The 1.5 patch is finally out of beta. It actually launched two days ago on Steam. Consoles usually get the patches about ten days after PC. So we can expect it on consoles within two weeks. Here's the final patch notes:
Mod support is not included in this patch even on PC. That's still considered a beta on PC and will not be included on the consoles in this patch. Instead we'll get a beta for mods on the Xbox One later on in May, and then later in June on the PS4.
I didn't want to play much of the first two DLCs yet until this patch was out. It fixes a number of issues with Automatron. The vender thing bothered me, I wanted to be able to do that. It also fixes the broken radiant Institute quest, Appropriation, which was useful for grinding approval with X6-88 to get his perk before you had to choose to betray the Institute.New Features
Fixes
- New Survival difficulty
- Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
- Characters set to Survival difficulty appear under their own Character Selection filter
- Third person camera movement improvements when player is close up against walls and other objects
- General stability and performance improvements
- Fixed rare crash related to reloading a save that relies on Automatron
- Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
- Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
- Fixed issue with Ada not properly traveling to an assigned settlement
- Robots can now be assigned as settlement vendors
- Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest
- In "The Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
- Fixed distance check with Robotics Expert perk
- While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
- Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest
- During "The Nuclear Option," fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
- Fixed issue where Workshop placed light bulbs would occasionally not light properly
- Fixed occasional flashing issue with entering and exiting Power Armor
- Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu
Mod support is not included in this patch even on PC. That's still considered a beta on PC and will not be included on the consoles in this patch. Instead we'll get a beta for mods on the Xbox One later on in May, and then later in June on the PS4.