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  1. D

    Games we didnt ask for

    Tbf Miyamoto has a really hard time making original sequels that have something new to them
  2. D

    Games we didnt ask for

    They really could have; SS took the formula of the past 3D Zelda games and stripped it down to the point where it was just bones. There was little to no exploration, every area was made in a linear path, and most people that I've met who have played the game completely hated the motion control...
  3. D

    Games we didnt ask for

    I think what he meant is we didn't ask for a game of such poor quality
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