Lozjam
A Cool, Cool Mountain
I think my greatest disappointment with BotW(even though it's easily in my top 3 Zeldas) is the whole 100 years aspect, and how that was such a wasted potential.
I think, they could have easily had a traditional Zelda, a linear adventure within the memories of BotW.
This is in a way so as to see what Hyrule was really like before the Great Calamity, and get to explore things such as a grand Hyrule Castle.
The linear memories could be very sequential, of which you follow the path of Link and Zelda. Instead of just going through a short cutscene, you get to experience what they were like, and actually have character progression.
The sequence can start out with giving the Master Sword, and you get to actually experience through gameplay what that was like. Hell, Link and Zelda even have to go through 3 springs to attempt to unlock Zelda's power. Why not make those into traditional Dungeons? In the vein of SS and TP?
This way, this can both help give much needed background of the champions, other characters, and provide a deep sense of what Hyrule Used to be. Not only that, but it could give a traditional Zelda experience to those that want it. With the true master sword, you wouldn't worry about item durability at all, and they could come up with unique dungeon designs that use Link and Zelda, and even the other champions.
Overall, I think this was a sorely missed opportunity to give 3D Traditional Zelda players a chance for a gameplay experience that they would like. My overall hope is that this is what the DLC covers down the line.
What say you? Do you think that this was a missed opportunity as well?
I think, they could have easily had a traditional Zelda, a linear adventure within the memories of BotW.
This is in a way so as to see what Hyrule was really like before the Great Calamity, and get to explore things such as a grand Hyrule Castle.
The linear memories could be very sequential, of which you follow the path of Link and Zelda. Instead of just going through a short cutscene, you get to experience what they were like, and actually have character progression.
The sequence can start out with giving the Master Sword, and you get to actually experience through gameplay what that was like. Hell, Link and Zelda even have to go through 3 springs to attempt to unlock Zelda's power. Why not make those into traditional Dungeons? In the vein of SS and TP?
This way, this can both help give much needed background of the champions, other characters, and provide a deep sense of what Hyrule Used to be. Not only that, but it could give a traditional Zelda experience to those that want it. With the true master sword, you wouldn't worry about item durability at all, and they could come up with unique dungeon designs that use Link and Zelda, and even the other champions.
Overall, I think this was a sorely missed opportunity to give 3D Traditional Zelda players a chance for a gameplay experience that they would like. My overall hope is that this is what the DLC covers down the line.
What say you? Do you think that this was a missed opportunity as well?