which is why rising bubbles hurt you? Like they're acid? Would explain the bago-bagos.
How would we handle the fight with Barba? (Really don't want another whack-a-mole if it can be avoided.)
What about the obnoxiously disjointed rooms in the Great Palace?
Come join in the discussion fellow Zelda II enthusiasts!
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