I’m surprised nobody has made this thread yet.
Sequels are an inevitability in any storytelling medium. A game releases, it’s successful, it gets another one. Sometimes these sequels are perfect continuations of their predecessors, fixing their flaws and expanding on everything they set as a standard both mechanically and story wise. Other times they’reTears of the Kingdom the exact opposite of that.
So what are some examples of direct sequels done right? Note that I’m not referring to your favorite games that happen to be direct sequels. My favorite game ever is Majora’s Mask, but as a sequel it could probably be better as it’s story doesn’t really do much to expand upon OoT’s apart from some implications regarding Link’s character. I want games that are good at being sequels.
Under that criterion, I’d probably say Bioshock 2 is everything that a sequel should be. The story and atmosphere play off of what was established and make for a nice contrast in themes while also not completely retconning its predecessor *cough Infinite cough*. Mechanically it introduces just enough tweaks to the gameplay to give more of a purpose to some of the shortcomings of the last game while also not removing what already worked. It’s to the point where I’d argue that it makes the first game feel obsolete once you’ve already experienced the story.
Sequels are an inevitability in any storytelling medium. A game releases, it’s successful, it gets another one. Sometimes these sequels are perfect continuations of their predecessors, fixing their flaws and expanding on everything they set as a standard both mechanically and story wise. Other times they’re
So what are some examples of direct sequels done right? Note that I’m not referring to your favorite games that happen to be direct sequels. My favorite game ever is Majora’s Mask, but as a sequel it could probably be better as it’s story doesn’t really do much to expand upon OoT’s apart from some implications regarding Link’s character. I want games that are good at being sequels.
Under that criterion, I’d probably say Bioshock 2 is everything that a sequel should be. The story and atmosphere play off of what was established and make for a nice contrast in themes while also not completely retconning its predecessor *cough Infinite cough*. Mechanically it introduces just enough tweaks to the gameplay to give more of a purpose to some of the shortcomings of the last game while also not removing what already worked. It’s to the point where I’d argue that it makes the first game feel obsolete once you’ve already experienced the story.
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