Zelda Informer http://www.zeldainformer.com Zelda News, Editorials, Videos, and More Tue, 28 Nov 2017 23:49:08 +0000 en-US 1.2 http://www.zeldainformer.com http://www.zeldainformer.com 4 15 2 3 25 7 12 11 13 8 6 10 1085 16 9 32 22 20 21 27 28 26 36 42 43 18776 30677 1101 29123 31057 25789 7778 29806 29186 46 50 62 65 68 80 98 111 149 158 160 171 173 1837 2553 5540 2876 7087 2739 1117 7085 8631 10978 10994 11206 11119 12697 12694 12730 30766 13085 8745 18835 18794 18906 19132 20755 9447 28995 28776 29122 29795 30119 19236 30120 30733 30676 31060 31059 31058 31069 31062 31061 31063 31064 31065 31066 31068 31070 31067 31071 https://wordpress.org/?v=4.9 Daily Debate: Should Zelda U Have a First-Person View Option? http://www.zeldainformer.com/daily-debateshould-zelda-u-have-a-first-person-view-option/ Mon, 09 Feb 2015 16:02:00 +0000 http://localhost/wordpress90/?p=11197

All Zelda games that took the leap from two-dimensional to three-dimensional are in third person. This thought first entered my mind when I looked at the variety of games that I play. Some have a first-person view, while others have a third-person view. Here is my question for you: should Zelda U have a first-person view?

If you've played other games that have both perspectives available, you know the effect of switching between first and third-person. We've already seen some actual gameplay footage of Zelda U, and it is definitely played from a third-person perspective. Should there be an option for a first-person perspective? It could be nice to be able to switch between the two. First-person might be easier for one-on-one combat, while a third-person view may be more productive in a puzzle.

This is for you to decide! Should Zelda U have a first-person view option?

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All Zelda games that took the leap from two-dimensional to three-dimensional are in third person. This thought first entered my mind when I looked at the variety of games that I play. Some have a first-person view, while others have a third-person view. Here is my question for you: should Zelda U have a...

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Meet the Staff: Katie MacLean http://www.zeldainformer.com/meet-the-staff-katie-maclean/ Tue, 10 Feb 2015 16:30:00 +0000 http://localhost/wordpress90/?p=11218 Well, hello there fellow humans! I'm Katie, and I am from a whimsical land down under known as Australia. I draw, play games and study character design at University. Have an old photo, from 2013! Now, let's get on with boring you all with my life story!

I'm honestly not sure how to begin my story, but let me start off with: I've never truly considered myself a “gamer”, although I frequently play any game I can get my hands on. I, apparently, started playing video games before I could even walk properly (ask my mum, she told me so), and have since been obsessed. What was my first console? The SNES! I don't recall which games I played as a “baby”, but I do know that while I was growing up I had a huge obsession with the original Mario Kart, Super Mario Kart! Other games I owned were Metroid, Super Mario Brothers and The Lion King (yes it was a game on the SNES, not just a movie). They're the ones that spoke to me the best, and Super Mario Brothers will forever be burned into my brain. Why? Because I was playing it, when I was about four years old, and managed to crack my forehead open - which required a hospital trip and stitches. How in the world did that happen? Long story short, I died and laughed hysterically (as I did every time I played, because that stupid jump the pixel little plumber men did when they were hit sent me into fits), fell off the lounge and slammed my head into the coffee table. What a clumsy, silly child I was!

A devastating part of my life was when my mother sold the SNES, I remember crying and not understanding why we couldn't keep it! That console was literally my life. If I wasn't at school or drawing, I was playing all the games (although, admittedly, I cannot remember all the games we had). So, you can see why I was upset.. What was I going to do with my time?! A few weeks later, my birthday rolled around and I opened a rather giant present – a Nintendo64! I was stoked. Not only did I have a new console to spend my time with, it was covered in Pokemon! I had been introduced to the N64 before I received mine, as my cousin owned one. But when ever I played her N64, I deleted all the games because I was young and didn't realise that was so important to everyone. *cackling*

Now, the N64 was the introduction I received to our beloved Legend of Zelda. The first Zelda game I ever played was Majora's Mask... and because of that it will always be held dear to me. It was released two weeks after my birthday, and I'd always been into girly, yet creepy things, so my mum bought it on the day of it's release (the timing of the purchase was purely accidental). Yeah, yeah, the first game came out in 1986 and my first experience was in 2000! Oh no, I mustn't be a real fan because I discovered a series years after the first game was released! All you fans who believe that you're above newer fans to the series should watch this video, right now. It's not about the Zelda series, it's about the Star Wars fandom... But it applies all the same.

Once I lost my Zelda “virginity” I hungered for more! I discovered Ocarina of Time at a friends place, and played that to the end. Then my mother found an old Zelda game for the original Gameboy: The Legend of Zelda: Link's Awakening. I played L.A. over and over again for years... and fast forward (skipping through the GameCube games) until I found Twilight Princess. I immediately became obsessed and from then on my love for the Zelda series became an obsession. I'm now that crazy girl who has Midna, Majora's Mask and Tael tattooed on random places on her body, with more planned for the future.

Which brings me to the present day! I live life drawing crappy drawings of my favourite game characters (from Zelda, Midna is actually repeatedly drawn. I'm a little nuts about her), I study design, teach myself coding in my spare time, do awful Cosplays... and I work for this wonderful site as a Copy Editor, and I post to the ZI Twitter during the times that the American crew are sleeping.

How did I get to work for ZI? I liked them on Facebook and loved their posts, then one day saw an advertisement for a Copy Editor position. I thought about applying, then not (because who would want to hire me?), then I thought “ah, screw it” and applied. A day or two later I had an interview and here I am!

Just a quick note: The Zelda series isn't the only thing I live for. I love many movies, games, artists, and books - but do not feel the need to expand on any of these aspects, but I will give a quick list of some of my favourites:

  • Movie: Beauty and the Beast
  • T.V. Series: Buffy the Vampire Slayer
  • Game: Bioshock
  • Book: Vamped by David Sosnowski
  • Artist: Sakimichan

So, what made you love the Zelda series? Are you a long time fan, or new?


TL; DR: I'm Australian, grew up with Nintendo, enjoy Zelda and work for Zelda Informer. I'm also super lame. Deal with it.

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Well, hello there fellow humans! I'm Katie, and I am from a whimsical land down under known as Australia. I draw, play games and study character design at University. Let's get on with boring you all with my life story!

I'm honestly not sure how to begin my story, but let me start off with...

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The Transformation of Majora's Mask: How Deku Link Reveals a Change in Magic's Conservation http://www.zeldainformer.com/the-transformation-of-majoras-mask-how-deku-link-reveals-a-change-in-magics/ Mon, 09 Feb 2015 17:50:00 +0000 http://localhost/wordpress90/?p=11221

For the past couple of weeks, we've learned about numerous ways in which Majora's Mask 3D will differ from its original version on the Nintendo 64. Many of these changes have been applauded by the fanbase, and rightfully so – Nintendo is taking this opportunity to fix little issues that players have had with the game for years. While only a few of these changes could be called major, they are all being made with the belief such alterations will strengthen the experience.

Yet some of these changes do far more than that – a handful of them offer us some unique insight into the minds behind the Zelda series, and how those minds have themselves changed in the past fifteen years. We can examine these changes to Majora's Mask and infer the motivations behind them to learn how perspectives may have shifted and opinions varied amongst the developers as time has passed. Over the next few days, we will focus specifically on how the changes to certain magical abilities found in Majora's Mask reveal a fundamental shift in mindset concerning the use and purpose of magic power in the Zelda universe.

Without further ado, let's begin today's analysis. And what better way to start a series on magical abilities than with the very first one you receive in the game?


Deku Link: The Deku Bubble Attack

Early on in Majora's Mask, Deku Link revives Clock Town's Great Fairy and, in exchange, is granted magic power. With it comes the ability to shoot bubbles at various targets and enemies, but in the original game it really wasn't that useful after a while – it took a few seconds to get a good sized bubble ready, could only go so far before fading away, was tricky to aim, and had a somewhat erratic movement that could send it off course with ease.

These details all seem to have been changed for Majora's Mask 3D, however. Now the Deku Bubble has a built in targeting system and travels in a straight line, making it much more useful. Additionally, the charge time for a full-sized bubble appears to have been greatly reduced; it would not surprise me to learn that the travel distance has increased as well, though this is harder to determine using secondhand footage. Such changes seem like nothing but a boon at first. Easier aiming? That's a plus. Improved accuracy? That's another plus. Quicker charge time? Better distance? All of it sounds simply fantastic. This once weak and tough-to-use skill has now become a much improved tool for players to use often.

But let's shift gears and try to look at the Deku Bubble from a different point of view. Rather than thinking about it as players, try to put yourselves in the shoes of the developers and figure out what these changes mean from the perspective of game design. What does this altered design do for players of Majora's Mask? What did the original version do, and how does this new version make gamers play differently and think differently about the Bubble mechanic and its uses?

For new players of the original Nintendo 64 version of the game, getting magic at first probably felt like a really cool new skill. The fact that it granted them a projectile attack certainly didn't hurt things either. Try to put yourselves in their shoes and imagine what they experience:

You exit the Fairy Fountain, brimming with Magic power, and probably the first thing you do is spot that balloon of Jim's and decide to shoot at it yourself. You press the button to fire a bubble and -

- oh. Hm. It's just switched to first person view. No targeting reticle or anything. Oh well, it's still pretty obvious that you just need to orient yourself to face the balloon; not hard for a target that's so big and moves so little. You point the screen straight at it and hit the button again! Out comes -

- oh. Huh. Tiny bubble, only goes a few feet before vanishing into thin air. Well, no worries. The instructions you got in the Fairy Fountain said something about holding the button down, right? Let's just do that. Hold, hold, hold... Okay, this bubble's got a nice size, so let's release the button and -

- uh-oh. It's flying through the air, but it's wobbling all over the place. If it keeps doing this there's no telling where it'll end up! Should you have gotten closer first? Was your aim off? Why is it bobbing and weaving like that instead of going straight!? Is it even going to -

POP!

Haha, got it! Take that, balloon!

This first experience with the Deku Bubble teaches the player a lot about this ability all at once; its many faults – charge time, difficult aiming, shrinking in flight, and wobbly course – are all discovered in that first use. It leaves a particular impression on the player, and, being that it's directly tied to magic (you just got magic right before this, magic specifically unlocked this ability, and this is the only "magical" thing you can do at this point in the game), players are going to associate that same impression with magic: the Deku Bubble, and therefore magic itself, is not reliable.

Majora's Mask's first magical ability specifically and immediately teaches players to not rely on that Magic Meter, to use it sparingly and only when the situation necessitates they do so. Trying to use it in combat or other similarly tense situations is not a good idea, as there is no guarantee that it will see you through your trials.

That lesson won't always ring true, of course – later abilities and powers are far more useful in such situations. Some are even required. But this sets an underlying standard of caution when dealing with magic that persists throughout the entire gaming experience.

Such a cautious standard sets the stage for teaching a different but perhaps even more important lesson for this game: magic power should be conserved. Majora's Mask has a number of magically-based items and abilities, and you realize early on that you don't know when you'll need to use one of them to defeat an enemy or solve a puzzle. Think about it – when you got the Fire Arrows for the first time in this game, did you immediately start using them to blast away all of Snowhead Temple's enemies? Even though you intuitively recognized that most of the snow- and ice-based enemies would die to Fire, I bet you didn't.

The standard was already set. You conserved your magic even though it was far more useful now than the Deku Bubble had ever been – because that's what the Deku Bubble taught you to do.

And that's good, because although the game had only a few puzzles and enemies that absolutely required magic to overcome them, such obstacles often arose at points when regaining magic would have been a tricky task. Most dungeons and boss battles need it, for example, and it is a terrible feeling to have to leave those to go refill your magic – especially when the game's time mechanic might force you to undo all of your progress before you manage to return. By establishing this standard of magic conservation early on, the game actually helped players to avoid such frustrating incidents in the future.

It's a genius little bit of instruction-through-gameplay...and Nintendo has decided to change it.


The Meaning Behind the Changes

Although this teaching may still survive somewhat, the changes to the Deku Bubble mechanic are likely to blunt the lesson it once taught and could render it far less effective.

The new implementation of a targeting system, straight line of flight, and faster charge time make the bubble a far more reliable weapon; distance may still be a factor, but players will find it much more useful. In turn, they will find magic itself to be far more useful; as such, will they not be tempted to use it more? Will it not become harder for them to learn to conserve magic? Is a small bit of practicality worth losing that early teaching?

Well...maybe.

These changes are not necessarily bad – it all depends on what else Nintendo has altered in this game. Is it now easier for players to refill their Magic Meter on the fly? That is, are there more Magic Jars scattered about to make such a task easier? If so, then the lesson of the old game will not apply as strongly in this remake. If you can restore your magic power more easily in those key situations, then the need to teach the player to not rely on magic is mitigated, so it makes perfect sense for the Deku Bubble to match this new standard.

If such changes have not been made, however...then Nintendo is setting up new players to fail in frustrating ways. Anyone who does not learn to conserve their magic early on could find themselves unable to cross gaps in Snowhead Temple that require the Goron Spike Roll; they might lack the magic needed to create an icy path across the water in Great Bay Temple; they may have to flee the battle with Gomess because they can no longer fire Light Arrows to expose its weak point. If you've played Majora's Mask before, you can no doubt think of plenty of other situations where running out of magic would prove frustrating or even detrimental to your enjoyment of the game.

We cannot say for certain whether or not the changes to the Deku Bubble will be good or bad until we've played the remake for ourselves and seen firsthand whether or not Nintendo has compensated for the altered standard in other ways. But bad or good, this change is a prime illustration for how the developers' thinking towards magic has shifted in the past fifteen years, as it specifically shows us one such transformation:

In Majora's Mask, magic was something to be conserved; in Majora's Mask 3D, it is something to be used frequently.

Such a reversal of expectations is especially surprising when viewed in light of the Zelda games that followed this one's original release in 2000. Magic entered a severe decline in the years that followed; of the eleven games of the core franchise which followed Majora's Mask, only one – The Wind Waker – contains a meter specifically devoted to the use and empowerment of magical items. Any items or abilities that could have used such a meter – the Cane of Pacci, for example, or Wolf Link's Sense ability – were of a small number in their game, and thus they had restrictions other than a Magic Meter placed on them to prevent over- or misuse by the player. The Cane of Pacci can only affect a limited number or type of targets and enemies; the Sense ability sharply decreases Wolf Link's range of vision, providing a subconscious push for gamers to turn it off as soon as possible so that they may once again see their surroundings clearly.

Nintendo's track record as of late has been to ignore magic and the potential that it holds; yet the changes to the Deku Bubble (along with other abilities that we will discuss in the coming days) indicate that they see such powers as items which should be exploited and utilized often in a variety of situations and against a number of enemies. Every aspect of the Deku Bubble has moved to reflect this, to empower this ability and increase its use and functionality so that gamers can employ it far more often.

These seemingly-contradictory stances can and will be reconciled by the time we reach the end of this short series, but to do so we must examine other magical powers in Majora's Mask 3D and determine what they say as a whole. With the number of magic-related changes to this remake, there is a fair amount to discuss and consider as we try to make sense of this and discern the underlying attitude that Nintendo, and the Zelda team in particular, has taken towards the power of magic over the years.

For today, however, we have said enough on this matter. Tomorrow we shall reconvene to look through another magic-empowered ability from the game that has seen some changes for the 3DS remake. I hope to see you all there.

Until then, this is Alpha, signing off to go do...stuff.


The Transformation of Majora's Mask

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For the past couple of weeks, we've learned about numerous ways in which Majora's Mask 3D will differ from its original version on the Nintendo 64. Many of these changes have been applauded by the fanbase, and rightfully so – Nintendo is taking this opportunity to fix little issues that players have had with the game for years. While only a few of these changes could be called major, they are all being made with the belief such alterations will strengthen the experience.

Yet some of these changes do far more than that – a handful of them offer us some unique insight into the minds behind the Zelda series, and how those minds have themselves changed in the past fifteen years. We can examine these changes to Majora's Mask and infer the motivations behind them to learn how perspectives may have shifted and opinions varied amongst the developers as time has passed. Over the next few days, we will focus specifically on how the changes to certain magical abilities found in Majora's Mask reveal a fundamental shift in mindset concerning the use and purpose of magic power in the Zelda universe.

Without further ado, let's begin today's analysis.

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The Transformation of Majora's Mask: How Goron Link Reveals a Change in the Avoidance of Magic http://www.zeldainformer.com/the-transformation-of-majoras-mask-how-goron-link-reveals-a-change-in-the-a/ Tue, 10 Feb 2015 17:57:00 +0000 http://localhost/wordpress90/?p=11224

Majora's Mask 3D features numerous changes from its original version on the Nintendo 64, and it in turn offers us unique insights into how the minds behind the Zelda series have changed over time. By examining differences between the remake and the original, we can explore the possible motivations behind these changes and learn how the perspectives and opinions of Nintendo's finest may have shifted and varied over the past fifteen years. Specifically, through the study of certain magical abilities that have been altered for Majora's Mask 3D, we can reveal a fundamental shift in the mindset concerning magic power in the Zelda games.

We began by discussing the Deku Bubble and how its changes show this shift by degrading one of the game's early lessons about conserving magic. Today we'll be continuing our study of magical abilities by focusing on the next of Link's transformations, Goron Link. Although his particular ability has not seen such obvious changes as his Deku counterpart's, there is still much that we can glean about Nintendo's mindset by looking at the more subtle differences in the remade title.

Without further ado, let's begin today's analysis.


Goron Link: The Spike Roll

The Goron Mask is a fan favorite in the community, in no small part due to one of its primary and most-used abilities in the game: Goron Link's capacity to curl into a ball and roll along the ground at ever-increasing speeds, until he takes off like a rocket and spikes shoot out of his back. It's an exciting and empowering moment when the player first takes off like that, suddenly able to fly across almost any landscape with a speed they could never have expected of the big and bulky Goron form.

Players of the original game are likely well-familiar with how this mechanic functions, but let us recap for those who have not yet managed to experience it. When Link takes on his Goron form, holding the A button allows him to curl into a ball; moving the control stick at this point enables him to swiftly roll in that direction. Should he roll a long enough distance without hitting any bumps in the road, he will eventually charge up the roll and enter Spike Roll mode, a much faster roll that can damage enemies and use specially-placed ramps to leap over certain pits. The Spike Roll does require magic power, however, and once it runs out Goron Link is forced to revert to his standard roll speed until this magic is refilled.

Given its usefulness and positive reception, any changes made to this ability would no doubt require careful consideration and need to be minor so as to retain the mechanism's appeal. Two such changes managed to make it through to the 3DS version: a functional change involving the controls for the Spike Roll, and an aesthetic change to the visual effect associated with this ability. Neither of these are major changes, and players should not expect them to have any substantial effect on gameplay. But when considering both together, we can observe yet another way in which Nintendo's thinking about magic power has changed over the years.

Functional Change: The Curl Button

The change in controls related to this ability is very slight, so much so that few gaming sites and previewers have bothered to even mention it. It is a simple change to the curl button: no longer are gamers required to hold the button down. One press will have Goron Link curl, and releasing it does nothing; it is only with a second press that the mode is exited and Link returns to his upright position.

Much like the changes to the Deku Bubble, the shift in controls for the Goron curl and roll makes sense from a useability standpoint. In the original Majora's Mask, if the player is rolling a fair distance, their fingers might tire from holding the button down for the whole journey; their thumb might also slip off the button from time to time, exiting the Spike Roll automatically and forcing them to charge it up again. This simple change allows gamers to relax a bit while rolling from place to place, and it ensures that unintentional motions of the hand won't unexpectedly end the mode. For many gamers, this will likely be seen as a big help.

But what do they show us about the game from a design standpoint? When we look at the original version and the remake's controls, what can we infer about Nintendo and its change in mindset?

Let us first examine the other half of the Spike Roll's changes, and come back to these questions after we have the rest of the big picture in mind.

Aesthetic Change: The Charging Animation

By "charging animation", I mean the familiar fiery aura that appears around Goron Link as he rolls in the original game. The aura begins as only a small pinprick at his sides, but as the roll continues it grows until it encompasses Goron Link's form completely, at which point the Spike Roll is achieved and the orange-red hue vanishes from around him.

For the remake, Nintendo has opted to redo this animation in a surprising way: they have actually made the aura less noticeable than its original version. You can see it in this video below:

The aura now starts off full-sized, surrounding Link completely, but at the beginning it's only a few tiny orange streaks in the air that can hardly be seen. As the charging animation continues, additional lines are added so as to cover a wider area, thus making the aura stand out a bit more, but it still remains rather translucent up until the point that the charging completes and you enter the Spike Roll.

I call this change surprising because, if anything, I'd have expected Nintendo to do the opposite – given the smaller screen size this game will be played on, it would not have been unreasonable to make the aura more noticeable so that players could easily determine how close they were to entering the Spike Roll state. The charging animation for the Goron Roll serves as a visual cue for the player, informing them at any moment just how near or how far away they are from achieving the Spike Roll; by opting for a less visually noticeable animation, Nintendo has weakened one of the key methods for tracking this progress.

Granted, this won't matter much in practice, though it still could affect the gameplay a bit. All this does it make it a tad trickier to keep track of how close you are to obtaining max speed, and that's not a very big of a deal; most Majora's Mask veterans will be able to adapt to the change without much difficulty, and newcomers won't know anything else anyway. So it's not really something worth complaining about.

But then...that's not why we're looking at these changes, now is it?


The Meaning Behind the Changes

So there are two rather minor difference to the Goron Roll that we've zeroed in on for today's discussion: first, the Curl button no longer needs to remain pressed in order to keep Link curled up; second, the Spike Roll's charging animation is now much less visually noticeable.

As we said yesterday, the changes observed in these articles are not necessarily bad ones – especially not the minor ones we're looking at today. Even with the other alterations we have and will discuss, we won't know if other tweaks and alterations have been made to compensate for these discussion points. Indeed, if these were poor decisions, in all likelihood we'd have seen articles and videos about them from gamers who have already received review copies. No one has really bothered to mention this article's changes at all, so chances are good that any effect they've had on the actual gameplay of Majora's Mask is negligible.

Yet that is not what these articles are trying to focus on. Rather, we are attempting to use these differences to see how Nintendo's stance on magic has shifted over the past decade and a half. These two changes are especially telling once you start to consider them from the stance of a player who learned well the lesson that the Deku Bubble originally sought to teach: that magic is something to be conserved.

For players who focus on conserving their magic power, the Goron Spike Roll has never been something to use on a constant basis; rather, it was a tool to be reserved for only the moments when it was required to complete the task at hand. Only when that speed was a necessity – when racing your opponents, as in the Goht battle or the Goron Races, or when ramping over gaps, as seen prominently in the Snowhead Temple – did they rely on the magic-consuming Spike Roll. At all other times, they would avoid letting their roll reach full speed so as to avoid using magic.

Such players should quickly see that these two tiny alterations will make things just a tad more challenging for them. Before, they could watch an easily-discerned visual cue on their roll's progress and simply release a button to avoid spending magic on the Spike Roll; now they must pay close attention to an easily-ignored aura and press a button in order to exit that rolling state. Before, avoiding the Spike Roll occurred when they relaxed (observe the aura, release the button); now they are required to work to save their power (focus on the aura, press the button). To put it simply, the game design reveals the following about Nintendo's mindset:

In Majora's Mask, using magic required the player to exert effort; in Majora's Mask 3D, they must exert effort to avoid using it.

Again, this "effort" is marginal, and the real focus should be on what the default state of the game's play and controls are. The passive response is now to use magic; before, it would avoid magic usage. Nintendo has made it so that cancelling magic usage requires effort and intent by the player, where before it was the opposite – players had to purposefully hold the button, intending to use magic, in order to enter the Spike Roll.

This lesson is somewhat echoed in our previous focal point, the Deku Bubble: the many risky factors of using the Bubble in the original game served to force the player to exert effort to use it effectively. It was on the player to judge the distance, aim correctly, account for the wobbling flight path, and ensure they had enough time to get the bubble large enough. For the remake, while avoiding the use of the Bubble does not require much effort, it is quite clear that the effort involved with actually using it has been greatly lessened.

We will be able to see another example of this much more clearly, and in a much more pronounced way, during tomorrow's discussion. I imagine those of you who have recognized the pattern of these articles can already take a good guess at what we'll be examining then. Hope to see you all back here as we continue.

Until then, this is Alpha, signing off to go do...stuff.


The Transformation of Majora's Mask

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Majora's Mask 3D features numerous changes from its original version on the Nintendo 64, and it in turn offers us unique insights into how the minds behind the Zelda series have changed over time. By examining differences between the remake and the original, we can explore the possible motivations behind these changes and learn how the perspectives and opinions of Nintendo's finest may have shifted and varied over the past fifteen years. Specifically, through the study of certain magical abilities that have been altered for Majora's Mask 3D, we can reveal a fundamental shift in the mindset concerning magic power in the Zelda games.

We began by discussing the Deku Bubble and how its changes show this shift by degrading one of the game's early lessons about conserving magic. Today we'll be continuing our study of magical abilities by focusing on the next of Link's transformations, Goron Link. Although his particular ability has not seen such obvious changes as his Deku counterpart's, there is still much that we can glean about Nintendo's mindset by looking at the more subtle differences in the remade title.

Without further ado, let's begin today's analysis.

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Popular YouTubers Featured in Latest Majora's Mask 3D New Nintendo 3DS XL Commercial http://www.zeldainformer.com/popular-youtubers-featured-in-latest-majoras-mask-3d-new-nintendo-3ds-xl-co/ Mon, 09 Feb 2015 04:22:00 +0000 http://localhost/wordpress90/?p=11226 Nintendo continues to push their YouTube representation, as some popular YouTubers are featured in their latest commercial. The footage was likely taken from a prior media event, but they certainly look like they are having a good time. The video actually contains two commercials back to back, with the second one featuring Monster Hunter 4, the other game being heavily advertised with the New Nintendo 3DS XL due to the new camera use and its improved textures on the platform.

Be sure to check back here and our Twitch Channel on Friday as we'll be doing a livestream marathon of Majora's Mask 3D where we have a staff member who has never played the game before taking his first crack at it. He'll be using our Majora's Mask 3D Walkthrough if and when he gets stuck!

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Nintendo continues to push their YouTube representation, as some popular YouTubers are featured in their latest commercial. The footage was likely taken from a prior media event, but they certainly look like they are having a good time. The video actually contains two commercials back to back, with the second one featuring Monster Hunter 4, the other game being heavily advertised with the New Nintendo 3DS XL due to the new camera use and its improved textures on the platform. Be sure to check back here...

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Hey, Look, Listen: Analyzing Handholding in The Wind Waker http://www.zeldainformer.com/hey-look-listen-analyzing-handholding-in-the-wind-waker1/ Tue, 10 Feb 2015 18:08:00 +0000 http://localhost/wordpress90/?p=11227

The Legend of Zelda: The Wind Waker is a magnificent adventure that actively encourages player-driven exploration and discovery unlike any other Zelda game I’ve played for this Hey, Look, Listen series. By the end of my 30 hours and 37 minutes with this gem from the GameCube era, all I could think about was my desire to run back into the embrace of its tremendous open world.

I will definitely revisit the Great Sea soon, likely in the form of the HD remake. But today, I will share with you the statistics I gathered on how much handholding The Wind Waker employs, so we may objectively judge it alongside the other games in this Hey, Look, Listen series.

For those new to Hey, Look, Listen, this is a series of articles that seeks to objectively analyze handholding in a collection of Zelda games—namely Ocarina of Time, Majora's Mask, The Wind Waker, Twilight Princess, and Skyward Sword. Think of this as a look at backseat driving in video games, focusing on titles in the Zelda franchise.

I have decided the best way to analyze handholding objectively in Zelda games is to conduct an audit of the five games mentioned above, with what I consider to be an average playthrough of each game. During each playthrough, I keep a tally of things like Camera Movements, Gameplay Interruptions, and other things that could be considered handholding, and then compare the statistics from each game against each other.

You can read more about my methodology, how I define each of the measured criteria, the purposes for conducting this audit, and more in the first article of the Hey, Look, Listen series, here. You can also read my completed audits of Skyward Sword here, Majora's Mask here, Twilight Princess here, and Ocarina of Time here. Today, I will analyze the data on handholding gathered from my recently completed playthrough of The Wind Waker—with infographics, raw numbers, and commentary.

Special note: While this analysis of The Wind Waker will include some comparisons to the handholding statistics in other Zelda games in this audit, this article will not come to any definitive conclusions about handholding in all of these Zelda games. That topic will be covered later on, once the statistics can be properly analyzed in full, and presented professionally, and complete with answers to many of the questions and discussions Zelda fans have had for years about handholding.

Today, our focus is on an analysis of handholding in The Wind Waker, and a deep look at how handholding in this game functions. I hope you find this look at The Wind Waker to be as insightful as the analysis of each game audited before it.

Gameplay Interruptions (GPIs)

A Gameplay Interruption (GPI) is a moment in a Zelda game where my control over Link and events happening on the screen are unexpectedly suspended. This does not include moments when I activated switches, opened doors, or performed other actions where I expected my control to be suspended. However, GPIs do include moments when the King of Red Lions suddenly took control of my sailboat and started to speak as I approached a location, or moments when taking a few steps into a room caused the game’s camera to cut to a perspective high up so I could better see the area I’d just entered.

I encountered 101 GPIs during my playthrough of The Wind Waker, which is 25 fewer GPIs than I encountered during my playthrough of Skyward Sword, but less than half the number of GPIs I encountered in my Twilight Princess playthrough (205). However, when compensating for the fact that Skyward Sword took me nearly nine hours longer to complete than The Wind Waker, The Wind Waker had more GPIs than Skyward Sword on an hourly rate, with an average of 3.3 GPIs per hour, versus 3.21 GPIs per hour for Skyward Sword.

GPIs in The Wind Waker were not distributed evenly among different sections of gameplay. The first two hours and four minutes of gameplay contained 24 GPIs, but the following two hours and 49 minutes of my playthrough contained only 12 GPIs. I also encountered a massive spike of 10 GPIs during the hour-long quest to find Jabun, and another 10 GPIs in 32 minutes as I struggled to complete Mila’s theft side quest.

Beyond that, I have little to say about The Wind Waker’s GPIs. I felt it provided an adequate balance between player control and interruptions to it, and my statistics reflect that. I can’t put my finger on any one major cause for The Wind Waker’s 101 GPIs, since my statistics show only minor spikes during dungeons and few clusters aside from the instances mentioned above. One thing I do know is the King of Red Lions was a small contributor to the GPIs I encountered. Speaking of whom . . .

Companion GPIs

Companion GPIs are a subcategory of the broader GPI counter, meant to highlight instances when Link’s Companion is the direct cause of a Gameplay Interruption. In The Wind Waker, Link’s Companion is the crimson sailboat known as the King of Red Lions. While the King of Red Lions interrupted my gameplay unexpectedly a mere 14 times over the course of my playthrough of The Wind Waker, I didn’t want to end my Companion GPI counter with him alone . . . At least, not at first.

I initially planned on adding what ended up being another 12 tallies to this counter for Extra Companion GPIs, but ultimately decided not to go through with this plan for multiple reasons. If you are interested in why I tossed 12 tallies from this counter out the window, (and subsequently removed 16 similar tallies fro m my analysis of Twilight Princess and 14 from my analysis of Ocarina of Time, respectively) then I encourage you to read the Other Handholding Factors — Important Things I Couldn’t Count section near the bottom of this article, under the header Extra Companion GPIs.

Moving on . . . Because the King of Red Lions was the source of only 14 of the 101 GPIs I encountered during my playthrough of The Wind Waker, and the distribution of those 14 Companion GPIs are so lopsided, hourly rates don’t apply to this counter for this game.

All 14 of the King of Red Lion’s Companion GPIs occurred over a nearly 18-hour stretch between the moment I set sail for Dragon Roost Island, to the moment I arrived at the Wind Temple. And Six of those 14 Companion GPIs happened during the 60 minutes I spent on the quest to find Jabun.

That’s not to say the King of Red Lions holds the player’s hand only 14 times in The Wind Waker. The King of Red Lions was a persistent driver of the game’s narrative, providing Link with directions on where to go next and what he must accomplish, both in Cutscenes and during GPIs that were initiated by other sources. But, directly interrupting my gameplay in The Wind Waker was something the King of Red Lions did less even than Tatl did in Majora’s Mask.

Chimes

I define a Chime as a moment in a Zelda game where part of my HUD lights up and gives me an audio cue so I can press a certain button; usually, this is done so my Companion can tell me some optional information. In The Wind Waker, Chimes were those moments when I was prompted to tap the A button so Link could pull out his little Pirate’s Charm and remotely listen to someone talking to him.

Over the 30 hours and 37 minutes I played The Wind Waker, from the first intro cinematic to the end of the credits where I almost cried (yes, really), I was prompted to pull out this charm only eight times. And four of those happened during Link's first visit to the Forsaken Fortress. Two more chimes happened later during my visit inside Dragon Roost Cavern, and the final two happened on the first visit to Hyrule Castle and inside Ganon’s Tower.

Now, this doesn’t mean the A button on my HUD turned into a prickly pear only eight times in The Wind Waker. In fact, this part of my HUD changed with an audio cue dozens of times in combat with larger enemies so I could counter attacks. I didn’t count any of these combat-oriented chimes because these are not examples of The Wind Waker holding the player’s hand as much as they are opportunities for players to choose how they want to fight their enemies. Timed button presses, complete with on-screen prompts, are a part of the combat in Twilight Princess and Skyward Sword as well, and I did not include those on-screen prompts in my Chime counter for those games, so I will abstain from doing so in The Wind Waker as well.

One other Chime I did keep track of, however, was caused directly by Medli and Makar in the Earth and Wind Temples respectively. Basically, a Chime went off whenever I mind-controlled Medli into a beam of light, and every time I mind-controlled Makar near a patch of soil. These Chimes only exist to let players know they’re properly positioned for a context-sensitive action; players can use Medli’s harp to reflect light, or let Makar plant some seeds. And in my playthrough, I encountered 29 of these Chimes: 16 in the Earth Temple, 13 in the Wind Temple, and nowhere else in the entire game. This brings the total number of Chimes during my playthrough of The Wind Waker to 37.

The bottom line on Chimes in The Wind Waker is, outside of the extremely contextual chimes that happen only in the Earth and Wind Temples, this game features very few Chimes. In fact, if measuring things just by Chimes that allow players to access optional information, The Wind Waker holds the record for the fewest Chimes out of the five Zelda games analyzed in this audit.

Perhaps those numbers would be different if I hadn’t included Wolf Jumps in my analysis of Twilight Princess, or not counted so many Garo Robe Encounters during my playthrough of Majora’s Mask, but I am unable to go back and change those counters now.

Camera Movement

What constitutes Camera Movement? For the duration of this audit, the key features I’ve looked for when deciding to mark a tally for Camera Movement are:

  • Player control is suspended, whether expected or not
  • Link is no longer in the frame or is no longer the center of the camera’s attention
  • The camera moves in a way it usually wouldn’t when under player control to show the player something, usually a change in their surroundings
  • The cinematic angles, unique animations, lengthy exchanges of dialogue, and unique musical scores that denote Cutscenes are not ALL present (these two counters are not supposed to overlap one another)

In The Wind Waker, this encompasses a broad number of things, including the camera cutting away from the player’s control to show a chest materializing, a shot of a door opening once a switch is activated, or showing a different angle of a room once the player enters it. All of those events are common throughout every Zelda game analyzed in this audit, but The Wind Waker also presents two unique triggers for my Camera Movements counter: playing the Wind’s Requiem, and the Grappling Hook.

Basically, every time I played the Wind’s Requiem, I counted the scene that shows the wind changing directions as a Camera Movement. And every time I used the Grappling Hook to latch onto a beam I could use it to swing from, (including Valoo’s tail) I counted the scene that plays after a successful grab as a Camera Movement. Yes, both of these Camera Movements are very dependent on variables such as player skill level and how much a player wishes to explore, but no matter what, someone who plays The Wind Waker’s story from beginning to end will encounter a significant number of these scenes, and that is why I included them in my counter for Camera Movements.

As a result of all that, I counted a total of 539 Camera Movements over the course of my 30 hour and 37 minute playthrough of The Wind Waker. The Wind’s Requiem accounted for 83 of those 539 Camera Movements (15%), and the Grappling Hook accounted for 59 (9%).

The Wind Waker leads the other games in this audit in Camera Movements by a healthy margin, even topping Twilight Princess’s previous record of 505 Camera Movements. And because the Camera Movements counter provided us with such a large number, we can once again analyze hourly rates, unlike with the Companion GPIs and Chimes for this game.

When averaged out, The Wind Waker provided me with 17.6 Camera Movements per hour, placing it once again ahead of the record for Camera Movements previously set by Twilight Princess, (15.2, in this case) but the distribution was not consistent throughout my experience. The Wind Waker continues the trend set by previous games in this audit, where a higher number of Camera Movements were found in its dungeons than in other parts of its game world. In fact, despite spending only 31% of my play time in The Wind Waker’s dungeons, (I’m counting Ganon’s Tower as a dungeon despite it lacking a dungeon map) they still provided me with 44% of all Camera Movements I encountered.

I also had a tremendous spike of 69 Camera Movements during the Earth Temple, and I blame all of that on the way The Wind Waker handles the light reflection mechanic. Whenever Link reflected light onto a specially-marked wall or elephant statue, the camera would cut away from the player to show the object being destroyed. The dungeon is littered with these walls and statues that can be destroyed with reflected light, each one of which triggered a Camera Movement. Similarly, I blame the remarkably high 52 Camera Movements in Dragon Roost Cavern on its persistent use of struts for the Grappling Hook to swing from.

Some other peculiar moments I encountered while collecting Camera Movement data occurred in the Savage Labyrinth and on Bomb Island.

The Savage Labyrinth is a mini-dungeon of sorts where Link must defeat every enemy in a room before proceeding to the next floor down, and must continue facing room after room of enemies before obtaining a required Triforce Chart on roughly the 25th floor down. However, after defeating every room of enemies, the camera would always move to show me the opening to the next one, which added 27 Camera Movements alone. In fact, the Savage Labyrinth averaged an astounding rate of one Camera Movement per minute in this way. These Camera Movements were completely unnecessary, and did feel like handholding. In fact, I’m inclined to believe that the designers at Nintendo understood this, for the similarly-structured Cave of Ordeals in Twilight Princess only provided one Camera Movement to the first opening door, but none after that.

As for Bomb Island, this small island features a secret cave, completely optional to explore. But in order to progress in this cave, I had to defeat a pair of enemies so one of them could curl into a ball that I could lift and use to weigh down a switch in order to open a door. However, every time the switch was pressed down or lifted up, a Camera Movement would cut to the door, showing the bars moving up or down, and I had a very difficult time safely transporting a curled enemy to the switch before the other would attack me, or getting to the opened door in time before the enemy uncurled and the door closed on me. This maddeningly frustrating segment of my gameplay probably should have added just five or seven Camera Movements to my counter, but because of how difficult it was for me to complete, and the fact that so many actions would consistently trip the Camera Movement counter, I racked up 20 Camera Movements (and one tally for my Frustration counter) in this one little cave.

Redundant Information

I encountered only eight moments in my playthrough of The Wind Waker where characters informed me of painfully obvious information, or repeated information other sources had just mentioned using slightly different wording. How can that number be so low? I think a big part of it has to do with the fact that Link’s Companion, the King of Red Lions, doesn’t follow him absolutely everywhere he goes like Companions in other games, so that’s one less character available to say anything.

Regardless of the reason, my playthrough of The Wind Waker contained very few instances of Redundant Information. In fact, it could have just six instances of Redundant Information if we exclude the two times that the password to the Pirate Ship was reiterated to me by members of Tetra’s crew.

Frustration and Joy

I love this game. I love sailing the high seas, pulling up treasure from the ocean floor, the musical compliments to Link's sword strikes, the colorful environments that relentlessly beckoned me to explore and have my own adventures, and the way the game repeatedly played my heartstrings like a harp. Maybe that’s part of the reason why my playthrough of The Wind Waker racked up an astounding 225 moments of Joy and a paltry 14 moments of Frustration.

To be fair, I knew from the beginning of this audit that my Joy and Frustration counters were never going to provide nearly as insightful findings as my other counters, because they are based on such subjective data. And as a result, I am not giving them nearly as much attention in this audit. Nonetheless, I feel the Joy counter helped me see the good in these games rather than just looking for the bad, as would probably have been the case if I only used a Frustration counter.

And The Wind Waker did prove to be a Frustrating experience from time to time. I had to repeat the first rope-swinging tutorial with Niko more times than I ever expected to, I was hopelessly lost for two hours when trying to find the Ghost Ship for the final Triforce Chart until I used Zelda Informer’s Walkthrough of The Wind Waker to help me, and as much as I enjoyed the fight with Puppet Ganon, I found his final form to be almost unbearably difficult. But overall, it was a very positive experience for me.

So the bottom line on Frustration and Joy in The Wind Waker is it turned out to contain the most Joyful moments out of the games in this audit, and it is tied with Twilight Princess for the fewest Frustrating moments. However, those achievements are unlikely to mean anything when I decide which of these Zelda games holds the player’s hand the most or least.

Cutscenes

During my playthrough of The Wind Waker, I counted 50 Cutscenes, which is fewer than any other Zelda game in this audit. However, when accounting for the amount of time each playthrough took, The Wind Waker’s average of 1.63 Cutscenes per hour is edged out by Skyward Sword’s 1.4 Cutscenes per hour.

However, the Cutscenes in The Wind Waker were unevenly distributed throughout the game. In fact, 74% of all Cutscenes in The Wind Waker took place over three relatively distinct sections of the game around the beginning, middle, and end of The Wind Waker’s narrative. I had witnessed 12 Cutscenes by the time Link finally left Windfall Island for the first time, which was barely two hours into my playthrough. Fifteen Cutscenes took place between the start of the quest to find Jabun, and the moment I left Tetra at Hyrule Castle, and another 10 Cutscenes were packed into the final 104 minutes of my playthrough. The remaining 13 Cutscenes in The Wind Waker were sprinkled between these three narrative-heavy segments, and included several lengthy stretches without any Cutscenes at all.

I should also address that I was asked over social media about the reasons why I include a counter for Cutscenes in this audit. I want to clarify that not all Cutscenes are inherently handholding elements of a game, nor do a higher number of Cutscenes in a video game mean that the game is of lower quality or caters to a less sophisticated gaming audience. Cutscenes serve a wide variety of purposes in video games: they can be a reward for completing challenges; sometimes they can convey points of a game’s narrative more coherently than gameplay alone can; they can teach the player about important things they must know or should be aware of while playing the game; and much more.

However, with some exceptions, Cutscenes in general interrupt or limit the player’s control over events on the screen. And this is certainly the case is many Zelda games.

One of the key arguments against handholding in video games is they strip away player agency. A puzzle is no fun to solve if someone tells you exactly how to solve it, for one of the main reasons why solving a puzzle is a fun thing to do is the sense of fulfillment and accomplishment we experience when we solve the puzzle ourselves.

Solving a puzzle is not satisfying on its own, but overcoming the challenge of solving a puzzle is. Handholding removes or mitigates the challenge and, conversely, the satisfaction we experience when the puzzle is solved.

The way that Cutscenes tie in with handholding is that Cutscenes inherently mitigate challenge. They temporarily change video games from a medium where player input is key, into to a medium where player input is minimized or removed. This turns the active gameplay experience into a more passive viewing and listening experience.

To bring this back to my point above, Cutscenes strip away player agency because they reduce the ability the player has to control the events on the screen. So, not only do most Cutscenes provide some of the symptoms of handholding in general, they also frequently explain events in the game to the player.

In the case of Zelda, many Cutscenes contain information pertinent to the gameplay about where the player should go or what they should do. Rarely are players provided with an opportunity to advance a Zelda game's story by setting their own objectives or finding out on their own where they must go in the game world next. These things are more often than not told to the player directly in Zelda games, usually during Cutscenes, and that can feel like a handholding experience.

I could continue writing a great deal about this topic, but for now, I hope this helps explain to readers why I’ve kept track of Cutscenes over the course of this audit of handholding in Zelda games.

Other Handholding Factors — Important Things I Couldn't Count

Extra Companion GPIs

Readers familiar with the Hey, Look, Listen series might remember how I agonized over adding an extra category to my Companion GPI counter to keep a tally of additional characters who could be considered Companions, and who hold the player’s hand to some degree or another. And I made this decision primarily to account for The Wind Waker’s Earth Temple and Wind Temple, both of which Link explores while accompanied by Medli and Makar respectively. Furthermore, Tetra acts like a Companion for Link at certain points in The Wind Waker, aiding (and interrupting) him on the first exploration of the Forsaken Fortress as well as the final battle with Ganondorf.

However, when the time came to count up and consider the data for all my counters at the end of my playthrough of The Wind Waker, I realized that I really shouldn’t be counting these Extra Companion GPIs in the first place. The Companion GPI counter is unique among my other counters; it exists not as a counter on its own but as a sub-counter that exists within the GPI counter.

The only reason the Companion GPI counter exists is to count the number of times Link’s Companion is the source of GPIs. The only Companions in this audit are Fi in Skyward Sword, Midna in Twilight Princess, the King of Red Lions in The Wind Waker, Tatl in Majora's Mask, and Navi in Ocarina of Time.

The topic of what makes Link’s Companions his Companions is not a discussion I want to discourage people from hav ing. Indeed, I would love to explore this topic in much greater detail, but coming up with a concise and universal way to define Link’s Companions is not among the purposes for conducting this audit. So for the sake of keeping this audit as focused as possible, I am not going to count some monkeys in the Forest Temple, Medli, Princess Zelda, or a host of other characters in this audit as Companions.

A part of me feels disappointed to simply remove all 12 of the tallies I tediously tracked for Extra Companion GPIs in The Wind Waker. But I have identified these tallies as little more than a distraction, and they have no place in this particular audit.

The Ballad of Gales

You know the sequence that plays every time you play the Ballad of Gales while sailing with the King of Red Lions? Well, after I decided to keep track of all 83 times I changed the direction of the wind with the Wind’s Requiem during my playthrough of The Wind Waker, I figured I should apply the same thinking to this short scene that plays every time Link wants to initiate The Wind Waker’s take on fast-travel . . . And that’s when I realized I shouldn't count the times I played the Ballad of Gales as a form of handholding. The Ballad of Gales is not handholding, it’s just The Wind Waker’s version of fast-travel.

Majora’s Mask has fast-travel, and so does Ocarina of Time and Twilight Princess. Fast-travel in these games entails watching a short, unskippable scene of Link getting zipped away to another location, presumably to entertain the player while the game loads up a different part of the game world. I didn’t add tallies to the Camera Movement counters for any of these actions in any of these games, and making an exception for The Wind Waker would contradict my methodology for auditing these other games. And this audit has to be consistent.

Despite the fact that I tediously kept track of all 27 moments I played the Ballad of Gales to fast-travel in The Wind Waker, I have decided over the course of writing this article that they should not be included in my analysis.

Companion GPIs When Leaving the Map

When Link approaches the edge of the map of the Great Sea, the King of Red Lions will interrupt the player's gameplay, tell them they're not allowed to leave, and turn them around. I'm not counting any of these scenes in my audit for the same reason I excluded the Door Chimes in Ocarina of Time (where Navi would shout, “Hey!” every time I touched a barred door or a locked door without a key) from my audit of that game.

The only reason anybody would encounter these Companion GPIs is because of an accident or pure player curiosity. It’s not handholding, it’s just the game providing a nice substitution for smashing the King of Red Lions’ face into an invisible wall. For the record, I didn't encounter a single instance like this during my playthrough, but I remember what they were like.

What's Next?

I have now finished collecting data for Ocarina of Time, Majora’s Mask, The Wind Waker, Twilight Princess and Skyward Sword, and I have analyzed each one of them individually. But, this audit isn’t over just yet! One more article in this series must be written: a comparative analysis of the statistics from all five games.

Despite all the work that has been done on this Hey, Look, Listen series so far, it still has not yet achieved its goals:

  • Objectively determine which of these five Zelda games has the most or least handholding
  • Objectively determine which Companion in these five games holds the player’s hand the most
  • Make an informed prediction about what to expect from Zelda U

Those goals and more will be achieved two weeks from now with the seventh entry in the Hey, Look, Listen series: Analyzing Handholding in 3D Home Console Zelda Games. I’ve already collected all the data I need to compose that article, but I’m going all-out with the visuals this time, so the next entry in this series will be heavy with infographics. In the end, this will provide us with the first statistical analysis of handholding in Zelda games, and hopefully provide a kernel of objective information in an opinion-driven discourse that has gone on for years in the Zelda community and the world of gaming.

Full Spreadsheet of The Wind Waker Playthrough Data

Other Articles in the Hey, Look, Listen Series

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The Legend of Zelda: The Wind Waker is a magnificent adventure that actively encourages player-driven exploration and discovery unlike any other Zelda game I’ve played for this Hey, Look, Listen series. By the end of my 30 hours and 37 minutes with this gem from the GameCube era, all I could think about was my desire to run back into the embrace of its tremendous open world.

I will definitely revisit the Great Sea soon, likely in the form of the HD remake. But today, I will share with you the statistics I gathered on how much handholding The Wind Waker employs, so we may objectively judge it alongside the other games in this Hey, Look, Listen series . . .

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Jim Sterling Praises Nintendo and Koei Tecmo's Approach to DLC in Hyrule Warriors http://www.zeldainformer.com/jim-sterling-praises-nintendo-and-koei-tecmos-approach-to-dlc-in-hyrule-war/ Mon, 09 Feb 2015 15:10:00 +0000 http://localhost/wordpress90/?p=11228 Some of you may be wondering who exactly Jim Sterling is and why you should care what he thinks. He's a video game journalist who runs a fairly popular YouTube channel and his own personal site where he does video game reviews. He is the former reviews editor for two really popular sites in Destructoid and The Escapist, where his most popular YouTube offering, the Jimquisition, got its start. All of this gives you some background, but the most important reason you should care about what he has to say is that he's often right, and often one of the most informed people in the industry.

To understand this you need to go back and watch some of his prior Jimquisition episodes. While his style of delivery isn't for everyone, his messages are on point, supported, and always make sense. That brings us into today's Jimquistion video - one in which he praises how DLC is handled in Hyrule Warriors. Now, it's fair to say Nintendo handles DLC rather well - though they aren't perfect (Wii Sports U). Still, in an age where DLC can almost be a word that strikes fear and overpaying for cosmetic changes, Hyrule Warriors offers oddles of new content, characters, costumes, and weapons, all while still providing some content for free, extending playing time for the game even if you never purchase any DLC at all. On top of that, the original game felt complete and jam packed with content as it is - truly making the DLC feel like the bonus content it has always been.

What do you think about how Nintendo has handled the DLC (or in this case, Koei Tecmo)?

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Some of you may be wondering who exactly Jim Sterling is and why you should care what he thinks. He's a video game journalist who runs a fairly popular YouTube channel and his own personal site where he does video game reviews. He is the former reviews editor for two really popular sites in Destructoid and The Escapist, where his most popular YouTube offering, the Jimquisition, got its start. All of this gives you some background, but the most important reason you should care about what he has to say...

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GoodSMILE Teases Two Brand New Legend of Zelda Figures http://www.zeldainformer.com/goodsmile-teases-two-brand-new-legend-of-zelda-figures/ Mon, 09 Feb 2015 17:06:00 +0000 http://localhost/wordpress90/?p=11229 If you're a fan of GoodSMILE's wide variety of figures, especially their Wind Waker Link Nendoroid, then you're gonna be in for a treat. During this year's WonderFest, GoodSMILE took the opportunity to unveil a plethora of new figurines, two of which will make The Legend of Zelda fans very happy.

The first of the two figures to be revealed was the scaled Skyward Sword Link figure you see above. Featuring one of Link's most iconic artwork poses, this figure is incredibly detailed and makes Link look a little bit older than he does in the game. There is currently no release date or pricing information available as of right now. The other figure that was announced was a Majora's Mask Link Nendoroid. GoodSMILE did not have a prototype of the figure, so the announcement came in the form of a small art piece of the design propped up on a wall. Just like the Skyward Sword Link, there was no release date or pricing information released for the figure.

I, personally, cannot wait to see fully painted images of these two! I'm excited to see the different expressions they'll go with for the Young Link Nendoroid, too. What do you think about these two new figures? Excited to add them to your collection or are they not really your thing? Let us know down in the comments!

Source: GoodSMILE's Facebook

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If you're a fan of GoodSMILE's wide variety of figures, especially their Wind Waker Link Nendoroid, then you're gonna be in for a treat. During this year's WonderFest, GoodSMILE took the opportunity to unveil a plethora of new figurines, two of which will make The Legend of Zelda fans very happy...

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Caption Contest 004: "Give me MM3D, NOW! I can't hold it in until Friday!" http://www.zeldainformer.com/caption-contest-004-give-me-mm3d-now-i-cant-hold-it-in-until-friday/ Mon, 09 Feb 2015 18:00:00 +0000 http://localhost/wordpress90/?p=11230 Thank you, Nate, for covering for me in my absence last week. I really enjoyed everyone's responses to Ben as well as the Deku captions this week. This feature continues to be a favorite of mine as each week passes, with you all posting funnier and more creative captions. I have full confidence that this week will continue that trend. Majora's Mask 3D comes out this Friday, and our friend here is having a hard time waiting these last few days. So tell us, ZI fans, what is he going through right now?

Here are the updated rules:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Keep the image as close as possible to it's original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Like I said before, Majora's Mask 3D is just a few days away, so make this Caption Countdown contest count. Use the image at the bottom of the page and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image and it doesn't load, wait 5-10 minutes and check back, it usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

by: Hylian Ticipated

by: Lumiangames

by: Jmember12

by: Gabriel De Leon

by: Bitmin

And here are our non-photo caption winners:

  • Sean Keenan - "I don’t want no scrub, scrub is a guy that can’t get no love from me"
  • Peter M Wall - “…this is your friend on drugs…(Say no to drugs)."
  • Pedro Vasconcelos - "Can you knot?"
  • Laikue - "Stop. Hammer Time."
  • Schwartz Ichenbachen - "Deku Butler's Son: 'BROTHER DO YOU LOVE ME?'"

Link's thoughts: 'Be strong, Clarence. Be strong for mother.'"

This week's photo:

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Thank you, Nate, for covering for me in my absence last week. I really enjoyed everyone's responses to Ben as well as the Deku captions this week. This feature continues to be a favorite of mine as each week passes, with you all posting funnier and more creative captions. I have full confidence that this week will continue that trend. Majora's Mask 3D comes out this Friday, and our friend here is having a hard time waiting these last few days. So tell us, ZI fans...

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Majora's Mask 3D Demo Available at Best Buy and other Select Retailers http://www.zeldainformer.com/majoras-mask-3d-demo-available-at-best-buy-and-other-select-retailers/ Mon, 09 Feb 2015 17:41:00 +0000 http://localhost/wordpress90/?p=11231

While some of you may have already stumbled upon the Majora's Mask 3D demo at your local stores, they seem to have completed their retailer penetration just in time for the week of release. PressStartToPlay discovered a slick kiosk at Best Buy while looking for some amiibo, and personally I have seen the demo at my local GameStop as well. For those curious if they should give the demo a try this week, it contains 3 sections. You can explore Clock Town, play the first few minutes of the game, or fight one of the bosses. Overall, it's a well rounded demo that gives a nice taste for the game itself.

If you aren't sold on if this remastering is worth it, now is the time to go try out it for yourself! You can check out our Majora's Mask 3D Walkthrough this week as well, as it launches this Friday.

Source: PressStartToPlay

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While some of you may have already stumbled upon the Majora's Mask 3D demo at your local stores, they seem to have completed their retailer penetration just in time for the week of release. PressStartToPlay discovered a slick kiosk at Best Buy while looking for some amiibo, and personally I have seen the demo at my local GameStop as well. For those curious if they should give the demo a try this week, it contains 3 sections. You can explore Clock Town, play the first few minutes of the game, or fight one of the bosses. Overall, it's a well rounded demo...

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Buying a New Nintendo 3DS XL to play Majora's Mask 3D? Order Now: Red Version Sold Out at GameStop http://www.zeldainformer.com/buying-a-new-nintendo-3ds-xl-to-play-majoras-mask-3d-order-now-red-version/ Mon, 09 Feb 2015 17:50:00 +0000 http://localhost/wordpress90/?p=11232

It looks like we're reaching the stage of sellouts for the launch of the New Nintendo 3DS XL. While the Majora's Mask and Monster Hunter 4 version of the console have been sold out for weeks, one retailer has sold out of one of the two normal color variations. GameStop has completely sold out of the red version of the New Nintendo 3DS XL online, while in store they will likely be sold out within a day or two as well. While other retailers still have this color in stock, if you want to ensure you get the color of your choice at launch to play Majora's Mask 3D (Note: You only need a normal 3DS to play the game, but some may prefer the new features) you should get a pre-order in soon, because they might not be as plentiful at launch as most of us suspected they would be.

Source: GameStop

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It looks like we're reaching the stage of sellouts for the launch of the New Nintendo 3DS XL. While the Majora's Mask and Monster Hunter 4 version of the console have been sold out for weeks, one retailer has sold out of one of the two normal color variations. GameStop has completely sold out of the red version of the New Nintendo 3DS XL online, while in store they will likely be sold out within a day or two as well. While other retailers still have this color in stock, if you want to ensure you get the color of your choice at launch to play Majora's Mask 3D...

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Nintendo UK Says the Company's Focus is on Existing Fanbase with Majora's Mask 3D and New 3DS http://www.zeldainformer.com/nintendo-uk-says-the-companys-focus-is-on-existing-fanbase-with-majoras-mas/ Mon, 09 Feb 2015 19:59:00 +0000 http://localhost/wordpress90/?p=11233

This Friday is undoubtedly a big day for Nintendo. With the release of the New Nintendo 3DS, Majora's Mask 3D, and Monster Hunter 4, Nintendo has dubbed the day its "lucky" Friday the 13th. Nintendo has struggled over the last few years to both effectively appeal to existing fans and bring in new ones, but it seems the company is taking more notice of its hardcore fanbase. Recently, Nintendo's UK head of consumer marketing James Honeywell told gaming publication MCV that the company will be "initially targeting the firm's existing fanbase" with this Friday's releases before focusing on newer audiences.

Honeywell explained that with the releases of Majora's Mask 3D and Monster Hunter 4, Nintendo is treating existing fans as a priority. He stated:

"Majora’s Mask is a title that fans have been asking for a long time so it has an instant base. Beyond this we really want to make sure we introduce it to a whole new audience. For Monster Hunter we really feel now is the time when we can really open the title up to a Western audience. The developers have listened to existing players and given them more of what they want, but also ensuring that this new installment is the most open to newcomers."

Given that Majora's Mask already holds a strong fanbase that heavily influenced Majora's Mask 3D's development, Nintendo could have easily targeted Majora's Mask 3D to a primarily new audience. Decisions that appeal to a new audience are not necessarily problematic, but they may cause current fans to feel ignored. I find the confirmation that Nintendo is focusing on the hardcore Majora's Mask fans to be reassuring, as it shows that the remake was designed with those fans in mind and their input was considered heavily during the game's development.

Do you feel that Nintendo has effectively focused on hardcore Zelda fans? Share your thoughts with us in the comments.

Source: MCV via Nintendo Everything

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This Friday is undoubtedly a big day for Nintendo. With the release of the New Nintendo 3DS, Majora's Mask 3D, and Monster Hunter 4, Nintendo has dubbed the day its "lucky" Friday the 13th. Nintendo has struggled over the last few years to both effectively appeal to existing fans and bring in new ones, but it seems the company is taking more notice of its hardcore fanbase. Recently, Nintendo's UK head of consumer marketing James Honeywell told gaming publication MCV that the company will be "initially targeting the firm's existing fanbase" with this Friday's releases before focusing on newer audiences...

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Daily Debate: Should Link Speak in the Zelda Netflix Series? http://www.zeldainformer.com/daily-debate-should-link-speak-in-the-zelda-netflix-series/ Tue, 10 Feb 2015 08:01:00 +0000 http://localhost/wordpress90/?p=11234

Last week, we reported that video streaming juggernaut Netflix was in talks to produce a live action Legend of Zelda series. As shown in the various discussions taken place over the weekend, we all have our own distinct perspectives on the news. The aspect of the series that many fans feel needs to be treated correctly is the presentation of the Zelda characters we all know and love. Undeniably, the most important character to consider is series protagonist Link, as his treatment in the Netflix series has the ability to completely make or break the series for fans.

When we think of The Legend of Zelda, one of the first images to come to mind is that of our green hooded hero. Serving as a way for fans to see and explore the Zelda universe, Link plays an essential role in series and would seemingly serve the same function in a live action adaptation. But one question that arises with Link being portrayed in a live-action series is how exactly he will communicate. Save for a few noteworthy instances, Link does not speak in any way other than a few "hyuts" and "hyeahs". So given Link's hesitancy to speak actual words of dialogue, what would be the best way to handle his portrayal in the Netflix series?


One choice for Netflix to consider is to have Link remain mute and thus serve a more limited role in the series. The report mentioned that Netflix was looking to make the series a family friendly version of Game of Thrones, a series that deals heavily with politics and inter-family relations. Therefore, if Link was to stay quiet, he would most likely remain in the background while more chatty characters discuss the conflicts and politics of Hyrule. The problem that arises from this choice is that Link, the main protagonist and driving-force in the game series, would have a smaller and more diminished role in the show's action.

Another avenue that Netflix can take is to give Link dialogue, and thus a more active role in the series. By its very nature, The Legend of Zelda deals with the independence and isolation of our hero, as he explores mysterious places by himself. A series that follows a completely silent hero for long stretches of time may prove too difficult for show-runners to handle correctly. So, giving Link a voice would allow the audience to better relate with the character on screen and to more explicitly know his thoughts throughout the show. However, Zelda fans have always been invited to use their imaginations in regards to Link's voice and thoughts. If the series was to give Link a voice that sounds contrary to how long-standing Zelda fans have always imagined it, these fans may feel alienated with their established perceptions of the Zelda series discredited.

The issue of Link's voice will remain a worrying topic until the Netflix series is eventually released. So until then, I ask you to offer your opinions on the matter. Should Link remain silent in this live action series, as he has in the games? Or should the show-runners give Link a voice, so that viewers can better know his thoughts about the world around him? Join the Daily Debate!

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Last week, we reported that video streaming juggernaut Netflix was in talks to produce a live action Legend of Zelda series. As shown in the various discussions taken place over the weekend, we all have our own distinct perspectives on the news. The aspect of the series that many fans feel needs to be treated correctly is the presentation of the Zelda characters we all know and love. Undeniably, the most important character to consider is series protagonist Link, as his treatment in the Netflix series has the ability to completely make or break the series for fans...

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The Bit Block Discusses What They Want to See in Netflix's Zelda Series http://www.zeldainformer.com/the-bit-block-discusses-what-they-want-to-see-in-netflixs-zelda-series/ Tue, 10 Feb 2015 01:50:00 +0000 http://localhost/wordpress90/?p=11235 To the surprise of many, Netflix was reported last week to be working on a live action Legend of Zelda series. Fans have already begun sharing their thoughts on the news, offering various perspectives on what a live action Zelda show should or should not be. YouTube show The Bit Block (managed by WiiFolderJosh) recently sat down to discuss the prospects of the Netflix series. The hosts talk about what they would like to see in a live action Zelda adaptaion, including possible plotlines, tone, and character design.

Hosts Josh Thomas and Dan Goslin share some interesting ideas on what the live action Zelda series could look like. They first question the general nature of the show's plot and characters. While Netflix has already been reported to be making the show a family friendly version of Game of Thrones, The Bit Block speculates that the series could present a darker, more dramatic take on the Zelda universe. They even discuss the possibility that the show could focus on the exploits of Ganondorf, which could prove interesting.

The discussion also touches on the topic of different Zelda races appearing in the series, such as Zoras or Gorons. Goslin states that he would like to see these creatures depicted in a style similar to the nightmarish monsters seen in Guillermo Del Toro's Pan's Labyrinth. In a more light-hearted option, Thomas shares that he would rather see the races of Zelda a la Jim Henson's puppets in Labyrinth. Both possibilities could be interesting, but I see the use make-up to be much more likely.

The final topic the hosts consider is how the series will continue beyond a single season. Thomas expresses his excitement over the possibility that each season will follow the plot of a different game in the Zelda series, making way for different stories and tones as the series continues. Such a thing is probably a long way off, but I would love to see an stylized Wind Waker series.

What do you think of their suggestions? What do you think would make a great live action Zelda series? Let us know!

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To the surprise of many, Netflix was reported last week to be working on a live action Legend of Zelda series. Fans have already begun sharing their thoughts on the news, offering various perspectives on what a live action Zelda show should or should not be. YouTube show The Bit Block (managed by WiiFolderJosh) recently sat down to discuss the prospects of the Netflix series. The hosts talk about what they would like to see in a live action Zelda adaptaion, including possible plotlines, tone, and character design...

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Famitsu Magazine Gives Majora's Mask 3D a Score of 37/40 http://www.zeldainformer.com/famitsu-magazine-gives-majoras-mask-3d-a-score-of-37-401/ Tue, 10 Feb 2015 22:56:00 +0000 http://localhost/wordpress90/?p=11237 Famitsu Magazine, the most popular gaming magazine in Japan, has published their review of Majora's Mask 3D in their latest issue, and it's won an incredible score of 9/9/9/10, or 37/40.

The way this works is Famitsu hires four different reviewers for each game, in order to get a much more informed and balanced opinion. So 9/9/9/10 means that three reviewers gave the game a 9 out of 10, and one gave the game a perfect 10 out of 10.

Here are all of Famitsu's review scores for this week:

The Legend of Zelda: Majora’s Mask 3D (3DS) – 9/9/9/10
God Eater 2 Rage Burst (PS4/PSV) – 9/9/9/9
Dead or Alive 5: Last Round (PS4/XBO/PS4/360) – 8/9/9/8
Terraria (PS4) – 8/8/8/7
Fuuraiki 3 (PSV) – 7/7/8/7
The Keep (3DS) – 7/7/7/7
Tappingo (3DS) – 7/7/7/6
Otoko Yuukaku (PSV) – 7/7/8/6
Excave: Unmei no Mugentou-Hen (3DS) – 7/7/6/6

Famitsu has a great track record with the Zelda series, since The Legend of Zelda: Ocarina of Time was the very first game to ever get a perfect 40/40 from Famitsu, and since then, Wind Waker and Skyward Sword have both gotten a perfect score as well. Only 22 different games have ever gotten a perfect review from Famitsu, and very few have gotten as close as 37/40, so this review for Majora's Mask 3D is absolutely stellar.

What do you guys think? Do you like Famitsu's reviews? Should Majora's Mask 3D have gotten a lower score, or perhaps something even higher?

If you're interested in looking at the actual reviews in detail, they're available in this week's issue of Famitsu.

Source: Nintendo Everything

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Famitsu Magazine, the most popular gaming magazine in Japan, has published their review of Majora's Mask 3D in their latest issue, and it's won an incredible score of 9/9/9/10, or 37/40. 

The way this works is Famitsu hires four different reviewers for each game, in order to get a much more informed and balanced opinion. So 9/9/9/10 means that three reviewers gave the game a 9 out of 10, and one gave the game a perfect 10 out of 10...

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Japanese Majora's Mask 3D Perfect Guide Cover http://www.zeldainformer.com/japanese-majoras-mask-3d-perfect-guide-cover/ Tue, 10 Feb 2015 22:34:00 +0000 http://localhost/wordpress90/?p=11238 Japanese gaming magazine Famitsu routinely releases quality strategy guides for the industry's largest releases. As expected, these Perfect Guides offer a collection of tips, maps, and walkthroughs to help gamers through their favorite games. Famitsu's Perfect Guide for Majora's Mask 3D is due out this week in Japan and we can now see teases of the guide's cover. While it'll be difficult to secure the guide outside of Japan, we can all still express amazement at the sweet cover art.

The guide's cover art is reminiscent of the game's cover, but with a few additional flourishes; this book may be something to track down for collection enthusiasts. The Legend of Zelda: Majora's Mask 3D Perfect Guide will be released alongside the game on February 14th; as stated above, the guide is only planned for release in Japan (available here). In the past, specific Perfect Guides have been imported and made available in other regions, but it remains unclear if the same will happen with Majora's Mask 3D. Fortunately, western fans can still get their hands on the Majora's Mask 3D Standard Edition Prima strategy guide. Fans can also check out our walkthrough of Majora's Mask 3D.

What do you think of the cover art? Share your thoughts in the comments.

Source: Twitter (graphμre)

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Japanese gaming magazine Famitsu routinely releases quality strategy guides for the industry's largest releases. As expected, these Perfect Guides offer a collection of tips, maps, and walkthroughs to help gamers through their favorite games. Famitsu's Perfect Guide for Majora's Mask 3D is due out this week in Japan and we can now see teases of the guide's cover. While it'll be difficult to secure the guide outside of Japan, we can all still express amazement at the sweet cover art...

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Cover for 'The Legend of Zelda Majora's Mask 3D Perfect Guide' book, published by Famitsu. Judicious use of purple. pic.twitter.com/FDeNNnKYwv

— graphμre (@graphure) February 9, 2015 ]]>
Cosplay of the Week: Saria by The Zelda Project http://www.zeldainformer.com/cosplay-of-the-week-saria-by-the-zelda-project/ Tue, 10 Feb 2015 23:36:00 +0000 http://localhost/wordpress90/?p=11239 This weeks Cosplay feature is by the lovely folks at The Zelda Project, and it's a tiny bit different to the normal Cosplays we see. This week I'll be showing you guys a gorgeous Cosplay of Saria... By a young girl!

This Kokiri child has absolutely flawless design, and the costume has been replicated almost exactly like the beloved Ocarina of Time character.

For this Cosplay photoshoot the team travelled over 1425 miles, in total, to capture the mysterious style of The Lost Woods. It's been very nicely done. Adella, the photographer, has definitely picked the perfect girl for this Cosplay. Her photography is on spot, as well.

The Zelda Project has a few photosets you can check out on their website, so I suggest you do so! We've got a mini gallery below for some of the images of Saria, but you can see more over at ZP's website and you can check out the behind the scenes of each photoshoot.

Don't forget to tag any Cosplays you do on Twitter with #ZIcostume for a chance to have an article written about you!

What do you think of this adorable Saria Cosplay?

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This weeks Cosplay feature is by the lovely folks at The Zelda Project, and it's a tiny bit different to the normal Cosplays we see. This week I'll be showing you guys a gorgeous Cosplay of Saria... By a young girl!

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Meet the Staff: Carlos Eduardo Pérez http://www.zeldainformer.com/meet-the-staff-carlos-eduardo-perez/ Tue, 10 Feb 2015 23:17:00 +0000 http://localhost/wordpress90/?p=11243 Who is this guy?

Ladies and gentlemen. Hello. My name is Carlos Eduardo Pérez, I'm from Nicaragua and I'm 17 years old (Although I'll turn 18 later this year) I'm that kind of guy that loves videogames, movies, TV shows, japanese manga/anime and loves drawing videogame characters. I'm somewhat shy and a bit on the reckless side. My native language is spanish but playing videogames helped me to learn english from a very young age (With some help from school obviously) so it's technically a native language of mine aswell. I also love science and physics, and I like to learn about videogame development, so that's the reason I love Unseen64.

I'm a die-hard Zelda fan (I'm writing for Zelda Informer, duh) and also an avid chess player, which is my second favorite hobbie. I spend my time reading random stuff on the Internet and drawing. Now that I've introduced myself, let's dig deeper so we can find out the purpose of this pointless article.

What's the deal with him and videogames?

My first memory of me playing a videogame is in my grandma's house when I was like 2 years old, playing Super Mario Bros. She says that I found my dad's NES (Yes, he loves videogames) and then she pluged the console and let me play it. The thing is that I loved that NES, I played games like Duck Hunt, Super Mario Bros and Super Mario Bros 2. That was long ago and I can't remember if I played any other game on that old NES. Luckily enough I also found my mom's Sega Genesis (Yes, she also likes videogames) in my other grandma's house. Then I discovered one of my most favourite games ever: Sonic The Hedgehog. I played that game for hours! and I also played one game that unfortunately I can't remember, it was a 2D platformer about an armadillo knight or something like that in a blue armor. I also have some memories of me playing A Link to The Past and some Castlevania games but I can't remember if I ever had a SNES in my hands.

This guy is talking about everything but Zelda!

Well, when I was 3 years old I got my first console: a Nintendo 64 system and my first game was Super Mario 64. That day, videogames officialy became part of my life. The magic of traveling trough different places like Peach's Castle or Bob-omb Battlefield was really awesome, and my dad helped me a lot when I was stuck in some places, together we completed Super Mario 64. After completing that game I got my first Zelda game: The Legend of Zelda: Ocarina of Time. It literally became the best game I've ever played! My dad and I spent an entire month finishing the game, I remember that we got stuck on Shadow Temple and he went to look online for a guide about what to do, when he returned I was already battling against Bongo-Bongo, I'll not gonna lie, I felt awesome since then. Later I got F-Zero, Pokémon Stadium and my second Zelda game: The Legend of Zelda: Majora's Mask. Honestly that game was so hard that I never got to finish it. I left the game in the Ikana Valley temple. Then my 2 year old sister broke the game and I was upset for like a year.

When the Nintendo Gamecube system was released I literally begged my parents to buy me one. And after an entire year of begging I finally got my Gamecube. My first game was Luigi's Mansion, I'll admit that I was so scared about that game that I got afraid of dark, but after I got over that trauma I finally decided to give the game a try. Later I got The Legend of Zelda: The Wind Waker and I don't understand why people hate that game so much. I freaking love toon-shading in games and that's what makes The Wind Waker truly magical. Before my Gamecube died my last games were Metroid Prime 1 & 2, all the Star Fox titles available, all the Sonic games available on the console, all the games that had Mario in the box and then my final game which was Twilight Princess. Twilight Princess is the first Zelda game that I was able to complete without help from anyone.

Literally, Zelda beame my favourite game series ever. I had Twilight Princess and Skyward Sword on Wii. And now on Nintendo 3DS I have Ocarina of Time 3D, the 2 DS Zelda games and I'm planning on buying Majora's Mask 3D next month. I've been growing up with the series, and now I'm patiently waiting for the arrival of Zelda U!

That was your past, so what are you doing now?

As I grew up I had to learn that if I want to achieve something, I have to fight for it. I had a somewhat difficult life in this recent 4 years and sometimes I feel like I'm giving up. But I'm glad that I have my family and friends supporting me. As I grew up, I liked the idea of writing about videogames, this was mainly because I hated the click-bait journalism, filled with fanboys and trolls. So I oftenly looked for news in different gaming sites. In one of those times I found Gamnesia. "Wow..." That was my first impression when I read some editorials and the topics they talked about. Then I discovered their sister site: Zelda Informer. And I fell in love with it. Articles like Destined to Fade or A Secret and Personal Journey really got me, and when I saw that Zelda Informer was looking for writers I contacted Nate with no hesitation, because I wanted to write articles and editorials like those mentioned before. Now I proudly can say that I'm writing for Zelda Informer. I mean, I never thought that I could be one of the chosen ones to write on Zelda Informer! I'm actually here as an editorial writer, so I'll finally be able to write great articles about the franchise I love so much. I'm also learning coding on Unity, and later this year I'm going to study game development on CryEngine 3.

As I get older my videogame tastes also change, some simple minigames cannot entertain me anymore as before. So in my search for games that give me memorable experiences I've discovered great franchises that I love very much, even if some of them are outside of Nintendo systems I like them a lot. Metal Gear Solid, Monster Hunter, Xenoblade Chronicles, Fire Emblem, Kingdom Hearts, Persona, and lots of games that I didn't knew too much about are now in my favorite games list. But without forgetting my roots obviously, some game series from my childhood are now gone like Crash, Spyro, Megaman or Banjo Kazooie. But fortunately, games like Super Mario, Zelda, Metroid and lots of Nintendo series are still there, offering quality games and giving me enjoyable moments.

What do you expect about the future?

My dream is to become a game developer, even if I end up just developing indie games, that's what I love and what I want to do. Videogames are art, and the experiences, characters, music. Everything is just a perfect blend of ingredients that transform into something magical. That's why I also like movies, books, anime, manga, everything. Because the stories they tell are simply amazing. I hope to be a great writer here at Zelda Informer. The staff of this page is awesome, filled with different people with different opinions and tastes. The debates and conversations we have in our private chat are just hilarious and what I like the most is that we are like a family, the Zelda Informer family, not just some random group of writers.

I know some of you are wondering when I'll finish talking in this long, overly dramatic post. So I'll finish here saying thank you for reading, and I hope you enjoyed this little resume of my life.

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Ladies and gentlemen. Hello. My name is Carlos Eduardo Pérez, I'm from Nicaragua and I'm 17 years old (Although I'll turn 18 later this year) I'm that kind of guy that loves videogames, movies, TV shows, japanese manga/anime and loves drawing videogame characters...

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Villains of the Zelda Series: Lord Ghirahim the Perfect http://www.zeldainformer.com/villains-of-the-zelda-series-ghirahim-the-perfect/ Tue, 10 Feb 2015 20:01:00 +0000 http://localhost/wordpress90/?p=11261

SPOILER WARNING FOR SKYWARD SWORD


Introduction

My first reactions to Ghirahim were the same as many fans' first reactions: “What am I looking at?” It's obvious that my younger self, trying out the Skyward Sword demo in Target, could not comprehend the sheer majesty of this fabulous villain. The snake-tongued demon we all know and love is what I like to call the perfect villain.

Ghirahim's Legacy and Physical Appearance

The Internet has dubbed him "fabulous", as I constantly hear him being described. When Skyward Sword was released in 2011, fans went wild with memes and fan art of him. Ghirahim soon received a reputation of being "the sexy villain" to some fans.

Despite being a demon, Lord Ghirahim is quite handsome. He boasts the aura of a diva and is often seen taunting you with hair flips and a fashionable wardrobe.

For a demon, Ghirahim is quite the fashionista. He wears blue diamond earrings and sports a red and gold cloak. Underneath that cloak he wears fancy white spandex.

If you're a fan of anime, you may know that some characters tend to be a tad bizarre. These characters seem to be successful assets, engrossing millions of fans across the globe.

Anime fans often find these strange characters to be cool, and even idolize them. If you think about it, this is similar to what Nintendo did with Ghirahim. After all, Nintendo is a company based in Japan, so it makes sense that Nintendo's works could be influenced or inspired by anime.

Ghirahim is an eccentric character, yet so many fans love him and think of him as being the greatest Zelda villain to date.

The Little Things

Ghirahim's looks are fabulous, but let's focus on some small details for a moment. While my sister was watching me attempt to play through Skyward Sword yet again, she made a remark about Ghirahim's voice. In my opinion, the voice actor Nintendo picked for Ghirahim was the right choice. The small grunts, sighs, and laughs of Ghirahim truly add an air of evil and smugness to his demon identity.

What about Ghirahim being a sword? This is a detail that some fans tend to overlook. Much like Fi being the Goddess Sword, Ghirahim is also a sword: Demise's blade. Ghirahim appears to be more liberal than Fi when it comes to shedding the appearance of a sword to become more of a humanoid. This small detail strikes me as such an interesting side fact and shows off a little bit of his personality.

The Mind of the Villain

Ghirahim is calm at times, even borderline friendly. Out of sheer mercy, he promises not to slay Link during their first encounter. It appears as though Ghirahim, though being evil, has dignity and a moral code. On the other hand, he can quickly become hateful and enraged, as we see in Link's second encounter with Ghirahim.

He appears to be cool and collected, but upon recounting Impa's interference with his plans, he is infuriated to the point of having a fit of rage. It is possible that Ghirahim is bipolar, as his mood shifts rapidly between manic, depressed, and outraged on a regular basis. He could be screaming at Link in one text box, but in the next text box he is calm and peaceful.

The demon lord has intense rage and anger, but when he is in a fair mood, he is polite and controlled. It is this detail that makes Ghirahim so mysterious and difficult to relate to. It's nearly impossible to guess what is going on inside his head during his quest to resurrect his master.

Closing

We have explored Ghirahim's appearance, his mental process, and the small details that make up his personality and character development. What do you think, is Ghirahim truly the perfect villain? Do you think Nintendo made a mistake by creating such a flamboyant character? Let us know in the comments.

Other articles in this series:

Artwork done by: narytaa, PikminAAA, Archangel-Kuroji.

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My first reactions to Ghirahim were the same as many fans' first reactions: “What am I looking at?” It's obvious that my younger self, trying out the Skyward Sword demo in Target, could not comprehend the sheer majesty of this fabulous villain. The snake-tongued demon we all know and love is what I like to call the perfect villain. The Internet has dubbed him "fabulous", as I constantly hear him being described. When Skyward Sword was released in 2011, fans went wild with memes and fan art of him. Ghirahim soon received a reputation...

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Meet the ZI Staff: Jeff Edelstein http://www.zeldainformer.com/meet-the-zi-staff-jeff-edelstein/ Wed, 11 Feb 2015 15:41:00 +0000 http://localhost/wordpress90/?p=11167 Hello, Zelda Informer readers! My name is Jeff Edelstein (the lovely woman beside me in the above image is my girlfriend) and I am one of the copy editors/ writers for our site, and have been since mid-June of last year. Since then, I've managed our weekly Photoshop Contest, some interviews, our Facebook page (along with Nate and Kasia, another staff member) and most recently, the Fan Music Spotlight. Although some of you might not recognize me as an author, if you remember the Zelda Misinformer article from last August, you're familiar with my work - but more on that later.

Late to the Party

Although I consider myself a huge Zelda fan and Nin-ten-year-old (*bad-dum, tsh*), I didn't start out as such. Originally, I was a Sony gamer, and my first console was the Playstation, but this was soon followed by the Game Boy Advance, where I experienced my first Zelda title: The Minish Cap. It was an odd introduction, to say the least. My appreciation for the series grew as I made friends with those who regarded the series much more highly than I had, and was exposed to more of the titles. One of my fondest memories from that time was playing through most of The Wind Waker with my best friend; we would've finished that one too if not for that darn Triforce quest. Soon, I was spending a summer enjoying Ocarina of Time and Twilight Princess, all on my own.

My love for the franchise was firmly established when Skyward Sword released. Not only was this a day-one purchase for me, but I played through it for four days straight, beating it on the dawn of the fifth day. I can even vividly recall playing from 6 am one day to 2 am on the next: a feat which I hope to repeat when Zelda U comes about later this year. Needless to say, I've been happily expanding my Zelda horizons since, playing through the original Legend of Zelda, Link's Awakening, and a few others, leading to my job here on ZI.

Writing about Zelda

I was hired here shortly after E3 of 2014 as a writer. When I learned that ZI was looking for copy editors, however, I applied to be moved up. A week later, I was beginning to edit and approve other writers' work, and I haven't looked back. Although the brunt of my work here entails editing our writers' posts for grammatical, syntactical, and logical errors, my involvements with this site typical go much beyond this. During any given day, I search through various news outlets dozens of times, finding stories that are relevant to our site and our readers, and sending them to our writers to draft up, or writing them up myself.

Additionally, I help manage our Facebook page and our various daily/weekly features. My work on the former is mostly centered around posting links to our news articles and scheduling them appropriately, although I do post simple image posts from time to time (nearly all of our image posts come from my co-worker, Kasia). As for the weekly features, I ran the Photoshop Contest last fall until we reorganized our Weekly Features. Since then, I manage our Fan Music Spotlight, in which I showcase an artist or two from YouTube who use inspiration from Zelda - and I love it. As a musician of very different training from those who take to YouTube, I am amazed by their talent, dedication, and skill every week.

As I stated above, I also had a very brief stint as the publisher of our equally brief Saturday weekly feature, Zelda Misinformer. This came about from a suggestion on the part of one of our fans (now staff member) who suggested a satirical take on our news. To make a long story short, it was not particularly well-received (looking at you, Jerk Edelstupid), and we decided to move to a social media-exclusive endeavor, now on hiatus.

Favorite Feature

The aspects I enjoy most about working here are getting to know the fans (from my co-workers, to the readers here, to artists with whom I have the privilege of speaking), and helping readers get the info they need as quickly and pleasantly as possible. In regards to the former, interviews, features, and discussions both on the site and in our backroom chat make my work fun. When it comes to latter, I'm just happy to see a fan, whether a friend or a stranger, read something we've posted and become as excited as I am to report it. This may be my first experience with gaming journalism, but I intend to prolong my stay for as long as I can.

More about Me

In addition to Zelda, I'm an avid fan of myriad video game series, ranging from Pokemon, to Super Smash Bros., to Final Fantasy, to Metroid, to Monster Hunter, as well as individual titles such as Xenoblade Chronicles and The World Ends With You (hence my avatar on the site). My favorite genre tends to RPGs, as I love to become immersed in the stories, the worlds, and the various battling mechanics they tend to offer. As such, while Zelda is my favorite game series, Zelda games are not my favorite (if that makes any sense at all).

On the musical side that I hinted at earlier, I've been playing piano for nine years and singing for about half that time. Although I was classically trained, I love to learn unorthodox music, such as that found in theater and in various video games. One unique field of interest that has grown out of my video game obsession and musical experience is a love for video game music (VGM). While I can't pin down a favorite artist (I sort of tend to just obsess over an album for a long while, then move on), I was on a Smooth McGroove binge for a long time last year. If you haven't heard his a cappela arrangements of Zelda themes and beyond, you're missing out.

Outside of video games, I'm a reader, a researcher, a student, and juggler/joggler. While I won't dive into the details of all of those here, juggling is actually my favorite hobby outside of writing here and playing video games, although it is a rather recent one (I began to learn in June of 2013). This led to my audition and acceptance to the student-produced circus at my university, in which I perform with my juggling team. And while I must sadly inform you that I do not juggle chainsaws (I hate that commercial...), I juggle balls, clubs, grapes, and am learning torches at the moment. One of my short-term goals in this area is to learn to juggle on a slackline and perform in this act as well. Another is to joggle a second 5K (I've already got one under my belt).

If you have any more questions about me, feel free to ask away in the comments! I'm always happy to chat.

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Hello, Zelda Informer readers! My name is Jeff Edelstein (the lovely woman beside me in the above image is my girlfriend) and I am one of the copy editors/ writers for our site, and have been since mid-June of last year. Since then, I've managed our weekly Photoshop Contest, some interviews, our Facebook page (along with Nate and Kasia, another staff member) and most recently, the Fan Music Spotlight. Although some of you might not recognize me as an author, if you remember the...

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Daily Debate: Should There be a Limit to How Many Zelda Games are Released per Console? http://www.zeldainformer.com/daily-debate-should-there-be-a-limit-to-how-many-zelda-games-are-released-p/ Thu, 12 Feb 2015 16:00:00 +0000 http://localhost/wordpress90/?p=11220 Generally speaking, most Nintendo consoles have two main Zelda titles in their games library with only a few exceptions like the SNES or Gameboy Advance. In the last few years we have seen a constant flood of Zelda titles either in the form of remakes, spin-offs or main titles. Some people may argue that we're getting way too many titles in a short span of time, but others may see it like a good thing considering that it'll help us to keep waiting for Zelda U. So in other words: How many Zelda titles should be released per console?

Currently, we have The Legend of Zelda: Ocarina of Time 3D, The Legend of Zelda: A Link Between Worlds and Majora's Mask 3D will be released this week, so that's a total of 3 Zelda titles on Nintendo 3DS. On Wii U we have The Wind Waker HD, Hyrule Warriors and later this year we'll have the long awaited Zelda U. In total, Wii U will also have 3 Zelda titles by the end of the year. Basically, current consoles have had a healthy dose of Zelda games. Even more than most Nintendo consoles out there.

Titles like Hyrule Warriors and the recent remakes are meant for giving the fans some Zelda action while developing a major title or simply to better understand a console. But maybe these titles can give developers less time to focus on a new title. The good thing is that commonly a third party company is put in charge for the development of side titles and remakes. But the games libraries of either the Wii U or Nintendo 3DS could become saturated by Zelda titles.

Can something like having too many Zelda titles ruin the series? Hell no!

"In my opinion, the more Zelda games, the better; it's nice to embark on an epic adventure filled with great characters, memorable battles and new puzzles. But on the other side, it means that games will have shorter development times, which means less content, less time to take maximum advantage of the console, and less overall quality in the game.

I think nobody wants a rushed Zelda game, filled with glitches and underwhelming gameplay. The Legend of Zelda titles are known for being extensive in content and polished in all possible ways, but that's in part because these titles take so long to develop. Long development times mean we'll get titles later and fans will probably get desperate waiting for the new game to arrive. So the question remains: Should there be a limit to how many Zelda games are released per console?

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Generally speaking, most of Nintendo consoles have 2 main Zelda titles in their games library with only a few exceptions like the SNES or Gameboy Advance. In the last years we have seen a constant flood of Zelda titles either in the form of remakes, spin-offs or main titles...

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The Transformation of Majora's Mask: How Zora Link Reveals a Change in Magic's Necessity http://www.zeldainformer.com/the-transformation-of-majoras-mask-how-zora-link-reveals-a-change-in-magics/ Wed, 11 Feb 2015 17:00:00 +0000 http://localhost/wordpress90/?p=11225

Majora's Mask 3D features numerous changes from its original version on the Nintendo 64, and it in turn offers us unique insights into how the minds behind the Zelda series have changed over time. By examining differences between the remake and the original, we can explore the possible motivations behind these changes and learn how the perspectives and opinions of Nintendo's finest may have shifted and varied over the past fifteen years. Specifically, through the study of certain magical abilities that have been altered for Majora's Mask 3D, we can reveal a fundamental shift in the mindset concerning magic power in the Zelda games.

Thus far we have examined the alterations to the magical abilities of two of Link's transformations, Deku Link and Goron Link. From the former, we learned that Nintendo now expects magic to be used more frequently; from the latter, that they have made some abilities now require more effort by the player to avoid using magic than it does to use them. Both of these shall be reiterated today, and a greater gravity towards this subject shall emerge, as we complete the triad by examining a change to Zora Link's abilities.

Without further ado, let's begin today's analysis.


Zora Link: Full-Speed Swimming

I'm sure many of you saw this one coming.

Of the changes that Majora's Mask 3D has received, few have so many people on the fence about it as Zora Link's swimming mechanics. Some have applauded the choice; others call it a terrible decision. Although I would like to refrain from judgment until I have played the game and experienced it for myself, I have to admit that I definitely lean towards the latter camp. I have long held Zora Link's swimming as the undisputed king of all swimming mechanics in video games (all video games, mind you, not just the Zelda series); no other game that I've played has ever come close the sheer fun and usefulness of swimming as a Zora. However, most reviewers haven't been too critical of the change – the game's scores are still pretty darn high – which is pretty much the only thing giving me hope about it right now.

Despite my obvious bias, I can still understand the arguments being put forth by the opposite side. Zora Link's torpedo-like speed is not the best for maneuvering around obstacles or navigating tight spaces; having a slower speed thus provides players with a method to weave through such areas with a minimal amount of frustration. For gamers who could not adjust to the rapid speed, it can only be expected that they would praise the decision to slow things down. And it's not like torpedo speed is gone – players can enter it at will by activating their shield.

However, this shield requires magic to use, and therefore Zora Link's full speed has become dependent on the player possessing magic power. Forget whether or not you like this change or not – the simple fact is that this displays a severe departure from the original mindset of those who created the game for the N64. To understand how, one need only examine the areas in which Zora Link's swimming is employed.

The Settings of the Swimming

Despite being much loved by the fanbase, Zora Link's unique abilities are perhaps the most limited of any transformation in the game. Only in underwater areas can he truly shine, and only a select few locations are expansive enough for him to actually need to swim in. Let's examine each of these regions and determine the basic features of their submerged sections:

  • Great Bay: a vast, empty region which Link must swim through to reach certain destinations
  • Pirates' Fortress: a giant pool at the entrance; lengthy underwater tunnels with the occasional mines to maneuver around inside
  • Pinnacle Rock: a wide open underwater expanse
  • Great Bay Temple: a central chamber with a sharp current, from which are multiple offshooting tunnels that lead to large rooms that, at least underwater, are rather empty and featureless
  • Waterfall Rapids: a lengthy stretch of river with obstacles that are easily maneuvered around (save for in the racing minigame, where that maneuvering is the entire challenge)
  • Ikana River: an empty, straight river
  • Stone Tower Temple: two rooms – one with a some mines to swim around, one that is very deep and has few obstacles – connected by a long tunnel
  • Zora Moon Dungeon: a series of long, interweaving, empty tunnels

From a design standpoint, then, there appears to be three different types of underwater areas in the game:

  1. Vast, deep regions with almost no details, secrets, or puzzles – examples being Great Bay, Pinnacle Rock, and the entrance of the Pirates' Fortress
  2. Long and narrow rivers/tunnels that require little maneuvering, unless such maneuvering is the entire challenge behind the area – examples being the flooded inner corridors of Pirates' Fortress, the Beavers' Waterfall Rapids, Ikana River, and the Zora Moon Dungeon
  3. Areas which combine the previous two, often via vast, deep chambers connected to one another by long underwater tunnels – examples being the two dungeons to feature submerged areas, Great Bay Temple and Stone Tower Temple

Examining the bodies of water in this way reveals a fundamental truth in the thought process that went into designing these areas: in Majora's Mask, the underwater regions are specifically constructed for Zora Link's torpedo-speed swimming.

With his full speed, Zora Link has the capacity to cross the vast distances of the first type of water region with ease, taking a minimal amount of time to do so. Following the path of the second type is similarly simple, as he can jet through these areas to reach the other end; his maneuverability underwater ensures that he can avoid any obstacles so long as the player is paying enough attention to see them as they approach. The third's combined approach show off both of these strengths, though they can be a bit more challenging as players try to hit a single tunnel offshooting from a larger room – but then, that is why these areas are in dungeons, where more challenging features are to be expected.

As a result, having a slower swim speed for Zora Link completely contradicts the design of the swimmable regions. It may offer the player better control, but the number of locations where such control would be worthwhile are few and far between. For the majority of underwater areas, reduced speed turns a quick trip from point A to point B into a lengthy trawl as Zora Link paddles along at a slow pace. This will affect player enjoyment – who really wants to take five minutes to cross Great Bay? – as well as task completion – collecting the Zora Eggs, for instance, is now a much more tedious ordeal, as it requires that you cross several of the game's massive bodies of water multiple times.

"But that's why they just tied torpedo-speed to the shield!" supporters of the change will cry. "You can still reach that speed whenever you want!"

Yes, that's true...at the cost of magic power.


The Meaning Behind the Change

Once again, we can see a fundamental shift in Nintendo's attitude towards magic by examining this aspect of the remake and original. We've already seen that altering the magic-related abilities of Deku Link leads to a downplay of the importance of conserving magic; similarly, the changes to Goron Link's Spike Roll makes using magic the default purpose of rolling around. But Zora Link's changes take it far beyond both of those.

The fact is that no player will swim across Great Bay, or pretty much any other underwater region of the game, with regular speed if they can help it – doing so would take far too much time, and there is nothing of interest in these regions to make the slower pace enticing. There will be a handful of instances where one may turn off the shield so they can navigate around an obstacle or two, but once they're through that, the shield and speed will be turned right back on again. As a result, when it comes to Zora Link, using magic has now become a necessity.

Altering the swimming mechanic reveals that Nintendo not only expects players to want to use magic on a regular basis – it punishes them if they do not, with lengthy swims eating up hours of the Terminian day (not something you can always afford in Majora's Mask...). Compare this to how often the shield was needed in the original version: such occasions were so rare that some players probably went hours as Zora Link without even realizing they had such an ability. The shield of Majora's Mask for the N64 was cool and quick-to-use, easily killing most enemies it touched, but was only necessary for the Gyorg fight; all other enemies could be maneuvered around and sped past if the player lacked or didn't feel like spending magic power.

The original title specifically allowed players to use their magic sparingly, or not at all if they chose to. By tying the torpedo-speed to the magic-consuming shield for the remake, Nintendo has now forced us to use magic power on a regular basis; to do otherwise is to turn a quick trip across the ocean into a long and boring journey. Such a move efficiently illustrates one of the key ways in which their attitude towards magic has changed in the past decade and a half. Put simply:

In Majora's Mask, conserving magic was a simple task; in Majora's Mask 3D, doing so is a tedious burden.

Using magic allows for what many gamers consider the "standard" of swimming; to not use it becomes an arduous issue that gamers may not be able to afford. It remains possible to avoid using magic as Zora Link, but the inefficiency and – to be blunt – sheer boredom of such an option ensures that it will only be willingly selected by players who absolutely refuse to use up their magic power.

...*exhales*

My bias is showing again, isn't it? Five drafts of this article and I still can't get rid of it completely... Okay, other side of the coin – this is not necessarily as detrimental as I've made it out to be. As we've noted in earlier articles, how good or bad these end up being depends on what other changes Nintendo has made to the game. Is the sea floor now riddled with Magic-restoring options that Zora Link can pick up at will? Then this isn't as bad; players can use up magic and refill it as they swim. However, this admission does not in any way affect today's observations – it is still tedious to have to constantly be on the lookout for Magic jars, and players will still have to go out of their way to keep their magic from running out. I am simply admitting that the developer may have accounted for this problem and taken steps to keep it from becoming a detrimental issue.

Regardless of how each of us stands on the issue, this does further help us to zero in on what Nintendo's stance towards magic has become in recent years. We have three main points about the changes to magic in Majora's Mask 3D that reflect the changed thought process of the company behind it. The gameplay no longer teaches players to conserve magic; the controls have shifted to make using magic a more default state; and now Nintendo is quite simply forcing us to use up our magic power in order to stave off the tediousness and boredom of the slow swim speed.

With these three points in our arsenal, we are now prepared to tackle the core change that has taken place amongst Nintendo's staff in the past fifteen years. Their opinion on magic, its purpose, and the player's desires with it have all undergone a transformation in that time span. Come tomorrow, we will at last look at what our three main observations can tell us when viewed together.

Until then, this is Alpha, signing off to go do...stuff.

Artwork by: lychi


The Transformation of Majora's Mask

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Majora's Mask 3D features numerous changes from its original version on the Nintendo 64, and it in turn offers us unique insights into how the minds behind the Zelda series have changed over time. By examining differences between the remake and the original, we can explore the possible motivations behind these changes and learn how the perspectives and opinions of Nintendo's finest may have shifted and varied over the past fifteen years. Specifically, through the study of certain magical abilities that have been altered for Majora's Mask 3D, we can reveal a fundamental shift in the mindset concerning magic power in the Zelda games.

Thus far we have examined the alterations to the magical abilities of two of Link's transformations, Deku Link and Goron Link. From the former, we learned that Nintendo now expects magic to be used more frequently; from the latter, that they have made some abilities now require more effort by the player to avoid using magic than it does to use them. Both of these shall be reiterated today, and a greater gravity towards this subject shall emerge, as we complete the triad by examining a change to Zora Link's abilities.

Without further ado, let's begin today's analysis.

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Daily Debate: Should Disney Work With Nintendo to Release a Zelda Movie? http://www.zeldainformer.com/daily-debate-should-disney-work-with-nintendo-to-release-a-zelda-movie/ Wed, 11 Feb 2015 17:48:00 +0000 http://localhost/wordpress90/?p=11236

Almost all of us have heard of the new Legend of Zelda Netflix TV series being developed. It's obvious a spin-off movie using the same actors and storyline is possible as well. Who could produce such a movie, let alone produce it well? While discussing a Disney/Zelda affiliation with the other Zelda Informer staff members, most us agreed that Disney should leave Zelda alone.

Alas, there was one staff member who actually entertained this idea. Paul, the creator of the Hey, Look, Listen: Analyzing Handholding audits had this to say on the subject:

"Consider the fact that since Disney purchased Marvel for roughly $4 billion in 2009, the Marvel universe as a collective franchise has exploded in popularity, due in no small part to a series of blockbuster films financed by Disney. I wouldn't call myself a fan of comic books, let alone the movies staring Thor and Captain America and Iron Man and all the rest, but these movies seem to have been very well-received by fans and mainstream audiences alike. Disney's name might not be prominently placed on Marvel stuff, but they are instrumental in the production of these films."

I believe it is safe to say that everyone reading this has seen at least one Disney movie, or at least a movie where Disney helped with the development. It's no question that the name Disney stands out in the production of any movie/TV show/video game, and they have pumped out some record-breaking blockbusters. To some, when they think of a big movie producing company, they think Disney. Could Disney's imaginative and creative minds develop a Zelda movie in the right way?

Let's take a look at Disney's Guardian's of the Galaxy. Yes, Marvel produced this movie, but Marvel is owned by Disney. For the sake of argument, Marvel is Disney. Chris Pratt, the lead role in this particular film, thought this movie was going to bomb. He thought it was going to be the end of his career, and that Disney was making a huge mistake. An action movie such as this with talking animals could never make the big bucks, supposedly. Yet, it did. Disney yet again pulled it off. A supposed box office bomb became one of the most successful record-breaking movies of 2014, thanks to Disney's innovative minds.

What do you think? Could Disney, in conjunction with Nintendo, somehow produce a halfway decent movie based on The Legend of Zelda? Would it completely bomb, or would it make box office history? This is for you to decide.

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Almost all of us have heard of the new Legend of Zelda Netflix TV series being developed. It's obvious a spin-off movie using the same actors and storyline is possible as well. Who could produce such a movie, let alone produce it well? While discussing a Disney/Zelda affiliation with the other Zelda Informer staff members, most us agreed that Disney should leave Zelda alone.

Alas, there was one staff member who actually entertained this idea. Paul, the creator of the Hey, Look, Listen: Analyzing Handholding audits...

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Sheik and Toon Link amiibo Available at GameStop http://www.zeldainformer.com/sheik-and-toon-link-amiibo-available-at-gamestop/ Wed, 11 Feb 2015 02:15:00 +0000 http://localhost/wordpress90/?p=11241 Those in desperate need of Sheik and Toon Link amiibo figurines are advised to hop over to GameStop's website where they've just been made available for purchase. Both amiibo figurines are retailing for $12.99 and the Sheik amiibo can be found here, while the Toon Link amiibo can be found here.

Sheik and Toon Link have been some of the most difficult amiibo to obtain since the line of figurines launched in November of last year. So if you've got a lonely place on your desk or on your Wii U GamePad with one of these figurines' name on it, get them while you can!

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Those in desperate need of Sheik and Toon Link amiibo figurines are advised to hop over to GameStop's website where they've just been made available for purchase. Both amiibo figurines are retailing for $12.99 and the Sheik amiibo can be found here, while the Toon Link amiibo can be found here . . .

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Rumor: Twilight Princess To Be The Next Zelda Remake On New 3DS http://www.zeldainformer.com/rumor-twilight-princess-to-be-next-zelda-remake-on-new-3ds/ Wed, 11 Feb 2015 02:57:00 +0000 http://localhost/wordpress90/?p=11242

Fans wondering what Zelda game will be remade next don't have any solid leads to go on, but a new rumor circulating is that Twilight Princess will be remade for the New Nintendo 3DS. Of course, it should go without saying that the rumor is just that... a rumor. It is in no way confirmed by Nintendo. The image paired with this article is also fake, just a picture made to go with this article.

The rumor comes from multiple GameStop employees who, over a span of days, have confirmed that their local Nintendo representative has said Twilight Princess could be the next Zelda remake, and it would be for the New Nintendo 3DS and maybe also for PC since is a really popular platform and also use 1 of the 11 Best Gaming Desks for PC or Console Gamers in 2017. The employees, who shall remain unnamed due to not being authorized to speak to the media, have said a woman that works as a representative for Nintendo and visits multiple GameStop locations to deal with Nintendo products has been buzzing about the rumor. The woman mentioned handles Nintendo demo units placed in GameStop stores, among other duties, and already has the New Nintendo 3DS and Majora's Mask 3D, according to the employees.

They did say she couldn't officially confirm the news, but she has mentioned the rumor on multiple occasions. If the rumor is true, it would line up with Nintendo's recently-announced strategy for more remakes to come for the New Nintendo 3DS. After all, with games like Xenoblade Chronicles (originally released for the Wii) being ported to the New Nintendo 3DS, we know that the upgraded processor under the hood can handle Wii remakes.

What fans do know for certain is that Majora's Mask 3D launches on Friday, February 13 in the United States.

Fans may have wanted an HD Twilight Princess, and that may still come, but if this rumor does turn out to be true, would you be excited to see Twilight Princess on the New Nintendo 3DS? Would you rather see Skyward Sword on the new handheld?

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Fans wondering what Zelda game will be remade next don't have any solid leads to go on, but a new rumor circulating is that Twilight Princess will be remade for the New Nintendo 3DS...

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Get a Majora's Mask 3D Poster with Nintendo Force Magazine http://www.zeldainformer.com/get-a-majoras-mask-3d-poster-with-nintendo-force-magazine/ Wed, 11 Feb 2015 19:39:00 +0000 http://localhost/wordpress90/?p=11245

Update: As of February 11, this Kickstarter project has been successfully achieved its goal of reaching 2,000 total subscribers, meaning all copies of issue #14 of Nintendo Force will ship with a Majora's Mask 3D Poster.

Due to the incoming launch of The Legend of Zelda: Majora's Mask Nintendo Force Magazine is including a poser ofThe Legend of Zelda: Majora's Mask 3D with an issue of its magazine if it manages to hit its first stretch goal of 2,000 subscribers within the next two days. In other words, the next issue of the magazine will come with a Majora's Mask 3D poster if enough of us subscribe in the next 48 hours. This is in addition to another poster that is already going to be coming with the next issue, making it two posters in one issue should this stretch goal be met. That's 2 posters on the same package, which in my opinion is a great deal.

You now have one more reason to subscribe to Nintendo Force Magazine. If you'd like to know more about the magazine itself, we covered its Kickstarter campaign just a few days ago.

Source: Kickstarter

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Update: As of February 11, this Kickstarter project has been successfully achieved its goal of reaching 2,000 total subscribers, meaning all copies of issue #14 of Nintendo Force will ship with a Majora's Mask 3D Poster.

Due to the incoming launch of The Legend of Zelda: Majora's Mask Nintendo Force Magazine is including a poser of The Legend of Zelda: Majora's Mask 3D with an issue of its magazine if it manages to hit its first stretch goal of 2,000 subscribers within the next two days . . . 

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Eiji Aonuma Introduces Goron Racing in Majora's Mask 3D (English Translation) http://www.zeldainformer.com/eiji-aonuma-introduces-goron-racing-in-majoras-mask-3d-english-translation/ Wed, 11 Feb 2015 07:36:00 +0000 http://localhost/wordpress90/?p=11246 Eiji Aonuma has been releasing videos related to Majora's Mask 3D in Japan. While these videos are fun to watch on their own, we thought we would do something a little different - offer full English translations when we're able. Our translation team did a fantastic job translating and our video editing team made the subtitles rather seamless. We hope you enjoy the video and can fully understand the joy Eiji Aonuma is expressing throughout. We'll be looking to translate other text and videos in the future, so stay tuned!

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Eiji Aonuma has been releasing videos related to Majora's Mask 3D in Japan. While these videos are fun to watch on their own, we thought we would do something a little different - offer full English translations when we're able. Our translation team did a fantastic job translating and our video editing team made the subtitles rather seamless. We hope you enjoy the video and can fully understand the joy Eiji Aonuma is expressing throughout. We'll be looking to translate other text and videos in the future, so stay tuned...

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Some Target Stores May Be Selling Majora's Mask 3D Early http://www.zeldainformer.com/some-target-stores-may-be-selling-majoras-mask-3d-early/ Wed, 11 Feb 2015 15:28:00 +0000 http://localhost/wordpress90/?p=11247 It seems that with every big game release there must always be that one store that breaks the official street release date. It happens all the time, almost without fail, and Majora's Mask 3D is no exception. One very lucky Tumblr user by the name of Zethofhyrule posted some pictures yesterday on his blog of a copy of Majora's Mask 3D at a shelf in a Target store.

Which specific location this was taken at is currently unknown to us. There is also no official word if the game was available for purchase or if it was just put up for display, but the price tag and protective case does make the former seem a lot more likely. Even Zethofhyrule himself did not state whether he actually bought the game or not, so aside from these two images, we don't know much about this early release

Although it's safe to assume this is probably a shelving mistake on this one store, going out and checking your local Target wouldn't be that bad of an idea. You might even be lucky enough to find yourself a copy! If you do, not only will you be one of the very first people to get to play the game, you'll also be one of the first to try out our Majora's Mask 3D Walkthrough! I'd say that definitely warrants a quick trip to your local Target, wouldn't you?

Source: Tumblr

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It seems that with every big game release there must always be that one store that breaks the official street release date. It happens all the time, almost without fail, and Majora's Mask 3D is no exception. One very lucky Tumblr user by the name of Zethofhyrule posted some pictures yesterday on his blog of a copy of Majora's Mask 3D at a shelf in a Target store...

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Meet the ZI Staff: Al Luijendijk http://www.zeldainformer.com/meet-the-zi-staff-al-luijendijk/ Thu, 12 Feb 2015 20:17:00 +0000 http://localhost/wordpress90/?p=11248 Hey there random citizen of whatever country you live in! As everyone else on the site is doing an entry into this whole 'Meet the Staff' shenanigans, and I noticed some people seemed to enjoy them thoroughly, I thought I'd give some loyal readers a warm and wonderful shout out! Truyth, dildo and of course that wretched TheMilkman, I hope you read through this wonderful wall of text and enjoy my 'bore-y' (as truyth put it) existence. Let's get to it!

My name is Al. I start this paragraph with a lie, of course. My real name is not actually Al, which is in fact my pseudonym/nickname. When I was a wee little foetus, having just engaged in the process of growing all the little limbs and body parts my body houses today, my parents decided on calling me Anne. Just to confirm, yes I am indeed a male homo sapien. The only explanation I can give you for this is that, taking into account I have Fries (frees) ancestry, Anne is in fact a unisex name, which is also not pronounced in the traditional English way, but in the dutch way (awnuh).

Moving on, I am a 16-year-old kiddo living in Belgium, near the capital. I've lived in an uncountable number of places around the world, and therefore know many different languages. All in all, I've moved around sixteen times throughout my existence. I currently attend a high school focused strongly on art, and am very engaged in the process of creating interesting images using any means. I've done painting, sculpting, photography, film, drawing, etching, and carving to only name a few. I visit museums and exhibitions almost as often as I go to conventions, which is a lot. Therefore, I am also very engaged in anything geeky and enjoy fan-boying(?) about all kinds of stuff, but especially The Legend of Zelda.

My first encounter with the Zelda series was when my brother downloaded a Nintendo 64 emulator onto his computer (the sneaky bastard), along with dozens of roms including Ocarina of Time. I faintly remember the title screen along with its music coming through his underpowered little speakers, then heading through the menu eventually messing around in kokiri forest for a little while. Moving on several years to 2008, where I was becoming a conscious (and annoying) little fellow.

Following a burst in curiosity for all things gaming, the 2-year-old Nintendo Wii caught my eye, and I knew I needed to own it. I think you can guess what I asked for for Christmas the following December, along with a certain game I still hold dear to my heart. That game was indeed The Legend of Zelda: Twilight Princess, and I drooled over the thing for the whole of December, constantly bugging my parents, asking when the hell I was finally going to receive the game that I longed for so strongly. Skip to the 24 December and picture a young little boy ripping apart the packaging that encased my Wii, then later tearing the wrapping paper off a wonderfully beautiful copy of Twilight Princess, and then picture me playing for around two weeks, then throwing it in a corner to gather dust. Anti-climactic, huh?

Anyway, Twilight Princess did spark a strong interest in the Zelda series for me, which has grown severely over time. Nowadays I'm everything some casual Zelda fans hate, namely a speedrunner and avid collector among other traits. I also enjoy prancing around or acting weird in front of a camera (have you noticed?). My Zelda collection has grown severely over the past half a year, as I have been (stupidly) pouring all my money into Nintendo's already very deep pockets (yet I still can't find that wretched Sheik amiibo anywhere). My greatest love for Zelda, though, comes from the community. Never in my short life have I ever experienced anything like the Zelda community, and it's almost n00b embracing characteristic, aside from the ugly ducklings such as Truyth and dildo (points finger accusingly). The fanbase captured my heart and has held it captive in a tiny little cage ever since, feeding it only small tidbits of Zelda U footage once every couple months.

Zelda Informer is my way of saying thanks to the community. It engrossed me in theorising about unexplained lore holes, and researching any information I missed in the few Zelda games I played when I entered the colourful yet rowdy saloon that is the Internet for the first time. Writing news articles, discussing in the comments, and generally being part of Zelda Informer was really my way of giving something back to you bunch of weirdos sitting in front of a computer reading this stupid little article. So thank you, from the bottom of my heart. You guys can pick up that thank you in the literal bottom of my heart as you still have it captive in that tiny little cage. Don't you dare touch anything else though, there's some seriously creepy stuff in there. I have enjoyed every moment of working for ZI ever since Nate responded to my (random) e-mail back in September 2014 (it took him over a month to respond) and hope to stay for many more months to come. Some of my highlights are creating the first podcast animation, unboxing several items, being on three podcasts which Adam so wonderfully hosts, and only recently streaming for the website on Twitch!

You're probably all expecting me to do that little list thing, so here it goes:

  • Favorite Zelda: Twilight Princess
  • IMO Best Zelda: Ocarina of Time
  • Favorite Zelda Character: Midna
  • Favorite non-Zelda Game Series: Portal
  • Favorite Anime: Sword Art Online (or Kiss x Sis (Hehe))
  • Favorite Movie: Donnie Darko (Watch it.)
  • Favorite Musical Genres: Swing, Blues, Rock, Metal
  • Celebrity Crush (f): Chloe Grace Moretz
  • Celebrity Crush (m): Nathanial Rumphol-Janc
  • Sexual Orientation: Sasquatch
  • Favorite Animation of 2015 (until now): ME!ME!ME!

Right, if you made it this far I thank you very much, and hope to see you commenting on my next post, or my next unboxing, or chatting and interacting with me on one of our future streams! Also, be sure to head on over to our twitch this Saturday where I will be playing through Majora's Mask 3D blind. (Help.) Any more questions or just want to chat? Hit me up in the comments! Any hate mail? Send it to zeldainformerpodcast@gmail.com, and make sure to address it: "To Adam, with love!" See ya!

Youtube: TheGaspNinja

Twitch: TheGaspNinja

Twitter: @GaspOnTwitch

Edit: I did eventually find a Sheik amiibo! Yay for me!

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Hey there random citizen of whatever country you live in! As everyone else on the site is doing an entry into this whole 'Meet the Staff' shenanigans, and I noticed some people seemed to enjoy them thoroughly, I thought I'd give some loyal readers a warm and wonderful shout out! Truyth, dildo and of course that wretched TheMilkman, I hope you read through this wonderful wall of text and enjoy my 'bore-y' (as truyth put it) existence. Let's get to it!

My name is Al. I start this paragraph with a lie, of course...

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All Versions of the New Nintendo 3DS XL are Now Sold Out at Gamestop http://www.zeldainformer.com/all-versions-of-the-new-nintendo-3ds-xl-are-sold-out-at-gamestop/ Wed, 11 Feb 2015 21:03:00 +0000 http://localhost/wordpress90/?p=11252

If you were on the site a few days ago, you might remember that the Red version of the New Nintendo 3DS XL is sold out at Gamestop. We have now learned the Black version is sold out there as well. Personally, I didn't expect for these glorified upgraded 3DSs to sell out from a retailer before it's release date, mere days from now. Obviously the North American gaming community is very eager to get the latest in Nintento handhelds.

If you were planning on pre-ordering a NN3DS last minute, don't fret! Best Buy still has both Red and Black versions of the New Nintendo 3DS XL in stock for $199. I would act quickly, as Best Buy is the only retailer left that is allowing pre-orders for these systems. Hopefully the pre-orders won't get canceled like they did with the NN3DS Majora's Mask Edition.

Source: Gamestop

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If you were on the site a few days ago, you would know that the Red version of the New Nintendo 3DS XL is sold out at Gamestop. We have now learned that the Black version is sold out as well. This was very unexpected, at least to me, that a glorified upgraded 3DS would sell out before it's release date mere days from now. Obviously the North American gaming community is very eager to get the latest in Nintento handhelds.

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Legend of Zelda Easter Egg Found in Dying Light http://www.zeldainformer.com/legend-of-zelda-easter-egg-in-dying-light/ Wed, 11 Feb 2015 21:05:00 +0000 http://localhost/wordpress90/?p=11253

Recently, a Mario easter egg was discovered in Techland's open world horror game, Dying Light. Today, another Nintendo easter egg was found in the game, as a very familiar-looking blade has been sighted. That's right! The Blade of Evil's Bane, the Master Sword, is included in this game recently released for PC, PS4, and Xbox One.

To me, this particular Master Sword looks most similar to the Master Sword in The Wind Waker. You can compare the picture above to the picture here for yourself. It's strange to find two Nintendo easter eggs in a game that is not available on the Wii U or 3DS.

Maybe the developers wanted Dying Light on a Nintendo console, but Nintendo said no. What do you guys think? Let us know in the comments.

Source: GameSpot via YouTube

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Recently, a Mario easter egg was discovered in Techland's new open world horror game, Dying Light. Today, another Nintendo easter egg was found in the game, as a very familiar-looking blade has been sighted. That's right! The Blade of Evil's Bane, the Master Sword, is included in this game recently released for PC, PS4, and Xbox One.

To me, this particular Master Sword looks most similar to the Master Sword in The Wind Waker. You can compare the picture...

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GamesMaster has Announced a Majora's Mask 3D and Skull Kid Figurine Giveaway http://www.zeldainformer.com/gamesmaster-has-announced-a-majoras-mask-3d-and-skull-kid-figurine-giveaway/ Wed, 11 Feb 2015 23:41:00 +0000 http://localhost/wordpress90/?p=11254

UK magazine GamesMaster has announced a new free giveaway on their Facebook page. A collectible Skull Kid figurine is being given away, as well as a copy of Majora's Mask 3D! There is no mention of shipping limitations, so I assume that you can enter regardless of where you live. However, since GamesMaster is a UK magazine, the copies of Majora's Mask 3D are most likely region-locked. There is no mention of a deadline, so we suggest entering as soon as possible.

The instructions are simple.

"Just answer this question in the comments below:

Boomerangs, hookshots, bomb bags... There are plenty of recurring items in the Zelda games. But what new idea for an item do you think would work?"

The Facebook post can be found here.

Source: GamesMaster via Facebook

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UK magazine GamesMaster has announced a new free giveaway on their Facebook page. A collectible Skull Kid figurine is being given away, as well as a copy of Majora's Mask 3D! There is no mention of shipping limitations, so I assume that you can enter regardless of where you live. However, since GamesMaster is a UK magazine, the copies of Majora's Mask 3D are most likely region-locked. There is no mention of a deadline, so we suggest entering as soon as possible...

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How GameStop is handling New Nintendo 3DS Trade-Ins http://www.zeldainformer.com/how-gamestop-is-handling-new-nintendo-3ds-trade-ins/ Thu, 12 Feb 2015 00:36:00 +0000 http://localhost/wordpress90/?p=11256 If you plan on trading-in your current Nintendo 3DS for a New Nintendo 3DS from GameStop, be prepared to follow a somewhat lengthy process in order to transfer all your data to the new system.

An article by Polygon highlighted the process several GameStops reported customers will have to go through in Ohio. Calls to GameStop stores in Washington confirmed the process consumers must go through in order to trade-in their current 3DS for a New 3DS and keep their data:

  • Go to GameStop and purchase your New Nintendo 3DS for $200
  • Take the New Nintendo 3DS home and transfer the data from your old Nintendo 3DS's to the New Nintendo 3DS (this process includes transferring the data from the old console's SD card to a PC, then transferring the data from the PC to the Micro SD card for the New Nintendo 3DS)
  • Take both your old Nintendo handheld and the new one back to GameStop
  • Sell the New Nintendo 3DS back to GameStop for a full $200 refund
  • Trade-in your current Nintendo 3DS for $100 of in-store credit toward the purchase of a New Nintendo 3DS
  • Repurchase the New Nintendo 3DS using your in-store credit to reduce the cost of the new system

To be fair, this process has less to do with GameStop's policies and more to do with Nintendo's design of the 3DS itself. This whole process could probably be worked around if Nintendo allowed players to back up their data online and download it digitally.

Technically, a PC is not required to facilitate the transfer of data from one SD card to another, but the alternative method, a wireless transfer, can take several hours.

Does this change your plans to purchase a New Nintendo 3DS? Have you already figured out how you're going to transfer your data from the old system to the new one? Do you refuse to give up your current Nintendo 3DS? Let us know and tell us your stories in the comments below!

Source: Polygon

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IIf you plan on trading-in your current Nintendo 3DS for a New Nintendo 3DS from GameStop, be prepared to follow a somewhat lengthy process in order to transfer all your data to the new system.

An article by Polygon highlighted the process several GameStops reported customers will have to go through in Ohio. Calls to GameStop stores in Washington confirmed the process consumers must go through in order to trade-in their current 3DS for a New 3DS and keep their data . . .

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Fan Writes a Beautiful Introspection Article Inspired by Majora's Mask http://www.zeldainformer.com/fan-writes-a-beautiful-introspective-article-inspired-by-majoras-mask/ Thu, 12 Feb 2015 00:54:00 +0000 http://localhost/wordpress90/?p=11257 There is little argument that Majora's Mask is among the most dark and emotionally compelling entries in the Zelda series. Many aspects of the game's story and design are responsible for this fact, but not many people have taken the time to explore exactly how the game works to affect a player's emotions and sense of self. BuzzFeed editor Alanna Okun recently shared a moving analysis of the emotions evoked by Majora's Mask, reflecting on themes of depression, anxiety, and hopelessness in both the game and in life.

From just the opening line, Okun's article, titled "Lost And Found In 'Majora's Mask'," establishes Majora's Mask as a central presence in her life:

I have beaten The Legend of Zelda: Majora’s Mask more times in my life than I’ve been in love.

She continues to share in what ways the game reflects her own characteristics and flaws, explaining how Link's journey is just as much an internal struggle as it is an external one:

Because Majora’s Mask is the perfect fever dream for anyone who wrestles with anxiety and obsession, with a secret harsh longing for control. What if you could return, again and again, to the time just before it all went wrong?

Okun shares that, as a child, she never let Majora's Mask's Moon fall, always restarting the game's three-day cycle before it crashed into Termina. She admits that it was her resistance to failure and uncertainty -- her reliance on control -- that stopped her from watching the moon fall:

Because I’m not used to letting myself fail, to letting myself wait, to letting myself not do. Because it turns out that it takes a hefty dose of downtime to bring about the destruction of the known universe!

The article ends with Okun sharing her experiences in Majora's Mask 3D, and how she reconciled the worries within the game and within herself. Reading the final paragraphs with the Song of Healing really has an amazing effect. I recommend everyone read this article; it not only identifies themes within the game but it questions the inherent flaws in all of us.

If you are a fan of Majora's Mask already, take the time to examine how the game has impacted you on a deep, emotional level. I even recommend you share the article with those who are unfamiliar with the game, as it has things to say to them too. Who knows, maybe this article will inspire them to play through the game themselves.

What did you think of Okun's article? Do you relate with her experiences in Majora's Mask? Do you have an interesting story of how the game impacted or inspired you? Share your thoughts with us.

Source: BuzzFeed

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There is little argument that Majora's Mask is among the most dark and emotionally compelling entries in the Zelda series. Many aspects of the game's story and design are responsible for this fact, but not many people have taken the time to explore exactly how the game works to affect a player's emotions and sense of self. BuzzFeed editor Alanna Okun recently shared a moving analysis of the emotions evoked by Majora's Mask, reflecting on themes of depression, anxiety, and hopelessness in both the game and in life...

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The Transformation of Majora's Mask: How the Remake Reveals the Decline of Magic's Value http://www.zeldainformer.com/the-transformation-of-majoras-mask-how-the-remake-reveals-the-decline-of-ma/ Thu, 12 Feb 2015 17:28:00 +0000 http://localhost/wordpress90/?p=11258

Majora's Mask 3D features numerous changes from its original version on the Nintendo 64, and it in turn offers us unique insights into how the minds behind the Zelda series have changed over time. By examining differences between the remake and the original, we can explore the possible motivations behind these changes and learn how the perspectives and opinions of Nintendo's finest may have shifted and varied over the past fifteen years. Specifically, through the study of certain magical abilities that have been altered for Majora's Mask 3D, we can reveal a fundamental shift in the mindset concerning magic power in the Zelda games.

For three days we have examined the ways in which magical abilities have been altered for this remake, and with what we've learned we can now delve into the core change that has occurred in Nintendo's perception of magic. Doing so permits us to predict how they may use and employ magic in the future of the series – and I am sorry to report that, for those of us who love magic and the many powers it has afforded us, that future does not appear very bright.

Without further ado, let's begin today's analysis.


The Evidence Thus Far

Over the past few days, we have made a series of core observations that we will use as evidence for our final conclusion. These are key observations into how magic was treated in the original release of Majora's Mask compared to how it is in the new Majora's Mask 3D. Specifically:

  • In Majora's Mask, magic was something to be conserved; in Majora's Mask 3D, it is something to be used frequently.
  • In Majora's Mask, using magic required the player to exert effort; in Majora's Mask 3D, they must exert effort to avoid using it.
  • In Majora's Mask, conserving magic was a simple task; in Majora's Mask 3D, doing so is a tedious burden.

When Majora's Mask released in 2000, the game was far more reserved concerning its magical powers and abilities. Using magic was not encouraged, actually using it required a conscious choice and effort by the player, and there was no punishment for those of us who wished to save Link's magic for the moments when such a power was absolutely required. Such things have been flipped on their head for the remake, as our analyses have shown – using magic is encouraged, if not required, far more often in the game.

And I feel this needs to be said, especially after seeing some of the comments on previous articles: all of this was and is a very deliberate decision on the part of the developers.

Yes, certainly, most of the changes to Majora's Mask 3D were probably implemented in order to make these abilities and systems easier for the player to use. But this begs the question: why did Nintendo not make it this way originally? Why did the Goron Roll require the button to be held, why did the Bubble only go a short distance before fading away, and why did Zora Link's torpedo-speed swimming not require magic?

The Zelda team did not just wake up one morning and find that a wizard had left behind the specific mechanics for these systems on a computer screen in the office. They worked at it themselves over a lengthy period of time, deliberating, play-testing, and refining every single system in the game. It was a conscious decision on the part of the original developers, reached after many ideas and alternatives had been explored. They intentionally programmed the Bubble to move *this* slowly, to wobble around like *that*, to take *this* amount of charge time to reach full size – and they did it because they decided those were the optimal settings for this system to have. Every aspect of every system in the game was crafted with a similarly deliberate reasoning and purpose. Sure, it might have made certain systems less useful, and maybe it even introduced a few frustrations into the mix – but they decided that such costs were worthwhile.

Yet now we see many changes being made to the previous standards. Be they for better or for worse, this implies that the team no longer agrees with the original intent and purpose behind these systems; why alter such things otherwise? It can only be that in recent years the developers have experienced a shift in their reasoning and focus. Examining the differences between the old and new versions of the same ability will allow us to gather insight into exactly what this shift was and how it may yet affect Zelda games of the future.


The Change Behind the Changes

So what, then, do our three key observations tell us about how this game, and therefore its developers have changed throughout the years? What is the common ground that we can discover behind these three points?

When you examine the first part of each of our points – Majora's Mask a) saw magic as something to be conserved, b) required players to proactively choose to use magic, and c) made it simple to avoid using magic – a common theme rings out: magic is valuable. It is treasured. The developers made the original game under the expectation that magic would be used sparingly and that players would not want to use up magic too frequently.

The flipside of our points shows that the opposite is in place for the remake, which a) encourages players to use magic, b) requires players to proactively decide against using magic, and c) punishes players who steadfastly horde their magic power. Majora's Mask 3D has been crafted under the expectation, then, that magic is to be used often and that players will be willing and able to use magical abilities at any time. It is no longer considered a power to be reserved for dire situations, but rather a tool to be employed commonly and at the player's whim.

And maybe that's true – maybe gamers these days are more willing to use their magic power for trivial tasks like jetting around Zora Cape at full speed. I'm not that way, and I'm sure we have several readers who feel the same as me, but perhaps we're in the minority these days.

Even then, that doesn't change the fact that Nintendo's attitude towards magic has shifted.

Magic is now seen as commonplace, as a tool to be employed often rather than sparingly, empowering abilities that are expected if not required to be used frequently. The once-treasured status of magic appears to faded in Nintendo's eyes; it is no longer a special or valuable power to keep in reserve, but rather it is seen on the same level as Arrows or Bombs: mere ammunition for Link to use some of the powers that he will have to use again and again and again in order to overcome obstacles and enemies – and ammunition that is expected to be abundantly available for refilling. To put it simply:

In Majora's Mask, magic was treated as a treasured resource; in Majora's Mask 3D, it has become a cheap commodity.


The Meaning for the Future

That Arrows and Bombs comparison wasn't chosen at random; I get the feeling that it is exactly how Nintendo views the Magic Meter. If so, then it is no coincidence that the latest game, A Link Between Worlds, used a similar meter for the empowerment of both magical and non-magical items – because the developer views such things as equal. This may well be the reason why magic power has all but disappeared from the franchise in recent entries.

Despite fans constantly clamoring for the awesome feeling that magical powers and items can provide, if magic power is viewed simply as ammo, what incentive is there for Nintendo to bring it back for future entries? If there is nothing special or unique about it, why should they bother – especially when such a system can often induce frustrating moments?

Think about it: if you use up all your magic swimming through Great Bay Temple, then come to a room which requires Ice Arrows, you're going to be prevented from continuing – all because an unrelated system consumed your ammunition of magic. When multiple systems require the same resource to be used, that resource had better be plentiful and easy to find; otherwise players are going to run out and grow frustrated with the experience.

You probably won't get into that exact situation (the current from the central room of Great Bay Temple will carry you along just as fast without magic), but the example is still effective: why have multiple weapons and abilities tied to the same type of ammunition? Then if you overuse it in one area, you're locked out from using all those other powers and items that you might need. It is far more reasonable and far less frustrating to just give each a different type of ammo. From the perspective of magic, if you assume players will want to use and abuse it constantly, the classic magic meter becomes a very impractical system.

As developers who apparently expect us to want to overuse magic, then, removing this system from future games is the obvious choice. Until their opinion on this system changes, until they see it as more than mere ammunition, until they once again recognize it as a power brimming with the potential to unlock the most powerful of moves and creative of items...we simply should not expect it to return to the series. A dedicated magic meter shared among a multitude of items is a hassle that forces an extra set of restrictions and conditions on the developers – they must place refills constantly throughout the world to ensure that the player does not run out, and might not be able to explore certain puzzle ideas if it would run the risk of wiping out the meter in the middle of solving it. Nintendo is certainly up to such a challenging task, don't get me wrong, but why would they willingly spend time with all that when they could simply remove magic and use that same time to create or enhance other systems and abilities?

Magic has declined in the eyes of Zelda's developers; perhaps it has even declined in the eyes of the series' players. Until it is treasured and valued once more, maybe it's really better left out of our games after all.


Closing Comments

I want to say one more thing before we conclude: I really, really hope I'm wrong about all this (oh gosh, the critics in the comments are gonna have a field day with that one! Haha). Magic is something I love in video games, and it would excite me to no end if Nintendo confirmed that green bar beneath the hearts in the Zelda U footage was indeed a dedicated magic meter. I'm not getting my hopes up, obviously; I wouldn't have written this series if I didn't believe that this theory held some weight. But if Miyamoto and Aonuma wanted to give us a little surprise...well, I certainly wouldn't complain about it.

Nevertheless, whatever the future of the Zelda series may bring, be it with magic or not, we can expect a fantastic experience. For all its changes, Majora's Mask 3D is going to be a blast, as will Zelda U, and so will whatever the next game in the series after it is. Nintendo will do things that we'll like, things that we won't, things that we can't understand but end up enjoying anyway. Even if we have to wait another fifteen years for them to rediscover the joys of a well done magical system, the trip to get there is going to be filled with some great games and experiences.

And that's all I have to say about that.

Until we meet again, everyone, this is Alpha, signing off to go do...stuff. Like prep for tomorrow's launch. Hope you all enjoy the remake as much as I will!

Artwork by: Ry-Spirit


The Transformation of Majora's Mask

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Majora's Mask 3D features numerous changes from its original version on the Nintendo 64, and it in turn offers us unique insights into how the minds behind the Zelda series have changed over time. By examining differences between the remake and the original, we can explore the possible motivations behind these changes and learn how the perspectives and opinions of Nintendo's finest may have shifted and varied over the past fifteen years. Specifically, through the study of certain magical abilities that have been altered for Majora's Mask 3D, we can reveal a fundamental shift in the mindset concerning magic power in the Zelda games.

For three days we have examined the ways in which magical abilities have been altered for this remake, and with what we've learned we can now delve into the core change that has occurred in Nintendo's perception of magic. Doing so permits us to predict how they may use and employ magic in the future of the series – and I am sorry to report that, for those of us who love magic and the many powers it has afforded us, that future does not appear very bright.

Without further ado, let's begin today's analysis.

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New Photos of Skull Kid and the Majora's Mask New 3DS http://www.zeldainformer.com/new-photos-of-skull-kid-and-the-majoras-mask-new-3ds/ Thu, 12 Feb 2015 19:56:00 +0000 http://localhost/wordpress90/?p=11259

More photos have surfaced online of the Majora’s Mask version of the New Nintendo 3DS and the Skull Kid figurine that some of you will be lucky enough to have coming your way tomorrow. These pictures show the NN3DS’ box, as well as the console from multiple angles, up close and personal. We even get a shot of it opened, showing off the nice large screen and familiar controls. The Skull Kid figurine is shown from almost every side, so you can get a sense of the fantastic attention to detail that went into its making.

The most striking feature on both may just be Majora's Mask itself. The precise detailing of the mask on both items stays true to the game, and is nicely rendered on the figurine especially. You won’t have to worry about it having one of those cheap, off-center paint jobs. All the lines are where they should be.

What do you think? Are they what you expected? Do you think Nintendo could have done better with the special edition merch? Let us know in the comments.

Source: Neogaf.com via NintendoEverything

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More photos have surfaced online of the Majora’s Mask version of the New Nintendo 3DS and the Skull Kid figurine that some of you will be lucky enough to have coming your way tomorrow. These pictures show the NN3DS’ box, as well as the console from multiple angles, up close and personal. We even get a shot of it opened, showing off the nice large screen and familiar controls. The Skull Kid figurine is shown from almost every side, so you can . . .

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GameTrailers Announces Majora's Mask Video Retrospective http://www.zeldainformer.com/gametrailers-announces-majoras-mask-video-retrospective/ Thu, 12 Feb 2015 22:25:00 +0000 http://localhost/wordpress90/?p=11262 One of the longest running video series on game-enthusiast website GameTrailers is their GT Retrospectives series. In this series, they look back at classic games of the past and explore their impact on the gaming world. After almost a year hiatus, GameTrailers has finally announced the next featured game in the GT Retrospectives series. Just in time for Majora's Mask 3D's release, GameTrailers will soon focus on the original Majora's Mask as a way to kick off their retooled retrospective format.

The Majora's Mask retrospective will be GameTrailers' first episode in the series since May 2014. The website admitted that production of these retrospectives has slowed because they no longer have the resources to produce them in a large, multi-episode format. However, GameTrailers' announced that the Majora's Mask episode will begin a series of shorter, but more in-depth retrospectives of individual games. This new series format is expected to follow a monthly release schedule.

By only focusing on one game in a given retrospective video, GameTrailers should be able to devote more time to in-depth discussion. Not much is known about the upcoming Majora's Mask episode, but it will most likely explore the circumstances of the game's release, its unique take on the Zelda series, and its impact over the last 15 years. This new episode will follow a series of other Zelda GT Retrospectives from 2006.

Are you excited for GameTrailers' new Majora's Mask retrospective? What do you want them to focus on in the episode? Let us know.

Source: GameTrailers

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One of the longest running video series on game-enthusiast website GameTrailers is their GT Retrospectives series. In this series, they look back at classic games of the past and explore their impact on the gaming world. After almost a year hiatus, GameTrailers has finally announced the next featured game in the GT Retrospectives series. Just in time for Majora's Mask 3D's release, GameTrailers will soon focus on the original Majora's Mask as a way to kick off their retooled retrospective format...

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Nintendo World Store Selling Exclusive Majora's Mask 3D Poster at Midnight Launch Event http://www.zeldainformer.com/nintendo-world-store-selling-exclusive-majoras-mask-3d-poster-at-midnight-l/ Fri, 13 Feb 2015 00:17:00 +0000 http://localhost/wordpress90/?p=11263 The Nintendo World Store in New York City is holding a "Triple Launch Event" at midnight EST tonight in honor of the New Nintendo 3DS, Majora's Mask 3D, and Monster Hunter 4 Ultimate. For those lucky enough to attend, the store is making a limited edition Majora's Mask 3D poster available for sale exclusively during the event. No price has been announced, but I expect these posters will fly off the shelves rather quickly.

Fans began lining up at 6 A.M. this morning for tonight's festivities. The Nintendo World Store's doors will open at midnight EST, with a series of cosplay contests and givaways taking place. The exclusive Majora's Mask 3D poster is a great addition to what I imagine will be an exciting night for fans in New York. The rest of us however will simply have to hope the poster will be made available elsewhere.

Source: Twitter (Nintendo_World)

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The Nintendo World Store in New York City is holding a "Triple Launch Event" at midnight EST tonight in honor of the New Nintendo 3DS, Majora's Mask 3D, and Monster Hunter 4 Ultimate. For those lucky enough to attend, the store is making a limited edition Majora's Mask 3D poster available for sale exclusively during the event. No price has been announced, but I expect these sweet posters will fly off the shelves rather quickly...

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This limited edition #MajorasMask3D poster is available exclusively for sale tonight during our triple launch event! pic.twitter.com/ELcegbgkLd

— Nintendo World Store (@Nintendo_World) February 12, 2015 ]]>
Miiverse Highlights: #WeeklySuggestions http://www.zeldainformer.com/miiverse-highlights-weeklysuggestions/ Fri, 13 Feb 2015 04:12:00 +0000 http://localhost/wordpress90/?p=11264 Welcome to yet another Miiverse Highlights: ZeldaI nformer's Thursday Weekly Feature! Last week we held our second #WeeklyChallenge in which we celebrate the upcoming release of Majora's Mask 3D by asking everyone to draw us their favorite mask from the game! Those that wanted a higher chance to get their drawing featured could draw someone other than Link using or wearing the mask. Now that the week has passed, it's my duty to look at all of the responses and choose the most original, funny and/or passionate pieces of art we received.

If you're new to this feature, here's how things go down. Miiverse Highlights consists of two things, a #WeeklyChallenge and a #WeeklyPoll. When a #WeeklyChallenge is issued, Zelda fans will be asked to draw something based on the Miiverse Community the challenge is posted in for a chance to have their drawing featured on our site. A #WeeklyPoll, on the other hand, will ask a question based on the series or a specific game where, after the week is done, I will take the most-voted answer and choose the best drawings and screenshots on Miiverse that I can find based on that answer.

It seems that, just like our first #WeeklyChallenge, this week's feature has been rather unsuccessful. In fact, it did worse than our first challenge. In the span of 7 days, our Miiverse post only managed to get two drawings. Our first #WeeklyPoll, however, managed to get a pretty good amount of responses and turned out to be a lot more successful than our #WeeklyChallenges.

Because of this, I've decided to open up suggestions for Miiverse Highlights. The whole point of this feature is to be able to not only take advantage of Miiverse's fantastic community, but also get to connect with our audience and form our very own community. So, if you have any ideas on how we could improve our #WeeklyChallenges, or if you have a good idea for a new #Weekly event, please let us know down in the comments!

But in any case, just because we only received two submissions doesn't mean we're not gonna feature them! So, without further ado, here are the two drawings we received!

Simple and to the point, a user going by the name Red1456 drew us the Bunny Hood as their favorite mask from the game! [Ok, it may not be an actual mask, but it works like one in-game.]

We may not have received many submissions, but even if we did I'm sure this one would have still been one of my favorites. Nummonkee has drawn us a fantastic piece featuring Anju and Kafei, both stretching their arms out towards the game's physical manifestation of their undying love, the Couple's Mask. A fantastic piece of art.

Now, on to this week's event! Since last week we had our #WeeklyChallenge, it's time for another #WeeklyPoll! With less than a day before Majora's Mask 3D comes out, this new poll will also celebrate it's upcoming release. This time around, we ask everyone in The Legend of Zelda Series Community to tell us what their #1 favorite character is from the game! If you'd like to leave a response, log in to your Miiverse account using your Nintendo Network ID through your 3DS, Wii U, or Computer, find our post on either The Legend of Zelda Series Community or Zelda Informer's official Miiverse account, and leave your answer as a reply! To make sure you respond to the correct post, we'll have it embed at the end of this feature. Don't forget to also leave a #Weekly event suggestion or #WeeklyChallenge improvement down in the comments below. Happy posting!

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Welcome to yet another Miiverse Highlights: Zelda Informer's Thursday Weekly Feature! Last week we held our second #WeeklyChallenge in which we celebrate the upcoming release of Majora's Mask 3D by asking everyone to draw us their favorite mask from the game! Those that wanted a higher chance to get their drawing featured could draw someone other than Link using or wearing the mask. Now that the week has passed, it's my duty to look at all of the responses and choose the most original, funny and/or passionate pieces of art we received...

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​Daily Debate: Should Future Zelda Games Implement a Level Up System? http://www.zeldainformer.com/daily-debate-should-future-zelda-games-implement-a-level-up-system/ Fri, 13 Feb 2015 15:00:00 +0000 http://localhost/wordpress90/?p=11255

Leveling up your character in video games has been an entertaining element for many since the 1980's. In fact, Zelda II: The Adventure of Link had a leveling up system: upgrading magic, health, and attack damage. We saw the return of this system in Hyrule Warriors, but on a more complex scale. Do we as a community want the ability to level up Link in future Zelda titles such as Zelda U?

Some might say that leveling up systems are just designed by video game companies to force the player into spending more time than they originally would playing the game, specifically to improve their character's stats. It is precisely this element in Hyrule Warriors that creates such replay value, but some gamers may not like to relive their games that often. It could become annoying to have to improve your character by focusing some extra game time on just that.

On the other hand, leveling up Link could become a very fun activity for some players. This is what I believe made Pokémon such a success, because they were one of the first video game franchises to add this way to reward play time. Some gamers are more than delighted to spend that extra hour every so often to improve their character's stats.

What do you think? Should future Zelda titles implement a way to level up Link? Would this increase annoyance during future Zelda games? Let us know in the comments.

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Leveling up your character in video games has been an entertaining element for many since the 1980's. In fact, Zelda II: The Adventure of Link had a leveling up system: upgrading magic, health, and attack damage. We saw the return of this system in Hyrule Warriors, but on a more complex scale. Do we as a community want the ability to level up Link in future Zelda titles such as...

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Meet the Staff: Matthew Lerch http://www.zeldainformer.com/meet-the-staff-matthew-lerch/ Fri, 13 Feb 2015 18:17:00 +0000 http://localhost/wordpress90/?p=11260 Hey, everyone! My name is Matthew Lerch and I'm coming at you from planet Earth. I'm here to spin you a tale of how this all got started for me. I'll be filling you in on what I like, what I do here, and how much I'll love you for not pointing out the fact that I have a nose piercing. With that said, I'm anxious to connect with all of you since I really work behind the scenes more so than others. So sit a spell and let's get more acquainted with one another. :]

"It's Dangerous To Go Alone!

Take this." That's where it all started for me. When I was a little tyke—probably around five or so—I started playing the original The Legend of Zelda. Now, I understand that since I started with the original, I'm leagues ahead of most of you and my passion and love for the series is probably greater than your own, so don't bother comparing how much you love Zelda with how much I love Zelda (obviously a joke, hahaha). I’m not entirely too certain how I managed to navigate through the majority of that game at such a young age, but it was love at first play. I somehow missed The Adventure of Link, but the next Zelda title I got into was Link’s Awakening for my original Game Boy.

To this day, Link’s Awakening holds a special place in my heart and remains one of my favorite titles. After that, it was Ocarina of Time for me, as my family was able to acquire a Nintendo 64 (never owned a Super Nintendo, so I missed out on that generation). We grew up kind of broke, so this was huge, haha. A little while after that, I was able to get my hands on Majora’s Mask. This was instant love and Majora’s Mask is the game that’s responsible for truly igniting my passion for the series. This title will always be my favorite and I have been dreaming of a remake or re-release for years. Now, that dream is coming true and I couldn’t be more excited! I would haul my N64 system around just to play this game wherever I was able to. It was also one of the first times I actually felt myself feel connected to characters and the fictional world I was diving into. Majora's Mask has an incredibly gripping story and I felt my heart and mind being torn along with those of the inhabitants of Termina.

After this, I obtained a GameCube and eventually was able to pick up Wind Waker. A lot of people around its release kind of shat all over the idea of a cel-shaded Link and environment. However, I loved that art style and I thought it brought a new dynamic to the series. It was something different, but I loved it all the same. I’ve watched friends play Twilight Princess, yet—and I know I’ll receive a lot of hate for this—I haven’t played through it on my own. I’ve heard only good things and can’t wait to sit down with it.

I unfortunately missed a lot of the handheld titles. I had an original Game Boy, a Game Boy Color, and missed out on all of the Advance and DS systems until I got a Nintendo 3DS for my birthday a year and a half ago. I apologize for being late to the party! I picked up A Link Between Worlds and really enjoyed it. Shortly after, I picked up Ocarina of Time 3D.

What I Do Here at Zelda Informer...

My work at Zelda Informer consists of Walkthrough Creation and Editing. Now, I was only hired on in mid- to late-November of 2014, so I haven’t been able to dish out as much content as I have been wanting to. However, I have been formally introduced recently to the process on our end and you will all be getting a lot of content from me in the near future. I am nearing the completion of a Guide for Majora’s Mask (for the Nintendo 64) and will be updating it when I receive my Majora’s Mask 3D copy (which should be around February 17th; and yes, I linked that to our Walkthrough page!). That way, you guys have something to keep up with on your own copies of the game!

Aside from that, I have a lot of material written for A Link Between Worlds that I will complete after I finish the Majora’s Mask guides. I have a lot of work ahead of me, but I welcome it all with open arms. Only being involved for a couple of months, I’ve met a lot of fantastic people and like to think of my fellow staff members as my virtual family. It’s nice having such a supporting and understanding crew to work with. It's not all just fun and games here, ladies and gentlemen.

I consider myself to be a bit of an achievement hunter and “completionist,” so when the opportunity came about to apply for a Walkthrough Creator/Editor, I jumped with excitement when that door opened with Zelda Informer.

A Little More About Yours Truly <3

I am twenty-five years old, currently reside in the Florida panhandle, write whenever I can, and wait tables and tend a little bar at my full-time job. I am studying at The Art Institute Online right now for my degree in Media Arts & Animation. Thus, on top of class and my full-time job, I stay a little too busy for my own good! I wish I was able to spend more time working on content for all of you, but unfortunately, I have to work with the time that I'm allotted. Just know I’m still hard at work for all of you, our wondrous fans and followers, and I do not aim to disappoint!

A few of my other favorite video games would be the Dead Space series, Borderlands 2 (specifically the second one, as I didn't dabble much in the original and haven't played PreSequel yet), Pokémon titles, The Elder Scrolls, and even older things like Banjo-Kazooie and Star Fox. I also enjoy watching shows, cartoons, and anime when I can find the time. I grew up on Scrubs, and also enjoy How I Met Your Mother, Parks and Rec, Full Metal Alchemist (original, haven't dabbled much in Brotherhood), Berserk, Trigun, and am currently trying to finish Death Note.

Music is also another passion of mine. I used to play in a band where I did “vocals.” I listen to a wide array of styles of music. My all-time favorite band is Enter Shikari. My current rotation is Enter Shikari, Stray From The Path, Tycho, Gideon, Comeback Kid, Thrice, Stick To Your Guns, Senses Fail, and a few others. Some of my favorites include Say Anything, Thrice, For The Fallen Dreams, Mumford & Sons, and okay, the list really goes on, haha.

I also enjoy participating in obstacle course races (OCRs). These are races like Savage Race, Warrior Dash, Tough Mudder, Spartan Race, etc. I’ve completed one Savage Race and got hooked immediately. It’s an exhilarating experience and I love pushing myself to see what I’m physically capable of. I have my first Tough Mudder coming up in March—and that’s close to an eleven-mile course! And the picture over yonder there is of me when after I got hosed off after one of my races, haha.

I’m sure there are some things I left out, but you all need to get out of here and get to playing and reading some more of our material. Keep an eye out for that Majora’s Mask 3D Walkthrough that will be out so shortly! Be sure to drop me a line and let me know what you think when it’s out in full. For now, I shall return to the shadows from whence I came and begin writing more content for your precious faces. <3

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Hey, everyone!  My name is Matthew Lerch and I'm coming at you from planet Earth.  I'm here to spin you a tale of how this all got started for me.  I'll be filling you in on what I like, what I do here, and how much I'll love you for not pointing out the fact that I have a nose piercing.  With that said, I'm anxious to connect with all of you since I really work behind the scenes more so than others.  So sit a spell . . .

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Nintendo Books A 299-Seat Theater For E3 2015, Could Be Used For Zelda U Presentation http://www.zeldainformer.com/nintendo-booked-a-299-seat-theater-for-e3-2015-could-be-used-for-zelda-u/ Fri, 13 Feb 2015 04:49:00 +0000 http://localhost/wordpress90/?p=11265

The E3 gaming expo is just four months away, and fans are anxious to see what Zelda news awaits them at the conference. They'll likely be treated to a new trailer, some story information, and perhaps even a release date. Fans may not know exactly what information Nintendo will choose to release, but they might know where Nintendo will release it.

E3 is scheduled to be held from June 16 -18 at the Los Angeles Convention Center, and NintendoEverything is reporting that Nintendo has booked a 299-seat theater. While Nintendo hasn't specified what they'll use the theater for, there is a chance it could be used for a Zelda U presentation.

Zelda U will easily be one of the largest releases Nintendo puts out in 2015, if not the largest, and it's safe to bet that the long-awaited title will get its own event. Of course, Nintendo could use the theater for other presentations as well, maybe even for Starfox U. The company has also reserved three other booths in the West Hall.

What do you expect or hope to see with regard to Zelda at E3 this year?

Source: NintendoEverything

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The E3 gaming expo is just four months away, and fans are anxious to see what Zelda news awaits them at the conference. They'll likely be treated to a new trailer, some story information, and perhaps even a release date. Fans may not know exactly what information Nintendo will choose to release, but they might know where Nintendo will release it...

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Majora's Mask 3D Has Arrived, and so Has Our Walkthrough! http://www.zeldainformer.com/majoras-mask-3d-has-arrived-and-so-has-our-walkthrough/ Fri, 13 Feb 2015 04:47:00 +0000 http://localhost/wordpress90/?p=11270

While we're aware many of our friends in Europe were lucky enough to play Majora's Mask 3D a day or two early, the game has officially launched in the United States (and the rest of the world) as of today. We'll be doing plenty to celebrate the release, including a live stream over on our Twitch channel on Saturday. We've also been slaving around the clock to prepare our Majora's Mask 3D Walkthrough. The walkthrough will contain the necessary information to 100% both the 3D version of the game and the original. We're still busy updating and adding chapters, and hopefully by the end of today our 100% guide will be complete, with a spoiler free and side guides by the end of the weekend.

Enjoy your journey through Termina!

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While we're aware many of our friends in Europe were lucky enough to play Majora's Mask 3D a day or two early, the game has officially launched in the United States (and the rest of the world) as of today. We'll be doing plenty to celebrate the release, including a live stream over on our Twitch channel on Saturday. We've also been slaving around the clock to prepare our Majora's Mask 3D Walkthrough. The walkthrough will contain...

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Majora's Mask 3D Producer: "Remakes Kind Of Hurt" http://www.zeldainformer.com/majoras-mask-3d-producer-remakes-kind-of-hurt/ Fri, 13 Feb 2015 05:47:00 +0000 http://localhost/wordpress90/?p=11271

Majora's Mask 3D has officially been released, and the producer, Eiji Aonuma, took some time to reflect on transitioning the Zelda title from the Nintendo 64 to the Nintendo 3DS.

IGN had a chance to speak with Aonuma concerning his reflections on the game. They asked him about his experience, and he said, "To put it as bluntly as I possibly can, remakes kind of hurt.”

He followed that statement up with:

“You’re looking at all the decisions you were making and sometimes you’re saying to yourself, ‘I can’t believe I was thinking about it like that,’ or, ‘Why did I think it was okay to make the user do that in that situation?”

In spite of the "hurt," the producer said he valued the experience of going back to the game and recreating it. Aonuma continued to say that Miyamoto once told him that before Aonuma could make something new, he had to go back to something he'd created in the past and learn from it. Though he described revisiting his older work as an "uncomfortable experience," Aonuma told IGN he learned plenty.

Source: IGN

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Majora's Mask 3D has officially been released, and the producer, Eiji Aonuma, took some time to reflect on transitioning the Zelda title from the Nintendo 64 to the Nintendo 3DS...

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Smooth McGroove Sings the Oath to Order http://www.zeldainformer.com/smooth-mcgroove-sings-the-oath-to-order/ Fri, 13 Feb 2015 19:31:00 +0000 http://localhost/wordpress90/?p=11273 Whether you're still waiting to get your mitts on a copy of Majora's Mask 3D or just need some tunes to pass the time, YouTuber Smooth McGroove has you covered with this a cappella rendition of the Oath to Order.

McGroove is most well-known for his YouTube videos that give an a cappella twist to beloved soundtracks from video games, and this is only his latest cover of Zelda music. I think it's fair to say that McGroove's voice carries this Termina-saving song from the game to new heights.

Are you a fan of Smooth McGroove? What did you think of the video? Let us know in the comments below!

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Whether you're still waiting to get your mitts on a copy of Majora's Mask 3D or just need some tunes to pass the time, YouTuber Smooth McGroove has you covered with this a cappella rendition of the Oath to Order . . .

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Aonuma Says Retirement is Not Too Far Off, Considering Successor http://www.zeldainformer.com/aonuma-says-retirement-is-not-too-far-off-considering-successor/ Fri, 13 Feb 2015 21:34:00 +0000 http://localhost/wordpress90/?p=11274 Eiji Aonuma has acted as the producer of 10 Zelda titles, the director of four Zelda titles, the designer for Ocarina of Time, and the supervisor for Hyrule Warriors and The Minish Cap. He's had a hand in molding the Legend of Zelda series since OoT, and was a game system director for Majora's Mask 3D. The community has always supported him.

Aonuma has participated in countless interviews, but most recently he appeared in a GameSpot interview to answer questions mostly based on Majora's Mask 3D. In this interview, Aonuma, who turns 52 next month, reveals that he ponders about picking a successor almost daily, and says that retirement isn't a long ways off for him.

Could Zelda U be the last Zelda related title he participates in? Will he continue to work on Zelda games, but play a smaller part in the development?

Here is an excerpt from the interview regarding his retirement:

My final question: you've been known as the caretaker of the Zelda franchise for such a long time. Have you wanted to branch out from that at all, or are you content with taking overseeing this franchise?

Honestly, I'm getting to the point in my career where I have to think about what sorts of things I want to do and how much time I have left before retirement. I've certainly enjoyed all the time that I've spent working on Zelda games, even when it's a struggle, I've absolutely enjoyed it. But I'm probably not too far from retirement. I should start to think about a successor, someone who can take over all of this. That's a very important decision, but that's one of the things that is bouncing around in my head on a daily basis as I work.

Source: GameSpot

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Eiji Aonuma has acted as the producer of 10 Zelda titles, the director of four Zelda titles, the designer for Ocarina of Time, and the supervisor for Hyrule Warriors and The Minish Cap. He's had a hand in molding the Legend of Zelda series since OoT, and was a game system director for Majora's Mask 3D. The community has always supported him.

Aonuma has participated in countless interviews, but most recently he appeared in a GameSpot interview to answer questions mostly based on Majora's Mask 3D. In this interview, Aonuma, who turns 52 next month, reveals that he ponders about picking a successor almost daily, and says that retirement isn't a long ways off for him . . .

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Ocarina of Time Took Three Years to Make, Experienced Multiple Delays http://www.zeldainformer.com/ocarina-of-time-took-three-years-to-make-experienced-multiple-delays/ Fri, 13 Feb 2015 20:12:00 +0000 http://localhost/wordpress90/?p=11275

The latest Iwata Asks interview is all about Majora's Mask 3D. Iwata speaks with Eiji Aonuma, Mikiharu Ooiwa (director of the remake), Tomohiro Yamamura (liaison between Aonuma and Ooiwa), and Tomomi Sano (liaison later in development). While most of the interview talks about Majora's Mask 3D, Iwata and Aonuma also reminisced about the development of the original Majora's Mask and its predecessor, Ocarina of Time, which went through several release delays:

"Iwata: Didn't Ocarina of Time take three years to make?
Aonuma: It did.
"Iwata: Eventually Ocarina of Time came to be considered the pinnacle of 3D games and was praised all over the world, but on the other hand some people were asking why Zelda games only come out once every three years.
Aonuma: Right, the game's release date was delayed several times."

Release dates being delayed is nothing new in the video game industry, and such delays are often met with mixed reactions. These feelings can come to a boiling point under the right circumstances, and Miyamoto apparently is no stranger to the concern over delays:

"Iwata: Talking about release delays... that made me remember when MIyamoto-san told me about a time when he visited Kanazawa... he stopped by a convenience store. Then the store clerk noticed Miyamoto-san and actually got mad at him saying "Miyamoto-san! What are you doing here at a time like this!" (laughs)
Aonuma: (laughs) That clerk must have really been waiting for the game to come out!"

Iwata expresses his belief that those delays might have influenced Miyamoto wanting the next game to come out sooner, eventually leading to Majora's Mask being developed in just one year.

How do you feel about delays for video games? Let us know in the comments below, and check out the rest of the Iwata Asks interview piece here.

Source: Nintendo

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The latest Iwata Asks interview is all about Majora's Mask 3D. Iwata speaks with Eiji Aonuma, Mikiharu Ooiwa (director of the remake), Tomohiro Yamamura (liaison between Aonuma and Ooiwa), and Tomomi Sano (liaison later in development). While most of the interview talks about Majora's Mask 3D, Iwata and Aonuma also reminisced about the development of the original Majora's Mask, and its predecessor, Ocarina of Time, which went through several release delays . . .

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Aonuma Says Next Zelda Remake Might be Based on Fan Demand http://www.zeldainformer.com/next-remade-game-may-be-based-on-fan-demand/ Fri, 13 Feb 2015 20:43:00 +0000 http://localhost/wordpress90/?p=11276

If there is one element that I love about Nintendo, it's that they listen to their fans. Legend of Zelda boss Eiji Aonuma recently told us in an interview by GameSpot that the next remake could be largely influenced by what the fans want.

He said Nintendo has always paid attention to what fans expect from them. Aonuma was excited to work on Majora's Mask 3D to begin with, but was also enthused with all the support from fans who didn't even know if the project was even happening, he said.

I guess we can thank the fans and organizations such as Operation Moonfall for this wondrous 3D remake!

An excerpt from the GameSpot interview:

As far as what games might be remade in the future? I think that we always pay a lot of attention to user demand to see what sort of things people are talking about. When I first came to this 3DS Majora's Mask project, it was something that I personally had really wanted to remake for a while. But at the time that I first started working on it, I didn't really know if people wanted it. If they'd want to buy and play it. So I was really happy to see as I was coming into the later stages of development of the game, that there were a lot of player voices out there of people who were saying that they wanted this game to come out. And I was really happy to see that.

Source: GameSpot

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If there is one element that I love about Nintendo, it's that they listen to their fans. Legend of Zelda boss Eiji Aonuma recently told us in an interview by GameSpot that the next remake could be largely influenced by what the fans want.

He said Nintendo has always paid attention to what fans expect from them. Aonuma was excited to work on Majora's Mask 3D to begin with, but was also enthused with all the support from fans who didn't even know if the project was even happening, he said...

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Aonuma Made Majora's Mask because He Didn't Want to Remake Ocarina of Time Dungeons for Master Quest http://www.zeldainformer.com/aonuma-began-majoras-mask-because-he-was-disinterested-in-remaking-old-dung/ Fri, 13 Feb 2015 21:53:00 +0000 http://localhost/wordpress90/?p=11277

Satoru Iwata recently sat down with Zelda franchise director Eiji Aonuma to chat about Majora's Mask 3D for the newly-revived Iwata Asks interview series. In the interview, Aonuma explains the specific circumstances behind the decision to develop Majora's Mask for the Nintendo 64 in the first place. As some fans may already know, the idea for Majora's Mask sprouted from the development of Ocarina of Time Master Quest on the ill-fated Nintendo 64 Disk Drive. Aonuma explains that the idea more specifically stemmed from his disinterest in repurposing old dungeons for the project, and his somewhat rebellious tendency to develop entirely new dungeons in secret.

Iwata begins the interview by asking Aonuma about the original Majora's Mask's development:

"Iwata: First let's start by asking you about the Nintendo 64 version. If I remember correctly, the development for Majora's Mask began when somebody requested that it be made in one year.
Aonuma: You're right. Since we already made The Legend of Zelda: Ocarina of Time, we had 3D models that we invested a lot of time in to build. This all started by (Shigeru) Miyamoto-san asking whether we could make a game in one year if we repurpose the models. But we were already talking about trying to make Master Quest for Nintendo 64DD
Iwata: At the time when Ocarina of Time came out, there was a plan in the works of releasing Master Quest for 64DD.
Aonuma: Correct. We were told to repurpose the dungeons from Ocarina of Time and make a game out of it, and I was handed the baton to make that happen."

The initial decision to release Master Quest makes a lot of sense considering Ocarina of Time's three year development cycle. Miyamoto requested that a new Zelda game be developed in a year, and a reworked version of Ocarina of Time made the most sense.

However, Aonuma explains that he began to grow disinterested and bored with the process of repurposing already-existent dungeons:

"Aonuma: However, when we made Ocarina of Time, we made those dungeons thinking they were the best we could make. That's when Miyamoto-san asked me to remake them, so I hesitantly obliged...but I couldn't really get into it.

Iwata: To Aonuma-san, you just made the ultimate dungeon, so you didn't want to ruin a perfect formula."

Aonuma then reveals how he rebelliously began work on entirely new dungeons, under the nose of his superiors:

"Aonuma: ...So I secretly started making new dungeons that weren't in Ocarina of Time, and that was much more fun to me. So, I grew up the courage to ask Miyamoto-san whether I could make a new game, he replied by saying it's ok if I can make it in a year."

This story really shows the innovative heart of Aonuma, who pushed himself to move out of the ordinary with Ocarina of Time and create something entirely new with Majora's Mask. It also shows how receptive Miyamoto was with Aonuma's ideas, as he could have easily dismissed the development of a completely new Zelda game in favor of the safer Master Quest option. I'm glad they decided to push forward with Majora's Mask, as the year 2000 would have been far more disappointing with just the release of Master Quest.

Source: Nintendo

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Satoru Iwata recently sat down with Zelda franchise director Eiji Aonuma to chat about Majora's Mask 3D for the newly-revived Iwata Asks interview series. In the interview, Aonuma explains the specific circumstances behind the decision to develop Majora's Mask for the Nintendo 64 in the first place. As some fans may already know, the idea for Majora's Mask sprouted from the development of Ocarina of Time Master Quest on the ill-fated Nintendo 64 Disk Drive. Aonuma explains that the idea more specifically stemmed from his disinterest in repurposing old dungeons for the project, and his somewhat rebellious tendency to develop entirely new dungeons in secret...

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Aonuma Recommends Ocarina of Time for Newcomers to the Zelda Series http://www.zeldainformer.com/aonuma-recommends-ocarina-of-time-for-newcomers-to-the-zelda-series/ Fri, 13 Feb 2015 22:33:00 +0000 http://localhost/wordpress90/?p=11278

In an interview with GameSpot, longtime Zelda producer and director Eiji Aonuma was asked which Zelda title a newcomer to the series should start with. Aonuma considers Ocarina of Time the best to start with, as it was the first game he had worked on in the Zelda series. He then explains that the player should continue on to Majora's Mask afterwards.

Playing Majora's Mask first could be quite confusing for a first-timer to the Zelda franchise, because he or she wouldn't know the backstory behind it. This is why Ocarina of Time should be played first. Ocarina of Time is also a good introduction to the Zelda series because it is easily available on the 3DS. Physical copies may be hard to find, but it can always be downloaded via the Nintendo eShop. Otherwise, the player would have to own or buy a Nintendo 64. The game is also available on the GameCube, not to mention the Wii and Wii U via Wii virtual console.

Here is the excerpt concerning this topic from the interview:

But as for where I think it would be best for a new player to the Zelda games to start, since the first Zelda game that I worked on was Ocarina of Time, I feel like I really used that as my base and built on that going forward. So, based on my personal experience, I would probably tell people to start with Ocarina and then play Majora's Mask next. I think that's a good flow.

Do you agree with Mr. Aonuma? If not, which game should be played first? Let us know in the comments.

Source: GameSpot

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In an interview with GameSpot, longtime Zelda producer and director Eiji Aonuma was asked which Zelda title a newcomer to the series should start with. Aonuma considers Ocarina of Time the best to start with, as it was the first game he had worked on in the Zelda series. He then explains that the player should continue on to Majora's Mask afterwards.

Playing Majora's Mask first could be quite confusing for a first-timer to the Zelda franchise, because he or she wouldn't know the backstory behind it. This is why Ocarina of Time should be played first. Ocarina of Time is also a good introduction to the Zelda series because it is easily available on the 3DS. Physical copies may be hard to find, but it can always be downloaded via the Nintendo eShop . . .

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Amiibo Could Come to a Future Zelda Game http://www.zeldainformer.com/aonuma-wants-to-incorporate-amiibo-in-a-new-zelda-game/ Fri, 13 Feb 2015 21:58:00 +0000 http://localhost/wordpress90/?p=11279

Information just jam-packed in the latest GameSpot interview with Zelda series boss Eiji Aonuma. We have learned that he is considering a replacement for himself, and that the next remake will be decided by the fans. Now we have learned Aonuma would like to use amiibo in a future title, possibly a Zelda one.

Aonuma reveals that amiibo were almost going to be compatible with Majora's Mask 3D, but the idea was eventually scrapped due to the type of gameplay that Majora's Mask contains. He even said that a Skull Kid amiibo was considered, much like the Special Edition statue pictured above.

Here's an excerpt of Aonuma speaking during the GameSpot interview:

We really did want to do amiibo, like with Skull Kid, that would work with Majora's Mask. But one of the things that was really difficult was, because this was a remake of the game, we didn't have the opportunity to build the kind of gameplay that would connect to using an amiibo in this way. Ultimately, and unfortunately, we had to back off of that idea.

But looking forward, I really want to do something like that on a new title. So I hope you're going to look forward to that.

It's really a shame that amiibo couldn't have been incorporated into MM3D, but let's hope that a Skull Kid amiibo is still possible. Would you like to see a Skull Kid amiibo? Let us know in the comments.

Source: GameSpot

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Information is just jam-packed in the latest GameSpot interview with Zelda series boss Eiji Aonuma. We have learned that he is considering a replacement for himself, and that the next remake will be decided by the fans. Now we have learned Aonuma would like to use amiibo in a future title, possibly a Zelda one.

Aonuma reveals that amiibo were almost going to be compatible with Majora's Mask 3D, but the idea was eventually scrapped due to the type of gameplay that Majora's Mask contains. He even said that a Skull Kid amiibo was considered, much like the Special Edition statue. . .

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Star Fox Reference in Majora's Mask Might Have Been Coincidence http://www.zeldainformer.com/order-of-starfox-reference-masks-in-majoras-mask-might-have-been-a-coincide/ Fri, 13 Feb 2015 23:31:00 +0000 http://localhost/wordpress90/?p=11280

For those of you who do not know, the Nintendo 64 version of Majora's Mask contains a supposed easter egg referencing Star Fox. Masks resembling a fox, a bird, a rabbit, a frog, and a pig are all set in a row on Majora's Mask's mask collection screen.

A recent GameSpot interview with Eiji Aonuma, the director and producer of many Zelda games, explained that this reference was actually not intended by him. However, he goes on to explain that an employee could have orchestrated this easter egg without telling Aonuma. Whatever the case, it's a fun little detail that you can add to your mental bank of Zelda trivia.

Here is a quote of what Aonuma said regarding this matter:

You know, as it turns out, I think the ordering of those masks in the N64 version might've been entirely coincidence! As we progressed through [the] game's development, they just lined up that way. Or, I guess the other possibility is someone did it on purpose, but they just didn't tell me about it!

Do you think this was merely a coincidence, or an intended easter egg? Let us know in the comments.

Source: GameSpot

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For those of you who do not know, the Nintendo 64 version of Majora's Mask contains a supposed easter egg referencing Star Fox. Masks resembling a fox, a bird, a rabbit, a frog, and a pig are all set in a row on Majora's Mask's mask collection screen.

A recent GameSpot interview with Eiji Aonuma, the director and producer of many Zelda games, explained that this reference was actually not intended by him. However, he goes on to explain that an employee could have orchestrated this easter egg without telling Aonuma . . .

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Aonuma Elaborates on Majora's Mask's Planned Seven-Day Cycle http://www.zeldainformer.com/aonuma-reveals-that-majoras-mask-was-originally-planned-to-have-a-seven-day/ Fri, 13 Feb 2015 23:22:00 +0000 http://localhost/wordpress90/?p=11281

In the recent Iwata Asks interview, Zelda director Eiji Aonuma further elaborated on his original intention for Majora's Mask to have a full week time cycle. Rather than just the three days seen in the final release, developers originally planned to give players seven full days to replay over and over again. While this may sound exciting to people who were hoping for more content in the game, Aonuma explained that there were various reasons that contributed to this limiting of days in the final game.

In the interview, Aonuma explained the original plan for Majora's Mask:

"Aonuma: ...From there, the "Three-Day System" was born. It's where you would be playing the same three days over and over again.

Iwata: You needed a completely new idea to make something in such a short turnaround like one year, and that was the "Three-Day System".

Aonuma: Right. But at first, it was one week."

The developers felt that players would grow bored replaying a full week, and that seven days of content would be too much for players to remember:

"Iwata: Three days was originally one week?

Aonuma: That's right. But when you returned to the first day it was like "Do I have to go through an entire week again...", so we thought three days would be just right.

Iwata: Wait, it got decided just like that? (laughs)

Aonuma: (laughs) In this game the townspeople do different things each day and many different things happen, but when the timespan becomes a week, that's just too much to remember. You can't simply remember who's where doing what on which day."

Aonuma then explained that if the team were to include a full week in the game, Majora's Mask would have certainly been delayed:

"Iwata: Moreover, you probably wouldn't have been able to make it in a year if you were aiming to make a game filled with so much content for seven days.

Aonuma: Right, we never would have been able to do it. We felt it would be best to make it a three-step process, and we compressed all sorts of things we had planned for over a week into three days.

Iwata: That's how it led to the game feeling like it's packed to the gills with content. You squished all sorts of ideas you were originally planning to use in a week into only three days.

Aonuma: I think so."

I personally appreciate the three-day cycle, as seven days would have been way too much for my young mind to handle. I also share Iwata's sentiment about Majora's Mask feeling packed with content, a fact that I also contribute to the three-day cycle.

What are your thoughts? Would you have liked seven days to relive agin and again in Majora's Mask? Let us know in the comments!

Source: Nintendo

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In the recent Iwata Asks interview, Zelda director Eiji Aonuma further elaborated on his original intention for Majora's Mask to have a full week time cycle. Rather than just the three days seen in the final release, developers originally planned to give players seven full days to replay over and over again. While this may sound exciting to people who were hoping for more content in the game, Aonuma explained that there were various reasons that contributed to this limiting of days in the final game...

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Aonuma Explains the Decision to Use Masks as a Theme in Majora's Mask http://www.zeldainformer.com/aonuma-explains-the-decision-to-use-masks-as-a-theme-in-majoras-mask/ Sat, 14 Feb 2015 02:11:00 +0000 http://localhost/wordpress90/?p=11285

It's difficult to imagine that Majora's Mask could exist without the use of masks. By its very name and nature, masks play a crucial role in the game's story and gameplay. In today's Iwata Asks, Zelda director Eiji Aonuma shared why his team chose to use masks as a central feature in the game. The choice to include masks seems like an obvious one to fans, and it would seem the choice was just as obvious for the development team.

Aonuma explains why the use of masks was expanded from Ocarina of Time to Majora's Mask:

"Iwata: By the way, why masks?

Aonuma: The development of Ocarina of Time was so long, we were able to put in a whole lot of different elements into that game. Out of those, there were ideas that weren't fully utilized, and ones that weren't used to their full potential. One of those was the mask salesman.

Iwata: When Link wears the masks, sometimes the reactions of whoever he's talking to change.

Aonuma: That's right. So in Majora's Mask we felt it would be fun if Link himself transforms whenever he puts on those masks.

Iwata: Before that Link was never able to transform.

Aonuma: Right. As a basis of Zelda games, you're able to use items to do all sorts of different things, and we felt it would be a lot of fun if Link would acquire all these abilities by putting on these different masks. We felt that would expand the gameplay. So we made the game so Link could transform into Deku Link to fly in the air, Goron Link to roll across land, and Zora Link so that he could swim underwater. We also gave each of them a storyline.

Iwata: You covered land, sea and air! (laughs)

Aonuma: We did. Once we decided we were going with masks, everything just came into place.

Iwata: Like all the pieces coming together.

Aonuma: That's exactly it."

It's hard to imagine Majora's Mask being as special as it was without the use of masks. Mask transformations truly gave way to interesting gameplay features that future Zelda games have not explored again. I personally would love to see Aonuma make use of masks and transformations once more.

Would you want to see masks return in a future Zelda game? Share your thoughts with us!

Source: Nintendo

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It's difficult to imagine that Majora's Mask could exist without the use of masks. By its very name and nature, masks play a crucial role in the game's story and gameplay. In today's Iwata Asks, Zelda director Eiji Aonuma shared why his team chose to use masks as a central feature in the game. The choice to include masks seems like an obvious one to fans, and it would seem the choice was just as obvious for the development team...

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Aonuma: Full Hearst Put into Ocarina of Time, But Sense of Unfulfillment Indured http://www.zeldainformer.com/aonuma-full-hearst-put-into-ocarina-of-time-but-sense-of-unfulfillment-indu/ Sat, 14 Feb 2015 02:27:00 +0000 http://localhost/wordpress90/?p=11286

In a brand new Iwata Asks (the first one in almost a year!), Eiji Aonuma and the team behind Majora's Mask 3D had a lot to say about both the current game that was released just today, Majora's Mask 3D, and some of the development on prior games. In one of these examples, Eiji Aonuma claims that the team behind Ocarina of Time put everything they had into the game, but still came away with a sense of things being unfulfilled. Like they brought all these ideas to the table but could never fully explore them all. Eiji Aonuma went on to say:

"Aonuma: I guess so! (laughs) At that time we were making Ocarina of Time wanting to be really proud of our work. We wanted to go out with it with our chests up high, harking to the world that this is the 3D Zelda game. We really were making the game with all our hearts into it. Even if it took a long time, we wanted to put in everything we had.

Iwata: As a result of that, you ran into a situation where you made a lot of delicious dishes but had run out of places on the table to put them on.

Aonuma: We did. Because of that, there was a sense of unfulfillment among the staff, where a lot of us wanted to do things differently with certain elements from Ocarina of Time, and also wanting to do things they weren't able to before. If we gathered all new staff to work on it, it would have been impossible to make in only one year.

Iwata: You were fueled by your regrets of what you made but weren't able to fully use to fruition. Because you were fueled by it, you were able to put on a bunch of new ideas on top of the "Three-Days System" and they all fit together nicely. That's why you were able to make something with so much content in only a year."

Interesting stuff indeed. Eiji Aonuma and the rest of the Zelda team sure picked the right aspects to expand upon!

Source: Iwata Asks

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In a brand new Iwata Asks (the first one in almost a year!), Eiji Aonuma and the team behind Majora's Mask 3D had a lot to say about both the current game that was released just today, Majora's Mask 3D, and some of the development on prior games. In one of these examples, Eiji Aonuma claims that the team behind Ocarina of Time put everything they had into the game, but still came away with a sense of things being unfulfilled. Like they brought all these ideas to the table but could never fully explore them all. Eiji Aonuma went on to say...

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Majora's Mask Development Could Have Had Delays but Eiji Aonuma Refused to Delay it http://www.zeldainformer.com/majoras-mask-development-could-have-had-delays-but-eiji-aonuma-refused-to-d/ Sat, 14 Feb 2015 02:45:00 +0000 http://localhost/wordpress90/?p=11287

As it turns out, Miyamoto was willing to break his own time table for the betterment of the Zelda staff working under Eiji Aonuma while they developed Majora's Mask. While Miyamoto was the person who gave them the one year restriction, towards the end of development he softened and told Eiji Aonuma he could delay the release of the game. This was mostly because the team was working insane hours to try and meet the release deadline that might have been a bit unhealthy. Eiji Aonuma seemed to act as if he was insulted at the notion, quickly turning it down and even acting mad at the suggestion:

"Aonuma: At the time when I was told I had to make it in a year, I was extremely focused on thinking how great it would be if we could make it happen, and how disappointed I would be if I couldn't do it. I started working on the game with that kind of mindset, but towards the end of the game's development, we had to work under severe time constraints. That's when Miyamoto-san told me that we could delay the game's release. That's when I...

Iwata: Did you get angry?

Aonuma: I did! I got mad. I said to him, pretty loudly, "There's no way we can do that now!"

Iwata: Oh wow! (laughs)

Aonuma: I also remember telling him "We'll definitely make this in one year!" Looking back at it now, I said something unbelievable to my boss!

Iwata: You really were young! (laughs)

Aonuma: Yeah. Miyamoto-san did tell us to make it in a year but he must have been concerned towards the end.

Iwata: He must have been worried that you were all exhausted.

Aonuma: I suppose. And at that time, I did have a sense that I was being pushed on by something strange.

Iwata: You may have been wearing one of those masks! (laughs)"

Eiji Aonuma certainly was dedicated to the task at hand, thus failure was not an option. We're certainly glad, as we ended up with what many consider to be one of the better and most unique entries in the series.

Source: Iwata Asks

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As it turns out, Miyamoto was willing to break his own time table for the betterment of the Zelda staff working under Eiji Aonuma while they developed Majora's Mask. While Miyamoto was the person who gave them the one year restriction, towards the end of development he softened and told Eiji Aonuma he could delay the release of the game. This was mostly because the team was working insane hours to try and meet the release deadline that might have been a bit unhealthy. Eiji Aonuma seemed to act as if he was insulted at the notion...

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Majora's Mask Was Designed to Challenge Ocarina of Time Veterans http://www.zeldainformer.com/majoras-mask-was-designed-to-challenge-ocarina-of-time-veterans/ Sat, 14 Feb 2015 03:19:00 +0000 http://localhost/wordpress90/?p=11288

As we dive further into the new Iwata Asks with Mr. Aonuma, we're getting a clearer picture on many of the design principles behind Majora's Mask. One of those was to get rid of the inviting nature of Ocarina of Time and literally dare gamers to "beat me if you can". Arguably this is what lead to a really strong attachment by those that achieved the ultimate goal, though at times this very thought process also turned many gamers off. Here's what Eiji Aonuma had to say on the differences in approach between the two titles:

"Aonuma: When we talked about The Legend of Zelda: Ocarina of Time11 in a previous Iwata Asks, we talked about hospitality.11. The Legend of Zelda: Ocarina of Time 3DS: This is an action adventure game released for the Nintendo 3DS console on June 2011.

Iwata: It was about "hospitality on the attack12".12. Hospitality on the attack: Mentioned in Iwata Asks: The Legend of Zelda: Ocarina of Time 3D Original Development Staff-Part 2. The developers stated than when they replayed the Ocarina of Time for Nintendo 64 to get references for remaking the game for the 3DS, they mentioned that they "sensed an immense amount of hospitality" when they played through it for the first time in a while.

Aonuma: But Majora's Mask isn't like that. It's all a challenge to our players. It's like we're saying to them "can you clear this?"

Iwata: It shifted from hospitality to a challenge.

Aonuma: It was something like until then you were welcomed with open arms being invited to come in, and now you're being told at the door to go home if you don't have what it takes! (laughs)

Iwata: That might be true. When I played the game when it came out, it was like the game itself was screaming out to me, questioning me whether I had the dedication to play forward.

Aonuma: That's because we didn't put in any kind of elements where we show people how to play this game. The game was made for those who have played Ocarina of Time, so I felt like there wasn't a need for step-by-step instructions.

Iwata: It was like "clear it if you can".

Aonuma: So those who have played it still strongly remember how the game felt like it was a challenge, even though 15 years had passed. That's probably why it led to such a strong reaction."

Interesting stuff. Thoughts? Art found here.

Source: Iwata Asks

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As we dive further into the new Iwata Asks with Mr. Aonuma, we're getting a clearer picture on many of the design principles behind Majora's Mask. One of those was to get rid of the inviting nature of Ocarina of Time and literally dare gamers to "beat me if you can". Arguably this is what lead to a really strong attachment by those that achieved the ultimate goal, though at times this very thought process also turned many gamers off. Here's what Eiji Aonuma had to say on the differences in approach between the two titles...

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UPDATE: Majora's Mask Clock Tower Watch For Sale on Etsy Uses Stolen Art http://www.zeldainformer.com/majoras-mask-clock-tower-watch-for-sale-on-etsy/ Sun, 15 Feb 2015 21:38:00 +0000 http://localhost/wordpress90/?p=11240 UPDATE: This seller has been confirmed to be using stolen art without permission. We have been contacted by the original artist, mntorankusu, who has proven that this watch is using his original fanart of the Clock Tower clock. We have removed the link to the Etsy listing and the artist's shop, and encourage you all to abstain from buying this watch. We apologize for any harm caused, and we in no way want to promote profiting off of stolen art.

Original Post:

A fan-made watch based on the clock from the Clock Tower in Majora's Mask is now for sale on Etsy, and it looks absolutely amazing.

The artist, Happy Mask Association, has made tons of different watches like this one, including a Smash Bros. watch and a Metal Gear Solid codec watch. They're each for sale for $25, and have gotten intensely high reviews. [Links removed]

If you're looking for a new watch, you should definitely check it out!

Here are the official item specifications:

  • Handmade item
  • Materials: stainless steel, genuine leather, leather, watch gears
  • Made to order
  • Feedback: 21 reviews
  • Ships worldwide from Florida, United States

You can buy it here, and be sure to check out the artist's shop here. [Links removed]

What do you guys think about this watch? Honestly, I absolutely love it; I'm probably going to order one later. I've been telling people that Nintendo should make something like this for a while, and it's great to know I'll be able to get it.

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UPDATE: This seller has been confirmed to be using stolen art without permission. We have been contacted by the original artist, mntorankusu, who has proven that this watch is using his original fanart of the Clock Tower clock. We have removed the link to the Etsy listing and the artist's shop, and encourage you all to abstain from buying this watch. We apologize for any harm caused, and we in no way want to promote profiting off of stolen art.

A fan-made watch based on the clock from the Clock Tower in Majora's Mask is now for sale on Etsy, and it looks absolutely amazing.

The artist, Happy Mask Association, has made tons of different watches like this one, including a Smash Bros. watch and a Metal Gear Solid codec watch. They're each for sale for $25, and have gotten intensely high reviews. [Links removed]

If you're looking...

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Brilliance in Level Design: Skyward Sword's Ancient Cistern http://www.zeldainformer.com/brilliance-in-level-design-skyward-swords-ancient-cistern/ Sun, 15 Feb 2015 20:41:00 +0000 http://localhost/wordpress90/?p=11272

Hello everyone! For those who don’t know, this article is a continuation of a series about level design in Zelda games. I’ll be looking at every single dungeon in: Link’s Awakening, Ocarina of Time, Wind Waker, Twilight Princess, Skyward Sword, and A Link Between Worlds, seeking to find which dungeons are examples of excellent level design, and then bringing that analysis to you fine folks.

It’s taken me quite a while to get this article out. Part of that is my methodology for writing this article series: I play through the games, dungeon by dungeon, gathering my thoughts on the dungeon (or recording the playthroughs when I can) and then thinking whether or not that’s a great dungeon for this series. I actually thought I would use the Lanayru Mining Facility, but even though I still like the dungeon, it had some tedious gameplay mechanics that dock a few points from its otherwise delightful design.

Today we’ll be looking at a frequently lauded dungeon from Skyward Sword: the Ancient Cistern. This dungeon constantly finds its way onto top ten dungeons lists, but all I ever hear this dungeon praised for are two things:

  1. The theming (Heaven and Hell, Buddhist symbolism, etc.)
  2. The boss fight (Koloktos)

After that, I hear nearly nothing about the actual design of the level itself. So I won’t be talking much – well, at all, really – about the spiritual themes and whatnot present in the Ancient Cistern. Because, quite honestly, this dungeon would be a fantastic example of exquisite level design without any of that symbolism. Let’s dive in, shall we?

The Opening

The Ancient Cistern opens up in grand fashion, with a massive watery central hub around a giant golden statue. There are walkways along the edges, lily pads to jump across, and a whole bunch of water to swim in, but no clear direction of where to go.

It’s much like Ocarina of Time's Water Temple in that regard, or many of the often derided water-based dungeons in Zelda titles. However, this gives the player time to explore and spend some more time swimming with the recently acquired Water Dragon’s Scale. Underwater, two giant hands hold silver rupees, and spin-dashing across them nets the player a whopping one hundred rupees each, but also causes the hands to close.

A curious development, right? Further examination shows the backs of the hands have symbols. Similar symbols are found by swimming around to the back of the statue. But what could these symbols mean? Entering the statue’s interior doesn’t yield much. Running along the walkways leads to a door going through a room, but the door at the end of the room is locked with a strange mechanism. A pedestal next to the door hints at a secret pattern, but what could it be?

This process of player discovery ( Fi doesn’t give you any clues of how to solve it!) is brilliant. Trial-and-error will get you through the strange rotating lock; I’ll admit, my first time through this dungeon a year ago, I passed by trial-and-error (a lot of error). However, heading back out into the statue room, there’s another pedestal to be found next to the statue, and it reveals the secret pattern. Those symbols found on the backs of the statue’s hands and other places? Those show the way to strike the rotating lock to proceed.

It’s a fun way of exploring the main area and gives the player a chance to take their time, put clues together, and deduce a solution. In an era of Zelda titles often ridiculed for holding the player’s hands too often, this is a welcome breath of fresh air.

Indiana Jones and the Ancient Cistern?

The Ancient Cistern's item is the Whip, and what a brilliant tool it is. The entire dungeon is designed around using the Whip in many different manners, evoking memories of a famous treasure hunter. Before we get into its uses, though, I want to touch on the mini-boss before it: the Stalmaster.

This mini-boss does a great job emphasizing Skyward Sword's love it or hate it motion control swordplay. Using four different weapons and being able to block from three directions at once (and sometimes four!), the player will have to use nearly every type of sword slash available. Both types of vertical slashes, both directions of horizontal slashes, and the stab attack are all used to excellent effect against the Stalmaster. For those like me who enjoy the sword combat in this game, this fight is a really exciting and enjoyable battle. As the Stalmaster becomes weaker, he switches his blocking positions more often and attacks more frequently, forcing the player to up their game as well. And once this foe is defeated, the Whip is acquired, and it has a ton of different uses.

The Whip's most obvious use is swinging across chasms. It’s not all that different from the Grappling Hook’s use in Wind Waker. But this is no simple Grappling Hook clone, oh no. The Whip can do what the Grappling Hook does, but because of the addition of Wii Motion Plus, it can also be used to flick switches back and forth and pull bird monsters out of the sky! The motion controls add to the feel of using the whip as well, pulling you into the game and making you feel more like you’re actually using a whip.

I love the way this item is implemented in the dungeon. It feels seamless to go from swinging across a gap, to grabbing and flicking a switch one way, to ripping a key off of a Bokoblin guard. There’s even a fun swinging puzzle where the player has to guide their swinging movement to jump onto a pull-down switch to open a gate. There are also lily pads throughout the dungeon. Link can fall onto them to flip them, but if their bottom stem is sticking up out of the water, the Whip has to be used to flip it back to a platform.

It may have simple uses (swinging, grappling certain enemies, activating switches), but the way in which the Whip is used makes it exciting, fun, and intuitively integrated into the level design.

Plus, you have to add points for an item that makes you feel like Indiana Jones. And it isn’t just the item that makes you feel like Indiana Jones! The dungeon itself has a sort of “treasure hunter” vibe to it. The Ancient Cistern is much more about puzzle-solving and traversing the area than combat. Rotating cylinders covered in vines provide exciting climbing scenarios. The aforementioned lily pads are all about puzzle-solving; they function as platforms to jump across, but sometimes they need to be flipped in order to reveal passages to swim through.

The dichotomy between the upper, golden level filled with light, and the underground, dark, spooky portions of the level work great for this type of theming as well. Above, the dungeon feels like a palace, a place full of treasure. Below, it’s rotted, dank, dark, probably smells bad, and is full of bats, reanimated corpses, and deadly poisonous water. Above, you feel relaxed, but below, you feel the tension, the danger, the claustrophobia. Maybe it’s just me, but the Ancient Cistern felt like it could have come straight out of an Indiana Jones movie. And that’s worth tons of points in my book.

When Automatons Attack

One reason I didn’t touch on the Buddhism themes of the Ancient Cistern is because I just don’t feel it. I know that was the intent of the developers, but like I said, this dungeon really feels to me like a treasure hunting expedition, not a spiritual quest of enlightenment or whatever.

However, the other part of the Ancient Cistern that is constantly lauded – the boss battle – is something I cannot ignore. This boss battle rocks. I’m a big fan of all of the boss battles in Skyward Sword (except The Imprisoned… meh), but Koloktos is easily one of the very best.

Koloktos really goes all-out against you. I like aggressive bosses, because they really challenge you to learn their attack patterns and respond, rather than just use the dungeon item to stun them, then hack away with your sword. Yes, Koloktos still gets “stunned” through use of the Whip, but the process through which this happens is sheer brilliance.

Koloktos has a ton of different attacks, and two different forms. His (her? Its? Whatever) first form is stuck in the center of the room. Giant hands will try and smash you, and he’ll throw boomerang axes (can Link get some of those in the next game?) at you if you keep too much of a distance. All of the arms have joints, however, and yanking on these joints with the Whip will disassemble them in raucous fashion, eventually leaving Koloktos armless and open to attack.

After a few rounds of this, however, Koloktos decides he’s had enough. He emerges on legs and pulls out six swords! Now it’s on. The ancient automaton will then pursue you around the room, slashing with his swords in multiple different patterns. He can also summon cursed Bokoblins, which actually serves to be more hilarious than anything else, because you can get him to destroy the cursed ‘blins for you.

This second form is even more exciting because you don’t stun him without getting aggressive yourself. Thing is, he’s constantly on the attack, so it takes a combination of guts and timing to find an opening. By disassembling Koloktos’ arms now, he’ll drop his swords, which Link can pick up and use against him, a la Wind Waker. Evade his attacks and rush in close to hack off his limbs, then smash away at the core with a sword bigger than Link is tall!

It’s a memorable and challenging boss fight to cap off an impressive dungeon. It truly feels like the Heart Container and upgrade to the Goddess Sword are earned through wits and combat prowess. That may be my love of Skyward Sword talking, but I’m sure I’m not the only one who felt uncommonly rewarded through this particular victory.

Conclusion

For those curious about what makes the points above marks for “brilliance” in level design, here’s sort of how I look at the levels, in a series of questions I ask as I play through these dungeons:

  • Is the dungeon layout intuitive? (i.e. will the player get unnecessarily lost or confused because of poor level design?)
  • Does the dungeon teach the player?
  • How does it match up with the game as a whole?

Great levels, in my opinion, are fair. Unnecessary difficulty, like needing to memorize the dungeon to avoid deaths, are not okay in my book. They should also teach the player, introducing new concepts in controlled environments, but then combining them in interesting ways later on or placing them in more dangerous environments to challenge the player to expand on what they’ve learned. They should also fit within the themes and progression of the game, building on what has come before that point, and preparing the player for what comes next.

The Ancient Cistern is a delightful treasure-hunting excursion (seriously, I can’t get behind the whole Buddhism thing – this is totally an Indiana Jones level, and I love it). The Whip is a fantastic item, but items alone don’t make the dungeon. It’s about how they’re implemented into the puzzles and exploration, and the Whip is so intuitively integrated into nearly every facet of the dungeon and boss fight, it’s impossible to ignore. Cap it off with one of the best boss fights the series has ever seen (#opinions), and you’ve got yourself one heck of a dungeon.

What are your favorite Zelda dungeons? And what did you think of the Ancient Cistern? Agree or disagree, leave your comments below!

Previous dungeons analyzed:

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Hello everyone! For those who don’t know, this article is a continuation of a series about level design in Zelda games. Today we’ll be looking at a frequently lauded dungeon from Skyward Sword: the Ancient Cistern. This dungeon constantly finds its way onto top ten dungeons lists, but all I ever hear this dungeon praised for are two things:

  1. The theming (Heaven and Hell, Buddhist symbolism, etc.)
  2. The boss fight (Koloktos)

After that, I hear nearly nothing about the actual design of the level itself. So I won’t be talking much – well, at all, really – about the spiritual themes and whatnot present in the Ancient Cistern. Because, quite honestly, this dungeon would be a fantastic example of exquisite level design without any of that symbolism. Let’s dive in, shall we?

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Fun Fact: Ocarina of Time 3D Didn't Have a Director, Majora's Mask 3D Only Had One Half the Time http://www.zeldainformer.com/fun-fact-ocarina-of-time-3d-didnt-have-a-director-majoras-mask-3d-only-had/ Sat, 14 Feb 2015 03:39:00 +0000 http://localhost/wordpress90/?p=11289

In general, most video games made today have a set order of accomplishing tasks, such as having a director. In fact, the director is often more important than the role of producer, since they manage and often control the entire direction of a game. This is true even in developing remakes and remasters. Oddly enough, Ocarina of Time 3D apparently didn't have an official director, while Majora's Mask 3D didn't get one until half way through development. While the credits do give three people director roles, I wonder if those were just last minute title assignments, rather than actual directors based on words from both Grezzo and Eiji Aonuma:

"Ooiwa: I'm Mikiharu Ooiwa of GREZZO Co., Ltd.13 I wasn't from the beginning, but I was tasked on the role of director for Majora's Mask 3D.

Iwata: What do you mean by "tasked on"?

Aonuma: I requested that a director role be made mid way during development. For a while I didn't think there was a need for one.

Iwata: Ah, I get it. At first, you thought you didn't need a director since this game had an original to work off of.

Aonuma: There was no director when we made Ocarina of Time 3D. But that wasn't the case at all when we started working on this game! (laughs)"

I always love hearing about what goes on behind the scenes, especially for these roles, as what we sometimes see in the credits doesn't necessarily tell us the full story.

Source: Iwata Asks

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In general, most video games made today have a set order of accomplishing tasks, such as having a director. In fact, the director is often more important than the role of producer, since they manage and often control the entire direction of a game. This is true even in developing remakes and remasters. Oddly enough, Ocarina of Time 3D apparently didn't have an official director, while Majora's Mask 3D didn't get one until half way through development. While the credits do give three people director roles, I wonder if those were just last minute title assignments...

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Tomomi Sano Made Recommendations on Fixes in Majora's Mask 3D, Never Beat Original Game http://www.zeldainformer.com/tomomi-sano-made-recommendations-on-fixes-in-majoras-mask-3d-never-beat-ori/ Sat, 14 Feb 2015 04:02:00 +0000 http://localhost/wordpress90/?p=11290 While we don't inherently know what changes Tomomi Sano may be responsible for, we do know she had a direct role in the changes presented in Majora's Mask 3D to help gamers get through the game who might have given up on the experience the first time around. We noted she didn't beat the original game because it gives you a good frame of reference for what sort of changes she might be responsible for - such as potential changes made to boss fights, swimming, or the Bombers' Notebook. However, that's purely speculation. For now, I'll just let her get introduced to you and let you decided what she might have done for the game:

"Sano:Hi there, I'm Tomomi Sano, also from SPD. Like Yamamura-san, I worked as the Nintendo liaison for this title. Although for me, I joined during the latter half of development so most of the components were already finished. So my role was to review the existing issues with the game that were found by Mario Club14, and if there were moments where it seemed like the game was putting on too much of a challenge like what they were saying just a while ago, I went over those areas from a player's perspective and made recommendations on whether we should fix certain issues or leave them as is since they add as a part of the challenging flavor to the game.

Aonuma: You say "from a player's perspective" Sano-san, but that's exactly the case since you actually played the Nintendo 64 version yourself when it was out, as one of our customers. So whenever I wondered what it would feel like from a fan, I always asked Sano-san.

Sano: I was originally a fan of the Nintendo 64 version so I played it when it was out, but...I was one of those that lost the challenge! (laughs)

Iwata: You couldn't clear the game?

Sano: Unfortunately, no."

So far, I enjoy all the changes, so it's nice to know with whom I may be able to thank for them.

Source: Iwata Asks

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While we don't inherently know what changes Tomomi Sano may be responsible for, we do know she had a direct role in the changes presented in Majora's Mask 3D to help gamers get through the game who might have given up on the experience the first time around. We noted she didn't beat the original game because it gives you a good frame of reference for what sort of changes she might be responsible for - such as potential changes made to boss fights, swimming, or the Bombers' Notebook. However, that's purely speculation. For now...

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Eiji Aonuma Didn't Want to do Majora's Mask 3D, Miyamoto All But Demanded it be Made http://www.zeldainformer.com/eiji-aonuma-didnt-want-to-do-majoras-mask-3d-miyamoto-all-but-demanded-it-b/ Sat, 14 Feb 2015 04:17:00 +0000 http://localhost/wordpress90/?p=11291

Despite being Eiji Aonuma's first major Zelda project that he ran, it appears Eiji Aonuma wasn't really that keen on making a 3D version, even with Ocarina of Time 3D on the table. However, Miyamoto was rather insistent it happen, practically demanding Eiji Aonuma to make it happen. In the end, everything worked out and not only was Miyamoto happy, so were the fans and Eiji Aonuma ended up having a good time.

"Iwata: Well, so let me ask the group; how did recreating that "challenging" game Majora's Mask get started?

Aonuma: Here again, it came from Miyamoto-san. He told me one day "let's release Majora's Mask for Nintendo 3DS." Sano-san mentioned how she lost the challenge, and I think Miyamoto-san feels quite strongly that there are quite a lot of people like her, who gave up on the Nintendo 64 version part way through the journey. He probably felt that it was such a shame in how we put in so much in the game, but then people aren't able to see them because they weren't able to get there. Of course, we were the ones who challenged the players if they could clear these mysteries in the first place! (laughs)

Iwata: Well, it did turn from hospitality into a challenge! (laughs)

Aonuma: Well, when I was told that by Mr. Miyamoto, all I could say was "you're absolutely right." An added benefit of releasing it for the Nintendo 3DS was that if you get stuck somewhere in the game, you could just close the lid and put it in sleep mode15, so it was all the more reason to work on Majora's Mask. However, I couldn't just simply say "yes, I'll do it."15. Sleep mode: This mode is when a 3DS console is closed shut while it is on. By doing so, the device will save energy, making it easier to continue playing games after the console is opened up again.

Iwata: Now why is that?

Aonuma: I said this before, but it was one of those games where I was able to do quite a bit because I was much younger.

Iwata: Right.

Aonuma: So I didn't want to open that lid again! (laughs)

Iwata: What do you mean you didn't want to open the lid! (laughs)

Aonuma: I knew that as soon as I opened it I would break out in cold sweat! (laughs)

Everyone: (laughs)

Iwata: So Aonuma-san, you wanted to keep it closed forever?

Aonuma: As in a "please pretend it didn't happen" kind of way! (laughs) Of course we're not allowed to pretend that it didn't happen, but I didn't want to work on another iteration. But I was met by Miyamoto-san's firm "nope".

Iwata: He told you to make it in a year for the Nintendo 64 version, and told you to not run away for the 3DS version. Miyamoto-san's such a strict man! (laughs)"

I find it interesting he wanted to pretend it never happened, just so he wouldn't have to revisit it. Thoughts?

Source: Iwata Asks

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Despite being Eiji Aonuma's first major Zelda project that he ran, it appears Eiji Aonuma wasn't really that keen on making a 3D version, even with Ocarina of Time 3D on the table. However, Miyamoto was rather insistent it happen, practically demanding Eiji Aonuma to make it happen. In the end, everything worked out and not only was Miyamoto happy, so were the fans and Eiji Aonuma ended up having a good time...

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Aonuma's "What in the World" List Guided Majora's Mask 3D's Development http://www.zeldainformer.com/aonumas-what-in-the-world-list-guided-majoras-mask-3ds-development/ Sat, 14 Feb 2015 04:32:00 +0000 http://localhost/wordpress90/?p=11292 Aonuma was tasked by Miyamoto to replay the original N64 version of Majora's Mask and come up with a list of thins he would have done differently today. Not expecting to really notice much of anything, he ended up coming to an inpass over many of the design choices in the game, leading him to create a "What in the World" list, something that added to and passed around constantly during development. It appears to be one of the main guiding principles of the game, and is directly responsible for the Boss fight changes, where he has no idea "what in the world" he was thinking when he originally designed them without a designated weak spot.

"Iwata: So development started when you passed on the "what in the world" list to Ooiwa-san at GREZZO?

Ooiwa: Well, we didn't have that list when we first started working on the game, so at first we played the Nintendo 64 version through and through. We started off by playing in a lot of different ways, captured video, and made a list. Then we heard from Aonuma-san that he wanted to add in new elements.

Iwata: So from the beginning, he wanted to put in new ways to play, rather than making a simple remake of the Nintendo 64 version.

Ooiwa: Exactly. So within our team we brainstormed on all sorts of new ideas that could be put into the game world of Majora's Mask. We presented our ideas to Miyamoto-san through Aonuma-san towards the end of 2011.

Iwata: That's about six months after Ocarina of Time 3D has been released. Didn't you get nervous having heard that you had to present to Miyamoto-san?

Ooiwa: Oh, my heart was pounding while waiting for the response! (laughs) But thankfully the presentation ended just fine. It was at a later time when we received the "what in the world" list, which to us was like a challenge of itself.

Iwata: What was then a challenge to the players was now a challenge to the developers.

Ooiwa: That's exactly it! (laughs)

Yamamura: That "what in the world" list was first drafted by Aonuma-san, which then I played those parts through to confirm, and had Mario Club play it out too. There were new "what in the world" things from those steps as well, and we compiled them all in one list.

Iwata: So the "what in the world" list went through an upgrade since it left Aonuma-san's hands.

Yamamura: Right! (laughs) (spread hands widely top to bottom, as if holding a big batch of paper) We handed it all to GREZZO and asked them "We have all these points that need to be addressed. From where should we get started?" That's when the real development began.

Ooiwa: When we had taken a look at the "what in the world" list, Aonuma-san's confessions were written everywhere! (laughs)

Iwata: Confessions? (laughs)

Aonuma: I wrote in a bunch of comments on where I thought things weren't good. Like, "I'm sorry that this comes from the one that made it this way, but..."

Ooiwa: That was on the top of every list.

Aonuma: And "At the time, I think there was something wrong with me..."

Ooiwa: He said something similar every time we had a meeting! (laughs)

Yamamura: "What in the world" was something that he said all the time! (laughs)

Aonuma: Every time a "what in the world" came up, I always apologized and made excuses on why I did what I did at the time. I was probably able to do that because I thoroughly replayed the game first, and that I had a clear idea on what needed to be accomplished.

Iwata: You were able to see a clear direction on how to create it for the Nintendo 3DS.

Aonuma: That's correct, but the sheer amount was astounding. Of course, at the time I must have been keeping an eye on everything, so I thought to myself why were there so many things that I wanted to fix.

Iwata: I also have a lot of things that I made in the past where I would do things differently if I had the chance! (laughs)

Aonuma: But I have so many! It's a lot! (laughs)

Iwata: Why are you saying it so proudly! (laughs)

Everyone: (laughs)

Aonuma: I knew I didn't want to open the lid from the get go, and it turned out that my instincts were correct.

Ooiwa: But think about it this way, you were able to fix every "what in the world" in the game because we had this opportunity.

Aonuma: I guess you're right. That's because there were people who were able to make things right... Thank you so much for all you've done.

Ooiwa: Oh no, you're very welcome! (laughs)

Iwata: How does it feel cleaning up after someone's mess?

Ooiwa: I always felt like it was a challenge bestowed upon our team because of the trust and rapport we established when we worked on Ocarina of Time 3D.

Iwata: Because you were trusted, you were given a challenge.

Aonuma: Right, I think because we had GREZZO work on the remake of Ocarina of Time 3D, they had a deep understanding of the program, so we knew they could get a clear understanding of Majora's Mask once they played it. A development approach like this one was only made possible because GREZZO worked on the remake of Ocarina of Time 3D."

Source: Iwata Asks

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Aonuma was tasked by Miyamoto to replay the original N64 version of Majora's Mask and come up with a list of thins he would have done differently today. Not expecting to really notice much of anything, he ended up coming to an inpass over many of the design choices in the game, leading him to create a "What in the World" list, something that added to and passed around constantly during development. It appears to be one of the main guiding principles of the game, and is directly responsible for the Boss fight changes, where he has no idea "what in the world" he was thinking when he originally...

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Slowing Down Time Like in Majora's Mask Could Return in a Future Title http://www.zeldainformer.com/slowing-down-time-like-in-majoras-mask-could-return-in-a-future-title/ Sat, 14 Feb 2015 06:03:00 +0000 http://localhost/wordpress90/?p=11293

GameSpot got a chance to sit down with Eiji Aonuma and talk a bit about the current and future ongoings in the Zelda franchise. One of those topics covered a bit of both – using time mechanics from Majora's Mask in future Zelda titles. Aonuma was asked if any of those mechanics could return in a future and Aonuma seemed to suggest one particular mechanic may return, so certainly some thought has already been put into it.

"With the way that you progress through this game as opposed to more traditional Zelda games, especially with all the time manipulation, is that something that we might see again sometime in the future?

Aonuma: One particular game element, being able to slow down the passage of time, I think that's something that we may be able to revisit in the future. But if we were to do so, it would have to to be implemented in a different way. It would have to be different to be meaningful. So that's something you might see again in the future."

Would be interesting to see how they would pull that off, as it would indicate time playing a somewhat bigger role in general, where slowing it down would actually be a benefit to the player. What do you think?

Source: GameSpot

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GameSpot got a chance to sit down with Eiji Aonuma and talk a bit about the current and future ongoings in the Zelda franchise. One of those topics covered a bit of both – using time mechanics from Majora's Mask in future Zelda titles. Aonuma was asked if any of those mechanics could return in a future, and Aonuma seemed to suggest one particular mechanic may return, so certainly some thought has already been put into it...

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ZIPodcast Episode 23: Valentine's Day Episode http://www.zeldainformer.com/zipodcast-episode-23/ Sat, 14 Feb 2015 19:00:00 +0000 http://localhost/wordpress90/?p=11294

Download this episode (right click and save) | iTunes

This week we talk about movies, cast our own actors in the new Zelda TV Series! On the cast this week is Adam (As always), Chris (Results May Vary), Tyler (He writes articles people hate a lot), and Jeff (I wonder if he'll be my valentine?). With lots of movie news this week and Majora's Mask 3D about to be released, this week we took a change of pace and talked about a wider range of nerd culture. Also, Chris confesses his love for Dan Jones and we discuss our plans for Valentine's day! (Warning, this podcast may affect those with lactose intolerance, as there are incredibly cheesy moments). This was a great casual conversation perfect for a cheap Valentine's Day Date idea (We'd like to think so). So don't hesitate and join us for episode 23 of the ZIPodcast!

Special thanks to everyone who wrote in and contributed to the podcast. Want to have your voice heard on the podcast? Send us your theme song submissions, topics, questions, and fan art by way of email (ZeldaInformerpodcast@gmail.com). We'll be sure to give you a lil shoutout/thanks in our credits section. Podcast is recorded on Thursday Evenings, so please submit your topics ahead of that time. Hope you enjoy the episode and have a lovely Valentines Day Weekend.

Comment Topic Of The Week: What are you doing for Valentines Day?

Social Media

Special Thanks To

Recommended Videos

Movie News

Gaming News

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This week we talk about movies, cast our own actors in the new Zelda TV Series! On the cast this week is Adam (As always), Chris (Results May Vary), Tyler (He writes articles people hate a lot), and Jeff (I wonder if he'll be my valentine?). With lots of movie news this week and Majora's Mask 3D about to be released, this week we took a change of pace and talked about a wider range of nerd culture. Also, Chris confesses his love for Dan Jones and we discuss our plans for Valentine's day!

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Watch Us Livestream Majora's Mask 3D Marathon Right Now http://www.zeldainformer.com/watch-us-livestream-majoras-mask-3d-blind-marathon-right-now/ Sat, 14 Feb 2015 16:04:00 +0000 http://localhost/wordpress90/?p=11295

Watch live video from zeldainformer on www.twitch.tv

Although Majora's Mask 3D was effectively released yesterday, today we will be livestreaming through the entirety of the game blind and in one sitting! Following last week's livestream where we played Ocarina of Time 3D and gave up 9.5 hours in, our staff member Al is determined not to wallow in shame this time, especially since this is the first time he'll be witnessing the whole game! Check out the full livestream above, or come hang out in the chat by redirecting to our Twitch!

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Watch live video from zeldainformer on www.twitch.tv

Although Majora's Mask 3D was effectively released yesterday, today we will be livestreaming through the entirety of the game blind and in one sitting! Following last week's livestream where we played Ocarina of Time 3D and gave up 9.5 hours in, our Staff Member Al is determined not to wallow in shame this time, especially since...

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Grezzo Didn't Know About the New Nintendo 3DS Until Late in Development http://www.zeldainformer.com/grezzo-didnt-know-about-the-new-nintendo-3ds-until-late-in-development/ Sat, 14 Feb 2015 17:36:00 +0000 http://localhost/wordpress90/?p=11296

Grezzo, the company responsible for Majora's Mask 3D, apparently wasn't even aware of the New Nintendo 3DS until very shortly before it was unveiled publicly in a private meeting at Nintendo's headquarters. Aonuma really had only one demand during that meeting – to create a free roam camera with the C-Stick. This is because of how much he fell in love with it in The Wind Waker – he just knew it was an experience he wanted in Majora's Mask 3D (and, likely, all future 3D Zelda titles). The meeting itself was a bit of an odd one, because Nintendo usually met with Grezzo at their place in Tokyo, but this particular meeting made Grezzo come to Nintendo.

Ooiwa: We were already in the second half of the development stage. We finished the porting processes in general and were starting to incorporate the new challenging elements one by one. That's why we usually had our meetings at the GREZZO office in Tokyo around that time, but one day out of the blue, you had asked us, "How about having a meeting in Kyoto for a change?"

Iwata: Now that's a suspicious invitation! (laughs)

Ooiwa: It was! (laughs) However, at the time, we thought, "It isn't bad to have meetings in Kyoto once in a while." So we decided to take up the offer.

Iwata: At the time, you probably thought "Yes, we get to visit Kyoto for the first time in a long time!" all the while being oblivious to the workload that awaited you. (laughs)

Ooiwa: That's right! (laughs) After we got there, we were shown the New Nintendo 3DS.

Yamamura: The system wasn't announced yet, so we asked you to come all the way to Kyoto.

Aonuma: And when they arrived, I immediately requested to add a feature to spin the camera with the C-Stick18in-game.18. C-stick:An analog stick newly added on the left side above the A B X Y buttons on New Nintendo 3DS consoles.

Ooiwa: I was surprised that you asked for such a request at that timing! (laughs)

Aonuma: Sorry about that, but I really wanted to move the camera around in this game. We integrated the free-to-control camera for the first time in The Legend of Zelda:The Wind Waker19, and from that experience I knew how well it felt when I was able to use that.19. The Legend of Zelda:The Wind Waker: An action adventure game released on Mar. 2003 for the GameCube console.

Ooiwa: So, after that I brought back a large task given by Aonuma-san. However, at the time, the New Nintendo 3DS system was still confidential, so we couldn't talk about it to most of our staff. We had to gather up a limited number of people, such as the programmers in charge, and worked on this task in a hush-hush manner.

Iwata: "Hush-hush", huh! (laughs)

Ooiwa: But thanks to integrating this feature, players can now see the icon of this game, the Moon, while they move Link around.

Aonuma: And you couldn't do that in the Nintendo 64 version. You have an idea that the moon is falling lower, but you couldn't really see it.

Sano: You expect the Moon to look bigger on the third day, but you can't really see it. But now, you can enjoy gazing at the Moon whenever you want! (laughs)

Aonuma: It's really nice, isn't it? (laughs)

Iwata: But wasn't it hard to add the camera rotation feature after you had reached near the end of the development process?

Ooiwa: It was. After all, Majora's Mask has many types of programming that determines the camera controls.

Iwata: So it's a system where there are many different types of camera programs depending on the scene?

Yamamura: That's right. There are various types of camera programs that adjust to match different scenes like climbing ladders and flying as Deku Link. Even compared to Ocarina of Time, there are quite a number of them.

Ooiwa: This is why we had to experiment on an enormous scale of how we could combine the many camera programs with the camera controls of the C-stick.

Yamamura: Above that, we needed to consider Link's transformations. The default Link and Goron Link are different heights, so the height of the cameras are different, too.

Ooiwa: And by being able to moving the camera around freely, you're now able to see stuff that you weren't supposed to see...

Iwata: So those are the problems you faced when integrating the C-stick.

Ooiwa: Right, so unexpected problems appeared here and there, so it wasn't an easy task.

Iwata: I see. I think I learned another reason why developing this game took such a long time! (laughs)

Aonuma: But we gained a tremendous result for pulling through, didn't we?

Ooiwa: Definitely.

Source: Iwata Asks

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Grezzo, the company responsible for Majora's Mask 3D, apparently wasn't even aware of the New Nintendo 3DS until very shortly before it was unveiled publicly in a private meeting at Nintendo's headquarters. Aonuma really had only one demand during that meeting – to create a free roam camera with the C-Stick. This is because of how much he fell in love with it in The Wind Waker – he just knew it was an experience he wanted in Majora's Mask 3D (and, likely, all future 3D Zelda titles). The meeting itself was a bit of an odd one, because Nintendo usually met with Grezzo...

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Aonuma: Didn't Want Majora's Mask 3D to be Easier, Failure on the Player Rather than Design http://www.zeldainformer.com/aonuma-didnt-want-majoras-mask-3d-to-be-easier-failure-on-the-player-rather/ Sat, 14 Feb 2015 18:07:00 +0000 http://localhost/wordpress90/?p=11297

One of Aonuma's big goals with Majora's Mask 3D was to not make the experience easier - he wanted the challenge of the original title to remain intact. Rather, he was focused on taking some of the frustrations out of the game due to poor design and making it so when you failed, the player understood that it was their own fault for that failure, rather than some arbitrary design in the game that felt flawed.

Iwata: So it may sound impossible when the game is described as being as challenging as the Nintendo 64 version, and at the same time it may seem easier to play, but what it really means is that the unreasonableness of the Nintendo 64 version has been taken out, but the challenge is still there.

Aonuma: That's absolutely right. I repetitively told the staff to never make this game easier. For example, when you fight the bosses, I believe that you gain true satisfaction after you try many different things, and finally take the right steps to defeat it.

Iwata: Also, the thrill of not having enough time to get things done in three days is what defines this game, so if that's taken out it'll turn into an unmemorable game.

Sano: Well, if you clear the game without having the Moon fall from the sky at least once, it wouldn't leave a strong impression either.

Aonuma: I agree! (laughs)

Source: Iwata Asks

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One of Aonuma's big goals with Majora's Mask 3D was to not make the experience easier – he wanted the challenge of the original title to remain intact. Rather, he was focused on taking some of the frustrations out of the game due to poor design and making it so when you failed, the player understood that it was their own fault for that failure, rather than some arbitrary design in the game that felt flawed...

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Aliens in Majora's Mask Were Included Due to a UFO Boom in Japan http://www.zeldainformer.com/aliens-in-majoras-mask-were-included-due-to-a-ufo-boom-in-japan/ Sat, 14 Feb 2015 18:53:00 +0000 http://localhost/wordpress90/?p=11298 Ever wondered why aliens were included in Majora's Mask? The answer was revealed by Legend of Zelda boss Eiji Aonuma in a recent interview with GameSpot. The interview was basically centered around Majora's Mask 3D, among a few other Zelda-related things.

Aonuma says aliens were included in Majora's Mask due to a then-recent fascination with aliens and UFO invasions in Japan. The media were starting to focus on extraterrestrial life as well, so I believe Nintendo thought it would be a good idea to include some modern trends in MM. Aonuma also says that he thought aliens would be something interesting and scary to incorporate into the game. After all, Majora's Mask was designed to be a somewhat creepy game. It's amazing how 15 years later we notice all these details that we may not have questioned when we played the original game.

Here is a quote from the interview about the aliens:

"But the reason we used this at the time was because Japan was experiencing something of a UFO boom. And it even went so far as for shows on TV to cover it and explaining to people what cattle mutilation was. So even to see words as scary as 'cattle mutilation' on TV and the idea of UFOs abducting people led to this whole idea of Earth being invaded by aliens becoming rather popular. I thought it would be really interesting and scary to use in a game. That's how we decided to go with that." — Eiji Aonuma

Source: GameSpot

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Ever wondered why aliens were included in Majora's Mask? The answer was revealed by Legend of Zelda boss Eiji Aonuma in a recent interview with GameSpot. The interview was basically centered around Majora's Mask 3D, among a few other Zelda-related things.

Aonuma says aliens were included in Majora's Mask due to a then-recent fascination with aliens and UFO invasions in Japan. The media were starting to focus on extraterrestrial life as well, so I believe Nintendo thought it would be a good idea to include some modern trends in...

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Termina was Designed to Appeal to Adults http://www.zeldainformer.com/the-land-of-termina-was-designed-to-appeal-to-adults/ Sat, 14 Feb 2015 19:38:00 +0000 http://localhost/wordpress90/?p=11299 In a recent GameSpot interview with Zelda head Eiji Aonuma, so many details are being revealed. Aonuma specified that Majora's Mask was developed to appeal to a larger audience, and the goal was to entice an older audience than what Zelda's current reach was. This could be the reason why Majora's Mask has so many elements of horror and scariness.

Aonuma also explains that Ocarina of Time's development team had many opportunities to turn the game into a somewhat scary experience as well, but didn't take them. Nintendo was taking a real gamble developing the kind of game Majora's Mask is. They were basically experimenting with the Zelda franchise as it was known at the time. It's amazing how many details are surfacing about the development of Majora's Mask with the release of its highly popular 3D remake.

Excerpt from the actual interview regarding this topic:

"There were some opportunities to do rather dark and scary things in Ocarina as well. You know you had the "seven years later" version of the world that Ganon had wrecked. But in the case of Termina, we're really doing something a little bit different. We're changing the entire game world around this concept. And what we were going for here was trying to age-up the demographic of Zelda a little bit. We were thinking about a world that might be particularly appealing to adults who would play this game." — Eiji Aonuma

Source: GameSpot

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In a recent GameSpot interview with Zelda head Eiji Aonuma, so many details are being revealed. Aonuma specified that Majora's Mask was developed to appeal to a larger audience, and the goal was to entice an older audience than what Zelda's current reach was. This could be the reason why Majora's Mask has so many elements of horror and scariness.

Aonuma also explains that Ocarina of Time's development team had many opportunities to turn the game into a somewhat scary experience as well, but didn't take them. Nintendo was taking a real gamble developing the kind of game Majora's Mask is. They were basically experimenting with the Zelda franchise...

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Land of Lost Souls: How Loneliness Defines Termina And Its Residents http://www.zeldainformer.com/a-common-theme-in-termina-loneliness/ Sun, 15 Feb 2015 00:27:00 +0000 http://localhost/wordpress90/?p=11300

Majora's Mask is a mysterious Zelda title full of many different themes and identities. The land of Termina was so surreal compared to Hyrule that it just lent itself to many interpretations and ideals. Perhaps one of the biggest themes in the recently-remade title is loneliness.

I've already touched upon Link's loneliness in a previous article concerning what he really lost when Navi left him at the end of Ocarina of Time, so I won't focus on the hero for this article. The main point of my previous article was to highlight Link's frustrations at not being remembered as the Hero of Time and how he desperately went to find Navi because she was the only one who remembered the events of the Adult Timeline while still existing in the Child Timeline.

Skull Kid

Instead of Link, I want to start with another character from Majora's Mask... Skull Kid. It isn't too far into the game before a cutscene is delivered that shows a sympathetic take on the alleged villain of the game. In it, Skull Kid had left the land of Hyrule and somehow ended up in Termina. We don't know how many times Skull Kid had been to Termina in the past, but we know he had been there prior to meeting his two fairy friends Tatl and Tael. This is established because he had a friendship with the four giants of the land.

It's those four giants and their relationship with Skull Kid that eventually drives him down a path of loneliness. Or rather, when the four giants leave him behind, he interprets their actions to mean that they either don't like him anymore, or they'd forgotten about him. Understandably, he was upset, and if he felt ignored, he'd go through great lengths to get their attention again.

The friendship between Skull Kid and the giants must have been strong. Maybe they were the first real beings to even pay attention to him. We already know that because of his mischief (and perhaps his appearance) that no one in Clock Town wanted anything to do with him. The giants paying attention to him must have felt great; the outcast finally had friends, four of them! Maybe they played games, or more importantly, maybe they just sat and listened to the problems of a depressed individual who got lost in the woods as a child and died alone as a result, becoming a skull kid.

For the first time since taking on his present form, Skull Kid had friends to love and hold him. He must have been ecstatic. Then, at some point, they disappeared, leaving him all alone once again. The pain from their disappearance must have been devastating, causing more grief than Skull Kid had when he was alone before meeting the giants.

This brings me back to the first cutscene in the game that paints a sympathetic portrait of the enemy known as Skull Kid. The scene shows two fairies, cold and wet, looking for shelter outside of the swamp in Termina. They find a hollowed out fallen tree to hide under. This gets them out of the rain, but they're still cold and wet.

In the silence, they hear a wheeze and then another. Looking down, they find an imp who is also cold and wet. Taking pity on him, the two fairies huddle together with the imp for warmth until the storm passes. Eventually the three become friends, and this must have caused Skull Kid to become a happy individual once more. They played games, made music, and formed a strong bond through companionship.

Still, despite making new friends, there was a bitterness in Skull Kid's heart toward the giants. How could they just leave and forget about him like they did? Although he was happy to have new friends, these two fairies could not possibly fill the entire void in Skull Kid's heart that formed as a result of the giants leaving him behind.

Skull Kid eventually runs into the Happy Mask Salesman, loots his bag while the salesman sleeps, and finds Majora's Mask. The mask, being filled with evil desire, takes advantage of Skull Kid's anger and lament toward the giants. And eventually, the heinous mask drives him to a point of insanity where he is deranged enough to destroy an entire land, just to get back at the giants that supposedly abandoned him.

Link eventually stops Skull Kid and reunites him with the giants. It is there that the giants inform Skull Kid they never forgot about him. They then reconcile with their hurt friend. After they leave once more, Skull Kid rejoins his two fairies and prepares to enjoy a carnival with them, the void in his heart filled once more.

Goron Elder's Son

Most may not consider the Goron Elder's son to be much more than a whining brat that needs to be put to sleep, but consider why the child is crying in the first place.

The child is lonely and cold. A snowy curse has been placed on the Gorons' home, and they're all going to die if the curse isn't lifted. Gorons, as a rock race, like it hot. They can't swim, and they hate the cold. Most of the time, they're found living in or near volcanoes. The eternal winter placed on Snowhead is slowly driving the race into extinction, and as the mountain range is their home, they can't simply let it go.

Back to the child, though, the Goron Elder is named as his father. Darmani is probably like an older brother to the child. Both are missing when Link arrives in the mountains. The Gorons already know Darmani is dead from trying to tackle the Snowhead issue on his own; they even made him a grave.

The child may not know about Darmani being dead, but he certainly knows that he has been missing for a while. If the two really do have a brother-like relationship, that makes it all the more depressing when one realizes that Darmani is dead. The child would take solace in the loving arms of his father, but the Goron Elder, too, leaves to go combat the Snowhead issue on his own.

As a result, the child is left alone. Facing their annihilation, the Goron village certainly isn't full of hope. Instead, it's gloomy and quiet, aside from the child's cries. Unable to even cry himself to sleep without his father's lullaby, the child is miserable. So, he expresses himself in the only way he can, with tears and wails of misery. He wants his father. He wants his friend. Neither can be found.

Fortunately, we know this tale, too, has a happy ending. Link comes along and saves the Elder Goron, so he can eventually be reunited with his son. Link also defeats the curse at Snowhead, ensuring the survival of the Goron species.

Pamela

Another young lonely individual in Majora's Mask is Pamela. Her father is disfigured and eventually becomes a partial Gibdo. Pamela's father moved the two out into Ikana Canyon to study the undead and other paranormal lifeforms.

No one else lives in Ikana Canyon except for Dampe in the graveyard, so it's likely that is where Pamela's isolation begins. There are no other kids to play with, no people to talk with, and the only other living person in the canyon is her father. And thanks to a curse, she eventually starts to lose him, too. He turns more and more into a Gibdo, and soon other Gibdo appear, surrounding Pamela's home, refusing to leave.

The panic would be overwhelming for anyone but especially a little girl. She's trapped in a decaying land crawling with hostile members of the living dead. She cannot go for help, as Clock Town his terribly far for a little girl to travel on her own. Who else can she turn to for assistance? Dampe? If she does know him, she certainly doesn't trust him, or she would have probably asked for his help.

No hope, dwindling resources like food and water, and a sick father all contribute to mounting pressure that a girl her age shouldn't have to carry on her own. Fortunately, Link comes along, as he does for just about everyone else in the game, and saves the day. He cures her father and drives off the undead, allowing the tiny family of two to continue their existence together.

The Deku Butler

Wrapping up this article: I wanted to touch upon perhaps the loneliest soul in all of Termina, the Deku Butler. Link first meets the Deku Butler after finding the Deku Princess and returning the swamp to normal.

The Deku Butler is ordered by the king to give Link an item as a sort of thanks for his assistance. Link goes to a shrine to meet the butler, and he kind of challenges Link to a race. This brief competition relights a joy in the butler's heart that he hadn't felt since his son left the Deku Palace for unknown reasons. He tells Link that after the race is completed.

The butler says he felt like he was racing his son again. This combined with Link's appearance stirred emotions in the butler, and he reveals to Link that his son has been gone for quite some time. He also reveals that he doesn't know where his son is or even if he is okay.

After the game is beaten and the doorway under the Clock Tower is reopened, the Deku Butler ventures outside of Termina to find his missing son. We see him weeping in front of a dead Deku in a short clip, and it is presumed that it is his son. It is the same one that Link runs into before he enters Clock Town shortly after being turned into a Deku himself.

It's a widely-accepted theory among many fans that since the other transformative masks house souls of the dead (like Darmani the Goron), it is the butler's son whose soul is trapped inside the Deku mask. Although it isn't confirmed or explained, it seems that Skull Kid, using Majora's Mask, ripped the soul of the butler's son out of his body and used it to turn Link into a Deku. Then, when Link is healed, the soul stays trapped in the mask.

If this is the reality, it's certainly all the more depressing because this is one problem in the game Link cannot solve. The Deku Butler finds his son, weeps over his corpse, and that's the end. There is no bringing him back to life. There is no peace to be had for the butler. The only thing he has left of his son are memories of a time gone by when the two would race together.

Loneliness certainly does appear to be a common factor for many people in the land of Termina. Everyone is in danger when the moon is threatening to crash into the surface, but beyond that, there are many other problems that arise for characters like Pamela, Lulu, and more. Maybe that is why Link ended up in Termina in the first place. While trying to deal with his own problems, he stumbled into the lives of others and ultimately saved many from their own loneliness.

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Majora's Mask is a mysterious Zelda title full of many different themes and identities. The land of Termina was so surreal compared to Hyrule that it just lent itself to many interpretations and ideals. Perhaps one of the biggest themes in the recently-remade title is loneliness...

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Daily Debate: Should the Zelda TV Series Exclude Link? http://www.zeldainformer.com/daily-debate-should-the-zelda-tv-series-exclude-link/ Sun, 15 Feb 2015 02:47:00 +0000 http://localhost/wordpress90/?p=11301

When one ponders the possibility of a Zelda television series or movie, the general idea that pops into one’s head is an adaptation of one of the games, likely Ocarina of Time. The story would follow the events from the game, with the viewers following Link around on his adventure and Navi as his sidekick; the show would also likely implement plenty of creative license to better flesh-out the characters and locations and enhance the dialogue from the way it appeared in the 1998 original.

Of course, this premise poses several problems—perhaps the foremost being this would essentially be a one-man show. A television adaptation of any Zelda game’s story would have to dedicate ample screen time to Link adventuring on his own, either exploring the land in search of treasures or completing obstacles in dungeons. Given that the most successful shows on television usually entail an ensemble cast of characters with most screen time dedicated to dialogue and characters interacting with each other, a Zelda television show like this probably would not last very long.

Another major problem of a one-man show that follows a close adaptation of one of the Zelda games is the question of who should be cast as Link? Even if you could find an actor with proven credibility in carrying a one-man show (Tom Hanks and Will Smith come to mind), the choice of casting for this one critical role could too easily make or break the series, and Zelda fans clearly have strong opinions on who should be cast in a Zelda television show.

So why not remove Link from the Zelda television series altogether?

Or at least don’t make Link the primary character of such a television series. The Zelda universe is full of so many more stories than just one guy in green. What if the Zelda television series followed the events of Hyrule’s downfall during the seven years that Link was sealed away in the Temple of Time in Ocarina of Time? What if the television show was set in Hyrule and highlighted the events that took place between, say, Skyward Sword and Minish Cap? If we entertain the possibility that a Zelda television show even happens, why does it need to focus so much on Link?

Let us know what you think in the comments below!

Art Source: Imani Gray

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When one ponders the possibility of a Zelda television series or movie, the general idea that pops into one’s head is an adaptation of one of the games, likely Ocarina of Time. The story would follow the events from the game, with the viewers following Link around on his adventure and Navi as his sidekick; the show would also likely implement plenty of creative license to better flesh-out the characters and locations and enhance the dialogue from the way it appeared in the 1998 original...

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Majora's Mask 3D Trailer Highlights Reviews http://www.zeldainformer.com/majoras-mask-3d-trailer-highlights-reviews/ Sun, 15 Feb 2015 18:36:00 +0000 http://localhost/wordpress90/?p=11302 A new trailer for Majora's Mask 3D is here, and like many trailers that come out on or after the release of a product, this trailer focuses on review scores and the accolades the game has received. Such trailers for movies will frequently tout the "#1 Movie in the World" rating (which often only lasts for a few weeks before another movie takes the crown), or other claims from film critics.

This trailer does the same thing for Majora's Mask 3D. Whether it's the "9 out of 10" score from GameSpot, or the claim "It's a must-own action adventure" from Yahoo! Games, this trailer makes it clear that Majora's Mask 3D has been very well-received.

Check out the trailer above, and let us know in the comments below: if you've picked it up yet, are you enjoying Majora's Mask 3D so far? And what do you think of these types of "accolades" trailers?

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A new trailer for Majora's Mask 3D is here, and like many trailers that come out on or after the release of a product, this trailer focuses on review scores and the accolades the game has received. Such trailers for movies will frequently tout the "#1 Movie in the World" rating (which often only lasts for a few weeks before another movie takes the crown), or other claims from film critics...

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Reggie Is Randomly Popping Into 3DS StreetPass Mii Plazas Playing Majora's Mask http://www.zeldainformer.com/reggie-is-randomly-popping-into-3ds-spotpasses-playing-majoras-mask/ Sun, 15 Feb 2015 20:33:00 +0000 http://localhost/wordpress90/?p=11303

Fans that have SpotPass enabled on their 3DS systems (both original and new) could be in for a surprise as the president of Nintendo of America drops in for a special visit playing Majora's Mask 3D.

That's right, the Mii of Reggie Fils-Aime, the chief operating officer of Nintendo of America, is randomly appearing in the StreetPass Mii Plaza for some 3DS owners. He's even wearing an Epona hat and playing Majora's Mask.

Apparently, no other requirements need to be met for the Nintendo of America president to appear. Users that have SpotPass enabled could very well run into Reggie. Has he appeared on your 3DS yet?

Source: NintendoFuse via NintendoEverything

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Fans that have SpotPass enabled on their 3DS systems (both original and new) could be in for a surprise as the president of Nintendo of America drops in for a special visit playing Majora's Mask 3D...

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Daily Debate: Should More Zelda Stories be Explored Through Graphic Novels? http://www.zeldainformer.com/daily-debate-should-more-zelda-stories-be-explored-through-graphic-novels/ Sun, 15 Feb 2015 21:02:00 +0000 http://localhost/wordpress90/?p=11304

About a month ago, we received word that the A Link to the Past-based graphic novel would be returning to print after a twenty-year hiatus. While manga adaptations of many Zelda titles have occurred, they have become conspicuously absent as of recent years. To some extent, it could be argued that there is no longer as dire a need for them, as the improvements in video games as a storytelling medium have left fewer holes to fill. Nonetheless, fans continue to establish lore, background stories, and history for Hyrule, filling in the gaps with their imaginations. Should this responsibility be left to the fans?

As a visual medium, graphic novels are much more controlled and concise than video games; they show you a particular story, no more, no less. On the converse, video games enable players and fans to learn as much or as little about the story of the world they explore, dictated by the individual's unique play style. Both these methods of storytelling leave blank space in the overarching narratives, and run the risk of leaving story fanatics dissatisfied and burgeoning with questions, theories, and more. The old style of producing manga adaptations of Zelda games does little to remedy this issue, as they follow relatively the same storyline. This does not have to remain the case.

If graphic novels were produced in tandem with the Zelda series as supplementary additions to the story, fans would be provided with a much more fulfilling narrative. One of the best examples of which I know is the original side story in the Majora's Mask manga adaption. I won't spoil it for those who still haven't experienced it, but it provides an explanation of the origin of Majora's Mask, and it's rather intriguing. Additionally, much like the choices afforded to players in terms of how much story they'd like to experience when it comes to the games themselves, those who want the extra story elements can get the novels, while others remain satisfied with what the games have to offer.

Obviously there's a lot more implications when manga adaptations and/or graphic novels are brought into the mix, but I believe it would be for the best for fans for the sake of provided as complete a story as possible. Sure, these new stories that answer the unanswered questions of the games are helpful, but they also tend to draw out more queries from fans; there is no true end to fan speculation and story creation. Nonetheless, I would love to see some original graphic novel content to add to the intricate storylines of The Legend of Zelda. What stories would you like to see pursued? Do you want to see more Zelda graphic novels? Should story just be expanded within the scope of the games themselves? Should More Zelda stories be explored through graphic novels? Join the Daily Debate!

Shout-out to Jake from the ZI Podcast for giving me the idea for this debate!

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About a month ago, we received word that the A Link to the Past-based graphic novel would be returning to print after a twenty-year hiatus. While manga adaptations of many Zelda titles have occurred, they have become conspicuously absent as of recent years. To some extent, it could be argued that there is no longer as dire a need for them, as the improvements in video games as a storytelling medium have left fewer holes to fill. Nonetheless, fans continue to establish lore, background stories, and history for Hyrule, filling...

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Really Freakin' Clever Releases Clock Town Funk Parody Song http://www.zeldainformer.com/really-freakin-clever-releases-clock-town-funk-parody-song/ Mon, 16 Feb 2015 01:57:00 +0000 http://localhost/wordpress90/?p=11305 Really Freakin' Clever has done it again, releasing yet another Zelda parody song, this time based off the Uptown Funk song by Bruno Mars and Mark Ronson. It's pretty neat and flows surprisingly well, though some may not consider it as funny as some of their prior work. That being said, it's just a solid listen and something I have just added to my daily playlist while doing work at Zelda Informer. Just remember to let the Clock Town Funk You Up!

I hope you're all enjoying trekking through Termina yet again in Majora's Mask 3D! If you get stuck, be sure to check out our Majora's Mask 3D Walkthrough, as it will be updated with screenshots and other new information through the Woodfall Temple tonight, and the rest of the game as the week goes on!

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Really Freakin' Clever has done it again, releasing yet another Zelda parody song, this time based off the Uptown Funk song by Bruno Mars and Mark Ronson. It's pretty neat and flows surprisingly well, though some may not consider it as funny as some of their prior work. That being said, it's just a solid listen and something I have just added to my daily playlist while doing work at Zelda Informer. Just remember to let the Clock Town Funk You Up...

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Aonuma Remade Every Boss Fight in MM3D; Didn't Want Players to Rely on Random Chance http://www.zeldainformer.com/aonuma-remade-every-boss-fight-in-mm3d-didnt-want-players-to-rely-on-random/ Mon, 16 Feb 2015 05:21:00 +0000 http://localhost/wordpress90/?p=11306

Among the various subjects upon which Aonuma touched in his Iwata Asks discussion was that of the boss fights in Majora's Mask 3D. As many have noticed from pre-release videos and, now that the game is out, from their own experiences, the fights have been changed rather drastically from their original iterations in the Nintendo 64 version. These alterations were even more drastic that we realized, and with good reason: Aonuma built them up from scratch. His reasoning behind it includes a hope to guide the players to find the bosses' weaknesses more easily, or at least enable them to do so without relying on random chance.

The relevant part of the discussion is below:

Yamamura: So, instead of giving out or forcing the answers onto the players, we focused our energy on how well we can communicate the meanings of the missions to the players. By doing this, I think we were able to make the challenges more comprehendible while keeping the same level of challenge as the Nintendo 64 version.

Aonuma: A great example for this are the boss battles.

Ooiwa: That's right; Aonuma-san said that he wanted to change all of the boss battles.

Aonuma: I've been saying that all of the boss battles are weird. All of them. When you first face a boss, it is natural to start looking for its weakness so you can figure out where to attack it. However, in the Nintendo 64 version of this game, you couldn't see the weaknesses at all.

Iwata: This is because you created this game as a challenge for the users to figure it out themselves, right?

Aonuma: This would be all right if the users understood this while they were fighting. However, this turned into a game where players won by randomly attacking the boss, without really figuring out what was its weakness.

Ooiwa: I personally wanted to fix this too. After I found out we had the same concerns, we reconstructed the battles by focusing on making the objective easier to understand, ensuring that there is the "a-ha" moment for the players, and the strategic elements that are needed to take them down wherever possible.

Iwata: So, you've remade every single boss fight?

Aonuma: Every single one of them. However, their models are virtually the same as the Nintendo 64 version.

Yamamura: However, the bosses' movements and strategies to take them down have all changed, so it took about the same effort as creating the stages from scratch.

While I certainly understand wanting to make this game less frustrating for players, it does seem a shame to ease up on an aspect that could be said to add to the unique difficulty of this title. Nevertheless, it is extraordinarily impressive that Aonuma and his team went to such lengths to improve the experience. Additionally, if you're lost on how Termina has changed since you've been away, be sure to take a drop by our comprehensive walkthrough for some tips. Are you enjoying these and other changes made in this remake?

Source: Iwata Asks

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Among the various subjects upon which Aonuma touched in his Iwata Asks discussion was that of the boss fights in Majora's Mask 3D. As many have noticed from pre-release videos and, now that the game is out, from their own experiences, the fights have been changed rather drastically from their original iterations in the Nintendo 64 version. These alterations were even more drastic that we realized, and with good reason: Aonuma built them up from scratch. His reasoning behind it includes a hope to guide the players to find the bosses'...

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Zelda U's World is as Large as the Wii U Can Handle http://www.zeldainformer.com/zelda-us-world-is-as-large-as-the-wii-u-can-handle/ Mon, 16 Feb 2015 13:17:00 +0000 http://localhost/wordpress90/?p=11307

Even with the release of Majora's Mask 3D behind us, we still have an extremely exciting year ahead for Zelda fans with the release of the next truly "new" game in the series: Zelda U. Thankfully, it doesn't look like we'll have to wait too long to learn more about it. In a recent interview with gaming publication Gamereactor, Aonuma not only discussed Majora's Mask 3D, but also talked a little bit about the still mysterious Zelda U. Among the aspects he touched upon were the sheer size of the in-game world in the Wii U title, indicating that it will be as large a world as the console can handle.

Aonuma's comments are as follows:

"A huge, seamlessly unfolding world is something that can't be achieved if the hardware isn't advanced enough. . . "Ever since we made the very first generation of Legend of Zelda games though, we've had as large a world as can be realised with the hardware, so you could say it was inevitable that we've now done the same with the new Wii U title.

When I first showed off the new Zelda game on the Wii U, it seemed everyone was very excited and started proclaiming that a Zelda game had at last become open world! Zelda games have always allowed you to roam and explore a huge world.

What’s changed now is that the hardware has progressed to the point that you can now explore this vast world seamlessly; the underpinning of the game hasn’t changed." — Eiji Aonuma

Given that Aonuma previously indicated that the world of Zelda U would be about as large as Kyoto, it's not truly surprising to see that its pushing the Wii U to its limit. Nevertheless, it's encouraging to hear that the development team is maximizing their utilization of the console. Additionally, given the size of other Wii U titles, namely Xenoblade Chronicles X (and its FIVE continents to explore), we are getting closer to understanding just how large this world could be.

Source: Gamereactor

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Even with the release of Majora's Mask 3D behind us, we still have an extremely exciting year ahead for Zelda fans with the release of the next truly "new" game in the series: Zelda U. Thankfully, it doesn't look like we'll have to wait too long to learn more about it. In a recent interview with gaming publication Gamereactor, Aonuma not only discussed Majora's Mask 3D, but also talked a little bit about the still mysterious Zelda U. Among the aspects he touched upon were the sheer size of the in-game world in...

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Aonuma Talks About Zelda U's Map Integration on the GamePad, Compares it to a Smartphone http://www.zeldainformer.com/aonuma-talks-about-zelda-us-map-integration-on-the-gamepad-compares-it-to-a/ Mon, 16 Feb 2015 14:35:00 +0000 http://localhost/wordpress90/?p=11308

Eiji Aonuma did a recent interview with gaming magazine Gamereactor, by its own admission the #1 gaming magazine in Europe. While we haven't had a chance to read the full interview, Gamereactor released a tease of the interview on their site, where Aonuma talks about Zelda U. Keep in mind the original interview itself is more focused on Majora's Mask 3D, so it's unclear how much new information the interview will contain. However, it is possible he talks a bit more about Zelda U than what they are teasing. Earlier we mentioned his reference to how big the game world would be, and now we're going to talk about his remarks about the GamePad in comparison to real life:

"Recently, I've taken to relying on the map on my smart phone when I'm out walking in a place I'm not familiar with. A map isn't something you keep tucked away in your bag, it's by holding it in your hand and being able to constantly check it as you move forward step by step that gives you that sense of adventure." — Eiji Aonuma

He supposedly says this in comparison to the GamePad itself, but since we don't have the interview in our hands we'll just take Gamereactor's word on it. Obviously there is a bit more stuffed in that interview about Zelda U, so if you happen to have an issue or pick one up today, be sure to let us know what new information it contains so we can share it with the rest of the world that, unfortunately, can't get this magazine.

Source: Gamereactor

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Eiji Aonuma did a recent interview with gaming magazine Gamereactor, by its own admission the #1 gaming magazine in Europe. While we haven't had a chance to read the full interview, Gamereactor released a tease of the interview on their site, where Aonuma talks about Zelda U. Keep in mind the original interview itself is more focused on Majora's Mask 3D, so it's unclear how much new information the interview will contain. However, it is possible he talks a bit more about Zelda U than what they are teasing...

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Caption Contest 005: "But first, let me take a selfie." http://www.zeldainformer.com/caption-contest-005-but-first-let-me-take-a-selfie/ Mon, 16 Feb 2015 18:30:00 +0000 http://localhost/wordpress90/?p=11309 It's Caption Contest Monday again on Zelda Informer! I hope those of you affected by Winter Storm Octavia, like myself, are staying warm with your new copy of Majora's Mask 3D [Walkthrough]. By the way, thank you for taking time away from the game to visit us here and hopefully participate in this weeks contest. Last week was a lot of fun and we got some great responses from you all, and I expect this week to be even better. Toon Link has always brought some really great captions, so I'm looking forward to seeing them all next week.

Here are the updated rules:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Keep the image as close as possible to it's original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image at the bottom of the page and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image and it doesn't load, wait 5-10 minutes and check back, it usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

by: Darkspinesonic3

by: MoG

by: Nelfaffiny fefferfeffr

by: Lumian

by: monkee-goro

And here are our non-photo caption winners:

  • O'Chap - "Give grandma some suga!!!"
  • Zebrob - The Walking Dad
  • Raven - The reason why the hand in the toilet doesn't have paper...
  • stoneytg- "lol look I swiped all the toilet paper from the Stock Pot Inn. The guy in the toilet is going to be so pissed"
  • JakeEverfree - "Funny story, I fell down the stairs with a bunch of toilet paper...also, a little help?'"

This week's photo:

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It's Caption Contest Monday again on Zelda Informer! I hope those of you affected by Winter Storm Octavia, like myself, are staying warm with your new copy of Majora's Mask 3D [Walkthrough]. By the way, thank you for taking time away from the game to visit us here and hopefully participate in this weeks contest. Last week was a lot of fun and we got some great responses from you all, and I expect this week to be even better. Toon Link has always...

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Aonuma Explains the Bombers' More Active Role in Majora's Mask 3D http://www.zeldainformer.com/aonuma-explains-the-bombers-more-active-role-in-majoras-mask-3d/ Mon, 16 Feb 2015 19:46:00 +0000 http://localhost/wordpress90/?p=11310

If you've been enjoying Majora's Mask 3D over the last few days, you may have noticed that the gang of children known as The Bombers are much more chatty than they were in the Nintendo 64 original. Rather than serve no real purpose after giving Link the Bombers' Notebook, The Bombers' now offer numerous hints regarding the people and events around Clock Town. In last week's Iwata Asks, Eiji Aonuma explained that it was his decision to give The Bombers a more active role in the remake because he wanted players to see their usefulness throughout the entire game.

Aonuma and Mikiharu Ooiwa of GREZZO Co., Ltd (co-developer of Majora's Mask 3D­) explained how the Bombers changed from the N64 to the 3DS:

Ooiwa: This was mentioned earlier, but we thought it would be a waste if the players didn't discover the fun elements of the game, so we focused on every detail in the game when we were improving and adjusting the contents. For example, we made it so The Bombers will give you some hints, and improved The Bombers' Notebook

Aonuma: The Bombers in Clock Town consist of five young boys, and they tell you that they're collecting information about the town. However, in the Nintendo 64 version, they didn't give you any useful information. So players might've thought, "What's the point of these kids?!" (laughs)

Iwata: How can you say that when you're their original creator? (laughs)

Everyone: (laughs)

Aonuma: So after I felt those regrets, we decided to make these kids more active in the 3DS version.

Ooiwa: There are many events that occur in the town, but it was easy to miss what was going on in the Nintendo 64 version.

Aonuma: And above that, events happen on a specific time, so if you're not in the area when the event happens, you will end your experience without ever knowing that such events existed.

Ooiwa: So this is why we had the Bombers give out hints.

Aonuma: Also, the Bombers' Notebook has improved quite a bit. The double screens on 3DS systems make it easy to read. You can get much more information out of it, and it now even has an alarm system that would alert you when specific events take place. That's really convenient, right?

Ooiwa: Right. Because they have finally realized their mission as a secret society, they actually started collecting information. (laugh)

Iwata: So now no one will think "What's the point of these kids?!" when they run into the Bombers in this version of the game.

Aonuma: My perspective about these kids completely changed. This time, I think, "Wow, you kids are quite useful!" (laughs)

As someone who is currently playing through Majora's Mask 3D, I've noticed how upfront the Bombers have become. They now run up to Link on sight, do a little dance, and reveal some hint as to the goings-on of Clock Town. This may seem annoying to Majora's Mask purists, but I'm sure new fans will appreciate The Bombers' wealth of information.

Have you noticed the changes made to the Bombers? Have they shared anything helpful to you? Share you thoughts below!

Source: Nintendo

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If you've been enjoying Majora's Mask 3D over the last few days, you may have noticed that the gang of children known as The Bombers are much more chatty than they were in the Nintendo 64 original. Rather than serve no real purpose after giving Link the Bombers' Notebook, The Bombers' now offer numerous hints regarding the people and events around Clock Town. In last week's Iwata Asks, Eiji Aonuma explained that it was his decision to give The Bombers a more active role in the remake because he wanted players to see their usefulness throughout the entire game...

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Daily Debate: Does Majora's Mask 3D Hold up to the Original? http://www.zeldainformer.com/daily-debate-does-majoras-mask-3d-hold-up-to-the-original/ Mon, 16 Feb 2015 22:52:00 +0000 http://localhost/wordpress90/?p=11311

After its release last Friday, players finally have the chance to experience one of the most anticipated and requested games since the arrival of The Legend of Zelda: Ocarina of Time 3D, namely The Legend of Zelda: Majora's Mask 3D. Fans went wild with excitement last November when Nintendo announced they had been working on the remake for almost three years—three times as long as the development of the original.

Over the next four months, fans and we as a Zelda-focused website couldn't shut up about the game. It had a constant presence in the community; everyone was always asking questions. Some of these certainly needed to be addressed, though, such as: what kind of changes will they implement, why has it been in development longer than the original, and, of course, the mother of all questions regarding remakes – will it be as good as the original?

Now that the game has been released and players have eagerly been experiencing Termina with updated visuals, we can finally ask the aforementioned question of all questions. Do you, after playing or witnessing the game, think that Majora's Mask 3D holds up compared to the original released back in 2000? Sadly, this stays a very hard question to answer.

Most importantly though, we'd like to hear your say on anything the game offers. Cover as much or as little as you like and tell us what you think of the game compared to its ancestor. Hereby, I kindly ask you to join us in the comments below and to share your standing on on what might be the most important debate related to Nintendo's latest addition to the Zelda series!

Also, be sure to check out our in-depth walkthrough of Majora's Mask 3D if you get stuck anywhere!

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After its release last Friday, players finally have the chance to experience one of the most anticipated and requested games since the arrival of The Legend of Zelda: Ocarina of Time 3D, namely The Legend of Zelda: Majora's Mask 3D. Fans went wild with excitement last November when Nintendo announced they had been working on the remake for almost three years—three times as long as the development of the original...

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Re-Watching Zelda U Footage: Timeline Placement http://www.zeldainformer.com/re-watching-zelda-u-footage-timeline-placement/ Mon, 16 Feb 2015 20:56:00 +0000 http://localhost/wordpress90/?p=11312 All of us who have watched the Zelda U footage have wondered at least once where this open world game will fall in the official timeline. Many believe that Zelda U will be a direct prequel/sequel to Skyward Sword based on a few elements explained in this editorial. I have dug deep and found a few new supporting details for this theory.

I would like to start by reiterating that Skyward Sword makes reference to times that go so far before its era that they are classified as ancient. Using the time crystals in the Lanayru Desert, we see "ancient' robots that operate on a very advanced type of technology. The visible energy produced by this technology is the color blue, as seen by the arms of the Ancient Robots in Skyward Sword. We can also look at the eyes and body of the Beamos statues and see the same blue hue. Both pieces of technology are also white and red.

If we look up close at the arrow we see Link firing in the Zelda U trailer revealed at E3, the technological part of the arrow has the very same color of blue. The normal part of the arrow is also white with little bits of red, and red sparkles floating around the arrow. This could simply be coincidence, but with all the other supporting evidence I highly doubt it.

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Majora's Mask 3D Tops UK Charts This Week http://www.zeldainformer.com/majoras-mask-3d-tops-uk-charts-this-week/ Tue, 17 Feb 2015 02:16:00 +0000 http://localhost/wordpress90/?p=11313

Friday the 13th certainly wasn't an unlucky day for the Hero of Time. Majora's Mask 3D topped the United Kingdom charts this week. How's that for bad luck?

The Zelda remake debuted at number one on the list in the UK, beating out other titles like Monster Hunter, Evolve, and Call of Duty. Other Nintendo titles on the top 40 list included Pokémon Omega Ruby and Mario Kart 8.

The chart numbers were provided by Chart-Track, and all of the data from the list can be viewed by clicking here.

Have you gotten your copy of Majora's Mask 3D yet?

Source: Chart-Track (via My Nintendo News)

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Friday the 13th certainly wasn't an unlucky day for the Hero of Time. Majora's Mask 3D topped the United Kingdom charts this week. How's that for bad luck...

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Link Amiibo Is Most Popular in All Regions Besides Australia http://www.zeldainformer.com/link-amiibo-is-most-popular-in-all-regions-besides-australia/ Tue, 17 Feb 2015 03:37:00 +0000 http://localhost/wordpress90/?p=11314

In a financial meeting a couple months ago, Nintendo revealed that the Link amiibo was the most popular worldwide, followed by similarly popular mascots, Mario and Pikachu – a popularity that was attributed to the use of the Link amiibo in multiple Wii U games. Although over a dozen of the hit NFC figures have come out since, no one has been able to topple the hero in green's place at the top of the charts.

In the most recent financial briefing session, occurring just hours ago, president Satoru Iwata indicated that Link is still the most popular amiibo in nearly all territories. The one holdout is Australia, whose most popular figure is currently none other than Mario himself, although it's hard to say why. The only other piece of information somewhat related to this anomaly is a chart in which Nintendo indicated that the lowest percentage (3%) of all amiibo figures are sold in Australia.

With Link's popularity remaining at a high, it wouldn't be surprising to see the amiibo integration that Aonuma hinted at actual appear in a future Zelda game. I, for one, wouldn't be surprised to see a new Link amiibo arrive around the time of Zelda U. Why do you think Link has beaten out his Nintendo mascot brethren? Do you want to see more uses of his figurine in Wii U and 3DS games?

Source: Twitter (via NintendoEverything)

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In a financial meeting a couple months ago, Nintendo revealed that the Link amiibo was the most popular worldwide, followed by similarly popular mascots, Mario and Pikachu – a popularity that was attributed to the use of the Link amiibo in multiple Wii U games. Although over a dozen of the hit NFC figures have come out since, not one has been able to topple the hero in green's place at the top...

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Hyrule Warriors Ganon Pack DLC Revealed; Arrives in Japan on February 26 http://www.zeldainformer.com/hyrule-warriors-ganon-pack-dlc-revealed-arrives-in-japan-on-february-26/ Tue, 17 Feb 2015 04:48:00 +0000 http://localhost/wordpress90/?p=11315

Over a third of year after its initial release and Hyrule Warriors is still staying relevant with a steady stream of DLC packs. The most recent one was, rather appropriately, Majora's Mask themed, enabling players to battle as fan favorite Tingle and throwing in more content on top of that for good measure. This, however, is clearly not the end of the content to come for the surprisingly successful crossover title, as a new pack was announced today, along with a handful of screenshots showing the latest playable character.

Releasing alongside the 1.6.0 update for Hyrule Warriors, the Ganon pack will enable players to fight as the Gerudo King's true form. Presented in a truly intimidating redesign, this hulking, massive beast can only be played as in a special "Ganon Play" mode in which players will be challenged to earn high scores by destroying the battlefield. This comes alongside the fixes of the 1.6.0 patch, including an increase in the maximum level cap, the addition of challenge scenarios, new medals, and more.

Although we do not yet have a release date yet for this pack in regions outside Japan, it seems a safe bet that we'll be hearing one fairly soon. Additionally, it may be a free download to those who purchased the Hero of Hyrule pack. Check out the screenshots in the gallery below and share your impressions with us. Will any of you be devastating your foes as this monstrous swine in the near future?

Source: Famitsu (via Nintendo Everything)

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Over a third of year after its initial release and Hyrule Warriors is still staying relevant with a steady stream of DLC packs. The most recent one was, rather appropriately, Majora's Mask themed, enabling players to battle as fan favorite Tingle and throwing in more content on top of that for good measure. This, however, is clearly not the end of the content to come for the surprisingly successful crossover title, as a new pack was announced today, along with a handful of screenshots showing the latest playable...

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The Coolest On Stage Performance of Majora's Mask You'll Ever See http://www.zeldainformer.com/the-coolest-on-stage-performance-of-majoras-mask-youll-ever-see/ Tue, 17 Feb 2015 06:06:00 +0000 http://localhost/wordpress90/?p=11316 To say some Zelda fans are really into Majora's Mask might be a little bit of an understatement, especially after I just witnessed what I feel is the most creative and interesting on-stage performance of Majora's Mask to date. Everything had to go just right for the set and the characters to play out. When something on stage did go wrong, they just kept the performance going. A live, on-stage performance at that, with no actual conversation. Yet, they somehow conveyed a large part of the story rather easily in a short period of time.

Of course, it all only truly makes sense to those that have completed Majora's Mask, but that doesn't take away from the showmanship and the performance along with the superb design of the set. Excuse me for a bit, as I need to put this on repeat for the world to see.

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To say some Zelda fans are really into Majora's Mask might be a little bit of an understatement, especially after I just witnessed what I feel is the most creative and interesting on-stage performance of Majora's Mask to date. Everything had to go just right for the set and the characters to play out. When something on stage did go wrong, they just kept the performance going. A live, on-stage performance at that, with no actual conversation. Yet, they somehow conveyed a large part of the story rather easily in a short period of time...

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Initial Sales of Majora's Mask 3D have Outpaced Initial Sales of A Link Between Worlds http://www.zeldainformer.com/initial-sales-of-majoras-mask-3d-has-outpaced-initial-sales-of-a-link-betwe/ Tue, 17 Feb 2015 20:24:00 +0000 http://localhost/wordpress90/?p=11317

Today, Nintendo released their Third Quarter Financial Results for the current fiscal year. The briefing reports both strong sales of the New Nintendo 3DS and overwhelmingly positive critical reception of recent software titles. One such title emphasized was Majora's Mask 3D, which Nintendo notes for its high Metacritic score and strong initial sales. In fact, Majora's Mask 3D's initial sales in the US and Europe outpaced that of its predecessor A Link Between Worlds by over 200,000 units.

The graph above notes the preliminary sales data for the release week of Majora's Mask 3D and Monster Hunter 4 Ultimate compared to that of their predecessors (A Link Between Worlds and Monster Hunter 3 Ultimate, respectively). It is interesting to note that the "release week" for these two titles is comprised of only three days in the US and two days in Europe. Nintendo cites "strong pre-orders" and "highly-acclaimed gameplay" for these games' early success.

From the graph, we can see that combined US and European initial sales of Majora's Mask 3D (MM3D) outsold A Link Between Worlds (LBW) by over 200,000 units. In Europe alone, MM3D sold approximately 50,000 more units than ALBW, whereas in the US, MM3D sold over 150,000 more units than ALBW. While A Link Between Worlds is a fantastic game, it's understandable that Majora's Mask 3D would prove to be the more popular game. Considering the nostalgia of Majora's Mask fans and the high demand for pre-order bonuses, Majora's Mask 3D's success was fairly easy to anticipate.

Did you pick up Majora's Mask 3D last week? How do you think it compares to A Link Between Worlds? Let us know in the comments!

Source: Nintendo

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Today, Nintendo released their Third Quarter Financial Results for the current fiscal year. The briefing reports both strong sales of the New Nintendo 3DS and overwhelmingly positive critical reception of recent software titles. One such title emphasized was Majora's Mask 3D, which Nintendo notes for its high Metacritic score and strong initial sales. In fact, Majora's Mask 3D's initial sales in the US and Europe outpaced that of its predecessor A Link Between Worlds by over 200,000 units...

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Daily Debate: Should Animal Companions Make a Return? http://www.zeldainformer.com/daily-debate-should-animal-companions-make-a-return/ Tue, 17 Feb 2015 22:04:00 +0000 http://localhost/wordpress90/?p=11318

Oracle of Ages and Oracle of Seasons were unique entries in the Zelda series for many reasons. The feature that sticks out to me the most about the two games, however, is the use of the three special animal companions.

You have Moosh, a flying bear who can ground-pound enemies; Ricky, a hopping and boxing Kangaroo; and Dimitri, a surprisingly friendly Dodongo who can swim. In a single playthrough, you’ll end up meeting all three animal companions, but depending on how you play the game you’ll get one of them at your beck and call through use of a flute.

The flute aspect adds replayability, and the different animal buddies make traversing the overworld unique and exciting. It’s one thing to ride Epona across the field – it’s another thing to fly over pits and ground-pound enemies on the back of a giant blue bear with comically tiny angel wings.

My question for you today is as follows: would you like to see this idea make a reappearance in a future Zelda game? I don’t mean the specific animal companions, but this idea of unique animal buddies to ride around with special abilities. Personally, I would love to see it return, but with completely new types of creatures to befriend. Maybe take the friendly Dodongo idea and have a friendly Big Octo to ride and swim on, who can also shoot giant projectiles at enemies. Perhaps we'll have some traveling options like this to help us traverse the massive world of Zelda U. Is that a feature that could work in that or another future title? What kind of animal partners would you like to see? Should animal companions make a return? Join the Daily Debate!

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Oracle of Ages and Oracle of Seasons were unique entries in the Zelda series for many reasons. The feature that sticks out to me the most about the two games, however, is the use of the three special animal companions.

You have Moosh, a flying bear who can ground-pound enemies; Ricky, a hopping and boxing Kangaroo; and Dimitri, a surprisingly friendly Dodongo who can swim. In a single playthrough, you’ll end up meeting all three animal companions, but depending on how you play the game you’ll get one of them at your beck and call through use of a flute...

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Aonuma Discusses Zelda Dungeon Design http://www.zeldainformer.com/aonuma-discusses-zelda-dungeon-design/ Tue, 17 Feb 2015 20:51:00 +0000 http://localhost/wordpress90/?p=11319

In an interview with Kotaku, Zelda series producer Eiji Aonuma discussed how Zelda dungeons are designed, and revealed that he was initially responsible for Ocarina of Time's dungeons.

Though many of Aonuma's answers to Kotaku's questions (through a translator and conducted over Skype) were vague, he did provide some insight into what initial steps Zelda's developers take when the begin designing a dungeon.

"Well, the first thing that we ask ourselves when we're designing a new dungeon is what sort of gameplay do we want the player to engage with. And that will help us decide on a kind of theme for that dungeon. For example, are we trying to build a dungeon around puzzle type gameplay, or is action more of a focus? And once we've decided on a theme along those lines, we'll start to think about how a player might use a particular item in that dungeon to interact with the environment." — Eiji Aonuma

Aonuma also shed some light on how involved he was in designing the dungeons in Ocarina of Time.

"In the case of Ocarina of Time I did the original layout for each of the dungeons, but that's really rough to try to do that all on one person. You can approach the schedule in a slightly different way where you have a different person assigned to each dungeon in the planning role, but that's not something you can do when you have a really small team, of course." — Eiji Aonuma

For the full interview, you can check out the article on Kotaku's website here.

Source: Kotaku via Nintendo Everything

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In an interview with Kotaku, Zelda series producer Eiji Aonuma discussed how Zelda dungeons are designed and revealed that he was initially responsible for Ocarina of Time's dungeons.

Though many of Aonuma's answers to Kotaku's questions (through a translator and conducted over Skype) were vague, he did provide some insight into what initial steps Zelda's developers take when the begin designing a dungeon...

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Aonuma Discusses Why Zelda Games Are Not Developed in One Year Anymore http://www.zeldainformer.com/aonuma-discusses-why-zelda-games-are-not-developed-in-one-year-anymore/ Tue, 17 Feb 2015 21:35:00 +0000 http://localhost/wordpress90/?p=11320

It's no secret that Majora's Mask was originally developed in just one year, utilizing assets created for Ocarina of Time. One may ask why the Zelda team has not experimented with one-year development cycles again as they did with Majora's Mask. In an interview with IGN, Zelda director Eiji Aonuma explains that while he enjoys the challenge of such a short development period, a Zelda title would need to have a very compelling theme from the start in order to be developed in that way.

In the interview, Aonuma explained his views on one-year development cycles:

“It’s interesting, because there’s definitely this way that we talk about that sort of thing in development circles here in Japan. It’s often presented as a challenge to the developers themselves to accomplish something like that, because it can be very difficult to do. Since I’ve been in the role of producer, though, it’s not something that’s been presented to me as a challenge to take on very often. Sometimes I think about issuing it as a challenge to developers that I’m working with." — Eiji Aonuma

This is the type of challenge Aonuma faced with Majora's Mask. Development of the game began as a project called Ura Zelda for the Nintendo 64 Disk Drive, which would eventually become The Legend of Zelda: Master Quest. Aonuma expressed interest in developing a completely new Zelda game separate from Ura Zelda; Shigeru Miyamoto complied, but under the condition that Aonuma complete his game in one year. Development then began on what was called Zelda Gaiden (the game that would become Majora's Mask).

Aonuma explained why he has not experimented with this type of development method again:

"When I think about the kinds of games that you’re describing, where you took the engine and you took some of the original assets and made a new game from that, you know, the kind of creation flow that we had for Majora’s Mask wasn’t limited just to those ideas. We also had to think about how we wanted to change the world, to take something kind of familiar and then warp it. I definitely like that sort of a challenge. I think it’s really fun to think about how you would take that sort of a game in a different direction. For me, in order to properly consider doing that again in the future, I think you really need a compelling topic or a theme with which to start." — Eiji Aonuma

Majora's Mask's time-based gameplay provided the compelling theme Aonuma referred to. I would love to again see a Zelda game that experiments with different gameplay ideas in the same way Majora's Mask did. Perhaps one day the Zelda team would like to again challenge themselves and create another completely unique game.

Would you like to see Aonuma challenge himself in this way again? What types of gameplay experiences would you like to see explored in a Zelda game? Let us know.

Source: IGN via Nintendo Everything

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It's no secret that Majora's Mask was originally developed in just one year, utilizing assets created for Ocarina of Time. One may ask why the Zelda team has not experimented with one-year development cycles again as they did with Majora's Mask. In an interview with IGN, Zelda director Eiji Aonuma explains that while he enjoys the challenge of such a short development period, a Zelda title would need to have a very compelling theme from the start in order to be developed in that way...

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YouTube User Bulby Creates Fantastic 8-Bit Clock Town Theme http://www.zeldainformer.com/youtube-user-bulby-creates-fantastic-8-bit-clock-town-theme/ Tue, 17 Feb 2015 23:06:00 +0000 http://localhost/wordpress90/?p=11321

Ah... 8-bit tunes... Who doesn't love that simplistic yet amazing sound? YouTube user Bulby has recreated the Clock Town theme from Majora's Mask in the 8-bit music style. This fantastic piece sounds like it was ripped straight from a port to the Game Boy (a port I wish existed)! If you’re curious, check out the video. I highly recommend it!

Want to download the song? Here’s the MP3 provided by the artist, free of charge. Bulby plans on doing a trilogy of Majora remixes, so stay tuned for more. He’s available for indie gaming projects as well as commission work, so if you’re interested, please message him on his Facebook page. His portfolio for work is also available on SoundCloud.

Artwork via Super Smash Land

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Ah... 8-bit tunes... Who doesn't love that simplistic yet amazing sound? YouTube user Bulby has recreated the Clock Town theme from Majora's Mask in the 8-bit music style. This fantastic piece sounds like it was ripped straight from a port to the Game Boy (a port I wish existed)! If you’re curious, check out the video. I highly recommend it...

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Majora's Mask's Original Development Team Smaller Than Most http://www.zeldainformer.com/majoras-masks-original-development-team-was-much-smaller-than-current-teams/ Wed, 18 Feb 2015 01:06:00 +0000 http://localhost/wordpress90/?p=11322

Majora's Mask has not only been a cult classic for quite some time, but the story behind its development and creation has been one of the most interesting in the series. The fact that the game was made in just one year—reusing a lot of assets from Ocarina of Time—and many people still consider it their all-time favorite is an absolutely amazing feat, but was that the only thing out of the ordinary? Apparently not.

Longtime The Legend of Zelda producer Eiji Aonuma recently told Kotaku that only about 40 people worked on the development of Majora's Mask. That's right; the team that brought about this insanely successful game couldn't even fill up the average college lecture hall. Aonuma didn't mention how that amount compared to the average team size from back in the day, but he did say that it's a much smaller number than the teams for more recent Zelda games.

This is an extremely interesting detail that continues to show just how different Majora's Mask is in almost every aspect in comparison to the rest of the series. What do you all think of this? Does it actually make you appreciate the game more, or do you not really care? Let us know in the comments below!

Source: Twitter

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Majora's Mask has not only been a cult classic for quite some time, but the story behind its development and creation has been one of the most interesting in the series. The fact that the game was made in just one year—reusing a lot of assets from Ocarina of Time—and many people still consider it their all-time favorite is an absolutely amazing feat, but was that the only thing out of the ordinary? Apparently not...

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R.O.B., GameCube, and Wii Remote Among Easter Eggs in Majora's Mask 3D http://www.zeldainformer.com/rob-gamecube-and-wii-remote-among-easter-eggs-in-majoras-mask-3d/ Wed, 18 Feb 2015 00:48:00 +0000 http://localhost/wordpress90/?p=11324 The Zelda series has always been famous for its Easter Eggs, and the recently released Majora's Mask 3D is definitely no exception. The guys over at GameXplain have been posting a series of videos of all the Easter Eggs they've managed to find in the game so far, and the amount of stuff they've discovered is insane.

R.O.B. the Robot (most famous as a character in the Smash Bros. games), a Wii Remote, and a massive GameCube console have all been found hidden inside the game, along with smaller artifacts like a stuffed animal of Ganondorf's horse from Ocarina of Time, and the Ultra Hand and Love Tester, two old toys sold by Nintendo in the 50's and 60's.

In case you don't know, an "Easter Egg" is a small joke put in by a game's developers, meant to stay hidden inside the game until players notice its existence. They can be anything, such as throwbacks to other games, random occurrences triggered by a player's actions (like the attack of the Cuccos in a lot of Zelda games), or even small elements hidden in the background that wouldn't usually be there.

You can check out a ton of videos showing off the different Easter Eggs in Majora's Mask 3D above! More are sure to be discovered soon, so we'll be sure to keep you updated in the future.

What do you guys think? Do you like Easter Eggs in games? Had you noticed any of these in Majora's Mask 3D, or have you found anything that we didn't cover here? Let us know in the comments!

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The Zelda series has always been famous for its Easter Eggs, and the recently released Majora's Mask 3D is definitely no exception. The guys over at GameXplain have been posting a series of videos of all the Easter Eggs they've managed to find in the game so far, and the amount of stuff they've discovered is insane.

R.O.B. the Robot (most famous as a character in the Smash Bros. games), a Wii Remote, and a massive GameCube console have all been found...

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Aonuma Explains Why Majora's Mask 3D Took 3 Years http://www.zeldainformer.com/aonuma-explains-why-majoras-mask-3d-took-3-years/ Wed, 18 Feb 2015 02:49:00 +0000 http://localhost/wordpress90/?p=11331

Majora's Mask 3D had an extremely long development time compared to the original release, which seems somewhat surprising since the original release only took a year. Eiji Aonuma explains why the development took so long in a recent interview with IGN. Apparently, Majora's Mask 3D was really one of those side projects being done when they had time to squeeze it in.

The original Majora’s Mask took a year to develop for the Nintendo 64, and yet here we are with the remake on 3DS and it took three years. Can you talk about why that happened?

Aonuma: I think the reason for that is because, at the same time that Majora’s Mask 3DS version was ongoing, I was also working on A Link Between Worlds and other new Zelda projects. It’s very rare that I have the opportunity now to work on one single project at a time. If I had been able to work only on the remake of Majora’s Mask for 3DS, then it probably would’ve taken a lot less time. But if I have to juggle it with multiple other projects, and still take the time that I’d like to on fixing everything that I feel needs to be addressed, then that just means the whole project is going to take longer than the original did.

Source: IGN

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Majora's Mask 3D had an extremely long development time compared to the original release, which seems somewhat surprising since the original release only took a year. Eiji Aonuma explains why the development took so long in a recent interview with IGN. Apparently, Majora's Mask 3D was really one of those side projects being done when they had time to squeeze it in...

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Aonuma Believes Majora's Mask Appeals to Players because it is Timeless http://www.zeldainformer.com/aonuma-believes-majoras-mask-appeals-to-players-because-it-is-timeless/ Wed, 18 Feb 2015 03:41:00 +0000 http://localhost/wordpress90/?p=11332

A lot of information was discussed in last week's Iwata Asks regarding Majora's Mask. With all the insights gleamed, Satoru Iwata ended his interview by asking what makes Majora's Mask such an appealing game to players. Director Eiji Aonuma explained that he believes the game's appeal lies in its timeless nature, resonating with players because of its unique feel.

Iwata presented the question at the conclusion of the interview, to which Mikiharu Ooiwa of GREZZO (co-developer of Majora's Mask 3D) replied:

Ooiwa: ...The game, Majora's Mask 3D, runs on a three-day system, so you'll be repeating the same days over and over again. You might discover things you didn't notice on the first cycle during your second cycle, and you might keep finding more discoveries when you continue on your third and fourth cycles. It's one of those games that gives off more flavor the more you sink your teeth into it, so I hope you fully enjoy this experience that no other game can offer.

Aonuma then explained Majora's Mask's timelessness and ability to remain in players' memories for many years:

Aonuma: When I finished creating Majora's Mask for the Nintendo 64, I assumed that other companies would be releasing games similar to this one. But in reality, no one did.

Iwata: I certainly haven't seen anything like this anywhere else.

Aonuma: Even 15 years after the Nintendo 64 version of this game released, no one created a game like this. Because of this, the unique taste and feel of this game seems to exist for a long time...

Iwata: So, a game that's timeless?

Aonuma: I believe so. So even if people of this generation play this game, I think they can find something that will call out to their hearts, and have a fresh experience that they can gain something from. So I hope many people will play this game, to have an experience that can only be gained by playing Majora's Mask 3D.

Many fans identify Majora's Mask as among the greatest Zelda games. As Aonuma explained, its timelessness and unique spin on the Zelda formula has struck a number of fans and continues to do so with younger generations.

Why do you think Majora's Mask appeals to so many people? What about the game appealed to you? Share your thoughts in the comments.

Source: Nintendo

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A lot of information was discussed in last week's Iwata Asks regarding Majora's Mask. With all the insights gleamed, Satoru Iwata ended his interview by asking what makes Majora's Mask such an appealing game to players. Director Eiji Aonuma explained that he believes the game's appeal lies in its timeless nature, resonating with players because of its unique feel...

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Official Licensed Zelda Themed Yahtzee Game Arriving Late Spring http://www.zeldainformer.com/official-licensed-zelda-themed-yahtzee-game-arriving-late-spring/ Tue, 17 Feb 2015 22:40:00 +0000 http://localhost/wordpress90/?p=11385

First the Zelda series had it's very own board game. Next, Hyrule overtook Monopoly. Today, Zelda and company are taking over Yahtzee. Of course, there is really only so much one can do to Zeldafy Yahtzee, but what they do with it is still really interesting. The game includes a treasure chest dice box and multicolored dice. I would presume if it comes with any sort of score sheets (which Yahtzee typically does), they will have some Zelda themed symbols such as the triforce (though, this is 100% speculation). Either way, this is really cool. Unfortunately we don't have a list price for the item yet.

It is unclear at this time where you will be able to purchase this, but we'll inform you as soon as it gets announced.

Source: ICV2

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First the Zelda series had it's very own board game. Next, Hyrule overtook Monopoly. Today, Zelda and company are taking over Yahtzee. Of course, there is really only so much one can do to Zeldafy Yahtzee, but what they do with it is still really interesting. The game includes a treasure chest dice box and multicolored dice. I would presume if it comes with any sort of score sheets (which Yahtzee typically does), they will have some Zelda themed symbols such as the triforce (though, this is 100% speculation). Either way, this is really cool. Unfortunately we don't have a list price for the...

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​Daily Debate: Should Zelda U Support amiibo? http://www.zeldainformer.com/daily-debate-should-zelda-u-support-amiibo/ Wed, 18 Feb 2015 14:30:00 +0000 http://localhost/wordpress90/?p=11323

Nintendo's recent business venture, amiibo, has made a smashing success in North America. It has been revealed that Link is the most popular amiibo, which bodes well for more Legend of Zelda related amiibo. My question is this: should amiibo be integrated into Zelda U somehow?

Some may feel that amiibo support would ruin the players' immersion in the game. Amiibo, while plastic figurines, are also classified as DLC. DLC for single-player constant-immersion games such as Zelda are commonly frowned upon, which may cause Zelda U to receive backlash from the community if amiibo were supported.

I personally like how amiibo are incorporated into Zelda's most recent original title, Hyrule Warriors. Amiibo are not mandatory for playing, but they do add a small yet enjoyable bonus to the game. Hyrule Warriors is the type of game where immersion is often broken due to character and level selection.

This may be why fans are not complaining as much about amiibo support in Hyrule Warriors. DLC packs are already available for Hyrule Warriors, and the gameplay isn't constant. There are a lot of options to configure in between different segments of actual play time.

On the other hand, some may welcome the support of amiibo in Zelda U. If anyone were to handle the seamless integration of amiibo support, it would be Nintendo. In my opinion, Nintendo has always handled DLC properly, unlike other companies.

What are your thoughts? Is your answer a strict no? Are you in love with the idea of amiibo support in Zelda U?

Fun fact for all you grammar nazis out there: 'amiibo', with a lowercase 'a', is the proper spelling. Yes, this is the case even in a title, much like 'iPhone'. However, at the beginning of a sentence, it is capitalized. Darn you, giant corporations and your brand names!
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Nintendo's recent business venture, amiibo, has made a smashing success in North America. It has been revealed that Link is the most popular amiibo, which bodes well for more Legend of Zelda related amiibo. My question is this: should amiibo be integrated into Zelda U somehow?

Some may feel that amiibo support would ruin the players' immersion in the game. Amiibo, while plastic figurines, are also classified as DLC. DLC for single-player constant-immersion games such as Zelda are commonly frowned upon, which may cause Zelda U to receive backlash from the community if amiibo were supported...

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Fan Made Majora's Mask Merchandise on Etsy http://www.zeldainformer.com/fan-made-majoras-mask-merchandise-on-etsy/ Wed, 18 Feb 2015 19:46:00 +0000 http://localhost/wordpress90/?p=11330

With all the buzz about the latest 3D remake of the Zelda series, we see lots of fan art and merchandise being created and sold. The latest we have discovered is a set of nine items available on Etsy. The set costs $195 USD before shipping, and will not be delivered to customers until April due to popular demand of the items. The exact items included are as follows:

Real Size Majora's Mask Replica (choose between Wearable or Display models / Both model dimension's are 20-16.5-4 in = 50-42-10 cm)

Three Transformations Posters (11" x 17")

Majora's Mask 3DS Promo Print (11" x 17")

Three Fake Flyers (Happy Masks, Carnival of Time and Moon Propaganda)

Two Zelda inspired postcards

Precautions Booklet

The jewel in the crown for this set of Majora's Mask swag in my opinion is the highly detailed wearable mask replica. It is made out of wood and has eye holes for you to see out of. This set can be ordered here from the creator, evolsets.

Source: Etsy

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With all the buzz about the latest 3D remake of the Zelda series, we see lots of fan art and merchandise being created and sold. The latest we have discovered is a set of nine items available on Etsy. The set costs $195 USD before shipping and will not be delivered to customers until April due to popular demand of the items. The exact items included are as follows...

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Majora's Mask's Themes of Sadness Meant to Motivate Players http://www.zeldainformer.com/majoras-masks-themes-of-sadness-meant-to-motivate-players/ Wed, 18 Feb 2015 04:32:00 +0000 http://localhost/wordpress90/?p=11333

Majora's Mask is nothing if not a rather depressing game, at least as far as Zelda titles go. In addition to the impending apocalypse, most of its characters have background stories and situations that might make a player wonder if there's any happiness to be found in Termina. While this could have been an aesthetic choice with little reasoning behind it, in his recent interview with Kotaku, Eiji Aonuma explained that there was a deeper reason for the themes of sadness permeating the game.

"When we talk about the feeling of sadness in a game like Majora's Mask, for us ultimately it's something that we think about in terms of how it motivates the player. In this particular case, that really strong feeling of sadness makes you want to save this world.

"And you had a similar situation in Ocarina of Time, where Ganon was threatening to destroy this world, a hero rises to oppose him. But it didn't have that same sort of tone. It was more a hero story there. In this particular case, we're looking at a slightly different way to tell that, which is that the sadness of this world can also raise a hero." — Eiji Aonuma

I'm inclined to believe that this strategy was successful, as players have been keen to experience the melancholic stories of Majora's Mask's NPCs on their journey to save the world. It could be argued, however, that the greatest motivating factor is for Link to save himself; no one said Link wasn't self-preservationist! Personal digressions aside, do you think this idea of motivating the players to rise as a hero through sadness was successfully implemented? Should it be used again in a future entry?

Source: Kotaku

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Majora's Mask is nothing if not a rather depressing game, at least as far as Zelda titles go. In addition to the impending apocalypse, most of its characters have background stories and situations that might make a player wonder if there's any happiness to be found in Termina. While this could have been an aesthetic choice with little reasoning behind it, in his recent interview with Kotaku, Eiji Aonuma explained that there was a deeper reason for the themes of sadness...

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Swimming Was Changed in Majora's Mask 3D to Make the Experience More Comfortable http://www.zeldainformer.com/swimming-was-changed-in-majoras-mask-3d-to-make-the-experience-more-comfort/ Wed, 18 Feb 2015 04:48:00 +0000 http://localhost/wordpress90/?p=11334

Among the myriad changes made to Majora's Mask in its remake, the alterations to swimming as Zora Link have drawn the ire of veteran players. Most seem to have perceived it as not only an unnecessary change, but one that dilutes the fun originally found in the feature. In his interview with IGN, when Eiji Aonuma was asked about this difference in gameplay, he briefly touched upon the matter, providing an interesting reason for the new implementation.

You mentioned earlier the changes made to Zora Link and swimming. Why change how swimming works again? Technically, this would be the third time that swimming has changed. From the Japanese version to the American version, there were differences, and then once again we see them here. For a lot of people, the change in swimming has been sort of divisive, with some feeling really positive about it, and others not so much.

Aonuma: It’s funny you bring that up because I don’t even remember that swimming had changed from the original Japanese version to the US version. When we approached it this time, all we were really keeping in mind was that we wanted to make the experience a comfortable one for players. The real difference here is in how people have experienced the last 15 years since the original game came out. A lot of people who were big fans may have been playing that continuously for 15 years, returning to it, but I hadn’t really spent a lot of time playing the game over and over in that 15 year period. I just came back to it and suddenly I had this fresh experience which made me think, wow, I really want to work on how swimming is implemented here. So we thought about it and came up with a solution and threw that into the game. The only thing that stands out to me is that I really should’ve come up with the solution earlier.

It's nice to see the change made from the Japanese to the English version discussed, and Aonuma's response seems to lend more credence to the idea that he and his team wanted to make this version of Majora's Mask the most enjoyable experience yet for players – even if they might not agree on the benefit of such changes. Nonetheless, their intention is admirable. What changes in Majora's Mask 3D have you enjoyed the most? The least?

Source: IGN

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Among the myriad changes made to Majora's Mask in its remake, the alterations to swimming as Zora Link have drawn the ire of veteran players. Most seem to have perceived it as not only an unnecessary change, but one that dilutes the fun originally found in the feature. In his interview with IGN, when Eiji Aonuma was asked about this difference in gameplay, he briefly touched upon the matter, providing an interesting reason for the...

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Aonuma: "Making Something Easy to Understand is Not the Same as Making it Easy" http://www.zeldainformer.com/aonuma-making-something-easy-to-understand-is-not-the-same-as-making-it-eas/ Wed, 18 Feb 2015 05:05:00 +0000 http://localhost/wordpress90/?p=11335

With additions such as more obvious weak spots on bosses, more ease in moving through the three-day cycle, and assisted organization through the Bomber's Notebook, Majora's Mask 3D spurred some hesitations among veteran players. Many were concerned that these changes would mitigate the signature difficulty of the title, and thereby lessen their enjoyment of it. Speaking on the matter of making aspects of the game more obvious to players, Eiji Aonuma expressed his rather positive perspective on the matter.

Do you ever worry that making things more obvious to the player can sort of diminish the sense of satisfaction when they do figure out some of the harder puzzles? In making things more obvious, do you fear that you’re taking away that moment of “a-ha! I’ve got it!”

Aonuma: I think one important distinction here is making something easy to understand is not necessarily the same thing as making it easy. There are all these different sidequests with different NPCs in the game and we didn’t want to put the whole process of what you need to do with a particular NPC into the Bombers’ Notebook, because that would certainly take the satisfaction of figuring it out away. We did, however, want to provide the player with more opportunities to get to that point where they could experiment with what they needed to do, where they could try different things. I feel like in previous iterations, those opportunities were just passing by, and now we have the chance with the revised Bombers’ Notebook to bring players into those moments a bit better. That’s really what I mean by “easy to understand.”

This ties in well to Aonuma's previous comments on making the failures of players the fault of the gamers themselves, rather than flawed game design: an extremely relevant matter in games with puzzles as tricky as Zelda does. Additionally, for those who have never played this entry before, this certainly could help make it more approachable. Have the attempts to make Majora's Mask more accessible made it less enjoyable for any of you veteran players? Has it drawn any of you Majora's Mask first-timers into your first adventure in Termina?

Source: IGN

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With additions such as more obvious weak spots on bosses, more ease in moving through the three-day cycle, and assisted organization through the Bomber's Notebook, Majora's Mask 3D spurred some hesitations among veteran players. Many were concerned that these changes would mitigate the signature difficulty of the title, and thereby lessen their enjoyment of it. Speaking on the matter of making aspects of the game more obvious...

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Anju and Kafei Sidequest Meant to Make Majora's Mask Feel More Mature http://www.zeldainformer.com/anju-and-kafei-sidequest-meant-to-make-majoras-mask-feel-more-mature/ Wed, 18 Feb 2015 05:25:00 +0000 http://localhost/wordpress90/?p=11336

Anyone who's played Majora's Mask will be able to tell you that, while it can be enjoyed by all ages, there are a number of themes that can be better viewed through the eyes of an adult. With death and despair creeping in on the player throughout their adventure through stories filled with both loneliness and hopelessness, it's not surprising to see darker and more mature themes tackled. One of the most touching sidequests brings these elements together, and Eiji Aonuma has revealed the intent and origin of that particular story arc.

"The inspiration for that particular sidequest actually came shortly after Ocarina of Time when I went to the wedding party for one of the members of our staff. At the time, we were thinking about what sort of events we could include in Majora's Mask. And I was talking with Mr. [Yoshiaki] Koizumi, who directed this game with me. He's now working on 3D Mario games. And we said to each other, 'I can't recall seeing wedding portrayed in a game like this before. It would be really interesting if you had three days leading up to the wedding but there was this horrible cataclysm happening alongside it.' That could be really impactful, we thought.

"Well, at the time, when we were thinking about what sort of events to include in Majora's Mask, we knew that we wanted to age up the themes of the events a little bit and get into a slightly more adult feeling drama moment here and there. And so I think as a natural outcome of that you end up with slightly more difficult to understand sequences. And slightly more mature themes coming out along the way. So, certainly the item trading in Ocarina was very easy to understand, but this ended up quite a bit more complicated.

"The way we thought about it at the time was, because our target is slightly older—we're thinking about adults—this is the sort of thing that adults would clue into and get it a little more easily. But, in the final product, I think it is a little difficult to understand in some cases, and that's why I'm really happy to have the opportunity in this new 3DS version to make it such that the Bomber's Notebook makes it so that you can understand the sequence a little better and make it easier to accomplish." — Eiji Aonuma

It's rather incredible to learn how real-life inspirations led to this memorable story, and I'm sure many would agree that the story of Anju and Kafei accomplished its intended goal quite well. For those of you who originally played this quest as a child find it more meaningful now that you are grown? Do any other sidequests stand out in this regard to you more?

Source: Kotaku

Art Source: Zalohero

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Anyone who's played Majora's Mask will be able to tell you that, while it can be enjoyed by all ages, there are a number of themes that can be better viewed through the eyes of an adult. With death and despair creeping in on the player throughout their adventure through stories filled with both loneliness and hopelessness, it's not surprising to see darker and more mature themes tackled. One of the most touching sidequests brings these elements together, and Eiji Aonuma has revealed the intent and origin of that particular...

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Majora's Mask 3D Tops Japanese Sales Charts; Nearly Doubles New 3DS XL Sales http://www.zeldainformer.com/majoras-mask-3d-tops-japanese-sales-charts/ Wed, 18 Feb 2015 15:35:00 +0000 http://localhost/wordpress90/?p=11337

Coming hot off the news of the remake's achievements in the United Kingdom, and Europe and the United States, the Japanese sales numbers for the debut week of Majora's Mask 3D have just arrived – and they're good. Although the title only was released towards the end of the sales week, it still beat out all other games, including other new releases, by a mile. The numbers, courtesy of Media Create, are as follows:

1. [3DS] Zelda: Majora’s Mask 3D – 230,065 / NEW
2. [PS3] Samurai Warriors 4-II – 44,574 / NEW
3. [3DS] The Seven Deadly Sins: Unjust Sins – 33,270 / NEW
4. [3DS] Yo-Kai Watch 2: Shinuchi – 23,844 / 2,479,724
5. [PSV] Samurai Warriors 4-II – 23,519 / NEW
6. [PS4] Samurai Warriors 4-II – 22,468 / NEW
7. [PS3] Dragon Ball Xenoverse – 16,406 / 60,627
8. [3DS] Pokemon Omega Ruby/Alpha Sapphire – 12,922 / 2,513,921
9. [PS4] Dragon Ball Xenoverse – 12,513 / 47,203
10. [3DS] Super Smash Bros. for 3DS – 9,532 / 2,149,794
11. [3DS] Monster Hunter 4 Ultimate – 9,234 / 2,470,154
12. [PSV] Daitoshokan no Hitsujikai: Library Party – 8,950 / NEW
13. [PS3] Dark Souls II Scholar of the First Sin – 6,883 / 14,652
14. [PSV] Ukiyo no Roushi – 6,699 / NEW
15. [PS4] Far Cry 4 – 6,551 / 52,580
16. [WIU] Kirby and the Rainbow Curse – 6,258 / 58,267
17. [PSV] Hyakka Yakou – 6,235 / NEW
18. [WIU] Super Smash Bros. for Wii U – 6,118 / 587,913
19. [PS3] Far Cry 4 – 5,280 / 32,159
20. [3DS] Yo-Kai Watch 2 – 5,226 / 3,103,815

Another impressive factoid that can likely be traced to the release of Majora's Mask 3D is that the sales of the New Nintendo 3DS XL nearly doubled compared to the week prior. Considering that the console has been out for months in Japan, this is probably not mere coincidence. If sales numbers for the title stay high in all regions, perhaps we will actually start seeing more remakes, as Nintendo has indicated they have interest in doing.

At this rate, it shouldn't be long before this entry passes the one million mark and establishes its place as one of the best-selling Zelda handheld titles yet. Have you gotten your copy of Majora's Mask 3D? Who's experiencing it on the New Nintendo 3DS? Do you have a preference for which remakes should come next?

Source: Media Create (via Nintendo Everything)

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Coming hot off the news of the remake's achievements in the United Kingdom, and Europe and the United States, the Japanese sales numbers for the debut week of Majora's Mask 3D have just arrived – and they're good. Although the title only was released towards the end of the sales week, it still beat out all other games, including other new releases, by a mile...

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Hidden Things in Majora's Mask 3D "Not Necessarily" References to the Next Zelda Title http://www.zeldainformer.com/hidden-things-in-majoras-mask-3d-not-necessarily-references-to-the-next-zel/ Wed, 18 Feb 2015 16:03:00 +0000 http://localhost/wordpress90/?p=11338

One of the most interesting easter eggs found in Ocarina of Time 3D was the references to Skyward Sword, the title to immediate follow it, through use of assets and pictures. With Zelda U following up on Majora's Mask 3D in a similar fashion, it wouldn't be too far-fetched to guess that some references to the Wii U game might be hidden throughout the game's world. It may or may not be worth getting your hopes up, depending on how you interpret the following conversation with IGN and Eiji Aonuma:

In Ocarina of Time 3D, there were pictures and assets from Skyward Sword hidden throughout the world. Are these references something you’ve done again with Majora’s Mask?

Aonuma: There are lots of interesting things hidden in the 3DS version of Majora’s Mask and I do want people to go look for them, but keep in mind, these are not necessarily references to the next Zelda game. They’re just some playful touches that we had the opportunity to place around the world.

Aonuma seems to purposely avoid the subject of Zelda U references appearing in Majora's Mask 3D. This, along with his wording, suggests that players might just encounter some sort of appearance of Zelda U material during their playthough of the remake, although none of the easter eggs discovered thus far have indicated such. Nevertheless, we'll be keeping our eyes peeled for these as we play through the game ourselves and read about the findings of others' gameplay. Have any of you found any hints or the like in Majora's Mask 3D? Is there more to be gleaned from Aonuma's words?

Source: IGN

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One of the most interesting easter eggs found in Ocarina of Time 3D was the references to Skyward Sword, the title to immediate follow it, through use of assets and pictures. With Zelda U following up on Majora's Mask 3D in a similar fashion, it wouldn't be too far-fetched to guess that some references to the Wii U game might be hidden throughout the game's world. It may or may not be worth getting your hopes up, depending on how you interpret the following conversation with...

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Some Majora's Mask References Were Not Directly Tied to the Remake http://www.zeldainformer.com/some-majoras-mask-references-were-not-directly-tied-to-the-remake/ Wed, 18 Feb 2015 17:47:00 +0000 http://localhost/wordpress90/?p=11339

With the game finally out, it's easy to forget how long and arduous the road to Majora's Mask 3D was for the fans. From the release of Ocarina of Time 3D and the subsequent inception of Operation Moonfall, to the appearance of Majora's Mask in A Link Between Worlds, fans clamored to find any and all sorts of referencing that might provide a confirmation that the fan-favorite title would indeed be getting the treatment its predecessor (Ocarina of Time) got. Now that we know the game had been in development since the beginning of that fan endeavor, it's obvious that there were many hints towards the title, albeit kept under the radar at Nintendo, and which Eiji Aonuma struggled to not speak on for quite some time, as indicated in the following exchange with IGN:

How long have you wanted to talk about Zelda: Majora’ Mask 3D? I feel like, as press, we’ve been pestering you for a while about it.

Eiji Aonuma: It has been quite a while that I’ve really wanted to talk about this game, as it turns out. We had tons of questions at Comic-Con about the masks – the little bit of a teaser that was in A Link Between Worlds – and so I knew after that, we needed to get moving quickly.

Those were part of this clue hunt of sorts know that there were many more references than the once mentioned above Interestingly enough, some of these were simply borne out of associated between the titles, rather than direct hints about the existence of the remake:

Were all the teases intentional? The mask, the hand in the toilet bowl in Skyward Sword, the summer-themed wallpaper with Link in a yukata, holding a fan, and wearing Majora’s Mask over his head. Were those all done to that end?

Aonuma: The yukata Link wallpaper was actually something that a person in PR here wanted to put out. It was actually something that thematically fits in well, because people tend to wear yukata at the summer festival in Japan. At the summer festivals, it’s also really common to find people selling masks of various popular characters for kids. So we were actually linking those two together in that particular case, just because it worked thematically, not necessarily because there was a really strong intent to remake Majora’s Mask just yet, at that point. But I was really interested to see the reaction that people had to it, and that certainly helped me in how I was thinking about the matter.

As for the hand that comes out of the toilet in Skyward Sword, that was certainly something that you saw in Majora’s Mask as well, but again, there was no strong intent to link those two together specifically. We mostly viewed that scene as something that would be interesting to happen in the kind of school setting where it did.

Considering the fact that every title references other games in the Zelda series to some extent, it's not surprising to hear that some of the associations with Majora's Mask were just that: links to the original title. Still, I can't blame fans for being as diligent and attentive as they were to every Majora's Mask-related detail. Now remains the task of finding clues about Zelda U and/or the next possible remake, although Aonuma isn't going to speak only on those either. Are you ready to begin a new hunt for clues?

Source: IGN

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With the game finally out, it's easy to forget how long and arduous the road to Majora's Mask 3D was for the fans. From the release of Ocarina of Time 3D and the subsequent inception of Operation Moonfall, to the appearance of Majora's Mask in A Link Between Worlds, fans clamored to find any and all sorts of referencing that might provide a confirmation that the fan-favorite title would indeed be getting the treatment its predecessor (Ocarina of Time) got. Now that we know the game had been in development since...

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Aonuma on Tingle's Origins: Weird Guy, Map Maker, Not Gay http://www.zeldainformer.com/aonuma-on-tingles-origins-weird-guy-map-maker-not-gay/ Wed, 18 Feb 2015 18:11:00 +0000 http://localhost/wordpress90/?p=11340

Tingle has always been one of the quirkier characters in the Zelda franchise since his introduction in 2000 as a map maker in Majora's Mask. Since then, the 35-year-old has made numerous appearances across the Zelda series, including as a new character in DLC for Hyrule Warriors.

Zelda series producer Eiji Aonuma recently spoke about Tingle's origins in an interview with Kotaku and had a lot to say about where this green-clad character comes from and how he was designed.

Aonuma started off by discussing how Tingle's zany nature began with the decision to have players purchase their maps in Majora's Mask.

"So, we thought, what if you had to buy maps? Then suddenly we needed a character that you would be buying maps from. We ultimately ended up with a character here that had a little bit of humor to him that [came from] thinking of...'What sort of person would sell a map?' And, well, we decided it would be the kind of person who makes a map. And the way that he makes a map is by floating through the air so that he can see the contours of the land and draw them.

"But as soon as we got that far in the process, we realized anybody that would fly through the air making a map has got to be a really weird person. So at that point we decided, okay, we'll go with this and make him a really weird guy." — Eiji Aonuma

Aonuma also said the concept for Tingle's character was the inspiration for his visual design, rather than the other way around.

"So when we made the character, we had this notion that one of the ways he might be a little bit weird is that he had this notion that he never wanted to grow up. And so I think, to that extent the clothes do fit this image of him. And the whole thing comes together as a very Peter Pan kind of visual. You know, if you think about it, it's this guy in his 30s in a green suit and is flying and never wants to grow up, it all sort of comes together around that." — Eiji Aonuma

Finally, Aonuma was asked to address one aspect of Tingle's character that some fans have speculated about for years: whether or not Tingle is gay. Aonuma only had this to say:

"He's not gay. He's just an odd person." — Eiji Aonuma

For the full interview, be sure to check out Kotaku's article here.

What do you think about these revelations? How do you feel Tingle fits in with the broader Zelda universe? Let us know your thoughts in the comments below!

Source: Kotaku via Nintendo Everything

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Tingle has always been one of the quirkier characters in the Zelda franchise since his introduction in 2000 as a map maker in Majora's Mask. Since then, the 35-year-old has made numerous appearances across the Zelda series, including as a new character in DLC for Hyrule Warriors.

Zelda series producer Eiji Aonuma recently spoke about Tingle's origins in an interview with Kotaku and had a lot to say about where this green-clad character comes from and how he was designed...

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Prima Including Majora's Mask 3D Character Clings with Collector's Edition Guide http://www.zeldainformer.com/prima-including-majoras-mask-3d-character-clings-with-collectors-edition-gu/ Wed, 18 Feb 2015 21:34:00 +0000 http://localhost/wordpress90/?p=11341

Prima's hardcover Collector's Edition Majora's Mask 3D Guide already looked to be a quality item for the Zelda enthusiast. To add to the awesomeness, Prima is including a set of exclusive character clings featuring artwork from Majora's Mask 3D with copies of the Collector's Edition Guide. Prima's announcements came with some images of the clings in the wild and a few scans from the guide.

Don't know what character clings are? Well, Prima describes them as reusable artwork adhesives "that you can stick to most smooth surfaces and add that extra The Legend of Zelda touch to your stuff." The cling sheet includes character art of Link, Skull Kid, Mikau, Fierce Deity Link, and more. As shown in the images provided, these things stick to notebooks, computer monitors, or even a 3DS.

Prima has also released a few scans of the guide's pages and covers. The Collector's Edition is still available at online retailers like Amazon and Best Buy. If you're looking to buy one, I recommend you pick up a copy soon before they're sold out.

What do you think of the clings? Are you buying a copy of the Collector's Edition Guide? Let us know!

Source: Prima

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Prima's hardcover Collector's Edition Majora's Mask 3D Guide already looked to be a quality item for the Zelda enthusiast. To add to the awesomeness, Prima is including a set of exclusive character clings featuring artwork from Majora's Mask 3D with copies of the Collector's Edition Guide. Prima's announcements came with some images of the clings in the wild and a few scans from the guide...

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Cosplay of the Week: Skull Kid by Toki-MMMC http://www.zeldainformer.com/cosplay-of-the-week-skull-kid-by-toki-mmmc/ Thu, 19 Feb 2015 00:31:00 +0000 http://localhost/wordpress90/?p=11342

With the release of Majora's Mask 3D last weekend, this week's Cosplay Feature is of the mischievous Skull Kid. The Cosplayer, Alana (aka Toki-MMMC of Deviant Art), pulls this costume off fantastically, and everything she is wearing was made by her!

Check out photos of this Cosplay in the gallery below: did you notice the details in the leggings? She actually made the legs and arms whilst wearing them! I think that's amazing...probably because I couldn't do that myself, though. To make the arms and legs, Alana wore dark stockings on her arms and legs, then pasted pieces of craftfoam to the stockings. She did a brilliant job at making it flow together and not look messy.

What do you think of this weeks Cosplay? Have you ever Cosplayed as a Zelda character?

Don't forget to tag cosplays on twitter with #ZIcostume, or post your own Cosplay pics in the comment area!

Source: Toki-MMMC of DeviantArt

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With the release of Majora's Mask 3D last weekend, this week's Cosplay Feature is of the mischievous Skull Kid. The Cosplayer, Alana (aka Toki-MMMC of Deviant Art), pulls this costume off fantastically, and everything she is wearing was made by her!

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Aonuma Explains the Benefits of Remaking Majora's Mask for Handhelds http://www.zeldainformer.com/aonuma-explains-the-benefits-of-remaking-majoras-mask-for-handhelds/ Thu, 19 Feb 2015 01:26:00 +0000 http://localhost/wordpress90/?p=11343

Before Majora's Mask 3D's announcement, some fans expressed their desire for Majora's Mask to be remade on the Wii U. However, it turns out that director Eiji Aonuma had his reasons for bringing the game to handhelds rather than consoles. In an interview with IGN, he explained that having Majora's Mask on the 3DS is more convenient and better helps players to stay focused.

In the interview, Aonuma shared his intentions for remaking Majora's Mask on a handheld:

Aonuma: "The development of the 3DS version of Majora’s Mask started right after the 3DS version of Ocarina of Time finished. We had realized if it’s possible to create such an easy-to-play version of Ocarina of Time on a handheld like this, then couldn’t we do something like that for Majora’s Mask as well?

"We felt like this was a really good fit for a handheld in particular, because Majora’s Mask is the sort of game that requires you to stay focused. If you have to sit in front of your TV the whole time to have that experience, it’s kind of difficult and inconvenient. But if you can play it anywhere and take it with you, that’s much more compatible with the experience it offers. There were also a lot of UI elements and gameplay-type considerations that we wanted to address in the same sort of way that we did in Ocarina of Time, on a similar level to the kind of changes we were thinking about with the experience of players in the Water Temple."

While not having Majora's Mask on the Wii U means no HD graphics on a big screen, I still find Majora's Mask 3D to fit nicely on my 3DS. The time-based nature of the game works well within the handheld format, as cleaning up tasks in the Bomber's Notebook is very convenient, as Aonuma explained.

How do you feel about Aonuma's explanation? Would you have rather seen a Majora's Mask remake on the Wii U? Let us know!

Source: IGN

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Before Majora's Mask 3D's announcement, some fans expressed their desire for Majora's Mask to be remade on the Wii U. However, it turns out that director Eiji Aonuma had his reasons for bringing the game to handhelds rather than consoles. In an interview with IGN, he explained that having Majora's Mask on the 3DS is more convenient and better helps players to stay focused...

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Update: Major West Coast Port Strike May be Why the MM N3DSXL and amiibo are Hard to Find http://www.zeldainformer.com/major-west-coast-port-strike-may-be-why-the-mm-n3dsxl-and-amiibo-are-hard-t/ Thu, 19 Feb 2015 16:53:00 +0000 http://localhost/wordpress90/?p=11344

Update: According to Satoru Iwata during and investors Q and A meeting, shipments of the New Nintendo 3DS XL and amiibo are indeed being affected by the strike happening on the West Coast, although software is not affected since it is light enough that it is flown in.

For those unaware, currently the west coast of the United States is enduring a major labor strike at its ports. What this means is that trade good supplies slow to a crawl, as a labor strike causes shipments to sit idle, waiting for something to happen. This has been going on for months, where the ports were operating at 30% capacity – meaning roughly 70% of the staff were on strike. This past weekend, 100% of the staff went on strike, as the folks who own and run the harbor ports and shipping refused to pay holiday wages for working through Presidents' Day. It's unclear if the strike is still at 100% capacity, but the strike itself is ongoing with no end foreseeable in sight.

We naturally do not know what harbors and/or ports Nintendo's shipments come from, but most products made in Asia (China specifically, but most Asian countries) come through the West Coast ports, as it is the shortest shipping route to the United states. Once it gets here, it is generally hauled to a warehouse and split up into air and ground shipments across the country. The problem here is that no one is unloading these shipments and bringing them to the warehouses. The ports are jam packed, and some shipping boats are just sitting in the ocean, waiting.

Assuming Nintendo's shipments come through the West Coast, this potentially explains the supply issues we've been seeing for the past few months. Were you upset at Nintendo for making the Majora's Mask New Nintendo 3DS XL hard to get? It might not have actually been their fault at all. They might have thousands of them just sitting on a ship in the ocean. Hate how long it takes for amiibo to get resupplied? Again, they might just be sitting around, waiting for the strike to end. On one hand, as a fellow consumer, you just want these employees to get back to work. On the other hand, we should also want to make sure they are being treated fairly.

I don't know enough behind the reasons for the strike to really give any useful insight, and it should be noted that the connection of the supply issues to the west coast strike is just educated guessing, initially suggested by Kotaku. We have no real evidence, because we don't work at Nintendo and know where their shipments go – but it makes logical sense that they use the same route the rest of the world does that makes products in Asia. Still, it's an interesting note. Just don't be shocked if those consoles or even Limited Edition Majora's Mask 3D units start popping up at stores this summer.

Source: Kotaku

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Update: We have confirmation that New Nintendo 3DS XL and amiibo are indeed affected by the strike.

For those unaware, currently the west coast of the United States is enduring a major labor strike at its ports. What this means is that trade good supplies slow to a crawl, as a labor strike causes shipments to sit idle, waiting for something to happen. This has been going on for months, where the ports were operating at 30% capacity – meaning roughly 70% of the staff were on strike. This past weekend, 100% of the staff went on strike, as the folks who own and run the harbor ports and shipping refused to pay holiday wages for working through Presidents' Day. It's unclear if the strike is still at 100%...

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French Zelda Fan Charts Game Sales In Japan Dating Back To Original Majora's Mask http://www.zeldainformer.com/french-zelda-fan-charts-zelda-sales-in-japan-since-majoras-mask-first-relea/ Thu, 19 Feb 2015 04:53:00 +0000 http://localhost/wordpress90/?p=11345

A French Zelda fan has charted sales data for every Zelda game released in Japan since Majora's Mask was released on the Nintendo 64, and the results could be surprising to some fans.

The fan's name is Oscar Lemaire, and he compiled his data from Enterbrain/Famitsu. The blue part of each column in the graph above represents first week sales, and the red column shows other weeks. Combining the blue and red shows the amount of total sales.

According to the data on the graph, the original Majora's Mask on Nintendo 64 outsold its Nintendo 3DS remake in the first week by approximately 100,000 copies. Keep in mind, this chart only shows Japanese sales data, not data from the United States or Europe.

Games that appear to have the highest first week sales include Majora's Mask and Spirit Tracks. The data also shows that Phantom Hourglass has the highest total sales of any Zelda game in Japan. Missing from the graph is Hyrule Warriors. No reason was given for it not being included, but it could possibly be due to the fact that it is a spinoff title. Were you surprised by the sales numbers for any particular Zelda title?

Source: Tweet (via NintendoEverything)

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A French Zelda fan has charted sales data for every Zelda game released in Japan since Majora's Mask was released on the Nintendo 64, and the results could be surprising to some fans...

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We're Giving Away a Copy of Majora's Mask 3D, Here's How to Enter to Win! http://www.zeldainformer.com/were-giving-away-a-copy-of-majoras-mask-3d-heres-how-to-enter-to-win/ Thu, 19 Feb 2015 08:20:00 +0000 http://localhost/wordpress90/?p=11346 I want to note right away that this giveaway is for United States and Canada only, as we are giving away a digital copy of the game that is already in our possession for that region. That being said, we are also going to rely a bit on the honor system as well. We want all entrants to be people who unfortunately, for one reason or another, do not already own a copy of Majora's Mask 3D but do happen to have a 3DS. The code for this giveaway was generously gifted to us by one of our fans for the purpose of this giveaway, but with the right frame of mind that they (and us) want it to go to someone who doesn't have the ability to already play the game.

This time around we're going to make things really straight forward. All you need to do is Retweet our contest tweet from our twitter to enter! We'll announce the winner Sunday on Twitter.

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I want to note right away that this giveaway is for United States and Canada only, as we are giving away a digital copy of the game that is already in our possession for that region. That being said, we are also going to rely a bit on the honor system as well. We want all entrants to be people who unfortunately, for one reason or another, do not already own a copy of Majora's Mask 3D but do happen to have a 3DS. The code for this giveaway was generously gifted to us by one of our fans for the purpose of this giveaway...

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Iwata Says Limited Edition Pre-Orders Were High in Europe and North America http://www.zeldainformer.com/iwata-says-limited-edition-pre-orders-were-high-in-europe-and-north-america/ Thu, 19 Feb 2015 16:35:00 +0000 http://localhost/wordpress90/?p=11347 On one hand, Iwata is preaching to the choir. With sellouts at every outlet that offered pre-orders of limited edition New Nintendo 3DS XL hardware and games with folks also waiting outside of Target on launch day to pick up consoles that were on store shelves, it's clear that the limited editions performed really well. There is a chance they could have performed even better if there wasn't an ongoing strike on the west coast, which Iwata confirmed has affected shipments of the New Nintendo 3DS XL. This is exciting news, even if we don't have any sort of exact figures right now. We only hope they can get more units here to satisfy the rest of the demand.

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On one hand, Iwata is preaching to the choir. With sellouts at every outlet that offered pre-orders of limited edition New Nintendo 3DS XL hardware and games with folks also waiting outside of Target on launch day to pick up consoles that were on store shelves, it's clear that the limited editions performed really well. There is a chance they could have performed even better if there wasn't an ongoing strike on the west coast, which Iwata confirmed has affected shipments of the New Nintendo 3DS XL. This is exciting news, even if we don't have any sort of exact figures...

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GameStop is Offering an Interesting New Nintendo 3DS XL Bundle with Smash Bros. and Majora's Mask 3D http://www.zeldainformer.com/gamestop-is-offering-an-interesting-new-nintendo-3ds-xl-bundle-with-smash-b/ Thu, 19 Feb 2015 17:22:00 +0000 http://localhost/wordpress90/?p=11349

GameStop is having a hard time maintaining stock of the New Nintendo 3DS XL, though it doesn't appear to be their fault (or Nintendo's). Still, they are setting aside some of the stock they have to offer a bundle which, arguably, doesn't really save you any money at all. For $285 you can get a black or red New Nintendo 3DS XL with physical copies of Majora's Mask 3D and Super Smash Bros. for 3DS along with a eGuide for Majora's Mask 3D. Technically, you can call this a deal, since the eGuide costs $9.99. That or you can just head to the store and buy this all individually and just use our absolutely free Majora's Mask 3D Walkthrough. You're choice, really.

I would be more inclined to think this is a good deal for everyone if the guide was a physical copy instead. Either way, if you're desperate to get a New Nintendo 3DS XL because everywhere is sold out, this is one way to get your hands on one without resorting to scalpers.

You can buy them here and here.

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GameStop is having a hard time maintaining stock of the New Nintendo 3DS XL, though it doesn't appear to be their fault (or Nintendo's). Still, they are setting aside some of the stock they have to offer a bundle which, arguably, doesn't really save you any money at all. For $285 you can get a black or red New Nintendo 3DS XL with physical copies of Majora's Mask 3D and Super Smash Bros. for 3DS along with a eGuide for Majora's Mask 3D. Technically, you can call this a deal, since the eGuide costs $9.99. That or you can just head to the store and buy this all individually...

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Fishing in Majora's Mask 3D Reveals a Rather Interesting Catch (Spoilers) http://www.zeldainformer.com/fishing-in-majoras-mask-3d-reveals-a-rather-interesting-catch-spoilers/ Thu, 19 Feb 2015 17:47:00 +0000 http://localhost/wordpress90/?p=11350 Warning: This post contains spoilers for Majora's Mask 3D.

There had to be something lurking in those fishing ponds to get excited about, right? As it turns out there is, in the form of an apparent homage offspring to Lord Jabu-Jabu. If you head to the Swamp Fishing Hole you can spot this bad boy inside a cave at the bottom of the lake. It's a bit tricky to make him appear, as you need to fish for a few hours and then keep leaving and re-entering the area a few times. The only way to catch him is to have already nabbed another fish on your lure. Then the fight can rage on as you dangle that fish right in front of him. As you can see in the video above, after a rather long reel in, you have caught Lord Chapu Chapu, a clear Ocarina of Time reference. Pretty neat, huh?

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Warning: This post contains spoilers for Majora's Mask 3D.

There had to be something lurking in those fishing ponds to get excited about, right? As it turns out there is, in the form of an apparent homage offspring to Lord Jabu-Jabu. If you head to the Swamp Fishing Hole you can spot this bad boy inside a cave at the bottom of the lake. It's a bit tricky to make him appear, as you need to fish for a few hours and then keep leaving and re-entering...

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The Verge Announces New Nintendo 3DS XL Majora's Mask Edition Giveaway http://www.zeldainformer.com/the-verge-announces-new-nintendo-3ds-xl-majoras-mask-edition-giveaway/ Thu, 19 Feb 2015 20:16:00 +0000 http://localhost/wordpress90/?p=11351 Did you miss out on pre-ordering this magnificent console? Was your pre-order canceled? Then this giveaway is for you.

The Verge has announced a giveaway featuring a New Nintendo 3DS XL Majora's Mask Edition. To enter, all you have to do is like their Facebook post, which is embedded above.

Unfortunately, the giveaway is only eligible to residents currently residing in the United States, and not Canada. The giveaway ends on February 20 at 11:59 a.m. Eastern Time, and the complete set of rules can be found here. Be aware that you may be required to pay additional fees such as shipping and taxes.

Source: The Verge (via Facebook)

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Did you miss out on pre-ordering this magnificent console? Was your pre-order canceled? Then this giveaway is for you.

The Verge has announced a giveaway featuring a New Nintendo 3DS XL Majora's Mask Edition. To enter, all you have to do is like their Facebook post which is embedded inside.

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Daily Debate: Who Should be the Main Villain of Zelda U? http://www.zeldainformer.com/daily-debate-who-should-be-the-main-villain-of-zelda-u/ Fri, 20 Feb 2015 14:30:00 +0000 http://localhost/wordpress90/?p=11325

As we bite our nails with anticipation for more news on the upcoming Zelda U title, we can speculate on what elements the latest installment in the Zelda series will contain. For instance, will we see a new Zelda villain?

If you give credit to the popular theory of Zelda U being a Skyward Sword sequel, this would be the very first appearance of Ganon in the official timeline. If you are a supporter of the theory that Zelda U is a Skyward Sword prequel, we could see Demise before he was temporarily vanquished. Either way, I think Zelda U is going to be a pretty awesome game.

We could see the return of The Minish Cap's Vaati, who would be welcomed back by the Zelda community with open arms. To see Vaati in glorious HD would overjoy some fans. I, for one, would love to see Vaati make an appearance in Zelda U.

We could consider that, much like Skyward Sword, Zelda U may have its own original, never-before-seen evil antagonist. The potential of this evil antagonist is endless. It could even be the third main female villain of the Zelda series, and the second main female villain that is considered canon.

Are there any concepts for new villains that you have? Share them with us in the comments below!

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As we bite our nails with anticipation for more news on the upcoming Zelda U title, we can speculate on what elements the latest installment in the Zelda series will contain. For instance, will we see a new Zelda villain?

If you give credit to the popular theory of Zelda U being a Skyward Sword sequel, this would be the very first appearance of Ganon in the official timeline. If you are a supporter of the theory that Zelda U is a Skyward Sword prequel, we could see Demise before he was temporarily vanquished. Either way, I think Zelda U is going to be a pretty awesome game...

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Nintendo Force Magazine Kickstarter Adds New Majora's Mask 3D Double Sided Poster Stretch Goal http://www.zeldainformer.com/nintendo-force-magazine-kickstarter-adds-new-majoras-mask-3d-double-sided-p/ Fri, 20 Feb 2015 17:10:00 +0000 http://localhost/wordpress90/?p=11348

UPDATE: as of February 20, Nintendo Force announced on their Kickstarter page that their stretch goal has been achieved three days ahead of schedule.

To say we really enjoy Nintendo Force magazine is a bit of an understatement. For those unaware, Nintendo Force started up from the ashes of Nintendo Power by journalists from across the gaming sphere, ranging from folks at IGN all the way down to small bloggers and comic artists. While Brawl in the Family has come to a close, the creator of that webcomic series still creates comics exclusively for Nintendo Force Magazine, making it now the only place you can enjoy the adventures of those Nintendo characters from his original series. The magazine not only mimics a lot of what Nintendo Power did, I would argue that it does it better in many regards.

They just added a new stretch goal that is of particular interest to us as Zelda fans – a double-sided fold out poster for Majora's Mask 3D! If I wasn't already sold on the magazine just for being what it is, this would have gotten me to subscribe right now. You can test the waters for just $10 or spend $15 for the full digital subscription. If you want all those poster fold out goodies, it's good to pledge $27 for the full print version. They are a bimonthly magazine, so that's 6 issues. I hope they actually become successful enough one day to have an issue a month... but I'm just dreaming. I can't get enough of these guys and gals.

If your interested in subbing, be sure to check out their Kickstarter right here. You can see a preview of the designs used for the poster in the gallery below. Additionally, if you want to learn more about the magazine, the folks behind it, and what the future holds for Nintendo Force, check out this interview with its editor-in-chief, Lucas M. Thomas, courtesy of Gamnesia.

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UPDATE: as of February 20, Nintendo Force announced on their Kickstarter page that their stretch goal has been achieved three days ahead of schedule.
To say we really enjoy Nintendo Force magazine is a bit of an understatement. For those unaware, Nintendo Force started up from the ashes of Nintendo Power by journalists from across the gaming sphere, ranging from folks at IGN all the way down to small bloggers and comic artists. While Brawl in the Family has come to a close, the creator of that webcomic series still creates comics exclusively for Nintendo Force Magazine, making it now the only place you can enjoy the adventures of those Nintendo characters from his original series. The magazine not only mimics a lot...

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Daily Debate: What One Zelda Item Would You Want In Real Life and Why? http://www.zeldainformer.com/daily-debate-what-one-zelda-item-would-you-want-in-real-life-and-why/ Thu, 19 Feb 2015 20:57:00 +0000 http://localhost/wordpress90/?p=11352

The Zelda series is chock-full of interesting and exciting items. The Hookshot that began its existence in A Link to the Past has become a series staple, along with its occasional replacement, the Clawshot. Other items have been one-offs or rarely seen, like Minish Cap’s Mole Mitts, or the Switch Hook from Oracle of Ages.

These items have had varying levels of usefulness and a multitude of functions in Zelda titles. But what about in real life? I’m sure I’m not the first person to use an item in a Zelda game and think "man, I wish I had one of these for real!"

If you could have any one Zelda item in real life, what would you want, and why? I’m tempted to go for an obvious (and super cool) option like the Hookshot, but if I’m limited to one, I want the Cane of Pacci from Minish Cap. Having a staff that shoots a beam of energy which flips things upside down would be too much fun to resist (and great for pranks!). Plus, its energy can be reversed when captured in a hole, allowing for death-defying leaps onto high ledges. A combination prank item and platforming aid, I’d love to be able to fool around with it in the real world.

So what about you, dear readers? Let us know in the comments below what one Zelda item you would want in real life, and why!

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The Zelda series is chock-full of interesting and exciting items. The Hookshot that began its existence in A Link to the Past has become a series staple, along with its occasional replacement, the Clawshot. Other items have been one-offs or rarely seen, like Minish Cap’s Mole Mitts, or the Switch Hook from Oracle of Ages...

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Smooth McGroove Does A Capella Milk Bar Theme From Majora's Mask http://www.zeldainformer.com/smooth-mcgroove-milk-bar-theme/ Thu, 19 Feb 2015 23:26:00 +0000 http://localhost/wordpress90/?p=11353 Most gamers are familiar with Smooth McGroove’s excellent a capella renditions of classic gaming music. Zelda fans will fondly remember his Wind Waker Dragon Roost Island video, as well as his Ocarina of Time Kokiri Forest Theme video. Turns out he’s just as excited for the new Majora’s Mask 3DS release!

The GrooveMeister (official nickname as determined by me, myself, and the committee of I) puts his musical talents to use once again, in a rendition of the Majora’s Mask Milk Bar Theme. Eight hatted heads hum, chime, and whistle in harmony to create an incredibly lighthearted feel. For those of us who can’t afford the new Majora’s Mask, this will hopefully tide you over in the meantime. If you have the time, consider heading over to his Patreon page and helping him create more musical content.

P.S. Buy his albums on iTunes (They’re dope!).
P.S.S. They're also on Loudr

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Most gamers are familiar with Max Gleason aka Smooth McGroove’s excellent a capella renditions of classic gaming music. Zelda fans will fondly remember his Dragon Roost Island video, as well as his Kokiri Forest Theme video. Turns out he’s just as excited for the new Majora’s Mask 3DS release...

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Eiji Aonuma and Koji Kondo Speak at Zelda Symphony Concert in Tokyo http://www.zeldainformer.com/eiji-aonuma-and-koji-kondo-speak-at-zelda-symphony-concert-in-tokyo/ Thu, 19 Feb 2015 23:53:00 +0000 http://localhost/wordpress90/?p=11354 The Legend of Zelda: Symphony of the Goddesses - Master Quest is already in full swing as it continues its run through North America and Europe. On February 7th, the concert series visited Tokyo and a few special guests made appearances during the event. Zelda director Eiji Aonuma and Zelda composer Koji Kondo both spoke on stage, discussing the legacy of Zelda's music and Majora's Mask 3D.

Nintendo has released footage from the event in Tokyo, featuring movements from the original Legend of Zelda and Majora's Mask. The concert features a lot of Majora's Mask music in honor of the recently released Majora's Mask 3D, with music being accompanied by gameplay from the 3DS remake. In the video, Aonuma expressed his excitement of hearing the game's music being brought to life by the orchestra.

Aonuma also appeared onstage during the event to briefly discuss the gaming philosophy behind Majora's Mask and promote the new 3DS release. Kondo then joined Aonuma to share his thoughts on the orchestration of his classic music.

Aonuma has encouraged fans to visit a Symphony of the Goddesses concert as the series continues to tour in Europe and North America. Tickets are available for many of the events already, so visit the symphony's website for the full schedule. I just bought my tickets for the show in Los Angeles, and I couldn't be more excited.

Are you planning to attend Symphony of the Goddesses Master Quest? Have you already attended one of the shows? Let us know!

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The Legend of Zelda: Symphony of the Goddesses - Master Quest is already in full swing as it continues its run through North America and Europe. On February 7th, the concert series visited Tokyo and a few special guests made appearances during the event. Zelda director Eiji Aonuma and Zelda composer Koji Kondo both spoke on stage, discussing the legacy of Zelda's music and Majora's Mask 3D...

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Know Your Developers: History of the Zelda Series http://www.zeldainformer.com/know-your-developers-history-of-the-zelda-series/ Fri, 20 Feb 2015 20:58:00 +0000 http://localhost/wordpress90/?p=11355 Nintendo World Report TV, a YouTube channel owned by Nintendo World Report, recently started a series called "Know Your Developers" starring John Rairdin. For the third installment of this online show, NWTV talks about the brilliant minds behind the Zelda series for the past 20 years.

This seven-minute video focuses mostly on Aonuma and Miyamoto, then goes on to employees under them. Rairdin then explains his speculation on who may be on the development team for Zelda U.

Rairdin talks about who may also be working on an unannounced Zelda title for the 3DS. Again, this is pure speculation based on his own research and thoughts.

Source: Nintendo World Report TV

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Nintendo World Report TV, a YouTube channel owned by Nintendo World Report, recently started a series called "Know Your Developers" starring John Rairdin. For the third installment of this online show, NWTV talks about the brilliant minds behind the Zelda series for the past 20 years.

This seven-minute video focuses mostly on Aonuma and Miyamoto, then goes on to employees under them. John then explains his speculation on who may be on the development team for Zelda U...

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Check Out This Really Cool History of Zelda's Gold Packaging http://www.zeldainformer.com/check-out-this-really-cool-history-of-zeldas-gold-packaging/ Fri, 20 Feb 2015 22:01:00 +0000 http://localhost/wordpress90/?p=11356

Many of us Zelda fans can remember the first time we saw a shining gold cartridge out of the corner of our eyes, beginning our lifelong obsessions with the iconic series. Well, have you ever wondered exactly how often Zelda games have utilized glistening gold in its packaging? Luckily, Zelda super-fan Brett Elston on Laser Time has written up a comprehensive record of golden game packaging Zelda has endowed us with.

You can read the article right here; it has a wealth of interesting information. For example, Elston notes the differences between the gold NES cartridge and the less exciting, yellow-ish Famicom cartridge in Japan. To think, Japanese fans were denied what I would consider the shiniest of all gold carts. Elston also exposes how little the Zelda series actually took advantage of gold packaging. The ones that did include some degree of gold may remain in our memories, but only about half of main-series Zelda games carried that noteworthy shimmer.

The article is well worth a read for the images alone. Elston is a well-known video game historian, and he provides several pictures of gold items from his own Zelda collection. He even makes the artistic choice to take his photos under the rays of sunlight, showing off the beautiful reflectivity of these golden treasures. Seeing the Ocarina of Time logo reflected in the sunlight really makes me want to visit a church with stained-glass Zelda windows.

Brett Elston runs a video game music podcast on the Laser Time network called VGMpire. He recently released a Zelda episode titled "Hyrule Hits Vol 2."

What did you think of this history lesson? Do you have a favorite piece of Zelda's glorious, gold packaging? Let us know!

Source: Laser Time

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Many of us Zelda fans can remember the first time we saw a shining gold cartridge out of the corner of our eyes, beginning our lifelong obsessions with the iconic series. Well, have you ever wondered exactly how often Zelda games have utilized glistening gold in its packaging? Luckily, Zelda super-fan Brett Elston on Laser Time has written up a comprehensive record of golden game packaging Zelda has endowed us with...

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It's a Zelda in the morning sun kinda day

A video posted by brelston (@brelston) on

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Melted Limited Edition Majora's Mask New 3DS Listed On eBay http://www.zeldainformer.com/ebay-seller-lists-melted-limited-edition-majoras-mask-new-3ds/ Sat, 21 Feb 2015 05:07:00 +0000 http://localhost/wordpress90/?p=11357 Most Zelda fans would be excited to get a limited edition Majora's Mask New 3DS, especially since it was such a rare and limited item. That's why most who read the following article are likely to be perturbed, to say the least.

The rarity of the handheld system may or may not have dawned on one eBay seller who killed his limited edition New 3DS with a microwave. Yes, you read that correctly: the seller actually melted his New 3DS inside of a microwave.

Anyone who wants the handheld system is free to buy it, though. It only costs $11,315. Of course, fans can also make the seller an offer for the burned system. The seller's name is perfectlymadebirds, and the item is listed as “seller refurbished.”

The description for the item is:

“Working GOLD Nintendo 3DS was microwaved to NON-WORKING Order for purposes to CREATE ARTWORK using the microwaving process inside a fully customized microwaving robot shielded enclosure. 1200 Watts of microwaving power was used to microwave the device inside a 2.2 CUFT VINTAGE 1970S era Whirlpool Microwave BEAST.”

Does it bother you that someone melted a perfectly good limited edition New 3DS, or are you amused by their antics?

Source: eBay

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Most Zelda fans would be excited to get a limited edition Majora's Mask New 3DS, especially since it was such a rare and limited item. That's why most who read the following article are likely to be perturbed, to say the least...

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ZI Podcast Episode 24: Thoughts On The New 3DS, RPG Elements in the Zelda Franchise, Free Giveaway! http://www.zeldainformer.com/zi-podcast-episode-24-new-3ds-rpg-elements-in-zelda-giveaway/ Sat, 21 Feb 2015 19:51:00 +0000 http://localhost/wordpress90/?p=11358

Download this episode (right click and save) | iTunes

On this week's ZI Podcast Adam (your usual host) is joined by Caleb (back again, hopefully for good), Gwen (one of our Copy Editors), and Special Guest Mei-Xing (You can call her Jessica). This week, we discuss the recently released New Nintendo 3DS XL, RPG elements in Zelda, and much more! Thanks to Husky By the Geek for your Intro and outro theme song, and thank you to Davis, Kyle, Logan, Owen, and Samuel for your fan topics this week! Also, Austin for your in-depth analysis of the lore and reasoning of Link’s appearance in the series. Appreciated the read and the topics you provided this week, they were awesome.

Want to have your own art, theme song, or question featured on the podcast? Send them over to us at ZeldaInformerPodcast@gmail.com! Feel free to send us topics or questions on anything gaming! We'll gladly consider them and appreciate your support. This week's episode also features a giveaway contest, so be sure to tune in and then read the official rules below!

Social Media

Special Thanks

News Discussed

Forest Temple Print Contest & Giveaway

<----(Win one of these!)

1. Comment on the podcast article with your response to Jessica’s Question (Gotta listen to the podcast to hear it!)

2. Share the podcast on Facebook (be sure to include a link to your post on FB in your comment as evidence!)

One winner will receive one signed Forest Temple Print made by Jessica (aka Mei-Xing)

The Winner will be announced on Saturday, February 28th at 8 pm Eastern time on Facebook, as well as on episode 25’s on-site post.

We look forward to seeing your responses. Jessica and Adam will respond to as many comments as they can and you may get a shoutout next episode for participating!

Comment Question of the Week: Jessica’s Contest Question from the episode. Listen in to find out what it is!

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On this week's ZI Podcast Adam (your usual host) is joined by Caleb (back again, hopefully for good), Gwen (one of our Copy Editors), and Special Guest Mei-Xing (You can call her Jessica). This week, we discuss the recently released New Nintendo 3DS XL, RPG elements in Zelda, and much more! 

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Fan Takes Rick Rolling to Level Awesome with some Ocarina Magic in Majora's Mask 3D http://www.zeldainformer.com/fan-takes-rick-rolling-to-level-awesome-with-some-ocarina-magic-in-majoras/ Sat, 21 Feb 2015 15:21:00 +0000 http://localhost/wordpress90/?p=11359 If you've been on the internet long enough, chances are you've been rick rolled. There is a long history of rick rolling on the internet, something that gets really big around April Fools day. I won't fully explain what being Rick Rolled is, because chances are that if you're reading this post, you know exactly what it means. If you don't, here's video proof that Link is a Gerudo in Zelda U. I know that was random, but for those in-the-know, it all fits. There is a fan on YouTube called Bobacupcake (seriously, what a great screen name) that took it upon himself to take Rick Rolling to a whole new level, thanks in part to Majora's Mask 3D.

Through a lot of practice and several videos, he finally perfected Rick Rolling, or more accurately, recreating "Never Gonna Give You Up" on the Ocarina in the game. The best part being that he announced this video by claiming it was a new glitch. Too perfect. Either way, it's really impressive ocarina playing, and that's no joke.

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If you've been on the internet long enough, chances are you've been rick rolled. There is a long history of rick rolling on the internet, something that gets really big around April Fools day. I won't fully explain what being Rick Rolled is, because chances are that if you're reading this post, you know exactly what it means. If you don't, here's video proof that Link is a Gerudo in Zelda U. I know that was random, but for those in-the-know, it all fits. There is a fan on YouTube called Bobacupcake (seriously, what a great screen name) that took...

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Nintendo Ten Billion Toy Finds a Home in Majora's Mask 3D http://www.zeldainformer.com/nintendo-ten-billion-toy-finds-a-home-in-majoras-mask-3d/ Sat, 21 Feb 2015 18:41:00 +0000 http://localhost/wordpress90/?p=11360 There are a lot of really interesting Easter Eggs in Majora's Mask 3D, many of which we've already talked about. That being said, new ones are being discovered all the time, including today, with GameXplain uncovering another classic Nintendo Toy - the Nintendo 10 Billion. This toy was a puzzle toy, more akin to a Rubik's Cube. The idea is to get all the balls lined up of the same color. The toy itself hasn't been in production for nearly 25 years, so having one is a nice addition to anyone's Nintendo collection. However, if you want to get a quick look at one you don't have to travel far, as Nintendo slipped one into Majora's Mask 3D.

I really enjoy these sorts of easter eggs, as they will go unnoticed by those who are unaware, yet bring an interesting smirk for those who instantly recognize them.

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There are a lot of really interesting Easter Eggs in Majora's Mask 3D, many of which we've already talked about. That being said, new ones are being discovered all the time, including today, with GameXplain uncovering another classic Nintendo Toy – the Nintendo 10 Billion. This toy was a puzzle toy, more akin to a Rubik's Cube. The idea is to get all the balls lined up of the same color. The toy itself hasn't been in production for nearly 25 years, so having one is a nice addition to anyone's Nintendo collection. However, if you want to get a quick look at one you don't have to travel far, as Nintendo...

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Happy Birthday The Legend of Zelda, Famicon Release Hits 29 Years Old Today http://www.zeldainformer.com/happy-birthday-the-legend-of-zelda-famicon-release-hits-29-years-old-today/ Sat, 21 Feb 2015 19:28:00 +0000 http://localhost/wordpress90/?p=11361

Around here we're not always the greatest at keeping up on the various birthdays for all of the Zelda games, but one Zelda birthday we'll never forget is the original release. It was titled Hyrule Fantasy in Japan and landed on the Famicon Disk System on February 21st, 1986. Roughly a year later, the rest of the world got to enjoy Link's very first adventure in Hyrule. Today marks its 29th birthday, meaning next year is the big 30th. One reason why I will never personally forget how old the whole Zelda series has become is that my own age is fairly close to the series' age – I'll be turning 29 on July 5th. That's right, this series has only existed for 4 and half months longer than I have been alive. Crazy.

Still, you only turn 29 once, and since this doubles as both the birthday for the very first release in the Zelda series (so, literally The Legend of Zelda (Famicon) birthday) and the overall birthday for the entire series, I figured today was a good day to talk about our favorite moments from the past 29 years of Zelda. What does this series mean to you? What moments stick with you ever day of your life? Most importantly: happy birthday Zelda series, and may many more birthdays come in the future.

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Around here we're not always the greatest at keeping up on the various birthdays for all of the Zelda games, but one Zelda birthday we'll never forget is the original release. It was titled Hyrule Fantasy in Japan and landed on the Famicon Disk System on February 21st, 1986. Roughly a year later, the rest of the world got to enjoy Link's very first adventure in Hyrule. Today marks its 29th birthday, meaning next year is the big 30th. One reason why I will never personally forget how old the whole Zelda series has become is that my own age is fairly close to the series' age – I'll be turning 29 on July 5th. That's...

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Bonza Pays Tribute to Zelda's 29th Birthday http://www.zeldainformer.com/bonza-pays-tribute-to-zeldas-29th-birthday/ Sat, 21 Feb 2015 20:26:00 +0000 http://localhost/wordpress90/?p=11362

Bonza, a crossword puzzle game you can get on your phone, has done its part to commemorate this day in gaming history. Today is the 29th birthday of the Zelda franchise, and to celebrate, Bonza's daily free puzzle is a mystery clue that should look familiar.

The point of the game is to connect the sections of fragmented words until they all fit together like a crossword puzzle. It can sometimes be a bit of a pain, especially if you don't know the category very well, but this one is a walk in the park for Zelda fans. I'm not going to give away the answers in case you puzzle-solving Zelda maniacs want to give it a shot yourselves, but I will say the answers are things that are pretty iconic to the Zelda series. Interestingly, however, some of the answers are things or characters that did not exist in the original Legend of Zelda, which is what we're celebrating today. Even still, it was quite the exciting find.

Have you played Bonza? Do you like the words you see, or should the have included something else? Let us know!

Source: Bonza

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Bonza, a crossword puzzle game you can get on your phone, has done its part to commemorate this day in gaming history. Today is the 29th birthday of the Zelda franchise, and to celebrate, Bonza's daily free puzzle is a mystery clue that should look familiar...

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Majora's Mask 3D Glitches Allow Fierce Deity Early & Anywhere, Early Access to Dungeons, and More http://www.zeldainformer.com/majoras-mask-3d-glitches-allow-fierce-deity-early-anywhere-early-access-to/ Sat, 21 Feb 2015 21:18:00 +0000 http://localhost/wordpress90/?p=11363 One of the most interesting aspects of any game release is glitches, especially in a remake where folks wonder if prior glitches are possible and what new glitches are suddenly made available. This time around, a few glitches have already been discovered, with one of them being extremely useful. Did you know a glitch exists that allows you to not only play as Fierce Deity Link before you have all the masks, but be able to do so anywhere in Termina? It's all possible thanks to glitches. GameChap goes on to explain how to perform that glitch and a few others, which can make your journey through Termina just a bit more interesting.

Be sure to check out our Majora's Mask 3D Walkthrough for all of the help you may need to do everything in the game.

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One of the most interesting aspects of any game release is glitches, especially in a remake where folks wonder if prior glitches are possible and what new glitches are suddenly made available. This time around, a few glitches have already been discovered, with one of them being extremely useful. Did you know a glitch exists that allows you to not only play as Fierce Deity Link before you have all the masks, but be able to do so anywhere in Termina? It's all possible thanks to glitches. GameChap goes on to explain how to perform that glitch and a few others, which can make your journey through...

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Kickstarter for Majora's Mask Replica http://www.zeldainformer.com/kickstarter-for-majoras-mask-replica/ Sun, 22 Feb 2015 03:40:00 +0000 http://localhost/wordpress90/?p=11364

With the recent release of Majora's Mask 3D, artists everywhere have been creating a wide variety of Majora's Mask-related fan merchandise available for purchase. If you're in the market for a high-quality replica of Majora's Mask, look no further. A project has shown up on Kickstarter.com, by Joesph Tai, for a beautiful mask made of polyurethane resin with fiberglass reinforcement. If the picture on the Kickstarter is anything to go by, you can expect a mask with vibrant colors and a glossy finish. The project is already half funded, with 14 days remaining to reach a goal of $2,000. How much you pledge will determine how complete the replica you receive in the mail will be.

Assuming the Kickstarter reaches its goal, a pledge of $100 will get you an unfinished, unpainted mask for you to complete. This one will not be sanded or primed; it is only a raw cast of the mask. If you are looking for a mask that is a little closer to completion but you feel confident in your painting ability, then you might consider putting a little extra toward the $150 pledge reward. This one is sanded, primed, and ready to paint, with the added bonus of straps and a foam block, so you can make a completed mask you can wear.

For the rest of us who don't have the time or the artistic ability to recreate the stunning vibrancy of the above image, a pledge of $200 will get you the complete package, fully painted, clear coated, with foam comfort blocks and straps, all ready to go. If you are looking to get this mask for display only, then send a quick message to the artist and he can leave out the straps and foam.

These costs include shipping fees for anywhere in the contiguous United States, though he will ship elsewhere for an additional shipping charge. The mask is 14" high, 15.5" wide, and 2" deep. The artist estimates it will take about 8 weeks for the masks to ship, presumably from the date the Kickstarter ends. For more information and photos, check out the Kickstarter page.

Are you planning on getting one of these masks or wish you could? Have you ever purchased game replicas online before? Tell us in the comments!

Source: Kickstarter

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With the recent release of Majora's Mask 3D, artists everywhere have been creating a wide variety of Majora's Mask-related fan merchandise available for purchase. If you're in the market for a high-quality replica of Majora's Mask, look no further. A project by Joseph Tai has shown up on Kickstarter for a beautiful mask made of polyurethane resin with fiberglass reinforcement. If the picture on the Kickstarter is anything to go by, you can expect a mask with vibrant colors and a glossy finish. The project is already half funded, with 14 days remaining at a goal of $2,000. How much you pledge will determine how complete the replica you receive in the mail will be...

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Daily Debate: Does Majora's Mask 3D Handle Bosses Better Than the Original? http://www.zeldainformer.com/does-majoras-mask-3d-handle-bosses-better-than-the-original/ Sun, 22 Feb 2015 08:01:00 +0000 http://localhost/wordpress90/?p=11365

Spoiler Warning: This article discusses boss mechanics in Majora's Mask 3D, including major changes made from the Nintendo 64 version.

From some of the earliest trailers, we knew that Majora's Mask 3D would change the bosses from what was seen in the original. We learned that each of the four temple bosses would feature large eyes as weak points and the pace of the battles would change to better communicate strategies to players. With the game finally released, it is now time to decide if making these changes was really the right choice for players.

Let's get the obvious change out of the way first: all bosses do indeed have large eyes that Link must strike to inflict damage. Each boss handles the placement of these eyes differently, but they all essentially serve the same purpose. They are only vulnerable when a boss takes enough outside damage and serve as indicators of how much actual damage Link has done in the battle. If the eye is attacked enough times, the boss is defeated.

While the eyes are interesting stylistic choice (as they signify a common theme with Majora), some may find that the pacing of battles has changed too drastically. Personally, I disliked the new Odolwa boss fight because I found dropping Deku Nuts on the boss' head-eye too easy. However, others in the Zelda Informer staff thought this change made the boss more involved and more satisfying.

The placement of eye weak points is not the only difference however, as the mechanics for some bosses have changed as well. For example, Gyorg now has a completely new phase in which the center platform descends into the water and Zora Link must outsmart the boss with mines. Even more drastic were the changes made to Twinmold. Link must now subdue the blue worm with arrows to unlock the Giant's Mask during the battle. He can then don the mask and wrestle the red worm in hand-to-hand combat.

You can see all the new boss battles explained in our Majora's Mask 3D walkthrough. The changes do add a new, satisfying "a-ha" moment for when players find the correct strategy for victory. The new phases arguably make the bosses more fun to fight, but at the same time pad out the battles to last longer. Majora's Mask purists may find the changes unnecessary and too video game-y.

So, I leave you to decide whether these changes made the bosses more enjoyable or not. Are Majora's Mask 3D's boss fights better than those found on the N64? Join the Daily Debate!

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Spoiler Warning: This article discusses boss mechanics in Majora's Mask 3D, including major changes made from the Nintendo 64 version.

From some of the earliest trailers, we knew that Majora's Mask 3D would change the bosses from what was seen in the original. We learned that each of the four temple bosses would feature large eyes as weak points and the pace of the battles would change to better communicate strategies to players. With the game finally released, it is now time to decide if making these changes was really the right choice for players...

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Game Informer Gives Majora's Mask 3D Game of the Month Honors http://www.zeldainformer.com/game-informer-gives-majoras-mask-3d-game-of-the-month-honors/ Sun, 22 Feb 2015 04:40:00 +0000 http://localhost/wordpress90/?p=11366

A Zelda game taking home Game of the Month honors isn't unheard of. A remastered remake of a Zelda game, however, is a different story. As noted by Game Informer itself, they actively try to avoid giving such games the Game of the Month honor, but they decided that the tweaks and improvements make Majora's Mask 3D the ideal Majora's Mask experience. You could also simply argue that February was a pretty barren month for major game software, though they could have easily tipped their cap to Monster Hunter 4. It just must not be their sort of game. Still, this is a pretty neat honor and it helps elevate the status of an already elite franchise.

Do you agree with their selection? Personally, while I am loving Majora's Mask 3D, I give my nod to Monster Hunter 4. Majora's Mask 3D is a great game, but it is a remake, while Monster Hunter 4 is an entirely new game, and a really good one at that. You can subscribe to Game Informer magazine at your local GameStop or online right here. You can also check out our ever growing and constantly updated Majora's Mask 3D Walkthrough.

Source: Game Informer Magazine (Subscription Required)

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A Zelda game taking home Game of the Month honors isn't unheard of. A remastered remake of a Zelda game, however, is a different story. As noted by Game Informer itself, they actively try to avoid giving such games the Game of the Month honor, but they decided that the tweaks and improvements make Majora's Mask 3D the ideal Majora's Mask experience. You could also simply argue that February was a pretty barren month for major game software, though they could have easily tipped their cap to Monster Hunter 4. It just must not be their sort of game. Still, this is a pretty neat honor and it helps elevate the status of an already elite franchise...

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Aonuma Explains That Bottles are Rare in Zelda Because They Are Too Powerful http://www.zeldainformer.com/aonuma-says-bottles-are-rare-in-zelda-because-they-are-too-powerful/ Sun, 22 Feb 2015 05:02:00 +0000 http://localhost/wordpress90/?p=11367

Zelda producer Eiji Aonuma was recently featured in a Game Informer interview, and a question came up about the scarcity of bottles in the new Majora's Mask 3D remake and Zelda in general. While there are plenty of vases around, and even a lot of cups, bottles themselves are rather rare in the series, and Link can only hold a limited supply of them. These rare items also serve many uses in the series, which prompted Aonuma to talk about how powerful a bottle really is:

Game Informer: Why are bottles so hard to find in the Zelda universe? Is there a shortage of glass?

Aonuma: As it turns out, in this remade version of Majora’s Mask, we added one extra bottle. If you happen to collect all of them, you’re going to see a slightly interesting event. It certainly is true that they were hard to find in the original games, and we wanted to address that by giving people more chances to find bottles by adding this extra one.

Regarding the bottles themselves being very valuable? I suppose it’s true since they can hold so many different things it makes it possible for you to do more in the game. They do have a very precious existence, from that perspective. As to why there are so few, I would simply say it has to be that way based on how powerful they are in the game.

So there you have it; Aonuma has admitted that bottles are overpowered. To be fair, he has a good point, and it helps his argument in terms of game balance. What do you guys think? Agree or disagree with this decision? Let us know in the comments!

Source: Game Informer

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Zelda producer Eiji Aonuma was recently featured in a Game Informer interview, and a question came up about the scarcity of bottles in the new Majora's Mask 3D remake and Zelda in general. While there are plenty of vases around, and even a lot of cups, bottles themselves are rather rare in the series, and Link can only hold a limited supply of them. These rare items also serve many uses in the series, which prompted Aonuma to talk about how powerful a bottle really is...

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Aonuma Debunks Majora's Mask Dream Theory http://www.zeldainformer.com/aonuma-debunks-majoras-mask-dream-theory/ Sun, 22 Feb 2015 06:48:00 +0000 http://localhost/wordpress90/?p=11368

Bad news for fans of the theory that Majora's Mask is a game that all takes place in a dream Link had.

In an interview with Game Informer, Zelda series producer Eiji Aonuma was asked to directly address the theory. The interviewer, Kyle Hillard, pointed out that The Indigo-Go's in Majora's Mask play the Ballad of the Wind Fish, a song from Link's Awakening, which is a game that takes place entirely in a dream Link has.

However, Aonuma put this theory to rest, saying the inclusion of the Ballad of the Wind Fish was little more than an allusion to the 1993 Game Boy release.

"The reason that this song from Link’s Awakening was used in this game really came down to a decision by the sound team. They were looking for inspiration, something that would fit the theme, and since the previous game was about collecting instruments it made sense that you would want to use this for a band in this case. For us, really, it was just a playful choice that referenced a previous game and nothing more than that.

"However, I love that people think about stuff like this, and I think it shows how they feel about the franchise as a whole that they’re interested in these possibilities." — Eiji Aonuma

If Majora's Mask isn't a dream in Link's head, do you think it could still be someone else's dream? Let us know your thoughts in the comments below.

Source: Game Informer

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Bad news for fans of the theory that Majora's Mask is a game that all takes place in a dream Link had.

In an interview with Game Informer, Zelda series producer Eiji Aonuma was asked to directly address the theory. The interviewer, Kyle Hillard, pointed out that The Indigo-Go's in Majora's Mask play the Ballad of the Wind Fish, a song from Link's Awakening, which is a game that takes place entirely in a dream Link has...

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Bongos Included in Majora's Mask Because They are Aonuma's Favorite Instrument to Play http://www.zeldainformer.com/bongos-included-in-majoras-mask-because-they-are-aonumas-favorite-instrumen/ Sun, 22 Feb 2015 21:37:00 +0000 http://localhost/wordpress90/?p=11369

As it turns out, Eiji Aonuma has a pretty fun time working at Nintendo. Speaking in an interview with Game Informer, Eiji Aonuma talked about something he and many other employees do together at Nintendo for fun. Surprisingly enough, what they like to do is get together and play music in a band. The band itself has grown to around 70 members strong and they do three in-office performances a year. That being said, Eiji Aonuma himself prefers percussion...in particular, playing the bongos. This was his inspiration for having Goron Link play the Bongos in Majora's Mask:

GI: What are your non-video game hobbies?

Aonuma: I guess my hobby outside of video games would probably be playing music. It’s something I have always had an interest in and I had the opportunity at Nintendo to start up a band with people I work with. We began with just a few members, but now we are up to 70-something people. We hold these really large concerts inside the company about three times a year and we also have the occasional opportunity for outside performances, as well. I really enjoy this because it has a very different feeling from developing video games. It’s something you work up to – performing – and you only really get one chance at it, so you have to make sure you get that right. It has a slightly different feel from video game development in that sense, so I find it very stimulating to have that kind of pressure.

GI: What instrument do you play?

Aonuma: I really tend to focus on percussion. I enjoy the drums in particular. I like playing the bongos. You might notice the Goron in Majora’s Mask plays a sort of bongo-like instrument. I put that in there just because that is something I personally enjoy. It really feels good to pound out a rhythm, but I’m really not a musician at heart considering don’t read music. I’m not someone who is playing a long song or a particularly complicated instrument. Rather, I’m just sticking with what I consider to be the easy fun stuff like the rhythm section in this case.

This hits close to home for me, as a grew up playing percussion myself. Bongos weren't my favorite part, though they rank rather highly. Instead, I loved playing full set, especially in pep band in High School. Of course, as a percussionist you tend to have a wide range of talents, from playing the Piano to ringing the Triangle. Oh, and never forget: more cow bell!

Do you like developers including instruments into games based on their own preferences?

Source: Game Informer

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As it turns out, Eiji Aonuma has a pretty fun time working at Nintendo. Speaking in an interview with Game Informer, Eiji Aonuma talked about something he and many other employees do together at Nintendo for fun. Surprisingly enough, what they like to do is get together and play music in a band. The band itself has grown to around 70 members strong and they do three in-office performances a year. That being said, Eiji Aonuma himself prefers percussion...in particular, playing the bongos. This was his inspiration for having Goron Link play the Bongos in Majora's Mask...

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​Daily Debate: Should Link Have a Companion Other Than Epona in Zelda U? http://www.zeldainformer.com/daily-debate-should-link-have-a-companion-other-than-epona-in-zelda-u/ Mon, 23 Feb 2015 14:30:00 +0000 http://localhost/wordpress90/?p=11326

Link always has friends help him along his journey. In Ocarina of Time, Epona was Link's faithful steed, galloping from one end of Hyrule Field to another. Epona was not present in much of the game however, as Navi was Link's main companion.

It has been confirmed that Epona will appear in Zelda U. Due to the game's open world, it seems as if the player will be using Epona more than usual because of increased travel time. Should Link have a second companion as well?

Obviously, Epona can't talk. Unless Nintendo pulls a Disney and lets Epona converse with Link, exploring Zelda U's open world could be a lonely journey. Some fans, such as myself, would enjoy this. Adventuring alone (with only a horse) could be the feeling that some players crave.

But other fans may feel out-of-place or odd without a speaking companion, as it has been a staple element of several recent Zelda games. Then again, NPCs offer a similar opportunity for interaction with characters beyond Link. Traversing the landmass of Zelda U without encountering any friendly NPC's could be a turn off, and it would be a highly unusual choice in game design. As such, I'm sure we'll at least be able to speak to these on our quest.

What do you think? Should a companion other than Epona be included in Zelda U? Would you enjoy the feeling of solitude in the mass forests of its open world? Join the Daily Debate!

Artwork by: Attyca

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Link always has friends help him along his journey. In Ocarina of Time, Epona was Link's faithful steed, galloping from one end of Hyrule Field to another. Epona was not present in much of the game however, as Navi was Link's main companion.

It has been confirmed that Epona will appear in Zelda U. Due to the game's open world, it seems as if the player will be using Epona more than usual because of increased travel time. Should Link have a second companion...

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Daily Debate: Should Rescuing Princess Zelda be Your Mandate in Zelda U? http://www.zeldainformer.com/daily-debate-should-rescuing-princess-zelda-be-your-mandate-in-zelda-u/ Tue, 24 Feb 2015 14:30:00 +0000 http://localhost/wordpress90/?p=11327

Obviously, rescuing Princess Zelda is your mandate in most Zelda games, with the exception of a few titles. The Zelda series was founded on this rescue mission, ever since its humble beginnings on the NES. Should you be rescuing the princess in Zelda U?

True to the title The Legend of Zelda, Princess Zelda has to be present in the game at some point, even if she is not a princess, like in Skyward Sword. Even still, there are endless missions that Link could be on in the land of Hyrule.

The player could simply be on a quest to purge the world of evil and to defeat the main villain controlling it. Instead of Zelda being the damsel in distress, she could aid you in your quest. Zelda doesn't seem to be the type to stand by and watch evil consume the land. She seems very strong and outgoing, at least in games such as The Wind Waker and Skyward Sword.

Link could be on a mission to save someone completely different, perhaps the King of Hyrule or Navi!

He could be facing up against Majora in a quest to halt the moon's destruction once more, or he could be trying to establish the kingdom of Hyrule. We don't know for sure that the Hyrule Kingdom is established yet, as certain evidence points to Zelda U being a Skyward Sword prequel/sequel.

Would you like to once again rescue Princess Zelda, or would you like an entirely new mandate? It all depends on your tastes as an individual gamer. Whatever the case is, tell us in the comments below!

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Obviously, rescuing Princess Zelda is your mandate in most Zelda games, with the exception of a few titles. The Zelda series was founded on this rescue mission, ever since its humble beginnings on the NES. Should you be rescuing the princess in Zelda U?

True to the title The Legend of Zelda, Princess Zelda has to be present in the game at some point, even if she is not a princess, like in Skyward Sword. Even still, there are endless missions that Link could be on in the land of Hyrule...

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Hyrule Warriors Receives $11 Discount on Amazon http://www.zeldainformer.com/hyrule-warriors-receives-11-discount-on-amazon/ Sun, 22 Feb 2015 22:10:00 +0000 http://localhost/wordpress90/?p=11370

Haven't got your hands on a copy of Hyrule Warriors yet? Not to fear: Amazon has got you covered as they are currently offering the Dynasty Warriors spinoff for $10-$11 cheaper than the usual price.

After being launched in September on Wii U, Hyrule Warriors has quickly become one of the console's best selling games. You'd be mad not to take advantage of this incredible offer, especially since the Boss DLC is being released on March 12.

Are you going to be making a cheeky purchase? Or do you already own the game? Let us know!

Source: Amazon (via Nintendo Everything)

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Haven't got your hands on a copy of Hyrule Warriors yet? Not to fear: Amazon has got you covered as they are currently offering the Dynasty Warriors spinoff for $10-$11 cheaper than the usual price...

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Majora's Mask 3D Exceeded 200K Sales During Launch Week in Japan http://www.zeldainformer.com/majoras-mask-3d-exceeded-200k-sales-during-launch-week/ Mon, 23 Feb 2015 00:34:00 +0000 http://localhost/wordpress90/?p=11371

Ever since the Nintendo Direct announcing Majora's Mask 3D and the Majora's Mask-themed New Nintendo 3DS XL, fans have been anticipating the arrival of the Zelda series' second 3D remake with excitement. The game seems to be especially popular in Japan, where Majora's Mask 3D sold over 230,000 copies during launch week.

Majora's Mask 3D has a reported 83.47% sell-through rate in Japan. With this kind of momentum, Majora's Mask 3D is on track to catch up in sales with A Link Between Worlds, which has sold roughly 430,000 units.

Majora's Mask 3D's success could be credited to the fact that it is a remake. The gaming community already knows that Majora's Mask is hailed as one of the best games in the Zelda series, and it is very enticing to those such as myself who never got to play the original on the Nintendo 64. Why do you think Majora's Mask 3D has been so successful?

Source: Media Create (via Nintendo Everything)

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Ever since the Nintendo Direct announcing Majora's Mask 3D and the Majora's Mask-themed New Nintendo 3DS XL, fans have been anticipating the arrival of the Zelda series' second 3D remake with excitement. The game seems to be especially popular in Japan, where Majora's Mask 3D sold over 230,000 copies during launch week.

Majora's Mask 3D has a reported 83.47% sell-through rate in Japan. With this kind of momentum, Majora's Mask 3D is on track...

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Caption Contest 006: "So you're the Hero? Please tell me how you plan to stop me." http://www.zeldainformer.com/caption-contest-006-so-youre-the-hero-please-tell-me-how-you-plan-to-stop-m/ Mon, 23 Feb 2015 18:00:00 +0000 http://localhost/wordpress90/?p=11372 It's Caption Contest Monday again on Zelda Informer! I hope everyone has had a great week and got some solid play time in for Majora's Mask 3D. Remember, if you find yourself stuck or need help getting that 100% completion, you can use our walkthrough to help get you there. Throughout the week, we've gotten some great responses from you all, but didn't see very many submissions. So this week we are bringing in a character who usually garners some fun and creative captions: Ghirahim. Take a look at this week's winners and don't forget to submit your own and like your favorites to see yours featured here.

Here are the updated rules:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Keep the image as close as possible to it's original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image at the bottom of the page and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image and it doesn't load, wait 5-10 minutes and check back, it usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

by: Gabriel De Leon

by: Lozjam

by: Corey Pyper

by: Scott Peterson

by: Greenbeans

And here are our non-photo caption winners:

  • Art1st4786 - "Link: I need an adult!
    Ganondorf: I am an adult!"
  • Rodolink - "When Ganondorf finds out that Link was watching porn"
  • GoroGreebo - "Ganondorf: I said NO flash photography!! *pwns*"
  • Dylan - "Ganondorf!! - photo bombing Children since 1987"
  • Hannah Coombs - "Link: Ganon's NOT a boat? I thought all old people were boats!"

This week's photo:

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It's Caption Contest Monday again on Zelda Informer! I hope everyone has had a great week and got some solid play time in for Majora's Mask 3D. Remember, if you find yourself stuck or need help getting that 100% completion, you can use our walkthrough to help get you there. Throughout the week, we've gotten some great responses from you all, but didn't see very many submissions. So this week we are bringing in...

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Touching Fan-Made Majora's Mask 3D Trailer http://www.zeldainformer.com/touching-majoras-mask-3d-fan-made-trailer/ Mon, 23 Feb 2015 19:41:00 +0000 http://localhost/wordpress90/?p=11373 YouTube channel ScottFalco recently uploaded a fan animation of Majora's Mask 3D, made to look like a game trailer. This touching two minute video of one of the most popular titles in the Zelda series must have taken hours to do, as the animation itself is very well done.

Scott tells us that he's always thought of creating an animation of Majora's Mask, because it is is his favorite game in the Zelda series. He also says this particular video is more serious than the other works on his channel.

The video itself has roughly 13,000 views and 900 likes, as well as a staggering amount of positive comments. Check it out above!

Source: ScottFalco (via YouTube)

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YouTube channel ScottFalco recently uploaded a fan animation of Majora's Mask 3D, made to look like a game trailer. This touching two minute video of one of the most popular titles in the Zelda series must have taken hours to do, as the animation itself is very well done.

Scott tells us that he's always thought of creating an animation of Majora's Mask, because it is is his favorite game in the Zelda series. He also says this particular video...

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Nintendo Minute Share Their Thoughts on Majora's Mask 3D http://www.zeldainformer.com/nintendo-minute-share-their-thoughts-on-majoras-mask-3d/ Mon, 23 Feb 2015 20:03:00 +0000 http://localhost/wordpress90/?p=11374 Nintendo Minute, Nintendo's YouTube show, recently uploaded its latest episode. This episode features the two hosts, Kit and Krysta, sharing their thoughts on the recently released Majora's Mask 3D.

The video opens with the cheerful Clock Town theme playing in the background, and Krysta holding a stuffed rupee pillow. This lucky duo received Majora's Mask 3D a whole two weeks before its release date, and they are now ready to give their own review.

Kit explains that he has an aversion to games that hold you to a strict timer, and that is why he did not play the original. I was relieved to hear that it wasn't much of a concern for him once he entered the game, because I dislike timed gameplay as well. Check out their full review in the video above!

Source: Nintendo (via YouTube)

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Nintendo Minute, Nintendo's YouTube show, recently uploaded its latest episode. This episode features the two hosts, Kit and Krysta, sharing their thoughts on the recently released Majora's Mask 3D.

The video opens with the cheerful Clock Town theme playing in the background, and Krysta holding a stuffed rupee pillow. This lucky duo received Majora's Mask 3D a whole two weeks before its release date, and they are now ready to give their own review...

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Aonuma Talks about Majora's Mask's Bank and How it is Affected by Time http://www.zeldainformer.com/aonuma-talks-about-majoras-masks-bank-and-how-it-is-affected-by-time/ Mon, 23 Feb 2015 20:28:00 +0000 http://localhost/wordpress90/?p=11375

One of the most mysterious aspects of Majora's Mask's Clock Town is the bank, which seemingly continues to hold Link's rupees even when time has been reset. While this oddity can be explained with an invisible stamp on Link's hand, Game Informer used an interview with director Eiji Aonuma as an opportunity to ask about the bank's supposed temporal sorcery. Aonuma provided not only a simple explanation but some insight on the development team's decisions.

In the interview, Aonuma is asked why rupees remain untouched in the bank every three-day cycle:

GI: "Why is the bank vault in Clocktown not affected by time? Why is your money always the same when everything else resets?"

Aonuma: "Part of this is just the most practical answer. The bank needs to maintain your rupees, otherwise you would lose them at the end of every three day cycle, despite the fact that it’s really important to build up enough money to buy things in the game. We needed to find some reason for stuff to stay in the game, and we considered the idea that there would be some kind of markings on Link’s hand that maybe you could only see if you shone a black light on them. This was talked about, the identification of his account and the current balance in it.

"This would sort of make sense in that world because every time he goes back to the beginning of that three day cycle, he goes back in time but he stays who he is, he retains everything that is part of his person. We thought that would kind of make sense, because you could just look at your hand and say, “Oh, yes, you were this person, with this account, and this is your balance.” But that still would represent a situation where the amount of money in the vault was changing over time."

The explanation may seem obvious, but it's interesting to gain some insight on how the Majora's Mask team made the decisions that defined the game. Aonuma's response shows that sometimes the most practical answer is the best one. I still like to think that the rupees Link withdraws from the bank after traveling back in time are not really his; the stamp on his hand just gives him access to a certain amount of money that was available before he even showed up.

What do you think of Aonuma's response? Do you have a theory about the bank that you like? Share your thoughts with us!

Source: Game Informer

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One of the most mysterious aspects of Majora's Mask's Clock Town is the bank, which seemingly continues to hold Link's rupees even when time has been reset. While this oddity can be explained with an invisible stamp on Link's hand, Game Informer used an interview with director Eiji Aonuma as an opportunity to ask about the bank's supposed temporal sorcery. Aonuma provided not only a simple explanation but some insight on the development team's decisions...

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Majora's Mask Kickstarter Campaign to Create Link's Entire Inventory of Masks http://www.zeldainformer.com/detailed-masks-from-majoras-mask-kickstarter/ Tue, 24 Feb 2015 20:42:00 +0000 http://localhost/wordpress90/?p=11376

Professional props maker Ashley Montgomery has announced a new Kickstarter project for the creation of various masks from The Legend of Zelda: Majora's Mask. These masks will be completely wearable as well as displayable for all collectors around the globe.

Montgomery has so far created 14 of the masks, and she hopes to complete the rest of them soon. She has been very successful with her mask replicas on Etsy, particularly the Deku Mask, but Montgomery says her progress making the masks has been slowed by lack of funds. She pays for the materials to create the masks out of her own pocket, but mask making is costly!

Her final goal is to successfully create Link's full inventory of masks and have them available for purchase. She also wishes to improve her old masks using new techniques she has learned.

There are various backing options that range from $1 to $1,000 dollars, and all of them, excluding one, have neat tokens of appreciation such as Majora's Mask magnets. The Kickstarter project currently has over $200 toward her massive $10,000 goal. With only 15 days left to back to reach that goal, can the Zelda community help her out?

Below you can see a few of her current masks, such as the Stone Mask, Mask of Truth, Keaton Mask, and of course Majora's Mask. A complete list of masks with pictures can be found on the Kickstarter project here.

Source: Kickstarter

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Professional props maker Ashley Montgomery has recently announced a new Kickstarter project for the creation of various masks from The Legend of Zelda: Majora's Mask. These masks will be completely wearable as well as displayable for any collectors around the globe.

Mrs. Montgomery has so far created 14 of the masks, and hopes to complete the rest of them soon. She has been very successful with her mask replicas on Etsy, particularly the Deku Mask...

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Zelda Unknown: Theory that States Zelda U's Map is Made up of 3 Prior Zelda Game Worlds http://www.zeldainformer.com/zelda-unknown-theory-that-states-zelda-us-map-is-made-up-of-3-prior-zelda-g/ Mon, 23 Feb 2015 22:45:00 +0000 http://localhost/wordpress90/?p=11377 "Zelda Unknown" is a video series by Commonwealth realm that analyzes and theorizes about various aspects of upcoming Zelda games. This time around he has teamed up with M. Productions to put together a lengthy episode that offers up a really interesting theory on the locations we see on the map for Zelda U, and how they line up rather nicely with the worlds from three distinct Zelda experiences – Ocarina of Time, Twilight Princess, and The Legend of Zelda (NES). I find their research to be rather compelling, though obviously it's all speculation at this point, which is one of the best things this fanbase does (it's really a nice showing of our passion).

Watch the video above, and let us know what you think about their findings below.

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"Zelda Unknown" is a video series by Commonwealth realm that analyzes and theorizes about various aspects of upcoming Zelda games. This time around he has teamed up with M. Productions to put together a lengthy episode that offers up a really interesting theory on the locations we see on the map for Zelda U, and how they line up rather nicely with the worlds from three distinct Zelda experiences – Ocarina of Time, Twilight Princess, and The Legend of Zelda (NES). I find their research to be rather compelling, though obviously it's all speculation at this point...

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Link's Awakening Orchestration Project: Interview with Jeremiah Sun http://www.zeldainformer.com/links-awakening-orchestration-project-interview-with-jeremiah-sun/ Mon, 23 Feb 2015 23:43:00 +0000 http://localhost/wordpress90/?p=11378

Fans of Zelda Informer, The Legend of Zelda games, and of video-game music may have heard the name Jeremiah Sun. Or they may have heard of his self-titled internet soubriquet “The Second Narrator.” He composes and arranges pre-existing video-game music, and he also develops his own games. In addition, Sun’s interests have spurred him to try his hand at digital-music production, which resulted in original soundtracks to the demo game Borealis and his own game, The Gentle Sword.

Yet what has garnered most attention, certainly among Zelda fans, is his most ambitious project to date, the one where he learned how to work with digital music: the Link’s Awakening (LA) orchestration, which he just completed on 21 February 2015. Sun orchestrated every single one of the 70 original tracks and virtually transformed the 8-bit soundtrack into something on par with an epic film score, replete with full orchestra and vocals. Talk about a monumental undertaking for someone who’s just learning to digitally orchestrate!

And it’s expansive in both development and product. Sun began this project on 21 February 2014 and will have dedicated 1000 work hours to it by its completion exactly one year later—his birthday, in fact! As for size, the 70 tracks of the game total 3hrs, 7min. For those of you who might wish to count bytes, Sun’s project weighs in at 30GB, no small feat...or file. That would take a substantial chunk out of anyone’s iPod! By 1 April 2015, Sun will release the complete LA orchestration for download—he has at least one buyer, that’s for sure!

But why The Legend of Zelda? Well, I have had the good fortune to ask the up-and-coming composer this question. It is my pleasure to share with you an interview with Jeremiah Sun, exclusively from Zelda Informer.

ZI: First of all, tell us a bit about yourself—who you are, where you’re based, and what your musical interests are.

Jeremiah Sun: I currently live in the Bay Area of California and have a piano background. I have been playing since I was 5 years old. I’ve been playing video games all my life, as well, and The Legend of Zelda is one of the first games I’ve ever played on the NES. I try to devote my time now to developing my own game [The Gentle Sword], but LA takes up a lot of my time!

I used to have a job doing computer programming for many years, but the whole IT department was laid off. I took it as an opportunity to transition into something I really wanted to do, which is game development and music.

Having a keyboard background, I like to pluck out melodies on the piano and make up my own accompaniment or riffs. I have to give credit to this process by playing piano in church as a teenager. When I’d play hymns, I’d only have the melody, so I’d have to make up everything else on my own—figures, harmonies, rhythms. That’s what started me on being able to arrange music and compose my own music.

ZI: Why did you choose a Zelda game? What’s your relationship to the franchise?

JS: When it comes to Zelda, I’ve always enjoyed it a lot, but I’ve always wanted to hear more cinematic, high-quality sampled instruments for the games. That’s one of the reasons I’ve gone into this particular game.

The lore of the series is very lush and inspiring to me, as well, since Nintendo focuses a lot on gameplay and story. In terms of character development, Zelda is restricted, especially because Link is a silent protagonist. I think their [Nintendo’s] hope is that whatever the players feel as they play the game and how their emotions change is the character development projected onto Link. You can hint at this through the music.

ZI: So the music can hint at the player’s emotional reaction or of the characters in the game?

JS: It could be both or at least a suggestion of both. In terms of characters in the game, there are a few moments in LA where Link speaks. Those are little clues as to what he might be feeling, and I just let the music take it from there.

ZI: What is your relationship to The Legend of Zelda series in general?

JS: I’ve recently had the desire to finish all the games of the series. With the exceptions of Majora’s Mask and Spirit Tracks, I’ve played through all Zelda games. I really like the 2D ones because they have a great sense of exploration/freedom in gameplay.

At the same time, I was blown away when Ocarina of Time came out, and I played it through multiple times. As far as the more recent ones, Twilight Princess and Skyward Sword take an awfully long time for me to beat, so I’ve played through them only once.

I really like Link Between Worlds on 3DS. It was really well done. I also enjoyed Adventure of Link (I know a lot of people don’t like it!). I just enjoy its dark tone and sword combat.

ZI: What then attracted you to orchestrate LA, specifically? Why did you decide to tackle all 70 tracks?

JS: First of all, there are just so many catchy tracks to the game! But LA is the first Zelda game I’ve beaten. I owned the NES/SNES when I was a teenager, and my brother owned GB. One day, he accidentally left the GB on a taxi, so it took me until years later to finish LA!

The setting of LA is totally different because, at that time, it the only Zelda game that didn’t take place in Hyrule. Over the years, every time I talked about Zelda to friends, I would always mention LA. Not many of them have ever played it, so I found myself talking about it more often and trying to convince my friends that they should play it, too.

LA has a powerful, emotional core as compared to other games of its day. There wasn’t any other game like it on GB at the time. I thought it was incredible how much was packed into that game. I just kept coming back to it, and I’d end up playing through it every few years, more so than other Zelda games.

ZI: Can you talk about the origins of the project? What made you start it, and what kept you going through this year-long endeavor?

JS: When I worked on my own game, I thought I should compose my own music because I’m a big fan of soundtracks. It’s a lot of effort to compose good music, and I had very high personal standards of what I wanted for my game.

My friends suggested that I use 8-bit music for my game [The Gentle Sword], but I thought it needed to be bigger than that. I had tried to do sampling on and off, so I only had a taste of virtual-instrument libraries. I then started buying more instrument libraries, so I could experiment and hear more tracks/instruments to combine.

I had a conceptual idea of what I wanted to do, but I had a lot to learn as to how to combine instruments and master tracks. I bought a lot of computer/digital tools and just learned by trial and error, so progress was slow. I contemplated taking digital production classes, but I didn’t have the time, so I taught myself. I still have a lot to learn!

In February 2014 my friend and I played music for our church. He led worship, and I played keyboard. I suggested doing some digital backing tracks for popular Christian songs (while he sang and I played, there’d be digital percussion and bass line supplied for us). I was pleased with what we did, and practicing that helped me improve what I was doing.

I’ve always wanted to hear LA orchestrated, and it was around this time in February 2014 that thought I could start doing to LA soundtrack what my friend and I did for church music, especially since I had the music software programs to do it.

Also, LA music doesn’t get as much attention as other Zelda games. I started with the opening scene music to test the waters. I uploaded it to YouTube and then did the next few tracks. By the time I arranged the Overworld track, I started getting more exposure from Zelda fans and sites, so views and visits started increasing. People started asking me when I would do more. I continued, and the practice also helped improve my technique with digital orchestration.

I ultimately wanted to listen to the LA soundtrack redone, but people were enjoying what I was producing and asked for more. So, I committed myself to just keep doing it without a deadline.

ZI: In your website, you mention that the LA project served a number of ends. First it became the means for you to learn the craft of digital orchestration. Second, it enabled you to imagine what the soundtrack might have sounded like if the composers of the GB game had present-day technology. Now that you’re nearing the end of the project, has it taught you anything new, or would you have done anything differently?

JS: I would say that reorchestrating LA was like practice scoring a new soundtrack, but I had existing melodies. It was like training wheels. I focused on orchestration rather than having to compose new melodies. Although in some later tracks of LA, I brought in my own ideas and melodies.

For example, track 4, The Owl, has two arpeggios (broken chords played melodically) that repeat endlessly. I thought that it sounded like an introduction and asked myself what the rest would sound like. So I added more to it.

The Mini-Boss track originally has two phrases of arpeggios, which, again, sounded like an intro. I used it as a point of departure and came up with two melodies to fill it in. But I used material from other melodies of LA (The original Zelda theme, and the Ballad of Wind Fish).

I found the Ballad of the Wind Fish melody to be the most applicable and flexible throughout the tracks. I was able to use it in combination with other melodies in the game, which was amazing to me because it made new musical additions still sound like LA. It was my way of showing appreciation to the composers and their original music.

ZI: Well, thank you for sharing your appreciation! Do you have a favorite track or melody from LA? Why?

JS: Boy, that’s hard! I don’t have a single favorite track. The ones I like are because of a sense of accomplishment and my own musical perspectives. I like the Mini-Boss and Boss tracks, the Violin Solo, and Kanalet Castle because of the amount of original creativity. Tal-Tal Heights took me the most time because it’s nine minutes long. It’s the most popular track aside from Ballad of the Wind Fish, and it’s the one that people have asked for the most. I held off on completing that track because I didn’t feel I was good enough to take it on earlier. I like the fifth dungeon Catfish’s Maw because it sounds most like a real orchestral piece.

ZI: That’s quite a smattering. With your answers in mind—and because you also develop video games—do you have any words of wisdom or advice for Zelda Informer fans who find themselves sharing your interests? I imagine that your story can inspire a number of fans to pursue their interests.

JS: This is a tough one to answer. To me the most important asset I have is a good ear. My advice is to constantly train your ear by listening to music you admire and break it down into how the individual elements working together result in something pleasing to your ear. Try to recreate it yourself if you can. Another thing you can do is to be fearless and be hyper critical of even the music you consider perfect. Everyone comes from a unique background, and it is possible you can introduce something to your own music that is fresh and interesting.

ZI: Are there further Zelda plans in your future?

JS: For now I will do single-track arrangements of other Zelda games—tracks I like and can envision with orchestral versions. I’d like to branch out and do tracks from other games altogether, as well.

ZI: Oh, I hope you take requests!!

JS: [laughs]

ZI: We at Zelda Informer really appreciate your time, and we’re looking forward to the release of the album in April. Good luck with the album release in April!

The entire orchestration is available to listen for free at The Second Narrator's YouTube Channel. Jeremiah Sun gives more related information about his musical projects and biography on his website. He also has an impressive website dedicated exclusively to the Link’s Awakening project, its release information and access to completed tracks. Apropos to this interview, Sun gives brief explanations to how he approached each track in the “Track List and Insights” section of the Album Overview.

Congratulations to Jeremiah Sun on completing this project!

Cheers!

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Fans of Zelda Informer, The Legend of Zelda games, and of video-game music may have heard the name Jeremiah Sun. Or they may have heard of his self-titled internet soubriquet “The Second Narrator.” He composes and arranges pre-existing video-game music, and he also develops his own games. In addition, Sun’s interests have spurred him to try his hand at digital-music production, which resulted in original soundtracks to the demo game Borealis and his own game, The Gentle Sword.

Yet what has garnered most attention, certainly among Zelda fans, is his most ambitious project to date, the one where he learned how to work with digital music: the Link’s Awakening (LA) orchestration. Sun orchestrated every single one of the 70 original tracks and virtually transformed the 8-bit soundtrack into something on par with an epic film score, replete with full orchestra and vocals. Talk about a monumental undertaking for someone who’s just learning to digitally orchestrate!

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Debunked: Why the Link is Dead Theory is Wrong http://www.zeldainformer.com/debunked-why-the-link-is-dead-theory-is-wrong/ Tue, 24 Feb 2015 03:14:00 +0000 http://localhost/wordpress90/?p=11379

One of the most popular and prevailing theories in the Zelda kingdom today is the Link is Dead theory, which stems from Link dealing with purgatory and the acceptance of his death during the events in Majora’s Mask. In other words, Majora’s Mask never happened, as it was a twisted part of Link’s own mind in purgatory as he went through the five stages of grief, eventually accepting his own death.

This theory, as far as we’re aware, has been mentioned in passing several times over the last handful of years, but its earliest roots stem from an editorial here at Zelda Informer – the 5 Stages of Grief in Majora’s Mask. The editorial itself doesn’t say Link is dead – rather it talks about the people of Termina and how they are dealing with the constant and obvious impending death around them, and how Link is there to save everyone (or as many as he can) from it. Still, with a few logical conclusions and a stretching of these themes, it is easily and quickly turned into a theory about purgatory.

This theory was made extremely popular by MatPat from Game Theory. He did an entire video feature on it and it does make a really compelling argument. Here it is, for those who may be rusty or really curious what exactly the Link is Dead theory actually is:

Now that we’ve established what this theory is and where the roots if it started, I’m here to tell you why the Link is Dead theory specifically is just a bunch of mumbo jumbo – an over-analyzing of a singular game that ignores both in-game factual evidence and all canon material as released and presented by the people who not only make the entire The Legend of Zelda game series, but Majora’s Mask in particular.

Termina is a Confirmed Parallel World

Oftentimes, when I converse with fans about this theory and I explain that Majora’s Mask takes place in a parallel world, I am told there is no evidence to suggest this. Outside of the fact that it can easily be argued Link stepped through a warp portal in that tree as he fell, and warping is indeed something that exists in the series (we can even teleport through time), the people who actually created the game have given us several confirmations of this being a parallel world.

Here are a handful of examples:

Source: Hyrule Historia. Maybe you think this is a fact that was changed over time, meaning that originally the concept for the game could have been Link’s death. Just to clarify that this game always took place in a parallel universe, here is an excerpt from the original N64 Manual:

So, why does this distinction matter? Parallel worlds exist in the Zelda kingdom (the entire timeline split is proof of this), and in order to be a parallel world, one has to accept that it’s real. The idea of Link struggling in his mind to accept death would infer that the world of Termina doesn’t actually exist – sort of making it a dreamlike state. Of course, Eiji Aonuma recently explained that Link is not dreaming during Majora’s Mask. Thus, Termina does exist.

Link's Bloodline Lives on Past Majora's Mask, Hero's Shade isn't a Stalfos

For this I am combining two points into one, because they are partially related, since they both deal with Twilight Princess. For starters, according to Hyrule Historia, Link in Twilight Princess is a blood relative of Link from Ocarina of Time and Majora’s Mask. Here is the quote:

This is important to note because unless Nintendo is comfortable with Link procreating while he was a mere child before the events in Majora’s Mask (presumably doing so with yet another child), he has to have lived on past the events in Majora’s Mask so he could become an adult.

In addition, if Link died in the Lost Woods as a child, he would have been turned into a Skull Kid, not a Stalfos, as the Stalfos designation is for adults. Even then, the Hero's Shade isn’t a Stalfos to begin with – he actually more closely resembles other spirits that are in Twilight Princess, but only seen while in the Twilight Realm. Basically, The Hero's Shade is the spirit of The Hero of Time clad in armor, and in order for Link to exist in Twilight Princess there had to have been procreation, meaning Link became an adult.

All of this ignores the fact that Link has navigated the Lost Woods many times in the past, so it’s already hard pressed to assume he can’t find his way out of it, even without a fairy.

Link Could Survive the Fall

The Link is Dead theory has Link dying when he falls through the tree, with the logic that Link couldn’t possibly survive the fall. However, based on how long he is actually falling, Link survives falls in Ocarina of Time that are of much greater distance. This is without counting the fact he lands on a Deku Flower. In Majora’s Mask, you take zero fall damage when you land on a Deku Flower, no matter the height you fall from.

The end of Majora's Mask Shows Link Alive, Back in the Lost Woods

There are two specific events at the end of Majora’s Mask that already prove Link is alive after he is done in Termina. One is when the Happy Mask Salesman tells Link that he should be returning home. This doesn’t sound like an omen of acceptance of death; were that the case, wouldn’t "home" refer to the place he came from, rather than the place he is going?

Then, right at the end of the credits, Link is shown back in the Lost Woods where he began his journey at the start of the game, this time not stopped by Skull Kid and able to ride on.

Conclusion:

The evidence seems rather clear, and there is likely a lot more evidence one could come up with if they want to dive deeper. I didn’t touch upon the 5 Stages of Grief, because that in that if itself is just a fan theory to begin with. Instead, I tried my best to stick to facts that have come both from the developers and within the games themselves.

Reality is that Link isn’t dead during Majora’s Mask. While it’s a fun thought and certainly makes the entire experience darker, reality is stacked against it. You can obviously choose to still believe it, just know that it goes entirely against the developer’s intent and the actual in-game evidence. All "proof" is based off over analyzing and guesswork while conveniently ignoring very pointed facts that don't fit the theory.

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One of the most popular and prevailing theories in the Zelda kingdom today is the Link is Dead theory, which stems from Link dealing with purgatory and the acceptance of his death during the events in Majora’s Mask. In other words, Majora’s Mask never happened, as it was a twisted part of Link’s own mind in purgatory as he went through the five stages of grief, eventually accepting his own death. I'm here to tell you why Link is very much alive during and after Majora's Mask...

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Straight Off The NES And Onto The Piano, Fan Plays Original Legend Of Zelda Theme http://www.zeldainformer.com/straight-off-the-nes-and-onto-the-piano-fan-plays-original-legend-of-zelda/ Tue, 24 Feb 2015 04:16:00 +0000 http://localhost/wordpress90/?p=11380 It isn't easy learning to play the piano, but one fan who did learn has taken the original Legend of Zelda theme straight off the NES and put it onto his instrument of choice.

Video Game Pianist is a YouTube musician who performs video game tunes on the piano. He's played music from Super Mario 64, Mario Kart, Animal Crossing, and more. Video Game Pianist has more than 50,000 subscribers, and in the past he even played in Carnegie Hall.

The pianist's performance of the original Legend of Zelda theme is one minute and 17 seconds long. It's played on a grand Steinway piano because Video Game Pianist believes that it produces better sound than any electric piano could. For more information on the pianist, click here.

What do you think of his rendition of the original Legend of Zelda theme?

Source: YouTube

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It isn't easy learning to play the piano, but one fan who did learn has taken the original Legend of Zelda theme straight off the NES and put it onto his instrument of choice...

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24-Hour Sale on Majora's Mask 3D and A Link Between Worlds http://www.zeldainformer.com/24-hour-sale-on-majoras-mask-3d-and-a-link-between-worlds/ Tue, 24 Feb 2015 20:45:00 +0000 http://localhost/wordpress90/?p=11381

United Kingdom retailer Frugal Gaming is holding a 24-hour sale on certain 3DS titles, and two of those happen to be Zelda titles. If you don't have either Majora's Mask 3D and A Link Between Worlds yet, now is the perfect time to buy! A Link Between Worlds game comes as a physical cartridge, while Majora's Mask 3D will be available as an instant digital download via an eShop code.

Be aware that these games are region-locked, and will only work on 3DS systems bought in the United Kingdom. If you live in the UK or import from there, then you have nothing to worry about.

Majora's Mask 3D can be bought here at a 24% discount for £30.39, or 46.99 USD before shipping.

A Link Between Worlds can be bought here at a 43% for £19.95, or $30.80 USD before shipping.

Hurry, because these deals are only available for a limited time. Will you be buying one? Let us know in the comments below.

Source: Frugal Gaming

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United Kingdom retailer Frugal Gaming is holding a 24-hour sale on certain 3DS titles, and two of those happen to be Zelda titles. If you don't have either Majora's Mask 3D or A Link Between Worlds yet, now is the perfect time to buy! A Link Between Worlds game comes as a physical cartridge, while Majora's Mask 3D will be available as an instant digital download via an eShop code.

Be aware that these games are region-locked, and will only work on 3DS systems bought in the United Kingdom...

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Nintendo UK is Happy With Majora's Mask 3D Sales http://www.zeldainformer.com/nintendo-of-uk-is-happy-with-majoras-mask-3d-sales/ Tue, 24 Feb 2015 21:15:00 +0000 http://localhost/wordpress90/?p=11382

Today is a good day for Legend of Zelda fans in the United Kingdom. Nintendo UK’s marketing director, Shelly Pearce, revealed that Nintendo UK is pleased with the amount of sales Majora's Mask 3D has produced.

Pearce said she also feels confident about the strong sales of the New Nintendo 3DS, which are most likely related to the success of Majora's Mask 3D. She also said Majora's Mask 3D debuted at the top of the gaming charts.

Here is the statement from marketing director Pearce:

“We’re really pleased with how Majora’s Mask 3D and Monster Hunter 4 Ultimate have performed. Monster Hunter 4 Ultimate has significantly outperformed its predecessor and The Legend of Zelda: Majora’s Mask 3D has debuted at the top spot in the individual format chart. We’ve also seen a strong start for the New 3DS and we’re looking forward to building this momentum.” — Shelly Pearce

Source: MCV

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Today is a good day for Legend of Zelda fans in the United Kingdom. Nintendo UK’s marketing director, Shelly Pearce, revealed that Nintendo UK is pleased with the amount of sales Majora's Mask 3D has produced.

Pearce also remarked on the strong sales of the New Nintendo 3DS, which is most likely related to the success of Majora's Mask 3D, and also how this Zelda titled debuted at the top of the gaming charts...

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Hasbro Announces Yahtzee: The Legend of Zelda Collector's Edition http://www.zeldainformer.com/usaopoly-announces-yahtzee-legend-of-zelda-collectors-edition/ Tue, 24 Feb 2015 21:51:00 +0000 http://localhost/wordpress90/?p=11383

Hasbro, the company that owns the popular chance game Yahtzee, has announced a special Yahtzee: The Legend of Zelda Collector's Edition that will be licensed by USAopoly.

This special edition will include and multicolored dice, and a treasure chest dice cup. Fans of this family-loved game will want to get their hands on it quickly, as this item is sure to be a target for scalpers.

Yahtzee: The Legend of Zelda Collector's Edition is the second recently-announced Zelda spin on a popular game, as last fall we also saw the release of Legend of Zelda Monopoly.

Would you like to see more Zelda-themed tabletop games? Let us know in the comments below.

Source: ICv2

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Hasbro, the company that owns the popular chance game Yahtzee, has announced a special Yahtzee: The Legend of Zelda Collector's Edition that will be licensed by USAopoly.

This special edition will include and multicolored dice, and a treasure chest dice cup. Fans of this family-loved game will want to get their hands on it quickly, as this item is sure to be a target for scalpers...

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Zelda Theories: Separating Fiction from Speculation http://www.zeldainformer.com/zelda-theories-separating-fiction-from-speculation/ Wed, 25 Feb 2015 05:52:00 +0000 http://localhost/wordpress90/?p=11384

I’ve been part of the Zelda theorizing community for a long time. While I have only on rare occasion come up with my own theories, I have always enjoyed discussing others'. Most of my own personal theories surrounded the Timeline and the order of the games. Of course, my point to theorize about the timeline ended when Hyrule Historia came out. The fun of timeline speculation was that the goal was to try and create the most accurate timeline that Nintendo themselves is actually using. It was a way of truth seeking.

Of course, theorizing in the Zelda kingdom has gone well beyond the timeline, which arguably started the theorizing movement. We have Messages in Majora’s Mask and Philosophy in The Wind Waker, all the way to the debunked Link is Dead theory. There are tetraforce theories and really…far too many to count.

Theorizing is fun and interesting, and gives fans something to enjoy while we wait for the next Zelda game. Still, I feel it is important to understand the two bases on which Zelda theorizing is built. That way we stay as informed as possible as fans and don’t start accepting fiction as reality.

Fiction

For the longest time, theorizing was about nothing but truth seeking – truth seeking with clear and concise goals of understanding developer intent. By nature, theories are born from factual information, but are still theories because they can’t be proven to be true. Too often theories enter the realm of fiction: they are taking facts, combining them with fan interpretation of events, and creating their own unique story or explanation, sometimes adding far more story to something than is actually contained in the entire game or games it covers.

These type of theories are extremely fun to read and often offer a lot more depth to a story or a far better explanation of events than the games themselves offer. They are also 100% fan fiction. In fact, it could be argued these theories are just another form fan fiction writing, except they use loose interpretation and connections to fit within what is happening in a game without contradicting it.

In other words, they are attempting to create something that more than likely isn’t there, because it fits a narrative they tend to prefer: one which isn’t factual, but is better than the official explanations. An example of this sort of theory would be the Message of Majora’s Mask. It’s talking about hidden messages and meanings and all this jazz, which are really nothing more than the author’s own interpretation of events rather than factually present in the game. As stated above, these make for excellent reading, but also lead to the most misinformation, since fans who enjoy these theories often, over time, begin to accept them as having actually happened.

Speculation

All theories are technically speculation, but I separate these out into their own category because the main goal of these theories isn’t to make you believe them, but to discover the truth in things before the truth is revealed. These would be the sort of theories that try to read between the lines of what Eiji Aonuma is saying to interpret timeline placement for Zelda U, or even trying to sort out what the areas of the map in that yet-to-be-released game really are.

These theories are often very loosely supported at best, and that’s because they exist due to a lack of information. They are filling in blanks that will likely get filled in on their own over time. They are fun and get you talking about the possibilities, but also run the risk of over-hyping a specific idea, one which Nintendo didn’t present, thus creating let down when that theory ends up not being true.

Still, these theories really have one goal – uncovering the truth before the truth is revealed. Before Hyrule Historia, Timeline Theories fell into this category – truth seeking of the order until Nintendo finally confirms it. Timeline theories today, especially ones that go against the official listing, fall into the fiction category above – disagreeing and creating your own narrative simply because you think it’s better than the official explanations.

So, Why Theorize at All if, at the Core, it’s Pointless?

It’s true, theorizing doesn’t serve any particular purpose for the crafting of Zelda games; it’s ultimately pointless and should never serve as a barometer of our opinion towards a game. That being said, theorizing is also a lot of fun, and Eiji Aonuma himself certainly acts excited when fans come up with these theories, even though they don’t typically match up to the intent of the developers.

Theorizing should always be taken for what it is and nothing more, no matter which category the theory falls into. They are not factual, they are not real, and they are simply one person’s idea based on whatever information is available. It’s not inherently worth defending any one theory down to the core, because ultimately you’re just defending someone’s idea – which you are free to like and enjoy as much as you want, even if someone else disagrees. Likewise, unless a theory can be factually torn apart – like our new Debunked series will do time to time – it’s also not necessarily worth most people’s time to argue against someone else’s idea. After all, it’s their idea, their concept, and they are free to think and feel however they want.

In many ways, that is what makes the Zelda series so special. We are all free to like and enjoy the series for any number of reasons, the same way theories can exist for any number of reasons. As long as we all understand these theories are not law, they are not truth, and they exist simply to have fun conversations, I think we’ll all be better off.

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I’ve been part of the Zelda theorizing community for a long time. While I have only on rare occasion come up with my own theories, I have always enjoyed discussing others'. Most of my own personal theories surrounded the Timeline and the order of the games. Of course, my point to theorize about the timeline ended when Hyrule Historia came out. The fun of timeline speculation was that the goal was to try and create the most accurate timeline that Nintendo themselves is actually using. It was a way of truth seeking.

Of course, theorizing in the Zelda kingdom has gone well beyond the timeline, which arguably started the theorizing movement. We have Messages in Majora’s Mask and Philosophy in The Wind Waker, all the way to the debunked Link is Dead theory. There are tetraforce theories and really…far too many to count.

Theorizing is fun and interesting, and gives fans something to enjoy while we wait for the next Zelda game. Still, I feel it is important to understand the two bases on which Zelda theorizing is built. That way we stay as informed as possible as fans and don’t start accepting fiction as reality...

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Majora's Mask 3D Tops UK Sales Charts for Last Week, Outsells Monster Hunter http://www.zeldainformer.com/majoras-mask-3d-tops-uk-sales-charts-for-last-week-outsells-monster-hunter/ Tue, 24 Feb 2015 23:22:00 +0000 http://localhost/wordpress90/?p=11386 It's no secret that Majora's Mask 3D has sold amazingly well since its release, after the news that the game sold over 200,000 sales in Japan on launch week and Nintendo of UK spoke out saying that they were very happy with how the game was doing in the country.

Majora's Mask 3D topped the United Kingdom sales charts last week for the 3DS, outselling Monster Hunter 4 Ultimate, as well as Smash Bros. 3DS and the new Pokémon remakes.

Last week's sales chart in the UK for Nintendo are as follows:

Wii U

1. Super Smash Bros. – Nintendo
2. Mario Kart 8 – Nintendo
3. Captain Toad: Treasure Tracker – Nintendo
4. Super Mario 3D World – Nintendo
5. New Super Mario Bros. U – Nintendo
6. FIFA 13 – EA Sports
7. Hyrule Warriors – Nintendo
8. LEGO Batman 3: Beyond Gotham – Warner Bros. Interactive
9. Disney Infinity 2.0 – Disney Interactive
10. LEGO Marvel Super Heroes – Warner Bros. Interactive

3DS

1. Zelda: Majora's Mask 3D – Nintendo
2. Monster Hunter 4 Ultimate – Nintendo
3. Pokemon Omega Ruby – Nintendo
4. Tomodachi Life – Nintendo
5. Super Smash Bros. – Nintendo
6. Super Mario 3D Land – Nintendo
7. Pokémon Alpha Sapphire – Nintendo
8. Professor Layton and the Miracle Mask – Nintendo
9. Mario Kart 7 – Nintendo
10. Big Hero 6: Battle in the Bay – GSP/Avanquest

What do you guys think? Have you bought Majora's Mask 3D yet? Did you expect the game to outsell Monster Hunter, given the series' huge popularity?

Source: Nintendo Everything

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It's no secret that Majora's Mask 3D has sold amazingly well since its release, after the news that the game sold over 200,000 sales in Japan on launch week and Nintendo of UK spoke out saying that they were very happy with how the game was doing in the country.

Majora's Mask 3D topped the United Kingdom sales charts last week for the 3DS, outselling Monster Hunter 4 Ultimate, as well as Smash Bros. 3DS and the new Pokémon remakes...

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Compilation of All Final Boss Blows in the Zelda Series http://www.zeldainformer.com/compilation-of-all-final-boss-blows-in-the-zelda-series/ Tue, 24 Feb 2015 22:48:00 +0000 http://localhost/wordpress90/?p=11387 Warning: Minor Spoilers for Every Zelda Game Ever

Nothing is more satisfying then scoring than last blow to the final boss in a Zelda game. The sound that signifies you did it, that it's over, is music to my ears. During the immediate cutscene of the villain reeling back in rage, the biggest sighs of relief are finally given.

Starting from The Legend of Zelda for the NES and going all the way up to A Link Between Worlds for the 3DS, YouTube user Master0fHyrule has compiled footage of every single death blow in the Zelda series and uploaded it into one single video. This must have taken a lot of time.

Note that Zelda titles such as the CD-i games, remakes, and Hyrule Warriors are excluded. Check out the video above, and let us know what you think in the comments below!

Source: YouTube (via Hero0fHyrule)

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Warning: Minor Spoilers for Every Zelda Game Ever

Nothing is more satisfying then scoring than last blow to the final boss in a Zelda game. The sound that signifies you did it, that it's over, is music to my ears. During the immediate cutscene of the villain reeling back in rage, the biggest sighs of relief are finally given.

Starting from The Legend of Zelda for the NES and going all the way up to A Link Between Worlds for the 3DS...

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Smooth McGroove is Back Again with an A Cappella Deku Palace Theme http://www.zeldainformer.com/smooth-mcgroove-is-back-again-with-an-a-cappella-deku-palace-theme/ Wed, 25 Feb 2015 01:03:00 +0000 http://localhost/wordpress90/?p=11388 For the last three weeks, YouTube superstar Smooth McGroove has been churning out Majora's Mask arrangements in honor of the new 3DS remake. Joining his Milk Bar and Oath of Order videos, today McGroove released an a cappella version of the Deku Palace theme. Give the song a listen and see what happens when one of Zelda's catchiest tunes is redone in Smooth McGroove's signature style.

Proving the wealth of musical genius present in the game, this Deku Palace cover marks McGroove's third Majora's Mask video in a row. In the comments, McGroove notes that he hasn't spent this much time in a game's soundtrack "in like two years." He then hinted that he may spend more time focusing on a single game in the future.

If this proves to be the last video from Majora's Mask for a while, I'm glad he chose this particular song. Of all the music in Majora's Mask, the Deku Palace theme is the tune that sticks in my head the longest. But who knows, maybe we'll get some Skyward Sword music soon. Smooth McGroose, anyone?

Check out Smooth McGroove on Patreon, iTunes, and Bandcamp.

What did you think? Do you want more Zelda music from Smooth McGroove? What tunes do you want to hear? Share with us in he comments!

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For the last three weeks, YouTube superstar Smooth McGroove has been churning out Majora's Mask arrangements in honor of the new 3DS remake. Joining his Milk Bar and Oath of Order videos, today McGroove released an a cappella version of the Deku Palace theme. Give the song a listen and see what happens when one of Zelda's catchiest tunes is redone in Smooth McGroove's signature style...

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Daily Debate: Should Zelda U Take Place in the Land of Hyrule? http://www.zeldainformer.com/daily-debate-should-zelda-u-take-place-in-the-land-of-hyrule/ Wed, 25 Feb 2015 14:30:00 +0000 http://localhost/wordpress90/?p=11328

Zelda U, slated for a definite 2015 release according to Eiji Aonuma, is going to rock the socks off of many Zelda fans. This open-world adventure taking place in the land of Hyrul–er, wait a minute. Do we really know that Zelda U will be in Hyrule? Could it be in a separate kingdom, or even a separate continent?

Before the flood's creation of the Great Sea in The Wind Waker, we don't really know much about the land masses of the Zelda universe. The entire planet could be one land mass, surrounded by ocean or no ocean at all.

We as Zelda fans seldom think about what exists outside of Hyrule, which could lead to many players being surprised when Zelda U arrives. I believe this game could exist in a never-before-seen land.

It's also a very good possibility that there are no established kingdoms in the landmass in which Zelda U takes place, as all the environments we have seen so far consist of large forests and mountains. Perhaps this will be a new, largely uninhabited land that Link traverses.

What would you like most? Would you like to explore the familiar Kingdom of Hyrule, or an entirely new land? Join the Daily Debate!

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Zelda U, slated for a definite 2015 release according to Eiji Aonuma, is going to rock the socks off of many Zelda fans. This open-world adventure taking place in the land of Hyrul–er, wait a minute. Do we really know that Zelda U will be in Hyrule? Could it be in a separate kingdom, or even a separate continent?

Before the flood's creation of the Great Sea in The Wind Waker, we don't really know much about the land masses of the Zelda universe. The entire planet could be one land mass, surrounded by ocean or no ocean at all.

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​Villains of the Zelda Series: Yuga the Flamboyant http://www.zeldainformer.com/villains-of-the-zelda-series-yuga-the-flamboyant/ Thu, 26 Feb 2015 19:28:00 +0000 http://localhost/wordpress90/?p=11389

SPOILER WARNING FOR A LINK BETWEEN WORLDS

Introduction

Ah, Yuga. How the internet exploded when we got our first glimpse of you. Your flamboyant wardrobe and catchy theme music compliment you greatly. How I long to see you in a home console Zelda title; you would be perfect for the big screen. This being said... let's explore you a bit more in depth.

Yuga's Character

When Link first sees Yuga, the villain mercilessly captures his friend Seres for the purpose of reviving Ganon. Yuga proceeds to knock Link out cold. It's obvious this boss has no remorse: he is brave and outgoing, ready to stomp on anything in his way.

Yuga is dedicated and on a mission. He lusts for power, perhaps a little too much. His evil deeds, destroying the land of Lorule and lying to Hilda, proves he is nothing but a trickster, a thief, and a scoundrel. With his black heart, he has no trouble kidnapping all of the sages.

His lust for power consumes him, only striving towards the revival of Ganon, which is possibly the only way he will gain all the power he wishes. He is content with taking second best, as he plans to serve as Ganon's right-hand man.

Yuga's Physical Appearance

It's safe to say Yuga is quite vain, accessorizing himself to the max with colorful clothing and a cape to match. His golden scepter compliments his gold elf-like shoes, and the mass amount of eye shadow and lipstick he uses adds to his stage presence. One mustn't forget the tiara he wears with a ruby in the middle.

Yuga also sports the Lorule Triforce on his shirt and wears baggy, striped pants. We also see diamond-shaped earrings, much like the ones Ghirahim wears. It's an understatement to say Yuga's appearance is unbridled, as Yuga is definitely flamboyant in personality and clothing.

Yuga's Foolishness/Closing

Whilst reviving a supreme Demon King, problems may arise. It's common knowledge that the Demon King is the most evil being in the universe, an incarnation of Demise's hate. Ganon will easily betray anyone and kill anything if the thought so much as crosses his mind.

Overwhelmed by a being more evil than he is, Yuga is consumed by Ganon and ultimately killed. You would think Yuga would consider this possibility beforehand and try rising to a position of power using his own devices. Reviving a big scary demon is risky, if not foolhardy. Maybe the next villain of the Zelda series will be a tad smarter.

Other articles in this series:

Artwork done by: Geroj, Legend-tony980

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Ah, Yuga. How the internet exploded when we got our first glimpse of you. Your flamboyant wardrobe and catchy theme music compliment you greatly. How I long to see you in a home console Zelda title; you would be perfect for the big screen. This being said... let's explore you a bit more in depth.

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New Rewards in Club Nintendo Japan http://www.zeldainformer.com/new-rewards-in-club-nintendo-japan/ Thu, 26 Feb 2015 08:11:00 +0000 http://localhost/wordpress90/?p=11390

Although Club Nintendo has announced that they will soon be gone for good, that doesn't seem to be stopping them from throwing in some new rewards for fans to cash in their coins just a few months away from closing date... at least in Japan.

Club Nintendo of Japan has announced a whole new batch of rewards, including a few Zelda-themed goodies. For those of you in North America who have been keeping your eye on Club Nintendo rewards, the Fierce Deity Link Jigsaw Puzzle and the 2015 Game Card Case will look a little familiar, as they have been available here for a while now. However the Wind Waker themed T-shirt now available for 550 coins in Japan may make you "green" with envy.

While some of these rewards may be old news, it does bring hope that some of the rewards exclusive to Japan might show up in the rewards list for North American or European Club Nintendo (personally, I'd love to get my hands on the A Link Between Worlds soundtrack from the Club Nintendo Japan rewards).

Have you been able to get the rewards you want in your region? Do you think we might see new rewards popping up in areas outside of Japan? Let us know in the comments!

Source: Club Nintendo Japan (via Nintendo Everything)

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Although Club Nintendo has announced that they will soon be gone for good, that doesn't seem to be stopping them from throwing in some new rewards for fans to cash in their coins just a few months away from closing date... at least in Japan.

Club Nintendo of Japan has announced a whole new batch of rewards, including a few Zelda-themed goodies. For those of you in North America who have been keeping your eye on Club Nintendo rewards...

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Check Out this Epic, Cinematic Oath to Order Cover http://www.zeldainformer.com/check-out-this-epic-cinematic-oath-of-order-cover/ Wed, 25 Feb 2015 22:40:00 +0000 http://localhost/wordpress90/?p=11391 Covers of Majora's Mask music are not hard to come by lately, but few go as far as to effectively place you into the world of Termina. In a new cinematic arrangement of the game's chilling Oath to Order, composer Rozen plants listeners into Majora's Mask's final hours. This cover, titled "Termina's Demise," is both emotional and beautiful, as one can imagine the feelings of Clock Town's citizens as the Clock Tower ticks down to zero.

Daniel "Rozen" Jimenez (currently assistant director for the Harmony of Heroes fan album) shares that this arrangement is meant to place you "in the center of the action as a citizen of Clock Town," reliving the game's climax through the music. He does an amazing job combining several sounds and melodies at the beginning of the song to create this effect. Rozen encourages listeners to wear headphones and close their eyes when listening to the piece. I of course did this, and the outstanding mix in the arrangement made for an emotional and visceral experience.

You can listen to Rozen's music on YouTube and SoundCloud. You can also take a look at his website to hear more video game arrangements.

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Covers of Majora's Mask music are not hard to come by lately, but few go as far as to effectively place you into the world of Termina. In a new cinematic arrangement of the game's chilling Oath to Order, composer Rozen plants listeners into Majora's Mask's final hours. This cover, titled "Termina's Demise," is both emotional and beautiful, as one can imagine the feelings of Clock Town's citizens as the Clock Tower ticks down to zero...

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Step by Step Process of Making a Majora's Mask Replica http://www.zeldainformer.com/step-by-step-process-of-making-a-majoras-mask-replica/ Wed, 25 Feb 2015 22:36:00 +0000 http://localhost/wordpress90/?p=11392 Ever wanted to create a Zelda themed prop? If you have the materials, now you can. Imgur user CuteMonster walks us through the process of making a Majora's Mask replica, with pictures as well as text.

First things first, CuteMonster sizes up the mask to his face using an image editing program and a simple printer. He traced a blueprint of the mask using Inkscape, then made a basic mask mold shaped like a heart out of monster clay.

The horns of the mask were printed using a 3D printer at his local library using silicon. After more mold creating and details, CuteMonster then paints the mask to his liking and attaches the horns.

This project took roughly 50 hours for him to do, and was described as an ambitious process. Here is what CuteMonster had to say when he finished:

". . .this is the most ambitious prop I have ever made but I hope it shows. Hopefully I will be able to make more in the future. I definitely learned alot about patience and while there are things I wish to improve on for the next prop, I am very happy with the results."

Step by step instructions are located here.

Are you going to attempt to make this prop, or leave it to pros like CuteMonster? Let us know your thoughts in the comments.

Source: Imgur (via CuteMonster)

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Ever wanted to create a Zelda themed prop? If you have the materials, now you can. Imgur user CuteMonster walks us through the process of making a Majora's Mask replica, with pictures as well as text.

First things first, CuteMonster sizes up the mask to his face using an image editing program and a simple printer. He traced a blueprint of the mask using Inkscape, then made a basic mask mold shaped like a heart out of monster clay...

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Step by Step Process of Making a Majora's Mask Replica http://www.zeldainformer.com/step-by-step-process-of-making-a-majoras-mask-replica1/ Wed, 25 Feb 2015 23:43:00 +0000 http://localhost/wordpress90/?p=11393 Edit: CuteMonster's Facebook page is located here if you would like more details on this mask. To skip the process of making this mask yourself, it can be bought on his Etsy page here. The digital blueprints you can use to create the mask are also located on his Etsy shop, as well as a mask making kit.

Ever wanted to create a Zelda-themed prop? If you have the materials, now you can. Imgur user CuteMonster walks us through the process of making a Majora's Mask replica, with pictures as well as text.

First things first, CuteMonster sized up the mask to his face using an image editing program and a simple printer. He traced a blueprint of the mask using Inkscape, then made a basic mask mold shaped like a heart with monster clay. The horns of the mask were printed using a 3D printer at his local library using PLA plastic. After more mold creating and details, CuteMonster then painted the mask to his liking and attached the horns.

This project took roughly 50 hours for him to complete, and was described as an ambitious process. Here is what CuteMonster had to say when he finished:

"...this is the most ambitious prop I have ever made but I hope it shows. Hopefully I will be able to make more in the future. I definitely learned a lot about patience and while there are things I wish to improve on for the next prop, I am very happy with the results."

Step by step instructions are located here.

Are you going to attempt to make this prop, or leave it to pros like CuteMonster? Let us know your thoughts in the comments.

Source: Imgur (via CuteMonster)

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Ever wanted to create a Zelda-themed prop? If you have the materials, now you can. Imgur user CuteMonster walks us through the process of making a Majora's Mask replica, with pictures as well as text.

First things first, CuteMonster sizes up the mask to his face using an image editing program and a simple printer. He traced a blueprint of the mask using Inkscape, then made a basic mask mold shaped like a heart out of monster clay...

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Majora's Mask Limited Edition Decal Turns a Regular New 3DS XL into a Majora's Mask Edition http://www.zeldainformer.com/majoras-mask-limited-edition-decal-turns-a-regular-3ds-xl-into-a-majoras-ma/ Thu, 26 Feb 2015 00:35:00 +0000 http://localhost/wordpress90/?p=11394 Missed out on the New Nintendo 3DS XL Majora's Mask Edition? Fear not, for now you can mask the regularity of your standard New Nintendo 3DS XL by purchasing these wonderful decals.

These decals are jokingly titled "The Real Majora's Mask LE", and will only work on the New Nintendo 3DS XL. Older models such as the standard 3DS XL will not be compatible, as there is a slight size difference between the new version and the old version.

Two finishes are available: one a high gloss, the other matte/satin. The high gloss finish is the most accurate to the actual console this product is imitating.

The decals are also guaranteed by the seller not to bubble, as well as an easy installation and "goo-free" removal. They can be bought here for $21.99 before shipping.

Are you going to settle for second best, or are you holding out in hopes of more Majora's Mask edition systems to be sold? Share your thoughts in the comments below.

Source: DecalGirl

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Missed out on the New Nintendo 3DS XL Majora's Mask Edition? Fear not, for now you can mask the regularity of your standard New Nintendo 3DS XL by purchasing these wonderful decals.

These decals are jokingly titled "The Real Majora's Mask LE", and will only work on the New Nintendo 3DS XL. Older models such as the standard 3DS XL will not be compatible, as there is a slight size difference between the new version and the old version...

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Cosplay of the Week: Zant by Melanie Colley http://www.zeldainformer.com/cosplay-of-the-week-melanie-colley/ Thu, 26 Feb 2015 00:40:00 +0000 http://localhost/wordpress90/?p=11395

Usurper, usurper! This week's wonderful Cosplay feature is by the lovely Melanie Colley (A.K.A. shinigami714 on deviantArt). The detail and personality put into this costume is superb! You can see the crazy side of Zant, and the costume is very true to form.

If you don't know who Zant is: he is the Usurper King of the Twilight Realm featured in Twilight Princess and is an absolute mental case. But we love him all the same!

I was originally looking for a male Cosplayer for this specific character, but when I came across Melanie's design I just had to show everyone how amazing it is. You can check out some images in the gallery below, and also view her other Cosplays via her deviantArt page.

What do you think of this Zant Cosplay? Also, don't forget to tag your Cosplays with #zicosplay on Twitter!

Source: shinigami714 on deviantArt

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Usurper, usurper! This week's wonderful Cosplay feature is by the lovely Melanie Colley (A.K.A. shinigami714 on deviantArt). The detail and personality put into this costume is superb! You can see the crazy side of Zant, and the costume is very true to form.

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Legend of Zelda Timeline Explained: A Quick History of Hyrule http://www.zeldainformer.com/legend-of-zelda-timeline-explained-a-quick-history-of-hyrule/ Thu, 26 Feb 2015 00:55:00 +0000 http://localhost/wordpress90/?p=11396 Spoiler warning for Skyward Sword.

YouTube user GamesBrained, the brilliant mind behind Zelda 101, has decided to explain the complicated Zelda timeline in a three-part video series. The first one, recently released, covers The Creation Era when the three goddesses created the Zelda universe as well as the Triforce.

GamesBrained sums up the events of Skyward Sword, as well as explaining the other goddesses besides Din, Farore, and Nayru. GamesBrained also explains the creation of the Temple of Time, as well as the games after Skyward Sword leading up to the timeline split.

This video also dives into the topic of the timeline split, and explains it clearly within a few sentences. With this, GamesBrained sums up the Creation Era of Hyrule.

Be sure to check out the video above, and share your thoughts in the comments below!

Source: YouTube (via GamesBrained)

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Spoiler warning for Skyward Sword.

YouTube user GamesBrained, the brilliant mind behind Zelda 101, has decided to explain the complicated Zelda timeline in a three-part video series. The first one, recently released, covers The Creation Era when the three goddesses created the Zelda universe as well as the Triforce.

GamesBrained sums up the events of Skyward Sword, as well as explaining the other godesses besides Din, Farore, and Nayru. GamesBrained also...

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PS Vita Title Knocks Majora's Mask 3D Out Of Number One Sales Spot In Japan http://www.zeldainformer.com/ps-vita-title-knocks-majoras-mask-3d-out-of-number-one-spot-in-japan/ Thu, 26 Feb 2015 05:18:00 +0000 http://localhost/wordpress90/?p=11398

Majora's Mask 3D was knocked into the number two spot following the second week after its release in Japan, according to recent sales data. The Zelda remake was beaten out of first place by Playstation Vita title God Eater 2: Rage Burst.

The new Vita game had a total of 234,180 units sold while Nintendo sold 71,181 Majora's Mask 3D units. The sales data also showed that the Playstation 4 version of God Eater 2: Rage Burst came in third place, with 37,824 units sold.

The Playstation Vita also topped the charts last week in hardware sales in Japan with a total of 35,203 systems sold. Nintendo sold a total of 23,466 New 3DS XL units last week, and 8,657 of the smaller New 3DS handhelds.

Do you think Majora's Mask 3D will top the sales charts in week three, or will it continue to slide down the list?

Source: Gematsu (via My Nintendo News)

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Majora's Mask 3D was knocked into the number two spot following the second week after its release in Japan, according to recent sales data. The Zelda remake was beaten out of first place by Playstation Vita title God Eater 2: Rage Burst...

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Hyrule Warriors Boss DLC Launch Trailer Ends With an Epic Trident Finisher http://www.zeldainformer.com/hyrule-warriors-boss-dlc-launch-trailer-ends-with-an-epic-trident-finisher/ Thu, 26 Feb 2015 07:03:00 +0000 http://localhost/wordpress90/?p=11399 Hyrule Warriors' final piece of announced DLC, titled the Boss Pack, has released in both Europe and Japan. It will arrive here in the United States on March 12th. In celebration of the release, there is a brand new launch trailer, which shows off the new Boss mode and Ganon as a playable character. Arguably the best part of the trailer comes right at the end where Ganon uses a finisher on King Dodongo with an epic trident strike. Plus there is some cute post-trailer 8-bit action, but I'll let you watch first hand to enjoy that.

Are you still playing Hyrule Warriors? How do you feel they have done with their approach on DLC to this point? Be sure to check out our Hyrule Warriors Walkthrough, as we'll be expanding our guides there to help you get everything you need in the game.

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Hyrule Warriors' final piece of announced DLC, titled the Boss Pack, has released in both Europe and Japan. It will arrive here in the United States on March 12th. In celebration of the release, there is a brand new launch trailer, which shows off the new Boss mode and Ganon as a playable character. Arguably the best part of the trailer comes right at the end where Ganon uses a finisher on King Dodongo with an epic trident strike. Plus there is some cute post-trailer 8-bit action, but I'll let you watch first...

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Majora's Mask Replica Created With Masterful Chainsaw Artistry http://www.zeldainformer.com/majoras-mask-replica-created-with-masterful-chainsaw-artistry/ Thu, 26 Feb 2015 07:36:00 +0000 http://localhost/wordpress90/?p=11400 Majora's Mask replicas have been trending around Zelda Informer lately. We've had not just one, but two Kickstarter campaigns surrounding them. We've also had someone show us step by step how they made a highly detailed replica themselves. This time, however, someone created a replica in a rather unique fashion – chainsaws. Of course the fine detailing was done with several other tools, but a large bulk of the work was done through some sawing mastery. It's actually really impressive watching this mask come to life right before our eyes.

Oh, we have a Majora's Mask 3D Walkthrough laying around if your interested. Check it out!

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Majora's Mask replicas have been trending around Zelda Informer lately. We've had not just one, but two Kickstarter campaigns surrounding them. We've also had someone show us step by step how they made a highly detailed replica themselves. This time, however, someone created a replica in a rather unique fashion – chainsaws. Of course the fine detailing was done with several other tools, but a large bulk of the work was done through some sawing mastery. It's actually really impressive watching this mask...

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Here's How to Trigger the Max Rupee Glitch in Hyrule Warriors http://www.zeldainformer.com/heres-how-to-trigger-the-max-rupee-glitch-in-hyrule-warriors/ Thu, 26 Feb 2015 08:20:00 +0000 http://localhost/wordpress90/?p=11401

For those unaware, there exists a glitch in Hyrule Warriors that will instantly reward you with the maximum amount of rupees that can be held at any one time. This is a very interesting glitch that many players want to take advantage of, because, as you may or may not be aware, you can level up all your characters to the max level of your highest level character simply by paying rupees. This can get extremely expensive, especially as they have been consistently releasing new characters along the way. With a level cap of 250, being able to max out your rupees would be a huge help in maxing out all of your characters.

However, the glitch itself has been a bit of mystery for some time, seemingly happening at random without any explanation. Thanks to some fine research by folks over at GameFAQs, which was compiled by a user on reddit, we now have a handful of confirmed methods under which you can trigger this glitch – though none of them are 100% full proof. This means they won't work every single time, and one of the methods actually works through sheer dumb luck. Still, if you have grown tired of grinding out levels or rupees, this is certainly a glitch that might interest you. Here is the current research results. First, we'll start with some general rules heading in:

  • We initially thought that the glitch only worked by defeating Gohma, but as it turns out, it applies to other Giant Bosses. There's been a few reported cases of the glitch working against King Dodongo and Argorok.
  • For all recorded cases so far, Gohma / King Dodongo / Argorok were not defeated with a Weak Point Smash. The Weak Point Gauge may be active, but the final killing blow should not activate the Weak Point Smash animation. However, one user mentioned that the glitch activated for them after a Weak Point Smash.
  • You should use a weapon with Rupees+ on it.
  • Weapon's rank or stars do not matter.
  • The playable character does not matter. The character's level does not matter. It's not necessary, but it's helpful to have full Stamina Fruit Badges, so you can reduce the Weak Point Gauge efficiently.
  • This glitch works for both American and European versions of the game. This glitch works for both hard copies and digital copies.
  • The glitch can activate on the first attempt of the mission. But if it doesn't, the glitch can still activate on subsequent runthroughs if you use the "Restart Mission" feature.
  • Lana's Summoning Gate is the easiest way to siege a Giant Boss, a.k.a. defeating a Giant Boss while the halo of light is surrounding it.

These are the basic instructions for sieging a Giant Boss with Lana's Summoning Gate as shown in the 1st and 2nd videos. You do not need to do it in such a specific manner, the most important aspect is defeating the Giant Boss without using a Weak Point Gauge Smash. However, this method is very effective for sieging Giant Bosses.

  1. The Giant Boss will use a move that allows you to reveal its Weak Point.
  2. Use the appropriate secondary weapon (Arrows / Bombs / Hookshot).
  3. Use C3.
  4. C3 is the Manhandla attack. When the Manhandla starts dropping seeds, dash-cancel out of the animation.
  5. Use C1.
  6. Immediately dash-cancel away from the Giant Boss. There should be a very obvious light ring, or halo, surrounding the Giant Boss.
  7. Do not enter the halo as this will activate a Weak Point Smash.
  8. Spam C1 several times.
  9. If you summon Argorok, activate C5.
  10. Defeat the Giant Boss.

Here's instructions for the alternate method as shown in the 3rd video, 4th video, and the gif. It's a bit more luck-based but much quicker if you perform it successfully.

  1. Spam C1 until you get Argorok.
  2. The Giant Boss will use a move that allows you to reveal its Weak Point.
  3. Use the appropriate secondary weapon (Arrows / Bombs / Hookshot).
  4. Activate C5.
  5. Defeat the Giant Boss.

Interesting stuff.

Source: Reddit

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For those unaware, there exists a glitch in Hyrule Warriors that will instantly reward you with the maximum amount of rupees that can be held at any one time. This is a very interesting glitch that many players want to take advantage of, because, as you may or may not be aware, you can level up all your characters to the max level of your highest level character simply by paying rupees. This can get extremely expensive, especially as they have been consistently releasing new characters along the way...

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​Daily Debate: What Genre of the Zelda Series do You Most Enjoy? http://www.zeldainformer.com/daily-debate-what-aspect-of-the-zelda-series-do-you-most-enjoy/ Thu, 26 Feb 2015 19:48:00 +0000 http://localhost/wordpress90/?p=11402

Over the years, the Zelda franchise has gained many fans and followers of all ages. Whilst reflecting upon this, a question came into mind: Why do people love the Zelda series? The Zelda franchise is so successful because it is a combination of different genres. The molding together of action, adventure, puzzle solving, and drama is what gathers the interest of so many fans. Let's take a look at each of these genres, and you can decide which one you like the most.

ACTION

The part that draws in a lot of the fans is, of course, the action. Things like the rush of adrenaline during a boss battle and the energy you feel when you cut down waves of enemies are what make up this side of Zelda. Action gives you a feeling that I can only describe as invigorating. It hypes you up and inspires a ready-for-anything type of sensation. Needless to say, the action aspect is very appealing.

ADVENTURE

No matter what type of person you are, everyone likes a little adventure sometime in their lives. The adventure part of the Zelda series is experienced mostly through exploration. When you're battling your way through enemies to reach the next area in search of the princess, you can't help but feel a sense of adventure.

PUZZLE SOLVING

I'm not much for the puzzle solving genre, but there are some puzzles in The Legend of Zelda that I really love. Passing through dungeons in search of the next item always requires wracking your brain to complete the puzzles they contain. Even though puzzle solving can be stressful for some, there is always that triumphant feeling once you are victorious that makes you feel good about yourself.

DRAMA

What is always your main objective in Zelda? Rescuing the princess of course. The dramatic scenes when she is kidnapped are always heartbreaking. It gives you motivation to complete the game, even though you're saving a fictional character. All of your interactions with people along the way add elements of real life to the game. Some encounters can be positive, but some may be negative. It's all part of the drama in the Legend of Zelda series.

What part of the Zelda games are you most fond of? Join the debate in the comments below.

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Over the years, the Zelda franchise has gained many fans and followers of all ages. Whilst reflecting upon this, a question came into mind: Why do people love the Zelda series? The Zelda franchise is so successful because it is a combination of different genres. The molding together of action, adventure, puzzle solving, and drama is what gathers the interest of so many fans. Let's take a look at each of these genres, and you can decide which one you like the most...

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Makings of a Mask: Interview With the Creator of Majora's Mask Replicas http://www.zeldainformer.com/making-of-a-mask-interview-with-james-sharp/ Fri, 27 Feb 2015 00:14:00 +0000 http://localhost/wordpress90/?p=11403

Majora's Mask replicas have been floating around the site lately, but one in particular has caught the eye of not just the Zelda fan base, but the Zelda Informer staff as well. James Sharp is the owner of the popular Etsy shop, Masenko Props. Masenko Props has sold a slew of merchandise, with the latest of which is a detailed Majora's Mask replica.

The mask itself is a beautiful work of art, and much time and care is spent on the production. This astounding prop is easily hung on a wall using a single nail or hook, ready to be proudly displayed by any Zelda fan. The dimensions of this mask are 38cm x 35cm x 8.5cm, which is a perfect size for display purposes.

The following is an interview with Mr. Sharp, explaining details behind the process of creating his masks as well as details about his future masks.

ZI: Hello and thanks for talking with us! Could you introduce yourself and your work?

James Sharp: It's my pleasure, I'm always happy to discuss my work. My name is James Sharp and I run a small operation called Masenko Props in London UK. I work mostly on Nintendo related props as Nintendo fans tend to be just as passionate about the games as I am.

ZI: What inspired you to craft a Majora’s Mask replica?

JS: Last year in October and November I had set myself the challenge of cycling from one end of Japan to the other. Around half way through my trip the announcement was made that Majora's Mask 3D was going to be made. Pretty much from that point on I was planning how to make the mask. When I got back to the UK in December I began making it immediately.

ZI: Was there much trial and error in your first attempts at creating this replica?

JS: Due to the long planning period the build actually went incredibly well. When I set out to make a prop I always look to real work influences. In this instance I decided to give it a bit of a tribal or witch doctor look. The main thing I wanted was to make the horns look like they were made from real horn.

ZI: Do you plan on making any other mask replicas, such as the Fierce Deity mask?

JS: I'm currently designing more masks from Majora's mask which i plan to do as a Kickstarter campaign. These masks will be the Deku Mask, Goron Mask, Zora Mask and Fierce Deity Mask. These masks will be more of a re-imagined approach. [Images of these masks are viewable in the gallery below.]

ZI: If Zelda U were to use the mask mechanic, would you make replicas of those masks? Do you want to see the use of masks return in that title?

JS: If Zelda U had masks I would defiantly consider making some replicas. Judging from what we've seen so far of the art style I think there could be some great designs.

ZI: Have you played Majora’s Mask 3D? If you haven’t, do you plan to? To which changes are you most looking forward?

JS: A friend sent me a link to the Nintendo store as soon as the MM Limited Edition 3DS became available so I was lucky enough to snag one of them. I've been playing it through with my flat mate who's never played it before and I'm jealous that he gets to experience such a great game for the first time. Naturally I've been enjoying the updated graphics as reference material for my props.

ZI: What were your thoughts when Majora’s Mask 3D was finally confirmed?

JS: I was so happy when Majora's Mask 3D was confirmed. For so long I had been thinking of blowing the dust of my N64 to play it again, but I held off because I was sure they would finally re-release it.

ZI: Can you give us any hints about your next projects?

JS: Aside from these Kickstarter masks I'm not sure what's next. I'd like to do more masks and helmets but I'm not sure what from yet. I'm always open to suggestions.

ZI: Any final words?

JS: I'd like to say a big thank you to everyone who's ordered one of the masks so far and supported Masenko Props.

Be sure to visit Masenko Props and support James! The Majora's Mask replica is only $156.82 USD, which is cheaper than most Majora's Mask props.

His works of art can truly be considered masterpieces, and any Zelda fan should be proud to own one. Be on the lookout for future interviews!

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Majora's Mask replicas have been floating around the site lately, but one in particular has caught the eye of not just the Zelda fan base, but the Zelda Informer staff as well. The following is an interview with James Sharp, owner of the popular Etsy shop Masenko Props. Masenko Props has sold a slew of merchandise, with latest of which is a highly detailed Majora's Mask replica...

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New Unlockable Character Hidden in Hyrule Warriors Boss Pack DLC http://www.zeldainformer.com/new-unlockable-character-hidden-in-hyrule-warriors-boss-pack-dlc/ Thu, 26 Feb 2015 21:17:00 +0000 http://localhost/wordpress90/?p=11404 It's been known for a while that Ganon will be playable in the newest DLC for Hyrule Warriors, the Boss Pack. Little did we know there would be a second new character! Luckily, YouTube user moccos-tan Isedelica has uploaded footage of this new playable character in action.

Any guesses on who it is? No, unfortunately it is not Skull Kid. It is, in fact, a giant Cucco. That's right, you can now trample through enemies like no tomorrow with a monstrous Cucco.

This Cucco is roughly five times the size of a normal Cucco. Its Weak Point Smash is a simple headbutt, but that's all that is needed for this giant to bust baddies' behinds. In the Focus Spirit finishing move, the Cucco will let out a mighty crow, in which a shock wave will annihilate all the enemies in the immediate area. The most impressive of all is possibly the Special Move, in which the giant Cucco will flap his wings, sending a barrage of normal-sized Cuccos flying at his enemies.

You unlock the giant Cucco by getting an A rank in a certain mission. The particular mission is unknown to us yet, but we will update the post when we find out.

The Boss Pack DLC is now available in Japan and Europe, and will be available in North America on March 12th. Be sure to check out the video above to see the giant Cucco in action, as well as share your thoughts in the comments below.

Source: YouTube (via moccos-tan Isedelica)

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It's been known for a while that Ganon will be playable in the newest DLC for Hyrule Warriors, the Boss Pack. Little did we know there would be a second new character! Luckily, YouTube user moccos-tan Isedelica has uploaded footage of this new playable character in action.

Any guesses on who it is? No, unfortunately it is not Skull Kid. It is, in fact, a giant Cucco. That's right, you can now trample through enemies like no tomorrow with a monstrous Cucco...

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Majora's Mask 3D Update is in Progress http://www.zeldainformer.com/majoras-mask-3d-update-is-in-progress/ Thu, 26 Feb 2015 22:29:00 +0000 http://localhost/wordpress90/?p=11405

EDIT: Update confirmed, go here for more details.

We've heard rumblings of a new update for Majora's Mask 3D on Twitter, as 3DS owners in Europe are receiving notifications for a new update. However, when they go to this new update, they are unable to complete the process. A message will say that the update is not available yet and users will find that there will be no image for the update itself. You can find a full sized image in the gallery below.

This is most likely due to an error which caused the update to be released too soon. I feel sorry for the poor Nintendo employee that made this mistake! Hopefully Nintendo will fix this soon so more European 3DS owners don't receive this false notification.

What do you think this update could be? Bug fixes? Nintendo has handled DLC well in the past, so could they be pressing their luck releasing DLC for a remake? Let us know your thoughts in the comments below.

Source: Twitter

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EDIT: Update confirmed, go here for more details.

We've heard rumblings of a new update for Majora's Mask 3D on Twitter, as 3DS owners in Europe are receiving notifications for a new update. However, when they go to this new update, they are unable to complete the process. A message will say that the update is not available yet and users will find that there will be no image for the update itself. You can find a full sized image in the gallery below...

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Here's Some Beast Ganon Gameplay Footage from Hyrule Warriors' Boss Pack http://www.zeldainformer.com/heres-some-beast-ganon-gameplay-footage-from-hyrule-warriors-boss-pack/ Thu, 26 Feb 2015 22:21:00 +0000 http://localhost/wordpress90/?p=11406 Hyrule Warriors' next DLC pack, the Boss Pack, is set for release on March 12th here in the United States. The DLC has already been released in Europe and Japan, so some fans are demolishing foes as Beast Ganon in the new "Ganon's Fury" game mode as we speak. Japanese Entertainment has recently released some gameplay footage of this new mode on YouTube, and it would seem Koei Tecmo wasn't lying when they said players can "rain chaos and destruction upon the battlefield" as Ganon.

The footage features Beast Ganon wreaking absolute havoc on the Hyrule Field stage, taking down Bokoblins and King Dodongo with little difficulty. Ganon's Fury looks to be the perfect mode for players who want decimate the battlefield as an unstoppable force of destruction. In fact, the player in the video didn't take more than a few hearts of damage throughout the entire stage. I'd imagine that more stages will be made available for Beast Mode, so hopefully those stages provide more of a challenge.

Beast Ganon's size may also be a problem in some areas of the map, as his body covers a majority of the screen. Other than that, Ganon's Fury looks to be a great deal of fun for players looking to be an all-powerful destroyer. Beast Ganon will make an excellent addition to other colorful characters in Hyrule Warriors.

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Hyrule Warriors' next DLC pack, the Boss Pack, is set for release on March 12th here in the United States. The DLC has already been released in Europe and Japan, so some fans are demolishing foes as Beast Ganon in the new "Ganon's Fury" game mode as we speak. Japanese Entertainment has recently released some gameplay footage of this new mode on YouTube, and it would seem Koei Tecmo wasn't lying when they said players can "rain chaos and destruction upon the battlefield" as Ganon...

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Miiverse Highlights: Mask Stealing Imp http://www.zeldainformer.com/miiverse-highlights-mask-stealing-imp/ Fri, 27 Feb 2015 01:20:00 +0000 http://localhost/wordpress90/?p=11407

Welcome to yet another Miiverse Highlights: Zelda Informer's Thursday Weekly Feature! Two weeks ago we held a #WeeklyPoll in which we continued to celebrate Majora's Mask 3D's release by asking everyone what their favorite character was from the game. Now that it's Thursday once more, it's my duty to take the most-voted character and find the absolute best art and screenshots I can find of them in all of Miiverse!

Now, you may be wondering: "Why has it been two weeks since the last update?". Well, that's because last week I lost all Internet connection for almost two full days. It just so happens that those two days included Thursday, and I couldn't find a way to get on and work on this, so I apologize for my absence last week.

But in any case, if you're new to this feature, here's how things go down. Miiverse Highlights consists of two things, a #WeeklyChallenge and a #WeeklyPoll. When a #WeeklyChallenge is issued, Zelda fans will be asked to draw something based on the Miiverse Community the challenge is posted in for a chance to have their drawing featured on our site. A #WeeklyPoll, on the other hand, will ask a question based on the series or a specific game where, after the week is done, I will take the most-voted answer and choose the best drawings and screenshots on Miiverse that I can find based on that answer.

If you couldn't tell by now with this post's image and title, the most-voted #1 favorite character from Majora's Mask was none other than Skull Kid! This comes as no surprise, though I think it's important to note that it won by a single vote, being almost tied with Tingle. Now that one is a bit more shocking. Anyways, here are the best pieces of art and screenshots I could find in Miiverse!

Surprisingly enough, I actually had a bit of trouble finding enough posts involving Skull Kid. With how much love the character gets, that actually took me aback for a bit. Regardless of that, these fantastic choices are in no particular order whatsoever. If you're interested in showing some love to the wonderful people behind these posts, make sure to click on the images to be redirected to them!

Now, onto this week's event! Since our previous event was a #WeeklyPoll, it's time for another #WeeklyChallenge! We didn't receive any suggestions for a new #Weekly, so we'll be going with this once more. In this new challenge we ask you all to draw your #1 favorite character from The Minish Cap! For a higher chance to get your post featured on our site, draw that character using your favorite item from the game! You can find the challenge posted on the Minish Cap Community. For easier access, make sure to follow our official NNID! If you'd like to submit a drawing, all you have to do is log into Miiverse through your 3DS or Wii U, find our latest event and leave a reply! To make sure you respond to the correct post, we'll have it embedded at the end of this feature. Happy posting!

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Welcome to yet another Miiverse Highlights: Zelda Informer's Thursday Weekly Feature! Two weeks ago we held a #WeeklyPoll in which we continued to celebrate Majora's Mask 3D's release by asking everyone what their favorite character was from the game. Now that it's Thursday once more, it's my duty to take the most-voted character and find the absolute best art and screenshots I can find of them in all of Miiverse...

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Majora's Mask 3D Update is Now Live, Just Bug Fixes http://www.zeldainformer.com/majoras-mask-3d-update-is-live-bug-fixes/ Fri, 27 Feb 2015 02:02:00 +0000 http://localhost/wordpress90/?p=11408 As suspected earlier, the Majora's Mask 3D update rumors are true. Nintendo of Japan has now announced the update on their website, which entails minor bug fixes. Note that this update is not available in the West as of yet.

The update list, as translated by Google Translate and cleaned up by us, is as follows:

Ver. 1.1 [2015.2.27 Delivery

  • A message was fixed, "ERROR! Error!" A problem that is displayed during the game.
  • After playing in the shop of "Honey & Darling", a problem that will cause you to be unable to swing a sword was modified to not occur.
  • In addition, as who can play game comftorably, some of the problems were fixed. [Performance and stability fixes.]

Apparently, the first bug, "ERROR! Error!", is not a reference to Zelda II: The Adventure of Link, where an NPC in the village will tell you "I AM ERROR," as was suspected.

What are your thoughts on these bug fixes, will you be undergoing the update when it goes live? Share your thoughts in the comments below.

Source: Nintendo of Japan

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As suspected earlier, the Majora's Mask 3D update rumors are true. Nintendo of Japan has now announced the update on their website, which entails minor bug fixes. Note that this update is not available in the West as of yet.

The update list, as translated by Google Translate, is as follows:

Ver. 1.1 [2015.2.27 Delivery...

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UPDATE — Hey, Look, Listen: Analyzing Handholding in Skyward Sword http://www.zeldainformer.com/hey-look-listen-analyzing-handholding-in-skyward-sword/ Fri, 27 Feb 2015 23:35:00 +0000 http://localhost/wordpress90/?p=10790

UPDATE: The data gathered and analyzed for this particular playthrough of Skyward Sword will not be included in my final evaluation of Handholding in 3D Zelda Games on Home Consoles because it was not held to the same standard as my audits of Twilight Princess, Ocarina of Time, and The Wind Waker. As a result, my verdict in the Hey, Look, Listen series has been delayed and a new article that reanalyzes handholding in Skyward Sword will be released once I can complete another playthrough of the game and write an analysis.

This decision has less to do with the fact that my first analysis of Skyward Sword excluded certain elements from consideration (listed in the Other Handholding Factors part of this article) and more to do with the fact that I did not judge Skyward Sword by the same criteria as I judged later games in this series. As a result, I am strongly considering a second playthrough of Majora’s Mask for the same reasons.

I apologize to the readers who have enjoyed reading this series and who are disappointed to hear my conclusions have been delayed, but I did not make this decision lightly. I want this audit to be the best that it can be, and I hope readers will understand my decision. And on that note, I feel I should give a more thorough explanation for why I am re-evaluating Skyward Sword.

Why I Am Re-evaluating Skyward Sword

At the start of this audit, keeping track of time was something I considered to be optional. I had never conducted an audit that juggled this many factors before, and one of the things I left by the wayside at the start of this audit was keeping track of time. I didn’t see much of a point in keeping track of time, but since Skyward Sword makes checking session length and total play time so easy, I decided to keep track of those numbers anyway.

Keeping track of time turned out to be a great decision, because it allowed me to measure data based on hourly rate rather than just total numbers.

However, my initial tracking of time for Skyward Sword was very irregular, and this is the reason why my spreadsheet at the bottom of this article includes question marks in some of the cells for Total Time and Segment Length.

The fact that I didn’t know how long I spent in Skyward Sword’s first dungeon really threw off my plans to analyze data in some more detailed ways, like a breakdown of how many Chimes took place in dungeons versus how many took place outside of dungeons. Missing this one little piece of the data prevented me from accurately providing information like that, and this troubled me for much of my audit.

By the time I started playing Twilight Princess and reached the game’s second dungeon, I realized something even more troubling: I had to change the way I was evaluating one of my most important counters, Camera Movements. For your convenience, I’ve put together a video explaining this change in the methodology for tallying Camera Movements, which you can view at the top of this article.

Furthermore, a second playthrough of Skyward Sword will give me a chance to at least keep track of some of the most frequently requested handholding elements in Skyward Sword: Fi’s warnings for low health, warnings for low battery life, messages for bugs and treasures, and more. In fact, while my initial playthrough of Skyward Sword kept track of 10 categories of information, (my eight counters plus time and location/event) this second playthrough is keeping track of 19. Some of that information is specific to Skyward Sword, others will be more familiar to readers of this series.

Nonetheless, my goal is for my second analysis of Skyward Sword to be much more comprehensive than my first, and to provide much more accurate numbers to work with as a result.

Thank you.

Other Articles in the Hey, Look, Listen Series

Original Article Below

Skyward Sword is a great game.

While watching the ending credits, I was reminded of all the fun I'd had in Skyward Sword's tremendous environments and colorful characters for 39 hours and 16 minutes. Many of the most satisfying moments of my Skyward Sword playthrough were found deep in its dungeons, or the instant I dealt a final blow to the end boss with only a lone heart and no health potions or fairies remaining. A smile was also brought to my face many times by Groose's antics, Peatrice's outrageous infatuation with Link, and the simple of joy rotating a boss key into position with the Wii Remote.

I finished my playthrough of Skyward Sword in 10 days, but this was not the first time I played the game. I bought Skyward Sword back in early 2013 and played it all the way to the final boss battle when I either chickened out or became too interested in my new PlayStation 3 to finish the game, I forget which. At any rate, my memories of Skyward Sword from my first time playing it many months ago were mixed. I remembered having a lot of fun with the game's unique loot and crafting system, being drawn in by its story, and feeling annoyed to no end by Fi's constant yammering and handholding.

If I've learned anything from my playthrough of Skyward Sword, it is that negative memories really do stand out in our minds more prominently than positive memories. The statistics from my 39 hours and 16 minutes with Skyward Sword tell a very different story from the one I remembered.

For those interested in how I measured everything or confused by the terminology I'm about to use, you can read about my methodology and coding here. Remember that Skyward Sword is only the first game in this audit I have completed, so I don't have any data from the other four games (Twilight Princess, Wind Waker, Majora's Mask, Ocarina of Time) to directly compare them with just yet. Comparisons will arrive as I complete each game, and updates will keep coming every Sunday until the completion of this audit.

Today, I will analyze the data on handholding I gathered from Skyward Sword — with infographics, raw data, and commentary. But before we get into some detailed analysis of the data for each category, here's a visual overview of the final tallies for each of my counters:

NOTICE: If you are confused about the terminology I use below, you can find a list of definitions for what constitutes things like GPIs, Camera Movements, Frustration and more in this article if you scroll down below "Methodology."

Gameplay Interruptions (GPIs) and Companion GPIs

In all honesty, I was surprised by how few GPIs Skyward Sword had. My undoubtedly biased memories told fiendish tails of an armless woman who would yank away my control of Link with the consistency of wild Pokémon encounters. To her credit, Fi was the direct cause of a GPI 38 times during my playthrough, which is almost once every hour when averaged out, but Fi's GPIs also happened very inconsistently. While Fi popped out of Link's sword unexpectedly quite a lot during the first few hours of gameplay, she later interrupted only once during a marathon of nine and a half hours later in the game.

While I did not measure the source of every gameplay interruption that could not be attributed to Fi, I know that almost 70 percent of the 126 GPIs in my playthrough were not attributed to her, so she can't be blamed for everything. Going by memories alone, I would say Mogmas popping out of the ground were the second most frequent source of GPIs after Fi. Altogether, Gameplay Interruptions from any source occurred an average of roughly 3.2 times every hour.

Chimes

While the 43 Chimes in my playthrough of Skyward Sword were slightly more plentiful than the number of GPIs caused by Fi, the majority of them were clustered near the start of the game, with more than half taking place within the first six hours of gameplay. Prompts to talk to Fi or start dowsing were the most common sources of Chimes, but Groose's prompts to use the Groosenator during some of the battles with The Imprisoned were also included in this tally because they meet the criteria.

Camera Movements

The camera in Skyward Sword was pulled away from my control to focus on a change in the environment or a switch I had just activated a total of 274 times. More than 50 percent of the Camera Movements in my playthrough happened in Skyward Sword's proper dungeons, where I only spent roughly 28 percent of my play time. Altogether, this amounted to an average of almost 7 (technically 6.98) Camera Movements per hour, giving it the highest frequency of any of my counters for Skyward Sword.

Some GPIs included Camera Movements, and when they did, a tally was added to both counters, but not every GPI included a radical shift in camera focus to constitute a Camera Movement, and not every Camera Movement was unexpected like a GPI is supposed to be. I wish to emphasize that while some overlap between these two counters exists, they were tallied independently of one another.

Redundant Information

Over the course of my playthrough, Skyward Sword presented me with 46 instances of Redundant Information with an average of roughly 1.1 instances of Redundant Information per hour. I did not include the moments when Link picks up a piece of Treasure and a message appears explaining what it is, because as redundant as these moments were, they were directly tied to the number of times I turned my console on or off. Because the number of times any player will turn their console off or on during an average playthrough of Skyward Sword (or any game) is impossible to calculate, I opted to not count messages for treasure the first time one discovers them in a given gameplay session.

I'll also admit that after a while I started adding a tally to this counter every time I felt a knee-jerk "well, duh!" response to something that happened on screen, so human error and subjective opinions might influence this counter a little more than some others outside of Frustration and Joy. Speaking of which...

Frustration and Joy

Frustration and Joy are the most subjective counters in this audit and will be given the least weight when coming to any conclusions at the end of it. Nonetheless, I was amazed by the results of these tallies more than any other.

Skyward Sword provided me with 22 instances of Frustration and 70 instances of Joy. Bear in mind that these numbers are quantitative, not qualitative. The delight from chopping individual threads of a spider's web carried as much weight on the Joy counter as my enjoyment of watching Link and Zelda reunite 30 hours into the game. Nonetheless, Skyward Sword provided me with more than three times as many instances of intense happiness, satisfaction or "wow" moments as it provided me with moments of anger, frustration or disappointment.

I also should note that I only started adding tallies to the Joy counter when I was halfway through the game and realized having a counter for the number of times the game disappointed me but not one for the number of times the game made me feel happy instilled a bias in me to only focus on the bad things in Skyward Sword. Not wanting to restart my playthrough just to start coding for one more category of subjective data, I added in the Joy category prior to the Ancient Cistern based on my memories, which might explain why roughly 65 percent of the Joy tallies occurred after the Ancient Cistern. As a result, the total number of instances of Joy might be higher than the data indicates, but this only adds to my earlier point that all data gathered is subject to human error.

Cutscenes

Over the course of my Skyward Sword playthrough, I encountered 55 cutscenes, and like many video games, most of those cutscenes were clumped together near the beginning and end of the game. In fact, 45 percent of all cutscenes occurred either in the initial 2.5 hours of my playthrough or the final 2.5 hours.

Beyond that, I cannot put the number of cutscenes in into any greater context without additional data from the other games in this audit.

Other Handholding Factors — Important Things I Couldn't Count

Here's a list of things I disqualified from all counters in this audit:

  • Fi warning Link about low Wii Remote batteries
  • Fi's redundant warning about low health
  • The message explaining each treasure or bug that resets every time you turn the game

Having just finished Skyward Sword, I know how annoying these elements can be and that they provide a sense that Skyward Sword holds your hand and won't let go. However, all of my counters were designed to measure the number of times something happens during an average playthrough, and the number of times each of these events happens will vary so much between each playthrough that figuring them into each counter would throw off the results.

My average play session during my time with Skyward Sword was roughly an hour and a half before I'd turn the game off and take a break. Someone who played Skyward Sword in half-hour sessions or three-hour sessions could experience many more or many fewer messages about bugs and treasure than I did, so I didn't count them. In the same way, a more aware or skilled player might encounter fewer alerts about low health or low batteries than I did, and those events were excluded because player skill or awareness was not the focus of this audit.

That said, getting a message from Fi that my hearts were low was annoying and did feel like too much handholding. When Fi made a fuss about my low health or a message explained Blessed Butterflies for the tenth time, I was genuinely tempted to place a tally next to the Frustration and Redundant Information counters, but I resisted because I knew doing so would unfairly inflate those numbers. As a result, things like this will not be tallied, but will be significant factors when determining which game out of Skyward Sword, Twilight Princess, Wind Waker, Majora's Mask, and Ocarina of Time has the most handholding.

Another thing I did not measure but that was a constant annoyance for my playthrough of Skyward Sword was the way this particular game handles dialogue. In many of the Zelda games in this audit, dialogue can be skipped through with a few taps of the A or B buttons, but in Skyward Sword, my only option for getting through dialogue faster was by holding down the A button to speed up the rate at which text appeared on the screen (other games would often just skip to the end of the current dialogue box when A was tapped), which made all dialogue in the game more tedious to move through than perhaps any of the other games in this audit. While I am not measuring this particular element of Skyward Sword in any meaningful way, the fact that these dialogue boxes are not as easy to skip as in other Zelda games could emphasize how annoying some of these other issues are.

What's Next?

In keeping with my decision to audit each of these games completely out of order, the next Zelda game I will analyze for handholding is Majora's Mask, which I am already seven hours into my playthrough of. Next Sunday's article will likely be an update on how my playthrough of Majora's Mask is going and my impressions of the game, since I do not expect to be finished with the game by then.

Full Spreadsheet of Skyward Sword Playthrough Data

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UPDATE: The data gathered and analyzed for this particular playthrough of Skyward Sword will not be included in my final evaluation of Handholding in 3D Zelda Games on Home Consoles because it was not held to the same standard as my audits of Twilight Princess, Ocarina of Time, and The Wind Waker. As a result, my verdict in the Hey, Look, Listen series has been delayed and a new article that reanalyzes handholding in Skyward Sword will be released once I can complete another playthrough of the game and write an analysis.

This decision has less to do with the fact that my first analysis of Skyward Sword excluded certain elements from consideration (listed in the Other Handholding Factors part of this article) and more to do with the fact that I did not judge Skyward Sword by the same criteria as I judged later games in this series. As a result, I am strongly considering a second playthrough of Majora’s Mask for the same reasons...

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Photoshop Contest: Zelda TV Show http://www.zeldainformer.com/photoshop-contest-zelda-tv-show/ Sat, 28 Feb 2015 17:48:00 +0000 http://localhost/wordpress90/?p=11284 The time has come for yet another test of wit, creativity, and the use of expensive software for trivial purposes: a Photoshop Contest is upon us!

We're asking readers to submit the funniest, most creative, or most awe-inspiring pictures they can produce within the guidelines we suggest. This week, we’re capitalizing on the story that rocked out website and brought the gaming industry to its knees: the news that Netflix and Nintendo are making a Zelda television series!

But first, let’s take a look at the winners from last week's contest: Majora’s Mask 3D Hype Train.

Last Week’s Contest

Pictures were selected based on their creativity, quality, and how effectively they demonstrated the image-manipulation abilities of the artists.

Best Submissions

Artist: Matt_Dempsey

Artist: Zeldaddicted

Artist: Danny Boy

Challenge Mode Winner

This swordsman HYPE EXPRESS by Ine Nai evokes precisely the kind of Photoshopped chaos and creativity we demand from Challenge Mode. Congratulations!

Fan Favorite

What a train race! Skyler Magers's entry takes the prize for Fan Favorite this week with 44 upvotes, although it had healthy competition against Matt_Dempsey’s entry, which gathered 41 upvotes. Always pleasing to see healthy competition. And thank you to everyone who entered!

This Week: Zelda TV Show

Once again, Adobe Photoshop isn’t required to enter this contest, and we’ll accept images made with any image-manipulation software, so long as it looks great! Now with that disclaimer out of the way . . .

Contest: Zelda TV Show

Last Friday, the world as we knew it was shattered when The Wall Street Journal reported that Netflix and Nintendo are working together to produce a Zelda television series. Okay, it wasn’t quite that intense, but it was still exciting news.

And even if the news turns out to be untrue, we can still have fun with the idea of it! So, for this week’s Photoshop Contest, we want to see your idea of what a Zelda TV show would look like. Kevin Spacey cast as Link . . . Princess Zelda, Midna, Malon, Princess Ruto, and Medli surviving in a female prison . . . Tingle as a Teletubbie . . . these are but a few of the zany ideas we want to see you Photoshop together for this week’s contest! And using image manipulation to adjust the title of a show to make it Zelda-themed is encouraged as well.

The image below (from an unknown artist) is an example of the kind of entries we want to see.

This week we're also not restricting what images you may use in any way, so go crazy on your selection of pictures.

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on March 4. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those of you wishing to tackle a much more difficult Photoshop challenge, make sure your submission includes the phrase Challenge Accepted in the comment you submit your photo in, and be sure to follow the Challenge Rule below. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rule.

Challenge Rule: Based on what little information we know about the collaboration between Netflix and Nintendo to make a Zelda television series, the show is supposed to be like a family-friendly Game of Thrones . . . whatever that means. But what if the Zelda television show were instead intended to be a sitcom? Fi as Dwight? Anybody up for an episode of The Legend of Seinfeld: Ocarina of Nothing? At any rate, run with that idea, and show us your most creative images. Also, you must include Link with the face of Orlando Bloom in there somewhere.

Good luck!

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The time has come for yet another test of wit, creativity, and the use of expensive software for trivial purposes: a Photoshop Contest is upon us!

We're asking readers to submit the funniest, most creative, or most awe-inspiring pictures they can produce within the guidelines we suggest. This week, we’re capitalizing on the story that rocked out website and brought the gaming industry to its knees: the news that Netflix and Nintendo are making a Zelda television series!

But first, let’s take a look at the winners from last week's contest: Majora’s Mask 3D Hype Train.

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Oracle Of Seasons And Oracle Of Ages Both Turn 14 http://www.zeldainformer.com/oracle-of-ages-and-seasons-turn-14/ Fri, 27 Feb 2015 06:09:00 +0000 http://localhost/wordpress90/?p=11409

Happy birthday to the Oracle of Ages and Oracle of Seasons games! They turned 14 today, having been originally released in Japan on February 27, 2001 for the Game Boy Color. They were developed by Capcom and later released onto the Virtual Console in 2013.

The story of each game features Link from A Link to the Past going on another adventure after the defeat of Ganon. At the start of each title, Link is summoned by the Triforce and teleported to one of two lands. According to Hyrule Historia, the twin witches known as Twinrova hatched a scheme to resurrect Ganon, and they sent subordinates to the lands of Holodrum and Labrynna to capture two oracles.

In Oracle of Seasons, Link arrives in the land of Holodrum and meets Din, the Oracle of Seasons. Shortly after, she is taken away by the dark general Onox. Link eventually rescues her by using the Rod of Seasons, changing the seasons in different areas to complete his quest. Afterwards, in Oracle of Ages, Link arrives in Labrynna where he meets Nayru, the Oracle of Ages. Not long after the hero meets Nayru, she is possessed by a sorceress named Veran, and Link has to save her. He does so by using the Harp of Ages to travel through time, eventually defeating Veran and saving the oracle.

Both games used a password system to let players continue the adventure if they combined the right codes. In the combined story, Twinrova kidnaps Princess Zelda and attempts to sacrifice her in order to resurrect Ganon. Link ruins the plan, and the witches sacrifice themselves instead. The failed ceremony resurrects a mindless demonic Ganon, and Link defeats him. With another adventure complete, Link gets on a ship and sails away, leading to the events of Link's Awakening.

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Happy birthday to the Oracle of Ages and Oracle of Seasons games! They turned 14 today and were originally released in Japan on February 27, 2001...

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Daily Debate: Oracle of Ages or Seasons, Which One's Better? http://www.zeldainformer.com/daily-debate-oracle-of-ages-or-seasons-which-ones-better/ Fri, 27 Feb 2015 20:39:00 +0000 http://localhost/wordpress90/?p=11410

Today marks the 14th birthday of Oracle of Ages and Oracle of Seasons! These games were Nintendo's first and only attempt in releasing two separate but interconnected games on the same day, each with their own distinct gameplay experience. So in honor of these games' birthday and continued legacy, we're going to decide which of these two is the better game.

Oracle of Ages places Link in the land of Labrynna, which is threatened by an evil sorceress named Veran. Using the Harp of Ages, our hero must travel back and forth through time and bring an end to Veran's reign. OoA focuses much more on puzzle solving, even during some boss fights. This aspect made the dungeons stand out as satisfyingly challenging, but at times frustratingly confusing. The story, however, stands out as one of OoA's biggest strengths, with memorable characters and a setting that evolves through time travel.

Oracle of Seasons follows Link as he explores the land of Holodrum, aiming to take down the dark general Onox. With the Rod of Seasons, our hero can cycle through different seasons to complete his quest. This game was more focused on combat and action, with memorable and challenging mini-boss and boss fights. In fact, OoS updates bosses from the original Legend of Zelda, proving that this game wins in terms of fan service. However, while intimidating, some may argue that Onox is a less endearing villain than Veran.

I'll leave you to decide which of these two fantastic games is the best. Is it the puzzle-heavy Oracle of Ages? Or is it the action-packed Oracle of Seasons? Join the daily debate!

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Today marks the 14th birthday of Oracle of Ages and Oracle of Seasons! These games were Nintendo's first and only attempt in releasing two separate but interconnected games on the same day, each with their own distinct gameplay experience. So in honor of these games' birthday and continued legacy, we're going to decide which of these two is the better game...

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Here's a Video Look at Majora's Mask 3D Badge Center Unlockables http://www.zeldainformer.com/heres-a-video-look-at-majoras-mask-3d-badge-center-unlockables/ Fri, 27 Feb 2015 21:13:00 +0000 http://localhost/wordpress90/?p=11411 Badge Center is an interesting mini-game collection in Japan that we've talked about only one other time at the site. It doesn't look like Badge Center is ever going to come out of Japan, so the best we can do for you is to show you some video of it, this time showing off the Majora's Mask 3D collectibles you can get in it. Of course, these are all virtual items with no real value, but it's still neat and something some fans might be interested in. The video we have today shows off a ton of Zelda related badges, mostly around the aforementioned game. Since I don't read Japanese, all I can say is it looks fun, at least to kill a few minutes while sitting on the toilet. Just make sure no hands are popping out before you take a seat!

Be sure to check out our Majora's Mask 3D Walkthrough along with our Zelda Wiki for all your Majora's Mask needs.

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Badge Center is an interesting mini-game collection in Japan that we've talked about only one other time at the site. It doesn't look like Badge Center is ever going to come out of Japan, so the best we can do for you is to show you some video of it, this time showing off the Majora's Mask 3D collectibles you can get in it. Of course, these are all virtual items with no real value, but it's still neat and something some fans might be interested in. The video we have today shows off a ton of Zelda related badges, mostly around the aforementioned game. Since I don't read Japanese...

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Akira Himekawa Unveils Scrapped Romani Ranch Manuscript from the Majora's Mask Manga http://www.zeldainformer.com/akira-himekawa-unveils-scrapped-romani-ranch-manuscript-from-the-majoras-ma/ Fri, 27 Feb 2015 21:28:00 +0000 http://localhost/wordpress90/?p=11412

With Majora's Mask 3D out, it has been a topic trending all across the gaming sphere. In celebration of the remake's release, Akira Himekawa, the main force behind Nintendo's official Zelda manga, has released two never before seen pages that were scrapped from the Majora's Mask manga. They chose to release these pieces through Hammer Space. The pieces depict Romani Ranch with Link, Epona, and the rest of the gang. I can't seem to make out the Japanese well enough to translate, but maybe the rest of you can. Either way, it's a nice look at some never released Manga pages related to Majora's Mask!

Source: Hammer Space

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With Majora's Mask 3D out, it has been a topic trending all across the gaming sphere. In celebration of the remake's release, Akira Himekawa, the main force behind Nintendo's official Zelda manga, has released two never before seen pages that were scrapped from the Majora's Mask manga. They chose to release these pieces through Hammer Space. The pieces depict Romani Ranch with Link, Epona, and the rest of the gang. I can't seem to make out the Japanese well enough to translate, but maybe the rest of you can. Either way, it's a nice look at some never released manga...

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GameStop Italy Lists Majora's Mask New 3DS XL for Restock on March 27th http://www.zeldainformer.com/gamestop-italy-lists-majoras-mask-new-3ds-xl-for-restock-on-march-27th/ Sat, 28 Feb 2015 00:07:00 +0000 http://localhost/wordpress90/?p=11413

Fans around the world were left disappointed when the Limited Edition Majora's Mask New 3DS XL sold out at all major retailers. Many had completely given up hope that Nintendo would ever release more of this handheld, even with demand as high as it is. Well don't give up hope just yet. Today, GameStop Italy has made the Majora's Mask New 3DS XL available again, giving customers a release date of March 27th. No other GameStop retailers have announced this restock (including US and UK stores), but this news may indicate future restocks of the item in other regions.

The product page on GameStop Italy's website has made the MM New 3DS XL available for pre-order, citing "new availability." According to the website, the units are due for release on March 27th. At the time of writing, the item is still listed as "not available" at GameStop in the US and the UK. There is a possibility that the item's listing on GameStop Italy is an error on their part, but we won't know for sure until more information is announced.

Source: GameStop Italy (via Nintendo Life)

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Fans around the world were left disappointed when the Limited Edition Majora's Mask New 3DS XL sold out at all major retailers. Many had completely given up hope that Nintendo would ever release more of this handheld, even with demand as high as it is. Well don't give up hope just yet. Today, GameStop Italy has made the Majora's Mask New 3DS XL available again, giving customers a release date of March 27th. No other GameStop retailers have announced this restock (including US and UK stores), but this news may indicate future restocks of the item in other regions...

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Two Zelda-Themed Cover Plates Sold Out From Nintendo UK http://www.zeldainformer.com/two-zelda-themed-cover-plates-up-for-pre-order-on-nintendo-of-uk/ Sat, 28 Feb 2015 00:33:00 +0000 http://localhost/wordpress90/?p=11414

For those of you that go fanatic for cover plates, Nintendo's latest way of letting you customize your New Nintendo 3DS, pre-orders of two Zelda-themed cover plates release on March 6th. Unfortunately, these cover plates seem as scarce as the Limited Edition Skull Kid Figurine and the New Nintendo 3DS XL Majora's Mask Edition, as pre-orders have already sold out! Stay tuned, as they will most likely be restocked before or after launch day.

The first, a cover plate designed to show off your allegiance to the entire Zelda series, is plastered with Triforces. It costs £12.99, or 20.06 USD before shipping.

The second, a cover plate with official Skull Kid art on the front, is for Zelda fans that wish to show off their love of Majora's Mask. This plate costs the same as the previous.

Full-sized images of these cover plates are viewable in the gallery below. Note that these cover plates will not work the North American New Nintendo 3DS XL.

If they are to be restocked, the Triforce plates can be bought here, and the Majora's Mask plates can be bought here.

Source: Nintendo UK

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For those of you that go fanatic for cover plates, Nintendo's latest way of letting you customize your New Nintendo 3DS, pre-orders of two Zelda-themed cover plates release on March 6th. Unfortunately, these cover plates seem as scarce as the Limited Edition Skull Kid Figurine and the New Nintendo 3DS XL Majora's Mask Edition, as pre-orders have already sold out! Stay tuned, as they will most likely be restocked before or after launch day.

The first, a cover plate designed to show off your allegiance to the entire Zelda series, is plastered with Triforces. It costs £12.99, or 20.06 USD before shipping...

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Majora's Mask 3D Update is Live in Europe, 40 Blocks Used to Download http://www.zeldainformer.com/majoras-mask-3d-update-is-live-in-europe-40-blocks-used-to-download/ Sat, 28 Feb 2015 00:58:00 +0000 http://localhost/wordpress90/?p=11415

Yesterday we reported that the Majora's Mask 3D update was live in Japan and Europe – I regretfully admit we were only partially correct at the time. Japan received the update yesterday, whereas Europe has received it as of today. If you're wondering what is included in the update, we already have that information available for you right here. We already presumed the update would be small in file size, but we can now confirm it only takes up 40 blocks – something that may be important to note if your SD or Mini SD card happens to be close to full. Of course this update is optional, and Nintendo isn't making anyone download it. I feel it might be worth while, though, as it eliminates some game breaking bugs that I doubt anyone wants to encounter.

Source: Twitter

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Yesterday we reported that the Majora's Mask 3D update was live in Japan and Europe – I regretfully admit we were only partially correct at the time. Japan received the update yesterday, whereas Europe has received it as of today. If you're wondering what is included in the update, we already have that information available for you right here. We already presumed the update would be small in file size, but we can now confirm it only takes up 40 blocks – something that may be important to note if your SD or Mini SD card happen to be close to full. Of course this update is optional...

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Second Wave of Majora's Mask New Nintendo 3DS XLs Inbound http://www.zeldainformer.com/second-wave-of-majoras-mask-nn3ds-inbound/ Sat, 28 Feb 2015 03:24:00 +0000 http://localhost/wordpress90/?p=11416

Nintendo could be preparing a second wave of Majora's Mask New Nintendo 3DS XL game consoles according to information uncovered by Zelda Dungeon. Zelda Dungeon based this claim on the premise that one of their staff members heard Nintendo Support alert them to the presence of a second wave of the game console when they complained about faulty buttons in the model they ordered.

Zelda Dungeon also cited the presence of the console available for pre-order on Amazon UK and GameStop Italy.

Does this news make your excitement intensify? Let us know in the comments below!

Source: Zelda Dungeon

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Nintendo could be preparing a second wave of Majora's Mask New Nintendo 3DS XL game consoles according to information uncovered by Zelda Dungeon. Zelda Dungeon based this claim on the premise that one of their staff members heard Nintendo Support alert them to the presence of a second wave of the game console when they complained about faulty buttons in the model they ordered...

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These Zelda x Pokémon Watercolor Crossovers are Stunning http://www.zeldainformer.com/these-zelda-x-pokemon-watercolor-crossovers-are-stunning/ Sat, 28 Feb 2015 06:20:00 +0000 http://localhost/wordpress90/?p=11417

To say Zelda and Pokémon belong together might be a crazy notion, but when it comes to art they mix together quite well. In this case, artist David Pilatowsky has crafted masterful crossover artwork, all in a watercolor art style. We've featured some of this work over our social media outlets in the past, but he recently informed us of a second batch of art he just released. Given the sheer quality of this art, I felt inclined to share it in a more uniformed manner – why should only select people on social media get to enjoy this work? Instead, I have gathered all of his creations in this style – both the old and the new – into the gallery below, for your viewing pleasure. Enjoy!

Thanks David for letting us share your fantastic work with the world. You can follow him and the rest of his work on his website.

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To say Zelda and Pokémon belong together might be a crazy notion, but when it comes to art they mix together quite well. In this case, artist David Pilatowsky has crafted masterful crossover artwork, all in a watercolor art style. We've featured some of this work over our social media outlets in the past, but he recently informed us of a second batch of art he just released. Given the sheer quality of this art, I felt inclined to share it in a more uniformed manner – why should only select people on social media get to enjoy...

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Here's the Custom Zelda Themed GameCube of Our Dreams http://www.zeldainformer.com/heres-the-custom-zelda-themed-gamecube-of-our-dreams/ Sat, 28 Feb 2015 06:57:00 +0000 http://localhost/wordpress90/?p=11418

Pimp My Retro are known for their custom consoles, but they've gone above and beyond in their latest work on a Zelda-themed Nintendo GameCube. The design is inspired by traditional Zelda temples combined with The Wind Waker, as can be seen on the very top of the console. The controller also was customized with a paint job and the classic Hylian Shield, though the shield does appear to be missing some detailing. Regardless, it's an extremely impressive modification. You can check out the rest of Pimp My Retro's work over on their website.

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Pimp My Retro are known for their custom consoles, but they've gone above and beyond in their latest work on a Zelda-themed Nintendo GameCube. The design is inspired by traditional Zelda temples combined with The Wind Waker, as can be seen on the very top of the console. The controller also was customized with a paint job and the classic Hylian Shield, though the shield does appear to be missing some detailing. Regardless, it's an extremely impressive modification. You can check out...

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ZI Podcast 25: Smooth McGroove Joins us to Talk Zelda Villains, Game Music, and Retro Versus Modern http://www.zeldainformer.com/zi-podcast-25-zelda-villains-featuring-smooth-mcgroove/ Sat, 28 Feb 2015 18:30:00 +0000 http://localhost/wordpress90/?p=11419

Download this episode (right click and save) | iTunes

This week's episode of the ZI Podcast is a long one, but probably the best episode of the podcast yet (It's all downhill from here...)! This week we're joined by none other than Mr. Smooth McGroove himself as we talk about Zelda Villains, Modern Gaming versus Retro Games, as well as hear plenty of stories from Smooth's life. This week on the podcast your host is... (still, sadly) Adam, and he's joined by Jake (He has this embarassing thing to tell you), Chris (Lovable as always), Max (Aka Mr. McGroove, maker of dorky puns), and Charl (He's a cat and was asleep most of this episode, but I felt it was worth mentioning).

Thanks to Cody, Jack, Sam, Austin, Alfred, and Brendan for your Topics, Cover Art, and Theme Song submissions. Want to have your own awesome topics (they can be about anything gaming), art, and music featured on the show? Send it over to us at ZeldaInformerPodcast@gmail.com. Special thanks to The Consouls for their giveaway for this week. To know more about the rules and how to participate, tune in!

*UPDATE* Gold Mario Amiibo Officially announced by Nintendo

Social Media


Special Thanks


News and Related Topics


The Consouls Album Giveaway


Contest rules: Tweet @ABCMilkman and @TheConsouls with your answer to this week’s question and the hashtag #ZIpodcast25

Example tweet: "@ABCMilkman @TheConsouls (Answer to question) #ZIpodcast25"

Comment Topic of the Week: Listen to the episode to find out!

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This week's episode of the ZI Podcast is a long one, but probably the best episode of the podcast yet! (It's all downhill from here...) This week we're joined by none other than Mr. Smooth McGroove himself as we talk about Zelda Villains, Modern Gaming versus Retro Games, as well as hear plenty of stories from Smooth's life. This week on the podcast, your host is...

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Daily Debate: What Colors Do You See in the Hero's New Clothes? http://www.zeldainformer.com/daily-debate-what-colors-are-the-heros-new-clothes/ Sat, 28 Feb 2015 10:57:00 +0000 http://localhost/wordpress90/?p=11420

When you look at this image of Link, what colors make up his clothing? Think you know the answer? Well, what if I told you that the internet just can't decide on the colors of this mysterious garment? These are the Hero's New Clothes, and no one can agree on their actual color. Some say the outfit is simply blue and white, but others swear they see a different set of colors. Through countless hours of heated arguments and fruitless analyses, we still can't figure it out. No matter how sick we are of these types of arguments, we still want a good reason why each person perceives the Hero's New Clothes differently...

Here's what we know: the Hero's New Clothes are worn by young men when they come of age as a tribute to the great Hero of Time. Other than that, the specifics about this legendary apparel are the subject of great debate among fans. Some believe the discrepancy in the attire's visuals are caused by how an individual compensates for lighting or focus when looking at our blonde-haired hero. However, others attribute the mysterious qualities of the ensemble to magical threads that only an honest person can see.

Either way, we leave you to decide what exactly to make of Link's mind-blowing duds. What colors do you see the Hero's New Clothes being? How much does this nonsense really even matter? If you're inclined to discuss more, could you see the Hero's New Clothes playing a role in a future Zelda game? Join the Daily Debate!

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When you look at this image of Link, what colors make up his clothing? Think you know the answer? Well, what if I told you that the internet just can't decide on the colors of this mysterious garment? These are the Hero's New Clothes, and no one can agree on their actual color. Some say the outfit is simply blue and white, but others swear they see a different set of colors. Through countless hours of heated arguments and fruitless analyses, we still can't figure it out. No matter how sick we are of these types of arguments, we still want a good reason why each person perceives the Hero's New Clothes differently...

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Zelda-Themed Cover Plate up for Pre-Order on GAME http://www.zeldainformer.com/zelda-themed-cover-plate-up-for-pre-order-on-game1/ Sat, 28 Feb 2015 19:13:00 +0000 http://localhost/wordpress90/?p=11421

GAME, a website that sells video game related merchandise in the UK, has the Zelda-themed cover plate that will go on your New Nintendo 3DS. It was up for pre-order yesterday on Nintendo of UK's website, and sold out, along with a Majora's Mask cover plate. Full sized images can be viewed in the gallery below.

The Zelda-themed cover plate, which is covered in Triforces, is currently the only one available of the two right now. Hopefully the Majora's Mask style cover plate will become back in stock soon!

If you'd like to pre-order this fabulous Zelda-themed cover plate, it can be located here. It costs £14.99 / 23.14 USD, which is a £2 / $3.08 increase in price from the plates that were available Nintendo of UK's website.

Note that these cover plates will not work on a New Nintendo 3DS XL in the US. Are you annoyed with Nintendo of America for not bringing cover plates to the US? Share your thoughts in the comments below.

Source: GAME (via LIGER-X)

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GAME, a website that sells video game related merchandise in the UK, has the Zelda-themed cover plate that will go on your New Nintendo 3DS. It was up for pre-order yesterday on Nintendo of UK's website, and sold out, along with a Majora's Mask cover plate. Full sized images can be viewed in the gallery below.

The Zelda-themed cover plate, which is covered in Triforces, is currently the only one available of the two right now. Hopefully the Majora's Mask style cover plate will become back in stock soon...

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A Look at Hyrule Warrior's Playable Cucco in Action http://www.zeldainformer.com/a-look-at-hyrule-warriors-playable-cucco-in-action/ Sat, 28 Feb 2015 21:06:00 +0000 http://localhost/wordpress90/?p=11422 It was revealed a few days ago that a playable giant Cucco could be unlocked in Hyrule Warriors via the Boss Pack. True to previous patterns, various fans are uploading footage of this monstrous beast in action, trampling over 5,000 enemies and crushing bosses like they were nothing.

The videos above were recorded on a Japanese copy of the game. Japan always seems to tease us with upcoming content that we in the West don't have yet! While Japan and Europe can already obtain this fancy DLC pack, the wait is not long for fans in the West as it will be released in the North America region on March 12th.

Will you be getting this DLC? Let us know your thoughts in the comments below.

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It was revealed a few days ago that a playable giant Cucco could be unlocked in Hyrule Warriors via the Boss Pack. True to previous patterns, various fans are uploading footage of this monstrous beast in action, trampling over 5,000 enemies and crushing bosses like they were nothing.

The videos above were recorded on a Japanese copy of the game. Japan always seems to tease us with upcoming content that we in the West don't have yet...

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Majora's Mask 3D Update is Live in the West http://www.zeldainformer.com/majoras-mask-3d-update-is-live-in-the-west/ Sat, 28 Feb 2015 19:59:00 +0000 http://localhost/wordpress90/?p=11423

Majora's Mask 3D owners in the North American region are now able to download an update that fixes major game-breaking glitches. This update was previously available only in Europe and Japan, but now Nintendo of America has sent out the update for those in the US.

I have heard many who claim they refuse to update, for fear of having the "Fierce Deity Anywhere" glitch fixed, as well the "Ocarina Extra Mask" glitch. This is their preference, as Nintendo is not forcing you to accept this update. However, we have had no confirmation that these bugs will be fixed with this update. All bug fixes contained in the update can be found here.

Images pertaining to the update can be viewed at full size in the gallery below.

Will you be undergoing this update, or will you risk losing in-game progress due to these bugs? Share your thoughts in the comments below.

Source: Zelda Informer Staff

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Majora's Mask 3D owners in the North American region are now able to download an update that fixes major game-breaking glitches. This update was previously available only in Europe and Japan, but now Nintendo of America has sent out the update for those in the US.

I have heard many who claim they refuse to update, for fear of having the "Fierce Deity Anywhere" glitch fixed, as well the "Ocarina Extra Mask" glitch...

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IGN Updates Their Top 25 3DS Games List for 2015 - All Three Zelda Titles Make The List http://www.zeldainformer.com/ign-updates-their-top-25-3ds-games-list-for-2015-all-three-zelda-titles-mak/ Sat, 28 Feb 2015 21:13:00 +0000 http://localhost/wordpress90/?p=11424 IGN has recently updated their "Top 25 Nintendo 3DS Games" list for Spring 2015. This new update comes with a couple of the more recent releases for Nintendo's handheld, including Majora's Mask 3D. In fact, all three Legend of Zelda titles released for the 3DS managed to make the list, with one of them actually landing the #1 spot!

Hitting #11 was none other than the recently released Majora's Mask 3D! Praising the game for it's "interesting game design" and "strong world building", it comes as no surprise that this fantastic entry in the series made this list after only being out for 2 weeks. Moving 4 spots forward we have Ocarina of Time 3D hitting #7 on the list! It's been almost 3 years since this game was released on the 3DS and it still manages to make it to the Top 10 in lists like these. This truly shows just how brilliant the game is.

Landing the #1 spot on this Top 25 list is the critically acclaimed "sequel" to the SNES classic: A Link Between Worlds. Bringing with it the return of 2D-style Zelda gameplay, along with an updated version of A Link to the Past's Hyrule, this game has become a fan favorite for both new and old players alike. I'd say the #1 spot is very well deserved for this fun and nostalgic Zelda game.

If you're interested in reading exactly what IGN had to say about each of these titles, here are the exact quotes regarding each of them:

About Majora's Mask 3D:

The Legend of Zelda: Majora’s Mask 3D proves that interesting game design and strong world building never get old. 15 years later, it still delivers charming characters, tense moments, and a world rife with personality.

About Ocarina of Time 3D:

The Legend of Zelda: Ocarina of Time 3D molded the 1998 Nintendo 64 original to fit a more modern standard. Sporting an updated visual style and a handful of gameplay tweaks split across two screens, Nintendo and co-developer Grezzo added a fresh layer of dimension to a game many already considered a masterpiece.

About A Link Between Worlds:

The Legend of Zelda: A Link Between Worlds takes us back in time to one of the most influential games from the Super Nintendo era. It’s a nostalgic trip, but one that finds new ways to captivate players with fresh ideas and inventions.

What do you all think about this list? Do you think agree with their placements or would you have listed differently? Let us know in the comments below!

Source: IGN

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IGN has recently updated their "Top 25 Nintendo 3DS Games" list for Spring 2015. This new update comes with a couple of the more recent releases for Nintendo's handheld, including Majora's Mask 3D. In fact, all three Legend of Zelda titles released for the 3DS managed to make the list, with one of them actually landing the #1 spot...

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Report: GameStop Italy is Listing Zelda U for a Spring 2015 Release http://www.zeldainformer.com/report-gamestop-italy-is-listing-zelda-u-for-a-spring-2015-release/ Sat, 28 Feb 2015 20:37:00 +0000 http://localhost/wordpress90/?p=11425

I want to start this by saying to not get your hopes too high, the chances of Zelda U releasing this Spring is roughly .000001% chance of occurring. By Fi standards, you're screwed. According to MyNintendNews, who provided visual evidence, GameStop Italy is advertising Zelda U as a Spring 2015 release. While retailers often are privy to some release information long before the public is, GameStop in North America is still listing it as a December 31st release (aka, this year... at some point to be determined).

Eiji Aonuma has often hinted heavily that a Demo would be at E3 this year, and Miyamoto claimed that Star Fox is coming out before Zelda U. What I mean to say is, don't put any stock in getting the game in the next few months. GameStop Italy is simply wrong.

Source: MyNintendoNews

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I want to start this by saying to not get your hopes too high, the chances of Zelda U releasing this Spring is roughly .000001% chance of occurring. By Fi standards, you're screwed. According to MyNintendNews, who provided visual evidence, GameStop Italy is advertising Zelda U as a Spring 2015 release. While retailers often are privy to some release information long before the public is, GameStop in North America is still listing it as a December 31st release (aka, this year... at some point to be determined)...

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Born Unlucky? A Look At Some Less Than “Happy” Endings For Link http://www.zeldainformer.com/born-unlucky-a-look-at-some-less-than-happy-endings-for-link/ Sun, 01 Mar 2015 04:40:00 +0000 http://localhost/wordpress90/?p=11426

Many fans of the Zelda series have probably had more than one daydream about being the hero Link. Questing through dungeons, saving Zelda, battling Ganon, it's easy to see why some would fantasize. Of course, one thing some fans may not realize is that Link doesn't always have a pleasant ending to his adventures.

Some of the heroes get wonderful conclusions to their tales, but others? Their endings were not as cheerful. Were these Links just born unlucky? Perhaps the goddesses did not favor them as much.

Wind Waker Link had a great ending, in my opinion. He set off to rescue his sister and ended up saving not only her but the remnants of Hyrule on various scattered islands.

After that, he traveled off with Tetra (arguably his love interest) and eventually found a new land to settle as Hyrule. Spirit Tracks shows fans the two were successful in doing that. Presumably, Link lived out his days peacefully with Tetra in the new Hyrule, working to develop the fledgling nation. That sounds like a pretty good ending to me.

Compared to the Hero of the Winds, some other Links weren't as fortunate in their concluded adventures.

Hero of Time

If any Link has gotten the shaft after their adventure, it's the Hero of Time. This guy starts his adventure in Ocarina of Time as a child. He travels through time itself to defeat Ganondorf, save Zelda, and restore peace to Hyrule.

His reward? Well, one of two things.

A. He's sent back in time to his childhood, a man now living in a child's body, and the only person who remembers his travels and deeds is Navi. She leaves him, likely never to be found again. Eventually, the resentment and bitterness in his soul is so powerful, it curses him upon death, and he becomes the Hero's Shade.

B. Link dies in the final fight with Ganon, creating the “defeated” timeline.

Once back in the child timeline, Link goes to the royal family to have Ganondorf stopped before he can attack Hyrule. The result is Ganondorf being banished to the Twilight Realm. After that, Link leaves for Termina where he has to save yet another land from destruction. The only thing he wanted was to be reunited with his partner Navi.

She was the one link he had to his old adventures, the only soul that shared his memories, and she simply vanished. Maybe Link found her again, but I'm guessing not since he ended up becoming cursed upon death anyway.

Maybe he came back to Hyrule, settled down with Malon, started Ordon Village, and died of old age. Still, that wasn't the end of his tale. If he'd found Navi, perhaps he wouldn't have been so restless throughout the rest of his life. Maybe he would have found peace all the way to his last breath instead of becoming the Hero's Shade. Sadly, that just wasn't the case.

I'd make the argument that Link would have been happier living in the adult timeline with Princess Zelda, but that's another article entirely.

Does he find peace eventually? Yes. When he meets Twilight Princess Link and passes on all his teachings to the blood descendant, he is finally able to rest.

That said, with the unspecified amount of time between Ocarina of Time and Twilight Princess, he was cursed for quite some time, doomed to wallow in bitterness alone. Was the Hero of Time just born unlucky? Or is it simply his fault he was unable to let go of the past?

Four Adventures And No Discernible Future

The other hero I wanted to look at was the Link from A Link to the Past. This hero completes not one...not two...not three...but four quests.

He saves Hyrule, he saves Holodrum, he saves Labrynna, he... well he destroys Koholint Island, but that's neither here nor there.

After going through three quests, the poor soul winds up shipwrecked in a coma. It takes another full adventure for him to wake up, and when he finally does, he's still adrift at sea with no land in sight.

Now, I know there are amazing tales throughout history of people being stranded at sea, only to be rescued later. They're fascinating stories, but the truth is, for every person miraculously rescued after being shipwrecked, there are two more that drowned, starved, etc.

Fans don't know what becomes of the hero after Link's Awakening, but it's the lack of a definite positive ending that makes me question if this Link truly was born unlucky.

Think about it. He completes more quests than any other Link in any of the timelines to date, and the poor guy just can't catch a break.

I hope for Link's sake I'm wrong. Maybe by some miracle he floats back to Hyrule or winds up in another land. Hell, maybe he makes his way to Termina for all I know. That place had an ocean.

Unlike the Hero of Time, this Link's resentment wasn't his undoing. Nothing that happened to this Link could be construed as his fault, and yet, he still winds up adrift at sea and quite possibly dies a horrible death as a result. Exposure, drowning, starvation, none of those are what he deserves after saving three lands. Or... is it possible his fate was his fault? If he hadn't obliterated Koholint Island and its residents by waking the Wind Fish could he have lived the rest of his days in peace on the island? Who knows.

What do you think about the fates of these two Links? Did they deserve better?

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Many fans of the Zelda series have probably had more than one daydream about being the hero Link. Questing through dungeons, saving Zelda, battling Ganon, it's easy to see why some would fantasize. Of course, one thing some fans may not realize is that Link doesn't always have a pleasant ending to his adventures...

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Sold Out Majora's Mask Cover Plates Are Selling for Astronomical Amounts on Ebay http://www.zeldainformer.com/sold-out-majoras-mask-cover-plates-are-selling-for-astronomical-amounts-on/ Sun, 01 Mar 2015 20:37:00 +0000 http://localhost/wordpress90/?p=11427

Remember those Zelda-themed cover plates that sold out on Nintendo UK's website the other day? While the Triforce style plate is still available on GAME, the Majora's Mask edition cover plates are a little more scarce. The only place you can obtain the Majora's Mask plates from is eBay, sold by the lucky people and scalpers who snagged these coveted cover plates before the rest.

If you really want the Majora's Mask-themed cover plates as soon as possible, be prepared to have a chunk taken from your wallet! The plates are priced from a low of $40 to a high of over $100. This is quite a jump in price from the original $23.14.

Be aware that these plates will not work on a New Nintendo 3DS XL. The cover plates are only compatible with a regular New Nintendo 3DS, which are not being sold in the North American region.

The Majora's Mask-themed cover plates can be viewed at full size in the gallery below.

Source: eBay

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Remember those Zelda-themed cover plates that sold out on Nintendo UK's website the other day? While the Triforce style plate is still available on GAME, the Majora's Mask edition cover plates are a little more scarce. The only place you can obtain the Majora's Mask plates from is eBay, sold by the lucky people and scalpers who snagged these coveted cover plates before the rest.

If you really want the Majora's Mask-themed cover plates as soon as possible...

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Monster Hunter 4 Ultimate to Add Legend of Zelda DLC http://www.zeldainformer.com/monster-hunter-4-ultimate-to-add-legend-of-zelda-dlc/ Sun, 01 Mar 2015 21:33:00 +0000 http://localhost/wordpress90/?p=11428

As confirmed in an IGN Nintendo Voice Chat, Monster Hunter 4 Ultimate, one of the best-selling 3DS titles of 2015, will be adding a Zelda-themed DLC on March 6th.

This DLC will contain a new set of armor, a bow and arrow, and a sword and shield, all based on our favorite green-clad hero.

If you're worried about paying for this extra DLC, don't fret. It will come free of charge! That's right, Nintendo will not charge you a penny. Maybe other companies should take note of how Capcom is handling DLC packs.

Do you play Monster Hunter 4 Ultimate, and will you be downloading this DLC? Share your thoughts in the comments below.

Source: Nintendo Everything

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As confirmed in an IGN Nintendo Voice Chat, Monster Hunter 4 Ultimate, one of the best-selling 3DS titles of 2015, will be adding a Zelda-themed DLC on March 6th.

This DLC will contain a new set of armor, a bow and arrow, and a sword and shield, all based on our favorite green-clad hero.

If you're worried about paying for this extra DLC...

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Limited Edition Majora's Mask 3D Giveaway Announced by Nintendo Everything http://www.zeldainformer.com/limited-edition-majoras-mask-3d-giveaway-announced-by-nintendo-everything/ Sun, 01 Mar 2015 21:25:00 +0000 http://localhost/wordpress90/?p=11429 Nintendo Everything, a Nintendo news website, is holding a new giveaway on their Twitter page. The prize is a Limited Edition box set of Majora's Mask 3D.

The Limited Edition includes:

  1. Majora's Mask 3D
  2. Skull Kid Figurine

The giveaway is only for residents of US and Canada. To enter, simply follow Nintendo Everything on Twitter, and retweet the tweet embedded above.

The deadline is it is Saturday on 3/7/2015, one week from now. Good luck!

Source: Nintendo Everything

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Nintendo Everything, a news website, is holding a new giveaway on their Twitter page. The prize is a Limited Edition box set of Majora's Mask 3D.

The Limited Edition includes:

  1. Majora's Mask 3D...
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Highly Detailed Cross-Stitch Pattern for A Link to the Past http://www.zeldainformer.com/highly-detailed-cross-stitch-pattern-for-a-link-to-the-past/ Sun, 01 Mar 2015 21:22:00 +0000 http://localhost/wordpress90/?p=11430

Fans of A Link to the Past may take interest in this highly detailed cross-stitch pattern on Etsy. This pattern will allow you to recreate the over world map of Hyrule.

The downloadable file is a .PDF, and can be used with any cross stitch fabric. It has 109 reviews, and a five star rating.

The dimensions are 256 x 256 stitches, and it uses 40 colors of standard DMC floss. You also have the option of using just black and white colors instead of a full-colored pattern.

The pattern itself is very inexpensive, costing only $5.00 USD. It can be ordered as an instant digital download here.

Source: Etsy

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Fans of A Link to the Past may take interest in this highly detailed cross-stitch pattern on Etsy. This pattern will allow you to recreate the overworld map of Hyrule.

The downloadable file is a .PDF, and can be used with any cross-stitch fabric. It has 109 reviews, and a five star rating.

The dimensions are 256 x 256 stitches, and uses 40 colors of standard DMC floss...

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This Custom Deku Link Amiibo is Jaw-Droppingly Gorgeous http://www.zeldainformer.com/this-custom-deku-link-amiibo-is-jaw-droppingly-gorgeous/ Sun, 01 Mar 2015 21:45:00 +0000 http://localhost/wordpress90/?p=11431

Hi guys. It's me, Jackson. Sorry. I left for a while. I'm still on staff though (thanks Nate), so let's get back on it.

Nintendo fans have gone absolutely cucco (heh) for amiibo, with figurines becoming increasingly rare and fanatics attempting to collect every single addition to the brand. It's a jungle out there, but some have been able to master the wild world of amiibo. What's more, artists have created some beautiful custom creations from existing figures.

Etsy user MagicBeanBuyer has taken a Toon Link amiibo and customized it to create a beautiful Deku Link creation. It's the perfect match for Majora's Mask 3D.


Behold. I don't mean to burst your bubble (zing!), but I don't think this one is for sale. But something as creative as this is worth more Rupees than a field of grass can contain.

Source: Tumblr

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Hi guys. It's me, Jackson. Sorry. I left for a while. I'm still on staff though (thanks Nate), so let's get back on it.

Nintendo fans have gone absolutely cucco (heh) for amiibo, with figurines becoming increasingly rare and fanatics attempting to collect every single addition to the brand. It's a jungle out there, but some have been able to master the wild world of amiibo. What's more, artists have created some beautiful custom creations from existing figures...

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The Boss Man: 3 Things that are Frustrating About Nintendo in Early 2015 http://www.zeldainformer.com/the-boss-man-3-things-that-are-frustrating-about-nintendo-in-early-2015/ Sun, 01 Mar 2015 22:14:00 +0000 http://localhost/wordpress90/?p=11432 Nintendo has done a lot of great things for me as a fan of their games and hardware. The New Nintendo 3DS XL is everything I wanted it to be, improving my experience with the system and conversely with the games. Majora's Mask 3D has been a joy to play up to this point, and Splatoon is quickly approaching arrival, a game I am looking forward to playing with and against all of you on our live stream nights. However, not everything is perfect in Nintendo world, so today I am presenting you with 3 major reasons I am frustrated with Nintendo right now.

I hope this year, with Zelda U and everything in-between, ends on a higher note, but right now, at the start of the 3rd month of the year, Nintendo has me spinning in my chair, throwing my arms up, and yelling obscenities.

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Nintendo has done a lot of great things for me as a fan of their games and hardware. The New Nintendo 3DS XL is everything I wanted it to be, improving my experience with the system and conversely with the games. Majora's Mask 3D has been a joy to play up to this point, and Splatoon is quickly approaching arrival, a game I am looking forward to playing with and against all of you on our live stream nights. However, not everything is perfect in Nintendo world, so today I am presenting you with 3 major reasons I am frustrated with Nintendo right now. I hope this year, with Zelda U...

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Daily Debate: Which Zelda Character Do You Hate the Most? http://www.zeldainformer.com/daily-debate-which-zelda-character-do-you-hate-the-most/ Mon, 02 Mar 2015 08:01:00 +0000 http://localhost/wordpress90/?p=11433

The Zelda series has quite a selection of likable characters; players don't have to search for very long to find a character or two that they will love and love forever. But for one extreme there must be another. I think it's safe to assume there is at least one character in the lands of Zelda that you hate unconditionally. Today we will explore these characters, whether they are annoying, unpleasant, or otherwise unlikable. It's time to dig deep inside ourselves and explain why we absolutely hate the Zelda characters we hate.

There are few candidates that I already anticipate to occupy some of your hate categories. One such candidate is Navi, whose eagerness to "help" the player is infamous among our fanbase. I can't think of many Zelda fans that haven't wanted to mercilessly crush Navi in a clenched fist when that fairy says "Hey!" or "Listen!" Another popular target for hate I expect to see is the ever-so-prevalent Tingle. Tingle's trademark weirdness and disturbing nature are often polarizing among Zelda fans, even though he seems to be growing in popularity lately. Even with his uncompromising quirkiness, I'm sure there are still a few fans out there that remain adverse to Tingle's refusal to just go away.

So what character in the Zelda series do you irrationally hate? What about this character evokes such strong feelings in your heart? Let the hate flow in the Daily Debate!

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The Zelda series has quite a selection of likable characters; players don't have to search for very long to find a character or two that they will love and love forever. But for one extreme there must be another. I think it's safe to assume there is at least one character in the lands of Zelda that you hate unconditionally. Today we will explore these characters, whether they are annoying, unpleasant, or otherwise unlikable. It's time to dig deep inside ourselves and explain why we absolutely hate the Zelda characters we hate...

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Caption Contest 007: Link, That Guy Who Always Ruins the Photo http://www.zeldainformer.com/caption-contest-007-link-that-guy-who-always-ruins-the-photo/ Mon, 02 Mar 2015 18:00:00 +0000 http://localhost/wordpress90/?p=11434 Hello everyone! It's Monday again. You know what that means, right? We are going to play Caption Contest because it's a really great game. Wow, I'm sorry. My daughter has become obsessed with "Blue's Clues" and I can't get it out of my head, so let's just forget that ever happened. Anyway, last week, Ghirahim graced us with his unmatched "beauty" and you all came up with some really great responses. After you've gotten a good laugh, find some inspiration for the image at the bottom of the page that is funny without caption. I stumbled across this gem on fanpop, but unfortunately couldn't find a name for the creator of the image. Now go forth and do what you do best, friends, and make us laugh!

Here are the updated rules:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Keep the image as close as possible to it's original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image at the bottom of the page and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image and it doesn't load, wait 5-10 minutes and check back, it usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

by: Coffee Cup Gamer

by: Gwen Jeronimo

by: m.g.

by: Sanic11

by: TickleMeTingle

And here are our non-photo caption winners:

  • Darrin W. Harr II- "You like my eye shadow? It's called 'Blood of the Hero.'"
  • Orto- "Introducing Diamonds the new perfume/cologne for demons; 'Diamonds are a Demon Lords best friend'"
  • Al Capwn- "So you're the chosen hero? Tell me again where Zelda is."
  • Art1st4786- "Maybe he's born with it. Maybe it's Mabelline."
  • Hannah Coombs- "So... You come to the surface often?"

Actually, just for fun, let's add a little something to the contest this week. We are still going to do our standard contest, so make sure you leave those below in either photo or text format. However, let's also take a vote based on the image. In the comments below, you can vote on who you think Link from Twilight Princess should end up with. Ilia or Zelda? Leave your vote in the comments below!

This week's photo:

Image Source: fanpop

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Hello everyone! It's Monday again. You know what that means, right? We are going to play Caption Contest because it's a really great game. Wow, I'm sorry. My daughter has become obsessed with "Blue's Clues" and I can't get it out of my head, so let's just forget that ever happened. Anyway,  last weekGhirahim graced us with his unmatched "beauty" and you all came up with some really great responses. After you've gotten a good laugh, find some inspiration for the image at the bottom of the page that is funny without caption. I stumbled across this gem...

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One of Happy Mask Salesman's Masks Influenced Majora's Mask's Mirror Shield Design http://www.zeldainformer.com/one-of-happy-mask-salesmans-masks-influenced-majoras-masks-mirror-shield-de/ Mon, 02 Mar 2015 18:50:00 +0000 http://localhost/wordpress90/?p=11435

Most of us already know about the uncanny similarities between Majora's Mask's unique Mirror Shield design and a specific mask found on the back of the Happy Mask Salesman. It's safe to assume that one of these designs influenced the other, but the game was unclear as to which came first. In an interview with Japanese magazine Nintendo Dream, Eiji Aonuma explains how the Mirror Shield was actually based on the HMS' distressed mask and how the development team felt about this choice.

Nintendo Dream asks Aonuma about the shield and mask's similar designs:

"ND: The Happy Mask Salesman has a mask which shares its design with the Mirror Shield.

Aonuma: That’s right. The mask came first.

ND: Is that so?

Aonuma: When the Mirror Shield was being designed, we wanted to have some kind of pattern for the reflection. Having said that, it was hard to come up with a pattern for the shield. We clearly couldn’t make it like the shield from Ocarina of Time as the shape is too detailed and it wouldn’t fit the image of this game. But the Happy Mask Salesman is carrying a mask which has a face of distress, so wouldn’t it be interesting to use that one? Therefore, the Mirror Shield was born from what was previously a mask of Happy Mask Salesman.

ND: So you adapted the design which was originally for a mask.

Aonuma: Back then I was surprised like: 'Are we putting a face on the shield!?' But it fit the look of the world. (laughs)

ND: Come to think of it, the face of an Elegy of Emptiness statue is also great.

Aonuma: Ah, seeing that for the first time made a strong impression, too. Like: 'What’s this? This really looks like an empty shell.' "

The answer provides some interesting insight on how the Majora's Mask team designed the Mirror Shield. To think, the team could have experimented with other HMS masks to create the shield. How great a Mario mask Mirror Shield would have been. Aonuma's explanation also points out how the shield's strange design (and the Elegy of Emptiness statue) fits in with the overall tone of the game. I doubt the game would have been the same without these strange, unsettling images.

What are your thoughts on the Majora's Mask's Mirror Shield? Would you have liked to see a different design in the game? Let us know!

Source: Nintendo Dream (via Nintendo Everything)

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Most of us already know about the uncanny similarities between Majora's Mask's unique Mirror Shield design and a specific mask found on the back of the Happy Mask Salesman. It's safe to assume that one of these designs influenced the other, but the game was unclear as to which came first. In an interview with Japanese magazine Nintendo DreamEiji Aonuma explains how the Mirror Shield was actually based on the HMS' distressed mask and how the development team felt about this choice...

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Eiji Aonuma Interview Reveals Origin Names for both Majora and Termina http://www.zeldainformer.com/eiji-aonuma-interview-reveals-origin-names-for-both-majora-and-termina/ Tue, 03 Mar 2015 02:02:00 +0000 http://localhost/wordpress90/?p=11436 The latest issue of Nintendo Dream, a Japanese video game magazine, featured a brand new interview with Eiji Aonuma mainly focused around Majora's Mask. One very interesting topic covered in the interview was actually the origins of both the Majora and Termina names.

According to Aonuma, Takaya Imamura—the art director for the Nintendo 64 release of Majora's Mask—not only designed the mask itself, he was also the one who created the name. He invented the word Majora by combining the names of characters from the 1995 film Jumanji along with his own name. Aonuma actually said he thought the name was good from the very beginning, the only concern came from using Majora's Mask as the subtitle for the game.

When asked about the name Termina, his answer was actually a lot more simplistic than the one for Majora, "Termina is a terminal, right?" Aonuma states that terminal means "a place where people come and go," so they used that definition as a basis for using the word as their inspiration for the land.

Both of these origins are extremely interesting to me, especially the simple reasoning behind Termina. I always thought it had something to do with the word "terminated" instead, since it also seemed to fit the world and its atmosphere. What do you all think about these name origins? Did you find them intriguing or do you honestly not care? Let us know in the comments below!

Source: Nintendo Dream (via Nintendo Everything)

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The latest issue of Nintendo Dream, a Japanese video game magazine, featured a brand new interview with Eiji Aonuma mainly focused around Majora's Mask. One very interesting topic covered in the interview was actually the origins of both the Majora and Termina names...

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​Daily Debate: What Dungeon do You Hate Most in the Zelda Series? http://www.zeldainformer.com/daily-debate-what-dungeon-do-you-hate-most-in-the-zelda-series/ Tue, 03 Mar 2015 05:44:00 +0000 http://localhost/wordpress90/?p=11437

A common topic for many Zelda fans across the globe is what dungeons they dislike the most. There is always that one dungeon, that one temple, that had you so frustrated and filled with rage that you despise the very mention of its name. There might have been a dungeon that even made you rage quit, furiously hitting the power button without even saving. Or, you could have pulled a Markiplier, and threw your controller so hard that it broke. Whatever the case is, we want to know your pick for the most hated dungeon in the Zelda series.

Zelda fans who have played Ocarina of Time, the first installment of the Zelda series that made the jump from 2D to 3D, will most certainly remember the infamous Water Temple. The Water Temple is one of Zelda director Eiji Aonuma's most remembered creations. It is the epitome of tediousness and frustration, dubbed as the hardest dungeon of all time by many (and also brilliant in level design!)

Another Zelda dungeon that has earned a nasty reputation among the Zelda community is the rage-inducing Lanayru Mining Facility from Skyward Sword. Its mind-boggling puzzles combined with Link's infuriating auto-jump made this temple absolutely unbearable for me. It's a wonder I kept playing, let alone beat the dang thing.

The question remains: what dungeon ranks number one in your list of hated dungeons? Are you simply too pro, and no Zelda dungeon has ever made you upset? Join the hate-fest in the comments below!

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A common topic for many Zelda fans across the globe is what dungeons they dislike the most. There is always that one dungeon, that one temple, that had you so frustrated and filled with rage that you despise the very mention of its name. There might have been a dungeon that even made you rage quit, furiously hitting the power button without even saving. Or, you could have pulled a Markiplier, and threw your controller so hard that it broke. Whatever the case is, we want to know your pick for the most hated dungeon in the Zelda series...

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The Deep Symbolism Behind the Silence of Link http://www.zeldainformer.com/the-deep-symbolism-behind-the-silence-of-link/ Mon, 02 Mar 2015 22:56:00 +0000 http://localhost/wordpress90/?p=11438

I often wonder why Link does not talk in the Zelda series. Regardless, Nintendo has had no problems generating success from our favorite franchise, even though the main protagonist does not speak. Whilst pondering the topic of our hero's unwillingness to talk, an idea came to mind. What if Link not speaking is symbolism?

First of all, let's properly examine the meaning of symbolism. [Symbolism- (noun) the practice of investing things with symbolic meaning.] In other words, symbolism is an aspect, physical item, or attribute, that represents, defines, or means the same as a separate aspect, physical item, or attribute. Still confused? Words that could be used in the place of 'symbolism' are representative, indicative, or suggestive.

Keep in mind that this is an opinionated editorial, and that others may not have the same views and/or thoughts on the matter. That being said, let's explore the possible symbolism behind Link's voluntary muteness.

A conclusion I have drawn is that in modern-day society, those with strong mental will and composure are more apt to be silent, and do not speak as much as others might. These individuals that have obtained or are naturally born with mental sturdiness are able to control their emotions towards others and themselves by letting all negative thoughts drift away instead of voicing their concerns, comments, and questions. They do not ponder thoughts that may evoke feelings of sadness, depression, anger, and rage. All 'heavy' topics are avoided by simply not speaking, and making a semi-conscious effort not to think about such elements of negativity.

Note that I am in no way stating that to be able to be mentally strong you must silence all emotions and feelings, this is just one example I have come across. This example is what I believe is in correlation to Link's iron-clad habit of staying silent, besides the occasional, “Hyaah! Hyet! Hraaaaaaah!”

Facing Destiny

Let me take you on a trip back to an emotional, thought-provoking event that happened in one of the Zelda franchise's most successful titles, Ocarina of Time. The Hero of Time has accepted the fact that he must vanquish the evil that looms over Hyrule. Faced with destiny, he is out on a mission to which he knows he may not return. Risking his life and all he has known, Link starts out on a journey that will change his life, as well as the entire course of Hyrule.

Who should stop him on his way out of his home town, but his childhood friend: arguably a love interest. Saria slowly approaches Link and bestows upon him a gift. A precious, meaningful gift: her ocarina. I believe some of us at this point would break down. The wave of emotions would hit us like a giant wave crashing upon the shore. We would feel that at this point, there is no turning back. You have accepted your destiny, your life has taken a dramatic turn.

I would not criticize Link, or think any less of him, if he broke down crying. If he shed a multitude of tears, embracing his childhood friend in a sorrowful good-bye. Alas, this was not the case, for we know what happens. Instead of letting emotions harm him, with a look of bold determination on his face, Link accepts the gift, turns around, and simply walks off into the vast fields of Hyrule. No words, no tears, no complications.

This is the mark of someone who is strong-willed. Mentally sturdy, his mind is now a fortress that blocks out anything that stands in his way of saving Hyrule, but more importantly, his friends.

Facing Loss

Let us now look further back in the complex timeline of the Zelda series, all the way to the Creation Era of Hyrule. The Hero of the Goddess, Link, is once again faced with what seems like an impossible situation. His childhood friend, Zelda, has been snatched from his arms by an evil force, right in front of his eyes. This is someone he has cared for all of his short life, again, arguably a love interest.

This is yet another instance when a normal individual with only so much mental strength would break down. Your inseparable counterpart has been brutally taken from you, intentionally, by some unknown force. I don't know about you, but I would be extremely and emotionally tormented, exhausted, and put to my limit. Waterfalls of tears would fall from my eyes. My friend is presumably dead, and no one else knew me better than she did.

Yet again, we see an instance of Link's iron will. He does not cry, he does not pout, and he does not make things worse by trying to unload his sorrow on someone else by talking to them. He discovers that there is some possibility that Zelda is alive. Grasping at straws, he does what no Hylian has done before, and voluntarily violates the surface of the clouds. Link does not care if what he is doing may be foolish. If there is one chance of his best friend, possibly his childhood sweetheart, can be rescued, he is going to take that chance.

What am I trying to get at? If you don't know by now, I'll flat out tell you. Link is the strongest-willed character in gaming. Faced with death, doom, gloom, and depressing loss, our hero does not falter: he gets the job done, doing whatever he can to fix the situation. He does not waste time talking, or conveying his feelings. He gets the job done, without uttering a word.

In conclusion, Link does not need to talk. Link does not need sympathy, nor discussion. This is why he does not speak. He is a strong-willed individual, and this is the symbolism behind him being mute! Link is voluntarily mute. Here, in this instance, Link's silence = emotional composure.

I'd like to thank you all for reading to the end, and if my editorial engaged you in thought, be sure to let me know in the comments below. If you have any questions, feel free to ask. Just remember, next time someone makes fun of the Zelda series because of the fact that Link doesn't speak, correct them.

Fan art done by yumedust

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I often wonder why Link does not talk in the Zelda series. Regardless, Nintendo has had no problems generating success from our favorite franchise, even though the main protagonist does not speak...

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"Grumble, Grumble:" The Zelda Series' Most Hateful Grumps http://www.zeldainformer.com/grumble-grumble-the-zelda-series-most-hateful-grumps/ Mon, 02 Mar 2015 23:25:00 +0000 http://localhost/wordpress90/?p=11439

In Zelda, it's not hard to find many joyous and friendly people who would gladly help a hero in need. Sure there are a few bad eggs and monsters scattered about, but most of the series' inhabitants are anything but grumpy. Well today we're going to take a look at the few individuals that are grumpy, those that are filled with some degree of hate when meeting our green-clad hero. These noteworthy NPC's aren't villains, as they may not be malevolent, evil, or power-hungry, but they all express some degree of unjustified hatefulness and stick out in the generally welcoming Zelda world.

The Hungry Goriya (The Legend of Zelda)

The first grump on our list comes straight from the NES Legend of Zelda. Unlike his more active brethren who attack Link on the frontlines of battle, this particular Goriya broods angrily while hiding away in the game's seventh dungeon. When players encounter this grouchy monster, they are greeted by a vague "grumble, grumble..." and learn that they cannot proceed with him blocking their path. Why is this guy grumbling so much? Is he complaining about disagreements with other Goriyas under his breath? That would explain his innate grumpiness, right? It's hard to say exactly why he's so upset and removed from his Goriya family, but one thing's for sure: he's not letting anyone by him while he's in this heated state of mind.

It turns out the grumbles have a bit of a double meaning. While they can signify a subtle hatred of certain life circumstances, they also alert the player to the Goriya's namesake hunger. If the player has enough foresight as to provide this guy with some food, the Goriya will leave and let Link pass. Because the Hungry Goriya can be so easily pacified with a slab of meat, his hatefulness is ultimately minimal. But as the first of many hateful characters to come in the Zelda series, the Hungry Goriya is worth a mention.

Hate rating: 1 out of 5

Every Single Dark World Tree (A Link to the Past)

One would think that A Link to the Past's Dark World would hold a multitude of grumps to look at. When in actuality, other than a few monsters and thieves, not many Dark World residents are all that hateful when conversing with Link. That is, unless those residents are made of wood and branches. The second one of these barked baddies catches the slightest glimpse of our hooded hero, it will huff and puff and twitch its face in frustration.

Link, being a stand-up guy, is obviously attempting to alleviate the tree's distress with healthy discourse. But rather than give the boy an in, the tree will shout, "Quit bothering me! And watch where you're going when you dash around!" This in itself is not totally hateful; the grumpy tree is understandably worried about Link's tendency to lunge sword-first into innocent trees. Sure the "go away" is a bit harsh, but nothing in the wooden character's words are inherently hateful. However, the actions that follow cement these Dark World trees as things truly full of hate. They push Link away with a gust from their mouths and then spit an active bomb at him. So, undeserved violence and attempted murder make a forest of these haters something significantly frightening. We'll need a lot of meat to feed all these grumps.

Hate rating: 5 out of 5

Ingo (Ocarina of Time)

Many of you may remember this unhappy camper as the envy-driven worker at Lon Lon Ranch. When Link encounters this guy as a child, Ingo is already pretty vocal about how he, "should be in charge, not that lazy bum, Talon!" When Ganondorf rises to power in Link's seven year absence, Ingo is given the keys to the ranch, kicking the previous owner Talon out in the cold. Oh wait, sorry; he has this to say:

"There are some people in Kakariko spreading rumors that I cheated Talon out of the ranch, but... Don't be ridiculous! That guy Talon was weak! I, the hard-working Ingo, poured so much energy into this place! Listen, the great Ganondorf recognized my obvious talents and gave the ranch to me!"

Here we have a classic case of rampant jealousy and bitterness. Insulting his former boss aside, Ingo feels entitled to Lon Lon Ranch because of his hard work next to Talon's apparent laziness. This is completely understandable, but does he have to be such a jerk about it? With Ingo's pride out of hand, he frequently acts like sleazy car salesman and brusquely tells Link to "scram, ya little punk!"

Poor Malon is left to suffer Ingo's unrestrained grumpiness, as "he will treat the horses so badly" if she disobeys him. We can add animal cruelty to Ingo's hate list. Only if Link can manage to win Epona in a race and singlehandedly save the ranch will Ingo repent of his pride and hatred. Sweet, sweet, innocent Malon will rejoice at Ingo's transformation, as "he went back to being a normal, nice person!" But he was never a nice person, Malon. Never.

Hate rating: 4 out of 5

Greba (Skyward Sword)

This old Skyloftian woman is primarily seen partaking in two activities in Skyward Sword: doing laundry and complaining. The former somewhat contributes to the latter, as Greba is quick to exclaim that she is "drowning in dirty laundry here!" Excessive linen is something to worry about, but what more influences the woman's complaints is her son, Gondo. As some may know, Gondo runs Skyloft's Scrap Shop and, by the mere nature of his job, is understandably dirty when he returns home. Greba doesn't like that. She explains to Link that "all that lug does is make one filthy mess after another" and swears that "he leaves a grease spot wherever he sits."

Gondo is also constantly tinkering with his inherited Robot. Greba, for all intents and purposes, does not approve of her son's hobby, not knowing "what he intends to do with that scrap-heap reject." Hating on her son's cleanliness is one thing, but this bitter old lady hates her son's passions as well. She then mocks and insults her son behind his back! Greba calls Gondo names like "my greasy-fingered son," simply because the man is dedicated to something. She may say, "That greasy lug nut is fraying my wires!" but we know her overt grumpiness is repressing the dreams of a passionate young man. I'll give her concern as a parent the benefit of the doubt, but this family may be in need of some therapy down the road.

Hate rating: 2 out of 5

Sharp (Majora's Mask)

There are many layers to this troubled soul's hate. When Link first encounters the ghost composer Sharp in Majora's Mask, the Poe appears to be the most hateful of grumps. In fact, he is the closest character on this list to be a malevolent villain, with the most evil of intents. He threatens Link by saying, "join the ranks of the dead," and attempts a torturous murder of the young boy. The meeting almost feels like a boss fight, but Link just can't get a good hit in.

Instead, the player must travel to the Ikana Graveyard and rescue Sharp's brother Flat. The other composer brother explains that Sharp "sold his soul to the devil and was the one who locked" his brother in a grave. These actions all seem to fit in with Sharp's unbridled hate. However, when the Song of Storms is played for the angry spirit, he realizes his error and begs for forgiveness. Huh? Sharp then explains that he was cursed by "the masked one" and lost himself to anger. At this point, it's hard to separate Sharp's own hate with that impressed upon by the Skull Kid, and for that, I will be a little generous.

Hate Rating: 3 out of 5

The Doorman at Chudley's Emporium (Twilight Princess)

When Link explores the sprawling Hyrule Castle Town of Twilight Princess, he may find himself at the storefront of Chudley's Fine Goods and Fancy Trinkets Emporium. Beside this agreeably fancy retailer is a shoe-shiner that gives Link some pointers on presentable footwear. The friendly cobbler explains that "if someone's checking you out, they'll look at your shoes too... and secretly LAUGH at you." I like to think that the "someone" he's referring to is standing about ten feet away at the door of Chudley's Emporium. The doorman at Chudley's is vocal against "having a customer in the store with shoes as filthy as" Link's. He explains that such dirty shoes will make the store's "other clients uncomfortable," but we all know he is actually hating on Link's low-economic status. A true classist.

This is the kind of man -- whose lack of courtesy causes him to insult Link's attire to his face -- is most certainly a person who will laugh at a poor hero from afar. Perhaps we're judging this man too harshly though. Maybe he's merely respecting the wishes of his employer. Well when Chudley's Emporium is eventually rebranded as a Malo Mart, Chudley transforms himself into a cheerful dancing fool of a proprietor. The doorman however refuses to do a delightful jig, most likely because he is embarrassed to partake in such pedestrian practices. The man that refuses to conform to the lower classes is just not a good fit for a progressive owner like Malo, I suppose.

Hate Rating: 1 out of 5

Bomb-Master Cannon (Wind Waker)

Where does a young man go when he wants to buy bombs on the Great Sea? Well considering the unfortunate supply limitations, the infamous Bomb-Master Cannon holds the bomb monopoly. What does a good salesman do when he has a monopoly? He jacks those prices up! This is common practice for a business owner, but Cannon takes his prices to a whole new level. Where other bomb shops will sell explosives for fewer than 30 rupees, Cannon's stock is priced in the thousands. This situation is exploitive, unfair, and seedy; Cannon then makes a huge stink out of Link's inability to meet these unrealistic costs. He tells the honest hero, "Do you expect me to sell my fine bombs to some boy who has no money?! HAH! I'm done with you! Beat it! Scram!"

While the snooty owners in Chudley's Emporium will subtly mock Link's small wallet sarcastically, Bomb-Master Cannon will outright deride Link's supposed-poverty in Wind Waker. He will say, "Look! Can't you read! Do these look like something you can afford?! Huh?!" or, "Listen to me, boy! You're out of your mind! You CAN'T pay for these! So scram!" These are not kind words; in fact, they're downright hateful. Cannon is lucky the pirates set him straight half way through the game, or else his awful behavior would not be forgiven. A more gracious rating will be given to the reluctantly reformed bomb man.

Hate Rating: 3 out of 5

Gorman Brothers (Majora's Mask)

Like their Ocarina of Time counterpart Ingo, the Gorman Brothers are terrible, terrible people. They don't even have the luxury to be reformed through Link's kindness like Ingo was. Let's take a look at their crimes. These grumpy brothers apparently run some kind of horse track and training center, but they are never seen to be doing anything other than skulk around like a couple of creepers. Unless they're attempting to con Link in a horse race, they are pushing him to leave with such words as "now beat it! Scram!" Then if the boy beats these two jokers in a race, they'll gift him a shady hooded mask, but only if he agrees to not "tell anyone where [he] got this!" They're obviously hiding something.

As many of you already know, the Gorman Brothers' main business is robbin g poor souls (like Cremia) on the road in the middle of the night. Now that explains the weird masks! These criminals will then sell their spoils in whatever way best benefits them, such as selling watered-down Chateau Romani. These may be the scummiest examples of a hateful grump; they do deplorable things with no remorse. I considered their Troupe-leading brother for this list, but at least he was empathetic if the player spent enough time with him. These two are never sympathetic and they never repent. Enjoy your meat, you heathens!

Hate Rating: 5 out of 5

The Blacksmith's Wife in Lorule (A Link Between Worlds)

When Link first enters Lorule, he quickly learns how harsh and unforgiving this strange kingdom can be. Nothing makes this fact more apparent than the words of the first Lorulian he meets: the Blacksmith's wife. Even before our hero comes to full consciousness in the new land, he hears a voice question his competence. It says, "How does this kid expect to survive two seconds in Lorule if he's-." He's what? Weak? Unfocused? Stupid? There are so many possibilities, but none of them are complimentary. Once awake, Link -- who just survived a life-threatening experience -- is quickly kicked out of the Blacksmith's house. The woman bluntly says, "You can see yourself to the door. Go on now. Scoot!" Thanks for the help, I guess.

One would think the Blacksmith's wife of A Link Between Worlds is at least somewhat redeemable considering she did save Link's life. Well, she seems to regret doing so almost immediately. She questions her motives, saying she "shoulda just left [Link] there passed out in the middle of the road..." She did a good deed and she absolutely hates it. I understand why she wants Link out of the house so bad; she wants to forget the genuinely virtuous act she committed. If Link returns -- and reminds the woman of her morality -- she snaps, "Whaddya want this time?! Here I am. Taking all this time just to help folks out... Since when did I get so... nice?!" When indeed, Lady? If this kind of behavior is nice to you, I hope to never see your idea of mean. I suppose a single good deed every once in a while, especially when it matters, is enough to lower your hate rating though.

Hate Rating: 3 out of 5

Mido (Ocarina of Time)

Here we have the standard childhood bully, the grump that hates you for no justifiable reason. Mido calls Link names like "Mr. No Fairy!" and teases him incessantly. The self-proclaimed Kokiri boss constantly huffs around the forest, saying things like, "get lost! ...Harumph!" Well... maybe I will! Even when Link proves himself by acquiring a sword and shield, Mido lashes back saying, "...even with all that stuff, a wimp is still a wimp, huh?" A quick conversation with other Kokiri will show that "mean old Mido" is not appreciated by very many people. He even gives out a "Grumble... Grumble..." which echoes the Hungry Goriya, Zelda's first hateful grump. Every player of Ocarina of Time couldn't stand this guy's sass.

A little investigating will reveal why Mido is such a grumpy boy. He frequently questions Link's privilege, asking, "Shoot! How did you get to be the favorite of Saria and the Great Deku Tree? Huh?!" or "Why would he summon you and not the great Mido? ...Sheesh!" These are the statements of a person who is very insecure about what he doesn't have. He is envious of Link, who has the acceptance of the Great Deku Tree and the friendship of Saria. Because he is so insecure about himself and is constantly looking for attention, Mido tries to compensate by pointing out what Link doesn't have. This explains insults like, "Without a fairy, you're not even a real man!" He is a misguided kid who has a lot of growing up to do, and he eventually does. Seven years later, he will regret his bad attitude and say he's "sorry for being mean," especially to Link.

Hate Rating: 2 out of 5

The Mad Batter (A Link to the Past, Link's Awakening)

The Mad Batter is a somewhat obscure character from A Link to the Past and Link's Awakening. In both games, Link wakes this bat demon from a deep slumber with a sprinkle of Magic Powder. In retribution, the Mad Batter will say, "Now I will get my revenge on you. Get ready for it! ...Err, is that okay with you, sir?" What? That last sentence didn't quite fit there. That, ladies and gentlemen, is the Mad Batter's gimmick; he constantly goes back and forth from a hateful grump to a polite supporter.

His "revenge" involves upgrading Link's inventory, such as magic, arrows, and bombs. When he commits the dastardly assistance he says, "Heh heh heh! I laugh at your misfortune!" Yes, Mr. Batter. Having tons more stuff really is an unfortunate circumstance. He will then say, "Congratulations! Now, do your best, even though I'm sure it won't be enough!" The self-contradictory speech may prove the Mad Batter to be insulting sometimes, but he's just so dang likable. He's a hateful grump, but only half of the time.

Hate Rating: 2.5 out of 5

The Man in Impa's House (Ocarina of Time)

This man is a monster. From the first moment Link enters Impa's home, this guy is firing on all hate cylinders. He'll say things like, "Is visiting other people's houses at this late hour your idea of fun? You must not have had a good upbringing." That's a very pleasant thing to say to a child. Please, continue. Even after seven years, this awful, awful man is still standing around in Impa's house with the same grimace on his face. It's as if his entire existence for all of time is to scold the actions of others and say things like, "Hey! Young man! A grown boy entering a person's house without permission?! I want to talk to your parents!" Well, sir... My parents are dead and I am an orphan, but thanks for bringing that up.

This punk also likes to say the word "idiot." He has four unique responses to Child Link's masks, each starting with "You idiot!" My absolute favorite response is, "You idiot! I don't know why I'm calling you that, but... you are one!" This guy doesn't even know why he's so terribly mean to people; he's just acting on a deep, inherent urge to continually hurt those around him. The only marginally nice thing uttered by this grump is in regards to Kakariko's chicken lady, who he tells Link to listen to. The entire idea for this article was inspired by this mysterious man. Who is he? Why is squatting in Impa's house? What happened to him years ago that made him so hateful? We may never know.

Hate Rating: 5 out of 5

And there you have it: Zelda's most hateful grumps. If you feel I neglected any other hateful grumps, please share your thoughts in the comments. If you wish to keep the character hate train rolling, please go contribute to today's Daily Debate on our most hated Zelda characters.

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In Zelda, it's not hard to find many joyous and friendly people who would gladly help a hero in need. Sure there are a few bad eggs and monsters scattered about, but most of the series' inhabitants are anything but grumpy. Well today we're going to take a look at the few individuals that are grumpy, those that are filled with some degree of hate when meeting our green-clad hero. These noteworthy NPC's aren't villains, as they may not be malevolent, evil, or power-hungry, but they all express some degree of unjustified hatefulness and stick out in the generally welcoming Zelda world...

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Aonuma Discusses His Favorite Scene in Majora's Mask http://www.zeldainformer.com/aonuma-discusses-his-favorite-scene-in-majoras-mask/ Tue, 03 Mar 2015 05:13:00 +0000 http://localhost/wordpress90/?p=11440

Eiji Aonuma is somewhat of a godfather to The Legend of Zelda. He wasn't there at the beginning, but he has become the key to the franchise's modern success. One of his first major brushes with the series was when he directed Majora's Mask. With the game's 3DS remake hitting the market, it is now a better time than ever for the developer to discuss what some consider to be his best work.

Above all, Majora's Mask is revered for its rich characters and unique way of storytelling. How do people act when the apocalypse is nigh? How nightmarish is it to see their torture again and again? Aonuma discussed his favorite scene from the haunting world of Termina in an interview with Nintendo Dream.

Aonuma: I think [my favorite scene is] the event of battling the king of Ikana. I think it’s interesting even now. That is also because I wrote the script mostly myself.
Nintendo Dream: You mean that comical dialogue?
Aonuma: That… is different, is it? But you thought my answer would be more righteous, didn’t you? (grinning)
Nintendo Dream: Y-yes.
Aonuma: This won’t do. (laughs) The scene with Kafei and Anju may be emotional but I don’t say a thing like that. (laughs)

That's a solid choice for a favorite scene. Props to you, Aonuma-san. I guess I should pick up Majora's Mask 3D soon...

Source: Nintendo Dream

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Eiji Aonuma is somewhat of a godfather to The Legend of Zelda. He wasn't there at the beginning, but he has become the key to the franchise's modern success. One of his first major brushes with the series was when he directed Majora's Mask.

Above all, Majora's Mask is revered for its rich characters and unique way of storytelling. How do people act when the apocalypse is nigh? How nightmarish is it to see their torture again and again? Aonuma discussed his favorite scene from the haunting world of Termina...

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Akira Himekawa Unveils More Scrapped Pages from Majora's Mask Manga http://www.zeldainformer.com/akira-himekawa-unveils-more-scrapped-pages-from-majoras-mask-manga/ Tue, 03 Mar 2015 20:06:00 +0000 http://localhost/wordpress90/?p=11442

Last week Akira Himekawa, the geniuses behind the official Legend of Zelda manga series, released two never-before-seen manuscript pages that were cut from the Majora's Mask manga. The pages depicted a scene on Romani Ranch, with Link interacting with Romani and Cremia. For those hankering to see more of this cut storyline, Himekawa has released three additional pages of the rare manuscript, along with some insight on where it took place in the manga's story.

The scenes on Romani Ranch were meant to act as an introduction to the events at the Great Bay Temple. Link would have encountered Romani and Cremia on their way to an Indigo-Go's concert. Unfortunately, this manuscript was never published and remained unseen until now. Himekawa has been steadily releasing these rare manuscripts in honor of Majora's Mask 3D, and has announced more pages are on the way. I very much look forward to seeing more art from these awesome concept pages.

What do you think of the new pages? Do you want to see more? Let us know in the comments.

Source: Akira Himekawa (via Hammer Space)

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Last week Akira Himekawa, the geniuses behind the official Legend of Zelda manga series, released two never-before-seen manuscript pages that were cut from the Majora's Mask manga. The pages depicted a scene on Romani Ranch, with Link interacting with Romani and Cremia. For those hankering to see more of this cut storyline, Himekawa has released three additional pages of the rare manuscript, along with some insight on where it took place in the manga's story...

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Moral Bankruptcy in Skyloft http://www.zeldainformer.com/moral-bankruptcy-in-skyloft/ Tue, 03 Mar 2015 22:04:00 +0000 http://localhost/wordpress90/?p=11444

Skyloft is probably one of the best hub towns I’ve ever visited in any game. It’s a happy yet bustling community nestled atop a handful of boulders floating over the clouds, where players are free to mingle with the locals and explore the island’s countless secrets.

In many ways Skyloft is a beautifully crafted environment, but it is also home to abusive relationships, mishandled portrayals of human interactions, and some negative messages for players. There’s a lot of ground to cover here, but let’s get the most obvious bad signal Skyward Sword sends players out of the way first.

Morality is Poorly Measured

Skyward Sword is far from the first game to measure moral choices, but this game’s take on the “good morality points for good actions, evil morality points for evil actions” system is a decidedly Nintendo one: players can only earn good morality points in the form of Gratitude Crystals. The only ways to obtain these crystalized embodiments of positive vibes are by helping the citizens of Skyloft with their problems.

The moral failing of this system is it treats everyone’s problems with equal weight even when some characters have much larger problems than others. Let me provide two examples of problems people face in Skyloft.

Shortly after completing Skyview Temple, Wryna tells Link that her daughter, Kukiel has gone missing. This is a surprisingly dark turn for Zelda games; Kukiel’s disappearance carries the suggestion of child abduction, which is a very adult theme to find amid Skyloft’s otherwise cheerful atmosphere. Kukiel is alright, of course, and discovering her with Batreaux introduces the Gratitude Crystal system itself. Once we head back to Wryna and inform her that her daughter is safe and sound, we are rewarded with five Gratitude Crystals.

In another instance, Link overhears an argument between Pipit and his mother, Mallara, whom Pipit accuses of wasting the extra money he’s been earning at the Knight Academy. Once again, this is a rather adult scenario one wouldn’t usually expect to find in a Nintendo game, were the financial strain between family members is brought to our attention.

But hearing this conversation does not open a side quest to solve the tension between a mother and her adult son. Instead, Link can use his Gale Bellows to clean Mallara’s home, which is only filthy because she is too lazy to clean it herself. For this deed, Mallara rewards Link with 20 rupees and five Gratitude Crystals. The side quest does not continue beyond this, though we can come back to clean the home again for more money if we wish.

So, in one instance, we saved a mother from the horror of believing her darling child was trapped, killed, or abducted, and in the other we worsened the financial instability and emotional tension in a family, but both actions provided us with the same reward! What sort of message is Nintendo trying to send players here?

This is just one example of an unsettling trend that runs throughout Skyward Sword: anything the player does is determined to be morally right, and all morally right choices are equal in value.

This message really comes to a head at the climax of the Peatrice side quest.

Breaking a Heart is Okay

I don’t mean to rustle the jimmies of any Pink Rice fans here, but let’s look at the relationship between Link and Item Check attendant (Manager? Clerk?) Peatrice in terms of what it provides the players with: an opportunity to break someone’s heart and be rewarded for it.

Over the course of Skyward Sword’s narrative, Peatrice—up to this point, a relatively minor tertiary character—becomes infatuated with Link. Peatrice’s reasons for this infatuation, if she has any at all, are open to interpretation, but the point is her attitude toward Link changes from borderline passive-aggressive to excited and giddy. This change in attitude progresses as players continue playing through the game, and finally reaches the point where Peatrice is convinced she is in love with Link.

Eventually, players are given the opportunity to choose whether they want to accept Peatrice’s affection or reject it. Returning Peatrice’s feeling make her overjoyed, while rejecting them sends her into a state of despair. As the player, we are unable to have Link try and be more sensitive in talking her down from her emotional high; this is strictly a binary decision.

But no matter the player’s decision, the reward is the same. Returning Peartrice’s feelings rewards players with five Gratitude Crystals from Peatrice, while rejecting them rewards players with five Gratitude Crystals from Peatrice’s protective father, Peater.

Consider for a moment what sort of message this sends players. If we break a young woman’s heart, we are given the same reward as we would have received if we returned her affection. I do not wish to imply that Peatrice is entitled to Link’s affection, but why does this game present this scenario in such a way that both choices Link can make are morally right choices? It suggests that our actions do not matter so long as one person ends up happy.

Are we to believe this was simply a game design oversight, or should we run with wild conspiracy theories about Nintendo trying to indoctrinate players with some form of nihilism at best or moral bankruptcy at worst? Rarely in life are we presented with the godlike ability to directly control someone else’s emotions; to instantly decide whether another will collapse into a state of despair or have their hearts flutter with ecstasy is a great power indeed, but Skyward Sword gives the player this power without any notion of responsibility.

And we haven’t even touched on the subject of how this side quest opens the dark door of objectifying a very vulnerable and passive female character. Unfortunately, Skyloft provides another example of that much earlier in the game, made all the more disappointing given how this female character is not passive but remarkably strong.

Zelda is Objectified

Zelda starts Skyward Sword as the most capable character in Skyloft.

In the first hour of the game, she pushes Link over the edge of the island and then, without hesitation, risks her own life and the life of her Loftwing to save him. She demonstrates a better understanding of the Knight Academy‘s administration than her father, who is the school’s headmaster. She also protects Link from Groose, and directly confronts, chews out, and intimidates the bully twice.

Basically, Zelda starts the game carrying herself with more competency and agency than any of the bumbling students or pun-spewing teachers in the Knight Academy.

But then, once Link finishes his Loftwing flying tutorial (which is also provided by Zelda), this strong and capable protagonist turns into little more than a prize to be won in a competition between young male students. She is even introduced by one of the academy’s instructors (!) as, “the lovely Zelda!”

Not, “the wonderful Zelda!”

Not, “the magnificent Zelda!”

The adjective that instructor Owlan uses to describe one of his female students to his male students is lovely: an adjective that draws attention to Zelda’s physical appearance rather than her reputation or the fact that up to this point she has been portrayed as the smartest person on the island.

The game went from portraying Zelda as a great friend and a first-rate student into nothing more than a booth babe. A booth babe who will present a gift to whichever male student is victorious in a competition, and who was selected for this task because of her physical beauty.

Disregaurd all notions of objectifying women in video games for a moment; this change in Zelda’s portrayal is completely at odds with everything she has been established to be so far in the game. The game is suddenly telling the player that not only is it alright to judge capable people only by their physical appearance, but women like Zelda will do so with a laugh and a smile. More importantly, we as the player are told to stop thinking of Zelda as someone to look up to and learn from, and more as a goal to achieve.

Of course, all of this precedes later events in the game, where Zelda’s portrayal is at least much more dynamic than this one sequence would have us believe. Nonetheless, it makes one wonder about how both female students at the Knight Academy are treated. After all, the only other lady taking classes at the Knight Academy is Karane.

Speaking of whom, Karane is involved in another little story about the questionable messages about morality players learn in Skyloft. But this article has already gotten pretty long, so for the sake of keeping the discussion in the comments section focused, I’ll shelve that story and more for the next article of this mini-series: More Moral Bankruptcy in Skyloft, out later this week.

Until then, I’m eager to read your thoughts in the comments below!

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Skyloft is probably one of the best hub towns I’ve ever visited in any game. It’s a happy yet bustling community nestled atop a handful of boulders floating over the clouds, where players are free to mingle with the locals and explore the island’s countless secrets.

In many ways Skyloft is a beautifully crafted environment, but it is also home to abusive relationships, mishandled portrayals of human interactions, and some negative messages for players. There’s a lot of ground to cover here, but let’s get the most obvious bad signal Skyward Sword sends players out of the way first…

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Amiibo Production Underway in Japan http://www.zeldainformer.com/more-production-of-amiibo-is-underway-in-japan/ Tue, 03 Mar 2015 21:54:00 +0000 http://localhost/wordpress90/?p=11445

It's no secret that amiibo are scarce, as well as most new Nintendo products. It has been confirmed that this is due to massive work strikes on the West Coast, where packaged amiibo and New Nintendo 3DS XL may very well be sitting in crates collecting dust. (You would know this if you watched the latest The Boss Man episode!)

Regardless of what rare items could be being held from consumers due to port strikes, more amiibo are being produced in Japan, particularly Villager, Captain Falcon, and Little Mac. What does this mean for North America and Europe? More amiibo could be shipped to those regions, possibly including more scarce Zelda-themed amiibo such as Toon Link and Shiek. It could be that this is just wishful thinking, but I believe it is a real possibility.

Nintendo also apologized for the scarcity of amiibo, and thanked all their customers for their continued patronage. Are you annoyed with Nintendo? Are you lucky enough to own a Toon Link or Sheik amiibo? Let us know in the comments below.

Source: Nintendo Japan

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It's no secret that amiibo are scarce, as well as most new Nintendo products. It has been confirmed that this is due to massive work strikes on the West Coast, where packaged amiibo and New Nintendo 3DS XL may very well be sitting in crates collecting dust. (You would know this if you watched the latest The Boss Man episode!)

Regardless of what rare items could be being held from consumers due to port strikes, more amiibo are being produced in Japan, particularly Villager, Captain Falcon, and Little Mac...

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Check Out this Fan's Amazingly Detailed Laser-Cutting Project http://www.zeldainformer.com/check-out-this-fans-amazingly-detailed-laser-cutting-project/ Wed, 04 Mar 2015 04:04:00 +0000 http://localhost/wordpress90/?p=11446

There have been a lot of really cool and unique Zelda art projects lately. In just the past week, we've seen such masterpieces as a Majora's Mask made with a chainsaw and a Zelda-inspired customized Gamecube. To add to all the awesome art floating around, Reddit user gmhafker has recently shown off his stunning Zelda laser cutting project. The piece is both beautiful and highly-detailed, well worth a look by any fan.

Gmhafker's piece was created using a laser cutter on chip-board. The piece features tons of detailed Zelda iconography such as the Triforce, the Master Sword, and the Hylian Shield. The more I studied the images the more I discovered in this impressive project, such as the rupees that line the top. I really wish I could get close to this piece to see all amazing details. Gmhafker has even provided an Illustrator file for the piece for those with a laser cutter who are interested in constructing their own artwork.

What are your thoughts on the piece? Will you attempt to make your own? Let us know!

Source: Reddit (via Hammer Space)

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There have been a lot of really cool and unique Zelda art projects lately. In just the past week, we've seen such masterpieces as a Majora's Mask made with a chainsaw and a Zelda-inspired customized Gamecube. To add to all the awesome art floating around, Reddit user gmhafker has recently shown off his stunning Zelda laser cutting project. The piece is both beautiful and highly-detailed, well worth a look by any fan...

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Guitar Duo Takes On Saria's Song http://www.zeldainformer.com/guitar-duo-takes-on-sarias-song/ Wed, 04 Mar 2015 04:29:00 +0000 http://localhost/wordpress90/?p=11447 The Zelda games inspire some amazing creations from fans of the series, from drawings, to paintings, to music, and more. In the case of these two guitarists, the Zelda games inspired them to arrange and perform their own version of Saria's Song.

The two call themselves 72HoursRemaining, and they regularly upload new videos of themselves playing songs from the Zelda series.

As most fans know, Saria's Song debuted in Ocarina of Time as a piece of music played by the Forest Sage named Saria. She teaches it to Link, and it allows him to contact her no matter where she is. The song also made a return in Majora's Mask.

The duo's rendition of Saria's Song clocks in at three minutes and twenty seconds. 72HoursRemaining has also done other popular Zelda tunes like the theme from Deku Palace and Linebeck's Theme. For more information about the duo, click here.

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The Zelda games inspire some amazing creations from fans of the series, from drawings, to paintings, to music, and more. In the case of these two guitarists, the Zelda games inspired them to arrange and perform their own version of Saria's Song... 

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Eiji Aonuma Comments on the 5 Stages of Grief Theory, Wanted to Hook Players into the Emotional Tone http://www.zeldainformer.com/eiji-aonuma-comments-on-the-5-stages-of-grief-theory-wanted-to-hook-players/ Wed, 04 Mar 2015 17:53:00 +0000 http://localhost/wordpress90/?p=11448

One of the many popular theories surrounding Majora's Mask is the 5 Stages of Grief. This theory was something we ourselves put together many years ago, but since those days others have come up with more and more evidence to support them. It's also a key piece behind the Link is Dead theory - though it's not the only one. Many fans have been speculating about this game for 15 years, and now thanks to the remake Eiji Aonuma is more open than ever to talk about the original ideas for the game. In an interview with Game Informer magazine, Eiji Aonuma is asked point blank about the 5 Stages of Grief, of which he gives a rather interesting response:

"Game Informer: Some fans speculate that Majora's Mask is a metaphor for the stages of grief. The towns-folk are in denial of the moon falling; the Deku King is punishing the monkey out of anger; the ghost in the snow temple is bargaining for a return to the world of the living; Lulu in the Zora Temple is battling with depression; and the final temple could be considered acceptance as it wraps up Link's journey. Was this considered during development, or is this just a fan interpretation?

Eiji Aonuma: It's certainly true that each one of these different episodes you talked about has a different emotional cast to it. One feels like it's tinged with sadness, and another with anger - that certainly was intentional. But, I also want to point out that it's not that each one of these episodes only has the one emotion that they are conveying. There are certainly other notes that we're trying to hit as well, and the reason we did this is always to allow the player to experience that emotion - to give them a chance to hook into the emotional tone of this scene and react to it and feel like they want to accomplish something in the game as a result."

These are some really interesting words that can be interpreted any number of ways depending on what you believe. If like me, you think the Link is the Dead theory is wrong, and one of the main reasons of that is that the 5 stages of grief theory itself is wrong, than you likely see this as some sort of confirmation of that end. How? Because while he says the mentioned emotions are intentionally conveyed, he also goes on to mention that at the same time, those aren't the only emotions being conveyed in those scenes. He also says that all of this exists to draw us in emotionally into what is going on. Then, there is also the fact he doesn't mention grief at any point in his response, making it seem like that's fan coincidence, and that we see the stages because we're ignoring the other emotions to fit our own imagination.

Then, on the other side, Eiji Aonuma did say these emotions were intentional, and thus you might take that to mean that they intended for there to be a "5 Stages of Grief" ideal throughout the story. Reality is, neither side is wrong, at least based on what Eiji Aonuma just said. Many of you know which side of the fence I lay on, but what about you?

Source: Game Informer Magazine (Exclusive to Subscribers)

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One of the many popular theories surrounding Majora's Mask is the 5 Stages of Grief. This theory was something we ourselves put together many years ago, but since those days others have come up with more and more evidence to support them. It's also a key piece behind the Link is Dead theory - though it's not the only one. Many fans have been speculating about this game for 15 years, and now thanks to the remake Eiji Aonuma is more open than ever to talk about the original ideas for the game. In an interview with Game Informer magazine, Eiji Aonuma is asked...

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Weekly Music Spotlight: Inspired Zelda Orchestrations http://www.zeldainformer.com/weekly-music-spotlight-inspired-zelda-orchestrations/ Thu, 05 Mar 2015 13:36:00 +0000 http://localhost/wordpress90/?p=11397 Hello fellow lovers of Zelda music and welcome back to our (slightly belated) Wednesday feature: The Weekly Music Spotlight! We've been MIA for a couple weeks since our collaboration with some of our featured artists, but we're back to expose you to yet another artist who's work catapults them above the rest. This time around, we're dealing with one who delves into the realm of music orchestration in order to create his masterpieces. His past credits include the incredible Harmony of Heroes album of Super Smash Bros. music, for which he was assistant director, as well as the composer of several of its tracks, as well as "Waiting for the Dawn": An multi-part arrangement representing the Final Day in Majora's Mask.

Daniel "Rozen" Jimenez graduated from the Berklee College of Music in Boston, Massachusetts in the U.S. and has since worked as a composer for television, video game, and film, as well as video producer in live and behind-the-scenes music videos. Most recently, to celebrate the release of Majora's Mask 3D, he composed a piece called "Termina's Demise (Oath to Order)". This piece, like "Waiting for the Dawn" before it, colors the final moments of Majora's Mask, but stands on its own as an outstanding, tense, and evocative piece of music. We had the following to say about it the track when we first heard it:

Covers of Majora's Mask music are not hard to come by lately, but few go as far as to effectively place you into the world of Termina. In a new cinematic arrangement of the game's chilling Oath to Order, composer Rozen plants listeners into Majora's Mask's final hours. This cover, titled "Termina's Demise," is both emotional and beautiful, as one can imagine the feelings of Clock Town's citizens as the Clock Tower ticks down to zero.

While I can't guarantee that Rozen's expansive and intense approach to the arrangement will appeal to all, those who love Majora's Mask for its dark, chilling, and often-overwhelming atmosphere will be drawn to listen to this piece again and again. You can hear the piece in full in the video above, or purchase it via iTunes to experience the end of Termina, wherever you might be. Do yourself a favor, however, and do as he suggests in wearing headphones and closing your eyes as you listen; that is the true way to experience this kind of music. Additionally, if you haven't already, make sure to check out the full Harmony of Heroes album for an incredible variety of music from Zelda and other great Nintendo franchises.

To learn more about Rozen and his work, please check out the links below! And as always, let us know what you think in the comments, as well as any suggestions you might have of artists to feature in the future!

Rozen's Music and More

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Hello fellow lovers of Zelda music and welcome back to our (slightly belated) Wednesday feature: The Weekly Music Spotlight! We've been MIA for a couple weeks since our collaboration with some of our featured artists, but we're back to expose you to yet another artist who's work catapults them above the rest. This time around, we're dealing with one who delves into the realm of music orchestration in order to create his masterpieces. His past credits include the incredible Harmony of Heroes album of Super Smash Bros. music, for which...

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Interview: Katie Wilson Discusses Zelda and Her Fantasy Fascination http://www.zeldainformer.com/interview-katie-wilson-discusses-zelda-and-her-fantasy-fascination/ Thu, 05 Mar 2015 18:00:00 +0000 http://localhost/wordpress90/?p=11441 About a month ago, rumor spread of a Netflix original in the works based on The Legend of Zelda series. The Internet exploded with fan remarks on how this would either ruin the series or bring it to a new form of media in a fun way. The reaction was so strong that a petition to kill the show was created, even before it was officially announced. It is important to note that at this time, it is still just a rumor. However, one person who remained positive about it was popular YouTube Zelda fan, Katie Wilson. I recently had the privilege to speak with Katie about her response video which she released on the day that the news was made.

Jei: Could you tell us a little about yourself and what made you want to become a YouTube vlogger?

Katie: I like to consider myself the "Girl next door with a geeky edge." I grew up loving all things medieval, fantasy, geek, gamer related and really wanted an outlet where I could share my passions with an audience who likes the same things. My goal has always been to work my way up to creating shorts, sketches, and parodies on a regular basis.

What is it about Medieval Fantasy that draws you to genre favorites like The Legend of Zelda and “Game of Thrones”?

I think growing up watching Xena Warrior Princess as well as classic Disney movies, I always had a love and interest in castles, mythology, sword fighting, etc... The Legend of Zelda was the first console game I ever played and it remains my very favorite! The Legend of Zelda series & Game of Thrones did an incredible job of creating these fantastical worlds with magic, fairies, and dragons and I think that is the reason I am so drawn to them.

You've stated multiple times that Ocarina of Time is your favorite Zelda game. Other than that, what other games in the series really stuck out to you and why are they special?

Nothing will ever beat OoT!!! BUT, I did really enjoy Twilight Princess. I loved seeing the franchise in a darker, grittier setting.

Just over a year ago, you posted a video stating that you really wanted to see a Zelda movie, and now Netflix may be going a step further via this TV Show, causing a lot of negative uproar in the Zelda community. Some people, like you, have a positive attitude towards the project since Netflix promises a “Game of Thrones for the family” feel. What potential do you see in the show that could prove better than many others believe?

I have to see something for myself before I can even judge it, so there really is no point in being negative! Plus I'm such an optimistic person, I would love to see a Legend of Zelda TV series do well! I understand other people's point of views and why they could be upset, but personally I think it could be an awesome opportunity to watch my favorite game franchise unfold on a TV show. Unfortunately nothing official has been confirmed by Nintendo or Netflix, but if this indeed comes to fruition, I think it's going to be stellar! Netflix has a great reputation of creating quality content and when they say "Game of Thrones for the family" I think they are simply referring to style. I think a Legend of Zelda series should be more for a mature audience, but at the same time, that 12 year old kid sitting playing Majora's Mask on his 3DS XL should still be able to enjoy it. Also cast is a HUGE deal. It could totally make or break a series.

What are your thoughts on what we've seen so far about Zelda U?

IT LOOKS AMAZING!!!!! I cannot wait to get my hands on it. Love the graphics and the more "open world" feel. I'm really looking forward to seeing more from the game!

What does the future hold for “The Legend of Katie” in 2015?

Hopefully some larger scale shorts, skits, & parodies! I definitely want to create some fun Legend of Zelda content, so hopefully that can happen!

Katie's channel, The Legend of Katie, has always focused on the medieval types of content, from "Game of Thrones" to The Legend of Zelda and is a personal favorite of mine. She uploaded her first video on July 12, 2012, but that was far from her first appearance in media. Before that, she had also appeared on Scream Team, Black Nerd Comedy, and the the web series, "Walking In Circles". Since then, she has nearly reached 60,000 subscribers and continues to grow with her content encompassing video games, cons, Disney, "Game of Thrones", and regular Q&As, proving that she enjoys connecting with her fans. If you love fantasy worlds, video games, or just nerdy media in general, I highly suggest following Katie on her YouTube channel.

So, now it's time for you to speak. Since the dust has settled from the rumor, how do you feel about the idea of a Zelda inspired TV show now? Are you still completely against it, or are you with Katie in that you are excited at the possibility that it could actually be something amazing? Do you follow The Legend of Katie? Let us know in the comments below.

Find Katie on:

YouTube - The Legend of Katie
Facebook
Twitter
Instagram
IMDB
Spreadshirt
Website

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About a month ago, rumor spread of a Netflix original in the works based on The Legend of Zelda series. The Internet exploded with fan remarks on how this would either ruin the series or bring it to a new form of media in a fun way. The reaction was so strong that a petition to kill the show was created, even before it was officially announced. It is important to note that at this time, it is still just a rumor. However, one person who remained positive about it was popular YouTube Zelda fan, Katie Wilson. I recently had the privilege to speak with Katie...

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​Daily Debate: What is Your Most Hated Boss in the Zelda Universe? http://www.zeldainformer.com/daily-debate-what-is-your-most-hated-boss-in-the-zelda-universe/ Wed, 04 Mar 2015 18:22:00 +0000 http://localhost/wordpress90/?p=11443

Ever since the original Zelda title for the NES, beating the boss at the end of a dungeon has been one of the most challenging tasks in a video game ever. There is always one boss that sticks out, one boss that infuriates you almost to your breaking point. You tried again and again, but over and over you get brutally bashed and beaten. The question is simple: what is your most hated boss in the Zelda series to-date?

Me and a fellow Zelda fan have always remarked about how tough the first boss of Skyward Sword is, Ghirahim. His rage-inducing habit of blocking your attacks had my blood pressure rising. His ability to teleport also had me sweating (but I can not deny that Ghirahim is still fabulous.) Thus being stated, Ghirahim was an OP first boss.

Another baddie I have heard complaints about is Hyrule Warriors' Zant, from Twilight Princess. He had so much health, and his attacks did so much damage. His high-pitched shrieks of war did not help my concentration at all while attempting to vanquish this foe. Needless to say, Zant is a true (but tough) boss.

Were either of the two evil antagonists mentioned above tough for you to bring down, or did you have an entirely different boss in mind? Let us know and join the hate-fest in the comments below!

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Ever since the original Zelda title for the NES, beating the boss at the end of a dungeon has been one of the most challenging tasks in a video game ever. There is always one boss that sticks out, one boss that infuriates you almost to your breaking point. You tried again and again, but over and over you get brutally bashed and beaten. The question is simple: what is your most hated boss in...

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Aonuma Answers More Majora's Mask Questions, Explains Whose Soul is Inside the Fierce Deity Mask http://www.zeldainformer.com/aonuma-answers-more-majoras-mask-questions-explains-whose-soul-is-inside-th/ Wed, 04 Mar 2015 19:07:00 +0000 http://localhost/wordpress90/?p=11449

If I'm only allowed to be thankful of Majora's Mask 3D's release for one reason, it would be for the numerous interviews Eiji Aonuma has been giving to promote the game. In several of these interviews, the Zelda producer has shed light on everything from fan theories to design decisions. In a recent interview with Game Informer, Aonuma answered a series of questions about Majora's Mask, speaking on the mysterious nature of the Fierce Deity Mask and so much more.

The interviewer begins this question segment with a few silly inquiries:

"Does the Lon Lon Ranch milk of Ocarina of Time taste different from Romani Ranch milk of Majora's Mask?

Aonuma: I wonder if they would be different. Well, since these two worlds are different, I would have to expect that the flavor of the milk in each world would also be a little bit different.

What would happen if you ate a Deku nut?

Aonuma: This is a sort of thing that is capable of emitting a really big flash when it hits the ground. So this probably not something anyone should try to eat. I wouldn't recommend it."

Aonuma then elaborates on the physical effects of transformation masks, such as Deku or Goron masks:

"Why does it hurt so much for Link to wear the transformation masks?

Aonuma: We're talking about masks that were created to contain the memories of people who have died. Often there are things they really wanted to do before they left this world, so becoming them is actually really painful because it's like hosting a really powerful spirit that's coming into you."

With the idea of taking on a powerful spirit's memories in mind, the interviewer asks about the spirit within the Fierce Deity Mask:

"Whose soul is inside the Fierce Deity Mask?

Aonuma: The best I can give you is just a suggestion. The best way to think about it is that the memories of all the people of Termina are inside of the Fierce Deity Mask."

That is such a fascinating explanation. With the memories of all of Termina, all those affected and hurt by Majora over the course of the game, within that mask, it's no wonder Link can do some amazing things while wearing it. Using the mask to defeat Majora at the end of the game will now feel even more powerful and satisfying, as the player is actually channeling an entire land's collective retribution.

How do you feel about this explanation? Are there some burning questions you'd love to ask Eiji Aonuma? Share your thoughts with us!

Source: Game Informer (Exclusive to Subscribers)

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If I'm only allowed to be thankful of Majora's Mask 3D's release for one reason, it would be for the numerous interviews Eiji Aonuma has been giving to promote the game. In several of these interviews, the Zelda producer has shed light on everything from fan theories to design decisions. In a recent interview with Game Informer, Aonuma answered a series of questions about Majora's Mask, speaking on the mysterious nature of the Fierce Deity Mask and so much more...

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The Impact of A Link to the Past On Aonuma's Career http://www.zeldainformer.com/the-impact-of-a-link-to-the-past-on-aonumas-career/ Wed, 04 Mar 2015 19:35:00 +0000 http://localhost/wordpress90/?p=11450

The Legend of Zelda: A Link to the Past is without a doubt my favorite game in the series. The vast amount of collectibles, exciting puzzles and bosses, and dual-world dynamics made for the perfect adventure. This title was one of the greatest factors in why I wanted to have a life in gaming, in some form or fashion. According to the recent interview between Game Informer and Eiji Aonuma, A Link to the Past also had a major impact on the current director and producer of the Zelda series.

Game Informer: What was your path into video game design?

Aonuma: ...After joining Nintendo, I originally worked as an artist, doing the design of characters like Mario in pixel art. I went on to character design for lots of different games. I eventually reached the point where I wanted to make my own game. This was around the time A Link to the Past had come out. Playing that game really made me realize there were lots of different sorts of feelings you could convey in a game; it opened up some new horizons.

Game Informer: How did you come to be in charge of Zelda?

Aonuma: I directed a few different titles [like the Japan-only Marvelous: Mōhitotsu no Takarajima--Ed.] before I worked on my first Zelda game, but what's interesting is that a lot of those games had a very Zelda-like feel to them. Perhaps it was because I had been so influenced by my recent playthrough of A Link to the Past, but it was something Mr. Miyamoto noticed in the work I had been doing. He said, "You know - if you want to make a Zelda game maybe you should just come over to that team and make a Zelda game." That is when I joined the Zelda team that produced Ocarina of Time.

Personally, I really enjoy hearing what inspired the people that I look up to and knowing that they enjoy the games they create just as much as I do. His passion for A Link to the Past has actually become his craft, and could be why he revisited that world in A Link Between Worlds, thought by many to be one of the best titles in the series in years. If there is one thing that keeps me hopeful about the future of the Zelda series, it's knowing that the man behind it cares more about the series and trying to create something that inspires newcomers the way A Link to the Past inspired him than trying to make just another new game for the sake of putting another Zelda game on shelves.

What game in the Zelda series was your most inspirational? What do you want to see return from previous titles? Do you feel better about Zelda U thinking that Aonuma has started to fall back to what made the series so special to him instead of focusing so much on reinventing the series? Let us know in the comments below.

Source: Game Informer Magazine (Exclusive to Subscribers)

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The Legend of Zelda: A Link to the Past is without a doubt my favorite game in the series. The vast amount of collectibles, exciting puzzles and bosses, and dual-world dynamics made for the perfect adventure. This title was one of the greatest factors in why I wanted to have a life in gaming, in some form or fashion. According to the recent interview between Game Informer and Eiji Aonuma, A Link to the Past also had a major impact on the current director and producer of the Zelda series...

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Aonuma Discusses Three-Day Cycle of Majora's Mask http://www.zeldainformer.com/aonuma-talks-more-about-the-three-day-cycle-of-mm/ Wed, 04 Mar 2015 20:24:00 +0000 http://localhost/wordpress90/?p=11451

When I think about The Legend of Zelda: Majora's Mask, one of the first things that comes to my mind is the three-day cycle. One of the things that the Zelda series has always lacked is a sense of urgency. The threat of a great evil almost seems to idly stand by on their plans for domination so you have time to stop by and catch the Hylian Loach. However, Majora's Mask gives you a countdown clock and the visual representation of a falling moon that will ultimately destroy an entire town with you inside it.

The three-day cycle was a way to not only cut down on production time, but also captivate new feelings that had never really been experienced in a Zelda title before it. In the recent interview with Game Informer, Eiji Aonuma discusses how he and his team considered the new mechanic and his feelings on it's impact on the game.

Game Informer: Even 15 years later, the three-day cycle in Majora's Mask continues to be controversial among Zelda fans. Was there internal opposition to the mechanic when the game was being developed?

Aonuma: It certainly was a big move to go to this three-day cycle as opposed to a more traditional Zelda, but we felt it was going to be different and very stimulating for people who had played Ocarina. However, we were also concerned about possibly confusing players who were new to the Zelda series. That was always on my mind. We knew we were facing a very short development cycle for this game - it was really only one year from start to end. We wanted to make sure that we were bringing out a new vision - something that was very different, rather than working on a short development cycle to just rehash older game-play concepts. That was something very important to me and why I felt we needed to make a big move.

Majora's Mask has recently become a fan favorite, ever since speculation arose of the 3D remake. Now that it is out, it has become a testament to the care that Aonuma is putting into his re-releases as he strives to take what made them so special and simply make them better. Fifteen years later, the three-day cycle continues to create a sense of urgency as I try to complete dungeons and side-quests and hits all of the emotional points of what it's like to believe you only have three days to live.

How do you feel about the three-day cycle? Do you think it's just a cheap way to cut production costs or do you feel that it helped to craft one of the most unique experiences in the series to this day? Let us know in the comments below. Also, don't forget to check out our walkthrough for Majora's Mask 3D.

Source: Game Informer Magazine (Exclusive to Subscribers)

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When I think about  The Legend of Zelda: Majora's Mask, one of the first things that comes to my mind is the three-day cycle. One of the things that the Zelda series has always lacked is a sense of urgency. The threat of a great evil almost seems to idly stand by on their plans for domination so you have time to stop by and catch the Hylian Loach. However, Majora's Mask gives you a countdown clock and the visual representation of a falling moon that will ultimately...

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The Man, the Legend: How Aonuma Rose to Power in Nintendo http://www.zeldainformer.com/the-man-the-legend-how-aonuma-rose-to-power-in-nintendo/ Wed, 04 Mar 2015 20:42:00 +0000 http://localhost/wordpress90/?p=11452

Most fans of the Zelda series are used to hearing the name Eiji Aonuma. Aonuma is a Zelda franchise producer, having a hand in it since the vastly popular Ocarina of Time. Since then, Aonuma has directed most Zelda games for Nintendo, earning him a spot in the higher-ups of the company. Aonuma has molded the Zelda series into what we know today, and is continuing to do so.

In the latest issue of Game Informer, we have learned more on topics such as the Majora's Mask "Five Stages of Grief" theory, as well as more information about the soul inside the Fierce Deity Mask. The latest bit of news we have seen is how Aonuma became the director of the entire Zelda series. Rather than hear my words, read Aonuma's account of it:

Game Informer: How did you come to be in charge of Zelda?

Eiji Aonuma: I directed a few different titles [like the Japan-only Marvelous: Mohitotsu no Takarajima-Ed.] before I worked on my first Zelda game, but what's interesting is that a lot of those games had a very Zelda-like feel to them. Perhaps it was because I had been so influenced by my recent playthrough of A Link to the Past, but it was something Mr. Miyamoto noticed in the work I had been doing. He said, "You know - if you want to make a Zelda game maybe you should come over to that team and make a Zelda game." That is when I joined the Zelda team that produced Ocarina of Time.

What do you think? Would you like Aonuma to stick around for more Zelda titles, or have someone new direct them? Let us know your take on it in the comments below!

Source: Game Informer Magazine (Exclusive to Subscribers)

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Most fans of the Zelda series are used to hearing the name Eiji Aonuma. Aonuma is a Zelda franchise producer, having a hand in it since the vastly popular Ocarina of Time. Since then, Aonuma has directed most Zelda games for Nintendo, earning him a spot in the higher-ups of the company. Aonuma has molded the Zelda series into what we know today, and is continuing to do so.

In the latest issue of Game Informer...

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Player Piano and The Zelda Project Team Up to Produce a Live Action Zelda Movie http://www.zeldainformer.com/playerpiano-and-the-zelda-project-team-up-to-produce-a-live-action-zelda-mo/ Thu, 05 Mar 2015 22:14:00 +0000 http://localhost/wordpress90/?p=11453 The Zelda Project, a group based in Los Angeles dedicated to bring the world of Ocarina of Time to life via film, and Player Piano, an ensemble that creates videos and uses a combination of musical compositions and costumes to pay tribute to great TV series, games, and movies, has teamed up to create one of the most impressive fan project teasers I have ever seen.

This two-minute teaser epic gives you a tantalizing taste of the sheer awesomeness that will emerge from this collaboration. The fan film is planned to depict a final battle between Link and Ganondorf. The purpose? Save Princess Zelda, of course.

The teaser shows Link riding on Epona across a vast desert-like climate. He then dismounts his horse with a look of pain in his eyes, when a familiar friend appears to convince Link to continue: Navi.

Ending with a visually appealing scene of what I surmise is Ganondorf's castle, the teaser closes with Zelda-esque text reading, "The Final Battle is coming."

Be sure to check out the video above, and share your thoughts in the comments below. You can learn more about this fan project here.

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The Zelda Project, a group based in Los Angeles dedicated to bring the world of Ocarina of Time to life via film, and Player Piano, an ensemble that creates videos and uses a combination of musical compositions and costumes to pay tribute to great TV series, games, and movies, has teamed up to create one of the most impressive fan project teasers I have ever seen.

This two-minute teaser epic gives you a tantalizing taste of the sheer awesomeness that will emerge from this collaboration...

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​Daily Debate: What is Your Most Hated Out-of-Game Aspect in the Zelda Franchise? http://www.zeldainformer.com/daily-debate-what-is-your-most-hated-out-of-game-aspect-in-the-zelda-franch/ Thu, 05 Mar 2015 21:26:00 +0000 http://localhost/wordpress90/?p=11454

We at Zelda Informer commonly focus on out-of-game topics, including interviews with Eiji Aonuma and Miyamoto, announcements on upcoming Zelda titles, and various other things. In this Daily Debate, we want to know something that you hate about the Zelda franchise with one little twist. It has to be out-of-game.

For an out-of-game example, we could look at how Nintendo has handled the limited edition Majora's Mask New Nintendo 3DS XL system, and frown. Some people, myself included, believe Nintendo is being slightly anti-consumer by producing so few consoles. It is a limited edition, but why does it have to be this limited?

Another out-of-game example would be the high cost of Zelda games. All newer Zelda titles are priced at around $40 to $60. When pre-ordering Hyrule Warriors, after taxes and shipping, my total was over $70. To me, that seems a little too much for one video game, however awesome.

Enough of my ranting, we want to know if you dislike any out-of-game aspect about the Zelda franchise itself. Is it one of the two examples I mentioned above, or something entirely different? Think of your answer and join the hate-fest in the comments below!

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We at Zelda Informer commonly focus on out-of-game topics, including interviews with Eiji Aonuma and Miyamoto, announcements on upcoming Zelda titles, and various other things. In this Daily Debate, we want to know something that you hate about the Zelda franchise with one little twist. It has to be out-of-game.

For an out-of-game example, we could look at how Nintendo has handled the limited edition Majora's Mask New Nintendo 3DS XL system, and frown...

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A Link Between Worlds Soundtrack Returns to Club Nintendo Europe http://www.zeldainformer.com/a-link-between-worlds-soundtrack-returns-to-club-nintendo-europe/ Thu, 05 Mar 2015 07:33:00 +0000 http://localhost/wordpress90/?p=11455

After a disappearance from the online shop, the A Link Between Worlds is returning to Club Nintendo Europe. Or has returned. It's here. Go nuts.

The soundtrack comes at the measly cost of 300 stars (us Americans are left with pathetic coins). Supply is more than likely limited. Since Club Nintendo is ceasing services within the next few months, now is a better time than any to pick up this soundtrack. It's the only time, after all. You may never get this chance again. Cue the intense music.

Source: Nintendo

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After a disappearance from the online shop, the A Link Between Worlds is returning to Club Nintendo Europe. Or has returned. It's here. Go nuts.

The soundtrack comes at the measly cost of 300 stars (us Americans are left with pathetic coins). Supply is more than likely limited. Since Club Nintendo is ceasing services within the next few months, now is a better time than any to pick up this soundtrack. It's the only time, after all. You may never get this chance again. Cue the intense music.

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Aonuma Talks More About the Approach to Changes in Majora's Mask 3D http://www.zeldainformer.com/aonuma-talks-more-about-the-approach-to-changes-in-majoras-mask-3d/ Thu, 05 Mar 2015 21:34:00 +0000 http://localhost/wordpress90/?p=11456 '

As the release of Majora's Mask 3D drew closer, we heard a lot about how the development team approached changes from the original N64 game. Aspects like pacing and difficulty were tweaked in certain ways to help players understand and push toward objectives. With the game finally out for a few weeks, Eiji Aonuma recently spoke to Game Informer about how his team approached these changes, discussing pacing, boss fights, and more.

Aonuma was asked about changes in Majora's Mask 3D:

"How did you approach making changes to the 3DS version of Majora's Mask?

Aonuma: Looking at the original version now, you can really see the places where the player would have slowed down. When they approach a new area, if they can't quite figure [it] out, they're going to wander around outside and have a lot of downtime rather than getting to the content that you want them to play.

The same thing happens anytime the difficulty of the game peaks. That's something we decided to pay very close attention to. For example, even in boss fights, if you don't make the weak point of the boss clear enough, people are going to go through the boss fight several times. They might just stop and look up how to beat the boss. Any time that happens, you're losing tempo in the game."

That's interesting. How do you feel about Aonuma's philosophy? Do you agree with the changes? Let us know in the comments!

Source: Game Informer (Exclusive to Subscribers)

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As the release of Majora's Mask 3D drew closer, we heard a lot about how the development team approached changes from the original N64 game. Aspects like pacing and difficulty were tweaked in certain ways to help players understand and push toward objectives. With the game finally out for a few weeks, Eiji Aonuma recently spoke to Game Informer about how his team approached these changes, discussing pacing, boss fights, and more...

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Miiverse Highlights: The Love for Vaati is in the Air http://www.zeldainformer.com/miiverse-highlights-the-love-for-vaati-is-in-the-air/ Thu, 05 Mar 2015 23:21:00 +0000 http://localhost/wordpress90/?p=11457 Welcome to yet another Miiverse Highlights: Zelda Informer's Thursday Weekly Feature! Last week we held a #WeeklyChallenge in which we asked you all to draw us your #1 favorite character from The Minish Cap. Those of you with the most passionate and unique drawings would get a chance to have your drawing featured during this week's Miiverse Highlights!

If you're new to this feature, here's how things go down. Miiverse Highlights consists of two things, a #WeeklyChallenge and a #WeeklyPoll. When a #WeeklyChallenge is issued, Zelda fans will be asked to draw something based on the Miiverse Community the challenge is posted in for a chance to have their drawing featured on our site. A #WeeklyPoll, on the other hand, will ask a question based on the series or a specific game where, after the week is done, I will take the most-voted answer and choose the best drawings and screenshots on Miiverse that I can find based on that answer.

Much like our previous #WeeklyChallenges, we didn't receive all that many submissions. Because of this, all of them will be featured yet again! Hopefully this feature, along with those of you that contribute to it, will continue to grow and we can receive more entries on our future #WeeklyChallenges. But in any case, let's get down to business, shall we?

First we have a lovely drawing of Link and Ezlo made by FluffyClouds. It's a rather simple drawing, but the addition of Link's name along with the Triforce definitely help give it a nice touch.

Here we have an entry featuring this #WeeklyChallenge's most popular character: Vaati. If you're wondering why there's a Zelda Informer logo on this drawing, that's because the artist, Walterinator, is actually one of our very own staff! Nice shameless self-promotion there, Darrin!

Last, but definitely not least, we have Nummonkee's fantastic entry! I love both the style and pose for this drawing! These last two entries, along with a separate, written response, shows us just how much Zelda fans truly love Vaati. Definitely one of the more interesting and unique villains from the series.

Now, onto this week's event! Since last week we had our #WeeklyChallenge, it's time for another #WeeklyPoll! This time around, we ask everyone at The Wind Waker Community to tell us what their two favorite characters are from the game! If you'd like to leave a response, log in to your Miiverse account using your Nintendo Network ID through your 3DS, Wii U, or Computer, find our post on either The Wind Waker Community or Zelda Informer's official Miiverse account, and leave your answer as a reply! To make sure you respond to the correct post, we'll have it embed at the end of this feature. Happy posting!

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Welcome to yet another Miiverse Highlights: Zelda Informer's Thursday Weekly Feature! Last week we held a #WeeklyChallenge in which we asked you all to draw us your #1 favorite character from The Minish Cap. Those of you with the most passionate and unique drawings would get a chance to have your drawing featured during this week's Miiverse Highlights...

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Video Game Music DJ Includes Link's Awakening Song On Latest Album http://www.zeldainformer.com/video-game-music-dj-includes-links-awakening-song-on-latest-album/ Fri, 06 Mar 2015 03:54:00 +0000 http://localhost/wordpress90/?p=11458

The video game music DJ known as DJ Cutman just released a new album titled "DJ Cutman Volume III," and included in the music is a Link's Awakening track. The album contains a total of 33 songs.

Tunes on the album come from a wide variety of games including Pokemon, Earthbound, Sonic the Hedgehog, Kirby, Animal Crossing, Donkey Kong, Zelda, and many more. DJ Cutman is a "pioneer performer of Chiptune and Video Game Music" and remixes songs in different styles like hip-hop, funk and soul.

Link's Awakening was released on the Gameboy on June 6, 1993, and it was the first portable Zelda title created. The game featured Link attempting to gather a handful of instruments to play a song and awaken a deity known as the Wind Fish.

The Link's Awakening tune included on the album is the theme from the Color Dungeon, a special temple only included in the Gameboy Color remake of Link's Awakening called Link's Awakening DX.

For more information about DJ Cutman and the newest album available, click here.

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The video game music DJ known as DJ Cutman just released a new album titled "DJ Cutman Volume III," and included in the music is a Link's Awakening track... 

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Daily Debate: What Common Trend from Zelda Games Do You Hate? http://www.zeldainformer.com/which-common-trend-from-zelda-games-do-you-hate/ Fri, 06 Mar 2015 10:46:00 +0000 http://localhost/wordpress90/?p=11459

As some may have noticed, a few of us writers have been celebrating Zelda Informer's unofficial Week of Hate. For the last few days, we have been constructively and tastefully criticizing the characters, dungeons, and out-of-game aspects of the Zelda series that fuel our pure, unbridled hate. Today, we want to discuss the game series as a whole and express how much seething hatred we have for certain trends that make up the Zelda formula. We want to know which aspects, gameplay traits, or Zelda traditions are the ones that (no matter how hard we bemoan their existence) will just not go away.

We all agree that there are certain institutions in the Zelda formula that we would rather not be there. For example, many fans have expressed their displeasure with over-simplified gameplay mechanics seen in recent Zelda games. Eiji Aonuma has been a vocal supporter of clear, straightforward gameplay experiences, but some see this as a huge problem. Whether they are seen in obvious boss weakpoints, Shiekah Stones, or hint-giving companions, these practices lead some fans to see recent Zelda games as non-challenging or overly focused on new players.

Another aspect that has been frequently implemented into Zelda games is the inclusion of drawn-out introductory areas, such as Ordon Ranch or Skyloft. Spending time in these areas before the main quest is great, as it helps players to identify with the story and characters. However, I've found these areas give way to tedious tasks and lengthy dialogue far too quickly, and I am kept away from the main adventure for far too long. I am becoming more and more annoyed with these early areas, and hope that future games will buck the trend completely.

Which Zelda trend have you grown to hate the more you see it? What changes to the Zelda formula do you hope to see in the future? Help us put a proper end to the Week of Hate, and join the Daily Debate!

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As some may have noticed, a few of us writers have been celebrating Zelda Informer's unofficial Week of Hate. For the last few days, we have been constructively and tastefully criticizing the charactersdungeons, and out-of-game aspects of the Zelda series that fuel our pure, unbridled hate. Today, we want to discuss the game series as a whole and express how much seething hatred we have for certain trends that make up the Zelda formula. We want to know which aspects, gameplay traits, or Zelda traditions are the ones that (no matter how hard we bemoan their existence) will just not go away...

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Nintendo UK is Sending Out the Wrong Cover Plates http://www.zeldainformer.com/nintendo-uk-is-sending-out-the-wrong-cover-plates/ Fri, 06 Mar 2015 23:49:00 +0000 http://localhost/wordpress90/?p=11460

Ordered some fancy Legend of Zelda cover plates for your New Nintendo 3DS from Nintendo UK? Be prepared to send them back, unless you're happy with not getting the design you chose.

Nintendo UK is apparently shipping out the wrong cover plates to customers, according to this new Reddit thread. Customers that ordered the Triforce design are receiving the Majora's Mask design, and vice versa.

Reddit user Joekw recited his experience when calling Nintendo UK support:

Yup same with me. Just called up support and they said they've had quite a lot of calls about this already. He actually wanted to refund me and for me to wait until it was back in stock on the website and buy it again. I said that was a ridiculous request and he went to his supervisor. Now he's taking my return and sending me the right item.

From the other comments this might actually be a country wide mess up. If they've actually not sent anyone the right plates this could be very interesting.

Another Reddit user, Cobros, claims that Nintendo UK is now sending out this email to customers who ordered one of the two cover plate designs:

The Nintendo Official UK Store is aware that there has been an issue with the delivery of a small number of the New Nintendo 3DS Cover Plates Numbers 023 and 024. We are looking into this as a matter of urgency and will be in touch with you directly should you have been affected. In the meantime, if you have received the incorrect cover plate, we'd ask that you hold onto it until you receive further communication from us. We apologize for any inconvenience.

Kind Regards, Nintendo Customer Support

It would seem as if Nintendo UK has a big mess on their hands. Did you order one of these cover plates? If so, will you be contacting Nintendo UK regarding the mess up? Share your thoughts in the comments below.

Source: Reddit

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Ordered some fancy Legend of Zelda cover plates for your New Nintendo 3DS from Nintendo UK? Be prepared to send them back, unless you're happy with not getting the design you chose.

Nintendo UK is apparently shipping out the wrong cover plates to customers, according to this new Reddit thread. Customers that ordered the Triforce design are receiving the Majora's Mask design, and vice versa...

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Photoshop Contest: Stressed Aonuma http://www.zeldainformer.com/photoshop-contest-stressed-aonuma/ Sat, 07 Mar 2015 08:20:00 +0000 http://localhost/wordpress90/?p=11461 The time has come once again to use expensive software for trivial purposes: a Photoshop Contest is upon us!

We're asking readers to submit the funniest, most creative, or most awe-inspiring pictures they can produce within the guidelines we suggest. This week, we’re using Photoshop to send Zelda series producer, Eiji Aonuma, to a place he doesn’t want to revisit. But first, let’s take a look at the winners from last week's contest: Zelda TV Show.

Last Week’s Contest

Pictures were selected based on their creativity, quality, and how effectively they demonstrated the image-manipulation abilities of the artists.

Best Submissions

Artist: Gameghoul

Artist: Janus 3003

Artist: John Duffy

Fan Favorite

Matt_Dempsey's entry takes the prize for Fan Favorite this week 19 upvotes.

We didn’t have submissions for last week’s Challenge Mode, so we’re guessing it was just too hard.

This Week’s Contest: Stressed Aonuma

Recently, Zelda series producer Eiji Aonuma was asked what he would do if he traveled back to three days before the completion of Majora’s Mask. Aonuma laughed at the question, insisting he didn’t want to go back at all. “Three days before completion is like hell,” Aonuma said.

While Aonuma may not want to revisit the sleepless nights and unending stress that undoubtedly haunts the lives of game developers on the cusp of publishing the latest installment of a one of the most valuable IPs in the gaming industry... the magic of Photoshop lets us send him directly back to that high-pressure environment! Or another environment

While Aonuma may not want to revisit the sleepless nights and unending stress that undoubtedly haunts the lives of game developers on the cusp of publishing a triple-A title... the magic of Photoshop lets us send him directly back to that high-pressure environment! Or Aonuma could be sent to other high-stress environments, including Termina itself, the depths of the Water Temple, or the 38th floor of the Cave of Ordeals with only three heart containers.

Feel free to use any of the images posted in the gallery of this article, or anything else you need to make this concept a reality.

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on March 11. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those of you wishing to tackle a much more difficult Photoshop challenge, make sure your submission includes the phrase Challenge Accepted in the comment you submit your photo in, and be sure to follow the Challenge Rule below. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rule.

Challenge Rule: Make Aonuma look stressed but also victorious! An exhausted conqueror! A not-quite-collapsed champion! Bunny Hood also strongly encouraged for inclusion.

Good luck!

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The time has come once again to use expensive software for trivial purposes: a Photoshop Contest is upon us!

We're asking readers to submit the funniest, most creative, or most awe-inspiring pictures they can produce within the guidelines we suggest. This week, we’re using Photoshop to send Zelda series producer, Eiji Aonuma, to a place he doesn’t want to revisit. But first...

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Best Buy Holding New 3DS Event on March 7th, Visitors May Receive a Special Eiji Aonuma Mii http://www.zeldainformer.com/best-buy-holding-new-3ds-event-on-march-7th-visitors-may-receive-a-special/ Sat, 07 Mar 2015 03:56:00 +0000 http://localhost/wordpress90/?p=11462

Select Best Buy locations around the US are holding a special event tomorrow (March 7th) at which visitors can demo certain New 3DS XL games, such as Majora's Mask 3D, Monster Hunter 4 Ultimate, and Super Smash Bros. While this all sounds great and fun, visitors who bring their own 3DS systems will also have a chance to receive a special Eiji Aonuma Mii character. Head to one of the select Best Buy locations tomorrow and the Zelda producer may have a home on your 3DS forever.

Best Buy is holding the event from 1 PM to 4 PM (local time). Visitors will have a chance to play the New 3DS XL system along with amiibo figures. It also promises to be a great way to try out games like Majora's Mask 3D, Super Smash Bros. for the 3DS, and Monster Hunter 4 Ultimate. In addition to the Eiji Aonuma Mii giveaway -- which I'm assuredly excited for -- visitors can also collect StreetPass puzzle pieces and receive the Ogre's Wig for Animal Crossing: New Leaf. Nintendo also promises more fun giveaways and special offers.

Visit Nintendo's website for more information and a full list of participating Best Buy locations.

Are you going to stop at Best Buy tomorrow? How excited are you to receive an Eiji Aonuma Mii? Let us know!

Source: Nintendo

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Select Best Buy locations around the US are holding a special event tomorrow (March 7th) at which visitors can demo certain New 3DS XL games, such as Majora's Mask 3D, Monster Hunter 4 Ultimate, and Super Smash Bros. While this all sounds great and fun, visitors who bring their own 3DS systems will also have a chance to receive a special Eiji Aonuma Mii character. Head to one of the select Best Buy locations tomorrow and the Zelda producer may have a home on your 3DS forever...

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ZI Podcast 26: Philosophy in Majora’s Mask, Why We Hate Skyrim, and Boss Battles, ft. Triple-Q http://www.zeldainformer.com/zi-podcast-26philosophy-in-majoras-mask-why-we-hate-skyrim-and-perfect-boss/ Sat, 07 Mar 2015 19:51:00 +0000 http://localhost/wordpress90/?p=11463

Download this episode (right click and save) | iTunes

This week on the ZI Podcast, Adam (Your usual host) is joined by Jake (Just some guy), Caleb (From inside of a coffin), and special guest Triple-Q (He's an artist/remixer on Youtube). Our discussion led us down many paths, from the depth and underlying meanings in Majora's Mask (Adam even defends it at one point! Maybe he's sick?) to what defines a gaming genre and, for that matter, what defines games? With outtakes and a rich conversation, we invite you to join us as we banter and more on Episode 26 of Zelda Informer's best (and only) podcast series!

Special thanks to those of you who submitted fan topics this week, as well as those who participated in last week's Consouls giveaway! We still have download codes left for albums so feel free to go back and listen in for your chance to win. Thanks also to HuskyByTheGeek for the intro theme this week. If you have any of your own fan topics, theme song submissions, questions, art, or anything, feel free to submit it to us at ZeldaInformerPodcast@gmail.com.

Social Media

Special Thanks

Topics & News

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This week on the ZI Podcast, Adam (Your usual host) is joined by Jake (Just some guy), Caleb (From inside of a coffin), and special guest Triple-Q (He's an artist/remixer on Youtube). Our discussion led us down many paths, from the depth and underlying meanings in Majora's Mask (Adam even defends it at one point! Maybe he's sick?) to what defines a gaming genre and, for that matter, what defines games? With...

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An Interview With the Zelda Developers is Happening on March 13th via Miiverse http://www.zeldainformer.com/an-interview-with-the-zelda-developers-is-happening-on-march-13th-via-miive/ Sun, 08 Mar 2015 06:25:00 +0000 http://localhost/wordpress90/?p=11464

Nintendo has announced the very first Miiverse interview of the Zelda team. While this initially may sound exciting, we first have to temper our expectations. This will not be fan questions getting answered, but will likely be a prescript-ed question and answer sessions, likely featuring Eiji Aonuma and maybe one other person. Given that the image used to promote it features Majora's Mask 3D, it's also highly probable this will be about Majora's Mask only. Of course, much of this is assumptions - they might use this to talk about Zelda U as well, and I now that is the primary reason I will be checking in on Miiverse on the 13th.

Outside of seeing some Q and A posts on Miiverse, I don't fully know how this will be conducted. Just be sure to check out The Legend of Zelda Developer's Room on Miiverse on the 13th! Below is the full Miiverse post on the announcement for those curious.

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Nintendo has announced the very first Miiverse interview of the Zelda team. While this initially may sound exciting, we first have to temper our expectations. This will not be fan questions getting answered, but will likely be a prescript-ed question and answer sessions, likely featuring Eiji Aonuma and maybe one other person. Given that the image used to promote it features Majora's Mask 3D, it's also highly probable this will be about Majora's Mask only. Of course, much of this is assumptions - they might use this to talk about Zelda U...

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Aonuma Talks About the Process of Creating Puzzles for Zelda Games http://www.zeldainformer.com/aonuma-talks-about-the-process-of-creating-puzzles-for-zelda-games/ Sun, 08 Mar 2015 06:53:00 +0000 http://localhost/wordpress90/?p=11465

A new addition to Nintendo Extra, a UK exclusive online magazine of sorts by Nintendo themselves, includes a rather interesting interview with Zelda producer Eiji Aonuma. While the first part, as claimed, is for beginners and offers no new information, the second part, marked for advanced players, brings up some rather interesting information about how the Zelda team comes together to create puzzles for a new game. It appears that this is a massive collaborative effort, although there are times Eiji Aonuma all but commands that a certain puzzle idea is implemented. Here's what he had to say:

"Do you come up with the puzzles as well, Mr. Aonuma?

Eiji Aonuma: Generally, the development team all get together and share ideas, but there’s probably about one puzzle in each title where I’ve said, “Make that happen!”

I usually have lots of ideas that I’ve been wanting to try for a while, but have been unable to implement. Sometimes I think an idea is completely unsuitable for a game, but when we give it a try, the game’s whole atmosphere changes, and things seem to hang together somehow.

I suppose that’s a kind of puzzle in itself: the process of thinking through a single idea, trying to make it into a surprising and enjoyable puzzle."

He goes on to talk about his favorite kinds of Zelda puzzles:

"Eiji Aonuma: I like puzzles that change your perspective.

For example, in The Legend of Zelda: A Link Between Worlds for Nintendo 3DS, you usually proceed through a 3D map, watching the action from a top-down perspective. However, when you push against a wall and use a special technique, you can become a living, walking painting! When you do this, the game switches to a side-on view, allowing you to see things you couldn’t see before. Pretty nifty stuff!"

Source: Nintendo Extra

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A new addition to Nintendo Extra, a UK exclusive online magazine of sorts by Nintendo themselves, includes a rather interesting interview with Zelda producer Eiji Aonuma. While the first part, as claimed, is for beginners and offers no new information, the second part, marked for advanced players, brings up some rather interesting information about how the Zelda team comes together to create puzzles for a new game. It appears that this is a massive collaborative effort, although there are times Eiji Aonuma...

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Players Can Pass Over Mountains and Valleys as they Explore Zelda U, Fans Expect a Huge World http://www.zeldainformer.com/players-can-pass-over-mountains-and-valleys-as-they-explore-zelda-u-fans-ex/ Sun, 08 Mar 2015 07:06:00 +0000 http://localhost/wordpress90/?p=11466

If there is one thing for Zelda U we know with absolute certainty, it's that the development team intends for the game to be in a massive world - certainly the biggest world we have seen to date in a 3D Zelda game. While we don't know any exact dimensions yet, we now know that not only can you travel to those mountains in the distance... you can actually pass over them to the other side. In a new interview via Nintendo Extra out of the UK, Eiji Aonuma explains how players will be traversing mountains and valleys, just to see what is on the other side. It really leaves you to wonder just how large this world really is.

"So... what will Zelda be like on the Wii U?

Eiji Aonuma: I can’t talk about it too much just yet, but our theme for this title has been to look again at what people take for granted in a Zelda game. One of the things we believe people expect from the Wii U version is a huge world to explore. For example, we imagine players thinking things like, “What will happen if I cross to the other side of this mountain?” or, “This place looks like this from here, but how will it look if I go around to the other side?”

In previous Zelda games, players didn’t always have the freedom to answer these kinds of questions. In this Wii U version, however, if players feel like walking, they can keep walking to some really faraway places, passing over mountains and through valleys along the way. I hope people are looking forward to seeing how the new Zelda gameplay fits into this huge world!

Adventuring through a massive world will be exciting!

Eiji Aonuma: Think about when you get on a bicycle: you’re suddenly able to go to places you couldn’t go before, which makes you want to keep exploring more and more. The joy of adventuring in a large game world is very similar to that, I think.

At first, you might worry about what might happen if you’re not able to return home, but as the area you’re able to explore gets bigger, you gain courage, which makes you more curious about the world around you. If feels like you’re growing, somehow. I want people to enjoy this sensation when they play the game."

Source: Nintendo Extra

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If there is one thing for Zelda U we know with absolute certainty, it's that the development team intends for the game to be in a massive world - certainly the biggest world we have seen to date in a 3D Zelda game. While we don't know any exact dimensions yet, we now know that not only can you travel to those mountains in the distance... you can actually pass over them to the other side. In a new interview via Nintendo Extra out of the UK, Eiji Aonuma explains how players will be traversing mountains and valleys...

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Pop Facts: The Wind Waker - Cut Content and Ideas http://www.zeldainformer.com/pop-facts-the-wind-waker-cut-content-and-ideas/ Mon, 09 Mar 2015 05:32:00 +0000 http://localhost/wordpress90/?p=11467 In this final episode of Pop Facts for The Wind Waker, Game Trailers goes over a slew of cut ideas and content from the actual game. Many of this we have covered here over the years, but they have gathered much of the cut content into one easy to understand video. To this day, my favorite missing content idea is the concept of Link growing up throughout the course of the game - a concept no previous game has attempted. What idea or cut content do you wish they had implemented into the game?

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In this final episode of Pop Facts for The Wind Waker, Game Trailers goes over a slew of cut ideas and content from the actual game. Many of this we have covered here over the years, but they have gathered much of the cut content into one easy to understand video. To this day, my favorite missing content idea is the concept of Link growing up throughout the course of the game - a concept no previous game has attempted. What idea or cut content do you wish they had implemented into the game...

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Caption Contest 008: "So you're sure that I'm not going to slam into a wall, right?" http://www.zeldainformer.com/caption-contest-008-so-youre-sure-that-im-not-going-to-slam-into-a-wall-rig/ Mon, 09 Mar 2015 16:58:00 +0000 http://localhost/wordpress90/?p=11468 Maybe it's just my work schedule, but how is it already Monday again? Alright then, I guess that means that we should go ahead and get this week's Caption Contest underway. Last week, Link ruined a perfectly good picture and some of you found funny ways to capture the moment in words. I should have figured some lines would get crossed, but it at least made for some good entertainment. This week, we are using a snap from one of my favorite scenes in the entire series: the barrel catapult scene from The Wind Waker. Remember to leave your captions in the comments below and upvote the ones you want to see win next week.

Oh! I almost forgot something. Last week, we also took a vote on who we thought Link should end up with: Ilia or Zelda? While we had one vote for Midna and another for a Zelda/Ilia hybrid, the vote was between those two specifically. Well, the truth is...they tied. So, I guess the only way to make this fair is:

Here are the updated rules:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Keep the image as close as possible to it's original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image at the bottom of the page and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image and it doesn't load, wait 5-10 minutes and check back, it usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

by: Canterberry bell

by: Cherryb6mb

by: Lplance

by: monkee-goro

by: Richa

And here are our non-photo caption winners:

  • Darrin W. Harr II - "When your side chick meets your main girl and they become best friends."
  • Thalia Chen - "Link: I'm going to ruin this photo."
  • George Platko - "Let's take a picture guys!...Guys?"
  • Infernova - "We all had that one friend."

This week's photo:

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Maybe it's just my work schedule, but how is it already Monday again? Alright then, I guess that means that we should go ahead and get this week's Caption Contest underway. Last weekLink ruined a perfectly good picture and some of you found funny ways to capture the moment in words. I should have figured some lines would get crossed, but it at least made for some good entertainment. This week, we are using a snap from one of my favorite scenes in the entire series: the barrel catapult scene...

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Temple of Time Recreated in WildStar http://www.zeldainformer.com/temple-of-time-recreated-entirely-in-wildstar/ Mon, 09 Mar 2015 18:04:00 +0000 http://localhost/wordpress90/?p=11469 Whenever a game includes the possibility to create houses, plots, or anything of the sort, you can expect that some dedicated fans will use any of the often restrictive tools to either create anything their mind can come up with, or recreate something from popular culture. WildStar is a fairly new MMORPG which, alongside the quests and dungeons we can expect from games of the sort, allows players to own, and build on plots. This has led to many interesting and beautiful creations. As such, the Zelda-community has also left its mark on the wide array of creations WildStar players have erected, and has completely recreated the Temple of Time from The Legend of Zelda: Ocarina of Time, as can be seen in the video above.

The amount of detail this creation holds is immense, from the stained glass on the walls, to the Triforce with beams shooting out from it, to the pedestal in the center of the back room. As stated before, the WildStar housing process has certain limitations though, and therefore everything has a charming blue tint, although it doesn't necessarily take away from the building itself. Some of the processes involved in creating this monument are quite elaborate. For example, the ceiling, which has an almmost chapel-like aesthetic, is made by spamming a certain decorative item called the 'charming bar' when at max size. This leads to the effect visible in some shots of the video above.

Obviously this creation is very high quality, and shows once more that Zelda fans are, and always will be, very prominently present in any gaming community around the world. Be sure to check out the full video above, and if you play WildStar you can check out the plot on the Exile part of Jabbit, with the name 'Nas Jenda!' Also, be sure to let us know what you think, and sound off in the comments below!

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Whenever a game includes the possibility to create houses, plots, or anything of the sort, you can expect that some dedicated fans will use any of the often restrictive tools to either create anything their mind can come up with, or recreate something from popular culture. WildStar is a fairly new MMORPG which, alongside the quests and dungeons we can expect from games of the sort, allows players to own, and build on plots. This has led to many interesting...

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Akira Himekawa Releases a Few More Manuscripts of Majora's Mask Manga http://www.zeldainformer.com/akira-himekawa-releases-a-few-more-manuscripts-of-majoras-mask-manga/ Mon, 09 Mar 2015 18:15:00 +0000 http://localhost/wordpress90/?p=11470

Over the last few weeks, Akira Himekawa (female duo behind the Zelda manga series) has been releasing rare manuscript pages of the Majora's Mask manga in honor of Majora's Mask 3D. The first two sets of manuscripts showed off pages from a cut storyline involving Romani Ranch. Last week, Himekawa released another set of manuscript pages which depict some rough, early drawings of Zora Link interacting with the Indigo-Go's. These are really cool behind-the-scenes images for fans of the manga to check out.

The manuscript pages feature Zora Link interacting with Indigo-Go's members, most notably Japas. According to Himekawa, the panels of Zora Link are alternative versions of the smaller ones that ended up in the final manga; they also admitted this is their favorite scene in the manga. The rough manuscript pages are extremely cool to look at, and they show off what some of the scenes looked like before they were finalized. If Himekawa ever decides to release prints of these manuscripts, I will be first in line to buy them.

What do you think of these manuscript pages? Do you hope to see more, even from other Zelda mangas? Let us know!

Source: Akira Himekawa

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Over the last few weeks, Akira Himekawa (female duo behind the Zelda manga series) has been releasing rare manuscript pages of the Majora's Mask manga in honor of Majora's Mask 3D. The first two sets of manuscripts showed off pages from a cut storyline involving Romani Ranch. Last week, Himekawa released another set of manuscript pages which depict some rough, early drawings of Zora Link interacting with the Indigo-Go's. These are really cool behind-the-scenes images for fans of the manga to check out...

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Daily Debate: Would a Call of Duty Crossover Work? http://www.zeldainformer.com/daily-debate-would-a-call-of-duty-crossover-work/ Mon, 09 Mar 2015 20:52:00 +0000 http://localhost/wordpress90/?p=11471

The Zelda series' most successful crossover game, Hyrule Warriors, has gained over one million sales worldwide. The crossover was met with hostility from many Zelda fans at first, but Hyrule Warriors still managed to become Koei Tecmo's most successful game.

We know Nintendo plans to start the development of more Wii U crossover games this year, so why not use the same formula that worked last year? The Zelda series + other successful franchise = big bucks! If Nintendo does choose to use The Legend of Zelda for more crossovers, what should it cross over with?

One of the most popular games today, Call of Duty, might be a good choice. Some fans want a Zelda game set in a future era, or even in the present. Wouldn't it be awesome to see Link wielding a sniper rifle, 360 no-scoping bokoblins and tossing grenades at Ganon? One thing is for sure: it would bring a lot of attention to Nintendo.

On the other hand, many fans may not want a first-person shooter Zelda title. They stay away from games like Call of Duty and Battlefield for a reason. The game may not sell as much, and Nintendo would lose money.

Would you like a Zelda and Call of Duty crossover? Would you enjoy playing Zelda as a first-person shooter? Share your thoughts by joining the Daily Debate below!

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The Zelda series' most successful crossover game, Hyrule Warriors, has gained over one million sales worldwide. The crossover was met with hostility from many Zelda fans at first, but Hyrule Warriors still managed to become Koei Tecmo's most successful game.

We know Nintendo plans to start the development of more Wii U crossover games this year, so why not...

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Royal Philharmonic Concert Orchestra Performs Zelda Tunes for Gaming Marathon http://www.zeldainformer.com/royal-philharmonic-concert-orchestra-performs-zelda-tunes-for-gaming-marath/ Mon, 09 Mar 2015 21:33:00 +0000 http://localhost/wordpress90/?p=11472 Charity organizer SpecialEffect recently held gaming marathon GameBlast 2015 to help raise money for gamers with disabilities. As part of the marathon, the Royal Philharmonic Concert Orchestra performed a series of amazing Zelda pieces. The ensemble showed off some classical renditions and medleys of our favorite Zelda songs and they are all absolutely beautiful.

The Royal Philharmonic Concert Orchestra has released five different pieces onto YouTube. In addition to the Minish Cap Medley heard above, one can find a Shop Theme Medley, Outset Island Theme, Gerudo Valley Theme, and the Ballad of the Wind Fish. If you like the sounds heard in these videos, the Orchestra's organizer Massimo Gallotta encourages fans to visit a future Symphony of the Goddesses event. The schedule of available shows is found right here.

The pieces were written for GameBlast 2015, a gaming marathon organized by SpecialEffect. SpecialEffect raises money for gamers with disabilities and helps to improve their lives. For information and a chance to show your support, you can visit their website right here.

What do you think of these Zelda tunes? Do you hope to hear more? Share your thoughts with us.

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Charity organizer SpecialEffect recently held gaming marathon GameBlast 2015 to help raise money for gamers with disabilities. As part of the marathon, the Royal Philharmonic Concert Orchestra performed a series of amazing Zelda pieces. The ensemble showed off some classical renditions and medleys of our favorite Zelda songs and they are all absolutely beautiful...

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Majora's Mask and Smash Bros. Arrangements: Interview with Composer, Daniel "Rozen" Jimenez http://www.zeldainformer.com/majoras-mask-and-smash-bros-arrangements-interview-with-composer-daniel-ro/ Mon, 09 Mar 2015 22:38:00 +0000 http://localhost/wordpress90/?p=11473

There are a great number of musicians out there who happen to be fervent fans of The Legend of Zelda series. From acoustic covers, to jazzy arrangements, to grand orchestrations, it's difficult to find an interpretation that mesh with one's own. This week, we had the pleasure of chatting with one such individual about his work, his relation to Zelda and video game music in general, and his future plans. You may know him from either of his Majora's Mask arrangements - "Waiting for the Dawn" or "Termina's Demise (Oath to Order)" - or from his varied compositions on the Harmony of Heroes album of Super Smash Bros. music, or he might be a brand new name to you. Whatever the case, learn more about Daniel "Rozen" Jimenez in our full interview, below:

Thanks for coming to talk with us! Would you mind introducing yourself to our readers?

Hello everyone! As many of you know, I’m Rozen and I do arrangements of video game music.

Could you give us a little overview of your work?

By day, I write music for films and other media. By night, I become Rozen, harbinger of terrible fates, which means making everyone listen to my music now and then. I enjoy working on anything related to video game music, be it arranging for big ensembles such as orchestras or choirs or producing projects that involve more than just writing music.

Did you always know you were going to do video game music?

Honestly, not at all! When I was a kid, writing game music seemed like such a godlike thing to do, I didn’t think a mere mortal like me could do it. But it is something I’ve always been fascinated by and wanted to do. And it wasn’t until I was in high school that I realized you could actually get a degree in that! As you can see, it changed my whole life plan.

Is The Legend of Zelda particularly important to you? Or is it just Majora’s Mask?

Zelda is the one who wears green tunics, right?... Haha. Ok, seriously though, The Legend of Zelda is probably the most influential game series in my life. It introduced me to video games back when I was 3. Having played all of the games in the series so far, its music, art, story and adventure-packed gameplay continue to define my standards of gaming.

Will you be pursuing more Majora’s Mask or Zelda music arrangements?

I’m definitely going to do more Zelda music in the future. Majora’s Mask may or may not be next on the list. It all depends on how people keep reacting to my work and if they would like to hear more from that particular game. I also have to keep in mind that there are already a lot of great MM tracks out in the world. I’d like to show other games some love as well

Have you been to the Symphony of the Goddesses event or heard the arrangements? What are your thoughts?

I’m a huge fan of the incredibly well-done arrangements that are put together for the show. As an orchestrator, it would be my dream to work in such a magical production.I especially liked the way they could fit so many songs in the two-hour concert, hitting extra special places in my nostalgic heart. Thirty years of great gaming experiences flashed before my eyes! My favorite section of the concert was definitely the Ocarina of Time Medley, with a very dark version of Ganon’s Battle.

How did you get involved with Harmony of Heroes? Is there any reason you didn’t create a Majora’s Mask arrangement for that?

At the time, I was in my senior year at Berklee College of Music and I had been arranging video game music for choir. I had participated in one of the tracks for Harmony of a Hunter, so Darren, the producer of the album, contacted me to do another track, this time on my own. It was perfect timing because I had access to a live orchestra and very talented people to help me record and produce that track, which went on to become Final Destination. And I had so much fun with that experience that I couldn’t just say no to making more tracks for him. As for Majora’s Mask, the production team didn’t see fit for us to cover every single track from the Zelda franchise since it’s the one with the most existing covers and remixes. Plus, all the Zelda tracks for the album were already taken when I joined.

How would you compare working on an enormous group collaboration like Harmony of Heroes to working on your individual projects? Do you prefer one over the other?

With Harmony of Heroes, I learned a great deal working with all of the talented artists involved. But it was also tough and time consuming because I had to not only arrange tracks that matched the quality standards of the album as a whole, but I also had to supervise over 60 other musicians to make sure their tracks held up as well. As fun and enriching as being an Assistant Director was, I still prefer taking the reins of my own productions, where I get to work more closely on the music concepts I have in mind.

Your music tends to set an atmosphere of sorts for listeners, usually in grand arrangements. Do you see yourself continuing to create large-scale arrangements, or do you have smaller covers in mind as well?

My goal is always to experiment with new things within my stylistic realm and make the next arrangement different from the last. That said, I do plan on releasing some “simpler” covers soon. Actually, I’m hoping to release little pieces periodically in preparation for my next Zelda album: “Era of Light and Dark,” another collaboration with Reven.

Any final words for the listeners and readers here at Zelda Informer?

I’m very honored and grateful for all the support that I’ve constantly found in this community. Don’t be shy and let me know what you would like me to cover next! And, in the immortal words of Link: “Hyah, hyah hyah.”

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There are a great number of musicians out there who happen to be fervent fans of The Legend of Zelda series. From acoustic covers, to jazzy arrangements, to grand orchestrations, it's difficult to find an interpretation that mesh with one's own. This week, we had the pleasure of chatting with one such individual about his work, his relation to Zelda and video game music in general, and his future plans. You may know him from either of his Majora's Mask arrangements - "Waiting for the Dawn" or "Termina's Demise (Oath to Order)" - or from his varied compositions on the Harmony of Heroes album of Super Smash Bros. music, or he might be a brand new name to you. Whatever the case, learn more...

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​Daily Debate: Is Music in the Zelda Series Important? http://www.zeldainformer.com/daily-debate-is-music-in-the-zelda-series-important/ Wed, 11 Mar 2015 20:18:00 +0000 http://localhost/wordpress90/?p=11474

Some people overlook background music in the Zelda series. Often times we don't realize it's there, but the second it stops, we realize it's gone. Without music, games and movies can get pretty dull for some people.

The background music we hear often conveys the mood of the area we are currently exploring. If it's a very hard temple, very intense music is going to be playing. An epic symphony may be playing in the background during a boss battle.

Needless to say, music is everywhere in the Zelda series, including the original title for the NES. There's music during the title screen, there's music during the beginning sequence, and there's music when you start the actual gameplay. Nintendo has always payed special attention to the music in their games.

Do you consider music to be an important element in the Zelda series? Could we do without it? Join the Daily Debate in the comments below.

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Some people overlook background music in the Zelda series. Often times we don't realize it's there, but the second it stops we realize it's gone. Without music, games and movies can get pretty dull for some people.

The background music we hear often conveys the mood of the area we are currently exploring. If it's a very hard temple, very intense music is going to be playing. An epic symphony may be playing in the background during a boss battle...

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Daily Debate: Do Dungeons Need to be Challenging to be Good? http://www.zeldainformer.com/daily-debate-do-dungeons-need-to-be-challenging-to-be-good/ Tue, 10 Mar 2015 02:16:00 +0000 http://localhost/wordpress90/?p=11475 We all have that level, puzzle, or dungeon that stands out in our memory. Perhaps it was a dungeon that took the combined forces of you and a friend to beat, or a puzzle that forced you to consult a walkthrough. Maybe the level that you remember most dearly wasn't ever a challenge, but was such a pleasant experiences that you'd go back through it without hesitation. In a general discussion of the myriad temples and dungeons of the Zelda series, however, the level of challenge of said trial and its puzzles seem to reign supreme, but just how important is this aspect?

While I'm as up for a proper Zelda challenge as much as the next player, it's most certainly not the only feature I find myself wanting in a dungeon. What of its visual and auditory aesthetic? At a mere thought, I can bring up memories of playing through Ocarina of Time's Forest Temple because of how vividly I recall its theme. When I consider the dungeons I loved most in Twilight Princess, I can't help but remember the joy of traversing the City in the Sky with the double hookshot, and the tension of creeping through the Palace of Twilight, just hoping a wallmaster wouldn't catch me unawares. If I am considering dungeons insofar as their unique mechanics are concerned, the Lanayru Mining Facility of Skyward Sword and its time stone shenanigans stand out.

Among other traits that have made or broken a dungeon, narrative important, boss design, utilization of items, and overall level design come to mind, but there are bound to be other that you consider. Even so, in terms of importance, challenge could rightfully be the number one feature. It is hard to beat the satisfaction of that final "a-ha!" moment when one finally sees the solution to a puzzle and can progress, or the sigh of relief when the boss drops that heart container and one can finally venture outside again. Where do you stand on the matter? Is there a single factor that makes a dungeon appeal to you? Or is a multiple of composite factors? Do dungeons need to be challenging to be good? Join the Daily Debate!

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We all have that level, puzzle, or dungeon that stands out in our memory.  Perhaps it was a dungeon that took the combined forces of you and a friend to beat, or a puzzle that forced you to consult a walkthrough.  Maybe the level that you remember most dearly wasn't ever a challenge, but was such a pleasant experiences that you'd go back through it without hesitation. In a general discussion of the myriad temples and dungeons of the Zelda series, however, the level of challenge of said trial and its puzzles...

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Hyrule Warriors Gave Dynasty Warriors Some "Freshness" http://www.zeldainformer.com/hyrule-warriors-gave-dynasty-warriors-some-freshness/ Tue, 10 Mar 2015 02:56:00 +0000 http://localhost/wordpress90/?p=11476 One of the explicit goals of Hyrule Warriors was to expose those from both sides of the Zelda x Dynasty Warriors fanbase to a game series they may have not experienced. Judging by the number of Zelda fans who experienced and enjoyed the title, it seems safe to say that this did successfully get them to try out the Dynasty Warriors franchise. While we don't have specific numbers, the benefits Koei Tecmo enjoyed seem to be rather pronounced, and they may help revitalize their franchise. In an interview with UK publication MCV, Koei Tecmo producer, Akihiro Suzuki had the following to say about the impact of Hyrule Warriors on the Dynasty Warriors franchise.

"Over the years we’ve seen a sales decline. The Dynasty Warriors series is targeted towards the core fans. But we’ve had a few collaborations recently that have given the franchise a second wind because they’ve brought in new fans that hadn’t given Dynasty Warriors a chance. So Hyrule Warriors gave the series some freshness. Now our task is to keep the new players happy now that they’ve had a chance to play. But overall with the franchise, we need to keep it fresh, both the Dynasty Warriors and the Samurai Warriors brands.”

While a sales boost isn't surprising, unless crossovers as exciting as this one keep pulling in new fans, it may be tough to ride that momentum. Nonetheless, it should be interesting to see what Dynasty Warriors comes up with next - that is, assuming it isn't just Hyrule Warriors 2. Will any of you who were brought into the Warriors fold by its Zelda crossover be exploring other future titles in the franchise? Or is it Hyrule Warriors or bust?

Source: MCV

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One of the explicit goals of Hyrule Warriors was to expose those from both sides of the Zelda x Dynasty Warriors fanbase to a game series they may have not experienced.  Judging by the number of Zelda fans who experienced and enjoyed the title, it seems safe to say that this did successfully get them to try out the Dynasty Warriors franchise.  While we don't have specific numbers, the benefits Koei Tecmo enjoyed seem to be rather pronounced, and they may help revitalize their franchise.  In an interview with UK publication MCV...

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Whale Deities Of Sky And Sea: Links Across The Legend http://www.zeldainformer.com/whale-deities-of-sky-and-sea-links-across-the-legend/ Wed, 11 Mar 2015 03:20:00 +0000 http://localhost/wordpress90/?p=11477

It's fascinating to find similarities between Zelda titles that some fans may not think of or realize, and one of those similarities that a few Zelda games have in common is as big as a whale.

Five Zelda titles feature giant whales, and I often wonder if they're connected. The Hyrule Historia doesn't say that they all are, so everything below is mostly observation, but that doesn't mean it's impossible for a connection to exist between these five whales.

Levias

Chronologically, Levias is the first of five giant marine mammals to appear in the Zelda universe. He's an old whale that flies through the air near Skyloft.

He's already ancient when Link meets him, and he is also the appointed guardian of the skies, made so by the goddess Hylia.

Link eventually saves him from a parasite, and the flying whale helps lead the hero to the Triforce by teaching him the final piece of a vital song he needs.

How exactly a gigantic deity flies through the sky is unknown, but nonetheless, Levias manages to move through the clouds as a real whale does through the ocean. A whale is a interesting creature to make the guardian of the skies because as we all know, they're supposed to be water-dwelling creatures only. Then again, islands aren't supposed to float in the sky, either, and Hylia still managed to put an entire village up in the air.

We don't know if Levias was created by Hylia or if he already existed, and she just appointed him to become the guardian of the skies. Perhaps he was a normal whale, and she gave him the ability to fly and live outside of the water. I am personally convinced that Levias already existed when Hylia decided to create Skyloft, and he was a normal water-dwelling mammal. After all, there is an ocean in Skyward Sword... or at least there used to be.

The Lanayru Sand Sea used to be an ocean, but it eventually changed and became a desert. It's entirely conceivable to me that Levias could have been a normal whale inside that ocean. Perhaps when it started to dry up and become a desert, Hylia took pity on Levias and gave him the ability to fly, making him the guardian of the skies above.

Either way, his flying ability makes him similar to another marine mammal presented in a much later game.

The Wind Fish

Appearing in the timeline where the Hero of Time dies during the final fight with Ganon is the Wind Fish. He comes along in Link's Awakening.

Though he is called the Wind Fish, he actually has the appearance of a whale (his tail fin is horizontal instead of vertical).

In Link's Awakening, the hero, who had just set sail from Labrynna after saving Nayru, gets caught in a storm, and his ship is destroyed.

Link awakens on an island called Koholint and comes to learn that he is trapped inside the dream of a deity called the Wind Fish. In order to escape back to reality, he has to collect instruments and wake the Wind Fish from his nightmare.

The Wind Fish, like Levias, has the ability to fly. This is shown in the end after Link returns to the real world and sees the Wind Fish flying above him in the sky.

Because of the deity's ability to fly, the Wind Fish and Levias could be one and same. If Levias and the Wind Fish are the same, it's poetic that a future incarnation of Link saves him, just like his predecessor.

I could definitely be persuaded to believe that Levias and the Wind Fish are one and the same. If they are, it would paint a truly sad reality for Levias. Hypothetically, Hylia makes him an ageless deity when she gives him the ability to fly and makes him guardian of the skies. So, he flies around for a few centuries, protecting the area around Skyloft fulfilling his purpose, glad he was saved from the horrible fate of dying in an evaporated ocean that had become a desert.

Eventually, though, Link and Zelda come along, and they inadvertently start the migration of Hylians back to the ground. Skyloft, within a few decades, becomes an abandoned town floating above the land that will turn into Hyrule. Where does this leave Levias? Alone and without a purpose.

He flies around with nothing to do and no people to watch over until he can't take it anymore. He leaves the skies above Hyrule and through the ages finds himself over an ocean somewhere between Hyrule and Labrynna. Perhaps adding to his depression is the fact that he can't swim anymore. He longs for nothing more than to return to the sea and rest in peace, but because of Hylia's changes to his body, he can do neither. He is stuck living on in the sky over the ocean with no hope for a serene ending.

What happens to him from there? Well, he flies over the ocean and eventually settles into a deep slumber. In his slumber, an island is created. He once again has people to protect. The paradise quickly changes into a nightmare, though, and it's one he cannot escape from on his own.

Taking pity on the marine mammal that Hylia promoted to a deity, the goddesses send a future incarnation of Link to rescue the wayward whale. They trap Link in a storm, destroy his ship, and ensure he ends up in the same dream world as the Wind Fish to remind him that his job is not over. What his future job is, I don't know. Maybe he'll return some day. Or, perhaps the goddesses finally allowed him to somehow rest in peace.

Lord Jabu-Jabu

Lord Jabu-Jabu is the host of the third dungeon in Ocarina of Time, and he is a deity, of sorts, to the Zora people. The Zora worship him, and in turn, he agrees to swallow their annoying princess that they could no longer stand (joke).

In Ocarina of Time, Lord Jabu-Jabu isn't shown to have the ability to fly. Instead, he floats in the water outside of Zora's Domain.

The interesting thing about Lord Jabu-Jabu is that he disappears in the adult timeline. After Link becomes an adult, Ganondorf freezes Zora's Domain, effectively killing all but three inhabitants (King Zora, Princess Ruto, and the Zora shopkeeper).

If Link goes outside to where Lord Jabu-Jabu was located in the child timeline, the whale is gone. Did Ganondorf kill him? Perhaps. A chunk of ice exists where the whale used to be. It's entirely possible that the evil king did kill Lord Jabu-Jabu.

And in my opinion, out of all the whales, Lord Jabu-Jabu seemed to be the most useless. The Zoras worship h im, but what does he really do? Does he keep the water clean that flows out of Zora's Domain? I can't see any evidence that shows the whale serves some purpose. The Zoras feed him fish, and he was stupid enough to eat Princess Ruto (yeah yeah, he was sick and had jellyfish inside of him).

The more I think about it, the less Lord Jabu-Jabu makes sense. He doesn't speak. He doesn't move. He just sits in one spot and eats. How did he get where he is? There's no other connecting body of water for him to get in and out of. Was the area north of Zora's Domain once part of a larger water system that grew smaller and trapped him? I guess that's always possible. I doubt the goddesses created him to protect the Zora like Hylia did with Levias (and if they did, Lord Jabu-Jabu did a pretty shitty job since all but three zoras died).

I guess we'll never know for sure, but I think Ganondorf killed Lord Jabu-Jabu. I'll talk about his connection to Jabun later, but for now consider the following: Ganondorf freezes Zora's Domain and kills all but three Zora. Why wouldn't he finish off Lord Jabu-Jabu?

The only other explanation I could think of that explains his disappearance in the adult timeline is maybe the Great Fairy saved him. There is a fountain north of Zora's Domain (Link obtains Farore's Wind there). Maybe the fairy inside somehow teleported Lord Jabu-Jabu to safety.

Jabun

Perhaps it isn't fair to call Jabun a whale, as his appearance is more like that of an angler fish. He appears in the adult timeline during Wind Waker.

Jabun, like Lord Jabu-Jabu, also displays no flying abilities.

Unlike the possible connection between the Wind Fish and Levias, the connection between Lord Jabu-Jabu and Jabun appears to be a little more solid.

The Hyrule Hystoria states that Jabun is thought to be a descendant of Lord Jabu-Jabu. Unlike his alleged ancestor, though, Jabun speaks (ancient Hylian), and his appearance is quite different. The Wind Fish and Levias (aside from a pair of tiny wings) appear somewhat similar, in my opinion.

That said, Lord Jabu-Jabu and Jabun look almost nothing alike, aside from being large.

One of the issues I take with Jabun being a descendant of Lord Jabu-Jabu is that the former closely resembles a whale, and the latter resembles an Angler Fish. Why doesn't Jabun look more similar to his alleged ancestor?

Another issue is the perceived intelligence and usefulness compared between the two. Jabun actually talks and keeps one of the three pearls needed in the game that holds the key to accessing the Tower of the Gods. He's essential to the quest, and he seems to display a wise caution.

Furthermore, he had enough power to sense when Ganon was coming to kill him, and he left the area.

Still, the two do share a very similar name. What's more, King Daphnes Nohansen Hyrule (king of Hyrule when the land flooded) knew Jabun. This may indicate the king knew the water deity before the land flooded... perhaps when the ocean-dweller was a Lake Hylia dweller or a Zora's Domain dweller.

The puzzling thing about figuring out Jabun's connection to Lord Jabu-Jabu comes from his knowledge of the Hero of Time. As fans know, when Zelda sent Link back in time to his childhood at the end of Ocarina of Time, it created a world without Link that allowed for Ganon to eventually reappear.

How does the whale have knowledge of the Hero of Time? Did the king tell him? Did he hear the legends from villagers on his island? Was he alive at some point when the Hero of Time was questing to defeat Ganondorf?

I don't know if I believe Jabun is a descendant of Lord Jabu-Jabu. Aside from the problems I listed above, there is the issue of biology. Lord Jabu-Jabu would have needed a mate to knock up in order for Jabun to be created as a descendant. Where in Hyrule would the giant whale have found someone to mate with? (And if someone in the comments says Ruto, I'm going to hunt them down and punch them in the face.)

The bottom line is: Nintendo says Jabun is THOUGHT to be a descendant of Lord Jabu-Jabu, but for all we know, that could be misguided information spread by the Hylian descendants. Perhaps they heard the legends of a giant whale worshipped by the Zora people. Then, when Jabun appeared, they just assumed the two were connected. It is possible that Hyrule flooded and then Jabun swam over from a completely different body of water now connected to Hyrule via a newly flooded area.

Ocean King

The Ocean King appears in Phantom Hourglass, the immediate sequel to Wind Waker. Like the Wind Fish, he exists in a separate world from Link's reality, and the Hero of the Winds must save him from an evil dream god named Bellum.

Link, being the hero, rescues the Ocean King, and he reveals his true form, a giant white whale.

While the Ocean King may not bear any obvious references to a past giant marine mammal in Hyrule, he does have one thing in common with the Wind Fish. They both appear to be able to create their own worlds.

This has led some fans to believe that they are one and the same, just in two different timelines. I can see where some people could get that theory. Both the Wind Fish and Ocean King do suffer a similar fate within dream worlds, both are found out in the ocean, and both are rescued by incarnations of Link riding on a boat. Considering all three of those factors, I'd at least be willing to entertain that they could be the same deity, just paralleled in different timelines.

Are all the marine mammals connected? Are none of them connected? Until Nintendo says one way or another, it's all just interesting speculation, but that's one of the things I love to do most in the Zelda series is speculate.

According to the Hyrule Historia, only two of the whales appear to have a solid connection, and that is Lord Jabu-Jabu and Jabun. They even share a similar name. The other three... well any fan's guess is as good as mine.

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It's fascinating to find similarities between Zelda titles that some fans may not think of or realize, and one of those similarities that a few Zelda games have in common is as big as a whale...

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Daily Debate: Which Zelda Game Would You First Recommend to Newcomers? http://www.zeldainformer.com/daily-debate-which-zelda-game-would-you-first-recommend-to-newcomers/ Tue, 10 Mar 2015 19:10:00 +0000 http://localhost/wordpress90/?p=11478

Every Zelda fan has to have his or her first Zelda game. Every fan has to experience the game that initially grabs attention and captures imagination, thus leading to a lifetime of Zelda love. Every fan has to start somewhere. I'm sure most of us have tried to introduce that first game to many of our loved ones, ending in some degree of success or failure. If we choose the wrong game, we may alienate and lose a potential fan. If we choose the right game, we have successfully created a lifelong fan. We all want the latter situation, so let's discuss which game is best fit to appeal to Zelda newcomers.

Eiji Aonuma has shared his own thoughts on this topic; the Zelda producer believes that Ocarina of Time serves as the best base for the traditional Zelda experience. I see the value in this decision, as I have used Ocarina of Time to introduce my younger sister to the Zelda series. Arguably, this game set the stage for the much defined Zelda formula we all recognize today. Even the story does a good job of introducing the series' most longstanding characters. Given Aonuma's belief, other Zelda games add features to the foundation that Ocarina of Time set in place.

Other possible games for new Zelda players to jump into first are the ones that focus more on story. Ocarina of Time's plot and pacing may seem a bit outdated to new players, so Twilight Princess or The Wind Waker could provide the narrative appeal that new fans will appreciate. These two specific games feature a strong depiction of Link that new players can identify with, as well as a supporting cast that sticks with the player throughout his or her entire quest. To me, these two stories are extremely timeless, and can act as great introductions to the series for many years to come.

Which game would you first recommend to new Zelda players? Which games have worked the best for you in the past? Share your thoughts and experiences with us, and join the Daily Debate!

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Every Zelda fan has to have his or her first Zelda game. Every fan has to experience the game that initially grabs attention and captures imagination, thus leading to a lifetime of Zelda love. Every fan has to start somewhere. I'm sure most of us have tried to introduce that first game to many of our loved ones, ending in some degree of success or failure. If we choose the wrong game, we may alienate and lose a potential fan. If we choose the right game, we have successfully created a lifelong fan. We all want the latter situation, so let's discuss which game is best fit to appeal to Zelda newcomers...

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GamesBrained Blows Our Minds With Two Little Known Zelda Titles http://www.zeldainformer.com/gamesbrained-blows-our-minds-with-two-little-known-zelda-titles/ Wed, 11 Mar 2015 00:33:00 +0000 http://localhost/wordpress90/?p=11479 Once again, GamesBrained has uploaded another Zelda masterpiece. Kicking off his new series, Lost Gaming Treasures, GamesBrained introduces us to two spin-off games largely forgotten by the community, titled "BS The Legend of Zelda" and "BS The Legend of Zelda: Ancient Stone Tablets." If you're wondering what BS stands for, it's Broadcast Satellite.

In the 90s, St. Giga, one of the first companies to host digital broadcasts, devised an add-on for the Japanese Famicom. The add-on allowed games to be broadcast to the home, and those games would be playable until the broadcast period was over. BS The Legend of Zelda was one of these games, and could be played in four segments of one hour. This game was much like the original Zelda game for the NES, but with a smaller overworld and better graphics.

Another Zelda game that was broadcast was a very different version of A Link to the Past, which featured a new storyline which took place a whole six years after the original ALttP. This game was titled "BS The Legend of Zelda: Ancient Stone Tablets", and was split up into four weeks of broadcast. The hero is an entirely new Link, not the Hero of Legend in the original ALttP. There are new dungeon/landscape structures, and in the Master Quest version of the game, Malon is a playable character.

Have you heard of these games before? Would you consider these games to be canon? Do you think they could fit into the official Zelda timeline? Share your thoughts in the comments below. Make sure to check out GamesBrained and watch his other Zelda videos!

Source: YouTube (via GamesBrained)

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Once again, GamesBrained has uploaded another Zelda masterpiece. Kicking off his new series, Lost Gaming Treasures, GamesBrained introduces us to two spin-off games largely forgotten by the community, titled "BS The Legend of Zelda" and "BS The Legend of Zelda: Ancient Stone Tablets." If you're wondering what BS stands for, it's Broadcast Satellite.

In the 90s, St. Giga, one of the first companies to host digital broadcasts, devised an add-on for the Japanese Famicom...

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Fan Creates Super Cool, Custom Bottled Fairies, and So Can You http://www.zeldainformer.com/fan-creates-super-cool-custom-bottled-fairies-and-so-can-you/ Tue, 10 Mar 2015 22:46:00 +0000 http://localhost/wordpress90/?p=11480

There are a lot of creative Zelda fans out there looking to help others start on some interesting, artsy projects. A few days ago, Imgur user darrellacoustic posted some images of two awesome, custom-made bottled fairies that light up in the dark. If that wasn't exciting enough, the user also uploaded step-by-step image instructions for other fans that feel the desire to create their own fairy in a bottle.

These cool decorative pieces are awesome enough on their own, but the fact that darrellacoustic provided instructions for others to follow raises the excitement to new levels. According to the user's instructions, the bottles require some craft supplies such as Styrofoam and corkboard, as well as some electrical supplies such as a lithium battery and switch. With the supplies at hand, fans can follow the instructions and soon have their own personal fairy to love and look at. The project sounds incredibly fun and I'll be giving it a try soon.

A gallery showcasing the bottled fairies can be found here, and the full instructions can be found here.

What do you think of these bottled fairies? Are you going to try to make your own? Let us know in the comments!

Source: Imgur

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There are a lot of creative Zelda fans out there looking to help others start on some interesting, artsy projects. A few days ago, Imgur user darrellacoustic posted some images of two awesome, custom-made bottled fairies that light up in the dark. If that wasn't exciting enough, the user also uploaded step-by-step image instructions for other fans that feel the desire to create their own fairy in a bottle...

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Saria's Song/Lost Woods Theme Minecraft Note Block Tutorial http://www.zeldainformer.com/sarias-song-lost-woods-theme-minecraft-note-block-tutorial/ Thu, 12 Mar 2015 02:20:00 +0000 http://localhost/wordpress90/?p=11481 Ever wanted to create music in Minecraft using note blocks, but didn't because you had no idea where to start? Never fear, for Fed X Gaming has got your back with a tutorial on how to create Saria's Song/Lost Woods Theme.

This video shows you very clearly and precisely how to create the song using only redstone, redstone repeaters, note blocks, and a button. First, you need to start by building a base platform 21 blocks wide, and 47 blocks long. Fed X Gaming uses a color-coded example, so it's best to use the same materials he uses to avoid messing up.

He then shows you how many times to hit each note block, as well as how many ticks you should set the redstone repeaters at.

The video takes up a little over 21 minutes, and it is worth the wait. The end result is glorious. Once you are done, you will own a functioning Saria's Song player made entirely out of Minecraft blocks and items! Your friends will be jealous.

Source: YouTube (via Fed X Gaming)

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Ever wanted to create music in Minecraft using note blocks, but didn't because you had no idea where to start? Never fear, for Fed X Gaming has got your back with a tutorial of how to create Saria's Song/Lost Woods Theme.

This video shows very clearly and precisely how to create the song using only redstone, redstone repeaters, note blocks, and a button. First, you need to start by building a base platform...

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Majora's Mask 3D Gets Positive Review From Zero Punctuation http://www.zeldainformer.com/majoras-mask-3d-gets-positive-review-from-zero-punctuation/ Wed, 11 Mar 2015 19:51:00 +0000 http://localhost/wordpress90/?p=11483 The latest episode of Zero Punctuation, a weekly video series of fast-paced and profanity-laced game reviews from The Escapist, gave a surprisingly positive review of Majora's Mask 3D today.

Zero Punctuation's creator, Ben "Yahtzee" Croshaw, has been very critical of Zelda games in the past. His reviews of Ocarina of Time 3D and Skyward Sword were overwhelmingly condescending, and his review of A Link Between Worlds was little more than a Trojan horse that turned into a criticism of Nintendo's recent decisions and policies. But, Majora's Mask 3D seems to have left a positive impression on the British-Australian gaming journalist.

Without giving too many details of his review away, Yahtzee praised Majora's Mask 3D for the way its narrative set it apart from other games in the Zelda series, and admired the philosophical underpinnings of the game's central time-travel mechanic.

You can watch his review in the video above, or on The Escapist's website.

What do you think of Zero Punctuation? Do you agree with Yahtzee's review? Let us know in the comments below.

Source: The Escapist

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The latest episode of Zero Punctuation, a weekly video series of fast-paced and profanity-laced game reviews from The Escapist, gave a surprisingly positive review of Majora's Mask 3D today.

Zero Punctuation's creator, Ben "Yahtzee" Croshaw, has been very critical of Zelda games in the past. His reviews of Ocarina of Time 3D and Skyward Sword were overwhelmingly condescending, and his review of A Link Between Worlds was little more than a Trojan horse that turned into a criticism of Nintendo's recent decisions and policies. But, Majora's Mask 3D seems to have left a positive impression on the British-Australian gaming journalist...

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Two Fans Set Out to Recreate NES Legend of Zelda in Minecraft, Programming and All http://www.zeldainformer.com/two-fans-set-out-to-recreate-nes-legend-of-zelda-in-minecraft-programming-a/ Wed, 11 Mar 2015 21:24:00 +0000 http://localhost/wordpress90/?p=11484 In September of last year, two Zelda fans from New Jersey set out on one of the most ambitious Minecraft projects we've ever seen. Working for two nights a week over the last half year, the duo has been diligently rebuilding the original NES Legend of Zelda within Minecraft. One would think this means they merely recreated the massive Hyrule map with Minecraft's blocks, but the team is going a step further by programming Minecraft to work exactly as the NES Zelda did. Polygon recently took a tour of the world to see the team's progress.

Polygon's Charlie Hall met up with designer Evan Stanhope and programmer Jonathon Faulch to tour their amazing NES Zelda world in Minecraft. By just glancing at the overworld, one can see the entirety of NES' Hyrule rebuilt and detailed, which in itself is impressive. Stanhope went to great lengths to not only make the world appear as it did on the NES, but have it appear beautifully detailed when viewed from Minecraft's first-person perspective. For example, aspects of the map such as the waterfall, desert, and graveyard look exactly like the original Zelda when viewed from above, but a ground-level view yields imaginative detail to make the work look more realistic. There are pretty grottos, menacing statues, and a Temple of Time-like structure all tucked away on this map.

When I first watched the video, I was merely expecting the details found in the above paragraph, but the team went beyond my pedestrian expectations. In addition to making the game look like the NES Zelda, this Minecraft world acts like the NES Zelda. Thanks to Faulch's masterful programming, the world monitors and reacts to the player's actions so that the experience is comparable to the NES. For example, when the player, say, enters a specific cave, an old man will spawn, say a familiar phrase, and drop a wooden sword. Something similar happens when a player enters a dungeon; he or she will be teleported to a separate dungeon map that can be explored and completed like in the original Zelda. When these guys said they were recreating the game, they really are recreating the game.

The tour is moved to the team's "lab," where all the programming takes place. I won't try to explain all the complex machinery seen in this place, but I will say that the team has a really firm grasp on how the game will work when the project is finished. In the last few minutes of the tour, the team also shows off the programming for their custom enemies that will appear in the game world. That's right, custom enemies. The duo is using Minecraft programming to create Zelda enemies like snakes and Zelda items like the boomerang. I am speechless.

The team expects the project to take three years to complete. At their current pace, I'd say they're doing way more than I could even imagine. You can check out their website for more information and updates. I very much look forward to playing through the final project.

Are you impressed? Will you give the game a try when the project is finished? Share your thoughts with us!

Source: Polygon

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In September of last year, two Zelda fans from New Jersey set out on one of the most ambitious Minecraft projects we've ever seen. Working for two nights a week over the last half year, the duo has been diligently rebuilding the original NES Legend of Zelda within Minecraft. One would think this means they merely recreated the massive Hyrule map with Minecraft's blocks, but the team is going a step further by programming Minecraft to work exactly as the NES Zelda did. Polygon recently took a tour of the world to see the team's progress...

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Rumor: Nintendo Direct Coming Soon http://www.zeldainformer.com/rumor-nintendo-direct-coming-soon/ Thu, 12 Mar 2015 08:38:00 +0000 http://localhost/wordpress90/?p=11486 The hype over the release of Majora's Mask 3D a few weeks ago is just beginning to die down. However, for those who are looking forward to upcoming Legend of Zelda games, Nintendo has only offered up a pinch of information about the much-awaited Zelda U title. That being said, if Twitter user NaughtyDog4Life is to be believed, anonymous sources from PAX have hinted at an upcoming Nintendo Direct, which we will hopefully be seeing soon.

We haven't had a Nintendo Direct since January, so we are definitely due for a news update from Nintendo. Is it possible that we will get more information about the upcoming Zelda title for the Wii U? Or do you think Nintendo will keep quiet about Zelda until E3 arrives in mid-June? Let us know what you would like to see in the next Nintendo Direct!

Source: Twitter

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The hype over the release of Majora's Mask 3D a few weeks ago is just beginning to die down. However, for those who are looking forward to upcoming Legend of Zelda games, Nintendo has only offered up a pinch of information about the much-awaited Zelda U title. That being said, if Twitter user NaughtyDog4Life is to be believed, anonymous sources from PAX have hinted at...

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Dorkly Shows us How Obtaining a New Mask Works http://www.zeldainformer.com/dorkly-shows-us-how-obtaining-a-new-mask-works/ Thu, 12 Mar 2015 05:32:00 +0000 http://localhost/wordpress90/?p=11487 Majora's Mask 3D came out almost a month ago. The buzz about it is dying down, but it's not gone yet! Gamers are still traversing the land of Termina, and commercials as well as ads are still being run to boost the sales of this 3D adventure.

Ever wondered how the masks are made? Dorkly has uploaded a comic centered on Majora's Mask, specifically on how new masks are obtained. They have done extensive research on how this process happens, sparing no expense to get only the right answers.

Now that you know the makings of these masks, will you join the campaign to stop the cruel de-facing of the residents of Termina? Share your thoughts and convictions in the comments below, and make sure to use #StopDefacing2015!

Source: Dorkly

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Majora's Mask 3D came out almost a month ago. The buzz about it is dying down, but it's not gone yet! Gamers are still traversing the land of Termina, and commercials as well as ads are still being run to boost the sales of this 3D adventure.

Ever wondered how the masks are made? Dorkly has uploaded a comic centered on Majora's Mask...

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New Hyrule Warriors "Boss Pack" DLC Is Coming on March 12 http://www.zeldainformer.com/new-hyrule-warriors-boss-pack-dlc-is-coming-on-march-121/ Thu, 12 Mar 2015 22:14:00 +0000 http://localhost/wordpress90/?p=11329

Update: Now Live!

Koei Tecmo has announced on the official Hyrule Warriors website that a new DLC pack, the Boss Pack, will be coming to the game on March 12th, a little over three weeks from now. This new DLC pack will include two brand-new games modes, known as "Boss Challenge" and "Ganon's Fury", and will unlock new costumes for various characters. The Boss Pack is set at a price point of $2.99, much lower than the other Hyrule Warriors DLC packs, which have been sold at $7.99 a piece.

This is the fourth DLC pack to come to the game since its release last year, after the Master Quest Pack, Twilight Princess Pack, and Majora's Mask Pack.

Here are the specifications given on the Hyrule Warriors website:

  • Boss Challenge - Challenge yourself in relentless battles against giant bosses to unlock new costumes for Link, Zelda, and Lana.
  • Ganon's Fury - Play as Ganon, rain chaos and destruction upon the battlefield, and unlock new costumes for Ganondorf and Cia.

What do you think? Will you be buying this new DLC pack when it comes out? Have you enjoyed the other DLC packs to come to the game? Let us know in the comments!

Source: Hyrule Warriors Official Website via Nintendo Everything

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Update: Now Live!

Koei Tecmo has announced on the official Hyrule Warriors website that a new DLC pack, the Boss pack, will be coming to the game on March 12th, a little over three weeks from now. This new DLC pack will include two brand-new games modes, known as "Boss Challenge" and "Ganon's Fury", and will unlock new costumes for various characters. The Boss Pack is set at a price point of $2.99, much lower than the other Hyrule Warriors DLC packs, which have been sold at $7.99 a piece.

This is the fourth DLC pack to come to the game since its release last year, after...

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Speed Run Any% World Record is Broken for Ocarina of Time http://www.zeldainformer.com/speed-run-any-world-record-is-broken-for-ocarina-of-time/ Thu, 12 Mar 2015 16:37:00 +0000 http://localhost/wordpress90/?p=11482 Ever since the birth of Ocarina of Time, speedrunners have been blasting their way through it using any tactics they can: back flips, sliding, glitches, wall running, etc. Yesterday, the record for fastest completion of the game was broken by a man named Joel Westerberg, who already held the record but decided to break it again.

Westerberg managed to reach the end of the game in 18 minutes and 5 seconds, breaking the previous record of 18 minutes and 7 seconds. Joel shaved a whole two seconds off of his previous time by using a new glitch discovered in February. The glitch allows you to obtain a bottle in the Great Deku Tree, as well as the Light Arrows. The Light Arrows are not useful for the speed run however, so only the bottle is obtained.

Joel manages to make short work of Ganondorf and says, "We got it, it's the world record!"

Have you done any speed running yourself, or are you going to leave it up to the pros? Share your thoughts in the comments below.

Source: YouTube (via Joel Westerberg)

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Ever since the birth of Ocarina of Time, speedrunners have been blasting their way through it using any tactics they can: back flips, sliding, glitches, wall running, etc. Yesterday, the record for fastest completion of the game was broken by a man named Joel Westerberg, who already held the record but decided to break it again.

Westerberg managed to reach the end of the game in 18 minutes and 5 seconds, breaking the previous record...

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Classy Gamer Wallet Influenced by The Legend of Zelda Hits Kickstarter http://www.zeldainformer.com/classy-gamer-wallet-influenced-by-the-legend-of-zelda-hits-kickstarter/ Thu, 12 Mar 2015 19:23:00 +0000 http://localhost/wordpress90/?p=11485

Searching for a new way to store all of those Rupees? Look no further: this Kickstarter project has got you covered! British video game memorabilia company Gametee has created a beautiful The Legend of Zelda-style wallet and it can be yours for $37.32 (£25).

Made from the finest, butter-soft Italian leather, the slim wallet has a black exterior and is adorned with a die-cast gold metal Triforce in its bottom right corner. The forest green interior features space for credit cards and a coin pouch with "GAMETEE ENGLAND" embossed in gold lettering on it. The wallet is also lined throughout with emerald green satin throughout, making sure that this gorgeous creation is unique.

Gametee are also offering several different reward tiers, and they are as follows:

• 8.96 (£6): A selection of four Zelda-themed badges and an RFID sleeve for your credit cards.

• $14.93 (£10): A single A3 art print of your choice from three different Kickstarter-exclusive designs, along with a signed certificate and handwritten thank you note.

• $26.87 (£18): One of two Triforce-themed t-shirts.

• $29.85 (£20): All three A3 Kickstarter-exclusive art prints, with a handwritten thank you note and signed certificates.

• 37.32 (£25): The wallet itself.

• $44.78 (£30): Both Triforce-themed t-shirts.

• $55.22 (£37): The wallet, Triforce t-shirt of your choice and RFID sleeve.

• $59.70 (£40): The wallet, all three A3 Kickstarter-exclusive art prints and RFID sleeve.

• $79.11 (£53): The wallet, both Triforce-themed t-shirts and RFID sleeve.

• $107.51 (£72): RFID sleeve, badges, all three A3 Kickstarter-exclusive art prints, both t-shirts, wallet, and a mystery Gametee gift.

• $126.92 (£85): All previous rewards, plus a mystery Gametee gift and a campaign-exclusive gold Zelda t-shirt.

At the time of this writing, the project has reached its campaign goal four times over: a sure sign of fans' excitement. It currently has 24 days left so you've got plenty of time left to make your pledge and secure your very own beauty.

Will you be getting one? Let us know.

Source: Kickstarter

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Searching for a new way to store all of those Rupees? Look no further: this Kickstarter project has got you covered! British video game memorabilia company Gametee has created a beautiful The Legend of Zelda-style wallet and it can be yours for $37.32 (£25)...

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Daily Debate: Should Zelda II Spells Return in a Future Game? http://www.zeldainformer.com/daily-debate-should-zelda-ii-spells-return-in-a-future-game/ Thu, 12 Mar 2015 10:01:00 +0000 http://localhost/wordpress90/?p=11488

I was recently playing through Zelda II: The Adventure of Link (as I am known to do sometimes), and was quickly reminded of how useful the Fairy Spell is to gameplay. With the power to increase mobility and skip passed doors, the Fairy Spell is one of many awesome spells present in Zelda II. With some unlocking combat abilities and others changing how Link moves throughout dungeons, these spells were great gameplay additions that have never again been revisited. The results were satisfying back then, but do such spells have a place in modern Zelda games?

In Zelda II, Link learned eight different spells over the course of his journey. Each spell offered something unique when cast; the shield spell increased Link's defenses, the fire spell threw fire balls from his sword, and the spell spell (yes, that's its name) transformed enemies into weak, little blobs. With powers such as these, the player was allowed to feel like a strong magic-caster in addition to a skilled swordsman. Also, the magic system that Zelda II implemented to limit spell usage was extremely interesting. It was obviously influential toward the magic meters seen in later Zelda games, but it allowed for a degree of strategy and forethought that I argue is not present with magic use in more recent games.

Remnants of Zelda II's spells can be seen in later games. Items like Nayru's Love are obviously reminiscent of spells from the past and Majora's Mask's transformations fall in line with the Fairy Spell, but other more recent Zelda games have not really carried over the ideas seen in Zelda II. As well, with jars of magic available almost everywhere in newer titles, the strategic magic system that encourages careful planning has been completely abandoned. Perhaps such a spell system would be too complicated for today's Zelda players; perhaps the types of gameplay these spells provide no longer fit with today's Zelda formula.

I leave you to decide: should the Zelda series revisit the spell system from Zelda II? Are there any specific Zelda II spells you'd like to see return? Does anybody other than me want to see the Fairy Spell again? Join the Daily Debate!

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I was recently playing through Zelda II: The Adventure of Link (as I am known to do sometimes), and was quickly reminded of how useful the Fairy Spell is to gameplay. With the power to increase mobility and skip passed doors, the Fairy Spell is one of many awesome spells present in Zelda II. With some unlocking combat abilities and others changing how Link moves throughout dungeons, these spells were great gameplay additions that have never again been revisited. The results were satisfying back then, but do such spells have a place in modern Zelda games...

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D​aily Debate: Was Buying Majora's Mask 3D Worth It? http://www.zeldainformer.com/daily-debate-was-buying-majoras-mask-3d-worth-it/ Fri, 13 Mar 2015 15:58:00 +0000 http://localhost/wordpress90/?p=11489

Exactly one month has passed since the release of the Zelda series' second 3D remake. Majora's Mask 3D has been selling like crazy, thanks to much hype from the community. Nintendo has spared no expense with ad campaigns and marketing, pushing out multiple commercials and YouTube ads pertaining to the game. Now it's time to hear the fan's voice. Was buying Majora's Mask 3D worth it?

For those who played the original game on the Nintendo 64 and GameCube, Majora's Mask 3D felt nostalgic. It was a trip down memory lane, taking many on a trip back through their childhood. The enhanced graphics only made it better, as players returned to the land of Termina to face Majora's Mask once again.

A portion of Zelda fans never played the original Majora's Mask, and were playing it for the first time. They were curious to experience this treasured classic for themselves, and this was their perfect chance to do just that. Some absolutely loved it, while others gave up playing it because it wasn't the traditional Zelda game they were looking for. Majora's Mask 3D is a game all on it's own, loved by many but despised by others.

We want to know what you think. Was buying Majora's Mask 3D worth it? Did you play the original? Join the Daily Debate in the comments below!

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Exactly one month has passed since the release of the Zelda series' second 3D remake. Majora's Mask 3D has been selling like crazy, thanks to much hype from the community. Nintendo has spared no expense with ad campaigns and marketing, pushing out multiple commercials and YouTube ads pertaining to the game. Now it's time to hear the fan's voice, was buying Majora's Mask 3D worth it?

For those who played the original game on the Nintendo 64 and GameCube, Majora's Mask 3D felt nostalgic...

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Link Kicks Ass in Stop Motion Fan Video http://www.zeldainformer.com/link-kicks-ass-in-stop-motion-fan-video/ Thu, 12 Mar 2015 17:41:00 +0000 http://localhost/wordpress90/?p=11490 If you ever wanted to see Link battle giant monsters with every weapon in his arsenal, you'll want to check out this action-packed stop motion video by animator Johnny McHone. If you're a diehard Zelda fan like we are, this just might be the best three minutes of your day.

This isn't the only work done by McHone, an animator from Seattle, Washington. His website is filled with other stop motion animation work, many of them in the form of Vines. He also has some other videos on his YouTube channel, but this looks like his only Zelda project. Let's hope it's not his last.

What did you think of this video? Let us know in the comments below!

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If you ever wanted to see Link battle giant monsters with every weapon in his arsenal, you'll want to check out this action-packed stop motion video by animator Johnny McHone. If you're a diehard Zelda fan like we are, this just might be the best three minutes of your day.

This isn't the only work done by McHone, an animator from Seattle, Washington. His website is filled with other stop motion animation work, many of them in the form of Vines. He also has some other videos in his YouTube channel, but this looks like his only Zelda project. Let's hope it's not his last...

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Game Information For Your Brain: Interview With the Mind Behind A Quick History of Hyrule http://www.zeldainformer.com/success-of-a-youtuber-interview-with-shane-haehlen-from-gamesbrained/ Sat, 14 Mar 2015 17:59:00 +0000 http://localhost/wordpress90/?p=11491

Those of you who view site frequently might have seen us cover A Quick History of Hyrule, done by the very talented YouTube channel GamesBrained. Just recently we talked about another video from the same channel, centered on two little known Zelda-titles.

Today we are bringing you an interview with the owner, writer, producer, director, and narrator of GamesBrained, Shane Haehlen. That's right, he operates the channel by himself, pumping out quality content that gathers thousands of views. Without further adieu, here are the questions we asked him for you:

Could you introduce yourself and GamesBrained to our readers?

Shane Haehlen: Absolutely. My name is Shane and I am an American living abroad in Asia, where I am an English teacher. I have played video games since I got my first Super Nintendo packaged with Super Mario World in the early 1990’s. GamesBrained is a project of mine to create thoughtful, informative, and entertaining gaming videos. I have reviewed some games old and new, and more recently I have covered the Zelda Timeline in my ‘Zelda Timeline Explained’ series, which is part of my objective to move into more varied and informative-type videos. I won’t share everything I have planned, but I have much more content covering many different series in the works currently.

What made you decide to start GamesBrained?

SH: That would be a combination of my frustration with the overly-divisive nature of gaming criticism, as well as the need for a creative output in my life. I didn’t just jump right into YouTube, however. GamesBrained originally began as a blog that I started in 2011 during a particularly frozen-over winter in my hometown. That original blog has since been lost to time, but it was my second attempt at a blog under the same name, that upon reviving this project early last year, made me realize that I wanted to move on to video content to better convey my ideas.

When you started the channel, did you think it would be as successful as it is now?

SH: That is a hard question to answer, mainly because I try to keep my expectations as measured as possible. I believe most potentially great YouTube channels fail in their infancy due to the soul-crushing reality that is getting a channel started. As a result I am very cautious over letting my dreams get carried away with where I really am in this process. That being said, did I have any idea that this one series would more than quintuple my views in a month? Not at all.

Do you think the success of your channel could be contributed to your Zelda-themed videos?

SH: Ha ha! You know, it is tempting to just continue to make nothing but Zelda-themed videos! The Legend of Zelda series is incredibly popular, but so are Sonic, Pokémon, and the other series I have covered on my show. At the end of the day I am just one guy in front of a computer, and my reach is limited. I can go online and say, “Hey I made this cool video, won’t you watch it?” but it will almost always sound like self-promotion, which is are naughty words in most corners of the internet. The reason these videos are successful is because of those who watched it and then shared it with others. Sometimes you just need someone to vouch for you.

What inspired you to create your Zelda-themed videos?

SH: I’m a late-night wiki reader. I often find myself falling into the wiki trap, working my way through countless articles on my favorite series’ pages, and naturally found myself at zeldawiki.org. As I was reading through its pages, a thought occurred to me; Have I beaten every Zelda game there is? I wrote them all down in order, and came to the conclusion - almost! So, over a playthrough of Spirit Tracks which finished off the series for me, several potential topics sprang to my mind. The first one became Zelda 101, as I wanted to explain the lengthy release history of the series. The second became Zelda Timeline Explained, which came from my personal desire to know the timeline inside and out.

How much research did you go through for your A Quick History of Hyrule series?

SH: I began research about a month in advance. My primary source was the Hyrule Historia, as I wanted my series to be a brief retelling of the official information according to Nintendo. I wanted this to be as non-speculative as possible, so I did not look at any popular fan-theories, and when placing the only game which had come out post-Historia, A Link Between Worlds, I looked at Nintendo press releases on the subject to get the most official placement possible. The research was actually the easiest part, that was just a bunch of reading, but the script itself was a nightmare. I have about 30 pages of unused material that I scrapped for being too long-winded or overly-detailed. Another trouble spot was finding visual material for use in the episode when there was nothing in game or the Hyrule Historia to represent it: this is why for a moment there in part two, Zelda and company suddenly look like certain inhabitants of Westeros...

We recently covered your video that talked about two little know Zelda titles. How did you stumble across these?

SH: When doing my research for Zelda 101, I left no stone un-turned. I found lots that I had never known about before, like the Game & Watch Zeldas and the Tingle games, but the most interesting of these finds were the Satellaview Zelda games. As I read more about them I began to wonder if they were playable in any form. That led me to the BS Zelda fan page where I found the rest of the story. When actually playing the games in their surviving forms, I found them so fascinating that I developed the idea for the Lost Gaming Treasures episode while in production of Zelda Timeline Explained part three. I’m really happy with how the video came out, and it has already brought to mind many other games I feel I should spotlight in this manner.

Are there any more Zelda-themed videos in store for your viewers?

SH: Y ep! I am currently finishing up the script on my next episode, which is Zelda-themed! This one will wrap up my coverage of Zelda for a while, but as is always the case, doing these latest Zelda episodes has unveiled for me numerous new topics that I want to cover in the franchise.

Any final words you would like to say?

SH: Sure thing! If anyone would like to contact me, feel free to do so at facebook.com/gamesbrained or twitter.com/gamesbrained. Thank you so much for reading about me and watching my videos, I promise to continue bringing you great content in the future! Also, I’d like to say thank you to Zelda Informer for this little interview, it has truly been my pleasure.

There you have it! Make sure to check out the videos mentioned in the interview: A Quick History of Hyrule, and Lost Gaming Treasures: BS The Legend of Zelda. While you're there, don't be afraid to hit that subscribe button so you don't miss out on GamesBrained upcoming videos!

For More GamesBrained:

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Those of you who view site frequently might have seen us cover A Quick History of Hyrule, done by the very talented YouTube channel GamesBrained. Just recently we talked about another video from the same channel, centered on two little known Zelda-titles...

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Here's an Awesome Zelda Chest with Rupee Engagement Ring Box Inside http://www.zeldainformer.com/heres-an-awesome-zelda-chest-with-rupee-engagement-ring-box-inside/ Thu, 12 Mar 2015 20:20:00 +0000 http://localhost/wordpress90/?p=11492

Are you looking for an appropriately cool and nerdy way to propose to that special someone? Well, IndyFurniture on Etsy has you covered. The shop has listed an awesome Zelda chest with a rupee-shaped engagement ring box floating inside. If you feel it's that time to spend the rest of your life with your favorite Zelda fan, this might be the sweetest way to go about it.

When it comes time to pop the question, this handmade chest looks like the best possible choice. When the lid is opened (dramatically, of course), the iconic Item Catch theme plays and a series of lights begin to shine. The rupee-shaped ring box inside has the appearance of weightlessness, as it is suspended in the back by a removable mounting. That means that after the successful proposal, you could still use the chest in other creative ways. The chest is available at IndyFurniture for $200 USD. Customers can also purchase just the rupee ring box for $60 USD.

How does this chest look to you? Will you be using it on your engagement day? Share your thoughts with us in the comments!

Source: Etsy

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Are you looking for an appropriately cool and nerdy way to propose to that special someone? Well, IndyFurniture on Etsy has you covered. The shop has listed an awesome Zelda chest with a rupee-shaped engagement ring box floating inside. If you feel it's that time to spend the rest of your life with your favorite Zelda fan, this might be the sweetest way to go about it...

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Miiverse Highlights: A Tie Between Three http://www.zeldainformer.com/miiverse-highlights-a-tie-between-three/ Fri, 13 Mar 2015 00:09:00 +0000 http://localhost/wordpress90/?p=11493 Welcome to yet another Miiverse Highlights: Zelda Informer's Thursday Weekly Feature! Last week we held a #WeeklyPoll in which we asked you all what your two favorite characters were from The Wind Waker. Now that the week has passed, it's my duty to take the most-voted character and find the absolute best art and screenshots I can find of them in all of Miiverse!

If you're new to this feature, here's how things go down. Miiverse Highlights consists of two things, a #WeeklyChallenge and a #WeeklyPoll. When a #WeeklyChallenge is issued, Zelda fans will be asked to draw something based on the Miiverse Community the challenge is posted in for a chance to have their drawing featured on our site. A #WeeklyPoll, on the other hand, will ask a question based on the series or a specific game where, after the week is done, I will take the most-voted answer and choose the best drawings and screenshots on Miiverse that I can find based on that answer.

For the first time in Miiverse Highlights history, the #WeeklyPoll's most-voted answer is a tie between three. That's right, we actually get a little bit more variety this time around with our top posts! Who were those three, you ask? They're none other than Link, the King of Red Lions, and Makar! So, without further ado, here are the best pieces of art and screenshots I could find on Miiverse!

I apologize for the small amount of Makar in this post. I had an incredibly difficult time trying to find any posts regarding the little guy, so this was honestly the best I could do. I do think that drawing of him was cute enough to make up for it, wouldn't you say? No? Ok.

Now, onto this week's event! Since our previous event was a #WeeklyPoll, it's time for another #WeeklyChallenge. In this new challenge we ask you all to draw your most memorable and/or favorite moment from The Wind Waker! Since this is a little more complex than our previous events, we won't be giving an additional challenge this time around. You can find the #WeeklyChallenge posted on the Wind Waker HD Community. For easier access, make sure to follow our official NNID! If you'd like to submit a drawing, all you have to do is log into Miiverse through your 3DS or Wii U, find our latest event and leave a reply! To make sure you respond to the correct post, we'll have it embedded at the end of this feature. Happy posting!

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Welcome to yet another Miiverse Highlights: Zelda Informer's Thursday Weekly Feature! Last week we held a #WeeklyPoll in which we asked you all what your two favorite characters were from The Wind Waker. Now that the week has passed, it's my duty to take the most-voted character and find the absolute best art and screenshots I can find of them in all of Miiverse...

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Weekly Music Spotlight: Zelda A Cappella, No Ocarinas Necessary http://www.zeldainformer.com/weekly-music-spotlight-zelda-a-cappella-no-ocarinas-necessary/ Thu, 12 Mar 2015 23:51:00 +0000 http://localhost/wordpress90/?p=11494 Hello fellow music lovers and welcome back to another entry of our (slightly belated) Wednesday Weekly Feature: The Weekly Music Spotlight! Every week, we showcase a YouTube artist or two or takes tunes from The Legend of Zelda and makes them their own, whether it be through arrangements, covers, or any other kind of altered take on the source material. Last week, we took a listen to a composer who favors powerful, moving orchestrations, so this week, we'll take a look at some lighter fare.

We here at ZI enjoy our fair share of a cappella music, and were even so lucky as to talk with one of the best a cappella artists in video game music a couple weeks back. This week, we'd like to introduce you to another artist who shows us just how much they can accomplish with voice alone, both in Zelda (of course), and the wider spectrum of video game music and beyond.

Meet Jaron Davis. A YouTube artist since July of 2012, Davis has made many a Zelda a cappella video since then, including renditions of Zora's Domain, the Zelda II Boss Theme, the Zelda II House Theme, the Death Mountain Theme, the Dungeon Theme, the Palace Theme (from Zelda II), and the Fairy Fountain Theme. Featured above is his most recent arrangement, showing off his skills on the fan-favorite Midna's Lament, and a cover of the Bombchu Bowling Alley theme, showing off his collaborative talents.

In the case that you'd like a little more variation than that which his Zelda arrangements provide, Davis also has many a cappella arrangements from other games (such as Final Fantasy, Pokemon, and Metroid), and even pop/rock artists (such as The Beatles, Taylor Swift, and Radiohead). While a solid number of these are done with just Davis, he frequently partners with other a cappella artists and singers, including Annie Pattison, Alicia Renee,and Carly Cartunes.

What do you think of the arrangements in the videos above? Has Davis made you an aca-believer? If you'd like to check out more of Davis' work, or support his music, make sure to check out the links below! And make sure to share your thoughts on his music, a capella music, or Zelda music in general in the comments below.

For More Jaron Davis:

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Hello fellow music lovers and welcome back to another entry of our (slightly belated) Wednesday Weekly Feature: The Weekly Music Spotlight! Every week, we showcase a YouTube artist or two or takes tunes from The Legend of Zelda and makes them their own, whether it be through arrangements, covers, or any other kind of altered take on the source material.  Last week, we took a listen to a composer who favors powerful, moving orchestrations, so this week, we'll take a look at some lighter fare...

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Majora's Mask 3D Was the Best-Selling Video Game in the U.S. in February, Over 500k Units Sold http://www.zeldainformer.com/majoras-mask-3d-was-the-best-selling-video-game-in-february-over-500k-units/ Fri, 13 Mar 2015 01:06:00 +0000 http://localhost/wordpress90/?p=11495 NPD Group, a company that focuses on market research, has released a list of the top ten best-selling video games in the United States in the month of February, and The Legend of Zelda: Majora's Mask 3D was at #1, with about 515,000 units sold. It's sold more than Evolve, Dying Light, and Call of Duty: Advanced Warfare.

It's no secret that Majora's Mask 3D has been selling amazingly well, after the news that the game sold more than 200,000 units in Japan just during launch week, and the fact that the game has sold twice as much as A Link Between Worlds did in the same time frame.

Here is the full list for the top-selling games in the U.S. last month:

1. The Legend of Zelda: Majora’s Mask 3D (3DS) (515,000 copies sold digitally and physically)
2. Evolve (Xbox One, PS4, PC)
3. Dying Light (PS4, Xbox One, PC)
4. Call of Duty: Advanced Warfare (Xbox One, PS4, 360, PS3, PC)
5. Grand Theft Auto V (PS4, Xbox One, 360, PS3)
6. NBA 2K15 (PS4, Xbox One, PS3, 360)
7. Dragon Ball: Xenoverse (PS4, Xbox One, PS3, 360)
8. Minecraft (360, PS3, Xbox One, PS4)
9. The Order: 1886 (PS4)
10. Monster Hunter 4 Ultimate (3DS)

What do you guys think? Are you surprised, or did you expect Majora to outsell all the competition? Do you think Majora's Mask is #1 in all regions, or is it just the U.S.? Let us know in the comments!

Source: Nintendo Everything

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NPD Group, a company that focuses on market research, has released a list of the top ten best-selling video games in the United States in the month of February, and The Legend of Zelda: Majora's Mask 3D was at #1, with about 515,000 units sold. It's sold more than Evolve, Dying Light, and Call of Duty: Advanced Warfare

It's no secret that Majora's Mask 3D has been selling amazingly well, after the news that the game sold more than 200,000 units in Japan during launch week, and...

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Miiting Interview Contains Lengthy Chat with the Happy Mask Salesman http://www.zeldainformer.com/miiting-interview-contains-lengthy-chat-with-the-happy-mask-salesman/ Fri, 13 Mar 2015 17:12:00 +0000 http://localhost/wordpress90/?p=11496

This was definitely unexpected, In two prior Miiting interviews, Nintendo unveiled developer insight into the process behind making specific games - this time however they took a twist, interviewing the Happy Mask Salesman. He tackles questions about himself, Majora's Mask 3D, and even how he obtained the infamous Majora's Mask. Of course the interview is mostly in jest and to have fun, but it's likely that a developer is behind the voice of HMS. Since this interview was conducted in the comment section on Miiverse, we have the entire interview for you in image form below.

Source: Miiverse

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This was definitely unexpected, In two prior Miiting interviews, Nintendo unveiled developer insight into the process behind making specific games - this time however they took a twist, interviewing the Happy Mask Salesman. He tackles questions about himself, Majora's Mask 3D, and even how he obtained the infamous Majora's Mask. Of course the interview is mostly in jest and to have fun, but it's likely that a developer is behind the voice of HMS. Since this interview was conducted in the comment section on Miiverse, we have the entire interview for you in image form below...

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Speedrunner Skater82297 Sets New OoT World Record, Currently Streaming for Even Faster Time http://www.zeldainformer.com/speedrunner-skater82297-sets-new-oot-world-record-currently-streaming-for-e/ Fri, 13 Mar 2015 18:46:00 +0000 http://localhost/wordpress90/?p=11497

A few days ago, speedrunner Jodenstone continued his Ocarina of Time supremacy by setting a new Any% record of 18 minutes and 5 seconds using a newly-discovered glitch. Today, speedrunner skater82297 (known for discovering many glitches used in the current Any% route) set a new record by shaving 2 seconds off Jodenstone's time. Even after setting his impressive time of 18 minutes and 3 seconds, skater82297 still has his sights on a time under 18 minutes and is currently streaming his attempts on his Twitch channel.

Skater82297's world record run makes use of the new Deku Nut glitch, which was used by Jodenstone in his run. The glitch allows the runner to obtain a bottle early and quickly set up the wrong warp glitch, sending the runner to Ganon's Tower. Skater82297's new record has not yet been officially verified, but will be once today's broadcast is archived.

He is currently streaming right now on Twitch with the goal of finishing the game in under 18 minutes, a goal he is on pace for. According to skater82297, there is a lot of time to be saved in this new route. If you wish to watch another possible world record be set live, this is a great opportunity. Runner Jodenstone is also attempting the same feat.

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A few days ago, speedrunner Jodenstone continued his Ocarina of Time supremacy by setting a new Any% record of 18 minutes and 5 seconds using a newly-discovered glitch. Today, speedrunner skater82297 (known for discovering many glitches used in the current Any% route) set a new record by shaving 2 seconds off Jodenstone's time. Even after setting his impressive time of 18 minutes and 3 seconds, skater82297 still has his sights on a time under 18 minutes and is currently streaming his attempts on his Twitch channel...

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Happy Mask Salesman Being in a new Zelda Game "Wouldn't be a stretch", Has New Masks http://www.zeldainformer.com/happy-mask-salesman-being-in-a-new-zelda-game-wouldnt-be-a-stretch-has-new/ Fri, 13 Mar 2015 23:06:00 +0000 http://localhost/wordpress90/?p=11498

Earlier today we posted a rather lengthy, mostly comedic, interview with the Happy Mask Salesman, who was most likely represented by a developer at Nintendo. No matter how you slice it, it was an official Nintendo interview, meaning what was said holds some value depending on what was being responded to. In this case, Happy Mask Salesman stated that he may be returning in a future Zelda title, all but suggesting that this is going to occur. Of course, this could mean nothing - just that Happy Mask Saleman's journey through Hyrule and other various lands might not be complete.

It could also mean that he's about to make an appearance in Zelda U, with some brand new masks coming with him - something he himself confirmed to have found. Here is what he had to say:

"My, my... I've certainly been appearing all over these past few days! If this keeps going, maybe it wouldn't be a stretch to expect me to pop up in a new Zelda game too...? Ho, ho, ho... I've got some new masks too, if you'd like to try them on... if I do make an appearance, I'm sure everyone will experience such happiness! Believe in your strengths... Believe... Ho, ho, ho... "

Of course fans love to speculate, so you could say that since he was talking about his journey through Termina that if he is in the next game, this would have to take place after Majora's Mask. Then again, that doesn't necessarily hold weight, since he isn't referencing a timeline throughout any of his interview, meaning he very well could be talking about a future title in the past tense. It's crazy times we live in, as we continue to read between the lines and dig up any potential information on the next game that we can.

This could also be a tease for Happy Mask Salesman to appear in Hyrule Warriors as future DLC, featuring old masks and maybe some new ones. Honestly, we have no idea. Your guess is as good as ours!

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Earlier today we posted a rather lengthy, mostly comedic, interview with the Happy Mask Salesman, who was most likely represented by a developer at Nintendo. No matter how you slice it, it was an official Nintendo interview, meaning what was said holds some value depending on what was being responded to. In this case, Happy Mask Salesman stated that he may be returning in a future Zelda title, all but suggesting that this is going to occur. Of course, this could mean nothing - just that Happy Mask Saleman's journey through Hyrule and other various lands...

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Report: Zelda U June Release Date Supposedly Leaked on Amazon http://www.zeldainformer.com/report-zelda-u-june-release-date-supposedly-leaked-on-amazon/ Sat, 14 Mar 2015 02:03:00 +0000 http://localhost/wordpress90/?p=11499

That's right, folks. The title says it all! Attack of the Fanboy, a gaming news website, has reported that, according to Amazon, Zelda U will have a release date of June 26th. The release date on Amazon has been removed and replaced with the placeholder of December 31st, which is common for websites like Amazon to do before a release date is announced.

Fakery? Error? We won't know for sure until Nintendo announces the release date for themselves.

Anything is possible, as June 26th is after E3. Nintendo could announce Zelda U's release date at E3, to drive up hype for the game and boost the sales of the Wii U. However, many suspect this to be an employee or system mistake. Whatever the case, take it with a grain of salt and hope (if you dare) that we will be getting this open world adventure as soon as June.

Did you know we have an entire page dedicated to recent news coverage about Zelda U? You can check it out here.

Source: Attackofthefanboy.com

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That's right, folks. The title says it all! Attack of the Fanboy, a gaming news website, has reported that, according to Amazon, Zelda U will have a release date of June 26th. The release date on Amazon has been removed and replaced with the placeholder of December 31st, which is common for websites like Amazon to do before a release date is announced.

Fakery? Error? We won't know for sure until Nintendo announces the release date for themselves...

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Daily Debate: Giant Boss Eyes, Yea or Nay? http://www.zeldainformer.com/daily-debate-giant-boss-eyes-yea-or-nay/ Sat, 14 Mar 2015 14:00:00 +0000 http://localhost/wordpress90/?p=11500

It’s been a month since the much-hyped Majora’s Mask 3D was released for the 3DS. One of the major changes that Nintendo made to this re-released classic was the addition of a bright, giant eye to highlight the weak spots of each boss monster. Now that many of us have had the opportunity to play, if not finish, Majora’s Mask 3D, I thought it was about time to ask: what do you think of the giant eye?

Does it make boss battles way too easy? Some Zelda fans may prefer to figure the bosses’ weaknesses out for themselves. The boss is part of the dungeon, after all. It’s another puzzle. It’s true that your companions always have hints to give, and your fairy tends to hover around weak points, but because they’re so small, those are the kinds of things you can ignore if you choose to try and come up with your own battle strategy. You can’t exactly overlook a gigantic eye.

Is it a welcome change? Maybe you’re a player that dreads the boss battles at the end of each dungeon or temple. We’ve all had difficulty at one point or another where a boss was too challenging. The eye gives you something to aim for, where you know you won’t be wasting arrows, bombs, and hearts on trial and error. It might even prevent you from getting stuck, allowing a smooth gameplay, virtually free of frustrated “breaks” for weeks or months on end.

Either way, there are bound to be people that love it, and people that hate it because it’s a major change to something that so many fans already know and love. What do you think? Yea or nay? Should they include this feature in future Zelda titles? Let us know!

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It’s been a month since the much-hyped Majora’s Mask 3D was released for the 3DS. One of the major changes that Nintendo made to this re-released classic was the addition of a bright, giant eye to highlight the weak spots of each boss monster. Now that many of us have had the opportunity to play, if not finish, Majora’s Mask 3D, I thought it was about time to ask: what do you think of the giant eye...

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Here Are Some High Resolution Images of the New Majora's Mask Pin http://www.zeldainformer.com/here-are-some-high-resolution-images-of-the-new-majoras-mask-pin/ Sat, 14 Mar 2015 04:01:00 +0000 http://localhost/wordpress90/?p=11501

For those unaware, a Majora's Mask Pin was available to those who preordered Code Name S.T.E.A.M. That means this past Friday (today for some of you still), or in the coming days if it's being shipped to you from an online order, several people were able to get their hands on an exclusive Majora's Mask pin. Some may be wondering if that pin is worth the hassle. While we can't put it in your hands literally, we are able to provide you some extremely high resolution images, so you can judge the quality to the best of your ability.

These images are courtesy a user on imgur. You can check out the images in the gallery below, or see them in their native resolutions here: Image 1, 2, 3 , 4, 5.

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For those unaware, a Majora's Mask Pin was available to those who preordered Code Name S.T.E.A.M. That means this past Friday (today for some of you still), or in the coming days if it's being shipped to you from an online order, several people were able to get their hands on an exclusive Majora's Mask pin. Some may be wondering if that pin is worth the hassle. While we can't put it in your hands literally, we are able to provide you some extremely high resolution images, so you can judge the...

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New Live Action Zelda Fan Film Short Impresses, Aims to Show Nintendo What is Possible http://www.zeldainformer.com/new-live-action-zelda-fan-film-short-impresses-aims-to-show-nintendo-what-i/ Sat, 14 Mar 2015 04:37:00 +0000 http://localhost/wordpress90/?p=11502 There have been many attempts at live action fan films for The Legend of Zelda over the years. The most successful of them have been parodies, such as The Legend of Neil series. While the more serious ones have been done with good intention, often the camera work, acting, or general editing and sound weren't up to snuff. If anything, they often showed why Zelda doesn't work very well in a live action setting. This time however, a group of people aimed to dispell all prior notions of Zelda fan film work and create something truly special - and just give us enough to show Nintendo how this series could possibly work as a TV series or even a movie, should they desire to go that route.

It's a short film, but it contains one scene - a touching scene between Sheik (Zelda), Link, and Navi- and it maintains the Link is silent motif - something I disagree with, but they do a great job of making it work. The actual camera work, sound, and even the cgi touches are really impressive - but more than that... the acting is really good, despite most of the conversation coming from one character. This is a pretty serious take on the series, using both in-game quotes combined with customized story telling and a mixture of their own plot ideas.

As a tease, something to pitch to Nintendo, it works. I can only hope Nintendo takes this seriously and makes it work in a series down the line - be it on Netflix or through another provider.

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There have been many attempts at live action fan films for The Legend of Zelda over the years. The most successful of them have been parodies, such as The Legend of Neil series. While the more serious ones have been done with good intention, often the camera work, acting, or general editing and sound weren't up to snuff. If anything, they often showed why Zelda doesn't work very well in a live action setting. This time however, a group of people aimed to dispell all prior notions of Zelda fan film work and...

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Musical Duo Take On Clock Town Theme http://www.zeldainformer.com/musical-duo-take-on-clock-town-theme/ Sat, 14 Mar 2015 05:31:00 +0000 http://localhost/wordpress90/?p=11503 A musical duo on YouTube has taken on the task of making their own arrangement of the Clock Town theme from Majora's Mask. Though there are just two of them, they make use of multiple instruments in their music.

The song is two minutes and 35 seconds long, and it features flute, violin, ocarina, and oboe.

The duo are Patti Rudisill and Kristin Naigus, and they've arranged their own versions of several video game medleys in the past. Rudisill and Naigus have performed songs from Chrono Trigger, Super Mario Bros., Xenoblade Chronicles, and more.

In their rendition of the Clock Town theme, Rudisill plays the violin while Naigus plays the remaining instruments.

For more information on the musical duo, click here.

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A musical duo on YouTube has taken on the task of making their very own arrangement of the Clock Town theme from Majora's Mask. Though there are just two of them, they make use of multiple instruments in their music...

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PeanutButterGamer Plays Hacked Ocarina of Time http://www.zeldainformer.com/peanutbuttergamer-plays-hacked-oot/ Sat, 14 Mar 2015 16:22:00 +0000 http://localhost/wordpress90/?p=11505 PeanutButterGamer is a popular presence on YouTube. You might know him from his annual Zelda Month videos, where every November he does a string of videos on Zelda-related content (most recently he did a collaboration with YouTuber Yungtown called "Why We Love Skyward Sword"). PBG also has a gameplay channel where he does Let's Plays, and lately he's been playing through a hacked version of Mario 64.

PBG's hacked Mario 64 video series has been appropriately called "Mario Chaos Edition." The game has random glitches come up during gameplay that make beating the game much more difficult (and, for some, incredibly entertaining to watch and/or play). These glitches range from Mario turning into a sign post, Mario's health constantly draining, turning into a gigantic Mario (but still playing as if you are regular-sized), the background glitching out, colors turning negative, and many, many more (there really are too many to list). Somehow, PBG's Mario Chaos series has lasted for fifteen episodes (watch the latest one here).

This hack was created by Kaze Emanuar (check out his YouTube channel here), but Kaze didn't stop with Mario 64. He also created a hacked version of Ocarina of Time, and PBG tried it out. Even Kaze commented on the video, saying he didn't expect PBG to play it, thinking it was "too unplayable to even try." And, well, you can see for yourself in the video above whether Kaze was right about that or not. The glitches may be even more chaotic and detrimental to the gameplay experience than Mario 64 hacked. It didn't stop PBG from trying it out, though, and the results are quite chaotic. At one point an Arwing from Star Fox 64 shows up and fires lasers at Young Link!

Be warned, though; there are some rather erratic camera movements and shaking of the camera, so if you're sensitive to such things, it may be better not to watch.

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PeanutButterGamer is a popular presence on YouTube. You might know him from his annual Zelda Month videos, where every November he does a string of videos on Zelda-related content (most recently he did a collaboration with YouTuber Yungtown called "Why We Love Skyward Sword"). PBG also has a gameplay channel where he does Let's Plays, and lately he's been playing through a hacked version of Mario 64...

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ZI Podcast Episode 27: Why 3D Will Beat 2D, Kingdom Hearts Insanity, And The Woes Of 3D Animation http://www.zeldainformer.com/zi-podcast-ep-27-why-3d-vs-2d-kingdom-hearts-insanity/ Sat, 14 Mar 2015 18:30:00 +0000 http://localhost/wordpress90/?p=11504

Download this episode (right click and save) | iTunes

This week on the ZI Podcast, we discuss how motion capture can ruin a game, Adam talks about why he thinks 3D Zelda games are better than 2D, and the problems with Frozen. Casters for this week are Adam (Normal and Post), Chris (He brings the dank memes), Caleb (He's very sleepy), and EsquireBob (We just call him Porter).

Thanks to those of you who submitted your fan topics this week. If you have any fan topics, theme song submissions, or cover art for the podcast, be sure to send those to ZeldaInformerPodcast@gmail.com. Thanks to those of you who sent Adam (Me) birthday wishes via email/twitter! And please, share the podcast with your friends! It helps us out a lot. Enjoy Episode 27!

Social Media

Special Thanks

Related Topics

Comment Topic Of The Week: Thoughts On Podcast Guests?

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This week on the ZI Podcast, we discuss how motion capture can ruin a game, Adam talks about why he thinks 3D Zelda games are better than 2D, and the problems with Frozen. Casters for this week are Adam (Normal and Post), Chris (He brings the dank memes), Caleb (He's very sleepy), and EsquireBob (We just call him Porter).

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Fan Recreates A Wind Waker Screenshot SNES Style http://www.zeldainformer.com/fan-recreates-a-wind-waker-screenshot-snes-style/ Sat, 14 Mar 2015 18:11:00 +0000 http://localhost/wordpress90/?p=11506

Ever wondered what The Wind Waker would look like as an SNES game? Deviant Art user gilamasan shows us how he envisions it with this stunning image.

Complete with a rupee counter, compass, hearts, day/night clock, and magic meter, this brilliant 16-bit recreation is truly a sight to behold. I especially like how the back of Link's cap can be seen flying in the breeze, and the waves that the King of Red Lions is making.

Gilamasan says he based the image on a Wind Waker screenshot, which can be viewed in the gallery below.

Do you think he did a good job and accurately represented what The Wind Waker would look like on the SNES? Let us know in the comments below.

Source: Deviant Art

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Ever wondered what The Wind Waker would look like as an SNES game? Deviant Art user gilamasan shows us how he envisions it with this stunning image.

Complete with a rupee counter, compass, hearts, day/night clock, and magic meter, this brilliant 16-bit recreation is truly a sight to behold. I especially like how the back of Link's cap can be seen flying in the breeze, and the waves that the King of Red Lions is making...

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Daily Debate: Should Nintendo Create a Sheik Spin-Off Game? http://www.zeldainformer.com/daily-debate-should-nintendo-create-a-sheik-spin-off-game/ Mon, 16 Mar 2015 17:43:00 +0000 http://localhost/wordpress90/?p=11507

Here at Zelda Informer, we are always talking about Zelda's spin-off titles, such as Tingle's Rosy Rupee Land and Hyrule Warriors. Just a few days ago, we talked about two little-know spin-off games in the 90s that were playable with a Famicom add-on.

Nintendo says that more spin-off games will be in development this year, so why not another Legend of Zelda game? A common spin-off title I see fans frequently saying they want is a Shiek game. Many fans would like a game starring Sheik, specifically during the years Link was asleep during Ganondorf's takeover in Ocarina of Time.

A Sheik spin-off game has many possibilities. I don't know about you, but I would want the game to be 100% canon in the Zelda universe, as well as earning a spot in the official timeline. Link doesn't even have to be in the game. After all, it is the Legend of Zelda.

Would you buy a Sheik spin-off game? Should it be in the style of Hyrule Warriors, or in the style of a traditional 3D Zelda title? Share your thoughts by joining the Daily Debate in the comments below.

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Here at Zelda Informer, we are always talking about Zelda's spin-off titles, such as Tingle's Rosy Rupee Land and Hyrule Warriors. Just a few days ago, we talked about two little-know spin-off games in the 90s that were playable with a Famicom add-on.

Nintendo says that more spin-off games will be in development this year, so why not another Legend of Zelda game...

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Photoshop Contest: Zelda Wins February http://www.zeldainformer.com/photoshop-contest-zelda-wins-february/ Sat, 14 Mar 2015 19:21:00 +0000 http://localhost/wordpress90/?p=11508 The time has come once again to use expensive software for trivial purposes: a Photoshop Contest is upon us!

We're asking readers to submit the funniest, most creative, or most awe-inspiring pictures they can produce within the guidelines we suggest. This week, we’re using Photoshop to send Zelda series producer, Eiji Aonuma, to a place he doesn’t want to revisit. But first, let’s take a look at the winners from last week's contest: Stressed Aonuma.

Last Week’s Contest

Pictures were selected based on their creativity, quality, and how effectively they demonstrated the image-manipulation abilities of the artists.

Best Submissions

Artist: Joseph Carlough

Artist: Miguel Gerrerio

Artist: Monkee-goro

Challenge Mode

Kyle Ian Thomas's entry wins last week's Challenge Mode for showing our stressed Aonuma ultimately victorious at the end of his many struggles.

In last week’s contest, all entries received 4 upvotes each, so we’re declaring everyone a winner for Fan Favorite!

This Week’s Contest: Zelda Wins February

While not exactly the holiday season, February was still host to a fair share of major game releases, including several with quite a bit of hype behind them.

February saw the release of asymmetrical multiplayer shooter/space hunting simulator Evolve, the parkour take on the zombie genre with Dying Light, and PlayStation 4 exclusive The Order 1886 to name a few.

But all these major releases and more were soundly crushed in sales under the weight of the Majora’s Mask remake on the 3DS with half a million copies sold in February.

Gloating may be shallow, but it can still be fun. So, for this week’s contest, let’s celebrate Zelda’s dominance over these other game titles and more in our Photoshop Contest.

Feel free to use any of the images posted in the gallery of this article, or anything else you need to make this concept a reality.

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on March 18. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those of you wishing to tackle a much more difficult Photoshop challenge, make sure your submission includes the phrase Challenge Accepted in the comment you submit your photo in, and be sure to follow the Challenge Rule below. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rule.

Challenge Rule: Make sure your submission includes Princess Zelda in some way.

Good luck!

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The time has come once again to use expensive software for trivial purposes: a Photoshop Contest is upon us!

We're asking readers to submit the funniest, most creative, or most awe-inspiring pictures they can produce within the guidelines we suggest. This week, we’re using Photoshop to send Zelda series producer, Eiji Aonuma, to a place he doesn’t want to revisit. But first, let’s take a look at the winners from last week's contest: Stressed Aonuma...

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GameXplain Discusses the Possibility of the Happy Mask Salesman in a Future Zelda Game http://www.zeldainformer.com/gamexplain-discusses-the-possibility-of-the-happy-mask-salesman-in-a-future/ Sun, 15 Mar 2015 01:21:00 +0000 http://localhost/wordpress90/?p=11509 The other day we covered a "Miiting" between Nintendo and the Happy Mask Salesman on Miiverse. Included in this meeting was the Happy Mask Salesman seemingly dropping hints, such as:

"If this keeps going, maybe it wouldn't be a stretch to expect me to pop up in a new Zelda game too...?"

Some have claimed that this basically confirms the existence of the Happy Mask Salesman in a future Zelda title, otherwise Nintendo wouldn't have had him say so on Miiverse. Others say Nintendo is just trying to create a buzz about the upcoming release Zelda U later in 2015. (Maybe earlier than we think!)

It seems as though we are not the only ones that noticed this gleeful character teasing a future appearance, as GameXplain has dedicated an entire video to discussing the subject, as well as Majora's Mask 3D in general. A lot of theorization goes on, and some eye-pleasing footage of Zelda U, A Link Between Worlds, and Majora's Mask 3D is included to watch while you listen!

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The other day we covered a "Miiting" between Nintendo and the Happy Mask Salesman on Miiverse. Included in this meeting was the Happy Mask Salesman seemingly dropping hints, such as:

"If this keeps going, maybe it wouldn't be a stretch to expect me to pop up in a new Zelda game too...?"...
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Amazing Zelda U Time-lapse Drawing http://www.zeldainformer.com/amazing-zelda-u-time-lapse-drawing/ Sun, 15 Mar 2015 15:57:00 +0000 http://localhost/wordpress90/?p=11510 With all the Zelda U rumors and theories going around, such as a possible leaked release date, and the possibility of the Happy Mask Salesman making an appearance, I think it's appropriate that today we feature some great Zelda U artistry.

Artist Liron Yanconsky has uploaded video footage for his speed-drawing/painting of Link from the Zelda U trailer. While most of his work revolves around "how-to-draw" books and videos, this is a special treat for Zelda fans and time-lapse drawing fans alike that showcases the skills of this artist at work.

For those who are unfamiliar, the process of speed drawing is pretty straightforward. The artist videotapes him or herself making the creation, a process which can take hours on end, and speeds up to footage once the piece is complete. This allows viewers see the process behind the drawing, without having to watch hours of video. Yanconsky says his masterpiece took about 2.5 hours, but he managed to squeeze it into only 1.5 minutes of video.

I must say, it is pretty interesting to watch. Seeing Liron sketch Link and paint him is a mesmerizing sight. Speed-drawing takes much talent and patience, but pays off at the end when you can step back and view the finished product!

Liron goes by the motto "anyone can learn to draw", hence his focus on "how-to-draw" books and videos. With that in mind, perhaps we'll get a video explaining how to draw Link sometime soon. Then again, for those like me, this may not do much to help! What do you think of this sketch? Let us know in the comments below!

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With all the Zelda U rumors and theories going around, such as a possible leaked release date, and the possibility of the Happy Mask Salesman making an appearance, I think it's appropriate that today we feature some great Zelda U artistry.

Artist Liron Yanconsky has uploaded video footage for his speed-drawing/painting of Link from the Zelda U trailer...

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The Boss Man: Zelda Fan "Requirements" and Internet Bullying http://www.zeldainformer.com/the-boss-man-zelda-fan-requirements-and-internet-bullying/ Sun, 15 Mar 2015 12:00:00 +0000 http://localhost/wordpress90/?p=11511 This week's Boss Man episode deals with some things happening in our community that hit close to home. Internet bullying and telling someone they aren't really a fan. I go on and on about these topics in the episode, so I'll spare you my rant here. Next week I hope to return to some more fun topics, like a special theory presented to me by a fan, or what my plans would be for Nintendo's future hardware should I have any say. I hope you enjoy this week's episode!

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This week's Boss Man episode deals with some things happening in our community that hit close to home. Internet bullying and telling someone they aren't really a fan. I go on and on about these topics in the episode, so I'll spare you my rant here. Next week I hope to return to some more fun topics, like a special theory presented to me by a fan, or what my plans would be for Nintendo's future hardware should I have any say. I hope you enjoy this week's episode...

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Daily Debate: Which Game Had the Best Version of Zelda? http://www.zeldainformer.com/daily-debate-which-game-had-the-best-version-of-zelda/ Sun, 15 Mar 2015 17:19:00 +0000 http://localhost/wordpress90/?p=11512

Last year, we facilitated a very active debate about the best version of Link. With all the colorful responses we saw for that debate, we wish to examine another certain Triforce wielder, the one who acts as the namesake for the entire Zelda series. Princess Zelda no doubt serves an active role throughout the games, but some versions of this heroine are more defined than others. With the many different renditions of the Zelda's character we've seen, it's now time to decide which one was the absolute best.

I can see this debate going in several different directions. The Princess Zelda of Ocarina of Time was a strong, independent character (even though her actions were deferred to the secret identity of Sheik), the Zelda of Skyward Sword was a well-developed and likable love interest (maybe), and the Princess of Minish Cap was a relatable childhood friend. Some titles even establish Zelda as a very helpful ally in Link's adventure, such as in Spirit Tracks where Zelda's ghostly form is used to guide and aid our hero.

I can see a popular choice for this debate being Tetra from Wind Waker. While not completely Princess Zelda (at least not initially), Tetra is still very much a version of the Princess seen in other games. What separates Tetra from other Zeldas is that she has so much personality and growth in her game; she's sassy, sarcastic, and altogether lovable. With all these great character traits, it's a shame her character steps back a bit from the game's action when she eventually embraces her role as Princess Zelda. To me, Tetra became a bit bland in the final few hours of Wind Waker.

But it is your turn to decide. Which version of Zelda do you see as the best? Which traits make that version such a strong character? Join the Daily Debate!

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Last year, we facilitated a very active debate about the best version of Link. With all the colorful responses we saw for that debate, we wish to examine another certain Triforce wielder, the one who acts as the namesake for the entire Zelda series. Princess Zelda no doubt serves an active role throughout the games, but some versions of this heroine are more defined than others. With the many different renditions of Zelda's character we've seen, it's now time to decide which one was the absolute best...

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Aonuma Announces Majora's Mask-Themed Art Academy Winners http://www.zeldainformer.com/aonuma-announces-majoras-mask-themed-art-academy-winners/ Sun, 15 Mar 2015 19:15:00 +0000 http://localhost/wordpress90/?p=11513 Last month, Eiji Aonuma announced a Majora's Mask-themed Art Academy contest on Miiverse. Now, four weeks later, the talented winners of the contest are being featured on Nintendo Japan's website.

I'm so glad Nintendo chooses to interact with their fans and give them a chance to be featured on their website. This contest was a good marketing decision on Nintendo's part, because it attracted more attention to Majora's Mask 3D during its release.

You can check the winners out below. My favorite entry was the one pictured to the left. It's a cute portrait of Link watching Aonuma, and Aonuma is holding the New Nintendo 3DS he used to play Majora's Mask 3D. Yes, it even has the red mushroom cover plates on it!

Source: Nintendo Japan

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Last month, Eiji Aonuma announced a Majora's Mask-themed Art Academy contest on Miiverse. Now, four weeks later, the talented winners of the contest are being featured on Nintendo Japan's website.

I'm so glad Nintendo chooses to interact with their fans and give them a chance to be featured on their website...

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New World Record Speedrun Set for Any% Majora's Mask (N64/VC Edition) http://www.zeldainformer.com/new-world-record-speedrun-set-for-any-majoras-mask-n64-vc-edition/ Sun, 15 Mar 2015 22:34:00 +0000 http://localhost/wordpress90/?p=11514 It appears the past week or so has been Speedrun heaven, as we've seen our 3rd record breaking Speedrun of a Zelda game, but this time for a game other than Ocarina of Time. It's counterpart, Majora's Mask, had a new record set just today. This was a new world record for an Any% run, which meant that yes, glitches are allowed. I know the use of glitches is a point of contention for many, but it's also something a large contingency of fans enjoy. Just remember, this is one speedrun category, and there are others that don't allow for glitches. However, those records are not broken often, which is why they tend to get less coverage.

That being said, this is a really impressive run that EnNop112 pulls off in 1:27:09. You can naturally watch the entire run above.

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It appears the past week or so has been Speedrun heaven, as we've seen our 3rd record breaking Speedrun of a Zelda game, but this time for a game other than Ocarina of Time. It's counterpart, Majora's Mask, had a new record set just today. This was a new world record for an Any% run, which meant that yes, glitches are allowed. I know the use of glitches is a point of contention for many, but it's also something a large contingency of fans enjoy. Just remember, this is one speedrun category, and there are others that don't allow...

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Watch live video from EnNopp112 on Twitch]]>
Cosplayer Makes Life-Size Razor Sword Available For Purchase http://www.zeldainformer.com/cosplayer-makes-life-size-razor-sword-available-for-purchase/ Mon, 16 Mar 2015 03:21:00 +0000 http://localhost/wordpress90/?p=11515 A cosplayer by the name of Siegfried has made a life-size Razor Sword from Majora's Mask available for sale. If any fan has ever wanted a replica of the blade, now they can have one.

The Razor Sword replica is a custom-order handmade item. It's made of 1075 high carbon steel, and the base price is $500. For an extra $100, fans can request an engraving or a wall mount. The blade itself weighs five pounds. Fans wanting to purchase their own sword can order one by clicking here.

As most Zelda fans know, the Razor Sword is an optional upgrade for the Kokiri Sword that the Hero of Time obtained in Ocarina of Time. In Majora's Mask, the Razor Sword does more damage than the Kokiri Sword, but the upgrade is imperfect. After 100 strikes, it returns to its original form. The Razor Sword can be upgraded once more to the Gilded Sword, which does not lose its sharpness. In this way, the Razor Sword is like the Giant's Knife compared to the Biggoron Sword in Ocarina of Time.

Siegfried is 18 and comes from northern Virginia. For more information about his cosplays, click here.

Source: Siegfried Costumes

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A cosplayer by the name of Siegfried has made a life-size Razor Sword from Majora's Mask available for sale. If any fan has ever wanted a replica of the blade, now they can have one... 

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Happy Birthday Eiji Aonuma - Thanks for all of Your Work on the Zelda Series! http://www.zeldainformer.com/happy-birthday-eiji-aonumas-thanks-for-all-your-work-on-the-zelda-series/ Mon, 16 Mar 2015 16:28:00 +0000 http://localhost/wordpress90/?p=11516

Eiji Aonuma is the current producer of the Zelda series - essentially the main person behind the entirety of the series - a role he took over from Shigeru Miyamoto a little over a decade ago. He joined the team during development of Ocarina of Time and hasn't looked back, playing major roles in every Zelda game developed by Nintendo since, and approving of many others - such as the Capcom games and Hyrule Warriors. Today he turns 52, which is a great age, but also showing how he won't be able to do this forever. Still, while he has a decade or so left of Zelda game development in him, today we're here to celebrate everything he's brought us so far.

The art above is by RYO on Miiverse and it was created in celebration of his birthday. It perfectly encapsulates Eiji Aonuma today with his most recent release. Have you enjoyed the Eiji Aonuma era of Zelda games? What is your favorite memory from his work on the series?

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Eiji Aonuma is the current producer of the Zelda series - essentially the main person behind the entirety of the series - a role he took over from Shigeru Miyamoto a little over a decade ago. He joined the team during development of Ocarina of Time and hasn't looked back, playing major roles in every Zelda game developed by Nintendo since, and approving of many others - such as the Capcom games and Hyrule Warriors. Today he turns 52, which is a great age, but also showing how he won't be able to do this forever. Still, while he has a decade or so left of Zelda game development in him, today we're here to celebrate everything he's brought us so far.

The art above is by RYO on Miiverse and it was created in celebration of his birthday. It perfectly encapsulates Eiji Aonuma today with his most recent release. Have you enjoyed the Eiji Aonuma era of Zelda games? What is your favorite memory from his work on the series?

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Caption Contest 009: "My finger points" http://www.zeldainformer.com/caption-contest-009-my-finger-points/ Mon, 16 Mar 2015 17:30:00 +0000 http://localhost/wordpress90/?p=11517 It's that time of the week again where we present your comedic creativity and put it to work in the form of one-liners, the Caption Contest! The Star Fox was strong with you last week as different iterations of the "Do a barrel role" quote were prominent. I especially liked Viking Link's "The Hobbit" reference, but alas it did not garner enough votes. Honestly, I really enjoy looking through everything you all post throughout the week, not just the "winners". So keep at it, because you are still making people laugh. This week, the Groose is loose and he is giving Link the finger. No, not that finger, he's just pointing at him with...authority? Regardless, I wholly expect some witty captions from many of you this week, so go forth and do what you do best! Also, bonus points if you can name the reference I made in the title. Who knows, maybe I'll present everyone who got that right next week as well!

Here are the updated rules:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Keep the image as close as possible to it's original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image at the bottom of the page and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image and it doesn't load, wait 5-10 minutes and check back, it usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

by: Boaz2000

by: Guest

by: Cherryb6mb

by: Mountain Smithy

by: Ticklemetingle

And here are our non-photo caption winners:

  • HyIian Ticipated - "Princess Ruto...Wants more babies."
  • Infernova - "That moment you realize that you're not alone in the barrel."
  • malon and link - "No! NO! NOT GYORG!!"
  • Hannah Combs - "And the moral of the story is: don't let Tetra arrange transportation. Barrels aren't comfortable and her aim is way off!."
  • Bluewildfire - "Are you sure this is what the hero of legend wore...?"

This week's photo:

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It's that time of the week again where we present your comedic creativity and put it to work in the form of one-liners, the Caption Contest! The  Star Fox was strong with you last week as different iterations of the "Do a barrel role" quote were prominent. I especially liked Viking Link's "The Hobbit" reference, but alas it did not garner enough votes. Honestly, I really enjoy looking through everything you all post throughout the week, not just the "winners". So keep at it, because you are still making people laugh. This week, the Groose is loose and he is giving Link the finger. No, not that finger, he's just pointing at him with...

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Aonuma Talks Sleepless Nights During Majora's Mask Development and Working With Yoshiaki Koizumi http://www.zeldainformer.com/aonuma-talks-sleepless-nights-during-majoras-mask-development-and-working-w/ Mon, 16 Mar 2015 18:38:00 +0000 http://localhost/wordpress90/?p=11518

In a recent interview with Japanese magazine Nintendo Dream, Zelda producer Eiji Aonuma took the time to speak more on the one year development cycle of the original Majora's Mask. While we may have already seen several interviews regarding the subject, this particular one gives some insight on how the team was affected by the heavy workload. He also explains how he and Yoshiaki Koizumi (current Mario series producer) divided their efforts to successfully finish the game.

The interview begins with a question about Majora's Mask's short development period:

"ND: Wasn’t it harsh [to complete the game] in a year?

Aonuma: That’s right. For example, it has been a long time since I started working on Zelda, but I have almost never pulled an all-nighter. However, I did that once for the N64 version of Majora’s Mask. I did that together with Koizumi and (Takumi) Kawagoe. We were responsible for a movie which Miyamoto had rejected the day before. We had to do it again until the next day and there was barely enough time. It left a lasting impression as I worked quietly in a room with no one around."

Aonuma is then asked about how he and Yoshiaki Koizumi worked together on the game:

"ND: From a fan side of view, it generates strong feelings how Mr. Aonuma and Mr. Koizumi made a game together and later got deeply involved with Zelda and Mario series, respectively.

Aonuma: Even though that is how it turned out, I nor Koizumi didn’t think about it at the time (laughs). Speaking of our roles back then, Koizumi was responsible for planning events inside Clock Town and I planned surrounding areas, including dungeons.

ND: So the responsibilities were divided between inside and outside.

Aonuma: That is because Koizumi wanted to do a time management system and it was a good fit for Clock Town.

ND: I see. Mr. Koizumi came up with the time management system and was responsible for things related to it.

Aonuma: But I wanted to make [things for the time management system], too. I said I wanted time management outside [of Clock Town], but the gameplay becomes strict if the passage of time can be seen in dungeons and on the field. That is why I was told to include time management only in Clock Town."

Aonuma then goes on to explain a few exceptions to this arrangement, such as with the location of the Goron Elder changing with each in-game day. It is interesting to know that Koizumi was responsible for the events and side-quests seen in Clock Town. While I enjoy the areas and dungeons planned by Aonuma, much of what I loved about Majora's Mask is present in Clock Town's schedule-based gameplay. I really wonder what would happen if Aonuma and Koizumi were to work together on Zelda again. We can only hope, right?

What did you think of Aonuma's responses? Would you want to see Aonuma and Koizumi work closely together again? Let us know!

Source: Nintendo Dream (via Nintendo Everything)

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In a recent interview with Japanese magazine Nintendo Dream, Zelda producer Eiji Aonuma took the time to speak more on the one year development cycle of the original Majora's Mask. While we may have already seen several interviews regarding the subject, this particular one gives some insight on how the team was affected by the heavy workload. He also explains how he and Yoshiaki Koizumi (current Mario series producer) divided their efforts to successfully finish the game...

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Jodenstone Sets New OoT Speedrun Record, Completes Game in Under 18 Minutes http://www.zeldainformer.com/jodenstone-sets-new-oot-speedrun-record-completes-game-in-under-18-minutes/ Mon, 16 Mar 2015 19:23:00 +0000 http://localhost/wordpress90/?p=11519 We know that the front page has seen many speedrun posts in the last few weeks, but with the discovery of a new trick, Ocarina of Time speedrunners have been diligently refining the current Any% route. After skater82297's impressive world record of 18 minutes and 3 seconds, the goal among OoT speedrunners has been to be the first person ever to complete the game in less than 18 minutes. Well history has been made, as speedrunner Jodenstone has reached this goal and completed the game in 17 minutes and 55 seconds.

Speedrunners like Jodenstone and skater82297 have been grinding all weekend for a chance at a sub 18 minute run. The route involves a series of difficult glitches and time-saving techniques in and around the Deku Tree. With a bit of good luck, Jodenstone was able to perform the new Deku Nut glitch very quickly as well as skip down Ganon's Tower on his first attempt. With these tricks executed, Jodenstone defeated Ganon as the clock reached 17 minutes and 55 seconds.

As the credits rolled, the runner celebrated his achievement and explained he may take a break from Ocarina of Time speedruns for a while. Jodenstone's time has yet to be verified, but is expected to be soon.

Have a bit of patience and consideration in the comments with this one. For many, this is an outstanding and historical achievement. But anyway, share your thoughts and praises in the comments.

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We know that the front page has seen many speedrun posts in the last few weeks, but with the discovery of a new trickOcarina of Time speedrunners have been diligently refining the current Any% route. After skater82297's impressive world record of 18 minutes and 3 seconds, the goal among OoT speedrunners has been to be the first person ever to complete the game in less than 18 minutes. Well history has been made, as speedrunner Jodenstone has reached this goal and completed the game in 17 minutes and 55 seconds...

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Watch live video from Jodenstone on Twitch]]>
A Link Between Worlds-Themed Adventure Map for Terraria http://www.zeldainformer.com/a-link-between-worlds-themed-adventure-map-for-terraria/ Mon, 16 Mar 2015 20:29:00 +0000 http://localhost/wordpress90/?p=11520 Spoiler Warning for A Link Between Worlds

Any Terraria players in the house? If the answer is yes, then this adventure map is for you guys! Titled "The Legend of Zelda, Two Worlds," players can fight monsters and complete various parkour courses in this A Link Between Worlds-themed world.

YouTube user itskieda uploaded a stunning trailer of this map a few days ago, with The Dark World from The Legend of Zelda 25th Anniversary Special Orchestra CD playing in background.

This map spares no details. It contains fairies, a Link costume, and even fissures in the ground that are used to travel between Hyrule and Lorule.

As with most adventure maps, this one has a set of rules:

  • Use a softcore character
  • Trash your starting items when you enter the map
  • No building, crafting, or mining (you can destroy things without a pickaxe though, such as cobweb)
  • There is a boss in every dungeon. You cannot spawn the boss outside its room, and cannot go forward without beating the boss first.
  • There are no levers that kill you; all levers have a purpose.

You can get the map here from Curse, which already has over 300 downloads. Will you be playing it? I know I will!

Source: Curse

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Spoiler Warning for A Link Between Worlds

Any Terraria players in the house? If the answer is yes, then this adventure map is for you guys! Titled "The Legend of Zelda, Two Worlds," players can fight monsters and complete various parkour courses in this A Link Between Worlds-themed world.

YouTube user itskieda uploaded a stunning trailer of this map...

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Nintendo IPs to Come to Smart Devices Through New Business Partnership http://www.zeldainformer.com/nintendo-ips-to-come-to-smart-devices-through-new-business-partnership/ Tue, 17 Mar 2015 10:25:00 +0000 http://localhost/wordpress90/?p=11521 President of Nintendo, Satoru Iwata, has continuously indicated that he would not move the company to smart devices, despite the number of consumers in that market. Gradually, he indicated that Nintendo was looking into the best ways to get involved in the mobile gaming sphere, but with a focus on making their home and handheld console presence stronger. Today, he has revealed exactly what this entails: a new business and capital partner for Nintendo, a new, multi-peripheral membership program and, most importantly, the presence of Nintendo IPs on smart devices through original games and applications.

The new business partner in question is called DeNA, and it is a video game publisher already well-versed in the sphere of mobile gaming. As the owner of one of the most popular mobile gaming platforms in Japan (called "Mobage), DeNA has been picked out as a partnership for this new business endeavor of Nintendo's for its "world-class Internet service and operating know-how", according to Iwata. This partnership is set to bring about both a brand new membership program -one which integrates Wii U, 3DS, PC, smart devices, and more - and original games for smart devices, utilizing existing Nintendo IPs and their respective characters.

As opposed to the idea of simply porting games for Wii U, 3DS, a choice which Iwata believes wouldn't provide consumers with the best play experience and "ruin the value of Nintendo's IP", Nintendo will be developing completely new games - with the aid of DeNA - for mobile devices that are best fit to the devices themselves. As for which IPs will be brought to mobile gaming sphere, Iwata had the following to say:

As for which Nintendo IP will be used, we do not intend to make any exceptions. Potentially, any Nintendo IP could be used in our smart device software.

He was quick to note, however, that Nintendo will still aim to develop the best games they can on their gaming hardware. The specific IPs, characters, and games to come mobile devices, however, have not yet been disclosed, but are set to be revealed in future announcements.

Source: Nintendo

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President of Nintendo, Satoru Iwata, has continuously indicated that he would not move the company to smart devices, despite the number of consumers in that market. Gradually, he indicated that Nintendo was looking into the best ways to get involved in the mobile gaming sphere, but with a focus on making their home and handheld console presence stronger.  Today, he has revealed exactly what this entails: a new business and capital partner for Nintendo, a new, multi-peripheral membership program and, most importantly, the presence of Nintendo IPs on smart devices...

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Nintendo Announces Next Gen Hardware, Code-named "NX" http://www.zeldainformer.com/nintendo-announces-next-gen-hardware-code-named-nx/ Tue, 17 Mar 2015 14:56:00 +0000 http://localhost/wordpress90/?p=11522

Nintendo announced earlier today that their IP's will be making their way to Smart Devices - likely including The Legend of Zelda. While these are planned to be brand new games, Nintendo didn't want people left with the impression they are giving up on their dedicated hardware platforms. As such, Iwata has announced a new next generation platform code-named "NX". We don't know for sure, but it's rather safe to assume this will be their new handheld platform. No details were announced for it, however Iwata did note that they will be talking about it (and likely unveiling it) next year:

"Nintendo has decided to deploy its video game business on smart devices but it is not because we have lost passion or vision for the business of dedicated video game systems. On the contrary, now that we have decided how we will make use of smart devices, we have come to hold an even stronger passion and vision for the dedicated video game system business than ever before. Nintendo has made this decision because we have concluded that the approach of making use of smart devices is a rational way for us to encourage even more people around the world to recognize the great value of the wonderful game software available on our dedicated game systems.

As proof that Nintendo maintains strong enthusiasm for the dedicated game system business, let me confirm that Nintendo is currently developing a dedicated game platform with a brand-new concept under the development codename “NX.” It is too early to elaborate on the details of this project, but we hope to share more information with you next year." — Satoru Iwata

Let the speculation begin as we can truly start to talk about our desires for Nintendo's next platform.

Source: Gamnesia

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Nintendo announced earlier today that their IP's will be making their way to Smart Devices - likely including The Legend of Zelda. While these are planned to be brand new games, Nintendo didn't want people left with the impression they are giving up on their dedicated hardware platforms. As such, Iwata has announced a new next generation platform code-named "NX". We don't know for sure, but it's rather safe to assume this will be their new handheld platform. No details were announced for it, however Iwata did note that they will be talking about it (and likely unveiling it) next year...

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Nintendo Teases New Membership Program That Connects Smart Devices and PCs with Nintendo Hardware http://www.zeldainformer.com/nintendo-teases-new-membership-program-that-connects-smart-devices-and-pcs/ Tue, 17 Mar 2015 15:15:00 +0000 http://localhost/wordpress90/?p=11523

Nintendo has been talking for awhile about rethinking it's user program to encompass future devices. It appears that today, through a new partnership with DeNA in Japan, Nintendo is making it's first huge step towards this realization. They are going to work together on creating a new membership program that encompasses smart devices, pcs, and Nintendo hardware. It is probably safe to assume this would replace or at least enhance Nintendo's current Nintendo Network ID system. Could this be the first step towards a true universal account system? We can only hope.

More importantly and directly mentioned, this program will be replacing Club Nintendo:

"Nintendo, together with DeNA, will jointly develop a new membership service which encompasses the existing Nintendo 3DS and Wii U systems, the new hardware system with a brand-new concept, NX, and smart devices and PCs, and Nintendo will be the primary party to operate this new membership service. Unlike the Club Nintendo membership service that Nintendo has been operating, the new membership service will include multiple devices and create a connection between Nintendo and each individual consumer regardless of the device the consumer uses. This membership will form one of the core elements of the new Nintendo platform that I just mentioned." - Satoru Iwata

Source: Nintendo of Japan

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Nintendo has been talking for awhile about rethinking it's user program to encompass future devices. It appears that today, through a new partnership with DeNA in Japan, Nintendo is making it's first huge step towards this realization. They are going to work together on creating a new membership program that encompasses smart devices, pcs, and Nintendo hardware. It is probably safe to assume this would replace or at least enhance Nintendo's current Nintendo Network ID system. Could this be the first step towards a true universal account system...

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Daily Debate: What Sort of Zelda Mobile Games Would You Like to See? http://www.zeldainformer.com/daily-debate-what-sort-of-zelda-mobile-games-would-you-like-to-see/ Tue, 17 Mar 2015 17:46:00 +0000 http://localhost/wordpress90/?p=11524

Earlier today Nintendo dropped a few bombshells. The biggest of which involved statements that Nintendo is in fact going to be creating video games for smart devices with all of their IP open for consideration - the first of which will be launched later this year. Of course this incited rage and excitement in many, so to try and ease some of the complainers worries, Iwata did mention they are currently making a new next generation system, code named "NX". Still, reality is that mobile games are happening and an even more important reality for us is that Zelda will likely be among the IPs used. Zelda today stands as one of Nintendo's largest franchises - so while we might not get a mobile game built around it this year, we certainly will in the future.

The question now is - how would you like to see this game or multiple games take shape? We know it won't be a port of any existing games - but that doesn't mean some of those ideas can't be reused. Link's Crossbow Training style? How about Navi's Trackers fully realized? There could even be a Zelda rhythm game or some sort of Angry Birds knock off with Loftwings. Nintendo also likely wants to make money, so micro-transactions and/or ads are likely going to be a thing. How would you ideally see this all work out?

Keep in mind we want real responses here that are practical - not someone saying "I don't want them doing this". It's fine and dandy to be against this, but this debate is for discussing what we would like to see happen assuming it is going to occur, rather than discussing if we want it to happen.

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Earlier today Nintendo dropped a few bombshells. The biggest of which involved statements that Nintendo is in fact going to be creating video games for smart devices with all of their IP open for consideration - the first of which will be launched later this year. Of course this incited rage and excitement in many, so to try and ease some of the complainers worries, Iwata did mention they are currently making a new next generation system, code named "NX". Still, reality is that mobile games are happening and an even more important reality for us is that Zelda will likely be...

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Aonuma Explains Origins of Majora's Mask Characters, Anju and Kafei Inspired by Missile Crisis http://www.zeldainformer.com/aonuma-explains-origins-of-majoras-mask-characters-anju-and-kafei-inspired/ Tue, 17 Mar 2015 19:15:00 +0000 http://localhost/wordpress90/?p=11525

Many would agree that Majora's Mask has some of the strongest characters in the entire Zelda series. Eiji Aonuma has admitted before that the game was meant to appeal to a more adult audience, and this fact is proven in the well-developed, more serious characters. In a recent interview with Japanese magazine Nintendo Dream, Aonuma explained how many of the characters and scenarios present in Majora's Mask are inspired by the developers' personal experiences, some of which being extremely serious.

After a discussion about how work on Majora's Mask was divided amongst developers, Aonuma is asked about personal experiences that influenced the game:

"ND: ...I heard Mr. Aonuma and Mr. Koizumi also used other personal experiences from during the development.

Aonuma: It’s almost always like that (laughs). There are really many cases when we had personal themes as a starting point for production.

ND: The wedding of Anju and Kafei was like that, right?

Aonuma: That’s right. It was born from the Taepodong uproar of the time.

ND: There was news that North Korea was preparing to launch Taepodong missiles.

Aonuma: We were attending a wedding of a staff member and were talking with Koizumi and the others: “Come to think of it, it’s somewhat strange to come to a wedding in a situation when missiles may fall down today.” The discussion progressed into noting how it would also fit the setting of a falling moon and whether to do a wedding in the game. Now that I think of it, no matter where we go, we always talk about work (laughs). However, I didn’t mind it at the time!"

This is certainly a surprising origin to such a beloved couple. After sharing this information, Aonuma goes on to explain the creation of Pamela and the Indigo-Go's:

"(ND: About Ikana Kingdom)

Aonuma: However, I had thought the material I wanted to put in the area, like Music Box House and reversing top and bottom of the Stone Tower, from the beginning. Particularly Pamela was named after a part of a Bossa Nova song. “Pamela, Pamela ♪” was stuck in my head at the time (laughs).

ND: Did you decide [to add] a character based on a name?!

Aonuma: Although it was based on wanting to have material involving a little girl. Nevertheless, I imagined Pamela as a foreigner girl when creating her just from the name, but when I looked at the finished [design], I decided she was Japanese.

Everyone: (laughs)

Aonuma: I remember well the day when I was informed Pamela was in the game. When I checked it, the camera showed all of Ikana in a distant view, but I had no idea where Pamela was. “Where is she?” I asked. The only reply I got was: “Isn’t she there?” I looked hard and saw something that moved and looked like a little spot. I said: “Did I get it!?” (laughs)

ND: The camera was pulled too far away, right? (laughs)

Aonuma: But when I saw that figure moving around, I got the feeling this child was brave. That’s why I created a little troubled setting for her father.

ND: Did the father exist in the beginning?

Aonuma: It was decided to only have Pamela and there wasn’t a Gibdo father.

ND: What did you think when you created the event for Indigo-Go?

Aonuma: While the Goron one is like a hero story, I thought to make stories for masks relatively sad. That is how I thought the story of Mikau and his love for children. When considering relations for those characters, I ended up thinking a band could be good. I joined a band as a student and I’m still playing wind instruments so I thought a band would give a youth-like feeling. When I discussed this with Koizumi, we thought “let’s make them have a concert in Clock Town”, and so the setting was quickly decided. We wanted to connect Clock Town and the surrounding areas so that’s why this plan got great support."

These responses are super cool when considering how emotionally relatable the characters are. Not only do the characters confront difficult and serious subjects, they are equally inspired by serious or emotional experiences. With answers like these, I wouldn't mind if interviews asked Aonuma about character inspirations more often.

How do you feel about these responses? Are you surprised? What character origins would you want Aonuma to elaborate on? Let us know!

Source: Nintendo Dream (via Nintendo Everything)

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Many would agree that Majora's Mask has some of the strongest characters in the entire Zelda series. Eiji Aonuma has admitted before that the game was meant to appeal to a more adult audience, and this fact is proven in the well-developed, more serious characters. In a recent interview with Japanese magazine Nintendo Dream, Aonuma explained how many of the characters and scenarios present in Majora's Mask are inspired by the developers' personal experiences, some of which being extremely serious...

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What Nintendo Should and Shouldn't do Regarding Mobile Gaming for the Zelda Series http://www.zeldainformer.com/what-nintendo-should-and-shouldnt-do-regarding-mobile-gaming-for-the-zelda/ Tue, 17 Mar 2015 23:18:00 +0000 http://localhost/wordpress90/?p=11526

Nintendo has dumped three large chunks of news on us today. We've heard the announcement of a brand new console design, code name NX. Nintendo has also teased their new membership program, which includes the 3DS, Wii U, the NX, as well as PCs and mobile devices.

The third announcement, which I have chosen to talk about, is Nintendo's brand new venture into the world of mobile gaming. I will be explaining how I think Nintendo should approach their new endeavor with the Zelda series, and why. Keep in mind this is an opinionated editorial, and other opinions, I am sure, will be in the comments below.

What Nintendo Should Do

Let's start out with what I think Nintendo should do. Years ago, Rockstar Games released a game in their popular series, Grand Theft Auto, on mobile devices. The controls weren't that bad and it was received well by consumers and critics alike. I believe Nintendo should emulate Rockstar Games.

Before Nintendo starts releasing original mobile exclusive content regarding the Zelda series, they should re-release older Zelda games first. I believe games such as the Legend of Zelda for the NES, Phantom Hourglass, and Link's Awakening, would control fairly well and sell hundreds of thousands of downloads on mobile.

A remake of the 1986 original, The Legend of Zelda would draw people in for its nostalgia. Phantom Hourglass would draw people in for its diversity among all other mobile games, and its cartoon-like art style would be received well by younger gamers. Link's Awakening would also draw people in for it's nostalgia, and any mobile game with pixelated 2D graphics instantly gathers interest. Look at games like 8bit Doves and Tiny Tower. They have had immense popularity and success in sales/in-app purchases, and they are both pixelated 2D games.

What Nintendo Shouldn't Do

I'm afraid Nintendo is going to start making little mobile rip-offs such as Temple Run, but with Link as the runner. Something along the lines of Hylian Dash, Link's Run, or Hyrule Mania. Nintendo should not start making little Zelda mini games in the style of mobile games, and here's why.

Games such as those would only be bought by those who have never really played more than one Zelda game, and don't know the franchise/lore too well. I'm not saying that it's wrong for those fans to have only played one Zelda game, but it's a little unfair to those who have a more vested interest in the series.

Those who are hardcore Zelda fans would laugh at these little mini games, and scoff at Nintendo. They would say "You're ruining the franchise! Zelda is becoming a little kid's game!"

What I'm trying to get at is, these little Zelda apps would be ridiculed by fans. They would go down in history as the new CD-i games, horrible in every way. While traditional mobile games for the Mario series may be acceptable, it certainly wouldn't be for the Zelda series.

Do you agree with me? Should Nintendo start out by porting older Zelda titles to mobile devices, and work their way from there? Share your thoughts in the comments below.

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Nintendo has dumped three large chunks of news on us today. We've heard the announcement of a brand new console design, code name NX. Nintendo has also teased their new membership program, which includes the 3DS, Wii U, the NX, as well as PCs and mobile devices.

The third announcement, which I have chosen to talk about, is Nintendo's brand new venture into the world of mobile gaming...

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Acoustic Guitarist Plays Battle Theme From Adventure Of Link http://www.zeldainformer.com/acoustic-guitarist-plays-battle-theme-from-adventure-of-link/ Thu, 19 Mar 2015 04:17:00 +0000 http://localhost/wordpress90/?p=11527 Even if fans can't bring themselves to play Zelda II: The Adventure of Link, they have to admit it had some great music. One of the most memorable 8-bit tunes from the game was the battle theme, and one acoustic guitarist has decided to perform his own version of the popular song.

The guitarist's name is Isac Saleh, and his rendition of the battle theme clocks in at one minute and 26 seconds.

Saleh lives in Sweden and has plenty of other video game medleys played on acoustic guitar on his YouTube channel, here. He also covers music from anime and film. In addition to performing his favorite video game tunes on guitar, Salah also produces arrangements of his music that can be downloaded from a link in the description in each of his videos.

For more information about Saleh, fans can view his Twitter profile here.

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Even if fans can't bring themselves to play Zelda II: The Adventure of Link, they have to admit it had some great music. One of the most memorable 8-bit tunes from the game was the battle theme, and one acoustic guitarist has decided to perform his own version of the popular song...

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Four Swords Adventures Turns 11 http://www.zeldainformer.com/four-swords-adventures-turns-11/ Wed, 18 Mar 2015 04:26:00 +0000 http://localhost/wordpress90/?p=11528

Happy birthday to Four Swords Adventures! It was 11 years ago to this day that the co-op Zelda title was released for the GameCube. Four Swords Adventures was the second Zelda title released for the GameCube, coming out almost two years after Wind Waker.

Unlike the majority of Zelda titles, Four Swords Adventures could be played with anywhere from one to four people simultaneously. If multiple people were going to play the title, each would have to plug a Game Boy Advance into the GameCube that would be used as the controller. There were even times in the game where each Link would have to leave the TV screen and venture onto the Game Boy Advance screen.

Four Swords Adventures takes place on the Child Timeline after Twilight Princess. Like Four Swords before it, the game features the wind mage Vaati and the Four Sword, which splits Link into four separate bodies. It also features a new Ganondorf, because Link killed the old Ganondorf in Twilight Princess.

The game ends with Link defeating Vaati and sealing Ganondorf in the Four Sword. After that, he places the blade back into its pedestal, becoming one person again.

Four Swords Adventures is the last entry in the Child Timeline as of the writing of this article, but the Hyrule Historia does say, "There may come a time when the land will have need of the Four Sword once again." Although most seem to think that Zelda U will be a prequel or direct sequel to Skyward Sword, perhaps Nintendo will surprise everyone by making it an entry at the end of the Child Timeline.

What did you think of Four Swords Adventures? Is it one of your favorite Zelda titles?

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Happy birthday to Four Swords Adventures! It was 11 years ago to this day that the co-op Zelda title was released for the GameCube. Four Swords Adventures was the second title released for the GameCube, coming out almost two years after Wind Waker... 

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Turning Thousands of Images into Three Minutes of Incredible: Link and the Vine http://www.zeldainformer.com/turning-thousands-of-images-into-three-minutes-of-incredible-link-and-the-v/ Thu, 19 Mar 2015 18:48:00 +0000 http://localhost/wordpress90/?p=11529

Last week, we featured an amazing stop motion video featuring none other than our hero in green, Link, using nearly everything in his arsenal to take down monsters. At the time of this writing, that video has reached over 73,000 views on YouTube, unsurprisingly. We were so captivated with this animation that we contacted the man behind it to learn a bit more about how it came to be. Not only did he answer our questions, but he gave us exclusive behind-the-scenes photos of the process, and provided hints about what stop motion animation adventures could be next for Link.

The full interview is below:


Jeff Edelstein (JE): Could you introduce yourself and your work?

Johnny McHone (JH): My name is Johnny McHone, and I am an independent animator and storyteller.

JE: Why do you use stop motion? Do you have experience in other fields of animation?

JH: I love toys and I love seeing them come to life. Being able to play with action figures for a living has always been my dream. Before stop motion, I started drawing comic strips as a kid and quickly moved to traditional hand drawn animation. My first experience with stop motion was when I received LEGO Studios, which was like imovie but for stop motion. Once the program became outdated I went back to hand drawn work. I wasn't doing much publicly until Vine came around. That was the first place someone told me my animations were good.

JE: What got you into creating videos with Vine? How does this affect the stop motion animation process?

JH: When Vine first came out, it was all about creating within its limitations. You couldn't edit, upload, or use the ghost feature (to see the previous frame). You had to create something right then and there and hoped that it came out right. Tap, move your object, tap, repeat 144 times, then post. I would then get immediate feedback and people wanting more. Most of the creators on Vine are more real than any other social network icon. I am friends with many artists and this app has made it possible for us to create things together, across the globe. Within two years Vine has become an enormous force, but we still remain true to the craft.

JE: What's your connection to The Legend of Zelda? Has it played much of a role in your animating before this video?

JH: I love The Legend of Zelda because I was always a little Link on the inside. My favorite system to play on was the Game Boy, because I could transport myself to another world instantly. Then Ocarina of Time came out and blew my mind. I have never been so captivated by another world and I was permanently drawn to its story. I had to play it again, recently, in order to get the right feel for Link in the animation. It still holds up and nothing will ever compare! My animations have always been adventurous so that part of Zelda has always been hidden in my work.

JE: Many of the sound effects for “Link and the Vine” seem to come from Ocarina of Time, and the creature kind of is reminiscent of Gohma. Did any other games influence this animation?

JH: This animation was mostly based on Ocarina of Time in terms of the weapons, sounds, style of creature, and setting. It started out as a single vine with Link playing a clay ocarina I made, and I didn't plan to take it any further. Once people started wanting more I knew I couldn't hold back. The creature was a monster I previously used for a claymation music video called "Inevitable." It was a crab that was doused in toxic waste which turned it into a monster, thousands of years later in the distant future. I figured it was the perfect monster to duke it out with Link and it looked like something out of the game. But yeah, there was a lot of Gohma influence, haha.

JE: Many fans have been very impressed by this project - and with good reason! How much time and work went into creating this?

JH: I started working on this as a side project in January and it's been an off and on project until now. I would make a vine and post it, wait a day or two and post another. Each vine is six seconds, and it takes 24 pictures to make one second. So, it takes 144 pictures just to make one vine, and that takes a while. So for a lot of people watching it unfold on vine, it was a whole different feel. I'd say it took a month and a half since I can never just work on one thing. I usually have multiple projects going on at the same time to keep myself busy.

JE: Our readers had a couple of questions about this animation: Which Link figure did you use? Did you recreate his arsenal of weapons yourself?

JH: I used the Skyward Sword version of Link made by Figma. He is a super articulated figure that came with a shield, sword, sheath, multiple hands, and two different faces. I had to make the ocarina, bomb, bow, arrow, and hookshot out of clay and wires. I also have a bottle, fishing rod, and a key for future episodes.

JE: Rumors have gone around lately regarding a Zelda TV series, and we’ve covered a couple of fan projects that try to bring The Legend of Zelda to life. How would you like to see a Zelda TV series (or movie, for that matter), be created?

JH: I personally am not too excited for a live action Zelda series. Most spin off shows like that only focus on the graphics instead of the heart. I also think its going to be hard to find the right actor for Link, who's totally fine not talking the entire time. (That is if the show stays true to his character.) If they did it animated, I would only watch it if it was made by Studio Ghibli, haha! I will keep an open mind though.

JE: What future projects do you have coming up? Can we expect more stop motion adventures for Link?

JH: I'll just say that the mutant crab was a mini boss and the next series lined up will definitely include him and many other action heroes. It's going to be a big multi-universe mashup. (You can check out the teaser for it on my vine of instagram.)

JE: Any final words?

JH: Make cool stuff and never give up.

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Last week, we featured an amazing stop motion video featuring none other than our hero in green, Link, using nearly everything in his arsenal to take down monsters. At the time of this writing, that video has reached over 73,000 views on YouTube, unsurprisingly. We were so captivated with this animation that we contacted the man behind it to learn a bit more about how it came to be. Not only did he answer our questions, but he gave us exclusive behind-the-scenes photos of the process, and provided hints about what stop motion animation adventures could be next for Link.  Head inside for the details!

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Daily Debate: Which Zelda Games Have You Not Finished, and Why? http://www.zeldainformer.com/daily-debate-which-zelda-games-have-you-not-finished-and-why/ Wed, 18 Mar 2015 19:28:00 +0000 http://localhost/wordpress90/?p=11530

With over 15 epic titles and a handful of spinoffs, it's quite an undertaking to play and complete every game in the Zelda series. Not every fan was introduced to the same set of games, not every title is readily available, and not every game can hold enough appeal to meet completion. With all these factors in place, we want to know exactly which Zelda games you didn't finish for whatever reason. Use this opportunity to explain the reasons for this gap in Zelda completion and discuss the importance of playing / finishing games in the overall fanbase.

I commonly notice of younger fans choosing not to play or finish older games in the series because of archaic design or out-of-date graphics. I'll be the first to agree that the NES Legend of Zelda is outdated and difficult. Even though I've finished the game a few times, I would only recommend it as a historical exercise. Zelda II is even more unpopular (as evidenced by last week's relatively unpopular Daily Debate), for it is extremely difficult and different from other games in the series. I suspect that these older titles -- despite being available on many platforms -- occupy many fans' unfinished lists.

Of the main series Zelda games, the only one I have not finished is Oracle of Seasons. The reason for such a fan-sin is that the two Oracle games were released on the Game Boy Color and stayed exclusive to that system for many years. I missed them when they were initially released, and finding used copies even a few years later was nearly impossible. It was only after these games were released onto the 3DS Virtual Console that I was able to finally pick up and play Oracle of Ages. But I'm still a real fan, right? I suspect similar circumstances led other fans to miss out on certain titles. Perhaps some fans skipped a generation of Zelda games for some reason, only to find difficulty securing certain used copies of these older games.

So what Zelda games have you not finished? Did you just not get a chance to play it when it came out? Was it too difficult or hard-to-find? Did it just not hold your attention for some reason?

As a fan, how important is finishing games in the series? Jump into the discussion, and join the Daily Debate!

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With over 15 epic titles and a handful of spinoffs, it's quite an undertaking to play and complete every game in the Zelda series. Not every fan was introduced to the same set of games, not every title is readily available, and not every game can hold enough appeal to meet completion. With all these factors in place, we want to know exactly which Zelda games you didn't finish for whatever reason. Use this opportunity to explain the reasons for this gap in Zelda completion and discuss the importance of playing / finishing games in the overall fanbase...

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Jakks Pacific to Release 20-Inch Link Figure http://www.zeldainformer.com/jakks-pacific-to-release-20-inch-link-figure/ Thu, 19 Mar 2015 01:37:00 +0000 http://localhost/wordpress90/?p=11531

Jakks Pacific is a well-known powerhouse for quality toys, play sets, and figures. With a collection of Zelda merchandise already available, Jakks Pacific is set to release a new 20-inch Skyward Sword Link as part of their Big Figures Line. Last month, website Toyland was given an exclusive look at this upcoming figure, providing information and a few awesome images.

The figure is designed with seven points of articulation and comes equipped with sword, sheath, and shield. The level of detail on this figure is amazing, as Link's tunic texture appears like actual fabric. The release date and price are still unknown, but more information is due to be released soon. Other figures in Jakks Pacific's Big Figure Line (such as the 20-inch Mario figure) are priced around $29 USD, so the price for this sweet Link figure will most likely be around there. This 20-inch Link figure will join other Zelda figures from Jakks Pacific like a 4-inch Skyward Sword Link and Wind Waker micro playsets.

What do you think of this Link figure? Will you be picking it up when it finally releases? Let us know in the comments!

Source: Toyland

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Jakks Pacific is a well-known powerhouse for quality toys, play sets, and figures. With a collection of Zelda merchandise already available, Jakks Pacific is set to release a new 20-inch Skyward Sword Link as part of their Big Figures Line. Last month, website Toyland was given an exclusive look at this upcoming figure, providing information and a few awesome images...

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Miiverse Highlights: Spoilers Everywhere http://www.zeldainformer.com/miiverse-highlights-spoilers-everywhere/ Fri, 20 Mar 2015 00:51:00 +0000 http://localhost/wordpress90/?p=11532 Welcome to yet another Miiverse Highlights: Zelda Informer's Thursday Weekly Feature! Last week we held a #WeeklyChallenge in which we asked you all to draw your most memorable and/or favorite scene from The Wind Waker. Those of you with the most passionate and unique drawings would get a chance to have your drawing featured during this week's Miiverse Highlights!

If you're new to this feature, here's how things go down. Miiverse Highlights consists of two things, a #WeeklyChallenge and a #WeeklyPoll. When a #WeeklyChallenge is issued, Zelda fans will be asked to draw something based on the Miiverse Community the challenge is posted in for a chance to have their drawing featured on our site. A #WeeklyPoll, on the other hand, will ask a question based on the series or a specific game where, after the week is done, I will take the most-voted answer and choose the best drawings and screenshots on Miiverse that I can find based on that answer.

Much like our last #WeeklyChallenge, we didn't receive that many entries. In fact, we only got two this time around. I figure it has to do with the slight increase in "difficulty" for the challenge, but seeing as how this is a regular thing, I'm not really sure. Hopefully this feature, along with the community that contributes to it, will continue to grow and we'll start receiving more entries on our future #WeeklyChallenges. In the meantime, here are the two entries we received!

First up we have Minetore's drawing involving the rise of the Tower of the Gods! There's not really much to say, really. The drawing's pretty self-explanatory, no?

For our second and last entry we have ImReelyFeelinIt's comic take on Ganondorf's untimely demise at the hand's of Link. I definitely did not expect liberties being taken with these drawings, but I am definitely glad it wasn't against any rules. Love this one.

Now, onto this week's event! Since last week we had our #WeeklyChallenge, it's time for another #WeeklyPoll! This time around, we ask everyone at The Legend of Zelda Series Community to tell us what their favorite Zelda game is from the entire series! If you'd like to leave a response, log in to your Miiverse account using your Nintendo Network ID through your 3DS, Wii U, or Computer, find our post on either The Legend of Zelda Series Community or Zelda Informer's official Miiverse account, and leave your answer as a reply! To make sure you respond to the correct post, we'll have it embed at the end of this feature. Happy posting!

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Welcome to yet another Miiverse Highlights: Zelda Informer's Thursday Weekly Feature! Last week we held a #WeeklyChallenge in which we asked you all to draw your most memorable and/or favorite scene from The Wind Waker. Those of you with the most passionate and unique drawings would get a chance to have your drawing featured during this week's Miiverse Highlights...

WARNING: THIS POST MAY CONTAIN SPOILERS.

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Weekly Music Spotlight: Zelda Takes to the Keyboard http://www.zeldainformer.com/weekly-music-spotlight-zelda-takes-to-the-keyboard/ Thu, 19 Mar 2015 17:31:00 +0000 http://localhost/wordpress90/?p=11533 Hello fellow music lovers and welcome back to another entry of our (forever belated) Wednesday Weekly Feature: The Weekly Music Spotlight! Every week, we showcase a YouTube artist or two who takes tunes from The Legend of Zelda and makes them their own, whether it be through arrangements, covers, or any other kind of altered take on the source material.

Last week, we took a listen to an artist who goes the extra mile to create fun covers without the use of a single instrument. This week, we turn in the opposite direction, and instead focus on Zelda covers for an instrument near and dear to my heart: the piano. We'll be showcasing two artists who make their love of the Zelda series known through a wide variety of covers and arrangements, all with the use of the single, expansive instrument.

First up is Josiah, better known by his YouTube handle, boozinwalsh. A avid gamer and musician, Josiah creates covers of games ranging from The Legend of Zelda, to Kirby, to Metroid, to Shovel Knight, to Chrono Trigger, to Earthbound, showcasing his many instrumental talents through everything from the piano to the drums.

While a sizable number of his covers involve his playing multiple instruments, his piano abilities are on full display in several of his covers of Zelda music, including favorites such The Lost Woods Theme (from A Link to the Past) and The Fairy Fountain Theme, and lesser known tunes such Tatl and Tael Meet Again (from Majora's Mask), Richard's Villa (from Link's Awakening), and The Triforce Chamber (from A Link to the Past). Definitely check these our if you're fervent fan of the piano, and be sure to check out his more extensive arrangements of other Zelda tunes, such as Astral Observatory and a Wind Waker Medley (and a second Wind Waker arrangement of the Great Sea theme! It's especially superb.) If you'd like a taste of his music, check out his Lost Woods Cover, featured above!


Next up for today's feature is Brian Stauffer. Relatively new to the YouTube scene, Brian already used his skills at the keyboard to create some fantastic covers of Zelda tunes, including the Song of Healing (from Majora's Mask), the Kakariko Village theme (from A Link to the Past), and Koji Kondo's "Grandma" arrangement, as heard in the Symphony of the Goddesses event (from the Wind Waker). These are especially great for those who play the piano (and can read music), as Brian also has provided sheet music for his covers, found on his sheethost.com account.

For those who want a little more variety, he has also uploaded videos of his covers of various tv and anime themes(such as those from "Dexter", "The Walking Dead", "Battlestar Galactica", and Cowboy Bebop), and other video games (such as Super Mario 64 and Skyrim). For a taste of his music, check out his Song of Healing arrangement above!

If you'd like to learn more about either or both of these great artists, or you'd like to support their work, please check out the links below! As a pianist and player of Zelda music myself, I'm more than a little partial for these covers. What about you? Share your thoughts about them with us in the comments below, along with your opinions about Zelda music for piano.

For More Booziwalsh (Josiah)

For More Brian Stauffer

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Hello fellow music lovers and welcome back to another entry of our (forever belated) Wednesday Weekly Feature: The Weekly Music Spotlight! Every week, we showcase a YouTube artist or two who takes tunes from The Legend of Zelda and makes them their own, whether it be through arrangements, covers, or any other kind of altered take on the source material.  Last week, we took a listen to an artist who goes the extra mile to create fun covers without the use of a single instrument.  This week, we turn in the opposite direction...

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Daily Debate: Should Link and Zelda Be Married in a Future Zelda Game? http://www.zeldainformer.com/daily-debate-should-link-and-zelda-get-married-in-a-future-zelda-game/ Thu, 19 Mar 2015 18:56:00 +0000 http://localhost/wordpress90/?p=11534

I don't know about you, but all throughout Skyward Sword I was yelling, “just kiss already!” at my TV screen. A relationship between Link and Zelda has always been implied in the Zelda series, but should they ever be an official couple in a Zelda game, or even married?

Saving Zelda would have more importance if they were married. Link would not just be trying to save Princess Zelda for the good of Hyrule, but he would also be trying to save his wife. The player would feel more meaning in the process of rescuing Zelda, instead of saying, “wait, why do I care about her again?”

Link would also be royalty. There would be no need to go rupee-hunting to get that next wallet expansion, Link would be a prince or a king. He would already have as many rupees as he could ever desire. He could command armies, and lead troops into battle. He could take out a rescue party of Hyrule's finest soldiers to find his beloved spouse and save her from a terrible fate.

Needless to say, Link's status of royalty would change a lot of things. Do you think Link and Zelda should be married in a future Zelda game? Join the Daily Debate in the comments below.

Fan art by: Link-of-the-twilight

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I don't know about you, but all throughout Skyward Sword I was yelling “Just kiss already!” at my TV screen. A relationship between Link and Zelda has always been implied in the Zelda series, but should they ever be an official couple in a Zelda game, or even married?

Saving Zelda would have more importance if they were married. Link would not just be trying to save Princess Zelda for the good of Hyrule...

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Zelda II-Inspired Elliot's Quest Released on Wii U eShop Today http://www.zeldainformer.com/zelda-ii-inspired-elliots-quest-released-on-wii-u-eshop-today/ Thu, 19 Mar 2015 19:22:00 +0000 http://localhost/wordpress90/?p=11535

It's certainly no secret that many, many of you have not played or finished Zelda II, but to the few that have, it's one of the most unique and satisfying gameplay experiences out there. Not many other games have tried to emulate the Zelda II formula, so it's a treat when a game is released that does. Last year, Ansimuz Games' Elliot's Quest, an indie 8-bit homage to Zelda II, was released onto Steam. Today, those with a Wii U will have a chance to pick up this charming game as it has been finally released onto the Nintendo eShop.

Elliot's Quest is an 8-bit adventure RPG inspired by NES classics like Zelda II and Mega Man. Players control Elliot, a cursed hero that must explore a mysterious land to cure his curse before it's too late. The game features five dungeons, 16 bosses, hidden areas, and towns to explore. Elliot's Quest is now available on the Nintendo eShop for Wii U for $12.99 USD. If you've been looking for a way to scratch that Zelda II itch, this game looks like the best way to do so.

Source: Ansimuz Games (via My Nintendo News)

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It's certainly no secret that many, many of you have not played or finished Zelda II, but to the few that have, it's one of the most unique and satisfying gameplay experiences out there. Not many other games have tried to emulate the Zelda II formula, so it's a treat when a game is released that does. Last year, Ansimuz Games' Elliot's Quest, an indie 8-bit homage to Zelda II, was released onto Steam. Today, those with a Wii U will have a chance to pick up this charming game as it has been finally released onto the Nintendo eShop...

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Fan Uses Majora's Mask 3D's In-Game Guitar to Play Clock Town and Gerudo Valley Themes http://www.zeldainformer.com/clock-town-theme-and-gerudo-valley-theme-played-in-majoras-mask-3d/ Thu, 19 Mar 2015 19:36:00 +0000 http://localhost/wordpress90/?p=11536 Zora Link blew the crowd away last week with his stunning solo performance of the Clock Town Theme, only to engage in a rocking encore performance of the Gerudo Valley Theme.

No, really. A committed Zelda fan, dekuNukem, used Zora Link's guitar to play these two songs in-game! You can see the masterful performance in the video above.

I'm no expert on in-game performances, but this guy must have taken hours to practice, finally getting to the point where he didn't mess up. I'm sure there was retake after retake, and much frustration must have been had that day. Imagine what rejoicing occurred when he successfully played through both songs without messing up.

Have you ever attempted to play Zelda music in-game? Let us know in the comments below.

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Zora Link blew the crowd away last week with his stunning solo performance of the Clock Town Theme, only to engage in a rocking encore performance of the Gerudo Valley Theme.

No, really. A committed Zelda fan, dekuNukem, used Zora Link's guitar to play these two songs in-game! You can see the masterful performance in the video...

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Comical Legend of Zelda Parody Done Minecraft Style http://www.zeldainformer.com/comical-legend-of-zelda-parody-done-minecraft-style/ Thu, 19 Mar 2015 21:27:00 +0000 http://localhost/wordpress90/?p=11537 Minecraft seems to be getting the Zelda treatment these days! Recently we've seen the entire world and programming of The Legend of Zelda recreated in Minecraft, and also a tutorial on how to play the Lost Woods Theme using note blocks. Today, we would like to show you a brand new Minecraft parody brought to you by MinuteMinecraftParodies, who does, well... minute Minecraft parodies!

Done in a comical style, MinuteMinecraftParodies has created an animated short video of Link's adventures in the realm of Minecraft. It takes us through the events of the original Legend of Zelda for the NES, A Link to the Past, Ocarina of Time, Majora's Mask, The Wind Waker, Twilight Princess, and Skyward Sword, all in a single minute. How you ask? You'll just have to watch the video above and find out.

Did the ending make you laugh? Share your thoughts in the comments below.

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Minecraft seems to be getting the Zelda treatment these days! Recently we've seen the entire world and programming of The Legend of Zelda recreated in Minecraft, and also a tutorial on how to play the Lost Woods Theme using note blocks. Today, we would like to show you a brand new Minecraft parody brought to you by MinuteMinecraftParodies, who does, well... minute Minecraft parodies!

Done in a comical style, MinuteMinecraftParodies has created an animated short...

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Video Game Music Vocalist Creates Beautiful Zelda's Lullaby, Ballad of the Goddess Vocal Arrangement http://www.zeldainformer.com/video-game-music-vocalist-creates-beautiful-zeldas-lullaby-ballad-of-the-go/ Thu, 19 Mar 2015 23:07:00 +0000 http://localhost/wordpress90/?p=11539 There are many connections between the various songs within the games of the Zelda franchise, but two in particular have a unique connection. Although many fans are well-acquainted with the iconic Zelda's Lullaby and the more recent Ballad of the Goddess, fewer are fully aware that the latter song uses the exact same notes as the former just played in reverse. Admittedly, there is a good deal of added instrumentation and rhythmic/temporal variation in the Ballad of the Goddess, but the main melodies use the same notes. One extremely skilled musician took this connection to the next level, bringing the two mellifluous tunes together to make a stunning arrangement.

Jillian Aversa is a vocalist, songwriter, and soloist - and a committed Zelda fan, no less! She tours with the phenomenal Video Games Live concert event, contributing to their albums through franchises as varied as God of War, Halo, Civilization, and, of course, Zelda. This video features Aversa herself, dressed in full Zelda garb, in accordance with the games from which the songs she sings come, as well a notably silent Link (played by Jeremy Waters).

Aversa's part alone is an arrangement of the main melodies Zelda's Lullaby and Ballad of the Goddess (created by her and her husband, Andrew), and is set to "lyrics" in a fabricated Hylian dialect, based on existing Zelda lore. The orchestration itself (i.e. the instruments accompanying Aversa), was created by Wilbert Roget II, and performed by the City of Prague Philharmonic.

This arrangement can be heard live in Video Games Live's upcoming tour in venues all around the world, and you can check here to see when and if the show is coming to a town near you. If you're not so lucky as to live near these venues, or unwilling to travel to see the concert live, you can also listen to this song on the recently released Video Games Live Album, Level 4, on iTunes.

Alongside this theme, other fantastic pieces of video game music can be heard on the album, including themes from Donkey Kong Country (partially arranged by series composer, David Wise no less!), the Opera Aria from Final Fantasy VI, themes from Cave Story, and many more. Or, if you're simply looking for more Aversa's work, check her out on bandcamp, iTunes, or Amazon, where you can both the above piece, as well as her other albums. She's even got a music video that sets lyrics to Ocarina of Time's Forest Temple's theme.

The quality of this arrangement is astounding on all accounts, capturing the atmosphere suggested by both of its composite songs quite well, aided in no small part by the inspired directing Landon Donoho and the superb costumes of The Zelda Project. Are you captivated by this performance? Who among you will be seeing this live? Would you like to see Aversa and Video Games Live tackle other Zelda themes?

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There are many connections between the various songs within the games of the Zelda franchise, but two in particular have a unique connection.  Although many fans are well-acquainted with the iconic Zelda's Lullaby and the more recent Ballad of the Goddess, fewer are fully aware that the latter song uses the exact same notes as the former just played in reverse.  Admittedly, there is a good deal of added instrumentation and rhythmic/temporal variation in the Ballad of the Goddess, but the main melodies use the same notes...

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Nintendo is in for Big Changes… But What Does This Mean for Zelda Fans? http://www.zeldainformer.com/nintendo-is-in-for-a-big-changes-but-what-does-this-mean-for-zelda-fans/ Fri, 20 Mar 2015 02:14:00 +0000 http://localhost/wordpress90/?p=11540

Nintendo is doing something many thought they never would, at least under Iwata. It’s been clear for many years the culture of video games is changing. Nintendo’s Wii and DS crowd of newer gamers have moved on to more convenient and easier to access platforms (Smart devices), and their latest efforts succeed and failed at the same time at capturing a more niche gamer crowd. The 3DS, on one hand, succeeded at holding on to the more serious Nintendo fans, while the Wii U has failed to take hold among a niche crowd – something the PlayStation 4 and yes, even the Xbox One are doing a much better job of.

This of course has nothing to do with games, let alone exclusive games. Nintendo is still right there with the very best developers and publishers in the industry in terms of producing quality content – some would argue they are ahead of them all in this regard – but slowly it has been proven that software alone no longer sells hardware – this is even more true if we watch the trend in sales with the PlayStation 4. The system has yet to have one major blockbuster exclusive hit, but it’s breaking sales records all across the globe. Gamers are buying in because of perceived value and future potential. They are buying into the console not for its games, but for what it might provide them at a price they feel is cheaper than expected. They did this while charging $50 more than the Wii U and having, arguably, just as bare of a first year for exclusive games.

Nintendo is making a lot of bold moves today that seemed unlikely years ago. Iwata is admitting the market has shifted and that Nintendo can’t continue to do what they do and stick around – even if profit margins have rebounded from the years of loss. Reality is that long haul, their old model was not likely going to be able to sustain. Sure, they were venturing into Quality of Life and when it is all said and done, it very well may become Nintendo’s most financially viable branch, especially if governments and hospitals start to buy in. But it is a brand new industry and there is a very real reality that Nintendo could end up failing in that venture. It’s a risk you take anytime you try something new – and this is largely why their stock didn’t budge a whole lot because of it.

The risk to go mobile is somewhat minimized by the reality that the consumer base is already there buying up and spending a lot of money on mobile games already. Nintendo would become an instantly recognized brand in the various app stores and end up likely moving several million in downloads right away. To go from that to being the most popular games on the app store involves releasing a quality game – but Iwata has stated over and over again they are not going to jeopardize the integrity of their IP – so don’t expect a Dungeon Keeper situation with their games.

Still, they aren’t abandoning hardware – that’s what the Nintendo “NX” is for, and I’ll go into more details on that in an episode of the Boss Man. Rather, today I wanted to talk about what this all means for us as Zelda fans. What it means for you, for me… for everyone.

Impact for Zelda Fans

For starters, it means our fan base is going to be absolutely blowing up in the next few years. Yes, there are going to be Zelda mobile games and yes, we are going to cover them. We’ll be welcoming in a brand new audience that might have their first experience with The Legend of Zelda through their own Smart Device, rather than Nintendo hardware. The sooner we accept this reality, the better all of us will be. We need to show them how inviting of a community and a fan base we can be, and encourage them to expand their horizons and yes, maybe try out a non-mobile Zelda experience. To me, it doesn’t matter how someone became a fan, it matters how we embrace them.

Beyond that, it doesn’t mean the end of Zelda as we know it. We’re going to still get our console and handheld gaming device games. Zelda U is still happening. Another console Zelda game after it as well and probably remakes too. The every 2 year cycle still doesn’t show any end in sight – if anything, Iwata confirming new hardware is in the works merely maintains the future of the Zelda software business.

It’s a brave new world we’re stepping into, with Nintendo creating a unified OS and Membership program, and yes, we have to begin to welcome in Smart Device gamers who play something related to Zelda with open arms. Zelda’s future isn’t in doubt, not now or in the next 5 to 10 years. If anything we have a new opportunity to expand as a fan base and get even more people into the franchise. Let’s embrace it – because frankly, Nintendo is doing the same. This doesn’t mean you need to like what is going on or like any of the games, but we shouldn’t shun the ones who do. Welcome to a new age.

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Nintendo is doing something many thought they never would, at least under Iwata. It’s been clear for many years the culture of video games is changing. Nintendo’s Wii and DS crowd of newer gamers have moved on to more convenient and easier to access platforms (Smart devices), and their latest efforts succeed and failed at the same time at capturing a more niche gamer crowd. The 3DS, on one hand, succeeded at holding on to the more serious Nintendo fans, while the Wii U has failed to take hold among a niche crowd – something the PlayStation 4 and yes, even the Xbox One are doing a much better job of.

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Fan Creates Beautiful Watercolor Legend of Zelda Art http://www.zeldainformer.com/zelda-fan-creates-beautiful-watercolour-legend-of-zelda-fan-art/ Fri, 20 Mar 2015 18:15:00 +0000 http://localhost/wordpress90/?p=11541

We've seen some great fan art in our time, but these watercolor creations by Swedish artist Lisa-Marie Melin (who goes under the name littlegeekyfanart on Instagram) really are amazing.

With pieces from games such as Wind Waker and Majora's Mask, Melin captures the spirit of The Legend of Zelda perfectly in her art, while adding a stunning watercolor twist.

Aside from Zelda, Melin has designed pieces from a multitude of games and TV shows such as Super Mario, Pokémon, and Adventure Time. She uses watercolor paint and ink to create her masterpieces and with almost 50,000 followers on Instagram alone, her efforts definitely haven't gone unnoticed.

Prints of her gorgeous creations are available to purchase on her Etsy page and with free worldwide shipping, what are you waiting for?

Check out her work in the gallery below. Love it as much as we do? Let us know.

Source: MoviePilot

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We've seen some great fan art in our time, but these watercolor creations by Swedish artist Lisa-Marie Melin (who goes under the name littlegeekyfanart on Instagram) really are amazing...

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Amazing Zelda-Themed Sculpture Constructed for Spanish Festival http://www.zeldainformer.com/amazing-zelda-themed-sculpture-constructed-for-spanish-festival/ Fri, 20 Mar 2015 18:55:00 +0000 http://localhost/wordpress90/?p=11542

Every year the Spanish city of Valencia holds Las Fallas, a festival at which people construct extravagant themed sculptures and art pieces to be put on display in city streets. This year's Las Fallas took place this week, and a certain beloved Nintendo franchise was the subject of one of these sculptures. Inspired by The Legend of Zelda, this sculpture (called a "falla," or torch) was spotted among the others, showcasing some amazing artistry and creativity.

The Zelda falla was designed by Spanish artist Jorge Navarro Doñate, who also designed another falla inspired by Pokemon. These two pieces together have been colloquially called "Nintenfallas." The Zelda piece features characters from Ocarina of Time, Majora's Mask, and Wind Waker, my favorite of which being the Happy Mask Salesmen. The style and craftsmanship on these characters is outstanding, and it makes me wish I could see this sculpture in person.

Unfortunately on the final night of Las Fallas, celebrators set fire to their artworks using fireworks and other such flammables. Therefore, it's safe to assume that Doñate's Zelda falla was completely burned last night in celebration. This may seem heartbreaking to those outside of Valencia, but this is a traditional custom during the festival. At least we Zelda fans can forever admire the pictures of this great work of art.

What did you think of this sculpture? Would you have wanted to be there to see it go up in flames? Share your thoughts with us!

Source: Imgur, Hobby Consolas

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Every year the Spanish city of Valencia holds Las Fallas, a festival at which people construct extravagant themed sculptures and art pieces to be put on display in city streets. This year's Las Fallas took place this week, and a certain beloved Nintendo franchise was the subject of one of these sculptures. Inspired by The Legend of Zeldathis sculpture (called a "falla," or torch) was spotted among the others, showcasing some amazing artistry and creativity...

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Photoshop Contest: Zelda: The Mobile Game http://www.zeldainformer.com/photoshop-contest-zelda-the-mobile-game/ Fri, 20 Mar 2015 21:47:00 +0000 http://localhost/wordpress90/?p=11543 It is time, friends, to once again fire up your image-manipulation software in the weekly ZI Photoshop contest!

With Nintendo's big news this week about venturing into the mobile gaming market, we want you creative fans to whip up some possible pitches for a Zelda mobile game. But before we get to this week's fun, we'll take a look at last week's contest: Zelda Wins February.

Last Week's Contest

Fans were asked to help celebrate Majora's Mask 3D's best-selling victory over other releases in the month of February.

Best Submissions

Artist: Syeo

Artist: Peter Scholey

Challenge Mode

Kyle Ian Thomas wins his second challenge mode in a row, as he shows Link and Zelda using February's other major releases for a bit of target practice. Will he go for three? Or will another step up to accept the challenge?

This Week's Contest: Zelda: The Mobile Game

Satoru Iwata announced earlier this week that Nintendo has plans to include their IP's on smart devices in the future. Certain specifics were not revealed, but there is a possibility that Nintendo will one day announce some kind of Zelda software on mobile platforms.

Before Nintendo gets the chance to announce such a thing, we want you to turn on the creativity and pitch to us some possibilities for a Zelda mobile game. Entries can feature the tried and true addicting gameplay of Angry Birds or Candy Crush Saga, or perhaps showcase an idea for a truly epic Zelda experience on a smart device.

Whatever the 'shop, we know you guys and gals have what it takes to create a Zelda mobile game worthy of several thousand micro-transaction dollars.

We've included some images in our gallery to get the juices flowing; feel free to use them or anything else in the internet to create your pitch.

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on March 25. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must only use images provided in our gallery.

2. You must include a Loftwing, and it must be appropriately angry.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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It is time, friends, to once again fire up your image-manipulation software in the weekly ZI Photoshop Contest!

With Nintendo's big news this week about venturing into the smart device market, we want you creative fans to whip up some possible pitches for a Zelda mobile game. But before we get to this week's fun, we'll take a look at last week's contest: Zelda Wins February...

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ZI Podcast Episode 28 Featuring PaperBoxHouse - Mario Party 10 and Nicknaming Link's Reincarnations http://www.zeldainformer.com/zi-podcast-episode-28-featuring-paperboxhouse/ Sat, 21 Mar 2015 18:11:00 +0000 http://localhost/wordpress90/?p=11544

Download this episode (right click and save) | iTunes

Our weekly podcast keeps chugging along, with special guest PaperBoxHouse. We sit down to talk about the recently released Mario Party 10, the new trailer for the movie Pixels, and the recent string of interviews with top Nintendo executives.

Your host as always for this week is Adam (who can’t pronounce anything properly), and your cast of lovable adventurers includes: Jake (wants a Gold Mario Amiibo), Caleb (triggered as usual), and special guest for this week Alfred/PaperBoxHouse (he’s still holding out for Super Mario Galaxy 3). Tune in to hear our weekly news roundup, as well as Adam’s secret Kingdom Hearts/Metal Gear Solid fan fiction. Thanks to everyone who emailed in to the podcast. Want to have your question, topic, or work of art featured on the show? Email us at ZeldaInformerPodcast@gmail.com and we’ll give you a shoutout! Thanks again to HuskyByTheGeek for our wonderful intro and outro theme!

Social Media

News Topics

Special Thanks

Comment Topic This Week: What are some of your nicknames for each reincarnation of Link?

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Our weekly podcast keeps chugging along, with special guest PaperBoxHouse. We sit down to talk about the recently released Mario Party 10, the new trailer for the movie Pixels, and the recent string of interviews with top Nintendo executives. Your host as always for this week is Adam (who can’t pronounce anything properly), and your cast of lovable adventurers includes: Jake (wants a Gold Mario Amiibo), Caleb (triggered as usual), and special guest for this week Alfred/PaperBoxHouse (he’s still holding out for Super Mario Galaxy 3). Tune in to hear our weekly news roundup, as well as Adam’s secret Kingdom Hearts/Metal Gear Solid fan fiction...

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PBS Game/Show Asks "Why Can't Link be a Girl?" - Provides Reasons he Can be Canonically http://www.zeldainformer.com/pbs-game-show-asks-why-cant-link-be-a-girl-provides-reasons-he-can-be-canon/ Sat, 21 Mar 2015 16:19:00 +0000 http://localhost/wordpress90/?p=11545 PBS Game Show is a fairly popular show hosted on YouTube that poses a lot of interesting topics for their fans to talk about, providing several reasons for or against a particular subject. Then then ask the fans to weigh in, featuring some of these fan's remarks the following week on the next episode, proving that yes, they do read through the comments, even if some of them... aren't so nice at times. This time they talk about the Zelda series, particularly tackling the topic of Link potentially being female, explaining that it can actually fit into the lore of the series, using some interesting evidence to support it.

While there is obviously evidence that goes the other way, the host also focuses on gamer desires, using recent research studies that show male gamers are okay playing strong female leads, while female gamers are more apt to wanting to play their own gender, suggesting gender choice in video games does matter for females, while men are more indifferent either way. That doesn't necessarily mean the Zelda fan base is indifferent - the stats used to prove this point don't necessarily come from a Zelda based community study, but could they hold weight on a broader spectrum. Would gender options or an actual female Link lead to more players?

As a fun little note, at the 44 second mark in the video you can actually see our website in the background - it's a post we made back during E3 of last year. While this could have been simple background fodder, the post directly dealt with Eiji Aonuma paying attention to our reaction to a female Link concept. Thoughts?

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PBS Game Show is a fairly popular show hosted on YouTube that poses a lot of interesting topics for their fans to talk about, providing several reasons for or against a particular subject. Then then ask the fans to weigh in, featuring some of these fan's remarks the following week on the next episode, proving that yes, they do read through the comments, even if some of them... aren't so nice at times. This time they talk about the Zelda series, particularly tackling the topic of Link potentially being female, explaining that it can actually fit into the lore of the series, using some...

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Hey, Look, Listen: Reanalyzing Handholding in Skyward Sword http://www.zeldainformer.com/hey-look-listen-reanalyzing-handholding-in-skyward-sword/ Sun, 22 Mar 2015 20:51:00 +0000 http://localhost/wordpress90/?p=11538

If you ever wanted to know exactly how much The Legend of Zelda: Skyward Sword holds your hand, you’ve come to the right place. You will find no exaggerated opinions based on hazy recollections here. This is an objective analysis of handholding in Skyward Sword, and I now have full faith in the data collected from this game after auditing the game once more with a second playthrough.

For those new to Hey, Look, Listen, this is a series of articles that seeks to objectively analyze how much a collection of Zelda games—namely Ocarina of Time, Majora's Mask, The Wind Waker, Twilight Princess, and Skyward Sword—hold the player's hand during gameplay. Think of this is a look at backseat driving in video games, focusing on titles in the Zelda franchise.

You can read more about the intentions behind this audit, my methodology, how I define each of the criteria used to measure handholding, and more in the first article of the Hey, Look, Listen series, here. You can also read my completed audits of Twilight Princess here, Ocarina of Time here, and The Wind Waker here.

This article is meant to rectify the mistakes I made in my initial audit of Skyward Sword, and you can find that article and a video explaining why this reanalysis had to be conducted here. I also completed an audit of Majora’s Mask, which can be found here, but since I made many of the same mistakes in my audit of that game as I did with my first audit of Skyward Sword, I expect to reanalyze that game later on.

Today, I will analyze the data on handholding gathered from my second playthrough of Skyward Sword—with infographics, raw numbers, and commentary.

Making the decision to audit Skyward Sword a second time was not easy, but I knew that issuing a verdict with the faulty numbers I had from my first playthrough would defeat the purpose of this audit. The data collected from my second playthrough undoubtedly carries its share of flaws, as will any audit in this series. However, I am now confident that Skyward Sword has at last been held to the same standard of scrutiny that other games were held to in this audit, and that is what is most important.

New Data, New Analysis

I’ll go over each of my handholding Counters in a moment, but here’s a quick look at how everything I’ve kept track of has changed since my first playthrough back in December:

How did I end up with such radically different numbers on my second playthrough? How did I miss 438 Camera Movements during my first playthrough? How did the instances of Redundant Information jump by 85%? I will answer all of these questions and more with an analysis of each Counter, starting with one of the most obvious indicators of handholding in video games: a thing I call Gameplay Interruptions, or GPIs.

Gameplay Interruptions (GPIs)

A Gameplay Interruption (GPI) is a moment when player control is suspended unexpectedly. In Zelda games, GPIs are instances when players are moving Link around the game world when they suddenly loose control so another character can tell them something or the camera can show them a point of interest.

Of course, movements of the game’s camera are prevalent in Zelda games, as are conversations with other characters, so GPIs only measure those times when the player doesn’t initiate these actions themselves, or would not otherwise expect them to happen. Consider GPIs to be a measure of an extreme form of handholding: moments when the game abruptly takes away player control without their consent in order to instruct them in some way.

Over the course of my second playthrough of Skyward Sword, I counted 162 GPIs, which is a fair amount more than the 126 GPIs I counted on my first playthrough. I attribute the 29% increase here to a heightened level of awareness. My methodology for counting GPIs has not changed since the beginning of this audit, but the experience of auditing multiple Zelda games has honed my ability to spot examples of handholding.

Many of the 36 tallies for this Counter that I failed to count in my first playthrough were found at three key points during my second playthrough. I discovered an extra 14 GPIs between the moment Zelda is lost in the tornado and the moment I entered Skyview Temple (a segment that stretched on for more than two hours), 7 extra GPIs were found in the Earth Temple, and my first playthrough failed to tally 6 GPIs during the final chase and battle with Ghirahim.

Skyward Sword remains the longest game in this audit, and my second playthrough lasted only a few minutes shorter than my first, at 39 hours and 9 minutes. This gave my second playthrough of Skyward Sword an average of 4.14 GPIs per hour, and distribution was moderately consistent over the course of the game. However, 26% of all GPIs occurred before entering Skyview Temple, which was less than three and a half hours into the game. I also did not encounter any GPIs for more than two hours between the middle of the Ancient Cistern dungeon and my first entry of the Lanayru Caves.

Companion GPIs

Companion GPIs are the same as ordinary GPIs except for one extra qualifi er: Link’s Companion must be the source of the GPI. Link’s Companion in Skyward Sword is Fi, so this is a measure of the number of times my gameplay was unexpectedly interrupted and I was immediately presented with a message from Fi. This does not include moments when Fi spoke to me after something else interrupted my gameplay, nor does it include her usual messages that appear when entering a new region.

My second playthrough of Skyward Sword netted 28 Companion GPIs total, which is actually less than the 38 Companion GPIs I encountered during my first playthrough. In fact, Companion GPIs are one of only two of my Counters in my second playthrough where final tallies showed a net decrease over my first playthrough.

Some deviation in my Counters should be expected with every playthrough, but I am confident the 10 extra GPIs from my first playthrough were counted because I didn’t follow through with my methodology as well as I should have the first time around. Basically, I was counting moments when Fi spoke to me, but she was not really the source of a Gameplay Interruption during my first playthrough. But in my second playthrough, I excluded these inaccurate tallies.

Chimes

One of the reasons I started this audit was because I wanted to measure how many times Navi would call for the player’s attention to press C-up in Ocarina of Time, and this gave birth to the concept of Chimes. Chimes are moments in Zelda games where a part of the Heads Up Display (HUD) changes or illuminates along with an audio cue in order to draw the player’s attention to the fact that they must press a button to receive optional or additional information, usually from their Companion.

Over the course of my second playthrough of Skyward Sword, I found that Fi called for my attention to press Down on the D-pad just 15 times. Four of those 15 instances were clustered around my first entry into Faron Province. Aside from that, Skyward Sword’s optional messages from Fi were thinly sprinkled throughout my playthrough, so measuring the hourly rate doesn’t really apply here.

Usually, this would place Skyward Sword well behind the other games in this audit as far as Chimes are concerned, but we haven’t yet considered one of the more comprehensive aspects of this reanalysis of handholding in Skyward Sword: Variable Data Counters.

Variable Data Counters: Sailcloth, User Interface, Batteries, Hearts, Shield

Think of Variable Data Counters (VDCs) as a series of sub-counters meant to keep track of what gameplay elements contribute to the main eight Counters. What this means for Chimes is, in addition to the ordinary Chimes where Fi shouts for attention during gameplay, I kept track of other things that could qualify as Chimes, including alerts to start Dowsing, and reminders about low battery life.

Here is a list of VDCs for Chimes, including their name, the number of them encountered over the course of my playthrough, and a description of what each constitutes:

  • Sailcloth (118): Tracks every alert to press B to deploy the Sailcloth during a fall, both when descending to the surface, and when falling from great heights.
  • User Interface (40): Tracks every time part of the on-screen controls lit up and sounded an alert to press a button that was not Down on the D-pad to hear Fi. This includes Chimes for Dowsing, early tutorials asking players to open their inventory and map for the first time, shouts from Groose during later fights with The Imprisoned, and some early-game alerts to press Down on the D-pad to call for Link’s Loftwing.
  • Batteries (7): Tracks the number of times Fi Chimed to warn me about low battery life in my Wii Remote.
  • Hearts (8): Tracks the number of times Fi Chimed to warn me I was low on hearts. Only happens when Link has only 3 hearts remaining or less.
  • Shield (1): Tracks the number of times Fi Chimed to warn me about low shield integrity.

Together, these five VDCs add another 174 Counters to the 15 Chimes from Fi calling for attention during my playthrough. However, the great thing about VDCs is not all of them need to be included in this audit.

The purpose of VDCs is to gather information about extra parameters I’m not sure if I should include in my data or not. The first time I audited Skyward Sword, I made a decision early on that Fi’s warnings about low hearts shouldn’t be measured in my Counters, and didn’t keep track of those Chimes at all. This ended up tying my hands later in the audit; even if I later decided I wanted to go back and include such a parameter in my Counters, I was unable to because I had no data to work with.

VDCs untie my hands and allow me to make more informed decisions about what data to include or exclude, and provides readers with more stats to chew on.

Of my second playthrough’s 174 VDCs for Chimes, we see a whopping 118 attributed just to the rings and on-screen prompts to pull out the Sailcloth. After quite a bit of thought, I decided to exclude Chimes related to the Sailcloth altogether from this audit. This mostly has to do with my belief that Sailcloth Chimes are just Quick Time Events rather than indicators of handholding, but you can read more about my reasoning on this matter in the Other Handholding Factors section near the bottom of this article.

As for the 40 VDCs from User Interface, I will definitely be including every one of these data points in my Chimes Counter. Shouts from Groose to use the Groosenator, alerts to press C to begin dowsing, and prompts to press the + button to view the map for the first time are indicators of handholding the same as Fi asking for our attention to give us hints about a boss battle or letting us know our batteries are low. Speaking of which…

I attributed 7 VDCs to warnings about low batteries from Fi, 8 VDCs to warnings about low hearts from Fi, and 1 VDC to a warning from Fi about low shield integrity. As small as each of these numbers may be, I have concluded that I cannot count any of them in my Chimes Counter because all of them belong to one notorious category of data: Session-Dependent Tutorial Messages, or SDTMs for short.

I’ve dedicated a large portion of the Other Handholding Factors section at the bottom of this article to the subject of SDTMs, but for now, suffice to say that I will not be counting any of Fi’s warnings about low health, low shield strength, or low batteries in my Chimes Counter.

As you can see by this chart, my tallies for the Chime Counter during both playthroughs were relatively consistent until the sudden acceleration in Chimes near the end of my second playthrough. This sudden acceleration was caused by the fact that I fought The Imprisoned four times in just 72 minutes near the end of my game.

The first two of these four fights against The Imprisoned were a part of an optional side q uest to obtain the Hylian Shield. Once I completed that, I preceded right to the next part of the game, which just so happened to be the final fight with The Imprisoned, and this one was mandatory. I almost defeated The Imprisoned this third time, but fell a little short, lost, and had to start all over again, beating the final fight with The Imprisoned on my second try.

Across all four of these battles, I accumulated a total of 10 Chimes from Groose to use the Groosenator, and one Chime from Fi to give me extra advice on how to defeat The Imprisoned after loosing to it.

With all that said and done, the final verdict on Chimes in my second playthrough of Skyward Sword is this: I encountered 55 of them during my playthrough, with a very uneven distribution throughout the game. Yes, I had an unusual series of events with The Imprisoned near the end of my second playthrough, but this only contributed 4 extra tallies to my Chimes Counter versus someone who beat every one of these fights on their first try… and how many people struggled against this boss when they first faced it? Let’s move on.

Camera Movements

Any time the camera moved while I did not have control over the events on the screen, I added a tally to a Counter for Camera Movements. One of the most frequent examples of Camera Movements in Zelda games involve Link activating a switch, pulling a lever, or stepping on a button, which causes a loss of player control while the camera moves to show a door opening or some other part of the environment change. There’s a lot more to Camera Movements than that, so here’s an infographic explaining some examples of Camera Movements:

Before taking VDCs for Camera Movements into consideration, I discovered 642 Camera Movements in my second playthrough of Skyward Sword. This total, as I predicted in my update a few weeks ago, was significantly more than the 247 Camera Movements I discovered in my first playthrough. This also comes out to 16.4 Camera Movements per hour over the course of my playthrough, with a remarkably consistent distribution, to boot.

Regardless of whether we look at absolute numbers or hourly rate, the Camera Movements Counter represents the single greatest disparity in data between my playthroughs of Skyward Sword. However, that disparity widens once we take Variable Data Counters into consideration…

Variable Data Counters: Map, Timeshift Stones, Loftwing, Goddess Cubes

  • Map (49): Tracks every time the map was brought up without player input.
  • Timeshift Stones (43): Tracks the number of times Camera Movements were caused directly because a Timeshift Stone was struck.
  • Loftwing (109): Tracks the number of times Link whistled for and started riding his Loftwing.
  • Goddess Cubes (27): Tracks the number of times the camera moved specifically to show Goddess Cubes rising into the sky.

Together, these four VDCs could add another 229 tallies to the 642 Camera Movements already present in the game. However, at the conclusion of my second playthrough, I decided to exclude some of these VDCs from the Camera Movements Counter, namely the Loftwing and Map VDCs. You can read more about my reasoning for excluding the Loftwing and Map VDCs in the Other Handholding Factors section at the end of this article.

The Camera Movements that activate when toggling Timeshift Stones were something I included in my first playthrough’s Camera Movements Counter, but this time around, I decided to included them as a VDC to give us a more comprehensive look at their contributions to this Counter. Although the number of Timeshift Stone Camera Movements will vary somewhat between players based on how much they explore, I’m still including all 43 instances of this VDC in my audit.

The Camera Movements that activate when Link hits a Goddess Cube with a Skyward Strike were not counted as Camera Movements in my first playthrough, but I decided to count them here originally as part of the Loftwing VDC. The initial idea was to keep track of all the Camera Movements associated with transitions between the surface and the sky.

However, as time went on, I decided to exclude the Loftwing data from this audit, and keep only the data for Goddess Cubes. This resulted in 27 Camera Movements for Goddess Cubes, which just happens to be the exact number of Goddess Cubes in the game, so this number can’t get any higher in any playthrough.

As a result of all this, the total number of Camera Movements in my second playthrough of Skyward Sword will be tallied at 712, with an average of 18.2 Camera Movements per hour. As you can see by the graphic above, distribution of Camera Movements over time was relatively consistent in my second playthrough, with a noticeable increase almost every step of the way versus the data from my first playthrough. On a personal note, this chart alone validates my reasoning for conducting this second playthrough.

Redundant Information

The Redundant Information Counter keeps track of how often information is said by one source and then quickly stated again by another source using different wording, as well as the number of times information that is painfully obvious is stated.

I must admit that the primary reason why I keep track of Redundant Information for any of the games in this audit is because of my own personal reaction to the character Fi in Skyward Sword.

When I first played Skyward Sword years ago, I felt Fi was annoying; I did not like the way Fi spoke, and I had many unpleasant memories of her spouting out information that I already knew. This fact alone brings the unsettling shadow of confirmation bias into this audit. Nonetheless, I did my best to evaluate Skyward Sword by the same tough standard for measuring Redundant Information as I did for all other games in this audit.

I uncovered a total of 42 instances of Redundant Information in my second playthrough of Skyward Sword, and 9 of those occurred in an 88-minute segment between the moment I obtained the Goddess Sword, and the moment I entered the Deep Woods for the first time. The remaining 33 instances of Redundant Information were spread somewhat unevenly throughout the rest of the playthrough, but averaged out at roughly 1.1 instances per hour.

Things get much more interesting once we take VDCs for Redundant Information into consideration.

Variable Data Counters: Collectables, Batteries, Hearts, Shield, Fi Speech

  • Collectables (177): Tracks every time gameplay pauses to give me a description of a bug, Gratitude Crystal laying on the ground, or piece of treasure that I had already picked up in a previous play session. This does not include the messages encountered the first time I picked up one of these 29 unique Collectables. It also does not include the messages encountered when picking up a Collectable from a treasure chest, because such an action always triggers the message, as was also the case with Collectables in The Wind Waker.
  • Batteries (7): Tracks the number of times Fi warned me to replace my batteries even while an omnipresent low battery icon was displayed on the screen.
  • Hearts (8): Tracks the number of times Fi let me know I was low on health.
  • Shield (1): Tracks every time Fi warned me about low shield integrity.
  • Fi Speech (43): Tracks the number of times Fi specifically was the source of Redundant Information, which does not overlap with the Redundant Information Counter or VDCs for Batteries, Hearts, and Shield.

Before we get into the details of these numbers, let me discuss the Fi Speech VDC.

Fi Speech

Around the time I helped the robots escape from the Sandship, I began to question Fi’s contributions to my Redundant Information Counter. After all, one thing the Counter for Redundant Information is not supposed to keep track of is character commentary. I believe a fine line exists between information for the player that truly is redundant, and characters commenting on the events in the game world.

Early in Ocarina of Time, we witness the Great Deku Tree turn from healthy brown to decaying gray, after which Mido tells us the Great Deku Tree is dead. However, I don’t consider Mido’s words to be Redundant Information, because even though he is providing me with information I already knew, it’s not really the game holding my hand—this is just part of the storytelling experience.

If I included Mido’s words as examples of Redundant Information, I could quickly fall down a slippery slope where every little tidbit of information provided to players that was not completely new information could be counted as Redundant Information. This could give every one of these games hundreds, if not thousands of tallies for Redundant Information, and the Counter would become pointless.

As a result, I excluded from the Redundant Information Counter instances where I figured a character was saying something not primarily to inform me of something, but primarily to express their commentary on the matter.

What I’m getting at here is… what if all the obvious things that Fi says are actually nothing more than her character commentary? I think few of us would disagree that Fi is very analytical when she talks. Her manner of speech is precise and academic, which makes her messages padded and cumbersome. I began to wonder if Fi speaks this way because that is the way her character is written, or perhaps Fi speaks that way primarily because the game’s designers wanted her to guide players through their gameplay experience?

Furthermore, I worried that some of my own biases were seeping into this audit. To put it bluntly, Fi pisses me off. Within the first twenty minutes of being introduced to Fi, I developed a strong knee-jerk negative reaction to her, and every sound and sight of her made me groan with distain.

As a result, I worry that this personal opinion of Fi caused me to attribute more tallies of Redundant Information to her than she deserved. But as I said before, I feel the very nature of Fi’s manner of speech is prone to a high degree of redundancy, so maybe my anti-Fi bias was not contributing to the Redundant Information Counter at all.

Either way, I realized late in my audit that Fi was likely a major contributor to my Redundant Information Counter, and decided I should start counting her contributions to it as VDCs. In the final 15 hours and 30 minutes of my playthrough, I recorded 22 instances where Fi was the primary source of Redundant Information, and I added another 21 tallies from specific points earlier in my playthrough that I clearly remembered or had made a note of in my tallies. This gave me a total of at least 43 instances in my second playthrough of Skyward Sword where Fi was the source of Redundant Information, though I suspect the actual number may be higher than that.

Collectables

Almost anybody who’s played Skyward Sword has had to sit through more than one explanation of an Amber Relic, and then watch as it was added to the several dozen they had already collected. The same goes for Blessed Butterflies, Jelly Blobs, Deku Hornets and a laundry list of other bugs and treasures, 28 in total. We also get a similar message if we’re picking up a Gratitude Crystal from the ground for the first time in a play session.

Unfortunately for this audit, Collectables are Session-Dependent Tutorial Messages (SDTMs) just like Fi’s warnings about low hearts, low shield strength, and low battery life. As a result, I cannot include the messages about Collectables in my Counter for Redundant Information without compromising the rest of the audit’s integrity. You can read more about why I excluded Collectables and other SDTMs the Redundant Information Counter in the Session-Dependent Tutorial Messages part of the Other Handholding Factors section near the end of this article.

On the above chart, I’ve highlighted the section of both playthroughs that took me through the Sandship dungeon, because this is where we see a significant acceleration in instances of Redundant Information in the second playthrough. After the Sandship, the rate of growth stabilizes to levels before the Sandship.

I’ve come to the conclusion that the main reason for this acceleration is the fact that the Sandship is home to many more instances of Redundant Information than any other point in the game. The Sandship is where Fi spends too long explaining what a Bow is and how it functions, Fi lets us know that striking a Timeshift Stone caused a change in our environment, and we also listen to the robot prisoners spout a few redundancies in addition to many other things.

It’s also worth noting that the Fi Speech VDC was created around this point as well, and the Fi Speech VDC contributes much more to the total instances of Redunant Information after it was created (22 of 35) than before it was created (21 of 50). However, the distribution of Fi Speech VDC tallies is otherwise relatively consistent throughout this playthrough, so I don’t believe it is the major contributor to this particular acceleration.

Ultimately the total instances of Redundant Information in my second playthrough of Skyward Sword will be tallied at 85, which average out to 2.2 instances of Redundant Information per hour.

Frustration and Joy

These Counters don’t really matter anymore… or at least Joy doesn’t. A 420% (insert childish joke here) growth i n instances of Joy from my first playthrough to my second is not indicative of a thoughtful adjustment to my methodology; it is merely a reflection of my lack of faith in keeping track of this data.

If anything at all, the only reason why I continue to keep track of instances of Joy is because it keeps my mind in the right place during this audit. Keeping track of moments where I feel happy or believe someone would be amazed by something on the screen are just one of the many reasons for me to pick up my pencil and mark another tally in my notebook.

In some ways I suppose it’s interesting to note that I tallied 21 instances of Frustration in my second playthrough and 22 in my first. This represents the smallest disparity in data between my first and second playthroughs out of all my Counters. But even then, Frustration itself is such a subjective Counter that I feel little need to elaborate on it any further.

Cutscenes

The main difference between a Camera Movement and a Cutscene is a Cutscene involves much more lengthy exchanges of dialogue, unique character animations, and/or usually more cinematic camera angles and movements with prolonged pans, sways and zooms. There’s a major difference between the Camera Movement that happens when Link sends a Goddess Cube into the sky, and the Cutscene where The Imprisoned is squished at the end of the game.

Furthermore, while some camera movements can be repeated, each Cutscene happens only once over the course of Skyward Sword’s linear narrative. Which raises the question… how did I count 55 Cutscenes in my first playthrough, and 69 in my second? The answer is simple: I counted wrong the first time.

Basically, I failed to count those scenes where Link puts on his tough guy face as he enters a dungeon for the first time as Cutscenes, which adds one Cutscene per dungeon to this Counter. I also broke some Cutscenes into more than one because of the way some include a lengthy fade-to-black that indicates the transition from one Cutscene directly to another. A good example of this is when Zelda is stolen away in the tornado during a Cutscene, and then we watch Link waking up the next day at the start of a new Cutscene.

All told, 69 Cutscenes isn’t a major change in data from last time. We’re still looking at fewer than two Cutscenes per hour in this game. We also still see a significant number of Cutscenes clustered within the first and final 2.5 hours of the game, but these 5 hours now comprise 36% of all Cutscenes instead of 45%.

If you’re interested in a better understanding of why I’m keeping track of Cutscenes in this audit on handholding, I discussed this issue in much greater detail in my article analyzing handholding in The Wind Waker.

Other Handholding Factors

This audit can’t keep track of everything. I’ve kept track of the number of unique play sessions I broke my playthrough into, the amount of time each section of gameplay took me to complete, and much more than I care to list here. However, some things can’t be included in this audit or its Counters, or need a more thorough explanation on why they’ve been excluded.

Session-Dependent Tutorial Messages

Session-Dependent Tutorial Messages are a variation of Tutorial Messages, and every every Zelda game in this audit has Tutorial Messages. Tutorial Messages are moments in Zelda games when players are provided with messages explaining new mechanics or new items, usually the first time those items are encountered. For example, gameplay will pause to give players a description of Deku Nuts the first time they pick one up in Ocarina of Time, and the same thing happens for Magic Jars in The Wind Waker, Stamina Fruit in Skyward Sword, and much more. Tutorial Messages are only encountered once per playthrough, and few of them are included in this audit.

What sets Skyward Sword apart from other Zelda games is the way that some Tutorial Messages are dependent on play session. These Session-Dependent Tutorial Messages (SDTMs) are like regular Tutorial Messages in that they provide contextualized information about an item or mechanic once a player encounters them and they are only seen or heard once. However SDTMs are reset every time the player loads up their game at the start of each play session, and their unique Tutorial Message will to pop up every time the player first encounters the item or mechanic in question in each play session.

More specifically, here’s a list of all SDTMs in Skyward Sword:

  • When Link has only three hearts remaining, Fi will Chime and advise Link about the state of his hearts.
  • When Link’s shield’s integrity is very low, Fi will Chime and advise Link about the state of his shield.
  • When the batteries in the player’s Wii Remote are low, Fi will Chime and advise players to change their batteries.
  • All 12 bugs and 16 treasures as well as Gratitude Crystals laying on the ground have SDTMs attached to them, that will set off Tutorial Messages when each one is picked up.

Remember, all 32 of these unique SDTMs (3 for Chimes from Fi and 29 for Collectables) each has the potential to activate only once per play session; players will never hear more than one warning about their low hearts from Fi in a single session.

I have little doubt that, subjectively speaking, the high number of SDTMs in Skyward Sword can lead to a prolonged sense over the course of a playthrough that the game is holding the player’s hand, and going out of its way to explain to them things that they already know.

This makes SDTMs ripe for inclusion in the Hey, Look, Listen series, especially since I encountered a total of 193 of them over the course of my playthrough. However, I cannot include any of these SDTMs in my Counters for Chimes or Redundant Information because they conflict with the foundation upon which all of my Counters are built: measuring indicators of handholding that occur over the course of an average playthrough.

Very early in the process of conducting this audit, I defined an average playthrough as playing each game’s main story, as well as completing a moderate amount of side quests. Along the way, I would keep a tally of how many times certain indicators of handholding occurred and when they occurred, all based on the premise that a certain number of them should occur in each playthrough with relatively minimal variation.

In other words, I was trying to figure out how many times Zelda games hold our hand regardless of our skill level, play style, or experience. This would not only make my findings more objective, it would make the audit itself testable.

SDTMs, however, throw the premise of testability off, because they are directly tied to play style, namely the number of times players turn off and on their game console. If I included SDTMs in the Chimes and Redundant Information Counters, here are some examples of h ow this audit’s testability could be ruined:

  • Someone who replaces their batteries at the end of every play session and only plays the game in half-hour sessions will likely never encounter any Chimes from Fi about battery life. However, this player will probably encounter many more messages about Collectables than I did in my playthrough because of so many resets of the SDTMs for Collectables.
  • Someone who plays through the whole game in a single 40-hour sitting, or simply never turns their game off between breaks, will encounter no SDTMs.
  • I don’t like using shields in Skyward Sword, and ran through most of the game without one until obtaining the Sacred Shield and Hylian Shield very late in the game. As a result, I heard Fi Chime about low shield integrity many fewer times than someone who decided to use shields a lot. If I never used a shield at all, I would have never heard Fi Chimes about low shield integrity at all.

Players should not have to adopt specific play styles or adopt certain play habits in order to reproduce the same results I did in these audits.

The integrity of the whole audit could be ruined if someone could credibly say, “The only reason you weren’t annoyed by the messages about Blessed Butterflies is because you never bought the Bug Net to catch them!” Or, “The only reason you’re upset with Fi’s reminders about low hearts is because you’re a noob who sucks at combat and never figured out how to get the Heart Medal!”

After all, this audit is supposed to avoid unique player experiences and look as objectively as possible at the things that will usually happen in every player’s experience of each of these games.

On top of all of that, I didn’t keep track of the number of times SDTMs were triggered for rupees during my audit of Twilight Princess, so using the data collected from SDTMs in Skyward Sword without that data is a very unfair comparison.

The bottom line on the 193 SDTMs collected in this audit (177 for Collectables, 7 for Batteries, 8 for Hearts, and 1 for Shield) is they will not be applied to the Counters for Redundant Information or Chimes.

Instead, I will say that Skyward Sword has 32 SDTMs. That is to say, it features 32 unique things that can trigger Tutorial Messages in any play session, regardless of previous player experience. SDTMs will be counted in my final verdict and, if possible, will be measured for each game. However, since SDTMs are very different from my other Counters, they may not require a full playthrough of each game in order to measure them.

Sailcloth Chimes

Sailcloth Chimes are not indicators of handholding; they are just Quick Time Events!

Yes, yes. Cue the “press X to pay respects/not die” jokes. But in all seriousness, that is what I see the alerts to deploy Link’s Sailcloth as: segments of gameplay where success or failure of a specific sequence all depend on whether the player provides a context-sensitive input according to an on-screen prompt. And given that several of these Sailcloth deployments occur regardless of player input, some of them qualify as Slow Time Events.

On-screen prompts to press certain buttons are nothing new to the Zelda series. During gameplay in Ocarina of Time, the A button on the player’s HUD frequently changes to indicate what context-sensitive action a player may perform by pressing the button. While playing Skyward Sword, a prompt frequently appears in the bottom center of the screen, which instructs the player on how they should move the Wii Remote in a wide variety of situations.

Unlike the other Counters in this audit that measure instances where player agency is limited or suspended, the alerts to deploy the Sailcloth in Skyward Sword is just a warning of imminent danger. In many ways, I see Sailcloth Chimes as very similar to another gameplay element I did not count during my audits of The Wind Waker and Twilight Princess: alerts during combat to press the A button to perform a counter-attack.

Essentially, Sailcloth Chimes are just like the alert about low health that happens in every Zelda game, or the warning that happens in Skyward Sword when the player is low on stamina after sprinting, or low on breath when under water. I have not included such warnings in any part of this audit, and I will not place such a handicap on my audit of Skyward Sword.

Loftwing Camera Movements

During my audit of The Wind Waker, I included those moments when the camera showed the wind changing direction as Camera Movements. On my second playthrough of Skyward Sword, I decided to apply the same thinking and keep track of every time Link whistled for his Loftwing, making every tally of the Loftwing Variable Data Counters (VDCs) a Camera Movement.

Then I realized… that’s a pretty stupid thing to consider a Camera Movement.

First of all, the camera doesn’t actually move all that much. In fact, Link remains the center of the camera’s focus throughout the process of whistling to his bird and falling onto its back. Most Camera Movements in my audit involve dramatic shifts of the camera’s focus, usually away from Link to show us something we’re not directly controlling. But more importantly, I don’t consider these scenes to be moments where the game is holding the player’s hand.

Are the short scenes we see in Majora’s Mask, Ocarina of Time, and Twilight Princess where Link mounts Epona Camera Movements? I didn’t think so, and I didn’t include them as such in my Counters for those games. When Link whistles for his Loftwing, it’s the same as mounting Epona in the other games; Link is just getting onto his mode of transportation.

This raises the question: what about all the Camera Movements in my audit of The Wind Waker attributed to changes in the wind’s direction? Well, in the interest of applying the same methodology to every game in this audit, I’ve decided to retroactively remove those tallies from the Camera Movements Counter in my audit of that game. I don’t need to play through The Wind Waker a second time, I will just subtract the 83 tallies caused by changes in the wind’s direction from the 539 Camera Movements gathered in that audit and say that The Wind Waker had a total of 456 Camera Movements.

Map Camera Movements

Early in my playthrough of Skyward Sword, I realized the game quite frequently pulls out Link’s map to show the player something on it. I decided that this action was a sort of Camera Movement on its own, so I started keeping track of every time Fi, a robot, the acquisition of a dungeon map, or some other action or character caused my map to pop up without my input.

By the end of my playthrough, I counted 49 times that this Map VDC was added to, and had strong intentions to include them in my final tallies for Camera Movements. Then I realized I hadn’t kept track of similar instances when the map is pulled up for the player in my audits of Twilight Princess and The Wind Waker.

I know for a fact that the map is pulled out for the player several times in Twilight Princess, and I know The Wind Waker frequently shows the player The Great Sea for new charts and other things. It wouldn’t be fair to hold Skyward Sword accountable for the number of times it shows me my map but not these other games. So, I’m excluding these 49 tallies from my audit of this game.

What’s Next?

Believe it or not but, I have to do a second playthrough of Majora’s Mask now, mainly for the same reasons I conducted this second audit of Skyward Sword. I need go back and uncover all the uncounted repeat Camera Movements I failed to count in my initial playthrough of Majora’s Mask. I’ll also keep track of some other VDCs to give us a more accurate picture of the data.

No, I won’t be playing the 3DS remake, since I do not own that version of the game or a 3DS. Instead, I will play the same version of the game I played when I audited the game back in December: the Virtual Console version for the Wii. You can expect to read the next article in the Hey, Look, Listen series, Reanalyzing Handholding in Majora’s Mask, when it comes out some time in April.

Until then, thanks for reading, and feel free to leave any comments below on what you think of these findings or the audit itself!

Condensed Spreadsheet of Skyward Sword Second Playthrough Data

Because my second audit of Skyward Sword was much more comprehensive than my first, the full unfiltered thing is too big for this webpage. However, I’ve provided a condensed version here, and an expanded version in the Image Gallery.

For both of these spreadsheets, bolder borders between rows indicate the end of individual play sessions, and individual cells surrounded by a thick black border indicate moments when I divided Loftwing and Goddess Cubes into separate VDCs, and when I created the Fi Speech VDC.

Other Articles in the Hey, Look, Listen Series

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If you ever wanted to know exactly how much The Legend of Zelda: Skyward Sword holds your hand, you’ve come to the right place. You will find no exaggerated opinions based on hazy recollections here. This is an objective analysis of handholding in Skyward Sword, and I now have full faith in the data collected from this game after auditing the game once more with a second playthrough.

For those new to Hey, Look, Listen, this is a series of articles that seeks to objectively analyze how much a collection of Zelda games—namely Ocarina of Time, Majora's Mask, The Wind Waker, Twilight Princess, and Skyward Sword—hold the player's hand during gameplay. Think of this is a look at backseat driving in video games, focusing on titles in the Zelda franchise...

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YouTuber Remixes Theme From Hyrule Castle Titled "Link To The Future" http://www.zeldainformer.com/youtuber-remixes-theme-from-hyrule-castle-titled-link-to-the-future/ Sat, 21 Mar 2015 23:18:00 +0000 http://localhost/wordpress90/?p=11546 The Legend of Zelda musical scores can really inspire some fan musicians to create some amazing works of art, whether they're playing guitar or making electronic remixes of their favorite Zelda tunes. One YouTube artist in particular has brought the funk with their remix of the Hyrule Castle theme.

The remixer's name is James Landino, and he lives in Boston. His tune "Link to the Future" clocks in at three minutes and 21 seconds. It features several Zelda sounds mixed into the overall main Hyrule Castle theme.

The video above is actually part of a record label called GameChops, founded by Dj CUTMAN, another artist who remixes video game music.

For more information about Landino, check out his Twitter account here. To find more of his music, click here.

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The Legend of Zelda musical scores can really inspire some fan musicians to create some amazing works of art, whether they're playing guitar or making electronic remixes of their favorite Zelda tunes. One YouTube artist in particular has brought the funk with their remix of the Hyrule Castle theme...

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The Wind Waker's Great Sea and Majora's Mask's Astral Observatory With Lyrics Impresses http://www.zeldainformer.com/the-wind-wakers-great-sea-and-majoras-masks-astral-observatory-with-lyrics/ Sun, 22 Mar 2015 00:45:00 +0000 http://localhost/wordpress90/?p=11547 No folks, this isn't Brentalfloss who is known for doing video game music with lyrics. This is Boozinwalsh, a relatively unknown YouTube music talent who has some really impressive "games with lyrics" pieces. While Brentalfloss uses the original music overlayed with his own lyrics set often to a skit or some gameplay - Boozinwalsh sets his own lyrics at the same time he is playing his own cover of the song in question, creating his own unique style. Since we have only recently discovered his talents we are choosing to show off two of his pieces, so you can get a greater appreciation for his work.

The first piece above is the Great Sea theme from The Wind Waker, while the one below is a more recent video containing the Astral Observatory theme from Majora's Mask. Enjoy!

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No folks, this isn't Brentalfloss who is known for doing video game music with lyrics. This is Boozinwalsh, a relatively unknown YouTube music talent who has some really impressive "games with lyrics" pieces. While Brentalfloss uses the original music overlayed with his own lyrics set often to a skit or some gameplay - Boozinwalsh sets his own lyrics at the same time he is playing his own cover of the song in question, creating his own unique style. Since we have only recently discovered his talents we are choosing...

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The Wind Waker LEGO Set Gaining Popularity on LEGO Ideas http://www.zeldainformer.com/the-wind-waker-lego-set-gaining-popularity-on-lego-ideas/ Sun, 22 Mar 2015 02:30:00 +0000 http://localhost/wordpress90/?p=11548

LEGO Ideas is the LEGO company's website for fan-submitted LEGO sets and/or series. Anyone may submit their idea, and it must gain a set number of supporters to be considered by the LEGO company for production.

Recently, a new The Wind Waker style LEGO set has been gathering thousands of views and supporters. The set now has over 7.5K supporters, and is only 2.5K away from its goal of 10,000. More images of the set can be found in the gallery below.

Once the idea reaches 10K supporters, the LEGO company will review the set and consider it for mass-production. If the LEGO company's experts deem the product acceptable and think it will sell, they will have to contact Nintendo and try to work out a deal. I surmise that if LEGO and Nintendo do reach an agreement, it could possibly open up a whole new series of Nintendo-based LEGO sets for all of Nintendo's flagship characters, and could even result in more Zelda-based sets.

Are you going to go and support it here? What other Zelda games would you like to see LEGO sets to be based on? Share your thoughts in the comments below.

Source: LEGO Ideas

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LEGO Ideas is the LEGO company's website for fan-submitted LEGO sets and/or series. Anyone may submit their idea, and it must gain a set number of supporters to be considered by the LEGO company for production.

Recently, a new The Wind Waker style LEGO set has been gathering thousands of views and supporters. The set now has over 7.5K supporters, and is only 2.5K away from its goal of 10,000. More images of the set can be found in the gallery below...

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The Boss Man: Nintendo is DOOMED! http://www.zeldainformer.com/the-boss-man-nintendo-is-doomed/ Sun, 22 Mar 2015 19:10:00 +0000 http://localhost/wordpress90/?p=11549 Nintendo had a pretty eventful week last week, talking about mobile games and some new-fangled console. All of this is exciting on its own, but the Internet did that thing again. They said Nintendo was doomed. Fans came out of the woodwork ringing the cowbell for the end of Nintendo as we know it. That's it — they are getting out of hardware. Nor more AAA Nintendo games! Heck, they might as well cancel Zelda U and give up now. They are about to get so rich on mobile that they will forget who they are and become the next Zynga. It's happening!

I address concerns over Nintendo's latest announcements, admit that I actually enjoy mobile games (yes, the kind you play on your phone), and lay down some truth for what Nintendo is going to be doing with their next hardware.

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Nintendo had a pretty eventful week last week, talking about mobile games and some new-fangled console. All of this is exciting on its own, but the Internet did that thing again. They said Nintendo was doomed. Fans came out of the woodwork ringing the cowbell for the end of Nintendo as we know it. That's it — they are getting out of hardware. Nor more AAA Nintendo games! Heck, they might as well cancel Zelda U and give up now. They are about to get so rich on mobile that they will forget who they are and become the next Zynga. It's happening!

I address concerns over Nintendo's latest announcements, admit that I actually enjoy mobile games (yes, the kind you play on your phone), and lay down some truth for what Nintendo is going to be doing with their next hardware...

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We’re Looking to Add You to Our Team! http://www.zeldainformer.com/were-looking-to-add-you-to-our-team/ Mon, 23 Mar 2015 07:57:00 +0000 http://localhost/wordpress90/?p=11550

We’re ready to do our first major hiring spree in 2015. If you have ever dreamed of working at one of the largest Zelda websites in the world, this is your chance to get your foot in the door. We have several positions that we are looking to add to in order expand the quality and wealth of content at our site. Did you know we do more than just covering news stories and sharing our opinions? Crazy, right?

Before I get into the positions we are looking to add some fresh recruits to, I do want to note that all positions are volunteer. However that doesn’t mean we leave you hanging out to dry, beating you with a stick to produce amazing work and get absolutely nothing in return. There are a handful of excellent benefits you get for working here. So before I get into what we are looking to hire, here is what you can look forward to should you be welcomed into our family:

  • Experience. This can’t really be understated. If you’re someone looking for a resume stuffer in the writing, video editing, copy editing, or art field – this is a great opportunity for you. Many places require years of experience in the field and unfortunately it’s hard to get that experience without doing work for “free”. Lucky for you, we don’t just feel experience is good enough – we want to give you more.
  • Rewards System. We have a constantly expanding rewards program for all of our volunteer staff. This rewards system gives you virtual coins for your work here which can be redeemed for various products, both digital and physical. As an example – our most popular redeemed item is free video games.
  • Being respected for what you do. I won’t sugarcoat it – fans can be ruthless at times. Make a grammar mistake? They’ll be quick to jump all over it. Have an opinion someone doesn’t agree with? They will eat you alive. However, you gain the respect of your peers for believing in your work and putting your best effort into it. As we are evolving our community to be more inclusive, you’ll also find that despite the few who may try to tear you down, there will be hundreds more building you right back up. Nothing feels better than producing something here and watching fans appreciate you because of it.

Alright, that’s enough about the benefits. I could go on and on about how awesome our staff environment is and all that jazz, but that’s something we want you to find out for yourself. Instead, let’s hop into the positions we’re hiring for. To find out how to apply, you can skip to the last section in this post once you see a position you’re interested in.

Wiki Editors and Patrollers

Some of you may not be aware, but we do have a growing Zelda Wiki. One thing we are going to be doing over the course of the next handful of months is building a true team for this wiki that will have the full backing and support of the current members of the staff currently in place across the whole site. We will all work together to truly make Zelda Informer a one stop site for any Zelda fan’s needs. The best part is that you do get rewarded for your work on the wiki. This is my way of saying thanks to all Zelda Informer staff members.

Requirements:

  • A lot of knowledge of the Zelda series
  • Experience using mediawiki is a big bonus
  • Decent writing skills

Walkthrough Writers/Editors

One of our biggest goals at Zelda Informer in 2015 is to become a top notch source of Zelda Walkthroughs. While we have a handful of them, we aren’t proud of where they are and we feel we can do a lot better job. This position is twofold however – we won’t only be looking for you to write the walkthrough, but edit and format it to get it live on the site as well. As such, this is a pretty demanding position, but it’s also the position we reward the most because of the work load.

Requirements:

  • Extreme proficiency in writing ability

Editorial and News Writers

We are always looking to add to our writing staff. We have recently moved this entire staff into a time slot schedule and as such, we are going to hiring people who have very specific availabilities. We run on a 24 hour clock, so you can literally apply with any sort of availability – but I will note that if you’re available between Midnight and Noon CT to contribute on a daily or semi daily basis, you’re probably going to be moved to the top of the hiring pile. Our Writers are allowed to produce Editorial work, but must also be fully willing to commit to posting news as well. That’s why we just have a general writing position as every writer covers both sides of the coin.

Requirements:

  • Passion and Dedication. Really, this above all else can trump any lack of writing ability you may have.
  • A willingness to take kindly to suggestions to improve your work (constructive criticism)
  • The ability to convey your thought process into written word with hopefully proper grammar – through as noted earlier, this is something we are willing to help you with if you are dedicated enough to want to get better.

Comic Artists

One thing we use to do many moons ago was run an onsite comic series that released a new strip every single week. We really want to bring this back and possibly even run multiple strips at the same time. A comic artist must be able to craft a unique and exclusive ongoing series for the site. It can be a weekly or biweekly series, depending on your ability. We aren’t looking for these strips to necessarily be comedic, though they certainly can be. We aren’t looking for any particular art style – so when you apply feel free to apply with something – a style and an idea – that you think would work really well here. You’re the artist, so you show us what you think is a viable comic for the everyday Zelda fan.

How to Apply:

You will need to send an email to Nathan@ZeldaInformer.com with the subject line being the positions you are apply for. The details you will provide will be based mostly on the position you are apply for, but beyond that we want a basic rundown of why you want the position, what about the Zelda series truly inspires you, and any examples of related work you may have that can further your case to join our team. There are no age restrictions for any of our positions. Good luck!

Oh, and Skype is a requirement to work here - but it's also free!

If you have any questions about the application process, pointed questions about the site, our benefits, or the positions themselves, feel free to post them in the comment section below so I can reply to you in a timely fashion and potentially answer several people’s questions at once.

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We’re ready to do our first major hiring spree in 2015. If you have ever dreamed of working at one of the largest Zelda websites in the world, this is your chance to get your foot in the door. We have several positions that we are looking to add to in order expand the quality and wealth of content at our site. Did you know we do more than just covering news stories and sharing our opinions? Crazy, right....

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Video Shows Off All Costumes From Hyrule Warriors Boss Pack DLC http://www.zeldainformer.com/video-shows-off-all-costumes-from-hyrule-warriors-boss-pack-dlc/ Mon, 23 Mar 2015 15:28:00 +0000 http://localhost/wordpress90/?p=11551 Hyrule Warriors has been steadily churning out DLC packs since the game released. These packs include a number of different features, such as new Adventure Mode maps, new game modes, and new costumes. In fact, every single DLC pack has had some form of new costumes added to the game. Some of these costumes are simple color swaps, while others are more elaborate (such as Lana's Skull Kid costume).

The newly launched Boss Pack DLC includes new costumes for Link, Lana, Zelda, and Cia. All of these costumes are simple color swaps, so depending on your tastes, these may be interesting or disappointing. Either way, check out the video above to get a closer look at each of the new costumes. After that, let us know in the comments below: what is your favorite costume in Hyrule Warriors?

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Hyrule Warriors has been steadily churning out DLC packs since the game released. These packs include a number of different features, such as new Adventure Mode maps, new game modes, and new costumes. In fact, every single DLC pack has had some form of new costumes added to the game. Some of these costumes are simple color swaps, while others are more elaborate (such as Lana's Skull Kid costume)...

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Caption Contest 010: "I signed up to fight a great evil but not for this!" http://www.zeldainformer.com/caption-contest-010-i-signed-up-to-fight-a-great-evil-but-not-for-this/ Mon, 23 Mar 2015 17:00:00 +0000 http://localhost/wordpress90/?p=11552 We have reached week ten of the caption contest! Last week, we featured an image of Groose giving Link the "what's what". I honestly thought there would be a bigger response, but those of you who did left some great content. However nobody caught the reference I made. Either I'm getting old or "Kung Pow" truly is a diamond in the rough. Seriously, if you like over the top silly movies, I highly suggest it. This week, we're featuring Lana from Hyrule Warriors getting chased by the greatest foe the series have ever seen, the dreaded Cucco. You know how this goes. Leave your captions, photo or not, in the comments section below and upvote other responses that you like. Check out the winners below and I'll see you next week!

Here are the updated rules:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Keep the image as close as possible to it's original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image at the bottom of the page and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image and it doesn't load, wait 5-10 minutes and check back, it usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

by: Anon

by: Anonymous

by: Anonymous

by: GoroGreebo

by: Sanic11

And here are our non-photo caption winners:

  • Gonondalf - "Did you take my sandwich? DID YOU!?"
  • Darin W. Harr II - "You tell Nintendo to add me as DLC in Hyrule Warriors, OR ELSE!"
  • DonTheMask! - "Isn't this glove with finger holes a good accessory?"
  • POWER - "I have the best hair of anyone and don't you forget it."
  • HyperiorV - "Objection!"

This week's photo:

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We have reached week ten of the caption contest!  Last week, we featured an image of Groose giving Link the "what's what". I honestly thought there would be a bigger response, but those of you who did left some great content. However nobody caught the reference I made. Either I'm getting old or "Kung Pow" truly is a diamond in the rough. Seriously, if you like over the top silly movies, I highly suggest it. This week, we're featuring Lana from Hyrule Warriors getting chased by the greatest foe the series have ever seen, the dreaded Cucco. You know how this goes. Leave your captions...

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Iwata: Netflix Zelda TV Show Article "Not Based on Correct Information" http://www.zeldainformer.com/iwata-netflix-zelda-tv-show-article-not-based-on-correct-information/ Mon, 23 Mar 2015 16:00:00 +0000 http://localhost/wordpress90/?p=11553

Satoru Iwata has finally commented on the Netflix Zelda TV Series rumors. While he has nothing to announce at this time, suggesting they are indeed planning some sort of TV Show for something at Nintendo, he did want to point out that the initial news about the Zelda Netflix TV Show was based on incorrect information. However, the way it is stated suggests that the TV Show may very much be a reality, just not in the way described. It is possible that what was reported was one of merely several different ideas pitched to Nintendo. We have no way of knowing and honestly, only Nintendo (and possibly Netflix) actually knows the real aswers.

If there is a TV Series happening for any of Nintendo's IP, they are not ready to talk about just yet:

“As of now, I have nothing new to share with you in regard to the use of our IPs for any TV shows or films, but I can at least confirm that the article in question is not based on correct information.” - Satoru Iwata, President and CEO of Nintendo

What do you think is really going on?

Source: Time Magazine

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Satoru Iwata has finally commented on the Netflix Zelda TV Series rumors. While he has nothing to announce at this time, suggesting they are indeed planning some sort of TV Show for something at Nintendo, he did want to point out that the initial news about the Zelda Netflix TV Show was based on incorrect information. However, the way it is stated suggests that the TV Show may very much be a reality, just not in the way described. It is possible that what was reported was one of merely several different ideas pitched to Nintendo. We have no way of knowing...

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Iconic Worlds VR Demo to Let Players Explore World of Majora's Mask http://www.zeldainformer.com/iconic-worlds-vr-demo-to-let-players-explore-world-of-majoras-mask/ Mon, 23 Mar 2015 19:00:00 +0000 http://localhost/wordpress90/?p=11554 Many fans may remember the 2012 fan-animated HD Majora's Mask trailer, showing off how a Majora's Mask remake could look on the Wii U. This trailer was the work of Spanish artists Pablo Belmonte and Paco Martínez Odewill, who have worked on many similar fan projects in the past. While not the official Majora's Mask remake, the team announced the project was still working toward something beyond the trailer. Today, the team announced their Iconic Worlds project, a virtual reality experience that allows players to explore the team's past projects, including the Majora's Mask trailer.

Shortly before the announcement of the Wii in 2005, Belmonte and Odewill released the "Nintendo ON Hoax," a video claiming that Nintendo's next console would be an advanced Virtual Reality headset. While the Wii ultimately debunked such an idea, the Nintendo ON turned out to be pretty representative of VR headsets seen in recent years, such as the Oculus Rift.

Ten years after the release of this hoax, Belmonte and Odewill have announced their newest project, Iconic Worlds. Their development team hiPolygon are utilizing the Oculus Rift to create explorable VR environments based on their past projects. From the teaser, the project appears to let players traverse and explore the 3D worlds. The teaser did not reveal any further details on how players will interact within the worlds, but more information was promised with future updates. The duo has confirmed two environments to be included in the project: a world based on their Matrix parody and (more excitingly) a world based on their Majora's Mask trailer. In addition, the team promised other original environments for the project.

The teaser designates these worlds as "Volume 1," so more may be announced with future volumes. While the Oculus Rift is currently available to developers, the hardware is not yet widely available commercially. Information on when exactly Iconic Worlds will become available is currently unknown. Interested fans can look out for more information on hiPolygon's Twitter and Facebook.

What do you think of the Iconic Worlds? Will you be stepping into the world of Majora's Mask when the project becomes available? Let us know!

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Many fans may remember the 2012 fan-animated HD Majora's Mask trailer, showing off how a Majora's Mask remake could look on the Wii U. This trailer was the work of Spanish artists Pablo Belmonte and Paco Martínez Odewill, who have worked on many similar fan projects in the past. While not the official Majora's Mask remake, the team announced the project was still working toward something beyond the trailer. Today, the team announced their Iconic Worlds project, a virtual reality experience that allows players to explore the team's past projects, including the Majora's Mask trailer...

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Report: The New Nintendo 3DS XL Majora's Mask Edition is Supposedly Not Being Restocked http://www.zeldainformer.com/report-the-new-nintendo-3ds-xl-majoras-mask-edition-is-supposedly-not-being/ Tue, 24 Mar 2015 13:18:00 +0000 http://localhost/wordpress90/?p=11555

Remember that shiny New Nintendo 3DS XL Majora's Mask Edition we all went nuts over a couple months ago? A handful of us were lucky enough to secure a pre-order, while others, like myself, had our pre-orders cancelled. Luckily, some die-hard fans were able to snag one on eBay (again, just like myself.)

Of course you remember it. It was all over this website for about a month, and the Internet absolutely exploded with mixed emotions towards Nintendo. I'm here today to tell you that if you had your hopes up for them to become restocked, maybe you should bite the bullet and buy one from eBay before the prices spike once again.

If user "D" from NeoGAF and the Nintendo Representative he spoke to are to be believed and have legitimate information, the Majora's Mask New Nintendo 3DS XL is completely gone. Nintendo does not have any more sitting on the docks due to a West Coast port strike, and they do not have any in their warehouses waiting to be shipped out to more retailers. He also claims the Nintendo Representative also told him Nintendo does not have any more plans for the restocking of the Limited Edition units, and it was truly a Limited Edition.

That's not all D supposedly "revealed." More information, such as the possible restocking of amiibo, the latest word on the upcoming Mario Kart 8 and Smash Bros. DLC can be found in the NeoGAF forum post here. Remember, this is just a rumor report. D has no proof of his conversation with the Nintendo Rep. He is just a random NeoGAF user. Anything that was just said in this post is definitely not 100% fact, and is not the cold hard truth. I will admit that was D is saying makes sense.

It's also worth noting that the NeoGAF community does not take kindly to beng toyed with, so if he is just making this up and it is discovered, he will likely get tossed out of the community. This doesn't mean he is being honest, but it does give you the idea of the culture, where the spread of lies just isn't something they allow. Add this together with the real plausibility of what he is saying and it's certainly worth at least considering it could be true.

Do you think D is correct? Are you saddened with this information, or did you give up hope a long time ago? Share your thoughts in the comments below.

Source: NeoGAF

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Remember that shiny New Nintendo 3DS XL Majora's Mask Edition we all went nuts over a couple months ago? A handful of us were lucky enough to secure a pre-order, while others, like myself, had our pre-orders cancelled. Luckily, some die-hard fans were able to snag one on eBay (again, just like myself.)

Of course you remember it. It was all over this website for about a month, and the Internet absolutely exploded with mixed emotions towards Nintendo...

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Symphony of the Goddesses Announces 17 More Tour Locations and Dates http://www.zeldainformer.com/symphony-of-the-goddess-announces-17-more-tour-locations-and-dates/ Tue, 24 Mar 2015 03:10:00 +0000 http://localhost/wordpress90/?p=11556

The Legend of Zelda: Symphony of the Goddesses has just announced seventeen new concerts. If you have never had a chance to experience the Symphony live this could be it. Approved by Eiji Aonuma and Nintendo composer and sound director Koji Kondo, this event is a four movement symphony set to a backdrop of in-game footage from titles across the series. With compositions from Ocarina of Time, Wind Waker, A Link to the Past, and many more, it is both captivating and nostalgic in just the right ways.

While they will be stopping at some of the locations from the previous year the following dates/place have been added:

  • Durham, Durham Performing Arts Centre; September 10th
  • St. Louis, Powell Hall; September 11th, September 12th, September 13th
  • Philadelphia, Mann Centre; September 18th
  • Providence, Providence Performing Arts Centre; September 25th
  • Chicago, Auditorium Theatre; October 1st
  • Indianapolis, Old National Centre; October 2nd
  • Milwaukee, Milwaukee Theatre; October 3rd
  • New York, Barclays Centre; October 13th
  • Salt Lake City, Abravenel Hall; October 15th
  • Hamburg, O2 World; November 8th
  • Amsterdam, Heineken Music Hall; November 11th
  • Brussels, Palais 12; November 12th
  • Madrid, Palacio Vista Alegre; November 13th
  • Barcelona, Auditori Forum; November 14th
  • Rome, Auditorium Concilliazone; November 15th
  • Zurich, Hallenstadion; November 21st
  • Dublin, Convention Centre; November 22nd

Is your city not on the list? It might already be on the schedule. Head here to find out! Be sure to grab your ticket soon as they sell out fast and this is not a show you want to miss!

Source: Official Website

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The Legend of Zelda: Symphony of the Goddesses has just announced seventeen new concerts. If you have never had a chance to experience the Symphony live this could be it. Approved by Eiji Aonuma and Nintendo composer and sound director Koji Kondo, this event is a four movement symphony set to a backdrop of in-game footage from titles across the series. With compositions from Ocarina of Time, Wind Waker, A Link to the Past, and many more, it is both captivating and nostalgic in just the right ways...

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Majora's Mask NN3DS XL Getting One Time, Limited Restock In-Store Tomorrow at GameStop & EB Games http://www.zeldainformer.com/majoras-mask-nn3ds-xl-getting-one-time-limited-restock-in-store-tomorrow-at/ Tue, 24 Mar 2015 14:18:00 +0000 http://localhost/wordpress90/?p=11557

Earlier today we reported a rumor that the Majora's Mask New Nintendo 3DS XL wouldn't be getting restocked. It appears said rumor is at least incorrect on the most important front for us - there will indeed be a restock, but it's a one time ordeal and won't be happening again, and it's only at one retail chain across the United States and Canada. GameStop in the United States and EB Games in Canada will be getting a very limited restock of the system both online and in-store. EB Games has already put up and sold out of their restock for online orders, but tomorrow they will have stock in the stores as well.

GameStop hasn't put their online orders up yet, but they will be doing so tomorrow. More importantly for some who have a local store, each store is supposed to get 4 units in the store itself - marking the first time any units have actually been in the stores. However, not every store will neccesarily have them ready when the store opens - some of them will have gotten the shipment at the end of the day today (so ready for sale at opening tomorrow), while others may not get the shipment until some point tomorrow. Be sure to call your local store to find out if and when they will be available. I have personally confirmed all of this with two separate GameStops in my area.

In addition, I was told, and it has been reported, that this is all the stock that will be available for this system. There will be no more restocks. It appears from my viewpoint that these systems were simply those that got stuck at the harbor during the port strike. It is possible these were part of the shipment of systems Best Buy was supposed to receive before they canceled a bunch of orders. As for why release them through GameStop - this is likely due to a working relationship Nintendo has with the retailer and the success that relationship has translated for them in terms of sales. Good luck if you try to get one!

Source: attackofthefanboy, NeoGAF

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Earlier today we reported a rumor that the Majora's Mask New Nintendo 3DS XL wouldn't be getting restocked.  It appears said rumor is at least incorrect on the most important front for us - there will indeed be a restock, but it's a one time ordeal and won't be happening again, and it's only at one retail chain across the United States and Canada. GameStop in the United States and EB Games in Canada will be getting a very limited restock of the system both online and in-store. EB Games has already put up...

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Man at Arms: Reforged Forge Hylian Shield and Classic Master Sword http://www.zeldainformer.com/man-at-arms-reforged-forge-hylian-shield-and-classic-master-sword/ Tue, 24 Mar 2015 16:57:00 +0000 http://localhost/wordpress90/?p=11558 The folks at Man at Arms: Reforged, a group that makes replicas of weapons both from games and their own designs, have taken it upon themselves (due to numerous requests) to recreate the Hylian shield, as well as the classic Master Sword. The video takes us through the step-by-step process of the shield’s creation, outlining the tools and methods that bring it to life. It’s just over 10 minutes long, and includes a test-run of the shield, pitting it in battle against some melons, glass bottles, and arrows.

The shield features some embossing, a some real amber to make up the Triforce, and a hand-painted Hylian Crest on the front. The Master Sword takes after the classic design, showing off its red and yellow handle forged out of a block of solid steel. The pieces are both beautiful and ready for battle. They do the in-game models justice, and it’s great to see them come to life so perfectly right in front of your eyes.

What do you think? Do you like how it came out? Would you make it differently? Let us know in the comments below!

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The folks at Man at Arms: Reforged, a group that makes replicas of weapons both from games and their own designs, have taken it upon themselves (due to numerous requests) to recreate the Hylian shield, as well as the classic Master Sword. The video takes us

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Awesome Custom-Painted Majora's Mask Game Boy http://www.zeldainformer.com/awesome-custom-painted-majoras-mask-game-boy/ Tue, 24 Mar 2015 18:30:00 +0000 http://localhost/wordpress90/?p=11559

Yes, the Game Boy came out many years ago in 1989. Yes, it's outdated and the hardware is laughable compared to today's standards. No, that does not mean Game Boys can't be awesome by today's standards!

This awesome custom painted Game Boy has a familiar face on it. That's right, this particular fan-created Game Boy re-skin is modeled after Skull Kid, taking on the persona of Majora's Mask.

The D-pad and the B button are both cleverly morphed with Skull Kid's eyes, and the speaker holes are morphed with the dimples in the mask that are seen on the real thing in-game. On the back is a very angry-looking Moon, the Triforce, and some spooky green text saying, "Majora's Mask."

Full-sized pictures of this custom Game Boy can be viewed in the gallery below.

Do you think the artist, Oskunk, did a good job? What other custom Zelda Game Boys would you like to see? Let us know by sharing your thoughts in the comments below.

Source: Oskunk

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Yes, the Game Boy came out many years ago in 1989. Yes, it's outdated and the hardware is laughable compared to today's standards. No, that does not mean Game Boys can't be awesome by today's standards!

This awesome custom painted Game Boy has a familiar face on it. That's right, this particular fan-created Game Boy re-skin is modeled after Skull Kid, taking on the persona of Majora's Mask...

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Month-Long Game Jam Challenges Fans to Create Game Starring Female Link http://www.zeldainformer.com/month-long-game-jam-challenges-fans-to-create-game-starring-female-link/ Tue, 24 Mar 2015 19:27:00 +0000 http://localhost/wordpress90/?p=11560

Since the release of the Zelda U trailer last year, many have speculated and debated the idea of a Zelda game starring a female Link. Despite the strong opinions on both sides of the argument, there is no doubt a large group of fans who would be excited to see a female Link star in a Zelda adventure. Fans now have the opportunity to make this happen. Starting April 1st, a month-long game jam (appropriately titled Female Link Jam) will challenge fans to create their very own Zelda-style game starring a female protagonist named Link.

Female Link Jam runs the entire month of April, starting April 1, 2015 12:00AM EST and ending May 1st 2015 12:00AM EST. Jam organizer Don Boody explained that participants will be tasked with creating a "Zelda-style game starring a female Link." While this task leaves a lot of room for creativity, the two rules participants must follow are that "the player is a female named Link" and "the game takes place in the Zelda universe." Participants can go crazy with ideas from there.

Participants can then submit their games for a chance to win an original piece of art. Entries will be judged on how sweet the art, music, story, and game are. The art prize, which will depict a Female Link, will then be awarded to the winner. This prize may seem underwhelming, but the idea of many creative fans coming together to create Zelda games sounds like enough of a prize already. Boody's Twitter is available for any questions regarding entries and submissions. A timer is currently counting down to the start of Female Link Jam, so get ready.

Are you planning to participate? What kind of game do you plan to make? Share your ideas with us!

Source: Female Link Jam

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Since the release of the Zelda U trailer last year, many have speculated and debated the idea of a Zelda game starring a female Link. Despite the strong opinions on both sides of the argument, there is no doubt a large group of fans who would be excited to see a female Link star in a Zelda adventure. Fans now have the opportunity to make this happen. Starting April 1st, a month-long game jam (appropriately titled Female Link Jam) will challenge fans to create their very own Zelda-style game starring a female protagonist named Link...

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Target Amiibo Sale Leaked, 25% Off on All Figures http://www.zeldainformer.com/target-amiibo-sale-leaked-25-off-on-all-figures/ Tue, 24 Mar 2015 18:59:00 +0000 http://localhost/wordpress90/?p=11561

Amiibo, Nintendo's line of toys-to-life figures for titles such as Super Smash Bros., will be on sale at Target next week. From March 29th to April 4th, all toy-to-life items at Target will be 25 percent off, including but not limited to your favorite Zelda characters.

This news comes from web forum, Cheap Ass Gamer, which caters to gamers looking for discounts and sales on gaming items such as amiibo.

A user by the name of Konfusion posted a thread stating to have internal knowledge of an unreleased ad from Target. Other items included in this sale will be figures from Disney Infinity and Skylanders, also at 25 percent off standard pricing. Unfortunately, the region of the sales are unspecified.

A few characters available to see on Target's website here include Toon Link, Sheik, Zelda, and Link for Super Smash Bros.

Do you own all the Zelda amiibo? Leave an answer in the comments below.

Source: Cheap Ass Gamer (via Nintendo Everything)

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Amiibo will be on sale at Target next week. From March 29th to April 4th, all toy-to-life items at Target will be 25 percent off, including but not limited to your favorite Zelda characters...

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​Analyzing the Protagonist: A Link to the Player http://www.zeldainformer.com/analyzing-the-main-protagonist-a-link-to-the-player/ Tue, 24 Mar 2015 21:06:00 +0000 http://localhost/wordpress90/?p=11562

Link is known as a quiet and courageous hero. He is the picture of health; fit, athletic, and a solid mind. We know quite a bit about our favorite tunic-clad hero. This series' intent is to break down the major elements and explore them with an in-depth look. Ready? Let's jump in.

Creation of a Legend

For the first editorial in a series of many, I have chosen to talk about how Link connects with the player. Coincidentally, we're going to be talking about the first game in the series. Here's a question for you to chew on: How does Link connect to the player?

When Shigeru Miyamoto was much younger, he created Hyrule Fantasy: The Legend of Zelda, or as we know it, The Legend of Zelda. The main protagonist was Link, but why Link? Many of us would answer, “because Mr. Miyamoto wanted to establish a connection between the player and the main protagonist!” Many of us would be correct with that statement.

Oh, Shigeru! You're so clever. The name Link has symbolic meaning behind it. It's a non-physical link, an emotional link. I'm not going to spend too much time on this, because it's sort of a given to invested Zelda fans, so let's move on.

Oh, and I'll be using an unnofficial point system, too. Shiegru Miyamoto gets one point for cleverness!

The Deep Symbolism Behind the Silence of Link: Part 2

Looking at the header, you may be confused. Those of you that read a previous flawed editorial of mine, The Deep Symbolism Behind the Silence of Link, know it is a reference to that article. Why do I say flawed? Because I was wrong.

You helpful commenters were more than delighted to correct me, and bring to my attention that Link does in fact speak. Quite a lot, actually. For this segment of my editorial, I decided to correct myself with a little “mini-sequel” to my flawed article.

Aside from Link uttering two words in The Wind Waker, I can't find or recall any more examples of audible sounds coming out of Link's mouth; besides battle crys and, “Hyaaahh!” Link does speak. You can see his lips moving, you can choose his responses in Skyward Sword, et cetera.

Zelda producers and directors up to this current point in time have chosen not to give Link a speaking voice, only hiring voice actors for his grunts and yells. Why, you ask? It is because Link is once again meant to be a connection between the player and him, as well as the game itself.

If Link spoke, it would hinder the established connection, or link, between the player and Link. One of the elements that give the Zelda series its charms and appeal is that very connection, to feel that you are the main protagonist. Score two for Mr. Miyamoto!

Personality is Like a Banana, it's Appealing

We all know what Link's personality is, right? It is an established fact. It's not disputable, and if you try and argue, you will be laughed out of the community. Oh, wait, we don't really know the personality of Link, because Nintendo hasn't given him one. Score three for Shigeru!

Remember what I said two paragraphs ago? Whether you know it or not, you are the main protagonist. You are connected with Link. The third way this connection is established is through Link's lack of personality.

Something must be substituted for the absence of a personality. Something must fill the void, and it is your personality. If you are one and the same with the protagonist, Link, isn't is logical that Link share your personality?

If you're fighting an enemy, and you become mad, you're going to strike at that enemy with rage. Subconsciously, you're willing Link to fight with rage as well. You're sharing your personalities.

Another way to describe it would be giving Link your personality. You make Link what you want him to be. This is another major element that connects the player to the Zelda series.

Closing

There you have three major reasons why Link connects to the player. That's why this editorial is named "A Link to the Player," after all. Oh, you are the clever one, Shigeru, creating an in-game link to to the player. Touchdown for Miyamoto!

Fan art by: Gabbi, finni

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Link is known as a quiet and courageous hero. He is the picture of health; fit, athletic, and a solid mind. We know quite a bit about our favorite tunic-clad hero. This series' intent is to break down the major elements and explore them with an in-depth look. Ready? Let's jump in...

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Fan Creates Eye-Pleasing Custom-Painted Fierce Deity amiibo http://www.zeldainformer.com/fan-creates-eye-pleasing-custom-painted-fierce-deity-amiibo/ Tue, 24 Mar 2015 22:18:00 +0000 http://localhost/wordpress90/?p=11563

It's simply amazing what dedicated fans can do with amiibo. We've shown off some awesome-looking custom amiibo on the site already, such as this Link and Skull Kid infused amiibo. My personal favorite is this jaw-droppingly gorgeous Deku Link amiibo!

Today I'd like to show you guys this highly detailed custom-painted Fierce Deity amiibo, masterfully created by Kiimao on Imgur. Aside from the image above, you can see a full gallery of high-quality images at the bottom of the page.

I count at least 19 colors for this custom job, but I'm no expert when it comes to the color palette. Regardless, the artist used a lot more colors than your traditional amiibo. That may be why it is so pleasing to the eye, because it is very different from the regular line of amiibos.

Do you think the artist did a good job representing the Fierce Deity? Have you ever considered making your own custom amiibo, or are you afraid of messing up? Let us know in the comments below.

Source: Imgur

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It's simply amazing what dedicated fans can do with amiibo. We've shown off some awesome-looking custom amiibo on the site already, such as this Link and Skull Kid infused amiibo. My personal favorite is this jaw-droppingly gorgeous Deku Link amiibo!

Today I'd like to show you guys this highly detailed custom-painted Fierce Deity amiibo...

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Cosplay of the Week: Hyrule Warriors Link by Laovaan http://www.zeldainformer.com/cosplay-of-the-week-hyrule-warriors-link-by-laovaan/ Tue, 24 Mar 2015 22:55:00 +0000 http://localhost/wordpress90/?p=11564 Welcome Cosplay followers to the next installment of our Cosplay of the Week series! You may have noticed that it disappeared for a few weeks there, this was due to an overload of work and personal commitments on my end but now I'm back! And with an awesome comeback Cosplay design: this week we'll be looking at Laovaan of Deviant Art's Link (Hyrule Warriors) Cosplay.

If you have been reading all the weekly Cosplay features you may have noticed that all the Cosplayers have been female, well this week I'm finally featuring a fella and he pulls off this Link Cosplay perfectly. His natural features match up to Link's almost one hundred percent and it's quite surreal. Maybe he could play Link in a future movie project? I think so, anyway.

The details in his costume are just magical, and it really brings the character to life. Check out the mini gallery below to see what I mean, and comment what you think of this Cosplay!

Laovaan has created quite a few costumes. . . Two being Link from Hyrule Warriors and Twilight Princess. You can have a look at his Cosplay gallery here. Go on, click that link.

That's our Cosplay of the Week for this week, short and sweet, as always. Don't forget to tag us in any Cosplay tweets on Twitter and hashtag #ZIcostume!

Source: Laovaan of Deviant Art

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Welcome Cosplay followers to the next installment of our Cosplay of the Week series! You may have noticed that it disappeared for a few weeks there, this was due to an overload of work and personal commitments on my end but now I'm back! And with an awesome comeback Cosplay design: this week we'll be looking at Laovaan of Deviant Art's Link (Hyrule Warriors) Cosplay...

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One Brother's Heinous Bargain: A Kingdom In The Devil's Grasp http://www.zeldainformer.com/one-brothers-heinous-bargain-a-kingdom-in-the-devils-grasp/ Fri, 27 Mar 2015 02:18:00 +0000 http://localhost/wordpress90/?p=11565

The composer brothers are perhaps the most famous siblings in the Zelda series. And though they appear in two games, it is within Majora's Mask that their relationship is truly at its darkest.

For those that aren't aware, the Composer Brothers are found in Ikana Canyon, the land of the dead to the east of Clock Town. The valley is full of ghosts: spirits that are filled to the brim with loathing, regret, and misery over their memories of the past.

Two of the canyon residents grew up together and have a dark and twisted tale of their own. Majora's Mask had plenty of dark themes in it, but when analyzed, the relationship between the Composer Brothers shows just how sick the game can really be.

Not too much is known about their past, but the narrative below could be considered one possibility shedding more light on their lives.

A Tale Of Two Brothers

Flat and Sharp are two spirits that call Ikana Canyon their home. In life, they made music for the Ikana Royal Family and were very good at what they did. They were likely made wealthy by their musical talent. It's possible they even resided somewhere in Ikana Castle.

It's probable the brothers were close in life and played off one another in their music. One of them would become inspired by a melody, and the other would come in behind, setting the harmony, rhythm, and volume of whatever tune they were writing together.

The two shared the same blood, same affinity for music, and same fortune that they worked for the royal family.

The Brotherly Bond

There's just something unique about the relationship between brothers. They can be constantly competing, fighting, and driving each other nuts, but if something bad happens to one, the other is usually their first ally.

An older brother may tease their younger sibling to no end, but the moment a bully starts doing the same thing, that older brother is going to do anything to protect his “little bro.”

Sharp is the older of the two. Maybe he grew up wanting to be a musician, and when he got really good at performing his craft, Flat saw that, desiring to become an artist himself.

Flat grows up trying to be like his “big bro,” but he doesn't have as much luck. So, he begins to lose steam and sight of his goals. Finally, a bully mocking his musical attempts shatters Flat's last remaining piece of hope and confidence. Depressed out of his own mind, Flat decides to give up on music... until Sharp steps in and builds his little brother back up.

With training from Sharp, Flat grows into himself, and the pair combine their talents. Their success is slow at first, but soon, people are catching on to the fact that they're rich with talent. Finally, the royal family notices them, and they're hired to play exclusively in Ikana Castle.

It's a great thought that their relationship was so tight growing up, and it makes their story all the more ripe for the downfall that would later befall the brothers.

Somewhere along the way, the kingdom fell, and the army, citizens, and royal family all became spirits. Those spirits were forced to roam the land in search of non-existing hope that one day their kingdom would rise once again into splendor.

The Composer Brothers yearned for just one last chance at the spotlight... one more song... one more moment. And when they didn't get it, it drove them all the more mad.

The Devil Himself

Eventually, Sharp couldn't handle it. So, he made a deal with the Devil, and that's where the greatest mysteries within their tale come from. Sharps sells his soul to the Devil, but two unanswered questions burn in the minds of Zelda fans.

Who is the Devil, and what did Sharp get in return for his soul?

In Christian tradition, the Devil, also known as Satan or Lucifer, is thought to be the antithesis of good. He is pure evil and the king of Hell. In Majora's Mask? It's much more unclear who the Devil could be.

To answer that, fans would have to be privy to the religion and culture of Termina. Is the Devil an exclusive belief to Ikana Canyon? Citizens of Clock Town don't appear to be overly religious. If they were religious, when they saw the moon falling, they'd probably have reacted differently. There'd be praying of some sort taking place, and yet, most seem content to simply carry on with their lives.

Is it possible that the Devil is Majora? The mask was used in hexing rituals, and many think of the mask as its own entity, but what if the mask is merely used to channel the power of the Devil?

If Majora was the Devil of Termina, perhaps Majora's Mask is merely an item that the evil deity can channel evil magic through, even if the people that once used it didn't know that. In their minds, they could have simply had an item that they realized was dark and all-powerful.

Who else but the Devil would be bent on the complete and utter destruction of Termina? Once Skull Kid had the mask in his grasp, the Devil granted him some power and then started giving him ideas... like using a moon to destroy the entire land.

The Tragic Irony Of The Bargain

Sharp sells his soul to the Devil, but fans don't know what he got in return. In fact, it's possible he was scammed and received nothing.

Flat tells Link that Sharp sold his soul and then sealed his brother into an underground tomb guarded by an iron knuckle.

Was sealing his brother part of the deal? Maybe the Devil wanted to keep the miserable souls of Ikana Canyon ensnared within his grasp forever, and he knew that there were only a few obstacles in his way. There was a pesky scientist with his daughter and one Composer Brother that wasn't as depraved as the other.

What if the Devil knew that Flat could save his brother one day, maybe even save the entire kingdom from itself with some sort of song?

Knowing that, the Devil played upon the evil desires already in Sharp's heart and got him to seal his brother away. Then, he persuaded Sharp to dry up the river, which trapped Pamela and her father in a house surrounded by members of the living dead.

With those two obstacles removed, the Devil was satisfied.

What a true betrayal of trust by Sharp. Flat thinks, “Hey, we're dead, and the kingdom we love is in ruins, but I still have my brother by my side.” And then Sharp takes that blind trust and love, and shatters it with a single heinous act.

And what did Sharp get in return? Probably nothing. The Devil promised to restore the Ikana kingdom and then after gaining Sharp's soul chose not to fulfill his end of the deal. The tragic irony here is that not only did one brother bury the other in an underground chamber for God knows how long, but Sharp may not have received a single reward for it. This makes the betrayal utterly worthless.

Not only is the canyon ruined on a political and financial level, but the relationships in Ikana Canyon are themselves tainted; brother betrays brother, father fails to protect daughter, etc.

A Ray Of Hope

Eventually though, something the Devil doesn't anticipate happens. A living outsider enters the canyon and frees Flat. From there, things go awry for the Devi l. After being freed, the younger brother requests that Link save Sharp.

Flat arms Link with a cleansing song that can release Sharp's soul from the Devil's grasp and break the curse placed on the Composer Brothers. Link plays the song, heals Sharp, and the spirit vanishes without a trace.

It's unknown if the two brothers reunite afterwards. Fans know Link saves the canyon and its people, but the fate of the brothers remains shrouded in mystery. Do they make up? Did they fade away at peace?

The Brothers' Future

There is but one hint as to the brothers' fate. A small clip is shown in the credits of the ghost king of Ikana Castle and his two swordsmen. If they remained after Link saved the canyon, it's possible Sharp and Flat did as well.

In the end, it all comes down to speculation and what fans want to believe happened to the brothers. Was Sharp forgiven, or was the rift provided by his dark bargain simply too much to recover from?

After all, Flat was sealed in a tomb underground by the one person he loved most in the world... his brother.

The thousand years of raindrops summoned by my song are my tears. The thunder that strikes the earth is my anger!"

Art Source: Tumblr

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The composer brothers are perhaps the most famous siblings in the Zelda series. And though they appear in two games, it is within Majora's Mask that their relationship is truly at its darkest...

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Daily Debate: Where in the World Does Phantom Hourglass Take Place? http://www.zeldainformer.com/daily-debate-where-in-the-world-does-phantom-hourglass-take-place/ Fri, 27 Mar 2015 14:45:00 +0000 http://localhost/wordpress90/?p=11566

I don't know about any of you but I've always viewed the World of the Ocean King as an alternate dimension that exists within the material world of Wind Waker. Some think it's simply a dream world, but there are enough features within Phantom Hourglass to suggest that this world is more real than it seems.

While voyaging on their mighty pirate ship, Link and Tetra come across a mysterious vessel enveloped in a thick fog: the Ghost Ship.

According to legend, the Ghost Ship drains the life force out of all who go near it. Tetra, who seeks to debunk the legend, jumps aboard the cursed vessel and vanishes, thus spurring Link to climb aboard after her.

Link fails, and ultimately ends up washing ashore on Mercay Island, where he meets a fairy, Ciela, who introduces us to an old man, named Oshus. After sailing through this new ocean and fighting the evil plaguing it, we come to learn Oshus' true identity: The Ocean King.

Now that we've gotten a brief synopsis of the game out of the way, we can now focus our attention to in-game details. It is noted by players and third-party sources that the crests of the three Golden Goddesses are scattered around key locations within the game, Phantom Hourglass.

We know this information is true as it's stated in the Holy Bible of the Zelda franchise, the Hyrule Historia. If you'd like to see evidence on this, then without delay, click away!

It might be hard to believe that Phantom Hourglass can take place in the same location as Wind Waker but it's possible. We can look at the Ghost Ship,for example. Perhaps this dark vessel had caused both Link and Tetra to have the same dream, or dreams that share many of the same events.

While this is speculation, the evidence found within the Hyrule Historia as well as the game itself is more than enough to make me believe that the Goddesses created the World of the Ocean King and that it simply exists in the same reality as Wind Waker.

However, there are still many possibilities as to where this world can be found. For example, this world could simply exist wherever the Ghost Ship travels, inducing seafarers across the Great Sea into a vicious dream. Remember that all this is simply speculation so the sky's the limit!

Where do you think Phantom Hourglass takes place? Let us know in the comments!

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I don't know about any of you but I've always viewed the World of the Ocean King as an alternate dimension that exists within the material world of Wind Waker. Some think it's simply a dream world, but there are enough features within Phantom Hourglass to suggest that this world is more real than it seems...

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Pat the NES Punk Explains What The Legend of Zelda Meant To Gaming http://www.zeldainformer.com/pat-the-nes-punk-explains-what-the-legend-of-zelda-meant-to-gaming/ Wed, 25 Mar 2015 05:43:00 +0000 http://localhost/wordpress90/?p=11567 Not all of us were around for the release of The Legend of Zelda on the NES back in 1987. I know that I wasn’t introduced to the series until the release of the Oracle games, while many others started off with Ocarina of Time. And while Zelda means different things to each individual fan, it goes without saying that the franchise has (and will continue) to make an impact on gaming as a whole. But what about back when the first Zelda game launched as a standalone title, with no history or fanbase to back it? What kind of an impact did it make on gamers when they were first introduced to our green-clad, pointy-eared hero?

Enter Pat the NES Punk. As part of a series called The Video Game Years on Retroware, Pat released a highlight video from the most recent episode, looking back on the days when Zelda was still young. With commentary provided by a host of different YouTube characters, including Pro Jared, Pixel Dan, and the Angry Video Game Nerd, the video covers many of the ways The Legend of Zelda pushed the boundaries of gaming at the time. And if that's enough to whet your appetite for more retro gaming goodness, you can check out the full video, as well as Pat’s YouTube channel which includes more The Video Game Years highlights for Battlezone, Monaco GP, and even Pacman!

What was your first Zelda game? What about it struck you and hooked you to the series? Let us know below!

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Not all of us were around for the release of The Legend of Zelda on the NES back in 1987. I know that I personally wasn’t introduced to the series until the release of the Oracle games, while many others started off with Ocarina of Time. And while Zelda means different things to each individual fan, it goes without saying that the franchise...

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Daily Debate: Was Demise a Good Villain? http://www.zeldainformer.com/daily-debate-was-demise-a-good-villain/ Wed, 25 Mar 2015 09:41:00 +0000 http://localhost/wordpress90/?p=11568

There are many opinions surrounding Demise, the Demon King. Since his introduction in Skyward Sword, this antagonist has been the topic of many discussions, speculations, and fan theories. Many fans appreciate his mysterious and malevolent nature, whereas others have a difficult time connecting to his character. Some argue that he is the most intriguing villain in the Zelda series, while others don't believe he compares to the villains of other games. Demise no doubt left an impact after Skyward Sword, so it's now time to come to a conclusion on his role as a villain.

As it stands, Skyward Sword serves as the first game in the official Zelda timeline. As a way to set the chronological stage for other games, Skyward Sword introduced the conflict between the Goddess Hylia and the Demon King Demise, a conflict that contextualized the fates of Zelda, Link, and Ganon. Demise definitely created interesting layers in the Zelda lore, and made way for many fan interpretations and theories. The fact that he rules a mysterious and underutilized race in the Zelda universe is in itself significant, and his presence in Skyward Sword makes me want to see Demons return in a future game.

Let's not forget his sweet design too; Demise is one of the most visually striking and intimidating character designs I've seen in the entire Zelda series. And that boss fight. So epic.

However, some may argue that Demise played a very minor role in the actual game. Sure, his menacing presence was alluded to throughout the plot, but the player was never allowed to interact with him until the game's final moments. Compared to other villains like Ganondorf or Skull Kid, the threat of Demise was not developed enough for some players to care. For this reason, Demise can be seen as a boring and under-developed character, devoid of enough interesting traits or motives. I've heard some fans complain that Demise is simply a flat character, a villain that is evil for the sake of being evil. If this is the case, Demise's overall motives are hard to relate to for the player and the antagonist is not as memorable as he could have been.

I leave you to decide. Was Demise presented as a strong villain? Does he stand up to other villains from the Zelda series? Join the Daily Debate!

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There are many opinions surrounding Demise, the Demon King. Since his introduction in Skyward Sword, this antagonist has been the topic of many discussions, speculations, and fan theories. Many fans appreciate his mysterious and malevolent nature, whereas others have a difficult time connecting to his character. Some argue that he is the most intriguing villain in the Zelda series, while others don't believe he compares to the villains of other games. Demise no doubt left an impact after Skyward Sword, so it's now time to come to a conclusion on his role as a villain...

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Zelda Themed 3DS Adventure Pouch up for Pre-Order on Gamestop http://www.zeldainformer.com/zelda-themed-3ds-adventure-pouch-up-for-pre-order-on-gamestop/ Wed, 25 Mar 2015 17:53:00 +0000 http://localhost/wordpress90/?p=11569

Most people who own a Nintendo 3DS hold it close to their hearts, especially if it's a rare special edition, well worth keeping out of harm's way. As such, fans will often long for a protective item that can be linked to a game or character they love. Pouches or travel cases are perfect for this, as they provide excellent protection, but are perfectly mobile as well, and as Zelda fans, it shouldn't seem all too strange that we long for a Hyrule themed case.

Gamestop recently added a Zelda themed 'adventure pouch,' produced by game accessories company BD & A , to their long list of 3DS items up for pre-order. The name of the pouch doesn't lie either; it is in fact modeled to look like a pouch that any incarnation of Link would use. The product details state:

True Zelda fans will love this universal DS carrying case. It comes complete with a detailed Hyrule Map peel & stick cleaning cloth, a legendary 3D molded Master Sword stylus and an iconic 3D molded Hylian Shield stylus. The faux leather exterior features the Hylian Royal Family Crest and a shining Triforce symbol as well as a snap-on belt loop. The interior has slots for 2 game card and 2 styluses and can hold the following Nintendo DS systems: 3DS XL, 3DS, DS XL, & DS. Carry your rupees in style and show the world you are a true fan.

A lot of thought seems to have been put in to this newest addition to the Zelda themed 3DS carrying case clan, and quite a few items are included. The product is currently scheduled to release on the 28th April, and costs $19.99. Will you be picking up this case? What do you think of its design? Let us know down below!

Source: Gamestop

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Most people who own a Nintendo 3DS hold it close to their hearts, especially if it's a rare special edition, well worth keeping out of harm's way. As such, fans will often long for a protective item that can be linked to a game or character they love. Pouches or travel cases are perfect for this, as they provide excellent protection, but are perfectly mobile as well, and as Zelda fans, it shouldn't seem all too strange...

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Ganondorf Discovered on Tinder, Wants Princess that Makes Him Tingle http://www.zeldainformer.com/ganondorf-impersonated-on-tinder/ Wed, 25 Mar 2015 22:45:00 +0000 http://localhost/wordpress90/?p=11570

Spring is officially here and love couldn't be more in the air for everyone, including the maleficent one himself Ganondorf

This golden-eyed, Gerudo Valley native is looking for the real deal, and now, anyone can take their chances with him on Tinder thanks to one creative role-playing fan. A fan who's identity has yet to be disclosed. In his about section on the popular dating app, we read a few obvious likes and some not-so-obvious boundaries.

"Looking for a princess that makes me Tingle. Horses Minions Fear mongering Killing sages Toppling kingdoms Transforming into horrible monsters. I don't do dick pics... But I do sword pics."

Sword pics... Who would have known that the Evil King would be so modest?

The Ganondorf impersonator has recently reached out to @siegvat on Tinder stating that his day of diplomatic talks is "dry" and how he is "Tindering under the table." We have both images in our gallery, ready and waiting your viewing pleasure, showing off both his profile and a conversation with said user. Needless to say, this is some serious stuff.

Still I have to wonder... Where does this leave his infatuation with Princess Zelda? Leave your thoughts in the comments below. The art used above is by Adrian-Drott.

Source: Gamnesia

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Spring is officially here and love couldn't be more in the air for everyone, including the maleficent one himself, Ganondorf. This golden-eyed, Gerudo Valley native is looking for the real deal. Best part being, anyone can take their chances with him now on Tinder thanks to one creative role-playing fan...

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Majora's Mask New 3DS XL Gaming Bundle Available at Gamestop http://www.zeldainformer.com/majoras-mask-new-3ds-xl-gaming-bundle-available-at-gamestop/ Wed, 25 Mar 2015 18:12:00 +0000 http://localhost/wordpress90/?p=11571
Update: Looks like they're gone! Make sure to try your local stores just in case, or Fry's Electronics.

Notoriously hard to find, the Majora's Mask special edition New 3DS XL hasn't shown many signs of being available since its initial release. We recently reported on a potential restock and it looks like this extend to Gamestop's website, here. While it's safe to say that this won't last long, hopefully some of those of you out there still looking for the elusive handheld can get your hands on it through this bundle - that is, if you're willing to fork over the $329.95 for the whole thing, including the console, physical copies of Majora's Mask 3D, Code Name: S.T.E.A.M., A Link Between Worlds, and the official Majora's Mask 3D strategy guide.

At the time of this writing, the bundle is still live. Good luck to those of you who would like to grab one of these, and let us know if you have any luck!

Source: Gamestop

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Update: Looks like they're gone! Make sure to try your local stores just in case, or Fry's Electronics

Notoriously hard to find, the Majora's Mask special edition New 3DS XL hasn't shown many signs of being available since its inital release.  We recently reported on a potential restock and it looks like this extend to Gamestop's website. While it's safe to say that this won't last long, hopefully some of those of you out there still looking for the elusive handheld can get your hands on it through this bundle - that is, if you're willing to fork over the $329.95 for the whole thing, including the console...

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Zelda-Themed Clip Armor Up for Pre-Order on Best Buy http://www.zeldainformer.com/zelda-themed-clip-armor-up-for-pre-order-on-best-buy/ Wed, 25 Mar 2015 20:21:00 +0000 http://localhost/wordpress90/?p=11572

Remember that sweet Zelda-themed 3DS XL pouch from GameStop we showed off today? If you thought that was nice, chances are you'll like this too: some Zelda-themed clip armor made for the New Nintendo 3DS XL.

What is clip armor you ask? Clip armor, simply put, is armor you clip on to your NN3DS XL. No joke, it easily clips on to prevent your new console from getting scratched, scraped, or scuffed.

This particular clip armor, as I mentioned before, is in a Zelda style. It has a shiny yellow Skyward Sword Triforce on it. In the corners it has ocarinas and harps drawn in a wispy style, and the background is an eye-pleasing shade of dark green.

The clip armor can be pre-ordered here from Best Buy for $12.99 USD before shipping and handling.

In the gallery below, you can see full-sized high-quality images of the clip armor in various positions. Note that this clip armor will only work on the New Nintendo 3DS XL, and not the New Nintendo 3DS, Nintendo 3DS, or Nintendo 3DS XL.

Will you purchase the pouch, the clip armor, or both? Perhaps you're content with your handheld console being naked? Share your thoughts with us in the comments below!

Source: Best Buy

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Remember that sweet Zelda-themed 3DS XL pouch from GameStop we showed off today? If you thought that was nice, chances are you'll like this too: some Zelda-themed clip armor made for the New Nintendo 3DS XL.

What is clip armor you ask? Clip armor, simply put, is armor you clip on to your NN3DS XL. No joke, it easily clips on to prevent...

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New Nintendo 3DS XL Majora's Mask Edition Has Been Restocked at Fry's http://www.zeldainformer.com/new-nintendo-3ds-xl-majoras-mask-edition-has-been-restocked-at-frys/ Wed, 25 Mar 2015 19:04:00 +0000 http://localhost/wordpress90/?p=11573 If you want the New Nintendo 3DS XL Majora's Mask edition, get in your car and drive as fast as you can (without breaking the speed limit, of course) to Fry's Electronics! A fan on Twitter has alerted us that they have restocked their supply of Majora's Mask edition consoles, and provided the photo above as proof.

This is possibly the only time you will ever again have a chance to obtain one of these rare coveted Majora's Mask-style consoles, so do not hesitate. I'm sure scalpers will be buying these up like no tomorrow and selling them on eBay for insane prices.

Is there a Fry's store in your area? Will you be checking it out to see if they have one of these consoles? Let us know your thoughts in the comments below!

Source: Twitter

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If you want the New Nintendo 3DS XL Majora's Mask edition, get in your car and drive as fast as you can (without breaking the speed limit, of course) to Fry's Electronics! A fan on Twitter has alerted us that they have restocked their supply of Majora's Mask edition consoles, and provided the photo above as proof...

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Play The Original Legend of Zelda on Your Desktop, Android, or iOS Device, No Download Required http://www.zeldainformer.com/play-the-original-legend-of-zelda-on-your-desktop-android-or-ios-device-no/ Wed, 25 Mar 2015 22:37:00 +0000 http://localhost/wordpress90/?p=11574 Ah, the wonders of modern technology. No one would dream that you could play a mind-blowingly complex game such as The Legend of Zelda for the NES on a simple handheld device when it released in the 80s.

Those of us who still have an NES and a copy of The Legend of Zelda are the object of envy among many. Regardless of whether you have the original, or play it via Virtual Console on your 3DS, anyone can play it on their mobile device or computer using this link. Traversing the 2D land of Hyrule has never been easier with this simple and free trick. Any browser that can run HTML 5 is capable of operating the game.

On mobile, the buttons are on-screen in the style of an old NES controller. On your computer, you can use the buttons on your keyboard to control it. The standard arrow keys are used to control Link, and the A and B buttons used to attack and such are simply the A and B buttons on your keyboard.

Playing an old-time favorite is not all you can do here. There are cheats that can be enabled by clicking or tapping on, "Toggle Game Genie." You can turn on invincibility, edit collision properties so that you can walk "on top" of walls, edit your speed, change the number of bombs you can carry, and give Link unlimited rupees!

The game isn't a perfect copy, however. The game doesn't have enemies, so the primary fun will have to be found with simply exploring the world, rather than taking down monsters. Then again, if you ever wanted to explore the overworld of The Legend of Zelda without having to worry about enemies, this is the perfect time to do so.

Will you be trying it out? Do you own an original copy of The Legend of Zelda? Share your thoughts in the comments below.

Source: Anonymous Function

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Ah, the wonders of modern technology. No one would dream that you could play a mind-blowingly complex game such as The Legend of Zelda for the NES on a simple handheld device when it released in the 80s.

Those of us who still have an NES and a copy of The Legend of Zelda are the object of envy among many. Regardless of whether you have the original, or play it via Virtual Console on your 3DS, anyone can play it on their mobile device or computer using this link...

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New Universal Zelda-Themed 3DS/DS Hylian Shield Pouch up For Pre-Order on GameStop http://www.zeldainformer.com/new-universal-zelda-themed-ds-shield-pouch-up-for-pre-order-on-gamestop/ Wed, 25 Mar 2015 23:08:00 +0000 http://localhost/wordpress90/?p=11575

It seems today is the day for announcements about Zelda-themed 3DS accessories! We've seen a sweet 3DS XL Triforce pouch, some awesome-looking New Nintendo 3DS XL clip armor, and now a Hylian Shield pouch capable of holding any DS unit.

I would describe it to you in my own words, but I don't think I can do much better than the official GameStop description:

"Protect your Nintendo DS system from bumps, drops and Ganon's evil forces with the Hylian Shield Universal DS carrying case. True Zelda fans will immediately recognize the iconic Hylian Shield embossed onto a field of Kokiri green. The shield design features the Hylian Royal Family crest with the Loftwing bird and the Triforce symbol. A sturdy zipper seals the soft padded interior that holds 6 game cards, 2 styluses and any of the following Nintendo DS systems: 3DS XL, 3DS, DS XL, & DS. When other Zelda fans see how you shield your gear, they will know your true alliance."

This particular pouch can be pre-ordered from GameStop's website here for $19.99 USD before shipping and handling. Keep in mind the release date is about two months away on 5/26/2015. Unfortunately, there are no better pictures of this item yet, other than the one you see above.

Will you be buying one of the three 3DS/DS accessories mentioned above? Maybe you're the kind of gamer that likes the look of a non-accessorized console. Share your thoughts on the matter in the comments below!

Source: GameStop

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It seems today is the day for announcements about Zelda-themed 3DS accessories! We've seen a sweet 3DS XL Triforce pouch, some awesome-looking New Nintendo 3DS XL clip armor, and now a Hylian Shield pouch capable of holding any DS unit.

I would describe it to you in my own words, but I don't think I can do much better than the official GameStop description...

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Daily Debate: Are Rupees Important Anymore? http://www.zeldainformer.com/daily-debate-are-rupees-important-anymore/ Thu, 26 Mar 2015 09:34:00 +0000 http://localhost/wordpress90/?p=11576

Since the very first game, rupees have served as Link's currency of choice. Our hero makes a living out of cutting through shrubbery, the spoils of which he uses to purchase potions or other such items from shops. Scattered across Hyrule are treasure chests full of rupees, and a larger wallet seems to always be waiting for Link to find. It goes without saying that rupees are an iconic part of the Zelda series, but iconic does not always necessarily mean important or useful.

Is the series has progressed, I've noticed more and more how little I rely on rupees. Sure, I may need to buy a couple bombchus now and again, but in a standard Zelda quest, I actually end up spending very little rupees. Despite me never making any significant uses of this shiny currency, the games never fail to provide me with thousands upon thousands of rupees. I'm sure every Zelda fan has found rupees in a chest that he or she will never need or go back for. Even if I need to raise up my funds to purchase something, rupees are never hard to come by in a field or cave. Any player can easily chop a few bushes and get a handful of rupees to spend. So I ask: do we really need a rupee system in Zelda games anymore?

A Link Between Worlds did offer an interesting layer to rupee system, as players would need to re-buy items from Ravio if they fell in battle. If Zelda games were to retain rupees as a viable currency, perhaps this is the direction they should move towards. A solution I could see for the diminishing importance of rupees would be to make these stones harder to come by. If there were less rupees in the world -- if they were at a steep premium -- then maybe players would have more incentive to save and value the rupees they find.

Then after limiting the amount of rupees, the items Link can buy should be found only in shops. In my mind, a problem arises with rupees because anything worth buying (bombs, fairies, etc) can be easily found in the overworld. How many people actually bought a bottled fairy from a shop in Ocarina of Time? If these types of items were available only in shops, rupees would once again have meaningful use.

Let your voice be heard. Do you think rupees are still important? If not, what changes would you make to the system to make rupees more useful? Join the Daily Debate!

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Since the very first game, rupees have served as Link's currency of choice. Our hero makes a living out of cutting through shrubbery, the spoils of which he uses to purchase potions or other such items from shops. Scattered across Hyrule are treasure chests full of rupees, and a larger wallet seems to always be waiting for Link to find. It goes without saying that rupees are an iconic part of the Zelda series, but iconic does not always necessarily mean important or useful...

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Majora's Mask New Nintendo 3DS XL Bundle Back in Stock at GameStop... For Now http://www.zeldainformer.com/majoras-mask-new-nintendo-3ds-xl-bundle-back-in-stock-at-gamestop-for-n/ Thu, 26 Mar 2015 16:02:00 +0000 http://localhost/wordpress90/?p=11577

Update: Sold out.

Most GameStop in-store locations are complete sold out of the Majora's Mask New Nintendo 3DS XL restock from yesterday and the same is true of Fry's electronic retail chain. Obviously online orders sold out even faster, but GameStop apparently had more stock for online orders than they realized, as they re-opened orders for a bundle package we talked about yesterday. The bundle includes a Majora's Mask New Nintendo 3DS XL, Majora's Mask 3D, the Prima Strategy guide, A Link Between Worlds, and Code Name S.T.E.A.M.

The bundle retails for $329.95. For those curious, this bundle is cheaper than buying all of those products individually, as you will save roughly $15 to $20. If you're still desperate to get your hands on this console, this may be one of the last opportunities to do so without going through a scalper. Good luck! You can nab this bundle right here.

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Update: Sold out.

Most GameStop in-store locations are complete sold out of the Majora's Mask New Nintendo 3DS XL restock from yesterday and the same is true of Fry's electronic retail chain. Obviously online orders sold out even faster, but GameStop apparently had more stock for online orders than they realized, as they re-opened orders for a bundle package we talked about yesterday. The bundle includes a Majora's Mask New Nintendo 3DS XL, Majora's Mask 3D, the Prima Strategy guide, A Link Between Worlds, and Code Name S.T.E.A.M...

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ArcadeCloud Gives Us 7 Strange Facts About the Zelda Series http://www.zeldainformer.com/arcadecloud-gives-us-7-strange-facts-about-the-zelda-series/ Thu, 26 Mar 2015 19:56:00 +0000 http://localhost/wordpress90/?p=11578 From anthropomorphic goats to Muslim and Buddhist influences, ArcadeCloud has decided to bring us a total of 7 facts he considers strange about the Zelda series.

The video is titled, "7 Things You Didn't Know About Zelda," although I knew most of the facts he included. Others who are not so invested in the Zelda series will most likely not know about these oddities that surround our favorite franchise.

One fact I found most interesting, was that in the Japanese version of Link's Awakening, Link must find a mermaid's missing bikini top by fishing in the river for it. In the American version, the bikini top was changed to a necklace because this quest was considered too racy.

Did you know some of the strange things mentioned in the video? Was it interesting to watch? Share your thoughts on it in the comments below.

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From anthropomorphic goats to Muslim and Buddhist influences, ArcadeCloud has decided to bring us a total of 7 facts he considers strange about the Zelda series.

The video is titled, "7 Things You Didn't Know About Zelda," although I knew most of the facts he included. Others who are not so invested in the Zelda series will most likely not know about these oddities that surround our favorite franchise...

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The Rod of the Heavens: Zelda's Top 5 Most Magical Rods http://www.zeldainformer.com/the-rod-of-the-heavens-zeldas-top-5-most-magical-rods/ Thu, 26 Mar 2015 20:47:00 +0000 http://localhost/wordpress90/?p=11579

With all the magical items within Link's inventory, one would not necessarily consider rods to be a stand-out choice for the green-clad hero. Who needs a rod when you have Master Sword and some magic boots, right? Well as it turns out, rods have actually remained frequently utilized tools in the hero's quest and have proven to be some of the most important items in the series. While there may be a wand or two, rods have actually popped up more often than many other magical implements in the Zelda series, always providing our hero with unique and amazing powers. With rods proving to be such an integral and significant class of item, we've decided to examine the most powerful, fanciful, and overall magical rods in the Zelda series.

5. Tornado Rod

The Tornado Rod is the newest entry to the Zelda rod family, available for Link to rent from Ravio's shop in A Link Between Worlds. Not only can it "lift [its user] up into the air," but it can "blow things around, including monsters!" How exciting! This item has a ton of awesome uses, making it invaluable in many of Lorule's dungeons. The House of Gales itself seems to be completely designed with the Tornado Rod in mind, as its windmill doors can only open with the vigorous gusts of this rod. The builders of this dungeon clearly understood the weapon's power, and designed their labyrinth to only yield to the hero that masters such a treasure.

It goes without saying that an item capable of lifting an adolescent boy six feet into the air clearly holds immeasurable power. And by upgrading this item to the aptly-named "Nice Tornado Rod," Link will have an even greater implement in his possession. The natural force the Nice Tornado Rod can produce could level a small city. It's no wonder the Tornado Rod is called the "Tornadostab" in German; no enemies can escape the stabbing cyclones let loose by Link. If any hero were to journey forward into the great unknown, the Tornado Rod would be his or her greatest asset.

The only reason this rod occupies the fifth spot on this list is because the item's description labels it as a "staff," despite its already intimidating name. A magic rod worthy of the number one spot can not be confused with a staff.

4. Sand Rod

Here is another rod from A Link Between Worlds, one that hides away until Link completes the Thieves' Hideout in A Link Between Worlds. It may be a bit less serviceable than the Tornado Rod, as it is only effective on limited patches of sand, but the Sand Rod has a great magical significance. Believing himself to be the "hero of our day," the Sage Osfala rented this mystical rod from Ravio to save Princess Zelda. After Osfala is awakened as a sage, he hands the Sand Rod off to Link, the true hero. I can only assume that Osfala sees the Sand Rod as a heroic weapon, only to be wielded by a destined hero. He might be confusing this thing with the Master Sword, but his words speak to this rod's power. Just look at the little bunny ears on that thing. This rod is a priceless magical weapon.

The powers of the Sand Rod itself are fairly self explanatory; the rod has the power to manipulate sand. Link can use the untapped power of this item to raise pillars of sand, much like the mighty pillars of the Parthenon. These pillars help Link traverse the landscape, solve puzzles, and dig up buried treasure. Who needs a shovel when you have this bad boy at your side? The Sand Rod is also the key to exploring Hyrule's Desert Palace. Perhaps the Sand Rod once belonged to a strong desert titan, who used the rod and his magic mitts to vanquish foes. A guy can speculate, right?

The Sand Rod works very much like Spirit Track's Sand Wand, but we don't want any filthy wands clogging up this list so let's move on.

3. Fire Rod

Zelda's Fire Rod can be found in more games than any other of its class. The weapon is used by our hero in A Link to the Past, Four Swords Adventures, and A Link Between Worlds; the NES Legend of Zelda and Link's Awakening even have a generically-named Magic Rod that serves as a proto-Fire Rod. Given the frequency at which the Fire Rod appears in the series, I feel no reluctance placing this item this high on the list. I could have easily included the Ice Rod, which is present in most games that contain the Fire Rod, but who thinks ice powers are cooler than fire powers? Not Link, I say!

In most incarnations, the Fire Rod -- as one would expect -- dispels fire from its tip. In A Link to the Past, the fireballs shot from this rod are rather small, but pack quite a punch when shot at enemies. If an Octorok or Buzz Blob are caught in the line of fire (literally), they are consumed and left a cloud of dust in no time at all. A Link Between Worlds raises the bar with its Fire Rod; instead of a measly, little fireball, the rod produces a beautifully massive fire cyclone that skirts across the floor.

This whirlwind of fire-death would be enough to secure the Fire Rod's awesome power, but just wait and see how it works in Four Swords Adventures. In that game, the Fire Rod shoots a slightly larger fireball than in ALttP, but couple that with the fact that all four Links shoot a fireball at once, you've got destruction that rivals the fire cyclone. FSA's Fire Rod is a pyromaniac's dream, as it causes unrestrained forest fires that consume the countryside. Just look at the gorgeous fire let loose by this rod. That alone is well-worth the number three spot.

2. Rod of Seasons

So far, the rods on this list have merely channeled elemental aspects of nature. Don't get me wrong, nature is a powerful thing (just look at that forest fire!), but the remaining rods are much more magical because they carry divine significance. The Rod of Seasons in Oracle of Seasons carries "the powers of the Season Spirits," four divine beings that dictate seasonal change in Holodrum, and perhaps beyond. The item serves as safeguard in case misfortune befalls the Oracle of Seasons. If wielded, the Rod of Seasons allows its user to maintain a degree of power and balance over the seasons in the Oracle's absence. With every Season Spirit Link meets, and with each new bit of power bestowed into it, the Rod of Seasons becomes more and more powerful. That's quite a lot of responsibility for a small tike from Hyrule.

Rather than control nature, Link essentially is nature with the Rod of Seasons. "The waters freeze and the snows pile up" with the power of winter, "vines grow tall and creeks dry up" with the power of summer, "pits are filled with fallen leaves and mushrooms are ripe for picking" with the power of autumn, and "rock-hard buds bloom" with the power of spring. Spring really is the "season of discovery!" Possible climate damage aside, the Rod of Seasons is absolutely filled with exciting magic. With a rod that serves as the focal point for an entire game, I'm excited to see which rod came in at number one.

Honorable Mention: Fishing Rod

This rod may not be totally magical, but the Fishing Rod will always hold a special place in our collective hearts. While it's available as a minigame item in Link's Awakening, Ocarina of Time, and Majora's Mask 3D, the fishing rod has some narrative significance in Twilight Princess. Link's young friend Colin gifts the rod to our hero as a sign of camaraderie, respect, and friendship. If that isn't its own kind of magic, I don't know what is. I'm sure many fans have spent hours of their free time enjoying a relaxing trip to the fishing hole, proving the importance of the Fishing Rod in the Zelda series.

1. Dominion Rod

And the number one rod is the Dominion Rod! Every single description of this legendary item in Twilight Princess speaks to its unfathomable eminence. The Dominion Rod, the so-called "rod of the heavens," is a mystical treasure of legend that everyone seems to want to get their hands on. Most don't even realize this rod's true potential; researchers like Shad just understand it as a clue to the legendary race of Oocca, a connection between the heavens and Hyrule. Impaz explains late in the game that the Sheikah spoke stories of the Dominion Rod; they said that the "mysterious rod was handed down from the people of the sky" and it "was only carried by the messenger of the heavens." All these descriptions paint a wondrous picture of the Dominion Rod, and provide Link with an ultra-significant role as "messenger of the heavens." And how does all that translate to gameplay?

You can move some statues. Wait... what? That's it? There has to be more heavenly magic powers for this thing right? Something fitting for the epic statements said above? Well, nope. Twilight Princess has this to say about the Dominion Rod: "this amazing rod can infuse ancient statues with life." That's... underwhelming. Well, I guess having "a statue brought to life [that] will move like its master" is pretty cool. I suppose making Link the "master" of 12-foot-tall stone golems is magical enough. But is it really magical enough for the number one spot? Here, let me press the non-canon button really quick...

Bam! In Hyrule Warriors, Princess Zelda is awarded her very own Dominion Rod as a DLC weapon. Honestly, Zelda must be a much more impressive messenger of the heavens than Link because her Dominion Rod kicks so much more butt. She can not only call forth those massive statues to decimate enemy forces, but even the Dominion Rod's little ball can be used an effective weapon. With Zelda using her rod to perform such amazing spellbinding feats, I feel content leaving the Dominion Rod at number one.

So there you have it; these are the Zelda series' most magical and wondrous items that also happen to be rods. Do you have a favorite Zelda rod? Let us know in the comments!

PS: Today is my birthday. Forgive my slight self-indulgence.

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With all the magical items within Link's inventory, one would not necessarily consider rods to be a stand-out choice for the green-clad hero. Who needs a rod when you have Master Sword and some magic boots, right? Well as it turns out, rods have actually remained frequently utilized tools in the hero's quest and have proven to be some of the most important items in the series. While there may be a wand or two, rods have actually popped up more often than many other magical implements in the Zelda series, always providing our hero with unique and amazing powers. With rods proving to be such an integral and significant class of item, we've decided to examine the most powerful, fanciful, and overall magical rods in the Zelda series...

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​Concerns of the Fans: Is the Zelda Series Becoming Like the Mario Series? http://www.zeldainformer.com/concerns-of-the-fans-is-the-zelda-series-becoming-like-mario/ Fri, 27 Mar 2015 13:45:00 +0000 http://localhost/wordpress90/?p=11580

Recently, I've been hearing rumblings in the Zelda community. The fans, the staff, and anyone who is fond of the Zelda series are starting to mount an uprising; a rebellion.

Okay, maybe it's not as bad as that, but hear me out. I would like to address, explain, and remedy a concern that I have been hearing amongst certain members of the Zelda community.

Where is the Zelda Series Headed?

Some fans have been asking, “is the Zelda series becoming like Mario?” Simply put, the Mario series is a franchise that has branched out into many different spin-off titles and genres. Mario Kart, Mario Tennis, Mario Party, et cetera. The community has begun to accuse the Zelda franchise of following that trend as well

Last year we saw the announcement and release of the button-mashing success, Hyrule Warriors. There have been rumblings of a Hyrule Warriors 2 in the making, as other Dynasty Warriors spin-offs have received sequels as well.

Again last year, we saw the appearance of Link as a playable character in Mario Kart 8. He received his own bike, and even his own course! It's as if there's a mini Zelda game inside of Mario Kart. Also, let's not forget the Zelda-themed DLC for Monster Hunter 4 Ultimate as well.

I notice fans feeling threatened; the Zelda series they all know and love is being changed, imported, and mixed into other games and franchises. Some have gone on to say “What's next, Super Zelda World? Zelda Kart? Zelda Party?” While some may like these ideas, others do not, and they aren't afraid of voicing their opinion.

Are they right? Is Nintendo going to mold the Zelda series into what Mario has become? The only conclusion I can arrive at is no. Here is the reason why.

Spin-Offs are Nothing New

Some fans may know this, though others may not: Zelda spin-offs are nothing new. We've seen four games in the Tingle series, Navi Trackers, Tetra Trackers, the three CD-i games, the Game and Watch: Zelda, the two Broadcast Satellite Zelda titles, the bardcode LCD title Barcode Battler II based of off A Link to the Past, and of course, Hyrule Warriors.

Let me explain what this means: Nintendo hasn't done any major branching out with the Zelda series much at all since it's creation. The biggest thing they've done is Hyrule Warriors, and let's be honest; if they do release a Hyrule Warriors 2, a third one would be stretching it thin. I think Hyrule Warriors and possibly Hyrule Warriors 2 are the extent of the branching out Nintendo will do with the Zelda series.

Spin-offs for the series have been here since the 90s. They're nothing to worry about. They never get much attention, (save Hyrule Warriors) and I believe Nintendo isn't going to take any more major steps with Zelda spin-offs.

Nintendo knows they have a good thing going with traditional Zelda games, and they won't mess with it too much. I wouldn't worry, because the Zelda series is not becoming like Mario.

Do you agree? Were you worried in the first place? Share your thoughts with us in the comments below.

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Recently, I've been hearing rumblings in the Zelda community. The fans, the staff, and anyone who is fond of the Zelda series are starting to mount an uprising; a rebellion.

Okay, maybe it's not as bad as that, but hear me out. I would like to address, explain, and remedy a concern that I have been hearing amongst certain members of the Zelda community...

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Fan Series 'Royal Guards' Hits Indiegogo http://www.zeldainformer.com/royal-guards-a-web-series-indiegogo/ Thu, 26 Mar 2015 22:24:00 +0000 http://localhost/wordpress90/?p=11581

“In the land of Hyrule, there are many legends. However, none of them... are about these guys.” So says J. Derek Howard who is the writer and the director of an all new Zelda web series that is avidly looking for funding.

The series, unlike most, does not focus on our hero clad in green but instead on the guards and the everyday people you don’t see much of in the series. The Comedy/Adventure is based on Ocarina of Time to start with and each season will explore a new game and different versions of our main cast.

The main plot focuses on the lives of two guards, Phil and Gary, who are your everyday gate guards until our hero in green slips past them unnoticed. Now their jobs may be at risk, and a rookie, Rina, might be the one to replace them. This and more comedy antics promise to deliver many laughs and some familiar tropes and fluff to stories we all know and love.

Writer and Director J. Derek Howard is the founder of Noble Knight Media, which is a small production company that has been producing high quality media-based stories since 2013. He has teamed up with open world artist Jessica Smith to draw up a concept for a series (available in the gallery below), that is sure to “wow” us in terms of graphics, acting, and set design.

The Indiegogo Campaign is offering amazing perks for funding, everything from a “Thank You” on their Facebook Page, to a digital copy of Season 1, to a custom made treasure chest packed with goodies! Funding the project is the only way to get your hands on a print of the incredible poster done by Jessica (seen in the gallery below). Check it out for yourself here and help spread the word to get this series skyward.

Source: Indiegogo

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“In the land of Hyrule, there are many legends. However, none of them... are about these guys.” So says J. Derek Howard who is the writer and the director of an all new Zelda web series that is avidly looking for funding. 

The series, unlike most, does not focus on our hero clad in green but instead on the guards and the everyday people you don’t see much of in the series. The Comedy/Adventure is based on the Ocarina of Time to start with and each season will explore a new game and different versions of our main cast...

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Fan Sets Castle Town Theme to a Rap Beat http://www.zeldainformer.com/fan-turns-castle-town-theme-into-a-rap-beat-nsfw/ Fri, 27 Mar 2015 02:35:00 +0000 http://localhost/wordpress90/?p=11582

Warning: Video contains strong language.

Among Zelda fans, Ocarina of Time's music has an iconic feel. One of the more memorable songs in the game is the Castle Town theme (the song that plays in the market before reaching Hyrule Castle). As with everything iconic, however, fans will work their magic. Whether it is a drawing of a certain epic scene, a cosplay of a fan favorite character, or a remix of a catchy song, fans are always making creative pieces of art. That is the case in this particular instance: a rap remix of the Castle Town theme from Ocarina of Time.

Kamex, otherwise known as Erick, uploaded this remix to YouTube this week, and it not only sounds incredibly cool, despite being from a game where rap music shouldn't fit at all, it's also rather humorous. Kamex had this to say about the remix in the description:

I have no idea what inspired me to make this, honestly. It was just one of those things that just randomly happen.

Nevertheless, this rap beat version of Castle Town is quite cool. Are there any other Zelda songs you feel should get the rap treatment? Let us know in the comments below!

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Warning: Video contains strong language.

Among Zelda fans, Ocarina of Time's music has an iconic feel. One of the more memorable songs in the game is the Castle Town theme (the song that plays in the market before reaching Hyrule Castle). As with everything iconic, however, fans will work their magic. Whether it is a drawing of a certain epic scene, a cosplay of a fan favorite character, or a remix of a catchy song, fans are always making creative pieces of art. That is the case in this particular instance: a rap remix of the Castle Town theme from Ocarina of Time...

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New Nintendo 3DS XL Majora's Mask Edition Skull Kid Figurine Pack Available on Nintendo UK's Website http://www.zeldainformer.com/new-nintendo-3ds-xl-majoras-mask-edition-skull-kid-figurine-pack-available/ Fri, 27 Mar 2015 16:32:00 +0000 http://localhost/wordpress90/?p=11584

Yet again there is another limited restock of the rare Majora's Mask edition console, except this time in the UK. If you happen to have £209.99 to burn, you can order the console here. It also includes the rare limited edition Skull Kid figurine, which is a huge bonus.

There is a limit of 1 per person, so if you were hoping to order one for a friend and have him or her pay you later, you're out of luck. Also be aware that this console is region locked for the UK region, so if you order it you will have to import all of your games from the UK region as well.

Hurry, as this coveted special edition console will sell out very quickly. I'm sure scalpers will be all over this, and more of these units will be showing up on eBay for overwhelming prices.

Will you be ordering this console? What are your presumptions as to why these consoles are suddenly being restocked? Share your thoughts on the matter in the comments below.

Source: Nintendo UK

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Yet again there is another limited restock of the rare Majora's Mask edition console, except this time in the UK. If you happen to have £209.99 to burn, you can order the console here. It also includes the rare limited edition Skull Kid figurine, which is a huge bonus.

There is a limit of 1 per person, so if you were hoping to order one for a friend and have him or her pay you later...

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Photoshop Contest: Reggie's Birthday Adventure http://www.zeldainformer.com/photoshop-contest-reggies-birthday-adventure/ Fri, 27 Mar 2015 19:11:00 +0000 http://localhost/wordpress90/?p=11585 It is time, once again, for Zelda Informer's weekly Photoshop contest!

Nintendo of America president Reggie Fils-Aimé celebrated his 54th birthday this week, so he no doubt went on some amazing adventures in celebration. We may never know exactly what he did for his big day, but we can guess using the magic of Photoshop. And while we get our bodies ready for this week's challenge, we'll look at last week's contest: Zelda: The Mobile Game.

Last Week's Contest

In lieu of Nintendo's smart device news, fans were asked to pitch ideas for a Zelda mobile game.

Best Submissions

Artist: Pedro Vasconcelos

Artist: coffee

Artist: RyGuy

Artist: Peter Scholey

Artist: SyncZ

Challenge Mode

After much deliberation in our staff room, we've decided to award Kyle Ian Thomas as this week's winner. Using only the images in our gallery he made a beautiful Zelda-Candy Crush game. This marks Kyle's third Challenge Mode win in a row, making him a true champion.

While Kyle's entry was ultimately the winner, artist SyncZ deserves some recognition for his entry, which came about an hour before Kyle's and features a noticeably angrier Loftwing. We look forward to these two amazing 'shoppers going head-to-head in this week's contest.

This Week's Contest: Reggie's Birthday Adventure

Speaking of which: did you know it was Reggie Fils-Aimé's birthday this Wednesday? It's true! And in honor of the big man's big day, we're going to imagine up his magical birthday adventure. Where did he go? What did he do? It's all up to you!

Take a look at the images in our gallery to find inspiration, and then give Reggie the best birthday he could have ever hoped to have. Maybe he spent a nice, relaxing day with friends? Or maybe he did something amazingly epic, as is his custom? Whatever the case, we know you fans have what it takes to give Reggie the best Nintendo COO birthday.

Deadline: Submit entries no later than next Monday at midnight: 11:59 p.m. PST on March 30. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must include Link as Reggie's adventure companion.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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It is time, once again, for Zelda Informer's weekly Photoshop contest!

Nintendo of America president Reggie Fils-Aimé celebrated his 54th birthday this week, so he no doubt went on some amazing adventures in celebration. We may never know exactly what he did for his big day, but we can guess using the magic of Photoshop. And while we get our bodies ready for this week's challenge, we'll look at last week's contest: Zelda: The Mobile Game.

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Cello Rendition of the Lost Ancient Ruins Melody Will Leave You Breathless http://www.zeldainformer.com/cello-rendition-of-the-lost-ancient-ruins-melody-will-leave-you-breathless/ Fri, 27 Mar 2015 22:37:00 +0000 http://localhost/wordpress90/?p=11583 The music within the Lost Ancient Ruins dungeon is very haunting and quite intense. A memorable melody that ensures anyone who plays A Link to the Past will walk away with at least a few good goose bumps.

One musically inclined fan by the name of CelloBasset paired this awe-worthy tune with one of the world's most exquisite instruments, the cello, and created a completely breathtaking masterpiece. He recently released the video titled "Zelda Cello - Lost Ancient Ruins - A Link to the Past" showing his immense musical talent.

The video consist of CelloBasset playing all parts of the piece by himself, compiling several takes simultaneously to create an unified, and beautiful effect. This, paired with the lack of backup of background music speaks volumes about the skill of this cellist. And if you don't believe us, have a listen for yourself; you won't regret it.

CelloBasset does have more "Zelda Cello- A Link to the Past" videos on his channel, including , Seal of the Seven Maidens, and Hyrule Castle, and is planning to make more arrangements of tunes from the soundtrack soon.

What tune from A Link to the Past would you like to hear covered next? Make sure to let CelloBassist know on his channel, and feel free to share your thoughts with us in the comments below!

Art Source: Kayla Gunn

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The music within the Lost Ancient Ruins dungeon is very haunting and quite intense. A memorable melody that ensures anyone who plays A Link to the Past will walk away with at least a few good goose bumps...

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The Milk Bar: Pilot and Grandma's Cookies! http://www.zeldainformer.com/zelda-enthusiast-slammed-by-nintendos-youtube-policies/ Fri, 27 Mar 2015 19:31:00 +0000 http://localhost/wordpress90/?p=11586

Hey everyone, this is the beginning of a new Editorial series called 'The Milk Bar'.

The Milk Bar as we know it in our games is a small social space most commonly for the residents of Kakariko Village in Hyrule, and the Village of Outcasts in Lorule. This series is somewhat going to capture that essence in a way. How you say? We're going to spotlight a random character from a random game each Monday! This is a perfect way for you to get to know some really popular characters, and some lesser-known ones too! Let's get started!

This week, our main focus is on the gentle, warm-hearted and sweet person we all know and love, Link's Grandma!

Link's Grandma lives with Link and his younger sister, Aryll on Outset Island in Wind Waker. She's very short in height but has a very dynamic personality as she tends to occasionally pull a prank on Link and his sister from time to time. In the absence of their parents, Grandma is the primary guardian of Link and Aryll. She loves them dearly and will do anything and everything to keep them safe. In Wind Waker she is a very happy person who, in a series of unfortunate events ends up becoming very depressed due to Aryll and Link's absense from the island. Upon a later part in Link's quest, which involves returning to the island he manages to cure Grandma's depression with Fairy Dust. Upon healing, she is immediately back in the happy, cheery mood we all love to see her in. What can possibly top this off? Grandma's Elixir Soup happens to be THE best soup anywhere around the Great Sea.

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Hey everyone, this is the beginning of a new Editorial series called 'The Milk Bar'.

The Milk Bar as we know it in our games is a small social space most commonly for the residents of Kakariko Village in Hyrule, and the Village of Outcasts in Lorule. This series is somewhat going to capture that essence in a way. How you say? We're going to spotlight a random character from a random game each Monday! Why? Because it's a perfect way for you to get to know some really popular characters and some lesser-known ones too! Let's get started...

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Zelda U Has Been Delayed, 2015 Release No Longer a Priority http://www.zeldainformer.com/zelda-u-has-been-delayed-2015-release-no-longer-a-priority/ Fri, 27 Mar 2015 22:12:00 +0000 http://localhost/wordpress90/?p=11587 Fans that were expecting Zelda U to be released in 2015 may have to wait a little bit longer. Eiji Aonuma announced today that the Zelda team is no longer treating 2015 as priority, as there are too many creative ideas they would like to include and perfect in the final release. Aonuma's team will instead focus on making Zelda U the "ultimate Zelda game" by not sacrificing quality for the sake of an early release.

Aonuma explained that the team has "experienced first-hand the freedom of exploration that hasn't existed in any Zelda game to date" and has "discovered several new possibilities" for the game. These are indeed fine reasons to delay the game, as they signal grand new possibilities that we'll see in the final release. If the game has as much potential as Aonuma says it does, we have a lot to be excited for.

How do you feel about this announcement? Let us know in the comments.

Source: Nintendo

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Fans that were expecting Zelda U to be released in 2015 may have to wait a little bit longer. Eiji Aonuma announced today that the Zelda team is no longer treating 2015 as priority, as there are too many creative ideas they would like to include and perfect in the final release. Aonuma's team will instead focus on making Zelda U the "ultimate Zelda game" by not sacrificing quality for the sake of an early release...

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Fan Recreates "Legendary Hero" Theme on Majora's Mask 3D's Ocarina http://www.zeldainformer.com/fan-recreates-legendary-hero-theme-on-majoras-mask-3ds-ocarina/ Fri, 27 Mar 2015 22:19:00 +0000 http://localhost/wordpress90/?p=11588 Zelda fans can do some cool things with the in-game instruments in games like Ocarina of Time and Majora's Mask. Case in point: this fan taking rick rolling to a new level. Simple or complex, it's pretty impressive what some fans can do with the freedom afforded by the music controls in the two N64 Zelda titles. Taking songs from other Zelda titles and making them playable on the in-game ocarina is one such pursuit, and the video above shows off a song from Wind Waker being played in Majora's Mask 3D.

The song "Legendary Hero" is from the intro scene in Wind Waker, and it fits the ocarina very nicely. The original song used synthesized flutes for the melody. YouTuber "Blubberhirn1999" (check out his channel here) says it took him "like an hour" to figure out the song. What do you think of the results? What other iconic Zelda themes do you think would sound great on the ocarina?

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Zelda fans can do some cool things with the in-game instruments in games like Ocarina of Time and Majora's Mask. Case in point: this fan taking rick rolling to a new level. Simple or complex, it's pretty impressive what some fans can do with the freedom afforded by the music controls in the two N64 Zelda titles...

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Zelda U Will Not be Shown at E3 2015 http://www.zeldainformer.com/zelda-u-will-not-be-shown-at-e3/ Fri, 27 Mar 2015 23:24:00 +0000 http://localhost/wordpress90/?p=11589

Earlier today, we received an update about the development of Zelda U. It appears the game may not have a 2015 release date, due to Eiji Aonuma and the development team wanting to improve the game more and make it the best Zelda title to-date.

That's not all Aonuma has revealed, though. In a comment on Miiverse that is located below, he says Zelda U will not be at E3. For those of us that were hoping for some new footage or facts about it, this is a big kick in the gut. At least we can take comfort in the fact that they are taking their time and not rushing Zelda U.

Aonuma said multiple times in the development update mentioned above that the team is working hard to make this one heck of a Zelda game. Does this little bit of news sadden you? I know it makes me a little depressed. Join the cry-fest in the comments below.

Source: Miiverse

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Earlier today, we received an update about the development of Zelda U. It appears the game may not have a 2015 release date, due to Eiji Aonuma and the development team wanting to improve the game more and make it the best Zelda title to-date.

That's not all Aonuma has revealed, though. In a comment on Miiverse...

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GameOver Jesse Discusses Zelda U Timeline Placement http://www.zeldainformer.com/gameover-jesse-discusses-zelda-u-timeline-placement/ Fri, 27 Mar 2015 23:21:00 +0000 http://localhost/wordpress90/?p=11590 Speculation about the upcoming Zelda game for the Wii U has been rampant, since even before its reveal at E3 2014. With the recent announcement that the game will be delayed, the speculation, theorizing, and predictions are bound to continue even longer than we originally expected. One of the most common topics of debate is where exactly Zelda U will fit in the Zelda timeline. Some have speculated it's a prequel or sequel to 2011's Skyward Sword (that seems to be the most popular theory). Connections have been made to link Zelda U to Wind Waker and its DS sequels, mostly due to Link's clothing in the new game. Others have speculated that Zelda U will take place in a brand new timeline, freeing itself from previous games.

GameOver Jesse (check out his YouTube channel here) has put together a video discussing three of the most popular theories as to where Zelda U will take place in the Zelda timeline. He uses compelling evidence to support each theory, and also speculates on gameplay possibilities that make each spot in the timeline a good fit for the game. Check out the video for his thoughts, and then let us know in the comments below: where do you think Zelda U will be placed in the timeline, and why?

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Speculation about the upcoming Zelda game for the Wii U has been rampant, since even before its reveal at E3 2014. With the recent announcement that the game will be delayed, the speculation, theorizing, and predictions are bound to continue even longer than we originally expected. One of the most common topics of debate is where exactly Zelda U will fit in the Zelda timeline...

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A Look at the Female Link Costume in Monster Hunter 4 Ultimate's Zelda-Themed DLC http://www.zeldainformer.com/a-look-at-female-link-in-monster-hunter-4-ultimates-zelda-themed-dlc/ Sat, 28 Mar 2015 00:25:00 +0000 http://localhost/wordpress90/?p=11591

It's been a few weeks since Monster Hunter 4 Ultimate's Zelda-themed DLC was released. That was a day of rejoicing for Zelda fans, as a Link costume is included in the DLC pack.

If your character in Monster Hunter 4 Unlimited is female, putting on the Link armor will make you look almost exactly like our favorite protagonist, but female. For some fans, actually being able to almost play as female Link is a dream come true.

That's not all YouTuber NiNTENDOMiNATi0N shows off in this video. We also get a look at the coveted Master Sword weapon. I mean seriously, what Zelda-themed DLC is complete without a Master Sword?

Have you downloaded this DLC pack? What are your thoughts on it? Join the discussion in the comments below.

Fan art by: Edli

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It's been a few weeks since Monster Hunter 4 Ultimate's Zelda-themed DLC was released. That was a day of rejoicing for Zelda fans, as a Link costume is included in the DLC pack.

If your character in Monster Hunter 4 Unlimited is female, putting on the Link armor will make you look...

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Zelda Merchandise and More Featured in February "Nerd Block" Mystery Box http://www.zeldainformer.com/nerd-block-from-february-has-legend-of-zelda-goodies-and-more/ Sat, 28 Mar 2015 04:49:00 +0000 http://localhost/wordpress90/?p=11592 Nerd Block, a "nerdy mystery-box" providing company, sent out an Arcade Box back in February which contained some items appealing to those who are fans of the Legend of Zelda, and a few more goodies relating to other gaming series.

YouTuber Dat Saintsfan recently uploaded a video of him unboxing the Arcade Block and going over what's inside. I'll go over the contents here: A Pacman key-chain which produces sound effects; a Toon Link official Legend of Zelda plush; a Starbucks parody Star Fox mug; a blind ball Sonic the Hedgehog series buildable figure; a mouse pad which has the entire map of Hyrule from A Link to the Past and a t-shirt with a decal of Skull Kid inside a Majora's Mask cut-out. You can view all of the items listed here in the video provided.

This Nerd Block was from the Arcade Block series, but there's also the Classic Nerd Block series and the Horror Block series, each available at the price of $19.99/month. The Arcade Block commonly contains items seen here, arising from gaming culture, the Classic Block has items from general pop culture, and the Horror Block contains items from horror genres. They all come with a t-shirt relative to the theme as well.

I thought that this Arcade Block was very cool, especially the mousepad and the Star Fox mug. What was your favorite item in the crate? Feel free to discuss below.

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Nerd Block, a "nerdy mystery-box" providing company, sent out an Arcade Box back in February which contained some items appealing to those who are fans of the Legend of Zelda, and a few more goodies relating to other gaming series...

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ZI Podcast 29: Our Favorite Zelda Accessories, Companions, and Gaming Violence, ft. Cole Miller http://www.zeldainformer.com/zi-podcast-29-our-favorite-zelda-accessories-companions-and-gaming-violence/ Sat, 28 Mar 2015 18:30:00 +0000 http://localhost/wordpress90/?p=11594

Download this episode (right click and save) | iTunes

This week's episode of the ZI Podcast welcomes UFC Featherweight champion Cole Miller to talk about his love for Zelda and all things Nintendo. We geek out about a recent rendition of the Hylian shield, present some of our own fan theories about Ocarina of Time, and debate whether or not Epona is really a companion.

Your cast for this week is: Adam (His blood is 99% coffee), Chris (Really wants to lift Gorons), Sarah (Our bawdy new member to the cast), Caleb (Wants a real Midna), and special guest Cole Miller (His job is to punch things).

Thanks again to HuskyByTheGeek for the theme music. Have your own topics, theme song ideas, or cover art? Want to ask us a question that'll be read right on the cast? Got a fan theory you want us to tackle? Be sure to email us at ZeldaInformerPodcast@gmail.com and we'll happily cover it. Don't be shy, we're here to talk video games! Hope you enjoy the episode.

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Special Thanks

News and Related Topics

Cole's Zelda Workout

  • Tire Mace
  • Dead Lifts
  • Kettle Bell Raises
  • Swim A Mile Daily
  • Lat Pull Downs
  • Versa Climber Sprints
  • Rotator Cuff Exercises With Bands
  • Full Workout Coming Soon...

Comment Topic This Week: How Do You Train For Adventure?

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This week's episode of the ZI Podcast welcomes UFC Featherweight champion Cole Miller to talk about his love for Zelda and all things Nintendo. We geek out about a recent rendition of the Hylian shield, present some of our own fan theories about Ocarina of Time, and debate whether or not Epona is really a companion. Your cast for this week is...

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Zelda Fan Takes a Hit from Nintendo's YouTube Policies http://www.zeldainformer.com/zelda-fan-takes-a-hit-from-nintendos-youtube-policies/ Sat, 28 Mar 2015 13:45:00 +0000 http://localhost/wordpress90/?p=11595 Nintendo has been under fire lately for their policies regarding YouTube videos, and that all came to a head when they rolled out their "Nintendo Creators Program" last year. While some saw it as a great way to legitimately make money off of their YouTube videos involving Nintendo games, the backlash from YouTubers was much louder than the voices of those who supported the move. Add to that some odd choices in the Creators Program, such as the list of usable games missing major properties like Super Smash Bros. and Hyrule Warriors, and it was never going to please everyone.

YouTuber MasaeAnela has been a Zelda fan ever since she was a child. Homeschooled since the fourth grade, and by her own admission "pretty introverted and not up for talking to anyone," Zelda games were an outlet for her. A friend convinced her to start doing Let's Plays in 2009, and now she has a following of over fifty thousand subscribers on her YouTube channel. It wasn't until three years into making videos that Anela was hit with her first content ID claim by Nintendo, making all the ad revenue from that video go to Nintendo instead of her.

For the five years Anela has been making Let's Plays, only a few of her hundreds of videos have been claimed by Nintendo. Even just a few videos claimed still raises the question: does the money really belong to Nintendo? "Fair use" is a term that gets used a lot in these situations, and while it can be interpreted in such a way that everything from video game reviews to Let's Plays could legally be considered the property of the YouTuber, it's unlikely the controversy will ever actually go to court. Attorney Rich Stim from Berkeley, CA says:

"Many game developers may not want to have a precedent on the issue, because a precedent could go against them and they would not have this ambiguity in which they currently operate."

As it currently stands, whether your video gets claimed or not is very much up in the air. An entire Let's Play series of a game could have only one video flagged, and the rest untouched. "Ambiguity" certainly seems the right word to describe how game developers currently go about flagging videos. Whatever side you take on the YouTube copyright claim front, it will be interesting to see how this issue develops in the future.

On the flip side of things, if you're a fan of Let's Plays, Anela's channel is worth checking out. If you go back to her earliest Let's Play series of Ocarina of Time, you can hear her introverted nature and uncertainty in herself. Fast forward five years to the videos she does today, and it's a transformation. She's enthusiastic and full of life, bursting with energy as she plays the games she loves. Money and copyright law aside, it's a delight to see the kind of positive effect playing video games can have on a person.

You can find MasaeAnela's YouTube channel here.

Source: Wired

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Nintendo has been under fire lately for their policies regarding YouTube videos, and that all came to a head when they rolled out their "Nintendo Creators Program" last year. While some saw it as a great way to legitimately make money off of their YouTube videos involving Nintendo games, the backlash from YouTubers was much louder than the voices of those who supported the move...

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​Possibilities: What Does Nintendo Have in Store for the Zelda Series at E3 2015? http://www.zeldainformer.com/what-does-nintendo-have-in-store-for-the-zelda-series-at-e3-2015/ Sat, 28 Mar 2015 16:18:00 +0000 http://localhost/wordpress90/?p=11596 By now, most Zelda fans who care know that Zelda U will most likely not be recieving a 2015 release date. Some fans were blown away and depressed, and some, like me, were still saddened but for the most part accepted this. Aonuma specifically explained the reason for the delay was because of new possibilities of improvement for Zelda U.

What saddens us all is the announcement on Miiverse that Zelda U will not be shown at E3; no demo, no trailer, nothing. This surprised me very much. Why would Nintendo temporarily derail Zelda U's hype train and abolish their header for Wii U? Zelda U footage or news was what everyone wanted from Nintendo during E3, and Nintendo knew this.

I ask you again: Why would Nintendo do this? They must have some other trick up their sleeve for the Zelda series. I don't think Nintendo would give us absolutely no Zelda news during E3. Something strange is going on.

What is this strange thing? I believe Nintendo has something else to announce for the Zelda series. There are several possibilities as to what this could be. Without further ado, I present to you those possibilities.

Twilight Princess Gets its Own HD Remake

Is it time to return to the Twilight Realm once again, but this time in glorious HD? Nintendo might think so. Remember a while back when we mentioned that GameStop employees think the next 3D remake for the Zelda series could be Twilight Princess? I think they are partially correct. We just received a new Zelda remake for the 3DS, Majora's Mask 3D. I believe we are due for another HD remake.

My reason for this assumption? Let me give you a list of recent Zelda remakes:

This, dear people, is the start of a pattern. I believe, for a while, the Zelda series is going to follow this pattern: handheld remake, home console remake, handheld remake, home console remake, and so on.

You know what Zelda game fans have been asking to be remade? Twilight Princess. In any post on this website that talks about Zelda remakes, I always see comments such as:

"I would love for Twilight Princess to be remade in HD! It would look so awesome in 1080p."

If there is one thing Nintendo does, it is listen to their fans. They heard the fans pleading for Majora's Mask 3D, and they delivered. They heard fans talking about the classic first Zelda title, and how the fans loved the open-worldedness of it, and Nintendo has promised to deliver. I seem to recall Nintendo saying future remakes may be based on fan demand, as well.

Enough about a Twilight Princess remake, it's time to move on to the next possibility.

Nintendo Announces a Second Major Spin-Off Title

What do I mean by second major spin-off title? The Zelda series has received more spin-offs than some realize. We've seen the Tingle series, the three CD-i games, the Game and Watch Zelda title, among a few others. These are minor spin-offs that did not receive much attention, and did not sell very well.

I think we can all agree that Hyrule Warriors is the first major spin-off title the Zelda series has received. The Zelda community absolutely blew up when Hyrule Warriors was announced, and Nintendo carried out a heavy marketing regime to bring more sales to the game. It appears as though they were successful, as the game shipped over one million units.

Since Hyrule Warriors was so successful, Nintendo may be considering another spin-off title for the Zelda series. What could it be?

I believe one possibility is a Princess Zelda/Sheik spin-off game. As I said before, Nintendo listens to what their fans want. I see fans discussing how they would play a Zelda/Sheik spin-off game a lot more than you would think.

Maybe this game could be set in the years when Link is asleep in Ocarina of Time. The game could take you through the events of Sheik's training, and when she is spying on Ganondorf and his soldiers.

A second spin-off title I believe Nintendo could be considering is Hyrule Warriors 2. Some would say a sequel to a spin-off is unlikely, but lets remember that Hyrule Warriors is a crossover between the Zelda series and Dynasty Warriors.

In the past, Dynasty Warriors spin-offs have received sequels. Look at Fist of the North Star: Ken's Rage. It is a Dynasty Warriors spin-off, and it received a sequel: Fist of the North Star: Ken's Rage 2. One Piece: Pirate Warriors is also a Dynasty Warriors spin-off, and it received not one, but two sequels. It is more than likely Koei Tecmo, the company that develops and releases Dynasty Warriors, has already contacted Nintendo about developing a sequel to Hyrule Warriors; a game that has brought a "freshness" to the Dynasty Warriors series according to Koei Tecmo.

I believe Nintendo could be seriously considering one of these games, maybe Hyrule Warriors 2 more than a Zelda/Sheik spin-off.

If Nintendo does not plan to announce one of these games at E3, what else could they have in store for us?

Zelda Maker

The Internet absolutely raved over Nintendo's announcement of Mario Maker last year. The idea of creating your own Mario levels and playing th em? Who wouldn't want a game like that? I think the same might be true for the Zelda series.

Zelda Maker would work gloriously for 2D Zelda titles. I know some fans who would love to create their own mini Zelda game using original Legend of Zelda NES graphics and sprites, and possibly graphics from Zelda II: The Adventure of Link.

Zelda Maker could possibly work for 3D Zelda titles as well. Maybe you could make your own Ocarina of Time dungeon, or create your own version of Hyrule using A Link Between Worlds graphics. The possibilities for Zelda Maker are endless.

Closing

There we go! Three possibilities of what Nintendo could be planning to announce at E3 2015 in place of Zelda U. What do you think of my predictions? Share your thoughts or theories in the comments below.

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By now, most Zelda fans who care know that Zelda U will most likely not be recieving a 2015 release date. Some fans were blown away and depressed, and some, like me, were still saddened but for the most part accepted this. Aonuma specifically explained the reason for the delay was because of new possibilities of improvement for Zelda U.

What saddens us all is the announcement on Miiverse that Zelda U will not be shown at E3; no demo, no trailer, nothing...

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Daily Debate: Does Zelda's Combat System Need an Overhaul? http://www.zeldainformer.com/daily-debate-does-zeldas-combat-system-need-an-overhaul/ Sat, 28 Mar 2015 16:05:00 +0000 http://localhost/wordpress90/?p=11597 Zelda's combat system has seen a number of changes throughout the series' history. From simplistic top-down combat in The Legend of Zelda, to side-scrolling action RPG fare in Adventure of Link, to Z-targeting in Ocarina of Time and the advancements made to that system in Wind Waker and Twilight Princess. Heck, we've even had stylus controls for combat in the DS titles, and motion controlled combat in Skyward Sword with the use of the Wii Motion Plus.

That said, the combat system for Zelda games hasn't really changed in major ways. Every single 3D console iteration of the series has used some form of targeting, with one button for sword swings and occasionally response attacks or special combos. The top-down games have been even more simplistic (though, arguably, faster-paced). Zelda's tried-and-true combat systems have worked very well for decades, but could it be time for a complete overhaul of the system?

Hyrule Warriors, though a spin-off game, took the bones of the 3D Zelda combat system (L-targeting and all), and went nuts with it. Two different attack buttons to string together for a vast array of combo attacks make for a ton of different ways to attack enemies. Bosses have weakness meters that, when depleted, allow you to perform a massive finishing move. Using magic or the special meter allow for two other big special attacks to wreak havoc on your foes.

Could the Hyrule Warriors combat system translate well into a canon Zelda title? What other ways could the combat system be expanded, revamped, or updated? Let us know your thoughts about the Zelda combat system (and if it needs a major change) in the comments below!

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Zelda's combat system has seen a number of changes throughout the series' history. From simplistic top-down combat in The Legend of Zelda, to side-scrolling action RPG fare in Adventure of Link, to Z-targeting in Ocarina of Time and the advancements made to that system in Wind Waker and Twilight Princess. Heck, we've even had stylus controls for combat in the DS titles, and motion controlled combat in Skyward Sword with the use of the Wii Motion Plus...

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GameXplain Discuses Zelda U's Delay and No-Show at E3 http://www.zeldainformer.com/gamexplain-discuses-zelda-us-delay-no-show-at-e3/ Sat, 28 Mar 2015 22:19:00 +0000 http://localhost/wordpress90/?p=11598

Yesterday, fans of the Zelda series were disappointed when out of nowhere, Eiji Aonuma himself released a statement on the progress of Zelda U. The game has now been delayed and the game will not be shown at E3.

The fanbase was not happy about this, clearly shown by the amount of news posts all around the Internet and the large discussions by commenters. Some people didn't mind the game getting delayed but were angered by the lack of E3 presentation or vice versa. GameXplain has chimed in with their opinions on the subject from several different perspectives with the video above.

The point is made that the Wii U no longer has a large title to head the offensive this winter that the players currently know of. Andre, the host of the conversation, brings up an interesting point that perhaps now that Zelda U is delayed, some extra work flow will be pushed into the development of Star Fox U to fill the gap. We also can't forget that E3 2015 has not happened yet and Nintendo likes to develop games way before they're announced, so anything could be announced then.

During the conversation, it is brought up how the lack of Zelda U at E3 leads people to believe that this game might seriously be in a spot where it cannot be shown off to audiences until it is worked on more. Perhaps Aonuma had a new vision for the game, and what we saw at the VGA's may not even be the slightest bit similar to the end product.

But, maybe that isn't the case and the dev team was met with a serious issue that they have to work on fixing and Aonuma was only sweet talking the player into believing there was nothing wrong. Either way, we can only hope for a better Zelda U due to these delays.

It is always good for the player to remember that this is not the first time Nintendo has delayed a Zelda game before. It's a sad thought that this might be a full year delay, but who knows? Perhaps this game will seriously improve with the time that Aonuma and his team are taking with full dedication to making this game. As Shigeru Miyamoto said, "A delayed game is eventually good; a bad game is bad forever." You can watch the full discussion on this subject in the video above.

How do you feel about the delay of Zelda U and the fact that it will not be coming to E3? I wouldn't mind waiting for Zelda U if we could get a new F-Zero title or maybe a new Metroid game, but that's just me. Feel free to discuss below.

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Yesterday, fans of the Zelda series were disappointed when out of nowhere, Eiji Aonuma himself released a statement on the progress of Zelda U. The game has now been delayed and will not be shown at E3.

The fanbase was not happy about this, clearly shown by the amount of news posts all around the Internet and the large discussions by commenters. Some people didn't mind the game getting delayed but were angered by the lack of E3 presentation or vice versa...

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Weekly Music Spotlight: Cellos and Guitars and Violins, Oh My! http://www.zeldainformer.com/weekly-music-spotlight-cellos-and-guitars-and-violins-oh-my/ Sat, 28 Mar 2015 17:43:00 +0000 http://localhost/wordpress90/?p=11599 Hello fellow music lovers and welcome back to another entry of our (forever belated) Weekly Feature: The Weekly Music Spotlight! Every week, we showcase a YouTube artist or two who takes tunes from The Legend of Zelda and makes them their own, whether it be through arrangements, covers, or any other kind of altered take on the source material.

Last week, we took a look a couple of musicians who excel on the keyboard, so this week we'll turn to a different branch of instrumentalists whose focus is found in the haunting timbre of stringed instruments. These two artists excel in the use of one or more stringed instruments, and use them to turn the tunes that we know and love into even more moving pieces of music.

Our first featured artist goes by the YouTube handle CelloBassett, and (as his title implies) his specialty lies in the cello. Relatively new to the YouTube scene, CelloBassett has released a handful of videos on his channel, all showcasing video game tunes played solely with the cello, but only one of them in from a non-Zelda game (Metal Gear Solid, in case you were wondering). Just yesterday, we showed off his beautiful rendition of the Lost Ancient Ruins theme from A Link to the Past, but today we'd like to show off an equally fantastic (if not more so) arrangement of his, found above.

CelloBassett's above cover of the iconic Hyrule Castle theme from A Link to the Past does more than put the piece on a new instrument; it expertly encapsulates the mixture of fear, adventure, and excitement experienced in-game. We can likely expect more ALTTP greatness from this artist in the coming weeks as he moves further through the soundtrack of the game, so be sure to subscribe if you don't want to miss a beat!

Next up is an artist we've also featured in the past, and whose instrumental talents are demonstrated on everything from the violin to the guitar. String Player Gamer, headed by Diwa de Leon, produces everything from orchestrated video game music covers, to original musical compositions. Leon himself is a live musician and professional tv and film composer who plays specializes in string instruments, and plays violin, guitar, and the hegalong (a two-string guitar from the Philippines). Among the wide range of tunes that have been released on his channel in the past seven years are a wide number of video game covers, with everything from Zelda, to Mega Man, to Mario, to Final Fantasy, a acapella videos (sometimes aided by instruments), and so many more.

While many of the smaller arrangements and covers feature Leon, in the past couple years, a wide array of his orchestrated arrangements have been released in the form of his multi-man Mini Mario Orchestra, characterized by (what else?) many Marios playing any number of instruments side by side. If you've been with us for a while, you're probably familiar with one of our favorites of this format: The Ultimate Zelda Medley. An epic thirty-minute arrangement of Zelda tracks from across the years, it's well worth a listen for any and all fans of the series. Beyond that, chances are if you've got a favorite Nintendo tune, The String Player Gamer's got you covered.

As per Nintendo's recent policy changes regarding content that draws from their IPs, however, Leon won't be producing new Nintendo tunes in the immediate future, so the above arrangement of Dragon Roost Island, featuring fellow musician and harpist extraordinaire, Perovskite13, might be his last Zelda arrangement for some time. For the sake of more inspiring stringed arrangements and covers of our favorite Zelda tracks, let's show him our support and hope this issue gets resolved quickly and painlessly.

If you'd like to learn more about either or both of these artists, please check out the links below! And remember: the best way to keep up with a YouTube artist's works is to subscribe to their channel. Not only do you support the artists you love listening to, but you can receive notifications via gmail whenever they release a new track! Have you found any new favorites among these artists' tunes? What are you looking forward to (hopefully) hearing next from these two musicians? Share your thoughts with us below.

For More CelloBassist

For More String Player Gamer

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Hello fellow music lovers and welcome back to another entry of our (forever belated) Weekly Feature: The Weekly Music Spotlight! Every week, we showcase a YouTube artist or two who takes tunes from The Legend of Zelda and makes them their own, whether it be through arrangements, covers, or any other kind of altered take on the source material. Last week, we took a look a couple of musicians who excel on the keyboard, so this week we'll turn to a different branch of instrumentalists whose focus is found in...

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Kotaku Calls for Calm Among the Midst of Zelda U Being Delayed http://www.zeldainformer.com/kotaku-calls-for-calm-among-the-midst-of-zelda-u-being-delayed/ Sat, 28 Mar 2015 19:14:00 +0000 http://localhost/wordpress90/?p=11600

It sure has been a crazy two days. First, we heard Zelda U's release date might be later than 2015. Shortly after, Eiji Aonuma informed us that Zelda U will not be making an appearance at E3 2015.

Then, the wave of mixed emotions came crashing down on fans. YouTubers uploaded videos sharing their thoughts. The comments on this very website are riddled with fans stating whether they are okay with the recent news or not. With all this commotion going on, Kotaku has decided to put out a call for calm among Zelda fans.

Kotaku reminds us that previous Zelda games, namely The Wind Waker, Ocarina of Time, Skyward Sword, and Twilight Princess, were all delayed, but eventually released. This recent development update about Zelda U is no cause for alarm, because eventually we will be traversing through the open world of this game. It may be later than expected, but we as a community must be patient.

Thanks Kotaku, for reminding us that Zelda games being delayed are nothing new. What do you guys think? Share your thoughts in the comments below.

Source: Kotaku

Fan art: Imgur

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It sure has been a crazy two days. First, we heard Zelda U's release date might be later than 2015. Shortly after, Eiji Aonuma informed us that Zelda U will not be making an appearance at E3 2015.

Then, the wave of mixed emotions came crashing down on fans. YouTubers uploaded videos sharing their thoughts...

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Zeltik Analyzes Possible Zelda U Controls http://www.zeldainformer.com/zeltik-analyzes-possible-zelda-u-controls/ Sat, 28 Mar 2015 21:10:00 +0000 http://localhost/wordpress90/?p=11602 The recent news of Zelda U being not only delayed, but also not being shown at this year's E3, has resulted in many reactions. Most of the news, videos, and comments around the internet regarding Zelda U lately are about its delay, what that could mean for the Wii U, and why the game isn't being shown at E3. YouTuber Zeltik, however, has taken this delay as an opportunity to go back and re-examine the gameplay footage we've received of Zelda U so far.

In his video, Zeltik takes a look at the Video Game Awards gameplay footage from last December. While some found it odd that the footage made use of a camera on the TV, rather than a direct feed of the game's video, it did allow a closer look at how Aonuma holds and uses the Wii U Gamepad to play the game. Most of the controls are standard Zelda fare: A for context-sensitive actions, ZL for targeting, left stick to move, right stick for camera, and so on. However, there are some new gameplay functions that mean the controls are bound to be different in some ways. For instance: how do you activate the slow-motion vault mechanic shown off in past Zelda U footage?

Zeltik takes a close look at this footage and tries to puzzle out the new control scheme. Obviously, any of this could change in the final product, but it's still an interesting look at what possibly awaits us in the next Zelda game. What do you think of the analysis, and how do you expect Zelda U to control?

You can check out Zeltik's YouTube channel here.

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The recent news of Zelda U being not only delayed, but also not being shown at this year's E3, has resulted in many reactions. Most of the news, videos, and comments around the internet regarding Zelda U lately are about its delay, what that could mean for the Wii U, and why the game isn't being shown at E3. YouTuber Zeltik, however, has taken this delay as an opportunity to go back and re-examine the gameplay footage we've received of Zelda U so far...

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Watch the Legend of Zelda's Final Battle Come to Life in Impressive Speed Art Video http://www.zeldainformer.com/watch-the-legend-of-zeldas-final-battle-come-to-life-in-impressive-speed-ar/ Sun, 29 Mar 2015 02:55:00 +0000 http://localhost/wordpress90/?p=11604

There are many ways that fans show their love of the Legend of Zelda series. Some fans will bring their favorite character to life through Cosplay, other fans will create music, statues, sewn objects, and other artwork to show their appreciation of the series. Artwork, whether it is digital or hand drawn, takes a strong amount of patience and hours at a time to complete. One fan recreated an iconic boss battle between Link and Ganon from the original Legend of Zelda.

The video above is a sped up version of the art process which was made in photoshop by TJ Townsend. According to the artist the video took approximately 24 hours over the course of 8 days to create.

TJ composed the idea for the piece after receiving a large amount of requests from his followers to create a Legend of Zelda related work of art. Regarding the final version of the image TJ had this to say: "I took a couple liberties in this pic. I'm not 100% sure it's possible to have two fireballs in the scene when Gannon (his spelling) reappears, and I left the bottom door open to lighten the room up a little."

This is really an amazing piece of work that brings a new age feel to a long time favorite. If you could request a Legend of Zelda piece of work from TJ what scene would you choose? Let us know in the comments below!

Art Source: Elemental79

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There are many ways that fans show their love of the Legend of Zelda series. Some fans will bring their favorite character to life through Cosplay, other fans will create music, statues, sewn objects, and other artwork to show their appreciation of the series. Artwork, whether it is digital or hand drawn, takes a strong amount of patience and hours at a time to complete. One fan recreated an iconic boss battle between Link and Ganon from the original Legend of Zelda...

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Think Geek Offers New Ocarina Of Time Zelda Dress http://www.zeldainformer.com/not-everyone-is-pleased-with-the-zelda-u-delay/ Sun, 29 Mar 2015 04:11:00 +0000 http://localhost/wordpress90/?p=11605

Getting kidnapped is such a drag, especially if you're not wearing a comfortable outfit. And when you're finally free to make your getaway, long gowns are far from convenient, and just a pain to deal with. Face it ladies: impractical dresses just aren't suited for the life of a princess. Fortunately Think Geek has a solution.

The outfit is called "Ocarina of Time Fit and Flare Dress." It costs $39.99, and fans of the item can purchase it here.

The official description for the dress on Think Geek can be read below.

"Zelda's gown is fit for a wedding or for overseeing Hyrule. Maybe a little overkill for going grocery shopping or hanging out on the couch playing video games. You see, that's where this dress comes in. It's a cute little fit-and-flare rendition of her Ocarina of Time costume, stretchy, comfortable, and 97% polyester/ 3% spandex. Turn inside out and machine wash cold with light colors. Non-chlorine bleach only if needed. Tumble dry low or lay flat to dry. Do not iron. Imported."

Are you a fan of the dress? Is it something you can see yourself ordering and wearing on a regular basis?

Source: Think Geek

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Getting kidnapped is such a drag, especially if you're not wearing a comfortable outfit. And when you're finally free to make your getaway, long gowns are far from convenient, and just a pain to deal with. Face it ladies: impractical dresses just aren't suited for the life of a princess. Fortunately Think Geek has a solution...

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Face-Melting Rock Rendition of Final Hours Theme from Majora's Mask http://www.zeldainformer.com/face-melting-rock-rendition-of-final-hours-created-by-fan/ Sun, 29 Mar 2015 02:26:00 +0000 http://localhost/wordpress90/?p=11606 Majora's Mask is arguably the darkest Zelda game; the fact you only have three days to stop the destruction of Termina, the moon looming overhead, and the ominous atmosphere provided by the game attest to that. All of that dark energy is heard tenfold in the song Clock Town Final Hours, which throws all three of the details described in the first sentence into one creepy tune. It's the final day, and in just a few short hours, Termina will cease to exist. That is the context going into the song and even without it, it's such a depressing sounding piece.

If you have never heard the song before, you may feel that description actually describes a heavy metal song, as many would be described in such a way. However, as the original is quite far from being labeled as "Heavy Metal," it isn't an accurate comparison to draw...or is it?

YouTuber TheOnlyDeerAlive created this rock version of the Majora's Mask song last week, and it captures the atmosphere of the original song perfectly despite being of a different style. The minute and a half intro is slow and moving, and it's very good build up to the heavy electric guitar and drums entering the song. Once that happens, the song picks up, and the dark buildup from the intro transfers over to the main part of the song, which adds to mood while providing catharsis. It's definitely a fantastic rendition and is worth a listen.

Do you feel this cover of Final Hours carries the same weight as the original version, despite being of a different style? Let us know in the comments!

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Majora's Mask is arguably the darkest Zelda game; the fact you only have three days to stop the destruction of Termina, the moon looming overhead, and the ominous atmosphere provided by the game attest to that. All of that dark energy is heard tenfold in the song Clock Town Final Hours, which throws all three of the details described in the first sentence into one creepy tune. It's the final day, and in just a few short hours, Termina will cease to exist. That is the context going into the song and even without it, it's such a depressing sounding piece...

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New Zeldathon Revealed for the Summer: Live Stream for Charity http://www.zeldainformer.com/new-zeldathon-revealed-for-the-summer-live-stream-for-charity/ Sun, 29 Mar 2015 07:18:00 +0000 http://localhost/wordpress90/?p=11608

The good people at Zeldathon have announced another marathon playthrough of the entire Zelda franchise, including a few of the CD-i games! Organized by Matthew Moffit, otherwise known as SuperMCGamer, these Zeldathons have proven quite successful at raising money for charity, and this one is looking to be their most daring yet.

Previous Zeldathons worked on the premise of unlocking games through donations. They start from the beginning of the series, and as more and more donations go through, the next game becomes unlocked. This method is called the Adventure System, but this time, they are taking that formula and changing it with their new Adventure System Deluxe. They described it as:

Using The Adventure System Deluxe, we will unlock games to be played on the marathon through donations. However, we will also be offering upgrades to unlocked games with more donations. This will allow 3D, HD and Hero Mode game options to be available with the amount of support.

So, not only are they going to play the regular versions of every game, they're also adding the possibility of remakes and harder versions into the mix!

With this new system, they hope to raise $150,000 for charity: water, a non-profit organization dedicated to cleaning drinking water. This goal is more than three times greater than their previous event, which raised $45,000. It'll take a lot of work, but with a community as awesome as the Zelda fandom, we're sure they can reach their goal.

Zeldathon Deluxe launches at 4 p.m. EST on June 19th, and you can view their subreddit here. Will you tune in and watch them play Zelda for a good cause? Let us know in the comments below!

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The good people at Zeldathon have announced another marathon playthrough of the entire Zelda franchise, including a few of the CD-i games! Organized by Matthew Moffit, otherwise known as SuperMCGamer, these Zeldathons have proven quite successful at raising money for charity, and this one is looking to be their most daring yet.

Previous Zeldathons worked on the premise of unlocking games through donations...

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Daily Debate: Who is the Better Princess, Zelda or Midna? http://www.zeldainformer.com/daily-debate-who-is-the-better-princess-zelda-or-midna/ Sun, 29 Mar 2015 13:00:00 +0000 http://localhost/wordpress90/?p=11593

Throughout the Legend of Zelda series we meet many characters in the realm of Hyrule that touch our hearts, and others who set incite our rage. Although the main focus of the series itself is our protagonist Link, he meets many on his quest to save Hyrule who spark the fire of inspiration within our hearts.

Zelda as the princess of Hyrule and wielder of the Triforce of Wisdom, has made frequent cameos in the series, and has aided Link, both in her true form, and as her alter ego, Sheik. Incredibly caring for her kingdom and her people, she has proven her willingness to save others time and time again through her selflessness and sacrifices. Although she is of royal blood, Zelda has proven that she is no damsel in distress, as demonstrated by her magical and combative abilities, as well as her calm and controlled demeanor.

In The Legend of Zelda: Twilight Princess, a new princess graced our hearts filling a void we didn’t know was there. Midna in her imp form became the main follower companion, pulling at our heartstrings with her plight to regain her true form. Unlike the other princesses in the series, we have the chance to witness as Midna struggles to regain not only her throne, but her very being with the help of Link. As the player, we are able to experience Midna's physical, emotional, and mental transformation very closely, and form a uniquely intimate connection with her character.

I personally have a love for Zelda and her alter ego, due to her inspiration on me when I was growing up. Zelda was kind, selfless, and gentle to everyone she met, and I wanted to be a good person like her. Secretly being a ninja and having the use of magical abilities also played a bit of a role, I'll admit.

Although Zelda is my favorite, Midna quickly grew on me, and I would love to see more of her within the series. Midna gives us a different perspective on life, and that even if everything does not go our way, we have to fight for what we long for, or else risk losing it forever.

I also love that Zelda and other characters from the series make a cameo in the Super Smash Bros series. Let’s face it: nothing is more satisfying than beating on your friends and siblings in Smash with Zelda and/or Sheik. Now, give me the ability to lay the smackdown as Midna in both her forms and I’d be content.

Which princess do you think is better? Join the Daily Debate and tell us why in the comments!

Art Source: ChibiRed

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Throughout the Legend of Zelda series we meet many characters in the realm of Hyrule that touch our hearts, and others who set incite our rage. Although the main focus of the series itself is our protagonist Link, he meets many on his quest to save Hyrule who spark the fire of inspiration within our hearts...

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Live Action Zelda Madness: Interview With Player Piano and The Zelda Project http://www.zeldainformer.com/live-action-zelda-madness-interview-with-player-piano-and-the-zelda-project/ Mon, 30 Mar 2015 23:34:00 +0000 http://localhost/wordpress90/?p=11601

Remember that awesome live-action Zelda fan film teaser we showed you a while back? If you liked that, we have a special treat for you! The following is an interview with the creators of that teaser, Player Piano and The Zelda Project, and features everything from inside info to future plans.

[Editor's Note: Several people will be answering our questions in this interview. One is Sarah Quillian, producer/wardrobe designer and overall Zelda Project Vision. She will be answering as The Zelda Project. Tom Grey, the director for this fan film, will also be answering the questions, as well as Sonya Belousova, who will be composing the music. They will both be answering for Player Piano.]

Zelda Informer: Could you introduce yourselves and your work for those who don’t know?

The Zelda Project: We are a group of fans dedicated to bringing to life Ocarina of Time through photography and film. What started as simply a group cosplay for a convention has expanded into a much larger scale project entailing high quality photoshoots and a live action short film in the early stages of production.

Player Piano: Player Piano is a collaboration between composer & pianist Sonya Belousova and Director Tom Grey where Sonya creates original arrangements of popular songs and soundtrack themes while Tom produces awesome music videos based around the themes. In addition to music videos, we also use our powers of directing and composing to make films...like the Zelda Project's: The Last Battle.

ZI: How did Player Piano and The Zelda Project come to join forces?

TZP: Due to the unpaid low-budget nature, these sorts of projects have a constantly revolving door in regards to who has time to step in and work on them. At the time of the film’s conception, Director and Youtube star Clinton Jones had fully planned on leading the piece through completion. However, he ended up taking a full-time gig with RocketJump after the success of VideoGame High School, and knew he could not commit the devotion required. The geek film and television scene in Los Angeles is rather closely connected, and Tom was recommended to us through our VFX Supervisor Alessandro Schiassi. I had known about Tom’s work through friends who worked with him, so I was absolutely stoked when we clicked during our first meeting!

PP (Tom): Alessandro Schiassi (who is an amazing VFX artist), had shown me an early cut of the teaser trailer while we were working on another project and I was blown away. I've been a fan of the Legend of Zelda since I got the first game of the NES the day it came out....yes I'm dating myself a bit here. It's an extremely tough world to try and translate in live action and I could see that the Zelda Project Team were putting a lot of love into it. A few months later when I heard that they were looking for a director to take on the actual film, I of course jumped at the opportunity. Sonya and I had just dabbled in some Nintendo Themes on our channel and we were planning on doing a large Legend of Zelda music video anyway. By pairing up with the Zelda Project, we have an awesome partner to help us realize the best Zelda Music Video possible, and at the same time we can all work together to make the film (The Last Battle) the best fan-made project to date.

ZI: How long does it take Player Piano to develop music for this project?

TZP: The music written for the teaser trailer was done by composer Wayne Strange, of ZREO fame. Wayne has taken a step back from composing music, so Sonya is taking the reigns.

PP (Tom): Sonya is first and foremost a composer. Watching her work is like watching sorcery sometimes. She and I will definitely chat about the musical elements as I'm developing and storyboarding The Last Battle, but most of her job will take place after I deliver a cut. For the separate zelda music video, we have already begun discussing which themes throughout all the zelda games will be included.

PP (Sonya): We already started discussing the music for The Last Battle with Tom and Sarah, however as Tom already mentioned, I will come in at the end of the process once I have the cut of the film. Composing for film is a different process than just composing music. In certain cases it's helpful to come up with themes beforehand after reading the script so the director could temp the film with my music, or, in case of Player Piano videos, that's a slightly different process that starts with me arranging or composing a musical piece. However, usually I want to see the cut before getting into the composing process, as there're so many elements of the film that will affect my writing - acting, lighting, production design, etc.

ZI: Can we expect any direct musical references to Ocarina of Time? Or will the compositions for this film simply be influenced by the music of the classic game?

TZP: I know I would want to hear musical references, but we haven’t really sat around a table and creatively jammed about yet.

PP (Tom): Without a doubt there will be musical references from Ocarina of Time. This is a Zelda Film. It will have Zelda Music. Don't get me wrong, Sonya will be arranging and composing all the music from start to finish...we're not going to be just throwing in any pre-recorded Zelda music...but her score will reference Zelda.

PP (Sonya): Yes, there will definitely be a reference to the original game music. However, my job as a composer will be to create a new original score that would still pay homage to the Ocarina of Time.

ZI: Do you find it hard to capture the essence of Ocarina of Time on film?

TZP: Zelda in GENERAL is a difficult franchise to bring to life. I feel that all things considered, you have to choose a “look” for your film. When determining how you want something to come across, you have to be willing to go all the way with the style you’ve chosen. You have to account for everything that sends your intended message to your viewer: costumes, sets, lighting, sound, your post production color grading, VFX, etc. Of course for us, we have very specific ideas for how we want to portray the game, and we hope to bring a bit of toughness to it, but still maintain it’s recognizability as Ocarina of Time. When we shot our teaser, we had absolutely no budget, and there were many things we would have loved to do with it that were simply not possible back then, so we are looking forward to what we can do going forward with The Final Battle.

PP (Tom): Let me take a second to directly address the Zelda Fan Boys and the Trolls. I love the trolls. I love trolling the trolls. I love constructive criticism. I also love general criticism. However, some people need to calm down a bit. Producing anything live action is difficult to make work. Even massive productions with some of the most talented people in the world have difficulty making films work. It's incredibly challenging to do that on a low/no budget, but we do it because we're filmmakers and we love Zelda...so combining our passions is incredibly fulfilling.

It was interesting reading comments from some folks who clearly confused the teaser with the rumored Netflix series....and others who just flat out refuse to enjoy anything that isn't 100% "their" Zelda. Most of those people will flat out say that no one should ever make a live-action zelda film...well I hate to break it to you but somebody, some day will make a live action zelda. Whether that is in the form of a Netflix TV show or movies, it will happen. Maybe it will be good, maybe it will suck, but prepare your butt to hurt, because it's going to happen...and it will be OK. It won't tarnish Zelda. It won't ruin your childhood (unless your childhood depended on no one ever making a live action Zelda).

Nobody stopped playing Mario because the movie sucked. Give it a chance, try to enjoy it. I certainly hope it's good, because as a fan I would totally love to see it. And, I should add that in that project (not our film but a potential movie or TV show) Link will talk. We're doing a short action piece so we have the advantage of having link stay silent while he and Ganondorf fight, but despite what you might think...you really don't want to watch a TV show or movie where the main character stays silent the whole time. Not to mention that Link totally talks in the games and characters react to Link talking, it's just Nintendo chooses to skip showing what he says for the most part.

I think it speaks to the incredible job the Zelda Project did on that teaser in order to stir up so much discussion and comparisons to a rumored Netflix project that is probably never going to happen. That being said, the total budget on our film will be what Netflix spends on lunch in a day...actually probably a lot less. So what we do is the effort of a lot of hard work and love that comes with incredible limitations. But, we're working hard to translate it in a way that fans of the series will enjoy. There will definitely be improvements made for the film.

The shield will be more realistic, we'll add some more armor elements to Link's wardrobe, etc. Whether or not Na'vi will be a person or a glowing ball of light with wings is something we're still discussing. Fairies in the Zelda universe are actually fairies and not balls of light with wings. In fact in the earlier games the fairies wore dresses and had magic wands. Na'vi in OoT looks like that because of the processing abilities of the N64 and it just looked better for what they were doing in that game, but it's still a female formed fairy within that ball of light. That was the thinking behind the one in the teaser...however we may modify it. Regarding her voice....well Na'vi is annoying in the game so I dunno what you want us to do about that. There are definitely elements still in discussion.

ZI: Will there be any more teasers and/or trailers coming soon?

TZP: Hopefully we will have some cool funny stuff come out first just to wet your whistle. We’ve already talked about some fun stuff we can throw together while working on the bigger picture. Naturally Player Piano will be having some fabulous music videos from all sorts of geek and pop culture genres, so you’ll want to subscribe to the player piano channel to make sure you don’t miss anything!

PP (Tom): We're working on a classic Nintendo Themes album that includes a Zelda piano piece. This will be separate from the larger Zelda Player Piano video we do. But it will still be awesome. I would definitely love to do a short teaser video of Link being chased by chickens. That would be fun!

ZI: Your photo sets, the Lost Woods and Lon Lon Ranch are stunning. What other photo sets might we see in the future, besides the planned Fire Temple set?

TZP: We have recently announced we plan on doing a set with Sheik and Impa, and there is a Gerudo Valley in the works as well. Those costumes were actually near completion several years ago before a bit of rude real life circumstances caused the shoot to be set back. We are also planning on shooting Link and Zelda together, but are still working on nailing down a good location! The Fire Temple was rolling along quite well, but one of the artists who had been working on it ended up taking a job that has kept him busy, so we have needed to locate new artists to continue/finish the work.

ZI: What has been the biggest hurdle thus far?

TZP: Budget has always been a factor, so the speed at which we have been able to release content has not been the quickest. When everyone is working for free, it is impossible to push your agenda and hurry them up. It is tough asking someone to meet deadlines, work quickly AND with high quality when they are providing something for you for free. It is/was a delicate business producing post production on both the ongoing photoshoots and teaser trailer. We absolutely want to release the highest production value visuals, so some stuff takes an enormous amount of time when a talented artist can only dedicate weekends on something that would normally take them 3 weeks of working straight. There will ALWAYS be things you would have liked to do better/faster but you just were not able to with the means that you had at the time.

ZI: How long do you think the finished product will be once completed?

TZP: There have been many talks about the length of the piece, but we haven’t nailed down a number yet.

ZI: Finally, the teaser you posted seems to be gathering quite the view count on YouTube. Are you happy with this outcome, or did you expect more?

TZP and PP: We are definitely happy! The goal was to obtain 1M views within the week, and we were able to hit that mark by day six.

Needless to say, much thinking and work goes behind producing a project as big as this one. Have you seen the riveting live-action teaser trailer yet? If not, check it out below!

As a final teaser, Player Piano had this to say: "Fans of classic video game music should keep their eye on the channel. We have something really special that we're working on that's one of the coolest things Player Piano has ever done by far."

More From The Zelda Project

More From Playe r Piano

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Remember that awesome live-action Zelda fan film teaser we showed you a while back? If you liked that, we have a special treat for you! The following is an interview with the creators of that teaser, Player Piano and The Zelda Project. The interview contains some inside info, future plans, et cetera...

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IGN Explains What Features From Majora's Mask They Want To See In Zelda U http://www.zeldainformer.com/ign-explains-what-features-from-majoras-mask-they-want-to-see-in-zelda-u/ Wed, 01 Apr 2015 02:11:00 +0000 http://localhost/wordpress90/?p=11607

Earlier this week, IGN released a Nintendo Voice Chat commentary highlighting a few of the features found in Majora's Mask that they'd like to see carried over to the upcoming Zelda U title, which was delayed until 2016.

As expected, they do mention the way players interact with characters, and the subsequent effects on the overworld and gameplay incorporated into Zelda U, since these elements added life and depth to Majora's Mask.

Beyond this, however, they bring up some particularly interesting suggestions that you can hear in the video above.

Would you want Aounuma and his team to bring any features from Majora's Mask to Zelda U? Why or why not? Let us know in the comments.

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Earlier this week, IGN released a Nintendo Voice Chat commentary highlighting a few of the features found in Majora's Mask that they'd like to see carried over to the upcoming Zelda U title, which was delayed until 2016...

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​Possibilities Part 2: What Else Could Nintendo Have in Store for the Zelda Series at E3 2015? http://www.zeldainformer.com/possibilities-part-2-what-else-could-nintendo-have-in-store-for-the-zelda-s/ Mon, 30 Mar 2015 01:06:00 +0000 http://localhost/wordpress90/?p=11609

In the first editorial I had written on the subject, I talked about how Zelda U not being at E3 is a strange move on Nintendo's part. Something else Zelda must be replacing it. Why else would they go ahead and cancel their star header for E3?

The replacement possibilities we talked about previously were Twilight Princess HD, a Princess Zelda/Sheik spin-off, a Hyrule Warriors sequel, and Zelda Maker. In this second installment, I will be talking about four more possibilities that Nintendo might unveil at E3.

So, let's explore some more possibilities.

A Zelda-Themed Mobile Game

We all saw it coming. It was inevitably going to happen. Nintendo recently announced they would be releasing games on smart devices for their flagship characters such as Mario, Link, et cetera.

What would a mobile Zelda game be like? Direct ports? A traditional mobile-style game such as a Candy Crush or Temple Run rip-off? A completely new type of mobile game?

In my very humble opinion, I would like direct ports of older Zelda games like The Legend of Zelda and Zelda II: The Adventure of Link (as explained in a previous editorial of mine.) I could see those making big bucks for Nintendo, as hundreds of thousands of people would download out of pure nostalgia.

It could be that Nintendo will go the get rich quick route, and create some sort of mobile game rip-off from games such as Candy Crush, Temple Run, or... ech... Flappy Bird. I highly doubt Nintendo is going to go down that avenue, but time will tell.

I mentioned they might decide to make a new type of mobile game. What would such a game be like? I have no idea. I play games, I don't make them (outside of messing around in Game Maker Studio).

If mobile games aren't what Nintendo will be announcing in place of Zelda U, what else could it be?

A New Type of Rewards System Featuring Zelda Merchandise

There's not much to say about this one. Club Nintendo's lifespan is coming to an end this summer, so what better time to announce a new rewards system than E3? Nintendo would practically have the whole gaming world watching them, and they would shout, "HEY! We reward our customers! No, really! We're an awesome company! Here's a new rewards program to prove it!"

Nintendo may feel that a way to fill in the Zelda gap would be to feature a whole slew of Zelda-themed merchandise, from new Virtual Console titles to 3DS clip armor and accessories.

Speaking of Virtual Consoles...

A New Wave of Virtual Console Games From the Wii and DS Come to Wii U and 3DS

We are nearing the end of the second half of the 3DS and Wii U's life span. What better way to boost sales than by pulling out the nostalgia gun?

Depending on which age group you were born into, you may have started playing video games during the first year of the DS and Wii release. Releasing new Virtual Console titles such as Phantom Hourglass, Spirit Tracks, and Twilight Princess for the Wii U and 3DS would make money, money, money!

Think of how many fans would be eager to download Phantom Hourglass or Spirit Tracks on their current Wii U. Think of the success of Majora's Mask on the Wii Virtual Console. It all adds up.

Porting five to ten year old games to the current generation of consoles gives a chance for fans who missed out on them to play them for the first time. Fans who loved playing those games will jump at the chance to replay them. After all, they sold their Wii, DS, and all of their Wii/DS games on eBay to get that shiny new Wii U on release day.

Pipe dream or not, lets move on to the fourth and final possibility of what Nintendo could be showing off at E3 in place of Zelda U.

Nothing

As much as it pains me to say this, maybe nothing Zelda-related will be shown off at E3. Maybe they will be trying to hype up some other new titles like Star Fox Wii U, Xenoblade Chronicles X, and Splatoon.

Nintendo could be saving Zelda U as a 30th anniversary title. After all, the big three-oh birthday of the Zelda series is next year: February 21, 2016. Whatever the case, don't get your hopes up too high for some Zelda news. It is possible we could not receive any Zelda tidbits during E3 2015.

Closing

Do you think that Nintendo will be replacing Zelda U news with something else Zelda-related? Do you think we won't have any Zelda news this at this year's E3? Share what you think in the comments below.

Fan art by: Coffee, Zelda Informer Photoshop Contest

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In the first editorial I had written on the subject, I talked about how Zelda U not being at E3 is a strange move on Nintendo's part. Something else Zelda must be replacing it. Why else would they go ahead and cancel their star header for E3...

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You Need The New Nintendo 3DS FL: Reggie Informer Edition http://www.zeldainformer.com/you-need-the-new-nintendo-3ds-fl-reggie-informer-editition/ Wed, 01 Apr 2015 05:00:00 +0000 http://localhost/wordpress90/?p=11610 Hey all my faithful readers! Reggie here with the latest scoop on Nintendo of America's money making schemes. Today we have announced The New Nintendo 3DS FL: Reggie Informer Edition.

The size and shape of this New Nintendo 3DS FL will be about the same as the New Nintendo 3DS XL. What does FL stand for? Fils-Aime, of course!

Recently, I interviewed the president of Nintendo of America. Yes, I do interview myself. Mother always told me I was different than the other children.

Anywho, in this interview I revealed that the New Nintendo 3DS FL: Reggie Informer Edition was originally just going to be a Reggie Edition. I thought to myself, "Why not create a New Nintendo 3DS FL that is not just dedicated to me, but to my new news website as well?"

I gave the word to my slav- er, my employees, and they got to work on an art concept right away. I immediately fell in love with it, and you can view it in all its glory at the top of this post.

Do you like it? It's shiny and new, so why wouldn't you like it? Here's a heads up: I'm only producing a small number of these units. If you aren't lucky enough to get one on launch day, than I'm sure you can find one on eBay for only triple the price.

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Hey all my faithful readers! Reggie here with the latest scoop on Nintendo of America's money making schemes. Today we have announced The New Nintendo 3DS FL: Reggie Informer Edition.

The size and shape of this New Nintendo 3DS FL will be about the same as the New Nintendo 3DS XL. What does FL stand for? Fils-Aime, of course...

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​Daily Debate: What Zelda Character Should Receive Their Own Spin-Off Game? http://www.zeldainformer.com/daily-debate-what-zelda-character-should-receive-their-own-spin-off-game/ Mon, 30 Mar 2015 15:28:00 +0000 http://localhost/wordpress90/?p=11611

Recently, we talked about the Zelda series' spin-off titles, and whether or not the fans wanted Shiek to have her own game. We received mixed responses, with some in favor and some against the idea. While reading the comments, I wondered if there were any other characters that you guys want to have their own game. Tingle is out of the running, because of Tingle's Rosy Rupeeland, but any other character is available for recommendation!

I won't state every single character in the Zelda series, because that would take too long. Besides, we already have a Zelda wiki, containing information about a lot of them. Yes, I did just shamelessly plug our wiki.

A game that would interest me would be a spin-off of a spin-off. What do I mean? Lana and Cia, of course! As it stands right now, they are strictly non-canon characters from Hyrule Warriors, but that does not mean they can't become canon in their own game, right? A spin-off title for this duo would explore their origins a bit more, and possibly include Link as a side character. The possibilities of another collaboration between Koei Tecmo and Nintendo are endless.

An unlikely Zelda character that I would personally love to see receive a spin-off is Ravio from A Link Between Worlds. I would love to see more of his origins, and more back-story about the kingdom of Lorule. Not much is known about this purple bunny-suited man, and there is a portion of fans such as myself that would love to learn more about him.

Would you like to see any of the above spin-off games I mentioned? What other spin-off titles do you have in mind? Let your voice be heard by joining the Daily Debate in the comments below.

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Recently, we talked about the Zelda series' spin-off titles, and whether or not the fans wanted Shiek to have her own game. We received mixed responses, with some in favor and some against the idea. While reading the comments, I wondered if there were any other characters that you guys want to have their own game. Tingle is out of the running, because of Tingle's Rosy Rupeeland...

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The Boss Man: Zelda is What You Make of It, Arcade Block Giveaway http://www.zeldainformer.com/the-boss-man-zelda-is-what-you-make-of-it-arcade-block-giveaway/ Sun, 29 Mar 2015 23:38:00 +0000 http://localhost/wordpress90/?p=11612 This weeks episode is probably my last episode in a line of topics dealing with the Zelda fan base, specifically you fine folks that are fans of both the Zelda series and our website. Previously I've talked about fan requirements and internet bullying, followed up by fan reactions about the constant tale of Nintendo doomsayers. One of my first handful of episodes even dealt with the Zelda Cycle, another fanbase realated topic. Needless to say I feel like I've addressed every major fan base related topic I have wanted to tackle, so now my attention shifts towards some more fun conversations.

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This weeks episode is probably my last episode in a line of topics dealing with the Zelda fan base, specifically you fine folks that are fans of both the Zelda series and our website. Previously I've talked about fan requirements and internet bullying, followed up by fan reactions about the constant tale of Nintendo doomsayers. One of my first handful of episodes even dealt with the Zelda Cycle, another fanbase realated topic. Needless to say I feel like I've addressed every major fan base related topic I have wanted to tackle, so now my attention shifts towards some more fun conversations...

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Geek Girl Fi Makes Song of Storms Plushie http://www.zeldainformer.com/geek-girl-fi-makes-song-of-storms-plushie/ Mon, 30 Mar 2015 00:38:00 +0000 http://localhost/wordpress90/?p=11613 The Zelda series is iconic for many reasons. Maybe it's the puzzles you love, or the expansive worlds you get to adventure in. Perhaps you love exploring dungeons, or the sense of reward you get from opening a treasure chest. And then there's the music. Many Zelda songs have become iconic in fans' memories. Whether it's that haunting opening theme of Ocarina of Time, or the Clock Town theme in Majora's Mask, there's something about the music in Zelda games that sticks with you long after you're finished playing.

The Song of Storms from Ocarina of Time and Majora's Mask (with a cameo appearance in Oracle of Seasons) is one such iconic song. The "Make it Rain" shirt is a popular one among fans. A memorable button combination is used to play the song in the N64 games, finding its way onto t-shirts... and now one fan-made plushie!

Geek Girl Fi is a crafty Zelda fan, creating plushies of the Triforce (a very huggable version) and a Piece of Heart, and now the Song of Storms. Fi explains her process in the video above and shows off the finished creation. On her website you can get a closer look at the step-by-step method (including pictures!) used to make the piece. She also includes a video for each of her fantastic creations, so check out her YouTube channel here for more!

What do you think of this detailed plushie of the Song of Storms? What other Zelda songs stick with you long after finishing the game?

You can see all of Geek Girl Fi's creations (such as a plushie of the Notes from Banjo-Kazooie!) at her website here.

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The Zelda series is iconic for many reasons. Maybe it's the puzzles you love, or the expansive worlds you get to adventure in. Perhaps you love exploring dungeons, or the sense of reward you get from opening a treasure chest. And then there's the music. Many Zelda songs have become iconic in fans' memories. Whether it's that haunting opening theme of Ocarina of Time, or the Clock Town theme in Majora's Mask, there's something about the music in Zelda games that sticks with you long after you're finished playing...

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How To Create Your Own Legend of Zelda Charms http://www.zeldainformer.com/how-to-create-your-own-legend-of-zelda-charms/ Tue, 31 Mar 2015 02:40:00 +0000 http://localhost/wordpress90/?p=11615 Have you ever pondered making your own creations to show your love of the Legend of Zelda series? Do you envy the work of your favorite artists and wished you could create similar works of art? With the help of this fan made tutorial, you can receive a guided start, and some practice making these three Legend of Zelda charms!

This tutorial on how to create your own Legend of Zelda charms out of polymer clay was created by youtuber ackatf, also known as Kat. In the video, Kat guides the viewers through the steps needed as she crafts the clay charms. The materials the viewer will need are polymer clay of your choice and color (shiny or non), a ball tool, an x-acto knife, and black paint for the ocarina holes.

Regarding the tutorial, Kat commented with: "The Triforce, Link's sword, and a ocarina are the charms I create, and I hope you recreate, and like them!"

The clay creations can be used for a charm bracelet, or as a pendant, and you can find the images of the finished products in the gallery below.

Using Kat's tutorial, are you going to recreate these charms, or your own charms to represent your favorite Legend of Zelda character? What other polymer clay creations would you like to see from Kat? Let us know in the comments!

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Have you ever pondered making your own creations to show your love of the Legend of Zelda series? Do you envy the work of your favorite artists and wished you could create similar works of art? With the help of this fan made tutorial, you can receive a guided start, and some practice making these three Legend of Zelda charms...

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Report: Small Majora's Mask 3D Limited Edition Restock Ongoing at Best Buy http://www.zeldainformer.com/report-small-majoras-mask-3d-limited-edition-restock-ongoing-at-best-buy/ Mon, 30 Mar 2015 21:50:00 +0000 http://localhost/wordpress90/?p=11616 If you were one of the many Legend of Zelda fans that were devastated come preorder time for the Legend of Zelda: Majora's Mask Limited Edition bundles you may be in luck! There has been a discovery that a small amount of Legend of Zelda: Majora's Mask Limited Edition bundle has surfaced in Best Buy stores. The Legend of Zelda: Majora's Mask 3D Limited Edition bundle retails at $49.99, and is not available through online purchase.

According to a reddit user by the name of Frankietre, their local Best Buy had received a small amount of the bundle in store.

"I went by Best Buy today to buy Majoras Mask and then I was approached by a sales associate who offered his help. I told him I wanted Majoras Mask and he asked if I wanted the limited edition one. I was pretty excited because I didn't get one when it first came out. He said they randomly got a few in yesterday, so they might have some at other Best Buy stores."

Another reddit user by the name of radoster95 responded to the post saying: "Can confirm, I work at best buy and we've been getting them on trucks the past two weeks. Usually just one per truck."

I would call your local Best Buy as soon as possible, and see if they have any in stock for your second chance at this Limited Edition Skull Kid figure!

Source: Reddit

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If you were one of the many Legend of Zelda fans that were devestated come preorder time for the Legend of Zelda: Majora's Mask Limited Edition bundles you may be in luck! There has been a discovery that a small amount of Legend of Zelda: Majora's Mask Limited Edition bundle has surfaced in Best Buy stores...

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Zelda Theme Played on Glasses of Water http://www.zeldainformer.com/zelda-theme-played-on-glasses-of-water/ Mon, 30 Mar 2015 17:05:00 +0000 http://localhost/wordpress90/?p=11617 Video game music is no stranger to fan recreations. Whether it's Smooth McGroove and his many acapella renditions of video game music, or something like "Wind Waker Unplugged," video game music sees its share of creative re imaginings. Donal Hinely has put his own spin on the classic Zelda theme, playing with his hands on glasses of water.

He admits it's a "difficult song," but he pulls it off with skill and grace. Played outdoors to a modest audience, the sound carries nicely, the unique tone something hard to recreate with conventional instruments. Improvised instruments are always interesting to see and listen to. The afore-mentioned "Wind Waker Unplugged," for instance, makes use of spoons to tap on glasses of water (for a noticeably different tone than Hinely's glass-tapping) and a cooking sheet for some interesting sounds that add depth to the song.

Check out the video above and let us know what you think! Also, what are your favorite fan-made versions of video game songs?

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Video game music is no stranger to fan recreations. Whether it's Smooth McGroove and his many acapella renditions of video game music, or something like "Wind Waker Unplugged," video game music sees its share of creative re-imaginings. Donal Hinely has put his own spin on the classic Zelda theme, playing with his hands on glasses of water...

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Gamestop Restocks Majora's Mask New 3DS XL Gaming Bundle http://www.zeldainformer.com/gamestop-restocks-majoras-mask-new-3ds-xl-gaming-bundle/ Mon, 30 Mar 2015 18:00:00 +0000 http://localhost/wordpress90/?p=11618

Update: This bundle has sold out. We will update if it is again made available.

For fans still hoping to get their hands on the Majora's Mask New 3DS XL, Gamestop has restocked their hefty New 3DS XL gaming bundle. The bundle, which is available for order on the Gamestop website, contains the Majora's Mask New 3DS XL, Majora's Mask 3D, Code Name: S.T.E.A.M., a digital copy of A Link Between Worlds, and a Majora's Mask eGuide. If you act quickly, you can nab this bundle for $329.95 USD.

As of the time of writing, the bundle only appears to be available in Gamestop's US website. It is currently unknown if the bundle will be available in other regions or if Gamestop will again restock the bundle once it is sold out. The bundle was made available last week, but sold out quickly. I recommend you order it now if you want to get your hands on the MM New 3DS XL and this great collection of games.

Source: Gamestop US

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Update: This bundle has sold out. We will update if it is again made available.

For fans still hoping to get their hands on the Majora's Mask New 3DS XL, Gamestop has restocked their hefty New 3DS XL gaming bundle. The bundle, which is available for order on the Gamestop website, contains the Majora's Mask New 3DS XL, Majora's Mask 3D, Code Name: S.T.E.A.M., a digital copy of A Link Between Worlds, and a Majora's Mask eGuide. If you act quickly, you can nab this bundle for $329.95 USD...

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Caption Contest 011: "King of Red Lions is not responsible for any items lost at sea." http://www.zeldainformer.com/caption-contest-011-king-of-red-lions-is-not-responsible-for-any-items-lost/ Mon, 30 Mar 2015 18:30:00 +0000 http://localhost/wordpress90/?p=11619 Well, I should have seen that one coming. While I would love to showcase some of last week's entries, lines were crossed that I just can't publish. However, this contest isn't about winning. It's about showcasing your wit and making other members of the Zelda Informer community come together and laugh. With that in mind, if you want to see some of last week's less "family-friendly" entries, click here to check them out. Now it's time to move on. It's week 11 of the caption contest, and the King of Red Lions is making his first appearance in the contest. You know how it goes, leave your comments below!

Here are the updated rules:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Keep the image as close as possible to it's original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image at the bottom of the page and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image and it doesn't load, wait 5-10 minutes and check back, it usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

by: Coffee

by: John Louis Smith

by: TickleMeTingle

by: WiiDude83

by: Rasgar

by: Codster9 (Honorable mention as a response to Rasgar's image)

And here are our non-photo caption winners:

  • A Non-Neemus - "She shouldn't have crossed that road."
  • Darin W. Harr II - "All I said was 'I like McDonalds'"
  • Art1st4786 - "Isn't this glove with finger holes a good accessory?"
  • POWER - "Help me! My magic can't kill those things."
  • Creative Alias - "All I did was insult MLP!"

This week's photo:

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Well, I should have seen that one coming. While I would love to showcase some of last week's entries, lines were crossed that I just can't publish. However, this contest isn't about winning. It's about showcasing your wit and making other members of the Zelda Informer community come together and laugh. With that in mind, if you want to see some of last week's less "family-friendly" entries, click here to check them out. Now it's time to move on. It's week 11 of the caption contest, and the King of Red Lions is making his first appearance...

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Fan Creates Zelda-Themed NES, Includes Step-By-Step Images http://www.zeldainformer.com/fan-creates-zelda-themed-nes-includes-step-by-step-images/ Mon, 30 Mar 2015 18:25:00 +0000 http://localhost/wordpress90/?p=11620

We've seen numerous custom game consoles based on The Legend of Zelda, and each one shows off a great deal of artistic skill. Deviant Art user devastator006 has created an extremely cool Zelda-themed NES, complete with a Hylian Crest cut into the top that lights up when the console is switched on. For fans that want to see exactly how the NES was completed and perhaps try the project for themselves, devastator006 has included step-by-step images as well.

Starting with a disassembled NES, devastator006 sketched and carved the Hylian Crest into the top of the NES, and then painted the console's exterior. While reassembling the insides of the NES, devastator006 also included some interior lights and colored filters that illuminate the crest when switched on. The images of the console in the dark look absolutely amazing; I know I'd love to have that NES shining on my shelf. You can view all of the step-by-step images in devastator006's gallery. You can also see some of devastator006's other projects, such as glow-in-the-dark Zelda art and other paper craft projects.

What do you think of the project? Are you willing to try the process yourself? Let us know in the comments.

Source: Deviant Art (devastator006)

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We've seen numerous custom game consoles based on The Legend of Zelda, and each one shows off a great deal of artistic skill. Deviant Art user devastator006 has created an extremely cool Zelda-themed NES, complete with a Hylian Crest cut into the top that lights up when the console is switched on. For fans that want to see exactly how the NES was completed and perhaps try the project for themselves, devastator006 has included step-by-step images as well...

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Toon Link and Zelda amiibo on Sale on Amazon http://www.zeldainformer.com/amazon-toon-link-and-zelda-amiibo-on-sale/ Tue, 31 Mar 2015 02:58:00 +0000 http://localhost/wordpress90/?p=11621

For those of you that don't yet have the full array of Super Smash Bros. amiibo, several have gone on sale on Amazon. Six different amiibo, including Toon Link and Zelda, have dropped in price from $12.99 to just $9.74. Unfortunately, once you tack on the cost of shipping, the price comes out to about the same as if you were to buy them in store.

However, if you spend $35 or more buying directly from Amazon (not the seller marketplace) or if you are able to buy them through an Amazon Prime account, then your shipping will be free of charge. If you are interested in getting one for yourself, you can see the list of amiibo that are on sale here.

Will you be taking advantage of this amiibo sale? Were you hoping to see Link or Sheik amiibo in this sale instead? Let us know in the comments!

Source: Amazon

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For those of you that don't yet have the full array of Super Smash Bros. amiibo, several have gone on sale on Amazon. Six different amiibo, including Toon Link and Zelda, have dropped in price from $12.99 to just $9.74. Unfortunately, once you tack on the cost of shipping, the price comes out to about the same as if you were to buy them in store. However, if you...

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​Daily Debate: Should Link Be Older in a Future Zelda Game? http://www.zeldainformer.com/daily-debate-should-link-be-older-in-a-future-zelda-game/ Tue, 31 Mar 2015 04:56:00 +0000 http://localhost/wordpress90/?p=11622

Link has always been described as a youth in the Zelda franchise. After all, Miyamoto modeled Link after his younger adventurous self. After many Zelda titles of Link's age ranging from a young boy to an older teenager, is it time for a change?

Maybe a nice age for Link would be middle aged. In his 40s, Link could be an experienced fight or a hunter with lots of worldly knowledge. He would know the area quite well, as well as all the local legends and lore that seems to surround the kingdom of Hyrule.

Nintendo could pull an unsuspecting move and choose to place Link in his 50s or 60s. An older but strong and mature Link could barge through Ganon's little underlings, swinging the Master Sword around like a pro on his way to save Zelda.

What do you think? Should Link stay a youthful boy, or should his age be changed in a future Zelda game? Share your thoughts by joining the Daily Debate below.

Fan art: kevinbolk

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Link has always been described as a youth in the Zelda franchise. After all, Miyamoto modeled Link after his younger adventurous self. After many Zelda titles of Link's age ranging from a young boy to an older teenager, is it time for a change?

Maybe a nice age for Link would be middle aged. In his 40s, Link could be an experienced fight or a hunter with lots of worldly knowledge...

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Legendary Hero Wind Waker Print Available on Etsy http://www.zeldainformer.com/legendary-hero-wind-waker-print-available-on-etsy/ Mon, 30 Mar 2015 22:27:00 +0000 http://localhost/wordpress90/?p=11623 The intro scene from Wind Waker is a memorable one that does a great job of setting the scene for the game. The theme during that intro scene, "Legendary Hero," combined with a unique visual style, helps entrench the scene in Zelda lore. If you've ever wanted to own a stylish print showing off every scene from that intro sequence, now you can!

Currently on Etsy and priced at $22, a linen print of the intro scenes is available for purchase. The scenes are presented with Hylian text, and are in stylish black-and-white (black-and-beige?). They are nicely done, as well, standing out on a fabric that looks like it came right of Hyrule Castle's library! The print is a good size, measuring 30" by 20". Unfortunately, as the posting makes sure to note, the cat in the pictures is, unfortunately, not included.

You can check out all of the pictures of the print in the gallery below. What do you think? Is this a scene you've always wanted as part of your collection?

Source: Etsy

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The intro scene from Wind Waker is a memorable one that does a great job of setting the scene for the game. The theme during that intro scene, "Legendary Hero," combined with a unique visual style, helps entrench the scene in Zelda lore. If you've ever wanted to own a stylish print showing off every scene from that intro sequence...

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Daily Debate: Reggie Asks the Fans a Question http://www.zeldainformer.com/reggies-nightly-fight/ Wed, 01 Apr 2015 06:00:00 +0000 http://localhost/wordpress90/?p=11624

What is the Best Bait to Use in the Zelda Series?

Being the president of a massive gaming empire can be tiring, which is why I love fishing in the Zelda series. It gives me a chance to have some relaxed fun and to distract myself from the worries of the Wii U, just like Link distracts himself from the main quest. I spend hours upon hours sinking my hook in the water for the chance at a bite. With a minigame as noble as fishing, we at Nintendo always place the fans' needs first. That's why I make it a point to include a variety of different baits and lures to help my fishermen reel in that Hylian Loach. I've noticed that my fans are very opinionated about the prospects of bait; even Iwata will give me a hard time when I spout off about such a topic. So, I think it's time to explore baits used for the series and pick a favorite.

To matter the game, bait always has one key function: to appeal to cliques of fish. Not every type of bait is going to appeal to every fish, so different types must be included to grab the attention of specific cliques. For example in Twilight Princess, a generalized, standard lure -- even if it has all the essential material -- simply can't reel in as many fish as we would like. So, we at Nintendo need to include some bait on that hook (whether it be larvae or a worm) to stir up interest. There's nothing misleading or malicious about this focus on cliques; it's simply a proven and effective way for every fisherman to catch a group of interested fish. Reggie cares not about monetary prospects, as I never sell the fish I catch. Baiting and fishing is just a way for me to share the news and fun of my fishing career.

Do you share the opinions of Wind Waker's Fishman, a well-known lover of all-purpose bait? This character may not represent the entire Great Sea, but his stalwart enthusiasm for the bait Reggie throws out proves how fun the fishing method can. He is a perfect example of how a clique-baiting system should work; he recognizes something that appeals to his specific interests, and he offers knowledge and information with the fisherman. It's not possible for every fish to know everything, but the Fishman never feels misled when Reggie offers him some bait. It's a friendly exchange, and both parties are left happy.

Or do you share the opinions of Ocarina of Time's Fisherman (or even Iwata), who absolutely rejects the idea of excessive baits. If he catches wind that Reggie has used something like the illegal Sinking Lure, he will outright discredit my fishing progress and deny me a prize. That's not something I will stand for; if I was the president of his company, he'd be so fired. While I recognize this Fisherman's adversity to baiting -- as many tasteless Fishermen buzz around, feeding every stupid fish they see swimming around -- the people that live for Reggie Fils-Aimé's proven system would never stoop that low. Baiting is always a way to reach out to interested fish, present cool stuff for them look at, and share amazing experiences.

But don't let me sway your opinion; Reggie Fils-Aimé wants to hear everything you fans have to say. What are your thoughts on bait? Do you have a favorite? Are you a reader that enjoys a specific topic that others may not? Join the Daily De-bait!

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Would a Call of Duty Crossover Work?

Do you know what I've always told Aonuma? Nintendo needs to make a Zelda-Call of Duty crossover. But that Japanese fruit cake never listens to me, even though Zelda with guns would totally sell like hot cakes. Think about it: the Zelda series' most successful crossover game, Hyrule Warriors, has gained over one million sales worldwide. The Zelda series + other successful franchise = big bucks! Wouldn't it be awesome to see Link wielding a sniper rifle, 360 no-scoping bokoblins and tossing grenades at Ganon? One thing is for sure: it would bring a lot of attention to Nintendo. What do you guys think? Would a Call of Duty crossover work...

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Nintendo Announces an April 1st Nintendo Direct http://www.zeldainformer.com/nintendo-announces-an-april-1st-nintendo-direct/ Tue, 31 Mar 2015 15:33:00 +0000 http://localhost/wordpress90/?p=11625 Nintendo has announced a Nintendo Direct for tomorrow, April 1st, over Twitter. The tweet makes clear that this direct is not a joke, despite the fact that tomorrow is April Fools Day. Hopefully, we get some information about the Zelda Wii U delay, and maybe a few more details on possible changes. As for other possible Zelda news, Darrin has written a two part editorial series on possible Zelda U replacements, which you can view here and here.

There are also rumors of what could be contained in this direct. A leak states, among other things, a Paper Mario Wii U title as a replacement for Zelda U, as well as Ganondorf being in the next round of Amiibo. As the leak correctly predicted the Direct date, it has a little validity; however, the leaker could have gotten lucky with the date and this leak might be completely false otherwise. Nevertheless, this is an intriguing leak.

You will be able to watch this direct at 6 P.M EST tomorrow, April 1st. You can find Nintendo's twitter feed here, and their YouTube channel here. Do you have any hopes for this direct? Let us know in the comments!

Source: Twitter (Via Gamnesia)

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Nintendo has announced a Nintendo Direct for tomorrow, April 1st, over Twitter. The tweet makes clear that this direct is not a joke, despite the fact that tomorrow is April Fools Day. Hopefully, we get some information about the Zelda Wii U delay, and maybe a few more details on possible changes. As for other possible Zelda news, Darrin has written a two part editorial series on possible Zelda U replacements, which you can view here and here.

There are also rumors of what could be contained in this direct...

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New Nintendo Direct Confirmed: Possibly a New Zelda Game? http://www.zeldainformer.com/new-nintendo-direct-confirmed-possibly-a-new-zelda-game/ Tue, 31 Mar 2015 14:37:00 +0000 http://localhost/wordpress90/?p=11626

There have been rumors floating around about a new Nintendo Direct. Those rumors proved to be true, as Nintendo announced a new Nintendo Direct, scheduled for tomorrow, at 3PM PT. That's right, Nintendo is going to be bringing us some news about their upcoming games for 2015. I don't know how credible it's going to be, seeing as it's on April Fools Day.

What could the contents of this Nintendo Direct be? Nintendo UK sent out an email to fans saying there will indeed me new announcements. We can only be hopeful that this is some new Zelda news after the letdown of Zelda U being pushed back and withheld from E3.

Just what could be replacing Zelda U this year? You can find out by reading Part 1 and Part 2 of my editorial series, "Possibilities: What Does Nintendo Have in Store for the Zelda Series at E3 2015?"

Are you hoping for some Zelda news? Do you think we will receive news on other games like Xenoblade Chronicles X and Splatoon? Share your thoughts with us in the comments below.

Source: Nintendo Everything

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There have been rumors floating around about a new Nintendo Direct. Those rumors proved to be true, as Nintendo announced a new Nintendo Direct, scheduled for tomorrow, at 3PM PT. That's right, Nintendo is going to be bringing us some news about their upcoming games for 2015. I don't know how credible it's going to be, seeing as it's on April Fools Day.

What could the contents of this Nintendo Direct be...

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Yearning for Noline - Nintendo's Answer to Online Lag http://www.zeldainformer.com/yearning-for-noline/ Wed, 01 Apr 2015 16:00:00 +0000 http://localhost/wordpress90/?p=11603 When I said at 2004’s E3 that the Nintendo DS was, “beyond online, it’s Noline,” I never thought that more than ten years later, the Noline feature would still be unreleased. Somebody should work on that soon!

Some have even suggested that Noline is a fake word made up by someone in our public relations department who is severely out of touch with the world around them. This could not be further from the truth!

Noline is not a fake, contrived combination of the words “no” and “line” which is supposed to emphasize the wireless capabilities of the Nintendo DS at a buzzword-heavy event like E3 2004.

Noline is a real thing that developers at Nintendo promised me would be included with the Nintendo DS at launch. Look, here is a real and official document showing the concept of the Noline connection in action:

As you can see by this document, the concept of Noline is very simple: instant data transfer is achieved with no lag, and no lag is achieved with no connection… a Noline connection!

I would like to take this moment to publicly encourage all of our developers in their design and implementation of the Noline design. And hopefully, include it in all of our products, including the Nintendo DS.

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When I said at 2004’s E3 that the Nintendo DS was, “beyond online, it’s Noline,” I never thought that more than ten years later, the Noline feature would still be unreleased. Somebody should work on that soon!

Some have even suggested that Noline is a fake word made up by someone in our public relations department who is severely out of touch with the world around them. This could not be further from the truth...

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Announcing the Official Nintendo Executive Amiibo Product Line http://www.zeldainformer.com/announcing-the-official-nintendo-executive-amiibo-product-line/ Wed, 01 Apr 2015 07:00:00 +0000 http://localhost/wordpress90/?p=11627

Since the release of Super Smash Bros. for Wii U, the Western world has launched itself upon the plastic figurines we have dubbed amiibo. Amiibo are extremely popular and high in demand, and we are therefore constantly looking to feed scalpers your hard-earned cash. This has led to a commited process of applying certain ideas or themes upon the medium to see which ones would fit. After vigorous testing, we are happy to announce our newest amiibo product line: the executives!

Come in contact with famous Nintendo spokespeople such as Shigeru Miyamoto, Satoru Iwata, and of course yours truly. Reggie Fils-Aime will also be part of this series, but will be released much sooner because he was announced a few months back already.

This newest wave, aside from the Reggie amiibo, will release somewhere around the time The Legend of Zelda for Wii U would have released. We have made this decision to cheer up fans who were heartbroken after hearing Zelda U was postponed to 2016. From now on, you'll be able to use your favorite executive in games such as New Wii Fit U, where they'll be cheering you on from the sidelines and telling you to take a break from time to time.

A special Limited Edition White Gold/Black Blue Reggie amiibo will also be included in our main executive wave later this year. This amiibo will be limited to three items per store, and will only be available in Australia.

We hope you will enjoy our latest amiibo product line, and hope to see you at 3 a.m. waiting in front of a retailer near you. Keep in mind though, that this wave will only be released in Europe, because North American fans already received the Gold Mario amiibo.

Check out the gallery below for images of this new wave of amiibo.

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Since the release of Super Smash Bros. for Wii U, the Western world has launched itself upon the plastic figurines we have dubbed amiibo. Amiibo are extremely popular and high in demand, and we are therefore constantly looking to feed scalpers your hard-earned cash. This has lead to a commited process of applying certain ideas or themes upon the medium to see which ones...

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Interview: Reggie Asks – Life, Video Games, and Dating http://www.zeldainformer.com/interview-reggie-asks-life-video-games-and-dating/ Wed, 01 Apr 2015 11:00:00 +0000 http://localhost/wordpress90/?p=11628

Hey folks, this is Reggie Fils-Aime from Nintendo of America.

Since Mr. Iwata started up Iwata Asks some years ago I’ve been brainstorming on how we could better present a similar version of that which is more catered to the United States audience. This was honesty a tough task and it is the primary reason we didn’t have anything like this occur last year – not from us or Mr. Iwata.

While we did have one Iwata Asks this year for Majora’s Mask 3D, I felt like we haven’t been highlighting our North American team enough. Names like Eiji Aonuma, Koji Kondo, and Shigeru Miyamoto are household names – but we feel others here in North America deserve some recognition for their efforts. Today we start our first foray into this with Reggie Asks – where I, Mr. Fils-Aime, will be interviewing various executives and North American developers that create Nintendo content.

Today I will be talking to myself, asking all the burning questions I’ve had about myself, things that are are rolling around in my head on a near daily basis. I hope I do a good job talking to myself as you get some insight into what makes me tick.

Because this is a non-traditional Asks, we will be conducting this more in an interview fashion, but no worries, there will be plenty of laughter.

Reggie: Why Nintendo?

Reggie: I ask myself this question a lot. At first I wanted the attention – being a big wig at Pizza Hut didn’t serve me as only my peers knew who I was. I would go to my local Pizza Hut and not even the server or the store manager had any idea who I was. I was charged for my food. That can’t be happening

At Nintendo, I am recognized the world over and do a lot of public speaking. This means that nearly every person who sells our products knows who I am. Long story short, why Nintendo? So I can walk into my local Best Buy and not get charged for my 9th Wii U.

Reggie: We understand at Nintendo that your work can be rather taxing – dealing with fan demands for every product under the sun. How do you personally deal with these expectations?

Reggie: Honestly, it’s not that bad because I am privy to everything. Fans want to know if there is a Metroid game in the works? I know already if there is. They want to know about Zelda U? I already do. If anything, I love when fans ask me because I get to snicker to myself – it's fun knowing all this information everyone wants to know but can’t have.

Reggie: Because you’re a corporate head at Nintendo, we always see you wearing a suit. Do you ever wear anything else?

Reggie: Actually, I hate wearing suits. I spend most of my day rocking experimental clothing lines. We’re working on some T-Shirts since fans tend to really eat those up – one centered around the only person who matters at Nintendo and one… which I can’t talk about, but it’s really popular around the office.

Of course, both of these designs will likely make it to print and the second actually contains an encoded message that allows you to see a special trailer through the eShop… but I’ve already said too much.

Reggie: What is it like living your life?

Reggie: Greatest job in the world. Fun fact: did you know I was the person who cut Iwata’s wages? Magic how that happens.

Reggie: But what about your life?

Reggie: (laughs)

Reggie: So are you single?

Reggie: I keep my glasses on at all times.

Reggie: What?

Reggie: Yes.

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Hey folks, this is Reggie Fils-Aime from Nintendo of America.

Since Mr. Iwata started up Iwata Asks some years ago I’ve been brainstorming on how we could better present a similar version of that which is more catered to the United States audience. This was honesty a tough task and it is the primary reason we didn’t have anything like this occur last year – not from us or Mr. Iwata.

While we did have one Iwata Asks this year for Majora’s Mask 3D, I felt like we haven’t been highlighting our North American team enough. Names like Eiji Aonuma, Koji Kondo, and Shigeru Miyamoto are household names – but we feel others here in North America deserve some recognition for their efforts. Today we start our first foray into this with Reggie Asks – where I, Mr. Fils-Aime, will be interviewing various executives and North American developers that create Nintendo content.

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Bigfoot Pizza Photoshop Contest http://www.zeldainformer.com/bigfoot-pizza-photoshop-contest/ Wed, 01 Apr 2015 15:00:00 +0000 http://localhost/wordpress90/?p=11629 Good day, Reggie fans. I am extremely proud to be the first to introduce to you the newest phase of the Nintendo experience: The Bigfoot Pizza Initiative. In my many years of executive experience, nothing rivals the success I found at Pizza Hut with the Bigfoot Pizza. I now intend to replicate that success at Nintendo, bringing the magic of the legendary 6-topping pie to your favorite games. You will have a chance to create and share your ideas with me, and I will make it a point to implement them into future games.

Last Week's Birthday Adventure

Before we get to business, I have a treat for you raging fans. As most of you know, I've just returned from one of the best birthday adventures I've ever had (and I've certainly seen quite a fair share of great adventures). I figured it would be a great idea -- as all my ideas are -- to share with you some pictures of my many interesting adventures, with some even artistically depicted by some of you.

Before I even stepped foot into the wild unknown, I had to suit up. Thanks to Youngotakubwoy I was dressed to impress and ready for action.

I then met up with my best pal Link, who took me on a wild train ride through the cosmos. KCM64 caught me making a very unflattering face, but I can't stay mad at him.

After Link and I reached our destination, my many friends showered me with gifts. Pedro Vasconcelos' gift was the most divine, a lovely set of Hero's Clothes. Maybe you'll see me wearing these in a future Nintendo Direct.

From there, we went a little crazy and things got a little out of hand. I don't exactly remember what happened, but Ben Schwartz was there to capture the magic. From what I can tell, I reached some kind of existential enlightenment, transcending from my mortal body to look down from the heavens.

Upon my heavenly throne, I watched my forces of good march upon the unbelievers. Danielle Davis was there to document my conquest.

If you'd like to know what else my big day had in store, you'll just have to stalk my Facebook page. Kyle Ian Thomas accepted that challenge, digging up some of my birthday's best moments.

Bigfoot Pizza Photoshop Contest

As many of you know, I once served as Pizza Hut's senior director of national marketing. It was in that time that I realized my lifetime's greatest achievement, the Bigfoot Pizza. This very special pizza was everything that I try to be: big, meaty, and intimidating. Consumers ate up the Bigfoot Pizza for years, and I have never again achieved that degree of success. That is why today I am debuting Nintendo's next step: The Bigfoot Pizza Initiative.

It is our goal at Nintendo to provide the consumers with what they want, and they definitely want the Bigfoot Pizza. This is why, starting next week, we'll be rolling out Bigfoot Pizza content for all your favorite Nintendo games. But we can only think of so many ideas, which is why we're turning to you fans for help.

You now have the chance to Photoshop the Bigfoot Pizza into some of your favorite Nintendo games. We'll provide you with images to help you get started, but feel free to use anything on the internet to make your pizza dream a reality.

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on April 8. Entries submitted after this Deadline will not be considered.

Body Ready Mode

For those that want to test their skills with something more challenging, we have a Body Ready Rule for you to follow:

1. Your entry must feature characters from six different Nintendo franchises.

If you think you're up to the challenge, include the phrase My Body Is Ready with your submission. Remember, Body Ready Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Body Ready Rules.

Good luck!

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Good day, Reggie fans. I am extremely proud to be the first to introduce to you the newest phase of the Nintendo experience: The Bigfoot Pizza Initiative. In my many years of executive experience, nothing rivals the success I found at Pizza Hut with the Bigfoot Pizza. I now intend to replicate that success at Nintendo, bringing the magic of the legendary 6-topping pie to your favorite games. You will have a chance to create and share your ideas with me, and I will make it a point to implement them into future games...

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Everybody Feels Moderate About Reggie: My Original Show Idea http://www.zeldainformer.com/everybody-feels-moderate-about-reggie-my-original-show-idea/ Wed, 01 Apr 2015 08:00:00 +0000 http://localhost/wordpress90/?p=11630

Have you ever wondered, "Why isn't Reggie Fils-Aime, my favorite person in the whole wide world, the star of his own sitcom?". Well folks, don't worry! Reggie's here with an idea I've been cooking up for the boys over on Netflix. I can't say more than the script already does, so I'll just let you guys read my rough draft and let yourselves decide if this is your favorite show of all time (here's a hint: IT IS!).

It stars myself as just a Regg-ular guy who lives with some of his best friends. A sitcom about best friends who live together? I know what you're thinking, "It's never been done before. It'll never work. Why not just make it starring just you?". I tried that, but Netflix said flat out no. They didn't want my show to be too popular that it made everything else in their library look bad (darn House Of Cards.) so they said add more characters. Be sure to check out the script below!

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Have you ever wondered, "Why isn't Reggie Fils-Aime, my favorite person in the whole wide world, the star of his own sitcom?". Well folks, don't worry! Reggie's here with an idea I've been cooking up for the boys over on Netflix. I can't say more than the script already does, so I'll just let you guys read my rough draft and let yourselves decide if this is your favorite show of all time (here's a hint: IT IS!)...

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You'll Love the New Clothing Line from Nintendo http://www.zeldainformer.com/youll-love-the-new-clothing-line-from-nintendo/ Wed, 01 Apr 2015 12:00:00 +0000 http://localhost/wordpress90/?p=11631 Hello everyone. Bill Trinen here. Today is a very exciting day for us here at Reggie Informer, as this morning we finally teased some details on a project that we know you all have been eagerly anticipating for a long time. Everyone at Nintendo has been working hard to ensure that it will be up to the standards set by our fans, and I have no doubt that you won't be disappointed.

It is my pleasure to announce the start of Nintendo's official clothing line: New Nintendo Clothes.

New Nintendo Clothes marks the next step in Nintendo's efforts to cater to fans even outside of their normal gaming passions. Millions of gamers the world over have grown up with Nintendo games and media, but not many can say that they own officially-endorsed Nintendo fashion. Even I couldn't say that until five years after I started working here, when I received the highly coveted official "Nintendo Logo" shirt. It was a memorable day for me, and the fabric has held out to this day – I'm actually wearing it even as I write this out, a real testament to the quality and expertise that the company strives to achieve. And now we're bringing that same quality and expertise to all of our fans.

For now, Nintendo is only allowing us to show off the two shirts you see above, but even this limited look has been enough to excite many of our Reggie Informer staff. Thanks to Reggie's support and his outstanding devotion to you, our fans, we're able to exclusively reveal the "Reggie Fils-A-Meme" shirt you see at the top. Available in a variety of colors and sizes, the key part is how buyers will be able to customize their quotes at the time of purchase. Maybe you want to remind others of Reggie's status as "The Regginator"? Select that quote for the front, and perhaps pair it up with a reminder on the back that "Wii Fit is it". In the weeks leading up to launch, fans will even be able to submit their own favorite Reggie quotes to a webpage that we'll be setting up for that task, and a committee of Nintendo's most fashionable staff members will be on hand 24-7 to check and make sure that each submission is appropriate. We wouldn't want someone to submit a non-Reggie quote and get it placed on a shirt, after all.

The "Two Lovers" shirt will also be available at the same time.

New Nintendo Clothes will appear in all major retailers starting on July 5th (we pushed for the 4th, but unfortunately Reggie was unable to convince corporate management to go with the holiday, as "it is not a Friday, and Nintendo cannot launch products if it's not a Friday"). You can expect more details in the coming weeks, such as available colors, prices, and, of course, more designs and customization options.

We invite you all to share your thoughts on this new fashion line below in the comments section. There is a lot of time left before the official launch, and your thoughts and feedback could very well help us in deciding a few key items that are still being discussed in the boardroom. Which series' shirts will be shown next, whether or not we should go ahead and reveal designs for other seasons (such as a very classy Ice Climbers sweatshirt that I personally had a hand in creating), the amount of customization available on certain products... This is a very exciting time for us, and we're thrilled to finally share it with our fans.

And with that, I'll turn it back over to you guys.

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Hello everyone. Bill Trinen here. Today is a very exciting day for us here at Reggie Informer, as this morning we finally teased some details on a project that we know you all have been eagerly anticipating for a long time. Everyone at Nintendo has been working hard to ensure that it will be up to the standards set by our fans, and I have no doubt that you won't be disappointed.

It is my pleasure to announce the start of Nintendo's official clothing line: New Nintendo Clothes.

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Artist Makes Custom Skyward Sword Zelda Amiibo http://www.zeldainformer.com/artist-makes-custom-skyward-sword-zelda-amiibo/ Thu, 02 Apr 2015 16:05:00 +0000 http://localhost/wordpress90/?p=11632

Nintendo has released some pretty cool amiibo so far, but there will always be fans that want a figurine that doesn't exist. This is why some artists choose to customize amiibo, making their own creations in the process. One artist has done just that by altering the already-existing Zelda amiibo and giving her a Skyward Sword makeover.

For those unfamiliar with amiibo, they're figurines of popular Nintendo characters that can be used with specific games like Hyrule Warriors, Super Smash Bros Wii U/3DS, Mario Kart 8, and more. The figurines can be paired with the Wii U and the New Nintendo 3DS. For more information about amiibo, click here.

DeviantArt user SoulDreamX created the Skyward Sword amiibo and said this was the second amiibo she'd altered. She made it by filing down parts she didn't need, adding new pieces with Sculpey, and repainting the figure. The new amiibo is wearing Zelda's school outfit from Skyward Sword, complete with belt and sailcloth.

"It took quite some time to finish, but I think I really learned a lot working on it," she said.

SoulDreamX said she plans to continue making custom amiibo in the future as her schedule allows her to. What do you think of her creation? Do you like her custom amiibo more than the original Princess Zelda that Nintendo released?

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Nintendo has released some pretty cool amiibo so far, but there will always be fans that want a figurine that doesn't exist. This is why some artists choose to customize amiibo, making their own creations in the process. One artist has done just that by altering the already-existing Zelda amiibo and giving her a Skyward Sword makeover...

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Savory Dishes from the Mind of Reggie http://www.zeldainformer.com/savory-dishes-from-the-mind-of-reggie/ Wed, 01 Apr 2015 10:00:00 +0000 http://localhost/wordpress90/?p=11633

Fans may not be aware, but I am an excellent cook. Perhaps even the best cook! In addition to bringing home the bacon to my family and single-handedly saving Nintendo, I fry up that bacon into delicious culinary courses.

After many years of honing my craft, I now feel it is time to share the Fils-Aimé family secrets and give you ideas for a truly successful Nintendo-endorsed meal. Get your bodies ready to consume the best dishes from my COO mind.

I always start my seven-course meals with a bit of pasta. Here are some of my favorites:

Fils-A-Macaroni and Cheese: Elbow noodles, feda cheese, parmesan cheese, white cheddar cheese, salt, Italian sausage, and Pizza Hut pepperoni.

Reggoo Pasta: Fettuccine noodles, Chunky Sautéed Onion and Garlic Ragù Pasta Sauce®, Pion Noir Wine (1/2 cup added to sauce), and kobe beef.

If the virility of your body is just not as impressive as mine, you may want something a little less filling:

Bein' A Meme Bean Soup: Pinto beans, kidney beans, magic beans, lima beans, cilantro, fresh spring water, and kosher salt.

If you're looking for something that'll surely make your boss realize that you should be in charge of an entire company based on your success running one of their top regions, you'll want to try:

Triforce of Tacos: Corn tortillas, corned beef (for courage), ground beef with taco powder (for power), tilapia (for wisdom), shredded Mexican cheese, and diced tomatoes and onions.

If you're not full yet (which I never am), try these for dessert:

Reggie Fils-A-Bake Cookies to Impress Your Japanese Superiors: Flour, white sugar, brown sugar, cane sugar, more sugar, butter, taro extract, connectivity, and oven hot enough to burn away your self-doubt.

"I'll Never Run Nintendo of Japan Even Though I'm More Qualified" Homemade Custard Pie: Aluminum pie tin, milk, 2 eggs, sugar, salt, vanilla extract, Satoru Iwata's tears, and mochiko.

And my personal favorite:

Reggie's Signature Pancakes: All the maple syrup and just enough pancake.

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Fans may not be aware, but I am an excellent cook. Perhaps even the best cook! In addition to bringing home the bacon to my family and single-handedly saving Nintendo, I fry up that bacon into delicious culinary courses.

After many years of honing my craft, I now feel it is time to share the Fils-Aimé family secrets and give you ideas for a truly successful Nintendo-endorsed meal. Get your bodies ready to consume the best dishes from my COO mind...

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Reggie Responds: How Do I Prepare for Making E3 Magic? http://www.zeldainformer.com/reggie-responds-how-do-i-prepare-for-making-e3-magic/ Wed, 01 Apr 2015 09:00:00 +0000 http://localhost/wordpress90/?p=11634

For the longest time, I've wanted to have a personal way to reach out and discuss various details and ideas with the Nintendo fanbase. After a lot of thought and debate over the matter, I've decided to launch a new weekly feature here on Reggie Informer: "Reggie Responds". No doubt you all have seen various websites that do videos or posts referred to as "mailbags", where they gather up a few questions over a week's time and then answer them in one go. Unfortunately, I don't have time to answer more than one question a week, but I think it's better than nothing, and there's always a chance that we can expand it as time goes on.

As this is the first week of Reggie Responds, I only had a small selection of questions to draw from, but fortunately we found a real winner among them. I have no idea how half of these people got my personal email address, but one guy in particular has been sending me messages for some time. This "Alpha" character has had some harsh things to say in the past, such as bashing Twilight Princess's storyline and, more recently, making himself out to be an utter fool with some absurd Majora's Mask 3D speculation, but it looks like he's actually managed to ask something of note this time.

Hey Reggie, it's Alpha again. With Aonuma's recent announcement about Zelda U skipping E3, it's gotten a lot of people wondering what you guys will actually be showing off at E3. I'm kind of curious too about the whole thing too, and it's gotten me wondering: how do you, the great Reggie Fils-Aime, prepare for E3? What sort of things help you get ready for the big show and know what to say?
If you ask me, you should totally discuss bringing Twilight Princess to Wii U and/or New 3DS. It makes so much sense. You'd finally have a chance to fix the incredibly flawed storyli

Haha, whoops, I copied a bit too much of his email. Don't worry about the rest of his comments; the real meat of the conversation is here at the beginning, and it's a topic I've wanted to address for a while now.

People are always asking me how I got so successful at "making E3 magic" – creating memes, iconic catchphrases, and lasting impressions on our fans. Let me assure you, it is not so simple a process as some might think. There is no guaranteed way to make yourself into a monumental icon in the world of gaming. But, seeing as I do appear to have been more successful than most, I believe it only right that I share some of the secrets behind my own methods.

For us at Nintendo, preparing for E3 begins months in advance. Of course, there's the constant rush to create trailers and demos, to test the experiences that will be on the showroom floor, and to set up the standard round of interviews with various media outlets. But the real meat of the E3-prep begins in March of every year, when every employee in Nintendo is contractually obligated to email me at least one phrase or sentence that they believe will help me to steal the show. Many opt for a humorous line, others go for something insightful, and a few come straight out of left field. By the end of April, I often have three or four quote suggestions for each employee – and yes, I absolutely do read each and every one of them.

Once the ideas have all been received, I take a week off from work and head into the Rocky Mountains. Nintendo owns a few cottages there that we use for company trips or retreats from time to time – but for me, the visit is far more serious. For the next seven days, I spend my mornings and early afternoons focusing exclusively on sorting through each suggestion. During the evenings, I take several hours to meditate on each of the ideas that I liked in the morning hours. My past experiences at E3 prove invaluable at this time, as I have more or less developed a sixth sense that lets me know if a suggestion is truly *promising*, or if it was simply something that struck my fancy but will strike out with the fans.

Upon returning from my trip, I set up several meetings with various parts of the Nintendo of America staff - developers, managers, the janitorial staff, voice actors, our private chefs, etc. – in which to present the chosen few that made it past my selection process. This allows me to gauge the reaction of an actual audience to each quote. We tend to have five or six of these meetings before I notice that everything is getting the same degree of gut-busting laughter, at which point I remember that all of the participants in this study works directly under me. So I throw out those results and have to move on without a satisfactory focus test.

I often spend at least a day or two after that realization bemoaning the fact, wondering if I should try focus testing with Nintendo's upper management, and having long talks with one of my friends in the marketing division about how that would be a horrible idea and would never work in a million years. Something about them not understanding how America works.. Honestly, I'm not sure. We've had the same conversation for at least three years now, and I still don't get what point he's trying to make with that.

We could keep discussing each step of this process, but I'll skip to the end as we're taking up a good bit more space than I'd originally intended for Reggie Responds (not that that's a bad thing! I'd love if all future questions inspire this kind of discussion). The night before E3 is perhaps the most important of all. By that time, I've managed to whittle away at the millions of ideas that were originally sent to me, narrowing the selection pool to the five or six absolute best candidates. They are the most inventive, witty, or impressive things that one can imagine. They are the cream of the crop, and they would no doubt turn heads and make fans laugh for days to come.

And as I turn in for bed the night before E3, I make a solemn vow that I shall not use any of them. Because "days" isn't long enough.

For E3 memes, one's goal must be to last for years or they will surely fail to have any impact at all. Fans will laugh or remember the quote for a brief time, and then they will move on to the next one soon after... While that may be enough for some, that bar is a bit too low for those of us at Nintendo.

What I've learned over the years is that the only way to make a real, lasting impression on the internet is with a genuine dose of spontaneity mixed in. It cannot be expected; it cannot be planned. By refusing to use the millions of amazing ideas that people could come up with when asked to, I force myself to stay on my toes and create something from scratch every time. Sure, it may not always work out as I hope; there will be plenty of duds along the way to that perfect quote. But for pushing oneself to think on the fly and coming up with random ideas at a moment's notice, you'd be surprised at how often you can strike that gold you're longing for. It's certainly worked that way for me, and I hope it will continue to in the future.

And let's be honest – if I can milk it for an extra week of vacation, so much the better.


Be sure to send your own questions to Reggie at reggie_at_reggieinformer_dot_com, and he'll be back next week to answer yet another one of your questions!

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For the longest time, I've wanted to have a personal way to reach out and discuss various details and ideas with the Nintendo fanbase. After a lot of thought and debate over the matter, I've decided to launch a new weekly feature here on Reggie Informer: "Reggie Responds". No doubt you all have seen various websites that do videos or posts referred to as "mailbags", where they gather up a few questions over a week's time and then answer them in one go. As this is the first week of Reggie Responds, I only had a small selection of questions to draw from, but fortunately we found a real winner...

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Delayed For A Good Cause: Reggie Speaks on the Zelda U News http://www.zeldainformer.com/delayed-for-a-good-cause-reggie-speaks-on-the-zelda-u-news/ Wed, 01 Apr 2015 13:00:00 +0000 http://localhost/wordpress90/?p=11635 It's safe to say that any shred of hope fans had for the success of the Wii U was torn to bits with the news we had to deliver last week regarding the delay of the highly-anticipated Legend of Zelda title for the system. And while we understand your concerns, we now ask you to take a moment and please understand why we need the extra time for what will the absolutely ultimate Zelda experience. I'm sure once it's all out in the open, all your fears will be calmed.

I cannot over exaggerate how great this definite entry in the Zelda franchise is: it's simply that good. Everything, from the gameplay, to the story, to the secrets of its enormous world meets everything I ever dreamed of since Skyward Sword let me down. In my extensive play-testing of the upcoming title, I've found joy I've never known, and I'm not prepared to give that up. For that reason, when Mr. Aonuma approached me and suggested that it was time to show off all the progress we had made, I just had to tell him no: this must be a secret to everyone.

You've all probably been looking forward to watching or perhaps even playing a demo of this glorious game at E3, but I'm not ready to share that with anyone yet. Not until I've discovered every secret to be found, and played this masterpiece of software will I let anyone other than me play it. And that is was I wished for on my birthday this year. After all, you only turn 54 once!

Source: Who else?

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It's safe to say that any shred of hope fans had for the success of the Wii U was torn to bits with the news we had to deliver last week regarding the delay of the highly-anticipated Legend of Zelda title for the system.  And while we understand your concerns, we now ask you to take a moment and please understand why we need the extra time for what will the absolutely ultimate Zelda experience.  I'm sure once it's all out in the open, all your fears will be calmed...

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Ode to Reggie http://www.zeldainformer.com/ode-to-reggie/ Wed, 01 Apr 2015 14:00:00 +0000 http://localhost/wordpress90/?p=11636
Major Nelson and Kevin Butler,
Video game fans idolize these men with such crescendo,
But these guys can't compare to the very best,
The one and only, Reggie of Nintendo.

Reggie started off working at Pizza Hut,
Then switched to Nintendo to make games,
Fans immediately started to love Reggie,
When at E3 2004, he said he was about taking names.

Reggie announced Wii Fit to mixed reception,
But one thing happened which made the crowd go steady,
He stepped onto the Wii Balance Board and proclaimed,
His body was ready.

When the 3DS was released, sales were quite slow,
At the time, there was very little we could do,
Except have Reggie ask his fans,
"What's wrong with you?"

The 3DS's sales started booming after that,
But soon the Wii U would arrive,
Reggie said it wasn't his problem, however,
Maybe that's why our sales took a nose dive.

Nevertheless, I still love Reggie,
He's the one we need to destroy the vermin,
The ones who work at Sony and Microsoft,
Besides, he still feels like a Purple Pikmin.

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Major Nelson and Kevin Butler,
Video game fans idolize these men with such crescendo,
But these guys can't compare to the very best,
The one and only, Reggie of Nintendo.

Reggie started off working at Pizza Hut,
Then switched to Nintendo to make games...

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Meet the RI Staff: Reginald "Reggie" Fils-Aimé http://www.zeldainformer.com/meet-the-ri-staff-reginald-reggie-fils-aime/ Wed, 01 Apr 2015 17:00:00 +0000 http://localhost/wordpress90/?p=11637

Greetings, Internet and Miiverse! I’m Reggie Fils-Aimé, president and COO of Nintendo of America and starting today, your number one source for all things Reggie!

For many years, countless fans have requested to be informed about me, and now that I have acquired a web address from a jolly fellow in Wisconsin, I have decided the Internet is ready for that request to be fulfilled.

As Editor-in-Chief of Reggie Informer, my first priority is to keep you all informed of all things Reggie. But life was not always so simple.

Since the glorious day my furry body was brought into this world, I knew I would be destined for greatness. But in order to achieve that greatness, I needed to have many things.

I needed an education. I needed a sense of style. I needed power, wisdom, and courage. I needed my face to float in the minds of admirers so they could see me and be inspired, not distracted by the great things I would bring them.

I obtained all of those things and more on my rise to greatness. And I completed billions of hours of Nintendo games along the way, keeping my mind sharp, my resolve clean, and the asses of my enemies kicked.

Except in Smash. I’m terrible at Smash.

I hope you all enjoy the splendor of today’s informer of information. I hope to become not only a great source of news for events in my life, but the world of Nintendo games, including the Zelda franchise.

Now grab some pancakes and pizza, savor a spirited debate, hype yourself for a special white and gold (or is it blue and black?) amiibo, unravel the mystery of a website-wide Easter Egg, brace yourself for a moderate television show, and savor the sweet scents of sautéed sustenance… because all that and more will be found in today’s first issue of Reggie Informer.

My name is Reggie Fils-Aimé.

And my body is ready!

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Greetings, Internet and Miiverse! I’m Reggie Fils-Aimé, president and COO of Nintendo of America and starting today, your number one source for all things Reggie!

For many years, countless fans have requested to be informed about me, and now that I have acquired a web address from a jolly fellow in Wisconsin, I have decided the Internet is ready for that request to be fulfilled.

As Editor-in-Chief of Reggie Informer, my first priority is to keep you all informed of all things Reggie. But life was not always so simple...

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​Daily Debate: Should Nintendo Create Another 2D Zelda Game? http://www.zeldainformer.com/daily-debate-should-nintendo-create-another-2d-zelda-game/ Thu, 02 Apr 2015 16:18:00 +0000 http://localhost/wordpress90/?p=11639

In today's gaming market, one can find a surplus of 3D console and handheld games with stunning visuals. On the flip-side, many developers are starting to create pixelated 2D games using new hardware that allows for more colors and faster movement. While the last few Zelda titles in the franchise have been 3D games, should Nintendo go ahead and revisit the good old 2D formula once again? Keep in mind I am not referring to A Link Between Worlds as a true 2D top down game, even if it used that gameplay style. This is mostly because first and foremost, it is literally in 3D. Beyond that, there is a mechanic in the game that brings you down to the worlds level, displaying a full 3D world. There is nothing wrong with this, but it's not the same concept as the classics.

The last true 2D Zelda game Nintendo bestowed upon the community was the The Minish Cap. The Minish Cap made its way off of the shelf and into the gaming communities' hearts, becoming a smashing success for the Gameboy Advance. Some fans are absolutely in love with 2D video games. Just look at the immense success of Shovel Knight, and all the buzz about its upcoming DLC expansion. If handled correctly, a 2D Zelda title could sell a few million copies rather quickly. Maybe it's time to explore Hyrule in the second dimension once again!

Another note for 2D Zelda games is that it offers more tantalizing puzzle designs - even puzzles in many 3D titles are far more suited for 2D.

On the other hand, some fans would like Nintendo to concentrate all their developing power on the newest 3D Zelda games. With Nintendo's recent announcement of the new NX hardware, the Zelda development team will be tossing around how it can be utilized for our favorite hero in green as soon as possible. Some of the community want eye-pleasing HD visuals, and not pixelated 2D graphics. Beyond that, some feel like they are more immersed in the world when it's something they can actually imagine themselves being in by just looking at it. 3D Zelda games also often have deeper stories.

There is no right answer here, but still... what is your preference? Should Link return to being a 2D sprite once more? Share your thoughts below!

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In today's gaming market, one can find a surplus of 3D console and handheld games with stunning shaded visuals. On the flip-side, many developers are starting to create pixelated 2D games using new hardware that allows for more colors and faster movement. While the last few Zelda titles in the franchise have been 3D games, should Nintendo go ahead and revisit the good old 2D formula once again...

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New Zelda-Themed Mii Costumes for Smash Bros. Wii U and 3DS http://www.zeldainformer.com/new-zelda-themed-mii-costumes-for-smash-bros-wii-u-and-3ds/ Wed, 01 Apr 2015 22:02:00 +0000 http://localhost/wordpress90/?p=11640

First up on the latest Nintendo Direct is some new DLC for Super Smash Bros. for Wii U and Nintendo 3DS.

It appears as if we are getting new costumes for our Miis. In this new costume pack, we will be able to play in a Link costume as well as a Majora's Mask costume.

Each individual costume will cost $0.75, but if you buy it for both versions (Wii U and 3DS) it will only be $1.15. The entire bundle can be purchased for $6.00, or $9.20 if you buy it for both versions.

Additional information about each costume can be found here.

Are you as excited as I am for this? Will you be getting this DLC? Share your thoughts in the comments below.

Source: Nintendo Direct

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First up on the latest Nintendo Direct is some new DLC for Super Smash Bros. for Wii U and Nintendo 3DS.

It appears as if we are getting new costumes for our Miis. In this new costume pack, we will be able to play in a Link costume as well as a Majora's Mask costume...

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Demos for Classic Zelda Titles Will Be Made Available Through Amiibo Tap http://www.zeldainformer.com/demos-for-classic-zelda-titles-will-be-made-available-through-amiibo-tap/ Wed, 01 Apr 2015 22:24:00 +0000 http://localhost/wordpress90/?p=11641

During today's Nintendo Direct, Satoru Iwata announced the new amiibo Tap: Nintendo's Greatest Bits system, which will allow players to sample game demos by tapping amiibo figures to their Wii U gamepad. As part of a large number of classic Nintendo games, the system will include demos of the NES Legend of Zelda, Zelda II, and A Link to the Past.

The amiibo Tap: Nintendo's Greatest Bits system allows players to play three-minute gameplay highlights for the game they unlock through their amiibo figures. A variety of scenes will be available for each title, so players can view multiple sections of each game. Demo titles are randomly unclocked when an amiibo is first used with amiibo Tap, so fans will need a bit of luck if they want to unlock Zelda or any other game specifically. This means that specific Zelda amiibo will not necessarily unlock a Zelda game. Amiibo Tap: Nintendo's Greatest Bits will be realeased as a free download on the Nintendo eShop sometime this spring.

Source: Nintendo Direct

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During today's Nintendo Direct, Satoru Iwata announced the new amiibo Tap: Nintendo's Greatest Bits system, which will allow players to sample game demos by tapping amiibo figures to their Wii U gamepad. As part of a large number of classic Nintendo games, the system will include demos of the NES Legend of ZeldaZelda II, and A Link to the Past...

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Ganondorf Amiibo Confirmed for September NA Release http://www.zeldainformer.com/ganondorf-amiibo-confirmed-for-september-na-release/ Wed, 01 Apr 2015 22:23:00 +0000 http://localhost/wordpress90/?p=11642 In today's NIntendo Direct, Iwata announced that they would be releasing the long awaited Ganondorf amiibo, therefore rounding off the long line of Zelda characters Super Smash Bros. for Wii U and 3DS offers.

The Ganondorf amiibo will have two seperate release dates depending on your region. In Northern America the figure will release in September, while the character will release in May in Europe. The full waves also hold different characters. In Northern America Ganondorf will release alongside Olimar, Dr. Mario, Bowser Jr., and Zero Suit Samus. In Europe Ganondorf will release alongside Zero Suit Samus, Palutena, and Dark Pit. The reason behind this decision is unsure.

Will you be picking up the Ganondorf? What do you think of the different release dates? Let us know in the comments below. Images of the amiibo can be found in the gallery below, and be sure to stay with us here at Zeldainformer for further News surrounding today's Nintendo Direct.

Source: Nintendo Direct

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In today's NIntendo Direct, Iwata announced that they would be releasing the long awaited Ganondorf amiibo, therefore rounding off the long line of Zelda characters Super Smash Bros. for Wii U and 3DS offers...

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N64 and Nintendo DS Games Coming to Wii U Virtual Console http://www.zeldainformer.com/n64-and-nintendo-ds-games-coming-to-wii-u-virtual-console-could-be-zelda-ga/ Wed, 01 Apr 2015 22:15:00 +0000 http://localhost/wordpress90/?p=11643

A new Virtual Console wave will include Nintendo 64 and Nintendo DS titles. Why are we reporting on this, you ask? Because there are two Zelda games that were released on the DS.

Some fans don't like Spirit Tracks or Phantom Hourglass, but those happen to be my favorites. I would love to play them on the Wii U Virtual Console without the stylus.

The Nintendo Direct showed us that the Nintendo 64 Virtual Console titles will be roughly $10-12 USD a piece, while the Nintendo DS Virtual Console games will range from $7-10 USD. Customers can also pay $2 each to transfer Wii Virtual Console titles to their Wii U.

Are you hopeful for Zelda games on the Wii U virtual console? Let us know in the comments below.

Source: Nintendo Direct

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A new Virtual Console wave will include Nintendo 64 and Nintendo DS titles. Why are we reporting on this, you ask? Because there are two Zelda games that were released on the DS.

Some fans don't like Spirit Tracks or Phantom Hourglass, but those happen to be my favorites. I would love to play them on the Wii U Virtual Console without the stylus...

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Nintendo Opens Super Smash Bros Fighter Ballot, Fans Can Submit Suggestions for New Characters http://www.zeldainformer.com/nintendo-opens-super-smash-bros-fighter-ballot-fans-can-submit-suggestions/ Wed, 01 Apr 2015 22:40:00 +0000 http://localhost/wordpress90/?p=11644

During today's Nintendo Direct, Satoru Iwata announced that a fighter ballot will be opened for fans to suggest new characters for Super Smash Bros. Available on the Smash Bros website, the ballot will allow fans to directly share their suggestions with the Smash Bros team. The ballot is open to all Nintendo characters from any Nintendo game, so Zelda characters are obviously open for suggestion.

Iwata explained that not every character suggestion will implemented in Smash Bros, but the Smash Bros team would consider all suggestions for future games in the series. Are there any Zelda characters you'd want to see in Smash Bros? Here's your chance! The ballot is available right here.

Source: Nintendo Direct

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During today's Nintendo Direct, Satoru Iwata announced that a fighter ballot will be opened for fans to suggest new characters for Super Smash Bros. Available on the Smash Bros website, the ballot will allow fans to directly share their suggestions with the Smash Bros team. The ballot is open to all Nintendo characters from any Nintendo game, so Zelda characters are obviously open for suggestion...

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Reggie Informer: A Day to Remember http://www.zeldainformer.com/reggie-informer-a-day-to-remember/ Thu, 02 Apr 2015 03:00:00 +0000 http://localhost/wordpress90/?p=11645

Well April Fool’s day has come and gone and with it, Reggie Fils-Aime has departed from us, hoping to refocus his efforts on future Nintendo marketing plans. Reggie Informer day was something myself and a couple former staff members cooked up many years ago but we just never had the ability to pull it off in a way that felt just right.

For years we’ve gone the easy route – creating fake, somewhat believable, stories. Fans ate them up, thousands believed them, and it’s hilarious watching those stories go viral. Still, we always felt that you deserved better. That we could do better. As we approach ZI’s 8th birthday (seriously, we’ve been at this 8 years!) we wanted to finally take an old idea and make it a reality.

What got us on this train of thought all those years ago was the Reggie Head rating system – something you guys have seen on practically anything we’ve reviewed the last 5 years. People loved this rating system so much we thought – what more could we do? Reggie Fils-Aime, whether you think he’s actually good at his job or not, is someone at Nintendo that constantly provides meme fodder – scripted or not. He’s provided a no non-sense edge, from talking about his Body being ready to asking “What’s Wrong with You” for not buying a 3DS or Wii U. We’ve highly enjoyed these many antics over the years that arguably culminated in the Reggie Fils-A-Mech at E3 last year.

We wanted to do right by Reggie, and I think you can all agree we did… something. Here’s a fond look back at a day you never want to forget:

The Site:

We changed our entire layout. It affected every page on the site. We then injected some floating Reggie heads just to make sure he’s always looking into your soul no matter your browser size. You can see an image of these changes above!

We also had an Easter egg hidden on our site index – and it was the reason our index got expanded from the usual 10 posts shown to 13. I could just tell you what that Easter egg was, but now that the day is behind us… I’ll just show you.

Can't read it (you can right click, open all of our images in a new tab, and then delete the __large, etc from the url to get an even bigger picture) - the first letter in every post made as part of Reggie Informer day - from the latest post to the last, spells out M Y B OD Y I S R E A D Y. It would appear absolutely no one caught this Easter egg... for shame!

Other things you may have missed

So, we had our 13 posts, which you can always find over in our Reggie Informer archive. Still, there were other alterations you might have missed if you weren’t looking. As an example - in the header of the site as you can see in the images above, names for all the links were changed to something related to Reggie. Beyond that...

No one seemed to mention it, but both Reggie Fils-Aime and Bill Trinen had rather extensive bio's in their profiles - something you can easily view by clicking on any author's name at the top of the page.

Social Media:

While we didn’t entirely invade all aspects of Social Media (Google Plus, YouTube, and Tumblr remained untouched for various reasons), we did take flight to our two most popular networks. We took twitter by storm:

We then proceeded to bombard our fans with Reggie love for nearly 17 straight hours on Facebook – which at first seems excessive, but is actually par for the course in terms how often we update our Facebook page. Some people couldn't handle the Reggie, others couldn't get enough:

Your reactions:

As with anything like this, not everyone is going to enjoy it. The same is pretty much true of anything we post – but one mantra we’ve always kept at Zelda Informer is that we want to do what we want to do, and we’re going to have as much fun doing it as possible. Still, there were a number of people who loved us 100 times over again, never wanting this day to end:

As we stated, we can’t please everyone, so of course we had our fair share of complainers too.

Oddly enough, despite us nailing Twitter with Reggie all day long, our fans only loved us even more there. The one true avenue where it truly seems we did please everyone.

Closing Thoughts

Overall, it was a really fun collaborative effort at Zelda Informer that we as a staff were able to pull together rather quickly. There was one idea for this day that, unfortunately, didn’t make it, but that just gives us a good starting point for next year! I wanted to be sure the entirety of the contributing staff members got their proper dues, so thank you to all of the following staff members for making one of my dreams come true:

  • Dennis Wyman – Floating Reggie Heads
  • Darrin Walter – Article Contributor
  • Tyler Meheen – Article Contributor
  • Paul Grzelak – Article Contributor
  • Adam Cohen – Article Contributor, Logo Creator/Image Man
  • Rod Loyd – Article Contributor
  • Al Luijendijk – Article Contributor
  • Steve Novak – Article Contributor
  • Jeffrey Edelstein – Article Contributor

For those curious, I contributed articles, put together our new layout, and did all the updating and posting on our social media networks. I also created both Reggie and Bill’s accounts, and created their entire profiles.

I hope you enjoyed yourself and I look forward to the challenge of topping ourselves in a fun, new, unique way next year.

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Well April Fool’s day has come and gone and with it, Reggie Fils-Aime has departed from us, hoping to refocus his efforts on future Nintendo marketing plans. Reggie Informer day was something myself and a couple former staff members cooked up many years ago but we just never had the ability to pull it off in a way that felt just right.

For years we’ve gone the easy route – creating fake, somewhat believable, stories. Fans ate them up, thousands believed them, and it’s hilarious watching those stories go viral. Still, we always felt that you deserved better. That we could do better. As we approach ZI’s 8th birthday (seriously, we’ve been at this 8 years!) we wanted to finally take an old idea and make it a reality.

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Fan Theory: Snowpeak Ruins Originally a Fortress, Related to Ashei's Ancestors, Hyrulean War http://www.zeldainformer.com/fan-theory-snowpeak-ruins-originally-a-fortress-related-to-asheis-ancestors/ Thu, 02 Apr 2015 17:43:00 +0000 http://localhost/wordpress90/?p=11646 YouTuber VortexxyGaming is a budding theorist, with over a dozen theories about various aspects of the Zelda Kingdom - from Temples and Characters all the way to specific locations - she theorizes about their origins and how they may connect between different games. My only regret is that we didn't find out about her sooner, but it's highly possible we'll be sharing many of her theories over the course of this year. Today, we're going to share with you her Snowpeak Ruins theory.

This theory is an attempt to explain the origins of the mansion we explore inhabited by the Yeti in Twilight Princess. She believes the Yeti were not the original inhabitants and that Ashei, who was raised in Snowpeak by her own admission, may have a direct connection through her ancestry to the original inhabitants of the ruins. She also theorizes how Snowpeak itself and the location of the fortress/mansion may have indeed been present in Ocarina of Time - just not snowed over yet and inaccessible at that time to the player. She feels this location played a key role in a war between the Zora and the Gerudo during a time when the Hyrulueans may have made peace with the Zoras after their own struggles during the Hyrulean war.

There is a lot of great information here and her theory has a decent amount of evidence and support. Though the connection is speculative on all accounts, it's interesting diving into the history of Hyrule and trying to find out just what exactly happened.

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YouTuber VortexxyGaming is a budding theorist, with over a dozen theories about various aspects of the Zelda Kingdom - from Temples and Characters all the way to specific locations - she theorizes about their origins and how they may connect between different games. My only regret is that we didn't find out about her sooner, but it's highly possible we'll be sharing many of her theories over the course of this year. Today, we're going to share with you her Snowpeak Ruins theory...

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Giveaway: Win the Entire Naolito Zelda Collection of T-Shirts http://www.zeldainformer.com/giveaway-win-the-entire-naolito-zelda-collection-of-t-shirts/ Thu, 02 Apr 2015 18:07:00 +0000 http://localhost/wordpress90/?p=11647 We bring you our first "big" giveaway of 2015 today, as we have teamed up with the fine folks at OnceUponaTee.com to giveaway the entire Naolito Zelda shirt collection. Of course, you can purchase this entire collection yourself for just $24.99, but why do that when you can get them for free? We'll be running this contest for two days, using Rafflecopter to complete the entries. Obviously entry is free and yes, we will ship the products all of the world if necessarily. What are you waiting for? This collection is slick! Here's a quick look at the designs:

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We bring you our first "big" giveaway of 2015 today, as we have teamed up with the fine folks at OnceUponaTee.com to giveaway the entire Naolito Zelda shirt collection. Of course, you can purchase this entire collection yourself for just $24.99, but why do that when you can get them for free? We'll be running this contest for two days, using Rafflecopter to complete the entries. Obviously entry is free and yes, we will ship the products all of the world if necessarily. What are you waiting for? This collection is slick...

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Astrophysicist Argues that Majora's Mask's Moon Houses a Black Hole http://www.zeldainformer.com/astrophysicist-argues-that-majoras-masks-moon-houses-a-black-hole/ Thu, 02 Apr 2015 18:46:00 +0000 http://localhost/wordpress90/?p=11648 In 2013, popular YouTube show Game Theory asked whether Link's quest in Majora's Mask is pointless or not. Using some good, old-fashioned math and science to calculate the physical properties of the game's falling moon, game theorist MatPat concluded that the moon's crash landing on Termina would do irreparable climate damage such that Link would be powerless to save the day. Yesterday the PBS Space Time channel took this theory one step further, arguing that Majora's moon could in fact be a tiny black hole hidden under a rocky shell.

Space Time host Gabe Perez-Giz, an astrophysicist with a PhD from Columbia University, examined how gravity and density factor into Majora's Mask's signature moon as it falls to the ground. According to his measurements, the moon's size and distance from Termina would not physically generate the catastrophic events seen in the game's climax, assuming the moon behaves like our moon. In order for the game's final moments to take place as the moon draws closer to Termina, the moon would have to be insanely dense. Perez-Giz states:

"It's the equivalent of cramming 20 million African elephants into a thimble."

According to the host, the only solid objects in nature that are that dense are neutron stars, which Majora's Mask's moon is far too small to be. He concludes that the only way for this moon to affect the world in the way it does is if it somehow housed a small black hole within its rocky exterior. In this way, the moon could survive its plummet to Termina and eventually rip the land into shreds. Sure, many of these physical anomalies could be easily explained away with magic, but that's no fun. The analysis and explanation of this theory is extremely interesting, especially considering it comes from an astrophysicist.

What do you think of the theory? Let us know in the comments!

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In 2013, popular YouTube show Game Theory asked whether Link's quest in Majora's Mask is pointless or not. Using some good, old-fashioned math and science to calculate the physical properties of the game's falling moon, game theorist MatPat concluded that the moon's crash landing on Termina would do irreparable climate damage such that Link would be powerless to save the day. Yesterday the PBS Space Time channel took this theory one step further, arguing that Majora's moon could in fact be a tiny black hole hidden under a rocky shell...

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Club Nintendo Elite Status Gifts Have Arrived, 3 Zelda Games Included http://www.zeldainformer.com/club-nintendo-elite-status-gifts-have-arrived-3-zelda-games-included/ Thu, 02 Apr 2015 20:04:00 +0000 http://localhost/wordpress90/?p=11649

It has been known for a while now that Club Nintendo will be shutting down this summer. March 31st was the last day to register your Club Nintendo pins, but Nintendo has one last gift to give to their loyal customers.

If you reached the Platinum or Gold tier before April 1st, you are eligible to get one free game from Club Nintendo. Included in this list of games is Animal Crossing: New Leaf (my personal favorite 3DS game!), Mario Galaxy 2, and Mario Kart 7, among others. What I will be downloading however, is one of the three Zelda games that are up for grabs. That's right: three Zelda games made it to the Elite Status rewards!

The first is the Virtual Console version of The Legend of Zelda, available for the Wii U. If you get it for nostalgia or simply for a tough challenge, having this decades old classic will be something you won't regret.

The second and third Zelda games are Virtual Console Oracle of Ages and Oracle of Seasons, available on the 3DS.

Will you be downloading one of the three Zelda games here, or did you have your eye on a more modern game like Mario Party Island Tour? Share your thoughts with us in the comments below.

Source: Club Nintendo

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It has been known for a while now that Club Nintendo will be shutting down this summer. March 31st was the last day to register your Club Nintendo pins; but Nintendo has one last gift to give to their loyal customers.

If you reached the Platinum or Gold tier before April 1st, you are eligible to get one free game from Club Nintendo...

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Daily Debate: Should Zant Have Been the Final Boss of Twilight Princess? http://www.zeldainformer.com/daily-debate-was-replacing-zant-with-ganon-a-good-idea/ Sat, 04 Apr 2015 19:53:00 +0000 http://localhost/wordpress90/?p=11650

From his inception, Ganondorf has stood as the iconic villain of the Zelda franchise. Memorable as he may be, many fans appear to be in favor of new and diverse villains. Vaati, the Skull Kid, and even Ghirahim are loved by fans near and far. So why does Ganondorf still await us in the final dungeon of so many games?

Throughout the series Ganondorf has become synonymous with The Legend of Zelda, but his duty seemed to be only the final boss who awaited your arrival patiently while only really showing up in cutscenes prior. In a movie he would be a fine villain, but in the format of a video game a good villain is one who impacts your game. An enemy is not made more interesting by cutscenes telling you it is interesting. What makes it interesting is the way that you interact with it, as that is the nature of the format.

Twilight Princess, however, introduces us to Zant. I remember thinking that this was just a disguised Ganondorf, and in retrospect he almost is, but there's development here. Here we have a new villain with a new backstory who actually affects your gameplay, showing up at major triumphs to undo all your hard work. This villain isn't just going to sit in a castle waiting for you to arrive and destroy him; he is there to make your day exceptionally bleak.

He has strong motivation, provides a clear moral lesson, and is a legitimate threat and yet he gets thrown out, only to be replaced by the boss we've seen time and time again? Any way you look at it, that's bad writing. Or was it necessary to characterize Ganondorf as an all-consuming evil that no other force could resist succumbing to? Here we have the conflict: was it as simple as bad writing, or was Nintendo trying to appease fans by bringing back the classic antagonist?

Which character do you like better? Were you satisfied with the with the final boss of Twilight Princess? Tell us below, and join the Daily Debate!

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From the very inception, Ganondorf has stood as the iconic villain of the Zelda franchise. Memorable as he may be, many fans appear to be in favor of new and diverse villains. Vaati, The Skull Kid, and even Girahim are loved by fans near and far. So why does Ganondorf still await us in the final dungeon of so many games...

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​Top 3 Zelda Characters That Should Be Added in Super Smash Bros. http://www.zeldainformer.com/top-3-zelda-characters-that-should-be-added-in-super-smash-bros/ Fri, 03 Apr 2015 22:00:00 +0000 http://localhost/wordpress90/?p=11651

Yesterday, Nintendo announced a brand new Super Smash Bros. ballot via a Nintendo Direct. The purpose of this ballot is to determine what new characters would be added into the game. Nintendo has given us, the fans, the power of changing Smash Bros. future!

What character should the fans want? What character does Smash Bros. need? Being a dedicated Zelda fan, I want more Zelda in my Smash, but what Zelda character should be added? Here are my top three choices for who it should be.

3. Darunia

Leader of the proud Goron tribe, hammer-wielding pro of Hyrule, and possibly the best dancer I have seen in a video game, Darunia is one of the roughest and toughest characters of the Zelda series.

Playing as Darunia in Hyrule Warriors makes you feel like a boss. Charging through enemies and smashing their faces in with his hammer is so fun, and his special attack kicks butt. When I unlocked Darunia, I instantly played as him as much as I could to level him up. Oncee he's at level 30 or higher he is unstoppable.

I could see Darunia's down B in Smash being just as powerful as Donkey Kong's. Smashing his hammer into the ground creating shock waves would be so satisfying, not to mention smacking other characters upside the head.

2. Skull Kid

Yeaaaah, Skull Kid! He's all mysterious and stuff. He recently starred in a remake. He wears Majora's Mask, which, needless to say, is the epitome of swag.

If Skull Kid were playable in Smash, I might forgive Nintendo for not adding him as a playable character in Hyrule Warriors. (Instead we got a Skull Kid costume for Lana?) Seriously, who here would not want to play as Skull Kid in Smash?

Using the powers of Majora's Mask to break the skulls of other fighters would be any Zelda fan's dream. Even gamers that haven't played Majora's Mask know that Skull Kid is a pretty well-loved character in the Zelda series.

It would be smart for Nintendo to add him as a playable character, just for the joyous outbreak that would spread across the Internet. Can you say free PR?

1. Toon Ganondorf

When The Wind Waker was announced for the GameCube more than a decade ago, fans raged and kicked and screamed at Nintendo. "This isn't a kids' cartoon game! It's the Zelda series!" they said. "RIP Zelda!" they said. Well, when the game came out, some fans actually saw that it was a decent game.

The majority of the fan base still hated it. The idea of a cartoon Zelda seemed disgusting to them. Well, The Wind Waker seemed to grow a larger fan base over time. The Wind Waker HD came out, and fans went crazy over it. They bought the crap out of it, and now The Wind Waker is a favorite among many. What I just described to you, by the way, was the Zelda cycle. You can check out what that is here.

Anyways, what I'm trying to get at is, Toon Ganondorf would totally wreck shop in Smash. Everyone loves Toon Link, so why not be able to play as Toon Ganondorf too? He would look so awesome facing off with Toon Link, and I bet he would create a lot of DLC sales.

Honorable Mention: Vaati

Vaati is my most favorite main villain in the Zelda series to-date. We haven't seen him since The Minish Cap in 2005, which saddens me. (#VaatiForZeldaU anyone?)

I just couldn't end this editorial without mentioning him. What is the reason why I'm not listing him as one of the top three that should be added to Smash? Unfortunately, not a lot of fans would be happy with that. He doesn't have much of a cult following like Ghirahim does.

If it were a personal choice, I would add him in Smash, but I don't think Nintendo would benefit much from adding him into the game. I would love to see him return in Zelda U, though.

Closing

There you go. The top three Zelda characters that should be added to Super Smash Bros. Wii U and 3DS. Are you going to vote for one of them here, or vote for someone entirely different? Share your thoughts in the comments below.

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Yesterday, Nintendo announced a brand new Super Smash Bros. ballot via a Nintendo Direct. The purpose of this ballot is to determine what new characters would be added to the game. Nintendo has given us, the fans, the power of changing Smash Bros.'s future!

What character should the fans want? What character does Smash Bros. need? Being a dedicated Zelda fan, I want more Zelda in my Smash; but what Zelda character should be added? Here are my top three choices for who it should be...

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Check Out This Amazing Majora's Mask Speed Painting Video http://www.zeldainformer.com/check-out-this-amazing-majoras-mask-speed-painting-video/ Thu, 02 Apr 2015 22:45:00 +0000 http://localhost/wordpress90/?p=11652 As a fan, I can never get enough speed painting videos inspired by the Zelda series. A few days ago, artist Rootis Tabootus uploaded a speed painting video for a Majora's Mask piece onto YouTube. The painting itself has a striking expressionist feel to it, and the video reveals how the artist's original design transformed into the impressive final product.

According to Rootis Tabootus, the painting was completed in roughly 45 minutes real time. By watching the video, we can see how different the piece's original design was to its finalized version. The original seemed to feature Tatl and Tael floating near the mask, but they are completely absent in the final work. The visual style of this painting is amazing; I really enjoy how the brush strokes and paint splotches are incorporated. The painting's unsymmetrical nature compliments the creepy, mysterious nature of Majora's Mask.

You can check out more of Rootis Tabootus' speed painting videos on her YouTube channel. You can also find a high quality version of her Majora's Mask painting and more on her Deviant Art page.

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As a fan, I can never get enough speed painting videos inspired by the Zelda series. A few days ago, artist Rootis Tabootus uploaded a speed painting video for a Majora's Mask piece onto YouTube. The painting itself has a striking expressionist feel to it, and the video reveals how the artist's original design transformed into the impressive final product...

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Cosplay of the Week: Kafei by RikuAojama http://www.zeldainformer.com/cosplay-of-the-week-kafei-by-rikuaojama/ Fri, 03 Apr 2015 01:14:00 +0000 http://localhost/wordpress90/?p=11653 Those of us who've played Majora's Mask (original or 3D) will most likely have fallen in love with the adorable story of Anju and Kafei. Their side quest has been one of the most memorable parts of any Zelda game, and it has quite an awe-inducing ending. This weeks Cosplay is, of course, a little one of the young Kafei.

RikuAojama, of Deviant Art, has made quite a sweet little Kafei, so I've chosen her Cosplay to feature this week. It's fairly simple, and with such little detail you can still see that her portrayal of Kafei is very innocent and thought out. She hasn't just chucked together a bunch of clothes and yelled "hey, look! I'm Kafei!".

This feature is only a short one, as RikuAojama only has 3 photo's of her Cosplay, but you can certainly check out more of this lady's Cosplays by clicking the link to her Deviant Art profile. So, check out her Cosplay of Kafei in the mini gallery below, and let us know what you think of this sweet Cosplay.

As always, if you have any particular Characters you'd like to see featured, comment below and also tag any of your own Cosplays on Twitter with #ZIcostume and @ZeldaInformer.

Source: RikuAomjama - Deviant Art

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Those of us who've played Majora's Mask (original or 3D) will most likely have fallen in love with the adorable story of Anju and Kafei. Their side quest has been one of the most memorable parts of any Zelda game, and it has quite an awe-inducing ending. This weeks Cosplay is, of course, a little one of the young Kafei. RikuAojama, of Deviant Art, has made quite a sweet little Kafei, so I've chosen her Cosplay to feature this week...

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Fan Theory: The Temple of Time http://www.zeldainformer.com/fan-theory-the-temple-of-time/ Fri, 03 Apr 2015 22:42:00 +0000 http://localhost/wordpress90/?p=11654 YouTuber VortexxyGaming has caught our attention yet again with another excellent theory. This theory is in regards to the Temple of Time and it's purpose throughout each entry in the timeline.

The Temple of Time is an iconic landmark throughout the Zelda franchise and frequently makes multiples appearances. VortexxyGaming, the driving force behind this theory states that it appears multiple times across the franchise, and takes on a different appearance and purpose in each iteration.

There is a plethora of speculation in this theory so you should, without a doubt, check it out! Let us know what you think in the comments below!

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YouTuber VortexxyGaming has caught our attention yet again with another excellent theory. This theory is in regards to the Temple of Time and it's purpose throughout each entry in the timeline...

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Beautiful Watercolor Portrays Dark Link Serving Detention http://www.zeldainformer.com/beautiful-watercolour-portrays-dark-link-serving-detention/ Sat, 04 Apr 2015 15:08:00 +0000 http://localhost/wordpress90/?p=11655 The fan base behind The Legend of Zelda is very active, and as such fan art inspired by the video game franchise we know and love isn't rare at all. We often get to see beautiful renditions of Hyrule Castle on a beautiful summer's day or on the other end of the spectrum, the moon crashing down on Clock Town, in an all too familiar extravagant and bombastic style. It's not often, though, that we get to see Link, and especially Dark Link, in a different setting than the ones Nintendo has provided us with, although this is exactly what self taught artist Adam Scythe has done.

Not only is Scythe a superb artist, he is also a reasonably well-known youtuber and has recently created one of these unusual pieces in watercolor where he depicts Dark Link sitting in a Hylian classroom serving detention (according to Scythe's Facebook page). Scythe recorded the entire process and uploaded the video to youtube, visible above. Aside from an obviously bored Dark Link, the rest of the composition shows off several lovely little details, such as the cuccoo outside the window, and the Ocarina of Time on the desk behind Dark Link. The largest portion of the work is not all too colorful, aside from the window, but this is not all too strange as the setting is, of course, a school.

This work belongs to what the artist calls his 'Alternative' series, and he captures the essence of that title perfectly. Dark Link is very rarely portrayed outside of his normal environments, and especially not inside a classroom. The modern twist isn't necessarily bad though, as it provides us with a breath of fresh, original air alongside all the other less-alternative, but still incredibly wonderful pieces found all across the World Wide Web.

What do you think of the setting and style? Do you like this concept? Let us know in the comments! Also, be sure to check out the full video above.

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The fan base behind The Legend of Zelda is very active, and as such fan art inspired by the video game franchise we know and love isn't rare at all. We often get to see beautiful renditions of Hyrule Castle on a beautiful summer's day or on the other end of the spectrum, the moon crashing down on Clock Town, in an all too familiar extravagant and bombastic style. It's not often, though, that we get to see Link, and especially...

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ZI Livestream: Mario Kart 8 Tournament, T-Shirt Giveaways, and The Minish Cap http://www.zeldainformer.com/zi-livestream-mario-kart-8-tournament-t-shirt-giveaways-and-the-minish-cap/ Sat, 04 Apr 2015 02:11:00 +0000 http://localhost/wordpress90/?p=11656 Hey everyone! Welcome back to a night of video games with the Editor-in-Chief of Zelda Informer! Tonight we're hosting a Mario Kart 8 Tournament, giving away some free T-Shirts, and capping the night with The Minish Cap! The stream will run pretty much until I am about to pass out - so plan for a nice 3 to 4 hours of gaming ahead! The top 10 in our tournament at the very end of the stream will all win a free T-Shirt, so be sure to race all the way to the end! I know you can make it!

We'll then revisit a game I haven't played since a week after it released... The Minish Cap! If you'd like to join in the chat, check us out on Twitch!

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Hey everyone! Welcome back to a night of video games with the Editor-in-Chief of Zelda Informer! Tonight we're hosting a Mario Kart 8 Tournament, giving away some free T-Shirts, and capping the night with The Minish Cap! The stream will run pretty much until I am about to pass out - so plan for a nice 3 to 4 hours of gaming ahead! The top 10 in our tournament at the very end of the stream will all win a free T-Shirt, so be sure to race all the way to the...

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Buy Zelda Games Away From Consoles: Nintendo eShop Can Now Be Accessed From Web Browsers http://www.zeldainformer.com/nintendo-eshop-can-now-be-accessed-from-web-browsers/ Sat, 04 Apr 2015 03:54:00 +0000 http://localhost/wordpress90/?p=11657 The Nintendo eShop, Nintendo's online store, is now accessible from web browsers, which means you can now buy Zelda games digitally, straight from a computer or phone! That's right, this is yet another way to get your games. Whether you're on the go and need to buy Zelda Wii U when it drops, or you've been forgetting to purchase Majora's Mask 3D, and your 3DS is dead, just buy it from your smart phone!

When purchasing from this service, there are two different ways of obtaining the game after buying it. One method of getting the game onto your system is sending the game to your system with your Nintendo Network ID. If you sign in with your information, you can directly send the game to your Wii U/3DS easily. The second method is using a download code that you are given directly after purchasing. Just go into the eShop on the system you purchased the game for and enter the download code into the "Download Code" section of the eShop, located in the settings of the shop.

You can find the web version of the eShop here and the section for Zelda games here. Are you going to be doing your Nintendo digital shopping from your phone or computer regularly? Let us know in the comments!

Source: Nintendo

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The Nintendo eShop, Nintendo's online store, is now accessible from web browsers, which means you can now buy Zelda games digitally, straight from a computer or phone! That's right, this is yet another way to get your games. Whether you're on the go and need to buy Zelda Wii U when it drops, or you've been forgetting to purchase Majora's Mask 3D, and your 3DS is dead, just buy it from your smart phone...

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ZI Podcast Episode 30: No Zelda U at E3, April’s Nintendo Direct Reaction, and Mario's 30th http://www.zeldainformer.com/zi-podcast-episode-30-nintendo-direct-featuring-michafrar/ Sun, 05 Apr 2015 01:00:00 +0000 http://localhost/wordpress90/?p=11658

Download this episode (right click and save) | iTunes

This week we sit down with the pixel artist Michafrar of Jontron fame to talk about the latest Nintendo Direct, Why Nintendo is so confident not having Zelda U at E3 this year, and Adam sings for you guys! Our opening theme is inspired by ReggieInformer this week, thanks to everyone who was with us for that hilarious day.

This week’s cast is your host as always, Adam, joined by Chris (Scared to admit he likes Pink), Nate (Busy being the boss), and special guest Michafrar (Sorry Al, there’s a new belgian in town). Thanks again to Brandon for your opening theme song and topics, and HuskyByTheGeek for your closing theme. If you have any topics, theme song submissions, or anything you’d like to send us, please email us at ZeldaInformerPodcast@gmail.com we’ll gladly bring up your topics & theories on the podcast! Be sure to share the podcast with your friends and help spread the word!

We also talk about the Smash Ballot this week and decide who deserves to go on the roster. Don’t agree with our choices? Respond to the comment topic of the week below to be a part of this week’s discussion! I look forward to reading your responses!

Social Media

Special Thanks

  • Michafrar for this week's custom banner!
  • Brandon & the gang for our intro theme song
  • HuskyByTheGeek's Youtube (Outro Theme)
  • All of our listeners for sharing the podcast and being with us for 30 episodes!

Related Topics

Comment Topic This Week: Who did you choose for the Smash Ballot and why?

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This week we sit down with the pixel artist Michafrar of Jontron fame to talk about the latest Nintendo Direct, Why Nintendo is so confident not having Zelda U at E3 this year, and Adam sings for you guys! Our opening theme is inspired by ReggieInformer this week, thanks to everyone who was with us for that hilarious day. This week’s cast is…

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Daily Debate: Should Rabbit Hunting Return In Future Titles? http://www.zeldainformer.com/daily-debate-should-rabbit-hunting-return-in-future-titles/ Sun, 05 Apr 2015 13:00:00 +0000 http://localhost/wordpress90/?p=11659

Happy Easter, Zelda Informer readers! Today's usually all about egg hunts, but we'll be discussing the next closest thing: rabbit hunting!

Rabbit Hunting, in Spirit Tracks was an optional side-quest in which the player was tasked with the chore of hunting lost rabbits, who have fled across New Hyrule. There are four types of bunnies, each can be found in their respective realm.

Easier said than done, the rabbits can be easily found hiding behind objects, such as rocks or barrels, while traveling on your train, however, the hard part is actually catching them. Once exposed, the rabbit will attempt to flee, and you'll only be given ten seconds to successfully capture said rabbit.

When you think you've captured enough rabbits, you can travel back to the Rabbitland Rescue, a paradise exclusively for the rabbits and you'll be rewarded. In total, there are one-hundred rabbits, of course, scattered across the Overworld. You'll need to have some extra good patience if you want to complete this quest.

What are your thoughts on the rabbit hunting quest? Would you like to see it return in the future? Let us know in the comments below.

Art Sources: 1, 2

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Happy Easter, Zelda Informer readers! Today's usually all about egg hunts, but we'll be discussing the next closest thing: rabbit hunting...

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Fan Creates a Multi-Color Triforce Lamp http://www.zeldainformer.com/fan-creates-a-multi-color-triforce-lamp/ Sat, 04 Apr 2015 17:53:00 +0000 http://localhost/wordpress90/?p=11660 Mike Thomas, aka Reddit user RicolaTesla, set out to craft a fully-functional lamp that resembles the Triforce. It appears as if he has completed that goal, because he recently posted pictures of the lamp on Imgur. He also uploaded a video of the lamp on YouTube, to show off how it works. The Imgur gallery can be viewed above, and the YouTube video can be seen below.

Mr. Thomas has not just created a yellow Triforce lamp. Instead, he used RGB LEDs, which allows the three separate panels to become any color you want. Whether it is red, blue, purple, green, or Triforce yellow, this lamp is a brilliant work of art.

You would think that is all this lamp has to offer, but that's not all Mike added to his Zelda-style lamp. On the back stand, which is beautifully stained piece of wood, there is a very detailed engraved Hylian Crest. It's amazing the lengths Thomas has gone out to make his Zelda lamp stand apart from others.

Thomas says that he has a Kickstarter campaign pending to fund the creation of more lamps, and asks if anyone is interested in funding then to email him at mike@thomastesla.com. For more of Mike Thomas, you can visit his website here.

Source: Reddit

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Mike Thomas, aka Reddit user RicolaTesla, set out to craft a fully-functional lamp that resembles the Triforce. It appears as if he has completed that goal, because he recently posted pictures of the lamp on Imgur. He also uploaded a video of the lamp on YouTube, to show off how it works. The Imgur gallery can be viewed...

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New NES Legend of Zelda Speedrun World Record, First Sub-30 Minute Run http://www.zeldainformer.com/new-legend-of-zelda-nes-speedrun-world-record-first-sub-30-minute-run/ Sat, 04 Apr 2015 19:30:00 +0000 http://localhost/wordpress90/?p=11661 There may be a lot of talk about Ocarina of Time speedruns, but The Legend of Zelda on NES still has its own active speedrunning community. An elusive goal of LoZ Any% speedrunners has been to ultimately finish the game in less than 30 minutes, a goal many prominent runners have been steadily inching toward over the last year. Earlier this week, speedrunner LackAttack24 made history by achieving this goal and setting a new world record for the classic title, finishing the game in 29 minutes and 56 seconds.

LackAttack24 set the record streaming on Twitch on March 31st. The Legend of Zelda Any% speedruns involve a great deal of movement optimization and item drop management, and a bit of luck as well. LackAttack24 experienced a few scares during his run, most of them dealing with a low bomb count in his inventory. Bombs are crucial when dealing with Dark Nuts and other high-level enemies, so a speedrunner relies on bomb drops to succeed. The runner of course pulled through and maintained a world record pace throughout the run.

LackAttack24 bobbed and weaved unbelievably fast through the game's last dungeon. After making quick work of Ganon in the final room, the runner could not believe his success. He remained speechless for a few moments in order to comprehend what had just taken place. This is an absolutely monumental achievement and I hope to see what LackAttack24 does next.

What did you think of the run? Share your thoughts with us in the comments!

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There may be a lot of talk about Ocarina of Time speedruns, but The Legend of Zelda on NES still has its own active speedrunning community. An elusive goal of LoZ Any% speedrunners has been to ultimately finish the game in less than 30 minutes, a goal many prominent runners have been steadily inching toward over the last year. Earlier this week, speedrunner LackAttack24 made history by achieving this goal and setting a new world record for the classic title, finishing the game in 29 minutes and 56 seconds...

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Trailer Drake - 10 Popular The Legend of Zelda: Ocarina of Time Opinions http://www.zeldainformer.com/trailer-drake-10-popular-the-legend-of-zelda-ocarina-of-time-opinions/ Sun, 05 Apr 2015 05:12:00 +0000 http://localhost/wordpress90/?p=11663 Trailer Drake, a YouTuber known for creating unpopular opinion videos, did something rather drastic for April fools day - he created a legit popular opinion video about Ocarina of Time. As you can probably tell, this is the exact opposite of what he normally does. Still, he wanted to gauge his audience a bit as well to see if they would like these sort of features even if it is a big contrast to his other work. Either way, he brings up several opinions about the game I have heard first hand over the years. In my mind, he nails a lot of what I hear Ocarina of Time enthusiasts say over and over again - which is hardly a bad thing.

Do you agree with his break down? Art is by Txikimorin.

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Trailer Drake, a YouTuber known for creating unpopular opinion videos, did something rather drastic for April fools day - he created a legit popular opinion video about Ocarina of Time. As you can probably tell, this is the exact opposite of what he normally does. Still, he wanted to gauge his audience a bit as well to see if they would like these sort of features even if it is a big contrast to his other work. Either way, he brings up several opinions about the game I have heard first hand over the years. In my mind...

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Here's a Nifty Zelda Theme for Your Xbox One http://www.zeldainformer.com/heres-a-nifty-zelda-theme-for-your-xbox-one/ Sun, 05 Apr 2015 06:40:00 +0000 http://localhost/wordpress90/?p=11664

One great thing the Xbox One allows that sadly the Wii U does not is the ability to customize your background. This essentially creates custom themes, where you can use any image you want. Still, just throwing an image on the background doesn't inherently complete a theme - you want some nice highlights for certain sections of the Xbox One UI as well to complete the look. UntamedDeviance added a new Zelda theme to Xaged, an Xbox One theme site that allows you to see these themes in action before you download them.

You can download this theme directly right here. What do you think? Do you wish you could have more customization options on the Wii U? How about creating our own themes for the 3DS?

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One great thing the Xbox One allows that sadly the Wii U does not is the ability to customize your background. This essentially creates custom themes, where you can use any image you want. Still, just throwing an image on the background doesn't inherently complete a theme - you want some nice highlights for certain sections of the Xbox One UI as well to complete the look. UntamedDeviance added a new Zelda theme to Xaged, an Xbox One theme site that allows you to see these themes in action before you download them...

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Zelda U Gameplay Footage Was Added into the Game Awards Last-Minute http://www.zeldainformer.com/zelda-u-being-shown-at-the-game-awards-was-a-last-minute-decision/ Sun, 05 Apr 2015 20:55:00 +0000 http://localhost/wordpress90/?p=11665

We all remember that fateful day when Aonuma and Miyamoto showed off the first gameplay footage of Zelda U. Given the quality of the video, we assumed much planning went into it, but it appears we were wrong. The entire five minute video was put together last-minute, as revealed a recent Game Trailers Live. The following quote is from Geoff Keighley, the host of the 2014 Game Awards.

And yeah Zelda… I mean I was always pushing obviously for Zelda because that would be an amazing moment, that’s the big game everybody wanted to see more of. Many years in the past I’ve asked for Zelda games and they don’t come through, but yeah it was really amazing how it came together. I heard only a couple of weeks before the show that Mr. Aonuma was considering doing something around Zelda, and initially it sounded to me more like he was gonna maybe sort of show a little bit more of the scene from E3 – that short little piece to show that that was real. So I was like, ‘oh, that could be kind of cool.’ But you don’t quite know what you’re going to get. And then yeah, it was like the week of the show they were like, ‘oh, well Mr. Aonuma’s taped a video, Mr. Miyamoto’s in it, it’s about 5 minutes long, and he does like a full demo of the game.’ And I was like, ‘wow’.

So it was sort of unexpected how much great content was in that, and we were pleasantly surprised. And even when I saw the video, I’m like ‘wow, they’re just like playing the game.’ And I think people really responded to kind of how raw and real that demonstration was… there was something charming I think about the Nintendo presentation because it was just Miyamoto and Aonuma having a conversation… and it was obviously very early in development what they showed, but it was just a slice of the game. And yeah that came together super last minute, but was an amazing moment inside of the show.

In light of the recent news about Zelda U, I'm relieved that Aonuma decided to show off some gameplay footage, as we really don't have any idea when we'll even get another glance at this title. For now, we'll just have to be content with this hastily-created, but fun footage. When do you think we'll get another look at Zelda U?

Source: GT Live (via Nintendo Everything)

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We all remember that fateful day when Aonuma and Miyamoto showed off the first gameplay footage of Zelda U. Given the quality of the video, we assumed much planning went into it, but it appears we were wrong. The entire five minute video was put together last-minute, as revealed a recent Game Trailers Live...

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YouTuber Creates Zelda Inspired Easter Eggs http://www.zeldainformer.com/youtuber-creates-zelda-inspired-easter-eggs/ Mon, 06 Apr 2015 03:54:00 +0000 http://localhost/wordpress90/?p=11667 The Legend of Zelda offers inspiration for thousands of people the world over, especially in the field of art. Giving that today was a holiday for many folks around the globe I felt sharing this particular art would be worthwhile. YouTuber Semmy s Art masterfully paints 4 eggs for Easter, all of them featuring something related to Zelda. One of them features our favorite hero, Link... while others feature the Royal Family Crest and Majora's Mask. It's just a nice tribute and a fitting way to cap our Easter here at Zelda Informer. I hope you enjoy watching her create this great art!

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The Legend of Zelda offers inspiration for thousands of people the world over, especially in the field of art. Giving that today was a holiday for many folks around the globe I felt sharing this particular art would be worthwhile. YouTuber Semmy s Art masterfully paints 4 eggs for Easter, all of them featuring something related to Zelda. One of them features our favorite hero, Link... while others feature the Royal Family Crest and Majora's Mask. It's just a nice tribute and a fitting way to cap our Easter here at Zelda Informer...

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The Legend of Zelda: Ocarina of Time Themes as Rock Covers http://www.zeldainformer.com/the-legend-of-zelda-ocarina-of-time-themes-as-rock-covers/ Mon, 06 Apr 2015 06:28:00 +0000 http://localhost/wordpress90/?p=11671

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One and Done: A Tribute to Items Only Appearing Once (3D Edition) http://www.zeldainformer.com/one-off-items-a-tribute-to-items-only-appearing-once-3d-zelda-edition/ Tue, 07 Apr 2015 02:36:00 +0000 http://localhost/wordpress90/?p=11614 Items are among the biggest things that makes Zelda what it is. Everyone has a favorite: the hookshot, the bow, the boomerang, there are so many to choose from. However, what about the items that have only appeared once? Items that, for whatever reason, were never put into another Zelda game after their initial appearance. Whether the item wouldn't fit in a different style of Zelda, or the item wasn't exactly as useful as it was intended to be, these items only had one chance in the sunlight. Today, we're looking at some of our favorite one off items and theorizing why these items maybe weren't put into other games.

A few rules we're setting on this list. Firstly, as long as the item has appeared in only one main series Zelda, it is eligible for the list. This means that even if the item reappeared in Hyrule Warriors or Super Smash Bros, the item can still appear on the list as long as they were only in one main Zelda; although, this works the other way as well. As much as we would like to include the Crossbow from Link's Crossbow Training, it never appeared in a main Zelda, so it doesn't count. Another rule for this tribute is no story related items. This takes items such as The Wind Waker off the table. Also, no swords and shields will be on this list. The last restriction placed on this list is no masks. While technically items, there are so many masks that talking about them all would devalue the point of the article: to shed some light on the lesser used items of the Zelda franchise. I really would like to do an entire editorial on masks sometime, but that time isn't now.

Oh, and if you're disappointed in the fact that I am not including the Top Down Zelda games in this list, don't worry, I'll be making a follow up editorial at a later date with those. I'm not quite as familiar with them as I am with the 3D Zelda Games, so I want to do that list justice by playing those games first. However, with that said, one off items are only in one Zelda game, so despite not including the top downs in this list, if an item does appear in a 2D one as well as a 3D one, it's automatically disqualified for the list. With these housekeeping items out of the way, let's jump into the list!

The Gale Boomerang

The Gale Boomerang is really one of the most distinct examples of the one off item. It's only in one game: Twilight Princess, and it's one of the more remembered items in the game: after appearing in Twilight Princess, it even made an appearance in Super Smash Bros. Brawl and every Smash since as Link's boomerang!

The Gale Boomerang was your basic boomerang with a new spin (pun intended). When locked onto a target, the boomerang would go for it right away, but also created a small whirlwind around itself. This whirlwind could carry enemies back to Link, or even stun them for a short time. It also worked on faraway items as well; Link could throw it to get items he may not have. It was a nice twist (pun also intended) on the standard boomerang. One drawback to it, however, was that it caused very little to no damage when thrown, to account for the whirlwind. This was a major departure from the other boomerangs, which could normally defeat many enemies.

What about the Gale Boomerang made it only good for Twilight Princess? Honestly, at the end of the day, it's just a variation of the boomerang. In my opinion, it was a cool gimmick for one game, but it may get old after multiple games of it. Besides, the Clawshot and...the next item on our list have some similar functions to the Gale Boomerang. It's a cool item; just maybe not cool enough for multiple games to be built around it.

The Beetle

The Beetle was rather unique, while also providing some of the functions the Gale Boomerang provided. You obtained the Beetle in Skyward Sword, and it appeared in the newest Super Smash Bros. games as an item.

You controlled the Beetle by pointing the Wii Remote at the TV, then twisting and turning it to pick up items. Later in the game, you received upgrades to it to increase speed, fly further, and even add a grabbing mechanism that allowed you to drop bombs and other items on enemies! It's a very cool item, and I personally prefer it to the Gale Boomerang, as you feel you have more control over it.

Why did this item only appear in Skyward Sword? Actually...it may not be a one off item for long. Although it's only appeared in one main Zelda thus far, Skyward Sword is the latest console Zelda, and as we know very little about Zelda Wii U at the moment, there is a chance it could make a reappearance in that game as well. As someone who adored the Beetle, I'd certainly welcome its return.

Din's Fire, Farore's Wind, and Nayru's Love

These are the spells that made their appearance in Ocarina of Time, and then later got integrated into Zelda's Super Smash Bros. series moveset. They all act a bit differently in Ocarina of Time than they do in Smash, however.

Din's Fire was the offensive spell: it caused a huge orb of fire to surround Link, and it allowed for anything flammable to burn, and most enemies around him to be engulfed in the flame. It was very useful for when you were surrounded by enemies.

Farore's Wind was more of a convenience spell. While inside of a dungeon, it allowed you to place a warp point in that section of the dungeon, and then warp there by using the spell a second time. You even use it to warp between dungeons, should you so choose to.

Nayru's Love was the defensive spell of the game. When using it, it would manifest a huge blue diamond around Link, preventing damage from occurring onto him. He could even use the sword while under its spell!

These three spells were very useful in Ocarina of Time, so why were they left out in later installments? I'll go through each spell and my thoughts on why they were no longer in the games. Starting with Farore's Wind, each of the Zelda games following Ocarina of Time had a new, more convenient way of warping in dungeons, at least in comparison to Ocarina of Time. Majora's Mask, for example, had the Song of Soaring, which allowed you to warp to any Owl Statue you had marked with your sword. The Wind Waker, using another example, had Warp Jars to open up throughout the dungeon, which allowed for easy travel to main hubs found within the dungeon. These additions kind of made Farore's Wind obsolete.

Din's Fire, however, is definitely a cool looking spell, and I feel if it were added into a newer Zelda game, it would look beautiful. If any of the spells were to come back, I'd want it to be this one.

Finishing with Nayru's Love, they actually did bring this spell back in the form of Magic Armor, something that appears in The Wind Waker and Twilight Princess. While not the same name, the functionality of it is very similar. I tried to avoid adding items like this in my list (it's the reason why you won't see Mole Mitts on the 2D list, or the Digging Mitts and Mogma Mitts on this list, despite Mole Mitts being one of the greatest things I've ever seen ever), but as I wrote entries for two spells, I thought I might as well include this as well.

There is also one more reason the other spells may not have appeared in later games: after the release of The Wind Waker, there has not been a magic meter! Right, when using these spells, a portion of your magic meter would go down. Granted, there was the Stamina meter in Skyward Sword, and the Energy meter in Link Between Worlds, but these behaved very differently than the magic meter did in other Zelda games. This may have been a reason why these spells never made a reappearance. As for Magic Armor, in Twilight Princess, it would drain rupees instead of magic due to the lack of the Magic meter.

The Swift Sail

Maybe I'm cheating with this one; I don't care, it's my list. The Swift Sail is a great addition to The Wind Waker HD and deserves to be mentioned among these other items.

When you obtain the Swift Sail, you're able to use it for easier sailing across the Great Sea. While using it, you move incredibly fast across the ocean, and you don't need to stop to change the direction of the wind using the Wind Waker! The wind automatically changes to the direction you're facing, making for fast and convenient sailing. This item was not in the original game, which led to complaints concerning the length of time it took to get everywhere. That's why, when Nintendo made this remake, they added this item in.

It should be obvious as to why the Swift Sail never made a second appearance. It was an enhancement made to a remake of a Zelda game to address a complaint. With that said, however, should sailing ever return to the Zelda world, the Swift Sail would be a very welcome return.

The Spinner

There are a lot of one off items in Twilight Princess: Water Bombs, the Ball and Chain, Hawkeye, and more. However, if I list EVERY one off item from EVERY game, there will just be too much writing. As such, I'm cutting off the Twilight Princess one offs with this item: the Spinner.

The Spinner is an item Link can use to ride different railings on walls in dungeons. This allows Link to go to new places he was not able to go before. He also has a spin attack with it, which you can use to attack enemies. However, you only are on it for a limited time before you are kicked off due to physics.

The Spinner is my favorite concept of an item from Twilight Princess. I think it was executed better in Hyrule Warriors, where Link can use it to wipe out multiple enemies at a time, all while riding on top of it. However, since Twilight Princess is the main series game, I shouldn't allow functionality from Hyrule Warriors influence this.

I personally don't know if the Spinner should return. On the one hand, as I said, it was a cool concept. However, I'm not too big of a fan of the functionality in Twilight Princess, so I say maybe it's a good thing this item was a one off.

The Tingle Tuner/The Tingle Bottle

Unfortunately for The Wind Waker (or fortunately for contexts outside this list), the majority of its items actually do appear in other games. There are some other items, like bait and the delivery bag, but those were very specific The Wind Waker items, and not entirely interesting to talk about.

Fortunately, there are two items that are very interesting to talk about that haven't appeared since The Wind Waker, despite also being very specific to that game. The Tingle Tuner and the Tingle Bottle were in The Wind Waker and The Wind Waker HD specifically. The Tingle Tuner made use of the Game Boy Advance-GameCube Link Cable that no one besides me and very few others had. Using it would display a map of the area as well as other features, such as healing Link, or have Tingle target a specific enemy to throw a bomb at. If you're in a dungeon, Tingle will help you out along the way by giving you advice.

As Nintendo had not been making Game Boy Advances for years, when it came time to remake The Wind Waker for Wii U, obviously they couldn't reuse the Tingle Tuner. Instead, they used the Tingle Bottle. This allowed you to send posts to Miiverse. You are also able to collect other players' bottles in the Great Sea as you sail. This was a nice little addition, as it incorporates Miiverse as well as replaces an outdated feature.

As with the Swift Sail, it's incredibly obvious as to why these two items haven't made reappearances. The Tingle Tuner hasn't made its glorious return because it was hinging on a failed accessory, and the Tingle Bottle, while I can see its functionality reappearing in Zelda Wii U, making an appearance as the Tingle Bottle is extremely unlikely. However, while I've made a few jokes at the Tingle Tuner's expense, it actually had some pretty cool ideas. I like the idea of Tingle helping out in dungeons, and they even did incorporate the map on the second screen feature in the Wii U version. However, as I said, its fate hinged on a failure of an accessory, so it never went anywhere.

Powder Keg

Majora's Mask's masks are the items that make it unique from the other Zelda games.By making masks not eligible, I removed every unique item Majora's Mask had. The one item I can still talk about is just a powered up bomb, and that'll have to be the representation Majora's Mask gets on this list.

As stated, the Powder Keg is just a stronger version of the bomb. Link can only use them while wearing the Goron mask, and because of how powerful they are, Link is only allowed to hold one in his inventory at all times.

The Powder Keg could appear again if they need an upgraded bomb, but as I mentioned, Link can only carry them as Goron Link, so unless you play as a Goron in a future Zelda, or they make a Majora's Mask sequel, I don't see this item coming back.

Hover Boots

As the final one off item, I chose a rather unique piece of equipment Link puts on: the Hover Boots. These boots are pretty cool, and I'm actually surprised they haven't made a reappearance since their debut in Ocarina of Time; I found out while creating this list they hadn't, but thinking about it, yeah, they actually haven't.

The Hover Boots grant Link the power to hover in the air for literally about a second, and then he falls. These boots also provide very little traction, so much like the Iron Boots, it's not advisable to wear them outside of where you need to use them. The 3DS version of Ocarina of Time makes switching from both these boots much less of a chore, and that game made me appreciate both sets of boots more.

I feel the Hover Boots should make their return. It's surprising that the Iron Boots have made several reappearances in different Zelda games, but not the Hover Boots. The next time the Iron Boots are included in a new game, Nintendo show throw a bone to the Hover Boots.

And there you have our tribute to the many one off Zelda series items. To be honest, I'm surprised there are as many non returning items in the entire series, and I'm sure I didn't mention quite a few. Do you have a favorite one off Zelda item? List it in the comments below!

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Items are among the biggest things that makes Zelda what it is. Everyone has a favorite: the hookshot, the bow, the boomerang, there are so many to choose from. However, what about the items that have only appeared once? Items that, for whatever reason, were never put into another Zelda game after their initial appearance. Whether the item wouldn't fit in a different style of Zelda, or the item wasn't exactly as useful as it was intended to be, these items only had one chance in the sunlight...

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Check Out This Amazing Quilt Inspired by The Legend of Zelda http://www.zeldainformer.com/check-out-this-amazing-quilt-inspired-by-the-legend-of-zelda/ Tue, 07 Apr 2015 01:48:00 +0000 http://localhost/wordpress90/?p=11662 Although I have a strong love for the Legend of Zelda series, I find myself even more awestruck and in love with the amazing fanbase. The creations that fans will share with the community give us inspiration, if not a little bit of envy, of their talent to create amazing works. This fan makes me wish that they ran their own store because I would buy everything in it!

Imgurian slamberina, also known as Amber, wowed us with this amazing handmade Legend of Zelda quilt. The quilt was made in 2014 and took 6 months to create by using hand embroidery, machine piecing, and quilting. Amber added a back tag to the quilt in the iconic health hearts, that reads "It's dangerous to go alone! Take this".

In the gallery below, you can see a closer look at some of the different sections of the quilt.

What other quilts would you like to see from Amber? Let us know what you think of this amazing quilt in the comments!

Source: slamberina

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Although I have a strong love for the Legend of Zelda series, I find myself even more awestruck and in love with the amazing fanbase. The creations that fans will share with the community give us inspiration, if not a little bit of envy, of their talent to create amazing works. This fan makes me wish that they ran their own store because I would buy everything in it...

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Fan Creates Legend of Zelda Playing Cards http://www.zeldainformer.com/fan-creates-legend-of-zelda-playing-cards/ Mon, 06 Apr 2015 23:17:00 +0000 http://localhost/wordpress90/?p=11666

Have you ever wanted some The Legend of Zelda inspired playing cards? After a suggestion from a fellow Reddit user, one fan made their own! Reddit user jamieoliver22 designed and created a Legend of Zelda themed deck of playing cards with their own original artwork. After Oliver shared an image of a poster they finished while practicing illustration, a fellow Zelda fan suggested turning them into playing cards.

There have been many questions about whether Oliver will be selling their Legend of Zelda inspired cards, titled "Cards of the Hero," since the artwork used to design the cards is 100% their own. Oliver only commented with:

"I'm going to be getting a single copy printed on actually [sic] cards, I've found company that isn't too expensive - on some nice 310gsm linen textured card. Just for my own use, to see how they look.

But regarding selling them, I'm not sure how best to do that, or what implications it would bring? Especially with it being based on a licensed IP, even though all of the artwork is my own - does anyone have an advice in this area?" — Jamie Oliver

If it turns out Oliver can sell the playing cards deck would you buy one? Check out the full image of the deck below and let us know in the comments what you think!

You can find other awesome work and collections on Oliver's Imgur!

Source: Reddit

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Have you ever wanted some The Legend of Zelda inspired playing cards? After a suggestion from a fellow Reddit user, one fan made their own! Reddit user jamieoliver22 designed and created a Legend of Zelda themed deck of playing cards with their own original artwork. After Oliver shared an image of a poster they finished while practicing illustration...

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NES Punk: Gray Zelda NES Cartridge Is More Rare Than Gold http://www.zeldainformer.com/nes-punk-gray-zelda-nes-cartridge-is-more-rare-than-gold/ Mon, 06 Apr 2015 16:52:00 +0000 http://localhost/wordpress90/?p=11668 Most Zelda fans are probably familiar with the original game that started the series on the NES. It was released on February 21, 1986, and when the game came to NES, it was in a gold cartridge. What some fans may not be aware of is that it was rereleased as a gray cartridge. This caused some fans to question which is more rare, and YouTuber Pat the NES Punk, also known as Pat Contri, set out to answer that question in one of his latest videos.

In his video, Contri tells viewers that the gold cartridge of the original Legend of Zelda game is more common than the later-released gray one.

Contri goes on to say that he comes across far more gold cartridges than gray, but that doesn't necessarily make the gray cartridge worth more money. In fact, he warns viewers that if someone is ever selling the gray cartridge for more than a couple dollars above the gold cartridge's price to stay away from it. The gray cartridge isn't rare. It is simply less common than the gold Legend of Zelda cartridge, Contri said.

Contri offers reviews of original Nintendo games on his YouTube channel and also releases a podcast episode every other week. For more information about Pat the NES Punk, click here.

If you have the original NES Zelda game, what color is your cartridge?

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Most Zelda fans are probably familiar with the original game that started the series on the NES. It was released on February 21, 1986, and it came in a gold cartridge. What some fans may not be aware of is that it was rereleased as a gray cartridge. This caused some fans to question which is more rare, and YouTuber Pat the NES Punk, also known as Pat Contri, set out to answer that question in one of his latest videos...

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Make Your Own Masks From The Legend of Zelda: Majora's Mask http://www.zeldainformer.com/make-your-own-masks-from-the-legend-of-zelda-majoras-mask/ Tue, 07 Apr 2015 15:51:00 +0000 http://localhost/wordpress90/?p=11669 "Masks are essential to your quest in Termina. They can give you one special ability or transform you into a completely different character with a host of super powers". Thanks to Play Nintendo you can print and wear your very own masks from The Legend of Zelda: Majora's Mask! The masks you can choose from are Majora's mask, the Deku mask, the Goron mask, the Zora mask, and the Fierce Deity mask. They may be rather simple for cosplayers' needs, but they're certainly a fun alternative to full-blown replicas.

There are just five simple steps to complete before you can have your very own masks to appease your transforming/Termina-destroying needs:

Step 1: Download and print your mask.

Step 2: Cut out the shape of your mask.

Step 3: Fold along the dashed lines.

Step 4: Punch out the holes through both layers of paper.

Step 5: Attach a string or ribbon.

Now you have your very own mask from Majora's Mask, and we cannot stress this enough: please do not call down the moon.

Which mask will you be making? Are there other masks you would have liked to see included with the above five? Let us know in the comments below! (Seriously...don't call down the moon!)

Source: Play Nintendo

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"Masks are essential to your quest in Termina. They can give you one special ability or transform you into a completely different character with a host of super powers". Thanks to Play Nintendo you can print and wear your very own masks from The Legend of Zelda: Majora's Mask! The masks you can choose from are Majora's mask, the Deku mask, the Goron mask, the Zora mask, and the Fierce Deity mask. They may be rather simple for cosplayers' needs, but they're certainly a fun alternative to full-blown replicas... 

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Groose and Wind Waker Pirate Ship Theme Mashup http://www.zeldainformer.com/groose-and-w-w-pirate-ship-theme-mashup/ Wed, 08 Apr 2015 00:13:00 +0000 http://localhost/wordpress90/?p=11670 There are a lot of themes from the Legend of Zelda series that fans will mash together. One fan by the name of JeffIsTheCorn noticed that Groose's theme and the Wind Waker pirate ship had a certain something going on and decided to do something about it.

As far as why Jeff decided to mashup these two themes, he had this to say:

"I noticed that Groose's theme and the pirate ship theme were very similar, so I decide to combine them. I had to shift the pitches a bit, change the tempos, and edit them a bit, but in the end it was worth it".

What other themes from the Legend of Zelda series do you think deserve to have a mashup? Let us know in the comments below!

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There are a lot of themes from the Legend of Zelda series that fans will mash together. One fan by the name of JeffIsTheCorn noticed that Groose's theme and the Wind Waker pirate ship had a certain something going on and decided to do something about it...

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Top10Memes Makes Highly Anticipated Top 10 Facts of Zelda Video http://www.zeldainformer.com/the-highly-anticipated-top-10-facts-of-zelda/ Wed, 08 Apr 2015 00:24:00 +0000 http://localhost/wordpress90/?p=11672 After a serious amount of urging from the viewers, the brilliant mind behind "Top10Memes" presents the highly anticipated Top 10 Facts: The Legend of Zelda.

Lemmino, the creator of this million-subscriber channel, exclusively creates videos exploring the top ten facts of many different topics—especially the topics requested by his viewers.

Thankfully, some of these requests were from Zelda fans. He answered those requests with this video, indulging us with the top ten facts of one of our favorite Nintendo original series. Some of these facts pertain to music, others to quotes, but all are 100% Zelda fan gold.

Number one is the early adventure of a young Shigeru Miyamoto that inspired the Zelda series later in life. We learn that with a little courage (and a lantern, since it is dangerous to go alone) we can begin a quest to greatness (a.k.a game design for an incredibly memorable video game series).

But before I spoil any more of the video, go enjoy. Did fact #3 and #9 surprise you as it did me? Let us know in the comments below.

Art Source: Yaguete

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After a serious amount of urging from the viewers, the brilliant mind behind "Top10Memes" presents the highly anticipated Top 10 Facts: The Legend of Zelda...

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Daily Debate: Which HD Remake Do You Want First, Twilight Princess or Skyward Sword? http://www.zeldainformer.com/daily-debate-which-hd-remake-do-you-want-first-twilight-princess-or-skyward/ Mon, 06 Apr 2015 16:23:00 +0000 http://localhost/wordpress90/?p=11673

Over the last few years, Nintendo has been steadily revamping and reworking Zelda games of the past. In 2013 we saw the release of Wind Waker HD, a full-fledged HD remake of the Gamecube classic with up-res'd graphics and beautiful new lighting effects. Seeing the quality work the Zelda team can do with an HD remake, it's no surprise fans want to see the same process done to other games in the series. Two of the most popular titles due for an upgrade are Twilight Princess and Skyward Sword, so we're going to let you share about which one you think is more deserving of the HD treatment.

If we are to go by the current trend of HD remakes, Twilight Princess may very well be the next Zelda game to receive an HD remake. It followed the release of Wind Waker and preceded Skyward Sword by a few years. So chronologically, this game would logically come next in the remake schedule. And Twilight Princess is completely deserving of that HD upgrade. The game expressed an epic, cinematic experience that was in-part limited by the Gamecube and Wii's graphical capabilites. If Twilight Princess were to receive HD graphics, it may more closely resemble fantasy epics such as Lord of the Rings and the like. Additionally, if Twilight Princess touted the lighting and shading system of Wind Waker HD, Twilight Realm segments would look absolutely gorgeous in HD.

Skyward Sword is another deserving candidate for a Zelda HD remake. Twilight Princess may have been released before this game, but Nintendo is known to buck a trend before. Skyward Sword managed to pull off a beautiful expressionist art-style despite its graphical limitations, so imagine what the game would look like with unbridled graphical power. The bloom lighting seen in Wind Waker HD is more suited for Skyward Sword than Twilight Princess, as the settings are much brighter and vibrantly colorful. I would imagine flying around Skyloft in HD would be absolutely amazing. In my opinion, the settings seen in Skyward Sword would explode our eyes more than anything seen in Twilight Princess, so there's no reason to exclude the possibility that we'll see Skyward Sword HD before anything else. And who knows, maybe they'll ditch the motion controls. A guy can dream, right?

Anyway, I'll let you decide. Should Twilight Princess receive an HD remake first? Or is Skyward Sword more deserving of that HD upgrade? Let us know what you think, and join the Daily Debate!

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Over the last few years, Nintendo has been steadily revamping and reworking Zelda games of the past. In 2013 we saw the release of Wind Waker HD, a full-fledged HD remake of the Gamecube classic with up-res'd graphics and beautiful new lighting effects. Seeing the quality work the Zelda team can do with an HD remake, it's no surprise fans want to see the same process done to other games in the series. Two of the most popular titles due for an upgrade are Twilight Princess and Skyward Sword, so we're going to let you share about which one you think is more deserving of the HD treatment...

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Caption Contest 012: "Hyrule Warriors Survival Tip #72: Don't Stand Behind Tingle" http://www.zeldainformer.com/caption-contest-012-hyrule-warrior-survival-tip-72-dont-stand-behind-tingle/ Mon, 06 Apr 2015 17:00:00 +0000 http://localhost/wordpress90/?p=11674 Welcome to week twelve of Caption Contest Monday! Last week was another huge success and we had some really great responses from everybody. It's a good feeling knowing that I can come back on Mondays and get a good laugh to start my week. Also, the number of responses has jumped dramatically as of recent, and that is such a great feeling. This week, we're going to feature a fan favorite in the world of "side characters", Tingle. I am fully aware of what I am doing here, and I encourage it...to an extent. Let the fart jokes commence!

You know how it goes, leave your caption in the comments below and like your favorites to see them on the winners' page next week. See you there!

Here are the updated rules:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Keep the image as close as possible to it's original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image at the bottom of the page and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image and it doesn't load, wait 5-10 minutes and check back, it usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

by: MiniMytch

by: Silver_Bean

by: The Zombie Mama

by: WiiDude83

by: Yero

And here are our non-photo caption winners:

  • Sam Bradford - "I know you did not just call me Siri"
  • Darin W. Harr II - "Don't make me turn myself around!"
  • Art1st4786 - "I will turn this boat around, Young Man!"
  • Joshgetsitdone - "No we're not there yet!"
  • Cédric Theys- "Link, I am your father."

This week's photo:

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Welcome to week twelve of Caption Contest Monday!  Last week was another huge success and we had some really great responses from everybody. It's a good feeling knowing that I can come back on Mondays and get a good laugh to start my week. Also, the number of responses has jumped dramatically as of recent, and that is such a great feeling. This week, we're going to feature a fan favorite in the world of "side characters", Tingle. I am fully aware of what I am doing here, and I encourage it...to an extent. Let the fart jokes commence!

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snomaN Gaming Highlights Zelda's Sense of Character Progression http://www.zeldainformer.com/snoman-gaming-highlights-zeldas-sense-of-character-progression/ Mon, 06 Apr 2015 17:42:00 +0000 http://localhost/wordpress90/?p=11675 Great video games give the player a sense of progression and growth throughout their experience. While this is something many gamers take for granted, that sense of progression comes from a very specific mindset during game design. YouTuber snomaN Gaming has put together a video talking about the Zelda series and its sense of player progression, calling it the "Growing Stronger" principle.

Progression can come in different ways. Sometimes it's the ability to defeat powerful enemies (like Zelda's boss fights), and sometimes it's tied more to exploration (like in the original Legend of Zelda). What's important to create that sense of progression is to have the player start off helpless (think the first time Link meets Ganondorf in Ocarina of Time), and then grow stronger through the course of the game. Often in the Zelda series, this comes down to items. Gaining new items can have multiple purposes, both for defeating powerful foes, and for exploring the environment.

Check out the video above for a more in-depth look at this concept and how it applies to Zelda. At the end of the video, snomaN Gaming asks "what's a game that helps the player grow stronger?" So let us know in the comments below, what is your favorite game that offers a sense of progression?

You can check out snomaN Gaming's YouTube channel here.

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Great video games give the player a sense of progression and growth throughout their experience. While this is something many gamers take for granted, that sense of progression comes from a very specific mindset during game design. YouTuber snomaN Gaming has put together a video talking about the Zelda series and its sense of player progression, calling it the "Growing Stronger" principle...

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Symphony of the Goddesses Merchandise Now Available For Purchase http://www.zeldainformer.com/symphony-of-the-goddesses-merchandise-now-available-for-purchase/ Mon, 06 Apr 2015 21:08:00 +0000 http://localhost/wordpress90/?p=11676

Unable to attend the Symphony of the Goddesses tour? Not to worry: you can now purchase merchandise from the tour's official website.

The Symphony of the Goddesses store is currently offering three Zelda-themed t-shirts and three Zelda-themed posters, featuring different themes such as the Triforce and Majora's Mask. With everything priced at $20 apiece, what are you waiting for?

If you missed out on getting tickets for the elusive tour, seventeen new dates were recently announced, bringing the total to fourty tour dates.

Are you going to the tour? Already been? Let us know below.

Source: Symphony of the Goddesses Official Site

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Unable to attend the Symphony of the Goddesses tour? Not to worry: you can now purchase merchandise from the tour's official website.

The Symphony of the Goddesses store is currently offering three Zelda-themed t-shirts and three Zelda-themed posters, featuring different themes such as the Triforce and Majora's Mask...

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Zelda Series Places on Classic FM's 2015 Hall of Fame, Within Top 100 Greatest Classical Works http://www.zeldainformer.com/zelda-series-places-on-classic-fms-2015-hall-of-fame-within-top-100-greates/ Mon, 06 Apr 2015 20:49:00 +0000 http://localhost/wordpress90/?p=11678

Over the last week or so, UK classical radio station Classic FM has been announcing the winners for this year's Classic FM Hall of Fame, an annual countdown of the greatest works in classical music. Listeners voted for their favorite entries and the top 300 were selected for placement in the Hall of Fame. Matching up against centuries of renowned classical compositions, the music of The Legend of Zelda series was entered into the Hall of Fame, placing at number 84.

2015 marked the first time Zelda music had entered the Classic FM Hall of Fame. At number 84 of the top 300, Zelda was the highest placing new entry in the hall. A specific composition from the games was not considered; rather, the entire series' collection of music was placed in the hall. Both Koji Kondo and Nobuo Uematsu were recognized for their work in the series.

Classic FM had this to say about The Legend of Zelda's compositions:

"Aside from this more technical application, Kondo's music for the games takes on a gloriously pastoral character, taking no small influence from both John Williams and Ralph Vaughan Williams. That pastoral character is, for many, eternally bound up in nostalgia for the games themselves, but melodies this good work whether you've played them or not."

Classic FM organizes a Hall of Fame countdown every year, so stay tuned for next year's voting period. Perhaps we'll see the Zelda series somewhere in the top 10 next year.

Source: Classic FM

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Over the last week or so, UK classical radio station Classic FM has been announcing the winners for this year's Classic FM Hall of Fame, an annual countdown of the greatest works in classical music. Listeners voted for their favorite entries and the top 300 were selected for placement in the Hall of Fame. Matching up against centuries of renowned classical compositions, the music of The Legend of Zelda series was entered into the Hall of Fame, placing at number 84...

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Majora's Mask 3D: Best-Selling Video Game of 2015 on Amazon http://www.zeldainformer.com/majoras-mask-3d-is-still-one-of-the-top-five-2015-best-selling-gaming-produ/ Wed, 08 Apr 2015 01:18:00 +0000 http://localhost/wordpress90/?p=11680

Among three different PlayStation Store gift cards and an Xbox Live Gold membership card, Majora's Mask 3D is still one of the top five 2015 best selling gaming products on Amazon. It currently holds the fifth spot, keeping yet another Xbox Live Gold Membership card in number six.

This isn't the first time Majora's Mask has landed a spot on the list. Majora's Mask was also the fifth best-selling gaming product on Amazon in 2000, the year it was released.

Most impressively, Majora's Mask 3D is the only video game among the top 10 Amazon gaming products. Other products include membership cards, store cards, controllers, and a PlayStation 4. The first game that surfaces in the list is at number 12, which is Grand Theft Auto V.

Are you surprised at the success of Majora's Mask 3D? Share your thoughts on the matter in the comments below.

Source: Amazon

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Among three different PlayStation Store gift cards and an Xbox Live Gold membership card, Majora's Mask 3D is still one of the top five 2015 best selling gaming products on Amazon. It currently holds the fifth spot, keeping yet another Xbox Live Gold Membership card in number six.

This isn't the first time Majora's Mask has landed a spot on the list...

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The Bunny Hood Brought to Life by The Wolf of Bees Workshop http://www.zeldainformer.com/the-bunny-hood-brought-to-life-by-the-wolf-of-bees-workshop/ Wed, 08 Apr 2015 00:57:00 +0000 http://localhost/wordpress90/?p=11681

In the past few years we've seen remakes of Ocarina of Time and Majora's Mask, both on the 3DS. Fans continue to amaze us with their wondrous works of art honoring those games. A few days ago, The Wolf of Bees Workshop unveiled the most amazing replica Bunny Hood I have seen to date. Whether it was warding off those scary Stalchildren or granting me the speed of a jackrabbit, this easily became one of my favorite masks in the series.

Handcrafted from Canadian Pine, this mask won't flop in the wind—but it sure can handle a few hits! Its rustic and weathered look gives it a real natural feel, as if it's seen the worlds of Hyrule and Termina with Link as its guide. You can tell from the beautiful photography that lots of time and care went into the making of this piece.

What do you think of their rendition of The Bunny Hood? Would you like to see them make more masks from The Legend of Zelda series? Let us know in the comments below!

You can also stay up to date on any future creations by The Wolf of Bees Workshop by liking their Facebook here!

Source: Imgur

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In the past few years we've seen remakes of Ocarina of Time and Majora's Mask, both on 3DS. Fans continue to amaze us with their wondrous works of art, honoring those games. A few days ago, The Wolf of Bees Workshop unveiled the most amazing replica Bunny Hood I have seen to date. Whether it was warding off those scary Stalchildren...

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Daily Debate: How Much Should We Value Speedruns? http://www.zeldainformer.com/daily-debate-how-much-should-we-value-speedruns/ Tue, 07 Apr 2015 18:39:00 +0000 http://localhost/wordpress90/?p=11682

Speedrunning Zelda games (that is, striving to finish a given game as fast as possible) has become a very popular pastime for fans. Over the last few months alone, we've seen new world records in Ocarina of Time, The Legend of Zelda, and Majora's Mask. It's no argument that speedruns are extremely important to a number of fans, but the speedrunning community is not without its critics. There are many complicated opinions and thoughts on speedrunning, whether they relate to rules, glitches, or simple enjoyment. So, we're giving you all an outlet to share your thoughts on Zelda speedruns.

Let me get my thoughts out of the way: I love the speedrunning community. It is a group of competitive, yet supportive players that work together and spur each other on to experience games in creative ways. In terms of speedruns themselves, I see them as ways to add new levels of depth to games that we already enjoy. I can't count the many times I've played through Ocarina of Time completely and the way it was intended. After finishing and enjoying a game so many times, it's interesting to see other creative ways players have found to finish the game. If a player can find a frame-perfect, near-impossible way to skip straight to Ganon, that's interesting. It's exciting to watch, in fact. There was a speedrunning event that took place last January at which a speedrunner finished all of Ocarina of Time's child dungeons blindfolded. To me, speedrunning is full of these creative opportunities to play the games we love. That's my opinion; let's look at other fans' concerns.

Some fans don't value speedruns for it detracts from a game's enjoyment. Of course, for a game like Twilight Princess, a player should experience the story, characters, and setting to the fullest. As I said above, most speedrunners have already experienced these things, but I can understand that by watching a speedrunner completely break a given game, viewers may lose some of the magic in the parts of the game that were meant to enjoyed. Then there are the developers to consider. Obviously, finding ways to skip past intended challenges negates some effort by the developers. With this in mind, we can consider how speedruns takes away from a developers' intention. Does this mean by valuing speedruns, we're devaluing the work of developers? That's for you to decide.

Many fans have expressed their distaste for speedruns' tendency to use glitches and gameplay tricks to meet their ends. These fans see this practice as a form of cheating. Others have already defended glitch use by explaining that most games have more than one speedrunning category. An Any% category allows for such glitch use, whereas a glitchless run exists for those who don't want to use glitches and tricks. Whatever your viewpoint, this is an interesting topic of discussion. Which type of speedrun should be valued more? Some will say that using glitches is not as impressive as finishing the game quickly as intended by the developers. I would ague that some glitches require a lot of skill and precision to execute, but I also appreciate the player that can finish every puzzle in every dungeon super fast.

Whatever your stance, please take the time to share your thoughts in the comments. Don't forget that your opinion is just one of many, and everyone enjoys games differently. Should we value speedruns? Should some types of speedruns be valued more than others? Explain your point, and join the Daily Debate!

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Speedrunning Zelda games (that is, striving to finish a given game as fast as possible) has become a very popular pastime for fans. Over the last few months alone, we've seen new world records in Ocarina of TimeThe Legend of Zelda, and Majora's Mask. It's no argument that speedruns are extremely important to a number of fans, but the speedrunning community is not without its critics. There are many complicated opinions and thoughts on speedrunning, whether they relate to rules, glitches, or simple enjoyment. So, we're giving you all an outlet to share your thoughts on Zelda speedruns...

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Amazon has Majora's Mask 3D Collector's Edition Strategy Guide Back in Stock http://www.zeldainformer.com/amazon-has-majoras-mask-3d-collectors-edition-strategy-guide-is-back-in-sto/ Tue, 07 Apr 2015 19:36:00 +0000 http://localhost/wordpress90/?p=11683

As with many special edition Majora's Mask 3D products lately, Prima's MM3D Collector's Edition Strategy Guide has been restocked on Amazon. The beautiful hard cover guide is available now for $27.50 USD. If you'd like to get your hands on the guide, we recommend you purchase it now for Collector's Edition items like this have a tendency to sell out in a matter of hours.

Prima's Majora's Mask 3D Collector's Edition is a hard cover, featuring exclusive artwork on the front. The item also comes with Majora's Mask reusable character clings. In addition to availability in the US, the Collector's Edition guide is also available on Amazon UK for £13.59. Until today, the only way to secure this item was through secondary retailers for upwards of $70 USD since it initially sold out. The guide will likely sell out quickly, so act fast if you intend to purchase.

Source: Amazon

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As with many special edition Majora's Mask 3D products lately, Prima's MM3D Collector's Edition Strategy Guide has been restocked on Amazon. The beautiful hard cover guide is available now for $27.50 USD. If you'd like to get your hands on the guide, we recommend you purchase it now for Collector's Edition items like this have a tendency to sell out in a matter of hours...

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Exploring Zelda's Future: The Era of Decline http://www.zeldainformer.com/exploring-zeldas-future-the-era-of-decline/ Tue, 07 Apr 2015 21:13:00 +0000 http://localhost/wordpress90/?p=11684 No matter how far away a new Zelda game is, or how little we know about the next entry in the series, thoughts and theories are always swirling in our minds. What will the next game be like? Will it be top-down or 3D? Will it be set in Hyrule or somewhere else? How in the world can we possibly know what will come next in the series?

Welcome to a new set of articles designed to do just that: extrapolate on past Zelda games to inform us about potential future entries. To do this, I’m taking a close look at the Zelda timeline; in particular, each of the three eras: the Era of Decline, the Child Era, and the Adult Era.

Author’s Note: This is not focused on the upcoming Zelda U. It’s looking primarily at the future of the franchise beyond Zelda U, in terms of what may come after it.

Why only look at those eras, and not the Unified Timeline from Skyward Sword to Ocarina of Time? That’s because the Zelda series hasn’t done much to move the timeline forward. The two most recent entries in the series – Skyward Sword and A Link Between Worlds – served as a prequel to the entire series and a sequel to an SNES game, respectively. While they expanded on the lore of the series in different ways, I think it’s time to move the timeline forward and explore the future of the three different eras brought about by the events of Ocarina of Time. Let’s start this off with a look at the Era of Decline.

Setting the Stage

The Era of Decline includes the first four games in the Zelda series: The Legend of Zelda, Adventure of Link, A Link to the Past, and Link’s Awakening. It also includes the two Oracle games and A Link Between Worlds.

Like the era’s name suggests, this isn’t a happy time to live in. Ganon is resurrected three times in this era alone. Hyrule shrinks from a grand kingdom covering massive amounts of land, to almost nothing by the time of The Legend of Zelda, where there isn’t even a Hyrule Castle to speak of. Monsters ravage the land in between Ganon’s resurrections. Every time Link beats back the forces of evil, it seems to only last for a short time before they come back with a vengeance. Looking in Hyrule Historia, the era ends with this quote:

At the end of Adventure of Link, peace is once again restored. But can it last? If history is any indication… it won’t.

Ganon’s Persistence

While a new game in this era would likely involve another attempted resurrection of the series’ lead villain, that doesn’t doom it to be known as nothing more than a rehash of what’s come before. Ganon clearly has staying power, and both his roles in the different games and the battles against him have shown quite a bit of diversity.

Sometimes Link needs to defeat the Demon King with Silver Arrows or Light Arrows. Sometimes the Master Sword needs to be shoved through his skull or chest after an epic one-on-one duel. We’ve seen Ganon fused with another villain (Yuga of A Link Between Worlds), throwing his trident (A Link to the Past), dual-wielding blades in either human or beast form (Wind Waker and Ocarina of Time, respectively), and going full beast-mode and charging Link as a giant (Twilight Princess).

Those are just the fights. Depending on the game, Ganon is just a villain waiting to be resurrected (a common theme in the Era of Decline) or a villainous mastermind plotting from the start (Ocarina of Time, Wind Waker). He’s shown some sympathetic qualities in Wind Waker, and is a more intelligent, calculating villain each time he’s been faced in human form (Ocarina of Time, Wind Waker, Twilight Princess).

There’s still ground to cover with the Demon King. Even if he’s resurrected… again… in the Era of Decline, he could still show some new colors. Perhaps he comes back deranged, psychotic, his mind ruined beyond repair by the constant cycle of dying and being revived. Maybe, rather than being resurrected, he’s reincarnated, like we see with the new Ganondorf of Four Swords Adventures, offering a chance for a completely fresh take on the iconic villain. Just because it’s Ganon doesn’t mean it’s the same old road other Zelda games have tread before.

Hyrule’s Fate

The Era of Decline. It’s such an ominous name, isn’t it? Doesn’t exactly give you hope for the citizens of Hyrule, does it? The final quote for this era from Hyrule Historia offers a chance of hope, but also a chance for more danger and evil.

One part of that quote stands out in particular: “did the curtain rise on an age of darkness, when people quarreled in their search for power?” It’s an interesting idea, because it hearkens back to the I mprisoning War that takes place between Ocarina of Time and A Link to the Past, where men fought each other over the power of the Triforce.

It could be that, rather than Ganon’s return, another civil war erupts. Men battle each other in their search for the Triforce and its incredible power, and in the midst of the war a powerful villain emerges. He could be a sorcerer or a warrior, but some kind of powerful leader rallies men to his cause to take the Triforce as his own, promising them riches and wealth in return.

I don’t necessarily see the game taking place in the midst of an all-out war with massive battles a la Hyrule Warriors, but rather the war is fought more from the shadows, or is at a bit of a standoff as both sides debate, with the good side seeking peace, while the villain’s army lets the debates drag on so that shadowy agents can seek out the Triforce in secret.

This is where Link comes in, fighting against the evil forces, keeping them from the Triforce while seeking out its location in order to keep it safe. The “shadow war” going on could also be a great opportunity to bring Dark Link back into the Zelda series.

Of course, when Link finally finds the Triforce, the big villain finds it as well, and thus we have our final battle. When victory is achieved, the Triforce could be used to finally revitalize the land of Hyrule and restore it to its former glory, washing away the evil and devastation that years of war and strife have caused.

Or perhaps the adventure is, from the very start, about revitalizing Hyrule. Link’s quest would then not necessarily be a challenge against a mortal villain, but against a creature created by the evil magic that has sunk its roots deep into the land over the long years of decline and hardship. This could also be an opportunity for a host of new enemy types, as the enemies Link has faced in the past games in this era have almost all been part of Ganon’s evil army. Now they could be horrible creatures wrought from dark, ancient magic, offering up brand new enemies from both a visual and gameplay standpoint.

To Heck with Hyrule, I’m Sailing Away

It’s important not to forget a trio of games in the Era of Decline that don’t take place in Hyrule at all! Oracle of Ages, Oracle of Seasons, and Link’s Awakening all have Link off on adventures in different lands. Perhaps a new game set in the future of the Era of Decline would have a new Link leaving Hyrule entirely, either to seek adventure, or to seek a new home for Hyrule’s citizens after discovering that their ancient home is battered and bruised beyond repair.

I’m always a fan of exploring brand new worlds in Zelda games. I don’t have an issue with Hyrule, as I’ve found it’s different enough in each iteration, and even when it isn’t, it’s still a fun world to revisit. Brand new lands, however, offer a massive flood of creative freedom. Holodrum and Labrynna are vastly different from any other Zelda title’s world, with talking animal companions, special seeds with mystical powers, and fresh, exotic environments with wonderfully original allies and enemies.

The same can easily be said of the not-so-real island of Koholint in Link’s Awakening. From swamps with man-eating flowers, to a village of talking animals, to a vast mountain range and the final battle taking place inside a giant egg, Link’s adventures in Koholint Island stick with you long after you’ve beaten the game.

The opportunity for brand new environments, brand new enemies, brand new allies, and brand new items and gameplay elements just excites me. Perhaps we could get a new spin on the sailing mechanic of Wind Waker, but instead applied to a smaller scope. Link could use a small boat to navigate rivers and lakes, with treasures hidden in deep canyons or small islands only accessible by boat. Combine that with a vibrant, expansive mainland (maybe even big and open enough to work Epona into the mix?), and I’m sold.

New types of enemies could completely deviate from the classic Zelda baddies we know and love. Maybe the new land is filled with magic, and enemies are shape-shifting beings and spellcasters. Or perhaps a continent where the forces of nature themselves are at war with each other, as beings comprised of rocks, trees, water, fire, and air make up different enemy types?

This new quest in a new land could also tie back into Link’s reason for leaving Hyrule. Perhaps Link is seeking out a power to restore Hyrule to peaceful prosperity, or seeking to destroy an evil that threatens the land from afar. Whatever the reason, a journey to a new land could perhaps carry the most hope with it, as it leaves behind the sad history of Hyrule for new lands and a new history.

Conclusion

There are many possibilities for a new Zelda game continuing the Era of Decline. Yet they all hinge on one question: does the war-torn history of Hyrule continue, or can there finally be peace?

Sadly, there may be no hope for a restoration of this era’s Hyrule. The entire Era of Decline exists solely because of the death of the Hero of Time in Ocarina of Time. It seems that, as sad as it sounds, that hero’s death has doomed every successive Link to a futile quest of restoring peace to Hyrule for only brief moments.

If there’s one thing Zelda games have shown us, however, it’s that there is always hope. There may yet be a hero who can change the fate of this declining era in the Zelda timeline.

I’ll be back soon with a look at the Child Era of the Zelda timeline, and what a new Zelda game continuing that era could look like. Until then, let me know in the comments below what type of game and scenario you envision for a Zelda game continuing the timeline past Adventure of Link.

Fan Art Links

Kakariko Village of Zelda U by Mei-Xing

Young Dark Link by NekoLoveLetter

Wind Waker art by Machiazu

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No matter how far away a new Zelda game is, or how little we know about the next entry in the series, thoughts and theories are always swirling in our minds. What will the next game be like? Will it be top-down or 3D? Will it be set in Hyrule or somewhere else? How in the world can we possibly know what will come next in the series? 

Welcome to a new set of articles designed to do just that: extrapolate on past Zelda games to inform us about potential future entries. To do this, I’m taking a close look at the Zelda timeline; in particular, each of the three eras: the Era of Decline, the Child Era, and the Adult Era. Why only look at those eras, and not the Unified Timeline from Skyward Sword to Ocarina of Time? I think it’s time to move the timeline forward and explore the future of the three different eras brought about by the events of Ocarina of Time. Let’s start this off with a look at the Era of Decline.

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Watch an Artist Create This Incredible Midna Illustration http://www.zeldainformer.com/this-artist-drew-midna-in-two-minutes-and-it-looks-fantastic/ Wed, 08 Apr 2015 04:37:00 +0000 http://localhost/wordpress90/?p=11685 There's Quicksilver and the Flash. There are Pegasus Boots. There's even that one jerk who runs in Ocarina of Time. Yet, I've never seen someone as fast as this artist named Linvalin. In a mere two minutes, Linvalin is able to sketch and color a beautiful portrait of Midna, who is objectively the best sidekick in the history of The Legend of Zelda.

Seriously, the artists' hands are flashing on and off the screen. They appear for one frame and then leave. It's almost as if they are converting hours of work into a minuscule fraction of that time. But that kind of technology doesn't exist, so this has to be real. What's a time-lapse?

The superhuman speed of the artist's hands may be a fascinating feat never before seen by mankind, but the finished artwork can stand as a great piece of artwork as well. Midna has never looked better than on a piece of paper.

Check out the neat little video up above. The finished product is worth it.

Source: Linvalin

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There's Quicksilver and the Flash. There are Pegasus Boots. There's even that one jerk who runs in Ocarina of Time. Yet, I've never seen someone as fast as this artist named Linvalin. In a mere two minutes, Linvalin is able to sketch and color a beautiful portrait of Midna, who is objectively the best sidekick in the history of The Legend of Zelda.

Seriously, the artists' hands are flashing on and off the screen. They appear for one frame and then leave. It's almost as if they are converting hours of work into a minuscule fraction of that time...

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Game of Thrones Collides with A Link to the Past in a New Intro Teaser http://www.zeldainformer.com/game-of-thrones-collides-with-a-link-to-the-past-in-a-new-intro-teaser/ Wed, 08 Apr 2015 15:39:00 +0000 http://localhost/wordpress90/?p=11687 I am a fairly big Game of Thrones fan - yes the TV show, not just the first book in the entire book series. I am also a massive Zelda fan. So when two of my favorite entertainment choices collide like this, I am sure to feel a bit giddy inside. While I typically do not enjoy intros to most shows I enjoy, I always felt Game of Thrones' intro to each episode was extremely unique. The fine folks over at Megasteakman have decided to apply this introduction concept to A Link to the Past. It works surprisingly well considering they are re-imagining a 2D game into a 3D space - the mash up of the Game of Thrones theme with the Zelda theme works surprisingly well too boot.

I hope you enjoy the video as I eagerly look forward to the next season of Game of Thrones and the next Zelda game coming to Wii U.

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I am a fairly big Game of Thrones fan - yes the TV show, not just the first book in the entire book series. I am also a massive Zelda fan. So when two of my favorite entertainment choices collide like this, I am sure to feel a bit giddy inside. While I typically do not enjoy intros to most shows I enjoy, I always felt Game of Thrones' intro to each episode was extremely unique. The fine folks over at Megasteakman have decided to apply this introduction concept to A Link to the Past. It works surprisingly well considering they are re-imagining a 2D game into a 3D space...

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IGN Gets Some Slick Zelda Gear from a Nintendo Employee Exclusive Store http://www.zeldainformer.com/ign-gets-some-slick-zelda-gear-from-an-nintendo-employee-exclusive-store/ Wed, 08 Apr 2015 16:17:00 +0000 http://localhost/wordpress90/?p=11688 One thing I wasn't aware existed at the Nintendo Headquarters here in the United States was an employee exclusive store. According to IGN, the store has a similar feel to the Nintendo World Store in New York, however it has a slew of goodies that are likely available at discounted prices. Naturally the store has amiibo, thus staff don't need to run off and fight over finding many of them, but IGN walked away with a ton of Zelda items. These include Skyward Sword inspired socks, the collector's puzzle, the Skyward Sword Figma Link, and Zelda plushies... including Tingle and The Wind Waker Link.

Needless to say, it's time to install a Zelda Informer store inside the ZI offices.

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One thing I wasn't aware existed at the Nintendo Headquarters here in the United States was an employee exclusive store. According to IGN, the store has a similar feel to the Nintendo World Store in New York, however it has a slew of goodies that are likely available at discounted prices. Naturally the store has amiibo, thus staff don't need to run off and fight over finding many of them, but IGN walked away with a ton of Zelda items. These include Skyward Sword inspired socks, the collector's puzzle, the Skyward Sword Figma Link, and Zelda plushies... including Tingle and The Wind Waker Link...

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Check Out This Awesome Milk Bar Acoustic Guitar Cover http://www.zeldainformer.com/check-out-this-awesome-milk-bar-acoustic-guitar-cover/ Wed, 08 Apr 2015 19:23:00 +0000 http://localhost/wordpress90/?p=11689 The theme of Majora's Mask's Milk Bar is one of the game's most unique tunes. The song is fast, bouncy, and has a ton of character. I never considered the Milk Bar to lend itself to an acoustic guitar cover, but YouTube musicians TheTeamPlayers have proven me wrong. The duo composed a great guitar arrangement of the Milk Bar theme, masterfully preserving the fun of the original.

TheTeamPlayers' arrangement has such a great sound. I was surprised by how perfectly the Milk Bar music sounded with acoustic guitars; the skill of these two musicians of course had something to do with that. The video ends with a little humor, so you'll want to stay tuned for that. You can watch some of TheTeamPlayers' other video game covers on their YouTube channel as well as follow them on Twitter.

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The theme of Majora's Mask's Milk Bar is one of the game's most unique tunes. The song is fast, bouncy, and has a ton of character. I never considered the Milk Bar to lend itself to an acoustic guitar cover, but YouTube musicians TheTeamPlayers have proven me wrong. The duo composed a great guitar arrangement of the Milk Bar theme, masterfully preserving the fun of the original...

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Daily Debate: How Do You Play Zelda Games? (Completionist vs. Everyone Else) http://www.zeldainformer.com/daily-debate-how-do-you-play-zelda-games-completionist-vs-everyone-else/ Thu, 09 Apr 2015 02:28:00 +0000 http://localhost/wordpress90/?p=11691

At first this seems like a silly question - of course, we're all completionists! In other words, we all 100% every single Zelda game we play, right? Well... no. Today's debate centers on a core question - how do we play Zelda games? While many are completionists, some don't care a whole lot about 100%ing any of the Zelda games. Some just want to enjoy the story and work their way through that, while others simply find most of the side-quests to be tedious rather than fun. Oddly enough, there are many Zelda fans who will play a dozen or so titles but never beat any of them.

Personally, I'm a mix of all of the above. I have 100%ed my fair share of titles, but there are many of which I have only beaten the main story and one title I never actually beat. I find a key part to this to be the main reasons any of us even enjoy these games. If the side-questing and such isn't enjoyable, we are less likely to 100% the game. What side of the coin do you fall on?

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At first this seems like a silly question - of course, we're all completionists! In other words, we all 100% every single Zelda game we play, right? Well... no. Today's debate centers on a core question - how do we play Zelda games? While many are completionists, some don't care a whole lot about 100%ing any of the Zelda games. Some just want to enjoy the story and work their way through that, while others simply find most of the side-quests to be tedious rather than fun. Oddly enough, there are many Zelda fans...

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Zelda U The Game Awards Footage Enhanced with New Audio http://www.zeldainformer.com/zelda-u-the-game-awards-footage-enhanced-with-new-audio/ Thu, 09 Apr 2015 14:37:00 +0000 http://localhost/wordpress90/?p=11693 It can be really astonishing what fans can pull off when they set their mind to it. While footage from The Game Awards last year was off screen and thus didn't contain a lot of in game audio (outside of a few sections where you can hear Link), a fan has gone through the trouble of perfecting some audio touches to the footage that logically make sense, allowing the viewer to get into the footage even more. While this is all fan made, it is based entirely on music and sound affects from prior Zelda games that have been enhanced already.

In earnest, I find this to be rather soothing in general. It really draws me into the on-screen experience and makes me want to play it first hand even more. Of course much can't be done to advance the video quality itself, it was too far back and angled slightly.

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It can be really astonishing what fans can pull off when they set their mind to it. While footage from The Game Awards last year was off screen and thus didn't contain a lot of in game audio (outside of a few sections where you can hear Link), a fan has gone through the trouble of perfecting some audio touches to the footage that logically make sense, allowing the viewer to get into the footage even more. While this is all fan made, it is based entirely on music and sound affects from prior Zelda games that have been enhanced already...

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You've Met With a Terrible Narrative http://www.zeldainformer.com/youve-met-with-a-terrible-narrative/ Fri, 10 Apr 2015 00:24:00 +0000 http://localhost/wordpress90/?p=11694

I lost more than four hours of progress in Majora’s Mask because I committed the cardinal sin of watching the Moon fall. This forced me to replay one of the worst dungeons in the Zelda series: the dreary and mazelike Great Bay Temple. This situation wouldn’t be so bad if the knee-jerk response from fans weren’t giddy excitement. Losing my progress, as they might claim, is what the Happy Mask Salesman was warning me about with all his talk of meeting a “terrible fate.”

It is a terrible fate. And Majora’s Mask is a terrible game, especially by Zelda standards.

The most peculiar thing about that statement is Majora’s Mask is a game that deliberately defies standards established by other Zelda games. The three-day cycle, change of tone, and change of location all successfully differentiate Majora’s Mask from other games in the Zelda franchise. But different does not equal good, and Majora’s Mask is proof of this.

Termina is a Terrible Place

I’ve long appreciated video games set in somber, dying worlds. I thoroughly enjoyed Dark Souls, Metro 2033, and The Last of Us because despite their desolate landscapes and savage horrors, they invited me with mystery, challenge, and story. But Termina is a foreboding place that forced rather than invited me to explore it.

Instead of a world full of problems for players to solve, Termina is presented as a sickly old cancer patient, three days away from its inevitable death and pleading to be put out of its misery. Termina’s coasts are haunted by pirates; the Goron population faces extinction; the swamps are lorded over by a brutal and incompetent king; and Ikana Canyon makes Ganon’s Castle look like a basket of sunshine and kittens. This place is cartoonishly bleak!

Almost nothing in Termina is worth saving or getting attached to. The whole place is collapsing upon itself after generations of feuding; Termina’s inhabitants are either at each other’s throats or wallowing in tragedy by the time Link arrives. The few good souls left alive are hours away from death or life-changing trauma.

In many ways, I feel Skull Kid’s decision to destroy Termina is the best way to end all its suffering. Unfortunately, the goal of players in Majora’s Mask is to prolong that suffering by preventing the Moon from falling and destroying this wretched land.

A Terribly Unrewarding Experience

Whenever we play the Song of Time, all the progress we’ve made solving the problems of others is erased. Following this logic, the problems of Termina’s inhabitants will persist after the Moon is hurdled back into orbit at the end of the game. Romani Ranch will remain under attack by extraterrestrials and the Gorman Brothers, Pamela will be forever locked up with her corrupted father, the Deku Princess will stay trapped beneath a poisoned swamp while her father expresses his rage by torturing his subjects… the list goes on.

The game’s ending credits show all these problems and more have been resolved, but the core gameplay establishes again and again that this cannot be true. The Song of Time resets everything in the three-day cycle, and Link must play the tune multiple times over the course of the game. Barring a monumental feat of gaming skill and knowledge, solving all of Termina’s problems in a single three-day cycle is as impossible as saving Hyrule in 18 minutes.

It all leads to an unrewarding gameplay experience. We get an occasional taste of what it feels like to solve the problems in Termina, but are denied the full satisfaction of completing our goals because the Song of Time constantly undoes all our good deeds. This not only raises the question of what players have ultimately accomplished by the game’s end, but why Link even bothers to save Termina at all.

Terrible Motivation

Majora’s Mask starts with a delightfully fresh and formula-breaking introduction, where the courageous Hero of Time is mugged, robbed, and disfigured by a trickster with godlike powers. This is great motivation for Link and the player to get back the Ocarina of Time and Epona, but it is not in any way motivation for Link to save Termina: a cheerless world he has no connection to or investment in. Link may as well be setting out to save Martians from religious persecution in Narnia!

Other Zelda games firmly establish Link’s connection or disconnection to the world each game takes place in, and his natural motivation to save it or escape it. But in Majora’s Mask, Link risks life and limb to save a world to which he is a stranger.

The narrative also tiptoes around the massive plot hole where Link could just use his time-manipulation powers to get the jump on the punk who mugged him at the start of the game. I’m sure some wonderfully wild fan theories or flimsy canonical reasoning (like how Cortana can physically alter Master Chief’s armor with a “firmware update” in Halo 4) exists for why Link doesn’t do this, but the fact that Majora’s Mask itself never addresses this issue always suspended my belief in the story.

Terrible... Gameplay?

As I made clear at the start of this article, Majora’s Mask also has some major problems with its core gameplay. The save system and dungeon design in particular are some of the worst offenders, but I needed to dedicate one article to the narrative. After all, the overarching atmosphere and tone of Majora's Mask contribute subtly but consistently to why I feel this is such a terrible game.

Until that article is ready for publication, what are your thoughts on Majora’s Mask? Do you have problems with its narrative? Do you feel it is undeserving of the praise it receives? Do you feel it is the single greatest video game, Zelda or otherwise, ever created? Let us know in the comments below!

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I lost more than four hours of progress in Majora’s Mask because I committed the cardinal sin of watching the Moon fall. This forced me to replay one of the worst dungeons in the Zelda series: the dreary and mazelike Great Bay Temple. This situation wouldn’t be so bad if the knee-jerk response from fans weren’t giddy excitement. Losing my progress, as they might claim, is what the Happy Mask Salesman was warning me about with all his talk of meeting a “terrible fate.”

It is a terrible fate. And Majora’s Mask is a terrible game, especially by Zelda standards...

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50 Unanswered Questions About Ocarina of Time http://www.zeldainformer.com/50-unanswered-questions-about-ocarina-of-time/ Thu, 09 Apr 2015 17:26:00 +0000 http://localhost/wordpress90/?p=11695 We all have questions about the Zelda games, don't we? Things that happen that just don't quite make sense, or key parts of the game that simply go unexplained. Even with the release of Hyrule Historia, an up to date as of 2011 Zelda "Bible" that helped explain some of the unknown events, there is still so much we don't know. Youtuber ABrandonToThePast created a new video highlighting Ocarina of Time and asking 50 questions that still to this day do not have any direct answer. Some of them you may go "oh, I know the answer to that!" - but do you? None of the questions have any official response, meaning much of what we may think is the answer comes from fan guesswork most have accepted as fact over the years.

Some of the questions are rather intriguing too, such as "why can't adult Link use the boomerang?" - a logical misstep. Enjoy the video! Do you have any additional questions about Ocarina of Time that still today remain a complete mystery?

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We all have questions about the Zelda games, don't we? Things that happen that just don't quite make sense, or key parts of the game that simply go unexplained. Even with the release of Hyrule Historia, an up to date as of 2011 Zelda "Bible" that helped explain some of the unknown events, there is still so much we don't know. Youtuber ABrandonToThePast created a new video highlighting Ocarina of Time and asking 50 questions that still to this day do not have any direct answer. Some of them you may go "oh, I know the answer to that!" - but do you? None of the questions...

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Fan Theory: Twilight Princess' City in the Sky is Skyloft, Informs Hylia's Relationship with Hyrule http://www.zeldainformer.com/fan-theory-twilight-princess-city-in-the-sky-is-skyloft-informs-hylias-rela/ Thu, 09 Apr 2015 19:36:00 +0000 http://localhost/wordpress90/?p=11696 YouTuber VortexxyGaming has been blowing us away with Zelda theories lately, sharing her thoughts on Twilight Princess' Snowpeak Ruins, The Temple of Time, and much more. Her most recent video explores The City in the Sky as it relates to Skyward Sword's Skyloft. The theory asserts that the two locations are one and the same, thus leading to interesting insights on the relationships between those who live on Hyrule's surface and those among the clouds.

The premise of VortexxyGaming's theory has been discussed before: the City in the Sky exists as a more recent rendition of Skyloft. This means that the Oocca that occupy the City have actually evolved from the Loftwings that were left in Skyloft after the Hylians travelled to Hyrule. These assumptions make a lot of sense considering the many similarities these two locations share in terms of architecture, items, and historical significance.

The video moves on to some really interesting material from there, discussing how the Oocca, the Temple of Time, and the Dominion Rod play into the sky city's history. Given the Goddess Hylia's significance to both Skyloftian and Hyrulian legend, the Dominion Rod and its wielder carry a divine role as the mediator between Hyrule and the heavens. The person who holds the rod is more than just a messenger, but a way for Hylia to connect those on the surface to those in the sky. This description makes me happy we placed the Dominion Rod as number one in our Top 5 Most Magical Rods.

My favorite part of the theory explores Rauru's role as a sage, as he very well might be an ancient messenger entrusted with the Dominion Rod. The theorist examines Rauru's similarities to the Hylians of Skyloft and asserts that he is a protector of the Goddess, and thus a protector of Princess Zelda. This theory goes beyond Twilight Princess and Skyward Sword, adding context and depth to Ocarina of Time as well.

What did you make of theory? What was your favorite part? Would you change or add anything to it? Let us know in the comments!

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YouTuber VortexxyGaming has been blowing us away with Zelda theories lately, sharing her thoughts on Twilight PrincessSnowpeak RuinsThe Temple of Time, and much more. Her most recent video explores The City in the Sky as it relates to Skyward Sword's Skyloft. The theory asserts that the two locations are one and the same, thus leading to interesting insights on the relationships between those who live on Hyrule's surface and those among the clouds...

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"Midna's Lament" Covered by Rozen http://www.zeldainformer.com/youtube-composer-covers-midnas-lament/ Sat, 11 Apr 2015 16:24:00 +0000 http://localhost/wordpress90/?p=11697 Every Legend of Zelda game comes with its own unique sounds and music, and Twilight Princess is no exception. One of the most popular songs from the title is called "Midna's Lament," and while the original is amazing, the cover by composer Rozen is pretty good in its own right.

Rozen, also known as Daniel Jimenez, is a based film, tv, and video game composer from Los Angeles. Jimenez went to college in Boston and has composed music inspired by other Zelda titles as well.

His rendition of "Midna's Lament," is titled "Under Twilit Rain," and it features pieces of other Twilight Princess tunes like the Hyrule Field theme.

The entire piece retains the melancholy feel that the original does, but Jimenez adds more to it in the way of choral voices and additional instruments like woodwinds, brass, strings, and percussion. He also makes the song sound more wholesome, almost as if it were being performed by an orchestra and choir on the same stage.

You can learn more about Jimenez on his website, rozen.audio.

Did you enjoy listening to his cover of "Midna's Lament"?

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Every Legend of Zelda game comes with its own unique sounds and music, and Twilight Princess is no exception. One of the most popular songs from the title is called "Midna's Lament," and while the original is amazing, the cover by composer Rozen is pretty good in its own right... 

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Six Zelda Mashups Released: Featured on New Mashup Album http://www.zeldainformer.com/six-zelda-mashups-released-featured-on-new-mashup-album/ Fri, 10 Apr 2015 17:40:00 +0000 http://localhost/wordpress90/?p=11698 What started as an April Fools' Day joke was actually followed through this week when Triple-Q, a mashup creator on YouTube, released Super Style Oppas. This album, which contains every song from the Super Smash Bros. for 3DS and Wii U soundtrack combined with songs from Psy and other artists, features over 70 different songs from multiple Nintendo franchises. As such, a few songs from the Zelda series appear on the album, and they all sound great.

You can find all of the songs here, but I'd like to focus on one specific mashup from the album: "Dirty Gangnarudo Valley," a combination of the Super Smash Bros. track "Gerudo Valley," and "Talk Dirty," by Jason Derulo. To be frank, I'm not a big fan of the original "Talk Dirty," so when I listened to the beginning of this mashup for the first time, I was worried the song wouldn't be as good as the others on the album (which at that point, was really impressing me).

However, as it continued to play, I was really enjoying it. The style of "Gerudo Valley" really blended well with the style of "Talk Dirty." While Psy was downplayed quite a bit in this song, he still was injected into it, and whenever he showed up, it was quite humorous.

You can download Super Style Oppas here. The entire album is worth a listen, but if you are only interested in the Zelda mashups, I included the playlist in the second paragraph. Are there any other Zelda songs you would want Triple-Q to mashup? Let us know in the comments!

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What started as an April Fools' Day joke was actually followed through this week when Triple-Q, a mashup creator on YouTube, released Super Style Oppas. This album, which contains every song from the Super Smash Bros. for 3DS and Wii U soundtrack combined with songs from Psy and other artists, features over 70 different songs from multiple Nintendo franchises. As such, a few songs from the Zelda series appear on the album, and they all sound great...

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Daily Debate: Should Link Take Flight Again in a New Zelda Game? http://www.zeldainformer.com/daily-debate-should-link-take-flight-again-in-a-new-zelda-game/ Fri, 10 Apr 2015 03:22:00 +0000 http://localhost/wordpress90/?p=11699

I think most of us can agree that Link's use of of the Loftwing and flight in Skyward Sword was subpar at best. There has been a ton of potential for flight as a real world traveling mechanic for some time, but the first time we truly get to experience it felt like a let down. Does that mean that Nintendo shouldn't take another crack at it? Could flight work well and become a huge feature in a future title?

I would say it's worth a shot, especially if they don't make flight your only form of fast travel. Imagine in Zelda U being able to ride Epona but also taking flight on a loftwing of sorts? Imagine the boss fight possibilities! There is so much good that can be done with flight that I don't see any real reason to not return to it in a truer form. How about you? Art found here.

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I think most of us can agree that Link's use of of the Loftwing and flight in Skyward Sword was subpar at best. There has been a ton of potential for flight as a real world traveling mechanic for some time, but the first time we truly get to experience it felt like a let down. Does that mean that Nintendo shouldn't take another crack at it? Could flight work well and become a huge feature in a future title?

I would say it's worth a shot, especially if they don't make flight your only form of fast travel...

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Daily Debate: Should Future Zelda Games Avoid Underwater Segments? http://www.zeldainformer.com/daily-debate-should-future-zelda-games-avoid-underwater-segments/ Fri, 10 Apr 2015 19:26:00 +0000 http://localhost/wordpress90/?p=11700

It's no secret that a great number of fans do not look back fondly on a certain Water Temple. Since the fateful day we all travelled to the bottom of Lake Hylia and felt the tedium of iron boots and water levels, we realized that Zelda could not always handle underwater segments appropriately. This fact doesn't mean that we haven't seen enjoyable underwater areas in Zelda since, but more than a few fans continually express their displeasure with underwater gameplay. With that said, we want to see your opinions on Zelda's underwater sections and to discuss the possibility of avoiding them altogether.

As dramatically described above, Ocarina of Time's Water Temple has been the subject of frustrated fans for years. No matter how many Water Temple apologists pop up to defend the dungeon, a large group of players will always be there to tell you how difficult, tedious, and terrible the Water Temple was. I've seen similar complaints aimed at Majora's Mask's Great Bay Temple, Twilight Princess' Lakebed Temple, and Skyward Sword's flooded Faron Woods section. It seems that no matter how benign a water segment may be in a Zelda game, something will ultimately get under fans' skin. With this in mind, what would happen if the Zelda franchise avoided underwater segments in the future? Removing them from future games would remove fan frustrations surrounding them and give developers more time to devote to above-water segments. No longer would they need to worry about controlling Link underwater; they could simply focus entirely on the surface gameplay. Heck, it kinda worked already in Wind Waker.

There are of course a few reasons why underwater segments should stay. Other than water-themed dungeons being a common tradition amongst Zelda games, underwater segments always allow creative design for gameplay and puzzle solving. For example, I personally enjoyed the flooded Faron Woods segment in Skyward Sword. It allowed players to explore an already-visited environment in a new and interesting way. Sure, the motion controls didn't always work well underwater, but I had a lot of fun swimming around completing those challenges. Removing underwater segments would also remove some creative gameplay choices in future games. For example, no underwater segments would mean no Zora Link transformations, which is arguably one of the most enjoyable parts of Majora's Mask.

We'll leave you to decide. Should future Zelda games avoid underwater segments completely? What would change? Would this be a bad idea for design and gameplay? Speak your mind and join the Daily Debate!

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It's no secret that a great number of fans do not look back fondly on a certain Water Temple. Since the fateful day we all travelled to the bottom of Lake Hylia and felt the tedium of iron boots and water levels, we realized that Zelda could not always handle underwater segments appropriately. This fact doesn't mean that we haven't seen enjoyable underwater areas in Zelda since, but more than a few fans continually express their displeasure with underwater gameplay. With that said, we want to see your opinions on Zelda's underwater sections and to discuss the possibility of avoiding them altogether...

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Photoshop Contest: Let's Make Zelda Fabulous http://www.zeldainformer.com/photoshop-contest-lets-make-zelda-fabulous/ Sat, 11 Apr 2015 00:45:00 +0000 http://localhost/wordpress90/?p=11701 Zelda Informer's weekly Photoshop Contest is back, and we're about to get fabulous. This week, you fans will be given the chance to take elements of the Zelda series and construct the finest examples of fabulosity we've ever seen. I'm not even sure if fabulosity is a word, you can make it so! Before we set off this to-be-amazing Week of Fab, we'll also take a look at last week's contest: Bigfoot Pizza Initiative.

Last Week's Contest:

I had to take a small hiatus last week, so thanks to our intern for stepping in to handle last week's contest. I believe his name was... Reginald?

Whatever the case, fans were asked to recreate Pizza Hut's success with the Bigfoot Pizza within the world of Nintendo. Reginald's idea may have been a bit high-concept for many, but the few entries we did have were truly amazing. In fact, both accepted the Challenge Mode rules. (Note to Reginald: don't change the name of the Challenge Mode anymore)

Best Submissions

Artist: Kyle Ian Thomas

Monkee-goro has usurped Kyle Ian Thomas from his Challenge Mode throne with this week's winning entry. Both contestants included at least six Nintendo characters enjoying Pizza Hut eateries, but Monkee-goro's entry had the wild and crazy presentation we all appreciate. Plus there was more pizza. Reginald was adamant about the pizza.

This Week's Contest: Let's Make Zelda Fabulous

With characters like Ghirahim and Tingle hamming it up in recent Zelda titles, there hasn't really been a shortage of fabulousness lately. But it's my opinion that there can never be enough fabulous; I'm sure we can all agree on that. So this week, we're asking you fans to construct images that show off exactly how fabulous a Zelda title can be.

We want to see all the flashiness, flamboyance, panache, and excess that one would expect from the word "fabulous." Imagine it this way: what if Ghirahim himself was creating a Zelda game? We've included some suitably fabulous images in our gallery to help you get started, but feel free to use anything from the internet to make your fabulous dream a reality.

General Rules:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on April 15. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have some Challenge Rules for you to follow:

1. Your entry must include a disco ball.

2. Your entry must include Purple Link driving a purple car of some kind.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Zelda Informer's weekly Photoshop Contest is back, and we're about to get fabulous. This week, you fans will be given the chance to take elements of the Zelda series and construct the finest examples of fabulosity we've ever seen. I'm not even sure if fabulosity is a word, but you can make it so! Before we set off this to-be-amazing Week of Fab, we'll also take a look at last week's contest: Bigfoot Pizza Initiative.

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Why Zelda Remakes are Overwhelmingly Positive and Should Continue to Exist http://www.zeldainformer.com/why-zelda-remakes-are-overwhelmingly-positive-and-should-continue-to-exist/ Sat, 11 Apr 2015 01:01:00 +0000 http://localhost/wordpress90/?p=11702

Zelda Remakes are certainly something that has slowly become a mainstay for the franchise. While it technically started all the way back when Link’s Awakening DX was released, we’ve seen a more common trend for their existence in the last handful of years. We got Ocarina of Time 3D in 2011, The Wind Waker HD in 2013, and Majora’s Mask 3D in 2015. You could argue we’ll be getting our next remake in 2017 – just in time for the launch of new hardware.

It’s obvious we enjoy remakes and even more obvious that creating them is extremely profitable for Nintendo – Majora’s Mask 3D is currently the fastest selling handheld Zelda game ever released. We don’t know if those sales will crash anytime soon, but regardless it was a smashing success. The Wind Waker HD, despite releasing on hardware with a small install base, has sold north of a million units. Ocarina of Time 3D is around 3.5 million units sold.

Still, there seems to be this resounding response within the fandom anytime a remake is brought up – enough remakes, we want new Zelda games! Sometimes a small quip is thrown in about their dislike of the current remakes – and really everyone is entitled to their own experience with them.

Remakes Do Not Slow Down New Games

If anything, they help with development. Is Zelda U delayed to 2017 because of The Wind Waker HD releasing in 2013? Seems fairly unlikely – we’re almost 3 years past that point. Instead, they used The Wind Waker HD to experiment with new tools, such as a brand new lighting system. They also used it to explore uses for the GamePad. It gave them a playground to fool around in with in an already built game, allowing them to experiment even further without starting from scratch. That’s a great learning tool and clearly something they are using to Zelda U’s advantage.

In addition, they typically bring in outside help to create the games, freeing up the Zelda team to focus on new experiences. We had a brand new Zelda title launch in 2011. Our next new title launched in 2013. The one after that is launching in 2016. 2 to 3 years between a new Zelda game release is more than fair to the singular team that creates them. There is nothing wrong with annualizing a franchise if the quality can be maintained, but very few companies that do that can maintain the quality. Call of Duty is probably the closest annual franchise to maintaining quality, but even they have their down years – see Call of Duty: Ghosts. Assassin’s Creed: Unity released as a hot mess with oodles of bugs, severely hindering the ability to try to enjoy what the developers tried to create. Meanwhile, Zelda games come out every 2 to 3 years with relatively little issue at all. They also somehow maintain that high quality while never overspending – Zelda games are not 100+ million dollar games – even though it can be argued that sales could justify such a budget.

At the core, remakes aren’t slowing down the progress on new games and the evidence bears that out.

Remakes Let New Players In, Keep Zelda Relevant in Down Years

We’re not getting Zelda U this year. We did get Majora’s Mask 3D this year. The last year we had without any Zelda love was 2012, and it appears Nintendo is going to try and put those days behind us. We’ll get a remake, a new game, or a side game likely every year from this year forward – even if that side game turns out to be a mobile title. Reality is that Nintendo is keeping Zelda relevant every single year. That’s important for maintaining the brand.

Beyond that, remakes are really bringing in newer Zelda fans to experiences they may have never played. We even have staff at the site that never played Majora’s Mask… and are for their first time in Majora’s Mask 3D. You might argue the original is better, and they should experience that – but without such knowledge they are free to enjoy what they did get, without the unrealistic expectations a veteran may put on the title. More importantly, there was a high chance such players may have never bothered to play the game – but because of the remake they are. Anything that encourages more fans to experience more Zelda games is an overwhelmingly positive mark in my book.

All in all, you don’t need to like remakes. But there is nothing negative about their existence that should hinder more from existing. As long as there is a title worth remastering/remaking in the series, Nintendo should continue to provide as sales data and the lack of slow down for new titles is proving this to be a very profitable and ideal situation for both them and Zelda fans.

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Zelda Remakes are certainly something that has slowly become a mainstay for the franchise. While it technically started all the way back when Link’s Awakening DX was released, we’ve seen a more common trend for their existence in the last handful of years. We got Ocarina of Time 3D in 2011, The Wind Waker HD in 2013, and Majora’s Mask 3D in 2015. You could argue we’ll be getting our next remake in 2017 – just in time for the launch of new hardware.

It’s obvious we enjoy remakes and even more obvious that creating them is extremely profitable for Nintendo – Majora’s Mask 3D is currently the fastest selling handheld Zelda game ever released. We don’t know if those sales will crash anytime soon, but regardless it was a smashing success. The Wind Waker HD, despite releasing on hardware with a small install base, has sold north of a million units. Ocarina of Time 3D is around 3.5 million units sold.

Still, there seems to be this resounding response within the fandom anytime a remake is brought up – enough remakes, we want new Zelda games! Sometimes a small quip is thrown in about their dislike of the current remakes – and really everyone is entitled to their own experience with them.

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Cosplay of the Week: Midna's Human form by Yuki LeFay http://www.zeldainformer.com/cosplay-of-the-week-midnas-human-form-by-yuki-lefay/ Sat, 11 Apr 2015 08:49:00 +0000 http://localhost/wordpress90/?p=11703 This week I've finally gotten around to featuring my personal favourite Zelda character: Princess Midna of the Twilight Realm! The Cosplayer featured for bringing this gorgeous character to life is Brazilian Cosplayer and artist, Yuki LeFay.

Her portrayal of the Twilight Princess is amazing, in my eyes, and she brings out the elegance of Midna's human form. This costume has clearly been well thought through, and the detail is great! The detail in the crown, and even in the prop Fused Shadow, are a great sight for the eyes.

Yuki is a great Cosplayer, and has brought many different characters to life. You can see all of her Cosplays on her Facebook page: YukiCosplay.com. To see a few images of her Midna Cosplay you can check out the mini gallery below, although I haven't posted all the photo's from her Midna Cosplay these were just a selection of my favourites.

Once again, this is only a quick feature due to life getting the best of me but soon new writers will be joining this feature (and they'll probably be a whole lot better at it). Get excited!

Same as always: comment below to let us know what you thought of this weeks Cosplay, tag your own Cosplays on twitter with #ZIcostume and give Yuki a follow on Facebook.

Source: YukiCosplay.com

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This week I've finally gotten around to featuring my personal favourite Zelda character: Princess Midna of the Twilight Realm! The Cosplayer featured for bringing this gorgeous character to life is Brazilian Cosplayer and artist, Yuki LeFay

Her portrayal of the Twilight Princess is amazing, in my eyes, and she brings out the elegance of Midna's human form... 

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ZI Podcast 31: Zelda U’s Dev Cycle, An American Zelda Title, and Smash Bros Fan Fics Ft Vernon Shaw http://www.zeldainformer.com/zi-podcast-31-zelda-us-dev-cycle-an-american-zelda-title-and-smash-bros-fan/ Sat, 11 Apr 2015 18:29:00 +0000 http://localhost/wordpress90/?p=11704

Download this episode (right click and save) | iTunes

With Zelda U’s delay still sinking in, Adam leads this week’s spicier than usual cast down a road of fan fiction and debate. We discuss the possible reasons behind Zelda U’s extended dev cycle, possible ideas for Zelda’s 30th anniversary, angrily debate about Smash Bros Ballot characters, and consider the possibility of a Zelda game created by an American studio. Joining this week’s conversation is Jake (hitting on our guest as usual), Chris (never noticed by senpai), and our special guest, Vernon Shaw of Hot Pepper Gaming (Our resident Fan Fiction writer). Thanks to Brandon for this week’s theme song. If you have any of your own theme songs or topic ideas, feel free to email us at Zeldainformerpodcast@gmail.com. Thanks again to Jeesh for that awesome ending. Stick around after the show for more content!

Social Media

Special Thanks

Zelda News

Other News & Related Topics


Comment Topic This Week: What Do You Like To Do As A Fan?

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With Zelda U’s delay still sinking in, Adam leads this week’s spicier than usual cast down a road of fan fiction and debate. We discuss the possible reasons behind Zelda U’s extended dev cycle, possible ideas for Zelda’s 30th anniversary, angrily debate about Smash Bros Ballot characters, and consider the possibility of…

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Pokémon and Zelda Villains Go Hand in Hand in Latest Crossover Art http://www.zeldainformer.com/pokemon-and-zelda-villains-go-hand-in-hand-in-latest-crossover-art/ Sun, 12 Apr 2015 19:00:00 +0000 http://localhost/wordpress90/?p=11706

David Pilatowsky as taken Pokémon and recreated them as classic Zelda villains - a continuation of his Pokémon and Zelda crossover art series we posted about earlier this year. He features Agahnim, Ghirahim, Ganondorf, Vaati, and Zant - all masterfully crafted. Just like his original crossover art, I find this stuff to be stunning. While I am no longer an avid Pokémon player, I still understand (and know) all of the Pokémon used in the art. Are you enjoying this crossover art as much as I am? Be sure to check out bigger versions of each of them in the galllery below!

Source: Behance

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David Pilatowsky as taken Pokémon and recreated them as classic Zelda villains - a continuation of his Pokémon and Zelda crossover art series we posted about earlier this year. He features Agahnim, Ghirahim, Ganondorf, Vaati, and Zant - all masterfully crafted. Just like his original crossover art, I find this stuff to be stunning. While I am no longer an avid Pokémon player, I still understand (and know) all of the Pokémon used in the art.  Are you enjoying this crossover art as much as I am...

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Eye of Truth: Analyzing Aghanim, the Wicked http://www.zeldainformer.com/eye-of-truth-analyzing-aghanim-the-wicked/ Mon, 13 Apr 2015 11:30:00 +0000 http://localhost/wordpress90/?p=11708

If you're a retro gamer, chances are you've probably encountered a wizard while playing A Link To The Past on your Super Nintendo console! But if you haven't, that's perfectly find as long as you wouldn't mind a few spoilers. In this volume of Eye of Truth, we'll be analyzing the wicked wizard, Aghanim and his many traits that make him so unique.

Aghanim, as we all know is what we originally thought was the main antagonist of A Link To The Past. We first see him during the game's prologue where he is shown to be "eliminating" young women who we know as the Maidens. Enough of the synopsis, let's get this analysis on the road!

Physical Traits

Aghanim, in the game appears to us as a simple wizard sporting a lime-colored robe and cloak. On his head, there is a golden band with what could possibly be a ruby attached to the front. His face is completely darkened and only his eyes are visible as two white lines. His in-game appearance is rather basic considering the game was released on the Super Nintendo Entertainment System (SNES) back in 1992. There is something slightly odd though, regarding his official artwork which we can now talk about.

Aghanim's physical appearance is way more defined in the official artwork which can be seen in the Hyrule Historia as well as other publications featuring content from the Zelda franchise. In the official artwork, he is portrayed as a wizard sporting a robe and a cloak that is not green but red. On his robes you can clearly see a blue eye emblazoned on his torso. His robe also seems to sport some gold trim with designs that could possibly represent flames.

His genetic traits show him to have a bluish-gray skin tone with wrinkly skin. His face is also more well defined and his features are more apparent. We can easily see that his facial expression is angry [left off here, will continue when possible]

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If you're a retro gamer, chances are you've probably encountered a wizard while playing A Link To The Past on your Super Nintendo console! But if you haven't, that's perfectly find as long as you wouldn't mind a few spoilers. In this volume of Eye of Truth, we'll be analyzing the wicked wizard, Aghanim and his many traits that make him so unique...

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Limited Edition Link's Awakening Poster Available on The Yetee http://www.zeldainformer.com/limited-edition-links-awakening-poster-available-on-the-yetee/ Mon, 13 Apr 2015 17:37:00 +0000 http://localhost/wordpress90/?p=11709

For fans of the Game Boy classic, artsy online retailer The Yetee has a Limited Edition Link's Awakening poster for sale. As is the nature of Limited Edition items, this edition of the poster will not see a reprint once the item has sold out. With only 50 posters initially made available, I recommend you grab it as soon as you can if it strikes your fancy.

The 18" by 24" poster is available for $35 USD, plus shipping. The artwork on the poster was designed by artist iwilding, who describes the design as "the island of dreams." The poster features a silhouette of Link's face sticking out of the water, obviously evoking the island from Link's Awakening. There's even some cool psychological imagery in the design that I really appreciate. As stated above, only 50 of these posters were made available, so act fast if you want to get yours hands on one.

You can also visit iwilding's website to see more of his artwork. A smaller print (10" X 7") of the Link's Awakening artwork is also available for purchase there.

Are you going to snag one of these posters? Let us know in the comments.

Source: The Yetee

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For fans of the Game Boy classic, artsy online retailer The Yetee has a Limited Edition Link's Awakening poster for sale. As is the nature of Limited Edition items, this edition of the poster will not see a reprint once the item has sold out. With only 50 posters initially made available, I recommend you grab it as soon as you can if it strikes your fancy...

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Caption Contest 013: "There is a 97% chance that I will destroy you." http://www.zeldainformer.com/caption-contest-013-there-is-a-97-chance-that-i-will-destroy-you/ Mon, 13 Apr 2015 19:27:00 +0000 http://localhost/wordpress90/?p=11710 It's "baker's dozen" week for the caption contest! Last week, I asked you to caption an image of our favorite wannabe fairy in Hyrule Warriors. As always, we did get some great responses from those that participated, but our numbers have dropped yet again, sadly. Regardless, as long as some of you are having fun with this, I'm going to keep doing it. So, I couldn't find anything "baker" related to feature as this week's image. But that's okay, because I'm featuring a character that I dislike almost as much as my own sense of humor, Fi. I really do not like her, but there was just something about this screenshot that I thoroughly enjoyed. Maybe it's because she isn't saying anything? And I just realized that I am now, ironically, asking you to make her say something. Well, do your worst ladies and gents...while abiding to the rules of course. You're not getting away with it that easy. Mwahahaha! Okay, I'm done.

You know how it goes, leave your caption in the comments below and like your favorites to see them on the winners' page next week. See you there!

Here are the updated rules:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Keep the image as close as possible to it's original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image at the bottom of the page and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image and it doesn't load, wait 5-10 minutes and check back, it usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

by: Aether Skyline

by: Cherryb6mb

by: Ducky

by: Nerdy Ninja

by: Scootaluigi

And here are our non-photo caption winners:

  • Lauren Currie - "TINGLE SMASH!!"
  • Darin W. Harr II - "NOTHING STOPS A FOREST FAIRY!"
  • Art1st4786 - "Pop my balloon again! I dare you!"
  • Gracie Tolle - "My face when there's a new Zelda coming."
  • DontheMask! - "these....tights....are....toooo.....TIGHT!"

This week's photo:

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It's "baker's dozen" week for the caption contest! Last week, I asked you to caption an image of our favorite wannabe fairy in Hyrule Warriors. As always, we did get some great responses from those that participated, but our numbers have dropped yet again, sadly. Regardless, as long as some of you are having fun with this, I'm going to keep doing it. So, I couldn't find anything "baker" related to feature as this week's image. But that's okay, because I'm featuring a character... 

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Here's a Zelda Collector's Puzzle Time-Lapse Video http://www.zeldainformer.com/heres-a-zelda-collectors-edition-puzzle-time-lapse-video/ Mon, 13 Apr 2015 19:57:00 +0000 http://localhost/wordpress90/?p=11711 Last year, Nintendo and USAopoly released The Legend of Zelda Collector's Puzzle, an epic 550-piece puzzle that depicts a map of Hyrule. Completing the puzzle may be too much of an undertaking for some fans, but not for YouTube user James. He and his partner sat down to complete the puzzle, completing it in about 6 hours, and lovingly uploaded a time-lapse video of the entire process. If you'd like to get an idea of what the finalized puzzle looks like, this video will surely help you out.

The completed The Legend of Zelda Collector's Puzzle is 18" X 24", comprised of 550 pieces. The puzzle features a massive map of Hyrule; the map does not depict a particular version of Hyrule, but rather shows an amalgamation of locations from Ocarina of Time, Twilight Princess, and (the canonically-inappropriate) Majora's Mask. James and his partner completed the puzzle in 6 hours and 19 minutes. The three-minute time-lapse shows James' full process, with a bit of editing and camera work thrown in too. I actually received this puzzle for my birthday last month, so this video has inspired me to complete it myself.

The puzzle is available on Amazon for $9.99 USD, and can be found in-store at other major retailers as well.

What did you think of the time-lapse? Will you pick up this puzzle to try the feat yourself? Let us know!

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Last year, Nintendo and USAopoly released The Legend of Zelda Collector's Puzzle, an epic 550-piece puzzle that depicts a map of Hyrule. Completing the puzzle may be too much of an undertaking for some fans, but not for YouTube user James. He and his partner sat down to complete the puzzle, completing it in about 6 hours, and lovingly uploaded a time-lapse video of the entire process. If you'd like to get an idea of what the finalized puzzle looks like, this video will surely help you out...

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Majora's Mask 3D Now $5 Off At Best Buy, Amazon http://www.zeldainformer.com/majoras-mask-3d-now-5-off-on-amazon/ Tue, 14 Apr 2015 01:50:00 +0000 http://localhost/wordpress90/?p=11713

Fans holding off on purchasing the 3D remake of Majora's Mask may now want to open their wallets. The popular Ocarina of Time sequel has just gone through a price drop on Amazon and Best Buy.

Majora's Mask 3D is normally $39.99, but Best Buy has knocked $5 off (13%), dropping the total to $34.99. Amazon price-matched Best Buy's deal, dropping their total as well. It should be noted, the price drop only applies to the standard edition of the game.

Customers can combine the new price on Amazon with the free shipping available to Prime subscribers for a pretty sweet deal, but Best Buy's online store also offers free shipping on orders above $35.

Neither retailer announced how long the price drop will last, so bargain hunters may want to purchase the title before the total shoots back up to $39.99.

Are you going to take advantage of the price drop?

Sources: Best Buy & Amazon

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Fans holding off on purchasing the 3D remake of Majora's Mask may now want to open their wallets. The popular Ocarina of Time sequel has just gone through a price drop on Amazon and Best Buy...

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Let This Acoustic Fairy Fountain Arrangement Ease Your Weariness http://www.zeldainformer.com/let-this-acoustic-fairy-fountain-arrangement-ease-your-weariness/ Sat, 18 Apr 2015 16:36:00 +0000 http://localhost/wordpress90/?p=11692

There is no video game music I enjoy more than The Legend of Zelda's. It's great to see fans go above and beyond to put their own twists on these beloved songs. Tom Winter is no newbie when it comes to acoustically arranging Zelda tunes. He's previously recreated Zelda songs such as: Gerudo Valley, Clock Town, and Kokiri Forest, just to name a few! In his latest video he's taken the short but sweet Great Fairy Fountain theme and soothed my head with soft guitar sweeps and harmonies.

Each of Tom's delicately finger picked guitar parts come together to form a peaceful arrangement of sounds. The highs and lows really compliment each other to give this song more dimension than its original iteration. It's always exciting to have a song bring back such nostalgic moments from Zelda games, and this song that's reminiscent of discovering a new fountain within the vast world of Hyrule is no exception. My only complaint is that this song is over so quickly as I found myself continuously listening to it on repeat.

Tom has also recently released his debut EP titled, "VGM Acoustic Collections 1." If you enjoyed Tom's rendition, make sure to check out his Youtube Channel where you can watch his other videos and keep up to date on his future works!

Do you have a favorite tune you'd love for him to cover? Ballad of the Wind Fish? Saria's Song? Song of Healing? Let us know in the comments below!

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There is no video game music I enjoy more than The Legend of Zelda's. It's great to see fans go above and beyond to put their own twists on these beloved songs. Tom Winter is no newbie when it comes to acoustically arranging Zelda tunes. He's previously recreated Zelda songs such as: Gerudo ValleyClock Town, and Kokiri Forest, just to name a few! In his latest video he's taken the short but sweet Great Fairy Fountain theme and soothed my head with soft guitar sweeps and harmonies...

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Cosplay of the Week: Lana by smzeldarules http://www.zeldainformer.com/cosplay-of-the-week-lana-by-smzeldarules/ Wed, 15 Apr 2015 01:39:00 +0000 http://localhost/wordpress90/?p=11707 This week we are featuring Lana, the White Sorceress, from Hyrule Warriors! The Cosplayer bringing this magnificent character to life is smzeldarules, also known as Sarah Mobarak, a native of Buffalo, New York! Sarah fell in love with Lana's design and battle sequence through teasers and trailers before the game debuted in August for Japan, and September for North America.

Sarah’s portrayal of Lana is absolutely stunning, and immediately caught my attention from the beauty and personality she brings to the character. Sarah is amazingly talented, not only is the detail of her Lana cosplay spot on complete with spellbook, she even did the editing for the image shown above!

Lana is Sarah’s most detailed costume yet, and one of her most proud costumes she has made. Below, I have picked 6 images of Sarah’s Lana Cosplay that I enjoyed. You can find more images of Lana in Sarah's Facebook album Lana - 2014. Since Cosplaying Lana, Sarah has made many new Cosplays that she has shared on her Facebook page and other social media outlets.

Comment below to let us know what you thought of this weeks Cosplay, tag your own Cosplays on twitter with #ZIcostume and give Sarah a follow on Facebook!

Source: smzeldarules

Photos by:Pial Visions Photography, Herbiecide

Edits by: SARAMO DESIGN

Twitter: smzeldarules

Instagram: smzeldarules

Cospix: smzeldarules

Worldcosplay: smzeldarules

Acparadise: smzeldarules

Sarah's Facebook Design page: SaramoDesign

Sarah's website: sarahmobarak

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This week we are featuring Lana, the White Sorceress, from Hyrule Warriors! The Cosplayer bringing this magnificent character to life is smzeldarules, also known as Sarah Mobarak, a native of Buffalo, New York! Sarah fell in love with Lana's design and battle sequence through teasers and trailers before the game debuted in August for Japan, and September for North America.

Sarah’s portrayal of Lana is absolutely stunning...

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One Hand Illustrated Ocarina of Time's Dead Hand http://www.zeldainformer.com/one-hand-illustrated-ocarina-of-times-dead-hand/ Tue, 14 Apr 2015 03:12:00 +0000 http://localhost/wordpress90/?p=11714 Do you remember heading west through a corridor in the Shadow Temple, only to be shut inside the room at the other end, becoming trapped? Do you remember the dark, ominous composition that played in the background as you tried to navigate your way through the Shadow Temple’s sick and twisted halls? I’m sure you do, just as Tim Löchner remembers.

Löchner, a freelance artist based out of Berlin, Germany, created an absolutely terrifying and detailed piece of Ocarina of Time’s infamous Dead Hand mini-boss. In Löchner’s digital 2D piece “DeadHand,” the viewer can truly feel the gripping nature of the struggle and dread involved with this battle.

When Dead Hand finally emerges in the confining room of the Shadow Temple, the horror settles in as it careens toward you, with its head angled up toward the ceiling. As the disturbing entity shuffled toward me, I remember almost being frozen in fear, not knowing what the next step was… not sure of what I should do or what was going to happen. All of this terror was captured and recreated by Löchner. The fright and fight in Link’s face, the more naturalistic and elongated teeth and scythes of the Dead Hand, and even the ghastly Infinite Hands are present in this composition.

I don’t know about you, but I almost breathed a sigh of relief when I noticed there was no link or option for individuals to buy prints. This enemy and the battle that ensued were frightening enough—we don’t need to be reminded of it with this piece hanging on our walls in our own hallways.

What do you think of Löchner’s rendition of this Ocarina of Time mini-boss? If you could compose a piece in such a way, which enemy would you choose to recreate? Let us know in the comments below!

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Do you remember heading west through a corridor in the Shadow Temple, only to be shut inside the room at the other end, becoming trapped? Do you remember the dark, ominous composition that played in the background as you tried to navigate your way through the Shadow Temple’s sick and twisted halls? I’m sure you do...

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Morpha's Giant Tentacle from Ocarina of Time Exists, is Huge http://www.zeldainformer.com/morphas-giant-tentacle-from-ocarina-of-time-exists-is-huge/ Tue, 14 Apr 2015 17:02:00 +0000 http://localhost/wordpress90/?p=11716 It's not unusual for bosses and other enemies in the Zelda series to take inspiration from real world creatures. It's also not unusual for Nintendo to completely make up their own ideas. As it turns out, Morpha's tentacle appears to be based on a real world creature known as a Pyrosome. Technically, it's many creatures combining to form one. It's formed by a large group of Tunicates which is in turn formed by a large group of Zooids. Sounds like something from another planet, right? There is just a lot of odd things we're still learning about in our oceans and seas.

Honestly, I don't fully grasp how such a creature comes to be, but that's what marine biologists are for. All I know is that looking at this beast, it definitely has a close resemblance to Morpha's infamous tentacle. While this could be a mere coinicidence, it is possible that Nintendo drew inspiration. What do you think?

Source: Zelda Unvierse

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It's not unusual for bosses and other enemies in the Zelda series to take inspiration from real world creatures. It's also not unusual for Nintendo to completely make up their own ideas. As it turns out, Morpha's tentacle appears to be based on a real world creature known as a Pyrosome. Technically, it's many creatures combining to form one. It's formed by a large group of Tunicates which is in turn formed by a large group of Zooids. Sounds like something from another planet, right? There is just a lot of odd things we're still learning about in our oceans and seas...

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Fan Arranges a Rocking Ocarina of Time Guitar Medley http://www.zeldainformer.com/fan-arranges-a-rocking-ocarina-of-time-guitar-medley/ Tue, 14 Apr 2015 17:39:00 +0000 http://localhost/wordpress90/?p=11717 Something about the Zelda music makes it perfect for rock and metal covers. The tunes always retain their epic, orchestral nature, but the fast, layered melodies translate really well when played with heavy electric guitar. A few weeks ago, YouTube guitarist Deku Knight released a medley of Ocarina of Time tunes, collecting a few songs from the game and transforming them into a head-banging guitar track.

The medley starts slow with the Ocarina of Time title theme, easing his two guitars into the mix before exploding with the Kokiri Forest theme. I'm a fan of metal tracks that hit listeners hard about a minute into a song, so this transition was a welcome surprise. My favorite part of Deku Knight's medley is the Hyrule Field section; I'd love to hear a full version of theme performed by this awesome musician. The song moves through the Lost Woods and Market themes before ending with Zelda's Lullaby. After listening to the arrangement, I have to say I was very impressed with the quality.

You can check out other Zelda covers on Deku Knight's channel, such as a thrashing Dodongo / Volvagia Boss theme and NES Zelda dungeon theme.

What are your thoughts on the medley? Are there any Zelda tunes you'd like Deku Knight to cover in the future? Share with us in the comments.

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Something about the Zelda music makes it perfect for rock and metal covers. The tunes always retain their epic, orchestral nature, but the fast, layered melodies translate really well when played with heavy electric guitar. A few weeks ago, YouTube guitarist Deku Knight released a medley of Ocarina of Time tunes, collecting a few songs from the game and transforming them into a head-banging guitar track...

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Link Battles a Stalfos in Newest "Creatures of Hyrule" Episode http://www.zeldainformer.com/link-battles-a-stalfos-in-the-newest-creatures-of-hyrule-episode/ Tue, 14 Apr 2015 22:57:00 +0000 http://localhost/wordpress90/?p=11720 A few months ago, we saw the premiere episode of Creatures of Hyrule, a series of fan films meant to bring the iconic beasts of Zelda to life. Last week, filmmaker Jared Potter and (part one) media released the series' second entry, titled Forest Guardian. In this action-packed episode, Link is confronted with a Stalfos, resulting in a life-threatening battle with the sword-fighting skeleton.

As with the Poe in first episode of Creatures of Hyrule, the CGI seen in this video is extremely impressive. Watching Link's sword clang against the Stalfos' sword and shield adds a great deal of realism to the fight scene. Little details like leaves moving beneath the skeletons steps show just how much hard work went into this project. The fight ends with a few exciting surprises, so don't let me spoil it for you. As the credits roll, there's even a bit of behind-the-scenes footage and silly CGI antics, so definitely check that out as well.

Potter has stated that each episode of the series will explore a different Zelda creature, so stay tuned to his channel for future updates. I personally would love to see more creatures from different Zelda environments, such as a fire creature like Flare Dancers or a water creature like Morpha. Well... I guess nature already has the latter one covered.

You can also visit Potter's channel for behind-the-scenes content and watch his previous Zelda short film The Skull Kid on Machinima.

What are your thoughts on this new episode? Are there any creatures you'd like the team to bring to life next? Let us know in the comments!

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A few months ago, we saw the premiere episode of Creatures of Hyrule, a series of fan films meant to bring the iconic beasts of Zelda to life. Last week, filmmaker Jared Potter and (part one) media released the series' second entry, titled Forest Guardian. In this action-packed episode, Link is confronted with a Stalfos, resulting in a life-threatening battle with the sword-fighting skeleton...

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Nintendo World Store Hosting A Link to the Past Graphic Novel Launch Event on May 1st http://www.zeldainformer.com/nintendo-world-store-hosting-a-link-to-the-past-graphic-novel-launch-event/ Wed, 15 Apr 2015 15:35:00 +0000 http://localhost/wordpress90/?p=11721 Nintendo and Viz Media are launching the official A Link to the Past graphic novel as written by Shotaro Ishinomori. It was first released as a series of of "comics" in Nintendo Power Magazine, but later collected to create this graphic novel. The Nintendo World Store has decided to host a launch party for the novel, which releases on May 1st. The party will include light refreshments, a cake cutting ceremony, a Q and A session with someone from Viz Media (who compiled the graphic novel), and it will feature a gallery of color prints from the novel itself. This really seems like a can't miss event if you plan to pick up this book and you live in the New York area.

Did you catch this novel during it's original run as a series in Nintendo Power?

Source: Nintendo World Store

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Nintendo and Viz Media are launching the official A Link to the Past graphic novel as written by Shotaro Ishinomori. It was first released as a series of of "comics" in Nintendo Power Magazine, but later collected to create this graphic novel. The Nintendo World Store has decided to host a launch party for the novel, which releases on May 1st. The party will include light refreshments, a cake cutting ceremony, a Q and A session with someone from Viz Media (who compiled the graphic novel), and it will feature a gallery of color prints from the novel itself...

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Two New Stunning Zelda Dresses for the Female Hero http://www.zeldainformer.com/two-new-stunning-zelda-dresses-for-the-female-hero/ Wed, 15 Apr 2015 16:54:00 +0000 http://localhost/wordpress90/?p=11722

Koala Art & Design have released two brand new Zelda inspired dresses. Both feature several Zelda items in two unique styles. One of them features the Trifroce as the center piece, while the other is just a total item mashup. Both dresses look absolutely fantastic! While there are many options for various TShirts around the web, Zelda dresses are much more limited in variety and availability.

The dresses are made out of thick 86% polyester, 14% spandex fabric. This fabric supposedly allows just enough weight to hide underwear lines and prevents riding up, while allowing some flexibility and a comforting soft feel. The designs themselves are printed on, so if you do buy one they suggest hand washing with cold water, then hang drying, as this will help preserve the true colors. Pretty typical from my experience with similar clothes styled for men.

You can pick up the blue dress here and the black one here for $59.99. What do you think?

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Koala Art & Design have released two brand new Zelda inspired dresses. Both feature several Zelda items in two unique styles. One of them features the Trifroce as the center piece, while the other is just a total item mashup. Both dresses look absolutely fantastic! While there are many options for various TShirts around the web, Zelda dresses are much more limited in variety and availability. 

The dresses are made out of thick 86% polyester, 14% spandex fabric. This fabric supposedly allows just enough weight...

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Hutts Gaming Explores a Dungeon in Chivalry's Zelda Mod http://www.zeldainformer.com/hutts-gaming-explores-a-dungeon-in-chivalrys-zelda-mod/ Wed, 15 Apr 2015 19:54:00 +0000 http://localhost/wordpress90/?p=11723 Last year, Tom Banner Studios' Medieval combat game Chivalry: Medieval Warfare was made a whole lot more interesting with the release of a fan-made Zelda mod called The Legend of Chivalry. The mod places players in a first-person, Zelda-esque dungeon complete with puzzles, secrets, and bosses. A few days ago, Hutts Gaming Channel on YouTube stepped into The Legend of Chivalry and explored the labyrinth for himself.

At the video's start, Hutts is dropped into a dungeon that is very reminiscent of Ocarina of Time's Forest Temple. Majora's Mask's Ikana Castle theme plays and Hutts is left to discover what other Zelda surprises the mod has to offer. The YouTuber is confronted with a collection of puzzles involving torches, switches, targets, and push-able blocks. As he explores the dungeon further, Hutts is challenged by a few different mini-bosses, all carrying over the sloppy, but fun combat system in Chivalry.

The Legend of Chivalry is clearly not as polished or sophisticated as other high-profile mods. In fact, it looks like it was never properly finished. Some textures are missing, enemy AI and spawns don't always work properly, and item pick-ups glitch occasionally. Regardless, the core Zelda mechanics were implemented into Chivalry well enough, and a single-player Zelda experience offers some variety to a multiplayer game like Chivalry. The programming, scripted events, and puzzles show how much effort went into the mod's construction; the mod should be a fun distraction for few hours.

The Legend of Chivalry was created by Kajoline on Steam Workshop. Based on his comments on the mod's page, more development was planned for the mod, but it is currently unknown if Kajoline plans to continue his progress. The mod is available for download, so you're welcome to try it out yourself.

What are your thoughts on the mod? Will you be downloading it? Let us know!

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Last year, Tom Banner Studios' Medieval combat game Chivalry: Medieval Warfare was made a whole lot more interesting with the release of a fan-made Zelda mod called The Legend of Chivalry. The mod places players in a first-person, Zelda-esque dungeon complete with puzzles, secrets, and bosses. A few days ago, Hutts Gaming Channel on YouTube stepped into The Legend of Chivalry and explored the labyrinth for himself...

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Lindsey Stirling Live "Zelda Medley" Performance http://www.zeldainformer.com/lindsey-stirling-live-zelda-medley-performance/ Thu, 16 Apr 2015 14:45:00 +0000 http://localhost/wordpress90/?p=11724 Like her or not, Lindsey Stirling has been extremely influential in bringing the violin out of the concert hall and into the mainstream as an instrument of modern music. Her fame has not only escalated from original works, but a number of her hits are melodies crafted from some of entertainment's most memorable series'. That being said, it's known by many fans of the Zelda series that Stirling has a piece dedicated to it as well as a music video to go along with it. Many of you have probably already heard the song, but you can check out the video above to see it "live". If you have never seen her perform on stage before, I urge you to check this out to get a taste of the experience.

What do you think of Stirling's performance? Do you enjoy the energy that she brings to the stage? What's your favorite fan-made rendition of music from The Legend of Zelda? Let us know in the comments below.

If you like what you hear, don't forget to check out Lindsey's YouTube channel for more music videos of her work. No joke, her music gives me chills...every time.

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Like her or not, Lindsey Stirling has been extremely influential in bringing the violin out of the concert hall and into the mainstream as an instrument of modern music. Her fame has not only escalated from original works, but a number of her hits are melodies crafted from some of entertainment's most memorable series'. That being said, it's known by many fans of the  Zelda series that Stirling has a piece dedicated to it as well as a music video to go along with it.  Many of you have probably already heard the song, but you can check out the video above to see it "live". If you have never seen her perform on stage before...

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New Video Features Zelda Inspired Cosplays Galore http://www.zeldainformer.com/new-video-features-zelda-inspired-cosplays-galore/ Thu, 16 Apr 2015 15:35:00 +0000 http://localhost/wordpress90/?p=11725 As a cosplayer, I know the amount of time and work that goes into the craft, and everyone in this video aims to impress. I'll let the video speak for itself because there really isn't much to say. People are dressed like Zelda characters. The popularity of cosplay has increased drastically over the years to the point that people are now making a living off of it. While few reach that level, many do it for the sake of either pretending to be one of their favorite anime or video game characters or experiencing the excitement brought to others by seeing those characters come to life. It has now become such a popular, entertaining, and awe-inspiring business that we have even started our own weekly segment where we feature a new Zelda themed cosplay every Tuesday.

If you are a fan of the craft, or just want to see some impressive works by fans, check out the video above. Are you a cosplayer? Have you ever wanted to try your hand at the craft? What cosplay do you want to do? Let us know in the comments below.

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As a cosplayer, I know the amount of time and work that goes into the craft, and everyone in this video aims to impress. I'll let the video speak for itself because there really isn't much to say. People are dressed like Zelda characters. The popularity of cosplay has increased drastically over the years to the point that people are now making a living off of it. While few reach that level, many do it for the sake of either pretending to be one of their favorite anime or video game characters or experiencing...

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Fan Makes Awesome Custom Wind Waker Shields http://www.zeldainformer.com/fan-makes-awesome-custom-wind-waker-shields/ Thu, 16 Apr 2015 20:02:00 +0000 http://localhost/wordpress90/?p=11726

The Wind Waker has some of the most aesthetically interesting items and weapons in the entire Zelda series. This fact did not go unnoticed by artist Soren Kalla, who lovingly crafted both the Hero's Shield and Mirror Shield as they appeared in the GameCube classic. The detail and craftsmanship on these shields are simply amazing, and Kalla was kind enough to include step-by-step images on her Imgur page.

Soren Kalla, who also designed the beautiful Hylian Court playing card set, set out to create Wind Waker's Hero Shield and Mirror Shield with the help of a laser cutter, some patience, and boundless artistry. The artist explained that the Hero's Shield was created first; she utilized a laser cutter to construct the shield designs and then set out to build the base. Because the Hero's Shield is curved, hinges and a lot of bondo were used to give the shield that trademark curve. After bordering, Kalla painted the shield and assembled the designs on its front. The artist explained that Rustoleum "Hammered" spray paint was used to give the shield's border the metal look.

Next came the Mirror Shield, which Kalla excitingly explained used a special material known as Mirrored acrylic. This material is "super light weight, hard to break, 100% reflective, AND IT WORKS WITH A LASER CUTTER GUYSSS[sic]." The artist assembled and painted this shield like she did the Hero's Shield, and finally attached the mirrored design to the front. Lastly, specialized handles were made and the shields were complete. Looking at pictures of the Mirror Shield in action is absolutely amazing, as it reflects light just like in the game.

You can view all the steps taken to make these shield's on Soren Kalla's Imgur. Also, you can see all of her artwork on the artist's Tumblr and website. The Hylian Court playing cards are available for purchase there as well.

What do you think of the shields? Would you consider making your own someday? Let us know!

Source: Imgur (Soren Kalla)

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The Wind Waker has some of the most aesthetically interesting items and weapons in the entire Zelda series. This fact did not go unnoticed by artist Soren Kalla, who lovingly crafted both the Hero's Shield and Mirror Shield as they appeared in the GameCube classic. The detail and craftsmanship on these shields are simply amazing, and Kalla was kind enough to include step-by-step images on the artist's Imgur page...

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Daily Debate: What is Your Most Unpopular Zelda Related Opinion and Why? http://www.zeldainformer.com/daily-debate-what-is-your-most-unpopular-zelda-related-opinion-and-why/ Fri, 17 Apr 2015 03:27:00 +0000 http://localhost/wordpress90/?p=11729

We all have them. Opinions flow like a river with no end in sight, but what also happens along that flow is a hiccup. Two rivers cross paths and begin to clash, fighting to move on. This is like two opinions that cross paths but don't agree. Often times, the smaller river is overtaken by the larger. In this case, popular opinion is the larger river swallowing up the minority that view something differently. As an example, Skyward Sword and The Adventure of Link, to me, are the two best Zelda games ever crafted.

That's an unpopular opinion and considered extremely controversial every time I bring them up. Of course, I am not disputing anyone else's opinion - I just enjoy what I enjoy and am fully capable of letting others enjoy what they enjoy. Yet, by merely mentioning these two games, I am typically torn down. Told my opinion is wrong. I'm not creating controversy, controversy is being created by the popular opinion.

This gets into today's daily debate. We all have opinions and ideals about the Zelda series we like or dislike that go against the norm. Maybe you hate Majora's Mask... Maybe you're a huge fan of linearity in the series instead of open exploration... Maybe you prefer Loftwing flight or train riding over Epona. This is your time to get those opinions out in the open and say them with pride. May others still swoop in and argue against them? Of course, so I am asking in addition to telling us your opinion - explain why you feel that way.

In my case, I feel The Adventure of Link and Skyward Sword contain some of the best combat this series has ever seen. To me, combat is a constant in the series and thus, highly valued in my book. I also found Skyward Sword to contain, so far, the best Zelda story ever told, where as before the Timeline was convoluted, Zelda 2 was the definition for the creation of The Legend of Zelda series name. I enjoyed the linearity built into the sections concept in Skyward Sword greatly, but also the unique freedom offered in an RPG like fashion in Zelda 2. Two contrasting points, proving at least to myself that I highly enjoy exploration and linearity - two concepts at odds with eachother.

How about you? Art is by Madec-Brice.

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We all have them. Opinions flow like a river with no end in sight, but what also happens along that flow is a hiccup. Two rivers cross paths and begin to clash, fighting to move on. This is like two opinions that cross paths but don't agree. Often times, the smaller river is overtaken by the larger. In this case, popular opinion is the larger river swallowing up the minority that view something differently. As an example, Skyward Sword and The Adventure of Link, to me, are the two best Zelda games ever crafted...

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Nerfs and Buffs: Analyzing Patch 1.0.6 In Super Smash Bros for Nintendo 3DS and Wii U http://www.zeldainformer.com/nerfs-and-buffs-analyzing-patch-1-0-6-in-super-smash-bros-for-nintendo/ Fri, 17 Apr 2015 03:12:00 +0000 http://localhost/wordpress90/?p=11731 Just this week, Nintendo released Patch 1.0.6 which featured some notable Buffs and Nerfs to our line up of favorite Nintendo characters. Such characters include Link, Zelda, and even Ganondorf, the great Gerudo King himself. Though, not all characters were touched, including Pac-Man, Toon Link, and Zero-Suit Samus. But most importantly, we cannot forget the addition to the exclusive legendary fighter, Mewtwo! Let's take a look!

New Additions

Newly introduced to the Smash roster, is the legendary Mewtwo and he's better then ever! Mewtwo is a DLC exclusive that came with the patch, but only unlocks for those with a special code obtained from Club Nintendo. In order to obtain this fighter, one must register the PIN codes for both the Wii U and 3DS editions of the game in order to recieve the download key. Alternatively, you can purchase this fighter for $5 USD on the Nintendo E-Shop, if you qualify with Club Nintendo.

If you haven't seen Mewtwo in action, but would like to, then click here!

Nerfs

There's nothing more annoying than having your favorite character end up being nerfed. But this can also be a blessing, for those really annoying fighters as well (*cough* Diddy Kong *cough*).

First off, let's talk about Sheik, who is a very popular character in the Smash franchise. Shiek is very useful if you're the type of player who likes to move fast, hit hard and do all kinds of cool acrobatic moves. Shiek is not very useful if you're playing her on the ground but she can be extremely lethal mid-air, which is exactly what Nintendo decided to crush. Her mid-air B attack was given a 1% nerf.

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Just this week, Nintendo released Patch 1.0.6 which featured some notable Buffs and Nerfs to our line up of favorite Nintendo characters...

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Ocarina of Time 2D Gears Up for Version .20, New Footage, Multiplayer http://www.zeldainformer.com/ocarina-of-time-2d-gears-up-for-version-20-new-footage-multiplayer/ Fri, 17 Apr 2015 05:01:00 +0000 http://localhost/wordpress90/?p=11732 Last year we introduced you to an Ocarina of Time 2D project which was met with a lot of excitement but also some understandable skepticism. After all, it wasn't the first attempt at recreating the game in 2D and all prior attempts have fallen apart. So far however, this project is bucking that trending and has shown continuing monthly updates ever since. They released a new version of the game since we last posted about it, but more importantly they have a 3rd version on it's way featuring multiplayer capabilities.

Of course, the Zelda fan in me would rather see them focus on more progress into the game itself rather than multiplayer, but one can't blame them for having some fun. That and they certainly have added more content to go along with it. Given the small size of the team behind this and their limited resources and time availability, this is a project that could be many more years in the making before it is done. What is promising however is the continued progress being made - of which you can watch above or watch below. You can also download the latest playable demo right here. What do you think? Excited about the project? Enjoying the new content soon to come?

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Last year we introduced you to an Ocarina of Time 2D project which was met with a lot of excitement but also some understandable skepticism. After all, it wasn't the first attempt at recreating the game in 2D and all prior attempts have fallen apart. So far however, this project is bucking that trending and has shown continuing monthly updates ever since. They released a new version of the game since we last posted about it, but more importantly they have a 3rd version on it's way featuring multiplayer capabilities...

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Majora's Mask 3D Sells 184,000 during March in NA, 730,000 LTD http://www.zeldainformer.com/majoras-mask-3d-sells-184000-during-march-in-na-730000-ltd/ Fri, 17 Apr 2015 15:05:00 +0000 http://localhost/wordpress90/?p=11733

Majora's Mask 3D is assuredly going to move more than a million units here in North America, as Nintendo is reporting 184,000 sales for the game last month with 730,000 sold all together. World Wide sales are likely around 2 million right now, though we can't confirm the international figures just yet. Either way, this game certainly has the long term potential of outselling Ocarina of Time 3D assuming it can find a consistent sales figure month to month down the line.

Of course, I was part of the launch sales numbers despite getting a review copy of the game because I wanted that Skull Kid figure. It should also be noted that the Majora's Mask New Nintendo 3DS XL has slowly become easily find-able at many retail outlets. It appears the system is going to be as easy to get long haul as the A Link Between Worlds system was. It is entirely possible that the port strike was the main cause of issues when the system launched.

The question now is, did you enjoy Majora's Mask 3D?

Source: Nintendo PR Email

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Majora's Mask 3D is assuredly going to move more than a million units here in North America, as Nintendo is reporting 184,000 sales for the game last month with 730,000 sold all together. World Wide sales are likely around 2 million right now, though we can't confirm the international figures just yet. Either way, this game certainly has the long term potential of outselling Ocarina of Time 3D assuming it can find a consistent sales figure month to month down the line...

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Exclusive Poster Available at Nintendo World's A Link to the Past Graphic Novel Launch http://www.zeldainformer.com/exclusive-poster-available-at-nintendo-worlds-a-link-to-the-past-graphic-no/ Fri, 17 Apr 2015 19:07:00 +0000 http://localhost/wordpress90/?p=11734

The Nintendo World store in New York City recently announced a special launch event on May 1st for the reprint of the A Link to the Past graphic novel by Shotaro Ishinomori. As if there wasn't enough festivities for West Coast fans to be jealous of, Nintendo World revealed through Instagram that an exclusive poster will be available to those purchasing the reprinted graphic novel. That's right, in addition to a Q&A and a gallery of Ishinomori's amazing artwork, the first 1,000 purchasers of the reprint will receive this exclusive poster.

It is unknown at this time what the exclusive poster will look like, but I would assume that it will feature the iconic artwork of Shotaro Ishinomori as seen in his Zelda manga. Nintendo World has stated that this poster will only be available for the first 1,000 purchasers, so don't procrastinate too long if you'd like to get your hands on it. The launch event will take place on May 1st from 6 PM to 8 PM. It will hold a Q&A with a representative from Viz Media (the novel's publisher), a gallery of prints by Ishinomori, and light refreshments.

Distinct from the Zelda manga by Akira Himekawa, Shotaro Ishinomori's A Link to the Past comic, which loosely follows the story of the game, originally ran in Nintendo Power before being collected into a novel in 1993. This new edition will be the first time the novel has been reprinted since the early 90's.

Are you going to attend the launch event? How excited are you for the exclusive poster? Let us know in the comments!

Source: Instagram

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The Nintendo World store in New York City recently announced a special launch event for the reprint of the A Link to the Past graphic novel by Shotaro Ishinomori. As if there wasn't enough festivities for West Coast fans to be jealous of, Nintendo World revealed through Instagram that an exclusive poster will be available to those purchasing the reprinted graphic novel. That's right, in addition to a Q&A and a gallery of Ishinomori's amazing artwork, the first 1,000 purchasers of the reprint will receive this exclusive poster...

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You've Met With Some Terrible Gameplay http://www.zeldainformer.com/youve-met-with-some-terrible-gameplay/ Sat, 18 Apr 2015 16:08:00 +0000 http://localhost/wordpress90/?p=11735

Last week I discussed the terrible narrative of Majora’s Mask, and today we’re taking a look at its terrible gameplay. Majora’s Mask went to great lengths to differentiate itself from other games in the Zelda franchise when it was released in 2000, but there’s a wide gap between simply standing out and successfully innovating.

While some of Majora’s Mask’s gameplay delivered fresh and rewarding experiences, it also served up many stale slogs of repetition, unpolished game mechanics, and major features that were undercooked. Let’s start with a look at one of the worst game mechanics in Majora’s Mask: the way it handles saving game progress.

A Terrible Save System

The saving system in Majora’s Mask is among the most convoluted of any game I’ve ever played. Why are some saves “temporary” while others are “permanent” and how does this distinction benefit players? Designing a game so that an unexpected crash of the game or the Moon results in a major setback to player progress is a needless inconvenience. The whole game is already presented as a tension-filled race against the clock; why do I have to worry about losing my game progress as well?

Every Zelda game before Majora’s Mask allowed players to save anywhere at almost any time. Majora’s Mask requires players to choose between preserving their three-day progress by finding an Owl Statue for a “temporary” save, or losing their three-day progress by playing the Song of Time for a “permanent” save. If you’re confused by that last sentence, I think it proves my point of how contrived this save system is!

Furthermore, new players must play the first hour of the game as a Deku Scrub locked in a small town before they are even allowed to save any progress at all. Yes, talking to the scarecrow shortens the wait somewhat, but how is that process supposed to be intuitive for a new player? And why must players be forced to play an hour of a game before they are allowed to save for the first time?

But once that first hour is past, the fatter problems of Majora’s Mask’s save system drag themselves into the spotlight.

Those Owl Statues with their ability to temporarily save game progress are a nice alternative to playing the Song of Time. The fact that Owl Statues act as warp points for fast-travel is nice too, but these avian monuments are too few and far between in the land of Termina. No region has more than two Owl Statues, and no dungeon has any Owl Statues, so saving progress mid-dungeon requires players to navigate their way out of a dungeon before they can access a temporary save.

Playing the Song of Time also removes many of Link’s inventory items such as Magic Beans, Deku Nuts, and bottled items. I understand carrying some bottled items between cycles would make certain quests too easy, but how does Link hold onto his Bomb Bag between cycles, yet lose all his Bombs? Recollecting arrows at the start of every three-day cycle did not add immersion or challenge to Majora’s Mask, it was simply a tedious and unrewarding chore I had to cope with every Dawn of the First Day.

Admittedly, Majora’s Mask 3D addressed many of these glaring flaws by filling Termina with more locations to save progress and making all saves “permanent” saves. The remake for the Nintendo 3DS also gave us three save files instead of two, and took a leaf out of Skyward Sword’s book by placing save points inside dungeons as well as outside them. That said, only the most devoted fanboy or fangirl would pretend the original release of Majora’s Mask had a saving system that was anything other than clunky.

A Terrible Focus on Racing

Why does Majora’s Mask contain so many races? Is racing a cultural fascination among Termina’s inhabitants? I’m not talking about the metaphorical race against time that permeates the subtext of Majora’s Mask’s gameplay; I’m talking about the physical competitions of speed that keep showing up in this game.

Saving the Deku Princess from Woodfall Temple allows us to race the Deku Butler in order to earn the Mask of Scents. We race after a monkey to find Koume in the Woods of Mystery; we race the Groman Brothers to earn the Garo’s Mask; we race some psychedelic beavers for an empty bottle; we race some rolling Gorons in a competition for gold dust and a sword upgrade; we race Captain Keeta to get the Captain’s Hat; we even race the boss of Snowhead Temple!

While not all of these races are mandatory, they are similar enough that it warrants questioning why Majora’s Mask so frequently pushes players onto racetracks or tasks them with chasing after another character. This may delve too deeply into the realm of personal preference, but I find races to be too simple, mechanically, for a Zelda game.

Of course, I have no outright objection to the inclusion of any races in Zelda games. Races have appeared in many Zelda games, and examples of them include horse racing around Lon Lon Ranch in Ocarina of Time, a boating course in The Wind Waker, snowboarding in Twilight Princess, and many more. Races are fun, and they can provide Zelda games with delicious variety to spice up the gameplay for players. However, Majora’s Mask has so many races, they add bland repetition to the game rather than variety.

As nice as races may be in Zelda games, Majora’s Mask‘s game mechanics are ill-suited for such a large number of races. Traveling at top speed at the end of the Goron racetrack only to be overtaken by another Goron is not just frustrating; it is indicative of a game that was not optimized for racing gameplay. And that’s what Majora’s Mask is: a modification of the mechanics in Ocarina of Time, a game that had some racing sections, but was mostly designed to handle adventuring, combat, solving puzzles, and exploring a three-dimensional environment. This is Zelda, not Forza!

The only reason I can think of for why Majora’s Mask has so many races is that races were easier to make in the game’s single year of production. Why design a puzzle that upholds the Nintendo standard of being challenging, intuitive, and unique... when you could simply recycle the Dampé race from Ocarina of Time for multiple parts of this game?

If that were the case, I wouldn’t see it as proof that Majora’s Mask ’s designers were lazy, rather they had to understandably cut corners under such a tight deadline. Nonetheless, the result is an inferior gameplay experience, with races that feel shoehorned into the game rather than a natural part of them like the races in other Zelda games.

Terrible Masks

Speaking of shoehorning, that’s how I feel about far too many of the masks in Majora’s Mask. Outside of the three-day cycle, the biggest fresh idea Majora’s Mask brings to the gameplay table is 24 masks players are invited to collect and wear so Link can assume special powers and abilities, à la Kid Chameleon. It’s a great idea in concept, but in practice it falls flat, or at least stumbles over itself.

Granted, the game’s three transformation masks, which radically alter Link’s abilities by changing him into a Deku Scrub, Zora, or Goron, are wonderfully designed game items that provide Majora’s Mask with gratifying gameplay that feels at home in the game’s world.

The transformation masks are important items that provide rewarding gameplay because they are used so frequently in a wide variety of scenarios. The same can be said for the Bunny Hood, Stone Mask, and the Great Fairy’s Mask: these are all very useful masks for Link to carry through his adventure and feel as important as his Bow and Hookshot.

The rest of the game’s masks… not so much.

Eleven of the game’s 24 masks essentially serve a single purpose, which is usually little more than getting a single piece of heart. Beyond that, these masks are next to worthless in terms of gameplay. Consider Don Gero’s Mask, an item used to chat with a plethora of frogs spread throughout the game so they can sing a song and give Link a piece of heart. After this quest is completed, the Don Gero’s Mask is nothing but a silly hat. You see, Valve? Nintendo was doing the hat thing years before Team Fortress 2!

Worse than that, however, is the Giant’s Mask. Now, did my head explode with excitement the moment I saw Link turn into a towering badass when I donned this mask in the fight against Twinmold? You’re damn right I did! Was I stoked to find out I couldn’t even put the mask on outside of that single room? Absolutely not!

The same goes for the Fierce Deity’s Mask. Sure, it’s cool to have Link transform into a special body for the final battle of the game, but the Fierce Deity's Mask is just a way to make an already easy boss fight (Zora boomerang, for the win!) even easier. I don't think that's a particularly satisfying reward for collecting all 23 other masks in the game and completing four extra mini-dungeons.

For me, the entire masks mechanic in Majora’s Mask feels undercooked. The masks don’t feel like they have the impact they should on gameplay, which is especially disappointing considering this is a game that presents masks as a major gameplay feature. Too few masks provide meaningful utility to gameplay, and too many are one-trick ponies.

Terribly Repetitive

Why does the fight with Wizrobe appear five times in Majora’s Mask? Recycling a race from Ocarina of Time several times was bad enough; why does such an embarrassingly easy sub-boss get dragged out to supposedly challenge us so many times in Majora’s Mask? When I saw Wizrobe pop up again in the Secret Shrine, I just shook my head because I had to roll out the same simple arrow-slinging strategy on this sub-boss for the fifth time.

Couldn’t we have fought Wart or Gomess more than once instead of getting stuck with Wizrobe five times? At least those sub-bosses had some personality and posed something of a challenge. Wizrobe is just some malformed green dude who repeats the same attacks over and over as you repeat the same fight over and over from Snowhead Temple to the Secret Shrine. Interestingly, the Secret Shrine is also right next to one of the worst individual sections of the game: the Beneath the Well mini-dungeon.

Beneath the Well suffers from atrocious dungeon design. The whole underground labyrinth just leads players from one fetch quest to another. It’s just tedious. This Gibdo wants 10 Bombs for no reason; that Gibdo wants 5 Deku Sticks for no reason; another Gibdo wants a Bug for no reason. Who thought this would be fun? None of it makes any sense, and none of it is really solving puzzles unless you consider figuring out the simple riddles of the Gibdo to be a challenge.

But Beneath the Well also highlights one of the painfully repetitive actions players must do throughout Majora’s Mask: pause the game to access our inventory. I know that sounds like an extremely minor gripe, but it’s not such a small deal when you consider how much larger Majora’s Mask’s equippable inventory is in comparison to Ocarina of Time. Both of these games allowed players only three buttons to assign items, which was acceptable in Ocarina of Time but became a bottleneck in Majora’s Mask.

Freedom of choice isn’t so great if I have to dig into a pause screen for a specific tool with every new enemy or obstacle. In Ocarina of Time, no more than 19 items would ever compete for a place on my C buttons, and many sections required I choose between fewer than eight of them. But Majora’s Mask frequently had more than 30 unique items competing for a space on just three hotkeys. Adding in the restriction where masks can’t be put on or taken off from the pause menu, and Majora’s Mask left me pausing and unpausing my game far more frequently than I would have liked.

Majora’s Mask would have been better if it let us don masks from the pause screen. Even better: keep all the inventory items on the C buttons and put the masks on the D-pad! That way, I wouldn’t have all the arrow types and bottles and explosives and twenty-some masks fighting over three buttons. But that’s just wishful thinking on my part. The bottom line is, Beneath the Well is all about grabbing bottles from your inventory again and again. If I wanted to play a game about managing my inventory, I’d play Skyrim Daggerfall!

Terribly… Popular

Majora’s Mask has endured over the years not just with a cult following but lucrative mainstream success. What started out as a game relying heavily on the fame of Ocarina of Time to achieve relevance morphed into a major entry in the Zelda series that left a lasting mark on the franchise. Majora’s Mask proved that major components of the Zelda formula could be shaken up, flipped on their head, or eliminated while still providing a fulfilling gameplay experience for many fans.

Even if people like me can’t count oursel ves among Majora’s Mask’s fans, we can’t deny it’s hit a sweet spot with many others. Majora’s Mask may not be my cup of tea, but its success is deeply woven into the success of the rest of a franchise I adore, and I am deeply thankful for that.

But for the reasons listed in this series, I hope to wait a long time before having to once again meet with Majora’s Mask’s terrible fate.

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Last week I discussed the terrible narrative of Majora’s Mask, and today we’re taking a look at its terrible gameplay. Majora’s Mask went to great lengths to differentiate itself from other games in the Zelda franchise when it was released in 2000, but there’s a wide gap between simply standing out and successfully innovating.

While some of Majora’s Mask’s gameplay delivered fresh and rewarding experiences, it also served up many stale slogs of repetition, unpolished game mechanics, and major features that were undercooked. Let’s start with a look at one of the worst game mechanics in Majora’s Mask: the way it handles saving game progress...

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Photoshop Contest: Loftwing Evolution http://www.zeldainformer.com/photoshop-contest-loftwing-evolution/ Fri, 17 Apr 2015 20:29:00 +0000 http://localhost/wordpress90/?p=11737 It may have seemed like a slow week for us all, but the Zelda Informer weekly Photoshop Contest is the party that never stops. This week, we'll put on our science hats and theorize about the evolutionary patterns of a certain winged race. But before that assignment begins, we'll look back at last week's contest: Let's Make Zelda Fabulous.

Last Week's Contest:

No one was disappointed with the downright fabulous submissions we received last week. The entries took the instructions to construct the most fabulous Zelda experience possible, and every single one went beyond my expectations. Ghirahim would be proud.

Best Submissions

Artist: monkee-goro

Artist: RyGuy

Challenge Mode

To accept the challenge last week, we required the artwork to feature both a disco ball and Purple Link driving a purple car. All the entries were winners, but Hylian Ticipated is this week's Challenge Mode winner with the most outrageous Zelda Block Party we've ever seen. There's so much going on in there that I feel overwhelmed by the levels of fabulous in that room. Tingle holding the disco ball, brilliant! Well done.

This Week's Contest: Loftwing Evolution

Last week, the site shared a fan theory from VortexxyGaming regarding Skyward Sword's Skyloft and Twilight Princess' City in the Sky. According to the theory, over several, several years of evolution, the Loftwings left alone in Skyloft eventually became the strange-looking Oocca. While you may not necessarily buy into the theory, you can still participate in this week's contest.

You're assignment, young theorists, is to reveal how the Loftwings became the Oocca. Through the magic of science (and imaging software) you can share your calculated findings with the rest of the world. Perhaps you found the cause of their mutation? Perhaps you found the missing link between these two races? Perhaps our hero Link is that link?! Whatever the case, you have access to the image gallery below and whatever else on the internet to accurately present your research.

Here's a reminder to not get bent out of shape about the evolution theory. This experiment is all in good fun. Remember, it's just a theory, A GAME THEO.... okay, I'll stop. Sorry about that.

General Rules:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on April 22. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have some Challenge Rules for you to follow:

1. Your entry must include YouTube theorist MatPat.

2. Your entry must include ANY Zelda character looking displeased with MatPat.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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It may have seemed like a slow week for us all, but the Zelda Informer weekly Photoshop Contest is the party that never stops. This week, we'll put on our science hats and theorize about the evolutionary patterns of a certain winged race. But before that assignment begins, we'll look back at last week's contest: Let's Make Zelda Fabulous...

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Smosh Gives Us a "Leaked" Legend of Zelda Netflix Trailer http://www.zeldainformer.com/smosh-gives-us-a-leaked-legend-of-zelda-netflix-trailer/ Sat, 18 Apr 2015 03:02:00 +0000 http://localhost/wordpress90/?p=11738 While the Netflix Zelda TV series may not be a real thing (we honestly just don't know, Nintendo likes to talk circles around things), that doesn't mean a trailer couldn't possible exist right? Right. Okay, so this is a totally fake trailer, but it's pretty funny and comes from the fine folks over at Smosh. They are known for their parody videos and they have covered Zelda before in some other hilarious forms. This time they take on the Netflix rumor and run it with a trailer long joke of incest. I know, that sounds terrible, but it actually works surprisingly well in context with the whole trailer and the Zelda series.

Did you enjoy it?

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While the Netflix Zelda TV series may not be a real thing (we honestly just don't know, Nintendo likes to talk circles around things), that doesn't mean a trailer couldn't possible exist right? Right. Okay, so this is a totally fake trailer, but it's pretty funny and comes from the fine folks over at Smosh. They are known for their parody videos and they have covered Zelda before in some other hilarious forms. This time they take on the Netflix rumor and run it with a trailer long joke of incest. I know, that sounds terrible, but it...

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​Zelda U's Delay is a Blessing, Not a Curse http://www.zeldainformer.com/zelda-us-delay-is-a-blessing-not-a-curse/ Wed, 22 Apr 2015 19:58:00 +0000 http://localhost/wordpress90/?p=11677 About a week ago, Aonuma announced that a 2015 release for Zelda U was no longer the top priority for development of the game. Instead, Nintendo is going to be exploring new possibilities for Zelda U, and make it a Zelda title that will stand out from all the others.

As with any announcement from Nintendo, it was met with mixed reactions. Some were okay with it, some admitted to feelings of doom and gloom. Honestly, I'm fine with it, and here's why you should be too.

Nintendo Needs to Get Their Stuff Together

It was revealed yesterday that the Zelda U gameplay footage shown off at the Game Awards was a last minute ordeal. Aonuma hadn't planned to show it off during that time, but then suddenly changed his mind. It would seem that Nintendo is ill-prepared when it comes to Zelda U, seeing as they don't really know what they want to reveal about the game and when they want to reveal it.

To further support this theory, I would like to ask a question: why the sudden announcement that Zelda U won't be appearing at E3 this year? I have no problem believing that Zelda U was Nintendo's most anticipated game of 2015.

Many were assuming there would be some sort of new trailer, maybe even a demo for the game that would be shown at this year's E3, but no. Why would Nintendo withhold new information or footage that would keep the hype train rolling? I don't think they know what they're doing just yet.

I can picture it now. The marketing team in charge of the Zelda franchise is having a meeting about what they will show at E3. Aonuma is there, as well as a portion of the development group. The development group says that developing Zelda U isn't going according to schedule, and that they have to push it back to 2016.

Some brand new kid, fresh out of college that just started working at Nintendo, opens his big mouth and says, "Well, if we aren't releasing the game this year, then why show footage of it at E3? Why not focus on other games like Xenoblade and Splatoon?" Everyone agrees, and the meeting is adjourned.

Ladies and gentlemen, it is with a sad heart that I have to tell you that I don't think Nintendo knows what they are doing regarding Zelda U marketing. They don't know what to reveal and what to keep secret. Instead of figuring it out, they're just canning it until later on. Simply put, they need time. They need time to think, process, and come up with a game plan for marketing and releasing Zelda U.

This delay is the perfect chance for them to do just that. They are going to wait until the game is more developed, and then push out a trailer of some sort. This is one way the delay is a good thing, because Nintendo can get their heads on straight with the extra time they've given themselves.

Delaying Zelda U Means More Time to Make it Awesome

Can you imagine the sighs of relief the development team had when it was decided Zelda U was being delayed? Now that they have more time to develop the game, they can make it even better. Lets face it, the Game Awards footage a few months ago showed us how bad the graphics really are at this point.

Don't get me wrong, the grass, sky, and character models were beautifully rendered, but every other texture was basically GameCube level. If you take a look at the video below, you can see that the rocky ground and walls are far from eye-pleasing. The trees are all the same, and they don't look too well either.

At a distance, the game looks as if the graphics are completed. That's why they showed it on a TV screen about 8 feet away from the camera, to make Zelda U look like the most beautiful game ever.

The video above, courtesy of GameXplain, is not just a zoomed-in portion of the Game Awards footage. No, it is zoomed in and edited to make it look better. It has been prettied up and enhanced. I imagine that the raw footage does not look as impressive.

It's going to take a while for the development team to fully create, render, and place all the graphics. Zelda U's overworld is massive, and I bet a lot of the graphics have to be hand-made. It is more than likely that Aonuma realized this, and that is why he saw the need to delay the game. Nintendo needs more time to make Zelda U the game it can and will be visual-wise.

Now, I'm not saying if it wasn't delayed that it would be a glitchy and ugly mess. I'm sure it would look okay by then, but not the best it could be. When it eventually releases, I have a feeling that Zelda U will be one of the best games graphic-wise that the gaming world has seen yet.

Zelda U Can Now be a 30th Anniversary Title

Almost five years ago, Skyward Sword was released for the Zelda franchise's 25th anniversary. If Zelda U were released in 2015, what would Nintendo have for Zelda's anniversary in 2016?

From the time Zelda U would've been released to the time the Zelda franchise's 30th anniversary rolls around, there would not be enough time to create a decent new Zelda game to mark the occasion. Our favorite franchise's anniversary would just pass on, with nothing to remember it by.

Having 30 years of consistent new games is quite an accomplishment, and not many video game franchises today can boast that. At least, not ones by Microsoft or Sony (shameless fanboy moment). Besides, I'm okay with Zelda U being delayed because it's more than likely that Nintendo will include some sort of bonus with a physical copy of the game.

With Skyward Sword, we got a special CD of numerous symphonic Zelda tracks. I wouldn't mind another CD with more special tracks, even some from Zelda U itself. Who knows what Nintendo could have in mind for the 30th anniversary of Zelda?

Closing

I'm an incurable optimist, but I hope I spread some of my optimism to you. Are you not as let down by the delay now that you read this? Are you excited for the Zelda franchise's 30th anniversary? Why don't you share your thoughts with us in the comments below?

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Five Reasons Why Zelda U Could Be a Sequel To Twilight Princess http://www.zeldainformer.com/five-reasons-why-zelda-u-could-be-a-sequel-to-twilight-princess/ Sun, 19 Apr 2015 16:12:00 +0000 http://localhost/wordpress90/?p=11705

Zelda U has been pushed back to 2016, and this just gives fans more time to speculate about potential villains, gameplay mechanics, and even timeline placement. The majority of Zelda fans have placed Zelda U right after Skyward Sword, but it could just as easily slide into other areas on the timeline.

Most fans seem to tie Skyward Sword to Zelda U because in released footage, we've seen the Sail Cloth. Link receives the item in Skyward Sword and that game alone, so its mere appearance is enough to make many make the connection to Zelda U. Another reason why plenty of fans link these two games can be found in the expansive and seeminglyuntapped landscape of the Zelda U. They'll argue that the land's untamed appearance is evidence that it predates the establishment of Hyrule, and therefore must occur soon after the conclusion of Skyward Sword.

Still more gamers look at the technology presented in the game with Link's arrow seen in the 2014 E3 trailer. The advanced degree of the weaponry seemingly matches up with the technology found near the Sand Sea in Skyward Sword.

And while all that is some splendid evidence tying Zelda U to Skyward Sword, I'd like to point out how the game could be seen to intertwine with Twilight Princess.

Zelda U Could Take Place In A Brand New Land

Consider this: maybe the game doesn't take place in Hyrule. Link is seen leaving Ordon Village at the end of Twilight Princess. Maybe he's going to Castle Town to serve in the royal army under Zelda, but I think it's more likely that he leaves Hyrule altogether, distraught over the loss of Midna.

In their final moments together, Midna shatters the mirror connecting Hyrule and the Twilight Realm. The look on Link's face says it all, and after all their adventures together in Hyrule, I could believe that Link would want to split due to painful memories.

Leaving Hyrule opens up the setting to plenty of great opportunities as we've found out through other games. Termina, Labrynna, and Koholint Island are all perfect examples of fascinating lands for Link to adventure in while outside of Hyrule.

The bug thing Link encounters in the E3 2014 trailer while riding on horseback doesn't seem to resemble any sort of creature found in Hyrule. I personally believe it to be a foreign entity. In all honesty, it looks like a cross between a tektite and a beamos, but I'm sure it has its own unique name.

While fighting the enemy, Link uses a new type of arrow we haven't seen before. The mechanism looks complex, unlike any type of arrow seen before in the series. Fans have used bomb arrows, fire arrows, ice arrows, and light arrows, but never laser arrows. It's possible this technology could predate Hyrule like that which Link finds in Skyward Sword around the Sand Sea. Of course, the weapon may also have been designed in another land more advanced than Hyrule ever has been.

Twilight Princess' Link Is Set For Another Adventure

There's no denying that the ending to Twilight Princess sets up the Hero of Time's descendant for another quest. The last glimpse viewers get of Link is him riding out of Ordon Village on horseback.

We don't know where he goes, but I speculate that he leaves Hyrule altogether. Like his ancestor before him, Link lost a friend, and in my opinion, this results in his departure. It's fascinating to draw parallels between the Hero of Time and his descendant. They both saved Hyrule from Ganondorf and lost their closest friend in the process.

If the Link pictured in Zelda U really is Twilight Princess' Link, he appears to have been in the new land for some time when the game actually starts. He's let his hair grow out, equipped himself with new weapons, and even dressed in different clothing.

If fans look at which Links got to partake in multiple adventures, the line is split fairly evenly down the middle. The Hero of Time, Hero of Winds, and A Link to the Past's hero all participated in two or more quests.

The Links from Minish Cap, Four Swords Adventures, and Twilight Princess have only one quest under their belts so far. Zelda U could be a new adventure for the Hero of Time's descendant, and I believe he's set up perfectly for it.

I also think having the new adventure take place outside of Hyrule could create an interesting pattern for the child timeline. If Zelda U takes place after Twilight Princess and is also set in a new land, the child timeline would have a pattern of one game set outside of Hyrule for every game set in the Hylian homeland.

Ocarina of Time is set in Hyrule, but Majora's Mask takes place in Termina. The pattern could continue with Twilight Princess once again set in Hyrule and Zelda U taking place in a new land. Four Swords Adventures would once again return things to Hyrule.

Link Already Has Epona In The Game

I know I said earlier that items don't necessarily dictate when a game takes place, but I've always considered Epona a character in the series. I feel she's above an item's status. In the 2014 E3 trailer, we see Link riding a horse, and in a later video, Miyamoto calls that horse Epona, saying "Oh, Epona. Long time no see".

Link leaves with Epona at the end of Twilight Princess, so this piece of the puzzle fits together best to me. Link has traveled via train, boat, and bird, but fans seem to love riding on horseback the most. It makes sense that Nintendo would incorporate it into yet another Zelda title.

I'm sure Nintendo could easily come up with another way to give the Link in Zelda U access to Epona if the game isn't a direct sequel to Twilight Princess. It just seems too perfect to me that the Hero of Time's descendant leaves on horseback in one game and already has a horse in the next.

There Is Plenty Of Room For Zelda U On The Timeline After Twilight Princess

Twilight Princess comes before Four Swords Adventures on the official timeline in the Hyrule Historia, but there isn't much indication on how much time takes place between the two games.

In Four Swords Adventures, the monarchy seems to be stronger than it did in Twilight Princess. The presence of the knights of Hyrule seem to show a stronger militaristic strength present in the game.

Another factor to consider with the time between the two games is the Gerudo Tribe. They're conspicuously absent from Twilight Princess (insert conspiracy theory here), but they are fully established in Four Swords Adventures. The tribe would need some time to establish itself and repopulate after. . . whatever happens to them before Twilight Princess.

And speaking of Gerudo, there is the issue of Ganon. Link kills him in Twilight Prince ss, and a new Ganon is born just prior to Four Swords Adventures. I'd consider this a reincarnation since Demise swore than an incarnation of his hatred would always exist to curse those with the blood of the goddess Hylia and the spirit of the hero.

Since Ganon is dead in Twilight Princess, this could leave room for another villain (Vaati anyone? I'm kidding.) to rise in Zelda U. Or... the game could steal a line from Adventure of Link and have villains trying to resurrect the demon king that Link would have to stop.

Zelda U's Link Seems Quite Skilled In Combat

This last reason is just an observation of how well the Link in Zelda U handled the laser bug thing he was fighting. No Link starts off an absolute wimp, but their dungeons and boss fights toughen them up quite a bit by the time their adventure is done.

For Links that are on their second or even third quest, though? They're already warmed up from their first adventure, leaving them with a leg up on their next. The Hero of Time was well equipped for what he faced in Termina because he'd already saved Hyrule. When Link washed up on Koholint Island, he didn't need any training. He'd already saved Hyrule, Holodrum, and Labrynna. The island presented its own challenges, but Link was more than ready to face them.

The expert horseback riding while being chased, the accurate marksmanship of firing a bow near point-blank in the middle of a fight, and the midair shooting demonstration all show that the hero in Zelda U is combat ready. No Link has ever been that skilled on their first adventure. Remember the first battle with Ghirahim in Skyward Sword? That Link clearly had some growing to do if he hoped to kill his foe once and for all. The same goes for the Hero of Winds. He didn't start off a master of anything. Those Links all grew through their trials and tribulations.

This is what leads me to think Zelda U's Link is the Hero of Time's descendant. He's already bested several dungeon bosses, defeated Zant, and even killed Ganon. He's mastered mounted combat and several weapons, including the bow. He's more than skilled enough to be the Link pictured above.

Wrapping Up

I'm aware that my five reasons aren't without their counterarguments, and I'm definitely not saying that I'll hate the game if I'm wrong, but I wanted to present some new ideas on the game, all the while hoping some fans would be open-minded enough to give this piece some thought.

Getting back to the supposed item connection between Skyward Sword and Zelda U, I think that the sail cloth could easily just be found in a treasure chest. That'd be just as plausible of a way to give Link the item as him having it from Skyward Sword. Let's not forget, we've had gliding items before, like the deku leaf in Wind Waker.

Theorizing aside, I'm sure that I'll love the game no matter where it fits on the timeline, and if the Link from Skyward Sword gets a second adventure where he becomes the Hero of Men, I'll be perfectly fine with that too.

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Zelda U has been pushed back to 2016, and this just gives fans more time to speculate about potential villains, gameplay mechanics, and even timeline placement. The majority of Zelda fans have placed Zelda U right after Skyward Sword, but it could just as easily slide into other areas on the timeline...

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NES Zelda Pins Now Available in Japanese Badge Center for 3DS http://www.zeldainformer.com/nes-zelda-pins-now-available-in-japanese-badge-center-for-3ds/ Sat, 18 Apr 2015 19:55:00 +0000 http://localhost/wordpress90/?p=11736 Most of us may not have a Japanese Nintendo 3DS, but that doesn't mean we can't drool over the new Zelda pins available in the Badge Center app on the 3DS eShop! This latest set is packed full of characters, enemies, items, and terrain from the original Legend of Zelda on NES!

For anyone unfamiliar with the app, Badge Center is currently only available for Japanese 3DS systems. This app lets you trade eShop credits to play virtual crane games full of pins you can win and use to decorate your 3DS home screen! I'm not sure if I should be sad or thankful that the app hasn't been released on the US eShop quite yet. We've previously covered a few sets Nintendo released earlier this year featuring pins from Majora's Mask and A Link Between Worlds! Honestly, I'm quite afraid my wallet and and I would go off the deep end if this app were released in the states.

You can skip ahead to the 1:35 mark of the video to see all the new Zelda crane games and the glorious Zelda pins they contain, or check out our gallery of photos below!

If Nintendo would release Badge Center on your regions eShop would you give it a few tries, try to collect them all, or is this really not your cup of tea? Let us know in the comments below!

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Most of us may not have a Japanese Nintendo 3DS, but that doesn't mean we can't drool over the new Zelda pins available in the Badge Center app on the 3DS eShop! This latest set is packed full of characters, enemies, items, and terrain from the original Legend of Zelda on NES...

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ZI Podcast 32: The Phantom Hourglass Debate, Proving Your Fan-dom, & Why You Should Go To Cons http://www.zeldainformer.com/zi-podcast-32-the-phantom-hourglass-debate-proving-your-fan-dom-why-you-sho/ Sat, 18 Apr 2015 18:30:00 +0000 http://localhost/wordpress90/?p=11740

Download this episode (right click and save) | iTunes

This week we talk about MicroTransactions, Translation issues in The Adventure of Link, and the merits of going to conventions (We need a ZeldaCon, darn it!). Later on we discuss some cool cosplays we’ve seen lately, and Al talks about his experience playing A Link To The Past for the first time! This week’s podcast include: Myself (Adam), as always; Chris (wants you to git gud or get rekt); Al (Cursin’ up a perfect storm); and Dan Jones (He’s secretly a normal person. Nobody knows).

Thanks again to Brandon for that opening theme song, and Jeesh for that ending theme! If you have any of your own topics, theme song submissions or original art, please feel free to submit them and your questions to us at ZeldaInformerPodcast@gmail.com. Hope you enjoy this episode, and let us know what you think of Weekly Wikis in the comments section below!

Social Media

Things We Mentioned

Zelda News

Movie & TV News

Convention News

Gaming News

Comment Topic Of The Week: Thoughts on Weekly Wikis

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This week we talk about MicroTransactions, Translation issues in The Adventure of Link, and the merits of going to conventions (We need a ZeldaCon, darn it!). Later on we discuss some cool cosplays we’ve seen lately, and Al talks about his experience playing A Link To The Past for the first time! This week’s podcast includes…

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Those With Arachnophobia Beware! Skulltula Comes Alive in Amazing Speed Painting http://www.zeldainformer.com/those-with-arachnophobia-beware-skulltula-comes-alive-in-amazing-speed-pain/ Mon, 20 Apr 2015 00:38:00 +0000 http://localhost/wordpress90/?p=11742 If you are like me, there are enemies in the Legend of Zelda series that give you the willies—and for good reason too! One enemy in particular that I just cannot stand is the Skulltula, with those creepy-looking skulls that cover the entirety of the spider's abdomen, maybe even taking the place of the abdomen itself.

Artist Brendan Milos did an amazing job bringing the Skulltula to life, giving it a realistic feel in his painting. The more I look at this piece the more I feel the need to equip my boomerang and save the cursed family in the House of Skulltula. According to Milos, "The original duration of the painting session was 1 hour, 15 minutes, and the playback in the video is at 27x speed."

Be sure to check out the rest of Milos' artwork and videos, and let us know what you think of this video in the comments!

Source: Brendan Milos

For more of Brendan's art: bmilos

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If you are like me, there are enemies in the Legend of Zelda series that give you the willies—and for good reason too! One enemy in particular that I just cannot stand is the Skulltula, with those creepy-looking skulls that cover the entirety of the spider's abdomen, maybe even taking the place of the abdomen itself...

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Amazing Wind Waker Stained Glass Window Done In Cross Stitching http://www.zeldainformer.com/amazing-wind-waker-stained-glass-window-done-in-cross-stitching/ Sun, 19 Apr 2015 23:47:00 +0000 http://localhost/wordpress90/?p=11743 An amazing and talented crafter named Linda, also known as Eponases, recreated the the iconic stained glass window from the Wind Waker in cross stitching! This beautiful piece took 8 months to create. The above video is comprised 585 progress images that were taken during the crafting process. The stitching was done on 18 count aida, the final piece being 34cm x 22.5cm (13.5" x 8.7"), and required 37,446 stitches to complete!

When asked about whether she always counts how many stitches she uses for her projects, Linda said, "Only when I'm desperately trying to compose an interesting title for my Reddit post". Joking aside, Linda revealed that she used multiplication to figure out how many stitches she used for her project.

This video is a time lapse to show the progress from start to finish. It took Linda 3 days to edit through all the progress photographs.

Let us know in the comments what you think of Linda's work, and check out the images of the finished product in the gallery! If you want to follow Linda to see more of her amazing works of art, click the links below!

Source: Reddit

Linda's site: Eponases

Pattern made by: Servotron

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An amazing and talented crafter named Linda, also known as Eponases, recreated the iconic stained glass window from the Wind Waker in cross stitching! This beautiful piece took 8 months to create. The above video is comprised of 585 progress images that were taken during the crafting process. The stitching was done on 18 count aida, the final piece being 34cm x 22.5cm (13.5" x 8.7"), and required 37,446 stitches to complete...

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Royal Guards Interview: A New Twist on the Zelda Parody Web Series http://www.zeldainformer.com/royal-guards-interview-a-new-twist-on-the-zelda-parody-web-series/ Sun, 19 Apr 2015 05:12:00 +0000 http://localhost/wordpress90/?p=11744

There are many fan projects all over the internet, but one we fully believe in is Royal Guards, a comedy/adventure fan web series based on the Legend of Zelda: Ocarina of time. At least... for season one. We had a chance to sit down with the people behind this webseries to discuss how it came to be, and what the future holds. Of course, this series is still under crowd funding with just a week left, so if you're convinced by the end of this interview... why not support it?

Zelda Informer: Tell us a bit about yourself. What inspired you to get into filmmaking?

Derek Howard: I’m the guy who watches everything on the DVD/Blu-ray and again with all the commentaries. I grew up all over the US and spent a lot of my youth writing every chance I could. I was always coming up with crazy stories. I was obsessed with movies from an early age but I always wanted to star in them. I would write scripts for movies so I could act them out. Eventually I realized that what I really wanted wasn’t to act in movies but make them.

ZI: How does gaming tie in? Do you find games make good subjects for film?

DH: I grew up with gaming and it’s a big influence. There are so many great stories and characters in games that it’s very easy to be inspired by them. Games have amazing and rich stories, but it’s a very different medium. It’s a lot like making a book into a movie, you can get the spirit of it right, but it will never be quiet the same.

ZI: Most fans who attempt to bring The Legend of Zelda to life attempt a short film or movie. Why have you decided to attempt a web series instead?

DH: Lots of reasons but the biggest being that the story was too big for a short and a web series really fit the way we wanted to tell it. As well as the fact that we wanted to have the option do more in the future as well.

ZI: What was the inspiration behind this project? What made you go to indiegogo for support?

DH: My ridiculous devotion to Ocarina of Time for one, but mostly out of a conversation I had one day where I was joking with a friend about what happened to NPCs after the hero went through their town. I made a joke about the guards getting fired because a little boy made it past all of them and then I couldn’t stop thinking about it. Before I knew it I had a first draft of season one and and outline for more seasons.

Filming is always expensive, even when people volunteer. Indiegogo was suggested as a great way to not only help fund it but to always get other fans interested and be a part of the project too.

ZI: What made the Royal Guards stand out as the best choice as the main characters for this series? Did you consider focusing on other NPCs or minor characters?

DH: I always knew that I wanted to focus on the guards, but I had a lot of fun exploring the idea of other NPCs for supporting roles. I focused on the guards partiality because we knew so little about them. So many NPCs in Zelda have really defined personalities (even with only a few lines of dialog) but we know next to nothing about them. It made it perfect for them to be the “average guys” of the world. That’s why we named them Phil and Gary while everyone else has a Zelda-like name. They’re just those average guys, working their day job in a fantastic world.

As for other NPCs, we talked about it quiet a bit. Early on we talked about focusing on the members of the Lon Lon Ranch instead but we just kept coming back to the guards.

ZI: Where do you hope to go with the series long term? Are there any obstacles you’re particularly worried about in the production itself?

DH: Hopefully a few seasons covering multiple games. Each season is written as one complete story with a defined beginning, middle and end with each taking place in a different game. This lets us always keep things fresh and not drawn out.

The biggest potential obstacle is Nintendo’s reaction to it. That’s a very legitimate concern and while we can’t say what they will do, we are taking every step possible to avoid any issues with them in multiple ways, the most noteworthy of which is not taking any profit from it. Every cent on Indiegogo is a donation that is going only to the production. We really hope that Nintendo will see this for the labor of love it is. Made by fans for other fans to enjoy.

ZI: If the project doesn’t reach its funding goal, will you still attempt to create something? Can we expect at least a pilot episode of sorts?

DH: We’re really excited about this project and we are going to do our best to make it a reality even if we don’t reach our goal. We aim to do all of season one but at the very least a pilot. We’ve already put a lot of our own money into to and if we have to fund almost all of it ourselves we will. Hopefully without cutting too much out.

ZI: What will make this a unique and enjoyable experience for fans, both of Zelda and video game web series?

DH: We don’t just want to make another Link/Zelda story, but explore the world they live in. We’re fans too and we really want to make something that we would love to see ourselves. Our biggest goal is to tell a good story. It will be filled with things that only Zelda fans will understand but still be something that any non fan would be able to enjoy. We’ve also thrown in some great things for the hardcore fans in particular.

ZI: Any final thoughts you would like to share with the fans?

DH: Keep an eye on our Youtube channel. We’re planning on adding a lot in the next few months. Thanks so much to everyone who supports us in any way!

We at Zelda Informer would like to thank Derek Howard for taking the time to sit down with us and talk about this very promising web series. It's certainly exciting knowing that whether or not they reach their funding goal, they are still going to push through for at least the pilot episode, if not the entire first season. Maybe that pilot will be all that is needed to gain additional funding? Who knows! I know I just pledged some money to the project right here.

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There are many fan projects all over the internet, but one we fully believe in is Royal Guards, a comedy/adventure fan web series based on the Legend of Zelda: Ocarina of time. At least... for season one. We had a chance to sit down with the people behind this webseries to discuss how it came to be, and what the future holds. Of course, this series is still under crowd funding with just a week left, so if you're convinced by the end of this interview... why not support it...

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The Boss Man: Top 3 Reasons to be Excited for Nintendo in 2015 http://www.zeldainformer.com/the-boss-man-top-3-reasons-to-be-excited-for-nintendo-in-2015/ Sun, 19 Apr 2015 17:38:00 +0000 http://localhost/wordpress90/?p=11745 Earlier this year I talked about 3 huge reasons I am frustrated with Nintendo to start 2015 and all of these reasons still hold true today. While I do talk about Nintendo a lot, specifically when it comes to the The Legend of Zelda series since it is my all time favorite video game franchise, I do so because of how much I enjoy them overall. Obviously I wouldn't be Editor-in-Chief of Zelda Informer if I wasn't, at the core, a pretty big Nintendo fan. So even though I have what I feel are some very valid reasons to be frustrated with them (and I know many of you have others, such as amiibo shortages), not all is bad in Nintendo land.

Dare I say, Nintendo is actually making some strides on 3 key aspects that could help shape the future of their hardware and their treatment of Nintendo game consumers. While my frustrations still ring true, I'm also equally stoked for 2015 and what Nintendo has in store for us. How about you?

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Earlier this year I talked about 3 huge reasons I am frustrated with Nintendo to start 2015 and all of these reasons still hold true today. While I do talk about Nintendo a lot, specifically when it comes to the The Legend of Zelda series since it is my all time favorite video game franchise, I do so because of how much I enjoy them overall. Obviously I wouldn't be Editor-in-Chief of Zelda Informer if I wasn't, at the core, a pretty big Nintendo fan. So even though I have what I feel are some very valid reasons to be frustrated with them (and I know many of you have others, such as amiibo...

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Attendees at Zelda Symphony Claim to Have Streetpassed Someone Playing Twilight Princess 3D http://www.zeldainformer.com/attendees-at-zelda-symphony-claim-to-have-streetpassed-someone-playing-twil/ Sun, 19 Apr 2015 19:20:00 +0000 http://localhost/wordpress90/?p=11746

Update: A photo discovered on the timeline of twitter user ChrisX930, a friend of the original poster, three days earlier shows that the arrival of Twilight Princess 3D was merely a hack.

Is Twilight Princess 3D happening? We've had it rumored in the past but haven't really heard anything since... until now. It appears folks at a recent Zelda Symphony performance streetpassed someone playing Twilight Princess 3D - presumably someone that works for Nintendo at the event. We have multiple pictures taken of the streetpass seemingly confirming it. Obviously this could be a big ruse, but we have reputable people mentioning it, such as the folks behind Nintendo Domination. So we can't be 100% certain, but this is the biggest suggestion we've had that this is happening. Since this wasn't announced in the previous Nintendo Direct, it could have been something they were saving for E3.

With the recent sales success of Majora's Mask 3D combined with remake sales of Ocarina of Time and The Wind Waker, it really shouldn't come as a surprise. They recently released Xenoblade Chronicles on the New Nintendo 3DS, proving as well that Gamecub/Wii games could realistically be ported to the New 3DS hardware.

Source: Twitter 1, 2, 3, 4, Destructoid

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Update: photo discovered on the timeline of twitter user ChrisX930, a friend of the original poster, three days earlier shows that the arrival of Twilight Princess 3D was merely a hack. 

Is Twilight Princess 3D happening? We've had it rumored in the past but haven't really heard anything since... until now. It appears folks at a recent Zelda Symphony performance streetpassed someone playing Twilight Princess 3D - presumably someone that works for Nintendo at the event. We have multiple pictures taken of the streetpass seemingly confirming it. Obviously this could be a big ruse, but we have reputable people mentioning it, such as the folks behind Nintendo Domination. So we can't be 100% certain, but this is the biggest suggestion we've had that this is happening...

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Daily Debate: Will You Be at All Disappointed if Netflix Doesn't Release a Zelda Series? http://www.zeldainformer.com/daily-debate-will-you-be-at-all-disappointed-if-netflix-doesnt-release-a-ze/ Mon, 20 Apr 2015 07:30:00 +0000 http://localhost/wordpress90/?p=11747

It doesn't feel like all too long ago that The Wall Street Journal reported Nintendo partnering with Netflix to produce a live-action Zelda series. Amongst a whirlwind of reactions, speculations, and rumors, Satoru Iwata finally commented on the proposed series by stating that "the article in question is not based on correct information." While not a complete confirmation that the series isn't in production, the statement means that whatever comes of this supposed deal won't be what was initially expected. Whatever the outcome, we want to know how you will feel if the series never sees the light of day.

From the reaction we saw to the initial report, it was obvious many fans were not on board with a Game of Thrones-like Zelda series. Many considered the tone, style, and nature of the Zelda series and expressed doubt that the classic Nintendo series could not be properly translated into a television series. The trademark exploration and isolation of Zelda would be too odd for a plot-heavy show; the overly political or dramatic plots of Game of Thrones (and the like) would seem out of place in a Zelda story. For many, a Netflix series would turn out to be disastrous for the Zelda series and I'd imagine many will be relieved if the series is never released.

Then there are those that were genuinely curious or hopeful that a Zelda series on television could in fact work. If handled correctly, the show could capture the magic and adventure of the Zelda games and bring the land of Hyrule to life. Based on the successes of Arrested Development, House of Cards, and Marvel's Daredevil, Netflix has proven that it is capable of producing high-quality shows. The streaming service has even proven that it can properly handle a pre-existing property. I'm sure for those looking forward to a live-action Zelda series one day were excited to see what Netflix could do, and those same people may be disappointed if the series doesn't end up happening.

We'll leave you to share your thoughts on the series. Will you be disappointed if a Netflix Zelda series is never released? Or will you be relieved to know the show was never really under consideration? Let us know in the comments, and join the Daily Debate!

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It doesn't feel like all too long ago that The Wall Street Journal reported Nintendo partnering with Netflix to produce a live-action Zelda series. Amongst a whirlwind of speculations, Satoru Iwata finally commented on the proposed series by stating that "the article in question is not based on correct information." While not a complete confirmation that the series isn't in production, the statement means that whatever comes of this supposed deal won't be what was initially expected. Whatever the outcome, we want to know how you will feel if the series never sees the light of day...

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Caption Contest 014: "Well excuuuuuuuuse me, Princess." http://www.zeldainformer.com/caption-contest-014-well-excuuuuuuuuse-me-princess/ Mon, 20 Apr 2015 22:21:00 +0000 http://localhost/wordpress90/?p=11749 Hello there, it's time again for the weekly ZI caption contest! Rod is here filling in for Jei this week, and that means I get the pleasure of presenting all the winners from last week. The provided image may have featured the absolute worst character in the Zelda series, but that didn't stop fans from putting some hilarious words in Fi's mouth. Jei has a set of very strict rules that entries should follow, but that doesn't mean I couldn't bend the rules a bit to choose the winners. After you check out last week's highlights, head on down to see this week's image. Princess Peach makes her first appearance in the caption contest, and I'm sure you all can make some great entries out of it.

You know how it goes, leave your caption in the comments below and like your favorites to see them on the winners' page next week. See you there!

Here are the updated rules:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Keep the image as close as possible to it's original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image at the bottom of the page and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image and it doesn't load, wait 5-10 minutes and check back, it usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

By: Ducky

By: Hylian Ticipated

By: Walker_D

By: Johtoboy

By: Hylianola

And here are our non-photo caption winners:

  • Yero - "Oh, I see how it is. You find a bigger and better sword and suddenly you just don't need me anymore."
  • Ain't that so?;) - "Master, there is 99,9% probability that you're counterfeiting my Master"
  • Stephen Richard Watson - "Master, I calculate a 98.3 percent chance that I am a better kisser than Zelda would be. Would you care to test my hypothesis?"
  • Art1st4786 - "Fi: Master, there is a 97 percent chance that you are going to need my help.
    Link: There's a 100 percent chance I'm never drinking again."
  • Guest - “Remember these four words: Batteries are nearly depleted”

This week's photo:


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Hello there, it's time again for the weekly ZI caption contest! Rod is here filling in for Jei this week, and that means I get the pleasure of presenting all the winners from last week. The provided image may have featured the absolute worst character in the Zelda series, but that didn't stop fans from putting some hilarious words in Fi's mouth. Jei has a set of very strict rules that entries should follow, but that doesn't mean I couldn't bend the rules a bit to choose the winners...

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Daily Debate: Which Third-Party Developer Should Make a Zelda Game? http://www.zeldainformer.com/daily-debate-which-third-party-developer-should-make-a-zelda-game/ Tue, 21 Apr 2015 07:30:00 +0000 http://localhost/wordpress90/?p=11750

Nintendo does not often offer its classic franchises to third-party developers. Only with a precise combination of quality, consumer appeal, and creative control will Nintendo even consider handing off one of its big IP's to an outside company. The Legend of Zelda is no exception. Only a few rare third-party studios have had their hands on Zelda, each with a varying degree of success. However with the success of Koei Tecmo's Hyrule Warriors, we should discuss what other third-party developers deserve a chance to make their own Zelda game.

I've heard certain fans express interest in a Zelda game developed by Bethesda Game Studios, especially considering the success of that studio's medieval epic The Elder Scrolls V: Skyrim. That choice makes some sense, as the fantasy RPG formula of Skyrim invites Zelda-style adventure and exploration. While I think this could work, I personally would like to see another RPG developer make a Zelda game. Japanese developer From Software, known for games like Dark Souls and Bloodborne, has proven that they can make a solid action-adventure RPG that takes cues from older Zelda titles. Sure these games are extremely difficult. But with the Zelda team making an effort to develop a more open, less straightforward experience, who's to say From Software couldn't handle the series?

There are many third-party developers that deserve a chance to produce a 2D Zelda as well. One example that I'd like to see is a Zelda game developed by WayForward Technologies. This studio developed great additions to classic 2D series like Contra 4 and Ducktales: Remastered; they even developed Adventure Time: Hey Ice King! Why'd You Steal Our Garbage, a loving homage to Zelda II. WayForward and other smaller studios could do great things in a 2D Zelda.

But what dream third-party developer is most deserving of the Zelda license? Which developer would and should make a new Zelda game? Just remember that not every high-profile developer can handle classic Nintendo franchises like Zelda, such as a certain team of ninjas and a certain guy named Phillip.

Share your suggestions in the comments, and join the Daily Debate!

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Nintendo does not often offer its classic franchises to third-party developers. Only with a precise combination of quality, consumer appeal, and creative control will Nintendo even consider handing off one of its big IP's to an outside company. The Legend of Zelda is no exception. Only a few rare third-party studios have had their hands on Zelda, each with a varying degree of success. However with the third-party success of Hyrule Warriors, we should discuss what other developers deserve a chance to make their own Zelda game...

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Cosplay of the Week: Ghirahim Modeled by dtrreu http://www.zeldainformer.com/cosplay-of-the-week-ghirahim-modeled-by-dtrreu/ Wed, 22 Apr 2015 01:57:00 +0000 http://localhost/wordpress90/?p=11751

It's that time again for the cosplay of the week and this time we are featuring the fabulous Ghirahim from Skyward Sword! This cosplay was made by KoryXIII and modeled by cosplayer dtrreu, who embraced his inner Ghirahim. KoryXIII and dtrreu are from Spain, and share the hobby of cosplay - KoryXIII even takes commissions!

KoryXIII did an amazing job crafting this costume, while dtrreu proved to be quite the model! He just seems to fit the persona that is Ghirahim very well - I can just feel the fabulous emanating through these photos! These two have brought many characters to life through cosplay, which you can check out all their work by heading to their individual DeviantArt accounts, and I cannot wait to see more from these artists!

Below I have picked 4 images of their Ghirahim cosplay, that were taken during a photoshoot with El niño Mutante, that I felt were absolutely fitting of the Demon Lord himself. You can find more photos of this cosplay by heading on over to dtrreu's DeviantArt. You can also find more of their work at cosplayespana.

Comment below to let us know what you thought of this week's cosplay, tag your own cosplays on Twitter with #ZIcostume and check out the links below to see more work from KoryXIII and dtrreu!

Source: dtrreu

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It's that time again for the cosplay of the week and this time we are featuring the fabulous Ghirahim from Skyward Sword! This cosplay was made by KoryXIII and modeled by cosplayer dtrreu, who embraced his inner Ghirahim. KoryXIII and dtrreu are from Spain, and share the hobby of cosplay - KoryXIII even takes commissions! KoryXIII did an amazing job crafting this costume, while dtrreu proved to be quite the model...

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Dorkly: Link Finds an Unusual Treasure http://www.zeldainformer.com/dorkly-link-finds-an-unusual-treasure/ Tue, 21 Apr 2015 14:17:00 +0000 http://localhost/wordpress90/?p=11752 Dorkly has done it again, releasing another hilarious Zelda based comic strip. This time around Link is looking to pad his wallet with some more classic pot smashing treasure hunting. However, he ends up not finding exactly what he is looking for, leading to a pseudo intellectual internet type to try and tell him how important what he found truly is. Of course, Link goes on to tell him to go buy new pots with it... which can't be done. What I am talking about? Check out the comic below to find out:








Source: Dorkly

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Dorkly has done it again, releasing another hilarious Zelda based comic strip. This time around Link is looking to pad his wallet with some more classic pot smashing treasure hunting. However, he ends up not finding exactly what he is looking for, leading to a pseudo intellectual internet type to try and tell him how important what he found truly is. Of course, Link goes on to tell him to go buy new pots with it... which can't be done. What I am talking about? Check out the comic to find out...

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M Productions Talks Zelda Wii U, E3 2015 http://www.zeldainformer.com/m-productions-talks-zelda-wii-u-e3-2015/ Tue, 21 Apr 2015 15:02:00 +0000 http://localhost/wordpress90/?p=11753 M. Productions is a YouTube channel that only covers Nintendo games. We know of them from their Zelda theory series, their last of which talked about Zelda potentially being evil. They have also had several talks with out YouTube channels theorizing about Zelda U, though we don't really have much to go on right now. This time they are sitting down with some other YouTubers to talk Nintendo at E3, starting off by talking about Zelda Wii U. While they all agree we won't be seeing any game footage - trailers or otherwise - they do somewhat feel like we could get something... even just a logo with the official title.

Doing so would certainly give us Zelda fans something to talk about, while not necessarily requirement Eiji Aonuma or any interview related questions. It certainly would fuel speculation and we love speculating here at Zelda Informer. They also talk about some other things at E3, including stuff they expect to see out of Nintendo. Give it a listen above!

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M. Productions is a YouTube channel that only covers Nintendo games. We know of them from their Zelda theory series, their last of which talked about Zelda potentially being evil. They have also had several talks with out YouTube channels theorizing about Zelda U, though we don't really have much to go on right now. This time they are sitting down with some other YouTubers to talk Nintendo at E3, starting off by talking about Zelda Wii U. While they all agree we won't be seeing any game footage - trailers or otherwise - they do somewhat feel like we could get something... even just a logo with the official title...

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Daily Debate: Should Zelda Expand with More Oracle Games? http://www.zeldainformer.com/daily-debate-should-zelda-expand-with-more-oracle-games/ Wed, 22 Apr 2015 07:30:00 +0000 http://localhost/wordpress90/?p=11755

The year of 2001 saw the release of two handheld Zelda titles: Oracle of Ages and Oracle of Seasons. These two games were unique in many ways; the games featured settings and characters not seen anywhere else in the series, they connected to each other via a password system, and they were primarily developed by Capcom. While aspects of the Oracle games have survived in future titles, these games have not been revisited since they were released. Today, we ask if this pair of Zelda games should be expanded on, perhaps even as a full-fledged sub-series.

Some writers on the Zelda Informer staff have expressed interest in more Oracle games. Oracle of Seasons and Oracle of Ages focused on characters named after Goddesses Din and Nayru, respectively; the Goddess Farore only played minimal role in both games. A third game was initially planned, but never saw the light of day. With that in mind, it has been suggested in our staff room that a third Oracle game be considered for some time in the future. The focus of Farore seems like given, but this third game could hold many different possibilities. Ages and Seasons offered interesting ways to change the lands that Link explored, so a third game would need an equally unique way to manipulate the environment. What would that aspect be? Oracle of Secrets?

The future of the Oracle games does not even need to be limited to one new title; sets of two inter-connected Zelda games could be released more often as additions to an Oracle sub-series. Given that the Pokémon series finds continued success with multi-version releases, who's to say Zelda could not also benefit from this release strategy. If Zelda were to revisit the Oracle games again, Capcom could be considered as developer again. Many of you commented on how great Capcom's handheld Zelda games were in yesterday's debate, so I think Capcom could recreate that magic in new Oracle games.

We'll let you decide. Should the Zelda series revisit the Oracle games? If so, in what ways? Would you like to see the Oracle games become a Zelda sub-series in the future? Let us know, and join the Daily Debate!

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The year of 2001 saw the release of two handheld Zelda titles: Oracle of Ages and Oracle of Seasons. These two games were unique in many ways; the games featured settings and characters not seen anywhere else in the series, they connected to each other via a password system, and they were primarily developed by Capcom. While aspects of the Oracle games have survived in future titles, these games have not been revisited since they were released. Today, we ask if this pair of Zelda games should be expanded on, perhaps even as a full-fledged sub-series...

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People Who Streetpassed Hacked Twilight Princess 3D Modder are Getting Banned http://www.zeldainformer.com/people-who-streetpassed-hacked-twilight-princess-3d-modder-are-getting-bann/ Wed, 22 Apr 2015 05:29:00 +0000 http://localhost/wordpress90/?p=11756

This is an odd turn of events. Days ago news broke that people were streetpassing someone at the Zelda symphony in Germany that had recently played Twilight Princess 3D. There were multiple phone pics and even a video when someone streetpassed this person a second time around, proving that this was indeed happening. As it turned out however, the person who supposedly was playing that game merely modified his system to get it to display to other people that he was playing said game.

Alright, so someone played with fan's heart strings and that was that. At least, it should have been. Multiple reports are rolling in that anyone who streetpassed this person and then used Nintendo's inbuilt system to try and purchase the game from the eShop are being banned from online activity. See, it's illegal to actually modify your system in this fashion and Nintendo of Europe is reading people who access the eShop through this hacked title as people who are trying to hack the eShop. In reality, they are just innocent bystanders to the real modder. Nintendo has yet to issue a public statement on this, but this is the sort of thing that could take many weeks for Nintendo to finally sort out and restore services, if they restore them at all.

It just goes to show that while it's all fun and games to try and fake out the internet (aka the fake Rayman in Smash stuff), there is a method that takes it too far. This crossed the line, as now people are being negatively impacted not just emotionally, but literally.

Source: Facebook

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This is an odd turn of events. Days ago news broke that people were streetpassing someone at the Zelda symphony in Germany that had recently played Twilight Princess 3D. There were multiple phone pics and even a video when someone streetpassed this person a second time around, proving that this was indeed happening. As it turned out however, the person who supposedly was playing that game merely modified his system to get it to...

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Here's a Slideshow of a Slick A Link to the Past Themed Aquarium Made of Legos http://www.zeldainformer.com/heres-a-slideshow-of-a-slick-a-link-to-the-past-themed-aquarium-made-of-leg/ Wed, 22 Apr 2015 05:49:00 +0000 http://localhost/wordpress90/?p=11757

Sometimes fans create some of the absolute best things. Kelsey Kronmiller, fresh off creating an even bigger Mario themed aquarium, put together a 10 gallon tank Zelda themed aquarium based off A Link to the Past. This was to give a new home to a Halfmoon Dragonscale betta, named Link. While it's a pretty standard 10 gallon aquarium at the core, they used Adobe Illustrator to create the backdrop while using Legos to construct the Master Sword and pedestal, while using appropriately colored bedrock and a few garnishes that really complete the entire scene.

You can see how this project came together in the gallery below.

Source: Imgur

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Sometimes fans create some of the absolute best things. Kelsey Kronmiller, fresh off creating an even bigger Mario themed aquarium, put together a 10 gallon tank Zelda themed aquarium based off A Link to the Past. This was to give a new home to a Halfmoon Dragonscale betta, named Link. While it's a pretty standard 10 gallon aquarium at the core, they used Adobe Illustrator to create the backdrop while using Legos to construct the Master Sword and pedestal, while using appropriately colored bedrock...

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Link Awakens His Inner Magical Girl in Sailor Moon Styled Animation http://www.zeldainformer.com/link-awakens-his-inner-magical-girl-in-fan-made-animation/ Wed, 22 Apr 2015 22:43:00 +0000 http://localhost/wordpress90/?p=11758 Sailor Moon and Majora's Mask were born to have their own crossover. They both obsess over the moon, both have guys who wear masks, and are both dealing with an overwhelming evil set out to destroy the world, so why not put the two together? Laura Kerger, known as ArtistGamerGirl on YouTube, did just that in her latest animation by showing us Link's true Fierce Deity transformation process, in Sailor Moon fashion!

The parallels between Sailor Moon's and Fierce Deity Link's outfits make this crossover a perfect fit. From those red ribbons wrapping Link like a present, to his facial markings literally painting themselves on, to his magically appearing skirt, I was blown away by how true to the original animation this was. As an extra treat, at the end of the video she included her rough and clean-up animations to show a little of what went on behind the scenes. Who knew Fierce Deity Link would make such an adorable magical girl?

You can check out Laura's other Zelda animations on her YouTube channel and see her other artwork on her Facebook page.

Did you like what you saw? Do you have an idea for her next Zelda animation? Tell us your thoughts in the comments below!

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Sailor Moon and Majora's Mask were born to have their own crossover. They both obsess over the moon, both have guys who wear masks, and are both dealing with an overwhelming evil set out to destroy the world, so why not put the two together? Laura Kerger, known as ArtistGamerGirl on YouTube, did just that in her latest animation by showing us Link's true Fierce Deity transformation process, in Sailor Moon fashion...

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​Here’s How Link is Quite the Talker and Always Has Been http://www.zeldainformer.com/heres-how-link-is-quite-the-talker-and-always-has-been/ Wed, 22 Apr 2015 15:55:00 +0000 http://localhost/wordpress90/?p=11759

Link has been known as a silent protagonist since the very first game that came out. Sure, over the years he’s had his various grunts and even audibly says “come on” in The Wind Waker, however he’s been one of gaming’s poster children for a silent protagonist. But is Link actually mute? Does he truly not say anything at all?

Link actually does speak and he speaks fairly often, but how come there is a perception that Link “shouldn’t be speaking” every time a comic, fan made short, or really anything related to Zelda comes into existence? Why do fans actually think Link is a mute?

First off we have to understand a few things about Silent Protagonists. While the name implies they make no sound, reality is much different. Here is how Wikipedia defines Silent Protagonist:

In video games, a silent protagonist is a player character who lacks any dialogue for the entire duration of a game with the possible exception of occasional interjections or short phrases. A silent protagonist may be employed to lend a sense of mystery or uncertainty of identity to the gameplay, or to help the player identify better with them. Silent protagonists may also be anonymous.

As you can see, it doesn’t mean the character is a mute, which is a totally different thing. Being a mute implies you have the inability to speak. You’re silent not by choice, but because you lack the ability to speak. This is often what fans confuse the silent protagonist to mean, and thus, Link to be. Link isn’t a mute, but merely using a gameplay technique to create a connection to the player.

Don’t believe me? Let’s take a brief look at how characters react to Link when speaking to him:

Here is Link having a conversation with Saria at the very beginning of Ocarina of Time (in this case, the 3D version). In it, Saria says hi to Link, and then Link goes down to meet her. After commenting on Navi having come to him as that is what he was missing at the time to be a true Kokiri, she then says “is that right? The Great Deku Tree has summoned you?” – She wouldn’t have previously known this based on her remarks about Navi she just made.

As you can see, Link did tell her he was summoned, but we never actually saw him say it. We didn’t read him or audibly hear him say it, but the conversation tree heavily implies that he did. Here is where folks go “well, obviously Navi spoke for him!” Fine, feel free to think that way despite the fact she’s directly addressing the character of Link and not Navi. Here’s a look at a game without a companion to place the conversation on:

Here is Gulley from A Link Between Worlds talking to Link. At the start of the game he asks Link to check in (he’s referring to the bird statue save points). Link, unsure of what he is talking about asks “where”. He does this without us seeing him speak. Without a speech bubble or an audible sound. Gulley reacts to the question with “What do you mean, where?” Link literally just spoke, so clearly it’s not a companion convenience.

He holds conversations like this all over the land throughout every single game in the series. Anytime he is talking to an NPC… he’s doing just that, talking, even if we can’t see it. So, why is this the case? If he is talking anyways, why not at least give him his own speech bubbles (ignoring that Skyward Sword does in a way, allowing you to make decisions on how to react)?

Well, it’s called immersion. Nintendo decided a long time ago that Link was not going to show any visible signs of speaking so we can fill in the blanks. Take Gulley’s reaction – you can’t even see the full statue on screen. So when he says be sure to check in, your natural response in your head is “Where do I check in?” You are subconsciously filling in the speech gap based on the conversation tree without even recognizing it. That’s right; you are speaking for Link, which is why Link doesn’t need to show this speech on your screen.

Reality is that Link was talking this whole time, but since we are Link, we are actually speaking for him naturally in our minds. Imagine how funny these conversation trees would be if we just assumed, as many do, that Link is literally saying nothing. He would have to be using some sort of Jedi mind trick to force his responses into their heads, something that if true, would have been mentioned somewhere by now.

Instead, every mention of Link by the developers is as a silent protagonist – which oddly enough doesn’t mean the character is actually silent, but that they are creating a connection between the player and that character, allowing our natural thought process to fill in the blanks in the conversation pattern.

So truth be told, Link talks, and he talks quite a bit. Some of the longer conversations have Link saying an awful lot, but we aren’t even realizing it because the conversation feels natural to how we would be responding. It’s a very nifty video game trick that other games, such as Half Life, use as well. It also only works in video games as we have direct control of the character. Once we lose control of the character, we can no longer safely predict natural reactions, even in canned conversations.

This is why in the official Manga, Link has speech bubbles. It’s a different medium, so he has to speak. This is also why Link speaks in the Cartoon series and assuredly would speak in any official live action flick or show should it be made some day. Since we no longer have direct control over the character, we no longer are that character. As such, the speech needs to be audible or visible so we can follow along with what is happening.

At the end of the day, it’s undeniable that Link speaks an awful lot, maybe even more than any other character in the series. It’s time fans let go of this idea that Link is a mute. While it understandable that you don’t want Link to speak in a show because it may ruin how you imagine he speaks, we also have to remember that many times throughout the series Link is a new person, and thus could easily have a new voice. If you think of it in that way, it’s just fine if say, you don’t like Link’s voice in the cartoon series. It shouldn’t ruin the Link you’re playing wit h in the next game, as he is assuredly a different character from the one in the show.

Banner art by Vivphyd.

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Link has been known as a silent protagonist since the very first game that came out. Sure, over the years he’s had his various grunts and even audibly says “come on” in The Wind Waker, but he’s been one of gaming’s poster children for a silent protagonist. But is Link actually mute? Does he truly not say anything at all?

Link actually does speak and he speaks fairly often, but how come there is a perception that Link “shouldn’t be speaking” every time a comic, fan made short, or really anything related to Zelda comes into existence? Why do fans actually think Link is a mute...

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Amazingly Detailed Zelda-Style Wood Burned Chest Found on Etsy http://www.zeldainformer.com/amazingly-detailed-zelda-style-woodburned-chest-found-on-etsy/ Wed, 22 Apr 2015 22:45:00 +0000 http://localhost/wordpress90/?p=11748

Have you ever tried your hand at woodburning? It's a skill that few possess, but many covet. Woodburning involves using a heated instrument aptly named the woodburning pen. It is heated using electricity by simply plugging it into an outlet.The woodburning pen has interchangeable tips, which allows the artists to vary the thickness and wispiness of his or her strokes.

You didn't click on this post to undergo a tutorial on woodburning, so I'll start telling you about this amazingly detailed Zelda-themed wooden box, made by Natalie of RedcoatCreations.

Just what makes this chest so Zelda-esque? Looking at the picture provided above, we can see that engraved on the topside is a beautiful Hylian crest, complete with a Triforce. On the side of the box there is another Triforce, this time without the Hylian crest. Along the front of the box are two medieval-looking swords that are also very Zelda-like.

A few others details which make me appreciate this work of art more are the criss-crosses that line the top and bottom edges of the chest. The inside of the chest is lined with a very regal-looking red felt, and the wood is finished with teak oil to give it a nice shine.

The box itself can be bought here from Etsy for $44.68 (£30.00) before shipping. The item will ship to anywhere in the world from Birmingham, England.

Source: Etsy

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Have you ever tried your hand at woodburning? It's a skill that few possess, but many covet. Woodburning involves using a heated instrument aptly named the woodburning pen. It is heated using electricity by simply plugging it into an outlet. The woodburning pen has interchangeable tips, which allows the artists to vary the thickness and wispiness of his or her strokes.

You didn't click on this post to undergo a tutorial on woodburning, so I'll start telling you about this amazingly...

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Zelda U Will Probably Encourage Buying amiibo, But Don’t Worry http://www.zeldainformer.com/zelda-u-will-probably-encourage-buying-amiibo-but-dont-worry/ Thu, 23 Apr 2015 21:04:00 +0000 http://localhost/wordpress90/?p=11760

Nintendo will probably integrate amiibo into some part of Zelda U’s gameplay. While I count myself among those opposed to amiibo integration in Zelda U, I won’t worry that it will ruin the game and neither should you.

Amiibo support in Zelda U won’t be a microtransaction scheme straight out of the Candy Crush Saga playbook, nor will we see major features like riding Epona or accessing dungeons restricted without player purchase of specific amiibo figures. In fact, amiibo integration in Zelda U will probably be much more familiar than many of us realize.

So, let’s all remain calm and take a look at how inevitable amiibo integration in Zelda U appears to be. And let’s also look at how extra hardware purchases have not only been a major part of the Zelda franchise for most of its history, but have rarely ruined Zelda games.

Nintendo Loves Amiibo

First, consider how widespread amiibo integration has been with recent first-party Nintendo titles. Mario Party 10, Splatoon, and the latest Super Smash Bros. games are just a few of the recent Nintendo titles that support amiibo integration natively, while older Nintendo titles like Mario Kart 8 have been patched to support amiibo integration.

Furthermore, the recently released New Nintendo 3DS brought native NFC support to Nintendo’s mobile platform. Now, amiibo integration is as accessible for players on the go as it is for Wii U owners. In fact, native amiibo support is now a standard feature across all of Nintendo’s gaming platforms.

My interpretation of these facts is that Nintendo isn’t just flirting with the toys-to-life market. Nintendo has gotten down on one knee and tied the knot with this incredibly prosperous new segment of the gaming industry. Nintendo wants a slice of the toys-to-life pie, and it wants to give consumers as many reasons as possible to pick up these collectable figures.

Nintendo has made amiibo attractive and accessible for consumers with a wide variety of figures to choose from and an increasing library of games that support them. While the idea of purchasing extra hardware like amiibo for added functionality in games may sound sketchy to some gamers, it’s a natural fit for the Zelda franchise, which has frequently suggested or required the purchase of extra hardware for the last 16 years.

Zelda's History With Extra Hardware

Ocarina of Time and Majora’s Mask suggested a Rumble Pak; Majora’s Mask required the Expansion Pak; connector cables were suggested for Oracle of Ages, Oracle of Seasons, and A Link to the Past/Four Swords; The Wind Waker suggested a connector cable and a Game Boy Advance; Twilight Princess was a GameCube game that suggested players buy the Wii port and a new Wii; and Skyward Sword required a Wii Motion Plus attachment.

That’s eight of the past 12 traditional Zelda games that have suggested or required extra hardware for a more fulfilling gameplay experience. And let’s not completely forget about how heavily Nintendo marketed Majora’s Mask 3D alongside the New Nintendo 3DS, or disregard spinoff Zelda titles such as Four Swords Adventures, Link’s Crossbow Training and Hyrule Warriors. In fact, Hyrule Warriors was sold with native support for amiibo.

Even though Link’s Crossbow Training was bundled with a Wii Zapper and the DLC in Hyrule Warriors was software instead of hardware, these games still support the trend of Nintendo using the Zelda franchise to sell consumers extra products besides the base game. And this has especially been the case for Zelda games released on home consoles.

So, eight of the last 12 traditional Zelda releases have either suggested or required players to purchase extra hardware. And home console releases make up the majority of those eight traditional Zelda games.

Stay Skeptical. Stay Optimistic. Remain Unrustled.

Does any of this guarantee that the Wii U-bound Zelda U will block some features to players without an amiibo? No.

Nobody but Nintendo knows the extent of Zelda U’s amiibo integration, if it has any at all. But if amiibo support is announced for Zelda U, don’t let it rustle your jimmies; it won’t be as unusual and frightening as you may fear.

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Nintendo will probably integrate amiibo into some part of Zelda U’s gameplay. While I count myself among those opposed to amiibo integration in Zelda U, I won’t worry that it will ruin the game and neither should you.

Amiibo support in Zelda U won’t be a microtransaction scheme straight out of the Candy Crush Saga playbook, nor will we see major features like riding Epona or accessing dungeons restricted without player purchase of specific amiibo figures. In fact, amiibo integration in Zelda U will probably be much more familiar than many of us realize.

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Daily Debate: Has the Official Timeline Helped or Hurt Fan Theories? http://www.zeldainformer.com/daily-debate-has-the-official-timeline-helped-or-hurt-fan-theories/ Thu, 23 Apr 2015 07:30:00 +0000 http://localhost/wordpress90/?p=11761

It's been quite a few years since the Hyrule Historia's release in 2011, meaning it's been quite a few years since fans were given an official Zelda timeline. The timeline seemed like a godsend to the many fans that fervently theorized and debated the chronology of each Zelda game. But how did the release of an official timeline - a conclusive chronology - really affect Zelda fan theories and Zelda fan culture in general. We're here today to debate whether the official timeline ultimately helped or hurt fan theories.

Before the Hyrule Historia, much of the Zelda community was hungry for a conclusive timeline to the series' Hylian saga. The big names at Nintendo hinted at the existence of such a timeline, but they were in no hurry to share that treasured information with the fanbase. As a result, many fans spent a lot of time analyzing each game and meticulously placing them into supposed chronological orders. While several interesting theories arose from this lack of timeline, there was never enough official information to make one theory more plausible than another. That is why theories like the "Just a Legend" theory (which stated that there was no real Zelda timeline) were as equally considered as any other major theory.

The official timeline in Hyrule Historia gave context and focus to Zelda fan theories and connections between different games. In this way, they helped the community do away with fruitless debates about the chronology, and gave it more information to consider and discuss. Fans theories can now more accuractely discuss how a game like Twilight Princess connects to A Link to the Past, and more conclusively discuss the history of Hyrule overall.

However, this increase in focus also limits the kinds of theories we've seen in the community. I feel like sometimes fans are too limited in their topics of discussion when it comes to the timeline, especially with the ways Skyward Sword relates to the entire Zelda history. Furthermore, back when the timeline was left to subtle clues hidden away in each game, fans needed to find creative and interesting ways to construct a timeline. In fact, I believe that the official chronology would not have had a split timelines had creative fans not first theorized about Ocarina of Time's use of time travel.

Enough of my opinions though; I'll let you all share your thoughts on the topic. Has the official Zelda timeline been beneficial for fan theories and the community in general? Or has the official chronology caused more problems than it's fixed? Let us know, and join the Daily Debate!

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It's been quite a few years since the Hyrule Historia's release in 2011, meaning it's been quite a few years since fans were given an official Zelda timeline. The timeline seemed like a godsend to the many fans that fervently theorized and debated the chronology of each Zelda game. But how did the release of an official timeline - a conclusive chronology - really affect Zelda fan theories and Zelda fan culture in general. We're here today to debate whether the official timeline ultimately helped or hurt fan theories...

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New Mario Kart 8 DLC Arrives, Brings Two New Zelda Stamps, 200cc http://www.zeldainformer.com/new-mario-kart-8-dlc-arrives-brings-two-new-zelda-stamps-200cc/ Thu, 23 Apr 2015 16:05:00 +0000 http://localhost/wordpress90/?p=11762

We try to make a habit around here to not talk too much about games that aren't related to the Zelda franchise, but we're making a special case here not only because the new update today provides two new Zelda stamps, but because we host tournament streams regularly for this game and will be hosting our very first 200cc tournament next week! That being said, the latest Mario Kart DLC pack has arrived today along with the free 200cc update. While new stamps were always a given, we certainly didn't expect two new Zelda related stamps, one being of Link and the other featuring the Hylian Crest.

A user at NeoGAF kindly summarized everything today and what is needed to achieve things:

  • update required to download the second DLC pack
  • 9 new Mii suits added: Wario, Pac-Man, Olimar, Bowser, Sonic, Toad, Villager, Rosalina and Mega Man
  • 200cc class added, may need to be unlocked (Grand Prix: 150cc completed with gold trophy at least)
  • added sparks effect when braking in 200cc class
  • added braking on the Wii Remote by pressing the B, 1 and 2 buttons at the same time
  • added ability to add CPU players for Online custom rules (only human players will be counted for scoring)
  • press Minus to display the map on the TV screen with the Pro Controller, Classic Controller, Wii Remote + Nunchuk
  • on the Animal Crossing circuit, seasons are not random when you play Time Attack (you only have Summer)
  • 10 new stamps for Miiverse (Link, Isabelle, Animal Crossing tree, F-Zero logo, Bowser Clown jack-in-the-box, Hylian symbol, Animal Crossing house, Blue Falcon, Kung-Fu Lakitu, and the Neo Bowser City logo)
  • various bug fixes

It should be noted the stamps are unlocked right away. Also while I can't confirm 200cc is unlocked with 3 starring all tracks on 150cc, I can confirm because I haven't yet done so on my game (I know, for shame right?) I can't access 200cc, so I will be trying to unlock it later tonight! As for our next tournament and livestream event, expect this to occur next week on Thursday evening. I also plan to continue my The Minish Cap run this weekend, so stay tuned!

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We try to make a habit around here to not talk too much about games that aren't related to the Zelda franchise, but we're making a special case here not only because the new update today provides two new Zelda stamps, but because we host tournament streams regularly for this game and will be hosting our very first 200cc tournament next week! That being said, the latest Mario Kart DLC pack has arrived today along with the free 200cc update. While new stamps were always a given, we certainly didn't expect two new Zelda related stamp...

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Majora's Mask 3D Gets Sales Award in Germany, Cracks 100k Units for March 2015 http://www.zeldainformer.com/majoras-mask-3d-gets-sales-award-in-germany-cracks-100k-units-for-march-201/ Thu, 23 Apr 2015 16:30:00 +0000 http://localhost/wordpress90/?p=11763

It turns out that Majora's Mask 3D is a word wide sales success. While the game itself was released in the middle of February world wide, it is still continuing to sell extremely well in the weeks and now months since. While we all knew it was selling really well locally here in the United States, we now know that it's selling just as well in Europe, as Majora's Mask 3D has achieved the Gold BIU Sales Award in Germany for selling over 100,000 units. There are two award tiers higher than gold, with platinum meaning 200k while black translates to 500k. Still, for the month after release, that's really good sales and only from one singular country in Europe.

What do you think the total lifetime sales are going to be for this title in say, two years time?

Source: BIU

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It turns out that Majora's Mask 3D is a word wide sales success. While the game itself was released in the middle of February world wide, it is still continuing to sell extremely well in the weeks and now months since. While we all knew it was selling really well locally here in the United States, we now know that it's selling just as well in Europe, as Majora's Mask 3D has achieved the Gold BIU Sales Award in Germany for selling over 100,000 units. There are two award tiers higher than gold, with platinum meaning 200k while black translates to 500k. Still, for the month...

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Why We Shouldn't Fear amiibo in Zelda U http://www.zeldainformer.com/the-hardware-of-zelda-the-money-maker/ Sun, 26 Apr 2015 19:20:00 +0000 http://localhost/wordpress90/?p=11764

Nintendo will probably integrate amiibo into some part of Zelda U’s gameplay, but we shouldn't worry. While I count myself among those opposed to amiibo integration in Zelda U, a look at Zelda's history has convinced me we have nothing to fear.

Amiibo support in Zelda U won’t be a microtransaction scheme straight out of the Candy Crush Saga playbook, nor will we see major features like riding Epona or accessing dungeons restricted without player purchase of specific amiibo figures. In fact, amiibo integration in Zelda U will probably be much more familiar than many of us realize.

So, let’s all remain calm and take a look at how inevitable amiibo integration in Zelda U appears to be. But, let’s also look at how extra hardware purchases have not only been a major part of the Zelda franchise for most of its history, but have rarely tarnished Zelda games.

Nintendo Loves Amiibo

First, consider how widespread amiibo integration has been with recent first-party Nintendo titles. Mario Party 10, Splatoon, and the latest Super Smash Bros. games are just a few of the recent Nintendo titles that support amiibo integration natively, while older Nintendo titles like Mario Kart 8 have been patched to support amiibo integration.

Furthermore, the recently released New Nintendo 3DS brought native NFC support to Nintendo’s mobile platform. Now, amiibo integration is as accessible for players on the go as it is for Wii U owners. In fact, native amiibo support is now a standard feature across all of Nintendo’s gaming platforms.

My interpretation of these facts is that Nintendo isn’t just flirting with the toys-to-life market. Nintendo has gotten down on one knee and tied the knot with this incredibly prosperous new segment of the gaming industry. Nintendo wants a slice of the toys-to-life pie, and it wants to give consumers as many reasons as possible to pick up these collectable figures.

Nintendo has made amiibo attractive and accessible for consumers with a wide variety of figures to choose from and an increasing library of games that support them. While the idea of purchasing extra hardware like amiibo for added functionality in games may sound sketchy to some gamers, it’s a natural fit for the Zelda franchise, which has frequently suggested or required the purchase of extra hardware for the last 16 years.

Zelda's History With Extra Hardware

Ocarina of Time and Majora’s Mask suggested a Rumble Pak; Majora’s Mask required the Expansion Pak; a Game Boy link cable was suggested for Oracle of Ages and Oracle of Seasons; The Wind Waker suggested a cable to connect and a Game Boy Advance to the GameCube; Twilight Princess was a GameCube game that had its release date pushed back by a month to suggest players buy the Wii port and a new Wii; and Skyward Sword required a Wii Motion Plus attachment.

That’s seven of the past 11 traditional Zelda games that have suggested or required extra hardware for a more fulfilling gameplay experience. And let’s not completely forget about how heavily Nintendo marketed the New Nintendo 3DS alongside promotions for Majora’s Mask 3D, or disregard spinoff Zelda titles such as Four Swords Adventures, Link’s Crossbow Training and Hyrule Warriors. In fact, Hyrule Warriors was sold with native support for amiibo.

Even though Link’s Crossbow Training was bundled with a Wii Zapper and the DLC in Hyrule Warriors was software instead of hardware, these games still support the trend of Nintendo using the Zelda franchise to sell consumers extra products besides the base game. And this has especially been the case for Zelda games released on home consoles.

So, seven of the last 11 traditional Zelda releases have either suggested or required players to purchase extra hardware. And home console releases make up the majority of those seven traditional Zelda games.

Remain Skeptical. Remain Optimistic. Remain Unrustled.

Does any of this guarantee that the Wii U-bound Zelda U will block some features to players without an amiibo? No.

Nobody but Nintendo knows the extent of Zelda U’s amiibo integration, if it has any at all. But if amiibo support is announced for Zelda U, don’t let it rustle your jimmies; it won’t be as unusual and frightening as you may fear.

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Nintendo will probably integrate amiibo into some part of Zelda U’s gameplay, but we shouldn't worry. While I count myself among those opposed to amiibo integration in Zelda U, a look at Zelda's history has convinced me we have nothing to fear.

Amiibo support in Zelda U won’t be a microtransaction scheme straight out of the Candy Crush Saga playbook, nor will we see major features like riding Epona or accessing dungeons restricted without player purchase of specific amiibo figures. In fact, amiibo integration in Zelda U will probably be much more familiar than many of us realize...

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Daily Debate: How Much Should We Value Fan Theories? http://www.zeldainformer.com/daily-debate-how-much-should-we-value-fan-theories/ Fri, 24 Apr 2015 07:30:00 +0000 http://localhost/wordpress90/?p=11765

Fan theories, hypotheticals, and speculations have become a staple in the Zelda fan community. Whether they relate to the official timeline, character relationships, or an obscure part of Hyrulian lore, theories are popular points of discussion for fans. But even with all the discussions, how much do fan theories really matter in the grand scheme of things? How much should we value fan theories?

As evidenced by the slew of theory articles and theory videos that appear on the internet everyday, fan theories obviously hold a deal of value to some fans. And I can understand why. Fan theories are fun ways to discuss the settings, characters, and lore of the Zelda series. Because Zelda titles are games first, the specifics of story (like any form of media) are sometimes overlooked in the original source. Therefore, fans take it upon themselves to theorize about game elements not found in the games themselves. Many times, these theories contribute to significant conversations about themes and possibilities that others (and even developers) have not considered before. For example - as discussed in yesterday's debate - fan theories regarding the Zelda timeline have sparked many possibilities as to how the different Zelda games connect to each other.

On the other hand, some fans believe that Zelda games should be enjoyed as standalone stories. If a game is too bogged down by superfluous theorizing, the core of the game's experience can be devalued or ignored. For example, I have heard some fans express frustrations in the over-attention theorists give to the connections between Skyward Sword and future games in the Zelda timeline. Because SS is the topic of many recent fan theories, it may be considered too much when looking at the value of other games. If, say, Four Swords Adventure does not fit in with popular theories regarding SS, the game is left ignored or underappreciated by passionate theorists. Then there are those who are merely frustrated by fan theories as, to them, theories are ultimately pointless to official Zelda lore. Some fans become irritated when they continually see theories regarding Link's death or Groose's descendants.

What are your thoughts on Zelda theories overall? Should we place value in fan theories as a part of the Zelda community? Or should we limit their value and treat them as mere distractions to the games? You decide! Join the Daily Debate!

Banner Image by: Lucky Jero

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Fan theories, hypotheticals, and speculations have become a staple in the Zelda fan community. Whether they relate to the official timeline, character relationships, or an obscure part of Hyrulian lore, theories are popular points of discussion for fans. But even with all the discussions, how much do fan theories really matter in the grand scheme of things? How much should we value fan theories...?

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The Zelda Bra Every Heroine Deserves http://www.zeldainformer.com/the-zelda-bra-every-heroine-deserves/ Fri, 24 Apr 2015 05:21:00 +0000 http://localhost/wordpress90/?p=11766

Women have a right to be picky when it comes to their bras. After all, they're entrusting their breasts to a piece of fabric and wire, and it has to be as close to perfect as possible. Being stuck in an uncomfortable bra can make an otherwise fine day truly miserable. Choosing a bra isn't always an easy decision, but it's hard to go wrong with this cool Legend of Zelda design.

Buzzfeed published a list of 25 bras every geek girl needs, and the Zelda bra seen above was put at #23. The list also included bras with designs from "Game of Thrones," Harry Potter, and more.

The above-pictured bra was made by Etsy seller Brallery. For $69.99, she'll design a Zelda bra to any customer's specifications. If anyone wants a custom Zelda bra from her, she just needs to know their desired size, color (black or white), and design.

Brallery lives in New York City and has been an Etsy seller since December 2013.

Source: Etsy and Buzzfeed

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Women have a right to be picky when it comes to their bras. After all, they're entrusting their breasts to a piece of fabric and wire, and it has to be as close to perfect as possible. Being stuck in an uncomfortable bra can make an otherwise fine day truly miserable. Choosing a bra isn't always an easy decision, but it's hard to go wrong with this cool Legend of Zelda design... 

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Nintendo Japan Shows Off Unlocking A Link to the Past with a Mario amiibo via Tap http://www.zeldainformer.com/nintendo-japan-shows-off-unlocking-a-link-to-the-past-with-a-mario-amiibo-v/ Fri, 24 Apr 2015 16:02:00 +0000 http://localhost/wordpress90/?p=11767 Nintendo announced in their last major Nintendo Direct a new feature coming from amiibo called amiibo Tap, currently only used in a new app coming out called Greatest Bits. The idea is that you can tap an amiibo to your Wii U and play highlighted scenes featuring Nintendo classics, from Super Mario World to A Link to the Past. The caveat is a time limit restriction, but tapping different amiibo can lead to playing different scenes from the games. The interesting part about this is that it doesn't matter what amiibo you own, the game that gets selected is completely random. Thus, you can tap Mario and play a Zelda game, as seen above.

It's certainly something I am going to be trying out, just because I am really interested in how far I can get under a strict time constraint. I could see this leading to many YouTube videos showing off prowess over who can get the furthest. Naturally, this could also increase sales of classic titles from the eShop. What do you think about amiibo Tap?

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Nintendo announced in their last major Nintendo Direct a new feature coming from amiibo called amiibo Tap, currently only used in a new app coming out called Greatest Bits. The idea is that you can tap an amiibo to your Wii U and play highlighted scenes featuring Nintendo classics, from Super Mario World to A Link to the Past. The caveat is a time limit restriction, but tapping different amiibo can lead to playing different scenes from the games. The interesting part about this is that it doesn't matter what amiibo you own, the game that gets selected is completely random...

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Photoshop Contest: Serious Business http://www.zeldainformer.com/photoshop-contest-serious-business/ Fri, 24 Apr 2015 22:26:00 +0000 http://localhost/wordpress90/?p=11768 TGIF! It's time to celebrate the end of a long work week with Zelda Informer's Photoshop Contest. This week we're going to climb straight to the top of the corporate ladder and look at Zelda in the most business-like way possible. It may sound too serious, but it might be a good idea to restore our professionalism after the outrageousness that was last week's contest: Loftwing Evolution.

Last Week's Contest:

In light of a particular fan theory's conjecture that Skyward Sword Loftwings somehow became Twilight Princess Oocca, we asked fans to produce photoshops that demonstrated that evolution. The winning entries showed the scientific creativity we were looking for, offering very convincing evidence of how beautiful winged creatures became small, unsettling monsters.

Best Submissions:

Artist: Mountain Smithy

Artist: HaaYaaSkaa

Artist: Guest

Challenge Mode

As you can tell by the inexplicable appearances of Game Theory's MatPat, many entries accepted last week's Challenge Mode to include everyone's favorite theorist in their artwork. While they all included Mr. Pat and a Zelda character disapproving of his theories, Hylian Ticipated created a .gif masterpiece. With humor, suspense, and slightly inaccurate Pokémon references, Hylian Ticipated takes the Challenge Mode for the second week in a row. Who will challenge this champion's throne? Let's find out!

This Week's Contest: Serious Business

The Zelda community tends to swing back and forth between carefree silliness and uncompromising seriousness. Sure, we all like to have a bit of fun and make a few jokes with our favorite Zelda games, but there's no argument that we all discuss Zelda with a no-nonsense attitude sometimes. The Photoshop Contest has been quite silly the last few weeks, so this week we're going to channel our most serious.

Your assignment this time to treat Zelda as nothing but Serious Business. We want things like business suits, TPS reports, stock prices, and shady backdoor deals. Take any pieces of the Zelda series and professionally insert them into the corporate world. You may take advantage of our complimentary image gallery down below or utilize anything else on the internet for your entry.

General Rules:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on April 29. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have some Challenge Rules for you to follow:

1. Your entry can only use images in the image gallery below.

2. Your entry must be artfully black and white.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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TGIF! It's time to celebrate the end of a long work week with Zelda Informer's Photoshop Contest. This week we're going to climb straight to the top of the corporate ladder and look at Zelda in the most business-like way possible. It may sound too serious, but it might be a good idea to restore our professionalism after the outrageousness that was last week's contest: Loftwing Evolution...

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Interview with Zelda Symphony Producer, More European Shows Set for 2016 http://www.zeldainformer.com/interview-with-zelda-symphony-producer-more-european-shows-set-for-2016/ Sat, 25 Apr 2015 00:10:00 +0000 http://localhost/wordpress90/?p=11769 The Legend of Zelda: Symphony of the Goddesses - Master Quest has continued its 2015 tour throughout North America and Europe. With exciting new songs and movements, the concert series has let fans around the world hear their favorite tunes conducted live. In promotion of the new Zelda Symphony series, executive producer Jason Michael Paul recently sat down with Zelda Universe to discuss the current tour and Symphony of the Goddesses' future plans.

At the start of the interview, Paul announces that in addition to shows throughout 2015, the Symphony of the Goddesses will undergo a "more expansive tour" in Europe in 2016. The symphony will visit both Denmark and Norway as part of this tour.

Paul then explained some of the changes made to the symphony since its initial runs; Master Quest features more songs from A Link Between Worlds and Majora's Mask, a return of the Boss Battle Medley, and updated on-stage video. Shows even feature introductions from Shigeru Miyamoto, Eiji Aonuma, and Koji Kondo. The interview also goes into the production Symphony of the Goddesses, including a discussion of arrangements by Hollywood composer Chris Tilton. The interview has a lot of other cool information and is well worth a watch.

Symphony of the Goddesses will continue touring throughout 2015 and into 2016. You can visit the symphony's website for show dates and tickets.

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The Legend of Zelda: Symphony of the Goddesses - Master Quest has continued its tour throughout North America and Europe. With exciting new songs and movements, the concert series has let fans around the world hear their favorite tunes conducted live. In promotion of the new Zelda Symphony series, executive producer Jason Michael Paul recently sat down with Zelda Universe to discuss the current tour and Symphony of the Goddesses' future plans...

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ZI Podcast Episode 33: The Lost Hero’s Spirit Theory, Leaving Saria, & Accepting The Hero’s Tunic http://www.zeldainformer.com/zi-podcast-episode-33-the-lost-heros-spirit-theory-featuring-rozen/ Sat, 25 Apr 2015 17:30:00 +0000 http://localhost/wordpress90/?p=11771 This week, Adam gives his own theories on the hero’s spirit, the gang discusses the idea of the tragedies in between games, and they also discuss the untapped relationships that Link and his female friends have. We start off with some spider talk, and other general nonsense but find out way to a serious conversation towards the end. We also discuss the cultural impacts that are noticeable in each of the installments in the franchise.

Adam (your weekly goof of a host) is joined by: Jake, Caleb, and Rozen (prefers going by Daniel) for one of our biggest conversational shifts in tone yet. If you like fan theories for the Zelda universe and are craving a new one then this is the episode for you! The theory on The Hero's Spirit starts at about the hour mark if you want to get right to it. Thanks again to Brandon for that opening theme song and Jeesh for that closing theme!

Don't forget to check out the links below to check out more of everything we discussed in this week's episode. And as always, if you have any of your own theme song submissions, topics, or fan art, please send that to us at ZeldaInformerpodcast@gmail.com!

Social Media

Special Thanks

News and Related Topics


Comment Topic Of The Week:

Would you prefer a short story/editorial about the Hero's Spirit by Adam, or another conversation about it between him and Jake?

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This week, Adam gives his own theories on the hero’s spirit, the gang discusses the idea of the tragedies in between games, and they also discuss the untapped relationships that Link and his female friends have. We start off with some spider talk, and other general nonsense but find out way to a serious conversation towards the end. We also discuss the cultural impacts that are noticeable in each of the installments in the franchise...

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Majora's Mask New 3DS Back in Stock at Best Buy http://www.zeldainformer.com/majoras-mask-new-3ds-back-in-stock-at-best-buy/ Sat, 25 Apr 2015 15:23:00 +0000 http://localhost/wordpress90/?p=11772 Update: It looks to be in-store only at this point. Check your local store for availability.

Just when we think it's gone for good, the Majora's Mask New 3DS pops back up again! The elusive system is currently available at Best Buy's website, with multiple users on Reddit reporting that they have been able to snag one from in-store as well. At the time of this writing, the system still appears to be in stock on the website, but if it sells out there, giving your local store a visit is always worth a try.

While we've heard nothing a potential large scale restock of the system, this is certainly a positive change from what we've heard before. Best of luck to those of you who are still fervently looking for the console, and keep checking in here for updates about the status of its availability.

Source: Best Buy

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Update: It looks to be in-store only at this point. Check your local store for availability. 

Just when we think it's gone for good, the Majora's Mask New 3DS pops back up again! The elusive system is currently available at Best Buy's website, with multiple users on Reddit reporting that they have been able to snag one from in-store as well.  At the time of this writing, the system still appears to be in stock on the website, but if it sells out there...

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Creator of Garfield A Fan of The Legend of Zelda Series http://www.zeldainformer.com/creator-of-garfield-a-fan-of-the-legend-of-zelda-series/ Mon, 27 Apr 2015 02:35:00 +0000 http://localhost/wordpress90/?p=11773 The Garfield comics, along with the various television series that came later, were one of my childhood favorites alongside the Legend of Zelda. As odd of a combination as this might be, it's not all that strange to Garfield creator, Jim Davis, who spoke of his love for the Zelda series in a recent interview with Venturebeat.

When asked by Gamesbeat (the gaming subset of Venturebeat) about what games he played, Davis had the following to say:

Davis: I’ve played a lot of your Freecell kinds of games online, as far as — it’s been a long — well, I’ll tell you. RPG games like Zelda. I got into that. And then the demands of the strip and the TV and the movies and everything became so strong that I had to consciously step away from it, as much as I loved video games and things like that. Just to simply preserve my time for the projects we have going on here. When I get into a game, I always have somebody along to help steer.

What do you think of this fun fact about the creator of the classic comic character? Let us know in the comments below and click on the link for the full interview!

Source: VentureBeat

Comic source: KiwiHorizon

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The Garfield comics, along with the various television series that came later, were one of my childhood favorites alongside the Legend of Zelda. As odd of a combination as this might be, it's not all that strange to Garfield creator, Jim Davis, who spoke of his love for the Zelda series in a recent interview with Venturebeat...

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Son of a Glitch Tackles Link's Awakening, Shows Moon Walking, Early Items, and Much More http://www.zeldainformer.com/son-of-a-glitch-tackles-links-awakening-shows-moon-walking-early-items-and/ Mon, 27 Apr 2015 15:23:00 +0000 http://localhost/wordpress90/?p=11774 One interesting yet entertaining subset of practices in the video game world is glitching. While fans have a take it or leave it approach with glitched world record speed runs, it's undeniable that glitching can be a lot of fun. While gamers have been discovering game glitches for over 30 years, it's been a long time since we had a nice look at Link's Awakening, which can be beat in under 10 minutes thanks to glitching. Son of a Glitch, a YouTube channel dedicated to showing off all the various glitches in different games, decided to take on Link's Awakening (both the DX and original version) to show off a copious amount of glitches. Better yet, he explains exactly how to do them for yourself!

Some of my favorites include taking the chain chomp with you the entire game, obtaining an invisible shield, wall walking, and yes... the moon walk. Have a watch and tell me what your favorite glitch from this game is!

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One interesting yet entertaining subset of practices in the video game world is glitching. While fans have a take it or leave it approach with glitched world record speed runs, it's undeniable that glitching can be a lot of fun. While gamers have been discovering game glitches for over 30 years, it's been a long time since we had a nice look at Link's Awakening, which can be beat in under 10 minutes thanks to glitching. Son of a Glitch, a YouTube channel dedicated to showing off all the various glitches in different games, decided to take on Link's Awakening (both the DX and original version) to show off a copious amount of glitches. Better yet, he explains exactly how to do them for yourself!

Some of my favorites include taking the chain chomp with you the entire game, obtaining an invisible shield, wall walking, and yes... the moon walk. Have a watch and tell me what your favorite glitch from this game is!

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Daily Debate: Are Handheld Zelda Games Lesser Experiences? http://www.zeldainformer.com/are-handheld-zelda-games-lesser-experiences/ Mon, 27 Apr 2015 17:40:00 +0000 http://localhost/wordpress90/?p=11775

Call me crazy, call me ignorant, call me foolish, but I’ve long thought of handheld Zelda games as pocket-sized versions of a more authentic experience that only home consoles can deliver.

Consider the titanic hype drummed up when the then-untitled Twilight Princess was announced at E3 2004 to roaring crowds. I’ve long believed that fans in 2004 weren’t just stoked to see an adult Link return with an art style more realistic than Wind Waker; fans were happy to see the Zelda franchise return to home consoles after what felt like a drought of Zelda games.

But how could the span of time between the release of Majora’s Mask in 2000 and Twilight Princess in 2006 feel like a drought? In addition to The Wind Waker, Nintendo released five other Zelda titles in these six years.

I think that time felt like a drought because Oracle of Ages, Oracle of Seasons, A Link to the Past/Four Swords, and The Minish Cap were all handheld games. Plus, Four Swords Adventures was a GameCube release, but it provided gameplay and graphics evocative of a handheld Zelda title. As great as those games may have been, none of it felt quite as fulfilling as the experiences Ocarina of Time and Majora’s Mask provided us with.

As a longtime fan of Link’s Awakening, I know that handheld Zelda games can be boatloads of fun. But the question remains: Are handheld Zelda games ultimately lesser experiences than home console Zelda games?

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Call me crazy, call me ignorant, call me foolish, but I’ve long thought of handheld Zelda games as pocket-sized versions of a more authentic experience that only home consoles can deliver.

Consider the titanic hype drummed up when the then-untitled Twilight Princess was announced at E3 2004 to roaring crowds...

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Ganon Visits Zelda Series' Most Memorable Locations in Epic Animated Short http://www.zeldainformer.com/ganon-visits-zelda-series-most-memorable-scenes-in-epic-animated-short/ Mon, 27 Apr 2015 22:31:00 +0000 http://localhost/wordpress90/?p=11776 It's always great to see artists capture the Zelda universe in visually creative ways. A few days ago, animator and director Alexis-Francois Morand released an animated short film titled Ganon. The short follows the Great King of Evil as he travels across various settings and encounters several characters from the Zelda series. With amazing visuals and presentation, this is an adventure you'll definitely want to check out.

Morand explains that the project acts as "a way of making an homage to [his] favourite games with a very loose narrative, while working on [his] digital painting, colour theory and composition with a little bit of animation thrown in." I would say that the artist did more than accomplish this goal in the final work. The stylized art and presentation of this short are not just gorgeous to look at, but emotionally moving as well. Using Ganon as the focus was an interesting choice that gives viewers a way to identify with the mysterious character.

As you may have noticed, the short explores scenes from many different Zelda games. Ganon is seen sailing within a storm near Koholint Island from Link's Awakening, lurking behind the Skull Kid in the Lost Woods, and investigating a set of ruins near Majora's Mask's Woodfall. The art style, animation, and music (composed by Morand and James O'Connor Moneley) all work together to re-visualize these familiar locations in fresh and unique ways.

You can check out more from Morand on his website, and look him up on Facebook and Twitter.

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It's always great to see artists capture the Zelda universe in visually creative ways. A few days ago, animator and director Alexis-Francois Morand released an animated short film titled Ganon. The short follows the Great King of Evil as he travels across various settings and encounters several characters from the Zelda series. With amazing visuals and presentation, this is an adventure you'll definitely want to check out...

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Ganon from Alexis-Francois Morand on Vimeo.

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Caption Contest 015: "Link and Link don't see eye to eye." http://www.zeldainformer.com/caption-contest-015-link-and-link-dont-see-eye-to-eye/ Mon, 27 Apr 2015 22:45:00 +0000 http://localhost/wordpress90/?p=11777 It's time for another caption contest here at ZI! I want to give a big thanks to Rod for covering for me last week while I had some things going on. The presentation and responses were a welcome surprise as I came back today. I like the crossover idea is one I will probably use more in the future. As always, check out last week's winners below and leave your captions for this week in the comments at the bottom of the page. This week's image features Link and...well, Link. I have full faith that you will be able to make some creative and funny entries in the contest. Thanks again for being a part of the ZI community and we'll see you next week with ten new winners!

Here are the updated rules:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Keep the image as close as possible to it's original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image at the bottom of the page and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image and it doesn't load, wait 5-10 minutes and check back, it usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

By: Fuzzylittlebastart

By: Maso

By: Nefnoj

By: Pedro Vasconcelos

By: Yero

And here are our non-photo caption winners:

  • malon and link - Peach- "ahh ahh ahh! hold still!!!! i NEED to fix your hat... and add flowers!!"
  • Don The Mask! - 'so you thought you could just sneak out on me after last night, huh?" **Pulls Hair** "well think again mister"
  • Zelda_N64 - How do you get DIRT on the BACK of your head? Does Zelda EVER help you with this?!?
  • Nachoguythe3rd - "This is the worst hairdresser I've ever been to. She totally forgot to take off my hat before cutting."
  • Monica Wu - "Let me do your hair, you little cutie pie." "HAH HYA HEUH HYAAAA!"

This week's photo:


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It's time for another caption contest here at ZI! I want to give a big thanks to Rod for covering for me last week while I had some things going on. The presentation and responses were a welcome surprise as I came back today. I like the crossover idea is one I will probably use more in the future. As always, check out last week's winners below and leave your captions for this week in the comments at the bottom of the page. This week's image features Link and...

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Majora's Mask Turns 15 http://www.zeldainformer.com/majoras-mask-turns-15/ Tue, 28 Apr 2015 02:05:00 +0000 http://localhost/wordpress90/?p=11778

Happy birthday to Majora's Mask! The popular sequel to Ocarina of Time turned 15 today. The N64 title was first released on April 27, 2000, just two years after Ocarina of Time.

Shingeru Miyamoto produced the game, which is the sixth main Zelda title in the series. Majora's Mask follows the Hero of Time as he heads to the land of Termina. There, he must stop a giant moon from crashing into the planet.

Unlike Ocarina of Time, Majora's Mask needed an extra piece of hardware to function. It required the use of an Expansion Pak, which provided expanded memory to allow better graphics and more characters to appear on-screen. Another difference between the two games was the number of save files available to players. While Ocarina of Time had three save slots, Majora's Mask only had two.

As most fans know, the game was recently remade for the 3DS. Majora's Mask 3D was released on February 13 this year and included new features like a rotating camera (if fans owned a New 3DS or Circle Pad Pro) and updated boss fights.

Is Majora's Mask one of your favorite Zelda titles?

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Happy birthday to Majora's Mask! The popular sequel to Ocarina of Time turned 15 today. The N64 title was first released on April 27, 2000, just two years after Ocarina of Time...  

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Daily Debate: What Dungeon Theme Do Zelda Games Need to Explore? http://www.zeldainformer.com/daily-debate-what-dungeon-theme-do-zelda-games-need-to-explore/ Tue, 28 Apr 2015 07:30:00 +0000 http://localhost/wordpress90/?p=11780

Forest Temple, Fire Temple, Water Temple; each of these is an example of the themes Zelda dungeons have explored in the past. Every game features a collection of labyrinths that carry a specific motif, whether they are natural, spiritual, or otherwise. It may seem that the Zelda series has covered every imaginable dungeon theme, but I'm sure we can think of more that deserve to be centered around a dungeon.

When I first considered this debate, I thought about different aspects of nature that have not been properly utilized in a Zelda dungeon. For example, I concluded that fog, smoke, and haze have not fully been used in a dungeon. With something like a Smoke Temple, players would no doubt encounter interesting puzzles that made use of distorted or obscured objects; and with the Wii capable of much higher graphical qualities, smoke and fog effects would be well-implemented and cool to look at. When I presented this question to the ZI staff, some expanded on this idea to include dungeons based around storms or weather. Rain, tidal waves, hurricanes, and tornadoes are all possibilities for such a dungeon, or group of dungeons. Imagine a full Zelda game with every dungeon representing a different type of storm. Even a dungeon based around sun and dynamic light would be cool on the Wii U.

What are your ideas? What dungeon theme do you think future Zelda games should explore? Explain your suggestions, and join the Daily Debate!

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Forest Temple, Fire Temple, Water Temple; each of these is an example of the themes Zelda dungeons have explored in the past. Every game features a collection of labyrinths that carry a specific motif, whether they are natural, spiritual, or otherwise. It may seem that the Zelda series has covered every imaginable dungeon theme, but I'm sure we can think of more that deserve to be centered around a dungeon...

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Changes to Zelda Characters in the Latest Smash Bros. Patch http://www.zeldainformer.com/changes-to-zelda-characters-in-the-latest-smash-bros-patch/ Sun, 03 May 2015 01:25:00 +0000 http://localhost/wordpress90/?p=11730

Earlier this month, Nintendo released Patch 1.0.6 which featured some notable Buffs and Nerfs to our line up of favorite Nintendo characters.

Link

  • Significant increase to Spin Attack damage both uncharged and charged.
  • Frame Rate for the start of back and front attacks have been slightly decreased.
  • Hylian Shield can now block lasers fired from Fox and Falco.
  • Link's Jab animation has been increased by ten frames.
  • Down Tilt can no longer spike, knock back for this has also been reduced significantly.
  • Dash Attack's knockback has been reduced.

Ganondorf

  • Jab damage slightly increased to arms and sweet spots.
  • Up, down and foward throw has been modified for less hitlag.

Zelda

  • Phantom Slash's endlag has been greatly reduced, allowing you to launch it quicker.
  • Phantom Slash now takes four seconds longer to regenerate after being destroyed.
  • Phantom will now stand out for 0.25 seconds longer than before.
  • Forward Smash hit angles lowered.

Sheik

  • Forward aerial attack's damage output has been decreased by 2%.
  • Down Tilt's damage output has been decreased by 2%.

Toon Link

  • Down smash knockback greatly reduced on first and second hits.
  • Hero's Shield now blocks lasers fired from Fox and Falco.

New Challenger

Newly introduced to the Smash roster is the legendary Mewtwo and it is better than ever! All new downloadable content for Super Smash Bros., including upcoming DLC packs and Mewtwo can be found here.

What do you think of the new patch? Has your fighting style been altered in any way due to this? Let us know in the comments.

Source: SmashBoards

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Earlier this month, Nintendo released Patch 1.0.6, which featured some notable buffs and nerfs to our lineup of favorite Nintendo characters...

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Fan Theory: Arbiter's Grounds' Connection To The Spirit Temple And The Gerudo Massacre http://www.zeldainformer.com/fan-theory-arbiters-grounds-connection-to-the-spirit-temple-and-the-gerudo/ Sat, 02 May 2015 18:42:00 +0000 http://localhost/wordpress90/?p=11779 VortexxyGaming is a YouTuber who has a passion for creating theories about popular video game franchises. One of those series we are obviously highly interested in is the Zelda franchise. In this theory, VortexxyGaming explains the possible relationships between the Arbiter's Grounds from Twilight Princess and the Spirit Temple from Ocarina of Time. Her theory also suggests a massacre where the Hylians would slaughter the Gerudo. Here is my summary on the theory.

The Arbiter's Grounds currently lies on the northern edge of the Gerudo Mesa, which is an awfully small version of what previously could've been the Gerudo Desert. In one of Vortexxy's previous theories, she believes that the overworld in Twilight Princess is an expanded version of the one from Ocarina of Time.

She goes on to explain how the Arbiter's Grounds is a predecessor to the Spirit Temple from Ocarina of Time, but was abandoned due to an unknown reason. The possible connection between the two makes much sense since they both share Gerudo hieroglyphics engraved on many walls throughout the dungeons as well as similar architecture.

Vortexxy adds to this by saying that the Arbiter's Grounds and the Spirit Temple could be built near each other, however since the backside of both structures is not visible to the player, we cannot see it.

Another interesting point that Vortexxy makes is how the Arbiter's Grounds, acoording to the English Version of Twilight Princess was a prison to hold the cruelest criminals until they are executed, and that the American version says that it was a prison to imprison terrible creatures. One thing we can definitely confirm is that the Arbiter's Grounds were a prison of some sort and was likely created to imprison both criminals and evil creatures.

As for the alleged massacre that the Hylians brought upon the Gerudo, it is also likely to have happened since the Gerudo are strangely absent from the Gerudo Mesa, however they could also be in another part of the Mesa that isn't visible to the player.

If you'd like to see the theory and go in depth, please watch the video at the top of this article!

What are your thoughts on this theory? Do you agree or disagree? Let us know in the comments.

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VortexxyGaming is a YouTuber who has a passion for creating theories about popular video game franchises. One of those series we are obviously highly interested in is the Zelda franchise. In this theory, VortexxyGaming explains the possible relationships between the Arbiter's Grounds from Twilight Princess and the Spirit Temple from Ocarina of Time...

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Counterpoint: Why amiibo Could Have an Overwhelmingly Negative Impact on Zelda U, Future Titles http://www.zeldainformer.com/counter-point-why-amiibo-could-have-an-overwhelmingly-negative-impact-on-ze/ Tue, 28 Apr 2015 18:27:00 +0000 http://localhost/wordpress90/?p=11781

Fellow Zelda Informer writer Paul Grzelak recently talked about why we shouldn’t fear amiibo in Zelda U. He brings up many points, but his main argument is based around the fact that prior games have sold with required and/or optional hardware in the past and those ended up not hurting the Zelda experience. He’s spot on.

However, there are plenty of reasons why we should be wary of amiibo support in the title. In fact, it can be argued that amiibo is Nintendo’s way of doing something the rest of the industry is doing but attempting to mask it behind a physical product. Will amiibo define Zelda U? Of course not. It likely won’t define anything in any future title, but it can still have a negative impact. To understand how, we have to look back at how amiibo is currently used in ways that aren’t necessarily all that great as a consumer.

How amiibo is Used Today

Amiibo have been around since the release of Super Smash Bros. for Wii U, but they have had a function in most of the titles released by Nintendo since. Some of those functions are minor in impact – giving you random item stuff in Hyrule Warriors you can otherwise earn without owning amiibo. Other times, a large chunk of a game gets locked behind them, such as 1 of the grand total of 3 modes in Mario Party 10. Let’s look at exactly what amiibo has been doing to Nintendo games thus far.

Super Smash Bros for Wii U

This is probably the best use so far, but even then it is marred behind a feature of Smash Bros. being locked away. You are able to train your amiibo characters in game to fight like you, level up, etc. amiibo in that case serve no purpose other than allowing you to do something that is already in the game on day one, but locked behind a physical product. The next use of them in the game makes more sense however, as Nintendo has no other current way to do this. You can take these trained characters, save them directly to your amiibo, and take them to a friends house to use.

That use is acceptable and understandable. It adds something that wasn’t otherwise possible. Training up NPC characters on the other hand? Amiibo don’t do anything for that, they just allow you to do something that’s already there because you bought something else. Worst part is, if you want to train several, you have to buy even more amiibo. This means you could spend hundreds of dollars just to train 10 characters. That’s insane.

Captain Toad: Treasure Tracker

Captain Toad is a neat puzzle game, but the challenge is built around collecting. At launch, this meant collecting stars and stamps. With the Toad amiibo, it adds mini toads to collect, which adds a whole new element of challenge to every level of the game. This is essentially paid DLC and was added after the fact, and there is nothing wrong with paid DLC as an idea. But, in order to enjoy this, you HAVE to buy an amiibo. An amiibo that may be hard to find. That means you could possibly not enjoy this DLC not through any fault of your own. You can’t go on the eShop and pay for it. You have to buy a product that has no guarantee of availability. What happens if Toad is out of production next year? It becomes even harder to get this content.

Hyrule Warriors

Amiibo do really 3 things in this game. The Link amiibo (toon or normal) give you an exclusive item for Link in the game. (this is essentially a microtransaction). Other Zelda related amiibo give you a decent weapon with a mid level rank, which is achievable in game (microtransactions in the way of skipping in game content), and the rest give you random awards, like 50 extra rupees.

Mario Party 10

There are 3 game modes in this title. One of them is completely locked out if you don’t own amiibo, and you have to own multiple amiibo to enjoy it. So in addition to paying 50 to $60 out the gate, you have to spend another $50 or so to get enough amiibo to enjoy this mode. The amiibo perform zero functions in the game. You tap and the characters can be used in the game mode, but after tapping the product is useless. This is one of the things most of us dislike in gaming – chopping up content at launch and charging more for it.

Xenoblade Chronicles 3D

You tap amiibo in the game to earn coins that can be spent on raffles in the game, new gear, etc. It gives you a direct advantage in the natural game flow. This is probably the weakest use of amiibo so far and the least intrusive.

What Does this All Mean?

At the center, amiibo are either locking away content on day one, or being used as a form of a DLC pass that can’t be guaranteed as readily attainable. Keep in mind that there is some irony here – I own several amiibo and use them frequently, while Paul doesn’t and really isn’t into Toys to Life, yet I really dislike how amiibo are used while he think it’s not really that bad.

Amiibo is not equal to Optional Hardware

If there is one counter point I have directly related to Paul’s article, it’s the idea of amiibo being considered hardware. Outside of Smash Bros, amiibo serve no other purpose than a “internal unlock” of content already downloaded to your game or already there in your game. A type of paywall. Even in Mario Kart 8 with costumes – those constumes aren’t stored on the amiibo, they are already in the game and the tapping of the amiibo just allows you to use them, exactly like what a paywall does.

Meanwhile, the examples he uses tend to add something that isn’t there already. Rumble Pak? It added force feedback, a new gameplay element not otherwise present on current hardware. The link cable for Oracle of Seasons/Ages? It allowed you to connect two devices together with both games to get the joint ending – something not possible without it at that time. The Tingle Tuner in The Wind Waker? Allowed true second screen gameplay for an in game item that wasn’t really possible with just a second controller.

To me, hardware is something that adds something to the experience that isn’t possible without it. Amiibo don’t add anything, they just serve as a pay wall style unlock for something already there. You tap and forget. You don’t just plug the rumble pak in, take it out, and forget. You have to continue to use it the entire time to get the benefit.

How Could This be Bad for Zelda?

Imagine there are mini games locked behind amiibo. You must buy x Zelda amiibo to gain access to a game already present. Imagine an entire island with a bonus dungeon is locked behind a Link amiibo. These sort of practices are happening with each game release involving amiibo and could easily be something that happens in Zelda U, or any other future title.

That doesn’t mean it has to be that way. It could be like Xenoblade, you tap and get some extra rupees or even some crafting material for gear, and that’s not necessarily a bad ideal. But there is no guarantee right now that it can’t possibly be much worse, so there is definitely reason to fear how much worse it could get.

Why is this bad?

The idea of day one pay walls, microtransactions, and DLC is certainly not new in the industry, but I have yet to meet a consumer who actually applauds these practices. That’s much of what amiibo has been performing ever since they were released. I own amiibo because I like having collectible Zelda figures, but there in game uses don’t even feel like a bonus to me, but an excuse to lock away content with no other alternative method to get it without amiibo. Let’s say you really want that Link costume in Mario Kart 8, but have zero interest in the figure. Is $13 really justifiable for something that is worth, at most $1?

The other side is that hey, these amiibo can be used for multiple games, so it’s not $13 for each game, but say, $13 once, used over many games. I think this is a viable argument, but again, we’re still paying money to access content with a physical item that really offers no in game benefit. I just don’t even like thinking that I have to buy something extra for Zelda U that literally adds nothing to the game just to add content to the game. If this was a DLC package released down the line? Great! But something that I have to by a physical item that provides no in game benefit to access? I just can’t see the logic that this is a good thing.

As I stated before, this doesn’t mean amiibo will ruin Zelda. That’s a pretty bold statement and I doubt Nintendo would ruin a game because of them, but I am uncomfortable with the idea that when the game comes out, I have to go buy something else to experience everything already there on the disc. I’d be just as uncomfortable if it wasn’t tied to an item, but it even makes future DLC have potential amiibo ties, and that doesn’t sit well with me.

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Fellow Zelda Informer writer Paul Grzelak recently talked about why we shouldn’t fear amiibo in Zelda U. He brings up many points, but his main argument is based around the fact that prior games have sold with required and/or optional hardware in the past and those ended up not hurting the Zelda experience. He’s spot on.

However, there are plenty of reasons why we should be wary of amiibo support in the title. In fact, it can be argued that amiibo is Nintendo’s way of doing something the rest of the industry is doing but attempting to mask it behind a physical product. Will amiibo define Zelda U? Of course not. It likely won’t define anything in any future title, but it can still have a negative impact. To understand how, we have to look back at how amiibo is currently used in ways that aren’t necessarily all that great as a consumer.

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Ocarina of Time Hyrule Field Theme Performed A Capella Style http://www.zeldainformer.com/ocarina-of-time-hyrule-field-theme-performed-acapella-style/ Tue, 28 Apr 2015 18:36:00 +0000 http://localhost/wordpress90/?p=11782 We all remember the first time we exited the Kokiri Forest and made our entrance into Hyrule Field. I was amazed at the massive open area I could explore. I quickly rushed over to the cool-looking structure in the distance, only to frantically run away as I soon discovered it was alive. To this day, I still have nightmares of Peahats.

In an epic collaboration between Triforcefilms and Jaron Davis, the widely known Hyrule Field Theme has been masterfully recreated in an a capella style.

The beautiful remake of this nostalgic song contains ear-pleasing audio consisting of overlapping vocals. Each of the 21 tracks features one of the two musicians in question, with tunics and items such as the Master Sword setting them apart.

Aside from Mr Dooves (Triforcefilms) and Jaron Davis belting their lungs out into the microphone, you can watch some Ocarina of Time Hyrule Field footage that is included in the video for your viewing pleasure.

Do you think these two talented artists measure up to other widely-known a capella musicians such as Smooth McGroove? Share your thoughts with us in the comments below.

Fan art: Royalty-Doc

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We all remember the first time we exited the Kokiri Forest and made our entrance into Hyrule Field. I was amazed at the massive open area I could explore. I quickly rushed over to the cool-looking structure in the distance, only to frantically run away as I soon discovered it was alive. To this day, I have nightmares of Peahats...

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Check Out This Incredible Replica of the Mirror Shield from Ocarina of Time http://www.zeldainformer.com/check-out-this-incredible-replica-of-the-mirror-shield-from-ocarina-of-time/ Tue, 28 Apr 2015 23:44:00 +0000 http://localhost/wordpress90/?p=11783 One of the most iconic shields in the history of gaming is the Mirror Shield from Ocarina of Time, and ever since the release of that game, it's been a fantasy of every Zelda fan to be able to hold the shield in our own hands.

Well, a life-size replica of the Mirror Shield from Ocarina of Time was uploaded to imgur and Reddit by user gazpacho143 a few weeks ago, and we must say that it looks really awesome. It follows the original design of the shield, with the controversial Islamic symbols on the front, so that might cause some controversy, but other than that, it's perfect: the design is exactly like in the game, the simplistic structure makes it look visually appealing and very professional, and you can tell a lot of care went into the drawing and the exact materials used, as it looks seamless.

What do you think? Do you like how this replica looks? Obviously, I personally think it looks great, and it would be awesome if we could buy it.

Source: imgur

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One of the most iconic shields in the history of gaming is the Mirror Shield from Ocarina of Time, and ever since the release of that game, it's been a fantasy of every Zelda fan to be able to hold the shield in our own hands. 

Well, a life-size replica of the Mirror Shield from Ocarina of Time was uploaded to imgur and Reddit by user gazpacho143 a few weeks ago, and we must say that it looks really awesome. It follows the original design of...

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These Custom Zelda Kicks Will Knock Your Socks Off http://www.zeldainformer.com/these-custom-zelda-kicks-will-knock-your-socks-off/ Wed, 29 Apr 2015 13:58:00 +0000 http://localhost/wordpress90/?p=11784

Bobsmade, a small company based in Germany, is all about creating custom handmade clothing. You may have seen us post a few months back about a slick pair of Majora's Mask themed shoes they customized. It doesn't stop there, as they've painted a whole slew of shoes spanning characters from Ocarina of Time and The Minish Cap, to Hyrule Warriors! You owe it to yourself to check these out.

Using High Top Chucks and Slip-On Vans gives them a clean canvas full of room for their art. To pack in as much detail as possible they use a mix acrylic paints and waterproof markers. When they are all done they throw on a coat of clear varnish, which keep the designs safe and intact while you walk. Their finished photos really do the shoes justice. This kind of makes me want my to buy own Oracle of Ages & Seasons pair!

All of their work is commission based, which makes all of their products one of a kind! They were even nice enough to make a tutorial of how they customize their shoes, in case you want to try your hand at it. They do recommend that you have some artistic skill, as this is no easy task.

You can check out our gallery or their DeviantArt page for more photos of their customized kicks! If you liked what you saw you can commission your own shoes through their website. Let us know what you think of their fancy footwork in the comments below!

Source: Bobsmade

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Bobsmade, a small company based in Germany, is all about creating custom handmade clothing. You may have seen us post a few months back about a slick pair of Majora's Mask themed shoes they customized. It doesn't stop there, as they've painted a whole slew of shoes spanning characters from Ocarina of Time and The Minish Cap to Hyrule Warriors! You owe it to yourself to check these out...

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Cosplay of the Week: Agitha by IckleCosplay http://www.zeldainformer.com/cosplay-of-the-week-agitha-by-icklecosplay/ Wed, 29 Apr 2015 23:50:00 +0000 http://localhost/wordpress90/?p=11785 This week's Cosplay feature is of the adorable Agitha, Princess of the Insect Kingdom (seen in Twilight Princess and Hyrule Warriors)! This sweet Cosplay was made and work by IckleCosplay, and this portrayal is perfection.

Ickle is based in the UK, and majority of her Cosplays are based on sweet, cute and adorable character types, and this one is definitely under that category. Check out the photos in the mini gallery below and you'll see the detail put into this costume is so spot on. The pattern on the dress, the quality of the gloves, and the intricate detail of the wings on the butterflies.

I'm really enjoying seeing all the Cosplays from fans. Whether is be a professional Cosplay Artist, or just someone who dressed up because they love a character - they're all amazing and the effort you see go into the designs is very inspiring.

You can find more of Ickle's Cosplays on Facebook and on her CosplayIsland account, I know you'll all love her Cosplays!

Don't forget to tag us on Twitter with your own Zelda Cosplays (or other Fantastic Cosplays), and use the hashtag #ZIcostume. Let us know what you think of this Cosplay in the comment section below, and tell us what Cosplays you'd like to see featured here next week.

Source: IckleCosplay

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This week's Cosplay feature is of the adorable Agitha, Princess of the Insect Kingdom (seen in Twilight Princess and Hyrule Warriors)! This sweet Cosplay was made and work by IckleCosplay, and this portrayal is perfection.

Ickle is based in the UK, and majority of her Cosplays are based on sweet, cute and adorable character types, and this one is definitely under that category...

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Vote Now: The Legend of Zelda a Finalist for the World Video Game Hall of Fame http://www.zeldainformer.com/vote-now-the-legend-of-zelda-a-finalist-for-the-world-video-game-hall-of-fa/ Wed, 29 Apr 2015 18:22:00 +0000 http://localhost/wordpress90/?p=11786

The Legend of Zelda series has a chance to enter the World Video Game Hall of Fame. It is currently a finalist among a total of 15 games. It is up against Angry Birds, DOOM, Fifa, Minecraft, The Oregon Trail, Pac-Man, Pokemon, Pong, The Sims, Sonic the Hedgehog, Space Invaders, Super Mario Bros., Tetris, and World of Warcraft. That's a lot of great titles, including some instant classics that helped shape our industry. The list is as strong as it is because this is the very first year of inductees. The World Video Game Hall of Fame is part of the National Museum of Play. Getting inducted will put the game or game series on display in a huge section of The Strong museum in New York... seemingly forever (assuming they stay in business).

It's obviously a neat honor and while I hope The Legend of Zelda makes the cut, I feel a bit guilty voting it in over games that helped pave the way for Zelda to begin with, such as Pong or Space Invaders. Whether Zelda makes it in this year or not, it's undeniable that it will be joining whoever wins this year sooner or later.

You can go ahead and vote for who should be inducted here.

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The Legend of Zelda series has a chance to enter the World Video Game Hall of Fame. It is currently a finalist among a total of 15 games. It is up against Angry Birds, DOOM, Fifa, Minecraft, The Oregon Trail, Pac-Man, Pokemon, Pong, The Sims, Sonic the Hedgehog, Space Invaders, Super Mario Bros., Tetris, and World of Warcraft. That's a lot of great titles, including some instant classics that helped shape our industry. The list is as strong as it is because this is the very first year of inductees. The World Video Game Hall of Fame is part of the National Museum of Play...

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Symphony of the Goddesses Partners with Viz Media, Zelda Books Available at Symphony Events http://www.zeldainformer.com/symphony-of-the-goddesses-partners-with-viz-media-zelda-books-available-at/ Wed, 29 Apr 2015 22:55:00 +0000 http://localhost/wordpress90/?p=11787

If you were looking for another excuse to attend a Symphony of the Goddesses - Master Quest show, you're in luck. Manga and anime publisher Viz Media announced today that it is partnering with the Symphony of the Goddesses series to bring Zelda books to concert events. This means that the recently reprinted The Legend of Zelda: A Link to the Past graphic novel by Shotaro Ishinomori and The Legend of Zelda manga series by Akira Himekawa will both be available for purchase at upcoming Zelda Symphony shows.

Viz Media had this to say about the partnership:

"VIZ Media graphic novel and manga titles inspired by the classic Nintendo® game, THE LEGEND OF ZELDA, will be available for purchase at upcoming “The Legend of Zelda: Symphony of the Goddesses” concerts. The manga and graphic novel will join the concerts’ new “Master Quest” music and visuals to make Symphony of the Goddesses the ultimate Zelda experience for fans of music, art, games, and culture."

Viz Media also announced that these titles will be available at San Diego Comic Con in conjunction with Symphony of the Goddesses' show on July 11. The publisher will sponsor a special ticket giveaway for the event.

While The Legend of Zelda: A Link to the Past graphic novel and The Legend of Zelda manga are both available online and in-store at many retailers, this partnership helps to make Symphony of the Goddesses a one-stop shop for Zelda merch. Impulse buyers may have trouble ignoring these books after they have just experienced the thrill of seeing live Zelda music.

If you're excited to attend a Symphony of the Goddesses show with this news, you can check out the symphony's website for a schedule of upcoming shows.

Are you attending Symphony of the Goddesses? Will you buy a Zelda book while you're there? Let us know in the comments.

Source: Viz Media (via Go Nintendo)

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If you were looking for another excuse to attend a Symphony of the Goddesses - Master Quest show, you're in luck. Manga and anime publisher Viz Media announced today that it is partnering with the Symphony of the Goddesses series to bring Zelda books to concert events. This means that the recently reprinted The Legend of Zelda: A Link to the Past graphic novel by Shotaro Ishinomori and The Legend of Zelda manga series by Akira Himekawa will both be available for purchase at upcoming Zelda Symphony shows...

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8-Bit Link Plushie Releasing Alongside Mario and Luigi http://www.zeldainformer.com/new-set-of-nintendo-plushies-contains-8-bit-link/ Wed, 29 Apr 2015 23:50:00 +0000 http://localhost/wordpress90/?p=11788

Are newfangled plastic amiibo just not your style? You're in luck, because three new plushies in the World of Nintendo toy line are sure to take you back to the days of 8-bit gaming. Not only does this new toy pack contain NES-style Mario and Luigi plushies, but an eye-pleasing plushie of our favorite hero in green is included as well.

Currently, you can pre-order the three plushies in a pack from Entertainment Earth for $54.99 USD here before taxes and shipping. Another retailer, Big Bad Toy Store, was previously selling these plushies, but recently sold out. If you're planning on buying these plushies I advise doing it as soon as possible, because Entertainment Earth will likely sell out as well.

Will you be obtaining these pillow-like blasts from the past, or do you already have some video game merchandise that you are content with? Maybe you're like me who never misses an opportunity to add to my gaming collection. Whatever the case, share your thoughts in the comments below.

Source: Entertainment Earth

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Are newfangled plastic amiibo just not your style? You're in luck, because three new plushies in the World of Nintendo toy line are sure to take you back to the days of 8-bit gaming. Not only does this new toy pack contain NES-style Mario and Luigi plushies, but an eye-pleasing plushie of our favorite hero in green is included as well...

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​Daily Debate: Should Zelda U be Ported to the PC? http://www.zeldainformer.com/daily-debate-should-zelda-u-be-ported-to-the-pc/ Thu, 30 Apr 2015 01:50:00 +0000 http://localhost/wordpress90/?p=11789

Heresy! Blasphemy! A Nintendo game on a non-nintendo piece of technology? Some wouldn't mind that. In fact, it may be a good chance for Nintendo to get a hold in the PR field again. I'm not talking about releasing Zelda U for the PS4 or the XBox One, but rather on a platform most everyone has: the home computer.

Think about it! Those who don't own a Wii U and can't afford one won't have to worry about it anymore because they'll be able to log on to Steam and download the newest Zelda masterpiece right to their PC. Alternatively, they can go to any store that sells PC games and pick up a physical copy for their computer's disk drive.

On the other hand, do we really want those PC casuals skipping buying a Wii U? (I'm joking about "PC casuals," I'm a big PC gamer myself.) I'm 100% sure Nintendo will be relying on Zelda U to generate more Wii U sales. Let's face it, the Wii U is a struggling console with a hurtful lack of 3rd party support. (I'm sorry, Iwata!)

What is your opinion? Would you enjoy navigating the open world of Zelda U with mouse-and-keyboard controls? Would Zelda U being ported to the PC be a welcome option for players? Join the Daily Debate in the comments below.

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Heresy! Blasphemy! A Nintendo game on a non-nintendo piece of technology? Some wouldn't mind that. In fact, it may be a good chance for Nintendo to get a hold in the PR field again. I'm not talking about releasing Zelda U for the PS4 or the XBox One, but rather on a platform most everyone has: the home computer...

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Dorkly: The Truth About Link's Pieces of Heart http://www.zeldainformer.com/dorkly-the-truth-about-links-pieces-of-heart/ Thu, 30 Apr 2015 16:33:00 +0000 http://localhost/wordpress90/?p=11790 How many ways can Dorky make us laugh thanks to Zelda reated jokes? The number appears to be infinite, as they continue to make all of us at ZI smile pretty frequently with their nifty jokes and comics. Today they tackle Link's everlasting obsession with heart pieces as we learn how he truly obtains them, and what cold heartless bastard he can be (not literally). Today, he's talking to Malon... and it doesn't quite go as expected... or does it?

Source: Dorkly

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How many ways can Dorky make us laugh thanks to Zelda reated jokes? The number appears to be infinite, as they continue to make all of us at ZI smile pretty frequently with their nifty jokes and comics. Today they tackle Link's everlasting obsession with heart pieces as we learn how he truly obtains them, and what cold heartless bastard he can be (not literally). Today, he's talking to Malon... and it doesn't quite go as expected... or does it...

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Cool Majora's Mask Light Now Available on Club Nintendo EU http://www.zeldainformer.com/cool-majoras-mask-light-now-available-on-club-nintendo-eu/ Thu, 30 Apr 2015 16:51:00 +0000 http://localhost/wordpress90/?p=11791

It's been a couple of months since the release of Majora's Mask 3D and its time in the lime-light is starting to dim. However, that hasn't stopped Nintendo from marketing it with the enthusiasm of Rupin himself. The latest addition to the entourage of nerdy essentials comes in the form of a night light taking the shape of Majora's Mask itself. But of course, there is a catch: it is only available on Club Nintendo EU, and there has been no word of a North American release. However, if you happen to be a member of this club, you can snag one for a mere 6,000 stars. The site describes the item as:

The time has come...

With glowing eyes, this spooky Majora's Mask emits a soft, orange glow when you flick the switch. Measures approximately 12cm tall x 12cm wide, made of ABS, transparent ABS and PVC.

This is just another one of the awesome items made available as Club Nintendo readies to close forever at the end of June. If you have still managed to save your coins/stars, it may be a good time to head on over and see what they have. Be cautious, however, as it seems bigger and better things are coming in over time. What do you think? Would you like to see more items like this made available to the general public or do you like the exclusivity of having something special when you manage to snag one? What would you like to see appear on Club Nintendo in it's final months? Let us know in the comments below. *cough*amiibo*cough*

Source: Club Nintendo EU (via NintendoEverything)

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It's been a couple of months since the release of  Majora's Mask 3D and its time in the lime-light is starting to dim. However, that hasn't stopped Nintendo from marketing it with the enthusiasm of Rupin himself. The latest addition to the entourage of nerdy essentials comes in the form of a night light taking the shape of Majora's Mask itself. But of course, there is a catch: it is only available on Club Nintendo EU, and there has been no word of a North American release. However, if you happen to be a member of this club, you can snag one for a mere 6,000 stars...

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Yacht Club Games' Developer Would Like to Use Tingle in Shovel Knight http://www.zeldainformer.com/yacht-club-games-developer-would-like-to-use-tingle-in-shovel-knight/ Thu, 30 Apr 2015 18:25:00 +0000 http://localhost/wordpress90/?p=11792

Shovel Knight is, without a doubt, one of the most critically acclaimed games to release last year. The indie title has garnered a huge fan base and has since released some version exclusive content on both the PS4 and Xbox One, but the Wii U has been missing that special attention. Sony's Kratos got an exclusive level on the PlayStation consoles and the Battletoads got an Xbox boss level. However, Nintendo has nothing similar to speak of for either of their consoles. That hasn't stopped Yacht Club Games' David D'Angelo from discussing his interest in a Nintendo IP making its appearance in the game, though. He had this to say in his interview with GamingBoulevard:

Who knows?! It’d be amazing to work with a Nintendo IP. They have so many great ones to choose from. I usually go for the weirdos, so Tingle would be right up my alley. - David D'Angelo

While on the topic, he also went on to discuss his feelings towards the Smash Ballot requests for Shovel Knight to be a part of the Smash Bros. roster:

Absolutely, Shovel Knight in smash would be incredible! We play Smash Bros. pretty much every day, and to see our character as part of the roster would be an amazing honor! Lots of our fans have come up with really great descriptions for attacks and final smashes, I’d suggest checking them out!

What Nintendo IP would you like to see appear in Shovel Knight? If Tingle did show up in the game, how would you like to seem him portrayed? Sound off in the comments below!

Source: GameBoulevard (via NintendoEverything)

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Shovel Knight is, without a doubt, one of the most critically acclaimed games to release last year. The indie title has garnered a huge fan base and has since released some version exclusive content on both the PS4 and Xbox One, but the Wii U has been missing that special attention. Sony's Kratos got an exclusive level on the PlayStation consoles and the Battletoads got an Xbox boss level. However, Nintendo has nothing similar to speak of for either of their consoles. That hasn't stopped Yacht Club Games' David D'Angelo from discussing his interest in a Nintendo IP making its appearance...

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Daily Debate: What Was the Most Disappointing Plot Moment in a Zelda Game, and Why? http://www.zeldainformer.com/daily-debate-what-was-most-disappointing-plot-moment-in-a-zelda-game-and-wh/ Fri, 01 May 2015 00:59:00 +0000 http://localhost/wordpress90/?p=11793

As with any story, not every moment is going to satisfy every person. The plot may go against expectations, a character may develop inappropriately, or a conflict may resolve in a disappointing way. There are no doubt a few story moments in the Zelda series that left us disappointed, so we feel it's time to discuss how and why these moments affected us in such a way.

Because of the personal nature of this debate, answers will certainly vary from person to person. With that said, I was personally disappointed with Link's quest to claim the Triforce in Skyward Sword. Late in the game, Link travels into Sky Keep, a dungeon hidden under Skyloft, to obtain the "ultimate power" within. This power is obviously the Triforce, which is unrelentingly talked up and alluded to in other Zelda games. Skyward Sword marks the first time that the player can actually obtain the Triforce in-game, so one would expect a degree of bombastic fanfare to accompany Link's legendary feat. Nope, rather Link collects the three Triforce pieces and the traditional "Item Get" theme plays.

As a seasoned Zelda fan, I was very much letdown when I actually obtained the Triforce and made my wish. This moment unfortunately did not live up to the numerous legends and deep lore surrounding the triangles as seen in other games. I suppose watching the Triforce shine over Skyloft was cool visually, but the event was simply not satisfying to the actual narrative. It definitely did not stand up to the dramatic climax of Wind Waker, when Hyrule's King got his hands on the Triforce.

But that's just my example. What was your most disappointing plot moment in a Zelda game? What about this moment was such a letdown for you? Let us know in the comments, and Join the Daily Debate!

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As with any story, not every moment is going to satisfy every person. The plot may go against expectations, a character may develop inappropriately, or a conflict may resolve in a disappointing way. There are no doubt a few story moments in the Zelda series that left us disappointed, so we feel it's time to discuss how and why these moments affected us in such a way...

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Forest Temple Recreated in Minecraft http://www.zeldainformer.com/forest-temple-recreated-in-minecraft/ Fri, 01 May 2015 16:47:00 +0000 http://localhost/wordpress90/?p=11794

Ever heard of a game called Minecraft? Sure you have. It's the game that made its creator, Notch, a millionaire. Recently acquired by Microsoft, Minecraft is the best selling PC game to-date. With an incredible amount of 19 million sales, its no wonder this game is all over the Internet.

I myself have played quite a bit of Minecraft, ever since the game's release in 2009. However, I've never made something as impressive as Imgur user democallister. He has created a full-scale replica of my personal favorite dungeon: the Forest Temple.

There is a total 30 captured images democallister has uploaded to the web of his recreation, and these screenshots are viewable in the gallery below. Each one takes us deeper and deeper into the blocky interior of the temple. Complete with paintings scattered across the walls and chests containing various treasures, this Forest Temple incarnate is very close to the original.

Have you ever set out to create something Zelda-esque in Minecraft? I know I have. Share your experiences with us in the comments below.

Source: Imgur

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Ever heard of a game called Minecraft? Sure you have. It's the game that made its creator, Notch, a millionaire. Recently acquired by Microsoft, Minecraft is the best selling PC game to-date. With an incredible amount of 19 million sales, its no wonder this game is all over the Internet.

I myself have played quite a bit of Minecraft, ever since the game's release in 2009. However...

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Design & Trend Poll: Will amiibo Ruin Zelda U? http://www.zeldainformer.com/design-trend-poll-will-amiibo-ruin-zelda-u/ Fri, 01 May 2015 22:19:00 +0000 http://localhost/wordpress90/?p=11795

Recently, site copy editor and writer Paul Grzelak wrote an article about why he believes amiibo won't have a negative impact on Zelda U.

As a counterpoint, The Boss Man himself, Nathanial Rumphol-Janc wrote a separate article containing his opinions on why amiibo may be disastrous for Zelda U, as well as future titles. It seems this debate gained more attention than anticipated, as popular website Design & Trend has based their latest poll on the two articles in question. Will amiibo ruin Zelda U? The three options are "Yes," "No," and "Who Cares?"

Are you going to make your voice heard and vote in Design & Trend's Zelda-themed poll? Will amiibo spell doom for the future of the Zelda franchise, or will it have little to no effect on gameplay? Join Design & Trend's poll here, and share your thoughts in the comments below.

Source: Design & Trend

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Recently, site copy editor and writer Paul Grzelak wrote an article about why he believes amiibo won't have a negative impact for Zelda U.

As a counterpoint, The Boss Man himself, Nathanial Rumphol-Janc wrote a separate article containing his opinions on why amiibo may be disastrous for Zelda U, as well as future titles. It seems this debate gained more attention than anticipated, as popular website Design & Trend has based their latest poll on the two articles in question...

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Photoshop Contest: Zelda Superhero Team-Up http://www.zeldainformer.com/photoshop-contest-zelda-superhero-team-up/ Fri, 01 May 2015 21:09:00 +0000 http://localhost/wordpress90/?p=11796 Good afternoon, ZI friends! I hope you'll step away from your very important Friday affairs to indulge in yet another Zelda Informer Photoshop Contest. With movie-goers around the world flying into theaters to see Avengers: Age of Ultron, we figured it's as good a time as any to assemble our very own Zelda superhero teams. Before we jump straight into crime-fighting though, we'll take a look at last week's contest: Serious Business.

Last Week's Contest

After a week of what one commenter called "fan theory existentialism," I steered fans away from the silly antics of recent contests and assigned them the task of creating serious, business-like images of Link and the gang. While the premise sounds a bit dry and boring, the results were anything but. There were some hilarious pictures of our favorite Zelda characters in office settings, no doubt conducting important international stock meetings or something.

Best Submissions

Artist: HaaYaaSkaa

Artist: Conner Vlahov

Artist: freakinthesheik

Challenge Mode

With no challengers in sight, Hylian Ticipated again wins the Photoshop contest's Challenge Mode. The artist presented to us an artfully monochrome comic strip, detailing the stock woes of Nintendo and the cut-throat tactics of the Business Scrub. The entry was so long, that I couldn't even include the whole thing in this post. I recommend you visit last week's contest page to see how the entire epic unfolds. This marks H.T.'s third Challenge Mode win in a row; will another challenger approach this week to end the streak?

This Week's Contest: Zelda Superhero Team-Up

Marvel's Avengers: Age of Ultron, the bombastic superhero sequel to 2012's The Avengers, makes its debut this weekend. In true Avengers fashion, the film brings together a collection of big name heroes as they save the world from a crazy robot baddie. While this is a momentous occasion, Captain America and Iron Man aren't the only heroes who have saved the day before; Link and his pals have certainly teamed up to dish out justice and fight against the forces of evil as well.

This week, the contest is to assemble the ultimate Zelda superhero team. You can show iconic Zelda characters saving the innocent, performing amazing feats of strengths, or stopping evil schemes in a spectacular way. Whatever sets your Zelda team above the Avengers will be permitted this week. You're free to use the images in our gallery below to get started, and use anything else on the internet from there.

General Rules:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on May 6. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must feature Link in at least 4 different Avenger costumes.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Good afternoon, ZI friends! I hope you'll step away from your very important Friday affairs to indulge in yet another Zelda Informer Photoshop Contest. With movie-goers around the world flying into theaters to see Avengers: Age of Ultron, we figured it's as good a time as any to assemble our very own Zelda superhero teams. Before we jump straight into crime-fighting though, we'll take a look at last week's contest: Serious Business...

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ZI Podcast Episode 34: Magical Clothing, Let's Players, and Peculiar Experiences featuring Sparky http://www.zeldainformer.com/zi-podcast-episode-34-magical-clothing-featuring-sparky-the-android/ Sat, 02 May 2015 17:30:00 +0000 http://localhost/wordpress90/?p=11799 Shaking things up this week is our good pal Sparky The Android, as he joins Adam and the gang for another exciting episode of the podcast. We talk about the variety of outfits in the series and their significance, as well as compare Let’s players to old 90’s advertisements, and Sparky tells us about life in Denver.

Your cast for this week’s episode is your host Adam (butchering the English language as always), Chris (Adam has no idea what he does), Katie (our wonderful Australian writer), and Sparky aka Brett (always a bridesmaid. Because he works it). Thanks to Brandon and Sean for your fan topics this week!

If you have any of your own topics, theme song submissions, artwork, or anything that you’d like to send us, email it over to us at ZeldaInformerPodcast@gmail.com.

Keep adventuring, Hylians!

Social Media

Stuff We Do

Special Thanks To...

Related Topics & News

Comment Topic Of The Week: Do You Think Let's Players Help Sell Games?

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Shaking things up this week is our good pal Sparky The Android, as he joins Adam and the gang for another exciting episode of the podcast. We talk about the variety of outfits in the series and their significance, as well as compare Let’s players to old 90’s advertisements, and Sparky tells us about life in Denver. Your cast for this week’s episode is…

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Exclusive New Webcomic: Ladies Man Link: Pick-Up Lines http://www.zeldainformer.com/exclusive-new-webcomic-ladies-man-link-pick-up-lines/ Sat, 02 May 2015 16:41:00 +0000 http://localhost/wordpress90/?p=11800 Some of you might remember during our last couple hiring sprees that we've been looking for Webcomic artists so we could start a slew of exclusive comics, rather than simply having to rely on some of our favorites to update seemingly at random. We felt this was important not only to expand the type of content we have here, but because many of the great comics out there aren't centralized around Zelda, but rather another theme that happens to bring Zelda into the fold. These comics will always center around something Zelda, be it characters, items, setting, or something else entirely. That doesn't mean we can't possibly see other characters and gaming series get intertwined, but that's up to the discretion of the creator.

Today we launch what will be hopefully our first of many new series, both serious and comedic in nature. The series is titled "Ladies Man Link" and is brought to you exclusively at Zelda Informer. The series is created by Ink Rose and will be published every single Saturday! We hope you enjoy the first episode and look forward to other comics we plan to launch in the coming months.

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Some of you might remember during our last couple hiring sprees that we've been looking for Webcomic artists so we could start a slew of exclusive comics, rather than simply having to rely on some of our favorites to update seemingly at random. We felt this was important not only to expand the type of content we have here, but because many of the great comics out there aren't centralized around Zelda, but rather another theme that happens to bring Zelda into the fold. These comics will always center around something Zelda, be it characters, items, setting, or something else entirely...

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Stainless Steel Navi Necklace On Etsy http://www.zeldainformer.com/stainless-steel-navi-necklace-on-etsy/ Sun, 03 May 2015 01:44:00 +0000 http://localhost/wordpress90/?p=11728

Etsy artist Milkool has created something beautiful and absolutely appealing to the eye. On sale at Etsy is a magnificent Navi Necklace, which is crafted out of stainless steel and sells for $28.50 USD. You can purchase a maximum of nine per order.

Sizes range anywhere from sixteen inches (in women sizes) to an extra large size of twenty-four inches.

While the purchase is up to you, you shouldn't hesitate to at least look at it. You can find this little treasure, here.

What do you think of this necklace? Would you buy it or recommend it? Let us know in the comments!

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Etsy artist Milkool has created something beautiful and absolutely appealing to the eye...

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​Daily Debate: Should Nintendo Release Zelda U in Some Form for Both the 3DS and the Wii U? http://www.zeldainformer.com/daily-debate-should-nintendo-release-zelda-u-in-some-form-for-both-the-3ds/ Sun, 03 May 2015 02:49:00 +0000 http://localhost/wordpress90/?p=11801

In an earlier Daily Debate, we talked about the prospect of Zelda U possibly being ported to the PC. We received mixed reactions, and had a lot of thought-provoking discussion. That got me thinking. If Nintendo were to release Zelda U for something besides the Wii U, why not the 3DS?

Some gamers prefer buying games for their handheld console when they have the choice. They enjoy the freedom of gaming whenever they want, wherever they want (as long as they have enough battery, of course.) Also, some gamers only own a 3DS and not a Wii U. I owned my 3DS for about two years before I finally bought my Wii U.

However, could the massive open-world of Zelda U be able to run on the 3DS's hardware? Would it have to become a New Nintendo 3DS exclusive, such as Xenoblade Chronicles 3D? Perhaps the graphics would have to be "dumbed down" just so the game would be able to run properly on a handheld console. Regardless, I'm sure it would be a hassle for the development team to port Zelda U to the 3DS/ New Nintendo 3DS. The question is: would it be worth it?

What are your thoughts on the matter? Should Zelda U be released in some form for the 3DS and the Wii U? Would it somehow be a lesser experience as a handheld game? Share your thoughts by joining the Daily Debate below.

Fan Art: Paul Scott Canavan

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In an earlier Daily Debate, we talked about the prospect of Zelda U possibly being ported to the PC. We received mixed reactions, and had a lot of thought-provoking discussion. That got me thinking. If Nintendo were to release Zelda U for something besides the Wii U, why not the 3DS?

Some gamers prefer buying games for their handheld console when they have the choice...

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Daily Debate: Which of These Armored Foes Should Return in Zelda U? http://www.zeldainformer.com/daily-debate-which-of-these-armored-foes-should-return-in-zelda-u/ Wed, 06 May 2015 17:52:00 +0000 http://localhost/wordpress90/?p=11802

Encountering armored foes on your journey is quite the challenge. But nonetheless, it's always so much fun, and you just can't seem to get enough of them. Over the course of the Zelda franchise, we've encountered the Darknuts, Iron Knuckles and even the Phantoms. We already can speculate that there is likely to be an enemy that shares a common quality these three seem to have- heavy armor and hard-hitting attacks.

Firstly, we have the Darknuts. The very first armored foe encountered on the first Zelda game. Darknuts take on different forms, much like the Phantoms from Phantom Hourglass and Spirit Tracks do. In The Legend of Zelda for the NES, we encounter a basic Blue and Red variation. In Twilight Princess for GameCube and Wii, we encounter two types as well, however the one pictured to the left is exclusively encountered in the Temple of Time and a more bulky variant in areas across the overworld.

In Wind Waker, for GameCube and Wii U, we encounter multiple variations which give us some insight into what could possibly be a ranking system.

The next armored foe we look at is the Iron Knuckle. This enemy first appeared in Oracle of Seasons as the main antagonist, Onox, but was not present as a standard enemy until Ocarina of Time where they appeared in the Spirit Temple as a mini-boss.

Though this was not the end of them, they made a minor appearance in Majora's Mask and can be found in the Ikana region of the overworld. Iron Knuckles are slow, as other heavily armored enemies are, but their lack of speed compensates for their insanely powerful attack. One swipe with their battle ax will knock three hearts off. And if you're unfortunate enough to get hammered by the vertical attack, then you lose a whopping six hearts. As for their defense, they can sponge most of Link's attacks for a while. Like Darknuts from Twilight Princess and onward, the more damage you land on an Iron Knuckle, means the less armor it will be left with and the faster it will become. Be wary of this.

Our final enemy we're looking at in this article is the infamous Phantom. These enigmatic foes first debuted in Phantom Hourglass on the Nintendo DS handheld. In Phantom Hourglass, Phantoms are portrayed as heavily armored beings who endlessly stalk the corridors of the Temple of the Ocean King, and will drain the Life Force of their victims, if caught. In Phantom Hourglass they come to us in three variations. A standard Phantom who walks at a decent rate and runs somewhat slowly, donning blue armor and a broadsword. A Phantom clad in red armor who can speed walk and run almost as fast as Link himself, who holds a Long-sword. And a phantom clad in golden armor who walks extremely slow, cannot run and wields a sickle. This variation is especially interesting since its ability to warp across the room compensates for it's slow movement.

In Spirit Tracks, also for the Nintendo DS, they make a brand new return and they are integrated into the story way more than their Phantom Hourglass counterparts. The variations of these phantoms come in four types, each holding a special skill. They are encountered in the Tower of Spirits. The first one you encounter is a very basic variation that wears gray armor. It can run and walk at a decent rate. The second variation only appears in darker rooms of the Tower. These phantoms wear red armor and wield a sword engulfed in fire, they are known as Torch Phantoms. The Third variant wears Blue armor and has a standard sized sword, they can warp across the map, like their precursor counterparts can.These are known as the Warp Phantoms.

The final Phantom variant we encounter is the Wrecker Phantom, which is clad in black armor and only attacks link by curling into a ball, and attempting to crush him. This variant sometimes will use it's sword to attack Link, should he come very close, but it is a very rare occurrence.

While each of the three types of armored foes showed above have the common goal for stopping Link, they do have their major differences and reasons for attacking. The Darknuts appear in many places and protect areas within dungeons that have high importance. The Iron Knuckles serve a similar purpose, though they only make very minor appearances in areas such as the Spirit Temple, Ganon's Tower, and a secret area within Ikana Castle. As for the Phantoms, they try to kill Link to protect the Temple of the Ocean King or because of evil corruption, as mentioned in Spirit Tracks.

Which of these foes do you believe would make it into Zelda U? Let us know in the comments!

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Encountering armored foes on your journey is quite the challenge. But nonetheless, it's always so much fun, and you just can't seem to get enough of them. Over the course of the Zelda franchise, we've encountered the Darknuts, Iron Knuckles and even the Phantoms. We already can speculate that there is likely to be an enemy that shares a common quality these three seem to have- heavy armor and hard-hitting attacks...

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​Daily Debate: Should Nintendo Pursue a Legend of Zelda Netflix Series? http://www.zeldainformer.com/daily-debate-should-nintendo-pursue-a-legend-of-zelda-netflix-series/ Thu, 07 May 2015 19:12:00 +0000 http://localhost/wordpress90/?p=11803

We were all blown away when The Wall Street Journal published a rumor that there was a Netflix series in development centered around the Zelda franchise. It wasn't long after when Iwata went on record as saying those rumors were not based on correct information.

While his statement has been interpreted different ways, there is no denying the untrue rumors gathered interest from TV fans all over the world. Should Nintendo pursue a Zelda Netflix series after all, even though they never planned to from the beginning?

Some would say yes. Other Netflix-exclusive shows such as Daredevil garnered much popularity and gained some pretty impressive revenue for the Marvel company. In fact, the show became so popular that it is now the second most pirated series on Netflix. We've seen the attention for Nintendo that was created by one small rumor, so how much attention would an actual bona fide announcement draw in?

However, there is always the danger of the series failing miserably. It could follow the path of the old Zelda animated series, which is only known today for its corny line, "well excuuuuse me, princess!" I trust Nintendo with my video games, but I'm not sure they're the greatest TV show producers.

I would rather they partner with corporations such as Marvel or Pixar. Knowning Nintendo, they would probably partner with... Sony. After all, Sony has wanted to make movies with Nintendo for a long time now.

Now it's time to hear your voice. Would you still like to see Nintendo release a Netflix-exclusive series in the kingdom of Hyrule, or are you against the idea? Maybe you would like Nintendo to release a Zelda-themed TV show instead that is accessible on regular TV than on Netflix. Whatever the case, share your thoughts by joining the Daily Debate below!

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We were all blown away when The Wall Street Journal published a rumor that there was a Netflix series in development centered around the Zelda franchise. It wasn't long after when Iwata went on record as saying those rumors were not based on correct information.

While his statement has been interpreted different ways, there is no denying the untrue rumors...

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The Top 10 Zelda Games According to GamesBrained http://www.zeldainformer.com/the-top-10-zelda-games-according-to-gamesbrained/ Sun, 03 May 2015 22:36:00 +0000 http://localhost/wordpress90/?p=11804 In the last few months we've covered a slew of videos by the YouTube channel GamesBrained. They have done a slew of interesting videos, including looking at the timeline and a look at rare Zelda games such as BS Zelda. The videos were so well made we even interviewed them, talking about channel itself and several other aspects of creating Zelda videos.

Today they presented there top 10 Zelda games, including some games you may have forgotten about. If you thought my top 10 was a bit unique, they take it to a whole new level. Check out the video above!

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In the last few months we've covered a slew of videos by the YouTube channel GamesBrained. They have done a slew of interesting videos, including looking at the timeline and a look at rare Zelda games such as BS Zelda. The videos were so well made we even interviewed them, talking about channel itself and several other aspects of creating Zelda videos.

Today they presented there top 10 Zelda games, including some games you may have forgotten about. If you thought my top 10...

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Listen: Dark World Theme Is Played On A Floppy Drive, 3D Printer, And Hard Drive http://www.zeldainformer.com/listen-dark-world-theme-is-played-on-a-floppy-drive-3d-printer-and-hard-dri/ Mon, 04 May 2015 03:54:00 +0000 http://localhost/wordpress90/?p=11805

Fan renditions of Zelda songs are nothing new. Zelda lovers have been making remixes and covers of their favorite songs for years, but one fan has released a cover of the Dark World theme that is a little different. What sets it apart are the instruments with which he chose to play the song.

YouTuber Laurens Weyn produced an entire version of the Dark World theme with a floppy disk drive, a 3D printer, and a hard drive. With a MIDI file, he gets the three pieces of hardware to come together and perform a piece of music.

In the Dark World theme cover, the hard drive seems to keep tempo while the floppy drive plays something akin to a base line, and the 3D printer performs the main melody. Together, the three instruments creature a very discernible tune. Any fan of A Link to the Past should recognize the song pretty quick.

Laurens Weyn has other videos on YouTube mostly relating to computer equipment and Minecraft. Weyn is from South Africa and has even created his own operating system called PIX-OS.

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Fan renditions of Zelda songs are nothing new. Zelda lovers have been making remixes and covers of their favorite songs for years, but one fan has released a cover of the Dark World theme that is a little different. What sets it apart are the instruments with which he chose to play the song...

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Koei Tecmo: Hyrule Warriors Sells Overs 1 Million Units, Game and DLC Still Selling More Today http://www.zeldainformer.com/koei-tecmo-hyrule-warriors-sells-overs-1-million-units-game-and-dlc-still-s/ Mon, 04 May 2015 16:11:00 +0000 http://localhost/wordpress90/?p=11806

Hyrule Warriors has been a huge success for both Nintendo and Koei Tecmo. Not only has it joined the the short list for million sellers on the Wii U, it became arguably Koei Tecmo's best selling game over the last fiscal year. It's safe to say that the game was largely a huge success for both Dynasty Warrior fans and Zelda fans alike. What's even neater in all of this is that while we have the raw 1 million unit figure, in an interview with Famitsu Koei Tecmo admitted that the game is still selling today, both the game itself and the DLC. While this is nothing new for Nintendo games, it's unusual for many other developers and publishers.

I am just glad to see the longer trail of sales extend to Hyrule Warriors, as I have had hundreds of hours of fun with that game and still play it a couple times a week today. Are you glad this game has been a successful venture? Would you like to maybe see a Hyrule Warriors 2?

Source: NeoGAF, Famitsu

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Hyrule Warriors has been a huge success for both Nintendo and Koei Tecmo. Not only has it joined the the short list for million sellers on the Wii U, it became arguably Koei Tecmo's best selling game over the last fiscal year. It's safe to say that the game was largely a huge success for both Dynasty Warrior fans and Zelda fans alike. What's even neater in all of this is that while we have the raw 1 million unit figure, in an interview with Famitsu Koei Tecmo admitted that the game is still selling today, both the game itself and the DLC. While this is nothing new for Nintendo games...

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Daily Debate: What Was the Most Fulfilling Plot Moment in a Zelda Game, and Why? http://www.zeldainformer.com/daily-debate-what-was-the-most-fulfilling-plot-moment-in-a-zelda-game-and-w/ Mon, 04 May 2015 20:04:00 +0000 http://localhost/wordpress90/?p=11807

Last week, we asked about your most disappointing plot moments in the Zelda series. Many of you expressed your disappointment with such things as Zant's character in Twilight Princess, missed romances in Skyward Sword, my knowledge of the Triforce, and much more. Today, however, we want to steer the conversation to more positive things and ask about your most fulfilling plot moments in the Zelda series.

Fulfillment in a game's plot can come from a variety of different things: a character's growth may conclude in an emotional way, a lingering question from games past may find resolution, or an event may call-back to a satisfying part of Zelda lore. For me, the most fulfilling moments in the series come when a game references the stories of previous titles. For example, I was very excited when Link travelled to Hyrule for the first time in Wind Waker. I was initially disappointed that the game abandoned the setting of Hyrule for the very different Great Sea, but eventually found myself overjoyed when Link was transported to the lost kingdom. The music and stain-glassed windows referencing the sages of Ocarina of Time were great touches too.

I was also fulfilled when Link explored the Temple of Time in Twilight Princess. Again, I found myself excited when the game referenced -- right down to the original music track -- the story and setting of Ocarina of Time. Allowing the player to revisit the temple in this way thus added significance and lore that were not seen originally.

What would you say is the most fulfilling plot moment in a Zelda game? What about this moment excited or satisfied you? Share your thoughts with us, and Join the Daily Debate!

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Last week, we asked about your most disappointing plot moments in the Zelda series. Many of you expressed your disappointment with such things as Zant's character in Twilight Princess, missed romances in Skyward Sword, my knowledge of the Triforce, and much more. Today, however, we want to steer the conversation to more positive things and ask about your most fulfilling plot moments in the Zelda series...

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Caption Contest 016: "A Vandalized Mailbox? This World Needs a Hero!" http://www.zeldainformer.com/caption-contest-016-a-vandalized-mailbox-this-world-needs-a-hero/ Mon, 04 May 2015 21:05:00 +0000 http://localhost/wordpress90/?p=11808 Monday is here which means it's time for this week's Caption Contest. Last week, two Links collided and you all have won the internet again. As always, the five most popular captions in each category are being featured below. It's pretty much the same as every other week, but for those who may be new to the contest, post your captions in the comments below based on the image at the bottom of this post. This week, I made an exception for one entry who killed it in upvotes, so the rules are slightly bendable for something really great. Anyway, I feel like a challenge, so let's see what you can do with our hero dressed as the Postman. Give us your best and I will see you all next week!

Here are the updated rules:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Keep the image as close as possible to it's original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image at the bottom of the page and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image and it doesn't load, wait 5-10 minutes and check back, it usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

By: Cesar Rodriguez

By: Monkee-goro

By: Pokedude14

By: Pedro Vasconcelos

By: Yero

And here are our non-photo caption winners:

  • Scootaluigi - Last night's Zelda VS in a nutshell.
  • Don The Mask! - both "You thinking what I'm thinking?....."
    both "....Lets break some muthafukin pots"
  • Maso- "Hey! Hey! They told me you wouldn't be here!"
  • BCD - Toon Link: I know you have bugs...
    Link: No, I know YOU have bugs!
  • Spongesonic - Link: "I don't like you!"
    Toon: "I don't like you more!"
    Link: "I never liked you!"
    Toon: "I a thousand times never liked you!"

This week's photo:


Image Source: Miiverse

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Monday is here which means it's time for this week's Caption Contest.  Last week, two Links collided and you all have won the internet again. As always, the five most popular captions in each category are being featured below. It's pretty much the same as every other week, but for those who may be new to the contest, post your captions in the comments below based on the image at the bottom of this post. This week, I made an exception for one entry who killed it in upvotes, so the rules are slightly bendable for something really great. Anyway, I feel like a challenge, so let's see what you can do with our hero dressed...

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Hyrule Warriors: The Movie - "Act 1" by Zelda Universe http://www.zeldainformer.com/hyrule-warriors-the-movie-act-1-by-zelda-universe/ Tue, 05 May 2015 00:22:00 +0000 http://localhost/wordpress90/?p=11809 Fellow Zelda fan site Zelda Universe has put together what they are calling a "movie" about Hyrule Warriors. What they have done is taken all of the cut-scenes and a few key moments in the gameplay and stringed them together for a cohesive viewing experience. Then then overlayed all the text from the various characters with voice acting. Some of the voice acting is done very well if I do say so myself, while personal preference tells me certain voices could be a better. Still, for a fan project of this scale of voice work, I'm pretty impressed overall.

This is merely act one, so we should expect at least one more video to be released this year. If this does nothing else, it really makes me want a real Zelda movie. What are your thoughts?

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Fellow Zelda fan site Zelda Universe has put together what they are calling a "movie" about Hyrule Warriors. What they have done is taken all of the cut-scenes and a few key moments in the gameplay and stringed them together for a cohesive viewing experience. Then then overlayed all the text from the various characters with voice acting. Some of the voice acting is done very well if I do say so myself, while personal preference tells me certain voices could be a better. Still, for a fan project of this scale of voice work, I'm pretty impressed overall...

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Cosplay of the Week: Princess Ruto by Lexi http://www.zeldainformer.com/cosplay-of-the-week-princess-ruto-by-lexi/ Tue, 05 May 2015 17:00:00 +0000 http://localhost/wordpress90/?p=11810 Cosplay of the Week is back and this time 'round our chosen feature is a rather interesting Cosplay of our dearest Zora Princess: Ruto. Were you ever weirded out by how forward the young fishling was with our beloved hero? To be honest, I was slightly fearful of the costumes that might appear when searching for this weeks Cosplay of Ruto (I was worried we might all be scarred for life) but when I found Lexi's sweet Cosplay I was quite intrigued.

Lexi Gilbert is a Cosplayer based in the United Kingdom and all her costumes are extremely creative. I've fallen in love with her Ruto costume and I hope you all do too. You can see the effort put into this costume, I mean, not only she she go ahead and paint her body green, but she also spent her spare time making the costume herself. The material flows beautifully, and it's not "scaly" or flat coloured like I would expect from a Cosplay of the Zora Princess. You can check out her design process for this costume and what materials Lexi used by visiting her Facebook Page, along with many other Cosplays by this talented young lady. There are some images in the mini gallery below that show off the detail of this costume, and we'd love to hear what you guys think of it.

Lexi is not only on Facebook. You can find more of her work by visiting her Deviant Art profile and her website The Blue Girl.

Let us know what you think about this weeks Cosplay feature in the comments below, and don't forget to tag your own Cosplay's with #ZIcostume on Twitter so we can see them! Who would you like to see featured next?

Source: TheBlueGirl, Facebook and Deviant Art

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Cosplay of the Week is back and this time 'round our chosen feature is a rather interesting Cosplay of our dearest Zora Princess: Ruto. Were you ever weirded out by how forward the young fishling was with our beloved hero? To be honest, I was slightly fearful of the costumes that might appear when searching for this weeks Cosplay of Ruto (I was worried we might all be scarred for life) but when I found Lexi's sweet Cosplay I was quite intrigued...

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Female Link Game Jam Had 20 Games Created, Vote for Winner Now! http://www.zeldainformer.com/female-link-game-jam-had-20-games-created-vote-for-winner-now/ Tue, 05 May 2015 14:57:00 +0000 http://localhost/wordpress90/?p=11811

Back in March we informed you folks about the Female Link Game Jam that took place for an entire month (all of April). The goal of the Game Jam was simple - create a Zelda like game over the course of month that starred a female version of Link, or a female like Link character (it was alright to say, use Linkle in the form of Link's sister instead, as it carried the same general premise of a female character in the lead role of a Zelda styled game). The Game Jam came and went and it's only fair we inform you all that voting has now opened for the games created.

There are 20 games in all and yes, you can play every single one of them. Some of them are simple block 2D platformers styled after Zelda II, while others are full 3D adventures in places such as the Stock Pot Inn while others take a more classic approach and combine it with other franchises... such as the aptly named Hotline Hyrule. No matter what you think of the base premise of requiring a female character, the games themselves certainly seem extremely interesting and highly creative. Having played roughly 8 of the 20 games so far myself, I've been having a grand ol' time.

What are you waiting for? You can check out all the games and get cast your vote right here.

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Back in March we informed you folks about the Female Link Game Jam that took place for an entire month (all of April). The goal of the Game Jam was simple - create a Zelda like game over the course of month that starred a female version of Link, or a female like Link character (it was alright to say, use Linkle in the form of Link's sister instead, as it carried the same general premise of a female character in the lead role of a Zelda styled game). The Game Jam came and went and it's only fair we inform you all that voting has now opened for the games created...

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Majora's Mask Orchestral Arrangement Weaves Epic Tale http://www.zeldainformer.com/majoras-mask-orchestral-arrangement-weaves-epic-tale/ Tue, 05 May 2015 23:05:00 +0000 http://localhost/wordpress90/?p=11813

Albeit having a rather small following compared to many other artists featured on this site, Youtube user RebeccaETripp has a plethora of original music posted to her channel. Scattered throughout her repertoire are a few Zelda tributes including this Majora's Mask medley.

We've certainly seen our fair share of Zelda tributes, but this virtuoso stands out for her elegant subtleties interwoven into a cascade of memorable songs from the game including a few that often get overlooked. Taking a break from her usual bouts of Final Fantasy renditions seems to be paying off in her favor and we hope to see more from her in the future, so check out her beautiful relaxing soundscapes and be carried off to Termina once more.

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Albeit having a rather small following compared to many other artists featured on this site, Youtube user Rebecca Tripp has a plethora of original music posted to her channel...

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Digital Foundry Gives In-Depth Performance Analysis of Wind Waker HD, Resolution and Frame-Rate Test http://www.zeldainformer.com/digital-foundry-gives-in-depth-performance-analysis-of-wind-waker-hd-resolu/ Tue, 05 May 2015 22:33:00 +0000 http://localhost/wordpress90/?p=11814 With HD remakes and remasters crowding the recent gaming market, Nintendo has continued to set their HD re-releases apart with significant enhancements to graphics and gameplay. One example of this fact was Wind Waker HD, which not only proved what Nintendo can do with an HD remake, but also what the Wii U was capable of technically. With this in mind, gaming group Digital Foundry recently put WWHD to the test, releasing an in-depth performance analysis of the game.

Digital Foundry offers in-depth technical analysis of various games and gaming hardware for Eurogamer. In their analysis of Wind Waker HD, the team first focuses on the enhancements the game made to the Gamecube original. Compared to the original, the 1080p Wind Waker HD makes improvements in "everything from lighting to textures" and makes use of "new lighting techniques and higher resolution texture work." Digital Foundry gives an in-depth explanation of the lighting methods the game utilizes, including real-time light sourcing, high dynamic range lighting, color depth, and global shadow maps. The analysis does a great job of explaining what these technical elements are and how they influence the game's graphical quality.

The team not only tests Wind Waker HD's graphics and resolution, but they also examine the remaster's frame rate. They explain that:

"...if this remaster has one problem, it's the frame-rate. While the majority of our time with the game produces a stable 30fps, as with the original, there are sequences where frame-rate drops are very noticeable. It's an issue that typically crops ups once a multitude of alpha effects are drawn, be it from your boat's cannon-fire, or when approaching certain islands. The impact of these dips is underscored by the fact Wind Waker HD's frame-rate is actually tied to its game speed, meaning 20fps lurches equate to slower, more sluggish gameplay. Such drops are, thankfully, momentary but do detract a bit from the game's polish - not a deal breaker by any means, but disappointing given the GameCube release runs free of any such problems."

While these moments of lower frame-rate are isolated to certain intensive game moments, they still show the Wii U's limitations in overall performance. Regardless of these limitations, Digital Foundry concludes that that "Wind Waker HD is still a success story and one of the better HD remasters on the market today" and proves what could be achieved with future Nintendo HD remakes.

What do you make of the analysis? What HD remakes should Nintendo develop in the future? Let us know!

Source: Digital Foundry (Eurogamer)

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With HD remakes and remasters crowding the recent gaming market, Nintendo has continued to set their HD re-releases apart with significant enhancements to graphics and gameplay. One example of this fact was Wind Waker HD, which not only proved what Nintendo can do with an HD remake, but also what the Wii U was capable of technically. With this in mind, gaming group Digital Foundry recently put WWHD to the test, releasing an in-depth performance analysis of the game...

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Enjoy Nintendo World’s A Link to the Past Graphic Novel Launch Event From Home With Fan Video http://www.zeldainformer.com/enjoy-nintendo-worlds-a-link-to-the-past-graphic-novel-launch-event-from-ho/ Thu, 07 May 2015 23:02:00 +0000 http://localhost/wordpress90/?p=11815

Fans anxiously waited outside the Nintendo World Store on May 1st to get their hands on the reissue of the A Link to the Past graphic novel before anyone else! For those of us that were unable to attend the event, we have YouTuber KirbyGCN17 to thank for a taste of the experience! He was kind enough to film a large part of the event so we can kick back and watch it all unfold from home.

Nintendo opened their doors with a slew of activities ranging from a Q & A with Viz Media’s Kevin Hamric, to playable Zelda game kiosks, to Red, Green, and Blue Potion inspired punch bowls! They were also handing out an exclusive poster to the first 1,000 attendees to purchase the book. Nerdache Cakes Bakery catered the event with hundreds of Triforce inspired cupcakes and even created a special 1:1 scale Master Sword cake for the event!

The Legend of Zelda A Link to the Past graphic novel is now available for purchase through Amazon, Barnes & Noble and at your local comic book store today!

Were you able to attend the event? Are you planning on picking up the graphic novel? Let us know in the comments below.

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Fans anxiously waited outside the Nintendo World Store on May 1st to get their hands on the reissue of the A Link to the Past graphic novel before anyone else! For those of us that were unable to attend the event, we have YouTuber KirbyGCN17 to thank for a taste of the experience! He was kind enough to film a large part of the event so we can kick back and watch it all unfold from home...

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Explore the World of A Link to the Past From the Safety of Your Browser http://www.zeldainformer.com/explore-the-world-of-a-link-to-the-past-from-the-safety-of-your-browser/ Thu, 07 May 2015 06:04:00 +0000 http://localhost/wordpress90/?p=11816 One of the most pleasing moments in any Zelda game is opening up a map you just received, and baring witness to the layout of the world you're about to dive into and explore. It gives us a sense of adventure, and prepares us for the long journey ahead. Once we've eventually finished the game, we can look back at the map with fond, or not so fond (I'm looking at you water temple), memories of areas we passed throughout our quest.

A certain installment in the The Legend of Zelda franchise literally dives us head-first into the game's map in the opening cutscene. Yes, I am indeed speaking of The Legend of Zelda: A Link to the Past. Many a Zelda fan holds this game in such high regard, that they could even draw the game's map without having to look at a source image once. Some fans took it a step further though.

The great folks over at JADSDSEngine have created an HTML5 based live map of A Link to the Past's overworld, which can be viewed entirely in your browser. What makes the project so impressive though is that it's not only a complete map of the game's overworld, but that you can see enemies like chuchus or octorocks roaming around in their specific areas. The map was created using the aformentioned JADSDS Engine, which is "a friendly tag based JavaScript animator created [to] make easier web projects using the power of HTML5," and the project was made as an example of what someone could do with the engine.

The past week it's had a very large amount of traffic after a user named fonikz posted the website to Nintendo's subreddit. Following the large flock of people visiting the page, many had been unable to view the map in its entirety, but the website is now stable and the map can be viewed without any difficulties.

The full map can be viewed here. What do you think of the map? Would you like to see more of these creations? Let us know in the comments below!

Source: JADSDS

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One of the most pleasing moments in any Zelda game is opening up a map you just received, and baring witness to the layout of the world you're about to dive into and explore. It gives us a sense of adventure, and prepares us for the long journey ahead. Once we've eventually finished the game, we can look back at the map with fond, or not so fond (I'm looking at you water temple), memories of areas we passed throughout our quest. A certain...

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The Legend of Zelda Could be Coming to Universal Parks as Nintendo Partners for New Attractions http://www.zeldainformer.com/the-legend-of-zelda-could-be-coming-to-universal-parks-as-nintendo-partners/ Thu, 07 May 2015 14:42:00 +0000 http://localhost/wordpress90/?p=11818

Have you ever wanted to go to a Nintendo theme park? That may now be a reality as Nintendo has partnered with Universal Parks and Resorts (yes, that same old Universal Studios folks). It is unclear if Universal would open a new Nintendo themed park or if they would simply expand upon the handful of parks they already have and add Nintendo sections to them. One thing is clear however - it's highly likely bits of Hyrule will be coming to life right before our eyes in the form of new merchandise at the parks, along with new themed rides and possibly even new eating areas (imagine eating in Hyrule Castle Market).

Of course, Mario is a shoe-in, but I would venture to guess that the Zelda series is right behind him, as it is their second most popular IP. Here is the official press release:

KYOTO, Japan and ORLANDO, Florida (May 7, 2015) – Nintendo and Universal Parks & Resorts today announced plans to bring the world of Nintendo to life at Universal theme parks – creating spectacular, dedicated experiences based on Nintendo’s wildly popular games, characters and worlds.

The agreement brings two icons of entertainment together and represents a significant partnership for Nintendo as it expands the reach and popularity of its characters and intellectual property.

Universal theme parks offer incredibly popular, innovative themed family entertainment experiences based on compelling stories and characters – using powerful storytelling and innovative technology. Nintendo has created remarkable and imaginative worlds filled with captivating stories and beloved characters. Now, for the first time, those stories and characters will be brought to life in entirely new ways – only at Universal theme parks.

The immersive experiences will include major attractions at Universal’s theme parks and will feature Nintendo’s most famous characters and games. More details will be announced in the future, as the Nintendo and Universal creative teams work to create specific concepts.

Source: PR Email

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Have you ever wanted to go to a Nintendo theme park? That may now be a reality as Nintendo has partnered with Universal Parks and Resorts (yes, that same old Universal Studios folks). It is unclear if Universal would open a new Nintendo themed park or if they would simply expand upon the handful of parks they already have and add Nintendo sections to them. One thing is clear however - it's highly likely bits of Hyrule will be coming to life right before our eyes in the form of new merchandise at the parks, along with new themed rides and possibly even...

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Majora's Mask 3D Has Sold More than 2 Million Copies, Nintendo Posts Profit Gain http://www.zeldainformer.com/majoras-mask-3d-has-sold-more-than-2-million-copies-nintendo-posts-profit-g/ Thu, 07 May 2015 14:58:00 +0000 http://localhost/wordpress90/?p=11819

Nintendo released their yearly financial report and things are looking up for both Nintendo and Zelda fans. The only Zelda game reported with official figures being updated was Majora's Mask 3D. So we still don't have any officially updated figures for The Wind Waker HD or A Link Between Worlds, but chances are sales have slowed down on those titles dramatically. What we do know is that as of today, Majora's Mask 3D has sold 2.03 million units across the globe. The game is well on the way to beating out known sales figures for A Link Between Worlds and could even creep up to match Ocarina of Time 3D.

Speaking of excellent sales, Nintendo has posted their first total net gain since they began the overall losses two years ago. They net profit this past fiscal year was 41.8 billion yen (around 350 million) with a operating profit of 24.7 billion yen (around 207 million). These figures are actually higher than what many analysts expected, so it's safe to say Nintendo has had a huge bounce back year. They will likely remain profitable for the new fiscal year and maybe even the next, with the true risk coming again when new hardware is released. Of course, there are other areas to consider now, as Nintendo has yet to come to market with their first stage in the health market.

Nintendo is also investing in new theme park attractions, but in general those should show an overall net gain in their first year of existence.

Source: Nintendo

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Nintendo released their yearly financial report and things are looking up for both Nintendo and Zelda fans. The only Zelda game reported with official figures being updated was Majora's Mask 3D. So we still don't have any officially updated figures for The Wind Waker HD or A Link Between Worlds, but chances are sales have slowed down on those titles dramatically. What we do know is that as of today, Majora's Mask 3D has sold 2.03 million units across the globe. The game is well on the way to beating out known sales figures for A Link Between Worlds...

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Up Close and Personal With Legend of Zelda Adventurer's Pouch Kit http://www.zeldainformer.com/up-close-and-personal-with-legend-of-zelda-adventurers-pouch-kit/ Thu, 07 May 2015 23:02:00 +0000 http://localhost/wordpress90/?p=11821

If you're searching for a new way to protect your 3DS handheld then look no further: the Adventurer's Pouch Kit may be the product for you! The awesome peripheral became available to pre-order from Gamestop back in March and now that it's officially been released, imgur user microcrash has provided images of the kit. Then again, that doesn't do much for those who live outside of the U.S. - such as myself!

The Adventurer's Pouch Kit includes a faux leather carry pouch, a Hyrule Map peel and stick cleaning cloth, and two styluses - one resembling the Master Sword and the other topped with the Hylian Shield. The pouch features the Triforce symbol and is embossed with the Hylian Crest and the The Legend of Zelda logo, and the interior has space for two game cards and two styluses. It also has a snap-on belt loop on the back so you can keep your handheld safe and secure on the go.

You can purchase the kit from Gamestop right now for $19.99, and with an average user rating of 7.3, what are you waiting for? Do be warned, however: it's only available for in-store pickup.

Photos of the Adventurer's Pouch Kit are available to view in the gallery below.

Source: imgur

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If you're searching for a new way to protect your 3DS handheld then look no further: the Adventurer's Pouch Kit may be the product for you! The awesome peripheral became available to pre-order from Gamestop back in March and now that it's officially been released, imgur user microcrash has provided images of the kit. Then again, that doesn't do much for those who live outside of the U.S....

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Nintendo Lists Zelda U's Release Date as "To Be Determined" http://www.zeldainformer.com/nintendo-lists-zelda-us-release-date-as-to-be-determined/ Thu, 07 May 2015 21:26:00 +0000 http://localhost/wordpress90/?p=11823

It has been almost a year since the reveal trailer for Zelda U. During the end of last year, actual gameplay footage was shown last-minute to further whet our appetites for this highly-anticipated open world experience. It wasn't long ago that Eiji Aonuma specified that a 2015 release date for Zelda U was no longer the main goal, and that the game will not be shown during E3 2015.

It seems as if Nintendo is reluctant to commit to another release date for Zelda U, as the game's release date has now been updated from 2015 to "To Be Determined."

Could this be a sign that Zelda U still might be a 2015 release? Aonuma did not completely rule out a 2015 release, he just specified that it was no longer the main goal. However, some would say that Zelda U will most likely be delayed until next year for the sole purpose of the Zelda franchise's 30th anniversary.

What does Nintendo's updating the listing of Zelda U's release date mean to you? Share your thoughts in the comments below.

Source: Nintendo

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It has been almost a year since the reveal trailer for Zelda U. During the end of last year, actual gameplay footage was shown last-minute to further whet our appetites for this highly-anticipated open world experience. It wasn't long ago that Eiji Aonuma specified that a 2015 release date for Zelda U was no longer the main goal, and that the game will not be shown during E3 2015...

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Daily Debate: Fairies vs Red Potions: Which are better and why? http://www.zeldainformer.com/daily-debate-fairies-vs-red-potions-which-are-better-and-why/ Fri, 08 May 2015 18:08:00 +0000 http://localhost/wordpress90/?p=11817

They’ve had different names over the years and haven’t always functioned the same from game to game, but which heart-filling items do you prefer stuffing into your bottles: Fairies or Red Potions?

Some titles in the Zelda series have made this choice easier than others. Fairies in Ocarina of Time and Majora’s Mask always revived Link with full hearts, and Skyward Sword’s Red Potions (called Heart Potions in that game) could be upgraded to carry two servings per bottle.

We’re also not blind to the fact that quite a few Zelda games have offered heart-replenishing alternatives to Fairies and Red Potions. Link has restored his hearts with bottled goodies including Blue Potions, Milk, Grandma’s Soup, and — when especially depraved — Bee Larva. It’s also worth noting that more recent Zelda games have nerfed Red Potions pretty hard, sometimes letting it restore no more than six of Link’s hearts.

However, for the sake of keeping this Daily Debate focused, we’re brushing all the above variables aside and presenting readers with essentially the choice in the infographic above.

So, if given the choice between...

  • Red Potions that cost some money, restore full health, and must be activated manually
  • Fairies that are available for free, restore between six and eight hearts, and are activated the moment Link loses all health

...which would you choose and why? Do you think one choice is better than the other, or does it all come down to personal preference?

Why not both?

Did Princess Zelda ever choose to both protect and destroy her kingdom? Would Hyrule ever be saved if Link decided to both save the land and sleep all day like a lazy bum?

I mean, picture this: Link is eluding a gang of darknuts, beat within an inch of his life, and he reaches into his pouch for what he believes to be a Red Potion to save himself. Instead, he ends up choking on a dainty little sprite that dies a horrible, suffocating death in the dark recesses of Link’s throat while Hyrule’s Hero is slain by servants of Evil.

Do you want that to happen?

Alright, if you are indecisive and the thought of taking a stance on an issue and proudly standing by it like a decent human being frightens you, you may attempt to make a coherent argument for why Link should sully his inventory with an unsightly combination of bottled goods instead of a tried-and-true uniform selection.

So, feel free to debate your decision (or indecision) in the comments below!

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They’ve had different names over the years and haven’t always functioned the same from game to game, but which heart-filling items do you prefer stuffing into your bottles: Fairies or Red Potions?

Some titles in the Zelda series have made this choice easier than others. Fairies in Ocarina of Time and Majora’s Mask always revived Link with full hearts, and Skyward Sword’s Red Potions (called Heart Potions in that game) could be upgraded to carry two servings per bottle...

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Symphony of the Goddesses Headed for Orlando http://www.zeldainformer.com/symphony-of-the-goddesses-headed-for-orlando/ Fri, 08 May 2015 20:01:00 +0000 http://localhost/wordpress90/?p=11820

For the first time since 2012, The Legend of Zelda: Symphony of the Goddesses is scheduled to return to Orlando, Florida. On July 18, fans of the series will head to the Dr. Phillips Center for the Performing Arts to see the return of the highly-acclaimed performance series.

The third tour of the popular concert series is once again produced by Jason Michael Paul, whose previous works include two Final Fantasy tribute concerts and Play! A Video Game Symphony. The concert is arranged with a classical sense, tying everything up into a four-movement symphony that travels through the stories of several Zelda games, with accompanying visuals projected on a screen.

Past tours saw a massive turnout, and the Symphony of the Goddesses website even shows off several pictures of cosplayers that make it out to the concerts. One of the shows even featured Zelda Williams, daughter of Robin Williams, who was named after the beloved series.

Ticket prices have made a sizable jump, however, jumping from last tour's $40- $85 to $45- $125. Previous patrons of the symphony say they can't justify the price jump and won't attend this year, according to Knight News. Despite how some feel, tickets are selling quickly and you can purchase them here or at the venue itself.

How do you feel about the price increase? Is it justified due to demand, or just asking too much? Let us know what you think and whether you'll be attending down below!

Source: 1, 2, 3

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For the first time since 2012, The Legend of Zelda: Symphony of the Goddesses is scheduled to return to Orlando, Florida. On July 18, fans of the series will head to the Dr. Phillips Center for the Performing Arts to see the return of the highly-acclaimed performance series...

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​Top 5 Reasons Why A Link Between Worlds is Fun to Play http://www.zeldainformer.com/top-5-reasons-why-a-link-between-worlds-is-fun-to-play/ Fri, 08 May 2015 01:51:00 +0000 http://localhost/wordpress90/?p=11822

Often times, gamers are quick to bash a game they think is not as good as another. Players of the Zelda series are no exception, as fans are never too shy to state what Zelda game they thought didn't make the cut. I think it's time to start focusing more on the positives, rather than the negatives. What better way to do that than discuss what makes a particular Zelda game fun to play?

For this editorial, I will be breaking down my top five reasons why A Link Between Worlds is a fun game to play. If one aspect of gameplay isn't mentioned here that you thought was more fun for you, by all means please let me know in the comments.

Maybe you didn't enjoy A Link Between Worlds as much as I did. Maybe reading this will make you want to go back and play it again, this time focusing on the fun that is outlined here. Let's get started.

Number Five: The Art Style

I don't know about you, but A Link Between Worlds' art style was pleasantly enjoyable for me. Its bright colors and cartoonish flair made it fun to traverse around Hyrule.

I particularly liked the fact that it was a cartoon-realistic mix, making the game light-hearted during some instances and serious during others. If you were walking through Kakariko Village listening to the cheerfully upbeat Kakariko Theme, the art style suited that situation. If you were tip-toeing through a dark dungeon, the art style suited that as well.

I know a lot of people complained about the art style, but for me, it was just right.

Number Four: It's the Closest We're Ever Going to Get to an A Link to the Past Remake

A Link to the Past is revered as one of the best Nintendo games of all time. Countless fans enjoyed this 2D Hyrule experience better than any other 2D Zelda game out there. I believe Nintendo made the right decision using A Link to the Past's landscape, so that A Link Between Worlds would seem familiar and easy to play.

While it's not a true remake, I am perfectly content with the game. It harbored familiar territory, and characters both new and old. It is the perfect balance between old and new.

Number Three: It's a 3D Handheld Zelda Game That Uses Buttons, Not a Stylus

I don't know about you, but I rather enjoyed Phantom Hourglass and Spirit Tracks. They were the first handheld 3D Zelda games, and I loved them. The big downside for me was you were forced to use the stylus. I like my buttons.

A Link Between Worlds is the perfect on-the-go Zelda game as far as I am concerned. You don't have to worry about losing the stylus, because you don't have to use it. You can just take your 3DS out and play away, with the ease of using good old A, B, X, and Y.

Number Two: The Dungeons Are Fun

I'm about to admit something no one knows about me: my least favorite aspect of the Zelda games is the dungeons. You read that right, dungeons aren't my thing. I don't dislike them, but I'm not thrilled about them either.

I enjoy the boss fights at the end, not the process of getting to them. I love the story content in between dungeons, and exploring the world. However, A Link Between Worlds was different. The dungeons were very fun for me, even the hard ones. I can't quite put my finger on it, but for some reason I genuinely enjoyed them.

Number One: It Featured an All-New Villain

What I commonly hear fans asking for is a villain besides Ganon. They feel that Ganon has overstayed his welcome in the series, and they want new blood. Their wish came true in A Link Between Worlds, as a never-before-seen baddie entered the ring: Yuga. Yuga was truly a mystifying villain.

He was sort of like a more conventional form of Ghirahim. Yuga sported flamboyant clothing, much like Ghirahim; they even shared their taste in earrings. Plus, the voice actor Nintendo chose for Yuga was just perfect. I sincerely hope Yuga makes a comeback in a future Zelda title.

Closing

There you have it: my top five reasons why A Link Between Worlds is fun to play. Did you have as much fun playing A Link Between Worlds? Let us know by commenting below!

Fan Art: EternaLegend

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Often times, gamers are quick to bash a game they think is not as good as another. Players of the Zelda series are no exception, as fans are never too shy to state what Zelda game they thought didn't make the cut. I think it's time to start focusing more on the positives, rather than the negatives. What better way to do that than discuss what makes a particular Zelda game fun to play...

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ZI Interviews: Pushing Realism with Jared Potter, Director of The Skull Kid and Creatures of Hyrule http://www.zeldainformer.com/zi-interviews-pushing-realism-with-jared-potter-director-of-the-skull-kid-a/ Mon, 11 May 2015 23:30:00 +0000 http://localhost/wordpress90/?p=11824 January 2015 brought us the release of a new Zelda live-action series called Creatures of Hyrule, featuring a blend of CG action, quirky humor, and arguably "the most accurate portrayal of Link in all fanfilm-dom." Series director Jared Potter of (Part One) /media is no stranger to Zelda webseries; producing the impressive short film The Skull Kid for Machinima in 2013, the filmmaker has continued to develop films that bring the Zelda world to life. We recently conducted an interview with Potter, discussing his projects, filmmaking, and live-action Zelda adaptations.

Zelda Informer: Tell us a bit about yourself. How did you first get into filmmaking?

Jared Potter: My love of filmmaking goes back almost as far as I can remember. Ever since I realized that I could put the images in my head onto the screen for people to watch, I've been hooked. Starting with short, stop-motion Lego videos at age 7, which then progressed into short videos starring all my friends and family, to more serious productions in high school, then onto film school and college, to where I am now, doing this professionally. I can't picture a time when I wasn't thinking of the next film project, or special effect I wanted to accomplish.

ZI: In 2013, you released The Skull Kid, a Zelda short film based on Majora's Mask. What initially inspired you to pursue this project? What were some of your goals and expectations for the film?

JP: That was something I had brewing in my mind for a long time. Running parallel with my love of filmmaking through the years was gaming (particularly The Legend of Zelda), and I was drawn to the idea of telling the tragic, untold stories of lesser-known characters; and which LoZ character is more tragic than Skull Kid? In the meantime, I wrote/directed/produced a short BioShock film titled New Year's End in 2012, which was picked up by Machinima. That led to the opportunity to make The Skull Kid for them.

I'd say the biggest goal, in my mind, was to make something that hadn't been seen before, in the realm of video game-based, live-action short films, namely Legend of Zelda shorts. I tried to not have many expectations since, at its core, The Skull Kid was a LoZ film that didn't star Zelda or Link, and the response could have been negative. But it exceeded any expectations I had, and it ended up in the top 3 most-liked videos released by Machinima that year.

ZI: You released the first episode of the webseries Creatures of Hyrule in January of this year. How would you best describe this new series? Were you excited to revisit Zelda in your work? How are you handling this project as compared to The Skull Kid?

JP: have to give a shout out to my actor from the series Caleb Weathers who is, in my opinion, the most accurate looking Link in any live-action short film out there. The inspiration for the series really came from having him available to do more, and all of us wanting to see more. Creatures of Hyrule is a chance for us, as a production team, and the YouTube audience to see some more exciting LoZ action, humor, and hopefully some nostalgic moments all packaged up in 2-3 minute episodes. As a huge fan myself, I was very excited to return to this world. We've gotten so much enjoyment from making the series, and that's really what it's all about.

Machinima brought to The Skull Kid massive resources – funding, crew support, networking, and a huge audience. Creatures of Hyrule has almost none of that. The episodes were filmed with no budget whatsoever, and completely crewed by volunteers. It doesn't mean that we don't have a great time making them; it just means I have to wear more hats, as the content creator.

ZI: You write, direct, edit, perform sound work, and do the visual effects for Creatures of Hyrule. How do you manage all of these different roles?

JP: I have to hold myself to a deadline; otherwise I will be tweaking and fine-tuning the episodes forever. Being the writer/director/producer/editor/vfx artist/etc usually brings me to a place of extreme perfectionism, which can lead to a standstill. So, I will typically announce a “release date” way before the short film is even finished; that way I can hold myself accountable. I do enjoy every aspect of the process, but certainly cherish those times when I find artists that I can collaborate with.

ZI: The visual effects are some of Creatures of Hyrule's most defining features. Can you describe your visual effects process? What software and other technical equipment do you use?

JP: I'm a self-taught VFX artist, so I don't always take the most conventional route to getting the image I want. It usually comes down to finding the balance between believability and aesthetic quality, and I'll use whatever method I need to get there. In the most recent episode, for example, we didn't have enough time to choreograph a sword fight, so I ended up with lots of footage of Caleb swinging his sword into the air at nothing. From there, I had to construct what will be seen in the final image, as if it was planned all along. Slowly (very slowly) all the pieces come together and the final scene makes sense.

I typically start with a character sculpt in Zbrush, then move everything over to Autodesk Maya for rigging, animation, lighting, rendering, and then finally off to After Effects for compositing. There are some other programs I use occasionally but those are the work horses.

ZI: What would you say is the biggest challenge in adapting The Legend of Zelda to a live-action series? Were there any specific situations you encountered while producing the series?

JP: I think the biggest challenge is how the characters are handled. They've been developed, and refined, over the past 30 years into the characters we all know and love so much, and they work very well in the medium they live in. Link's silence works very well in the games, and I think it works well in short-form live-action films. None of my three current Zelda films have any dialogue, and I think that's an essential aspect to making them work, in that form. But how would that translate to a longer adaptation? I think it's a very thin line to walk.

I did struggle with the first few versions of The Skull Kid script, because I was trying to introduce dialogue, and it mostly felt very unnatural. As soon as I dropped it, the script worked, and that's when we got the green light from Machinima to make the film. Then of course there was the design. Translating LoZ character design into live-action is always a challenge. I pushed everything into as much realism as I could, which I think was successful in the end.

ZI: What has the fan reaction to Creatures of Hyrule been like? Is there any feedback you've taken into account for future installments or projects?

JP: The fan reactions have been phenomenal! I didn't expect the amount of support and encouraging words that we've gotten from everyone, and I am so thankful for that. It's the icing on the cake really. I'm such a big LoZ fan, so it's the highest praise coming from fellow fans of the games that we really did a good job. I read, and try to comment, on every piece of feedback associated with our series.

There have been many great suggestions for additional episodes, and some that we may actually attempt someday. There have also been some really great pieces of constructive criticism that I'll be taking with me into whatever project comes up, whether it's Zelda related or not. Aside from being something I'm very proud of, this series is a constant learning experience, and I'll always be open to learning from the audience.

ZI: Can we expect future episodes of Creatures of Hyrule? If so, what should fans be excited for in those episodes? What other projects do you have planned for the future?

JP: We don't have anything shot, as of right now, but I do have some ideas for another couple episodes. I would really love to do some kind of “boss battle” episode, where Link squares off with a big temple boss; something much larger in scope than what we've done before and possibly in the realm of Twilight Princess. In the end, it all comes down to time and money, since we are funding and completing these shorts entirely on our own.

At the moment I am in preproduction on a new short film (live-action, video game based, but not Zelda), which is going to be a massive undertaking for my team, but I think will be very enjoyable, since it has never been done before. I haven't talked publicly about it yet, so this is me keeping myself accountable. It will be released on my channel, and we're all very excited about it!

ZI: There have been rumors recently about Nintendo adapting their IP's in television and film. What would your ideal Zelda film look like?

JP: I think it's a very interesting idea, and I hope Nintendo finds the right team to adapt their material, if it's actually going to happen. My only hope would be that it retains the same strange humor and sense of fun that the games have. I think that reducing it to “Game of Thrones for the family,” as the Netflix rumors had been circulating, is the easy way out. The Legend of Zelda has its own very unique world that has been established for a long time, and it doesn't have to strive to be anything else. I would love to see all the same creative directors and artists who are involved with making the games be involved with any film or TV adaptation.

ZI: Are there any final thoughts you'd like to share with the fans?

JP: I'd like to finish by thanking everyone who has supported my team and my self throughout the making of these short films, and those sharing in the enjoyment with us all around the world. I'm looking forward to seeing what's next, and getting the chance to connect with more people as we continue making films, and growing our audience. You're all the best! Stick around for the next adventure.

We at Zelda Informer would like to thank Jared Potter for taking the time to talk to us about his impressive work. You can check out Creatures of Hyrule on Potter's YouTube Channel, along with some behind-the-scenes content and the filmmaker's other projects. You can also see Potter's other work on his website, Facebook, and Vimeo.

The Skull Kid behind-the-scenes photos credited to Sherie Suter.

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January 2015 brought us the release of a new Zelda live-action series called Creatures of Hyrule, featuring a blend of CG action, quirky humor, and arguably "the most accurate portrayal of Link in all fanfilm-dom." Series director Jared Potter of (Part One) Media is no stranger to Zelda webseries; producing the impressive short film The Skull Kid for Machinima in 2013, the filmmaker has continued to develop films that bring the Zelda world to life. We recently conducted an interview with Potter, discussing his projects, visual effects, and live-action Zelda adaptations...

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11 Helpful Link's Awakening Hints From imgur User ThatGameDude http://www.zeldainformer.com/11-helpful-links-awakening-hints-from-imgur-user-thatgamedude/ Fri, 08 May 2015 13:46:00 +0000 http://localhost/wordpress90/?p=11825

The Legend of Zelda: Link's Awakening is a series staple in my house, and it saddens me that it is often forgotten about when people start talking about the best Zelda title. While the dungeons may not be the most complicated, it still offers a fun set of puzzles and quirky Nintendo references strewn about. Luckily, it still stands as a diamond in the rough for some fans, including one imgur user who has dropped a few tips for the game, complete with images. If you have played the game before, go back and try these useful tidbits out for yourself. If you haven't, you can now be ready to play it like a pro. Everything from the make-shift bomb arrows to the special ending is detailed below.

What do you think of these fun tips and tricks? Have you played Link's Awakening? If not, I highly encourage you to download a copy from the 3DS eShop for $5.99.

Source: imgur

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The Legend of Zelda: Link's Awakening is a series staple in my house, and it saddens me that it is often forgotten about when people start talking about the best Zelda title. While the dungeons may not be the most complicated, it still offers a fun set of puzzles and quirky Nintendo references strewn about. Luckily, it still stands as a diamond in the rough for some fans, including one imgur user who has dropped a few tips for the game, complete with images. If you have played the game before, go back and try these useful tidbits out for yourself. If you haven't, you can now be ready...

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11 Helpful Link's Awakening Hints http://www.zeldainformer.com/11-helpful-links-awakening-hints/ Fri, 08 May 2015 15:35:00 +0000 http://localhost/wordpress90/?p=11826

The Legend of Zelda: Link's Awakening is a series staple in my house, and it saddens me that it is often forgotten about when people start talking about the best Zelda title. While the dungeons may not be the most complicated, it still offers a fun set of puzzles and quirky Nintendo references strewn about. Luckily, it still stands as a diamond in the rough for some fans, including one imgur user who has dropped a few tips for the game, complete with images. If you have played the game before, go back and try these useful tidbits out for yourself. If you haven't, you can now be ready to play it like a pro. Everything from the make-shift bomb arrows to the special ending is detailed below.

What do you think of these fun tips and tricks? Have you played Link's Awakening? If not, I highly encourage you to download a copy from the 3DS eShop for $5.99.

Source: imgur

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The Legend of Zelda: Link's Awakening is a series staple in my house, and it saddens me that it is often forgotten about when people start talking about the best Zelda title. While the dungeons may not be the most complicated, it still offers a fun set of puzzles and quirky Nintendo references strewn about. Luckily, it still stands as a diamond in the rough for some fans, including one imgur user who has dropped a few tips for the game, complete with images. If you have played the game before, go back and try these useful tidbits out for yourself. If you haven't, you can now be ready...

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Come Watch a Special Splatoon Live Stream with the ZI Staff Tonight: 10-11pm CT http://www.zeldainformer.com/come-watch-a-special-splatoon-live-stream-with-the-zi-staff-tonight-10-11pm/ Fri, 08 May 2015 18:01:00 +0000 http://localhost/wordpress90/?p=11827

Tonight I'll be live streaming Splatoon over on our twitch channel. It will be a one hour stream since that is the time Nintendo has allotted us to play. Time allowing, we may continue the stream tomorrow as well during the hours assigned by Nintendo. The goal? To have fun! Anyone can play online during that hour tonight and who knows, we may even run into some matches against Nintendo staff! We're looking forward to some crazy, zany fun tonight! Since this is a special stream with a limited time frame, the stream itself will just have me talking over the full game on the screen, instead of a fancy camera action and some sweet text and logos.

We really want you to get the full Splatoon experience form our perspective, rather than getting a bunch of flashy stuff that really serves no purpose for this sort of stream. Join us tonight, as we get locked and loaded!

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Tonight I'll be live streaming Splatoon over on our twitch channel. It will be a one hour stream since that is the time Nintendo has allotted us to play. Time allowing, we may continue the stream tomorrow as well during the hours assigned by Nintendo. The goal? To have fun! Anyone can play online during that hour tonight and who knows, we may even run into some matches against Nintendo staff! We're looking forward to some crazy, zany fun tonight! Since this is a special stream with a limited time frame, the stream itself will just have me talking over the full game on the screen, instead of a fancy camera action and some sweet text and logos...

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Photoshop Contest: Modernize the NES Zeldas http://www.zeldainformer.com/photoshop-contest-modernize-the-nes-zeldas/ Fri, 08 May 2015 22:50:00 +0000 http://localhost/wordpress90/?p=11828 It's Friday once again, and that means ZI's weekly Photoshop Contest is upon us! This week we're going to remaster and revitalize the classic Zelda titles of the NES with the magic of image manipulation, as if you haven't had enough of Zelda remakes already. Of course, that fun won't get in our way of first celebrating the ultimate winners last week's contest: Zelda Superhero Team-Up.

Last Week's Contest:

With Avengers: Age of Ultron fresh in our collective minds, we put the amazing artists of our community to the task of assembling a team of Zelda superhero crime-fighters. Comic king Stan Lee would have no problem thinking up exciting alliterations to describe the number of excessively exciting entries we saw last week. Believe me, there were just too many great ones to include here, so head over to last week's contest page to see them all.

Best Submissions

Artist: HylianOfGondor

Artist: Link

Artist: RewYnd

Artist: KittyWhiskers51

Challenge Mode

As Hylian Ticipated held the Challenge Mode crown for the last three weeks, the emergence of a fresh new challenger was highly anticipated. Luckily, not one but two artists accepted the challenge to feature Link in four different Avengers costumes. Artist RewYnd submitted the ultra creative Four Swords "Link-Vengers" team soon after the contest went live, and artist DeNapes submitted a dramatic look at Link superheroes mid-conflict hours before the deadline. While it was an extremely close contest, ZI's staff has decided to award this week to DeNapes. Congratulations! I can't wait to see these two sensational artists go head-to-head in a future contest.

This Week's Contest: Modernize the NES Zeldas

There's obviously been a lot of talk of Zelda remakes in the last few weeks. Majora's Mask 3D is still fresh in our minds, some fans have recently looked back at Wind Waker HD, and rumors have surfaced about a possible Twilight Princess remaster. While it's all well and good to revisit these relatively newer Zelda games, I believe it's time for us to bring the NES Zelda titles into the modern era. I know you all love Zelda II, right?

The contest this week is to take a scene from either NES Zelda title (The Legend of Zelda or Zelda II: The Adventure of Link) and modernize it to fit in with more recent games in the series. You can use assets from A Link Between Worlds to pretty up these games, or translate the NES classics into 3D using assets from games like Skyward Sword. Whatever you decide to go with, you're free to use our images in the gallery below and whatever else on the internet from there.

General Rules:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on May 13. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must reimagine a boss from Zelda II.

2. Your entry must feature the Duck Hunt dog.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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It's Friday once again, and that means ZI's weekly Photoshop Contest is upon us! This week we're going to remaster and revitalize the classic Zelda titles of the NES with the magic of image manipulation, as if you haven't had enough of Zelda remakes already. Of course, that fun won't get in our way of first celebrating the ultimate winners last week's contest: Zelda Superhero Team-Up...

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ZI Podcast 35: Meeting Toon Link In Real Life, The Most Replayable Zelda Title, And Why FF7 Sucks http://www.zeldainformer.com/zi-podcast-35-featuring-player-piano-and-the-zelda-project/ Sat, 09 May 2015 09:58:00 +0000 http://localhost/wordpress90/?p=11829

This week, we discuss the possibility of a Nintendo theme park, which title in the zelda series is the most re-playable, and what RPG elements the series could embrace. Plenty of fan topics, and good discussion all around, despite the audio issues, make this episode fantastic and definitely worth a listen. Your cast for this week is Adam (Embracing the pig inside), Jake (Thinks Konami smells), Jeff (We promise he’s not a robot), Sarah (Her pictures make Adam cry), and Tom (His music videos make Adam cry). There’s a healthy amount of debate in this episode, as well as a discussion on Nintendo’s Creators Program and more on the Hero’s Spirit theory.

Thank you to everyone who emailed in topics for this week’s episode, as well as Brandon for our awesome opening theme song, and Jeesh for that fantastic outro we use each week! If you have any of your own podcast topics, questions, theme songs, or art, please send those to us at ZeldaInformerPodcast@gmail.com.

Also, if you want art, our podcast host (That’s me, Adam) recently opened up commissions! Check out the link below to see some of my better work and my prices. This banner was done rather quickly, so the quality of it is lower than what you would expect from something commissioned. I will also give you a loving shoutout on the podcast if you do reach out to me about commissions. Also, be sure to take part in our podcast survey by clicking here!

P.S. #EmbraceThePigInside and #TyForGirl

Social Media

Related News and Topics

Comment Topic This Week:

What do you think is the most re-playable Zelda Title and Why?

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This week, we discuss the possibility of a Nintendo theme park, which title in the Zelda series is the most re-playable, and what RPG elements the series could embrace. Plenty of fan topics, and good discussion all around, despite the audio issues, make this episode fantastic and definitely worth a listen. Your cast for this week is...

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Ocarina of Time Any% Speedrun Record Broken Again by a 17 Year Old http://www.zeldainformer.com/ocarina-of-time-any-speedrun-record-broken-again-by-a-17-year-old/ Sat, 09 May 2015 18:28:00 +0000 http://localhost/wordpress90/?p=11830 Be warned, there is some some foul language in the video.

Ocarina of Time is not only considered one of the best games of all time, it's also one of the single most popular games in the speed running community. The record has been set many times over the last handful of years, but when Cosmos set a run of 18:10, it was virtually deemed impossible to beat. He held that record for nearly 8 months before a new glitch (yes, new glitches are still be discovered) enabled a sub 18 minute run, first completed by Jodenstone.

Skater82297, a 17 year old boy (or, is he a man now?), just set the record to 17:47. His next goal is to go below 17:40. In the video above, he stays mostly silent during the run, keeping his intense focus. He begins to breath very heavily when facing off against Ganon, because two prior runs when he was ahead, he actually died during the fight - and in this run he is literally a hit away from dying yet again. Once he completes the world record run, he breaks down emotionally in fits of joy. He may be just 17, but the amount of precision, execution, and time it takes to complete such a record is mind numbing.

Of course, many you may still cry foul that this is a glitch run and thus, invalid. Keep in mind there are many different speed running categories, including runs that don't allow glitches. In fact, the last 100% Glitchless run record was set back in march of this year, and a glitchless run (just beating the game, not a 100%) was done in back in April. We'll be sure to keep an eye out for other non Any% records set in the future - as I honestly feel all should get equal recognition.

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Ocarina of Time is not only considered one of the best games of all time, it's also one of the single most popular games in the speed running community. The record has been set many times over the last handful of years, but when Cosmos set a run of 18:10, it was virtually deemed impossible to beat. He held that record for nearly 8 months before a new glitch (yes, new glitches are still be discovered) enabled a sub 18 minute run, first completed by Jodenstone...

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The Legend of Zelda 2016 Wall Calendar Open for Pre-Orders http://www.zeldainformer.com/the-legend-of-zelda-2016-wall-calendar-open-for-preorders4/ Sun, 10 May 2015 20:50:00 +0000 http://localhost/wordpress90/?p=11832 Is your wall looking pretty bare? Looking for a new addition to your Zelda collection? Well look no further! The 2016 wall calendar for the Legend of Zelda series is now available for pre-order and will be releasing August 11, 2015. The calendar features Link on its cover, with some of your favorite characters from the Zelda series for each - Tingle included, of course!

As if the promise of having Tingle on your wall wasn't enticing enough, just read this description of the calendar straight from Amazon:

Dive into 2016 with an action-packed trip through the fantastical world of Hyrule. Featuring our hero, Link, in his never-ending quest to save Princess Zelda from the evil Ganon, this brightly colored 16-month calendar features images from one of Nintendo’s all-time bestselling games.

The calendar is available on Amazon, with a retail price of $14.99. At the time of this posting, the listing price for the pre-order is $12.33. Check out the beautiful images in the gallery below, and let us know in the comments what you think!

Source: Amazon

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Is your wall looking pretty bare? Looking for a new addition to your Zelda collection? Well look no further! The 2016 wall calendar for the Legend of Zelda series is now available for pre-order and will be releasing August 11, 2015. The calendar features Link on its cover, with some of your favorite characters from the Zelda series for each - Tingle included, of course...

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Nintendo is Considering Going Region Free with the NX http://www.zeldainformer.com/nintendo-is-considering-going-region-free-with-the-nx/ Sun, 10 May 2015 15:53:00 +0000 http://localhost/wordpress90/?p=11833

During a Q and A session, Mr. Iwata stated pretty openly that they are looking at making the NX system become region free. This is huge news for all fans of Nintendo, but especially for Zelda fans. With Nintendo deciding to expand their IPs even more, there is a high chance of more Zelda side games, including ones that aren't released word wide such as the Tingle series. With a region free system, that would allow gamers to import those games if they really want to play it without having to also buy a second system for that specific region. You can also see how this is a huge benefit to gamers in countries who want to play Zelda games, but it's very expensive or very hard to get their hands on a Nintendo system.

"Removing region-locking from current game machines presents various issues, so we don't consider that to be very realistic. However, regarding NX, given the customer feedback and proposals from the market, while nothing has been decided yet, we're currently investigating internally what problems there would be in realizing it. You can think of that as the current situation. I understand your desire, so I'd like to look at it optimistically going forward."

We can only hope this ends up happening. Nintendo has talked about going region free in the past, so hopefully they take this request seriously before they release the new hardware.

Source: GoNintendo

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During a Q and A session, Mr. Iwata stated pretty openly that they are looking at making the NX system become region free. This is huge news for all fans of Nintendo, but especially for Zelda fans. With Nintendo deciding to expand their IPs even more, there is a high chance of more Zelda side games, including ones that aren't released word wide such as the Tingle series. With a region free system, that would allow gamers to import those games if they really want to play it without having to also buy a second system for that specific region. You can also see how this is a huge benefit...

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Creating Pure Eyecandy: An Interview With VaduAmka, Creator of Awe-Inspiring Custom Consoles http://www.zeldainformer.com/creating-pure-eyecandy-an-interview-with-the-creator-of-awe-inspiring-custo/ Sun, 10 May 2015 21:39:00 +0000 http://localhost/wordpress90/?p=11834 We've all seen it. Even if you're only slightly involved in anything related to gaming, you'll have come across at least one custom console or controller on the internet. Strangely, these amazingly detailed objects always seem so distant, because you know you'll probably never make one yourself, or you're never going to commision or even see one of these amazing works. Often the only thing we as fans can do is stare at our screens in awe, or leave a comment praising the artist for the incredible work they've done.

Back in March, while visiting one of Belgium's otaku and geek conventions called 'Made in Asia,' I got the chance to see several works by graphic designer and creator of custom consoles, Vadu Amka. We've covered her work before, and it was an amazing experience to see two of the Zelda related consoles she has made over the past years in all their glory. After asking, I found out that Kate, the artist, was present herself, and I was lucky enough to ask her a couple questions about her history, work process, and the console mods she has created. Keep in mind that everything has been translated from French, meaning some details might have gotten lost in translation. The full interview can be viewed below.

When and why did you start making custom consoles?

VaduAmka: Well, primarily I am a graphic designer and have also studied graphic design, but I first started making console modifications back in 2012. Before starting with consoles though, I experimented with some normal objects, like a steampunk themed iPod Touch case. One of the first consoles I made was actually a very simple Zelda related N64. The very first console modification I did was for a friend. I had seen other people's work on the internet, and wanted to try my hand at creating something along those lines. I enjoyed it so much, that I kept on going!

How do you generally make them?

VA: It's a very long process. First I get contacted by a client, who commisions a certain theme which is mostly related a certain video game or series. I then ask what their favorite moment in the game or series was, and center my console around that moment. I start out by sketching out several designs roughly, then narrowing down which designs suit the system better and move on to sketching them in more detail. Throughout the entire process I stay in constant contact with the client, asking for feedback and approval. Once the planning and sketching is done, I ask the client to specify a texture and colour. In the meantime I look for a broken version of the console of choice, which I repair later on. Once all that is done, I can move on to actually customising the console's exterior, using resin, acrylic paints, and resin epoxy among other items. Whatever serves the purpose of what I'm making. Once all the exterior work is done, I use UV laque as a finishing coat. Most of my expertise comes from the twelve years experience I have in arts.

How do you choose which console to modify?

VA: The client mostly chooses which console I work on, but sometimes I decide to make a console for myself or a friend. The themes aren't always game related though, I've made a The Walking Dead themed Xbox 360 and a Ghostbusters themed Sega Master System II.

Moving on to Zelda, are you personally fan of the franchise? Is it your favorite video game franchise?

VA: Not really (laughs), I'm a big Final Fantasy fan, but the Zelda themed consoles are certainly the most popular if not the most requested. I think it's mostly because there are a lot of possibilities with The Legend of Zelda, and because it has such a large following. The Wind Waker themed Gamecube was a lot of fun to do though, and I do like the challenge.

What's your next project or what are you working on now?

VA: My most recent project (at the time) is a Half-Life themed Dreamcast, which is exclusive to Made in Asia. My next project is Gameboy themed around Super Mario Land, which you can look forward to soon!

There you go! Not the longest interview, but still quite an interesting one. Be sure to check out all of her amazing console modifications here. Also, be sure to check out her latest console, which is another amazing Nintendo 64 based on Ocarina of Time! Loads of images of her Zelda projects can be found in the gallery below.

For more VaduAmka:

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We've all seen it. Even if you're only slightly involved in anything related to gaming, you'll have come across at least one custom console or controller on the internet. Strangely, these amazingly detailed objects always seem so distant, because you know you'll probably never make one yourself, or you're never going to commision or even see one of these amazing works. Often the only thing we as fans can do is stare at our screens in awe, or leave a comment praising the artist for the incredible work they've done.

Back in March, while visiting one of Belgium's otaku and geek conventions called 'Made in Asia,' I got the chance to see several works by graphic designer and creator of custom consoles, Vadu Amka. We've covered her work before, and it was an amazing experience to see two of the Zelda...

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Caption Contest 017: "Forget Home-Runs, He's Going To Clear The Field!" http://www.zeldainformer.com/caption-contest-017-forget-home-runs-hes-going-to-clear-the-field/ Mon, 11 May 2015 17:00:00 +0000 http://localhost/wordpress90/?p=11836 It's Caption Contest Monday again, so here we go. Last week was...interesting. I thought that Link being dressed as a postman would garner captions about, you know, Link being a postman. And while some of you did succeed in creating something witty from that, many of you focused on one of the other "aspects" found within the photo. I underestimated you, ZI fans. I will say this: I appreciate many of you being creative enough to say what you want to say and still warrant that PG rating, just like the Disney cartoons of old. I'm curious how many of you will get that joke. Regardless, I have presented those of you who received the most upvotes below. Congratulations to this week's winners. This week, let's take a look back at Link's latest new handheld adventure and one of the more interesting mini-games found in a Zelda title. Good luck and I'll see you all next week!

Here are the updated rules:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Keep the image as close as possible to it's original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image at the bottom of the page and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image and it doesn't load, wait 5-10 minutes and check back, it usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

By: Freakinthesheik

By: Monkee-goro

By: Hylain Ticipated

By: Mykel Dion

By: Nejnoj

And here are our non-photo caption winners:

  • POWER - "How am I supposed to mail that?"
  • Yero - Zelda: "Sometimes I like to try new things."
    Link: "Message received."
  • Art1st4786 - "Remind me to fire my agent."
  • Hannah Coombs - After the events of Twilight Princess, Link decided to look for a career change, perhaps something that requires less clothing...
  • Hylianola - "My little flag is raised, so come check the male."
    "Do he got a duty? HE DOOOO!"

This week's photo:

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It's Caption Contest Monday again, so here we go.  Last week was...interesting. I thought that Link being dressed as a postman would garner captions about, you know, Link being a postman. And while some of you did succeed in creating something witty from that, many of you focused on one of the other "aspects" found within the photo. I underestimated you, ZI fans. I will say this: I appreciate many of you being creative enough to say what you want to say and still warrant that PG rating, just like the Disney cartoons of old...

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Gerudo Valley Kazoo Cover is Just as Amazing as You'd Expect http://www.zeldainformer.com/gerudo-valley-kazoo-cover-is-just-as-amazing-as-youd-expect/ Mon, 11 May 2015 16:30:00 +0000 http://localhost/wordpress90/?p=11837

The Gerudo Valley theme is perhaps one of the most popular themes from Ocarina of Time, and for good reason. The unique rhythmic groove, along with the epic setting it evokes, has kept it relevant in everything from symphonic arrangements, to soothing guitar covers. To some extent, it seems like it'd be particularly difficult to capture the epic nature of the piece on something as subdued as say, a kazoo. Enter Tsuko G. of Kazoo'd.

Known for video game music (VGM) arrangements and covers on kazoo, Tsuko G. has tackled everything from Super Mario Sunshine, to Super Smash Bros, to Xenoblade Chronicles, to Shovel Knight. This particular cover of Gerudo Valley actually marks his entrance into Zelda covers - and what an entrance it is.

With six kazoo parts, two clapping parts, and one percussion part to provide some momentum, this really is a full-fledged take on the legendary piece. And while the unique tone of kazoos may be a hit-or-miss with some listeners, there is no denying that Tsuko's cover captures the infectious energy of the tune, both through his tight performance and his engaged demeanor.

Tsuko G. is always taking requests for his next "Kazoo'd!" piece, so in addition to sharing your thoughts with us here, make sure to leave a comment or two on his YouTube, Facebook, or Twitter account, or make your support hear on his Patreon. Additionally, if you just have to have some kazoo tunes on the go, you can download his music from Loudr. What Zelda tune would you like to hear Kazoo'd next?

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The Gerudo Valley theme is perhaps one of the most popular themes from Ocarina of Time, and for good reason.  The unique rhythmic groove, along with the epic setting it evokes, has kept it relevant in everything from symphonic arrangements, to soothing guitar covers.  To some extent, it seems like it'd be particularly difficult to capture the epic nature of the piece on something as subdued as say, a kazoo.  Enter Tsuko G. of Kazoo'd...

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You Can Now Play as Link in League of Legends http://www.zeldainformer.com/you-can-now-play-as-link-in-league-of-legends/ Mon, 11 May 2015 16:34:00 +0000 http://localhost/wordpress90/?p=11838 Yes, you can now play as your favorite Hero in League of Legends - or should I say, you've been able to play as him since last summer, but very few were actually aware of it. Technically, you're playing as a reskin of Garen, but he is the closets character in the game to moves that LInk himself actually performs. We can still pretend it's Link, right? I mean, he does certainly look the part! The reskin was created by Baecker Skins and can be downloaded for free right here. As you can see in the video above, there were some custom animations added to this reskin, such as the spin attack.

I have a couple friends who are really into League, so I may have to show them this mod. Of course, such modifications can't be used in the competitive environment overall, but they are still fun to play around with locally.

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Yes, you can now play as your favorite Hero in League of Legends - or should I say, you've been able to play as him since last summer, but very few were actually aware of it. Technically, you're playing as a reskin of Garen, but he is the closets character in the game to moves that LInk himself actually performs. We can still pretend it's Link, right? I mean, he does certainly look the part! The reskin was created by Baecker Skins and can be downloaded for free right here. As you can see in the video above, there were some custom animations added to this reskin, such as the spin attack...

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Daily Debate: How Should a Zelda Theme Park Attraction Work? http://www.zeldainformer.com/daily-debate-how-should-a-zelda-theme-park-attraction-work/ Mon, 11 May 2015 20:20:00 +0000 http://localhost/wordpress90/?p=11840

Last week, Nintendo announced a partnership with Universal that will bring its biggest game franchises to Universal theme parks. While this is certainly huge news, Nintendo didn't offer any specific information other than that attractions will feature its "popular games, characters, and worlds." The Legend of Zelda is obviously one of those "widely popular games," so it's not hard to imagine that a Zelda attraction will eventually come to be. With that in mind, we want to know what type of attraction would work best for the world of Zelda.

I expect many fans to suggest a Zelda rollercoaster. While I think a rollercoaster set to iconic Zelda music could definitely work with the excitement and thrills of the games, I have another suggestion. As a fan of dark rides like those seen in Disney parks, I think The Legend of Zelda work best in that kind of theme park environment. For those unaware, dark rides like Pirates of the Caribbean guide attendees through a series of scenes that tell a loose story. Through lighting, sound, and animatronics, dark rides are designed to show riders exactly what they need for a dramatic experience.

Unlike rollercoasters, dark rides are less focused on speed and thrills, and more on senses of discovery and wonder. Discovery and wonder are exactly what The Legend of Zelda are built upon! A dark ride that guides riders through the plot of a Zelda game, presenting major events and epic vistas as it moves along, would work amazingly. Perhaps the ride could even lead riders through a dungeon or two; the ride could hold some bursts fast-paced excitement for a fight or boss segment. If more virtual screens and simulated 3D movements were incorporated, the ride could even offer a different dungeon or experience every time you ride (such as Disney's Star Tours). In my opinion, the speed of F-Zero is best suited for a rollercoaster and the adventure of Zelda is best suited for a dark ride.

How do you think a Zelda theme park attraction should work? Should Zelda be incorporated into a rollercoaster or dark ride? What other attraction possibilities are there? Let us know in the comments, and Join the Daily Debate!

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Last week, Nintendo announced a partnership with Universal that will bring its biggest game franchises to Universal theme parks. While this is certainly huge news, Nintendo didn't offer any specific information other than that attractions will feature its "popular games, characters, and worlds." The Legend of Zelda is obviously one of those "widely popular games," so it's not hard to imagine that a Zelda attraction will eventually come to be. With that in mind, we want to know what type of attraction would work best for the world of Zelda...

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A Closer Look at Viz's Reprint of the Nintendo Power A Link To The Past Comic http://www.zeldainformer.com/a-closer-look-at-vizs-reprint-of-the-nintendo-power-a-link-to-the-past-comi/ Tue, 12 May 2015 15:00:00 +0000 http://localhost/wordpress90/?p=11843 I can't count the number of times I've stated that my favorite game in the Zelda series is A Link to the Past. While some of that passion for the game is tied to a personal history, I still believe that the game stands as one of the greatest experiences in gaming history. So, when Viz decided to release the Nintendo Power comic featuring A Link to the Past, I was ecstatic. Well, our friend, Derrick, over at GameXplain has uploaded a video showing off the reprint. Check out the embedded video above to get a glimpse into the magic.

I love this story, and to see it fleshed out in comic form is...when I come up with a description bigger than "mind-blowingly incredible" I'll let you know. It is worth noting that, just like in the Zelda manga series, Link does talk in this story. So for those of you who are skeptical about giving Link a voice, I urge you to check this out and see if it changes your mind. The panels of the comic also provide a somewhat comical approach to our hero. You can check out the video to get a better understanding of the artistic style, but I love the idea that a young Link doesn't see giant monsters and say, "Okay, here we go." He's terrified, and it's hilarious. If you want to get a general idea, search YouTube for "The Real Legend of Zelda". Trust me, it's worth it.

I am really excited to snag myself a copy of this comic. But, now it's time for you to let us know what you think. Are you interested in grabbing one for yourself? What do you think of the comic book form of The Legend of Zelda? Do you think this shows promise for a movie or TV show where Link does talk and does have a personality? Let us know in the comments below!

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I can't count the number of times I've stated that my favorite game in the Zelda series is A Link to the Past. While some of that passion for the game is tied to a personal history, I still believe that the game stands as one of the greatest experiences in gaming history. So, when Viz decided to release the Nintendo Power comic featuring A Link to the Past, I was ecstatic. Well, our friend, Derrick, over at GameXplain has uploaded a video showing off the reprint. Check out the embedded video above to get a glimpse into the magic...

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Nintendo Announces European Release Dates for Ganondorf Amiibo and More http://www.zeldainformer.com/nintendo-announces-european-release-dates-for-ganondorf-amiibo-and-more/ Tue, 12 May 2015 15:32:00 +0000 http://localhost/wordpress90/?p=11844 Nintendo officially announced the release dates for several amiibo in Europe via their Twitter this morning. It is worth noting that the Europe and North America release dates are vastly different and does not denote release dates, or even release order, of these amiibo in North America. Ganondorf, Dark Pit, Palutena, and Zero Suit Samus release on June, 26 while Dr. Mario, Bowser Jr., and Capt. Olimar release on July, 17. So for those of our fans in Europe, make sure you get ready to pick them up at release. We here in North America will have to just continue to play the F5 war.

Are you excited for the release of these amiibo? Which ones are you still waiting for? Let us know in the comments below.

Source: Twitter

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Nintendo officially announced the release dates for several amiibo in Europe via their Twitter this morning. It is worth noting that the Europe and North America release dates are vastly different and does not denote release dates, or even release order, of these amiibo in North America. Ganondorf, Dark Pit, Palutena, and Zero Suit Samus release on June, 26 while Dr. Mario, Bowser Jr., and Capt. Olimar release on July, 17. So for those of our fans in Europe, make sure you get ready to pick them up at release...

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Get a Closer Look at Majora's Mask Light from Club Nintendo http://www.zeldainformer.com/get-a-closer-look-at-majoras-mask-light-from-club-nintendo/ Tue, 12 May 2015 23:33:00 +0000 http://localhost/wordpress90/?p=11845 Last month, we reported that a nifty Majora's Mask light was announced as a Club Nintendo reward for European fans. While some were excited about this physical item hitting the soon-to-close Club Nintendo, others were skeptical of the light's quality. For those hoping to get a closer look at this Majora's Mask light in action, Pug Hoof Gaming on YouTube has released a full unboxing video for the reward.

The Majora's Mask light is approximately 12cm tall by 12cm wide, emitting an orange glow when switched on. As Pug Hoof Gaming points out, the light itself is a bit small, but still proves itself as a really cool item when the eyes start to glow. Club Nintendo hadn't shown off the light in action, so seeing it lit up in the video was quite a treat.

The reward is currently available at Club Nintendo EU for 6,000 stars. Club Nintendo is set to close in June, so I recommend you cash in soon if you'd like to get your hands on this Majora's Mask light. There is still no word as to if the light will be available in other regions like North America. For now, I'll just have to continue feeling envious that European fans get all the awesome physical rewards.

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Last month, we reported that a nifty Majora's Mask light was announced as a Club Nintendo reward for European fans. While some were excited about this physical item hitting the soon-to-close Club Nintendo, others were skeptical of the light's quality. For those hoping to get a closer look at this Majora's Mask light in action, Pug Hoof Gaming on YouTube has released a full unboxing video for the reward...

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USAopoly™ to Release New Collectable Majora's Mask Jigsaw Puzzle http://www.zeldainformer.com/usaopoly-to-release-new-collectable-majoras-mask-jigsaw-puzzle/ Thu, 14 May 2015 03:39:00 +0000 http://localhost/wordpress90/?p=11835

One aspect of any Zelda game that we are all familiar with is the frustration and confusion that goes hand in hand with trying to solve an arduous puzzle. You can sink hours and hours into trying to find a solution with no luck. Now, what if the challenge was incorporated into real life?

USAopoly™, having released two Zelda puzzles previously, are set to release a new Majora's Mask-themed 550 piece jigsaw puzzle according to EB Games. The 18" x 24" puzzle features Skull Kid, Majora's Mask's most elusive villain, and is perfect for any Zelda fan seeking out a challenge.

This new puzzle is available to pre-order from EB Games for $11.99 and is set to release on May 31st. Whilst you're waiting, why not check out USAopoly's array of other Zelda things?

Source: EB Games

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One aspect of any Zelda game that we are all familiar with is the frustration and confusion that goes hand in hand with trying to solve an arduous puzzle. You can sink hours and hours into trying to find a solution with no luck. Now, what if the challenge was incorporated into real life?

USAopoly™, having released two Zelda puzzles previously, are set to release a new Majora's Mask-themed 550 piece jigsaw puzzle according to EB Games

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Moving A Link to the Past Cover Brings Your Adventure to a Close http://www.zeldainformer.com/moving-a-link-to-the-past-cover-brings-your-adventure-to-a-close/ Thu, 14 May 2015 17:15:00 +0000 http://localhost/wordpress90/?p=11839 To many of us, the music in the Zelda series plays a huge part in our overall experience. In regards to this particular video, I feel our own Jeff Edelstein said it best:

The end of any Zelda adventure is a moment of mixed emotions. Many may feel enthralled to have finally overcome the challenges of a game well played; others will be saddened to see their adventures in Hyrule come to a close. No matter what the sentiment, however, a reflection on one's experience is bound to take place, often set to the relaxing melody of a closing theme.

YouTube musicians 8bitbrigadier and ThunderScott6267 came together to cover the end credits for A Link to the Past. I've always felt that end credits are just as, if not more vital, than the opening credits and I love seeing these brought to life in a beautiful form. I personally love that it instills a calm, serene sense of peace after the darkness has vanished while simultaneously marching to a triumphant fanfare of victory. This is just another example of the incredible works of Koji Kondo expertly performed by fans of the series.

What is your favorite song from The Legend of Zelda? What other songs would you like to hear get a classical and instrumental rendition? Let us know in the comments below.

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To many of us, the music in the Zelda series plays a huge part in our overall experience. In regards to this particular video, I feel our own Jeff Edelstein said it best:

The end of any Zelda adventure is a moment of mixed emotions.  Many may feel enthralled to have finally overcome the challenges of a game well played; others will be saddened to see their adventures in Hyrule come to a close.  No matter what the sentiment, however, a reflection on one's experience...

      

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Relax With This Soothing Island In The Sky Theme Cover http://www.zeldainformer.com/youtube-guitarist-covers-island-in-the-sky-theme/ Wed, 13 May 2015 01:39:00 +0000 http://localhost/wordpress90/?p=11841 YouTube guitarist Isac Saleh covers a wide variety of video game music, and now he's released his own version of the "Island in the Sky" theme from Skyward Sword. It's the perfect song to... listen to... and fall... asleep.

The song is peaceful and serene, just like the actual tune from Skyward Sword. Saleh strums his guitar creating two and a half minutes of Zelda bliss. It's because of tunes like the "Island in the Sky" theme that fans remember there is more to Zelda games than saving Hyrule. At the heart of every game is a rich land that has its own quiet moments for the player to enjoy. Link may be a hero, but remember he starts out more than a few of the games by sleeping.

Saleh lives in Sweden and has plenty of other video game medleys played on acoustic guitar on his YouTube channel. He also covers music from anime and film. In addition to performing his favorite video game tunes on guitar, Salah also produces arrangements of his music that can be downloaded from a link in the description in each of his videos.

For more information about Saleh, fans can view his Twitter profile.

What do you think of this Skyward Sword song cover? Let us know in the comments below!

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YouTube guitarist Isac Saleh covers a wide variety of video game music, and now he's released his own version of the "Island in the Sky" theme from Skyward Sword. It's the perfect song to... listen to... and fall...

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Club Nintendo Cuts Price of Fierce Deity Puzzle, Majora's Mask Bag, More http://www.zeldainformer.com/club-nintendo-cuts-the-price-of-fierce-deity-puzzle-majoras-mask-bag-more/ Tue, 12 May 2015 23:47:00 +0000 http://localhost/wordpress90/?p=11842

Update: The Majora's Mask Messenger Bag appears to be sold out.

As most Club Nintendo fans know, the long-standing customer loyalty and rewards program is on its way out this summer, making the way for a new one that will debut later this year. As part of the closure of the program, Nintendo added tons of downloadable games, and a sizable number of physical rewards, including a jigsaw puzzle featuring Fierce Deity Link and the Moon Children, a Majora's Mask Messenger bag, and a Legend of Zelda themed 3DS XL carrying case.

As was the norm with physical rewards, most of these were rather pricey, but with the end of the program in sight, Nintendo has seen fit to reduce their costs - or even cut them in half, in the case of the 3DS XL pouch and the jigsaw puzzle. While there's no way to earn more coins at this point, this price reduction should help those who still have coins left over to find a suitable way to use their remaining coins before Club Nintendo comes to a close on June 30th.

At the time of this writing, all the above rewards are still in stock, and the Club Nintendo website does not appear to be experiencing heavy traffic of any sort, so make sure to order your rewards while they're still around! And in case you need a reminder, images of each of the Zelda items are included in the gallery below. Will any of you be taking advantage of the price reductions? Which item will you be getting? Share with us below.

Source: Club Nintendo

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Update: The Majora's Mask Messenger Bag appears to be sold out.

As most Club Nintendo fans know, the long-standing customer loyalty and rewards program is on its way out this summer, making the way for a new one that will debut later this year. As part of the closure of the program, Nintendo added tons of downloadable games, and a sizeable number of physical rewards, including a jigsaw puzzle featuring Fierce Deity Link and the Moon Children, a Majora's Mask Messenger bag, and a Legend of Zelda themed 3DS XL carrying case. As was the norm with most physical rewards, most...

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Hey, Listen: These Navi Nilla Pops Will Make Your Mouth Water http://www.zeldainformer.com/hey-listen-these-navi-nilla-pops-will-make-your-mouth-water/ Wed, 13 May 2015 01:18:00 +0000 http://localhost/wordpress90/?p=11846 Popular YouTuber Rosanna Pansino recently decided to create some Zelda-themed goodies for our viewing pleasure on her cooking show, Nerdy Nummies.

Pansino shows us step-by-step how these Navi Nilla Pops are made. Phase 1 is creating Navi's wings, which can be quite difficult. To help with this process, Rosanna has uploaded a nifty template that you can put under the preparatory wax paper to act as a guide. This template can be downloaded here, and it can be viewed in the image gallery below.

She had also given us a list of everything you will need to make these delicious treats, and provided links for convenient online ordering! Surprisingly, there are only five ingredients needed.

The end result is a mouth-watering Zelda treat that is sure to satisfy the appetite of any gamer. Plus, food always seems to taste better when you make it yourself. Even if you're too lazy to cook, be sure to watch Rosanna make them herself in the video above!

More Rosanna Pansino

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Popular YouTuber Rosanna Pansino recently decided to create some Zelda-themed goodies for our viewing pleasure on her cooking show, Nerdy Nummies.

Pansino shows us step-by-step how these Navi Nilla Pops are made. Phase 1 is creating Navi's wings, which can be quite difficult...

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Daily Debate: Could a Zelda RTS Work? http://www.zeldainformer.com/daily-debate-could-a-zelda-rts-work/ Wed, 13 May 2015 00:13:00 +0000 http://localhost/wordpress90/?p=11847 While an action adventure series at its core, The Legend of Zelda has both experimented with other genres of gameplay, and incorporated elements form them. From Zelda II's "adventure" RPG, to The Wind Waker's open-world, these "borrowed" features make each Zelda game stand out from the rest, and add to their memorability. It would, however, be interesting to see a Zelda title that is fully enveloped within another genre, even if not a main series entry.

Although not a canon title, Hyrule Warriors gave us a taste a what Zelda could feel like if we allow ourselves to be taken out of our comfort zone - and a lot of people certainly bought into it. And while it does burden its fair share of criticisms, it did allow us to experience Zelda in a brand new way with features ranging from multiple playable characters, to cooperative play. It can't be ignored, however, that the mental challenges of a typical Zelda title were absent, and contributed significantly to Hyrule Warriors' fringe-worthy status on the spectrum of Zelda games. Nevertheless, this doesn't close the door to a Zelda spinoff that retains the puzzling elements of the main series.

While not explicitly puzzle based, real time strategy (RTS) titles elicit a great deal of thought in players, testing them to determine the right sequence of moves to assure a solid victory over there opponents. And, unlike many of the brainteasers in typical Zelda titles, they can be approached with more freedom, as series such as Fire Emblem have proven. Perhaps a Fire Emblem x Legend of Zelda title should be next in line after Fire Emblem x Shin Megami Tensei?

I'd love to see a Zelda title that maintains the story elements of Hyrule Warriors, but in based in RTS gameplay, but there's no guaranteed this would be quite the match I envision. RTS titles are rarely (if ever) known for their exploration, and what's the fun of Zelda title without finding that hidden treasure every once in while? What are your thoughts on the matter? Could a Zelda RTS work? Join the Daily Debate!

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While an action adventure series at its core, The Legend of Zelda has both experimented with other genres of gameplay, and incorporated elements form them. From Zelda II's "adventure" RPG, to The Wind Waker's open-world, these "borrowed" features make each Zelda game stand out from the rest, and add to their memorability. It would, however, be interesting to see a Zelda title that is fully enveloped within another genre, even if not a main series entry...

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Nintendo Will Be Announcing Their E3 Plans Tomorrow: Will There be Zelda Content? http://www.zeldainformer.com/nintendo-will-be-announcing-their-e3-plans-tomorrow-will-there-be-zelda-con/ Wed, 13 May 2015 01:51:00 +0000 http://localhost/wordpress90/?p=11848

Earlier today, Nintendo of America announced on Twitter that they will be revealing their E3 2015 schedule tomorrow, May 13, at 9 AM PT.

Included in the Tweet was a hooded man who appears to be training alongside some gym equipment. The picture is quite fitting, as Nintendo captioned the picture with, "Who’s training for E3?"

After Eiji Aonuma's announcement that Zelda U will not be at E3 2015, I published a two-part editorial (Part 1, Part 2) theorizing about what I think Nintendo could be announcing Zelda-wise for this year's E3. I listed a number of possibilities, such as Twilight Princess HD, another spin-off title such as Hyrule Warriors 2, and a Zelda mobile game. While Nintendo has stated they will not be showing off their plans for mobile games during this year's E3, the other two options haven't yet been discredited.

The last option I listed was simply that there will be no Zelda content at all at E3. It's sad, but it is a very real possibility. Do you think that this could be the case? Share your thoughts and theories in the comments below.

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Earlier today, Nintendo of America announced on Twitter that they will be revealing their E3 2015 schedule tomorrow, May 13, at 9 AM PT.

Included in the Tweet was a hooded man who appears to be training alongside some gym equipment. The picture is quite fitting, as Nintendo captioned the picture with...

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Nintendo Digital Event on June 16th, Nintendo World Championships 2015, and More! http://www.zeldainformer.com/nintendo-digital-event-on-june-16th-nintendo-world-championships-2015-and-m/ Wed, 13 May 2015 16:41:00 +0000 http://localhost/wordpress90/?p=11850 Nintendo released a video announcing their E3 plans today, just like they did last year with Reggie Fils-a-mech. This year featured Reggie himself heavily again, but they changed up the format to unveil something I feel like no one expected. Sure, they announced another Nintendo Digital Event on June 16th at 9 am PT, and yeah they are doing more Nintendo Treehouse live stream - all par for the course and expected. They even announced another Best Buy limited time demo opportunity, this time for Mario Maker. You know what wasn't expected? The return of the Nintendo World Championships. Yes, for the first time in 25 years, they have officially returned.

Qualifying rounds begin on the 30th of this month, but they haven't released full details yet. They are teaming up with Best Buy for the qualifiers, so stay tuned. Be sure to watch the video above for some good laughs. If nothing else, stick around for the ending as it is totally worth it.

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Nintendo released a video announcing their E3 plans today, just like they did last year with Reggie Fils-a-mech. This year featured Reggie himself heavily again, but they changed up the format to unveil something I feel like no one expected. Sure, they announced another Nintendo Digital Event on June 16th at 9 am PT, and yeah they are doing more Nintendo Treehouse live stream - all par for the course and expected. They even announced another Best Buy limited time demo opportunity, this time for Mario Maker. You know what wasn't expected? The return...

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Are ReDeads Actually Undead Creatures? YouTube's Extra Info Strives to Find Out http://www.zeldainformer.com/are-redeads-actually-undead-creatures-youtubes-extra-info-strives-to-find-o/ Thu, 14 May 2015 00:23:00 +0000 http://localhost/wordpress90/?p=11851 ReDeads are without a doubt some of the most menacing monsters in the Zelda series. Occupying the darkest crevices of Hyrule, these zombie-like creatures look and behave like animated corpses. Nintendo has offered contradicting facts about ReDeads' undead status, with sources unclear if they are the "living dead" or "clay monsters." YouTuber MasaeAnela recently sifted through the facts in her Extra Info series, arguing that these unsettling creatures truly are the dead brought to life by Ganon.

While many first assumed that ReDeads were undead, trophy descriptions for these monsters in Super Smash Bros. games assert that they are "magic animated into hideous humanoid shapes" and "clay monsters in the shape of humans." MasaeAnela did not agree with these descriptions and set out to uncover all the evidence to the contrary seen in Zelda games. Pointing out key clues in Ocarina of Time and Majora's Mask, she makes a good case that the ReDeads seen in these games were once living humans.

MasaeAnela also digs deep into the Nintendo Power guide for Ocarina of Time to prove her case. The guide supports the fact that ReDeads are "decomposing" undead creatures and not merely magic fashioned to look undead. Using the guide and many quotes from the games, I'd say the YouTuber makes a pretty good case for ReDeads' undead fate. Perhaps these monsters were once living people brought back to life by Ganondorf's evil designs.

Whether or not you agree with this conclusion, the video still brings to light many contradictory facts about the monsters spread across Zelda and Nintendo media.

What is your stance on the issue? Are ReDeads actually undead zombies or men brought back to life by magic? Or are they merely magical beasts that resemble a decomposing figure? Let us know what you think in the comments.

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ReDeads are without a doubt some of the most menacing monsters in the Zelda series. Occupying the darkest crevices of Hyrule, these zombie-like creatures look and behave like animated corpses. Nintendo has offered contradicting facts about ReDeads' undead status, with sources unclear if they are the "living dead" or merely "clay monsters." YouTuber MasaeAnela recently sifted through the facts in her Extra Info series, arguing that these unsettling creatures truly are the dead brought to life by Ganon...

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Kotaku Compiles a List of Mario and Zelda Easter Eggs http://www.zeldainformer.com/kotaku-compiles-a-list-of-mario-and-zelda-easter-eggs/ Thu, 14 May 2015 01:58:00 +0000 http://localhost/wordpress90/?p=11852

The most widely recognized Nintendo characters usually hail from the Mario and Zelda franchises, so it just makes sense that they would cross over sometime. Most everyone knows that Link is now a playable character in Mario Kart 8, but did you know that Easter eggs tying these two video game giants together have been present since their very first games?

The most mind-blowing Easter egg to me was that a total of 10 Mario enemies can be found in Link's Awakening, including fan-favorite Mario boss Wart from Super Mario Bros. 2. That is an example of a Mario Easter egg in a Zelda game, but what about a Zelda Easter egg in a Mario game? One of my favorites was that in Super Paper Mario for the Wii, the first boss references all the way back to Zelda II: The Adventure of Link by dropping the famous, "I AM ERROR," line.

Be sure to check out Kotaku's full list here, because there are many more mind-blowing crossovers where those came from! Do you think Nintendo will keep planting these little Easter eggs in both the franchises' future installments, or will they stop because they feel it takes away from the games' authenticity somehow? More importantly, why does Link's Mario hat in the image above have an "L" on it? Feel free to discuss your thoughts in the comments below.

Source: Kotaku

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The most widely recognized Nintendo characters usually hail from the Mario and Zelda franchises, so it just makes sense that they would cross over sometime. Most everyone knows that Link is now a playable character in Mario Kart 8, but did you know that Easter eggs tying these two video game giants together have been present since their very first games?

The most mind-blowing Easter egg to me was that a total of 10 Mario enemies can be found in Link's Awakening, including fan-favorite Mario boss...

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Daily Debate: Does Linear Gameplay Have a Place in Zelda? http://www.zeldainformer.com/daily-debate-does-linear-gameplay-have-a-place-in-zelda/ Thu, 14 May 2015 16:34:00 +0000 http://localhost/wordpress90/?p=11853 Zelda fans have their fair share of complaints when it comes to their least favorite titles in the series, not smallest among them being their spite for gameplay lacking in flexibility. Most likely cited by longtime fans, this limitation of sorts strikes a nerve due to its almost directly contradictory nature to a core aspect what early titles in the series: freedom of choice in exploration. As such, these players may feel pigeonholed, or unnecessarily guided when a Zelda game continuously presses them a single direction during their quest, allowing little room to breathe and enjoy secondary aspects of the game with ease.

While this is a perfectly valid concern, and one that Eiji Aonuma himself has explicitly mentioned as a consideration in the development of new titles, it would be presumptuous to assume that linearity has no place at all in Zelda games. Part of staying relevant in gaming is the understanding that games must appeal to a wide variety of consumers, often of extremely varied levels of experience and skill. A complete lack of any linearity whatsoever can lead to frustration, for example, if neophyte players find themselves stumbling into a dungeon they are not yet able to challenge. Little good this will do for the Zelda series if it hopes to bring in new players.

That being said, there are significant differences between linear and guided gameplay. The former sacrifices the player's freedom of choice, creating an "on-rails" gaming experience of sorts, but the latter can be much more than that. Giving advice to a player, or making it possible for them to obtain hints during their experience, accomplishes the goal of making gameplay approachable while not alienating veteran players who want a greater degree of autonomy and agency while playing. One of the best examples of this is in existing entries exists in the form of companions, providing helpful reminders so one doesn't lose their way if they choose to adventure off the beaten path for a while.

Having released A Link Between Worlds and Skyward Sword one after another, Nintendo seems to be trying to find that sweet spot between linearity and unrestrained freedom. Unfortunately, until we know more about Zelda U, we can't say whether or not they've found it, or rediscovered it, so to speak. For the time being, we'll hope that future Zelda titles are able to successfully appeal to myriad gamers, across all levels of experience. What say you? Does linear gameplay have a place in Zelda? Join the Daily Debate!

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Zelda fans have their fair share of complaints when it comes to their least favorite titles in the series, not smallest among them being their spite for gameplay lacking in flexibility. Most likely cited by longtime fans, this limitation of sorts strikes a nerve due to its almost directly contradictory nature to a core aspect what early titles in the series: freedom of choice in exploration. As such, these players may feel pigeonholed, or unnecessarily guided when a Zelda game continuously presses them a single direction during their quest...  

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Relive the Excitement with an Acoustic Cover of the Twilight Princess Reveal Theme http://www.zeldainformer.com/relive-the-excitement-with-an-acoustic-cover-of-the-twilight-princess-revea/ Fri, 15 May 2015 18:44:00 +0000 http://localhost/wordpress90/?p=11854 72HoursRemaining, a musical duo on YouTube, is well known for their acoustic guitar covers of Zelda songs. With over 30 videos published, they've tackled a wide range of Zelda’s discography. In their latest video they've arranged their own acoustic rendition of the theme used in the E3 2005 trailer for Twilight Princess, titled "Don't Want You No More".

In the description of their video, the two give a brief history of the song and even go into the finer points of how they covered the piece, explaining which tuning they played in and what chords they played. If you're a skilled guitar player you could even try it out for yourself! They also decided to ditch guitar picks entirely to go for a more classic, fingerstyle approach.

To listen to more of their arrangements, or suggest new songs for them to cover, check out their YouTube channel here!

Did you enjoy their arrangement? Is there a song you want them to cover next? Let us know in the comments below!

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72HoursRemaining, a duo on YouTube, is well known for their acoustic guitar covers of Zelda songs. With over 30 videos, they've tackled a wide range of Zelda’s discography. In their latest video they've arranged their own acoustic rendition of the theme used in the E3 2005 trailer for Twilight Princess, titled "Don't Want You No More"...

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Takara Releasing 4 Hyrule Warriors Figures, Featuring Link, Ganondorf, Zelda, and Lana http://www.zeldainformer.com/takara-releasing-4-hyrule-warriors-figures-featuring-link-ganondorf-zelda-a/ Fri, 15 May 2015 18:04:00 +0000 http://localhost/wordpress90/?p=11855 A company called Takara in Japan has opened pre-orders 4 new Hyrule Warriors figures for a relatively cheap price. It features 4 of the most prominent characters in the game. The full set runs for just $17.09 through Ebay, but as they say you get what you pay for. These appear to be a big step up from the figures found in gacha balls, but a clear step back from amiibo. As you can see in the image below, these figures are not necessarily the greatest looking ones out there. Still, I may buy one just so I can get Lana. I just don't see an amiibo of her happening at all.

Buy them here.

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A company called Takara in Japan has opened pre-orders for 4 new Hyrule Warriors figures for a relatively cheap price. It features 4 of the most prominent characters in the game. The full set runs for just $17.09 through Ebay, but as they say you get what you pay for. These appear to be a big step up from the figures found in gacha balls, but a clear step back from amiibo. As you can see on the image inside, these figures are not necessarily the greatest looking ones out there. Still, I may buy one just so I can get Lana. I just don't see an amiibo of her happening at all...

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Bolero of Fire Music Video Brings Life to Death Mountain http://www.zeldainformer.com/bolero-of-fire-music-video-brings-life-to-death-mountain/ Fri, 15 May 2015 22:05:00 +0000 http://localhost/wordpress90/?p=11856 Zelda inspired music seems to be more common week than usual here at Zelda Informer, but I honestly can't complain. Music is such a central part of the series and I love seeing fans' passion for Koji Kondo's masterpieces echo throughout my day. A few months ago (and we're sorry we just found this), STL Ocarina created a beautiful music video to the performance of Bolero of Fire from Ocarina of Time. Being a percussionist when I was growing up and playing Ocarina of Time, Bolero of Fire quickly became my favorite Warp Song. The driving force of the snare marching the tune along was enough to get me pumped about plunging into the depths of Death Mountain Crater and the Fire Temple.

This rendition replaces the harp with a violin and the snare with a piano and it works beautifully in resonance with ocarina performance. What do you think of it? What was your favorite warp song from Ocarina of Time? Let us know in the comments below.

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Zelda inspired music seems to be more common week than usual here at Zelda Informer, but I honestly can't complain. Music is such a central part of the series and I love seeing fans' passion for Koji Kondo's masterpieces echo throughout my day. A few months ago (and we're sorry we just found this), STL Ocarina created a beautiful music video to the performance of Bolero of Fire from Ocarina of Time. Being a percussionist when I was growing up and playing Ocarina of Time, Bolero of Fire quickly became my favorite Warp Song. The driving force of the snare ...

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Dawn of the Third Day Extended Music Video http://www.zeldainformer.com/dawn-of-the-third-day-extended-music-video/ Fri, 15 May 2015 22:54:00 +0000 http://localhost/wordpress90/?p=11857 Earlier this week, a YouTuber under the name of NateWantsToBattle uploaded a throwback to his music video "Dawn of the Third Day", which debuted early last year. The video is honestly nothing more than a seamless loop of the original for nearly 28 minutes, but that hasn't stopped me from listening to it for the last few hours. I have a 30 minute commute to work and back, so I crank it up and by the time it's over, so is my drive. It makes my life super easy since my stereo system no longer works. The lyrics are very creative and the references to the Zelda series are quite entertaining.

All of that aside, if you need some solid background music that's relaxing while still holding an exciting rhythm, I urge you to add this one to your playlist. Got to do some household chores? Are you are just scrolling facebook and the room is too quiet? Maybe you actually play guitar and want to impress your Zelda-loving girlfriend/boyfriend; put this up and you have a chance to run through it 10 times without having to hit replay for practice.

While you're at it, check out the rest of Nate's music. He creates some really great songs that may bring a nostalgic tear to any nerd's eye. What do you think of the song? Let us know in the comments below.

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Earlier this week, a YouTuber under the name of NateWantsToBattle uploaded a throwback to his music video "Dawn of the Third Day", which debuted early last year. The video is honestly nothing more than a seamless loop of the original for nearly 28 minutes, but that hasn't stopped me from listening to it for the last few hours. I have a 30 minute commute to work and back, so I crank it up and by the time it's over, so is my drive. It makes my life super easy since my stereo system no longer works. The lyrics are very creative and the references to the Zelda series are quite entertaining...

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The Era of Creation and Sky http://www.zeldainformer.com/the-era-of-creation-and-sky/ Sat, 16 May 2015 00:04:00 +0000 http://localhost/wordpress90/?p=11858 Place Holder text

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Photoshop Contest: Zelda Theme Park Attraction http://www.zeldainformer.com/photoshop-contest-zelda-theme-park-attraction/ Sat, 16 May 2015 01:35:00 +0000 http://localhost/wordpress90/?p=11860 Come one, come all! It is time again for Zelda Informer's weekly Photoshop Contest! Nintendo dropped some news recently that they were entering a "long-term alliance" with Universal Studios theme parks, with Zelda attractions possibly on the way. This week we'll be engineering our own theme park attractions based on The Legend of Zelda, as well as announcing the winners of last week's contest: Modernize the NES Zeldas.

Last Week's Contest:

The rules for last week were certainly high-concept, asking you all to take scenes from classic NES Zelda games and translate them into present-day gaming. As challenging as the concept may have been, we saw many awesome and creative entries that put Zelda I and Zelda II onto current-gen tech.

All the entries were great, but these select few completely updated the blocky sprites of the NES (and by the deadline). After seeing the winners here, I still encourage you to check out the entries that barely missed the cut on last week's page.

Best Submissions

Artist: HaaYaaSkaa

Artist: James "Jei" Evans

Artist: monkee-goro

Artist: Darre Gamezz MudkiepzArronnsfe

Challenge Mode

I'm so happy to see Zelda II get all this attention! The Challenge Mode rules for last week asked artists to not only modernize the NES Zeldas, but reimagine a boss from Zelda II and include the Duck Hunt Dog for good measure. We had some really great submissions, but this week's Challenge Mode goes to Travis. I don't think a modern Horsehead boss fight would look any other way; of course he'd look like a cross between Kratos and an apocalypse horse. Of course.

This Week's Contest: Zelda Theme Park Attraction

Nintendo and Universal Studios have entered a "long-term alliance." As part of this alliance, Universal Parks will develop "dedicated experiences based on Nintendo's wildly popular games, characters, and worlds," (whatever that means). I am certain that Universal will someday utilize The Legend of Zelda in one of these "experiences," but for now the possibilities are endlesss. Some of you even shared your suggestions in Monday's Daily Debate.

Your mission this week is to create one of these experiences; you need to develop a Legend of Zelda theme park attraction. This attraction can take shape as many different options: a Zelda rollercoaster, a Zelda darkride, an Epona horse ranch, a Tingle-themed restaurant, etc. Just be sure it expresses the child-like excitement we all feel when we go to an amusement park. You rollercoaster tycoons can use the images in the gallery below to get started or use anything else from the internet to shop your photos.

General Rules:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on May 20. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must feature a Universal Studios character.

2. Your entry must incorporate the most up-voted comment fom Monday's Daily Debate (at the time of writing); Rodolink suggested "a place with thousands of pots to break with fake swords!"

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Come one, come all! It is time again for Zelda Informer's weekly Photoshop Contest! Nintendo dropped some news recently that they were entering a "long-term alliance" with Universal Studios theme parks, with Zelda attractions possibly on the way. This week we'll be engineering our own theme park attractions based on The Legend of Zelda, as well as announcing the winners of last week's contest: Modernize the NES Zeldas...

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Toe-Tapping Zelda II Town Theme Flute Trio http://www.zeldainformer.com/toe-tapping-zelda-ii-town-theme-flute-trio/ Sat, 16 May 2015 01:23:00 +0000 http://localhost/wordpress90/?p=11861 Straight out of the 2D world of Zelda II, InstrumentManiac brings us a cover of the toe-tapping Town Theme. You may notice that there is only one person playing, so why is it called a flute trio? It is because InstrumentManiac is playing all three flutes at the same time, due to the magic of recording and overlapping.

He recorded himself playing the flute three different times at the exact same speed, and put the three clips together. I know I wouldn't have the patience to do that! It must have taken a long time to get the speed just right for each one.

Along with the serene sound of three flutes, InstrumentManiac uses other instruments such as a drum and a tambourine. Overall, this is a very pleasant and peaceful tune to listen to. It's also entertaining to watch all the instruments being played at once.

Do you find this cover of the Zelda II Town Theme to be relaxing? Share your thoughts in the comments below.

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Straight out of the 2D world of Zelda II, InstrumentManiac brings us a cover of the toe-tapping Town Theme. You may notice that there is only one person playing, so why is it called a flute trio? It is because InstrumentManiac is playing all three flutes at the same time, due to the magic of recording and overlapping...

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VentureBeat Describes History of Symphony of the Goddesses, Explores the Symphony-Planning Process http://www.zeldainformer.com/venturebeat-describes-history-of-symphony-of-the-goddesses-explores-the-sym/ Sat, 16 May 2015 16:23:00 +0000 http://localhost/wordpress90/?p=11864

"The Legend of Zelda: Symphony of the Goddesses - Master Quest" has continued its run throughout Europe and North America over the last few months. With each performance that takes place, we hear about the amazing experiences the symphony offers from many satisfied fans. But exactly what goes into making this symphony event a reality? News site VentureBeat recently chronicled the history of "Symphony of the Goddesses" and the extensive planning process just one show needs to go through.

The article describes the surprising beginnings of "The Legend of Zelda: Symphony of the Goddesses." The Zelda concert idea actually stems from symphony producer Jason Michael Paul's work on a Final Fantasy symphony project called "Dear Friends." Paul continued working on video game shows from there, which eventually led him to The Legend of Zelda 25th anniversary show.

VentureBeat describes in the article the planning process of the "Symphony of the Goddess" show in Toronto. Six months before the concert was set to take place, symphony directors began hiring their musicians. As one would be expected, some the musicians are video game fans, adding to the credibility of the event. One musician describes how the orchestra prepares for the Zelda music heard in the concert:

"'The musicians did not see the entire score, but we were given MP3 recordings of each piece to practice with to get a sense of how it all fits together,' cellist Chris Sharpe said. 'It’s not typical to get recordings provided, but musicians are resourceful at finding recordings of unfamiliar pieces to practice with.' ('YouTube is a great resource,' [associate director of operations for the Kitchener-Waterloo Symphony Andrew] Mellanby said.)

Sharpe said he looked over the music without his cello at first, to get a sense of how hard it would be to play and the style. Next up was a quick practice, looking at tempo markings and the tricky bits where he’d need to spend the most time honing his performance."

I would love to know what some of those "tricky bits" are in the Zelda compositions.

Surprisingly, musicians only went through one rehearsal; according to the symphony composer, the musicians are often able to "sight-read their music with no preparation whatsoever." The article describes how even in this brief time to rehearse, the musicians also spent their time practicing Star Wars music for an event the following night.

The last section of the article describes the symphony event from the audience's perspective:

"You saw no suits and evening wear; instead, it was more like a game con, with cosplayers, people in Zelda-themed shirts and jackets and tattoos, and hordes of fans clutching their 3DSes and favorite plastic Zelda clamshells from several generations of Nintendo consoles."

The sights and happenings described in this section are rather representative of all "Symphony of the Goddesses" events. Hopefully by reading of what took place Toronto, you'll find yourself excited to see a Zelda symphony as well.

"The Legend of Zelda: Symphony of the Goddesses - Master Quest" will continue touring throughout 2015. You can check out a full schedule of shows right here.

Source: VentureBeat

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"The Legend of Zelda: Symphony of the Goddesses - Master Quest" has continued its run throughout Europe and North America over the last few months. With each performance that takes place, we hear about the amazing experiences the symphony offers from many satisfied fans. But exactly what goes into making this symphony event a reality? News site VentureBeat recently chronicled the history of "Symphony of the Goddesses" and the extensive planning process just one show needs to go through...

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5 Reasons Why the Zelda U Delay is a Good Thing http://www.zeldainformer.com/5-reasons-why-the-zelda-u-delay-is-a-good-thing/ Sat, 16 May 2015 17:14:00 +0000 http://localhost/wordpress90/?p=11865 Everyone knows that Zelda U has been delayed outside of a 2015 release and will not be at E3 this year. So to quell the silence of news about the game, many fans are coming up with new theories in an attempt to defend the delay. This is the internet so there are some negative opinions, but many are tying to take a positive outlook on the situation. The people at Zoomin TV Games on YouTube have come up with 5 reasons why Zelda U being delayed is a good thing. Check out the video above to get some insight on why they believe the delay can only aid in the production of the game.

Do you agree with their views? Are you relieved that the game has been delayed to improve it or do you feel that the wait has been long enough already? Do you anticipate that the Wii U will not see a true Zelda title and the game will be pushed onto the "NX"? Let us know in the comments below.

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Everyone knows that Zelda U has been delayed outside of a 2015 release and will not be at E3 this year. So to quell the silence of news about the game, many fans are coming up with new theories in an attempt to defend the delay. This is the internet so there are some negative opinions, but many are tying to take a positive outlook on the situation. The people at Zoomin TV Games on YouTube have come up with 5 reasons why Zelda U being delayed is a good thing. Check out the video above to get some insight on why they believe the delay can only aid...

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Affordable and Customizable Triforce Necklaces Fit For Any Gender http://www.zeldainformer.com/affordable-and-customizable-triforce-necklaces-fit-for-any-gender/ Sun, 17 May 2015 00:54:00 +0000 http://localhost/wordpress90/?p=11859

Update: These necklaces are all sold out, but the seller plans to have more in stock in a couple of weeks.

If you're like me, you want everyone you meet to know that you are a Zelda fan. One of the best ways to do that is by sporting an accessory that bears an iconic symbol or object that is commonly associated with the Zelda franchise. The one that is most widely known is the Triforce, because hey, it's in almost every game. If you're in the market for something along those lines, look no further!

Recently, an affordable Triforce necklace by BilingualBunny has surfaced on popular craft website Etsy. It sells for $12.99 USD (before shipping) here, and it ships worldwide out of Utah.

The beauty of it is, you can customize your Triforce necklace so it's personal to you. You can choose the color of the Triforce, as well as the material that it hangs from. Your choices for the Triforce are:

  • Bronze
  • Silver
  • Black

Your choices for what it hangs from are:

  • Leather Suede
  • Tulle Ribbon
  • Waxed Leather Cord
  • Bronze Chain
  • Silver Chain
  • Black Ball Chain
  • Silver Ball Chain

Now if you'll excuse me, I'm going to order myself one of these necklaces. I'm going with the bronze Triforce and the bronze chain. Are you buying one? If you are, let us know what combinations you might pick in the comments below.

Source: Etsy

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Update: These necklaces are all sold out, but the seller plans to have more in stock in a couple of weeks.

If you're like me, you want everyone you meet to know that you are a Zelda fan. One of the best ways to do that is by sporting an accessory that bears an iconic symbol or object that is commonly associated with the Zelda franchise. The one that is most widely known is the Triforce, because hey, it's in almost every game. If you're in the market for something along those lines, look no further...

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ZI Podcast Ep 36: Zelda II vs The World, Animated Zelda Series, and Crowdfunding 101, ft. RicePirate http://www.zeldainformer.com/zi-podcast-ep-36-zelda-ii-vs-the-world-animated-zelda-series-and-crowdfundi/ Sat, 16 May 2015 17:45:00 +0000 http://localhost/wordpress90/?p=11862

Also available for download via iTunes or Direct Download

In episode 36 of the podcast, we talk with one of Adam’s longstanding idols about some of the burning questions in the Zelda community: What makes Zelda II so terrible? Can you properly mod a Zelda game? And what exactly IS the Nintendo World Championship? This week’s podcast crew seeks these answers and more. But first, your team for this week is Adam, your host as always (Better in post); Caleb, the babe (This was his favorite episode); Jeff, CE Supreme (Making people mad, as always), and our special guest, Mick (SassPirate Mick, check out his new Metal Band EP this fall)!

In addition to the topics mentioned in this week's episode title, we discuss Zelda lore, virtual reality, and RicePirate shares some news fresh from the mysterious cabin (also known ans Sleepy Cabin: Seriously, check it out)! We also have a healthy sized interview with Mick about his work, growing up, and the quality of the content that’s being made online these days, rounding out the discussion by asking Mick what he would do if he was in charge of an Animated Legend of Zelda Reboot. Thanks so much to Aaron and Darrin (rhymes~!) for your fan topics and Brandon for your awesome theme song.

If you have any of your own topics, theme song submissions, theories, or gaming topics, please send those to us at ZeldaInformerPodcast@gmail.com! We're more than happy to answer most any questions (keep it safe for the kids, people!) and feature fan work, so don't be shy!

ALSO please help us improve the show by filling out this survey about the podcast and what you'd like to see in the future. Additionally, if you enjoy our podcast, please consider subscribing to it or rating it on iTunes! Thanks for all your support!

Social Media

RicePirate

Special Thanks

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Comment Topic This Week:

Please Fill Out Our Survey!!!
Thank you for your continued support

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In episode 36 of the podcast, we talk with one of Adam’s longstanding idols about some of the burning questions in the Zelda community: What makes Zelda II so terrible? Can you properly mod a Zelda game? And what exactly IS the Nintendo World Championship? This week’s podcast crew seeks these answers and more. But first, your team for this week is... 

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Fan Theory: Majora And The Fierce Deity Are Terminian Counterparts to Demise and Link http://www.zeldainformer.com/fan-theory-majora-and-the-fierce-deity-are-terminian-counterparts-to-demise/ Wed, 20 May 2015 15:50:00 +0000 http://localhost/wordpress90/?p=11863 Majora's Mask is one of the most popular games in the franchise without a doubt, but a darker aspect would be the origins of Majora's Mask and the Fierce Diety Mask. For those of us who have played the game, we do know that within each mask a spirit has been sealed inside. YouTuber VortexxyGaming believes that Majora and the Fierce Deity were the Terminian counterparts to Demise and Link. Vortexxy also believes that Termina is one of Hylia's creations and goes on to say that before Majora and the Fierce Deity destroyed each other, she sealed them both within a mask to seal away Majora's evil and to preserve the power of the Fierce Deity.

However, she explains that in order for Hylia to do that, she would have given up her mortal form and only leave behind her divinity and immortality, which would eventually end up taking on the form of a spiritual being with no physical form, which we know as the Goddess of Time. She explains that this new Goddess of Time could only silently watch as all the events unfold, but is also able to appear in multiple timelines due to her ability to influence time.

If you'd like to see the whole theory, check out the video at the top. What do you think of this theory? Sound off in the comments!

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Majora's Mask is one of the most popular games in the franchise without a doubt, but a darker aspect would be the origins of Majora's Mask and the Fierce Diety Mask. For those of us who have played the game, we do know that within each mask a spirit has been sealed inside. YouTuber VortexxyGaming believes that Majora and the Fierce Deity were the Terminian counterparts to Demise and Link. Vortexxy believes that Termina is also one of Hylia's creations and goes on to say that before Majora and the Fierce Deity destroyed each other, she sealed them both within a mask to seal...

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Ladies Man Link Episode 2: The Smolder http://www.zeldainformer.com/ladies-man-link-episode-2-the-smolder/ Sun, 17 May 2015 21:04:00 +0000 http://localhost/wordpress90/?p=11866 Today we bring you our second episode in our new exclusive web comic series, courtesy series creator Ink Rose. Last time Link tried to win Zelda's heart with his smooth pick up lines... but ended up getting smacked. This week he takes a totally new approach! Will it work?


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Today we bring you our second episode in our new exclusive web comic series, courtesy series creator Ink Rose. Last time Link tried to win Zelda's heart with his smooth pick up lines... but ended up getting smacked. This week he takes a totally new approach! Will it work? Head on inside to find out...

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Daily Debate: Which Zelda Game Best Lived Up to the Hype? http://www.zeldainformer.com/daily-debate-which-zelda-game-best-lived-up-to-the-hype/ Sun, 17 May 2015 21:19:00 +0000 http://localhost/wordpress90/?p=11867

Hype is an interesting concept for Zelda fans. At the core, it simply means were really excited for whatever Zelda game is coming in the future. It can also mean our expectations for the game are too high and it becomes nearly impossible to live up the expectations. Twilight Princess is arguably the most hyped Zelda game to date from the moment it was unveiled in 2004. We've referenced the reveal video several times and by now I am sure most of the internet has seen it. If you are one of the rare who haven't, it's worth checking out even if you didn't like Twilight Princess.

However, did the game live up the high expectations it had before it came out? That's the debate for today as we look back at all of the build up to every Zelda game ever released. There were certainly games that exceeded the hype - it's safe to say many of the classics fall into that category, such as A Link to the Past, Link's Awakening, and even Ocarina of Time - but what about the games that got a lot of hype right away. Did they live up to that hype? Did they underwhelm? More importantly - which game best lived up the hype?

Obviously there could be a lot of variance in the response to this. Hype is something that is hard to measure and how excited you got for a game before it came out may be very different than say, how excited I got. Your expectations prerelease and say, the next commenter's could be drastically at different ends of the spectrum. Personally, despite playing Zelda games 25+ years ago, I think the two titles (because I can't choose one) that best represented and lived up to the hype was Skyward Sword and A Link Between Worlds. I was part of the hype train for both of these games (and really, every Zelda game since 1998) and my expectations and hype levels were pretty high for both. For Skyward Sword, I was really excited about the prospect of motion combat. Personally, the game really delivered in that regard.

For A Link Between Worlds, I was looking forward to revisiting the world of A Link to the Past with a fresh eye, while looking forward to how they planned to mix up the formula. The game really hit on these for me. Neither game blew me away by exceeding my hype, but it was certainly a very close match between what was released and what I expected to get. Which Zelda game best represented your hype levels after release?

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Hype is an interesting concept for Zelda fans. At the core, it simply means were really excited for whatever Zelda game is coming in the future. It can also mean our expectations for the game are too high and it becomes nearly impossible to live up the expectations. Twilight Princess is arguably the most hyped Zelda game to date from the moment it was unveiled in 2004. We've referenced the reveal video several times and by now I am sure most of the internet has seen it. If you are one of the rare who haven't, it's worth checking out even if you didn't like Twilight Princess...

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Evolution of Fairies in Zelda: Every Single Fairy in the Series http://www.zeldainformer.com/evolution-of-fairies-in-zelda-every-single-fairy-in-the-series/ Sun, 17 May 2015 22:22:00 +0000 http://localhost/wordpress90/?p=11868 Fairies have been part of the Zelda series since the game was first released in Japan back in 1986. They have appeared not only in the 17 main games in the series, but plenty of side games, such as Hyrule Warriors, the Tingle series, and the CD-i games. They even made an appearance in the official Zelda cartoon series and naturally the manga. Fairies are probably just as prevalent in nearly every title as Link himself is. MasterOfHyrule has put together a new video featuring every single interation of the fairy from 1986's original title release through Hyrule Warriors.

It's really neat seeing how fairies have evolved over time and all the various iterations of them. Cosplay by Rachel Nycole.

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Fairies have been part of the Zelda series since the game was first released in Japan back in 1986. They have appeared not only in the 17 main games in the series, but plenty of side games, such as Hyrule Warriors, the Tingle series, and the CD-i games. They even made an appearance in the official Zelda cartoon series and naturally the manga. Fairies are probably just as prevalent in nearly every title as Link himself is. MasterOfHyrule has put together a new video featuring every single interation of the fairy from 1986's original title release through Hyrule Warriors...

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Exploring Zelda's Future: The Child Era http://www.zeldainformer.com/exploring-zeldas-future-the-child-era/ Mon, 18 May 2015 16:40:00 +0000 http://localhost/wordpress90/?p=11869

No matter how far away a new Zelda game is, or how little we know about the next entry in the series, thoughts and theories are always swirling in our minds. What will the next game be like? Will it be top-down or 3D? Will it be set in Hyrule or somewhere else? How in the world can we possibly know what will come next in the series?

Welcome to a new set of articles designed to do just that: extrapolate on past Zelda games to inform us about potential future entries. To do this, I’m taking a close look at the Zelda timeline; in particular, each of the three eras: the Era of Decline, the Child Era, and the Adult Era.

Author’s Note: This is not focused on the upcoming Zelda U. It’s looking primarily at the future of the franchise beyond Zelda U, in terms of what may come after it.

Why only look at those eras, and not the Unified Timeline from Skyward Sword to Ocarina of Time? That’s because the Zelda series hasn’t done much to move the timeline forward. The two most recent entries in the series – Skyward Sword and A Link Between Worlds – served as a prequel to the entire series and a sequel to an SNES game, respectively. While they expanded on the lore of the series in different ways, I think it’s time to move the timeline forward and explore the future of the three different eras brought about by the events of Ocarina of Time. Today, it's time to look at the Child Era.

Setting the Stage

The Child Era includes Majora’s Mask, Twilight Princess, and Four Swords Adventures. These three games offer some very interesting possibilities for what is to come in the future of Zelda, and each game is remarkably different in story, structure, and gameplay.

What stands out to me the most in this era are the villains. We are introduced to two new villains: Majora's Mask (a villain in its own right, even if most of the game it was possessing Skull Kid) and Zant. We also see the return of Vaati, and the first – and so far only – reincarnation of Ganondorf. That’s right, every other game in the Zelda series with Ganon or Ganondorf as the villain has been featuring the exact same character. Weird, huh?

This section in Hyrule Historia concludes like so:

I don’t know about you, but to me, that small passage is loaded with intriguing implications for the future of the Zelda series in the Child Era.

Whatever Doesn’t Kill You Makes You… Stranger

Majora’s Mask introduced a concept that has yet to be explored in any other Zelda game: parallel worlds.

Different from Koholint, Holodrum, Labrynna, and New Hyrule, Termina isn’t a continent or distant land, but an entirely separate world in a whole different universe from Hyrule. Termina serves as an eerie counterpart to Hyrule, similar yet different.

Link sees many of the same faces as in Hyrule, but they belong to different people, have different lives, different stories to tell. The same races are present – Goron, Zora, Deku – but these are also very different from what Link experienced in Hyrule.

Majora’s Mask also took this opportunity to present a completely different experience, one that delved into dark themes, dealt with the end of the world and normal people’s reactions to it. Speaking of those normal people, much of the game is focused on side quests, on helping out ordinary people, so much so that the game feels incomplete if you play it solely for the main narrative.

What would another Zelda in a parallel world be like? I could see it flipping Zelda veterans’ expectations upside down, much like Majora’s Mask did. Maybe there are less dungeons than normal, or even no dungeons at all. Perhaps the gameplay is less about adventure or action, and is more of a mystery (Professor Layton X Legend of Zelda, anyone?). Maybe the entire gameplay genre is changed, to a platformer or beat-em-up or visual novel or rogue-like.

There’s also the opportunity to see the familiar characters, races, areas, and icons flipped completely on their heads. The Triforce could be an evil weapon that needs to be destroyed, the Zoras or Gorons could be the dominant race of the world, heck Kaepora Gaebora could be reimagined as an evil tyrant who serves as the final boss of the game (a guy can dream, right?).

The opportunity for a Zelda game to be completely crazy, zany, and twisted, juxtaposing familiar elements in unfamiliar ways, and even jumping ship to a different genre entirely is incredibly enticing. It would be a strange game, hopefully even stranger than Majora’s Mask, offering Zelda fans something completely new, exciting, and unexpected.

A World Less Traveled

Twilight Princess introduced Zelda fans to a whole new world, and not one that was shining, shimmering, or splendid. Instead, it was the Twilight Realm, and, well…

We honestly don’t see much of it.

The only step Link takes into the actual Twilight Realm is near the end of the game when he has to storm the Palace of Twilight to finally defeat Zant once and for all. And while he meets a few Twili (the native inhabitants of the Twilight Realm), they’re practically mute, offering very little information on their world or culture.

One thing it makes me wonder is, how did Midna and Zant get so much personality? Every other Twili we meet barely says a word, nor shows much of any personality or emotion in their body language. Zelda games do a great job at world-building, but not when it comes to the Twilight Realm and the Twili.

Hyrule Historia offers little else, aside from calling the Twilight Realm a “beautiful place, enveloped in the calm of a falling dusk,” and describing the Twili as “gentle, pure-hearted creatures.”

Not much to go on, which is why a future game exploring the Twilight Realm in detail would be so fascinating. Even with Midna shattering the Mirror of Twilight at the end of Twilight Princess, that isn’t final. There are always other ways to get there, and if some form of crisis arose, blurring the lines between the Light World and Twilight Realm once again, the opportunity for world-building and proper interacting with the Twili should not be missed.

Villainous Allegiance

The bookending quote of this era says “the evil sorcerer Vaati had become caught up in the cycle of Ganondorf the Thief.”

This intrigues me so much because it offers a possibility of a future Zelda title where two of the biggest, baddest villains of Zelda history team up to take over the world. And with a new, reincarnated Ganondorf, there’s an exciting clean slate on which to write a new personality, new powers, new motivations for the classic villain.

The Minish Cap gave a vast level of insight into the backstory of the villainous wind sorcerer Vaati. Outside of that game, he’s mostly just been a big blob of premium-grade final boss material. But imagine pairing Vaati in his humanoid, talkative, scheming form with Ganondorf the King of Thieves (wait… that title belongs to Aladdin’s dad...). Talk about a dual shock (sorry, Playstation) of cunning villainy and incredible power. Speaking of power, who would hold the Triforce of Power between the two?.

Personally, I fervently hope that the quote from Hyrule Historia isn’t just flavor text, but a true sign of things to come. I’m sure I’m not the only one who would love seeing Ganondorf and Vaati team up in a big way. And think of the final boss fight! It’s the stuff dreams are made of. It may even see the return of the Four Sword, as one Link alone may not be enough to conquer his two greatest villains.

There’s also the possibility of the Gerudo coming back, which I’ve longed for ever since Ocarina of Time. Sure, they appeared in the parallel Termina, and pirates are always cool, but being purely antagonists (you can’t befriend them like in Ocarina of Time) just lessened the excitement for me. And their appearance in Four Swords Adventures, while different, was far too brief.

So, let’s see the Gerudo come back, please?

Conclusion

There are some very exciting possibilities for a game continuing the Child Era of the Zelda timeline. From parallel worlds to villainous team-ups to a proper look at a beloved section of Zelda lore, there’s a lot of opportunity for world-building.

Not just world-building, but true game-changing possibilities. I don’t know about you, but I get truly excited thinking about what could come in the future of Zelda.

I’ll be back soon (really, it’s not going to be a month-long gap this time, I promise!) with a look at the Adult Era of the Zelda timeline, and what a new Zelda game continuing that era could look like. Until then, let me know in the comments below what type of game and scenario you envision for a Zelda game continuing the timeline beyond Four Swords Adventures.

Exploring Zelda's Future: The Era of Decline

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No matter how far away a new Zelda game is, or how little we know about the next entry in the series, thoughts and theories are always swirling in our minds. What will the next game be like? Will it be top-down or 3D? Will it be set in Hyrule or somewhere else? How in the world can we possibly know what will come next in the series? Welcome back to a set of articles designed to do just that: extrapolate on past Zelda games to inform us about potential future entries. To do this, I’m taking a close look at the Zelda timeline; in particular, each of the three eras: the Era of Decline, the Child Era, and the Adult Era. This time, we're looking at the Child Era.

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Caption Contest 018: "Staring Off In Worry As We Wait For the ZVS Winner" http://www.zeldainformer.com/caption-contest-018-staring-off-in-worry-as-we-wait-for-the-zvs-winner/ Mon, 18 May 2015 17:50:00 +0000 http://localhost/wordpress90/?p=11870 Welcome back to another Caption Contest Monday! Last week, Link came up to bat in the A Link Between Worlds baseball mini-game, and I have to say that as challenging as it was, you all knocked it out of the park! *Buh-dum psh* Bad jokes aside, I enjoyed everyone's submissions and our continued positive turnout for entries. This week, we're coming back to a timeless pair when it comes to solid captions: Link and Midna from Twilight Princess. I thought it appropriate as we are now in the final of our ZVS tournament here on Zelda Informer that we present one of the challengers. Since A Link to the Past's sequel was featured last week, it just made sense. So, let's see what you all have for this week. Good luck and I'll see you all next time!

Here are the updated rules:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. PG-13 is my limit.
  • Keep the image as close as possible to it's original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image at the bottom of the page and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image and it doesn't load, wait 5-10 minutes and check back, it usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

By: Yero

By: Gabriel De Leon

By: Hylianola

By: Katie Parte

By: Monkee-goro

And here are our non-photo caption winners:

  • Fan Down Under - "A Link Between Worlds Series"
  • Shovel Knight - "Sometimes adventuring becomes too much for such a young (and lazy) hero. Sometimes a hero just needs to relax with a nice game of baseball. With an octopus"
  • AKenerly - "hyrule courierss xD"
  • Lumian - "The only time, when you'll hate Baseball"
  • POWER - "Awesome! I get to smash pots and call it a sport"

This week's photo:

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Welcome back to another Caption Contest Monday! Last weekLink came up to bat in the A Link Between Worlds baseball mini-game, and I have to say that as challenging as it was, you all knocked it out of the park! *Buh-dum psh* Bad jokes aside, I enjoyed everyone's submissions and our continued positive turnout for entries. This week, we're coming back to a timeless pair when it comes to solid captions: Link and Midna from Twilight Princess. I thought it appropriate as we are now in the final...

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Video Compiles the Unused Content of NES Legend of Zelda http://www.zeldainformer.com/video-compiles-the-unused-content-of-nes-legend-of-zelda/ Tue, 19 May 2015 00:49:00 +0000 http://localhost/wordpress90/?p=11871 Considering how groundbreaking the original Legend of Zelda was, one would expect that a lot of ideas didn't make it into the final game. There were no doubt many items, enemies, and gameplay features that were left unused by the time development was completed. Well, YouTube's Nintendo News Network recently released a video listing the number of unused or unreleased pieces of content in the NES classic.

Tyler McVicker of the Nintendo News Network ran through the unused beta content in the NES Legend of Zelda. Much of his information comes from a certain prototype version of The Legend of Zelda from the Japanese Famicom. This prototype is assumed to be from late in the game's development because much of the content is identical to the final game. However, there are a few key differences between the prototype and the actual release. In addition, McVicker also cites cut content seen in the game's instruction manual.

In terms of content, earlier versions of the game saw marginally different text and a shorter version of the game over theme. Interestingly, the Old Man at the start of the game also originally offered Link the choice between the sword we see in the final game and the boomerang. Some of the other changes from the game's prototype version were the absence of the dungeon theme, the heightened difficulty in enemy layout, and the absence of my favorite character the Hungry Goriya. It's really cool to see how the game changed throughout development and to see what elements were added late in the process. Obviously, the second quest was a pretty late addition.

What did you think of the video? Do you know of any other pieces of cut content? Let us know in the comments!

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Considering how groundbreaking the original Legend of Zelda was, one would expect that a lot of ideas didn't make it into the final game. There were no doubt many items, enemies, and gameplay features that were left unused by the time development was completed. Well, YouTube's Nintendo News Network recently released a video listing the number of unused or unreleased pieces of content in the NES classic...

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Majora's Mask 3D Any% Speedrun World Record Broken Twice in One Day http://www.zeldainformer.com/majoras-mask-3d-any-speedrun-world-record-broken-twice-in-one-day/ Tue, 19 May 2015 02:47:00 +0000 http://localhost/wordpress90/?p=11872 After only a few months since release, Majora's Mask 3D is already being smashed by speedrunners. For the last month or so, the goal of MM3D speedrunners was to finish the game in less than an hour and 50 minutes. This week marks the completion of this goal, as well as new world records from two different runners. Today saw runner gymnast86 break the record with a time of 1 hour and 47 minutes; shortly after, runner iwabi broke that record with a time of 1 hour, 46 minutes, and 19 seconds.

On April 13th, Japanese speedrunner iwabi claimed the Majora's Mask 3D Any% world record by defeating the final boss after only 1 hour, 47 minutes, and 45 seconds. This new record marked the first speedrun under 1 hour and 50 minutes and set a new bar for MM3D runners. Yesterday American runner gymnast86 (zeldafreak943 on YouTube) bested iwabi's time by eight seconds, but the achievement was short-lived. Within a few hours, iwabi retook the world record with a new time of 1 hour, 46 minutes, and 19 seconds.

Most of the MM3D Any% route involves collecting a series of necessary items throughout Termina by sequence breaking into late areas early. For example, runners entered both Snowhead and Great Bay without finishing the Woodfall dungeon first. The first half of gymnast86's run was leading that of iwabi, but the Japanese runner pulled ahead when completing a skip into Ikana's Music Box House. From there, the runs went through a series of complex glitch set-ups that helped the players warp to boss fights early. Both players reached Majora under 1 hour and 45 minutes; while gymnast86's battle was surely impressive, iwabi held on to the lead by the end.

Considering how close these times are and how fast these records have been broken lately, I see the race to 1 hour and 40 minutes heating up very soon. In fact, both runners have expressed their confidence in shaving quite a few seconds off their times. Who knows, maybe the Majora's Mask 3D speedrun record will reach the 1 hour and 27 minute time of the original Majora's Mask.

This is a friendly reminder that speedrunning, especially in an Any% category, allows for glitches and exploits. Remember, all gamers enjoy games differently. Please be considerate in the comments.

What do you think of the records? Are you excited to see Majora's Mask 3D get broken even more? Let us know!

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After only a few months since release, Majora's Mask 3D is already being smashed by speedrunners. For the last month or so, the goal of MM3D speedrunners was to finish the game in less than an hour and 50 minutes. This week marks the completion of this goal, as well as new world records from two different runners. Today saw runner gymnast86 break the record with a time of 1 hour and 47 minutes; shortly after, runner iwabi broke that record with a time of 1 hour, 46 minutes, and 9 seconds...

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Daily Debate: What is your Ideal Art Style for the Zelda Series? http://www.zeldainformer.com/daily-debate-what-is-your-ideal-art-style-for-the-zelda-series/ Tue, 19 May 2015 16:27:00 +0000 http://localhost/wordpress90/?p=11873

One constant since the release of The Wind Waker in 2003 is that we'll never know game to game what art style direction will be used in the Zelda series. That isn't exclusive to console games either, handheld games often feature different art styles game to game as well, even if they are still somewhat based on the sprite level (outside of 2.5D games). Up through the release of Majora's Mask in 2000, it can be argued that in general, Zelda games all conformed to a very familiar style. Ocarina of Time felt like a natural 3D extension of A Link to the Past, which felt like a natural extension of the games before it. Remember, we're talking strictly from a visual perspective, not from a gameplay one.

We've gotten many different art styles over the years, but today's debate goes beyond just the styles already used. There may be a art direction not yet fully realized in the series you wish for the games to adapt. In other words, what is your ideal art direction for the Zelda series? This is a tough one for me to pinpoint. Part of me wants to say an enhanced version of what we got in The Wind Waker, while another yearns for something closer to what is happening in The Witcher 3: Wild Hunt. However, don't get confused - I don't want a cross between both art styles similar to what Skyward Sword seemed to attempt to do (and I do think Skyward Sword looks pretty good). Rather, I prefer they pick a style and simply fully commit to it, rather than mash multiple styles together.

Zelda U presents an interesting perspective, but I haven't really seen enough of the art style just yet to really decide if I like it or not. What is your ideal art style for the Zelda series?

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One constant since the release of The Wind Waker in 2003 is that we'll never know game to game what art style direction will be used in the Zelda series. That isn't exclusive to console games either, handheld games often feature different art styles game to game as well, even if they are still somewhat based on the sprite level (outside of 2.5D games). Up through the release of Majora's Mask in 2000, it can be argued that in general, Zelda games all conformed to a very familiar style. Ocarina of Time felt like a natural 3D extension of A Link to the Past, which felt like a...

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Zelda Themed 3DS Carry Case Returning to Club Nintendo in Europe http://www.zeldainformer.com/zelda-themed-3ds-carry-case-returning-to-club-nintendo-in-europe/ Tue, 19 May 2015 18:04:00 +0000 http://localhost/wordpress90/?p=11874 As many people who follow Nintendo will know, the Club Nintendo rewards program will be replaced soon, and Nintendo has been very busy making sure that it goes out with a bang. Across all three main regions Nintendo has been cutting prices of items and adding awesome new goodies, like a Majora's Mask Lamp, to the long list which currently stands. As such Nintendo has decided to update the European list once more, reintroducing the Legend of Zelda themed 3DS XL Carry Case.

Our European readers will remember that Nintendo had added the new feature of digital downloads for Virtual Console titles to the stars catalogue, as it is called in Europe, a while back. These titles include all current Zelda games featured on the Virtual Console and they are available for differing amounts of stars. Nintendo sent out an e-mail today to those subscribed to the Club Nintendo newsletter, stating that they will be reintroducing certain beloved and highly requested items, alongside all new exclusive rewards. One of the items they will be reintroducing is the Legend of Zelda themed 3DS XL Carry Case which originally appeared in the stars catalogue back in August of 2014.

Other items they will be reintroducing include the very popular Luigi's Mansion 2 Diorama and six replicas of Mario Kart 7's cups. All new to the stars catalogue are a Captain Toad's Treasure Tracker Figurine Lamp, a Super Mario Eco Baddies Shopping Bag, and Super Mario Coaster Sets. All of these items were announced with coinciding pictures, which can be viewed in the gallery below, but they also mentioned several other items they will be including at a later point. These include a Club Nintendo Game Card Case - 2nd Edition, Kirby's Dream Blanket, a Super Mario Card Matching Game, a Mario Kart 8 Original Soundtrack CD, and a Club Nintendo Goodbye Coin.

The website Nintendo linked in their e-mail is currently down, so how many stars all of these will actually cost falls only to speculation. The Zelda Carry Case originally cost 4000 stars, but following the recent price cut in North America the exact prices remain uncertain.

What do you think of the items they have announced? Will you be getting any? What items would you rather have seen returning? Let us know down below!

Source: Nintendo PR

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As many people who follow Nintendo will know, the Club Nintendo rewards program will be replaced soon, and Nintendo has been very busy making sure that it goes out with a bang. Across all three main regions Nintendo has been cutting prices of items and adding awesome new goodies, like a Majora's Mask Lamp, to the long list which currently stands. As such Nintendo has decided to update the European list once more, reintroducing the Legend of Zelda themed 3DS XL Carry Case...

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New The Wind Waker HD Themed Badges Have Been Added to the 3DS Badge Center http://www.zeldainformer.com/3ds-badge-center-adds-new-the-wind-waker-themed-badges/ Wed, 20 May 2015 00:50:00 +0000 http://localhost/wordpress90/?p=11875 The Collectible Badge Center, a 3DS application that can be downloaded via the Nintendo eShop, is unfortunately a Japan exclusive. That doesn't mean we can't admire these new The Wind Waker HD-themed badges though, does it?

If you're lost on what The Collectible Badge Center does, it allows you to play a certain minigame three times a day. In this minigame, the player tries to earn badges from different games. These badges can be used to decorate your 3DS's home screen for customization purposes.

Recently, Nintendo added some new badges from what is currently the only HD Zelda game, The Wind Waker HD. These badges, from left to right, are as follows:

  • Beedle
  • Quill
  • Medli
  • Tetra
  • Toon Link
  • Aryll
  • Toon Link's Grandmother

I sure hope Nintendo brings the badge center to the West, so I can decorate my home screen with some beautiful The Wind Waker HD goodness! Would you download the badge center if it was available? Give us your answers in the comments below.

Source: Nintendo Japan

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The Collectible Badge Center, a 3DS application that can be downloaded via the Nintendo eShop, is unfortunately a Japan exclusive. That doesn't mean we can't admire these new The Wind Waker HD themed badges though, does it?

If you're lost on what The Collectible Badge Center does, it allows you to play a certain minigame three times a day...

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Get Your Hands on a Sweet Resin ChuChu Figure http://www.zeldainformer.com/get-your-hands-on-a-sweet-resin-chuchu-figure/ Wed, 20 May 2015 01:40:00 +0000 http://localhost/wordpress90/?p=11876

ChuChus are the common gel-like enemies seen in many Zelda games. Their somewhat annoying chatter and adorable design have certainly carried these creatures from game to game, and they have become an iconic piece of the series. If you ever wished to own a ChuChu for yourself, you're now in luck. You can now buy handmade resin ChuChus from LegendaryTreasures on Etsy for $10 USD.

Obviously inspired by their Wind Waker design, these painted resin ChuChu figures are approximately two inches tall. LegendaryTreasures explains that because a mold is used to make the figures, small ridges and imperfections may be present. Honestly, I think such imperfections would give each figure a bit of character. Even though these items don't hop around with high-pitched babble, they might just be the best way to buy your very own ChuChu.

LegendaryTreasures has individual figures listed for $10 USD, as well as sets of three figures for $30 USD. Customers can request whatever color they'd prefer at checkout. The shop also has other Zelda items for sale, including a Wind Waker terrarium.

Will you be picking up one of these figures? Are you excited to finally own a ChuChu? Keep us posted in the comments!

Source: Etsy

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ChuChus are the common gel-like enemies seen in many Zelda games. Their somewhat annoying chatter and adorable design have certainly carried these creatures from game to game, and they have become an iconic piece of the series. If you ever wished to own a ChuChu for yourself, you're now in luck. You can now buy handmade resin ChuChus from LegendaryTreasures on Etsy for $10 USD...

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Cosplay of the Week: Princess Hilda by Li Kovacs http://www.zeldainformer.com/cosplay-of-the-week-princess-hilda-by-li-kovacs/ Wed, 20 May 2015 02:29:00 +0000 http://localhost/wordpress90/?p=11877 This week we've got a stunning Cosplay of the ever so elegant Princess Hilda of A Link Between Worlds. We've also added a YouTube video by the model, showcasing the costume for you to see. Something a little bit different to our usual Cosplay of the Week features. The Dark Princess of Lorule is rather enchanting and, like Princess Zelda, will go beyond all means to redeem and protect her kingdom. Her portrayal by the ever lovely Li Kovacs is absolutely astounding and I don't think I've ever come across such a precise replica of Hilda before.

The props and clothing of this costume took Li over 2 months to make, and you can definitely tell how much effort was put into this creation. The rod with the reverse Triforce, the crown and the small details in the garment are very well put together. I honestly can't really fault this Cosplay at all.

Along with this video online, Li also has a Facebook showcasing professional photos of all her Zelda Cosplays. In the mini gallery below you can view her Hilda Cosplay's and let us know what you think of her efforts!

Li has many different Cosplays that she has worn, which can all be seen via her Facebook, Instagram, Twitter and her official website: www.likovacs.com.

Don't forget to show us your own Zelda Cosplays, and tag us in your Cosplay posts on Twitter with #ZIcostume.

Source: Li Kovacs - Official Website

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This week we've got a stunning Cosplay of the ever so elegant Princess Hilda of A Link Between Worlds. We've also added a YouTube video by the model, showcasing the costume for you to see. Something a little bit different to our usual Cosplay of the Week features. The Dark Princess of Lorule is rather enchanting...

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Check Out These Amazing Photos of Link in the Real World http://www.zeldainformer.com/check-out-these-amazing-photos-of-link-in-the-real-world/ Wed, 20 May 2015 17:31:00 +0000 http://localhost/wordpress90/?p=11878

Kyleigh Parker sent us in a collection of pristine photos featuring Link, among other enemies and characters, out in the real world. There is a lot of custom work done here, but beyond that, each photo tells a little story. Kyleigh is a photographer and an avid video game/figure collector, which is what lead to 51+ amazing photos. Today we're naturally focusing on the Zelda collection, featuring 51 individual photos, all masterfully crafted both in the quality of the image and the layout of the shots themselves.

You can find more of Kyleigh's work on their instagram and facebook.

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Kyleigh Parker sent us in a collection of pristine photos featuring Link, among other enemies and characters, out in the real world. There is a lot of custom work done here, but beyond that, each photo tells a little story. Kyleigh is a photographer and an avid video game/figure collector, which is what lead to 51+ amazing photos. Today we're naturally focusing on the Zelda collection, featuring 51 individual photos, all masterfully crafted both in the quality of the image and the layout of the shots themselves...

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Violinist Makes the Lost Woods Theme Feel Fresh Again http://www.zeldainformer.com/violinist-makes-the-lost-woods-theme-feel-fresh-again/ Thu, 21 May 2015 17:47:00 +0000 http://localhost/wordpress90/?p=11879

Recently I found a cover of my favorite song in the Zelda franchise, uploaded by YouTuber ed mz and it is possibly one of the best solo covers I have ever heard for the iconic Lost Woods theme. Just what makes this cover so great? It's the toe-tapping beat in the background combined with the creative styling of the violin to create something fresh and new.

This cover of the Lost Woods Theme is something any Zelda fan is sure to appreciate, whether or not you like Ocarina of Time. And although ed mz's skills might make fans (such as myself) jealous of his violin skills, it's clear ed mz has spent years mastering how to play this widely-appreciated instrument. Let's hope we get more fresh takes on Zelda tunes from this artist soon! If you'd like to check out more of his work, take a look at his YouTube page and his Twitter.

Are you listening to this cover over and over now like I am? Is it simply not your style? Share your thoughts with us in the comments below.

Art Source: pancakesandhalibut

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Recently I found a cover of my favorite song in the Zelda franchise, uploaded by YouTuber ed mz and it is possibly one of the best solo covers I have ever heard for the iconic Lost Woods theme. Just what makes this cover so great? It's the toe-tapping beat in the background combined with the creative styling of the violin to create something fresh and new...

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Fan Theory: How Zoras Evolved and Progessed Over the Course of the Timeline http://www.zeldainformer.com/fan-theory-how-zoras-evolved-and-progessed-over-the-course-of-the-timeline/ Thu, 21 May 2015 15:08:00 +0000 http://localhost/wordpress90/?p=11880 Do you remember a time when some felt Hyrule Historia put a halt to Zelda theories? Yeah, I don't either, as fans continue to theorize about all new aspects of the series. This time around, YouTuber Commonwealth realm combines with Anonymous Gamer and M. Productions to talk about what they are calling the "Zora Timeline". Zora have, in theory, been around since the very first game in the timeline as they go on and explain their connections throughout the game, evolution, and several mini theories to form the Zora Timeline.

While the video is a bit on the lengthier side, it is extremely well supported and they put all of their evidence right out in the open for you to decide if it's worthy. What do you think?

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Do you remember a time when some felt Hyrule Historia put a halt to Zelda theories? Yeah, I don't either, as fans continue to theorize about all new aspects of the series. This time around, YouTuber Commonwealth realm combines with Anonymous Gamer and M. Productions to talk about what they are calling the "Zora Timeline". Zora have, in theory, been around since the very first game in the timeline as they go on and explain their connections throughout the game, evolution, and several mini theories to form the Zora Timeline...

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Dragon Roost Island Theme Gets a Jazzy Acoustic Guitar Cover http://www.zeldainformer.com/jazzy-acoustic-guitar-rendition-of-dragon-roost-island/ Thu, 21 May 2015 19:56:00 +0000 http://localhost/wordpress90/?p=11881 The music of the Zelda series is no stranger to covers of all kinds, be they instrumental or acapella, acoustic or hard rock or improvised instruments. One beloved theme is "Dragon Roost Island" from Wind Waker. It's seen plenty of covers, but probably not one quite like this.

Performed by The Team Players, this rendition of "Dragon Roost Island" for two guitars starts off like you would expect, but quickly takes on a sort of jazz-reggae hybrid feel. There doesn't seem to be another version of "Dragon Roost Island" like this one, so give it a listen above and let us know what you think of it in the comments!

The Team Players have done a number of video game covers for acoustic guitar, including the "Milk Bar" theme from Majora's Mask. You can listen to more of their great covers at their YouTube channel by clicking here.

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The music of the Zelda series is no stranger to covers of all kinds, be they instrumental or acapella, acoustic or hard rock or improvised instruments. One beloved theme is "Dragon Roost Island" from Wind Waker. It's seen plenty of covers, but probably not one quite like this...

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New Majora's Mask (N64/VC) Any% Speedrun World Record http://www.zeldainformer.com/new-majoras-mask-n64-vc-any-speedrun-world-record/ Fri, 22 May 2015 00:18:00 +0000 http://localhost/wordpress90/?p=11882 As it would turn out, Majora's Mask 3D is not alone in world record speedrunning news this week. Not too long after two MM3D records were set in a single day, speedrunner FullGrownGaming set a new Any% world record in the original Majora's Mask. Besting the previous record by six seconds, this run saw Majora defeated in 1 hour, 27 minutes, and 3 seconds.

Since Swedish speedrunner EnNopp112 set the previous record back in March, Majora's Mask runners have set their sights on a better time. FullGrownGaming's run proved how difficult this goal has been, as every segment of the Any% route has potential for heavy time loss. FullGrownGaming's pace matched the previous record's pace throughout the whole run, only pulling ahead in the last moments with Majora's boss fight. Before entering the final battle, FullGrownGaming said he needed "the god Majora" to get the record; in the end, I'd say he pulled that off perfectly.

In the Any% category, runners' only requirement is to defeat the game's final boss, by whichever means the game itself allows. Yes, that does mean glitches and exploits are allowed. Much of the MM Any% route involves using creative methods to warp around the map and defeat the game's four bosses. One of these methods is the "Index Warp," which was discovered earlier this year. The Index Warp allows runners to travel to any owl statue without having to activate them. These types of warps, combined with precise movements, item management, and luck, are essential for a good time.

As FullGrownGaming states in his stream, there is still a lot of time to be saved in Majora's Mask Any% runs. A big goal for speedrunners now is to get a time under 1 hour and 25 minutes.

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As it would turn out, Majora's Mask 3D is not alone in world record speedrunning news this week. Not too long after two MM3D records were set in a single day, speedrunner FullGrownGaming set a new Any% world record in the original Majora's Mask. Besting the previous record by six seconds, this run saw Majora defeated in 1 hour, 27 minutes, and 3 seconds...

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Daily Debate: What Are Your E3 Predictions and Expectations? http://www.zeldainformer.com/daily-debate-what-are-your-e3-predictions-and-expectations/ Fri, 22 May 2015 02:31:00 +0000 http://localhost/wordpress90/?p=11883

We're going a little off the cuff here since the biggest event in the gaming industry will be upon us in less than a month. We know that Zelda U is likely skipping the event - though if Nintendo has proven anything over the years it's that they can't always be believed and they are unpredictable. That means that sure, Zelda U could get a trailer. Maybe we get some art. It's also just as likely that they stick to what they said earlier in the year, and Zelda U is not there. Does that mean no Zelda at E3 at all?

Still, we're not silly. E3 isn't just about Zelda (though, we'd love a Zelda only event). E3 is about the entire gaming industry, especially the the AA and AAA industry, and even some of the more prominent indie developers (such as the fine folks behind No Man's Sky). So here we are heading into the home stretch of May, ready to hear your E3 predictions.

My next boss man episode will actually be all about my predictions and expectations, so I'll save my list for that, but I am really curious to hear what you guys have going. Do you think Metroid makes an appearance? Maybe this is the year we finally see The Last Guardian. Half Life 3 (Valve is attending) perhaps? New hardware? Your predictions in 3... 2... 1...

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We're going a little off the cuff here since the biggest event in the gaming industry will be upon us in less than a month. We know that Zelda U is likely skipping the event - though if Nintendo has proven anything over the years it's that they can't always be believed and they are unpredictable. That means that sure, Zelda U could get a trailer. Maybe we get some art. It's also just as likely that they stick to what they said earlier in the year, and Zelda U is not there. Does that mean no Zelda at E3 at all...

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Slack Off in Style With This Sweet Zelda Bathrobe http://www.zeldainformer.com/slack-off-in-style-with-this-sweet-zelda-bathrobe/ Sat, 23 May 2015 03:26:00 +0000 http://localhost/wordpress90/?p=11884

A new product is coming that any Zelda fan can admire: a Zelda bathrobe, scheduled for release in August from UK retailer Gamerabilia. There is no word on how much the cost will be, but if you're afraid that you will forget to check back, you can have Gamerabilia send you an email when the bathrobe is available to order.

I don't know about you, but when I get home from work, the first thing I do is put on a nice, warm bathrobe. What I should be doing is writing another article for Zelda Informer, but what I usually end up doing is catch up on the latest Nintendo news by reading Gamnesia. I used to feel guilty about slacking off and not writing as I should be, but not for much longer! Soon I will be able to slack off in style by wearing a comftorable Zelda-style bathrobe, and I'll undoubtedly be given the courage to keep the slack going strong. After all, who wouldn't be in a complete state of bliss while wearing a bathrobe with a Triforce on it?

The bathrobe can be viewed here. Will you be obtaining this Zelda-style bathrobe? Do you own any other Zelda apparel? Share your thoughts with us in the comments below.

Source: Gamerabilia

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A new product is coming that any Zelda fan can admire: a Zelda bathrobe, scheduled for release in August from UK retailer Gamerabilia. There is no word on how much the cost will be, but if you're afraid that you will forget to check back, you can have Gamerabilia send you an email when the bathrobe is available to order.

I don't know about you, but when I get home from work, the first thing I do...

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The Game Grumps Take on A Link to the Past http://www.zeldainformer.com/the-game-grumps-take-on-a-link-to-the-past/ Fri, 22 May 2015 22:45:00 +0000 http://localhost/wordpress90/?p=11885 Some of you may remember a while back when we told you that the Game Grumps started a complete playthrough of Zelda II: The Adventure of Link (Fun Fact: The Boss Man thinks Zelda II is one of the best Zelda games ever made!) The Game Grumps have completed The Legend of Zelda, Zelda II, and The Wind Waker HD. They started playing A Link to the Past when former co-host Jontron was still with the channel, but never finished it as they stopped at 12 episodes.

Jontron's replacement, Daniel "Sexbang" Avidan, founding member of the YouTube sensation Ninja Sex Party, is now attempting to start all the way back from the beginning and finish it on his own. It's safe to say that Danny is no stranger to A Link to the Past, as he stated in the video that it was his favorite SNES game as a child.

Are you excited that the Game Grumps are revisiting this widely-appreciated Zelda classic? Do you think A Link to the Past stands a chance in the final edition of this year's ZVS? Share your thoughts with us in the comments below.

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Some of you may remember a while back when we told you that the Game Grumps started a complete playthrough of Zelda II: The Adventure of Link (Fun Fact: The Boss Man thinks Zelda II is one of the best Zelda games ever made!) The Game Grumps have completed The Legend of Zelda, Zelda II, and The Wind Waker HD...

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Photoshop Contest: The Postman's New Life http://www.zeldainformer.com/photoshop-contest-the-postmans-new-life/ Sat, 23 May 2015 01:06:00 +0000 http://localhost/wordpress90/?p=11886 It's that time again! A new Friday means a new Zelda Informer Photoshop Contest. This week, we're focusing on the Zelda series' beloved Postman character and exploring the life he led after Majora's Mask concluded. Don't get ahead of yourself, though. We first need to take a look at the winners from last week's contest: Zelda Theme Park Attraction.

Last Week's Contest:

We were all surprised by Nintendo's new partnership with Universal Theme Parks. To celebrate the possibilities this partnership may bring, we asked you all to create your dream Legend of Zelda amusement park attraction. There were many different avenues discussed in the comments and many great entries submitted. I'm all the more excited to see a Zelda theme park after seeing all the entries.

Best Submissions

Artist: HaaYaaSkaa

Artist: RyGuy

Artist: rtlozfan

Artist: TechTinker11

Challenge Mode

Last week's Challenge Mode involved some input by the ZI community. In addition to a Universal character, the entry needed to incorporate the ideas of user Rodolink, who suggested "a place with thousands of pots to break with fake swords!" Meeting both of these criteria was Mr. James "Jei" Evans, who presented a Zelda ride in which laughably excited families swipe at hundreds of pots while riding an Epona-led chariot. And who's the guide? A Minion from Despicable Me of course! Good job, Jei. Now get back to work on next week's Caption Contest!

This Week's Contest: The Postman's New Life

If players took the time to acquire the Postman's Hat in Majora's Mask, they were lucky enough to see the Postman flee happily from Clock Town. Freed from the obligations that bound this poor worker so, the Postman skipped into the great unknown. "I am now free! I can set my own schedule!" he shouted. We were left to imagine the beautiful new life this man led after Termina was ultimately restored.

Your assignment this week is to show us what amazing things the Postman did after Majora's Mask. What sights did he see? What people did he meet? What greatness did he achieve? It's all up to you and your image manipulation software. Just make sure the poor guy up there is happy. You're free to make use of our image gallery below and whatever else lies in store for you on the internet.

General Rules:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on May 27. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must show the Postman on the peak of a mountain.

2. Your entry must show the Postman wearing Nike tennis shoes.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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It's that time again! A new Friday means a new Zelda Informer Photoshop Contest. This week, we're focusing on the Zelda series' beloved Postman character and exploring the life he led after Majora's Mask concluded. Don't get ahead of yourself, though. We first need to take a look at the winners from last week's contest: Zelda Theme Park Attraction...

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The Zelda Series Gets a Sweet 8-Bit Easter Egg in Splatoon http://www.zeldainformer.com/the-zelda-series-gets-a-sweet-8-bit-easter-egg-in-splatoon/ Sat, 23 May 2015 04:23:00 +0000 http://localhost/wordpress90/?p=11887 Splatoon's release is just around the corner, as it releases on the 29th. Many press have early review copies (including our friends over at Gamnesia, who are answering questions about the game). New discoveries are being made every day in the game and finally a sweet Zelda Easter Egg has been discovered. Except... it's an Easter Egg that actually fits very well in Splatoon, especially when you consider in tandem with another Easter Egg from the Mario series.

An 8-Bit Octorok image can be found on the multiplayer map Urchin Underpass. Along with this image is one of a Blooper from Super Mario Bros. Why do these two fit with the game itself? Well, the inklings are squid like creatures, similar to the Bloopers, while their natural enemies are very similar to octopuses, just like the Octorok. There are sure to be many more Easter Eggs discovered as more of the game is played and future DLC is released.

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Splatoon's release is just around the corner, as it releases on the 29th. Many press have early review copies (including our friends over at Gamnesia, who are answering questions about the game). New discoveries are being made every day in the game and finally a sweet Zelda Easter Egg has been discovered. Except... it's an Easter Egg that actually fits very well in Splatoon, especially when you consider in tandem with another...

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Ocarina of Time 3D is the First Commercial 3DS Game to be Successfully Emulated http://www.zeldainformer.com/ocarina-of-time-3d-is-the-first-commercial-3ds-game-to-be-successfully-emul/ Sat, 23 May 2015 05:04:00 +0000 http://localhost/wordpress90/?p=11888

Update: We forgot to include video proof. Keep in mind this happened back in December originally, but somehow slipped under our radar. Enjoy!

Emulated games are the bane of many companies' existences. While Nintendo has been putting a lot of measures in place to try and prevent the pirating of games, which is a similar concept, that hasn't stopped the hacking community nor the emulation community from coming up with viable solutions. Keep in mind that we don't endorse pirating or emulation - both are illegal according to 99% of user agreements. We prefer anyone who cares to play the Zelda series, or any video game for that matter, to get a supported platform and purchase said game legally. Still, when a breakthrough happens and the Zelda series is involved, it's definitely worth having a conversation about.

One important factor to note before we head in is that just because a commercial game has been emulated and can be started, it doesn't mean the game is really in a playable state. People have been trying to successfully emulate commercial 3DS games for years, but this is the first major breakthrough to one day getting to that point. Here is the evidence of Ocarina of Time 3D running on what is dubbed Citra, a 3DS emulator:

As I said, the game being emulated is a bit different from it being playable. Will it ever reach that point? Probably. Reality is, emulation is still a fairly popular underbelly within the video game community. With many classic titles now available through many different legal methods of purchase, the justification for emulating games has been slowly shrinking. Where do you stand on emulation? Are you excited by this breakthrough, or worried about the type of community this fosters?

We won't be providing any links to Citra, though you can easily find it for yourself if you are interested. Just keep in mind we'll be removing any links to emulators or roms if posted in the comments below. Try to keep this conversation centered around emulation and how you feel about that, rather than trying to spread the methods of emulation more organically. We're just here to further the conversation.

Source: Reddit

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Emulated games are the bane of many companies' existences. While Nintendo has been putting a lot of measures in place to try and prevent the pirating of games, which is a similar concept, that hasn't stopped the hacking community nor the emulation community from coming up with viable solutions. Keep in mind that we don't endorse pirating or emulation - both are illegal according to 99% of user agreements. We prefer anyone...

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New 100% Speed Run World Record Set for Link's Awakening DX http://www.zeldainformer.com/new-100-speed-run-world-record-set-for-links-awakening-dx/ Sat, 23 May 2015 05:10:00 +0000 http://localhost/wordpress90/?p=11889 A new World Record has been set for a 100% completion run of Link's Awakening DX. Keep in mind that a 100% run does allow for glitches, so long as the game is 100% completed. We understand some prefer for pure glitchsless runs. In an effort to be more fair to the speed running community and our fans, we're going to be reporting on all speed run records that get set for all of the given categories. That includes Any%, 100%, Glitchless, and a few others.

This time around, the record was using a Japanese Emulator. The run hasn't been officially verified just yet, but you can see a full video of the run above, clearly showing the record being set. He claims he can pull off a sub 1:30 run at some point this summer. Personally, I'm just thrilled to see new records being set for other games besides the usual two games that get reported on. The rest of the speed running community that does other titles deserves equal support from the media and the fans.

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A new World Record has been set for a 100% completion run of Link's Awakening DX. Keep in mind that a 100% run does allow for glitches, so long as the game is 100% completed. We understand some prefer for pure glitchsless runs. In an effort to be more fair to the speed running community and our fans, we're going to be reporting on all speed run records that get set for all of the given categories. That includes...

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ZI Podcast 37: Why Majoras Mask Isn't A Zelda Game, Favorite Link, & Hammerspace, Ft TopSpinTheFuzzy http://www.zeldainformer.com/zi-podcast-37-why-majoras-mask-isnt-a-zelda-game-favorite-link-hammerspace/ Sat, 23 May 2015 14:11:00 +0000 http://localhost/wordpress90/?p=11890

Direct Download (right-click, save as), iTunes

This week on the ZI Podcast we talk about why Majora’s Mask isn’t your typical Zelda game, we discuss the possible ways to fix wall puzzles, and we discuss how hammerspace works into the Zelda franchise. With plenty of fan topics, this episode had a lot to say with a shorter than usual length. This week’s cast is: your host as always, Adam, joined by Chris (Never stops talking about Ezlo), Caleb (the podcast’s Quiet Contender), Sarah (our self-proclaimed fashion expert), and special guest TopSpinTheFuzzy (We call him Jeph/Jephers).

Thank you to those of you who submitted fan topics this week, as well as theme song submissions. If you have any of your own work that you’d like us to feature, please send those to us at ZeldaInformerPodcast@gmail.com. We’d love to hear from you all! This episode was a bit on the shorter side, due to Adam very very tired, so he (or I?) apologizes for that in advance. I hope you still enjoy this week’s episode.

Our guest for next week is Yacht Club Games (creators of Shovel Knight, for those of you who live under a rock), so we hope you look forward to that and send in some topics you'd like us to discuss with them! Also, please take our updated survey!

also #LegendOfBear

Social Media

This Week’s Guest

Special Thanks

News and Related Topics

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This week on the ZI Podcast we talk about why Majora’s Mask isn’t your typical Zelda game, we discuss the possible ways to fix wall puzzles, and we discuss how hammerspace works into the Zelda franchise. With plenty of fan topics, this episode had a lot to say with a shorter than usual length. This week’s cast is…

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Smooth Kakariko Village Arrangement Adds Lyrics and Jazz http://www.zeldainformer.com/smooth-kakariko-village-arrangement-adds-lyrics-and-jazz/ Sat, 23 May 2015 18:37:00 +0000 http://localhost/wordpress90/?p=11891 In any Legend of Zelda game, there are few opportunities for a hero to relax and enjoy the peace of mind that comes from a lack of enemies trying to do him harm. Of the handful of locations that actually afford this, Kakariko Village is perhaps the most well known, so it comes as no surprise that its iconic theme has been adapted to a smooth jazz arrangement. Jazz musician Insaneintherainmusic, also known as Carlos, has composed a version of the relaxing melody set to jazz piano, saxophone, bass, drums, and vocals - yes, there are even lyrics!

The entire five-and-a-half minute piece takes us from the most basic and familiar part of the theme, painting a picture of the picturesque setting with vocals, provided by YouTube artist Sab Irene. As it moves on, however, the listener is brought through an extended interpretation of the melody, providing an exploration of myriad wonderful characters, mirroring one's wanderings through the town, discovering all it has to offer. All is brought back together by a joyful return to the main theme and more soothing lyrics that drive towards a calming closing.

This beautiful arrangement is only one of six equally impressive tunes from Carlos and Sab's brand new album "Weebop", which explores and enhances themes from both the video game and anime musical spheres. Included in these are "Still Alive" from Portal, "Path of the Wind" from "My Neighbor Totoro", and "The Pokemon Theme" from "Pokemon: The Indigo League", among others. If you'd like to listen to samples of these, and/or purchase the tracks, check out the duo's album on Loudr, iTunes (available soon), or Google Play, and keep an eye on insaneintherain's YouTube page for upcoming releases.

What are your thoughts on this arrangement? Would you like to see the duo tackle any more of Zelda's classic tunes? Share your thoughts with us below.

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In any Legend of Zelda game, there are few opportunities for a hero to relax and enjoy the peace of mind that comes from a lack of enemies trying to do him harm. Of the handful of locations that actually afford this, Kakariko Village is perhaps the most well known, so it comes as no surprise that its iconic theme has been adapted to a smooth jazz arrangement. Jazz musician Insaneintherainmusic, also known as Carlos, has composed a version of the relaxing melody set to jazz piano, saxophone, bass, drums, and vocals - yes, there are even lyrics...

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Hidden Triforce of Wisdom Scholarship Essay Contest 2015 http://www.zeldainformer.com/hidden-triforce-of-wisdom-scholarship-essay-contest-2015/ Sat, 23 May 2015 19:19:00 +0000 http://localhost/wordpress90/?p=11892 So, I'm going to go ahead and guess that you like The Legend of Zelda. I'm also going to really make a stretch here and say that you probably like money? If you answered yes to either of these questions, then you have to ask yourself one more question. Are you a senior in high school or currently enrolled in a college within the United States? If that answer was also yes, then you are eligible to take part in the Hidden Triforce of Wisdom Scholarship Essay Contest (holy crap, that title) for a chance to win $500. Before there is any confusion, this is not a cash reward but is indeed a scholarship only. What's the challenge, you ask? "Describe a time when you have displayed an exceptional amount of courage or wisdom to accomplish a goal in life" in 500-2000 words.

Here is the full criteria as stated on the website:

Major: Any Bachelor or Associates Program at an accredited school or institute
Class Level: High School Senior or enrolled college student
Enrollment Status: Full or Part-time
Citizenship Status: US Citizen
Annual Amount Awarded: $500
Number of Awards: 1/annually
Application Deadline (Updated): December 15, 2015
Winner will be announced by January 31, 2016
Essay: Student must submit a written essay on the following subject. The essay should be 500-2000 words. Please submit the essay in a Word or PDF document.
-
Describe a time when you have displayed an exceptional amount of courage or wisdom to accomplish a goal in life.


Contact:
Hidden Triforce
1777 Stonehouse Lane
Cincinnati, Ohio 45255
513.237.7151
Email: admin@hiddentriforce.com
Webpage: http://hiddentriforce.com

Note that I am not using humor to make light of this. In fact, to one person it could be the most important thing they read here. Seriously, if you have any free time and you fit the criteria above, go to the website and at least try. It doesn't matter if you are a writer or not, this is an opportunity to grow yourself and prepare for college and a career. If you win, you get a $500 scholarship! If you don't, you have an essay ready to go for your next school writing assignment.

Here, I'll make it really easy for you. Click here. That last sentence was a link, so click it. Even better, right click that link, open it in a new tab or window, and drop a synopsis of your essay in the comments below when you're done. Use your stories to start a discussion and share it with the community; only if you feel comfortable sharing, of course. And to everyone else, please remain respectful to others. Things might get personal. Okay, click the link. It's about five sentences back now. Good luck!

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So, I'm going to go ahead and guess that you like The Legend of Zelda. I'm also going to really make a stretch here and say that you probably like money? If you answered yes to either of these questions, then you have to ask yourself one more question. Are you a senior in high school or currently enrolled in a college within the United States? If that answer was also yes, then you are eligible to take part in the Hidden Triforce of Wisdom Scholarship Essay Contest (holy crap, that title) for a chance to win $500. Before there is any confusion, this is not a cash reward...

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Hyrule Warriors: The Movie - "Act 2" http://www.zeldainformer.com/hyrule-warriors-the-movie-act-2/ Sat, 23 May 2015 22:35:00 +0000 http://localhost/wordpress90/?p=11893 Earlier this month we introduced you to a special project by our friends over at Zelda Universe. They took all the cut-scenes plus key moments in the game-play of Hyrule Warriors and turned it into a movie of sorts, with full voice acting. The first Act, which can be seen right here, was a decent success with most that viewed it being happy with what they got. With that being known, we are glad to see them produce Act 2 in just a few short weeks.

This isn't the end however, as Act 3 will be released likely at some point next month. Still, I've said enough - check out the second act above!

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Earlier this month we introduced you to a special project by our friends over at Zelda Universe. They took all the cut-scenes plus key moments in the game-play of Hyrule Warriors and turned it into a movie of sorts, with full voice acting. The first Act, which can be seen right here, was a decent success with most that viewed it being happy with what they got. With that being known, we are glad to see them produce Act 2 in just a few short weeks...

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Daily Debate: What Makes a Great Dungeon in the Zelda Series? http://www.zeldainformer.com/daily-debate-what-makes-a-great-dungeon-in-the-zelda-series/ Sat, 23 May 2015 23:23:00 +0000 http://localhost/wordpress90/?p=11894

Dungeons have been a long term staple in the Zelda series, but what are the key fundamentals that make a dungeon great? Is it compelling puzzles? Non-linear design? Interesting new item mechanics? Maybe it's all about the boss fight. Of course it could be all of the above and then some, but it's one of those questions that doesn't have a true definitive answer. There have been many different approaches taken with dungeon design over the years and now it's time to talk about what approaches we like best.

One thing I've appreciated about dungeons over the years is having a fresh and original theme. So for me, the ideal dungeon design starts and stops with having a great theme we haven't seen before. After that, it comes down to unique and never before seen puzzles. After that, it's fun and new uses for various items in the game. If you can't tell, there is a consistent theme popping up in my desires: I like dungeons that feel completely their own. No borrowed elements from prior games, or overused puzzle designs we've seen time and time again. Pushing blocks? Been there and done that. Fire, Forest, Water, designs? Sorry, seen that too.

There are plenty of dungeons that fit these desires, though I don't know that any dungeon in the series hits every desire I have, as I want it to end with a challenging boss battle that I'll remember for years. While I recall many a boss fight, there isn't really that one fight I keep looking back on time and time again. What makes your ideal dungeon?

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Dungeons have been a long term staple in the Zelda series, but what are the key fundamentals that make a dungeon great? Is it compelling puzzles? Non-linear design? Interesting new item mechanics? Maybe it's all about the boss fight. Of course it could be all of the above and then some, but it's one of those questions that doesn't have a true definitive answer. There have been many different approaches taken with dungeon design over the years and now it's time to talk about what approaches we like best...

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Artist Launches Majora's Mask Replica Kickstarter, A Chance for Fans to Get Their Own Mask http://www.zeldainformer.com/artist-launches-majoras-mask-replica-kickstarter-a-chance-for-fans-to-get-t/ Sun, 24 May 2015 05:09:00 +0000 http://localhost/wordpress90/?p=11895 Majora's Mask has inspired many artistic fans to undertake projects based around the game's iconic masks. Last week, German artist Christiane Göhring launched a Kickstarter campaign for her amazing Majora's Mask replicas. With a goal of about $2,246 USD, the campaign will fund the creation of Majora's Mask replicas that will be sent to backers. The different reward tiers will determine the type of replica each backer will receive, from fully finished masks, to unpainted masks, to raw casts for backers to make their own masks.

The project's campaign video and overview shows off one of Göhring's amazing Majora's Mask replicas. The artist uses polymer clay as a base, coloring the 43 x 38 x 7 cm mask with acrylic paint and varnishing it with semi-gloss transparent coating. The craftsmanship and detail of these masks are absolutely amazing; they are certainly something many fans would like to get their hands on. This is why Göhring set up this Kickstarter as a chance for fans to get a hold of their own Majora's Mask.

Fans can pledge over $5 USD to show their support for this project and Göhring's continued work. The campaign then offers three reward tiers for backers who want their own masks, depending on the type of mask. Göhring writes:

"Whether you want a painted mask, ready to be hung on your wall, or the plain white base for you to get creative yourself - anything is possible!
-"I want to make my own mask": you’ll get an unpolished cast of the mask without primer or paint.
-"I want to paint my own mask": you’ll get a polished and primed version ready to be painted on.
-"Just give me the ready mask": you’ll get a completely finished mask.

The artist will also include a manual for the polishing, priming, and painting of the masks. The reward tiers are rather pricey, ranging from about $100 to about $250 USD, but there's no doubting the quality of these replicas.

The campaign will run for the next 20 days and can be found here. If you want your own Majora's Mask, this campaign is fantastic chance to do so. You'd also be supporting the work of an amazing artist.

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Majora's Mask has inspired many artistic fans to undertake projects based around the game's iconic masks. Last week, German artist Christiane Göhring launched a Kickstarter campaign for her amazing Majora's Mask replicas. With a goal of about $2,246 USD, the campaign will fund the creation of Majora's Mask replicas that will be sent to backers. Different reward tiers will determine the type of replica each backer will receive, from fully finished masks, to unpainted masks, to raw casts for backers to make their own masks...

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Midna's Lament is Even More Intense in Metal/Jazz Arrangement http://www.zeldainformer.com/midnas-lament-is-even-more-intense-in-metal-jazz-arrangement/ Mon, 25 May 2015 14:45:00 +0000 http://localhost/wordpress90/?p=11902 When asked for a most memorable tune from Twilight Princess, many players will respond with the iconic Midna's Lament. Not only is it a gently moving piece with a hint of a dark side, but it accompanies a turning point in the game's narrative, as the partnership between Link and Midna begins to shift. In an arrangement equally technically and creatively impressive, YouTube musician RichaadEB, along with jazz musician insaneintherainmusic, has taken the intensity of that scene and made it all the more pressing and urgent.

Beginning with a gentle introduction much in the spirit of the original's, this arrangement rapidly morphs and embraces the powerful nature of the piece by overlaying multiple electric guitar tracks. This intense phase carries us through the rest of the first iteration of the tune, leading smoothly into a jazzy rendition featuring saxophone at the forefront. This bittersweet section, restores calm, only to give way to another metal section that drives home the urgency befitting a scene with a character's life on the line.

RichaadEB has covered a great many more video game music classics, including Stone Tower Temple and Ballad of the Goddess from Majora's Mask and Skyward Sword, respectively, as well as pieces from Shovel Knight, Pokemon, Skyrim, Super Smash Bros., Mass Effect, and more. If you enjoyed this arrangement, you can check more on his YouTube channel and his SoundCloud. And for more insaneintherainmusic, check out his YouTube Channel, as well as his Loudr, where you can find his albums for sale.

If you'd like to download the above cover, click here. What did you think of this unique take on a fan favorite? Are there more Zelda tunes you'd like to see RichaadEB take on? Share your thoughts with us below.

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When asked for a most memorable tune from Twilight Princess, many players will respond with the iconic Midna's Lament.  Not only is it a gently moving piece with a hint of a dark side, but it accompanies a turning point in the game's narrative, as the partnership between Link and Midna begins to shift.  In an arrangement equally technically and creatively impressive, YouTube musician RichaadEB, along with jazz musician insaneintherainmusic, has taken the intensity of that scene and made it all the more pressing and urgent....

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Caption Contest 019: "Hylians! Prepare For Glory!" http://www.zeldainformer.com/caption-contest-019-hylians-prepare-for-glory/ Mon, 25 May 2015 17:00:00 +0000 http://localhost/wordpress90/?p=11903 Happy Memorial Day to all of our U.S. fans out there. Remember to take this day to thank those who have fought and died for us as well as their families. You may choose to celebrate this day with a moment of silence or by partying, but remember that the freedom to celebrate those losses came at a price for many, and that's what today is about. That's why this week, I've decided to theme the Caption Contest around those who are in the Hylian Army. Last week, we got some great responses from many of you, but the rules continue to bend for a good laugh. I've discovered that there's isn't much I can do about it, so I guess (in the spirit of the day) I'm officially changing them to "guidelines". Use your best judgement and don't get crazy, but it's not fair for those who strive to follow the rules to lose because of upvotes. So here's to the start of a "new" Caption Contest. Good luck and I'll see you all next time!

Here are the updated guidlines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. PG-13 is my limit.
  • Keep the image as close as possible to it's original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image at the bottom of the page and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image and it doesn't load, wait 5-10 minutes and check back, it usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

By: Yero

By: Travis

By: Hylianola

By: Monkee-goro

By: TickleMeTingle

And here are our non-photo caption winners:

  • Fan Down Under - Link: “Did you really need to do that to her Midna?”
    Midna: “Nobody touches my hero without my permission”
  • Shovel Knight - Link: "Midna? You ok?"
    Midna: "Never eat gas station sushi, Link. Bad sushi and adventuring just don't mix like I thought they would."
  • Zelda_N64: Link: "What are you doing, Midna?"
    Midna: "That spider needs to die. You should kill it before I kill you first."
  • DonTheMask! - I'm carrying a shield, a sword, bow and arrows, etc..... and you have the nerve to piggy back on me?
  • David Crisoto - When bae see's that one girl she don't like wave to you.

This week's photo:

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Happy Memorial Day to all of our U.S. fans out there. Remember to take this day to thank those who have fought and died for us as well as their families. You may choose to celebrate this day with a moment of silence or by partying, but remember that the freedom to celebrate those losses came at a price for many, and that's what today is about. That's why this week, I've decided to theme the Caption Contest around those who are in the Hylian ArmyLast week, we got some great responses...

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Changing the Formula: Zelda As An RPG http://www.zeldainformer.com/changing-the-formula-zelda-as-an-rpg/ Mon, 25 May 2015 21:10:00 +0000 http://localhost/wordpress90/?p=11904 For almost 30 years, the Zelda franchise has stood out as a truly unique experience. Very few games have even been remotely comparable. In my time working at GameStop, the only game I can remember anyone using Zelda as a comparison for how the game plays was Darksiders. So why would we want to take that away? Why would we want to make the next game in the series like everything else? Would that not take away from just how special it is? These are all valid questions that I plan on answering, but they can be summed up by asking, "Who said that we had to take that away to reach the next level?".

There are few games in this world that I have beaten then quickly decided that I wanted to play it again. Many of the Zelda games fall into this list alongside the Arkham series and other massive RPG's like Skyrim and Dragon Age. However, I do have a confession to make, and I'm pretty sure I can smell the hate already: I have a hard time replaying the Zelda games to completion time and time again.

"How can you call yourself a Zelda fan if you won't even beat the game a second time?" Give me time to explain myself and I promise that while you may not agree with me, you will see my point. All I ask is that you bear with me and hear me out as I try to explain where I believe that Zelda becoming a "typical" RPG could be the best thing for the future of the series. Some of this may sound like hate, but I assure you that I have loved every game in this series. They are all incredibly special to me and have few, if any, flaws in my opinion. These are just steps that I believe Nintendo could take to make the games even better.

One Sword to Rule Them All?

There is very little to gripe about when it comes to Zelda games, but I feel that the lack of choice has held the series back in the long run. Let me first clear the air of fuming fanboys by stating that A Link Between Worlds did a lot to fix this. Call me stingy if you want; I still think that it wasn't really enough. While you did get to choose the order in which you did things, everything that you did remained the same. I could choose to rent the bow first one playthrough and last in another, but the fact was that when i got to the dungeon that used the bow as its required item, it still had the same puzzles, enemies, and bosses. There were no changes based on how I really wanted to play the game.

Is that to say that Zelda doesn't give any freedoms? Not at all. Sure, the looming shadow of evil encompasses more and more of Hyrule every second, but take as many days as you want to attempt to catch the Hylian Loach. Go ahead and spend the next hour running all around Hyrule doing that chain trade quest. Now, what did that do to change how you play the rest of the game? Probably not a whole lot.

The game pushes you to use the Master Sword by limiting the effectiveness of other weapons in the game. A large number of the weapons are more like tools that happen to be slightly more effective against a small handful of enemy types. While this may be good for giving the many items the games promise a reason to exist, too many times have I felt that I picked up something cool, used it for the next 20 minutes, and let it gather dust in my inventory, not by choice, but because it was now, for lack of a better term, useless.

I get it; the series is about puzzles and the current structure allows (almost) every enemy to be a "combat puzzle". But why must there be only one solution? When I play games with a bow and arrow, that's my weapon of choice. However, I can't use that weapon freely in Zelda because, unless specifically built to be taken out by an arrow, most enemies auto-block unless you have stunned them with a deku nut. Using those items together just doesn't make sense. Maybe you like heavier weapons like the Biggoron Sword or a hammer. You will probably find that many enemies will auto-counter it and leave you open for an attack. And don't even get me started on using magic.

So why the limitation? Are they trying to maintain an emphasis on the Master Sword as an item of legend? If so, why have they incorporated so many other weapons that can damage pure evil like Zelda's Bow? Even if you wanted to maintain the Master Sword as the pure "bane of evil", that concept is really only vital for sealing away what is usually the final boss. In few instances are the earlier bosses (I'm looking at you Agahnim) supposedly only weakened by the Master Sword specifically...or the bug net, apparently.

Combat Vs. Experience

Please don't take what I say out of context. I am well aware that the combat in the Zelda series has never really been the focus. If it was, it would be just like every other sword-slinging RPG out there. While I used the weapons of the game as an example for the weaker combat portion of the gameplay, I'm really trying to hone in on the experiences that are created by those items and your freedoms in using them. Let's play around with a few examples.

One of the coolest aspects of dungeons in Zelda is that they are themed. While you are still doing similar tasks in each one, they feel vastly different because everything surrounding it is different; It's part of the beauty of level design that this series captures really well. However, too many times have I felt that the item or weapon just becomes a tool - A tool that you use for a dungeon gimmick which quickly falls flat, unless you are in its proper dungeon.

Having most of the main items and weapons available outside of the dungeons proved to be a successful idea in A Link Between Worlds. Use that freedom to construct dungeons that can still remain themed, but can be explored almost to its entirety with what you have available based on your play style. Imagine how different the same exact Fire Temple could feel if you played through it once as a rogue and once as a mage. In the same room, you could essentially cross a lava pit with an arrow/rope combo item if you were playing rogue or by using your connection with the magic of the goddess Din, you could bend the earth to create a stepping stone to cross.

Here's another one. Link traverses down a staircase into a large open room with two platforms on either side, separated by a wide crevice, and joined by a wooden bridge. A typical Zelda-style interaction could have a number of Lizalfos either drop from out of nowhere or stand at spawn points, ready to attack. Now, you are in a standard "wait for an opening" battle situation: block, dodge, swing, repeat. But, what if you could change how you handle the situation based on the environment instead of simply the pattern of the enemy?

Imagine throwing a pot to draw the enemies in a specific direction so you can sneak up for a stealthy approach or blow up a barrel once they are within range of the explosion? Maybe you like heavy weapons and would like to see your strike break their block and stagger them for an opening. What if you liked magic and decided that you wanted to get them on the bridge so that you could burn it out from underneath their feet. Not only would this be a fun and strategic win, but it also opens up the possibilities of penalties for your specific method of play. Now that the bridge is gone, you must find another way across, adding to the "puzzle" aspect of exploring dungeons.

Another example would be an improvement to the way that we interact with bosses. While a number of bosses in the series are memorable, I feel that most fall prey to a stale execution that has been a Nintendo trope for decades: use the single specific way to damage the enemy and hit them a specific number of times. It's okay to allow some methods and weapons to be more effective on certain bosses than others, but simply taking away the idea that it is a necessity could be the key to adding interest to every boss fight. This time, I'll use Volvagia to explain. This is a general example and I am ignoring the obvious technical limitations at the time to prove a point.

To defeat Volvagia (spoilers, I guess?), you must wait for his head to pop out of one of the many holes in the pillar you fight on. For a very short time, he will kind of just...sit there. Hit him with the Megaton Hammer to "paralyze" him then slash him a couple of times with your sword. Avoid his attacks, then do it again. Throughout this fight, there are other combat opportunities which were made impossible because of a necessary pattern. Why?

He could have been a much more interesting oppenent if while he was flying above, I could have have pulled out my bow and attacked him in the air, ignoring the attacks he made from the ground. For heavy hitters, an epic approach would have been wait until he drops low enough and glides across the ground towards you so you can side-step him and hit him with a smooth counter. Those who prefer magic could have a great time casting water powers gifted by Nayru to deal elemental damage. The boss wouldn't have to be changed at all, but the alternate methods of damaging him would allow for versatility that everyone could enjoy on a personal level.

Getting More Personal

Another important aspect of RPG games are the character interactions. For nearly thirty years, Link has remained silent; as long as you don't count the "Hyet"s and "Hyah"s. Why would Nintendo do that? Why would they render our character completely voiceless? We know he does actually talk, because when he's asked a question, following his trail of dots of speech is usually the other character reaffirming what he secretly said. Sort of like:

Zelda: "What's your name?"
Link: "........"
Zelda: "Link, huh? That's a funny name."

The community still argues on whether or not Link should talk, but the fact is that he does; we just don't hear it. How many of us played through games when we were kids, or even now for that matter, and when someone asked us a question in game, we answered out loud? That is Link's voice. Yours is. That's why they designed him that way is so that you could become the hero and have your own thoughts interpreted by the NPCs. So if they want to give us that level of personal connection, why can't we customize our appearance?

The series has sat pretty hard on the concept of Link being a blonde haired, blue eyed Hylian, just as Zelda will always be a princess of the Royal Family. The green tunic is symbolic of the Hero and is traditionally worn by the following rebirths of the Hero. But, that's pretty much it. I'm not even going to ask for much here, but why can't I select things like faces, complexion, or even gender? It can seriously be very minimal, but give me a chance to create my hero in my own manner and suddenly Link becomes more of a personification of my inner "Hero" than ever before. Look at Fire Emblem: Awakening. The customizable character only had a few editable traits, and even those had a measly number of choices. But, when I was done, that character was my own. I immediately felt connected and the series could only benefit from that concept.

Okay, let's take a step back to our connections with the characters of the world. Outside of the clear bad guys, you are rarely met with opposition. I find it strange that most people are not only bothered by the fact that you just walk into their house, but they are often quite open about their opinion of others. After they spout for a second, they simply go back to their day. What is their purpose? Why are they there? What do they do with their lives? Why aren't they asking for help? Why are they not furious that I barged into their house and broke their pottery? Why are so many people except for main characters completely oblivious to the fact that I look exactly like the hero of legend and not put two and two together?

In fact, I think that is one of the reasons I love Twilight Princess so much. People were legitimately disgusted or scared by you in your wolf form. They interacted with not only what you did around them, but who you were as well. I want NPCs that recognize me as the Hero, either being supportive of me or banishing me because my return means the coming of great evil as told by the prophecy that they all know. Make them all feel like they're a part of the world instead of mentioning that if they aren't careful, they will burn the stew that they have been cooking for the last seventeen days. The overall stories are usually fantastic in Zelda games, but adding personalization to more NPCs and allowing for the capabilities to help the ones in need by completing a large variety of quests can add small details of depth that will make the adventure a true epic.

To Sum It All Up

I may be in the minority when it comes to these ideas, but I truly believe that in a world where more games are evolving to incorporate puzzle solving, the Zelda series not using their new hardware to evolve the franchise into something bigger could be detrimental. Zelda U is on the horizon, and it's possible that the delay of the game could be to expand on ideas like these after hearing what the fans want to see. I'm not asking for a lot, honestly. The puzzles that have made the Zelda franchise so famous will remain intact, and will surely be as great as ever. But, taking that level of thought and strategy used to solve puzzles and incorporating it into every aspect of the game would put it back on top of the fantasy adventure genre. A leveling system with hundreds of equip-able items is not the direction for the Zelda series to take. However, the ability to focus on a specific play-style and improve on it with skill and weapon upgrades would be a welcome change to the standard formula.

I wholly anticipate many of you to come up with reasons to hate on me, argue my points, or even shut down some of my views on the series - this is the Internet, after all. As I said before, you may disagree with me, and that's okay. I just wanted to stress how I think the franchise could flourish and where I want to see it go. That could be very different for you, and if it is, express yourself below...tactfully. I'll take it all with a grain of salt and accept it because this is how I feel about the franchise. Not in the "My way is right and I'm going to stick by it" kind of way, but in the confirmation that you are expressing how you want to experience the game and only reaffirming my point. I believe that the road you travel should not only be your own, but that you should also be able to choose how you travel down it.

Fan Art:

Link in Forest by Kettleblack
Link's Weapons on Pinterest
Desert Temple on Pinterest
Lava Bridge by MrBlackCap
Volvagia vs Link by RokenshiDragon
Rogue Link on Pinterest
Link Custom Armor by AnimeTayl
Forest At Night on 4ever.eu

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For almost 30 years, the Zelda franchise has stood out as a truly unique experience. Very few games have even been remotely comparible. In my time working at GameStop, the only game I can remember anyone using Zelda as a comparison for how the game plays was Darksiders. So why would we want to take that away? Why would we want to make the next game in the series like everything else? Would that not take away from just how special it is? These are all valid questions that I plan on answering, but they can be summed up by asking, "Who said that we had to take that away to reach the next level?".

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Daily Debate: What Makes a Great Side-Quest in the Zelda Series? http://www.zeldainformer.com/daily-debate-what-makes-a-great-side-quest-in-the-zelda-series/ Mon, 25 May 2015 19:44:00 +0000 http://localhost/wordpress90/?p=11905

Over the weekend, we asked what you all thought makes a great Zelda dungeon. With dungeons taking up much of a Zelda games main quest, I thought I'd steer the discussion toward content outside of the main quest. Side-quests have always played a role in the series, offering extra challenges or stories for the player looking for more to do. There have been many great and many not-so-great side-quests, so let's look at what elements separate the two.

I have always found that my favorite side-quests are the ones that reveal additional story or character moments. For example, collecting the masks in Majora's Mask offers several fulfilling plot moments, some more engaging than the main-quest. Because most masks are optional, obtaining each one is a side-quest in itself, usually offering a strong character story within Termina. I don't have to remind you all of the Couple's Mask quest, do I? More recently, Skyward Sword's quests for Gratitude Crystals offered similar character moments from the residents of Skyloft.

There are a lot of side-quests out there that have no significant bearing on plot or character (such as collecting seashells in Link's Awakening or rabbits in Spirit Tracks) and these quests make it hard for me to invest in what I'm doing.

With Zelda U promising a much more open game world to explore, I'd imagine the game will be full of side-quests. It would be best that we define great side-quests that Zelda U will hopefully live up to. What types of side-quests are ideal in a Zelda game? What separates a great side-quest from a terrible one? Let us know and join the Daily Debate!

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Over the weekend, we asked what you all thought makes a great Zelda dungeon. With dungeons taking up much of a Zelda games main quest, I thought I'd steer the discussion toward content outside of the main quest. Side-quests have always played a role in the series, offering extra challenges or stories for the player looking for more to do. There have been many great and many not-so-great side-quests, so let's look at what elements separate the two...

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The Link Amiibo Will Unlock a Special Yoshi Costume in Yoshi's Woolly World http://www.zeldainformer.com/you-will-be-able-to-play-as-link-yoshi-using-amiibo-in-yoshis-woolly-world/ Tue, 26 May 2015 18:56:00 +0000 http://localhost/wordpress90/?p=11907 Ever wanted to play as a mash up between Link and another Nintendo character? Dream no longer, for the highly anticipated game Yoshi's Woolly World will allow you to play as "Link Yoshi" by using a Link amiibo. It has also been revealed that three other Zelda amiibo will be usable: Toon Link, Sheik, and Ganondorf! Non-Zelda amiibo will be able to be used as well, as the video above showcases Mario Yoshi and Donkey Kong Yoshi.

You can view full-sized high-quality images of Link Yoshi being unlocked and Link Yoshi in action by checking out the gallery below. Yoshi's Woolly World launches fall 2015 in North America, June 26th 2015 in Europe, June 25th 2015 in Australia, and summer 2015 in Japan.

I was not originally going to be buying Yoshi's Woolly World, but upon further inspection, I may have to reconsider that decision. The gameplay looks amazing, and I will be able to play as Link Yoshi! Are you planning on playing this game? Let us know in the comments.

Source: Nintendo Everything, Eurogamer

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Ever wanted to play as a mash up between Link and another Nintendo character? Dream no longer, for the highly anticipated game Yoshi's Woolly World will allow you to play as "Link Yoshi" by using a Link amiibo. It has also been revealed that three other Zelda amiibo will be usable: Toon Link, Sheik, and Ganondorf! Non-Zelda amiibo will be able to be used as well, as the video above showcases Mario Yoshi and Donkey Kong Yoshi...

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Another Batch of Symphony of the Goddess Tour Dates Announced http://www.zeldainformer.com/another-batch-of-symphony-of-the-goddess-tour-dates-announced/ Tue, 26 May 2015 20:02:00 +0000 http://localhost/wordpress90/?p=11908

Haven't had a chance to see The Legend of Zelda: Symphony of the Goddesses Master Quest tour? You may be in luck, as 33 more concert dates have been announced. Most of these concerts take place in the United States, but some will be held in countries such as Italy, Canada, Ireland, and others around the world.

The list of new concert dates is as follows:

  • Vancouver, Queen Elizabeth Theater; May 22
  • Calgary, Southern Jubliee; May 23
  • Montreal, Place des Arts; May 30
  • Las Vegas, The Venetian; June 10
  • Los Angeles, Walt Disney Concert Hall; June 14
  • Austin, The Long Center PAC; June 20 at 2pm and 8pm
  • San Diego, Copley Symphony Hall; July 11
  • Orlando, Dr. Phillips Center; July 18
  • Charlottesville, John Paul Jones Arena; August 28
  • San Francisco, Davies Symphony Hall; August 29
  • Durham, Durham Performing Arts Center; September 10
  • St. Louis, Powell Hall; September 11, 12, 13
  • District of Columbia, Strathmore; September 16
  • Philadelphia, Mann Center; September 18
  • Providence, Providence Performing Arts Center; September 25
  • Chicago, Auditorium Theatre; October 1
  • Indianapolis, Old National Center; October 2
  • Milwaukee, Milwaukee Theater; October 3
  • New York, Barclays Center; October 13
  • Salt Lake City, Abravanel Hall; October 15
  • Columbus, Ohio Theater; October 18
  • Houston, Jones Hall; October 22
  • Dallas, Music Hall at Fair Park; October 24
  • Portland, Keller Auditorium; October 25
  • Hamburg, O2 World; November 8
  • Amsterdam, Heineken Music Hall; November 11
  • Brussels, Palais 12; November 12
  • Madrid, Palacio Vista Alegre; November 13
  • Barcelona, Auditori Forum; November 14
  • Rome, Auditorium Conciliazione; November 15
  • Zurich, Hallenstadion; November 21
  • Dublin, Convention Centre; November 22
  • San Jose, San Jose Civic Center; December 5

Interested in buying tickets, or want more information? You can visit the symphony's official website here.

Have you been to a Symphony of the Goddess concert yet? If you have, share your experience with us in the comments below.

Source: Nintendo Everything

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Haven't had a chance to see The Legend of Zelda: Symphony of the Goddesses Master Quest tour? You may be in luck, as 33 more concert dates have been announced. Most of these concerts take place in the United States, but some will be held in countries such as Italy, Canada, Ireland, and others around the world.

The list of new concert dates is as follows...

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Twilight Princess Wins the 2015 ZVS Best Zelda Game Tournament http://www.zeldainformer.com/twilight-princess-wins-the-2015-zvs-best-zelda-game-tournament/ Wed, 27 May 2015 02:10:00 +0000 http://localhost/wordpress90/?p=11909

It's been a wild ZVS Best Zelda Game Tournament this year, as we had a lot of close matchups with the finals not being an exception. A Link to the Past and Twilight Princess went toe to toe, exchanging leads several times, but in the end Twilight Princess took the crown in what was our closest ZVS finals ever. The championship was decided by less than 1% in the votes, with less than 10 votes between them being the different, with over 3000 votes cast. Here is the ultimate final tally and result:

Now that the tournament has ended, it's time to make suggestions for our next ZVS tournament, or ways we can improve this specific one for next year. Please refrain from saying "we need to do the posts more often, etc" - we're aware and the issue that caused all the delays will be rectified in the future. What matters right now is how we can make a more compelling Best Zelda Game Tournament next year, and which ZVS tournament you wish to see next. Fan art above is by GENZOMAN.

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It's been a wild ZVS Best Zelda Game Tournament this year, as we had a lot of close matchups with the finals not being an exception. A Link to the Past and Twilight Princess went toe to toe, exchanging leads several times, but in the end Twilight Princess took the crown in what was our closest ZVS finals ever. The championship was decided by less than 1% in the votes, with less than 10 votes between them being the different, with over 3000 votes cast. Here is the ultimate final tally and result...

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Theorization of Demise's Origins: Skyward Sword and A Link Between Worlds Are Connected http://www.zeldainformer.com/theorization-of-demises-origins-skyward-sword-and-a-link-between-worlds-are/ Thu, 28 May 2015 08:30:00 +0000 http://localhost/wordpress90/?p=11831

Spoiler Warning: Major Plot Spoilers for Skyward Sword and A Link Between Worlds.

Remember Demise? The main villain of Skyward Sword whose hatred is later reincarnated into what is now known as the The Great King of Evil Ganondorf? Sure you do.

Most think he is just a one-time villain who was created by Nintendo just so they had a new and exciting villain in Skyward Sword, but I know the truth. After reading this editorial, so will you.

Skyward Sword and A Link Between Worlds

There is a connection between Skyward Sword and A Link Between Worlds. It's so subtle, yet so important. It makes so much sense once you think about it. My question is this: have you ever studied Demise's sword? I have, and what I found was pretty interesting.

On Demise's sword, there is an upside-down Triforce. Some would say something along the lines of, "So what? He's evil, it's just an inverted Triforce. Nothing more." If this were early 2013 or sooner, I would agree, but a little game was released later in 2013 called A Link Between Worlds. A Link Between Worlds features a darker counterpart to Hyrule: a place called Lorule.

The Hyrule Kingdom has the Triforce, created by the three goddesses, as explained in Ocarina of Time. Therefore, Lorule, its counterpart, must have its own Triforce, correct? I am indeed correct, for in A Link Between Worlds, much of the game plot is based around this Lorulean Triforce. Some called it the "Nega-Force" before the game released. Regardless of its name, there is something very different about this Lorulian Triforce: it is upside down.

Ding! The light bulb turns on! What small detail has been engraved on Demise's sword that Nintendo so cleverly put there? It is the very same upside-down Triforce. I theorize that Demise's sword, as well as Demise himself, originated from Lorule. Surprised?

Fissures Speak Louder Than Words

Another connection to A Link Between Worlds was Link's new-found ability to merge and travel along walls using a bracelet given to him by his Lorulian counterpart, Ravio. This enables Link to travel freely between the world of Hyrule and Lorule, by slipping into cracks along the landscape. These cracks are described in the game as "fissures."

I promise I haven't educated you about the proper term for A Link Between Worlds' magical cracks in the landscape for nothing. The reason I dedicated a whole paragraph to it is because these cracks are mentioned in Skyward Sword. It is described to Link how Demise and his minions came to invade Hyrule: they traveled from a dark place via cracks in the landscape. These cracks are once again described as "fissures."

Is it a stretch to say that the fissures mentioned in Skyward Sword and the fissures that appear scattered throughout A Link Between Worlds are one and the same? I don't believe so. In fact, I think Nintendo, or rather, Aonuma and the Zelda development team, have geniously crafted this little connection between Skyward Sword and A Link Between Worlds.

A future Zelda game might revisit these fissures, and we may see the return of Lorule and its inhabitants. It's looking like Zelda U will be a Skyward Sword sequel or prequel, so could we see the return of Lorule much sooner than we think? It's possible.

I could theorize about Zelda U all day, but that's for another editorial. For now, I'd like to present my final convincing argument on how Demise originates from Lorule, and how Skyward Sword and A Link Between Worlds are connected.

Lions and Tigers and Living Swords, oh My!

Think back, if you will, to the events of Skyward Sword. Link uses the Goddess Sword, which later transforms into the Master Sword. Fi, Link's companion, is the spirit of the sword. For all intents and purposes, Fi is the Master Sword.

Now hold that thought! We will revisit that in a moment. I would like state again the fact that Lorule is an alternate version of Hyrule. To further explain this, I will list a few examples. Princess Zelda's Lorulian counterpart is Princess Hilda. Link's Lorulian counterpart is Ravio. Not only that, but we see that most of the residents in Kakariko Village have Lorulian counterparts as well, such as the Blacksmith and his wife.

Now let's move back to Skyward Sword. If Fi originates from Hyrule, than she must have a Lorulian counterpart. Who could this be? Who else can turn into a sword? The Demon Lord himself, Ghirahim the fabulous! Not only does he turn into a sword, but he turns into the foundation of this theory: Demise's sword.

Think about it: Fi, a Hyrulian, turns into the the Master Sword, which has a Triforce on it. Ghirahim, now a supposed Lorulian, turns into the opposite of the Master Sword, Demise's Blade, which has an upside down Triforce on it. It all fits into place! It's all a clever plot designed by the minds behind the Zelda franchise. How could it not be?

Closing

Such meticulous detail was planted for us, the theorization community, by Nintendo. This tiny, yet so important aspect of the upside down Triforce is most likely not a coincidence. If it was just one detail on its own, then maybe I would say otherwise: but it's not.

We also have the particular and peculiar wording of "fissures" described in both games, and the carefully designed counterpart to Fi, Ghirahim. I mean, come on! They both turn into swords. These three details that just "so happen" to support each other can not be coincidences.

Have I convinced you? Is Demise now more important than you originally thought? Do you think I'm spouting untrue hogwash and that this theory is the epitome of wrong? Share your thoughts with us in the comment section below.

Fan Art: Legend-tony980

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Remember Demise? The main villain of Skyward Sword whose hatred is later reincarnated into what is now known as the The Great King of Evil Ganondorf? Sure you do.

Most think he is just a one-time villain who was created by Nintendo just so they had a new and exciting villain in Skyward Sword, but I know the truth. After reading this editorial, so will you...

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New Any% Speedrun World Record Set For The Wind Waker http://www.zeldainformer.com/new-any-speedrun-world-record-set-for-the-wind-waker/ Wed, 27 May 2015 02:39:00 +0000 http://localhost/wordpress90/?p=11900 Speedrunner ChaoticAce has made a very big achievement: Setting a new World Record for speedrunning The Wind Waker. Ace has been working to improve his completion time of the main quest of Wind Waker, finally reaching this new record of four hours, three minutes, and fifty-eight seconds. For those of you who don't know what Any% is, it's a type of Speedrun that only requires completion of the main quest through any means, which includes glitches. The goal is to get to the final cutscene/end credits from the very beginning as fast as possible. You can check out how much he beat the previous records by at ZeldaSpeedRuns.

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Speedrunner ChaoticAce has made a very big achievement: Setting a new World Record for speedrunning The Wind Waker. Ace has been working to improve his completion time of the main quest of Wind Waker, finally reaching this new record of four hours, three minutes, and fifty-eight seconds. For those of you who don't know what Any% is, it's a type of Speedrun that only requires completion of the main quest through any means, which includes glitches. The goal is to get to the final cutscene/end credits from the very beginning as fast as possible. You can check out how much he beat...

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Daily Debate: What is the Best Overworld For 3D Console Zelda Games? http://www.zeldainformer.com/daily-debate-what-is-the-best-overworld-for-zelda/ Fri, 29 May 2015 17:45:00 +0000 http://localhost/wordpress90/?p=11906

Throughout some the of best 3D titles of The Legend of Zelda series, we've seen some pretty iconic places: mystical forests, frozen peaks, and mysterious temples. But what I'd like to discuss today is the area that binds them all together in a single world. Today, we are going to take a look back at the overworld zones, their best features, and what we'd enjoy seeing most in future titles.

The most memorable form of overworld in Zelda is the field system. While a field or pasture fits in well with the theme of a game like Zelda, the use of fields makes for some of the best exploration in a game. You can roam around endlessly, observing all the details put in, or head straight to your destination; walk steadily on foot, or dash on your steed; fight off enemies in your way, or go around. In the end, more often that not, a path will be laid out for you, yet the way you follow through is always up to you, as the field offers more freedom than almost any of the other aspects of the games it's in.

In early 3D titles, such as Ocarina of Time & Majora's Mask, once we first step foot into the fields we have complete control to go to almost any spot in its boundaries. Both games had the iconic locations primarily linked through the field, just as well as in almost any other game with the field system, and the first time we explore a new location we usually enter from its connections to the fields.

However, in a newer Zelda game with the field overworld, Twilight Princess, the classic system is redone in an unusual, but refreshing manner. Unlike other games, Twilight Princess' fields are only shown to us piece by piece, each separated from one another by natural boundaries. This is used as a tool for the game's linearity, as we cannot venture to the other parts of the field without gaining access to their passages. That means as we continually progress throughout the story, more and more of the world will come into view. This opens up new passages and unique fields to explore later on, rather than all at once, like in previous games.

Another type of overworld seen before we adventured into Twilight Princess was the Great Sea. In a timeline in which Hyrule has been flooded by oceans and only small islands remain, we travel across the Great Sea after gaining access to a vessel; an important factor, as we cannot simply travel across the seas on our own accord. The Great Sea offers more freedom in some ways, but lessens it in others. With only a large body of water in our way, so long as we have a boat, we can travel across it in any direction we please, approaching islands at any angle, and ignoring places we wish to skip.

As we must remain in our vessel during our voyages, we are unable to use most of our skills and inventory while journeying its overworld. So far only The Wind Waker and its sequel, Phantom Hourglass, have shown to use this style of overworld. While it's truly an interesting factor to see in a Zelda game, it's unclear if we will see it again any time soon.

The newest form of overworld to 3D Zelda are the skies from Skyward Sword. Although we've only seen the use of this overworld once, it was one of the most intriguing aspects of the game. In it we flew through the sky on our Loftwing, exploring the mysterious floating islands and following the pillars of light to the surface of the world. One of the best parts of exploration through the sky overworld was the addition of a z-axis, allowing us to rise up and descend within a certain boundary, setting it distinctly apart from other 3D Zelda titles. It's doubtful that the sky will ever appear as an overworld again, but it would likely make a welcome and exciting return in any new game to the Zelda series.

What are your opinions about the best overworlds for Zelda? Is there a favorite system you'd like to see return? Maybe a new one you'd like them to try out? Leave your opinions in the comments below!

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Throughout some the of best 3D titles of The Legend of Zelda series, we've seen some pretty iconic places: mystical forests, frozen peaks, and mysterious temples. But what I'd like to discuss today is the area that binds them all together in a single world. Today, we are going to take a look back at the overworld zones, their best features, and what we'd enjoy seeing most in future titles...

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Check Out This Great Unique Zelda Item Art http://www.zeldainformer.com/check-out-these-great-unique-zelda-item-art/ Wed, 27 May 2015 03:46:00 +0000 http://localhost/wordpress90/?p=11910

Zelda fans find a new way to surprise me every single day, and it has happened again thanks to artist Marie Bergeron. She has re-imagined a slew of of Zelda items in a great art style. She also sells prints of much of her work, but more on that later. Her art invokes classic old school feeling that tugs at my heart strings while systematically making me want even more. You can find much more of her work over on her Tumblr page or buy some of her prints on her store. Are you loving her art as much as we are?

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Zelda fans find a new way to surprise me every single day, and it has happened again thanks to artist Marie Bergeron. She has re-imagined a slew of of Zelda items in a great art style. She also sells prints of much of her work, but more on that later. Her art invokes classic old school feeling that tugs at my heart strings while systematically making me want even more. You can find much more of her work over on her Tumblr page or buy some of her prints on her store. Are you loving her art as much as we are?

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Daily Debate: What's the Best Way to Handle Romance in a Zelda Game? http://www.zeldainformer.com/daily-debate-whats-the-best-way-to-handle-romance-in-a-zelda-game/ Wed, 27 May 2015 09:30:00 +0000 http://localhost/wordpress90/?p=11911

While adventure, exploration, and fantasy continue to be the focal points of the Zelda series, players have been able to explore the idea of romance from time to time. For the most part, these romantic elements never felt too forced or annoying, but many fans have expressed their dissatisfaction with the way these things have been handled. If there truly is a place for romance in Zelda, what's the best way to make it work?

The concept of romance has been seen in a handful of Zelda games, such as Ocarina of Time and Skyward Sword. In the former, romantic prospects for Link are merely implied or only brought up briefly. The closest thing Link has to a romantic encounter is with Princess Ruto, and the hero does not seem all that invested in such a relationship. In Skyward Sword, a romantic relationship between Link and Zelda is implied as a possibility, but it never progresses enough for some players to feel satisfied. Some fans may prefer to see a relationship fully form between these types of characters, while others may prefer that romance stay understated.

The most players have been able to lead Link down the path of love was with Peatrice in Skyward Sword. Link is given agency in the situation, spending time talking to the girl and ultimately choosing a relationship if the player agrees. However, to me, there is still an emotional disconnect coming from Link. The problem I recognize in many Zelda games is that Link is never given the chance to develop a romantic interest as a character. Flirtations and emotions are directed at him every so often, but as players, we are not allowed to see him react realistically. To me, if romance is to be handled correctly in the series, Link needs to be given the chance to engage with characters in a way that shows romantic development between both Link and his partner.

What do you think? How should the Zelda series best handle romance? Should stories spend more time developing romantic relationships between Link and others? Or should the idea romance be left undefined? Share your thoughts and join the Daily Debate!

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While adventure, exploration, and fantasy continue to be the focal points of the Zelda series, players have been able to explore the idea of romance from time to time. For the most part, these romantic elements never felt too forced or annoying, but many fans have expressed their dissatisfaction with the way these things have been handled. If there truly is a place for romance in Zelda, what's the best way to make it work..?

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Fan Shows off His Collection of Awesome Zelda Wood Art http://www.zeldainformer.com/fan-shows-off-his-collection-of-awesome-zelda-wood-art/ Wed, 27 May 2015 23:14:00 +0000 http://localhost/wordpress90/?p=11912

The beauty of The Legend of Zelda can be brought to life in several amazing ways. One such example is in the work of ThatNerdyWoodGuy, who has constructed several great Zelda wood art pieces over the last year. The artist recently shared a gallery of these pieces, showing off wood art inspired by Wind Waker and Majora's Mask.

ThatNerdyWoodGuy has been crafting video game themed wood art for quite some time. His two Wind Waker pieces, one of the King of Red Lions and another of wind sage Makar, were constructed last year. The artist admitted that the King of Red Lions is "one of [his] favorite pieces;" it was made from Ambrosia Maple, Paduk, African Teak, Black Walnut, and Basswood. The Makar piece (my personal favorite) is absolutely adorable; it was made from Ambrosia Maple, Cypress, and Bog Oak which the artist explains "is naturally stained black from hanging out at the bottom of a swamp."

In addition to these pieces, ThatNerdyWoodGuy also showcased a colorful Majora's Mask piece and a set of goddess crest pieces. You can see all the Zelda wood art on ThatNerdyWoodGuy's Imgur page, as well as the artist's other amazing gaming pieces. You can also visit his Etsy shop SuperCraftBros to purchase these pieces and works like them.

What do you think of this wood art? How much do you wish you had a wood Makar to put on your shelf? Let us know in the comments!

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The beauty of The Legend of Zelda can be brought to life in several amazing ways. One such example is in the work of ThatNerdyWoodGuy, who has constructed several great Zelda wood art pieces over the last year. The artist recently shared a gallery of these pieces, showing off wood art inspired by Wind Waker and Majora's Mask...

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Majora's Mask 3D and A Link Between Worlds Included in 3DS Game Sale at Target http://www.zeldainformer.com/majoras-mask-3d-and-a-link-between-worlds-included-in-3ds-game-sale-at-targ/ Thu, 28 May 2015 02:47:00 +0000 http://localhost/wordpress90/?p=11913

Don't have Majora's Mask 3D or A Link Between Worlds yet? Now may be the perfect time to buy, as a new Target sale will allow you to buy two select 3DS games and receive a third one free. That's right; you could get two Zelda games and another Nintendo title for free thanks to Target!

Other games included are best-selling titles such as Pokémon Omega Ruby and Pokémon Alpha Sapphire, Animal Crossing: New Leaf, Super Smash Bros. for Nintendo 3DS, and plenty more. Hurry, as this sale lasts only until May 30th, 2015.

If you plan on taking advantage of this deal, you can make your order here. Will one of your three games be a Zelda title, or do you already have both Zelda games listed? Tell us in the comments below.

Source: Target

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Don't have Majora's Mask 3D or A Link Between Worlds yet? Now may be the perfect time to buy, as a new Target sale will allow you to buy two select 3DS games and receive a third one free. That's right; you could get two Zelda games and another Nintendo title for free thanks to Target!

Other games included are best-selling titles such as Pokémon Omega Ruby and Pokémon Alpha Sapphire, Animal Crossing: New Leaf, Super Smash Bros. for Nintendo 3DS, and plenty more. Hurry, as this sale lasts only until...

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Cosplayer Creates Electronic Sheik Harp that Plays 11 Songs from Ocarina of Time http://www.zeldainformer.com/cosplayer-creates-electronic-sheik-harp-that-plays-11-songs-from-ocarina-of/ Thu, 28 May 2015 05:29:00 +0000 http://localhost/wordpress90/?p=11914 Cosplayer Alyssa DiPaolo from Sisa Cosplay has put together a great electronic harp for her Shek cosplay. She of course had some help with the electronics from a friend, but otherwise she carved the entire harp and did all of the painting. She has already rocked the Sheik cosplay previously, but this electronic harp is going to take the cosplay to the next level. What I find fascinating is how well it works compared to how the music actually is played in the game. It mimics the Ocarina of Time more so than it mimics the harp, but it still does an effective job. Be sure to check out the video and enjoy!

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Cosplayer Alyssa DiPaolo from Sisa Cosplay has put together a great electronic harp for her Shek cosplay. She of course had some help with the electronics from a friend, but otherwise she carved the entire harp and did all of the painting. She has already rocked the Sheik cosplay previously, but this electronic harp is going to take the cosplay to the next level. What I find fascinating is how well it works compared to how the music actually is played in the game. It mimics the Ocarina of Time more so than it mimics the harp, but it still does an effective job. Be sure to check out the video and enjoy...

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Couple Has a Zelda Inspired Wedding at GameStop, Nintendo Provides Gifts and Prizes http://www.zeldainformer.com/couple-has-a-zelda-inspired-wedding-at-gamestop-nintendo-provides-gifts-and/ Thu, 28 May 2015 16:56:00 +0000 http://localhost/wordpress90/?p=11916

This is a rather cute and adorable story, one we're glad Nintendo decided to help participate in. Robert Piazza and Christa Slayton got married at their local GameStop dressed up as Link and Princess Zelda. Zelda themed weddings are certainly nothing new, but some may find the location to be a bit odd. As it turns out, they actually met at this GameStop last year during a Mario Kart 8 Tournament with the proposal for marriage also coming here. It was only natural then to host the wedding there as well, as that store was a huge part of what brought them together. Not to be forgotten in their role, Nintendo provided Zelda themed gift bags for all the guests.

They also hosted a Super Smash Bros. Tournament in honor of how they first met, where Nintendo provided prizes to the winners. We've included the full Press Release below and all the photos from the event. We wish them a happy life together as Nintendo, GameStop, and The Legend of Zelda helped bring a happy couple together for life.

"Yesterday, at a GameStop store in eastern Pennsylvania, Robert Piazza and Christa Slayton,

lifelong fans of Nintendo's The Legend of Zelda series, tied the knot dressed as their favorite Nintendo characters, Link and Princess Zelda. With their family and closest friends in attendance, also dressed as Nintendo characters, the two walked down the aisle of the store where they first met.

It all started when they met at a Mario Kart 8 tournament early last year. The two instantly fell in love, and, this past October, Robert decided to propose to Christa at that same GameStop store. Now a year later, the two were wed in the place that began it all. Dressed in a beautiful Zelda-inspired wedding dress, the bride was accompanied by her groom and full wedding party.

After the wedding ceremony, guests took part in a competitive Super Smash Bros. for Wii U tournament as an homage to how the bride and groom first met. Nintendo provided gift bags for guests full of items inspired by The Legend of Zelda series, including Zelda playing card decks, Master Sword sour candies, paper Majora's Masks and Wii U lanyards, as well as offering a variety of items for winners of the Super Smash Bros.competition."

Source: PR Email

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This is a rather cute and adorable story, one we're glad Nintendo decided to help participate in. Robert Piazza and Christa Slayton got married at their local GameStop dressed up as Link and Princess Zelda. Zelda themed weddings are certainly nothing new, but some may find the location to be a bit odd. As it turns out, they actually met at this GameStop last year during a Mario Kart 8 Tournament with the proposal for marriage also coming here. It was only natural then to host the wedding there as well, as that store was a huge part of what brought them together. Not to be forgotten...

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A Link to the Past Graphic Novel Makes Globe and Mail Best Sellers List http://www.zeldainformer.com/a-link-to-the-past-graphic-novel-makes-globe-and-mail-best-sellers-list/ Thu, 28 May 2015 20:30:00 +0000 http://localhost/wordpress90/?p=11917

Earlier this year, we reported that Viz would be releasing their reprint of Nintendo Power's classic A Link to the Past graphic novel, which released earlier this month. As many of you know, A Link to the Past is my favorite game of the series, so it goes without saying that I would recommend this item. However, it appears that I'm not the only one who feels this way. The graphic novel recently made the Globe and Mail Best Sellers List in Canada. While it barely made the list by squeezing into the 10th spot, it is still quite the accomplishment considering the vast number of written works that are released every month.

Have you picked up your copy yet? What did you think of it? Do you think that it is deserving of this spot? Let us know in the comments section below.

Source: GoNintendo

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Earlier this year, we reported that Viz would be releasing their reprint of Nintendo Power's classic A Link to the Past graphic novel, which released earlier this month. As many of you know, A Link to the Past is my favorite game of the series, so it goes without saying that I would recommend this item. However, it appears that I'm not the only one who feels this way. The graphic novel recently made the Globe and Mail Best Sellers List in Canada. While it barely made the list by squeezing into the 10th spot, it is still quite the accomplishment considering...

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Let This Twelve String Acoustic Guitar Cover of Zelda II's Battle Theme Soothe Your Wounds http://www.zeldainformer.com/let-this-twelve-string-acoustic-guitar-cover-of-zelda-iis-battle-theme-soot/ Fri, 29 May 2015 01:39:00 +0000 http://localhost/wordpress90/?p=11919 Today, I stumbled across what may be the best cover of a Zelda II song that I have ever heard. The strange thing? It's only on one instrument.

Usually, the most successful Zelda covers consist of one or more musicians recording themselves playing different instruments. This special 12 string acoustic cover of Zelda II's Battle Theme only uses one guitar, and it's just as amazing as any other cover that uses multiple instruments. It makes me wish I could play the guitar!

This cover comes from a YouTuber by the name of Jonas Lefvert, who claims, "Guitarist is a lifestyle." Apart from another Zelda cover he performed, The Legend of Zelda NES Title Theme, Lefvert has uploaded many video game and movie related covers on his channel, both of the retro and modern variety. You can check out those videos here.

Do you think this cover stands out over other Zelda covers that have surfaced on the Net over the years? Give us your thoughts in the comments below, and tell us if you have ever attempted to perform a Zelda cover yourself!

Source: rongs1234

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Today, I stumbled across what may be the best cover of a Zelda II song that I have ever heard. The strange thing? It's only on one instrument.

Usually the most successful Zelda covers consist of multiple musicians, or one musician recording himself playing different instruments. This special 12 string acoustic cover of Zelda II's Battle Theme only uses one guitar...

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Samurai Warriors 3's Link and Zelda Hyrule Warriors Costumes Will be a Japanese Exclusive http://www.zeldainformer.com/samurai-warriors-3s-link-and-zelda-hyrule-warriors-costumes-will-be-a-japan/ Sat, 30 May 2015 02:23:00 +0000 http://localhost/wordpress90/?p=11920

Samurai Warriors Chronicles 3, a game that is slated to arrive to the 3DS on June 30th, has DLC content with allows you to use Link and Zelda-inspired costumes from Hyrule Warriors. There is a catch however, as these costumes will only be available in Japan, as revealed by Koei Tecmo, the company that co-produced Hyrule Warriors with Nintendo.

The costumes can be unlocked in the full game (in Japan) by playing its demo on the 3DS eShop. Unfortunately, if you have your heart set on obtaining these costumes, you will need to import the game from Japan. Even then, you will have to have a Japanese 3DS to play it due to region locking.

How does this bit of news affect you? Have you heard of Samurai Warriors Chronicles 3 before? It looks like a very impressive game, but I'm sad we won't be able to use the Link and Zelda costumes. Share your thoughts with us in the comment section below.

Source: Siliconera

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Samurai Warriors Chronicles 3, a game that is slated to arrive to the 3DS on June 30th, has DLC content with allows you to use Link and Zelda-inspired costumes from Hyrule Warriors. There is a catch however, as these costumes will only be available in Japan, as revealed by Koei Tecmo, the company that co-produced Hyrule Warriors with Nintendo.

The costumes can be unlocked in the full game (in Japan) by playing its demo on the 3DS eShop. Unfortunately, if you have...

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Moving Fi's Lament Piano Cover Will Take You Back to Skyward Sword http://www.zeldainformer.com/moving-fis-lament-piano-cover-will-take-you-back-to-skyward-sword/ Sat, 30 May 2015 02:23:00 +0000 http://localhost/wordpress90/?p=11921

I've listened to my fair share of piano-centered Zelda covers before, but this is certainly one of the best. Hearing it will take you right back to playing Skyward Sword for the first time. Even if you're not a fan of Fi, or haven't played Skyward Sword, you have to admit that this piano cover is very masterful.

If you liked this Zelda musical cover by MusicMike512, chances are you'll like his rendition of Epona's Theme, also for the piano. Additionally, Mike also performs various songs from other video games, and if you'd like to check them out, you can on his YouTube channel.

Did you find his cover of Fi's Lament to be majestic? Maybe you thought it was nostalgic, or even a bit sad. What word would you use to describe this cover? Answer in the comments below!

More of MusicMike

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I've listened to my fair share of piano-centered Zelda covers before, but this is certainly one of the best. Hearing it will take you right back to playing Skyward Sword for the first time. Even if you're not a fan of Fi, or haven't played Skyward Sword, you have to admit that this piano cover is very masterful.

If you liked this Zelda musical cover by MusicMike512, chances are you'll like...

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Sweet Zelda Action Takes the Spotlight in New Nintendo 3DS XL Summer Commercial http://www.zeldainformer.com/sweet-zelda-action-takes-the-spotlight-in-new-nintendo-3ds-xl-summer-commer/ Sat, 30 May 2015 02:23:00 +0000 http://localhost/wordpress90/?p=11922 Even though Majora's Mask 3D came out four months ago, it's still selling like hot cakes and Nintendo plans to ride on that hype train until its last puff of smoke. Nintendo's new summer commercial showcases gameplay of Majora's Mask 3D, as well as various other games, in attempt to convey the message that "Summertime is playtime."

Not only has Nintendo included gameplay footage of Majora's Mask 3D in their commercial, but our favorite hero in green also appeared in gameplay footage of Super Smash Bros. for Nintendo 3DS, in which Link uses his final smash to effectively KO Olimar.

It would seem that even though the next Zelda title might not be coming out until 2016, Nintendo isn't afraid to showcase the franchise in other various ways until that new release. Would you say that this is an effective commercial? Does it make you want to kick back and play a game of Smash Bros., or revisit the doomed land of Termina? Feel free to tell us what game you will be playing this summer, new or old, that has to do with the Zelda franchise in the comments below.

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Even though Majora's Mask 3D came out four months ago, it's still selling like hot cakes and Nintendo plans to ride on that hype train until its last puff of smoke. Nintendo's new summer commercial showcases gameplay of Majora's Mask 3D, as well as various other games, in attempt to convey the message that "Summertime is playtime."

Not only has Nintendo included gameplay footage of Majora's Mask 3D...

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Photoshop Contest: Free Week! http://www.zeldainformer.com/photoshop-contest-free-week/ Fri, 29 May 2015 23:33:00 +0000 http://localhost/wordpress90/?p=11923 It's Friday once again, and that of course means we've got another ZI Photoshop Contest on our hands. Some might remember the contest's old format in which only a few images were handed out that contestants could 'shop in any way they wanted. This week, we're aiming to bring back that format and give you artists a bit more freedom. Before you all go crazy with that freedom however, we need to first look at last week's contest: The Postman's New Life.

Last Week's Contest:

Entries were asked to give sunny resolution to the Postman character from Majora's Mask, after he was climactically released from his post office obligations. The winners took the Postman to many interesting places, giving him several fulfilling moments of personal achievement.

Best Submissions

Artist: Pedro Vasconcelos

Artist: HaaYaaSkaa

Artist: Don shego

Artist: monkee-goro

Challenge Mode

As you can see by the common elements in many of these entries, last week's Challenge Mode placed the Postman on the peak of a mountain with a pair of fresh Nike kicks. The requirements may have seemed to limit the possibilities (and inspire this week's more unrestricted approach), but artist Hylian Ticipated proved that creativity was plentiful in this challenge. Taking the Postman on a pepper-fueled journey, this entry includes the character jumping from a mountain peak like Air Jordan himself. According to the artist, this tale did not end there. It turns out that "then he landed in a Zelda house and started playing Super Paperboy 2 on SNES, but procrastination happened."

This Week's Contest: Free Week!

Back in the days of 2014, the Photoshop Contest was managed by ZI's resident copy editor Jeffrey Edelstein. The contest's previous format provided only a few different photos to manipulate each week, giving contestants free reign to produce any photoshop they wanted as long as they made use of these provided images. This format was a simple one, but many brilliant entries were created in those days.

Well at the request of some loyal readers, I have decided to return to this tried and true format. In this "Free Week," I will provide only a few images in the photo gallery below. As long as at least one of these images is used in your entry in some way, each of you is free to produce any image your heart desires. If this Free Week turns out successful, I may even bring it back as a monthly contest format.

General Rules: Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.

  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on June 3. Entries submitted after this Deadline will not be considered.

Challenge Mode

I hope you didn't think the Challenge Mode was going away. For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must include a monkey.

2. Your entry must include a Goron.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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It's Friday once again, and that of course means we've got another ZI Photoshop Contest on our hands. Some might remember the contest's old format in which only a few images were handed out that contestants could 'shop in any way they wanted. This week, we're aiming to bring back that format and give you artists a bit more freedom. Before you all go crazy with that freedom however, we need to first look at last week's contest: The Postman's New Life...

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First Batch of Questionable Zelda U E3 2015 Rumors Have Arrived, Courtesy The Hidden Triforce http://www.zeldainformer.com/first-batch-of-questionable-zelda-u-e3-2015-rumors-have-arrived-courtesy-th/ Sat, 30 May 2015 05:18:00 +0000 http://localhost/wordpress90/?p=11925

Another year, another batch of rumors that in all likelihood are false. I start it off like this not because we have any real reason to doubt The Hidden Triforce or their source, but just based on our own experience in reporting on E3 rumors about the Zelda series these past 7 years. I have learned a lot over the years about vetting sources, ensuring that any rumor that originates from our site is something we can put some real faith in. That being said, The Hidden Triforce has recently gotten some information that seems almost too good to be true.

  • Zelda Wii U, while previously pushed from the E3 event list will still make some kind of an appearance. Official art and a trailer will be shown. Nintendo changed their mind as in attempt to sustain momentum for their Wii U console.
  • Zelda Wii U will work with several different Amiibo models. Using an Amiibo will provide Link with a daily item that he can use. For instance, Link can be given a fairy or a potion-like power-up. This ability can only be used once a day.
  • Zelda Wii U will support both the GamePad and the Wii U Pro Controller.
  • There will be a form of fast travel within the game. The overworld is so large that riding a horse or walking simply is not feasible later in the game. While Epona has been shown to avoid obstacles on her own, fans would quickly grow weary of sitting around waiting. Nintendo wants to avoid complaints similar to the sailing in The Wind Waker.
  • Ganondorf/Ganon will not be the main villain. Similar to Skyward Sword, there will be some kind of connection to the game’s main lore, but a new foe will appear.
  • The Wii U GamePad controller will allow gamers to scan the environment and to take notes to be referenced later.
  • The game will feature a lot of “darker” themes, similar to what we saw in Majora’s Mask. NPC will have a more icons role than some of the recent titles. There will be more of an emotional connection.
  • While not surprising, the game will have different sets of overworld enemies for night and day times.
  • Zelda Wii U will feature Gorons. Zoras have not been seen yet, but there will be at least 2 new “races”.

The above rumors come from a GameStop employee (reportedly) who had a conversation with their Nintendo rep (reportedly). Having reported on these sort of rumors before, even when we knew beyond a doubt the source did work at GameStop, reality is that there is no real reason to believe these. Eiji Aonuma has stated the game will not be at E3 - but I felt like we would not be doing Zelda fans justice ignoring the possibilities presented.

Setting these rumors aside, do you think Zelda U is going to make an appearance at E3? If you're curious, there are a few more rumors about some other Nintendo games you can find at the source link.

Source: The Hidden Triforce

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Another year, another batch of rumors that in all likelihood are false. I start it off like this not because we have any real reason to doubt The Hidden Triforce or their source, but just based on our own experience in reporting on E3 rumors about the Zelda series these past 7 years. I have learned a lot over the years about vetting sources, ensuring that any rumor that originates from our site is something we can put some real faith in. That being said, The Hidden Triforce has recently gotten some information that seems almost too good to be true...

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ZI Podcast 38: The Voice of Shovel Knight, Splatoon, and with Nick Woz of Yacht Club Games http://www.zeldainformer.com/zi-podcast-38-the-voice-of-shovel-knight-splatoon-and-with-nick-woz-of-yach/ Sat, 30 May 2015 14:26:00 +0000 http://localhost/wordpress90/?p=11926 This week, we spent an hour with Nick Wozniak, the man behind the art of Yacht Club Games' Shovel Knight! We interview him about the game, what it's like working in the kickstarter format, and his thoughts on several topics regarding our favorite Hylian and Shovelin' heroes. Your four swords for this week are: Adam (Making fun of Jake, like a jerk), Jake (Better than Kratos), Jeff (He brings the facts), and our special guest, Nick (He makes games you might have played)!

Direct Download (Right-click, save as), iTunes

Thanks to everyone who submitted fan topics this week! If you have any of your own fan topics, theme song submissions, art work, or just fan mail, please send it to us at ZeldaInformerPodcast@Gmail.com. We would love to hear from you!

Speaking of which, please take a moment and fill out our survey when you get the chance. We've been getting some great feedback, and we want to hear from as many of you as possible. If you've got a spare five minutes, consider giving it a go!

Finally, if you liked this week's banner (first of all, thank you) then please consider commissioning me. My prices are here if you're at all interested.

Social Media

Yacht Club Games

Special Thanks

News and Related Topics

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This week, we spent an hour with Nick Wozniak, the man behind the art of Yacht Club Games' Shovel Knight! We interview him about the game, what it's like working in the kickstarter format, and his thoughts on several topics regarding our favorite Hylian Hero. Your four swords for this week are...

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Midna's Lament by Taylor Davis Melts Our Hearts http://www.zeldainformer.com/midnas-lament-by-taylor-davis-melts-our-hearts/ Sat, 30 May 2015 18:50:00 +0000 http://localhost/wordpress90/?p=11927 Taylor Davis is one of the more well known violinists that happens to play Zelda music really well. She's released an entire album (of which I currently own on my Xbox) of nothing but Zelda music that you can pick up right here. That being said, she recently released a new music video featuring her version of Midna's Lament from Twilight Princess. This song was arguably encapuslates one of the most powerful scenes in the game as Midna's life hangs in balance. Taylor Davis does an excellent job conveying the player's thoughts while simultaneously pulling on my heart strings.

Give it a listen above and let us know what you think in the comments below!

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Taylor Davis is one of the more well known violinists that happens to play Zelda music really well. She's released an entire album (of which I currently own on my Xbox) of nothing but Zelda music that you can pick up right here. That being said, she recently released a new music video featuring her version of Midna's Lament from Twilight Princess. This song was arguably encapuslates one of the most powerful scenes in the game as Midna's life hangs in balance. Taylor Davis does an excellent job conveying the player's thoughts while simultaneously pulling on my...

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Handmade Bow From Twilight Princess http://www.zeldainformer.com/handmade-bow-from-twilight-princess1/ Sun, 31 May 2015 02:17:00 +0000 http://localhost/wordpress90/?p=11928

Imgur user esseff3d has hand-crafted Princess Zelda's Bow from Twilight Princess using 3D printing. It comes complete with an on/off switch for its built-in lights, which can change colors as shown in the pictures in the post. Its just too bad it isn't a working bow, though I would not know whether this design could even be made into a functional bow.

Unfortunately, there aren't any images of the bow being made, but there is one shot of the inner workings of the light show going on here.

Though this is only his second posted in the 6 months of her membership on Imgur, the previous post is a pretty decent Master Sword replica. Hopefully he has more Zelda goodness on the way. Personally, I would love to see him tackle the Fierce Deity's sword!

Source: Imgur

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Imgur user esseff3d has hand-crafted Zelda's Bow from Twilight Princess. It comes complete with an on/off switch for its built-in lights, which can change colors as show in the pictures in the post. Its just too bad it isn't a working bow, though far be it from me to know whether that would even be functional or not...

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Blind Gamer Completes Young Link's Trek through the Spirit Temple in Ocarina of Time http://www.zeldainformer.com/blind-gamer-completes-young-links-trek-through-the-spirit-temple-in-ocarina/ Sat, 30 May 2015 19:46:00 +0000 http://localhost/wordpress90/?p=11929 Have you ever read a story that is awe inspiring while giving you a whole new appreciation for what most of us have that others don't? 5 years ago we reported on a story where Jordan Verner was able to beat Ocarina of Time thanks to the help of 3 highly dedicated Zelda fans. That was a great story, but Jordan Verner is not the only blind person who wishes to complete the game. With YouTube more popular than it's ever been and with new technologies allowing blind people to hear what we're saying in the comments and even allowing for blind members to reply directly to them, another blind gamer who started a journey 4 years ago has finally made the next big progression in his quest, conquering the Young Link version of the Spirit Temple.

You can see the final the video of him completing it above (it took 3 total video recording sessions to complete it). It may not be as inspiring as the original story, but it's proof that you can do anything you set your mind to, regardless of what seems like an impossible obstacle. MegaTgarret hopes he gets enough viewership and support from the fan community to press onward, as he has also played a few other games too (such as Odd World: New N' Tasty). What do you think? I can't help but be awe struck at how he does all of this.

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Have you ever read a story that is awe inspiring while giving you a whole new appreciation for what most of us have that others don't? 5 years ago we reported on a story where Jordan Verner was able to beat Ocarina of Time thanks to the help of 3 highly dedicated Zelda fans. That was a great story, but Jordan Verner is not the only blind person who wishes to complete the game. With YouTube more popular than it's ever been and with new technologies allowing blind people to hear what we're saying in the comments and even allowing for blind members to reply directly...

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Over-thinking Zelda: The Economy of Ocarina of Time, Part One http://www.zeldainformer.com/over-thinking-zelda-the-economy-of-ocarina-of-time-part-one/ Wed, 03 Jun 2015 16:02:00 +0000 http://localhost/wordpress90/?p=11901

At first glance, the relationship between Hyrule Castle Town and Kakariko Village is a simple one: they each represent a different way of life. The residents of Castle Town actively engage in commerce and trade, while those in Kakariko express a feeling of simplicity. The differences between these two communities are obvious; unless we unnecessarily over-think the basic facts of these settings' economies, we won't find many significant insights.

Well, over-thinking it is what I do best. So let's take a look at what context Ocarina of Time gives us on economy and production, and begin by looking at just how much Hyrule Castle Town reveals about class, money, and society.

Hyrule Castle Town

Hyrule Castle Town: the kingdom's capital and its largest settlement.

When Link takes his first steps onto the paved roads of Hyrule Castle Town, a castle guard personally welcomes him to this "peaceful, prosperous town." By simply walking around the town square, we can believe in the city's prosperity; the buildings are large, the streets are densely populated, and everyone seems to be relatively well-to-do. We are expected, at first glance, to notice the town's economic good-fortune and social affluence. Everyone and their wallets seem fine and dandy in Hyrule Castle Town.

But let's take a closer look. If one is to accurately examine the economy of Hyrule Castle Town (or any community for that matter), one needs to first look at the goods / services its people trade. We need to look at how people buy and sell things. How else are we supposed to know what kind of economy these people operate in?

When looking at the people scattered around the town square, we can conclude that most people make and spend money in the marketplace. A shop can be found at every street corner, groups of rowdy customers crowd the market stands, and people run around tirelessly because they are late "for a very important date!" Stupid Alice in Wonderland references aside, this town's entire economy seems to be based around the activities of the marketplace.

Marketplaces are a common center of commerce for many different economic systems, and have been since ancient times. The term market simply implies that goods / services are being bought, sold, or traded in some way or another, and the people were smart enough to designate a place for all this trading to go down. So, we can't necessarily conclude anything from just the presence of a marketplace.

Well, we can conclude that the king and people of Hyrule understand the convenience of a centralized marketplace; no need to walk too far if the Bazaar is a block away.

A System of Rupees

If we can't identify Hyrule Castle Town's economy on the marketplace alone, we sure can identify it with the way the marketplace works. Obviously, the marketplace's primary currency is rupees, as is the case in any Zelda game. Hyrule uses rupees like many civilizations use money, to buy and sell goods. There's a reason Zelda's rupee shares a name with a common currency around the world. I'm lookin' at you, India.

We're expected to think of rupees in the same we think about real-world currency.

The mere fact that currency exists says a lot about Hyrule's economy. We can conclude that Hyrule does not run on a barter-like system, where people trade one good for another. Instead the rupees act as a "medium of exchange," or a quantifiable item that can intermediate between different trade items. People trade money for items, not items for items.

Old school economist William Stanley Jevons would say that a society that didn't use money needed a "coincidence of wants" to trade goods effectively. That meant that if two people wanted to trade widely different items (like bombs and cuccoos, for example), they'd need to share the same levels of want for those items at the same time.

With rupees, we'll never have to bother with trying to trade bombs for cuccoos. That would be complicated, and ridiculous.

So no barter-system, right? Rupees mean we have a pretty standard exchange of goods in Hyrule Castle Town. People exchange goods and services at standard prices, with rupees as the mediating currency. What does that mean? Well, we can't really put our finger on a specific economic system, but we can identify a thing or two. For one, we can safely say that with rupee-based trade, the people of Hyrule Castle Town understand one thing: wealth.

A Fascination with Wealth

Most of us know what wealth means; it means to have an abundance of valuable resources or material possessions. In Hyrule, having a lot of rupees is a form of wealth.

And having rupees is super important to the people in Hyrule Castle Town.

Several Hyrulians in the town square endlessly spout off about money, purchases, and prices. The crowds at the market stands already look to be competing fiercely for a hot item or bargain, and their words support a desired monetary advancement. A customer will sometimes ask, "C'mon, can't you make it any cheaper?" Not only does this question show how the customer wants to save a handful of rupees on the proposed transaction, it implies that the merchant set a steep price for his or her wares. The buyers and sellers in Hyrule Castle Town want all the rupees in their pockets.

Even a certain sweet, old woman has been dragged into the pursuit of wealth. When Link first speaks to her, she will shout about how she "made a lot of money!" As if making "a lot" of rupees wasn't enough for her, she will then say, "Maybe I should look for more things to sell!" It would seem that the hunger for rupees is insatiable in Hyrule Castle Town; everyone wants more, even if they already have quite a bit. And so begins Ocarina of Time's warnings about the obsession of wealth, and societies that function around that obsession.

Much of Hyrule Castle Town obviously works around money and wealth. While not bad on its own, this economic system becomes problematic in the way it affects Hyrule's citizens. For example, the people at the market stands -- the same people who frequently push for the best deal -- are rather rude to each other. One person will say, ""Hey, let go! It's mine!" and another will say, "I found it first!"

Even Link, the pure, selfless boy from the forest, is dragged into these people's money-hungry frenzy. If our hero ventures too close to the unruly mob, someone will shout, "Huh? What? Shoo, kid! Shoo!" Good job. You shouted at a nine-year-old. Want to tell him his parents are dead too?

The behavior of the Hyrulian citizens reveals a degree of selfishness as they actively seek their own self-advancement. The more heated their desire for wealth becomes, the more likely they disregard and disrespect the feelings of others. This attitude -- the extreme desire for one's own wealth -- sounds a bit like something called greed.

A Beginning to Greed

Greed has been identified as a moral problem for centuries, for a variety of complicated ideological reasons. Greed, for many, acts as a signal of society's moral degradation. I'm not going to go into specific moral theories, but I will simply conclude that Ocarina of Time presents a general example of societal greed through Hyrule Castle Town.

On a surface level, the citizens of the town show a desire for wealth, and thus reveal the beginnings of greed. The selfishness, the penny-pinching, and the blatant disregard for others are clues to greater moral problems stemming from greed and the pursuit of wealth. Ocarina is therefore expressing a small but significant disapproval toward wealth, as it serves as the path to moral deficiencies in a community.

Hyrule Castle Town warns us about wealth, because the resulting greed destroys society.

But pulling a moral agenda from a fictional society may not be a substantial argument on its own. Let's step away from the moral stuff and move more toward the physical problems facing Hyrule Castle Town.

By looking at the different people -- the different walks of life around the town -- it becomes obvious that there is, to whatever extent, a class system in Hyrule. There are those in the upper-class (the Royal Family, wealthy traders, etc.), those in the middle class (shop owners, entertainers, journeymen, etc.), and those of the "common" lower-class (farmers, beggers, etc.). I'm sure just by reading that list, you can categorize those in Hyrule by their social status.

A pretty convincing example of this class disparity comes in the form of a character referred to by fans as "The Beggar." The Beggar is a man that spends all day on his knees, slapping his hands up and down for attention. If Link speaks to him, this beggar will request our hero "sell [him] something," with a reference to the Nintendo 64's abstracted control scheme no less.

The fanbase has somehow come to the conclusion that this character is a beggar, an implied poor citizen desperate for a way to earn money. Some may argue that he has a large sum of rupees at his disposal if Link holds to him something he wants; but his desperate demeanor and physical posture close to the ground implies visually that this man is of the lower class. Even if he does have some kind wealth hidden away in his grungy, green tunic, the way he looks makes the player think he is a poor, penniless man. The Beggar serves as a symbol for Hyrule Castle Town's fairly defined class system.

A Collection of Classes

So how did these class differences even start?

Well according to philosopher and economist Karl Marx (some may call him "the Communist guy"), class differences in an economic system always come back to the "modes of production," or how commodities and objects are produced and sold. In other words, it's based on what you make and what job you do.

Let's use a Hylian shield as an example. Let's say a blacksmith produces Hylian shields, and he is employed by the Bazaar owner to do so. Even though he made the dang things, the blacksmith does not end up owning the modes of production. The Bazaar owner controls and owns the modes of production because he's selling the shields, taking all the credit, and making all the money. Did you ever really think this guy made the Hylian shield?

So, if items are produced by a craftsman and then sold independently by someone else for a surplus, meaning mass produced for maximum profit, the seller ends up owning the modes of production. The poor blacksmith -- who Link never even sees -- is confined to a lower class because he lacks that production control. Therefore, the modes of production ultimately spread the classes apart based on who controls them.

I'm not jumping to conclusions, but if this is truly the way things work in Hyrule, and people's classes are dependant on their relationship to modes of production, class differences are not out of the question. But before we go there, we need more proof that Hyrule exists in such a system. And to do that, we need to look at who produces what.

In Castle Town, the main outlets that Link shops at are the aforementioned Bazaar, the Bombchu Shop, Medicine Shop, and Happy Mask Shop. Like I said before, the Bazaar owner does not look like the kind of guy that makes all of his merchandise. In addition to the weaponry and equipment that Link can purchase, the Bazaar also seems to sell tools, household equipment, and other such knickknacks. These are way too many things for one guy to produce and sell, especially as workers from Medieval periods and antiquity generally had only one craft. If anything, this guy gets his wares in surplus from a bunch of lowly workers and sells them at a large profit.

The Medicine Shop is also not a place that produces all its items. I see some stoves in the back there, so the owner might produce potions or food on his own; but I can't accept that this man is also a fisherman, bug collector, and ghost hunter in his free time.

The Bombchu Shop owner has the possibility of producing his own merchandise. The items are specialized enough and he definitely looks like a guy who loves his bombs.

But DEAR GOD look at the extravagant set-up he's got there. If this guy produced and sold his own bombchus, I doubt he'd afford cushioned seats and neon lights. Maybe he's got some shady agreement with the Bombchu Bowling Alley.

With all these shops owned and operated separately from the unseen craftsmen, I'd conclude that class differences exist in Hyrule Castle Town. For every wealthy shop owner, there is a poor laborer working away in the shadows.

And then there's the Happy Mask Shop. And we all know the Happy Mask Salesmen is not a humble craftsman. He is known to employ children, steal, and collect dubious masks with demonic, ominous powers. The perfect capitalist.

So what consequences arise when social classes are separated in such a way? Well, as some sourceless sayings go, "the rich get richer and the poor get poorer." As the Bazaar owner continues to make more money on the items he did not craft himself, the Beggar outside continues to grow more desperate.

If this process continues to escalate and classes become more separated, certain social issues begin to arise. For example, economic philosophers like Karl Marx and Friedrich Engels diagnosed certain social problems that emerge from an unrestrained class system, like economic inequality, labor exploitation, class conflict, crime, lowered living conditions, disease, and even death. The horror! With a divide in rich and poor becoming more noticeable, such problems are likely to appear.

As I mentioned above, all these consequences are forms of societal degradation.

"Are these things really seen in Hyrule Castle Town?" you ask. Well no, at least not to this extent. However, we do see how the town eventually exists seven years after Link's first visit.

A Terrible Fate

Seeing the destruction of Hyrule Castle Town for the first time -- especially with the word "Market" labeled over it -- was an emotionally significant moment for players. When we saw how a once-great city was brought to utter ruin, full of monsters and death, we were left shocked. I say with certainty that this affect was intended by the developers. We are meant to feel a strong emotional response when we see the ruins of Castle Town. We recognize that the riches, affluence, and good-fortune that were once with this place are now gone, destroyed, purged.

Of course, this destruction is all literally Ganondorf's doing; but the way adult Link sees the "market" after years of "prosperity" serves as a visual representation, at least in part, of the social collapse caused by wealth and greed. Link's childhood experiences in Hyrule Castle Town are meant to show prosperity and wealthiness; whereas Adult Link's confrontation with the town shows the destruction of those things.

Still think that Hyrule Castle Town's destruction is unrelated to its economy? Well, consider this: Hyrule Castle Town is still operating as a site of commerce for at least one person.

The Poe Collector appears as a character profiting from Hyrule Castle Town's decline. Despite the city's downfall for many, the Poe Collector still manages to keep business moving forward. But if the city imploded in on itself because of its economy, why did this guy survive? He survived because he recognizes -- and supports -- the effects of a successful market economy.

He just hopes "the world gets worse." He speaks the truth in this sense; the world really did get worse, even after Hyrule Castle's citizens were so prosperous. The Poe Collector accepts that if unrestrained wealth is part of the picture, the world will get worse eventually. If he really wants to make money without a guilty conscious, he just needs the world to degrade more and more. This is what separates the Poe Collector from the old residents of Hyrule Castle Town.

The people who once lived in the city were generally well-meaning people. They had a peaceful monarch in King Hyrule, they had sense of law in the royal guard, and they had some kind of religious foundation through the Temple of Time. They most likely had generally good moral values. Even though they indirectly caused societal decay through their pursuit of wealth, they still valued morality.

This is why they died or fled away.

The people of Hyrule Castle Town, despite buying into wealth and a bit of greed, would not necessarily choose the "worse" world that the Poe Collector longs for. In this way, they represent a contradictory process; they are bringing about a worse world even though they seek the opposite. They want to better themselves with more money and happier lives, but through the process they are slowly destroying the pillars of society. Because they exist in this contradictory status, the destroyed society eventually pushed them away.

But not the Poe Collector. This shop keep accepts what the world becomes when it desires wealth, and he's perfectly okay with it. With the pursuit of wealth and accumulation of greed, eventual social collapse is a completely logical end to this Poe Collector's "worse" world. This is why he exists and everyone else is gone.

The lifespan of Hyrule Castle Town acts as an outline for society's pursuit of wealth. The people desire "a lot of money," so they act to gain more and more. While "prosperous" results are seen at first, classes form and social issues appear. If left alone -- such as by a green-clad hero -- the city, left to its own greedy devices eventually destroys itself to utter ruin. The market is destroyed, and only those profiting as "the world gets worse" are left to thrive.

Wow, that was a complete downer.

It's a pretty bleak picture I'm leaving you with. But rest assured, hope is found in other places within Ocarina of Time. Maybe a small village to the east of Hyrule Castle Town has answers to all these problems.

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At first glance, the relationship between Hyrule Castle Town and Kakariko Village is a simple one: they each represent a different way of life. Unless we unnecessarily over-think the basic facts of these settings' economies, we won't find many significant insights.

Well, over-thinking it is what I do best. So let's take a look at what context Ocarina of Time gives us on economy and production, and begin by looking at just how much Hyrule Castle Town reveals about class, money, and society...

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The Customization of Link: Creative Individuality or The End of a Legend? http://www.zeldainformer.com/the-customization-of-link-creative-individuality-or-the-death-of-a-hero/ Tue, 02 Jun 2015 14:59:00 +0000 http://localhost/wordpress90/?p=11915

Last week, I discussed how the Zelda series could potentially work as an RPG. While a number of the elements were either agreed upon or ignored, one point that really stuck out and caused some great debate was the customization of the main protagonist, Link. I have to say, there were some great points on either side of the argument, some of which got me thinking heavily about this concept as a part of the series.

So what would this entail? A single addition to the game could open up a whole new world for some players, while others would boycott the series for even making it an option. Is it really that big of a deal? Could this one concept really have that much of an impact on the series as a whole? I plan to take a thorough look at both sides of this coin in an attempt to find what is best for the franchise without being murdered by the Internet.

For starters, who is Link? We all know that he's the Hero of legend and the holder of the Trifoce of Courage, but who does he represent? He is the "link" between the player and the game, but in which direction does the characterization flow? Is Link supposed to be the embodiment of us or are we supposed to embody him? I believe that the beauty in it is that this can be interpreted either way.

There Can Only Be One

The topic of customizing Link's appearance really tends to light some fires under a number of fans. While some respond to the idea with clear disagreement, others (as I stated earlier) are willing to abandon the franchise solely based on the existence of customization. I'm not going to lie; my eyes were opened up to a few new viewpoints that make a lot of sense.

Link has not only become an icon, but a symbol of Nintendo. A number of people who know little to nothing about the video game industry still know Link when they see him. Sure, they may call him "Zelda", but the fact remains that his appearance has become etched into the history of gaming. Think of the faces of the gaming industry in terms of memorable characters: Mario, Samus, Master Chief, Kratos, Lara Croft, Donkey Kong. All of these characters are known by the entire gaming community based solely on their appearance, and Link is right up there with the most recognizable of them.

Even outside of the iconic nature of Link as a character, does the concept of customizability really fit in the Zelda series? As technology has developed, we have been able to see a clearer picture of Link's characteristics. Blonde hair and blue eyes are a given, but the facial features, body type, and even his accessories are equally important to the visual representation of the character. Giving the player any kind of freedom to change that appearance could detract from the realization of his role in the prophecy and theoretically "kill" the legend.

With these ideas in mind, we are to embody the Hero just as he is. Playing these games allows us to escape into another reality - a reality where we are not ourselves. The idea behind the evolution of Link is to make him near perfect in every way. He's adventurous, courageous, athletic, exciting, mysterious, and just too darn sexy for Hyrule's own good. These are all things many of us want to be, but often can't because real life sucks, most of the time. "Don't worry. You're all still awesome and sexy in my eyes, but you get the point." He's more than we could ever be and is living a life we all desire to live. Do we really want to be us in that situation? Maybe not. Maybe we want to lose ourselves for a moment in the fantasy. Why change something that has worked for the last thirty years, anyway?

But What About Me?

On the other hand, what if we want to play as ourselves? What if we crave a story where the protagonist is actually flawed. This is where some would argue, "Then go play a different game", but here's the thing: we don't want to play a different game. We want to solve the puzzles that we know only the Zelda series can deliver, but as a character representing us rather than the other way around. Those who fall into this category understand that Link is an icon, and he can never be. However, as Link's appearance has changed mildly throughout the series, why can't more options be made available at once to choose from? They will all still look like Link, but the minor details would be selected to allow the player to invoke some personal creativity into the character.

Who's to say that we can't change Link's hairstyle, while it still remains blonde? Can we not alter his resting face as long as the options available maintain it's boyish blue eyed charm? What if we prefer Link to be shorter? Taller? More muscular? More lean? These are small changes that still hold the overall characterization of the hero we all know and love, but allow for some individualism. It would be like comparing the Links of Twilight Princess and A Link to the Past. There is a visible change in appearance, but the key notes of the character are still present.

Those who fall under this ideology want the hero to embody themselves. They want to be immersed in a world outside of their own, but as themselves. They want to feel like they have the opportunity to be all of those things I described previously. Most, if not all, of these people understand who Link is as a character and aren't looking to completely alter him to their own appearance. What they are looking for is a chance to validate their own traits as something of worth.

Someone who is shorter than their peers may want to play as a short Link to give pride to their stature. A young woman may find that she feels more empowered by playing as a female character. I'm not saying any of these things are bad, nor am I saying that everyone who falls into these categories feel this way. What I am saying is that it would allow the character to speak to players on a more personal level, and that's what character customization is all about.

It's What's On the Inside

Outside of physical appearances, there is another aspect of customization that is often overlooked: Link's personality. He has always been the ideal hero. Without hesitation, he accepts his calling and jumps in to save the people of Hyrule. Everyone he meets immediately trusts and adores him. Again, he is perfection. So why would this even be a topic when it comes to customization? Isn't this about how Link looks? Why would we want him to be any less than perfect? The answer seems to lie in defining Link's character, beyond his appearance, and giving players a chance to turn this ideal hero into a more imperfect one.

Why must our heroes be so perfect? Why can't we control their decisions even a little bit? Stop being so friendly to that punk of a kid and put him in his place. Every choice has been guided by a "yes" or "no", with the incorrect answer prompting either a "Haha, you're silly" or a complete repeat of the story all over again. There is no pain like hammering the A-button to quickly push through dialogue, just to have Kaepora Gaebora default to "Yes, please, I want to hear your absurdly long speech repeatedly until my ears implode."

What if we were actually given the option to say something else, solidifying our personification of the character? Want to be the perfect hero? "Thank you for your wise words, my friend." Want to be the mysteriously serious and overconfident version of Link? Select "....." and the text prompts Link to stare at him with the look of "see what happens" in his eyes. The dialogue need only change slightly, keeping the context of every interaction largely the same.

Is this carrying the creativity too far? Should Link continue to be the perfect hero or should his choices weigh on the player? The outcome and ultimate path of the game doesn't need to be changed or affected, but giving the player options to vary how Link responds could open up his characterization without the need to impact his appearance. In fact, maybe this is a direction that the series could take in and of itself.

A Different Point of View

Another one of the ideas that was brought up last week has really stuck with me. What if there was a way to have both of these things? What if we could have Link stay the same, but have the chance to play as something different. Think Hyrule Warriors meets Sonic Adventure 2. The idea is that it's possible to play as different characters to experience different stories. Imagine a scenario where instead of threatening Hyrule with the capture of Princess Zelda, some evil is aware of the hero's birth and takes him before he is of age. Zelda has become aware of this and takes up the royal sword as only the power of her Triforce of Wisdom is capable of taking on this new threat. All of this plays out, of course, only after choosing to play through the game as Zelda instead of Link.

Here's an idea that I have come up with that I think would satisfy everyone. Without taking too much from Hyrule Warriors, Ganon is no longer interested in capturing the wielders of the Triforce. He uses the Triforce of Power to amass an army to instead destroy Hyrule entirely. The player is allowed to choose between Link and Zelda, either of which will traverse dungeons and solve puzzles via the standard Zelda format, in an attempt to awaken the goddesses as their only hope for victory. You could even allow for interchangeability throughout the game, selecting the hero best suited for the puzzle at hand at any time. This would allow for players to have some choice in who they play as throughout the adventure while also maintaining the iconic character base.

This would also open up opportunities for alternate stories and campaigns based on the characters selected. While Link is off doing what he does best, Zelda may stay back to lead her army against the opposition, taking the puzzle aspect and building a strategy based side-quest or mini-game. It could be a fun little addition that wasn't necessary for the completion of the game, but allowed players to experience playing as someone else.

My Final Thoughts

All things said, I am growing more and more interested in the possibilities that are spawning from this debate. Do I think any one side is wrong? No. Do I care which path the series takes on this matter? No. Do I think that either direction could ruin the franchise? No. The fact of the matter is that the Zelda series will always remain special to me and I will continue to play everything that the team puts out there. Not because it's exactly the game that I want it to be, but because it always ends up being the game that I didn't know I wanted.

For example, I remember hating Zelda II when I was younger, solely because of its difficulty. However, I've since gone back and played it again, and it quickly became one of my favorite games of all time. Why is that? How could a game like that do a 180 on me? Could it be that what I once thought was too different from the norm to be classified as a Zelda game was actually a breath of fresh air from the standard format? I'm not the only person who has undergone this "transformation" in franchise history, either. In fact, this is happening a lot recently.

Majora's Mask, Wind Waker, and Skyward Sword all took new steps in the transformation of the series and were hated for it. Even Twilight Princess was once branded as the worst Zelda game ever made by the majority, and it just won our 2015 ZVS Best Zelda Game Tournament. These games that once put bad tastes in our mouths for trying something new are now being hailed as some of the best games ever made. Why the change of heart? Could it be that we are afraid of change until we realize that change and evolution can be two different things?

Maybe I don't know what I want out of the next Zelda. Maybe I don't know what's best for the series. What I do know for certain is that the team will continue to push out products that do the series justice and stand the test of time. One thing that Zelda has that few, if any, other series' can attest for is that even now, in the prime of gaming technology, it is still just as fun to go back and play a classic as it is to play the newest version. For that reason alone, the Zelda series will not only hold itself as icon of gaming, but will also continue to meet our individual standards of a true "Legend".

Fan Art Sources:

Evolution of Link by Nelde
SS Link
Link and Zelda
The Legend

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Last week, I discussed how the Zelda series could potentially work as an RPG. While a number of the elements were either agreed upon or ignored, one point that really stuck out and caused some great debate was the customization of the main protagonist, Link. I have to say, there were some great points on either side of the argument, some of which got me thinking heavily about this concept as a part of the series.

So what would this entail? A single addition to the game could open up a whole new world for some players, while others would boycott the series for even making it an option. Is it really that big of a deal? Could this one concept really have that much of an impact on the series as a whole? I plan to take a thorough look at both sides of this coin in an attempt to find what is best for the franchise without being murdered by the Internet.

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Let Princess Zelda Brighten Your Day With This Stained Glass Style Lamp http://www.zeldainformer.com/let-princess-zelda-brighten-your-day-with-this-stained-glass-style-lamp/ Tue, 02 Jun 2015 16:48:00 +0000 http://localhost/wordpress90/?p=11930

V-Game Craft, a web store with a passion for Zelda, has handcrafted numerous items based on the Zelda universe. Their latest creation is this beautiful stained glass styled lamp of Princess Zelda bearing the Light Force! Not to be confused with the Triforce, the Light Force is a powerful energy source that resides within Princess Zelda in The Minish Cap. The art used in this project made a near-perfect transition to the real world!

The lamp is made up mostly of acrylic but styled to appear as stained glass. Being roughly 4 x 6 inches makes this a perfect fit for a desk or nightstand. Finishing up the piece is a wooden base, inscribed with hylian text reading “Zelda Light Force And the force of the golden light, embodied in Hyrule's princess, shone forth upon the lands.” If you’re not convinced on how wonderful this is, V-Game Craft was kind enough to create a few videos showing off the detail and lighting of the lamp, which you can watch below!

You can purchase this lamp and a number of other handcrafted Zelda themed items in their Etsy store.

Would you like to see more Zelda inspired stained glass pieces from them in the future? Would you buy one of these yourself? Let us know in the comments below!

Source: Etsy

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V-Game Craft, a web store with a passion for Zelda, has handcrafted numerous items based on the Zelda universe. Their latest creation is this beautiful stained glass styled lamp of Princess Zelda bearing the Light Force! Not to be confused with the Triforce, the Light Force is a powerful energy source that resides within Princess Zelda in The Minish Cap...

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Japanese Teaser for Famicom Remix Depicts Link Fighting Two Shadow Links http://www.zeldainformer.com/japanese-teaser-for-famicon-remix-depicts-link-fighting-two-shadow-lin/ Mon, 01 Jun 2015 10:12:00 +0000 http://localhost/wordpress90/?p=11931 During this morning's Japanese Nintendo Direct, no ground-breaking Zelda news was revealed, as was expected. However, there was a small amount of Zelda content, as Link appeared fighting two Shadow Links in a game called Famicom Remix. (Yes, Shadow Link, from Zelda II, not Dark Link from Ocarina of Time.) This game appears to be the equivalent of what is called NES Remix here in the West.

Although there was no more major Zelda content in the Direct, it was pretty fun to watch other games being revealed, as well as a new 3DS bundle being shown off. You can read about the other announcements at fellow video game news website Gamnesia.

Are you disappointed that there was no real Zelda news during this Nintendo Direct? I was hoping for Nintendo to at least release a new screenshot, and give us some sort of minor news. When do you think Nintendo will reveal more details surrounding Zelda U? Feel free to leave your theories in the comments below.

Source: Nintendo Direct

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During this morning's Japanese Nintendo Direct, no ground-breaking Zelda news was revealed, as was expected. However, there was a small amount of Zelda content, as Link appeared fighting two Shadow Links in a game called Famicom Remix. (Yes, Shadow Link, from Zelda II, not Dark Link from Ocarina of Time.) This game appears to be the equivalent of what is called NES Remix here in the West.

Although there was no more major Zelda content in the Direct, it was pretty fun to watch other games being revealed, as well as a new 3DS bundle...

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Awesome Song Of Storms Cover Makes You Want To Reverse Time And Listen To It Again http://www.zeldainformer.com/awesome-song-of-storms-cover-makes-you-want-to-reverse-time-and-listen-to-i/ Sun, 31 May 2015 23:05:00 +0000 http://localhost/wordpress90/?p=11932 Although it would be cool to see this guitarist perform his version of the "Song of Storms" and then travel back in time to teach it to his past self, such a thing isn't possible. Instead, fans of this arrangement will have to settle for listening to it several times on repeat.

The guitarist playing in the above video is Tom Winter, and he's a self described "solo fingerstyle guitarist and composer" from the United Kingdom. He arranges both original and video game music for guitar and has several Zelda tunes on his YouTube channel.

Winter's cover of the "Song of Storms" is light and bouncy. The song's airy feel makes it really hard not to bob one's head to the rhythm and melody. His cover is done in four parts, and he plays all of them on a split screen at the same time, showing his ability to sync up separate performances and put them together into one complete song.

Anyone interested in supporting Winter's music can do so on Loudr.fm where his songs are for sale. He's made four tracks available for purchase, and fans of Winter's guitar arrangements can set their own price when buying his music.

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Although it would be cool to see this guitarist perform his version of the "Song of Storms" and then travel back in time to teach it to his past self, such a thing isn't possible. Instead, fans of this arrangement will have to settle for listening to it several times on repeat...

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Nintendo World Championships to Feature The Legend of Zelda (NES) in the Finals http://www.zeldainformer.com/nintendo-world-championships-to-feature-the-legend-of-zelda-nes-in-the-fina/ Mon, 01 Jun 2015 17:43:00 +0000 http://localhost/wordpress90/?p=11933

In somewhat unexpected fashion, The Legend of Zelda (NES) is going to be featured in the finals of the Nintendo World Championships on June 14th. This is mostly unexpected since the game doesn't traditionally keep a score, but there are obviously some easy ways to get around that for real calculations. This could also make some hope that this means a Zelda U trailer at the very end - but don't hold your breath - it is going to be one of the featured games in the finals - meaning there will be other franchises represented. Here is the official PR statement on it:

“Nintendo World Championships 2015 –Twenty-five years after the original, the Nintendo World Championships return on June 14, set to start at 3 p.m. PT, with pre-show broadcasts kicking off the day’s activities prior to the tournament. While the full lineup of games won’t be unveiled until the big event, hopeful contestants can prepare to compete in the original The Legend of Zelda, as well as a mix of other Nintendo games.”

For those wondering, this was initially announced through a surprise mini-direct released early this morning. You can check that out below if you're interested in seeing the announcement in its original form.

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In somewhat unexpected fashion, The Legend of Zelda (NES) is going to be featured in the finals of the Nintendo World Championships on June 14th. This is mostly unexpected since the game doesn't traditionally keep a score, but there are obviously some easy ways to get around that for real calculations. This could also make some hope that this means a Zelda U trailer at the very end - but don't hold your breath - it is going to be one of the featured games in the finals - meaning there will be other franchises represented. Here is the official PR statement on it...

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Caption Contest 020: "Pet the Link" http://www.zeldainformer.com/caption-contest-020-pet-the-link/ Mon, 01 Jun 2015 17:53:00 +0000 http://localhost/wordpress90/?p=11934 It's Monday again, which means that it's time for another Caption Contest. I apologize for anyone I may have inconvenienced by posting the contest so late today, but my family came in to visit for my birthday so that took up a good portion of my afternoon. Last week, a number of you did a great job creating some witty banter between Zelda and Impa. As always, the winners from last week can be found below. This time around, we are revisiting the ever-expressive Toon Link and Zelda. Toon Link's appearance in the Caption Contest has always been a great time for me. His wide-eyed expressions and your impressive creativity always produces some fantastic results, and I can't wait to see them. Leave your best in the comments section below and I'll see you next week.

Here are the updated guidlines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. PG-13 is my limit.
  • Keep the image as close as possible to it's original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image at the bottom of the page and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image and it doesn't load, wait 5-10 minutes and check back, it usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

By: Yero

By: Pedro Vasconcelos

By: Hylianola

By: Richa

By: Cole Edwards

And here are our non-photo caption winners:

  • Yero - "I don't know why Zelda makes me stand so far from her. I was only sneaking into her bedroom to offer advice and support."
  • Shovel Knight - Impa: Zelda... Are you seeing what I'm seeing?
    Zelda: I think so.
    Impa: Is that Link... Attacking cuccos?
    Zelda: He'll be fine, trust me.
    Impa: Uhm, Zelda... They're attacking back. Should we send support?
    Zelda: He'll learn one day.
    Impa: This is the fifth time he's attacked them, Zelda, I don't think he's going to learn.
  • Darrin W. Harr II - Link: "What are you doing, Midna?"
    Midna: "That spider needs to die. You should kill it before I kill you first."
  • DonTheMask! - "I don't know why she insist on making me stand so far away.... I told her it isn't pink eye"
  • Hylian Ticipated - Zelda: "Do people only win caption contests by upvotes? Meaning if you're an early bird, you're almost guaranteed enough votes if your post was the only one around?"
    Impa: "Yes. Some people get overshadowed and are biased with who they upvote as well. That's why I've brought our marching proxies behind us.".

This week's photo:

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It's Monday again, which means that it's time for another Caption Contest. I apologize for anyone I may have inconvenienced by posting the contest so late today, but my family came in to visit for my birthday so that took up a good portion of my afternoon.Last week, a number of you did a great job creating some witty banter between Zelda and Impa. As always, the winners from last week can be found below. This time around, we are revisiting the ever-expressive...

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New Twilight Princess All Dungeons Speedrun World Record Set http://www.zeldainformer.com/twilight-princess-all-dungeons-speedrun-world-record/ Tue, 02 Jun 2015 00:24:00 +0000 http://localhost/wordpress90/?p=11935 We've seen a lot of Any% speedrunning records lately, a category that has runners completing the game as quickly as possible with no additional restrictions. Well, Any% is not the only speedrunning category. This last week saw a battle for the world record in the "All Dungeons" category of Twilight Princess. Ultimately speedrunner Giradam set the new All Dungeons record yesterday, completing all the game's dungeons and finishing the game in three hours, 54 minutes, and 37 seconds.

The All Dungeons category in Twilight Princess has been very active in the last few days. On May 29th, speedrunner Rodner (who currently holds the TP Any% World Record) set a new All Dungeons record with a time of three hours, 58 minutes, and 46 seconds. As if that wasn't enough, this runner set a new record on May 31st with a time of three hours, 57 minutes, and 39 seconds. Only a few hours after, runner Giradam bested this record by about three minutes, with the current world record time of three hours, 54 minutes, and 37 seconds. This category has seen a lot of action lately, as all these times bested Giradam's previous record of 3:59:38, the first All Dungeons time under four hours. Rodner was playing the PAL GameCube version of the game, while Giradam was playing the USA GameCube version.

As one can guess, the "All Dungeons" category in Twilight Princess requires runners to finish every dungeon in the game and defeat the final boss. The route has runners completing temples somewhat out of order, as a series of sequence breaks allow runners to enter dungeons like Lakebed Temple and City in the Sky early. As with Any%, this route obviously employs glitches to complete the game, but completing all dungeons has runners completing more of the "intended" game.

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We've seen a lot of Any% speedrunning records lately, a category that has runners completing the game as quickly as possible with no additional restrictions. Well, Any% is not the only speedrunning category. This last week saw a battle for the world record in the "All Dungeons" category of Twilight Princess. Ultimately speedrunner Giradam set the new All Dungeons record yesterday, completing all the game's dungeons and finishing the game in three hours, 54 minutes, and 37 seconds...

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Stunning Zelda U Amiibo Custom Job Aims to Impress http://www.zeldainformer.com/stunning-zelda-u-amiibo-custom-job-aims-to-impress/ Tue, 02 Jun 2015 16:18:00 +0000 http://localhost/wordpress90/?p=11936

The world of creating customized amiibo have been going strong since day one, but today we discovered what has to be the best Zelda U custom amiibo we have seen to date. Deviant Art user PixelCollie has been customizing amiibo for awhile now, but their new creation has quickly become a favorite. Personally, the only drawback (ha, get it?) is that it doesn't depict the shiny blue arrow point, but technically from the trailer we saw that point doesn't exist until Link activates, making this job perfectly acceptable as is. Of course it could simply be a bomb arrow, but it's not clarified. Either way it doesn't take away from how fantastic it is. Here is what PixelCollie had to say about creating this masterpiece:

"Modifying the figure itself was simple enough, all I had to do was remove his sword, shield and sheath, bend his arms into place and paint his tunic. I also removed his cap and sculpted his hair plus his little ponytail. The bow is where I had the most trouble. I can't even tell you how many times I reglued and reglued it to try to make it stay in place... ._. After like a week of tweaking it a million times, I FINALLY got it secure enough and set in place. I have to say though, the stress was totally worth it. The fun I had making this definetely outweights the difficulty. The bow itself is made from two master swords that were bent to make the base, and then I used clay to sculpt the details (the clay I used was Super Sculpey if anyone is wondering). The arrow is also made from clay + a piece of copper wire. I also removed the yellow pole thingy and replaced it with some rocks on the stand to hold him up. Oh, and I used some beige sewing thread for the drawstring and on the arrow."

What do you think?

Source: Deviant Art

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The world of creating customized amiibo have been going strong since day one, but today we discovered what has to be the best Zelda U custom amiibo we have seen to date. Deviantart user PixelCollie has been customizing amiibo for awhile now, but their new creation has quickly become a favorite. Personally, the only drawback (ha, get it?) is that it doesn't depict the shiny blue arrow point, but technically from the trailer we saw that point doesn't exist until Link activates, making this job perfectly acceptable as is. Of course it could simply be a bomb arrow, but it's not clarified...

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The Boss Man: Top 5 Predictions for E3 2015 http://www.zeldainformer.com/the-boss-man-top-5-predictions-for-e3-2015/ Tue, 02 Jun 2015 17:27:00 +0000 http://localhost/wordpress90/?p=11937 After what has felt like a super long hiatus, the The Boss Man has officially returned just in time for some fresh E3 predictions. I don't just go over what I expect out of Nintendo - oh no, that's just too easy. Instead this list covers the entire event, because there are some predictions in there that were just too good to ignore. Of course this episode, originally written 4 months ago, was planned to be a Zelda U prediction episode, but you know... that felt kind of pointless right now. Wait, is it really pointless? I don't know what's happening anymore. I better get Reggie on the line soon.

Also, The Boss Man is looking for a new intro and outtro. As I don't own Adobe After Effects (and wouldn't know the first thing about using it anyways), I am really looking for someone out there to create a slick intro and outro for the show out of the kindness of their heart. Heck, if we get enough submissions I may even rotate them! If you decide to take on this task, you can send the intros or outros (or both) to nathan@zeldainformer.com.

I'm also totally taking name suggestions for the bonus stuff at the end, so far called Real Talk - but it might not ALWAYS be like, real stuff. It could be outtakes and other such follies, so a good all encompassing name is something I desire (and for some reason, can't come up with).

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After what has felt like a super long hiatus, the The Boss Man has officially returned just in time for some fresh E3 predictions. I don't just go over what I expect out of Nintendo - oh no, that's just too easy. Instead this list covers the entire event, because there are some predictions in there that were just too good to ignore. Of course this episode, originally written 4 months ago, was planned to be a Zelda U prediction episode, but you know... that felt kind of pointless right now. Wait, is it really pointless? I don't know what's happening anymore. I better get Reggie on the line soon...

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Fans Make Attempt to Sort Out How Time Works in Zelda U (Day/Night Cycle) http://www.zeldainformer.com/theorization-of-a-day-night-cycle-in-zelda-u/ Wed, 03 Jun 2015 00:42:00 +0000 http://localhost/wordpress90/?p=11938 One topic that Zelda fans have been discussing is the possibility of a day/night cycle being included in Zelda U. Many questions arise whilst pondering this possibility: how will this cycle affect NPCs? Will it affect monsters at all? What overall impact will it have on the game as a whole?

YouTuber Zeltik, along with fellow YouTuber Commonwealth Realm, have decided to take on all of these questions and extensively theorize about a possible day/night cycle. They also discuss evidence that suggests there is in fact a day/night cycle already implemented in the game by analyzing footage shown off at the 2014 Game Awards.

Do you think Zeltik and Commonwealth Realm are on the right track? Do you agree that there will be a day/night cycle in Zelda U? Feel free to share your thoughts on the matter in the comments below.

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One topic that fans of the Zelda franchise have discussed is the possibility of a day/night cycle being included in Zelda U. Many questions arise whilst pondering this possibility: how will this cycle affect NPCs? Will it affect monsters at all? How will it overall impact the game as a whole?

YouTuber Zeltik, along with fellow YouTuber Commonwealth Realm...

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Daily Debate: What is the Best Zelda Clone? http://www.zeldainformer.com/daily-debate-what-is-the-best-zelda-clone/ Wed, 03 Jun 2015 00:50:00 +0000 http://localhost/wordpress90/?p=11939

With a series as popular and groundbreaking as The Legend of Zelda, it stands to reason that other games would want to emulate the series' tried and true formula. Zelda's signature action-adventure gameplay and satisfying sense of exploration are things several other games have also tried to capture. Today, we want to look at the games that best copied The Legend of Zelda, taking the gameplay qualities of Nintendo's flagship and repurposing them for themselves.

A popular answer I see brought up in the comments quite often is Capcom's 2006 action-adventure epic Ōkami. The game's mix of exploration, platforming, and puzzle-solving seems ripped straight from Nintendo's Zelda book. And it is fantastic! The gameplay is satisfying, the world is engaging, and the art style is absolutely gorgeous. Rather than strictly copy the Zelda formula like it easily could have, Ōkami crafts a beautifully unique gaming experience around the Zelda-esque gameplay; the use of brushstrokes and restoring the world were amazing features. Plus, with Ōkami releasing half a year before Twilight Princess, this game has the distinction of having wolf gameplay before the Zelda series.

There are many other answers out there. THQ's Darksiders series also takes on 3D Zelda gameplay, but with an interesting post-apocalyptic setting. As well, retro style games like Ittle Dew or 3D Dot Game Heroes wear their Zelda influence on their sleeve.

What do you think? What is the absolute best Zelda clone out there? What about this game best repurposed the Zelda formula? Let us know in the comments and join the Daily Debate!

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With a series as popular and groundbreaking as The Legend of Zelda, it stands to reason that other games would want to emulate the series' tried and true formula. Zelda's signature action-adventure gameplay and satisfying sense of exploration are things several other games have also tried to capture. Today, we want to look at the games that best copied The Legend of Zelda, taking the gameplay qualities of Nintendo's flagship and repurposing them for themselves...

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You Can Have Your Favorite Ocarina Song on a Necklace http://www.zeldainformer.com/you-can-have-your-favorite-ocarina-song-on-a-necklace/ Wed, 03 Jun 2015 01:53:00 +0000 http://localhost/wordpress90/?p=11940 Fans make some truly impressive things. From customized amiibo, to inventive versions of our favorite video game songs, to custom crafts and accessories, there is no shortage of amazing creations made by passionate fans of video games. One common theme among Zelda fan-made crafts are ocarina songs. These songs were featured in Ocarina of Time and Majora's Mask, and the memorable button layouts and recognizable icons (the yellow C buttons in four directions, and the blue A button) make them favorites to appear on shirts, as plushies, or in jewelry.

If you have a favorite ocarina song that you've been dying to have as a necklace, now you can! Lizglizz on Etsy is the creator of this ocarina song necklace. You can choose from many songs from both Ocarina of Time and Majora's Mask, though there are some missing numbers, such as New Wave Bossa Nova and Elegy of Emptiness. Still, with a whopping fourteen songs to choose from, there's sure to be one you love.

You can have your own ocarina song necklace today for $26.00. But which song would you pick to have on a necklace? Let us know in the comments below.

You can check out more of Lizglizz's creative video game jewelry here.

Source: Etsy

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Fans make some truly impressive things. From customized amiibo, to inventive versions of our favorite video game songs, to custom crafts and accessories, there is no shortage of amazing creations made by passionate fans of video games. One common theme among Zelda fan-made crafts are ocarina songs...

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Fan Creates Stunning Replica of Zelda's Gleaming Rapier from Hyrule Warriors http://www.zeldainformer.com/fan-creates-stunning-replica-of-zeldas-gleaming-rapier-from-hyrule-warriors/ Wed, 03 Jun 2015 04:35:00 +0000 http://localhost/wordpress90/?p=11941

We recently got into contact with Redditor Meitachi, who has created a stunning and detailed replica of Zelda's Gleaming Rapier. You may be surprised at what materials Meitachi used, as the Redditor explained that using cheaper and easy-to-find materials was the goal. Foam board was used for the shape and simple craft foam was used to fill in the details. The blade is folded poster paper with a stick through the middle and the jewels used were plain plastic jewels that can be found in various craft sets. Obviously a lot of glue and paint were used as well.

As far as the difficulty in making this replica, Meitachi had this to say:

I've always enjoyed recreating props for cosplays and particularly like to tackle challenging designs as it forces me to think of how I could translate it into reality. At my first glance, Zelda's Gleaming Rapier seemed to have a larger than normal crossbar and feathered guard. But it actually has some crazy 3D designs that made drafting my initial designs for it a challenge. If anyone happens to be attending Anime Expo 2015, come say hi! I'm friendly, I promise.

Do you think Meitachi did a good job recreating Zelda's Gleaming Rapier? We at Zelda Informer think she did a marvelous job! You can view full sized high quality images in the gallery below. Make sure to leave your thoughts about this replica in the comments!

Source: Reddit

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We recently got into contact with Redditor Meitachi, who has created a stunning and detailed replica of Zelda's Gleaming Rapier. You may be surprised at what materials Meitachi used, as the Redditor explained that using cheaper and easy-to-find materials was the goal. Foam board was used for the shape and simple craft foam was used to fill in the details. The blade is folded poster paper with a stick through the middle and...

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This Song of Storms Dubstep Remix Will Make You Fangasm and Eargasm at the Same Time http://www.zeldainformer.com/fangasm-and-eargasm-at-the-same-time-while-listening-to-this-song-of-storms/ Wed, 03 Jun 2015 15:22:00 +0000 http://localhost/wordpress90/?p=11942 Do you enjoy the Zelda series? Do you enjoy the genre of music that has been dubbed "dubstep?" (See what I did there?) If so, this Song of Storms dubstep remix is something you won't want to miss out on. Composed by YouTube channel DubstepGutter, in conjunction with Will & Tim, there's no doubt that fans such as myself will play this track over and over to hear the ear-pleasing goodness that is the Song of Storms.

One of the most fitting words I can use to describe this song is "energizing." The next time I endure a boss fight in a Zelda game, I'm going to play this remix full-blast. Ganon, Gohma, Vaati, or whoever you're fighting, won't stand a chance while you listen to this electronic tune!

Do you enjoy this song? If so, you can check out DubstepGutter's Soundcloud account and social media profiles in the list below. Also, you can download this song here for free from TuneBula. Feel free to leave your thoughts on this song in the comments below!

More DubstepGutter

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Do you enjoy the Zelda series? Do you enjoy the genre of music that has been dubbed "dubstep?" (See what I did there?) If so, this Song of Storms dubstep remix is something you won't want to miss out on. Composed by YouTube channel DubstepGutter, in conjunction with Will & Tim, there's no doubt that fans such as myself will play this track over and over to hear the ear-pleasing goodness that is the Song of Storms...

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Symphony of the Goddesses Tickets to be a Prize in Nintendo World Store's Smash Bros Tournament http://www.zeldainformer.com/symphony-of-the-goddesses-tickets-to-be-a-prize-in-nintendo-world-stores-sm/ Wed, 03 Jun 2015 12:11:00 +0000 http://localhost/wordpress90/?p=11943

On June 6th, at 11 AM EST, the Nintendo World Store in New York City will be holding its last Super Smash Bros. tournament. They hinted earlier this week that the prize would be "legendary," and it would seem they did not disappoint. The store recently announced via Twitter that the prize in the tournament this Saturday will be a pair of tickets to The Legend of Zelda: Symphony of the Goddesses.

On June 1st, Nintendo World's Store announced on Twitter that Symphony of the Goddesses tickets would be the prize in this week's tournament:

This is certainly a fitting prize for the store's last tournament. Nintendo World will welcome the first 256 combatants to the tournament, who will then compete in a series of 1 vs. 1 matches for a chance at those symphony tickets. The store did not specify, but it's safe to assume that these tickets will be for Symphony of the Goddesses' current "Master Quest" series.

You can stay tuned to Nintendo World's Twitter for "prize pack updates."

Will you be traveling to Nintendo World for a chance at these tickets? Let us know in the comments.

Source: Nintendo World

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On June 6th, at 11 AM EDT, the Nintendo World Store in New York City will be holding its last Super Smash Bros. tournament. They hinted earlier this week that the prize would be "legendary," and it would seem they did not disappoint. The store recently announced via Twitter that the prize in the tournament this Saturday will be a pair of tickets to The Legend of Zelda: Symphony of the Goddesses...

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Gorgeous Set of Zelda Themed Glass Rupees for Under $20 http://www.zeldainformer.com/gorgeous-set-of-zelda-themed-glass-rupees-for-under-20/ Wed, 03 Jun 2015 14:30:00 +0000 http://localhost/wordpress90/?p=11944

It doesn't matter if you are a cosplayer, collector, or just like having Zelda themed products on your shelf, these glass rupees are an awesome addition. KoraCat is selling some gorgeously crafted glass pieces for a really great price. According to the website, the items are custom made by KoraCat & Winterwish, cut to a realistic Hyrule currency size from colored transparent glass, and shipped within 24 hours (allowing 5-15 business days for international shipping).

Default Rupee Color Sets are as follows:
7 Rupee Set: 1x Green, 1x Blue, 1x Yellow, 1x Red, 1x Purple, 1x Orange, 1x White (Silver) - $19.95
5 Rupee Set: 1x Green, 1x Blue, 1x Yellow, 1x Red, 1x Purple - $14.95
3 Rupee Set: 1x Green, 1x Blue, 1x Red - $9.95
If you would like a different color combination, please write your choice in the Notes order field. Otherwise, the Default Sets will be used.

If you have been looking for a good set of Rupees for your collection, cosplay, or just for fun, this is actually a pretty great deal. Click here to go buy some now. We'll be here when you get back. After we get our own, of course.

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It doesn't matter if you are a cosplayer, collector, or just like having Zelda themed products on your shelf, these glass rupees are an awesome addition. KoraCat is selling some gorgeously crafted glass pieces for a really great price. According to the website, the items are custom made by KoraCat & Winterwish, cut to a realistic Hyrule currency size from colored transparent glass, and shipped within 24 hours (allowing 5-15 business days for international shipping).

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The Zelda Informer Community Update, Pre E3 2015 Edition http://www.zeldainformer.com/the-zelda-informer-community-update-pre-e3-2015-edition/ Wed, 03 Jun 2015 17:24:00 +0000 http://localhost/wordpress90/?p=11945

It’s been a good while since I directly addressed the community at Zelda Informer not necessarily about the future of the site (which is taking form and I will touch base on a bit below), but about the community itself. Many of you know me either from The Boss Man episodes I make, the articles and news I write, or just from conversing with me in the comment sections here on the site or even on Facebook (yup, if you see ZI reply to someone, 9 times out of 10 it’s me).

I dedicate a large chunk of my daily schedule paying attention to the comments you all make because I feel it is important that we as a site stay connected with our fan base as much as we can. It helps clear up issues rather quickly and ultimately makes us a more inviting place for fans of all types. Knowing you can say something in the comments intended for the Editor-in-Chief of the world’s 2 nd largest Zelda site and know that he will likely read it and maybe even respond is certainly comforting for many on some level.

We have used these open airwaves of conversation to clear up many things over the years, such as improving the way we handle spoilers – an important thing to have cleared up as we enter an eventual hype train heading towards the release of Zelda U. Today I want to address growing concerns we’ve had across two specific mediums of the site that I am hoping to be addressed and dealt with from now into eternity: community harassment.

I’ve talked at length in a prior The Boss Man episode about such incidents. In short, the internet can be a fickle place and harassment is something we take very seriously. We want all fans to feel invited into our community with open arms without the fear that we are going to fervently attack them or call them stupid just because they have their facts wrong. We’ve taken steps against this here on the site by banning specific word uses and it really cut down a lot of the harassment here, but our Facebook page still was running wild and I really cracked down here at the site to prevent us from getting to a point where harassment becomes a regular thing again.

However, sometimes push comes to shove and I possibly became too distrusting of our community, so today I am addressing the future and what we plan to do with our community guidelines. For starters, last night I turned on the profanity filter for the first time ever on our Facebook page. Because of how fast the conversation moves, it was impossible to really catch all the harassing stuff said, but most of it was filled with vile profanity. With the filter turned on, it should almost act like a natural filter that kills a lot of the personal attacks inherently. It’s just the easiest method we can use to keep the community protected really from itself.

There was a time that this was a real thing, spurned from our community. We long for the days where our community gets along so great we have Pokemon, Splatoon, Mario Kart 8, Smash, and so many more fan leagues going on.

Here at the site, I’m doing a bit of the opposite. We’ll still be reading everything you say, but we won’t interrupting and deleting things simply because they are off topic and repetitive. Originally, this was cracked down on because way back when, this behavior invited in those who would abuse the freedom and that eventually lead to harassment, which in turn lead to some very serious events I have mostly tried to shield our community from having to deal with.

At one point ZI ran as a please police ourselves sort of mentality. If someone stepped over the line, we’d filter them out organically. As we became more popular, that became harder to do. We are going to be returning to that nature – we simply implore our readers to flag comments that are out line. Our normal policy will stay in place and yes, we’ll still be banning/deleting inappropriate stuff and keeping what is current in our word filter present, because we should be an open community for all, the children and the adults alike.

We want the site to feel like a true community again. A community that passionately discusses the legend of Zelda and makes lasting friendships along the way. We’re going to be a much more relaxed place to converse from here on out, so long as you all really help us keep this place harassment free. We’ll be checking the reports daily to make sure we eradicate any unwanted behavior.

To that end, we also know that sometimes a comment section isn’t an ideal way of communication at all times. Conversations can move fast before you know it, a new post is up and people are moving on the next piece of news. As such, we really want to make our forums a destination for our community, rather than this thing we have that is a pain to use. Thus, we will be upgrading our forums later this year to something much more user friendly and inviting, a true way to keep the community united. Do you want to do nothing but talk about A Link to the Past all day? There can easily be an active thread just for that and it will always be relevant, instead of just relevant the day a news piece about it pops up.

We are also planning to allow the community to easily submit their own user created content – IE, editorials, to us to be able to send live in a much more intuitive and simple manner in the future. We’ll have more on that as we approach a full site upgrade later this year. We’re also hard at work on a kick ass wiki replacement we as a community can be proud to call our own, but again, I’m already saying too much.

We hope you enjoy yourselves here at Zelda Informer and across all of our worldwide reach more than ever. We’ve always been a community driven site that tries hard to listen to its fans, even if we can’t truly listen to every single one (we’d be one weird website if we listened to every suggestion!). Oh, and because we’re really proud of it, have you seen our Majora’s Mask 3D Walkthrough lately? Matthew has been kicking ass and slaving away on it for months. We feel like what we have is arguably the best full text, 100% guide, you’re going to find anywhere on the internet. We hope you agree.

Banner art was found on Deviant Art.

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It’s been a good while since I directly addressed the community at Zelda Informer not necessarily about the future of the site (which is taking form and I will touch base on a bit below), but about the community itself. Many of you know me either from The Boss Man episodes I make, the articles and news I write, or just from conversing with me in the comment sections here on the site or even on Facebook (yup, if you see ZI reply to someone, 9 times out of 10 it’s me).

I dedicate a large chunk of my daily schedule paying attention to the comments you all make because I feel it is important that we as a site stay connected with our fan base as much as we can. It helps clear up issues rather quickly and ultimately makes us a more inviting place for fans of all types. Knowing you can say something in the comments intended for the Editor-in-Chief of the world’s 2 nd largest Zelda site and know that he will likely read it and maybe even respond is certainly comforting for many on some level.

We have used these open airwaves of conversation to clear up many things over the years, such as improving the way we handle spoilers – an important thing to have cleared up as we enter an eventual hype train heading towards the release of Zelda U. Today I want to address growing concerns we’ve had across two specific mediums of the site that I am hoping to be addressed and dealt with from now into eternity: community harassment.

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Twilight Princess HD Reskin Project Adds Skyward Sword Style Textures, Aiming for Dynamic Lighting http://www.zeldainformer.com/twilight-princess-hd-reskin-project-adds-skyward-sword-style-textures-aimin/ Thu, 04 Jun 2015 17:25:00 +0000 http://localhost/wordpress90/?p=11948

Tomoya, a member over at Zelda64.net, is putting together a rather interesting texture pack for Twilight Princess, but it's not just a simple retexture ideal. Sure, he is bringing the game to full HD (which has been done before) and is reskinning some of the game in Skyward Sword textures (which has also been done before) - but he also aims to bring more modern effects to the game such as dynamic lighting - something that wasn't present in either Skyward Sword or Twilight Princess. The textures themselves even differ from prior attempts, as at times the textures are melded together from both games - and the previous Skyward Sword texture pack for Twilight Princess wasn't in full HD (because the textures aren't in HD to begin with). Here is what Tomoya had to say about future goals:

"I've decided to retexture Twilight Princess GC! I wanted to keep the original textures, but convert them into HD format as much as possible, and also add a little Skyward Sword style. Twilight Princess was suppose to aim towards a dark look+feel, but failed miserably by the power of blurry+ugly textures. The game also lacks lighting effects and shadow effects, so I'm working on getting shader addons(ReShade, SweetFX, etc.) to become compatible with the game. I'm aiming to get SSAO or HBAO, and DoF to work properly. I've seen some people that had success with some effects, but no tutorial. I NEED SOME HELP WITH APPLYING THOSE EFFECTS! I really want to get Twilight Princess polished as much as possible. The textures, that I've done, are looking beautiful, but the lackluster of HBAO, SSAO, and DoF is killing the feel. I know it's possible to get the effects working because I have successfully implemented HBAO and DoF on the Project64 ROMS(Majora's Mask, OoT, and Conker.) So yeah..."

The texture pack isn't complete yet and doesn't include the entire game, but you can try out the alpha of it for yourself by downloading it here.

Source: Zelda64

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Tomoya, a member over at Zelda64.net, is putting together a rather interesting texture pack for Twilight Princess, but it's not just a simple retexture ideal. Sure, he is bringing the game to full HD (which has been done before) and is reskinning some of the game in Skyward Sword textures (which has also been done before) - but he also aims to bring more modern effects to the game such as dynamic lighting - something that wasn't present in either Skyward Sword or Twilight Princess. The textures themselves even differ from prior attempts, as at times the textures are melded together from both games - and the previous Skyward Sword texture pack for Twilight Princess wasn't in full HD (because the textures aren't in HD...

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Majora's Mask and Pokémon Collide In Latest Batch of Crossover Art http://www.zeldainformer.com/majoras-mask-and-pokemon-collide-in-latest-batch-of-crossover-art/ Fri, 05 Jun 2015 01:11:00 +0000 http://localhost/wordpress90/?p=11950

Over the last few months, artist David Pilatowsky has been releasing a series of amazing watercolor artworks that combine Legend of Zelda characters and Pokémon. We've seen an array of different Pocket Monsters dressed up in Zelda attire; we've seen ones that take on the role of our favorite heroes and our favorite villains. This week, Pilatowsky released his fourth set of crossover art, this time bringing Pokémon into the world of Majora's Mask.

Pilatowsky redesigned six different Pokémon to fit the mold of Termina's most noteworthy residents. Some standouts include Torchic as the Postman, Abra as the Happy Mask Salesman, and Mewtwo as the Fierce Deity. There's even a pretty humorous bonus artwork of Ghastly as Majora's Mask's Moon; not much was changed with that one. I've thoroughly enjoyed these crossover projects thus far, but this newest batch of Pokémon has some of my favorite pieces. I hope that Pilatowsky will return some day with even more.

You can check out these crossovers as well as Pilatowsky's other artwork on his Behance page.

What do you think of the artwork? Are there any other crossovers you'd like to see? Share your thoughts with us!

Source: David Pilatowsky

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Over the last few months, artist David Pilatowsky has been releasing a series of amazing watercolor artworks that combine Legend of Zelda characters and Pokémon. We've seen an array of different Pocket Monsters dressed up in Zelda attire; we've seen ones that take on the role of our favorite heroes and our favorite villains. This week, Pilatowsky released his fourth set of crossover art, this time bringing Pokémon into the world of Majora's Mask...

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ZI Community Feature: Show Us Your Zelda Collection http://www.zeldainformer.com/zi-community-feature-show-us-your-zelda-collection/ Mon, 08 Jun 2015 15:37:00 +0000 http://localhost/wordpress90/?p=11946 Hey there, everybody! We've caught wind that some in our community have a hankering to show off their Zelda collections. We'de like to set up a place for everybody to do just that. That's right; we're giving you all a chance to exhibit all your Zelda merch, Zelda art projects, and other cool Zelda stuff. After you check out some collections held by members of the ZI staff, head on to the comments and share your own. We may even pick our favorites to include in a future article! It's also entirely possible we'll randomly share some of your collections on our various social media outlets simply to increase the buzz!

ZI writer Zion has quite the game collection. That's nearly every game in the series, including remakes!

Walkthrough writer Nicolás also some sweet swag, including some amiibo, the Link Nendoroid, and the special edition Skull Kid.

ZI writer Rod has his own little, somewhat sad collection. He's really proud of the 25th Anniversary Symphony Concert program.

Editor-in-Chief Nathanial's collection appears short on games (those dang digital purchases don't show off well!), but he's got some sweet merchandise, including a lightup sign and a Zelda Informer branded sweatshirt! (Note: He has roughly 20 or so shirts he claims, so he just picked a few of his favorites)

I'm sure many of you can one-up our collections with your own, so share your pictures, projects, and collections with us in the comments! As I said, we may include some of our favorites in a future community article (or a community update article if we ever get some layout progress!) and may feature several on our social media channels.

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Hey there, everybody! We've caught wind that some in our community have a hankering to show off their Zelda collections. Well, I'd like to set up a place for everybody to do just that. That's right; we're giving you all a chance to exhibit all your Zelda merch, Zelda art projects, and other cool Zelda stuff. After you check out some collections held by members of the ZI staff, head on down to the comments and share your own. We may even pick our favorites to include in a future article...

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Hyrule and More from Twilight Princess Brought to Life with Legos http://www.zeldainformer.com/hyrule-and-more-from-twilight-princess-brought-to-life-with-legos/ Sat, 06 Jun 2015 01:29:00 +0000 http://localhost/wordpress90/?p=11947 Here we have a little something for all of you Legend of Zelda Twilight Princess fans out there. Flickr user Faron*, an Engineering Technician Aid, built Twilight Princess out of LEGOs. The project for these custom built LEGOs were a collaboration between Faron* and Siercon and Coral, a couple who also builds custom LEGOs together.

The project took several months, with there being 3 chapters released of the custom LEGOs. The three chapters included from Twilight Princess are Hyrule, Link's treehouse, and Telma's wagon. You can find close ups of each model in the gallery below.

Tell us what you thought of these custom LEGOs in the comments!

Source: Faron*

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Here we have a little something for all of you Legend of Zelda Twilight Princess fans out there. Flickr user Faron*, an Engineering Technician Aid, built Twilight Princess out of LEGOs. The project for these custom built LEGOs were a collaboration between Faron* and Siercon and Coral, a couple who also builds custom LEGOs together.

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Daily Debate: Are Enemy Rush Dungeons in Zelda Games Good Side-quests? http://www.zeldainformer.com/daily-debate-are-enemy-rush-dungeons-good-side-quests/ Fri, 05 Jun 2015 01:21:00 +0000 http://localhost/wordpress90/?p=11949

The Savage Labyrinth in The Wind Waker, the Cave of Ordeals in Twilight Princess, the Treacherous Tower in A Link Between Worlds: these are all examples of the optional enemy rush dungeons that exist in the Zelda series. The format is carried over from game to game; Link must battle his way through many rooms of enemies, each with increasing difficulty. As these side-quests continue to appear in the series, it is time decide if they truly are good additions to Zelda games.

While enemies and combat mechanics may change from one Zelda game to the next, these types of enemy rush side-quests have always functioned the same way. The player guides Link through a challenging string of fights, with the battles becoming more merciless the longer the player goes. Fundamentally, these side-quests have a lot of value. They serve as great (and perhaps the only) ways for players to truly test their combat skills in a Zelda game. Each battle offers a new sense of challenge, and each one rewards significant satisfaction when completed. These areas also prove as great ways to show off an entire game's collection of enemies or bosses, reminding players of the challenges they have overcome throughout their adventure. Coupled with ever-changing arena configurations such as in A Link Between Worlds' Treacherous Tower, a lot of strategic variety can be included in these enemy rush modes.

However, there may be criticism in the way these modes are implemented. For example, The Wind Waker makes the first 30 floors of its Savage Labyrinth a requirement if players want to finish the main quest. Some may feel that forcing players to complete this set of enemy challenges poorly affects the pacing of The Wind Waker's story and helps the already-dragging Triforce quest to feel even more dragged out. To these players, the nature of these combat areas is much better suited for optional content, not for the main quest. The reward for completing these side-quests is also something to consider. For example, Twilight Princess' Cave of Ordeal (arguably one of the most difficult enemy rush dungeons) rewards the player with a bottle of Fairy Tears, and the original The Wind Waker's labyrinth only offers a heart piece. These rewards may seem underwhelming after a long, arduous string of battles, especially considering how other optional dungeons (like Ocarina's Gerudo Training Grounds) offer cool new items and abilities. Some players may need a satisfying reward if they are to see the good in these side-quests.

What do you think of these enemy rush side-quests? Do they have a place in the Zelda series? How should they be implemented if they are to be considered good side-quests? Fight it out in the comments, and join the Daily Debate!

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The Savage Labyrinth in The Wind Waker, the Cave of Ordeals in Twilight Princess, the Treacherous Tower in A Link Between Worlds: these are all examples of the optional enemy rush dungeons that exist in the Zelda series. The format is carried over from game to game; Link must battle his way through many rooms of enemies, each with increasing difficulty. As these side-quests continue to appear in the series, it is time decide if they truly are good additions to Zelda games...

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Sit Back and Enjoy this Ocarina of Time Orchestral Medley http://www.zeldainformer.com/sit-back-and-enjoy-this-ocarina-of-time-orchestral-medley/ Fri, 05 Jun 2015 15:15:00 +0000 http://localhost/wordpress90/?p=11951 One aspect of Ocarina of Time I have always appreciated is the music. It sets the perfect atmosphere in nearly every situation - be it frantic fights and opening a chest - to entering a hot desert or a lush forest. Unfortunately the game did not come with an orchestrated soundtrack, though that is completely forgivable for a 1998 release. Still, the music helped capture the imagination of gamers over multiple generations, as even today some of the very best pieces are still being reimagined in new and exciting ways by fans across the world. Today, we're sharing with you the work of RebeccaETripp who put together a lengthy Ocarina of Time orchestrated medley.

Without looking at the description on YouTube, how many of the songs can you name?

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One aspect of Ocarina of Time I have always appreciated is the music. It sets the perfect atmosphere in nearly every situation - be it frantic fights and opening a chest - to entering a hot desert or a lush forest. Unfortunately the game did not come with an orchestrated soundtrack, though that is completely forgivable for a 1998 release. Still, the music helped capture the imagination of gamers over multiple generations, as even today some of the very best pieces are still being reimagined in new and exciting ways by fans across the world. Today, we're sharing with you the work of RebeccaETripp who put together a lengthy...

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The Wind Waker HD and Hyrule Warriors Make the Top 5 Favorite Wii U Games According to Nintendo UK http://www.zeldainformer.com/the-wind-waker-hd-and-hyrule-warriors-make-the-top-5-favorite-wii-u-games-a/ Fri, 05 Jun 2015 16:50:00 +0000 http://localhost/wordpress90/?p=11952

Nintendo UK decided to poll there fans on what their favorite Wii U game is. They took the results of over 2000 Nintendo fans in the UK and compiled a top 10 list that includes recent releases like Splatoon and obvious fan favorites, such as Mario Kart 8 and Smash Bros. The Legend of Zelda is apparently pretty popular in the UK, as Hyrule Warriors landed at #3 and The Wind Waker HD landed in the 4 spot. They were only bested by once a generation titles in Mario Kart 8 and Super Smash Bros. for Wii U. Still, it's pretty impressive to see the Zelda games ranking so high, even beating out Mario.

Source: Nintendo UK

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Nintendo UK decided to poll there fans on what their favorite Wii U game is. They took the results of over 2000 Nintendo fans in the UK and compiled a top 10 list that includes recent releases like Splatoon and obvious fan favorites, such as Mario Kart 8 and Smash Bros. The Legend of Zelda is apparently pretty popular in the UK, as Hyrule Warriors landed at #3 and The Wind Waker HD landed in the 4 spot. They were only bested by once a generation titles in Mario Kart 8 and Super Smash Bros. for Wii U. Still, it's pretty impressive to see the Zelda games ranking so high, even beating out Mario...

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Photoshop Contest: Zelda Clone Crossover http://www.zeldainformer.com/photoshop-contest-zelda-clone-crossover/ Sat, 06 Jun 2015 00:05:00 +0000 http://localhost/wordpress90/?p=11953 Put down those pitchforks; it's just time for another weekly ZI Photoshop Contest! You may have been upset by Tuesday's Daily Debate on so-called "Zelda clones," but believe me, that truly is a term of absolute endearment. So to honor the games that were inspired by The Legend of Zelda, we'll be crossing them over with, well, The Legend of Zelda. But before we get there, we need to look at last week's contest: Free Week!

Last Week's Contest:

Going back to the Photoshop Contest format of old, I presented readers with three distinct images that they could 'shop in any way they wished. A few passionate artists took on this challenge with great fervor, and the results were great. I'd say that the success of last week's contest means I'll be bringing Free Weeks back in the future.

Best Submissions

Artist: HaaYaaSkaa

Artist: monkee-goro

Artist: Travis

Artist: monkee-goro

Challenge Mode

In addition to photoshopping one of the three given images, artists who accepted last week's challenge needed to include both a monkey and a Goron. No need to say why. Winning last week's Challenge Mode is artist HaaYaaSkaa, who showed us Princess Zelda's troubled visit to the Olive Garden. She sure is lucky that Link was there to save the day, as usual. Great job to this artist, and great job to all the artists!

This Week's Contest: Zelda Clone Crossover

Were you one of the readers who disapproved of my use of "Zelda clone" in Tuesday's Daily Debate? Well, it's okay; I forgive you. I just cried myself to sleep is all. Anyway, this week we'd like to honor the truly fantastic games that were inspired by Zelda. Whether they are homage, parody, or simply an original work reminiscent of Zelda, we want to see it crossed over into the Zelda universe.

This week, create a crossover between Zelda and a game you believe to be inspired by Zelda. Maybe you want to set-up a battle between Wolf Link and Amaterasu from Ōkami, or maybe you want to place Ganon in the post-apocalyptic lands of Darksiders? Whatever you decide, you are free to use the images provided in our gallery and anything else from the internet.

General Rules:

  • To save images from the gallery, right click the image in the gallery (without openign the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on June 10. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must include three different versions of Princess Zelda.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Put down those pitchforks; it's just time for another weekly ZI Photoshop Contest! You may have been upset by Tuesday's Daily Debate on so-called "Zelda clones," but believe me, that truly is a term of absolute endearment. So to honor the games that were inspired by The Legend of Zelda, we'll be crossing them over with, well, The Legend of Zelda. But before we get there, we need to look at last week's contest: Free Week!

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ZI Podcast 39: Collectathons in Zelda, Is Amiibo DLC Fair, and Mountain Dew Ink Featuring Warchamp7 http://www.zeldainformer.com/zi-podcast-39-collectathons-in-zelda-is-amiibo-dlc-fair-featuring-warchamp7/ Sun, 07 Jun 2015 03:37:00 +0000 http://localhost/wordpress90/?p=11954 Download (Right-Click, Save-As) | iTunes

On Episode 39 of the ZeldaInformer Podcast, we sit down with one of the members of the Project M team, Warchamp7, to talk about Splatoon, the trials and tribulations of creating a fan game, as well as our personal struggles in trying to obtain amiibo. Warchamp7 is also the head of Smashboards, and the newly made Squidboards (Splatoon's online discussion site), so we talk to him about the competitive potential of Splatoon and his thoughts on the game in general.

This week's pod's cast is Adam, your host (He likes things that are bad for him), Jake (Just some guy we found), Caleb (Currently burying Warchamp7 for his opinions), and Warchamp7 (We just like to call him Champ).

Thank you so much to those of you who sent in fan topics this week, and an extra special shoutout to Josh for sending us a gold cartridge copy of NES Zelda and a copy of The Adventure of Link! It's super sweet but we only got it in the mail after we recorded this episode (proper shoutout on next week's episode).

Speaking of which, next week we'll be recording on Tuesday since Adam is traveling on Thursday when we usually record, so please send your fan topics for next week before then. The email to send us fan topics, theme song submissions, cover art, or questions, is (as always) ZeldaInformerPodcast@gmail.com. Additionally, you can also Tweet discussion topics to us @ZeldaInformer!

This week's banner is made by yours truly, so if you like what you see, you can check out my commission prices in the link dump below.

Social Media

Special Thanks

Warchamp7’s Stuff

News and Related Topics

Comment Topic Of The Week: Are You A Kid Or A Squid?

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On Episode 39 of the ZeldaInformer Podcast, we sit down with one of the members of the Project M team, Warchamp7, to talk about Splatoon, the trials and tribulations of creating a fan game, as well as our personal struggles in trying to obtain amiibo. Warchamp7 is also the head of Smashboards, and the newly made Squidboards (Splatoon's online discussion site), so we talk to him about the competitive potential of Splatoon and his thoughts on the game in general. This week's pod's cast is...

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Enjoy This Haunting Cover of "Midna's Lament" http://www.zeldainformer.com/haunting-piano-rendition-of-midnas-lament/ Sat, 06 Jun 2015 13:07:00 +0000 http://localhost/wordpress90/?p=11955 Twilight Princess is the winner of the 2015 ZVS Best Zelda Game Tournament, and whether you like the game or hate it, there are plenty of good reasons for it to be loved by so many. One of those is the sassy, endearing companion Midna, who for many breathed life into a character role (Link's companion) that is often annoying and overbearing. There is also the music of the game, which revives old tunes in new ways, and brings in brand new songs that cement their place as classics in the Zelda series.

And then there's where the two meet. One of the most emotionally affecting moments from Twilight Princess was when Midna was on the verge of death, and Link was trapped in his wolf form. Carrying the wheezing, gasping Midna in a desperate race for her life, the scene is accompanied by appropriately emotional music: "Midna's Lament." A beautiful and haunting piano theme, it also lends itself quite well to covers, like what we have for you today.

This cover of "Midna's Lament" comes from Kyle Landry, and, well, it speaks for itself. Give it a listen and let us know in the comments below what you think, and what scene in a Zelda game was the most emotionally affecting for you.

You can check out more of Kyle Landry's music at his YouTube channel.

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Twilight Princess is the winner of the 2015 ZVS Best Zelda Game Tournament, and whether you like the game or hate it, there are plenty of good reasons for it to be loved by so many. One of those is the sassy, endearing companion Midna, who for many breathed life into a character role (Link's companion) that is often annoying and overbearing...

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Zelda Themed 3DS XL Clip Armor Design is Finally Perfected http://www.zeldainformer.com/zelda-themed-3ds-xl-clip-armor-design-is-finally-perfected/ Tue, 09 Jun 2015 00:05:00 +0000 http://localhost/wordpress90/?p=11956 Do you remember that Zelda themed clip armor for the new 3DS XL that we covered back in March? Yes, the one with the very noticeable flaw on the right side of the emblem. We have some good news for those that pre-ordered this Zelda clip armor.

The clip armor graphic is no longer half done and has been fixed! The emblem is now correct, and the symbols of the 3 goddesses are properly displayed. You may notice another change to the front of the case - the ocarina and harp are now in opposite corners.

What do you think now that the emblem is fixed? Will you be buying one? Let us know in the comments below!

Source: Best Buy

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Do you remember that Zelda themed clip armor for the new 3DS XL that we covered back in March? Yes, the one with the very noticeable flaw on the right side of the emblem. We have some good news for those that pre-ordered this Zelda clip armor...

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Hilarious Fan Video, "Racing For Rupees" Shows Link Trying To Buy A Shield http://www.zeldainformer.com/hilarious-fan-video-racing-for-rupees-shows-link-trying-to-buy-a-shield/ Sun, 07 Jun 2015 03:38:00 +0000 http://localhost/wordpress90/?p=11957 YouTube user Callegos-Y is no stranger to making animations online. In his latest video, he shows the trials and tribulations of trying to purchase a shield in the land of Hyrule. The video itself is done in Source Film Maker, a popular program in the online content creation community. Callegos-Y notes that he used pre-made, ported character models (the Link model used is notably from Hyrule Warriors). While only a couple minutes long, Racing For Rupees features a variety of cameos across the Zelda franchise and put several staff members in hysterics with it's on point comedic moments. As some would say in these appropriate scenarios, "Please Enjoy".

-When Adam isn't finding hilarious videos on YouTube, he's running ZeldaInformer's Weekly Podcast. Check out the latest episode right here.

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YouTube user Callegos-Y is no stranger to making animations online. In his latest video, he shows the trials and tribulations of trying to purchase a shield in the land of Hyrule. The video itself is done in Source Film Maker, a popular program in the online content creation community. Callegos-Y notes that...

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Bittersweet Orchestral Cover Gives Fi A Proper Companion's Farewell http://www.zeldainformer.com/bittersweet-orchestral-cover-gives-fi-a-proper-companions-farewell/ Sun, 07 Jun 2015 19:05:00 +0000 http://localhost/wordpress90/?p=11958 Love it or hate it, Skyward Sword did well in bringing the narrative aspects of the Zelda series to new levels. Between its placement as an origin story of sorts and the personal nature of the quest to rescue Zelda, this title's plot did well to show some of the potential the series' ongoing story has for expansion. Interestingly enough, one of the most fascinating characters introduced in this entry, the spirit of the Master Sword, Fi, seems to have failed to stand out as a companion worth remembering.

While convincing fans to change their minds about Fi is likely a moot task - at least until the next companion arrives for fanbase scrutiny - musical artist, Rozen, has taken it upon himself to demonstrate the significance of this character's adventure with Link. In this orchestral arrangement, titled "May We Meet Again (Fi's Farewell)", the listener is brought back to the journey of Skyward Sword alongside Fi. We begin with the character's mysterious theme as introduction, move to the adventurous Ballad of the Goddess, and conclude on a bittersweet note with a reluctant recapitulation of Fi's Theme, forsaking a final resolution in favor of a more ambiguous farewell.

Disregarding the character's appearance in Hyrule Warriors, it's unlikely that we'll see Fi reappear (short of the inevitable Skyward Sword remake). And while I can't count myself among the ones who eagerly yearn for Fi's return, Rozen's take on this unique companion's theme reminds me that she was just that: a companion. Her role on our adventure was a transitory one, just as those of the partners before her were. Unlike the rest, however, she has the distinct honor of being the one upon whom Link must rely in all his incarnations, albeit in the form of the Master Sword, sworn to duty alongside the Hero in his unending fight.

For more of Rozen's work, Zelda and otherwise, check out the links below, and share your thoughts on the above cover, Fi, and this artist's other works in the comments.

For More of Rozen's Work

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Love it or hate it, Skyward Sword did well in bringing the narrative aspects of the Zelda series to new levels. Between its placement as an origin story of sorts and the personal nature of the quest to rescue Zelda, the title's plot did well to show some of the potential the series' ongoing story has for expansion. Interestingly enough, one of the most fascinating characters introduced in this entry, the spirit of the Master Sword, Fi, seems to have failed to stand out as a companion...

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Zelda Informer Hiring Spree: Join Our Wiki Team, Copy Editors, News Writers, and More! http://www.zeldainformer.com/zelda-informer-hiring-spree-join-our-wiki-team-copy-editors-news-writers-an/ Sun, 07 Jun 2015 19:30:00 +0000 http://localhost/wordpress90/?p=11959

Have you been looking for an opportunity to contribute in a more direct fashion to one of the largest Zelda communities out there? Whelp, now’s your chance! We’re looking to hire a large number of people for a slew of different positions – striving for the most knowledgeable and passionate Zelda fans out there.

As with every hiring spree we do, all positions are completely voluntary. That doesn’t mean there aren’t some nifty benefits to working here, but really we’re just looking for folks who want to be part of what we feel is a really special place. Technically we are hiring all year round, but we have some needs this time around that we really want to address in a more direct manner.

Below are the current positions we are looking to hire for in order of biggest need. I will be responding to all applications sent within 48 hours (even if we’re sadly passing). Last hiring spree we had several thousand applications, so assuming we get a large influx again we’ll be conducting “group interviews” that are preset for handful of days. We understand if one time doesn’t work, which is why we’ll have multiple days and times to get people interviewed. We just need to streamline the process a bit more so it doesn’t eat up my entire month doing nothing but interviews.

Wiki Editors

Right now we have a very small but extremely passionate core of Wiki editors. We are currently in the process of creating a brand new wiki with new software and several huge improvements. We’re striving to create a wiki to be proud of. Still the question is often asked – why build a wiki when there are alternatives out there?

To that end, some of the other wiki options out there are lacking in quality control, while others are very singular minded. What really sets our wiki apart is how intertwined it is going to be with the entirety of the site combined with the high focus we have on providing the most accurate wiki there is. Wikis are all about the facts, and being able to connect those facts to other facets of the Zelda kingdom – be it walkthroughs, community conversations, or even relevant and popular fan theories, it is something we are hoping to provide to set us apart. Did we mention that we plan to be the best source of information out there for Zelda? Because that’s priority #1. A source that can be trusted on all fronts through a truly open platform that is heavily patrolled to ensure accuracy.

People who want to apply to this position should note that the wiki is arguably the most useful resource for Zelda fans across the world. It is referenced in guides, theory articles, and fan debates the world over. Thus it is one of the most important positions we have at Zelda Informer. A vast knowledge of the Zelda series and a willingness to do research is a must, but more than that is a passion for writing and a passion for fact seeking.

How to apply

Send an email to nathan@zeldainformer.com with the following information:

  • Name
  • Subject: Wiki Editor Application
  • Qualifications (background information on any wiki editing experience, Zelda knowledge, etc.)
  • Writing Sample (can be anything from a short story to a small letter you wrote to your siblings)

Copy Editors

Copy editors are the lifeline of our core news and editorial team. They are the true backbone for our day to day activities at the site and are often viewed as leaders in our community. The position isn’t just about correcting grammar, but ensuring our writing team is formatting their articles properly, holding their writing (and support for their writing) up to certain quality standards, and ensuring they are following all the proper protocol to create a post (correct categories, tagging, etc.).

Beyond that, Copy Editors are a lead by example position. That means they are expected to also contribute by writing news and editorials themselves, even though that is not the primary focus (it’s getting others to write and making sure they are producing quality work). Still, the best way to gain the respect of those you work with is to do some of the work yourself, so we highly encourage our Copy Editors to contribute to writing if and when they can, so long as the copy editing duties come first.

Someone who applies to this position will probably consider themselves a bit of “Grammar Nazi”, while having the ability to not only ensure proper grammar use, but the ability to understand what is and is not a quality written piece. You must have the ability to work well with others and be able to communicate very easily with your peers. You’re here to help everyone else get better, so being friendly and easily understood is almost as important as your ability to write and understand proper grammar.

How to apply

Send an email to nathan@zeldainformer.com with the following information:

  • Name
  • Subject: Copy Editor Application
  • Qualifications (background information on any copy editing experience, Zelda knowledge, writing experience, etc.)
  • Writing Sample (can be anything from a short story to a small letter you wrote to your siblings)

News Editors

This position makes up a decent chunk of our daily post volume at Zelda Informer. We post everything from the latest trailers and breaking news from various to interviews to wonderful fan creations. We work together cohesively as a group to not only post news, but find news to add to our queue. We work directly from a google documents to keep all of our news organized and then siphon our news through a copy editor to make sure it’s up to our quality standards. They will help you improve your work and hopefully you get to the point where we trust you to post without their aid.

People who apply for this position should be passionate about writing the latest and greatest news above all else. They should must be willing to always know the latest and greatest information about the series, often before anyone else. This can include extremely heavy spoilers for games that haven’t been released yet. They should have the ability to work through a news post even if they aren’t interested in the news they are reporting – yet still be able to provide a thought provoking and informative post for those out there that are. You should be willing to dedicate several hours a week at your own discretion to writing news and be fairly easy going. The nature of all writing positions is that you’ll be working in tandem with several others, so being able to get along with the group and accept constructive criticism to improve the quality of your work is a must.

How to apply

Send an email to nathan@zeldainformer.com with the following information:

  • Name
  • Subject: Copy Editor Application
  • Qualifications (background information on any news editing experience, Zelda knowledge, writing experience, etc.)
  • Writing Sample (can be anything from a short story to a small letter you wrote to your siblings)

Original Content Creators

The original content creating team can always use an extra boost. This the team responsible for our weekly features, editorials, comics, video content, and even events such as Zelda Versus. This team is primarily made up of writers, but not exclusively. Thus the requirements for this team can vary depending on what you plan to do.

Do you want to create original video content for us? Then you need to be proficient at video editing, video recording, sound recording/editing, and obviously bring something unique to the table. This could be a weekly news recap show, a new opinion series, a theorizing series, or whatever floats your boat. While you could create this content on your own, Zelda Informer can provide you a great platform to get noticed. All video content would get posted under our Zelda Informer YouTube Channel.

Do you want to create thought provoking editorials? You’ll obviously need the ability to write passionate work with proper grammar. You’ll need your own original ideas and an ability to work well with others. Do you want to create comics or music remixes? You’ll obviously need the skillsets to perform those tasks.

How to apply

Send an email to nathan@zeldainformer.com with the following information:

  • Name
  • Subject: Original Content Application (Then, an extra bit after saying what content – IE: Original Content Application – Editorial, Original Content Application – Video, etc.)
  • Qualifications (background information on any relevant qualifications, Zelda knowledge, etc.)
  • Content Sample (if it’s an editorial position, then submit your first editorial. Video? Show us a sample. Comic? Create your first strip, etc.)
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Have you been looking for an opportunity to contribute in a more direct fashion to one of the largest Zelda communities out there? Whelp, now’s your chance! We’re looking to hire a large number of people for a slew of different positions – striving for the most knowledgeable and passionate Zelda fans out there.

As with every hiring spree we do, all positions are completely voluntary. That doesn’t mean there aren’t some nifty benefits to working here, but really we’re just looking for folks who want to be part of what we feel is a really special place. Technically we are hiring all year round, but we have some needs this time around that we really want to address in a more direct manner...

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The Boss Man: Why the Zelda Series Should Adopt Mario's Spinoff Game Mentality http://www.zeldainformer.com/the-boss-man-why-the-zelda-series-should-adapt-marios-spinoff-game-mentalit/ Sun, 07 Jun 2015 20:24:00 +0000 http://localhost/wordpress90/?p=11960 The Boss Man is back and on time this week, as I talk about why the Zelda series should adapt a bit to how the Mario series deals with spinoff games. While it's understandable that some would rather not see more spin off titles, it's undeniable they are largely sucessful ventures so far for the Zelda team and that there is a wealthy of possibilities that currently sit unexplored. What happened to Sheik during the 7 years in Ocarina of Time? How did the resistance form in Twilight Princess. Why is the King of Hyrule always seemingly helpless against Ganondorf? ALl of these are easily explorable in side games should the makers of Zelda choose to go in that direction.

I'm still looking for someone to create some great intros and outros out of the kindness of their heart! If you would love to do so, feel free to email me about it at nathan@zeldainformer.com!

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The Boss Man is back and on time this week, as I talk about why the Zelda series should adapt a bit to how the Mario series deals with spinoff games. While it's understandable that some would rather not see more spin off titles, it's undeniable they are largely sucessful ventures so far for the Zelda team and that there is a wealthy of possibilities that currently sit unexplored. What happened to Sheik during the 7 years in Ocarina of Time...

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Collectible Badge Center Receives More Legend of Zelda Badges http://www.zeldainformer.com/collectable-badge-center-receives-more-legend-of-zelda-badges/ Mon, 08 Jun 2015 17:51:00 +0000 http://localhost/wordpress90/?p=11961

Back in December, Nintendo released Collectible Badge Center in Japan: an application for the 3DS that allows you to collect badges based on different Nintendo games. The player wins badges by playing a crane-like mini game, and can then display their winnings proudly on their 3DS Home Screen.

The application received its first set of The Legend of Zelda-themed badges back in January, and in the latest batch of new collectibles, we see the likes of Princess Zelda, Tingle, and even a Cucco. We've previously seen badges from Wind Waker HD and A Link Between Worlds, but it's nice that we're finally seeing a little Tingle action going on.

The new badges are available to view in the gallery below. Sadly, there is still no word on Nintendo treating us to a release here in the West yet, but we can continue to hope.

Source: japanese3ds.com (via NintendoEverything)

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Back in December, Nintendo released Collectible Badge Center in Japan: an application for the 3DS that allows you to collect badges based on different Nintendo games. The player wins badges by playing a crane-like mini game, and can then display their winnings proudly on their 3DS Home Screen

The application received its first set of The Legend of Zelda-themed badges back in January...

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Return to the Twilight Realm with These Acoustic Twilight Princess Themes http://www.zeldainformer.com/return-to-the-twilight-realm-with-these-acoustic-twilight-princess-themes/ Mon, 08 Jun 2015 17:50:00 +0000 http://localhost/wordpress90/?p=11962

As an avid fan of Twilight Princess' soundtrack, I was pleasantly surprised to find that one fan from Sweden has created his own rendition of both Midna's Theme and the Twilight Princess Trailer Theme, classical acoustic style.

With over 21,000 subscribers on YouTube and many beautiful video game covers on his channel Jonas Lefvert is no newcomer to the video game music scene. That being said, I've listened to plenty of Zelda fan covers in my time, but there's just something about his style and passion that really casts this off as something amazing.

Jonas has also covered other Zelda songs from games such as the original Zelda and Zelda II, and has even tried his hand at teaching Zelda's Lullaby from Ocarina of Time.

What do you think of his music? Let us know below.

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As an avid fan of Twilight Princess' soundtrack, I was pleasantly surprised to find that one fan from Sweden has created his own rendition of both Midna's Theme and the Twilight Princess Trailer Theme, classical acoustic style...

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Nintendo World Store Hosting Symphony of the Goddesses Special Event http://www.zeldainformer.com/nintendo-world-store-hosting-symphony-of-the-goddesses-special-event/ Mon, 08 Jun 2015 17:17:00 +0000 http://localhost/wordpress90/?p=11963

Live in New York City and haven't had a chance to see the Symphony of the Goddesses tour yet? Here's some good news: it's coming to the Nintendo World Store!

In a press release earlier today, Jason Michael Paul Productions, Inc. revealed that the Nintendo World Store will play host to a special Symphony of the Goddesses event on September 4th at 6PM. The event will consist of an ocarina demo by David Ramos (AKA DocJazz), a live musical performance by a string quartet from the Zelda Symphony, and photo opportunities for cosplaying fans. Executive producer of the tour, Jason Michael Paul, and Symphony conductor, Amy Andersson, will also be in attendance and available for interviews and photo opportunities. And you'd better bring some rupees along with you as Zelda Symphony merchandise will also be available for purchase.

Limited seating will be available and tickets will be distributed on a first-come, first-serve basis. At this time of writing, the only known way to obtain tickets to this exclusive event is to purchase VIP tickets to the October 13th show at the Barclays Center as attendees will receive guaranteed access to the Nintendo World Store event.

Will you attend? Have you been to a Symphony of the Goddesses show previously? Let us know below!

Source: Symphony of the Goddesses Press Release (via NintendoEverything)

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Live in New York City and haven't had a chance to see the Symphony of the Goddesses tour yet? Here's some good news: it's coming to the Nintendo World Store!

In a press release earlier today, Jason Michael Paul Productions, Inc. revealed that the Nintendo World Store will play host to a special Symphony of the Goddesses event on September 4th at 6PM. The event will consist of an ocarina demo by David Ramos (AKA DocJazz), a live musical performance by a string quartet from the Zelda Symphony...

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Fake Nintendo E3 Rumor Generator Creates Hilarious Zelda Game Names http://www.zeldainformer.com/fake-nintendo-e3-rumor-generator-creates-hilarious-zelda-game-names/ Mon, 08 Jun 2015 17:07:00 +0000 http://localhost/wordpress90/?p=11964

From the Smash Bros. Rayman leak to the Twilight Princess 3DS remake, 2015 has definitely been a pinnacle year for false Nintendo rumours. As E3 creeps closer and closer, the rumour mill is slavering gossip and allegations out all over the place, making it difficult at times to distinguish between believable and just downright outrageous.

If you're looking for something to make you laugh during this pre-E3 chaos, then look no further. Someone has created a fake Nintendo E3 rumour generator and some of the stuff it spits out is absolutely side splitting. Every time you refresh the page, new ridiculous leaks are generated, giving way for hours of fun.

There's space on the list for three Zelda-themed titles: one for 3DS, one for Wii U, and one for the NX. The best one I've managed to get so far is The Legend of Zelda: Wind of Control ... That must mean Wind Waker 2 is CONFIRMED!!1!!!!!11

What's the best one you've generated? Let us know below - we'd love to see!

Source: Fake Nintendo E3 Generator (via NintendoEverything)

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From the Smash Bros. Rayman leak to the Twilight Princess 3DS remake, 2015 has definitely been a pinnacle year for false Nintendo rumours. As E3 creeps closer and closer, the rumour mill is slavering gossip and allegations out all over the place, making it difficult at times to distinguish between believable and just downright outrageous...

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Rozen is Releasing a New Zelda Album in July Dedicated to the King of Evil, Ganondorf http://www.zeldainformer.com/rozen-is-releasing-a-new-zelda-album-in-july-dedicated-to-the-king-of-evil/ Mon, 08 Jun 2015 18:40:00 +0000 http://localhost/wordpress90/?p=11965

Rozen has quickly risen to be one of our favorite musical artists here at Zelda Informer. To refresh your memory, he's responsible for masterpieces such as the recent released Fi's Farewell and a chilling cover of Midna's Lament. We've even had the pleasure of sitting down with him for an interview where he talks about the ups and downs of creating music and gives a bit of a look at what he wants to do in the future - including the new album titled KING OF LIGHT AND SHADOW releasing next month. He sent us a press release detailing the album itself and even a huge hint to a future album he wants to release later this year.

His new album next month will feature 4 compositions all based on music found in the final battle with Ganondorf from Twilight Princess. Here's the full track list to give you an idea:

  1. Climbing the Tower (Hyrule's Castle)
  2. King of Light and Shadow
  3. Puppet Zelda
  4. Dark Lord Ganondorf

What makes this particularly noteworthy is that this is the first time Rozen has done more than just a single song release. Even better, this isn't the last we'll see of Rozen covering Zelda music. He plans a much more ambitious projects for the fall, one of which will include music from A Link Between Worlds. You can find a teaser for the new album next month below, along with various links under which you can find Rozens other work. This album won't be free, but you can purchase it from various vendors such as iTunes and Google Play. We'll update you on pricing and the release when it hits next month.

Source: Press Release

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Rozen has quickly risen to be one of our favorite musical artists here at Zelda Informer. To refresh your memory, he's responsible for masterpieces such as the recent released Fi's Farewell and a chilling cover of Midna's Lament. We've even had the pleasure of sitting down with him for an interview where he talks about the ups and downs of creating music and gives a bit of a look at what he wants to do in the future - including the new album titled KING OF LIGHT AND SHADOW releasing next month. He sent us a press release detailing the album itself...

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Listen to this Masterful Ballad of the Wind Fish Acapella Cover http://www.zeldainformer.com/listen-to-this-masterful-ballad-of-the-wind-fish-acapella-cover/ Tue, 09 Jun 2015 01:21:00 +0000 http://localhost/wordpress90/?p=11966 Some of you may remember Jaron Davis, who performed an acapella collaboration with Triforcefilms to produce a cover of the Hyrule Field theme from Ocarina of Time. One of his latest musical creations is another acapella cover coming from a game that is not talked about much in the Zelda franchise, Link's Awakening. Davis says recreating this song brought back memories from when he first played the game on his Game Boy.

This cover is of the Ballad of the Wind Fish, and I must say it is breathtaking. Clocking in at one minute and 49 seconds, this acapella masterpiece is something you will not want to miss out on. It makes me want to go finish Link's Awakening right now.

I've listened to this cover about twice now, going on a third. I have to hand it to Jaron for putting together such a wonderful video. In anticipation for his next Zelda cover, you can also listen to this acapella rendition he also produced of Midna's Lament from Twilight Princess. Did you enjoy watching the video? Share your thoughts on it in the comments below.

Fan Art: Selladorra

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Some of you may remember Jaron Davis, who performed an acapella collaboration with Triforcefilms to produce a cover of the Hyrule Field theme from Ocarina of Time. One of his latest musical creations is another acapella cover coming from a game that is not talked about much in the Zelda franchise, Link's Awakening. Davis says recreating this song brought back memories from when he first played the game on his Game Boy...

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Viz Media Offering Free Zelda Shields at San Diego Comic-Con http://www.zeldainformer.com/viz-media-offering-free-zelda-shields-at-san-diego-comic-con/ Tue, 09 Jun 2015 19:28:00 +0000 http://localhost/wordpress90/?p=11967

Lucky enough to be going to SDCC next month? If so, make sure to stop by the Viz Media booth as they are giving out free Zelda shields, according to their official Twitter page.

The company responsible for publishing various content such as the The Legend of Zelda manga series and the recently re-released A Link To The Past graphic novel, posted an update to their Twitter page telling fans of the series to visit booth 2813 to pick up a free Hylian shield. At this time of writing, the source material is unknown although it looks like it could be made from cardboard.

Are you going to SDCC? Cosplaying as someone from the Zelda series? Let us know - we'd love to hear.

Source: Twitter

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Lucky enough to be going to SDCC next month? If so, make sure to stop by the Viz Media booth as they are giving out free Zelda shields, according to their official Twitter page.

The company responsible for publishing various content such as the The Legend of Zelda manga series, and the recently re-released A Link To The Past graphic novel...

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Ensemble Announces Kickstarter Project to Release Irish Inspired Zelda Music http://www.zeldainformer.com/ensemble-announces-kickstarter-project-to-release-irish-inspired-zelda-musi/ Tue, 09 Jun 2015 19:38:00 +0000 http://localhost/wordpress90/?p=11968 The influences of ancient folklore, myths, and legends on the Legend of Zelda series is immense. Surroundings contain elements from celtic stories, our beloved desert areas contain nods to middle eastern culture, and some dungeons are even designed to look like ancient symbols of good fortune. The influences even seep their way into the timeless soundtrack, as some instruments and melodies used can be linked to folk music. It should come as no surprise then, that groups like the DIT Irish Traditional Music Ensemble have drawn inspiration from this soundtrack, and have given it a uniquely Irish twist.

At the Dublin International Game Music Festival, abbreviated as iDIG Music Fest, the aforementioned ensemble showed attendees what the Zelda soundtrack sounded like if it were arranged and performed in a traditional Irish manner. Clips of this performance can be viewed above. They have now announced that they will be launching a Kickstarter project on June 15th to fund a CD which contains these musical numbers which will be called: "Songs of Zelda: A Link to the Celts."

Projects like this are always exciting, because it gives fans the chance to experience their favourite soundtrack like never before. Although the Kickstarter has not launched yet, the iDIG Music Fest's youtube channel provides a link where it is possible to sign up for an e-mail notification announcing when the Kickstarter has gone live.

What do you think of the idea? Will you be backing this project? Let us know in the comments!

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The influences of ancient folklore, myths, and legends on the Legend of Zelda series is immense. Surroundings contain elements from celtic stories, our beloved desert areas contain nods to middle eastern culture, and some dungeons are even designed to look like ancient symbols of good fortune. The influences even...

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Any% Speedrun World Record Has Been Broken for Majora's Mask 3D http://www.zeldainformer.com/any-speedrun-world-record-has-been-broken-for-majoras-mask-3d/ Tue, 09 Jun 2015 20:13:00 +0000 http://localhost/wordpress90/?p=11970

Recently, the any% speedrunning record for Majora's Mask 3D was broken. Any% simply means that the speedrunner only has to beat the game, and does not have to collect every item. Ocarina of Time and Majora's Mask are two of the most common games that Zelda speedrunners choose to master, so it's no surprise that their remakes would be popular choices as well.

The gamer that broke the record is a Japanese speedrunner by the name of iwabi. Iwabi's favorite game is Majora's Mask 3D, but also says he is currently practicing speedrunning Ocarina of Time 3D and Splatoon.

Have you every tried your hand at the art of speedrunning? I know I have. Feel free to leave your thoughts on this speedrun in the comments below.

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Recently, the any% speedrunning record for Majora's Mask 3D was broken. Any% simply means that the speedrunner only has to beat the game, and does not have to collect every item. Ocarina of Time and Majora's Mask are two of the most common games that Zelda speedrunners choose to master, so it's no surprise that their remakes would be popular choices as well...

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This Electronic Zelda Remix is All About That Bass http://www.zeldainformer.com/this-electronic-zelda-remix-is-all-about-the-bass/ Tue, 09 Jun 2015 22:43:00 +0000 http://localhost/wordpress90/?p=11971 Just like the title says, this electronic Zelda remix is all about that bass. Combining various tracks from the entire Zelda franchise, YouTube channel nokbient has brilliantly put together and produced this mash-up of Zelda glory. This particular video is actually the second Zelda remix nokbient has created, the first one can be listened to here.

The electronic themes combined with tradition Zelda tunes really is a sound to behold. Can you name every song that was recreated in this video? Some I picked out immediately were the Lost Woods Theme, the Great Fairy's Fountain Theme, and of course the original overworld music for The Legend of Zelda. List what songs you noticed in the comments below.

Fan Art: CharlieMPK

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Just like the title says, this electronic Zelda remix is all about the bass. Combining various tracks from the entire Zelda franchise, YouTube channel nokbient has brilliantly put together and produced this mash-up of Zelda glory. This particular video is actually the second Zelda remix nokbient has created, the first one can be listened to here...

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Zeldathon Charity Event Launches Next Week, Trailer Explains New Deluxe System http://www.zeldainformer.com/zeldathon-charity-event-launches-next-week-new-trailer-explains-deluxe-adve/ Tue, 09 Jun 2015 21:10:00 +0000 http://localhost/wordpress90/?p=11972 Next week, our friends at Zeldathon are once again launching a marathon playthough of every single Zelda game. Beginning on June 19th at 4 PM Eastern, the Zeldathon Deluxe live stream will be raising money for charity as it moves its way across the Zelda franchise. This summer's Zeldathon promises a new "deluxe" system that will upgrade scheduled games as donations are made. The newest Zeldathon Deluxe trailer explains this new system and gives us a taste of what to expect when the marathon starts.

Zeldathon Deluxe will feature playthroughs of every game in the Zelda series, including a few spinoff games like Hyrule Warriors and (shivers) The Faces of Evil. Previous Zeldathon events featured an "Adventure System" which unlocked games to be played in the marathon through donations raised. As more money was raised, more games were unlocked for the marathon.

Next week's event will revolutionize this system; in addition to unlocking games, donation goals will also unlock certain upgrades to games in the schedule. For example, with enough donations the marathon will feature such things as 3-heart runs, hero modes, HD and 3D options, and much more. The more money that is donated, the more interesting the playthroughs will become. So far over $5,000 USD has already been raised, meaning the marathon will kick off with a Hero Mode run of Skyward Sword.

Zeldathon Deluxe is raising money for charity: water, an organization dedicated to bringing clean and safe drinking water to the entire world. Past marathons have raised over $45,000 USD for this cause and next week's event aims to raise even more.

Zeldathon Deluxe kicks off June 19th at 4PM Eastern and will run through the following week. You can see a full schedule, view the list of donation goals, and donate right now at their website.

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Next week, our friends at Zeldathon are once again launching a marathon playthough of every single Zelda game. Beginning on June 19th at 4 PM Eastern, the Zeldathon Deluxe live stream will be raising money for charity as it moves its way across the Zelda franchise. This summer's Zeldathon promises a new "deluxe" system that will upgrade scheduled games as donations are made. The newest Zeldathon Deluxe trailer explains this new system and gives us a taste of what to expect when the marathon starts...

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Cosplay of the Week: Impa by Gandakris http://www.zeldainformer.com/cosplay-of-the-week-impa-by-gandakris/ Tue, 09 Jun 2015 23:59:00 +0000 http://localhost/wordpress90/?p=11973 Cosplay of the Week is back in business! Sorry for the absence, both Jess and I have had our own lives to deal with but we are here to give you the feature this week!

The talented Gandakris will be gracing our pages with her awesome Cosplay of Hyrule Warriors, Impa. This is said a lot about our features, but this costume is so accurate it hurts - with the fine detail being almost exact and the main features of this Cosplay screaming authenticity, it's hard not to think about how much effort was put into the creation of this beautiful masterpiece. Check out the mini gallery below to see this beautiful Cosplay.

Gandakris is not just a Cosplayer, but also and artist and teacher. You can find her work on her Facebook Page, where she has photos and posts regularly about her work. She has many other Cosplays as well, so be sure to check them out.

Short, but sweet - don't forget to tag your Cosplays on Twitter with #ZIcostume for you chance to be featured here on Zelda Informer!

What did you think of this weeks Cosplay feature? Let us know in the comments below.

Source: Gandakris' Facebook Page

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The talented Gandakris will be gracing our pages with her awesome Cosplay of Hyrule Warriors, Impa. This is said a lot about our features, but this costume is so accurate it hurts - with the fine detail being almost exact and the main features of this Cosplay screaming authenticity, it's hard not to think about how much effort was put into the creation of this beautiful masterpiece...

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Three YouTubers Discuss the Possibility of Zelda U Rebooting the Franchise http://www.zeldainformer.com/three-youtubers-discuss-the-possibility-of-zelda-u-rebooting-the-franchise/ Wed, 10 Jun 2015 00:23:00 +0000 http://localhost/wordpress90/?p=11974 In his YouTube video series titled Zelda Unknown, Commonwealth realm recently uploaded a controversial speculation video surrounding the possibility of Zelda U rebooting the entirety of the Zelda franchise. Commonwealth realm is joined in the video by YouTubers M. Productions and Zeltik, two other channels that produce Zelda content, among other various Nintendo game franchises.

Their first argument for the possibility of Zelda U being a means to reboot the entire series is that they believe Eiji Aonuma and the development team think they can not be held back by what M. Productions calls, "the convoluted and close to messed-up at this point official Zelda timeline." Whether or not you agree with his statement, you can't help but question whether the Zelda series' development team is following the same line of thinking.

When I saw the title of the video, I immediately rose up my Nintendo Defense Force flag and tried to shut the idea out of my mind. After watching the video, however, the possibility of the Zelda franchise being rebooted does not seem like too much of a stretch. After all, the series will be celebrating its 30th anniversary next year. What are your thoughts on the video? Feel free to share them with us in the comments below.

Fan Art: EternaLegend

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In his YouTube video series titled Zelda Unknown, Commonwealth realm recently uploaded a controversial speculation video surrounding the possibility of Zelda U rebooting the entirety of the Zelda franchise. Commonwealth realm is joined in the video by YouTubers M. Productions and Zeltik, two other channels that produce Zelda content, among other various Nintendo game franchises.

Their first argument for the possibility of Zelda U being a means to reboot...

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Ganondorf Included in New Image of Wave 5 Smash Bros. Amiibo http://www.zeldainformer.com/ganondorf-included-in-new-image-of-wave-5-smash-bros-amiibo/ Wed, 10 Jun 2015 04:00:00 +0000 http://localhost/wordpress90/?p=11975

Update: Different up-close pictures have been added in the gallery.

From the beginning, it has been apparent that every character in the Super Smash Bros. Wii U and 3DS roster would be made into an amiibo. That obviously meant every Zelda character in the roster would receive an amiibo, and every one has- except for the Demon King Ganondorf.

The Ganondorf amiibo was officially announced during the April 1st Nintendo Direct that happened two months ago. Now, Redditor HeroTheyCallMe1 has photographed the entire wave 5 of the Smash amiibo at a Japanese store, four months before they release in North America. This is no surprise, as wave 5 releases in a mere two days for Japan on June 11th.

I must say, Ganondorf looks slightly larger than other amiibo, and rightly so. He'll look great on my shelf next to Link, Princess Zelda, Sheik, and Toon Link. Do you plan on obtaining the upcoming Ganondorf amiibo? Tell us in the comments below.

Source: Reddit, Gamnesia

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Update: Different up-close pictures have been added in the gallery.

From the beginning, it has been apparent that every character in the Super Smash Bros. Wii U and 3DS roster would be made into an amiibo. That obviously meant every Zelda character in the roster would receive an amiibo, and every one has- except for the Demon King Ganondorf.

The Ganondorf amiibo was officially announced during the April 1st Nintendo Direct...

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Link Gets Jiggy Wit' It in Fresh Prince of Hyrule Music Video http://www.zeldainformer.com/link-gets-jiggy-wit-it-in-fresh-prince-of-hyrule-music-video/ Wed, 10 Jun 2015 02:53:00 +0000 http://localhost/wordpress90/?p=11976 This isn't quite a story about a kid from West Philadelphia movin' with his auntie and uncle in Bel Air, but it is a fresh tale about a boy from Outset Island. YouTube channel Versus recently brought us a poppin' parody of the Fresh Prince of Bel Air theme song, retelling the start of Link's adventure in The Wind Waker. So we'd like to take a minute, just sit right there, and let Versus tell you about how Link became the hero of kingdom called Hyrule.

Versus used this music video as a kickoff for their video series in Wind Waker HD. The song is as hilarious as it is well-produced, proving that Link can chill out maxin', relaxin' all cool as much as any other guy. You'd be surprised by how well the story of Wind Waker fits with the beats of the Fresh Prince. The song may be a little too long, but you have to admire the Versus team for sticking through all of WW's intro with such comical determination.

What do you make of this music video? Will you be blasting this song as you ride around your neighborhood? Let us know in the comments. Until next time: yo homes, smell ya later!

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This isn't quite a story about a kid from West Philadelphia movin' with his auntie and uncle in Bel Air, but it is a fresh tale about a boy from Outset Island. YouTube channel Versus recently brought us a poppin' parody of the Fresh Prince of Bel Air theme song, retelling the start of Link's adventure in The Wind Waker. So we'd like to take a minute, just sit right there, and let Versus tell you about how Link became the hero of kingdom called Hyrule...

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Hyrule Warriors Headed to 3DS, New Characters Playable http://www.zeldainformer.com/hyrule-warriors-headed-to-3ds-new-characters-playable/ Wed, 10 Jun 2015 14:49:00 +0000 http://localhost/wordpress90/?p=11977 Update: Added a new working video. Will also add an alternative link at the bottom that can't be taken down.

With less than a week to E3, leaks and official announcements alike are rampant. Thankfully, this news falls into the latter category. In a short video, it has been revealed that the Wii U Zelda x Dynasty Warriors hit, Hyrule Warriors, will be heading to the 3DS. The announcement doesn't stop there, however, as two brand new playable characters from The Wind Waker have been revealed: Tetra and The King of Red Lions.

The reveal trailer above showcases both of these characters, along with regulars from the Wii U version, in action, and even hints at new items for the game in the treasure chest sequence. Additionally, you'll be able to transfer these characters to the Wii U version.

Looks like we're finally getting our Wind Waker representation in Hyrule Warriors! Hopefully we'll hear something more along the lines of a release date next week during Nintendo's E3 presentation. Are you looking forward to hacking and slashing with your favorite Zelda characters on the 3DS? Share your thoughts with us below!

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With less than a week to E3, leaks and official announcements alike are rampant.  Thankfully, this news falls into the latter category.  In a short video, it has been revealed that the Wii U Zelda x Dynasty Warriors hit, Hyrule Warriors, will be heading to the 3DS.  The announcement doesn't stop there, however, as two brand new playable characters from The Wind Waker have been revealed: Tetra and The King of Red Lions...

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Daily Debate: What Does the Gold Ocarina Mean at the End of the Hyrule Warriors 3DS Trailer? http://www.zeldainformer.com/daily-debate-what-does-the-gold-ocarina-mean-at-the-end-of-the-hyrule-warri/ Thu, 11 Jun 2015 19:20:00 +0000 http://localhost/wordpress90/?p=11978

In case you missed it, yesterday a trailer was leaked for Hyrule Warriors. It appears as if the game will be coming to the 3DS, with new playable characters Tetra and the King of Red Lions. However, there is one aspect of the trailer that seemed a little odd to me. After the trailer supposedly ends, there is a bonus scene in which Tetra pulls a gold ocarina out of a treasure chest. What could this mean? Today, we call upon you to hear your ideas on what it could be.

My first thought was that it might be an Easter egg for Zelda U. Maybe we will see the return of the ocarina, which hasn't made an appearance since The Minish Cap in 2005 (excluding Ocarina of TIme 3D and Majora's Mask 3D). Since no Zelda U trailer or demo will be seen during this year's E3 according to Aonuma, it would make sense that Nintendo would show off an Easter egg instead.

Another possibility is that it will be a new upcoming item for Hyrule Warriors 3DS. If you buy Hyrule Warriors 3DS, Tetra and the King of Red Lions will be able to be unlocked on the Wii U version. Maybe this will be true for the gold ocarina as well. Will this item be an item that only Tetra can use, or will all characters be able to use it? Only the higher-ups in Nintendo know!

What do you think? Do my two ideas sound plausible, or do you have a different theory? Please share with us your thoughts below.

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In case you missed it, yesterday a trailer was leaked for Hyrule Warriors. It appears as if the game will be coming to the 3DS, with new playable characters Tetra and the King of Red Lions. However, there is one aspect of the trailer that seemed a little odd to me. After the trailer supposedly ends, there is a bonus scene in which Tetra pulls a gold ocarina out of a treasure chest. What could this mean? Today, we call upon you to hear your ideas on what it could be...

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Crossbow From Female Link Concept Art Hidden in Hyrule Warriors 3DS Trailer http://www.zeldainformer.com/crossbow-from-female-link-concept-art-hidden-in-hyrule-warriors-3ds-trailer/ Wed, 10 Jun 2015 17:24:00 +0000 http://localhost/wordpress90/?p=11979 During the leaked trailer shown off for Hyrule Warriors 3DS today, GameXplain caught a hidden detail which could mean a few things. Keep in mind this is all speculation.

GameXplain seems to believe that a Female Link character may make an appearance, or even be playable in Hyrule Warriors 3DS. Given the appearance of the crossbow, this doesn't seem like too much of a stretch. After all, Hyrule Warriors is non-canon, meaning a female Link wouldn't mess with the oh-so controversial official timeline, where Link is always represented as a male.

Our Editor-in-Chief, The Boss Man Nathaniel Rumphol-Janc, theorizes that it could be Link's female sister. He also says that the item could simply just appear in the game, with no connection to a female Link. This is also a very likely possibility, but as GameXplain says, you never know.

Make sure to keep checking the site for more news about Hyrule Warrios 3DS, especially during E3. I feel as if there may be some new character trailers, or even more details revealed. Be sure to share your thoughts on what the crossbow means in the comment section below.

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During the leaked trailer shown off for Hyrule Warriors 3DS today, GameXplain caught a hidden detail which could mean a few things. Keep in mind this is all speculation.

GameXplain seems to believe that a Female Link character may make an appearance, or even be playable in Hyrule Warriors 3DS. Given the appearance of the crossbow, this doesn't seem like too much of a stretch. After all, Hyrule Warriors is non-canon...

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New Video Shows a Graphical Comparison Between Hyrule Warriors Wii U and 3DS http://www.zeldainformer.com/new-video-shows-graphical-comparison-between-hyrule-warriors-wii-u-and-3ds/ Wed, 10 Jun 2015 19:46:00 +0000 http://localhost/wordpress90/?p=11980 In case you missed it, today Koei Tecmo accidentally uploaded a trailer meant for E3 that shows off a 3DS version of Hyrule Warriors, which includes two new playable characters. A new video comparison, courtesy of Nintendo World Report TV, shows that it is not a direct port of the game, as the graphics slightly differ.

The closest example to this is the graphical differences between Super Smash Bros. for Wii U and Nintendo 3DS. While the 3DS version's graphics offer a more muted style, the Wii U version offered a more crisp HD-looking take. The same can be said for the different versions of Hyrule Warriors. Take a look at the video above to see what I mean.

Which version do you prefer? Personally, I like both. A slight change in graphics is what I would expect from the 3DS version anyways. Feel free to share your thoughts below.

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In case you missed it, today Koei Tecmo accidentally uploaded a trailer meant for E3 that shows off a 3DS version of Hyrule Warriors, which includes two new playable characters. A new video comparison, courtesy of Nintendo World Report TV, shows that it is not a direct port of the game, as the graphics slightly differ.

The closest example to this is the graphical differences between Super Smash Bros. for Wii U and Nintendo 3DS. While the 3DS version's graphics offer a...

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GameXplain Shows us Details and Secrets Hidden in the Hyrule Warriors 3DS Trailer http://www.zeldainformer.com/gamexplain-shows-us-details-and-secrets-hidden-in-the-hyrule-warriors-3ds-t/ Wed, 10 Jun 2015 21:05:00 +0000 http://localhost/wordpress90/?p=11981 Once again, GameXplain brings us another quality video to watch, this time breaking down the Hyrule Warriors 3DS trailer that was leaked today. I must say, the details they picked out make me even more excited for this portable version of the Zelda franchise's most successful spin-off game .

First off, GameXplain says that unlike the console version, you will be able to switch between different characters on the battlefield. This will most likely help with leveling up all the characters at once. Secondly, GameXplain theorizes that a brand new adventure map centered around The Wind Waker will be added, based on the fact that Tetra may have a battle animation of her own. It could also be her end-battle cutscene, but it's all speculation at this point. For more details and secrets, be sure to check out the actual video above.

Does watching the video excite you just as it does myself? The thought of new playable characters and a new adventure map should, if anything. Be sure to share your thoughts with us below.

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Once again, GameXplain brings us another quality video to watch, this time breaking down the Hyrule Warriors 3DS trailer that was leaked today. I must say, the details they picked out make me even more excited for this portable version of the Zelda franchise's most successful spin-off game.

First off, GameXplain says that unlike the console version, you will be able to switch between different characters on the battlefield. This will most likely help with leveling up...

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Majora's Mask 3D Shown off in Another New N3DS XL Commercial http://www.zeldainformer.com/majoras-mask-3d-shown-off-again-in-another-new-nn3ds-xl-commercial/ Thu, 11 Jun 2015 19:30:00 +0000 http://localhost/wordpress90/?p=11982 If you don't own a New 3DS XL yet, maybe Nintendo's most recent trailer for their newest handheld will give you the extra push you need to finally get your hands on one. Uploaded to Nintendo's YouTube channel, the 31-second trailer highlights some of the 3DS' best titles—Majora's Mask 3D included.

The Majora's Mask 3D segment shows off Link's awesome Fierce Deity transformation and his battle with one of the game's most notorious bosses, Goht. Partnered with a 9/10 rating from Polygon, you really have no reason not to buy the game if you haven't already done so.

What is your favourite part of Majora's Mask 3D? Let us know below—we would love to know!

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If you don't own a New 3DS XL yet, maybe Nintendo's most recent trailer for their newest handheld will give you the extra push you need to finally get your hands on one. Uploaded to Nintendo's YouTube channel, the 31-second trailer highlights some of the 3DS' best titles—Majora's Mask 3D included. 

The Majora's Mask 3D segment shows off Link's awesome...

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Daily Debate: Is Hyrule Warriors 3DS a Good Move and Does it Represent a Bigger Shift at Nintendo? http://www.zeldainformer.com/daily-debate-is-hyrule-warriors-3ds-a-good-move-and-does-it-represent-a-big/ Thu, 11 Jun 2015 03:47:00 +0000 http://localhost/wordpress90/?p=11983

Hyrule Warriors is coming to the Nintendo 3DS in what appears to be a full game port, featuring two new characters, likely some new items, and it appears most of that will transfer back to the Wii U version. What could make this more interesting is if save data between the Wii U version and the 3DS version could easily be transferred and/or synced. This is not a confirmed feature, but if it did occur (and it's a really simple step if they honestly want to do it), this virtually makes the game Nintendo's first modern step towards a unified platform. Of course this may not be possible at all, but even so, they would be a half step short of making it a reality.

This all points to signs that Hyrule Warriors coming to 3DS could be a glimpse at the future - where most major home console releases also end up existing in handheld form. Now we just need handheld games to also exist in console form and tada, a unified platform is now a reality (could be possible with the NX). It's not the first home console game to get ported to the 3DS, but it is the first current generation game to do so. Some may cry "but Smash!" - that game was designed for both Wii U and 3DS at the same time.

That's naturally what the bigger picture of this announcement could represent. It's all theortecal and there really isn't anything to necessarily say this is happening. Hyrule Warriors getting ported could simply be an isolated incident, not a sign of signs to come. It's not like Zelda U suddenly got ported to 3DS, or A Link Between Worlds got completely upgraded and brought over to the Wii U. That's why this debate really spearheads off into two directions. First, which I just talked about, deals with what this could signify for the future of Nintendo. More importantly today however is if this port is even something we desire - is it a good idea?

For them, of course it is. It's a way to generate more sales for the game. It also gives 3DS owners who don't own a Wii U an opportunity to play. Seems rather positive, right? It's also now one less reason to own a Wii U. Beyond that however, how is it even wholly possible? Just how much of a downgrade is the game to be able to function well? Hyrule Warriors, like every single Dynasty Warrior's game ever released, is riddled with severe FPS drops - sometimes down into the single digits during the most intense and action packed moments. This is on the Wii U, hardware much more powerful than what the 3DS or New 3DS can offer. I find it a little mind bending to think that suddenly they could smooth that out enough to release on even worse hardware. Are we going to see normal FPS in the mid teens to low 20s?

That is a bit of a cynical approach, but reality is that it's not always a positive that a game is ported to an inferior platform - and there will be things lost in translation because of it (resolution and FPS being the easiest things to point to). Still, that doesn't mean this can't be a wholly positive thing either. Hyrule Warriors is a good game in that of itself, so it's another quality title to put on the 3DS belt - really strengthening the prospect of still buying a new 3DS in 2015. We shouldn't care as much as we do about sales figures so long as something sells enough for more of that something to exist, but if you still don't own a 3DS this is just another reason to dive in. Maybe you just felt Hyrule Warriors was better to play on the go?

So today's debate is set in motion as this: Is Hyrule Warriors 3DS a good move in your opinion and does it potentially show signs of what we will see in the future out of Nintendo?

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Hyrule Warriors is coming to the Nintendo 3DS in what appears to be a full game port, featuring two new characters, likely some new items, and it appears most of that will transfer back to the Wii U version. What could make this more interesting is if save data between the Wii U version and the 3DS version could easily be transferred and/or synced. This is not a confirmed feature, but if it did occur (and it's a really simple step if they honestly want to do it), this virtually makes the game Nintendo's first modern step towards a unified platform. Of course this may not be possible at all, but even so, they would be a half step short of making it a reality...

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This Amazing Zelda Piano Medley Will Rock Your World http://www.zeldainformer.com/this-amazing-zelda-piano-medley-will-rock-your-world/ Thu, 11 Jun 2015 17:29:00 +0000 http://localhost/wordpress90/?p=11989 Sometimes you just want to listen to all of your favorite Zelda songs together. Why listen to "Zelda's Lullaby," then "Saria's Song," then "Song of Storms" one after the other if there's an awesome medley combining your favorites in a creative, imaginative, and wonderful way?

Well, today you can hear all of your favorites (or at least most of them) in one beautiful piano medley. Performed by Andy Johnson and filmed with talented flair by Kurt Hugo Schneider, the title to this video: "Craziest Zelda Piano Medley!" is an apt one. Transitioning seamlessly from the classic Zelda theme to "Saria's Song," "Zelda's Lullaby," and beyond, it really must be heard to be believed. And be ready for "Song of Storms" like you've never heard it before.

What did you think of this piano medley? What are your favorite Zelda tunes? Let us know in the comments below!

You can see more from Kurt Hugo Schneider (including more songs by Andy Johnson) on his YouTube channel, right here.

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Sometimes you just want to listen to all of your favorite Zelda songs together. Why listen to "Zelda's Lullaby," then "Saria's Song," then "Song of Storms" one after the other if there's an awesome medley combining your favorites in a creative, imaginative, and wonderful way? Well, today you can hear all of your favorites...

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This Amazing Zelda Piano Medley Will Rock Your World http://www.zeldainformer.com/this-amazing-zelda-piano-medley-will-rock-your-world1/ Thu, 11 Jun 2015 17:55:00 +0000 http://localhost/wordpress90/?p=11990 Sometimes you just want to listen to all of your favorite Zelda songs together. But why would you listen to "Zelda's Lullaby," then "Saria's Song," then "Song of Storms" one after the other if there's an awesome medley combining your favorites in a creative, imaginative, and wonderful way?

Well, today you can hear all of your favorites (or at least most of them) in one beautiful piano medley. Performed by Andy Johnson and filmed with talented flair by Kurt Hugo Schneider, the title to this video: "Craziest Zelda Piano Medley!" is an apt one. Transitioning seamlessly from the classic Zelda theme to "Saria's Song," "Zelda's Lullaby," and beyond, it really must be heard to be believed. And be ready for "Song of Storms" like you've never heard it before.

What did you think of this piano medley? What are your favorite Zelda tunes? Let us know in the comments below!

You can see more from Kurt Hugo Schneider (including more songs by Andy Johnson) on his YouTube channel, right here.

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Sometimes you just want to listen to all of your favorite Zelda songs together. But why would you listen to "Zelda's Lullaby," then "Saria's Song," then "Song of Storms" one after the other if there's an awesome medley combining your favorites in a creative, imaginative, and wonderful way? Well, today you can hear all of your favorites...

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That One ZI Interview: An Chat With The Completionist http://www.zeldainformer.com/that-one-zi-interview-an-chat-with-the-completionist/ Thu, 11 Jun 2015 23:00:00 +0000 http://localhost/wordpress90/?p=11993

When it comes to completing games, Jirard Khalil - also known as The Completionist - is definitely somebody many would consider a "pro". With a whopping 235 video uploads (10 of them being Zelda related) and more than 440-thousand YouTube subscribers, Jirard has definitely experienced his fair share of the good, the bad, and the downright ugly when it comes to video games. I was lucky enough to get the chance to have a chat with him about the The Legend of Zelda series, and this is what he had to say...

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When it comes to completing games, Jirard Khalil - also known as The Completionist - is definitely somebody many would consider a "pro". With a whopping 235 video uploads (10 of them being Zelda related) and more than 440-thousand YouTube subscribers, Jirard has definitely experienced his fair share of the good, the bad, and the downright ugly when it comes to video games. I was lucky enough to get the chance to chat with him about the The Legend of Zelda series, and this is what he had to say...

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Test 1 http://www.zeldainformer.com/test-1/ Thu, 11 Jun 2015 23:29:00 +0000 http://localhost/wordpress90/?p=11995

aHbhsfasdfasfasidfiasdnfinaidfniasnfians

Source: Zelda Informer

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La de da 

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Practice Story http://www.zeldainformer.com/practice-story/ Thu, 11 Jun 2015 23:30:00 +0000 http://localhost/wordpress90/?p=11996 Source:

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This is a picture of my cat.

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ZI Podcast 40: E3 2015 Predictions, The Return of Midna, and The NWC, Featuring Octopimp http://www.zeldainformer.com/zi-podcast-ep-40-e3-2015-predictions-the-return-of-midna-feat-octopimp/ Sat, 13 Jun 2015 22:27:00 +0000 http://localhost/wordpress90/?p=11984

Download (Right-Click, Save-As) | iTunes

This week we dive into our predictions about E3 2015, as well as a plethora of fan topics with special guest Octopimp of the abridged series, 50% Off! Hear our predictions on E3 2015 on this early recording episode. Sadly, we missed the news about Hyrule Warriors 3DS due to this episode being recorded on Tuesday (Adam was travelling to LA on Thursday so we had to record this episode in advance), but thanks to the fans, we had some awesome and hilarious discussions. So what're you waiting for? The water's fine on this episode. Your podcast crew this week is: Adam, your lovable host as always (Who's writing this before he races to the airport to catch his flight), Jake (That guy who talks about Majora a lot), Chris (The guy who drives the Wah-mbulance) and special guest, Alex aka Octopimp (Who is neither squid, nor kid, but an octopus).

Thank you to Master Sword for their outro theme this week, and Brandon & Co. for their intro theme (as always). Also, thank you to Kristin for her wonderful banner art for this week’s episode, a painting of Link and Zelda. And thanks again to Josh for sending us The Legend of Zelda for NES and The Adventure of Link. You’re awesome. As always, thanks to everyone who sent in fan topics this week.

Social Media

Special Thanks

News and Related

Comment Topic Of The Week: What are you looking forward to seeing at E3 this year?

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This week we dive into our predictions about E3 2015, as well as a plethora of fan topics with special guest Octopimp of the abridged series, 50% Off! Hear our predictions on E3 2015 on this early recording episode. Sadly, we missed the news about Hyrule Warriors 3DS due to this episode being recorded on Tuesday (Adam was travelling to LA on Thursday so we had to record this episode in advance), but thanks to the fans, we had some awesome and hilarious discussions. So what're you waiting for? The water's fine on this episode. Your podcast crew this week is...

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​Hyrule Warriors 3DS is Coming, and it Will Impact the Zelda Franchise's Future http://www.zeldainformer.com/hyrule-warriors-3ds-is-coming-and-it-could-make-or-break-the-zelda-franchis/ Fri, 12 Jun 2015 22:08:00 +0000 http://localhost/wordpress90/?p=11992

Reggie Fils-Aime wasn't kidding when he said that new 3DS games were coming that no one would have expected: Hyrule Warriors is coming to the 3DS. I didn't expect it one bit. I sure didn't expect Tetra and the King of Red Lions to be added as playable characters either, as Koei Tecmo previously stated they were done adding DLC content to the game. This move to recreate the Zelda franchise's most successful spin-off title and port it to the 3DS means something, and I know what it is.

Nintendo's Tests

You know what else was not expected? The concept of Hyrule Warriors in the first place. After the disaster known, "the CD-i games," fans thought Nintendo was done trying out new types of games in the Zelda series. I believe Hyrule Warriors was a test. Its purpose (besides making money for Nintendo and Koei Tecmo) is to test the market of spin-off and crossover games for the Zelda franchise once again. Even though past Zelda games such as these have been a major flop or have gained little interest from fans, Nintendo dared to try it once more to see if they could get it right, and they did. Hyrule Warriors, although controversial among the Zelda fanbase, is currently one of Koei Tecmo's most successful games.

Even though Nintendo's little test proved that spin-off games could work for the Zelda franchise, I believe they still aren't convinced. They needed a second trial: one that further tests the market of spin-off and crossover games. Rather than creating an entire new game from scratch, why not re-use a game they already have, but alter it slightly and add some new content. It also doesn't hurt to add a bonus for those that already have the original game (Tetra and the King of Red Lions can be synced over to Hyrule Warriors Wii U if you buy the 3DS version).

The feedback from Koei Tecmo's "leak," however controversial, like when they first announced the game for the Wii U, contains positive feedback from fans. The idea of new playable characters excites them, and the fact that this opens the door for new content, as well as the aspect of being able to play Hyrule Warriors on the go. Simply put, I believe this second test (besides making more money for Nintendo and Koei Tecmo) will prove the same results of the first; spin-off games in the Zelda series do work, if they are done right.

What Does This Mean for the Zelda Series?

Depending on the end result of what I am calling Nintendo's second test, there can be two outcomes:

Outcome Number One

If I am right, and the sales of Hyrule Warriors 3DS prove to be profitable enough for Nintendo and Koei Tecmo to call the game a successful business venture, then this could mean great things for the franchise. It would mean that Nintendo will continue to partner with other developers such as Koei Tecmo to try and produce QUALITY spin-off and crossover titles for the Zelda series, instead of shoddy "dime-a-dozen" meaningless spin-off games such as those in the Mario series.

This would mean more Zelda games for us, the fans. While there is a predominate Zelda influence in the crossover between The Legend of Zelda and Dynasty Warriors, the game was primarily developed by Koei Tecmo. Eiji Aonuma (Producer and Director of the Zelda franchise) only added his input as was needed. Separate developers apart from Nintendo can work on different spin-off games for the Zelda franchise, and Eiji Aonuma along with the rest of his team can focus on the main canon Zelda titles. No development progress is hindered for either developer, and as I said, we the fans get more Zelda games. This sounds like a win-win to me.

Outcome Number Two

There is always the possibility that I am wrong. Hyrule Warriors 3DS could bomb, and its sales would become very disappointing for Nintendo and Koei Tecmo. In this case, Aonuma-san would probably call it quits on spin-off games having to do with the Zelda franchise for a long time, probably until he retires and someone takes his place. This would mean no bonus games for fans, and make me very sad.

This would also hinder the creative freedoms that the Zelda development team are currently exercising. If Hyrule Warriors 3DS fails, the team would take that as a sign to take a step back, and stop introducing new ideas to the Zelda series. This saddens me, as new ideas that are introduced in the franchise are what keep Zelda games fresh.

Closing

There you have it! That's how Hyrule Warriors 3DS could make or break the future of the Zelda franchise. As always, don't forget to leave a comment below sharing your thoughts on this editorial with us; and for goodness sakes, buy Hyrule Warriors 3DS.

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Reggie Fils-Aime wasn't kidding when he said that new 3DS games were coming that no one would have expected: Hyrule Warriors is coming to the 3DS. I didn't expect it one bit. I sure didn't expect Tetra and the King of Red Lions to be added as playable characters either, as Koei Tecmo previously stated they were done adding DLC content to the game. This move to recreate the Zelda franchise's most successful spin-off title and port it to the 3DS means something, and I know what it is...

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Nintendo World Championships' Finals to Feature The Legend of Zelda (NES) Speedrun Challenge http://www.zeldainformer.com/finals-of-nintendo-world-championships-to-feature-the-legend-of-zelda-nes-s/ Thu, 11 Jun 2015 23:33:00 +0000 http://localhost/wordpress90/?p=11994 Many Nintendo fans are building up excitement for the finals of the Nintendo World Championships 2015 on June 14th. Nintendo announced last week that The Legend of Zelda would be part of the final competition, and fans were left to speculate how finalists would compete within the game. Well today, Nintendo's announced via Twitter that finalists will be competing in a speedrun of the NES classic's first dungeon.

The finals of the Nintendo World Championships 2015 will be live streamed on June 14th, as eight finalists will compete in different classic games. Nintendo explained today the part The Legend of Zelda will be play in this competition:

"Players will be challenged to speedrun from the beginning of the game to the end of the first dungeon. The first player to raise the Triforce piece is the winner!"

I have to say that it's rather exciting to see a speedrun playing such a major role in the World Championships. Hopefully one of the eight competitors is familiar with The Legend of Zelda speedrunning strats; screen scrolling, anyone? In any case, the finals should be fun event to watch.

The Nintendo World Championships 2015 will be live streamed on Nintendo's E3 website, YouTube, and Twitch. The event is set to begin on June 14th at 3 p.m. Pacific.

Will you be watching the Nintendo World Championships? Are you excited to see a speedrun of The Legend of Zelda in the finals? Share your thoughts with us in the comments!

Source: Nintendo

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Many Nintendo fans are building up excitement for the finals of the Nintendo World Championships 2015 on June 14th. Nintendo announced last week that The Legend of Zelda would be part of the final competition, and fans were left to speculate how finalists would compete within the game. Well today, Nintendo's announced via Twitter that finalists will be competing in a speedrun of the NES classic's first dungeon...

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Toronto Skyline http://www.zeldainformer.com/toronto-skyline/ Thu, 11 Jun 2015 23:40:00 +0000 http://localhost/wordpress90/?p=11997

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Toronto Skyline as seen from Sam Smith Park

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Funny Fan Animations: Link's Treasure Chest, Parts One and Two http://www.zeldainformer.com/funny-fan-animations-links-treasure-chest-parts-one-and-two/ Fri, 12 Jun 2015 01:23:00 +0000 http://localhost/wordpress90/?p=11998 About two weeks ago, I received an art submission for our exclusive weekly feature, The Fan Art Showdown. Included in this submission was a link to a rather humorous minute-long animated video of Link opening a treasure chest, which can be seen above.

Also included above is part two of this animation, which was uploaded on the same day. It is varied slightly from the first, in that Link's attire, as well as the ending, are different.

Both videos were put together by Nefnoj, whose Majora's Mask-themed art submission actually won this week's edition of The Fan Art Showdown.

If those two animations left you wanting more, fear not: for Nefnoj has stated he will be making another one soon! Be sure to check out his channel here, and leave your comments below.

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About two weeks ago, I received an art submission for our exclusive weekly feature, The Fan Art Showdown. Included in this submission was a link to a rather humorous minute-long animated video of Link opening a treasure chest, which can be seen above.

Also included above is part two of this animation, which was uploaded on the same day. It is varied slightly from the first, in that Link's attire, as well as the ending, are different...

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Daily Debate: Who is the Most Underwhelming Boss in the Zelda Franchise? http://www.zeldainformer.com/daily-debate-who-is-the-most-underwhelming-boss-in-the-zelda-franchise/ Fri, 12 Jun 2015 22:06:00 +0000 http://localhost/wordpress90/?p=11999

There's no denying how frustrating some of the boss fights in the Zelda games can get. I know The Imprisoned from Skyward Sword took me forever to beat every single time. However, I'm not interested in what was the most difficult boss fight throughout the series because I'm sure that debate has been done before. What I am interested in knowing from this community is which boss fight came across as highly underwhelming across the entire Zelda Franchise?

Did you come across a boss, thinking that the fight would take forever, only to have the battle over in a few minutes? Which boss didn't live up to your expectations as a gamer and a fan? It can be any boss from any game from the original The Legend of Zelda released in 1986, all the way up to A Link Between Worlds. There are no boundaries here, and I'll be in the comments section myself responding to you, and getting to know this community one on one.

Let us know in the comments below who you thought was the most underwhelming boss in this beloved franchise! Let the debate begin!

Rian is a new Copy Editor, looking to help improve the quality of our writing here at the site all the while contributing with his own written work.

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There's no denying how frustrating some of the boss fights in the Zelda games can get. I know The Imprisoned from Skyward Sword took me forever to beat every single time. However, I'm not interested in what was the most difficult boss fight throughout the series because I'm sure that debate has been done before. What I am interested in knowing from this community is which boss fight came across as highly underwhelming across the entire Zelda Franchise...

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Help Make This Majora's Mask Themed LEGO Idea Into A Reality http://www.zeldainformer.com/help-make-this-majoras-mask-themed-lego-idea-into-a-reality/ Fri, 12 Jun 2015 16:15:00 +0000 http://localhost/wordpress90/?p=12000

We've recently seen a number of various LEGO concepts based on The Legend of Zelda, from Twilight Princess to Wind Waker, and now a new idea for a Majora's Mask set has surfaced online.

LEGO Ideas user, Posh_hammer has created a scale model of Clock Town that includes all of the main districts, as well as the Laundry Pool. He has constructed two sizes of the set: a 1086 and a 437-brick set, knowing that it is unlikely a larger kit would ever be produced.

At this time of this writing, the concept has 361 days to go, and is sitting at 39 supporters. With almost a year to go, there is plenty of time for it to hit the 10,000 supporters it needs to meet the Approval status and be considered for production.

Would you like to see this made? Will you be supporting it? Leave your thoughts below.

Source: LEGO Ideas

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We've recently seen a number of various LEGO concepts based on The Legend of Zelda, from Twilight Princess to Wind Waker, and now a new idea for a Majora's Mask set has surfaced online.

LEGO Ideas user, Posh_hammer, has created a scale model of Clock Town that includes all of the main districts, as well as the Laundry Pool...

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Get Comfortable With These Adorable Heart Piece Cushions http://www.zeldainformer.com/get-comfortable-with-these-adorable-heart-piece-cushions/ Fri, 12 Jun 2015 14:50:00 +0000 http://localhost/wordpress90/?p=12001

When playing video games, it is ideal to be comfortable and well-positioned. And we all know the familiar ache that comes with sitting in the same spot too long. But fear not: we've stumbled across some adorable Ocarina of Time Heart Piece cushions that will ease your discomfort.

Etsy user, tavingtoncrafts, creates these affordable made-to-order cushions from red taffeta and blue fleece fabrics, ensuring that they look great and are also comfortable. She also offers Heart Container cushions too, with both Ocarina of Time and Skyward Sword designs. All of the cushions are double-sided, and there are a range of sizes to pick from. Starting from £8.50 a piece, they are an absolute bargain! If a cushion isn't your style, how about a custom-made Hyrule Warriors scarf, or a Sage Medallion keychain?

What do you think of these awesome designs? Will you be ordering one? Leave your thoughts below - we'd love to see.

Source: Etsy

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When playing video games, it is ideal to be comfortable and well-positioned. And we all know the familiar ache that comes with sitting in the same spot too long. But fear not: we've stumbled across some adorable Ocarina of Time Heart Piece cushions that will ease your discomfort.

Etsy user, tavingtoncrafts, creates these affordable made-to-order cushions from red taffeta and blue fleece fabrics, ensuring that they look great and are also comfortable...

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An Interview With Dean from JackAndDean http://www.zeldainformer.com/an-interview-with-dean-from-jackanddean/ Fri, 12 Jun 2015 16:58:00 +0000 http://localhost/wordpress90/?p=12002

If you're from the UK, you've probably heard of comedy duo Jack and Dean. If not, where have you been?! With almost 500-thousand YouTube subscribers and their own show on BBC Radio 1, Jack and Dean are slowly becoming one of the UK's biggest YouTube acts.

I recently caught up with one half of the hilarious pair, Dean, and asked him an array of questions based around The Legend of Zelda. If you're familiar with Dean, you'll know all about his love for the franchise as he is forever talking about it on his Twitter, and he has a few Zelda-themed videos scattered about on his personal and gaming YouTube channels. You can read the interview below:

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If you're from the UK, you've probably heard of comedy duo Jack and Dean. If not, where have you been?! With almost 500-thousand YouTube subscribers and their own show on BBC Radio 1, Jack and Dean are slowly becoming one of the UK's biggest YouTube acts.

I recently caught up with one half of the hilarious pair, Dean, and asked him an array of questions based around The Legend of Zelda...

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Eerie Music Cover of Zelda http://www.zeldainformer.com/eerie-music-cover-of-zelda/ Fri, 12 Jun 2015 19:46:00 +0000 http://localhost/wordpress90/?p=12003

This seal is supper happy

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Happy seal is happy

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Eerie Music Cover of Zelda http://www.zeldainformer.com/eerie-music-cover-of-zelda1/ Fri, 12 Jun 2015 19:46:00 +0000 http://localhost/wordpress90/?p=12004

This seal is supper happy

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Happy seal is happy

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Check Out These Adorable Zelda-Themed Mug Cozies http://www.zeldainformer.com/check-out-these-adorable-zelda-themed-mug-cozies/ Sat, 13 Jun 2015 15:34:00 +0000 http://localhost/wordpress90/?p=12005

Have you been looking for a little something to help keep your potions nice and warm? Well, here's an adorable Sheik mug cozy to accompany you in your travels. Etsy user LadyDustBunny crocheted this lovely piece using gray, peach, and navy acrylic yarn and red felt eyes. She also uses a button to secure it around the cup of your choice. It comes in two variations: a mug or a coffee cup travel sleeve!

They both start out at $12.00 a piece, and they take roughly 3 to 4 days to create and ship. She even has a Triforce mug cozy and 3DS case that features two game slots for gaming on the go for just $15.00! Are none of those really your thing? Not to worry: she's actually working on making two more Ocarina of Time based cozies of Link and Zelda!

Personally, I absolutely love these, and I think they are just way too cute! What about you? Will you be getting one yourself? Make sure to let us know in the comments below!

Source: Etsy

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Have you been looking for a little something to help keep your potions nice and warm? Well, here's an adorable Sheik mug cozy to accompany you in your travels...

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Photoshop Contest: E3 2015 Predictions http://www.zeldainformer.com/photoshop-contest-e3-2015-predictions/ Fri, 12 Jun 2015 23:05:00 +0000 http://localhost/wordpress90/?p=12006 Hopefully you didn't skip the first two words in that headline because this is the time for another ZI weekly Photoshop Contest! I'm sure we're all excited for E3 next week, and I'm sure we all have ideas of what we want to see announced. Well, why not use Photoshop to make those predictions a reality? Before we jump to the chase though, we need to first look at the winners from last week's contest: Zelda Clone Crossover.

Last Week's Contest:

After a certain Daily Debate, I thought it a good idea to create a contest revolving around the games inspired by The Legend of Zelda. Some people may have still been salty about my use of the word "clone," but that didn't stop last week's winners from showing off some amazing crossovers.

Best Submissions

Artist: monkee-goro

Artist: RyGuy

Challenge Mode

Playing off the word "clone," last week's challenge rule asked artists to include three different versions of Princess Zelda. Photoshop Contest veteran Hylian Ticipated accepted the challenge and brought us a cross between The Legend of Zelda and Mystical Ninja Starring Goemon. The 'shop placed Princess Zelda, Tetra, and Sheik into the magical, 64-bit world of Japan, proving to me that Sheik is the only mystical ninja we really need.

This Week's Contest: E3 2015 Predictions

The hype train is here! Next week, in the heart of Los Angeles, the video game industry will collect together to bring the world exciting announcements, huge surprises, and tons of games. (I'll be there!) Nintendo's digital event will definitely showcase the next few years' biggest games, even if Zelda U probably won't be there. Hyrule Warriors on the 3DS is still cool, right?

Anyway, the contest this week is show us your predictions for this year's E3, no matter how fantastical or unlikely they are. Maybe you want to see Reggie Fils-Amie in Hyrule Warriors; maybe you want to see Tingle in a new F-Zero game. Whatever it is you want to see in the Nintendo Direct or on the E3 show floor is welcome in this contest. Go ahead and make use of the images in our gallery below, or anything else you find on the internet.

General Rules:

  • Submit your entries in the comments section below.
  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on June 17. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must include the King of Red Lions.

2. Your entry must include an ocarina.

3. Your entry must include a fish.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Hopefully you didn't skip the first two words in that headline, because this is the time for another ZI weekly Photoshop Contest! I'm sure we're all excited for E3 next week, and I'm sure we all have ideas of what we want to see announced. Well, why not use Photoshop to make those predictions a reality? Before we jump to the chase though, we need to first look at the winners from last week's contest: Zelda Clone Crossover...

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Symphony of the Goddesses Experiences Labor Issues in Las Vegas http://www.zeldainformer.com/symphony-of-the-goddesses-experiences-labor-issues-in-las-vegas/ Sat, 13 Jun 2015 02:27:00 +0000 http://localhost/wordpress90/?p=12007

The Symphony of the Goddesses visited Las Vegas this last Wednesday, performing a concert at the Venetian Resort. While the show most likely brought joy to many Zelda fans watching, the symphony experienced some issues behind the scenes leading up to the event. Producer Jason Michael Paul conflicted with the Las Vegas Musicians Union, as disagreements over pay and a planned PBS broadcast caused negotiations to dissolve.

The Legend of Zelda: Symphony of the Goddesses announced its June 10th Las Vegas show back in February, promising the participation of the Las Vegas Philharmonic Orchestra and a live taping later to be broadcast on PBS. As good as the event sounded, negotiations between symphony producer Jason Michael Paul and Las Vegas Musicians Union (Local 369) president Frank Leone were heated.

Leone recounts that these negotiations involved "months of phone calls" and "hours and hours of calculations," as he attempted to work out a reasonable rate for the musicians as well as DVD, CD, and digital rights to the show. He says that Paul stalled him and ultimately "backed out of it with the device of non-communication," behavior the union president affirms as "reneging."

After negotiations dissolved, Paul "decided to bring in an orchestra (from out of town)." He asserts that Leone "pretty much bombed that bridge" and said, "I couldn’t work with the guy. I have no understanding of why he insisted on being so rude and unprofessional. But that’s up to him."

Leone explains that he negotiated about $1,100 USD for each of the 66 musicians, which he states was fair to the digital and broadcast rights involved. Though Paul would not confirm, Leone claims that each musician in the new out-of-town orchestra was paid only $400 USD. As a result, Leone and the union then called for a boycott of the show.

While the symphony concert did happen at the Venetian as planned, a future broadcast on PBS is still uncertain. Las Vegas Review-Journal stated that plans were still in place to film the event, but further negotiations will need to take place before a PBS broadcast occurs.

Because we're reporting from a secondary source, we're unable to determine whether there's more to either party's story. We hope to gain more clarification from Jason Michael Paul, and his further recount of the events that led to the dissolution in their agreements, when we interview him on Sunday for the Symphony event in Los Angeles.

Whatever the implications this story may hold, we've seen some interesting insights into how events like Symphony of the Goddesses are organized. For more information on The Legend of Zelda: Symphony of the Goddesses, visit their website here.

What do you make of this news? Does it affect the way you view the Symphony of the Goddesses? Did you attend the show in Las Vegas? Share your thoughts with us in the comments.

Source: Las Vegas Review-Journal

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The Symphony of the Goddesses visited Las Vegas this last Wednesday, performing a concert at the Venetian Resort. While the show most likely brought joy to many Zelda fans watching, the symphony experienced some issues behind the scenes leading up to the event. Producer Jason Michael Paul conflicted with the Las Vegas Musicians Union, as disagreements over pay and a planned PBS broadcast caused negotiations to dissolve...

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Posty post post http://www.zeldainformer.com/posty-post-post/ Fri, 12 Jun 2015 17:49:00 +0000 http://localhost/wordpress90/?p=12008 Source: me

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A New Wind Waker 100% Speedrun Record has Been Set http://www.zeldainformer.com/a-new-wind-waker-100-speedrun-record-has-been-set/ Sat, 13 Jun 2015 23:38:00 +0000 http://localhost/wordpress90/?p=12009

Yet another speedrunning record has been smashed, and this time it's for the 100% Completion of Wind Waker (GCN). A 100% speedrun consists of doing everything possible in the game, such as mastering every minigame, collecting every item, gathering every heart piece, and - of course - finishing everything in the main quest. Doing this all as fast as possible can prove to be quite the test, as enduring hours on end of focused, determined gameplay is no easy feat.

Shown in the video above, Twitch user Demoon9 has sped through 100% of the game in a blindingly fast 7:03:58, beating the previous world record by a whopping 34 minutes: a grand accomplishment in speedrunning. Observing the footage, we can see that Demoon9 made use of common speedrunning tricks, such as bomb-clipping, side-hopping and frame-skipping, all in order to save precious time whilst embarking on the adventure to completely save Hyrule.

It's probably worth noting here that the Any% Speedrun WR for Wind Waker currently sits at 4:02:12, which tells us that completing the entire game ahead of the main story is only a three hour job - if you've got some serious practice. Demoon9's time consisted of him successfully shaving vital seconds off every checkpoint officially noted, meaning that there is not a single part Demoon9 didn't finish faster than the previous user. Furthermore, these chunks of time are fairly big, ranging from -5 to -57 seconds off the previous WR time.

It's hard to say whether this could be beaten anytime soon, but given Demoon9's insanely fast feat, we can say with confidence that he's set the bar high for whoever challenges the record next. Do you think his record will be beaten? Let us know in the comments below!

Source: ZeldaSpeedRuns

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Yet another speedrunning record has been smashed, and this time it's for the 100% Completion of Wind Waker (GCN). A 100% speedrun consists of doing everything possible in the game, such as mastering every minigame, collecting every item, gathering every heart piece, and - of course - finishing everything in the main quest...

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The Hyrule Castle Stage from the Original Super Smash Bros. is Returning http://www.zeldainformer.com/the-hyrule-castle-stage-from-the-original-super-smash-bros-is-returning/ Sun, 14 Jun 2015 14:55:00 +0000 http://localhost/wordpress90/?p=12012

Are you ready for a nostalgia trip? Hyrule Castle from the original Super Smash Bros. for the N64 is returning in a future update to the game. Based on pricing for the Return to Dreamland stage, it will likely cost $1.99 and be released for both Wii U and 3DS. We honestly don't have anymore details, outside of the fact it will try to replicate the original stage as closely as possible.

Source: Smash Event

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Are you ready for a nostalgia trip? Hyrule Castle from the original Super Smash Bros. for the N64 is returning in a future update to the game. Based on pricing for the Return to Dreamland stage, it will likely cost $1.99 and be released for both Wii U and 3DS. We honestly don't have anymore details, outside of the fact it will try to replicate the original stage as closely as possible...

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Ganondorf Amiibo Reconfirmed for September Release In Smash Direct http://www.zeldainformer.com/ganondorf-amiibo-reconfirmed-for-september-release-in-smash-direct/ Sun, 14 Jun 2015 14:49:00 +0000 http://localhost/wordpress90/?p=12013

Not much longer to wait for the Ganondorf amiibo - it's coming in September!

Announced a few minutes ago on the Smash Bros. livestream, the King of Evil's plastic counterpart had its release month reconfirmed. It is being released alongside Game & Watch, Duck Hunt, R.O.B., Olimar, Doctor Mario, Zero Suit Samus, Bowser Jr., and Mii Fighters.

That's a lot of amiibo. Which ones will you be getting? Let us know.

Source: Smash Bros. Nintendo Direct

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Not much longer to wait for the Ganondorf amiibo - it's coming in September! 

Announced a few minutes ago on the Smash Bros. livestream, the King of Evil's plastic counterpart had its release month reconfirmed. It is being released alongside Game & Watch, Duck Hunt, R.O.B...

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A Link To The Past Graphic Novel Makes May's Top 10 Graphic Novels List http://www.zeldainformer.com/a-link-to-the-past-graphic-novel-makes-mays-top-10-graphic-novels-list/ Sun, 14 Jun 2015 16:06:00 +0000 http://localhost/wordpress90/?p=12015

The A Link To The Past graphic novel has definitely been a hit with the fans, having secured the 7th spot in May's Top 10 Graphic Novels list, despite being available for less than a month.

The 196-page graphic novel, first printed in 1996 in Nintendo Power, was published on 5th May in North America by Viz Media - the company responsible for publishing the Zelda manga series - and has already scored a place on Canada's Globe and Mail Best Sellers list previously.

If this hasn't convinced you to buy yourself a copy if you haven't already done so, we don't know what will.

Have you got a copy? Do you think there should be more Zelda graphic novels published? As usual, leave your thoughts below.

Source: Comic Book Resources (via GoNintendo)

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The A Link To The Past graphic novel has definitely been a hit with the fans, having secured the 7th spot in May's Top 10 Graphic Novels list, despite only being released for less than a month. 

The 196-page graphic novel, first printed in 1996 in Nintendo Power, was published on 5th May in North America by Viz Media...

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Tournament Mode to Return to Super Smash Bros. U in August http://www.zeldainformer.com/tournament-mode-to-return-to-super-smash-bros-u-in-august/ Sun, 14 Jun 2015 16:14:00 +0000 http://localhost/wordpress90/?p=12016 Tournament mode will be making its return exclusively to Super Smash Bros. U this August. Announced during today's Smash event, tournament mode, including community and regular tourneys, will see their way back into Super Smash Bros. U this fall.

Although it's unclear as to whether or not tournament mode will be available for 3DS in the coming future, we can confirm that the good old knockout system from previous Super Smash Bros. titles will be soon with us on the Wii U. In light of this, we hope to set up our own community tournaments soon here at ZI, so stay tuned by following us via our Miiverse Community, and soon our paths may cross!

Are you excited for tournament mode? Which knockout setups do you want to see? Let us know in the comments below!

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Tournament mode will be making its return exclusively to Super Smash Bros. U this August. Announced during today's Smash event, tournament mode, including community and regular tourneys, will see their way...

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It's Too Dangerous To Go Alone, Take This Precious Navi-Inspired Necklace http://www.zeldainformer.com/its-too-dangerous-to-go-alone-take-this-precious-navi-inspired-necklace/ Mon, 15 Jun 2015 14:37:00 +0000 http://localhost/wordpress90/?p=12010

So you're equipped, and ready to go. You've got your tunics and magical items, but something's missing. You double check your gear and still can't seem to figure out what's off. Well, how about this amazing Navi-inspired necklace from Hylian Crafts on Etsy?

This beautiful piece of jewelry was hand crafted with 2.5" silver wings, and an 18mm blue acrylic bead that comes with a 22" silver chain for only $15.00! Not crazy about blue? That's okay, this necklace comes in five other colors: purple, pink, white, yellow, and green.

This is the perfect store for any Zelda fan due to their variation in Zelda-themed products such as the Wind Waker Triforce friendship necklace for $12.00, or even a Mark of Nayru necklace for only $8.00.

These are gorgeous and I would absolutely love to have one myself. What do you think? Make sure to leave a comment below letting us know!

Source: Etsy

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So you're equipped, and ready to go. You've got your tunics and magical items, but something's missing. You double check your gear and still can't seem to figure out what's off. Well, how about this amazing Navi-inspired necklace from Hylian Crafts on Etsy...

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Fan Proposes to Girlfriend With NES Zelda Rom Hack http://www.zeldainformer.com/fan-proposes-to-girlfriend-with-nes-zelda-rom-hack/ Sun, 14 Jun 2015 16:34:00 +0000 http://localhost/wordpress90/?p=12014 We've reported on a couple of The Legend of Zelda themed wedding stories this year, from a wedding held at a GameStop to an amazing engagement ring chest, and now we've got news on one of the most awesome engagements ever.

A post by Imgur user jadowdl details his extravagant story, the process itself taking him around a month of work. This includes how he altered some of the in-game sprites to resemble his now fiancée and also tells of the more difficult aspect of altering the games code itself.

When the big day came, he had to quietly switch out the original games cartridge while she wasn't looking. They did a complete run of the game in six hours, and she didn't suspect a thing until the final screen: the end game text was replaced with the proposal.

We wish them the best of luck in their future together.

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We've reported on a couple of The Legend of Zelda themed wedding stories this year, from a wedding held at a GameStop to an amazing engagement ring chest, and now we've got news on one of the most awesome engagements ever

A post by Imgur user jadowdl details his extravagant story, the process itself taking him around a month of work. This includes how he altered some of the in-game sprites...

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​Performance Designed Products Announces New Line of Zelda Merchandise http://www.zeldainformer.com/performance-designed-products-announces-new-line-of-zelda-merchandise/ Sun, 14 Jun 2015 18:51:00 +0000 http://localhost/wordpress90/?p=12017

Performance Designed Products, the company behind various game accessories including the 3DS XL The Legend of Zelda clip armour and the wired Zelda Wii U Fight Pad, has announced a new line of merchandise that will include a few Zelda themed pieces.

The items are:

  • The Legend of Zelda: A Link Between Worlds Display Set for Nintendo 3DS
  • The Legend of Zelda: Majora’s Mask 3D Themed Drawstring Pouch
  • Four The Legend of Zelda Themed Universal 3DS System Cases

Unfortunately, there are no images available for these products at this time, but be sure that as soon as they are revealed we will post them.

Source: PDP PR (via Nintendo Everything)

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Performance Designed Products, the company behind various game accessories including the 3DS XL The Legend of Zelda clip armour and the wired Zelda Wii U Fight Pad, has announced a new line of merchandise that will include a few Zelda themed pieces.

The items are...

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Various Zelda Books on Sale at Amazon http://www.zeldainformer.com/various-zelda-books-on-sale-at-amazon/ Sun, 14 Jun 2015 19:14:00 +0000 http://localhost/wordpress90/?p=12018

Amazon are having a sale on various The Legend of Zelda books, so if you need to add any to your collection then now's the time to do so.

With the biggest discount, the Zelda manga set is now $38.25, reduced from $79.99. Hyrule Historia is now $17.08, reduced from $34.99, and the Majora's Mask 3D Collector's Edition game guide is now $27.29, reduced from $34.99.

What are you waiting for? Grab yourself a bargain and update your Zelda collection - you have no excuse.

What's your favourite Zelda book? Leave your thoughts below.

Source: Amazon

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Amazon are having a sale on various The Legend of Zelda books, so if you need to add any to your collection then now's the time to do so. 

With the biggest discount, the Zelda manga set is now $38.25, reduced from $79.99. Hyrule Historia is now $17.08, reduced from $34.99...

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The Legend Of Zelda NES Used as First Round Elimination Game at NWC http://www.zeldainformer.com/the-legend-of-zelda-nes-used-as-first-round-elimination-game-at-nwc/ Sun, 14 Jun 2015 23:04:00 +0000 http://localhost/wordpress90/?p=12019 The Legend Of Zelda has made yet another surprise appearance - this time as the game used for the first elimination round at the Nintendo World Championships. The elimination goal for players was to make their way to the first dungeon from the beginning of the game, kill boss Aquamantis, and then claim the Triforce.

After a couple of Virtual Console Menus popping up and player 4 (TMR) dying, contender BSG4000 ruled victorious and hid away in the underground, sitting atop his throne of victory.

How do you feel about The Legend Of Zelda being used as the first elimination game? Let us know in the comments below!

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The Legend Of Zelda has made yet another surprise appearance - this time as the game used for the first elimination round at the Nintendo World Championships. The elimination goal for players was to...

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Cosmo Wright, Famous Zelda Speedrunner, Takes Runner Up in Nintendo World Championships http://www.zeldainformer.com/cosmo-wright-famous-zelda-speedrunner-takes-runner-up-in-nintendo-world-cha/ Mon, 15 Jun 2015 02:06:00 +0000 http://localhost/wordpress90/?p=12020 After hours of fierce competition, Zelda speedrunner Cosmo Wright took second place in the 2015 Nintendo World Championships. After his win, he and the new Nintendo World Champion, John Numbers, each received a New 3DS XL, signed by Shigeru Miyamoto.

Cosmo Wright is well known for his excellent speedrunning record, which is dominated by runs of The Legend of Zelda: Ocarina of Time, on iQue Player and The Legend of Zelda: The Wind Waker on GameCube. He held records for Any% runs of both for a while, and he helped discover some of the glitches used in current Ocarina of Time runs. His current time for The Wind Waker is 4:27:53, about 25 minutes over the record, and his Ocarina of Time time is 18:10, just 23 seconds slower than the record. He streams on twitch.tv and often uploads especially good runs, as well as other tips or highlights, to his YouTube channel.

He helped create SpeedRunsLive, a community where speedrunners can stream runs and practices 24/7 in 2009, and is a frequent participant of AGDQ (Awesome Games Done Quick), which raises money for a range of charities.

Congratulations to all of the Nintendo World Championship contestants. It was a close fight.

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After hours of fierce competition, Zelda speedrunner Cosmo Wright took second place in the 2015 Nintendo World Championships. After his win, he and the new World Champion, John Numbers, each received a New 3DS XL, signed by Shigeru Miyamoto...

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Miyamoto Admits to Stepping Back from Zelda in Famitsu Interview http://www.zeldainformer.com/miyamoto-admits-to-stepping-back-from-zelda-in-famitsu-interview/ Mon, 15 Jun 2015 14:45:00 +0000 http://localhost/wordpress90/?p=12021 In December 2001, Mario and series creator Shigeru Miyamoto, met with Sonic the Hedgehog’s creator, Yuji Naka in an interview for Japanese gaming magazine, Famitsu. Surprisingly, this was the first time they ever sat down for a real discussion. Considering they had been competitors since the early 1990s.

Naka: I want him to release Zelda soon. (laughs) And another Mario too, of course.

Miyamoto: Zelda and Mario are now being made in a way where I’m not directly involved. I walk away, and well, you can see what they did with Zelda (laughs). Naturally, I have my points of disagreement, but overall I like the new direction. I’m not really interested in hearing a bunch of opinions about how the new art looks; I want people to play it first, then tell me what they think of it.

It seems to be that the Zelda game Miyamoto is referring to in this interview is Wind Waker. How do you feel knowing that Miyamoto stepped back during its development? I wonder why he stepped away and what he would have done differently with the game.

The website, Shmuplations translated the entire interview for your reading pleasure, which you can check out by clicking here! Let us know your thoughts in the comments below!

Source: Shmuplations

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In December 2001, Mario and Zelda series creator, Shigeru Miyamoto met with Sonic the Hedgehog’s creator, Yuji Naka in an interview for Japanese gaming magazine, Famitsu. Surprisingly, this was actually the first time they ever sat down for a real discussion. Considering they had been competitors since the early 1990s...

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Father's Day 2015: A Zelda Gift Guide http://www.zeldainformer.com/fathers-day-2015-a-gift-guide-to-everything-zelda/ Mon, 15 Jun 2015 14:41:00 +0000 http://localhost/wordpress90/?p=12022

Father's Day is less than a week away, and if you're still frantically scurrying around trying to find your old man the perfect gift, then look no further: we've compiled a list of awesome Zelda gifts that even Ganondorf couldn't turn his nose up at.

We know that saving up all of your rupees can be difficult so everything is priced under $75, leaving you with a little bit of extra cash to treat yourself to something too. All of the items are from Etsy, giving your gift that handmade feel and making it even more special. Take a look at them below:

A Link To The Past mousepad - $14.90/£9.59/€13.26

Etched Zelda shot glasses - $15.40/£9.92/€13.71

The Legend of Zelda NES cartridge clock - $19.50/£12.56/€17.36

Medium Triforce light box - $20.53/£13.22/€18.28

Silver Triforce cufflinks - $20.53/£13.22/€18.28

Wooden Hylian Crest hip flask - $23.99/£15.44/€21.33

Ancient Hylian notebook - $26.57/£17.11/€23.64

Hylian Crest backpack - $40.07/£25.79/€35.64

Song of Time tungsten rings - $46.20/£29.75/€41.11

Leather Triforce wallet - $74.95/£48.27/€66.69

What will you be getting your Dad for Father's Day? Already got him a present? Leave your thoughts below.

Source: Etsy

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Father's Day is less than a week away, and if you're still frantically scurrying around trying to find your old man the perfect gift, then look no further: we've compiled a list of awesome Zelda gifts that even Ganondorf couldn't turn his nose up at. 

We know that saving up all of your rupees can be difficult so everything is priced under $75, leaving you with a little bit of extra cash to treat yourself to something too...

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Caption Contest 021: "Oh Goooood! The Beamos Got An Upgrade!" http://www.zeldainformer.com/caption-contest-021-oh-goooood-the-beamos-got-an-upgrade/ Mon, 15 Jun 2015 17:00:00 +0000 http://localhost/wordpress90/?p=12023 So, did I scare you all by not posting a Caption Contest last week? Did you think it was all over? I may have a had a rough week, but you can't get rid of me that easily! "Okay, Jei, settle down." Sorry. I'm just pumped on energy for E3 this week! Last time, I asked you all to caption an awkward interaction between Toon Link and Zelda. I was surprised to see so few entries, but we still had some good stuff come in from the community. As always, our winners are down below. But, can you believe it's been one year since the reveal of Zelda U at E3 2014? One whole year and very little information. Who knows, maybe that will all change tomorrow at the Nintendo event. Until then, feel free to join in on this week's E3 celebratory image. Good luck and see you all very soon!

Here are the updated guidlines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. PG-13 is my limit.
  • Keep the image as close as possible to it's original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image at the bottom of the page and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image and it doesn't load, wait 5-10 minutes and check back, it usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

By: Ducky

By: Hylian Ticipated

By: Monkee-goro

By: Richa

By: TickleMeTingle

And here are our non-photo caption winners:

  • Bacon Informer -

    Link tried to sheild himself from zelda combing his hair... too late.

  • Fan Down Under - Zelda: “Is that dandruff? You really need to regularly wash your hair when you’re on an adventure Link”
    Link: “Hyaaa!”
  • Yero - Zelda- "Bow before your queen!"
    Link- "No"
    Zelda- *pushes down on Link's head* "BBBBOOOOOWWWWWWWW!!

  • GoroGreebo - Zelda - "Wow! That Chu Jelly really DOES give amazing hold whilst retaining natural volume and lustre!"
    Link - "Hut Hut! Hyaaa!"
    Zelda - "I totally agree!"

  • Alex Moore - Zelda: Oh my! It's so soft... You have got to tell me what product you use!
    Toon Link: It's a secret to everybody.

This week's photo:

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So, did I scare you all by not posting a Caption Contest last week? Did you think it was all over? I may have a had a rough week, but you can't get rid of me that easily! "Okay, Jei, settle down." Sorry. I'm just pumped on energy for E3 this week!  Last time, I asked you all to caption an awkward interaction between Toon Link and Zelda. I was surprised to see so few entries, but we still had some good stuff come in from the community. As always, our winners are down below. But, can you believe it's been one year...

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Sleek Zelda Bathrobe Now Available for Pre-Order http://www.zeldainformer.com/sleek-zelda-bathrobe-now-available-for-pre-order/ Mon, 15 Jun 2015 21:48:00 +0000 http://localhost/wordpress90/?p=12024 If you saw our post last month, you'd know that UK gaming merchandise retailer Gamerabilia announced the upcoming hero's slick, legendary Zelda bathrobe, perfect for those days where you want to slack off in style. Perfect for any avid hero, the The Legend of Zelda bathrobe is a must-have piece of apparel for anyone who knows their way around Hyrule - and their own house.

Less of a fashion statement and more of a status symbol, this epic piece features a plush blend of heroic green and brown fabric, and adorns the famous royal Hylian Crest scrawled along the back. Available in sizes XS/S/M/L/XL/XXL, the awesome piece is available for pre-order right now for the affordable price of £34.99 (which is about $54.59 for those who live in the states), eager to be shipped to homes and heroes alike soon.

What do you think about this legendary Zelda robe? Would you sport it? Let us know in the comments below!

Source: Gamerabilia

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 If you saw our post last month, you'd know that UK gaming merchandise retailer Gamerabilia announced the upcoming hero's slick, legendary Zelda bathrobe, perfect for those days where you want to slack off in style. Perfect for any avid hero, the Legend Of Zelda bathrobe is...

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Symphony of the Goddesses Has Plans Beyond Current Tour, Includes 30th Anniversary and Zelda U http://www.zeldainformer.com/symphony-of-the-goddesses-has-plans-beyond-current-tour-includes-30th-anniv/ Mon, 15 Jun 2015 22:17:00 +0000 http://localhost/wordpress90/?p=12025

Symphony of the Goddesses doesn't appear to have any end in sight. The tour originally started as a celebration of Zelda's 25th anniversary. It took a full year off have a two year stint, only to return this year with Symphony of the Goddesses: Master Quest. While current tour dates run through January 2017, there are plans for this tour to continue well beyond that date. With the 30th anniversary and Zelda U both on the horizon, symphony producer Jason Michael Paul gives hope for a continued tour, future plans, and new locations.

"With these new games, for example when the newest game comes out and also with the 30th anniversary coming up, I think you'll see a lot more work on, for example, the overture, to incorporate some of the 30 years. And then of course, I'm probably going to redo some of the interludes, do some different ones. But the thing that does stay the same, the core of the concert, is the symphony--the four-movement symphony--which I can't really imagine me changing. I really don't want to change it because it's so beautiful. The only reason why I would update it would be just because the visuals would improve. But yeah, it's going to continue to evolve to be a new show. There's so much material, so it's just a matter of time I think."

"I have other ideas too. We'll throw in some other things too that you guys as Zelda fans will really appreciate. I don't know if you guys noticed all the items we have for merchandise; I produce all those items. Things that weren't getting done in the past, I've been producing and taking total initiative in getting those things because I think those are important and the fans really want that. For example, the program that we have now, I thiink it's a great addition for the fans. And of course I created a two-year calendar. Cause I figured, hey, why not make it two years?"

Are you excited to hear that this tour may have at least one more year after this one? How about the fact it could feature music and video from Zelda U? Have you had a chance to go to either tour event?

Source: Nintendo World Report

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Symphony of the Goddesses doesn't appear to have any end in sight. The tour originally started as a celebration of Zelda's 25th anniversary. It took a full year off have a two year stint, only to return this year with Symphony of the Goddesses: Master Quest. While current tour dates run through January 2017, there are plans for this tour to continue well beyond that date. With the 30th anniversary and Zelda U both on the horizon, symphony producer...

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Symphony of the Goddesses is Meant to Represent the Full Vision of the Zelda Series http://www.zeldainformer.com/symphony-of-the-goddesses-is-meant-to-represent-the-full-vision-of-the-zeld/ Mon, 15 Jun 2015 22:44:00 +0000 http://localhost/wordpress90/?p=12026

Symphony of the Goddesses is one of the longest running video game tours for a single game franchise in the history of video game symphonies. Producer Jason Michael Paul's original vision for this tour was to bring video games music to the masses, but over time it's evolved even more and become about representing the original vision of the Zelda series 3 main pillars - Koji Kondo, Eiji Aonuma, and Shigeru Miyamoto. Trying to encapsolate their original vision in both the presentation, gameplay shown, and music is obviously no easy task, even as the games already exist to draw inspiration from.

"Nintendo really does do a good job of engaging their fans and definitely trying to promote that community aspect. This concert is an extention of that you know," he says, "the whole idea of this from day one was always trying to bring video game music to the masses. So that's kind of been what we've been trying to do for video game music through The Legend of Zelda. I think we're getting there, one city at a time.

...

And the one thing, lastly, that I think is very important that I wanted the show to be representatitve of is Mr. Kondo, Mr. Aonuma and Mr. Miyamoto and their vision. One of the things in the past when I was doing the show that I didn't like was the fact that it really got away from the original creators of the game, and that's why I wanted to shift the focus. It's why you'll notice I don't say much at the beginning of the show because it's really not about me. It's about Mr. Miyamoto, Mr. Aonuma, and Mr. Kondo and the music and the visuals from the game. I think that's really worked well for this show and I think people really appreciate that. And at the end of the day it's not about anyone else except for them."

What do you think?

Source: Nintendo World Report

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Symphony of the Goddesses is one of the longest running video game tours for a single game franchise in the history of video game symphonies. Producer Jason Michael Paul's original vision for this tour was to bring video games music to the masses, but over time it's evolved even more and become about representing the original vision of the Zelda series 3 main pillars - Koji Kondo, Eiji Aonuma, and Shigeru Miyamoto. Trying to encapsolate their original vision...

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Zelda Fan Creates Real Life Bomber's Notebook http://www.zeldainformer.com/own-your-very-own-bombers-notebook/ Tue, 16 Jun 2015 14:00:00 +0000 http://localhost/wordpress90/?p=12027

One of Link's staple accessories in The Legend of Zelda: Majora's Mask, is the Bomber's Notebook. It provides the player with the schedules of various different in-game NPCs, and is a real necessity when it comes to collecting all of the masks. Now you can own your very own Bomber's Notebook in notepad form, thanks to one very talented Zelda fan.

Scott, from IgnisFatuusBooks on Etsy, has created a real-life hardcover version of the Notebook, and it really is something to admire. The book is A6 (4.13 × 5.83 inches) in size and its blank pages are made from quality paper, ensuring that you have the best pages to scrawl down your to-do lists onto.

If the Bomber's Notebook isn't something you want, Scott has an array of other Zelda-themed notebooks in his Etsy store for your perusal.

What do you think of his work? Will you be getting one? As always, leave your thoughts below!

Source: Etsy

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One of Link's staple accessories in The Legend of Zelda: Majora's Mask, is the Bomber's Notebook. It provides the player with the schedules of various different in-game NPCs, and is a real necessity when it comes to collecting all of the masks. Now you can own your very own Bomber's Notebook in notepad form, thanks to one very talented Zelda fan...

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The Legend of Zelda: Tri Force Heroes Announced For Nintendo 3DS http://www.zeldainformer.com/the-legend-of-zelda-triforce-heroes-announced-for-nintendo-3ds/ Tue, 16 Jun 2015 16:15:00 +0000 http://localhost/wordpress90/?p=12028 Listen up, Zelda fans - we have a new game for Nintendo 3DS!

During the Nintendo Digital Event, Nintendo announced The Legend of Zelda: Tri Force Heroes—an A Link Between Worlds-style spinoff game.

What are your thoughts? Let us know!

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Listen up, Zelda fans - we have a new game for Nintendo 3DS!

During the Nintendo Digital Event, Nintendo announced The Legend of Zelda: Tri Force Heroes—an A Link Between Worlds-style spinoff game...

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Tri Force Heroes to Feature 'Totem Mechanic' http://www.zeldainformer.com/tri-force-heroes-to-feature-totem-mechanic/ Tue, 16 Jun 2015 16:28:00 +0000 http://localhost/wordpress90/?p=12029 During today's Digital Event, Nintendo announced an entirely new game called, Tri Force Heroes. One of the key features of the game is multiplayer; therefore they decided to introduce a new mechanic where players can stack up on top of each other, and carry one another around. This should have very interesting gameplay implementations for bosses and puzzles.

For all info regarding Zelda at today's E3 event, stay right here at ZeldaInformer!

Source: Nintendo Digital Event

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During today's Digital Event, Nintendo announced an entirely new game called, Tri Force Heroes. One of the key features of the game is multiplayer; therefore they decided to introduce a new mechanic where players can stack up on top of each other, and carry one another around. This should have very interesting gameplay implementations for bosses and puzzles.

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Zelda Tri Force Heroes Brings Multiplayer Back http://www.zeldainformer.com/zelda-triforce-heroes-brings-multiplayer-back/ Tue, 16 Jun 2015 16:29:00 +0000 http://localhost/wordpress90/?p=12030 It has been a while since the release of a Four Swords adventure in the Zelda series. But, with the newly announced Zelda: Tri Force Heroes, you and your friends are getting yet another chance to link up and play together to solve dungeons. In fact, this is a very important piece of the puzzle, as teamwork will be necessary to accomplish tasks, and defeat enemies. The Zelda Team believes that this will prove to be s serious entry in the franchise as players will have to work together to take on more challenges created for the multiplayer aspects.

Let us know your thoughts in the comments below!

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It has been a while since the release of a Four Swords adventure in the Zelda series. But, with the newly announced Zelda: Tri Force Heroes, you and your friends are getting yet another chance to link up and play together to solve dungeons. In fact, this is a very important part of the puzzle as teamwork will be necessary...

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Hyrule Warriors: Legends Includes all DLC Characters From Hyrule Warriors Wii U http://www.zeldainformer.com/hyrule-warriors-legends-includes-all-dlc-characters-from-hyrule-warriors-wi/ Tue, 16 Jun 2015 16:27:00 +0000 http://localhost/wordpress90/?p=12031

Hyrule Warrios 3DS, or as it is now called, Hyrule Warriors: Legends, will include all DLC characters from Hyrule Warriors Wii U. This was announced during Nintendo's Digital Event during E3. It appears as if they will already come pre-downloaded, so you don't have to pay extra to obtain them

I'm glad Nintendo and Koei Tecmo made this decision. Feel free to comment your thoughts below.

Source: E3

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Hyrule Warrios 3DS, or as it is now called, Hyrule Warriors: Legends, will include all DLC characters from Hyrule Warriors Wii U. This was announced during Nintendo's Digital Event during E3. It appears as if they will already come pre-downloaded, so you don't have to pay extra to obtain them

I'm glad Nintendo and Koei Tecmo made this decision...

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Hyrule Warriors: Legends Officially Announced http://www.zeldainformer.com/hyrule-warriors-legends-officially-announced/ Tue, 16 Jun 2015 16:28:00 +0000 http://localhost/wordpress90/?p=12033 During Nintendo's Digital Event, the Hyrule Warriors 3DS game was finally officially announced as Hyrule Warriors: Legends.

A trailer was accidentally leaked on YouTube previously and then quickly removed, but it's finally been made official.

You can watch the trailer above. What do you think? Let us know.

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During Nintendo's Digital Event, the Hyrule Warriors 3DS game was finally officially announced as Hyrule Warriors: Legends.

A trailer was accidentally leaked on YouTube previously and then quickly removed, but it's finally been made official...

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The New Zelda Most Fashionable Installment Yet http://www.zeldainformer.com/the-new-zelda-most-fashionable-installment-yet/ Tue, 16 Jun 2015 16:31:00 +0000 http://localhost/wordpress90/?p=12035

In Tri Force Heroes, Zelda's latest installment for the 3DS and second multiplayer installment, Link and the inhabitants of the world he will be saving will be in high style. In fact, fashion will be such a focus of the game, that the plot will revolve around curing a princess of a curse that makes her clothing ugly. Director Shikata has described the inhabitants of the new game's world as "fashionable," and Link himself will be able to collect various outfits that give him new abilities to help him in his quest.

What's exciting about the costumes of Tri Force Heroes is that they not only provide power ups, but they impact how the player interacts with his or her team and open up new experiences in dungeons, granting the game greater replay value. As our E3 team found when playing the demo of the game, what item and outfit you choose determines your role on your three-person team. Wearing the Zelda dress, for example, raises the player's chances of finding hearts in pots and when killing baddies, which means a player wearing the dress will stop to fight monsters and break pots when the team's shared health gets low.

Nintendo has also revealed that the game will include a feature that will allow for further customization or upgrades of outfits in the game. Exactly how these upgrades or customization would work or how extensive it will be has yet to be revealed. Our Editor in Chief Jeff Edelstein has speculated it could be an upgrade system much like that in Skyward Sword.

There's no telling just how many costumes are in the game and all the abilities they might grant. Below are the costumes we currently know about, and those we have speculated will be included in the game based on official art.

Confirmed Costumes

Zelda Dress

Adorably enough, our favorite hero is trying out something a little different this game. Link can rock the princess' dress and find more hearts along the way.

Lucky Loungewear

For those who like to take on monsters, this loungewear, which looks like something a jester would wear, will allow the wearer to dodge hits at random times from enemies, which can definitely come in handy in combat.

Big Bomb Outfit

Reminiscent of the Bomb Mask from Majora's Mask, this outfit grants Link more explosive power when he equips bombs.

Spin Attack Attire

This attire, resembling the armor of a samurai warrior, gives Link's spin attack more power.

Kokiri Clothes

[No picture yet available]

The familiar green clothes from games past, with some tweaks (apparently, it comes with a pointed hat this time) grants the player increased bow and arrow. This is a good outfit to wear if the player decides to enter a dungeon with the bow and arrow.

Hero's Clothes

Link's default clothing in the game and grants Link no special abilities. Some veterans may prefer this outfit for the sake of tradition or use it for a greater challenge.

Goron Outfit

[No picture yet available]

This costume will grant the player wearing it invulnerability to heat, allowing him or her to swim in lava.

Costumes in Official Art

Cat Suit (?)

This adorable feline suit was spied in a piece of official art revealed during E3. What power up this suit would grant Link remains to be seen, although some speculate it may give Link greater speed--especially since it bears a spotted cheetah pattern.

Royal Garb (?)

In two pieces of official art, Links have been seen donning a crown, cape, and triforce belt. One of the pictures makes it appear as if the garb grants Link the power to wield fire balls, like a powered up Mario, but in another picture, we can clearly see the Link wearing the costume is receiving the fire balls from a Link in the ordinary Hero's Clothes, so the fireballs appear to be a separate item. Exactly what this outfit is based on (if anything in the Zeldaverse) or what power it grants is still unknown.

Martial Arts Outfit (?)

Link looks like a real fighter in this outfit. It's unclear what power these clothes might grant the player, but the Link wearing them is depicted using a boomerang, which suggests the costume amplifies or boosts this item in some way.

These are the only known costumes at this time, as indicated from the demo play and official art, but it's become clear there will be more costumes available in the game.

Sources: Nintendo E3 Digital Event, Everything We Know About Tri Force Heroes

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In Tri Force Heroes, Zelda's latest installment for the 3DS and second multiplayer installment, Link and the inhabitants of the world he will be saving will be in high style. In fact, fashion will be such a focus of the game, that the plot will revolve around curing a princess of a curse that makes her clothing ugly. Director Shikata has described the inhabitants of the new game's world as "fashionable," and Link himself will be able to collect various outfits that give him new abilities to help him in his quest... 

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Zelda Tri Force Heroes Story http://www.zeldainformer.com/zelda-triforce-heroes-story/ Tue, 16 Jun 2015 16:25:00 +0000 http://localhost/wordpress90/?p=12037

The Legend of Zelda: Tri Force Heroes is the newest game that Nintendo just announced during their digital event is featuring some brand new aspects such as outfits that give you different buffs and benefits as you play alongside your friends, and cooperate with them to complete your quest to save a fashion savvy kingdom that's fallen into turmoil. Not much is known about the story or quest but hopefully there is more to be revealed!

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The Legend of Zelda: Tri Force Heroes is the newest game that Nintendo just announced during their digital event is featuring some brand new aspects such as outfits that give you different buffs and benefits as you play alongside your friends, and cooperate with them to complete your quest to save a fashion savvy kingdom that's fallen into turmoil. Not much is known about the story or quest but hopefully there is more to be revealed!

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Tri Force Heroes Will Allow Online Multiplayer http://www.zeldainformer.com/tri-force-heroes-will-allow-online-multiplayer/ Tue, 16 Jun 2015 16:34:00 +0000 http://localhost/wordpress90/?p=12032 Nintendo's newest Zelda game, Tri Force Heroes, will allow players to adventure together using online multiplayer. This was announced at today's Nintendo Digital Event, alongside the games initial announcement.

Source: Nintendo Digital Event

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Nintendo's newest Zelda game, Tri Force Heroes, will allow players to adventure together using online multiplayer. This was announced at today's Nintendo Digital Event, alongside the games initial announcement.

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Zelda Tri Force Heroes Introduces New Clothing Mechanic http://www.zeldainformer.com/zelda-triforce-heroes-introduces-new-clothing-mechanic/ Tue, 16 Jun 2015 16:36:00 +0000 http://localhost/wordpress90/?p=12034 Items have always been a central part of how you play through dungeons in the Zelda series. But, fitting with the theme of "transformation" at this year's E3 Nintendo Digital Event, Zelda: Tri Force Heroes is taking players in a new direction by giving them new abilities based on what they are wearing, like Bomb Clothes for example. This has the potential to add a lot of interesting ways to play in the new multiplayer adventure.

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Items have always been a central part of how you play through dungeons in the Zelda series. But, fitting with the theme of "transformation" at this year's E3 Nintendo Digital Event, Zelda: Tri Force Heroes, is taking players in a new direction by giving them new abilities based on what they are wearing...

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Hyrule Warriors: Legends Will Release in the First Quarter of 2016 http://www.zeldainformer.com/hyrule-warriors-legends-will-release-in-the-first-quarter-of-2016/ Tue, 16 Jun 2015 16:35:00 +0000 http://localhost/wordpress90/?p=12036

Just in time for the Zelda series' anniversary, Hyrule Warriors: Legends will be releasing on the 3DS during the first quarter of 2016. I expected it to be released this fall, but apparently Nintendo and Koei Tecmo feel it will be a better to release it then.

Are you surprised by this choice of release date? Tell us in the comments below.

Source: E3

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Just in time for the Zelda series' anniversary, Hyrule Warriors: Legends will be releasing on the 3DS during the first quarter of 2016. I expected it to be released this fall, but apparently Nintendo and Koei Tecmo feel it will be a better to release it then.

Are you surprised by this choice of release date...

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Watch Aonuma Announce Hyrule Warriors Legends http://www.zeldainformer.com/watch-aonuma-announce-hyrule-warriors-legends/ Tue, 16 Jun 2015 16:44:00 +0000 http://localhost/wordpress90/?p=12038 After the initial announcement of Tri Force Heroes Aonuma featured in a developer discussion where they not only discussed the aforementioned game, but also officially announced Hyrule Warriors Legends' release in the US and Europe. Check out the full video above!

For any further news regarding Zelda at E3 stay right here at ZeldaInformer.

Source: Nintendo Digital Event.

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After the initial announcement of Zelda: Triforce Heroes, Aonuma was featured in a developer discussion where they not only discussed the aforementioned game, but also officially announced Hyrule Warriors Legends' release in the US and Europe. Check out the full video above!

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The Player Can Switch Between Link and Two Dolls in Tri Force Hero's Singleplayer Mode http://www.zeldainformer.com/the-player-can-switch-between-link-and-two-dolls-in-triforce-heros-singlepl/ Tue, 16 Jun 2015 16:42:00 +0000 http://localhost/wordpress90/?p=12039

In the new Zelda multiplayer game that has been announced, Tri Force Heroes, there will be a singleplayer mode in which the player controls Link. This obviously presents a problem, as two other people are needed to play. The solution is this: the player can switch between Link and his two companions, which are referred to as "dolls."

Are you excited that Nintendo is releasing a new multiplayer game for the Zelda franchise? Discuss your thoughts with us the comments below.

Source: E3

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In the new Zelda multiplayer game that has been announced, Tri Force Heroes, there will be a singleplayer mode in which the player controls Link. This obviously presents a problem, as two other people are needed to play. The solution is this: the player can switch between Link and his two companions, which are referred to as "dolls."

Are you excited that Nintendo is releasing a new multiplayer game for the Zelda franchise...

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Miyamoto Reassures Zelda U is Still Coming to the Wii U, Has Footage to Show Off in the Future http://www.zeldainformer.com/miyamoto-confirms-zelda-u-is-still-coming-to-the-wii-u-has-footage-to-show/ Tue, 16 Jun 2015 17:03:00 +0000 http://localhost/wordpress90/?p=12040

In a recent IGN interview, Shigeru Miyamoto stated that he was there to show off Starfox, and not Zelda U. However, he revealed that the game is still planned to release on the Wii U, as there was previous fan speculation that it may be delayed until the NX is released. He also hinted that there is some "really great" footage of Zelda U that Nintendo will be showing off in the future, but not during E3 2015.

The following is a quote from the interview:

"We're here to talk about Star Fox but Zelda is still coming to Wii U. My thing with E3 is that we always focus on what's coming out in the immediate future. We have some really great Zelda footage and, at some point we will be showing that off, but not today."

I'm glad Zelda U will still be releasing on the Wii U, and is not being delayed further so it can be released for the NX. Feel free to share your thoughts about this below.

Source: IGN

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In a recent IGN interview, Shigeru Miyamoto stated that he was there to show off Starfox, and not Zelda U. However, he revealed that the game is still planned to release on the Wii U, as there was previous fan speculation that it may be delayed until the NX is released. He also hinted that there is some "really great" footage of Zelda U that Nintendo will be showing off in the future, but not during E3 2015...

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Nintendo Shows Off Tri Force Heroes With All New Screenshots http://www.zeldainformer.com/nintendo-shows-off-tri-force-heroes-with-all-new-screenshots/ Tue, 16 Jun 2015 17:14:00 +0000 http://localhost/wordpress90/?p=12041

Nintendo announced two Zelda games during today's Digital Event, one of which is Tri Force Heroes, an all new multiplayer focused entry in the visual style of A Link Between Worlds. Immediately after the Digital Event finished, Nintendo updated their website, introducing a Tri Force Heroes page which prominently features a royal amount of screenshots. You can check them all out in the gallery below.

For all further news on Zelda at E3, stay right here at Zelda Informer!

Source: Nintendo

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Nintendo announced two Zelda games during today's Digital Event, one of which is Tri Force Heroes, an all new multiplayer focused entry in the visual style of A Link Between Worlds. Immediately after the Digital Event finished, Nintendo updated their website, introducing a Tri Force Heroes page which prominently features a royal amount of screenshots. You can check them all out in the gallery below...

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Multiple Zelda Games Included in E3 Sale http://www.zeldainformer.com/multiple-zelda-games-included-in-e3-sale/ Tue, 16 Jun 2015 17:20:00 +0000 http://localhost/wordpress90/?p=12042 While there is a lot of hype for the new Zelda games discussed at this year's E3 Nintendo Digital Event, let's not forget some of the classic games that are now in the E3 sale in the eShop. The list includes a number of titles available on both the Wii U and 3DS. The list includes:

  • Hyrule Warriors - WiiU - $59.99 -> $41.99
  • The Legend of Zelda: The Wind Waker - WiiU - $49.99 -> $34.99
  • The Legend of Zelda: A Link Between Worlds - 3DS - $39.99 -> $27.99
  • The Legend of Zelda: Minish Cap - WiiU - $7.99 -> $5.59
  • The Legend of Zelda: Oracle of Ages - 3DS - $5.99 -> $4.19
  • The Legend of Zelda: Oracle of Ages - 3DS - $5.99 -> $4.19

Source: E3 Nintendo Offers

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While there is a lot of hype for the new Zelda games discussed at this year's E3 Nintendo Digital Event, let's not forget some of the classic games that are now in the E3 sale in the eShop. The list includes a number of titles available on both the Wii U and 3DS. The list includes:

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Tri Force Heroes Website Lists All of the Game's Features http://www.zeldainformer.com/tri-force-heroes-website-lists-all-of-the-games-features/ Tue, 16 Jun 2015 17:34:00 +0000 http://localhost/wordpress90/?p=12043

Right after Nintendo's Digital Event finished, a separate page for Tri Force Heroes, Nintendo's newest title, was revealed boasting tons of new screenshots and listing all the planned features.

Here is a list of everything revealed on the website:

  • In the visual style of the critically-acclaimed The Legend of Zelda: A Link Between Worlds game comes a new adventure. In this journey, three players team up - each as Link - to cooperatively make their way through inventive dungeons and battle bosses. Use the new Totem Mechanic to stack three Links on top of each other to reach higher grounds and solve puzzles. Collect loot to create wearable outfits, each with a different boost or ability.
  • Similar visual style and top-down view of The Legend of Zelda: A Link Between Worlds.
  • As Link, buddy up with two other Link characters and cooperatively solve inventive puzzles to progress through the game.
  • All three players share hearts, so they must work together to defeat enemies and solve puzzles.
  • Stack three Links on top of each other with the new "Totem" mechanic, which makes it possible to reach new loacations to solve puzzles.
  • Collect loot to create wearable outfits, each with a different boost or ability. Each dungeon is structured with four main areas.
  • Single-player mode allows the player to rent two paper dolls to take along to complete the team of three and face challenges in dungeons.
  • Choose from a set of emoticons to communicate with each other while playing in multiplayer mode.
  • Team up with two other players in multiplayer mode via local wireless connection, online** and with download play.

What do you guys think? Stay with Zelda Informer to keep up to date with all Zelda news announced at E3!

Source: Nintendo

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Right after Nintendo's Digital Event finished, a separate page for Tri Force Heroes, Nintendo's newest title, was revealed boasting tons of new screenshots and listing all the planned features.

Here is a list of everything revealed on the website:

    "In the visual style of the critically-acclaimed The Legend...
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Official Website Opened for Hyrule Warriors: Legends, Includes New Information http://www.zeldainformer.com/official-website-opened-for-hyrule-warriors-legends-includes-new-informatio/ Tue, 16 Jun 2015 17:33:00 +0000 http://localhost/wordpress90/?p=12044

Hyrule Warriors 3DS, which has now been officially named Hyrule Warriors: Legends, has now received its own web page on Nintendo's E3 website. It includes new details on the game, such as the fact that the game will include all content from the Wii U version. Hyrule Warriors: Legends will also feature all new story content, it also will not be a New Nintendo 3DS exclusive, and you will be able to instantly switch between different heroes on the battlefield.

If you'd like to check out the web page, you can do so here. Be sure to share your thoughts below.

Source: Nintendo's E3 Website

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Hyrule Warriors 3DS, which has now been officially named Hyrule Warriors: Legends, has now received its own web page on Nintendo's E3 website. It includes new details on the game, such as the fact that the game will include all content from the Wii U version. Hyrule Warriors: Legends will also feature all new story content, it also will not be a New Nintendo 3DS exclusive, and you will be able to instantly switch between different heroes on the battlefield...

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Nintendo Treehouse Playing Tri Force Heroes Live http://www.zeldainformer.com/nintendo-treehouse-playing-tri-force-heroes-live/ Tue, 16 Jun 2015 17:58:00 +0000 http://localhost/wordpress90/?p=12045

Tri Force Heroes is being played live on Nintendo Treehouse today at 2:05 ET/11:05PT. Click here for access to the Nintendo livestream happening right now!

Let us know your thoughts in the comments below!

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Tri Force Heroes is being played live on Nintendo Treehouse today at 2:05 ET/11:05PT. Click here for access to the Nintendo livestream happening right now!

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Take a Look at All New Hyrule Warriors Legends: Screenshots http://www.zeldainformer.com/take-a-look-at-all-new-hyrule-warriors-legends-screenshots/ Tue, 16 Jun 2015 18:14:00 +0000 http://localhost/wordpress90/?p=12046 Hyrule Warriors: Legends, the 3DS version of the original Hyrule Warriors which was announced in today's Nintendo Digital Event, has received its very own website alongside a fairly large amount of new screenshots. Most of these are actual gameplay moments, although a couple simply show off the new characters.

Check out all the screenshots in the gallery below! What do you guys think?

Source: Nintendo

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Hyrule Warriors: Legends, the 3DS version of the original Hyrule Warriors which was announced in today's Nintendo Digital Event, has received its very own website alongside a fairly large amount of new screenshots. Most of these are actual gameplay moments, although a couple simply show off the new characters.

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Tri Force Heroes Implements Fairies as Lives http://www.zeldainformer.com/tri-force-heroes-implements-fairies-as-lives/ Tue, 16 Jun 2015 18:11:00 +0000 http://localhost/wordpress90/?p=12047

Earlier, we saw the announcement of The Legend of Zelda: Tri Force Heroes: a spin-off game for Nintendo 3DS. During gameplay featured in Nintendo Treehouse after Nintendo's main Digital Event, we learned that fairies are used as lives.

This means that you are automatically resurrected once you die, like in previous Zelda games, and the fairies also act as a life system. Once a certain number are used up - game over.

You can watch the livestream of the game over on Nintendo's E3 site right now.

Source: Nintendo Treehouse

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Earlier, we saw the announcement of The Legend of Zelda: Tri Force Heroes: a spin-off game for Nintendo 3DS. During gameplay featured in Nintendo Treehouse after Nintendo's main Digital Event, we learned that fairies are used as lives.

This means that you are automatically resurrected once you die, like in previous Zelda games, and the fairies also act as a life system. Once a certain number are used up - game over.

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Check On Your Teammates At Any Time In Tri Force Heroes http://www.zeldainformer.com/check-on-your-teammates-at-any-time-in-tri-force-heroes/ Tue, 16 Jun 2015 18:21:00 +0000 http://localhost/wordpress90/?p=12048

During the Tri Force Heroes gameplay during Nintendo's Treehouse event, it was shown that the player is able to check on their teammates at any time during a multiplayer game by simply jumping the camera over to them.

This is great because you can see what your allies are up to. More games need to implement this!

What do you think? Leave your thoughts below.

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During the Tri Force Heroes gameplay during Nintendo's Treehouse event, it was shown that the player is able to check on their teammates at any time during a multiplayer game by simply jumping the camera over to them...

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The Legend Of Zelda: Tri Force Heroes, A Command Guide http://www.zeldainformer.com/the-legend-of-zelda-tri-force-heroes-a-command-guide/ Tue, 16 Jun 2015 18:36:00 +0000 http://localhost/wordpress90/?p=12049 Here's a quick and easy guide to giving and receiving commands for when you play multiplayer with your friends in Tri Force Heroes! When you're playing multiplayer, things can get chaotic. But with the new commands, it's easy to get regrouped and stay on top of it in the heat of battle!

During battle, or even in a dungeon, if you get separated from your friends, you can tap on their icon to have the camera focus on them and help them out if they're stuck in a rut. You have commands such as "Over here," which lets your team mates know where to go, and "Throw" where you can let your team mate know when to throw you! "Item" lets your team mates know where to get a specific item, and "Totem" lets them know you want to be picked up. There are all kinds of combinations you can use to complete your quest!

Are you excited about Tri Force Heroes? Let us know your thoughts in the comments below!

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Here's a quick and easy guide to giving and receiving commands for when you play multiplayer with your friends in Tri Force Heroes!

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All Players Share The Same Heart Pool During Multiplayer in Tri Force Heroes http://www.zeldainformer.com/all-players-share-the-same-heart-pool-during-multiplayer-in-tri-force-heroe/ Tue, 16 Jun 2015 18:37:00 +0000 http://localhost/wordpress90/?p=12050

During the Tri Force Heroes gameplay at the Nintendo Treehouse event, it was shown that during a multiplayer match, all players share the same heart pool.

This means that you'll have to be extra careful - you don't want to be the one to let your whole team down. It's also a nice way of making sure that you communicate with your allies and form a strong strategy.

Source: Nintendo Treehouse

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During the Tri Force Heroes gameplay at the Nintendo Treehouse event, it was shown that during a multiplayer match, all players share the same heart pool.

This means that you'll have to be extra careful...

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Nintendo Treehouse Livestream Shows How The "Totem" Mechanic Is Used with Bosses http://www.zeldainformer.com/nintendo-treehouse-livestream-shows-how-the-totem-mechanic-is-used-with-bos/ Tue, 16 Jun 2015 18:40:00 +0000 http://localhost/wordpress90/?p=12051 In today's Nintendo Treehouse stream, the team showed off several bosses featured in Tri Force Heroes. One of these bosses starts out as a flat Yellow ChuChu with a red orb inside its body and a crown resting on top of its head. This boss has three forms. The first is its flat form, the second raised slightly, and the third looks exactly like a large Yellow ChuChu. As the boss gets taller, the orb rises a level as well, introducing the need for two or three Links to stack up on top of each other to be able to reach the red orb. From the second transformation onwards the boss also launches electric beams out from its four prominent sides, sometimes seperating the three Links.

This is the first taste of how the "totem" system will be used throughout the game. What do you guys think? Let us know in the comments.

Source: Nintendo

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In today's Nintendo Treehouse stream, the team showed off several bosses featured in Tri Force Heroes. One of these bosses starts out as a flat Yellow ChuChu with a red orb inside its body and a crown resting on top of its head. This boss has three forms. The first is its flat form, the second raised slightly, and the third looks exactly like a large Yellow ChuChu. As the boss gets taller, the orb rises a level as well...

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Tri Force Heroes Releasing This Fall http://www.zeldainformer.com/tri-force-heroes-releasing-this-fall/ Tue, 16 Jun 2015 18:35:00 +0000 http://localhost/wordpress90/?p=12052

By now, you probably know that Tri Force Heroes was announced during the Nintendo Digital Event earlier today. If not, where have you been?

We are happy to announce that Tri Force Heroes will release some time this Fall, with an exact date to be announced.

How do you feel about the newest spin-off title? Leave your thoughts below.

Source: Nintendo Digital Event

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By now, you probably know that Tri Force Heroes was announced during the Nintendo Digital Event earlier today. If not, where have you been?

We are happy to announce that Tri Force Heroes will release...

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A Heavily Reworked Margomill Reappears in Tri Force Heroes As Margoma http://www.zeldainformer.com/a-heavily-reworked-margomill-reappears-in-tri-force-heroes-as-margoma/ Tue, 16 Jun 2015 19:00:00 +0000 http://localhost/wordpress90/?p=12053 While playing through Tri Force Heroes the Treehouse Live crew stumbled upon a second boss named, Margoma. This is a very obvious rework of Margomill from A Link Between Worlds, although the former incorporates the new "totem" mechanics Tri Force Heroes introduces. An incredibly obvious difference is that the three Links don't have the Tornado Rod, which used to be a necessity to beat Margomill. Instead, the players climb on each others shoulders, throw a bomb into the conveniently placed hole and, once it is exposed, slash rapidly at the large eye. Margoma also doesn't require any slashing at its base, as the top platform can be easily reached when players hop on top of each other.

Aside form all these changes, the eye eventually pops out of its armour and starts hopping around the dungeon field dealing damage whenever it touches a player. This can be incredibly hazardous when the players are not prepared or panicking.

What do you think of the new boss? Let us know in the comments.

Source: Nintendo

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While playing through Tri Force Heroes, the Treehouse Live crew stumbled upon a second boss named, Margoma. This is a very obvious rework of Margomill from A Link Between Worlds, although the former incorporates the new "totem" mechanics Tri Force Heroes introduces. An incredibly obvious difference is that the three Links don't have the Tornado Rod, which used to be a necessity to beat Margomill. Instead, the players climb on each others shoulders, throw a bomb into the conveniently placed hole and, once it is exposed, slash rapidly at the large eye. Margoma also doesn't require any slashing at its base, as the top platform can be easily reached when players hop on top of each other....

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New Hyrule Warriors Costume Released To Celebrate Hyrule Warriors: Legends http://www.zeldainformer.com/new-hyrule-warriors-costume-released-to-celebrate-hyrule-warriors-legends/ Tue, 16 Jun 2015 19:06:00 +0000 http://localhost/wordpress90/?p=12054

It seems as though we Zelda fans have also been treated to a bit of Hyrule Warriors for Wii U love amongst all of this chaos - in the form of a costume. Celebrating the announcement of Hyrule Warriors: Legends, Nintendo have sneakily released the Classic Tunic, with Link sporting the famous outfit seen in the original The Legend of Zelda games.

Simply update your game to receive it. Nice job, Nintendo!

Source: Hyrule Warriors for Wii U (via skilarbabcock on Zelda Informer)

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It seems as though we Zelda fans have also been treated to a bit of Hyrule Warriors for Wii U love amongst all of this chaos - in the form of a costume. Celebrating the announcement of Hyrule Warriors: Legends, Nintendo have sneakily...

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Watch Nintendo Treehouse Play Tri Force Heroes! http://www.zeldainformer.com/watch-nintendo-treehouse-play-tri-force-heroes/ Tue, 16 Jun 2015 19:50:00 +0000 http://localhost/wordpress90/?p=12055

Did you miss the livestream of Nintendo Treehouse covering Tri Force Heroes? Don't worry, we've got your back! Sit back, relax, and enjoy the gameplay from the newest Legend of Zelda game as released today by Nintendo.

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Did you miss the livestream of Nintendo Treehouse covering Tri Force Heroes? Don't worry, we've got your back! Sit back, relax, and enjoy the gameplay from the newest Legend of Zelda game as released today by Nintendo.

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Tri Force Heroes Box Art Revealed http://www.zeldainformer.com/tri-force-heroes-box-art-revealed/ Tue, 16 Jun 2015 20:03:00 +0000 http://localhost/wordpress90/?p=12056

We've seen screenshots, trailers, and gameplay for Tri Force Heroes in an almighty rush today, but one thing has been on all our minds here at Zelda Informer: the lack of box art. What will it look like? Who will it feature? Finally, we can happily say that the box has been revealed, and it is better than we expected.

The box art features Link and his two doll companions, whose colors and positioning possibly play homage to our favorite goddesses: Nayru, Farore, and Din.

The box art is available to view fully in the gallery below. What do you think of it? Let us know in the comments below.

Source: NeoGAF

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We've seen screenshots, trailers, and gameplay for Tri Force Heroes in an almighty rush today, but one thing has been on all our minds here at Zelda Informer: the lack of box art. What will it look like? Who will it feature? Finally, we can happily say that the box has been revealed, and it is better than we expected...

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Everything We Know About Tri Force Heroes http://www.zeldainformer.com/everything-we-currently-know-about-tri-force-heroes/ Tue, 16 Jun 2015 22:23:00 +0000 http://localhost/wordpress90/?p=12057

Updated: June 19th

This year's Nintendo Digital Event was interesting to say the least. Not only did we get a true confirmation of Hyrule Warriors' 3DS port, named Hyrule Warriors: Legends, but Nintendo decided to surprise us with an entirely new and unexpected title name Tri Force Heroes. After a first trailer, we witnessed Aonuma speak to the game's director, Hiromasa Shikata. Then, after the event had finished, we enjoyed a gameplay demo from the good folks over at Treehouse Live.

Throughout these three videos/events, many things have become clear about the game and what we should expect of it. Here's a quick run down of everything we know.

Focus on Multiplayer and Teamwork

Now, this might seems as a very logical point to make, but it's one that should be made: unlike the Four Swords games, Tri Force Heroes leans more towards cooperative play and less towards competitive play. It introduces several new mechanics that help emphasize the aspect of teamwork into the game, which is very new to the Zelda franchise. Some mechanics are voluntary, like being able to move the camera, so it focuses on your teammates, while others are forced on you, like shared hearts and lives. The game isn't solely local, though. Aonuma himself has stated that he wants people from all over the world to play together via the internet and to make teamwork easier they have added an emoticon system, where you can express what you're planning to do or how you feel.

Not only is being able to play online fun, but it's also very practical, and very unlike Nintendo - besides for the lack of voice chat, of course. Further, if your friends don't own the game that's not a problem, as it is completely compatible with 3DS Download Play. "But Al, what if I don't have access to the internet, and none of my friends are around!" Well, if that's the case, you can just play the game in single player. It provides a system where you can rent two paper dolls who will help you and with whom you can switch at any given time. This makes the game incredibly flexible and diverse. Unfortunately, you can't play through dungeons with only two players. That's not to say, however, that there aren't any ways to play with only two players.

Customisability and Replayability

In addition to standard gameplay, Tri Force Heroes features both a Challenge Mode and an Arena Mode. The former puts players through the same dungeons as usual, but tests their wit by giving them different items than usual. This was demonstrated during a Nintendo Treehouse showing in which players were all given bombs instead of given the option to use a bow and arrow. The latter mode pits players in a 1 vs 1 or a free-for-all (if you have three players) and is essential an all out duel. Unlike the Challenge mode, however, this mode doesn't come with the benefit of giving players an opportunity to earn better materials towards one of this title's most interesting features: costumes.

One of the key focuses of the game seems to be its customisability, primarily through costumes. Before you start venturing into a dungeon, you are given the option to choose one out of six currently known unique outfits, which each have their own perks and abilities. The known costumes at the moment are: a Zelda Dress (allows the player to find hearts more easily), the Spin Attack Attire (grants a stronger spin attack), the Hero's Tunic (no added effect), the Kokiri Clothes (lets you shoot three arrows when using a bow), the Lucky Loungewear (allows you to occasionally dodge an enemy's attack), the Big Bomb Outfit (gives the player big bombs), and the Goron Garb (allows the player to swim through lava. Aonuma also stated that the different attires will cause different experiences when playing through the same dungeon.

The clothes aren't just a gimmick, though. They are actually the game's main story element. Which leads me to my next topic.

The Story

The story behind Tri Force Heroes is a simple but charming one. The game takes place in a foreign kingdom, obviously not Hyrule, where everyone is very fashion sensitive. The kingdom's princess (not named Zelda) becomes cursed one day and is forced to wear incredibly ugly clothes at all times. This forms a very large problem for the King, and he issues a proclamation calling for the help of heroes from all around to help lift the curse on his beloved daughter. This unites the three heroes, and they go on a quest together. You may even call them the literal tri force. Ha.

Totem Mechanic

Tri Force Heroes' main gameplay mechanic is the ability to stack all three heroes on top of each other. From the gameplay footage that has been displayed, this mechanic seems to be implemented into the game very well, as many puzzles and boss fights are based around it. This is another mechanic that adds to the sense of teamwork because players have to rely on each other to progress. Of course, there will always be that jerk who'll throw you off a cliff, but that person will be penalized for this, because all hearts are shared. One thing to note about the totem mechanic is that once you stand on another's shoulders, you yourself cannot get off. You will only be free again once the player holding you has launched you into the inevitable abyss.

Further emphasizing the importance of the totem mechanic is ease with which one player can toss a Link to another. When one Link tosses another towards the player not involved in the totem, the open Link will catch the airborne one without having to do anything but stand in approximately the right place. This is a particularly helpful feature when moving quickly is key, or when the player at the bottom of the totem needs to have their hands free. Additionally, the roles in a three-person totem are decidedly set; the top player attacks, the bottom player moves, and the middle player supports the totem (i.e. does nothing). All three placements in a totem are important to consider in both three-person puzzles and boss fights that utilize height differences.

Dungeons, Items, and Bosses

Tri Force Heroes seems to play entirely in separate dungeons, which can be seen as levels. Each dungeon is structured with four main areas and comes with its own specific item, like the bow or bombs, and combining this item with an appropriate outfit is the key to success. The game's director, Shikata, has already stated that he finds items to be incredibly important to the Zelda series and that he has implemented them to the best of his capabilities. So far we know of several items, including the boomerang, the bow and arrow, bombs, and the gust jar. Additionally, because of its appearance in one of the emoticons/indicators, we assume that at least one of the rod items will be making a return. The Pegasus Boots also make appearance, but are an automatic equip, allowing players to dash with the L-button at any time - do be careful not to rush off cliffs though!

Regarding bosses, we know of four from the levels available at E3: a large, yellow, electrified Chuchu, a reworked version of Margomill from A Link Between Worlds named Margoma, Moldorm from A Link Between Worlds and A Link to the Past, and several bomb-throwing Cyclopses. The first three of the of these bosses incorporate the totem mechanic, forcing the players to work together to advance. Similarly, the Cyclopses require strong teamwork, necessitating that each Link take on a role in taking down the enemies. It should be noted, however, that although Chuchu, Margoma, and Moldorm use the same mechanic of height, the bosses need to be approached very differently, each necessitating a different item. I won't spoil how any of these are supposed to be beaten, but if you're dying to know, you can check out my summary of the yellow Chuchu here, Margoma here, and footage of the entirety of the Volcano level that features Moldorm, here. Expect full footage of all four levels shortly!

Aesthetics and Mechanics

The Treehouse Live crew described Tri Force Heroes as a game like Four Swords and The Minish Cap, belonging to the more comical and lighthearted titles in the series. The game features textures and character models from A Link Between Worlds, which could explain the fall release date, since reusing textures and models has given developers the chance to spend more time on gameplay and less on texture or model work. The best way to witness what lies in store, though, is by checking out all the videos I mentioned and by looking at the screenshots in the gallery below.

Additionally, the director of the game, Hiromasa Shikata, noted that the power-up nature of the costumes was inspired by A Link Between Worlds. Essentially, the costumes serve as a way to expand upon the way in which players could make their items stronger by extending those effects to the players as well (e.g. the Lucky Loungewear allowing players to dodge hits every so often). We don't yet have a full number, but if the crafting system (not unlike that of the Monster Hunter series) is anything close to expansive, the total number of outfits will hopefully go far beyond the seven we know of thus far.

There you have it! That's everything we know about Tri Force Heroes for now. What are your opinions and expectations of the game? Do you enjoy the direction they're moving in? Be sure to sound off in the comments below!

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Updated: June 19th

This year's Nintendo Digital Event was interesting to say the least. Not only did we get a true confirmation of Hyrule Warriors' 3DS port, named Hyrule Warriors: Legends, but Nintendo decided to surprise us with an entirely new and unexpected title name Tri Force Heroes. After a first trailer, we witnessed Aonuma speak to the game's director, Hiromasa Shikata. Then, after the event had finished, we enjoyed a gameplay demo from the good...

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Image Surfaces of New Zelda PDP Merch http://www.zeldainformer.com/image-surfaces-of-new-zelda-pdp-merch/ Tue, 16 Jun 2015 21:15:00 +0000 http://localhost/wordpress90/?p=12058

A couple of days ago, we reported that Performance Designed Products announced some new Legend of Zelda merchandise. Unfortunately, at the time we didn't have any images showing the items in question, but thanks to Amiibo News on Twitter, we now have an image of one of the announced products.

The image shows the A Link Between Worlds Display Set - one of the 3 items in our initial report. The stand itself shows the Master Sword in its stone base along with Link in his painted form.

There are also a couple of other products in the image, like what looks to be a 3DS case featuring Fierce Deity Link on the front and some Majora's Mask keychains. There is another item in the background, although it's unclear what exactly it is.

Will you be buying this? Let us know in the comments!

Source: Twitter

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A couple of days ago, we reported that Performance Designed Products announced some new The Legend of Zelda merchandise. Unfortunately, at the time we didn't have any images showing the items in question, but thanks to Amiibo News on Twitter, we now have an image of one of the announced products.

The image shows...

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Link is a Playable Character in Super Mario Maker via a Power-Up http://www.zeldainformer.com/link-is-a-playable-character-in-super-mario-maker-via-a-power-up/ Wed, 17 Jun 2015 01:40:00 +0000 http://localhost/wordpress90/?p=12059

We just received confirmation from our E3 team down in LA that Link will be a playable character in the highly anticipated title, Super Mario Maker. However, to play as him you must obtain a power-up in the level you are traversing. This power-up looks like a mushroom with a question mark on it. Our E3 team says it turned them into Link every time, but it is most likely (not confirmed) that the power up can be set to random.

What is confirmed, however, is that these question mark mushrooms can also be set to transform you into other characters besides Link and Mario, such as the Wii Fit Trainer and Kirby in 8-bit forms. Characters like these can also be unlocked by amiibo, as confirmed in the Nintendo Digital Event, but do not have any extra powers - they can only do as much as Mario can. Whether use of the Link amiibo is allowed or not is also unconfirmed, but I would take a guess and say that it will be. After all, Link is already in the game!

Are you excited that there are more playable characters than just Mario? Feel free to tell us below. Also, be sure to check out our YouTube channel for upcoming footage of The Legend of Zelda: Tri Force Heroes and Link in Super Mario Maker.

Source: The Zelda Informer E3 Team

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We just received confirmation from our E3 team down in LA that Link will be a playable character in the highly anticipated title, Super Mario Maker. However, to play as him you must obtain a power-up in the level you are traversing. This power up looks like a mushroom with a question mark on it. Our E3 team says it turned them into Link every time, but it is most likely (not confirmed) that the power up can be set to random.

What is confirmed, however, is that these 'question mushrooms' can also be set to make you other characters besides...

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Here's a Look at Tri Force Heroes Controls and E3 Booth http://www.zeldainformer.com/heres-a-look-at-tri-force-heroes-controls-and-e3-booth/ Wed, 17 Jun 2015 02:22:00 +0000 http://localhost/wordpress90/?p=12060

Yes folks, we're at E3 and busting our arses to get you anything Zelda related. We've got new exclusive videos arriving soon, but in the meantime here is a look at some really interesting things from the show floor - chiefly the control scheme for the new game and a look at one of the booths for the game. The booth features some official art and even a triforce setup of the televisions, perfectly fitting for a 3 person game. Check them out below! If you have any questions for our E3 team or any special requests for us to tackle on the show floor, simply ask in the comments and we'll do the best with what we're able to get done in the next two days!

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Yes folks, we're at E3 and busting our arses to get you anything Zelda related. We've got new exclusive videos arriving soon, but in the meantime here is a look at some really interesting things from the show floor - chiefly the control scheme for the new game and a look at one of the booths for the game. The booth features some official art and even a triforce setup of the televisions, perfectly fitting for a 3 person game. Check them out below! If you have any questions for our E3 team or any special requests for us to tackle on the show floor, simply ask in the comments and we'll do the best with what we're able to get done in the next two days...

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Introducing ZI Reacts: Multiplayer Zelda, Zelda U Footage Ready, and the NX http://www.zeldainformer.com/introducing-zi-reacts-multiplayer-zelda-zelda-u-footage-ready-and-the/ Wed, 17 Jun 2015 04:32:00 +0000 http://localhost/wordpress90/?p=12061 Today, we at Zelda Informer kicked off our brand new YouTube video series, ZI Reacts. These videos will most likely occur whenever a major Zelda announcement happens. For our first episode, me (Editor Darrin), Copy Editor Rian, and Editor in Chief Nate discussed two major announcements that were revealed during Nintendo's Digital Event. We also touched on an article that IGN published, but quickly took down. It contained some interesting information about Zelda U that made some a little upset.

I won't spoil anything else for you, you'll have to watch the video for yourself! You can watch it above, or head to our official Zelda Informer YouTube channel. Be sure to share your feedback to the video by either commenting below, or on the video itself.

News Discussed in the Video

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Today, we at Zelda Informer kicked off our brand new YouTube video series, ZI Reacts. These videos will most likely occur whenever a major Zelda announcement happens. For our first episode, me (Editor Darrin), Copy Editor Rian, and Editor in Chief Nate discussed two major announcements that were revealed during Nintendo's Digital Event. We also touched on an article that IGN published, but quickly took down. It contained some interesting information about Zelda U that made some a little upset...

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Watch Zelda Informer's Adam, the Podcast Man, Take on Super Mario Maker as Link http://www.zeldainformer.com/watch-zelda-informers-adam-the-podcast-man-take-on-super-mario-maker-as-lin/ Wed, 17 Jun 2015 06:03:00 +0000 http://localhost/wordpress90/?p=12062 We've been teasing a bit all day Tuesday, but we're at E3 playing those Nintendo games, especially the ones featuring something from The Legend of Zelda series. As is explained in the video, the Link costume in Super Mario Maker is based upon the amiibo that the creator used for the question mark mushrooms. So it's a power up in the sense that it gives you a new look, but also allows you to take one extra hit.

Adam, the host and editor for the Zelda Informer Podcast (We crossed 100,000 podcast listens in just 40 episodes...thanks everyone!), was lucky enough to try out Super Mario Maker on the big screen with his own announcer. Of course, his Mario skills were absolutely pathetic, but he didn't really do any worse than Cosmo in the finals of the Nintendo World Championships (not sure if that is a sick burn or major props to Adam for being mentioned in the same sentence). Either way, he looks like he had a pretty great time.

That said, we all know what you really want to know: how is Tri Force Heroes? Don't worry, our crew at E3 has you covered. You'll have to stay tuned as we will be ramping up our coverage from the show floor, along with a few special videos, over the next few days.

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We'd been teasing a bit all day Tuesday, but we're at E3 playing those Nintendo games, especially the ones featuring something from The Legend of Zelda series. As is explained in the video, the Link costume in Super Mario Maker is based upon the amiibo that the creator used for the question mark mushrooms. So it's a power up in the sense that it gives you a new look, but also allows you to take one extra hit...

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The Positive Side of Nintendo @E3, Tri Force Heroes, Wii U, NX, and More http://www.zeldainformer.com/the-positive-side-of-nintendo-e3-tri-force-heroes-wii-u-nx-and-more/ Wed, 17 Jun 2015 17:39:00 +0000 http://localhost/wordpress90/?p=12063

I’ve been racking my brain since we finished with our Tri Force Heroes and Hyrule Warriors: Legends coverage on the first official day of E3. I won’t sugarcoat it: I wasn’t satisfied with Nintendo’s Digital Event. It lacked any major “oh yeah” moment for Wii U gamers and for 3DS it almost felt like we were getting a bunch of experimental ideas (not a bad thing) in established franchises that we’re still waiting for a major game in (Metroid).

Fan reaction says it all. The trailer for the new Metroid game on 3DS, a multiplayer shooter, is approaching 40,000 dislikes compared to a few thousand likes. There is an absolutely pathetic petition to cancel said game, which is wholly selfish. Beyond that, fans here at Zelda Informer have been rather mixed when it comes to Tri Force Heroes. A majority are okay with it, but there are plenty that are unsure or not feeling it.

Beyond that, many feel Star Fox: Zero didn’t show well in the direct, followed up by some negative reactions from the media on how it controls. Needless to say Nintendo didn’t show well at this year's E3. Still, there is a lot of positives to take away from them this year that tell us the future is very, very bright.

The Wii U Era is Coming to a Close, NX on the Horizon

One thing we have to swallow as fans is that the Wii U era is probably coming to an earlier than expected death. Owners might feel this is a slight kick to the balls, but Nintendo can’t logically continue to invest major funds into big console games for it when all their prior attempts at doing so haven’t made the Wii U a success. Smash Bros. and Mario Kart are two HUGE franchises - they both sold moderately well on the Wii U. What they didn’t do is propel Wii U sales to anything close to what a company would call a success.

We have to recognize that beyond us, Nintendo is a company and they have to put their best foot forward. Right now, that foot is supporting the 3DS, while trickling a few Wii U games out until the NX arrives. How is this a positive for us today? The 3DS and Wii U came out of the gates… pretty poorly. Neither had great launch lineups, and while the 3DS recovered a year later, the Wii U never did. It went from a bad launch lineup (according to sales and fan interest) to major gaps in games and releases that the Wii U still suffers to this day. Everything about the Wii U and 3DS launches was wrong, and with the Wii U it never got fixed, even with heavy hitting games released.

To avoid a 3rd straight platform release with this problem, Nintendo has to shift focus to developing for that platform much sooner. Regardless if they aim to get 3rd parties in the fold or not, they can’t hit the ground running with a new platform without a solid launch and first year release slate. By cutting back on Wii U games now, this ensures more games are ready for the NX in that launch and first year window. So it may suck now, but if you buy an NX, you’re going to end up being very happy.

Zelda is Going to be Okay and Tri Force Heroes is a Positive Sign

Of course, here at Zelda Informer our primary concern is the Zelda franchise. Many were upset Zelda U wasn’t shown (Nintendo told us it wouldn’t be months ago. Sure, I predicted they would go back on that and show it anyways, but I wasn’t upset it didn’t appear), but we’re still getting the game. It just looks more and more likely it is going to be a Twilight Princess situation where it releases at launch on the NX and on the Wii U. I know, that’s not what some fans want to hear, but I must ask: Why is this a bad thing?

As far as we’re aware, Twilight Princess was still be worked on heavily into the summer of 2006 before getting a full port job to the Wii. The same could be true with Zelda U. It might still be getting major work done heading into summer next year, and then brought over to the NX. Twilight Princess didn’t suffer for this - in fact that game went on to be one of the bestselling games in the series, with most of the sales coming on Wii. You won’t have to buy an NX to play it, but if there is something better on it - say its 60fps versus 30fps, or 1080p versus 720p, those differences alone are nothing but a positive, right? They aren’t holding back the Wii U version of the game, but they are taking advantage of the new hardware for those that early adopt. So long as the Wii U release isn’t limited quantities, I see this as a big positive.

I would rather they take more time to get this game right and have the side effect of that be a NX launch with the Wii U version still arriving than have a rushed game out this year that doesn’t feel as complete or features an emptier world (the world we saw last year was pretty empty).

Beyond that, we are getting Tri Force Heroes. Some call it a little spinoff game, but reality is we have gotten a full multiplayer Zelda game before, so this isn’t inherently a first for the series. Four Swords was more of a spin off game (was a side game to a rerelease of A Link to the Past), but it became a core part of the Zelda franchise when Four Swords Adventures released. Fast forward today and Nintendo is choosing to revisit multiplayer Zelda on their most prominent platform with full online capabilities. This is, for all intents and purposes, a continuation of prior multiplayer attempts in Zelda done in a way that is unique and fresh.

We’re no longer competing against each other but instead working together cooperatively to tackle full-fledged Zelda dungeons. There is a core story that, while we only really know one little nugget, aims to offer something different. It has online play and solo play, along with supporting Nintendo’s download play for friends who don’t own the game. It’s not that big Zelda U-like title, or even a nice 3D title on the 3DS, but what it does is expand Zelda further, proving that multiplayer can fit in a very unique way. I am all for a third pillar of Zelda games existing where the focus is on multiplayer.

That allows there to be three core Zelda creations. You have the main console line, the main handheld line (traditional Zelda, essentially), then a third main multiplayer line. This being their third game built around a multiplayer aspect in the world of Zelda merely confirms to me that they are bringing Zelda to us in new and unexpected ways. I like this, and even if you never play this game, those who do are likely going to have an extremely fun time. It harkens back to when gaming was just about having fun, regardless of how silly the story may seem.

Tri Force Heroes is nothing but a positive sign to me as a Zelda fan. We’re bound to get more Zelda than we’ve ever gotten before moving forward - they just aren’t always going to be part of the traditional line, but it can be just as important and really help fill the long waits between traditional line releases. I am all for this approach.

The Calm Before the Storm

In truth, Nintendo wants Zeld a U, the NX, and their future plans to really be a home run. Unfortunately, to get to that home run stage, you may need to put down some sacrifice bunts along the way. That’s what their E3 and rest of the year in 2015 is for them. Reggie talked about change, about shifting tides within Nintendo, and to avoid past mistakes they have to make sacrifices today.

Do you want them to have a robust Virtual Console on the next platform? Then they really can’t be worrying too much about the current. Do you want universal accounts and a strong united OS? Then they can’t focus too much on fixing what we have now. Do you want a platform to launch with a robust, varied, and heavy hitting first year? Then they can’t be trying to put all of their best efforts on a platform that consumers have rejected as it enters what is likely the last full year of its console life.

Do you want Zelda to be the best it can be, but still get some fun Zelda experiences along the way? Than we should understand Zelda U’s delay, even if it goes to the NX too, as it doesn’t hurt us in the least bit. We should applaud efforts like Tri Force Heroes. We should be begging for more one year turn around games like Majora’s Mask. More spin off titles like Hyrule Warriors can exist if we stop reacting poorly every time just because it’s not that traditional Zelda experience we all crave. Traditional Zelda takes a long time to make, especially if they plan to go open-world from this point forward. We should be understanding that to get the best Zelda games possible, patience becomes an important virtue and that we should be happy they give us some stuff to scratch our Zelda itch in the meantime.

That doesn’t mean you can’t be critical. If Tri Force Heroes is a giant turd we’ll be the first place screaming it from the mountain tops, but we’re not going to jump down and trash it just because it’s not Zelda U or because it’s not a traditional handheld Zelda game. That’s completely unfair to the experience, just like it’s unfair to trash the new Metroid game for not being a traditional Metroid experience. Judge the game based upon itself and that’s exactly what we’ve always done.

We should be extremely excited for the future of Nintendo, even if we have to exercise patience until next year’s E3. If next year’s E3 comes and goes and Nintendo fails to absolutely nail a home run with the NX and with the content, then I have completely misjudged the situation this year. However, I’m fairly confident that major change to create major shifts to solve ongoing issues requires major sacrifice - and that’s what we’re seeing right now.

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I’ve been racking my brain since we finished with our Tri Force Heroes and Hyrule Warriors: Legends coverage on the first official day of E3. I won’t sugarcoat it: I wasn’t satisfied with Nintendo’s Digital Event. It lacked any major “oh yeah” moment for Wii U gamers and for 3DS it almost felt like we were getting a bunch of experimental ideas (not a bad thing) in established franchises that we’re still waiting for a major game in (Metroid).

Fan reaction says it all. The trailer for the new Metroid game on 3DS, a multiplayer shooter, is approaching 40,000 dislikes compared to a few thousand likes. There is an absolutely pathetic petition to cancel said game, which is wholly selfish. Beyond that, fans here at Zelda Informer have been rather mixed when it comes to Tri Force Heroes. A majority are okay with it, but there are plenty that are unsure or not feeling it.

Beyond that, many feel Star Fox: Zero didn’t show well in the direct, followed up by some negative reactions from the media on how it controls. Needless to say Nintendo didn’t show well at this year's E3. Still, there is a lot of positives to take away from them this year that tell us the future is very, very bright...

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Tri Force Heroes Will Feature Brand New Items http://www.zeldainformer.com/tri-force-heroes-will-feature-some-new-items-and-modes/ Wed, 17 Jun 2015 18:21:00 +0000 http://localhost/wordpress90/?p=12064 Not much has really been revealed about the newest Zelda game announced by Nintendo. But according to Nintendo Treehouse there will be some brand new items!

Nintendo Treehouse has just wrapped up streaming The Legend of Zelda: Tri Force Heroes and they noted that, while the demo contains only existing items in the series, the full game will be featuring brand new items. What sort of items from the series would you like to see return, and what would you like to see out of the brand new items? Remember, think multiplayer application!

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Not much has really been revealed about the newest Zelda game announced by Nintendo. But according to Nintendo Treehouse, there will be some brand new items...

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Tri Force Heroes to Feature Arena and Challenge Modes, Treehouse Showing Them Tomorrow http://www.zeldainformer.com/tri-force-heroes-to-feature-arena-and-challenge-modes-treehouse-showing-the/ Wed, 17 Jun 2015 18:54:00 +0000 http://localhost/wordpress90/?p=12065

Nintendo Treehouse recently wrapped up a new livestream of Tri Force Heroes, but they did so by teasing some new modes for the game that they plan to show off tomorrow. Those modes include a challenge and arena mode in addition to the traditional story mode. The arena mode seems to be very Four Swords like, as they explained it involves you and your friends facing off against each other. The inclusion of this mode isn't too much of a surprise as it expands on Four Swords and might bring a little bit of the "fighting your friends avatar" aspect from A Link Between Worlds into play, except fighting a real world opponent.

The other mode they teased was challenge mode. They didn't reveal much about what this mode entails, but it could be similar to a cave of ordeals type situation, where unique scenarios that are overly difficult are presented to you and your friends, requiring you to maximize your team work. We'll know more about these modes tomorrow, so stay tuned to Zelda Informer and the Nintendo Treehouse as we'll be bringing you all the major additions to the game, including video of the new modes, as soon as we get them!

Source: Treehouse Live

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Nintendo Treehouse recently wrapped up a new livestream of Tri Force Heroes, but they did so by teasing some new modes for the game that they plan to show off tomorrow. Those modes include a challenge and arena mode in addition to the traditional story mode. The arena mode seems to be very Four Swords like, as they explained it involves you and your friends facing off against each other. The inclusion of this mode isn't too much of a surprise as it expands on Four Swords and might bring a little bit of the "fighting your friends avatar" aspect from A Link Between Worlds into play, except fighting a real world opponent...

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Tri Force Heroes Does Not Have Voice Chat http://www.zeldainformer.com/tri-force-heroes-does-not-have-voice-chat/ Wed, 17 Jun 2015 18:51:00 +0000 http://localhost/wordpress90/?p=12066 Much to everyone's surprise (sarcasm), Nintendo Treehouse confirmed today that there is no voice chat available in The Legend of Zelda: Tri Force Heroes during the second livestream of gameplay. This means that in order to engage in cooperative play effectively, players must be in the same room or general area to be able to communicate verbally. In a game in the series that boasts cooperative online play, the lack of voice chat seems to be a major setback as it not only defeats the purpose of having online play, it downright creates frustration for the players.

Does this upset you or encourage you to want to play locally with your friends? Let us know in the comments below!

Source: Nintendo Treehouse

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Much to everyone's surprise (sarcasm), Nintendo Treehouse confirmed today that there is no voice chat available in The Legend of Zelda: Tri Force Heroes during the second livestream of gameplay. This means that in order to engage in cooperative play effectively, players must be in the same room or general area to be able to communicate verbally... 

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Report: Tri Force Heroes is Playable at Best Buy http://www.zeldainformer.com/report-tri-force-heroes-is-playable-at-best-buy/ Wed, 17 Jun 2015 22:27:00 +0000 http://localhost/wordpress90/?p=12067

In a new forum post on NeoGAF, user SatoAilDarko says that, at the Best Buy he is in, Tri Force Heroes is playable while waiting in line to play Super Mario Maker. The times he lists are as follows: 6/17/2015: 4PM-9PM, and 6/20/2015: 12PM-5PM, both local time. These dates and hours from Sato's claim match up perfectly with the official Super Mario Maker demo times, as seen on Nintendo's official E3 website.

His claim is further backed up by users niccoolnic and Hatchtag who claim they have also played Tri Force Heroes at Best Buy. It's looking as if this report is legitimate, but keep in mind nothing is confirmed yet. This post will be updated if we do receive confirmation, so be sure to check back later.

Will you attempt to play either Super Mario Maker or Tri Force Heroes at your local Best Buy? Tell us via the comment section below.

Source: NeoGAF

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In a new forum post on NeoGAF, user SatoAilDarko says that, at the Best Buy he is in, Tri Force Heroes is playable while waiting in line to play Super Mario Maker. The times he lists are as follows: 6/17/2015: 4PM-9PM, and 6/20/2015: 12PM-5PM, both local time. These dates and hours from Sato's claim match up perfectly with the official Super Mario Maker demo times, as seen on Nintendo's official E3 website.

His claim is further backed up by users niccoolnic and Hatchtag who claim they have also played Tri Force Heroes at Best Buy. It's looking as if this report...

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Direct Feed Video and Audio of Tri Force Heroes' Temple Level http://www.zeldainformer.com/new-footage-of-a-dungeon-in-tri-force-heroes-surfaces-the-temple/ Wed, 17 Jun 2015 23:24:00 +0000 http://localhost/wordpress90/?p=12068 Recently, YouTube channel GameXplain uploaded a direct feed video of The Temple, a dungeon from Tri Force Heroes. The dungeon starts out with each player gaining one item of three to choose from: a bow and arrow, bombs, and more bombs. The puzzles look simple enough, so it would seem as if this is one of the early dungeons in the game.

In this particular dungeon, you start out with three fairies, which act as lives. The totem mechanic is frequently used, as well as items. Combat does not hold a strong presence as The Temple is more focused on puzzles rather than enemies. This begs the question if all dungeons will be like this or if there will be some that focus more on combat.

You can check out the video above and watch GameXplain eventually vanquish the boss Margoma with two hearts to spare. Did the footage of this temple impress you? Consider sharing your opinions with us in the comments below!

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Recently, YouTube channel GameXplain uploaded a direct feed video of The Temple, a dungeon from Tri Force Heroes. The dungeon starts out with each player gaining one item of three to choose from: a bow and arrow, bombs, and more bombs. The puzzles look simple enough, so it would seem as if this is one of the early dungeons in the game.

In this particular dungeon, you start out with three fairies, which act as lives...

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Details on Tri Force Heroes' Battle Mode and Possible Crafting System http://www.zeldainformer.com/details-on-tri-force-heroes-battle-mode-and-possible-crafting-system/ Thu, 18 Jun 2015 01:43:00 +0000 http://localhost/wordpress90/?p=12069

In a recent article from IGN, details have been revealed about the upcoming controversial Zelda title Tri Force Heroes. The game's PVP mode is being called Battle Mode, in which you can fight against other players.

The following is an excerpt from the article:

Zelda: Tri Force Heroes's battle mode can be played locally or online. You can fight another player 1-on-1 or in a free-for-all against two other opponents. "In the Coliseum, you're fighting in a limited space," Shikata explained. "It's an enclosed environment and items are placed around that you can pick up to increase your chances of winning. In some of the stages, the terrain will transform." You goal is to inflict the most damage on your opponent as possible and, once the time is up, the player that has received the least amount of damage will win that battle.

As explained in the Nintendo Digital Event presentation, players collect material to make outfits in Zelda: Tri Force Heroes. The outfits provide the player with enhanced abilities, for example an enhanced spin attack or bigger bombs. Shikata said that high-level materials are necessary to make the best gear, but the ones you find in PVP have a distinct advantage. "There are materials that you can only get by competing in the Coliseum," Shikata said. "Those material allow you to make clothes that are highly beneficial to competing."

Shikata's last comments about materials allowing you to make clothes does basically confirm that there will be some sort of crafting system in the game. This system could possibly be similar to the crafting system we saw in Hyrule Warriors. Are you excited for this possibility and the fact that there will be a PVP mode? Be sure to tell us in the comments below.

Source: IGN

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In a recent article from IGN, details have been revealed about the upcoming controversial Zelda title Tri Force Heroes. The game's PVP mode is being called Battle Mode, in which you can fight against other players.

The following is an excerpt from the article...

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Reggie Fils-Aime: Zelda U is a 2016 Title, Wii U Bound, Why It's Not at E3 http://www.zeldainformer.com/reggie-fils-aime-zelda-u-is-a-2016-title-wii-u-bound-why-its-not-at-e3/ Thu, 18 Jun 2015 02:41:00 +0000 http://localhost/wordpress90/?p=12070

We've been waiting patiently the last 24 hours for interviews explaining a few things about Zelda titles in production, including Tri Force Heroes and, naturally, the long awaited Zelda U. IGN got a chance to sit down with Reggie Fils-Aime, President of Nintendo of America, to talk about Zelda U. They were able to get some clarification on earlier comments from Shigeru Miyamoto, along with further explanation on the Zelda U situation.

IGN: We spoke to Miyamoto and he told us Nintendo has some really great Zelda footage and chose not to show it at E3. Can you talk about the thinking behind that decision?

Reggie Fils-Aime: “... We just fundamentally don’t believe in showing content at E3 that is going to be a long term proposition. We like to show content that typically will launch in the upcoming Holiday and maybe extending into the first half of the following year."

Of course, the main issue with that statement is that Zelda U was shown last year when it also didn't fit into such a tidy window. IGN pressed on that point a bit.

IGN: I understand that guideline and why you choose to observe that, but that must be taken on a case-by-case basis. When you guys showed Zelda last year, I wouldn’t have believed that game was supposed to come out in Q1 or Q2. I would have thought that was a Q3 game.

Fils-Aime: “No, but when we showed it last year, we believed it was a 2015 game."

If you feel like that contradicts his earlier point, it's understandable. He just said they don't show games at E3 anymore that don't fit without the next 9 months or so, yet they showed Zelda U knowing it was just planned for anytime in 2015. This also caused some concern: if it was fine to show it last year with 2015 as the plan, why is not okay to show it now with 2016 on the horizon? Could Zelda U potentially not be making it into 2016?

IGN: Do you worry at all that not showing it this year sends the message to Wii U owners and the potential Wii U buyer that Zelda is not a 2016 game?

Fils-Aime: “... in separate interviews [Shigeru] Miyamoto has reinforced that it’s a 2016 game, and I also believe he’s reinforced that it’s a Wii U game because I know that there is that thinking floating around."

Indeed. The problem here, at least as far as I can tell, is that fans have to catch these interviews for this information. A few gameplay clips and a very public explanation would have certainly cleared this up better, no?

IGN: Yes, that was the reason we asked about that.

Fils-Aime: “Our mentality is more near-term when we think about E3. And, yes, we take it on a case-by-case basis. There’s also a recognition that we didn't want to frustrate the consumer. We could have scored a lot of points and showed some little tidbit of Zelda Wii U, but in our collective opinion the belief was, in the end, that would cause more frustration than benefit."

IGN: Is that based on knowledge gained from years of having to delay Zelda?

Fils-Aime: “It’s based on a collective belief -- and when I talk collective, I’m talking about [Satoru] Iwata, Mr. Miyamoto, myself, Tatsuya Eguchi, [Shinya] Takahashi. The collective braintrust within Nintendo. It was our collective belief that it would have a negative effect of showing a game that we knew wasn’t going to be a next-six-to-eight-month-type of game."

So there you have it. Are you confused a bit? Don't worry, you're not alone. At the end of the day, Zelda U wasn't shown because it's not a early 2016 title and they worried showing it this year would have a negative impact due to a longer wait. This reasoning is understandable normally, but not for Zelda. Not for Nintendo, really. We've had Xenoblade Chronicles: X at 3 straight E3s. We've had Twilight Princess at 3 straight E3s. Smash Bros. was announced in 2011 and didn't arrive until 2014. The reality is, while this may be a case by case situation, Zelda U had already been shown last year, so not showing it again this year probably makes fans more worried than they would be if you had shown it.

Zelda fans have been through delays before. We can deal, but we know so little about the game and your presser lacked some punch from the Wii U side of things, so I think most can agree that even if it is a holiday 2016 title, a Zelda U trailer and a bit of information alone would have helped ease a lot of the tension. Iwata even allegedly apologized on twitter for Nintendo's performance at E3 (although Reggie Fils-Aime has reportedly denied the tweet was an apology, stating twitter user cheesemeister's translation was misleading).

That being said, there is hope we see Zelda U at a future Nintendo Direct later this year. What do you think of Reggie's explanation?

Source: IGN

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We've been waiting patiently the last 24 hours for interviews explaining a few things about Zelda titles, including Tri Force Heroes and, naturally, the long awaited Zelda U. IGN got a chance to sit down with Reggie Fils-Aime, President of Nintendo of America, to talk about Zelda U. They were able to get some clarification on earlier comments from Shigeru Miyamoto along with further explanation on the Zelda U situation...

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Voice Chat was Left out of Tri Force Heroes to Accommodate the Differing Skill Levels of Players http://www.zeldainformer.com/voice-chat-was-left-out-of-tri-force-heroes-to-accommodate-the-differing-sk/ Thu, 18 Jun 2015 01:25:00 +0000 http://localhost/wordpress90/?p=12071

According to a recent interview with The Verge, Hiromasa Shikata and the team behind Tri Force Heroes considered the implementation of voice chat in the recently announced three player multiplayer game for 3DS. While the game relies extremely heavily on the ability of players to work together as a team, a task seemingly requiring constant verbal communication, Shikata noted that they decided to exclude it as a way to help gamers of differing skill levels enjoy the title.

"With voice chat, what we would see is a highlight in the difference of experience levels between the players. Higher players would tell lower players what to do, and lower players would wonder why they're being told what to do." - Hiromasa Shikata

He went on to talk about the use of emoticons and commands available for simple communication, noting that it allows players to "take a breath and think a problem through before letting your emotions come into play," adding that it creates a "level of satisfaction that you don't find in other games." While these are limited to eight images of Link (with the same color as the player who sent the emoticon), these can help to get the message across to teammates - then again, so would being able to tell Green Link to step on that switch.

I think this will be an excellent way for friends and team mates to communicate when they're not right next to each other. If nothing else, cheering teammates on with an image of Link equipped with pom-poms should certain help dispel teammate aggression. Let us know what you think of this choice in the comments below!

Source: The Verge

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According to a recent interview with The Verge, Hiromasa Shikata and the team behind Tri Force Heroes considered the implementation of voice chat in the recently announced three player multiplayer game for 3DS.  While the game relies extremely heavily on the ability of players to work together as a team, a task seemingly requiring constant verbal communication, Shikata noted that they decided to exclude it as a way to...

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Tri Force Heroes is Part of the Zelda Timeline, Not Placed Around A Link Between Worlds http://www.zeldainformer.com/tri-force-heroes-is-part-of-the-zelda-timeline-not-placed-around-a-link-bet/ Thu, 18 Jun 2015 04:18:00 +0000 http://localhost/wordpress90/?p=12072

Game Informer got a chance to chat with Tri Force Heroes director Hiromasa Shikata and they decided to ask him about something near and dear to our hearts: where exactly does Tri Force Heroes take place on the Zelda timeline? While he wouldn't reveal at this time exactly where the game is placed on the timeline, he did say the game does not occur before or after the events in A Link Between Worlds, despite being closely related with the reused assets.

Where is Triforce Heroes in the Zelda timeline?

That’s a tough question. The Zelda timeline is "complicated" and if you look at the history of Zelda you will see there are three branches. I can’t really designate which one of those branches we’re looking at, but as far as the design itself, we looked to Link Between Worlds. But it’s not – as far as a timeframe – it’s not before or after. We haven’t really settled on that.

Does it take place in the same universe or world as a Link Between Worlds?

With the history of Zelda we have these three parallel worlds. I can’t say which one it’s on/in at this point.

Does it take place in a parallel world to the aforementioned A Link Between Worlds? Is it in a completely different timeline branch? We'll likely find out the closer we get to launch this fall.

Source: Game Informer

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Game Informer got a chance to chat with Tri Force Heroes director Hiromasa Shikata and they decided to ask him about something near and dear to our hearts: where exactly does Tri Force Heroes take place on the Zelda timeline? While he wouldn't reveal at this time exactly where the game is placed on the timeline, he did say the game does not occur before or after the events in A Link Between Worlds, despite being closely related with the reused assets...

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Pre-order 2 Games at Best Buy and get a Super Mario Maker Button Set http://www.zeldainformer.com/pre-order-2-games-at-best-buy-and-get-a-super-mario-maker-button-set/ Thu, 18 Jun 2015 04:37:00 +0000 http://localhost/wordpress90/?p=12073 With all the amazing announcements being made at E3 this year, Best Buy has made their own announcement: they are offering a Limited Edition Super Mario Maker button set to customers who pre-order two games from a selection of up-coming titles for the Wii U and Nintendo 3DS.

You can learn more about this deal by visiting Best Buy's Website. As this offer is live now, you may want to jump in quick so you don't miss out.

Who's excited for this deal? I know we at Zelda Informer are!

Source: Nintendo Everything

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With all the amazing announcements being made at E3 this year, Best Buy has made their own announcement: they are offering a Limited Edition Super Mario Maker button set to customers who pre-order two games from a selection of up-coming titles for the Wii U and Nintendo 3DS...

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Here's a Round of Hyrule Warriors: Legends Famitsu Scans http://www.zeldainformer.com/heres-a-round-of-hyrule-warriors-legends-famitsu-scans/ Thu, 18 Jun 2015 14:41:00 +0000 http://localhost/wordpress90/?p=12076

Hyrule Warriors: Legends won't be arriving until next year, but we've got some brand new scans fresh out of Famitsu that contain some new screenshots. We have yet to notice any new information, but that's to be expected. Hyrule Warriors: Legends is a port of the Wii U game of similar name, so in general we know much of what the game is. That being said, the scans look really good, and I can't wait to see how well the experience translates to my New Nintendo 3DS XL next year.

Source: Nintendo Everything

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Hyrule Warriors: Legends won't be arriving until next year, but we've got some brand new scans fresh out of Famitsu that contain some new screenshots. We have yet to notice any new information, but that's to be expected. Hyrule Warriors: Legends is a port of the Wii U game of similar name, so in general we know much of what the game is. That being said, the scans look really good, and I can't wait to see how well the experience translates to my New Nintendo 3DS XL next year...

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Watch the ZI Staff Go Hands-On with Tri Force Heroes Volcano Level http://www.zeldainformer.com/watch-the-zi-staff-go-hands-on-with-tri-force-heroes/ Thu, 18 Jun 2015 18:36:00 +0000 http://localhost/wordpress90/?p=12075 On Monday, the Zelda Informer E3 team was one of the first in line to play The Legend of Zelda: Tri Force Heroes, ready to take on the mysteries of this new multiplayer Zelda game. Adam from the ZI podcast, copy editor Jeffrey, and writer Rod made up the three-Link team, taking on the demo's most difficult dungeon. You can now watch their frantically fun first look at the game and see exactly how working together in this upcoming Zelda will work.

The video shows how important communication is in Tri Force Heroes. The three ZI staffers frequently announce their positions, share their thoughts on situations, and actively seek out solutions to puzzles. Further, the demo showed off how multiplayer Zelda combat will work in this new title. Boss and mini-boss encounters present multiple paths to victory, and battles are extremely dynamic to keep teams on their toes.

You can watch other Zelda Informer E3 videos (such as a Mario Maker playthrough) on our YouTube page. Don't forget to subscribe and look out for future videos, including more Tri Force Heroes gameplay.

What did you think of the video? Are you more excited to try out Tri Force Heroes? Let us know in the comments below!

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On Monday, the Zelda Informer E3 team was one of the first in line to play The Legend of Zelda: Tri Force Heroes, ready to take on the mysteries of this new multiplayer Zelda game. Adam from the ZI podcast, copy editor Jeffrey, and writer Rod made up the three-Link team, taking on the demo's most difficult dungeon. You can now watch their frantically fun first look at the game and see exactly how working together in this upcoming Zelda will work...

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Official Japanese Hyrule Warriors: Legends Website Open http://www.zeldainformer.com/official-japanese-hyrule-warriors-legends-website-open/ Thu, 18 Jun 2015 19:15:00 +0000 http://localhost/wordpress90/?p=12077 As you're probably aware by now, Hyrule Warriors: Legends for the 3DS was recently announced at Nintendo's E3 event this year. Following all the details, the Official Japanese Webpage for the game has opened up here. The site currently displays some official game art, the game's trailer, and explains how the DLC consisting of Tetra and the King Of The Red Lions will work.

The website is currently only a one page display but showcases the game's release date and a couple of screenshots, all alongside some Japanese text which roughly explains that users will get the DLC characters available with Hyrule Warriors: Legends (3DS) in Hyrule Warriors (Wii U) only if they own both consoles and games. Taking a closer look at the text, we can see that Hyrule Warriors is actually called "Zelda Warriors" in Japan, and Hyrule Warriors: Legends is called "Zelda Muso Hailar All-Stars", which may suggest that more characters are to come to the 3DS version in the future.

What do you think about this site? Leave your thoughts below!

Source: Zelda Warriors Official Japanese Gamepage

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As you're probably aware by now, Hyrule Warriors: Legends for the 3DS was recently announced at Nintendo's E3 event this year. Following all the details, the Official Japanese Webpage for the game has opened up here. The site currently displays...

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Watch Two New New Tri Force Heroes Modes on Nintendo Treehouse Right Here http://www.zeldainformer.com/watch-two-new-new-tri-force-heroes-modes-on-nintendo-treehouse-right-here/ Thu, 18 Jun 2015 19:23:00 +0000 http://localhost/wordpress90/?p=12078 Update: The stream has moved on from Tri Force Heroes, check out the full video above!

Yesterday, Nintendo Treehouse teased two of the extra modes of Tri Force Heroes - arena and challenge mode - during their livestream of the title. In just a few minutes, they'll be showing those off, and we've included the stream right above for you to watch along with us! Enjoy, and stay tuned right here at Zelda Informer for more Tri Force Heroes impressions from the show floor and news about the upcoming 3DS title as we learn more!

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Update: The stream has moved on from Tri Force Heroes, check out the full video inside!

Yesterday, Nintendo Treehouse teased two of the extra modes of Tri Force Heroes - arena and challenge mode - during their livestream of the title. In just a few minutes, they'll be showing those off, and we've included the stream right above for you to watch along with us! Enjoy, and stay tuned right here at Zelda Informer for more Tri Force Heroes impressions from the show floor and news about the upcoming 3DS title as...

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Best Materials for Costumes Earned By Beating Challenge Levels in Tri Force Heroes http://www.zeldainformer.com/best-materials-for-costumes-earned-by-beating-challenge-levels-in-tri-force/ Thu, 18 Jun 2015 19:32:00 +0000 http://localhost/wordpress90/?p=12079

As demonstrated today in the Nintendo Treehouse livestream, there is a new Challenge Mode in Tri Force Heroes. This mode allows you to unlock the materials needed to create the most powerful costumes in the game. What makes this mode difficult is how it substitutes the items used to complete challenges in the regular mode with different items, thereby making it harder to complete puzzles and engage in combat. In this way, challenge mode gives the player an incentive to replay levels and make their Link stronger as only the most powerful costumes are capable of doing.

Do you like this new mechanic? Let us know in the comments below!

Source: Nintendo Treehouse

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As demonstrated today in the Nintendo Treehouse livestream, there is a new Challenge Mode in Tri Force Heroes. This mode allows you to unlock the materials needed to create the most powerful costumes in the game. What makes this mode difficult is how it substitutes the items used to complete challenges in the regular mode with different items, thereby making it harder to complete puzzles and engage in...

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Challenge Mode in Tri Force Heroes Changes the Items Available in Levels http://www.zeldainformer.com/challenge-mode-in-tri-force-heroes-changes-the-items-available-in-levels/ Thu, 18 Jun 2015 16:53:00 +0000 http://localhost/wordpress90/?p=12080

Nintendo Treehouse just played Tri Force Heroes' different modes, and they've released a few more details behind Challenge mode. Challenge mode challenges you and your friends by limiting you to specific items to defeat a monster, solve puzzles, and get through dungeons.

What makes it so difficult is that these items aren't the ideal ones to complete the level, so team coordination is key. For example, instead of hitting a switch with an arrow with ease, players are given bombs, and must make them work just as well

I think the coolest part about Challenge mode is that you can even play it in single player with the two dopples you generate as if you would play single player story mode. I personally don't have many friends who like The Legend of Zelda as much as I do, so that feature is really awesome for someone like me. But what are you going to do? Will you play with friends, or roll it solo? As always, let us know what you think in the comments!

Source: Nintendo Treehouse

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Nintendo Treehouse just played Tri Force Heroes' different modes, and they've released a few more details behind Challenge mode. Challenge mode challenges you and your friends by limiting you to specific items to defeat a monster, solve puzzles, and get through dungeons. What makes it so difficult is that these items aren't the ideal ones to complete the level, so team coordination is key. For example, instead of hitting a switch with an arrow with ease, players are given bombs, and must make them work just as well...

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Tri Force Heroes Allows for Three Player Download Play with One Cartridge http://www.zeldainformer.com/tri-force-heroes-allows-for-three-player-download-play-with-one-cartridge/ Thu, 18 Jun 2015 19:48:00 +0000 http://localhost/wordpress90/?p=12081

Have a friend you'd like to introduce to the new Zelda game who just happens to have a 3DS as well? Tri Force Heroes might just be the perfect game for this task. Even if you've got one cartridge, you can link up two other 3DS systems to the game and play it together without the physical game itself! With download play, you can not only play through all the regular stages, but you can even tackle the Challenge Mode versions of the stages.

Are you planning on using this to introduce some non-believers to the franchise? Or are you hoping to try the game before you buy it through a friend? Let us know what you think of this feature with us below!

Source: Nintendo Treehouse

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Have a friend you'd like to introduce to the new Zelda game who just happens to have a 3DS as well? Tri Force Heroes might just be the perfect game for this task. Even if you've got one cartridge, you can link up two other 3DS systems to the game and play it together without the physical game itself! With download play, you can not only play through all the regular stages, but...

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Tri Force Heroes Costumes Inspired by A Link Between Worlds Power Ups, New Costume Mentioned http://www.zeldainformer.com/tri-force-heroes-costumes-inspired-by-a-link-between-worlds-power-ups-new-c/ Thu, 18 Jun 2015 19:59:00 +0000 http://localhost/wordpress90/?p=12082 As mentioned in the Nintendo Treehouse livestream of Tri Force Heroes, the inspiration behind the fashion and costume themes of the game were from the power-ups in A Link Between Worlds. Hiromasa Shikata (director of Tri Force Heroes) stated that he liked the idea of the power-ups in A Link Between Worlds and wanted to bring it back with expansion to the player's abilities.

There was also a new costume, the Goron Garb, mentioned in today's livestream. Apparently, this particular outfit allows the wearer to swim through lava - a skill likely necessary for certain dungeons puzzles. Perhaps some secrets will be hidden without this ability.

What do you think of this expansion upon the item power-up mechanic of A Link Between Worlds? Comment below with your thoughts!

Source: Nintendo Treehouse

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As mentioned in the Nintendo Treehouse livestream of Tri Force Heroes, the inspiration behind the fashion and costume themes of the game were from the item power-ups in A Link Between Worlds. Hiromasa Shikata (director of Tri Force Heroes)... 

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Direct Feed Video and Audio Tri Force Heroes: Fortress Gameplay http://www.zeldainformer.com/tri-force-heroes-fortress-gameplay/ Thu, 18 Jun 2015 23:45:00 +0000 http://localhost/wordpress90/?p=12083 In case you missed the gameplay footage from Nintendo Treehouse today, check out the new footage of the Fortress stage in Tri Force Heroes by clicking here. In it, you can see the Treehouse staff using bombs to solve the puzzles and engage in combat. This further expands on the game's cooperative elements by having each player focus individually on a singular task that in turn, helps to benefit the whole team. Check out the footage from GameXplain above to see for yourself.

Let us know what you think in the comments below!

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In case you missed the gameplay footage from Nintendo Treehouse today, check out the new footage of the Fortress stage in Tri Force Heroes by clicking here...

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Hands-On Impressions of Tri Force Heroes' Hardest Demo Level: Hectic and Satisfying Team Gameplay http://www.zeldainformer.com/hands-on-impressions-of-tri-force-heroes-hectic-and-satisfying-team-gamepla/ Fri, 19 Jun 2015 21:45:00 +0000 http://localhost/wordpress90/?p=12084

The Zelda Informer E3 team was lucky enough to go hands-on with The Legend of Zelda: Tri Force Heroes, and we're happy to report that it's satisfyingly fun! Every aspect of the game is built for communication and cooperation including the puzzles, mechanics, and even boss battles. After a bit of yelling and some frantic teamwork, fully exploring a dungeon in Tri Force Heroes with friends proved to be every bit as exciting and enjoyable as your traditional Zelda game.

Adam "The Podcast Man" Cohen, Jeff "CE Master" Edelstein, and I approached the Triforce-shaped 3DS station and prepared ourselves for the adventure ahead. There were four different dungeons to choose from in our demo: Forest, Temple, Fortress, and Volcano. With the Volcano stage being the most difficult of these scenarios, we of course had to give it a try.

Before starting our Volcano adventure, we three Links were assigned colors; Adam was red, Jeff was green, and I was blue. Sadly, there was no purple...

From there, we were ready to choose our unique costumes; the big new feature in Tri Force Heroes. A thirty second timer counted down as we scrambled to choose the costumes that would best suit our chosen dungeon. The game let us know that the Volcano required the use of a bow, so Adam (our destined archer) chose for himself the "Kokiri Clothes" which allows a bow to shoot three arrows at once. I chose the "Lucky Loungewear" which saves a hero from damage occasionally, while Jeff chose the fabulous "Zelda Dress" which allows hearts to be found more easily. Needless to say, a cross-dressing Link is as adorable and awesome as it sounds.

With our costumes fitted, we were dropped into the first area of the Volcano dungeon. Three different items to choose from were placed on pedestals at the area's start: a bow, a boomerang, and a gust jar. All three items were required in the dungeon, so we had to make sure to have one different item per person. Every scenario was built with specific item combinations in mind, and we were excited to see how our different items would work together later on. Like in A Link Between Worlds, items make use of a purple energy meter which actually suited the co-op nature of the game. There's no need to track down individual ammunitions for each item. After a few test shots of the bow and a few gusts from the jar, we were ready for action.

Our first challenge was to cross a pit of lava, which called upon my handy gust jar. I beckoned Adam and Jeff to stand on the edge of the platform so I could shoot a strong gust of air directly at their behinds. Both players were launched across the lava and to the safety of another platform. However, they were no longer in my field of vision, so I had to rely on verbal communication to know of my partners' safety. It's probably a good time to mention that we learned of a screen-sharing mechanic later on that let Links see their partners' screens. Though we didn't learn of this feature right away, we still agree that relying on word-of-mouth was effective and fun in our adventure.

After my friends were gusted out of my immediate view, I knew it was my turn to cross the lava. I first tried to shoot a gust of air in the opposite direction, perhaps to propel me in the right direction. That didn't work. So, Jeff and I then started bouncing ideas off each other to get me across. Out of desperation, Jeff decided to try his boomerang; he threw the item across the lava, which picked me up and carried me back to Jeff. It turns out that the boomerang can pick up your teammates too. This puzzle, though simple, showed off how Tri Force Heroes will require creative combinations of items. One player with a gust jar could only get half the team across the lava; I actually needed the help from the player with a boomerang to finish the job.

The rest of the room was fairly simple (even though we did die once). Adam shot a switch sitting atop of lava while we ran across moving platforms. I should mention that in Tri Force Heroes, all three Links share the same set of hearts. All three team members need to try their best to keep each other alive. After completing this room, we approached a glowing Triforce on the floor. Each of us stepped on a piece of it and we were transported to the next area.

This next area involved a mini-boss encounter with some Cyclops enemies. Each Cyclops rode a mine cart, whose track circled the arena, and tossed bombs at us in the center. Adam tried shooting these foes with his bow, but the arrows just bounced off the cart. Instead, we tried to make use of the bombs that landed on our platform and chucked them into the carts. Adam and Jeff quickly discovered how difficult this was, as throwing bombs at moving targets required a lot of agility.

I noticed that there were bomb flowers suspended over lava between us (on the center platform) and the mine cart track. Because I had the gust jar in my possession, I decided to make use of them. I lined up the jar to launch a bomb at the Cyclops as his cart passed by. It turns out that this method proved much more effective against the mini-boss. My Lucky Loungewear also helped me out a lot during this encounter, as I frequently dodged bomb damage accentuated with a little "Lucky!" pop-up on screen. So as Adam and Jeff continued to toss bombs with their hands, I used my gust jar to launch them at the foes.

This battle showed us how enemy encounters could be approached in different ways in Tri Force Heroes. The gust jar player could launch bomb flowers toward the boss, the boomerang player could pluck bombs from the flowers and throw them, and the bow player could swiftly throw the Cyclops' bombs back into the cart. If this is encounter is any indicator of the rest of the game, I'm excited to see how other bosses can be bested in multiple ways. A boss encounter in which each Link has his own unique task sounds really fun.

As the last bomb exploded, taking the last Cyclops to the grave, we moved on to the next area. We walked across a metal grating suspended over lava, with spires periodically rising and falling through square openings in the grating. A single switch was raised in the center of the room, and a giant stone block sat on the left side of the area. At first, I thought two of us should be thrown onto the stone block, so that we could stack one Link on the other and shoot the switch with an arrow.

Jeff had a different idea. He found that we could all (in true Zelda fashion) push and pull on the block. However, because of the stone's massive size, all three Links were needed to actually push the thing. So, we pushed the block over one of the square openings in the floor, expect ing a lava spire to raise the block higher. It just did that, and we were ready to put my plan into action. Two Links were thrown onto the block as it was lowered, and waited for the lava to rise. The lava lifted, the archer was picked up by his partner, and the switch was shot.

This moment showed how the cooperative element can help to solve puzzles. Both Jeff and I realized different pieces of the puzzle's solution. I wanted to get two Links on the block to shoot the switch, and he knew we needed to push it. In explaining our different solutions to each other, we realized both were correct and we worked together to combine them. Only after we explained our plans to the team did we start to make progress.

While the other demo scenarios really emphasized Tri Force Heroes' new totem pole mechanic, the Volcano didn't actually ask for Links to stack on top of each other often up to this point. This fact changed when we took on the boss. In an arena surrounded by lava, iconic Zelda boss Moldorm confronted us at the end of the demo. I knew what to do when I saw this guy; once his tail was exposed, I took swipes at it quickly. This approach worked pretty well at first, but then, unexpectedly, Moldorm raised his tail. I could no longer reach the dang thing!

I suddenly realized we needed to utilize Tri Force Heroes' totem pole mechanic. One Link needed to be stacked on another in order to reach the tail. The plan sounded easy enough, but Moldorm proved to be more cunning than what we gave him credit for. The boss actually targeted one Link at a time by its color, chasing that Link unrelentingly. If that Link happened to be part of the totem pole, he was going to have a hard time reaching Moldorm's tail.

We failed to notice this pattern for a while, but ultimately realized that Moldorm's eyes would glow a certain color depending on who it was chasing. If it was chasing red Link, its eyes turned red; if it was chasing green, its eyes turned green. As we began to realize this visual tell by the boss, we began to coordinate who should distract it and who should move in for the attack. The frantic pace of the battle, with Moldorm's eyes changing color rather frequently, we were forced to quickly adjust our team strategy and yell out our next moves.

Frequently did Jeff or I pick up and toss Adam to the other player, showing how seamless the totem-making process is. A Link can be tossed and caught without any hassle, and we made much use of the maneuver during this battle. There was a great deal of satisfaction when I successfully tossed our archer over to Jeff as Moldorm found me in his sights, and my teammate landed a successful hit while I distracted the beast.

Moldorm wasn't done toying with us, though. After taking a few more hits, the boss decided to lift his tail even higher. This meant that we had to construct a full three-Link totem pole to reach its weak point. Morldorm's eyes went crazy and the boss began moving around sporadically, meaning our three-Link totem had just enough time to strike. We opted to put Adam on top, as his three-arrow shots would more likely hit Moldorm's raised tail. I should say now that the bottom Link in the totem pole controls movement and the top Link is free to attack. Sadly, the middle Link is left to simply sit back and watch the action. I was that guy a few times, and it's a little irritating.

With our totem pole system worked out and a furious wave of communication, we ultimately landed a final arrow blow to Moldorm's tail and defeated the boss. I've felt a significant degree of satisfaction in killing Zelda bosses before, but something about achieving such a feat with two other friends made the experience that much more satisfying.

The three of us shared a flurry of high-fives and celebrated using the goofy in-game emotes. I tapped the bottom screen to give my teammates a thumbs-up and to wave some pom poms. The little elements in the game really helped to reward our accomplishments as a team.

The Legend of Zelda: Tri Force Heroes was a fantastically built team game. Every player had a defined role to play, the puzzles played to the strengths of each teammate, and mechanics were implemented to facilitate communication. Unlike other cooperative Nintendo games like New Super Mario Bros U, in which multiplayer seems chaotic and unproductive, Tri Force Heroes presented constructive and clear goals that require players to work as a team. As well, the customizability - from the costumes to the items - gave each player a specific role and a specific identity.

But is it a good Zelda game?

In short, yes. Tri Force Heroes plays, looks, and feels like a Zelda game should. The combat and mechanics are ripped straight from A Link Between Worlds, so you won't feel at all out of place swinging Link's sword or firing Link's bow.

The puzzles in the game are as inventive and creative as any other Zelda game, but with more emphasis on multiplayer. If anything, this emphasis on teamwork makes the puzzles even more inventive, as players must think beyond themselves and consider solving puzzles with others. Zelda games already do a great job building creative challenges with specific items in mind, fully developing the use of an item in its puzzles. Now, the team in Tri Force Heroes serves like an item too. Every group of puzzles aims to develop possibilities with the team dynamic, offering interesting and creative puzzles for teams to solve.

The boss and mini-boss encounters are easily one of the most exciting aspects of this game. As with any Zelda boss, players must find creative uses of items and environments to exploit a boss' weak point. As I said before, teamwork is as much an item as a bow or boomerang. Players will need to find creative ways to work with their teammates to defeat their foes; from creating a totem pole, to throwing teammates around, to combining items together. Not to mention that bosses could potentially be damaged in several ways, giving each Link a unique role in approaching an enemy encounter.

There is a lot to flesh out in Tri Force Heroes, and I'm excited to see what crazy, creative things the game will share with us. I can't wait to again feel the satisfaction of taking down a boss while strategizing with and yelling at my friends. The game is a lot of fun; there's no doubt about that.

You can check out our video playthrough of Tri Force Heroes' volcano stage on our YouTube channel right here. Don't forget to subscribe and look out for more gameplay footage from E3. And don't forget to let us know your thoughts in the comments below!

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The Zelda Informer E3 team was lucky enough to go hands-on with The Legend of Zelda: Tri Force Heroes, and we're happy to report that it's satisfyingly fun! Every aspect of the game is built for communication and cooperation including the puzzles, mechanics, and even boss battles. After a bit of yelling and some frantic teamwork, fully exploring a dungeon in Tri Force Heroes with friends proved to be every bit as exciting and enjoyable as your traditional Zelda game...

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Hyrule Warriors Legends Will Incorporate The Wind Waker Story Elements http://www.zeldainformer.com/hyrule-warriors-legends-will-incorporate-wind-waker-story-elements/ Fri, 19 Jun 2015 23:00:00 +0000 http://localhost/wordpress90/?p=12085 If you've been following news regarding Hyrule Warriors: Legends, you'll already know that Tetra and The King Of Red Lions have already been announced as playable DLC characters for the game, however, there hasn't been much information regarding DLC story.

According to this weeks issue of the Famitsu magazine, new information has surfaced regarding story elements from The Wind Waker being added into Hyrule Warriors: Legends - as mentioned here. Although there's no suggestions as to what story elements will be incorporated, or what the story will entitle, we can hope to see a continuation of both Tetra and The King Of The Red Lions storylines within Hyrule Warriors: Legends, as they are the main stars of the new DLC.

What storyline continuations would you like to see? Let us know in the comments below!

Source: Siliconera

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If you've been following news regarding Hyrule Warriors: Legends, you'll already know that Tetra and The King Of Red Lions have already been announced as playable DLC characters for the game, however, there hasn't been...

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Photoshop Contest: Tri Force Heroes Costumes http://www.zeldainformer.com/photoshop-contest-tri-force-heroes-costumes/ Fri, 19 Jun 2015 23:33:00 +0000 http://localhost/wordpress90/?p=12086 No, this isn't another Tri Force Heroes news post; it's actually another entry in Zelda Informer's weekly Photoshop Contest. With the news of Tri Force Heroes featuring many unique hero costumes, we'll be using our artistic skills to construct our own outfits for the game's trio of Links. Before we play dress-up however, we've got to see if our predictions were true from last week's contest: E3 2015 Predictions.

Last Week's Contest:

Last week, we asked the artists of our community to 'shop together their most ridiculous predictions for this year's E3. Needless to say, none of last week's entries were completely accurate, but we did receive some creative entries and some dream games to endlessly look forward to.

Best Submissions

Artist: HaaYaaSkaa

Challenge Mode

There were three Challenge Mode rules to follow in last week's contest. In honor of Hyrule Warriors Legends, Challenge Mode entries had to include The King of Red Lions; and in honor of a certain Ocarina Fish, they had to include both a fish and an ocarina. Artist Antonio Quiacain combined all these elements into a game I know we all want to see. This imaginative look at a Diddy Kong Racing 2 features the King of Red Lions as a vehicle and Mojora's Mask's Gyorg boss as an opponent. We've seen the Zelda world appear in Mario Kart before; maybe one day we'll see this game become a reality. Great job!

This Week's Contest: Tri Force Heroes Costumes

This week has been insane! We saw the announcements of several great games, including an all-new multiplayer Zelda game. Tri Force Heroes was quite a surprise, showing off a wave of interesting new features and a new cooperative gameplay experience. You can actually read about my impressions of the game right here. Don't worry; it's super fun.

One of the biggest new features in Tri Force Heroes is the costume mechanic. Team members can choose unique costumes to wear during their quest, granting certain abilities and power-ups. This week, the Photoshop Contest is to create your own outrageous or inventive costume for the trio of Links to wear. These costumes can be as feasible or fantastical as you like. Zelda's dress is already an option, and you can't get much more ridiculous than that. You can use our image gallery to start, and make use of anything from the internet from there.

General Rules:

  • Submit your entries in the comments section below.
  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on June 24. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must make use of 3 images from the image gallery below.

2. Your entry must include Purple Link. He's feeling a little left out.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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No, this isn't another Tri Force Heroes news post; it's actually another entry in Zelda Informer's weekly Photoshop Contest. With the news of Tri Force Heroes featuring many unique hero costumes, we'll be using our artistic skills to construct our own outfits for the game's trio of Links. Before we play dress-up however, we've got to see if our predictions were true from last week's contest: E3 2015 Predictions...

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Game Over Screen Appears and Progress is Saved When One Player Drops from Tri Force Heroes http://www.zeldainformer.com/game-over-screen-appears-and-progress-is-saved-when-one-player-drops-from-t/ Fri, 19 Jun 2015 23:13:00 +0000 http://localhost/wordpress90/?p=12087

We have already learned that Tri Force Heroes, a Zelda installment designed to feature a lot of co-op, can be played with three players or alone, but not with two. This set-up has lead to speculation around what happens if one of your comrades winds up to quitting or dropping out of the game unexpectedly in the midst of game play.

According to director Hiromasa Shikata, if someone drops out or quits during game play, the other two players will be taken to a game over screen, and their progress will be saved. Also, the remaining players won't be able to continue to progress through the dungeon together unless a replacement for the third person is found. Otherwise, they will have to go it alone, solo, as the game doesn't allow two player play.

Considering that Tri Force Heroes will feature online play, it may be reassuring to gamers that progress will be saved in the event of someone leaving, preventing trolls from causing item loss or loss of progress by quitting. Further, the ability to continue playing solo in the case of losing a player allows for less game play interruption. Then again, it could also cause a lot of frustration if faulty internet connections result in losing other players. Considering that the game is based around three-person play, however, this solution may be the most viable one.

What do you think about Nintendo's solution for losing one of the players on the team? Do you think it prevents problems or will cause them?

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We have already learned that Tri Force Heroes, a Zelda installment designed to feature a lot of co-op, can be played with three players or alone, but not with two. This set-up has lead to speculation around what happens if one of your comrades winds up to quitting or dropping out of the game unexpectedly in the midst of game play...

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Game Over Screen, Progress Saved When One Player Drops from Tri Force Heroes http://www.zeldainformer.com/game-over-screen-appears-and-progress-is-saved-when-one-player-drops-f/ Sat, 20 Jun 2015 01:06:00 +0000 http://localhost/wordpress90/?p=12088

We have already learned that Tri Force Heroes, a Zelda installment designed to feature a lot of co-op, can be played with three players or alone but not with two. This set-up has lead to speculation around what happens if one of your comrades winds up quitting or dropping out of the game unexpectedly in the midst of gameplay.

According to director Hiromasa Shikata, if someone drops out or quits, the other two players will be taken to a Game Over screen, and their progress will be saved. Also, the remaining players won't be able to continue to progress through the dungeon together unless a replacement for the third player is found. Otherwise, they will have to go it alone, solo, as the game doesn't allow two player play.

Considering that Tri Force Heroes will feature online play, it may be reassuring to gamers that progress will be saved in the event of someone leaving, preventing trolls from causing item loss or loss of progress by quitting. Further, the ability to continue playing solo in the case of losing a player allows for less game play interruption. Then again, it could also cause a lot of frustration if faulty internet connections result in losing other players. Considering that the game is based around three-person play, however, this solution may be the most viable one.

What do you think about Nintendo's solution for losing one of the players on the team? Do you think it prevents problems or will cause them?

Source: Kotaku

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We have already learned that Tri Force Heroes, a Zelda installment designed to feature a lot of co-op, can be played with three players or alone but not with two. This set-up has lead to speculation around what happens if one of your comrades winds up quitting or dropping out of the game unexpectedly in the midst of gameplay...

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Our Tri Force Heroes Walkthrough and Game Index is Now Live, Majora's Mask 3D Walkthrough Update http://www.zeldainformer.com/our-tri-force-heroes-walkthrough-and-game-index-is-now-live-majoras-mask-3d/ Sat, 20 Jun 2015 00:38:00 +0000 http://localhost/wordpress90/?p=12089

It goes without saying that we spent a bunch of time playing Tri Force Heroes. I am pleased to announce today that our Tri Force Heroes Walkthrough and Game Index has gone live. On it you can find direct gameplay of all 4 of the currently known stages, quick access to useful information such as related wiki pages and of course quick access to our Everything We Know About Tri Force Heroesarticle, which we plan to keep as up to date as humanly possible. We are also currently working on expanding this index to include 4 walkthrough guides for each of the 4 playable stages so far. It is very likely these stages make it into the final game.

The walkthrough sections will be based upon 3 player gameplay, but we will update them later with tips for solo play and might even include sections with helpful hints to make online play easier. We will then be updating it with the new modes, including Challenge Modes, at a future undetermined date. If nothing else, our Tri Force Heroes Game Index is going to be the place to be to find any information you could possibly want to know about the game. We're extremely proud of the work we've done and the content we have coming your way.

While I'm at it, we've got updates to some of our other game sections as well. Since we last talked about it, our 100% text guide in our Majora's Mask 3D Walkthrough has been updated with several chapters and is now almost complete. Our most recent additions include Chapter 14: Ikana Castle, Chapter 15: Stone Tower Temple, and Chapter 16: After Stone Tower Temple. As always, this is a 100% guide, so if you follow it from start to finish you will complete the entirety of Majora's Mask 3D.

I am also happy to announce we have two new walkthroughs in production right now behind the scenes. The Minish Cap and Zelda II: The Adventure of Link will be joining our walkthrough ranks with 100% text guides in the near future.

We hope you appreciate all hard work our walkthrough team is putting in this summer as we look forward to a brighter future. We even have made major strides on our brand new, as of yet not public, Zelda Wiki, but you'll have to stay tuned for more on that at a future date.

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It goes without saying that we spent a bunch of time playing Tri Force Heroes. I am pleased to announce today that our Tri Force Heroes Walkthrough and Game Index has gone live. On it you can find direct gameplay of all 4 of the currently known stages, quick access to useful information such as related wiki pages and of course quick access to our Everything We Know About Tri Force Heroes article, which we plan to keep as up to date as humanly possible. We are also currently working on expanding this index to include 4 walkthrough guides for each of the 4 playable stages so far. It is very likely these...

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Zeldathon is Marathoning 25 Zelda Games for Charity Right Now http://www.zeldainformer.com/zeldathon-is-marathoning-25-zelda-games-for-charity-right-now/ Sat, 20 Jun 2015 17:49:00 +0000 http://localhost/wordpress90/?p=12090 Zeldathon does a two or three live streaming events a year where they play through as many Zelda games as they possibly can, including non-canon releases like the CD-i titles and side games such as Hyrule Warriors. Their goal? To raise as much money as they can for charity - 100% of all donations go to the given charity they are supporting at that time. They typically stream for 3 or 4 days straight. Having started yesterday they made there way through a number of games already and at the time of this post are currently working through Hyrule Warriors. They are raising money for Charity: Water. This charity works towards providing clean drinking water to over 700+ million people who don't have access to it - typically in 3rd world countries such as Ethiopia.

You can watch the stream live above, or check it out over on their website. If you want to help support the cause you can donate right here.

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Zeldathon does a two or three live streaming events a year where they play through as many Zelda games as they possibly can, including non-canon releases like the CD-i titles and side games such as Hyrule Warriors. Their goal? To raise as much money as they can for charity - 100% of all donations go to the given charity they are supporting at that time. They typically stream for 3 or 4 days straight. Having started yesterday they made there way through a number of games already and at the time of this post are currently working through Hyrule Warriors. They are raising money for Charity: Water...

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New Fan Album Kickstarter Launched, Zelda Music Performed in Traditional Irish Style http://www.zeldainformer.com/new-fan-album-kickstarter-launched-zelda-music-performed-in-traditional-iri/ Sat, 20 Jun 2015 18:49:00 +0000 http://localhost/wordpress90/?p=12091 Irish composer and conductor Eimear Noone and the Dublin International Game Music Festival are collaborating on a new Zelda fan album titled Songs of Zelda: A Link to the Celts. This album will feature various Zelda tunes performed by the DIT Irish Traditional Music Ensemble, mixing the themes we all love with traditional Celtic sounds. If this collaboration has you the least bit excited, you can now back its Kickstarter and help this amazing project become a reality.

A self-asserted Zelda fan, Elimear Noone is a conductor and composer who has toured extensively with The Legend of Zelda: Symphony of the Goddesses in addition to working on several other video game projects. I actually watched her conduct The Legend of Zelda 25th Anniversary Symphony Concert in 2011, where her love for Zelda shown through the entire performance.

In April, Noone and several others performed at the Dublin International Game Music Festival (iDIG), bringing an Irish flavor to our favorite video game songs. The DIT Irish Traditional Music Ensemble -- featuring the talents of several musicians, singers, and dancers -- most notably performed songs from The Legend of Zelda. This performance inspired Noone and iDIG to launch a project for the ensemble to record classic Zelda pieces in a traditional Irish style. Songs of Zelda: A Link to the Celts is title of this project, aiming to bring a Celtic sound to Koji Kondo's works.

The Kickstarter launched on June 15th, with a pledge goal of $30,000 USD. If funded, the musicians will record the album this fall with the album releasing by iDIG 2016 (April 29th, 2016). If you watch the campaign video above, you can understand the magical potential this project has and the excitement many people have towards making this project a success.

In terms of backer rewards, $12 USD will earn you a digital copy of the album when released and $25 will get you a physical copy. Other rewards include signed copies of the album, a Baldurs's Gate fan album, and a Warcraft fan album. Diehard fans who pledge about $1,000 USD also have a chance to visit the studio and watch the recording process. There are many great rewards in the Kickstarter, but just getting this project funded should be incentive enough.

After only a few days, the Kickstarter has already raised over $23,000 USD toward its $30,000 USD goal. The campaign still has about 24 days to reach this goal, so offer your support right here if you want to see this project succeed. You can also visit iDIG's website, Twitter, and Facebook for more information.

Are you excited to hear Celtic renditions of Zelda tunes? Do you plan to support the project? Let us know in the comments!

Source: Kickstarter

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Irish composer and conductor Eimear Noone and the Dublin International Game Music Festival are collaborating on a new Zelda fan album titled Songs of Zelda: A Link to the Celts. This album will feature various Zelda tunes performed by the DIT Irish Traditional Music Ensemble, mixing the themes we all love with traditional Celtic sounds. If this collaboration has you the least bit excited, you can now back its Kickstarter and help this amazing project become a reality...

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Video Game Map Smashes Zelda and Other Game Worlds Together in Epic Fashion http://www.zeldainformer.com/video-game-map-smashs-zelda-and-other-game-worlds-together-in-epic-fashion/ Sun, 21 Jun 2015 01:26:00 +0000 http://localhost/wordpress90/?p=12092

Have you ever yearned for a world style map that takes a massive amount of video game worlds and smashes them together to make something totally awesome? I know I have. Thanks to a creator over at iam8bit, that reality has come true with what is being dubbed the Videogames World Map. On it many different video game worlds have been combined, but for us Zelda fans I'll make it a bit easy for you. Outside of the sea areas they have included the Master Sword, Hyrule, Termina, and King of the Red Lions. I do have a true test for you folks though - how many different video game worlds do you recognize in this piece?

Go ahead and make that giant list in the comments below. If you actually want to hang this bad boy on your wall, you can do so for a meager $25 here.

Source: iam8bit

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Have you ever yearned for a world style map that takes a massive amount of video game worlds and smashes them together to make something totally awesome? I know I have. Thanks to a creator over at iam8bit, that reality has come true with what is being dubbed the Videogames World Map. On it many different video game worlds have been combined, but for us Zelda fans I'll make it a bit easy for you. Outside of the sea areas they have included the Master Sword, Hyrule, Termina, and King of the Red Lions. I do have a true test for you folks though - how many different video game worlds...

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ZI Podcast 41: Triforce Heroes, The Worst Conferences, and E3 Online vs In Person Reactions http://www.zeldainformer.com/zi-podcast-41-triforce-heroes-the-worst-conferences-and-e3-online-vs-in-per/ Sun, 21 Jun 2015 02:01:00 +0000 http://localhost/wordpress90/?p=12093

This week on the ZI Podcast, we tackle the exciting E3 2015 expo, filled with tons of laughter, tears, anger, and confusion. Since this is a special episode, we decided to do it differently than usual and record it in two parts: One online, and the other with our team that was on the show floor the entire three days. This week's podcast features, for the in person section (part 1): Adam, your host as always; Jeff, the man with the plan; Zion, the man with the cam; and Rodney, the man...with...something (I ran out of rhymes).

Your online cast features: Caleb, your temporary host (doing a pretty solid job, might I add); Jake (He's very peeved this week, but we still love him); Chris, the optimist (If I had a nickel for every time he cursed...); and Leon (he sounds like solid snake).

Direct Download (Right-click, save as), iTunes

As usual you can download this week's podcast in the links above, and subscribe to us on podbean or iTunes. Got fan art, theme songs, or topics? Make sure to send them our way at zeldainformerpodcast@gmail.com. We're a bit back-logged on topics (we'll be going covering them starting next week), but we're always happy to hear from you all and answer as many questions as we can!

Social Media

News & Related Links

Comment Topic Of The Week: What Game/Conference Excited You The Most This E3?

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This week on the ZI Podcast, we tackle the exciting E3 2015 expo, filled with tons of laughter, tears, anger, and confusion. Since this is a special episode, we decided to do it differently than usual and record it in two parts: One online, and the other with our team that was on the show floor the entire three days. This week's podcast features...

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Hyrule Warriors: Legends Will Add More New Characters Than Tetra and The King of Red Lions http://www.zeldainformer.com/new-characters-will-be-added-to-hyrule-warriors-legends-besides-tetra-and-t/ Sun, 21 Jun 2015 04:17:00 +0000 http://localhost/wordpress90/?p=12094

In a recent interview with Famitsu, more details were revealed about Hyrule Warriors: Legends, the 3DS version of Hyrule Warriors.

Yosuke Hayashi of Team Ninja confirms that there will be more playable characters beyond the already revealed Tetra and The King of Red Lions. Here is an excerpt from the interview regarding this information:

I can’t go into details yet, but we plan to add new character(s) [can mean one or several] other than Tetra and King of Hyrule. There are fan favorites and surprising characters in the game, so I’d be happy if you kept guessing who will join the fight while waiting for follow-up information.

I can't help but wonder what characters Hayashi is talking about. We would like to hear your predictions on this, so sound off in the comments below!

Source: Famitsu (via Nintendo Everything)

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In a recent interview with Famitsu, more details were revealed about Hyrule Warriors: Legends, the 3DS version of Hyrule Warriors.

Yosuke Hayashi of Koei Tecmo confirms that there will be more playable characters beyond the already revealed Tetra and The King of Red Lions. Here is an excerpt from the interview regarding this information...

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Hyrule Warriors: Legends Started Shortly After Wii U Release, 60% Complete http://www.zeldainformer.com/hyrule-warriors-legends-started-shortly-after-wii-u-release-60-complete/ Sun, 21 Jun 2015 05:09:00 +0000 http://localhost/wordpress90/?p=12095

Hyrule Warriors: Legends was unexpected, but it turns out they had some solid reasoning for bringing it to the 3DS. While development started shortly after the game released on Wii U, it turns out it was the reaction from 3DS owners that caused them to develop it to begin with.

"That was after the release of the Wii U version. The Wii U version got a positive reception from people who played it, but as there are already many Zelda titles on the Nintendo 3DS, many Zelda fans said “I’d like to play this on 3DS”. The development of the Nintendo 3DS version took off from there." - Yosuke Hayashi, Hyrule Warriors' Producer

That does make sense, as the 3DS currently has 3 Zelda games (including the two remakes) with a 4th on the way. It's definitely been a nice haven for Zelda fans, so tossing Hyrule Warriors: Legends into the mix makes a bit more sense. It was also noted that the game right now is around 60% complete. This may explain why there was no playable demo at E3. What do you think?

Source: Famitsu (via Nintendo Everything)

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Hyrule Warriors: Legends was unexpected, but it turns out they had some solid reasoning for bringing it to the 3DS. While development started shortly after the game released on Wii U, it turns out it was the reaction from 3DS owners that caused them to develop it to begin with...

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Tri Force Heroes Could be the Casual Multiplayer Zelda Experience You Didn't Know You Wanted http://www.zeldainformer.com/tri-force-heroes-could-be-the-casual-multiplayer-zelda-experience-you-didnt/ Mon, 22 Jun 2015 02:39:00 +0000 http://localhost/wordpress90/?p=12074

Going into this particular E3, Zelda fans didn't have much to look forward to: Zelda U had been explicitly stated to be skipping the conference, and the only other new game on the horizon appeared to be a port of Hyrule Warriors (now officially called Hyrule Warriors: Legends). Some may have been hoping that Nintendo would go back on their word and throw out some sort of teaser for Zelda U or even surprise fans with an HD or 3D remake of Twilight Princess, but Nintendo did neither of these, instead bringing in a brand new 3DS title way out of left field.

Appearing at first glance to be a simplified Four Swords with an A Link Between Worlds coat of paint, Tri Force Heroes has shown us, through our time with it at E3, the potential to bring so much more to the table, despite the fact that it is unlikely to be a full-fledged, epic Zelda adventure.

No Link Left Behind

The gameplay of Tri Force Heroes revolves around the idea of teamwork, incorporating puzzles that can only be solved if all three players work together: a set-up recognizable to those familiar with the Four Swords games. The difference here, however, lies in just how difficult it is to play if players turn on one another. Not only does each player hold a distinctive item essential to progressing through levels, but all three Links share the same health. So while players are still certainly capable of turning on one another, throwing each other off into bottomless pits and the like, they'll pay the price for infighting.

Freedom of Choice

Aesthetic is not the only thing that Tri Force Heroes borrows from A Link Between Worlds. Beyond the freedom to choose the item and costume that you desire (more on those later), the way in which dungeon puzzles, and even boss fights, are tackled mimics the non-linearity of the A Link to the Past sequel. For example, at one point in our demo of the Fortress level, we came across a branching path that required each of us to travel separately. Further progress required those with gust jars (the two players beside me) to put out flames in my path and necessitated that I return the favor by providing my teammates with bombs to destroy the obstructions in their way.

When we reached the end of our paths, two of us reunited, but the third was further along, near a switch too high to activate alone. Knowing that I could have thrown a bomb up onto the ledge to hit the switch, I was worried that we'd have to start over for having chosen the wrong respective paths. However, we quickly realized that by throwing a player up onto the top of the ledge, they could activate it just as easily, keeping us moving along.

Similarly, in boss battles, players are able to choose from varying approaches to taking the beast (or beasts) down. On the volcano level of our demo, we were made to stand on a round, central platform while a mini-boss circled around us in a cart, tossing bombs at us. While none of us had the bomb item (it wasn't a choice for the level), we each were able to approach the battle in our own way: one Link used the gust jar to blow a bomb plant towards the enemy; another used the boomerang to grab bombs and throw them; and a third was able to play defense, getting rid of excess bombs.

Admittedly, these roles are established partially by the item each character chooses upon entering the stage, but there is another feature that adds a similar degree of customization to one's playthough: costumes. From the ability to find hearts more easily, to a power-up for one's bow, the added features of these outfits have the potential to make each adventure through a level unique. While some combinations may seem obvious, such as the Kokiri Clothes (with the aforementioned bow bonus) and the bow and arrow, I can easily see players taking more creative routes to either help, or purposely hinder, their quest through a dungeon. That being said, it is a shame that costumes like the Kokiri and the Big Bomb ones really only have use in specific situations.

Masks Yesterday, Costumes Today

I would be hard-pressed, however, to believe that the integration of these costumes is a wholly original idea for the series. Tying into a very common theme of Nintendo's - and the competition's - E3 showings, Tri Force Heroes pulls from the series' past successes: namely, Majora's Mask. While there are no signs of masks, the costumes of this title appear to draw heavily from the central unique feature of Majora's Mask, which is immediately apparent from the moment the Big Bomb Outfit was revealed. From the Goron Garb, to the inevitable Zora outfit, each of these costumes has the potential to take the "wearable items" concept to a new level, working in conjunction with items rather than in place of them. Additionally, though we know little about the crafting system behind the these outfits, I wouldn't be surprised to see an upgrade system similar to that in Skyward Sword.

Beyond Potential

Despite my enjoyment of the demo, I can only say the outlook for Tri Force Heroes is positive but unclear. While many fans are hoping this title moves beyond the side-story category that bogs down Four Swords and Four Swords Adventure, the silly nature of this entry's story and the structure of its levels are priming Tri Force Heroes for a similar placement. That's not to say that it won't feature iconic villains or fall somewhere on the official timeline, but players who go in expecting an epic adventure on the scale of main entries in the series are bound to be disappointed.

Part of the reasoning behind this simplified gameplay may lie in Nintendo's hopes of bringing more people into the franchise, as games like Hyrule Warriors demonstrate they are keen on doing. Given the relatively generous use of download play for this title, it's fully possible Nintendo expects newcomers who might otherwise ignore the game to give it a try with friends, potentially drawing them into the series. The question of whether veterans of the series will even pick up the title, however, remains unanswered, and it's a question that can't be ignored if this game is to be successful.

I can assure frequent Hyrulean adven turers that this title plays just like you'd expect Zelda to at its core, but beyond this, we're as in the dark as the next player. While we received no word on whether or not the levels on the show floor identically replicated the gameplay of the final game, if so, I hope that there are plenty of levels planned beyond the four we tested. Built for multiple playthroughs, both regularly and in Challenge Mode, these stages take no more than fifteen minutes to complete (perhaps more in Challenge Mode), even on the first attempt. This makes sense when one frames Tri Force Heroes as a typical mobile platform title, playable in short bursts, but could turn off those expecting content the size of that in A Link Between Worlds.

All hope for an enjoyable time for Zelda vets is not lost, however. The feature with the greatest potential to make Tri Force Heroes a staple of every Zelda fan's library may very well be the most quirky one: costumes. Some diehards may scoff at the idea of dressing up Link in anything but the Hero's Clothes (which is an option, I should add), the variation in gameplay afforded by this feature has the potential to add replay value, especially if the crafting system is well done. Putting gameplay mechanics aside, it's simply fun to go on an adventure as a crossdressing Link!

With a fall release date scheduled (personally, I'm guessing November), it shouldn't be long before we learn more information about Tri Force Heroes. Hopefully, these reveals alleviate fears about content, story, and elements of gameplay we haven't had the chance to see through demo footage (namely the Arena mode we were promised but never shown), but we can only speculate for now. In the meantime, I implore fans to keep an open mind about this quirky newcomer to our beloved series; I had a blast playing it, and I hope the final product delivers on the potential inherent in this second foray into multiplayer Zelda.

Banner Art: Ruiberry

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Going into this particular E3, Zelda fans didn't have much to look forward to: Zelda U had been explicitly stated to be skipping the conference, and the only other new game on the horizon appeared to be a port of Hyrule Warriors (now officially called Hyrule Warriors: Legends). Some may have been hoping that Nintendo would go back on their word and throw out some sort of teaser for Zelda U or even surprise fans with an HD or 3D remake of Twilight Princess, but Nintendo did neither of these, instead bringing in a brand new 3DS title way out of left field.

Appearing at first glance to be a simplified Four Swords with an A Link Between Worlds coat of paint, Tri Force Heroes has shown us, through our time with it at E3, the potential to bring so much more to the table, despite the fact that it is unlikely to be a full-fledged, epic Zelda adventure. 

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Hyrule Warriors: Legends' Wind Waker Content is to Act as an Epilogue http://www.zeldainformer.com/hyrule-warriors-legends-wind-waker-content-is-to-act-as-an-epilogue/ Sun, 21 Jun 2015 05:22:00 +0000 http://localhost/wordpress90/?p=12096

As was announced this week, Hyrule Warriors: Legends will feature characters and new story elements inspired by The Wind Waker. While extremely cool, some may be wondering where these Wind Waker segments actually fit in the story of Hyrule Warriors. Luckily for these fans, a new Famitsu interview with producer Yosuke Hayashi reveals that the Wind Waker content in Hyrule Warriors: Legends will serve as an "epilogue-like story," taking place after the ending of the Wii U version.

During development of the Wii U version of Hyrule Warriors, Koei Tecmo considered elements from The Wind Waker for inclusion in the game, but ultimately decided against it. Their reasoning was that The Wind Waker "differs so drastically from the other titles with its visuals and the world, it was hard to bring those games together." While they made the decision not to use The Wind Waker in the Wii U original, it would seem they found a way to fit elements from the game into the new 3DS title.

In developing Hyrule Warriors: Legends, Hayashi explained that the team wanted to include a new "epilogue-like story" to the original game. The developers ultimately chose The Wind Waker for this new story. Hayashi confirmed that this segment will take place after the ending of the Wii U version, meaning we will get to see what happened after Ganon was sealed away in Hyrule Warriors.

Are you excited to see The Wind Waker featured in Hyrule Warriors: Legends? Are you excited to see the story of Hyrule Warriors continued? Share your thoughts in the comments!

Source: Famitsu (via Nintendo Everything)

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As was announced this week, Hyrule Warriors: Legends will feature characters and new story elements inspired by The Wind Waker. While extremely cool, some may be wondering where these Wind Waker segments actually fit in the story of Hyrule Warriors. Luckily for these fans, a new Famitsu interview with producer Yosuke Hayashi reveals that the Wind Waker content in Hyrule Warriors: Legends will serve as an "epilogue-like story," taking place after the ending of the Wii U version...

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Watch Adam "The Podcast Man" Go Hands-On with Tri Force Heroes' Temple Stage http://www.zeldainformer.com/watch-adam-the-podcast-man-go-hands-on-with-tri-force-heroes-temple-stage/ Sun, 21 Jun 2015 14:52:00 +0000 http://localhost/wordpress90/?p=12098 Adam, host of Zelda Informer's weekly podcast, was on the E3 show floor playing a lot of Tri Force Heroes. After the fun we all had playing through the game's Volcano stage, Adam decided to run through another. Watch as he and other E3 attendees go hands-on with Tri Force Heroes' Temple stage, confronting many dangerous team-based traps and puzzles.

Adam was joined by attendees Stephen and Nick for this playthrough. With Adam taking charge, the team continued to communicate and find unique solutions to puzzles. The Nintendo representative even points out how the team worked through puzzles differently than other teams throughout the week. Tri Force Heroes continued to show off how challenges can be overcome in multiple different ways.

You can watch our team's other E3 videos on Zelda Informer's YouTube channel, including more footage from Tri Force Heroes and Super Mario Maker. Keep an eye out for more Tri Force Heroes videos and much more.

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Adam, host of Zelda Informer's weekly podcast, was on the E3 show floor playing a lot of Tri Force Heroes. After the fun we all had playing through the game's Volcano stage, Adam decided to run through another. Watch as he and other E3 attendees go hands-on with Tri Force Heroes' Temple stage, confronting many dangerous team-based traps and puzzles...

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Reggie Has Seen the New Zelda U Footage: "no fears, it's going to be wonderful" http://www.zeldainformer.com/reggie-has-seen-the-new-zelda-u-footage-no-fears-its-going-to-be-wonderful/ Sun, 21 Jun 2015 15:08:00 +0000 http://localhost/wordpress90/?p=12099

It's not much, but Reggie Fils-Aime, President of Nintendo of America, claims to have seen the new footage for Zelda U Miyamoto talked about last week. While they plan to show that footage sometime in the future (we'll be eagerly anticipating it with every whiff of a Nintendo Direct), he wanted to assure fans that the game itself is doing well with a few choice words. As the headline suggests, he told us not to fear and that the game is wonderful.

However, Reggie Fils-Aime doesn't say bad things about anything Nintendo has or does, though we do know that Zelda is his favorite video game franchise. When do you think we'll finally see the footage Reggie himself has been privy to? You can check out the interview where Reggie talks about Zelda U and other things Nintendo below.

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It's not much, but Reggie Fils-Aime, President of Nintendo of America, claims to have seen the new footage for Zelda U Miyamoto talked about last week. While they plan to show that footage sometime in the future (we'll be eagerly anticipating it with every whiff of a Nintendo Direct), he wanted to assure fans that the game itself is doing well with a few choice words. As the headline suggests, he told us not to fear and that the game is wonderful...

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Fan Theory: The Triforce Is Evil http://www.zeldainformer.com/fan-theory-the-triforce-is-evil/ Mon, 22 Jun 2015 15:51:00 +0000 http://localhost/wordpress90/?p=12101

ProtoMario, on Youtube, has released a new Zelda Theory revolving around the possibility of the Triforce and the Goddesses of Hyrule being evil. In the video, ProtoMario suggests that the Goddesses made the Triforce with absolutely no purpose in mind other than that of all their creations pursuing it. So, ProtoMario asks, why even make the Triforce in the first place?

As we all know, when one touches the Triforce, any wish will be granted. But why make such a relic when forces of evil long to obtain it for themselves? To answer this question, the video touches upon the notion that the Goddesses don't care about any of their other creations in Hyrule and only care for the Triforce. As much sense as that idea makes in terms of explaining the Triforce's existence, the Goddesses also created Hyrule. So why would they only care for one of their creations and not the others?

That said, ProtoMario accurately points out that the Goddesses will only intervene when the Triforce is threatened but not when the inhabitants of Hyrule are in peril. As an example, the lore of The Wind Waker indicates that the people of Hyrule prayed to the Goddesses in their grim time of need, but their prayers were not answered as their kingdom fell into chaos, and Ganondorf took power.

What do you think of this Fan Theory? Remember to let us know in the comments!

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ProtoMario, on Youtube, has released a new Zelda Theory revolving around the possibility of the Triforce and the Goddesses of Hyrule being evil. In the video, ProtoMario suggests that the Goddesses made the Triforce with absolutely no purpose in mind other than that of all their creations pursuing it. So, ProtoMario asks, why even make the Triforce in the first place... 

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Up Close Look at New Zelda PDP Merch., Majora's Mask 3DS Case, Controller, Amiibo Stand, and More! http://www.zeldainformer.com/up-close-look-at-new-zelda-pdp-merch-majoras-mask-3ds-case-controller-amii/ Mon, 22 Jun 2015 06:06:00 +0000 http://localhost/wordpress90/?p=12102 We previously reported on a slick A Link Between Worlds amiibo stand that was on display at E3, but that wasn't the only nifty PDP merchandise there. As it turns out they had a whole crop of merchandise for Nintendo on display, including some never before seen 3DS pouches and a finalized version of their brand new controller. Do you plan to pick up any of the merchandise?

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We previously reported on a slick A Link Between Worlds amiibo stand that was on display at E3, but that wasn't the only nifty PDP merchandise there. As it turns out they had a whole crop of merchandise for Nintendo on display, including some never before seen 3DS pouches and a finalized version of their brand new controller...

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Zelda U Lands at #13 on Famitsu's Most Wanted http://www.zeldainformer.com/zelda-u-lands-at-13-on-famitsus-most-wanted/ Mon, 22 Jun 2015 06:34:00 +0000 http://localhost/wordpress90/?p=12103

No Zelda U news at E3? No problem, as the game remains one of the most wanted in Japan according to Famitsu Magazine. It landed at #13 this week despite the lack of any new information coming out of E3. Noticeably absent from the list is Tri Force Heroes, surprising given that the 3DS is immensely popular in Japan. That being said, we aren't sure when they conduct these polls so it very well might not have been listed at the time. Zelda U tops my list right now.

1. [3DS] Fire Emblem If – 775 votes
2. [PS4] Final Fantasy XV – 681 votes
3. [3DS] Dragon Quest VIII – 625 votes
4. [PS4] Persona 5 – 527 votes
5. [PS3] Persona 5 – 454 votes
6. [PSV] Tokyo Xanadu – 435 votes
7. [PS4] Metal Gear Solid V: The Phantom Pain – 422 votes
8. [PS4] Kingdom Hearts III – 408 votes
9. [3DS] The Great Ace Attorney – 313 votes
10. [3DS] Monster Hunter X – 289 votes
11. [PSV] Persona 4: Dancing All Night – 286 votes
12. [PSV] Kan Colle Kai – 258 votes
13. [WIU] The Legend of Zelda – 248 votes
14. [3DS] Super Robot Wars BX – 213 votes
15. [PS4] Street Fighter V – 203 votes
16. [PS4] Dragon Quest Heroes II – 200 votes
17. [PS4] Star Ocean V: Integrity and Faithlessness – 196 votes
18. [PSV] SaGa 2015 – 162 votes
19. [3DS] Yo-Kai Watch 3 – 149 votes
20. [PS3] The Last Remnant – 138 votes
21. [PSP] Ushiro – 125 votes
22. [3DS] Animal Crossing: Happy Home Designer – 113 votes
23. [PS3] Sengoku Basara 4 Sumergi – 111 votes
24. [3DS] Langrisser Re:Incarnation Tensei – 109 votes
25. [PS3] The Last Guardian – 107 votes
26. [3DS] Project X Zone 2 – 105 votes
27. [WIU] Yoshi’s Woolly World – 104 votes
28. [PS4] Yoru no Nai Kuni – 101 votes
29. [PS4] Batman: Arkham Knight – 98 votes
30. [PS3] Metal Gear Solid V: The Phantom Pain – 94 votes

What are the games you're most looking forward to?

Source: Nintendo Everything

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No Zelda U news at E3? No problem, as the game remains one of the most wanted in Japan according to Famitsu Magazine. It landed at #13 this week despite the lack of any new information coming out of E3. Noticeably absent from the list is Tri Force Heroes, surprising given that the 3DS is immensely popular in Japan. That being said, we aren't sure when they conduct these polls so it very well might not have been listed at the time. Zelda U tops my list right now...

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Check Out this Adorable Link Yarn Yoshi Plushie http://www.zeldainformer.com/check-out-this-adorable-link-yarn-yoshi-plushie/ Mon, 22 Jun 2015 07:09:00 +0000 http://localhost/wordpress90/?p=12104

Fans love to customize amiibo, but what do you do when the amiibo itself hasn't been released yet? Naturally, you create your own! In this case, Instagram user Gallynette put together her own super cute Yarn Yoshi figures, dressed as our favorite hero. I think you can agree that it is super cute! She didn't stop with Link Yoshi, however, as you can see below in our gallery. What do you think?

Source: Instagram

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Fans love to customize amiibo, but what do you do when the amiibo itself hasn't been released yet? Naturally, you create your own! In this case, Instagram user Gallynette put together her own super cute Yarn Yoshi figures, dressed as our favorite hero. I think you can agree that it is super cute! She didn't stop with Link Yoshi, however, as you can see below in our gallery. What do you think...

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Caption Contest 022: "Off to new adventures! So long, and thanks for all the fish!" http://www.zeldainformer.com/caption-contest-022-off-to-new-adventures-so-long-and-thanks-for-all-the-fi/ Mon, 22 Jun 2015 17:00:00 +0000 http://localhost/wordpress90/?p=12105 Well, last week, I stated that I wouldn't be easy to get rid of. Apparently, all it took was a promotion at work. Due to my new schedule taking up even more of my time and the needs of my family, this is going to be my last post here at Zelda Informer. I want to thank not only the team here, but all of you as well for being a part of my life here over the past year. I'm not gone forever, though. I'll be joining your ranks and remain a fan of the site, so I will see you all there for sure. In the meantime, I'll leave you all with this last contest. As always, leave your best and funniest captions below, and I will see you on the other side.

Here are the updated guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. PG-13 is my limit.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image at the bottom of the page and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

By: Ducky

By: Pedro Vasconcelos

By: TheLoach

By: Xracecar

By: VanessaKue

And here are our non-photo caption winners:

  • Art1st4786 - "Touch the mossy statue, they said. It'll be fun, they said."
  • Shovel Knight - "Hero of Time has left the building!"
  • Rebecca Alicia - "Imma firing my lazzzzzzzzooooooorrrrr!"
  • GoroGreebo - Link: "I'm not Ashitakaaaaaa!!!!! This is not the franchise you're looking for, Demon!"
  • Infernova - "Spiders and lazors? Nope nope nope nope nope!"

This week's photo:

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Well, last week, I stated that I wouldn't be easy to get rid of. Apparently, all it took was a promotion at work. Because of my new schedule taking up even more of my time and the needs of my family, this is going to be my last post here at Zelda Informer. I want to thank not only the team here, but all of you as well for being a part of my life here over the past year. I'm not gone forever, though. I'll be joining your ranks and remain a fan of the site, so I will see you all there for sure. In the meantime...

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Here's Classic Link in Action in Hyrule Warriors http://www.zeldainformer.com/heres-classic-link-in-action-in-hyrule-warriors/ Mon, 22 Jun 2015 17:28:00 +0000 http://localhost/wordpress90/?p=12106 Classic Link was finally the straw that broke the camel's back and got me to boot up Hyrule Warriors again. It is by far my favorite costume change for Link to date and I am super glad it was released as free DLC. While I didn't record a video of myself playing (I am setting up a new recording/streaming setup in my new place when I move in a couple weeks), we do have a great video from YouTuber ZeldaMaster. The video, which plays the first scenario in the game, shows Link is all of his glory. It only gets better if they include a shield with the original cross on it in my opinion.

Have you been rocking Classic Link?

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Classic Link was finally the straw that broke the camel's back and got me to boot up Hyrule Warriors again. It is by far my favorite costume change for Link to date and I am super glad it was released as free DLC. While I didn't record a video of myself playing (I am setting up a new recording/streaming setup in my new place when I move in a couple weeks), we do have a great video from YouTuber ZeldaMaster. The video, which plays the first scenario in the game, shows Link is all of his glory. It only gets better if they include a shield with the original cross on it in my opinion...

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Trailer and Information for Fan Created Ocarina of Time's 3rd Quest http://www.zeldainformer.com/trailer-and-information-for-fan-created-ocarina-of-times-3rd-quest/ Mon, 22 Jun 2015 21:09:00 +0000 http://localhost/wordpress90/?p=12107 A group of fans have been hard at work the last two years to create "3rd Quest", a new adventure that takes places in the world of Ocarina of Time. They are redesigning everything from the ground up - recreating Hyrule in their own vision and giving full dungeon experiences of their own making. Naturally a lot of inspiration comes from Ocarina of Time and even the defunct Ura Zelda Project, but from what we see in the provided trailer it certainly looks like something that could be fun if it ever sees completion. For now, here is a bit of information they themselves provided us:

"Third Quest is an effort to overhaul The Legend of Zelda: Ocarina of Time into a new world. We are rebuilding Hyrule as we see fit—and while this game is built within Ocarina of Time, it is disconnected through concept and story, venturing into convergent territory the series has not yet seen. We have been working on this for two years and have recently begun a creative process that has yielded the trailer.

Third Quest began when CDi-Fails contacted Spire with sketch-up work based on his Dark World concept art from the then-recently defunct Ura Project in June 2013. Spire was working with SanguinettiMods on a mod called Project Underworld and decided through the early days of collaboration with CDi-Fails to merge the efforts into one: Third Quest. And thus, CDi-Fails, SanguinettiMods, and Spire formed the Third Quest Team.

We originally worked with Sakura several times over a year and a half until she disappeared. We owe our understanding of the overworld to our time collaborating with her. Melon and Ideka joined in 2015 to round out the team and have helped in each lent their voices in concept and design.

CDi-Fails assembles the game and builds environments. Ideka creates unique and custom features through ASM coding. MelonSpeedruns has a diverse knowledgebank and assists in many capacities. SanguinettiMods compiles the game using his great wealth of technical know how. Spire is the lead artist and builds most of the visual game content.

Third Quest takes place in an original version of Hyrule that respects the history of the franchise. We have a large overworld to develop and possess a bounty of pieces from the last two years with which we hope to assemble a unique take on our beloved land."

Are you excited for this project, or feel like Ura Zelda before it, that it won't ever make it to completion?

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A group of fans have been hard at work the last two years to create "3rd Quest", a new adventure that takes places in the world of Ocarina of Time. They are redesigning everything from the ground up - recreating Hyrule in their own vision and giving full dungeon experiences of their own making. Naturally a lot of inspiration comes from Ocarina of Time and even the defunct Ura Zelda Project, but from what we see in the provided trailer it certainly looks like something that could be fun if it ever sees completion. For now, here is a bit of information they themselves provided us...

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Hyrule Warriors: Legends Will Utilize 3DS StreetPass http://www.zeldainformer.com/hyrule-warriors-legends-will-utilize-3ds-streetpass/ Mon, 22 Jun 2015 22:57:00 +0000 http://localhost/wordpress90/?p=12108

Hyrule Warriors: Legends is shaping up to be more than just a simple handheld port, with more characters and more story. The game is also looking to utilize the 3DS as much as possible, implementing some of the handheld's unique features. In a recent interview with Famitsu, producer Yosuke Hayashi confirmed that Hyrule Warriors: Legends will be making use of 3DS StreetPass in its Adventure Mode.

Hayashi shared that his team at Koei Tecmo has been eyeing 3DS StreetPass since they first started working with the system. He confirmed that Hyrule Warriors: Legends will use StreetPass in its Adventure Mode, which has players completing missions and obtaining new characters and rewards. No other information is yet known about the game's use of StreetPass, but I am excited to see how else Hyrule Warriors: Legends decides to use the unique features of the 3DS.

How would you like Hyrule Warriors: Legends to use StreetPass? What other 3DS features would you like to see used in the game? Let us know what you think in the comments!

Source: Famitsu (via Nintendo Everything)

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Hyrule Warriors: Legends is shaping up to be more than just a simple handheld port, with more characters and more story. The game is also looking to utilize the 3DS as much as possible, implementing some of the handheld's unique features. In a recent interview with Famitsu, producer Yosuke Hayashi confirmed that Hyrule Warriors: Legends will be making use of 3DS StreetPass in its Adventure Mode...

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50 Unanswered Questions In Majora's Mask http://www.zeldainformer.com/50-unanswered-questions-in-majoras-mask/ Tue, 23 Jun 2015 01:49:00 +0000 http://localhost/wordpress90/?p=12109 Check out this video ABrandonToThePast released on Youtube, asking 50 unanswered questions in Majora's Mask. In the video, he brings up several great points that I didn't even think of questioning, such as: where is Navi? What on earth did the aliens do to poor Romani after she was abducted? Why can the Mask of Truth read dogs' minds and not any of the townspeople's?

Of course, there are many theories from Zelda fans all over the world to explain the game's mysteries, but despite all those theories, there are always loopholes that still leave a lot of unanswered questions. However, I personally believe that adds quite a bit of magic and mystery to The Legend of Zelda: Majora's Mask's already eerie ambiance.

Do you have answers to any of these questions or maybe your own theory? Remember, as always, to let us know what you think!

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Check out this video ABrandonToThePast released on Youtube, asking 50 unanswered questions in Majora's Mask. In the video, he brings up several great points that I didn't even think of questioning, such as: where is Navi? What on earth did the aliens do to poor Romani after she was abducted? Why can the Mask of Truth read dogs' minds and not any of the townspeople's? Of course, there are many theories...

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Kickstarter for Unique Wearable and Playable Metal Ocarinas http://www.zeldainformer.com/kickstarter-for-unique-wearable-and-playable-metal-ocarinas/ Tue, 23 Jun 2015 02:33:00 +0000 http://localhost/wordpress90/?p=12110

Topping Zelda fans' wish lists is the Hero of Time's signature instrument: the ocarina. Various dealers have made ocarinas of differing sizes, playability and quality to fulfill this demand, but few have the dedication of Caro, a skilled sculptor and major Zelda fan with a new kickstarter to craft elegant ocarinas out of precious metals like silver, bronze, and copper in varying sizes. Some are small enough to wear as jewelry and others are full-size replicas - all are fully playable. As a skilled musician and craftswoman, Caro's goal is to craft the most musically and aesthetically pleasing instruments she can.

If Caro's name or work looks familiar, it's because last year we wrote about her previous kickstarter to make realistic and playable ocarinas resembling the Fairy Ocarina and Ocarina of Time (and the campaign was ultimately successfully funded!). Her work is so skillful and inspiring that her last project was featured as a staff pick on the kickstarter website. This time around, some of the ocarinas she is crafting are so delicate and tiny (some as small as a ring you can wear on your finger) that their playability is an unexpected delight, but other larger models are also available. The metallic material grants these ocarinas an increased beauty, value and enhanced sound. Each ocarina comes with a free cord necklace, and gold and silver chain necklaces are available for additional cost. If ordinary shaped ocarinas aren't your style, you might want to try one of Cado's epic dragon sculpture ocarinas on for size!

If you want to donate to the kickstarter, time is of the essence: only 18 days remain for Caro's campaign. You can make a donation of any amount, but the minimum for a reward is $20 USD, for which you'll receive a copper 1½ inch four holes sopranino ocarina. For a donation of only two dollars more, you'll receive a pearly, metallic white copper ocarina of the same model instead. Higher donations will earn you larger ocarinas from more precious metals, such as silver - and some Ocarinas are bejeweled with zirconium. Fairy Ocarina and Ocarina of Time replicas are also available, with a zirconia green leaf or Triforce respectively, but the most expensive reward is the $280 USD dragon ocarina with jewel eyes. There are many price levels, ocarina sizes and materials to choose from, and Caro is also charging the same shipping worldwide - so you better act fast to help make this kickstarter a reality!

What do you think of these metallic ocarinas? Do you think you'd want to have a smaller, wearable ocarina or a full-sized replica of an in-game ocarina - or even a dragon ocarina? Do you want to help make this kickstarter successful? Please see Caro's work in the gallery below (keep in mind, the large white Ocarina is a model, not the finished product)! If you'd like to support Caro or learn more about her latest project, click here and check out the campaign's official Kickstarter page.

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Topping Zelda fans' wish lists is the Hero of Time's signature instrument: the ocarina. Various dealers have made ocarinas of differing sizes, playability and quality to fulfill this demand, but few have the dedication of Caro, a skilled sculptor and major Zelda fan with a new kickstarter to craft elegant ocarinas out of precious metals like silver, bronze, and copper in varying sizes. Some are small enough to wear as jewelry and others are full-size replicas - all are fully playable. As a skilled musician and craftswoman, Caro's goal is to craft the most musically and aesthetically pleasing instruments she can...

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Let This Remix Of Zora's Domain Take You Away http://www.zeldainformer.com/let-this-remix-of-zoras-domain-take-you-away/ Tue, 23 Jun 2015 04:03:00 +0000 http://localhost/wordpress90/?p=12111

Youtube musician, Bulby, has released this amazing remix of Zora's Domain on steel pans using Logic Pro 9 and Indigisounds. Interestingly enough, it's actually just a demo.

This is definitely an impressive piece, and the addition of the steel pans really makes you feel like you're in the tropics or on a white sand beach just enjoying the sounds of the ocean. This artist has also made mention of their new Patreon to help support them, so that they can create more breathtaking music like this. Be sure to check that out, as well!

How do you feel about this particular remix? Leave a comment letting us know!

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YouTube musician, Bulby, has released this amazing remix of Zora's Domain on steel pans using Logic Pro 9 and Indigisounds. This is definitely an impressive piece, and the addition of the steel pans really makes you feel like you're in the tropics or on a white sand beach just enjoying the sounds of the ocean...

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Listen to this Beautiful Rendition of Beedle's Ship Shop! http://www.zeldainformer.com/listen-to-this-beautiful-rendition-of-beedles-ship-shop/ Tue, 23 Jun 2015 15:42:00 +0000 http://localhost/wordpress90/?p=12112 The Synthetic Orchestra on Youtube has recently released a gorgeous rendition of "Beedle's Ship Shop" from The Legend of Zelda: Wind Waker!

This cover was composed during a livestream using FL Studio, Kontakt 5, Spitfire Audio Albion, Loegria, Sable, Mural, BML Woods, BML Brass, Percussion, and Harp - all blended in perfect harmony to create this seamless piece.

Wanna see the process behind the making of this cover? The Synthetic Orchestra has also released a video of the livestream playback that recorded the entire process. It's a really cool experience to watch, so I really recommend checking it out!

"Beedle's Ship Shop" isn't the only cover by The Synthetic Orchestra - this artist has also covered a number of other Zelda-themed songs, such as "Kakariko Village" and the Fairy Queen's theme!

What do you guys think of their version of the "Beedle's Ship Shop?" Don't forget to leave a comment down below!

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The Synthetic Orchestra on Youtube has recently released a gorgeous rendition of "Beedle's Ship Shop" from The Legend of Zelda: Wind Waker! This cover was composed during a livestream using FL Studio, Kontakt 5, Spitfire Audio Albion, Loegria, Sable, Mural, BML Woods, BML Brass, Percussion, and Harp - all blended in perfect harmony to create this seamless piece...

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Reggie Compares New Metroid to The Wind Waker, amiibo Stock to Majora's Mask New Nintendo 3DS XL http://www.zeldainformer.com/reggie-compares-new-metroid-to-the-wind-waker-amiibo-stock-to-majoras-mask/ Tue, 23 Jun 2015 21:23:00 +0000 http://localhost/wordpress90/?p=12113

It's no secret that the reaction to Metroid Prime: Federation Force has been overwhelmingly negative. There are a copious number of reasons to attribute that reaction to, some of which may have absolutely nothing to do with the game itself (rather, the game they didn't get instead). Reggie Fils-Aime decided to respond by asking fans to trust Nintendo, comparing it to a similar situation Nintendo dealt with in regards to The Wind Waker. Put plainly, Reggie feels if social media was a bigger deal back during The Wind Waker reveal, a petition to cancel that game would have likely also existed and gotten a lot of traction:

Fils-Aime: “Here’s what I would state: we know what our fans want. We will also push the envelope in developing something that we know is high-quality and that we know will deliver in the marketplace. The best example I can give you of this, and I think you will appreciate it, is Legend of Zelda Wind Waker. Remember when that art style was first shown. The uproar from the Zelda community was intensely negative. If there had been social media then, there probably would have been a petition to make that game go away.”

Totilo: “I guess you’ve seen the Metroid petition.”

Fils-Aime: “So, the game is developed, becomes one of the most beloved games of all time, one of the most highly-rated games of all time, so I use that example to say: ‘We know what we’re doing, trust us, play the game and then we can have a conversation.’”

He very well could be right. Being big Nintendo fans ourselves, we're well aware of the reactions the new Metroid game have gotten and it does remind me of the reaction to The Wind Waker. Fans arguably felt just as betrayed over that move, but by and large The Wind Waker was a pretty rousing success. It scored well critically, and everyone who played the game seemed to enjoy. It even sold well enough to justify a HD upgrade many years down the road. Maybe everything will be just fine after all. Speaking of Zelda, he also wanted to compare the amiibo situation to a very similar frustrating situation many of us dealt with earlier this year:

Totilo: “Do you have any strategies to give people more opportunities? I see Amazon will do a limited-edition Amiibo. I may be getting the retailer wrong. And it’s sold out before anybody can even get it. It feels to me like trying to get concert tickets now. You’re competing with the scalpers or whoever. Do you guys have ideas or plans or anything you can share about that?”

Fils-Aime: “I think you have to put the auction person off to the side.”

Totilo: “The eBay flipper.”

Fils-Aime: “Right. The flipper, you have to put them off to the side. This is a consumer who thinks these are like gold. We’re focused on the everyday consumer, and we want that consumer to be completely satisifed. In the end, though, the retailer manages how they execute a pre-sale or how they make the product available. We certainly give suggestions and guidance. The retailer is making that call. And, again, to separate, when there’s a supply issue, that’s Nintendo’s fault, but in terms of managing a pre-sale process, that’s something that each individual retailer controls.”

Totilo: “Right. The 3DS Majora’s Mask was a ridiculously hot item for you guys.”

Fils-Aime: “And we brought that back a second time as well. That’s another case where we saw that the pre-sales were going extremely strong, the production cycle on that is quite long, so we made an immediate decision to make more to get that into retail about a month after the first grouping had sold through."

I do have to admit, getting the last wave of amiibo, wave 4, was a lot easier personally than many of the other waves have been. I think Nintendo has certainly began to better meet demand in new waves, even if they haven't fixed demand for the old waves. I still remember the Majora's Mask 3D New Nintendo 3DS XL fiasco myself, too. Canceled orders at Best Buy, stock stuck out on boats in the pacific, etc. It's also true that a month later, it was fairly easy to find the system as they did do a full second run of the product. I think this could be a similar case for Nintendo too - where the rare amiibo people struggle to find eventually get a second run, as well. It is certainly a fine balance taking care of supply versus demand.

Source: Kotaku

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It's no secret that the reaction to Metroid Prime: Federation Force has been overwhelmingly negative. There are a copious number of reasons to attribute that reaction to, some of which may have absolutely nothing to do with the game itself (rather, the game they didn't get instead). Reggie Fils-Aime decided to respond by asking fans to trust Nintendo, comparing it to a similar situation Nintendo dealt with in regards to The Wind Waker. Put plainly, Reggie feels if social media was a bigger deal back during The Wind Waker reveal, a petition to cancel that game would have likely also existed and gotten a lot of traction...

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Culture Shock: Epona's Origin Will Ruin Your Childhood http://www.zeldainformer.com/culture-shock-provides-some-shocking-information-regarding-eponas-backstory/ Tue, 23 Jun 2015 21:50:00 +0000 http://localhost/wordpress90/?p=12114 When entering Lon Lon Ranch for the first time as a young, pre-pubescent Link we are immediately greeted by the soft tune of Epona's song. As one of Ocarina of Time's many memorable melodies, Epona's song is one that many fans hold close to their heart. Another memory which fans cherish also takes place on Lon Lon ranch, although this time around Link has grown seven years older. The moment, which any Zelda fan who has witnessed it will never truly forget, takes place when you use the horse after which the song is named, Epona, to escape Lon Lon Ranch. A sense of freedom that strong cannot easily be emulated.

Nostalgia aside, Epona has quite an interesting backstory. While Epona herself has appeared in just 3 Zelda games to date, it's the origin of her given name that causes Gaijin Goomba to well... deliver some interesting tidbits. In his newest entry to the Culture Shock series, he covers Epona's Irish roots, and how she is linked to Myth and Folklore. The video is definitely worth watching, revealing even some facts you would not expect. I guess Culture Shock truly does live up to its name.

Be sure to check out the full video above! What do you think of Epona's roots? Hit us up in the comments!

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When entering Lon Lon Ranch for the first time as a young, pre-pubescent Link we are immediately greeted by the soft tune of Epona's song. As one of Ocarina of Time's many memorable melodies, Epona's song is one that many fans hold close to their heart. Another memory which fans cherish also takes place on Lon Lon ranch, although this time around Link has grown seven years older. The moment, which any Zelda...

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Get a Close-Up Look at Zelda 3DS Pouch from Club Nintendo http://www.zeldainformer.com/get-a-close-up-look-at-zelda-3ds-pouch-from-club-nintendo/ Tue, 23 Jun 2015 22:59:00 +0000 http://localhost/wordpress90/?p=12115

Next month, Nintendo will be discontinuing its customer loyalty program Club Nintendo. Before the program began winding down, Club Nintendo announced a final batch of rewards for customers looking to trade in the last of their coins. One of these items was a sweet Legend of Zelda 3DS Pouch, featuring an amazing 8-bit design. If you were hoping to get a better look at this pouch, a Zelda fan on Imgur has posted a few close-ups pictures of this really cool reward.

Club Nintendo's The Legend of Zelda 3DS XL pouch, which was available for 300 coins, has since sold out. Don't give up hope yet, though. A few of these pouches can still be found on eBay for around $30 USD. It's up to you to decide if this price is fair, but we can all agree that the design on this pouch is still extremely cool. Perhaps Nintendo will again one day make these pouches available.

What do you think of this pouch? Were you able to receive this reward from Club Nintendo? Let is know in the comments!

Source: Imgur

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Next month, Nintendo will be discontinuing its customer loyalty program Club Nintendo. Before the program began winding down, Club Nintendo announced a final batch of rewards for customers looking to trade in the last of their coins. One of these items was a sweet end of Zelda 3DS Pouch, featuring an amazing 8-bit design. If you were hoping to get a better look at this pouch, a Zelda fan on Imgur has posted a few close-ups pictures of this really cool reward...

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Daily Debate: Do Zelda Fan Sites (Like Zelda Informer) Matter? http://www.zeldainformer.com/daily-debate-do-zelda-fan-sites-like-zelda-informer-matter/ Wed, 24 Jun 2015 04:30:00 +0000 http://localhost/wordpress90/?p=12116

It's been awhile since we last did a Daily Debate, so what better way to come back than discussing the value of a Zelda fan site. We aren't the only fan site out there for the Zelda series, but we are one of the most popular ones. Still, what does it mean when I ask if we (and other sites like us) matter? Well, first off there is the impact on you - do we influence, even a little bit, your own Zelda fandom? Do we (and others) provide something of value to you?

Then of course there is the Zelda series itself. Do sites like us impact the series? Does Nintendo listen to fan sites even a little bit? I have a lot of thoughts on this topic, but ultimately we exist for you. So the question is... do we matter?

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It's been awhile since we last did a Daily Debate, so what better way to come back than discussing the value of a Zelda fan site. We aren't the only fan site out there for the Zelda series, but we are one of the most popular ones. Still, what does it mean when I ask if we (and other sites like us) matter? Well, first off there is the impact on you - do we influence, even a little bit, your own Zelda fandom? Do we (and others) provide something of value to you...

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Hyrule Warriors: The Movie - "Act 3" http://www.zeldainformer.com/hyrule-warriors-the-movie-act-3/ Wed, 24 Jun 2015 23:37:00 +0000 http://localhost/wordpress90/?p=12117 Last month, we introduced you to a project by Zelda Universe titled Hyrule Warriors: The Movie. Zelda Universe compiled cut scenes, key moments, and additional voice overs from the Hyrule Warriors game in order to create a seamless movie. On May 1st, Zelda Universe released their first act, May 22nd, their second act, and finally on June 19th, they have released the finale of the series.

It is almost bittersweet to see this series come to an end. However, we can still hope that Zelda Universe will be releasing more videos like Hyrule Warriors: The Movie in the future!

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On May 4th, 2015, we introduced you to a project by Zelda Universe titled Hyrule Warriors: The Movie. Zelda Universe compiled cut scenes, key moments, and additional voice overs from the Hyrule Warriors game in order to create a seamless movie. On May 1st, Zelda Universe released their first act, May 22nd, their second act, and finally on June 19th, they have released the finale of the series.

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Relax With This Beautiful Zelda Mini Medley http://www.zeldainformer.com/relax-with-this-beautiful-zelda-mini-medley/ Fri, 26 Jun 2015 01:08:00 +0000 http://localhost/wordpress90/?p=12118

TeraCMusic and michellheafy collaborated to create this gorgeous medley of three different Zelda songs. Tera Catallo (TeraCMusic) compiled the songs "The Temple of Time" from Ocarina of Time, "Aryll's Theme" from The Wind Waker, and "Hilda's Theme" from A Link Between Worlds.

I think these artists harmonized their voices beautifully, and the transition from song to song was very smooth. Want more? Both artists have a Patreon here and here. Support them and they can release more amazing songs!

What did you think of this medley? As always, let us know what you think in the comments!

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TeraCMusic and michellheafy collaborated to create this gorgeous, soothing medley of three different Zelda songs. Tera Catallo (TeraCMusic) compiled the songs "The Temple of Time" from Ocarina of Time, "Aryll's Theme" from The Wind Waker, and "Hilda's Theme" from A Link Between Worlds...

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New Story Details for Tri Force Heroes Tells Us Why the 3 Heroes Look Like Link http://www.zeldainformer.com/new-story-details-for-tri-force-heroes-tells-us-why-3-heroes-look-like-link/ Wed, 24 Jun 2015 20:47:00 +0000 http://localhost/wordpress90/?p=12119

Warning: This post contains story details for Tri Force Heroes. Read at your own risk!

Link has always been a one of a kind Character in the Zelda series, notably looking different than anyone else in the kingdom. While we've had multiplayer Zelda games before, the 4 different Links were explained due to the magic of the Four Sword - which split Link into 4 characters. This is why there are many fan comics depicting these characters with very distinct personality traits, representing every big emotional side of Link himself. Of course, that is fans being fans and certainly isn't present in the game, but how is it there are 3 characters that look very similar to Link himself in one game? Is the Four Sword back but weakened somehow?

Kotaku got a chance to talk the game's director, Hiromasa Shikata, asking him that very question:

Why do three different people all look like Link?

“That’s a pretty deep question,” Shikata said, laughing.

“The king is a firm believer in this legend, in this prophecy that exists within their kingdom, of three heroes that come together to form a totem. The king understands from this legend that describes the true hero as someone with these long sideburns and this particular hair style and these long ears. So the king from amongst these people is able to find the correct ones. The people who meet his conditions are the true heroes.”

Interesting. A King obsessed with fashion is also obsessed with a prophecy involving hair styles, ears, and totems. This game just keeps getting crazier and crazier as more of the story is slowly unveiled. Are you liking the downright wacky direction the story seems to be taking? Are you ready to... "Totem up!"?

Source: Kotaku

Related Content:

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Warning: This post contains story details for Tri Force Heroes. Read at your own risk!

Link has always been a one of a kind Character in the Zelda series, notably looking different than anyone else in the kingdom. While we've had multiplayer Zelda games before, the 4 different Links were explained due to the magic of the Four Sword - which split Link into 4 characters. This is why there are many fan comics depicting these characters with very distinct personality traits, representing every big emotional side of Link himself. Of course, that is fans being fans...

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Shikata: Tri Force Heroes Contains 30 to 60 Hours of Gameplay, More for Completionists http://www.zeldainformer.com/shikata-tri-force-heroes-contains-30-to-60-hours-of-gameplay-more-for-compl/ Wed, 24 Jun 2015 21:40:00 +0000 http://localhost/wordpress90/?p=12120

Have you been worried that Tri Force Heroes is just a little side romp you'll be finished with in an evening? Think again, as Shikata has suggested the game will take roughly 30 to 60 hours to complete depending on how you're playing it (alone, with friends locally, or with friends online). In an interview with Kotaku he is asked how long the game is and he gives a pretty detailed explanation on his view of how long it takes to beat the game:

How long is the game?

“I think it’s a little difficult to answer,” Shikata said. “I could probably say if it’s one person just on their own sitting down we might be able to calculate it out, but when you have three people, the way they play [and] how they play makes a difference.

“Myself I’d like to say maybe an hour a day, an hour and a half to two hours a day, with three people playing together, there’s probably about a month’s worth of gameplay there.

“But there are a lot of extra elements and things you can do in this game. If you’re a completionist, you’re gonna be playing for a long time.”

Interesting stuff. If you recall, the last game where we had to craft gear and collect things was Hyrule Warriors, a side game that contained several hundred hours of play time if you were a completionist. Could the same sort of thing be happening on a smaller scale with Tri Force Heroes?

Source: Kotaku

Related Content:

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Have you been worried that Tri Force Heroes is just a little side romp you'll be finished with in an evening? Think again, as Shikata has suggested the game will take roughly 30 to 60 hours to complete depending on how you're playing it (alone, with friends locally, or with friends online).  In an interview with Kotaku he is asked how long the game is and he gives a pretty detailed explanation on his view of how long it takes to beat the game...

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Tri Force Heroes Will Not Have an Overworld Map http://www.zeldainformer.com/tri-force-heroes-will-not-have-an-overworld-map/ Wed, 24 Jun 2015 21:59:00 +0000 http://localhost/wordpress90/?p=12121

Many fans have been wondering about the world of Tri Force Heroes. Though the demo featured different dungeon locations and the Nintendo Direct showed off a town, we were all unsure of how big this new game will be and how the world will be laid out. In a recent interview with Kotaku, director Hiromasa Shikata explained that Tri Force Heroes will not have an overworld map, but it will still feature various unique locations that players can explore.

Shikata offered a brief answer to Kotaku's query about the overworld:

"Kotaku: Is there an overworld map?

No, but there will be a castle, a town, and a colisseum battle mode, Shikata says."

In addition to directing Tri Force Heroes, Hiromasa Shikata also served as the director of A Link Between Worlds. It would seem that Shikata is approaching Tri Force Heroes a bit differently from his previous Zelda game. Where A Link Between Worlds featured a reconstruction of A Link to the Past's sizable overworld, Tri Force Heroes will instead feature no overworld map at all.

This lack of overworld will surely disappoint fans looking for a new world to explore, especially considering that Tri Force Heroes is set in a new kingdom. However, a segmented world of unique locations may work better in a team-based Zelda game. (Just look at Four Swords Adventures). Not to mention, the game's demo did feature unique locations like a forest, fortress, and volcano. Hopefully these areas alongside a new town and castle will help to build a satisfying world for Tri Force Heroes.

Are you disappointed to hear that Tri Force Heroes lacks an overworld? How do you think this will affect the game? Share you thoughts with us in the comments.

Source: Kotaku

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Many fans have been wondering about the world of Tri Force Heroes. Though the demo featured different dungeon locations and the Nintendo Direct showed off a town, we were all unsure of how big this new game will be and how the world will be laid out. In a recent interview with Kotaku, director Hiromasa Shikata explained that Tri Force Heroes will not have an overworld map, but it will still feature various unique locations that players can explore...

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Tri Force Heroes' Initial Concept Inspired by Spirit Tracks, Aonuma Wanted to Revisit Multiplayer http://www.zeldainformer.com/tri-force-heroes-initial-concept-was-also-inspired-by-spirit-tracks-not-jus/ Thu, 25 Jun 2015 04:24:00 +0000 http://localhost/wordpress90/?p=12122

In Kotaku's recent interview with Tri Force Heroes' developer and A Link Between Worlds' director Hiromasa Shikata, fans officially got an answer to a question that most have already figured out: Where was Tri Force Heroes' initial concept derived from? Ever since day one, Zelda fans have had no problem connectingFour Swords with this brand new title. What they might not have thought of, however, is the fact that inspiration was also taken from another Zelda game. Shikata was influenced by Sprit Tracks' core mechanics, in which Link works alongside Phantom Zelda to solve various puzzles.

The concept of Tri Force Heroes, however, was created during a conversation Aonuma and Shikata had while they were working on the development of A Link Between Worlds. It was actually during this time when Shikata pitched the idea to Aonuma. It's possible that this may be one of the reasons they decided to use A Link Between World's graphics when creating Tri Force Heroes. According to Shikata, Aonuma had always wanted to revisit multiplayer ever since he worked on Four Swords, which is probably why he entertained the idea in the first place.

Are you surprised that Tri Force Heroes took inspiration from Spirit Tracks, or did you already figure it out? What about the fact that Aonuma had wanted to revisit multiplayer within the Zelda franchise? Make sure to tell us via the comments below.

Source: Kotaku

Related Content:

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In Kotaku's recent interview with Tri Force Heroes' developer and A Link Between Worlds' director Hiromasa Shikata, fans officially got an answer to a question that most have already figured out: Where was Tri Force Heroes' initial concept derived from? Ever since day one, Zelda fans have had no problem connecting Four Swords with this brand new title. What they might not have thought of, however, is the fact that inspiration was also taken from another Zelda game...

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The Boss Man: E3 Prediction Results Show, Reactions http://www.zeldainformer.com/the-boss-man-e3-prediction-results-show-reactions/ Thu, 25 Jun 2015 04:10:00 +0000 http://localhost/wordpress90/?p=12123 After a one week hiatus, The Boss Man has returned on a brand new day. From here on out, The Boss Man will be published at some point on Wednesdays. ZI Votes (a poll series) will be taking over Sundays. Today I go over my E3 Predictions, which you can see right here. Needless to day I had a pretty good E3 all things considered, especially when our friends at Gamnesia didn't get a single prediction correct. I also react to some of the big E3 news, including all of the press conferences (I rank them) along with my thoughts on Tri Force Heroes.

I am also trying out a new camera today and yes, this is the first Boss Man episode ever released in 60 FPS. Do you like it? Would you rather I go back to 30 fps? More importantly, what are your thoughts on E3?

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After a one week hiatus, The Boss Man has returned on a brand new day. From here on out, The Boss Man will be published at some point on Wednesdays. ZI Votes (a poll series) will be taking over Sundays. Today I go over my E3 Predictions, which you can see right here. Needless to day I had a pretty good E3 all things considered, especially when our friends at Gamnesia didn't get a single prediction correct. I also react to some of the big E3 news...

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Fan Creates Slick Custom Zelda Themed Card Deck http://www.zeldainformer.com/fan-creates-slick-custom-zelda-themed-card-deck/ Thu, 25 Jun 2015 04:50:00 +0000 http://localhost/wordpress90/?p=12124

I don't know about you, but I've always wanted a card deck in a Zelda theme. While one doesn't exist officially out of Nintendo, fans across the globe have been creating their very own for years. The latest efforts are really impressive and I couldn't help but get a little chuckle out of Tingle being the joker card. Have a look at a bunch of cards from the deck in our gallery. This deck was custom created for imgur user jamieoliver22.

Source: Imgur

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I don't know about you, but I've always wanted a card deck in a Zelda theme. While one doesn't exist officially out of Nintendo, fans across the globe have been creating their very own for years. The latest efforts are really impressive and I couldn't help but get a little chuckle out of Tingle being the joker card. Have a look at a bunch of cards from the deck in our gallery. This deck was custom created for imgur user jamieoliver22...

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What A Glitch! Shows Off All of A Link Between Worlds' Known Glitches http://www.zeldainformer.com/what-a-glitch-shows-off-all-of-a-link-between-worlds-known-glitches/ Thu, 25 Jun 2015 05:42:00 +0000 http://localhost/wordpress90/?p=12125 What A Glitch! is a YouTube show that shows off glitches from a slew of different games, going through all the known glitches for the game at the given time the video is created. This time around they tackled A Link Between Worlds - showing off some wall walking, room skipping, skipping bosses, and how to make it so two Ravios (and other characters in the game) exist at the same time. Of course there are many more glitches than what I talk about here, but you'll have to watch the video to see them all in action!

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What A Glitch! is a YouTube show that shows off glitches from a slew of different games, going through all the known glitches for the game at the given time the video is created. This time around they tackled A Link Between Worlds - showing off some wall walking, room skipping, skipping bosses, and how to make it so two Ravios (and other characters in the game) exist at the same time. Of course there are many more glitches than what I talk about here...

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Monolith Soft is Willing to Help With Zelda U http://www.zeldainformer.com/monolith-soft-is-willing-to-help-with-zelda-u/ Thu, 25 Jun 2015 16:15:00 +0000 http://localhost/wordpress90/?p=12126

Monolith Soft has just recently finished development on Xenoblade Chronicles X, but more than that they also helped develop Splatoon, another more recent Nintendo release. In the past they also teamed up with Eiji Aonuma's team at Nintendo EAD to help finish up Skyward Sword. While they haven't been asked just yet, Monolith Soft is very open to helping out anywhere Nintendo wants them to, including Zelda U. They welcome the respite after wrapping up development on such a large scale game like Xenoblade Chronicles: X. Here is what they had to say to Game Informer:

So with the team's experience now in the open-world genre, I'm curious if you can offer any tips to the Zelda Wii U team? Is there some knowledge that can be transferred there? I know Monolith helped work on Skyward Sword.

Yokota: So as it turns out, in the development of this game we had a lot of opportunities to prepare reports and feedback on the technology and the different kinds of problems that we encountered. When we're able to share those documents internally, they're going to go to all the other teams so they’ll be able to draw from them and I hope that those guys working on that game will be able to benefit as well.

Is there any chance that you'll be supporting that team once again after this project is fully done?

Takahashi: I mean I suppose it's possible, but we haven’t heard anything. I would want to say that Monolith Soft is always available and we would love to help anytime people ask us.

It must be refreshing for the team to work on something from Nintendo to cleanse the Xenoblade out of your system every once a while.

Takahashi: Sure, absolutely. It would be nice.

Would you like to see them help out with Zelda U? Personally, I am all for it. Them helping out makes the 2016 holiday release date (this is unofficial, just my personal expectation) far more achievable.

Source: Game Informer

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Monolith Soft has just recently finished development on Xenoblade Chronicles X, but more than that they also helped develop Splatoon, another more recent Nintendo release. In the past they also teamed up with Eiji Aonuma's team at Nintendo EAD to help finish up Skyward Sword. While they haven't been asked just yet, Monolith Soft is very open to helping out anywhere Nintendo wants them to, including Zelda U. They welcome the respite after wrapping up development on such a large scale game like Xenoblade Chronicles: X. Here is what they had to say to Game Informer...

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Zelda Informer Style Guide http://www.zeldainformer.com/zelda-informer-style-guide/ Thu, 25 Jun 2015 19:48:00 +0000 http://localhost/wordpress90/?p=12127 Welcome to the Zelda Informer Style Guide! This page is meant to help all those who write and edit work here at ZI by providing some information about how we typically approach things.  While many of these are essential details, it is important to remember to it ultimately fall to your judgement as to when a post is truly ready for publication. 

News

News includes both direct news from Nintendo and indirect news from othersources, as well as stories about fan creations, theories, etc. There are very few differences in how each of these is handled:

News stories

  • Must conform to a more professional style, focusing on the facts of the story before giving personal perspective.
  • Must have titles to reflect the news as accurately and as will best attract the attention of readers. To this end news titles:
  • Must not extrapolate beyond the information presented
  • Must not be opinionated**
  • should place the important words first:
    • e.g. “Majora’s Mask 3D will release on February 13th” is better than “The release date of Majora’s Mask 3D is February 13th”
  • **May present some personal opinion on the news at the end of the post (i.e. the final paragraph)

Fan stories

  • may adopt a somewhat more casual style
  • Must have titles that present the work well, as well as interest to readers
    • Ex: For unknown musician creating an electronic Majora’s Mask Medley: “Electronic Majora’s Mask medley turns the classic’s music modern”
    • Ex: For well-known musician creating an electronic Majora’s Mask Medley: “Name of artist tackles Majora’s Mask with a masterful electronic medley”
  • May have a quote directly from the creator/fan in the piece.
  • If there is little detail about the piece in question, you are encouraged to contact the creator/fan for information.

Both of the above conform to the following stylistic details:

  • must have sources (except in the case of posts with embedded material. See below)
  • must have a small image in the preview
  • must have a large (or banner-auto-crop) image at the top of the post, except in the case of particularly lengthy posts, or posts with embedded material. (See below)
  • preview must trail off (...) before the bottom of the image, as to not lengthen the size of index view.

News/Fan Posts with embedded material

  • Examples of embedded material include videos, tweets, podcasts, and playlists.
    • Sources are not required for these kinds of posts unless news on which you are reporting cannot be fully obtained from the embed material
      • Ex: Post featuring the reveal trailer for a new game. Trailer does not indicate date, but the source did. Do use source..
    • These posts must have at least one image.
      • A large image at the bottom of these posts is acceptable, more so with longer articles
    • All embedded material is placed at the top of a post except:
      • (in the case of a tweet) when the tweet is longer than the text of the post
      • (in the case of a video) when the news from the video is a very small part of a long video, you may quote the video and place the video at the bottom. 
    • Video dimensions must be 640 width by 360 height.
    • Embedded material can be directly inserted into the body of a post, but is rarely inserted as such except in the case of podcast

Editorials

Editorials include any opinion-based article written with the purpose to persuade, explain, or otherwise present information that is originally purposed to a specific end. Examples of editorials include (but are not limited to):

  • Original theories
  • Reflections on games
  • Analyses on games
  • Personal reaction to news
  • Original predictions

NOTE: Please keep in mind that these are only a few examples. Editorials come in many varieties and forms.

The guidelines for editorials are as follows:

  • They may adopt somewhat more casual language, if it better suits the writer’s tone
  • They may use embedded materials throughout the post, as opposed to only at the beginning or end
  • They should use headers (mostly in the case of longer editorials)
  • They must have a featured title.
  • They must have a featured description.
  • The category for features must be checked
  • They must have a featured image (dimensions must be 840 width by 394 height)
  • The preview may have a large/banner-auto-crop sized image.

Exclusives

Exclusives are posts that cannot be found elsewhere on the Internet and originally produced from our site. These include, but are not limited to:

  • Interviews (Conducted by us, not to be confused with news coming from interviews conducted by others)
  • Daily Debates
  • Weekly Features

Each of the above types of exclusives has its own stylistic guidelines and rules

Interviews

    • must have an introductory paragraph meant introduce the interviewee, as well as frame the interview
    • must adopt a question and answer format as follows:
      • For first question and answer
        • Zelda Informer: Question 
        • Respondent: Answer
      • For subsequent questions and answers
        • ZI: Question
        • Respondent (Abbreviated, if possible): Answer
    • must have a featured image (840 width by 394 height)
    • must have a featured description
    • must have a featured title
    • must be checked off for the “featured” and”interviews” category

    Daily Debates

    • must have “Daily Debate:” at the beginning of the title
    • must have a title that is a question
    • must be open to multiple points of view
    • Language must allow for multiple possible responses, and be aimed at fostered discussion, rather than promoting one specific point of view (editorials are better suited to this purpose)
    • Should be kept fairly short (300 words or fewer; think of it as a mini-editorial)
    • May use somewhat more casual language (not encouraged, however)

Weekly Featues (rather varied, so guidelines are minimal)

    • Keep language from getting too casual (no slang)

General guidelines

The are applicable to all posts, regardless of type.

Language

    • Language must be clear, grammatically correct, and proper.
      • The writer’s voice will influence how the language comes together, so not all posts will read the same
    • The most uniform language should be found in news posts; the least in weekly features and editorials.
    • Contractions are permitted
    • Sentences may be begun with “and”, “but”, “or”, etc., but this is discouraged outside of weekly features and editorials.
    • The priority is clarity and readability for the users; use your best judgement to establish this beyond the ground rules provided here.

Titles

    • Keep it to one subject, if at all possible
    • Capitalize all words with three or more letters
      • There are some exceptions (e.g. capitalize the letter “A”)
    • Should not use punctuation, except:
      • commas and semicolons (for segmentation)
      • colons (For title: subtitle formatted articles)

Italicization

    • Italicization (outside of choice italicization in editorials) occurs with titles of games and quotations (see quotations section for details)
    • We italicize the titles of all games, including when we refer to their series (e.g. “Zelda” when referring to “The Legend of Zelda”)
      • Note: We do not italicize character names (e.g., “Zelda” when referring to “Princess Zelda”)

Quotations:

    • Quotations are handled in two ways depending on the length of the quotation.
      • Quotations that are only part of a sentence, or less than a line are put between quotation marks and italicized (e.g. He knew it was a great idea, stating, “it was a great idea”.)
      • Quotations that are a full sentence (that takes up multiple lines), or made up of multiple sentences are put in blockquotes with the name of the individual being quoted added at the end, in bold, like so: “It was a really great game. Such a great idea, and we did really well. I am so very proud of great game.” - Smart Man

Bolding

    • “Source:” must be bolded in all posts with sources
    • Bolding may be used for emphasis or attention in editorials or weekly features
    • The name of an individual being quoted within a blockquote is bolded

Sourcing

    • All news/fan posts require a source unless they are completely based on embedded material, done so in the following format
      • “Source: Name of source (hyperlinked to the source
    • Fan art must be sourced in one of following formats (as best fits its purpose in the post):
      • Fan Art: Name of artist (hyperlinked)
      • Banner Art: Name of artist (hyperlinked)
      • Posts with multiple pieces of fan art may indicate so with numbers, i.e. Fan Art: 1,2, with “1” and “2” hyperlinked to their respective sources.
    • Whenever possible, cite the original source.
    • In the case of translation, cite both the original source and the translator, e.g. Famitsu (via NintendoEverything)

Hyperlinks

    • Source names must be hyperlinked if possible (the primary exception is PR emails)
    • The titles of games within a post must be hyperlinked to the walkthrough for that game on our site (if it exists), and must be bolded
    • If previous news is mentioned in a post, a hyperlink must link back to that previous post on the site, if at all possible.

Special Nouns

    • “Gameplay” not “Game play”
    • “amiibo” not “Amiibo” (plural is also “Amiibo")
    • “GameCube” not “Gamecube”
    • “Game Boy” not “Gameboy”
    • Use full titles for Zelda titles, except when it makes for awkward reading
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Nintendo's Julie Gagnon States Tri Force Heroes is a Side Game Not in the Timeline http://www.zeldainformer.com/nintendos-julie-gagnon-states-tri-force-heroes-is-a-side-game-not-in-the-ti/ Thu, 25 Jun 2015 20:00:00 +0000 http://localhost/wordpress90/?p=12128

Is Tri Force Heroes part of the Zelda timeline? According to Nintendo's Julie Gagnon it's not. However, game director Hiromasa Shikata had previously hinted heavily that the game is part of the timeline by stating "I can’t really designate which one of those branches we’re looking at" in a short conversation about where the game fits. If it wasn't part of the timeline at all you would think the game's director would say so. You can read his full remarks on the game's timeline placement here. That being said, here is what Julie Gagnon told Nintendo Enthusiast:

“It really depends on what the developer has in mind for the franchises. Sometimes you have Zelda sequels and what we have today with Zelda: Triforce Heroes is completely different and not in the timeline of Zelda. So, it really depends on what the developer has in mind and what they propose. So, I think it’s more a coincidence that we have all these great franchises that people like for each year. This isn’t necessarily something we will see for all the years in the future.”

That's a direct quote, but yes, we're aware the title is actually Tri Force Heroes, not Triforce Heroes. Likely a mistake on the publishers part that wrote down the answer, rather than Gagnon's fault. The real question however still remains a bit unanswered. The director of the game seems to be heavily hinting that it's on the timeline, maybe even in a parallel universe, but Gagnon is stating pretty plainly it's not and that the game is a side game.

Considering the game's roots in Spirit Tracks and series producer Eiji Aonuma wanting to return to multiplayer like experiences such as we got in the Four Swords tails (which are part of the timeline), I would still venture to guess the plan is for this title to be included in the timeline. Whether or not that comes to fruition may still be up in the air.

Source: Nintendo Enthusiast

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Is Tri Force Heroes part of the Zelda timeline? According to Nintendo's Julie Gagnon it's not. However, game director Hiromasa Shikata had previously hinted heavily that the game is part of the timeline by stating "I can’t really designate which one of those branches we’re looking at" in a short conversation about where the game fits. If it wasn't part of the timeline at all you would think the game's director would say so. You can read his full remarks on the game's timeline placement here. That being said, here is what Julie Gagnon told Nintendo Enthusiast...

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Exclusive New Web Comic: How to Play Zelda - Make it Rain! http://www.zeldainformer.com/exclusive-new-web-comic-how-to-play-zelda-make-it-rain/ Thu, 25 Jun 2015 20:32:00 +0000 http://localhost/wordpress90/?p=12129 Hey folks! Today we're launching an exclusive new webcomic called "How to Play Zelda". The series is created by Christopher Hibbard (known as ArcticFox223) and can only be found right here on Zelda Informer. The goal of this series is to provide a little laughter based on blowing common situations in Zelda way out of proportion as Link may not often consider the consequences of his actions. We hope you enjoy the first entry in the series!


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Hey folks! Today we're launching an exclusive new webcomic called "How to Play Zelda". The series is created by Christopher Hibbard and can only be found right here on Zelda Informer. The goal of this series is to provide a little laughter based on blowing common situations in Zelda way out of proportion as Link may not often consider the consequences of his actions. We hope you enjoy the first entry in the series...

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Viz Media Will Host Comic-Con Panel for A Link to the Past Graphic Novel http://www.zeldainformer.com/viz-media-will-host-comic-con-panel-for-a-link-to-the-past-graphic-novel/ Thu, 25 Jun 2015 22:24:00 +0000 http://localhost/wordpress90/?p=12130 Last month was an exciting time for fans of the A Link to the Past graphic novel by Shotaro Ishinomori. After its first reprint in over 20 years, the book was a hit with fans, being featured on several best sellers lists. Adding to this hype, publisher Viz Media announced a special panel for the graphic novel at this year's San Diego Comic-Con.

The panel will be held on Saturday July 11th from 1:30 PM to 2:30 PM (Pacific Time). Fans at the event will be treated to a behind-the-scenes look at the comic's reprint, a Q&A session, and a chance to win some cool Zelda prizes. The panel will be hosted by WIRED.com's Chris Kohler.

Loosely following the plot of the game,The Legend of Zelda: A Link to the Past was originally serialized in Nintendo Power in 1992, later published as a graphic novel a year later. Story and art were handled by prolific manga artist Shotaro Ishinomori.

Will you be attending the panel at this year's Comic-Con? What do you hope to see? Let us know in the comments!

Source: Viz Media, Chris Kohler (via Nintendo Everything)

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Last month was an exciting time for fans of the A Link to the Past graphic novel by Shotaro Ishinomori. After its first reprint in over 20 years, the book was a hit with fans, being featured on several best sellers lists. Adding to the hype, publisher Viz Media recently announced a special panel for the graphic novel at this year's San Diego Comic-Con...

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Rewind Theater: Tri Force Heroes http://www.zeldainformer.com/rewind-theater-tri-force-hereoes/ Fri, 26 Jun 2015 22:59:00 +0000 http://localhost/wordpress90/?p=12131 Tri Force Heroes hasn't released yet, but IGN has decided to do a rewind theater on the reveal trailer which contains some things not present in the E3 show floor demo. It was nice watching them slowly go through the trailer as there was a few things I didn't notice such as a brand new outfit not present at all in the demo. Is there anything they caught you didn't notice before? Did you notice something they didn't? Let us know in the comments.

Related Content:

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Tri Force Heroes hasn't released yet, but IGN has decided to do a rewind theater on the reveal trailer which contains some things not present in the E3 show floor demo. It was nice watching them slowly go through the trailer as there were a few things I didn't notice, such as a brand new outfit not present at all in the demo. Is there anything they caught you didn't notice before? Did you notice something they didn't? Let us know in the comments...

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The Reason Behind Shared Hearts in Tri Force Heroes http://www.zeldainformer.com/why-are-hearts-shared-in-tri-force-heroes/ Sat, 27 Jun 2015 23:26:00 +0000 http://localhost/wordpress90/?p=12132

In a recent interview, Shikata, director of Tri Force Heroes, discusses the reasoning behind what may be a frustrating feature for some players: shared health. Some gamers may wonder why each of the three Links couldn't get his own set of hearts.

When pressed for an explanation behind the mechanic, Shikata offered this simple phrase in response: “Because it’s better." The director went on to explain that "[it's] also because you need all three players to beat each level, so if one person could die and leave the others alive, you’d all be screwed."

The logic behind Shikata's reasoning certainly makes sense. If each player had their own set of hearts, that would leave open the possibility of one or two Links dying, and whoever was left would be faced with an impossible to solve dungeon. From what I can tell, Nintendo is working hard to perfect three player mode within Tri Force Heroes, ensuring that no elements of the game interfere with team play. Sharing health certainly seems to be in the cooperative spirit of the game, as well.

What do you think of Shikata's explanation for shared health? Do you think this is the best way to go about the health system in the game?

Source: Kotaku

Related Content:

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In a recent interview, Shikata, director of Tri Force Heroes, discusses the reasoning behind what may be a frustrating feature for some players: shared health. Some gamers may wonder why each of the three Links couldn't get his own set of hearts. When pressed for an explanation behind the mechanic...

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Photoshop Contest: Free Week #2 http://www.zeldainformer.com/photoshop-contest-free-week-2/ Fri, 26 Jun 2015 23:57:00 +0000 http://localhost/wordpress90/?p=12133 What's this? It's time again for Zelda Informer's weekly Photoshop Contest! But not just any Photoshop Contest; it's time for a Free Week! That means we're opening the floodgates of creativity and allowing you spectacular artists to 'shop our images in any way you'd like. We'll of course need to first look at the winners from last week's contest: Tri Force Heroes Costumes, so let's get to it.

Last Week's Contest

During last week's E3 celebrations, Nintendo unveiled the newest game in the Zelda series, Tri Force Heroes. This cooperative title will include several new features, but one of the most important is the implementation of costumes. In honor of Link's newfound fashion sense, we tasked artists with brainstorming different costumes for the three-Link team in the game. Let's just say the results were... interesting.

Best Submissions

Artist: E.L. Schimmel

Artist: Antonio Quiacain

Artist: HaaYaaSkaa

Challenge Mode

The Challenge Rules for last week were twofold: the entry must include Purple Link (who is unceremoniously absent from Tri Force Heroes) and must utilize three images I provided in our photo gallery. Hylian Ticipated took up the challenge by offering an interesting dungeon setting. The three Links from TFH are occupying a single Ravio costume while they present a Shakespearean monologue to Princess Zelda. Meanwhile, Purple Link and normal Link are doing their own thing. Great job as always!

This Week's Contest: Free Week #2

Last month, I introduced the Free Week format. Once a month, I will suspend the normal themed contests and let you artists create 'shops as you so desire. Here's how it works: I will provide just a few images in the gallery below. As long as at least one of these images is used in your entry in some way, you are free to produce any image you'd like.

This week, I've provided pictures of two of my favorite side-characters in the Zelda series: Bucha the Kikwi from Skyward Sword and Beedle from The Wind Waker. I've also included a picture of the "Nuppets" from E3's Nintendo Direct because, let's face it, I dropped the ball in not including them in last week's contest.

General Rules:

  • Submit your entries in the comments section below.
  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on July 1. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must include a ninja.

2. Every character in your entry must wear a Link hat.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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What's this? It's time again for Zelda Informer's weekly Photoshop Contest! But not just any Photoshop Contest; it's time for a Free Week! That means we're opening the floodgates of creativity and allowing you spectacular artists to 'shop our images in any way you'd like. We'll of course need to first look at the winners from last week's contest: Tri Force Heroes Costumes, so let's get to it...

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The Ultimate Zelda Fan Survey 2015 http://www.zeldainformer.com/the-ultimate-zelda-fan-survey-2015/ Sat, 27 Jun 2015 01:42:00 +0000 http://localhost/wordpress90/?p=12134

Hey everyone! Over a year ago we helped Zelda enthusiast Mac Nichols conduct a massive Zelda fan survey, mostly to help his own curiosity and understanding for the way Zelda fans tick. This year we have something much grander planned. We are not only polling as much of the Zelda fan base as we can here at Zelda Informer, we're also going to be sending the results of this survey to Nintendo of Japan and Nintendo of America. The goal isn't to necessarily tell them how to create future titles, but to give them better and more direct feedback on this series as a whole.

We're also extremely curious how the Zelda fan base itself feels on many topics and as such, we'll be publishing the results and noting some very interesting findings along the way. We will then cross compare these results to last years and see if any major shifts have occurred. What we're saying is - share this survey to as many of your zelda playing friends as you can - the more we have, the more accurate the results will be. We'll be publishing the results later this summer. What are you waiting for? You can try to take the survey below, but if that isn't working you can also take the survey right here.

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Hey everyone! Over a year ago we helped Zelda enthusiast Mac Nichols conduct a massive Zelda fan survey, mostly to help his own curiosity and understanding for the way Zelda fans tick. This year we have something much grander planned. We are not only polling as much of the Zelda fan base as we can here at Zelda Informer, we're also going to be sending the results of this survey to Nintendo of Japan and Nintendo of America. The goal isn't to necessarily tell them how to create future titles, but to give them better and more direct feedback on this series as a whole...

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ZI Podcast 42: Is Going To E3 Worth It?, Tri Force Heroes Timeline Theory, and TP's Boring Overworld http://www.zeldainformer.com/zi-podcast-42-is-going-to-e3-worth-it-tri-force-heroes-timeline-theory-and/ Sat, 27 Jun 2015 14:36:00 +0000 http://localhost/wordpress90/?p=12136

Totem Time! This week, our weekly podcast takes a look at the recent interviews regarding Tri Force Heroes and its lore, as well as some exciting Nintendo demos that were shown off during E3 2015. With tons of laughs and a hearty helping of fan topics, don't be the purple link (too soon?) and miss out on this week's charming episode of the ZI Podcast! Your cast this week is Adam, our host and green link (for his courageous stupidity); Caleb, the lovably cynical red link (don't mention blast ball to him, whatever you do!); Al, our incredibly wise blue link (he wrote an editorial on Tri Force Heroes, you know); and last but not least, Zion, our very own purple link (like ridley, he's purple and ignored by Nintendo).

Direct Download (Right-click, save as) iTunes


Thank you to everyone who submitted fan topics and incredibly sweet words of endearment to our email. A huge shoutout to Brandon and Co. for their awesome theme song, as well as Jeesh for the Hero of Time Remix that we're so fond of.

If you have any of your own fan topics, theme song submissions, cover art or even fan fiction, please send that to us at ZeldaInformerPodcast@gmail.com. Follow Adam and Caleb on twitter for more humor and behind the scenes stuff!

Social Media

Special Thanks

News and Related Topics


Comment Topic Of The Week: Where do you think Tri Force Heroes falls on the timeline?

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Direct Download (Right-click, save as) iTunes

Totem Time! This week, our weekly podcast takes a look at the recent interviews regarding Tri Force Heroes and its lore, as well as some exciting Nintendo demos that were shown off during E3 2015. With tons of laughs and a hearty helping of fan topics, don't be the purple link (too soon?) and miss out on this week's charming episode of the ZI Podcast! Your cast this week is...

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Zelda Themed Mario Kart 8 Wii U Wheel Releasing July 6th http://www.zeldainformer.com/zelda-themed-mario-kart-8-wii-u-wheel-releasing-july-6th/ Sat, 27 Jun 2015 22:14:00 +0000 http://localhost/wordpress90/?p=12139

Nintendo's partnership with HORI presses on with two "new" accessories for your Wii or Wii U. Advertised as a Wii U wheel for Mario Kart 8, HORI is releasing a brand new Zelda and Toad themed wheel accessories for your Wiimotes. Obviously, you can use these Wheels for games on your Wii, but their existence likely is due to Captain Toad: Treasure Tracker released late last year and Zelda getting DLC in Mario Kart 8. The Zelda themed wheel is all gold with a matte finish featuring the Mario Kart star symbol on the front with a full Hylian Crest on the back. The Toad version is a blue matte finish with the same symbol on the front but a Toad symbol on the back.

We aren't sure if these wheels will be available at local stores, but you can pre-order them for $14.99 over on Amazon. You can find the Zelda edition here while Toad edition is right here.

I personally don't use Wiimotes when I play, but my kids do, so both of these feel like excellent additions to my collection. Who am I kidding, I'm buying 4 Zelda wheels, so we can all rock the sweet motion control action.

Source: Nintendo Everything

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Nintendo's partnership with HORI presses on with two "new" accessories for your Wii or Wii U. Advertised as a Wii U wheel for Mario Kart 8, HORI is releasing a brand new Zelda and Toad themed wheel accessories for your Wiimotes. Obviously, you can use these Wheels for games on your Wii, but their existence likely is due to Captain Toad: Treasure Tracker released late last year and Zelda getting DLC in Mario Kart 8. The Zelda themed wheel is all gold with a matte finish featuring the Mario Kart star symbol on the front with a full Hylian Crest on the back. The Toad version is a blue matte finish with the same symbol on the front but a Toad symbol on the back...

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Wind Waker HD On Sale At Amazon http://www.zeldainformer.com/wind-waker-hd-on-sale-at-amazon/ Sun, 28 Jun 2015 00:00:00 +0000 http://localhost/wordpress90/?p=12138

Is Wind Waker HD for the Wii U still missing from your collection? Well, here's the perfect opportunity to purchase it on Amazon for $38.99! That's 11 dollars off!

Amazon also has a couple of other games on sale like Skyward Sword for $48.99 and Majora's Mask 3D for $36.25. So be sure to check out Amazon right now to see the sales going on, and remember to leave a comment telling us what you got or put on your wish list!

Source: Amazon

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Is Wind Waker HD for the Wii U still missing from your collection? Well, here's the perfect opportunity to purchase it on Amazon for $38.99! That's 11 dollars off! Amazon also has a couple of other games on sale...

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Ocarina of Time is Arriving for Wii U on the EU eShop Next Week http://www.zeldainformer.com/ocarina-of-time-is-arriving-for-wii-u-on-the-eu-eshop-next-week/ Sun, 28 Jun 2015 04:27:00 +0000 http://localhost/wordpress90/?p=12140

Ocarina of Time is heading to the European Wii U eShop next week on July 2nd. There is no date currently for an arrival in North America, but arrival in Europe should almost assuredly mean a release in North America is right around the corner. Of course, you're able to get the game already through the Wii eShop, but it will be nice to be able to play the game with the Gamepad.

What are some of your fondest memories from Ocarina of Time?

Source: Twitter (via Nintendo Everything)

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Ocarina of Time is heading to the European Wii U eShop next week on July 2nd. There is no date currently for an arrival in North America, but arrival in Europe should almost assuredly mean a release in North America is right around the corner. Of course you were able to get the game still through the Wii eShop, but it will be nice to be able to play the game with the Gamepad.

What are some of your fondest memories from Ocarina of Time?

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Tezuka: Zelda Maker "Might be a Difficult Task" http://www.zeldainformer.com/tezuka-zelda-maker-might-be-a-difficult-task/ Sun, 28 Jun 2015 04:49:00 +0000 http://localhost/wordpress90/?p=12141

A lot of people are rightfully excited for Super Mario Maker. For the first time in Nintendo's history, we'll have an officially licensed game using one of their biggest IP's in a way that allows users to create their own "game." It's essentially the Minecraft of Mario games for creators out there - complete freedom to create your very own 2D Mario levels. As exciting as that prospect is, there is a lot of hope that Mario Maker is only the beginning and that Nintendo would make a logical leap down the road to creating a Zelda Maker.

Super Mario Maker's creator and overall head of the Mario series spoke a bit about the potential of creating a Zelda Maker, and he didn't make it sound too promising. Takashi Tezuka also has a rich history with the Zelda franchise as well, including leading development of his own Zelda game - Link's Awakening. Here's what he had to say on the topic:

Game Informer: If Super Mario Maker is a success, will it open the door for a comparable Zelda Maker?

Takashi Tezuka: Zelda Maker might be a challenge to make, I think. Personally, making Super Mario Maker that was a challenge in itself, and we hope that it's a success, so thank you for saying that, but I think that might be a difficult task.

Of course, this doesn't mean Zelda Maker can't happen - Tezuka no longer works with the Zelda team, so the call on this would squarely fall on Eiji Aonuma's shoulders. This assumes that Nintendo would want to even explore the idea itself. I would venture to guess they are going to play a wait and see game before considering what's next.

They will want to see how well Super Mario Maker sells. If it goes on to being a multi-million copy seller, the difficulty of assembling such a game may be viewed as worthwhile. That said, up first on the docket is finishing Zelda U and Tri Force Heroes.

On a more personal note, I don't think Zelda Maker can really be considered such a farfetched idea considering something that is virtually the same thing already exists. I'm referring to Zelda Classic, which allows you to create you're very own 2D Zelda adventures for PC. If a handful of fans over the span of a few years can do that, imagine what a whole mess of developers at Nintendo could pull off.

Source: Game Informer

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A lot of people are rightfully excited for Super Mario Maker. For the first time in Nintendo's history, we'll have an officially licensed game using one of their biggest IP's in a way that allows users to create their own "game." It's essentially the Minecraft of Mario games for creators out there - complete freedom to create your very own 2D Mario levels. As exciting as that prospect is, there is a lot of hope that Mario Maker is only...

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Watch Gameplay Of Tri Force Heroes From The Developers http://www.zeldainformer.com/watch-gameplay-of-tri-force-heroes-from-the-developers/ Sun, 28 Jun 2015 15:14:00 +0000 http://localhost/wordpress90/?p=12142 Nintendo has uploaded a video of the developers playing Tri Force Heroes on their North American Youtube page. Join Director Hiromosa Shikata, Katsuya Eguchi, and Tim O’Leary as they play through and show you more gameplay!

I personally thought this was adorable to watch since Shikata mentions a few words about his favorite Zelda game, and how well they communicate using the icons at the bottom screen. Let us know what you thought of this video!

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Nintendo has uploaded a video of the developers playing Tri Force Heroes on their North American Youtube page. Join Director Hiromosa Shikata, Katsuya Eguchi, and Tim O’Leary...

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Tri Force Heroes' Gameplay Footage Shown Off by the Developers http://www.zeldainformer.com/tri-force-heroes-gameplay-footage-shown-off-by-the-developers/ Sun, 28 Jun 2015 18:23:00 +0000 http://localhost/wordpress90/?p=12143 Hiromosa Shikata (the director of Tri Force Heroes), Katsuya Eguchi (Shikata's boss), and Tim O’Leary (from the Nintendo Treehouse), recently played through a dungeon in Tri Force Heroes' titled "The Temple."

While these three developers did not play until the end of the level, their gameplay gave us another look into how teamwork is used within the game. After all, teamwork is what Tri Force Heroes focuses on. It's great to see how the developers play their game, as opposed to others that have played it, such as our E3 team.

What would you call the skill level of the developers in the video: novice, intermediate, or expert? Let us know by using the comment section below.

Related Content:

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Hiromosa Shikata (the director of Tri Force Heroes), Katsuya Eguchi (Shikata's boss), and Tim O’Leary (from the Nintendo Treehouse), recently played through a dungeon in Tri Force Heroes titled "The Temple."

While these three developers did not play until the end of the level, their gameplay gave us another look into how teamwork is used within the game. After all, teamwork is what Tri Force Heroes focuses on. It's great to see how...

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GameXplain Discusses Tri Force Heroes http://www.zeldainformer.com/gamexplain-discusses-tri-force-heroes/ Mon, 29 Jun 2015 01:30:00 +0000 http://localhost/wordpress90/?p=12144 GameXplain hosts Andre Segers, Josh Thomas and Derrick Bitner just released a discussion on their experience with the Tri Force Heroes demo at E3 and offered their thoughts on the gameplay, dungeons, bosses, co-op-oriented mechanics (such as shared health and the totem mechanic), and more. Unsurprisingly, they didn't agree on all points and offered some interesting insights, arguments and rebuttals around their experiences and assessments of the game.

Josh and Derrick expressed excitement about this latest Zelda multiplayer installment, considering it to be the Four Swords sequel they never thought was coming. In fact, they insisted it was even better than Four Swords, due to its emphasis on team work, while Andre wasn't feeling the gameplay overall, finding the totem mechanic restrictive and the lack of exploration a downer. One major contention between the commentators was whether or not the co-op oriented mechanics of the game were a strength or a weakness.

Although Derrick and Josh praised the game as their favorite at Nintendo's booth, expressing excitement at purchasing the game and applauding the innovative nature of the boss fights and co-op play, Andre continued to have reservations. All three also shared their thoughts on other aspects of the game, such as the icons for communication and the costume mechanic.

What do you think of GameXplain's discussion of the game? Do you agree with Andre, that you'd prefer to see more competition like in Four Swords, or are you with Josh and Derrick, that the cooperative nature of the game is a strength? Let us know your thoughts!

Related Content:

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GameXplain hosts Andre Segers, Josh Thomas and Derrick Bitner just released a discussion on their experience with the Tri Force Heroes demo at E3 and offered their thoughts on the gameplay, dungeons, bosses, co-op-oriented mechanics (such as shared health and the totem mechanic), and more. Unsurprisingly, they didn't agree on all points and offered some interesting insights, arguments and rebuttals around their experiences and assessments of the game...

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Watch This Unboxing Video of the Brand New Ganondorf amiibo http://www.zeldainformer.com/watch-this-unboxing-video-of-the-brand-new-ganondorf-amiibo/ Mon, 29 Jun 2015 18:15:00 +0000 http://localhost/wordpress90/?p=12147 Even though the Ganondorf amiibo has yet to be released in North America, our friends in Europe have already received this highly-anticipated Super Smash Bros. amiibo. For importers here in North America, the early release date in Europe does not pose a problem. To those who have not chosen to import, all we can do is sit back and watch this Ganondorf and Zero Suit Samus amiibo unboxing video.

This video comes courtesy of NintendoViewer, who claims that the Ganondorf amiibo is very detailed compared to other amiibo. Accompanied with an epic remix of the Gerudo Valley Theme playing in the background, the unboxer at NintendoViewer carefully pulls the Demon King out of his cage. Ganondorf seems slightly larger and bulkier than most other amiibo, which doesn't surprise me, since Ganondorf is one of Nintendo's taller characters.

Will you be obtaining the Ganondorf amiibo when it releases in North America this September? Let us know by using the comment section below.

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Even though the Ganondorf amiibo has yet to be released in North America, our friends in Europe have already received this highly-anticipated Super Smash Bros. amiibo. For importers here in North America, the early release date in Europe does not pose a problem. To those who have not chosen to import, all we can do is sit back and watch this Ganondorf and Zero Suit Samus amiibo unboxing video...

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Daily Debate: What Makes a Zelda Game Too Casual? http://www.zeldainformer.com/daily-debate-what-makes-a-zelda-game-too-casual/ Tue, 30 Jun 2015 01:49:00 +0000 http://localhost/wordpress90/?p=12148

After Tri Force Heroes was announced a few weeks ago, certain fans began accusing this new game of being a "Casual Zelda." For many fans, the idea of a game in the Zelda series being too casual is a significant concern, as it could certainly mean that developers are devaluing the experience to appeal to a more mainstream audience. With casualness remaining an issue, it is now time for us to decide what qualities make a Zelda game too casual, and how exactly hardcore gamers should consider these qualities overall.

One quality fans may consider when evaluating a Zelda game's casualness is difficulty. For the most part, The Legend of Zelda has offered many satisfying challenges and difficulties that fans have had to overcome. However as the series has progressed, some fans feel like the games no longer offer the same degree of challenge that they used to in the past. For example, we've heard such complaints directed at A Link Between Worlds, a game that could be completed rather quickly. For these fans, this trend of easier games may point to a deliberate choice by Nintendo or developers to make The Legend of Zelda more appealing to new or unseasoned gamers. Even though toning down challenge or difficulty may make Zelda games more accessible to new players, some don't believe the series should carry out these changes.

Some fans may also point a Zelda game's art style or tone to show its casual nature. For example, certain fans have been very vocal about the "toon" art style of The Wind Waker or Spirit Tracks. The design and tone of these games are purposely more stylistic and cartoony, a choice that gives these certain titles more character and timelessness. However, some may feel like The Legend of Zelda should not adopt such an art style as it takes away from the core nature of the series. These fans may feel like the art is meant to appeal to younger gamers, and thus alienate the older fanbase. To some, these cartoony art styles may take away from the epic nature of the series and devalue the themes expressed in each game.

Where do you stand? Are there qualities that make a Zelda game too casual? Should gamers be concerned or feel threatened by these casual traits? Let us know what you think in the comments, and join the Daily Debate!

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After Tri Force Heroes was announced a few weeks ago, certain fans began accusing this new game of being a "Casual Zelda." For many fans, the idea of a game in the Zelda series being too casual is a significant concern, as it could certainly mean that developers are devaluing the experience to appeal to a more mainstream audience. With casualness remaining an issue, it is now time for us to decide what qualities make a Zelda game too casual, and how exactly hardcore gamers should consider these qualities overall...

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Tri Force Heroes' Polarizing Response: Why Have Fan Reactions Been So Divided? http://www.zeldainformer.com/tri-force-heroes-polarizing-response-why-have-fan-reactions-been-so-divided/ Tue, 30 Jun 2015 17:11:00 +0000 http://localhost/wordpress90/?p=12149

After Tri Force Heroes' surprising announcement during this year's E3, fans have expressed extremely polarizing responses to this new cooperative Zelda title. We've heard time and time again about the Zelda cycle; a Zelda game is announced and released to fan disappointment, only to gain acclaim in the years to follow. However the response to Tri Force Heroes seems to go beyond the traditional Zelda cycle, showing a grand disparity between excitement, interest, disappointment, and apathy.

Why such a polarizing response? Today, we aim to examine fan reactions and get to the bottom of Tri Force Heroes' extreme divisiveness.

It's Not Zelda U

Let's get the obvious reason out of the way first:

While Eiji Aonuma confirmed that Zelda U would not appear at E3 2015, fans still held on to the hope that Nintendo would go back on its word and show us something from this long-awaited game. Even if we were shown a quick cinematic trailer, we would have received our fix for the expansive, HD Zelda we all want.

Unfortunately, the Nintendo Direct held no such announcements. The digital event wasn't completely devoid of Zelda news however; Nintendo surprised us all with a new Zelda adventure in the form of Tri Force Heroes.

Understandably, this new Zelda title seemed like an underwhelming announcement to those expecting information about Zelda U. Rather than an HD console game, we received a handheld title; rather than an expansive, story-driven experience, we received something that appeared smaller and segmented; rather than something completely new, we received a game that re-uses assets from the previous one.

Tri Force Heroes is not Zelda U, and for that reason many responded to the game negatively.

Not living up to Zelda U's ungodly expectations wasn't the only thing fans noticed about Tri Force Heroes though. Some people actually saw this new game as worthy distraction until the next console Zelda's eventual release.

Most fans are in agreement that the Zelda team should take as much time as they need to finish the Wii U installment. But with the time it will take for Aonuma to fully polish that game, fans still want a Zelda game to sink their teeth into.

Tri Force Heroes serves as that game.

Where some fans felt disappointed by a handheld game as compared to the monolithic Zelda game we expect on the Wii U, others saw Tri Force Heroes as a way to fill that time until Zelda U is eventually released. For these fans, a Zelda game between A Link Between Worlds and Zelda U was not something they expected. So when such a game was announced -- and announced for release this year -- we now had a tangible Zelda experience to truly get excited about.

So with Tri Force Heroes serving as a competent way to fill time until the bigger Zelda is released, some fans value the game even though it's not exactly Zelda U. In fact, these fans actually appreciate that the game we saw at E3 wasn't Zelda U.

However, in seeing Tri Force Heroes as a "filler game," fans are also using this polarizing game to discuss what different Zelda experiences should and should not be. For some, Tri Force Heroes -- as a filler game -- offers a different but valuable Zelda experience.

To fans like these, handheld Zeldas like Tri Force Heroes are meant to offer strong design and gameplay experiences, whereas big console Zeldas offer the strong story and cinematic experiences. In this way, comparing Tri Force Heroes to Zelda U has invited us to examine what strengths different Zelda games are meant to express. We're beginning to ask ourselves about which elements are better suited for different games.

Obviously, the above example presents the positives in asking these types of questions - as strengths are shown in each type of game - but more negative views of Tri Force Heroes have pressed the fanbase to really define what The Legend of Zelda is and should be moving forward.

Let's move on to more polarizing aspects of the game to see how.

It's Multiplayer (Sort of like Four Swords)

The fact that Tri Force Heroes relies heavily on multiplayer has further divided fan opinion. While there are many fans that would love to enjoy a Zelda game in the company of others, some have completely written off TFH simply because it features cooperative play.

Why are these fans so dissuaded by multiplayer?

Well, The Legend of Zelda series has, for the most part, always been a single-player experience. Most games in the series present the adventure of a single, independent hero as he explores and solves puzzles on his own, in his own time. By placing the Zelda formula into a multiplayer environment, some fans may feel like the game is too much of a departure for the series.

To these fans, Tri Force Heroes will no longer let players enjoy the world and puzzles independently in their own time. They will instead be forced to rely on others to complete the game, which to some, is completely contrary to the ideology of most other Zelda games.

In fact for some people, being forced to rely on others to complete any game can prove frustrating and unappealing.

Not to mention, there may be difficulties coordinating gameplay sessions with multiple people. The game's director has stated the game will provide upwards of 30 hours of gameplay, so finding two friends to devote that much time with you may prove extremely difficult.

Commenter Kafke does make a good point, though: the game will offer both a single player mode and online multiplayer. A single player mode (in which players can switch between Link "dolls") will hopefully give independent players a way to enjoy their Zelda experience alone and at their own pace. And online multiplayer will hopefully give players desperate for teammates a chance to complete the game with others. These are valid solutions to detractors' issues with multiplayer.

Of course, these solutions equally present more potential issues. Some fans have expressed fears that online multiplayer options will match players with vastly different skill levels. Zelda Informer's own podcast host Adam shared his feelings on the matter, explaining the difficulties he may find in playing with less experienced players. The lack of voice chat may add to such difficulties, as players of various skill levels may find trouble communicating effectively with their teammates.

Fan issues associated with multiplayer even go beyond the mechanics and gameplay. Tri Force Heroes, as a multiplayer Zelda, has very much reminded fans of the Four Swords sub-series of games. Nintendo certainly anticipated such a connection, as TFH and FS share similar art styles and multi-colored Links, but these comparisons have reflected both positively and negatively on the quality of these games.

Some of the more vocal fans comparing Tri Force Heroes to Four Swords have been doing so as a complaint. Like the commenter above, some fans were less than pleased with the Zelda series' previous attempts at multiplayer. Certainly the complaints listed above concerning multiplayer in Zelda are reason for this criticism, and there are perhaps several other reasons for why people do not look back fondly on these games.

So in evoking Four Swords in its gameplay and promotional material, Tri Force Heroes has shot itself in the foot for some fans. These people compare these two games - partly because they were meant to - but they do so as a negative.

Then there are those who see Tri Force Heroes' likeness to Four Swords as a positive. These are the fans that say the FS were "awesome," expressing excitement that the series is returning to similarly fun multiplayer gameplay. On top of that, TFH seems to be adding more inventive features, more gameplay choices, and more clever puzzles. So for fans of Four Swords, Tri Force Heroes holds a lot of potential. It could very well bring back the distinctive fun that the previous multiplayer Zeldas brought, and with more creative features.

It seems that the polarizing reactions to Tri Force Heroes in some way reveal the varied opinions on the Four Swords games, something many of us may not have noticed. We are now beginning to examine the merits of Four Swords and multiplayer gameplay in Zelda as a whole. Does multiplayer have a place in Zelda? Tri Force Heroes is forcing us to answer that question.

The Gameplay Might be Aimed at Casual Players

Many comments have pointed to Tri Force Heroes as the "Casual Zelda," implying its deliberate appeal to casual and mainstream audiences. As any gamer would expect, this idea scares a lot of hardcore Zelda fans. People who have invested in The Legend of Zelda over the years want to see the franchise grow, expand, and challenge its players. So if any game in the series hints that it will focus more on a casual audience, the wants of the hardcore could potentially be ignored.

What's more worrying to these people is that Tri Force Heroes is continuing a trend noticed in the most recent handheld Zeldas. I've heard complaints that A Link Between Worlds and the other DS titles were simplified compared to other (traditional) top-down Zelda games. I have to agree with this sentiment myself; A Link Between Worlds did feel much simpler compared to A Link to the Past. Thus, this perceived trend leaves fans to draw conclusions on the future direction of the series.

What I conclude from these fears is that hardcore Zelda players are beginning to categorize Zelda games based on how "casual" or "core" they are. This seems like an appropriate thing to do if everyone can agree. The problem lies in the subjective nature of these labels; not everyone can agree on what is too casual and what is for core players. Every Zelda player has his or her own perspective on where the series becomes too casual.

As shown, a game can be considered a "casual" experience for one person and a "core" experience for another. And who's to say which perspective is correct? As more players begin to disagree about the casual nature of a given Zelda game, the fanbase begins to turn their attention to the motives of the developers. Do Aonuma and Miyamoto want the series to appeal to a hardcore audience or a casual audience?

Without a definitive answer, fans have continued to classify Zelda games based on how casual they are perceived to be. This activity seems to be a compulsion now, as any new game announced can act as a new piece of evidence to win the casual vs. core debate. Tri Force Heroes is merely another game that fans can now classify and categorize, even without the full context. So, fans take what they have seen in preview materials and draw conclusions based on it.

In determining how casual Tri Force Heroes is, fans have also spent a lot of time considering whether or not to call this game a "spin-off." This distinction would of course place TFH among other Zelda spin-off games like Hyrule Warriors, Link's Crossbow Training, and Freshly-Picked Tingle's Rosy Rupeeland. But does this new Zelda game deserve such a placement? Do we even know how to determine such a thing yet?

In announcing itself as a multiplayer game that, on the surface, looks very different from traditional Zelda titles, Tri Force Heroes has forced fans to consider what qualities make a spin-off Zelda game and which ones don't. Does multiplayer alone constitute a spin-off? Well, Four Swords and Four Swords Adventures are generally regarded as core Zelda titles despite their multiplayer. Still, as we discussed above, fans cannot fully agree on the quality and status of those games.

So what other qualities would make it a spin-off? Well, difficulty (or perceived difficulty) seems to be important to some fans.

Based on what we've seen so far, some fans have concluded that Tri Force Heroes looks too easy to be a main series Zelda game. Because its gameplay, mechanics, and puzzles appear easy, fans have come to the conclusion that the game is not a core title in the series, but rather a "party game." This would mean Tri Force Heroes is less a meaningful adventure for core gamers and more a casual distraction for mainstream audiences.

The way Tri Force Heroes has been shown has caused fans to actively consider difficulty in the context of Zelda. If a game in the series appears too simplified, does it mean the game is a spin-off? What separates a party game from a core game? These are all questions fans have asked when confronted with TFH.

Furthermore, this new game has compelled fans to consider trends seen within the Zelda series as a whole. Fans of the series now want to identify the degree of casualness that is or should be in The Legend of Zelda. Players are connecting the dots from game to game, leading to a conclusion found in Tri Force Heroes.

It's Placed in the Official Timeline (or Not)

This particular reason for Tri Force Heroes' polarizing response is closely related to the casual vs. core debate, as it points to another trait fans point to when considering a main series Zelda game. Since the official timeline was first introduced to the fanbase, it has been used as a qualifier for certain Zelda games' place in the overall series. If it's not in the official timeline, it's not a "canon" Zelda game; and if it's not placed in the official canon, it's merely a spin-off title. That's how we classify Hyrule Warriors.

Upon its announcement, fans immediately began to ask if Tri Force Heroes was in the official timeline. To them, a place in the timeline would guarantee that this game was a true canon Zelda game, not a spin-off. With a spot in the timeline, TFH would naturally separate itself from things like Link's Crossbow Training.

Director Hiromasa Shikata was quick to explain that his team is considering timeline placement for Tri Force Heroes. He did admit that the Zelda timeline is "complicated" and his team had not yet "settled" on a placement, but we were given the implication that TFH was a main series game in the Zelda canon that would one day fit in the official timeline.

So this should confirm that Tri Force Heroes is not a spin-off game at all, right? Well, no. It would seem some fans have another perspective on the game's placement in the timeline.

Despite Shikata's explanation about Tri Force Heroes' consideration for the timeline, some fans believe that the title's proposed story is too silly for inclusion. For those that don't know, Tri Force Heroes is set in a kingdom that values fashion. After the kingdom's princess is cursed to wear an ugly outfit that she can't remove, the king calls for a hero to save the day. Yes, the plot is noticeably goofy and ridiculous. But does that mean the game has no place in the official timeline?

Some fans agree that a story about fashions and ugly outfits is just too silly for a canon Zelda game. After all, other Zelda titles involve the great adventures of heroes, the struggles between good and evil, and the epic legends that span across time. Is that really a place for Tri Force Heroes' silly conflict?

Some fans don't think so, and thus we are forced to ask ourselves about the nature of the Zelda timeline. Because Tri Force Heroes can potentially occupy the official timeline with such a goofy premise, fans are now beginning to consider what types of stories are appropriate for that timeline. Is there such a thing as too silly for the timeline? Has the Zelda series set a certain precedent for the right types of stories to be included in its timeline? Tri Force Heroes has called fans to consider these questions as well, and to define the identity of the Zelda series overarching story.

There are now stirrings from Nintendo that Tri Force Heroes is not in the timeline after all. Whatever the case, through the game's response we've seen how fans value the timeline as a way to gauge a Zelda game's status in the series. If a game is in the timeline and considered canon, it is accepted by the fanbase as a true Zelda title. But the requirements for those distinctions are not yet set in stone, and they are very much caught up in debate.

If anything, we've been shown the power of the official timeline over the Zelda series and its fanbase. The timeline may have the power to decide which Zelda games are canon or spin-offs, and the power to decide how the fanbase invests in a particular title. We now see how some in the fanbase will buy a Zelda game solely because it is in the official timeline. Some fans "feel obligated" to buy a particular Zelda title because it's placed in that timeline.

It Puts Emphasis on Cooperative Puzzle-Solving

Gamnesia: "While I do appreciate the Zelda team's efforts to bring teamwork into the core Zelda series, I can't help but feel they're missing the point of cooperative play - which is not to add more layers of complexity and frustration to the process of progressing through a game, but to give players a way to offer and receive help. Opportunities for teamwork shouldn't be forced on the player; they should come naturally as the player gets used to playing alongside others. In Tri Force Heroes, however, teamwork feels more like an intrusion into a heroic adventure and a hindrance to satisfying play."

This is quite an interesting one, as it calls into question the overall identity of The Legend of Zelda. In an editorial written for Gamnesia, Alex Plant explained his displeasure with Tri Force Heroes' emphasis on puzzle-solving rather than action, as it misses the point of cooperative play. Teams are directed to solve puzzles together at leisurely pace rather than to fight alongside their teammates in a frantic arena setting.

This idea brings forth several questions about the very nature of the Zelda series. As Plant points out, the series has moved more towards puzzles and more away from core combat. It would seem that with the announcement of the newest Zelda title, fans are finally ready to identify this trend. Tri Force Heroes, as a puzzle-focused co-op game, is finally compelling us to define the ideal nature of the Zelda series and ask ourselves what it should be moving forward.

What is more important: combat or puzzle solving?

Some fans believe the combat should be most important in a Zelda game, and have expressed disappointment that the series has continued to drift away from it. As some have shared, the earliest Zelda titles relied heavily on fighting and combat, with puzzles serving a secondary role. As the earliest games in the series, they initially set the stage for what the series was.

However, as more games were released, the series has become more focused on puzzle-solving. While combat and swordplay remain in modern Zelda games, puzzles have undoubtedly defined the series more in recent years. We now see that there are those who desire a return to the more combat-focused Zelda games of the past. They want to see an end to the current trend toward puzzle-solving.

Tri Force Heroes could have been that return to Zelda's early days. We've seen many frantic cooperative games that ask players fight alongside their teammates or even square off against teammates in an arena. But because this new game utilizes its cooperative nature more for puzzle solving and diminishes the role of combat, some fans have used Tri Force Heroes as an example of a negative trend in the Zelda series.

Many fans however believe that the puzzles are most important in defining the ideal Zelda experience. While combat is ever-present in the series, puzzles will always take priority for these fans. To them, puzzles are the defining feature of the Zelda series, as its identity is inherently linked to mind-bending, inventive, and creative challenges in puzzle-solving.

In this way, Tri Force Heroes is a natural next step for the series' current direction. With puzzles playing such an important role in the series recently, this new game understandably adopts puzzle-solving into its gameplay in a meaningful way. To fans that enjoy puzzles, Tri Force Heroes offers interesting new possibilities in terms of puzzle designs. Players will be forced to think beyond themselves while solving a puzzle - given that they've only considered their single selves in previous games - as teams of three must now work together to achieve a goal.

Tri Force Heroes has prompted fans to truly examine the gameplay focus of The Legend of Zelda. Where does Zelda's identity lie: in the puzzles or in the combat? Because TFH is using its cooperative gameplay (its biggest feature) to further the game's puzzles more than the combat, some fans are using it as a definitive example that Zelda has moved far too much in the direction of puzzle-solving. Whereas others believe the game holds impressive potential in building on puzzles, what they believe to be the series' most important feature.

It's Called Tri Force Heroes

Darrin, Zelda Informer: "...I've always spelled Triforce [as] "Triforce," one word. And when you separate it, it just doesn't sit right in my mind. I mean I get that it's kinda a play on words. You know, there's three heroes so "Tri," three. But it just doesn't sit right with me as a writer."

Okay... this one might actually only bother the Zelda Informer staff. I honestly can't even bring myself to interpret these criticisms.

Conclusion

There are strong opinions on every side of every argument.

Tri Force Heroes' announcement certainly produced a polarizing response, but the reactions imply many deeper arguments within the Zelda series as a whole. Since its announcement, we have been asking ourselves important questions about the nature of the Zelda series. What elements should define the series? What elements dictate the way we view each game? What elements should we value as the series moves forward?

Tri Force Heroes has forced us to ask these difficult questions because it challenges the way we perceive The Legend of Zelda. It proposes new ideas that we do not quite identify in Zelda games, it confronts the traditions we've accepted in the series over last several years, and it provokes us to consider what we want to see the series become.

Tri Force Heroes is not an important game despite its polarizing response; it is an important game because of its polarizing response. We won't know how good the game will be until it's released, but we can at least admit that it proposes many questions that needed to be addressed.

We wi ll be addressing many of these questions in future Daily Debates, so be sure to share your thoughts with us there. Until then, let us know what you think of Tri Force Heroes' polarizing response in the comments.

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After Tri Force Heroes' surprising announcement during this year's E3, fans have expressed extremely polarizing responses to this new cooperative Zelda title. We've heard time and time again about the Zelda cycle; a Zelda game is announced and released to fan disappointment, only to gain acclaim in the years to follow. However the response to Tri Force Heroes seems to go beyond the traditional Zelda cycle, showing a grand disparity between excitement, interest, disappointment, and apathy.

Why such a polarizing response? Today, we aim to examine fan reactions and get to the bottom of Tri Force Heroes' extreme divisiveness...

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Screenshots of All Five Zelda-Themed amiibo Costumes in Yoshi's Woolly World http://www.zeldainformer.com/screenshots-of-all-five-zelda-themed-amiibo-costumes-in-yoshis-woolly-world/ Tue, 30 Jun 2015 01:52:00 +0000 http://localhost/wordpress90/?p=12151

Back in May, it was revealed that the Link amiibo would be compatible with the next highly-anticipated Yoshi game, Yoshi's Woolly World. While the game has not been launched in North America yet, Nintendo has released the game in Japan, Europe, and Australia.

Being that the game has already been released in three continents, we were curious about how the various amiibo costumes will work, especially the Zelda costumes. The News Staff at Zelda Informer figured that you would like to see them as well, so we took the liberty of capturing screenshots of all five Zelda amiibo costumes being unlocked in-game: Link Yoshi, Toon Link Yoshi, Zelda Yoshi, Sheik Yoshi, and Ganondorf Yoshi. If you would like to see non-Zelda amiibo costumes being unlocked, you can check out this video.

You can check out all the high-resolution screenshots in the gallery below. Which Zelda Yoshi costume do you feel looks the best? Share your favorites with us and others in the comments.

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Back in May, it was revealed that the Link amiibo would be compatible with the next highly-anticipated Yoshi game, Yoshi's Woolly World. While the game has not been launched in North America yet, Nintendo has released the game in Japan, Europe, and Australia.

Being that the game has already been released in three continents, we were curious about how the various amiibo costumes will work, especially the Zelda costumes. The News Staff at Zelda Informer figured that...

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Warren Spector Uses Zelda as a Lesson in Classes at Denius-Sams Gaming Academy http://www.zeldainformer.com/warren-spector-uses-zelda-as-a-lesson-in-classes-at-denius-sams-gaming-adad/ Tue, 30 Jun 2015 15:42:00 +0000 http://localhost/wordpress90/?p=12152 In a recent interview with Warren Spector conducted by Nintendo Life, Spector reveals that he discusses Nintendo and Shigeru Miyamoto in his beta 1.0 class of the Denius-Sams Gaming Academy. Spector shares that the program has a unique focus on leadership and management - not how you make a game. "It's how you build a great team, how you create and communicate and safeguard a creative vision, and how you lead a team to greatness".

During the interview, Nintendo Life asks Spector about the role Nintendo and Shigeru Miyamoto plays for teaching purposes of the unique program.

Nintendo Life - Specifics: Focusing on Nintendo, have you ever used any Nintendo legacy games, let's say Link to the Past, Super Mario 64, and used them as an example for design to your students today?

Spector - Well remember, it's not really a design program, I think a lot of the students were really kind of disappointed about that. It's explicitly leadership and management.

Nintendo Life - Okay, so same concept.

Spector - Well, there are a couple of answers to that. We certainly talk about Mr. Miyamoto, and how even when he is not the director of a game, he still exerts his influence. And we talk about how you can do that, when you're not the person in the trenches, with the team, guiding the creative vision on a single game, how do you still exert your influence? So we talk about that. We certainly talk about…I'm a Link to the Past guy. It's maybe my favorite game. And so we talk about, in the Zelda games, how do you get that feeling of exploration in the context of a game that's really about solving puzzles. Everything is kind of pre-planned. So how do you actually get that feeling of exploration and the magic of feeling like you're exploring the real world?

Check out the link below to read the full interview, and tell us what you think in the comments!

Source: Nintendo Life

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In a recent interview with Warren Spector conducted by NintendoLife, Spector reveals that he discusses Nintendo and Shigeru Miyamoto in his beta 1.0 class of the Denius-Sams Gaming Academy. Spector shares that the program has a unique focus on leadership and management - not how you make a game...

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Cross Examination: Skyward Sword Gets Setup for Criticism Based on Variable Pacing http://www.zeldainformer.com/cross-examination-skyward-sword-gets-setup-for-criticism-based-on-variable/ Tue, 30 Jun 2015 05:46:00 +0000 http://localhost/wordpress90/?p=12153 ThatOneShowFUN, a user on YouTube best known around here for glitch testing videos that work in a Mythbusters style called Eggbusters, has decided to start up a new series called Cross Examination. In the latest episode he talks a lot about variable pacing. The idea he puts forth is that the internet has been wrong at nearly every step of the way when criticizing Skyward Sword. Almost every complaint about the game can be summarized as a feeling - if handholding frustrates you, that's a feeling that makes you conclude that Skyward Sword is bad. For someone else it may not bother them, thus the game is good.

He goes on to point out how that's a flawed way to criticize video games. While it can be entertaining, he wants to get to the core of objective criticism - which means eliminating feelings from the equation on a personal level. One way he proposes to do that is with the variable pacing argument. Essentially, frustration and boredom doesn't on it's own make something bad. In fact, variable pacing practically calls for such instances to exist as it makes the great parts that much better.

So, how can this be used to analyze and criticize Skyward Sword? Well, he doesn't quite get that far here because this first episode is just explaining why the sort of criticism Skyward Sword typically receives is illogical. Still, it's worth watching as this will be a vital setup to the real conversation occurring in part 2. I don't know when part 2 is arriving, but we're hoping it's fairly soon. Do you agree that Skyward Sword is often not looked at objectively when being criticized?

Fan art found here.

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ThatOneShowFUN, a user on YouTube best known around here for glitch testing videos that work in a Mythbusters style called Eggbusters, has decided to start up a new series called Cross Examination. In the latest episode he talks a lot about variable pacing. The idea he puts forth is that the internet has been wrong at nearly every step of the way when criticizing Skyward Sword. Almost every complaint about the game can be...

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Explore Quest Items Through 30 Years of Zelda History (Technological Evolution Too!) http://www.zeldainformer.com/explore-quest-items-through-30-years-of-zelda-history-technological-evoluti/ Tue, 30 Jun 2015 17:42:00 +0000 http://localhost/wordpress90/?p=12154 The Legend of Zelda as a series has gone through many changes over it's near 30 year history. From top down, side scrolling, and 3D adventures alike, the series has morphed many times over again as it maintains it's status as one of the industries gaming pillars of excellence. While we patiently wait for Tri Force Heroes and Zelda U, Shirts.com decided to put together a nice info graph covering the series in depth specifically in regards to quest items. These aren't your typical "find them laying in a chest in a dungeon" type of items, but rather rewards you earn throughout your quest on the path to saving the land.

If there is one thing I get out of this info graph, it's how much the series has evolved with quest items over the years. I also realized the Oracle games have way more quest items than I would have guessed.

Source: Shirts.com

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The Legend of Zelda as a series has gone through many changes over it's near 30 year history. From top down, side scrolling, and 3D adventures alike, the series has morphed many times over again as it maintains it's status as one of the industries gaming pillars of excellence. While we patiently wait for Tri Force Heroes and Zelda U, Shirts.com decided to put together a nice info graph covering the series in depth specifically in regards to quest items. These aren't your typical "find them laying in a chest in a dungeon" type of items, but rather rewards you earn throughout your...

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A Fan Has Created a Bartop Ocarina of Time Arcade Cabinet, and You Can Too http://www.zeldainformer.com/a-fan-has-created-a-bartop-ocarina-of-time-arcade-cabinet-and-you-can-too/ Tue, 30 Jun 2015 19:51:00 +0000 http://localhost/wordpress90/?p=12155

Recently, a fan created his own bartop arcade cabinet for Ocarina of Time, and you can too! That is, if you're willing to buy the materials, follow a long list of instructions, and put in the hours it takes to create this masterpiece. It may be tough, but the end result is glorious. A full-sized image of the finished cabinet can be viewed in the gallery below.

The instructions and steps on how to make this retro-looking machine were uploaded here to a website called Instructables. Materials needed will be:

Okay, so no one said making this arcade cabinet was going to be cheap, but wouldn't it be a fun summer project? It could even be a project to undergo with a friend or relative.

Would you play Ocarina of Time in an arcade cabinet? I know I would. Share your thoughts on this fan-made piece of art in the comments below.

Source: Instructables

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Recently, a fan created his own bartop arcade cabinet for Ocarina of Time, and you can too! That is, if you're willing to buy the materials, follow a long list of instructions, and put in the hours it takes to create this masterpiece. It may be tough, but the end result is glorious. A full-sized image of the finished cabinet can be viewed in the gallery below.

The instructions and steps on how to make this retro-looking machine were uploaded here to a website called Instructables. Materials needed will be...

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Tri Force Heroes Developer Explains Why There Will be No Playable Female Character http://www.zeldainformer.com/tri-force-heroes-developer-explains-why-there-will-be-no-playable-female-ch/ Tue, 30 Jun 2015 20:01:00 +0000 http://localhost/wordpress90/?p=12156

In a recent interview with IGN, Tri Force Heroes' developer Hiromasa Shikata attempted to explain why there will be no playable female character in the game. The following is an excerpt that only includes Shikata's comments, but you can view IGN's questions and responses in the full interview here.

I’m going to tell you a little bit about the story quickly and we’ll circle around, here. There’s this kingdom, an event happens, and the king needs heroes. So, he puts out a call for heroes to gather and one of those is this guy Link. He sees this audition, basically, ‘Heroes needed; apply here.’ And, that’s the start of his adventure.

The story calls for this sort of legend/prophecy where heroes will come together to help solve a problem. And in that, they are male characters. So, because the game is set with that as the story background, you cannot choose a gender; you are a male character.

I understand what you’re saying (being disappointed), and just as general information, we do have a lot of female staff members who are playing this game and enjoying it. It doesn’t seem to be a big issue to them. They still are getting emotional investment in this game. And to be honest, Link isn’t the most masculine of guys in the world, depending on how you want to project yourself into the character.

Too paraphrase what Shikata has stated, he claims that a legend/prophecy in Tri Force Heroes specifically mentions heroes who are male, and that is why females will not be playable.

Do you agree with Shikata's explanation? Personally, I don't see why the legend has to mention what gender the ancient heroes are, but that's just my opinion. We would like to hear your opinions on Hiromasa's statement, so be sure and tell us in the comments below.

Source: IGN

Related Content:

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In a recent interview with IGN, Tri Force Heroes' developer Hiromasa Shikata attempted to explain why there will be no playable female character in the game. The following is an excerpt that only includes Shikata's comments, but you can view IGN's questions and responses in the full interview here...

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Tri Force Heroes Developer Explains Why There Will be No Playable Female Character http://www.zeldainformer.com/tri-force-heroes-developer-explains-why-there-will-be-no-playable-fema/ Tue, 30 Jun 2015 20:32:00 +0000 http://localhost/wordpress90/?p=12157

In a recent interview with IGN, Tri Force Heroes' developer Hiromasa Shikata attempted to explain why there will be no playable female character in the game. The following is an excerpt that only includes Shikata's comments, but you can view IGN's questions and responses in the full interview here.

I’m going to tell you a little bit about the story quickly and we’ll circle around, here. There’s this kingdom, an event happens, and the king needs heroes. So, he puts out a call for heroes to gather and one of those is this guy Link. He sees this audition, basically, ‘Heroes needed; apply here.’ And, that’s the start of his adventure.

The story calls for this sort of legend/prophecy where heroes will come together to help solve a problem. And in that, they are male characters. So, because the game is set with that as the story background, you cannot choose a gender; you are a male character.

I understand what you’re saying (being disappointed), and just as general information, we do have a lot of female staff members who are playing this game and enjoying it. It doesn’t seem to be a big issue to them. They still are getting emotional investment in this game. And to be honest, Link isn’t the most masculine of guys in the world, depending on how you want to project yourself into the character.

To paraphrase what Shikata has stated, he claims that a legend/prophecy in Tri Force Heroes specifically mentions heroes who are male, and that is why females will not be playable.

Do you agree with Shikata's explanation? Personally, I don't see why the legend has to mention what gender the ancient heroes are, but that's just my opinion. We would like to hear your opinions on Hiromasa's statement, so be sure and tell us in the comments below.

Source: IGN

Related Content:

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In a recent interview with IGN, Tri Force Heroes' developer Hiromasa Shikata attempted to explain why there will be no playable female character in the game. The following is an excerpt that only includes Shikata's comments, but you can view IGN's questions and responses in the full interview here...

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Cosplay of the Week: Mask of Majora by Chochomaru http://www.zeldainformer.com/cosplay-of-the-week-mask-of-majora-by-chochomaru/ Wed, 01 Jul 2015 03:10:00 +0000 http://localhost/wordpress90/?p=12158 Another Cosplay of the Week is upon us, and this time around I've got something a little bit different to show you all. This weeks feature is of a Cosplay by the creative Chochomaru (AKA Mary Mann) of Deviant Art, and is her interpretation of the all powerful Majora!

Instead of just going with a plain outfit and having Majora's Mask as the feature, she's gone above and beyond with this costume and created her own concept. This Cosplay was inspired by the Twili race introduced in Twilight Princess to help Chochomaru create the look for Majora as a goddess. Everything was made by her and her only: the mask, outfit, wig and the design - this lady is one talented Cosplayer.

A Quote from one of her Deviant Art Posts explains how she came up with the full design:

"There is a ton places of inspiration I used for the costume. I took elements from Majora's wrath (I have whips, they're just not pictured here), and many cues from Midna. I tried to strategically place colors in certain spots to imitate the look of the mask as well. The skirt is painted in a tapestry style to tell a story. It includes four masks of four people Majora hurt, Keaton, Goron, Deku, Zora. The large center piece is a bit more obvious with the moon crashing on clock town. All of this was hand painted by me from just visual reference."

I've included a few images of this amazing creation in the mini gallery below, and you can also check out all of Chochomaru's Cosplay creations by visiting her Deviant Art page. There are a few Zelda Cosplays, plus many other game characters a lot of you may know and love.

I fell in love with this Cosplay purely from the design and effort put into the creation of this character, but the fact that Chochomaru created this Cosplay from different aspects of the Zelda series makes it all the more fascinating.

What do you guys think of this weeks Cosplay feature? Are you as impressed by it as I am? Leave your comments below, and also don't forget to tag #ZIcostume on twitter for your chance to be re-tweeted or featured by us!

Source: Chochomaru on Deviant Art

Follow Mary Mann's Facebook Page for costume design process, and other peeks into her process and final costume design.

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Another Cosplay of the Week is upon us, and this time around I've got something a little bit different to show you all. This weeks feature is of a Cosplay by the creative Chochomaru (AKA Mary Mann) of Deviant Art, and is her interpretation of the all powerful Majora!

Instead of just going with a plain outfit and having Majora's Mask as the feature, she's gone above and beyond with this costume and created her own concept...

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Daily Debate: Can a Zelda Story be Too Silly for the Official Timeline? http://www.zeldainformer.com/daily-debate-can-a-zelda-story-be-too-silly-for-the-official-timeline/ Wed, 01 Jul 2015 16:47:00 +0000 http://localhost/wordpress90/?p=12161

Many have wondered if Tri Force Heroes will have a place in the Zelda series' official timeline. Frustratingly, we've received somewhat conflicting reports on the subject from the game's director and other sources within Nintendo. Regardless, some fans have questioned whether or not the story premised for Tri Force Heroes is actually fit for the timeline, citing it as too silly or childish. Today, we want to really examine the relationship between a Zelda's game tone and its placement in the series' canon. We want to know if a Zelda story really can be too silly for the official timeline.

As explained above, there are fans that believe the story of Tri Force Heroes sounds too ridiculous, goofy, or otherwise juvenile for a place among the other more serious games in the Zelda timeline. In fact, my most recent editorial explores these types of fan reactions. For those still unaware, Tri Force Heroes will be set in a yet-unnamed kingdom that takes fashion very seriously. The princess of this kingdom is one day cursed to wear an ugly outfit that she is unable to remove. So the king sends a call for heroes to save his kingdom, leading our three protagonists to his aid. This premise is understandably silly if compared to other more serious games in the series, such as Twilight Princess or Ocarina of Time. The stakes are not as high, the threat not as terrifying, and the conflict not as dire.

But is it too silly for the timeline?

Some have vocally shared their disapproval of such plots, as they are only appropriate for side-games. These people believe the Zelda timeline needs to preserve the serious, life-threatening nature of previous games; a tale like Tri Force Heroes' (of fashion and ugly clothes) has no place in the canon for these fans. Whereas others have come to TFH defense, arguing silly plots have just as much a place in the timeline as any other story. Some have compared Tri Force Heroes to the weirder entries in the series, such as Link's Awakening and Majora's Mask; if these strange stories are welcome in the Zelda canon, why can't TFH? Some may also point out that silly elements occupy even the most serious games in the series, such as Malo's schemes in Twilight Princess or Groose's antics in Skyward Sword.

There is much to consider in this debate. Is there a place for silly stories in Zelda's timeline? What tones should occupy the Zelda canon? How serious or goofy should the Zelda series be? Let us know what you think, and join the Daily Debate!

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Many have wondered if Tri Force Heroes will have a place in the Zelda series' official timeline. Frustratingly, we've received somewhat conflicting reports on the subject from the game's director and other sources within Nintendo. Regardless, some fans have questioned whether or not the story premised for Tri Force Heroes is actually fit for the timeline, citing it as too silly or childish. Today, we want to really examine the relationship between a Zelda's game tone and its placement in the series' canon. We want to know if a Zelda story really can be too silly for the official timeline...

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Tri Force Heroes is Nominated for Best Handheld Game for E3 2015 http://www.zeldainformer.com/tri-force-heroes-is-nominated-for-best-handheld-game-from-e3-2015/ Wed, 01 Jul 2015 16:15:00 +0000 http://localhost/wordpress90/?p=12162 While Tri Force Heroes has had a mixed reaction from Zelda fans on the internet, it had an overwhelmingly positive reaction from attendees at E3 as it was nominated for best handheld game at E3 2015 by the Game Critics Awards. It is going up against Fallout Shelter (currently available on phones and tablets), Mario & Luigi: Paper Jam (3DS), and Persona 4: Dancing All Night (Vita).

On one hand you could say it was a pretty lackluster E3 for handheld games and you wouldn't be wrong - there just weren't a lot of handheld games shown off worth talking about. On the other hand, Tri Force Heroes is pretty good (according to our own staff) and may be considered a favorite to take home the title this year - and any award for a Zelda game is generally deserved. You can check out the entire nominees and awards list here.

If there is one other note I want to make about the list, I wonder how The Last Guardian is included in the Best Original Game category since it's the 3rd game in an ongoing franchise, not necessarily a new original IP. Then again, The Last Guardian was also nominated for best action/adventure game despite the fact no one got to even play the game at E3 (and I don't see how one trailer, a trailer with very little action and gameplay, justifies it). The nominations feel like a list of hype generating titles than true awards. Just a personal note! These awards are still nice and there are a lot of worthy games, I just question a handful of selections that just don't make sense in the given categories.

Source: Game Critic Awards

Related Content:

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While Tri Force Heroes has had a mixed reaction from Zelda fans on the internet, it had an overwhelmingly positive reaction from attendees at E3 as it was nominated for best handheld game at E3 2015 by the Game Critics Awards. It is going up against Fallout Shelter (currently available on phones and tablets), Mario & Luigi: Paper Jam (3DS), and Persona 4: Dancing All Night (Vita)...

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New Link Version of HORI Battlepad Releasing for Wii U http://www.zeldainformer.com/new-link-version-of-hori-battlepad-releasing-for-wii-u/ Wed, 01 Jul 2015 19:34:00 +0000 http://localhost/wordpress90/?p=12163

HORI is releasing another Zelda related Nintendo accessory for the Wii U. This time around it's a Battlepad featuring 3 turbo settings and the iconic Hylian Crest. The design mimics a GameCube controller and works with all Classic Controller and Classic Controller Pro compatible games including Super Mario 3D World, Super Smash Bros. for Wii U, Mario Kart 8, and most virtual console titles. It definitely looks slick.

I don't know if I am picking one up for myself, but if I ever need a new Classic Controller Pro this will certainly be first on my list. I've had some decent luck with HORI Gamepads in the past, though experiences can and often will vary. Be sure to check out the gallery to see even bigger images of the new hardware. You can pick up your own at Amazon for $27.99.

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HORI is releasing another Zelda related Nintendo accessory for the Wii U. This time around it's a Battlepad featuring 3 turbo settings and the iconic Hylian Crest. The design mimics a GameCube controller and works with all Classic Controller and Classic Controller Pro compatible games including Super Mario 3D World, Super Smash Bros. for Wii U, Mario Kart 8, and most virtual console titles. It definitely looks slick...

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Awaken Your Inner Kitsune With This Handmade Keaton Mask http://www.zeldainformer.com/awaken-your-inner-kitsune-with-this-handmade-keaton-mask/ Wed, 01 Jul 2015 23:15:00 +0000 http://localhost/wordpress90/?p=12159

The Keaton Mask appears as a wearable item in Ocarina of Time and Majora’s Mask. Regardless of it holding any real powers or special abilities, other than disguising its wearer as a Keaton, it quickly became a fan favorite of the series. Which, to no surprise, became The Wolf of Bees Workshop’s latest creation. Like most, my child self thought this mask was an obvious reference to Pikachu from Pokémon. Some would still agree with that statement, but one may never know!

Just like The Wolf of Bees Workshop’s previous masks, this one was also crafted from Pine. Every mask in their Zelda collection thus far has had a very eerie and realistic feel, and this one doesn't disappoint. There's something about seeing the Keaton mask resting in a child's bed that's just downright creepy.

You can check out more photos of their Keaton Mask in our gallery below or by hopping over to their Facebook Page. With 4 masks down and approximately 20 more to go, what would you like to see them tackle next? Let us know in the comments below!

Source: Facebook

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The Keaton Mask appears as a wearable item in Ocarina of Time and Majora’s Mask. Regardless of it holding any real powers or special abilities, other than disguising its wearer as a Keaton, it quickly became a fan favorite of the series. Which, to no surprise, became The Wolf of Bees Workshop’s latest creation...

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Tri Force Heroes Origins: A Link Between Worlds, Miyamoto's Approval, and Marvelous http://www.zeldainformer.com/tri-force-heroes-origins-a-link-between-worlds-miyamotos-approval-and-marve/ Wed, 01 Jul 2015 23:02:00 +0000 http://localhost/wordpress90/?p=12164

The origins of Tri Force Heroes are rather interesting. While the Zelda team has wanted to revisit multiplayer Zelda for some time, serious consideration to do so didn't begin until A Link Between Worlds was in development. Even more interesting is how Eiji Aonuma's desire to experiment with more multiplayer like experiences is linked back to his work on a SNES game called Marvelous: Another Treasure Island - a game that only released in Japan. Also, while Mr. Miyamoto initially shot down the first concept attempt at A Link Between Worlds, he instantly approved the very first concept demo for Tri Force Heroes without a second thought.

IGN: Let’s start with some background information on The Legend of Zelda: Tri Force Heroes. When did development start? How long have you wanted to make a cooperative Zelda?

Hiromasa Shikata: It kind of comes back to working with Eiji Aonuma, who of course is the producer of the Zelda series. Mr. Aonuma wanted to incorporate more multiplayer that advanced the gameplay in Zelda. And, it really goes back to his work on Marvelous [Editor’s note: Marvelous: Another Treasure Island was a Japan only Super Famicom game released in 1996] and so, even from that time, that's been something that he wanted to take on.

I became involved with The Legend of Zelda franchise with Spirit Tracks. And at that time, if you remember correctly, there was the Phantom Zelda, where you had to switch control back and forth in order to proceed. That was something that really interested me; that idea of multiplayer within the franchise as a Zelda game.

IGN: The idea of controlling multiple characters in Spirit Tracks feels a lot like Marvelous. I've had some experience with it, but I know that game never came out in the U.S.

Shikata: We did have Zelda: Four Swords. But, if you remember, you had to have the game link cables, so getting four people together and linking everybody up to be able to play so that you could participate was a bit troublesome. With the 3DS and wireless communication systems, it eliminates that obstacle for people to play multiplayer. So, when we were working on Zelda: A Link Between Worlds, we thought "Hey, you know what? The time is right for us to go back and start looking at that multiplayer stuff that we want to work on. And that's really where they said ‘Okay, we've got the hardware, we have our interest now, let's do it.’

IGN: With Zelda: A Link Between Worlds, there was a lot of back and forth on the development between the team and Shigeru Miyamoto. I read that the team showed him an early concept and it was shot down and revived later. Can you sort of talk about the experience of showing this game to Mr. Miyamoto?

Shikata: Of course, Mr. Miyamoto is overseeing and checking in on this title. So, after we finished up Zelda: A Link Between Worlds, we actually shared our ideas on trying to do some multiplayer gameplay with Mr. Miyamoto. At that point, he was pretty easily swayed and went "Yeah, why don't you guys give that a shot? It sounds pretty interesting."

And actually, we were able to play an early build with Mr. Miyamoto, and he actually got really into a three-player game. He was excited, calling out commands, and saying "Don't do that, come here, do this..." and would give a sort of "Aaah!" when things wouldn't work out quite right. He actually had a lot of fun with it, so we did get a green light from that early play experience.

All of this leads to development starting for this game around the time A Link Between Worlds was wrapping up. As we all know, A Link Between Worlds released in 2013. That means Tri Force Heroes was in development before Zelda U was unveiled, suggesting this game was never intended to be a stop gap game, but rather a full Zelda experience unto itself in the vein of Four Swords Adventures. What do you think?

Source: IGN

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The origins of Tri Force Heroes are rather interesting. While the Zelda team has wanted to revisit multiplayer Zelda for some time, serious consideration to do so didn't begin until A Link Between Worlds was in development. Even more interesting is how Eiji Aonuma's desire to experiment with more multiplayer like experiences is linked back to his work on a SNES game called Marvelous: Another Treasure Island - a game that only released in Japan. Also, while Mr. Miyamoto initially shot down the first concept attempt at A Link Between Worlds, he instantly approved the very first concept...

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Tri Force Heroes' Online Multiplayer Detailed, Flexible Match-Making Available http://www.zeldainformer.com/tri-force-heroes-online-multiplayer-detailed-flexible-match-making-availabl/ Wed, 01 Jul 2015 23:49:00 +0000 http://localhost/wordpress90/?p=12165

Fans have been a bit concerned with how they will find teammates in Tri Force Heroes. While we've already heard that the game will include both local and online play, we still weren't completely clear on the details. Director Hiromasa Shikata recently cleared up some of the confusion in an interview with IGN. In the interview, he explained how Tri Force Heroes will feature local, regional, and world online play, and he explained how flexible the match-making will be when filling out your team.

When asked about match-making in Tri Force Heroes, Shikata explained exactly how online multiplayer will work:

"IGN: Let’s talk about Zelda: Tri Force Heroes' approach to online. Can you play with friends? Will people who don't have friends that want to play online available be matchmade into a game?

Shikata: When you're getting ready to play online, the first thing you'll see is [an option to] play with friends or anyone. You will have people in your friends list. I don't know the exact wording; I apologize. If you choose anyone or within my region or whatever it might be...then you could be playing with other folks who have made the same selection on their systems. This is a three-player cooperative game, but if only two of you are playing, you could also have two friends match up with a third person that wasn't your friend.

Even if you go online and you choose to play with friends, and unfortunately none of them are available or what not, from there you can play with folks who you don't know but are ready to play."

He also reiterated what happens when a teammate drops out during a game:

"IGN: What happens if someone drops out of a game?

Shikata: Well, if someone drops out - due to a technical issue or accidentally leaving the game - basically, the game ends and you go to a game over screen or a game end screen. Your game data is saved to that point."

Shikata was then asked about the technical challenges in implementing this system:

"IGN: That reminds me of similar system in other games. A match will end if someone drops out. I'm just curious; is it just harder technically to have a system where someone could drop out and maybe you could find someone else to bring into that experience?

Shikata: That idea is really difficult from a player's standpoint, because you're coming into a situation like, "Okay, where are we at? What dungeon are we in? Do I have the right equipment, what's going on?" It just seems like it would be a very difficult thing for players to do. If someone does drop out again, you'll go, you'll save your data, but you can jump right back to the lobby and you'll just grab another person, you can go right back in."

These explanations put to rest a few of the issues that fans had with the game's online multiplayer. It's good to hear that two friends can quickly and easily get matched up with a third teammate. It seems like the Tri Force Heroes team is fighting to make the game as seamless and painless as possible.

Source: IGN

Related Content:

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Fans have been a bit concerned with how they will find teammates in Tri Force Heroes. While we've already heard that the game will include both local and online play, we still weren't completely clear on the details. Director Hiromasa Shikata recently cleared up some of the confusion in an interview with IGN. In the interview, he explained how Tri Force Heroes will feature local, regional, and world online play, and he explained how flexible the match-making will be when filling out your team...

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Shikata: Players May Need Three Months of Gameplay to Collect Every Outfit in Tri Force Heroes http://www.zeldainformer.com/shikata-players-may-need-three-months-of-gameplay-to-collect-every-outfit-i/ Thu, 02 Jul 2015 00:57:00 +0000 http://localhost/wordpress90/?p=12166

Quite a few outfits have already been announced for Tri Force Heroes, and several have been hinted at as well. While it may seem like we've seen a lot of the in-game costumes already, there are many more unannounced outfits to be included. In a recent interview with IGN, director Hiromasa Shikata explained that there are "so many" costumes planned for the game that players may need about three months of gameplay to unlock every single one.

Shikata was asked to provide a broad number of outfits to be included in the game:

"Shikata: I don't have a number, but as far as trying to get all of the different outfits in the game? A month's not going to cut it; you might need like, three months of gameplay to get all the different outfits.

There's so many in there. I want to tell you! But..."

It seems Tri Force Heroes will hold a lot of surprises upon its release. I'm sure there are those excited to try out all the costumes that have already been announced, and this response will no doubt muster even more excitement.

Are you excited by the promised number of costumes? Will you be spending a lot of time unlocking every one? Let us know in the comments!

Source: IGN

Related Content:

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Quite a few outfits have already been announced for Tri Force Heroes, and several have been hinted at as well. While it may seem like we've seen a lot of the in-game costumes already, there are many more unannounced outfits to be included. In a recent interview with IGN, director Hiromasa Shikata explained that there are "so many" costumes planned for the game that players may need about three months of gameplay to unlock every single one...

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Tri Force Heroes Fashion Info: Crafting, Accomplishments, and Item Choice http://www.zeldainformer.com/tri-force-heroes-fashion-info-crafting-accomplishments-and-item-choice/ Thu, 02 Jul 2015 14:48:00 +0000 http://localhost/wordpress90/?p=12167

Fashion is a huge part of Tri Force Heroes - the entire game revolves around it. While this may feel like a crazy idea and concept for a Zelda game, there was a lot of though put into it. Shikata in an interview with IGN shared a bunch of details about the fashion elements of the game, including how wearing certain clothes is a way of showing off to other players, letting them know just how much you've achieved in the game.

IGN: Are the different outfits that you wear meant to complement items that are automatically given to you at the start of a level?

Shikata: So it's not quite like that. Actually, you're able to choose whatever outfit you want to wear before you go into a level. There are a ton of different outfits.

As I think you've probably seen, each of the outfits highlight or add different capabilities to the weapons or the player's characteristics. For example, if you have the Kokiri outfit, then you can shoot arrows in three directions at once. If you have the Goron guard, you can travel through lava without taking any damage. If you have the Spin Master armor, your spin attack has a larger area. So, all of these different outfits will either highlight a specific item or give you some special abilities.

So you are going to know which items are available in which course. And so, it's up to the player that they choose which outfit they think will work best within that course in relation to that item.

IGN: So, then the player can easily see which items are in that course?

Shikata: Yes, that's correct.

IGN: OK, where did the fashion element come from in this game?

Shikata: I really think, as far as the fashion goes, that because it is a multiplayer game, and my image of how people are going to play is that you're going to be playing a little bit each day. You can play with the same friends or a different group of people. Your work shows these other people how far you've progressed and the accomplishments that you have had. The outfit seemed to work really well with allowing you to say "Check me out, look what I've done!" It proves to them where you've been and what you've done so far.

Now, as far as the clothes themselves go, you don't get an outfit in one go. You pick up the materials required to make that outfit as you go through dungeons. And, for of course, the higher level or more powerful costumes require even more special materials. Those are going to be located in more difficult dungeons.

IGN: The whole concept sounds very similar to Monster Hunter or MMOs. Does you have some experience with those games?

Shikata: I have played games like that, yes. So, I do have experience. However, I think the one thing that’s really unique to this game is that the clothes themselves give you new abilities or enhance the abilities of the player and weapons. They will do things [that impact] the different courses. [For example,] you can say, "You know what? I’m going to need more defense here,” or “I'm going to need this weapon to be more powerful." And it's not just that; there are a lot of different costumes and a lot of different things they can do. That element of matching your outfit to the course you're about to enter is a really unique feature of our game.

IGN: Can you give a broad number of how many outfits included in the game?

Shikata: I don't have a number, but as far as trying to get all of the different outfits in the game? A month's not going to cut it; you might need like, three months of gameplay to get all the different outfits.

There's so many in there. I want to tell you! But...

Has your mind changed after learning more about the game's fashion element?

Source: IGN

Related Content:

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Fashion is a huge part of Tri Force Heroes - the entire game revolves around it. While this may feel like a crazy idea and concept for a Zelda game, there was a lot of though put into it. Shikata in an interview with IGN shared a bunch of details about the fashion elements of the game, including how wearing certain clothes is a way of showing off to other players, letting them know just how much you've achieved in the game...

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Tri Force Heroes' Coliseum Mode Details, PVP Gear http://www.zeldainformer.com/tri-force-heroes-coliseum-mode-details-pvp-gear/ Thu, 02 Jul 2015 15:15:00 +0000 http://localhost/wordpress90/?p=12168

One complaint many fans have voiced is that Tri Force Heroes doesn't have a competitive mode. Coliseum mode was announced during E3 but it appears many fans still are unaware it exists. Coliseum mode is a pvp mode where you battle it out against your friends just like what was possible in the original Four Swords game. The arenas change dynamically throughout the fight and the crafting materials you earn can be used to make gear specific to this pvp environment. The idea is to cause as much damage to your opponents as possible before the timer runs out. Here's what Shikata had to say about this mode to IGN:

Shikata: I'm going to change course on you a little bit here; I want to talk real quick...we'll get back to it, just have a little segue. The Colosseum? I don't know if you've heard of the Colosseum. It's not cooperative. It's a competitive battle mode where you can fight 1v1 or a free-for-all with two other players.

There are materials that you can only get by competing in the Colosseum. And they allow you to make clothes that are highly beneficial to competing.

IGN: Got it. So, are these online battles? Or, does it work via Street Pass?

Shikata: It's not Street Pass. It's online.

IGN: What else can you share about the PvP mode?

Shikata: I don't know...I think I've pretty much given you what we can talk about...right now, it's that again, it's not cooperative, it can be anywhere from one on one to one on one on one, and that you receive different materials for fighting in it.

IGN: It's definitely exciting; I had thought this was a co-op adventure, and to hear there's PvP is really surprising.

Shikata: In Colosseum, you're fighting in a limited space, it's an enclosed environment and there are items that you will rush over to pick up so that you will have a better chance at winning. And actually, the terrain will transform mid-battle. You're trying to inflict as much damage on your opponent as possible.

Source: IGN

Related Content:

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One complaint many fans have voiced is that  Tri Force Heroes doesn't have a competitive mode. Coliseum mode was announced during E3 but it appears many fans still are unaware it exists. Coliseum mode is a pvp mode where you battle it out against your friends just like what was possible in the original Four Swords game. The arenas change dynamically throughout the fight and the crafting materials you earn can be used to make gear specific to this pvp environment. The idea is to cause as much damage to your opponents as possible before the timer runs out...

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The Boss Man: What the NX is Today... and What it Should Become http://www.zeldainformer.com/the-boss-man-what-the-nx-is-today-and-what-it-should-become/ Thu, 02 Jul 2015 16:39:00 +0000 http://localhost/wordpress90/?p=12169 until

We're back with another episode of The Boss Man, an opinion show that talks Nintendo and Zelda exclusively here at Zelda Informer. Today we dive deep into the NX and my desires for what this system should be and how a big fundamental change could literally shake up and change the home console market forever. Strap on your seat belts folks as I prepare my flame repellent shield, because this may be a tough one to swallow. I also go over the scant details we do know about the NX which really isn't much at all. This is also the last time I will be talking about the NX until we learn some new information.

I also want to apologize for this episode arriving a day late. It was out on our YouTube channel on time, but unfortunately I was too exhausted last night to get a post up about it. I started my first week of volleyball league last night and I wiped myself out pretty good. That being said, next weeks episode is going to be rather short and a bit rough around the edges. We're moving into a new house this weekend (with a brand new office for my work at Zelda Informer) with a new recording area (woot!) and that move will likely leak into Monday and Tuesday. I just wont' have my usual time to get a great episode out.

That being said, remember this week that these are merely my thoughts and opinions on what Nintendo should do to change the home console landscape. What they will actually do is a total mystery.

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We're back with another episode of The Boss Man, an opinion show that talks Nintendo and Zelda exclusively here at Zelda Informer. Today we dive deep into the NX and my desires for what this system should be and how a big fundamental change could literally shake up and change the home console market forever. Strap on your seat belts folks as I prepare my flame repellent shield, because this may be a tough one to swallow. I also go over the scant details we do know about the NX which really isn't much at all. This is also the last time I will be talking about the NX...

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Ocarina of Time is Available on the Wii U Virtual Console in NA http://www.zeldainformer.com/ocarina-of-time-is-available-on-the-wii-u-virtual-console-in-na/ Thu, 02 Jul 2015 17:01:00 +0000 http://localhost/wordpress90/?p=12170

Ocarina of Time has found its way unto the Wii U eShop today, following up the same move made to Europe last week. As part of the Virtual Console lineup, you can now retire booting into your Wii mode on the console to play the old virtual console version from last generation's Wii. That is if you're willing to pay the price, which is $9.99 for the latest release on Wii U. While the price may feel a tad steep, playing on your GamePad may be worth the price of entry.

Ocarina of Time is regarded as one of the best Zelda games ever crafted, with many arguing it may be one of the best games ever crafted. There have been many opportunities to relive or try out this game over the years. The game originally released on the N64 in 1998, but has been seen on the GameCube with the special Master Quest edition, the Wii through the virtual console, the 3DS thanks to a remake called Ocarina of Time 3D, and now the Wii U without needing backwards compatibility to access it. Will you be buying the game for potentially the 5th time?

Source: Nintendo

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Ocarina of Time has found its way unto the Wii U eShop today, following up the same move made to Europe last week. As part of the Virtual Console lineup, you can now retire booting into your Wii mode on the console to play the old virtual console version from last generation's Wii. That is if you're willing to pay the price, which is $9.99 for the latest release on Wii U. While the price may feel a tad steep, playing on your GamePad may be worth the price of entry...

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Shikata States That Tri Force Heroes Will Not Include amiibo Support http://www.zeldainformer.com/shikata-states-that-tri-force-heroes-will-not-include-amiibo-support/ Thu, 02 Jul 2015 20:32:00 +0000 http://localhost/wordpress90/?p=12171

With the enormous success of Nintendo's NFC toy-to-life figures, amiibo, it seems that these highly-coveted statuettes of video game characters are being integrated into more and more Wii U and 3DS games. However, given their undeniable popularity, Tri Force Heroes' developer, Hiromasa Shikata, has denied the support of amiibo in the game. You can read his statement below:

"I think it's really something as simple as this game isn't a natural fit for it," Shikata explained. "I think [that's] because we're focused on giving players the ability to choose different outfits to impact their experience within the game. We didn't think amiibo added anything other than what games with it are already doing. There's no reason to shoehorn it in."

I can definitely see Shikata's point. The support of amiibo wouldn't be adding anything to the game that is already included, and something put in this late in development could seem rushed or unnecessary. Are you disappointed that amiibo won't be used in Tri Force Heroes, or are you glad that they won't be joining the fray? Feel free to share your thoughts with us in the comments below.

Source: IGN

Related Content:

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With the enormous success of Nintendo's NFC toy-to-life figures, amiibo, it seems that these highly-coveted statuettes of video game characters are being integrated in to more and more Wii U and 3DS games. However, given their undeniable popularity, Tri Force Heroesdeveloper, Hiromasa Shikata, has denied the support of amiibo in the game. You can read his statement...

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New Entry in The Legend of Zelda Manga to Release in 2015 http://www.zeldainformer.com/new-entry-in-the-legend-of-zelda-manga-to-release-in-2015/ Thu, 02 Jul 2015 22:26:00 +0000 http://localhost/wordpress90/?p=12172

A few months ago, we saw the long-awaited reprint of Shotaro Ishinomori's A Link to the Past graphic novel. This release would have easily satisfied fans of Zelda comics, but it seems there is even more news to get excited about. In a surprising announcement, artist duo behind The Legend of Zelda manga series Akira Himekawa announced that they would return to the series sometime in 2015. While they did not share which Zelda game this new entry will adapt, fans of the series certainly have more to look forward to this year.

Akira Himekawa announced that they have already begun writing the newest entry in their highly-regarded Zelda manga series. While they did not state the specific game they will be adapting, they assured fans that the entry is planned for release in 2015. Nothing more was announced, but they did promise more information is to come at a later date.

It's difficult to say what game Akira Himekawa plan to adapt. With Tri Force Heroes to release this fall, Nintendo may have commissioned the artists to release a manga adaptation alongside the game. However, the team could possibly tackle previously unvisited games in the series, like Link's Awakening, The Wind Waker, or Twilight Princess. Even then, the artists could even produce a side story set somewhere else in the series' canon.

The Legend of Zelda manga series began as an adaptation of Ocarina of Time released in the late 1990's. Over the next 10 years, Himekawa adapted seven other Zelda titles: Majora's Mask, Oracle of Ages, Oracle of Seasons, Four Swords, The Minish Cap, A Link to the Past, and Phantom Hourglass. In 2011, they returned to the manga to release an entry that served as a prequel to Skyward Sword.

What do you hope to see from this new entry in the Zelda manga? Let us know in the comments!

Source: Akira Himekawa (via Let's Talk Nintendo)

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A few months ago, we saw the long-awaited reprint of Shotaro Ishinomori's A Link to the Past graphic novel. This release would have easily satisfied fans of Zelda comics, but it seems there is even more news to get excited about. In a surprising announcement, artist duo behind The Legend of Zelda manga series Akira Himekawa announced that they would return to the series sometime in 2015. While they did not share which Zelda game this new entry will adapt, fans of the series certainly have more to look forward to this year...

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Majora's Mask 3DS Case Only at Best Buy http://www.zeldainformer.com/majoras-mask-3ds-case-only-at-best-buy/ Fri, 03 Jul 2015 21:50:00 +0000 http://localhost/wordpress90/?p=12173 Are you missing that extra flare for your 3DS system? Are you looking for something to proudly represent your love for the Zelda series? Keep your 3DS, 3DS XL, or 2DS safe with this awesome Majora's Mask case at Best Buy for only $9.99.

This case is made from PVC, PP webbing, velvet, elastic and sandwich mesh that is durable, and keeps your 3DS safe. Its artwork from the game is displayed on the front and back, and also features six slots for your games.

This is a really great buy for just $9.99, and I think I'll be getting one myself!

What are your thoughts? Let us know in the comments below!

Source: Best Buy

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Are you missing that extra flare for your 3DS system? Are you looking for something to proudly represent your love for the Zelda series? Keep your 3DS, 3DS XL, or 2DS safe with this awesome Majora's Mask case at Best Buy...

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Float Away With This Skyward Sword Medley http://www.zeldainformer.com/float-away-with-this-skyward-sword-medley/ Fri, 03 Jul 2015 21:50:00 +0000 http://localhost/wordpress90/?p=12174 Musical composer MusicMike512 covered a Skyward Sword Medley on a keyboard using the combination of a few pieces from the game, including "Ballad of the Goddess," "Skyloft," as well as the classic main theme of the Legend of Zelda franchise.

The artist has a Patreon where you can support him on, so be sure to look him up and give him some love! This cover is quite relaxing, and it left me with goosebumps on my arms from how each song blends into the next.

Remember to let us know what you thought in the comments down below!

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Musical composer MusicMike512 covered a Skyward Sword Medley on a keyboard using the combination of a few pieces from the game, including "Ballad of the Goddess," "Skyloft," as well as the classic main theme of the Legend of Zelda franchise...

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Symphony of the Goddesses Coming to Piano http://www.zeldainformer.com/symphony-of-the-goddesses-coming-to-piano/ Sat, 04 Jul 2015 01:47:00 +0000 http://localhost/wordpress90/?p=12175 The Symphony of the Goddesses is the greatest compilation of music from The Legend of Zelda franchise, showcasing 30 years of video games in one four-movement long orchestral and multimedia presentation. For Zelda fans who also happen to be musicians, the Symphony represents the largest official archive of that music. Thanks to a partnership with Alfred Music, this incredible aural adventure is now available as an 80-page collection of piano solos.

The book contains selections from the four movements of the show, including: I. The Ocarina of Time (Music by Koji Kondo), II. The Wind Waker (Music by Kenta Nagata, Hajime Wakai, Toru Minegishi, and Koji Kondo), III. The Twilight Princess (Music by Toru Minegishi, Asuka Ohto, and Koji Kondo), and IV. Time of the Falling Rain (Music by Koji Kondo). As well as containing an amazing collection of music, the book also comes with a four-page, full-color insert featuring art from the games. It is available for 21.99 USD, certainly an incredible price for so much content, on the Symphony of the Goddesses website.

Are you excited about this book? Are you planning on buying it? Let us know in the comments below.

Source: zelda-symphony.com

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The Symphony of the Goddesses is the greatest compilation of music from The Legend of Zelda franchise, showcasing 30 years of video games in one four-movement long orchestral and multimedia presentation. For Zelda fans who also happen to be musicians, the Symphony represents the largest official archive of that music. Thanks to a partnership with Alfred Music, this incredible aural adventure is now available as an 80-page collection of piano solos...

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Ocarina of Time Realistically Recreated in Far Cry 4 http://www.zeldainformer.com/ocarina-of-time-realistically-recreated-in-far-cry-4/ Sat, 04 Jul 2015 01:56:00 +0000 http://localhost/wordpress90/?p=12176

Although many of us have encountered Hyrule in various forms throughout many Zelda installments, fans have continually longed for a realistic version of the world. Their wishes have finally come true. Now, every region of Ocarina of Time's Hyrule has been faithfully recreated in Far Cry 4!

In a stunning mod, GameChap has crafted a hyper-realistic remake of the old Hyrule many of us know and love. You can watch Gamechap journey through his mod in his video, showing off different regions of Hyrule remade in a new form. Seeing Koriri Forest, Hyrule field, Hyrule Castle Market and other familiar locations in this new light, from a first-person view in a more photo-realistic environment, is a real treat.

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Although many of us have encountered Hyrule in various forms throughout many Zelda installments, fans have continually longed for a realistic version of the world. Their wishes have finally come true. Now, every region of Ocarina of Time's Hyrule has been faithfully recreated in Far Cry 4! In a stunning mod, GameChap has crafted a hyper-realistic remake of the old Hyrule many of us know and love...

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"The Dark World" Mariachi Cover http://www.zeldainformer.com/the-dark-world-mariachi-cover/ Sat, 04 Jul 2015 02:49:00 +0000 http://localhost/wordpress90/?p=12177 "The Dark World" from The Legend of Zelda: A Link to the Past is arguably one of the best and most well-known themes in the franchise. Over the years, there have been many covers and re-imaginings of this iconic song. But, thanks to DaveYard Shift, we can hear this theme in a new light with an exciting mariachi cover.

With Captain Mandi Lozano on guitarrón, Gilberto Martinez on guitar/vihuela, Alfredo and Amy Rabago on violin, Alina Lozano on flute, and DaveYard Shift on trumpet and as the arranger, this mix puts a new spin on the classic theme. The video also feels like it was recorded in one sitting, lending an air of freshness and excitement to the final product.

What did you think of this cover? Let us know in the comments below.

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"The Dark World" from The Legend of Zelda: A Link to the Past is arguably one of the best and most well-known themes in the franchise. Over the years, there have been many covers and re-imaginings of this iconic song. But, thanks to DaveYard Shift, we can hear this theme in a new light with an exciting mariachi cover...

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Beta64 Investigates Unused Elements of Four Swords Adventures http://www.zeldainformer.com/beta64-investigates-unused-elements-of-four-swords/ Sat, 04 Jul 2015 03:27:00 +0000 http://localhost/wordpress90/?p=12179 Beta64, a youtuber known for digging deep into game files and E3 footage to excavate unused graphics, modes, features and more from current video games, has unearthed various elements of Four Swords Adventures that either never saw the light of day or didn't make it to North American and Europeans versions of the game. Some of the elements and unused data he finds may surprise you, including a mode that used full voice acting for multiple characters.

Years ago, when Fours Swords Adventures was still in development, there were reports and rumors about a multiplayer mode to the game featuring Wind Waker characters and full voice acting known as Tetra's Trackers, and later Navi's Trackers. Beta64 investigates why this mode was scrapped for gamers outside Japan and also reveals unused Link sprites, scrapped elements like magic and rupees, eerie unused text such as "Your Grave," items that didn't make the cut, and other defunct features in the Four Swords Adventures game.

What did you think about Beta64's findings? Are you as miffed as he is to find that Navi's Trackers never made it to countries outside Japan? Personally, I think the features of Navi Trackers, like full voice acting for multiple characters and the ability to choose one's name and gender, look really neat. Like Beta64, I think it would have been a fun mode to play with friends. Check out the video and give us your thoughts below!

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Beta64, a youtuber known for digging deep into game files and E3 footage to excavate unused graphics, modes, features and more from current video games, has unearthed various elements of Four Swords Adventures that either never saw the light of day or didn't make it to North American and Europeans versions of the game. Some of the elements and unused data he finds may surprise you, including...

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Photoshop Contest: Zelda Does America http://www.zeldainformer.com/photoshop-contest-zelda-does-america/ Sat, 04 Jul 2015 03:52:00 +0000 http://localhost/wordpress90/?p=12180 Hello again, Zelda Informer fans! I hope you're all ready for yet another entry in our weekly Photoshop Contest. This weekend, those in America will be celebrating the Fourth of July, a national excuse to launch explosives into the air and eat too many hamburgers. So in honor of American Independence Day, we will be using our 'shopping skills to bring an American flavor to The Legend of Zelda. Before the fun can begin though, we'll of course need to look back at the winners of last week's contest: Free Week #2.

Last Week's Contest

The Free Week format returned last week, giving artists the opportunity to exercise their creativity and imaginations. Rather than a theme, I provided just three images that contestants could 'shop in any way they wanted. Needless to say, the submissions we received were extremely inventive and undoubtedly hilarious.

Best Submissions

Artist: HaaYaaSkaa

Artist: timitimi

Artist: Gabriel Marengo

Unfortunately there was no Challenge Mode winner last week, but that's not to say we didn't receive other amazing submissions. I recommend you head back to last week's contest page to see the entries that barely missed the cut.

This Week's Contest: Zelda Does America

On July 4th, 1776, a group of impassioned old guys signed a very large piece of paper, thus forming what we all commonly know as the United States of America. In addition to the liberty, freedom, and equal rights this document professed, we of this country now regard it as a reason to indulge in food, drink, fireworks, and monster trucks. It truly is the land of the free.

Anyway, the task this week is to inject the American lifestyle (whatever you believe that to be) into the world of Zelda. Maybe you want to see Zelda on the steps of the white house, maybe you want to see a massive Tingle fireworks show, or maybe you want to see Link in a red, white, and blue tunic riding on the wings of an eagle. Honestly, as long as it represents America to you, you're free to do any Photoshop you'd like. You're welcome to use images from the gallery below or anything else floating around on the internet.

General Rules:

  • Submit your entries in the comments section below.
  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on July 8. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must include Shulk from Xenoblade Chronicles.

2. Your entry must include a baseball bat.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Hello again, Zelda Informer fans! I hope you're all ready for yet another entry in our weekly Photoshop Contest. This weekend, those in America will be celebrating the Fourth of July, a national excuse to launch explosives into the air and eat way too many hamburgers. So in honor of American Independence Day, we will be using our 'shopping skills to bring an American flavor to The Legend of Zelda. Before the fun can begin though, we'll of course need to look back at the winners of last week's contest: Free Week #2...

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ZI Podcast 43: Abandoning The Wii U, Overlooking Zelda 2, and Appreciating Glitches, Feat. Vinny http://www.zeldainformer.com/zi-podcast-43-abandoning-the-wii-u-overlooking-zelda-2-and-appreciating-gli/ Sat, 04 Jul 2015 14:54:00 +0000 http://localhost/wordpress90/?p=12181

Direct Download (right-click, save as) iTunes

This week, we're joined by Vinny from VineSauce, as we tackle some fan topics and revisit an often one-sided argument. With a fun conversation about companions vs guides in Zelda, a plethora of bad Sonic impersonations, and fond memories of our childhoods, this episode of the podcast is one worth checking out. Your cast for this week is Adam (Host and standing judge), Caleb (Lawyer by day, Lover by night. For Metroid, he's here to fight), Sarah (The prosecution from the middle of an Oreo), and special guest Vinesauce Vinny (Ace Attorney for Zelda 2 and a self titled Meme Maker).

Thank you to everyone who sent in fan topics, emails, theme song submissions, and general words of kindness. If you have anything you'd like us to see, feel free to send it over to ZeldaInformerPodcast@gmail.com.

Same intro as always (huge thanks to Brandon and Co. for that), and this week's cover art is a piece I quickly put together of Link (yes, I made her a girl) dealing with some glitches of her own. You can see the higher quality version on my twitter (right here). Hope you enjoy the episode; it was a really fun time to record!

And as always, if you can, please subscribe to us on iTunes or Podbean and rate us. Anything helps, so thank you in advance!

Social Media

Special Thanks

News and Related Topics

Comment Topic Of The Week: Should We Have Called This Episode Sherbert?

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Direct Download (right-click, save as) iTunes

This week, we're joined by Vinny from VineSauce, as we tackle some fan topics and revisit an often one-sided argument. With a fun conversation about companions vs guides in Zelda, a plethora of bad Sonic impersonations, and fond memories of our childhoods, this episode of the podcast is one worth checking out. Your cast for this week is...

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Look At This ThinkGeek Exclusive Zelda Journal http://www.zeldainformer.com/zelda-themed-journal-a-think-geek-exclusive/ Sat, 04 Jul 2015 18:52:00 +0000 http://localhost/wordpress90/?p=12182 Keep a log of all your adventures in a Legend of Zelda themed journal from ThinkGeek! This officially licensed journal features a map of Hyrule on the end papers, the Gate of Time on it's cover, and a Hylian shield on the elastic band used to keep the journal shut and away from prying eyes.

If that wasn't cool enough already, this journal is all yours for just $19.99. So hurry over, and get it now because a lot of products are already selling out!

Personally, if I had this journal, I would probably keep a record of all the items I needed for upgrades in Skyward Sword or even my thoughts on the upcoming Tri Force Heroes. What would you write in it? Let us know!

Source: ThinkGeek

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Keep a log of all your adventures in a Legend of Zelda themed journal from ThinkGeek! This officially licensed journal features a map of Hyrule on the end papers, the Gate of Time on it's cover, and...

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New Photos and Information on Upcoming Young Link Nendoroid Prototype http://www.zeldainformer.com/new-photos-and-information-surface-for-a-prototype-of-the-upcoming-young-li/ Sat, 04 Jul 2015 19:15:00 +0000 http://localhost/wordpress90/?p=12183

It was revealed back in February that the Good Smile Company planned on producing a Young Link Nendoroid. Judging from new photos of this figurine, it will be just as adorable as the Wind Waker Nendoroid! The first photo below is a picture found on the My Figure Collection website, which includes information on the new Young Link figure:

  • Company: Good Smile Company (Manufacturer)
  • Materials : ABS, PVC
  • Dimensions: H=100 mm (3.9 in)

The second photo was posted by a fan on Twitter who goes by the name of FoxDorame. Fox tweeted us a picture of the Young Link Nendoroid's rear view. Both photos can be viewed at full resolution in the gallery below.

Do you plain on obtaining this cute little figurine, or are statuettes just not your thing? Let us know in the comment section below.

Source: My Figure Collection, Twitter

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It was revealed back in February that the Good Smile Company planned on producing a Young Link Nendoroid. Judging from new photos of this figurine, it will be just as adorable as the Wind Waker Nendoroid! The first photo below is a picture found on the My Figure Collection website, which includes information on the new Young Link figure...

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The Farm Girl and the Fairy Boy: The Bittersweet Fate of Malon and Link http://www.zeldainformer.com/the-farm-girl-and-the-fairy-boy-the-bittersweet-fate-of-malon-and-link/ Tue, 07 Jul 2015 23:42:00 +0000 http://localhost/wordpress90/?p=12146

Throughout his adventures in Ocarina of Time, Link encounters a number of eligible ladies who could be seen as viable love interests, and it's long been a subject of fan debate who among them, if any, won the Hero of Time's heart. But in reality, we can determine that most of these women couldn't have settled down with Link due to how the events in the Adult Link Timeline differ from those in the Child Link Timeline, as well as other factors. When we look at the hard facts, it becomes clear that if Link ended up with any love interest from Ocarina of Time, it would have been Malon.

The Hero's Shade

The first question is: did Link wind up with anyone, and the answer is a resounding yes given that we know for certain that Link had a child. Twilight Princess provides key evidence of this fact.

Most of us know that, at the close of Ocarina of Time, Hyrule's history was split in three parts: a world where Link saved Hyrule as an adult from Ganondorf's terrorizing reign, a world where Link failed, and a world where Link returned from the future as a child just in time to warn the royal family of Ganondorf's plot beforehand. The timeline Link returned to is known as a the Child Link Timeline, and it's where Link lived out the rest of his days, leaving the Adult Link Timeline behind. This theory mostly involves the Child Link Timeline, and comparisons between it and the Adult Link timeline are crucial to the evidence behind it. However, the Hero is Defeated Timeline is irrelevant to this discussion.

In Twilight Princess, which occurs long after the Hero of Time died in the Child Link Timeline, we meet the Hero's Shade, a spirit who teaches us important combat tips and regrets how he was never seen as a hero. Although, in the Adult Link Timeline, Link goes down in history as the Hero of Time who defeated the King of Evil, in the Child Link Timeline, Ganondorf is stopped prematurely due to Link's warning as a child. It stands to reason that Link was never revered as a hero the way he would have been in the Adult Link Timeline. Further, the Hero's Shade continually refers to Link as "son." Speculation that the Hero's Shade is the Hero of Time and the ancestor of the Hero of Twilight is confirmed in the Hyrule Hystoria. Obviously, for Link to have a descendent in the far future, he must have had a child at some point.

Elimination Round

But the question remains: who was the mother? There are several possible love interests for Link in Ocarina of Time: Ruto becomes interested in Link after he saves her from Lord Jabu-Jabu's Belly, and she gives him the Spiritual Stone of Water as an engagement ring; Nabooru makes a romantic promise to Link as a child and regrets that she didn't fulfill it when she sees Link as an adult; Zelda forms an intimate relationship with Link in both timelines, working with him to stop Ganondorf's evil plans; Saria, Link's childhood friend, has a very close bond with Link before the timeline split; and after Malon befriends Link, her father states Link would be a good husband for her.

We can, through logical inference, eliminate most of Link's romantic interests as end game. Ruto is one of the easiest to rule out as a possibility. If Link had a child with Ruto after Ocarina of Time, as weird as it is to even consider that idea, their offspring would be a Zora-Hylian hybrid. Even if you want to argue that a distant descendent of the two could have lost all traces of fish scales or gills generations later, in Ocarina of Time, before Link saves Ruto and obtains the Spiritual Stone of Water, Ruto displays nothing but disdain for him. It was only after dragging her unwilling highness through a dungeon and proving his heroics, that Link won Ruto over. That said, this odd couple would have had no reason to meet, let alone become engaged, in the Child Link Timeline, where Link never even obtained the Spiritual Stone of Water.

Next, Saria becoming the mother of Link's child is an impossibility considering that, as a Kokiri, she will never age from her childlike state or become old enough to bear a child. And ultimately, we can also cross Nabooru off the list, as it's unlikely Link ever befriended her in the Child Link timeline, given that he met her after Princess Zelda during his quest to defeat Ganon. During the Adult Link Timeline, Nabooru and Link established a bond due to their shared enmity toward Ganondorf, but they would have had no reason to meet or become friends in the Child Link Timeline. Further, Link in Twilight Princess lacks any Gerudo traits.

There are a lot of fans out there who want Zelda and Link to end up together. Yet, we can deduce that Zelda from Ocarina of Time never married Link either. First of all, the Hero of Time's descendent in Twilight Princess is not royalty and lives far from the castle, in a region arguably not even part of Hyrule. Even if the Hero of Twilight were a distant relative, he'd be some form of nobility at the very least, possibly a knight - not a mere farmhand. More damning to the Zelda/Link theory is the fact Link is a nobody in the Child Link Timeline, a fact the Hero's Shade seems to mourn. Why would the royal family ever allow Zelda to marry a strange orphaned boy from the forest? Granted, his warning of Ganondorf's plot certainly came in handy, and the mark of the Triforce on his hand made his tale believable, but that doesn't make him marriage material for a princess. If he had received the acclaim he deserved for saving Hyrule, Hero's Shade would have no reason to lament not being seen as a hero.

Also, Link and Zelda procreating arguably results in incestuous implications considering the romantic undertones of the relationships between most Links and Zeldas, including in Twilight Princess. This is a big problem I have with the Zelda/Link pairing: many Zeldas and Links are descendants of other Zeldas and Links, and because of the ambiguously romantic interactions they have, any Zelda or Link having a family together would result in incest down the line. The only game I'd argue they likely wound up together was The Legend of Zelda II, which concludes with a strongly implied kiss between the two, but this game occurs at the very end of the Hero is Defeated Timeline, avoiding awkward implications.

A Friendship Across Time

A process of elimination leaves Malon as the only viable candidate from Ocarina of Time for Link's wife. Of course, Nintendo could have had no particular women in mind for the Hero of Time, leaving that fact undetermined, or thought up a hypothetical spouse we've never encountered in the franchise, but evidence actually points to Malon being the one.

First, unlike Ruto and Nabooru, Malon must have met Link in the Child Link Timeline. We know Link met Zelda, as indicated by the end screen of Ocarina of Time and the subsequent events, and this proves he also met Malon. To get to the princess in the castle, as we see him accomplish in the end screen, Link must first converse with Malon, receive a cuckoo egg from her, and wake Talon, her father, who is sleeping in front of the secret entrance to the castle.

Link didn't just meet Malon, however. He must have also befriended her considering that he has Epona in Majora's Mask, which directly follows the Ocarina of Time in the Child Link Timeline. This means the childhood friendship Link established with Malon in the Child Link Timeline mirrors the one in the game. Talon would have in all likelihood made the same, or a similar, offer of marriage to Malon when Link beats the Super Cucco Game. Talon's offer (that he insists is a joke) doesn't tell us much about his future plans for Malon, but it does indicate in-game information Nintendo could have drawn on for Twilight Princess. It also highlights an important fact. For Talon and Malon, as opposed to Ruto, Zelda and Nabooru, it didn't matter if Link had any impressive social station or accomplished any particularly valorous tasks; he was still worthy of Malon's friendship and, perhaps, even hand in marriage.

All in the Family

But we see further evidence of this theory in the character of the Hero of Twilight himself. As Gametheory's MatPat has pointed out, Twilight Princess's hero is a ranch hand, skilled with a horse and bow and arrow. Unlike Link in Ocarina of Time, the hero in Twilight Princess doesn't acquire his horse from a farm he visits, but, rather, grows up with his horse on a farm, herding cattle and performing other rustic duties.

How did the Hero of Time's descendent become a farmer? We know that the Hero of Time or his descendants must have, at some point, relocated to Ordona Province. It could be a coincidence that this Link wound up being a farmer, but, in Medieval Europe, which Hyrule is based on, it was most common for careers to be family-based and passed down generation to generation. People were organized into strict classes in the social hierarchy - usually the poor stayed poor and the rich stayed rich. Link's family would not have randomly decided to be farmers. They would have been farmers for generations. Accordingly, there's a strong likelihood that Link in Twilight Princess inherited the career of farmer from his forbears and that his horse is a descendent of Epona.

Not only that, but Link knows "Epona's Song" in Twilight Princess and uses it to call his horse. Fans have speculated this could mean the song was passed down in the family, an idea supported by Malon's statement in Ocarina of Time that her mother sang it to her as a baby. While it's conceivable the Hero of Time passed down all his songs to his descendants regardless of who he married, Link in Twilight Princess learns the other songs from Howling Stones, whereas he knows "Epona's Song" from the beginning.

A Retired Hero

This theory also ties in nicely with the themes of the Hero's Shade, as a bittersweet conclusion to his life. While, in my mind, Link and Malon ending up together is endearing and sweet, the Hero's Shade rues much about his life, even after death. One wonders why he wanted the recognition of a hero, given that Link doesn't seem prone to egoism or liable to seek praise; many of his good deeds throughout games go unacknowledged. Then again, if Link was seen as an ordinary boy, social conventions would have been barred him from pursuing any relationship with Zelda, even friendship. Link meets Zelda by sneaking into the castle. Why would the royal family ever allow him to associate with Zelda after his warning of Ganondorf's plans? He is a mere orphan. They likely acted on his warning and moved on, especially since we next see Link wandering the Lost Woods alone. Perhaps, tragically, though Zelda and Link were bound through time, they were never able to be together in any capacity.

Enter stage left, Malon, the cheerful farm girl who nicknamed Link Fairy Boy in one timeline, and perhaps, in a timeline without Navi, fondly called him Forest Boy when they met again. Unlike Princess Ruto or Nabooru, who only noticed Link after his accomplishments, Malon was charmed by Link for who he was, and unlike Zelda, social status wouldn't get in the way of any friendship or romance. After helping Talon, visiting Lon Lon Ranch, being gifted Epona, and adventuring abroad, Link very well could have returned to the quaint Hyrulean farm. Maybe he even wanted to return Epona, feeling indebted to Malon and her family. A friendship subsequently blossoming into something more, with Talon's firm approval, is not difficult to imagine.

And yet, while we can envision a happy life for Malon and Link, the spirit of the Hero of Time we encounter in Twilight Princess is filled with regret. The reason might be that, after some adventuring following Ocarina of Time and a failure to establish himself as a hero, he settled for a quiet life on Lon Lon Ranch. We can only speculate what kind of marriage he would have had with Malon, if any, but even if it were happy, considering Link's adventurous spirit, the lifestyle of a farmhand may have left him with regrets.

Still, as the idyllic image above illustrates, Link and Malon likely lead a peaceful life together if they did marry. It's worth noting that, unlike the other female characters in the game, who admired Link either partially or mostly for his accomplishments or heroics, Malon just saw him as a simple, kind-hearted boy and that was enough for her. Perhaps Malon, more than any other love interest for Link, loved him for who he was as a person, with or without the trappings of the fateful role he lead. In that sense, I think she was the right choice, even if it meant Link experiencing a more pedestrian end to his days.

Banner art: alinemendes

First article image: eternalegend

Fourth article image: lynlynlora

Last article image: Damien Canderle

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Throughout his adventures in Ocarina of Time, Link encounters a number of eligible ladies who could be seen as viable love interests, and it's long been a subject of fan debate who among them, if any, won the Hero of Time's heart. But in reality, we can determine that most of these women couldn't have settled down with Link due to how the events in the Adult Link Timeline differ from those in the Child Link Timeline, as well as other factors. When we look at the hard facts, it becomes clear that if Link ended up with any love interest from Ocarina of Time, it would have been Malon...

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Heart of A Zelda Fan, Soul of the Irish: A Zelda CD Born of Music and Passion (Interview) http://www.zeldainformer.com/heart-of-a-zelda-fan-soul-of-the-irish-a-zelda-cd-born-of-music-and-passion/ Tue, 07 Jul 2015 23:42:00 +0000 http://localhost/wordpress90/?p=12150

Official Art for the "Songs of Zelda" Kickstarter by Feri Gonzales

If you're a fan of quality video game music and aren't familiar with the name "Eimear Noone", you should be. Whether you've listened to the soundtrack of World of Warcraft (for which she composed) or the Zelda Symphony 25th Anniversary CD, seen her conduct for Symphony of the Goddesses, Video Games Live, or even in The Dublin International Game Music Festival (iDIG Music Fest) she created, you've been exposed to her incredible musical skill and passion for video game music.

Despite the wide breadth of her musical involvements, Noone has returned yet again to The Legend of Zelda in order to unite her passions for the iconic video game franchise and her Irish heritage which she holds closely to her heart - a winning combination, according to the hundreds of backers supporting her latest endeavor: "Songs of Zelda: A Link to the Celts".

Inspired by the work done by artists from the DIT Irish Tradition Music Ensemble during the iDIG Music Fest, Noone saw the potential for a truly spectacular combination and set up a Kickstarter to make it happen. Having already passed its $30,000 funding goal, we can expect to see Noone's dream become reality next year, just in time for the 30th anniversary of our beloved series. We were thrilled to see it reach this milestone and were fortunate enough to have the opportunity to ask Noone some questions about her Kickstarter, the CD, and more. Check out the full interview below!


Zelda Informer: You’ve dealt with a wide array of video game music, from Zelda, to World of Warcraft, to Diablo, to many more through Video Games Live. What has drawn you back to Zelda?

Eimear Noone: I think it’s a very deep childhood connection that I can’t quite fathom. Koji Kondo’s themes are part of that childhood in a very visceral way.

ZI: How is going into this project different from getting involved with Symphony of the Goddesses?

EN: This project is a completely different instrumentation and style of arranging that feels very organically conducive to both the world of Hyrule and indeed, legend itself.

ZI: A big part of Symphony of the Goddesses is the theatrical experience; watching the scenes from the games alongside the music one remembers from playing them really draws them back. How do you hope Songs of Zelda: A Link to the Celts will make players reflect on their experiences with the series?

EN: I think that Zelda fans all have a very personal relationship with the franchise, and it’s exciting to have Kondo-san’s themes ignite a personal experience in each listener rather than have someone else’s experience superimposed upon it. Let your imagination fly!

ZI: Can we expect Zelda tunes from all over the series? Or will they primarily draw from those games with the most clear Irish influences?

EN: Basically, we’re continuing with the spontaneity that spawned this entire project and will dive into whichever themes really speak loudest to the players and arrangers.

ZI: Zelda fans seem rather excited about this project, but what about fans of Irish music? Do you anticipate that Irish music aficionados will be introduced to the Zelda series through this work?

EN: YES! This project is being created in the spirit of collaboration and sharing. The Legend of Zelda has some great “tunes,” and the Irish traditional music audience loves a good tune!

ZI: You note that this CD is set to release in 2016, perfectly in time with the 30th anniversary of the beloved franchise. How would you like to see this anniversary celebrated officially, with fans, or otherwise?

EN: Officially, I would love to see something that enabled the creativity of the Zelda fan community. I’m not sure how that would look but something that was inclusive rather than exclusive that honored the loyalty of a passionate worldwide fanbase for thirty years of love and support.

ZI: Zelda fans are, more than anything, eagerly awaiting the next official release in the franchise, Zelda U. What are your hopes for this title, as both a professional musician and a fan of the series?

EN: I’m a huge fan of game art and animation, so I’m excited to see some beautiful graphics. As for the music: more is definitely MORE!

ZI: With this project fully funded - and still young! - do you have any plans for stretch goals that will expand the project?

EN: Yes, we all feel so honored by our fellow Zelda fans in enabling us to make this happen that we’re going to come up with some very creative stretch goals. We want to give the Legend of Zelda community as much as we can. Firstly, we’re inviting some celebrity guest Video Game Music (VGM) artists to perform on the album - so far we’ve announced Tommy Tallarico and Jillian Aversa, so I can let you in on that much! In that spirit of inclusion, we’re also planning to have a live feed with live chat from the recording sessions. These are the first two stretch goals, and if we make it there, I have a couple of extra special things left up my sleeve!

ZI: If you could select one Zelda game’s soundtrack as your favorite, which would it be? Your least favorite? Why?

EN: Twilight Princess is one of my favorites. The themes, as things of absolute beauty, have really stuck with me and Twilight Princess is a special game for me personally. As for my least favorite: that’s like asking me which one of my children I love the least! IMPOSSIBLE!!!


Thanks again to Noone for taking the time to answer some of our questions. To become an official backer for this Kickstarter, make sure to check out the project's page here, and hurry: there's only just over a week left to support it!

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Official Art for the "Songs of Zelda" Kickstarter by Feri Gonzales

If you're a fan of quality video game music and aren't familiar with the name "Eimear Noone,"  you should be. Whether you've listened to the soundtrack of World of Warcraft (for which she composed) or the Zelda Symphony 25th Anniversary CD, seen her conduct for Symphony of the Goddesses, Video Games Live, or even in The Dublin International Game Music Festival (iDIG Music Fest) she created, you've been exposed to her incredible musical skill and passion for video game music. 

Despite the wide breadth of her musical involvements, Noone has returned yet again to The Legend of Zelda in order to unite her passions for the iconic video game franchise and her Irish heritage which she holds closely to her heart - a winning combination, according to the hundreds of backers supporting her latest endeavor: "Songs of Zelda: A Link to the Celts"...

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Kickstarter for Fibreglass Replica of Majora's Mask http://www.zeldainformer.com/kickstarter-for-fibreglass-replica-of-majoras-mask/ Sun, 05 Jul 2015 03:12:00 +0000 http://localhost/wordpress90/?p=12178 Consider this beautiful replica of Majora's Mask on this Kickstarter page! This mask will be fourteen inches wide, thirteen inches high, and three and a half inches in depth - including the horns. Each mask will be shipped fully painted and assembled or unpainted depending on the package chosen.

Richard Lavallee has started this Kickstarter for supplies such as resin, fibreglass mat, paint, and so on. He is part of a family based prop making business, and specialize in video game, movie, and cosplay based designs. In order to ensure high quality pieces like this mask, Lavalle uses his own home based 3D design / printing facility. If nothing else, the complexity adds a great deal of - almost eerie - realism.

The artist has 25 days left to reach their goal of $1,623, would you like to add this to your collection? Let us know in the comments!

Source: Richard Lavallee Kickstarter

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Consider this beautiful replica of Majora's Mask on this Kickstarter page! This mask will be fourteen inches wide, thirteen inches high, and three and a half inches in depth - including the horns. Each mask will be shipped fully painted and assembled, or unpainted depending on the package chosen...

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The Wind Waker HD Now Sold Without Gold Background http://www.zeldainformer.com/the-wind-waker-hd-now-sold-without-gold-background/ Sun, 05 Jul 2015 02:57:00 +0000 http://localhost/wordpress90/?p=12184 If you haven't been in your local gaming stores lately, soon you will begin to notice a difference in the covers of the Wind Waker HD for Wii U. It appears that the game's background is now being printed in a plain blue cover similar to that of the Japan version. Twitter user MihaelMELLO_K shared an image of the two different covers with the caption "Excuse me but when did NoA start printing 2 different WW covers???".

Within the thread on Twitter, there have been a number of speculations about whether or not it was just the Japanese version of the game or a pre-owned game that needed a new cover after being traded in. MiahealMELLO_K had confirmed that both games, in the image shared below, were both brand new. One Twitter user by the name of TheFlandy commented with "can confirm I spotted this at my local Best Buy in Southern California as well".

What do you think of the change of cover? Which version do you have? Let us know in the comments below!

Source: MihaelMELLO_K

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If you haven't been in your local gaming stores lately, soon you will begin to notice a difference in the covers of the Wind Waker HD for Wii U. It appears that the game's background is now being printed in a plain blue cover similar to that of the Japan version...

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Excuse me but when did NoA start printing 2 different WW covers??? pic.twitter.com/NHtkc5dPYK

— MELLO (@MihaelMELLO_K) July 3, 2015 ]]>
Three Links Set Out to Find Fashion in Tri Force Heroes Fan Animation http://www.zeldainformer.com/three-links-set-out-to-find-fashion-in-a-tri-force-heroes-fan-animation/ Sun, 05 Jul 2015 02:42:00 +0000 http://localhost/wordpress90/?p=12185 In a new fan animated video commemorating the announcement of Tri Force Heroes, three Links set out on a quest to find costumes that will help them in combat. What they find isn't exactly what they were looking for, but you'll have to see how they make do with what they have in the animation above.

If you're at work, you may want to wait until you get home to watch this. While there's nothing too bad in the video, it's not something I'd let my boss catch me watching.

Did you enjoy the animation? I know I did. Animator CharlesCBernardo has outdone himself this time. If you would like to see more of Charles, check out his animation of Demise here, or his animation of Hyrule Warriors here. Also, be sure and leave your opinions of this video in the comments below!

Related Content:

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In a new fan animated video commemorating the announcement of Tri Force Heroes, three Links set out on a quest to find costumes that will help them in combat. What they find isn't exactly what they were looking for, but you'll have to see how they make do with what they have in the animation itself.

If you're at work, you may want to wait until you get home to watch this. While there's nothing too bad in the video, it's not something I'd let my boss catch me watching...

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Zelda Wearable in July's Loot Crate and Zelda Items Included in Mega Crate http://www.zeldainformer.com/zelda-wearable-in-julys-loot-crate-and-zelda-items-included-in-mega-crate/ Sun, 05 Jul 2015 06:04:00 +0000 http://localhost/wordpress90/?p=12186

Loot Crate, a subscription service that sends avid nerds and gamers a box of mystery swag each month based on various franchises, has stated they will be including The Legend of Zelda items in the month of July. The experience Loot Crate brings is one of sheer joy, excitement and surprise. Every month, you never know exactly what you're going to get - only the franchises or series the goodies will be from. It's like receiving a bundle of gifts from a friend or having a birthday every month.

July's Loot Crate is entitled "Heroes 2," as it is a sequel Loot Crate based on last year's "Heroes," a concept honoring the most beloved heroes from franchises we know and love. This time around, our favorite hero Link is likely to be included, as Legend of Zelda is one of the series announced to be included in this month's subscription. Loot Crate, which emails subscribers every month, has revealed in their newsletter that "this month, we have several brave and bold items from DC Entertainment (including an exclusive figure!), a licensed Legend of Zelda wearable, an enterprising Star Trek item with a whiff of whimsy and our very first hardcover Looter Edition book!”

To make matters even more exciting, this subscription service features what they call a "Mega Crate" with extra merchandise, worth $2000 this time around, awarded to one lucky, random subscriber. The items of the "Mega Crate," unlike the ordinary Loot Box, have already been revealed in a picture and a list of items. The contents include:

  • “Limited edition Rise of the Tomb Raider 500GB Xbox One console”
  • “HTC One M9 smartphone”
  • “Legend of Zelda shield backpack
  • "Triforce wallet, beanie & scarf set”
  • “Star Wars R2-D2 Deluxe Sixth Scale Figure by Sideshow Collectibles”
  • “Gamevice for iPad Mini”
  • “Scott Pilgrim full set of color hardcover editions”
  • “Star Trek captain’s chair pool float” “And more!”

"Heroes 2" isn't the first crate to include Zelda merchandise either: last year, Loot Crate sent out a box entitled "Adventure" that included a Zelda t-shirt and bottle opener. The unboxing of this previous Loot Crate is depicted in the video below.

The cool thing is, you don't have to gamble and subscribe for an entire year just to get this entire box, hoping and praying items from other franchises you like come your way: you can also just subscribe for the month of July to get the wearable Zelda merchandise in the "Heroes 2" box. However, it might be a worthwhile investment to go for the whole year subscription after all, in many ways it's a nerd's dream come true, getting a box of goodies every month.

What do you think of the Loot Crate subscription and the Mega Crate? Wouldn't it be neat to get merchandise like that in the "Adventure Box" last year? Does July's box seem worth your while, or do you want to go for an entire year's subscription? Let us know what you think below.

Source: Zelda Universe

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Loot Crate, a subscription service that sends avid nerds and gamers a box of mystery swag each month based on various franchises, has stated they will be including The Legend of Zelda items in the month of July. The experience Loot Crate brings is one of sheer joy, excitement and surprise. Every month, you never know exactly what you're going to get - only the franchises or series the goodies will be from...

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Creative Majora's Mask Medley Captures Emotions of the Game http://www.zeldainformer.com/creative-majoras-mask-melody-captures-emotions-of-the-game/ Sun, 05 Jul 2015 07:08:00 +0000 http://localhost/wordpress90/?p=12187 Enjoy this poignant and surprising piano medley of Majora's Mask songs that will take you back to the chaotic emotions and rich environments of the game. The medley begins with the profound "Song of Healing," rendered in soft, pensive tones, then seamlessly transitions to the staccato yet somber "Stone Tower Temple" theme. After this magisterial and stern melody, the medley shifts to the spritely "Clock Town" music.

We are then treated to a dramatic rendition of the "Mayor's Meeting" theme, which accompanied arguments of Clock Town's leaders regarding the impending cataclysm of the falling moon. Around the half way point, the medley continues on to the cheerful "Milk Bar" music, but then brings back previous melodies in the piece, giving it the circular, repetitious feel of the game itself.

What was your experience listening to this piece? Did it bring back memories and feelings from the game for you? Did you like this artist's arrangement of these melodies?

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Enjoy this poignant and surprising piano medley of Majora's Mask songs that will take you back to the chaotic emotions and rich environments of the game. The medley begins with the profound "Song of Healing," rendered in soft, pensive tones, then seamlessly transitions to...

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Business Insider: Zelda U Among Future Releases to Boost Nintendo's Success http://www.zeldainformer.com/business-insider-zelda-u-among-future-releases-to-boost-nintendos-success/ Sun, 05 Jul 2015 15:59:00 +0000 http://localhost/wordpress90/?p=12188
Due to the Wii U's lackluster performance, even the most avid Nintendo fans have worried about the state of the company compared to its competition, especially after a controversial E3 showing that some people found disappointing. But many optimists have looked to 2016 with hope, anticipating the release of the new NX console, Nintendo's plans to tap into the mobile market, and the upcoming Zelda U. As Reggie Fils-Aime said, there are going to be changes at Nintendo, and people are looking forward to what those changes might be.

That said, even though Nintendo has promised change, a business insider writing for International Business Times has cited installments and sequels of popular Nintendo franchises and games as key to Nintendo's future success. In his view, NIntendo is not failing as a company but merely going through a slump it can easily bounce back from if it capitalizes on past successes. The first franchise he lists as a contender to boost Nintendo's future prospects is The Legend of Zelda. The article cites the upcoming Zelda U with its "fully open world" as a likely "first major departure from formula since Ocarina of Time" that he hopes will "make the most of whatever new technology is available to create the kind of Zelda game people have long-dreamed of playing." He also strongly believes Zelda U, like Twilight Princess, will receive a dual console release on the NX and Wii U.

Other releases the author cites as key for Nintendo's future success include another Pokemon Stadium sequel on the next major console, which he foresees utilizing Amiibo; another Super Mario Galaxy sequel with an epic scope; a Metroid installment that (unlike the latest installment) features Samus and draws from the Western sci-fi tradition to deepen its lore; and Animal Crossing on mobile, among others.

What do you think of this business insider's opinions and ideas? Do you, like him, think Nintendo is just going through a slump and will easily be revived by drawing from its classic franchises and past successes? Will Zelda U be the new release Nintendo needs to have an edge over the competition? Let us know below.

Source: International Business Times

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Due to the Wii U's lackluster performance, even the most avid Nintendo fans have worried about the state of the company compared to its competition, especially after a controversial E3 showing that some people found disappointing. But many optimists have looked to 2016 with hope, anticipating the release of the new NX console, Nintendo's plans to tap into the mobile market, and the upcoming Zelda U. As Reggie Fils-Aime said, there are going to be changes at Nintendo, and people are looking forward to what those changes might be...

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Ganon Brought to Life in this Custom Built Action Figure http://www.zeldainformer.com/ganon-brought-to-life-in-this-custom-built-action-figure/ Mon, 06 Jul 2015 01:28:00 +0000 http://localhost/wordpress90/?p=12189 Youtuber Craig Warrack has a passion for bringing characters to life by custom building them as action figures. Warrack has outdone himself by creating his biggest figure to date, Ganon from the Legend of Zelda series. The figure is fully articulated, giving Warrack the ability to pose Ganon in any way he desires.

The figure was created using inspiration from six different Legend of Zelda games, including the original Legend of Zelda. In order to create the figure, Warrack used pieces of other action figures which gives Ganon full movement throughout the body. Warrack combined the pieces together using apoxy glue, and then sculpted onto the figure using poxy putty to form Ganon's features.

Ganon was a dream figure for Warrack to create for many years - and he finally started the figure's creation this year, finishing six months later. This figure is of professional quality, and Warrack has chosen to keep it within his personal collection.

What do you think of Warrack's Ganon figure? Let us know in the comments below!

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Youtuber Craig Warrack has a passion for bringing characters to life by custom building them as action figures. Warrack has outdone himself by creating his biggest figure to date, Ganon from the Legend of Zelda series. The figure is fully articulated, giving Warrack the ability to pose Ganon in any way he desires...

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Daily Debate: Has an Inconsistent Style Hurt the Zelda Series? http://www.zeldainformer.com/daily-debate-has-an-inconsistent-style-hurt-the-zelda-series/ Tue, 07 Jul 2015 22:00:00 +0000 http://localhost/wordpress90/?p=12190

From the creepy, yet profound Majora's Mask to the zany and colorful A Link Between Worlds, Zelda has shown itself to be a diverse, multifaceted series. Fans of dark fantasy flocked to buy the franchise's best selling installment, Twilight Princess, while Wind Waker, which gave rise to the era of Toon Link, became the source of divisive controversy. Some might say that Zelda's diversity in terms of style is a strength. Gamers can choose from epic quests like Ocarina of Time and entertaining romps like the upcoming Tri Force Heroes. However, this variability in style has divided fans, who hotly debate what makes a good or even "real" Zelda game.

Most of Nintendo's franchises have a signature style and format, like the Mario series, Kirby franchise, and Fire Emblem. For Mario or Kirby to suddenly jump out of their cartoony realms into hyper-realism would be unwanted and jarring. And Fire Emblem becoming either incredibly dark or spastically cartoony would also be a betrayal to its established aesthetic. These Nintendo series, as well as others, have each stayed strong, perhaps partially due to committing to a specific style. Meanwhile, Link has dwelt in both the worlds of cartoon and realism, dabbling in both adorable humor and haunting darkness, attracting more controversy as a result.

What if Zelda had stayed true to a single vision in terms of its aesthetics? Would it have cultivated a more loyal and united following than it has now? Would it perhaps be an even more successful and popular series than it is today? Or would such a singularity of vision tie developers down, stunting their creativity and robbing Zelda of the uniqueness that makes it so well-loved? If Zelda does settle on a single vision, what style do you think would be best?

Let us know in the comments below!

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From the creepy, yet profound Majora's Mask to the zany and colorful A Link Between Worlds, Zelda has shown itself to be a diverse, multifaceted series. Fans of dark fantasy flocked to buy the franchise's best selling installment, Twilight Princess, while Wind Waker, which harkened in the era of Toon Link, became the source of divisive controversy. Some might say that Zelda's diversity in terms of style, is a strength. Gamers can choose from epic quests like Ocarina of Time and entertaining romps like the upcoming Tri Force Heroes. However, this variability in style has divided fans...

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Daily Debate: Will Zelda Ever Live up to Fan Expectations? http://www.zeldainformer.com/daily-debate-will-zelda-ever-live-up-to-fan-expectations/ Wed, 08 Jul 2015 15:00:00 +0000 http://localhost/wordpress90/?p=12191

Zelda's biggest fans are some of its harshest critics. Many express dissatisfaction with the direction the series has gone in, reflecting fondly on older installments like the first Legend of Zelda or Ocarina of Time as high points the franchise will never reach again, longing for what they feel the series has rarely given them: more exploration, less linearity, more difficulty, and less handholding.

Many argue the series has become formulaic. The hero is always Link; the damsel is always Zelda; the villain nearly always Ganon; and a familiar slew of items, puzzles and mechanics greet us with each iteration. Nintendo seems committed to certain hallmarks of the series, so critics worry developers won't risk making major changes.

Nevertheless, these critical fans continue playing the games. They hope for something more, for the rich world, story and sense of adventure they feel the series is capable of but rarely provides. We've all experienced breathtaking moments in Zelda we'll never forget: from the submerged castle in Wind Waker coming to life, to Ganon's castle collapsing around us in Ocarina of Time. If the series provided such experiences consistently, these fans argue, if it pushed the envelope and committed to a riskier vision, there's so much more it could offer us. They don't believe Zelda is bad, just that many of us are enamored with what Zelda promises rather than what it delivers.

Of course, some disagree with these gamers, saying they aren't real Zelda fans or that they don't appreciate what the series is about. Some are satisfied with their favorite Zelda games and think critical fans are being ungrateful or unreasonable.

So has Zelda reached its full potential, or is there more it could offer us? Will Zelda ever offer a richer, bigger, more exciting world, or will Nintendo continue playing it safe? Do you think Zelda will ever live up to fan expectations?

Let us know in the comments below!

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Zelda's biggest fans are some of its harshest critics. Many express dissatisfaction with the direction the series has gone in, reflecting fondly on older installments like the first Legend of Zelda or Ocarina of Time as high points the franchise will never reach again, longing for what they feel the series has rarely given them: more exploration, less linearity, more difficulty, and less handholding...

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20" Link Figure From Jakks Pacific is Reviewed by PixelDan http://www.zeldainformer.com/20-link-figure-from-jakks-pacific-is-reviewed-by-pixeldan/ Mon, 06 Jul 2015 19:19:00 +0000 http://localhost/wordpress90/?p=12192 A few months ago, we were told that Jakks Pacific was releasing a new 20" Link figure modeled after Skyward Sword Link. Although the figure won't be available until September according to ToyWiz, PixelDan was able to get his hands on one earlier than the rest of us. Recently, he uploaded a review of Jakks Pacific's handiwork, which you can view above.

Overall, PixelDan seems pretty pleased with the Link figure. I especially like the box art, specifically the description on the back:

The courageous Hylian hero of The Legend of Zelda series is always clad in green. And while he wields everything from bows to shields to boomerangs, his iconic weapon is the Master Sword. His ears are pointed, and while he is honorable and unrelenting in his pursuit of justice, he also has a playful side. There have been many Links reborn as the hero through the ages, but all carry the Triforce of Courage within themselves. While Link often starts out as an ordinary kid, his destiny has always intertwined with Zelda and Ganondorf, the holders of the Triforce of Wisdom and Power, respectively.

Are you planning to obtain this detailed figure of Link from Jakks Pacific? I wouldn't mind seeing this toy on my shelf! Make sure to share your impressions of the action figure in the comments below.

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A few months ago, we were told that Jakks Pacific was releasing a new 20" Link figure modeled after Skyward Sword Link. Although the figure won't be available until September according to ToyWiz, PixelDan was able to get his hands on one earlier than the rest of us. Recently, he uploaded a review of Jakks Pacific's handiwork which you can view above.

Overall, PixelDan seems pretty pleased with the Link figure. I especially like the box art...

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Really Freakin' Clever Uploads 64 Things Wrong With Majora's Mask: Part 4 http://www.zeldainformer.com/really-freakin-clever-uploads-64-things-wrong-with-majoras-mask-part-4/ Tue, 07 Jul 2015 00:37:00 +0000 http://localhost/wordpress90/?p=12193 YouTube channel Really Freakin' Clever has uploaded the fourth part to 64 Things Wrong With Majora's Mask, and this time around it's all about the side quests.

If you're a newcomer to the series, let me give you a little history on how 64 Things Wrong With started. It began as an April Fool's joke, where the narrator would point out every "flaw" he stumbled across during his playthrough of Ocarina of Time. Every flaw he pointed out however, was simply something irrelevant, comical, or nit-picky. It was all for the purpose of creating a funny video in honor of the trickster-themed holiday.

64 Things Wrong With Ocarina of Time eventually became a series when Really Freakin' Clever decided to upload a Part 2. After the series had finished, RFC revived the 64 Things Wrong With name to analyze more flaws in games such as Mario 64 and Majora's Mask.

Now that you know all the lore behind the 64 Things Wrong With series, aren't you excited to go watch the video above? After you're done, don't be afraid to leave a comment below.

Fan Art: VincentBisschop

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YouTube channel Really Freakin' Clever has uploaded the fourth part to 64 Things Wrong With Majora's Mask, and this time around it's all about the side quests.

If you're a newcomer to the series, let me give you a little history on how 64 Things Wrong With started. It began as an April Fool's joke, where the narrator would point out every "flaw" he stumbled across during his playthrough...

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Zelda Symphony Producer Talks Collaboration with Nintendo, Desire for Nintendo All-Star Concert http://www.zeldainformer.com/zelda-symphony-producer-talks-collaboration-with-nintendo-desire-for-ninten/ Tue, 07 Jul 2015 01:15:00 +0000 http://localhost/wordpress90/?p=12194 The Legend of Zelda: Symphony of the Goddesses visited Germany a few months ago, performing shows in both Düsseldorf and Munich. Before the event in Düsseldorf, concert producer Jason Michael Paul was interviewed by German gaming channel 10doTV. During the interview, he shared about his experiences collaborating with Zelda creators and touched on the possibility of a Nintendo all-star concert.

In his interview, Paul expanded on his collaboration with Nintendo, specifically with Eiji Aonuma and Koji Kondo. He explained how Nintendo maintains "absolute influence" over the concert series, with everything from the music to the video organized and approved by Aonuma, Kondo, and others at Nintendo.

Paul stated that his collaboration with Nintendo has always been to uphold and facilitate the Zelda team's vision. This aim can be seen in the concert series' new video segments, in which Aonuma, Kondo, and Shigeru Miyamoto share their experiences on making the series. Paul admitted that this emphasis on the series' creators was a deliberate choice by the showrunners, as they were looking for ways to improve the show and make it more special for Zelda fans.

When asked if The Symphony of the Goddesses would continue after the current series, Paul stated that he had plans in anticipation of The Legend of Zelda's 30th anniversary. He explained that "elements of three" are certainly significant given the lore of the games (with the Triforce for example), so he has "big plans coming up" to celebrate Zelda's three-decade history.

The producer also shared that he would like to produce a "Nintendo all-star concert" if given the opportunity, which would feature music from The Legend of Zelda, Super Mario, Metroid, Star Fox, and Kirby, among others. He said that he has already presented the concept to Nintendo and remains hopeful for the opportunity to make it a reality. Plans are most likely in the earliest conception stages, but I know I'd be first in line if that show ever comes to be.

The Legend of Zelda: Symphony of the Goddesses will continue its run throughout 2015. For a full schedule, you can visit their webite here.

Have you been to a Symphony of the Goddesses show? Would you want to see a Nintendo all-star concert? Let us know in the comments.

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The Legend of Zelda: Symphony of the Goddesses visited Germany a few months ago, performing shows in both Düsseldorf and Munich. Before the event in Düsseldorf, concert producer Jason Michael Paul was interviewed by German gaming channel 10doTV. During the interview, he shared about his experiences collaborating with Zelda creators and touched on the possibility of a Nintendo all-star concert...

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Tri Force Heroes wins Best Handheld/Mobile Game at E3 http://www.zeldainformer.com/tri-force-heroes-wins-best-handheld-mobile-game-at-e3/ Tue, 07 Jul 2015 20:55:00 +0000 http://localhost/wordpress90/?p=12195 E3 this year came with a new surprise Legend of Zelda release: Tri Force Heroes. There have been countless opinions and debates cropping up about almost every aspect of the game- gameplay, the style component, and the unique story to name a few- it seems like Tri Force Heroes is more promising than expected.

Nintendo recently came away from the Game Critics Awards "Best of E3 2015" with two wins. Tri Force Heroes came out as the best handheld/mobile game, and Super Mario Maker won best family/social game.

What do you think about this game? Let us know in the comments below.

Related Content:

Source: nintendoeverything.com

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E3 this year came with a new surprise Legend of Zelda release: Tri Force Heroes. There have been countless opinions and debates cropping up about almost every aspect of the game- gameplay, the style component, and the unique story to name a few- it seems like Tri Force Heroes is more promising than expected...

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Tri Force Heroes Wins Best Handheld/Mobile Game at E3 http://www.zeldainformer.com/tri-force-heroes-wins-best-handheld-mobile-game-at-e31/ Tue, 07 Jul 2015 21:46:00 +0000 http://localhost/wordpress90/?p=12196 E3 this year came with a new surprise Legend of Zelda announcement: Tri Force Heroes. There have been countless online posts and debates popping up about almost every aspect of the game: gameplay, the style component, and the unique story to name a few. It seems like Tri Force Heroes appears to be more promising than expected, however, given some recent news.

Nintendo recently came away from the Game Critics Awards "Best of E3 2015" with two wins. Tri Force Heroes came out on top as the best handheld/mobile game, and Super Mario Maker won for best family/social game.

What do you think about this game and these latest developments? Let us know in the comments below.

Related Content:

Source: Nintendo Everything

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E3 this year came with a new surprise Legend of Zelda announement: Tri Force Heroes. There have been countless online posts and debates popping up about almost every aspect of the game: gameplay, the style component, and the unique story to name a few. It seems as though Tri Force Heroes appears to be more promising than expected...

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Symphony of the Goddesses Conductor Shares Challenges of Performing Zelda Music http://www.zeldainformer.com/symphony-of-the-goddesses-conductor-shares-challenges-of-performing-zelda-m/ Wed, 08 Jul 2015 01:08:00 +0000 http://localhost/wordpress90/?p=12197 We at Zelda Informer recently shared an interview with Jason Michael Paul, producer of The Legend of Zelda: Symphony of the Goddesses. Conducted by German gaming channel 10doTV, the interview offered some interesting insights on the symphony's production behind-the-scenes. If you were hoping to hear more, the channel also took the time to speak with Zelda Symphony conductor Amy Anderson, who shared a bit about the challenges and satisfactions of conducting and performing Zelda music live on stage.

During the interview, Amy Anderson explained the difficulties she and the musicians may find in performing songs from the Zelda series. Due to the high number of notes and consistently fast pace of the compositions, Zelda Symphony musicians are normally very tired after a show. The conductor further confirmed the difficulty the performers face by showing off Symphony of the Goddesses' music book, which consists of two complete acts, 193 and 116 pages respectively.

I found it interesting that Anderson mentioned the challenges of keeping time with the videos presented on-screen during performances. She explained that performers listen to a "click track" while on stage, so that they can stay exactly on pace with the videos and game footage being shown to the audience. It seems that a lot of hard work goes into bringing this symphony to fruition, but I can confirm that seeing it all come together is truly a magical experience.

Are you set to see the Zelda symphony concert coming to your town? What songs are you excited to hear? Let us know in the comments.

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We at Zelda Informer recently shared an interview with Jason Michael Paul, producer of The Legend of Zelda: Symphony of the Goddesses. Conducted by German gaming channel 10doTV, the interview offered some interesting insights on the symphony's production behind-the-scenes. If you were hoping to hear more, the channel also took the time to speak with Zelda Symphony conductor Amy Anderson, who shared a bit about the challenges and satisfactions of conducting and performing Zelda music live on stage...

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Fan Animation Answers the Age-Old Question: What if Link Had a Gun? http://www.zeldainformer.com/fan-animation-answers-the-age-old-question-what-if-link-had-a-gun/ Wed, 08 Jul 2015 22:57:00 +0000 http://localhost/wordpress90/?p=12198 Have you ever asked yourself: "How would the Legend of Zelda series be different if our infallible, green-clad hero touted a three-foot long firearm?" It may just be a question that has lingered in our collective consciousness since 1986. Luckily for fans everywhere, animator Chance McMichael on YouTube recently showed us exactly what Link would do with a gun in this hilarious fan animation.

It seems that with a high-caliber weapon at his side, Link would swiftly and easily thwart Ganondorf's evil schemes. No need for a long, tedious quest involving the Master Sword; a gun is all Link needs. Created in Source Filmmaker, McMichael's animation works very much like a Robot Chicken sketch. Short, goofy, and a little bit ridiculous, the video is well worth a laugh and a few dozen repeat viewings.

"Ganondorf: Guns are dangerous."

Indeed.

You can watch Chance McMichael's other animations on his YouTube channel, including a great Nintendo Direct short.

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Have you ever asked yourself: "How would the Legend of Zelda series be different if our infallible, green-clad hero touted a three-foot long firearm?" It may just be a question that has lingered in our collective consciousness since 1986. Luckily for fans everywhere, animator Chance McMichael on YouTube recently showed us exactly what Link would do with a gun in this hilarious fan animation...

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Top Shelf Gaming Giving Away Symphony of the Goddess Tickets http://www.zeldainformer.com/top-shelf-gaming-giving-away-symphony-of-the-goddess-tickets/ Thu, 09 Jul 2015 01:52:00 +0000 http://localhost/wordpress90/?p=12199 Are you a fan of the Legend of Zelda series? Of course you are. Do you like free stuff? Who doesn’t, right? Will you be in the San Diego area this Saturday? If you said yes to all those things, you might be in luck. Top Shelf Gaming is hosting a drawing for some completely free Symphony of the Goddess tickets. These tickets will be for the concert at Jacobs Music Center’s Copley Symphony Hall in San Diego this Saturday. This drawing is open for another 29 hours, which means it will end at 12am PDT on Saturday, July 11.

The winner of the drawing will receive two tickets to the show, perfect for bringing along a fellow Zelda lover or a poor unfortunate soul who has yet for some reason to experience Zelda for themselves. To enter, all you need to do is log in, either with Facebook, email, or Twitter, and answer a poll about which Zelda game you think has the best soundtrack. To gain extra entries afterwards, the page will ask you to follow Top Shelf Gaming or Symphony of the Goddess on twitter, visit Top Shelf Gaming on Facebook, or my personal favorite, click a button for three daily bonus entries. All in all, you can gain up to 11 entries the first time you enter.

Will you be trying to snag these free tickets? Let us know! If you are, good luck!

Source: Top Shelf Gaming

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Are you a fan of the Legend of Zelda series? Of course you are. Do you like free stuff? Who doesn’t, right? Will you be in the San Diego area this Saturday? If you said yes to all those things, you might be in luck. Top Shelf Gaming is hosting a draw...

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Daily Debate: Which is More Important in Zelda Games: Combat or Puzzle-Solving? http://www.zeldainformer.com/daily-debate-which-is-more-important-in-zelda-games-combat-or-puzzle-solvin/ Thu, 09 Jul 2015 15:00:00 +0000 http://localhost/wordpress90/?p=12200

As the Zelda fanbase saw more of Tri Force Heroes in the weeks following its announcement, some began to share concerns over the game's emphasis on team-based puzzle-solving. These fans have identified a growing trend in the Zelda series, as the games have focused less on action and more on puzzles in recent years. These concerns have prompted us all to examine the identity of The Legend of Zelda, to ask what gameplay focus more defines the Zelda experience. So today we invite you to consider which is more important in the series: combat or puzzle-solving.

Some fans have expressed their disappointment with the Zelda series' growing emphasis on puzzle-solving. They believe that puzzle-solving - as the core gameplay focus - significantly slows the pacing of a game, as players are constantly asked to stop the action and look leisurely for a puzzle's solution. Additionally, puzzles may significantly diminish a title's replayability, as most puzzles only have a single solution and players will only find satisfaction in solving them the first time.

These fans share the belief that the ideal nature of the Zelda series instead lies in its combat: something the series has lost sight of over the years. The earliest games in the series were very action-focused (especially Zelda II), often asking players to face cunning enemies in battle rather than slow down and solve a puzzle. However, as the series has progressed - with action being outpaced by puzzles - some think that it has drifted from the gameplay that initially defined it. They want to see a return to the early days of Zelda, with the action that initially set the stage for the series.

Then there are those who believe puzzles are most important when defining the Zelda experience. Puzzle-solving has become a staple in Zelda games, with each new game offering more inventive puzzle-based challenges that gamers must overcome. Even though combat has remained in the series to some extent, puzzle-solving has, noticeably, been more emphasized. Each new dungeon and each new weapon introduced offers many different possibilities for mind-bending puzzles. Even the bosses faced in many modern Zelda games present themselves as large puzzles in and of themselves. The Zelda series has grown into a primarily puzzle-focused experience, and there are fans who wouldn't have it any other way.

These fans enjoy the degree of creativity and ingenuity that puzzle-solving offers, making players think outside-the-box and tackle challenges in interesting new ways; they believe an over-emphasis on combat may stale the gameplay of a Zelda game too quickly. Nintendo has always proved themselves as masters of game design, making the most of every new addition, so some fans expect the Zelda team to hold themselves to that standard. Fans who appreciate the puzzles in the Zelda series recognize this aspect as a fundamental part of the series, and as something that should continue to thrive.

Where do you stand on this debate? Do you believe the Zelda series should return to an emphasis on combat? Or do you believe the series should continue to focus on puzzle-solving as its defining aspect? Let us know what you think in the comments, and join the Daily Debate!

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As the Zelda fanbase saw more of Tri Force Heroes in the weeks following its announcement, some began to share concerns over the game's emphasis on team-based puzzle-solving. These fans have identified a growing trend in the Zelda series, as the games have focused less on action and more on puzzles in recent years. These concerns have prompted us all to examine the identity of The Legend of Zelda, to ask what gameplay focus more defines the Zelda experience. So today we invite you to consider which is more important in the series: combat or puzzle-solving...

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Ocarina of Time is Dominating Wii U's Virtual Console Charts http://www.zeldainformer.com/ocarina-of-time-is-dominating-wii-us-virtual-console-charts/ Thu, 09 Jul 2015 21:51:00 +0000 http://localhost/wordpress90/?p=12201

Just last week, Nintendo finally ported Ocarina of Time to the Wii U's Virtual Console. So far, the game has been selling extremely well.

It currently holds the top-selling position on the Wii U eShop, beating out recent successes such as Splatoon and Earthbound Beginnings, at least for this week.

Perhaps aiding its domination this week, Ocarina of Time entered the Virtual Console this time with a few tweaks such as improved visuals, sharper frame rate, and re-adjustable control configurations.

Below are the top 20 selling titles for Wii U's eShop (both Virtual Console and regular titles):

1. Zelda: Ocarina of Time
2. Splatoon
3. EarthBound Beginnings
4. Cube Life: Island Survival
5. Super Mario World
6. Super Mario 64
7. Mario & Luigi: Partners in Time
8. EarthBound
9. Paper Mario
10. Super Mario Bros. 3
11. Art Academy: Home Studio
12. Super Metroid
13. Donkey Kong 64
14. Super Mario Bros.
15. Yoshi’s Island: Super Mario Advance 3
16. Golden Sun
17. Fire Emblem: The Sacred Stones
18. NES Remix
19. Never Alone
20. LEGO Jurassic World

How do you feel about Ocarina of Time's success on the Wii U? Have you downloaded Ocarina of Time for the Virtual Console yet? Let us know what you're thinking in the comments!

Sources: Nintendo Everything

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Just last week, Nintendo finally ported Ocarina of Time to the Wii U's Virtual Console. So far, the game has been selling extremely well...

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Japan Getting Majora's Mask 3D Original Soundtrack In October http://www.zeldainformer.com/japan-getting-majoras-mask-3d-original-soundtrack-in-october/ Fri, 10 Jul 2015 18:40:00 +0000 http://localhost/wordpress90/?p=12202

As Zelda fans, we are all familiar with the fantastic soundtracks that come hand in hand with a Zelda title. Majora's Mask is no exception, though the game's darker themes and ideals set its soundtrack aside from the rest. Japan seems to be getting a lot of love from Nintendo as usual, as they will be receiving the Majora's Mask 3D OST on October 7th.

The soundtrack is coming to Japan courtesy of Tablier Communications, and their Symphony No. 5 label. It includes all 113 tracks from the game - 112 of those from the original N64 version - and comes with two discs, an 8-page booklet, a rubber Majora's Mask keychain, and a mini poster. You could see this as a "re-re-release" of sorts, considering Platinum members of Club Nintendo Japan already got a re-release of the original Majora's Mask soundtrack back in 2013. All tracks have been remastered for the best audio quality possible.

It comes as no surprise that there's no word on a release here in the West yet, but you never know. We're all keeping our fingers crossed here at Zelda Informer.

Source: Go Nintendo

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As Zelda fans, we are all familiar with the fantastic soundtracks that come hand in hand with a Zelda title. Majora's Mask is no exception, though the game's darker themes and ideals set its soundtrack aside from the rest. Japan seems to be getting a lot of love from Nintendo as usual, as they will be receiving the Majora's Mask 3D OST on October 7th.

The soundtrack is coming to Japan courtesy of Tablier Communications, and their Symphony No. 5 label. It includes...

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Tingle's Map Fan Animation Will Have You on the Floor Laughing http://www.zeldainformer.com/tingles-map-fan-animation-will-have-you-on-the-floor-laughing/ Fri, 10 Jul 2015 18:04:00 +0000 http://localhost/wordpress90/?p=12203 As if Tingle wasn't hilarious enough, YouTube channel mashed has recently produced a Zelda-themed animation starring the man-in-tights himself, with a very derpy-looking Link as his co-star. Complete with accent humor and a sufficient amount of yells and cries from Link, this fan animation is definitely something you don't want to miss out on.

Why create an animation about Tingle? If there's one character that stands out to fans in the Zelda franchise, it has to be the weird map-selling "fairy." When I first played Majora's Mask, I knew it was a slightly odd game, but I wasn't expecting a man in his mid-thirties who hangs from a balloon selling maps. Needless to say, Tingle has a way of sticking in people's minds.

"Tingle is such a douchebag..." -mashed

I sure see Tingle in a whole new light now. After you watch the video above, be sure to share your reactions in the comments below.

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As if Tingle wasn't hilarious enough, YouTube channel mashed has recently produced a Zelda-themed animation starring the man-in-tights himself, with a very derpy-looking Link as his co-star. Complete with accent humor and a sufficient amount of yells and cries from Link, this fan animation is definitely something you don't want to miss out on...

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Club Nintendo Releases New Game Case For Europe http://www.zeldainformer.com/club-nintendo-releases-new-game-case-for-europe/ Fri, 10 Jul 2015 19:48:00 +0000 http://localhost/wordpress90/?p=12204

Keep your games safe in this new Club Nintendo game case released in Europe. This case can hold up to 18 games and comes with three reversible sleeves, one of which features The Legend of Zelda: The Wind Waker on one side and The Legend of Zelda: Twilight Princess on the other. To get it, Club Nintendo members need to spend 1,750 stars from their account.

Unfortunately, this case has not been released in North America: an unsurprising fact given the recent closure of Club Nintendo in that region. Personally, I think this is an awesome carrying case, but it does make me sad that other regions missed out.

Nonetheless, I'm sure it will make another fan very happy to have! Have any of our European readers gotten a hold of this yet? Let us know down in the comments!

Source: Club Nintendo

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Keep your games safe in this new Club Nintendo game case released in Europe. This case can hold up to 18 games and comes with three reversible sleeves, one of which features The Legend of Zelda: The Wind Waker on one side and The Legend of Zelda: Twilight Princess on the other...

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Photoshop Contest: Misusing the Minish Cap http://www.zeldainformer.com/photoshop-contest-misusing-the-minish-cap/ Fri, 10 Jul 2015 21:25:00 +0000 http://localhost/wordpress90/?p=12205 Howdy, everyone! I'm back for yet another bout of ZI's weekly Photoshop Contest. This week, our focus is on everyone's favorite magical talking hat, Ezlo: The Minish Cap. Many of you may remember Ezlo as a very useful companion in Link's adventure, offering invaluable advice and the unique ability to shrink. In this contest, however, we're actually going to invent ways for our hero (or anyone) to misuse the magical Minish Cap. Before we utter even more alliterations though, we'll need to first look at the winners of last week's contest: Zelda Does America.

Last Week's Contest:

In honor of American Independence Day, contestants were tasked with combining The Legend of Zelda and United States' culture. We received a McDonald's super sized meal worth of fantastic entries last week, so many that I couldn't include all the ones I would have liked to. After checking out the winner's featured here, be sure to head over to last week's page to see things like a Tingle Uncle Sam and a menacing Obama Moon.

Best Submissions

Artist: HaaYaaSkaa

Artist: Lucas Rush

Artist: monkee-goro

Artist: Kris Houge

Challenge Mode

If contestants wished to accept last week's Challenge Mode, their entries needed to include a baseball bat (significant of America's favorite pastime) and Shulk from Xenoblade Chronicles (significant of nothing in particular). Artist PlainMoore met this challenge, and then some! Making use of nearly every image in last week's galley, the artist constructed a poster for what will surely be next year's biggest blockbuster. American Legend of Zelda: Zelda, coming to theaters July 4th, 2016. Excellent job!

This Week's Contest: Misusing the Minish Cap

Many of us remember the amazement we felt when we first donned the enchanted Minish Cap. The world we thought we knew had become humongous, and we began to see everything from a new perspective. With Ezlo at our side, we bested some giant ChuChus, we overcame several challenging dungeons, and we ultimately vanquished the sinister Vaati. The Minish Cap was just so dang helpful.

But what could we use the Minish Cap for if we weren't saving Hyrule? What if we decided to use the hat's power for something more... devious? The contest this week is show the Minish Cap being misused in some way for nefarious purposes. You can perhaps put the magical item in the hands of a villain, or maybe you can show the hat exploited for some selfish gain. Whether mischievous, malicious, or morally questionable, simply show the Minish Cap being used for something it probably wasn't intended for. You may use the image gallery below or anything else you find on the internet for your 'shop.

General Rules:

  • Submit your entries in the comments section below.
  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on July 15. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must include a remote controlled drone.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Howdy, everyone! I'm back for yet another bout of ZI's weekly Photoshop Contest. This week, our focus is on everyone's favorite magical talking hat, Ezlo: The Minish Cap. Many of you may remember Ezlo as a very useful companion in Link's adventure, offering invaluable advice and the unique ability to shrink.  In this contest, however, we're actually going to invent ways for our hero (or anyone) to misuse the magical Minish Cap. Before we utter even more alliterations though, we'll need to first look at the winners of last week's contest: Zelda Does America....

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Tri Force Heroes Demo is Playable at the San Diego Comic Con http://www.zeldainformer.com/tri-force-heroes-demo-is-playable-at-the-san-diego-comic-con-in-the-nintend/ Fri, 10 Jul 2015 21:43:00 +0000 http://localhost/wordpress90/?p=12206

In an unexpected turn of events, a Tri Force Heroes demo is now playable at the San Diego Comic Con. If you are there or are going to be at the event in the next two days, just head to the Nintendo Gaming Lounge section and you will be able to try out this new multiplayer Zelda experience.

Other games will be playable there, as well, such as Chibi-Robo!: Zip Lash and Yo-Kai Watch. These two games, Tri Force Heroes, and even more game demos will be there from today until July 12. Information on what other Nintendo game demos are available at the San Diego Comic Con can be viewed at the official Comic Con Nintendo website here.

Were you expecting Tri Force Heroes to be playable at the San Diego Comic Con? Be sure to tell us by using the comment section below.

Source: Nintendo of America's Twitter

Related Content:

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In an unexpected turn of events, a Tri Force Heroes demo is now playable at the San Diego Comic Con. If you're there or are going to be at the event in the next two days, just head to the Nintendo Gaming Lounge section, and you will be able to try out this new multiplayer Zelda experience.

Other games will be playable there, as well, such as Chibi-Robo!: Zip Lash and Yo-Kai Watch. These two games, Tri Force Heroes, and even more game demos...

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ZI Podcast 44: Majora's Mask Hidden meanings, Nintendo and Sony United, & Why Game Theory Works http://www.zeldainformer.com/zi-podcast-44-majoras-mask-featuring-matpat-game-theory/ Sat, 11 Jul 2015 13:46:00 +0000 http://localhost/wordpress90/?p=12208

Direct Download (right-click, save as), iTunes

This week’s ZI Podcast team discusses the mysterious Nintendo Playstation prototype, re-visits the Link is Dead theory, and learns some of the things you might need to know to be successful on YouTube. Celebrated video game theorist MattPat from Game Theory is our featured guest this week, and he does his best to bring out the theorist in all of us.

Your cast for this week is Adam, your host as always (but today you can call him “That guy who can’t stop sidetracking”); Jake, the Majora man himself; Chris, our resident Kingdom Hearts fan and optimist; and our special guest for this week, Matthew Patrick of Game Theory.

Thanks to those of you who emailed us your topics, questions, theme cover art (and the one guy who sent us a picture of his pinky, which we apparently asked for?). If you have any of your own topics, theme song ideas, or cover art that you’d like to be a part of the show, feel free to email all of that to us at ZeldaInformerPodcast@gmail.com

(Note: Stay tuned to the end of the podcast to listen to the first ever fan fiction submitted to the show, read aloud by our guest and cast. Warning: Only for listeners ages 18+)

Thanks again for tuning in and we hope you enjoy the show!

And please, don't forget to rate and subscribe to our podcast on iTunes. Thank you so much in advance for helping us continue improve!

(Follow us on twitter and share the cast with your friends!)

Social Media

Special Thanks

News and Related Topics

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Direct Download (right-click, save as), iTunes

This week’s ZI Podcast team discusses the mysterious Nintendo Playstation prototype, re-visits the Link is Dead theory, and learns some of the things you might need to know to be successful on YouTube. Celebrated video game theorist MattPat from Game Theory is our featured guest this week, and he does his best to bring out the theorist in all of us. Your cast for this week is…

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ZI Podcast 44: Majora's Mask Hidden meanings, Nintendo and Sony United, & Why Game Theory Works http://www.zeldainformer.com/zi-podcast-44-majoras-mask-featuring-matpat-game-theory1/ Sat, 11 Jul 2015 12:22:00 +0000 http://localhost/wordpress90/?p=12209 ]]> ]]> 12209 0 0 0 New Zelda Figures and Plushes in Upcoming Jakks Pacific Lineup http://www.zeldainformer.com/jakks-pacific-new-nintendo-line-up-features-exciting-zelda-figures-and-plus/ Sat, 11 Jul 2015 19:17:00 +0000 http://localhost/wordpress90/?p=12210

At a San Diego Comic-Con Panel, Jakks Pacific just unveiled their soon-to-be released Nintendo line-up, which includes a variety of Zelda figures and plushes. Previewed in the upcoming batch of merchandise are some of the franchise's most beloved characters, from Princess Zelda to Skull Kid, and of course, several forms of our favorite protagonist, Link.

The new releases include:

  • 2.5 inch Toon Link
  • 2.5 inch Tingle
  • 2.5 inch 8-Bit Link
  • 2.5 inch Ganondorf from The Wind Waker
  • 4 inch Toon Link
  • 4 inch Princess Zelda
  • 4 inch Skull Kid
  • 8-bit Link Plush
  • 20 inch Link Figure (which we reported on previously)

Be on the look out for these figures as they are scheduled to go on sale in fall of this year. You can see what they look like in the image gallery below!

I personally am excited to see a new Princess Zelda figure and Skull Kid figure. How about you? Are you looking forward to the release of any of this merchandise? Do you intend to purchase any of these figures - or perhaps the Link plush? Let us know in the comments!

Source: Action Figure Fury (via Nintendo Everything)

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At a San Diego Comic-Con Panel, Jakks Pacific just unveiled their soon-to-be released Nintendo line-up, which includes a variety of Zelda figures and plushes. Previewed in the upcoming batch of merchandise are some of the franchise's most beloved characters...

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Battle Between Link and Dark Link Brought to Life in Epic Speed Painting http://www.zeldainformer.com/battle-between-dark-link-and-link-brought-to-life-in-epic-speed-painting/ Sat, 11 Jul 2015 20:23:00 +0000 http://localhost/wordpress90/?p=12211 One of the most memorable battles in Ocarina of Time is Link's duel with Dark Link, the personification of our hero's dark side. As they say, you are your own worst enemy, and Dark Link lends truth to that saying with his mind-bending move mirroring. Evoking the high-stakes emotions of this battle is Adam Scythe's water color speed painting Dark Link vs. Link.

To really appreciate the intricate detail of this epic portrayal, I highly recommend watching the speed paint in full screen. The composition of the piece is split in half, with a contrast between the lurid blues and greens on the bottom half that Link occupies, and the grays and blacks on the top half of the painting, where Dark Link is shown leaping onto the Master Sword in a clever, impish tactic that has our hero struggling for his life. The artist's choice to put the perspective behind Link's back mimics our view during gameplay in Ocarina of Time, thrusting us back into the experience of fighting Dark Link all over again. Link, as he does in the game, becomes a placeholder for the player (or in this case, viewer), inviting us to grapple with the darkest parts of ourselves.

The original painting took two hours and ten minutes, but the video is sped up to four minutes - pretty impressive for a piece like this! You can even buy the original painting or a signed copy. Be sure to let us know what you think of the painting in the comments!

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One of the most memorable battles in Ocarina of Time is Link's duel with Dark Link, the personification of our hero's dark side. As they say, you are your own worst enemy, and Dark Link lends truth to that saying with his mind-bending move mirroring. Evoking the high-stakes emotions of this battle is Adam Scythe's water color speed painting Dark Link vs. Link...

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New Entry in the Zelda Manga is Most Likely to be Centered Around Twilight Princess http://www.zeldainformer.com/new-entry-in-the-zelda-manga-is-most-likely-to-be-centered-around-twilight/ Sun, 12 Jul 2015 04:10:00 +0000 http://localhost/wordpress90/?p=12212

It was recently announced that the Zelda manga would be receiving a new entry in the series, but an important detail was left out to keep the fans wondering: what Zelda game will the manga be written about? Shortly after the announcement, we at Zelda Informer released a new ZI votes to see what game the fans would like to see adapted into the manga, and the majority decided it should be Twilight Princess. If you were one of the many fans that voted Twilight Princess, then you're in luck; it appears that this is the game that the manga will be set in.

This assumption is based on a comparison between the teaser image released with the announcement, and some art from the scrapped Twilight Princess manga that was shown in 2014. The Link in the Twilight Princess manga art and Link silhouette bare a striking resemblance that is hard to ignore. Here are the two images so you can compare for yourself.

New manga teaser image:

Scrapped Twilight Princess manga art:

As you can see, the two Links are drawn in a very similar style; note the way the hats are drawn. It's also possible that the teaser image's silhouette could simply be paying homage to the Twilight Princess manga concept art, but we won't know for sure what game the new Zelda manga will be about until we receive an official announcement.

Do you think that that this assumption of Twilight Princess being adapted into the Zelda manga is reasonable? Tell us by commenting below.

Source: Hammerspace

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It was recently announced that the Zelda manga would be receiving a new entry in the series, but an important detail was left out to keep the fans wondering: what Zelda game will the manga be written about? Shortly after the announcement, we at Zelda Informer released a new ZI votes to see what game the fans would like to see adapted into the manga, and the majority decided it should be Twilight Princess. If you were one of the many fans that voted Twilight Princess, then you're in luck; it appears that this is the game that the manga will be set in...

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New Entry in the Zelda Manga is Most Likely to be Centered Around Twilight Princess http://www.zeldainformer.com/new-entry-in-the-zelda-manga-is-most-likely-to-be-centered-around-twil1/ Sun, 12 Jul 2015 05:00:00 +0000 http://localhost/wordpress90/?p=12213

It was recently announced that the Zelda manga would be receiving a new entry in the series, but an important detail was left out to keep the fans wondering: what Zelda game will the manga be written about? Shortly after the announcement, we at Zelda Informer released a new ZI votes to see what game the fans would like to see adapted into the manga, and the majority decided it should be Twilight Princess. If you were one of the many fans who voted Twilight Princess, then you're in luck; it appears that this is the game that the manga will be set in.

This assumption is based on a comparison between the teaser image released with the announcement and some art from the scrapped Twilight Princess manga that was shown in 2014. The Link in the Twilight Princess manga art and the Link silhouette in the new manga teaser bear a striking resemblance that is hard to ignore. Here are the two images so you can compare for yourself.

New manga teaser image:

Scrapped Twilight Princess manga art:

As you can see, the two Links are presented in a very similar style; note the way the hats are drawn. It's also possible that the silhouette of the teaser image could simply be paying homage to the Twilight Princess manga concept art, since we won't know for sure what game the new Zelda manga will be about until we receive an official announcement.

Do you think the supposition that Twilight Princess will be adapted into the next entry in the Zelda manga is reasonable? Tell us by commenting below.

Source: Hammerspace

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It was recently announced that the Zelda manga would be receiving a new entry in the series, but an important detail was left out to keep the fans wondering: what Zelda game will the manga be written about? Shortly after the announcement, we at Zelda Informer released a new ZI votes to see what game the fans would like to see adapted into the manga, and the majority decided it should be Twilight Princess. If you were one of the many fans who voted Twilight Princess, then you're in luck; it appears that this is the game that the manga will be set in...

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New Link Between Worlds Shirt Available Until Midnight http://www.zeldainformer.com/new-link-between-worlds-shirt-available-until-midnight/ Sun, 12 Jul 2015 15:53:00 +0000 http://localhost/wordpress90/?p=12214

Take a look at this cool new shirt from ShirtPunch with an A Link Between Worlds inspired design. This shirt is only $10 and it comes in sizes small to 4X, what a steal!

If that wasn't enough to convince you, you can also get it in sweaters, long sleeves, or a hoodie.

But if you really want this shirt, you'll have to act fast because it's only available until midnight tonight, so hurry up and get your own before the bell tolls and the moon falls. I'm probably gonna snag a long sleeve of this design myself, but what about you? Let us know down below.

Source: ShirtPunch

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Take a look at this cool new shirt from ShirtPunch with an A Link Between Worlds inspired design. This shirt is only $10 and it comes in sizes small to 4X, what a steal! If that wasn't enough to convince you, you can also get it in sweaters, long sleeves, or a hoodie. But if you really want this shirt...

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Club Nintendo Restocks On Zelda Items http://www.zeldainformer.com/nintendo-stars-restocks-on-zelda-items/ Sun, 12 Jul 2015 15:24:00 +0000 http://localhost/wordpress90/?p=12215 Did you miss your chance to grab the Majora's Mask lamp or the A Link Between Worlds soundtrack that we reported on earlier? Worry no more, for Club Nintendo Europe has just restocked those items.

For 3,000 stars you can obtain a hard copy of the soundtrack and relive the adventure with 89 tracks and 16 Milk Bar Musician pieces. You also now have the opportunity to learn the music with 12 score excerpts for you to preform at home.

And for 6,000 stars, you can purchase the Majora's Mask lamp. Measuring at 12cm tall and 12cm wide, the lamp is the ideal size for a desk or a night stand. Its eyes emit a soft eerie glow that adds the perfect amount of doom to your room.

Unfortunately for me, I don't have enough for the Majora's Mask lamp, but don't miss this opportunity to snag one of these awesome items. Let us know in the comments below if you picked up anything from Club Nintendo or put anything on your wish list!

Source: Nintendo Stars

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Did you miss your chance to grab the Majora's Mask lamp or the A Link Between Worlds soundtrack that we reported on earlier? Worry no more, for Club Nintendo Europe has just restocked those items! For 3,000 stars you can obtain...

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3D Printed Replica Master Sword Available Now http://www.zeldainformer.com/3d-printed-replica-master-sword-available-now/ Sun, 12 Jul 2015 19:20:00 +0000 http://localhost/wordpress90/?p=12216 The Master Sword from The Legend Of Zelda series is the most important tool in our protagonist's quest to save various iterations of the Hyrule Kingdom, and we're sure that you've always wanted to own one yourself. Serving as a keystone for time and existing as Evil's Bane, the Master Sword is no mere weapon, but rather, a legendary blade crafted by the goddess Hylia - and now you too can obtain one.

Crafted by Zelda fan Lloyd Roberts, this 3D printed blade measures in at a full scale 1.2 meters long - perfect for any display or cosplay. The 3D print files for the pieces to construct the blade are available as a free download for registered users if you're thinking to craft your own - providing you have access to a 3D printer. However, if this modern blacksmithing isn't your cup of tea, the blade can also be printed in parts and sent to you for $199.99, ready to assemble and paint however you please.

Whether you're planning to craft your own legendary weapon or not, be sure to check out the gallery below to see the blade in all its glory. What do you think of this heroic craftwork? Would you rather make or purchase this heroic piece? Let us know in the comments below!

Source: MyMiniFactory Zelda Master Sword

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The Master Sword from The Legend Of Zelda series is the most important tool in our protagonist's quest to save various iterations of the Hyrule Kingdom, and we're sure that you've always wanted to own one yourself. Serving as a keystone for time and existing as Evil's Bane, the Master Sword is no mere weapon, but rather, a legendary blade crafted by the goddess Hylia - and now you too can obtain one...

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Satoru Iwata, President and CEO of Nintendo, Dies at Age 55 http://www.zeldainformer.com/satoru-iwata-president-and-ceo-of-nintendo-dies-at-age-55/ Mon, 13 Jul 2015 01:01:00 +0000 http://localhost/wordpress90/?p=12217

Satoru Iwata, CEO of Nintendo of Japan and Nintendo of America, as well as President of the Board of Directors, passed away on July 11th, 2015 due to a bile duct growth. Iwata had previously missed scheduled meetings and other work related events due to health concerns, most of which we were understood publicly to now be in the past. That may have been too much of an optimistic viewpoint given his untimely death.

He helped create the Kirby series and played key roles in games such as EarthBound and Balloon Fight. He also performed minor roles over the years in series such as Mario and yes, even The Legend of Zelda - a series we're fairly close to. Iwata was 55 years old.

You will be forever missed. It is unclear at this time who will take over his responsibilities in the near future.

Source: Nintendo

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Satoru Iwata, CEO of Nintendo of Japan and Nintendo of America, as well as President of the Board of Directors, passed away on July 11th, 2015 due to a bile duct growth. Iwata had previously missed scheduled meetings and other work related events due to health concerns, most of which we were understood publicly to now be in the past. That may have been too much of an optimistic viewpoint given his untimely death...

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Nintendo Legend Shigeru Miyamoto Considered the Front Runner for CEO http://www.zeldainformer.com/nintendo-legend-shigeru-miyamoto-considered-the-front-runner-for-ceo/ Mon, 13 Jul 2015 18:19:00 +0000 http://localhost/wordpress90/?p=12218

While we are all still mourning the sudden loss of Satoru Iwata, the reality is that the world doesn't stop turning, and Nintendo must look to the future. According to a report by IGN, Shigeru Miyamoto is considered the front runner for the CEO position, while he and Genyo Tekada are currently running the company. If Miyamoto doesn't take over, chances are it would be Tekada. The fact they are both running the company right now speaks to how heavily they are both involved in all things Nintendo.

Shigeru Miyamoto had recently stepped back off his old role of supervising all game development so he himself could go back to developing games - with his most recent released work being Pikmin 3 while he also has Star Fox: Zero on the horizon. However, given the circumstances, he may be willing to stop developing games all together to keep Nintendo going strong and set himself up for retirement. Given his age, which is 62 years old (believe it or not), Miyamoto would more than likely represent a transitional CEO rather than a long term solution.

Given that Miyamoto is literally the biggest name at Nintendo and next to Iwata, is one of a handful of people that you could claim "are Nintendo," it would not be surprising to see him elected for and voted into the CEO of Nintendo of Japan. It wouldn't be surprising to see Reggie Fils-Aime also take over as CEO of Nintendo of America, as well, since many forget that is also a role Iwata took on a couple years ago.

Personally I don't know that Miyamoto is the right choice, though he is the obvious gut reaction choice. He's always been more about creating games, and he even recently backed off hardware development because his latest idea was a failure commercially. Is he ready to lead them with dena? What about the health initiative? I don't fear for the NX as that was likely well in motion before Iwata's passing, but what about after that? Will Nintendo games suffer without Miyamoto's more direct hands on guidance? Does he know how to manage a budget?

No matter what you thought of Iwata as CEO, and I was one that thought he might not have been the right choice, he did bring a source of stability and accountability to the position. Do you think Miyamoto is the best choice right now?

We'll leave you with Miyamoto's own words on Iwata's passing:

"I am surprised at this sudden news and overcome with sadness.

The entire development team at Nintendo will remain committed to our development policy which Mr. Iwata and we have been constructing together and to yield the development results which Mr. Iwata would appreciate."

Source: IGN

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While we are all still mourning the sudden loss of Satoru Iwata, the reality is that the world doesn't stop turning, and Nintendo must look to the future. According to a report by IGN, Shigeru Miyamoto is considered the front runner for the CEO position, while he and Genyo Tekada are currently running the company. If Miyamoto doesn't take over, chances are it would be Tekada. The fact they are both running the company right now speaks...

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Al Marathons Twilight Princess in Honor of the Late Satoru Iwata http://www.zeldainformer.com/al-marathons-twilight-princess-in-honor-of-the-late-satoru-iwata/ Mon, 13 Jul 2015 18:42:00 +0000 http://localhost/wordpress90/?p=12219

Watch live video from zeldainformer on www.twitch.tv

Al Luijendijk, editor for this very website, contacted me earlier today wanting to do something for Iwata's passing. Not to take advantage of it - but to honor a man who directly and indirectly affected all of our lives here at Zelda Informer. Iwata has been involved as an executive producer on many Zelda titles, but what that role necessarily entailed has always remained a mystery - he certainly wasn't on the ground floor creating the game while he was the acting CEO. Iwata was a great man, and that is indisputable.

Today, Al is marathoning Twilight Princess, which you can see above. Twilight Princess is unique in that it represents two consoles Iwata held major influence over - the Nintendo GameCube and the Nintendo Wii. Zelda also helped represent the spirit in which Iwata ran Nintendo - games are about fun. In his own words:

"Video games are meant to be just one thing. Fun. Fun for everyone!" - Satoru Iwata

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Watch live video from zeldainformer on www.twitch.tv

Al Luijendijk, editor for this very website, contacted me earlier today wanting to do something for Iwata's passing. Not to take advantage of it - but to honor a man who directly and indirectly affected all of our lives here at Zelda Informer. Iwata has been involved as an executive producer on many Zelda titles, but what that role necessarily entailed has always remained a mystery - he certainly wasn't on the ground floor creating the game...

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Zelda Themed Key Hanger Available Now http://www.zeldainformer.com/zelda-themed-key-hanger-available-now/ Mon, 13 Jul 2015 19:42:00 +0000 http://localhost/wordpress90/?p=12220
Have you ever wanted to leave your house feeling more legendary? Well, look no further than this fan made Zelda Themed Key Hanger available now for purchase on Etsy! With two hooks ready to accommodate two sets of keys, this heroic plaque sports the famous, "It's dangerous to go alone! Take this" scene from the original The Legend Of Zelda on the NES.

Crafted and ready to use, the wooden key hanger measures in at 5" x 7" and ships complete with 3M Command Strips for that extra sturdy fit on your wall. The piece retails for $20 with two hook variants over at DeeplyDapper's Etsy Page, where he sells various other themes of key hangers and a matching Zelda Lightswitch Plate, among other items.

What do you think of this epic piece? Would you buy one? Let us know in the comments below!

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Have you ever wanted to leave your house feeling more legendary? Well, look no further than this fan made Zelda Themed Key Hanger available now for purchase on Etsy! With two hooks ready to accommodate two sets of keys, this heroic plaque sports the famous, "It's dangerous to go alone! Take this" scene from the original...

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A Link to the Past Anime Project Launches a Kickstarter http://www.zeldainformer.com/a-link-to-the-past-anime-project-launches-a-kickstarter/ Mon, 13 Jul 2015 22:31:00 +0000 http://localhost/wordpress90/?p=12221 Last year, Aeipathy Industries released the first episode of their ambitious Zeldamotion project, an animated adaptation of Akira Himekawa's A Link to the Past manga. Fans have eagerly awaited the series' second episode, but production has proved time-consuming for Aeipathy's small yet talented team. Today, the team has officially launched a Kickstarter campaign to fund the completion of the project, with their ultimate goal to produce a full 90-minute A Link to the Past film.

The Kickstarter campaign's base goal of $24,000 USD will be used to finish the next episode of the A Link to the Past project. The remaining stretch goals will be used to complete additional episodes in the series, with a timely release schedule for each new installment. Rather than spend years to release a single episode, Aeipathy aims to produce and release each new 8 to 11-minute episode in only a few months' time. With a final goal of $298,000 USD, the team ultimately hopes to complete the series as a full 90-minute A Link to the Past film. Beyond that, Aeipathy may even tackle more games in the Zelda series, such as Ocarina of Time.

Aeipathy Industries' Zeldamotion project was initially conceived as a motion comic adaptation of Akira Himekawa's A Link to the Past manga, eventually becoming a fully animated and voice-acted anime adaption of the story. Helmed by director and lead animator Michael Patch, this ambitious project spent a few years in development, with the first episode released in September of last year. Featuring amazing artwork, great writing, and the voice talents of anime veterans like Todd Haberkorn (Fairy Tail), Vic Mignogna (Full Metal Alchemist), Kent Williams (The Mightiest Disciple), and Kira Buckland (5 Centimeters Per Second), the Zeldamotion project has proved to be a moving, high-quality production. It truly is a series that any Zelda fan would appreciate.

You can find more information and pledge to the Zeldamotion Kickstarter right here. You can also show your support for the team on their website and Facebook page.

Will you be backing this amazing project? What did you think of the first episode of the series? Let us know in the comments!

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Last year, Aeipathy Industries released the first episode of their ambitious Zeldamotion project, an animated adaptation of Akira Himekawa's A Link to the Past manga. Fans have eagerly awaited the series' second episode, but production has proved time-consuming for Aeipathy's small yet talented team. Today, the team has officially launched a Kickstarter campaign to fund the completion of the project, with their ultimate goal to produce a full 90-minute A Link to the Past film...

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YouTuber Steps Through Ocarina of Time On A DDR Mat http://www.zeldainformer.com/youtuber-steps-through-ocarina-of-time-on-a-ddr-mat/ Tue, 14 Jul 2015 16:57:00 +0000 http://localhost/wordpress90/?p=12207 Ocarina of Time is one of gaming's crown jewels. Even though it's turning seventeen years old later this November, it’s never had a problem staying relevant. Whether its players are adventuring with friends, speed-running for charity, or enjoying it for their first time on N64 or 3DS, people are still playing this game. YouTube Channel Super Scrub Brothers member ATwerkingYoshi has decided to pick up the task of playing the game beginning to end but with a Dance Dance Revolution Pad. Trust me, it appears to work much better than it sounds.

I’ve personally tried playing games like Super Mario and Soul Calibur with a DDR Pad in the past and can say it was nearly impossible for me to accomplish anything with the sheer difficulty the DDR Pad brings! To see that ATwerkingYoshi has made it as far as the Spirit Temple is astounding. However, he does use a standard controller for Z targeting, as a DDR Pad does not have as many buttons as a N64 controller. I can't even begin to picture the struggle of getting through the game without Z-targeting!

I imagine this isn't the fastest method, as he has been playing this on the Super Scrub Brothers Twitch stream for about a month now and has uploaded a video for each boss fight up to the Spirit Temple. He also states at the end of his latest video that he has a whole new show in the works titled Dance Pad Challenges, a series dedicated to playing games solely with a DDR Pad. So, if you enjoyed this video, you will have more to look forward to on their channel in the future. The channel will also be taking suggestions from viewers about which games to play!

Would you like to see ATwerkingYoshi play more Zelda games on a DDR Pad? Have you ever tried playing anything other than rhythm games with a DDR Pad? If so, let us know what games you want him to play next, what games you’ve played, and how well it went for you in the comments below!

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Ocarina of Time is one of gaming's crown jewels. Even though it's turning seventeen years old later this November, it’s never had a problem staying relevant. Whether its players are adventuring with friends, speed-running for charity, or enjoying it for their first time on N64 or 3DS, people are still playing this game. YouTube Channel Super Scrub Brothers member ATwerkingYoshi has decided to pick up the task of playing the game beginning to end but with a Dance Dance Revolution Pad. Trust me, it appears to work much better than it sounds...

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The Boss Man: Please Understand - A Tribute to Satoru Iwata http://www.zeldainformer.com/the-boss-man-please-understand-a-tribute-to-satoru-iwata/ Mon, 13 Jul 2015 23:08:00 +0000 http://localhost/wordpress90/?p=12222

It's still hard for me to even type these words right now. President and CEO of Nintendo, Satoru Iwata, passed away on July 11th, 2015. This week, I do a really poor job trying to honor someone whom I had been openly critical about in the past. Yes, I was one of those that thought he should no longer be CEO. I still stand by those thoughts, but this isn't what I meant in the least bit. He was Nintendo through and through, and I felt honored to have had him at the company, truly representing gamers.

I feel like I need to apologize for several things with this episode. For starters, I am sorry for just sitting on a couch and not recording with a proper mic. We got a brand new house a week ago, but it wasn't ready to move into and needed a lot of work - from painting, shingles, and new carpet, to demolding the entire house. I've been extremely busy. If you have been wondering where I have been the last week, it's been putting 16 hour days into the house so we can move in. My family is bouncing around homes, and I am couch surfing as well. Right now, it looks like we won't be moving in until the 20th.

I also apologize for the lack of editing - I am too swamped with house work. I wasn't even going to do an episode this week, but I felt that I couldn't ignore what was happening. Beyond that, I apologize for not keeping my composure. The last week has been a very emotional one, with having to deal with the previous renters and the condition of the house, along with my grandparents having complications and both being in the hospital - and now this. Iwata is a gaming icon, and you'll never convince me otherwise.

The tribute video towards the end is from YouTuber ShinChan56798, and I encourage you to subscribe to their channel.

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It's still hard for me to even type these words right now. President and CEO of Nintendo, Satoru Iwata, passed away on July 11th, 2015. This week, I do a really poor job trying to honor someone whom I had been openly critical about in the past. Yes, I was one of those that thought he should no longer be CEO. I still stand by those thoughts, but this isn't what I meant in the least bit. He was Nintendo through and through, and I felt...

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Here's a Soothing Acoustic Cover of Outset Island's Theme http://www.zeldainformer.com/heres-a-soothing-acoustic-cover-of-outset-islands-theme/ Tue, 14 Jul 2015 23:22:00 +0000 http://localhost/wordpress90/?p=12223 YouTube musicians, The Team Players, have blown us away more than a few times already with their amazing guitar compositions. Earlier this week, the duo brought joy to our ears yet again with a beautiful acoustic rendition of Outset Island's theme from The Wind Waker. The tune fits right at home in the musicians' talented fingers, as the guitars perfectly compliment the song's soothing, laid-back sound.

While this new cover may sound more relaxed than, say, the jazzy Dragon Roost Island theme, the duo still captures the magical nature of the classic Zelda tune. In fact, this is a cover I could probably listen to endlessly for hours. The Team Players mentioned in the comments of the video that they uploaded this cover about an hour before they heard about Satoru Iwata's tragic passing. In this way, the song acts as a beautiful send-off for Nintendo's president.

If you'd like to hear more from The Team Players, check out their YouTube Channel, where you'll find acoustic covers of Majora's Mask's Milk Bar, The Wind Waker's Dragon Roost Island, and many others.

What do you think of the cover? What songs would like these musicians to cover next? Share your thoughts with us in the comments!

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YouTube musicians, The Team Players, have blown us away more than a few times already with their amazing guitar compositions. Earlier this week, the duo brought joy to our ears yet again with a beautiful acoustic rendition of Outset Island's theme from The Wind Waker. The tune fits right at home in the musicians' talented fingers, as the guitars perfectly compliment the song's soothing, laid-back sound...

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Cosplay of the Week: Link modeled by XepherVII http://www.zeldainformer.com/cosplay-of-the-week-link-modeled-by-xephervii/ Wed, 15 Jul 2015 09:31:00 +0000 http://localhost/wordpress90/?p=12224 Cosplay of the Week is back with something a little different, again! This week we are featuring Link from Legend of Zelda with a twist - Sora from Kingdom Hearts as Link. This Cosplay concept was made by, the ever so talented, Commissions By AmazonMandy for Alfonso Guerrero (also known as XepherVII).

This Cosplay is a creative crossover complete with a Master Sword Keyblade and faithful companion Navi. Alfonso has brought many other characters to life through Cosplay. The high quality costume was commissioned for Alfonso by Mandy - a Cosplayer and costume/prop crafter.

A small, but sweet feature on a cool Cosplay mash-up!

Be sure to check out the gallery below, where you can find a collage of images for Alfonso's Link/Sora (LiSora?).

Do you think this Cosplay was successful? Let us know what you think in the comments below, and don't forget to tag your own (or favorite!) Zelda Cosplays on Twitter with #ZIcostume.

Source: Alfonso Guerrero

Source: Commissions By AmazonMandy

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Cosplay of the Week is back with something a little different. This week we are featuring Link from Legend of Zelda with a twist - Sora from Kingdom Hearts as Link. The cosplay was made by Commissions By AmazonMandy for Alfonso Guerrero also known as XepherVII...

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Fan Theory: Link's Darkest Secret - No Glory, Caused Two Wars, Setup the Hero of Twilight http://www.zeldainformer.com/fan-theory-links-darkest-secret-no-glory-caused-two-wars-setup-the-hero-of/ Wed, 15 Jul 2015 21:19:00 +0000 http://localhost/wordpress90/?p=12225 This theory may be my favorite fan theory to date. It has often been viewed by some staff at Zelda Informer that the Hero of Time version of Link suffered a pretty terrible fate no matter which timeline were dealing with. M. Productions decided to explore this concept in the child timeline, going over what they believe to be Link's darkest secret. We all know Link allowed Ganondorf into the Temple of Time and the sacred realm, letting him take over Hyrule while he spent 7 years alseep, but as it turns out his actions to stop Ganondorf in the child timeline may have also lead to a great war, one of which Link mostly missed while dealing with the events in Majora's Mask.

The theory goes on to talk about a great war that is evidenced in Twilight Princess, Impa's big role in restoring the Royal Family, and how the Hero of Time was practically useless in general so he had to put things in motion for a descendant to stop Ganondorf should he ever rise out of the sacred realm. Enjoy the theory above and let us know what you think below!

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This theory may be my favorite fan theory to date. It has often been viewed by some staff at Zelda Informer that the Hero of Time version of Link suffered a pretty terrible fate no matter which timeline were dealing with. M. Productions decided to explore this concept in the child timeline, going over what they believe to be Link's darkest secret. We all know Link allowed Ganondorf into the Temple of Time and the sacred realm, letting...

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Adventure on the Horizon: The Opportunities of A Late 2016 Zelda U http://www.zeldainformer.com/adventure-on-the-horizon-the-opportunities-of-a-late-2016-zelda-u-release/ Thu, 16 Jul 2015 03:50:00 +0000 http://localhost/wordpress90/?p=12226
"Lake Hylia" by Jessica Smith

When Nintendo came out with the announcement that a 2015 release for Zelda U was no longer a priority for the title, fans (myself very much included) were rather disappointed; what happened to our big 2015 title? Adding insult to injury, Aonuma added that the game would not be shown at E3, further confounding fans. Hadn’t we seen gameplay back in December at the Video Game Awards? What stopped Nintendo from showing off a bit more of how this title will play this past June?

While there are undoubtedly many out there who are still struggling to deal with the delay, I believe it’s safe to say that most have accepted that this is for the best of the game. It’s not uncommon for Zelda titles to experience lengthy delays and, while it was nice to see some “gameplay” at the VGAs, it was certainly nothing befitting of a game nearing release. With this in mind, I won’t discuss why the delay is good for Zelda U; for that, I highly recommend this article by Alex Plant from Gamnesia. Instead, I’d like to discuss the opportunities now made possible by Zelda U’s delay.

Mobile Gaming

At this point in time, we know very little about Nintendo's plans for the mobile games they are developing with DeNA. While they did reveal that they are only planning to release five titles for smart devices by March 2017, they have neglected to say which of their IPs they are choosing to adapt to the mobile gaming sphere. We can hope that one of these five ends up being a Zelda title that brings more fans into the fold, but if Nintendo's recent tight-lipped approach to Zelda continues, it may be quite a while before we know for certain. That being said, and while we still have freedom to speculate, it's worth entertaining the notion of a mobile Zelda title that truly promotes the IP on dedicated consoles

With a 2016 release looking likely, Zelda U will release after the first of Nintendo’s forays into the sphere of mobile gaming has gone live, with several more to come in that very same year. Given the relatively small pool of gamers who not only know of Zelda, but actually play (and more importantly, buy Zelda titles), bringing Zelda to the masses through a mobile title would be a fantastic way to bring new fans into the fold. Additionally, if Nintendo’s stance on promoting their dedicated gaming platforms through mobile games holds true, a taste of Zelda U in the smartphone arena would be a welcome method of support.

Amiibo Support

Custom Amiibo

There is no denying that Nintendo chose a winner when it decided to pursue a toys-to-life strategy. Ever since their introduction in November of last year, fans have been clamoring to collect these figures, despite critiques surrounding design and availability. Upon their announcement, Nintendo made it clear that the first wave was part of a “Super Smash Bros.” series – a distinction now even more clear with the Super Mario, Splatoon, Yoshi’s Woolly World, and Animal Crossing series, not to mention the oddball Chibi-Robo and Super Mario Maker amiibo.

While Nintendo has only hinted at the use of amiibo in future Zelda titles, I believe it’s very likely that we’ll see the release of some Zelda amiibo alongside Zelda U. Each of the aforementioned figures has been released in order to promote a game that Nintendo is particularly invested in, as well as to (assumedly) make additional income along with that received from the game itself. And although the Zelda series is known for its quality, its fanbase and appeal (relative to that of other Nintendo series such as Pokemon and Mario) do not extend far beyond the faithful.

At this point in the amiibo game, it’s not a matter of if, but how amiibo will be integrated into Zelda U. Some may cringe at the thought of content hidden behind what is essentially physical DLC, but there is no guaranteed that this is the route Nintendo will take, especially considering it could negatively impact one of their most well-respected series. For now, we can hope that the second year of amiibo will bring with it some stability to their releases, and begin to decide exactly where amiibo's purpose, relative to their games, should be.

NX/Wii U Release

As little as we know about Nintendo’s specific mobile gaming plans, we know even less about “NX”. A codename in the same vein as “The Revolution” (the codename for the Wii prior to its release), we can’t deduce anything from the name, and Nintendo has made it clear that they will not delve any further into whatever NX is until next year. Regardless, tidbits have come out here and there, and we’re slowly getting more confident with the idea that the NX will be a home console.

Assuming this is true, it would not be out of the question for Nintendo to release the next big Zelda title on the two consoles (Wii U and NX) simultaneously – or very near it. We already know that Zelda U is more likely to release in the latter half of 2016, presumably around the holiday season. We can’t say how soon after this time the NX will launch (holiday 2016 seems to be cutting it close), but Nintendo is clearly moving away from the Wii U, as indicated by their relatively weak lineup from this year’s E3.

A New Zelda for A New Nintendo

Do not mistake my declaration that the Wii U is being put to the side as a sign that I don't believe in the longevity of Nintendo products; that couldn't be further from the truth. In an age where games drop in price mere months after release, the quality of Nintendo's releases justify their consistent retail value. That being said, Mario Kart 8, Super Smash Bros., Splatoon, Nintendo Land (forever underrated), and any number of the other superb titles that I anticipate playing for years are only one part of the puzzle.

Nonetheless, I believe in the importance of Nintendo's motto: "Software sells hardware". While it's no substitution for a proper console launch, Zelda U is in a place to remind folks why Nintendo is still in the business of first-party video game development, and can take some of Nintendo's most jarring shifts as of late in stride. If this is the case, Nintendo's supposed dedication to "transformation" just might not turn out to be a buzzword from an E3 gone wrong.

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"Lake Hylia" by Jessica Smith

When Nintendo came out with the announcement that a 2015 release for Zelda U was no longer a priority for the title, fans (myself very much included) were rather disappointed; what happened to our big 2015 title? Adding insult to injury, Aonuma added that the game would not be shown at E3, further confounding fans. Hadn’t we seen gameplay back in December at the Video Game Awards? What stopped Nintendo from showing off a bit more of how this title will play this past June?

While there are undoubtedly many out there who are still struggling to deal with the delay, I believe it’s safe to say that most have accepted that this is for the best of the game. It’s not uncommon for Zelda titles to experience lengthy delays and, while it was nice to see some “gameplay” at the VGAs, it was certainly nothing befitting of a game nearing release. With this in mind, I won’t discuss why the delay is good for Zelda U; for that, I highly recommend this article by Alex Plant from Gamnesia. Instead, I’d like to discuss the opportunities now made possible by Zelda U’s delay...

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Fan Petition Aims to Immortalize Iwata in Zelda U http://www.zeldainformer.com/fan-petition-aims-to-immortalize-iwata-in-zelda-u/ Thu, 16 Jul 2015 03:35:00 +0000 http://localhost/wordpress90/?p=12227

To say we at Zelda Informer are fairly shaken at the news of Iwata's passing is likely an understatement (just watch a very emotional Editor-in-Chief pay tribute). Another similar instance and feeling was when the world lost Robin Williams, another person with ties to the Zelda series, though from a completely different entertainment medium. Of course, both of these great men passed from this earth due to totally different reasons, but I feel like it's important bringing Robin Williams up again because a new fan petition that has shown up is somewhat similar to another that showed up when Robin Williams left this life.

Fans are attempting to get Iwata immortalized in Zelda U in one way or another - be it a passage on a wall, a statue in the game world itself, or even having a character named after him. As I said before, fans wanted something similar done for Robin Williams in this very same game and Nintendo responded in kind to the request, suggesting it is possible. It is just as possible it could happen in this game for Iwata too if enough fans feel it is appropriate.

One thing that makes me like this sort of immortalization over others who want an amiibo or even a Smash fighter of him is that both of those ultimately could mean "profiting" off someone's death, where as an in game tribute is more so a remembrance and isn't likely to impact sales at all. Of course, they could raise money for cancer research as well, but as a Zelda fan I would love to see a tribute to both of the aforementioned men in this game. You can sign the petition for Iwata to be remembered in Zelda U here.

What do you think? Would you like a nod to him in the game?

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To say we at Zelda Informer are fairly shaken at the news of  Iwata's passing is likely an understatement (just watch a very emotional Editor-in-Chief pay tribute). Another similar instance and feeling was when the world lost Robin Williams, another person with ties to the Zelda series, though from a completely different entertainment medium. Of course, both of these great men passed from this earth due to totally different...

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Zelda Informer Turns 8: Come See What We Have in Store for You! http://www.zeldainformer.com/zelda-informer-turns-8-come-see-what-we-have-in-store-for-you/ Thu, 16 Jul 2015 05:00:00 +0000 http://localhost/wordpress90/?p=12228

Today is a great benchmark for Zelda Informer, as we have now turned 8 years old. We opened our doors back on July 16th, 2007 and we haven’t looked back. We have had many ups and downs, but today I want to focus on what we’re bringing you in the near term and long term future.

Today was originally intended to be much different. We’ve kept it mostly under wraps, but the entire site is getting revamped and redesigned. Along with this redesign will come a brand new forum community for the site using the powerful and intuitive IPB software and a brand new Zelda Wiki, featuring the popular mediawiki software. Our goal was to bring this all out to you today on our 8th birthday, but we’ve decided it is better that we launch things the right way, rather than rush ourselves to meet this specific date.

What I can tell you about are some of the differences you can look forward to. For those of you who often complain about our mobile site – we’ve got you covered. Our new layout will feature a brand new mobile site, one with less ads, easier navigation to other portions of our site, less overall scrolling, and the elimination of the horizontal scroll bar which existed because the mobile side has been running desktop ads.

This mobile stuff doesn’t stop at our website (note, image shown to the right isn't an actual image of our new mobile site, just an old ZI app) – our new community forums will be fully mobile compatible in a similar fashion, and our new Zelda Wiki will be the first and only Zelda Wiki on the internet fully compatible with mobile devices. It’s actually surprising other alternatives out there don’t offer great mobile functionality – but we’re changing the game, making our wiki more accessible than ever. All of this naturally falls under our universal account system. If you’re already a member of Zelda Informer, you won’t need to reregister – your accounts will simply work with our new forum community and our new wiki.

Down the road this will include an image gallery and user blogs, though those are further away as they are future features we plan to bring you over time.

Of course, we’re not just looking at making our mobile experience fantastic – we want ZI to be super easy to navigate and find what you’re looking for with all users. While we are limited in what we can do on mobile – if you’re browsing us through other methods you will quickly see more and more options.

For starters, we’re refocusing hard on making specific game navigation easy for you. Zelda games will now take up a large section of our site at the top, allowing you to mouse over and find our walkthroughs, wiki pages, latest editorials, news, and even ongoing conversations in the forum community. This makes each game mouse over a little hub world into everything we have to offer for each title. If you click on the game name or image, you will be taken to a more in-depth hub that has all walkthrough chapters, all the latest news with full headlines, and so much more. We’re working hard to make sure Zelda Informer centers around our Zelda content, not just the most recent posts on our site index.

Wait, you don’t come to use for our game content, but rather our editorials, news posts, comics, or weekly features? We’ve got you covered, especially if you’re a desktop or laptop user. On those versions of the site there will be a floating navigation menu with convenient drop downs that give you quick and instant access to all of our in house features.

Another common complaint we have gotten over the last few years was that people want a way to filter our news to what they want. While we don’t have a full feature set in the works yet where you can just filter things with check boxes, did you know our site already categorizes stuff for you enabling you to filter out stuff you don’t want to find? We recognized that we have not made it obvious enough this feature exists, so we’re reworking our categories and will make them even easier to sift through right above where you are reading our content – making it easy as pie to see that you can categorize our posts the way you want. If you just want Zelda news only, zero fan content – you can get that. Do you just want music remixes? We’ll have you covered. Whatever specific content you’re trying to find, we’ll make it easier than ever to navigate to it.

We will be eliminating our “featured area”, but we have other plans in store. We’ll have mini highlights to let you know when we posted a new video or big feature, but also to let you know when we go live with livestreams. That’s right, we’ll be bringing regular weekly streams to you that include playing Zelda games, but also some community events such as Mario Kart 8 tournaments and more. Once we get a 3DS capture device, we’ll even include games from the 3DS and DS library!

Beyond all of that, we’re making some pretty big changes to the look and feel of the site. Outside of a new color scheme and a revamped header area, we’re eliminating the side bar on all versions of the layout save the desktop version. On the desktop version, the side bar is no longer a cesspool of outside advertisements and irrelevant social media drivel, but will contain information useful to you, and only viewable if you’re on our index. You will quickly find our last forum conversations, our top posts that day, quick access to our latest podcast, and our most recent featured wiki articles.

As I said, the sidebar is eliminated outside of the index view on desktop, meaning all other areas of our site will be more open and understandably feel different – but in all the right ways. This gives us more flexibility in our content and more uniformity in all versions of the site. In addition, we’re changing the way we enable you to interact with our posts on social media, creating a completely customized set of sharing features.

This should not only enable you to share our content easier, it will get rid of some of the ugly stuff at the end of our URLs. All of this put together, the site should be faster loading for everyone. We’ll have less ads – we unfortunately can’t promise there will be nothing obtrusive – but we are looking into alternative methods to allow for a subscription service.

That way if you want to support us but would rather not see ads, you can donate a $1 a month or more if you prefer through something like Patreon. Our recent polling suggests this is a big enough desire for enough people in our community to consider offering such an option. That way you can turn on adblock without worry, or be put in a special user group so that as long as you’re logged in, our site is ad free. This feature is likely something you can expect towards the holidays.

This may not have been the ad solution you hoped for, but if you enjoy us enough and just hate ads, we’ll have an option for you to be pretty happy about. $1 a month? That’s just $12 a year. I pay that just to keep Netflix going every month! Of course you will be able to give more if you want, but we’re really just about giving us the best of us the way you want us to be, within reason.

Speaking of different looks, here are a few VERY ROUGH looks at what you can see in the future. Keep in mind this is a work in progress, but it gives you a nice feel for a future we hope to arrive by the end of this month:

I wish I could show you more, but we’re not happy enough with the state of a lot of what I talked about above to show it just yet – but it will be worth it!

Is there anything you’d like to see us improve upon? Now is the time to speak up!

All that being said – Happy Birthday Zelda Informer and all our faithful fans. Thanks for sticking with us the last 8 years as we look towards a brighter tomorrow!

Here are some fun lifetime stats:

We have served 37 million different Zelda fans who visited us 64 million times in the last 8 years. Our top viewed news post of all time is Nintendo ending the Sheik gender debate, chiming in at 340,000 views. Our top viewed editorial is the Message of Majora’s Mask, clocking in at over 1 million views. Our top viewed walkthrough is the Skyward Sword Walkthrough, giving us around 200,000 views.*

*we don’t have any recorded data for the first year and half of our existence.

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Today is a great benchmark for Zelda Informer, as we have now turned 8 years old. We opened our doors back on July 16th, 2007 and we haven’t looked back. We have had many ups and downs, but today I want to focus on what we’re bringing you in the near term and long term future.

Today was originally intended to be much different. We’ve kept it mostly under wraps, but the entire site is getting revamped and redesigned. Along with this redesign will come a brand new forum community for the site using the powerful and intuitive IPB software and a brand new Zelda Wiki, featuring the popular mediawiki software. Our goal was to bring this all out to you today on our 8th birthday, but we’ve decided it is better that we launch things the right way, rather than rush ourselves to meet this specific date...

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A Post In Which I Attempt To Talk About ZI's 8th Anniversary http://www.zeldainformer.com/a-post-in-which-i-attempt-to-talk-about-zis-8th-anniversary/ Thu, 16 Jul 2015 14:28:00 +0000 http://localhost/wordpress90/?p=12229 So it’s been eight years. Eight long years since this all began. And most of you reading now don’t even know where it came from.

There are always whispers of the crazy man behind the scenes who keeps the servers afloat and does the code work to keep things running around here. Everybody knows Nathan, my partner in this monstrosity, but I just generally hang towards the back, keeping a watchful eye on things, making sure the servers work, and setting up the platform that our writers use. I see all of you, even though I hide in the shadows.

It’s surreal looking back on this site, for me. None of you have any idea, you just get your Zelda news here, which is, of course, the point. Mission accomplished! Go team! We have become a social virus spreading the love of Zelda across the internet and I love it. I never expected any of this to happen back then.

I grew up in a fairly isolated area, middle-of-nowhere northwest Connecticut surrounded by a bunch of abandoned mills, closed factories, and farms that were being foreclosed on to be turned into golf courses. I was a fairly obnoxious teenager, got into quite a bit of trouble, and had to deal with a fair deal of bullshit at school. Did I know how to interact with people like a normal human being? Nope. Weird and introverted as hell. I was a piece of shit to a lot of people in an attempt to “fit in” with people who in turn were a piece of shit to me. My memories of high school are fairly unpleasant, to say the least. So what did I do in my spare time? Escape to the internet, of course. Much like a lot of you young’ins probably do now. Damn right I know my target audience. I WAS THERE TOO.

We did the thing that most teenage kids do when all hope feels lost – escape to another world, and the internet was there. A bunch of us kids found friends online, on a forum about Zelda. Away from all of our real-world troubles and heartaches, we found comfort in each other, strangers on the internet, because of a shared interest in a video game. Suddenly we weren’t so alone with our struggles - we could just hop online and bitch and gripe to each other about how we all had been hurt by the adult world that really didn’t seem to give a fuck about us. For some of us, it created bonds closer than blood family. We’ve been meeting each other in person ever since when the opportunities arise, our distant internet family.

Zelda Informer started as a project by one of those families. When you get a lot of people together on the internet, disagreements are bound to occur. We fought over how things were run at Zelda Universe and decided “hey, let’s create our own space and do things our way!” We made the biggest dramatization of it by calling in friends from Anonymous and 4chan to lay waste to ZU’s servers to celebrate the launch of Zelda Informer, because those are things you do when you’re a teenager on the internet and looking to make the most dramatic entrance possible. We started out as, “fuck you, we can make a better Zelda site than you can, and now watch us do it.” We were rowdy and we had something that we had built, on our own. And we were proud.

Of course, I’m not here to re-ignite old flames. We’re friends with our old home still, but that’s all beside the point. I’m just trying to lay down enough setting for the people who weren’t there, so they can understand what I’m about to get at next.

I never could have predicted what came after all that.

I never expected Zelda Informer to pull the traffic and people that it does today. We were just kids, starting up our own fansite. These things just tend to spring up for awhile and die eventually, right? Look at all the dead Zelda sites around (HTLOZ, Odyssey of Hyrule, Zelda Legends, Ganon's Tower, etc, etc). We’re part of a community that dates back to the late 90’s. I’ve met so many people from so many Zelda-focused forums. This isn’t just a random blog posting news, there’s a lot of really awesome people across the globe that have had a hand in making this all happen.

Eventually, I hit a breaking point in my own life and left home in 2010. I sold most of my possessions, bought a truck and put a camper on it, and started traveling across the country to meet my internet friends in person. I spent roughly four years jumping from New England down to Florida through Seattle and Alaska and southern California before finally settling on Austin, Texas. What prompted me to do this? A whole childhood of playing video games. Games where a character set off horribly unprepared into a crazy new world. I was replaying A Link to the Past recently and reflecting on how real it seemed to me after years of vagabonding across North America — particularly the trees in the Dark World that would berate and yell at you for bumping into them. The real world is tough, and it has little patience, and it really does not give a fuck about you. Have fun out there on your own, kids!

But none of my adventures would have been possible had it not been for this site, and the people I’ve met through it. This community has not only shown me a great deal of my country, but also given me a massive network of people to freelance work from so I can stay employed and support myself, away from the toxic place I grew up. And it’s something I’m going to be forever grateful for, from all of you, for making it happen for me. Lord knows where I’d have ended up otherwise, and it’s not something I’d like to think about.

Anyways, I feel my story is a testament to the powers of the internet, and our collective friendships. I know there are younger people sprouting up in this community every day in similar situations that I was in. Treasure the friends you make here, because they will help you later in life. Any one of you can build something out of nothing like we did. We had no idea it would go this far, and it’s still going. Start reading software documentation. Start browsing through wikiHow or something. You have the collective knowledge base of the entire human race at your fingertips now. Don’t be afraid to take risks. Start scheming. For those who feel stuck, there’s always a way out if you’re crazy enough. If you’re broke, go read Evasion (Read it even if you aren’t broke, it’s a fantastic adventure). And for the love of God, keep your eyes on each other’s backs out there. Or as the Good Doctor always used to say, “Don’t take any guff from these swine. If you have any trouble, remember, you can always send a telegram to the Right People.

I hung this poster up in my office today. It feels relevant to this post.

Anyways, HAPPY BIRTHDAY ZELDA INFORMER and all that nonsense. Gonna go back to hiding in the shadows now thx.

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So it’s been eight years. Eight long years since this all began. And most of you reading now don’t even know where it came from.

There are always whispers of the crazy man behind the scenes who keeps the servers afloat and does the code work to keep things running around here. Everybody knows Nathan, my partner in this monstrosity, but I just generally hang towards the back, keeping a watchful eye on things, making sure the servers work, and setting up the platform that our writers use. I see all of you, even though I hide in the shadows.

It’s surreal looking back on this site, for me. None of you have any idea, you just get your Zelda news here, which is, of course, the point. Mission accomplished! Go team! We have become a social virus spreading the love of Zelda across the internet and I love it. I never expected any of this to happen back then.

I grew up in a fairly isolated area, middle-of-nowhere northwest Connecticut surrounded by a bunch of abandoned mills, closed factories, and farms that were being foreclosed on to be turned into golf courses. I was a fairly obnoxious teenager, got into quite a bit of trouble, and had to deal with a fair deal of bullshit at school. Did I know how to interact with people like a normal human being? Nope. Weird and introverted as hell. I was a piece of shit to a lot of people in an attempt to “fit in” with people who in turn were a piece of shit to me. My memories of high school are fairly unpleasant, to say the least. So what did I do in my spare time? Escape to the internet, of course. Much like a lot of you young’ins probably do now. Damn right I know my target audience. I WAS THERE TOO.

Keep reading past the jump, I've got some words for y'all.

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Ocarina of Time Holds #1 Spot on Wii U eShop Charts 2 Weeks Running http://www.zeldainformer.com/ocarina-of-time-holds-1-spot-on-wii-u-eshop-charts-2-weeks-running/ Fri, 17 Jul 2015 03:47:00 +0000 http://localhost/wordpress90/?p=12230

The sales power of Ocarina of Time continues to impress, as it continues to hold the #1 spot in its second week of availability on the Wii U eShop, holding off Splatoon. A Link to the Past also makes an appearance in the top 20, chiming in at #17. I have yet to purchase either of these games on my Wii U, but it's definitely something I am considering. Both games have been available in many forms, but there is a certain comfort level in being able to play most of the Zelda series on one or two devices - something I can't do right now personally.


Have you bought Ocarina of Time off the Wii U eShop? Are there any other Zelda games you have purchased? I know I bought The Minish Cap earlier this year. Here is the full top 20:

1. Zelda: Ocarina of Time
2. Splatoon
3. Cube Life: Island Survival
4. Super Mario 64
5. EarthBound Beginnings
6. Paper Mario
7. Mario & Luigi: Partners in Time
8. Super Mario World
9. Shantae and the Pirate’s Curse
10. EarthBound
11. Mario Tennis
12. Donkey Kong 64
13. Super Mario Bros. 3
14. Super Mario Bros.
15. Mario & Luigi: Superstar Saga
16. Guacamelee! Super Turbo Championship Edition
17. Zelda: A Link to the Past
18. Fire Emblem: The Sacred Stones
19. Art Academy: Home Studio
20. Mario Kart 8

Source: Nintendo Everything

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The sales power of Ocarina of Time continues to impress, as it continues to hold the #1 spot in its second week of availability on the Wii U eShop, holding off Splatoon. A Link to the Past also makes an appearance in the top 20, chiming in at #17. I have yet to purchase either of these games on my Wii U, but it's definitely something I am considering. Both games have been available in many forms, but there is a certain comfort...

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4 Zelda Games Crack the Top 20 in 3DS eShop Sales This Week http://www.zeldainformer.com/4-zelda-games-crack-the-top-20-in-3ds-eshop-sales-this-week/ Fri, 17 Jul 2015 04:18:00 +0000 http://localhost/wordpress90/?p=12231

The Legend of Zelda series is one of Nintendo's most popular franchises. While Ocarina of Time is holding steady at #1 on the Wii U eShop, the series will not be forgotten on the 3DS where it takes 4 of the top 20 spots this week. Link's Awakening DX, The Legend of Zelda, Ocarina of Time 3D, and Majora's Mask 3D all took home some of the best sales slots on the 3DS eShop. Here is the full top 20 this week:

1. Smash Controller
2. Mario Kart 7
3. Super Mario Bros. 3
4. Phoenix Wright: Ace Attorney Trilogy
5. Phoenix Wright: Ace Attorney – Dual Destinies
6. Mercenaries Saga 2
7. Super Smash Bros. for 3DS
8. Animal Crossing: New Leaf
9. Shovel Knight
10. Super Mario Bros.
11. Zelda: Link’s Awakening DX
12. The Legend of Zelda
13. Dr. Mario: Miracle Cure
14. Attack on Titan: Humanity in Chains
15. Gunman Clive
16. Zelda: Ocarina of Time 3D
17. 10-in-1: Arcade Collection
18. Zelda: Majora’s Mask 3D
19. Cube Creator 3D
20. Pokemon Omega Ruby

I own two of the 4 titles that made the list this week on my 3DS. How about you?

Source: Nintendo Everything

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The Legend of Zelda series is one of Nintendo's most popular franchises. While Ocarina of Time is holding steady at #1 on the Wii U eShop, the series will not be forgotten on the 3DS where it takes 4 of the top 20 spots this week. Link's Awakening DX, The Legend of Zelda, Ocarina of Time 3D, and Majora's Mask 3D all took home some of the best sales slots on the 3DS eShop. Here is the full top 20 this week...

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Masterful Zelda Kazoo Cover Brings A Classic Tune to New Heights http://www.zeldainformer.com/tal-tal-heights-kazood/ Fri, 17 Jul 2015 20:25:00 +0000 http://localhost/wordpress90/?p=12232

The Legend of Zelda arguably has some of the best music of any video game franchise and is unsurprisingly the inspiration for some really interesting covers. We've showcased quite a few of these in the past, from an acoustic duet of the "Outset Island Theme" from The Wind Waker to a Mariachi-style "Dark World Theme" from A Link to the Past. Now, thanks to the work of Tsuko G. on YouTube, we have something new and definitely unique: a kazoo cover of "Tal Tal Heights" from Link's Awakening.

We've covered Tsuko's work before in the form of his fantastic cover of the Gerudo Valley Theme, but it's great to see him adding more Zelda classics to his repertoire. This energetic and uplifting five-part cover features not only excellent kazoo playing but also wild hand and eyebrow motions, which help identify which part is assigned to each section of the song. I've never been able to get anything out of a kazoo except some awful wheezing and a few dying-seal sounds, so this piece went far beyond my wildest expectations.

If you'd like to check out more Kazoo insanity on other classic Nintendo themes and more, check out Tsuko's YouTube page or head over to his Patreon if you want to directly support his music and get exclusive access to the behind-the-scenes work that goes into his pieces.

All in all, this cover is seriously impressive and also really fun to listen to! What did you think? Let us know in the comments below.

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The Legend of Zelda arguably has some of the best music of any video game franchise and is unsurprisingly the inspiration for some really interesting covers. We've showcased quite a few of these in the past, from an acoustic duet of the "Outset Island Theme" from The Wind Waker to a Mariachi-style "Dark World Theme" from A Link to the Past. Now, thanks to the work of Tsuko G. on YouTube, we have something new and definitely unique: a kazoo cover of "Tal Tal Heights" from Link's Awakening...

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Photoshop Contest: Honoring Satoru Iwata http://www.zeldainformer.com/photoshop-contest-honoring-satoru-iwata/ Sat, 18 Jul 2015 00:15:00 +0000 http://localhost/wordpress90/?p=12233 It's time again for ZI's weekly Photoshop Contest, but as many of you are aware, this week has seen a bit of heartbreak. Last weekend, just a few days after the start of last week's contest, we tragically lost one of the game industry's biggest heroes, Satoru Iwata. He was hugely important to me and to many others, so this week's contest will serve as a way to honor his memory. Let's quickly look back at last week's contest: Misusing the Minish Cap, and we can then show our respects to Satoru Iwata.

Last Week's Contest:

Partially inspired by Marvel's new Ant Man film, I asked contestants to misuse the magical Minish Cap with their Photoshop skills. The premise did not yield as many crude images as I reluctantly expected, and we did see some truly interesting entries.

Best Submissions

Artist: EAL_X

Artist: Vheanom

Artist: EAL_X

Artist: pokedude14

There were no Challenge Mode submissions last week, so the image of a tiny Link piloting a remote-controlled assault drone will have to stay in our imaginations. Oh well...

This Week's Contest: Honoring Satoru Iwata

On July 11, 2015, Nintendo president and CEO Satoru Iwata tragically passed away. This news came as quite a blow to the gaming community, as we could never be ready to lose a person so dear to us and our passions. In the days following Iwata's passing, gamers of all kinds paid tribute to Iwata -- even some of your friends at Zelda Informer -- as they shared how he forever impacted Nintendo, the world of games, and all our lives as gamers.

While Satoru Iwata was a focused programmer and a committed business man, he always found ways to have fun and act silly. This is what I admired most about him. So this week, the contest will be to reflect Iwata's fun-loving sense of humor in our Photoshop creations. In the most fun and tasteful way you can think of, 'shop images as a tribute to the legend himself. Grab a banana and strike a pose, because we're about to get started. Please understand that you can make use the images in our gallery below or anything else from the internet for your entry.

General Rules:

  • Submit your entries in the comments section below.
  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on July 22. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must include a character from Balloon Fight, Kirby, and Earthbound.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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It's time again for ZI's weekly Photoshop Contest, but as many of you are aware, this week has seen a bit of heartbreak. Last weekend, just a few days after the start of last week's contest, we tragically lost one of the game industry's biggest heroes, Satoru Iwata. He was hugely important to me and to many others, so this week's contest will serve as a way to honor his memory. Let's quickly look back at last week's contest: Misusing the Minish Cap, and we can then show our respects to Satoru Iwata...

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ZI Podcast 45: Reflecting on Satoru Iwata, What Defines A Gaming Legacy, and Putting on A Good Show http://www.zeldainformer.com/zi-podcast-45-reflecting-on-satoru-iwata-what-defines-a-gaming-legacy-and-p/ Sat, 18 Jul 2015 13:30:00 +0000 http://localhost/wordpress90/?p=12234

Direct Download (right-click, save as), iTunes

On this more somber (and sleepy) episode of the ZeldaInformer Podcast, we get a lesson from GameXplain’s Derrick on the legacy of Satoru Iwata, as well as many other topics. The discussions are on the quieter end, but full of very informative and thought-provoking discussion on the idea of a Gaming Legacy. Your cast members for this week are your host Adam (Really wants to be a Cucco for some reason), Chris (Bringing positive vibes Directly…To You), and special guest Derrick (Spends most of the time correcting our idiot of a host).

Thank you to everyone who sent in fan topics, emails, theme song submissions, and general words of kindness. If you have anything you'd like us to see, feel free to send it over to ZeldaInformerPodcast@gmail.com

And as always, if you can, please subscribe to us on iTunes or Podbean, and rate us to tell us what you think of the show! Anything helps, so thank you in advance!

Social Media

Special Thanks

News & Related Articles

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Direct Download (right-click, save as), iTunes

On this more somber (and sleepy) episode of the ZeldaInformer Podcast, we get a lesson from GameXplain’s Derrick on the legacy of Satoru Iwata, as well as many other topics. The discussions are on the quieter end, but full of very informative and thought-provoking discussion on the idea of a Gaming Legacy. Your cast members for this week are...

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Zelda Anime Kickstarter Cancelled Due to Copyright Claim http://www.zeldainformer.com/zelda-anime-kickstarter-cancelled-due-to-copyright-claim/ Sun, 19 Jul 2015 18:07:00 +0000 http://localhost/wordpress90/?p=12235

Some of our readers predicted it would happen in comments on our article about the project, but Aeipathy Industries' Kickstarter for the Zeldamotion project, a fanmade anime series based on the A Link to the Past manga by Akira Himekawa, has been canceled due to a copyright claim. Considering Aeipathy Industries' ambitions to create a fully-realized anime series and the fact they have already created an episode with well-known voice actors from the anime industry, this Kickstarter being cut short no doubt comes as a big disappointment to many Zelda fans.

The copyright notice was received by Aeipathy Industries from a litigation firm called Miller Nash Graham & Dunn LLP on behalf of Nintendo and is visible on the Kickstarter page, which has been taken down.

While some Zelda Informer readers and staff members already foresaw the cancellation of this project due to copyright infringement, others speculated Nintendo would not file a claim against the Kickstarter because Aeipathy Industries wasn't aiming to make a profit from the series. It's certainly worth noting that the first episode of the anime remains on Youtube, so if money isn't being made, perhaps Nintendo won't be filing any claim against the footage that has already been created and uploaded. However, Aeipathy Industries seeking funding for their venture may have attracted the notice of Nintendo and resulted in them taking action against the Kickstarter.

On the other hand, Michael Patch of Aeipathy Industries released an official statement about the cancellation of the Zeldamotion project likely before receiving the copyright notice, as he references canceling the project without receiving one:

There is nothing I have put more time into or worked on so hard as Zeldamotion. I had a dream that I would make a Zelda movie one day. The reason I started really pursuing my art skills was because of Ocarina of Time. More than three fourths of the art I have in my sketchbooks or my computer is fan art from Legend of Zelda. Through the Zeldamotion project, I taught myself how to animate, manage websites, work with public relations, and share the joy of fellow fans when my (and those who helped me) hard work was finally unveiled, after years of work.

I learned a lot. I burnt myself out. I felt surreal joy. I think I am better for it. But the truth is, I am just a fan.

I used Nintendo's IP's in pursuit of my dreams, and my very small voice never met Nintendo's ear. Understandable. There are thousands of IP fan requests all of the time. Though I have not recieved a C&D, Out of respect for Nintendo, and due to few incriminating crowds, (though it was maybe only 30% of people who commented) I am ending the Zeldamotion journey. To the other 70% of you, I give you my sincerest thanks. You made me feel like I was more than just some guy making fan art. You are the ones I did this for.

What do you think of this ambitious project being cancelled? Did you foresee it happening? Are you disappointed that the series won't come to fruition? Let us know your thoughts.

Sources: Kickstarter, Aeipathy Industries

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Some of our readers predicted it would happen in comments on our article about the project, but Aeipathy Industries' kickstarter for the Zeldamotion project, a fanmade anime series based on the A Link to the Past manga by Akira Himekawa, has been canceled due to a copyright claim. Considering Aeipathy Industries' ambitions to create a fully-realized anime series and the fact they have already created an episode with well-known voice actors from the anime industry...

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Win Symphony of the Goddesses Tickets from Nintendo Everything Giveaway http://www.zeldainformer.com/win-symphony-of-the-goddesses-tickets-from-nintendo-everything-giveaway/ Sun, 19 Jul 2015 21:43:00 +0000 http://localhost/wordpress90/?p=12236

Have you always wanted to see The Legend of Zelda: Symphony of the Goddesses in concert but never had the opportunity to go? Perhaps you've seen them in concert before and now hope for the chance to go again. Either way, you're in luck! Nintendo Everything is hosting a giveaway, and you can enter to win a pair of tickets for any Zelda Symphony date worldwide.

To enter the contest, you have to follow @NinEverything on twitter, retweet their giveaway tweet, and tag a friend. If you want to snag these tickets, you'd better hurry: you must enter before July 24th to be eligible to win!

This is certainly an exciting opportunity for Zelda fans itching to see the Symphony of the Goddesses. I myself have never been to a concert, but I already bought tickets for the next show coming to my city. Otherwise, I definitely would have entered this contest myself. I wish I had known about it sooner!

What about you? What do you think of Nintendo Everything's giveaway? Do you plan on entering? What concert date would you attend if you won? Let us know in the comments below!

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Have you always wanted to see The Legend of Zelda: Symphony of the Goddesses in concert but never had the opportunity to go? Perhaps you've seen them in concert before and now hope for the chance to go again. Either way, you're in luck! Nintendo Everything is hosting a giveaway, and you can enter to win a pair of tickets for any Zelda Symphony date worldwide. To enter the contest...

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Majoras Mask Throw Pillow Available http://www.zeldainformer.com/majoras-mask-throw-pillow-available/ Sun, 19 Jul 2015 20:40:00 +0000 http://localhost/wordpress90/?p=12237
If it's anything, we here at Zelda Informer are fully aware that every Zelda fan loves a bit of merchandise, and if you've been looking to slightly spice up your home, look no further as this Majoras Mask Throw Pillow is now available for purchase. Printed with a black and white Young Link bearing a Zora Mask in one hand and a Deku Mask in the other, the classic art piece is ready to ship right now from user catofnimes over at Redbubble.

The piece is available in three sizes - Small (16" x 16"), Medium (18" x 18"), and Large (20" x 20"), varying from $18.48 to $35.14 with or without an insert. However if a pillow keeps you restless, the print is also available in many other forms, such as a T-Shirt, Scarf, Laptop Skin, Phone Case and much more right here.

What do you think about this pillow? Would you buy one? Let us know in the comments below!

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If it's anything, we here at Zelda Informer are fully aware that every Zelda fan loves a bit of merchandise, and if you've been looking to slightly spice up your home, look no further as this Majoras Mask Throw Pillow is now available for purchase. Printed with a black and white Young Link bearing...

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Majoras Mask Throw Pillow Available http://www.zeldainformer.com/majoras-mask-throw-pillow-available1/ Sun, 19 Jul 2015 21:15:00 +0000 http://localhost/wordpress90/?p=12238 If anything, we here at Zelda Informer know that every Zelda fan loves a bit of merchandise, and if you've been looking to spice up your home, look no further than this Majoras Mask Throw Pillow now available for purchase. Printed with a black and white Young Link bearing a Zora Mask in one hand and a Deku Mask in the other, this art piece is ready to ship right now from user catofnimes over at Redbubble.

The piece is available in three sizes: small (16" x 16"), medium (18" x 18"), and large (20" x 20"), ranging from $18.48 to $35.14 with or without an insert. However, if a pillow isn't quite what you're looking for, the print is also available in many other forms, such as a T-shirt, scarf, laptop skin, phone case and much more right here.

What do you think of this pillow? Would you buy one? Let us know in the comments below!

Source: Redbubble

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If anything, we here at Zelda Informer know that every Zelda fan loves a bit of merchandise, and if you've been looking to spice up your home, look no further than this Majoras Mask Throw Pillow now available for purchase. Printed with a black and white Young Link bearing... 

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Tri Force Heroes Trailer was 3DS eShop's Most Watched Video Last Week http://www.zeldainformer.com/tri-force-heroes-trailer-was-3ds-eshops-top-downloaded-video-last-week/ Mon, 20 Jul 2015 22:52:00 +0000 http://localhost/wordpress90/?p=12239 The Nintendo 3DS has shaped up to be the home of the next few Zelda titles, with Tri Force Heroes and Hyrule Warriors: Legends coming soon to the platform. There are surely many fans eagerly looking to get their hands on these titles, as well as those who remain skeptical until they see the final products. The interest in these games are apparent as, according to last week's 3DS eShop charts, the E3 trailer for Tri Force Heroes was the number 1 most watched video, with the trailer for Hyrule Warriors: Legends sitting nicely at the number 5 spot.

The Tri Force Heroes trailer was a surprise showing at this year's E3. Displaying new cooperative gameplay and a silly emphasis on costumes, the game generated a lot of curiosity amongst fans. With equal amounts of excitement and skepticism surrounding Tri Force Heroes, high fan-interest in the game undoubtedly contributed to the trailer's high view count on the eShop. Tri Force Heroes is set for release this fall.

After leaking on YouTube a few days before E3, the Hyrule Warriors: Legends trailer was expected to be shown during Nintendo's digital event. Despite its early reveal, many fans seem to have still watched the trailer in anticipation. The game is set for release early 2016.

Other trailers within the eShop's top 5 most watched videos were the Super Mario Maker E3 trailer, the Strechmo trailer, and the Pokémon Super Mystery Dungeon E3 trailer.

Have you watched either of these Zelda trailers on the eShop? Are you excited to see these 3DS games released? Let us know in the comments!

Source: Nintendo 3DS (via Nintendo Everything)

Related Content:

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The Nintendo 3DS has shaped up to be the home of the next few Zelda titles, with Tri Force Heroes and Hyrule Warriors: Legends coming soon to the platform. There are surely many fans eagerly looking to get their hands on these titles, as well as those who remain skeptical until they see the final products. The interest in these games are apparent as, according to last week's 3DS eShop charts, the E3 trailer for Tri Force Heroes was the number 1 most watched video, with the trailer for Hyrule Warriors: Legends sitting nicely at the number 5 spot...

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Caption Contest 023: "Time to get up! It's been a month since the last Caption Contest!" http://www.zeldainformer.com/caption-contest-023-wake-up-its-been-a-month-since-the-last-caption-contest/ Tue, 21 Jul 2015 01:21:00 +0000 http://localhost/wordpress90/?p=12240 Greetings, everyone! As many of you may know, our dear friend Jei Evans set sail from Zelda Informer last month onto bigger adventures. Well, the staff wasn't exactly sure if anyone could fill the big, important shoes that Jei left behind as the host of our weekly Caption Contest. They will probably always be too big for any person, but your pal Rod has decided to try to flop around in these clown shoes anyway. Heck, I'm the host of the Photoshop Contest already, so why not? Anyway, let's go ahead and look back at the winners of Jei's final contest, and start up a fresh, new one.

Most Recent Contest:

Many of the captions for Jei's final contest shared some sweet parting words for our departed ZI staffer.

By: Xenon

By: Hylian Ticipated

By: Hylianola

By: monkee-goro

By: xracecar

And here are our non-photo caption winners:

  • Fan Down Under: "Link: “It’s not fair, why do you get to be on Hyrule Warriors Legends and I don’t?”
    Tetra: “For the last time Link, talk to the producers. If you ask me about it again I’ll put you into a barrel and catapult you into the sea”"
  • Lumian: "Link: Goodbye WiiU, I'll wait for Zelda on the NX
    Tetra: ZeldaU isn't even out yet and you want another Celda?"
  • Fan Down Under: "Link: (eyes welling up with tears) “Don’t leave us James!”
    Tetra: “He’ll be back…”"

This Week's Contest:

What's Princess Zelda doing there? Is she going to wake our hero?

Here are the updated guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!


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Greetings, everyone! As many of you may know, our dear friend Jei Evans set sail from Zelda Informer last month onto bigger adventures. Well, the staff wasn't exactly sure if anyone could fill the big, important shoes that Jei left behind as the host of our weekly Caption Contest. They will probably always be too big for any person, but your pal Rod has decided to try to flop around in these clown shoes anyway. Heck, I'm the host of the Photoshop Contest already, so why not? Anyway, let's go ahead and look back at the winners of Jei's final contest and start off a fresh one...

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Guitar and Marimba Team Up for a Great "Midna's Lament" Cover http://www.zeldainformer.com/guitar-and-marimba-team-up-for-a-great-midnas-lament-cover/ Tue, 21 Jul 2015 23:57:00 +0000 http://localhost/wordpress90/?p=12241 "Midna's Lament" is one of the Zelda series' most emotionally powerful tunes. While we traditionally hear the song performed with piano and strings, fans occasionally find creative ways to cover the tune with other instruments. One such cover was recently released by YouTube musicians, New Game Plus, who fantastically performed "Midna's Lament" with an acoustic guitar and a marimba.

Canadian musical group, New Game Plus, brings a creative twist to the beautiful and somber "Midna's Lament." I was curious to see how well a marimba could capture the emotion of the song, and I'm happy to hear that it did so extremely well. The guitar and marimba seamlessly trade melodies as the song goes on, adding a really cool and unique dynamic to the tune. I am definitely looking forward to other Zelda covers by these musicians.

You can visit New Game Plus' YouTube channel for more gaming covers, including a massive Smash Bros. medley.

What did you think of the cover? Are there other Zelda songs you'd like to see these musicians perform? Share your thoughts with us!

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"Midna's Lament" is one of the Zelda series' most emotionally powerful tunes. While we traditionally hear the song performed with piano and strings, fans occasionally find creative ways to cover the tune with other instruments. One such cover was recently released by YouTube musicians, New Game Plus, who fantastically performed "Midna's Lament" with an acoustic guitar and a marimba...

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Fan Theory: Cuccos Have Immortality http://www.zeldainformer.com/fan-theory-cuccos-have-immortality/ Wed, 22 Jul 2015 03:18:00 +0000 http://localhost/wordpress90/?p=12242 Youtube user Dr. Willy has an earth-shattering theory that will rattle our community to its core, changing how we view the Zelda series as we know it: cuccos are the most powerful beings in the Zeldaverse due to their gift of immortality.

Okay, maybe that theory isn't so earth-shattering, but it's got a ring of truth to it, as absurd as that sounds. Although cuccos resemble harmless chickens, lurking under that unassuming avian facade is an unquenchable thirst for retribution. Mistreat one cucco long enough, and it will call an army of birds to attack. Nothing, not even the mighty Master Sword, can harm, kill, or deter a swarm of vengeful cuccos. Your only escape is flight...or death.

Dr. Willy's jocular speculations remind me of my own misadventures with cuccos. Once, while playing Ocarina of Time, I leapt into the well in Kakariko Village to escape an angry horde of them, only to encounter an endless stream dive bombing the well where the ladder to the surface was, one after another, knocking me back down if I tried to get out. I was trapped. My only means of escape were an untimely demise or the reset button. It was an oddly terrifying experience and arguably speaks to the theory Dr. Willy jokingly puts forward.

What do you think of Dr. Willy's theory? Have you had any skirmishes with Link's fowl feathered friends? Let us know!

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Youtube user Dr. Willy has an earth-shattering theory that will rattle our community to its core, changing how we view the Zelda series as we know it: cuccos are the most powerful beings in the Zeldaverse due to their gift of immortality...

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Adorable Navi LED Light Available Now http://www.zeldainformer.com/adorable-navi-led-light-available-now/ Thu, 23 Jul 2015 11:20:00 +0000 http://localhost/wordpress90/?p=12243 Link's annoying little Z-Targeting companion has proved herself more than useful throughout our hero's epic quest to save Hyrule, and as irritating as she may be, it comes as no surprise if you want your own little fairy. Well, if enrolling into the Kokiri academy hasn't proved easy for you, look no further, as Etsy user Candace and her shop AFKforCosplay have just the item for you.

The small Navi LED Light is no more than a glowing ball of light with a cutesy pair of wings, ready to perch comfortably upon any desktop, or hang from any ceiling. It comes with a replaceable battery included to make sure your little friend continues to glow brightly. The default color is blue, but if you're more of a Tatl or Tael person, worry not, as the LED changes colour with the click of a button. If you're interested in purchasing one, the item is on sale for $35 right here.

How do you feel about Link's cutesy companion? Would you buy one of your own? Let us know in the comments below!

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Link's annoying little Z-Targeting companion has proved herself more than useful throughout our hero's epic quest to save Hyrule, and as irritating as she may be, it comes as no surprise if you want your own little fairy. Well, if enrolling into the Kokiri academy hasn't proved easy...

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Creative Zelda Home Screens Show You How to Bring Hyrule on the Go http://www.zeldainformer.com/take-a-look-at-these-zelda-lock-and-home-screens/ Fri, 24 Jul 2015 16:47:00 +0000 http://localhost/wordpress90/?p=12244 Reddit user and Zelda fan souffle-etc has kindly shared his phone lock and home screens, showcasing Zelda icons replacing the original icons through the use of customization app, Nova Launcher. While he has provided the images he used for his phone, he suggests using Google to find the app best-suited to your particular device.

For those with Android devices, Nova Launcher should work well to fill your phone with icons of your favorite Zelda characters - or least favorite as this user did with Facebook and Kaepora. What a hoot! For those like myself who always look to customize, this is a perfect opportunity to let your fandom shine. Unfortunately, I have yet to find the app that's used for this customization on my iPhone App Store, but I shall keep looking!

Check out the Zelda-fied icons in the gallery below, or on imgur. How will you customize your phone? If you have, what have you changed? We'd love to hear from you in the comments below!

Source: Reddit

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Reddit user and Zelda fan souffle-etc has kindly shared his phone lock and home screens, showcasing Zelda icons replacing the original icons through the use of customization app, Nova Launcher. While he has provided the images he used for his phone, he suggests using Google to find the app best-suited to your particular device...

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It's Dangerous to Go Alone - A Marriage Proposal for True Lovers http://www.zeldainformer.com/its-dangerous-to-go-alone-a-marriage-proposal-for-true-lovers/ Thu, 23 Jul 2015 16:05:00 +0000 http://localhost/wordpress90/?p=12245 A few days ago Josh Spurgin proposed to his then girlfriend, now fiance (she said yes!). We've had many Zelda game related proposals shared with us over the years, from edited in game text to treasure chests with rings in them. Josh took the proposal game to the next level by proposing to his girl in song. While this may not be the most original method of proposals (I swear, anyone who can play a guitar proposes this way!), what makes it stand out is that he wrote an original tune based on them gaming together. Zelda is at the center of it all as the song is titled "It's Dangerous to Go Alone" - but it includes references to Mario, Half Life 3, and more.

I have to say personally that I was touched by the proposal. He had some really clever lines in it and clearly a few inside jokes. He built towards the big question really well and it obviously takes a lot of courage - something he likely learned from Link - to do that in front of everyone like that, especially when you know your girl doesn't like big spectacles (so he claims). Watch the proposal yourself above and let us know what you think in the comments below. Congratulations to the happy couple!

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A few days ago Josh Spurgin proposed to his then girlfriend, now fiance (she said yes!). We've had many Zelda game related proposals shared with us over the years, from edited in game text to treasure chests with rings in them. Josh took the proposal game to the next level by proposing to his girl in song. While this may not be the most original method of proposals (I swear, anyone who can play a guitar proposes this way!), what makes it stand out is that he wrote an original tune based on them gaming together. Zelda is at the center of it all as the song is titled...

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Make it Rain with this Song of Storms Trap Remix http://www.zeldainformer.com/make-it-rain-with-this-song-of-storms-trap-remix/ Fri, 24 Jul 2015 21:47:00 +0000 http://localhost/wordpress90/?p=12246 We've heard takes on Zelda songs ranging from fully-realized covers using a wide variety of traditional instruments, to electronic remixes in modern genres such as dubstep, but it's a little uncommon to encounter a trap remix of a Zelda tune. Interestingly enough, trap artist Deon Custom has released an awesome remix of the "Song of Storms" from Ocarina of Time, which was featured on Trap Nation's Youtube.

To be honest, I'm actually impressed with how well this song plays: it's very upbeat, and it definitely inspires me to get up and move. The remix features primal drum beats, a satisfying steady build, and an epic drop featuring bombastic electronic horns as the main melody.

Personally, I love trap, and I subscribe to Trap Nation's youtube, where they don't post video game music too often, so it was a neat surprise to see them feature a Zelda remix. Perhaps, they will feature more video game music in the future if making trap remixes of gaming tunes becomes more popular. If you liked this song, you can check out more work by Deon Custom, the artist behind the piece, on his Soundcloud account, or support him on his Facebook and Twitter!

What did you think of this remix? Let us know in the comments!

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We've heard takes on Zelda songs ranging from fully-realized covers using a wide variety of traditional instruments, to electronic remixes in modern genres such as dubstep, but it's a little uncommon to encounter a trap remix of a Zelda tune. Interestingly enough, trap artist Deon Custom has released an awesome remix of the "Song of Storms" from Ocarina of Time...

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Get into the Groove with this Creative Dragon Roost Island Cover http://www.zeldainformer.com/get-into-the-groove-with-this-creative-dragon-roost-island-cover/ Fri, 24 Jul 2015 04:27:00 +0000 http://localhost/wordpress90/?p=12247 For the second time this week, a marimba-based cover of a classic Zelda tune has captured our hearts with its creative take on a beloved theme. Musical group, Mart0zz just released a cover of "Dragon Roost Island" from The Wind Waker using a marimba, guitar, woodblock, shaker, castanets, bass guitar, and clapping. These all work in beautiful harmony and create a magnificent balance that leaves a nice hum in your ears.

The band has created a number of incredible covers from the Zelda series over the past few years, such as "Hyrule Field" from both Twilight Princess and Ocarina of Time, and even the "Dark World Theme." If you like what you hear, be sure to give them some love and support on both their YouTube and Facebook page.

What did you think of this cover? How does it compare to their other recent marimba cover? Remember to let us know in the comments!

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For the second time this week, a marimba-based cover of a classic Zelda tune has captured our hearts with its creative take on a beloved theme. Musical group, Mart0zz just released a cover of "Dragon Roost Island" from The Wind Waker using a marimba, guitar, woodblock, shaker, castanets, bass guitar, and clapping. These all work in beautiful harmony and create a magnificent balance that leaves a nice hum in your ears. The band has created a number of...

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Daily Debate: How Should Nintendo Best React to Zelda Fan Projects? http://www.zeldainformer.com/daily-debate-how-should-nintendo-best-react-to-zelda-fan-projects/ Fri, 24 Jul 2015 02:54:00 +0000 http://localhost/wordpress90/?p=12248

Last week, we reported on the launch of the Zelda Motion Kickstarter, a campaign to fund the highly ambitious animated adaptation of Akira Himekawa's A Link to the Past manga. Regrettably, the Kickstarter was ultimately shut down a few days later due in part to concerns over Nintendo copyright. While it's understandable that Nintendo would want to protect its franchises and brands, fans are still left to consider whether or not Nintendo should restrict the success of great fan projects. Today, we aim to tackle this debate; we want to know where you stand on Nintendo's reactions to certain fan projects, especially those based on The Legend of Zelda.

From a copyright standpoint, Nintendo certainly has the right to shut down fan projects that impede on its creative IP's. The Zelda series is without a doubt one of its biggest franchises, and protecting that brand and others like it are well within Nintendo's best interests. This desire to protect and preserve the many lucrative IP's has contributed to many of Nintendo's copyright procedures online, such as its ad revenue systems on YouTube and the like. These are all legal and copyright processes that are within the company's power, and so far Nintendo believes they are in the right to employ them. The company may even be forced to do so by investors and other corporate reasons. From their perspective, if a fan project (such as Zelda Motion) is produced for profit, they are entitled to shut it down. A project that uses a Nintendo IP to make money could potentially lead to lost profits or brand depreciation for Nintendo, and they certainly don't want that. As such, the only Zelda fan projects that are allowed to survive are those that are non-profit, or those that share ad revenue with Nintendo on Nintendo's terms.

So it's certainly legal, but should Nintendo continue to treat ambitious fan projects in this way? Well if Nintendo continues to employ these restrictions, some ambitious fans will be extremely limited in what they can achieve. In Zelda Motion's case, the goals of the project outweighed the resources it took to make it. If the team wished to realize their dream and share it with other Zelda fans, they would need support that Nintendo would not allow. Creators are therefore left with the choice to either limit their creative vision, or give up out of respect or fear of Nintendo. This reality is certainly sad for fans that enjoy amazing fan projects such as The Zelda Project or Creatures of Hyrule. However, such projects cannot realistically sustain themselves because they require creators to work on their own budget without the possibility of support, and they invite certain legal reactions from Nintendo. And while series like The Legend of Neil were once allowed to thrive, the company has continued to intensify their efforts to shut down these projects, as seen with a particular HD mod of Super Mario 64. These predicaments are very troubling for creative and passionate fans. But what other options do we have? Well, Nintendo could follow in the footsteps of company's like Valve, which routinely hire modders and other creative fans who have proven themselves with impressive projects. Nintendo is an adaptive company, so this change may come in time.

But I'll leave you to decide for yourself on what Nintendo should do about Zelda fan projects. Should the company continue its current philosophies, and limit crowd-funding and other profits? Or should Nintendo more embrace fan projects moving forward. Share your thoughts, and join the Daily Debate!

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Last week, we reported on the launch of the Zelda Motion Kickstarter, a campaign to fund the highly ambitious animated adaptation of Akira Himekawa's A Link to the Past manga. Regrettably, the Kickstarter was ultimately shut down a few days later due in part to concerns over Nintendo copyright. While it's understandable that Nintendo would want to protect its franchises and brands, fans are still left to consider whether or not Nintendo should restrict the success of great fan projects. Today, we aim to tackle this debate; we want to know where you stand on Nintendo's reactions to certain fan projects, especially those based on The Legend of Zelda...

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Photoshop Contest: Zelda Anime Z http://www.zeldainformer.com/photoshop-contest-zelda-anime-z/ Fri, 24 Jul 2015 16:00:00 +0000 http://localhost/wordpress90/?p=12249 What's this?! Zelda Informer's weekly Photoshop Contest has returned! This week, the artistic forces of our community will fight to create the ultimate anime adaptation of The Legend of Zelda. Warriors will clash, power levels will rise, and heroes will emerge in this exciting contest. So without further delay, let's admire the winners of last week's contest: Honoring Satoru Iwata before moving on to the new the contest.

Last Week's Contest:

Last time on the Photoshop Contest, we opened up an opportunity for artists to honor the legacy of Satoru Iwata. The entries expressed the artists' respect and gratitude for Mr. Iwata's life, work, and achievements, while also reflecting the wholesome silliness that Iwata was well known for. Understandably, some of our more frequent contestants decided not to compete as they felt unable to create entries worthy of the respect Iwata deserved but nonetheless offered beautiful letters of thanks to our beloved hero. Head over to last week's contest page to see it all.

Best Submissions

Artist: Dave

Artist: Redead Link

Challenge Mode

In honor of the many fantastic games that Iwata helped foster over the years, last week's Challenge Mode asked artists to include characters from Balloon Fight, Kirby, and Earthbound. Antonio Quiacain not only crafted a touching tribute to Iwata's body of work, but the artist also earnestly urged more artists to submit entries out of thanks to the Nintendo legend. I'll just share a snippet of it:

"I know this image its not worthy enough to honor Satoru Iwata, but still this is a very good way of saying thanks to him.

And I think everyone should try: your skills don't matter as far as I know we are doing this contest to honor Satou Iwata."

Thank you, Antonio. Well done.

This Week's Contest: Zelda Anime Z

Last week, Zelda Informer covered the launch of the Zeldamotion Kickstarter, a project set to produce an anime adaptation of Akira Himekawa's A Link to the Past manga. Unfortunately, whispers of copyright claims resulted in the Kickstarter being taken down and the future of the project left uncertain. We may not get the Zelda anime many fans have always wanted.

But that won't stop Photoshop Contest contestants from creating the Zelda anime fans have always wanted. That's right; the contest this week is to construct your vision of a Zelda anime saga. Whether you want to create the genuine anime feel or concoct a loving spoof of anime clichés, this contest will test the fates of ZI Photoshoppers forever. Epic battles, insurmountable villains, asinine goofiness, and schoolgirl waifus are all welcome here. Start your journey with the image gallery below and move on to rest of the internet to create your entry.

What crazy anime images will the ZI community create? Find out next time in the Zelda Informer's Photoshop Contest!

General Rules:

  • Submit your entries in the comments section below.
  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on July 29. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must include an element of romance.

2. Your entry must include a talking animal from the Zelda series.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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What's this?! Zelda Informer's weekly Photoshop Contest has returned! This week, the artistic forces of our community will fight to create the ultimate anime adaptation of The Legend of Zelda. Warriors will clash, power levels will rise, and heroes will emerge in this exciting contest. So without further delay, let's admire the winners of last week's contest: Honoring Satoru Iwata before moving on to the new the contest...

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Come See Link and The Great Deku Tree Rendered in Unreal Engine 4 http://www.zeldainformer.com/come-see-link-and-the-great-deku-tree-renderd-in-unreal-engine-4/ Fri, 24 Jul 2015 03:16:00 +0000 http://localhost/wordpress90/?p=12250 Unreal Engine 4 is something that isn't fully functional on the Wii U (nor is it intended to be). It can be run if someone wishes to put in the work, but there will be limitations compared to some other platforms - that's just a stark reality when your hardware isn't comparable to your competitors. That's why seeing anything from The Legend off Zelda rendered in the engine itself is fun to talk about as it raises an eyebrow when considering the possibilities.

CryZENx created an open field scenario with Link and The Great Deku Tree with a nice video for us to see above. It's more a proof of concept than anything you'd want to play for yourself. Link himself isn't fully animated as you can see in the running animation, though he does a great roll (I mean, you're supposed to roll everywhere...right?). You can also see Link's tunic whip in the wind, though the hat area could arguably use some work. The Great Deku Tree himself is only seen for brief moments, so it's hard to say much about it.

Overall the scenery itself is gorgeous, and it does make me yearn for the Zelda series to try out this sort of approach to world building in this visual style. A fun easter egg note: you can see The Moon from Majora's Mask in the background. What do you think?

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Unreal Engine 4 is something that isn't fully functional on the Wii U (nor is it intended to be). It can be run if someone wishes to put in the work, but there will be limitations compared to some other platforms - that's just a stark reality when your hardware isn't comparable to your competitors. That's why seeing anything from The Legend off Zelda rendered in the engine itself is fun to talk about as it raises an eyebrow when considering the possibilities...

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Destroy and Rebuild Termina with this New Map Puzzle http://www.zeldainformer.com/destroy-and-rebuild-termina-with-this-new-map-puzzle/ Fri, 24 Jul 2015 05:08:00 +0000 http://localhost/wordpress90/?p=12251

No need to save up your rupees for another map from Tingle: with a little bit of time, you can put together this Legend of Zeldapuzzle of Termina from Majora's Mask!

This puzzle is 550 pieces, and it releases in just a over a week on August 1st, exclusively at GameStop for $9.99. This is the perfect addition for any Zelda fan who enjoys a nice challenging jigsaw puzzle. I absolutely love doing puzzles in my spare time, so you can bet I'll be getting one of these!

What do you think of this GameStop exclusive? Let us know down below!

Source: GameStop

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No need to save up your rupees for another map from Tingle: with a little bit of time, you can put together this Legend of Zelda puzzle of Termina from Majora's Mask! This puzzle is 550 pieces, and it releases in just a over a week on August 1st, exclusively at GameStop for $9.99...

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Zelda U to Release "When it's Ready" - 2016 http://www.zeldainformer.com/zelda-u-to-release-when-its-ready-2016/ Fri, 24 Jul 2015 21:44:00 +0000 http://localhost/wordpress90/?p=12252

It seems so simple to understand. The Legend of Zelda for Wii U is going to release one day...and that day will arrive when the game is ready to be released. However, it goes beyond that simple tautology. According to Scott Moffitt, vice president of sales and marketing at Nintendo of America, the goal seems to be for this game to be the best Zelda experience yet. This naturally means the team wants to take their time to fully flesh out their ideas, something Eiji Aonuma echoed earlier this year.

If you don't recall, Eiji Aonuma talked about all the new ideas they have that they want to flesh out while aiming to create "the ultimate and complete Zelda game." Here is what Scott Moffitt had to say in a recent interview about the game's progress:

“We confirmed that a Zelda game, a new Zelda experience is in development for the Wii U and we have our team hard at work on that,” Moffitt said. “We want that to be the best Zelda experience. Fans have been waiting for and deserve a game when it’s ready, when it’s fully featured and when it can live up to what we would like to deliver.”

The interviewer, iDigitalTimes, also states plainly that Scott Moffitt confirms it is a 2016 title. While 2016 was the year most of us figured it would arrive, technically there haven't been any official statements - just dates released in various paper work. It's nice to see someone actually mention a year, even if the actual release date could still be more than a year away.

Source: iDigitalTimes

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It seems so simple to understand. The Legend of Zelda for Wii U is going to release one day...and that day will arrive when the game is ready to be released. However, it goes beyond that simple tautology. According to Scott Moffitt, vice president of sales and marketing at Nintendo of America, the goal seems to be for this game to be the best Zelda experience yet. This naturally means the team wants to take their time to fully flesh...

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Five Super Mario / Legend of Zelda Crossovers You May Have Missed http://www.zeldainformer.com/five-super-mario-legend-of-zelda-crossovers-you-may-have-missed/ Sat, 25 Jul 2015 02:18:00 +0000 http://localhost/wordpress90/?p=12253

Despite their many differences, Zelda and Mario are probably Nintendo's most well-known franchises. Given that one features a sword-wielding hero defending a fantasy world from the forces of evil, and the other a plumber jumping on cartoonish creatures and giant mushrooms, a serious crossover between the two isn't likely. However, both have given one and other the occasional in-game wink or nod.

In a recent video, Alex of Nintendo Life discusses some of the lesser known homages these series have paid one and other. Probably nearly every Zelda fan is familiar with the Mario paintings in Hyrule Castle, which can be found in Ocarina of Time upon visiting Princess Zelda in the Hyrule Castle Garden, or the fact Talon and Ingo are modeled after Mario and Luigi respectively. Such well-known easter eggs are not mentioned in this video, which focuses on harder to find or notice in-game references.

What do you think of the "crossovers" Alex points out in this Nintendo Life video? Did you notice any of them yourself? Are there any others he missed? Let us know in the comments!

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Despite their many differences, Zelda and Mario are probably Nintendo's most well-known franchises. Given that one features a sword-wielding hero defending a fantasy world from the forces of evil, and the other a plumber jumping on cartoonish creatures and giant mushrooms, a serious crossover between the two isn't likely. However, both have given one and other the occasional in-game wink or nod. In a recent video, Alex of Nintendo Life discusses some of the lesser known homages these series have paid one and other... 

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ZI Podcast 46: Zeldathon, Streaming Blues, and Gamer Caves, Featuring MC Gamer http://www.zeldainformer.com/does-anyone-ever-read-these-things-featuring-some-minecraft-guy/ Sat, 25 Jul 2015 14:43:00 +0000 http://localhost/wordpress90/?p=12254

Direct Download (right-click, save as), iTunes

This week the ZI Podcast features a guest who might just be a bigger fan of the franchise than usual cast! Special guest MC Gamer chats with us about the history of Zeldathon, his appreciation for amazing gaming basements, and why everyone should go and play the CD-I games (you'll never beat his record though). For this episode full of laughs, join our cast featuring your host, Adam (HE CALLED THE BIGGORON SWORD THE GREAT GORON SWORD. FLAME HIM. FLAME HIMMMMMMMM), your co-host, Chris (He appreciates a good ol’ fashion Collectathon), the wonderful copy editor, Jeff (He’s a listener), and special guest, MC Gamer (A blue-haired man who loves all things Zelda).

Thanks again for those of you who submitted fan topics and email submissions. If you have any questions, topics, art, or music that you'd like to be featured on next week's episode; feel free to email us at ZeldaInformerPodcast@gmail.com.

If you enjoy the show, don't forget to subscribe/like us on Podbean and iTunes. Everything helps, so thank you in advance!

To follow Adam and the rest on Twitter, make sure to check out the links below -- you might even get some special behind the scenes info or be able to ask us questions directly!

Social Media

Special Thanks

News & Related Topics

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Direct Download (right-click, save as), iTunes

This week the ZI Podcast features a guest who might just be a bigger fan of the franchise than usual cast! Special guest MC Gamer chats with us about the history of Zeldathon, his appreciation for amazing gaming basements, and why everyone should go and play the CD-I games (you'll never beat his record though). For this episode full of laughs, join our cast featuring...

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Tri Force Heroes is Coming to Gamescom 2015 http://www.zeldainformer.com/tri-force-heroes-is-coming-to-gamescom-2015/ Sat, 25 Jul 2015 15:40:00 +0000 http://localhost/wordpress90/?p=12255 Nintendo's controversial E3 came and went, giving dedicated fans a chance to play all the freshly-announced games Nintendo currently has in development. As we were present on the show floor, we got the chance to play the upcoming 3DS Zelda title, Tri Force Heroes, and form some first impressions. Many fans, however, did not have the chance to give the title a try, especially those living outside the United States.

This is set to change with some recent good news for our European readers who were able to book tickets for gamescom in Cologne this year. Nintendo has revealed that Tri Force Heroes will be on the show floor amongst other great titles. This will provide a great opportunity for European fans who couldn't get to E3 in Los Angeles to play some of the titles announced at this year's Digital Event, and a few other popular recent releases.

Sadly, the news arrives a tad late as all day tickets for private gamescom visitors are sold out. As such, if you live in or around Germany and still want a chance to play Tri Force Heroes, your only option is arriving without a ticket and praying that the box office afternoon tickets are still available. Best of luck!

Gamescom is currently the world's largest computer and video game event, taking place yearly in Cologne, Germany. This year's show takes place between 6-9 August for private visitors, and boasts an impressive 193,000 gross square meters of floor space. Nintendo will be present with the following:

Wii U
- Mario Kart 8 (out now)
- Super Smash Bros. (out now)
- Splatoon (out now)
- Super Mario Maker (September 11)
- Skylanders SuperChargers (September 25)
- Star Fox Zero (still slated for 2015)
- Mario Tennis: Ultra Smash (2015)


3DS:
- Little Battlers eXperience (September 4)
- The Legend of Zelda: Tri Force Heroes (Q4 2015)
- Chibi Robo: Zip Lash (2015)


Nindie titles:
- Typoman
- Mighty No. 9
- FAST Racing Neo
- Shovel Knight: Plague of Shadows
- Steamworld Heist
- several other


Further show highlights
- Charles Martinet
- downloads for Pokemon ORAS (Aromatisse & Malamar / Bouffalant & Sableye)
- fan art exhibition
- Mario flashmob
- Monster Hunter Communtiy Event
- Smash Bros & MK8 & Splatoon tournaments
- Pokemon 3DS tournament and High Score Challenge for Puzzle & Dragons Z + Puzzle & Dragons Super Mario Bros. Edition
- AR card that allows you to take photos of AC characters with a special software (download code included on AR card)

What do you think of their line-up? Are you excited for gamescom? Let us know in the comments!

Source: NeoGaf

Related Content:

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Nintendo's controversial E3 came and went, giving dedicated fans a chance to play all the freshly-announced games Nintendo currently has in development. As we were present on the show floor, we got the chance to play the upcoming 3DS Zelda title, Tri Force Heroes, and form some first impressions. Many fans, however, did not have the chance to give the title a try, especially those living outside the United States...

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Ocarina Of Time Still Holds #1 Spot On The Wii U eShop Charts 3 Weeks In A Row http://www.zeldainformer.com/ocarina-of-time-still-holds-1-spot-on-the-wii-u-eshop-charts-3-weeks-in-a-r/ Sun, 26 Jul 2015 17:35:00 +0000 http://localhost/wordpress90/?p=12256

For its third week, Ocarina of Time is number one on the eShop charts and continues to keep Splatoon in the number two slot! Though it seems that A Link to the Past has dropped off the top 20, I am sure we have not seen the last of it. In the next few weeks, I hope we'll start seeing more Zelda games appear - a remake of Majora's Mask, anyone? It really makes me want a Wii U to watch the numbers myself - and of course to play the games.

How long do you think Ocarina of Time will be number one? Leave a comment down below letting us know what you think!

Here's the list of the top 20:

1. Zelda: Ocarina of Time
2. Splatoon
3. I’ve Got to Run!
4. Shantae and the Pirate’s Curse
5. Mario Tennis
6. Cube Life: Island Survival
7. Super Mario 64
8. Paper Mario
9. Child of Light
10. Super Mario World
11. EarthBound
12. EarthBound Beginnings
13. Mario & Luigi: Partners in Time
14. Super Mario Bros. 3
15. Donkey Kong 64
16. Super Mario Bros.
17. Guacamelee! Super Turbo Championship Edition
18. Toki Tori
19. EDGE
20. Trine Enchanted Edition

Source: Nintendo Everything

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For its third week, Ocarina of Time is number one on the eShop charts and continues to keep Splatoon in the number two slot! Though it seems that A Link to the Past has dropped off the top 20, I am sure we have not seen the last of it...

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Epic Theory Explains the Downfall Timeline, Tying Everything Together http://www.zeldainformer.com/epic-theory-explains-the-downfall-timeline-tying-everything-together/ Mon, 27 Jul 2015 02:22:00 +0000 http://localhost/wordpress90/?p=12257 Before Hyrule Historia was published, Zelda fans had long debated the nature of a Zelda timeline. Some correctly posited that the timeline was split between Child Link and Adult Link timelines when Zelda sent Adult Link back in time after he defeated Ganondorf in Ocarina of Time. But the existence of a third timeline branch, wherein Link was defeated by Ganondorf, exasperated many fans, striking some as a cop-out. Yet, Vortexxygaming has concocted a theory that not only satisfactorily explains the Downfall Timeline but also ties together many loose ends, demystifying the overall Zelda narrative as we know it.

Vortexxygaming opens the video by first addressing the most straightforward explanations for the Downfall Timeline, i.e. that the timeline arose from a game over or when Ganondorf and Link first met in front of Hyrule Castle. However, what follows is a fascinating and complex theory, granted heavily based on speculation, that provides a compelling explanation behind the existence of the Downfall Timeline and an original account of how the earlier games of the series are connected to Ocarina of Time.

The gist of the theory is that the Downfall Timeline is the original timeline of the series, and that the sleeping princess in Zelda II awakens many years after Link has failed to defeat Ganon in the Downfall Timeline, only to find Hyrule has undergone a terrible fate after his failure. Therefore, Zelda alters the past to give rise to the events in Ocarina of Time, to help Link succeed in defeating Ganondorf. The prophetic dreams in Ocarina of Time are thus messages from Zelda in Zelda II, and it's the intervention of these dreams, bestowed upon Princess Zelda and Rauru, that ensures Link is able to obtain the Spiritual Stones and Master Sword, as well as awaken the sages, which Vortexxygaming claims allows him to defeat Ganondorf in Ocarina of Time.

What do you think of this theory? In my view, the attention to detail and all the evidence Vortexxygaming provides are very compelling. The theory is also exciting to me because it manages to weave together so many loose ends and gives the overarching narrative of the games a cohesion I've never before seen. Honestly, if it isn't what the creators at Nintendo intended, I think it should be! On the other hand, maybe you see some flaws in the theory or see it differently. I encourage you to watch the video to see the theory described in full, and let us know what you think in the comments below.

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Before Hyrule Historia was published, Zelda fans had long debated the nature of a Zelda timeline. Some correctly posited that the timeline was split between Child Link and Adult Link timelines when Zelda sent Adult Link back in time after he defeated Ganondorf in Ocarina of Time. But the existence of a third timeline branch, wherein Link was defeated by Ganondorf, exasperated many fans, striking some as a cop-out. Yet, Vortexxygaming has concocted a theory that not only satisfactorily explains the Downfall Timeline but also ties together many loose ends, demystifying the overall Zelda narrative as we know it...

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Daily Debate: Ocarina of Time or Twilight Princess...and Why? - ZI Update Bonus http://www.zeldainformer.com/daily-debate-ocarina-of-time-or-twilight-princess-and-why-zi-update-bonu/ Mon, 27 Jul 2015 00:45:00 +0000 http://localhost/wordpress90/?p=12258

We've seen this matchup at our site before, but we've never had a true debate. Ocarina of Time and Twilight Princess are the series' most popular games according to sales data. They are closely linked both in tone and, some would argue, style. Really though, the big question is: which one do you prefer.. and why? For me, this is an easier question than it likely is for others, as can be evidenced by some prior Zelda Versus polling. Back in January 2014, Ocarina of Time dispatched Twilight Princess in fan polling rather easily. This year, Twilight Princess not only conquered Ocarina of TIme, it won the entire "Best Zelda Game" tournament.

This begs the question...which Zelda game do you prefer when comparing the two and why? For me it's Twilight Princess. Let's set nostalgia aside, which if anything should make me favor games like Link's Awakening, A Link to the Past, and Ocarina of Time as those were my first three Zelda games I played in that order. They shaped my early childhood. However, for me, Twilight Princess was better than Ocarina of Time in almost every conceivable way. The story was more explored and fulfilling with a true partner that felt like a real character, not an annoyance. The combat felt like it had more variation because of the wolf form and finishing moves, and I simply enjoyed the world and the dungeons far more than I did in Ocarina of Time. The controls felt more polished, and that's really my big deal with it being the better game - it's just more polished overall.

Of course, there are reasons to prefer Ocarina of Time, too. The story itself dealt more directly with Link, instead of it really being a story about your sidekick. There was more choice, as a few dungeons could be done in any order (as intended, I don't count the ones where you can glitch through a wall or do something unintended to access a dungeon sooner). Some may even prefer the world and the characters - it really comes down to personal preference. What do you think?

A Small Update on the Site

As a little bonus, I wanted to talk about the site for a brief moment. For starters, I have been MIA at Zelda Informer for the better part of the last two weeks. That's because my family and I were moving into a new home that was going to afford me a better area to work on the site - essentially I could set up the majority of the basement as a work area. The problem was when we got here, it was mold infested and needed a lot of work to be livable, including removing over thirty pounds of nails and such scattered over the yard. Fast forward to today and yes, we're finally living here. Sixteen-hour days of manual labor over that time period, and we've finally made it. Hurray!

The downside of that work was that, in my absence, things got a little more inconsistent than they already were - we've been lacking in Daily Debates and have had some extreme inconsistencies in getting our other content (sans weekly features) out the door. Of course, our weekly features haven't been perfect either - another result of my absence. Even now, I can't really do another The Boss Man episode properly because we're waiting on the basement to get new carpet, something that is happening this Wednesday.

That doesn't mean we haven't pushed forward. On our birthday this month, I shared with you a brief preview of our future, so today I wanted to give you another sneak peak:

As always, things are not complete, and I don't want to go into specifics, but enjoy today's debate, and I'll catch you all next time!

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We've seen this matchup at our site before, but we've never had a true debate. Ocarina of Time and Twilight Princess are the series' most popular games according to sales data. They are closely linked both in tone and, some would argue, style. Really though, the big question is: which one do you prefer...and why? For me this is an easier question than it likely is for others, as can be evidenced by some prior Zelda Versus polling. Back in January 2014, Ocarina of Time dispatched Twilight Princess in fan polling rather easily. This year, Twilight Princess not only conquered Ocarina of TIme...

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GTA V Master Sword Mod in Action http://www.zeldainformer.com/gta-v-master-sword-mod-in-action/ Mon, 27 Jul 2015 16:20:00 +0000 http://localhost/wordpress90/?p=12261 The legendary blade, the blade of evil's bane, the Master Sword, has found its way into Grand Theft Auto V on PC. PC games' greatest strength is that the community is generally allowed to create as many mods for these games as they want, with several often bringing elements from other games into the one they are modifying. In this case, the Master Sword has found its way into this very different world.

It's not inherently a new or unique item to the world, as it replaces the hatchet. You'll notice the similarities in the hatchet and the Master Sword's attack pattern in the video above. What's more interesting is the player is going to try and get Link's legendary tunic into the game, though it may not be as easy as it seems, given that similar-looking clothing already has to exist. For the time being, you can try out this Master Sword mod yourself right here.

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The legendary blade, the blade of evil's bane, the Master Sword, has found its way into Grand Theft Auto V on PC. PC games' greatest strength is that the community is generally allowed to create as many mods for these games as they want, with several often bringing elements from other games into the one they are modifying. In this case, the Master Sword has found its way into this very different world...

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Shikata: Link Answers the Call in Tri Force Heroes http://www.zeldainformer.com/shikata-link-answers-the-call-in-tri-force-heroes/ Mon, 27 Jul 2015 17:18:00 +0000 http://localhost/wordpress90/?p=12262

While this isn't exactly a new revelation, it appears many have overlooked the fact that Link is indeed in Tri Force Heroes and that yes, you play as him. This was clarified again in a recent interview published on Game Informer, who got a chance to sit down with Tri Force Heroes director Hiromasa Shikata. There has been a lot of confusion surrounding this mostly due to the multiplayer aspect. How can three Link's exist at the same time when an element like the Four Sword doesn't appear to be present? Who is actually playing as Link and who plays as the dolls? There are lot of great questions to be answered, but Shikata clarifies plainly that yes, you are Link answering the call:

Is there a narrative to the game?

I can give you a brief overview. The story takes place in a world that is not Hyrule, but in a kingdom that is fashion-obsessed. In that kingdom, an event happens. The event involving the princess of the kingdom…

Is her name Zelda?

No. The king, of course, wants to solve this problem – to circumvent this happening – so he makes a general call out to the kingdom for heroes to assemble. Who answers the call? Link. And that’s the beginning of your adventure.

Straight and to the point. Are you glad you'll be playing as Link? How do you think the explanation is going to work out for who gets to play as Link in multiplayer? Is everyone Link?

Source: Game Informer

Related Content:

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While this isn't exactly a new revelation, it appears many have overlooked the fact that Link is indeed in Tri Force Heroes and that yes, you play as him. This was clarified again in a recent interview published on Game Informer, who got a chance to sit down with Tri Force Heroes director Hiromasa Shikata. There has been a lot of confusion surrounding this mostly due to the multiplayer aspect. How can three Link's exist...

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Daily Debate: Is Multiplayer Gameplay Incompatible with the Zelda Experience? http://www.zeldainformer.com/daily-debate-is-multiplayer-gameplay-incompatible-with-the-zelda-exper/ Mon, 27 Jul 2015 17:31:00 +0000 http://localhost/wordpress90/?p=12260

With the announcement of Tri Force Heroes, a game centering on three-player co-op, came a slew of mixed reactions. While some Zelda fans were excited at the prospect of shaking pom-poms at their friends and making totem stacks with other players to solve puzzles, others groaned at the idea of what they saw as Four Swords with an A Link Between Worlds skin. This poses the question: is multiplayer ever a good idea with the Zelda layout or is the Zelda series better suited for solo play?

Some might argue that games like Four Swords and Four Swords: Adventures are doomed to be poorly received side-quests, digressing from the central, epic narrative of the Zeldaverse as a whole. Tri Force Heroes is, to gamers with this view, nothing more than a diversion to tie them off until the big pay off of Zelda U. Many of these players will be, in fact, mostly using single player mode of Tri Force Heroes, as they likely did with Four Swords, and, thus, missing out on the central focus on the game: co-op play.

Others are excited at the prospect of another multiplayer game, either having enjoyed playing Four Swords or Four Swords: Adventures with friends, or having missed out on those games. To them, a multiplayer Zelda does not violate the overall gameplay or experience of Zelda. Multiplayer is yet another way to experience the Zelda world, equally valid and enjoyable, if not more so, than the single player games. In their view, Nintendo should continue exploring the multiplayer possibilities of the Zelda franchise.

What do you think? Are multiplayer Zelda games destined to be taken less seriously than single player ones? Does multiplayer play inherently violate the Zelda experience of exploration and solitary puzzle-solving and combat? Or is there plenty of room for multiplayer games in the Zeldaverse?

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With the announcement of Tri Force Heroes, a game centering on three-player co-op, came a slew of mixed reactions. While some Zelda fans were excited at the prospect of shaking pom-poms at their friends and making totem stacks with other players to solve puzzles, others groaned at the idea of what they saw as Four Swords with an A Link Between Worlds skin. This poses the question: is multiplayer ever a good idea with the Zelda layout or is the Zelda series better suited for solo play...

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Daily Debate: Should Zelda Characters Be Fully Voiced? http://www.zeldainformer.com/should-zelda-characters-be-fully-voiced/ Wed, 29 Jul 2015 01:55:00 +0000 http://localhost/wordpress90/?p=12263

Full voice acting for video game characters has become something of an industry standard for major console games. The idea of Halo or Mass Effect without fully voiced characters is alien to most people. However, the Zelda series has never had a game with full voice acting. We have always had to rely on text, the character's mannerisms, and our imaginations to get a sense of a character's tone of voice and personality when they speak.

It could be argued that this is a hallowed convention of the franchise, as it leaves more to the gamer's imagination and has become inextricably linked with how we relate to the characters. Link in particular, who, aside from grunts and cries, hardly ever speaks, is associated with this convention. For many fans, a talking Link would be a grave betrayal. Further, a lack of voice acting for other characters also has its strengths: I remember when I was a kid, reading the dialog of Zelda characters aloud with my brother was one of the most enjoyable aspects of playing the game.

That said, such a lack of voice acting may seem lazy or cheap nowadays, when it's become expected of most games. Like the midi-based music of the Zelda games prior to Skyward Sword, which adopted full-orchestration (another change resisted by Nintendo and some fans), perhaps it's time to make text-based, partial vocalization a thing of the past. With the upcoming release of Zelda U, which many see as a reboot, it may be high time we see this change.

What do you think? Should major console Zelda games be fully voice acted and join the ranks of most games? Or should the tradition of text-based dialogue with partial audio expression continue?

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Full voice acting for video game characters has become something of an industry standard for major console games. The idea of Halo or Mass Effect without fully voiced characters is alien to most people. However, the Zelda series has never had a game with full voice acting. We have always had to rely on text, the character's mannerisms, and our imaginations to get a sense of a character's tone of voice and personality when they speak...

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The Impact of the Official Timeline on the Games and Fans http://www.zeldainformer.com/was-the-release-of-the-official-zelda-timeline-a-mistake/ Mon, 27 Jul 2015 19:26:00 +0000 http://localhost/wordpress90/?p=12265

Since its reveal in the Hyrule Historia, the official Zelda timeline has been hotly debated among gamers. The intended order of the games had long been a subject of fan speculation, and the unveiling of this timeline put an end to it, for better or for worse. Many fans expressed disappointment with this timeline, either because it violated their theories or struck them as somehow problematic or unconvincing. Worse yet, the timeline may have tethered Nintendo developers to an overly complicated and restrictive narrative, limiting what they can do with each individual game.

[problems with the timeline]

[screen shots / quotes from Zelda U video re: possibilities of ditching the timeline]

Some gamers insist that the timeline was only released to appease fans, and that it doesn't really reflect the vision Nintendo originally had for the games, which, they argue, Nintendo never intended to fit into an overarching story. There's the sense many people have that Nintendo simply shoehorned in the games into their respective slots of the timeline, just to provide the larger narrative fans had been desiring.

[possibly quote from ZI comments re: this issue]

And yet, it's clear some games were made with the timeline in mind. The world Wind Waker and its sequels Phantom Hourglass and Spirit Tracks take place in clearly diverges from that of Twilight Princess. Their stories were obviously composed with the Child Link and Adult Link Timeline split in mind, that occurred after Princess Zelda sent Link back in time after he defeated Ganondorf in Ocarina of Time. And it's this fact that has drawn fan criticism. It seems the timeline delimits what races and what mechanics can occur in individual games, restricting Nintendo's creative reach. Beyond that, but games such as Skyward Sword, seem overly concerned with explaining in-game realities as opposed to focusing on gameplay.

[ZI comment pic]

Others argue that the timeline is flexible enough, with a decent amount of gaps to allow plenty of wiggle room for Nintendo's developers. After all, the timeline has already been split into three branches: the Child Link Timeline the Hero of Time returned to and lived out his days from Childhood, the Adult Link Timeline he left behind after defeating Ganondorf, and the Downfall Timeline, wherein Ganondorf defeats Link in their final showdown. Given that Nintendo can create any timeline split they wish, and according to the Hyrule Historia, can even revise what has been revealed of the timeline at anytime, is the timeline truly restrictive?

[possibly quote from ZI comments re: this issue]

Then again, the argument that since the unveiling of the timeline Nintendo has become more concerned with Zelda's narrative than it used to be, debatably at the expense of gameplay, can easily be made. With the release of every game comes the question of if it fits in the timeline and where. This has become a measuring stick of whether a game is significant enough for notice (consider the argument fans had about Tri Force Heroes and whether or not it fit in the timeline), and where in the overarching narrative it fits. That said, video games are not movies or books, some would insist, and an over concern regarding the story can hurt the focus on gameplay, which may be said to truly matter.

[discussion of Vortexxy's downfall theory and the ramifications it may have re: the timeline and overarching narrative]

There is of course the argument that the timeline is not especially restrictive, and actually inspires more questions than answers.

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Since its reveal in the Hyrule Historia, the official Zelda timeline has been hotly debated among gamers. The intended order of the games had long been a subject of fan speculation, and the unveiling of this timeline put an end to it, for better or for worse. Many fans expressed disappointment with this timeline, either because it violated their theories or struck them as somehow problematic or unconvincing. Worse yet, the timeline may have tethered Nintendo developers to an overly complicated and restrictive narrative, limiting what they can do with each individual game…

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Caption Contest 024: "I'm Sorry. You Can't Connect to the Internet Here" http://www.zeldainformer.com/caption-contest-024-im-sorry-you-cant-connect-to-the-internet-here/ Tue, 28 Jul 2015 00:17:00 +0000 http://localhost/wordpress90/?p=12266 Good day to you all. It's time again to boot up another entry of ZI's weekly Caption Contest! Now, I've been fighting my internet company for weeks trying to get internet in my new house (explaining my slight absenteeism lately), so I may be a little bitter toward technology at the moment. As a way to cope, this week's focus will be on everyone's most hated robot, Scrapper from Skyward Sword. Let's see what words you can direct at this sarcastic bucket of bolts. Of course, we'll first need to honor the winners of last week's contest.

Last Week's Winners:

The Caption Contest was put to sleep for a few weeks as we transitioned hosts, so we needed to properly wake it up last week.

By: Pedro Vasconcelos

By: Fan Down Under

By: Triforce Leo

By: LpLance

By: Hylianola

And here are our non-photo caption winners:

  • BCD: "Zelda: There seems to be a red pole lodged in your ear..."
  • Bevin Boelter: "Zelda: *holding a pair of scissors* Finally... another lock of hair for the scrapbook. <3"
  • Lumian: "Zelda: This time I'll get his cap for sure.
    Link: Don't think even about it..."
  • Chris Gleason: "Time to feel the power of the Triforce of Wet Willies."
  • halcyon: "I told you not to drink all that Chateau Romani."

This Week's Contest:

I've already shared my feelings toward technology lately, so let's see what you all have to say about this mechanical fellow.

Here are the updated guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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Good day to you all. It's time again to boot up another entry of ZI's weekly Caption Contest! Now, I've been fighting my internet company for weeks trying to get internet in my new house (explaining my slight absenteeism lately), so I may be a little bitter toward technology at the moment. As a way to cope, this week's focus will be on everyone's most hated robot, Scrapper from Skyward Sword. Let's see what words you can direct at this sarcastic bucket of bolts. Of course, we'll first need to honor the winners of last week's contest...

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Homemade Funko Pop Style Valoo Figure Impresses http://www.zeldainformer.com/homemade-funko-pop-style-valoo-figure-impresses/ Tue, 28 Jul 2015 01:49:00 +0000 http://localhost/wordpress90/?p=12268

The Funko Pop figures are everywhere, at least in my home area. I know of eight different stores carrying various figures from their well-known line. What they do lack, however, is a true The Legend of Zelda line - no surprise given Nintendo's foray into amiibo. CaptainDangerous, of "Dangerous Pixels", has sent in a slew of images showing off her custom paint job of Valoo from The Wind Waker. For good measure, she even shared a pic with him standing next to a Nendoroid!

Man, they look so cute together! Check out our gallery below! You can find more of CaptainDangerous' fantastic toy photography on instagram and facebook.

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The Funko Pop figures are everywhere, at least in my home area. I know of eight different stores carrying various figures from their well-known line. What they do lack, however, is a true The Legend of Zelda line - no surprise given Nintendo's foray into amiibo. CaptainDangerous, of "Dangerous Pixels", has sent in a slew of images showing off her custom paint job of Valoo from The Wind Waker...

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All Dungeons in Tri Force Heroes Will be Playable Solo http://www.zeldainformer.com/all-dungeons-in-tri-force-heroes-will-be-playable-solo/ Tue, 28 Jul 2015 05:09:00 +0000 http://localhost/wordpress90/?p=12269

We've known for some time now that you could play Tri Force Heroes by yourself through the use of dolls, but would every dungeon be playable? After all, there could be dungeons that are not necessary to beat the game that are multiplayer exclusive. As it turns out, this isn't the case. All dungeons (or courses, as Shikata keeps referring to them as) will be playable solo. Here is what Hiromasa Shikata told Game Informer in an exclusive interview:

Can you explain how single-player will work?

First of all, the courses you’re playing through in the single player game are exactly the same as the multiplayer ones. And you can play every single course. If you’re playing one player, you’re not going to miss out on courses. They’re all the same and they’re open to multiplayer and single player modes.

Basically, what you’ll have is the single player character and these two dolls called dopples, and on the bottom touch screen you will pick which one you control. At its very heart, Tri-Force Heroes is a multiplayer game, but there is the single-player, and we did do a lot of test play within our team and there are some people who said they preferred playing by themselves.

Interesting stuff. I wonder why the dolls are called dopples? Be sure to check out our Tri Force Heroes Walkthrough when the game releases for all your guide needs.

Source: Game Informer

Related Content:

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We've known for some time now that you could play Tri Force Heroes by yourself through the use of dolls, but would every dungeon be playable? After all, there could be dungeons that are not necessary to beat the game that are multiplayer exclusive. As it turns out, this isn't the case. All dungeons (or courses, as Shikata keeps referring to them as) will be playable solo. Here is what Hiromasa Shikata told Game Informer in an exclusive interview...

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Hilarious Link Animation Shows Link Having a Hard Time Replenishing Hearts http://www.zeldainformer.com/hilarious-link-animation-shows-link-having-a-hard-time-replenishing-hearts/ Tue, 28 Jul 2015 05:21:00 +0000 http://localhost/wordpress90/?p=12270 Have you ever taken hearts for granted while playing a Zelda game? I know I have because they always seemed plentiful. Still, there are those few fleeting moments in a three heart challenge that get your heart pumping. As Link approaches one such occasion in a new animation, chaos ensues thanks to a clever cucco and the Skull Kid. Just give it a watch, and have a nice laugh with the rest of us.

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Have you ever taken hearts for granted while playing a Zelda game? I know I have because they always seemed plentiful. Still, there are those few fleeting moments in a three heart challenge that get your heart pumping. As Link approaches one such occasion in a new animation...

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How Did They Do That: Explaining Pre-Rendered Backgrounds in Ocarina of Time http://www.zeldainformer.com/how-did-they-do-that-explaining-pre-rendered-backgrounds-in-ocarina-of-time/ Tue, 28 Jul 2015 05:28:00 +0000 http://localhost/wordpress90/?p=12271 One nifty graphical trick we don't see as often today are pre-rendered backgrounds. A lot of arcade games back in the day used them along with several various console games, including Ocarina of Time. YouTuber ClassicGameJunkie recently did a new feature called How Did They Do That... talking about pre-rendered backgrounds for 3 different games. It's a neat little look at how they pulled off the effect and why it worked so well at the time. Give it a watch above and let us know what you think in the comments below!

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One nifty graphical trick we don't see as often today are pre-rendered backgrounds. A lot of arcade games back in the day used them along with several various console games, including Ocarina of Time. YouTuber ClassicGameJunkie recently did a new feature called How Did They Do That... talking about pre-rendered backgrounds for 3 different games. It's a neat little look at how they pulled off the effect and why it worked so well...

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Shikata Explains Decision to Give One Player Control of Totem in Tri Force Heroes http://www.zeldainformer.com/shikata-explains-decision-to-give-one-player-control-of-totem/ Wed, 29 Jul 2015 04:00:00 +0000 http://localhost/wordpress90/?p=12272

One point of frustration and ire for some Zelda fans regarding the upcoming Tri Force Heroes is the fact only one player can control movement of the totem when all three players stack. Due to the game centering around three-player play and co-op, a primary mechanic is the totem, wherein players can lift up other players to form a stack, granting the bottom player control of the totem's movement and the ability to put the other two players on top of him down, while the top player can use items.

Some gamers have questioned this aspect of the totem mechanic, wishing for more freedom of movement for every player, especially since the middle player is stuck unable to do anything. However, in a recent interview, Shikata was asked if had considered granting all players the ability to jump on and off the totem stack at will, and he had this to say:

Yes, of course we’ve tried as you describe, giving players full control to mount and dismount. What found was when you give players the ability to do that, to get up and down at any time, was that players would just constantly do that. “Hey we have to go over here!” and you would pick them up and the would say, “Nah, I want to go over here,” and people weren’t progressing. That was the phenomenon we witnessed. However, if you’re playing local you can just say, “Dude. Put me down.” And if you’re playing online you can use the communication panels on the bottom screen. There’s one that says, “Hey, let’s totem,” and another that says, “Put me down.” You can definitely express your desire to be picked up or put down in any mode of multiplayer.

Apparently, Shikata feels that communication in the game will balance out the problems gamers might encounter from the top two players in the totem being unable to hop down or on a totem. I definitely can see how allowing players to do so at will would cause problems, and considering the spirit of cooperation in this game, I think this restriction makes a lot of sense. On the other hand, I can see how it would be frustrating, especially since there's no voice chat in this game when you play online.

What do you think of Shikata's explanation? Do you think allowing players the freedom to hop on and off the stack creates too much chaos, as he said, or that not allowing them that freedom sacrifices too much, even if it seems like a practical solution? Let us know in the comments!

Source: Game Informer

Related Content:

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One point of frustration and ire for some Zelda fans regarding the upcoming Tri Force Heroes is the fact only one player can control movement of the totem when all three players stack. Due to the game centering around three-player play and co-op, a primary mechanic is the totem, wherein players can lift up other players to form a stack, granting the bottom player control of the totem's movement and the ability to put the other two players on top of him down, while the top player can use items...

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Speedrunning Marathon to Feature Classic Zelda Games, Includes Swordless Run of NES Zelda http://www.zeldainformer.com/speedrunning-marathon-to-feature-classic-zelda-games-includes-swordless-run/ Tue, 28 Jul 2015 21:42:00 +0000 http://localhost/wordpress90/?p=12273 The annual speedrunning marathon known as Summer Games Done Quick (SGDQ) will be taking place throughout this week, showcasing unbelievable runs of our favorite classic games for charity. If you weren't lucky enough to catch the Twilight Princess Any% run yesterday, don't worry; there are still several Zelda speedruns to catch this week. In addition to an Ocarina of Time run on Thursday, a Wind Waker run on Saturday, and more, the marathon will also feature a special bonus "swordless" speedrun of the original Legend of Zelda on the NES.

SGDQ's next Zelda block will begin Wednesday at about 3 PM Pacific Time. This block will kick off with an Any% speedrun of Majora's Mask 3D by speedrunner NOUFozzy. Any% runs of Majora's Mask 3D feature a ton of skips and sequence breaks, so fans of so-called "glitch runs" should thoroughly enjoy themselves.

At about 5 PM Pacific Time, this Zelda block will conclude with a "BONUS" swordless speedrun of the NES Legend of Zelda by jkoper. The run promises to show us "just how dangerous it is to go alone." The old man in the cave will not be pleased.

On Thursday at about 7:45 PM Pacific Time, SGDQ will feature an Any% speedrun of Ocarina of Time by former record holder Jodenstone. The Zelda speedruns will continue again on Saturday at about 1 AM Pacific Time, with an Any% speedrun of The Wind Waker by Chaotic_Ace.

Finally, a speedrun of A Link to the Past by Xelna will take place later that day at about 12 PM Pacific Time. This will be an "Any% No Major Glitches" run, but there is a donation incentive for a 100% run. If you'd like to see that happen, be sure to donate. You may even win some cool prizes.

If you'd like to find out more, donate, or see the event's full schedule relative to your local time zone, check out Summer Games Done Quick's website.

Will you be watching any of these Zelda speedruns? Are there any other speedruns you're looking forward to? Let us know in the comments.

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The annual speedrunning marathon known as Summer Games Done Quick (SGDQ) will be taking place throughout this week, showcasing unbelievable runs of our favorite classic games for charity. If you weren't lucky enough to catch the Twilight Princess Any% run yesterday, don't worry; there are still several Zelda speedruns to catch this week. In addition to an Ocarina of Time run on Thursday, a Wind Waker run on Saturday, and more, the marathon will also feature a special bonus "swordless" speedrun of the original Legend of Zelda on the NES...

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Tri Force Heroes Won't Have Cameo Costumes from Other Franchises, Only Zelda Costumes http://www.zeldainformer.com/tri-force-heroes-wont-have-cameo-costumes-from-other-franchises-only-zelda/ Tue, 28 Jul 2015 23:37:00 +0000 http://localhost/wordpress90/?p=12274

With Tri Force Heroes offering enough costumes to fill three months of gameplay, some fans may have expected to see some cameo costumes from other classic Nintendo franchises. Unfortunately, it seems we won't be finding a Mario or Samus outfit hidden in this new Zelda game after all. In an interview with Game Informer, director Hiromasa Shikata confirmed that Tri Force Heroes will only feature costumes from the Zelda universe, meaning there will be no cameo costumes from other franchises.

The interviewer was very straightforward when asking about cameo costumes:

"Game Informer: Will we see costumes fashioned after other Nintendo franchises?

Shikata: Like Mario? No. Stuff from the Zelda universe only."

The exclusion of costumes inspired by other Nintendo franchises is definitely disappointing for Tri Force Heroes. With other new Nintendo titles like Yoshi's Woolly World offering guest costumes unlocked by amiibo, one may have expected such functionality in the new Zelda game. But all is not lost; there are still "so many" costumes yet to be revealed for the game. Perhaps we'll still see some fun an interesting outfits that appeal to fan service in other ways.

Are you disappointed by Tri Force Heroes' lack of cameo costumes? Were there any secret outfits you hoped to see? Share your thoughts with us below!

Source: Game Informer

Related Content:

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With Tri Force Heroes offering enough costumes to fill three months of gameplay, some fans may have expected to see some cameo costumes from other classic Nintendo franchises. Unfortunately, it seems we won't be finding a Mario or Samus outfit hidden in this new Zelda game after all. In an interview with Game Informer, director Hiromasa Shikata confirmed that Tri Force Heroes will only feature costumes from the Zelda universe, meaning there will be no cameo costumes from other franchises...

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New Young Link Nendoroid Details Emerge From Wonder Festival 2015 http://www.zeldainformer.com/new-young-link-nendoroid-details-emerge-from-wonder-festival-2015/ Wed, 29 Jul 2015 01:22:00 +0000 http://localhost/wordpress90/?p=12275

Wonder Festival, an expo best summed up as "The E3 of Japanese Figures," is being held this week in Chiba, Japan. At the event, one of the more well-known figure companies, Good Smile, showed off the fully painted version of their upcoming Young Link Nendoroid figure from Majora’s Mask, a prototype of which was also showed off earlier this month.

From the highlights in Link's hair, to the deep sea colors of his eyes and the browns in his little tiny boots, the paint job and attention to detail on this new Nendoroid is top notch. Other than Link's trusty Kokiri Sword and Hero's Shield, Good Smile hasn't announced any accessories to be included with the figure. I'm hoping to see them release a few masks, like the Bunny Hood or the Keaton Mask, or maybe even the Razor Sword!

Do you collect Nendoroids or other figures? If so, are you planning to add Young Link to your collection? Let us know in the comments below!

Source: Good Smile Company

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Wonder Festival, an expo best summed up as "The E3 of Japanese Figures," is being held this week in Chiba, Japan. At the event, one of the more well-known figure companies, Good Smile, showed off the fully painted version of their upcoming Young Link Nendoroid figure from Majora’s Mask, a prototype of which was also showed off earlier this month...

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ADHD: What if The Legend of Zelda Had Lyrics? http://www.zeldainformer.com/adhd-what-if-the-legend-of-zelda-had-lyrics/ Wed, 29 Jul 2015 04:21:00 +0000 http://localhost/wordpress90/?p=12276 Not to be confused with the "With Lyrics" series by brentalfloss, YouTuber Animation Domination High-Def (ADHD) took the Zelda theme from the first game released back in 1986 and gave it some lyrics with a nifty animation. The song itself plays on many of the quirks within the series, such as the typical lack of urgency in the games, and Link's obsession with breaking pots. It's a nice take that uses some common tropes, but is still rather entertaining throughout.

We hope you enjoy it!

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Not to be confused with the "With Lyrics" series by brentalfloss, YouTuber Animation Domination High-Def (ADHD) took the Zelda theme from the first game released back in 1986 and gave it some lyrics with a nifty animation. The song itself plays on many of the quirks within the series...

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Check Out the Entire Comic Con Panel for the A Link to the Past Graphic Novel http://www.zeldainformer.com/check-out-the-entire-comic-con-panel-for-the-a-link-to-the-past-graphic-nov/ Wed, 29 Jul 2015 05:02:00 +0000 http://localhost/wordpress90/?p=12277 Viz Media put on a half hour panel for the A Link to the Past graphic novel, originally released over twelve issues of Nintendo Power back in 1992. The panel itself is extremely informative, covering the significance of this graphic novel back in the early 90's, its importance to this day, and how it all came to be re-released in the present. To give you a time frame, conversations to reprint this started back in 2011, so it's a pretty long process.

Have you picked up a copy yet? You can do so right here.

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Viz Media put on a half hour panel for the A Link to the Past graphic novel, originally released over twelve issues of Nintendo Power back in 1992. The panel itself is extremely informative, covering the significance of this graphic novel back in the early 90's, its importance to this day, and how it all came to be re-released in the present. To give you a time frame, conversations to reprint this started back in 2011, so it's a pretty long process...

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Shikata Explains Why Fashion is Important in Tri Force Heroes http://www.zeldainformer.com/shikata-explains-why-fashion-is-important-in-tri-force-heroes/ Wed, 29 Jul 2015 15:13:00 +0000 http://localhost/wordpress90/?p=12278

One detail about Tri Force Heroes that was given to the Zelda fanbase in the E3 trailer is that the game takes place in a very fashion-conscious kingdom. All the residents wear flamboyant clothing and accessories and so do Link, Link, and Link. (See what I did there?)

In an interview with Game Informer, Tri Force Heroes' developer, Shikata, explains how fashion will help you in dungeons and expounds on weapon upgrades and maimai from A Link Between Worlds. Here is the full quote from the interview:

Let me talk about why fashion is important for Tri-Force Heroes. In A Link Between Worlds, there were these alien type things you would collect to power up items. I really liked that mechanic of collecting things to power up existing items. It’s not just powering up items – I wanted to do more than that. So in this game you will see things other than items. Things that will make you immune to fire, swim faster, something that will make more rupees appear. The easiest way to represent that in the game, I thought, would be through clothing. I thought that, depending on which clothing you collected, it would impact how you navigated courses and would make them easier to move through. It’s not something as simple as this will make a stronger attacker, or this will give you a better defense. They’re really designed toward making you be able to navigate and clear a course. That would be things like being able to shoot three arrows at a time, or being immune to lava.

Are you excited to see what new abilities come with costumes in Tri Force Heroes? What powers would you like to obtain when you put on a slick new tunic? Share your thoughts with us by commenting below.

Source: Game Informer

Related Content:

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One detail about Tri Force Heroes that was given to the Zelda fanbase in the E3 trailer is that the game takes place in a very fashion-conscious kingdom. All the residents wear flamboyant clothing and accessories and so do Link, Link, and Link. (See what I did there?)

In an interview with Game Informer, Tri Force Heroes' developer, Shikata...

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Internet Freaks Out at Prospect of Zelda U Being Delayed out of 2016 http://www.zeldainformer.com/internet-freaks-out-at-prospect-of-zelda-u-being-delayed-out-of-2016/ Thu, 30 Jul 2015 04:56:00 +0000 http://localhost/wordpress90/?p=12279

Yes, it's much ado about nothing. Nintendo released a financial report the other day as they do at the end of every quarter. Just like in every other financial report, they include a list of announced games that haven't been released yet. Zelda U is among them and is listed as TBD. To help frame how silly what I am about to talk about is, Zelda U was also listed as TBD in the last financial report. Still, this revelation is apparently only making the rounds today, as hundreds of media outlets are treating this like Zelda U has hit a second delay.

I'm not exaggerating either. I can't step anywhere on the Internet right now and not see a report talking about Zelda U's supposed delay off information we've already had for over three months since the game first got delayed. To give a little background - TBD from Nintendo is applied to games that have been announced but have no release date yet. Originally the game was slated for 2015, so last year these reports said 2015. After the delay earlier this year, it was moved to TBD.

It is entirely possible the game doesn't release in 2016, but we have no new information to suggest that in the least bit. Still, you can stop messaging and emailing us, shocked that Zelda U has been delayed a second time. It's simply untrue. So if you're checking social media or got caught up in the outrage - have no fear, Zelda U is in no different of a place today as it was months ago.

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Yes, it's much ado about nothing. Nintendo released a financial report the other day as they do at the end of every quarter. Just like in every other financial report, they include a list of announced games that haven't been released yet. Zelda U is among them and is listed as TBD. To help frame how silly what I am about to talk about is, Zelda U was also listed as TBD in the last financial report. Still, this revelation is apparently only making the rounds today...

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Soaring Mariachi Cover of Gerudo Valley Theme http://www.zeldainformer.com/soaring-mariachi-cover-of-gerudo-valley-theme/ Thu, 30 Jul 2015 05:04:00 +0000 http://localhost/wordpress90/?p=12280 If any Zelda tune should get a mariachi cover, it's the Latin-flavored Gerudo Valley theme, with it's soulful guitar, emotive horns, and syncopated beat. DaneYard Shift, a mariachi band that has covered a number of video game songs on Youtube, brings us such a rendition, in a rousing performance of the theme to 6/4 time.

Hearing real horns and strings playing this familiar tune I'd grown accustomed to hearing in midi was an awesome experience. The spirit of the song comes through so much better with real instruments. To be honest, I found the change in tempo somewhat jarring and hard to get used to at first, but after a few listens I became hooked on this creative new take on this Zelda classic.

What do you think? If you dig the song, you can download the it on iTunes or Loudr. You can also support the band on their Patreon. Also, please let us know your take on this cover in the comments!

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If any Zelda tune should get a mariachi cover, it's the Latin-flavored Gerudo Valley theme, with it's soulful guitar, emotive horns, and syncopated beat. DaneYard Shift, a mariachi band that has covered a number of video game songs on Youtube, brings us such a rendition, in a rousing performance of the theme to 6/4 time... 

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Check Out This Awesome Mariachi Cover of the Gerudo Valley Theme http://www.zeldainformer.com/soaring-mariachi-cover-of-gerudo-valley-theme1/ Thu, 30 Jul 2015 05:04:00 +0000 http://localhost/wordpress90/?p=12281 If any Zelda tune should get a mariachi cover, it's the Latin-flavored Gerudo Valley theme, with its soulful guitar, emotive horns, and syncopated beat. DaneYard Shift, a mariachi band that has covered a number of video game songs on Youtube, brings us such a rendition, with a rousing performance of the theme in 6/4 time.

Listening to real horns and strings playing this familiar tune, which I'd grown accustomed to hearing in midi, was an awesome experience. The spirit of the song comes through so much better with real instruments. To be honest, I found the change in tempo somewhat jarring and hard to get used to at first, but after a few listens I became hooked on this creative take on this Zelda classic.

If you dig the song, you can download it on iTunes or Loudr. You can also support the band on their Patreon. Don't forget to let us know what you think!

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If any Zelda tune should get a mariachi cover, it's the Latin-flavored Gerudo Valley theme, with its soulful guitar, emotive horns, and syncopated beat. DaneYard Shift, a mariachi band that has covered a number of video game songs on Youtube, brings us such a rendition, with a rousing performance of the theme in 6/4 time... 

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Hyrule Castle 64 Stage Coming To Super Smash Bros. Wii U and 3DS July 31st http://www.zeldainformer.com/hyrule-castle-64-stage-coming-to-super-smash-bros-wii-u-and-3ds-july-31st/ Thu, 30 Jul 2015 06:00:00 +0000 http://localhost/wordpress90/?p=12282
Earlier today, Nintendo announced through their Japanese Twitter account that the Hyrule Castle 64 stage is coming to Super Smash Bros. on Wii U & 3DS as paid DLC. The stage launches this Friday, July 31st alongside a handful of other updates, including the long-awaited Tourney Mode, YouTube Replays, Mii Fighter Costume Packs and more.

Unlike the previous N64 DLC stage- Dream Land 64- Hyrule Castle 64 seems to have gotten a bit of a face lift. The background has been updated with a cleaner image and the stage’s textures have been polished up as well! Don’t worry though, the stage looks just as you remember it on the N64, just made to better fit modern TVs.

How do you feel about the addition of previous Super Smash Bros. stages being added versus new stages? After the Majora’s Mask 3D launch earlier this year, I’m hoping to see a return of Great Bay! Also, will you be downloading this stage yourself? Let us know in the comments below!

Source: Twitter

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Earlier today, Nintendo announced through their Japanese Twitter account that the Hyrule Castle 64 stage is coming to Super Smash Bros. on Wii U & 3DS as paid DLC. The stage launches this Friday, July 31st alongside a handful of other updates, including the long-awaited Tourney Mode, YouTube Replays, Mii Fighter Costume Packs and more...

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Fan Art Showdown #11: http://www.zeldainformer.com/fan-art-showdown-11/ Thu, 30 Jul 2015 15:58:00 +0000 http://localhost/wordpress90/?p=12283 Hello everybody and welcome to the Fan Art Showdown. Today, I have some news that may or may not impact you. I will be stepping down as host of this weekly feature, and will be passing the torch on to another member of the Zelda Informer staff to run. The Fan Art Showdown was a fun little project when I started it, and I am very pleased to have seen it grow and gain more attention among you, the fans. This isn't about me, however; it's about you! That's why it's called the Fan Art Showdown. Without further adieu, I will reveal the winners of the last showdown.

Last week's submission, titled Wolf Link at Night, won by many, many votes. Its art style was described as, "simplicity done right."

If you're thinking of sending in some fan art of your own to compete in our showdown, you can send an email to fanartshowdown.zeldainformer@gmail.com, but first, read this list of updated rules:

  1. Submissions must not contain anything that would be considered over PG13. This includes images that contain sexual or graphic content, as well as swearing.
  2. When you send your submission in, please, for the love of all that is good and holy, give it a title. It needs a title, or it will be ignored.
  3. Sending more than one submission is fine, but please tell me which image you want to be entered first. If I decide to use your other submissions in a future installment, I will contact you.
  4. Please do not bad-mouth others' work in the comments. If you have some constructive criticism, please present it in a non-hateful way.

Let's move on to this week's contestants.

Mah Mask

Member of the BS Brigade and faithful resident of the Zelda Informer fan community, give it up for returning contestant monkee-goro!

Monkee's last two submissions lost. but not by much. Perhaps this colorful piece of fan art will finally push monkee into the winners circle?

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ZI Votes: What Platform Should A Twilight Princess Remake be Released on? http://www.zeldainformer.com/zi-votes-what-platform-should-a-twilight-princess-remake-be-released-on/ Thu, 30 Jul 2015 21:23:00 +0000 http://localhost/wordpress90/?p=12259

Edit: The poll has been fixed. If you participated already, please vote again to have your entry recorded!

Welcome to back to another entry of our weekly poll series: ZI Votes! Those of you who are new to this feature (or forget due to its absence last week) need not worry; this is an extremely simple feature to get involved in. Each week, we present the community here at Zelda Informer with a question for the week, most often related to some sort of controversial issue regarding The Legend of Zelda. At the end of the week, we tally up the votes, declare a winner, and begin anew! Got all that? Then let's dive in to this week's entry.

Our last poll deviated a bit from the norm in order to provide the appropriate respect and appreciation for gaming legend, Satoru Iwata. Although he didn't directly affect the Zelda series very much, we are very much fans of his work and for everything he did to allow Nintendo and all its series to prosper. When asked which of his games was your favorite, our community came out in full, putting in over 4500 votes.

After the dust had settled, however, the game that seemed to be an early favorite, Pokemon Gold & Silver, took a humble second with 1125 votes, defeated by the ever-popular Super Smash Bros. with a commanding 2103 votes. Thanks for participating, and let us continue to enjoy all the fantastic games Iwata-san made possible.

This week, we return to our norm of Zelda topics with one that has been weighing on the minds of fans everywhere lately: when and how will we see a re-release of Twilight Princess? While we have heard nothing from Nintendo regarding a potential remake, it's inevitable that we'll see this entry in the series recreated in some way. Whether through direct release on the eShop (a highly successful tactic for Zelda games, apparently), or an altered remake for the Wii U, New 3DS, or even the NX, Twilight Princess is next in line in the franchise for a revival. For the time being, we'll have to settle on speculation, but we want to know what you want.

What platform should a Twilight Princess Remake be released on? Vote above and explain your choice in the comments below!

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Edit: The poll has been fixed. If you participated already, please vote again to have your entry recorded!

Welcome to back to another entry of our weekly poll series: ZI Votes! Those of you who are new to this feature (or forget due to its absence last week) need not worry; this is an extremely simple feature to get involved in. Each week, we present the community here at Zelda Informer with a question for the week, most often related to some sort of controversial issue regarding The Legend of Zelda. At the end of the week, we tally up the votes...

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customer survey
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Daily Debate: Is a Movie or Television Adaptation for Zelda a Bad Idea? http://www.zeldainformer.com/daily-debate-is-a-movie-or-television-adaptation-for-zelda-a-bad-idea/ Fri, 31 Jul 2015 03:44:00 +0000 http://localhost/wordpress90/?p=12264

Film adaptations of video games are often notoriously awful. The film adaptation of Doom, for example, was panned by most critics and maligned by many fans of the game. The Super Mario Bros. film released in 1993 was so terrible, it arguably inspired Nintendo to swear off video game movie adaptations for the foreseeable future.

That said, many fans have hungered for a Zelda film, anime, or live-action television series. Rumors that Netflix would make a Game of Thrones-inspired Zelda series drew the attention of countless fans. Of course, some expressed their reservations and doubts. Memories of the short-lived and eternally mocked The Legend of Zelda animated series were still fresh in our minds. If we were never to hear Link ever utter the words "excuse me, princess" again, we would only be so lucky.

There's also the question of whether or not Zelda, let alone video games period, can be successfully adapted to film or television. The experience of gaming, in which you yourself explore a world, fight enemies, and solve puzzles, may be next to impossible to transpose to another art form. Most of Link's quests, as populated with colorful characters and creatures as they may be, are overwhelmingly solitary affairs, featuring a lone, silent boy traversing expansive lands, crawling through dank dungeons, and pushing boxes on switches. Hardly makes for quality TV.

Nevertheless, many of us crave for a Zelda movie. After all, some may argue, the manga has been successful, why not a film? But perhaps the unwieldiness of the games' narratives is more suited to comics than film. On the other hand, maybe a Zelda movie or TV show is inevitable. What do you think? Should Zelda have a film or television adaptation? And if so, what games do you think should be adapted? And what would it take to make the adaptation(s) quality?

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Film adaptations of video games are often notoriously awful. The film adaptation of Doom, for example, was panned by most critics and maligned by many fans of the game. The Super Mario Bros. film released in 1993 was so terrible, it arguably inspired Nintendo to swear off video game movie adaptations for the foreseeable future. That said, many fans have hungered for a Zelda film, anime, or live-action television series...

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Fan Art Showdown #11: Mask Thief VS. A Companion http://www.zeldainformer.com/fan-art-showdown-111/ Thu, 30 Jul 2015 15:58:00 +0000 http://localhost/wordpress90/?p=12284

Edit: The poll has been fixed. If you participated already, please vote again to have your entry recorded!

Hello everybody, and welcome to the Fan Art Showdown. Today, I have some news that you may or may not care about. I will be stepping down as host of this weekly feature, and will be passing the torch on to another member of the Zelda Informer staff. The Fan Art Showdown was a fun little project when I started it, and I am very pleased to have seen it grow and gain more attention among you, the fans. I'm glad that I have been able to run it so far.

Without further ado, here is the winner of the last showdown.

Last week's submission, titled Wolf Link at Night, won by many, many votes. Its art style was described as, "simplicity done right."

If you're thinking of sending in some fan art of your own to compete in our showdown, you can send an email to fanartshowdown.zeldainformer@gmail.com. Before you send in some fan art of your own, be sure to read the list of updated rules:

  1. Submissions must not contain anything that would be considered over PG13. This includes images that contain sexual or graphic content, as well as swearing.
  2. When you send your submission in, please, for the love of all that is good and holy, give it a title. It needs a title, or it will be ignored.
  3. Sending more than one submission is fine, but please tell me which image you want to be entered first. If I decide to use your other submissions in a future installment, I will contact you.
  4. Please do not bad-mouth others' work in the comments. If you have some constructive criticism, please present it in a non-hateful way.

Let's move on to this week's contestants:

Mah Mask

Member of the BS Brigade and faithful resident of the Zelda Informer fan community, give it up for returning contestant monkee-goro!

Monkee's last two submissions lost, but not by much. Perhaps this colorful piece of fan art will finally push monkee into the winners circle?

Twilit Companion

This particular submission, designed by an artist by the name of Gracie, contains her rendition of Midna from Twilight Princess.

Closing

Those are our two very well-drawn submissions we have for this week. Please vote honestly, and think about your decision. This is normally where I would say, "see you in the next Fan Art Showdown," but this very well could be my last one. Instead, I have a one request: be nice to the next host. Thank you all so much for 11 great Fan Art Showdowns!

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Edit: The poll has been fixed.  If you participated already, please vote again to have your entry recorded!

Hello everybody, and welcome to the Fan Art Showdown. Today, I have some news that you may or may not care about. I will be stepping down as host of this weekly feature, and will be passing the torch on to another member of the Zelda Informer staff. The Fan Art Showdown was a fun little project when I started it, and I am very pleased to have seen it grow and gain more attention among you, the fans. I'm glad that I have been able to run it so far...

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online surveys
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Daily Debate: Was Nintendo Wrong to Announce Zelda U so Early? http://www.zeldainformer.com/daily-debate-was-nintendo-wrong-to-announce-zelda-u-so-early/ Sat, 01 Aug 2015 04:10:00 +0000 http://localhost/wordpress90/?p=12286

Zelda U, the anticipated next console installment in the Zelda series, was first shown off during E3 2014. We wouldn't see the game again until The Game Awards in December 2014, where we saw more of Zelda U in action. Needless to say, we were all excited for the game to release in 2015. However earlier this year, Eiji Aonuma unexpectedly announced the delay of Zelda U to 2016, and we've seen few details of the game since then. With concerns that Zelda U may even miss its 2016 release, it's time discuss the way Nintendo announced this new title. Was Nintendo wrong or right to announce Zelda U so early?

Game announcements are of course a way for game companies to generate excitement for their newest title, and Nintendo surely generated tons of excitement for Zelda U. After Skyward Sword, many of were looking for the confirmation that a new console Zelda was in the works, especially given the HD promise of the Wii U. While Nintendo was fairly forthcoming in the development of a Wii U Zelda game, we wanted to see something tangible. Zelda U's initial announcement fulfilled our desires. Not only would we be getting a new HD Zelda on the Wii U, but the game would feature an expansive world and non-linear gameplay as well. This early announcement gave us a lot of exciting things to look forward to.

However, there are many reasons why the early announcement has hurt Zelda U. For one, when a game is announced years before its eventual release, fans may grow impatient or unsatisfied with the long development cycle. With Zelda U announced so far ahead of its currently-planned release date, we've seen how some fans have grown understandably restless waiting for even the smallest bit of information. Some can make the argument that the long wait for Zelda U and the resulting impatience has negatively affected how we see the game. This impatience may have actually contributed to Nintendo's current release philosophy, where new games are announced and released within a few months. Furthermore, the years-long wait for Zelda U has caused some fans to develop unrealistic expectations. The game promises several exciting features that could easily redefine the Zelda experience; but the more fans continue to build expectations on what we've seen, the more likely they will end up disappointed in the final product in some way. Is this certain? No, but it is definitely a possibility. Another reason the early announcement could be considered detrimental relates to the delays Zelda U has seen over the last two years. While the Zelda team may have had a 2015 release in mind when they first announced the game, certain development changes has caused the game to be pushed back to an undetermined time. We may not see Zelda U in 2016, or even on the Wii U at this point. Given the delays the game has seen, some may have found Zelda U's early announcement too overambitious, and ultimately a poor decision.

But what do you think? Was Nintendo wrong to announce Zelda U so early? Or are you satisfied to know where the game is at? Let us know in the comments, and join the Daily Debate!

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Zelda U, the anticipated next console installment in the Zelda series, was first shown off during E3 2014. We wouldn't see the game again until The Game Awards in December 2014, where we saw more of Zelda U in action. Needless to say, we were all excited for the game to release in 2015. However earlier this year, Eiji Aonuma unexpectedly announced the delay of Zelda U to 2016, and we've seen few details of the game since then. With concerns that Zelda U may even miss its 2016 release, it's time discuss the way Nintendo announced this new title. Was Nintendo wrong or right to announce Zelda U so early...?

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Player Piano Releases 8 Bit Album, Including a Majestic Zelda Theme Piece http://www.zeldainformer.com/player-piano-releases-8-bit-album-including-a-majestic-zelda-theme-piece/ Fri, 31 Jul 2015 14:10:00 +0000 http://localhost/wordpress90/?p=12288 We talked about Player Piano last year when they posted a video improvising music to 7 different NES era games, include The Legend of Zelda. What was great about it at the time is that the person playing did it all by ear - there was no practice of any kind. I know this isn't unheard of in the piano playing world, but it was great seeing it happen for many NES games that are so beloved by video game fans the world over.

Fast forward to today and they have taken those 7 tunes, plus one more, and created an album out of them. You aren't just buying what they did last year however, this time the pieces have been reworked into their own masterpieces. While the album is $9.95, the Zelda rendition is almost worth the price of admission on its own. They also covered the Kid Icarus theme, Super Mario Bros. 3, DuckTales' Moon Level, Mega Man II, Super Mario Bros, and Castlevania.

I have the album for myself and I can't stop listening. You can check out the inspiration for this album in the video above, but more importantly you can get this album for yourself right here.

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We talked about Player Piano last year when they posted a video improvising music to 7 different NES era games, include The Legend of Zelda. What was great about it at the time is that the person playing did it all by ear - there was no practice of any kind. I know this isn't unheard of in the piano playing world, but it was great seeing it happen for many NES games that are so beloved by video game fans the world over...

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Custom Zelda N64 Mod For Sale http://www.zeldainformer.com/custom-zelda-n64-mod-for-sale/ Fri, 31 Jul 2015 14:17:00 +0000 http://localhost/wordpress90/?p=12289
Custom, modified consoles can range from weird to spectacular, and amongst all the wild creations you're ought to find a gem like this Zelda Themed N64 crafted by SpaceNTraders over at Etsy. Painted with a slick gold and silver color scheme, the custom console equips a solid metal Hylian Shield adorned on it's face, and also features a Triforce shaped cut-out atop it, embracing the luminous gold glow the interior LED produces.

The piece is being sold for $229.99 but if the heroic Link theme isn't quite your style, SpaceNTraderz also has four other styles available, including a Dark Link Edition for sale at a price $299.99, complete with a black and grey paint job, red interior lighting, and a Dark Link shield adhered proudly to it's front. Each console ships with one controller, power adapter, and AV cords.

What do you think about this legendary N64 console? Would you buy one? Let us know in the comments below!

Source: SpaceNTraders Nintendo 64 Custom Zelda Console

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Custom, modified consoles can range from weird to spectacular, and amongst all the wild creations you're ought to find a gem like this Zelda Themed N64 crafted by SpaceNTraders over at Etsy. Painted with a slick gold and silver color scheme, the custom console equips...

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Custom Zelda N64 Mod For Sale http://www.zeldainformer.com/custom-zelda-n64-mod-for-sale1/ Fri, 31 Jul 2015 15:17:00 +0000 http://localhost/wordpress90/?p=12290
Custom, modified consoles can range from weird to spectacular, and amongst all the wild creations you're ought to find a gem like this Zelda Themed N64 crafted by SpaceNTraders over at Etsy. Painted with a slick gold and silver color scheme, the custom console equips a solid metal Hylian Shield adorned on it's face, and also features a Triforce shaped cut-out atop it, embracing the luminous gold glow the interior LED produces.

The piece is being sold for $229.99 but if the heroic Link theme isn't quite your style, SpaceNTraderz also has four other styles available, including a Dark Link Edition for sale at a price $299.99, complete with a black and grey paint job, red interior lighting, and a Dark Link shield adhered proudly to it's front. Each console ships with one controller, power adapter, and AV cords.

What do you think about this legendary N64 console? Would you buy one? Let us know in the comments below!

Source: SpaceNTraders Nintendo 64 Custom Zelda Console

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Custom, modified consoles can range from weird to spectacular, and amongst all the wild creations you're ought to find a gem like this Zelda Themed N64 crafted by SpaceNTraders over at Etsy. Painted with a slick gold and silver color scheme, the custom console equips...

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12290 0 0 0
Custom Zelda N64 Mod For Sale http://www.zeldainformer.com/custom-zelda-n64-mod-for-sale2/ Fri, 31 Jul 2015 15:21:00 +0000 http://localhost/wordpress90/?p=12291
Custom, modified consoles can range from weird to spectacular, and amongst all the wild creations you're ought to find a gem like this Zelda Themed N64 crafted by SpaceNTraders over at Etsy. Painted with a slick gold and silver color scheme, the custom console equips a solid metal Hylian Shield adorned on it's face, and also features a Triforce shaped cut-out atop it, embracing the luminous gold glow the interior LED produces.

The piece is being sold for $229.99 but if the heroic Link theme isn't quite your style, SpaceNTraderz also has four other styles available, including a Dark Link Edition for sale at a price $299.99, complete with a black and grey paint job, red interior lighting, and a Dark Link shield adhered proudly to it's front. Each console ships with one controller, power adapter, and AV cords.

What do you think about this legendary N64 console? Would you buy one? Let us know in the comments below!

Source: SpaceNTraders Nintendo 64 Custom Zelda Console

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Custom, modified consoles can range from weird to spectacular, and amongst all the wild creations you're ought to find a gem like this Zelda Themed N64 crafted by SpaceNTraders over at Etsy. Painted with a slick gold and silver color scheme, the custom console equips...

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12291 0 0 0
Custom Zelda N64 Mod For Sale http://www.zeldainformer.com/custom-zelda-n64-mod-for-sale3/ Fri, 31 Jul 2015 15:21:00 +0000 http://localhost/wordpress90/?p=12292
Custom, modified consoles can range from weird to spectacular, and amongst all the wild creations you're ought to find a gem like this Zelda Themed N64 crafted by SpaceNTraders over at Etsy. Painted with a slick gold and silver color scheme, the custom console equips a solid metal Hylian Shield adorned on it's face, and also features a Triforce shaped cut-out atop it, embracing the luminous gold glow the interior LED produces.

The piece is being sold for $229.99 but if the heroic Link theme isn't quite your style, SpaceNTraderz also has four other styles available, including a Dark Link Edition for sale at a price $299.99, complete with a black and grey paint job, red interior lighting, and a Dark Link shield adhered proudly to it's front. Each console ships with one controller, power adapter, and AV cords.

What do you think about this legendary N64 console? Would you buy one? Let us know in the comments below!

Source: SpaceNTraders Nintendo 64 Custom Zelda Console

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Custom, modified consoles can range from weird to spectacular, and amongst all the wild creations you're ought to find a gem like this Zelda Themed N64 crafted by SpaceNTraders over at Etsy. Painted with a slick gold and silver color scheme, the custom console equips...

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12292 0 0 0
Custom Zelda N64 Mod For Sale http://www.zeldainformer.com/custom-zelda-n64-mod-for-sale4/ Fri, 31 Jul 2015 15:30:00 +0000 http://localhost/wordpress90/?p=12293
Custom, modified consoles can range from weird to spectacular, and amongst all the wild creations you're ought to find a gem like this Zelda Themed N64 crafted by SpaceNTraders over at Etsy. Painted with a slick gold and silver color scheme, the custom console equips a solid metal Hylian Shield adorned on it's face, and also features a Triforce shaped cut-out atop it, embracing the luminous gold glow the interior LED produces.

The piece is being sold for $229.99 but if the heroic Link theme isn't quite your style, SpaceNTraderz also has four other styles available, including a Dark Link Edition for sale at a price $299.99, complete with a black and grey paint job, red interior lighting, and a Dark Link shield adhered proudly to it's front. Each console ships with one controller, power adapter, and AV cords.

What do you think about this legendary N64 console? Would you buy one? Let us know in the comments below!

Source: SpaceNTraders Nintendo 64 Custom Zelda Console

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Custom, modified consoles can range from weird to spectacular, and amongst all the wild creations you're ought to find a gem like this Zelda Themed N64 crafted by SpaceNTraders over at Etsy. Painted with a slick gold and silver color scheme, the custom console equips...

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12293 0 0 0
Custom Zelda N64 Mod For Sale http://www.zeldainformer.com/custom-zelda-n64-mod-for-sale6/ Fri, 31 Jul 2015 04:00:00 +0000 http://localhost/wordpress90/?p=12295
Custom, modified consoles can range from weird to spectacular, and amongst all the wild creations you're ought to find a gem like this Zelda Themed N64 crafted by SpaceNTraders over at Etsy. Painted with a slick gold and silver color scheme, the custom console equips a solid metal Hylian Shield adorned on it's face, and also features a Triforce shaped cut-out atop it, embracing the luminous gold glow the interior LED produces.

The piece is being sold for $229.99 but if the heroic Link theme isn't quite your style, SpaceNTraderz also has four other styles available, including a Dark Link Edition for sale at a price $299.99, complete with a black and grey paint job, red interior lighting, and a Dark Link shield adhered proudly to it's front. Each console ships with one controller, power adapter, and AV cords.

What do you think about this legendary N64 console? Would you buy one? Let us know in the comments below!

Source: SpaceNTraders Nintendo 64 Custom Zelda Console

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Custom, modified consoles can range from weird to spectacular, and amongst all the wild creations you're ought to find a gem like this Zelda Themed N64 crafted by SpaceNTraders over at Etsy. Painted with a slick gold and silver color scheme, the custom console equips...

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Photoshop Contest: Free Week #3 http://www.zeldainformer.com/photoshop-contest-free-week-3/ Fri, 31 Jul 2015 17:09:00 +0000 http://localhost/wordpress90/?p=12296 Happy Friday, everyone. I am back to bring you another entry in Zelda Informer's weekly Photoshop Contest! As it is the end of the month, the contest will once again employ the fan-favorite Free Week format, in which I suspend any kind of theme and let contestants Photoshop our gallery in any way they wish. So let's get the party started, and check out the entries from last week's contest: Zelda Anime Z.

Last Week's Contest:

Many Zelda fans were disappointed to see the Zeldamotion anime project shut down a few weeks ago, as it meant we may not see a professional Zelda anime any time soon. So despite not knowing anything anime, I had contestants create images for their own Zelda anime.

Best Submissions

Artist: Dave

Artist: Antonio Quiacain

Artist: Thomas Nichols

Challenge Mode

As far as I know, two of the biggest clichés in anime are melodramatic romances and talking animals. Last week's challenge mode required both of these things. A few artists accepted this challenge, but artist Sweswe offered an entry that looks so much like a believable anime. Link is definitely the eye of all the girls at Hyrule Academy, and Zelda is not happy about it. At least she has her friend Moosh (the animal companion from the Oracle games) to calm her down. I'd watch that show.

This Week's Contest: Free Week #3

The Free Week format is our way of giving contestants a bit more freedom in the Photoshop Contest. Rather than follow a particular theme, contestants can 'shop our image gallery below in pretty much any way they want.

Free Week Rules: I will provide just a few images in the gallery below. As long as at least one of these images is used in your entry in some way, you are free to produce any image you like.

General Rules:

  • Submit your entries in the comments section below.
  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on August 5. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must include a bowl of green beans.

2. Your entry must include a smash ball from Super Smash Bros.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Happy Friday, everyone. I am back to bring you another entry in Zelda Informer's weekly Photoshop Contest! As it is the end of the month, the contest will once again employ the fan-favorite Free Week format, in which I suspend any kind of theme and let contestants Photoshop our gallery in any way they wish. So let's get the party started, and check out the entries from last week's contest: Zelda Anime Z...

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Ocarina of Time Remains #1 on the eShop 4 Weeks Running, Dominates July http://www.zeldainformer.com/ocarina-of-time-remains-1-on-the-eshop-4-weeks-running-dominates-july/ Fri, 31 Jul 2015 16:30:00 +0000 http://localhost/wordpress90/?p=12297

If there was ever any doubt which Zelda game has the most staying power, Ocarina of Time is attempting to put that rest. Released on the eShop this July, it has dominated the charts ever week since, marking it's 4th week in a row the other day. This is a pretty impressive feat for a version of the game that came out 17 years ago. It's hard to truly gauge if it has more staying more than say, Twilight Princess, since Twilight Princess has never had a 2nd release outside of the Wii. Here is the full rundown:

1. Zelda: Ocarina of Time
2. Child of Light
3. Splatoon
4. I’ve Got to Run!
5. Cube Life: Island Survival
6. Super Mario 64
7. The Binding of Isaac: Rebirth
8. Super Mario World
9. Paper Mario
10. Shantae and the Pirate’s Curse
11. Super Mario Bros. 3
12. Mario Tennis
13. EarthBound
14. Super Mario Bros.
15. Mario & Luigi: Partners in Time
16. Donkey Kong 64
17. EarthBound Beginnings
18. Mario Kart 8
19. Mario & Luigi: Superstar Saga
20. Super Smash Bros. for Wii U

Source: Nintendo Everything

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If there was ever any doubt which Zelda game has the most staying power, Ocarina of Time is attempting to put that rest. Released on the eShop this July, it has dominated the charts ever week since, marking it's 4th week in a row the other day. This is a pretty impressive feat for a version of the game that came out 17 years ago. It's hard to truly gauge if it has more staying more than say, Twilight Princess, since Twilight Princess has never had...

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Fan Theory: All Zelda Titles Take Place in a Post Apocalyptic World http://www.zeldainformer.com/fan-theory-all-zelda-titles-take-place-in-a-post-apocalyptic-world/ Fri, 31 Jul 2015 18:21:00 +0000 http://localhost/wordpress90/?p=12298 Whenever folks think about apocalyptic events in video games, Fallout is often the first game series that comes to mind. The entire premise of the game deals with what happens after an apocalypse. As it turns out, Hyrule and all the stories within it may deal with the same sort of world. Events laid out in Skyward Sword suggest heavily that the height of civilization happened a long time ago after the world was created, but before any evil seeped in. However, that civilization collapsed itself, leading to Demise's rise and the destruction of their entire civilization.

The Goddess Hylia did rescue some people and sent them skyward, but reality is that the land was in literal ruins, and once lush areas full of life lay barren and wasted, due to the people's own greed and the rise of evil. Essentially, everything we know of and have experience in a Zelda game takes place in a post apocalyptic world where we are living rudimentary medieval lives verse the severely technological past. It's almost like a play on technology today, where we get so advanced it takes over the world, only for us to crumble because of it, rising back up again as cavemen and starting things all over.

This theory may seem way out there at first, but watch the video and you will be surprised to see how true to the actual facts this theory is. What do you think?

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Whenever folks think about apocalyptic events in video games, Fallout is often the first game series that comes to mind. The entire premise of the game deals with what happens after an apocalypse. As it turns out, Hyrule and all the stories within it may deal with the same sort of world. Events laid out in Skyward Sword suggest heavily that the height of civilization happened a long time ago after the world was created...

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South Clock Town Remade in Unreal Engine 4 http://www.zeldainformer.com/south-clock-town-remade-in-unreal-engine-4/ Fri, 31 Jul 2015 19:08:00 +0000 http://localhost/wordpress90/?p=12299 It seems that a popular trend today is recreating various video game characters and worlds in Unreal Engine 4, likely as a testing out of the extremely open platform. Long before many of the things we are seeing today occurred, South Cloth Town was recreated in it. Back in December 2014, YouTuber Wesley Paquette uploaded a video of his amazing work on Clock Town. The video, as seen above, somehow flew under our radar, but we're not about to let that last any longer.

The town itself has been recreated with day and night cycles. It doesn't contain any of the memorable NPCs, but maybe not that we're giving it more attention the project may begin to expand. What do you think of this recreation?

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It seems that a popular trend today is recreating various video game characters and worlds in Unreal Engine 4, likely as a testing out of the extremely open platform. Long before many of the things we are seeing today occurred, South Cloth Town was recreated in it. Back in December 2014, YouTuber Wesley Paquette uploaded a video of his amazing work on Clock Town. The video, as seen above, somehow flew under our radar, but we're not about...

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Rozen's Twilight Princess Ganondorf Ending Battle Album Releases Today http://www.zeldainformer.com/rozens-twilight-princess-ganondorf-ending-battle-album-releases-today/ Fri, 31 Jul 2015 20:14:00 +0000 http://localhost/wordpress90/?p=12300 Rozen, known for his work on the Harmony of Heroes album, has released a new album featuring 5 amazing tracks from Twilight Princess, completely done in his own style. Having listened to them myself, I can safely say they are beyond epic. Here is what he has to say about the album itself:

Experience the last sequence of battles from The Legend of Zelda: Twilight Princess with these four action-packed renditions by Rozen. This time, the artist will take you into the heart of the Evil King, Ganondorf, revealing his plans to dominate both the Light and Shadow realms.

Album Arranged, Produced and Performed by Rozen. Visit his official website at http://rozen.audio to listen to more of his work.

Soloists:

Reven - Solo Vocal (https://www.facebook.com/revensongwriter...) Alma Huerta - Clarinet

Artwork by Alderion-Al, used with permission and licensed for digital distribution. For more about the artist, please visit the following links:

http://alderion-al.deviantart.com http://alderion-al.tumblr.com

You can get this album right here for just $4.95.

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Rozen, known for his work on the Harmony of Heroes album, has released a new album featuring 5 amazing tracks from Twilight Princess, completely done in his own style. Having listened to them myself, I can safely say they are beyond epic. Here is what he has to say about the album itself...

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Why The Legend of Zelda NES Was Such a Success: IGN Discusses Their Thoughts and Theories http://www.zeldainformer.com/why-the-legend-of-zelda-nes-was-such-a-success-ign-discusses-their-thoughts/ Sat, 01 Aug 2015 02:34:00 +0000 http://localhost/wordpress90/?p=12301 In a recent video uploaded to IGN's YouTube channel, various members of the IGN staff discuss why they love The Legend of Zelda for the NES, and why they believe it was so successful.

One of the first topics of discussion was the marketing choices Nintendo of America made at the time. One choice in particular was the gold cartridge that The Legend of Zelda was commonly sold on; it made the game stand out from others on the store shelf. The Legend of Zelda was packaged in a box like other NES games, but it had a small window in which you could see the gold cartridge itself. Since then, gold has been a color that defines special edition box art for console bundles and games in the Zelda franchise.

I won't spoil the rest of the conversation for you, so you can go watch the embedded video above. Do you have your own ideas on why the very first Zelda game was such a hit among one of the first generations of gamers? Consider sharing them with us in the comments below.

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In a recent video uploaded to IGN's YouTube channel, various members of the IGN staff discuss why they love The Legend of Zelda for the NES, and why they believe it was so successful.

One of the first topics of discussion was the marketing choices Nintendo of America made at the time. One choice in particular was the gold cartridge that The Legend of Zelda was commonly sold on...

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ZI Podcast Ep 47: Could Timelines Merge, Is Link’s Awakening Overrated, & TP Link vs WW Link ft. HMK http://www.zeldainformer.com/oh-god-the-audio-this-week-is-super-bad-post-adam-really-dropped-the-ball/ Sat, 01 Aug 2015 12:08:00 +0000 http://localhost/wordpress90/?p=12302

Direct Download (right-click, save as) iTunes

Fantastic theorist and fanman HMK joins us for this week's episode of the ZI Podcast....sort of. Adam is currently moving, Chris is in Orlando, and Jake is being an adult as we record together for the first time! HMK sits with us for the first half of this week's episode, and before we leave, he tells about his favorite Zelda title, as well as his some of his favorite theories.

Thank you to Ferris for this week's cover art! If you have any of your own fan art, topics, theme song submissions, or questions, please send those to us at ZeldaInformerpodcast@gmail.com. We'd also appreciate it if you followed our host, Adam, on Twitter (and also maybe Chris, I guess). The second half of this week's episode was recorded in person with Jake, Chris, and Adam (this is actually the first time Jake and Chris have met in person).

Hope you enjoy this week's episode and spread the word! If you really like listening to the podcast every week, be sure to subscribe to us and rate us on iTunes and Podbean!

Also, enjoy the gallery below of Chris, Adam, and Jake taking a couple of dumb photos together.

Social Media

News & Related Topics

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Fantastic theorist and fanman HMK joins us for this week's episode of the ZI Podcast....sort of. Adam is currently moving, Chris is in Orlando, and Jake is being an adult as we record together for the first time! HMK sits with us for the first half of this week's episode, and before we leave, he tells about his favorite...

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Did You Know Gaming? Features Majora's Mask http://www.zeldainformer.com/did-you-know-gaming-features-majoras-mask/ Sun, 02 Aug 2015 01:00:00 +0000 http://localhost/wordpress90/?p=12303 Did You Know Gaming? is a fairly popular group of people that cover interesting and often unheard of facts for various video games. They sometimes release these facts individually through an image, or they cover as many as they can dig up for a game in video form. The latter form is what they released today for Majora's Mask, the game that recently got remade into Majora's Mask 3D. (Are you stuck? Check out our 100% Majora's Mask 3D Walkthrough!)

It goes over many different facts, such as the origins of some side quests, origins of the name Majora, and so much more.

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Did You Know Gaming? is a fairly popular group of people that cover interesting and often unheard of facts for various video games. They sometimes release these facts individually through an image, or they cover as many as they can dig up for a game in video form. The latter form is what they released today for Majora's Mask, the game that recently got remade into Majora's Mask 3D. (Are you stuck? Check out our 100% Majora's Mask 3D Walkthrough!)...

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Sails-Boats: The Wind Waker Parody of Starships http://www.zeldainformer.com/sails-boats-the-wind-waker-parody-of-starships/ Sun, 02 Aug 2015 01:50:00 +0000 http://localhost/wordpress90/?p=12304 Warning: This video contains suggestive material and foul language not suited for young children.

YouTuber versus put together a new parody song and video of the popular Starships song by Nicki Minaj. They based this parody on The Wind Waker, telling Link's tale in a pretty funny and unique way. As a warning, there is some suggestive material in the song and some cussing, but considering the song it is a parody of.. that shouldn't surprise anyone. Still, it's a pretty clever and overall funny take on a popular song from a few years back dealing with our favorite hero clad in green. Give it a listen above!

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YouTuber versus put together a new parody song and video of the popular Starships song by Nicki Minaj. They based this parody on The Wind Waker, telling Link's tale in a pretty funny and unique way. As a warning, there is some suggestive material in the song and some cussing, but considering the song it is a parody of.. that shouldn't surprise anyone. Still, it's a pretty clever and overall funny take on a popular song from a few years back dealing with our favorite hero clad in green...

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Daily Debate: Is the Link / Ganondorf / Zelda Triad Overplayed? http://www.zeldainformer.com/is-the-link-ganondorf-zelda-triad-overplayed/ Mon, 03 Aug 2015 04:42:00 +0000 http://localhost/wordpress90/?p=12285

When you purchase a new Zelda game, you can usually be guaranteed a few things. You will be flicking switches and pushing boxes, finding keys in treasure chests, and gathering items to complete dungeons and fight bosses. There will be grass to cut and pots to break. Link, a fair-haired lad clad in green, will be the main hero; Zelda a princess in distress; and some villain, 90% chance it's Ganondorf, the one behind the trouble.

We have questioned the longevity of Zelda conventions in Daily Debates before, and this time, we're going to consider the Link / Ganondorf / Zelda triad. Is this aspect of the game overplayed and holding developers back from innovating? After all, Shikata just went out of his way to assure fans we won't be playing a new character but our familiar hero Link in Tri Force Heroes. Then again, this new game deviates from the triad to some degree: Zelda isn't princess in distress this time, and it's unlikely Ganondorf would be behind a curse to ruin a princess' fashion. But though there are exceptions to the rule, overwhelmingly, the games do stick to this trio, and those that don't tend to be excursions from the main narrative (i.e. Majora's Mask and Link's Awakening), and even in those games, it's always Link taking center stage.

Is it time for a change? Some gamers have brought up the possibility of making Zelda or even Ganondorf a player character. It also might be interesting if a player character wasn't Hylian, but instead Zora, Goron, Gerudo or Sheikah. Think about what new powers and abilities you could explore! And what if Zelda or Link were to be the villain in a game? What if a new set up brought into question some of the fundamentals of the Zelda universe, i.e. Hyrule being a land of good and Ganondorf being inherently evil? There are so many possibilities. I know people are going to mention how Skyward Sword establishes that Demise, Link and Hylia will be reincarnated for eternity in their roles, but there isn't any particular reason they have to be reincarnated in the same forms every time.

Then again, some fans might argue that making the player character someone else, breaking up the triad, or significantly changing their designs or personalities would make a game cease being a Zelda game. After all, these three represent the three Triforces and themes in the series.

So what do you think? Should Nintendo stick to the tried and true Link / Ganon / Zelda formula or try something new? What would you like to see in the games if they changed this set up? Let us know in the comments.

Art Credit: Melissa Somerville

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When you purchase a new Zelda game, you can usually be guaranteed a few things. You will be flicking switches and pushing boxes, finding keys in treasure chests, and gathering items to complete dungeons and fight bosses. There will be grass to cut and pots to break. Link, a fair-haired lad clad in green, will be the main hero; Zelda a princess in distress; and some villain, 90% chance it's Ganondorf, the one behind the trouble. We have questioned the longevity of Zelda conventions in Daily Debates before, and this time, we're going to consider the Link / Ganondorf / Zelda triad...

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Custom Zelda N64 Mod For Sale http://www.zeldainformer.com/custom-zelda-n64-mod-for-sale5/ Sun, 02 Aug 2015 03:54:00 +0000 http://localhost/wordpress90/?p=12294

Custom, modified consoles can range from weird to spectacular, and amongst all the wild creations you're bound to find a gem like this Zelda-themed N64 crafted by SpaceNTraders over at Etsy. Painted with a slick gold and silver color scheme, the custom console sports a solid metal Hylian Shield on it's face and also features a Triforce shaped cut-out atop it, embracing the luminous gold glow that the interior LED produces.

The piece is being sold for $229.99, but if the heroic Link theme isn't quite your style, SpaceNTraderz also has four other styles available—including a Dark Link Edition for sale at a price of $299.99, complete with a black and grey paint job, red interior lighting, and a Dark Link shield adhered proudly to its front. Each console ships with one controller, power adapter, and AV cords.

What do you think about this legendary N64 console? Would you buy one? Let us know in the comments below!

Source: SpaceNTraders

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Custom, modified consoles can range from weird to spectacular, and amongst all the wild creations you're bound to find a gem like this Zelda-themed N64 crafted by SpaceNTraders over at Etsy. Painted with a slick gold and silver color scheme, the custom console sports a solid...

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Daily Debate: Should Zelda U Feature Multiple Modes of Transportation? http://www.zeldainformer.com/daily-debate-should-zelda-u-feature-multiple-modes-of-transportation/ Sun, 02 Aug 2015 03:21:00 +0000 http://localhost/wordpress90/?p=12305

We know Zelda U is going to be open world and feature horseback travel, but should that be the only way we travel such a vast land? Setting aside warp points, something the series features prominently, we're focusing strictly on modes of transportation versus instant transportation. So, Epona, Loftwings, Trains, etc. I personally would love to see all the various methods used up to this point in the same game. So traveling by air, sea, ground, and even faster ground (trains).

This is a tough debate because on the surface, Epona should be enough, right? Still, if the world really is as big as it seems, having many forms of travel could make the world that much larger. From islands in the sky to literal islands in the sea (boat travel). What do you want to see?

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We know Zelda U is going to be open world and feature horseback travel, but should that be the only way we travel such a vast land? Setting aside warp points, something the series features prominently, we're focusing strictly on modes of transportation versus instant transportation. So, Epona, Loftwings, Trains, etc. I personally would love to see all the various methods used up to this point in the same game. So traveling by air, sea, ground, and even faster ground (trains)...

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First Person Smash Bros. Video Shows Link Being Dominated, Real Life Cowering http://www.zeldainformer.com/first-person-smash-bros-video-shows-link-being-dominated-real-life-cowerin/ Sun, 02 Aug 2015 03:35:00 +0000 http://localhost/wordpress90/?p=12306 We don't talk about Smash Bros. around these parts very often, though that may be changing as we get our official Zelda Informer Smash Tournament off the ground (more on that later). Still, it's hard to ignore the absolutely hilarious video created by SoKrispyMedia. The concept is simple enough - take Super Smash Bros. and make it first person through a virtual reality headset. The main person in the video puts on the headset and becomes Mario battling against a real life (well, virtual reality real) version of Link. Once he sends him flying, Kirby drops into the fun and well... you'll just have to see what happens for yourself.

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We don't talk about Smash Bros. around these parts very often, though that may be changing as we get our official Zelda Informer Smash Tournament off the ground (more on that later). Still, it's hard to ignore the absolutely hilarious video created by SoKrispyMedia. The concept is simple enough - take Super Smash Bros. and make it first person through a virtual reality headset. The main person in the video puts on the headset and becomes Mario battling against a real life (well, virtual reality real) version of Link...

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The Legend Of Zelda In Numbers http://www.zeldainformer.com/the-legend-of-zelda-in-numbers/ Mon, 03 Aug 2015 00:13:00 +0000 http://localhost/wordpress90/?p=12307 Did you know the original Legend of Zelda game's dungeon maps can be arranged to spell out the name Zelda? I didn't until I watched this informative video Alltime Numbers released covering The Legend of Zelda in numbers.

This clever video includes tidbits of information, such as how many copies the series has sold, to the phone number Americans could call back in the day if they got stuck in the first Zelda game. The number unfortunately doesn't work anymore, though. I tried it! Also among the video's many facts, Alltime Numbers compares the world record speedrun of the first Legend of Zelda game to that of Link's Awakening. And it really tells you a lot about how much gaming hours in Zelda games have increased!

I personally think this video is really impressive. Since I'm actually pretty bad with facts and figures, I wouldn't have had the patience to try ferreting out some of these numbers. What do you think? As always, let us know down in the comments!

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Did you know the original Legend of Zelda game's dungeon maps can be arranged to spell out the name Zelda? I didn't until I watched this informative video Alltime Numbers released covering The Legend of Zelda in numbers. This clever video includes tidbits of information, such as how many copies the series has sold, to the phone number Americans could call back in the day if they got stuck in the first Zelda game...

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ZI Votes: Do You Plan on Buying Tri Force Heroes? http://www.zeldainformer.com/zi-votes-do-you-plan-on-buying-tri-force-heroes/ Sun, 02 Aug 2015 23:55:00 +0000 http://localhost/wordpress90/?p=12308 Note: Last week's poll (found here) will remain active until this Tuesday, 8/4.

Welcome to back to another entry of our weekly poll series: ZI Votes! Those of you who are new to this feature need not worry; this is an extremely simple feature to get involved in. Each week, we present the community here at Zelda Informer with a question for the week, most often related to some sort of controversial issue regarding The Legend of Zelda. At the end of the week, we tally up the votes, declare a winner, and begin anew! Got all that? Then let's dive in to this week's entry

The E3 dust has settled, and the interviews have come and gone. The excitement of the initial announcement has worn off (for those who were excited by it), and some of our questions have been answered. Tri Force Heroes is coming later this year, and fans will soon have the opportunity to play the newest entry in the Zelda series — or to pretend it doesn't exist. While we're still anticipating learning plenty more about the title before its release, we certainly have a better idea of what kind of title we're looking at than we did a mere 6 weeks ago.

As such, we'd like to ask you, the fans of the franchise, whether or not this title has caught your attention enough to earn your rupees. Will this be a first-day buy for you? Or do you plan and waiting to see how the response is? Perhaps you're firmly convinced that this entry is not for you. We want to know! Do you plan on buying Tri Force Heroes? Make your voice heard in ZI Votes!

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Note: Last week's poll (found here) will remain active until this Tuesday, 8/4.

Welcome to back to another entry of our weekly poll series: ZI Votes! Those of you who are new to this feature need not worry; this is an extremely simple feature to get involved in. Each week, we present the community here at Zelda Informer with a question for the week, most often related to some sort of controversial issue regarding The Legend of Zelda. At the end of the week...

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Random: Fan Grinds Coffee to the Song of Storms http://www.zeldainformer.com/random-fan-grinds-coffee-to-the-song-of-storms/ Mon, 03 Aug 2015 05:43:00 +0000 http://localhost/wordpress90/?p=12309 Sometimes fans do some really strange things that are oddly entertaining when they shouldn't be. Such is the case for Matt Lees, known as "Kitchen Matt". He released a video showing folks how to grind coffee by hand. Grinding coffee is not a particularly hard thing to do and you probably don't need to be shown how to do it - you just turn a crank over and over again. You know who else turns a crank over and over? The Windmill Man (he technically has no name in Ocarina of Time). He cranks out the Song of Storms over and over.

Well, Matt does the same... sort of. Just watch the video. Totally random, but totally fun.

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Sometimes fans do some really strange things that are oddly entertaining when they shouldn't be. Such is the case for Matt Lees, known as "Kitchen Matt". He released a video showing folks how to grind coffee by hand. Grinding coffee is not a particularly hard thing to do and you probably don't need to be shown how to do it - you just turn a crank over and over again. You know who else turns a crank over and over? The Windmill Man (he technically has no name in Ocarina of Time). He cranks out the Song of Storms over and over...

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Check Out Deku Link in All His Unreal Engine 4 Glory http://www.zeldainformer.com/check-out-deku-link-in-all-his-unreal-engine-4-glory/ Mon, 03 Aug 2015 06:09:00 +0000 http://localhost/wordpress90/?p=12310 CryZENx has done it again, bringing Zelda to life in Unreal Engine 4. He uses the prebuilt Kite world for Deku Link to play around in, otherwise all the other work is his own... outside of the sound effects and the background music. He does a fine job syncing Deku Link's animation with the sound affects for a really fluid demo.

It should be noted that CryZENx is facing accusations of stealing indie music currently. We have yet to discover the source of the music used in this demo, so if any of you are willing to do some detective work, that would be lovely. We want to get a hold of the original creator and see if they granted permission for use. Until this is resolved, we may be passing on all future content this person creates. We firmly stand against the stealing of other people's work - but it is possible he has full permission. He has yet to comment on it - but maybe CryZENx will now that we've pointed it out.

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CryZENx has done it again, bringing Zelda to life in Unreal Engine 4. He uses the prebuilt Kite world for Deku Link to play around in, otherwise all the other work is his own... outside of the sound effects and the background music. He does a fine job syncing Deku Link's animation with the sound affects for a really fluid demo...

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Yungtown Explains What Makes Ocarina of Time Great http://www.zeldainformer.com/yungtown-explains-what-makes-ocarina-of-time-great/ Mon, 03 Aug 2015 14:07:00 +0000 http://localhost/wordpress90/?p=12311 Does the greatness of Ocarina of Time need to be explained? In some ways, it does. It is often argued by many that the best game in the Zelda series is the game you played as a child old enough to understand what is happening. It may not be your first Zelda game, but it's the first one that really made sense to you. That isn't true for me and it may not be true to you, but many arguments for which Zelda game is the best boils down to often include growing up with a certain game. Thus, Skyward Sword and A Link Between Worlds won't be as apt to top favorite lists as say, Twilight Princess and Ocarina of Time. However, as the kids who played Skyward Sword and A Link Between Worlds grow up, they will let their voices be heard and claim it is the best.

There is truth to that, but today we're here to talk about Ocarina of Time in a different light. Yungtown, a popular YouTuber, decided to give his reasons for why he thinks Ocarina of Time is so great. It did something for him that no other game in the series has, and that can't be ignored in many underlying reasons for why the game is so revered. It's an aspect some have occasionally wished future games would tackle again in a new way, but we haven't experience that just yet. I won't spoil the video, so you'll just have to watch for yourself.

Some may say he has Ocarina of Time bias even still, but this is the same person who talked passionately and positively about his experience in Skyward Sword and The Wind Waker.

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Does the greatness of Ocarina of Time need to be explained? In some ways, it does. It is often argued by many that the best game in the Zelda series is the game you played as a child old enough to understand what is happening. It may not be your first Zelda game, but it's the first one that really made sense to you. That isn't true for me and it may not be true to you, but many arguments for which Zelda game is the best boils down to often include growing up with a certain game. Thus, Skyward Sword and A Link Between Worlds...

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A Link To The Past Remix That Will Get You Moving http://www.zeldainformer.com/a-link-to-the-past-remix-that-will-get-you-moving/ Mon, 03 Aug 2015 17:53:00 +0000 http://localhost/wordpress90/?p=12312 GameChops, a video game remix label, has released this awesome song on their Youtube channel. Dj Cutman teams up with Portland-based producer collective Team Banzai for a dark and beat-heavy remix of A Link To The Past's boss BGM music theme.

This is actually the second track in their Link To The Future series of songs—they've also released a Hyrule Castle remix that features a sick cello breakdown by Emily Davidson. I believe they plan on making one more Zelda related remix in the near future, so be sure to keep an eye on their channel by subscribing.

I personally love this remix since it harnesses the sound effects and the music in the game. What about you? Let us know down below!

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GameChops, a video game remix label, has released this awesome song on their Youtube channel. Dj Cutman teams up with Portland-based producer collective Team Banzai for a dark and beat-heavy remix of A Link To The Past's boss BGM music theme.

This is actually the second track...

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Majora's Mask Opening Sequence Recreated in Minecraft http://www.zeldainformer.com/majoras-mask-opening-sequence-recreated-in-minecraft/ Mon, 03 Aug 2015 16:50:00 +0000 http://localhost/wordpress90/?p=12313 Mojang's massive open-world sandbox game Minecraft and its hyperactive community are always overflowing with the most magnificent builds from mining addicts across the globe, and within the pile of cubic rubble are a vast majority of absolutely brilliant replicas - and this Majora's Mask Opening Sequence recreation is one of those dazzling gems. Crafted by YouTube user Slickpacho146 and his team, the cinematic sequence fully embraces all the eerie atmosphere and the adventurous tone from the original opening cinematic - but of course in a beautiful blocky rendition.

The Minecraft short features the opening scene of Link riding through the forest on Epona, until he encounters the menacing Skull Kid along with his notorious faeries Tatl and Tael - who help Skull Kid steal Epona from Link, allowing him to run off into the distance and leaving Link with Tatl until he falls to his inevitable terrible fate. Within this first cinematic you'll notice that Link is on a pig while chasing after Epona, as Minecraft doesn't allow a player to run that fast - either that or it's there for laughs. Following this, the wonderfully made Minecraft Clock Town is shown, along with a little introduction to the grand depths of Termina. Sadly, there's no recreation of a gigantic terrifying Moon but that's no big deal as Slickpacho still managed to edit the image of the moon in without a problem.

If you're interested in playing this brilliant map, its IP is 23.95.34.169 - and be sure to check out Slickpacho's other videos including this very comedic Ocarina Of Time - Multiplayer series.

What do you think of this epic recreation? Will you be playing it? Let us know in the comments below!

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Mojang's massive open-world sandbox game Minecraft and it's hyperactive community are always overflowing with the most magnificent builds from mining addicts across the globe, and within the pile of cubic rubble are a vast majority of absolutely brilliant replicas - and this Majoras Mask Opening Sequence recreation is one of those dazzling gems. Crafted by YouTube user Slickpacho146 and his team, the cinematic sequence fully...

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Caption Contest 025: "This is Sparta..." http://www.zeldainformer.com/caption-contest-025-this-is-sparta/ Mon, 03 Aug 2015 17:06:00 +0000 http://localhost/wordpress90/?p=12314 A new week, a new entry in Zelda Informer's Caption Contest. I want to thank everyone who entered last week's contest, which of course featured the love-him-or-hate-him Scrapper from Skyward Sword. You all made my technology woes much more bearable. On the bright side, I get internet installed tomorrow! Anyway, this week's image is one I've been eyeing for the last few days; Ganondorf obviously doesn't react well to insolence. So without further interruption, let's check out the winners from last week and start up the new contest.

Last Week's Winners:

It seems I wasn't the only one experiencing tech problems last week.

By: Xenon

By: ShadowofLight

By: Triforce Leo

By: Pony 224698

By: Pokedude14

And here are our non-photo caption winners:

  • Qun Mang: "It was this big I tell you"
  • Lumian: "Robot: My cap fer yer cap?
    Link: Ehhhm, Nope."
  • permaLonk: "Link: Hey, you guys are robots. You know techy stuff. Do you have a WiFi hotspot I could hop onto? I haven't checked my Facebook in a while...
    Robot: Link for the last time we're not giving you the WiFi password!"

This Week's Contest:

I went ahead and got the obvious caption out of the way in the article's title. We all already know Spartans like to kick people into pits.

Here are the updated guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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A new week, a new entry in Zelda Informer's Caption Contest. I want to thank everyone who entered last week's contest, which of course featured the love-him-or-hate-him Scrapper from Skyward Sword. You all made my technology woes much more bearable. On the bright side, I get internet installed tomorrow! Anyway, this week's image is one I've been eyeing for the last few days; Ganondorf obviously doesn't react well to insolence. So without further interruption, let's check out last week's winners and start up the new contest...

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Leathersmith Creates Amazing Hylian Shield Bag http://www.zeldainformer.com/leathersmith-creates-amazing-hylian-shield-bag/ Mon, 03 Aug 2015 18:05:00 +0000 http://localhost/wordpress90/?p=12315

If you are seeking a new bag to store all of your heart pieces and potions in, look no further Zelda fans - we've found the perfect one for you! Made by SkinzNhydez on Etsy, this bag boldly features the Hylian shield and is crafted by hand from the finest leather, ensuring that it's a unique product you won't be able to find anywhere else.

The epic bag, embellished with heavy duty brass hardware and rivets, is dyed with multiple shades of brown to give it that "aged" aesthetic, and is finished off with leather sealants and mink oil to make sure that it lasts for years and years. Whatever you decide to store in this bag is kept safe and secure by a magnetic snap closure, so you'll have no worries about your precious belongings falling out. In case you didn't think the bag could get any more awesome, it also includes a built-in compass to ensure that you never get lost on your adventures again! The adjustable shoulder strap is also detachable.

The price of the bag may seem a bit steep at $303.46, but if you consider just how much time and effort goes into making it, it's definitely worth it. Will you be buying one? Do you own any of SkinzNhydez's other products? As always, let us know below.

Source: Etsy

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If you are seeking a new bag to store all of your heart pieces and potions in, look no further Zelda fans - we've found the perfect one for you! Made by SkinzNhydez on Etsy, this bag boldly features the Hylian shield and is crafted by hand from the finest leather, ensuring that it's a unique product you won't be able to find anywhere else.

The epic bag, embellished with heavy duty brass hardware and rivets, is dyed with multiple shades of brown to give it...

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How Did They Do That Explains The Technique Behind Twilight Princess Eyes http://www.zeldainformer.com/how-did-they-do-that-explains-the-technique-behind-twilight-princess-eyes/ Mon, 03 Aug 2015 18:07:00 +0000 http://localhost/wordpress90/?p=12316 Have you ever wondered how they achieved the animation in the eyes of Twilight Princess? Well, ClassicGameJunkie explains it in a video series called "How Did They Do That?" on Youtube. He tells us that the characters have two layers on the face: the first being the eyelid texture with the center cut out for the second layer, which is the eyeball itself.

The eyelid has about four frames for blinking, squinting, and even having the eye closed, making the animating process faster but keeping up with the quality of work. An interesting tidbit I didn't even know is that Link's eyeball is only made up of 24 polygons, normally eyes are made up of a lot more, but Link's are very simplified.

It's definitely interesting to learn that this same concept applies to most the characters in the game, since Zelda characters are very expressive. I would have assumed that there would be much more to the process, but it keeps things simple and it really helps with the frame rate. What do you think? As always, leave a comment down below telling us what you thought about this!

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Have you ever wondered how they achieved the animation in the eyes of Twilight Princess? Well, ClassicGameJunkie explains it in a video series called "How Did They Do That?" on Youtube. He explains that the characters have two layers on the face: the first being the eyelid texture with the center cut out for the second layer, which is the...

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A Link Between Worlds is On Sale at Amazon, Offering a 26% Discount http://www.zeldainformer.com/a-link-between-worlds-is-on-sale-at-amazon-offering-a-26-discount/ Mon, 03 Aug 2015 16:51:00 +0000 http://localhost/wordpress90/?p=12317

Are you one of those unfortunate people that have yet to play A Link Between Worlds? If so, now may be the time to buy: Amazon.com has cut the price of this handheld Zelda title by $10 USD. This sale brings the price down to $29.66 USD, from its regular price of $39.99; you save $10.33 USD. If you're interested, you can purchase the game at its sale price here.

If you haven't bought the game yet, here is one reason you might want to: You'll be able to experience the graphics and fighting style that are included in the upcoming Zelda game Tri Force Heroes, so you will already be familiar controls and mechanics when the game released in Q4 2015.

Will you be taking advantage of this sale? Can you tell that I really like A Link Between Worlds yet? Consider sharing your thoughts with us by commenting below.

Source: Amazon (via Nintendo Everything)

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Are you one of those unfortunate people that have yet to play A Link Between Worlds? If so, now may be the time to buy: Amazon.com has cut the price of this handheld Zelda title by $10 USD. This sale brings the price down to $29.66 USD, from its regular price of $39.99; you save $10.33 USD. If you're interested, you can purchase the game at its sale price here.

If you haven't bought the game yet, here is one reason you might want to...

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Rock Out To This Dragon Roost Remix http://www.zeldainformer.com/rock-out-to-this-dragon-roost-remix/ Mon, 03 Aug 2015 18:15:00 +0000 http://localhost/wordpress90/?p=12318 Do you enjoy The Legend of Zelda with a touch of guitars, bass, and drums? Then check out this beautiful metal remix of Dragon Roost Island from The Wind Waker by ToxicxEternity, the video game guitarist!

He uses an acoustic guitar, electric guitar, bass guitar, and drums, to recreate the mystical melody you hear when you step foot on this fiery island. This artist has released a few other Zelda related remixes such as the warp songs, a medley from Ocarina of Time, and even a Majora's Mask medley!

It's been quite a musical Monday so far, and I personally love this remix of Dragon Roost. What did you think of this remix? Let us know down below!

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Do you enjoy The Legend of Zelda with a touch of guitars, bass, and drums? Then check out this beautiful metal remix of Dragon Roost Island from The Wind Waker by ToxicxEternity, the video game guitarist!

He uses an acoustic guitar, electric guitar, bass guitar, and drums, to recreate the mystical...

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Speedrunner Ignores the Dangers of Going Alone, Runs Through NES Zelda Swordless http://www.zeldainformer.com/speedrunner-ignores-the-dangers-of-going-alone-runs-through-nes-zelda-sword/ Mon, 03 Aug 2015 18:52:00 +0000 http://localhost/wordpress90/?p=12319 As a wise, old man once said: "It's dangerous to go alone!" Such a warning should be reason enough for a young boy to pick up a sword before starting his adventure, right? Well, speedrunner jkoper thinks otherwise. During last week's Summer Games Done Quick marathon, jkoper faced the dangers of the original Legend of Zelda alone and demonstrated a very impressive "Swordless" speedrun.

The annual speedrunning marathon Summer Games Done Quick ran all last week, raising money for the Doctor's Without Borders charity. On Thursday, the event featured an always-entertaining Zelda block, giving us both a Majora's Mask 3D run and the bonus "Swordless" run of The Legend of Zelda on NES.

Speedrunner jkoper gave viewers a show with his Swordless run, fighting all the way to Ganon without ever touching or swinging a sword. Swordless is an established category in NES Zelda speedrunning and runners traditionally end their run upon entering Ganon's boss room, as Ganon can't actually be defeated without a sword. However, jkoper decided to try to finish the game completely for the marathon. I won't give away how the run ends, but I will say that tensions were indeed high.

You can watch archived videos from SGDQ's other Zelda speedruns, including an Ocarina of Time run and a 100% A Link to the Past run.

Did you watch this speedrun live? Were you impressed by jkoper's swordless achievement? Let us know in the comments!

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As a wise, old man once said: "It's dangerous to go alone!" Such a warning should be reason enough for a young boy to pick up a sword before starting his adventure, right? Well, speedrunner jkoper thinks otherwise. During last week's Summer Games Done Quick marathon, jkoper faced the dangers of the original Legend of Zelda alone and demonstrated a very impressive "Swordless" speedrun...

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HD Footage Of The Forest In Tri Force Heroes http://www.zeldainformer.com/hd-footage-of-the-forrest-in-tri-force-heroes/ Tue, 04 Aug 2015 18:59:00 +0000 http://localhost/wordpress90/?p=12320 GameXplain has recently released a Tri Force Heroes video in 1080p60 quality. In this video, they explore The Forest and work together to reach the boss and defeat it.

This video includes the usage of the big bomb outfit, the lucky lounge-wear, and the hero tunic. I love that there's an HD video of this level, and I hope they release videos of the other levels!

What did you think? Let us know by leaving a comment down below!

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GameXplain has recently released a Tri Force Heroes video in 1080p60 quality. In this video, they explore The Forest and work together to reach the boss and defeat it. This video includes the usage of...

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Majora's Mask 3D Made The Top 10 3DS Software Downloads In The UK http://www.zeldainformer.com/majoras-mask-3d-made-top-10-on-3ds-software-in-uk/ Tue, 04 Aug 2015 19:07:00 +0000 http://localhost/wordpress90/?p=12321

Majora's Mask 3D has made a surprise visit to the top 10 in the UK 3DS software ranking at number 8! This is the first time it's been in the top 10 for some time, so hopefully it climbs it's way up to the top like Ocarina of Time Virtual Console version did in the United States charts for the Wii U digital downloads.

Here's the chart for the 3DS:

1. Tomodachi Life – Nintendo

2. Pokemon Alpha Sapphire – Nintendo

3. Pokemon Omega Ruby – Nintendo

4. New Super Mario Bros. 2 – Nintendo

5. Animal Crossing: New Leaf- Nintendo

6. Super Smash Bros. for Nintendo 3DS – Nintendo

7. Super Mario 3D Land – Nintendo

8. The Legend of Zelda: Majora’s Mask 3D – Nintendo

9. Monster Hunter 4 Ultimate – Capcom

10. Mario Kart 7 – Nintendo

Source: Nintendo Everything

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Majora's Mask 3D has made a surprise visit to the top 10 in the UK 3DS software ranking at number 8! This is the first time it's been in the top 10 for some time, so hopefully...

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Come See Some of Ocarina of Time's Greatest Characters Re-imagined http://www.zeldainformer.com/come-see-some-of-ocarina-of-times-greatest-characters-re-imagined/ Tue, 04 Aug 2015 03:07:00 +0000 http://localhost/wordpress90/?p=12322

One of my favorite parts of the Zelda fandom is when they take something beloved and show it in a whole new light. This time around DeviantArt user hubbleTea did just that, taking some of the most beloved characters from Ocarina of Time and re-imagining them in his own vision. The results are stunning to say the least.

I'm not sure if this is a direction I'd want the series to go in, but if it did I would be really interested in seeing how it all plays out. That being said, my favorite piece by far is Ruto. Do you like this style?

Source: deviantArt

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One of my favorite parts of the Zelda fandom is when they take something beloved and show it in a whole new light. This time around DeviantArt user hubbleTea did just that, taking some of the most beloved characters from Ocarina of Time and re-imagining them in his own vision. The results are stunning to say the least...

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Tri Force Heroes Nominated For Gamescom Awards For Best Handheld Game http://www.zeldainformer.com/tri-force-heroes-nominated-for-gamescom-awards-for-best-handheld-game/ Tue, 04 Aug 2015 19:52:00 +0000 http://localhost/wordpress90/?p=12324 Gamescon is a major video game event held in Cologne, Germany and it begins tomorrow, though the press conferences began today. Tomorrow, over 300,000 people are expected to attend and with it there's always a video game awards show. This year the awards show will be on the 7th of August at 6:00PM CEST.

The judges have narrowed down the entries to nominees and Tri Force Heroes made the small list of Best Mobile Game which includes all handheld devices (phones, tablets, 3DS, etc). Here's the list of the Best Mobile Games (Handheld, iOS, Android, Windows)

  • The Airbender
  • The Legend of Zelda: Tri Force Heroes
  • Torchlight Mobile

Do you think Tri Force Heroes can take home the crown? Be sure to check out our Tri Force Heroes Walkthrough for all your needs when the game launches later this year.

Source: Gamenesia

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Gamescon is a major video game event held in Cologne, Germany and it's just around the corner. On August 5th, over 300,00 people are expected to attend and with it, there's always a video game awards show. This year it will be on the 7th of August at 6:00PM CEST. The judges have narrowed down the entries to...

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This Orchestrated Music Box House Theme Will Keep The Gibdos Away http://www.zeldainformer.com/you-never-knew-you-needed-to-listen-to-an-orchistrated-music-box-house-cove/ Wed, 05 Aug 2015 00:29:00 +0000 http://localhost/wordpress90/?p=12325 Remember when we covered The Synthetic Orchestra's beautiful rendition of Beedle's ship shop? Well they've struck again with a gorgeous cover of "Music Box House" from Majora's Mask!

Blake Robinson, the composer of The Synthetic Orchestra, used FL Studio 11, a musical production program, to recreate this timeless piece. I feel he definitely captured the extravagant brass that you would expect to hear emitting from the house as the Gibdos retreated back into the ground, and the safety Pamela would feel once they were gone.

As an added bonus, Robinson has included sped-up footage of his creation process in the video accompanying the arrangement, and the full editing video can be viewed on his YouTube Channel, here. If you enjoyed this, check out his covers of "Kakariko Village" and "Fairy Queen's theme" as well. What did you think of this cover? As always, please leave a comment down below!

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Remember when we covered The Synthetic Orchestra's beautiful rendition of Beedle's ship shop? Well they've struck again with a gorgeous cover of "Music Box House" from Majora's Mask...

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Tri Force Heroes Reveal Makes Zelda U’s Look Rushed and Forgettable http://www.zeldainformer.com/tri-force-heroes-reveal-makes-zelda-us-look-rushed-and-forgettable/ Wed, 05 Aug 2015 00:27:00 +0000 http://localhost/wordpress90/?p=12327
Last E3 we saw Tri Force Heroes in action. More than that, we got to play the game for ourselves. Before E3 we didn’t even have a hint this game existed – no one saw it coming. The reception may be lukewarm at the moment, but the reveal itself was everything a video game reveal should be.

In comparison, Zelda U’s reveal was practically pathetic. Yes, Eiji Aonuma talked about change, and we got to see some pre-determined footage of Zelda U (they claim it’s all in-engine, but that means little), but that was it. Interviews kept being refocused to “open world.” They wouldn’t budge and let us know any real details. Beyond that, we never got to see true gameplay. For a new 3DS game we got gameplay, demos, revealing interviews, and a title. For the new home console game, we got a teaser and nothing else, not even a title.

Of course, not all reveals need to be as fulfilling as Tri Force Heroes was, but on every aspect that game executed in its reveal, Zelda U’s didn’t live up to a single one of them. We’ve seen gameplay since thanks to the Video Game Awards last year, but I can’t help comparing these two titles and feeling like Zelda U was shown before it was truly ready to be shown. If that isn’t the case, then Nintendo simply chose to show the game rather poorly.

What made the Tri Force Heroes reveal great?

When you break it down it comes down to three main pillars. For starters – did your game reveal itself with a gameplay trailer or CGI? You could take this a step further and ask if it was predetermined footage – as in, no one really played the game to capture that footage, it was all programmed in to run that way. Tri Force Heroes got to check this box because the entire showing of the game was gameplay – the game was played by people to create the footage we saw in the reveal.

Secondly, were in depth interviews of the game allowed after the fact? For Tri Force Heroes, this was a big yes. They talked extensively about the game and despite all that conversation it still feels like there is so much more we don’t know – and that’s the feeling you want for any game really. You want to feel like you have a good grasp of what the game is, without actually knowing everything there is to know about it.

Lastly, they let you play the game for yourselves. It was available on the E3 show floor and available to play at Best Buy stores all around the United States. You didn’t just have to buy into what they told you or what you saw in a video, but rather, you could get trusted people (or yourself if you were so lucky) to actually confirm the experience.

The fact we got a title for the game is simply icing on top. It’s not really a requirement for a game reveal, but it certainly doesn’t hurt.

What made Zelda U’s reveal bad?

For all the things the Tri Force Heroes reveal got right, Zelda U pulled the polar opposite the year prior. The footage for the game was lackluster in that it didn’t look like authentic gameplay. It almost felt like a cutscene, which is not the feeling you want to convey when you first show off a game. Keep in mind, as a Zelda fan I was excited and even wrote an editorial about how Zelda U is perfect so far – but that was so far. Fast forward more than a year since and its own series is putting that reveal to shame.

Beyond the footage itself, interviews were hard to come by. People kept asking about Zelda U and Nintendo wouldn’t budge. All we heard is that the game is “open world” and that the footage was captured “in-engine.” I quotation-marked those words because both have become meaningless. Neither really tell us much of anything. A lot of game reveals use these sorts of words, and they are thrown around so often they are almost misleading in nature. I am sure Nintendo didn’t mean to insult us, but it was clear they didn’t want to talk about Zelda U. They redirected every single interview into talking about Hyrule Warriors. Not exactly a confidence builder after getting our first glimpse of a full-blown home console Zelda game after waiting three and half years.

There was no playable demo. More than that, the released screenshots for the game were nothing other than images anyone could have simply captured from the footage when the HD version of it was released on YouTube. They provided no useful media for the game, no title, and no hands on playing time. All things Tri Force Heroes had in spades.

However, Zelda U will likely be a better received game

There is no doubt at this point that Zelda U’s reveal, while exciting, wasn’t well planned. Tri Force Heroes stomped all over it just a year later. There is also little doubt that Zelda U is going to be praised as the better game regardless. Reveals don’t guarantee praise no matter how well they are executed when a game is released, and Zelda U feels like a more traditional single player Zelda experience, versus games that try out multiplayer madness. It’s also true console games generally get higher praise and better receptions in general – there is a reason the 3D Zelda games get more attention from fans compared to handheld offerings.

This isn’t to knock down games like Tri Force Heroes. I absolutely adore Four Swords Adventure, and I am sure I’ll love Tri Force Heroes. However, Zelda U is going to get the bigger marketing push, and get more fans excited in general. Speaking of this website, Zelda Informer got a lot more traffic for Zelda U last year despite having very little to actually talk about compared to this year with Tri Force Heroes, where we had our own hands on videos.

Nintendo has a lot it can learn from itself just in revealing Zelda games. Oh, and if you do happen to reading this, Zelda team, please make sure the next time we see Zelda U, it’s not off screen footage at a weird angle? Nintendo Treehouse gets it right every year when they want to show off GamePad functionality. Take some notes.

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Last E3 we saw Tri Force Heroes in action. More than that, we got to play the game for ourselves. Before E3 we didn’t even have a hint this game existed – no one saw it coming. The reception may be lukewarm at the moment, but the reveal itself was everything a video game reveal should be.

In comparison, Zelda U’s reveal was practically pathetic. Yes, Eiji Aonuma talked about change and we got to see some pre-determined footage of Zelda U (they claim it’s all in-engine, but that means little), but that was it. Interviews kept being refocused to “open world.” They wouldn’t budge and let us know any real details. Beyond that, we never got to see true gameplay. For a new 3DS game we got gameplay, demos, revealing interviews, and a title. For the new home console game, we got a teaser and nothing else, not even a title.

Of course, not all reveals need to be as fulfilling as Tri Force Heroes was, but on every aspect that game executed in its reveal, Zelda U’s didn’t live up to a single one of them. We’ve seen gameplay since thanks to the Video Game Awards last year, but I can’t help comparing these two titles and feeling like Zelda U was shown before it was truly ready to be shown. If that isn’t the case, then Nintendo simply chose to show the game rather poorly.

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More Gameplay Footage of Tri Force Heroes Emerges in a "Let's Play" Style http://www.zeldainformer.com/more-gameplay-footage-of-tri-force-heroes-emerges-in-a-lets-play-style/ Wed, 05 Aug 2015 01:30:00 +0000 http://localhost/wordpress90/?p=12328 Thirsting to view more gameplay of Tri Force Heroes? Thirst no longer, for more footage has emerged on a popular YouTube channel known as Kinda Funny Games.

In the video above, you will see GameOverGreggy, TimGettys, and a mysterious third individual who is referred to as "Mr. Nintendo" complete and conquer The Forest dungeon. The comment section of this video surmises that Mr. Nintendo is in fact Erik Peterson from the Nintendo Treehouse, but nothing has been confirmed.

Does viewing more gameplay footage of Tri Force Heroes add to the hype of this upcoming Zelda title? Consider sharing your thoughts with us by using the comment section below.

Related Content:

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Thirsting to view more gameplay of Tri Force Heroes? Thirst no longer, for more footage has emerged on a popular YouTube channel known as Kinda Funny Games.

In the video above, you will see GameOverGreggy, TimGettys, and a mysterious third individual who is referred to as "Mr. Nintendo" complete and conquer The Forest dungeon. The comment section of this video surmises that Mr. Nintendo is in fact Erik Peterson from the Nintendo Treehouse...

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See the Upcoming Young Link Nendoroid Up Close and Personal in Newfound Video Footage http://www.zeldainformer.com/see-the-upcoming-young-link-nendoroid-up-close-and-personal-in-newfound-vid/ Wed, 05 Aug 2015 01:56:00 +0000 http://localhost/wordpress90/?p=12329 The Young Link nendoroid, which was revealed back in February, has been causing quite a stir within the portion of Zelda fans that collect Zelda paraphernalia. With new details and images revealed back in July, even I'm getting a little excited for the release of this chibi-style statuette of Link.

YouTube channel Mecha Gaikotsu has traveled to the Summer Wonder Festival 2015, and managed to film a 41 second video of this upcoming figurine. You can view the embedded video clip in all its HD glory above.

Seeing this new Zelda-themed nendoroid up-close does reveal details that have not been seen before. I especially like the two creases in Link's trademark cap; they add a bit of flair, which is better than looking at a plain round green cone. Will you be obtaining this Young Link figurine upon its release? Let us know your answer by using the comment section below.

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The Young Link nendoroid, which was revealed back in February, has been causing quite a stir within the portion of Zelda fans that collect Zelda paraphernalia. With new details and images revealed back in July, even I'm getting a little excited for the release of this chibi-style statuette of Link.

YouTube channel Mecha Gaikotsu has traveled to the Summer Wonder Festival 2015...

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Elliot Quest, a Game That Has Drawn Inspirations From Zelda II, is Coming to the 3DS http://www.zeldainformer.com/elliot-quest-a-game-that-has-drawn-inspirations-from-zelda-ii-is-coming-to/ Wed, 05 Aug 2015 02:25:00 +0000 http://localhost/wordpress90/?p=12330

Last March, we announced that Elliot Quest, a game that pays homage to the second Zelda title, Zelda II, was releasing on the Wii U eShop after being available on Steam for some time. It appears as if the game has been very successful on Nintendo's newest home console, as Elliot Quest will be receiving a 3DS edition some time in 2016.

Don't know too much about the game itself? Elliot's Quest is a unique RPG/adventure game, which contains an interesting story:

Warning: Spoilers

Elliot can't die—but he's still running out of time. In Elliot Quest, the victim of a rare curse must find a cure before he's transformed into a demon.

After Elliot's wife disappears, he falls sick and attempts to take his own life--only to discovers that he can't die. Plagued by nightmares and growing weaker by the day, Elliot seeks out a local Sage, who tells him that he's the victim of a rare curse. A demon called a Satar is slowly consuming Elliot's vitality. -Metacritic

End Spoilers

I have yet to purchase the game, but I'm thinking of playing it now. The pixelated art style seems very well put-together, which is a big draw for 8-bit fans such as myself. Does Elliot Quest interest you? Consider sharing your thoughts with us by commenting below.

Source: PlayEveryWare PR (via Nintendo Everything)

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Last March, we announced that Elliot Quest, a game that pays homage to the second Zelda title, Zelda II, was releasing on the Wii U eShop after being available on Steam for some time. It appears as if the game has been very successful on Nintendo's newest home console, as Elliot Quest will be receiving a 3DS edition some time in 2016.

Don't know too much about the game itself?...

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The Release Date for Tri Force Heroes Has Been Revealed http://www.zeldainformer.com/the-european-release-date-for-tri-force-heroes-has-been-revealed/ Wed, 05 Aug 2015 12:19:00 +0000 http://localhost/wordpress90/?p=12332

Excited for release date announcements for games showcased at E3 2015? Nintendo has finally revealed the date for the upcoming game, Tri Force Heroes, along with their official press release regarding European gaming event, Gamescom. The 3DS game, playable at Gamescom this year, will release in European territories and in North America on October 23rd of this year.

Are you ready for the game's release? Share your thoughts on this exciting announcement with us in the comments below, and keep it here at Zelda Informer for any and all updates on the title!

Source: Nintendo Everything

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Excited for release date announcements for games showcased at E3 2015? Nintendo has finally revealed the date for the upcoming game, Tri Force Heroes, along with their official press release regarding European gaming event, Gamescom.  The 3DS game, playable at Gamescom this year, will release in European territories and in North America on October 23rd of this year...

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New Tri Force Heroes Art Reveals More Costumes http://www.zeldainformer.com/new-tri-force-heroes-art-reveals-more-costumes/ Wed, 05 Aug 2015 12:39:00 +0000 http://localhost/wordpress90/?p=12333

Nintendo has brought Tri Force Heroes to Gamescom 2015, giving fans more information and even a release date. Today, Nintendo UK revealed a slew of new promotional art for the game, some of which reveal a few more costumes that will be present in the game. It appears that in addition to costumes like Zelda's Dress and the Lucky Loungewear, the three heroes will also have a Cactus Costume at their disposal.

There are even more possible costumes hanging on the racks in the new art. There is a white and light blue gown with a crown, a green and yellow polka dot outfit, and what appears to be a trenchcoat. We are still uncertain of the powers these new costumes will bring, but we'll surely see more soon.

Did you spot any other interesting costumes in the art? Let us know in the comments.

Source: Nintendo UK

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Nintendo has brought Tri Force Heroes to Gamescom 2015, giving fans more information and even a release date. Today, Nintendo UK revealed a slew of new promotional art for the game, some of which revealing a few more costumes that will be present in the game. It appears that in addition to costumes like Zelda's Dress and the Lucky Loungewear, the three heroes will also have a Cactus Costume at their disposal...

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Ganondorf and Other New amiibo Arriving in September http://www.zeldainformer.com/ganondorf-and-other-new-amiibo-arriving-in-september/ Wed, 05 Aug 2015 12:36:00 +0000 http://localhost/wordpress90/?p=12334

Are you ready for the next big wave of amiibo? I know I am, as we're getting another Zelda figure from Super Smash Bros. with Ganondorf. Ganondorf, Zero Suit Samus, Olimar, Bowser Jr., Dr, Mario, and 30th Anniversary Mario will be available on September 11th. That's not the only amiibo releasing in September, however. Just a couple weeks later you can nab the retro 3-pack of R.O.B., Game and Watch, and Duck Hunt on the 25th. According to Nintendo's press release, availability to pre-order is being left up to the various retailers, much like prior waves of amiibo.

The 3 pack does look like it's destined to be a GameStop exclusive, but that's just a guess. The Mii Fighters amiibo were previously announced for September as well, but their launch date has been moved to November. We'll keep you updated on where Ganondorf will be available when preorders are announced.

Source: Nintendo PR

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Are you ready for the next big wave of amiibo? I know I am as we're getting another Zelda figure from Super Smash Bros. with Ganondorf. Ganondorf, Zero Suit Samus, Olimar, Bowser Jr., Dr, Mario, and 30th Anniversary Mario will be available on September 11th. That's not the only amiibo releasing in September, however. Just a couple weeks later you can nab the retro 3-pack of R.O.B., Game and Watch, and Duck Hunt on the 25th. According to Nintendo's press release, availability to pre-order is being left up to the various retailers, much like prior waves of amiibo...

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New Round of Official Art for Tri Force Heroes http://www.zeldainformer.com/new-round-of-official-art-for-tri-force-heroes/ Wed, 05 Aug 2015 13:15:00 +0000 http://localhost/wordpress90/?p=12335

We have some select pieces of official art for Tri Force Heroes to share with you, though you may have seen a couple of them in some prior news, such as the October 23rd release date and new costume reveals. If you've been following all of our news today, only one of these will feel fresh, but technically all three pieces are brand new art released today, so we figured we would throw them all in one spot for your viewing pleasure.

What I love about the new art is how much it the promotional art is owning up to what this game is. There is nothing in here pretending to be super serious and everything is about the wackiness that is Tri Force Heroes. From Link's stance as he wears Zelda's dress, to the Moblin trying to do some damage to the tri tower (seriously, this should become an official term for this game). Are you getting a bit excited for this game?

Source: Twitter

Related Content:

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We have some select pieces of official art for Tri Force Heroes to share with you, though you may have seen a couple of them in some prior news, such as the October 23rd release date and new costume reveals. If you've been following all of our news today, only one of these will feel fresh, but technically all three pieces are brand new art released today, so we figured we would throw them all in one spot for your viewing pleasure...

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The Boss Man: Song of Storms Paradox and the Return of Cribs http://www.zeldainformer.com/the-boss-man-song-of-storms-paradox-and-the-return-of-cribs/ Wed, 05 Aug 2015 18:56:00 +0000 http://localhost/wordpress90/?p=12336 We're back to our regular schedule this week, talking about the Song of Storms paradox. If you're unfamiliar with this, then simply watch the video to get caught up, as this paradox goes back 17 years. However, a majority of this episode is spent on my Crib, or in other words my new house, as I explain where I have been and what I have been the last month when this show vanished.

Enjoy the episode and let me know what you think in the comments below. Also, be sure to leave me your episode requests! I'll cover theories, answer questions, or really anything you guys request within reason.

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We're back to our regular schedule this week, talking about the Song of Storms paradox. If you're unfamiliar with this, then simply watch the video to get caught up, as this paradox goes back 17 years. However, a majority of this episode is spent on my Crib, or in other words my new house, as I explain where I have been and what I have been the last month when this show vanished...

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Fan Art Showdown #12: Deity VS. A Duo http://www.zeldainformer.com/fan-art-showdown-12/ Thu, 06 Aug 2015 15:19:00 +0000 http://localhost/wordpress90/?p=12347 Well, this is awkward. Last week, I announced my departure from this weekly feature, and stated that a new host would be stepping up to take my place. As it turns out, I will continue to be your host until someone on the Zelda Informer staff decides they would like to replace me. That has yet to happen, and I do not want to see the Fan Art Showdown come to a halt; you guys are stuck with me for a while longer!

I am also very pleased to announce last week's winner of the Fan Art Showdown. This artist competed in three Fan Art Showdowns, and has finally emerged victorious. Third time's the charm, as they say. Who am I talking about? A well-known member of our very own Zelda Informer community, Monkee "THE GORP" Goro!

Monkee's submission won by 80%, a landslide win of which I have never witnessed before on the Showdown. Way to break records, Gorp!

Without further adieu, I will go over the revised rules and announce this week's batch of fan art.

If you're thinking of sending in some fan art of your own to compete in our showdown, you can send an email to fanartshowdown.zeldainformer@gmail.com.

  • Submissions must not contain anything that would be considered over PG13. This includes images that contain sexual or graphic content, as well as swearing.
  • When sending your submission in, please, for the love of all that is good and holy, give it a title. It needs a title, or it will be ignored.
  • Sending more than one submission is fine, but please tell me which image you want to be entered first. If I decide to use your other submissions in a future installment, I will contact you.
  • Please do not bad-mouth others' work in the comments. If you have some constructive criticism, please present it in a non-hateful way.

Deity of Hyrule

This submission, courtesy of an artist named Skilar, depicts the Fierce Deity from Majora's Mask. I particularly like the art style that Skilar has chosen, and how clean looking this piece appears.


Sorceress Sisters

This piece of artwork was submitted by an artist who goes by the name of KMS, and you can find her other work on DeviantART under the name ksmanga01. You may remember her submission in Fan Art Showdown #9, where she won the majority of votes. Let's see how her lovely work fares this time!

Closing

That concludes this installment of the Showdown! If I had to take a guess, I'll still be your host next week, so vote honestly and think through your decision. Thank you for your continued support of this Weekly Feature, and I'll see you in the next Fan Art Showdown.

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Well, this is awkward. Last week, I announced my departure from this weekly feature, and stated that a new host would be stepping up to take my place. As it turns out, I will continue to be your host until someone on the Zelda Informer staff decides they would like to replace me. That has yet to happen, and I do not want to see the Fan Art Showdown just come to a halt. Therefore, you guys are stuck with me for a while longer!

I am also very pleased to announce last week's winner of the Fan Art Showdown...

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No Surprise There: Tri Force Heroes' Rating is Revealed http://www.zeldainformer.com/no-surprise-there-tri-force-heroes-rating-is-revealed/ Thu, 06 Aug 2015 17:03:00 +0000 http://localhost/wordpress90/?p=12348

During our first glimpses of the upcoming Zelda title Tri Force Heroes, the rating on the box art for the game was not revealed. Instead, Nintendo included the standard "Rating Pending" sticker on the bottom left, where the final rating is usually shown.

Many fans, including myself, surmised that the rating would eventually be revealed as "E for Everyone" - that assumption proved to be correct. Nintendo has updated the Tri Force Heroes page of their website to display an E for Everyone sticker below the box art and information column. This is not ground-breaking news but news nonetheless. Gameplay footage and the reveal trailer for Tri Force Heroes showed nothing gory or graphic, with the only concern for parents being minor cartoon violence. Entries in the Zelda franchise are commonly rated E (with the exception of Twilight Princess), so this is no surprise.

Would you like to experience another Zelda game with a T rating or perhaps even an M rating? Consider sharing your thoughts with us in the comments below.

Source: Nintendo

Related Content:

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During our first glimpses of the upcoming Zelda title Tri Force Heroes, the rating on the box art for the game was not revealed. Instead, Nintendo included the standard "Rating Pending" sticker on the bottom left, where the final rating is usually shown.

Many fans, including myself, surmised that the rating would eventually be revealed as "E for Everyone..."

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New Tri Force Heroes Art Contains Secrets and Hidden Details http://www.zeldainformer.com/secrets-and-hidden-details-found-in-new-tri-force-heroes-art/ Thu, 06 Aug 2015 20:28:00 +0000 http://localhost/wordpress90/?p=12350 Spoiler Warning: This post contains information that could spoil aspects of Tri Force Hereos.

Once again, GameXplain breaks out the old analysis machine to discover what is hiding in Tri Force Heroes' brand new game art.

GameXplain points out all the different enemies seen in the art, and mentions they are all previous enemies from A Link Between Worlds. A possible new sky-themed dungeon is also spotted, as well as a small symbol hiding in plain sight that may signal the return of Lorule. For even more hidden details, the full video is able to be viewed above.

It's important to note that while GameXplain talks about an overworld, it shouldn't get confused with being the overworld you may be thinking of. Tri Force Heroes' director already stated there won't be an overworld.

Their speculation is more along the Four Swords Adventures route, where there are small areas to traverse before a dungeon. While this could be the case, I sincerely doubt that is the plan. Given that these dungeons are meant to be played over and over again to collect various items to craft gear (sort of like Hyrule Warriors), I am guessing that outside of the hub world (which includes a castle and a town), we won't be doing any solo play to get to a dungeon. There is probably areas of the town and castle that get unlocked and open up new passageways to new dungeons.

However, given this is a game aimed for online multiplayer, there could simply be a guy or girl you talk to in order to "queue up" for a selected dungeon in a selected mode. However, this is just a guess. I just wanted to present the opposite end of their discussion on official art that mashes stuff together for the sake of displaying as much content about the game as they can. What do you think?

Related Content:

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Once again, GameXplain breaks out the old analysis machine to discover what is hiding in Tri Force Heroes' brand new game art.

GameXplain points out all the different enemies seen in the art, and mentions they are all previous enemies from A Link Between Worlds. A possible new sky-themed dungeon is also spotted, as well as a small symbol hiding in plain sight...

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GameXplain Uncovers New Hidden Details in Tri Force Heroes Official Art http://www.zeldainformer.com/gamexplain-uncovers-new-hidden-details-in-tri-force-heroes-official-art/ Thu, 06 Aug 2015 20:27:00 +0000 http://localhost/wordpress90/?p=12351 Spoiler Warning: This post contains information that could spoil aspects of Tri Force Hereos.

Just yesterday we got brand new official art for Tri Force Heroes. GameXplain got their analysis machine going, uncovering many new details. They reveal new dungeons, enemies, and potentially new bosses too boot. I did want to make some clarifications this time around however, because some of what they speculate about doesn't necessarily line up with what we already know about the game. It's important to note that while GameXplain talks about an overworld, it shouldn't get confused with being the overworld you may be thinking of. Tri Force Heroes' director already stated there won't be an overworld.

Their speculation is more along the Four Swords Adventures route, where there are small areas to traverse before a dungeon. While this could be the case, I sincerely doubt that is the plan. Given that these dungeons are meant to be played over and over again to collect various items to craft gear (sort of like Hyrule Warriors), I am guessing that outside of the hub world (which includes a castle and a town), we won't be doing any solo play to get to a dungeon. There is probably areas of the town and castle that get unlocked and open up new passageways to new dungeons.

However, given this is a game aimed for online multiplayer, there could simply be a guy or girl you talk to in order to "queue up" for a selected dungeon in a selected mode. However, this is just a guess. I just wanted to present the opposite end of their discussion on official art that mashes stuff together for the sake of displaying as much content about the game as they can. What do you think?

Related Content:

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Just yesterday we got brand new official art for Tri Force Heroes. GameXplain got their analysis machine going, uncovering many new details. They reveal new dungeons, enemies, and potentially new bosses too boot. I did want to make some clarifications this time around however, because some of what they speculate about doesn't necessarily line up with what we already know about the game. It's important to note that while GameXplain talks about an overworld, it shouldn't get confused with being the overworld you may be thinking of. Tri Force Heroes' director already stated there won't be an overworld...

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Fan Creates Epic 3D Printed Triforce Kite of My Dreams http://www.zeldainformer.com/fan-creates-epic-3d-printed-triforce-kite-of-my-dreams/ Thu, 06 Aug 2015 21:13:00 +0000 http://localhost/wordpress90/?p=12352 Who doesn't like flying kites? That's a question I pose today as we become privy to something I wasn't sure I would see in my lifetime: an actual flying Triforce kite. This kite was created by a German named Sergej Bekauv in response to the Catch a Wind challenge. The winner of that challenge is chosen on the 8th of this month, so all we can say directly to Sergej is that we're pulling for you.

He created this masterpiece thanks in large part to 3D printing. He printed off twenty-seven different pieces to the kite and assembled them over the course of two days. The actual Trifroce bits themselves, the gold embroidered cloth, are made up of gold and silver rescue sheet. The nice part is that if you have a 3D printer yourself, he released his schemes so you can make this at home. Here is what he had to say about the project:

“As a huge fan of Thinigiverse and of 3D-printing, I discovered the Catch the Wind Challenge,” Bekauv tells 3DPrint.com. “One windy day I decided to fly a kite which I had also made myself. There I remembered the challenge and suddenly had the idea to create/design my own 3D-Printed kite.”

Unfortunately, there isn't any video of the kite in action, so we're going to have to settle for the pictures of it going sky high. There is a video, however, of the kite going from flat to full 3D, which you can check out above. Be sure to check out the images in our gallery to see it in action. Thoughts?

Source: 3DPrint.com

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Who doesn't like flying kites? That's a question I pose today as we become privy to something I wasn't sure I would see in my lifetime: an actual flying Triforce kite. This kite was created by a German named Sergej Bekauv in response to the Catch a Wind challenge. The winner of that challenge is chosen on the 8th of this month, so all we can say directly to Sergej is that we're pulling for you. He created this masterpiece thanks in large part to...

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Fan Makes the Entire A Link to the Past Dark World Map Animated in your Browser http://www.zeldainformer.com/fan-makes-the-entire-a-link-to-the-past-dark-world-map-animated-in-your-bro/ Thu, 06 Aug 2015 21:32:00 +0000 http://localhost/wordpress90/?p=12353

You better enjoy this one while it lasts, because you'll only be able to view it until September 2015. Using the jadsdsengine, fan (who is unnamed) has recreated the entire world of A Link to the Past in full sized map form... with a twist - it's fully animated. All the NPC's and enemies are there, reeking havoc all over Hyrule. If you recall, we posted about the light world version of this back in May. It's a really impressive feat, and we'll be sad when it can no longer be seen.

The chief reason it won't be online is hosting costs: there is an android application for the website, but it didn't make enough money for another year of hosting. It will be sorely missed. We've reached out them to offer any help we can to make sure work like this doesn't vanish to the depths of no return. See this fully living map right here while you still can.

Source: Dark World Map in HTML5

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You better enjoy this one while it lasts, because you'll only be able to view it until September 2015. Using the jadsdsengine, fan (who is unnamed) has recreated the entire world of A Link to the Past in full sized map form... with a twist - it's fully animated...

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​Villains of the Zelda Series: Vaati, the Mysterious Minish http://www.zeldainformer.com/villains-of-the-zelda-series-vaati-the-mysterious-minish/ Thu, 06 Aug 2015 22:17:00 +0000 http://localhost/wordpress90/?p=12355

After a period of time in which Villains of the Zelda Series came to a halt, I have decided to revive this editorial series by discussing my all-time favorite Zelda villain: Vaati. Those of you who payed attention to the now defunct Miiverse Highlights know that my only submission for the weekly feature contained a drawing of Vaati, and the self-created hashtag "#VaatiForZeldaU." Needless to say, I'm a huge fan of this 8-bit villain.

Comparing and Contrasting Vaati to Ganondorf

Ever thought of comparing Vaati to the most popular Zelda villain, Ganondorf? I have.

Vaati's Forms in Comparison to Ganon's Forms

Vaati as a villain is in some ways more complex than the villain that we call Ganondorf. Ganon has two forms: his Gerudo self (Ganondorf), and his true form, Ganon (a boar-looking monster). Vaati on the other hand, has over five forms:

  • Just plain Vaati: A normal Minish
  • Sorcerer Vaati: A Human with magical abilities
  • Vaati Reborn: A Human who specializes in demonic abilities
  • Vaati Transfigured: A dark Demon-like form which is known as a Wind Mage
  • Vaati's Wrath: A true Demon, which is described as the embodiment of pure evil

Interestingly enough, Vaati appears in two other forms that are similar to Vaati's wrath in Four Swords and Four Swords Adventures. They are similar in appearance to Vaati's Wrath, but the names of these two forms are unkown. My guess is that they are capable of the same power level as Vaati Transfigured or even Vaati's Wrath, but not much information is provided on that topic.

In my opinion, the complexity of Vaati, meaning his seven forms, make him much more interesting than Ganondorf.

Vaati's Evil Motivation in Comparison to Ganon's Evil Motivation

Ganondorf's motiviation to terrorize Hyrule and go questing for power is simple: after the final boss battle of Skyward Sword with Demise, the Demon King rambles on about how he will be defeated, but an embodiment of his hatred will live on and haunt the Spirit of the Hero. As we all know, this embodiment is Ganon. It's a very simple motivation for Ganondorf to be a major pain in Link's side, which is nice, but I prefer the more complex motivation of Vaati:

Vaati starts out as a simple Minish. He is an apprentice of a Minish named Ezlo, but strays away because he is captivated by the "evil in men's hearts." He started to learn ancient Minish, Human, and Picori tales of power and a legendary blade. Vaati became entangled with a lust for power, and used a magical item crafted by Ezlo to curse his master.

He then revealed plans to travel to Hyrule, where he would find what he longed for so much: Light Force, and the Picori Blade. Using the magical item once again, he transformed himself into Sorcerer Vaati.

To explain the rest of Vaati's evil motivation would mean explaining the entire plot of The Minish Cap, which I will not get into here. Maybe in the near future I will write an entire editorial dedicated to how amazing The Minish Cap's plot is. *wink wink*

Again, I find the complexity of Vaati to be more interesting than Ganondorf's, particularly his motivation to conquer Hyrule and reign with an evil fist. I find the more information that is known about a major character, the better.

Why Vaati Should Return to a Future Zelda Title

As I mentioned before, I coined the term #VaatiForZeldaU. I believe seeing the return of Vaati to a 3D installment in the Zelda franchise would be refreshing, particularly because he is a villain we have not seen in nearly 10 years of Zelda games.

I stated before that Vaati is a complex villain, but his complexity only makes me thirst for more information and backstory about this mysterious caped villain. A new Zelda title with Vaati starring as the antagonist could shed more light on who Vaati is as a character, which I think is important to know. With Ganondorf, we've seen his personality throughout all the Zelda games he has played a part in: cold, bossy, yet masterful.

Our 8-bit interactions with Vaati in the Four Sword sub-series do not reveal much about Vaati's character or personality, just some of his lore. Plus, wouldn't you like to see him rendered from a pixelated sprite to a sexy 1080p HD character model? How could you not want to see that?

Theorization of Vaati's Origins

There has been an interesting theory floating around the Internet which I have chosen not to write about myself since there is little evidence supporting it, but I thought I would include it since it's pretty interesting.

"Several fans speculate that Vaati might be Ghirahim reincarnated. Demise's curse was that darkness would reappear for Link and Zelda's descendants. Given how Ghirahim is presumed to have decayed along with Demise, this could imply that Ghirahim is under the effects of this curse as well." -Zelda Wiki

Closing

That being said, I hope you enjoyed this installment in the Villains of the Zelda Series line of editorials. The next editorial will be focusing on the Demon King Ganondorf, since he is one of the only villains we have left to cover.

Once Tri Force Heroes releases, we may have a new villain to write about, which I am particularly eager to do. Until then, please let me know your thoughts on Vaati in the comments below. Thank you for your continued support of this series!

Fan Art: Amaterasu 121

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Daily Debate: What is the Best Method for Revealing a Zelda Game? http://www.zeldainformer.com/daily-debate-what-is-the-best-method-for-revealing-a-zelda-game/ Thu, 06 Aug 2015 21:54:00 +0000 http://localhost/wordpress90/?p=12356

A couple days ago I started a bit of a storm when I stated that Tri Force Heroes' method of revealing itself was better than Zelda U's. Of course, this is pure opinion and most of you were pretty quick to jump down my throat about it. However, I feel like the conversation itself got lost as I wasn't talking so much about the quality of what we saw, but the method of delivery. Let me phrase this in a way that makes this make more sense for this debate.

There are different ways of unveiling video games. We're going to set aside the aftermath and follow up (such as interviews) and focus squarely on a reveal - the first time we are made aware of a title coming our way. Not a one off mention that "it exists" in an interview, but a full-on press-like reveal - be it at E3, on YouTube, or whatever delivery method is chosen. Here is how I categorize the various type of reveals we see:

  • Teaser - No gameplay, footage might be CGI or a cutscene, and it well...teases. Zelda U and Final Fantasy 7 Remastered fall into this category.
  • Trailer - Mixed reveal. Could have a combination of gameplay and other elements in play, like CGI. Most of the Zelda game reveals in the internet era have used this method, including Twilight Princess, Skyward Sword, The Wind Waker, and virtually all top-down games.
  • Gameplay Trailer - This is a trailer that features gameplay for more than 75% of the full length of the trailer. It's trying to literally show the game off. Tri Force Heroes falls into this category.
  • CGI Trailer - This would include things like the Star Wars: Battlefront reveal from EA. It's a trailer, but it's entirely CGI and not from the game, even if it is "in-engine."
  • Still Image - Game is revealed with a one or more still images. This could include a logo, such as when Super Smash Bros. for Wii U and 3DS was announced or just a supposed in-game screenshot.

There may be other methods of revealing a game not listed here, but these are the most common. Today's debate is centered around which of these five methods you think best reveals a Zelda game. In my editorial comparing the reveal of Zelda U and Tri Force Heroes, which did admittedly go a beyond the reveal, it's fairly obvious I prefer Gameplay Trailers for a reveal. I feel like a trailer gives us the best idea of what a game actually is - and if the game is looking good, it's going to justifiably get us excited. I feel like teasers can (and have been in the past) a bit of a stretch of the truth, as the games generally never end up looking as good as the teaser, or what they show never makes it into the game. CGI Trailers I think look gorgeous, but should be used for extra promotion after a reveal in my honest opinion. You need to sell the fans of the game on the game first, then market it to everyone else later.

Still images are my least favorite of the group, because, while it's nice knowing something is in production or that something will soon be going into production, reality is they give us the least amount of information. They also generally signify a long wait. I am however okay with just a normal trailer, which often contains a mix of cut scenes, game play, hype building (blades will bleed), and even CGI at times. The main reason I am good with that type is we still get to see glimpses of the game. It may not be as informative as a Gameplay Trailer, but it's equally exciting to all audiences (it's virtually the best of all worlds in my opinion).

The question now is...what method do you prefer?

Oh, and I know I seemed to upset a number of people with my last editorial and that's partly my fault - I mis-framed the conversation a bit. One fan even went so far as to call this site unhealthy:

"I have friends that were trying to get interested in Zelda, and they came to your site and abandoned their interest because of how many negative articles you have. You're not healthy for the Zelda community."

I feel terrible if I am responsible for anyone truly not giving the series a try simply because I have an opinion that maybe didn't flow with somebody else. That being said, just in case the person who is abandoning the series is reading this, just know that I (and the staff) at ZI absolutely adore this franchise and you're really going to be missing out on some wonderful experiences. It should also be noted that no, we don't post a copious amount of negative material. Our last negative article was in April. We've had twelve positive ones since, and you can fact check that yourself if you are curious. I feel strongly that Zelda is the single best video game series on the planet. However, I won't apologize for offering some criticism of Zelda U's reveal method. Just know I am still immensely excited for the game and can't wait to slap it into my The Wind Waker themed Wii U.

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A couple days ago I started a bit of a storm when I stated that Tri Force Heroes' method of revealing itself was better than Zelda U's. Of course, this is pure opinion and most of you were pretty quick to jump down my throat about it. However, I feel like the conversation itself got lost as I wasn't talking so much about the quality of what we saw, but the method of delivery. Let me phrase this in a way that makes this make more sense for this debate...

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Chill Out to this Amazing Fairy's Fountain Hip Hop Remix http://www.zeldainformer.com/chill-out-to-this-amazing-fairys-fountain-hip-hop-remix/ Fri, 07 Aug 2015 01:02:00 +0000 http://localhost/wordpress90/?p=12357 Fans of Zelda can certainly agree that the Fairy's Fountain Theme is one the series' most iconic and loveliest songs, which would probably explain why it is remixed so often. Adding to the collection great remixes, composer Alan Gee on YouTube recently released a super chill hip hop remix of this Zelda classic tune. If you're looking to lose yourself in a beautiful track, you'll definitely want to check this remix out.

Simple and smooth, this cover takes the familiar Fairy's Fountain melody we all love and adds some hip hop style to it. Combining the already-beautiful tune, a slow, bumping hip hop beat, and layers of synthy goodness, the final mix is masterfully produced and undeniably gorgeous. This is definitely a track I could put on in the background while I write; in fact, I'm adding it to my writing playlist right now.

Check out Alan Gee's YouTube channel for even more great remixes, including a remix of Sheik's Theme.

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Fans of Zelda can certainly agree that the Fairy's Fountain Theme is one the series' most iconic and loveliest songs, which would probably explain why it is remixed so often. Adding to the collection great remixes, composer Alan Gee on YouTube recently released a super chill hip hop remix of this Zelda classic tune. If you're looking to lose yourself in a beautiful track, you'll definitely want to check this remix out...

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Daily Debate: Is the Zelda Community too Insular? http://www.zeldainformer.com/daily-debate-is-the-zelda-community-too-insular/ Sat, 08 Aug 2015 02:00:00 +0000 http://localhost/wordpress90/?p=12267

Often, when a new Zelda game is announced or released, one of the first fan reactions is to compare it to a previous Zelda title. When Tri Force Heroes was revealed at E3, it was quickly subjected to comparison with Four Swords, despite many differences in gameplay, style and focus. When we debate about how good any Zelda game is, we usually resort to comparing it to other Zelda games. Which is the best Zelda? Which Zelda is better? we frequently ask. Much less often do we compare Zelda to other series, even ones with similar styles, subject matter, or gameplay.

Obviously, all of us love Zelda, but perhaps, when we spend so much time comparing some Zelda games to other Zelda games, immersed in the quirky and unusual world of this franchise, we lose sight of the broader gaming community and market. Maybe this leads to a distorted perception of how well the series is doing or how good an individual Zelda game is. After all, when a Zelda game receives criticism, especially if it is considered an untouchable classic like Ocarina of Time, a good portion of the fanbase will hear nothing of it, assume the person is a troll and shut down discussion.

That said, perhaps there is good reason our fandom is like this. Many of us became enamored with Zelda as children, when something about its gameplay or world took hold of us and never let go. Maybe there's that special something the franchise has to offer us, whatever its flaws, that keeps us hooked. Our fervent passion for this series may have resulted in a uniquely devoted community, for better or worse. The insularity of our community may thus stem from the fact the series offers us things we can find nowhere else. Perhaps this insularity, whether a blessing or a curse, is merely a mark of how profoundly passionate we are compared to other gamers.

So, is our fandom too insular, or is it no more so than other fandoms? Is our insularity, if it exists, a weakness or a strength? Let us know what you think.

Preview Image: Zelda Fandom by Grandfather-Kiba
Large Image: zeldabazaar.weebly.com

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Often, when a new Zelda game is announced or released, one of the first fan reactions is to compare it to a previous Zelda title. When Tri Force Heroes was revealed at E3, it was quickly subjected to comparison with Four Swords, despite many differences in gameplay, style and focus. When we debate about how good any Zelda game is, we usually resort to comparing it to other Zelda games. Which is the best Zelda? Which Zelda is better? we frequently ask. Much less often do we compare Zelda to other series, even ones with similar styles, subject matter, or gameplay...

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Thrift Shop: A Wind Waker Parody http://www.zeldainformer.com/thrift-shop-a-wind-waker-parody/ Fri, 07 Aug 2015 01:12:00 +0000 http://localhost/wordpress90/?p=12326

Tyler from Versus has created this fun parody of "Thrift Shop" by Macklemore with a Wind Waker twist to it. Versus is a gaming channel that takes single player games and makes them competitive. The channel is made up of two Youtubers: AttackingTucans, also known as Tyler, and Josh Jepson.

They normally have a very colorful and vulgar commentary as they race to complete the game, and the loser must complete some embarrassing act. Right now, I believe they're playing through Wind Waker HD, so if you're interested, definitely check them out.

I personally think they're quite fun, but what did you think of this parody? Let us know down below!

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Tyler from Versus has created this fun parody of "Thrift Shop" by Macklemore with a Wind Waker twist to it. Versus is a gaming channel that takes single player games and makes them competitive. The channel is made up of two...

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Synthesia Tutorial Of Lost Woods Theme http://www.zeldainformer.com/synthesia-tutorial-of-lost-woods-theme/ Fri, 07 Aug 2015 01:07:00 +0000 http://localhost/wordpress90/?p=12331 Have you ever wanted to play Zelda songs on the piano? Well, MIDIes Mus on Youtube has released their 6th Zelda themed Synthesia tutorial for the "Lost Woods" theme from Ocarina of Time.

For those who are unfamiliar with this program, Synthesia is a video game and piano keyboard trainer for Microsoft Windows and Mac OS X. It basically allows users to play a MIDI keyboard or use a computer keyboard in time to a MIDI file by following on-screen directions, which makes learning fun songs on the piano a whole lot easier.

The team at MIDIes Mus publishes videos daily and is open to song suggestions for their future tutorials, so feel free to ask for more Zelda songs. Additionally, the channel covers a much wider variety of video game music than Zelda tunes, including Super Mario World, The Elder Scrolls III, IV, and V, and even Halo. If you can't find your favorite song up there already, it's definitely worth requesting it!

Will you try to learn this song on the piano? Let us know what you think down below!

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Have you ever wanted to play Zelda songs on the piano? Well, MIDIes Mus on Youtube has released their 6th Zelda themed Synthesia tutorial for the "Lost Woods" theme from Ocarina of Time. For those who are unfamiliar with this program...

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Three Zelda Games Make the Top 20 eShop Charts for This Week http://www.zeldainformer.com/three-zelda-games-make-the-top-20-eshop-charts-for-this-week/ Fri, 07 Aug 2015 13:40:00 +0000 http://localhost/wordpress90/?p=12349 It comes as no surprise to any of us that Zelda games can still find spots in charts, even months after release, and this week definitely hasn't been any different: three games have made the Top 20 chart on the Nintendo eShop this week - The Legend of Zelda ranked at 13th, Link's Awakening DX at 14th, and Ocarina of Time 3D at number 16.

Maybe this popularity has been caused by all of the Tri Force Heroes hype, maybe not. But what we do know is that, in addition to the games, the Tri Force Heroes E3 reveal trailer received the 14th spot in the eShop video chart this week. So much Zelda love going on right now!

What do you think about the rankings? Bought a new Zelda game this week? As always, leave us a comment below.

Source: Nintendo Everything

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It comes as no surprise to any of us that Zelda games can still find spots in charts, even months after release and this week definitely hasn't been any different: three games have made the Top 20 chart on the Nintendo eShop this week - The Legend of Zelda ranked at 13th, Link's Awakening DX at 14th, and Ocarina of Time 3D at number 16.

Maybe this has been caused...

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​Daily Debate: What Aspect of Zelda Informer do You Enjoy Most? http://www.zeldainformer.com/daily-debate-what-aspect-of-zelda-informer-do-you-enjoy-most/ Mon, 10 Aug 2015 01:59:00 +0000 http://localhost/wordpress90/?p=12354

Our Daily Debates here at Zelda Informer commonly consist of topics in regards to various Zelda titles across the timeline. However, today I have chosen a debate that centers around the platform on which you are viewing these few paragraphs of text: ZeldaInformer.com

The question I pose to you is this: what aspect of Zelda Informer do you enjoy most? What element of this fan-operated website causes you to come back for more, and become part of the community? Was it the communication you have between fellow Zelda enthusiasts in the comment sections of our articles?

Perhaps you are a lurker; you are a loyal reader who views our Daily Debates, editorials, and news, but seldom leaves a comment. Maybe you've never composed a comment on our site, or even created an account. If this is the case, what makes you come back if it is not for our community? Is it thought-provoking editorials surrounding the lore and theories that are woven into the Zelda franchise? Is it the fast news coverage we provide for everything related to The Legend of Zelda? Maybe you are a fan that enjoys seeing some of the fan art and fan projects we enjoy writing about.

Either way, we are glad that fellow Zelda fans around the globe have a place to talk, receive news, and read in-depth editorials. Be sure to list the reasons why you use Zelda Informer as your source for all things Zelda in the comment section below; we're curious!

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Our Daily Debates here at Zelda Informer commonly consist of topics in regards to various Zelda titles across the timeline. However, today I have chosen a debate that centers around the platform of which you are viewing these few paragrahs of text: ZeldaInformer.com

The question I pose to you is this: what aspect of Zelda Informer do you enjoy most? What element of this fan-operated website causes you to come back for more, and become part of the community?...

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The Hidden Love Lesson of Zelda and Link's Relationship http://www.zeldainformer.com/the-hidden-love-lesson-of-zelda-and-links-relationship/ Fri, 07 Aug 2015 15:07:00 +0000 http://localhost/wordpress90/?p=12358 What is true love? We probably all have different answers, including those that may believe true love doesn't exist. It's always a tough question to answer because love takes many forms and can be easy to confuse with infatuation. It can be easy to confuse with other special connections as well, such as if you have a child with another person - there is a certain bond that will generally always be there, but that doesn't necessarily mean it's true love. YouTuber ConnerTheWaffle decided to tackle true love in arguably the purest form of it - Link and Zelda's continued relationship.

He goes through several different games, even ones where you may not necessarily think Link and Zelda are really... a thing. He covers the moments that make it subtly but clear they are in love, but can easily be overlooked. Moments we may be experiencing in our own life, but are incapable of admitting what they truly mean. What they represent when you find that in another person. Moments that... just feel right.

I could go on and explain further, but the real impact can't be replicated in his words. Watch the video above and let us know what love is in the comments below. Note: We're having a hard time finding the originating source of the art in this post, so if you know it let us know as well so we can give proper credit. It's a beautiful piece, so we want to give credit where credit is due!

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What is true love? We probably all have different answers, including those that may believe true love doesn't exist. It's always a tough question to answer because love takes many forms and can be easy to confuse with infatuation. It can be easy to confuse with other special connections as well, such as if you have a child with another person - there is a certain bond that will generally always be there, but that doesn't necessarily mean it's true love. YouTuber ConnerTheWaffle decided to tackle true love in arguably the purest form of it - Link and Zelda's continued relationship...

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Photoshop Contest: Pixel Adventure http://www.zeldainformer.com/photoshop-contest-pixel-adventure/ Fri, 07 Aug 2015 20:29:00 +0000 http://localhost/wordpress90/?p=12359 Hey there, everyone. It's time again for Zelda Informer's weekly Photoshop Contest! There was a time long ago when The Legend of Zelda didn't feature fancy 3D models and super HD graphics. Instead, those old games used blocky sprites and collections of pixels to make up the worlds that Link explored. This week, we want contestants to use these sprites and pixels in their Photoshop creations. Before we start the retro party though, we'll first need to look back at the winners of last week's contest: Free Week #3.

Last Week's Contest:

As with previous free weeks, I provided a few select images that contestants had to Photoshop in some way. Even though I offered images of a broken down robot from Skyward Sword and a Mii in a King K. Rool costume, all the winning entries decided to just 'shop a silly picture of Link. The submissions were as amazing as you'd expect.

Also, I decided to 'shop an image using last week's images (just for fun, of course). If you want to check it out, you can head to last week's contest page.

Best Submissions

Artist: Antonio Quiacain

Challenge Mode

For those willing, last week's challenge was to include both a bowl of green beans and a Smash Ball from Super Smash Bros into the submitted Photoshop. Artist monkee-goro (or is it THE GORP?) accepted the challenge and showed of the Zelda gang's trip to the movies. Looks like Link is putting the moves on both of his lady friends, and Ganondorf is notably surprised by something. Monkee-goro also asked readers to guess which movie these characters are watching based on their reactions. What do you think?

This Week's Contest: Pixel Adventure

It's been a few years since a main series Zelda title featured sprites in its art design. It's understandable, as HD graphics are all the rage in today's gaming world. However from time to time, we'll still see certain retro projects that utilize pixel art in interesting, creative ways. Whether good or bad, pixels always have a place in our hearts and will always excite our nostalgia.

This week's contest is to create your own Zelda adventure using pixels, sprites, and other such retro gaming things. I'm not saying your entries need to be exclusively made up of pixels, but you must at least have some classic Zelda sprites present in some way. I will provide a collection of these classic sprites in the image gallery below, but feel free to explore other places on the internet for your 'shop.

General Rules:

  • Submit your entries in the comments section below.
  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on August 12. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must recreate a scene from a 3D Zelda game using pixel art.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

  • "Goku VS Link in Dying Namek!" by Miguel Guerreiro

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Hey there, everyone. It's time again for Zelda Informer's weekly Photoshop Contest! There was a time long ago when The Legend of Zelda didn't feature fancy 3D models and super HD graphics. Instead, those old games used blocky sprites and collections of pixels to make up the worlds that Link explored. This week, we want contestants to use these sprites and pixels in their Photoshop creations. Before we start the retro party though, we'll first need to look back at the winners of last week's contest: Free Week #3...

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An Interview With YouTube Star Emma Blackery, Professed Zelda Game Lover http://www.zeldainformer.com/a-zelda-themed-interview-with-youtube-star-emma-blackery/ Tue, 11 Aug 2015 14:12:00 +0000 http://localhost/wordpress90/?p=12360

If YouTube's your thing, I'm almost certain you'll have heard of Emma Blackery. If not, where have you been?! With over one million subscribers, Emma has rapidly become one of the UK's biggest YouTube stars, and boasts a large international fanbase too.

If you're familiar with her, you'll almost certainly know all about her love for the Zelda franchise, as she has been known to talk about it on her Twitter and in her videos multiple times. I recently got the chance to catch up with her and ask her an array of questions based around the series. You can read Emma's answers below:


Zelda Informer: How were you first introduced to the The Legend of Zelda series?

Emma Blackery: I was seven years old, and my dad, an avid gamer, was told about Ocarina of Time and how highly rated it was. He picked up a copy for the Nintendo 64 and every day after school we'd work on tackling a dungeon, or collecting heart pieces! Little did I know at the time that whilst I was actually AT school, my dad would play through the part of the game that I would be watching him complete, and turn it off without saving so that he'd know what to do by the time I came home! At no point did he seem stuck, so I never got bored... I was hooked on every game after that!

ZI: What would you say your favourite Zelda game is and why?

EB: I'm a big sucker for nostalgia... And for the pure history I have with my dad playing it, I'd say Ocarina of Time. I'd definitely put Twilight Princess as a close second, though. I see many people criticising the game, and I just sit there bewildered, thinking "HOW CAN ANYONE DISLIKE THIS?! THE GRAPHICS! THE STORY! MIDNA!"

ZI: One of your first uploads on your channel is a video titled “Zelda or GTFO” - a video talking about how much you hate people who are ignorant towards the series. But that was almost three years ago… Do you have any plans for more Zelda-related content?

EB: I certainly want to! It's simply been a case of thinking 'how can I create more Zelda-related content without repeating what I said in my first video?' Another issue is that my audience has now become a lot more diverse. Of course, it's important to make videos about things you love, because it's a personal channel! If I do make another Zelda video, I want it to be so good that it introduces new people to the franchise.

ZI: You recently started a gaming channel on YouTube. Any plans to play a Zelda game? If not, would you, and what would you play and why?

EB: Sadly, I don't think I'll ever play a Zelda game online. Nintendo are just awful with Content ID, removing videos or taking out audio from videos that have the soundtracks in them... It's too much of a risk to my channel. If Nintendo ever change their policies on showcasing their creations, I'd definitely consider it.

ZI: You’ve shown your devotion to the Zelda series by getting Triforce and Navi tattoos. Would you get any more and if so, what would you get?

EB: I don't know if I'll ever get any more tattoos full stop - purely because I no longer feel the need to put my passions on my skin. I don't regret getting them, though. I considered having all of my tattoos removed at some point, purely because I miss having untattooed skin, but apparently it hurts like a b*tch, so...

ZI: In your opinion, what has been the biggest disappointment with the Zelda series?

EB: Skyward Sword. Skyward Sword. Skyward Sword.

ZI: With Zelda U due for a release next year, what are your hopes for the game and what would you like to see make a return?

EB: I'm still totally unsure where I stand with Zelda U! I grew up with the Zelda games leading you to the part in the story... having an open world is either going to be incredible or awful! Personally, I just hope we have Ganondorf as the final boss and that I can once again distract him with the fishing rod. That's all I need from a Zelda game now.

ZI: E3 happened all the way back in June. Did it meet your expectations and were you pleased with what was shown?

EB: They didn't show Zelda U at E3, did they? Strange decision, but I have faith in Miyamoto. I love the fact that online multiplayer is finally coming to the Zelda series! I never had friends to play Four Swords with, so hopefully Tri Force Heroes will be a different experience!


You can follow Emma on Twitter here, and watch her YouTube videos here. Do you agree with the points she makes? If not, why? As always, leave us a comment below.

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If  YouTube's your thing, I'm almost certain you'll have heard of Emma Blackery. If not, where have you been?! With over one million subscribers, Emma has rapidly become one of the UK's biggest YouTube stars, and boasts a large international fanbase too.

If you're familiar with her, you'll almost certainly know all about her love for the Zelda franchise, as she has...

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A Fan Investigates What ReDeads Actually Are http://www.zeldainformer.com/a-fan-investigates-what-redeads-actually-are/ Fri, 07 Aug 2015 20:16:00 +0000 http://localhost/wordpress90/?p=12361 Many of us played Ocarina of Time and Majora's Mask as kids and now have vivid memories of creepy environments or monsters that struck us with fear. One of the most infamously scary creatures is the ReDead, a monster so terrifying that Link, the bearer of the Triforce of Courage, becomes frozen with fear as it approaches with a shrill scream, grabs hold of him, and saps his strength in one of the most horrifying game mechanics of the series. While most of us assume that ReDeads, given their name and features, are animated corpses, some of Nintendo's statement have actually indicated the contrary.

Youtuber Swankybox investigates this conundrum in his video regarding what ReDeads are - whether corpse or clay. At first, the idea ReDeads are composed of clay might seem like an absurd supposition considering their zombie-like behavior and appearance, but Swankybox points out some of Nintendo's official statements about the ReDeads and other features including their faces and aversion to sunlight that might point to a clay composition.

After viewing the video, I believe ReDeads were originally intended to be zombies but that Nintendo later claimed they were made of clay to ret-con a more family-friendly explanation for their existence. In my view, it wouldn't be the first time NIntendo has done such a thing - and that, to me, makes ReDeads actually corpses, no matter if Nintendo pretends otherwise. But what do you think? Are ReDeads zombies? Clay monsters? Some other kind of unworldly being? Furthermore, what do you make of the mask their appear to wear? And what experiences have you personally had from childhood with these harrowing creatures?

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Many of us played Ocarina of Time and Majora's Mask as kids and now have vivid memories of creepy environments or monsters that struck us with fear. One of the most infamously scary creatures is the ReDead, a monster so terrifying that Link, the bearer of the Triforce of Courage, becomes frozen with fear as it approaches with a shrill scream, grabs hold of him, and saps his strength in one of the most horrifying game mechanics of the series. While most of us assume that ReDeads, given their name and features, are animated corpses, some of Nintendo's statements have actually indicated the contrary...

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MM3D Grabs Third Place in Top 100 Best Selling Games in Japan for First Half of 2015 http://www.zeldainformer.com/mm3d-takes-third-place-in-top-100-best-selling-games-in-japan-for-first-hal/ Sat, 08 Aug 2015 14:07:00 +0000 http://localhost/wordpress90/?p=12362

2015 has been a whirlwind of emotions for Zelda fans - from the exciting Tri Force Heroes reveal, to the disheartening news of Zelda U being delayed. Yet none of us can argue that, whatever happens, The Legend of Zelda will always be one of the most engaging and exciting video game franchises out there.

Zelda games are constantly receiving rankings in charts and best sellers lists internationally, and Majora's Mask 3D is certainly no different, as it has secured third place in the Top 100 Best Selling Games list in Japan for the first half of 2015, narrowly losing to Yo-Kai Watch 2: Shin Uchi on 3DS, and Dragon Quest Heroes on PS3. Released back in February, the Nintendo 64 remake has rapidly become a must have for any 3DS owner's collection, so this news definitely comes as no surprise. Although the game missed out on obtaining the top spot by a fraction, third place is still fantastic and is well-deserved for one of the most critically acclaimed titles of all time.

So, a question for you Zelda fans: what do you love about Majora's Mask 3D? Or maybe you didn't like it as much as the original, if it all. Why? As usual, leave your comments below.

Source: Nintendo Everything

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2015 has been a whirlwind of emotions for Zelda fans - from the exciting Tri Force Heroes reveal, to the disheartening news of Zelda U being delayed. Yet none of us can argue that, whatever happens, The Legend of Zelda will always be one of the most engaging and exciting video game franchises out there.

Zelda games are constantly receiving rankings in charts and best sellers lists internationally, and...

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ZI Podcast 48: Did Nintendo Kill Zelda U, Comparing The Top 3 Companies, and Marketing the Wii http://www.zeldainformer.com/zi-podcast-48-happy-birthday-to-our-lovely-podcast-members-jake-and-jeff/ Sat, 08 Aug 2015 13:52:00 +0000 http://localhost/wordpress90/?p=12363

Direct Download (right-click, save as), iTunes

Oh Zelda U; wherefore art thou? This week, our podcast team discusses the repercussions of the lack of Zelda U news (Zelda U direct, please?), the current standings of Sony, Microsoft, and Nintendo (Pro-Microsoft discussion? Have we gone mad?), and we evaluate the success of the Wii and Splatoon, and why Nintendo isn't implementing powerful marketing like this more often (You're a squid now!).

Your podcast team for this week is Adam (your host with the most), Jeff (It's his birthday today!), Sarah (It is not her birthday today), and Nate (He has no birthday; he has existed since the beginning of everything).

Thank you to those of you who emailed us recently!

If you have any topics, questions, theme song submissions, or cover art that you’d like us to check out, send them to us at ZeldaInformerPodcast@gmail.com!

Remember to follow Adam on twitter for podcast updates and news, and to subscribe to our podcast on Podbean/itunes. Thanks to Dc9spot for this week’s cover art!

Social Media

News & Related Topics

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Direct Download (right-click, save as), iTunes

Oh Zelda U; wherefore art thou? This week, our podcast team discusses the repercussions of the lack of Zelda U news (Zelda U direct, please?), the current standings of Sony, Microsoft, and Nintendo (Pro-Microsoft discussion? Have we gone mad?), and we evaluate the success of the Wii and Splatoon, and why Nintendo isn't implementing powerful marketing like this more often (You're a squid now!). Your podcast team for this week is...

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Read All About Link's Hijinks in This Official Web Comic http://www.zeldainformer.com/read-all-about-links-hijinks-in-this-official-new-web-comic/ Sun, 09 Aug 2015 14:11:00 +0000 http://localhost/wordpress90/?p=12364 Comics and graphic novels seem to be all the rage at the moment. And with the recently released A Link to the Past graphic novel getting us Zelda fans hungry for more, it seems as though Nintendo has picked up on this awesome craze by starting up their own Zelda web comic.

Released on Nintendo's website for children, Play Nintendo, the first part of the gag comic titled "Link's Hijinks" hilariously documents Tatl's struggle to convince Link to stop the moon from falling and save the world whilst he's engrossed in a game on his Nintendo 3DS. It is based on an original comic by Seitaro Komatsu, which was published in Japanese magazine CoroCoro Comics Special. Unfortunately, there is no word yet as to when the next part will be released, but you can be certain that we will let you know as soon as possible.

What did you think of part one of the web comic? Excited to read more? As always, leave us a comment below.

Source: Play Nintendo

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Comics and graphic novels seem to be all the rage at the moment. And with the recently released A Link to the Past graphic novel getting us Zelda fans hungry for more, it seems as though Nintendo have picked up on this awesome craze by starting up their own Zelda web comic.

Released on Nintendo's website for children, Play Nintendo, the first part of the gag comic titled "Link's Hijinks" hilariously documents...

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Tri Force Heroes Wins Best Handheld Game of Gamescom http://www.zeldainformer.com/tri-force-heroes-wins-best-handheld-game-of-gamescom/ Sun, 09 Aug 2015 17:48:00 +0000 http://localhost/wordpress90/?p=12366

With all the Tri Force Heroes hype in the air right now, it's gotten us Zelda fans waiting impatiently for its release in late October. If you're lucky, you may have already gotten the chance to play the game at an event or a convention, but for the rest of us, it's a case of playing the waiting game. We've heard nothing but good things about Tri Force Heroes ever since its reveal at E3 back in June, and it comes as no surprise that the game won Best Handheld Game of Gamescom 2015 after being nominated alongside The Airbender and Torchlight Mobile.

Tri Force Heroes is the first Zelda game to implement online multiplayer as a core gameplay feature, and with its recently revealed "E for Everyone" rating, it's the perfect way to unite gamers of all ages. Are you excited for the game? Have you already been lucky enough to play it? As always, leave us a comment below.

Source: Gamescom Official Website (via Nintendo Everything)

Related Content:

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With all the Tri Force Heroes hype in the air right now, it's gotten us Zelda fans waiting impatiently for its release in late October. If you're lucky, you may have already gotten the chance to play the game at an event or a convention, but for the rest of us, it's a case of playing the waiting game. We've heard nothing but good things about Tri Force Heroes ever since its reveal at E3 back in June, and it comes as no surprise that the game won Best Handheld Game of Gamescom 2015 after being nominated...

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Ocarina of Time Loses First Place in eShop Charts After Four Weeks, Remains in Top 5 http://www.zeldainformer.com/ocarina-of-time-loses-top-spot-in-eshop-charts-after-four-weeks/ Sun, 09 Aug 2015 18:28:00 +0000 http://localhost/wordpress90/?p=12367

The Legend of Zelda: Ocarina of Time is widely regarded as one of the best video games of all time, so it comes as no surprise that it is still ranked highly in charts and best selling lists internationally after 17 years. Last week, the game reached its fourth week at first place in the Nintendo eShop charts, but sadly, its reign has come to an end this week after being sorely beaten by RPG platformer Child of Light. Not to worry though, as it was only knocked down to second place, narrowly beating Splatoon and Kirby 64.

Here's the full list:

1. Child of Light
2. Zelda: Ocarina of Time
3. Splatoon
4. Kirby 64: The Crystal Shards
5. The Binding of Isaac: Rebirth
6. Kirby’s Return to Dream Land
7. Cube Life: Island Survival
8. Super Mario 64
9. Super Mario World
10. Paper Mario
11. Super Mario Bros. 3
12. EarthBound
13. Super Mario Bros.
14. Donkey Kong 64
15. Kirby Squeak Squad
16. Mario & Luigi: Partners in Time
17. Xeodrifter
18. EarthBound Beginnings
19. Mario Tennis
20. Super Smash Bros. for Wii U

Source: Nintendo Everything

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The Legend of Zelda: Ocarina of Time is widely regarded as one of the best video games of all time, so it comes as no surprise that it is still ranked highly in charts and best selling lists internationally after 17 years. Last week, the game reached its fourth week at first place in the Nintendo eShop charts...

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Goron Research Institute: Exploring the History of the Faron Province http://www.zeldainformer.com/goron-research-institute-exploring-the-history-of-the-faron-province/ Sun, 09 Aug 2015 21:15:00 +0000 http://localhost/wordpress90/?p=12368

If you're a die hard fan of the Zelda franchise like most of us, chances are you've played through most and if not, then all of the titles in the massive Nintendo franchise.

In this article, I will be introducing a new weekly series called 'Goron Research Institute', and exploring the rich history of the Faron Province.

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Chill Out With This Awesome Ocarina of Time Remix http://www.zeldainformer.com/chill-out-with-this-awesome-ocarina-of-time-remix/ Sun, 09 Aug 2015 21:31:00 +0000 http://localhost/wordpress90/?p=12370 Need some music to relax to after a long day of adventuring? Then we might have found the song for you. 18-year-old musician Favormusik has created a beautiful two and a half minute The Legend of Zelda remix featuring songs and sound effects from Ocarina of Time.

Uploaded to the Chillhop Music YouTube channel, the track opens with the end credits theme and then transitions into Zelda's Lullaby at about a minute in. The song is also accompanied by various sound effects, including the Great Fairy's laugh and a Cuccoo crowing, which really sets it apart from other Zelda remixes. On Favormusik's Soundcloud, the song appears to be titled "Time Remembered: Zelda Remix 01", which implies that there could very well be more on the way.

What do you all think of the song? Would you like Favormusik to make more remixes like this? Let us know in the comments below.

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Need some music to relax to after a long day of adventuring? Then we might have found the song for you. 18-year-old musician Favormusik has created a beautiful two and a half minute The Legend of Zelda remix featuring songs and sound effects from Ocarina of Time

Uploaded to the Chillhop Music YouTube channel, the track opens with the end credits theme from the game...

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Ocarina of Time Featured in Nintendo eShop July Highlights Trailer http://www.zeldainformer.com/ocarina-of-time-featured-in-nintendo-eshop-july-highlights-trailer/ Tue, 11 Aug 2015 00:10:00 +0000 http://localhost/wordpress90/?p=12371 Last month, Nintendo decided to release the N64 Virtual Console version of The Legend of Zelda: Ocarina of Time on the Wii U eShop. Since then, the response has been phenomenal, despite the fact that its 3D remake is widely available on the Nintendo 3DS.

Today, Nintendo UK uploaded a video to their Twitter account, showing the eShop highlights of last month. Obviously Ocarina of Time was featured, which comes as no surprise after its 4-week stint at the top of the charts. Perhaps this boils down to nostalgia, and fans wanting to truly relive their childhood, or simply because, at $9.99, it's a cheaper alternative to the 3DS version.

Do you prefer the original game over the remake? Or is it a case of "new is better"? As always, leave us a comment below.

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Last month, Nintendo decided to release the N64 Virtual Console version of The Legend of Zelda: Ocarina of Time on the Wii U eShop. Since then, the response has been phenomenal, despite the fact that its 3D remake is widely available on the Nintendo 3DS.

Today, Nintendo UK uploaded a video to their Twitter account, showing the eShop highlights of last month. Obviously Ocarina of Time was...

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Many great games both old and new arrived on #eShop in July. See the highlights in this trailer: https://t.co/h20u5k7lrJ

— Nintendo UK (@NintendoUK) August 10, 2015 ]]>
Caption Contest 026: "Boom! I'm a Horse!" http://www.zeldainformer.com/caption-contest-026-boom-im-a-horse/ Mon, 10 Aug 2015 15:42:00 +0000 http://localhost/wordpress90/?p=12372 It's time again, ZI fans, for another entry in our weekly Caption Contest! I'd say the results from last week's contest were rather interesting. I learned that any picture of a guy kicking another guy into a pit automatically means we can all exclaim the name of a place and affirm that this really is that place. But references to Zack Snyder films didn't stop us from receiving many great entries. Let's take a look at the winners and then move on to this week's image, which features a very stern horse.

Last Week's Contest:

See, they weren't all 300 references.

By: ShadowofLight

By: Xenon

By: monkee-goro

By: Codster9

By: Hero Han

And here are our non-photo caption winners:

  • Darrin W. Harr II: "Ganondorf: "LOOK AT MY NEW WARLOCK BOOTS!"
    Link: "WHAT'RE THOOOOOSE?""
  • Zelda_N64: "In Soviet Hyrule, Ganon destroys Link."
  • Lumian: "Link: Sure there's no other way to cross that seriously broken and absolutely unsafe bridge?
    Ganondorf: Nope, there isn't"
  • OxygenSwordfish: "Who do you think you are, coming into my castle, starting with all this 'King of Evil' nonsense, breaking all of my pots and stealing all my valuables?"
  • DonTheMask!: "dont ever make fun of my corn-rolls"

This Week's Contest:

A horse is a horse, of course, of course.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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It's time again, ZI fans, for another entry in our weekly Caption Contest! I'd say the results from last week's contest were rather interesting. I learned that any picture of a guy kicking another guy into a pit automatically means we can all exclaim the name of a place and affirm that this really is that place. But references to Zack Snyder films didn't stop us from receiving many great entries. Let's take a look at the winners and then move on to this week's image, which features a very stern horse...

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Daily Debate: What are Your Story Expectations for Zelda U? http://www.zeldainformer.com/daily-debate-what-are-your-story-expectations-for-zelda-u/ Tue, 11 Aug 2015 04:34:00 +0000 http://localhost/wordpress90/?p=12373

We've talked a lot about Zelda U's announcement lately and we've speculated just as much about the game's story in the past. With Zelda U delayed to 2016 or beyond, we shouldn't expect to hear a whole lot about its story at least until next year. However, that doesn't mean that each of us doesn't have certain expectations for the adventure that awaits us in this future game. So, let's spend some time discussing what we expect and want to see in Zelda U.

Based on what we've seen in the announcement videos, it's difficult to accurately place Zelda U in any one point on the Zelda timeline. Thus, it's extremely difficult to hammer down any details on the main conflict that Link has to face. The overworld seems to be evoking the Hyrule of Ocarina of Time or Twilight Princess (albeit much bigger), but the presence of advanced technology could put the game anywhere in the Zelda canon. Therefore we're only left to present our own expectations on the plot of the game.

Personally, I hope the game is set before Ocarina of Time, before the rise of Ganondorf. Instead of the series' primary antagonist, I would much rather see Zelda U explore the character of Demise more thoroughly. For me, what made Ganondorf such an endearing villain in the first place was how he was characterized in Ocarina of Time. Serving as a sort of origins story for Ganon, OoT slowly built up his threat throughout the game, perfectly setting the stage for his character in later games. I would really like to see that same treatment for Demise. Like the shallow characterizations of Ganon in early games, Demise is not quite as fleshed out as he could be. So, like Ocarina of Time did for Ganondorf, I want to see Zelda U build up Demise as a complex, long-lasting villain. I hope to see Link's ultimate struggle in the game to be against a well-developed Demise.

But those are just my expectations. What story expectations do you hold for Zelda U? What story elements and conflicts do you hope to see? Let us know in the comments and join the Daily Debate!

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We've talked a lot about Zelda U's announcement lately and we've speculated just as much about the game's story in the past. With Zelda U delayed to 2016 or beyond, we shouldn't expect to hear a whole lot about its story at least until next year. However, that doesn't mean that each of us doesn't have certain expectations for the adventure that awaits us in this future game. So, let's spend some time discussing what we expect and want to see in Zelda U...

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Symphony of the Goddesses Performance to Feature "Yet-to-be-realeased-games" Music http://www.zeldainformer.com/symphony-of-the-goddesses-performance-to-feature-yet-to-be-realeased-games/ Tue, 11 Aug 2015 04:54:00 +0000 http://localhost/wordpress90/?p=12375

The Symphony of the Goddesses train doesn't appear to be stopping anytime soon. Originally launched for the 25th anniversary back in 2011 and lasting 2 years in the original run, the show came back again for a second run titled "Master Quest" that will be running into 2016, the 30th anniversary of the Zelda series. It's an amazing experience that I hope many of you have or plan to enjoy in the future. Today however we have some extra special news thanks to a PR news letter. The October show in New York City is going to feature music from "yet-to-be-released-games".

It's fairly safe to assume this would include Tri Force Heroes, as it releases shortly after that concert. However, the PR release says games, inferring it could be more than one. The only other Zelda title we're aware is in development is Zelda U, something we haven't heard about since the delay announcement (and if we really want to get stingy, we really have had zero Zelda U sightings since The Game Awards last year). The press release doesn't mention anything about this music being featured in shows before or after the NYC showing, so this could very well be a one time ordeal (or, it could be the start of a new series that caries over in all shows after - we can't be certain).

You can buy tickets for the event right here, which takes place at the Barclays Center on October 13th. You can use a coupon code "heylisten" for 15% off admission, but this also extends to all online merchandise in general.

Considering the music is often accompanied by gameplay and trailer footage from the games the music originated from, there is a potential there will be Zelda U and Tri Force Heroes footage at the event. The fact this was announced for that specific show could also suggest we may see a Nintendo Direct or some other form of reveal for new information as it pertains to either Tri Force Heroes, Zelda U, or both before that date. This is of course completely speculative. What do you think?

Source: Press Release

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The Symphony of the Goddesses train doesn't appear to be stopping anytime soon. Originally launched for the 25th anniversary back in 2011 and lasting 2 years in the original run, the show came back again for a second run titled "Master Quest" that will be running into 2016, the 30th anniversary of the Zelda series. It's an amazing experience that I hope many of you have or plan to enjoy in the future. Today however we have some extra special news thanks to a PR news letter. The October show in New York City is going to feature music from "yet-to-be-released-games"...

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Cosplay of the Week: Sheik by Shauna Leva http://www.zeldainformer.com/cosplay-of-the-week-sheik-by-shauna-leva/ Tue, 11 Aug 2015 15:00:00 +0000 http://localhost/wordpress90/?p=12323 Here we go again, another Cosplay of the Week! I hope everyone has enjoyed the past Cosplay features, we've loved them here at Zelda Informer, and we can't wait to find more amazing costumes to show you all in the future! This week we've got a great Shiek Cosplay by the ever creative Shauna Leva. This isn't the typical Sheik from Ocarina of Time or Hyrule Warriors, but the character design created to match Twilight Princess Zelda in Super Smash Brothers Brawl.

I chose this particular design to write on because of the unique style, and Shauna displays Sheik's character extremely well. She states, on her Sheik Cosplay Page, that her decision to Cosplay the Smash Bro's Sheik was due to it being one of her favorite games. Shauna also mentions that it was a conscious decision to make sure she Cosplayed as a character who matches her own body type and personality, which I think works perfectly and definitely helps with her portrayal of Sheik's character.

Despite running into a few issues on how to design the outfit without needing scissors to cut herself out, and finding the periwinkle lycra for Sheik's outfit, Shauna pulled through with some amazing work in the end result. Not only is the design well thought out to match Zelda's, but the execution of the construction of the outfit is well done.

Don't forget to check out our mini gallery below, and be sure to have a look at more of Shauna's work on her website: Shaunartcosplay.

Comment below to let us know what you thought of this week's cosplay, tag your own cosplays on Twitter with #ZIcostume!

Source: shaunartcosplay

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Here we go again, another Cosplay of the Week! I hope everyone has enjoyed the past Cosplay features, we've loved them here at Zelda Informer, and we can't wait to find more amazing costumes to show you all in the future! This week we've got a great Shiek Cosplay by the ever creative Shauna Leva...

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Over-thinking Zelda: The Economy of Ocarina of Time, Part Two http://www.zeldainformer.com/over-thinking-zelda-the-economy-of-ocarina-of-time-part-two/ Fri, 14 Aug 2015 13:29:00 +0000 http://localhost/wordpress90/?p=12365

At first glance, the relationship between Hyrule Castle Town and Kakariko Village is a simple one: they each represent a different way of life. The residents of Castle Town actively engage in commerce and trade, while those in Kakariko express a feeling of simplicity. The differences between these two communities are obvious; unless we unnecessarily over-think the basic facts of these settings' economies, we won't find many significant insights.

Well, over-thinking it is what I do best. So let's take a look at what context Ocarina of Time gives us on economy and production, and take a look at just how much Kakariko Village reveals about class, money, and society.

Kakariko Village

Kakariko Village: a humble settlement at the foot of Death Mountain.

In Part One, we discussed how Hyrule Castle Town reveals certain economic statuses amongst its people, based very much on the way it is introduced to the player. From the large buildings, to the active marketplace, to the attitudes of the townspeople, we inferred the town's general embrace of money and wealth. And from these fascinations, certain social complications emerged from the greed and class-based dynamics seen there.

Kakariko's introduction reveals its own economic values in a similar way.

When Link first walks through Kakariko's gate, he quickly realizes the differences between this village and the Castle Town he recently left from. The population is smaller and less dense, buildings are homier and less numerous, and the general attitude of town is far more relaxed. In the same way Link realized the social affluence and active commerce in Castle Town, he now realizes the easy-going mindsets and economic humility in Kakariko Village. Something about the way the town operates shows a laid-back and carefree environment.

A Home for the Common

So what creates this type of environment?

Well, what better way to start looking at a community's social system than by looking at the ideologies it was historically built upon? According to sources within the town, Kakariko used to be an exclusively "Sheikah village" before Impa "opened it to everyone." But more specifically, according to select villagers within Kakariko, Impa opened the village "to the common people."

Now, the term "common people" could be referring to a few different things. It could easily refer to those that are not of the Sheikah Tribe -- those common because they don't have a divine obligation to serve the Royal Family... and those common because they don't have spooky shadow powers.

The Sheikah have spooky shadow powers, right?

But another interpretation one could find in the term "common" is the implication of wealth, or lack thereof. Those deemed "common" could be those too penniless and marginalized for the bustling, market-based Castle Town. In fact, some in Kakariko outright admit that the village was opened to "poor folk." Sure, poor could mean that they were afflicted in some way-- perhaps by war or a natural disaster -- but the term more likely means that they lacked sufficient amounts of money.

The exact meaning of "poor" matters little, because the end result is the same: the people of Kakariko were once decided unfit to live in Hyrule Castle Town and thus migrated to this village. In doing so, they developed a lifestyle far different from the one seen in the castle.

We've already discussed a possible class system that has developed in Hyrule Castle, but Kakariko's backstory adds more credibility to the perforation of classes. If you didn't think there were high and low classes in Hyrule before, you sure should now. The mere fact that people deemed "common" exist in Hyrule's social structure points to clearly defined class system, one perhaps even more defined than what we already looked at in Castle Town.

There are "poor" people and there are not-so-poor people -- low classes and high classes. We can't run from that.

By looking at the contrast between the inhabitants of Kakariko and those of Castle Town, one can see how affluent those in Castle Town are and how simple - albeit happy - those in Kakariko are. The difference in lifestyle represents the difference in economic status. Those with money to spend and power to express live in a bustling, market town, and those too common to possess such things live in a humble, rural village

Sociologist Émile Durkheim would say the formations of such communities reflect a social "solidarity," stemming "from likeness" amongst a group. In the ever-so-complicated The Division of Labour in Society, he would describe this phenomenon -- called "mechanical solidarity" -- as "the collective conscience completely [enveloping] our whole conscience and coincides in all points with it." Thus by accepting this relationship, "we are no longer ourselves, but the collective life."

...What?

In laymen's terms, societies like this -- those characterized by small, defined classes -- group like-minded people together. People who feel like they share life struggles, in whatever way, tend to identify themselves as a single social group, thus forming a class.

From their acknowledged "likeness," the people of a class no longer view themselves as independent individuals, but rather as members of a "collective." Like a machine with many parts, the members of a group can now work together with a single goal in mind. This "collective conscious" -- the singular attitude of everyone -- no longer works separately, but completely works for the absolute betterment of the group. The struggles of each individual are now the struggles of the collective.

Kakariko Village serves as the localized center for the common people in Hyrule.

The "common" people of Hyrule all had something in common. And because they had "common" in common, they decided to band together, move away from Castle Town, and start a community of like-minded individuals. They found unity in each other's similar lifestyles. They now share in each other's struggles, working together toward a single goal, as if the struggles of each individual person are a part of a larger collective effort.

It all comes down to Love. Isn't Nintendo grand?

A Communal Focus

So what do we conclude from these common people leaving Hyrule Castle Town for Kakariko?

Well, we can certainly agree that the commoners sought Kakariko as some kind of alternative to the lifestyles in Hyrule Castle Town. (Remember when I threw a lot of level-headed, economic insights at you?)

In contrast to those in Castle Town, the people of Kakariko seem a lot less interested in the pursuits of money and wealth. Instead, their day-to-day issues are more subdued, more emphasized on immediate personal concerns. The so-called Chicken Lady worries about the well-being of her cuccos, the Windmill Man -- though perhaps looking after the windmill itself -- seems to be more interested playing music, and the man in Impa's house finds the slightest bit of solace in being terrible to anyone who happens to speak to him.

These matters are very different in nature to those found in Castle Town.

Not once do any of the people of Kakariko mention money or bargains or sales. While the people of Hyrule Castle Town were extremely outspoken about their value in wealth, those in Kakariko find value in other aspects of life. Though their professions may hold some economic weight, the natives of Kakariko at least (we'll get to the carpenters later) show no urgency in securing money. They probably have jobs, but their investments in those jobs are not strictly monetary.

They seem to more worry about their passions, their lifestyles, and their happiness.

Not convinced yet? No problem; let's discuss the modes of production in Kakariko Village when Link first visits as a child.

If you can recall, the modes of production are the ways in which products are bought and sold. Generally, a merchant will produce a whole bunch of a certain item of value -- a commodity -- with the intent to sell. Depending on how these processes work out, a society finds itself functioning in a particular economic system.

Well that's the thing; Kakariko doesn't seem to produce very much of anything, let alone for sale. But of course in a world where money magically sprouts from cut grass, who really needs to produce anything, right?

Regardless, let's break this down.

The Chicken Lady obviously raises cuccos, so eggs and tasty meat could be a commodity. But never does she express a desire to sell these things; she instead offers to barter glass bottles for the lives of these animals. This woman's chicken farming is notably different from Lon Lon Ranch, which also raises cuccos ("Super Cuccos" in fact) and is seen to trade extensively with Castle Town. Lon Lon Ranch is interested in commodities; Kakariko's Chicken Lady probably isn't.

The Potion Shop is implied to sell herbs, remedies, and medicines; it is a shop after all. But never once in all of Child Link's travels can he actually enter the shop, let alone buy anything. A door conveniently placed on the shop's door reveals that its owner is "gone for a Field Study." The implications of sales and commodities are present here, but the player cannot act on them. It's almost as if the game is holding the player back from these commodities to prove a point.

I suppose the Graveyard could be used to produce income, as Dampé or whoever else may charge for burial space. That would make him a monopolist! Or maybe the Royal Family shells out some rupees every so often for graveyard maintenance, which would make sense considering their massive tomb is housed there. Regardless, other than run a grave-digging game for children in the middle of night (something that sounds extremely illegal), Dampé is shown to produce very little.

Then there's the Windmill, which is said to draw water for the well. But to whom would they sell water? Probably not the Castle Town that is pretty much three feet from a running, fresh-water river; and probably not the Zoras that live in said fresh water. Unless that windmill is also powering some kind of textile factory hidden between the windmill door and the happy phonograph man, water cannot be their commodity.

Whatever the case, the Kakariko that exists pre-Ganondorf produces very, very little from a consumption standpoint. In fact, nowhere in Kakariko Village proper (Dampé is a monopolist, remember?) can young Link spend a single rupee. Things work very differently here for our hero than in Hyrule Castle Town, and perhaps that's the point.

Ocarina of Time is purposely presenting Kakariko in this way, dictating the player's every encounter with would-be shopkeepers. Rather than allow the player to purchase and sell things as it did in Hyrule Castle Town, the game denies the player the opportunity to utilize money in any way in Kakariko. Of course we can reason that money exists in the village, but we are unable to actually see it.

Simply given the player's actual experiences, Kakariko Village is actively dismissing the value of wealth. In this way, Ocarina of Time is communicating to the player that money is not useful or necessary in Kakariko, thus establishing a crucial difference between the village and Hyrule Castle Town. The game establishes two opposing communities, one of money and one without money.

In essence, Kakariko is purposely set up to oppose -- to be the opposite -- of Hyrule Castle Town.

Perhaps that is why the "common" villagers are shown to have left the materialistic pursuits of the growing consumerism in Castle Town. Perhaps the game is using their community's formation to identify distaste for the Castle's appetite in wealth. And perhaps these attitudes are meant to reject such a system and establish something contrary to it, something more communal for example.

The system by which Kakariko Village produces goods and services (if you can call it that) resembles certain societies that run on a communal economic framework. Now, I want to make it clear that I am not labeling Kakariko as a Communist, Capitalist, or any other form of -ist. Making such definite assumptions about the economic status of fictional places would be extremely irresponsible.

I am merely saying that that the village functions more like commune, where the community is self-contained, self-maintained, and self-sufficient. It is a humble settlement self-removed from the bustling trade of Hyrule Castle Town, where things are less focused on money and markets. Everything in Kakariko is produced and shared amongst its people.

Let's explain things a little deeper, shall we?

Throughout history, communal lands have served as territories in possession of a community, rather than an individual. This obviously differs from most modern-day systems of land ownership, as land is now generally owned privately. Traditionally, communal lands of the past were "officially" owned by the church or a king, but the people actually lived and worked there in exchange for taxes.

Now, Kakariko Village displays the possibility of such a relationship between its people and Hyrule's monarchy; villagers may be working on that land in exchange for a tax of some kind. However, given that Impa originally opened the originally-Shiekah town herself may refute such an arrangement. The villagers could easily be paying a tax to her, or to the Shiekah order, or to no one at all.

Regardless of the tax situation, the fact remains that Kakariko Village functions very much like a communal territory. The community -- the collective -- owns and operates the land and its resources. The people implicitly share and save things like property, possessions, and resources, in a harmonious community of common life. This communal system is obviously very different from Hyrule Castle Town, where people most likely own and operate their property privately.

And what does this difference show us?

It shows that the resources produced and utilized within Kakariko bypass the motivations of greed and the senses of entitlement we saw in Hyrule Castle town. Ocarina of Time presents a community that values codependence and unity, not independence and competition. In doing so, we can see that the economic system by which Castle Town produces and manages its resources is not the only way; there are alternatives. The commune-like system that Kakariko Village employs is one of the systems, and it is one that players will perhaps find more pleasant and inviting.

A Punishment for Greed

So Kakariko treats its resources differently from Hyrule Castle Town, right? Absolutely. So, it holds to reason that the village would have a differing viewpoint on wealth and greed too. Absolutely!

In fact, Kakariko Village presents one of the most overt and significant condemnations of wealth I've seen in the Zelda series: The Cursed Skulltula Family.

Upon poking around Kakariko Village, Link hears whispers of "fabulously rich family that once lived in one of the houses." It sounds to me like they had a lot of money. And not just a lot of money, but enough money to live a fabulous lifestyle worthy of Ghirahim himself. However, the legend continues to say that "entire family was cursed due to their greed!" The family's accumulation of wealth inherently resulted in a collective attitude of greed, and thus they were left cursed by an unnamed force, almost as if nature itself punished them.

We'll never know exactly who or what cursed this family, what force sat in judgment of this greedy group of people. But as we see that no one necessarily objects to their punishment, we conclude that the curse was brought upon the family justly. The villagers simply accept that the family's punishment was naturally the right decision, as if the inherent law of nature dictated it. Thus we are left with an objective view of greed as an absolutely egregious sin -- a sin that naturally deserves retribution.

The story of this cursed family ends with the cautionary line: "Who knows what might happen to those who are consumed by greed..."

What does happen?

We may never know.

Anyway, the Skulltula family maintains Ocarina of Time's themes of unrestrained wealth and resulting greed, the very same themes we discussed in Part 1. Just like in Hyrule Castle Town, the idea of riches is quickly and definitively associated with greed. In presenting a family that was ultimately punished by their consumption by greed, the game is explicitly condemning the process by which greed forms, i.e. flashing fat stacks of cash.

The player is expected to see the link between wealth and greed, and to understand that those who live with such things are to expect a negative outcome.

The Skulltula family's house is left in Kakariko village untouched, as if as a reminder to those who live there. The villagers are to be reminded and warned of the horrors that await them if they too accept a "fabulously rich" lifestyle, characterized by an underlying motivation of greed. The family's cursed house -- securely stationed within the village for all to see -- represents the fears that the village was established to oppose. The villagers see the house, understand its significance, and reflect upon the vices that brought on its destruction.

And this structure is not the only reminder of Kakariko's past of avarice. Hidden deep underneath Kakariko's graveyard lies the Shadow Temple where, according to mysterious voices heard within its walls, is "gathered Hyrule's bloody history of greed and hatred." It would seem the sin of greed has lingered in Kakariko even longer than we first thought.

First off, this description heard in the Shadow Temple inherently links the moral vices of greed and hatred. They are mentioned within the same breath as each other, asserting the idea that each carries the same degree of severity. Greed and hatred are here viewed on the exact same level, perhaps worthy of the same punishment.

The words we hear in the temple also describe the "bloody history" resulting from and inspired by greed and hatred. We can infer that Hyrule's past -- which has encountered war and conflicts of many kinds (some based on coveting for the Triforce) -- can be characterized by violence and bloodshed simply because of Hyrulian greed and hatred.

This bloody history -- this remembrance of violence based on greed and hatred -- is situated at the base of Kakariko. The village's very foundation is built upon the dark events that surround and are "gathered" within the Shadow Temple. This dungeon's placement so deep under Kakariko's signifies the village's deep, conscious acknowledgements of the dark outcomes that greed, hatred, and violence bring. And with Hyrule's bloody history gathered collectively in the Shadow Temple's dark walls, we see how Kakariko Village actively fears, restrains, and represses the vices that brought about that history.

In this way, the Skulltula family and the Shadow Temple further motivate Kakariko's movement away from money and wealth, and more toward an outright rejection of such things. These monuments are strong examples of the town's economic philosophies.

And just as Link is expected to respond when the Skulltula Family's patriarch offers him a choice ("If you break the curse on my family, we will make you very rich,"), so too is players are expected to consider their reactions to the wealth and greed confronting them.

But let's be honest; we all just want that giant's wallet, right?

An Alienation of Labor

Let's talk about the Carpenters now, shall we?

One of the first people Link encounters in the village is Mutoh, the "boss of the carpenters." Mutoh explains that he and his crew were "hired [by Impa] to improve this village and make it into a true city!" This sentiment of a "true city" is even shared by a Hyrule guard stationed at Kakariko's gate; he says that Kakariko may have "small population now, but someday [the] place will be as lively as Hyrule Castle Town!"

Mutoh and his crew have set out on a large construction project to improve and expand the city. They are the ideal image of labor and the working class.

However, Mutoh (being the grump he is) is not slow to express frustration with his procrastinate crew. He complains that his "workers are just running around the village, and they're not making any progress at all..." They are just so lazy and unreliable! These all sound like acceptable concerns for an employer to have; he wants his employees to work diligently and complete the task they are getting paid for.

But his carpenters are not the only people that Mutoh chooses to complain about. He continues on to make general statements about the younger generation of working class men; he states that "young men these days don't have ambition," implying the laziness of more than just his carpenters. Mutoh then offers an even more personal example to show the generation's workless attitudes; he says, "even my own son doesn't have a job..."

Mutoh, the authority of the working class, shows absolute contempt for the new generation of laborers. "They're all worthless I tell you!" he shouts at Link, almost as if he is warning the young boy of the evils of procrastination and laziness. Why else would he vent his labor frustrations with a ten-year-old?

Through these words, Mutoh is obviously someone who values a hardworking attitude and movement toward progress. When certain individuals act contrary to these ideals, or display a general disregard for them, the carpenter boss naturally shares his unkind words with whoever is there to listen. He offers a strong, authoritative opinion of labor within Kakariko Village and within Hyrule overall.

However, the player is soon to find that there is another popular perspective of labor in this setting, one that is much more critical.

If Link happens to speak to one of the many carpenters frolicking around Kakariko, he will find a general distaste for hard labor. They will share about how "all day long [they] are working on many construction projects in the village," and how their "boss works [them] very hard!" Pretty much on point with what Mutoh said, these gentlemen express very little enthusiasm for the tenants of hard work, ambition, and progress.

Interestingly, the attitudes of these carpenters resemble a certain mechanism within the working class of today's world. By their tone and tendency to put off work in favor of frolicking, the carpenters obviously don't enjoy the jobs they do; but there's even more to interpret from their presentation in Ocarina of Time.

In the Economic and Philosophic Manuscripts of 1844, Karl Marx (Oh no, Rod's talking about that stuff again) outlined a particular theory concerning the "alienation of labor." In perhaps the most complicated way possible, Marx described the temperament of the worker in a capitalist society. Now again, I'm not saying Hyrule is a capitalist society; but I do recognize similar goals between capitalism and the "true" future of Mutoh. Both value the idea of progress, of personal initiative, and of individualized labor.

So the theory of alienated labor can be applied to the carpenters (if we try really hard to make it work).

Marx discussed how workers -- by human nature -- want to be fulfilled by the work they do. Each of our "species-essence" desires the psychological satisfaction of a "job well down." However, when workers function in a capitalist system -- where laborers perform an endless process of tedious, mechanical, and discrete labor actions for restricted wages -- they are frequently denied that sense of satisfaction. Thus they are "alienated" or estranged by the labor they produce, on multiple different levels.

The carpenters in Kakariko are clearly alienated by their labor.

Marx would describe estranged labor on four different levels, and the carpenters most occupy two of those levels. The first is easy to understand: being alienated by the labor itself. The more the carpenters are asked to work -- to perform the mechanical production of labor -- the less and less they feel a satisfying connection to that work. The work no longer feels like it belongs to them, they become less proud of the work they do, and they no longer enjoy or want to do that work anymore. This is probably why they appear lazy or procrastinate, and why they are constantly finding excuses to frolic and avoid the work ascribed to th em.

This type of estrangement is what contributes to the carpenters' desire for "a job where you can make a lot of money without much effort."

The second type of alienation the carpenters experience is perhaps the most severe; it involves the alienation of the laborer from his or herself. Marx identified a certain aspect of our human nature -- our species essence -- whereby we all have a tendency to engage in activities that encourage our basic survival and psychological well-being. They want to do things that make them happy.

However, when workers are forced to engage in the tedious labors of capitalism, they find themselves deprived of these satisfactions. They instead feel less and less valued as a human being, which is really sad.

Furthermore, the labor these workers produce contributes to certain forms of moral deterioration. After stating that they want an occupation that will "make a lot of money without much effort," the carpenters conclude that the "only thing [they] can think of is thievery." The only opportunity to resolve the alienation and frustration they feel in and towards their labor is in a life of crime.

"Is that a bad idea?" they ask.

Probably.

Marx saw the mechanical production of labor -- where workers are forced to perform their labor in an exhaustive, repetitive way -- as a process by which workers ultimately become less human. They instead work like a machine, a dehumanized object that's sole purpose is to work. There's no longer a distinction between the worker -- the "subject" -- and the product of his labor -- the "object." The worker becomes an object, no longer a human.

So the carpenters act like machines, even more so than they would if they were normal N64 NPC's.

By working strenuously, tediously, and endlessly on their construction projects, the carpenters become less like humans and more like the buildings they work on. Their humanity is depleted and placed into the object they created through labor; and that object can't even express humanity after the job is finished. With their humanity gone, the carpenters no longer value the human laws established in Hyrule. They want to become lawless thieves, and thus escape the labor they feel alienated by.

With the carpenters, we have two perspectives on hard labor. We have the alienation of the crew, and we have the progress-focus of Mutoh. Both seem like valid responses to the work confronting a person, so the player is ultimately left to decide which perspective they most support.

But I will say this: the game seemingly sets up the carpenters to be more sympathetic than Mutoh. The boss is introduced with his arms crossed and eyes squinted, constantly yelling at the things that upset him; whereas the carpenters (while lazy) share much more relatable stories of woe and desperation. I won't decide for you, but I firmly believe Ocarina of Time is presenting the carpenters as to illustrate the dangers of economic progress.

Expansion and progress are noble pursuits within a society, but they can easily prove detrimental for the workers that perform the labor. The carpenters appear frustrated and trapped by the work they produce, but they can at least enjoy a degree of freedom in Kakariko Village. Though to the chagrin of Mutoh, the crew utilizes the village as a chance to escape from their work and enjoy themselves for just a little bit.

In this way, Kakariko serves as a retreat from the labor processes that take place in Hyrule. Just as the village offers alternatives to the processes of wealth seen in Castle Town, it also offers freedom from the processes of estranged labor.

A Generous Solution

In several different ways, Child Link's encounters in Kakariko Village support a lifestyle ultimately contrary to Hyrule Castle Town. (We've hammered that point home enough already) It's not until many years later that he would see a new layer of Kakariko's social significance.

When Link returns to Kakariko after pulling the Master Sword, he finds that the future of "progress" that Mutoh professed has in some ways come to be. The buildings are bigger, the population has increased, and Link can actually buy a danged potion now. Even the beggar from Hyrule Castle Town has set up shop in the village. In a way, Kakariko has adopted many things from the Castle Town that Ganondorf destroyed.

But why would Ocarina of Time combine these two very different communities?

Excluding the new and improved Kakariko Village, Ocarina of Time has presented two distinct societies that emphasize very different economic and social values. Hyrule Castle Town expressed a fixation on money and wealth, all the while presenting the consequences of greed and social inequality. Meanwhile, Kakariko Village has expressed the importance of unity and communal property, all the while challenging a dependence on riches and labor.

Through these settlements, the game seemed to present two opposing perspectives.

In every way, Ocarina of Time presented the village to confront the issues brought up through Hyrule Castle Town. Remember those issues? The greed, the class disparities, the social collapse threatened by such moral deficiencies? These are the things Kakariko was meant to confront.

So why would Ocarina of Time ultimately bring these two societies together? What's really changed?

Well, in essence, the new Kakariko that adult Link has discovered actually offers the definitive solution to Hyrule Castle Town's destructive greed. The subtle transformation that this village has undergone actually reinforces the ideals it expressed in the past.

This point is effectively illustrated in the attitudes of the villagers. When Link visits Kakariko's de facto inn (a repurposed house), the owner admits that she's "been feeling so charitable these days!" She has been compelled by an innate force (sort of like the unnamed force that punished the Skulltula house) to exercise charity and kindness. She then asks the question, "don't you feel this way, too!"

Well, do you?

If you really think about it, this is the attitude of the entire village after Ganondorf destroyed Hyrule Castle Town. In the wake of the destruction, the remaining people of Castle Town had no place left to call their own -- no property and probably little money. They were stripped of the things they valued so much in the city.

One might have expected the people of Kakariko Village to reject these refugees, as some kind of ultimate opposition to the sins of greed. But no. Instead Kakariko's people actually accepted these abandoned townspeople into their community, out of sentiments of charity and generosity.

Ultimately, expressing these feelings is the purpose of Kakariko Village. Yes, outright challenging the economic, social, and moral problems that plagued Hyrule Castle and threatened Kakariko was an important purpose as well; but what's ultimately most important is to present a long-lasting resolution.

Ocarina of Time identifies an element of the human condition that is infatuated with the accumulation of wealth and pursuit of monetary success. In acting on these interests, people are shown to put themselves and society at risk of significant problems. The game outlines these pursuits through Hyrule Castle Town, and then opposes them through Kakariko Village. But in proposing these issues, the game also presents a very important question: what are we going to do about it?

In the end, the villagers of Kakariko -- old and new -- represent the importance of kindness and generosity. As cornball as it sounds, the village acts as a place that will welcome people of all backgrounds, maintain a community of shared resources, and offer relief from the frustrating works of progress. Sure, Kakariko may also challenge or even punish the transgressions of greed, but it will just as easily proclaim the importance of charity and goodwill.

Just like the selfless hero whose adventure we lead in Ocarina of Time -- a hero willing to help any stranger he encounters -- the village of Kakariko shares a set of discernable moral virtues. It proclaims an avoidance of the moral deficiencies caused by greed and selfishness, and then embraces the righteous qualities of unity, humility, and generosity. It all sounds very preachy, but would Nintendo have it any other way?

These sentiments are certainly important to the legacy of Ocarina of Time, and perceptive players are left to consider their placement in society.

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At first glance, the relationship between Hyrule Castle Town and Kakariko Village is a simple one: they each represent a different way of life. The residents of Castle Town actively engage in commerce and trade, while those in Kakariko express a feeling of simplicity. The differences between these two communities are obvious; unless we unnecessarily over-think the basic facts of these settings' economies, we won't find many significant insights.

Well, over-thinking it is what I do best. So let's take a look at what context Ocarina of Time gives us on economy and production, and take a look at just how much Kakariko Village reveals about class, money, and society.

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HANG EM HYRULE - A Western Zelda Short Film http://www.zeldainformer.com/hang-em-hyrule-a-western-zelda-short-film/ Tue, 11 Aug 2015 21:20:00 +0000 http://localhost/wordpress90/?p=12376 HANG EM HYRULE is a short film by beatdownboogie, the folks who created some great fan films like Mario Warfare and Modern War Gear Saga. While this flick is much shorter and more on the serious side, it's still a really interesting and very different take on our favorite characters from the Zelda series. It features Zelda, Link, and Ganondorf in a story of vengence. What is nice about this flick is they do it entirely without any voice work - perfect for a short film of this type.

I won't spoil anything since this is a short film already, so watch it and let us know what you think below!

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HANG EM HYRULE is a short film by beatdownboogie, the folks who created some great fan films like Mario Warfare and Modern War Gear Saga. While this flick is much shorter and more on the serious side, it's still a really interesting and very different take on our favorite characters from the Zelda series. It features Zelda, Link, and Ganondorf in a story of vengence. What is nice about this flick is they do it entirely without any voice work...

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Come See Twilight Princess on Oculus Rift, Hidden Gems in Cutscenes http://www.zeldainformer.com/come-see-twilight-princess-on-oculus-rift-hidden-gems-in-cutscenes/ Tue, 11 Aug 2015 23:35:00 +0000 http://localhost/wordpress90/?p=12377 Twilight Princess on Oculus Rift may not seem as impressive as older top down games simply because the game is already in a 3D world. However, there are some new discoveries to be had by having am almost free roaming camera (there are limitations, naturally). As an example, you explore the opening scene area during the first cutscene while it is going on and discover something hidden away you probably never knew was there.

Yes, I'm speaking of Epona... or a horse... or... something. I don't know, but it appears unused assets are just hidden off camera during cutscenes. A horse with some... bad teeth is just one such instance (who also happens to be just floating in the air for no reason). This footage was created by Normal Graham Check it out above and tell us what you think!

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Twilight Princess on Oculus Rift may not seem as impressive as older top down games simply because the game is already in a 3D world. However, there are some new discoveries to be had by having am almost free roaming camera (there are limitations, naturally). As an example, you explore the opening scene area during the first cutscene while it is going on and discover something hidden away you probably never knew was there...

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Float Away with a Masterful Forest Haven Cover http://www.zeldainformer.com/float-away-with-a-masterful-forest-haven-cover/ Thu, 13 Aug 2015 16:53:00 +0000 http://localhost/wordpress90/?p=12378 Last month, we brought you an acoustic cover of the "Outset Island Theme" from The Legend of Zelda: The Wind Waker. The piece featured in that article showed how an acoustic duet can breathe new life into an old tune. The same can be said for this acoustic duet of "Forest Haven" from The Wind Waker by Youtube's 72HoursRemaining.

They masterfully covered this beautiful and ethereal theme, using not only the strings but also the body of the guitar to get the sound they wanted. In addition, the description of the video contains information about the game, the way the guitars were set up, the Forest Haven itself, and its colorful inhabitants.

If you liked this duet, be sure to check out 72HoursRemaining's channel, as it's filled to the brim with other awesome Zelda covers, as well as a couple non-Zelda arrangements. I personally really enjoyed this video, and am looking forward to more beautiful covers from this talented duo. What did you think of this cover? Do you like the guitar duet style? Let us know in the comments below.

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Last month, we brought you an acoustic cover of the "Outset Island Theme" from The Legend of Zelda: The Wind Waker. The piece featured in that article showed how an acoustic duet can breathe new life into an old tune. The same can be said for this acoustic duet of "Forest Haven" from The Wind Waker by Youtube's 72HoursRemaining...

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Fairy Tale Series Takes a Satiric Look at The Legend of Zelda http://www.zeldainformer.com/fairy-tale-series-takes-a-satiric-look-at-the-legend-of-zelda/ Wed, 12 Aug 2015 00:36:00 +0000 http://localhost/wordpress90/?p=12379 The Legend of Zelda can be considered a modern fairy tale, recounting timeless stories of adventure by an archetypal hero. So, it's not hard to believe that YouTube channel DailyYou recently wrote their own Zelda fairy tale for their Fairy Tale Friday comedy series. The video's Zelda tale may not be completely accurate to the series' canon, but it does offer plenty of quips and wisecracks that Zelda fans will appreciate.

Every Friday, Fairy Tale Friday host Chloe recounts a classic fairy tale in a fun, joke-laden, and maybe-not-so-accurate way. The Legend of Zelda was the most recent fairy tale to be featured and there was no shortage of laughs at the series' expense. I won't spoil too much, but I'll say that Chole's story will help you see the ridiculousness of Ganondorf's upbringing and Princess Zelda's rule.

Be sure to head over to DailyYou's channel if you want to see more.

What did you think of the Zelda fairy tale? Let us know in the comments.

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The Legend of Zelda can be considered a modern fairy tale, recounting timeless stories of adventure by an archetypal hero. So, it's not hard to believe that YouTube channel DailyYou recently wrote their own Zelda fairy tale for their Fairy Tale Friday comedy series. The video's Zelda tale may not be completely accurate to the series' canon, but it does offer plenty of quips and wisecracks that Zelda fans will appreciate...

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Ronda Rousey Had Dreams About Ocarina of Time as a 16 Year Old, Time an Issue in Majora's Mask http://www.zeldainformer.com/ronda-rousey-had-dreams-about-ocarina-of-time-as-a-16-year-old-time-an-issu/ Wed, 12 Aug 2015 03:06:00 +0000 http://localhost/wordpress90/?p=12380

Ronda Rousey is currently the most popular UFC fighter in the world. She has never lost a match and has sat all alone as the Batamweight Class Champion. She is a force to be reckoned with in the octagon, as she typically finishes her opponents in less than a minute, sometimes less than 30 seconds. Her fame and popularity has sky rocketed, but it is notable she was also a medalist in the Olympics via Judo before her UFC popularity exploded. She also happens to be a pretty big video gamer. In fact, she grew up playing games like Zelda and Pokémon.

In a recent AMA on Reddit, she answered a bunch of questions - including several related to gaming. Apparently one of the questions was about a supposed profile of her as a forum moderator at a Pokemon site when she was 16. She confirmed that yes, the profile is really her. She's confirmed this before, but she wasn't nearly as popular as she is now, so I hope you can forgive us for missing this years ago. A recent report on her AMA brought her profile back into the light. Through it, she talks about her experiences with many games, including Ocarina of Time and Majora's Mask. Here are some snippets from her 16 year old self:

"The Summer I got Zelda Ocarina of Time I would even dream about it, then I'd roll out of bed and play it some more. To me games are like movies, I get emotionally involved...

I hate when games have a time or deadline thing (majora's mask was a great game, but I was constantly freaking out about the time)"

You can check out her full profile right here and her AMA over on Reddit (some Pokémon talk in it!).

Source: Yahoo

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Ronda Rousey is currently the most popular UFC fighter in the world. She has never lost a match and has sat all alone as the Batamweight Class Champion. She is a force to be reckoned with in the octagon, as she typically finishes her opponents in less than a minute, sometimes less than 30 seconds. Her fame and popularity has sky rocketed, but it is notable she was also a medalist in the Olympics via Judo before her UFC popularity exploded. She also happens to be a pretty big video gamer. In fact, she grew up playing games like Zelda and Pokémon...

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Cross Examination Part 2: How to Criticize Skyward Sword - Getting Down to Particulars http://www.zeldainformer.com/cross-examination-part-2-how-to-criticize-skyward-sword-getting-down-to-par/ Wed, 12 Aug 2015 04:17:00 +0000 http://localhost/wordpress90/?p=12381 Back at the end of June we shared a video from ThatOneShowFUN that talked about Skyward Sword and variable pacing - essentially that most criticism of Skyward Sword on the internet is inherently flawed in its presentation and before you can fully grasp how to talk about the game, you have to understand variable pacing. It was a very interesting video and in case you missed it, be sure to give it a watch before you enjoy part 2 today.

In the second part, ThatOneShowFUN goes on to show examples of good criticism of Skyward Sword - not necessarily going all out - but as a tool for educating folks on how to properly criticize a game. Skyward Sword gets the focus because it generally generates the most criticism among Zelda titles. One example he uses involves Fi (which likely doesn't surprise you). At one point in the game while climbing a tree you hear a strange noise. Fi stops you shortly after, asking you if you hear that strange noise. She implores you to search for it. Then, moments later, Fi does the search for you, literally pointing out to you where the noise is coming from.

Why this is a problem links back to variable pacing, which again is why it is so important to watch that episode first. Essentially, the game, through it's own sound clues, and even through Fi, is literally telling you to explore and discover - then completely takes that out of the players hands and does it for you. That is bad design and an example of some of the poor handholding, where the game is actively working against itself. This is just one of several examples brought up, including a discussion on fetch quests and back tracking when compared to earlier games that are often not criticized for doing the same thing.

It's important to note that while he is definitely providing valid examples of criticism, he's not actually giving you his opinion on if Skyward Sword is in fact a good game - he's merely trying to educate those that criticize it to do so properly. I applaud him personally for these efforts, as you may have seen me in many debates in regards to this game ask people what about certain aspects actually made x, y, or z bad. He does a far better job articulating the particulars. What do you think, is he right about the faults in most criticism and how it should be handled? He has part 3 coming eventually, so we'll see what mysteries he has yet to unveil on the trail of learning how to criticize a game properly when talking about it.

Art is by madelezabeth.

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Back at the end of June we shared a video from ThatOneShowFUN that talked about Skyward Sword and variable pacing - essentially that most criticism of Skyward Sword on the internet is inherently flawed in its presentation and before you can fully grasp how to talk about the game, you have to understand variable pacing. It was a very interesting video and in case you missed it, be sure to give it a watch before you enjoy part 2 today...

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We're on Patreon - Eliminating Ads for the Greater Good http://www.zeldainformer.com/were-on-patreon-eliminating-ads-for-the-greater-good/ Wed, 12 Aug 2015 15:49:00 +0000 http://localhost/wordpress90/?p=12382

Today is a bit of a an experimental thing. Earlier this year we started the Ultimate Zelda Fan Survey for 2015. That survey is still ongoing, but towards the end we asked some rather pointed questions about our website - of note, these questions were optional and could be skipped. One of those questions dealt with ads and Patreon, gathering opinions on what we should do. According to that, we had 1500 or so people (roughly 25% of respondents) say they would support us on Patreon instead of having traditional ads.

To be clear, running Zelda Informer is a lot of work. We have dozens of volunteer staff members and a couple paid members that manage it all - including Dennis Wymann, our technical wizard, and myself, the Editor-in-Chief. Speaking solely for myself and no one else, I put in crazy hours at Zelda Informer. My average work week spans anywhere from 40 to 80 hours depending on the work that needs to get done each day. I have 2 (soon 3) children to support and a house to upkeep, so it's impossible for me to give the time to Zelda Informer that it really needs without income.

I love the Zelda series - it's a huge passion of mine. I've been doing this for 17 years (I'm getting old!). I started getting paid for my work this year when I was at a crossroads - do I leave ZI as a side project I use a few hours a week on, or do I really dedicate myself to this like a job? I chose the latter and I am absolutely thrilled that I can usually (been short a few times) pay my rent off what I make at Zelda Informer. It's not an amazing life, but it's one I am thankful for. Very few people can say they truly enjoy their jobs. You folks coming here every day make that possible, and it make it possible for us to reward our volunteers with free games and merchandise as a way for myself to say thanks for their dedication.

Currently we are supporting ourselves through traditional advertising. You've probably seen it here before you went straight to adblock. We have 4 banner ads, pop up ads, overlays, and everything in between. All of this in an effort to increase revenue so we can better support ourselves as real people that need to live in the real world to do what we do, but also to make the experience better for the volunteer crew that graciously give us some of their time every week. We have dreams of even bringing on another 1 or 2 full time staff, but it's hard to do that without increasing the margins. So more ads, more traffic, and more stuff in the way of enjoying what you all came here for anyways - our content.

We feel your pain. Ads suck. It sucks this is also the only way to currently support us until today. So we decided we're going to try a new method - Patreon.

What is Patreon?

We have a long winded explanation for all of this on our Patreon page, but essentially it's a way for you to donate to us as little as $1 a month (or more, if your heart desires) to support us and our growth. The long term goal is to eventually eliminate ads entirely from the site. If only 5% of our fanbase donated $1 a month through Patreon, we'd be able to almost kill ads entirely for everyone. 10%, and ads are a long distant memory. It's a way for you to support our content and our work while also getting us to a point where ads are no longer a priority.

Though, why support something like that if it may never reach the goal? Well, for starters it gives you the piece of mind to use adblock on our site without worry your not supporting us. However, that's not good enough... is it? Of course not. We are working on a system for our new revamp due around the end of August where if you support us on Patreon, your Zelda Informer account, when logged in, will give you an ad free experience on the site. The biggest thing to also note is that as a patron, you'll get a lot of previews into future work and be able to give direct feedback - something currently reserved for staff alone. This helps you literally shape the type of website we are and the sort of content we create.

We'd love to offer the ad free experience right away, but we have some kinks to work out. If you support us on patreon we highly encourage you to install adblock in your browsers and use it. For mobile, chrome already has it built in. We know ads are the devil and you may already use adblock on our site. We really don't blame you. Seriously though, if you want to know more, check out our Patreon page and watch the video above.

Why Now?

In the past we've talked about the negative effects adblock has on us. We've talked about our hardships on social media. This year I finally started to be able to work Zelda Informer full time, but the cost of this is knowing we are creating a worse experience for our users. It's a cost that is worth it to pay as it enables us to have more content, but it's also not ideal for anyone. We want a better site for you. So instead of trying to push traffic to the highest levels and become so focused on ad revenue to actually improve our lives and improve the site, we want to try something different. If it doesn't work, no harm or foul. You will still get your ad free experience as a patron. We merely hope you agree that traditional ads are not the answer. We want you to support us because you want to support us.

Remember that no one is obligated at all. We were built on the idea that our content should be free to everyone. It will continue to be free with or without your monetary support. However, with your help, we can create a site that is better for all. The choice is in your hands.

Support Us on Patreon Today!

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Today is a bit of a an experimental thing. Earlier this year we started the Ultimate Zelda Fan Survey for 2015. That survey is still ongoing, but towards the end we asked some rather pointed questions about our website - of note, these questions were optional and could be skipped. One of those questions dealt with ads and Patreon, gathering opinions on what we should do. According to that, we had 1500 or so people (roughly 25% of respondents) say they would support us on Patreon instead of having traditional ads.

To be clear, running Zelda Informer is a lot of work. We have dozens of volunteer staff members and a couple paid members that manage it all - including Dennis Wymann, our technical wizard, and myself, the Editor-in-Chief. Speaking solely for myself and no one else, I put in crazy hours at Zelda Informer. My average work week spans anywhere from 40 to 80 hours depending on the work that needs to get done each day. I have 2 (soon 3) children to support and a house to upkeep, so it's impossible for me to give the time to Zelda Informer that it really needs without income. 

I love the Zelda series - it's a huge passion of mine. I've been doing this for 17 years (I'm getting old!). I started getting paid for my work this year when I was at a crossroads - do I leave ZI as a side project I use a few hours a week on, or do I really dedicate myself to this like a job? I chose the latter and I am absolutely thrilled that I can usually (been short a few times) pay my rent off what I make at Zelda Informer. It's not an amazing life, but it's one I am thankful for. Very few people can say they truly enjoy their jobs. You folks coming here every day make that possible, and it make it possible for us to reward our volunteers with free games and merchandise as a way for myself to say thanks for their dedication.

Currently we are supporting ourselves through traditional advertising. You've probably seen it here before you went straight to adblock. We have 4 banner ads, pop up ads, overlays, and everything in between. All of this in an effort to increase revenue so we can better support ourselves as real people that need to live in the real world to do what we do, but also to make the experience better for the volunteer crew that graciously give us some of their time every week. We have dreams of even bringing on another 1 or 2 full time staff, but it's hard to do that without increasing the margins. So more ads, more traffic, and more stuff in the way of enjoying what you all came here for anyways - our content.

We feel your pain. Ads suck. It sucks this is also the only way to currently support us until today. So we decided we're going to try a new method - Patreon...

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Hey, Listen to This Brass Cover of The Legend of Zelda's Main Theme http://www.zeldainformer.com/hey-listen-to-this-brass-cover-of-the-legend-of-zeldas-main-theme/ Wed, 12 Aug 2015 17:22:00 +0000 http://localhost/wordpress90/?p=12383 Fans love to produce covers from their favorite video game franchises, and The Legend of Zelda is definitely no exception. The Zelda fanbase has created some of the most ear-pleasing cover music that I have ever listened to. To be honest, I'm proud that I belong to a group of gamers that are so devoted to their favorite game series that they use their musical talent to show their support.

One of the latest covers that has been discovered is one fan's rendition of The Legend of Zelda's main theme. Musician gagerafer has put together a video which includes himself playing various brass instruments such as trumpets and horns. He plays each instrument individually, records it, and then overlays the footage together to create a piece that sounds like it's being played by more than one person.

Did you enjoy this brass cover of Zelda's main theme? Tell us your thoughts via the comment section below.

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Fans love to produce covers from their favorite video game franchises, and The Legend of Zelda is definitely no exception. The Zelda fanbase has created some of the most ear-pleasing cover music that I have ever listened to. To be honest, I'm proud that I belong to a group of gamers that are so devoted to their favorite game series that they use their musical talent to show their support.

One of the latest covers that has been discovered is one fan's rendition of The Legend of Zelda's main theme...

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We're Tired of Ads, Would You Support an Ad Free Experience Through Patreon? http://www.zeldainformer.com/were-tired-of-ads-would-you-support-an-ad-free-experience-through-patreon/ Wed, 12 Aug 2015 17:32:00 +0000 http://localhost/wordpress90/?p=12384

Hey everyone. Today I wanted to talk to you about something that has been slowly bothering me. Advertising. We had ads on our site initially to cover the costs of server bills many years ago as we worked at this place as a little side project. A hobby we all enjoyed for the fun of it. As time went on, Zelda Informer started to get a good amount of traffic. We were able to upgrade to higher quality ad services. Over time, at least the last few years, Zelda Informer makes some nice change. Today in 2015, the site averages between $2000 and $3000 dollars a month before we pay any bills or pay any taxes. The site is owned by two people, Dennis Wymann and myself. Currently we use this money to pay bills at the site, fund our staff rewards program (free games, merchandise, etc for volunteer staff), and to well... live.

As of February this year, I dedicated myself entirely to Zelda Informer. This isn't just a hobby of passion, this is my career of choice. I am fortunate that I can call Zelda Informer a career right now, because not everyone gets to do something they enjoy for a living. I manage all aspects of this website, while Dennis makes sure our servers are running and our code base is solid. Both of these positions require a lot of time - I put in 40 to 60 hours a week - sometimes more. I rarely get a true day off. E3 week I clocked 107 hours (yes, I timed it) - and no it wasn't all enjoyable. This isn't just a passion project, it's my job now. It's Dennis's job too (and he has Gamnesia to worry about as well).

We love our jobs, and we have them in large part thanks to all of you. You made this possible and I am forever grateful. Just like Darrin and a handful of other volunteer staff are glad they got some free games on the house (because of you!). They are doing what I have done for most of my last 17 years of my life - attending college, working full time, and spending a little time each week writing and working on a site they have a passion for. For me, that site was Zelda Domain, then Absolute Zelda, then Zelda Informer. I've been doing this since I was 12, some of our staff are in their teens, others in college, and still others already working their careers. All here for you, because of you... honestly.

Still, I have you to thank for enabling myself to do this for a living. However, reality is that there is a real cost associated with doing this for a living: the user experience. Traditional ads are not fun for anyone. Even when they aren't obtrusive in nature (taking over your screen, or yelling audibly at you), they are flashing things and attempting to draw all of your attention away from our site. We have to design our site around the ads, eating up precious space we could use for more content. This is ignoring that we also live in the reality that in order for us to be able to support this site full time (as I and Dennis do), we have to live with some fo the worst kinds of advertising. Full page ads, pop ups, roll overs, and so much more liter our page for many users. Maybe you get none of those and we're glad you don't, but many do, and those sorts of ads actually create the most ad revenue.

Essentially to keep doing what I love for a living, for Dennis to keep doing it, for us to continue to reward staff members, and to maintain our goal of bringing on more paid staff some day... we have to inconvenience our user experience. To be all that we can be, we have to accept making the site worse in other ways. I hate that. You probably hate it too. This is on top of the fact that while $3000 sounds nice, after taxes, site bills, and a split down the middle for Dennis and myself, I am left with around $700 to live on per month, supporting a family of 5 (My girlfriend, who is about to give birth to our 2nd child, my son Aiden, and my step-daughter, Melody). That's less than I made working at Mcdonalds full time doing less work. Still, I can live with this - just keep pushing site traffic higher and higher, creating more ad revenue, and eventually making it so myself and Dennis don't inherently have to live on barely anything.

I don't want to sound unappreciative, or act like I am entitled to anything. I'm very thankful for everything this site has done for me. I also think there has to be a better way. Enter Patreon.

We're considering a move to Patreon, but we want your feedback before hand. The goal, first and foremost, is to eliminate our dependence on ads. We probably can't just go balls to the wall out the gate if we went to patreon, but if we hit a certain amount of money on Patreon we certainly could eliminate ads entirely. I'm probably getting ahead of myself a little, so let's back up. Patreon is a site that allows us to set up what can only be described as a subscription service per month. It allows you to give as little as $1 a month or as much as you really want in exchange for whatever our Patreon is for. In this case, it would be to support Zelda Informer. To support Dennis and myself directly, while also paying the site bills, creating new features, and bringing more staff into the fold. Patreon is a way for us to eliminate our dependence on advertising.

This not only frees us of the constraints of advertisers and having to hit certain traffic levels (imagine a world for our Facebook fans out there, where reposts were a thing of the past), anything we could raise on Patreon over $3000 (which would be the benchmark to get rid of ads), would really help us out from a financial situation. Maybe I no longer have to live off $700 a month in take home. I can afford for my kids to be in more extra activities like soccer and other things I can't presently afford to do because I can't afford to drop them off at practice. It would really help increase the quality of my life, and naturally Dennis. So not only will this free us from ads, it has the potential for us to really support ourselves without panicking that "we really need to hit 40,000 hits every day" just to push enough extra revenue to for me to pay my water bill that month.

Keep in mind - we're not going anywhere. With or without Patreon, I am going to push on at Zelda Informer for as long as I can, keeping us going strong until a point in the future arises where it's time to make the best choice for my family. I am attending college on a part time basis right now as a backup plan. If Zelda Informer never makes me a good enough wage to support my family long haul, I will have to consider other career choices, but I can't afford to sit on my hands until that crashes and burns. Hence attending college currently. Still, that is probably years down the road before that happens.

We're also open to suggestions. The thing with Patreon is that we don't need a large portion of our fan base to support it. $3000 sounds like a lot to go ad free, but we have a following of close to 600,000 on Facebook, 33,000 on Twitter, 3,000 on google plus, and nearly 6,000 on Tumblr. Our website gets anywhere from 20,000 to 30,000 views a day on top of all of that. $3000 at $1 per person (assuming everyone gives the minimum) is less than 5% of our actual audience. Probably less. So it doesn't take all of you, but it does take some amazing support regardless.

If you have any other ideas for ways we can ditch ads and not realistically have to "quit" the site and let it die out, we're all ears. We'd love to cut our reliance on what we feel is an archaic method of being self sufficient.

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Hey everyone. Today I wanted to talk to you about something that has been slowly bothering me. Advertising. We had ads on our site initially to cover the costs of server bills many years ago as we worked at this place as a little side project. A hobby we all enjoyed for the fun of it. As time went on, Zelda Informer started to get a good amount of traffic. We were able to upgrade to higher quality ad services. Over time, at least the last few years, Zelda Informer makes some nice change. Today in 2015, the site averages between $2000 and $3000 dollars a month before we pay any bills or pay any taxes. The site is owned by two people, Dennis Wymann and myself. Currently we use this money to pay bills at the site, fund our staff rewards program (free games, merchandise, etc for volunteer staff), and to well... live...

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Watch Fellow Zelda Fans React to Tri Force Heroes at Hyper Japan 2015 http://www.zeldainformer.com/watch-fellow-zelda-fans-react-to-tri-force-heroes-at-hyper-japan-2015/ Wed, 12 Aug 2015 18:47:00 +0000 http://localhost/wordpress90/?p=12385 Hyper Japan, a Japanese-style UK convention of entertainment and fashion, housed a game demo that many Zelda fans such as myself would love to play: Tri Force Heroes. A portion of fans, including a few on the Zelda Informer staff, have already experienced this new multiplayer Zelda title, and now visitors of Hyper Japan can as well.

In an attempt to create more hype for Tri Force Heroes, Nintendo UK filmed the reactions and thoughts gamers expressed when traversing the various dungeons that this Zelda demo has to offer. Their reactions have been compiled into a 2 minute video on Nintendo UK's 3DS YouTube channel, which you can view above.

Would you like to play a demo of Tri Force Heroes and experience the game before its release? Give us your answer by commenting below.

Related Content:

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Hyper Japan, a Japanese-style UK convention of entertainment and fashion, housed a game demo that many Zelda fans such as myself would love to play: Tri Force Heroes. A portion of fans, including a few on the Zelda Informer staff, have already experienced this new multiplayer Zelda title, but others have not.

In an attempt to create more hype for Tri Force Heroes during Hyper Japan 2015, Nintendo UK filmed the reactions and thoughts...

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The Boss Man: The Love/Hate Relationship with Skyward Sword's Controls http://www.zeldainformer.com/the-boss-man-the-lovehate-relationship-with-skyward-swords-controls/ Wed, 12 Aug 2015 23:06:00 +0000 http://localhost/wordpress90/?p=12386 We're back with another episode of The Boss Man. This week I talk about motion controls in Skyward Sword and take on the Love/Hate relationship head on (spoiler warning... I love them). I also bring up our old friend Tom McShea, former editor at GameSpot. The magical robe you see me wear this entire episode, the "Robe of Destiny" (yes, I nicknamed my bath robe) can be bought for yourself for $80 at Merchoid (It's actually on sale right now for $60). I personally got size large because I'm a pretty big boy, so even if you're short but pudgy, consider going a size larger than the height says for each size. Thanks again Merchoid for sending me this slick robe, something I'll now be wearing every single episode until I forget. It happens.

What do you think about the Skyward Sword controls?

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We're back with another episode of The Boss Man. This week I talk about motion controls in Skyward Sword and take on the Love/Hate relationship head on (spoiler warning... I love them). I also bring up our old friend Tom McShea, former editor at GameSpot. The magical robe you see me wear this entire episode, the "Robe of Destiny" (yes, I nicknamed my bath robe) can be bought for yourself for $80 at Merchoid (It's actually on sale right now for $60). I personally got size large because I'm a pretty big boy, so even if you're short but pudgy, consider going a size larger than the height says for each size...

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Fan Builds Massive Twilight Princess Hyrule Castle Replica Out of LEGO Bricks http://www.zeldainformer.com/fan-builds-massive-twilight-princess-hyrule-castle-replica-out-of-lego-bric/ Thu, 13 Aug 2015 01:46:00 +0000 http://localhost/wordpress90/?p=12387 In a project that took Joseph Zawada 2 and half years to complete, we now have a massive Twilight Princess Hyrule Castle replica made out of LEGO bricks to marvel at. The process was extremely demanding and it takes two full car loads to transport this castle to various events. The castle comes apart into 40 different larger pieces, including 4 massive pieces for the base. The hardest part to build on the castle was the roof of the various towers and the keep. This is because LEGO bricks aren't really designed for the unique shape of the tower's roof in Twilight Princess, so it it took a lot of ingenuity to come up with a solution.

I think the only downfall I have for this work has to do with the video people, Beyond the Brick. They didn't give us a full walk around of the entire castle and I feel like there is some amazing up close footage that could have been had with all the various LEGO people. Either way this is truly a sight to behold.

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In a project that took Joseph Zawada 2 and half years to complete, we now have a massive Twilight Princess Hyrule Castle replica made out of LEGO bricks to marvel at. The process was extremely demanding and it takes two full car loads to transport this castle to various events. The castle comes apart into 40 different larger pieces, including 4 massive pieces for the base. The hardest part to build on the castle was the roof of the various towers and the keep. This is because LEGO bricks aren't really designed for the unique shape of the tower's roof in Twilight Princess, so it it took a lot of ingenuity to come up with a solution...

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"Phantom" - An Original Song Dedicated to Phantom Ganon by GroundBreaking http://www.zeldainformer.com/phantom-an-original-song-dedicated-to-phantom-ganon-by-groundbreaking/ Thu, 13 Aug 2015 04:53:00 +0000 http://localhost/wordpress90/?p=12388 GroundBreaking has released a new single called Phantom, a song dedicated to Phantom Ganon. I did get a bit lost in the lyrics, but the beat really does it for me. I can't really decide the exact genre this song is in, but it's definitely something I can listen to while getting some work done. GroundBreaking does music remixes and original creations based on the games he loves. Still, this specific beat caught my ear by complete surprise, as YouTube randomly played it after I finished another video I was watching.

What do you think of this original? As an aside, what's your favorite genre of music?

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GroundBreaking has released a new single called Phantom, a song dedicated to Phantom Ganon. I did get a bit lost in the lyrics, but the beat really does it for me. I can't really decide the exact genre this song is in, but it's definitely something I can listen to while getting some work done. GroundBreaking does music remixes and original creations based on the games he loves. Still, this specific beat caught my ear by...

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ZI Original: Forsaken Plan Webcomic http://www.zeldainformer.com/zi-original-forsaken-plan-webcomic/ Thu, 13 Aug 2015 05:15:00 +0000 http://localhost/wordpress90/?p=12389 We have debuted a few exclusive and original webcomic series here on Zelda Informer, but our newest addition is sure to please. Give a warm welcome to Nekushadow, our newest original comic maker for the site! In his debut comic he shows Link's frustrations with a certain leader of pirates who may not always be as helpful she initially comes off as. Enjoy!

<-- Previous | Beginning | Next -->

The next webcomic from Nekushadow should be arriving next week. What did you think of his first addition? Would you like to see us expand with more original webcomics? Let us know down below!

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We have debuted a few exclusive and original webcomic series here on Zelda Informer, but our newest addition is sure to please. Give a warm welcome to Nekushadow, our newest original comic maker for the site! In his debut comic he shows Link's frustrations with a certain leader of pirates who may not always be as helpful she initially comes off as. Enjoy...

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Fan Art Showdown 13: Dark Link VS. Twinmold http://www.zeldainformer.com/fan-art-showdown-13-dark-link-vs-twinmold/ Thu, 13 Aug 2015 15:44:00 +0000 http://localhost/wordpress90/?p=12390 Yep, I'm running the Fan Art Showdown for yet another week. Anyone want to take it over for me? Anyone? No..? Okay...

Last week's winner is Skilar, whose submission of the Fierce Deity won by 22%. Way to go, Skilar!

Before I announce this week's contestants, take a gander at the rules and regulations of this fine Weekly Feature:

If you're thinking of sending in some fan art of your own to compete in our showdown, you can send an email to fanartshowdown.zeldainformer@gmail.com.

  • Submissions must not contain anything that would be considered over PG13. This includes images that contain sexual or graphic content, as well as swearing.
  • When sending your submission in, please, for the love of all that is good and holy, give it a title. It needs a title, or it will be ignored.
  • Sending more than one submission is fine, but please tell me which image you want to be entered first. If I decide to use your other submissions in a future installment, I will contact you.
  • Please do not bad-mouth others' work in the comments. If you have some constructive criticism, please present it in a non-hateful way.

Dark Link by Stéphanie

Artist Stéphanie has chosen to depict a fan-favorite mini-boss, Dark Link. This version of Dark Link is obviously from Ocarina of Time, but did you know that Dark Link's first appearance was in Zelda II: The Adventure of Link? He was known as Shadow Link, and played the role of the final boss.

Twinmold from Majora's Mask by Paul

An artist by the name of Paul has submitted his rendition of a boss from Majora's Mask, Twinmold. This boss is fought in the Stone Tower Temple, and its title is "Giant Masked Insect." Scary, eh?

Closing

That is the conclusion of the 13th installment of the Fan Art Showdown. We're still working on a fix for our website polling system, which means we will be using EasyPolls once again. Be sure to vote honestly and think through you decision, and I'll see you in the next Fan Art Showdown!

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Yep, I'm running the Fan Art Showdown for yet another week. Anyone want to take it over for me? Anyone? No..? Okay...

Last week's winner is Skilar, whose submission of the Fierce Deity won by 22%. Way to go, Skilar! Before I announce this week's contestants, take a gander at the rules and regulations of this fine Weekly Feature...

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Viz Media to Offer Sweet Zelda Tote Bag at Future Conventions http://www.zeldainformer.com/viz-media-to-offer-sweet-zelda-tote-bag-at-future-conventions/ Thu, 13 Aug 2015 23:54:00 +0000 http://localhost/wordpress90/?p=12391

Artist-duo Akira Himekawa is currently hard at work on the newest entry in their long-running The Legend of Zelda manga series. Fans may have to wait a few more months for its release, but the team did recently announce that an awesome tote bag featuring art from the manga will be offered by publisher VIZ Media at future conventions and events. So if you plan to attend an anime, manga, or comic convention sometime soon, be sure to keep an eye for out for VIZ Media's booth.

The tote bag features artwork of Link from Akira Himekawa's The Legend of Zelda manga on its front, and the Triforce crest on its back. Himekawa announced that fans who purchase merchandise from VIZ Media's booth at a given event may receive the Zelda tote bag as well. I'd imagine that supplies will be limited at each event, so fans should certainly hunt down VIZ Media as soon in an event as possible.

Akira Himekawa shared that the bag will be available at "manga" and "anime" events, but only specified that the team will attend the Comiket comic event this weekend in Tokyo, Japan. They insisted that fans reach out to Viz Media for more information on other shows, including the bag's availability at international events and online.

You can follow Akira Himekawa on Facebook and follow Viz Media on Twitter for future updates.

Will you be attending an anime or manga convention sometime soon? Will you be heading to Viz Media's booth for this Zelda tote bag? Let us know in the comments.

Source: Facebook

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Artist-duo Akira Himekawa is currently hard at work on the newest entry in their long-running The Legend of Zelda manga series. Fans may have to wait a few more months for its release, but the team did recently announce that an awesome tote bag featuring art from the manga will be offered by publisher VIZ Media at future conventions and events. So if you plan to attend an anime, manga, or comic convention sometime soon, be sure to keep an eye for out for VIZ Media's booth...

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Ocarina of Time Simply Won't Go Away on the Wii U eShop Charts http://www.zeldainformer.com/ocarina-of-time-simply-wont-go-away-on-the-wii-u-eshop-charts/ Fri, 14 Aug 2015 17:53:00 +0000 http://localhost/wordpress90/?p=12392

I know what you're thinking - man, they sure seem to post a lot about how Ocarina of Time is doing on the Wii U eShop charts. We hear you, but for some reason or another the game just won't go away. While last week it finally lost out on it's #1 ranking it held for 4 straight weeks to Child of Light, this week it still holds on to the #2 ranking. Why does this matter? Well, it doesn't - sales in general don't necessarily matter to fans - but for Nintendo it continues to show the strength of their 17 year old game. Child of Light fell from #1 to #7, while Kirby 64: The Crystal Shards took over the #1 spot.

At this rate, it's highly likely that barring new game releases, Ocarina of Time could end up reclaiming the top spot again. I'm not sure who is still buying it and we can't even be for certain just how many games are actually selling digitally on the Wii U eShop to begin with. Either way, the fact we've reached week 6 of availability and it hasn't dropped below the #2 spot is something special. Maybe we're helping sales this week given we just released an editorial about Kakariko's Economy in Ocarina of Time. I know I haven't picked up and have no plans to. Am I a bad Zelda fan for saying that? Ocarina of Time 3D for life.

Source: Nintendo Everything

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I know what you're thinking - man, they sure seem to post a lot about how Ocarina of Time is doing on the Wii U eShop charts. We hear you, but for some reason or another the game just won't go away. While last week it finally lost out on it's #1 ranking it held for 4 straight weeks to Child of Light, this week it still holds on to the #2 ranking. Why does this matter? Well, it doesn't - sales in general don't necessarily matter to fans - but for Nintendo it continues to show the strength of their 17 year old game. Child of Light fell from #1 to #7, while Kirby 64: The Crystal Shards...

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I'm on a Boat - The Wind Waker Parody by Versus http://www.zeldainformer.com/im-on-a-boat-the-wind-waker-parody-by-versus/ Fri, 14 Aug 2015 18:48:00 +0000 http://localhost/wordpress90/?p=12393 Warning: This video contains language not suitable for children.

Versus has been playing The Wind Waker for the last month or two and they decided to do something fresh - recap their adventures through the game via song. We've covered two of these songs already, but somehow we missed the song that started it all for this current run - I'm on a Boat. The song originally released by Lonely Island some years back really sets the perfect stage for a game that you spend an awful amount of time. Of course be warned for the foul language, but I can't help myself... the laughing still hasn't stopped. We hope you enjoy the song and be sure to check out Versus run through The Wind Waker here.

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Versus has been playing The Wind Waker for the last month or two and they decided to do something fresh - recap their adventures through the game via song. We've covered two of these songs already, but somehow we missed the song that started it all for this current run - I'm on a Boat. The song originally released by Lonely Island some years back really sets the perfect stage for a game that you spend an awful amount of time. Of course be warned for the foul language, but I can't help myself... the laughing still hasn't stopped. We hope you enjoy the song and...

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Why the Conversation About Sheik's Gender Should be About the Persona http://www.zeldainformer.com/why-nintendo-and-the-zelda-community-have-sheiks-gender-all-wrong/ Tue, 18 Aug 2015 17:22:00 +0000 http://localhost/wordpress90/?p=12374

The debate around Sheik's "true" gender, which raged in the Zelda community for years, was allegedly put to an end with a proclamation from Bill Trinen of Nintendo America stating Sheik was a woman. In fact, our article on this announcement went down to be our most-viewed article yet. The debate around Sheik's gender turned on whether or not Princess Zelda physically changed her body (including genitals) when becoming Sheik or if she simply wore an outfit to disguise herself. But in reality, this debate has centered on the wrong question, focusing on irrelevant particulars that fail to take into account who the persona Sheik really is and what he (that's right HE) tells us about Princess Zelda, the Zelda franchise, and how conservative Nintendo can be.

The Debate

In Ocarina of Time, Child Link strives to gather the three Spiritual Stones at the Temple of Time to open the Sacred Realm and beat Ganondorf in a race to the Triforce. However, once Link succeeds in collecting the stones, Ganondorf appears on the scene in Princess Zelda's pursuit. And once Link plays the Ocarina of Time to enter the Sacred Realm and claim the Triforce after Zelda flees, Link is sealed away for seven years in the Temple of Time, allowing him to mature enough to wield the Master Sword and vanquish the King of Thieves. Upon waking, Link emerges from his seal in the temple to be greeted by a mysterious figure clad in bandages and armor, who instructs Link on the next part of his journey. This mysterious person identifies himself as Sheik, one of the last remaining Sheikah people, the race Impa, servant to the royal family, hails from.

Link finds himself in Hyrule seven years later, a dark world under Ganondorf's dominion, with Princess Zelda nowhere in sight. Throughout a quest to awaken the six remaining sages of Hyrule, Link continues to run into this mysterious Sheikah. With red eyes, golden hair, muscular arms, and deftness with a harp, Sheik continues to lend Link guidance and teach him songs he needs to know to gain access to the various temples of the land. Continually, Sheik offers enigmatic statements about life, the movement of time and Hyrule's secrets. At one poignant moment, after Sheik teaches Link the "Bolero of Fire" and speaks on the matter of friendship, Link approaches Sheik to get a better look at this strangely familiar person, only to be obstructed by a wall of flames, as the mysterious Sheikah once again vanishes.

Near the close of the game, when Link has collected all the Sage Medallions and returns to the Temple of Time, Sheik reveals himself to actually be Princess Zelda in disguise. Notably, Sheik transforms into the princess with a magical flash of light in an instant. This is where the point of debate has traditionally focused: is Princess Zelda "physically" changed into a male Sheikah, or is she merely dressed as one? This question has been posed as, "what is Sheik's gender" or "is Sheik male or female?"

You're Asking the Wrong Question

But this question is a non-question. It's clear in the original Ocarina of Time game that Sheik is meant to be perceived as a male Sheikah. Princess Ruto refers to Sheik as a "young man" and "him" in the game; Sheik, in the original Japanese version, uses the pronoun "boku," which is far more often used by men in Japan than women; the official Ocarina of Time Official Nintendo Player's Guide refers to Sheik as a "boy" (pg. 67); and in the official art of Sheik, it's clear he is meant to be masculine in appearance.

Whether or not Sheik has a penis or breasts is next to impossible to determine, and in my opinion, has little to no relevance to this debate or the game itself. Official art shows Sheik with bandages wrapped around his chest, which suggests that he may be binding breasts. On the other hand, his body appears very different from Princess Zelda's. If you compare them side by side, Sheik has broader shoulders, more muscular arms, and a waist to hip ratio that differs from Princess Zelda's. As tumblr user 420Zelda points out, the differences between Zelda and Sheik's bodies can't be as easily dismissed with Trinen's statement that Sheik is just Zelda in another outfit:

One might think that if Zelda can magically change her musculature and body type, it stands to reason it would be easier for her to eliminate her breasts magically than to bind them, but the bandages offer contradictory evidence - all in all, there's no way to know for sure. There's also the obvious fact Sheik continues to conceal his face, likely to prevent being recognized as Zelda, which seems to suggest Zelda either didn't change her physical form or was limited in how much she could change.

Nonetheless, these questions still have no baring on Sheik's gender. The reason is that the persona of Sheik that Zelda is disguising herself as is clearly meant to be male and perceived as male, regardless of how far Zelda went in pulling that off. Whether she bound her breasts or used magic to remove them, she was still posing as male, and thus the identity she inhabited, the persona she took on, was male. Sheik himself is but a persona Zelda dons for part of the game. We can debate about how distinct that persona is from Zelda (some evidence shows Sheik to be a character distinct from Zelda and other evidence indicates otherwise), but either way, this identity or persona is still male and was originally meant to be seen as such.

Furthermore, it makes sense that Zelda would pose as male. Ganondorf is on the lookout for a blonde princess, not a male Sheikah. Given that Zelda was under Impa's care, posing as a blonde woman with a concealed face in Sheikah garb would draw Ganondorf's suspicion more than posing as a man would. Not only that, but Zelda didn't want to be recognized by anyone: she even concealed her identity from Link. As I mentioned before, Sheik strove to only speak with Link for brief moments and fled when Link got too curious. Zelda disguising herself as male serves to better conceal her identity. It throws Link (and the player) off the scent. We are much less likely to think this random Sheikah guy is Zelda, than we are to think a blonde woman in disguise is Zelda.

When Word of God is Wrong

But you might be thinking, Nintendo said Sheik is a woman - end of story. However, when we look more closely at Nintendo's official statement about Sheik's gender, we find there is even room for debate about what precisely the statement means:

"The definitive answer is that Sheik is a woman — simply Zelda in a different outfit."

This assertion could be read in two ways: either that Sh eik was never intended to be seen as male and was actually Zelda disguising herself as a Sheikah woman OR that underneath the male disguise, Zelda's body was unchanged, making Sheik a "woman" still. Either way, the claim is dubious. Considering that a character in the game and the original player's guide referred to Sheik as male, at the very least, Sheik disguise was meant to conceal Zelda's gender. Further, the claim Zelda is merely "in another outfit" when posing as Sheik is contradicted by the fact Zelda must be hiding an impossible amount of musculature and shoulder breadth under her dainty dress if there is literally no physical change for her. There's also the fact her eye color and skin tone change.

Of course, when Nintendo says Sheik is a woman (just like Zelda), they could mean that Sheik has breasts and a vagina, a claim supported by the binding bandages Sheik wears. But it seems like a non-issue to me. Whatever Sheik was packing under his armor, he was meant to be seen as a male Sheikah. That was Zelda's goal with the disguise.

Obviously, Zelda herself is female, and there's little to no reason to believe otherwise, but when people ask about Sheik's gender, they must be treating Sheik as a different entity or else the question becomes meaningless. If Sheik's genitals were changed, Zelda would be disguising her body to pass as male, but that wouldn't change Zelda's gender, just because she's in a disguise for a short time. People hyper-focusing on Sheik's private parts are missing the bigger point: Princess Zelda disguised herself, whether through magic or costume or both, as a man to evade capture and to fight Ganondorf behind the scenes, a fact muddled by Nintendo's actions since Sheik's appearance in Ocarina of Time.

The Feminization of Sheik

Not only has Nintendo stated that Sheik is "definitively" a woman, but they also have altered Sheik's design as time goes on to obfuscate the truth behind Zelda's disguise. In non-canon games subsequent to Ocarina of Time, Sheik has become increasingly feminized in terms of voice, body type and movements. You can compare Sheik's design from Ocarina of Time to those of Super Smash Bros Melee and Brawl, as well as Hyrule Warriors, and see this trend in action:

When we look at Sheik's designs over time, we can see a shift from the original 1998 Sheik who has practically no curves and a bulky, boxy frame, to the curvier, larger-thighed Sheik of Super Mash Bros. Melee, who has a more feminine appearance. But even so, Sheik in Melee still retains an amount of androgyny:

However, Sheik becomes much more feminine in Super Smash Bros Brawl, with long, braided hair (implying Zelda tucked her hair in when disguising herself as opposed to using magic to change her hair length), an even more obviously curvy body (emphasizing voluptuous legs), and feminine mannerisms:


But the most feminine iteration of Sheik is, by far, the most recent one in Hyrule Warriors, which one can't reasonably deny - based on the voice acting, body type, costume and other features - is intended to be portrayed as female:

The glaring exception to this trend, is, of course, Super Smash Bros. Wii U, the installment that suddenly grants Sheik a testosterone boost, making him appear to be a cross between the original design from Ocarina of Time and the Twilight Princess revamp used in Brawl. This sudden shift to the masculine could partially be due to Sheik becoming a separate playable character from Zelda, and no longer a transformation in the game. Sheik becoming his own autonomous character could perhaps have made Nintendo developers feel they had more leeway to design a separate male Sheik.


Despite the exception of Wii U Sheik, the general trend is a more feminine Sheik, compounded by Nintendo's latest insistence of Sheik's womanhood. And yet, it's pretty obvious from the language in Ocarina of Time and the original official art and design that Sheik was initially meant to be a male disguise. It seems to me that Nintendo has done an about-face to make Sheik less controversial. Zelda isn't transforming into a man or cross dressing, she is only in a different outfit! Sheik is obviously a woman (despite the fact it goes against the original game's canon and all obvious indicators). Nothing to see here! Move along now!

This is the actual issue people have been missing. Caught up in irrelevant particulars such as whether Sheik pees standing up or sitting down, gamers aren't seeing the fact that Sheik is a male persona Zelda inhabits, whether through magic or more traditional artifice, and that, as years go by, Nintendo has been watering that down. The feminization of Sheik after the reveal he was Zelda all along is not a phenomenon restricted to the Zelda franchise, but one we see in other series that include cross dressing, such as Naota in Persona and Samus in Metroid, who, when they were first presented as male in their respective stories, bore androgynous or masculine designs, that became, illogically, more curvy and feminine after the reveal, even when they reverted to their original masculine or androgynous outfits.

But why would Nintendo make Sheik more feminine and later deny Sheik's male gender? Because a demure princess like Zelda dressing as a guy rocks the boat more than Nintendo might be willing to risk. Why would the elegant, beautiful Princess Zelda masquerade as a man? With their official proclamation of Sheik's womanhood and the increasingly feminine redesigns of Sheik, Nintendo is reneging on what they actually did with Zelda's character in original Ocarina of Time game.

Why it Matters

To me, the erasure of Zelda's gender swapping / crossdressing does Princess Zelda, Sheik and the story of Ocarina of Time an injustice. We have to ask: why does Nintendo continue to make Sheik increasingly feminine, to erase the fact that Zelda posed as male, that she presented in a very masculine form, and to release an official statement meant to eliminate the possibility she changed her body with magic to do so? Perhaps, like Nintendo's possible about-face regarding ReDeads being corpses, the erasure of Sheik's real gender is a ploy to be more family-friendly. Maybe, now that Zelda and Sheik are revealed to be one, Nintendo wants to side-step the idea of a princess not being dainty and feminine all the time, but even manly and gallant. It seems they forgot the telling words of a Gossip Stone they themselves created who once said, "They say that, contrary to her elegant image, Princess Zelda of Hyrule is, in fact, a tomboy!"

I personally hope that the more masculine Wii-U design is a sign of Nintendo moving away from being coy or downright in denial about Sheik's gender / Zelda's gender swapping. Maybe, as Sheik is appreciated more and more as a persona or character in his own right, the pressure Nintendo felt to give Sheik curves, bigger thighs, more slender arms, etc will fade.

One thing is for sure, nothing, from Nintendo's latest contradictory statement about Sheik, to my article on the matter, will put this controversy to rest for good. If any gaming community is up for spirited debate on ambiguous or complicated points in canon, it's the Zelda fandom. What I do hope to accomplish with this editorial is to push the community to move away from the simplistic and pointless bickering about Sheik's equipment, to a more sophisticated and nuanced conversation about Sheik as a persona, whether distinct from or part of Zelda. I think he, and our favorite elegant (yet tomboyish) princess, deserve at least that much.

Fan Art Credit

Image 1: Dareedse

Image 4: 420Zelda

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The debate around Sheik's "true" gender, which raged in the Zelda community for years, was allegedly put to an end with a proclamation from Bill Trinen of Nintendo America stating Sheik was a woman. In fact, our article on this announcement went down to be our most-viewed article yet. The debate around Sheik's gender turned on whether or not Princess Zelda physically changed her body (including genitals) when becoming Sheik or if she simply wore an outfit to disguise herself. But in reality, this debate has centered on the wrong question, focusing on irrelevant particulars that fail to take into account who the persona Sheik really is and what he (that's right HE) tells us about Princess Zelda, the Zelda franchise, and how conservative Nintendo can be...

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This The Wind Waker Timelapse Art is Magical http://www.zeldainformer.com/this-the-wind-waker-timelapse-art-is-magical/ Fri, 14 Aug 2015 19:25:00 +0000 http://localhost/wordpress90/?p=12394 YouTuber Halie Atisuto has released her first ever timelapse art piece and she chose to paint a nice mural of The Wind Waker. I love all the various elements going on in the work and I have to say she did an absolutely wonderful job, especially for her first time. My favorite part of the art is Medli (though, it helps she's one of my favorite characters in the game). I've never been a huge artist myself, though I did make a sweet board game with some custom art when I was younger. Aspirations of being an artist didn't go much beyond those days, but even I impressed myself. There's a little artist in all of us, right?

What do you guys think of Halie's work here?

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YouTuber Halie Atisuto has released her first ever timelapse art piece and she chose to paint a nice mural of The Wind Waker. I love all the various elements going on in the work and I have to say she did an absolutely wonderful job, especially for her first time. My favorite part of the art is Medli (though, it helps she's one of my favorite characters in the game). I've never been a huge artist myself, though I did make a sweet board game with some custom art when I was younger. Aspirations of being an artist didn't go much beyond those days, but even I impressed myself. There's a little artist in all of us, right...

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Photoshop Contest: Straight Outta Hyrule http://www.zeldainformer.com/photoshop-contest-straight-outta-hyrule/ Sat, 15 Aug 2015 00:14:00 +0000 http://localhost/wordpress90/?p=12395 Whattup, ZI fans? It's time again for another entry in our weekly Photoshop Contest. I don't know about you, but I am absolutely stoked to watch Straight Outta Compton tonight. With this hit film releasing this weekend, we figured there was no better time than now to infuse some West Coast rap attitudes into the Zelda series. So if you want to 'shop some hip-hop images of Link and the posse, grab an 8-Ball and head inside. We'll of course also take a look at the retro goodness from last week's contest: Pixel Adventure.

Last Week's Contest:

Inspired by the retro nostalgia we've seen in pop culture lately, we asked contestants to produce images using classic sprites from the earliest Zelda games. The premise may sound simple, but the winners definitely produced some creative entries.

Best Submissions

Artist: VaatiVire

Artist: Tex McBladesword

Challenge Mode

Much like a previous Photoshop Contest, last week's challenge was to recreate a scene from a 3D Zelda title using classic sprites. Artist Thomas Nichols decided to recreate the climactic showdown between Link and Ganon at the end of Ocarina of Time. The pixel version of Navi was definitely a nice touch. Good job!

This Week's Contest: Straight Outta Hyrule

"Cruisin' down the street in my '64." These few words kick started the career of perhaps the most influential West Coast rap group N.W.A., a group of musicians that opened the book on street knowledge and shared some choice words about law enforcement. With the release of Straight Outta Compton this weekend, fans can watch this impactful career unfold on the big screen, and the internet is definitely excited. Even Zelda Informer's Facebook page has seen the product of this excitement.

So, in honor of "the world's most dangerous group," the Photoshop Contest this week will be to add some hip hop stylings and West Coast attitudes to The Legend of Zelda. Whether you put some gold chains on Tingle or place Link on the hard streets of South Central L.A., just make sure your entry has the same spirit as the group that gave us hits like "Gangsta Gangsta" and "Boyz-N-the-Hood." Hit up the image gallery below to start, and feel free to use anything else from the internet to craft your image.

General Rules:

  • Submit your entries in the comments section below.
  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on August 19. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must include Link in a yellow tunic.

2. Your entry must include Dr. Mario and an Ice Climber.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Whattup, ZI fans? It's time again for another entry in our weekly Photoshop Contest. I don't know about you, but I am absolutely stoked to watch Straight Outta Compton tonight. With this hit film releasing this weekend, we figured there was no better time than now to infuse some West Coast rap attitudes into the Zelda series. So if you want to 'shop some hip-hop images of Link and the posse, grab an 8-Ball and head inside. We'll of course also take a look at the retro goodness from last week's contest: Pixel Adventure...

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Check Out this Slick Zelda Themed Bathroom http://www.zeldainformer.com/check-out-this-slick-zelda-themed-bathroom/ Sat, 15 Aug 2015 01:06:00 +0000 http://localhost/wordpress90/?p=12396

Some would argue the most important part of the home is the bathroom. Everyone has to use it eventually and it can even offer a brief respite from every day life. Kids stressing you out? The bathroom may be your only solitude that day. Rough day at work? Same deal. That's why when we see a Zelda themed bathroom it can't be understated how amazing it is to bring something you love into a pretty personal space. Yes, all of that over a place where we relieve ourselves. Crazy, huh?

A user on imgur created a gallery showing of their latest work to their bathroom. It features Ocarina of Time, Majora's Mask, The Wind Waker, and Twilight Princess as inspiration. My favorite part of the bathroom has to be the shower curtain. I might have to look them up myself to see if I can get a sweet Zelda themed one for my bathroom. Check out the full bathroom down in the gallery! What do you think?

Source: imgur

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Some would argue the most important part of the home is the bathroom. Everyone has to use it eventually and it can even offer a brief respite from every day life. Kids stressing you out? The bathroom may be your only solitude that day. Rough day at work? Same deal. That's why when we see a Zelda themed bathroom it can't be understated how amazing it is to bring something you love into a pretty personal space. Yes, all of that over a place where we relieve ourselves. Crazy, huh...

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Fan Theory: The Rise and Fall of the Sheikah http://www.zeldainformer.com/fan-theory-the-rise-and-fall-of-the-sheikah/ Sat, 15 Aug 2015 01:26:00 +0000 http://localhost/wordpress90/?p=12397 The Sheikah tribe is one of the most mysterious aspects of the Zelda franchise. We've really only ever seen two members of the tribe throughout the series, even though it is often implied there were many at one point. Impa and Sheik are the only members we've seen, so what happened to them all? That's exactly what YouTuber Commonwealth realm explores in his latest theory. It explores where the Sheikah came from and their extremely interesting but unheralded history, connecting the handful of loose information we have together to make coherent sense.

As an example, they claim the tribe divided at least two different times on an indifference on how to deal with certain threats and ended up fighting against each other during certain wars. One of these wars ended up leaving Impa as the only surviving member. After the timeline split, they explain how it appears the tribe itself in all 3 branches appears to have died out completely. It's certainly a lengthy but very interesting theory that dives deep into the untold lore behind one of Hyrule's most important tribes.

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The Sheikah tribe is one of the most mysterious aspects of the Zelda franchise. We've really only ever seen two members of the tribe throughout the series, even though it is often implied there were many at one point. Impa and Sheik are the only members we've seen, so what happened to them all? That's exactly what YouTuber Commonwealth realm explores in his latest theory. It explores where the Sheikah came from and their extremely interesting but unheralded history, connecting the handful of loose information we have together to make coherent sense...

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Daily Debate: Which Version of Ocarina of Time is Best - N64, Master Quest, or 3DS? http://www.zeldainformer.com/daily-debate-which-version-of-ocarina-of-time-is-best-n64-master-quest-or-3/ Sat, 15 Aug 2015 06:10:00 +0000 http://localhost/wordpress90/?p=12398

We've talked at length over the years about how much joy and frustration we have gotten out of remakes - heck, we've done this with the original games themselves. What we haven't done much of is compare, contrast, and settle on which version of games that have been remade or remastered we actually prefer. What better way to start this than with Ocarina of Time and Ocarina of Time 3D. We're going to toss in Ocarina of Time: Master Quest that was released only on the GameCube as well, simply because it's vastly different from the Master Quest that appeared in the 3DS version.

Personally, I prefer Ocarina of Time 3D. I don't rank Ocarina of Time nearly as high as most do, but the original releases controls didn't feel extremely tight to me. This is what gives the nod to the 3DS version overall - while I loved the visual upgrades, ultimately the controls felt a lot tighter and more responsive in Ocarina of Time 3D. That version of the game also included a Master Quest (hero mode) style play through. Now, Master Quest for the GameCube is actually the hardest legit version of Ocarina of Time to exist, but it suffers from the same control issues I had in the original game.

Oddly enough, the control issues were mostly fixed in Majora's Mask. Either way, it's time to settle this once and for all - which of the 3 major versions of Ocarina of Time do you prefer?

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We've talked at length over the years about how much joy and frustration we have gotten out of remakes - heck, we've done this with the original games themselves. What we haven't done much of is compare, contrast, and settle on which version of games that have been remade or remastered we actually prefer. What better way to start this than with Ocarina of Time and Ocarina of Time 3D. We're going to toss in Ocarina of Time: Master Quest that was released only on the GameCube as well, simply because it's vastly different from the Master Quest that appeared in the 3DS version...

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ZI Podcast 49: Deciphering The Lorule Triforce, Ranking Triforce Pieces, & Tales of Strange Gameplay http://www.zeldainformer.com/zi-podcast-49-i-wonder-what-zeldas-favorite-flavor-of-ice-cream-is/ Sat, 15 Aug 2015 12:49:00 +0000 http://localhost/wordpress90/?p=12399

Direct Download (Right-click, save as) iTunes

On this week's edition of the ZeldaInformer Podcast, we celebrate passing over 200k plays within a year, Adam decides to host an episode without coffee (the results are pretty funny), and we hear some amazing gameplay stories. Your cast for this week's episode is: Adam, your very sleepy host; Jeff, reciting a poem for your amusement; Zach, a friend and former staff member who runs PPGT on YouTube; and finally, Darrin, one of our most productive writers (we lovingly call him Dern).

Thanks again to those of you who submitted your fan topics! If you have any of your own topics, any cover art, theme song submissions or any questions, please send those over to us at ZeldaInformerPodcast@Gmail.com OR follow and tweet Adam (he's more likely to see it that way). Also, be sure to give us a review on iTunes, share the podcast, and check out some of those other links down below. Enjoy Episode 49!

Social Media And Special Thanks

News articles and topics

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Direct Download (Right-click, save as) iTunes

On this week's edition of the ZeldaInformer Podcast, we celebrate passing over 200k plays within a year, Adam decides to host an episode without coffee (the results are pretty funny), and we hear some amazing gameplay stories. Your cast for this week's episode is...

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Keep Your Hearts in Check With This New App http://www.zeldainformer.com/keep-your-hearts-in-check-with-this-new-app/ Sun, 16 Aug 2015 21:16:00 +0000 http://localhost/wordpress90/?p=12400 The Legend of Zelda games are very complex creatures. Expansive overworlds, winding dungeons, and bustling cities and towns, all full of items and subquests ready for completion. Any Zelda fan who has tried to play a game to 100% completion could tell you that keeping track of items like heart pieces, even when looking at a walkthrough, can get confusing or even overwhelming at times.

Now, there's an easier way to keep up with every heart piece in every game. The Pieces of Heart app by Trident Group for iOS is a concise guide to all heart pieces in the Zelda games. It includes both directions on how to get the piece, and a way to mark off the ones that you've already picked up. The main page of the app lists each of the games, along with a quick reference showing how many pieces have been collected out of the total available in the game. As the icing on this already delicious cake, it is free.

I would definitely pick up this app for my own gaming needs, but it's only available on iPhone…so far. (Make it happen on Google Play, Trident Group!) Do you like this kind of app, and are you planning on downloading this one? Let us know in the comments section below.

Source: iTunes

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The Legend of Zelda games are very complex creatures. Expansive overworlds, winding dungeons, and bustling cities and towns - all full of items and subquests ready for completion. Any Zelda fan who has tried to play a game to 100% completion could tell you that keeping track of items like heart pieces, even when looking at a walkthrough, can get confusing or even overwhelming at times...

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Deku Mask Replica Captures the Spirit of Majora's Mask http://www.zeldainformer.com/deku-mask-replica-captures-the-spirit-of-majoras-mask/ Sun, 16 Aug 2015 21:30:00 +0000 http://localhost/wordpress90/?p=12401

I don't know about anyone else, but the first transformation scene in Majora's Mask, was very creepy. Initially, there was the Skull Kid, hovering in the air with his faerie friends, then the actual transformation, where Link gets swarmed by dozens (maybe more) of Deku Scrubs which, until then, had been pretty unassuming. Of course, being turned into a Deku Scrub does end up having its advantages later on, and being able to skip Link's scream of agony certainly helps.

In any case, The Wolf of Bees Workshop has made a brilliant wooden replica of the Deku Mask. If you're interested in the process, the page put up an album showing the mask at different stages of completion. It's an impressive mask - the colors are rich and dark, just as you'd expect them to be, and the shape and texture appears to be spot on. If you like this mask, be sure to follow The Wolf of Bees Workshop on Facebook for more handmade masks and props.

What did you think of this replica? Let us know in the comments below.

Photo Source: The Wolf of Bees Workshop Facebook

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I don't know about anyone else, but the first transformation scene in Majora's Mask, was very creepy. Initially, there was the Skull Kid, hovering in the air with his faerie friends, then the actual transformation, where Link gets swarmed by dozens (maybe more) of Deku Scrubs which, until then, had been pretty unassuming. Of course, being turned into a Deku Scrub does end up having its advantages later on, and being able to skip Link's scream of agony certainly helps.

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Hero of Time Saga Teaser Trailer Promises a Story from Link's Perspective http://www.zeldainformer.com/hero-of-time-saga-teaser-trailer-promises-a-story-from-links-perspective/ Sun, 16 Aug 2015 20:33:00 +0000 http://localhost/wordpress90/?p=12402 YouTuber Cuccolover has launched a brand new teaser trailer for the Hero of Time Saga. While the saga is based heavily on the events in Ocarina of Time and Majora's Mask, there will be variations to the story as it will be taking place from Link's perspective. But wait, don't the games do that? According to Cuccolover's Patreon page, a key difference will be seeing the psychological effects of his adventure on Link himself, something that isn't wholly present in the games. The goal still seems to be for Link to be silent, so instead of talking he has created a new secondary companion character that focuses more on Link's emotions since the traditional two fairy companions don't already accomplish this goal.

Those that fear this project may get Nintendo to shut it down need not worry, because generally these drastic differences in going through a game act more like fanfiction, even if they work within the given story. Nintendo is pretty hands off on this sort of work, really only focusing on work that recreates something they already did with very minimal changes. This isn't doing that, as it's exploring something not actually found in the games. Cuccolover plans to create the whole thing in flash and the teaser trailer does a pretty good job in terms of the presentation. Of course, we can probably glean this project is being worked on by someone fairly young given the copious amount of obvious grammar and spelling errors in the video and the Patreon page, but that shouldn't be discouraging in the least bit. To start so young with such an ambitious project is always a joy to watch unfold.

Cuccolover is looking for some addition volunteer help for language translating and other stuff. The contact info is towards the end of the video with some additional details.

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YouTuber Cuccolover has launched a brand new teaser trailer for the Hero of Time Saga. While the saga is based heavily on the events in Ocarina of Time and Majora's Mask, there will be variations to the story as it will be taking place from Link's perspective. But wait, don't the games do that? According to Cuccolover's Patreon page, a key difference will be seeing the psychological effects of his adventure on Link himself, something that isn't wholly present in the games. The goal still seems to be for Link to be silent, so instead of talking he has created...

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ZI Votes: Do you Prefer Child Link or Adult Link More in Zelda Games? http://www.zeldainformer.com/zi-votes-do-you-prefer-child-link-or-adult-link-more-in-zelda-games/ Mon, 17 Aug 2015 02:51:00 +0000 http://localhost/wordpress90/?p=12403 When it comes to Link there are virtually two distinct versions of him in terms of how he is presented to the player and the world. There is a child like figure, sometimes referred to as young Link, and then the often teenage version of Link, known as adult Link. While both made an appearance in Ocarina of Time, they also make appearances throughout the whole series. Child Link is definitely the most prevalent, but adult Link is often seen in a majority of the 3D games - with Ocarina of Time, Twilight Princess, Skyward Sword, and likely Zelda U from what we have seen. That means only two 3D Zelda game uses child Link exclusively in Majora's Mask and The Wind Waker.

As far as were aware, nearly every single 2D iteration of Link features child Link - so he definitely gets his time to shine. It's a really interesting question because you could argue each version represents a very different mindset among gamers. While I think I ultimately prefer adult Link, there is something about being a true kid and going out on an adventure that really appeals to me. So this week on ZI votes we pit the two most common versions of Link against each other. Which do you prefer?

*Note: While we traditionally feature images of last weeks poll results, we'll be forgoing that until our internal poll system is fixed. However, the results of our last ZI Votes which asked you if you plan to purchase Tri Force Heroes can be seen here. In general, a majority of the 400+ votes planned to buy the game eventually, with 33% combined saying they likely won't buy it.

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When it comes to Link there are virtually two distinct versions of him in terms of how he is presented to the player and the world. There is a child like figure, sometimes referred to as young Link, and then the often teenage version of Link, known as adult Link. While both made an appearance in Ocarina of Time, they also make appearances throughout the whole series. Child Link is definitely the most prevalent, but adult Link is often seen in a majority of the 3D games - with Ocarina of Time, Twilight PrincessSkyward Sword, and likely Zelda U from what we have seen...

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Tingle Costume Appears in Super Mario Maker on Miiverse http://www.zeldainformer.com/tingle-costume-appears-in-super-mario-maker-on-miiverse/ Mon, 17 Aug 2015 14:35:00 +0000 http://localhost/wordpress90/?p=12404

Tingle, Tingle! Kooloo-Limpah! According to a Miiverse post in the Super Mario Maker Media community, Tingle is apparently in the game as some sort of costume. For those unaware, in Super Mario Maker there are many different costumes that can both be unlocked and made available through the use of amiibo. These costumes act as "power ups", but really serve no purpose than making an aesthetic change to Mario himself. Thus, Mario turns into pixelated versions of our favorite characters. A new screenshot in said Miiverse community seems to all but confirm a Tingle costume, though we have no details as of yet how to get it being no Tingle amiibo currently exists.

You can also call this a confirmation if you happened to see rumor reports floating around yesterday about it, of which we avoided until we could dig deeper... which is how this was discovered on Miiverse. As far as were aware, no one has found a way to post faked screenshots to Miiverse. Are you excited to make all your friends play as Tingle? I know I am. if you're interested, we've known Link is present as a costume too for some time.

Source: Miiverse

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Tingle, Tingle! Kooloo-Limpah! According to a Miiverse post in the Super Mario Maker Media community, Tingle is apparently in the game as some sort of costume. For those unaware, in Super Mario Maker there are many different costumes that can both be unlocked and made available through the use of amiibo. These costumes act as "power ups", but really serve no purpose than making an aesthetic change to Mario himself. Thus, Mario turns into pixelated versions of our favorite characters. A new screenshot in said Miiverse community seems...

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Caption Contest 027: "My old nose is as big as this cat." http://www.zeldainformer.com/caption-contest-027-my-old-nose-is-as-big-as-this-cat/ Mon, 17 Aug 2015 15:42:00 +0000 http://localhost/wordpress90/?p=12405 It's the start of the new week, which means Rod is back for another entry of Zelda Informer's weekly Caption Contest. This week's image features one of the Zelda series' most mysterious characters, Ocarina of Time's Granny. Owner of the Potion Shop, this elderly woman seems to have alienated every one of her loved ones, other than the small feline that sits on her counter. So let's find out what clever words we can place on this old hag, and check out the winner's from last week too.

Last Week's Contest:

Our friend monkee-goro amassed the most upvotes last week, for both this image and an epic Old Spice parody comic. There wasn't enough space to include the comic here, so head over to last week's contest page to see it all.

By: monkee-goro

By: Ducky

By: Nightswim

By: VaatiVire

By: Danielle Davis

And here are our non-photo caption winners:

  • DonTheMask!: "epona: hows that for a jackass?"
  • Hylian Ticipated: "50 Horse Butchers Get Served Their Last Meal."
  • Darrin W. Harr II: "Hyrule Warriors: Legends, now with more Bokoblin genocide."

This Week's Contest:

So this old lady owns a small tiger?

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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It's the start of the new week, which means Rod is back for another entry of Zelda Informer's weekly Caption Contest. This week's image features one of the Zelda series' most mysterious characters, Ocarina of Time's Granny. Owner of the Potion Shop, this elderly woman seems to have alienated every one of her loved ones, other than the small feline that sits on her counter. So let's find out what clever words we can place on this old hag, and check out the winner's from last week too...

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Daily Debate: What Zelda amiibo Should Nintendo Release Next? http://www.zeldainformer.com/daily-debate-what-zelda-amiibo-should-nintendo-release-next/ Tue, 18 Aug 2015 17:37:00 +0000 http://localhost/wordpress90/?p=12406

We recently reported on screenshots of a Tingle costume in the upcoming Super Mario Maker found on Miiverse. Whether true or not, this news has caused fans to consider the release of a Tingle amiibo figure sometime in the near future. With the Ganondorf figure to be released next month, Nintendo is obviously not done with amiibo inspired by The Legend of Zelda. So with that in mind, what Zelda amiibo should Nintendo release next?

There are countless possibilities for amiibo inspired by more classic Zelda characters. Fan favorites like Ghirahim and Tetra would certainly make great figures, and they could even be released within an amiibo set alongside Hyrule Warriors Legends. Personally, I'd like to see Midna and a Cucco amiibo added to the roster.

With certain special edition Super Mario amiibo released by Nintendo recently, such as the 8-bit and gold Marios, there lies the possibility that special edition Link figures could be released as well. I know I'd love to see an 8-bit or Young Link amiibo added to my collection one day. And with the release Tri Force Heroes later this year, fans could even see figures based on the colored Links from the game (even if they won't be used in the game itself). It's too bad Purple Link would likely be ignored in that scenario.

Regardless, what Zelda amiibo do you want to see released next? What would be the best way for Nintendo to utilize these new figures? Share your thoughts in the comments and join the Daily Debate!

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We recently reported on screenshots of a Tingle costume in the upcoming Super Mario Maker found on MiiVerse. Whether true or not, this news has caused fans to consider the release of a Tingle amiibo figure sometime in the near future. With the Ganondorf figure to be released next month, Nintendo is obviously not done with amiibo inspired by The Legend of Zelda. So with that in mind, what Zelda amiibo should Nintendo release next...?

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Cosplay of the Week: Navi by Jina D http://www.zeldainformer.com/cosplay-of-the-week-navi-by-jina-d/ Tue, 18 Aug 2015 14:00:00 +0000 http://localhost/wordpress90/?p=12407

Hey! Listen! This week we are featuring Link's faithful companion Navi from The Legend of Zelda: Ocarina of Time, cosplayed by the lovely Jina D. This design and concept of the outfit was created by Jina and is beautifully crafted to bring Navi to life.

I chose to write about Navi and this particular cosplay concept, because Navi was always one of my favorite characters - albeit annoying at times. Jina's design for Navi's outfit just seems to fit the other designs of the fairies within the Zelda series, but with a little bit more elegance. All the little details and the small gems to create the Triforce throughout the design really pulls the outfit together to help you distinguish who she is cosplaying and where she fits in. I chose these specific photos in the gallery below, because I felt that they really show the details that went into the costume to make it recognizable as Navi, but also a unique design concept of her.

Jina did a wonderful job putting together this concept that seems to just work for Navi, and she had help from fellow artists to fully bring the beloved fairy companion to life. The artist who helped Jina with the construction of Navi's dress was Steamtropolis. Idolatre clothing co. crafted Navi's circlet/tiara out of worbla, which is beautifully designed to match with its Triforce center piece. In order to make Navi's amazing wings Jina enlisted the help from Fancy Fairy Wings & Things! by custom commissioning them. Navi's wig was beautifully styled by Michael Weigand of Cleverish the Salon, with Jina's make up and bodyart by Nikki from Studio Facade.

There were many elements to bring this beautiful cosplay of Navi to life that we hope you enjoyed seeing this week. Don't forget to check out our mini gallery below! Be sure to have a look at more of Jina's Navi photos, and the respective photographers in her Navi Facebook album: Jinda D.

Comment below to let us know what you thought of this week's cosplay, tag your own cosplays on Twitter with #ZIcostume!

Source: Jina D

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Hey! Listen! This week we are featuring Link's faithful companion Navi from The Legend of Zelda: Ocarina of Time, cosplayed by the lovely Jina D. This design and concept of the outfit was created by Jina and is beautifully crafted to bring Navi to life...

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Buy 2 Pre-Owned amiibo, get 3 Free at GameStop http://www.zeldainformer.com/buy-2-pre-owned-amiibo-get-3-free-at-gamestop/ Tue, 18 Aug 2015 14:50:00 +0000 http://localhost/wordpress90/?p=12408

GameStop is running a really sweet deal on pre-owned interactive toys, which includes amiibo. Right now you can buy two of them and get three absolutely free. Most of the pre-owned amiibo you'll need to go to your local store to find, but if you're doubting the deal I took a screenshot of the discount being applied in the shopping cart. This is a pretty slick deal if you're someone who has held off from buying many of the more common amiibo, since those are typically the ones sold back to GameStop. This may be the deal that finally gets me to pick up some of the Mario series collection.

Hurry now while supplies last.

Source: GameStop

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GameStop is running a really sweet deal on pre-owned interactive toys, which includes amiibo. Right now you can buy two of them and get three absolutely free. Most of the pre-owned amiibo you'll need to go to your local store to find, but if you're doubting the deal I took a screenshot of the discount being applied in the shopping cart. This is a pretty slick deal if you're someone who has held off from buying many of the more common amiibo, since those are typically the ones sold back to GameStop. This may be the deal that finally gets me to pick up some of the Mario series collection...

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Direct Feed Footage and Audio of Link and His End-Theme in Super Mario Maker http://www.zeldainformer.com/direct-feed-footage-and-audio-of-link-and-his-end-theme-in-super-mario-make/ Tue, 18 Aug 2015 14:17:00 +0000 http://localhost/wordpress90/?p=12409 For those of you who do not know, each amiibo costume in Super Mario Maker has its own ending theme. You know the music that plays after Mario slides down the flagpole? Nintendo made a little song like that for every costume. There are 99 amiibo, including more costumes Mario can wear, such as Tingle. It would seem as if Nintendo pays attention to the little things, no?

In the video above, courtesy of GameXplain (who was on our podcast, by the way), Link is seen jumping and holding a piece of the Triforce. These are aspects of the amiibo costume we've already seen before: our E3 team experienced them first-hand.

One aspect of amiibo costumes that we have not seen much of is the ending themes, which can be viewed in the embedded video. Included in the costumes GameXplain tested was the Link costume, and his ending-theme does not disappoint. It's a variation of his 8-bit theme, and it triumphantly plays after he completes the level.

Are you excited for Super Mario Maker? Maybe you've pre-loaded it on your Wii U already. Regardless, be sure to tell us your thoughts about the Link costume in the comments below.

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For those of you who do not know, each amiibo costume in Super Mario Maker has its own ending theme. You know the music that plays after Mario slides down the flagpole? Nintendo made a little song like thatfor every costume. There are 99 amiibo, including more costumes Mario can wear, such as Tingle. It would seem as if Nintendo pays attention to the little things, no?

In the video above, courtesy of GameXplain (who was on our podcast, by the way), Link is seen jumping...

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Rick and Morty Show Paints Scalper Mentality with Zelda Themed 3DS http://www.zeldainformer.com/rick-and-morty-show-paints-scalper-mentality-with-zelda-themed-3ds/ Tue, 18 Aug 2015 18:18:00 +0000 http://localhost/wordpress90/?p=12410 The Rick and Morty show on Adult Swim is one of their newer cartoon series having only just gotten a little bit into it's second season. During the the latest episode titled "Total Rickall", Rick comes rushing in having bought a slew of Zelda themed 3DS's. Walmart supposedly had them on sale for $149.99 with a $50 gift card upon purchase. That's not nearly as relevant as the point being made.

Rick comes home to get more money so he can buy out all of the Zelda themed 3DS's so he can turn around and flip them for $230 a piece and make a good chunk of money. He tops it all off after by saying "Nintendo, give me free stuff" - a total play on some of the attitudes of certain Nintendo fans.

Keep in mind that this actually did happen at Walmart and one of the people behind the show supposedly did this himself and ended up not being able to sell most of them. Pretty interesting stuff. You can watch the full episode here, or the relevant clip above.

Source: Adult Swim

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The Rick and Morty show on Adult Swim is one of their newer cartoon series having only just gotten a little bit into it's second season. During the the latest episode titled "Total Rickall", Rick comes rushing in having bought a slew of Zelda themed 3DS's. Walmart supposedly had them on sale for $149.99 with a $50 gift card upon purchase. That's not nearly as relevant as the point being made. Rick comes home to get more money so he can buy out all of the Zelda themed 3DS's so he can turn around and flip them for $230 a piece and make a good chunk of money...

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Sax and Flute Player Capture the Feel of Outset Island http://www.zeldainformer.com/outset-island-sax-and-flute-cover/ Tue, 18 Aug 2015 19:40:00 +0000 http://localhost/wordpress90/?p=12411 Music By Pedro on Youtube has teamed up with his wife in a saxophone and flute duet to recreate the easygoing melody of "Outset Island" from Wind Waker.

This talented musician and his wife really capture the lighthearted spirit of the island, as the alto tones of his saxophone complement the soprano sounds of his wife's flute. In addition to this excellent cover, this youtube artist has also released another Zelda duet: a cover of "Kakariko Village" with himself on saxophone and Ms. Samia Antha on the harp. Not only that, but he has also released a "Song of Storms" cover, so be sure to check out his other music.

What did you think of this cover? Please be sure to let us know down below!

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Music By Pedro on Youtube has teamed up with his wife in a saxophone and flute duet to recreate the easygoing melody of "Outset Island" from Wind Waker. This talented musician and his wife really capture the lighthearted spirit of the island, as the alto tones of his saxophone...

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Nintendo World to Hold Special Zelda Symphony Event: Ocarina Demo, Cosplay Photo Op, Zelda Merch http://www.zeldainformer.com/nintendo-world-to-hold-zelda-symphony-performance-ocarina-demo-cosplay-phot/ Wed, 19 Aug 2015 02:59:00 +0000 http://localhost/wordpress90/?p=12412 Here's some exciting news for Zelda fans in the New York area. On Friday, September 4th at 6 PM Eastern, the Nintendo World Store in New York City will be holding a special performance by "The Legend of Zelda: Symphony of the Goddesses - Master Quartet." Alongside the performance, Nintendo World also promises an Ocarina demo, a cosplay photo op, and plenty of Zelda symphony merchandise available for purchase during the night's events.

While not specified in Nintendo World's announcement, the performance by "The Legend of Zelda: Symphony of Goddesses - Master Quartet" will most likely be a smaller-scale version of traditional Symphony of the Goddesses performances, featuring just four musicians. Zelda Symphony conductor, Amy Andersson, will even be in attendance.

Zelda fans who are able to attend are certain to have a great time; I speak from experience when I say that Symphony of the Goddesses performances are magical. With all these exciting happenings, I'm disappointed that this is an exclusively East Coast event.

Do you plan to visit Nintendo World for the performance? What are you most excited about? Let us know in the comments!

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Here's some exciting news for Zelda fans in the New York area. On Friday, September 4th at 6 PM Eastern, the Nintendo World Store in New York City will be holding a special performance by "The Legend of Zelda: Symphony of the Goddesses - Master Quartet." Alongside the performance, Nintendo World also promises an Ocarina demo, a cosplay photo op, and plenty of Zelda symphony merchandise available for purchase during the night's events... 

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Have Some Fun With These Zelda II Glitches http://www.zeldainformer.com/have-some-fun-with-these-zelda-two-glitches/ Thu, 20 Aug 2015 00:27:00 +0000 http://localhost/wordpress90/?p=12413 MikeyTaylorGaming is a channel devoted to explaining video game glitches and how to activate them, so it's no surprise that the creator has released this video on Zelda II: The Adventure Of Link and some of its glitches.

In the video, he shows how to activate them step by step so that you can give it a shot at home. Some of these glitches are pretty hilarious, and others are so difficult to execute, they might give you a headache when you struggle to get them to work.

In any case, I think this is a fun and interesting video that contains explanations behind how the glitches in the game work. What do you think? Don't forget to leave a comment down below!

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MikeyTaylorGaming is a channel devoted to explaining video game glitches and how to activate them, so it's no surprise that the creator has released this video on Zelda II: The Adventure Of Link and some of its glitches. In the video, he shows you how to activate them step by step so that you can...

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Member of Mother 3 Fan Translation Team Shows Off Prototype of The Legend of Zelda (NES) http://www.zeldainformer.com/member-of-mother-3-fan-translation-team-shows-off-a-prototype-of-the-legend/ Wed, 19 Aug 2015 17:32:00 +0000 http://localhost/wordpress90/?p=12414 Clyde, known more commonly as Tomato/mato, recently livestreamed a complete playthrough of the first quest in a prototype version of The Legend of Zelda (NES). The purpose of the stream was to capture screenshots for a book he is helping create. While we won't embed every single video from the stream (you can find them all on his YouTube channel), we will embed his Level 9 video since it seems to show off the most changes from Level 9 in the final game during the first quest. We encourage you to check out other runs he does over on his Twitch channel.

What's neat about this run is who Clyde is and what he's previously done. While most Nintendo fans may recognize him as one of the people behind the Mother 3 fan translation, he's actually done a number of professional translations, as well, for well-known series like One Piece and Attack on Titan. Because of his background, he can actually translate text live as he plays. For this reason, you'll definitely want to give this playthrough a look-see if you're interested in text changes between translations. Do you folks have any experience with prototype versions of Zelda games?

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Clyde, known more commonly as Tomato/mato, recently livestreamed a complete playthrough of the first quest in a prototype version of The Legend of Zelda (NES). The purpose of the stream was to capture screenshots for a book he is helping create. While we won't embed every single video from the stream (you can find them all on his YouTube channel), we will embed his Level 9 video since it seems to show off the most changes from Level 9 in the final game during the first quest...

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Nintendo Lists Fan-Submitted Tips for Majora's Mask 3D http://www.zeldainformer.com/nintendo-lists-fan-submitted-tips-for-majoras-mask-3d/ Thu, 20 Aug 2015 00:32:00 +0000 http://localhost/wordpress90/?p=12415 With a robust time mechanic and tons of content, it's no secret that Majora's Mask can be difficult for new players. However, that's not to say that fans haven't developed many useful methods for tackling the game successfully over the years. Earlier this month, Nintendo asked fans to submit their most useful tips for Majora's Mask 3D, and the company recently listed a few of its favorites.

I'm gonna be honest: I've never actually considered using my shield when wearing the Blast Mask. I guess there's always something new to learn for a Zelda fan. These tips are sure to help new players, and perhaps even some old ones.

If you're looking for even more tips for Majora's Mask 3D, you can check out our walkthrough right here.

Do you agree with the tips provided by these fans? Do you have your own Majora's Mask tips? Share your thoughts in the comments.

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With a robust time mechanic and tons of content, it's no secret that Majora's Mask can be difficult for new players. However, that's not to say that fans haven't developed many useful methods for tackling the game successfully over the years. Earlier this month, Nintendo asked fans to submit their most useful tips for Majora's Mask 3D, and the company recently listed a few of its favorites...

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Fan Art Showdown 14: Mistress Fi VS. Sheik and Link http://www.zeldainformer.com/fan-art-showdown-14-mistress-fi-vs-sheik-and-link/ Thu, 20 Aug 2015 15:10:00 +0000 http://localhost/wordpress90/?p=12416 Welcome back to the Fan Art Showdown! If you missed last week's competition, you can check it out here. There were two great pieces of fan art competing against each other, but only one emerged victorious:

That's right, Paul's rendition of Twinmold won by a lead of 18%. Would you like to submit some fan art for a chance to win just as Paul has? Please read the rules below before submitting anything.

  • Submissions must not contain anything that would be considered over PG13. This includes images that contain sexual or graphic content, as well as curses.
  • When sending your submission in, please, for the love of all that is good and holy, give it a title. It needs a title, or it will be ignored.
  • Sending more than one submission is fine, but please tell me which image you want to be entered first. If I decide to use your other submissions in a future installment, I will contact you.
  • Please do not bad-mouth others' work in the comments. If you have some constructive criticism, please present it in a non-hateful way.

If you're thinking of sending in some fan art of your own to compete in the Showdown, you can send an email to fanartshowdown.zeldainformer@gmail.com. Alternatively, you can tweet your art to me @dwh_ii.

Now, without further adieu, shall I introduce this week's contestants?

What Have I Done? - By DigiTails

This particular submission, although sent to me via email by the artist, can be located on DeviantART as well.

I particularly like the art style of this piece and details such as the mist surrounding Link. DigiTails is really talented!

Fi From Skyward Sword - By Paul

Of all the Zelda characters that came out of Skyward Sword, Fi is definitely one of my. I know, she's annoying, but...she's so cool looking.

It's important to mention that this is the Paul from last week, who won with his portrait of Twinmold. Can he do what no other artist has done and win back-to-back Showdowns?

Closing

When I launched the Fan Art Showdown, I did not expect all of these amazing fan art submissions to be sent in. I'd like to issue a thank-you to anyone who has submitted art, commented down below, or voted.

Enough of the mushy stuff: Remember to vote honestly and think through your decision, and I'll see you in the next Fan Art Showdown!

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Welcome back to the Fan Art Showdown! If you missed last week's competition, you can check it out here. There were two great pieces of fan art competing against each other, but only one emerged victorious.

That's right, Paul's rendition of Twinmold won by a lead of 18%. Would you like to submit art for a chance to win just as Paul has? Please read the rules below before submitting anything...

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Pre-Order the Majora's Mask 3D Nendoroid, Get a Free Display Case (New Accessories Pics) http://www.zeldainformer.com/pre-order-the-majoras-mask-3d-nendoroid-get-a-free-display-case-new-accesso/ Thu, 20 Aug 2015 15:46:00 +0000 http://localhost/wordpress90/?p=12417

Releasing in February 2016, the Majora's Mask 3Dversion of the Link Nendoroid is arguably my favorite figure of its kind so far. For $41.99 you can preorder right now with free shipping. Doing so will also give you a free display case, which really sweetens the deal. With preorders now available, we have been graced with never-before-seen accessory pictures that are sure to delight. Included are some masks from Majora's Mask, a bottle, and some items you'll just have to check out for yourself on our gallery.

Do you plan to preorder this bad boy? You can do so right here.

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Releasing in February 2016, the Majora's Mask 3D version of the Link Nendoroid is arguably my favorite figure of its kind so far. For $41.99 you can preorder right now with free shipping. Doing so will also give you a free display case, which really sweetens the deal. With preorders now available, we have been graced with never-before-seen accessory pictures...

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Zelda Amiibo Will be Compatible With Chibi Robo!: Zip Lash http://www.zeldainformer.com/zelda-amiibo-will-be-compatible-with-chibi-robo-zip-lash/ Thu, 20 Aug 2015 15:55:00 +0000 http://localhost/wordpress90/?p=12418

Chibi Robo!: Zip Lash, a new platformer releasing for the 3DS, will support every single amiibo according to Nintendo. This obviously means that the Link, Princess Zelda, Sheik, Toon Link, and Ganondorf amiibo will be compatible with the game.

While any amiibo besides the Chibi-Robo amiibo won't grant you any large bonus, it's pretty nice to know that every amiibo in your collection can be used. Scanning an amiibo will unlock in-game coins, as well as give you a statue of Chibi-Robo performing the pose of that amiibo. However, Pikachu, Lucario, Charizard, Greninja, Jigglypuff, Sonic, Pac-Man, and Mega Man will only give you coins; they will not give you a statue.

Do you plan on obtaining Nintendo's latest platforming game upon its release in September? Will you be using your Zelda amiibo to unlock in-game bonuses? Tell us by using the comment section below.

Source: Nintendo (via Gamnesia)

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Chibi Robo!: Zip Lash, a new platformer releasing for the 3DS, will support every single amiibo according to Nintendo. This obviously means that the Link, Princess Zelda, Sheik, Toon Link, and Ganondorf amiibo will be compatible with the game.

While any amiibo besides the Chibi-Robo amiibo won't grant you any large bonus, it's pretty nice to know that every amiibo in your collection can be used. Scanning an amiibo will unlock in-game coins, as well as give you a statue of Chibi-Robo performing the pose of that amiibo. However...

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Final Smash Mod Includes King of Red Lions, Fierce Deity, Skull Kid, and so Much More http://www.zeldainformer.com/final-smash-mod-includes-king-of-red-lions-fierce-deity-skull-kid-and-so-mu/ Thu, 20 Aug 2015 17:08:00 +0000 http://localhost/wordpress90/?p=12419 It's no secret that the Super Smash Bros. community is alive and kickin', with a decently healthy split of players who still enjoy Melee while another big crowd has moved onto Super Smash Bros. for Wii U and 3DS. While the competitive scene is alive and well in both iterations of the series, it's the fan modding community that gets the spotlight today. Sometime ago, a massive fan project known as Project M went public. Project M was a modified version of Super Smash Bros. Brawl that aimed to make the gameplay more like Melee, and it didn't even require the hacking of your Wii console to enjoy it.

A newer mod created for Project M includes a slew of epic finishers, such as never-before-seen characters Fierce Deity and Skull Kid (or at least, I haven't seen them until now). It also includes a new finisher for Captain Falcon that features the King of Red Lions. Of course, the footage also shows off a slew of new finishers for other characters, with Mario getting a fairly big emphasis. What do you think? You can download this mod right here: just be sure you're running Project M first.

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It's no secret that the Super Smash Bros. community is alive and kickin', with a decently healthy split of players who still enjoy Melee while another big crowd has moved onto Super Smash Bros. for Wii U and 3DS. While the competitive scene is alive and well in both iterations of the series, it's the fan modding community that gets the spotlight today. Sometime ago, a massive fan project known as Project M went public. Project M was a modified version of Super Smash Bros. Brawl that aimed to make the gameplay more like Melee, and it didn't even require the hacking of your Wii console to enjoy it...

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Daily Debate: Should Future Zelda Games Disregard Amiibo Support? http://www.zeldainformer.com/daily-debate-should-future-zelda-games-abandon-amiibo-support/ Sat, 22 Aug 2015 05:34:00 +0000 http://localhost/wordpress90/?p=12420

Based on the responses from our Daily Debate earlier this week, we've found many fans do not approve of amiibo or, at the very least, do not have strong opinions on amiibo overall. Nintendo has expressed their desire to expand amiibo in future titles; but with games like Tri Force Heroes opting out of amiibo support altogether, we're left to question the status of these figures in future Zelda games. So today we ask: should future Zelda games support amiibo, or should they disregard amiibo completely?

The implementation of amiibo has been a huge hit for Nintendo, with millions of units sold and many figures frustratingly selling out. Nintendo obviously has big plans for amiibo in the future, but do these plans necessarily need to involve The Legend of Zelda? Some have proposed reasons why we shouldn't fear amiibo in a future Zelda game. As well, there are those who argue that amiibo support offers interesting possibilities for future Zelda games. The figures could obviously be used to unlock new content within future games, and they may actually incentivize the Zelda team into creating and including even more content they would not have otherwise. Amiibo may give developers more reason to produce more dungeons, weapons, or other such content in future Zelda games. And even if amiibo don't unlock substantial content in future games, they could at least unlock unobtrusive, cosmetic content, such as costumes and bonus characters. I actually enjoy this use of amiibo in games like Super Mario Maker and Yoshi's Woolly World.

However, some fans may feel that the Zelda series should ignore amiibo completely moving forward. Nintendo has already confirmed that Tri Force Heroes will not support amiibo anyway, so why not keep them away from Zelda completely? Many commenters on Zelda Informer have expressed their displeasure with amiibo, for a variety of reasons. Some feel that the figures lock players out of content that they should otherwise receive, especially when certain figures are sold out with no certain availability in the future. Others feel that Nintendo should spend less time focusing on amiibo and more time on more games, especially with most of the Zelda community waiting anxiously for Zelda U. And others simply feel that the figures are not of the same quality of other Zelda figures. With all these perspectives floating around in the Zelda fanbase, Nintendo may want to reconsider supporting amiibo within the Zelda franchise.

Which side are you on? Do you feel that the Zelda series should disregard amiibo support? Or do you think Nintendo can still find interesting ways to use the figures in future Zelda titles? Share your thoughts in the comments, and join the Daily Debate!

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Based on the responses from our Daily Debate earlier this week, we've found many fans do not approve of amiibo or, at the very least, do not have strong opinions on amiibo overall. Nintendo has expressed their desire to expand amiibo in future titles, but with games like Tri Force Heroes opting out of amiibo support altogether, we're left to question the status of these figures in future Zelda games. So today we ask: should future Zelda games support amiibo, or should they disregard amiibo completely...

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Photoshop Contest: Kooloo-Limpah http://www.zeldainformer.com/photoshop-contest-kooloo-limpah/ Fri, 21 Aug 2015 20:17:00 +0000 http://localhost/wordpress90/?p=12421 Hey everyone! I hope you're having a great Friday, and I also hope you're ready for another entry in ZI's weekly Photoshop Contest. This week, we're going to ignore Tingle's warnings and steal the magic words "kooloo-limpah" for ourselves. But we're not doing this for dubious purposes. Rather, we're taking these words in the hopes of making them even more outrageous with our 'shopping skills. Sound like fun? Good! Let's get it started right after we check out the winners of last week's contest: Straight Outta Hyrule.

Last Week's Contest:

Were you able to catch Straight Outta Compton last weekend? I sure did, and I unapologetically themed last week's contest on the film's hip hop attitudes.

Best Submissions

Artist: Thomas Nichols

Challenge Mode

Last week's challenge paid homage to N.W.A.'s five members. I chose Dr. Mario for Dr. Dre, I chose an Ice Climber for Ice Cube, and I put Link in a yellow tunic for DJ Yella. I had a harder time finding Nintendo equivalents for Eazy E and MC Ren, but contestants did a good job filling out the group. Challenge Mode winner Antonio Quiacain decided to include Ganondorf and Darunia in his entry; and let's certainly not forget the best use of ball caps the Photoshop Contest has ever seen. Who wouldn't want to see these characters perform a rap show? Great job as always.

This Week's Contest: Kooloo-Limpah

"Kooloo-Limpah!" After shouting these magic words, Zelda series superstar Tingle immediately and resolutely tells plays to not "steal them." Well, I for one think that Tingle was being way too cautious when protecting these magical exclamations. He obviously did not consider the magic the Zelda Informer community could bring to his trademark shout and dance.

The contest this week is to enhance or re-imagine the Kooloo-Limpah in your own special way. We all know that Tingle will spin, toss confetti, and perhaps give us a light show. But I'm confident our community can use Photoshop to make the ritual even more ridiculous, more blown out, and more (dare I say) fabulous. There are few rules in this contest; simply show us what Kooloo-Limpsh means to you, using our image gallery below and anything else floating around on the internet.

General Rules:

  • Submit your entries in the comments section below.
  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.). We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun, and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on August 26. Entries submitted after this deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Tingle must be played by a famous Hollywood actor.

2. Your entry must include a dragon.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Hey everyone! I hope you're having a great Friday, and I also hope you're ready for another entry in ZI's weekly Photoshop Contest. This week, we're going to ignore Tingle's warnings and steal the magic words "kooloo-limpah" for ourselves. But we're not doing this for dubious purposes. Rather, we're taking these words in the hopes of making them even more outrageous with our 'shopping skills. Sound like fun? Good! Let's get it started right after we check out the winners of last week's contest: Straight Outta Hyrule...

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ZI Podcast Ep 50: The Weakest Link: Young/Old, Was The PS3 A Failure?, & How The Gamepad Is Perfect http://www.zeldainformer.com/zi-podcast-ep-50-the-weakest-link-young-old-was-the-ps3-a-failure-how-the-g/ Sat, 22 Aug 2015 19:59:00 +0000 http://localhost/wordpress90/?p=12422

Direct Download (Right-click, Save as) iTunes

This week on the Zelda Informer Podcast, we get together to discuss the finer points of the Wii U's GamePad, the reason Nintendo and Microsoft can offer backwards compatibility, and why a bearded Link might be pretty neat. Your cast for this week is Adam, your usual host; Chris, the boy with a fondness for talking hats; Jeff, that one guy who corrects Adam a lot; and last but not least, Colin (He was on episode one!), the man who really likes video games (he does).

Thanks again to everyone who emailed us! We really appreciate your fan topics, theme song submissions, and cover art.

If you'd like to send us something, our email is ZeldaInformerPodcast@gmail.com.

Cover art for this week is something I did quickly of Link in my own fan made Zelda story (you may call me a mega nerd now). If you're interested in commissioning me for a line art or colored sketch, my prices are 5$ for line art and 10$ for colored commissions. Email me about those inquiries at MilkmanArtDelivery@gmail.com

Be sure to follow Adam, Chris, and Colin on Twitter for updates on the podcast in between episodes and to ask your questions. And as always, share the podcast with your friends!

Support us (Thank you in advance!)

Social Media and Special Thanks

News and Related Topics

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Direct Download (Right-click, Save as) iTunes

This week on the Zelda Informer Podcast, we get together to discuss the finer points of the Wii U's GamePad, the reason Nintendo and Microsoft can offer backwards compatibility, and why a bearded Link might be pretty neat. Your cast for this week is...

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Fan Theory: Impact of the Songs of the Undead in Ocarina of Time and Majora's Mask http://www.zeldainformer.com/fan-theory-impact-of-the-songs-of-the-dead-in-ocarina-of-time-and-majoras-m/ Sat, 22 Aug 2015 18:29:00 +0000 http://localhost/wordpress90/?p=12423 Music plays a very important role in The Legend of Zelda series. It arguably hasn't played a more important role, however, than it did in Ocarina of Time and Majora's Mask - games in which music allowed you to literally manipulate time. YouTuber VortexxyGaming released a new video discussing the "Songs of the Undead" in the two aforementioned games. The goal is to explain the impact these songs have on the world and the story in those games, as not everything is explicitly laid out. The video covers things like the "Song of Healing," "Sun's Song," and the impact of Ganondorf and the Composer Brothers.

I won't spoil the entire theory, but I will note that it deals with some of the biggest mysteries in Ocarina of Time, such as the Bottom of the Well, the Graveyard, and the Shadow Temple. This theory happens to be pretty believable as well, because it fits in snugly with the events of Ocarina of Time and Majora's Mask.

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Music plays a very important role in The Legend of Zelda series. It arguably hasn't played a more important role, however, than it did in Ocarina of Time and Majora's Mask - games in which music allowed you to literally manipulate time. YouTuber VortexxyGaming released a new video discussing the "Songs of the Undead" in the two aforementioned games. The goal is to explain the impact these songs have on the world and the story in those games, as not everything is explicitly laid out. The video covers things like the "Song of Healing," "Sun's Song," and the impact...

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Ocarina of Time Hangs on to Second Place in the Wii U eShop Charts, A Link to the Past in Top 20 http://www.zeldainformer.com/ocarina-of-time-hangs-on-to-second-place-on-the-wii-u-eshop-charts-a-link-t/ Sun, 23 Aug 2015 02:24:00 +0000 http://localhost/wordpress90/?p=12424

For the sixth week in a row, the first 3D Zelda title, Ocarina of Time, is still in second place in the Wii U eShop sales charts. As we stated before, Ocarina of Time simply won't go away. Trailing behind in 3rd place is Mario 64, and in first place is a more modern game: Splatoon. This begs the question: when will Ocarina of Time slip out of the top 5?

Interestingly enough, another Zelda title has made an appearance on the charts this week: A Link to the Past. This SNES Zelda game has snuck it's way into 18th place, which is an interesting turn of events; there seems to be no reasoning behind its sudden boost of sales.

Have you downloaded either Zelda title to your Wii U yet? Perhaps you don't need to, and are lucky enough to own the originals. Regardless, tell us by using the comment section below.

Source: Wii U eShop (via Nintendo Everything)

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For the sixth week in a row, the first 3D Zelda title, Ocarina of Time, is still in second place in the Wii U eShop sales charts. As we stated before, Ocarina of Time simply won't go away. Trailing behind in 3rd place is Mario 64, and in first place is a more modern game: Splatoon. This begs the question: when will Ocarina of Time slip out of the top 5?

Interestingly enough, another Zelda title has made an appearance on the charts this week...

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Amazing Cover of The Beatles' "Eleanor Rigby" Produced in A Link to the Past Style http://www.zeldainformer.com/amazing-cover-of-the-beatles-eleanor-rigby-produced-in-a-link-to-the-past-s/ Sun, 23 Aug 2015 02:54:00 +0000 http://localhost/wordpress90/?p=12425 If you're a fan of one of the most popular bands of all time, The Beatles, or have heard one of of their more popular songs, "Eleanor Rigby," then you're in for a treat. A cover of "Eleanor Rigby" has surfaced on YouTube, but it has been produced to sound like it came right out of A Link to the Past.

I could not believe my eyes when I saw the title of the video: The Beatles and Zelda? That's a combination that I'm sure I've never thought of, but here it is: an astonishing crossover between a song and a video game.

Are you impressed that this even exists? If you enjoyed the video, you may also want to check out this Beatles cover of "When I'm 64," in a Banjo-Kazooie style. It is by the same composer of the video above, larryinc64. As always, feel free to share your opinions on this A Link to the Past-style song in the comments below.

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If you're a fan of one of the most popular bands of all time, The Beatles, or have heard one of of their more popular songs, "Eleanor Rigby," then you're in for a treat. A cover of "Eleanor Rigby" has surfaced on YouTube, but it has been produced to sound like it came right out of A Link to the Past.

I could not believe my eyes when I saw the title of the video: The Beatles and Zelda? That's a combination that I'm sure I've never thought of, but here it is: an astonishing crossover between a song and a video game...

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Hyrule Warriors Figurines to be Released in Japan by Takara Tomy ARTS http://www.zeldainformer.com/hyrule-warriors-figurines-to-be-released-in-japan-by-takara-tomy-arts/ Sun, 23 Aug 2015 03:27:00 +0000 http://localhost/wordpress90/?p=12426

This month, Takara Tomy ARTS, a Japanese toy distributor, will be selling figurines of four characters from the Dynasty Warriors and The Legend of Zelda crossover title, Hyrule Warriors. These toys can be considered official Hyrule Warriors merchandise, as they are officially licensed by Nintendo.

These figurines will be representations of Link, Princess Zelda, Ganondorf, and Lana. An interesting detail is that the Twilight Princess version of Ganondorf has been chosen over his Hyrule Warriors design for the figurine. The reason as to why this is the case is unknown. Each statuette will cost 300 Japanese Yen, which amounts to about $2.45 USD.

There are currently no known plans for these figures to release outside of Japan, but we can hope (and import). Would you buy these miniature statues, or are they not your cup of tea? Perhaps you would prefer Hyrule Warriors amiibo to be produced instead of figurines just for display? Consider giving us your thoughts in the comments below.

Source: Wiiz

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This month, Takara Tomy ARTS, a Japanese toy distributor, will be selling figurines of four characters from the Dynasty Warriors and The Legend of Zelda crossover title, Hyrule Warriors. These toys can be considered official Hyrule Warriors merchandise, as they are officially licensed by Nintendo.

These figurines will be representations of Link, Princess Zelda, Ganondorf, and Lana. An interesting detail is that the Twilight Princess version of Ganondorf has been chosen over his Hyrule Warriors design for the figurine...

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The Legend of Zelda Carry Case Has Been Restocked in the Club Nintendo Europe Store http://www.zeldainformer.com/the-legend-of-zelda-carry-case-has-been-restocked-in-the-club-nintendo-euro/ Sun, 23 Aug 2015 03:46:00 +0000 http://localhost/wordpress90/?p=12427

Ever wanted a sweet carrying case that is functional, but at the same time shows off your devotion to a video game franchise? If you live in Europe, and have 4,000 "stars" in the Club Nintendo Europe program, now you can. The official description of this product is as follows:

"Your friends will be green with envy over this stylish Zelda case!

Emblazoned with the iconic Hylian Crest from The Legend of Zelda series, this neat carry case is just the ticket for pencils, toiletries – or even a Nintendo 3DS and some Game Cards! Fashioned from dark green nylon, it features a useful carry handle, plus a gold-coloured zip complete with two slider grips – one is stamped with a Zelda Heart Container emblem, the other with the Club Nintendo logo. Don’t forget it the next time you set off on an adventure!

Dimensions approximately: 19.5cm x 12cm x 6.5cm."

Do you plan on obtaining this Triforce-themed bag from Club Nintendo Europe? Hurry, as the program shuts down on September 30th. Consider sharing your thoughts on this carrying case in the comments below.

Source: Club Nintendo Europe

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Ever wanted a sweet carrying case that is functional, but at the same time shows off your devotion to a video game franchise? If you live in Europe, and have 4,000 "stars" in the Club Nintendo Europe program, now you can. The official description of this product is as follows:

"Your friends will be green with envy over this stylish Zelda case!

Emblazoned with the iconic Hylian Crest from The Legend of Zelda series..."

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This Great Fairy's Fountain Theme is the Perfect Amount of Chill http://www.zeldainformer.com/this-great-fairys-fountain-theme-is-the-perfect-amount-of-chill/ Mon, 24 Aug 2015 04:00:00 +0000 http://localhost/wordpress90/?p=12428 I don't know about you, but I listen to a lot of musical video game covers. Sometimes, I struggle to find covers that will help me relax, but today I found a somewhat jazzy cover of the Great Fairy's Fountain Theme that is sure to help you chill.

This particular cover was produced by a YouTuber by the name of Mewmore, who has also uploaded a sub-pop indie cover of Zelda's Lullaby that focuses on synthesizers. I highly suggest listening to both, as each are very well done.

Do you enjoy these types of covers, or do you you like listening to a more energetic style of video game music? Consider telling us by leaving a comment below.

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I don't know about you, but I listen to a lot of musical video game covers. Sometimes, I struggle to find covers that will help me relax, but today I found a somewhat jazzy cover of the Great Fairy's Fountain Theme that is sure to help you chill.

This particular cover was produced by a YouTuber by the name of Mewmore, who has also uploaded a sub-pop indie cover of Zelda's Lullaby that focuses on synthesizers. I highly suggest listening to both, as each are very well done...

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Daily Debate: Will it Be Preferable to Obtain a Physical Copy or Digital Copy of Zelda U? http://www.zeldainformer.com/daily-debate-will-it-be-preferable-obtaining-a-physical-copy-or-digital-cop/ Sun, 23 Aug 2015 04:44:00 +0000 http://localhost/wordpress90/?p=12429

In case you haven't heard, Nintendo has allegedly filed a patent for a console that does not use physical discs. This brought a question to my mind: will I be buying a digital copy of Zelda U, or a more tradition physical copy?

There are arguments that can be made for a physical copy. If you're somewhat of a collector such as I am, you like to be able to display your game cases. Whether this is to impress others or so that you can view the vast array of video games you have compiled in one place, gamers commonly display their games. You also get the luxury of owning a physical leaflet/booklet containing information about the game, which is always nice to look at.

However, there are also arguments that can be made for digital copies. Number one for me would have to be convenience: the tedious chore of swapping out discs every time you would like to play a different game can be a slightly annoying (if you're lazy like me). Obtaining a digital copy of Zelda U would mean that you could play it regardless of which disc you have inserted into your console; Zelda U would always be there waiting for you. You could also get the game on the day of release, where a physical copy may be harder to locate on day 1.

So, are you willing to help me solve my dilemma and help me choose between physical and digital? Consider discussing this topic with other Zelda fans such as yourself in the comments below.

Fan Art: Mei-Xing

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In case you haven't heard, Nintendo has allegedly filed a patent for a console that does not use physical discs. This brought a question to my mind: will I be buying a digital copy of Zelda U, or a more tradition physical copy?

There are arguments that can be made for a physical copy. If you're somewhat of a collector such as I am, you like to be able to display your game cases. Whether this is to impress others or so that you can view the vast array of video games you have compiled...

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Kick Back and Listen to This Simple Guitar Cover of Spirit Tracks' Overworld Theme http://www.zeldainformer.com/kick-back-and-listen-to-this-simple-guitar-cover-of-spirit-tracks-overworld/ Sun, 23 Aug 2015 20:47:00 +0000 http://localhost/wordpress90/?p=12432 Of all the Zelda franchise's handheld games, Spirit Tracks arguably has one of the best overworld themes. Personally, it added a sense of adventure to the lengthy train rides across new Hyrule.

Recently, YouTube guitarist Isac Saleh has uploaded a Spanish-like guitar cover of Spirit Tracks' overworld theme. The simplicity of using one instrument in this cover adds a tone of relaxation to the piece, hence why I stated, "Kick back and listen."

Did you enjoy hearing Isac Saleh's rendition of the Spirit Tracks overworld theme? Personally, I enjoyed it very much. Make sure to leave your thoughts on this simple guitar cover in the comment section below.

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Of all the Zelda franchise's handheld games, Spirit Tracks arguably has one of the best overworld themes. Personally, it added a sense of adventure to the lengthy train rides across new Hyrule.

Recently, YouTube guitarist Isac Saleh has uploaded a Spanish-like guitar cover of Spirit Tracks' overworld theme. The simplicity of using one instrument in this cover adds a tone of relaxation to the piece, hence why I stated, "Kick back and listen..."

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Impress Your Friends With These Classy Zelda Polo Shirts Released by ThinkGeek http://www.zeldainformer.com/impress-your-friends-with-these-classy-zelda-polo-shirts-released-by-thinkg/ Mon, 24 Aug 2015 02:08:00 +0000 http://localhost/wordpress90/?p=12433

Ever wanted to show off your allegiance to the Zelda franchise by using clothing that isn't too casual, yet isn't too fancy? If the answer is yes, then you're in luck.

One of the big names in all things geekery, ThinkGeek, has released two Zelda-themed polo shirts. The price of a single shirt is $29.99 USD before shipping, and you can order them here from the ThinkGeek website. There are two simple designs: one has a gold Triforce emblazoned on it, and the other has a gold Master Sword/Hylian Shield combo emblazoned on it.

Hungry for more information about these shirts? You can always read the official description:

"Life in Hyrule Castle is very, very formal. Everyone has to act just so and dress just so. There are so many traditions and formalities to follow, and the Royal Family of Hyrule demands that each one is as important as the other. However, they finally allowed Casual Friday, which is why these Exclusive [The] Legend of Zelda Polos were created. True story.

Your choice of Hylian Shield or Hyrule Emblem embroidered on a green, two-button 50% Cotton/50% Polyester Polo shirt. Hylian Shield measures approx. 2.75" x 3" - Hyrule Emblem measures approx. 3.5" x 2.1". Turn inside out and machine wash cold with like colors. Tumble dry low or lay flat to dry. Imported." -ThinkGeek

Will you be obtaining one or both of these shirts? I'm heavily considering it, and I've been looking for some Zelda apparel to purchase for a while now. As always, make sure to leave a comment below with your thoughts on these new Zelda products.

Source: ThinkGeek

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Ever wanted to show off your allegiance to the Zelda franchise by using clothing that isn't too casual, yet isn't too fancy? If the answer is yes, then you're in luck.

One of the big names in all things geekery, ThinkGeek, has released two Zelda-themed polo shirts. The price of one shirt is $29.99 USD, and you can order them here from the ThinkGeek website. There are two simple designs: one has a gold Triforce emblazoned on it, and the other has a gold...

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ZI Votes: Should Nintendo Make A Zelda Game for Mobile Devices? http://www.zeldainformer.com/zi-votes-should-nintendo-make-a-zelda-game-for-mobile-devices/ Mon, 24 Aug 2015 03:09:00 +0000 http://localhost/wordpress90/?p=12434 Welcome to back to another entry of our weekly poll series: ZI Votes! Those of you who are new to this feature need not worry; this is an extremely simple feature to get involved in. Each week, we present the community here at Zelda Informer with a question for the week, most often related to some sort of controversial issue regarding The Legend of Zelda. At the end of the week, we tally up the votes, declare a winner, and begin anew! Got all that? Then let's dive in to this week's entry.

Last week's poll asked whether folks around here prefer Child or Adult Link (or loved both equally!). With over 671 votes cast in total, Adult Link came out on top with a commanding 54%. Thanks to all participated!

This week, we take a look towards the future. Nintendo has made it clear that games using their IPs are on the way to mobile devices, and an announcement is only a matter of time. While they won't be porting existing titles–Nintendo argues that new games must be consciously made for the dedicated devices–the company could use any one of the characters or series from their extensive library. As such, it stands to reason that Zelda is at least in consideration. But is it the right choice?

Cast your vote above, and explain your choice in the comments below. Make your voice heard in ZI Votes!

*Note: While we traditionally feature images of last weeks poll results, we'll be forgoing that until our internal poll system is fixed.

Image Source: Redbull


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Welcome to back to another entry of our weekly poll series: ZI Votes! Those of you who are new to this feature need not worry; this is an extremely simple feature to get involved in. Each week, we present the community here at Zelda Informer with a question for the week, most often related to some sort of controversial issue regarding The Legend of Zelda. At the end of the week, we tally up the votes, declare a winner, and begin anew! Got all that? Then let's dive in to this week's entry...

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Goron Research Institute: Exploring the History of the Faron Province http://www.zeldainformer.com/goron-research-institute-exploring-the-history-of-the-faron-province1/ Wed, 26 Aug 2015 00:14:00 +0000 http://localhost/wordpress90/?p=12369

The Goron Research Institute will be an ongoing series of articles landing roughly once per month that analyzes various aspects of the Zelda series. The goal is to examine the past, present, and future for various places, people, and things to try and find out how things have previously evolved and may evolve again in the future. For the first volume, I will be discussing the history of the Faron Province in Twilight Princess and Skyward Sword.

The Faron Province originally appears in 2006 when Twilight Princess first debuted. It is the second province the player is able to explore, and it marks the beginning of a long quest. The Province reappears a few years later in Skyward Sword, and is the first region of the Surface that the player traverses. It is especially significant that both iterations of the Faron Province contain a dense forest, similar enemies, and is protected by a powerful entity, which I will elaborate on later.

According to the Zelda official timeline, the Faron Province appears in Skyward Sword first, as found in the Hyrule Historia book. The region the player sees in Skyward Sword is a large, lush forest inhabited by unique species called the Kikwi and Parella, as well as returning enemies such as the infamous Deku Babas and Bokoblins. In the game, the general region is referred to as Faron Woods. It comprises of four main areas, respectively known as the Sealed Grounds, Faron Woods, Deep Woods, and Lake Floria.

The latter is protected by the great Water Dragon, Faron, who is known as the warden of the forest. She was appointed by the Goddess Hylia before the events of the game took place. While the Faron Woods in this game may look bright and happy, there is also a darker and more dangerous version of this area. This is known as the Silent Realm and it bears a striking resemblance, in color schemes, and gameplay mechanics, to the twilit versions of the provinces in Twilight Princess.

Speaking of the Twilight Princess iteration of the Faron region, the Faron Woods is the largest and most dominant area of this province. In the game, the Faron Province is also comprised of four areas, which are respectively known as the Faron Woods, Hyrule Field, Sacred Grove, and Temple of Time. Unlike the Skyward Sword counterpart, this version of the Faron region is far darker in comparison, with an overwhelmingly ominous atmosphere. As such, I cannot neglect to mention the Twilit version of the Faron Woods in this title either. Another striking resemblance to the 2011 counterpart, is the fact that the Faron Province is once again protected by a powerful entity known as the Light Spirit, Faron - who was also appointed to watch over and protect this region of the overworld. However, unlike Faron from Skyward Sword, this incarnation of the entity was appointed by the three goddesses, Din, Nayru, and Farore.

Now that I've gotten my comparison out of the way, I can now bring some speculation into this discussion. A point I really want to talk about is the big tree that appears in the Faron Woods in the Skyward Sword title. It is very possible that over the many centuries and ages, the forest deteriorated enough that a large gorge could have formed. The large tree in Twilight Princess where the Forest Temple sits could have grown in that gorge. It's very possible that these two places are one and the same. However, it's also very impossible considering the huge time gap, and a ton of other factors that come in between these two particular titles in the Zelda timeline.

Faron as seen in SS.

Another point that I would like to mention is that Lake Floria could have eventually became the Zora's Domain, and the Parella living there, could have evolved into Zoras. I understand that the Parella appear to be most like octopi, and that Zoras appear to be most like humans, however it is very possible that over the many ages between the two titles mentioned in this article, they could have readapted and evolved.

What is your favorite part of the Faron Province? What do you think happened to the creatures living there in Skyward Sword? Let us know in the comments! Watch the news queue for more volumes to come!

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The Goron Research Institute will be an ongoing series of articles landing roughly once per month that analyzes various aspects of the Zelda series. The goal is to examine the past, present, and future for various places, people, and things to try and find out how things have previously evolved and may evolve again in the future. For the first volume, I will be discussing the history of the Faron Province in Twilight Princess and Skyward Sword.

The Faron Province originally appears in 2006 when Twilight Princess first debuted. It is the second province the player is able to explore, and it marks the beginning of a long quest. The Province reappears a few years later in Skyward Sword, and is the first region of the Surface that the player traverses. It is especially significant that both iterations of the Faron Province contain a dense forest, similar enemies, and is protected by a powerful entity, which I will elaborate on later...

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Daily Debate: Should Zelda U Abandon the Heart Container System? http://www.zeldainformer.com/daily-debate-should-zelda-u-abandon-the-heart-container-system/ Mon, 24 Aug 2015 23:50:00 +0000 http://localhost/wordpress90/?p=12430

The Heart Container system has been a staple of the Zelda franchise for a long, long time. However, one might pose the question: is it time for a change?

Heart Containers are commonly found after successfully defeating a boss, or in a chest somewhere in the overworld. After Zelda games upon Zelda games using Heart Containers, the system can become repetitive and boring. Personally, I would like to see Zelda U implement a level-up system such as the one in Zelda II, as well as level-up systems used in most RPG games. The more enemies you fight and quests you complete, the more experience you gain allowing you to level-up. Upon leveling-up, you gain more attack power, health, etc.

However, removing the Heart Container system could be a negative aspect for some fans. As the old saying goes, "If it ain't broke, don't fit it." Heart Containers are a symbol of nostalgia for some Zelda fans, and removing them from Zelda U could make the game seem less like The Legend of Zelda, and more like Skyrim. Others just plain like the Heart Container system for what it is, and a replacement system for gaining more health could be an annoyance.

Where do you stand? Are you pro-including Heart Containers in Zelda U, or would you prefer that this system is kept out of the game? Consider letting us and other fans know what you think in the comments below.

Fan Art: Koto-wari

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The Heart Container system has been a staple of the Zelda franchise for a long, long time. However, one might pose the question: is it time for a change?

Heart Containers are commonly found after successfully defeating a boss, or in a chest somewhere in the overworld. After Zelda games upon Zelda games using Heart Containers, the system can become repetitive and boring. Personally, I would like to see Zelda U implement a level-up system such as the one in Zelda II, as well as...

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Daily Debate: Should Zelda U Focus More on Bosses Than Dungeons and Puzzles? http://www.zeldainformer.com/daily-debate-should-zelda-u-focus-more-on-bosses-than-dungeons-and-puzzles/ Wed, 26 Aug 2015 03:27:00 +0000 http://localhost/wordpress90/?p=12431

Recently, I've been watching a playthrough of the very popular PS2/PS3 game, Shadow of the Colossus. I've noticed how the game revolves around defeating numerous bosses, and each boss fight can take a longer amount of time to defeat than a standard Zelda franchise boss. Watching this playthrough made me think: should Zelda U focus more on bosses and less on dungeons?

Typically, dungeons are what take up most of the player's time in a Zelda game. This can become very frustrating for someone such as myself, who likes to focus more on not only overworld and story content, but boss fights as well. In Shadow of the Colossus, there are no dungeons; however, I'm not saying Zelda U should drop dungeons altogether. I feel as if the dungeons should become a bit shorter, and the boss fights should become a longer. I feel as if more development time should be spent on the bosses as well.

Some would say that this is a bad idea. It strays from the conventional "Zelda formula," which Zelda fans might not like. After all, The Legend of Zelda is known for its complex and brain-teasing dungeons, filled with enormous puzzles and sentry-like enemies. Decreasing the time spent in dungeons could become a bad selling point for Zelda U itself, which may cause fans to lose interest and make Nintendo lose revenue.

Which side are you on? Would you like to see more time spent on boss fights, and less time spent on puzzles and dungeons? Give us your answer by having a friendly debate with fellow Zelda fans in the comments below.

Fan Art: MachRiderZ

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Recently, I've been watching a playthrough of the very popular PS2/PS3 game, Shadow of the Colossus. I've noticed how the game revolves around defeating numerous bosses, and each boss fight can take a longer amount of time to defeat than a standard Zelda franchise boss. Watching this playthrough made me think: should Zelda U focus more on bosses and less on dungeons?

Typically, dungeons are what takes up most of the player's time in a Zelda game...

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Caption Contest 028: "Who needs Epona, right?" http://www.zeldainformer.com/caption-contest-028-who-needs-epona-right/ Mon, 24 Aug 2015 16:06:00 +0000 http://localhost/wordpress90/?p=12435 Welcome back, everyone! I'm sure you're all ready for another entry of ZI's weekly Caption Contest. So I must admit, I had to carefully consult ZI's code of conduct when collecting the winners from last week. Fortunately, there were plenty of creative (if a little risqué) entries and we ended up with a pretty good-looking group of winners. Needless to say, this week we're steering clear from old ladies and their euphemistic cats in favor of an awesome motorcycle. I'm sure you all have some choice words to attach to this Hylian biker.

Last Week's Contest:

I suppose I deserve the entries I receive when I include a pussycat in the contest's image.

By: monkee-goro

By: ShadowofLight

By: Hylian Ticipated

By: Terron Smith

And here are our non-photo caption winners:

  • ehsteve12: "He told me not to trust her potions, he wasn't lion."
  • Zelda_N64: "Me in the mornings."
  • Fan Down Under: "You've met with a terrible fate, haven't you?"

This Week's Contest:

Link's on a motorcycle. Everything is in order.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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Welcome back, everyone! I'm sure you're all ready for another entry of ZI's weekly Caption Contest. So I must admit, I had to carefully consult ZI's code of conduct when collecting the winners from last week. Fortunately, there were plenty of creative (if a little risqué) entries and we ended up with a pretty good-looking group of winners. Needless to say, this week we're steering clear from old ladies and their euphemistic cats in favor of an awesome motorcycle. I'm sure you all have some choice words to attach to this Hylian biker...

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Zelda Fan Makes Large Lego Figures For BrickFair http://www.zeldainformer.com/zelda-fan-makes-large-lego-figures-for-brickfair/ Mon, 24 Aug 2015 18:20:00 +0000 http://localhost/wordpress90/?p=12436 BrickFair is a big Lego convention held in Virginia where people share their love for Legos. Alden Duquette has a strong passion for both Legos and The Legend of Zelda, so for this year's convention, he's showing off Link, Zelda, and a mock Logo!

He mentions that he made Link and the logo for 2012 but in 2013, he built Zelda and added her to the mix. Mr. Duquette states that Ganondorf is a work in progress so hopefully we'll see him next year!

I personally think this is incredibly impressive and it makes me want to bust out my old legos again, but I really don't want to step on one by accident and die. What do you think? As always, leave a comment down below!

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BrickFair is a big Lego convention held in Virginia where people share their love for Legos. Alden Duquette has a strong passion for both Legos and The Legend of Zelda, so for this year's convention, he's showing off Link, Zelda, and a mock Logo...

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Keep Track of When Tri Force Heroes and Ganondorf's amiibo Releases With Nintendo's Official Chart http://www.zeldainformer.com/keep-track-of-when-tri-force-heroes-and-ganondorfs-amiibo-releases-with-nin/ Mon, 24 Aug 2015 18:55:00 +0000 http://localhost/wordpress90/?p=12437

This year has been a very good year for Zelda fans. Yes, Zelda U was delayed, but Nintendo is not leaving us high and dry. We've received a new remake for the 3DS, Majora's Mask 3D, various Zelda amiibo, and new DLC for Hyrule Warriors (not to mention a 3DS port).

However, Nintendo has not stopped there. As we all know, the release of Tri Force Heroes and the Ganondorf amiibo is approaching very soon. What better way to keep track of their release dates with this official chart Nintendo has created? It not only includes new announcements such as a new Wii U bundle and a new Super Mario game combo, but also previously and newly announced release dates for their games and amiibo. You can check out the full-sized image in all its glory in the gallery below.

Does this new chart make you even more excited for the release of new games, especially Tri Force Heroes? Be sure to let us know in the comments below.

Source: Nintendo PR (via Nintendo Everything)

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This year has been a very good year for Zelda fans. Yes, Zelda U was delayed, but Nintendo is not leaving us high and dry. We've received a new remake for the 3DS, Majora's Mask 3D, various Zelda amiibo, and new DLC for Hyrule Warriors (not to mention a 3DS port).

However, Nintendo has not stopped there. As we all know, the release of Tri Force Heroes and the Ganondorf amiibo is approaching very soon. What better way to keep track of their release dates with this official chart...

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Artist Creates Amazing 3D Rupee Illusion http://www.zeldainformer.com/artist-creates-amazing-3d-rupee-illusion/ Mon, 24 Aug 2015 20:09:00 +0000 http://localhost/wordpress90/?p=12438

The Zelda franchise within itself is a pretty vast universe of amazing art concepts. Within the fan base for the franchise, is another amazing universe of amazing art concepts. What you're about to see is an excellent product of one very talented artist...

Youtuber, Michi The Artist has uploaded a video yesterday showing a speed-drawing of a Green Rupee. While all I'm going to say is that this is totally epic in every way, I'm not going to spoil anything about it. You can see this video for yourself at the bottom of this article, and as always, please enjoy!

What are your thoughts about this? What other kinds of art would you like to see from this artist? Let us know in the comments!

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The Zelda franchise within itself is a pretty vast universe of original art concepts. From that, the fanbase has spring-boarded into an explosion of new and exciting art in as many styles as there are grains of sand on a beach. What you're about to see is an excellent product of one very talented artist...

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Majora's Mask 3D Holds Onto 9th Place in UK's 3DS Software Sales Charts http://www.zeldainformer.com/majoras-mask-3d-holds-onto-9th-place-in-uks-3ds-software-sales-charts/ Mon, 24 Aug 2015 19:49:00 +0000 http://localhost/wordpress90/?p=12439

It would seem as if Majora's Mask 3D just won't go away in the UK; this handheld remake of a home console Zelda game just won't leave the top 10 best-selling digital downloads on the 3DS eShop. The game is still holding on to 9th place, with Professor Layton and the Miracle Mask trailing behind in 10th place.

Honestly, this bit of news is not surprising, since so many Zelda fans were supportive of this game before it was even announced. I'm sure it is has generated a large amount of revenue for Nintendo, which may sway the company to produce more Zelda remakes in the future.

Do you own a digital copy of Majora's Mask 3D? I myself purchased a physical copy, but I have friends who obtained it digitally. To answer the question, you can either participate in our "Physical VS. Digital" debate here, or on this post in the comments below.

Source: Nintendo Everything

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It would seem as if Majora's Mask 3D just won't go away in the UK; this handheld remake of a home console Zelda game just won't leave the top 10 best-selling digital downloads on the 3DS eShop. The game is still holding on to 9th place, with Professor Layton and the Miracle Mask trailing behind in 10th place.

Honestly, this bit of news is not surprising, since so many Zelda fans were supportive...

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Zelda U is Once Again Included in Famitsu Magazine's Most Wanted Games http://www.zeldainformer.com/zelda-u-is-once-again-included-in-famitsu-magazines-most-wanted-games/ Mon, 24 Aug 2015 22:23:00 +0000 http://localhost/wordpress90/?p=12440

In Famitsu Magazine's latest edition of their most wanted games, Zelda U takes the 17th spot with 183 votes.

An interesting aspect of this listing is that this is not the first time this highly-anticipated Zelda home console experience has made the cut. Last June, Zelda U made Famitsu's most wanted, but was in the 13th spot. This time around, Zelda U is at #17, which means that the game has fallen down 4 spots on the list. This could stem from the fact that Zelda U has been delayed, and has slightly removed itself from the public eye.

Do you agree that Zelda U's delay has caused the gaming community to lose hype? Are you glad it's still mentioned in Famitsu's most wanted? Make sure to let us know by leaving a comment below.

Source: Famitsu's Most Wanted (via Nintendo Everything)

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In Famitsu Magazine's latest edition of their most wanted games, Zelda U takes the 17th spot with 183 votes.

An interesting aspect of this listing is that this is not the first time this highly-anticipated Zelda home console experience has made the cut. Last June, Zelda U made Famitsu's most wanted, but was in the 13th spot. This time around, Zelda U is at #17, which means that the game has fallen down 4 spots on the list...

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Cosplay of the Week: Dark Link by InkyLink http://www.zeldainformer.com/cosplay-of-the-week-dark-link-by-inkylink/ Wed, 26 Aug 2015 05:48:00 +0000 http://localhost/wordpress90/?p=12442

Tuesday is here again and that means it's time for another Cosplay of the Week! This week we are going to the dark side of Hyrule and featuring Dark Link cosplayed by InkyLink. The color scheme of the Hylian shield and Master Sword for this cosplay was designed and made by InkyLink with the help of Aaron Granofsky of Fiberglass Blades, who crafted the props.

This cosplay is well crafted, and the props are in perfect compliment. The pictures I chose for the minigallery below allow you to see all the details and pieces of the cosplay. It is almost as if Dark Link walked right out of the Legend of Zelda games!

InkyLink has brought many other cosplays to life, which you can find on his DeviantArt page. I definitely encourage you to take a look!

Don't forget to check out the mini gallery below, and be sure to have a look at more of InkyLink's work and the respective photographers in his DeviantArt gallery: InkyLink

Comment below to let us know what you thought of this week's cosplay, tag your own cosplays on Twitter with #ZIcostume!

Source: InkyLink

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Tuesday is here again and that means it's time for another Cosplay of the Week! This week we are going to the dark side of Hyrule and featuring Dark Link cosplayed by InkyLink. The color scheme of the Hylian shield and Master Sword for this cosplay was designed and made by InkyLink with the help of Aaron Granofsky of Fiberglass Blades, who crafted the props...

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Daily Debate: Harp of Ages or Rod of Seasons? http://www.zeldainformer.com/daily-debate-harp-of-ages-or-rod-of-seasons/ Tue, 25 Aug 2015 06:12:00 +0000 http://localhost/wordpress90/?p=12443

Hey everyone, it's time for another Daily Debate and today's focus is whether or not you would prefer to use the Harp of Ages, or the Rod of Seasons. While the choice is solely up to you, I'm going to talk a bit about what these artifacts do, and where you can find them. Once that's taken care of, we'll get back to what our debate is asking us, so without further adieu, let's dig in!

The Harp of Ages is an item that can be found in Oracle of Ages, which was released for the GameBoy Color in 2001. This item allows the wielder to travel through time, but only while you are in the Overworld, and not a dungeon.

The Rod of Ages is an item that can be found in Oracle of Seasons, which if you've already guessed it was also released along side Oracle of Ages, and allows the wielder to change the seasons while in the Overworld, and again, not a dungeon.

For me, I would choose the Rod of Seasons, because quite honestly, who wouldn't want to have the seasons right at your very fingertips?

Now it's your turn to decide. Let me know in the comments what you'd pick, and why you think it's better than the other!

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Hey everyone, it's time for another Daily Debate and today's focus is whether or not you would prefer to use the Harp of Ages, or the Rod of Seasons...

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Tri Force Heroes and Other Games Are Coming to PAX Prime 2015 http://www.zeldainformer.com/nintendo-reveals-their-plans-for-pax-prime-2015/ Wed, 26 Aug 2015 05:31:00 +0000 http://localhost/wordpress90/?p=12444

Earlier today, Nintendo has officially released their plans for the upcoming PAX Prime 2015 event. Here are the plans that were released:

For PAX Prime, which will be taking place later on this week, Nintendo will be featuring eight titles that are playable once they come out:

  • Star Fox Zero (Wii U)
  • Super Mario Maker (Wii U)
  • The Legend of Zelda: Tri Force Heroes (3DS)
  • Chibi Robo! Zip Lash (3DS)
  • Splatoon (Wii U)
    • Will include the recently announced August update, and the TRANSFORMERS Splatfest!
  • Super Smash Bros. (Wii U)
  • Skylanders SuperChargers Racing (3DS)
    • Will feature Bowser and Donkey Kong
  • In addition to these featured games, visitors will also be able to view a selection of upcoming Amiibo that have yet to be released.

Nintendo will also be making several Indie titles playable, including:

  • FAST Racing Neo
  • Freedom Planet
  • Hive Jump
  • Oddworld: New N' Tasty
  • Runbow
  • Shantae Half Genie Hero
  • Typoman
  • Year Walk
  • Mutant Mudd's Super Challenge
  • SteamWorld Heist
  • The Binding of Isaac: Rebirth
  • Shovel Knight: Plague of Shadows
  • Action Henk

These titles will be playable at the Sheraton Seattle Hotel, which is adjacent to the PAX Prime 2015 location.

There will also be a panel for Xenoblade Chronicles X, which is to be held on August 29th, from 2:30pm to 3:30pm PST in the Wyvern Theater. The presentation will be led by representatives from the Nintendo Treehouse, and attendees will be given the chance to view concept art, learn about the inspiration behind the game, watch gameplay, and participate in a live Q & A session.

Tournaments that have been sponsored by PAX will also be held in the Nintendo booth, featuring popular competitive games such as:

  • Splatoon
  • Super Smash Bros.
  • Pokemon Omega Ruby
  • Pokemon Alpha Sapphire
  • Monster Hunter 4 Ultimate

Nintendo has warned that players who want to participate in this event, should bring their own Nintendo 3DS handheld systems to the show.

For those of you who don't know, PAX Prime 2015 will be held between August 28, and August 31.

Be sure to stay tuned to ZeldaInformer so you don't miss out on new information! Let us know what you think in the comments!

Source: Nintendo PR

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Earlier today, Nintendo has officially released their plans for the upcoming PAX Prime 2015 event. Here are the plans that were released...

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See More Link in New Super Mario Maker Trailer http://www.zeldainformer.com/see-more-link-in-new-super-mario-maker-trailer/ Wed, 26 Aug 2015 02:15:00 +0000 http://localhost/wordpress90/?p=12445 Super Mario Maker has been making quite a splash with its amiibo features, the most exciting of which adds your favorite Nintendo characters to the game as playable sprites. The Zelda franchise is obviously represented, with Hyrule's bravest hero featured prominently in this Mario game's trailers. In fact, a recent trailer showing off Super Mario Maker's amiibo support gives Zelda fans better look at how Link will be used in the game.

As with many other amiibo figures, tapping the Link amiibo to your Wii U will add the green-clad hero to Super Mario Maker in the form of a "mystery mushroom." Collecting this item in-game will change Mario's sprite to look like Link instead. From there, you'll find the Link sprite can raise a Triforce piece when up is pressed on the D-Pad. Finishing a stage with this sprite will even result in a special ending tune.

This Link sprite (as with others unlocked through amiibo) essentially functions like a normal mushroom in Super Mario Bros., granting the player an extra hit of damage. If the player takes damage, the sprite will change back to Mario. It should also be noted that these special amiibo sprites are only present in the 8-bit sections of Super Mario Maker. Sorry, there are no 16-bit or New Super Mario versions of Link in the game.

Will you be playing as Link in Super Mario Maker? Who else do you want to see in the game? Let us know in the comments!

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Super Mario Maker has been making quite a splash with its amiibo features, the most exciting of which adds your favorite Nintendo characters to the game as playable sprites. The Zelda franchise is obviously represented, with Hyrule's bravest hero featured prominently in this Mario game's trailers. In fact, a recent trailer showing off Super Mario Maker's amiibo support gives Zelda fans better look at how Link will be used in the game...

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Game Trailers Places Ganondorf at the Top of their Straight Up Villains List http://www.zeldainformer.com/game-trailers-places-ganondorf-at-the-top-of-their-straight-up-villains-lis/ Wed, 26 Aug 2015 03:07:00 +0000 http://localhost/wordpress90/?p=12446 The King of Evil, Ganondorf, gets to remind the world just how evil he really is. Game Trailers recently released a Top 10 list for what they are deeming to be "straight up villians", and Ganondorf easily took home the #1 spot. This is list is unique in that it doesn't include any villain who may have have a morally grey backstory. These are the baddies that are simply evil out the gate and show no remorse. Naturally Bowser made the list and yes, Lavos makes an appearance. But none of them can touch our favorite (and only) male Gerudo.

You could argue there is one entry where Ganondorf may not be wholly evil, as he has some somewhat justifiable reasoning behind wanting to unflood Hyrule in The Wind Waker, but that's merely an outlier - every other appearance there can be no doubt of his intent. Do you agree with the list?

Fan art by The-Switcher.

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The King of Evil, Ganondorf, gets to remind the world just how evil he really is. Game Trailers recently released a Top 10 list for what they are deeming to be "straight up villians", and Ganondorf easily took home the #1 spot. This is list is unique in that it doesn't include any villain who may have have a morally grey backstory. These are the baddies that are simply evil out the gate and show no remorse. Naturally Bowser made...

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Rare Zelda Games You May Have Missed http://www.zeldainformer.com/rare-zelda-games-you-may-have-missed/ Wed, 26 Aug 2015 19:28:00 +0000 http://localhost/wordpress90/?p=12447 TheJWittz on Youtube teams up with Alex with Zelda Universe to bring you an interesting video on rare Zelda games you might have missed. They touch up on subjects from the Famicon and the subscription to st giga satellite radio, to the beloved CDi Zelda spinoffs.

The BS-X system offered two Zelda related games, one based off Zelda I and the other based off A Link To The Past. Unfortunately you could only play an hour at a time with a live countdown, so you had to try to explore as much as you could before your time ran out! They even talk about the Tingle games, I felt I was the only one who even knew about the Tingle games. Or even own Rosey Rupeeland, but I may actually be the only one with Rosey Rupeeland.

I thought this video was very informative and incredibly fun, it's nice to know that I wasn't crazy for remembering Tetra's Tracker from an old Nintendo Power. What did you think? As always leave a comment down below!

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TheJWittz on Youtube teams up with Alex with Zelda Universe to bring you an interesting video on rare Zelda games you might have missed. They touch up on subjects from the Famicon and the subscription to st giga satellite radio, to the beloved CDi Zelda spinoffs.

The BS-X system offered two Zelda related games, one based off Zelda I and the other based off A Link To The Past. Unfortunately you could only play an hour at a time with a live countdown, so you had to try to explore as much as you could before your time ran out...

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Fan Theory: The History and Evolution of the Goron Race http://www.zeldainformer.com/fan-theory-the-history-and-evolution-of-the-goron-race/ Wed, 26 Aug 2015 19:29:00 +0000 http://localhost/wordpress90/?p=12448 Based on Skyward Sword, it would appear that Gorons are among some of Hyrule's oldest races. Still, where did they come from? How have the evolved over time? Will they be able to come back in the tail ends of any of the 3 major timelines? YouTuber Dr. Wily explores their history, filling in some evolutionary gaps. Did you know that Gorons evolved to eventually be able to survive under water? There is a rich history to be explored and a few unknowns to be answered.

Gorons are probably among my favorite races in all of Hyrule's long winded history. What's yours?

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Based on Skyward Sword, it would appear that Gorons are among some of Hyrule's oldest races. Still, where did they come from? How have the evolved over time? Will they be able to come back in the tail ends of any of the 3 major timelines? YouTuber Dr. Wily explores their history, filling in some evolutionary gaps. Did you know that Gorons evolved to eventually be able to survive under water? There is a rich history to be explored and a few unknowns to be answered...

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Daily Debate: Which Version of The Wind Waker is Best - GCN or Wii U? http://www.zeldainformer.com/daily-debate-which-version-of-the-wind-waker-is-best-gcn-or-wii-u/ Wed, 26 Aug 2015 19:53:00 +0000 http://localhost/wordpress90/?p=12449

Two weeks ago we asked you what version of Ocarina of Time do you like best. The results were fairly interesting - with a majority (50% at the time of this posting) of fans preferring the 3D version, while a healthy number still had an affinity towards the N64 original. Some loved them both equally while a small number preferred the GCN Master Quest version. This debate was interesting in that it was truly just a massive comparison of game versions. Today we explore that idea again with The Wind Waker.

The Wind Waker has two versions. There is the original release in 2003 on the Nintendo GameCube and the 2013 HD remastering for Wii U. There are differences between the two versions beyond an HD resolution update. The original version featured something known as the Tingle Tuner, allowing limited multiplayer co-op. It also had a longer (and less obvious) Trifroce hunting quest. The HD version contained two new items that allowed for bottled miiverse messages and faster sailing. It also shortened the Triforce hunting quest considerably. This is in addition to the obvious visual updates given with an HD remastering - including an all new lighting engine not present in the original. It also featured touch screen item inventory management along with a first person mode and gyroscope aiming controls.

It's easy to say the HD version is the superior version - it offers more gameplay options and looks a boat load better, but we can't easily dismiss the original. The 2003 version still holds up today visually (which is why some were confused it was chosen for the HD treatment, since there were more obvious choices), while it has a really nifty coop feature we had never previously or since seen in the title. That tuner could easily put the original version over the top.

Which version did you like best? Fan art is by coreymill.

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Two weeks ago we asked you what version of Ocarina of Time do you like best. The results were fairly interesting - with a majority (50% at the time of this posting) of fans preferring the 3D version, while a healthy number still had an affinity towards the N64 original. Some loved them both equally while a small number preferred the GCN Master Quest version. This debate was interesting in that it was truly just a massive comparison of game versions. Today we explore that idea again with The Wind Waker...

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Link Brought to Life in Speed Drawing on Tablet http://www.zeldainformer.com/link-brought-to-life-in-speed-drawing-on-tablet/ Thu, 27 Aug 2015 00:42:00 +0000 http://localhost/wordpress90/?p=12450 Youtuber Art Face, also known as John, loves art and teaching others how to draw using their android tablet or ipad. John's main medium for drawing is a Samsung Galaxy Note 10.1 2014 tablet, to which he uses masterfully to bring his work to life.

John did an awesome job with this speed drawing of Link in his own artistic style. It is refreshing to see art created digitally using a tablet as well as other traditional methods. Regarding art and drawing, John had this to say:

I like to draw and for me it's really fun to try and teach other people how to draw what they want to...not what someone tells them to draw.

Check out more of John's amazing work and videos on his YouTube channel. To learn more on how to draw using a tablet check out John's Facebooke page. Share below with what you think of John's work in the comments!

Source: Art Face

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Youtuber Art Face, also known as John, loves art and teaching others how to draw using their android tablet or ipad. John's main medium for drawing is a Samsung Galaxy Note 10.1 2014 tablet, to which he uses masterfully to bring his work to life...

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Link Comes Straight Outta Hyrule in This New Music Mashup (Mature 18+) http://www.zeldainformer.com/link-comes-straight-outta-hyrule-in-this-music-mashup-mature-18/ Wed, 26 Aug 2015 22:21:00 +0000 http://localhost/wordpress90/?p=12451 "Straight Outta Hyrule," a new music mashup created by YouTuber I am Jemboy, combines N.W.A's Hip-Hop/Rap hit "Straight Outta Compton" with Koji Kondo's overworld theme from The Legend of Zelda NES.

I expected this odd combination of musical styles to be a train wreck, but it's actually quite catchy. I am Jemboy added in various Zelda-themed sound effects from Super Smash Bros. N64 and Brawl, which gives a unique aspect to this tune.

As it turns out, this remix was released right around the time we announced the winners of a particularly interesting Photoshop Contest, titled "Straight Outta Hyrule."

Do you think that this mashup was worth the time and effort? As always, let us know your thoughts by using the comment section below.

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"Straight Outta Hyrule," a new music mashup created by YouTuber I am Jemboy, combines N.W.A's Hip-Hop/Rap hit "Straight Outta Compton" with Koji Kondo's overworld theme from The Legend of Zelda NES.

I expected this odd combination of musical styles to be a train wreck, but it's actually quite catchy. I am Jemboy added in various Zelda-themed sound effects from Super Smash Bros. N64 and Brawl, which gives a unique aspect to this tune...

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Link and Zelda from the Legend of Zelda: Twilight Princess Speed Painting http://www.zeldainformer.com/link-and-zelda-from-the-legend-of-zelda-twilight-princess-speed-painting/ Thu, 27 Aug 2015 01:08:00 +0000 http://localhost/wordpress90/?p=12453 Alexia, also known as Firegirl6464Pro on YouTube, has created a stunning speed painting of Zelda and Link from The Legend of Zelda: Twilight Princess. The art will be used in a self-published book that Alexia is currently creating, called Ice Princess.

It took Alexia five hours to complete the speed painting of Zelda and Link. In order to create this beautiful piece of art, Alexia used several different programs and devices: Photoshop Elements 9, Wacom Bamboo Tablet, Windows Movie Maker, Hypercam 2, and Vegas Movie Studio HD Platinum 11.

If you're wondering what Ice Princess will be about, Alexia has stated some details in the information section of her speed painting video that is shown above:

This is the cover of my Legend of Zelda doujinshi, "Ice Princess", which will be post-Twilight Princess Zelink. Five pages will be released at a time. Rated 15+ for sexual themes. It can be read on both my deviantART and Tumblr.

Let us know what you thought of Alexia's work in the comments below, and be sure to check out more of her work on her youtube channel and DeviantArt!

Source: Firegirl6464Pro

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Alexia, also known as Firegirl6464Pro on YouTube, has created a stunning speed painting of Zelda and Link from The Legend of Zelda: Twilight Princess. The art will be used in a self-published book that Alexia is currently creating...

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Fan Art Showdown 15: "Koroks and Fortresses" http://www.zeldainformer.com/fan-art-showdown-15-koroks-and-fortresses/ Thu, 27 Aug 2015 14:30:00 +0000 http://localhost/wordpress90/?p=12441 Welcome back to the Fan Art Showdown! Before we get onto the fun, I'd like a moment to announce that I will be taking over this weekly feature - but fear not - you'll love it just as much! If you missed last week's competition, you can check it out here. As usual, we had two amazing pieces of artwork, but only one has tasted the sweet nectar of victory:

Congratulations to DigiTails for winning with her submission of "What Have I Done?" with a 40% lead. This winning submission can also be found on DeviantART.

Feel free to submit any artwork to us at fanart@zeldainformer.com for a chance to be featured in Fan Art Showdown, but remember to read these rules before you submit:

  • Submissions must not contain anything that would be considered over PG-13. That would include any sexual or graphic content, as well as curses.
  • PLEASE, before you submit your artwork to us, make sure it has a TITLE. Artwork submissions that don't have a title won't be featured in the next Fan Art Showdown.
  • You can submit multiple pieces of artwork, however you need to tell me which one you want featured first. If I decide to use one of your other art pieces in a future edition of Fan Art Showdown, I will contact you.
  • Please don't talk negatively about other people's submissions. It's fine if you want to provide some constructive criticism, as long as you present it in a non-hateful way, and you're not trying to completely bash them for it.

Without further adieu, here are this week's competitors:

Impregnable Fortress - By RODOLINC

An interesting submission sent via email. It can also be found on DeviantART.

I really enjoy the contrasts and scenery found in this piece. It's very reminiscent of the Arbiter's Grounds and Hyrule Castle from Twilight Princess.

Lithia: My Kokor Self - By Yuna_500

This is a really adorable submission. It was submitted to via email, and it can also be found on DeviantART.

Lithia: My Kokor Self by Yuna_500

This is a really cute rendition of a Korok, miniature humanoid creatures that can be found living in the Forest Haven in The Wind Waker.

Closing

Both submissions featured this week are interesting in their own ways, and nonetheless look appealing to the eye. Leave a vote for the one you like the best, the poll can be found at the top of this page, and remember to send us your art work for a chance to be featured right here, on Fan Art Showdown! Please send your submissions to fanart@zeldainformer.com!

Thanks for reading, and stay tuned to Zelda Informer for our next installment of Fan Art Showdown!

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Welcome back to the Fan Art Showdown! Before we get onto the fun, I'd like a moment to announce that I will be taking over this weekly feature - but fear not - you'll love it just as much! If you missed last week's competition, you can check it out here. As usual, we had two amazing pieces of artwork, but only one has tasted the sweet nectar of victory...

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Daily Debate: Should Princess Hilda Return in a Future Game? http://www.zeldainformer.com/daily-debate-should-princess-hilda-return-in-a-future-game/ Sun, 30 Aug 2015 02:57:00 +0000 http://localhost/wordpress90/?p=12452

Princess Hilda was first introduced in A Link Between Worlds as the Lorule counterpart to Princess Zelda. Although she first appeared as a traditional princess-in-distress character, Hilda soon offered some interesting twists and surprises throughout ALBW's story. Today, we want to see if Princess Hilda left a big enough impact on the Zelda fanbase and if the character deserves to return in a future game.

There are many reasons why Princess Hilda should again return to the Zelda series. A Link Between Worlds presented her as a withdrawn, mysterious character -- a character that players would want to learn more about. As the game progressed, players found that Hilda was both a tragic and morally-questionable character with very strong motives. This development in her character could certainly justify Hilda's return in a future game, especially if that meant we'd see more layers of her character. The return of Princess Hilda could also expand on the lore of Lorule and its version of the Triforce, both elements from the Zelda universe that theorists have taken an interest in.

However, there are other reasons why this character should be kept out of the spotlight. For one, some fans may have found Hilda's morose and standoffish attitude to be unpleasant or boring. I was actually not a big fan of Hilda when I played through A Link Between Worlds, and found her to be unmemorable in retrospect. As well, there are those who did not enjoy ALBW as a whole, and bringing back a primary character from the game would be unexciting. Considering that fans are far more vocal when demanding the return of certain other characters (Skull Kid, Vaati, etc.), bringing Hilda back may not make much sense.

Where do you stand on the return of Princess Hilda? Would you want to see this character return in a future game? Or would you her rather stay out of the series moving forward? Let us know in the comments, and join the Daily Debate!

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Princess Hilda was first introduced in A Link Between Worlds as the Lorule counterpart to Princess Zelda. Although she first appeared as a traditional princess-in-distress character, Hilda soon offered some interesting twists and surprises throughout ALBW's story. Today, we want to see if Princess Hilda left a big enough impact on the Zelda fanbase and if the character deserves to return in a future game...

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Get a Previously SDCC Exclusive 20-Inch Link Figure Thanks to ThinkGeek http://www.zeldainformer.com/get-a-previously-sdcc-exclusive-20-inch-link-figure-thanks-to-thinkgeek/ Thu, 27 Aug 2015 06:39:00 +0000 http://localhost/wordpress90/?p=12454

Apparently there must have been some leftover stock, because a 20-inch Link figure that was supposed to be exclusive to the San Diego Comic-Con has gone on sale on ThinkGeek. Only 3000 of them were made. Link himself can hold the sword in either hand, though the shield was really only crafted to be held in the right hand. However, you can awkwardly twist the other hand to hold it, just make sure it's hidden in any pics you take!


The figure will run you $99, which is actually fairly cheap for a limited run figure of this size. It also comes in a gold metallic box, just so you have some extra bling. You can pick up yours right here.

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Apparently there must have been some leftover stock, because a 20-inch Link figure that was supposed to be exclusive to the San Diego Comic-Con has gone on sale on ThinkGeek. Only 3000 of them were made. Link himself can hold the sword in either hand, though the shield was really only crafted to be held in the right hand. However, you can awkwardly twist the other hand to hold it...

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Daily Debate: Which Zelda Game in the Best Entry Point for Young Children? http://www.zeldainformer.com/daily-debate-which-zelda-game-in-the-best-entry-point-for-young-children/ Thu, 27 Aug 2015 13:33:00 +0000 http://localhost/wordpress90/?p=12455

Over a year ago we asked you about which Zelda game is best for newcomers. The problem with such a question is that it could change based on several different factors, most notably age. Is Twilight Princess appropriate for small children when it's rated T? Is The Wind Waker HD a good launch pad if a 6 year old can't even hold the controller properly? Are older games that may only be available to some kids via the eShop viable if that controller size issue is still a factor? Does the game best to start with change depending on their ability to read? Should any of this truly matter?

This debate spears to the forefront thanks to ongoing conversations on our Facebook Page. We shared some content yesterday dealing with children playing Zelda games. We were reminded quickly that while a vast majority of our fans are 16 years of age and older, that many of us started out very young - and many today could similarly start out that young too. Of course the easy reaction is to tell your children to start with the games you did as a child. It worked for you, so it will easily work for them, right?

That could be a bit of a challenge though. For me, I started and got hooked with Link's Awakening. My children however have a joint tablet and enjoy colorful games and cartoons - even if they play Link's Awakening DX, it may just not feel as appealing to them due to the washed out nature of the visuals. After all, most children are extremely visual oriented. I do know my kids love watching me play The Wind Waker HD - and that makes a lot of sense. They are ages 2 and 4, so the bright colors and the cartoony looking combat really draws them in. However, they quickly get bored when they try to play it for themselves - easy to understand. They have a difficult time holding the controller (be it the pro controller or the GamePad), and an even harder time understanding how to use joysticks.

This is a quick reminder that I personally grew up in an easier time - joysticks weren't really a think outside of flight games on the NES with a special controller, so I grew up with the easy to learn and understand D-Pad, and by the time I graduated to using a stick with the N64, my hands were bigger and there was only one of them. By the time I went to two sticks (PlayStation 2 and GameCube for me) it was much easier to grasp, though there was a learning curve for my right hand.

So the solution may be to start them with earlier handhelds - say a GameBoy Advance SP and a copy of The Minish Cap. But will that work? Will they understand what is going on?

Hence, here is today's debate. Which Zelda game is the best entry point for young children... and why? Photo by eric3dee.

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Over a year ago we asked you about which Zelda game is best for newcomers. The problem with such a question is that it could change based on several different factors, most notably age. Is Twilight Princess appropriate for small children when it's rated T? Is The Wind Waker HD a good launch pad if a 6 year old can't even hold the controller properly? Are older games that may only be available to some kids via the eShop viable if that controller size issue is still a factor? Does the game best to start with change depending on their ability to read? Should any of this truly matter...

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Fans Reminisce About Zelda II http://www.zeldainformer.com/fans-reminisce-about-zelda-ii/ Thu, 27 Aug 2015 23:25:00 +0000 http://localhost/wordpress90/?p=12456 Is there a game that just fills you with nostalgia? A game you wish you could go back to and relive the adventure? You're not alone, because Pat the NES punk on Youtube brought together fans to reminisce about Zelda II: The Adventure of Link.

Zelda II was such a different game but it still had an amazing exploration aspect that Zelda I had, and it had a sense of dark twisted wonder that drew me closer to the game. Along with the interesting gameplay, Zelda II had such a fantastical musical score that, I feel, isn't easily forgotten.

I really appreciated this video and I think I'll bust out my NES for a trip down memory lane. What about you? Let us know in the comments below!

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Is there a game that just fills you with nostalgia? A game you wish you could go back to and relive the adventure? You're not alone, because Pat the NES punk on Youtube brought together fans to reminisce about Zelda II: The Adventure of Link...

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Princess Zelda Takes on Princess Peach in This Live Action Fan Film http://www.zeldainformer.com/princess-zelda-takes-on-princess-peach-in-this-live-action-fan-film/ Thu, 27 Aug 2015 21:25:00 +0000 http://localhost/wordpress90/?p=12457 YouTuber AndrewMFilms has been putting together live action battles of fictional characters for some time now. About a year back he put together Mario vs Minecraft, a video that skyrocketed to over 31 million views. This time around he has Princess Zelda taking on Princess Peach. The story unfolds in a rather unpredictable manner. There are call backs for both characters to various appearances in their respective franchises. You'll even get a much beloved appearance from Princess Zelda's alternate persona, Sheik.

Overall, it's a fairly impressive live action combat piece that makes your dreams of Smash Bros. coming to life in the real world seem possible (it's not, but we can dream!).

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YouTuber AndrewMFilms has been putting together live action battles of fictional characters for some time now. About a year back he put together Mario vs Minecraft, a video that skyrocketed to over 31 million views. This time around he has Princess Zelda taking on Princess Peach. The story unfolds in a rather unpredictable manner. There are call backs for both characters to various appearances in their respective franchises. You'll even get a much beloved appearance from Princess Zelda's alternate persona, Sheik...

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Here's a Collection of 30 of the Finest Zelda .Gifs http://www.zeldainformer.com/heres-a-collection-of-30-of-the-finest-zelda-gifs/ Fri, 28 Aug 2015 00:08:00 +0000 http://localhost/wordpress90/?p=12458 There is probably nothing more hilarious than an outrageous Zelda .gif. In fact, think I could watch a loop of Link throwing a pig off a cliff for hours at a time. For all the Zelda .gif fans in the world, Wii U Daily recently collected 30 of The Legend of Zelda's finest and funniest .gifs. Spanning several games in the series, as well as animations and fan art, this .gif collection is sure to give you a laugh.

The beautifully silly images you see below demonstrate the magic that awaits you in this .gif collection - and this only scratches the surface of all the Zelda gifs out there. In addition to classic clips from Ocarina of Time and Skyward Sword, you'll find plenty of other goofy .gifs. My favorites include a rad image Link in sunglasses and a rather unsettling loop of Link looking deep into our eyes.

What is your favorite .gif in this collection? What other Zelda .gifs do you enjoy? Share your favorites with us in the comments!

Source: Giphy, Imgur, Screenhead, Tumblr, Google (via Wii U Daily)

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There is probably nothing more hilarious than an outrageous Zelda .gif. In fact, think I could watch a loop of Link throwing a pig off a cliff for hours at a time. For all the Zelda .gif fans in the world, Wii U Daily recently collected 30 of The Legend of Zelda's finest and funniest .gifs. Spanning several games in the series, as well as animations and fan art, this .gif collection is sure to give you a laugh...

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New Tri Force Heroes Area Revealed in All New Video http://www.zeldainformer.com/new-tri-force-heroes-area-revealed-in-all-new-video/ Fri, 28 Aug 2015 17:30:00 +0000 http://localhost/wordpress90/?p=12460 Warning: This post contains spoilers for Tri Force Heroes.

Revealed is a bit of an understatement. The entirety of the new area is shown off, which consists of multiple levels and naturally an end boss. That new area is called Snowball Ravine, which is appropriately titled as you'll be avoid snowballs for the entirety of the level up until the boss fight. With the game releasing on October 23rd, this is really the first new content shown off for Tri Force Heroes since the reveal. Polygon (those lucky bastards) were able to get hold of and enjoy this all new, never before seen, content.

The level itself certainly looks like a lot of fun, but naturally a lot of annoyance as well if your playing with even one person who is not spacially aware. You'll have to time many of your movements to avoid damage while making smart uses of the various items in key moments to move forward. I especially enjoy the idea of replacing most of the pot action with some snow hills - really fits the whole theme. I'm excited to try out this snowy woderland for myself!

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Warning: This post contains spoilers for Tri Force Heroes.

Revealed is a bit of an understatement. The entirety of the new area is shown off, which consists of multiple levels and naturally an end boss. That new area is called Snowball Ravine, which is appropriately titled as you'll be avoid snowballs for the entirety of the level up until the boss fight. With the game releasing on October 23rd, this is really the first new content shown off for Tri Force Heroes since the reveal. Polygon (those lucky bastards) were able to get hold of and enjoy this all new, never before seen, content...

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Photoshop Contest: Free Week #4 http://www.zeldainformer.com/photoshop-contest-free-week-4/ Sat, 29 Aug 2015 00:59:00 +0000 http://localhost/wordpress90/?p=12461 Good day, friends! We're back again for another exciting entry in Zelda Informer's weekly Photoshop Contest. Whatever your 'shopping skills, we invite you inside to create some fun and goofy Zelda artworks. This week is yet another Free Week, in which we'll be liberating ourselves from any particular theme and granting the power to 'shop almost anything imagination allows. If this celebration strikes your fancy, head into the article for more info as well as the winners from last week's contest: Kooloo-Limpah.

Last Week's Contest:

Amongst rumors of Tingle receiving his very own amiibo, contestants were asked to steal the character's magic words and reimagine his trademark dance.

Best Submissions

Artist: peanut-butter-milkshake

Artist: Antonio Quiacain

Challenge Mode

Last week's challenge was to put a cinematic twist on the Kooloo-Limpah by having a famous Hollywood actor play the role of Tingle. Of course, no Hollywood masterpiece would be complete without a massive dragon as well. While other entries also took up the challenge, Toby Magtingle's entire Disqus account seems to be part of this artist's entry. The 'shop features Tingle played by Spider-Man 3 star Toby Maguire, as the mischievous fairy-to-be rides the back of Volvagia from Ocarina of Time. This submission is certainly worthy of Tingle's outrageous spirit; great job!

This Week's Contest: Free Week #4

At the end of every month, the Photoshop Contest steers away from any certain themes in favor of a more unrestricted approach. We won't be making any references to canceled Zelda animes or to certain rap movies. Rather we'll be accepting any and all submissions, so long as they follow the very loose guideline below.

Free Week Rules: I will provide just a few images in the gallery below. As long as at least one of these images is used in your entry in some way, you are free to produce any image you like.

General Rules:

  • Submit your entries in the comments section below.
  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on September 2. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must include a Poe from the Zelda series.

2. Your entry must show Link set on fire.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Good day, friends! We're back again for another exciting entry in Zelda Informer's weekly Photoshop Contest. Whatever your 'shopping skills, we invite you inside to create some fun and goofy Zelda artworks. This week is yet another Free Week, in which we'll be liberating ourselves from any particular theme and granting the power to 'shop almost anything imagination allows. If this celebration strikes your fancy, head into the article for more info as well as the winners from last week's contest: Kooloo-Limpah...

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Nintendo Power May Have Mislead About Fi's Intrusiveness in Skyward Sword http://www.zeldainformer.com/nintendo-power-may-have-mislead-about-fis-intrusiveness-in-skyward-sword/ Sat, 29 Aug 2015 05:42:00 +0000 http://localhost/wordpress90/?p=12462

While I miss the defunct Nintendo Power magazine and highly respect the two magazines that have attempted to replace it (those being Nintendo Force Magazine and Pure Nintendo Magazine), it certainly wasn't mistake free. Today something interesting cropped up while browsing the internet that somehow flew under our radar back in 2011 (Nintendo Power ceased operations in December 2012). A post cropped up on Reddit claiming that Nintendo Power misrepresented Fi's role in Skyward Sword. I can't seem to confirm if this quote did indeed come from Nintendo Power (and if you can, we'd appreciate your help!), but whoever wrote it definitely mislead the readers no matter where it came from. The quote, which presumably came from a review or preview of the game, reads as follows:

"As far as Link's guides go, Fi is refreshingly non-intrusive. Even her hints are craftily worded, gently nudging you in the direction of a solution rather than bludgeoning you with the answer."

Setting aside whether or not you think Fi is actually too helpful, it's easy enough to confirm that these words are really nothing other than a lie - either because they were trying to make Fi sound way better than she potentially ended up being, or because this person never played enough of the game to really know about Fi. A recent video by our friend from ThatOneShowFun actually covered one of many of Fi's instances of doing exactly what the text above claims Fi doesn't do. In the example he used, after you hear a strange sound... Fi asks you if you hear that sound and tells you that you should look for where it came from. As you continue to explore, Fi literally pops up, interrupts you in the middle of gameplay, and points out exactly where the sound is coming from.

In other words, she gave you the answer with the player having absolutely no choice in the matter. This is a common occurrence in Skyward Sword, and definitely something FI does far more often than any other companion in the Zelda series. Whether or not this is a negative is totally up to the individual, but it's never good to see something like this that is so far off base it really misleads the readers into believing something that isn't true. This isn't speculative talk in the quote above, it's a direct statement.

Here is the cropped evidence and the original thread on the matter directly from reddit. What do you think, is this sort of stuff okay even if a publication is closely tied to a company? is it ever okay? Fan art is by ZliDe.

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While I miss the defunct Nintendo Power magazine and highly respect the two magazines that have attempted to replace it (those being Nintendo Force Magazine and Pure Nintendo Magazine), it certainly wasn't mistake free. Today something interesting cropped up while browsing the internet that somehow flew under our radar back in 2011 (Nintendo Power ceased operations in December 2012). A post cropped up on Reddit claiming that Nintendo Power misrepresented Fi's role in Skyward Sword. I can't seem to confirm if this quote did indeed come from Nintendo Power...

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Zelda Fan Makes Cute Gestures With A Link to the Past to get a Girlfriend http://www.zeldainformer.com/zelda-fan-makes-cute-gestures-with-a-link-to-the-past-to-get-a-girlfriend/ Sat, 29 Aug 2015 05:54:00 +0000 http://localhost/wordpress90/?p=12463 Over the years we've seen many Zelda related things pertaining to couples. One thing we've seen more often than most are marriage proposals. Earlier this year we reported on someone who to ask his girlfriend to marry him. This time around, reddit user The_Highest_Five hacked A Link to the Past to ask someone to be his girlfriend. The backstory on this goes that she was someone who had played Zelda games before, but never A Link to the Past, and they had been growing closer together over time. It's a pretty cute gesture as you can see in the video above.

Unfortunately, things didn't go as planned with the relationship. While she may have said yes (we can't know, as the redditor didn't say), what he did share tells of a rather sad ending:

"Truthfully, I had planned on recording her as she beat it and editing both videos together for you guys. But she went back to her ex, leaving me entirely. I'm a bit broken up about it, but I figured I'd share it with you guys anyway.

A little context, we would speak of our feelings growing for one another as dragon auras and she had "discovered" I am actually an alien and boarding the mothership was our code for being in a relationship.

Also for the record, I did fix the grammatical error involving the abrupt switch from third to first person. I just posted this video because of the little excited laugh I had in the beginning...happy, excited, hopeful videos are better than sad and broken ones."

I feel for you The_Highest_Five. I've been dumped before when I thought I had a good thing for an ex. As a tip, next time save a gesture like this - which clearly takes a large chunk of time - for something like a marriage proposal. If you start out going official like this, you're setting the bar pretty high for romantic gestures before you even know if there is a relationship to be had. Then again, I really admire your ambition and courage, something you probably learned from Link. Would you ever propose or do any sort of romantic gesture with a Zelda game? Fan art is by Billysan291.

Source: Reddit

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Over the years we've seen many Zelda related things pertaining to couples. One thing we've seen more often than most are marriage proposals. Earlier this year we reported on someone who  to ask his girlfriend to marry him. This time around, reddit user The_Highest_Five hacked A Link to the Past to ask someone to be his girlfriend. The backstory on this goes that she was someone who had played Zelda games before, but never A Link to the Past, and they had been growing closer together over time. It's a pretty cute gesture as you can see in the video above...

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ZI Podcast Episode 51: Unintentional Bias, Defining Genres, and Video Game Writing Explained Ft. SBH http://www.zeldainformer.com/zi-podcast-ep-51-we-had-to-pad-out-this-url-so-that-the-website-could-load/ Sat, 29 Aug 2015 14:18:00 +0000 http://localhost/wordpress90/?p=12464

Direct Download (Right Click, Save as) Itunes

This week on the ZeldaInformer Podcast, we take a break from gaming to learn things from special guest Super Bunnyhop! Over the course of our conversation we discuss why video game writing is bad, how the concept of a video game genre is constantly changing, and the idea of taking things too far.

This week's episode was fun, but it wouldn't have been nearly as fun without our cast: Adam (he's the one who yells at everyone all the time), Chris (resident optimist and appreciator of neat things), Colin (he's a big fan of Monday Night Football), and special guest Super Bunnyhop (but you can probably call him George).

Thanks again to those of you who submitted your fan topics!

If you have any of your own topics, any cover art, theme song submissions or any questions, please send those over to us at ZeldaInformerPodcast@Gmail.com OR follow and tweet Adam (he's more likely to see it that way).

Also, be sure to give us a review on iTunes, share the podcast using the URL above, and check out some of those other links down below.

Social Media & Special Thanks

Subscribe and Rate The Podcast

News & Related Topics

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This week on the ZeldaInformer Podcast, we take a break from gaming to learn things from special guest Super Bunnyhop! Over the course of our conversation we discuss why video game writing is bad, how the concept of a video game genre is constantly changing, and the idea of taking things too far. 

This week's episode was fun, but it wouldn't have been nearly as  fun without our cast...

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Talented Pianist Plays The Great Sea On The Spot http://www.zeldainformer.com/talented-pianist-plays-the-great-sea-on-the-spot/ Sun, 30 Aug 2015 02:44:00 +0000 http://localhost/wordpress90/?p=12465 It's so easy to find fan-made Zelda music these days, but to find someone as talented as Lindsey Stirling is exceptional. After listening for only 43 seconds, this pianist has The Great Sea Theme from The Wind Waker nearly perfect! Player Piano is a band of two, Sonya Belousova and Tom Grey. Belousova plays and composes on the piano, and Grey directs and produces their amazing videos.

With such easy brilliance, it's really nice to see that such a talented pianist enjoys one of the best songs in The Wind Waker too.

What do you think of Belousova's version? Let us know in the comments below!

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It's so easy to find fan-made Zelda music these days, but to find someone as talented as Lindsey Stirling is exceptional. After listening for only 43 seconds, this pianist has The Great Sea Theme from The Wind Waker nearly perfect! Player Piano is a band of two, Sonya Belousova and Tom Grey. Belousova plays and composes on the piano, and Grey directs and produces their amazing videos.

With such easy brilliance, it's really nice to see that such a talented pianist enjoys one of the best songs in The Wind Waker too...

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WINDWAKER - LEGEND OF ZELDA (On The Spot)

WINDWAKER - LEGEND OF ZELDA (On the Spot)(VOTE EVERY DAY) We were nominated for BEST WEBSERIES (unscripted) at the Geekie Awards! The winners are voted on by the general public. If you're feeling generous, click the below link...choose webseries unscripted and vote for Player Piano. http://vote2015.thegeekieawards.com/Find Player Piano sheet music exclusively at: http://mnot.es/Player-PianoSupport us on Patreon: http://www.patreon.com/playerpianoDownload Our Songs at: http://www.playerpianomusic.comTwitter: http://www.twitter.com/playerpianovidsOfficial Website: http://www.playerpianomusic.com

Posted by Player Piano on Monday, 17 August 2015
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Web Comic: The Pokéloop http://www.zeldainformer.com/web-comic-the-pokeloop/ Sat, 29 Aug 2015 20:32:00 +0000 http://localhost/wordpress90/?p=12466 I know what you're initially thinking, what is a Pokémon comic doing on Zelda Informer? You'll have to check out the full comic to find out. This is our second comic in a new series created exclusively for Zelda Informer by Nekushadow. Aptly titled the Pokéloop, we remember the hard decision we repeatedly made (or at least, I made) with our friends looming over our shoulders. We hope you enjoy the comic and look forward to our next edition in a couple weeks! Let us know about your fondest Pokémon memories below.

<-- Previous | Beginning | Next -->

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I know what you're initially thinking, what is a Pokémon comic doing on Zelda Informer? You'll have to check out the full comic to find out. This is our second comic in a new series created exclusively for Zelda Informer by Nekushadow. Aptly titled the Pokéloop, we remember the hard decision we repeatedly made (or at least, I made) with our friends looming over our shoulders. We hope you enjoy the comic and look forward to our next edition in a couple weeks! Let us know about your fondest Pokémon memories...

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This Cover of Zelda's Overworld Theme is the Perfect Combination of Techno and Dance http://www.zeldainformer.com/this-energizing-cover-of-the-zelda-overworld-theme-is-the-perfect-combinati/ Sun, 30 Aug 2015 04:17:00 +0000 http://localhost/wordpress90/?p=12467 The Legend of Zelda covers are songs that I treasure, because they combine my love of gaming and music. They are are even better when they fall under the musical genres that you most enjoy. If you are fond of genres such as Techno and Dance, then you may like this particular cover by Denso.

Denso's cover is the kind of techno that's full of energy; it could be played at the gym while you work out, or during a party to get everyone moving.

Did you enjoy this electronic-style cover of Zelda's overworld theme? As always, let us know by using the comment section below.

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The Legend of Zelda covers are songs that I treasure, because they combine my love of gaming and music. They are are even better when they fall under the musical genres that you most enjoy. If you are fond of genres such as Techno and Dance, then you may like this particular cover by Denso.

Denso's cover is the kind of techno that's full of energy; it could be played at the gym while you work out, or during a party to get everyone moving...

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Tri Force Heroes' Official Box Art Has Been Updated http://www.zeldainformer.com/tri-force-heroes-official-box-art-has-been-updated/ Sun, 30 Aug 2015 05:29:00 +0000 http://localhost/wordpress90/?p=12468

Nintendo's website now includes an image of the updated version of Tri Force Heroes' box art, which can be viewed above.

This new art stands out more than the box art that was revealed during E3, which you can see in the gallery below. The updated box art is a variation of art that was revealed for Tri Force Heroes at Gamescom 2015; however, there are a few differences:

  • A Spear Moblin can be seen on a wooden tower to the left
  • A Hinox can be seen by the castle under the game's logo
  • Only one Buzz Blob is seen on the right instead of two
  • Various enemies on the far right and left have been cut out due to the image being cropped
  • What appeared to be a sky temple near the top-left of the game's logo has been removed

Do you find this updated Tri Force Heroes box art to be more visually appealing than the old art? Sound off in the comments and let us know.

Source: Nintendo (via Nintendo Everything)

Related Content:

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Nintendo's website now includes an image of the updated version of Tri Force Heroes' box art, which can be viewed in the full post.

This new art stands out more than the box art that was revealed during E3, which you can see in the gallery below. The updated box art is a variation of art that was revealed for Tri Force Heroes at Gamescom 2015; however, there are a few differences...

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Really Freakin' Clever Has Designed an Amazing Zelda-Themed Super Mario Maker Level http://www.zeldainformer.com/really-freakin-clever-has-designed-an-amazing-zelda-themed-super-mario-make/ Sun, 30 Aug 2015 21:33:00 +0000 http://localhost/wordpress90/?p=12469 When Super Mario Maker was first announced, it was a given that players would try to create levels that draw inspiration from various other Nintendo franchises. Just the other day, a Mario level in the style of Metroid was discovered. Today, an amazing Zelda-themed level was shown off by none other than YouTube channel Really Freakin' Clever.

Really Freakin' Clever titles this level as the "Deku Tree Challenge," as it bears resemblance to Ocarina of Time's first dungeon. Complete with Deku Babas (giant Piranha Plants), an insect-like final boss (a giant Wiggler), a dungeon item (a green shoe), and the Link amiibo costume, Really Freakin' Clever has outdone himself with this fan-created masterpiece.

Do you plan on creating any Zelda-themed levels of your own in Super Mario Maker? As always, let us know by using the comment section below.

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When Super Mario Maker was first announced, it was a given that players would try to create levels that draw inspiration from various other Nintendo franchises. Just the other day, a Mario level in the style of Metroidwas discovered. Today, an amazing Zelda-themed level was shown off by none other than YouTube channel Really Freakin' Clever.

Really Freakin' Clever titles this level as the "Deku Tree Challenge," as it bears resemblance to Ocarina of Time's first dungeon...

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IGN Releases Footage of a New Tri Force Heroes Item http://www.zeldainformer.com/ign-releases-footage-of-a-new-tri-force-heroes-item/ Sun, 30 Aug 2015 23:19:00 +0000 http://localhost/wordpress90/?p=12470 Warning: This post contains spoilers for Tri Force Heroes.

Popular gaming publication IGN has revealed a never-before-seen item in Tri Force Heroes: the Fire Glove. While I say it's a never-before-seen item, this is possibly the item that allows the red Link to create fire on the box art of the game. The updated box art can be viewed in the gallery below.

In the footage above, you will see the red Link using the Fire Glove to solve various puzzles in a level that was revealed at PAX 2015, the Snowball Ravine. Do you recognize the sound it makes upon use? It's none other than the nostalgic Fire Flower sound from the Super Mario franchise.

Are you excited to finally see footage of an original item in Tri Force Heroes? Let us know by using the comment section below.

Related Content:

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Warning: This post contains spoilers for Tri Force Heroes.

Popular gaming publication IGN has revealed a never-before-seen item in Tri Force Heroes: the Fire Glove. While I say it's a never-before-seen item, this is possibly the item that allows the red Link to create fire on the box art of the game. The updated box art can be viewed in the gallery below.

In the footage above, you will see the red Link using the Fire Glove...

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A New Gerudo Valley Remix http://www.zeldainformer.com/a-new-gerudo-valley-remix/ Mon, 31 Aug 2015 17:26:00 +0000 http://localhost/wordpress90/?p=12471 If you're looking a bit of nostalgia, this new remix will transport you back to your first Zelda days! Nothing beats the Spanish guitar in LarryInc64's new remix of Gerudo Valley from Ocarina of Time.

If you adore those famous original notes, LarryInc64 does not disappoint - he compliments the guitar with the perfect marimba beat. Though not using the instrument to its full potential, LarryInc64 makes a commitment to the source music. Especially in the second half, where he changes the tones to something that reminds me of the old 8-bit games.

Were you thrown back to the old Zelda games, or did you just enjoy that Spanish guitar? Let us know in the comments below!

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If you're looking a bit of nostalgia, this new remix will transport you back to your first Zelda days! Nothing beats the Spanish guitar in LarryInc64's new remix of Gerudo Valley from Ocarina of Time. If you adore those famous original notes, LarryInc64 does not disappoint - he compliments the guitar with the perfect marimba beat...

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Caption Contest 029: "Metal Gear Solid V: Ground Zeldas" http://www.zeldainformer.com/caption-contest-029-metal-gear-solid-v-ground-zeldas/ Mon, 31 Aug 2015 16:26:00 +0000 http://localhost/wordpress90/?p=12472 The start of a new week means it's time another entry in Zelda Informer's weekly Caption Contest. This week's image, in honor of Metal Gear Solid V's release, features the tactical espionage action of Snake, as he sneaks ever-so-stealthily toward our hero Link. What words will you attach to this exciting scene? Head inside, and we'll find out. We'll even take a look at the winners of last week's contest.

Last Week's Contest:

You gotta love the horse puns.

By: Jesse Sloof

By: Ducky

By: Xenon

By: Haylian (halie-hylian)

By: Scootaluigi

And here are our non-photo caption winners:

  • Lumian: "Link: Horsepower made in Hyrule!"
  • Bacon Informer: "steel beats leather any day"
  • Dark Swordsman: "My horse is amazing it turns into a bike and it drives everywhere!"
  • dizzi: "the horse is soooo much easier to steer im gonna ram into Rosalina!!"
  • BCD: "I should be saving Hyrule now, but Mario Kart Racing is much more fun!"

This Week's Contest:

Snake? Snake? Snaaaaaaaake?!

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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The start of a new week means it's time another entry in Zelda Informer's weekly Caption Contest. This week's image, in honor of Metal Gear Solid V's release, features the tactical espionage action of Snake, as he sneaks ever-so-stealthily toward our hero Link. What words will you attach to this exciting scene? Head inside, and we'll find out. We'll even take a look at the winners of last week's contest...

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Two YouTubers Discuss 10 Interesting Zelda Theories http://www.zeldainformer.com/new-video-lists-10-zelda-theories-according-to-youtubers/ Mon, 31 Aug 2015 17:58:00 +0000 http://localhost/wordpress90/?p=12473 Warning: Video Contains Strong Language and May Not be Suitable For Children

If there is one aspect of the Zelda franchise that made be want to become a member of its community, it would have to be the overwhelming amounts of interesting theorization spawned from The Legend of Zelda's abundant lore. Zelda theories have always been thought-provoking and sometimes controversial, but it's what keeps the fanbase going during times when we're waiting for the next game to release.

Popular Zelda and Kingdom Hearts YouTuber HMK has recently collaborated with fellow gaming channel RabbidLuigi to compile a list of 10 of interesting Zelda theories. In this list, one of my favorite (but incorrect) theories is mentioned: the Tetraforce theory. If you haven't heard of the Tetraforce theory before, be sure to check out the video above.

Did you enjoy listening to this particular video of Zelda theorization as much as I did? Consider leaving your opinions in the comments below.

More HMK

Fan Art: ChikoritaLuv

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Warning: Video Contains Strong Language and May Not be Suitable For Children

If there is one aspect of the Zelda franchise that made be want to become a member of its community, it would have to be the overwhelming amounts of interesting theorization spawned from The Legend of Zelda's abundant lore. Zelda theories have always been thought-provoking and sometimes controversial...

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New Nintendo 3DS XL: Hyrule Edition is Announced http://www.zeldainformer.com/another-zelda-themed-new-nintendo-3ds-xl-is-announced/ Tue, 01 Sep 2015 15:11:00 +0000 http://localhost/wordpress90/?p=12474

Update: A new image of the 3DS has been added to the gallery.

Update 2: The 3DS can now be pre-ordered online and can be shipped.

Update 3: It looks like the 3DS is now sold out.

Nintendo has just announced two new 3DS units: one is a regular-sized Happy Home Designer New Nintendo 3DS, and the other is a gold-colored New Nintendo 3DS XL called the "Hyrule Edition." It appears to be a slightly modified version of 3DS clip armor released earlier this year, and is currently able to be reserved on the GameStop website here for $199.99 USD. It can not be pre-ordered, as this 3DS is only available in-store at select GameStop locations on October 30th. Two full-sized images of the handheld console and its box art are viewable below.

Interestingly enough, on GameStop's website the Zelda-themed 3DS unit is listed as the "Hyrule Gold Edition," and not the "Hyrule Edition" as it was referred to in a statement released by Nintendo PR. Personally, I like Hyrule Edition better.

Here is the statement from Nintendo PR:

"...In addition, a Hyrule Edition New Nintendo 3DS XL system will launch exclusively in GameStop stores on Oct. 30 at a suggested retail price of $199.99, just in time for the launch of The Legend of Zelda: Tri Force Heroes (sold separately) on Oct. 23. The system is gold-colored and features an intricate Hylian Crest on the front."

Do you plan on buying this gold-colored Zelda-themed New Nintendo 3DS XL? Let us know by using the comment section below.

Source: Nintendo PR (via Nintendo Everything), GameStop

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Update: A new image of the 3DS has been added to the gallery.

Update 2: The 3DS can now be pre-ordered online and can be shipped.

Update 3: It looks like the 3DS is now sold out.

Nintendo has just announced two new 3DS units: one is a regular-sized Happy Home Designer New Nintendo 3DS, and the other is a gold-colored New Nintendo 3DS XL called the "Hyrule Edition..."

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Outset Island Fully Recreated In Minecraft http://www.zeldainformer.com/outset-island-in-minecraft/ Tue, 01 Sep 2015 02:12:00 +0000 http://localhost/wordpress90/?p=12475 Twitter user ThaiKay1 posted an image yesterday of what appears to be Outset Island from The Wind Waker. After a little research, I discovered the original post on the official Minecraft forums. The builder, Russer, clearly put a lot of work into it, as the detail is certainly there. You can even see the flickering torches on each doorway!

If you're looking for more Minecraft wonders, I suggest exploring Russer's Wordpress page. He has a great selection of intricate and creative work. In addition, there is plenty more to be found on the Minecraft forums, from all corners of the Zelda universe. Be sure to take a look and explore!

Wouldn't it be cool if Minecraft maps like these were used in future walkthroughs? The author could post notes in specific areas and use screenshots as three-dimensional maps for the player. For those of us with little map-drawing skills, this seems like a great idea! What do you think? Let us know in the comments below!

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Twitter user ThaiKay1 posted an image yesterday of what appears to be Outset Island from The Wind Waker. After a little research, I discovered the original post on the official Minecraft forums. The builder, Russer, clearly put a lot of work into it, as the detail is certainly there. You can even see the flickering torches on each doorway...

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Cosplay of the Week: Ganon by jaredjlee http://www.zeldainformer.com/cosplay-of-the-week-ganon-by-jaredjlee/ Tue, 01 Sep 2015 14:00:00 +0000 http://localhost/wordpress90/?p=12476 Cosplay of the Week is back and this time we are showing some love to the villians of Hyrule by featuring Ganon, from the original Legend of Zelda. This stunning original design Ganon was crafted by the talented jaredjlee of DeviantArt.

Jared had taken three days to completely build this cosplay, with a three hour nap in the middle. Regarding on how the cosplay was made Jared had this to say:

The head has a resin shell/helmet; light up eyes attached, movable jaw, and a electric fan system inside (noisy). The outter skin of the head is made of Smooth-on Dragon Skin Silicon. It was painted with Pycho paints. It has hair punched into it. The body is foam fabricated. I carved out hopolstrey foam , and detailed it with a burning tool. Then I coated it with latex, and painted it with latex mixed with acrylic paint. Half of it was painted by brush, and the rest air brush. The arms are mech extentions with foam covering it with working fingers. The feet are hooves, are made from EVA, and hoplstrey foam, and latex .The base they were built over are gallon buckets with nikes drilled to the top. The armor is made from EVA foam, and painted with acrylic paints.

A lot of detail and craftmanship had gone into this Ganon cosplay and it definitely shows. The finished product is simply amazing and incredibly detailed. Check out the minigallery below for a closer look at this villain brought to life.

Be sure to have a look at more of jaredjlee's work in his DeviantArt gallery

Comment below to let us know what you thought of this week's cosplay, tag your own cosplays on Twitter with #ZIcostume!

Source: jaredjlee

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Cosplay of the Week is back and this time we are showing some love to the villians of Hyrule by featuring Ganon, from the original Legend of Zelda. This stunning original design of Ganon was crafted by the talented jaredjlee of DeviantArt...

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Zelda Themed Fabrics Now on Sale at Jo-Ann Crafts Stores http://www.zeldainformer.com/joann-currently-has-zelda-fabrics-on-sale/ Wed, 02 Sep 2015 04:03:00 +0000 http://localhost/wordpress90/?p=12477 Are you in the market for some new fabric to make a fun shirt or warm blanket? Search no more because Jo-Ann, a fabrics and craft store, has two new Zelda fabrics that are on sale right now! Both fabric patterns are 100% cotton, and 43" wide; one features Link from Majora's Mask's art, and the other fabric in question is the mystical story collage from The Wind Waker.

Both of these fabrics are currently on sale for $6.59 per yard. According to the website, the Zelda materials above should be available in store as well since it's currently sold out online. Nevertheless, it is well worth the effort since Jo-Ann is one of very few stores that will actually sell Nintendo licensed fabrics

I'm not very good at sewing, but with the fall season around the corner, I'm going to dust off my sewing machine and try my hand at a soft blanket for the cold weather. What do you think of these patterns? Let us know in the comments below!

Source: Jo-Ann

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Are you in the market for some new fabric to make a fun shirt or warm blanket? Search no more because Jo-Ann, a fabrics and craft store, has two new Zelda fabrics that are on sale right now! Both fabric patterns are 100% cotton, and 43" wide; one features Link from Majora's Mask's art, and the other fabric in question...

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A Fun Fairy Fountain Remix To Make You Feel Refreshed http://www.zeldainformer.com/a-fun-fairy-fountain-remix-to-make-you-feel-refreshed/ Wed, 02 Sep 2015 15:32:00 +0000 http://localhost/wordpress90/?p=12478 About a week ago, a beautiful remix of Ocarina of Time's The Fairy Fountain was done by Video Game Remixes on YouTube, and it definitely doesn't disappoint. This remix really captured the wisp and wonder of the fairy's fountain and it actually perks me up a bit. I do feel like my hearts have been replenished.

Best part? He takes requests! So if there's any game or even anime you'd like to hear remixed by this amazing individual, please be sure to let him know! What did you think of this awesome remix? Leave a comment down below!

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About a week ago, a beautiful remix of Ocarina of Time's The Fairy Fountain was done by Video Game Remixes on YouTube, and it definitely doesn't disappoint. This remix really captured the wisp and wonder of the fairy's fountain and it actually perks me up a bit. I do feel like...

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A Youtube Channel With Nothing But Zelda Animations http://www.zeldainformer.com/a-youtube-channel-with-nothing-but-zelda-animations/ Wed, 02 Sep 2015 15:56:00 +0000 http://localhost/wordpress90/?p=12479 Have you been enjoying these fun little videos? Well there's an entire channel dedicated to them. Meet Mallory Beaulieu, a talented Youtuber who uses MikuMikuDance to animate Zelda characters, and meshes it up with different kinds of audio such as songs and vines.

Ms. Beaulieu uses various models such as Hyrule Warriors, Twilight Princess, and even Skyward Sword. I think these animations are adorable and I love that they're pumped out practically on the daily.

What do you think? Leave a comment below!

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Have you been enjoying these fun little videos? Well there's an entire channel dedicated to them. Meet Mallory Beaulieu, a talented Youtuber who uses MikuMikuDance to animate Zelda characters, and meshes it up with different kinds of audio such as songs and vines. Ms. Beaulieu uses...

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New Tri Force Heroes Screenshots Explore Recently Revealed Level http://www.zeldainformer.com/new-tri-force-heroes-screenshots-released/ Wed, 02 Sep 2015 02:26:00 +0000 http://localhost/wordpress90/?p=12480 We've got some new screenshots from the highly anticipated Zelda game coming out for the 3DS: Tri Force Heroes! In the screenshots, the Triforce trio are traveling through the Snowball Ravine, which we also touched up on earlier, and fighting a boss monster that strongly resembles a Freezard from Ocarina of Time.

I absolutely cannot wait for this game to come out, especially since there's a new Hyrule Edition of the 3DS XL coming to select Gamestop locations; these two would be a perfect combination for any Zelda fan! What do you think of these screenshots? As always, let us know down below!

Source: Nintendo Everything

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We've got some new screenshots from the highly anticipated Zelda game coming out for the 3DS: Tri Force Heroes! In the screenshots, the Triforce trio are traveling through the Snowball Ravine, which we also touched up on earlier, and fighting a boss monster that strongly resembles a Freezard...

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Best Buy Flash Sale Features Zelda 3DS Accessories http://www.zeldainformer.com/best-buy-flash-sale-features-zelda-3ds-accessories/ Tue, 01 Sep 2015 17:14:00 +0000 http://localhost/wordpress90/?p=12481 If you frequent Best Buy's website as much as I do, you'll notice that they've started doing something called Flash Sales where they'll feature certain items that will be discounted under a specific time frame.

Well during this particular Flash Sale, they've featured a ton of gaming accessories including the Majora's Mask 3DS and 3DS XL case, originally $9.99 but is currently discounted to $6.99, and the Zelda themed PDP Clip Armor for the 3DS XL that's discounted from $12.99 to $8.99! If you're going to snag one of these items, act fast because the sale ends at 3PM C.T.

And don't forget that Best Buy will match the price online, so you could actually go home with one of these accessories today if you purchase it in store. What do you think? Leave a comment down below!

Source: NintendoEverything

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If you frequent Best Buy's website as much as I do, you'll notice that they've started doing something called Flash Sales where they'll feature certain items that will be discounted under a specific time frame. Well during this particular Flash Sale, they've featured a ton of gaming accessories including...

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Hyrule Warriors Legends will be at Tokyo Game Show, New Trailer and Event http://www.zeldainformer.com/hyrule-warriors-legends-will-be-at-tokyo-game-show-new-trailer-and-event/ Tue, 01 Sep 2015 21:14:00 +0000 http://localhost/wordpress90/?p=12482

With very little information revealed for Hyrule Warriors Legends since E3, we have been left to wonder if anything new would be announced before the game's release next year. Luckily for us, Koei-Tecmo recently announced that Hyrule Warriors Legends will be present at this year's Tokyo Game Show. In addition to a playable demo at Koei-Tecmo's booth, fans can look forward to a new Hyrule Warriors Legends trailer and a special game "event" during TGS later this month.

Koei-Tecmo revealed that a playable demo of Hyrule Warriors Legends will be available their booth, where I'm sure attendees will get to see characters like Tetra in action. As well, the company announced that there will be a new trailer released alongside the Tokyo Game Show, so keep your fingers crossed for even more character and content announcements. Finally, Koei-Tecmo announced that there will be a special "event" related to Hyrule Warriors Legends held during TGS. No specifics about the event have been revealed yet, so we're excited to hear more in the next few weeks.

Tokyo Game Show 2015 will be held from September 17 to 20. While Nintendo does not traditionally attend the show, Koei-Tecmo will be representing Nintendo platforms by showcasing Hyrule Warriors Legends.

Hyrule Warriors Legends is a 3DS port of the original Hyrule Warriors on the Wii U, featuring additional characters, items, and story content. The game is due for release early 2016.

Are you excited to see more of Hyrule Warriors Legends? What announcements are you hoping for? Share your thoughts in the comments.

Source: Koei-Tecmo (via Perfectly Nintendo)

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With very little information revealed for Hyrule Warriors Legends since E3, we have been left to wonder if anything new would be announced before the game's release next year. Luckily for us, Koei-Tecmo recently announced that Hyrule Warriors Legends will be present at this year's Tokyo Game Show. In addition to a playable demo at Koei-Tecmo's booth, fans can look forward to a new Hyrule Warriors Legends trailer and a special game "event" during TGS later this month...

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Zora's Domain from Ocarina of Time Has Been Recreated in Unreal Engine 4... and it's Impressive http://www.zeldainformer.com/zoras-domain-from-ocarina-of-time-has-been-recreated-in-unreal-engine-4/ Wed, 02 Sep 2015 04:11:00 +0000 http://localhost/wordpress90/?p=12483 We've certainly seen a lot of things happening with Unreal Engine 4 in 2015. However, most of what we have seen happening involved taking already existing character models, uprezzing them when needed (maybe even some re-texturing), and then watching them frolic around in the sample worlds provided with the engine itself. While this has provided some interesting results and made us truly wonder about the possibilities, Vimeo user Michael Eurek takes this to a whole new level.

You won't see Link or any other character running around here (though, a certain stone Zora makes an appearance), but instead you'll see an actual part of the game world from Ocarina of Time masterfully recreated in Unreal Engine 4. This is impressive as it involves creating a world, not just slapping a premade character with some upgrades into a pre-existing world. He used some assets that came with the Unreal Engine demos along with some foliage from the Tropical Forest asset pack on the Unreal Marketplace.

However, most impressive in this is that he did a lot of custom work as well, creating his very own assets and textures to really make this place feel like a living, breathing, Zora's Domain. He even brought the in-town shop to life featuring the available items all made from scratch. Overall this is probably the best re-imagining of anything Zelda to date in one of the video game world's most impressive and powerful game engines.

Of note, this isn't Michael's first time recreating part of the world of Zelda in Unreal Engine 4. Back in early 2014 he recreated the Temple of Time, though he's come a long way since those days. If you compare that video to this one, there is a world of difference in his skill-set. It may be another year before we see something again, but I sincerely hope he continues to grow and further expand on his recreation of famous worlds in Ocarina of Time.

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We've certainly seen a lot of things happening with Unreal Engine 4 in 2015. However, most of what we have seen happening involved taking already existing character models, uprezzing them when needed (maybe even some re-texturing), and then watching them frolic around in the sample worlds provided with the engine itself. While this has provided some interesting results and made us truly wonder about the possibilities, Vimeo user Michael Eurek takes this to a whole new level...

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Amazon Starts Selling Digital Content Including Zelda Software http://www.zeldainformer.com/amazon-starts-selling-digital-content-including-zelda-software/ Thu, 03 Sep 2015 01:44:00 +0000 http://localhost/wordpress90/?p=12484

For those who didn't already know, Amazon has just released a digital code purchasing system, where you can buy the codes to different games and download them to your system. The website is featuring downloads of only Majora's Mask, Zelda I, and A Link Between Worlds for the 3DS.

The three games for the Wii U are Hyrule Warriors, Minish Cap, and Wind Waker. Three titles for both systems is a great start, and I hope they'll add more downloads for older games. Will you be using Amazon for your Zelda games? Let us know in the comments.

Source: Nintendo Everything

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For those who didn't already know, Amazon has just released a digital code purchasing system, where you can buy the codes to different games and download them to your system. The website is featuring downloads of only Majora's Mask, Zelda I, and A Link Between Worlds for the 3DS...

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A Beautiful Remix Of Princess Hilda's Theme http://www.zeldainformer.com/a-beautiful-remix-of-princess-hildas-theme/ Thu, 03 Sep 2015 01:27:00 +0000 http://localhost/wordpress90/?p=12485 Princess Hilda's tale is truly a sad one, the fall of her kingdom, the loss of her land's triforce, all of which was captured in this beautiful remix of her theme from A Link Between Worlds. RebeccaETripp on Youtube makes mention that this game has crawled into her top 5 favorite Zelda games with it's wonderful music score, and I have to agree.

Even in the original theme, you can almost sense there was something mysteriously sorrowful whenever Princess Hilda would speak to you while the score played in the background. I thought this was a fantastic piece and I hope this artist creates more Zelda related remixes in the future. What did you think? Let us know down below.

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Princess Hilda's tale is truly a sad one, the fall of her kingdom, the loss of her land's triforce, all of which was captured in this beautiful remix of her theme from A Link Between Worlds. RebeccaETripp on Youtube makes mention that this game has crawled into her top 5 favorite Zelda games because it's wonderful music score...

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Staying True to the Times: Why The Legend of Zelda Should Try to Remain A Medieval Fantasy http://www.zeldainformer.com/staying-true-to-the-times-why-the-legend-of-zelda-should-try-to-remain-a-me/ Wed, 02 Sep 2015 22:17:00 +0000 http://localhost/wordpress90/?p=12486 Genre.It is one of the most significant aspects to any series. Be it a television series, a movie series, or even a video game series, genre defines a piece's essence at a core level. Rather than discuss genre in terms of gameplay, this article will focus on genre as it pertains to setting (e.g.,science fiction, cowboy westerns, and medieval fantasy). The Legend of Zelda has had a bumpy ride over the years traveling through several genres, but its most prominent genre is–undoubtedly–medieval fantasy.

You might be wondering, "what is medieval fantasy"? Essentially, it is fantasy that is heavily inspired by the Europe of the middle ages, along with the region's mythology. Medieval fantasy and high fantasy are often used interchangeably and are quite similar, and both can be used to define Zelda’s primary genre. But, for the sake of simplicity, I will stick to using medieval fantasy in this article.

Medieval fantasy is heavy with elements representative of time period, such as knights and castles. The genre also blends fantasy elements with the medieval elements by having magical creatures such as fairies, dragons, wizards, goblins, elves, dwarfs, and many more. Some examples of famous medieval fantasy franchises are The Lord of the Rings, The Elder Scrolls, Dungeons & Dragons, as well as many classic Disney fairy tales such as Sleeping Beauty and Snow White. The Legend of Zelda clearly relates to these when viewed as series set in a medieval-esque magical and enchanted world.

The whole premise of the Zelda series is certainly medieval: A princess in a medieval inspired kingdom called Hyrule must be rescued by an young elf in a green tunic. This outline alone is already bursting at the seams with classic tropes. Even its iconic logo, with its featured a sword and shield, can clue in anyone unfamiliar with Zelda, but we can take this even further.

Hyrule itself is full of armored knights (Hyrule Soldiers, Darknuts, and Phantoms), magical wizards (Wizzrobes), elves (Hylians), forest elves (Korkiri and Minish/Picori), dragons (Argorok, Aquamentus, Valoo and Volvagia), castles (Hyrule Castle, Ganon’s Tower and Lorule Castle), Taverns (Telma’s Bar and The Milk Bar from The Legend of Zelda: A Link Between World), Kings (King Daltus and King Daphnes Nohansen Hyrule), Princesses (Zelda and Hilda), enchanted forests (Korkiri Forest, Minish Woods and The Lost Woods), blacksmiths (Link’s Uncle, Grandfather Smith, and the Smith family from A Link Between Worlds), horses (Epona), fairies (Navi and Great Fairies), and orcs/goblins (Bulblins and Moblins). Every one of these draws from classic Medieval features–a relationship we'll explore more later on.

The gameplay itself (as far as battle is concerned) draws from medieval combat. Link uses a sword and shield to fight against enemies, along with another classic weapon: the bow and arrow.Furthermore, Link’s shield in the early games had a cross on it, resembling the cross on the shields that knights from the Crusades would bear.He comes across items such as the ball and chain and magical wands/staffs such as the Dominion Rod, Cane of Pacci, Ice Rod, and Fire Rod, all derived from European legendary stories of the Middle Ages. Link clothing draws even more upon the norms of this era, made up of a tunic with chain mail underneath it: an iconic combination of medieval garments.



The Legend of Zelda series is filled to the brim with medieval, fantasy, and fairytale elements.

The Legend of Zelda, TheLord of the Rings, and The Elder Scrolls are all the sme genre.

It can be argued that Link sometimes carries gadgets that are beyond the middle ages such as the Spinner, or the Hookshot, but those are still gear operated. Windmills are gear operated, and given that there is a lot of magic in Hyrule, this is not too much of a stretch. It also can be argued that some enemies such as the Beamos and Armos are high tech despite the medieval inspired setting, however they are depicted as enchanted statues opposed to machines (in the earlier games at least). Returning to the topic of setting, the soundtrack of the Zelda series is also very medieval-esque, featuring instruments of the era and thereby creating an atmosphere indicative of the time. Zelda songs are very heavy with flutes, violins, and the lute, with some trumpets and snare drums give some songs a heroic war-like vibe. Only recently have the soundtracks moved towards full orchestration (partially due to advancing technology).

Ever since The Legend of Zelda: The Wind Waker was released in 2003, the frequency of strictly medieval Zelda games decreased. Wind Waker did not feature particularly high tech elements, but its setting was more ambiguous than previous Zelda games. The only segments that clearly drew on the past titles were those in which allowed Link traveled to ancient Hyrule underneath the ocean,. After Wind Waker, games such as The Legend of Zelda: Phantom Hourglass and The Legend of Zelda: Spirit Tracks continued this shifting trend, featured technology that was more advanced than the Zelda series was used to, such as trains and many steampunk elements.

Another recent Zelda game, The Legend of Zelda: Skyward Sword, took technology even further. Despite Skyward Sword's placement early on in the series' timeline, it featured robots, and many futuristic elements in an area called the Lanayru Mining Facility. The upcoming Legend of Zelda Wii U seems to be following this trend, judging from the footage shown in the E3 2014 trailer in which a robotic foe fired lasers at Link only to have the hero defend himself with a high tech bow and arrow. These changes in technology and setting in recent titles point to a drifting away from the franchise's fantastic roots.

Another aspect in which the Zelda series is moving away from medieval fantasy is in the declining amount of Western influence in the series. While the Zelda series was indeed made in Japan, it was made out to be medieval European (i.e. Western) fantasy. Despite this, the series has always had a fair mix of western and eastern elements. Recent additions to the franchise, however, have included fewer Western elements, lessening the medieval fantasy vibe, and increasing the presence of its Eastern influences. The designs for dragons, villagers, and soldiers in the Zelda series serve as great examples of this shift.

This change in genre from medieval fantasy to steam-punk, science fiction, or something in between is a negative shift, only serving to alienate the fanbase. Some Zelda fans love the magical fairy tale setting of the series and its medieval tone; this seeting is what attracted many to the series in the first place. The biggest issue is that high tech elements and Zelda do not mix well, creating a culture clash. For example, Skyward Sword featured robots called “Ancient Robots” as well as Bokoblins with high tech weapons. To see Link, an elven boy dressed in a tunic with a sword and shield go up against a futuristic enemy flailing an electric rod looked very unfitting.

Yet another instance of strange juxtapositions exists in the DLC for Mario Kart 8 that features Link riding a motorcycle and driving a car. While the creator of the series, Eji Aonuma, even went so far to suggest he should incorporate this into upcoming Zelda games, a quick look at Link driving these vehicles is all anyone needs to understand that modern and futuristic elements do not mix well when it comes to Zelda.

There are several solutions to the issue of identity crisis that The Legend of Zelda may be facing. Instead of putting futuristic/modern elements (robots, lasers, and motorbikes) in the Zelda series where it does not fit, Nintendo can take those creative ideas and put them to more befitting use in the Metroid series. Metroid is Nintendo’s flagship science fiction franchise, so it would be fitting to put those ideas in that series–where they belong. If Nintendo still has its heart set on putting futuristic elements in the Zelda series, why not use those ideas to make a brand new intellectual property, or spinoff? They can call the new series "The Legend of Technology", and it can play just like The Legend of Zelda games except with a futuristic setting (just spit-balling here).

There is a special magical feeling to the simplicity of the traditional setting in Zelda. Exploring the enchanted Korkiri Forest and then leaving it to see a castle in the distance of a vast open field makes for an fantastic introduction to an adventure. There is no doubt that if you have been a Zelda fan for a while, a part of you is attracted to its medieval fantasy setting. Without this, Zelda would surely not have grown to be what it is now. I do not want the series to lose a big part of its essence by leaving the realm of medieval fantasy and entering the realm of science fiction. The Legend of Zelda series shouldn’t be known for giant robots that blast out lasers.

Or high tech weapons

It should be known for its truly wonderful and magical fantasy world. There is a certain charm to Zelda’s association with this genre, and I feel that it should not be altered.

There were more medieval fantasy Zelda games before 2003, opposed to after 2003.
The older character depictions were more western, while the newer depictions are more eastern.
A fantasy elf swordsman/archer fighting a science fiction technologically advanced enemy.
A fantasy elf boy driving a futuristic hover car, the fact that his legs barely fit inside clues that this character was never designed to drive vehicles.
Link’s high tech bow shown at E3 2014 for the upcoming Zelda game on Wii U.
Official Artwork from Zelda II: The Adventure of Link 1987.
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Genre.It is one of the most significant aspects to any series. Be it a television series, a movie series, or even a video game series, genre defines a piece's essence at a core level. Rather than discuss genre in terms of gameplay, this article will focus on genre as it pertains to setting (e.g.,science fiction, cowboy westerns, and medieval fantasy). The Legend of Zelda has had a bumpy ride over the years traveling through several genres, but its most prominent genre is–undoubtedly–medieval fantasy.

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Tri Force Heroes Recieves a Five-Minute Trailer in Japan http://www.zeldainformer.com/tri-force-heroes-recieves-a-five-minute-trailer-in-japan/ Thu, 03 Sep 2015 01:54:00 +0000 http://localhost/wordpress90/?p=12487 Hungry for more Tri Force Heroes news? Hunger no more, as Nintendo Japan has released an all-new five-minute trailer for the game. Filled with tons of new details, this trailer is packed with interesting footage.

If you're worried that you might have missed something, don't worry; we'll be analyzing the trailer and posting new screenshots and details following this post.

Are you excited that a new trailer for Tri Force Heroes has been released? Do you think a new English trailer will be given to us soon? Be sure to tell us your thoughts by using the comment section below.

Related Content:

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Hungry for more Tri Force Heroes news? Hunger no more, as Nintendo Japan has released an all-new five-minute trailer for the game. Filled with tons of new details, this trailer is packed with interesting footage.

If you're worried that you might have missed something, don't worry; we'll be analyzing the trailer and posting new screenshots and details following this post...

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Tri Force Heroes Contains 32 Stages, and a Japanese Teaser Site Has Been Launched http://www.zeldainformer.com/tri-force-heroes-contains-32-stages-and-a-japanese-teaser-site-has-been-lau/ Thu, 03 Sep 2015 02:08:00 +0000 http://localhost/wordpress90/?p=12488

Tonight is a good night for Tri Force Heroes fans, as a five-minute Japanese trailer was just revealed. An all-new detail that has surfaced in the trailer is that Tri Force Heroes has a stage count of 32; the demo stages we've already seen are just few of many.

Launched with this new trailer is a Tri Force Heroes teaser website (again in Japanese) that includes details such as the release date. The teaser website contains the Japanese variation of Tri Force Heroes' box art, which does not vary from its North American counterpart by much:

Are you excited for the release of this new handheld Zelda experience? Consider sharing your thoughts with us in the comments below.

Source: Nintendo (via Nintendo Everything)

Related Content:

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Tonight is a good night for Tri Force Heroes fans, as a five-minute Japanese trailer was just revealed. An all-new detail that has surfaced in the trailer is that Tri Force Heroes has a stage count of 32; the demo stages we've already seen are just few of many.

Launched with this new trailer is a Tri Force Heroes teaser website (again in Japanese) that includes details such as the release date. The teaser website contains the Japanese variation of Tri Force Heroes' box art...

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New Costumes Revealed in Tri Force Heroes' Japanese Trailer http://www.zeldainformer.com/screenshots-of-new-costumes-in-tri-force-heroes-new-trailer/ Thu, 03 Sep 2015 02:29:00 +0000 http://localhost/wordpress90/?p=12489

Warning: This post contains spoilers for Tri Force Heroes.

Earlier today, Japan received an all-new five-minute trailer for Tri Force Heroes. Included in this trailer were 7 costumes, and we have taken screenshots of all of them. These screenshots are viewable in the gallery below.

The costumes revealed in the trailer are as follows:

  • A ninja-looking costume, functions unknown
  • I honestly have no idea. He looks like a Valkyrie warrior.
  • A fairy-looking costume, functions unknown,
  • A samurai-looking costume, functions unknown
  • A Zora costume, which allows Link to swim at high speeds.
  • A Goron costume, which allows Link to swim in lava.
  • A cactus-looking costume, which will damage an enemy that touches you.

Which costume is your favorite? Personally, I can't wait to use the cactus costume. Consider leave your answer in the comments below.

Source: Nintendo Japan

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Warning: This post contains spoilers for Tri Force Heroes.

Earlier today, Japan received an all-new five-minute trailer for Tri Force Heroes. Included in this trailer were 7 costumes, and we have taken screenshots of all of them. These screenshots are viewable in the gallery below.

The costumes revealed are as follows...

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An Elegant Triforce Necklace On Etsy http://www.zeldainformer.com/an-elegant-trifore-necklace-on-etsy/ Thu, 03 Sep 2015 18:11:00 +0000 http://localhost/wordpress90/?p=12490

Looking to show your Zelda pride? This necklace is both elegant and subtle! The tiny Triforce hanging from a crescent moon is a perfect compliment to any outfit this fall season! Though a crescent moon doesn't have much to do with the Zelda franchise itself, it is very pretty. It reminds me of the Wiccan Goddess symbol, depicting the three main phases of the moon in similar detailed swirls. Sold by Pamela Hattie, a largely unknown Etsy seller, this necklace is made from bronze and includes a 24" chain. Copper is not my favorite material, but the price is perfect, only $11.40 USD!

Will you consider purchasing this necklace for the amazing look and price? Let us know in the comments below!

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Looking to show your Zelda pride? This necklace is both elegant and subtle! The tiny triforce hanging from a crescent moon is a perfect compliment to any outfit this fall season! Though a crescent moon doesn't have much to do with the Zelda franchise itself, it is very pretty...

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Super Mario Maker Uses Every Zelda amiibo According to Nintendo's Website http://www.zeldainformer.com/super-mario-maker-uses-every-zelda-amiibo-according-to-nintendos-website/ Thu, 03 Sep 2015 14:35:00 +0000 http://localhost/wordpress90/?p=12491

Many news outlets such as Zelda Informer have received their review copies of what is one of the most trending Nintendo titles right now, Super Mario Maker. While ourselves and other websites were eager to share with you footage of certain amiibo costumes, rules set fourth by Nintendo prevented us from doing so. While we can't show any footage of these "forbidden costumes," we can tell you that Nintendo has updated their website to list every amiibo compatible with Super Mario Maker, and this list includes every Zelda amiibo.

The Link, Zelda, Sheik, Toon Link, and Ganondorf amiibo will all unlock amiibo costumes, which the player can put into a question mark mushroom. Once Mario obtains this mushroom, he will transform into Costume Mario, donning the look of which amiibo costume was placed into the mushroom.

Are you excited at the prospect of being able to use every Zelda amiibo in Super Mario Maker? Be sure to tell us by using the comment section below.

Source: Nintendo

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Many news outlets such as Zelda Informer have received their review copies of what is one of the most trending Nintendo titles right now, Super Mario Maker. While ourselves and other websites were eager to share with you footage of certain amiibo costumes, rules set fourth by Nintendo prevented us from doing so. While we can't show any footage of these "forbidden costumes," we can tell you that Nintendo has updated their website to list every amiibo compatible with Super Mario Maker, and this list includes every Zelda amiibo...

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Symphony Of The Goddessess Coming To Dublin - Discount Available http://www.zeldainformer.com/symphony-of-the-goddessess-coming-to-dublin-discount-available1/ Thu, 03 Sep 2015 17:55:00 +0000 http://localhost/wordpress90/?p=12493
The Symphony Of The Goddessess Orchestra has been touring the world bringing a heroic masterpiece to theatres alike, and as of the November 22nd the orchestra is also making it's way to Dublin.

If you're looking to buy tickets in the orchestra, you can check this list of venues at which it will be performed to see if there's any performances near you. As an added bonus, for a limited time only if you enter the promotional code "HeyListen" at checkout, you can bag yourself an extra 15% off booking prices - leaving you with a nice sum of rupees still in your wallet.

So, are you going to be one of the next to witness this legendary orchestra? Or have you already been? Let us know down in the comments below!

Source: Nintendo UK

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The Symphony Of The Goddessess Orchestra has been touring the world bringing a heroic masterpiece to theatres alike, and as of the November 22nd the orchestra is also making it's way to Dublin. If you're looking to buy tickets in the orchestra, you can check this list of venues at which it will be performed to see...

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Fan Art Showdown 16: Skull Kid VS. Medli http://www.zeldainformer.com/fan-art-showdown-16-skull-kid-vs/ Thu, 03 Sep 2015 19:38:00 +0000 http://localhost/wordpress90/?p=12459 Hey everyone, it's time for another round of Fan Art Showdown! As per usual, we feature two outstanding pieces of fan art, illustrated by fellow members of the Zelda fanbase, but only one gets to taste victory. If you missed out on last week's instalment, you can find it here. Before we get down to our usual procedures, let's talk about the winner of last week's Showdown:

Winning Piece - "Impregnable Fortress" by RODOLINC

Congratulations RODOLINC, your submission has been voted triumphant by the kind people of Zelda Informer!

This intricate piece of art has won with a lead of a whopping 82%! Well done!

To both contestants who were featured in the last instalment of Fan Art Showdown, thank you for participating, and you are always welcome to submit more artwork to us for a chance to be featured, and of course, to win.

Speaking of submitting artwork, did you know you're allowed to send in your own artwork, whether that be a physical item you've crafted or an illustration? Shoot us your submissions at fanart@zeldainformer.com and we'll notify you if you're chosen. If your piece isn't chosen immediately, fear not, as it'll be saved in our ever-expanding collection of fan art, so there's still hope!

Please view our Submission Guidelines below before submitting artwork to us:

  • Submission may not contain content that can be considered over PG-13. This includes sexual references, drug/alcohol references, graphic content, and profanity.
  • PLEASE include a title with each of your submissions. Any submissions that don't have a title won't be featured in any future installment of Fan Art Showdown.
  • You're allowed to send multiple pieces of art, but please tell me which one you want featured first. I will save the other pieces for a future installment.
  • If your piece ends up being featured, don't slander the other competitor's artwork. Constructive criticism is allowed, just don't bash them for it.

Now then, enough of the delays, let's take a look at this week's featured fan art!

#1 - "Sacred Memories" by Gracie Keener

A beautiful acrylic painting. This art piece was painted on a blank canvas, and is a reference to the ending of Majora's Mask. The lone hat of the Skull Kid and yawning distance between it and the triforce definitely pulls at your heartstrings.


#2 - "Medli" by Paul Reilly

This realistic portrait of Medli, features the beautiful focal point of her eyes. The shading techniques are very expressive, and show us a new side of our flying friend.

Closing

Which piece of art do you favor the most? Make sure you vote for it at the top of the page, and don't forget you can send us your own submissions!

Please send your fan art to fanart@zeldainformer.com, and remember to read the guidelines (also at the top of the page) before submitting.

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Hey everyone, it's time for another round of Fan Art Showdown! As per usual, we feature two outstanding pieces of fan art, illustrated by fellow members of the Zelda fanbase, but only one gets to taste victory...

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survey tools
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Symphony Of The Goddessess Coming To Dublin - Discount Available http://www.zeldainformer.com/symphony-of-the-goddessess-coming-to-dublin-discount-available/ Thu, 03 Sep 2015 19:44:00 +0000 http://localhost/wordpress90/?p=12492
The Symphony Of The Goddesses Orchestra has been touring the world, bringing a heroic masterpiece to theatres alike. As of the 22nd of November the orchestra is also making its way to Dublin.

If you're looking to buy tickets in the orchestra, you can check this list of venues where it will be performed to see if there's any locations near you. As an added bonus, for a limited time only, if you enter the promotional code "HeyListen" at the checkout, you can bag yourself an extra 15% off booking prices - leaving you with a nice sum of rupees still in your wallet.

Are you going to witness this legendary orchestra? If you've already have, what did you think of it? Let us know down in the comments below!

Source: Nintendo UK

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The Symphony Of The Goddesses Orchestra has been touring the world, bringing a heroic masterpiece to theatres alike. As of the 22nd of November the orchestra is also making its way to Dublin. If you're looking to buy tickets to the orchestra, you can check this list of venues where it will be performed to see...

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Hylian Crest Treasure Chest For Pre-Order http://www.zeldainformer.com/hylian-crest-treasure-chest-for-pre-order/ Thu, 03 Sep 2015 18:12:00 +0000 http://localhost/wordpress90/?p=12494

Looking to nerdify your game collection? Check out this beautiful box available for pre-order! You can store all your favourite games in it or simply use it as a keepsake box; either way, your treasures could have a handsome home to reside in. Rebecca Denfip is a very talented cosplayer and artist from the United States. She intends on bigger things, stating on her shop's about page:

Eventually I would like to make costumes and props on a larger scale.

She hand burns the Hylian Crest, stains the box herself, and paints in details. Be sure to check out her shop for more! If you're a Majora's Mask fan, you might find something too. What favourite games would you store in this box? Let us know in the comments below!

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Looking to nerdify your game collection? Check out this beautiful box available for pre-order! You can store all your favourite games in it or simply use it as a keepsake box; either way, your treasures could have a handsome home to reside in. Rebecca Denfip is a very talented cosplayer...

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Fan Theory: GameOver Jesse Explores Volvagia's Origins http://www.zeldainformer.com/fan-theory-gameover-jesse-explores-volvagias-origins/ Thu, 03 Sep 2015 21:15:00 +0000 http://localhost/wordpress90/?p=12495 In a collaboration with Dr. Wily, an established gaming theorist in the YouTube community, GameOver Jesse has published a theory on the origins of Ocarina of Time's second boss, Volvagia.

GameOver Jesse's exploration of Volvagia's origins with Dr. Wily takes us back to the events of Skyward Sword, where the dragon known as Eldin is found. How are these two dragons connected? You'll have to watch the video above to find out.

Did you find GameOver Jesse's theory interesting? Be sure to share your thoughts with us on this video in the comments below.

More GameOver Jesse

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In a collaboration with Dr. Wily, an established gamingtheorist in the YouTube community, GameOver Jesse has published a theory on the origins of Ocarina of Time's second boss, Volvagia.

GameOver Jesse's exploration of Volvagia's origins with Dr. Wily take us back to the events of Skyward Sword, where the dragon known as Eldin is found. How are these two dragons connected? You'll have to watch the video above to find out...

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GameXplain Discusses Tri Force Heroes' Latest Trailer and the PAX Demo http://www.zeldainformer.com/gamexplain-discusses-tri-force-heroes-latest-trailer-and-the-pax-demo/ Thu, 03 Sep 2015 22:06:00 +0000 http://localhost/wordpress90/?p=12496 Warning: This post/video contains spoilers for Tri Force Heroes.

GameXplain is back again with another interesting discussion surrounding the Japanese overview trailer for Tri Force Heroes, as well as their impressions of the recent PAX demo.

In this discussion, Andre and Derrick talk about Tri Force Heroes' somewhat silly plot; the princess is cursed to wear a... unitard? More levity included in the conversation surrounds how the land of Tri Force Heroes is apparently very fashion-forward, and how "memorable" the king looks.

Did you enjoy this new Tri Force Heroes discussion video from GameXplain? Consider leaving your thoughts on the game in the comments below.

Related Content:

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Warning: This post/video contains spoilers for Tri Force Heroes.

GameXplain is back again with another interesting discussion surrounding the Japanese overview trailer for Tri Force Heroes, as well as their impressions of the recent PAX demo.

In this discussion, Andre and Derrick talk about Tri Force Heroes' somewhat silly plot; the princess is cursed to wear a... unitard?...

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Daily Debate: Will 32 Stages Provide Enough Content for Tri Force Heroes? http://www.zeldainformer.com/daily-debate-will-32-stages-provide-enough-content-for-tri-force-heroes/ Fri, 04 Sep 2015 03:14:00 +0000 http://localhost/wordpress90/?p=12497

This week has seen quite a hefty amount of Tri Force Heroes news. We've seen a new stage, we've learned of several new costumes, and we've even received a new trailer. But one of the most interesting announcements to come out this week is that the game will contain 32 stages in all. With this definitive number of stages now revealed, we think it's as good a time as any to decide if 32 stages really offer a satisfying amount of content for a full Zelda game. Do you think 32 stages are enough for Tri Force Heroes or not?

Based on responses we've seen from commenters, the announcement of 32 unique stages in Tri Force Heroes was a welcome surprise. This number of stages is easily more than the number of dungeons in most Zelda titles, which is definitely exciting for fans who initially doubted the amount of content in Tri Force Heroes. With each stage promised to offer new aesthetic and gameplay possibilities (as we've already seen), many players will find themselves satisfied with these 32 stages. And as some have even pointed out, each stage announced so far contains a boss fight, so TFH could potentially hold 32 different boss fights. Even if each stage only lasts 15 minutes, 32 stages will still last up to eight hours gameplay, plenty of content to satisfy some fans.

On the other hand, it's always natural for Zelda fans to want as much content in their games as physically possible. So with Tri Force Heroes officially confined to only 32, fans who were hoping for even more will naturally find themselves disappointed. But this disappointment may not necessarily be a simple case of unreasonable expectations. Director Hiromasa Shikata has stated in the months following E3 that TFH may hold up to three months of gameplay, especially if players want "to get all the different outfits." That sounds like quite a lot of gameplay for only 32 stages.

Even if players only devote an hour (a likely time to complete a stage) to the game every two days, they'd still find themselves completing all 32 stages in about two months. If collecting every costume in TFH is to realistically last three months for seasoned Zelda fans, players may find themselves replaying stages more than once or twice over. And even with multiple ways to complete each stage with new costumes and items, some fans may find that the game lacks satisfying replay-ability. This debate might just boil down to whether or not you think 32 stages offer enough replay value for Tri Force Heroes.

So what do you think? Do 32 stages sound like a satisfying amount of content for Tri Force Heroes? Or are you disappointed by this limited number of stages? Share your thoughts in the comments and join the Daily Debate!

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This week has seen quite a hefty amount of Tri Force Heroes news. We've seen a new stage, we've learned of several new costumes, and we've even received a new trailer. But one of the most interesting announcements to come out this week is that the game will contain 32 stages in all. With this definitive number of stages now revealed, we think it's as good a time as any to decide if 32 stages really offer a satisfying amount of content for a full Zelda game. Do you think 32 stages are enough for Tri Force Heroes or not...?

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VortexxyGaming Pokes Holes In the 5 Stages of Grief Theory in Majora's Mask http://www.zeldainformer.com/vortexxygaming-pokes-holes-in-the-5-stages-of-grief-theory-in-majoras-mask/ Fri, 04 Sep 2015 16:47:00 +0000 http://localhost/wordpress90/?p=12498 No single theory has received more attention in the Zelda fandom than the 5 Stages of Grief theory, which originated right here on Zelda Informer. This theory became the basis behind another theory, known as the Link is Dead theory. They are intricately connected, but could these theories actually take away some of the real depth in Majora's Mask? I've previously argued against the latter theory, but what about the theory that started it all?

This theory is so popular that Eiji Aonuma himself was asked about it. He stated the following:

Game Informer: Some fans speculate that Majora's Mask is a metaphor for the stages of grief. The towns-folk are in denial of the moon falling; the Deku King is punishing the monkey out of anger; the ghost in the snow temple is bargaining for a return to the world of the living; Lulu in the Zora Temple is battling with depression; and the final temple could be considered acceptance as it wraps up Link's journey. Was this considered during development, or is this just a fan interpretation?

Eiji Aonuma: It's certainly true that each one of these different episodes you talked about has a different emotional cast to it. One feels like it's tinged with sadness, and another with anger - that certainly was intentional. But, I also want to point out that it's not that each one of these episodes only has the one emotion that they are conveying. There are certainly other notes that we're trying to hit as well, and the reason we did this is always to allow the player to experience that emotion - to give them a chance to hook into the emotional tone of this scene and react to it and feel like they want to accomplish something in the game as a result.

Clearly it seems Aonuma himself didn't intend for the stages to be a real thing, but what other emotions is he talking about? What part of Majora's Mask are so many fans overlooking? Could this theory be simplfying things too much, making fans ignore and even miss out on many of the other layers behind the game? I state this because often times, the argument to believe these theories stems from adding something to the games, but what are we losing in the process? Enter VortexxyGaming, arguably one of the best Zelda theorists out there.

In the video above she tackles the 5 Stages of Grief head on, first explaining what the theory is, than explaining why she thinks it's untrue. The way she explains it not being true is unique in that it also points out why the theory actually takes a lot away from Majora's Mask, making people miss several layers of intertwined depth that don't fit such a broad depiction. Give it a watch and let us know what you think below! Do you believe in this theory?

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No single theory has received more attention in the Zelda fandom than the 5 Stages of Grief theory, which originated right here on Zelda Informer. This theory became the basis behind another theory, known as the Link is Dead theory. They are intricately connected, but could these theories actually take away some of the real depth in Majora's Mask? I've previously argued against the latter theory, but what about the theory that started it all...

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Here's Every Single Super Mario Maker Costume, Including Ganondorf http://www.zeldainformer.com/heres-every-single-super-mario-maker-costume-including-ganondorf/ Fri, 04 Sep 2015 17:13:00 +0000 http://localhost/wordpress90/?p=12499 We're under an NDA with our copy of Super Mario Maker, but that hasn't stopped other people from leaking what is in the game. Specifically today we're talking about the various costumes available. While we told you every single Zelda amiibo is usable in the game, we haven't shown you footage of every single costume until just now. Naturally for us, Ganondorf is the highlight, but there are several other really nifty inclusions. Which inclusion is your favorite?

Personally, Tingle all the way.

Note: This stage was created by That One Video Gamer, better known as The Completionist. It was leaked by YouTuber Mario Mario. For those unaware, the NDA stated rather plainly that we could not (nor could other media outlets) use their review copy to share most of the costumes seen in this video. Unfortunately, some media members have chosen to ignore the NDA entirely, sharing stages meant to be of use privately in the media community. We don't condone these actions despite sharing this content - we just feel we have a oath to our fans that once information is out there and publicly available, we need to inform you about it (but only what is shown, not what isn't).

As a note, I've sunk nearly 100 hours into Super Mario Maker myself to get some content ready for launch. Unfortunately, these leakers have all but ruined that for us. We encourage you to report any of the originating sources you see for leaks (not those reporting on the leaks, unless they are also the source of the leaks) so we can get this mess cleaned up. NDA's exist for a reason and leaks can really destroy someone's hard work.

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We're under an NDA with our copy of Super Mario Maker, but that hasn't stopped other people from leaking what is in the game. Specifically today we're talking about the various costumes available. While we told you every single Zelda amiibo is usable in the game, we haven't shown you footage of every single costume until just now. Naturally for us, Ganondorf is the highlight, but there are several other really nifty inclusions. Which inclusion is your favorite...

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Call of Duty Majora's Mask Mod Let's You Wreck Zombies in Clocktown http://www.zeldainformer.com/call-of-duty-majoras-mask-mod-lets-you-wreck-zombies-in-clocktown/ Fri, 04 Sep 2015 17:30:00 +0000 http://localhost/wordpress90/?p=12500 The video game modding community is often one of the most creative aspects of the video game community at large. Today we get to look at a new mode created for Call of Duty: World at War for PC (at least, we assume this is the Call of Duty game the mod is for, since it is located in a sub forum for that game). This mod is a rather faithful recreation of Clocktown from Majora's Mask, all zombified - a bit fitting considering the Redead action in Ocarina of Time and Majora's Mask. Here is a brief description of the mod:

Clocktown is the biggest town in The Legend of Zelda's Termina world. It features a giant clock counting down the time until the carnival starts. However, in the game, this clock counts down something far more sinister, the doom of Termina. An evil force, infested in a mask called Majora's Mask is trying to drop the moon on top of the world and you only have 72 hours to stop him...

This time around, after years of Majora's wrongdoings, Termina is once again attacked by an evil force. Majora is back and instead of the moon he plans to use a new force. They're the living dead. Clocktown has since then become a post apocalyptic town, abandoned for years to come.

This map is a direct sequel to Capsule Survival. The scientist who insists on helping you had the teleporter correctly set up... but he accidentally connected the teleporter with his Nintendo 64. The game inserted is Majora's Mask, however, due to the overload of the teleporter and its time-travelling capabilities, the game is not set during the events of Link's arrival, but greatly afterwards those events. The crew is stuck in this videogame until they find a second teleporter which will help them escape to their actual destination. Majora, however, is not planning to let you go...

Can you help them survive 72 hours of clocktown?

Check out a video of this mod above, or download it yourself right here.

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The video game modding community is often one of the most creative aspects of the video game community at large. Today we get to look at a new mode created for Call of Duty: World at War for PC (at least, we assume this is the Call of Duty game the mod is for, since it is located in a sub forum for that game). This mod is a rather faithful recreation of Clocktown from Majora's Mask, all zombified - a bit fitting considering the Redead...

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16 Random Facts About The Legend of Zelda http://www.zeldainformer.com/16-random-facts-about-the-legend-of-zelda/ Fri, 04 Sep 2015 23:23:00 +0000 http://localhost/wordpress90/?p=12501 Pure Costumes, an online costume shop, posted a lovely infographic last week. It depicts mostly Link from The Wind Waker and describes sixteen facts about the Zelda games and franchise. I admit, I didn't know all of these and it was great to learn something new! I especially like fact number three because it sent me on a very interesting research adventure. Not only does the Triforce translate to something so cool as "The Three Dragon Scales", but the emblem also belongs to the Hōjō clan. Who are apparently very famous and influential in Japanese history during 1206 and 1333. I'm sure there's a ton more for me to learn about the use of Triforce emblem in such powerful clans and I can't wait!

What do you think are the implications of fact three's translation within Zelda games? What was your favorite fact? Let us know in the comments below!

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Pure Costumes, an online costume shop, posted a lovely infographic last week. It depicts mostly Link from The Wind Waker and describes sixteen facts about the Zelda games and franchise. I admit, I didn't know all of these and it was great to learn something new! I especially like fact number...

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Photoshop Contest: Super Secret Stealth http://www.zeldainformer.com/photoshop-contest-super-secret-stealth/ Sat, 05 Sep 2015 00:55:00 +0000 http://localhost/wordpress90/?p=12502 It is Friday once again, meaning we're kicking off another entry in Zelda Informer's weekly Photoshop Contest. As you may have noticed from Monday's Caption Contest, I've been looking for any way to shamelessly allude to this week's release of Metal Gear Solid V. The Photoshop Contest is no exception. This week, the contest will involve the characters of the Zelda series engaging in steal missions and tactical espionage action. Head inside to start the operation and to also see the winners of last week's contest: Free Week #4.

Last Week's Contest:

Our monthly Free Week provided contestants with a few unique images to 'shop with, many of them inspired by last week's .gif post.

Best Submissions

Artist: THIEF

Challenge Mode

The challenge last week was randomly goofy. If contestants were inclined to accept, they would need to include a Poe in their entries as well as set Link aflame. Artist Sweswe was our Challenge Mode winner, submitting a rather lively Zelda house party. Some highlights include a heated Zelda-Link-Marth love triangle and a pleasant portrait of Shigeru Miyamoto. Great job.

This Week's Contest: Super Secret Stealth

The Zelda series is no stranger to steal segments, asking the player to sneak around undetected by enemies and guards. Link infiltrated Hyrule Castle in both A Link to the Past and Ocarina of Time, and he successfully slipped by Moblins in The Wind Waker's Forsaken Fortress. These achievements in stealth prove that the characters of the Zelda series are capable of secret missions of cunning and espionage.

Contest briefing: your mission this week is to show a character of the Zelda series on a super secret stealth mission. The details of this mission are entirely up to you, so feel free to include any combination of sneaking, hiding, and infiltration. Your mission allows you to use anything from the internet to complete your submission, but you're more than welcome to make use of the images in our gallery below.

General Rules:

  • Submit your entries in the comments section below.
  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on September 9. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must include Sheik with cyborg enhancements

OR

Your entry must include Tingle piloting a mech

OR

Your entry must include Ganondorf with an eyepatch and robot arm.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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It is Friday once again, meaning we're kicking off another entry in Zelda Informer's weekly Photoshop Contest. As you may have noticed from Monday's Caption Contest, I've been looking for any way to shamelessly allude to this week's release of Metal Gear Solid V. The Photoshop Contest is no exception. This week, the contest will involve the characters of the Zelda series engaging in steal missions and tactical espionage action. Head inside to start the operation and to also see the winners of last week's contest: Free Week #4...

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Batch of New Tri Force Heroes Art, More Costumes and Characters http://www.zeldainformer.com/check-out-a-batch-of-new-tri-force-heroes-art-more-costumes-and-characters/ Sat, 05 Sep 2015 02:15:00 +0000 http://localhost/wordpress90/?p=12503

This week has given the Zelda fanbase a ton of new information and content for Tri Force Heroes. We've seen a new trailer, a new stage, and much more. To top off this week of exciting news, Nintendo Everything offers a huge batch of new art from the game, showing off more costumes, characters, and items.

Some standouts in this latest batch of art include a Tingle costume, a cheerleader costume, a blocky Link costume, and even a Hammer Bros. costume. Additionally, we can see some of the characters that will show up in Tri Force Heroes, such as burly knight character and silhouetted female character.

What did you notice in this new art? What costumes are most excited about? Let us know in the comments!

Related Content:

Source: Nintendo Everything

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This week has given the Zelda fanbase a ton of new information and content for Tri Force Heroes. We've seen a new trailer, a new stage, and much more. To top off this week of exciting news, Nintendo Everything offers a huge batch of new art from the game, showing off more costumes, characters, and items...

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Minecraft Link and Equipment Is One Custom Code Away http://www.zeldainformer.com/minecraft-link-and-equipment-is-one-custom-code-away/ Sat, 05 Sep 2015 16:50:00 +0000 http://localhost/wordpress90/?p=12504

Youtuber, ItsZender, has created an amazing custom code for Minecraft. It provides a great rendition of Link himself - green cap, big blue eyes, and all! In addition to this lovely costume, ItsZender included four very exciting equipment pieces: the Hero's Bow, time bombs, the Master Sword, and Link's Shield. Each weapon looks just like its Nintendo counterpart, and works nearly the same way; the Hero's Bow can even be furnished with Ice, Fire, and Light arrows.

I must say, in an open-world concept like Minecraft, having free reign with these weapons is a lot of fun! Not only do Mobs become a total breeze to defeat; destroying huge areas of blocks is extremely satisfying for some reason.

Would you create your own adventure with this code? Or maybe your own Zelda themed world? Let us know in the comments below!

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Youtuber, ItsZender, has created an amazing custom code for Minecraft. It provides a great rendition of Link himself - green cap, big blue eyes, and all! In addition to this lovely costume, ItsZender included four very exciting equipment pieces: the Hero's Bow, time bombs, the Master Sword, and Link's Shield. Each weapon looks just like its Nintendo counterpart, and works nearly the same way...

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IGN Takes Us Back To 1992 With History Of Awesome http://www.zeldainformer.com/ign-takes-us-back-to-1992-with-history-of-awesome/ Sat, 05 Sep 2015 16:49:00 +0000 http://localhost/wordpress90/?p=12505 IGN has created a new series called "History of Awesome", in which they review the most significant and influential media of that year. For 1992, they focus on various games, including Mortal Kombat, Batman, Wolfenstein 3-D, and at the 33:00 mark, The Legend of Zelda: A Link to the Past.

Watching this discussion, I am taken way back to my very first memories of Nintendo. I remember putting in my brother's racing game into the Super Nintendo and crashing into just about every thing–I was only four years old after all!

Jared Petty compares A Link to the Past with Lode Runner, and states that Zelda was a significant improvement to the Arcade concept of blocks and leveling up. I agree entirely with this; Zelda was an extraordinary leap forward in technology and virtual games. In addition, IGN mentions that The Link to the Past inspired the entire gaming genre. This might be an overstatement, but it does seem true. If you look for it, you can find aspects of in almost every game today–all the way from the idea of puzzle rooms and dungeons, to open-world concepts.

What was your first Nintendo memory? Was A Link to the Past just as significant for you? Let us know in the comments below!

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IGN has created a new series, called "History of Awesome", in which they review the most significant and influential media of that year. For 1992, they focus on various games, including Mortal Kombat, Batman, Wolfenstein 3-D, and at the 33:00 mark, The Legend of Zelda: A Link to the Past. Watching this discussion, I am taken way back to my very first memories of Nintendo...

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Explore Five of the Best Dungeon Themes in Zelda with Countdown Bleck http://www.zeldainformer.com/five-favorite-zelda-dungeon-theme-music/ Sat, 05 Sep 2015 05:21:00 +0000 http://localhost/wordpress90/?p=12506 Here's another Top Five Countdown video for all the YouTube addicts out there! This time, it's Countdown Bleck giving us his very own Top 5 Zelda Dungeon Theme, including the iconic "The Stone Temple", which fits its dungeon and the entire level itself so well. The player has just finished the Music Box puzzle and acquired the Gibdo mask; hope and despair are in such equal measure for the player. The music can only add more passion and heart to the game.

I don't know what it is about these countdown videos, but I always click on them - especially when they have something to do with Zelda! Out of this list, I would have to choose Majora's Mask's "The Stone Temple", largely for the same reasons Bleck names. However, I might be a little biased because Majora's Mask is my ultimate favorite Zelda game.

What is your favorite dungeon theme in the Zelda universe? Let us know in the comments below!

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Here's another Top Five Countdown video for all the YouTube addicts out there! This time, it's Countdown Bleck giving us his very own Top 5 Zelda Dungeon Theme, including the iconic "The Stone Temple", which fits its dungeon and...

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ZI Podcast 52: Why The 3DS Reigns Supreme, E-Sports' Growing Popularity, & Exploring The Dumb http://www.zeldainformer.com/zi-podcast-52-open-the-door-get-on-the-floor-everybody-walk-the-dinosaur/ Sat, 05 Sep 2015 15:33:00 +0000 http://localhost/wordpress90/?p=12507

Direct Download (Right Click, Save as) iTunes

Artist extraordinaire, Dan Jones returns to talk with us about giant robot battles and growing concerns over a lack of Zelda U news on the latest episode of the ZI Podcast! Among other topics, we also discuss the Playstation Vita's most intimidating quality that may have sparked its downfall, and we compare some of the most impressive weapons in video games. Your cast for this week's episode is: your host, Adam (the only guy who likes UMDs); Chris (A Console Equalist); Jeff (Your guide into the world of dumb); and last but not least, Dan Jones (He has the coolest thumbs around).

Thanks again to those of you who submitted your fan topics!

If you have any of your own topics, any cover art, theme song submissions or any questions, please send those over to us at ZeldaInformerPodcast@Gmail.com OR follow and tweet at Adam (he's more likely to see it that way).

Also, be sure to give us a review on iTunes, share the podcast using the URL above, and check out some of those other links down below!

Social Media And Special Thanks

Subscribe and Rate The Podcast

News and Related Topics

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Artist extraordinaire, Dan Jones returns to talk with us about giant robot battles and growing concerns over a lack of Zelda U news on the latest episode of the ZI Podcast! Among other topics, we also discuss the Playstation Vita's most intimidating quality that may have sparked its downfall, and we compare some of the most impressive weapons in video games. Your cast for this week's episode is...

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Tri Force Heroes' Japanese Trailer is Translated and Analyzed http://www.zeldainformer.com/tri-force-heroes-japanese-trailer-is-translated-and-analyzed/ Sat, 05 Sep 2015 16:59:00 +0000 http://localhost/wordpress90/?p=12508 In a new analysis video from GameXplain, the new Japanese trailer for Tri Force Heroes is broken down and loosely translated to reveal new details for the game.

The video reveals more information about various elements of combat, how items are used, Coliseum Mode, etc. It's a shame that we Zelda fans in the West haven't been given an English version of this trailer yet, but lets remain hopeful that we will soon.

Does this video add to the hype for Tri Force Heroes? The game releases in two months, but I'm not sure if I can wait that long! Be sure to share your thoughts with us in the comments below.

Related Content:

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In a new analysis video from GameXplain, the new Japanese trailer for Tri Force Heroes is broken down and loosely translated to reveal new details for the game.

The video reveals more information about various elements of combat, how items are used, Coliseum Mode, etc. It's a shame that we Zelda fans in the West haven't been given an English version of this trailer yet, but lets remain hopeful that we will soon....

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New Tri Force Heroes Trailer Suggests Link Splits Up "Four Swords Style" http://www.zeldainformer.com/new-tri-force-heroes-trailer-suggests-link-splits-up-four-swords-style/ Sat, 05 Sep 2015 17:17:00 +0000 http://localhost/wordpress90/?p=12509

The fanbase has been pondering this question for awhile: "How can there be three Links in Tri Force Heroes?" During Tri Force Heroes' E3 reveal, it was communicated to us that the King wanted three heroes, and three Links stepped up to the challenge. However, there was one element of the game that was not told to us: these three Links might be the same person.

In Tri Force Heroes new Japanese trailer, GameXplain has discovered an interesting detail: Link is first seen walking through town with his traditional blonde hair. As seen in gameplay footage captured in game demos and trailers, the three Links seen have green hair, red hair, and blue hair. Could Link split up into three separate Links like in Four Swords, each one donning different colored clothing and hair? It's certainly possible, and it's nothing we haven't seen before.

How do you feel now that this aspect of Tri Force Heroes is revealed? Consider sharing your opinions on the game with us in the comments below.

Related Content:

Source: GameXplain

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The fanbase has been pondering this question for awhile: "How can there be three Links in Tri Force Heroes?" During Tri Force Heroes' E3 reveal, it was communicated to us that the King wanted three heroes, and three Links stepped up to the challenge. However, there was one element of the game that was not told to us: these three Links might be the same person.

In Tri Force Heroes new Japanese trailer, GameXplain has discovered an interesting detail: Link is first seen walking through town...

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Fan Theory: RMFH Speculates On The Mirror Of Twlight http://www.zeldainformer.com/fan-theory-rmfh-speculates-on-the-mirror-of-twlight/ Sun, 06 Sep 2015 15:36:00 +0000 http://localhost/wordpress90/?p=12510 RMFH, or Rick Hood, is a YouTuber who has proposed an interesting speculation about the Mirror of Twilight from Twilight Princess, and the Dark Mirror from Four Swords Adventures. Rick Hood attempts to connect the two with evidence from the function of the Dark Mirror and what the fragment of the Mirror of Twilight did to Yeta. Whether or not this theory is viable or wild speculation is up to you! Watch the video and decide for yourself.

What do you think of the theory? Could there be another way into the Twilight Realm? Let us know in the comments below!

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RMFH, or Rick Hood, is a YouTuber who has proposed an interesting speculation about the Mirror of Twilight  from Twilight Princess, and the Dark Mirror from Four Swords Adventures. Rick Hood attempts to connect the two with evidence from the function of the Dark Mirror and what the fragment of the Mirror of Twilight did to Yeta...

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51 Exciting Tingle Facts You May Not Know http://www.zeldainformer.com/its-super-effective-posts-exciting-tingle-facts/ Sun, 06 Sep 2015 16:41:00 +0000 http://localhost/wordpress90/?p=12511 Tingle is certainly one of the most unique characters in the Zelda universe. Finding out more about him often proves to be a strange, yet amusing adventure. YouTube channel It's Super Effective has posted a video that declares fifty-one historical Tingle facts; they are as varied and strange as the odd character himself.

My personal favorite fact is number forty-six because the very idea that Tingle was turned into what he is today, has a great deal of serious implications. Namely, that the consistent theme of forced servitude surrounding Tingle (for example, David Junior, and potentially Knuckles and Ankle) makes a lot more sense if he himself was questionably forced into his situation by Uncle Rupee.

What is your favourite fact? Let us know in the comments below!

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Tingle is certainly one of the most unique characters in the Zelda universe. Finding out more about him often proves to be a strange, yet amusing adventure. YouTube channel It's Super Effective has posted a video that declares fifty-one historical Tingle facts; they are as varied and strange as the odd character himself...

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The Legend of Zelda Board Game From The 80s Is Surprisingly Boring http://www.zeldainformer.com/board-james-tackles-video-games-turned-board-games/ Sun, 06 Sep 2015 16:56:00 +0000 http://localhost/wordpress90/?p=12512 YouTube user Cinemassacre has published another very amusing episode in his series Board James, regarding video games turned into board games. Most of them are admitted failures, however there is one upside: the most 'impressive' The Legend of Zelda board game. The illustrations and layout may "look promising", as Board James states in the video, but it is hilariously bad. Watch the video to find out why - you'll have a chuckle for sure!

Perhaps with more imagination, these board games could compare to their video game originals. However, there is only so much one can do with such flawed designs. Perhaps we'd be better off with our Zelda themed Monopoly. If you could make a board game version of Zelda, what would it look like? More RPG, like Flying Frog Productions? Or perhaps DnD based, like Munchkin? Let us know in the comments below!

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YouTube user Cinemassacre has published another very amusing episode in his series Board James, regarding video games turned into board games. Most of them are admitted failures, however there is one upside: the most 'impressive' The Legend of Zelda board game. The illustrations and layout may "look promising", as Board James states in the video, but it is hilariously bad...

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Tri Force Heroes Triforce Portal Takes You to the "Haunt of Wicked Men" http://www.zeldainformer.com/tri-force-heroes-triforce-portal-takes-you-to-the-haunt-of-wicked-men/ Mon, 07 Sep 2015 02:34:00 +0000 http://localhost/wordpress90/?p=12513

There is a lot of mystery that still surrounds Tri Force Heroes as we get even closer to launch. If you thought the concept of this game was wacky as is, it's even more interesting that Japan recently received a rather beefy trailer for the game while no other region has. There are a lot of cool details located within that trailer, but one of them deals directly with a recurring aspect of the game we have seen in the various gameplay demos.

At one point in every stage seen so far, 3 "Links" need to step on a Triforce symbol that teleports them to various areas. According to the Japanese trailer, it is transporting you to the "Haunt of Wicked Men". What this infers isn't really known, outside of being a place that contains many enemies and various beasts. Ryan, the person who translated the trailer for GameXplain, speculates that the English version of the game will likely call where you teleport the Den of Evil, as it roughly means the same thing and is shorter.

What do you think this means?

Source: Japanese Trailer Translation

Related Content:

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There is a lot of mystery that still surrounds Tri Force Heroes as we get even closer to launch. If you thought the concept of this game was wacky as is, it's even more interesting that Japan recently received a rather beefy trailer for the game while no other region has. There are a lot of cool details located within that trailer, but one of them deals directly with a recurring aspect of the game we have seen in the various gameplay demos...

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Caption Contest 030: Labor Day in Prison http://www.zeldainformer.com/caption-contest-030-labor-day-in-prison/ Mon, 07 Sep 2015 15:24:00 +0000 http://localhost/wordpress90/?p=12514 It's Monday once again, meaning we're ramping up another entry in Zelda Informer's weekly Caption Contest. As some may know, this particular Monday is also a North American holiday called Labor Day, where we... celebrate labor, I guess? Anyway, with labor such a big part of today, this week's image calls to mind the Zelda series hardest workers: the carpenters. This poor carpenter here was placed in a Gerudo prison cell, and you get to decide why. So, let's get started.

Last Week's Contest:

Wow, we only received three captioned images last week. Let's try for more this week!

By: Ducky

By: Fan Down Under

By: Hylian Ticipated

And here are our non-photo caption winners:

  • Qun Mang: "Snake (death grip on Link's leg): "C'mon, let me be in your game- I can't take Konami anymore without Hideo Kojima!" "
  • Dark Swordsman: "This is about my stealth segment copying off of your games isn't it?"
  • Sofia: "Comin' for dat booty."
  • Zelda_N64: "That moment when you think someone's stalking you, but you don't realize it until it's too late..."
  • Lumian: "Link: I met ya somewhere years ago... right?
    Snake: ehhhm... maybe someone with the, you know... same name ^^"

This Week's Contest:

To be honest, there weren't a lot of funny pictures of the carpenters on the 'net.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly. Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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It's Monday once again, meaning we're ramping up another entry in Zelda Informer's weekly Caption Contest. As some may know, this particular Monday is also a North American holiday called Labor Day, where we... celebrate labor, I guess? Anyway, with labor such a big part of today, this week's image calls to mind the Zelda series hardest workers: the carpenters. This poor carpenter here was placed in a Gerudo prison cell, and you get to decide why. So, let's get started...

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DELETE ME http://www.zeldainformer.com/three-new-tri-force-heroes-screenshots-have-been-revealed-by-nintendo-japan/ Mon, 07 Sep 2015 16:22:00 +0000 http://localhost/wordpress90/?p=12515

Nintendo Japan's official Twitter for The Legend of Zelda has recently released three new screenshots of Tri Force Heroes.

The first is of the three Links meeting in the castle, all using Tri Force Heroes' emoticons to greet each other. The second shows the Triforce panel where the three Links stand to teleport to the "Haunt of Wicked Men." The third shows blonde haired Link speaking to the Old Man in the castle we saw in the Japanese trailer. In this image, Link is not wearing traditional cap or tunic.

It would seem as if Nintendo Japan is really trying to promote Tri Force Heroes. If you have any thoughts on these screenshots, be sure to share them in the comments below.

Source: Nintendo Japan (via Nintendo Everything)

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Nintendo Japan's official Twitter for The Legend of Zelda has recently released three new screenshots of Tri Force Heroes.

The first is of the three Links meeting in the castle, all using Tri Force Heroes' emoticons to greet each other. The second shows the Triforce panel where the three Links stand to teleport to the "Haunt of Wicked Men." The third shows blonde haired Link speaking to the Old Man in the castle we saw in the Japanese trailer. In this image, Link is not wearing traditional cap or tunic...

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Three New Tri Force Heroes Screenshots Have Been Revealed by Nintendo Japan http://www.zeldainformer.com/three-new-tri-force-heroes-screenshots-have-been-revealed-by-nintendo/ Mon, 07 Sep 2015 16:22:00 +0000 http://localhost/wordpress90/?p=12516

Nintendo Japan's official Twitter for The Legend of Zelda has recently released three new screenshots of Tri Force Heroes.

The first is of the three Links meeting in the castle, all using Tri Force Heroes' emoticons to greet each other. The second shows the Triforce panel where the three Links stand to teleport to the "Haunt of Wicked Men." The third shows blonde haired Link speaking to the Old Man in the castle we saw in the Japanese trailer. In this image, Link is not wearing traditional cap or tunic.

It would seem as if Nintendo Japan is really trying to promote Tri Force Heroes. If you have any thoughts on these screenshots, be sure to share them in the comments below.

Source: Nintendo Japan (via Nintendo Everything)

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Nintendo Japan's official Twitter for The Legend of Zelda has recently released three new screenshots of Tri Force Heroes.

The first is of the three Links meeting in the castle, all using Tri Force Heroes' emoticons to greet each other. The second shows the Triforce panel where the three Links stand to teleport to the "Haunt of Wicked Men." The third shows blonde haired Link speaking to the Old Man in the castle we saw in the Japanese trailer. In this image, Link is not wearing traditional cap or tunic...

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Speculation And Update On Zelda Wii U Is Frustrating At Best http://www.zeldainformer.com/speculation-and-update-on-zelda-wii-u-is-frustrating-at-best/ Mon, 07 Sep 2015 16:31:00 +0000 http://localhost/wordpress90/?p=12517 HMK, a YouTube gaming channel of "video game hype, reviews, rants, interviews, and theories" (as quoted from his About page), recently posted a video speculating on the lack of information to do with the Zelda Wii U.

He pulls from Nintendo's official news and further extrapolations by fans, and unfortunately, both result in disappointment. Nonetheless, there are some interesting discussion points in this video, so be sure to check it out! I get so excited seeing even the slightest footage from Zelda Wii U, that knowing it's going to be another two years before we get more is all the more disheartening.

However, I won't lose hope and neither should you! HMK has a reputation for pouncing on rumors - especially bad ones - so keep your chin up! Christmas is coming in a few months and so is the new year.

What do you think of HMK's wild rumours? Let us know in the comments below!

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HMK, a YouTube gaming channel of "video game hype, reviews, rants, interviews, and theories" (as quoted from his About page), recently posted a video speculating on the lack of information to do with the Zelda Wii U.

He pulls from Nintendo's official news and further extrapolations by fans, and unfortunately, both result in disappointment...

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Fan Theory: Is Majora A Failure And The Fused Shadow A Success? http://www.zeldainformer.com/fan-theory-is-majora-a-failure-and-the-fused-shadow-a-success/ Mon, 07 Sep 2015 17:20:00 +0000 http://localhost/wordpress90/?p=12518 An up and coming video game theorist on YouTube, Dr. Wily, has tried his hand at Majora's Mask recently. His evidence from Twilight Princess and Majora's Mask is certainly interesting, though not as compelling as one might hope.

One of Dr. Wily major points is that the Twili were the "ancient tribe" the Happy Mask Salesman spoke of. However, if Midna is supposed to be a model citizen of her people; she doesn't seem evil or power-hungry to me at all. The Twili people the player is able to talk to do not seem particularly evil either, perhaps a little eccentric, but not evil.

In addition, Dr. Wily mentions the apparent lack of control Majora and Zant have at the very end of their respective games. This point has more merit, as it is very obvious how frantic and wild both bosses are, and would explain why Majora is such an easy boss. If one's enemy has no control or "battle plan", as Dr. Wily mentions, it is easy to defeat them.

What do you think of Dr. Wily's theory? Let us know in the comments below!

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An up and coming video game theorist on YouTube, Dr. Wily, has tried his hand at Majora's Mask recently. His evidence from Twilight Princess and Majora's Mask is certainly interesting, though not as compelling as one might hope.

One of Dr. Wily major points is that the Twili were the "ancient tribe" the Happy Mask Salesman spoke of...

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Fan Theory: Who Is The Happy Mask Salesman, Really? http://www.zeldainformer.com/fan-theory-who-is-the-happy-mask-salesman-really/ Mon, 07 Sep 2015 18:23:00 +0000 http://localhost/wordpress90/?p=12519 GameOver Jesse has come up with yet another exciting fan theory, this time about the Happy Mask Salesman! This one definitely has some cool implications and discussion points! Be sure to watch it and find out more details.

My favorite point, is that the Happy Mask Salesman is a reflection of Link, like Ravio. The ramifications of such an idea are extremely intriguing and my questions nearly explode: how did he come by the power to transcend time like Link? Was he too, blessed by the Goddesses? Why? Is his only function to help Link? What if there are more than three divine beings in the Zelda world, and the Happy Mask Salesman is one of them? What if he was the Loki, not Skull Kid?

Perhaps one day, there will be a fan theory that answers these questions. Will you be the one to make it? Share your thoughts and ideas in the comments below! Maybe even post a video response to GameOver Jesse's theory!

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GameOver Jesse has come up with yet another exciting fan theory, this time about the Happy Mask Salesman! This one definitely has some cool implications and discussion points! Be sure to watch it and find out more details.

My favorite point, is that the Happy Mask Salesman is a reflection of Link, like Ravio...

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Full Video of the Symphony of the Goddesses Preview Event at the Nintendo World Store http://www.zeldainformer.com/full-video-of-the-symphony-of-the-goddesses-preview-event-at-the-nintendo-w/ Mon, 07 Sep 2015 19:15:00 +0000 http://localhost/wordpress90/?p=12520 On September 4, 2015, the Nintendo World Store hosted a preview performance of the Symphony of the Goddesses. If you weren't able to make it, or have an ocean between you and your favorite store, KirbyGCN17's Channel was kind enough to post a full video of what you may have missed. It's an hour long, but the music is sure worth it! There is a related event before the lovely symphony, an interesting lecture on origins of the ocarina and it's relation to the Zelda world.

Be sure to take a look and listen to some of your favorite music pieces from Zelda. Share your thoughts in the comments below!

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On September 4, 2015, the Nintendo World Store hosted a preview performance of the Symphony of the Goddesses. If you weren't able to make it, or have an ocean between you and your favorite store, KirbyGCN17's Channel was kind enough to post a full video of what you may have missed. It's an hour long, but the music is sure worth it...

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Meet Carl King, a New Character in Tri Force Heroes http://www.zeldainformer.com/meet-carl-king-a-new-character-in-tri-force-heroes/ Tue, 08 Sep 2015 01:43:00 +0000 http://localhost/wordpress90/?p=12521

Recently, we've been working with a translator to dig up some new information on Tri Force Heroes from Nintendo Japan's official Twitter account for the Zelda franchise. What we have found so far are new details about a character that was revealed to us a few days ago in a new batch of game art.

Meet Carl King. He's the commander in charge of a military band referred to as the "Witch Subjugation Squad," and is apparently focused very much on hair care. Given that Tri Force Heroes is set in a very fashion-conscious kingdom, I am not be surprised.

I'm interested to learn more about Carl. Will he be a friend of Link's? Will he seem like a competitor of Link's? Share your theories with us by using the comments section below.

Related Content:

Source: Nintendo Japan

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Recently, we've been working with a translator to dig up some new information on Tri Force Heroes from Nintendo Japan's official Twitter account for the Zelda franchise. What we have found so far are new details about a character that was revealed to us a few days ago in a new batch of game art.

Meet Carl King. He's the commander in charge of a military band referred to as the "Witch Subjugation Squad...

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Link Loves the King in Tri Force Heroes, Name of the Kingdom Revealed http://www.zeldainformer.com/link-loves-the-king-in-tri-force-heroes-name-of-the-kingdom-revealed/ Tue, 08 Sep 2015 02:15:00 +0000 http://localhost/wordpress90/?p=12522

While working with a translator to find more Tri Force Heroes information contained within the tweets of the official Japanese Zelda Twitter account, we've discovered more than just details on Carl King.

In a tweet containing dialogue from Link, our hero is boasting that his allegiance to the "fashionable king" of their land is greater than that of Carl's. He also mentions how unfortunate it is that the princess of the land is cursed. The princess's name roughly translates to "Princess Ruffle," and Link specifies that she is embarrassed of her cursed outfit.

Another detail found in the tweet is that the name of the land Tri Force Heroes takes place in is called the "Dress Kingdom." Keep in mind that this is a translation from Japanese, and it is very possible the name could be changed by Nintendo of America's localization team. We'll keep you updated with the details as they are revealed.

With all these new Tri Force Heroes details, more and more fans are planning on buying the game upon release. Are you? Be sure to share your thoughts with us in the comments below.

Related Content:

Source: Nintendo Japan

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While working with a translator to find more Tri Force Heroes information contained within the tweets of the official Japanese Zelda Twitter account, we've discovered more than just details on Carl King.

In a tweet containing dialogue from Link, our hero is boasting that his allegiance to the "fashionable king" of their land is greater than that of Carl's. He also mentions how unfortunate it is that the princess of the land is cursed. The princess's name roughly translates to... 

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Cosplay of the Week: Marin by Akuriko http://www.zeldainformer.com/cosplay-of-the-week-marin-by-akuriko/ Tue, 08 Sep 2015 14:00:00 +0000 http://localhost/wordpress90/?p=12523 This week on Cosplay of the Week we are featuring the sweet and lovely Marin from The Legend of Zelda: Link's Awakening. Bringing the latter to life so beautifully is the cosplayer Akuriko.

Akuriko did a wonderful job with this costume; it is as if she walked right out of the game and onto the shore. The details on Marin are spot on; Akuriko is clearly very talented in the crafting outfits like these. The photos I chose to feature are in the mini gallery and, I hope, really give you a sense that Akuriko is Marin from Koholint Island.

Regarding comments about her cosplay of Marin, Akuriko had this to say:

Probably the most comfortable costume I own. Also, my first lacefront wig! Which was actually very painstaking, considering I used only a sewing needle. I've since bought a ventilator tool for future lacing though.

Akuriko has brought many other characters to equal heights of realism, and you can find them on her Facebook page. I definitely encourage you to take a look! There is a great deal more to see of Akuriko's amazing works and her respective photographers.

Comment below to let us know what you thought of this week's cosplay, tag your own cosplays on Twitter with #ZIcostume!

Source: Akuriko

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This week on Cosplay of the Week we are featuring the sweet and lovely Marin from The Legend of Zelda: Link's Awakening. Bringing the latter to life so beautifully is the cosplayer Akuriko...

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Daily Debate: Will Zelda U Undergo a Radical Aesthetic Overhaul? http://www.zeldainformer.com/daily-debate-will-zelda-u-undergo-a-radical-aesthetic-overhaul/ Tue, 08 Sep 2015 04:14:00 +0000 http://localhost/wordpress90/?p=12524

Let me start off by saying I love what we have seen so far of Zelda U's aesthetics. I hope they continue to push that visual style as much as they can and truly blow our minds with it's unique take. However, we are currently in the midst of one of the single longest information droughts in Zelda history post game announcement. We haven't seen anything about the game in over 9 months and we likely won't see anything until some point next year - likely E3.

With such a long drought there has been a lot of speculation as to why we haven't seen anything from the game. The most common thought is that the game is getting delayed for a dual release on NX and Wii U just like Twilight Princess, but even if that's true... we saw Twilight Princess several times during the delay. Why are we not seeing Zelda U at all now? Sure, there was supposedly footage ready to be shown at E3, but are we really buying the excuse given for not showing it?

That leads to today's debate - could Zelda U be undergoing a severe aesthetic change? It would explain not only why the game is delayed, but why we can't see it anytime soon - they would want to "relaunch" the reveal with a new visual style in this case, something that might appeal to more gamers and push NX sales. Of course, this may not be happening at all - at this point we're all searching for logical explanations to not show the game when there simply might not be any.

So the question today is - do you think Zelda U is undergoing a sever aesthetic change?

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Let me start off by saying I love what we have seen so far of Zelda U's aesthetics. I hope they continue to push that visual style as much as they can and truly blow our minds with it's unique take. However, we are currently in the midst of one of the single longest information droughts in Zelda history post game announcement. We haven't seen anything about the game in over 9 months and we likely won't see anything until some point next year - likely E3...

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Toon Link Will Be Playable in Hyrule Warriors Legends http://www.zeldainformer.com/toon-link-playable-in-hyrule-warriors-legends/ Tue, 08 Sep 2015 12:26:00 +0000 http://localhost/wordpress90/?p=12525

It's been quite a while since the initial announcement of Hyrule Warriors Legends and the inclusion new characters like Tetra and the King of Hyrule. In the months to follow, we were left to wonder if the game would feature any other new characters. Luckily for us all, a recent issue of Japanese magazine Famitsu revealed that Toon Link wil be a playable character in Hyrule Warriors Legends.

While Toon Link will be present and playable in Hyrule Warriors Legends, Famitsu also revealed that the character will not be playable in the game's Legend Mode. He will however be playable in other modes. Like the other new characters introduced to Hyrule Warriors Legends, Toon Link can be moved to the Wii U version of Hyrule Warriors as well.

Famitsu reconfirmed that Tetra and the King of Hyrule will make their way into Hyrule Warriors Legends, and that The Wind Waker's bird antagonist Helmaroc King will be present in some way as well.

Are you excited to play as Toon Link in Hyrule Warriors? What other characters are hoping to see playable? Share your thoughts with us in the comments.

Source: Famitsu (via Nintendo Everything)

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It's been quite a while since the initial announcement of Hyrule Warriors Legends and the inclusion new characters like Tetra and the King of Hyrule. In the months to follow, we were left to wonder if the game would feature any other new characters. Luckily for us all, a recent issue of Japanese magazine Famitsu revealed that Toon Link wil be a playable character in Hyrule Warriors Legends...

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A Relaxing Astral Observatory Cover http://www.zeldainformer.com/a-relaxing-astral-observatory-cover/ Tue, 08 Sep 2015 17:22:00 +0000 http://localhost/wordpress90/?p=12526

In Majora's Mask, with all the chaos and sorrow around you, you often make your way to the Astral Observatory for a little peace. You burst the balloon that's blocking your way and climb up a ladder to find yourself in that familiar yet oddly serene environment embraced in color. A mystical tune immediately puts you at ease, despite the fact of the moon falling.

The Team Players capture this surreal moment with their cover of the Astral Observatory from Majora's Mask with two six string guitars. I absolutely love the use of a guitar in this version. Most especially that they've got even more Zelda music on their channel like a Milk Bar cover and an impressive Dragon Roost cover from Wind Waker.

What did you think of this cover? Let us know in the comments!

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In Majora's Mask, with all the chaos and sorrow around you, you often make your way to the Astral Observatory for a little peace. You burst the balloon that's blocking your way and climb up a ladder to find yourself in that familiar yet oddly serene environment embraced in color. A mystical tune immediately puts you at ease, despite the fact of the moon falling...

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Fan Theory: What Is The Mystery Behind The Fierce Deity Mask? http://www.zeldainformer.com/fan-theory-what-is-the-mystery-behind-the-fierce-deity-mask/ Tue, 08 Sep 2015 22:12:00 +0000 http://localhost/wordpress90/?p=12528 GameOver Jesse has yet another spellbinding theory for us Zelda fans! This time, it's about the possible origins and functions of the Fierce Deity mask and Majora's mask. First, GameOver Jesse suggests that, as there are many Termina and Hyrule counterpart characters, Majora's mask itself has its counterpart in Ganondorf. Second, he mentions that the Goddess of Time in Termina, has her counterpart in the Goddess Hylia from Skyward Sword. Thus, this leads GameOver Jesse to believe that Link's counterpart is the Fierce Deity. Watch the video and find out how GameOver Jesse attempts to prove the latter.

I say GameOver Jesse is stretching the facts a little, most especially with the idea that Majora is Ganondorf's counterpart. I do not find their villainy similar at all because, as GameOver Jesse states, Ganondorf does not destroy the land he wants to rule and Majora does (paraphrased from 5:40 to 6:20 of the video). I believe the difference here is much larger than any similarities the two might have.

Do you think this theory has any merit? Let us know in the comments below!

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GameOver Jesse has yet another spellbinding theory for us Zelda fans! This time, it's about the possible origins and functions of the Fierce Deity mask and Majora's mask. First, GameOver Jesse suggests that, as there are many Termina and Hyrule counterpart characters, Majora's mask itself has its counterpart in Ganondorf. Second, he mentions that the Goddess of Time in Termina...

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Opinion: The Top 10 Races That Should Return in Zelda U http://www.zeldainformer.com/opinion-the-top-10-races-that-should-return-in-zelda-u/ Wed, 09 Sep 2015 02:26:00 +0000 http://localhost/wordpress90/?p=12529

The Zelda series has an extremely rich history, even more so when you begin to dive into the various races and tribes. Zelda U is the next big Zelda game on the horizon for home console and it’s a game we know very little about. Sure, Link is present, so is a horse we presume to be Epona, and yes it features some wildlife and insects. But what about the figures that actually make up the world itself?

Today I present to you my top 10 races that I feel strongly should make a comeback in Zelda U.

10. Goron

Artist credit: NateHallinanArt

The Gorons are one of the series oldest races, even predating the events in Skyward Sword. Thus it is natural to presume and desire that this race makes a comeback yet again in Zelda U. This may be an obvious choice, but I wanted to get the more obvious choices out of the way first so we can dive deeper into some more impactful races.

That isn’t meant to diminish the Goron race itself, these lovely rock eater could play a vital role in our progress throughout Zelda U.

09. Zora

Artist credit: bellhenge

I’m not talking about the snazzy River Zoras that typically try to make Link suffer, but the friendlier Zoras found in Ocarina of Time and Twilight Princess. They are actually a specific breed of Zora we haven’t really seen a whole lot of throughout the series, but they are extremely recognizable in 3D console games thanks to them appearing in 3 of the 5 current 3D titles.

I am really hoping to have a more emotional connection to this tribe, just like in Majora’s Mask.

08. Gerudo

Artist credit: mattleese87

The Gerudo tribe returning would be a vastly welcome sight. Despite the tribe’s importance to the origins of Ganondorf, they have only appeared as a real tribe in 3 titles to date – Ocarina of Time, Majora’s Mask, and Four Swords Adventures. Sure, Ganon/dorf has appeared in several titles, but as he was the only representation of that tribe it’s hard to really count that as a full appearance.

I want to see the actual Gerudo tribe return in a meaningful way.

07. Minish

Artist credit: BloodnSpice

We’ve only truly seen the minish in one Zelda title, but why not see them again? Vaati is naturally closely tied to the minish along with Ezlo, but setting those characters aside the actual minish race feels like there is more of their tale left to tell.

Besides, with the sheer breadth of the world Zelda U is promising, it would add an entirely new layer to drop down to the size of a small bug, fall into that lush grass, and see the world from the eyes of the minish yet again.

06. Sheikah

Artist credit: Rwanlink

Sheikah have always had an air of mystery around them, but that mystery is only further put out there when you notice there is a strong lore behind the tribe, yet we’ve only ever met 3 members of it. Sheik (alternate persona for Princess Zelda), Impa, and Impaz. It would be neat to see a fully fleshed out Sheikah tribe that might be close to the height of their relevance to the Kingdom of Hyrule. Not just Impa this time around, let’s see them as a crucial tribe in society.

05. Kokiri

Artist credit: Chocolerian

Yes, the Kokiri’s biggest role is tied directly to Ocarina of Time and the Great Deku Tree, but could their role be expanded even more? Could they possibly survive even without The Great Deku Tree’s presence? Outside of The Wind Waker, we haven’t necessarily seen Kokiri as a relevant race. Given how big the world of Zelda U appears to be, it would make sense to have a vast amount of extremely varied races, so why not count Kokiri among them?

04. Ancient Robots

Artist credit: The-Dude-In-NavyBlue

You’re seeing this now and starting to wonder just how all these races are going to fit into the same world, right? I can’t answer that question for you, other than hoping that Nintendo can make it all work. The Ancient Robots hail from what appears to be Hyrule’s full height of technological achievement. Given we have seen some similar markings in Zelda U already along with a seemingly mechanical bow and enemy, I’d say there is decent chance this race makes a triumphant return.

03. Rito

Artist credit: Hanako-Wolf

Wait, how can Zora and Rito appear in the same game? It’s important to remember that this is a top 10 desired list – it doesn’t necessarily have to make sense. Also if we look at evolution – just because something evolved into something entirely new doesn’t necessarily mean the original creature dies out – it’s entirely possible the Zora, a water creature, survived the flood even if some of the tribe evolved into the Rito.

Either way, having the Rito present would bring a welcome addition to the game, especially if flight or floating islands becomes a thing (they can fly!).

02. Twili

Artist credit: StellaB

Yes, the Mirror of Twilight may be shattered… but is that the only way to access the Twilight Realm? Zelda U promises to be the biggest and most ambitious Zelda game yet, so why not bring the twili back into the fold? Midna making a return would merely be a bonus.

01.Oocca

Artist credit: Ornate-Serpent

The Oocca are a strange race only found in Twilight Princess. They are supposedly connected directly to the Sheikah tribe and the royal family, though not much else is known about them. It would be great to finally explore some of the lore behind such a mysterious race.

Of course there are many other races throughout Hyrule. Which races would you like to see come back?

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The Zelda series has an extremely rich history, even more so when you begin to dive into the various races and tribes. Zelda U is the next big Zelda game on the horizon for home console and it’s a game we know very little about. Sure, Link is present, so is a horse we presume to be Epona, and yes it features some wildlife and insects. But what about the figures that actually make up the world itself?

Today I present to you my top 10 races that I feel strongly should make a comeback in Zelda U...

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Famitsu Scans For Tri Force Heroes Show New Details http://www.zeldainformer.com/famitsu-scans-for-tri-force-heroes-show-new-details/ Wed, 09 Sep 2015 15:44:00 +0000 http://localhost/wordpress90/?p=12530

Recent Famitsu scans have revealed new details for Tri Force Heroes. Full-sized images of these scan be viewed in the gallery below.

Scan 1:

  • Japanese box art for the game, basically the same as every other region
  • Shows emoticons being helpful when using the totem
  • Image of the Samurai costume and a description next to it

Scan 2:

  • Images explaining the story: beautiful princess is cursed by a witch, the King begging Link to help
  • Art of the Princess, the King, the costume lady, a little boy with green hair, Carl King, the Witch, and their descriptions

Scan 3:

  • Various screenshots of levels already seen in the trailer
  • Shows the Links once again using emoticons while in totem form

Scan 4:

  • More emoticon usage, and screenshots of levels already seen
  • New screenshots of singleplayer mode

Scan 5:

  • Costume selection screen
  • Various costumes and their functions:
  1. The Bow outfit which shoots three arrows at once.
  2. The Samurai outfit which allows the player to perform a larger spin attack
  3. The Bomb outfit which causes bigger explosions when using bombs
  4. The Goron outfit that will not allow the player to take damage from lava
  5. The Zora outfit that allows the player to swim at high speeds
  6. The water outfit which allows the player to create giant splashes of water
  7. The Tingle outfit which allows the player to fly/glide using balloons

Scan 6:

  • Map of Tri Force Heroes' kingdom, with some parts clouded over
  • Various images of bosses
  • Various items in the game.
  • Various costumes and their functions:
  1. A blue costume with a crown which allows the Links to shoot ice-looking beams
  2. A Zelda dress which acts like a Heart Medal in Skyward Sword. It allows the Links to find hearts more often
  3. A King outfit; the image included shows the three Links wearing it and are surrounded by Rupees

That's all for these Tri Force Heroes scans from Famitsu. As always, be sure to share your thoughts with us in the comments below.

Related Content:

Source: Famitsu (via Nintendo Everything)

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Recent Famitsu scans have revealed new details for Tri Force Heroes. Full-sized images of these scan be viewed in the gallery below.

Scan 1:

  • Japanese box art for the game, basically the same as every other region
  • Shows emoticons being helpful when using the totem
  • Image of the Samurai costume and a description next to it...
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The New Nintendo 3DS XL: Hyrule Edition/Tri Force Heroes Bundle is Back up on GameStop http://www.zeldainformer.com/the-new-nintendo-3ds-xl-hyrule-edition-tri-force-heroes-bundle-is-back-up-o/ Wed, 09 Sep 2015 18:26:00 +0000 http://localhost/wordpress90/?p=12531

Update 1: The slightly cheaper non-bundle (just the New Nintendo 3DS: Hyrule Edition) is also back up here.

Recently, The New Nintendo 3DS XL: Hyrule Edition and Tri Force Heroes bundle was up for pre-order on GameStop's website. Needless to say, it sold out in no time like any limited edition Zelda handheld does. If you didn't make it in time, no worries, as the bundle is back up on GameStop.

I would advise that you hurry with your purchase, as this limited edition Nintendo 3DS system won't be around for much longer.

Are you going to buying the system? Did you snag one the last time it was up for pre-order? Be sure to tell us by using the comment section below.

Related Content:

Source: GameStop 1, 2 (via Nintendo Everything, Amiibo News)

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Update 1: The slightly cheaper non-bundle (just the New Nintendo 3DS: Hyrule Edition) is also back up here.

Recently, The New Nintendo 3DS XL: Hyrule Edition bundle was up for pre-order on GameStop's website. Needless to say, it sold out in no time like any limited edition Zelda handheld does. If you didn't make it in time, no worries, as the bundle is back up on GameStop...

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Nintendo Reveals Tri Force Heroes' Map and a New Costume http://www.zeldainformer.com/nintendo-reveals-tri-force-heroes-map-and-a-new-costume/ Wed, 09 Sep 2015 19:04:00 +0000 http://localhost/wordpress90/?p=12533

Earlier today, Famitsu scans revealed new details on Tri Force Heroes. In these scans, a small image of what appeared to be Tri Force Heroes' map was found. Later, we discovered a larger image of the map on Nintendo Japan's official Zelda Twitter account. Included in the tweet, as always, is a portion of Japanese text.

The rough translations we're getting points out that on the map there are 8 areas in total. This would make sense, seeing as on the map four areas are visible, and four more are covered by clouds. The tweet then says there are 4 courses for each area. This equals a total of 32 courses, which checks out with information revealed in the Japanese trailer. The tweet also claims that at the end of each course, there are "sleeping treasures" (materials) which are needed to craft the "special clothes" (obviously referring to costumes). This information also lines up with what we saw in the Japanese trailer.

The image of the new costume also contains a description. However, we used two translation tools to make sense of the tweet, and they both point out contradicting facts. One translation claims that the outfit is not very stylish, while the other translation says that it is stylish. Regardless, both translations seem to be pointing out one fact: it takes fashion to succeed in the "The Haunt."

What other areas do you think we could see in Tri Force Heroes? Will they be element based, or not? Make sure to share your theories with us by using the comment section below.

Related Content:

Source: Nintendo Japan 1, 2

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Earlier today, Famitsu scans revealed new details on Tri Force Heroes. In these scans, a small image of what appeared to be Tri Force Heroes' map was found. Later, we discovered a larger image of the map on Nintendo Japan's official Zelda Twitter account. Included in the tweet, as always, is a portion of Japanese text.

The rough translations we're getting points out that on the map there are 8 areas in total...

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​Announcing Zelda Maker Jam: A Zelda-Themed Contest in Super Mario Maker http://www.zeldainformer.com/announcing-zelda-maker-jam-a-zelda-themed-contest-in-super-mario-maker/ Sun, 13 Sep 2015 04:00:00 +0000 http://localhost/wordpress90/?p=12527

Update: The Yoshi challenge mode rule has been removed.

Super Mario Maker has finally been released, and the Zelda Informer staff have come up with an event to kick off the launch of this highly-anticipated title in the Super Mario franchise. The name of this event is the "Zelda Maker Jam."

Zelda Maker Jam is a competition that will run from now until the 30th of September. In this period of time, participants will get to know Super Mario Maker and familiarize themselves with level design. Who can enter? Anyone with a copy of Super Mario Maker!

Details

  • All submissions must be posted in the comments.
  • In the comment, you must include your full course ID.
  • All courses must be themed around The Legend of Zelda
  • All courses must include a Zelda powerup (Link, Zelda, Sheik, Toon Link, Ganondorf, or Tingle). Keep in mind costume powerups can be unlocked without amiibo.
  • Due to requiring a Zelda powerup, your course must be crafted in the classic Super Mario Bros. Style
  • You may only choose one category, and enter one course
  • You can change your course submission up until the deadline. Simply edit your comment to change the course ID, and add [EDITED] to the comment.
  • Entries are taken until the 30th
  • The only way your entry counts is if you register with a valid email address to ZeldaInformer.com - a disqus account alone, nor a guest comment, will not be good enough. This allows us to contact the winner to deliver their prize more easily.

There will be a total of 1 winner each for these three categories:

Entertainment:

The creator will design a Zelda-themed course that is fun to play. The course should be entertaining, and not too hard.

Stump the Staff

Think you have what it takes to stump the Zelda Informer staff? Design a Zelda-themed course that is almost impossible for us to beat, and the most skilled Mario players on our staff will put it to the test.

Challenge Mode

Think you can create a Zelda-themed course following a more specific set of rules? Then challenge mode is for you. Here are the Challenge Mode guidelines:

  1. There must be at least two boss fights
  2. There must be at least three Zelda powerups
  3. All enemies must be their larger versions, except for Hammer Brothers
  4. There must be at least three custom sounds

If you win a category, you get FREE STUFF! Keep in mind you can only enter one of the categories.

The Winner

  • Winners are chosen collectively by participating staff
  • Courses will be livestreamed by a staff member, as well as runner-up courses
  • Winners will receive a free T-Shirt
  • Winner’s courses will be advertised in an individual post on ZeldaInformer.com

That's it! Pick a category, follow the rules. and go bananas. Winners will be announced in October. See you then!

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Update: The Yoshi challenge mode rule has been removed.

Super Mario Maker has finally been released, and the Zelda Informer staff have come up with an event to kick off the launch of this highly-anticipated title in the Super Mario franchise. The name of this event is "Zelda Maker Jam."

Zelda Maker Jam is a competition that will run from now until the 30th of September. In this period of time, participants will get to know Super Mario Maker and familiarize themselves with level design. Who can enter? Anyone with a copy of Super Mario Maker...

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Amazon Reveals When the Ganondorf amiibo Will be Available for Purchase http://www.zeldainformer.com/amazon-reveals-when-the-ganondorf-amiibo-will-be-available-for-purchase/ Fri, 11 Sep 2015 19:58:00 +0000 http://localhost/wordpress90/?p=12532 Update: The Ganondorf amiibo is live on Amazon here!

Update 2: Amazon is sold out.

Today, Amazon U.S. and Amazon Canada have revealed when amiibo Wave 5b will be available for purchase on their website. This time around, Amazon has not allowed customers to pre-order, which means launch day for this wave of amiibo will be more hectic than usual. Ganondorf's amiibo will release on September 11th, 1:00PM PT / 2:00PM MT / 3:00PM CT / 4:00PM ET. For convenience, here is the chart for when all the Wave 5b amiibo will release:

For some fans (including myself), Ganondorf is the last amiibo needed to have every Zelda amiibo in production. Will you be attempting to obtain the Ganondorf amiibo? Tell us your answer by using the comment section below.

Source: /r/amiibo (via Nintendo Everything)

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Update: The Ganondorf amiibo live on Amazon here!

Update 2: Amazon is sold out.

Today, Amazon U.S. and Amazon Canada have revealed when amiibo Wave 5b will be available for purchase on their website. This time around, Amazon has not allowed customers to pre-order, which means launch day for Wave 5b will be more hectic than usual. Ganondorf's amiibo will release on September 11th, 1:00PM PT / 2:00PM MT / 3:00PM CT / 4:00PM ET. For convenience, here is the chart for when all the Wave 5b amiibo will release...

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Analyzing Hyrule Warriors: Legends' Famitsu Scans Reveals New Details http://www.zeldainformer.com/analyzing-hyrule-wariros-legends-famitsu-scans-reveals-new-details/ Wed, 09 Sep 2015 20:33:00 +0000 http://localhost/wordpress90/?p=12534 Warning: Spoilers for Hyrule Warriors: Legends

Not only did today's Famitsu scans show us a little bit more about Tri Force Heroes, but there are some pictures and text detailing more aspects of Hyrule Warriors: Legends (the 3DS version of Hyrule Warriors) as well. We analyzed the Tri Force Heroes scans, but here to help us for Hyrule Warriors: Legends is GameXplain.

GameXplain's analysis video of the Hyrule Warriors: Legends Famitsu scans points out that the Helmaroc King will be included in the game as a giant boss. A new grunt-type enemy is also being added: Miniblins from The Wind Waker. Their older cousins, Big Blins, will also be making an appearance from Spirit Tracks. New items are also being added, such as a hammer that can be used to stun small groups of enemies.

Other details include new stages such as Dragon Roost Island and Windfall Island, but I won't spoil the rest for you. Be sure to watch the video above for more observations, and tell us your thoughts in the comments below.

Source: Famitsu, GameXplain

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Warning: Spoilers for Hyrule Warriors: Legends

Not only did today's Famitsu scans show us a little bit more about Tri Force Heroes, but there are some pictures and text detailing more aspects of Hyrule Warriors: Legends (the 3DS version of Hyrule Warriors)as well. We analyzed the Tri Force Heroes scans, but here to help us for Hyrule Warriors: Legends is GameXplain...

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Creative Zelda Wall Mounts Showcase the Entire Series http://www.zeldainformer.com/creative-zelda-wall-mounts-showcase-the-entire-series/ Wed, 09 Sep 2015 23:37:00 +0000 http://localhost/wordpress90/?p=12535

Many in the Zelda community are passionate enough to have collected every game in the long-running series, and many of those fans have even organized their collections in very interesting ways. However, there are just a few fans that find incredibly creative ways to showcase their impressive collection of Zelda games. Reddit user McPhage recently shared a collection of custom Zelda wall mounts, showing off each game in the series, many re-releases, and art from the games.

The collection features every main-series title in the Zelda series, with most games getting their own separate wall mount. Games like Ocarina of Time and The Wind Waker are even collected in a wall mount with several editions and re-releases. The wall mounts were constructed using custom 3D-printed cartridge and disk mounts, which were masterfully refined as to not "take away from the games themselves." It's definitely cool to see the talent and passion of an inventive fan on display here.

Has this collection inspired you to make your own wall mounts? What does your collection look like? Let us know in the comments.

Source: Imgur

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Many in the Zelda community are passionate enough to have collected every game in the long-running series, and many of those fans have even organized their collections in very interesting ways. However, there are just a few fans that find incredibly creative ways to showcase their impressive collection of Zelda games. Reddit user McPhage recently shared a collection of custom Zelda wall mounts, showing off each game in the series, many re-releases, and art from the games...

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Fan Art Showdown 17: Paper Link VS. Paper Tingle http://www.zeldainformer.com/fan-art-showdown-17-paper-link-vs-paper-tingle/ Fri, 11 Sep 2015 23:07:00 +0000 http://localhost/wordpress90/?p=12536 Greetings, friends! The time for the next instalment of Fan Art Showdown has officially arrived, and there is much to be said and done! Before we get into our weekly conversation about last week's winner, submissions rules and the whole nine yards, I want to talk to everyone about an issue that has recently 'plagued' the Fan Art Showdown: unbalanced artwork.

I've been taking the time to comb through the comments the past two weeks. Don't feel as if your suggestions are not being heard - because they have been heard, and noted. Anyways, enough of that, I do hope you'll find this instalment of Fan Art Showdown more up to par in terms of the way we choose which pieces of fan art we want to show off to you, so please, enjoy!

In this week's instalment of Fan Art Showdown, we'll be taking a sharp turn into a different direction. What does this mean? It means we're going to be looking at a new art style that's new to Fan Art Showdown. That style being known as Paper-Craft, but before we get any further, if you've missed our last instalment of Fan Art Showdown, you can find it here. Don't worry, we're still going to be featuring two randomly selected pieces of artwork, as well as last week's winner. Speaking of last week's winner, take a look below:

Winning Piece - "Medli" by Paul Reilly

Commendations to Paul for scoring a triumphant victory. 65% of all votes (233 total) went to this piece, leaving Paul in the lead by 30%.

Once again, congratulations to Paul for winning!

Now let's start our weekly ritual, which includes some rules, and of course, the meat of this weekly feature- the fan art.

  • As most of you know by now, anyone is allowed to submit their own original artwork, whether that be a Photoshop rendering, MS Paint drawing, Paper Craft, etc. However, before you submit your piece to us, you need to take into consideration that there are some guidelines that you need to follow:
  1. All artwork must not contain content that can be considered over PG-13. This includes sexual references, drug/alcohol references, graphic content, and profanity.
  2. You are allowed to send in as many pieces as you want, however please be aware that only one will make it into the Fan Art Showdown at a time. You can specify which one you want put in first.
  3. Please ensure that each of your submissions contain a title. If any pieces are not titled, they will simply be overlooked and will not be featured in the Fan Art Showdown.
  4. If your piece becomes featured in Fan Art Showdown, please do not boast, or slam other competitors. While it is true that one piece will become better than the other in time, PLEASE show some respect.
  5. All submissions NEED to be submitted to fanart@zeldainformer.com.

Alrighty, then now that's out of the way, let's sink our teeth into this week's featured fan art:

#1 - "Tingle Tingle, Kooloo, Lim-pah!" by Jeffrey Swagmaster

A wild Tingle has appeared! This submission features our one, and only favorite map maker in the entire franchise- Tingle! We see an accurately crafted Tingle who seems to be standing in a floral setting.

#2 - "Wind Waker Link" by Lyrin83

Our favorite Toon Link has appeared... in paper form? Neat! This submission features another nicely crafted Paper version of our Hero, who looks like he's standing in what looks like a forest setting, just on a Minish scale.

Closing

This week, a pretty huge change was brought to you. Most notably, a selection of fan art that's balanced well in terms of style alignment, and confirmation that all feedback is read, noted, and appreciated. The Fan Art Showdown is still relatively new, and there's always room for improvement in this weekly feature.

Anyways, make sure you vote for your favorite piece featured this week, and leave some comments down below!

Also, don't forget to shoot us any artwork you want featured. You can send them straight off to fanart@zeldainformer.com!

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Greetings, friends! The time for the next instalment of Fan Art Showdown has officially arrived...

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Ultra Detailed Link Figurine from The Legend of Zelda NES Available for Pre-Order http://www.zeldainformer.com/ultra-detailed-link-figurine-from-the-legend-of-zelda-nes-available-for-pre/ Thu, 10 Sep 2015 16:47:00 +0000 http://localhost/wordpress90/?p=12537

Available for pre-order on GameStop's website is this "The Legend of Zelda: Series 1 Link Ultra Detailed Figure." I have to agree with the title, this figure is very detailed. The pose comes straight out of The Legend of Zelda NES' game art.

This incarnation of our favorite hero in green comes at the affordable price of $12.99, and will be shipped to customers on 11/25/2015 (November 25th). It can be pre-ordered here, and a full-sized image of this statuette can be viewed in the gallery below.

Are you planning on pre-ordering this figure? I am, and I'm going to put it right next to my Link amiibo. Be sure to tell us what you think of this figure in the comments below.

Source: GameStop

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Available for pre-order on GameStop's website is this "The Legend of Zelda: Series 1 Link Ultra Detailed Figure". I have to agree with the title, this figure is very detailed. The pose comes straight out of The Legend of Zelda NES' game art.

This incarnation of our favorite hero in green comes at the affordable price of $12.99, and will be shipped to customers on 11/25/2015 (November 25th). It can be pre-ordered here, and a full-sized image of this statuette can be viewed in the gallery...

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A Slew of New Hyrule Warriors: Legends Screenshots, Live Stream Tonight http://www.zeldainformer.com/a-slew-of-new-hyrule-warriors-legends-screenshots-live-stream-tonight/ Thu, 10 Sep 2015 17:10:00 +0000 http://localhost/wordpress90/?p=12538

Hyrule Warriors: Legends has been getting some love lately out of Japan (oddly enough, more love than Tri Force Heroes. Though as far as Nintendo of America is concerned, neither game exists (I kid... sort of)) and today they updated the official website for the game with a slew of new screenshots. There is some notable parts in them too, such as new locations straight out of The Wind Waker. Among them is Dragon Roost Island, Windfall Island, and the Forsaken Fortress, We also see the King of Hyrule kicking some arse and yes, the Ocarina of Time being used to teleport to owl statues just like in Majora's Mask.

It's also notable that there is a planned livestream of the game happening out of the Tokyo Game Show tonight, at 8pm PT. 11PM ET. You can find the stream here. Will you be picking up a copy of this game, sticking with the Wii U version, or are you still not interested in this spin off at all?

Source: Official Website in Japan (via Nintendo Everything)

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Hyrule Warriors: Legends has been getting some love lately out of Japan (oddly enough, more love than Tri Force Heroes. Though as far as Nintendo of America is concerned, neither game exists (I kid... sort of)) and today they updated the official website for the game with a slew of new screenshots. There is some notable parts in them too, such as new locations straight out of The Wind Waker. Among them is Dragon Roost Island, Windfall Island, and the Forsaken Fortress, We also see the King of Hyrule kicking some arse and yes, the Ocarina of Time...

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Tri Force Heroes Screenshots Roundup 9/10/15: Madame Taylor's Shop http://www.zeldainformer.com/tri-force-heroes-screenshots-roundup-9-10-15-madame-taylors-shop/ Thu, 10 Sep 2015 17:16:00 +0000 http://localhost/wordpress90/?p=12539

With no new information in sight from Nintendo of America on The Legend of Zelda's newest installment, Tri Force Heroes, we're relying on roughly translated excerpts from Nintendo Japan. The official Japanese Zelda Twitter account uploads two screenshots per day, and each one includes a bit of information that we try to decipher through various online translation tools. Most of the time this information is not that important, but sometimes it is; yesterday, Tri Force Heroes' map was released, as well as a new costume.

Today's screenshot roundup consists of two screenshots inside the same building: Madame Taylor's costume shop. We can't quite glean any pertinent information from the odd translation of these Tweets, but on the left of the first Tweet there is a never-before-seen character.

What do you think of these new screenshots? Are you hoping Nintendo of America will release an English trailer for the game? Let us know by using the comment section below.

Related Content:

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With no new information in sight from Nintendo of America on The Legend of Zelda's newest installment, Tri Force Heroes, we're relying on roughly translated excerpts from Nintendo Japan. The official Japanese Zelda Twitter account uploads two screenshots per day, and each one includes a bit of information that we try to decipher through various online translation tools. Most of the time this information is not that important, but sometimes it is; yesterday, Tri Force Heroes' map was released, as well as a new costume...

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More Hyrule Warriors: Legends Details From Famitsu Scans http://www.zeldainformer.com/more-hyrule-warriors-legends-details-from-famitsu-scans/ Fri, 11 Sep 2015 04:00:00 +0000 http://localhost/wordpress90/?p=12540

Yesterday, GameXplain analyzed Famitsu scans of Hyrule Warriors: Legends. Many details were revealed, but there are a few more translated details that Nintendo Everything has uncovered. For convenience, previously discovered details have been included as well:

  • Toon Link has a sword-based quick attack style, he can jump high, and use the Deku Leaf to attack
  • The Helmaroc King's attacks will be wind-based, and will be stronger than regular enemies
  • The Wind Waker will have its own chapter in Legend Mode; however, Toon Link will not be playable then; he will be available in other modes, such as Free Mode
  • New levels include Windfall Island, Dragon Roost Island, and the Forsaken Fortress
  • Characters from The Wind Waker playable in Hyrule Warriors: Legends will all be transferable to the Wii U, even Toon Link
  • Levels from The Wind Waker playable in Hyrule Warriors: Legends will also be transferable to the Wii U
  • There are plans for new unannounced characters to appear continuously as DLC
  • A gold Ocarina item will call a tornado to transport the player to Owl Statues found in the level

Are you excited to finally receive more details on the 3DS incarnation of Hyrule Warriors? Consider telling us by using the comment section below.

Source: Nintendo Everything

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Yesterday, GameXplain analyzed Famitsu scans of Hyrule Warriors: Legends. Many details were revealed, but there are a few more translated details that Nintendo Everything has uncovered. For convenience, previously discovered details have been included as well:

  • Toon Link has a sword-based quick attack style, he can jump high, and use the Deku Leaf to attack...
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Deadlock: Which Game is Best - Ocarina of Time vs. A Link to the Past? http://www.zeldainformer.com/deadlock-which-game-is-best-ocarina-of-time-vs-a-link-to-the-past/ Fri, 11 Sep 2015 05:31:00 +0000 http://localhost/wordpress90/?p=12541 This is one of the most interesting episodes of Deadlock from The Game Theorist channel on YouTube to date. The primary reason being that more often than not, each game is considered the pinacle of what each style of Zelda game tries to achieve. Ocarina of Time is often praised as the best of the best, while A Link to the Past is often praised as the best 2D game. However, this isn't merely a 2D verse 3D debate - there are massive fundamental shifts in primary aspects of each game that make them stand out.

As you can see in the episode above, there are highly compelling reasons for each game. From my personal stance, I have A Link to the Past as the better game, but I don't know that there is a wrong answer here. It's all about personal preference. As another note, I don't have either as the best in the franchise, but if you've been following Zelda Informer long enough you'll likely already know that. Be sure to watch the video, submit your vote, and let us know which game is the superior game in the comments below!

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This is one of the most interesting episodes of Deadlock from The Game Theorist channel on YouTube to date. The primary reason being that more often than not, each game is considered the pinacle of what each style of Zelda game tries to achieve. Ocarina of Time is often praised as the best of the best, while A Link to the Past is often praised as the best 2D game. However, this isn't merely a 2D verse 3D debate...

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Tri Force Heroes Screenshot Roundup 9/11/15: The Nice Lady http://www.zeldainformer.com/tri-force-heroes-screenshot-roundup-9-11-15-the-nice-lady/ Fri, 11 Sep 2015 15:48:00 +0000 http://localhost/wordpress90/?p=12542

Two Tweets have come out of the Japanese Twitter account for The Legend of Zelda, and both are from the perspective of the new character we saw in yesterday's screenshots. Thanks to a translator that has been kind enough to help us, we know she refers to herself as "oneesan," which translates to "nice lady." It is a way for children to refer to young women.

The first Tweet, about Madame and fashion:

"My, it looks like you have angered Madame, little boy. Me? Oh, I am just a simple nice lady who's here to buy Madame's clothes. But, because everyone is saying that you will get cursed if you're fashionable, I'm too scared to go outside <3"

The second Tweet, about the Swordsman Clothes:

"This is the nice lady speaking <3 The clothes made by Madame are S P E C I AL <3 If you want these clothes, you'll have to go to the Makyō (Haunt of Wicked Men, there are varying translations) yourself to get materials. For example, if you wear this outfit, a beam is gonna come out of the tip of your sword <3"

It looks like this "nice lady" will be able to provide valuable information for Link, maybe even act as a tutorial. What did you think of these Tweets? Be sure to let us know by using the comment section below.

Source: Nintendo Japan

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Two Tweets have come out of the Japanese Twitter account for The Legend of Zelda, and both are from the perspective of the new character we saw in yesterday's screenshots. Thanks to a translator that has been kind enough to help us, we know she refers to herself as "oneesan," which translates to "nice lady." It is a way for children to refer to young women.

The first Tweet, about Madame and fashion...

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Walmart and GameStop Have Orders Up for Ganondorf and Other amiibo http://www.zeldainformer.com/walmart-and-gamestop-have-pre-orders-up-for-ganondorf-and-other-amiibo/ Fri, 11 Sep 2015 17:11:00 +0000 http://localhost/wordpress90/?p=12543

Update: Walmart has now sold out.

Update 2: Gamestop.com is also sold out. In-store availability varies by location.

While we knew Amazon was taking orders for amiibo today, we now know that Walmart and GameStop are as well. You can nab Ganondorf off Walmart's website right here. Meanwhile you can also get him (and other amiibo from the new wave) off GameStop's website. If you're looking to get the entire new wave, you can do that at GameStop as well. Remember, this wave includes Ganondorf, Zero Suit Samus, Olimar, and the 30th Anniversary Mario. There is also the retro 3 pack that includes Duck Hunt, R.O.B., and Game and Watch. There are also some bundles for Yoshi and Chibi Robo, but you can find those on your own (still over a month away) at the given sites.

I just need Ganondorf to complete my Zelda collection. Happy hunting!

Note: This wave includes Dr. Mario and Bowser Jr., but orders for them are only at Toys R' Us and Target, as they are retailer exclusive.

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Update: Walmart has now sold out.

Update 2: Gamestop.com is also sold out. In-store availability varies by location.

While we knew Amazon was taking orders for amiibo today, we now know that Walmart and GameStop are as well. You can nab Ganondorf off Walmart's website right here. Meanwhile you can also get him (and other amiibo from the new wave) off GameStop's website. If you're looking to get the entire new wave, you can do that at GameStop as well. Remember, this wave includes Ganondorf, Zero Suit Samus, Olimar, and the 30th Anniversary Mario. There is also the retro 3 pack that includes Duck Hunt, R.O.B., and Game and Watch...

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Even More New Hyrule Warriors Legends Screenshots, Featuring More Love from The Wind Waker http://www.zeldainformer.com/even-more-new-hyrule-warriors-legends-screenshots-featuring-more-love-from/ Fri, 11 Sep 2015 17:46:00 +0000 http://localhost/wordpress90/?p=12544

We've got a brand new batch of Hyrule Warriors Legends screenshots hot off the press and ready for action. We see mostly things we've already seen, though some of it comes from new angles and includes things we haven't seen just yet. The more I see of this, the more I feel like I should really begin to seriously consider getting this version of the game even though the content is supposed to be released as paid DLC for the Wii U version. Something about enjoying all of this on the go really appeals to me. What do you think?

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We've got a brand new batch of Hyrule Warriors Legends screenshots hot off the press and ready for action. We see mostly things we've already seen, though some of it comes from new angles and includes things we haven't seen just yet. The more I see of this, the more I feel like I should really begin to seriously consider getting this version of the game even though the content is supposed to be released as paid DLC for the Wii U version. Something about enjoying all of this on the go really appeals to me. What do you think...

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These Ocarina of Time 3D Side Views are Awesome http://www.zeldainformer.com/these-ocarina-of-time-3d-side-views-are-awesome/ Fri, 11 Sep 2015 17:58:00 +0000 http://localhost/wordpress90/?p=12545

Side views give us some really interesting looks into to various aspects of games, and that is no less true for a game like Ocarina of Time. Imgur user CarlR818 decided to take almost every single part of Ocarina of Time and do full 3D side views, showing us what the game really looks like when everything is put together, rather than just from a "walk through the door and here is a new room" perspective. It's rather impressive and extremely time consuming, so we appreciate all the hard work. What do you think?

Source: imgur

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Side views give us some really interesting looks into to various aspects of games, and that is no less true for a game like . Imgur user CarlR818 decided to take almost every single part of Ocarina of Time and do full 3D side views, showing us what the game really looks like when everything is put together, rather than just from a "walk through the door and here is a new room" perspective. It's rather impressive and extremely time consuming, so we appreciate all the hard work. What do you think?...

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Photoshop Contest: Tri Force Heroes Story Predictions http://www.zeldainformer.com/photoshop-contest-tri-force-heroes-story-predictions/ Sat, 12 Sep 2015 00:38:00 +0000 http://localhost/wordpress90/?p=12546 Hello, friends! Zelda Informer's weekly Photoshop Contest has returned, and we're ready to receive the community's greatest graphical creations. This week, amid a flood of new info and artwork, the contest will be to predict story moments from the upcoming Tri Force Heroes. Do you have what it takes to construct a scene from this cooperative Zelda game? Let's find out! Before I explain the rules however, we'll of course need to check out the winner's of last week's contest: Super Secret Stealth.

Last Week's Contest:

Metal Gear Solid V: The Phantom Pain was released last week, so last week's contest was an ode to stealth segments in the Zelda series.

Best Submissions

Artist: Toby Magtingle

Artist: Alice

Challenge Mode

I actually offered contestants some variety with last week's challenge; each artist had to include one of three different Metal Gear-ified Zelda characters. But to my surprise, Challenge Mode veteran Antonio Quiacain included all three in his entry. Coming between Punished Snake and his mission objective are none other than cyborg ninja Sheik, Big Boss Ganon, and the nuclear-armed bipedal Tingle battle tank. Excellent job as always.

This Week's Contest: Tri Force Heroes Story Predictions

The last two weeks has seen a whirlwind of Tri Force Heroes news and announcements. We've seen a new trailer, new stages, and tons of new costumes. But the most exciting news for me was the reveals we've seen regarding TFH's outrageous story and characters.

With Tri Force Heroes promising a goofy story where anything could conceivably happen, the contest this week is to construct a scene or story moment you hope to see in the game. Maybe you want to explore the fashion-centric kingdom of Dress Kingdom, or maybe you want to utilize new characters like Carl King. Whatever you decide, please make use of the recently released artwork in our gallery below or anything else you find on the internet.

General Rules:

  • Submit your entries in the comments section below.
  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on September 16. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must include at least 5 of the images in our gallery below.

2. Your entry must include a big stylish hat not included in the game's artwork.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Hello, friends! Zelda Informer's weekly Photoshop Contest has returned, and we're ready to receive the community's greatest graphical creations. This week, amid a flood of new info and artwork, the contest will be to predict story moments from the upcoming Tri Force Heroes. Do you have what it takes to construct a scene from this cooperative Zelda game? Let's find out! Before I explain the rules however, we'll of course need to check out the winner's of last week's contest: Super Secret Stealth...

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We're Looking for Some Volunteer News Writers! http://www.zeldainformer.com/were-looking-for-some-volunteer-news-writers/ Sat, 12 Sep 2015 06:44:00 +0000 http://localhost/wordpress90/?p=12547

Are you looking to get your foot in the door of the video game journalism industry? Do you want some sweet experience covering a video game series you love? Look no further than right here at Zelda Informer. We're looking to add some more volunteer news writers to our team for all 24 hours in the day. No matter if your from Australia, the UK, the United States, South America, or Japan - we want you! (oh, and anywhere else in the world!)

News writers at Zelda Informer are responsible for much of our daily posts, including actual Zelda game news (screenshots, interviews, trailers, etc) to various bits of fan content (theories, art, remixes, etc). We have no age requirements for this position, only that you have an extreme passion for writing and for the Zelda series. Here's a rundown of the responsibilities and how to apply:

Requirements:

  • A google account (gmail)
  • Skype (it's free!)
  • Ability to write coherent sentences in American English.
  • A love for the Zelda series.
  • Comfortable using your first and last name publicly (we like our authors to be properly credited for their work)
  • Enough time to create at least one post a day (and how long that post takes is up to you - for some it takes but a few minutes, for others it can take much longer).

How to apply:

It's simple! Merely send an email off to nathan@zeldainformer.com with the following information...

  • Subject: News Hiring
  • Your age
  • Your name
  • Your timezone
  • Your availability (what times you will be available to possibly contribute)
  • Why you want to work for Zelda Informer
  • What your favorite aspect of the Zelda series is
  • Why we should choose you over any other applicant (really sell us on it! We get 100's of applications, so this is where you can really stand out!)

That's it! We really want to solidify our team for years to come. So please only apply if you feel like you have the time and dedication to do so. As a last little tidbit, here are some small ways in which working at Zelda Informer helps you:

  • We are a real entity that can be used on job applications (we provide references upon request)
  • We have helped numerous current and former staff members get paid writing jobs at other publications, as well as get students into certain majors and courses based upon our written recommendation.
  • We look very good on a professional resume for nearly any career choice.
  • An internal Staff Rewards system (our small of way of saying thanks for your work)
  • Working with several like-minded individuals who share your passion for the Zelda series.
  • Access to early information about games (we get review copies of every Zelda game and sometimes other titles). Of course, this information is confidential, so don't break our trust!
  • The ability to gain access to press-only areas, conduct interviews, and attend press-only events. This includes events such as E3 or Gamescom, but can also include behind the scenes access at events like PAX and various Comic Cons.
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Are you looking to get your foot in the door of the video game journalism industry? Do you want some sweet experience covering a video game series you love? Look no further than right here at Zelda Informer. We're looking to add some more volunteer news writers to our team for all 24 hours in the day. No matter if your from Australia, the UK, the United States, South America, or Japan - we want you! (oh, and anywhere else in the world!)...

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ZI Podcast 53: Our Anniversary Episode, Moving Forward, and Video Games http://www.zeldainformer.com/zi-podcast-53-our-anniversary-episode-moving-forward-and-video-games/ Sat, 12 Sep 2015 15:56:00 +0000 http://localhost/wordpress90/?p=12548

Direct Download (Right Click, Save As) iTunes

This week the podcast celebrates its anniversary, discusses Metal Gear Solid (Spoiler Free!), and spends a bit of time having a heart to heart with our listeners. This week's cast features: Adam, your host and editor; Chris, a lovable dude who told a squirrel story he never lived down; (For the last time) Jake, when he joined us he was Just Some Guy, but he’s grown quite a bit since then; and last but not least Colin, a year later and he still has deep hatred for Papa Johns.

Thanks again to everyone who emailed us! We really appreciate your fan topics, theme song submissions, and cover art. Special shoutout to Brandon and Co. for our opening theme song.

If you'd like to send us something, our email is ZeldaInformerPodcast@gmail.com.

Be sure to follow Adam, Chris, and Colin on Twitter for updates on the podcast in between episodes and to ask your questions. And as always, share the podcast with your friends!

Social Media

Subscribe and Rate The Podcast

News & Related Topics

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Direct Download (Right Click, Save As) iTunes

This week the podcast celebrates its anniversary, discusses Metal Gear Solid (Spoiler Free!), and spends a bit of time having a heart to heart with our listeners. This week's cast features...

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All New Triforce Heroes Details: New Characters, Costumes, Number of Areas, Etc. http://www.zeldainformer.com/all-new-triforce-heroes-details-new-characters-costumes-number-of-areas-etc/ Sat, 12 Sep 2015 18:08:00 +0000 http://localhost/wordpress90/?p=12549

Spoiler Warning: This post contains spoilers for Tri Force Heroes.

Tri Force Heroes is just over a month away from releasing. While Nintendo of America has not been providing any new details, thankfully a preview of the game in Famitsu Magazine out of Japan has. After some fine translating by our friends over at Nintendo Everything, we're happy today to bring you a bunch of new information that may or may not excite you (only you would know!).

Here is all that could be gleaned from the preview:

  • The King's name is King Carrking, and he seeks to gather all that look like the "Legendary Hero"
  • Madame Tailor is the name of the shop where you craft clothes, while the shopkeeper is simply called Madame.
  • Every piece of clothing Madame creates has some sort of special power.
  • The Princess's name is Frill and she happens to be a teenager.
  • After a witch cursed her to wear tights that all over her body that can't be removed, she has confined herself to her room.
  • A new character called Sir All-Back is the leader of the "Anti Witch Suppression Group"
  • All-Back's hairstyle seems to "explode" during intense training sessions.
  • The "Mysterious Witch" seems to know Madame from Madame's Tailor shop, but the exact connections isn't known.
  • There are 36 outfits total from the normal gameplay mode (not the arena).
  • There are 8 areas comprised of 4 levels in each for a total of 32 levels.
  • There is one outfit for each level, while the remaining 4 come from bosses.
  • The Big Bomber Outfit produces larger explosions from the bombs (but, you can harm teammates too!)
  • The Goron Outfit allows you to resist fire damage and climb pillars of flame/lava.
  • The Kokiri Outfit harbors the spirits of the forest dwelling Kokiri. Allows you to fire 3 arrows at once.
  • The Great Spin Armor allows you to hold down B for a larger spin attack.
  • The Balloon Tights resemble the mysterious Tingle and allow you descend from great heights.
  • The Warrior Outfit doubles your sword power (double dmage) and also allows you to shoot a beam from your sword.
  • The Hyrule Dress resembles Princess Zelda's dress and increases the amount of hearts that will appear.
  • The Aristocrat Outfit allows for more rupee drops from defeated enemies.
  • The Water User's Robe increases the range of the water rod by two. The robe is water colored and completely brand new to the series.
  • The Arm Shot item allows one to grapple to far away places that can't be jumped over. Seems to be similar to the grappling hook and/or hookshot.
  • The Boomerang can retrieve items and players from a distance, while also stunning enemies.
  • The Water Rod allows one to make pillars of water that can be walked on (similar to the sand rod)
  • The Gust Jar allows you to push allies, enemies, and items a short distance.

As always, a big thanks goes out to Nintendo Everything for the translations. We should hopefully get a boat load of information as we get closer to the game's release on October 23rd. Be sure to check out our Tri Force Heroes' Walkthrough for all the help you could possibly need on launch day.

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Spoiler Warning: This post contains spoilers for Tri Force Heroes.

Tri Force Heroes is just over a month away from releasing. While Nintendo of America has not been providing any new details, thankfully a preview of the game in Famitsu Magazine out of Japan has. After some fine translating by our friends over at Nintendo Everything, we're happy today to bring you a bunch of new information that may or may not excite you (only you would know!)...

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Take a Journey with This Amazing Orchestral Zelda Medley http://www.zeldainformer.com/take-a-journey-with-this-amazing-orchestral-zelda-medley/ Sat, 12 Sep 2015 19:10:00 +0000 http://localhost/wordpress90/?p=12550 The Zelda series is no stranger to orchestral arrangements and covers, but it's not everyday we hear a booming rendition of classic Zelda tunes performed by a single person. Talented multi-instrumentalist String Player Gamer recently released a masterful Zelda medley onto YouTube. The musician leads us through bite-sized orchestral versions of The Wind Waker's "Outset Island Theme," A Link to the Past's "Forest Theme," and more.

This medley by String Player Gamer is actually an excerpt from the musician's larger "Legend of Zelda Ultimate Medley," which was released last year. While not completely new, this shorter track offers a quick and powerful example of this musician's masterful work. The song features orchestral versions of Ocarina of Time's "Sun Song" and "Lost Woods Theme," The Wind Waker's "Outset Island Theme" and "Beedle's Shop Theme," A Link to the Past's "Forest Theme."

String Player Gamer, known for great musicianship and occasional affinity for fun costumes, has several other Zelda covers on his YouTube channel, such as a cover of Majora's Mask's "Song of Healing."

What do you think of this medley? Do you want to hear more from String Player Gamer? Let us know down below!

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The Zelda series is no stranger to orchestral arrangements and covers, but it's not everyday we hear a booming rendition of classic Zelda tunes performed by a single person. Talented multi-instrumentalist String Player Gamer recently released a masterful Zelda medley onto YouTube. The musician leads us through bite-sized orchestral versions of The Wind Waker's "Outset Island Theme," A Link to the Past's "Forest Theme," and more...

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Web Comic: Bazaar Decisions http://www.zeldainformer.com/web-comic-bazaar-decisions/ Sun, 13 Sep 2015 03:55:00 +0000 http://localhost/wordpress90/?p=12551 Have you ever wondered if the decision your about to make in a game will have any consequences? I like to think that I do think about this, but often the only thing that comes across my mind is if I die from it, no big deal, I'll just load my last save. What about tangible affects to the character however? In Ocarina of Time you can buy the Hylian Shield before you become an adult, but is this really a smart idea? We explore this decision in our latest exclusive webcomic by NekuShadow below. Also, do you have any ideas for an overarching name for our ongoing webcomic series? We're taking sugestions!

<--Previous | Beginning | Next -->

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Have you ever wondered if the decision your about to make in a game will have any consequences? I like to think that I do think about this, but often the only thing that comes across my mind is if I die from it, no big deal, I'll just load my last save. What about tangible affects to the character however? In Ocarina of Time you can buy the Hylian Shield before you become an adult, but is this really a smart idea? We explore this decision in our latest exclusive webcomic by NekuShadow...

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IGN: Is A Link to the Past the Best Zelda Game? http://www.zeldainformer.com/ign-is-a-link-to-the-past-the-best-zelda-game/ Sun, 13 Sep 2015 20:57:00 +0000 http://localhost/wordpress90/?p=12552 Within IGN's latest video in their History of Awesome series, the IGN team discusses why A Link to the Past, the third title in The Legend of Zelda franchise, may be the best Zelda game.

There was one particular talking point among many that interested me as I watched the video: A Link to the Past released after the controversial game Zelda II, which received mixed feedback. A Link to the Past was a chance for Nintendo to redeem their selves within the Zelda franchise. If the game had failed, we might not have seen any more Zelda games developed. There would be no jump from 2D to 3D; there would be no Ocarina of Time.

Did you enjoy this discussion on A Link to the Past from IGN? Be sure to let us know by using the comment section below.

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Within IGN's latest video in their History of Awesome series, the IGN team discusses why A Link to the Past, the third title in The Legend of Zelda franchise, may be the best Zelda game.

There was one particular talking point among many that interested me as I watched the video: A Link to the Past released after the controversial game Zelda II, which received mixed feedback...

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Tri Force Heroes to Receive Standard and Collector's Edition Prima Guide http://www.zeldainformer.com/tri-force-heroes-to-receive-standard-and-collectors-edition-prima-guide/ Mon, 14 Sep 2015 06:10:00 +0000 http://localhost/wordpress90/?p=12553

Another Zelda game, another double set of Prima guides. While it's no surprise that Prima is yet again creating official guide books for the latest Zelda game, it's always fun seeing if the collector's edition will feature anything interesting, as it typically has some sort of nifty official merchandise bonus. This time around the hardcover collector's edition also includes a microfiber screen cleaner featuring art from the game. Unfortunately we don't know which art will be used, nor do we have images of the guides themselves just yet, but if you're interested you can get the standard version for $24.99 here and the collector's edition for $34.99 here.

It's also notable that retailers such as GameStop often offer a discount on these guides if you pick one up the same day you buy the game - but if online retail is your thing and you absolutely need this right away, you probably won't find it much cheaper (at least, not at launch). Of course if you're buying this simply because you want to use the guide itself, we'll be offering our own version for your use completely free of charge in our Tri Force Heroes Walkthrough on day one (and if our modded 3DS arrives on time, it may even include video guides!)

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Another Zelda game, another double set of Prima guides. While it's no surprise that Prima is yet again creating official guide books for the latest Zelda game, it's always fun seeing if the collector's edition will feature anything interesting, as it typically has some sort of nifty official merchandise bonus. This time around the hardcover collector's edition also includes a microfiber screen cleaner featuring art from the game. Unfortunately we don't know which art will be used, nor do we have images of the guides themselves just yet, but if you're interested...

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Nintendo Life Reviews STL 12 Hole Tenor Ocarina of Time Replica http://www.zeldainformer.com/nintendo-life-reviews-stl-12-hole-tenor-ocarina-of-time-replica/ Tue, 15 Sep 2015 16:08:00 +0000 http://localhost/wordpress90/?p=12554 You may remember a few months back we wrote about an intense Bolero of Fire cover coordinated by the folks at STL Ocarina. Nintendo Life's own Alex Olney got his hands on a similar ocarina from STL's line, a 12 Hole Tenor. He was kind enough to give us a bit more insight on how it plays and sounds in their latest video review.

STL doesn't miss a beat when it comes to the design of their ocarinas. They've given this one a beautiful gloss finish along with a silver band and printed Triforce on the mouthpiece, to stay true to The Ocarina of Time's design. The 12 Hole also sounds wonderful! My smaller 6 hole ocarina doesn't even compare. Normally this ocarina holds a price tag of $72.99 USD, but is currently on sale for $60.00 USD until further notice. They're even throwing in an online Zelda Songbook and protective case at no extra charge. You can purchase it by clicking the link below.

12 HOLE TENOR OCARINA WITH ZELDA SONGBOOK AND PROTECTIVE BAG

Do you currently own or play an ocarina? Would you purchase this one given the chance? Let us know in the comments below!

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You may remember a few months back we wrote about an intense Bolero of Fire cover coordinated by the folks at STL OcarinaNintendo Life's own Alex Olney got his hands on a similar ocarina from STL's line, the 12 Hole Tenor. He was kind enough to give us a bit more insight on how it plays and sounds in their latest video review...

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Caption Contest 031: "Don't blow my cover." http://www.zeldainformer.com/caption-contest-031-dont-blow-my-cover/ Mon, 14 Sep 2015 15:29:00 +0000 http://localhost/wordpress90/?p=12555 Good day, everyone. I hope the weekend treated you well, and I hope you're ready for another week in Zelda Informer's Caption Contest. Thanks to a certain .gif article we posted a few weeks ago, I've had my eye out for silly pictures featuring the pigs from The Wind Waker. This week, I'd say we have ourselves a solid pig picture. So after we check out the winners from last week's contest, let's slap some words on this goofy image.

Last Week's Contest:

We put this naughty carpenter where he belongs.

By: Creative Alias

By: Xenon

By: Qun Mang

By: Lord Corvus

By: Karena Calflooking

And here are our non-photo caption winners:

  • Dark Swordsman: "What are you in for?" "Jaywalking"
  • Nick Chiodo: "Can I get some some toilet paper?"
  • DoxRox: "WHAT HAPPENED LAST NIGHT!?"

This Week's Contest:

Oink.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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Good day, everyone. I hope the weekend treated you well, and I hope you're ready for another week in Zelda Informer's Caption Contest. Thanks to a certain .gif article we posted a few weeks ago, I've had my eye out for silly pictures featuring the pigs from The Wind Waker. This week, I'd say we have ourselves a solid pig picture. So after we check out the winners from last week's contest, let's slap some words on this goofy image...

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Super Soul Bros. Perform Jazzy Zelda Themes During PAX Prime Performance http://www.zeldainformer.com/super-soul-bros-perform-jazzy-zelda-themes-during-pax-prime-performance/ Mon, 14 Sep 2015 17:11:00 +0000 http://localhost/wordpress90/?p=12556 The Super Soul Bros. are a group of skilled musicians that perform "live video game music, with soul." Earlier this month, the group performed a live set during PAX Prime 2015 which featured a myriad of classic video game tunes. Among these songs, the Super Soul Bros. played some soulful covers of The Legend of Zelda's most iconic themes.

The Super Soul Bros. took the stage at PAX Prime 2015 to perform a collection of classic Nintendo tunes. Within the group's block of Zelda songs were the "Dark World Theme" from A Link to the Past, "Lost Woods Theme" from Ocarina of Time, and of course the Zelda "Main Theme." Hearing fun, jazzy versions of these classic Zelda tunes as performed by such impressive musicians is definitely a treat.

In addition to the Zelda songs, the group's performance also held themes from Super Mario, F-Zero, and Super Smash Bros.

You can hear more of the Super Soul Bros. on the group's YouTube channel and Bandcamp page.

What did you think of the performance? Which soulful Zelda cover was your favorite? Leave you thoughts in the comments.

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The Super Soul Bros. are a group of skilled musicians that perform "live video game music, with soul." Earlier this month, the group performed a live set during PAX Prime 2015 which featured a myriad of classic video game tunes. Among these songs, the Super Soul Bros. played some soulful covers of The Legend of Zelda's most iconic themes...

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Hyrule Warriors Impa Comes to Life in a Speed Coloring http://www.zeldainformer.com/hyrule-warriors-impa-comes-to-life-in-a-speed-coloring/ Mon, 14 Sep 2015 17:00:00 +0000 http://localhost/wordpress90/?p=12557 LemiaCrescent has uploaded a speed coloring of Impa from Hyrule Warriors. Within, she discusses her artwork and other topics related to both her and Impa.

I particularly enjoy LemiaCrescent's art style, and the vibrant colors that bring Impa from simple lineart to the Sheikah from the series we all love. Lemia gives her opinions on Impa's design and I concur. Impa was my favorite character to play as well in Hyrule Warriors. Lemia's humorous monologue also adds a bit of flavor to the video. The poses that LemiaCrescent has chosen for Impa is also a warrior style pose that exemplifies Impa's battle oriented design and role within the story of Hyrule Warriors.

Did you enjoy the video? What do you think of LemiaCrescent's monologue? Do you agree with her commentary? Let us know in the comments below.

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LemiaCrescent has uploaded a speed coloring of Impa from Hyrule Warriors. Within, she discusses her artwork and other topics related to both her and Impa.

I particularly enjoy LemiaCrescent's art style, and the vibrant colors that bring Impa from simple lineart to the Sheikah from the series we all love. Lemia gives her opinions on Impa's design and I concur. Impa was my favorite character to play as well in Hyrule Warriors...

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Impa from Hyrule Warriors Comes to Life in this Speed Coloring http://www.zeldainformer.com/impa-from-hyrule-warriors-comes-to-life-in-this-speed-coloring/ Mon, 14 Sep 2015 23:59:00 +0000 http://localhost/wordpress90/?p=12558 LemiaCrescent, a Youtuber, has uploaded a speed coloring of Impa from Hyrule Warriors. Within, she discusses her artwork and other topics related to both her and Impa.

I particularly enjoy LemiaCrescent's art style, and the vibrant colors that bring Impa from simple line art, to the Sheikah from the series we all love. The pose that LemiaCrescent has chosen for Impa is a warrior style pose that exemplifies Impa's battle oriented design and role within the story of Hyrule Warriors. Additionally, Lemia's humorous monologue adds a bit of flavor to the video. She takes some time to state her reasons why Impa's design is her favorite, and I cannot help but share the same opinions. Impa is also my favorite character design in Hyrule Warriors, mainly for her implementation of the water element in her combo attacks.

Did you enjoy the video? What do you think of Impa's design? Let us know in the comments below.

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LemiaCrescent, a Youtuber, has uploaded a speed coloring of Impa from Hyrule Warriors. Within, she discusses her artwork and other topics related to both her and Impa.

I particularly enjoy LemiaCrescent's art style, and the vibrant colors that bring Impa from simple line art, to the Sheikah from the series we all love. The pose that LemiaCrescent has chosen for Impa is a warrior style pose that exemplifies Impa's battle oriented design and role within the story of Hyrule Warriors. Additionally, Lemia's humorous monologue adds a bit of flavor to the video...

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Daily Debate: Could Nintendo's New President Mean a More Western Focus for the Zelda Franchise? http://www.zeldainformer.com/daily-debate-could-nintendos-new-president-mean-a-more-western-focus-for-th/ Mon, 14 Sep 2015 16:54:00 +0000 http://localhost/wordpress90/?p=12559

In case you missed the news (and that's understandable), Nintendo of Japan has named a new president. That person would be Tatsumi Kimishima, a name you may recognized. While he's played key roles in the formation of the Pokemon Company and has served under Iwata for many years, he actually has an interesting history right here in the United States. He served as the President of Nintendo of America from late 2001 through 2006 before Reggie Fils-Aime took over. This is important to note for Zelda fans because something happened to the Zelda franchise while he had the power to do something about it.

When The Wind Waker released back in 2003 it didn't exactly resonate with the North American audience. Sales were rather low for a territory where Zelda traditionally sold the most copies. While Eiji Aonuma was entrenched with development on The Wind Waker 2 the team was wondering what they could do to increase sales in North America. Enter Nintendo of America under Kimishima, providing direct feedback that lead to the creation of Twilight Princess:

"Let me backtrack a little. As I was busy working on the connectivity project, it wasn’t as though the Wind Waker 2 project that I spoke of earlier came to a halt. Not at all. As some of you know, at E3 2004, we unveiled the game that would become Twilight Princess, the realistic Zelda game, and we announced that it was developed by the team that had been developing Wind Waker 2. Actually, there was a reason that that decision was made at the time. At one point, I had heard that even Wind Waker, which had reached the million mark in sales, had become sluggish in North America, where the market was much healthier than in Japan. I asked NOA why this was. What I was told was that the toon-shading technique was, in fact, giving the impression that this Zelda was for a younger audience and that, for this reason, it alienated the upper teen audience that had represented the typical Zelda player. Having heard that, I began to worry about whether Wind Waker 2, which used a similar presentation, was something that would actually sell. In addition, because we knew how difficult it would be to create an innovative way of playing using existing GameCube hardware, we knew what a challenge it would be to develop something that would do well in the Japanese market, where gamer drift was happening.

That’s when I decided that if we didn’t have an effective and immediate solution, the only thing we could do was to give the healthy North American market the Zelda that they wanted. So, at the end of 2003, I went to Miyamoto and said, “I want to make a realistic Zelda."" - Eiji Aonuma, GDC 2007

As you can see, Tatsumi Kimishima played a key role in what became the new direction for Zelda post The Wind Waker. We know he was likely the one providing the feedback as Reggie Fils-Aime, his successor at NoA, is the one that communicates directly with Nintendo of Japan.

The question today is... will Kimishima have any impact on future Zelda titles? While Zelda U may be too far in development for him to have any impact at this point, the resulting sales of the game in areas such as North America could show some influence as he advises Eiji Aonuma on how to best appeal to that market yet again. He has an understanding for that market most of the Zelda team doesn't. Or, will he have little to nothing to do with influencing the series as Miyamoto handles the software side on the corporate level? Kimishima is, after all, a business man through and through, not a developer like Iwata was. What do you think?

It's important to also note he is only in place at this time for one year, but that could obviously change and be extended. Given how quickly they needed to replace the president role and try to rebuild how leadership will look moving forward, it's no surprise all current plans are on shorter lifespans until everything is worked out. As an example, a new CEO of Nintendo of Japan and Nintendo of America has not been chosen by the board yet. He certainly has the inside track to remain president for the foreseeable future until a time in which he wishes to step down.

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In case you missed the news (and that's understandable), Nintendo of Japan has named a new president. That person would be Tatsumi Kimishima, a name you may recognized. While he's played key roles in the formation of the Pokemon Company and has served under Iwata for many years, he actually has an interesting history right here in the United States. He served as the President of Nintendo of America from late 2001 through 2006 before Reggie Fils-Aime took over. This is important to note for Zelda fans because something happened to the Zelda franchise...

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Fan Re-Creates NES Zelda's First Dungeon in Super Mario Maker http://www.zeldainformer.com/fan-re-creates-nes-zeldas-first-dungeon-in-super-mario-maker/ Mon, 14 Sep 2015 19:41:00 +0000 http://localhost/wordpress90/?p=12560 After Super Mario Maker was released last week, we expected to see many awesome levels inspired by The Legend of Zelda. Unsurprisingly a few of these Zelda-centric levels have already popped up on YouTube, with one such example re-creating the very first dungeon from The Legend of Zelda on the NES. GameXplain recently took at stab at completing this level, showing how Super Mario Maker can be used to faithfully simulate the Zelda experience.

The stage, titled "The Legend of Zelda: Level 1," was created by user LoneGoomba. As expected, the level completely re-creates the NES Zelda's first dungeon (Level 1: The Eagle) from layout to enemy placement to power-ups. There's even a tense boss fight with Bowser at the end of the dungeon, taking the place of Zelda baddie Aquamentus. As GameXplain proves, this is not an easy boss to beat, even with the Link costume handy.

Obviously, reproducing a top-down experience in a Mario side-scroller is not completely accurate, but LoneGoomba does a great job of constructing the dungeon by creatively using enemies and power-ups. Power Mushrooms work like keys as they help to burst open doors and Fire Flowers work like the boomerang or bow. As GameXplain points out, the stage even bypasses Super Mario Maker's limitations by separating certain rooms with pipes. This is definitely a cool effort by a devoted Zelda fan.

You can play the stage for yourself at 59B7-0000-0036-B2BE.

Don't forget to join Zelda Informer's Zelda Maker Jam and make your very own Zelda-inspired levels. Check it out here.

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After Super Mario Maker was released last week, we expected to see many awesome levels inspired by The Legend of Zelda. Unsurprisingly a few of these Zelda-centric levels have already popped up on YouTube, with one such example re-creating the very first dungeon from The Legend of Zelda on the NES. GameXplain recently took at stab at completing this level, showing how Super Mario Maker can be used to faithfully simulate the Zelda experience...

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Majora's True Intentions: A Zelda Theory http://www.zeldainformer.com/majoras-true-intentions-a-zelda-theory/ Tue, 15 Sep 2015 01:50:00 +0000 http://localhost/wordpress90/?p=12561 Have you ever thought about what Majora's true intentions were when the spirit of the mask tried bringing the moon down upon Clock Town? Maybe it wasn't destruction he wanted to release upon the townspeople. Game Over Jesse touches upon these subjects in this video he released about Majora's darkest secrets in Majora's Mask.

The theory brings up an interesting point—that Majora never intended to destroy the town; that the moon wasn't actually a moon, but a manifestation of the spirit's emotions; that the moon is a portal to trap the citizens in the same realm that the spirit is trapped in for revenge.

I personally feel this is a very thought provoking video considering its short length, and I really appreciate the points it brings up. What about you? Let us know down in the comments!

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Have you ever thought about what Majora's true intentions were when the spirit of the mask tried bringing the moon down upon Clock Town? Maybe it wasn't destruction he wanted to release upon the townspeople. Game Over Jesse touches upon these subjects in this video he released about Majora's darkest secrets in Majora's Mask. The theory brings up...

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Cosplay of the Week: Linebeck by xHee-Heex http://www.zeldainformer.com/cosplay-of-the-week-linebeck-by-xhee-heex/ Tue, 15 Sep 2015 17:05:00 +0000 http://localhost/wordpress90/?p=12562 Cosplay of the Week is back and sailing the seas with this week's feature - Linebeck from The Legend of Zelda: Phantom Hourglass. The cosplayer who masterfully brought Linebeck to life is xHee-Heex of DeviantArt.

xHee-Heex did a wonderful job portraying Captain Linebeck right down to the shading on his face. The costume and props are so well done you would think Linebeck was out pursuing treasure again. The costume, wig, and makeup was all done by xHee-Heex. The photos I chose for this feature will likely give you a good impression of her exceptional skills as cosplayer.

As far as comments go for her crossplay of Linebeck, xHee-Heex said this:

It seems every time I cosplay Linebeck I completely forget how I did my makeup the wear prior and end up with an entirely new style! I liked this run quite a bit, the shading was a little more natural but still showed up just fine. c: I had to scavenge through my closet for some appropriate boots to wear, too-- my old Linebeck boots are now my Simon boots! But these were just pirate-y enough to work! And just for kicks I brought the stage props from my little brother's Toon Link costume (I know that sword's rough, man XD).

Since Linebeck's so totally courageous and OH MY GOD THAT MONSTER'S BIGGER THAN I THOUGHT!!!

xHee-Heex has brought many other characters to life with the help and contribution of her fraternal twin sister, so be sure to check them out on her Deviantart and Facebook page. Their cosplays are definitely worth the look, and be sure to take a look at the pages of their respective photographers.

Comment below to let us know what you thought of this week's cosplay, tag your own cosplays on Twitter with #ZIcostume!

Source: xHee-Heex

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Cosplay of the Week is back and sailing the seas with this week's feature - Linebeck from The Legend of Zelda: Phantom Hourglass. The cosplayer who masterfully brought Linebeck to life is xHee-Heex of DeviantArt...

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What if Link and Mario Switched Games on the Nintendo 64? http://www.zeldainformer.com/what-if-link-and-mario-switched-games-on-the-nintendo-64/ Tue, 15 Sep 2015 03:59:00 +0000 http://localhost/wordpress90/?p=12563 Link and Mario were certainly two of the biggest names on the Nintendo 64, setting the system apart with their many classic games. Though these Nintendo icons made quite the team on the N64, not many considered what would happen if Link explored Princess Peach's castle in Super Mario 64 or if Mario journeyed through Hyrule in Ocarina of Time. Fortunately, YouTube's SwankyBox recently asked the very interesting question, "What if Mario and Link switched games on the Nintendo 64?"

SwankyBox gives us very strong vision of how both Link and Mario would fare in the other's respective game. The analysis of each character's strengths and weaknesses is extremely thought-provoking, and the discussion gives viewers a solid idea of which has the upper-hand in a given situation. This video provides Nintendo fanatics with a very creative question, hopefully sparking further debate among fans.

You can check out more SwankyBox videos on their YouTube channel, including a deep look at Zelda's ReDeads.

So where do you stand? Do you think Link is better suited for rescuing Princess Peach? Or do you think the acrobatic Mario is better hero for Hyrule? Share your thoughts and explanations with us in the comments!

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Link and Mario were certainly two of the biggest names on the Nintendo 64, setting the system apart with their many classic games. Though these Nintendo icons made quite the team on the N64, not many considered what would happen if Link explored Princess Peach's castle in Super Mario 64 or if Mario journeyed through Hyrule in Ocarina of Time. Fortunately, YouTube's SwankyBox recently asked the very interesting question, "What if Mario and Link switched games on the Nintendo 64?"

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Explore Zelda Fan Games with Youtuber ConnorTheWaffle http://www.zeldainformer.com/explore-zelda-fan-games-youtuber/ Tue, 15 Sep 2015 16:04:00 +0000 http://localhost/wordpress90/?p=12564 While there are indeed plenty of main series Zelda games, there is also a plethora of fan games in the forest of Zelda fan creations. The Youtuber, ConnorTheWaffle talks about these in the video above; from games such as Shin Zelda Densetsu, to the 2D remake of Ocarina of Time, there's something for every Zelda fan here.

At first we're shown serious games such as Ocarina of Time 2D, which is a 2D remake of The Legend of Zelda: Ocarina of Time, as opposed to the 3D remake of the game. We're then shown a less serious game, like The Legend of Zelda and the Lampshade of No Real Significance, which is a Zelda game focused on trading items, as opposed to sword fighting.

There's a game for every person's taste. Whether you like the mechanics of Zelda applied to a female protagonist, or if you like playing as Link and running around an Overworld trading items to all the people, you're sure to find something that interests you in this video!

What do you think? Has watching this video made you want to try any of the fangames, or even try making your own? Let us know in the comments!

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While there are indeed plenty of main series Zelda games, there is also a plethora of fan games in the forest of Zelda fan creations. The Youtuber, ConnorTheWaffle talks about these in the video above; from games such as Shin Zelda Densetsu, to the 2D remake of Ocarina of Time, there's something for every Zelda fan here...

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Uproxx's 20 Fascinating Zelda Facts http://www.zeldainformer.com/20-fascinating-zelda-facts/ Tue, 15 Sep 2015 23:46:00 +0000 http://localhost/wordpress90/?p=12565 Uproxx, a buzz site for movies, music, tv, and games, has published 20 Fascinating Facts You May Not Know About The Legend of Zelda. The detailed list goes back to the original Legend of Zelda and looks at some of the game's original design, music, and a few tidbits about what certain features didn't make the cut.

Here's a peek at the first 5 on the list. The article goes more in depth about each one, so it's worth a read.

1) The Legend of Zelda wouldn't exist if Miyamoto's parents had kept a closer eye on him.

2) The game had a more sensible name in Japan.

3) The triforce was originally going to be made of microchips.

4) Zelda borrows elements from Super Mario Bros.

5) The game started as a dungeon building sim.

Some of the facts might be unknown to even some of the most knowledgeable Zelda fans. Did you already know most of these? Did they surprise you? Let us know in the comments!

Source: Uproxx

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Uproxx, a buzz site for movies, music, tv, and games, has published 20 Fascinating Facts You May Not Know About The Legend of Zelda. The detailed list goes back to the original Legend of Zelda and looks at some of the game's original design, music, and a few tidbits about what certain features didn't make the cut.

Here's a peek at the first 5 on the list...

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Zelda Fan Art Graces the Cover of ImagineFX http://www.zeldainformer.com/zelda-fan-art-graces-the-cover-of-imaginefx/ Tue, 15 Sep 2015 17:44:00 +0000 http://localhost/wordpress90/?p=12567

Lo! Zelda has officially made it into the big leagues of digital art with a great cover on ImagineFX! If you didn't know already, ImagineFX is a "magazine [that] is packed with an eclectic mixture of in-depth workshops from the world's best fantasy and sci-fi artists, plus galleries and interviews, community news and product reviews" as quoted from their about page here. This is certainly the place to go for all aspiring artists out there! Indeed, Link was lucky enough to represent the epitome of game art for ImagineFX's featured workshop by Even Mehl Amundsen. The Zelda fandom may not be as underground as Welcome to Night Vale, but it's still pretty amazing to see those outside of the fandom use Link as an icon for video game art.

Are you going to download this issue of ImagineFX? What do you think of this rugged version of Link? Let us know in the comments below!

Source: MyFavoriteMagazines

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Lo! Zelda has officially made it into the big leagues of digital art with a great cover on ImagineFX! If you didn't know already, ImagineFX is a "magazine [that] is packed with an eclectic mixture of in-depth workshops from the world's best fantasy and sci-fi artists, plus galleries and interviews, community news and product reviews" as quoted from their about page...

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Tri Force Heroes Screenshot Roundup 9/15/2015: Strengthen Up Type and Support Type http://www.zeldainformer.com/tri-force-heroes-screenshot-roundup-9-15-2015-strengthen-up-type-and-suppor/ Tue, 15 Sep 2015 18:08:00 +0000 http://localhost/wordpress90/?p=12568

Today's screenshot roundup includes an interesting detail regarding various types of outfits. The first screenshot, which shows Madame Taylor speaking, can be translated as:

"This is Madame speaking. Welcome to Madame Tailor... Oh, you again? You want me to teach you more about clothing? Hmph, I guess I have no choice. The clothes I make can be roughly divided into the categories "Support Type" and "Strengthen Up Type. If you´re a member of the Subdue Corps (otherwise known as the Witch Subjugation Squad), you cannot begin if you don´t create this Soldier Uniform first." -Madame

It would appear as if costumes are divided up into two types: those which add helpful passive abilities (Support), and those which help/add combat abilities (Strengthen Up).

This duo of screenshots, containing images of the Kokiri Clothes, have this translated description:

"It happened about 3 years ago. While I was walking through the forest, I was attacked by three wild animals. I shook them off somehow, but I was very frightened. It was during that time that I came up with these clothes that let you shoot three arrows in different directions. This is what a "Strengthen Up Type" is." -Madame

These next screenshots show the Zelda Dress, and the text is translated as:

This is the Heartful Dress. It makes hearts more likely to come out of enemies and grass. If you run out of hearts, you have to start again from the beginning... and we wouldn´t want that to happen, would we? This is what is called a "Support Type." -Madame

The next screenshot, which shows the red Link dying, is of Sir Ōrubakku teaching the Links about hearts and fairies.

Sir Ōrubakku here. Within the Makyō, you three will share the same life! It´s like sharing your destiny! But don´t worry, even if you use up all your power, you three will be revived by "fairies"!! -Sir Ōrubakku

Aren't all these details exciting? These screenshots are viewable in the gallery, and don't forget to tell us your thoughts by using the comment section below.

Source: Nintendo Japan

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Today's screenshot roundup includes an interesting detail regarding various types of outfits. The first screenshot, which shows Madame Taylor speaking, can be translated as:

"This is Madame speaking. Welcome to Madame Tailor... Oh, you again? You want me to teach you more about clothing? Hmph, I guess I have no choice. The clothes I make can be roughly divided into the categories "Support Type" and "Strengthen Up Type..."
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Super Mario Maker plays "Zelda's Automatic Lullaby" http://www.zeldainformer.com/super-mario-maker-plays-zeldas-automatic-lullaby/ Tue, 15 Sep 2015 19:49:00 +0000 http://localhost/wordpress90/?p=12569 Youtube user Thomandy has uploaded a video titled "Zelda Level - Super Mario Maker: 'Zelda's Automatic Lullaby.'" The stage entails Mario being moved automatically while Goombas bounce on note blocks to the tune of Zelda's Lullaby. The stage itself is linear and Mario is in no danger of taking damage so long as he does not move.

I have always been fond of Zelda's Lullaby for its relaxing nature and its calm sounds. I have always been impressed with the creative nature of the Super Mario community, especially their custom levels made with various engines. With the advent of Super Mario Maker, it is even easier for users to create and share such custom stages as these. Thomandy's stage has the familiar song being played on the much more potent piano. The serene sound of the piano adds an even deeper sense of relaxation to an already soothing composition.

Did you enjoy the video? Would you like to see other classic Zelda songs made in Super Mario Maker? Let us know in the comments below.

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Youtube user Thomandy has uploaded a video titled "Zelda Level - Super Mario Maker: 'Zelda's Automatic Lullaby.'" The stage entails Mario being moved automatically while Goombas bounce on note blocks to the tune of Zelda's Lullaby. The stage itself is linear and Mario is in no danger of taking damage so long as he does not move.

I have always been fond of Zelda's Lullaby for its relaxing nature and its calm sounds...

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The Great Deku Tree Terrarium Is Very Lifelike http://www.zeldainformer.com/the-great-deku-tree-terrarium-is-very-lifelike/ Tue, 15 Sep 2015 18:32:00 +0000 http://localhost/wordpress90/?p=12570

The latest terrarium craze has finally turned Zelda! Now you can have your very own Great Deku Tree on display wherever you like. Accent your Zelda game shelf or add to your collection of amiibo figures! The tree is made out of clay, there are no mentioned details on what kind of clay, but I imagine something like Sculpey. The rest is a combination of live moss, preserved moss, soil, and gravel. The glass container comes with it, of course, and adds that last touch to make it even more fairy-like.

Would you build your own version of Kokiri Village with this medium of fairy gardens? I think that would be super cute. You could even model a little Navi to reside by Link's house! Let us know in the comments below!

Source: Etsy - Deku Tree

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The latest terrarium craze has finally turned Zelda! Now you can have your very own Great Deku Tree on display wherever you like. Accent your Zelda game shelf or add to your collection of amiibo figures! The tree is made out of clay, there are no mentioned details on what kind of clay, but I imagine something like Sculpey. The rest is a combination of live moss, preserved moss, soil, and gravel...

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Japanese Hyrule Warriors Figures From Takara Tomy ARTS Are Now Available http://www.zeldainformer.com/hyrule-warriors-figures-from-takara-tomy-arts-are-now-available/ Tue, 15 Sep 2015 21:48:00 +0000 http://localhost/wordpress90/?p=12571

Last month, it was revealed that Takara Tomy ARTS would be producing and selling Hyrule Warriors figurines in Japan. They have now been released, and can be imported here. The entire set costs $23.90 USD before shipping and handling.

Product Synopsis:

The cast of characters from Hyrule Warriors are recreated in PVC form with a set of four figures which measure 5.5cm or 2.16" tall. The four characters are:

  • Link (Hyrule Warriors costume version)
  • Zelda (Hyrule Warriors costume version)
  • Ganon (The Legend of Zelda: Twilight Princess costume version)
  • Lana (Hyrule Warriors original character)

Product Specs:

Manufacturer: Takara Tomy Arts Dimensions: H5.5cm (2.16")
Material: Non-phthalate PVC
Product SKU: 4904790825996
Japanese Title: ゼルダ無双 スタンドフィギュア 全4種セット
Territory/Language: Japan

Will you be importing these figurines from Hyrule Warriors? Consider letting us know by leaving a comment below.

Source: NCXS

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Last month, it was revealed that Takara Tomy ARTS would be producing and selling Hyrule Warriors figurines in Japan. They have now been released, and can be imported here. The entire set costs $23.90 USD before shipping and handling.

Product Synopsis:

The cast of characters from Hyrule Warriors are recreated...

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Arby's References The Legend of Zelda on Twitter With Triforce Potato Pancakes http://www.zeldainformer.com/arbys-references-the-legend-of-zelda-on-twitter-with-triforce-potato-pancak/ Wed, 16 Sep 2015 00:11:00 +0000 http://localhost/wordpress90/?p=12575

Arby's, the second largest quick-service sandwich chain in the U.S., has acknowledged the Zelda franchise with some Triforce Potato Pancakes. "It's dangerous to go alone! Take this," quotes Arby's in this Tweet.

It's interesting to note that this nod to our beloved gaming series is actually riddled with inaccuracies. "It's dangerous to go alone! Take this," is said by the Old Man upon giving Link a sword in in the first Zelda title for the NES. However, the Tweet shows Triforce potato pancakes (not a sword potato pancake), meaning the Old Man/Arby's is giving Link/the Customer the Triforce. It could also be said that in The Legend of Zelda NES, the Triforce is not actually divided up into the three pieces, as the Tweet shows. Instead, the Triforce is split up into eight pieces. Nice try, Arby's.

Even though I'm drawing away from the novelty of this Zelda reference with my sarcasm, this really is a very cool gesture on Arby's part. Don't you wish establishments in the food industry referenced our favorite gaming franchises more often? Share your thoughts with us by using the comment section below.

Source: Arby's

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Arby's, the second largest quick-service sandwich chain in the U.S., has acknowledged the Zelda franchise with some Triforce Potato Pancakes. "It's dangerous to go alone! Take this," quotes Arby's in this Tweet.

It's interesting to note that this nod to our beloved gaming series is actually riddled with nit-pickish inaccuracies. "It's dangerous to go alone! Take this," is said by the Old Man...

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Call of Duty Zombie Horror Comes to the Temple of Time http://www.zeldainformer.com/call-of-duty-zombie-horror-comes-to-the-temple-of-time/ Wed, 16 Sep 2015 17:53:00 +0000 http://localhost/wordpress90/?p=12566

What happens when you combine Call of Duty zombies and Ocarina of Time's Temple of Time? Well apparently FantasticalGamer shows us exactly what happens as he plays through this nightmare.

When it comes to the Ocarina of Time's Temple of Time, FantasticalGamer shows us that we have everything to fear when entering this once sacred place. This version of the Temple comes to us from user Jake (Apex) over at Zombie Modding and features everything from flaming head zombies wearing Link's iconic green tunic, to even being able to purchase a Nuke Launcher via a Triforce symbol in the Pedestal of Time room.

Even the Spiritual Stone pedestal has been replaced with a random weapon generator. For a modded map, both sections of this Temple appear to be rather detailed, with the exception of the stained glass windows, the map still comes out looking accurate to the original Temple.

Though this mod of the map comes out looking pretty sweet, my only problem is that the Pedestal of Time room needs better lighting. I would love to see the detail the guy put into that room, but if only he turned on the freaking light switch! What do you guys think of the map? Do you think it's something worth checking out and experiencing for yourself? Let us know in the comments below!

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What happens when you combine Call of Duty zombies and Ocarina of Time's Temple of Time? Well apparently FantasticalGamer shows us exactly what happens as he plays through this nightmare...

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Talented Pianist Brings Zora's Domain to Life Through Flowing Arrangement http://www.zeldainformer.com/flowing-zoras-domain-piano-cover/ Wed, 16 Sep 2015 02:22:00 +0000 http://localhost/wordpress90/?p=12572 Since its first appearance in The Legend of Zelda: Ocarina of Time, Zora's Domain has always been considered a iconic location in Hyrule. Later, it made its way into other games, such as A Link Between Worlds and Twilight Princess. If nothing else, it is an area many fans hold dear to their hearts. PPPianist on Youtube brings us her beautiful rendition of the Zora's Domain theme in the video above.

She really captures the watery and calming sides, as well as the nostalgia commonly associated with the song. As I was listening to this piece, it brought back memories of when I first entered, the awe I had upon seeing the massive cavern, and exploring every inch of it I could find. From diving for rupees, to lighting the torches, to eventually showing King Zora the message in a bottle, this pianist bring those memories back through her playing.

What were your favorite memories when you heard this? Let us know below.

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Since its first appearance in The Legend of Zelda: Ocarina of Time, Zora's Domain has always been considered a iconic location in Hyrule. Later, it made its way into other games, such as A Link Between Worlds and Twilight Princess. If nothing else, it is a area many fans hold dear to their hearts. PPPianist on Youtube brings us her...

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Multiple Great Deku Tree Levels Have Been Created in Super Mario Maker http://www.zeldainformer.com/multiple-great-deku-tree-levels-have-been-created-in-super-mario-maker/ Wed, 16 Sep 2015 03:17:00 +0000 http://localhost/wordpress90/?p=12573 Since the release of Super Mario Maker on September 11th, 2015, fans of The Legend of Zelda have come up with unique and creative remakes of their favorite temples and dungeons, two of which we are looking at today.

As seen in the pictures above, the player begins one of these levels by encountering a Piranha Plant, which resembles a Deku Baba. This level begins to accurately demonstrate that the dungeons can be recreated in Super Mario Maker. Vines are accurately used to help create flooring in the level. Looking at the last image, it seems Bowser Jr. was used as the dungeon's final boss in lieu of Queen Gohma: a much more difficult to create enemy in Super Mario Maker. However, looking past that, the level design is extremely accurate and well put together using the items accessible to Super Mario Maker. The course ID of this particular level is unknown, but if you happen to find it, please let us know in the comments.

Another Deku Tree level has been discovered as well, the level shows a whole new perspective on the Great Deku Tree. It has a completely different level design than the previous one, and allows fans to play multiple portions of the stage. The picture to the right demonstrates the level being played outside, but the level also contains an inside portion just like the original game.

Course ID: 56E8-0000-002E-C8CD

What do you guys think? Do these levels resemble the Great Deku Tree from Ocarina of Time? Let us know in the comments.

Sources: Imgur, Miiverse

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Since the release of Super Mario Maker on September 11th, 2015, fans of The Legend of Zelda have come up with unique and creative remakes of their favorite temples and dungeons. 

As seen in the pictures, the player begins one of these levels by encountering a Piranha Plant, which resembles a Deku Baba.This level begines to accurately demonstrate that the dungraons can be recreated in Super Mario Maker. Vines are accurately used to help create flooring in the level...

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Fan Shows Off Zelda Party Room http://www.zeldainformer.com/fan-shows-off-zelda-party-room/ Wed, 16 Sep 2015 01:41:00 +0000 http://localhost/wordpress90/?p=12574

Reddit user MelSimba has shared images of her very own Legend of Zelda party room. As far as the room itself goes, it seems to be showing elements of both Ocarina of Time and Majora's Mask.The room sports different images from the popular game franchise, such as the iconic masks from the latter. As I'm sure you'll remember, these allow the user to change their physiology and make use of the fantastic abilities of the creatures, or people, that the masks were crafted after.

The room shows off some fabulous visuals from Ocarina of Time with stained glass representations of the Seven Sages: Saria, Darunia, Princess Ruto, Impa, Nabooru, and their leader, Princess Zelda. You can really tell that a lot of thought and effort has gone into the crafting and implementation of all of the different sections of this room.

The cosplays definitely deserve an honourable mention as well, with MelSimba and her boyfriend cosplaying as Dark Link and Twinrova - a rather unlikely couple to say the least. Next we're shown an amazing cosplay group showing off the amazing style of Hyrule Warriors and the true variety of characters that the game brings to us. There really is something for every kind of Zelda fan here!

What do you think? Would you ever have a room like this for yourself? Let us know in the comments!

Source: Legend of Zelda Party Room

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Reddit user MelSimba has shared images of her very own Legend of Zelda party room. As far as the room itself goes, it seems to be showing elements of both Ocarina of Time and Majora's Mask. The room sports different images from the popular game franchise, such as the iconic masks from the latter. As I'm sure you'll remember, these allow the user to change their physiology and make use of the fantastic abilities of the creatures, or people, that the masks were crafted after...

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IGN discusses Link's Awakening - Is it secretly the best Zelda game? http://www.zeldainformer.com/ign-discusses-links-awakening-is-it-secretly-the-best-zelda-game/ Wed, 16 Sep 2015 11:21:00 +0000 http://localhost/wordpress90/?p=12577 The Legend of Zelda: Link's Awakening is a timeless classic and a staple of the Zelda series, and one of my personal favourites. The game was released on the Game Boy, and then re-released as a Game Boy Colour game under the vise of The Legend of Zelda: Link's Awakening DX. But has it been overlooked over the years? Could it quite possibly, and quite secretly, be the best Zelda game of them all? IGN discusses that in the video above!

The people behind the show History of Awesome at IGN have recently taken stage and discussed whether or not Link's Awakening could secretly be the best Zelda game. Describing it with words like "technologically impressive", and describing it as "perhaps the best Game Boy game", you can tell that they really do appreciate the game. They express that the game has a sort of wackiness in that it contains crossovers from other Nintendo games such as Chain Chomps, references to Mario, Kirby, and even a certain Yoshi.

While the game might be a little wacky, the creators of the game take that wackiness and they turn it into something amazing. Where other developers might be scared to take objects from other games and put it into their already successful game series, Nintendo does it seamlessly with this game and it just adds to the charm of it. Link's Awakening could very well be the greatest Zelda game of all time, but for now at least we know that some believe it to be the great Game Boy game of all time.

What do you think? Is Link's Awakening one of your favourite games? Is it your favourite Zelda game? Let us know in the comments below!

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The Legend of Zelda: Link's Awakening is a timeless classic and a staple of the Zelda series, and one of my personal favourites. The game was released on the Game Boy, and then re-released as a Game Boy Colour game under the vise of The Legend of Zelda: Link's Awakening DX. But has it been overlooked over the years? Could it quite possibly, and quite secretly, be the best Zelda game of them all? IGN discusses that in the video above!

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Tri Force Heroes Screenshot Roundup 9/16/15: First Come, First Serve http://www.zeldainformer.com/tri-force-heroes-screenshot-roundup-9-16-15-first-come-first-serve/ Wed, 16 Sep 2015 16:42:00 +0000 http://localhost/wordpress90/?p=12578

Today's Japanese Zelda Tweets are from Sir Ōrubakku again. When translated, more details are revealed regarding items:

"Sir Ōrubakku here. Come to think of it, I forgot to tell you about "Items!" This is the greatest mistake that I, Ōrubakku, have made in my entire life! In the Makyō, three items are located at the beginning. It would be good to pick an item you like from them. It´s first come, first serve!!" -Sir Ōrubakku

The text box in this image can be translated as:

"You got the Boomerang! You can use it to drag other players along!"

This second Tweet deals with the Energy Gauge, an element borrowed from A Link Between Worlds. We already know how it works, but let's listen to Sir Ōrubakku's explanation:

"Every time you use an item, it´ll consume your mental strength. And with the technology of my team, it is visualized through this "Energy Gauge!" When the gauge is empty you can no longer use items, but it will refill over time! Use items both boldly and carefully!" -Sir Ōrubakku

It would appear as if the Japanese Twitter for The Legend of Zelda is trying to teach us the basics of Tri Force Heroes before the game's release next month. Will you be picking up a copy? Let us know by using the comment section below.

Source: Nintendo Japan

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Today's Japanese Zelda Tweets are from Sir Ōrubakku again. When translated, more details are revealed regarding items:

"Sir Ōrubakku here. Come to think of it, I forgot to tell you about "Items!" This is the greatest mistake that I, Ōrubakku, have made in my entire life! In the Makyō, three items are located at the beginning. It would be good to pick an item you like from them. It´s first come, first serve..."
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IGN Discusses The Pros and Cons of a Zelda Maker http://www.zeldainformer.com/ign-discusses-the-pros-and-cons-of-a-zelda-maker/ Wed, 16 Sep 2015 17:50:00 +0000 http://localhost/wordpress90/?p=12579

IGN, the leading media outlet in gaming, released a podcast yesterday redefining their ideas about a Zelda Dungeon Maker. They come up with some very good points on both sides of the argument, one being that it would give a lot of people a chance to be very creative in a very cool medium. Another point of discussion was that Zelda Maker would not be as 'user friendly' as Super Mario Maker; there is a certain language to Zelda dungeons that is not as readily understandable as Super Mario levels. As such, a Zelda Maker would not cater to as broad an audience.

Is that really a bad thing? I don't think so. I agree that a Zelda Maker would likely result in as many terrible levels as they would great ones, but I think it's worth it. There are such amazing and creative people in the Zelda fandom, I would love to see what they can create.

Do you think a Zelda Maker is as impossible as IGN says? Let us know in the comments below!

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IGN, the leading media outlet in gaming, released a podcast yesterday redefining their ideas about a Zelda Dungeon Maker. They come up with some very good points on both sides of the argument, one being that it would give a lot of people a chance to be very creative in a very cool medium. Another point of discussion was that Zelda Maker would not be as 'user friendly' as Super Mario Maker...

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First Dungeon of The Legend of Zelda Goes 3-D! http://www.zeldainformer.com/first-dungeon-of-the-legend-of-zelda-goes-3d/ Thu, 17 Sep 2015 02:28:00 +0000 http://localhost/wordpress90/?p=12580

Recently, a DeviantArt user by the name of NES--still-the-best has created a stunning 3-D overview of the first dungeon seen in The Legend of Zelda.

If you look at the diagram above and compare it to the original dungeon itself, it is extremely accurate. If you have played the original game, you might be able to recognize this level with ease. The blocks and enemies are placed where they should be, and it is put together nicely. Overall, this artist's ability to recreate these maps is stunning. If you look through this user's gallery, you will see that they have also created many 3-D diagrams of maps from Pac-Man, Mario, and Mega Man.

What do you guys think? Did this artist accurately re-create the first dungeon in the game? Let us know in the comments!

Source: DeviantArt

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Recently, a DeviantArt user by the name of NES--still-the-best has created a stunning 3-D overview of the first dungeon seen in The Legend of Zelda.

If you look at the diagram above and compare it to the original dungeon itself, it is extremely accurate. If you have played the original game, you might be able to recognize this level with ease. The blocks and enemies are placed where they should be, and it is put together nicely...

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Check Out This Beautiful Unreal Engine 4 Rendered Link http://www.zeldainformer.com/check-out-this-beautiful-unreal-engine-4-rendered-link/ Wed, 16 Sep 2015 18:14:00 +0000 http://localhost/wordpress90/?p=12581

So we've seen the Zora's Domain, Deku Link, and Clock Town all made in Unreal Engine. Now Reddit user magusdave has given it a go with this Link made in Unreal Engine 4! The animator claims that the video was made in roughly a day and a half, and in the thread, he explains how he got Link to move the way he moves with different animations he purchased. I do love how smooth he looks when he walks and swings his sword, it has a very Skyward Sword feel, but with more medieval textures.

I think this is quite impressive and I would love to see more of this in the future. What did you think? Let us know down in the comments!

Source: Reddit

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So we've seen the Zora's Domain, Deku Link, and Clock Town all made in Unreal Engine. Now Reddit user magusdave has given it a go with this Link made in Unreal Engine 4! The animator claims that the video was made in roughly a day and a half, and in the thread, he explains how he got Link to...

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Zelda II: The Adventure of Bass and Clap Remix http://www.zeldainformer.com/zelda-ii-the-adventure-of-bass-and-clap-remix/ Wed, 16 Sep 2015 19:06:00 +0000 http://localhost/wordpress90/?p=12582 Zelda II: The Adventure of Link is a very difficult-to-play title in the Zelda franchise. Not many in the fanbase can say they have beat the game, but even if you've played it once and never finished, you have to admit that it had some pretty kick-ass music.

One of the most remembered tunes in the game is the ever-so-catchy Battle Theme, which plays during fights in the overworld. YouTuber Cyranek has attempted to make the song even catchier by adding some simple bass and clap sounds. These two additions to the Battle Theme really do add an extra bit of flair to the song; I think I've listened to it loop for about 10 minutes now.

Do you think this remix of one of Zelda II's most popular song is catchier than the original? Consider sharing your thoughts with us in the comments below.

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Zelda II: The Adventure of Link is a very difficult-to-play title in the Zelda franchise. Not many in the fanbase can say they have beat the game, but even if you've played it once and never finished, you have to admit that it had some pretty kick-ass music.

One of the most remembered tunes in the game is the ever-so-catchy Battle Theme, which plays during fights in the overworld. YouTuber Cyranek has attempted to make the song even catchier...

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Ocarina of Time's Hyrule is Larger than One Hundred Football Fields, According to A Dedicated Fan http://www.zeldainformer.com/ocarina-of-times-hyrule-is-larger-than-one-hundred-football-fields/ Wed, 16 Sep 2015 23:36:00 +0000 http://localhost/wordpress90/?p=12583

Since our very first Zelda game, each of us has wondered just how big the land of Hyrule really is. Well, thanks to the efforts of a Reddit user by the name of DarnVisages, we may be a step closer to learning the true size of the world of Ocarina of Time. How did they figure this out? Just how large is Hyrule? Before we can answer this questions, let's check out the method DarnVisages used.

The first thing DarnVisages did was determine the overall size of the land so he decided to only count the overworld map layout of Hyrule. Places like Lon Lon Ranch and Mask Shop would not be counted because DarnVisages would not be using indoor measurements for his overall final measurement. The only couple of exceptions that they made to that rule were Death Mountain Crater and that small area leading up to the Shadow Temple, as they considered it a part of the overall layout of Hyrule. Eventually he determined any part of the map space that you see is counted towards their overall size.

To help with their expedition DarnVisages created a map of Hyrule using a set of ground plans that they found that they found on VG Maps in order to accurately scale certain parts of the overworld, like the exit paths. In order to create the scale that they needed, they first compared Link to the diving scale in the Lakeside Lab pool in order to estimate his height. As shown in the picture to the right, they determined that the depth of the pool was approximately 9 meters.

By using that as their unit of measurement for Link's height they determined that he is about 1.6 meters tall (or about 5'3"). Using a pixel measurement conversion (by resizing the map to make each pixel 1 sq. ft. and using a Lake Hylia bridge to get the measurement correct) DarnVisages determined that Link was 1050px tall by 1987px wide.

Now combining those measurements with the area of the land (which was determined by using a computer programming language called Python script), these were their results. Since there were two different theories on the measurement, there are actually two different results (I'll be putting the images of both of the map measurements in the gallery below).The first measurement used was DarnVisages own theory that Link was 5'3" and they determined that the land of Hyrule is approximately 4,453,887 sq. ft. big, or about the size of 77 American football fields. The second measurement they used was based on the theory that Link is 6 ft. tall and by using that measurement they determined that Hyrule was approximately 5,818,776.2 sq. ft. big, or about the size of 101 American football fields!

Who would have ever thought that Hyrule could be measured like that? I haven't seen anything this ludicrous in measurement since that Game Theory episode on Link's Hookshot! What did you guys think? Do you think Hyrule is bigger than what DarnVisages theorized or do you think it's smaller? Sound off in the comments below and let us know what you think!

Source: Reddit

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Since our very first Zelda game, each of us has wondered just how big the land of Hyrule really is. Well, thanks to the efforts of a Reddit user by the name of DarnVisages, we may be a step closer to learning the true size of the world of Ocarina of Time. How did they figure this out? Just how large is Hyrule? Before we can answer this questions, let's check out the method DarnVisages used...

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Majora's Mask 3D Has Been Named One of Europe's Best Selling Games During the First Half of 2015 http://www.zeldainformer.com/majoras-mask-3d-has-been-named-one-of-europes-best-selling-games-during-the/ Wed, 16 Sep 2015 19:55:00 +0000 http://localhost/wordpress90/?p=12584 The latest issue of GamesMarkt contains information that all Zelda fans can take pride in: Majora's Mask 3D was one of the best-selling games during the first half of 2015.

Beating out well-known titles such as Destiny and Dragon Age: Inquisition, Majora's Mask 3D is one of two Nintendo games in the top 20 list. This handheld Zelda remake earned itself spot number 16, with Super Smash Bros. for Wii U and 3DS taking spot number 14. The full top 20 list can be viewed in the gallery below.

Did you expect Majora's Mask 3D to sell so well among the European gaming market? Consider letting us know your thoughts by using the comment section below.

Source: Nintendo Everything

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The latest issue of GamesMarkt contains information that all Zelda fans can take pride in: Majora's Mask 3D was one of the best-selling games during the first half of 2015.

Beating out well-known titles such as Destiny and Dragon Age: Inquisition, Majora's Mask 3D is one of two Nintendo games in the top 20 list. This handheld Zelda remake earned itself spot number 16, with Super Smash Bros. for Wii U and 3DS taking spot number 14...

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Fan Theory: How the Gerudo Became Twili http://www.zeldainformer.com/fan-theory-how-the-gerudo-became-twili/ Thu, 17 Sep 2015 01:55:00 +0000 http://localhost/wordpress90/?p=12585 GameOver Jesse, HylianBandicoots, and ZeldaConqueror have pieced together another theory for us, this time about if the Twili-a race of people hailing from the Twilight Realm-are in fact descendants of the Gerudo-a race every Zelda fan knows about. To start out this theory, they point out how we don't know what happened to the Gerudo during the child timeline, as they disappear during Link's time in Termina.

The crew of theorists believes that many of them, along with Ganon, have been banished into the Twilight Realm. It is speculated that they evolved into the Twili, as the Zora evolved into the Rito, and the Kokiri evolved into the Korok. Watch the video to see them attempt to prove this.

At first, I was a bit skeptical. But slowly the facts started connecting, and the theory itself is a very well formulated and thought out. As they got to the part about the how Midna looks like she is part Zuna, part Gerudo, the theory started to show it had enough evidence to support itself. All throughout the video, the theorists do a extremely good job providing information against many counter arguments, and all in all, I believe its one of the better fan theories I have heard.

What do you think? Does this theory hold its ground? Let us know in the comments below!

*Source:ScrewAttack Speedpaint (Gerudo) /GENZOMAN (Midna)

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GameOver Jesse, HylianBandicoots, and ZeldaConqueror have pieced together another theory for us, this time about if the Twili, a race of people hailing from the Twilight Realm, are in fact descendants of the Gerudo, a race every Zelda fan knows about. To start out this theory, they point out how we don't know what happened to the Gerudo during the kid timeline, as they disappear during Link's time in Termina. The crew of theorists believes that many of them, along with...

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What would Donkey Kong have been like with a Zelda-ish Key System? http://www.zeldainformer.com/what-would-donkey-kong-have-been-like-with-a-zelda-ish-key-system/ Wed, 16 Sep 2015 22:50:00 +0000 http://localhost/wordpress90/?p=12586 When you think of Donkey Kong and Zelda, you don't think of them together in the same sentence very often. Unless of course you're discussing some of Nintendo's greatest game series', which at least in my opinion, both of those games are firmly on that list. However, what would have Donkey Kong Country been like if it had used a Zelda-like key based system? Gregg Mayles reveals to us on Twitter that it wasn't that far from being like that.

Donkey Kong Country is an older game, that was originally released on the Super Nintendo Entertainment System (SNES), then subsequently re-released onto the Game Boy Colour, Game Boy Advanced, and the Wii Virtual Console. The game first saw the light of day in November 1994 when it was released as "Super Donkey Kong" in Japan, and then, almost 6 entire years later, it was released as the game we know today, "Donkey Kong Country" on the Game Boy Colour.

But, Gregg Mayles, a man who luckily works for Rare, the company which has brought us timeless classics such as Banjo Kazooie, Donkey Kong, and recently, Rare Replay to tie them all together, came to Twitter and showed us some pictures that show off animals in cages, which were only able to be unlocked by finding certain keys in a Zelda based twist, as well as a few other ideas that didn't quite make it to the main game. Surprisingly this also includes a name: Monkey Mayhem.

What do you think? Would you have still played Donkey Kong Country if it was more like Zelda or was it perfect as it was for you? Would you have still played it if it was Donkey Kong: Monkey Mayhem? Let us know in the comments!

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When you think of Donkey Kong and Zelda, you don't think of them together in the same sentence very often. Unless of course you're discussing some of Nintendo's greatest game series', which at least in my opinion, both of those games are firmly on that list. However, what would have Donkey Kong Country been like if it had used a Zelda-like key based system? Gregg Mayles reveals to us on Twitter that it wasn't that far from being like that.

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#DKCrevealed unused stuff - big sheet of names, locked up animals with 'too Zelda' keys and a whole level. pic.twitter.com/SLVruHCzOc

— Gregg Mayles (@Ghoulyboy) September 14, 2015 ]]>
What Would Donkey Kong Have Been Like With a Zelda-ish Key System? http://www.zeldainformer.com/what-would-donkey-kong-have-been-like-with-a-zelda-ish-key-system1/ Wed, 16 Sep 2015 22:50:00 +0000 http://localhost/wordpress90/?p=12587

When you think of Donkey Kong and Zelda, you don't think of them together in the same sentence very often, unless of course you're discussing some of Nintendo's greatest gaming series. In my opinion, both of those franchises are firmly on that list. However, what would have Donkey Kong Country been like if it had used a Zelda-like key-based system? Images reveal to us on Twitter that it wasn't that far from being like that.

Donkey Kong Country is an older game that was originally released on the Super Nintendo Entertainment System (SNES), then subsequently re-released onto the Game Boy Color, Game Boy Advance, and the Wii Virtual Console. The game first saw the light of day in November 1994 when it was released as Super Donkey Kong in Japan, and then, almost 6 entire years later, it was released as the game we know today, Donkey Kong Country on the Game Boy Color.

Gregg Mayles, a man who luckily works for Rare, the company which has brought us timeless classics such as Banjo Kazooie, Donkey Kong, and recently, Rare Replay to tie them all together, came to Twitter and showed us some pictures that show off animals in cages. The animals were only able to be unlocked by finding certain keys in a Zelda-based twist, as well as a few other ideas that didn't quite make it to the main game. Surprisingly, this also includes a name: Monkey Mayhem.

Would you still have played Donkey Kong Country if it were more like Zelda? Perhaps you like the game as it was released, without the key system. Let us know in the comments below!

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When you think of Donkey Kong and Zelda, you don't think of them together in the same sentence very often, unless of course you're discussing some of Nintendo's greatest gaming series. In my opinion, both of those franchises are firmly on that list. However, what would have Donkey Kong Country been like if it had used a Zelda-like key-based system? Images reveal to us on Twitter that it wasn't that far from being like that...

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#DKCrevealed unused stuff - big sheet of names, locked up animals with 'too Zelda' keys and a whole level. pic.twitter.com/SLVruHCzOc

— Gregg Mayles (@Ghoulyboy) September 14, 2015 ]]>
Relax and Enjoy this Acoustic Milk Bar Duet http://www.zeldainformer.com/milk-bar-guitar-arrangement/ Thu, 17 Sep 2015 02:18:00 +0000 http://localhost/wordpress90/?p=12588 The Milk Bar is an essential stop in any hero's journey, providing a place for a young and courageous adventurer to rest, relax, and forget about the worries of the day with an ice cold glass of delicious milk. But how can a weary traveler relax without a smooth, jazzy tune to drink milk to? Fortunately, the Milk Bar in Majora's Mask provides the perfect song, and the talented musicians of the 72HoursRemaining project are able to create an even catchier version of it. With only two guitars, these guys are able to play a fantastic rendition of a song that can melt worries away.

As a jazzy song with a bit of a Latin American feel, there is quite a bit of room for improvisation. On the downside, room for improvisation means room for blandness that can create a static performance. Fortunately, these two performers nailed it, adding riffs and melodious extras that really make the song come alive. Another aspect that makes this performance unique is the use of a steel-stringed acoustic guitar alongside a nylon-stringed guitar. With that combination, the melody is played with all its steely sharpness for accuracy and rhythmic beauty, and the nylon-strings play a soothing accompaniment with great harmonies and counter-rhythms that really help the groove of the song.

Not only does this cover impress me musically, but it also evokes all of my happy memories from playing Majora's Mask. After listening to this song a few times, I want to sit back and play through Majora's Mask one more time with a nice, tall glass of cold milk.

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The Milk Bar is an essential stop in any hero's journey, providing a place for a young and courageous adventurer to rest, relax, and forget about the worries of the day with an ice cold glass of delicious milk. But how can a weary traveler relax without a smooth, jazzy tune to drink milk to? Fortunately, the Milk Bar in Majora's Mask provides the perfect song, and the talented musicians of the 72HoursRemaining project are able to create an even catchier version of it...

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Song Of Storms Trap Remix http://www.zeldainformer.com/song-of-storms-trap-remix/ Thu, 17 Sep 2015 00:01:00 +0000 http://localhost/wordpress90/?p=12589

The Song of Storms is one of those songs that gets stuck in your head and stays there for days. It's impossibly catchy with a complex origin, that while it isn't essential to the plot of Ocarina of Time, is nonetheless a vital part of the narrative.

You first come across the song in Kakariko Village in the Windmill. The happy windmill man, Guru-Guru plays the song on a wind up music box. When Link travels to the future he learns the song from a very angry Guru-Guru, Link then travels back in time to teach it to Guru-Guru. Who created the song? Who started the paradox? While the Song of Storms is not essential for beating Ocarina of Time, it is immensely enjoyable to watch Guru-Guru curse the green clad youth who ruined his life with a song that creates rain indoors.

You come across the song again in LoZ: Majora's Mask in the Ikana Graveyard where musical genius ghost Flat teaches the song to Link. Guru-Guru can even be found in Termina at the Stock Pot Inn during the day and at the Laundry Pool at night all the while playing the song on his trusty wind up music box. The Song of Storms can briefly be heard in LoZ: Oracle of Seasons but is not a playable song.

Since it's creation, I have heard this song remixed quite a few times, but as a fan of dubstep and trap music I thoroughly enjoyed this version, even though those iconic notes don't make an appearance until 0:42. This particular version is a Deon Custom Remix and is available for download with the link on the YouTube video. The iconic laugh of the Skull Kid can be heard and the upbeat fanfare make a thrilling song that really gets your heart pumping, not to mention that the drop is perfectly timed. It's a tad bit unsettling, unlike the original but that fact doesn't take away from the overall feel of the song. Very few Zelda remixes capture the song in it's original essence but this remix nailed it.

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YouTuber Discusses His Top 5 Zelda Games http://www.zeldainformer.com/youtuber-discusses-his-top-5-zelda-games/ Thu, 17 Sep 2015 01:30:00 +0000 http://localhost/wordpress90/?p=12590 The Legend of Zelda is a gaming series that I'm sure tops a large majority of peoples lists of favorite games, and there are even some people whose lists start and end with Zelda. Stewiegaming takes to YouTube to give us a list of his favorite Zelda games, and gives some pretty good points and explanations for all of them, outlining nicely why he thinks that all of them make the list for him.

The video shows off the games as well as the popular opinions of the YouTuber, with some very thought-provoking comments on all of them. Describing games like Majora's Mask as having, "dark themes", and a "dark story", but explaining that these are what made it such a good game is a terrific point, and it brings to mind a lot of things about the game. All of the games that were brought up had sound reasons as to why they made the list, and they're very well thought out, the YouTuber clearly thought about why he believes that they deserve a spot on his list. Give it a watch for yourself!

Do you agree with his list? Did any of the games on his list also make it to your list? Let us know in the comments below!

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The Legend of Zelda is a gaming series that I'm sure tops a large majority of peoples lists of favorite games, and there are even some people whose lists start and end with Zelda. Stewiegaming takes to YouTube to give us a list of his favorite Zelda games, and gives some pretty good points and explanations for all of them, outlining nicely why he thinks that all of them make the list for him...

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Daily Debate: Which Version of Majora's Mask is Best - The N64 Original or the 3D Remastering? http://www.zeldainformer.com/daily-debate-which-version-of-majoras-mask-is-best-the-n64-original-or-the/ Thu, 17 Sep 2015 03:39:00 +0000 http://localhost/wordpress90/?p=12593

We've already asked you which version of Ocarina of Time and which version of The Wind Waker is best. For Ocarina of Time you folks chose the 3D version, while for The Wind Waker the HD version won in a landslide. Obviously this trend shows that a vast majority tend to prefer the newest versions of the games. Will that trend hold true for Majora's Mask as well?

Setting aside visuals, there were many key changes in Majora's Mask 3D over the original release. One such change included boss fight differences, but beyond that an entire dungeon was made "easier". Of course I could go on and on about all the changes - but reality is if you played both versions you know already. The real question becomes... which version do you prefer? Vote in the poll below and in the comment section too! We really want to hear your arguments for both sides!

As a side note, we obviously realize calling these "daily debates" when we've struggled to keep them daily is a bit of a... misstep. We're looking to re-title this series as something more fitting to our site, while still striving for them to be daily without necessarily having the guarantee they will be right in the title. Do you folks have any naming suggestions?

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We've already asked you which version of Ocarina of Time and which version of The Wind Waker is best. For Ocarina of Time you folks chose the 3D version, while for The Wind Waker the HD version won in a landslide. Obviously this trend shows that a vast majority tend to prefer the newest versions of the games. Will that trend hold true for Majora's Mask as well...

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Hyrule Warriors Legends Japanese Release Date Set for January 21st, Box Art Unveiled http://www.zeldainformer.com/hyrule-warriors-legends-japanese-release-date-set-for-january-21st-box-art/ Thu, 17 Sep 2015 05:00:00 +0000 http://localhost/wordpress90/?p=12594

There was an event in Japan at the Tokyo Game Show tonight that unveiled more Hyrule Wariors Legends news than most can handle. The first tidbit is a release date in Japan, set for January 21st. Along with that release date came our first look at the box art. Of course we still have no new details for the United States, but since the game releases in January in Japan it's safe to assume it should arrive soon after that every where else.

Do you plan to pick up this version of the game?

Source: Nintendo Everything

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There was an event in Japan at the Tokyo Game Show tonight that unveiled more Hyrule Wariors Legends news than most can handle. The first tidbit is a release date in Japan, set for January 21st. Along with that release date came our first look at the box art. Of course we still have no new details for the United States, but since the game releases in January in Japan it's safe to assume it should arrive soon after that every where else...

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Exciting New Gameplay Mechanics in the Most Recent Tri Force Heroes Footage http://www.zeldainformer.com/new-gameplay-mechanics-in-triforce-heroes-footage/ Thu, 17 Sep 2015 06:40:00 +0000 http://localhost/wordpress90/?p=12591 Nintendo has released new footage that provides some insight to the gameplay mechanics of the Tri Force Heroes game coming out this October. We had already known about stacking Links to fight battles against taller enemies, but this new footage shows a Link stack being useful for solving puzzles and getting through dungeons as well. It also shows a two-Link stack to solve puzzles rather than a three-Link stack, which adds to the problem-solving aspect of the game.

I'm looking forward to this game even more than I had been before. I'm really excited to see the added dimensions of problem solving and new ways to think outside the box. What do you think of this? Let us know in the comments below!

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Nintendo has released new footage that provides some insight to the gameplay mechanics of the Tri Force Heroes game coming out this October. We had already known about stacking Links to fight battles against taller enemies, but this new footage shows a Link stack being useful for solving puzzles and getting through dungeons as well...

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New Footage of the Tri Force Heroes Costumes Has Been Released http://www.zeldainformer.com/triforce-heroes-costume-footage/ Thu, 17 Sep 2015 06:47:00 +0000 http://localhost/wordpress90/?p=12592 New Tri Force Heroes footage has been released that provides a preview of some of the outfits Link can wear in the game as well as their uses and abilities. In the videos, we get to see the Big Bomb outfit, Archer outfit, Spin Attack outfit, Swordsman outfit, Goron outfit, Tingle outfit, Cheetah outfit, and the Zora outfit in action as well as how they can be used in the game.

The Big Bomb outfit is great for fighting tough enemies since it does pretty much exactly what you might think: makes bombs larger. When you pick up a bomb, it grows in size and power, which makes it easier to take down opponents more quickly. Plus, the larger bombs have a wider range of explosion, meaning that you don't have to throw it quite as close to the target.

The Archer outfit powers up the bow you already have by allowing you fire three arrows at once. It's pretty useful for taking down multiple enemies, especially those nasty electric monsters that sting you if you touch them with a sword. It's also nice for smashing lots of bushes at once to grab an extra heart or two.

The Spin Attack outfit is self-explanatory: it powers up your spin attack, giving you a wider range and more powerful spin attack. This is great for when you find yourself trapped in a circle of monsters or if you need to grab a bunch of rupees really fast.

The Swordsman outfit has a cape, which I absolutely love because it's so cute. This outfit lets you shoot a beam from your sword for long-distance attacks, and budget your magic use at the same time.

By putting on the Goron outfit, you gain the lovely lava immunity. In addition, you can swim in lava like it's water, and you take no damage from doing so.

You probably remember Tingle, the guy with the balloons that gives you maps to help you through your journey. He may have asked you not to steal his "magic words", but hopefully he doesn't mind if you copy his outfit. With the Tingle outfit, you get three balloons that help you weigh less on thin ice. Also, if you fall from a ledge, instead of taking damage, the balloons will catch your fall. Be careful though, because each time you fall, a balloon will pop.

The Cheetah outfit does what you would expect it to: it helps you run really fast. That's a huge advantage if you need to flip switches in a short amount of time, or if you need to outrun your enemies.

The Zora outfit turns you into an excellent swimmer. With it, you can swim extremely fast, so fast that you can swim against strong currents that would sweep others away.

With these outfits comes a whole new level of possible puzzles and boss-defeating strategies in Tri Force Heroes. I also can't wait to see how the outfits are integrated into the plot. Perhaps they will have a similar mechanic as the masks in Majora's Mask. All in all, I can't wait until this game comes out this October.

What do you think of these new outfits? Let us know in the comments below!

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New Tri Force Heroes footage has been released that provides a preview of some of the outfits Link can wear in the game as well as their uses and abilities. In the videos, we get to see the Big Bomb outfit, Archer outfit, Spin Attack outfit, Swordsman outfit, Goron outfit, Tingle outfit, Cheetah outfit, and the Zora outfit...

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Hyrule Warriors 3DS Theme Announced http://www.zeldainformer.com/hyrule-warriors-3ds-theme-announced/ Thu, 17 Sep 2015 05:09:00 +0000 http://localhost/wordpress90/?p=12595

It should come as no surprise that there is a new Hyrule Warriors Legends theme for the Nintendo 3DS. The real question is when it will arrive, but unfortunately we don't know. It could be relatively soon, considering previous Zelda themes released shortly after being unveiled. You can check out the theme above, which depicts a piece of official art with several different playable characters from the game. Will you be nabbing this theme when it releases?

Hyrule Warriors Legends releases in Japan on November 21st, though we still have no clue when it will be arriving anywhere else.

Source: Nintendo Everything

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It should come as no surprise that there is a new Hyrule Warriors Legends theme for the Nintendo 3DS. The real question is when it will arrive, but unfortunately we don't know. It could be relatively soon, considering previous Zelda themes released shortly after being unveiled. You can check out the theme above, which depicts a piece of official art with several different playable characters from the game. Will you be nabbing this theme when it releases...

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Check Out Our First Look at Hyrule Warriors Legends Gameplay http://www.zeldainformer.com/check-out-our-first-look-at-hyrule-warriors-legends-gameplay/ Thu, 17 Sep 2015 05:15:00 +0000 http://localhost/wordpress90/?p=12596 Warning: This video contains spoilers.

With a special Hyrule Warriors Legends event held at Tokyo Game Show, we've learned several new tidbits about the title. First we got a Japanese release date, then a new 3DS theme, and now some great gameplay footage. The footage contains new stages from the game along with a bunch of new gameplay. I wont spoil the contents right here in the text, but if you want to see all the new stuff then check out the video!

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With a special Hyrule Warriors Legends event held at Tokyo Game Show, we've learned several new tidbits about the title. First we got a Japanese release date, then a new 3DS theme, and now some great gameplay footage. The footage contains new stages from the game along with a bunch of new gameplay. I wont spoil the contents right here in the text, but if you want to see all the new stuff then check out the video...

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Ocarina of Time and A Link to the Past Still Grace the Wii U's Top 20 eShop Downloads http://www.zeldainformer.com/ocarina-of-time-and-a-link-to-the-past-still-grace-the-wii-us-top-20-eshop/ Thu, 17 Sep 2015 05:22:00 +0000 http://localhost/wordpress90/?p=12597

While Ocarina of Time spent several weeks at the top of the charts, it appears to finally be making a bit of a slow fall. This week it lands at #4 behind Super Mario Maker, Splatoon, and Runbow. A Link to the Past meanwhile chimes in at number seventeen. I have yet to buy either game on my Wii U, but I am tempted to do so if for nothing else so I can livestream these games more easily. Would you folks be interested in watching me livestream my way through these games?

Speaking of Super Mario Maker - be sure to enter our Zelda Maker Jam. Here's the full top 20 list for this past week:

1. Super Mario Maker
2. Splatoon
3. Runbow
4. Zelda: Ocarina of Time
5. Super Mario World
6. Super Mario 64
7. Super Mario Bros. 2
8. Super Mario Bros.
9. Cube Life: Island Survival
10. Gunman Clive HD Collection
11. Mario Golf
12. Paper Mario
13. Disney Infinity 3.0
14. Shovel Knight
15. Donkey Kong 64
16. Mario Kart 8
17. Zelda: A Link to the Past
18. Donkey Kong Country
19. Super Smash Bros. for Wii U
20. Never Alone

Source: Nintendo Everything

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While Ocarina of Time spent several weeks at the top of the charts, it appears to finally be making a bit of a slow fall. This week it lands at #4 behind Super Mario Maker, Splatoon, and Runbow. A Link to the Past meanwhile chimes in at number seventeen. I have yet to buy either game on my Wii U, but I am tempted to do so if for nothing else so I can livestream these games more easily. Would you folks be interested in watching me livestream my way through these games...

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Hyrule Warriors Legends Premium and Treasure Box Editions Include Gold Ocarina, Compass, and More http://www.zeldainformer.com/hyrule-warriors-legends-premium-and-treasure-box-editions-include-gold-ocar/ Thu, 17 Sep 2015 05:31:00 +0000 http://localhost/wordpress90/?p=12598

Do you remember the treasure box edition of Hyrule Warriors released in Japan that included the scarf and a Triforce clock? Well, Japan gets fortunate again as two packaged versions of a special edition are available in Japan for Hyrule Warriors Legends. The two different versions are aptly named the Premium Box and Treasure Box editions, with one containing a few items and another containing much more. Here are the currently known contents:

Premium Box – 9,800 yen

  • The Game
  • Compass pendant watch
  • Book with artwork and other documents

Treasure Box – 13,800 yen

  • The game
  • Compass pendant watch
  • Book with artwork and other documents
  • Ocarina
  • Fluffy fairy plush

We have some pictures of the gold ocarina and the compass, but everything else is a complete mystery. Hopefully these special bundles find their way all over the world!

Source: Nintendo Everything, NeoGAF

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Do you remember the treasure box edition of Hyrule Warriors released in Japan that included the scarf and a Triforce clock? Well, Japan gets fortunate again as two packaged versions of a special edition are available in Japan for Hyrule Warriors Legends. The two different versions are aptly named the Premium Box and Treasure Box editions, with one containing a few items and another containing much more. Here are the currently known contents...

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Hyrule Warriors Legends Official Japanese Trailer http://www.zeldainformer.com/hyrule-warriors-legends-official-japanese-trailer/ Thu, 17 Sep 2015 05:39:00 +0000 http://localhost/wordpress90/?p=12599 A brand new trailer has released for Hyrule Warriors Legends in Japan. The trailer contains a bunch of footage (and you can find more gameplay footage here), but it also details out several things. For starters it contains the release date, as previously mentioned. It also unveils a two special versions of the game in Japan, the contents of which we have fully detailed out for you right here. Now that we've had this recent flood of news for the title, are you more or less convinced to get this game for 3DS next year? I know I just added it to my list of must buy titles, and I own the Wii U version! Am I crazy?

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A brand new trailer has released for Hyrule Warriors Legends in Japan. The trailer contains a bunch of footage (and you can find more gameplay footage here), but it also details out several things. For starters it contains the release date, as previously mentioned. It also unveils a two special versions of the game in Japan, the contents of which we have fully detailed out for you right here. Now that we've had this recent flood of news for the title, are you more or less convinced to get this game for 3DS next year? I know I just added it to my list...

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Tri Force Heroes Online Footage http://www.zeldainformer.com/tri-force-heroes-online-footage/ Thu, 17 Sep 2015 06:32:00 +0000 http://localhost/wordpress90/?p=12600

A recent update to the official Japanese site for Tri Force Heroes has unveiled footage of online play. Up until this point we haven't really seen much of the "start" in online play, since media events deal with local play. Thanks to this new footage we can now see how it all works out. Before anything happens the players meet up in a lobby of sorts, then they go stand on the Triforce at the top of the room. Of course, the footage than cuts away to online gameplay, so we don't really know what happens in-between (stage selection, costumes, etc).

Will you be playing Tri Force Heroes online? Let us know in the comments below!

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A recent update to the official Japanese site for Tri Force Heroes has unveiled footage of online play. Up until this point we haven't really seen much of the "start" in online play, since media events deal with local play. Thanks to this new footage we can now see how it all works out. Before anything happens the players meet up in a lobby of sorts, then they go stand on the Triforce at the top of the room...

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Project Ganondorf: A Super Smash Bros. Mod That Puts Ganon in the Spotlight http://www.zeldainformer.com/youtuber-shows-off-project-ganondorf-trailer/ Thu, 17 Sep 2015 18:10:00 +0000 http://localhost/wordpress90/?p=12602 Everyone knows the story of Ganondorf: he is reincarnation of the Demon King Demise whose sole purpose is to seek and exact revenge on the spirit of the Legendary Hero throughout the ages. Even with the knowledge that his sole purpose is to cause pain and suffering to one of the most beloved characters in gaming history, he also has an appeal to himself that you don't get from any other character.

With this in mind, YouTuber Thebronzegreekgod has taken to YouTube with a trailer of what seems to be a Super Smash Bros. game mod where the player uses Ganondorf's many different incarnations to beat up just about any Super Smash character you can think of. I don't know about you, but beating up Mewtwo as Ganon just sounds like a fantastic day.

The coolest part is that this Smash mod doesn't actually just seem to be a concept video and is actually in development. This is good news for anyone who has wondered what it would be like to play as Ganon and just beat up everyone. It seems to be an updated Ganon from the current version that you see in the Super Smash Bros. series, even sporting new movesets.

Would this be something that you would play? Does it seem like a nice idea in your opinion? Let us know in the comments below!

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Everyone knows the story of Ganondorf: he is reincarnation of the Demon King Demise whose sole purpose is to seek and exact revenge on the spirit of the Legendary Hero throughout the ages. Even with the knowledge that his sole purpose is to cause pain and suffering to one of the most beloved characters in gaming history, he also has an appeal to himself that you don't get from any other character.

With this in mind, YouTuber Thebronzegreekgod has taken to YouTube...

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Tri Force Heroes' Official Japanese Website Has Been Updated http://www.zeldainformer.com/tri-force-heroes-official-japanese-website-has-been-updated/ Thu, 17 Sep 2015 17:15:00 +0000 http://localhost/wordpress90/?p=12603

Instead of posting new Tri Force Heroes screenshots, The Japanese Zelda Twitter account has announced an overhaul of the Tri Force Heroes Japanese website:

"The website for "The Legend of Zelda: Tri Force Heroes" has been redesigned. We published information about 3 player cooperation Battles, Online Play and Local Play, and information about 36 types of outfits." -Nintendo Japan

As stated in the Tweet, the website contains sections for gameplay footage, co-op information, story/characters, and costumes. Contrary to the Tweet above, the costumes page does not contain 36 different outfits. Instead, it shows 18 costumes and some black costume silhouettes which say, "Coming Soon." Some of the silhouettes are costumes already revealed, but there are a few that I can't make out.

An interesting note: Nintendo is never without humor, as shown in this Tweet following the website announcement:

"Sir Ōrubakku here. ...It seems that our intelligence has been leaked. This is probably also the work of the witch...huh? But, so far only 1 person knew about this information... N-no way, Your Majesty, was it you!?" -Nintendo Japan

My guess would be that Nintendo will resume their output of screenshots tomorrow, but nothing is confirmed yet. Stay tuned to the site for more Tri Force Heroes information, and make sure to leave your thoughts in the comments below.

Source: Nintendo Japan

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Instead of posting new Tri Force Heroes screenshots, The Japanese Zelda Twitter account has announced an overhaul of the Tri Force Heroes Japanese website:

"The website for "The Legend of Zelda: Tri Force Heroes" has been redesigned. We published information about 3 player cooperation Battles, Online Play and Local Play, and information about 36 types of outfits..."
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IGN Gives Us 5 More Zelda Inspired Super Mario Maker Levels to Check Out http://www.zeldainformer.com/ign-gives-us-5-more-zelda-inspired-super-mario-maker-levels-to-check-out/ Thu, 17 Sep 2015 17:18:00 +0000 http://localhost/wordpress90/?p=12604

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The folks over at IGN have now given us 5 more Zelda inspired user created levels that are definitely inspired and have some fun nods

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IGN Gives Us 5 More Zelda Inspired Super Mario Maker Levels to Check Out http://www.zeldainformer.com/ign-gives-us-5-more-zelda-inspired-super-mario-maker-levels-to-check/ Thu, 17 Sep 2015 21:55:00 +0000 http://localhost/wordpress90/?p=12605 The folks over at IGN have found 5 more Zelda inspired levels that definitely draw some inspiration from the games in the series. Some are full blown tributes to their favorites, while others are given more of a Zelda inspired dungeon crawler feel. Lets check them out to see how they fare.

The SMB Palace by Ghoulston (ID: F632-0000-0039-0EE4)

Drawing inspiration from the palaces in The Adventure of Link, The SMB Palace takes the brand new SMB1 Ghost House Theme and gives the map a nicely needed environmental feel. The stage even comes with a couple Zelda II nods like the fire spewing statue (seen in this one represented by a Piranha Plant), and even the final boss room of the map (of course represented by Bowser). The level even provides a nice Mario style twist on solving Zelda-like puzzles.

"Triforce Level" (ID: 42FA-0000-000F-6909)

Despite this one being a very short Zelda level, the "Triforce Level" uses the environment in a pretty fun way. From the use of the "?" Blocks, to the use of the Koopa Troopas and Goombas, it all comes out a nice small package. It also does a nice job in implementing a neat small puzzle within the stage.

Zelda 2 Dungeon Tribute by Teccy (ID: 69B3-0000-0034-DC2A)

Right from the start of this stage you can tell it draws heavy inspiration from the Zelda series; the opening section is a nod to The Great Palace from Zelda II. Like with The SMB Palace level, this stage definitely provides everything you need when it comes to a Zelda inspired map. From the multi-cannon section of the stage drawing similarities from the first dungeon in A Link to the Past (the Eastern Temple), to even having more Zelda-style puzzle solving that's been converted via iconic Mario staples.

Kakariko's Tombs by Shinuwa (ID: 0D6C-0000-002C-2526)

In a nice twist on an iconic area from Ocarina of Time, user Shinuwa recreates the Kakariko Village Graveyard in the style of the first Super Mario Bros. game. Using things like the Skull Platforms as part of the entrances to the crypts, and winged Boos to represent the Poes, these aspects of the level show that this user is definitely creative in giving this place a nice twist for a SMB stage. The level challenges you to find the correct crypt to go through in order for you to survive.

ZELDA (ID: B42A-0000-000FD-7E28)

Just because it doesn't look exactly like a Zelda stage, doesn't mean it isn't as challenging as a Zelda stage. This level is definitely highly-rated for a reason. Wisely implemented enemies and an incredible amount of style with the blocks definitely takes a certain amount of skill, and this user definitely know what they're doing.

This video all in all shows a definite solid roster of Super Mario Maker levels. What do you guys think about the stages? Are they worth trying out, or are they worth throwing in the garbage? Let us know in the comments below!

Also, don't forget to sign up for the Zelda Maker Jam contest that we're having here at ZI from September 11th to September 30th. You'll not only get some sweet prizes, but your stage will get a chance to be seen by the entire Zelda Informer community. Sign up today!

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The folks over at IGN have found 5 more Zelda inspired levels that definitely draw some inspiration from the games in the series. Some are given full blown tributes to their favorites while others are given more of a Zelda inspired dungeon crawler feel. Lets check them out to see how they fare... 

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IGN Gives Us 5 More Zelda Inspired Super Mario Maker Levels to Check Out http://www.zeldainformer.com/ign-gives-us-5-more-zelda-inspired-super-mario-maker-levels-to-check-o1/ Thu, 17 Sep 2015 17:44:00 +0000 http://localhost/wordpress90/?p=12606

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Tri Force Heroes' Block Size and Nintendo 3DS Home Screen Icon Have Been Revealed http://www.zeldainformer.com/tri-force-heroes-block-size-and-nintendo-3ds-home-screen-icon-revealed/ Thu, 17 Sep 2015 18:37:00 +0000 http://localhost/wordpress90/?p=12607

Nintendo Japan has updated their website regarding Tri Force Heroes, and it reveals new information regarding this new handheld Zelda title.

The file size of Tri Force Heroes is roughly 8,200 blocks, which equates to about 1GB of storage space. The game's Nintendo 3DS home screen icon has also been revealed: it is a fancy golden "T" on a brown background from Tri Force Heroes' iconic logo.

Will you be buying a physical copy of Tri Force Heroes to save storage space, or do you have enough space on your Nintendo 3DS to download the game? Let us know your plans by using the comment section below.

Source: Nintendo Japan (via Nintendo Everything)

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Nintendo Japan has updated their website regarding Tri Force Heroes, and it reveals new information regarding this new handheld Zelda title.

The file size of Tri Force Heroes is roughly 8,200 blocks, which equates to about 1GB of storage space. The game's Nintendo 3DS home screen icon has also been revealed: it is a fancy golden "T" on a brown background from Tri Force Heroes' iconic logo...

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Fan Art Showdown 18: Vaati VS. Midna http://www.zeldainformer.com/fan-art-showdown-18-vaati-vs-midna/ Fri, 18 Sep 2015 12:51:00 +0000 http://localhost/wordpress90/?p=12608 TGIF, my fellow denizens of Hyrule, Lorule, or wherever it is that you reside. Week 18 of the Fan Art Showdown has arrived! This week's featured artwork includes two portraits that seem to reflect the character they portray rather accurately. While it's entirely up to you to be the judge of that, let's get started with our weekly routines...

This week our friend Midna, and our old nemesis, Vaati will be taking center stage. To me, personally, I think that despite the quality of these two fascinating pieces, the artist successfully conveys the character's persona rather accurately. Before you dig your way deeper into this week's edition of Fan Art Showdown, we mustn't forget our weekly ritual happens to include the winner of last week's competition, and the general rules for submitting your own artwork to us, so let's get started on that:

Week 17 Winner - "Tingle, Tingle, Koo-Loo, Limpah!" by Jeffrey Swagmaster

Commendations to you, Jeffrey, the master of swag! Your papercraft perfectly reflected Tingle's sprite from Majora's Mask. So identical, it's almost scary. Excellent work, though. I am looking forward to seeing more of your paper-crafts appear on Fan Art Showdown.

The Fan Art Showdown is a public arena where fans of all ages, types, and skill levels can compete to win artistic glory, and triumph. We love to see your artwork showing up in our inbox, and FAS truly is a community-driven feature. However, despite all of the above being true, we do have some basic rules which you should take into consideration before sending us your art:

  1. Submissions must not contain content that can be considered over PG-13. This includes sexual content, graphic content, profanity, drug references, and/or alcohol references.
  2. All submissions MUST be titled. If it does not include a title- it will not be considered for entry into the Fan Art Showdown at all.
  3. If your artwork is featured, do not boast about it in the comments, and/or slam the opposing competitor. Please have some respect, and show some courtesy.

#1 - "Twilight Companion" by Gracie Keener

Our friend, Gracie returns to the fight, and she's brought along our favorite twilit princess, Midna!

#2 - "Wind Mage" by VaatiVire

A new challenger in the Fan Art Showdown has submitted this piece of fan art. VaatiVire also has a tumblr page, which you can find here.

Closing

I know that this edition of Fan Art Showdown came a day late, but it was due to some unforeseen complications that disallowed it to be released at it's usual time. Next week, I hope the Fan Art Showdown can arrive on-time, rather than a day late, but we'll have to see when the time arrives.

Anyhow, please remember to vote for your favorite piece of artwork shown this week, via the poll at the top of the Page.

Also do not forget that you can submit your own artwork to us, by sending it to fanart@zeldainformer.com!

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TGIF, my fellow denizens of Hyrule, Lorule, or wherever it is that you reside. Week 18 of the Fan Art Showdown has arrived! This week's featured artwork includes two portraits that seem to reflect the character they portray rather accurately. While it's entirely up to you to be the judge of that, let's get started with our weekly routines...

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New Hyrule Warriors Legends Trailer Analyzed, Wind Waker Islands Part of a Single Map http://www.zeldainformer.com/new-hyrule-warriors-legends-trailer-analyzed-wind-waker-islands-part-of-a-s/ Thu, 17 Sep 2015 19:53:00 +0000 http://localhost/wordpress90/?p=12609 Last night saw the release of a new Japanese trailer for Hyrule Warriors Legends, giving fans a better look at the game's new Wind Waker-inspired story, maps, and characters. To help fans better sift through the information, our friends at GameXplain recently explored this new trailer in an in-depth analysis video. In addition to new story and character details, the GameXplain team has uncovered certain things fans may have missed about Hyrule Warriors Legends' new Wind Waker maps.

As shown in the trailer, Hyrule Warriors Legends will feature maps based on Windfall Island, Dragon Roost Island, and Forsaken Fortress from The Wind Waker. As GameXplain points out, these areas have been expanded to accommodate Hyrule Warriors large-scale battles; but more surprisingly, the video also shows how these WW islands are all part of a single map. Windfall Island is located in the southeast portion of the map, Dragon Roost is located in the northeast, and Forsaken Fortress is located in the northwest. A yet-unseen area is located in the map's southwest corner, which could potentially be another island from The Wind Waker. Outset Island, perhaps?

GameXplain also points out specifics about Hyrule Warriors Legends new story content, which involves the threat of a mysterious purple energy. As well, the video examines the movesets of Tetra and Toon Link, explains the new mid-battle character swapping mechanic, and proposes new Adventure Mode missions for Toon Link. The video ends on the somewhat-controversial possibility that a crossbow-toting female Link character may be in the game, as evidenced by the floating crossbow seen in the trailer's end artwork.

Hyrule Warriors Legends is a 3DS port of the original Hyrule Warriors for Wii U, featuring additional content. The game set for release on January 21, 2016 in Japan, with releases in other regions later in Q1 2016.

What do you think of these new revelations? What other Wind Waker maps do you want to see in the game? Let us know in the comments!

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Last night saw the release of a new Japanese trailer for Hyrule Warriors Legends, giving fans a better look at the game's new Wind Waker-inspired story, maps, and characters. To help fans better sift through the information, our friends at GameXplain recently explored this new trailer in an in-depth analysis video. In addition to new story and character details, the GameXplain team has uncovered certain things fans may have missed about Hyrule Warriors Legends' new Wind Waker maps...

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Zelda Unknown: Hyrule Battlefield Theory and Speculation http://www.zeldainformer.com/zelda-unknown-hyrule-battlefield-theory-and-speculation/ Fri, 18 Sep 2015 04:00:00 +0000 http://localhost/wordpress90/?p=12610 The second half of a “Zelda Unknown” episode has been uploaded by Commonwealth realm, and theorizes about Hyrule Field alongside another Zelda theorist, ZeldaConquerer. This episode of the Zelda analytic and theoretical Youtube series continues the discussion on how a war-type gameplay in a Hyrule Field setting could be used in future Zelda games.

They also theorize about what having a war in a future Zelda game, like Zelda Wii U, might do to the Zelda timeline. This type of gameplay might be more akin to Hyrule Warriors, if this were the case, but it would certainly be something different for the next Zelda game. Even though they make many speculations, it’s interesting to think that this might one day be a reality!

Would you like a war-type of gameplay in the Zelda Wii U? Let us know in the comments!

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The second half of a “Zelda Unknown” episode has been uploaded by Commonwealth realm, and theorizes about Hyrule Field alongside another Zelda theoriest, ZeldaConquerer. This episode of the Zelda analytic and theoretical Youtube series continues the discussion on how a war-type gameplay in a Hyrule Field setting could be used in future Zelda games...

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New Speedrun Record Set for First Quest in The Legend of Zelda (NES) http://www.zeldainformer.com/new-record-lackattack24-grabs-1st-place-in-zelda-speedruns/ Thu, 17 Sep 2015 23:50:00 +0000 http://localhost/wordpress90/?p=12611 LackAttack24, an addict gamer and Zelda enthusiast, has claimed first place on the Zelda Speed Runs leaderboards for fastest time playing through the first quest of The Legend of Zelda. In doing so, he hasset the world record for fastest playthrough of the game.The timing starts from the moment you gain control of Link (that is, after the select screen), and ends once Link rescues Princess Zelda. With an impressive time of 29 minutes and 48 seconds, he's set the bar incredibly high for any challenger wishing to claim the title.

Personally, I could never get close to a time that low. Do any of you guys think you can beat it? Let us know in the comments below!

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LackAttack24, an addict gamer and Zelda enthusiast, has claimed first place on the Zelda Speed Runs leaderboards for fastest time playing through the first quest of The Legend of Zelda. In doing so, he has set the world record for fastest playthrough of the game.The timing starts from the moment you gain control of Link (that is, after the select screen), and ends once Link rescues Princess Zelda...

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Hyrule Allstars Treasure Boxes are ready for pre-order! (In Japan) http://www.zeldainformer.com/hyrule-allstars-treasure-boxes-are-ready-for-pre-order-in-japan/ Fri, 18 Sep 2015 11:41:00 +0000 http://localhost/wordpress90/?p=12615 Hyrule Warriors Allstars Treasure Boxes are now available for pre-order! If you are lucky enough to own a Japanese 3DS system you can order them from Play-Asia or from Amazon.com. As of yet no pictures of the exact content of these boxes has been released, but we will put out information as soon as we can! I for one am very excited about these Treasure Boxes and hope that Nintendo releases a collector's edition available for the international sales. For a look at what exactly these boxes have to offer you can check out our review here.

Sources: Play-Asia, Nintendo Tweet

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Goron Research Institute: Relics Of The Twilight Realm http://www.zeldainformer.com/goron-research-institute-relics-of-the-twilight-realm/ Fri, 18 Sep 2015 16:33:00 +0000 http://localhost/wordpress90/?p=12616 12616 0 0 0 Link's Quest in a Big World Stop-Motion http://www.zeldainformer.com/the-legend-of-zelda-toon-link-stopmotion/ Sat, 19 Sep 2015 01:43:00 +0000 http://localhost/wordpress90/?p=12601 On September 15, 2015, the internet shop Tokyo Otaku Mode in collaboration with Jabirustudio uploaded a spectacular Legend of Zelda stop-motion video. It features Toon Link in a variety of daily activities, which clearly took extreme precision and dedication to create.

Link is seen doing various activities, such as getting out of bed, cooking a delicious meal, and even cleaning. The funniest part of the video is when Link is almost sucked up by his giant vacuum cleaner. I think this stop-motion is extremely well put together, and the time and dedication to detail is phenomenal. I have never seen something quite so good before, so I think it's definitely worth checking out!

What do you guys think? Would you like to see other Legend of Zelda stop-motions? Let us know in the comments!

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On September 15, 2015, the internet shop Tokyo Otaku Mode in collaboration with Jabirustudio uploaded a spectacular Legend of Zelda stop-motion video. It features Toon Link in a variety of daily activities, which clearly took extreme precision and dedication to create...

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Ganondorf amiibo In Stock Again At GameStop and EB Games http://www.zeldainformer.com/ganondorf-amiibos-back-at-gamestop/ Fri, 18 Sep 2015 18:45:00 +0000 http://localhost/wordpress90/?p=12613

The Ganondorf amiibo that was released last week at GameStop and EB Games is back in stock! If you didn't get a chance to purchase him last time, it's your lucky day! No need to wait - get it now before they sell out again! It's online only at the beautiful price of $12.99 USD.

This Super Smash Bros. version of Ganondorf is pretty rad, to be sure. The pose is clearly superior and speaks to the villian's grace despite his stocky figure. The armor is the best feature, in my opinion, because the detail is so intricate. Indeed, the designs of Twilight Princess Ganondorf are beautiful, with the dark shades and almost celtic designs on his shoulders and chest. Furthermore, Ganondorf's expression is perfect - so grim and aggressive!

Have you bought yours yet? Are you going to today? Let us know in the comments below!

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The Ganondorf amiibo that was released last week at GameStop and EB Games is back in stock! If you didn't get a chance to purchase him last time, it's your lucky day! No need to wait - get it now before they sell out again! It's online only at the beautiful price of $12.99 USD.

This Super Smash Bros. version of Ganondorf is pretty rad, to be sure...

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Demo of 3DS Hyrule Warriors: Legends Has New Items And Characters http://www.zeldainformer.com/kotakus-first-impression-of-hyrule-warriors-legends/ Sat, 19 Sep 2015 09:52:00 +0000 http://localhost/wordpress90/?p=12614

Kotaku, an online game reporter site, recently posted a video about the new 3DS port of Hyrule Warriors: Legends when the demo was released at Tokyo Game Show 2015 this week. The video sported a new level of the game which wasn't originally in the Wii U version, and featured two new characters: Tetra and Toon Link. The demo allows you to play as them as well as the normal version of Link.

While viewing this footage, we are treated to new information on two familiar items – the Ocarina and the Hammer. According to Kotaku's article on the video, when used in game, the Ocarina activates a system which allows travel around the game world using any of the several Owl Statues available on the map. The Hammer activates switches which, in turn, fire cannons that open up blocked paths in the game.

This 3DS remake, as surmised by the article, is supposed to play like an exact copy of the Wii U version of the game, except of course with the smaller resolution. However, it will be sporting new items, more levels, and a larger roster of characters. Thus, if the original version never interested you, it's strongly recommended that you try out the 3DS version. Hyrule Warriors: Legends is set for a January 16, 2016 release in Japan, and a 2016 release out West.

Did you play Hyrule Warriors? Will you be getting the updated remake of the game? Let us know in the comments below!

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Kotaku, an online game reporter site, recently posted a video about the new 3DS port of Hyrule Warriors: Legends when the demo was released at Tokyo Game Show 2015 this week. The video sported a new level of the game which wasn't originally in the Wii U version, and featured two new characters: Tetra and Toon Link. The demo allows you to play as them as well as the normal version of Link...

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Free Tri Force Heroes Shirt with Preorder! http://www.zeldainformer.com/free-tri-force-heroes-shirt-with-preorder/ Fri, 18 Sep 2015 16:47:00 +0000 http://localhost/wordpress90/?p=12617 The UK Nintendo store is giving away a free Tri Force Heroes shirt with pre-orders of the game! If you haven't already pre-ordered your copy, now is a great time to grab it while shirts are available for free!

The shirt features the official artwork from the announcement of Tri Force Heroes, showing a Link totem with all three Links playing the game on their Nintendo 3DS's as well as three of the in-game emoticons and the official Tri Force Heroes logo in the bottom right corner. At the moment, this shirt is only available through this special offer, so if you like what you see, be sure to pre-order your copy of Tri Force Heroes from the official UK Nintendo store!

Unfortunately for those of us who live outside the United Kingdom, this offer isn't available yet. Right now, we can only hope that the offer is extended to the rest of the world, or maybe you're lucky enough to have a friend in the UK who could help you out. Personally, I hope the shirt is made available by itself for the rest of the world as it contains some of my favorite artwork released so far. In my opinion, you can never own too many The Legend of Zelda shirts!

Also, shipping is free for orders over £20, so if you live in the UK, be sure to order soon!

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The UK Nintendo store is giving away a free Tri Force Heroes shirt with pre-orders of the game! If you haven't already pre-ordered your copy, now is a great time to grab it while shirts are available for free...

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Pre-Orders of Tri Force Heroes Come With a Free T-Shirt in the UK http://www.zeldainformer.com/pre-orders-of-tri-force-heroes-come-with-a-free-t-shirt-in-the-uk/ Fri, 18 Sep 2015 19:00:00 +0000 http://localhost/wordpress90/?p=12618

If you're a Zelda fan, live in the United Kingdom, and plan on buying Tri Force Heroes, I advise you pre-order this new Zelda title from Nintendo UK's website here for £34.99 instead of waiting until launch. Why, you ask? As a reward for your pre-order, you will also receive a nifty Tri Force Heroes T-Shirt (as seen in the gallery below).

This T-Shirt means Nintendo UK has finally acknowledged the existence of this game. Until now, outside of Japan, there has been little to no promotion of Tri Force Heroes.

Will you be pre-ordering the game to obtain this special T-Shirt? Perhaps you do not reside in the UK, and wish that it will come to North America. Let us know your thoughts by using the comment section below.

Source: Nintendo UK (via Nintendo Everything)

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If you're a Zelda fan, live in the United Kingdom, and plan on buying Tri Force Heroes, I advise you pre-order this new Zelda title from Nintendo UK's website instead of waiting until launch. Why, you ask? As a reward for your pre-order, you will also receive a nifty Tri Force Heroes T-Shirt (as seen in the gallery below).

This T-Shirt means Nintendo UK has finally acknowledged the existence of this game. Until now, outside of Japan, there has been little to no promotion...

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New Off-Screen Pictures for Hyrule Warriors Legends http://www.zeldainformer.com/new-off-screen-pictures-for-hyrule-warriors-legends/ Fri, 18 Sep 2015 20:56:00 +0000 http://localhost/wordpress90/?p=12619

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New Off-Screen Pictures for Hyrule Warriors Legends http://www.zeldainformer.com/new-off-screen-pictures-for-hyrule-warriors-legends1/ Fri, 18 Sep 2015 20:56:00 +0000 http://localhost/wordpress90/?p=12620

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Photoshop Contest: Zelda Protagonists as Villains http://www.zeldainformer.com/photoshop-contest-zelda-protagonists-as-villains/ Fri, 18 Sep 2015 23:59:00 +0000 http://localhost/wordpress90/?p=12622 Welcome back, one and all, to another entry in Zelda Informer's weekly Photoshop Contest. For those with the artistic spark or those just looking to have some fun, this competition is for you. This week, we'll be using our image manipulating tools to turn The Legend of Zelda's best heroes into dastardly villains. So if you feel like you're up to test, head inside for the rules as well as the winners from last week's contest: Tri Force Heroes Story Predictions.

Last Week's Contest:

The onslaught of Tri Force Heroes news has not let up over the last few weeks, so we had contestants create their predictions for this cooperative Zelda's story.

Best Submissions

Artist: Antonio Quiacain

Challenge Mode

Nintendo was ever-so-kind as to provide us with tons of new Tri Force Heroes art, and we couldn't just let that stuff go to waste! So, the challenge last week was include at least five pieces of the recently released artwork within the submission. As well, with the fashion-focus of the game, the entry also needed a big, stylish hat we haven't seen yet. In a piece titled "When will my reflection show who I am inside," artist Pryoslim gives us moving stage scene from Tri Force Heroes. Link -- donning a cheerleader outfit, mascara, and a Splatoon hat -- must battle his identity struggles in the presence of Dress Kingdom's citizens. A touching and masterful submission indeed.

This Week's Contest: Zelda Protagonists as Villains

You may remember a few Photoshop Contests from the past that asked contestants to turn certain Zelda heroes into villains, including Link and Ezlo, the Minish Cap. Well, I'm not entirely convinced that we've exhausted that well of potential just yet. This is why I am extending the villain-izing tirade to all heroes and protagonists within the Zelda series.

The contest this week is to turn a classic hero or protagonist from the Zelda series into an evil or corrupt villain. These protagonists can span from big names like Link or Zelda, to smaller good guys like Ravio or the King of Red Lions. As always, you're welcome to use the images provided in our gallery and anything else you find on the internet.

General Rules:

  • Submit your entries in the comments section below.
  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on September 16. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. The villainized protagonist cannot be Link or Princess Zelda.

2. Your entry must include a Panda.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

Ganonized Link by rwiechi

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Welcome back, one and all, to another entry in Zelda Informer's weekly Photoshop Contest. For those with the artistic spark or those just looking to have some fun, this competition is for you. This week, we'll be using our image manipulating tools to turn The Legend of Zelda's best heroes into dastardly villains. So if you feel like you're up to test, head inside for the rules as well as the winners from last week's contest: Tri Force Heroes Story Predictions...

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The Game Grumps Have Launched an A Link Between Worlds Playthrough http://www.zeldainformer.com/the-game-grumps-have-launched-an-a-link-between-worlds-playthrough/ Sat, 19 Sep 2015 02:00:00 +0000 http://localhost/wordpress90/?p=12623 Game Grumps, a Let's Play channel that is known for its humorous commentary and popular co-hosts, is attempting to add another Zelda title to their list of games by playing A Link Between Worlds.

This is the second 3DS game the Grumps have attempted to play, and Starbomb founder Danny "Sexbang" Avidan will be taking the wheel for this one. Along with co-host and Game Grumps founder Arin Hanson, otherwise known as Egoraptor, this video series should last about a month or so.

Have you watched the Grumps play other Zelda games such as The Wind Waker and Zelda II? Let us know if you have by leaving a comment below.

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Game Grumps, a Let's Play channel that is known for its humorous commentary and popular co-hosts, is attempting to add another Zelda title to their list of games by playing A Link Between Worlds.

This is the second 3DS game the Grumps have attempted to play, and Starbomb founder Danny "Sexbang" Avidan will be taking the wheel for this one. Along with co-host and Game Grumps founder Arin Hanson, otherwise known as Egoraptor...

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See Ocarina of Time's Kakariko Village Beautifully Recreated in Unreal Engine 4 http://www.zeldainformer.com/ocarina-of-times-kakariko-village-beautifully-recreated-in-unreal-engine-4/ Sat, 19 Sep 2015 03:20:00 +0000 http://localhost/wordpress90/?p=12624 In yet another Zelda setting rendered in Unreal Engine 4, Ocarina of Time's Kakariko Village has been beautifully recreated into a stunning HD masterpiece by ArtistArtorias. It's obvious Artorias has a great deal of talent regarding 3D modeling and animation, as evidenced by how amazing the video looks.

Watching Young Link run around in this beautifully illustrated location with a relaxing symphonic cover of the Kakariko Village Theme makes me yearn for a true HD Zelda title. Zelda U can't come quick enough!

Are you enjoying all of these Unreal Engine 4 Zelda fan projects? Give us your thoughts by using the comment section below.

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In yet another Zelda setting rendered in Unreal Engine 4, Ocarina of Time's Kakariko Village has been beautifully recreated into a stunning HD masterpiece by ArtistArtorias. It's obvious Artorias has a great deal of talent regarding 3D modeling and animation, as evidenced by how amazing the video looks.

Watching Young Link run around in this beautifully illustrated location with a relaxing symphonic cover of the Kakariko Village Theme makes me yearn for a true HD Zelda title. Zelda U can't come quick enough...

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Epic Legend of Zelda Trailer Imagines A Cinematic Adventure http://www.zeldainformer.com/fan-imagines-legend-of-zelda-movie-trailer/ Sat, 19 Sep 2015 11:03:00 +0000 http://localhost/wordpress90/?p=12626 To say that The Legend of Zelda is a popular series would be an understatement to say the least. There are millions of fans around the world who play the games, read the manga series and create thousands of creative works every day to express there appreciation for the beloved series.

The people behind the YouTube channel Ideas For Hollywood have come forward with an imagining of what they think it would be like if there was a movie adaptation of the The Legend of Zelda: Ocarina of Time, and boy does it look amazing. The cosplayers in the video flawlessly pull off the characters that they're playing, with Link as quiet as ever. No surprise there, though. The ending shows off one of the creepiest things I have ever seen: a recreation of the Skull Kid stealing Majora's Mask from the Happy Mask Salesman.

Would you like to see this become a reality? How much does a movie adapation of The Legend of Zelda interest you? Let us know in the comments below.

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To say that the Legend of Zelda is a popular series would be an understatement to say the least. There are millions of fans around the world who play the games, read the manga series and create thousands of creative works every day to express there appreciation for the beloved series...

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Hyrule Warriors Legends Will Only Have 3D On The New 3DS http://www.zeldainformer.com/hyrule-warriors-will-only-have-3d-on-the-new-3ds/ Sat, 19 Sep 2015 14:51:00 +0000 http://localhost/wordpress90/?p=12628

Earlier today saw the release of some new information about the upcoming release of the 3DS port of the Wii U game, Hyrule Warriors titled Hyrule Warriors Legends. As the game is being ported to the 3DS console, many fans have been wondering how the 3D feature will work. Well, wait no more.

In an interview with 4Gamer, the game's producer Yosuke Hayashi revealed that the game will only have 3D while it is played on Nintendo's 'New' 3DS handheld. Since the game is being ported from a console, and the 3DS is only a handheld, it makes sense that the original 3DS wouldn't be able to handle the 3D with the large amount of enemies that need to be displayed on the screen. The 'New' 3DS, however, has the additional processing power that they needed to run the stereoscopic 3D and maintain it without the frame rate dropping and gameplay potential being sacrificed.

Is this disappointing to you? Do you wish you could use 3D on the original 3DS handheld? Will you be upgrading to the 'New' 3DS because of this news?

Source: 4Gamer

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Earlier today saw the release of some new information about the upcoming release of the 3DS port of the Wii U game, Hyrule Warriors titled Hyrule Warriors Legends. As the game is being ported to the 3DS console, many fans have been wondering how the 3D feature will work. Well, wait no more...

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Watch Majora's Mask's Deku Link Transformation as Recreated in Unreal Engine 4 http://www.zeldainformer.com/watch-majoras-masks-deku-link-transformation-as-recreated-in-unreal-engine/ Sat, 19 Sep 2015 15:59:00 +0000 http://localhost/wordpress90/?p=12629 Another day, another Zelda fan video that makes us wish that Nintendo was using Unreal Engine 4. We have had many Unreal Engine 4 Zelda videos around these parts that have blown our collective minds (like this most recent one from yesterday), but none as interesting as what user CryZENx has in store for us. Not only has the user decided to bring young Link to life, but is also working on bringing the infamous mask transformations from Majora's Mask into a whole new dimension using this game engine.

CryZENx has shown in their other Zelda videos that they definitely have a knack for bringing anything Zelda related to life. The detail on this Link is truly something to behold, and CryZENx has even nailed a lot of the animations that the Majora's Mask Link is best known for. The part that makes this whole video worth watching is the mask transformation as Link throws on the Deku mask in order to become Deku Link (at about 1:01 in the video).

While the transformation sequence is a bit rough around the edges, it is not only mesmerizing, but definitely takes you back to the good old N64 days of playing this game. The detail and animations on Deku Link are not only solid, but definitely make you want to play a Majora's Mask running on Unreal Engine 4 (or any Zelda game in general). CryZENx has even confirmed that they're currently in development of a Majora's Mask moon running on this system which will no doubt be as wonderful as this was.

I am always astounded by what amazing freelance game designers and artists can do when you give them the right tools to work with. What did you folks think of the video? Can't wait to see more from this artist, or do you just want to see more Zelda stuff recreated using this Unreal Engine? Let us know in the comments below!

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Another day, another Zelda fan video that makes us wish that Nintendo was using Unreal Engine 4. We have had many Unreal Engine 4 Zelda videos around these parts that have blown our collective minds (like this most recent one from yesterday), but none as interesting as what user CryZENx has in store for us. Not only has the user decided to bring young Link to life, but is also working on bringing the infamous mask transformations from Majora's Mask into a whole new dimension using this game engine...

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Polygons to Paper: Watch Ocarina of Time's Link and Epona Brought to Life Using Papercraft http://www.zeldainformer.com/watch-ocarina-of-times-link-and-epona-brought-to-life-using-papercraft/ Sat, 19 Sep 2015 17:39:00 +0000 http://localhost/wordpress90/?p=12630 When Zelda fans bring characters to life, they show them like they've never been seen before. Papercraft is a prime example of a unique way artists bring their creations to life. There are those out there that have the skill to make papercraft dynamic; SuperRetroBro is one of those artists. Known for his speed papercraft series, SuperRetroBro has decided to take on NinjaToes (known papercraft model layout creator) and his papercraft model of the Ocarina of Time's recognizable duo of Link and Epona.

Creating something like this looks challenging, but SuperRetroBro makes it look like a cake walk. Papercraft creation takes skill, throughout SuperRetroBro's series though he proves that he has the knack for this. He's even worked on other game series as well like Pokémon and Animal Crossing. The finished papercraft model (which is the N64 version of the pair) looks great and definitely gives you that sense of nostalgia that just makes you want to want to go back and play the original version.

The world of papercraft has always been an interesting form of art in my opinion and it's something that I wouldn't mind trying myself one day. How do you guys think it came out? Will you be watching more of SuperRetroBro, or possibly even checking out papercraft for yourself? Let us know in the comments below!

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When Zelda fans bring characters to life, they show them like they've never been seen before. Papercraft is a prime example of a unique way artists bring their creations to life. There are those out there that have the skill to bring papercraft to life; SuperRetroBro is one of those artists. Known for his speed papercraft series, SuperRetroBro has decided to take on NinjaToes (known papercraft model layout creator) and his papercraft model of the Ocarina of Time's recognizable duo of Link and Epona...  

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Witness Ocarina of Time's Link and Epona Brought to Life via Papercraft http://www.zeldainformer.com/witness-ocarina-of-times-link-and-epona-brought-to-life-via-papercraft1/ Sat, 19 Sep 2015 16:19:00 +0000 http://localhost/wordpress90/?p=12631 When Zelda fans bring characters to life, they show them like they've never been seen before and papercraft is no exception. Papercraft is one of the more unique methods artists use in order to bring their creations to life. Known for his speed papercraft series, SuperRetroBro has decided to take on NinjaToes' papercraft model of the Ocarina of Time's recognizable duo of Link and Epona.

Creating something like this looks challenging, but SuperRetroBro makes it look like a cake walk. Doing something like this takes skill, but throughout SuperRetroBro's series he proves that he has the knack for this. He's even worked on other game series as well like Pokémon and the Animal Crossing series. The finished papercraft model (which is the N64 version of the pair) looks great and definitely gives you that sense of nostalgia that just makes you want to play the original version some more.

The world of papercraft has always been an interesting form of art in my opinion. Something that I wouldn't mind trying myself one day. How do you guys think it came out? Will you be watching more of SuperRetroBro, or possibly even checking out papercraft for yourself? Let us know in the comments below!

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When Zelda fans bring characters to life, they show them like they've never been seen before and papercraft is no exception. Papercraft is one of the more unique methods artists use in order to bring their creations to life. Known for his speed papercraft series, SuperRetroBro has decided to take on NinjaToes' papercraft model of the Ocarina of Time's recognizable duo of Link and Epona...  

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Queen's "Another One Bites the Dust" Produced in A Link to the Past Style http://www.zeldainformer.com/queens-another-one-bites-the-dust-produced-in-a-link-to-the-past-style/ Sat, 19 Sep 2015 17:52:00 +0000 http://localhost/wordpress90/?p=12632 In another new video from the very talented Larryinc64, Queen's hit song "Another One Bites the Dust" collides with A Link to the Past to create an interesting Zelda-sounding tune.

While listening, I caught myself tapping my foot a few times. This familiar hit recreated in A Link to the Past's SNES sounds is like a match made in heaven. As a Queen fan as well as a Zelda fan, I can say that this is truly a fan's dream.

Are you impressed that Larryinc64 was able to compose this cover so well? Be sure to let us know by using the comment section below.

More Larryinc64

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In another new video from the very talented Larryinc64, Queen's hit song "Another One Bites the Dust" collides with A Link to the Past to create an interesting Zelda-sounding tune.

While listening, I caught myself tapping my foot a few times. This familiar hit recreated in A Link to the Past's SNES sounds is like a match made in heaven. As a Queen fan as well as a Zelda fan, I can say that this is truly a fan's dream...

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IGN's Update of the Top 25 Wii U Games Gives Hyrule Warriors and Wind Waker HD Some Love http://www.zeldainformer.com/igns-update-of-the-top-25-wii-u-games-gives-hyrule-warriors-and-wind-waker/ Sat, 19 Sep 2015 21:51:00 +0000 http://localhost/wordpress90/?p=12633 The folks over at IGN have completed doing there seasonal update for their top 25 Wii U games of all time and have given a couple of Zelda titles some much needed praise. According to the gaming news website, Hyrule Warriors and The Wind Waker HD are some of the Wii U gaming greats that actually beat out other of the console's games like Disney Infinity 3.0 and Bayonetta 2 for higher numbered spots on the list. This is a great top 25 and everything, but let's be honest, everyone's just waiting for Zelda U to drop already and have it take the top spot on this countdown; so let's see what numbers these new Nintendo classics made it to.

Hyrule Warriors is on the lower part of this list at number 23, but despite it being on the low part of the totem pole, it still manages to beat Guacamelee! and Disney Infinity 3.0 for its spot. IGN says that Hyrule Warriors does a great job of blending the Dynasty Warriors framework into a true reverent appreciation of the Zelda series. Despite Hyrule Warriors not making higher on this list, the true Zelda hero in this top 25 is The Wind Waker HD, earning the number 5 spot and beating out other big titles like Assassin's Creed IV: Black Flag and Bayonetta 2. IGN states that not only is The Wind Waker HD one of the greatest 3D Zelda titles of all time, this HD remake is the definitive version to play if you haven't had the chance to yet.

I couldn't agree more with that last sentence. To me, The Wind Waker is what I consider to be one of the greatest Zelda games of all time, if not the greatest. Did you agree with this list? Do you think any of the Zelda titles on this list should be lower, or do you think they should be higher? Let us know know in the comments below!

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The folks over at IGN have completed doing there seasonal update for their top 25 Wii U games of all time and have given a couple of Zelda titles some much needed praise. According to the gaming news website, Hyrule Warriors and The Wind Waker HD are some of the Wii U gaming greats that actually beat out other of the console's games like Disney Infinity 3.0 and Bayonetta 2 for higher numbered spots on the list...

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Super Mario Meets Link's Awakening http://www.zeldainformer.com/super-mario-meets-links-awakening1/ Sat, 19 Sep 2015 15:25:00 +0000 http://localhost/wordpress90/?p=12635 Drew Martell, a Youtuber, has created a stage in Super Mario Maker that is based on The Legend of Zelda: Link's Awakening. The stage is an attempt at replicating each of the 2D portions of the game. Link's Awakening featured several of these 2D segments, and seeing them given new life through Super Mario Maker is a wonderful thing.

Of particular interest is the use of Super Mario themed enemies to represent the numerous hazards found within the Zelda universe. It is unsurprising though, considering that Link's Awakening itself had several references to the Mario franchise within the game, namely a Yoshi doll, a Chain Chomp, Boos, Bloopers, Thwomps and more.

Did you enjoy the video? Would you like to see more Zelda stages in Super Mario Maker? Let us know in the comments below.

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Drew Martell, a Youtuber, has created a stage in Super Mario Maker that is based on The Legend of Zelda: Link's Awakening. The stage is an attempt at replicating each of the 2D portions of the game. Link's Awakening featured several of these 2D segments, and seeing them given new life through Super Mario Maker is a wonderful thing.

Of particular interest is the use of Super Mario themed enemies to represent the numerous hazards found within the Zelda universe... 

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Hyrule Warriors Legends Will Include amiibo Support http://www.zeldainformer.com/hyrule-warriors-legends-will-include-amiibo-support/ Sat, 19 Sep 2015 18:55:00 +0000 http://localhost/wordpress90/?p=12637 Hyrule Warriors Legends, the Nintendo 3DS version of Hyrule Warriors, has been confirmed to contain amiibo support like its Wii U counterpart. For now, amiibo support in Legends is thought to be the same as the original Hyrule Warriors, with amiibo only granting small item bonuses.

Regarding standard Nintendo 3DS owners, this will require the additional purchase of an NFC amiibo Reader extension. For New Nintendo 3DS/New Nintendo 3DS XL owners, amiibo can be used without an additional accessory.

Although never mentioned/hinted at by Nintendo or Koei Tecmo, this piece of news means that the chances of Hyrule Warriors amiibo being produced are looking pretty good. Again, this is pure speculation and nothing is confirmed.

Are you glad Legends will use amiibo? Consider your thoughts with us by using the comment section below.

Source: 4Gamer Interview

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Hyrule Warriors Legends, the Nintendo 3DS version of Hyrule Warriors, has been confirmed to contain amiibo support like its Wii U counterpart. For now, amiibo support in Legends is thought to be the same as the original Hyrule Warriors, with amiibo only granting small item bonuses.

Regarding standard Nintendo 3DS owners, this will require the additional purchase of an NFC amiibo Reader extension. For New Nintendo 3DS/New Nintendo 3DS XL owners, amiibo can be used without an additional accessory...

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Hyrule Warriors Legends Will Feature Even More Unannounced New Characters http://www.zeldainformer.com/new-unannounced-characters-will-make-an-appearance-in-hyrule-warriors-legen/ Sat, 19 Sep 2015 21:05:00 +0000 http://localhost/wordpress90/?p=12638 The producer of Hyrule Warriors has recently revealed that even more characters will be joining the cast of the upcoming 3DS title. According to Yosuke Hayashi, not only will Tetra, Toon Link, and the King of Hyrule be playable characters in the game, but several other characters that will be announced at a later date. Tetra, Toon Link, and the King of Hyrule can also be unlocked in the original game by transferring them over to your Wii U game via a serial code on the box of Hyrule Warriors Legends. If you're a fan of the original game but aren't planning on getting the 3DS version, you can still play these new characters if you have a friend who's kind enough to share their serial code with you.

Like we said before, Mr. Hayashi mentioned that Hyrule Warriors Legends will have amiibo compatibility, so you can use all of your favorite amiibo to unlock bonus content, similar to the original game. In fact, almost all of the content that was in Hyrule Warriors will be in the 3DS version of the game. Unfortunately, Challenge Mode had to be cut due to the small screen size of the 3DS. Additionally, Mr. Hayashi wasn't able to reveal any hints about what the bonus content may be at this time, but he did note that development of the game is almost complete; all that's left to do is some final polishing.

I thought I couldn't be more excited about this game than I already was, but this announcement proved me wrong. I am so thrilled about the game, and the speculation as to who the new characters will be is getting me more pumped than I thought I could be. Once again, Mr. Hayashi couldn't give us any hints about who the new characters might be, but I have some personal favorites that I'd like to see. I'm hoping for Ravio from A Link Between Worlds more than anyone at this point. What characters would you like to see? Let us know in the comments below!

Source: 4gamer (via Perfectly Nintendo)

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The producer of Hyrule Warriors has recently revealed that even more characters will be joining the cast of the upcoming 3DS title. According to Yosuke Hayashi, not only will Tetra, Toon Link, and the King of Hyrule be playable characters in the game, but several other characters that will be announced at a later date...

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New Off-Screen Pictures for Hyrule Warriors Legends http://www.zeldainformer.com/new-off-screen-pictures-for-hyrule-warriors-legends2/ Sat, 19 Sep 2015 23:46:00 +0000 http://localhost/wordpress90/?p=12621

Earlier today, pictures were taken of game play at the booth for Hyrule Warriors Legends, giving those of us not fortunate enough to be there, glimpses of the game. So far, we see the new characters Tetra, Toon Link, and the King of Hyrule. Beyond that, we will have the ability to switch characters mid game, allowing for better control on the battlefield. In addition, there will be two new items, the Ocarina, which allows you to teleport between Owl statues spread over the map, and the Hammer, which activates switches and fires cannons.

The new characters are definately the most exciting feature. I'll begin with Tetra, as she is one of my favorite characters from Wind Waker. Her weapon will be a cutlass and a pistol; these are the weapons of a true pirate. I'm very interested to see how this is going to play out, because we didn't get to see too much of Tetra's fighting style as a pirate.

Toon Link will be using the normal sword and shield. Hopefully his fighting style will have the same slightly goofy quirks that made Wind Waker such a lovable game.

It seems that the King of Hyrule will be fighting as, well, himself. He uses his boat transformation as a offensive ability, which is a very unique fighting style that I can not wait to see.

If you buy Hyrule Warriors Legends, you will unlock these three characters on your Wii U, letting you play them at home on the big screen, or on the go with your 3DS. I'm really glad to see that they are still sharing some of the love of Hyrule Warriors Legends with the first Hyrule Warriors.

As for the new items, I feel like the Ocarina is going to tie the game together quite nicely, reducing the amount of travel. The Ocarina, much like the Soaring Song in Majora's Mask, will make it much easier to travel back and forth between world areas. Indeed, it might even reduce your chances of losing a base. The Hammer looks like it will really add an easy mechanic for opening and closing areas. The many uses they can give to the Hammer could make cutscenes less necessary. I feel like the Hammer can help the game flow easier,possibly causing less interruptions in the gameplay.

What do you think about this new content? Let us know in the comments section below!

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Earlier today, pictures were taken of game play at the booth for Hyrule Warriors Legends, giving those of us not fortunate enough to be there, glimpses of the game. So far, we see the new characters Tetra, Toon Link, and the King of Hyrule. Beyond that, we will have the ability to switch characters mid game, allowing for better control on the battlefield. In addition, there will be two new items, the Ocarina, which allows you to teleport between Owl statues spread over the map, and the...

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Super Mario Meets Link's Awakening http://www.zeldainformer.com/super-mario-meets-links-awakening/ Sat, 19 Sep 2015 22:50:00 +0000 http://localhost/wordpress90/?p=12634 Drew Martell, a Youtuber, has created a stage in Super Mario Maker that is based on The Legend of Zelda: Link's Awakening. The stage is an attempt at replicating each of the 2D portions of the game. Link's Awakening featured several of these 2D segments, and seeing them given new life through Super Mario Maker is a wonderful thing.

Of particular interest is the use of Super Mario themed enemies to represent the numerous hazards found within the Zelda universe. It is unsurprising that the transition from Super Mario Maker to Link's Awakening is so smooth, considering that Link's Awakening itself had several references to the Mario franchise within the game, namely a Yoshi doll, a Chain Chomp, Boos, Bloopers, Thwomps and more.

Did you enjoy the video? Would you like to see more Zelda stages in Super Mario Maker? Let us know in the comments below.

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Drew Martell, a Youtuber, has created a stage in Super Mario Maker that is based on The Legend of Zelda: Link's Awakening. The stage is an attempt at replicating each of the 2D portions of the game. Link's Awakening featured several of these 2D segments, and seeing them given new life through Super Mario Maker is a wonderful thing.

Of particular interest is the use of Super Mario themed enemies to represent the numerous hazards found within the Zelda universe... 

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A Link to the Past Now Digitally Available via Green Man Gaming http://www.zeldainformer.com/a-link-to-the-past-now-digitally-available-via-green-man-gaming/ Sun, 20 Sep 2015 02:51:00 +0000 http://localhost/wordpress90/?p=12636 Green Man Gaming, a popular UK digital games retailer, is now selling digital Wii U and 3DS titles in collaboration with Nintendo UK, according to an article by Nintendo Everything. UK gamers will now have the opportunity to purchase A Link to the Past digitally through Green Man Gaming, along with other virtual console favorites. The article also states that games like Mario Maker and Xenoblade Chronicles 3D are available for purchase as well.

If you're one of our UK readers, you can browse their selection here. To get Nintendo UK fans excited about the newly available digital games, Green Man Gaming had Charles Martinet (voice of Mario) make the announcement himself! See it here. Many people have never seen the man who makes Mario come to life, including me! It's great to see Martinet involved outside of the games he plays a huge role in.

Excited to finally play A Link to the Past digitally? Let us know in the comments!

Source: Nintendo Everything

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Green Man Gaming, a popular UK digital games retailer, is now selling digital Wii U and 3DS titles in collaboration with Nintendo UK, according to an article by Nintendo Everything. UK gamers will now have the opportunity to purchase A Link to the Past digitally through Green Man Gaming, along with other virtual console favorites...

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Hyrule Warriors Legends Could Receive DLC if Fans Demand it http://www.zeldainformer.com/hyrule-warriors-legends-might-have-its-own-dlc/ Sat, 19 Sep 2015 23:41:00 +0000 http://localhost/wordpress90/?p=12639

At Tokyo Game Show 2015, the site 4Gamer got an exclusive interview with the producer of Hyrule Warriors Legends, Yosuke Hayashi. In this interview he rdiscussed some information about the upcoming title, both old and new. From this, we've learned about amiibo support, 3D limitations, and even the possibility of new characters. This interview can be found at the bottom of this post, but do note that it is in Japanese; if you are using Google Chrome, its built-in translator should help nicely.

During this interview, we are treated to some new information on whether or not Hyrule Warriors Legends will get its own DLC. The producer has said that it's more likely for the game to get DLC if they see that there is a high demand for it. So if you are interested in DLC, do your best to make it known to the developers! I'm sure we could all benefit from some cool new DLC.

What do you think of this news? Do you want more DLC from Hyrule Warriors Legends? Let us know in the comments below!

Source: 4Gamer

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At Tokyo Game Show 2015, the site 4Gamer got an exclusive interview with the producer of Hyrule Warriors Legends, Yosuke Hayashi. In this interview he discussed some information about the upcoming title, both old and new. From this, we've learned about amiibo support, 3D limitations, and even the possibility of new characters...

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ZI Podcast 54: If Link Had A Gun, Dark Souls Of Zelda, and Iwata’s Successor http://www.zeldainformer.com/zi-podcast-54-if-link-had-a-gun-dark-souls-of-zelda-and-iwatas-successor/ Sun, 20 Sep 2015 01:25:00 +0000 http://localhost/wordpress90/?p=12640

Direct Download (Right Click, Save As) iTunes

New beginnings are marked on this episode of the ZeldaInformer Podcast, as a new member joins our cast, we discuss the new leadership at Nintendo, ponder over our first Zelda game, and talk about the Macarena of Time. This week's cast is Adam, your host; Chris, your co-host; Jeff, who wants everyone to wait; and last but not least, Saunders! (His name definitely isn't Chris.)

Thanks again to everyone who emailed us! We really appreciate your fan topics, theme song submissions, and cover art. Special shoutout to Brandon and Co. for our opening theme song.

If you'd like to send us something, our email is ZeldaInformerPodcast@gmail.com.

Be sure to follow Adam and Chris on Twitter for updates on the podcast in between episodes and to ask your questions. And as always, share the podcast with your friends!

Social Media

Subscribe and Rate The Podcast

News & Related Topics

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Direct Download (Right Click, Save As) iTunes

New beginnings are marked on this episode of the ZeldaInformer Podcast, as a new member joins our cast, we discuss the new leadership at Nintendo, ponder over our first Zelda game, and talk about the Macarena of Time. This week's cast is... 

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Check Out the Hyrule Warriors Legends Treasure Box Edition in Newly Released Footage http://www.zeldainformer.com/new-look-at-treasure-box-edition-of-hyrule-warriors-legends/ Sun, 20 Sep 2015 02:48:00 +0000 http://localhost/wordpress90/?p=12641 Koei Tecmo has shown off the Premium Box Edition and Treasure Box Edition of Hyrule Warriors Legends, and new footage has appeared online. Just like with the original version of Hyrule Warriors, the new game comes with some sweet goods that are only available through these special editions of the game. In this video, Koei Tecmo brings out some of the limited edition items in a stage event at the Tokyo Game Show.

From the Premium Box Edition, we see the compass-style pendant watch, which looks super cool. The fact that it's a functioning watch is even cooler. Then, we get to see the part I was most excited about: the ocarina. Based on the sound, it appears to be a plastic ocarina that looks very similar to the Ocarina of Time, other than the fact that it's gold. Though it's completely playable, it seems to be more of a collector's item than anything.

The Treasure Box also comes with a fairy plush, and both boxes include the art book. For the release of the original Hyrule Warriors, both boxes were made available in Europe and America at participating retailers (unfortunately, the only American retailer was in New York City). Hopefully, we'll see the same thing happen again with Hyrule Warriors Legends. What do you guys think of these special editions of the game? Let us know in the comments below!

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Koei Tecmo has shown off the Premium Box Edition and Treasure Box Edition of Hyrule Warriors Legends, and new footage has appeared online. Just like with the original version of Hyrule Warriors, the new game comes with some sweet goods that are only available through these special editions of the game...

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Check Out This Thought Provoking Theory on the Golden Goddesses From RMFH http://www.zeldainformer.com/check-out-this-thought-provoking-theory-on-the-golden-goddesses-from-rmfh/ Sun, 20 Sep 2015 17:05:00 +0000 http://localhost/wordpress90/?p=12642 Recently, gamer and theorist RMFH has collaborated with fellow Zelda YouTuber GameOver Jesse in a brand new theory video on the three Golden Goddesses.

But first, allow me to introduce RMFH properly this time, as opposed to my last article on him. His channel is loaded with great Zelda content, ranging from a Let's Play series of Skyward Sword, in which he discusses the finer points of it's timeline, to some very compelling theories about the Zelda universe. I highly recommend his Zelda videos, so be sure to check out his channel!

Now, onto this very cool fan theory! Have you ever stopped to think what really happened to the goddesses after creating the land of Hyrule? I know I haven't! Pulling details from games such as Oracle of Seasons, The Minish Cap, and Skyward Sword, RMFH and GameOver Jesse breakdown each game using the three Oracles, Din Nayru, Farore. I think they're strongest point, is the connection between these Oracles and the Goddess Hylia and how she renounced her divinity to use the power of the Triforce. If she can do it, why couldn't the Triforce Goddesses?

What did you think of this new theory from RMFH? Personally, I enjoyed it very much. Be sure to let us know your answer in the comments below.

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Recently, gamer and theorist RMFH has collaborated with fellow Zelda YouTuber GameOver Jesse in a brand new theory video on the three Golden Goddesses.

But first, allow me to introduce RMFH properly this time, as opposed to my last article on him. His channel is loaded with great Zelda content, ranging from a Let's Play series of Skyward Sword...

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The New Zeldathon Charity Gaming Event Trailer is Out Now http://www.zeldainformer.com/zeldathon-15-reveal-trailer-out-now/ Sun, 20 Sep 2015 20:49:00 +0000 http://localhost/wordpress90/?p=12643 December 27th, 2015 is the fated day when Zeldathon is going to be held on Twitch for all to see. For those who don't know, Zeldathon is a huge charity event where a group of friends play Zelda games on a livestream to fund a different charity each year.

This year they've chosen HelpHOPELive, and the Zeldathon players will not see a single penny of the donations that will be given during the livestream. All of it will be going to go to the charity. HelpHOPELive supports those in need of life-saving transplants who are unable to afford it themselves. To top it all off, Zeldathon will actually be premiering Tri Force Heroes as an addition to the other Zelda games they will be playing! Their grand goal is to raise $150,000 for this charity. I am absolutely stoked for this and I can't wait to see how things turn out.

What do you think? As always, leave a comment down below!

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December 27th, 2015 is the fated day when Zeldathon is going to be held on Twitch for all to see. For those who don't know, Zeldathon is a huge charity event where a group of friends play Zelda games on a livestream to fund a different charity each year.

This year they've chosen HelpHOPELive, and the Zeldathon players will not see a single penny of the donations that will be given during the livestream...

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Did You Know Gaming Features Zelda Music http://www.zeldainformer.com/did-you-know-gaming-features-zelda-music/ Mon, 21 Sep 2015 01:40:00 +0000 http://localhost/wordpress90/?p=12644 Are you a fan of trivia and random history? Do you love the music in The Legend of Zelda series? Then we've got a video that's perfect for you! This week's edition of DidYouKnowGaming? is voiced by SpaceHamster and features Zelda music. The video discusses facts, history, and trivia ranging from how the music was created to the music-themed characters, including Malon from Ocarina of Time and Pamela from Majora's Mask. All in all, this video was very interesting to watch and is packed with random knowledge.

The music from The Legend of Zelda franchise is my favorite video game music of all time and definitely ranks near the top of my favorite music in general, so this video was incredibly interesting. I loved hearing about the implementation of the ocarina in Ocarina of Time. Also, I never knew that the Skyward Sword soundtrack was fully orchestrated, which is really awesome. It absolutely blows my mind that Koji Kondo was able to write the main theme for The Legend of Zelda in just one day; I mean, we know he is a musical genius, but you have to be a musical god to pull that off. Also, he came up with all twenty ocarina songs from only five notes, and each of them has their own theme and feel. That's absolutely incredible.

Which facts did you guys find most interesting? Let us know in the comments below!

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Are you a fan of trivia and random history? Do you love the music in The Legend of Zelda series? Then we've got a video that's perfect for you! This week's edition of DidYouKnowGaming? is voiced by SpaceHamster and features Zelda music. The video discusses facts, history, and trivia ranging from how the music was created to the music-themed characters, including Malon from Ocarina of Time and Pamela from Majora's Mask... 

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Triforce Heroes Outfits Will Contain.. Souls? http://www.zeldainformer.com/triforce-heroes-outfits-will-contain-souls/ Mon, 21 Sep 2015 10:23:00 +0000 http://localhost/wordpress90/?p=12646

Some new images from The Legend of Zelda: Triforce Heroes have surfaced. They show off different costumes from the game and, thanks to a fantastic translator, we've been able to decipher what the different costumes are and how they affect gameplay.

In the picture above, we'll go from left to right, moving across the squares Top Left, Top Right, Bottom Left, Bottom Right.

  • Big Bomb Outfit:
    • Your bombs become big bombs, and do more damage.
  • Kokiri Tribe Garment:
    • Enables you to shoot three arrows at once.
  • Great Spin Attack Armour:
    • Empowers your spin attack, making it do more damage.
  • Swordsman Outfit:
    • Doubles your swords power.
  • Goron Costume:
    • Essentially makes you fire-proof.
  • Balloon Tights:
    • The balloons on your back will protect you from damage, but only until they run out.
  • Cheetah Suit:
    • You walk faster.
  • Zora Costume:
    • Allows you to swim against a current, and if there's no current you can swim faster.

  • Left: Soldier's Outfit
  • Right: Matching Look

  • Left: That Kind of Outfit
  • Right: Heartful Dress

  • Left: Lucky Pajamas
  • Right: Water User Robe

  • Left: Boomerang Chieftain
  • Right: Non Skid Outfit

  • Left: Spikey Suit
  • Right: Get Rich Outfit

They're dubbed 'Souls', and the original page where these are can be found here.

What do you think? Are you interested in these costumes? Are there any you want to try yourself? Make sure you let us know in the comments below!

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Some new images from The Legend of Zelda: Triforce Heroes have surfaced. They show off different costumes from the game and, thanks to a fantastic translator, we've been able to decipher what the different costumes are and how they affect gameplay.

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Tri Force Heroes Outfits Will Contain.. Souls http://www.zeldainformer.com/triforce-heroes-outfits-will-contain-souls1/ Mon, 21 Sep 2015 17:38:00 +0000 http://localhost/wordpress90/?p=12647

Some new images from The Legend of Zelda: Tri Force Heroes have surfaced. They show off different costumes from the game and, thanks to a fantastic translator, we've been able to decipher what the different costumes are and how they affect gameplay.

In the picture above, we'll go from left to right, moving across the squares Top Left, Top Right, Bottom Left, Bottom Right.

  • Big Bomb Outfit:
    • Your bombs become big bombs, and do more damage.
  • Kokiri Tribe Garment:
    • Enables you to shoot three arrows at once.
  • Great Spin Attack Armour:
    • Empowers your spin attack, making it do more damage.
  • Swordsman Outfit:
    • Doubles your swords power.
  • Goron Costume:
    • Essentially makes you fire-proof.
  • Balloon Tights:
    • The balloons on your back will protect you from damage, but only until they run out.
  • Cheetah Suit:
    • You walk faster.
  • Zora Costume:
    • Allows you to swim against a current, and if there's no current you can swim faster.

  • Left: Soldier's Outfit
  • Right: Matching Look

  • Left: That Kind of Outfit
  • Right: Heartful Dress

  • Left: Lucky Pajamas
  • Right: Water User Robe

  • Left: Boomerang Chieftain
  • Right: Non Skid Outfit

  • Left: Spikey Suit
  • Right: Get Rich Outfit

They're dubbed 'Souls', and the original page where these are can be found here. You can get all the help you'll possibly want via our Tri Force Heroes Walkthrough on October 23rd.

What do you think? Are you interested in these costumes? Are there any you want to try yourself? Make sure you let us know in the comments below!

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Some new images from The Legend of Zelda: Tri Force Heroes have surfaced. They show off different costumes from the game and, thanks to a fantastic translator, we've been able to decipher what the different costumes are and how they affect gameplay...

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Details About Tri Force Heroes Characters and Story Revealed http://www.zeldainformer.com/triforce-heroes-characters-described/ Mon, 21 Sep 2015 17:51:00 +0000 http://localhost/wordpress90/?p=12648

The characters of The Legend of Zelda: Tri Force Heroes have been a little bit mysterious and unknown, but earlier today, with the help of our fantastic translator, who also helped us translate information on the costumes has also helped us decode information on the story and characters of the game.

~Story~

In a certain fashion-loving kingdom, there was a fashionable princess, who through the curse of a witch was forced to wear tights that were impossible to take off. In order to lift the curse, the king began to look for the “Legendary Heroes”, who were rumored to be able to defeat the witch.

The Three Hero Candidates

Three separate protagonists who are all classified as heroes, working together as a team.

King Kārūkingu

The King of this country. He recruits heroes from all over the world to save the princess.

Princess Furiru

The princess of this country. A teenager who loves fashion. Since she had full-body tights put on her, she has hidden herself away in her own room, out of embarrassment.

Sir Ōrubakku

The Commander of the Witch Subdue Corps. A passionate man with a strong sense of justice. Altough he used to have slicked back hair, his hairstyle has now collapsed.

Madame Tailor

The owner and top designer of the “Madame Tailor” clothes shop. Because of rumors that special powers dwell within the clothes she makes, they´re in high demand worldwide.

Madame Tailor´s Apprentice

Madame Tailor´s Apprentice. He has gone to the castle for a business trip, where he can show off the “Clothes Encyclopedia” and the “Material Encyclopedia”.

Shisutāredi

The one behind curse that was put on the Princess. She seems to be acquainted with Madame Tailor´s Madame…

If you're interested in reading more, and you can understand Japanese, this can all be found on this page. If you need some help in your journey, be sure to check out our Tri Force Heroes Walkthrough on October 23rd.

What do you think? Did you learn anything new about the game? Does this make you want to play it even more? Let us know in the comments below!

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The characters of The Legend of Zelda: Tri Force Heroes have been a little bit mysterious and unknown, but earlier today, with the help of our fantastic translator, who also helped us translate information on the costumes has also helped us decode information on the story and characters of the game...

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Triforce Heroes Characters Described http://www.zeldainformer.com/triforce-heroes-characters-described1/ Mon, 21 Sep 2015 11:13:00 +0000 http://localhost/wordpress90/?p=12649

The characters of The Legend of Zelda: Triforce Heroes have been a little bit mysterious and unknown, but earlier today, with the help of our fantastic translator, who also helped us translate information on the costumes has also helped us decode information on the story and characters of the game.

~Story~
In a certain fashion-loving kingdom, there was a fashionable princess, who through the curse of a witch was forced to wear tights that were impossible to take off. In order to lift the curse, the king began to look for the “Legendary Heroes”, who were rumored to be able to defeat the witch.


The Three Hero Candidates

Three separate protagonists who are all classified as heroes, working together as a team

.

King Kārūkingu

The King of this country. He recruits heroes from all over the world to save the princess.

Princess Furiru

The princess of this country. A teenager who loves fashion. Since she had full-body tights put on her, she has hidden herself away in her own room, out of embarrassment.

Sir Ōrubakku

The Commander of the Witch Subdue Corps. A passionate man with a strong sense of justice. Altough he used to have slicked back hair, his hairstyle has now collapsed.

Madame Tailor

The owner and top designer of the “Madame Tailor” clothes shop. Because of rumors that special powers dwell within the clothes she makes, they´re in high demand worldwide.

Madame Tailor´s Apprentice

Madame Tailor´s Apprentice. He has gone to the castle for a business trip, where he can show off the “Clothes Encyclopedia” and the “Material Encyclopedia”.

Shisutāredi

The one behind curse that was put on the Princess. She seems to be acquainted with Madame Tailor´s Madame…

If you're interested in reading more, and you can understand Japanese, this can all be found on this page.

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The characters of The Legend of Zelda: Triforce Heroes have been a little bit mysterious and unknown, but earlier today, with the help of our fantastic translator, who also helped us translate information on the costumes has also helped us decode information on the story and characters of the game.

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Triforce Heroes Characters Described http://www.zeldainformer.com/triforce-heroes-characters-described2/ Mon, 21 Sep 2015 11:13:00 +0000 http://localhost/wordpress90/?p=12650

The characters of The Legend of Zelda: Triforce Heroes have been a little bit mysterious and unknown, but earlier today, with the help of our fantastic translator, who also helped us translate information on the costumes has also helped us decode information on the story and characters of the game.

~Story~
In a certain fashion-loving kingdom, there was a fashionable princess, who through the curse of a witch was forced to wear tights that were impossible to take off. In order to lift the curse, the king began to look for the “Legendary Heroes”, who were rumored to be able to defeat the witch.


The Three Hero Candidates

Three separate protagonists who are all classified as heroes, working together as a team

.

King Kārūkingu

The King of this country. He recruits heroes from all over the world to save the princess.

Princess Furiru

The princess of this country. A teenager who loves fashion. Since she had full-body tights put on her, she has hidden herself away in her own room, out of embarrassment.

Sir Ōrubakku

The Commander of the Witch Subdue Corps. A passionate man with a strong sense of justice. Altough he used to have slicked back hair, his hairstyle has now collapsed.

Madame Tailor

The owner and top designer of the “Madame Tailor” clothes shop. Because of rumors that special powers dwell within the clothes she makes, they´re in high demand worldwide.

Madame Tailor´s Apprentice

Madame Tailor´s Apprentice. He has gone to the castle for a business trip, where he can show off the “Clothes Encyclopedia” and the “Material Encyclopedia”.

Shisutāredi

The one behind curse that was put on the Princess. She seems to be acquainted with Madame Tailor´s Madame…

If you're interested in reading more, and you can understand Japanese, this can all be found on this page.

]]>
The characters of The Legend of Zelda: Triforce Heroes have been a little bit mysterious and unknown, but earlier today, with the help of our fantastic translator, who also helped us translate information on the costumes has also helped us decode information on the story and characters of the game.

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Caption Contest 032: "It's Dress-Up Time, Boys!" http://www.zeldainformer.com/caption-contest-032-its-dress-up-time-boys/ Mon, 21 Sep 2015 15:51:00 +0000 http://localhost/wordpress90/?p=12651 Hey there, ZI fans. Let's start the week off right with a new entry in our weekly Caption Contest. I must admit that I've failed to recognize the tons of great, new art from Tri Force Heroes, which is releasing next month. Today, I plan to rectify that mistake and give you all a picture to caption from this upcoming Zelda game. So let's check out the winners from last week and then get this party started.

Last Week's Contest:

Link was busy practicing his stealth skills.

By: Jonathan Flores

By: Josh Quintal

By: Joe Barber

And here are our non-photo caption winners:

  • Art1st4786: "I've got my eye on you, Yum E. Bacon..."
  • Scott Vandagriff: "I still haven't rescued that old guys daughter, I'm gonna lay low with you Ok? 'Oink! Oink!'"
  • Dark Swordsman: "Hey stop hogging my spot!"
  • Zelda_N64: "BE ONE WITH THE PIG!!"
  • Gwen Jeronimo: "Oh god, you're not the farting one are you?"

This Week's Contest:

Looks like the fashion show is about to begin.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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Hey there, ZI fans. Let's start the week off right with a new entry in our weekly Caption Contest. I must admit that I've failed to recognize the tons of great, new art from Tri Force Heroes, which is releasing next month. Today, I plan to rectify that mistake and give you all a picture to caption from this upcoming Zelda game. So let's check out the winners from last week and then get this party started...

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Here's a Great Tutorial for the Great Sea Cover with Lyrics http://www.zeldainformer.com/sing-along-with-this-great-sea-cover-that-has-lyrics/ Tue, 22 Sep 2015 01:49:00 +0000 http://localhost/wordpress90/?p=12652 Earlier this year we shared with you some masterful work from YouTuber Josiah McDaniel. He created his very own versions of the Great Sea and Astral Observatory songs from The Wind Waker and Majora's Mask while adding lyrics to the whole thing. Fast forward many months and he has now released a tutorial for the Great Sea, one we are happy to share with you all today.

He gets a lot of requests for sheet music and/or tabs for the videos he makes, but he himself doesn't use tabs or sheetmusic. In fact, he admits he would be hard pressed to really even be able to properly read sheet music and tabs. He essentially learned some very basic chords and then played around with them to create the music he does. So, since he won't create what his fans want because he lacks the skillset and time, instead he prefers to just show you.

While I don't play guitar, I was told by some who do that this was much easier to follow than it may appear to those that don't. You can watch his hand positions and listen in and play by ear to really get what he's doing. Of course, before doing this it helps to know exactly what the song sounds like together, so click on the Great Sea image below to take a listen!

The lyrics definitely put a smile on my face since it basically tells the entire story of The Wind Waker in just five minutes. According to Mr. McDaniel, this was actually supposed to be a medley including Windfall Island, but apparently it just didn't turn out the way he wanted it to since he had to rush it, so he scrapped everything and started over.

Were you able to follow this tutorial?

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Earlier this year we shared with you some masterful work from YouTuber Josiah McDaniel. He created his very own versions of the Great Sea and Astral Observatory songs from The Wind Waker and Majora's Mask while adding lyrics to the whole thing. Fast forward many months and he has now released a tutorial for the Great Sea, one we are happy to share with you all today...

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Musical Duo Gives Us Amazing Cover to the Zelda II Temple Theme http://www.zeldainformer.com/musical-duo-gives-us-amazing-cover-to-the-zelda-ii-temple-theme/ Mon, 21 Sep 2015 17:11:00 +0000 http://localhost/wordpress90/?p=12654 As its been said millions of times before, Zelda II: The Adventure of Link is considered by many to be one of the more not so liked titles when it comes to Zelda games. Because of its difficult gameplay and out of nowhere shift in the game format compared to the first one, it's low on a lot of people's favorite Zelda game lists. However, for those who did play through this quest noticed the underappreciated value of not only the game, but its music as well. Thanks to the help of the multi-instrumental musical duo of Sad Toy Cats, they give us a solid cover of one of the more recognizable themes from The Adventure of Link that takes you back to the days of first playing this game.

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As its been said millions of times before, Zelda II: The Adventure of Link is considered by many to be one of the more not so liked titles when it comes to Zelda games. Because of its difficult gameplay and out of nowhere shift in the game format compared to the first one, it's low on a lot of people's favorite Zelda game lists. However, for those who did play through this quest noticed the underappreciated value of not only the game, but its music as well. Thanks to the help of the multi-instrumental musical duo of Sad Toy Cats, they give us a solid cover of one of the more recognizable themes from The Adventure of Link that takes you back to the days of first playing this game...

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Musical Duo Gives Us Amazing Cover to the Zelda II Temple Theme http://www.zeldainformer.com/musical-duo-gives-us-amazing-cover-to-the-zelda-ii-temple-theme1/ Mon, 21 Sep 2015 17:11:00 +0000 http://localhost/wordpress90/?p=12655 As its been said millions of times before, Zelda II: The Adventure of Link is considered by many to be one of the more not so liked titles when it comes to Zelda games. Because of its difficult gameplay and out of nowhere shift in the game format compared to the first one, it's low on a lot of people's favorite Zelda game lists. However, for those who did play through this quest noticed the underappreciated value of not only the game, but its music as well. Thanks to the help of the multi-instrumental musical duo of Sad Toy Cats, they give us a solid cover of one of the more recognizable themes from The Adventure of Link that takes you back to the days of first playing this game.

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As its been said millions of times before, Zelda II: The Adventure of Link is considered by many to be one of the more not so liked titles when it comes to Zelda games. Because of its difficult gameplay and out of nowhere shift in the game format compared to the first one, it's low on a lot of people's favorite Zelda game lists. However, for those who did play through this quest noticed the underappreciated value of not only the game, but its music as well. Thanks to the help of the multi-instrumental musical duo of Sad Toy Cats, they give us a solid cover of one of the more recognizable themes from The Adventure of Link that takes you back to the days of first playing this game...

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Termina Gets Eeerily Familiar in Majora's Mask Fan Art http://www.zeldainformer.com/termina-gets-eeerily-familiar-in-majoras-mask-fan-art1/ Mon, 21 Sep 2015 20:17:00 +0000 http://localhost/wordpress90/?p=12658

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The Top 10 Zelda Bosses You Don't Want Over for Dinner http://www.zeldainformer.com/top-10-zelda-bosses-you-dont-want-over-for-dinner/ Tue, 22 Sep 2015 04:09:00 +0000 http://localhost/wordpress90/?p=12661 Ever wondered what it would be like to have a Zelda boss over for dinner? Or, in this case, ever wondered what Zelda boss would ruin your dinner? Gamer puppet Arlo, in collaboration with gaming YouTube channel Gnoggin, has made a video going over the top 10 big Zelda baddies you wouldn’t want over for dinner. This video, while posted on Gnoggin's channel, is an installment of Arlo Lists, a series that Arlo does along with game reviews, reaction videos, and let's plays.

Here’s a rundown of the list of bosses and each game they come from:

10) The Imprisoned (Skyward Sword)
9) Fyrus (Twilight Princess)
8) Ook (Twilight Princess)
7) Blizzeta (Twilight Princess)
6) Phantom Ganon (Ocarina of Time)
5) Stallord (Twilight Princess)
4) Barinade (Ocarina of Time)
3) Gomess (Majora’s Mask)
2) Dark Link (Ocarina of Time)
1) Ghirahim (Skyward Sword)

It seems like the majority of the list only comes from more recent games, but if I had to add a boss to this list, it would absolutely be the Helmasaur King, from A Link to the Past! His tail would whip around, knocking everything off the table! Ghirahim’s creepy tongue definitely deserves the number one spot, though.

What Zelda boss would you ban from your dinner party? Let us know in the comments!

Source: YouTube

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Ever wondered what it would be like to have a Zelda boss over for dinner? Or, in this case, ever wondered what Zelda boss would ruin your dinner? Gamer puppet Arlo, in collaboration with gaming YouTube channel Gnoggin, has made a video going over the top 10 big Zelda baddies you wouldn’t want over for dinner. This video, while posted on Gnoggin's channel, is an installment of Arlo Lists, a series that Arlo does along with game reviews, reaction videos, and let's plays. Here’s a rundown of the list of bosses and each game they come from...

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Cosplay of the Week: Link by Mr. Kitty Cosplay http://www.zeldainformer.com/cosplay-of-the-week-link-by-mr-kitty-cosplay/ Tue, 22 Sep 2015 16:05:00 +0000 http://localhost/wordpress90/?p=12612

Cosplay of the Week is back again with Link from Skyward Sword by Mr. Kitty Cosplay. I know Link has been overdone like crazy, but even so, the level detail Mr. Kitty clearly dedicated to this costume is worth a look. Almost everything is handmade: the Hylian Shield, Master Sword, clothes, chainmail, vambrace, and wig. As he states on his site's about page here, "I have been cutting wigs for 3 years and have many commissions for almost every type of wig (e.g. long, curly, short, spiky, parted and pig tails). I have also dyed wigs..." it is evident he knows what he's doing. In addition, he has "been making props for a year. [He has] made swords, shields, head band goggles, staffs and armor. Most of [his] props are made from Wonderflex or Bulsa Wood" (as quoted from Mr. Kitty's about page).

Mr. Kitty is a professional cosplayer who is quite happy to do commissions because he "gets a lot of enjoyment from creating commissions" and he does not "see it as work" (about page). Indeed, Mr. Kitty "see[s] it as creating art pieces because at the end of the day that's what you are, living sculpture of a character" (about page).

Don't forget to check out Mr. Kitty's DeviantArt page, as well as his photographer Danacyrus'. Mr. Kitty does a great deal of anime cosplays and the detail is, of course, exceptional. Danacyrus also does great work in photographing cosplayers - he really catches the essence of the character to be sure!

Comment below to let us know what you thought of this week's cosplay, tag your own cosplays on Twitter with #ZIcostume!

Source: Link by Mr. Kitty Cosplay

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Cosplay of the Week is back again with Link from Skyward Sword by Mr. Kitty Cosplay. I know Link has been overdone like crazy, but even so, the level detail Mr. Kitty clearly dedicated to this costume is worth a look. Almost everything is handmade: the Hylian Shield, Master Sword, clothes, chainmail, vambrace, and wig. As he states on his site's about...

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Tri Force Heroes Guide Covers Released http://www.zeldainformer.com/tri-force-heroes-guide-is-in-production/ Thu, 24 Sep 2015 18:55:00 +0000 http://localhost/wordpress90/?p=12645

As we mentioned before, Prima is currently developing the official guide for Tri Force Heroes, and they have released the covers of both editions of the guide.

The standard edition is shown to the left, with the official Prima logo on the top. The retail price is set at $24.99, but Amazon is offering a discount price of $22.49 for the paperback and $28.05 for the hardback.

The collector's edition, pictured to the right, has a more Zelda-esque feel with a dark background and golden Celtic-looking accents. The retail price is $34.99, only $10 more than the standard edition, but again, it's discounted on Amazon for the same price as the standard edition. If you're planning on buying either edition of the guide, I highly advise you to pre-order the collector's edition now while it's available, and for a low price. Also pictured with the collector's edition is the exclusive screen cleaner that comes with this edition of the book.

The guide contains four important components of playing the game. The first of these is a detailed walkthrough that takes you through the plot of the game and how to beat it. The guide also contains a puzzle-solving guide, so if you get stuck on a particular problem, the game takes you through proven puzzle-solving strategies. The next part is a loot-collecting guide, which shows you where and how to find all of the loot required for creating the outfits in the game. The last part is the ever-important boss guide, which gives you important tips, strategies, and tactics that reveal how to take down each boss. The guide also comes with a free eGuide, the complete strategy guide in digital form. It's also mobile-friendly, so you can view it on your phone or tablet as well as your computer.

The collector's edition will only be printed once, so if you want it, you'll have to buy it before it's gone. Will you be buying either edition of this strategy guide? Let us know in the comments below!

Source: Nintendo Everything

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As we mentioned before, Prima is currently developing the official guide for Tri Force Heroes, and they have released the covers of both editions of the guide. The standard edition is shown to the left, with the official Prima logo on the top. The retail price is set at $24.99, but Amazon is offering a discount price of $22.49 for the paperback and $28.05 for the hardback.The collector's edition, pictured to the right...

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Here are 25 More of the Finest Zelda .Gifs http://www.zeldainformer.com/heres-25-more-of-the-finest-zelda-gifs/ Tue, 22 Sep 2015 19:59:00 +0000 http://localhost/wordpress90/?p=12653 A few weeks back, we shared with you all a collection of 30 great Zelda .gifs. It would seem we somewhat underestimated our communities love of these animated images, as many of you flocked to share some of your favorite .gifs taken from the Zelda series. We couldn't just let those fine images go to waste, so we decided to feature your favorite Zelda .gifs here with everyone.

The animated .gifs we shared last time were certainly fantastic, but those brought to us by the community are perhaps even better. Some highlights include Link on the toilet, a clip from the Zelda cartoon show, and several, several dancing Links. We would of course like to thank community members Maso, monkee-goro, Scootaluigi, CRASHMAN THE KOOK, RozenCaeyl, Link, and illy Elf for sharing these with us.

So which of these .gifs is your favorite? What other Zelda .gifs do you love? We know there are more out there, so share your favorites with us in the comments!

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A few weeks back, we shared with you all a collection of 30 great Zelda .gifs. It would seem we somewhat underestimated our communities love of these animated images, as many of you flocked to share some of your favorite .gifs taken from the Zelda series. We couldn't just let those fine images go to waste, so we decided to feature your favorite Zelda .gifs here with everyone...

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Amazing Zelda II Temple Theme Cover Produced by the Sad Toy Cats http://www.zeldainformer.com/amazing-zelda-ii-temple-theme-cover-produced-by-the-sad-toy-cats/ Tue, 22 Sep 2015 17:45:00 +0000 http://localhost/wordpress90/?p=12656 As has been said millions of times before, Zelda II: The Adventure of Link is considered by many to be one of the more not-so-liked titles when it comes to Zelda games. Because of its difficult gameplay and out of nowhere shift in the game format compared to the first one, it's low on a lot of people's favorite Zelda game lists. However, those who did play through this quest noticed the underappreciated value of not only the game, but its music as well. Thanks to the help of the multi-instrumental musical duo of the Sad Toy Cats, we can listen to a solid cover of one of the more recognizable themes from The Adventure of Link.

Sad Toy Cats is a New York-based band. While they do compose their own music, they also compose covers of memorable video game scores. Since they have done a lot of covers for Zelda, the band also likes to dabble in everything video game-related. From titles like Earthbound, Super Mario Bros., Mega Man, and Final Fantasy, you can tell they like to compose their favorite video game tunes. Their unique use of instruments and how they are implemented makes this version of the Temple Theme stand out.

To be honest, I actually didn't first hear the temple theme from Zelda II, but from the Hyrule Temple stage in Super Smash Bros.: Melee. It wasn't until I started playing the GBA port of the game that I finally heard about how the theme came from Zelda II. The Sad Toy Cats version of the song is another reason why I absolutely love fan covers of popular game tracks, because of the way they represent the fans' love for the game. What do you guys think of the cover? Is it something you're going to listen to again? Let us know in the comments below!

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As has been said millions of times before, Zelda II: The Adventure of Link is considered by many to be one of the more not-so-liked titles when it comes to Zelda games. Because of its difficult gameplay and out of nowhere shift in the game format compared to the first one, it's low on a lot of people's favorite Zelda game lists. However, those who did play through this quest noticed the underappreciated value of not only the game, but its music as well...

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Termina Gets Eeerily Familiar in Majora's Mask Fan Art http://www.zeldainformer.com/termina-gets-eeerily-familiar-in-majoras-mask-fan-art/ Tue, 22 Sep 2015 19:29:00 +0000 http://localhost/wordpress90/?p=12657

Most Zelda fans would agree that the world of Majora's Mask is one of the more creepily created worlds in the series. Considering the many theories involving Link being dead throughout his quest in the land of Termina, you can see why this place is strange. DeviantArt user IsaacJLitman reminds us why Termina will always be kept in our minds and is just plain unforgettable. Giving us some amazingly detailed work (which can be seen in the gallery below) IsaacJLitman brings to life some of the more memorable characters and creatures from Majora's Mask.

Gyorg, the creepy mask salesman, and Majora's Moon all take me back to an eerily familiar time during the course of playing this game. If you'd like to see more of IsaacJLitman's art, just click here to take a look at the rest of what he's worked on. What do you all think of the art? Let us know in the comments below!

Source: DeviantArt

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Most Zelda fans would agree that the world of Majora's Mask is one of the more creepily created worlds in the series. Considering the many theories involving Link being dead throughout his quest in the land of Termina, you can see why this place is strange. DeviantArt user IsaacJLitman reminds us why Termina will always be kept in our minds and is just plain unforgettable...

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Daily Debate: Is the Twilight Princess Forest Temple the Lifeless Remains of the Great Deku Tree? http://www.zeldainformer.com/what-happened-to-the-deku-tree/ Tue, 22 Sep 2015 11:58:00 +0000 http://localhost/wordpress90/?p=12660

The Great Deku Tree is a staple of the Zelda series; it's one of the driving forces for Link's quest in The Legend of Zelda: Ocarina of Time. Ganondorf sends a parasite into the Deku Tree to poison it in an attempt to get the Spiritual Stone of the Forest. It's a story that we all know. But, what happens to the Great Deku Tree in the years after the climax of Ocarina of Time where Link and Zelda thwart Ganon's evil plans before they can even begin? Well, I have one suggestion for you.

What if, over the years, the spirit of the Deku Tree just died out? Or better yet, the spirit used its dying energy to turn the Kokiri into something different and effectively preserve them for the years to come. Maybe in that very process it ended up harming itself in a rather dark twist. What better game to fully realize this development than The Legend of Zelda: Twilight Princess? While it's a controversially dark game, it's fully possible that the extent of its darkness extends further than we had imagined.

Link from Ocarina of Time, better known as the Hero of Time, was born in the Kokiri Forest. This was remarkably close to the Lost Woods where the Skull Kid was found in Ocarina of Time, as well as the Forest Temple in Twilight Princess. Considering we're first introduced to the Hero's Shade, an ancient warrior long-believed to be the actual dying husk of the Hero of Time, outside of the Forest Temple, he could be a guardian–the guardian of the Deku Tree, protecting it and the Kokiri tribe members over the years until the new hero comes to save the world.

What if the Great Deku Tree from Ocarina of Time, somewhere between the events of that game and the events we play out in Twilight Princess knew that his time was up? His final act was to protect the Kokiri from any harm, and in his final dying moments he turned the Kokiri Villagers into Skull Kids, effectively saving them. In doing so, however, doomed himself and became a hollowed out husk, otherwise known as the Forest Temple. While the Temple looks nothing like the Inside of the Deku Tree did in Ocarina of Time, its placement on a map is the ultimate clue of what it could be: the dead husk of the once great Deku Tree.

What do you think of this idea? Does it make sense to you? Have you ever thought of anything like this before? Make sure to let us know, and of course, discuss the idea, in the comments below!

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The Great Deku Tree is a staple of the Zelda series; it's one of the driving forces for Link's quest in The Legend of Zelda: Ocarina of Time. Ganondorf sends a parasite into the Deku Tree to poison it in an attempt to get the Spiritual Stone of the Forest. It's a story that we all know. But, what happens to the Great Deku Tree in the years after the climax of Ocarina of Time where Link and Zelda thwart Ganon's evil plans before they can even begin? Well, I have one suggestion for you...

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20 of the Best Zelda-Inspired Pick-Up Lines http://www.zeldainformer.com/20-of-the-best-zelda-pick-up-lines/ Tue, 22 Sep 2015 04:19:00 +0000 http://localhost/wordpress90/?p=12662

Have you ever been out on the town and wondering just what to say to that special someone you spotted across the room? Sure, we've all heard some of the classics - in fact classic pick-up lines are so overused it's not generally even cute in the corny sort of way anymore. Women and Men seem to always respond better to pick-up lines that are either funny, complimenting, but most importantly... original. What's more original than bringing your favorite series into the mix? If they understand the references, you know you've found a good match.

Five years ago we posted about some Zelda pick-up lines that our community came up with but thanks to a new post on our Facebook Page, we're now able to bring you 20 instant sure fire hits that will help guide you to finding that special someone. Or you know, give you and some friends a great laugh. Whatever works! Warning: Suggestive Material Included.

  • Is that a Skyward Sword or are you just happy to see me?
  • Babe, your body is like a temple... Too bad it's the water temple, because once I get in there, I have no clue what I'm doing.
  • I don't need the song of storms to make you wet.
  • Hey, girl. Are you a fairy, cause...I kinda need you. Got a boss fight coming up and...just get in the bottle.
  • I don't just like you, I LIKE-LIKE you.
  • Can I put my Death Mountain in your Gerudo Valley?
  • Ay boy, press A to grab my destiny.
  • You're hotter than Din's Fire!
  • Are you a heart container? Cause my life meter just extended.
  • Baby im not gonna "Tri" and "Force" you to be with me but you are the "Oracle of Seasons" to my "Heart Container" your touch feels like the bubbles in "Lord Jabu Jabu's Belly", when you cry it feels like " The Song of Storms" and when we kiss it feels like im in the "Temple of Time" and the world has advanced 7 years.
  • Hey Girl, wanna see my deku nuts?
  • Good thing I brought my iron boots cause Im going down on you.
  • Show me your Ocarina and I'll show you my Master Sword!
  • Ay girl your just like epona, faithful, loyal and every time I play with my ocarina you come a running!
  • You might run your mouth like Kaepora Gaebora, but in the end, you just want a little of this Gilded Sword.
  • I'd hit so hard that if you would pull it out you would move forward in time seven years.
  • You're so hot, I need my fire tunic.
  • Hey girl, you're making me wetter than the Water Temple.
  • Hey girl, you're making me harder than the Water Temple.
  • I have three pieces of heart; would You complete me?

Of course we shouldn't stop here, should we? Go on folks, give us your best Zelda-inspired pick-up lines! Banner art by Hincaru.

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Have you ever been out on the town and wondering just what to say to that special someone you spotted across the room? Sure, we've all heard some of the classics - in fact classic pick-up lines are so overused it's not generally even cute in the corny sort of way anymore. Women and Men seem to always respond better to pick-up lines that are either funny, complimenting, but most importantly... original. What's more original than bringing your favorite series into the mix? If they understand the references, you know you've found a good match.

Five years ago we posted about some Zelda pick-up lines that our community came up with but thanks to a new post on our Facebook Page, we're now able to bring you 20 instant sure fire hits that will help guide you to finding that special someone. Or you know, give you and some friends a great laugh. Whatever works! Warning: Suggestive Material Included...

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Tri Force Heroes Cracks GameTrailers' Top 10 Most Anticipated Games of 2015 http://www.zeldainformer.com/tri-force-heroes-cracks-top-10-most-anticipated-games-of-2015/ Tue, 22 Sep 2015 22:07:00 +0000 http://localhost/wordpress90/?p=12663

In a recent video from the YouTube channel GameTrailers, it was revealed that the next installment in the Zelda series, The Legend of Zelda: Tri Force Heroes, made their list of top ten most anticipated games for fall 2015.

GameTrailers explains that the game does not take place in Hyrule, and does not affect the timeline. However, GameTrailers has made an error here, as the game's director has confirmed Tri Force Heroes does have a spot in the timeline. It's still a game that is on their list because of the charm that it creates. The game takes a page from The Legend of Zelda: A Link Between Worlds, and makes use of its beautiful art styles and enjoyable gameplay.

The game releases on October 22nd, so grab your 3DS, grab some friends, sit back, and enjoy the game. Remember: it's dangerous to go alone, or in this case, play alone.

Are you going to get this game? Does it interest you even though it's meant for three players? Let us know in the comments below!

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In a recent video from the YouTube channel GameTrailers, it was revealed that the next installment in the Zelda series, The Legend of Zelda: Tri Force Heroes, made their list of top ten most anticipated games for fall 2015.

GameTrailers explains that the game does not take place in Hyrule, and does not affect the timeline. However, GameTrailers has made an error here, as the game's director has confirmed Tri Force Heroes does...

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Four Zelda Games Made This Week’s 3DS eShop Charts http://www.zeldainformer.com/four-zelda-games-on-this-weeks-eshop-3ds-charts/ Tue, 22 Sep 2015 18:20:00 +0000 http://localhost/wordpress90/?p=12664

We've reported on Zelda games' success on the eShop so many times recently, it should come as no surprise to you that four Zelda titles are in this week's 3DS eShop charts.

The Legend of Zelda NES came in at 11th, followed by Ocarina of Time 3D at 15th. Link's Awakening DX was 17th, and Majora's Mask 3D came last, narrowly nabbing the 20th spot.

Are you surprised by these rankings? Did you not expect a Virtual Console port to surpass an original title in weekly sales? As always, let us know below.

Source: Nintendo Everything

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We've reported on Zelda games' success on the eShop so many times recently, it should come as no surprise to you that four Zelda titles are in this week's 3DS eShop charts.

The Legend of Zelda NEScame in at 11th, followed by Ocarina of Time 3D at 15th. Link's Awakening DX was 17th, and Majora's Mask 3D came last, narrowly nabbing the 20th spot...

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HMK: Has Zelda U Been Delayed Due to a Drastic Change in Art Style? http://www.zeldainformer.com/hmk-has-zelda-u-been-delayed-due-to-a-drastic-change-in-art-style/ Tue, 22 Sep 2015 20:49:00 +0000 http://localhost/wordpress90/?p=12665 There are many thoughts, theories, and even conspiracies regarding the delay of Zelda U. As it is no longer 2015 title, Nintendo has not left us high and dry. Tri Force Heroes and Hyrule Warriors Legends await us, and will hopefully keep us occupied until Zelda U's eventual release.

However, the reason behind this delay has never been clear. Aonuma has stated that it is to make Zelda U a better game, but has never revealed specifics. YouTuber HMK has theorized that the delay is actually due to an art style and graphics overhaul. His theory makes sense, as this may be a reason why Nintendo won't show their prepared footage of Zelda U. The footage may have been recorded before this supposed art style overhaul, and therefore be obsolete.

Do you believe this theory a plausible explanation of Zelda U's delay? Let us hear your thoughts by leaving a comment down below.

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There are many thoughts, theories, and even conspiracies regarding the delay of Zelda U. As it is no longer 2015 title, Nintendo has not left us high and dry. Tri Force Heroes and Hyrule Warriors Legends await us, and will hopefully keep us occupied until Zelda U's eventual release.

However, the reason behind this delay has never been clear. Aonuma has stated that it is to make Zelda U a better game, but has never revealed specifics. YouTuber HMK has theorized that the delay is actually...

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NeoKnacks Shows Us How to Create Our Own Triforce Art http://www.zeldainformer.com/neoknacks-shows-us-how-to-create-our-own-triforce-art/ Wed, 23 Sep 2015 18:00:00 +0000 http://localhost/wordpress90/?p=12666 The triforce symbol is not only the most iconic object in the Zelda lore, but one of the most recognizable symbols in all of gaming. Whether you've played Zelda or not, you always know that when this emblem shows up in anything, The Legend of Zelda is the first thing that comes to mind. YouTube artist NeoKnacks has shown us a way to give this iconic image a fresh coat of paint.

Known for her love of DIY's and everything geek, NeoKnacks show us how to take the triforce symbol and give it some flair with a creative zentangle design surrounding the triforce. This DIY gives us a step-by-step process on how to create this yourself and giving it a proper framing. NeoKnacks has even worked on other series like Pokémon and Animal Crossing, so they may be worth checking out.

This triforce art is nice and all, but I really wish something was done more with the triforce symbol itself. Give the symbol something more instead of just drawing zentangle art around it. What do you guys think of this art? Is it good, or should there be more to the design? Let us know in the comments below.

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The triforce symbol is not only the most iconic object in the Zelda lore, but one of the most recognizable symbols in all of gaming. Whether you've played Zelda or not, you always know that when this emblem shows up in anything, The Legend of Zelda is the first thing that comes to mind. YouTube artist NeoKnacks has shown us a way to give this iconic image a fresh coat of paint...

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Smooth McGroove Covers A Link to the Past's Intro Theme A Capella-Style http://www.zeldainformer.com/smooth-mcgroove-covers-a-link-to-the-pasts-intro-theme-acapella-style/ Wed, 23 Sep 2015 20:43:00 +0000 http://localhost/wordpress90/?p=12667 A Link to the Past is considered by many to be one of the greatest Zelda games of all time, if not the best. The same could be said for the iconic music that this game has given us. It is only fitting that the man known as Smooth McGroove would use his unique talents in bringing the intro theme from A Link to the Past to life. What are his unique talents, you may ask?

Just from watching his video you can see that the only instrument he uses is his own voice. What McGroove does is break down each little part of a tune and sing it. Afterwards, he combines each recorded part and turns them into a full voice-only a capella version of the song. Whether it's the instrumental parts of the tune, or even the lyrical part of a song, Smooth will sing every part in order to complete the melody. Since 2013, Smooth McGroove has tackled nearly every single iconic video game tune that you could think of. Street Fighter, Mega Man, and even Secret of Mana all contain songs he has covered over the last few years. His process is at times slow, but much like this intro theme, it will be worth the wait.

Smooth McGroove is hands down my favorite a capella artist on YouTube. I not only have a YouTube playlist of nearly all his work, but I even have a Spotify playlist of all his albums. This guy is truly amazing, and I can't wait to meet him in person one day. What do you think of this cover? Do you have a favorite Smooth McGroove a capella song? Let us know in the comments below!

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A Link to the Past is considered by many to be one of the greatest Zelda games of all time, if not the best. The same could be said for the iconic music that this game has given us. It is only fitting that the man known as Smooth McGroove would use his unique talents in bringing the intro theme from A Link to the Past to life. What are his unique talents, you may ask?

Just from watching his video you can see that the only instrument he uses is his own voice...

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Set of Eight Wooden Zelda Coasters Available on Etsy http://www.zeldainformer.com/set-of-eight-wooden-zelda-coasters-available-on-etsy/ Wed, 23 Sep 2015 22:07:00 +0000 http://localhost/wordpress90/?p=12668

Online shop Etsy has proven itself to be a great place to find excellent, fan-made Zelda merchandise. For Zelda fanatics looking to decorate their coffee table, MokuShop on Etsy has sets of awesome wooden coasters based on the iconography of The Legend of Zelda. With designs inspired by the Sheikah, the Goron, the Zora, and more, a set of eight coasters is available for $24 USD.

According to MokuShop, the coasters are "approximately 3.5" x 3.5", 1/3" thick," and "have been laser cut from wood, sanded, and sprayed with a non toxic sealer to make each piece moisture-resistant and very durable." The designs available in a set are variations of the Sheikah Eye Symbol, the Zora Symbol, Nayru's Symbol, the Goron Symbol, the Triforce, Forore's Symbol, Din's Symbol, and the Kokiri Symbol. A set of eight coasters is available for $24 USD, and the item ships worldwide.

In addition to the Zelda coasters, MokuShop also has a set of coasters based on Super Mario. You can see more of the shop right here.

What do you think of these coasters? Will you be purchasing a set? Let us know in the comments!

Source: Etsy

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Online shop Etsy has proven itself to be a great place to find excellent, fan-made Zelda merchandise. For Zelda fanatics looking to decorate their coffee table, MokuShop on Etsy has sets of awesome wooden coasters based on the iconography of The Legend of Zelda. With designs inspired by the Sheikah, the Goron, the Zora, and more, a set of eight coasters is available for $24 USD...

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The New Nintendo 3DS XL: Hyrule Edition is Up For Pre-Order at EB Games http://www.zeldainformer.com/the-new-nintendo-3ds-xl-hyrule-edition-is-up-for-pre-order-at-eb-games/ Wed, 23 Sep 2015 23:06:00 +0000 http://localhost/wordpress90/?p=12669

Update: The system can also be pre-ordered by going to EB Games locations and supplying a $50 deposit.

Canadian retailer EB Games is now allowing customers to pre-order the New Nintendo 3DS XL: Hyrule Edition edition on their website here. The price is $259.99 CAD, and is available for in-store pick-up. Otherwise, the system can be shipped to your address.

It is unknown whether EB Games will also provide a Hyrule Edition + Tri Force Heroes bundle such as the one sold by GameStop, but this post will be updated if that is the case.

Will you be obtaining this Zelda-themed New Nintendo 3DS XL from EB Games? Let us know by leaving a comment below.

Source: Nintendo Canada, Reddit

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Update: The system can also be pre-ordered by going to EB Games locations and supplying a $50 deposit.

Canadian retailer EB Games is now allowing customers to pre-order the New Nintendo 3DS XL: Hyrule Edition edition on their website here. The price is $259.99 CAD, and is available for in-store pick-up. Otherwise, the system can be shipped to your address.

It is unknown whether EB Games will also provide a Hyrule Edition...

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Gorgeous Majora's Mask Shirt Up For Pre-Order http://www.zeldainformer.com/gorgeous-majoras-mask-shirt-up-for-pre-order/ Thu, 24 Sep 2015 02:03:00 +0000 http://localhost/wordpress90/?p=12670

The Legend of Zelda likely has more merchandise then you can count. Just the other day, I was trying to find a wallet, something I thought would be easy. An entire week later, I still can't choose one. There are a lot of incredible creations out there, ranging from shirts to shoes, wallets to belts, and even hats. If I could, I would own all of them. An example of such merchandise would be the amazing shirt that you can see above.

SharkRobot.com has this absolutely gorgeous Majora's Mask polo shirt available for pre-order for only $19.95 USD. It can be previewed in the picture above, and the pre-order site can be found here! Get in quick, though, because by the looks of it they could sell out quite fast. The release date is said to be October 7th.

Do you own any Zelda merchandise? Does this shirt interest you? Will you be getting it? Let us know in the comments below!

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The Legend of Zelda likely has more merchandise then you can count. Just the other day, I was trying to find a wallet, something I thought would be easy. An entire week later, I still can't choose one. There are a lot of incredible creations out there, ranging from shirts to shoes, wallets to belts, and even hats. If I could, I would own all of them...

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Fan Art Showdown 19: Midna VS. Aryll http://www.zeldainformer.com/fan-art-showdown-19-midna-vs-aryll/ Thu, 24 Sep 2015 03:09:00 +0000 http://localhost/wordpress90/?p=12672 Greetings Hylians, welcome back to the Fan Art Showdown, exclusively here on Zelda Informer! This week's lineup features a pointy and papery version of our twilit friend Midna, and our favorite little sister, Aryll. Last week's competition was a bit rough, I apologize for that, but it pitted Vaati and Midna against each other, and she's come back again. If you missed out on last week's competition, you can find it here.

Week 18 Winner - "Twilit Companion" by Gracie Keener

Congrats, Gracie! You won, Week 17's competition! I look forward to seeing more of your artwork in the Fan Art Showdown, as do your fans.

Submission Guidelines

It really is an amazing thing to see your submissions flow into our Fan Art Showdown inbox, which is why we strongly encourage you to submit any artwork that you have, and you just might see it here in a few short weeks. Before anyone sends us their fan art creations, you need to take into consideration that there are some guidelines set to ensure that all goes well in the process of submitting your creations. Please note, we have added an extra guideline to help those shy, but talented artists out there who prefer to stay halfway in the shadows. Please have a look:

  • Submissions cannot contain any content that can be considered over PG-13. This includes sexual content, graphic content, profanity, alcohol references, drug references, or sexual references.
  • All submissions must contain a title. Anything that is sent in, and has no title will be disregarded, and will not end up in the Fan Art Showdown until the artist resubmits the piece, with it's respective title.
  • If your piece is chosen for the next edition of Fan Art Showdown, please don't boast about it, or slam the other competitor. This is a fair 'fight' so please have some respect, and show some courtesy.
  • Artists now have the right to remain anonymous. This means that when your piece is featured, your name will be shown as "Anonymous" instead of whatever it normally would have been. This does not negate the rule about titles, they will still need one in order to be added to the art queue.

Please note: All fan art submissions need to be sent to fanart@zeldainformer.com. Additionally, you can send any questions, comments, or concerns about the Fan Art Showdown to that address as well.

.

#1 - "Midna with an Oddity of a Left Arm" by Jeffrey Swagmaster

Midna's returned for a second round, but this time in the form of paper! The backsplash behind her adds a real vintage look to the picture and gives it a nice contrast to the dark colors of the Twili that Midna bears.


#2 - "Aryll Papercraft" by Anonymous

Who doesn't love Aryll? She's your only sister in the franchise and is as sweet as a piece of candy! She sports the dress she's acquired from the Pirates, and the overall mood of the image is somewhat enigmatic.

Closing

This week's match-up was a sweet return to Papercraft. Midna's made another appearance, in hopes of a back-to-back win (the artist did as well!). The Pirates have dropped Aryll off for a competition that'll make her prove her worth to Tetra and our favorite band of baddies, and next week, we'll have something special to celebrate our 20th week anniversary of Fan Art Showdown (hint: you'll see a new face, that I promise you've never seen in the franchise before).

As a quick reminder, please don't forget that your submissions, and general feedback is welcome at our email address. Just ship it off to fanart@zeldainformer.com, please make sure you take a look at the Submission Guidelines at the top of the article, and as always: Stay Creative!

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Greetings Hylians, welcome back to the Fan Art Showdown, exclusively here on Zelda Informer! This week's lineup features a pointy and papery version of our twilit friend Midna, and our favorite little sister, Aryll...

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Fan Art Showdown 19: Midna VS. Aryll http://www.zeldainformer.com/fan-art-showdown-19-midna-vs-aryll1/ Thu, 24 Sep 2015 03:48:00 +0000 http://localhost/wordpress90/?p=12673 Greetings Hylians, welcome back to the Fan Art Showdown, exclusively here on Zelda Informer! This week's lineup features a pointy and papery version of our twilit friend Midna, and our favorite little sister, Aryll. Last week's competition was a bit rough, I apologize for that, but it pitted Vaati and Midna against each other, and she's come back again. If you missed out on last week's competition, you can find it here.

Week 18 Winner - "Twilit Companion" by Gracie Keener

Congrats, Gracie! You won, Week 17's competition! I look forward to seeing more of your artwork in the Fan Art Showdown, as do your fans.

Submission Guidelines

It really is an amazing thing to see your submissions flow into our Fan Art Showdown inbox, which is why we strongly encourage you to submit any artwork that you have, and you just might see it here in a few short weeks. Before anyone sends us their fan art creations, you need to take into consideration that there are some guidelines set to ensure that all goes well in the process of submitting your creations. Please note, we have added an extra guideline to help those shy, but talented artists out there who prefer to stay halfway in the shadows. Please have a look:

  • Submissions cannot contain any content that can be considered over PG-13. This includes sexual content, graphic content, profanity, alcohol references, drug references, or sexual references.
  • All submissions must contain a title. Anything that is sent in, and has no title will be disregarded, and will not end up in the Fan Art Showdown until the artist resubmits the piece, with it's respective title.
  • If your piece is chosen for the next edition of Fan Art Showdown, please don't boast about it, or slam the other competitor. This is a fair 'fight' so please have some respect, and show some courtesy.
  • Artists now have the right to remain anonymous. This means that when your piece is featured, your name will be shown as "Anonymous" instead of whatever it normally would have been. This does not negate the rule about titles, they will still need one in order to be added to the art queue.

Please note: All fan art submissions need to be sent to fanart@zeldainformer.com. Additionally, you can send any questions, comments, or concerns about the Fan Art Showdown to that address as well.

.

#1 - "Midna with an Oddity of a Left Arm" by Jeffrey Swagmaster

Midna's returned for a second round, but this time in the form of paper! The backsplash behind her adds a real vintage look to the picture and gives it a nice contrast to the dark colors of the Twili that Midna bears.

#2 - "Aryll Papercraft" by Anonymous

Who doesn't love Aryll? She's your only sister in the franchise and is as sweet as a piece of candy! She sports the dress she's acquired from the Pirates, and the overall mood of the image is somewhat enigmatic.

Closing

This week's match-up was a sweet return to Papercraft. Midna's made another appearance, in hopes of a back-to-back win (the artist did as well!). The Pirates have dropped Aryll off for a competition that'll make her prove her worth to Tetra and our favorite band of baddies, and next week, we'll have something special to celebrate our 20th week anniversary of Fan Art Showdown (hint: you'll see a new face, that I promise you've never seen in the franchise before).

As a quick reminder, please don't forget that your submissions, and general feedback is welcome at our email address. Just ship it off to fanart@zeldainformer.com, please make sure you take a look at the Submission Guidelines at the top of the article, and as always: Stay Creative!

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Greetings Hylians, welcome back to the Fan Art Showdown, exclusively here on Zelda Informer! This week's lineup features a pointy and papery version of our twilit friend Midna, and our favorite little sister, Aryll...

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Tri Force Heroes' Japanese Website Update Reveals New Game Modes and Miiverse Compatibility http://www.zeldainformer.com/tri-force-heroes-website-update-reveals-new-game-modes-and-miiverse-compati/ Thu, 24 Sep 2015 17:15:00 +0000 http://localhost/wordpress90/?p=12677

Tri Force Heroes' Japanese website was updated earlier today, and it includes some interesting details about the game. There is a new page is called the "World" section, where all these details are located. Some of this info has previously been revealed, but will be listed alongside the new information for convenience.

At the beginning of every stage, each player will pick one item out of three to use for the duration of the level. This was already known, but the new World section tells us that there are a total of nine items in the game. This means that the item selection should vary going from level to level. The item list is as follows:

  • Sword
  • Bow
  • Bombs
  • Hookshot
  • Boomerang
  • Fire Gloves
  • Water Rod
  • Ice Jar
  • Hammer

In addition to this new information about the item stock, the World section also tells us what game modes will be included in the game. There are four game modes listed, although one was previously mentioned.

  • Versus Mode (Coliseum Mode): Fight against other players and earn rare materials.
  • Boss Rush: The player will fight against various bosses found in the 32 levels.
  • Daily Luck: A minigame where the player can earn more rare materials.
  • There will also be game mode that includes additional special levels, which are based on the original 32. The only difference is, there will be challenging twists. Example: being forced to complete the level with only one heart, or while being chased by a Wallmaster. The player will be able to earn rare materials this way

One of my favorite details in this batch of information is the fact that the player will be able to take a screenshot upon completion of a level and upload it to Miiverse. What is the purpose of this? To brag to everyone that you beat a certain level, of course. Can you tell that I'm a big Miiverse fan?

There are also various new screenshots revealed on the World section of the website, which can be viewed in the gallery below.

Do you think receiving these new details for Tri Force Heroes adds to the community's hype? With the game's release only a month away, we won't have to wait long to get our hands on this new co-op experience. Be sure to leave your thoughts with us on Tri Force Heroes in the comments below.

Source: Nintendo Japan (via Nintendo Everything)

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Tri Force Heroes' Japanese website was updated earlier today, and it includes some interesting details about the game. There is a new page is called the "World" section, where all these details are located. Some of this info has previously been revealed, but will be listed alongside the new information for convenience.

At the beginning of every stage, each player will pick one item out of three to use for the duration of the level. This was already known, but the new...

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Tezuka Thinks Link Should Hypothetically be Played by a Girl, Miyamoto Open to Nintendo Movies http://www.zeldainformer.com/miyamoto-and-tezuka-are-still-open-to-live-action-films/ Thu, 24 Sep 2015 19:26:00 +0000 http://localhost/wordpress90/?p=12679 On Monday, MTV International posted on YouTube a clip of their interview with Miyamoto and Tezuka. MTV ask two questions in this video, both referring live action and feature length films of Super Mario and Zelda. In discussing Link, they were stumped as to who would play him. Eventually, Miyamoto suggested that perhaps one of the many cosplayers he has seen would be good candidates. Wouldn't that be wild? I can't even begin to imagine the amount of people that would clammer for the role, all equally talented and amazing!

Wouldn't that be wild? I can't even begin to imagine the amount of people that would clammer for the role, all equally talented and amazing! In addition, I am very happy to hear that Miyamoto and Tezuka are open to the idea of feature length films. It gives me such hope that perhaps one day, we will see an official Nintendo film that doesn't include "excuse me, Princess" or "de-evolved" dinosaurs.

Who do you think should play Link? Should it be a Japanese actor, a cosplayer, or someone completely new? Should they make any of their IP into a movie? Let us know in the comments below!

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On Monday, MTV International posted on YouTube a clip of their interview with Miyamoto and Tezuka. MTV ask two questions in this video, both referring live action and feature length films of Super Mario and Zelda. For the Zelda movie, they asked "If you were making a live action Legend of Zelda, who would play Link?". Tezuka says that a boyish girl would be perfect for the roll, while Miyamoto suggested that perhaps one of the many cosplayers he has seen would be good candidates...

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Tri Force Heroes-Themed Event, the Cosplay Catwalk, Will be at EGX 2015 http://www.zeldainformer.com/tri-force-heroes-themed-event-the-cosplay-catwalk-will-be-at-egx-2015/ Thu, 24 Sep 2015 20:05:00 +0000 http://localhost/wordpress90/?p=12680 The UK's biggest gaming event of the year, EGX, is going on today. Nintendo will be present and has a line-up of events, one centered around our very own Tri Force Heroes.

Called the "cosplay catwalk," this event takes place at 5:30PM Standard Time on both the 24th and the 25th. The costumes will be based on actual in-game costumes from Tri Force Heroes. I would guess that these are all previously-revealed costumes, but Nintendo could use this event to show off never-before-seen outfits from the game.

If the Tri Force Heroes cosplay catwalk is streamed, you should be able to watch it live on the EGX YouTube channel. Otherwise, be sure to check back here on the site to see pictures/footage from the event. As always, be sure to share your thoughts with us by using the comment section below.

Source: Nintendo UK

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GameXplain Hyrule Warriors Legends Character Predictions http://www.zeldainformer.com/gamexplain-hyrule-warriors-legends-character-predictions/ Fri, 25 Sep 2015 04:16:00 +0000 http://localhost/wordpress90/?p=12659 Youtuber GameXplain has brought us a video on character predictions for possible DLC on Hyrule Warriors Legends. The reason why many fans believe there will be three is because of a grid created by LloydtheVoid. He took a picture of the demo character roster, and made a grid showing how the characters are most likely going to be spaced out. The grid shows that there are three empty slots in the character roster after factoring in all the characters from Hyrule Warriors.

I really like the people he mentioned, specifically Vaati and Medli. Either way, his predictions have a couple of high possibilities, hopefully we'll be seeing some great characters.

Who do you think could be the three new characters? Let us know in the comments below!

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Youtuber GameXplain has brought us a video on his character predictions for possible DLC on Hyrule Warriors Legends. The reason why people believe there will be three is because of a grid created by LloydtheVoid that shows that there are three empty slots after factoring in all the characters from Hyrule Warriors...

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Check Out This Comedic Theory on the Delay of Zelda U http://www.zeldainformer.com/macintyre-productions-comedic-clip-on-why-zelda-u-was-delayed/ Sun, 27 Sep 2015 04:43:00 +0000 http://localhost/wordpress90/?p=12671 In March, when Nintendo announced that The Legend of Zelda Wii U would no longer be a 2015 release, it disappointed many fans, myself included. Since then, fans have been searching for the answer as to why Zelda U is taking as long as it is. With last year's delay of Smash Bros. and the recent news regarding StarFox Zero in mind, this may be becoming the new norm for Nintendo. Nevertheless, fan theories have been occurring all over the internet with one question in mind: why was Zelda U delayed?

One such theory comes from a comedy group entitled Macintyre Productions. Macintyre Productions is a YouTube channel that writes on all things Nintendo. The new short video released by Macintyre Productions provides a comedic explanation as to why Zelda U was delayed. Some other popular videos from Macintyre Productions you could check out are Zelda theory: Link's dark secret or, Zelda theory: Is Zelda evil?. Having seen these videos, I am quite excited to see what is next up for this great channel.

Tell us what your favourite theory is on why Zelda U was delayed down in the comments below!

Where to find Macintyre Productions:

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In March, when Nintendo announced that The Legend of Zelda Wii U would no longer be a 2015 release, it disappointed many fans, myself included. Since then, fans have been searching for the answer as to why Zelda U is taking as long as it is. With last year's delay of Smash Bros. and the recent news regarding StarFox Zero in mind, this may be becoming the new norm for Nintendo. Nevertheless, fan theories have been occurring all over the internet with one question in mind: why was Zelda U delayed?...  

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Why Zelda Wii U is delayed

Put this together to ease the wait until the next Zelda Theory. Enjoy!

Posted by Macintyre Productions on Wednesday, September 23, 2015
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Fan Art Showdown 19: Midna VS. Aryll http://www.zeldainformer.com/fan-art-showdown-19-midna-vs-aryll2/ Thu, 24 Sep 2015 22:45:00 +0000 http://localhost/wordpress90/?p=12674 Greetings Hylians, welcome back to the Fan Art Showdown, exclusively here on Zelda Informer! This week's lineup features a pointy and papery version of our twilit friend Midna, and our favorite little sister, Aryll. Last week's competition we saw Vaati and Midna duke it out in a quite artistic battle. If you missed out on last week's competition, you can find it here.

Week 18 Winner - "Twilit Companion" by Gracie Keener

Congrats, Gracie! You won, Week 18's competition! I look forward to seeing more of your artwork in the Fan Art Showdown, as do your fans.

Submission Guidelines

It really is an amazing thing to see your submissions flow into our Fan Art Showdown inbox, which is why we strongly encourage you to submit any artwork that you have, and you just might see it here in a few short weeks. Before anyone sends us their fan art creations, you need to take into consideration that there are some guidelines set to ensure that all goes well in the process of submitting your creations. Please note, we have added an extra guideline to help those shy, but talented artists out there who prefer to stay halfway in the shadows. Please have a look:

  • Submissions cannot contain any content that can be considered over PG-13. This includes sexual content, graphic content, profanity, alcohol references, drug references, or sexual references.
  • All submissions must contain a title. Anything that is sent in, and has no title will be disregarded, and will not end up in the Fan Art Showdown until the artist resubmits the piece, with it's respective title.
  • If your piece is chosen for the next edition of Fan Art Showdown, please don't boast about it, or slam the other competitor. This is a fair 'fight' so please have some respect, and show some courtesy.
  • Artists now have the right to remain anonymous. This means that when your piece is featured, your name will be shown as "Anonymous" instead of whatever it normally would have been. This does not negate the rule about titles, they will still need one in order to be added to the art queue.

Please note: All fan art submissions need to be sent to fanart@zeldainformer.com. Additionally, you can send any questions, comments, or concerns about the Fan Art Showdown to that address as well.

.

#1 - "Midna with an Oddity of a Left Arm" by Jeffrey Swagmaster

Midna's returned for a second round, but this time in the form of paper! The backsplash behind her adds a real vintage look to the picture and gives it a nice contrast to the dark colors of the Twili that Midna bears.

#2 - "Aryll Papercraft" by Anonymous

Who doesn't love Aryll? She's your only sister in the franchise and is as sweet as a piece of candy! She sports the dress she's acquired from the Pirates, over a dark blue background. The overall image is a tad dark, but with a little more light would do Aryll justice.

Closing

This week, our twilit friend, Midna made a return in hopes of getting a back-to-back win, but she is pitted against the cuteness of Aryll. Next week, we'll talk more about the winner, and we will be featuring a brand new face to the franchise, and FAS. Stay tuned to Zelda Informer, and thank you for your time. Please leave any comments you have down below in our commentary section.

As a quick reminder, please don't forget that your submissions, and general feedback is welcome at our email address. Just ship it off to fanart@zeldainformer.com, please make sure you take a look at the Submission Guidelines at the top of the article, and as always: Stay Creative!

]]>

Greetings Hylians, welcome back to the Fan Art Showdown, exclusively here on Zelda Informer! This week's lineup features a pointy and papery version of our twilit friend Midna, and our favorite little sister, Aryll...

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polls & surveys
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The Twilight Princess GameCube Version Gets a Fan-Made Texture Pack http://www.zeldainformer.com/twilight-princess-gamecube-version-gets-a-fan-made-texture-pack/ Fri, 25 Sep 2015 04:29:00 +0000 http://localhost/wordpress90/?p=12675 Twilight Princess is one of the best selling games in the entire franchise, so is it any surprise it also happens to be one of the most modded Zelda games? Tomoya has decided to create a new mod for the game that not only makes the title really shine in HD, but to also bring elements in from Skyward Sword to really make the world come alive. There are other improvements planned well, such as SSAO or HBAO and DoF... but his lack of knowledge on these aspects has put them on hold. At this time the project is roughly 32% done, but you can play it as is... if you're willing to go to the dark side a bit.

You see, the only way Twilight Princess can be modified is through a ROM played on an emulator. We generally don't encourage anyone plays the game in this way as there is often some legal mumbo jumbo involved, but when big enough changes are made we can't ignore how cool they are... as is the case with this mod. You can find out how to nab this mod for yourself (with instructions for installation) here, but you're on your own for actually finding a ROM and an emulator - we try hard not to heavily promote such things. It's also notable that this is for the GameCube version, not the more well known Wii version.

Would you use this texture pack to give it some new life? You can check out a video of it below and let us know what you think in the comment section below!

Source: Dolphin Forums

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Twilight Princess is one of the best selling games in the entire franchise, so is it any surprise it also happens to be one of the most modded Zelda games? Tomoya has decided to create a new mod for the game that not only makes the title really shine in HD, but to also bring elements in from Skyward Sword to really make the world come alive. There are other improvements planned well, such as SSAO or HBAO and DoF... but his lack of knowledge on these aspects has put them on hold. At this time the project is roughly 32% done, but you can play it as is... if you're willing to go to the dark side a bit...

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Tri Force Heroes Screenshot Roundup 9/24: Vacation in the Makyō http://www.zeldainformer.com/tri-force-heroes-screenshot-roundup-9-24-vacation-in-the-maky/ Fri, 25 Sep 2015 04:00:00 +0000 http://localhost/wordpress90/?p=12678

Earlier today, Tri Force Heroes' Japanese website was updated with new details and images. However, the Tri Force Heroes news hasn't stopped coming, as the official Zelda Japanese Twitter account has some more screenshots for us to look at.

The first one explains how the Water Rod works, as told to us by Sir Ōrubakku.

"Sir Ōrubakku here. Appearently an item called Water Rod, that can be used to create water pillars at any time, can be found by the river source that we passed earlier in the forest. Even so, to think that a place with such nice fresh air would exist in the Makyō... I want to spend my next vacation in a place like this!" -Nintendo Japan

Further explaining this new item, Sir Ōrubakku tells us how to slay an Octorok using the Water Rod.

Sir Ōrubakku here. No matter how beautiful it is, the waterside is also full of danger! Look, there is something over there! ...An Octopus? No, this is an Octorok! A nasty octopus...no, an enemy that attacks from the water! In such a moment, use the Water Rod and while you prevent it from attacking by lifting up the water, kill it!! -Nintendo Japan

As always, images included with these Tweets are viewable in the gallery below.

It seems as if Water Rod's functions will be similar to the Ice Rod in the way that it stuns enemies. Are you excited to try out this new item in Tri Force Heroes? Consider letting us know by leaving a comment.

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Earlier today, Tri Force Heroes' Japanese website was updated with new details and images. However, the Tri Force Heroes news hasn't stopped coming, as the official Zelda Japanese Twitter account has some more screenshots for us to look at.

The first one explains how the Water Rod works, as told to us by Sir Ōrubakku...

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Tri Force Heroes-Themed Event, the Cosplay Catwalk, Will be at EGX 2015 http://www.zeldainformer.com/tri-force-heroes-themed-event-the-cosplay-catwalk-will-be-at-egx-20151/ Thu, 24 Sep 2015 20:05:00 +0000 http://localhost/wordpress90/?p=12681 The UK's biggest gaming event of the year, EGX, is going on today. Nintendo will be present and has a line-up of events, one centered around our very own Tri Force Heroes.

Called the "cosplay catwalk," this event takes place at 5:30PM Standard Time on both the 24th and the 25th. The costumes will be based on actual in-game costumes from Tri Force Heroes. I would guess that these are all previously-revealed costumes, but Nintendo could use this event to show off never-before-seen outfits from the game.

If the Tri Force Heroes cosplay catwalk is streamed, you should be able to watch it live on the EGX YouTube channel. Otherwise, be sure to check back here on the site to see pictures/footage from the event. As always, be sure to share your thoughts with us by using the comment section below.

Source: Nintendo UK

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Tri Force Heroes-Themed Event, the Cosplay Catwalk, Will be at EGX 2015 http://www.zeldainformer.com/tri-force-heroes-themed-event-the-cosplay-catwalk-will-be-at-egx-20152/ Thu, 24 Sep 2015 20:05:00 +0000 http://localhost/wordpress90/?p=12682

The UK's biggest gaming event of the year, EGX, is being held today. Nintendo will be present withs a line-up of events, and one is centered around our very own Tri Force Heroes.

Called the "cosplay catwalk," this event takes place at 5:30PM Standard Time on both the 24th and the 25th. The costumes will be based on actual in-game costumes from Tri Force Heroes. I would guess that these are all previously-revealed costumes, but Nintendo could use this event to show off never-before-seen outfits from the game.

If the Tri Force Heroes cosplay catwalk is streamed, you should be able to watch it live on the EGX YouTube channel. Otherwise, be sure to check back here on the site to see pictures/footage from the event. As always, be sure to share your thoughts with us by using the comment section below.

Source: Nintendo UK

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The UK's biggest gaming event of the year, EGX, is being held today. Nintendo will be present with a line-up of events, and one is centered around our very own Tri Force Heroes.

Called the "cosplay catwalk," this event takes place at 5:30PM Standard Time on both the 24th and the 25th. The costumes will be based on actual in-game costumes from Tri Force Heroes. I would guess that these are all previously-revealed costumes...

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New Nintendo Banners Include New Rendition of Characters http://www.zeldainformer.com/new-nintendo-banners-include-new-rendition-of-characters/ Thu, 24 Sep 2015 20:24:00 +0000 http://localhost/wordpress90/?p=12683

Some stores in the United States, such as Walmart, are combining their Wii U and 3DS sections, and there are some pretty interesting things happening with the banner. First, we see that the Nintendo logo is back in red and white, except this time it's white on red rather than the original red on white. We also see that some of the most popular characters are included in the banners, such as Mario, Pikachu, and Link.

The most interesting thing about this banner, however, isn't the logo or even the characters chosen to be on the banners. We could have guessed that Link would be featured on these banners considering that The Legend of Zelda is one of Nintendo's most popular series. The most interesting thing here is that the artwork seems to be new. The picture of Link isn't one we have seen before, and the Pikachu artwork may also be new.

Personally, I love these banners, though I'm worried that the combined shelf space might lead to less games available in-store. It seems a bit odd that they would make completely new art just for this occasion, but I love the way it looks, so I'm not complaining. What do you guys think of the banners? Let us know in the comments below!

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New Nintendo Banners Include New Rendition of Characters http://www.zeldainformer.com/new-nintendo-banners-include-new-rendition-of-characters1/ Thu, 24 Sep 2015 20:24:00 +0000 http://localhost/wordpress90/?p=12684

Some stores in the United States, such as Walmart, are combining their Wii U and 3DS sections, and there are some pretty interesting things happening with the banner. First, we see that the Nintendo logo is back in red and white, except this time it's white on red rather than the original red on white. We also see that some of the most popular characters are included in the banners, such as Mario, Pikachu, and Link.

The most interesting thing about this banner, however, isn't the logo or even the characters chosen to be on the banners. We could have guessed that Link would be featured on these banners considering that The Legend of Zelda is one of Nintendo's most popular series. The most interesting thing here is that the artwork seems to be new. The picture of Link isn't one we have seen before, and the Pikachu artwork may also be new.

Personally, I love these banners, though I'm worried that the combined shelf space might lead to less games available in-store. It seems a bit odd that they would make completely new art just for this occasion, but I love the way it looks, so I'm not complaining. What do you guys think of the banners? Let us know in the comments below!

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Link Included in Character Renditions for New Store Displays http://www.zeldainformer.com/new-nintendo-banners-include-new-rendition-of-characters2/ Thu, 24 Sep 2015 20:24:00 +0000 http://localhost/wordpress90/?p=12685

Some stores in the United States, such as Walmart, are combining their Wii U and 3DS sections, and there are some pretty interesting things happening with the banner. First, we see that the Nintendo logo is back in red and white, except this time it's white on red rather than the original red on white. We also see that some of the most popular characters are included in the banners, such as Mario, Pikachu, and Link.

The most interesting thing about this banner, however, isn't the logo or even the characters chosen to be on the banners. We could have guessed that Link would be featured on these banners considering that The Legend of Zelda is one of Nintendo's most popular series. The most interesting thing here is that the artwork seems to be new. The picture of Link isn't one we have seen before, and the Pikachu artwork may also be new.

Personally, I love these banners, though I'm worried that the combined shelf space might lead to less games available in-store. It seems a bit odd that they would make completely new art just for this occasion, but I love the way it looks, so I'm not complaining. What do you guys think of the banners? Let us know in the comments below!

Source: Nintendo Everything

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Some stores in the United States, such as Walmart, are combining their Wii U and 3DS sections, and there are some pretty interesting things happening with the banner. First, we see that the Nintendo logo is back in red and white, except this time it's white on red rather than the original red on white. We also see that some of the most popular characters are included in the banners, such as Mario, Pikachu, and Link.

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Tri Force Heroes Will Be Playable at the EB Expo in Australia http://www.zeldainformer.com/tri-force-heroes-will-be-playable-at-the-eb-expo/ Fri, 25 Sep 2015 14:19:00 +0000 http://localhost/wordpress90/?p=12687

The Legend of Zelda: Tri Force Heroes is an upcoming game for the Nintendo 3DS which will release on October 22nd. It has been announced to be playable at the upcoming EB Games Expo in Sydney, Australia from October 2nd to October 4th.

The Expo will feature a demo version of the upcoming game, and all who are present will be able to try it out for themselves. There will be hundreds of people in attendance who will want to play the demo, so patience will be needed when standing in line. I feel in this case, it's dangerous to go alone, because you might find yourself bored without someone to talk to while you wait in line. Take a friend!

Are any of you Australian readers going to be attending the expo? Will any of you from other countries be flying out to attend? Let us know in the comments below!

Source: EB Expo Website

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The Legend of Zelda: Tri Force Heroes is an upcoming game for the Nintendo 3DS which will release on October 22nd. It has been announced to be playable at the upcoming EB Games Expo in Sydney, Australia from October 2nd to October 4th.

The Expo will feature a demo version of the upcoming game, and all who are present will be able to try it out for themselves...

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Tri Force Heroes Screenshot Roundup 9/15: Water, Water, Every Where http://www.zeldainformer.com/tri-force-heroes-screenshot-roundup-9-15-water-water-everywhere/ Fri, 25 Sep 2015 17:34:00 +0000 http://localhost/wordpress90/?p=12688

The famous line, "Water, water, every where," from The Rime [sic] of the Ancient Mariner seemed appropriate to use here, as we have yet another water-themed Tweet from Zelda's official Japanese Twitter account. Yesterday, Sir Ōrubakku educated us on the usefulness of the Water Rod. Today, he tells us how to use the Water Rod in a successful combination with the "Water User Robe."

Sir Ōrubakku here. If you wear this "Water User Robe", the Water Rod will become more powerful, and you´ll look great, too! You should probably ask around at Madame´s place if you want to know about more clothes besides this one that can be used by the waterside!

It would seem as if this costume and item will be a deadly combo to use during water-themed levels in Tri Force Heroes. I can't help but wonder what other costume/item combinations are in the game that we haven't seen yet. If you have a theory as to what costume will give certain items a boost, sound off in the comments below.

Source: Nintendo Japan

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The famous line, "Water, water, every where," from The Rime [sic] of the Ancient Mariner seemed appropriate to use here, as we have yet another water-themed Tweet from Zelda's official Japanese Twitter account. Yesterday, Sir Ōrubakku educated us on the usefulness of the Water Rod. Today, he tells us how to use the Water Rod in a successful combination with the "Water User Robe..."

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Old-Style Keyboard Gets an Amazing Custom Zelda Theme http://www.zeldainformer.com/old-style-keyboard-gets-an-amazing-custom-zelda-theme/ Sat, 26 Sep 2015 04:00:00 +0000 http://localhost/wordpress90/?p=12689

Pedro Rodriguez, who has a PhD in Computer Science, seems to have taken time out of his studies to make this beautiful custom keyboard and post it on Imgur. He has included Link and Zelda from The Wind Waker, Link from A Link Between Worlds, Midna from Twilight Princess, Skull Kid from Majora's Mask, and a Phantom from Phantom Hourglass. There are items from nearly every game as well, including a Majora's Mask spread across four keys.

Unfortunately, this keyboard is not up for sale by Rodriguez. It appears he wishes only to show his love for Zelda by adorning his own keyboard. If want something similar, and you are unable to make one yourself, I would suggest online stores such as Etsy.

If you could design your own Zelda keyboard skin, which characters and items would you choose? Let us know in the comments below!

Source: Imgur

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Pedro Rodriguez, who has a PhD in Computer Science, seems to have taken time out of his studies to make this beautiful keyboard decal and post it on Imgur. He has included Link and Zelda from The Wind Waker, Link from A Link Between Worlds, Midna from Twilight Princess, Skull Kid from Majora's Mask, and a Phantom from Phantom Hourglass. There are items from nearly every game as well, including a Majora's Mask spread across four keys...

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More Hyrule Warriors Legends Footage: Hammer Time in Hyrule http://www.zeldainformer.com/more-hyrule-warriors-legends-footage-hammer-time-in-hyrule/ Fri, 25 Sep 2015 18:40:00 +0000 http://localhost/wordpress90/?p=12690 If you're looking forward to the release of Hyrule Warriors Legends, want to see new footage, and are excited about the new Hammer item, then you're in the right place. AppSpy has got you covered with some more footage of the game, directly from the Tokyo Game Show.

In the video, we see the player using Link and his new item, the Hammer, to bash his way through a level in Hyrule Warriors for the first time on a handheld system. While watching, you will be treated to a lovely overview and recap of the game by Danny from AppSpy.

Are you planning on obtaining Hyrule Warriors Legends for the Nintendo 3DS? If you are, let us know by using the comment section.

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If you're looking forward to the release of Hyrule Warriors Legends, want to see new footage, and are excited about the new Hammer item, then you're in the right place. AppSpy has got you covered with some more footage of the game, directly from the Tokyo Game Show.

In the video, we see the player using Link and his new item, the Hammer, to bash his way through a level in Hyrule Warriors for the first time on a handheld system. While watching, you will be treated to a lovely...

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Mundizor Proves Why EA and Zelda Don't Mix http://www.zeldainformer.com/mundizor-proves-why-ea-and-zelda-dont-mix/ Fri, 25 Sep 2015 19:16:00 +0000 http://localhost/wordpress90/?p=12692 Zelda and non-Zelda fans have one thing in common, they both think that Electronic Arts (EA) are the biggest money-stealing douchebags around. The horror of EA eventually buying any other game company, let alone Nintendo, would bring shivers down anyone's spine. YouTuber Mundizor has decided to give us a glimpse into that horrifying reality.

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Zelda and non-Zelda fans have one thing in common, they both think that Electronic Arts (EA) are the biggest money-stealing douchebags around. The horror of EA eventually buying any other game company, let alone Nintendo, would bring shivers down anyone's spine. YouTuber Mundizor has decided to give us a glimpse into that horrifying reality...

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Watch as Young Dark Link Springs to Life Using Unreal Engine 4 http://www.zeldainformer.com/watch-as-young-dark-link-springs-to-life-using-unreal-engine-4/ Sat, 26 Sep 2015 03:27:00 +0000 http://localhost/wordpress90/?p=12695 It must be that time of the week again, as there's another fan video that gives us hope for a Zelda game that runs on Unreal Engine 4. It still looks like fans are finding ways to implement the engine into the Zelda series. This Unreal Engine video comes to us from CryZENx (again), and features a different version of a commonly known Zelda mini-boss.

This time, our resident Unreal Engine 4 Link is a young, dark version of himself from Ocarina of Time. The creation is much like how Dark Link is supposed to be: dark skin, red eyes, and a much deeper sounding voice. These characteristics make this a very convincing character model. CryZENx shows that they still have a talent for doing Zelda-related material like this.

What do you think of the video? Is it enough to continue your vote for a Zelda game running on this game engine? Let us know in the comments below!

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It must be that time of the week again, as there's another fan video that gives us hope for a Zelda game that runs on Unreal Engine 4. It still looks like fans are finding ways to implement the engine into the Zelda series. This Unreal Engine video comes to us from CryZENx (again), and features a different version of a commonly known Zelda mini-boss...

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Photoshop Contest: Free Week #5 http://www.zeldainformer.com/photoshop-contest-free-week-5/ Sat, 26 Sep 2015 00:07:00 +0000 http://localhost/wordpress90/?p=12697 Hi there, Zelda fans! Today marks the end of another month for Zelda Informer's weekly Photoshop Contest, meaning we'll be holding yet another Free Week. There is no definite theme this week. So if you're looking to win, you're going to have to find your own creative way to 'shop the images we provide. Do you think you can handle it? Well, let's head inside to see. We can even have a look at the winners of last week's contest: Zelda Protagonists as Villains.

Last Week's Contest:

We were definitely surprised by the number of new contestants we saw join the contest, which was to take a classic hero or protagonist from the Zelda series and transform him or her into a villain.

Best Submissions

Artist: Tex McBladesword

Artist: Mefa

Artist: ImpalpableRenegade

Challenge Mode

The Challenge last week was simple: turn a hero that was neither Link or Zelda into a villain. Oh, and include a panda somewhere. Well, artist Wreet Weet took this challenge a few steps forward by including three villain-ized heroes instead of just one. Princess Ruto, Fi, and the King of Red Lions have formed "Team Angry Eyebrows," a group so dastardly that they have adopted the universal trait for an evil persona. No green-clad hero would dare oppose those angry eyebrows, as they remain slanted ever-so-menacingly. And where's that Panda? It's been printed on the boat's side of course. I want these villains in the next Zelda game; excellent job.

This Week's Contest: Free Week #5

As with Free Weeks of the past, 'shoppers will be given more freedom when constructing their submissions. You won't have a particular theme to guide you, so thin long and hard on how you'll utilize the images found below.

Free Week Rules: I will provide just a few images in the gallery below. As long as at least one of these images is used in your entry in some way, you are free to produce any image you like.

General Rules:

  • Submit your entries in the comments section below.
  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on September 30. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must include an iPhone 6S.

2. Your entry must include a Shuckle from Pokemon.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Hi there, Zelda fans! Today marks the end of another month for Zelda Informer's weekly Photoshop Contest, meaning we'll be holding yet another Free Week. There is no definite theme this week. So if you're looking to win, you're going to have to find your own creative way to 'shop the images we provide. Do you think you can handle it? Well, let's head inside to see. We can even have a look at the winners of last week's contest: Zelda Protagonists as Villains...

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Zelda-Themed Cover Plates for the New Nintendo 3DS Are Now Available in North America http://www.zeldainformer.com/zelda-themed-cover-plate-for-the-new-nintendo-3ds-now-available-in-north-am/ Sat, 26 Sep 2015 02:24:00 +0000 http://localhost/wordpress90/?p=12698

Zelda-themed New Nintendo 3DS Cover Plates, which were previously unavailable in North America, are now able to be ordered from Nintendo's North American Web store. They are mostly black, with the top containing numerous gray Triforces. The bottom half contains a yellow Hylian Crest, with Hylian writing below it. They can be ordered for $16.99 USD before shipping here. If you are interested in looking at the designs for yourself, full-sized images of these Cover Plates are viewable in the gallery below.

The decision to start selling Cover Plates by Nintendo stems from the fact that the standard (not XL) New Nintendo 3DS has finally arrived in North America via an Animal Crossing: Happy Home Designer bundle. A standalone North America New Nintendo 3DS can not be purchased as of yet, but seeing as one has now appeared in a bundle, we should have that opportunity soon.

Will you be trying to grab this elusive Animal Crossing bundle to snag that sexy New Nintendo 3DS? Be sure to tell us via the comment section below.

Source: Nintendo

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Zelda-themed New Nintendo 3DS Cover Plates, which were previously unavailable in North America, are now able to be ordered from Nintendo's North American Web store. They are mostly black, with the top containing numerous gray Triforces. The bottom half contains a yellow Hylian Crest, with Hylian writing below it. They can be ordered for $16.99 USD before shipping here. If you are interested in looking at the designs for yourself, full-sized images of these Cover Plates are viewable in the gallery below...

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Fan Creates Zelda Themed Custom Ouya Console http://www.zeldainformer.com/fan-creates-zelda-themed-custom-nes-console/ Sun, 27 Sep 2015 06:37:00 +0000 http://localhost/wordpress90/?p=12699

There's no shortage of creative and smart fans of the Zelda series, and quite a few of them go above and beyond the call and duty of the fandom and create some truly incredible things. Imgur user Ahoward12 uploaded some images earlier captioned with instructions on how they built a custom gaming console themed after The Legend of Zelda.

It doesn't seem like an overly difficult process, with the bare necessities being an old NES shell, some paint, and the parts of the console that you'd like to make. At the end of the images he shows off the title screen with a few different ROMs of games that have released over the years. Majora's Mask and Ocarina of Time for N64 of course make his list.

In saying this, we at ZeldaInformer most definitely do not endorse the use of ROMs as they are illegal! If you want to play these games you can of course get a physical copy, or get them on the eShops!

Does this interest you? Have you ever made your own custom system, or wanted to? Let us know in the comments below!

Source: Imgur

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There's no shortage of creative and smart fans of the Zelda series, and quite a few of them go above and beyond the call and duty of the fandom and create some truly incredible things. Imgur user Ahoward12 uploaded some images earlier captioned with instructions on how they built a custom gaming console themed after The Legend of Zelda...

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ZI Podcast 55: The Strongest Sidekick, A Casual Conversation, and Voice Actors On Strike http://www.zeldainformer.com/zi-podcast-55-the-strongest-sidekick-a-casual-conversation-and-voice-actors/ Sat, 26 Sep 2015 20:05:00 +0000 http://localhost/wordpress90/?p=12701

Direct Download (Right Click, Save As) iTunes

This week we sit down with the wonderful Josh Thomas (TheBitBlock) to discuss Smash Bros., video game graphics, and poorly chosen Christmas presents. This week's cast features your host, Adam; Chris (Ezlo's biggest fan...or is he?); Colin (Coming at you with all the facts); and Josh (His favorite Disney princess is Ariel).

Thanks again to everyone who emailed us! We really appreciate your fan topics, theme song submissions, and cover art. Special shoutout to Brandon and Co. for our opening theme song.

If you'd like to send us something, our email is ZeldaInformerPodcast@gmail.com.

Be sure to follow Adam, Chris, and Colin on Twitter for updates on the podcast in between episodes and to ask your questions. And as always, share the podcast with your friends!

Social Media & Special Thanks

Topics & Related Links

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Direct Download (Right Click, Save As) iTunes

This week we sit down with the wonderful Josh Thomas (TheBitBlock) to discuss Smash Bros., video game graphics, and poorly chosen Christmas presents. This week's cast features... 

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Rock Out to This Tri Force Heroes Trailer Theme Cover http://www.zeldainformer.com/rock-out-to-this-tri-force-heroes-trailer-theme-cover/ Mon, 28 Sep 2015 06:41:00 +0000 http://localhost/wordpress90/?p=12625 The Zelda series is often known for its memorable tunes and catchy themes, as well as the covers many fans recreate. Shady Cicada on YouTube has done just that: the musician took the trailer theme from Tri Force Heroes and has given a glorious metal ring to it. The way Cicada blends the rock guitars together shows that the artist took time putting this cover together.

This artist releases quite a few video game covers. He's even released a tribute to Mr. Iwata who passed away not too long ago, which I think is very sweet. I really enjoy this artist's work, and heavily appreciate the time and effort that goes into the covers he releases. After all, he is a one man band.

What do you think of this cover? Make sure to leave a comment down below! If you're looking for more information about this game be sure to check out our Tri Force Heroes Walkthrough index, which contains the latest news, information, and guides!

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The Zelda series is often known for its memorable tunes and catchy themes, as well as the covers many fans recreate. Shady Cicada on YouTube has done just that: the musician took the trailer theme from Tri Force Heroes and has given a glorious metal ring to it. The way Cicada blends the rock guitars together shows that the artist took time putting this cover together.

This artist releases quite a few video game covers. He's even released a tribute to Mr. Iwata...

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Dedicated Cosplayer Takes Over Three Years to Create an Amazing Zelda Cosplay http://www.zeldainformer.com/dedicated-cosplayer-takes-over-3-years-to-create-an-amazing-zelda-cosplay/ Sun, 27 Sep 2015 12:49:00 +0000 http://localhost/wordpress90/?p=12676

Cosplaying is one the most dedicated art forms used in order to express a fan's love for a series or genre. In order for someone to become an amazing cosplayer, they need dedication, time, and patience, but most importantly, heart. Cosplayer HylianJean shows us that if you follow all those rules properly, you can wind up with something truly amazing. She has gone on to bring Ocarina of Time's subterranean lava dragon Volvagia to life and it took her nearly three and a half years to do so.

Before the concept of this costume even started, HylianJean would joke around with other cosplayers about doing it. It wasn't until about eight months later that she decided that she actually wanted to do it. Working on it every few months, HylianJean considered this to be her biggest and most challenging cosplay yet. Like with most cosplays, the idea to create this costume came from her love of Volvagia. The reason not only stems from the fact that she has a love for dragons, but the Fire Temple boss fight against Volvagia is one her favorite parts to replay in Ocarina of Time. Now the quest was on to make this lava dragon come to life.

Her first step was to determine how the costume would be wearable considering the size of Volvagia. She needed to figure out the amount of people it would take to help move the costume around when completed. It wasn't until January 2012 that she realized that half of the boss fight was with only the upper half of his body showing. She would not have to worry about the lower half of Volvagia's body since his body stopped at the floor. HylianJean finally figured it out, but the creation process wouldn't officially begin for another seven months.

In August 2012, HylianJean did a rough photoshop image of her body inside the space of Volvagia's character art. According to her, this is how she begins building a creature costume because it's a great way to get a look at how things will scale in real life. Thanks to the lava rocks at the base of her feet and even adding some length to the arms, it could actually stay pretty close to Volvagia's size. Now that she got a rough size estimate of the costume out of the way she could finally get started...kind of. Because of other projects she was working on, it would take another ten months for her to begin building the costume.

December 2012 showed the process finally in motion as HylianJean began work on the dragon head and neck. Using a series of what she calls "cardboard vertebrae", she was able to curve the dragon's neck and make it a movable curve. Early tests on the vertebrae's range of motion were good, so now it was onto Volvagia's head.

The first big obstacle that HylianJean faced was the fact that there wasn't a lot of reference of Volvagia that she could use to help create him. There were no good 3D models from either version of the game, so she improvised. Using multiple screen grabs of every possible angle and official images of Volvagia, she was able to help herself balance those features together to help design the head and the face of the dragon. After a couple of weeks of carving out the mask and working on the horns, she finally had something resembling Volvagia's face. The next step would be the claws.

Using a combination of paper towel tubes, Model Magic, various elastics and springy mechanisms for the joints, HylianJean was able to create a large, detailed design of Volvagia's claws. Thanks to the use of pull-strings running through little guides and loops, she was even able to successfully create joint rotation for the claws (close to a 180 degree range). You can see the WIP version of the claws in motion here in order to get a rough idea of how they function. HylianJean's next steps were to create the scales and Vovalgia's fire mane.

HylianJean would have the claws done by late August/early September 2013 before having to slow down production (not before getting some work done on the scales) on the costume again until December 2014. By then, she figured out that by combining upholstery foam, heavy poster board and two layers of stretch fabric, she could have the type of scales needed for the costume. For the mane, she decided to go with a yellow tulle airbrushed with an orange gradient that she later cut up into zigzags. She would later apply the mane to the head of the costume using sewing and a clear acrylic medium.

It wouldn't be until five weeks out from PAX 2015 that the costume would finally be in the finishing stages. The next thing HylianJean had to do was build the rock base which she made the rocks out of a combination of cardboard and grey acoustic foam. Once she went through the process of that, the last steps needed were applying fabric skin and some last minute color touches here and there. With everything finally completed by the start of PAX, she was able to go enjoy the amazing work that she completed on it.

In the end though, this truly came out really amazing considering the work on it was so grueling. I think that the payoff was totally worth it. If you want to see and read the complete story on how she brought him to life, click the source link at the bottom of the page. What does everyone else thing about Volvagia coming to life? Have you ever had a grueling cosplay challenge? Let us know in the comments below!

Source: Imgur

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Cosplaying is one the most dedicated art forms used in order to express a fan's love for a series or genre. In order for someone to become an amazing cosplayer, they need dedication, time, and patience, but most importantly, heart. Cosplayer HylianJean shows us that if you follow all those rules properly, you can wind up with something truly amazing...

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Amazing Leather Majora's Mask Available on Etsy http://www.zeldainformer.com/amazing-leather-majoras-mask-available-on-etsy/ Sun, 27 Sep 2015 19:45:00 +0000 http://localhost/wordpress90/?p=12686 I may be biased in thinking that this mask is a brilliant creation, but it's hard not to see the amount of effort and love put into the design of this real life Majora's Mask. From one look, you can see the immense attention to detail and use of strong materials. It also features an adjustable head strap, so it will suit all head shapes and sizes. This Majora's Mask replica is certainly the best that I have ever seen.

The mask comes in at just over $200 USD or, $290 AUD, which in my opinion is quite reasonably priced considering the noticeable amount of workmanship put into this. The mask is made by SkinzNhydez, and some of his items are really awesome! Take a look at his leather Legend of Zelda Iphone and Ipad cases, or this absolutely breathtaking Triforce wallet.

Let us know down in the comments what you think of this amazingly well-made mask!

Find it here:

Source: Retro Gamer blog

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I may be biased in thinking that this mask is a brilliant creation, but it's hard not to see the amount of effort and love put into the design of this real life Majora's Mask. From one look, you can see the immense attention to detail and use of strong materials. It also features an adjustable head strap, so it will suit all head shapes and sizes. This Majora's Mask replica is certainly the best that I have ever seen...

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Mundizor Shows Us the Horrifying Nightmare of Zelda Done by EA http://www.zeldainformer.com/mundizor-shows-us-the-horrifying-nightmare-of-zelda-done-by-ea/ Sun, 27 Sep 2015 20:01:00 +0000 http://localhost/wordpress90/?p=12693 Zelda and non-Zelda fans have one thing in common: they both think that Electronic Arts (EA) is the biggest money-stealing jerk around. The horror of EA eventually buying any other game company would bring shivers down anyone's spine. YouTuber Mundizor has decided to give us a glimpse into the horrors of world in which EA bought Nintendo.

The video shows how EA would able to turn a perfectly fine (and amazing) game like A Link to the Past and convert it into a money-hungry Battlefield clone. The Battlefield version of A Link to the Past comes with everything that you hate seeing from freemium or even EA shooter titles: online jargon, actual guns, real money purchases of in-game items, and the pay-to-win play style that constantly reminds the world why EA is just as bad as you've heard. By the end of the video, we're even shown the cruel fate of normal, non-pay-to-win players.

Watching this video makes me realize that one day, this horror could come true. With Disney purchasing Marvel and Amazon purchasing Double Helix for their games division, I can see this happening one of these days. What do you think? Will this nightmare happen one of these days, or are we just having a bad dream? Let us know in the comments below.

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Zelda and non-Zelda fans have one thing in common, they both think that Electronic Arts (EA) are the biggest money-stealing douchebags around. The horror of EA eventually buying any other game company, let alone Nintendo, would bring shivers down anyone's spine. YouTuber Mundizor has decided to give us a glimpse into that horrifying reality...

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Unnecessary Censorship for The Legend of Zelda Animated Series Makes the Show Golden...and Dirty http://www.zeldainformer.com/unecessary-censorship-for-the-legend-of-zelda-animated-series/ Mon, 28 Sep 2015 04:01:00 +0000 http://localhost/wordpress90/?p=12694 Zelda fans have a small place in their hearts for the short lived 1989 animated series, The Legend of Zelda. Angst-filled versions of our two main characters and the most overly used, nausea inducing catchphrase from this series is what keeps fans of the show re-watching it. It's only fitting that bastianTIME made a video for us that helps make this animated romp a little bit more enjoyable. And he does so by giving us some unnecessary censorship.

Unnecessary censorship is a popular YouTube trend that takes your favorite TV shows and movies, and gives them a raunchier feel using the censor bleep noise. bastianTIME takes this trend and applies it to an episode of the Zelda series to turn it into a fun, censor-filled journey. Zelda sounds like she's cursing her father up a storm and Link really talks like he doesn't give a crap about the princess.

Adding these censorship beeps to The Legend of Zelda animated series makes it worth watching the series at all if you ask me. What did you think of the video? Are you a fan of the 1989 animated series? Let us know in the comments below!

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Zelda fans have a small place in their hearts for the short lived 1989 animated series, The Legend of Zelda. Angst-filled versions of our two main characters and the most overly used, nausea inducing catchphrase from this series is what keeps fans of the show re-watching it. It's only fitting that bastianTIME made a video for us that helps make this animated romp a little bit more...

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Princess Zelda Speeds Past Fox in Hacked Version of Super Smash Bros. Melee http://www.zeldainformer.com/princess-zelda-speeds-past-fox-in-hacked-version-of-super-smash-bros-melee/ Mon, 28 Sep 2015 01:53:00 +0000 http://localhost/wordpress90/?p=12696 Zelda has never been known to run around like her own version of The Flash, and she probably never will. Excluding her Sheik transformation, Zelda is about average speed in Super Smash Bros.: Melee. A Reddit user named uzk, however, has decided to try adjusting her speed to see how she would fare with an agility boost. How does she stack up? Well let's just watch and see how she does against the speedster of the game: Fox.

As the video shows, uzk proves that Fox is no match for a suped-up version of the princess. Using a TAS (tool-assisted superplay) module, uzk made her speed the exact same as our galactic starfighter hero by copying and pasting Fox's initial speed, terminal speed, walk speed, friction, max aerial high speed, and initial jump high speed all onto Zelda. The results speak for themselves with Zelda showing Fox a thing or two about speed.

I've seen Super Smash Bros. matches happen at these speeds and I must say that was a pretty fun watch. What do you think of the speedy Zelda? Maybe something worth checking out? Let us know in the comments below!

Source: Reddit

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Zelda has never been known to run around like her own version of The Flash, and she probably never will. Excluding her Sheik transformation, Zelda is about average speed in Super Smash Bros.: Melee. A Reddit user named uzk, however, has decided to try adjusting her speed to see how she would fare with an agility boost...

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Fan Creates Zelda-Themed Skyrim Mod with Usable Master Sword http://www.zeldainformer.com/fan-creates-zelda-skyrim-mod-with-usable-master-sword/ Mon, 28 Sep 2015 00:33:00 +0000 http://localhost/wordpress90/?p=12700 The Elder Scrolls: Skyrim is a beloved game, and one of the most popular entries in the Elder Scrolls series. As a popular game, however, it is subject to countless mods by fans, many of which succeed in adding to the experience. By watching and experiencing these crazy ideas, fans can see a fun game in a completely new light.

YouTuber SynisterDAETH has recently posted a video in which he shows off an extremely interesting creation of his own. The Legend of Zelda and Skyrim come together when then Temple of Time is brought to life in the Skyrim world, complete with a Master Sword for you to use in game. In my opinion, this is pretty cool and it really brings these games together in a marvelous union.

Do you play Skyrim? Would you be interested in trying out this mod? I'm definitely going to have a go at it myself — like right now. Let us know your plans in the comments below!

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The Elder Scrolls: Skyrim is a beloved game, and one of the most popular entries into the Elder Scrolls series. One of the parts of being a popular game though, is that a lot of people want to try and mod it and most times they will succeed in doing so. This is what can make a game truly interesting when you get to see and even experience all of the crazy things that people will come up with when they really set their minds to an idea.

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Former Nintendo Treehouse Member Speaks Out on the Changing of the Name of Groose http://www.zeldainformer.com/how-grooses-name-became-what-it-is/ Sun, 27 Sep 2015 07:04:00 +0000 http://localhost/wordpress90/?p=12703 Former Nintendo Treehouse member Mike Drucker has recently spoken out about the naming of the character Groose from The Legend of Zelda: Skyward Sword. While in the Western release of the game his name is Groose, his original Japanese name is Bado; a reference to bird. While in a naming meeting, Drucker was given the task of naming the character, being told that he was written as a mean character, and that Nintendo wanted to keep with the bird theme. With what he was given, Drucker first had the name "Bruce" then he changed it to "Goose" then finally came to the name "Groose".

Now with this new information, I believe that I will be playing back through Skyward Sword.

Make sure you are prepared for your next playthough with our Skyward Sword walkthrough.

Source: Game Informer (Via Nintendo Everything)

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Former Nintendo Treehouse member Mike Drucker has recently spoken out about the naming of the character Groose from The Legend of Zelda: Skyward Sword. While in the Western release of the game his name is Groose, his original Japanese name is Bado; a reference to bird. While in a naming meeting, Drucker was given the task of naming the character, being told that he was written as a mean character, and that Nintendo wanted to keep with the bird theme. With what he was given, Drucker first had the name "Bruce" then he changed it to "Goose" then finally came to the name "Groose"...

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The Legend of Zelda (NES) is in Top 10 on Japan's 3DS eShop Charts http://www.zeldainformer.com/the-legend-of-zelda-nes-in-japan-3ds-eshop-top-10-charts/ Mon, 28 Sep 2015 06:56:00 +0000 http://localhost/wordpress90/?p=12704

The Legend of Zelda (NES) has taken the number 8 spot in the Japan 3DS eShop. Each week GoNintendo publishes a list of the top 20 games in the Japan eShop, and for the last three weeks, The Legend of Zelda has continued to rise on the list. The game showed up in the list as number 10 on September 6, dropped to number 11 by September 13, but climbed all the way up to number 8 on September 20, and has stayed there. If this trend continues, The Legend of Zelda might be close to earning an even higher spot in the charts.

Here’s a list of the top 10 games on the list as of September 27:

1) Cube Creator 3D

2) Pokemon Super Mystery Dungeon

3) The Battle Cats

4) Daigasso! Band Brothers P Debut

5) Super Mario Land

6) Rune Factory 4

7) Gyakuten Saiban 123

8) The Legend of Zelda

9) Alleyway

10) Ice Climber

What do you think the sudden spike in popularity for the first Zelda game means? Do you think the game will continue to go up on the list? Either way, it’s great to see a Zelda game in the top of the charts!

Source: GoNintendo

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The Legend of Zelda (NES) has taken the number 8 spot in the Japan 3DS eShop. Each week GoNintendo publishes a list of the top 20 games in the Japan eShop, and for the last three weeks, The Legend of Zelda has continued to rise on the list. The game showed up in the list as number 10 on September 6, dropped to number 11 by September 13, but climbed all the way up to number 8 on September 20, and has stayed there...

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The Legend of Zelda Featured in ThinkGeek's First Retail Location http://www.zeldainformer.com/legend-of-zelda-featured-in-thinkgeeks-first-retail-location/ Sun, 27 Sep 2015 23:52:00 +0000 http://localhost/wordpress90/?p=12706

ThinkGeek, a popular online store for all things nerdy, opened their first physical store this past Friday in the Florida Mall. ThinkGeek has a wide range of Zelda merchandise, ranging from sweet shirts to beautiful posters. Some of these were featured at the grand opening of the ThinkGeek store, such as the Link statue that was featured at the front of the store right when you walk in the door. That statue and their Ganondorf statue were 20% off for the first customers.

If you don't live in Orlando, don't worry! ThinkGeek has announced the opening of two other stores in New York and Texas. Hopefully, this will be the beginning of a new era of ThinkGeek retail stores so they'll be in plenty of malls and shopping centers all over the world. I don't really want to drive all the way to New York to see this all for myself, but I can't deny that it would absolutely be worth it to do so. Will you be visiting a ThinkGeek store any time soon? Let us know in the comments below!

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ThinkGeek, a popular online store for all things nerdy, opened their first physical store this past Friday in the Florida Mall. ThinkGeek has a wide range of Zelda merchandise, ranging from sweet shirts to beautiful posters. Some of these were featured at the grand opening of the ThinkGeek store, such as the Link statue that was featured at the front of the store right when you walk in the door...

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Majora's Mask 3D Is on Sale for $10 Off http://www.zeldainformer.com/best-buy-is-offering-10-off-majoras-mask-3d/ Mon, 28 Sep 2015 00:41:00 +0000 http://localhost/wordpress90/?p=12707

The Legend of Zelda: Majora's Mask 3D came out earlier this year, and I'm sure quite a lot of you have played it a quite a few times since that release date. However, for all of those of you who haven't had the chance yet, Best Buy is offering it for a little bit cheaper then it usually would be! This could be the perfect chance for those of you who have been a little bit on the fence about buying it, or those of you who haven't had the money to grab it to go down and get it from your local Best Buy.

In addition to Majora's Mask 3D, Best Buy is offering $10 off Splatoon, Mario Kart 7, Mario Party 10 (including the amiibo bundle of the game), Super Smash Bros. Wii U, and Animal Crossing: New Leaf. This is quite an extensive list of games and if you were interested in trying out any of them, now would be a great chance for you to do so! With the games being on sale at Best Buy, Amazon has decided to price match the games, with their price for Super Smash Bros. Wii U actually coming out a little bit cheaper.

Does this news interest you? Are you going to head down to Best Buy and grab a copy now? Let us know in the comments below!

Source: Nintendo Everything

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The Legend of Zelda: Majora's Mask 3D came out earlier this year, and I'm sure quite a lot of you have played it a quite a few times since that release date. However, for all of those of you who haven't had the chance yet, Best Buy is offering it for a little bit cheaper then it usually would be! This could be the perfect chance for those of you who have been a little bit on the fence about buying it, or those of you who haven't had the money to grab it to go down and get it from your local Best Buy...

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Majora's Mask and Other Nintendo Games $10 Off at Best Buy http://www.zeldainformer.com/majoras-mask-and-other-nintendo-games-10-off-at-best-buy/ Mon, 28 Sep 2015 00:26:00 +0000 http://localhost/wordpress90/?p=12708

Best Buy is selling six Wii U and 3DS games $10 off until October 3rd. Majora's Mask is one of the titles, along with Splatoon, Mario Kart 7, Mario Party 10 (and the amiibo bundle), Super Smash Bros. for Wii U, and Animal Crossing: New Leaf. If anything makes me happier than video games, it's discounts on said video games, so this is an incredibly exciting time for me and my tight wallet. If you've been waiting to grab any of these games, now is the time!

Also, Amazon has price-matched all of these games, and Super Smash Bros. Wii U is actually a bit cheaper on Amazon than at Best Buy. If you're a person that likes to save money, grab these titles before October 3rd! Will you be taking advantage of any of these discounts? Let us know in the comments below!

Source: Nintendo Everything

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Best Buy is selling six Wii U and 3DS games $10 off until October 3rd. Majora's Mask is one of the titles, along with Splatoon, Mario Kart 7, Mario Party 10 (and the amiibo bundle), Super Smash Bros. for Wii U, and Animal Crossing: New Leaf.

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Chaotic Song of Storms Remix Made By Talented Musician http://www.zeldainformer.com/chaotic-song-of-storms-remix-made-by-talented-musician/ Mon, 28 Sep 2015 06:43:00 +0000 http://localhost/wordpress90/?p=12709 Amazing musician James Whyte brings us his rendition of the classic Song of Storms. The song found its way into Ocarina of Time and has become a favorite song among many Zelda fans since. I really love how James Whyte brought out all the parts that I associate with a storm. It has a nice brooding feel kind of, while still maintaining a faster pace. In addition to hearing Ganon's laugh and Link fighting gives the song a sense of urgency that really ties everything together.

What do you think? Let us know in the comments. Image by ErikShoemaker.

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Amazing musician James Whyte brings us his rendition of the classic Song of Storms. The song found its way into Ocarina of Timeand has become a favorite song among many Zelda fans since. I really love how James Whyte brought out all the parts that I associate with a storm. It has a nice brooding feel kind of, while still maintaining a faster pace. In addition to hearing Ganon's laugh and Link fighting gives the song a sense of urgency that really ties everything together...

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Top Five Zelda Dubstep Remixes http://www.zeldainformer.com/top-five-zelda-dubstep-remixes/ Mon, 28 Sep 2015 01:26:00 +0000 http://localhost/wordpress90/?p=12711

Here's an intro

Kaepora Gaebora Theme Rap by None Like Joshua

Song of Storms by Kronodigger

Midna's Lament by dj-Jo

Song of Storms by Will & Tim

Wind Waker Mini-Boss Theme

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A+Start Gives Us a How-to Speed Run of Link's Awakening DX http://www.zeldainformer.com/astart-gives-us-a-how-to-speed-run-of-links-awakening-dx/ Mon, 28 Sep 2015 06:51:00 +0000 http://localhost/wordpress90/?p=12712 The Zelda series is known for being a challenging adventure title that fans love from the games. There are those though that like to rip through the codes of those games and not only finding out what makes it tick, but figures out how to take advantage of the exploits they find to get through the game much quicker. These gamers are called speed runners and they will go through your gaming nostalgia collection to find the quickest way in beating it. Andy from A+Start is one and shows us a glitch that will help you beat one of the more popular Zelda portable titles.

Son of a Glitch is an online web series that chronicles the glitches and exploits of video games in order for you to improve your game glitching skills. He's done many other glitches for games like the Mario and Sonic series. For Link's Awakening DX, we turn to the speed run episode of Son of a Glitch and how to use the Dog House in order to get to the final boss of the game.

With this glitch, you're able to get over to the final boss of the game in about three minutes. Once you're in the final boss room, you can even use Andy's glitch method of beating the boss without having all of the required weapons. Thanks to the glitches he used, Andy was easily able to beat the game in less than six minutes.

Speed running is one my favorite things to watch because of the skill and coordination it takes to pull off getting the best completion time in a game. What do you think of the run? Do you like watching speed runs? Let us know in the comments below!

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The Zelda series is known for being a challenging adventure title that fans love from the games. There are those though that like to rip through the codes of those games and not only finding out what makes it tick, but figures out how to take advantage of the exploits they find to get through the game much quicker. These gamers are called speed runners and they will go through your gaming nostalgia collection to find the quickest way in beating it...

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Fan Zelda Maker Game in Progress http://www.zeldainformer.com/fan-zelda-maker-game-in-progress/ Mon, 28 Sep 2015 07:20:00 +0000 http://localhost/wordpress90/?p=12714 With the success of Nintendo's recent Mario Maker, it has raised questions from Legend of Zelda fans as to where or when we will get a Legend of Zelda maker. Now Youtube creator and indie game maker Dream Mix has released a recent video on a early development game. From what they have shown in the video, it seems to have many of the assets from A Link to the Past.

At this current point in time, there is only one video on the game. In order for it to not be taken down, they are also planning on adding their own assets to the game.

Tell us what you think of the idea of a Legend of Zelda maker down in the comments below.

Source:Dream Mix

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With the success of Nintendo's recent Mario Maker, it has raised questions from Legend of Zelda fans as to where or when we will get a Legend of Zelda maker. Now Youtube creator and indie game maker Dream Mix has released a recent video on a early development game. From what they have shown in the video, it seems to have many of the assets from A Link to the Past...

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A Link Between Worlds Will Join The Range Of Nintendo Selects Games in October http://www.zeldainformer.com/a-link-between-worlds-to-join-the-nintendo-selects-range/ Mon, 28 Sep 2015 12:00:00 +0000 http://localhost/wordpress90/?p=12717 The Nintendo Selects range of games is an exclusive category of titles that Nintendo feels is their strongest and most timeless going forward. There are a lot of fantastic games that fall under this category, many of which I'm sure will truly pass the test of time and will become classics of their genre.

There are six new games that are set to join this exclusive category on the 16th of October, including the highly-acclaimed The Legend of Zelda: A Link Between Worlds for the Nintendo 3DS. As Nintendo Selects titles, they will also see a nice price drop, so if you have been thinking about getting them, now would be a great time to do so!

The full list of games is:

  • Mario Tennis Open
  • Nintendogs & Cats:
    • Golden Retriever
    • Toy Poodle
    • French Bulldog
  • Mario Party Island Tour
  • Starfox 3D
  • Yoshi's New Island
  • The Legend of Zelda: A Link Between Worlds

These will all make wonderful additions to the Nintendo Select's family as far as I'm concerned, but what do you think? Are there other games that would be better off being in the range? Let us know in the comments below!

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The Nintendo Selects range of games is an exclusive category of titles that Nintendo feels is their strongest and most timeless going forward. There are a lot of fantastic games that fall under this category, many of which I'm sure will truly pass the test of time and will become classics of their genre...

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Six Nintendo #3DS games join the Nintendo Selects range on 16/10, offering amazing value! pic.twitter.com/ogKdRltLCR

— Nintendo of Europe (@NintendoEurope) September 28, 2015 ]]>
New European Tri Force Heroes Trailer Shows Off Gameplay and New Plot Details http://www.zeldainformer.com/european-tri-force-heroes-trailer-shows-off-gameplay-and-new-plot-details/ Mon, 28 Sep 2015 16:40:00 +0000 http://localhost/wordpress90/?p=12719 While we all patiently wait for the release of The Legend of Zelda: Tri Force Heroes, Nintendo of Europe was nice enough to release a new trailer for the game that gives us more to look at. This trailer shows off the various different gameplay features, the items and weapons you'll be using, plus new gameplay. The trailer even shows off the online feature called Download Play that lets you play with two other friends locally, even if they don't have a copy of the game.

The story of the game revolves around Styla, princess of the land of Hytopia, a kingdom that is devoted to fashion. One day, tragedy befalls Styla when an evil witch from a place called Drabland gives a cursed black outfit to the princess. When Styla puts on this ugly outfit, she realizes that she cannot take it off and locks herself up in shame. In order to help his daughter, the King sends out a call for help to any hero who will be brave enough to not only save his daughter from the cursed dress, but to save the land of Hytopia as well. The call is answered when a young hero accepts the quest (I bet you anything it's Link).

The game continues to look amazing and I can't wait to start playing. What did you think of the trailer? Still excited for the game? Let us know in the comments below!

The Legend of Zelda: Tri Force Heroes is set to be released in Japan on October 22, North America & Europe on October 23, and Australia on October 24.

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While we all patiently wait for the release of The Legend of Zelda: Tri Force Heroes, Nintendo of Europe was nice enough to release a new trailer for the game that gives us more to look at. This trailer shows off the various different gameplay features, the items and weapons you'll be using, plus new gameplay. The trailer even shows off the online feature called Download Play that lets you play with two other friends locally, even if they don't have a copy of the game...

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Check Out Tri Force Heroes' Opening Cinematic http://www.zeldainformer.com/check-out-tri-force-heroes-opening-cinematic/ Mon, 28 Sep 2015 15:52:00 +0000 http://localhost/wordpress90/?p=12720

Warning: This post contains spoilers for Tri Force Heroes

The story of Tri Force Heroes has been a hot topic for fans since the game's announcement, as we wondered how the outrageous events of the game would unfold. Screenshots and trailers have given us better idea of the game's plot, but many have still wondered how it would be ultimately presented to us. Excitingly, Tri Force Heroes' opening cinematic was recently uploaded to Youtube, giving us a better look at the game's goofy, yet charming premise.

The silly, storybook premise of Tri Force Heroes places us in a Kingdom devoted to fashion, led by the stylish Princess Styla. Misfortune befalls Styla when an evil witch from Drabland sends her a cursed outfit. Styla, unable to remove this ugly, black outfit, locks herself away in shame, so her father, the King, sends forth a call for heroes to save his daughter and his kingdom. Our adventure begins when a young hero decides to answer this call.

These details have been circulating since Tri Force Heroes' announcement earlier this year, but it's definitely interesting to see them unfold in the game itself. The cinematic is as goofy as I had expected it to be, but I must admit I find the characters and setting more endearing after watching it. Something about the unapologetic humor and charming, storybook art-style leaves me wanting to see more.

What are your thoughts on the game's opening cinematic? Are you more excited to see the game? Let us know in the comments!

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Warning: This post contains spoilers for Tri Force Heroes

The story of Tri Force Heroes has been a hot topic for fans since the game's announcement, as we wondered how the outrageous events of the game would unfold. Screenshots and trailers have given us better idea of the game's plot, but many have still wondered how it would be ultimately presented to us. Excitingly, Tri Force Heroes' opening cinematic was recently uploaded to Youtube, giving us a better look at the game's goofy, yet charming premise...

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New Tri Force Heroes Clip Shows More Story Content, New Boss Battles http://www.zeldainformer.com/new-tri-force-heroes-clip-shows-new-story-content-new-boss-battles/ Mon, 28 Sep 2015 16:21:00 +0000 http://localhost/wordpress90/?p=12721

Warning: This post contains spoilers for Tri Force Heroes

Today has been a big day for Tri Force Heroes video content, with looks at a new trailer and the game's opening cinematic popping up on YouTube. Yet another gameplay clip from Tri Force Heroes shows off our heroes' confrontations within "The Lady's Lair," as they battle their way through the "pets" of a mysterious new villain. This new clip also gives us a look at this new character and some more story content.

The Lady seems to be the silhouetted character seen in Tri Force Heroes' official art. Based on the new gameplay clip, this character serves as an antagonist in the game, but whether or not she is the main villain is yet to be seen. We do know that The Lady is disgusted by our heroes' lack of fashion-sense and decides to sick her pets on them. These pets are fashionable variations of bosses we've seen from other areas in the game, such as Margoma and Moldorm. So if this story-based encounter is seen somewhere later in the game, it may mean Tri Force Heroes will recycle bosses to some extent.

What did you notice in this gameplay clip? Are you excited to try this boss encounter yourself? Share your thoughts in the comments!

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Warning: This post contains spoilers for Tri Force Heroes

Today has been a big day for Tri Force Heroes video content, with looks at a new trailer and the game's opening cinematic popping up on YouTube. Yet another gameplay clip from Tri Force Heroes shows off our heroes' confrontations within "The Lady's Lair," as they battle their way through the "pets" of a mysterious new villain. This new clip also gives us a look at this new character and some more story content...

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Song of Storms Becomes a Deluge in Metal Remix http://www.zeldainformer.com/celestial-furys-song-of-storms/ Tue, 29 Sep 2015 00:16:00 +0000 http://localhost/wordpress90/?p=12705

Youtuber Celestial Fury, who has covered and remixed several iconic Zelda songs, such as Midna's Lament, Oath to Order and Gerudo Valley, has uploaded a metal arrangement of the Song of Storms from The Legend of Zelda: Ocarina of Time. This arrangement takes the classic song and adds elements of metal to give new life and depth to the Song of Storms.

This remix is masterfully composed. Much like the original version of the Song of Storms, the music flows very nicely, evoking the feeling of a rainstorm. The melody is easily recognizable even through the sound of a guitar and percussion instruments. The video, located above, is a simple still image accompanied by the remix itself, which gradually increases in intensity throughout.

Did you enjoy the video? Would you like to hear more of Celestial Fury's Zelda music? Let us know in the comments below.

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Youtuber Celestial Fury, who has covered and remixed several iconic Zelda songs, such as Midna's Lament, Oath to Order and Gerudo Valley, has uploaded a metal arrangement of the Song of Storms from The Legend of Zelda: Ocarina of Time.  This arrangement takes the classic song and adds elements of metal to give new life and depth to the Song of Storms.

This remix is masterfully composed...

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A Fan is Creating a Zelda Maker Game (Unique Assets to Avoid Copyright) http://www.zeldainformer.com/fan-zelda-maker-game-in-progress1/ Tue, 29 Sep 2015 08:30:00 +0000 http://localhost/wordpress90/?p=12715 With the success of Nintendo's recent Super Mario Maker, it has raised questions from The Legend of Zelda fans as to where or when we will get a The Legend of Zelda maker. Now Youtube creator and indie game maker Dream Mix has released a recent video on a early development game. From what they have shown in the video, it seems to have many of the assets from A Link to the Past.

At this current point in time, there is only one video on the game. In order for it to not be taken down, they have created some assets in their own style and plan to add several unique assets to differentiate the product enough to avoid any issues. Of course this isn't a true replacement for a Zelda Maker from Nintendo, but hopefully success of projects like this will show Nintendo the high interest in making an official product.

Tell us what you think of the idea of a The Legend of Zelda maker fan project in the comments below.

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With the success of Nintendo's recent Super Mario Maker, it has raised questions from The Legend of Zelda fans as to where or when we will get a The Legend of Zelda maker. Now Youtube creator and indie game maker Dream Mix has released a recent video on a early development game. From what they have shown in the video, it seems to have many of the assets from A Link to the Past...

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Reddit User Shows Off The Minish Cap's Overworld Map http://www.zeldainformer.com/reddit-user-shows-off-the-minish-caps-overworld-map/ Mon, 28 Sep 2015 21:11:00 +0000 http://localhost/wordpress90/?p=12716

The Legend of Zelda: The Minish Cap is one of two Legend of Zelda games for the Game Boy Advance handheld, and it's probably the least appreciated of them – though, for good reason, because what game can really compete if A Link to the Past is in the running? However, a certain Reddit user has come online and given The Minish Cap some love by sharing the complete overworld map of the game world.

OZONE_TempuS has spared no expense in piecing together the different intricate details of the map, even showing off the magnificent sky area of the game. This map will no doubt be a huge help to anyone who is unfamiliar with the game and needs help but doesn't want to go as far as using a walkthrough. It will definitely be able to point you in the right direction of whatever your destination may be. You can check a preview of the image in the gallery below, or view the full image here.

Have you played The Minish Cap before? Will you go and play it again after seeing this? Let us know in the comments below!

Source: Reddit

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The Legend of Zelda: The Minish Cap is one of two Legend of Zelda games for the Game Boy Advance handheld, and it's probably the least appreciated of them – though, for good reason, because what game can really compete if A Link to the Past is in the running? However, a certain Reddit user has come online and shown some love to The Minish Cap by sharing the complete overworld map of the game world...

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Tri Force Heroes Plot and Gameplay Details Released http://www.zeldainformer.com/new-tri-force-heroes-details-released/ Mon, 28 Sep 2015 21:30:00 +0000 http://localhost/wordpress90/?p=12718

New details about Tri Force Heroes have been released by Nintendo World Report. These details include information about the plot as well as some of the game mechanics.

The game is set in the kingdom of Hytopia: a fashion-oriented kingdom ruled by King Tuft and his fashionable daughter, Princess Styla. Styla is famous for her stylish clothing and is loved by many. However, an evil witch curses Styla with a hideous leotard that she can never take off. King Tuft desperately sends out a call for heroes to come to the aid of Styla.

In the game, you play as the legendary Totem Heroes: three heroes that work together to stop the witch and break the curse. There aren't many cutscenes in the game other than a cinematic opening, and it's not very clear as to why there are three guys that look the same running around Hytopia, but that's neither here nor there. As you play, you get to name your own character and travel to different worlds to tackle missions and solve puzzles. These worlds include Woodlands, the Riverside, a Volcano, an Ice Cavern, and a Fortress.

At the beginning of each level, players are given an item, such as a bow, bombs, a Gust Jar, Fire Gloves, and a Magic Hammer. Each player can choose their own role as long as the items haven't been picked up yet. Once the item is picked up by a player, that player is assigned to that item. The group has to work together to use their items and beat the game, especially since some enemies can only be beaten by a totem, such as Margoma in the Woodlands: a spinning wheel that hides its eye on the top. You have to throw bombs on it, which will reveal the eye so you can hit it with your sword. After this, the eye will hop out of the disc and hide, so the player with the bow will have to hunt it down.

We already revealed some of the special powers the costumes can give you, such as the bomb suit or the Kokiri clothes. One outfit we haven't seen before is the Torrent Robe, which gives you the ability to make water towers, which is useful for accessing areas in the Riverside. Another new costume is the Timeless Tunic, which changes all music and sounds in the game to 8-bit, which is super retro.

Not all of these costumes are easy to obtain, however. Much like Majora's Mask, there are certain quests and challenges you must accomplish to obtain materials to create costumes. These materials can be obtained by completing levels, after which three chests appear. Each player can choose and keep one chest, one of which will contain a rare material. The materials are random, so you'll never know what you'll get! Materials can also be purchased from the store in town, which sells new items every day. You can also earn rupees here by selling materials you don't want.

Another feature of the game is the Daily Chance Game, which can help you get items. In the game, there are four chests. One of them contains an item, and the others contain a "Freebie," or a dud that can be sold back. You can only open one chest per day, so if you get a dud, you'll have to wait till the next day to try again. Fortunately, the puzzle won't reset until you get the item. Eventually, you'll get access to the Dapper Spinner Kit, an ultra-fashionable upgrade to the Spin-Attack attire that lets you do spin attacks super fast. It takes a pretty long time to get all the outfits, though, so you'll really get your money's worth playing this game.

Additionally, the game includes Bonus Challenges. Every level in the game has three to find and complete. These challenges include things like completing stages with fewer hearts, without a sword, or in complete darkness.

There were also some cool game mechanics and technical things released with these details. We already knew that this is a multiplayer game, but we have some new details about how the game will work with multiple players. If you use download play to play with friends, extra data will be installed on the SD card so any materials you collect will be saved for the next time you play, or if you decide to buy your own copy. With download play, however, you can only earn two costumes. To form a team, you can search for random players over WiFi, play with a friend via search or friend lobby, or a combination of both if you only have one friend to play with.

An interesting game mechanic is that fairies, which are known to heal and revive a player, can also be used to skip certain parts of levels. Another boss that was revealed is Blizzagia: a reptile that can be defeated with the Fire Gloves and Magic Hammer. Based on his name and the fact that you need Fire Gloves to defeat him, I'd guess that he's the Ice Cavern boss.

What do you guys think of these details? Will you be buying the game to see some of these in action? Let us know in the comments below!

Source: Nintendo World Report (via Nintendo Everything)

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New details about Tri Force Heroes have been released by Nintendo World Report. These details include information about the plot as well as some of the game mechanics. The game is set in the kingdom of Hytopia: a fashion-oriented kingdom ruled by King Tuft and his fashionable daughter, Princess Styla. Styla is famous for her stylish clothing and is loved by many. However, an evil witch curses Styla with a hideous leotard that she can never take off. King Tuft desperately sends out a call for heroes to come to the aid of Styla...

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CryZENx Returns to Make Majora’s Mask’s Fierce Deity Link a Reality in Unreal Engine 4 http://www.zeldainformer.com/cryzenx-returns-to-make-majoras-masks-deity-link-a-reality-in-unreal-engine/ Tue, 29 Sep 2015 07:51:00 +0000 http://localhost/wordpress90/?p=12722 Is it that time of the month already? Guess so as we have a new Zelda video that showcases the power of Unreal Engine 4 on this beloved series. Today we have a returning artist coming back to show what else can be done with this powerful game engine. CryZENx has continued their Zelda creation quest by now recreating Majora's Mask's Fierce Deity Link transformation form.

As I've previously stated in the first Zelda/CryZENx article that I did, they definitely have a skill for bringing this series material to life. The mask transformation has definitely improved compared to their last video and now even features more surrounding effects during the transition. The detail on the Fierce Deity Link character model is very well done, and CryZENx has even nailed the details on FD Link when it comes to all of his attire. His sword even comes out looking dead-on accurate with the weapon even having a blue-tinted particle effect coming off of it.

What I've said before still rings true here. The transformation sequence is not only mesmerizing, but it definitely takes you back to the good old days of playing the N64 version of the title. What do you think? Will you be following CryZENx's stuff now? Let us know in the comments below!

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Is it that time of the month already? Guess so as we have a new Zelda video that showcases the power of Unreal Engine 4 on this beloved series. Today we have a returning artist coming back to show what else can be done with this powerful game engine...

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Tri Force Heroes Clip Shows How Costume Crafting Works, New Costume Descriptions http://www.zeldainformer.com/tri-force-heroes-clip-shows-how-costume-crafting-works-new-costume-descript/ Mon, 28 Sep 2015 17:28:00 +0000 http://localhost/wordpress90/?p=12723 One of the biggest elements of Tri Force Heroes is its costumes, allowing players to play the game in a variety of ways based on the costumes they wear. In the game, players can visit Madame Couture's shop, where they can craft and select costumes to wear on their adventures. A new gameplay clip from Tri Force Heroes shows off how this costume-crafting system works as well as some new costume details.

Madame Couture's shop presents Link with two sub-menus: an "Order" menu and a "Catalogue" menu. Our hero can use the Order menu to craft new costumes using materials collected throughout the game, such "Fairy Dust" and "Demon Fossils." These items are most likely dropped by defeated enemies, much like Spoils Bag items in The Wind Waker. If Link has enough materials to craft a costume, Madame Couture will get to work making it.

The Catalogue menu lets Link see all the available costumes, as well as costume descriptions. This new gameplay clip even shows off many of these descriptions:

  • Hero's Tunic: "The witch-hunters trusty uniform. - Members of the corps are expected to live, eat, sleep, and ride in these!"
  • Lady's Ensemble: "Lifts curses from princesses like that! - Same effects as the Legendary Dress, plus an extra heart! Feeling special yet?"
  • Tri Suit: "For a dynamic trio! - Get three of these in one place, and good things are bound to happen! ...Or so I hear..."
  • Timeless Tunic: "Outfit that takes you way back. - It's not just in the looks! It also brings back music from the good old days..."
  • Kokiri Clothes: "No. 1 for archers! - Imbued with spirits of the woodsy Kokiri folk, this outfit lets you fire off three arrows at once!"
  • Bear Minimum Digs: "Your first outfit! - It makes you take double damage and reduces maximum hearts by one. Impressively bad."
  • Big Bomb Outfit: "Mind-blowing! - Small explosions are boring. Make bombs bigger! Better! Yes! Not for the careless, that's for sure..."
  • Legendary Dress: "Kind-hearted dress! - Make more hearts appear. Helps you help yourself, and others. A kinder, gentler outfit."
  • Zora Costume: "Get that wet look! - Feel like a Zora: fear no currents, power up your swimming with A, look stylish doing it."
  • Lucky Loungewear: "Not dodgy at all! - But it helps you dodge incoming attacks. Aren't you feeling lucky? Well, aren't you, dear?"
  • Torrent Robe: "For Water Rod pros! - Like the Water Rod? Try it with this robe to double its area of effect, and trust me, you'll LOVE it!"
  • Jack of Hearts: "Have a heart! - Just one? Really, just the one? Yes, well. You might be surprised by the difference it makes!"
  • Goron Garb: "For the lava-lovers! - Inspired by red-hot Goron fashion. Guaranteed 100% burn-proof, or your Rupees back!"
  • Energy Gear: "Tire less! - 50% more energy equals 50% more usage of your fave item! A little energy goes a long way."
  • Boomeranger: "Boomerangers assemble! - Makes boomerangs pass through foes, brings everyone together. So sweet!"
  • Cosy Parker: "Sure-footed luxury! - Slipping? Skidding? Never again! Show that ice who's boss! Also good against cold and weather."
  • Tingle Tights: "Don't fear the fall! - The balloons on your back are your saving grace! Just, keep an eye on the numbers, okay?"
  • Hammerwear: "Blunt object power for sharp dressers! - Swing that heavy hammer like its no big deal! And with twice the effect!"
  • Cacto Clothes: "Personal space invaders, beware! - When danger looms near, it gets spiked! Safe for allies, but in the coliseum..."
  • Sword Suit: "Extra sword power! - On the cutting edge of fashion! Makes swords stronger, better, beamier! Wait, beamier...?"
  • Queen of Hearts: "Max hearts +3! - Feeling a tad timid? It's THE outfit to inspire confidence. There, feels better already."
  • Rupee Regalia: "It's raining Rupees! - It takes Rupees to make Rupees! The suit is one shrewd investment that's bound to pay off."
  • Cheetah Costume: "Run, don't walk! - What, that's it? Hey, don't be like that! Well, if you're that hasty, this suit will fit you to a tee."
  • Cheer Outfit: "Cheer up , soldier! - Just seeing this li'l outfit will make your friends' spirits soar! Meaning 1.5 times the energy gauge."
  • Dapper Spinner Kit: "Speedy Spin Attack! - Spin with grace and aplomb! Press B three times in a row for a swift strike, o fortunate knight!"

We're sure there are more costumes left to be shown, so we're hoping to see more of these descriptions soon.

Which costume are looking forward to wearing? Let us know in the comments!

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One of the biggest elements of Tri Force Heroes is its costumes, allowing players to play the game in a variety of ways based on the costumes they wear. In the game, players can visit Madame Couture's shop, where they can craft and select costumes to wear on their adventures. A new gameplay clip from Tri Force Heroes shows off how this costume-crafting system works as well as some new costume details...

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More Footage of Tri Force Heroes Contains 30 Minutes of Gameplay http://www.zeldainformer.com/more-footage-of-tri-force-heroes-contains-30-minutes-of-gameplay/ Mon, 28 Sep 2015 18:03:00 +0000 http://localhost/wordpress90/?p=12724 Among all the buzz surrounding Tri Force Heroes, 30 brand-new minutes of gameplay footage has been uploaded by Polygon to their YouTube channel.

This trio of heroes swing their swords and blast their arrows through various levels of the game, showing off different costumes and items each time. Complete with minecart adventures and totem mishaps, the crew at Polygon seemed to have a good time recording this video.

Are you planning on obtaining Tri Force Heroes now that we've seen more footage of the game? Let us know by telling us in the comment section below.

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Among all the buzz surrounding Tri Force Heroes, 30 brand-new minutes of gameplay footage has been uploaded by Polygon to their YouTube channel.

This trio of heroes swing their swords and blast their arrows through various levels of the game, showing off different costumes and items each time. Complete with minecart adventures and totem mishaps, the crew at Polygon seemed to have a good time recording this video...

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Caption Contest 033: "Why does my daughter cry?" http://www.zeldainformer.com/caption-contest-033-why-does-my-daughter-cry/ Mon, 28 Sep 2015 19:27:00 +0000 http://localhost/wordpress90/?p=12726 Hey there, ZI fans. It's time again to compete in our weekly Caption Contest. Last week, I resolved to make use of the official art for the upcoming Tri Force Heroes. This week is no different. Amidst the many new gameplay clips we've seen of the game today, the contest will feature artwork of Tri Force Heroes' Princess Styla and King. Why are they crying? You decide!

Last Week's Contest:

The Tri Force Heroes were suiting up.

By: Wreet Weet

By: Qun Mang

By: Fan Down Under

By: pokedude14

And here are our non-photo caption winners:

  • monkee-goro: "Princess looks like shit? It's okay, I'll take over!"
  • DonTheMask!: "We have to save hylia from pure evil!!! ..... Lets put on some fashionable attire, yeah?!"
  • dizzi: "blue Link 'I wanted that one!!'
    Green Link 'I rock this outfit!!! I like the air under my skirt....'
    Orange?! Link singing to himself........'im a rocker, rocker'"
  • Art1st4786: "Blue: Oh...my...gawd! Green hair with a pink dress!?
    Green: You're just jealous of my super Hylian swagger."
  • Robert Brendon Hughes: "Coming to a kingdom near you--The hero's of fashion!
    An exotic fashion show hailing from parts unknown!"

This Week's Contest:

Did you all see Tri Force Heroes' opening cinematic?

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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Hey there, ZI fans. It's time again to compete in our weekly Caption Contest. Last week, I resolved to make use of the official art for the upcoming Tri Force Heroes. This week is no different. Amidst the many new gameplay clips we've seen of the game today, the contest will feature artwork of Tri Force Heroes' Princess Styla and King. Why are they crying? You decide...

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New Footage of Tri Force Heroes' Lobby Music Minigame http://www.zeldainformer.com/new-footage-of-tri-force-heroes-lobby-music-minigame/ Mon, 28 Sep 2015 19:49:00 +0000 http://localhost/wordpress90/?p=12727 In the lobby area for Tri Force Heroes, a minigame is able to be played. This minigame is centered around music, containing tunes from Majora's Mask, Phantom Hourglass, Link's Awakening, and Skyward Sword. The three Links must juggle one ball in the air to the beat of the song by slashing their swords at it. If it hits the ground, it breaks. Upon breaking, Rupees will fall out, depending on how many times the ball was hit. The ratio is one Rupee per hit, so if the players hit the ball 20 times, they will be granted 20 Rupees.

Footage of this musical minigame is viewable above, courtesy of NintenDaan. Another clip shown by NintenDaan has the three players in such a formation that mashing the attack button will cause the ball to stay in the air almost infinitely. The music speeds up slightly with each hit, and toward the end of the video it sounds like a band of speed demons is playing the music.

Will you be buying Tri Force Heroes? It appears to be a very silly game, and that's not a bad thing. Personally, I can't wait for the game's release, as it will be a very fun Zelda game I can enjoy with the rest of the Zelda Informer staff. If you have any thoughts on Tri Force Heroes, be sure to let us know in the comment section.

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In the lobby area for Tri Force Heroes, a minigame is able to be played. This minigame is centered around music, containing tunes from Majora's Mask, Phantom Hourglass, Link's Awakening, and Skyward Sword. The three Links must juggle one ball in the air to the beat of the song by slashing their swords at it. If it hits the ground, it breaks. Upon breaking, Rupees will fall out, depending on how many times the ball was hit. The ratio is one Rupee per hit, so if the players hit the ball 20 times, they will be granted 20 Rupees...

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Cosplay of the Week: Queen Rutela by Nienna Surion http://www.zeldainformer.com/cosplay-of-the-week-queen-rutela-by-nienna-surion/ Tue, 29 Sep 2015 16:12:00 +0000 http://localhost/wordpress90/?p=12728 Cosplay of the Week is back with Queen Rutela of the Zoras from Twilight Princess, by Nienna Surion. The regal Queen is brought to life in beautiful pinks and reds. Her almost ethereal quality is accomplished by Surion's marvellous acting and posing in each photo.

Nienna Surion is a cosplayer from Canada and I assure you, all of her costumes are extremely accurate and well made. The effort put into the details of her Rutela cosplay are above and beyond exceptional. Not only did she take the time to make the head piece, but it actually looks like coral. The dress itself is precise in a way that I have never seen before in a cosplay, down to the ruffles and cut of the fabric. You can check out her design process on her Facebook page, along with many other equally amazing cosplays. There are some photos in the mini gallery below, but I encourage you to check out her DeviantArt page for more details.

Let us know what you think about this weeks Cosplay feature in the comments below, and don't forget to tag your own Cosplay's with #ZIcostume on Twitter so we can see them! Who would you like to see featured next?

Source: Nienna Surion on Facebook and DeviantArt.

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Cosplay of the Week is back with Queen Rutela of the Zoras from Twilight Princess, by Nienna Surion. The regal Queen is brought to life in beautiful pinks and reds. Her almost ethereal quality is accomplished by Surion's marvellous acting and posing in each photo. Nienna Surion is a cosplayer from Canada and I assure you, all of her costumes are extremely accurate...

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More Songs in Tri Force Heroes' Musical Lobby Minigame Revealed http://www.zeldainformer.com/more-songs-in-tri-force-heroes-musical-lobby-minigame-revealed/ Mon, 28 Sep 2015 22:01:00 +0000 http://localhost/wordpress90/?p=12729 Earlier today, footage was shown off of a musical minigame that can be played in Tri Force Heroes' lobby. Tracks from Link's Awakening as well as Majora's Mask can be heard, but GameXplain has a few more tunes for us to check out.

The songs included in this video are: the Lon Lon Ranch theme, the Tri Force Heroes trailer theme, and my personal favorite, the Song of Storms. It would appear as if the minigame can be started by running into a lobby wall while dashing, meaning that this could be classified as an Easter egg.

Are you excited to hear songs from other Zelda titles make it into Tri Force Heroes? What other Zelda tunes would you like to see in this minigame? Tell us by leaving a comment below.

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Earlier today, footage was shown off of a musical minigame that can be played in Tri Force Heroes' lobby. Tracks from Link's Awakening as well as Majora's Mask can be heard, but GameXplain has a few more tunes for us to check out.

The songs included in this video are: the Lon Lon Ranch theme, the Tri Force Heroes trailer theme, and my personal favorite, the Song of Storms. It would appear as if the minigame can be started by...

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Footage of New Tri Force Heroes Level: Riverside's Secret Fortress http://www.zeldainformer.com/footage-of-new-tri-force-heroes-level-riversides-secret-fortress/ Tue, 29 Sep 2015 00:24:00 +0000 http://localhost/wordpress90/?p=12730 The Tri Force Heroes footage just keeps coming, and GameXplain has another gameplay video for us containing an all-new level: Riverside's Secret Fortress.

Taking place in the world's Riverside section, the Secret Fortress level requires expertise with the new Water Rod. It also helps if Link, Link, and Link (see what I did there?) equip Torrent Robes, which cause the Water Rod's columns of water to double in size. Complete with aqua-themed parkour and quick currents that can carry Link away, it seems this is a more challenging level.

Are you excited to see what other element-themed levels await in Tri Force Heroes? Consider sharing your thoughts with us by using the comment section below.

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The Tri Force Heroes footage just keeps coming, and GameXplain has another gameplay video for us containing an all-new level: Riverside's Secret Fortress.

Taking place in the world's Riverside section, the Secret Fortress level requires expertise with the new Water Rod. It also helps if Link, Link, and Link (see what I did there?) equip Torrent Robes, which cause the Water Rod's columns of water to double in size. Complete with aqua-themed parkour and quick currents that can...

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New Tri Force Heroes Footage Surfaces http://www.zeldainformer.com/new-tri-force-heroes-footage-surfaces/ Tue, 29 Sep 2015 08:45:00 +0000 http://localhost/wordpress90/?p=12732 With The Legend of Zelda: Tri Force Heroes' release date creeping up on us rather quickly, there's no real shortage of new videos, images, and news for the title. The latest drizzle of news for the game comes as a video which shows off the a few new things about the upcoming title.

We've known for a while now that the new game will feature the ability to change the costume of the character, but up until now we haven't known how. Wait no longer as the video above shows off Link entering a shop and purchasing the costumes with what seems to be the monster-drop collectibles first introduced in A Link Between Worlds. He's also shown to be using what seems to be a version of the Pegasus Boots shown off in other titles of the series.

In addition to all of this, we're also briefly treated to a nice look at the world of the game in the form of what seems to be the main city of the game that also holds the castle. So it seems like the collectibles have a much bigger role in this game then they did in A Link Between Worlds and that collecting them will be the only way - that we know of at least - to get the new costumes that the game features.

This is a nice bit of information for the upcoming title, and it just makes me more interested in the game! Are you all excited for the game? Are you going to get it day one or wait to get it? Let us know in the comments below!

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With The Legend of Zelda: Tri Force Heroes' release date creeping up on us rather quickly, there's no real shortage of new videos, images, and news for the title. The latest drizzle of news for the game comes as a video which shows off the a few new things about the upcoming title.

We've known for a while now that the new game will feature the ability to change the costume of the character, but up until now we haven't known how...

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Nintendo UK Releases a Tri Force Heroes Commercial http://www.zeldainformer.com/nintendo-uk-releases-a-tri-force-heroes-commercial/ Tue, 29 Sep 2015 16:53:00 +0000 http://localhost/wordpress90/?p=12734 As Tri Force Heroes' release date approaches, Nintendo UK is stepping their promotional game up for this new Zelda title. A commercial has been released, in the hopes of gathering more interest from TV viewers.

In this 30-second ad, it is explained that one Link is not enough this time. It showcases costume switching and playing with dopples, all in an attempt to show what this game is about. Personally, I think they did a splendid job with this commercial. It shows off the core elements of Tri Force Heroes, and I hope Nintendo of America does the same.

Are you glad Nintendo divisions outside of Japan are now promoting this game? Let us know by leaving a comment below.

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As Tri Force Heroes' release date approaches, Nintendo UK is stepping their promotional game up for this new Zelda title. A commercial has been released, in the hopes of gathering more interest from TV viewers.

In this 30-second ad, it is explained that one Link is not enough this time. It showcases costume switching and playing with dopples, all in an attempt to show what this gameis about. Personally, I think they did a...

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A Link to the Past's Overworld Map Recreated as a Paper Diorama http://www.zeldainformer.com/a-link-to-the-pasts-overworld-map-recreated-as-a-paper-diorama/ Tue, 29 Sep 2015 22:28:00 +0000 http://localhost/wordpress90/?p=12735

The beauty of fan art is that you don't know what you're going to see every time you go on the Internet. Paper dioramas have been around for centuries, and have always displayed images in a unique way. Artists Wuppes has now shown us an interesting way of creating some unique Zelda art using this. For one of his more recent projects, he decided to recreate A Link to the Past's overworld map as a 3D paper diorama.

Wuppes is an artist from Luxembourg, who's hobby is recreating video game covers, moments, and levels using this form of art. A Link to the Past is not the only Zelda title he's worked on, as Wuppes has also done 3D paper dioramas of Link's Awakening (seen in the gallery below). Wuppes is an avid supporter of video game paper dioramas, and even has a Facebook page dedicated to his love of them.

It is truly amazing how this overworld map came out. 3D paper dioramas are a site to behold. What do you think? Is an art style like this worth keeping your eye on? Let us know in the comments below!

Source: Tumblr

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The beauty of fan art is that you don't know what you're going to see every time you go on the Internet. Paper dioramas have been around for centuries, and have always displayed images in a unique way. Artist Wuppes has now shown us an interesting way of creating some unique Zelda art using this. For one of his more recent projects, he decided to recreate A Link to the Past's overworld map as a 3D paper diorama...

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Did You Know Gaming? Explores Twilight Princess With JonTron http://www.zeldainformer.com/did-you-know-gaming-explores-twilight-princess-with-jontron/ Tue, 29 Sep 2015 21:15:00 +0000 http://localhost/wordpress90/?p=12736 Twilight Princess, one of the more darker-themed games in the Zelda franchise, is surrounded by little-known facts that the average fan may not know. Did You Know Gaming? and JonTron have set out to bring these facts to the public, and the result is nothing short of entertaining.

Did you know that members of the Twilight Princess development team actually learned how to ride horses to help them recreate the experience in-game? Did you also know that Link's favorite activity, grass cutting, was questioned as to whether it should even be in the game? It's interesting tidbits such as these that really make Did You Know Gaming?'s content worth watching.

Are you glad that the Did You Know Gaming? is giving the Zelda series so much love? It was only two weeks ago when the channel uploaded a video on Zelda music. Be sure to leave your thoughts with us in the comments below.

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Twilight Princess, one of the more darker-themed games in the Zelda franchise, is surrounded by little-known facts that the average fan may not know. Did You Know Gaming? and JonTron have set out to bring these facts to the public, and the result is nothing short of entertaining.

Did you know that members of the Twilight Princess development team actually learned how to ride horses to help them recreate the experience in-game? Did you also know that Link's favorite activity...

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The Self-Proclaimed Princess of Bugs Gets Colored into a Beautiful Illustration http://www.zeldainformer.com/self-proclaimed-princess-of-bugs-gets-colored-into-beautiful-illustration/ Wed, 30 Sep 2015 04:06:00 +0000 http://localhost/wordpress90/?p=12737 As our tour continues though the massive, Zelda fan-based art museum of the Internet, we find another form of art that is being utilized for this series. Copic illustrations is a form of high definition pictures done with a specific high-end type of marker. While these types of markers are mostly used by professional designers and illustrators, others use copic markers to create fun works of art. YouTube artist pixelartlinda uses this form of coloring for the latter as she creates a wonderfully colored version of Agitha from Twilight Princess.

This self-proclaimed princess of bugs is just the most recent illustration from pixelartlinda as she has worked on a few others in order to show off her skills. She has even done a two-part illustration of Saria from Ocarina of Time that's worth a watch and that you can see here. This illustration comes off as showing a more mature looking version of the girl that wants Link to collect a bunch of Golden Bugs. The colors that pixelartlinda uses help complement the overall look and feel of the picture. It comes off looks like something that's worth hanging up on a wall.

What do you think? Willing to give copic illustrations a shot? Let us know in the comments below!

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As our tour continues though the massive, Zelda fan-based art museum of the Internet, we find another form of art that is being utilized for this series. Copic illustrations are a form of high definition pictures done with a specific high-end type of marker called a copic marker. While these types of markers are specifically used by professional designers and illustrators, others use copic markers to create fun works of art. YouTube artist pixelartlinda uses this form of coloring for the latter...

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ThinkGeek Hylian Shield Backpack is Now Yours For Your Epic Quest...to School http://www.zeldainformer.com/thinkgeek-hylian-shield-backpack-is-now-yours-for-your-epic-quest-to-school/ Wed, 30 Sep 2015 00:36:00 +0000 http://localhost/wordpress90/?p=12738

The Hylian Shield: a symbol of courage that the hero of Hyrule uses to thwart dark forces. Now you can use it to make sure you don't lose any of your books before heading off to your educational institution. ThinkGeek has released a new official product from the Zelda series that lets you rock out the hero's shield in style. It even has a sweet red version of the Hylian emblem embroidered on the back of the backpack.

ThinkGeek has started opening up retail stores now, so items like this backpack should be easier to get. What do you think? Is it worth a buy? Let us know in the comments below!

Source: ThinkGeek

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The Hylian Shield: a symbol of courage that the hero of Hyrule uses to thwart dark forces. Now you can use it to make sure you don't lose any of your books before heading off to your educational institution...

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Top Five Zelda Dubstep Remixes of All Time http://www.zeldainformer.com/top-five-zelda-dubstep-remixes1/ Wed, 30 Sep 2015 01:27:00 +0000 http://localhost/wordpress90/?p=12739

The Legend of Zelda has some of the best music in the video game industry, and the music has played a pivotal role in the series from the beginning. However, some people just don't enjoy orchestral music and would instead prefer a song with a tricked out melody and a kicking bass. Thankfully, fans have taken it upon themselves to remix classic Zelda tunes into something more people can enjoy. Here, we've chosen our top five favorite Zelda remixes of all time.

5. Kaepora Gaebora Theme by None Like Joshua (ft. Rikki of the Side Quest)

This lands on our top five because of the fantastic lyrics as well as the remix of the song itself. The original song was fitting of the strange bird that shows up to help Link through his quest, but in this version, a catchy beat and sassy back-and-forth between characters make it incredibly enjoyable to listen to. I also really liked the reference to the Kaepora Gaebora being the reincarnation of Rauru, which was artfully slipped in for a great effect. Additionally, the remix itself has a good bass and nicely placed sound bites from the game. Plus, the artists seem to be having a great time making this mix.


4. Song of Storms by Kronodigger

The first time I heard this song, I was absolutely blown away. The drop was incredible because it's unexpected, led in by an orchestral opening, which is hard to pull off. In fact, it's difficult to pull off this kind of remix with real instruments against a synthesized beat and accompaniment. Still, Kronodigger manages to do it so well it's grabbed our top four spot. My favorite thing about this mix, however, is the clarinet performance. Not only does the sound work beautifully with the mix, but it's a real clarinet, not a computer-generated sound, It fits right into the mix, providing a nice contrast to the mechanical dubstep sounds. I think the usage of the clarinet really adds to the song, providing a nice legato flow that matches the rain theme. He also used the percussion to create a rain-like feel, which I absolutely loved.

Also, if there are any clarinetists out there, I'm sure you were as impressed as I was at the flutter tonguing at 2:08. Flutter tonguing is extremely difficult for most, and to do it for that long is incredible. Actually, the overall clarinet performance left me speechless. He plays those notes so fast and so flawlessly that my mind was absolutely blown.


3. Mini-Boss Theme from The Wind Waker by dj-Jo

This remix is one of those that you would put on when you're trying to get something done. With the bass and the percussion, it's one of those songs that motivates you to power through whatever you're doing, though it's also enjoyable to listen to when you're just jamming out. The bass drops and usage of scratches are definitely what lands this remix at our top three spot. Once the bass drops the first time, the feel of the music changes, with the melody on the upbeats after a bass hit. That's what really makes this song enjoyable to listen to; it can get your head bobbing without you even realizing it. Plus, the character sounds are included at pivotal points in the song, which definitely enhances the listening experience. The most notable example of this is the Wizzrobe laugh right before the second drop, which makes the drop a lot better. After the second drop, there's a pattern of three bass hits after each phrase that begin on an upbeat, which changes the pace of the song a bit so it doesn't get too repetitive. Overall, I think it would be a whole lot easier to defeat that pesky Wizzrobe if this was playing in the background instead of the original.


2. Song of Storms by Will & Tim

Some songs just have to be judged by how well they can make your car shake when you're listening to music. This is one of those remixes that you can feel about as well as you can hear when you're driving down the highway. Normally, when people try to make remixes that have that kind of bass, something else is sacrificed. This song is a big exception to that, which is why it takes our number two spot. Not only does it lead in with an orchestral opening, but the bass drops so hard I'm pretty sure my neighbors felt it the first time I listened to this. This is another song that uses character sounds expertly, like right before the bass drops or before the melody is passed from bass to treble after the second drop (which is also a great part of this song). Another one of my favorite things about this remix is the addition of glitches and scratches as part of the accompaniment rather than the main melody. It really accents certain parts of the remix nicely but without shoving it in your face or taking over the melody. The rain at the end is also a nice touch, though I'm sure if this remix was played instead of the original, Hyrule would have another Great Flood.


1. Midna's Lament by dj-Jo

You don't just make dupstep remixes of piano solos. Especially when the original song has no percussion. Midna's Lament is one of the most tragically beautiful songs in all of Zelda history, and a lot of that tragedy is portrayed in the original song by a legato melody with a lot of push and pull in the tempo. You have to be a dubstep king to pull off a good remix, and you have to be a dubstep god to preserve the emotion despite heavy dubstep accompaniment playing in the background. Somehow, dj-Jo reaches that level of remix expertise, creating an incredible remix with the hard-core mix of a good dubstep song combined with the beautifully tragic melody of Midna's Lament. Again, dj-Jo is able to artfully place character sounds at pivotal points in the song, making the listening experience insanely good. This is absolutely my favorite dubstep remix of all time, and it earned its place as the number one Zelda dubstep remix of all time.

Did you enjoy these remixes? What are some of your favorite Zelda remixes? Let us know in the comments below!

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The Legend of Zelda has some of the best music in the video game industry, and the music has played a pivotal role in the series from the beginning. However, some people just don't enjoy orchestral music and would instead prefer a song with a tricked out melody and a kicking bass. Thankfully, fans have taken it upon themselves to remix classic Zelda tunes into something more people can enjoy. Here, we've chosen our top five favorite Zelda remixes of all time. 

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New DLC for Super Smash Bros. Brings Back The Pirate Ship And More http://www.zeldainformer.com/new-dlc-for-super-smash-bros-brings-back-the-pirate-ship-and-more/ Wed, 30 Sep 2015 11:50:00 +0000 http://localhost/wordpress90/?p=12740 While Super Smash Bros. isn't a Zelda title, it still features some of the Zelda characters that we know and love, and allows us to beat up everyone and anyone who Nintendo feels fits into their game. After all, what could be better than beating up Donkey Kong with Princess Zelda? With the latest update, you can do all that on the Pirate Ship from The Wind Waker.

The newest DLC for Super Smash Bros. for 3DS and Wii U brings the iconic Pirate Ship into our lives in the form of a playable level for the first time since Super Smash Bros. Brawl. However, this specific level is unfortunately only available on the Wii U version of the game. The Omega Stage of the Pirate Ship is the ships; Watchtower, which is a new location not featured in Brawl. Alongside this new level for the Wii U version, the 3DS title will receive the Duck Hunt level that was previously only available while playing on the Wii U. Additionally, both versions of the game will receive a Super Mario Maker level.

This update also brings more Mii Fighter costumes, all of which are featured in the gallery below. The costumes include:

  • Business Suit (Outfit Only)
    • For all players
  • Fox Set (Hat & Outfit)
    • For Gunner
  • Captain Falcon (Helmet & Outfit)
    • For Brawler
  • Toad (Hat & Outfit)
    • For Brawler
  • Viridi Set (Wig & Outfit)
    • For Sword Fighter
  • Hunter Set (Helm & Mail)
    • For Sword Fighter
  • Rathalos Set (Helm & Mail)
    • For Sword Fighter

This update seems to be a pretty large update in the way of content, and it's all available right now! The Mii Fighters can be purchased individually or bundled together at a discounted price. The Super Mario Maker stage can also be purchased individually or bundled together. The full price breakdown is:

  • Super Mario Maker stage
    • 3DS – $2.49
    • Wii U – $2.49
    • 3DS/Wii U – $3.49
  • Pirate Ship stage
    • Wii U – $1.99
  • Mii Fighters
    • 3DS – $0.75
    • Wii U – $0.75
    • 3DS/Wii U – $1.15
    • Complete Costume Bundle:
      • 3DS: $5.25
      • Wii U: $5.25
      • 3DS/Wii U: $8.05

You can get a bundle with all of DLC included, both the stages and the costumes as well, with the pricing as follows:

  • 3DS: $7.74
  • Wii U: $9.73
  • 3DS/Wii U: $13.53

If you need any more information, look no further then the Official DLC Page on the Super Smash Bros. website!

Are you liking this update? Are you gonna go off and play some Smash? Let us know in the comments below!

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While Super Smash Bros. isn't a Zelda title, it still features some of the Zelda characters that we know and love, and allows us to beat up everyone and anyone who Nintendo feels fits into their game. After all, what could be better than beating up Donkey Kong with Princess Zelda? With the latest update, you can do all that on the Pirate Ship from The Wind Waker...

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The Pirate Ship stage is now available to purchase in the #SmashBros for #WiiU! Info: http://t.co/bgrTnUZ6i3 pic.twitter.com/DjnERzLFl6

— Nintendo of America (@NintendoAmerica) September 30, 2015 ]]>
Behind the Theories: GameOver Jesse Explains the Methods Supporting His Zelda Theories http://www.zeldainformer.com/behind-the-theories-gameover-jesse-explains-the-methods-supporting-his-zeld/ Fri, 02 Oct 2015 06:07:00 +0000 http://localhost/wordpress90/?p=12691 There are great number of amazing Zelda theorists out there, and it can be hard to find one with real dedication to accuracy and research. This week, we have the pleasure of interviewing one such theorist about his work, the inspiration he finds in Zelda, and what is truly behind the theories. You might know him from Zelda Informer's recently posted articles about the Golden Goddesses or how the Gerudo became Twili – they certainly sparked a lot of debate in our comment sections! Today you can learn more about the man behind it all in our full interview below:

Disclaimer: This article was written by a member of the Zelda Informer staff unless otherwise stated. The thoughts, opinions, and information presented strictly belong to that of the author and do not represent Zelda Informer on the whole.

Zelda Informer: Thank you so much for coming to talk with us! Would you mind introducing yourself and the work you do with Zelda on your channel?

GameOver Jesse: Thank you for giving me this opportunity. I'm Jesse or GameOver Jesse on YouTube. I've always had a passion for the Zelda series, so it just seemed natural to turn to it once I started uploading content regularly. I was inspired and encouraged by Macintyre Productions on YouTube who also creates a lot of Zelda videos. Taking advice from him, I started interviewing various internet celebrities and people known in the video game industry about Zelda and their experiences with the franchises. I then started uploading Zelda Wii U news and rumor videos. When the game was delayed and news slowed down, I went back to the interviewing people, this time on a podcast with guest hosts, Simon and Amanda. I've recently started uploading Zelda theory videos and will soon start doing a series of Let's Plays with various Zelda games.

ZI: If Hyrule Warriors was an experiment in multiplayer, as you suggest in your first Zelda Wii U News episode, would the upcoming Tri Force Heroes be along a similar vein? Do you think it will be perhaps the more developed and focused version, before they decide incorporate its elements into the Zelda Wii U?

GOJ: My thoughts on Hyrule Warriors have primarily remained the same. I know Nintendo didn't have direct development of the game, but Aonuma still stayed in charge. When asked if they could implement dungeons, I believe I remember the quote being something along the lines of Aonuma wanted them to make the Zelda game that he wouldn't be able to.

The multiplayer aspect of the game is a key element that I think Nintendo was experimenting with. When details of Zelda Wii U were first given, one of the key notes said a new focus on multiplayer was priority. We've seen small drops of multiplayer with Wind Waker HD, the DS games, and now Tri Force Heroes.

With Hyrule Warriors, gameplay was the focused on fighting with no dungeon. We see the exact opposite with Tri Force Heroes, instead of fight, fight, fight, its dungeon, dungeon, dungeon. If I remember correctly, Tri Force Heroes is said to have over 30 dungeons. So with both games releasing on 3DS soon, fans will have both aspects to look forward to.

I think Zelda Wii U may feature an item such as the four sword to split Link in two or possibly more for multiplayer. Even a separate character entirely could join in as we see in Hyrule Warriors. I think Hyrule Warriors and Tri Force Heroes are both testing grounds for what they want to do with Zelda Wii U. If Tri Force Heroes proves successful, we may see something similar added to Zelda Wii U.

ZI: Will your increase in recent popularity inspire you to make more videos?

GOJ: I only started uploading Zelda content a few months ago and with help from sites like Zelda Informer and other YouTubers, I have managed to reach well over half a million views and close to 3,000 subscribers. As my fan base increases, so does the desire from the viewers for more content. I plan on continuing to make Zelda Theories a priority and also start creating Let's Plays with commentary about the history and facts of the series.

ZI: Lately, you've collaborated with a lot of other YouTubers; is that something you really enjoy doing?

GOJ: A lot of people look at others providing similar content as competitors and I prefer to look at them as collaborators or partners. Macintyre Productions, Commonwealth Realm, HMK, NintendoBox, Hylian Bandicoots, and many more. The list could go on and on. I've been fortunate enough to have made so many great friends in the YouTube community.

ZI: What is your all-time favorite Zelda game and why?

GOJ: I absolutely love Ocarina of Time and Majora's Mask, I've spent countless hours discovering every little secret both games have to offer. Skyward Sword and Twilight Princess are also both great games as well.

That being said, I would have to say my all time favorite game is A Link to the Past. Some of the very first memories I have are of the game. When I was three or four years old, I have vague memories of playing, or trying to play, the game with my Mom and Dad. As I grew up and was able to play the game for myself, I still remember going to them for help. Now, twenty years later, I can thank them for introducing me to the series.

ZI: What inspires you to theorize about Zelda?

GOJ: Not just with Zelda, but other favorite franchises of mine, I love exploring the depth of the stories. A lot of the material in the games leave us with questions that go unanswered by Nintendo. I like connecting the dots they leave behind and coming up with my own answers.

ZI: Do you think some of your theories are supported more by causal correlations rather than cause and effect evidence?

GOJ: I do this for fun. I enjoy coming up with theories, discussing rumors, and just talking about the games in general. I look at Zelda theories as just that, THEORIES. As much hard work and research we put into them, they are no more correct than someone coming up with something off of the top of their head. No matter how many things line up perfectly with our theories, they will never be Zelda Facts, just theories. For that reason, I just look at theories as having fun and trying to provide the viewers with the content they want.

Having fun with the theories is a priority for me. I have two theories that completely contradict each other. The theory on the Happy Mask Salesman being Link's counterpart in Termina and one about the Fierce Deity being Link's counterpart. Both theories hold up to debate on their own, but at the same time they both contradict each other. In the end, neither are canon, so its up to you as a Zelda fan to choose which theories you want to believe and come up with your own conclusion.

ZI: How do you form a theory when you are working with very little information?

GOJ: As I previously stated, I look at Zelda theories as having fun with answering the questions left behind after finishing the games. Sometimes those theories come together easy, such as Groose being an ancestor to Ganondorf and the Gerudo. Others take a lot more research, such as the theory on the Gerudo becoming the Twili. The research put into the theory doesn't make it more correct than another. As long as the theory can hold up to debate, than it can always be a possibility.

ZI: How do you try to get around using too many causal correlations in situations with too little information?

GOJ: I try taking a look to see if other theorists have already covered a theory I have an idea on. I want to try to have mine as original as possible. Zelda fans get tired of seeing the same "Is Link Dead Theory" from 50 different YouTube channels. With that said, they also pass harsh judgement on theories that lack information or seem like nonsense. So with the research I do for my theories, I try my best to find as much information as possible to prove my point and come to the conclusion that I can agree on as a Zelda fan. Sometimes, not much information is available and you just have to choose to pursue the theory with limited facts or start a new theory that will have more facts to rely on. My theory on the moon's aura being a portal to the realm Majora was sealed was one with very little facts, but it was an interesting and fun one to do.

ZI: Any advice for struggling game theorists out there on the subject of casual correlations?

GOJ: All I can say is to do as much research as possible to become knowledgeable of the content you want to create and bounce ideas off of your friends or other Zelda fans for their ideas. Have them help you develop the theory and even have them try to break it apart. This way you can bring in more facts to help back up whatever weak points others will point out.

ZI: Any advice for struggling game theorists in general?

GOJ: Whatever you decide to do, just remember at the end of the day your theory will never be considered canon or fact and will remain a theory. Again, just have fun with your theory and make sure it can stand up to a little debate. Do research and be knowledgeable of the theory. If you come up with a theory or someone else's theory contradicts your theory, don't worry about it. Continue to pursue the theory. I've had people comment on and say "This theory can't be true because of the Link is dead theory". I just laugh them off, you can't use a theory to disprove another theory and this can often lead to people giving up on what could become a popular theory among Zelda fans.

Image Source: Zelda Minimalist Poster, comic strip from XKCD

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There are great number of amazing Zelda theorists out there and it can be hard to find one with real dedication to accuracy and research. This week, we have the pleasure of interviewing one such theorist about his work, the inspiration he finds in Zelda, and what is truly behind the theories. You might know him from Zelda Informer's recently posted articles about the Golden Goddesses...

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HMK's Most Emotional Moments in the Zelda Franchise http://www.zeldainformer.com/go-down-zelda-memory-lane-with-hmk/ Wed, 30 Sep 2015 18:58:00 +0000 http://localhost/wordpress90/?p=12710 HMK, a popular gaming channel on YouTube, has posted a video that takes Zelda fans down memory lane. The first sentimental moments fans experience in a Zelda game are many and varied, but there are still some we all have in common. For example, HMK's #10 is the moment the player, as Link, must leave Saria behind in Ocarina of Time. This is one loss that Zelda fans will never forget. Indeed, it is likely why "Saria's Song" is such a popular favorite among all Zelda compositions.

However, there are some moments that are emotional because they are deeply personal. HMK's #8, the Healing Song in Majora's Mask, is the perfect illustration of such a personal moment. The music is filled with equal parts sorrow and peace, making it a complex connection for the player.

My most emotional moment in the Zelda series is the end of Majora's Mask, when it seems that Link's search for his friend is particularly hopeless and lost in time. My only question at that point, was of why the Happy Mask Salesman never played the Healing Song for Link, who so clearly needed it to move on.

What was your most emotional moment in the Zelda series? If you feel comfortable sharing it, please let us know in the comments below!

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HMK, a popular gaming channel on YouTube, has posted a video that takes Zelda fans down memory lane. The first sentimental moments fans experience in a Zelda game are many and varied, but there are still some we all have in common. For example, HMK's #10 is the moment the player, as Link, must leave Saria behind in Ocarina of Time. This is one loss that Zelda fans will never forget. Indeed, it is likely why "Saria's Song" is such a popular favorite among all Zelda compositions...

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RetroLiberty Reviews The Legend of Zelda in Context http://www.zeldainformer.com/retroliberty-reviews-the-legend-of-zelda-in-context/ Wed, 30 Sep 2015 19:39:00 +0000 http://localhost/wordpress90/?p=12713 If you were encountering the original The Legend of Zelda game for the first time today, would you buy it? RetroLiberty, a retro gaming channel on YouTube, attempts to answer this question by taking himself back to the first time he saw The Legend of Zelda. In this video, the first in his Convinced series, RetroLiberty discusses his initial impressions of the game from the back summary, design, and advertising.

A world without Zelda is a nearly unknown experience, because for many of us, The Legend of Zelda came out when we were either very young or not yet born. Despite this difficulty, RetroLiberty succeeds in his review by pointing out the wording of the back summary, and why the preview pictures might have piqued his interest in the past.

Can you remember the first time you heard about or saw a Zelda game? Would you still buy it today? Let us know in the comments below!

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If you were encountering the original The Legend of Zelda game for the first time today, would you buy it? RetroLiberty, a retro gaming channel on YouTube, attempts to answer this question by taking himself back to the first time he saw The Legend of Zelda. In this video, the first in his Convinced series, RetroLiberty discusses his initial impressions of the game from...

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The Wind Waker's Super Smash Bros. Pirate Ship Stage: Wii U VS. Brawl Comparison http://www.zeldainformer.com/the-wind-wakers-super-smash-bros-pirate-ship-stage-wii-u-vs-brawl-compari/ Wed, 30 Sep 2015 19:57:00 +0000 http://localhost/wordpress90/?p=12741 Earlier today, it was announced that The Wind Waker's Pirate Ship stage from Super Smash Bros. Brawl is being added as DLC in Super Smash Bros. for Wii U. Now we have a comparison video, courtesy of GameXplain, which puts footage of the Brawl and Wii U versions side-by-side.

There isn't much difference between the two, other than the obvious change in graphics. The Wii U's graphics look cleaner, but personally I like Brawl's art style better. The colors are brighter, and the stage doesn't look as drab as the Wii U version.

Will you be downloading The Wind Waker's Pirate Ship in Super Smash Bros. for Wii U? Are you excited that this stage is making a comeback? Let us know via the comment section below.

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Earlier today, it was announced that The Wind Waker's Pirate Ship stage from Super Smash Bros. Brawl is being added as DLC in Super Smash Bros. for Wii U. Now we have a comparison video, courtesy of GameXplain, which puts footage of the Brawl and Wii U versions side-by-side.

There isn't much difference between the two, other than the obvious change in graphics. The Wii U's graphics look cleaner, but personally I like Brawl's art style a little better. The colors are brighter, and the stage doesn't look as...

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GameXplain Takes Us on a Tour of the Omega Pirate Ship Stage http://www.zeldainformer.com/omega-pirate-ship-super-smash-bros-stage-tour/ Wed, 30 Sep 2015 23:49:00 +0000 http://localhost/wordpress90/?p=12742 GameXplain gave us a tour of the Omega version of the Pirate Ship Stage, which returned to Super Smash Bros. for Wii U in the latest DLC. The Pirate Ship was originally in Super Smash Bros. Brawl, and it's great to see it return to the Wii U version of the game. Since Super Smash Bros. Brawl didn't have Omega stages, however, this is the first time we get to see the Omega version of the Pirate Ship Stage.

The Omega version of the stage is a lookout platform in the Great Sea that has Tetra's pirate ship sailing in the background. Omega stages are flat versions of the stages, giving each stage the competitive feel of the Final Destination stage. This Omega stage is a prime example of that since, unlike the regular Pirate Ship Stage, you can't swim around near the ship if you happen to fall off, and there is no cyclone that can whisk the ship into the air, leaving the stage as a bare-bones player-vs-player competition of skill alone.

What do you guys think of this stage? Will you be downloading it? Let us know in the comments below!

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GameXplain gave us a tour of the Omega version of the Pirate Ship Stage, which returned to Super Smash Bros. for Wii U in the latest DLC. The Pirate Ship was originally in Super Smash Bros. Brawl, and it's great to see it return to the Wii U version of the game. Since Super Smash Bros. Brawl didn't have Omega stages, however, this is the first time we get to see the Omega version of the Pirate Ship Stage...

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Link and Epona Arrive in New Gameplay From Picross 3D 2 http://www.zeldainformer.com/link-and-epona-arrive-in-new-gameplay-from-picross-3d-2/ Thu, 01 Oct 2015 17:23:00 +0000 http://localhost/wordpress90/?p=12743 Picross (AKA Picture Cross), like with many other puzzles, is a very challenging puzzle that takes a lot of skill and patience to complete it. There are many who find this game confusing and frustrating more than fun, but others who know that this game is good for the brain. Picross 3D however will make you want to chuck your handheld right out the window due to its height in difficulty compared to the original 2D version of the game. So I guess that's why in the recently released sequel Picross 3D 2, they added a little bit more incentive.

In the sequel to the 2009 puzzle game, the title will now feature amiibo support. What this means is that you can scan in any of your amiibos and they will turn into a 3D picross puzzle for you to solve. Like you see in the video above, this feature will give you a challenge in obtaining an in-game figurine of someone like Link and Epona. You just better hope you can get through the 3D puzzle on your own.

While I am more of a Tetris kind of guy, picross seems to be a puzzle game worth checking out. What do you think? Willing to try out some picross yourself? Let us know in the comments below!

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Picross (AKA Picture Cross), like with many other puzzles, is a very challenging puzzle that takes a lot of skill and patience to complete it. There are many who find this game confusing and frustrating more than fun, but others who know that this game is good for the brain. Picross 3D however will make you want to chuck your handheld right out the window due to its height in difficulty compared to the original 2D version of the game. So I guess that's why in the recently released sequel Picross 3D 2, they added a little bit more incentive...

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Tri Force Heroes Screenshot Roundup 10/1: Zoras, Gorons, and the Abyss of Agony http://www.zeldainformer.com/tri-force-heroes-screenshot-roundup-10-1-zoras-gorons-and-lava/ Thu, 01 Oct 2015 19:40:00 +0000 http://localhost/wordpress90/?p=12744

While the usual source of our translations has taken a break, we will still be posting new Japanese screenshots for Tri Force Heroes. As always, these images are viewable in a gallery at the bottom of the post.

Twitter Screenshots

  • These first screenshots are of the Zora Suit. and the translation tool I used says that this costume contains the soul of a Zora. It is a support type, and it allows the player to swim faster in the water. (This was already known, but it's nice to be reminded.)
  • This second set shows the Goron Suit, and its rough translation points to the fact that it can be used to swim in lava. The translation specifically points out that the suit does not allow Link to burn, but only then does the translation say "even in lava." Could it be that this suit will be needed to enter hot volcanic places without taking damage from the heat, much like the Fireshield Earrings in Skyward Sword?
  • This third screenshot shows the three Links in normal tunics running through something called the "burning zone." They are on fire and flailing there arms in the air, which looks almost comical. Consider this more evidence for my Goron suit theory.
  • A fourth screenshot shows the Air Jar being used to push a player over a large gap. There is not much to be said here, except for the fact that Fire Bars from Super Mario seem to be making an appearance.
  • The fifth screenshot shows the same gap trying to be crossed by the Links trying to throw themselves over using the totem mechanic, but it doesn't seem to be working.
  • As for the final Twitter screenshot... I'll let you decipher what it means: "It's what... Behind the blue? This is a boomerang! Activating the switch can't reach a contract away from fellow! This, Hey! So Koch, we don't! How to take care of hair has fallen out!"
  • Update: New screenshots from Nintendo UK's Twitter show the Zora costume and ask this question: #FabOrDrab? These two images are also viewable in the gallery below.

Nintendo Everything Screenshots

Fellow gaming site Nintendo Everything has managed to get a hold of some new screenshots, so let's take a look at them:

  • The first one shows the Goron Suit, and says: "Inspired by red-hot Goron fashion. Guaranteed 100% burn-proof, or your Rupees back!"
  • The second one shows the Sword Suit, and says: "Extra sword power! On the cutting edge of fashion! Makes swords stronger, better, beamier! Wait... beamier...?"
  • The third one shows the Tri Suit, and its function is unknown. No description is provided.
  • The fourth one shows three players using the totem mechanic, and the top player is using arrows to shoot through a lit torch. The goal is to light an unlit torch on the other side.
  • The fifth one reveals the name of a level in the Riverside portion of the world: the Abyss of Agony. That doesn't sound too friendly.
  • The sixth one shows the players in some sort of an arena, with fire blocking the exits. Numerous enemies surround them, and the three Links are all standing on buttons.

That seems to be all for now. I don't know about you, but this abundance of screenshots causes me to become more excited for Tri Force Heroes. With the game's release happening this month, it won't be long until we are finally be able to enjoy this new multiplayer Zelda experience. Are you looking forward to the game's release? Let us know via the comment section below.

Source: Nintendo Japan, Nintendo Everything, Nintendo UK

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Update: New screenshots added from Nintendo UK's Twitter.

While the usual source of our translations has taken a break, we will still be posting new Japanese screenshots for Tri Force Heroes. As always, these images are viewable in a gallery at the bottom of the post.

These first screenshots are of the Zora Suit. and the translation tool I used says that this costume contains the soul of a Zora. It is a support type...

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Tri Force Heroes Water Rod Gameplay Footage From GameSpot http://www.zeldainformer.com/tri-force-heroes-water-rod-gameplay-footage-from-gamespot/ Thu, 01 Oct 2015 20:17:00 +0000 http://localhost/wordpress90/?p=12745 Recently, some more Tri Force Heroes footage was uploaded to GameSpot's YouTube channel. This footage contains even more gameplay of the new Water Rod, much like the video released by GameXplain three days ago.

Trudging through Riverside once more, three brave players set out on an adventure to conquer this stage. As always, the Links are never without fashionable garments. They are sporting the Bomb Outfit, Kokiri Outfit, and the Zelda Dress. As the GameSpot crew manages to traverse the various water-themed puzzles, we can only watch and wait for Tri Force Heroes' release on October 22nd.

Are you excited to explore the areas Riverside has to offer? Let us know by leaving a comment below.

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Recently, some more Tri Force Heroes footage was uploaded on GameSpot's YouTube channel. This footage contains even more gameplay of the new Water Rod, much like the video released by GameXplain three days ago.

Trudging through Riverside once more, three brave players set out on an adventure to conquer this stage. As always, the Links are never without fashionable garments. They are sporting the Bomb Outfit, Kokiri Outfit, and the Zelda Dress. As the GameSpot crew...

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Majora's Mask 3D and Zelda U Nominated for the 33rd Annual Golden Joystick Awards http://www.zeldainformer.com/majoras-mask-3d-and-zelda-u-nominated-for-the-33rd-annual-golden-joysticks/ Fri, 02 Oct 2015 06:18:00 +0000 http://localhost/wordpress90/?p=12746

It's that time of the year again as the nominees for the 33rd Annual Golden Joystick Awards have been announced. These awards are an annual event where GamesRadar selects the best of the best in all things gaming related and lets you, the gamer, decide who will be on top this year. The Golden Joysticks has two major Zelda titles battling it out against other top level games to see who will take home the coveted Golden Joystick award. This year, Majora's Mask 3D has been nominated for Best Nintendo Game, while Zelda U has been nominated for Most Wanted Game.

The category for Best Nintendo Game this year has some tough competition for Majora's Mask 3D as the other nominees are:

  • Monster Hunter 4 Ultimate
  • Xenoblade Chronicles 3D
  • Kirby and the Rainbow Curse
  • Yoshi's Wooly World


As for Zelda U, it has an even tougher fight for its category as the other nominees for Most Wanted Game are:

  • Deus Ex: Mankind Divided
  • Ghost Recon: Wildlands
  • Total War: Warhammer
  • Horizon: Zero Dawn
  • Final Fantasy XV
  • Halo 5: Guardians
  • Rise of the Tomb Raider
  • Street Fighter V
  • Uncharted 4: A Thief's End
  • Star Wars: Battlefront
  • Mass Effect: Andromeda
  • Fallout 4
  • The Last Guardian
  • Dark Souls III

Now that is quite a competition for both games, but in the end though, only one from each category will win. If you want to vote for Majora's Mask 3D and Zelda U, just go to the Golden Joysticks 2015 page. What do you think of the nominees? Do both titles have a chance of winning? Let us know in the comments below and don't forget to vote!

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It's that time of the year again as the nominees for the 33rd Annual Golden Joystick Awards have been announced. These awards are an annual event where GamesRadar selects the best of the best in all things gaming related and lets you, the gamer, decide who will be on top this year. The 2015 Golden Joysticks has two major Zelda titles battling it out against other top level games to see who will take home the coveted Golden Joystick award...

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EGX Attendees Share Their Reactions to Tri Force Heroes http://www.zeldainformer.com/egx-attendees-share-their-reactions-to-tri-force-heroes/ Thu, 01 Oct 2015 21:05:00 +0000 http://localhost/wordpress90/?p=12747

EGX 2015, the massive UK gaming event, was home to some of the industry's biggest upcoming releases last weekend. The Zelda series was definitely a big hit at the show, as Nintendo gave fans a chance to go hands-on with Tri Force Heroes. Nintendo UK recently shared a video of EGX fan reactions to this cooperative Zelda title, with the consensus unsurprisingly leaning toward the positive.

The fans featured in the video clearly enjoyed their time with Tri Force Heroes, praising the cooperative gameplay and costume mechanic. Many even pointed out how the game expands on the classic Zelda formula to create a satisfying experience. As someone who has also played a bit of Tri Force Heroes, I would easily agree with the perspectives brought up in the video.

Tri Force Heroes is set to release on October 23 in both the US and Europe.

Have the thoughts of these fans affected your views of Tri Force Heroes? Will you be picking up the game later this month? Let us know in the comments!

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EGX 2015, the massive UK gaming event, was home to some of the industry's biggest upcoming releases last weekend. The Zelda series was definitely a big hit at the show, as Nintendo gave fans a chance to go hands-on with Tri Force Heroes. Nintendo UK recently shared a video of EGX fan reactions to this cooperative Zelda title, with the consensus of unsurprisingly leaning toward the positive...

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Dorkly: There's Always That One Zelda... http://www.zeldainformer.com/dorkly-theres-always-that-one-zelda/ Fri, 02 Oct 2015 06:12:00 +0000 http://localhost/wordpress90/?p=12748 We here at Zelda Informer love it when Dorkly puts together a fun Zelda comic and it looks like they've done it again. Today we have a big Princess Zelda meet up as all of the Zelda's gather together for a reunion. We soon realize though that there's one Zelda that the others are not to fond of. This makes them realize in horror who they invited by accident.

Source: Dorkly

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We here at Zelda Informer love it when Dorkly puts together a fun Zelda comic and it looks like they've done it again. Today, we have a big Princess Zelda meet up as all of the Zelda's gather together for a reunion. We soon realize though that there's one Zelda that the others are not to fond of. This makes them realize in horror who they invited by accident...

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Daily Debate: Is Tri Force Heroes Being Ignored by Nintendo of America a Reflection of the Fan Base? http://www.zeldainformer.com/daily-debate-is-tri-force-heroes-being-ignored-by-nintendo-of-america-a-ref/ Fri, 02 Oct 2015 02:28:00 +0000 http://localhost/wordpress90/?p=12749

Let me give you some context here, because it's easy to think we've been getting a lot of Tri Force Heroes news lately. In fact, it's true - we have. Nintendo of Japan has been doing a steady stream of promotion, meanwhile Nintendo of Europe has begun releasing commercials and their own various updates on the title over Twitter. So, what about Nintendo of America? The only promotion Nintendo of America has done has been at various events and cons. They are relying on fans to spread the word of the game, while not actively promoting the title. There are no posters at stores, no commercials on TV or online, not even some basic banner ads.

When we email Nintendo of America asking about press copies, interviews, or gameplay opportunities, we're met with silence. It seems like we need to attend all the various events all over the country to try and get our hands on the title, despite the fact Nintendo isn't informing anyone that the title is present. Outside of those few cons, you could be forgiven for thinking the game was delayed in North America. Nintendo's marketing in North America is beyond lackluster, they aren't even doing the basics of social media promotion or official website updates.

We're still a few weeks away from launch and yes, all of this could change - but even if it does... we're less than a month away and the game is being ignored. We have to wonder, why is that the case? Could this be due to the lack of interest in the title fans have shown in North America?

We've seen the lack of interest first hand here at Zelda Informer. Remakes have generated far more hype and far more traffic. Our highest trafficked day was the day Majora's Mask 3D was announced (be sure to check out our 100% Majora's Mask 3D Walkthrough... it's pretty much the best walkthrough for the game in existence). Here we have a brand new, multiplayer Zelda title for Nintendo's most popular platform and it would seem most of the Zelda fan base, or at least the base as it pertains to us, doesn't seem to care much.

Our posts on social media about the title get very few views, our comment sections for the game are seemingly barren - but this doesn't seem to be a phenomenon here. There isn't even an overly active thread for the title on NeoGAF, while other more popular news outlets are certainly trying to cover the title, but being met with low video views and tepid comment sections. North America doesn't seem to be taking to the game... so has Nintendo of America already given up? Is this lack of promotion simply a reflection of our lack of interest?

I honestly believe this could be the case, and it saddens me all the more as Tri Force Heroes may be the Zelda game I play the most in the coming years (even more than Zelda U). An experience I can not only enjoy with my friends, but also my fellow staff and all of you fans here at ZI. An experience that is built around replay value and collectathons. What do you think? As always, be sure to check out our Tri Force Heroes Walkthrough at launch for all of your needs.

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Let me give you some context here, because it's easy to think we've been getting a lot of Tri Force Heroes news lately. In fact, it's true - we have. Nintendo of Japan has been doing a steady stream of promotion, meanwhile Nintendo of Europe has begun releasing commercials and their own various updates on the title over Twitter. So, what about Nintendo of America? The only promotion Nintendo of America...

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Guinness World Records Showcases Former Ocarina of Time Speedrun World Record Holder http://www.zeldainformer.com/guinness-world-records-showcases-former-ocarina-of-time-speedrun-wr-holder/ Fri, 02 Oct 2015 22:24:00 +0000 http://localhost/wordpress90/?p=12753 Speedrunning a video game takes patience, skill, luck, and just the right amount of time to achieve anything. There are even some speedrunners who get acknowledged for their contribution in great and amazing ways. Take for instance Joel “Jodenstone” Ekman, who is being recognized by Guinness World Records for obtaining the world record for an Any%, non-tool assisted speedrun of The Legend of Zelda: Ocarina of Time. The video here showcases his photoshoot for the Guinness Book of World Records. It's just too bad that he's no longer the world record holder anymore.

While this video was uploaded yesterday, and most likely filmed sometime after March 16th (when Jodenstone first broke the record), the world record hasn't belonged to him for over three months now. The new and current Any% world record holder for Ocarina of Time is another Zelda speedrunner that goes by the name skater82297 whose held the world record title since July 10th of this year. While Jodenstone's clear time for the record was 17:55, skater82297's new record has him clocking in at 17:45. This adds an element of irony to the video since the record isn't Jodenstone's anymore.

No matter who currently holds the record, what these two men did is nothing short of astonishing. What do you think of this situation? Do you have a favorite speedrunner? Let us know in the comments below!

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Speedrunning a video game takes patience, skill, luck, and just the right amount of time to achieve anything. There are even some speedrunners who get acknowledged for their contribution in great and amazing ways. Take for instance Joel “Jodenstone” Ekman, who is being recognized by Guinness World Records for obtaining the world record for an Any%, non-tool assisted speedrun of The Legend of Zelda: Ocarina of Time. The video here showcases his photoshoot for the Guinness Book of World Records. It's just too bad that he's no longer the world record holder anymore...

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Photoshop Contest: Silly Zelda Pop-Up Storybook http://www.zeldainformer.com/photoshop-contest-silly-zelda-pop-up-storybook/ Fri, 02 Oct 2015 20:48:00 +0000 http://localhost/wordpress90/?p=12754 That's right, ZI fans; it's time again to partake in our weekly Photoshop Contest! As you can see from this week's somewhat excessive title, our contest this time around will involve constructing storybook scenes. Much like the opening cinematic of Tri Force Heroes, we want to see your own goofy creations unfold in the pages of a pop-up book. So let's crack this thing open as soon as we check out the winners from last week's contest: Free Week #5.

Last Week's Contest:

Everyone seemed to really enjoy the sneaky Link Nendoroid we provided last week. The entries may have been few, but these winners were of the highest quality.

Best Submissions

Artist: LE38OY

Challenge Mode

Shelled Pokémon Shuckle was just as much a star of last week's contest as the Link Nendoroid, as it was a necessary inclusion if contestants wished to accept the Challenge Mode rules. Additionally, challengers needed to include an iPhone 6S, which saw a release last Friday. Artist Matt_Dempsey submitted a hilarious image of Link in the club, snapping a selfie of his late-night adventures. There was no denying this entry the Challenge Mode trophy, and we're all in agreement that DJ Shuckle is one of the funniest things the Photoshop Contest has ever seen.

This Week's Contest: Silly Zelda Pop-Up Storybook

Tri Force Heroes' opening cinematic made its way onto YouTube this week, showing off the upcoming game's very goofy premise. The plot unfolds in the style of pop-up-storybook, whimsically introducing the tragedy faced by Princess Styla and her kingdom. It may not have pleased every fan, but we can definitely agree it's a new approach for the Zelda series.

This week's contest is to create a Zelda pop-up book scene, much in the style of Tri Force Heroes' opening. This may sound similar to a contest we held a few weeks back, but rest assured that you may base your pop-up book scene on any part of the Zelda series, not just Tri Force Heroes. Go ahead and use the images provided in our gallery, and anything else you find on the internet.

General Rules:

  • Submit your entries in the comments section below.
  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on October 7. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must recreate a scene from a past Zelda title.

2. Your entry must include a teddy bear.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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That's right, ZI fans; it's time again to partake in our weekly Photoshop Contest! As you can see from this week's somewhat excessive title, our contest this time around will involve constructing storybook scenes. Much like the opening cinematic of Tri Force Heroes, we want to see your own goofy creations unfold in the pages of a pop-up book. So let's crack this thing open as soon as we check out the winners from last week's contest: Free Week #5...

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Princess Styla Tells us All About our New Adventure in Tri Force Heroes http://www.zeldainformer.com/princess-styla-tells-us-all-about-our-new-adventure-in-tri-force-heroes/ Sat, 03 Oct 2015 02:37:00 +0000 http://localhost/wordpress90/?p=12755 In a rather unique fashion, Nintendo of America has released a brand new trailer for Tri Force Heroes. This trailer doesn't inherently show anything we weren't already aware of, but it's interesting in that the entire trailer is voice acted. Princess Styla narrates the entire trailer in a fashion that clearly defines her personality. For a game based entirely around fashion and fashion problems, her personality seems to really match with the tone of the game.

It is interesting that this trailer appeared a day after I complained about Nintendo's lack of advertising for the title, but it's also interesting that they first choose to advertise it with a fully voice acted trailer. While the game itself doesn't appear to have any voice acting in it beyond grunts and groans, Nintendo has rarely if ever gone the route of giving us voice acting for a trailer. Could this be a first step to warming us up to voice acting in future Zelda titles?

As for the voice acting itself - I think it distracts greatly from the trailer. That being said, I don't feel the voice acting is done poorly - it's pretty much exactly as I would imagine Princess Styla to act and talk. It just feels like something that is more appropriate to be in the actual game rather than in a trailer. Of course I've wanted voice acting in Zelda games for over a decade, so maybe I am reading too much into this. What did you think of the new trailer?

As always, you can get all the information and help you need for this game at launch on October 23rd through our Tri Force Heroes Walkthrough.

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In a rather unique fashion, Nintendo of America has released a brand new trailer for Tri Force Heroes. This trailer doesn't inherently show anything we weren't already aware of, but it's interesting in that the entire trailer is voice acted. Princess Styla narrates the entire trailer in a fashion that clearly defines her personality. For a game based entirely around fashion and fashion problems, her personality seems to really match with the tone of the game...

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Daily Debate: Do You Enjoy Zelda Theories? http://www.zeldainformer.com/daily-debate-do-you-enjoy-zelda-theories/ Sat, 03 Oct 2015 03:32:00 +0000 http://localhost/wordpress90/?p=12757

At first glance this seems like an odd question to me. Zelda Informer was founded by a group of Zelda theorist and we cover more fan theories than we can count. Theorizing is clearly a core pillar here at Zelda Informer, but how much do you really enjoy them?

This question can get complex because of the nature of theorizing. There are several facets to it and many different types of theories out there, so while you may enjoy one type of theory, it's entirely possible to hate another. It's also true you may not agree with most theories you read, but does that also mean you don't enjoy reading them? Today's debate is a bit of a wild goose, as the answer can be extremely personal.

For me, I truly enjoy Zelda theories, even if I wholeheartedly disagree with them. As an example, many might be aware of my stance on the Link is Dead Theory, but that doesn't mean I regret hearing about it. It was an enjoyable theory that got me thinking, and ultimately I enjoy that thought process. How about you?

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At first glance this seems like an odd question to me. Zelda Informer was founded by a group of Zelda theorist and we cover more fan theories than we can count. Theorizing is clearly a core pillar here at Zelda Informer, but how much do you really enjoy them?

This question can get complex because of the nature of theorizing. There are several facets to it...

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Tri Force Heroes Will Have Region Locked Online Play http://www.zeldainformer.com/tri-force-heroes-will-have-region-locked-multiplayer/ Sat, 03 Oct 2015 12:21:00 +0000 http://localhost/wordpress90/?p=12758

I'm sure we're all looking forward to hopping online and destroying as soon as we get the newest addition to the The Legend of Zelda series all the different kinds of evil that get in our way. You might need to rethink those plans, though. Surprisingly, The Legend of Zelda: Tri Force Heroes has been confirmed to lock your online play to your region. This means that if you have a friend in the United States and you live somewhere in Europe, for example, you won't be able to play with each other.

This is an extremely odd move from Nintendo. While it does make sense in a way because it can help with connection issues, it's hard to see what kind of multiplayer they're aiming to put out to the world with this. The average person probably has at least one friend in at least one other part of the world. If that friend happens to want to play this game, they'll need to share the same region. For example, as Australia is a part of the EU region, anyone in Australia will be able to play with anyone in Europe, but they won't be able to play with someone in the US. So, I guess I'll rephrase my earlier statement and say: grab some friends close to you, sit back, and get ready for October 23rd!

What do you think of this news? Are you disappointed? Will this hold you back from getting the game? Let us know, as always, in the comments below!

Source: Pocket Gamer

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I'm sure we're all looking forward to hopping online and destroying as soon as we get the newest addition to the The Legend of Zelda series all the different kinds of evil that get in our way. You might need to rethink those plans, though. Surprisingly, The Legend of Zelda: Tri Force Heroes has been confirmed to lock your online play to your region...

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Is Link Really Dead in Majora's Mask? Fan Presents Both Sides of the Argument http://www.zeldainformer.com/fan-theory-link-is-dead-both-sides/ Sat, 03 Oct 2015 19:58:00 +0000 http://localhost/wordpress90/?p=12759 Zelda fan The One has brought us a fantastic video going in depth on both sides of the Link is Dead theory. Before you say "This again?", give him the benefit of the doubt. He uses multiple sources to bring as much evidence into this theory as possible, and gives a solid conclusion.

I actually really love this video, because it brings a long debate to a close. I thought that the he had some really strong points when he was debunking the funeral effigy part, showing how Link's effigy has blue eyes, while all the others have dead eyes. One of the strongest points he has is how Link wouldn't have been able to become the Hero's Shade in Twilight Princess if he was dead, as he wouldve become a skull kid, instead of a stalfos. That really throws off the theory that it becomes almost unstable to the point of being unable to stand.

What do you think? Is the theory debunked? Let us know in the comments below!

Image Source: Zita52 at Deviant Art

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Zelda fan The One has brought us a fantastic video going in depth on both sides of the Link is Dead theory. Before you say "This again?", give him the benefit of the doubt. He uses multiple sources to bring as much evidence into this theory as possible, and gives a solid conclusion.

I actually really love this video, because it brings...

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Custom Animal Crossing Amiibo Cards Includes Functional Link Amiibo Card http://www.zeldainformer.com/custom-animal-crossing-amiibo-cards-includes-functional-link-amiibo-card/ Sat, 03 Oct 2015 16:15:00 +0000 http://localhost/wordpress90/?p=12760 Earlier this year Nintendo tossed around the idea of reprinting hard to find Amiibos in card form instead of figurines. Making it easier and cheaper for fans to grow their collection. To coincide with the launch of the new Animal Crossing game Happy Home Designer, Nintendo launched their first wave of Amiibo cards last week. Deviantart User, NBros couldn't wait for Nintendo to make more and has gone ahead and created his own custom and functional Amiibo cards for other Nintendo characters in the same Animal Crossing fashion. Including our favorite green garbed hero Link!

NBros has created 3 different cards thus far using characters such as Mario of Super Mario Bros, Samus of Metroid and Link of The Legend of Zelda. All of his cards come in two different options. One, with a NFC chip built in (taken from its respective Amiibo) so you can use these cards in game just like a regular amiibo. Two, without the NFC chip but a much cheaper price point. NBros also designed these cards with the same dimensions as normal cards so they will fit right at home with the rest of your Animal Crossing cards! I really appreciate the attention to detail he took when making these cards. Like using the original The Legend of Zelda's release date as Link's birthday on his card. Never thought of Link as being a Pisces!

You can purchase these cards and other custom Amiibo accessories through his Etsy store by clicking this link - NBrosStore Etsy



Do custom Amiibo cards like these interest you? What other The Legend of Zelda characters would you like to see NBros use next? Let us know in the comments below!

http://www.zeldainformer.com/news/nintendo-hints-a...
http://nbros.deviantart.com/gallery/
https://www.etsy.com/listing/249747409/custom-anim...

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Earlier this year Nintendo tossed around the idea of reprinting hard to find Amiibos in card form instead of figurines. Making it easier and cheaper for fans to grow their collection. To coincide with the launch of the new Animal Crossing game Happy Home Designer, Nintendo launched their first wave of Amiibo cards in the Animal Crossing series last week. Deviantart User, NBros couldn't wait for Nintendo to make more and has gone ahead and created his own custom and functional Amiibo cards for other Nintendo characters in the same Animal Crossing fashion. Including our favorite green garbed hero Link...

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Custom Animal Crossing Amiibo Cards Includes Functional Link Amiibo Card http://www.zeldainformer.com/custom-animal-crossing-amiibo-cards-includes-functional-link-amiibo-ca/ Sat, 03 Oct 2015 19:56:00 +0000 http://localhost/wordpress90/?p=12761 Earlier this year Nintendo tossed around the idea of reprinting hard to find Amiibo in card form instead of figurines. Making it easier and cheaper for fans to grow their collection. To coincide with the launch of the new Animal Crossing game Happy Home Designer, Nintendo launched their first wave of Amiibo cards last week. DeviantArt User, NBros couldn't wait for Nintendo to make more and has gone ahead and created his own custom and functional Amiibo cards for other Nintendo characters in the same Animal Crossing fashion. Including our favorite green garbed hero Link!

NBros has created 3 different character cards thus far such as Mario of Super Mario Bros, Samus of Metroid and Link of The Legend of Zelda. All of his cards come in two different options. One, with a NFC chip built in (taken from its respective Super Smash Bros. Amiibo) so you can use these cards in game just like a regular Amiibo. Two, without the NFC chip but a much cheaper price point. NBros also designed these cards with the same dimensions as normal Amiibo cards so they will fit right at home with the rest of your cards! I really appreciate the attention to detail he took when making these cards, like using the original The Legend of Zelda's release date as Link's birthday on his card. Never thought of Link as being a Pisces!

You can purchase these cards and other custom Amiibo accessories through his Etsy by clicking here - NBrosStore Etsy

Do custom Amiibo cards like these interest you? What other The Legend of Zelda characters would you like to see NBros use next? Let us know in the comments below!

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Earlier this year Nintendo tossed around the idea of reprinting hard to find Amiibos in card form instead of figurines. Making it easier and cheaper for fans to grow their collection. To coincide with the launch of the new Animal Crossing game Happy Home Designer, Nintendo launched their first wave of Amiibo cards in the Animal Crossing series last week. Deviantart User, NBros couldn't wait for Nintendo to make more and has gone ahead and created his own custom and functional Amiibo cards for other Nintendo characters in the same Animal Crossing fashion. Including our favorite green garbed hero Link...

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Exploring The Dark Themes of the Zelda Series, Part 1: Skull Kid vs Zant http://www.zeldainformer.com/the-dark-themes-of-the-zelda-series-part-1/ Sat, 03 Oct 2015 20:14:00 +0000 http://localhost/wordpress90/?p=12627

Majora's Mask vs Twilight Princess

The Legend of Zelda: Majora's Mask and The Legend of Zelda: Twilight Princess are both timeless classics of the series, but they also have a lot more in common then you would think at mere face value. They're both considered quite dark, perhaps even terrifying. These games are the first games that I remember being genuinely scared by.

Majora's Mask was the first game that I remember thinking "Whoa, this really isn't a kids' game." The first time I looked into the eyes of the Skull Kid and heard his crazy, maniacal laugh, I got shivers down my spine. It was one of the creepiest moments that I've ever had when I played a Zelda game, and it definitely wasn't something that I had expected coming into a game from this series.

In much the same way, when I first played Twilight Princess and got my first glimpse of Zant, the true power of the Fused Shadow, and the Twilight Realm levels, it was terrifying for me. Knowing that Zant was the very cause of this as I walked through the Twilight Realms for the first time, it's truly a scary thought that Zant was so powerful to eclipse an entire realm like that. To also see how his magic had corrupted the creatures of Hyrule into their otherworldly Twilit versions... It's worrying to think of how much power he truly has. To this day, I still get goosebumps when I hear the cry of an approaching Twilit Kargarok.

In this article, we will be discussing what the Skull Kid and Zant, as villains, bring to their respective games. Both are absolutely terrifying villains. Skull Kid is the kind of antagonist that you can sympathise with because of his tragic past, but at the same time he leaves a trail of destruction and shows the true destructive power of what a corrupted fun-loving spirit can do. Zant, on the other hand, is the kind of villain that you love to hate, but he still has a certain charm about himself, so that even though he tries to kill Midna, he still holds a place in my heart.

Zant

Zant, the Usurper King of the Twilight Realm, is the original antagonist of The Legend of Zelda: Twilight Princess and one of the scariest characters in a game that I have seen in quite a long time. Having played Twilight Princess before I played Majora's Mask, I didn't know what to expect from the game. I figured it'd be a lighthearted Zelda story going forward, because that was what I was used to from the series. Imagine my surprise when Zant straight up tries to kill Midna?

I didn't know what to expect, but that was what made it so appealing to me. It was the jump scares: while they may be overused, I still find them to be an underappreciated and even enjoyable form of fright. Furthermore, the first time I heard the backstory of Zant and everything that he did in order to take the throne of Twilight, I was absolutely terrified. To think that there was someone like that in the Zelda series, who would go so far as to kill someone to gain power, was a rather dramatic change to the Game Boy Colour games that I had been used to playing.

Zant is such a fantastic character and one of the darkest villains that I've seen in a Zelda game in a long time. He has absolutely no problem with killing anyone who gets in his way, as is shown quite well when he attacks Midna and tries to fill her with light, effectively killing her because of her refusal to join him. This is quite a good example of the kind of person that Zant is, and he's literally only the secondary antagonist of the game, with Ganondorf taking centre stage in the game's final act.

However, I feel he was a rather underwhelming boss battle. He started off as a rather scary person, someone I genuinely did not want to meet in the game because of how terrifying he was to me. So imagine my disappointment when I go into the boss fight with him and he's some pushover who's nowhere near as frightening as he was shown to be in the beginning half of the game. It was a huge let down, to say the least, and I feel like it was a completely missed chance to show off somebody who was hyped so much as an extreme bad-ass.

Skull Kid

The Skull Kid: the secondary antagonist of The Legend of Zelda: Majora's Mask, and the unknowing puppet of Majora's Mask. To this very day, the laugh from this particular character gives me chills down my spine; my hair stands on end, and I literally have to put down the game to recover. It is one of the creepiest things that I have ever heard in my life. The first time I played Majora's Mask, which was when Majora's Mask 3D came out earlier this year, I was sitting in my local EB Games store, and, well... I dropped my 3DS and screamed.

When we're introduced to the backstory of the Skull Kid and we're shown how he came into possession of Majora's Mask, I honestly felt bad for him. Him and the Happy Mask Salesman. He is just a pawn of the Mask, a vessel for it to perform its evil deeds, and I feel like he has one of the most amazing backstories of any of the villains in the series so far. At his very heart he's a good guy and he just wants to have fun, but he was corrupted by Majora's Mask. It is absolutely terrifying to see such a lighthearted person transformed into such an evil character.

The Skull Kid takes centre stage throughout the main story of the game, and only in the final act are we truly introduced to the main antagonist of the title: Majora itself. Using the mask as a conduit, Majora shapes the life of the Skull Kid as it uses him as a puppet to carry out its misdeeds. Basically destroying the entire world of Termina as the moon slowly creeps towards the planet, the Skull Kid is there the entire time, working towards the total annihilation of the world alongside the mask. While Majora's Mask is indeed the true antagonist of the game, the Skull Kid is the person who all of the people of Termina will know as the person behind the misdeeds, and that truly upsets me because the Skull Kid is such an incredible character.

The darkness behind Majora's Mask is just that: darkness. Everywhere it goes, you're shown carnage and destruction, from the frozen peaks of the Goron tribe to the polluted swamp waters of the Deku Tribe. The true focus of the game, however, is the three day time period which we're given to stop the destruction of Termina. Three days until the moon crashes into the planet, and exterminates - yes, exterminates - all life. This is a pretty big stretch from the calm themes of, say, Oracle of Ages? Majora's Mask was a pretty big step in terms of darkness, and it went from 0 to 100 real quick.

Skull Kid vs. Zant

These two bosses are completely fantastic in what they do. They're true antagonists of the series and they show off the darkness of their respective games flawlessly. These antagonists are some of the darkest that I have seen from a Zelda series game, and what's more: they're not even the primary antagonists. They are both seen as puppets in their respective games, and I pose this question to you: what kind of damage could the two of them do if they weren't puppets? The answer to this, in my opinion at least, is twofold.

Zant could do a lot of damage: on his own, with only the help of Ganon in the background, he managed to enslave the entire Realm of Twilight and take over three of the four provinces of Hyrule. It is my opinion that, once Ganon discovered the presence of the Hero of Light, he would have wanted to kill him himself because of his programming from the curse of Demise all those years ago. This would have caused Zant to have to back down and wait when Ganon begins to make his presence known. Without Ganon holding him back, he could have essentially enslaved the entire Realm of Light the same way he did the Realm of Twilight.

Skull Kid, on the other hand, would have more than likely done a whole lot less damage. He isn't a fighter, he's a joker. He isn't out there to try and hurt anyone; he just wants to have fun, and Majora exploited part of him and turned him into an extremely evil person. The Mask took someone who would dance around a fire with you and turned him into someone who would dance around a fire while he cooked you, and that's really not okay with me.

These two antagonists are polar opposites in most ways. Skull Kid is a prime example of a kind villain because he is a mere prankster who was turned evil. We're shown during the first three day cycle that we should be scared of him, and we are, but then we're shown his story and we're led to feel sorry for him. On the other hand, Zant is a Usurper King who forcefully took over the throne of the Twilight Realm; he doesn't have a tragic backstory. From the beginning of the game, we're shown that he is something that should be feared and someone who is completely terrifying. But beneath that, he's just someone who didn't get what he wanted, so he decides to take it forcefully. That isn't tragic; it can be considered the delusion of a madman.

Both of these games have plenty of darkness, they have some equally dark turns, and beyond that they're both amazing games. What makes these games great isn't just the good; no game can be considered great if good is all it has to offer you. In my opinion, at least, a game has to have both the good and the scary in order to truly captivate an audience. Twilight Princess and Majora's Mask have strong stories, both have some surprising twists, and they both are truly captivating, but without the villains these games brings to the table, they wouldn't be able to do this. They tick all the right boxes as far as I'm concerned, and they're truly some of the strongest games of the Zelda series.

What do you think of the Skull Kid and Zant? Are they your favourite antagonists? Are they high in your list? Let us know your thoughts in the comments below!

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The Legend of Zelda: Majora's Mask and The Legend of Zelda: Twilight Princess are both timeless classics of the series, but they also have a lot more in common then you would think at mere face value. They're both considered quite dark, perhaps even terrifying. These games are the first games that I remember being genuinely scared by...

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This A Link to the Past Cross Stich is Beautiful http://www.zeldainformer.com/a-link-to-the-past-cross-stich-is-absolutely-beautiful/ Mon, 05 Oct 2015 05:33:00 +0000 http://localhost/wordpress90/?p=12731

Imgur user hylalia has recently uploaded a picture depicting an absolutely amazing cross stitch of the light world map in The Legend of Zelda: A Link to the Past.

Now because A Link to the Past was the first Zelda game that I played, this game brings so much Nostalgia to me. If I was given the just one chance to play one game. Just one game for the first time again, A Link to the Past would be the game that I would choose. This stitch just immediately made me smile it is so perfect.

Tell us what you think of the cross stitch down in the comments.

Source: Imgur

Also check out these other things from Hylalia:

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Imgur user hylalia has recently uploaded a picture depicting an absolutely amazing cross stitch of the light world map in The Legend of Zelda: A Link to the Past...

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Four Zelda Titles Make This Week's Wii U eShop Charts http://www.zeldainformer.com/four-zelda-titles-make-this-weeks-wii-u-eshop-charts/ Sat, 03 Oct 2015 22:03:00 +0000 http://localhost/wordpress90/?p=12750

There's no doubt that the Zelda series is well known for always managing to sell well on any Nintendo platform. Every week the Zelda series always maintains its place among the other well known Nintendo games. This week is no different with four titles from the series taking spots in the top 20 of the Wii U eShop charts.

The Wind Waker HD just barely manages to stay on the charts at number 20, then The Legend of Zelda is at number 14, and A Link to the Past at number 13. The last two titles were able to outsell games like Mario Kart 8 and Super Smash Bros. for Wii U on this week's list. The most successful Zelda title this week however, turns out to be Ocarina of Time at number 3 because it was actually able to outsell a current Nintendo first-party title, Splatoon.

Here's the full rundown of this week's list:

  1. Super Mario Maker
  2. Super Mario World
  3. The Legend of Zelda: Ocarina of Time
  4. Splatoon
  5. Super Mario Bros. 3
  6. Super Mario 64
  7. Super Mario World
  8. Year Walk
  9. Paper Mario
  10. Shovel Knight
  11. Runbow
  12. Stealth Inc. 2
  13. The Legend of Zelda: A Link to the Past
  14. The Legend of Zelda
  15. Donkey Kong 64
  16. Cube Life: Island Survival
  17. Super Smash Bros. for Wii U
  18. Mario Kart 8
  19. Donkey Kong Country
  20. The Legend of Zelda: The Wind Waker HD

What did you think of the chart for this week? Did your favorite manage to top the charts? Let us know in the comments below!

Source: Nintendo Everything

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There's no doubt that the Zelda series is well known for always managing to sell well on any Nintendo platform. Every week the Zelda series always maintains its place among the other well known Nintendo games. This week is no different with four titles from the series taking spots in the top 20 of the Wii U eShop charts...

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Nintendo Adds New The Wind Waker HD Badges to its Collectible Badge Center http://www.zeldainformer.com/nintendo-adds-new-wind-waker-badges-to-its-collectible-badge-center/ Sun, 04 Oct 2015 13:38:00 +0000 http://localhost/wordpress90/?p=12751 The Collection Badge Center is (currently) a Japan-only 3DS title involving collecting memorable badges in a traditional arcade style crane game. The newest weekly update for the Badge Center has added three more badges of characters from The Wind Waker HD. Having more things to collect for a Zelda game is always a positive thing because it keeps you on your toes when it comes to any Zelda news. These badges will definitely keep your collecting obsession going.

The three new badges include The Wind Waker HD versions of Zelda, Ganondorf, and Tingle. You can see all three of these badges below.


What do you think of these badges? A collection worth obsessing over? Let us know in the comments below!

Source: Japanese 3DS

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The Collection Badge Center is (currently) a Japan-only 3DS title involving collecting memorable badges in a traditional arcade style crane game. The newest weekly update for the Badge Center has added three more badges of characters from The Wind Waker HD. Having more things to collect for a Zelda game is always a positive thing because it keeps you on your toes when it comes to any Zelda news. These badges will definitely keep your collecting obsession going...

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Smash Bros. Patch 1.1.1 Adds New Nerfs and Buffs For Zelda Fighters http://www.zeldainformer.com/smash-bros-patch-1-1-1-adds-new-nerfs-and-buffs-for-zelda-fighters/ Sat, 03 Oct 2015 20:11:00 +0000 http://localhost/wordpress90/?p=12752

Last Wednesday, Super Smash Bros. for Wii U/3DS not only saw the release of new DLC with the Super Mario Maker stage and new Mii Fighter costumes, but the surprise return of The Wind Waker Pirate Ship stage from Super Smash Bros.: Brawl. For those paying close attention to the DLC update also noticed that the game itself got an update as well. The version 1.1.1 patch update adds data to include the DLC; plus it also has added new changes to the fighters. The folks over at SmashBoards created a list for everyone to check out to see if the fighter they use got any changes done to them. And yes, this means that the fighters who represent the Zelda series got some work done on themselves as well.

While the Zelda characters like Ganondorf, Zelda, and both Link's got some buffs (fighter ability improvements), Sheik was the only one who wound up getting a slight nerf (fighter ability decrease for balance reasons). You can see in the patch notes below.

Ganondorf

  • Neutral Air significant rework
    - Second strike initial hitbox damage increased 9% → 10%,
    growth 100 → 120

Link

  • Shocking Spin (U-Special 2) Hitbox damage increases
    -
    14%→ 16%, 9% → 11%/12, 7% → 8%, 5% → 6%
    - New 14% hitbox added

Toon Link

  • Sliding Spin Attack (U-Special 2)
    - Grounded attack now has 6 hitboxes from 1, with higher growth
    - One of the new hitboxes damage increased 10% → 11%

Sheik

  • Penetrating Needles (N-Special ?) shield damage reduced 9 → 6

Zelda

  • Farore's Squall (U-Special 2)
    - Hitbox duration increased by 1 frame.
    - Ending reduced by 6 frames
  • Nayru's Passion (N-Special 3)
    - Explosion hitbox start up decreased by 5 frames
    - Wind hitbox start up decreased by 2 frames, slight position alteration

If you're curious about all of the patch notes for the rest of the fighters, you can go to the source link below. What do you think of the patch? Anything that you would like to change personally for your Zelda fighter? Let us know in the comments below!

Source: SmashBoards

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Last Wednesday, Super Smash Bros. for Wii U/3DS not only saw the release of new DLC with the Super Mario Maker stage and new Mii Fighter costumes, but the surprise return of The Wind Waker Pirate Ship stage from Super Smash Bros.: Brawl. For those paying close attention to the DLC update also noticed that the game itself got an update as well. The version 1.1.1 patch update adds data to include the DLC; plus it also has added new changes to the fighters. The folks over at SmashBoards created a list for everyone to check out to see if the fighter they use got any changes done to them...

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A Link to the Past Orchestral Remix - "A Princess in the Sanctuary" http://www.zeldainformer.com/a-link-to-the-past-orchestral-remix-a-princess-in-the-sanctuary/ Sat, 03 Oct 2015 20:02:00 +0000 http://localhost/wordpress90/?p=12756 YouTuber RebeccaETripp has created a wonderful homage to the Sanctuary theme from A Link to the Past. The orchestral remix piece, titled “Princess in the Sanctuary,” is a section from her “Link to the Past Epic Orchestral Medley,” which will be finished soon. RebeccaETripp focuses on taking tracks from video games and adding her own style, while drawing inspiration from the original tracks. This track includes a haunting, but beautiful sound that does an excellent job of recreating the original Koji Kondo music. Here’s a little bit about what she had in mind while working on the piece:

“The tone of this piece is meant to reflect Hyrule's very distant, nearly forgotten past, involving the goddesses (including Hylia) as retold via the priest's sermons. The vocal/harp portion of the song is more medieval/renaissance-esque, differentiating it from the ancient songs sang and played by Link and his companions in Skyward Sword and Ocarina of Time. The harp is very lilting and, perhaps, longing, drunk from its own magic, bathed in a powerful, mystical history. Maybe that grand harp has been sitting in that temple for over one hundred years, playing songs from the past.”

The piece definitely makes you want to listen to what the rest of her medley will sound like! If you like her work, head on over to her channel by clicking through the video for more Zelda remixes, as well as some awesome Final Fantasy ones. Are there some tracks you might like to hear done up like this one? Let us know in the comments!

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YouTuber RebeccaETripp has created a wonderful homage to the Sanctuary theme from A Link to the Past. The orchestral remix piece, titled “Princess in the Sanctuary,” is a section from her “Link to the Past Epic Orchestral Medley,” which will be finished soon. RebeccaETripp focuses on taking tracks from video games and adding her own style, while drawing inspiration from the original tracks. This track includes a haunting, but beautiful sound that does an excellent job of recreating the original Koji Kondo music...

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ZI Podcast 56: Nintendo Rules The Pocket, The Worth Of Game Reviews, and Zelda DnD ft. Matt Dannevik http://www.zeldainformer.com/zi-podcast-56-nintendo-rules-the-pocket-the-worth-of-game-reviews-and-zelda/ Sun, 04 Oct 2015 15:16:00 +0000 http://localhost/wordpress90/?p=12762

Direct Download (Right Click, Save As) iTunes

Matt Dannevik from Inside Gaming helps us figure out why Sony isn't making another handheld and make sense of game reviews on this week's episode of the podcast. Your cast for this week's episode is your host, Adam; Chris; Colin; and our special guest this week, Matt!

Thanks again to everyone who emailed us! We really appreciate your fan topics, theme song submissions, and cover art. Special shoutout to Brandon and Co. for our opening theme song. This week's cover art features the fantastic skill of E-Hima! Please check out their work in the Special Thanks below.

If you'd like to send us something, our email is ZeldaInformerPodcast@gmail.com.

Be sure to follow Adam, Chris, and Colin on Twitter for updates on the podcast in between episodes and to ask your questions. And as always, share the podcast with your friends!

Social Media & Special Thanks

News & Related Topics

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Direct Download (Right Click, Save As) iTunes

Matt Dannevik from Inside Gaming helps us figure out why Sony isn't making another handheld and make sense of game reviews on this week's episode of the podcast. Your cast for this week's episode is...

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New Hyrule Warriors Legends Information to be Released This Week http://www.zeldainformer.com/new-hyrule-warriors-legends-information-to-be-released-this-week/ Sun, 04 Oct 2015 12:10:00 +0000 http://localhost/wordpress90/?p=12763

There is new information regarding Hyrule Warriors Legends that will be released sometime this week. According to the official Japanese Twitter account for the game, there should also be more news within the coming week. The speculation now begins as to what it could be.

Let us hope this new information pertains to an international release date for the rest of the world. If not, the news could, hopefully, even be more characters as the folks over at GameXplain have theorized that there still could be at least three more characters coming to Legends. Unfortunately for now though, we'll just have to wait and see.

What do you think the news could possibly be? Could it be a release date, a new character, or possibly something else? Let us know in the comments below and keep an eye on Zelda Informer as we will be reporting the new information as soon as it becomes available!

Source: Twitter

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There is new information regarding Hyrule Warriors Legends that will be released sometime this week. According to the official Japanese Twitter account for the game, there should be more news within the coming week. The speculation now begins as to what it could possibly be...

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The Wind Waker's Dragon Roost Island Theme Goes Metal http://www.zeldainformer.com/the-wind-wakers-dragon-roost-island-theme-goes-metal/ Sun, 04 Oct 2015 13:21:00 +0000 http://localhost/wordpress90/?p=12764 The Legend of Zelda: The Wind Waker continues to be one of my personal favorite Zelda games of all time. From the uniquely designed characters and the rich expansive world to the amazing music that this game offers, this title always gives a Zelda fan an amazing experience. Speaking of the music, YouTuber Celestial Fury has just recently released a metal version of the Dragon Roost Island theme that just makes the rocker inside of you start putting up some devil horns.

This is not the first time that Celestial Fury has done a metal cover to a game. He not only does Let's Plays for some of his favorite video games, but also does song covers for games and even movies. Zelda wise, he has covered multiple tracks from the series' history including songs like "Requiem of Spirit" from Ocarina of Time, and "Ballad of the Goddess" from Skyward Sword. Celestial Fury has even done metal covers for other popular franchise series like Minecraft and Pokémon.

The ever expanding world of video game music covers continues to amaze me every single time and I hope it never stops. What did you think of the cover? Let us know in the comments below!

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The Legend of Zelda: The Wind Waker continues to be one of my personal favorite Zelda games of all time. From the uniquely designed characters and the rich expansive world to the amazing music that this game offers, this title always gives a Zelda fan an amazing experience. Speaking of the music, YouTuber Celestial Fury has just recently released a metal version of the Dragon Roost Island theme that just makes the rocker inside of you start putting up some devil horns...

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Fan Theory: Who Caused the Great Flood in The Wind Waker? http://www.zeldainformer.com/fan-theory-who-caused-the-great-flood/ Mon, 05 Oct 2015 04:51:00 +0000 http://localhost/wordpress90/?p=12765 Youtuber RMFH has uploaded a fan theory video regarding The Legend of Zelda: The Wind Waker. The topic of discussion is the Great Flood, an event that precedes the game and allows for the events of The Wind Waker to transpire.

The theory itself is an extrapolation of the opening sequence of The Wind Waker, and focuses specifically on who caused the Great Flood. The game simply states "the gods" flooded Hyrule, RMFH proposes that it was not the Golden Goddesses themselves who flooded the world, but another group of deities. The theorist proposes that the three dragons, Faron, Eldin and Lanayru, or the light spirits bearing the same names were the cause of the Great Flood. It is a believable theory considering that, as RMFH states, the Light Spirits used their power to seal away the Fused Shadows, the power of the Interlopers, in Twilight Princess.

Do you agree with RMFH's theory? Do you have an alternate explanation for the Great Flood? Let us know in the comments below.

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Youtuber RMFH has uploaded a fan theory video regarding The Legend of Zelda: The Wind Waker.  The topic of discussion is the Great Flood, an event that precedes the game and allows for the events of The Wind Waker to transpire...

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Skull Kid Drops in For Super Smash Bros. Mod http://www.zeldainformer.com/skull-kid-smash-mod/ Mon, 05 Oct 2015 04:42:00 +0000 http://localhost/wordpress90/?p=12766 Every videogame community has many secrets in it to discover and the Super Smash Bros. community is no less. If there's something that the Smash Bros. community likes to do (besides playing their games), it has to be playing their modded games. And when it comes to mods, they have plenty of them, most of which are high-quality Smash fanservice, as can be seen in this video by Youtuber インD MARK-2. The video showcases gameplay footage of a rather familiar character, Skull Kid from Majora's Mask, along with another fan made stage: Majora's Mask's Final Boss Arena. The mod itself was created by DivineOverlord and -BigSharkZ-.

Be sure to check インD MARK-2's Youtube channel for more videos of other mods like this, with characters such as Ridley from Metroid and Geno from Mario RPG. If you want to download this amazing mod and some others, please support their creators by downloading them at the Brawl Vault at Kitty Corp: Meow Mix!

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Every videogame community has many secrets in it to discover and the Super Smash Bros. community is no less. If there's something that the Smash Bros. community likes to do besides from playing their games, it has to be playing their modded games. And when it comes to mods, they have plenty of them, most of which are high-quality Smash fanservice, as can be seen in this video by Youtuber インD MARK-2. The video showcases gameplay footage of a rather familiar character...

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Daily Debate: How Do You Feel About Glitch Based Speedruns? http://www.zeldainformer.com/daily-debate-how-do-you-feel-about-glitch-based-speedruns/ Sun, 04 Oct 2015 22:30:00 +0000 http://localhost/wordpress90/?p=12768

We've posted many Speedrun record setting moments at Zelda Informer over the 8+ years we've been doing this. The most commonly covered version of those speedrun records is the Any% category, as it allows the use of glitches and anything possible to be done "in-game" to get to the end credits. These generally get the most coverage not only because of how interesting they can be, but because of all the possible categories for speedruns, Any% is going to always contain the fastest times ever achieved.

Of course these aren't the only Speedrun records that exist, and yes we definitely cover other categories. However, Any% continue to get the most coverage and also draw the most ire from the fanbase. The Any% category drives the most interest from the Zelda fan base, but it also brings out the most disgust. I will be bringing up specific comments made by actual fans of Zelda Informer here and no, I don't mean to insult these fans - they are just examples of real comments that happen when these records are posted or talked about.

"I love how people call it a speed run when its NOT a speed run. It is a GLITCH run. But people just feel so proud that they can beat a game through glitches.(How does it feel not to have skill as a gamer and cheat?) If I used glitches to beat a game, I wouldn't brag. Thats not bragging rights at all. It's an insult. But, I wouldn't do that in the first place. I have pride as a gamer. I would lose pride as a gamer if I had to use glitches to beat a game. Even if I have beat it several times. It amazes me even more that the "Guinness Book of World Records" accepts it as a speed run when they really arent even playing the game. Cutscenes never get activated. Items get skipped. Event also get skipped." - Ian A Mills, comments made on a recent Guinness Book of World Records post.

Comments like this are not few and far between, they often dominate the conversation - as they may very well do here. But are these folks... correct? Are glitch speedruns really not speedruns at all and display a complete lack of skill or pride as a gamer? Beyond that, are glitch runs pointless to you? Maybe you love them, but this is where the debate begins.

Personally, glitch runs to me are exciting for many reasons and totally count as a valid speedrun. It's important to note there are many categories for speedruns and yes, there are categories that don't allow glitching of any kind, even if accidental. Beyond personal preference on what type of speedruns you enjoy, I think many go too far to paint something they personally don't like as something worse than it is, such as how Ian phrased it above. As an example, it takes a really high level of skill to pull off frame perfect glitches. One little mistake and the glitch doesn't work and the entire run is ruined. In fact, in order to perform high quality glitch based speedruns, you have to literally master the game in question in the first place.

Notice how these speedrunners never take damage (unless intentional) and seem to perform flawlessly as Link? That's because they are masters at the game - really some of the most skilled players of that game in existence. Yes, they can speedrun the entire game without glitches (and often do in practice), but just because they go for something that takes even more skill and precision doesn't negate the skill they have to have with that game to be able to even consider such a thing. They don't have to use glitches to beat the game, they choose to do it because of the insane difficulty and precision it requires.

To me, Any% speedruns are something magical. Are they more valid than any other category? Hardly - I love the speedrunning community and find all categories to hold equal weight. I just feel too many fans dismiss Any% and insult people who play it without really understanding what it takes.

How do you feel about glitch speedruns?

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We've posted many Speedrun record setting moments at Zelda Informer over the 8+ years we've been doing this. The most commonly covered version of those speedrun records is the Any% category, as it allows the use of glitches and anything possible to be done "in-game" to get to the end credits. These generally get the most coverage not only because of how interesting they can be, but because of all the possible categories for speedruns, Any% is going to always contain the fastest times ever achieved...

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GameXPlain's Tri Force Heroes Preview Reveals New Details http://www.zeldainformer.com/gamexplains-tri-force-heroes-preview-reveals-new-details/ Mon, 05 Oct 2015 15:28:00 +0000 http://localhost/wordpress90/?p=12771 As Tri Force Heroes approaches ever-closer to its release date later this month, we've had our eyes peeled for any new information. Luckily, our pals at GameXplain recently sat down with the game and provided a preview video of their extended playtime. Their preview offers a general overview of Tri Force Heroes' gameplay mechanics, shows off new areas within the game, and shares some new details that will excite completionists.

GameXplain got the chance to see new levels from the game's first five areas, including the Woodlands, Volcano, Fortress, Riverside, and Ice Cavern. Some interesting things to note are the mine cart ride in the Volcano and the darkened room in the Fortress; those are levels not seen in the game's E3 demos.

As well, GameXplain shared some new details on replayability within Tri Force Heroes. After completing one of the 32 unique stages in the game, players then unlock additional challenges for that stage. These challenges include popping balloons, defeating enemies without a sword, and transporting an orb through the stage. These types of challenges will give players more chances to refine their teamwork skills, as well as give completionists more things to keep busy with.

Tri Force Heroes is set for release in the US on October 23.

Are you excited for Tri Force Heroes? Are you excited to complete every challenge in the game? Share your thoughts in the comments!

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As Tri Force Heroes approaches ever-closer to its release date later this month, we've had our eyes peeled for any new information. Luckily, our pals at GameXplain recently sat down with the game and provided a preview video of their extended playtime. Their preview offers a general overview of Tri Force Heroes' gameplay mechanics, shows off new areas within the game, and shares some new details that will excite completionists...

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Caption Contest 034: What Really Happened to Navi http://www.zeldainformer.com/caption-contest-034-what-really-happened-to-navi/ Mon, 05 Oct 2015 16:22:00 +0000 http://localhost/wordpress90/?p=12772 Welcome back, everyone! October is upon us, and that means ZI's weekly Caption Contest will be gearing up for the creepy festivities of Halloween later this month. The Zelda universe is no stranger to scary and horrific images, so we'll be taking advantages of such images in the next few contests. This week is just the beginning, featuring the ever-creepy Happy Mask Salesman and his ReDead companion. What captions can you come up with?

Last Week's Contest:

Last week, Princess Styla and her King sobbed over their bad Halloween costumes.

By: Jigen

By: milky_vampyre

By: Fan Down Under

By: wreet weet


By: Bush Man

And here are our non-photo caption winners:

  • AKenerly: "is she wearing a fkn potato sack? lmao"
  • Art1st4786: "King: My daughter, what have you done!?
    Styla: Daddy...I'm gonna swing...from the chandelier!"

This Week's Contest:

After submitting here, you should submit something for this week's Photoshop Contest. I'm pretty lonely over there...

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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Welcome back, everyone! October is upon us, and that means ZI's weekly Caption Contest will be gearing up for the creepy festivities of Halloween later this month. The Zelda universe is no stranger to scary and horrific images, so we'll be taking advantages of such images in the next few contests. This week is just the beginning, featuring the ever-creepy Happy Mask Salesman and his ReDead companion. What captions can you come up with?

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Meet Tri Force Heroes' Ice Temple Boss: Blizzagia the Ice Snake http://www.zeldainformer.com/meet-tri-force-heroes-ice-temple-boss-blizzagia-the-ice-snake/ Mon, 05 Oct 2015 21:08:00 +0000 http://localhost/wordpress90/?p=12773 The Legend of Zelda: Tri Force Heroes is set to be released in Japan on October 22nd, North America & Europe on October 23rd, and Australia on October 24th. This means that three weeks remain now as we still patiently wait for the release of the title. While the wait can be grueling, there's always the wonderful gameplay videos that help us calm our erratic nerves. Thankfully, the folks over at GameXplain are helping with that by giving us new gameplay footage from the game.

This gameplay shows the three heroes taking on the Ice Temple boss known as Blizzagia. This massive, armor-plated ice snake is a new enemy being introduced into the Zelda series, and has the ability to spout ice breath. This not only can most likely freeze our heroes, but even cause the floor to be covered in ice. Blizzagia even slithers in and out of small ice caverns just waiting to chomp down on the good guys. Luckily, thanks to the hammer and a new item, the Fire Gloves, our valiant swordsmen are able to take down this snake with ease.

During the first segment of this boss fight, the camera angle is shifted from it's top-down position to a more normal 3rd-person view. This is something that wasn't seen in A Link Between Worlds, the game where Tri Force Heroes' graphics originate.

What do you think of this boss? Are you still planning on getting Tri Force Heroes? Let us know in the comments below!


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The Legend of Zelda: Tri Force Heroes is set to be released in Japan on October 22nd, North America & Europe on October 23rd, and Australia on October 24th. This means that three weeks remain now as we still patiently wait for the release of the title. While the wait can be grueling, there's always the wonderful gameplay videos that help us calm our erratic nerves. Thankfully, the folks over at GameXplain are helping with that by giving us new gameplay footage from the game...

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Tri Force Heroes' Japanese Website Update Contains New Costumes http://www.zeldainformer.com/tri-force-heroes-japanese-website-update-contains-new-costumes/ Mon, 05 Oct 2015 16:31:00 +0000 http://localhost/wordpress90/?p=12774

Even with new information flooding in from English sources, Japanese Tri Force Heroes news is still offering new details that have yet to be revealed by Nintendo of America, Nintendo UK, etc. This time, the game's website has updated to include images of new costumes. As always, all of these new costumes are viewable in the gallery at the bottom of the post. The only downside to these costumes being revealed on the website is that the images are very small.

The list of new costumes are as follows:

  • Cheerleader Outfit (The one with pom-poms, duh.)
  • Freezing Toga (Freezing could either mean "freezing cold," or "freezing in fear.")
  • Sunaamen´s Gown (The Pharoah outfit. The name might be a combination of "Suna" which means sand, and "Tsutankaamen," the Japanese way of writing Tutankhamun's name.)
  • Cantera Suit (The miner-looking outfit with the black hat.)
  • Wind Cut Black Clothes ("Wind Cut" has a similar name as the Spin Attack, so it might be a sword move as well. "Black Clothes" seems to be the same word as the one used for black clothing that behind-the-scenes workers in Kabuki theater use, which inspired this stereotypical Ninja outfit look.)
  • Fire Mask (The fire-themed costume.)

What are your thoughts on these new additions to the Tri Force Heroes costume family? Be sure to tell us by leaving a comment below.

Source: Nintendo Japan

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Even with new information flooding in from English sources, Japanese Tri Force Heroes news is still offering new details that have yet to be revealed by Nintendo of America, Nintendo UK, etc. This time, the game's website has updated to include images of new costumes. As always, all of these new costumes are viewable in the gallery at the bottom of the post. The only downside to these costumes being revealed on the website is that the images are very small...

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Smooth McGroove Returns to Cover The Wind Waker's Outset Island Theme A Capella Style http://www.zeldainformer.com/smooth-mcgroove-returns-to-cover-the-wind-wakers-outset-island-theme/ Mon, 05 Oct 2015 19:44:00 +0000 http://localhost/wordpress90/?p=12775 I've said it once and I'll say it again, Zelda fan music is amazing. No matter what type of musician does it, whether its a metal rocker or a two-man band, it always comes out sounding like they truly appreciate what the Zelda series has done for them. There's even the kind of musician who's only instrument for an entire video game tune is using his own voice. That's right folks, the man with the golden voice that is known to the world as Smooth McGroove is back with an all-new a capella cover of another great Zelda song.

This time, McGroove returns to the Great Sea as he now tackles the Outset Island Theme from The Wind Waker. As stated in my previous post on the man known as McGroove, Smooth is a popular YouTube musician that does a capella versions of popular and nostalgic video game tunes using his own voice. This is the main reason why multiple versions of himself are seen in all of his videos: each one is produced in an a capella style, and he sings every part. This is why fans of Smooth McGroove watch every panel in the video very closely to find out when his cat Charl will make an appearance.

This game is still one of my favorite Zelda titles of all time, and this a capella version of the theme just makes me want to play through this adventure all over again. What did you think of the video? Do you have a favorite Smooth McGroove Zelda a capella cover? Let us know in the comments below!

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I've said it once and I'll say it again, Zelda fan music is amazing. No matter what type of musician does it, whether its a metal rocker or a two-man band, it always comes out sounding like they truly appreciate what the Zelda series has done for them. There's even the kind of musician who's only instrument for an entire video game tune is using his own voice. That's right folks, the man with the golden voice that is known to the world as Smooth McGroove is back with an all-new a capella cover of another great Zelda song...

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Cosplay of the Week: Steampunk Link by Molecular Agatha http://www.zeldainformer.com/cosplay-of-the-week-steampunk-link-by-molecular-agatha/ Tue, 06 Oct 2015 01:29:00 +0000 http://localhost/wordpress90/?p=12776 Cosplay of the Week is back with a unique spin on our favourite Hero

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Cosplay of the Week is back with a unique spin on our favourite Hero

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Symphony of the Goddesses Will Perform on The Late Show with Stephen Colbert on October 13th http://www.zeldainformer.com/symphony-of-the-goddesses-will-perform-on-stephen-colbert-on-october-13th/ Tue, 06 Oct 2015 03:24:00 +0000 http://localhost/wordpress90/?p=12778 The Legend of Zelda: Symphony of the Goddesses is hands down the best way to hear the amazing orchestral music of the Zelda series. If you haven't heard them yet, you should definitely check out their work whenever you get a chance. And thanks to one particular late night show, that chance might just come sooner than you'd expect.

Continuing the trend of video game appearances in late night shows, Symphony of the Goddesses will be making its televised debut on The Late Show with Stephen Colbert Tuesday, October 13th as confirmed by an official press release from CBS earlier today. Symphony of the Goddesses will be performing music that can be heard from the upcoming Zelda title, Tri Force Heroes. If you just want to see them live instead and know when they'll be in your neck of the woods, check out their official touring schedule to find out.

What do you think of this news? Will you be watching next Tuesday? Let us know in the comments below!

Source:
CBS

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The Legend of Zelda: Symphony of the Goddesses are hands down the best way to hear the amazing orchestral music of the Zelda series. If you haven't heard them yet, you should definitely check out their work whenever you get a chance. And thanks to one particular late night show, that chance might just come sooner than you'd expect...

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Life-sized Zelda Cake Looks Real Enough to Eat http://www.zeldainformer.com/life-sized-zelda-cake-looks-real-enough-to-eat/ Tue, 06 Oct 2015 10:51:00 +0000 http://localhost/wordpress90/?p=12781

Have you ever wished to eat a Zelda character? Well, here's your chance with this real life-sized Princess Zelda cake! It was created by Australian cake artist Emerald Stewart, whose hobby is designing and crafting geeky cakes and edibles for her friends and family. It all started on her daughter's 1st birthday, when she created a Wind Waker-themed cake. In this occassion, to celebrate her 28th anniversary, Stewart decided to make herself this sweet Zelda bust, and it looks delicious.

This yummy sculpture is a more or less life-sized bust of Princess Zelda, measuring about 20 inches tall. Made of five chocolate and vanilla buttercream cakes put together, this artwork stands out for its remarkable attention to detail, from the stunningly well-defined facial features to the coloring used to make it as realistic as possible. Fine details are made out of fondant, and the gold finish was hand-painted by Stewart herself. The making of the cake took about a week in total.

Be sure to check Stewart's A Song of Fire and Icing Facebook page, where you can see all of her other creations as well as the ones she plans to make in the future, including a Legend of Zelda: Majora's Mask based cake and many more!

Source: CNET

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Have you ever wished to eat a Zelda character? Well, here's your chance with this real life-sized Princess Zelda cake! It was created by Australian cake artist Emerald Stewart, whose hobby is designing and crafting geeky cakes and edibles for her friends and family. It all started on her daughter's 1st birthday, when she created a Wind Waker-themed cake. In this occassion, to celebrate her 28th anniversary, Stewart decided to make herself this sweet Zelda bust, and it looks delicious...

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Praising and Critiquing Game Design: Zelda Informer Interviews Josh From Really Freakin' Clever http://www.zeldainformer.com/rfc-interview/ Wed, 07 Oct 2015 06:25:00 +0000 http://localhost/wordpress90/?p=12702

We recently had the opportunity to interview Canadian YouTube personality Joshua from Really Freakin' Clever, and he had some pretty interesting details to reveal regarding his videos and opinions on future Zelda titles. If you're not too familiar with his work, I definitely recommend viewing his channel right here.

Known for serious game-praisers like this video on Super Mario World, as well as some of his more comedic and satirical YouTube series such as "64 Things Wrong With Ocarina of Time," Joshua is definitely a big name in YouTube gaming. As it turns out, The Legend of Zelda is a favorite video game franchise of his, and Ocarina of Time is one of his all-time favorites. Read on to see how Josh answers our inquiries about his channel, as well as Zelda in general.


Zelda Informer (Darrin): Can you introduce yourself/your channel for those who don’t know?

Josh: Hey there! My name's Josh, and I'm the Canadian YouTuber behind Really Freakin' Clever, the show where I try to look at the positive and genre-changing "clever" ideas that define some of the industry's best (and occasionally worst) games. I'm also studying musical theatre in university, so occasionally I sing and dance as well.

ZI: What inspired you to create your hit satirical YouTube series, "64 Things Wrong With Ocarina of Time?"

Josh: When I first started out, my channel was entirely focused on RFC, and trying to look at only the positive side of gaming. So since my show was so optimistic, I decided at the last minute to do an April Fool's video where I was ridiculously over-the-top nitpicking and cynical over one of my favorite games of all time. One of the more popular YouTube shows at the time was Cinema Sins, where they point out tiny "flaws" in movies, so I wanted to parody that and take it to the most extreme place I could. I think I made that first episode in about 24 hours, just getting footage and coming up with the cheesiest jokes and things to complain about. Originally I wanted to aim for 100 Things Wrong, but decided to settle for 64 as a lame way to make it a bit more gaming related.

ZI: What was your reaction to the controversial feedback you received?

Josh: I was expecting some controversy, since "64 Things Wrong With Ocarina of Time" is a pretty in-your-face video title, but the amount of people who still take the series seriously even after watching it continues to astound me. Like, there's people out there that genuinely believe I hate Ocarina of Time because it came out the same year as a bad Godzilla movie. It's crazy! But at the end of the day, a lot more people love the series for its satire than dislike it, so I'm happy to keep making it.

ZI: There are currently four parts in your ongoing "64 Things Wrong With Majora's Mask" series. When will we see you upload Part 5 and tackle the Great Bay Temple?

Josh: I actually just finished getting my Great Bay Temple footage, and uggggh, I never want to play a water level ever again. I just said that these videos are satire, but this episode might be the saltiest/over-the-top angry that I ever do. I absolutely LOVE Majora's Mask, but this temple is my least favorite part of any Zelda game by far. But since I've finally conquered it, I'm hoping to have Part 5 out in this next few weeks!

ZI: You have a video titled "16 Things Wrong With A Link to the Past," in which you find the first three pendants. Have you considered uploading a sequel video/videos for the rest of the game?

Josh: 16 Things Wrong was originally envisioned as a way for me to do one-off episodes about SNES games, but if any game is deserving of multiple episodes, it's definitely A Link To The Past. So we'll see what the future holds! I'm sure I could get some great material out of the Dark World.

ZI: Will we see any Zelda games in your new Clever Challenge series?

Josh: I've never played the Master Quest version of Ocarina of Time, so I'm considering doing a blind, 3-Heart Challenge playthrough of that. It totally won't be that hard, right? ...Right?

ZI: Nintendo's newest entry and re-attempt at a multiplayer-focused game in the Zelda franchise, Tri Force Heroes, releases this October. What are your opinions on the game?

Josh: Four Swords Adventures was one of the games I played most with my friends during the Gamecube era, so I am MAJORLY excited for this game. Plus, that dress-up mechanic is the most adorable thing ever.

ZI: Judging by the footage and information we've been given by Nintendo about Zelda U, what are your thoughts on the game thus far?

Josh: That E3 trailer still gives me chills, and I can't wait to find out more. While I enjoyed the more linear progression of Skyward Sword, it'll be nice to get back to a more open-ended adventure. Also, I've got my fingers crossed that Ganondorf will be the villain for the majority of the game this time. No more last minute, "I was the bad guy all along" reveales, Nintendo!

ZI: Any last statements you would like to give to our readers?

Josh: We talked a lot about 64 Things Wrong With Ocarina of Time, but definitely watch my more recent stuff first. My microphone is actually suitable for human listening in those videos. So if you like Zelda, or just games in general, check out my channel! And huge thanks to Zelda Informer for having me!


That's all for today's interview. Be sure to stay tuned to the site in the future; we report on all -themed Really Freakin' Clever content. (It also doesn't hurt to subscribe to Josh's channel!)

More Really Freakin' Clever

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We recently had the opportunity to interview Canadian YouTube personality Joshua from Really Freakin' Clever, and he had some pretty interesting details to reveal regarding his videos and opinions on future Zelda titles. If you're not too familiar with his work, I definitely recommend viewing his channel right here.

Known for serious game-praisers like this video on Super Mario World, as well as some of his more comedic and satirical YouTube series such as "64 Things Wrong With Ocarina of Time," Joshua is definitely a big name in YouTube gaming...

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Zelda-Themed Cakes for Game On Exhibit Look Amazing http://www.zeldainformer.com/link-and-skill-kid-come-alive-in-this-amazing-cake-design/ Tue, 06 Oct 2015 17:52:00 +0000 http://localhost/wordpress90/?p=12725

The Barbican Art Gallery in London has put together an amazing exhibit called Game On. Game On is a compilation and narrative on the on-going history and culture of video games around the world. The exhibit will be touring the globe until February 2017, so be sure to catch it if it comes to your city!

Of course, one cannot talk about video games without mentioning Zelda. As such, The Sugar Fraternity, a group of pastry chefs from 14 different countries, have collaborated with Game On to create amazing game-themed cakes. One of which, is a very amazing Majora's Mask cake by Daniel Casero. Mr. Casero is a pastry chef from Spain, who remembered Zelda from his childhood, and knew immediately which game to represent (paraphrased from his post on Cakes Decor). His passion is obvious in the detail of this cake, from Link's expression, to the fine details of Majora's Mask on Skull Kid. They both look so alive, I almost except them to start moving!

Another Zelda-themed cake for the exhibit comes from Mark Desgroseilliers, a Canadian wedding cake designer. It is a beautiful Hylian Shield and sword, complete with a castle pillar and icing design of pixelated Link. The details and textures are just as amazing as Casero's, especially the sheen of metal on both the sword and shield. According to Desgroseilliers' post on Cakes Decor, everything is hand cut and painted, so be sure to take a closer look in the gallery below!

What do you think of these cakes? How would you design your own Zelda cake? Let us know in the comments below!

Source: YouTube

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The Barbican Art Gallery in London has put together an amazing exhibit called Game On. Game On is a compilation and narrative on the on-going history and culture of video games around the world. The exhibit will be touring the globe until February 2017, so be sure to catch it if it comes to your city! Of course, one cannot talk about video games without mentioning Zelda. As such, The Sugar Fraternity, a group of pastry chefs from 14 different...

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Daily Debate: Is it The Legend of Zelda or The Legend of Link? http://www.zeldainformer.com/daily-debate-should-it-be-called-the-legend-of-zelda/ Wed, 07 Oct 2015 06:07:00 +0000 http://localhost/wordpress90/?p=12769 The Legend of Zelda is a series of games about an arguably mute protagonist going around with a sword killing monsters, kicking butt, and taking names. But we all know why we're here: The Legend of Zelda occupies a special place in our hearts. However, I'd be lying if I didn't admit that the name of the series in some way irritated me every single time that I read it.

We all know that Zelda is the Princess and Link is the one who is really creating the legends. In some titles, Princess Zelda doesn't even really appear in the game through normal means - see Oracle of Ages and Oracle of Seasons, for example. Zelda doesn't appear outside of dialogue unless you're playing a linked game. Link is the sole protagonist of all of the games and he is the one who we play as and kick monster butt with. So why is the series titled The Legend of Zelda?

More importantly, do we think the game should instead be titled The Legend of Link? Well, I know I do. In fact, I see little to no reason why the series is even named after Princess Zelda. Imagine one day you decide you want to go and play a Mario game, but instead of it being called Mario, it's called Peach. Does that make sense to you? It sure doesn't to me. In a way, Nintendo as a company are the reason for the "ignorance" of the fan base in that some of the more uninitiated fans will think that our favorite hero is actually named Zelda, when we know he isn't.

But how are they supposed to know any better when the very name of the game points to this very issue? The first time I picked up a Zelda title, I thought I would be playing as a person called Zelda. That was my initial impression and I'm sure that it was for a lot of other people as well. You don't pick up a game like Pokemon and expect the Pokemon Trainer to take center stage; you expect it to be the titular characters. This is the sort of ignorance that gaming companies push onto us.

The question I'm going to pose to you here is: Do you agree that the game should be named after Zelda, or should it be named after Link? Let us know your opinion in the comments below!

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The Legend of Zelda is a series of games about an arguably mute protagonist going around with a sword killing monsters, kicking butt, and taking names. But we all know why we're here: The Legend of Zelda occupies a special place in our hearts. However, I'd be lying if I didn't admit that the name of the series in some way irritated me every single time that I read it...

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Twilight Princess is Back in Style in this Custom GameCube Redesign http://www.zeldainformer.com/twilight-princess-is-back-in-style-in-this-custom-gamecube-redesign/ Wed, 07 Oct 2015 04:03:00 +0000 http://localhost/wordpress90/?p=12770 Fan art has always had a vibrant and unique way of showing itself off when it comes to video games. Nowadays, people even like to use game consoles that they own in order to express the artistic feelings towards their favorite game series. Customization artist Zoki64 does this all the time with their knack for creating unique designs for gaming consoles and accessories. They have just recently revealed their work on a console that will make all Zelda fans shed a tear of joy.

Taking a Nintendo GameCube and its controller, Zoki64 converted these ordinary gaming items into works of Zelda art. Using a metallic paint finish, they took the color design and palette from Twilight Princess to turn these two ordinary pieces of gaming hardware into something that looks like it came directly from Nintendo's headquarters. Zoki64 has even done other console and accessory design creations with gaming hardware like the N64, Sega Genesis, GBA, Classic Game Boy, PlayStation, and so much more. To see a much more full, 360 degree view of these artistic creations, go to their YouTube page to check them out.

This is a truly amazing design and I would love to see what else this artist can create. What do you think of the custom design of this console? Let us know in the comments below!

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Fan art has always had a vibrant and unique way of showing itself off when it comes to video games. Nowadays, people even like to use game consoles that they own in order to express the artistic feelings towards their favorite game series. Customization artist Zoki64 does this all the time with their knack for creating unique designs for gaming consoles and accessories...

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Cosplay of the Week: Steampunk Link by Molecular Agatha http://www.zeldainformer.com/cosplay-of-the-week-steampunk-link-by-molecular-agatha1/ Tue, 06 Oct 2015 16:02:00 +0000 http://localhost/wordpress90/?p=12777 Cosplay of the Week is back with a unique spin on our favourite Hero. Molecular Agatha has created a steampunk Link. If you don't know what steampunk is, it's "a style of design and fashion that combines historical elements with anachronistic technological features inspired by science fiction" ('Steampunk'.1.1.Oxford Dictionary). As such, it's easy to see how the term can be applied to Agatha's design.

Link's usual green been turned to a dark brown, but as most Steampunk authorities will tell you, it's all in the accessories. The excessive belts on each arm are essential, but the sword and shield, are the most significant. They are of an unknown material, but the sword looks like wood - as impractical as that might be. The clock-face and gear-like handle are dead giveaways to the Steampunk design. They connect beautifully with the flared wings of the Goddess Crest that make up the guard of the handle. The shield is also a great design of two large gears accented by the Goddess Crest. The painting style and colours are similar to the sword, a classic gold with a brown edging in order to look tarnished.

Agatha is a dedicated cosplayer from Costa Rica, and she is very talented at putting her own spin on each character she designs. I really admire her Steampunk Link, and I hope you do too. You can check out more of her costumes by visiting her Facebook Page, along with her website and DeviantArt page. There are some images in the mini gallery below that show off the details of this costume, and we'd love to hear what you guys think of it.

Let us know what you think about this week's Cosplay feature in the comments below, and don't forget to tag your own Cosplays with #ZIcostume on Twitter or tag us directly @zeldainformer so we can see them! Who would you like to see featured next?

Source: Facebook, DeviantArt, Molecular Agatha

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Cosplay of the Week is back with a unique spin on our favourite Hero. Molecular Agatha has created a steampunk Link. If you don't know what steampunk is, it's "a style of design and fashion that combines historical elements with anachronistic technological features inspired by science fiction" ('Steampunk'.1.1.Oxford Dictionary). As such, it's easy to see how the term can be applied to Agatha's design...

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Zelda 101: The Hero's Shade http://www.zeldainformer.com/zelda-101-the-heros-shade/ Wed, 07 Oct 2015 06:42:00 +0000 http://localhost/wordpress90/?p=12779

YouTuber HMK has uploaded a video titled "Zelda 101 - Ep 2: The Hero's Shade." The video is a lesson on one of the more mysterious entities within the Zelda franchise. The video is presented as an informational lecture that uses references and information attained through outside research, which adds an atmosphere of education. HMK references Hyrule Historia and makes inferences based on the franchise.

He discusses the origins of the Hero's Shade, as well as the identity of the being. He also describes various physical and symbolic traits of the Shade, such as the armor. Regarding the armor, HMK makes a strong case for the owl motifs found on the armor, suggesting it is a symbol for the role the Hero's Shade plays, that of a mentor, or an instructor in the way of the sword. There are several other topics covered within the video, such as the single red eye and the form the Shade takes.

Did you find the video informational? What did you think of the presentation? Let us know in the comments below!

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YouTuber HMK has uploaded a video titled "Zelda 101 - Ep 2: The Hero's Shade."  The video is a lesson on one of the more mysterious entities within the Zelda franchise.  The video is presented as an informational lecture that uses references and information attained through outside research, which adds an atmosphere of education.  HMK references Hyrule Historia and makes inferences based on the franchise.

He discusses the origins of the Hero's Shade, as well as the identity of the being.  He also describes various physical and symbolic...

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New Hyrule Warriors Legends Characters Announced, Skull Kid Playable http://www.zeldainformer.com/new-hyrule-warriors-legends-characters-announced/ Tue, 06 Oct 2015 11:56:00 +0000 http://localhost/wordpress90/?p=12780

This week's issue of Famitsu, a Japanese gaming magazine, has recently announced two new characters that Koei Tecmo is adding to Hyrule Warriors Legends. Not only will Skull Kid be added as a playable character, he will he use an Ocarina during battle, and fight with a fairy by his side. Phantom Ganon has been also been announced as a boss.

Do you think we will see other characters from Majora's Mask added to Hyrule Warriors Legends, or will characters from other Zelda games make the cut? Tell us by leaving a comment down below.

Source: Esuteru (via Nintendo Everything)

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This week's issue of Famitsu (a Japanese game magazine) has recently announced two new characters that Koei Tecmo is adding to Hyrule Warriors Legends. Not only will Skull Kid be added as a playable character, he will he use a Ocarina during battle, and fights with a fairy by his side. Phantom Ganon has been also been announced as a boss... 

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Life-sized Zelda Cake Looks Real Enough to Eat http://www.zeldainformer.com/life-sized-zelda-cake-looks-real-enough-to-eat1/ Tue, 06 Oct 2015 13:58:00 +0000 http://localhost/wordpress90/?p=12782

Have you ever wished to eat a Zelda character? Well, here's your chance with this real life-sized Princess Zelda cake! It was created by Australian cake artist Emerald Stewart, whose hobby is designing and crafting geeky cakes and edibles for her friends and family. It all started on her daughter's 1st birthday, when she created a Wind Waker-themed cake. In this occassion, to celebrate her 28th anniversary, Stewart decided to make herself this sweet Zelda bust, and it looks delicious.

This yummy sculpture is a more or less life-sized bust of Princess Zelda, measuring about 20 inches tall. Made of five chocolate and vanilla buttercream cakes put together, this artwork stands out for its remarkable attention to detail, from the stunningly well-defined facial features to the coloring used to make it as realistic as possible. Fine details are made out of fondant, and the gold finish was hand-painted by Stewart herself. The making of the cake took about a week in total.

Be sure to check Stewart's A Song of Fire and Icing Facebook page, where you can see all of her other creations as well as the ones she plans to make in the future, including a Legend of Zelda: Majora's Mask based cake and many more!

Source: CNET

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Have you ever wished to eat a Zelda character? Well, here's your chance with this real life-sized Princess Zelda cake! It was created by Australian cake artist Emerald Stewart, whose hobby is designing and crafting geeky cakes and edibles for her friends and family. It all started on her daughter's 1st birthday, when she created a Wind Waker-themed cake. In this occassion, to celebrate her 28th anniversary, Stewart decided to make herself this sweet Zelda bust, and it looks delicious...

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Life-sized Zelda Cake Looks Real Enough to Eat http://www.zeldainformer.com/life-sized-zelda-cake-looks-real-enough-to-eat2/ Tue, 06 Oct 2015 14:01:00 +0000 http://localhost/wordpress90/?p=12783

Have you ever wished to eat a Zelda character? Well, here's your chance with this real life-sized Princess Zelda cake! It was created by Australian cake artist Emerald Stewart, whose hobby is designing and crafting geeky cakes and edibles for her friends and family. It all started on her daughter's 1st birthday, when she created a Wind Waker-themed cake. In this occassion, to celebrate her 28th anniversary, Stewart decided to make herself this sweet Zelda bust, and it looks delicious.

This sweet-looking sculpture is a more or less life-sized bust of Princess Zelda, measuring about 20 inches tall. Made of five chocolate and vanilla buttercream cakes put together, this artwork stands out for its remarkable attention to detail, from the stunningly well-defined facial features to the coloring used to make it as realistic as possible. Fine details are made out of fondant, and the gold finish was hand-painted by Stewart herself. The making of the cake took about a week in total.

Be sure to check Stewart's A Song of Fire and Icing Facebook page, where you can see all of her other creations as well as the ones she plans to make in the future, including a Legend of Zelda: Majora's Mask based cake and many more!

Source: CNET

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Have you ever wished to eat a Zelda character? Well, here's your chance with this real life-sized Princess Zelda cake! It was created by Australian cake artist Emerald Stewart, whose hobby is designing and crafting geeky cakes and edibles for her friends and family. It all started on her daughter's 1st birthday, when she created a Wind Waker-themed cake. In this occassion, to celebrate her 28th anniversary, Stewart decided to make herself this sweet Zelda bust, and it looks delicious...

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Life-sized Zelda Cake Looks Real Enough to Eat http://www.zeldainformer.com/life-sized-zelda-cake-looks-real-enough-to-eat3/ Tue, 06 Oct 2015 14:03:00 +0000 http://localhost/wordpress90/?p=12784

Have you ever wished to eat a Zelda character? Well, here's your chance with this real life-sized Princess Zelda cake! It was created by Australian cake artist Emerald Stewart, whose hobby is designing and crafting geeky cakes and edibles for her friends and family. It all started on her daughter's 1st birthday, when she created a Wind Waker-themed cake. In this occassion, to celebrate her 28th anniversary, Stewart decided to make herself this sweet Zelda bust, and it looks delicious.

is sweet-looking sculpture is a more or less life-sized bust of Princess Zelda, measuring about 20 inches tall. Made of five chocolate and vanilla buttercream cakes put together, this artwork stands out for its remarkable attention to detail, from the stunningly well-defined facial features to the coloring used to make it as realistic as possible. Fine details are made out of fondant, and the gold finish was hand-painted by Stewart herself. The making of the cake took about a week in total.

Be sure to check Stewart's A Song of Fire and Icing Facebook page, where you can see all of her other creations as well as the ones she plans to make in the future, including a Legend of Zelda: Majora's Mask based cake and many more!

Source: CNET

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Have you ever wished to eat a Zelda character? Well, here's your chance with this real life-sized Princess Zelda cake! It was created by Australian cake artist Emerald Stewart, whose hobby is designing and crafting geeky cakes and edibles for her friends and family. It all started on her daughter's 1st birthday, when she created a Wind Waker-themed cake. In this occassion, to celebrate her 28th anniversary, Stewart decided to make herself this sweet Zelda bust, and it looks delicious...

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Life-sized Queen Zelda Cake Looks Real Enough to Eat http://www.zeldainformer.com/life-sized-zelda-cake-looks-real-enough-to-eat4/ Wed, 07 Oct 2015 06:45:00 +0000 http://localhost/wordpress90/?p=12785 Have you ever wished to eat a Zelda character? Well, here's your chance with this real life-sized Princess Zelda cake! It was created by Australian cake artist Emerald Stewart, whose hobby is designing and crafting geeky cakes and edibles for her friends and family. It all started on her daughter's 1st birthday, when she created a The Wind Waker-themed cake. In this occasion, to celebrate her 28th anniversary, Stewart decided to make herself this sweet Zelda bust, and it looks delicious.

This sweet-looking sculpture is a more or less life-sized bust of Princess Zelda, measuring about 20 inches tall. Made of five chocolate and vanilla buttercream cakes put together, this artwork stands out for its remarkable attention to detail, from the stunningly well-defined facial features to the coloring used to make it as realistic as possible. Fine details are made out of fondant, and the gold finish was hand-painted by Stewart herself. The making of the cake took about a week in total.

Be sure to check Stewart's A Song of Fire and Icing Facebook page, where you can see all of her other creations as well as the ones she plans to make in the future, including an The Legend of Zelda: Majora's Mask based cake and many more!

Do you like this cake? Would you eat it? Let us know in the comments below!

Source: CNET

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Have you ever wished to eat a Zelda character? Well, here's your chance with this real life-sized Princess Zelda cake! It was created by Australian cake artist Emerald Stewart, whose hobby is designing and crafting geeky cakes and edibles for her friends and family. It all started on her daughter's 1st birthday, when she created a The Wind Waker-themed cake. In this occasion, to celebrate her 28th anniversary, Stewart decided to make herself this sweet Zelda bust, and it looks delicious...

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Tri Force Heroes Screenshot Roundup 10/6: The Treasure Chest Minigame http://www.zeldainformer.com/tri-force-heroes-screenshot-roundup-10-6-the-treasure-chest-minigame/ Tue, 06 Oct 2015 22:10:00 +0000 http://localhost/wordpress90/?p=12786

The Zelda Japanese Twitter account has been particularly active today, as three Tri Force Heroes screenshots have been posted. Like every image, each one comes with its own description. This batch of Tweets include details of the Treasure Chest minigame, located at the Treasure Chest House. It's important to note that this is the Japanese name of the minigame, and could be different in other version of the title.

The first Tweet is from our friend Sir Ōrubakku, who is... tired.

Sir Ōrubakku here. *yawn* ...Sorry, I'm a bit tired. You guys also look tired, and to real heroes having fun is also an important task! That´s right! Why don´t we go to the Treasure Chest House back in town to relax?

The second Tweet is a continuation of Sir Ōrubakku's conversation with us.

This is the best entertainment spot of Hytopia, the "Everyday Treasure Chest House!" You can play it once per day, but for free! Out of those 4 chests, only 1 is a winner! Now, you try it too, pick any chest you like!

The same can be said for the third Tweet. The item Link is holding up here is a "Cucco Feather."

Isn´t this...the top prize? When it comes to profit, this place is known for having good stuff as prizes! Even I don´t expect to get a prize in just one try though! But even if you lose, you´ll get to choose from the remaining 3 the next day, so don´t be discouraged!

I can see this minigame becoming a material-farming technique. If the minigame allows the player to pick one treasure chest each day, than perhaps the Animal Crossing technique can be used here (moving your system's clock forward to trick the game). If this is so, will you be using this technique? Perhaps you will prefer gaining materials the vanilla way. Regardless, let us know via the comment section below.

Source: Nintendo Japan

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The Zelda Japanese Twitter account has been particularly active today, as three Tri Force Heroes screenshots have been posted. Like every image, each one comes with its own description. This batch of Tweets include details of the Treasure Chest minigame, located at the Treasure Chest House. It's important to note that this is the Japanese name of the minigame, and could be different in other version of the title.

The first Tweet is from our friend Sir Ōrubakku, who is... tired...

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Tri Force Heroes is the 2nd Most Anticipated 3DS Game this Holiday According to Neilson http://www.zeldainformer.com/tri-force-heroes-in-most-anticipated-games-according-to-nielson/ Wed, 07 Oct 2015 06:52:00 +0000 http://localhost/wordpress90/?p=12787

Recently, informational company Nielson conducted a poll about what they most anticipated games for Holiday 2015. For the 3DS section of the poll Tri Force Heroes snuck into second place, surpassing Pokemon. There are several qualities a game needs to score this high up on their poll, so that means people are really hyped for Tri Force Heroes! I'm glad to see Nintendo stepping in such a positive direction with a Zelda game, and the fans seem to agree. Seeing as the game is being released this month, don't forget to get your copy and play with friends! Be sure to get all of your game help over in our Tri Force Heroes Walkthrough. Here's a look at the holiday anticipating list according to Nielsen:

Unfortunately, no larger version of this image exists.

Source: Nielsen

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Recently, informational company Nielson conducted a poll about what they most anticipated games for Holiday 2015. For the 3DS section of the poll Tri Force Heroes snuck into second place, surpassing Pokemon. There are several qualities a game needs to score this high up on their poll, so that means people...

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Pixel Art for Zelda Protagonist Idea Clockwork Empire is Pretty Fantastic http://www.zeldainformer.com/fan-made-zelda-pixel-art-is-actually-pretty-fantastic/ Wed, 07 Oct 2015 07:53:00 +0000 http://localhost/wordpress90/?p=12788

The fans of The Legend of Zelda series have been known to create some pretty amazing pieces of work. From fan art to fan videos, there's no real shortage of creations that the extremely talented members of the community make. Such creations include wonderfully crafted images, fan opinion videos showing off their favourite or least favourite parts of the series, and even some pretty amazing writing pieces. There is truly some amazing content out there.

Dresden Codak, the people behind The Legend of Zelda: Clockwork Empire has come forward with some pixel art that they created as an interim project in order to keep their skills up to scratch in the meantime. All of the shared images look absolutely beautiful and they truly show off the skills that the amazing fans of the series have. If I could design things like this, I would most definitely share them with the world and create things like this. If only. Below, you will find all of the gifs, and you'll see all the other screenshots in the gallery!

What do you think? Do you enjoy this? Do you enjoy fan creations? Have you ever made any yourself? Share your thoughts, or even your creations, in the comments below!

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The fans of The Legend of Zelda series have been known to create some pretty amazing pieces of work. From fan art to fan videos, there's no real shortage of creations that the extremely talented members of the community make. Such creations include wonderfully crafted images, fan opinion videos showing off their favourite or least favourite parts of the series, and even some pretty amazing writing pieces. There is truly some amazing content out there...

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Hyrule Edition Limited Edition New Nintendo 3DS XL Bundle is Still in Stock http://www.zeldainformer.com/hyrule-edition-limited-edition-new-nintendo-3ds-bundle-is-still-in-stock/ Wed, 07 Oct 2015 08:19:00 +0000 http://localhost/wordpress90/?p=12789

Some The Legend of Zelda limited edition bundles tend to sell out in no real amount of time at all, and they can be a real pain in the backside to get your hands on. This was the case with The Legend of Zelda: Majora's Mask 3D's New 3DS XL, as it sold out in only a few days in Australia while it sold out within minutes in North America, and it was already being scalped roughly 30 minutes after being announced. The Tri Force Heroes Hyrule Edition New Nintendo 3DS XL bundle, on the other hand, seems to be a lot easier to get your hands on.

GameStop still has both the Hyrule Edition Nintendo 3DS XL and the Hyrule Edition & Tri Force Heroes is up for sale on their website, even though the games' release date is only just around the corner. The console itself has sold out previously but has been quickly restocked, however it's hard to determine what the main factors for this could be. Unlike the Majora's Mask New Nintendo 3DS XL console, this is only available at one retailer. The console also isn't dealing with a port strike, so it could simply not be having as big of a stock flow issue.

Of course, the system may simply be less desirable since it's not attached to any specific Zelda game while the three previous special edition Zelda 3DS models all had clear game tie ins. The design itself is also virtually the same as the Zelda PDP Clip Armor, with the only differences being the gold color and the change in trimming to a less complex design. Whatever the case may be, this system is still available if you're looking to add a new Zelda themed 3DS to your collection.

Unfortunately, the system isn't available outside of North America, so the system itself may be something created by Nintendo of America... which could also explain the lack of stock shortages. If you don't live in North America... do you wish you had a chance to buy this for your region? Why do you think this console is doing much better with demand?

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Some The Legend of Zelda limited edition bundles tend to sell out in no real amount of time at all, and they can be a real pain in the backside to get your hands on. This was the case with The Legend of Zelda: Majora's Mask 3D's New 3DS XL, as it sold out in only a few days in Australia while it sold out within minutes in North America, and it was already being scalped roughly 30 minutes after being announced. The Tri Force Heroes Hyrule Edition New Nintendo 3DS XL bundle, on the other hand, seems to be a lot easier to get your hands on.

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Footage of a Returning Foe Threatening Our Tri Force Heroes: Moldorm http://www.zeldainformer.com/footage-of-a-returning-foe-threatening-our-tri-force-heroes-moldorm/ Wed, 07 Oct 2015 16:39:00 +0000 http://localhost/wordpress90/?p=12790 With Tri Force Heroes just a couple of weeks away now, I knew it would only be a matter of time when an old enemy would return to threaten our heroes. This is not any ordinary bad guy either, but one of the most annoying bosses in Zelda history. It has returned to lay siege on anyone who so dares threaten to attempt to defeat the blazing inferno that is the Fire Temple. Thanks to the folks at GameSpot, we can confirm that this giant, insect-like beast has returned.

That's right ladies and gentlemen, Moldorm has returned once again to wreak havoc on our heroes. You may best remember this creature from the infamous boss fight at the top of the Tower of Hera from A Link to the Past/A Link Between Worlds. This variation of the beast is pretty much like its last few incarnations, as you have to hit its vulnerable tail to take it out. This isn't the exact same Moldorm that you remember, as this one has a new ability to target a specific member of your party depending on what color its eyes are. Thanks to some solid teamwork and totem time, this creature can be taken out in a matter of minutes.

It makes you wonder what other old bosses will make an appearance in this game. What did you think of the fight? Do you remember first taking Moldorm on in A Link to the Past? What other classic Zelda bosses do you think will be showing up in Tri Force Heroes? Let us know in the comments below!

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With Tri Force Heroes just a couple of weeks away now, I knew it would only be a matter of time when an old enemy would return to threaten our heroes. This is not any ordinary bad guy either, but one of the most annoying bosses in Zelda history. It has returned to lay siege on anyone who so dares threaten to attempt to defeat the blazing inferno that is the Fire Temple. Thanks to the folks at GameSpot, we can confirm that this giant, insect-like beast has returned...

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Hyrule Warriors Wii U and Legends Images of Skull Kid From Famitsu Scans http://www.zeldainformer.com/hyrule-warriors-wii-u-and-legends-images-of-skull-kid-from-famitsu/ Wed, 07 Oct 2015 16:58:00 +0000 http://localhost/wordpress90/?p=12791

In the latest Famitsu scans, all-new images of Skull Kid can be found. Most of the scans are actually from Hyrule Warriors (Wii U) instead of Legends (Nintendo 3DS), so we can see these new characters in all their HD glory. As always, full-sized images can be viewed in the gallery below.

The first scans show Skull Kid in his signature "floating in the air" pose, accompanied by Tael and Tatl. Another image of Skull Kid has him holding an ocarina, which bears a striking resemblance to Saria's ocarina. Skull Kid can also be seen using powerful-looking purple-colored attacks. As for explaining Skull Kid's origins, Famitsu includes a nice little screenshot of Majora's Mask 3D at the bottom right corner.

The next scan shows Lana in her signature Skull Kid-themed costume, as well as more purple-colored attacks being used by Skull Kid himself. The scans also show Skull Kid shooting a red laser beam out of his eyes.

Are you excited to play Hyrule Warriors as Skull Kid in 2016? Let us know by telling us in the comments below.

Source: Famitsu (via Nintendo Everything)

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In the latest Famitsu scans, all-new images of Skull Kid can be found. Most of the scans are actually from Hyrule Warriors (Wii U) instead of Legends (Nintendo 3DS), so we can see these new characters in all their HD glory. As always, full-sized images can be viewed in the gallery below.

The first scans show Skull Kid in his signature "floating in the air" pose, accompanied by Tael and Tatl. Another image...

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Phantom Ganon Coming to Hyrule Warriors Legends From Four Swords Adventures, Famitsu Scans Released http://www.zeldainformer.com/phantom-ganon-coming-to-hyrule-warriors-legends-from-four-swords-adventures/ Wed, 07 Oct 2015 17:39:00 +0000 http://localhost/wordpress90/?p=12792

Yesterday, it was revealed that Phantom Ganon is being added as a boss to Hyrule Warriors Legends. Even though the model for Phantom Ganon being used is from The Wind Waker HD, it appears as if the ghostly king is coming to Hyrule Warriors from Four Swords Adventures.

This bit of information comes from new Famitsu scans, which can be viewed in the gallery below. On the bottom left corner on one of the scans, a snapshot of Phantom Ganon from Four Swords Adventures can be seen, explaining his origins. The same can be said for Skull Kid's Famitsu scans, which showed a screenshot from Majora's Mask to explain his origins. This opens up the possibility for more characters from Four Swords/Four Swords Adventures/The Minish Cap to be added to Hyrule Warriors Legends, playable or not.

What other characters would you like to see in Hyrule Warriors/Hyrule Warrios Legends? Personally, I'm rooting for Vaati. Do you agree? Let us know your thoughts via the comment section below.

Source: Famitsu (via Nintendo Everything)

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Yesterday, it was revealed that Phantom Ganon is being added as a boss to Hyrule Warriors Legends. Even though the model for Phantom Ganon being used is from The Wind Waker HD, it appears as if the ghostly king is coming to Hyrule Warriors from Four Swords Adventures.

This bit of information comes from new Famitsu scans, which can be viewed in the gallery below. On the bottom left corner on one of the scans, a snapshot of Phantom Ganon from Four Swords Adventures...

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Hyrule Warriors Legends Helmaroc King Famitsu Scans Show Wind and Earth Temples from The Wind Waker http://www.zeldainformer.com/hyrule-warriors-legends-helmaroc-king-famitsu-scans-show-wind-and-earth-tem/ Wed, 07 Oct 2015 18:01:00 +0000 http://localhost/wordpress90/?p=12793

In even more Famitsu scans regarding Hyrule Warriors and Hyrule Warriors Legends, new images (viewable in the gallery below) of the Helmaroc King boss from The Wind Waker can be seen. As was known already, this feathered giant will use wind-based attacks in an attempt to vanquish the player.

At the bottom of the scans, images of what appear to be the Wind Temple and Earth Temple from The Wind Waker appear. Could this mean these dungeons are being added as stages in Hyrule Warriors Wii U and Legends? Since Famitsu is a Japanese magazine, we can't tell for sure yet. Once translations have been provided, we'll know for sure what the images mean.

Are you excited at the prospect of these dungeons making appearances in Hyrule Warriors Legends? Consider letting us know by leaving a comment.

Source: Famitsu (via Nintendo Everything)

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In even more Famitsu scans regarding Hyrule Warriors and Hyrule Warriors Legends, new images (viewable in the gallery below) of the Helmaroc King boss from The Wind Waker can be seen.As was known already, this feathered giant will use wind-based attacks in an attempt to vanquish the player.

At the bottom of the scans, images of what appear to be the Wind Temple and Earth Temple from The Wind Waker appear. Could this mean...

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Analyzation of Hyrule Warriors Famitsu Scans Reveal New Enemy, Skull Kid Attack Details, and More http://www.zeldainformer.com/analyzation-of-hyrule-warriors-famitsu-scans-reveal-new-enemy-skull-kid-att/ Wed, 07 Oct 2015 21:28:00 +0000 http://localhost/wordpress90/?p=12795 Another analyzation video from GameXplain has uncovered even more details on the Hyrule Warriors Legends Famitsu scans. These scans include looks at Skull Kid, Phantom Ganon, and the Helmaroc King. Full-sized images of each one can be viewed in the gallery below, if you would like to study them for yourself.

For convenience, details previously uncovered as well as new details will be listed together.


Skull Kid Scans

  • Skull Kid is playable, will be joined by Tael and Tatl
  • His attacks will be based on darkness/dark magic
  • He uses his ocarina to instruct Tael and Tatl
  • Tael and Tatl will be able to gather enemies into one spot, while Skull Kid creates a dark blast to release on that spot
  • Skull Kid can fill his body with dark energy from the mask, it will become too much for him, and he will release it in a massive explosion
  • He can use the mask to fire a concentrated thermal laser blast
  • He can use normal attacks, such as lunging and spinning into enemies

Phantom Ganon Scans

  • Phantom Ganon will be a boss
  • His character model is based on The Wind Waker HD, but he wields twin swords
  • He can shoot magical blasts at players, which can be sent back at him in a "Dead Man's Volley" style
  • A new enemy is revealed, and looks like a heavily armored version of the Big Blin

Helmaroc King Scans

  • A new technique for fighting giant bosses has been revealed: when two players/character NPCs fight one boss at once, a green outline surrounds it, which causes the boss to weaken and take more damage
  • The effects of this technique multiply depending on how many players/character NPCs are fighting the boss at once, with a maximum of four
  • The area where Phantom Ganon is fought is the boss room from The Wind Waker's Earth Temple, further confirmed by another Earth Temple image in the scans, which could signify that the Earth Temple will become a playable stage
  • The Wind Temple from both The Wind Waker as well as Phantom Hourglass are mentioned, so it's possible a combination of both dungeons could serve as a playable stage

Are you glad Nintendo and Koei Tecmo have decided to further expand the gameplay capabilities of Hyrule Warriors with Hyrule Warriors Legends? Are there any other stages or characters you would like to see brought in? Share your thoughts with us via the comment section below.

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Another analyzation video from GameXplain has uncovered even more details on the Hyrule Warriors Legends Famitsu scans. These scans include looks at Skull Kid, Phantom Ganon, and the Helmaroc King. Full-sized images of each one can be viewed in the gallery below, if you would like to study them for yourself.

For convenience, details previously uncovered as well as new details will be listed together...

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Fan Theory: GameOver Jesse and RMFH Explain the Secrets of the Master Sword http://www.zeldainformer.com/fan-theory-gameover-jesse-and-rmfh-explain-possible-origins-of-the-master-s/ Thu, 08 Oct 2015 01:27:00 +0000 http://localhost/wordpress90/?p=12794 GameOver Jesse and RMFH, both wonderful Zelda theorists on YouTube, have posted a short speculation on the Master Sword and its connection with the Four Sword. They begin by stating the canon similarities between the two swords: both swords are given to the Hylians to fight against evil, are created by magical beings in the sky, meant only to be used by the chosen Hero, begin as the Goddess sword, and are forged by magical powers into new swords. They conclude with the speculation that the Four Sword and Master Sword are from the same sword. In addition, they suggest that the Four Sword is just another stage of the Master Sword.

What do you think of this theory? What do you think are the implications of these two swords being one and the same? Let us know in the comments below!

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GameOver Jesse and RMFH, both wonderful Zelda theorists on YouTube, have posted a short speculation on the Master Sword and its connection with the Four Sword. They begin by stating the canon similarities between the two swords: both swords are given to the Hylians to fight against evil, are created by magical beings in the sky, meant only to be used by the chosen Hero, begin as the Goddess sword...

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Tri Force Heroes is Receiving a Time-Sensitive Japanese Demo http://www.zeldainformer.com/tri-force-heroes-is-receiving-a-time-sensitive-japanese-demo/ Thu, 08 Oct 2015 12:13:00 +0000 http://localhost/wordpress90/?p=12796

The Legend of Zelda: Tri Force Heroes is easily one of the most anticipated games of Q4 2015. With's fresh take on the Zelda mythology and the new fashion-based world, there's a lot to look forward to with the game. Even though, as you would expect, the game does have a few shortcomings - such as region-locked multiplayer, to name one - the game offers us a new experience in the familiar series that we all know and love.

Those of us who are in Japan get to experience the game sooner then the rest of us, however, in the form of a demo. Emails were sent out to a select amount of people who own a Japanese Nintendo Network account which contain three download codes for the game. This allows them, and two of their friends to test out and preview the newest installment into our beloved series. However, the demo will only be able to be accessed at certain times on distinct days. The full list of days is:

  • 10/10 23:00 – 24:00
  • 10/11 10:00 – 11:00
  • 10/17 23:00 – 24:00
  • 10/18 10:00 – 11:00

As this is a Japanese demo, these will be in JST. So, if you have a Japanese Nintendo Network Account, check your inbox. If not, let's all hope that a demo comes out for Europe and North America.

Are you excited for this title? Are you hoping that a demo will come to NA & EU? Let us know in the comments below!

Source: Nintendo Everything

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The Legend of Zelda: Tri Force Heroes is easily one of the most anticipated games of Q4 2015. With's fresh take on the Zelda mythology and the new fashion-based world, there's a lot to look forward to with the game. Even though, as you would expect, the game does have a few shortcomings - such as region-locked multiplayer, to name one - the game offers us a new experience in the familiar series that we all know and love...

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Tri Force Heroes is Receiving a Time-Sensitive Japanese Demo http://www.zeldainformer.com/tri-force-heroes-is-receiving-a-time-sensitive-japanese-demo1/ Thu, 08 Oct 2015 12:13:00 +0000 http://localhost/wordpress90/?p=12797

The Legend of Zelda: Tri Force Heroes is easily one of the most anticipated games of Q4 2015. With it's fresh take on the Zelda mythology and the new fashion-based world, there's a lot to look forward to with the game. Even though, as you would expect, the game does have a few shortcomings - such as region-locked multiplayer, to name one - the game offers us a new experience in the familiar series that we all know and love.

Those of us who are in Japan get to experience the game sooner then the rest of us, however, in the form of a demo. Emails were sent out to a select amount of people who own a Japanese Nintendo Network account which contain three download codes for the game. This allows them, and two of their friends to test out and preview the newest installment into our beloved series. However, the demo will only be able to be accessed at certain times on distinct days. The full list of days is:

  • 10/10 23:00 – 24:00
  • 10/11 10:00 – 11:00
  • 10/17 23:00 – 24:00
  • 10/18 10:00 – 11:00

As this is a Japanese demo, these will be in JST. So, if you have a Japanese Nintendo Network Account, check your inbox. If not, let's all hope that a demo comes out for Europe and North America.

Are you excited for this title? Are you hoping that a demo will come to NA & EU? Let us know in the comments below!

Source: Nintendo Everything

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The Legend of Zelda: Tri Force Heroes is easily one of the most anticipated games of Q4 2015. With it's fresh take on the Zelda mythology and the new fashion-based world, there's a lot to look forward to with the game. Even though, as you would expect, the game does have a few shortcomings - such as region-locked multiplayer, to name one - the game offers us a new experience in the familiar series that we all know and love...

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TriForce Heroes Gameplay with Eiji Aonuma http://www.zeldainformer.com/triforce-heroes-gameplay-with-eiji-aonuma/ Thu, 08 Oct 2015 12:16:00 +0000 http://localhost/wordpress90/?p=12798 A new video has been released depicting footage from the upcoming game The Legend of Zelda: TriForce Heroes. The video is in Japanese, with the series producer Eiji Aonuma showcasing some aspects from the game. It covers puzzles, tools, teamwork and much more.

The game is set to be released the 23rd of October and I couldn't be more excited!

Tell us in the comments below what you think of what you have seen thus far!

Source: Youtube (Via Nintendo Everything)

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A new video has been released depicting footage from the upcoming game The Legend of Zelda:TriForce Heroes...

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Link's Awakening Orchestral Remix - "Marin's House ~ Sword Search" http://www.zeldainformer.com/links-awakening-orchestral-remix-marins-house-sword-search/ Sat, 10 Oct 2015 03:44:00 +0000 http://localhost/wordpress90/?p=12799 YouTube remixer RebeccaETripp has posted another beautiful orchestral remix from a Zelda game, and this time it’s based on the “Sword Search” track from Link’s Awakening. The track, titled “Marin’s House ~ Sword Search,” takes such a small moment from the game and is gives it life with soothing harp sounds and dreamy chimes. The track came out so well that RebeccaETripp has decided to do a workup of remixes for the rest the game’s music in a medley. She is also currently working on an orchestral remix for A Link to the Past.

RebeccaETripp’s past Zelda orchestral remix medleys include Ocarina of Time, Majora’s Mask, Wind Waker, Twilight Princess, and Skyward Sword. Her tracks actually make me want to go back and do replays just to hear some of the original tracks, especially this one! If you like RebeccaETripp’s work and want to hear more, including some amazing Final Fantasy tracks and original work, click through the video to check out her channel. You can also check out her personal website, crystalechosound.com, where you can check out her Zelda inspired section. It showcases some of her best work, and gives access to a playlist of every Zelda remix she’s ever composed.

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YouTube remixer RebeccaETripp has posted another beautiful orchestral remix from a Zelda game, and this time it’s based on the “Sword Search” track from Link’s Awakening. The track, titled “Marin’s House ~ Sword Search,” takes such a small moment from the game and is gives it life with soothing harp sounds and dreamy chimes. The track came out so well that RebeccaETripp has decided to do a workup of remixes for the rest the game’s music in a medley. She is also currently working on an orchestral remix for A Link to the Past...

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A Link Between Worlds' Link Figma Prototype Shown at this Year's New York Comic Con http://www.zeldainformer.com/a-link-between-worlds-link-figma-prototype-shown-at-this-years-new-york-con/ Thu, 08 Oct 2015 14:28:00 +0000 http://localhost/wordpress90/?p=12800 Zelda collector's beware! There is something coming that will not only make you wish you had more money in your bank account, but will make you immediately broke after obtaining it. While this product is still only a prototype, the way it looks right now will make you want to put down some hard earned cash on this one. Thanks to Twitter user @uberlegend666, we're able to see this amazing figurine in all of its current glory.

This Zelda fan has taken an early picture of the A Link Between Worlds' Link Figma prototype being shown at this year's New York Comic Con the day before the door's officially open. The folks over at Max Factory have done some amazing work in the past on other Figma's (like Skyward Sword Link), but this one looks to be one of their best yet. We actually haven't heard anything about this Figma for quite a while now, as last we heard of this was a tease back at last year's Wonder Festival. In the end though, the wait looks like it was totally worth it.


Pre-orders for this Figma will be opening up early next year. What do you think of the Figma? Will you be checking out in person if you're going to NYCC? Let us know in the comments below!

Source:
Twitter

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Zelda collector's beware! There is something coming that will not only make you wish you had more money in your bank account, but will make you immediately broke after obtaining it. While this product is still only a prototype, the way it looks right now will make you want to put down some hard earned cash on this one. Thanks to Twitter user @uberlegend666, we're able to see this amazing figurine in all of its current glory...

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Tri Force Heroes Gets Two Japanese TV Commercials http://www.zeldainformer.com/tri-force-heroes-japanese-tv-commercial-is-here/ Thu, 08 Oct 2015 17:10:00 +0000 http://localhost/wordpress90/?p=12801 A couple of days ago, two Japanese Tri Force Heroes TV commercials hit YouTube. During these commercials, three Japanese men are dressed up as if they were the playable characters in the game. They are loudly talking to each other while some gameplay footage is shown, suggesting that the three of them are playing the game and trying to cooperate with each other.

The video includes footage of the Water Rod, the boss fight against Blizzagia, and many other features. At the end of both videos, we can see that local multiplayer allows up to three people with just one game cartridge via download play, as opposed to online multiplayer. This was already known, but it's nice to be reminded.

What do you think? Do you feel more hyped about the game? Are these videos too weird? Tell us in the comments!

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A couple of days ago, two Japanese Tri Force Heroes TV commercials hit YouTube. During these commercials, three Japanese men are dressed up as if they were the playable characters in the game. They are loudly talking to each other while some gameplay footage is shown, suggesting that the three of them are playing the game and trying to cooperate with each other.

The video includes footage of the Water Rod, the boss fight against Blizzagia, and...

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Time-Limited Tri Force Heroes Demo is Being Handed Out in Japan http://www.zeldainformer.com/time-limited-tri-force-heroes-demo-is-being-handed-out-in-japan/ Thu, 08 Oct 2015 16:39:00 +0000 http://localhost/wordpress90/?p=12802

Fans who own a Japanese Nintendo Network ID have been receiving e-mails recently containing a download code for a time-limited Tri Force Heroes demo. Internet connectivity/multiplayer will only be allowed during set periods of time. However, according to a comment (viewable in the gallery below) from Disqus user LordDisco, local co-op play is not restricted. He also claims the e-mail contains three download codes, so if you have two friends to play with, you're in luck.

Times when online multiplayer is available are as follows:

  • 10/10 23:00 – 24:00
  • 10/11 10:00 – 11:00
  • 10/17 23:00 – 24:00
  • 10/18 10:00 – 11:00

What are your thoughts on how Nintendo has structured this demo? Are you hoping it will come to North America and Europe? Let us know via the comment section.

Source: Reddit, Disqus (via Nintendo Everything)

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Fans who own a Japanese Nintendo Network ID have been receiving e-mails recently containing a download code for a time-limited Tri Force Heroes demo. Internet connectivity/multiplayer will only be allowed during set periods of time. However, according to a comment (viewable in the gallery below) from Disqus user LordDisco, local co-op play is not restricted. He also claims the e-mail contains three download codes, so if you have two friends to play with, you're in luck...

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Come Watch Eiji Aonuma Play Tri Force Heroes http://www.zeldainformer.com/come-watch-eiji-aonuma-play-tri-force-heroes/ Thu, 08 Oct 2015 17:01:00 +0000 http://localhost/wordpress90/?p=12803 While Eiji Aonuma and the Zelda team are busy making Zelda U, he has taken some time out of his schedule to help promote Tri Force Heroes which releases later this month. Eiji Aonuma talks about the comparisons of the new game to Four Swords Adventures and the inspiration it has drawn from A Link Between Worlds. Obviously we're not sure exactly what he is saying, but given this is a promotional video it's not likely too earth shattering. We aren't shown any new areas, though we do get to see a brand new costume in action that creates a sweet boomerang effect.

You can get all the help you'll need for this title by checking out our Tri Force Heroes Walkthrough later this month.

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While Eiji Aonuma and the Zelda team are busy making Zelda U, he has taken some time out of his schedule to help promote Tri Force Heroes which releases later this month. Eiji Aonuma talks about the comparisons of the new game to Four Swords Adventures and the inspiration it has drawn from A Link Between Worlds. Obviously we're not sure exactly what he is saying, but given this is a promotional video it's not likely too earth shattering. We aren't shown any new areas, though we do get to see a brand new costume in action that creates a sweet boomerang effect...

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More Hyrule Warriors Legends Images Show Off Skull Kid, Phantom Ganon, the Helmaroc King, and More http://www.zeldainformer.com/more-hyrule-warriors-legends-screenshots-show-off-skull-kid-phantom-ganon-a/ Thu, 08 Oct 2015 17:17:00 +0000 http://localhost/wordpress90/?p=12804

With all the news of what content Hyrule Warriors Legends will have to offer, it's no surprise that Koei Tecmo has released official screenshots of Skull Kid, Phantom Ganon, the Helmaroc King, and more.

These images come straight from the official website for Hyrule Warriors Legends. I sincerely hope this means that the website will continue to update with more screenshots and information, as we have a long ways to go before the game releases in North America and Europe.

Are you glad Koei Tecmo has decided to release these new images for our viewing pleasure? Let us know by leaving a comment below.

Source: Koei Tecmo (via Nintendo Everything)

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With all the news of what content Hyrule Warriors Legends will have to offer, it's no surprise that Koei Tecmo has released official screenshots of Skull Kid, Phantom Ganon, the Helmaroc King, and more.

These images come straight from the official website for Hyrule Warriors Legends. I sincerely hope this means that the website will continue to update with more screenshots and information, as we have a long ways to go before the game releases in North America and Europe...

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A Look at the Tri Force Heroes Download Card in Japan http://www.zeldainformer.com/a-look-at-the-tri-force-heroes-download-card-in-japan/ Thu, 08 Oct 2015 18:30:00 +0000 http://localhost/wordpress90/?p=12806

Download cards have been around for some time. Those that prefer digital downloads are able to buy the card from a retail store, which includes a code that is used to download a specific game. In Japan, the download card for Tri Force Heroes has already been revealed.

It's nothing exciting, but at least we get a glimpse at what the download card might look like in North America and Europe. If you would like to view a full-sized image of the card, you'll find one located in the gallery at the bottom of the post.

Will you be using a download card to obtain Tri Force Heroes, or will you buy the game in a more traditional way? Let us know via the comment section.

Source: 4Gamer (via GoNintendo)

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Download cards have been around for some time. Those that prefer digital downloads are able to buy the card from a retail store, which includes a code that is used to download a specific game. In Japan, the download card for Tri Force Heroes has already been revealed.

It's nothing exciting, but at least we get a glimpse at what the download card might look like in North America and Europe. If you would like to view a full-sized image of the card, you'll find one located in the gallery at the bottom of...

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Nintendo UK's Tri Force Heroes Trailer is Flashy and Fun http://www.zeldainformer.com/nintendo-uks-tri-force-hero-trailer-is-flashy-and-fun/ Thu, 08 Oct 2015 19:13:00 +0000 http://localhost/wordpress90/?p=12807

Nintendo UK has uploaded a new trailer for The Legend of Zelda: Tri Force Heroes to their YouTube channel. The trailer shows several different segments of gameplay, and highlights the main features of the game. These features are the dungeons and boss fights seen, and the costumes that can be crafted. This trailer is similar to the Nintendo of America trailer, albeit without full voice acting.

The video highlights both single and multiplayer aspects. Also shown are several of the items and tools, such as the bow, boomerang, hammer and Water Rod. The video also highlights a feature for multiplayer, namely being able to communicate through emotes. Finally, several costumes are shown in action, such as the Zora Costume, which allows the player to swim through water like a Zora. Also shown is the Goron Garb, which allows the player to swim through lava. There are other aspects shown as well, such as boss fights.

Are you excited for Tri Force Heroes? Are you planning to play single or multiplayer? Consider letting us know in the comments below.

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Nintendo UK has uploaded a new trailer for The Legend of Zelda: Tri Force Heroes to their YouTube channel. The trailer shows several different segments of gameplay, and highlights the main features of the game. These features are the dungeons and boss fights seen, and the costumes that can be crafted. This trailer is similar to the Nintendo of America trailer, albeit without full voice acting.

The video highlights both single and multiplayer aspects...

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First Gameplay Footage of the Japanese Tri Force Heroes Demo http://www.zeldainformer.com/first-look-at-the-japanese-tri-force-heroes-demo/ Thu, 08 Oct 2015 19:43:00 +0000 http://localhost/wordpress90/?p=12808 Today it was announced that Nintendo Japan was handing out demo codes for Tri Force Heroes. Some footage of the demo's offline gameplay has been uploaded to YouTube, although online multiplayer is restricted to certain times. Only local co-op is allowed until then. The demo takes up 1,104 blocks of space, but the full game will take up about 8,200 blocks.

It appears as if Tri Force Heroes will utilize the New Nintendo 3DS's control stick, as this new button will allow the player to shift the camera in various directions. The owner of this particular demo also commented on how nice the graphics look on his New Nintendo 3DS, and even went so far as to compare Tri Force Heroes to games that run at 60fps.

Are you hoping that this demo will make its way to North America and Europe? Let us know by leaving a comment.

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Today it was announced that Nintendo Japan was handing out demo codes for Tri Force Heroes. Some footage of the demo's offline gameplay has been uploaded to YouTube, although online multiplayer is restricted to certain times. Only local co-op is allowed until then. The demo takes up 1,104 blocks of space, but the full game will take up about 8,200 blocks.

It appears as if Tri Force Heroes will utilize...

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Check This Amazing Skull Kid Papercraft http://www.zeldainformer.com/check-this-amazing-skull-kid-papercraft/ Sat, 10 Oct 2015 05:08:00 +0000 http://localhost/wordpress90/?p=12809 It looks like Skull Kid is in full swing this week. After being confirmed as a playable character for Hyrule Warriors Legends and getting his well-deserved place in the spotlight, YouTube user SuperRetroBro has uploaded yet another Skull Kid related video. The antagonist from Majora's Mask is coming to life as an impressive tridimensional papercraft model, created by DeviantArt user javierini. The video showcases the making of the whole piece of artwork by the author in a time-lapse format.

According to SuperRetroBro, this is the trickiest model he's ever done, but it was worth it though. Putting together all those little bits of paper must have been really demanding indeed. However he is familiar with the stunt, as in his Speedcraft series he often assembles complex models like some Pokémon and Zelda characters (including Deku Link). Please pay a visit to his channel and take a moment to appreciate his work.

Did you like the model? Would you be able to do it yourself? Give us your opinion in the comments below!

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It looks like Skull Kid is in full swing this week. After being confirmed as a playable character for Hyrule Warriors Legends and getting his well-deserved place in the spotlight, YouTube user SuperRetroBro has uploaded yet another Skull Kid related video. The antagonist from Majora's Mask is coming to life as an impressive tridimensional papercraft model, created by DeviantArt user javierini. The video showcases the making of the whole piece of artwork by the author in a time-lapse format...

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Footage of The Legend of Zelda's Main Theme in Tri Force Heroes' Music Ball Minigame http://www.zeldainformer.com/footage-of-the-legend-of-zeldas-main-theme-in-tri-force-heroes-music-ball-m/ Thu, 08 Oct 2015 20:24:00 +0000 http://localhost/wordpress90/?p=12810 Even more footage of Tri Force Heroes has surfaced, and this time we are treated with another song from the game's music ball minigame. Any Zelda fan should recognize this familiar tune, as it is the franchise's main theme.

Even though only one player is used here to swing at the music ball, NiNTENDOMiNATi0N has found a way to keep the ball in one spot all by himself. By standing in place and bouncing the ball off the same wall, NiNTENDOMiNATi0N keeps Zelda's most popular tune going faster and faster until he eventually misses. This is his personal record, granting him 193 Rupees for 193 hits.

Are you excited to play this minigame in Tri Force Heroes? Will you go alone, or will you have friends to help? Let us know by leaving a comment below.

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Even more footage of Tri Force Heroes has surfaced, and this time we are treated with another song from the game's music ball minigame. Any Zelda fan should recognize this familiar tune, as it is the franchise's main theme.

Even though only one player is used here to swing at the music ball, NiNTENDOMiNATi0N has found a way to keep the ball in one spot all by himself. By standing in place and bouncing the ball off the same wall...

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Watch this Full Playthrough of Tri Force Heroes' Ice Temple http://www.zeldainformer.com/watch-this-full-playthrough-of-tri-force-heroes-ice-temple/ Thu, 08 Oct 2015 20:46:00 +0000 http://localhost/wordpress90/?p=12812 As we've learned in the last few weeks, the upcoming Tri Force Heroes will offer 32 unique stages for players to explore. One such stage has become known as the Ice Temple, and it just so happens that our friends at GameXplain were fortunate enough to play through this stage in its entirety. You can check out their complete playthrough to see a dungeon chock-full of slippery platforms, fragile ice floors, and giant snowballs.

The Ice Temple will offer players unique challenges as they attempt to traverse the icy floors and treacherous pitfalls that are scattered throughout. In fact, it seems two members of GameXplain's team opted to wear the Cosy Parka, which stops Link from slipping and skidding on icy floors. The temple also holds very interesting hammer puzzles, such as the snowball puzzle seen in the stage's third area; but of course teams need be careful not to smash fragile ice floors with their hammers during battles. The Ice Temple ends with a boss fight with Blizzagia, which we've actually shared earlier this week.

Are you excited to try this stage out yourself? What other stages are you hoping to see? Let us know in the comments!

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As we've learned in the last few weeks, the upcoming Tri Force Heroes will offer 32 unique stages for players to explore. One such stage has become known as the Ice Temple, and it just so happens that our friends at GameXplain were fortunate enough to play through this stage in its entirety. You can check out their complete playthrough to see a dungeon chock-full of slippery platforms, fragile ice floors, and giant snowballs...

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Details Revealed for Tri Force Heroes Strategy Guide, Collector's Edition and EGuide http://www.zeldainformer.com/details-revealed-for-tri-force-heroes-strategy-guide-collectors-edition-and/ Thu, 08 Oct 2015 21:14:00 +0000 http://localhost/wordpress90/?p=12813

With Tri Force Heroes releasing on October 23, publisher Prima has finally revealed details for the game's upcoming strategy guide. In addition to a standard paperback guide that will surely help heroes throughout their quest, Prima is also offering a digital eGuide and a snazzy Collector's Edition guide. Fans that pick up the limited edition hardcover will even get an exclusive screen cleaner featuring art from the game.

Prima is offering three different editions of the Tri Force Heroes strategy guide.

The Collector's Edition guide will feature:

"Deluxe hardcover: The beautiful hardcover edition of the guide will have premium treatments.

Screen cleaner: Includes a high-quality, microfiber screen cleaner featuring art from the game.

Solve the puzzles: Proven strategies on how to solve every puzzle.

Detailed walkthrough: Learn the best ways to defeat each enemy and complete every dungeon.

Collect it all: Find out how to collect all the loot required to create wearable outfits.

Boss strategies: Proven battle tactics reveal how to defeat each boss.

Free mobile-friendly eGuide! Includes a code to access the eGuide, a digital version of the complete strategy guide optimized for a second-screen experience.

These limited edition guides will only be printed once. When they are sold out, they will be gone forever!"

The Collector's Edition is available for preorder at Amazon, Amazon Canada, Amazon UK, Barnes and Noble, and Gamestop.

The Standard Strategy Guide will feature:

"Solve the puzzles: Proven strategies on how to solve every puzzle.

Detailed walkthrough: Learn the best ways to defeat each enemy and complete every dungeon.

Collect it all: Find out how to collect all the loot required to create wearable outfits.

Boss strategies: Proven battle tactics reveal how to defeat each boss.

Free mobile-friendly eGuide! Includes a code to access the eGuide, a digital version of the complete strategy guide optimized for a second-screen experience."

The standard guide is available for preorder at Amazon, Amazon Canada, Amazon UK, Barnes and Noble, and Gamestop.

Finally, the Tri Force Heroes eGuide will feature:

"All the strategy at your fingertips—completely optimized for a second-screen experience. Enjoy all the content from our printed strategy guide in a convenient, easy-to-use digital companion.

All content in this eGuide is easily searchable and sortable.

Solve the puzzles: Proven strategies on how to solve every puzzle.

Detailed walkthrough: Learn the best ways to defeat each enemy and complete every dungeon.

Collect it all: Find out how to collect all the loot required to create wearable outfits.

Boss strategies: Proven battle tactics reveal how to defeat each boss."

The eGuide is available for preorder for $9.99 USD from the Prima store.

Will you be picking up a Tri Force Heroes strategy guide? What edition are you hoping to grab? Let us know down below!

Source: Prima Games

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With Tri Force Heroes releasing on October 23, publisher Prima has finally revealed details for the game's upcoming strategy guide. In addition to a standard paperback guide that will surely help heroes throughout their quest, Prima is also offering a digital eGuide and a snazzy Collector's Edition guide. Fans that pick up the limited edition hardcover will even get an exclusive screen cleaner featuring art from the game...

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Tri Force Heroes Available for Pre-Download http://www.zeldainformer.com/tri-force-heroes-available-for-pre-download/ Fri, 09 Oct 2015 18:21:00 +0000 http://localhost/wordpress90/?p=12815

Tri Force Heroes is available for pre-download in the Nintendo eShop right now! Wait no longer; the digital copy can be downloaded at this very moment with no need to wait for October 23rd, the official release date of the game.

According to the eShop, Tri Force Heroes is "available for pre-purchase and pre-load. With the pre-load feature, you will be ready to play after a small update when the game launches on 10/23 midnight (EDT)" For those of us waiting for the digital release, this is absolutely fantastic news.

To pre-purchase the game, it costs $39.99, the same as it will cost when it is officially released as a digital copy and a physical game card. For those of us, such as myself, that love to be among the first to play a game, this is incredible news. As soon as midnight strikes, we'll be ready to play without any further wait.

Will you guys be pre-purchasing a digital copy of Tri Force Heroes? Let us know in the comments below! As always you can find all the help you'll ever need for this title in our Tri Force Heroes Walkthrough upon the games release/

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Tri Force Heroes is available for pre-download in the Nintendo eShop right now! Wait no longer; the digital copy can be downloaded at this very moment with no need to wait for October 23rd, the official release date of the game...

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Photoshop Contest: All About Skull Kid http://www.zeldainformer.com/photoshop-contest-all-about-skull-kid/ Sat, 10 Oct 2015 00:05:00 +0000 http://localhost/wordpress90/?p=12818 Good day to all, Zelda Informer Community. It is time again to jump into our weekly Photoshop Contest! Earlier this week, it was announced that fan favorite Skull Kid would be joining the cast of Hyrule Warriors Legends. This exciting news has focused the Zelda community on the menacing, yet endearing villain from Majora's Mask. So with this popular character on the minds of all of us, we're making this week's contest all about Skull Kid. Of course before we set it off, we'll also need to look back at last week's contest: Super Silly Zelda Pop-up Storybook.

Last Week's Contest:

I'm not going to lie; our previous contest did not garner very much attention. I guess people just don't like super silly pop-up storybooks.

Challenge Mode

Even though we didn't see many entries, I'm still glad this winning submission by VaatiVire was so very good. Giving us the storybook goodness that we were looking for, this artist recreated the heartfelt resolution of Oracle of Ages. Link, Zelda, Nayru, the Maku Tree, and even Moosh are present in this adorable scene. I especially love the inclusion of the Paper Mario-inspired Zelda, which fits perfectly with the contest's theme. Excellent job, and thanks for participating!

This Week's Contest: All About Skull Kid

Earlier this week, a few Famitsu scans revealed that Skull Kid would be a playable character in the upcoming Hyrule Warriors Legends. The villainous imp is set to make use of Majora's Mask, an ocarina, and fairy companion to do battle in the arenas of HW. This announcement reignited love for Skull Kid within our community, so we of course had to dedicate a Photoshop Contest to the character.

The contest this week is to construct a tribute to Skull Kid, in whatever way you see fit. You can show the imp causing destruction in Termina in some bizarre way, or maybe you can show how he will fight in Hyrule Warriors. Whatever you decide, you're free to make use of the images in our gallery below and anything else you find on the internet.

General Rules:

  • Submit your entries in the comments section below.
  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on October 14. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must include Phantom Ganon.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Good day to all, Zelda Informer Community. It is time again to jump into our weekly Photoshop Contest! Earlier this week, it was announced that fan favorite Skull Kid would be joining the cast of Hyrule Warriors Legends. This exciting news has focused the Zelda community on the menacing, yet endearing villain from Majora's Mask. So with this popular character on the minds of all of us, we're making this week's contest all about Skull Kid. Of course before we set it off, we'll also need to look back at last week's contest: Super Silly Zelda Pop-up Storybook...

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Select GameStop Stores are Hosting a Tri Force Heroes Demo Event Next Saturday http://www.zeldainformer.com/select-gamestop-stores-are-hosting-a-tri-force-heroes-demo-event-next-satur/ Sat, 10 Oct 2015 02:35:00 +0000 http://localhost/wordpress90/?p=12819

Are you still trying to figure out if Tri Force Heroes is a Zelda game you're interested in? Happen to live in the United States? Then I implore you to try out the game for yourself next week Saturday at a GameStop near you. Nintendo and GameStop have teamed up to offer a demo and giveaways at select GameStops all over the United States. The included stores will be listed below.

While Tri Force Heroes has not been getting the same exciting juices flowing as other Zelda titles, the only real way to know if you'll enjoy the experience is to give a try, so I hope to see some of you out at GameStop next week!

Source: Nintendo

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Are you still trying to figure out if Tri Force Heroes is a Zelda game you're interested in? Happen to live in the United States? Then I implore you to try out the game for yourself next week Saturday at a GameStop near you. Nintendo and GameStop have teamed up to offer a demo and giveaways at select GameStops all over the United States. The included stores will be listed below.

While Tri Force Heroes has not been getting the same exciting juices flowing as other Zelda titles, the only real way to know if you'll enjoy the experience is to give a try, so I hope to see some of you out at GameStop next week!

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This Beautiful Piano Cover of Fi's Lament Dances Across the Keys http://www.zeldainformer.com/this-beautiful-piano-cover-of-fis-lament-dances-across-the-keys/ Sat, 10 Oct 2015 16:29:00 +0000 http://localhost/wordpress90/?p=12733 Prepare to reminiscence about one of the most recent main series Zelda releases. Most of our news has been about the upcoming games Hyrule Warriors Legends and The Legend of Zelda: Tri Force Heroes. Today, however, we have a beautifully composed Fi's Lament cover from The Legend of Zelda: Skyward Sword, composed by YouTube artist, Thomandy.

Thomandy uploads his own piano arrangements of popular Legend of Zelda songs onto his YouTube channel just about every week. Among his other covers are the Kakariko Vilage Theme,Stone Tower Temple, a Majora's Mask Medley, and ever some covers of Super Mario Maker Themes! He is also the user who created the incredible automatic Zelda’s Lullaby level on Super Mario Maker. I have been a fan of his music since Skyward Sword came out, and his recently released video of him playing Fi’s Lament is no different. This song is beautifully composed, and spot on to the game's theme, capturing the perfect mix of mystery and beauty we have come to associate with Fi.

What do you guys think? Is it faithful to the actual music heard from Skyward Sword? Let us know in the comments!

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Prepare to reminiscence about one of the most recent main series Zelda releases.. Most of our news has been about the upcoming games Hyrule Warriors Legends and The Legend of Zelda: Tri Force Heroes. Today, however, we have a beautifully composed Fi's Lament cover from The Legend of Zelda: Skyward Sword, composed by YouTube artist, Thomandy.

Thomandy uploads his own piano arrangements of popular Legend of Zelda songs onto his YouTube channel...

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Learn About Hyrule's Prime Vacation Destinations With These Humorous Posters http://www.zeldainformer.com/learn-about-hyrules-prime-vacation-destinations-with-these-humorous-posters/ Sat, 10 Oct 2015 17:02:00 +0000 http://localhost/wordpress90/?p=12805 Imgur user beqz has drawn travel posters of several locations from The Legend of Zelda: Ocarina of Time, advertising the locales as prime vacation destinations. The three posters showcase Kokiri Forest, Death Mountain, and Zora's Domain, each emblazoned with a tagline that references particular events or locations within each area, with some more snarky than others.

I personally feel that these posters capture the essence of each area, as they depict vital locations that assist players with their quest. Kokiri Forest's poster, for example, directs visitors to see the Great Deku Tree, the patron saint of the Kokiri. It even uses a bit of tongue-in-cheek humor to reference the Fairy Ocarina and its subsequent...removal from Link's inventory. Death Mountain's poster shows the towering mountain, with an advertisement for Biggoron's blacksmith. Finally, Zora's Domain states that it is a"great place to get engaged!", once again utilizing a great reference from the source game.

Did you enjoy the travel posters? Do you have a Hyrulian destination you'd like to vacation at? Let us know in the comments below.

Source: Imgur

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Imgur user beqz has drawn travel posters of several locations from The Legend of Zelda: Ocarina of Time, advertising the locales as prime vacation destinations.The three posters showcase Kokiri Forest, Death Mountain, and Zora's Domain, each emblazoned with a tagline that references particular events or locations within each area, with some more snarky than others.

I personally feel that these posters capture the essence of each area, as they depict...

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Three Zelda Games Make Famitsu's Weekly Most Wanted http://www.zeldainformer.com/three-zelda-games-make-famitsus-weekly-most-wanted/ Sat, 10 Oct 2015 17:20:00 +0000 http://localhost/wordpress90/?p=12814

Famitsu's Most Wanted list came out a couple days ago, and it features three upcoming The Legend of Zelda titles. Zelda is definitely one of Nintendo's most popular game series, so we could have guessed that the three upcoming Zelda games would be included, though I personally found the order a bit surprising.

The first Zelda game to appear on the list is The Legend of Zelda for Wii U, which takes fifth place with 292 votes. This is definitely a highly-anticipated game by many, including myself, so it's no surprise that it ranks so highly on the list of most-wanted games. Another aspect that probably contributes to its high ranking is the fact that it was announced almost two years ago, and Nintendo's been doing a fairly good job with releasing teasers and footage at a pace just right to get fans excited. I am surprised it ranked as high as it did considering that the release date is still unknown, but I suppose the mystery also adds to the anticipation.

The next title to grab a place in the most wanted list is The Legend of Zelda: Tri Force Heroes, which ranked in at number nine with 235 votes. To be honest, I'm a bit surprised that Tri Force Heroes ranked as high as it did considering that fans seem pretty split on this one. Some people are incredibly excited for the game while others are annoyed at the fact that Nintendo is even bothering to make it. Still, it seems that enough people are excited about its release this month to land it a spot on Famitsu's list.

The final game to appear on the list is Hyrule Warriors Legends, the 3DS version of the ever-popular Hyrule Warriors. I really expected this one to come out on top of Tri Force Heroes, especially with the gradual revealing of new characters. Again, Nintendo does a great job releasing teasers at all the right times to get people hyped about the games. I personally have been having a great time trying to guess which of my favorite characters (if any) will appear in Hyrule Warriors Legends, so I'm incredibly excited not only to find out who they are, but also to play as them in the game. I think it can't come out soon enough!

What do you guys think? Are you excited for these games? Let us know in the comments below!

Source:Famitsu

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Famitsu's Most Wanted list came out a couple days ago, and it features three upcoming The Legend of Zelda titles. Zelda is definitely one of Nintendo's most popular game series, so we could have guessed that the three upcoming Zelda games would be included, though I personally found the order a bit surprising. 

The first Zelda game to appear on the list is The Legend of Zelda for Wii U, which takes fifth place with...

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Theory: The Inclusion of Loftwings in Zelda Wii U Would Widen Horizons for the Game http://www.zeldainformer.com/the-inclusion-of-the-loftwing-in-zelda-wii-u-would-widen-horizons-for-the-g/ Sat, 10 Oct 2015 17:49:00 +0000 http://localhost/wordpress90/?p=12816 The Commonwealth Realm, a Zelda theorist on YouTube, has collaborated with GameOver Jesse to discuss the possibility of Loftwings being added in Zelda Wii U. As GameOver Jesse states in the video, "if you can glide [referring to the Sailcloth] through this impressive landscape, then why wouldn't you be able to fly across the giant world that makes up Zelda Wii U?" It would make perfect sense to include the Loftwing.

Both theorists go through all of the clear advantages of having a Loftwing in the vast world the we have glimpsed in the Zelda Wii U preview. One of the most significant advantages in my opinion would be the incredible bird's-eye view of the world that would not be possible to get from horseback. When Commonwealth Realm uses footage of the Witcher 3 Wild Hunt as an example, I can only dream of viewing such a detailed Zelda world from the back of a Loftwing.

The Commonwealth Realm and GameOver Jesse are more than happy to provide examples of how a Loftwing game mechanic would work. They begin with activities and air combat, dynamic wind and weather, urban environments, the expansion on the Loftwing and Occa races in the Zelda world, and the most intriguing of all–dungeons.

What do you think of this theory? Would you enjoy a Loftwing mechanic in Zelda Wii U? Let us know in the comments below!

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The Commonwealth Realm, a Zelda theorist on YouTube, has collaborated with GameOver Jesse to discuss the possibility of Loftwings being added in Zelda Wii U. As GameOver Jesse states in the video, "if you can glide [referring to the Sailcloth] through this impressive landscape, then why wouldn't you be able to fly across the giant world that makes up Zelda Wii U?" It would make perfect sense to include the Loftwing...

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Starbomb's Funky Fresh "Hero of Rhyme" Shows us Why Link Should Never Speak http://www.zeldainformer.com/starbombs-funky-fresh-hero-of-rhyme-shows-us-why-link-should-never-speak/ Sun, 11 Oct 2015 01:55:00 +0000 http://localhost/wordpress90/?p=12817 Warning: Discretion is advised. This song contains explicit content such as profanity and rude concepts.

Starbomb is a three man band consisting of Ninja Sex Party from YouTube, the famous Egoraptor of Newgrounds, and–of course– the Game Grumps. In December, we touched up on the release of The Hero of Rhyme song in their newest album, Player Select. And now after a long wait, we've finally got the animated music video by the amazing Studio Yotta who animated the first Zelda rap music video. Now we get another look at how great a hero Link would be if he replaced his sword and shield with a mic and shades (spoiler: not very).

If you enjoyed this video as much as we did, don't forget to check out their first Zelda rap and their other songs on Spotify and Soundcloud. What did you think of this Zelda rap music video? Let us know down below!

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Warning: Discretion is advised. This song contains explicit content such as profanity and rude concepts.

Starbomb is a three man band consisting of Ninja Sex Party from YouTube, the famous Egoraptor of Newgrounds, and–of course– the Game Grumps. In December, we touched up on the release of The Hero of Rhyme song in their newest album, Player Select. And now after a long wait, we've finally got the animated music video by the amazing...

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The Wind Waker HD Wii U Bundle Can Be Yours For Just $235 http://www.zeldainformer.com/the-wind-waker-hd-wii-u-bundle-can-be-yours-for-just-235/ Mon, 12 Oct 2015 00:16:00 +0000 http://localhost/wordpress90/?p=12820
Zelda U
still has a ways to go before we can cradle it in our ever-wanting hands. Until then, everybody needs to make sure to have a Wii U handy for when this blockbuster game arrives. Thankfully, Nintendo is selling a version of their console that will save you a few rupees. As if that weren't enough, it's a Zelda collector's item as well–and one well-worth having at that.

The Nintendo Store is currently selling a refurbished version of the limited edition Wii U bundle for The Wind Waker HD for just $235. According to the site, not only will the refurbished set come with a copy of Nintendo Land, but it will also include a digital copy of The Wind Waker HD. Sadly, this bundle will not come with a digital copy of the Hyrule Historia like the original set had. There is currently no end date for how long there selling it or how much they have left in stock.

This is not a bad deal considering that this price is coming directly from Nintendo headquarters. It's just too bad that I already have Wii U, or I would jump on this deal in a heartbeat. What do you think? Is it now worth getting a Wii U if you don't own one? Let us know in the comments below!

Source: Nintendo Store

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Zelda U still has a ways to go before we can cradle it in our ever-wanting hands. Until then, everybody needs to make sure to have a Wii U handy for when this blockbuster game arrives. Thankfully, Nintendo is selling a version of their console that will save you a few rupees. As if that weren't enough, it's a Zelda collector's item as well–and one well-worth having at that...

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Link Costume Makes Game Informer's List of Best Halloween Costumes for 2015 http://www.zeldainformer.com/link-costume-makes-game-informers-list-of-best-halloween-costumes-for-2015/ Mon, 12 Oct 2015 01:32:00 +0000 http://localhost/wordpress90/?p=12821 October is here again, and Halloween is right around the corner. Now it's time to think about what you and your friends are going to be dressing up as for the parties you'll be going to. If you're thinking about going as one of your favorite video game characters and don't know what to pick, have no worries as Game Informer has released a list for the best video game Halloween costumes of 2015. And, of course, your favorite green tunic-wearing hero of Hyrule was not forgotten.

Game Informer has added Link to this Halloween Costumes 2015 list by showing off a green tunic outfit that's similar to the style of wardrobe he wears in Skyward Sword. Other costumes on this list include those from characters in games such as Halo, Skylanders, and Assassin's Creed. This Link get-up can be found for sale at HalloweenCostumes.com, and while the costume they show in the article is only a kid's size, they do have adult sizes available (to see shots of the adult size, just check out the gallery below).

While I am more of a DIY person when it comes to any kind of costume, some of the manufactured stuff has been getting better. What do you think of this costume? Will you be dressing up as a character from the Zelda series? Let us know in the comments below!

Source: Game Informer

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October is here again, and Halloween is right around the corner. Now it's time to think about what you and your friends are going to be dressing up as for the parties you'll be going to. If you're thinking about going as one of your favorite video game characters and don't know what to pick, have no worries as Game Informer has released a list for the best video game Halloween costumes of 2015. And, of course, your favorite green tunic-wearing hero of Hyrule was not forgotten...

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Watch Link Quickly Jump Into Action in this New Speed Painting http://www.zeldainformer.com/watch-link-quickly-jump-into-action-in-this-new-speed-painting/ Mon, 12 Oct 2015 02:30:00 +0000 http://localhost/wordpress90/?p=12822 Another day, another piece of Zelda fan art to add to the amazing art museum of this series. We once again go back to the drawing board (pun intended) as more Zelda fan art gets created right before our very eyes. This time our resident hero gets recreated into another unique art style for his adoring fans.

The artist known as DROIDMONKEY has a YouTube channel in which he hosts a web series where he draws a bevy of different characters. This episode in the series has DROIDMONKEY doing a drawing of Link which comes out looking pretty interesting. In previous episodes of his web series, he has done characters from all different kinds of pop culture series, like Steven Universe and Earthworm Jim. Not only does DROIDMONKEY sell his works as prints, but more recently has started creating and selling t-shirts of his creations (like the Link art from the video above).

What do you think of the drawing? Will you be following any more of DROIDMONKEY's work? Let us know in the comments below!


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Another day, another piece of Zelda fan art to add to the amazing art museum of this series. We once again go back to the drawing board (pun intended) as more Zelda fan art gets created right before our very eyes. This time our resident hero gets recreated into another unique art style for his adoring fans...

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ZI Podcast 57: How Zelda Makes Exploration, Fearing The Sandbox, & Is Zant A Dumb/Great Name? http://www.zeldainformer.com/zi-podcast-57-how-zelda-makes-exploration-fearing-the-sandbox-is-zant-a-dum/ Sun, 11 Oct 2015 02:22:00 +0000 http://localhost/wordpress90/?p=12823

Direct Download (Right Click, Save As) iTunes

This week's episode discusses how modern gaming could effect exploration in future titles, while introducing a new cast member! Your cast for this week's episode is Adam, your host; Chris, your co-host; Colin, the man with the most; and introducing the wonderful Patrick! (He's very sick).

Thanks again to everyone who emailed us! We really appreciate your fan topics, theme song submissions, and cover art. Special shoutout to Brandon and Co. for our opening theme song. This week's cover art features the fantastic skill of Alderion (They make a ton of amazing pieces~) Please check out their work in the Special Thanks below.

If you'd like to send us something, our email is ZeldaInformerPodcast@gmail.com.

Be sure to follow Adam, Chris, and Colin on Twitter for updates on the podcast in between episodes and to ask your questions. And as always, share the podcast with your friends!

Social Media & Special Thanks

News & Related Topics

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Direct Download (Right Click, Save As) iTunes

This week's episode discusses how modern gaming could effect exploration in future titles, while introducing a new cast member! Your cast for this week's episode is...

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Official Zelda Trading Cards, Dog Tags, Collectors Tins and More Coming in 2016 http://www.zeldainformer.com/hmk-reveals-official-zelda-trading-cards-and-more-coming-in-2016/ Sun, 11 Oct 2015 23:02:00 +0000 http://localhost/wordpress90/?p=12824 Warning: this video contains language that may not be suitable for younger viewers.

As we know, The Legend of Zelda is turning 30 in 2016. If you weren't excited before, there's a whole bunch of new reasons to get pumped for the anniversary, and those reasons come in the forms of brand new merchandise of a whole new variety. The Legend of Zelda is getting official trading cards, card sleeves, collector's tins, playmats, and dog tags!

For those of us who enjoy card games, specifically, trading card games, this could be huge. The fact that there will be card sleeves and playmats released with the trading cards could hint at an official playable trading card game for The Legend of Zelda. It's possible that the card sleeves and playmats could be collector's items for people who happen to like both trading card games and The Legend of Zelda, but in my opinion, that seems unlikely since that's a fairly small demographic. As far as marketing goes, selling card sleeves and playmats would only really be useful if the cards are part of a trading card game, which is extremely exciting.

Even if the trading cards are not part of a playable trading card game, the cards and the collector's tins are still something that many of us can get excited about. Everyone from collectors to casual fans will be able to appreciate the beauty of this new merchandise, and those of us who enjoy other trading card games such as Yu-Gi-Oh!, Pokemon, or Magic: The Gathering can look forward to playing our favorite games with these beautiful new card sleeves and playmats!

What do you guys think of this new merchandise? Which of these items are you looking forward to most? Let us know in the comments below!

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As we know, The Legend of Zelda is turning 30 in 2016. If you weren't excited before, there's a whole bunch of new reasons to get pumped for the anniversary, and those reasons come in the forms of brand new merchandise of a whole new variety. The Legend of Zelda is getting official trading cards, card sleeves, collector's tins, playmats, and dog tags... 

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The Top 5 Characters to Challenge Link's Nonsense http://www.zeldainformer.com/the-top-5-characters-that-challenge-links-nonsense/ Sun, 11 Oct 2015 23:40:00 +0000 http://localhost/wordpress90/?p=12825

Link is undoubtedly a hero that we all admire. His many incarnations have selflessly faced danger to help others, earned the hearts and gratitude of many, and saved Hyrule more times than we can count. However... for every heroic deed this young boy performs, a series of questionable ones are sure to follow. We've seen -- and even acted upon -- our young hero as he smashes pots, damages personal property, and even partakes in a bout of theft. The generally forgiving citizens of Hyrule are quick to turn a blind eye to these immoral acts, but every so often, you'll find a character that has no patience for Link's nonsense.

5. Trill (Twilight Princess)

Trill is the unassuming proprietor of Trill's Shop, which can be found deep within the Faron Woods. A small, but authoritative bird, Trill has been trained to watch over this humble potion shop by Coro, the man who gifts Link the lantern early in the game. Upon entering Trill's Shop, Link can scoop up as much Lantern Oil and Red Potion as he needs; of course, he'll also need to pay the due amount to Trill's collection box. If Link is so bold as to not pay the amount owed to Trill, the feisty, purple bird will shout, "Stop... THIEF!" A lesser shopkeep would have let Link walk out of that shop without making a sound, but not this bird. No, Trill is quick to point out Link's wrong, and he is quick to enact retribution.

If Link has the gall to return to the shop after committing such a heinous crime against this cute, little bird, Trill will lunge at him with a sizable helping of feathery justice. Trill's pecks don't actually cause damage, but they will make it hard for Link to steal any more valuable merchandise. Once Link is finally able to drop some rupees into Trill's box, the bird will cease his attack, return to his post, and reiterate to Link, "Don't steal anything!" The physical barrage of pecks will thus end, but Trill will still have a few passive-aggressive words upon the young hero's exit. "Pay like you're supposed to next time, you cheapskate," he'll say. From there, Trill will be pacified.

It may not compare to the other characters on this list, but Trill's unquestionable regard for justice earns him a deserved spot on this list.

4. Castle Guard in the Window (Ocarina of Time)

Many of us remember the Super Mario easter egg found in Zelda's Courtyard in Ocarina of Time. If Link is to look through a window on the right side of the courtyard, he will see nifty portraits of Mario, Luigi, and other Mushroom Kingdom residents. And what's this? If our hero shoots this window with his slingshot, a bundle of rupees will fall to the ground. How grand! There's no better reward for Deku Seed-based vandalism than some money for your pockets. Many fans remember this window, but not so many make mention of the window on the other side of the courtyard.

If Link is to repeat his slingshot antics with this window (which only reveals a few curtains and some potted plants), a Castle Guard will poke his head out and give the boy a piece of his mind. "Hey you! Don't cause any trouble!" he will shout. And by all accounts, this guard's admonishments are completely justified. Link should be scolded for attempting property damage within the castle walls. That's the kind of trouble Link should be punished for, especially considering he gets away with such acts unchallenged so frequently.

But what's not justified is what this guard does next. Where a stern warning would have sufficed, the castle sentry will then toss an unwarranted bomb out the window toward Link. I'm all for giving Link his due reprisal, but attempted murder of a young child is probably a bit overboard. Regardless, this Castle Guard obviously goes above and beyond in challenging Link's immature nonsense, a trait not seen in others throughout Ocarina of Time.

3. Pumm (Skyward Sword)

Pumm is the mustachioed owner of the Lumpy Pumpkin, the excessively pumpkin-themed bar not too far away from Skyloft. His establishment is warm and inviting, which probably helps our hero Link to feel a little too at home when he first visits. Noticing the rupees and Heart Piece lying on the Lumpy Pumpkin's chandelier (probably stored there by Pumm), Link immediately feels a sense of ownership, as he has done with many goodies in the past. Despite the warnings of Pumm's daughter Kina and notes posted around the bar against "making the chandelier shake," Link's insatiable gluttony for treasure leads him to knock his thick head against the balcony.

And he unceremoniously sends Pumm's "fancy, custom-ordered chandelier" crashing to the Lumpy Pumpkin's floor.

Pumm is livid; the poor, accosted pub owner demands that Link work "for free until [he pays] off every single rupee that chandelier cost." From there, Link must perform a variety of chores for Pumm, such as delivering soup, storing pumpkins, and taking part in the worst music mini-game the Zelda series has ever seen. The work is grueling, but when Link is finished, he is well disciplined for his wrongdoing, and he has even built a good amount of character.

Pumm may not be the first person to make Link pay for his nonsense, but he may be one of the only to help him grow as civilized member of society.

2. Mila's Father (The Wind Waker)

Before Link successfully infiltrates Forsaken Fortress for the second time, the father of kidnapped maiden Mila is the richest man on Windfall Island. This affluent gentleman owns and operates the so-called "House of Wealth," a beautifully ornate mansion full of shiny vases that any young hero would love to smash without a second thought. It truly is a shame that Mila's father takes more pride in his expensive pots than just about any other resident of the Great Sea.

Yes, if Link decides to do what he normally does with a bounty of pots, Mila's father will not be so forgiving. "Do you think you can just break someone's vases and leave without paying for them?" he'll ask. Wow, Link has never heard that question before. "I must chortle at your naïveté! Ho ho!" Just look at the way he said that sentence; it's almost as if he's talking to someone other than Link.

As it turns out, the now-shattered vases were actually "extremely high-class bone-china vases that run a minimum of 10 rupees each." If you ask me, I'd say Mila's father is low-balling that price because he knows a poor, unthinking boy like Link is incapable of comprehending their true value. Whatever the case, Link is expected to provide "compensation" for every defenseless vase he destroyed before he can leave. And if he doesn't have the adequate funds, Mila's father will say, "I can't BELIEVE you'd go breaking people's vases when you so clearly lack the money to pay for them! Such rudeness!" This occurrence marks the first time Link -- or the player -- has heard any such words regarding the senseless breaking of pots. So, despite eventually losing his fortune and being made to live on the street, Mila's father has proven himself a significant figure in the series by challenging Link so.

1. Town Tool Shopkeeper (Link's Awakening)

Town Tool Shopkeeper, the number one spot on our list, is the hand-rubbing, smile-giving owner of the Mabe Village Tool Shop on Koholint Island. Offering useful equipment for any young boy on an adventure, this shopkeep is definitely a valuable resource for those on the right side of the law. If Link wants success in waking the Wind Fish and saving the day, he'd be smart to take advantage of the goodies within this Tool Shop. And with the utmost generosity, the shopkeeper is always happy to oblige.

So, in what ways does this shopkeeper separate himself from the others on this list? Well, like with Trill, Link can stealthily walk out of the shop with items while the vendor's back is turned. Our hero will have a few more arrows or a fancy shovel, but he remains unaware of the horrors that await him when he again steps foot in that shop. Town Tool Shopkeeper -- with only a brief mention of paying "the ultimate price" -- will unmercifully blast Link with enough magical lightening to rival a Sith Lord. Link is lucky that he's the protagonist in a video game, as he'd be deader than a Gibdo if not for his unique regenerative properties.

To add insult to injury, after Link successfully respawns, he will find that every resident of Koholint no longer refers to him by his player-given name, but by "THIEF." Yep, it looks like while Link was enjoying the peace between respawns, Town Tool Shopkeeper has been spreading the word that our hero is a dirty, reprehensible criminal. So, with a special combination of town-wide influence and actual murder, the Town Tool Shopkeeper establishes himself as someone who will simply not stand for Link's nonsense. Link's wrongdoings -- his blatant disregard for others -- lead Town Tool Shopkeeper to take justice into his own hands, to punish Link's crimes through a just execution. There exists no better way to challenge Link's tomfoolery, and there perhaps never will.

There you have it: the characters that have outright challenged Link's nonsense in the most spectacular ways. Which of these characters is your favorite? Is there a character we didn't mention on this list? Let us know in the comments!

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Link is undoubtedly a hero that we all admire. His many incarnations have selflessly faced danger to help others, earned the hearts and gratitude of many, and saved Hyrule more times than we can count. However... for every heroic deed this young boy performs, a series of questionable ones are sure to follow. We've seen -- and even acted upon -- our young hero as he smashes pots, damages personal property, and even partakes in a bout of theft. The generally forgiving citizens of Hyrule are quick to turn a blind eye to these immoral acts, but every so often, you'll find a character that has no patience for Link's nonsense...

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Tri Force Heroes Totem Time Commercial http://www.zeldainformer.com/new-tri-force-heroes-video-shows-off-the-potential-of-totem-time/ Sun, 11 Oct 2015 22:50:00 +0000 http://localhost/wordpress90/?p=12826 As of late we've had a ton of Tri Force Heroes coverage such as the demo event on Saturday, pre-download goodness, and details for the standard and collector's guide. Now Nintendo has provided us with a trailer promoting the Totem Time, which allows you and your teammates to reach higher places by stacking on top of each other.

The totem mechanic can be a very useful tactic, but not just for fighting monsters or reaching a high cliff. You could use it for finding hidden elements of a puzzle like an eye switch or even spotting a fun easter egg the developers may have hidden for us in higher places.

The upcoming game is set to be released October 23rd, so be sure to snag yourself a copy before they fly off the shelves! You can get all the help you'll need for this game through our Tri Force Heroes Walkthrough upon release!

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As of late we've had a ton of Tri Force Heroes coverage such as the demo event on Saturday,  pre-download goodness, and details for the standard and collector's guide. Now Nintendo has provided us with a trailer promoting the Totem Time, which allows you and your teammates to reach higher places by...

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Watch Aonuma Play An Entire Hour Of Tri Force Heroes Gameplay http://www.zeldainformer.com/watch-aonuma-play-an-entire-hour-of-tri-force-heroes-gameplay/ Sun, 11 Oct 2015 22:35:00 +0000 http://localhost/wordpress90/?p=12827 Series producer Eiji Aonuma released an one hour of gameplay for Tri Force Heroes with the first online play demo that went live in Japan. The video features the forest dungeon, the fortress, and the volcano stage. Nintendo plans on releasing two more sessions next weekend. Even though it's in japanese, the communication icons in the game makes it easy to understand what everyone wants to say to each other. One example is when Aonuma accidentally sends someone over a cliff but he apologizes and his teammates expresses that it's okay with the thumbs up icon.

This is a fun video to watch and it really makes me want this game even more. What do you think? As always you can get more information about this game and some help from our Tri Force Heroes Walkthrough on release day.

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Series producer Eiji Aonuma released an one hour of gameplay for Tri Force Heroes with the first online play demo that went live in Japan. The video features the forest dungeon, the fortress, and the volcano stage. Nintendo plans on releasing two more sessions next weekend. Even though it's in Japanese, the communication factor in the game...

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Tri Force Heroes Full Official NA Website Now Open http://www.zeldainformer.com/full-north-american-website-for-tri-force-heroes-now-open/ Sun, 11 Oct 2015 22:24:00 +0000 http://localhost/wordpress90/?p=12828

Nintendo has recently opened up the North American website for Tri Force Heroes and with it comes information about as pre-orders, worlds, online play, outfits, screen shots, item information, and some artwork. The website also touches upon Miiverse and specific challenges in the game. The website is interactive, though in typical Nintendo fashion it only contains the bare essentials.

As always you can find out everything you'll need to help you through the journey in this game within our Tri Force Hereoes Walkthrough.

Source: Nintendo Everything

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Nintendo has recently opened up the North American website for Tri Force Heroes and with it comes information about as pre-orders, worlds, online play, outfits, screen shots, item information, and some artwork. The website also touches upon Miiverse and specific challenges in the game. The website is interactive... 

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Exclusive Costume Available in Tri Force Heroes Through Local Multiplayer http://www.zeldainformer.com/be-rewarded-in-tri-force-heroes-for-playing-local-multiplayer-with-a-specia/ Sun, 11 Oct 2015 22:01:00 +0000 http://localhost/wordpress90/?p=12829

As if over 30 costumes wasn't enough to gain in Tri Force Heroes, according to director Hiromasa Shikata, and producer Eiji Aonuma, they felt they should make a reward system for those who play multiplayer locally. Every time you play locally you gain an item called a "proof of friendship" which acts like a point system that will lead to the special costume that can only be unlocked through this method.

I have a few friends who are just as excited as I am about playing Tri Force Heroes together, so this mysterious new costume is incredibly exciting for me.

What do you think? You can get all the help you'll need for this game from our Tri Force Heroes Walkthrough on launch day. As always, leave a comment down below.

Source: Nintendo Everything

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As if over 30 costumes wasn't enough to gain in Tri Force Heroes, according to director Hiromasa Shikata, and producer Eiji Aonuma, they felt they should make a reward system for those who play multiplayer locally. Every time you play locally you gain an item called a "proof of friendship" which acts like a point system that will lead to the special costume that can only be unlocked through this method. But this costume is only unlocked when you play locally...

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Caption Contest 035: Link Has Joined the Dark Side http://www.zeldainformer.com/caption-contest-035-link-has-joined-the-dark-side/ Mon, 12 Oct 2015 16:24:00 +0000 http://localhost/wordpress90/?p=12831 Hey there, everyone! Guess what? We're doing another entry in the weekly Zelda Informer Caption Contest! We're continuing our spooky trek through October with some of the Zelda series creepiest images. Last week, you all captioned a rather unsettling image of the Happy Mask Salesman, a ReDead, and Navi; this week, we hope you all will add the same magic to this horrific image of Twilight Princess' Interlopers. Let's get started!

Last Week's Contest:

The Happy Mask Salesman knew where Navi was the whole time.

By: VaatiVire

By: Alex Moore

By: Jigen

By: Jesse Sloof

By: Sophie McElroy

And here are our non-photo caption winners:

  • Art1st4786: "What we are witnessing here is the Axis of Evil."
  • Gracie Tolle: "Mister Glitterball, do you have my mask?"
  • Zelda_N64: "Happy Mask Guy: ...Just annoy the daylights out of him. Do that little "hey, listen!" thing if you have to.
    Navi: And you'll give me 100,000 Rupees?
    HMG: Precisely."
  • Luring: "Redead: Ahh protect me from that horrible blue monster senpai!!!"
  • Alorah Danan Gonzales: "Navi: HEY LISTEN
    Happy Mask SalseMen : Much listening indeed
    Redead: Redead Listens!Listens Well"

This Week's Contest:

Join us...

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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Hey there, everyone! Guess what? We're doing another entry in the weekly Zelda Informer Caption Contest! We're continuing our spooky trek through October with some of the Zelda series' creepiest images. Last week, you all captioned a rather unsettling image of the Happy Mask Salesman, a ReDead, and Navi; this week, we hope you all will add the same magic to this horrific image of Twilight Princess' Interlopers. Let's get started...

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Tri Force Heroes Receives http://www.zeldainformer.com/tri-force-heroes-receives/ Mon, 12 Oct 2015 17:27:00 +0000 http://localhost/wordpress90/?p=12832 12832 0 0 0 Tri Force Heroes Japanese Demo Walkthrough Showcases the Ups and Downs of Online Play http://www.zeldainformer.com/tri-force-heroes-japanese-demo-walkthrough-showcases-the-ups-and-downs/ Mon, 12 Oct 2015 18:54:00 +0000 http://localhost/wordpress90/?p=12834 We're now less than two weeks away from the next chapter in the Zelda series, as Tri Force Heroes is just on the horizon. You would think that this would mean the demo would be out now and available to every region, but no. While the U.S. and Europe have to patiently wait for their own Tri Force Heroes demo to come out, we'll just have to settle on playing the Japanese version of the demo (provided that you have a Japanese 3DS, and even made yourself a Japan Nintendo Network ID). Thanks to the folks over at ntower, we now have a walkthrough of the demo to the game.

The demo features four levels to play in, and even lets you try out online play. Before the you jump into a level, you're asked to choose from one of the costumes available. The costumes that are available to you in this demo include the Hero Tunic, Kokiri Clothes, the Legendary Dress, Lucky Loungewear, Tingle Tights (*shudders*), and the Spin Attack Attire. Once you select your costume, it's time to get to work!

Each of the four levels teaches you and your friends not only the basics of the game, but how to work as a team. Level one teaches you how to use your items, level two teaches you how to solve puzzles using teamwork, level three has your group working together on a small moving confined space, and the final level of the demo has you working as a team to take down a boss. It's great to see that they want to teach you as much as possible before the game's official release.

The only problem that I have though with this demo on the video is the Internet connection, but that could just be that it's a European-based gaming news site playing alongside Japanese players. Connections can't always be amazing when you're playing with someone that far away. What did you think of the demo? Worth checking out yourself? Let us know in the comments below!

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We're now less than two weeks away from the next chapter in the Zelda series, as Tri Force Heroes is just on the horizon. You would think that this would mean the demo would be out now and available to every region, but no. While the U.S. and Europe have to patiently wait for their own Tri Force Heroes demo to come out, we'll just have to settle on playing the Japanese version of the demo (provided that you have a Japanese 3DS, and even made yourself a Japan Nintendo Network ID). Thanks to the folks over at ntower, we now have a walkthrough of the demo to the game...

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Check Out the First North American Tri Force Heroes TV Commercial http://www.zeldainformer.com/check-out-the-first-northern-american-tri-force-heroes-tv-commercial/ Mon, 12 Oct 2015 18:59:00 +0000 http://localhost/wordpress90/?p=12835 As we're edging incredibly close to Tri Force Heroes' release on October 23rd, Nintendo has been advertising the game heavily. With a dedicated website, gameplay footage of Aonuma, and a trailer highlighting the game's totem time mechanic already in place, it comes as no surprise that we finally get a North American TV commercial.

The trailer is presented in typical Nintendo fashion. Starting off with an eye-catching pun, the 30 second long video highlights most of the game's core mechanics, such as the wide array of costumes, and totem functionality. In a short amount of time, it provides a great idea of what the game is all about.

Are you excited for Tri Force Heroes? What do you think of the trailer? Let us know in the comments!

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As we're edging incredibly close to Tri Force Heroes' release on October 23rd, Nintendo has been advertising the game heavily. With a dedicated websitegameplay footage of Aonuma, and a trailer highlighting the game's totem time mechanic already in place, it comes as no surprise that we finally get a North American TV commercial.

The trailer is presented in typical Nintendo...

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Splatoon Easter Egg in Tri Force Heroes is Pretty Fresh http://www.zeldainformer.com/splatoon-easter-egg-in-tri-force-heroes-is-pretty-fresh/ Mon, 12 Oct 2015 18:59:00 +0000 http://localhost/wordpress90/?p=12836 Tri Force Heroes appears to be full of cool, little easter eggs based on other Nintendo franchises. Some we've already seen, such as Hammer Bros costume based on Super Mario Bros. and the Cosy Parka inspired by Ice Climber; but there are still other Nintendo references hidden away in the game. Nintendo Life recently revealed on YouTube that Tri Force Heroes has a subtle, but fresh reference to Splatoon in its costume shop.

When Link finishes a conversation with Madame Couture, the costume shop owner, the woman will say one of many farewell phrases. In one very cool instance, she will say, "Stay fresh, Boy!" This subtle remark is actually a reference to the Inkopolis News program catchphrase heard in Nintendo's Splatoon. It may be a small, but this easter egg is fitting after Splatoon hid Octoroks from the Zelda series in some of its maps earlier this year.

Are you excited by this easter egg? What other games do you want to see referenced in Tri Force Heroes? Let us know in the comments!

Tri Force Heroes photoshop by Pryoslim

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Tri Force Heroes appears to be full of cool, little easter eggs based on other Nintendo franchises. Some we've already seen, such as Hammer Bros costume based on Super Mario Bros. and the Cosy Parka inspired by Ice Climber; but there are still other Nintendo references hidden away in the game. Nintendo Life recently revealed on YouTube that Tri Force Heroes has a subtle, but fresh reference to Splatoon in its costume shop...

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Tri Force Heroes Received Online Multiplayer Thanks to Four Swords Anniversary Edition Feedback http://www.zeldainformer.com/tri-force-heroes-receives-multiplayer-thanks-to-four-swords/ Tue, 13 Oct 2015 16:41:00 +0000 http://localhost/wordpress90/?p=12833

Tri Force Heroes can thank its online play features thanks to feedback received from it's predecessor, The Legend of Zelda: Four Swords Anniversary Edition. Many fans were wondering why there was a lack of the online function for the re-release on the Nintendo DS-i, so they made sure that Tri Force Heroes would be the game to deliver that. It looks like many fans are super excited for this, as the hype keeps growing.

Will you be buying Tri Force Heroes on the 23rd? As always, be sure leave your thoughts with us by using the comment section below,

Source: 4Gamer

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Tri Force Heroes can thank its online play features thanks to feedback received from it's predecessor, The Legend of Zelda: Four Swords Anniversary Edition. Many fans were wondering why there was a lack of the online function for the re-release on the Nintendo DS-i, so they made sure that Tri Force Heroes would be the game to deliver that. It looks like many fans are super excited for this, as the hype keeps growing...

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Numbered Tri Force Heroes Poster Bundled with Pre-Orders at Select French Retailers http://www.zeldainformer.com/numbered-tri-force-heroes-poster-bundled-with-pre-orders-at-select-french-r/ Mon, 12 Oct 2015 19:22:00 +0000 http://localhost/wordpress90/?p=12837 As Tri Force Heroes' release edges closer every day, Nintendo has been handling the game's marketing differently all over the world. In Northern America, fans will be able to play the game pre-release at select Gamestop stores, while admirers over in Japan have been able to play an online demo of the game in single hour time slots since October 10th. In Europe however, not much has been announced regarding promotional demos. Luckily, Nintendo of France announced in a tweet today that French fans looking forward to the game will be able to receive a numbered poster when pre-ordering at select retailers.

Whether this will also be the case in any of the other regions, and which specific retailers will be handing these posters out, has not yet become apparent.

Are you hoping this poster, or anything similar, will also become available in your region? Let us know in the comments!

Source: Twitter (via NintendoEverything)

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As Tri Force Heroes' release edges closer every day, Nintendo has been handling the game's marketing differently all over the world. In Northern America, fans will be able to play the game pre-release at select Gamestop stores, while admirers over in Japan have been able to play an online demo of the game in single hour time slots since October 10th. In Europe however, not much has been announced regarding promotional demos, although...

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Tri Force Heroes Woodlands Gameplay Video Shows Off the Fun of Co-Op With Friends http://www.zeldainformer.com/tri-force-heroes-woodlands-gameplay-video-shows-off-the-fun-of-co-op/ Mon, 12 Oct 2015 19:48:00 +0000 http://localhost/wordpress90/?p=12838 As we inch ourselves ever closer to the release of Tri Force Heroes, more and more gameplay just keeps on surfacing. The demo to this game is still not even out yet in the U.S. and Europe, so biding our time with new gameplay videos helps. This time, the dudes over at Arekkz Gaming have provided us a short playthrough of them venturing through a part of the Woodlands area with a group of friends.

From just watching this video, you can tell that all of the trials and tribulations you'll be going through with your friends when you're playing Tri Force Heroes will be entertaining. They do manage to keep it together when trying to solve the teamwork-based puzzles the levels throw at them. You can tell that the guys in this video are having a blast, but just barely getting the quest done, which involves journeying through the Woodlands in order to get to the Forest Temple.

This gameplay shows that when you have the right people with you on the quest, anything fun can happen. What do you think of the video? Will you be yelling "Totem Time!" when playing with your friends? Let us know in the comments below!

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As we inch ourselves ever closer to the release of Tri Force Heroes, more and more gameplay just keeps on surfacing. The demo to this game is still not even out yet in the U.S. and Europe, so biding our time with new gameplay videos helps. This time, the dudes over at Arekkz Gaming have provided us a short playthrough of them venturing through a part of the Woodlands area with a group of friends...

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Nintendo Dream Releasing Official Japanese Tri Force Heroes Guide http://www.zeldainformer.com/nintendo-dream-releasing-official-japanese-tri-force-heroes-guide/ Mon, 12 Oct 2015 20:23:00 +0000 http://localhost/wordpress90/?p=12840 Over the past few weeks, news surrounding Tri Force Heroes has been pouring in. One item we covered was the announcement of the official Prima Tri Force Heroes Strategy Guide, releasing alongside the game on October 23rd. Today, we received word of the Japanese equivalent by Nintendo Dream, coming out on October 22nd.

The guide's Amazon description states that it will offer a walkthrough of all 32 levels, strategies for every boss, all nine weapon types, and a clothing guide detailing how to get every single component necessary for a specific costume. Alongside all of this, it states that the guide will also be suitable for anyone playing the game on their own. The item is currently listed at 1,296 Yen on Amazon Japan's website, and both of the its covers can be viewed in the gallery below.

Will you be picking up this guide? Do you normally use guides while completing The Legend of Zelda titles? Let us know down below!

Source: Amazon (via Perfectly Nintendo)

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Over the past few weeks, news surrounding Tri Force Heroes has been pouring in. One item we covered was the announcement of the official Prima Tri Force Heroes Strategy Guide releasing alongside the game on October 23rd. Today, we received word of the Japanese equivalent by Nintendo Dream, coming out on October 22nd

The guide's Amazon description states that it will offer a walkthrough of all 32 levels, strategies for every...

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Rumor: Data Mining Suggests Twilight Princess HD for Wii U http://www.zeldainformer.com/rumor-twilight-princess-hd-possibly-confirmed/ Tue, 13 Oct 2015 02:07:00 +0000 http://localhost/wordpress90/?p=12842 The Legend of Zelda: Twilight Princess is a timeless classic of the Zelda series, and it holds up as one of the greatest games in the franchise all of these years after its release. It offers us a darker look into the series as a whole as well as giving us our first look since Majora's Mask at a transformation. However due to its lack of release on any consoles other than the Wii and GameCube, it stands out as a rather old game in the series. That might not be the case for much longer.

Twitter user Octogirl has come forward with a Wii U home menu icon which looks mysteriously like the Twilight Princess icon that we all know and love. Could this hint to an upcoming Wii U HD remake of the game? Let's be cautiously optimistic for now at least, as a Title ID and Title Icon were the only things that Octogirl was able to find during her sweeps, but she mentioned that they are indeed quite new. The odd part that is that she didn't even find any hint of a game, only the information about the title. However, it's notable that the fashion in which she found the information heavily suggests it is a native Wii U game, rather than a virtual console Wii title. Hence her assuming it is in reference to an HD version of the game.

Could this be Nintendo trolling us? Could there actually be a HD remaster of Twilight Princess coming our way soon? Let us know your thoughts in the comments below!

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The Legend of Zelda: Twilight Princess is a timeless classic of the Zelda series, and it holds up as one of the best games in the franchise all of these years after its release. It offers us a darker look into the series as a whole as well as giving us our first look since Majora's Mask at a transformation. However due to its lack of release on any consoles other than the Wii and GameCube, it stands out as a rather old game in the series. That might not be the case for much longer...

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Twilight Princess HD possibly confirmed? pic.twitter.com/w6Wn0AMgFp

— Octogirl (@NWPlayer123) October 12, 2015 ]]>
Cosplay of the Week: Cia by Syrupcookie Cosplay http://www.zeldainformer.com/cosplay-of-the-week-cia-by-syrupcookie-cosplay/ Tue, 13 Oct 2015 22:55:00 +0000 http://localhost/wordpress90/?p=12843 This time on Cosplay of the Week, we are featuring the lovely Cia from Hyrule Warriors. Bringing this character so masterfully to life is Syrupcookie Cosplay, a cosplayer and prop-maker from the Netherlands.

Syrupcookie has done an amazing job with this costume; it is as if Cia is truly a part of our world. The precision of Cia's costume is spot on. Syrupcookie is clearly very talented in crafting the outfit and props for Cia, paying particular attention to all the small details. If you're interested in the progress of these details, you can find the development photos by going to Syrupcookie's Facebook album. The photos I chose to feature are in the gallery below, and I hope they really give you a sense that Syrupcookie really is Cia from Hyrule Warriors.

After all the hard work Syrupcookie did for this cosplay she had this to say:

"I worked really hard on this to get it as close to the original design as possible. It was difficult and took months to make, but I'm super satisfied of the end results."

Syrupcookie has brought many other characters like Cia to life by her masterful skills, really striving to get as close to their original designs as possible. Her props are just as realistic and detailed as the costume itself, especially Link's iconic Master Sword and Hylian Shield. You can find these on her Facebook page as well, linked below. Cia's other cosplays are definitely worth the look, so be sure to check out the pages of her respective photographers.

Comment below to let us know what you thought of this week's cosplay, and be sure to tag your own cosplays on Twitter with #ZIcostume!

Source: Syrupcookie Cosplay

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This time on Cosplay of the Week, we are featuring the lovely Cia from Hyrule Warriors. Bringing this character so masterfully to life is Syrupcookie Cosplay, a cosplayer and prop-maker from the Netherlands.

Syrupcookie has done an amazing job with this costume; it is as if Cia is truly a part of our world...

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We're Looking for Volunteers to Help Out With Our In-House Zelda Wiki http://www.zeldainformer.com/were-looking-for-volunteers-to-help-out-with-our-in-house-zelda-wiki/ Tue, 13 Oct 2015 05:24:00 +0000 http://localhost/wordpress90/?p=12844

We at Zelda Informer are firm believers that up to this point there are a lot of faults out there in the Zelda Wiki world. There are currently three rather large Zelda Wikis that all serve similar purposes. Those would be ZeldaWiki.org (effectively, Zelda Universe's Wiki), Zeldapedia, and Zelda Dungeon's Wiki. While we won't dissect what we feel each of these wikis are doing wrong, what we will point out is how we will offer what we feel is the superior product over the course of time... that is if all of you are willing to help out. Wiki's aren't built overnight and we recognize our most recent attempt was extremely flawed.

Thus we're putting our best foot forward with a brand new Zelda Wiki that aims to do everything right for you folks, the users. The goal is to make information easily accessible, highly accurate, and extremely user friendly. We've been quietly working on this wiki for the past several months, but we're ready to invite more people in to help us really reach our full potential before we go live. Here is a brief rundown of improvements and features we feel make this the ultimate Zelda Wiki:

  • We will now be using MediaWiki software - the same stuff Wikipedia is ran on.
  • We will be 100% mobile friendly - not just with the layout, but the elements we use on the wiki itself (such as infoboxes)
  • We aim for accuracy - we're not looking to fluff up our information with theories and speculation - just the facts
  • All in one spot. News, guides, information, and more. Get all right here at Zelda Informer through a seamless transition.

Okay, so I've explained why we feel our Zelda Wiki is an essential edition and you're still with us, wanting to help us realize this vision. What's next? Well before you consider applying to become part of the Wiki team you should have at least one of the following qualifications:

  • Mediawiki experience
  • Extensive knowledge of the Zelda series
  • A fairly good grasp of proper sentence structure and grammar
  • The ability to work well with others
  • Skype (all are required to have this)

What Will You be Doing and How to Apply:

The position starts out as a standard editor that gets a general say in how we format all of our content. What this means is that you'll be contributing to creating content on the wiki while talking with other wiki staff on how best to improve the place. This could eventually lead to a patroller or even an administrator role down the line. To apply is rather simple, send an email to nathan@zeldainformer.com with the subject "Wiki Help", then tell me what your qualifications are and why you want the spot. Remember, all positions at Zelda Informer are volunteer.

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We at Zelda Informer are firm believers that up to this point there are a lot of faults out there in the Zelda Wiki world. There are currently three rather large Zelda Wikis that all serve similar purposes. Those would be ZeldaWiki.org (effectively, Zelda Universe's Wiki), Zeldapedia, and Zelda Dungeon's Wiki. While we won't dissect what we feel each of these wikis are doing wrong, what we will point out is how we will offer what we feel is the superior product over the course of time... that is if all of you are willing to help out. Wiki's aren't built overnight...

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First Tri Force Heroes Review Arrives From Famitsu http://www.zeldainformer.com/first-tri-force-heroes-review-arrives-from-famitsu/ Tue, 13 Oct 2015 16:06:00 +0000 http://localhost/wordpress90/?p=12845

With only nine days left until the release of Tri Force Heroes in Japan, gaming publication Famitsu has revealed their review scores for this brand new multiplayer Zelda experience. It is important to point out that unlike other publications that review games, Famitsu gives each title four individual scores from four different people. This is done in the hopes that their review will be more accurate than when a single person reviews the game.

Famitsu ended up giving Tri Force Heroes a score of 9/9/8/8. Each score is out of ten, so the combined total is 34/40. This is one point above Four Swords Adventures, which was only given 33/40. Personally, I think it's a very good review score, but other Zelda titles have received higher scores in the past.

Will you be buying Tri Force Heroes? I have it pre-ordered, and I am very excited to play it with the rest of the Zelda Informer community. Be sure to give us your thoughts by leaving a comment below.

Source: Famitsu (via Nintendo Everything)

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With only nine days left until the release of Tri Force Heroes in Japan, gaming publication Famitsu has revealed their review scores for this brand new multiplayer Zelda experience. It is important to point out that unlike other publications that review games, Famitsu gives each title four individual scores from four different people. This is done in the hopes that their review will be more accurate than when a single person reviews the game.

Famitsu ended up giving Tri Force Heroes a score of...

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Symphony of the Goddesses to Tour the Globe in 2016 http://www.zeldainformer.com/symphony-of-the-goddesses-to-tour-globe-in-2016/ Tue, 13 Oct 2015 16:40:00 +0000 http://localhost/wordpress90/?p=12846

The Symphony of the Goddesses, a symphonic orchestra that performs arrangements of various songs from The Legend of Zelda, is touring again next year. This time, their tour will take them across the globe. The stops on their tour will include cities in the United States, Canada, Mexico, the United Kingdom, France, Germany, and Portugal. The full schedule of concerts is as follows:

  • Nashville, TN, Schermerhorn Symphony Center; January 21, 22
  • Boston, MA, Symphony Hall; February 23
  • Costa Mesa, CA, Segerstrom Center for the Arts; March 8
  • Toronto, ON, Sony Centre; March 19
  • Jacksonville, FL, Moran Theatre; March 24
  • Kansas City, MO, Music Hall Kansas City; March 26
  • Memphis, TN, The Orpheum; March 31
  • New Orleans, LA, Saenger Theater; April 1
  • Columbus, OH, Ohio Theater; April 3
  • Charlottesville, VA, JPJ Arena; April 8
  • London, UK, SSE/Wembley Arena; April 23
  • Guadalajara, MX, Auditorio Telmex; May 11
  • Monterrey, MX, Arena Monterrey; May 13
  • Mexico City, MX, Arena de Ciudad; May 15
  • San Antonio, TX, Majestic Theater; May 21
  • Los Angeles, CA, Dolby Theater; June 13
  • Austin, TX, Long Center; June 23
  • Montreal, QB, Place des Arts; June 25
  • San Francisco, CA, Davies Symphony Hall; August 21
  • Atlanta, GA, Cobb Perf. Arts; September 10
  • Edmonton, AB, Southern Jubilee; September 21
  • Vancouver, BC, Queen Elizabeth Theatre; September 23
  • Paris, FR, Palais Des Congres; October 8
  • Lisbon, PT, Coliseu de Lisboa; October 14
  • Essen, DE, Grugahalle; October 15
  • Chicago, IL, Chicago Auditorium; November 12

As a band kid and huge fan of Zelda music, I couldn't physically be more excited for this tour. If you haven't heard The Symphony of the Goddesses perform, check out this sample of their music. It's really quite an amazing experience, one that--for me at least--is definitely worth driving multiple hours to attend.

Is The Symphony of the Goddesses coming to a location near you? Will you be attending any of their concerts next year? Let us know in the comments below!

Source: Nintendo Everything

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The Symphony of the Goddesses, a symphonic orchestra that performs arrangements of various songs from The Legend of Zelda, is touring again next year, and this time, their tour will take them across the globe. The stops on their tour will include cities in the United States, Canada, Mexico, the United Kingdom, France, Germany, and Portugal. The full schedule of concerts is as follows...

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Check Out This Hinox Mine Gameplay Footage From Tri Force Heroes http://www.zeldainformer.com/check-out-this-hinox-mine-gameplay-footage/ Tue, 13 Oct 2015 17:37:00 +0000 http://localhost/wordpress90/?p=12847 Hinox Mine, a stage in Tri Force Heroes, has been played through by the guys over at Nintendo Life, giving us a look at the full playthrough of the mine and the boss battle at the end. This looks like an incredibly fun stage, incorporating the co-op style of Tri Force Heroes into the classic puzzles and challenges of the Zelda series.

Based on this playthrough, I've come to the conclusion that the main challenge of this game is communication. If you figure out how to solve a problem, the next problem will be conveying your strategy to your teammates. When playing with friends, perhaps it would be a fun challenge to see if you can play through a level without directly talking to each other, or only using the in-game communications. Overall, the more I watch footage of this game, the more excited I get. It looks like so much fun!

Are you as excited for Tri Force Heroes as we are? Let us know in the comments below!

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Hinox Mine, a stage in Tri Force Heroes, has been played through by the guys over at Nintendo Life, giving us a look at the full playthrough of the mine and the boss battle at the end. This looks like an incredibly fun stage, incorporating the co-op style of Tri Force Heroes into the classic puzzles and challenges of the Zelda series...

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Footage of Tri Force Heroes' Coliseum Battle From GameXplain http://www.zeldainformer.com/gamexplain-coliseum-battle-from-tri-force-heroes/ Tue, 13 Oct 2015 19:24:00 +0000 http://localhost/wordpress90/?p=12848 Tri Force Heroes includes a new play mode known as Coliseum Mode, which allows players to duke it out in a 1v1 or free-for-all style multiplayer battle. GameXplain gives us a look at this play mode, showing us how this new Coliseum battle will work.

Several items appear in the arena for use by the players, as well as jars that sometimes contain hearts. The players fight against each other until the timer runs out, and then the winner is determined based on the amount of damage taken. Points are awarded for the number of hearts left at the end of the battle, but points are also deducted for each time a player was knocked out. Players must use strategy when using various items in order to be victorious. Also, the outfits that each player wears can provide a huge advantage, such as the Tingle outfits worn by the red and blue Links in the game. When they fall from the platform, they take no damage due to the Tingle outfit's abilities. The Legendary Dress helps the green Link out by making hearts more readily available. It seems like a fun play mode with plenty of fun antics and challenges!

Will you guys be playing the Coliseum Mode when Tri Force Heroes releases? Let us know in the comments below!

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Tri Force Heroes includes a new play mode known as Coliseum Mode, which allows players to duke it out in a 1v1 or free-for-all style multiplayer battle. GameXplain gives us a look at this play mode, showing us how this new Coliseum battle will work.

Several items appear in the arena for use by the players, as well as jars that sometimes contain hearts. The players fight against each other until the timer runs out, and then...

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Fan Theory: GameOver Jesse and RMFH's Secrets of the Master Sword Part 2 http://www.zeldainformer.com/fan-theory-gameover-jesse-and-rmfhs-secrets-of-the-master-sword-part-2/ Tue, 13 Oct 2015 21:10:00 +0000 http://localhost/wordpress90/?p=12850 GameOver Jesse and RMFH, two great Zelda theorists on YouTube, have finally posted part 2 of their Master Sword theory (click here for my article on part 1). In case you missed it, part one discusses the possible origins of the Master Sword and it's connection with the Four Sword. With part 2, my favourite theorists delve into the exact materials and forgery of the Master Sword. Indeed, they suggest that the similarities discussed in part 1 might be because the Master Sword and the Four Sword are made of the same material.

Though this theory doesn't directly contradict their first video, it does seem to make more sense that the two swords are made of similar material rather than the same sword. This way, they can have similar properties and powers, and still have their differences explained.

What do you think of this theory? Do you think there are other materials the Master Sword could be made out of? Let us know in the comment below!

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GameOver Jesse and RMFH, two great Zelda theorists on YouTube, have finally posted part 2 of their Master Sword theory (click here for my article on part 1). In case you missed it, part one discusses the possible origins of the Master Sword and it's connection with the Four Sword. With part 2, my favourite theorists delve into the exact materials and forgery of the Master Sword. Indeed, they suggest that the similarities discussed in part 1 might be because the Master Sword and...

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Tri Force Heroes Opening Revealed in GameXplain Video http://www.zeldainformer.com/tri-force-heroes-opening-revealed-in-gamexplain-video/ Wed, 14 Oct 2015 00:20:00 +0000 http://localhost/wordpress90/?p=12852 This is an article

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This is a preview

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GameXplain Shows Off The Tri Force Heroes Title Screen & Opening Cinematic http://www.zeldainformer.com/gamexplain-shows-off-the-tri-force-heroes-title-screen-opening-cinematic/ Wed, 14 Oct 2015 06:39:00 +0000 http://localhost/wordpress90/?p=12855 The opening cinematic of Tri Force Heroes is no secret to us. We've seen it shown off before now, but now we're shown both the title screen and the opening cinematic thanks to the good folks over at GameXplain. With the game releasing in a little bit over a week, it's no surprise that we're receiving a rather large flood of footage as people around the world get ready to get their hands on the newest entry into the The Legend of Zelda series.

One of the more interesting things that we're shown through this opening cinematic is that in addition to Termina, there is actually quite a few more lands that are close enough to Hyrule to interact with. This means that one day we could get a game where all of these lands are accessible. Don't hold your breath, of course, but it's a possibility.

What do you think? Does this make you want to get your hands on the game all the more? How hyped are you for this game? Let us know in the comments below!

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The opening cinematic of Tri Force Heroes is no secret to us. We've seen it shown off before now, but now we're shown both the title screen and the opening cinematic thanks to the good folks over at GameXplain. With the game releasing in a little bit over a week, it's no surprise that we're receiving a rather large flood of footage as people around the world get ready to get their hands on the newest entry into the The Legend of Zelda series.

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The Symphony of the Goddesses Gets Ready to Perform on Stephen Colbert's Show http://www.zeldainformer.com/the-symphony-of-the-goddesses-gets-ready-to-perform-on-stephen-colberts-sho/ Wed, 14 Oct 2015 00:55:00 +0000 http://localhost/wordpress90/?p=12856 The Symphony of the Goddesses is going to appear on The Late Show with Stephen Colbert tonight at 11:30 PM (EST), and they have released a behind-the-scenes video of their preparation for their performance.

The entirety of the orchestra and choir will be featured as Colbert's musical guest tonight (yes, over seventy of them!), and four of those wonderful musicians have given us a taste of the musical goodness that is to come. A quartet performance of the main theme of The Legend of Zelda is just what we needed to get excited about the show!

Will you be tuning into this exciting musical performance? Let us know in the comments below!

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The Symphony of the Goddesses is going to appear on The Late Show with Stephen Colbert tonight at 11:30 PM (EST), and they have released a behind-the-scenes video of their preparation for their performance...

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.@JonBatiste and Stay Human are a Triforce to be reckoned with. Or in this case: Quadforce. #LSSC https://t.co/PtbhVCLAc5

— Stephen Colbert (@StephenAtHome) October 13, 2015 ]]>
Twilight Princess HD is All But Confirmed http://www.zeldainformer.com/twilight-princess-hd-is-basically-confirmed/ Wed, 14 Oct 2015 01:23:00 +0000 http://localhost/wordpress90/?p=12857

Twilight Princess is one of the more popular The Legend of Zelda games and lately there has been a lot of speculation as to whether or not Nintendo will release a high definition version of the game. There have been hints dropped, rumors passed, speculation started, and icons leaked. After today the only way we could get any clearer of a confirmation is if Nintendo were to release an official trailer.

The NUS database, which is the official database listing for all games on the Wii U, has Twilight Princess HD specifically mentioned with a proper identification code. The only way it could have been listed is if Nintendo intentionally put it there. Technically, this is isn't an announcement or full confirmation, but every other title that has appeared in the NUS database has come to fruition eventually. Without an official confirmation or trailer from Nintendo we naturally can't quite go all the way into saying "it's happening", but I forgive you for feeling that way. The official listing reads "THE LEGEND OF ZELDA Twilight Princess HD" with the region listed as "Japan".

What do you guys think? Do you think this indicates the release of Twilight Princess HD? Let us know in the comments below!

Source: Wii U Database (via Nintendo Everything)

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Twilight Princess is one of the more popular The Legend of Zelda games and lately there has been a lot of speculation as to whether or not Nintendo will release a high definition version of the game. There have been hints dropped, rumors passed, speculation started, and icons leaked. After today the only way we could get any clearer of a confirmation is if Nintendo were to release an official trailer...

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Check Out Japan's New Tri Force Heroes 3DS Themes http://www.zeldainformer.com/check-out-japans-new-tri-force-heroes-3ds-themes/ Wed, 14 Oct 2015 06:21:00 +0000 http://localhost/wordpress90/?p=12858 Nintendo has released two new Tri Force Heroes themes for the 3DS in the Japanese eShop. Both include the same song from the game and both have a panoramic top-screen with an animated bottom-screen background. Both also include official art that we've seen before and a bit of new art that we haven't.

The first theme shown in the video includes the artwork seen on the box of the game. The bottom screen includes a cute animated image of the three Links running, which we haven't seen yet. The Links begin to run when the screen shifts. Overall, with the white background and the blue, green, and red stripes in the corner, this theme seems softer than the other.

The second theme shows a lot of the artwork we've seen in the teasers and promotional Tweets on the top while the bottom shows the three Links in a totem, working together to take down a pig enemy. Like the first theme, the image changes when the screen shifts. With the gold background and the prominent stripes, this theme comes across as bolder than the first. Between these two themes, there's something for everyone's aesthetic preferences.

Do you hope the eShop releases these themes in your region? Will you be purchasing either of them? Let us know in the comments below!

Source: @Nintendo

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Nintendo has released two new Tri Force Heroes themes for the 3DS in the Japanese eShop. Both include the same song from the game and both have a panoramic top-screen with an animated bottom-screen background. Both also include official art that we've seen before and a bit of new art that we haven't...

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Skyward Sword Officially Listed for Wii U http://www.zeldainformer.com/skyward-sword-officially-listed-for-wii-u/ Wed, 14 Oct 2015 01:42:00 +0000 http://localhost/wordpress90/?p=12859

Some fans dreams of an HD version of this game will still have to be put on hold. After the massive news that all but confirmed Twilight Princess HD, we have learned that Skyward Sword is likely coming to the Wii U as one of a few new Wii virtual console titles. Along with Skyward Sword will come Mario Galaxy and Metroid: Other M. All of this comes from the NUS game list which is essentially the official Wii U game listing database. All titles present on it were put there by Nintendo. Prior Wii virtual console leaks have come from this list and so far every title that has previously been listed on this list has released. While none of this constitutes a full confirmation, it's about as close as any of us can get until Nintendo decides to let us in on it.

It was probably a bit much to hope we could get Twilight Princess HD and Skyward Sword HD for the series' 30th anniversary, but we can certainly settle for Hyrule Warriors Legends, Twilight Princess HD, and Zelda U. Assuming that all of those titles release next year of course, which is a pretty big leap altogether. We can keep hoping, right?

Are you excited that Skyward Sword is likely heading to the Wii U eShop?

Source: Wii U Brew

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Some fans dreams of an HD version of this game will still have to be put on hold. After the massive news that all but confirmed Twilight Princess HD, we have learned that Skyward Sword is likely coming to the Wii U as one of a few new Wii virtual console titles. Along with Skyward Sword will come Mario Galaxy and Metroid: Other M. All of this comes from the NUS game list which is essentially the official Wii U game listing database. All titles present on it were put there by Nintendo. Prior Wii virtual console leaks have come from this list and so far every title that has previously...

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GoodSmile Unveils New Skyward Sword Link Statue Prototype, New Look at A Link Between Worlds Figma http://www.zeldainformer.com/goodsmile-unveils-new-skyward-sword-link-statue-prototype-new-look-at-a-lin/ Wed, 14 Oct 2015 02:39:00 +0000 http://localhost/wordpress90/?p=12860

We've seen GoodSmile's newest edition to The Legend of Zelda lineup of figma figures in the A Link Between Worlds prototype, but now we get a look at a prototype for a Skyward Sword Link statue that stands around 10 inches tall. Of course we also get a new look at the aforementioned figma, but the real focus this time is on the never before seen statue. Link is donning a pose as seen in some official Skyward Sword artwork. He has some very nice detailing, though as a prototype there are naturally a few things missing (easily seen on the shield). This Link is right handed.

We have no clue when either will become available for purchase, but pre-orders will be taken at some point in 2016. We'll keep you updated when those orders become available.

Source: Otaku

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We've seen GoodSmile's newest edition to The Legend of Zelda lineup of figma figures in the A Link Between Worlds prototype, but now we get a look at a prototype for a Skyward Sword Link statue that stands around 10 inches tall. Of course we also get a new look at the aforementioned figma, but the real focus this time is on the never before seen statue. Link is donning a pose as seen in some official Skyward Sword artwork. He has some very nice detailing, though as a prototype there are naturally a few things missing (easily seen on the shield). This Link is right handed...

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Nintendo World Store Features a Zelda Shirt With a Price Tag Full of Pun http://www.zeldainformer.com/nintendo-world-store-features-a-zelda-shirt-with-a-price-tag-full-of-pun/ Wed, 14 Oct 2015 03:54:00 +0000 http://localhost/wordpress90/?p=12861 The Nintendo World Store in New York City features a series of shirts that have various Nintendo characters in real world settings in New York. While that's an interesting local concept in that of itself, it seems Nintendo may have intentionally placed Link somewhere simply so the price tag itself could be one big pun. The shirt is pictured in all it's glory below:

As you can see, that is Link in a park. The price tag, however, is a genius take on a very popular pun:

Get it? Here's hoping more of these stores open up nation wide.

Source: Tiny Catridge

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The Nintendo World Store in New York City features a series of shirts that have various Nintendo characters in real world settings in New York. While that's an interesting local concept in that of itself, it seems Nintendo may have intentionally placed Link somewhere simply so the price tag itself could be one big pun...

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Exploring The Dark Themes of the Zelda Series, Part 2: The Contrast of the Tribes http://www.zeldainformer.com/exploring-the-dark-themes-of-the-zelda-series-part-2/ Wed, 14 Oct 2015 07:43:00 +0000 http://localhost/wordpress90/?p=12767

Majora's Mask vs Twilight Princess

The Legend of Zelda has some amazing games in its arsenal. They're all arguably innovative and fantastic for their times and most of them still find a way to excite me today. Two games that take the cake are The Legend of Zelda: Twilight Princess and The Legend of Zelda: Majora's Mask. These two games are the darkest games of the series, at least in my opinion, and they have some fantastic twists and amazing surprises that truly kept me captivated throughout my first play through and even now through my subsequent play throughs.

The tribes of the series usually keep the same general idea: you have the Zoras, the Gorons, and the Deku tribe. All are valuable assets to the series, and they truly bring something to each of the games that they are a part of. The portrayals of the tribes, as you would expect, all differ from title to title. In some games, we're treated to a Goron tribe that welcomes humans and helps them, while in another game we're treated to a tribe that actively pushes us away... sometimes quite literally.

This is okay, because the variety adds a sort of spice to the games, and in this article we're going to discuss the different ways in which the tribes are portrayed across the two titles that I named above. While both games are interesting, they also show the tribes in rather dark places for the series. In this way, we can find even more evidence that Twilight Princess and Majora's Mask are two of the darkest games in the series.

The Zora Tribe

The Zoras are a group of ocean-dwelling creatures who appear in a vast majority of the Zelda titles. Their portrayals differ from game to game, with some showing the Zora as a hospitable and friendly sort of tribe, and others showing them off as a less friendly tribe that tends to shun people. This is shown best in Majora's Mask since the tribe pushes away any kind of people who aren't Zoras. In order for Link to interact with them, he has to use his Zora Mask. The tribe portrayed in Majora's Mask is that of an inhospitable tribe, a secluded people that would rather be on their own then interact with humans.

On the other hand, when we're first shown the Zoras in Twilight Princess we only find a frozen mess. Although this could be contributed to the fact that Link thaws the entire tribe and he's chosen as the hero from the deceased Queen. The tribe that we're presented in this game are more welcoming as a tribe because of this. We're not really shown any interactions between Link and the tribe before this, so there really isn't much for us to base this on, but it makes sense when you think about it.

The tribes from these two games can be contrasted quite well. The Majora's Mask tribe is portrayed as a closed, unfriendly, and hateful people. Meanwhile, the tribe that we see in Twilight Princess is open and helpful - at least they are to Link - and they seem to want to help people instead of push them away. They're like two opposite sides of a coin: one side is open and happy, the other is closed and distant. With the damage that Majora and the Skull Kid cause in Majora's Mask, it just causes a darker Zora tribe and a much less trusting people.

The Goron Tribe

The Gorons, on the other hand, are a group of "rock people" who usually inhabit the mountain regions of Hyrule, Termina, and the other settings of the games. The Goron Tribe has been around even since the time of Skyward Sword, and they're still around by the time we play Twilight Princess. The Gorons are normally shown as friendly people who are welcoming and kind, as even in Majora's Mask they're kind to Link, even though there's a crying baby, a tragedy, and an unnatural winter at hand. This shows that the Goron aren't a bad tribe: even through their darkest times they're portrayed as a kind people who is always willing to help out a friend in need.

The Goron Tribe that we're shown in Twilight Princess is at first apprehensive and dark, bowling Link away without mercy, and forcing him to throw them down the mountain. They quickly turn into a kind and helpful tribe once Link proves himself to their leader and continues on to save their Patriarch from the darkness of the Fused Shadow. These people are kind at heart, but they're scared and apprehensive ever since what happened to their Patriarch; yet they are still willing to help Link no matter the cost.

They're a kind people, they always have been, and this is shown throughout the majority of the games that they are a part of. They're the kind of people that's willing to help out a stranger, to be there for someone when they need help even the Gorons need more help than the other person. The Goron Tribe is made up of a proud and noble people who date back to the very beginnings of the land of Hyrule. They're not really a dark people; rather, they are the light in the dark of these dark games.

The Deku Tribe

The Deku Tribe is a group of plant-based people who are normally only briefly shown in the form of the Deku Scrubs or the various enemies that are seen throughout the forest portions of the games. During Majora's Mask we're given our first glimpse of a full royal family of the Deku people, which indicates that there could indeed be an entire tribe out there that remains hidden throughout the other games. This tribe is shown to be extremely untrusting of humans, and basically all other species in general, going as far as to lock up and almost execute a monkey just because of his involvement with their princess.

However, in Twilight Princess there is no sign of any kind of Deku family. The Royal Family we saw in Majora's Mask is never even referred to, the Deku Tree is either dead or really well hidden, and the only sign of anything "Deku" is in the form of the monsters that hang around the various forest locations of the game. This is a rather dark turn, because without even someone like the Deku Tree around we have no indication of any kind of formal tribe outside of the enemies of the game. The worst part is they're not even mentioned in the game; the Deku tribe that we were shown prominently in both Ocarina of Time and Majora's Mask is treated like it never even existed.

This is one of the darkest contrasts between these two games: in one game we're shown a thriving Deku family, and in another we're shown the very epitome of an empty, barren tribe. This is a strange thought to say the least, because they're the only tribe that we don't see again in these subsequent titles. However, we do see them in the form of the different enemies who are considered a part of this tribe. This creates a lot of different questions. What happened to the Deku Tree, and the Deku Royal Family? Is there even a Deku family outside of Termina? Could the Deku Royal Family be related to the Deku Tree?

The different tribes of these two games are portrayed basically the same in these titles; the Zoras are a distant tribe who doesn't trust easy and would rather shun humans than help them, the Gorons are a proud and kind-hearted tribe who will help people in need and look after anyone who seeks their assistance. The only tribe we can't accurately judge is the Deku Tribe of Twilight Princess because there just isn't one for us to assess. There are some strong contrasts between the tribes, but at their roots they're basically the same groups with the same ideals.

The Legend of Zelda: Majora's Mask and The Legend of Zelda: Twilight Princess are two of the darkest games of the series, and one of the ways they show it is through the darkness their different tribes go through. When we first meet the Gorons in both games, they are without a leader and in a tragic state due to this loss. The Zora, likewise, are found in a state where they refuse to trust outsiders to help them with their problems. This is vastly different from the Gorons that we see in The Legend of Zelda: Ocarina of Time because they have a thriving leader and a thriving tribe. The Zora tribe of that game are an open tribe that goes out of their way to help Link. This is true darkness, and a true contrast amongst the franchise.

What do you think of these portrayals of the tribes? Are they strong in your opinion? Are these games your favourite for the tribes? Let us know your thoughts in the comments below!

All image credit goes to my friend Emily

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The Legend of Zelda has some amazing games in its arsenal. They're all arguably innovative and fantastic for their times and most of them still find a way to excite me today. Two games that take the cake are The Legend of Zelda: Twilight Princess and The Legend of Zelda: Majora's Mask. These two games are the darkest games of the series, at least in my opinion, and they have some fantastic twists and amazing surprises that truly kept me captivated throughout my first play through and even now through my subsequent play throughs...

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New Footage of Fan Created Zelda Maker Features Enemies, New Elements, and Playable Characters http://www.zeldainformer.com/further-progress-on-fan-made-zelda-maker/ Thu, 15 Oct 2015 17:39:00 +0000 http://localhost/wordpress90/?p=12830 Early this year we wrote about a fan made game project called Zelda Maker, taking after the success of Super Mario Maker. Today we have brand new footage showing off some progress made on the title. The footage shows off new items, playable characters, weapons, and active enemies. Some of the models are definitely original, though they are based heavily on the source material. That being said, the creator has promised to add some more original elements down the line and this progress clearly is showing off getting all of the basic needs for such a game done.

I am excited to see what happens next.

Source: Dream Mix

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Early this year we wrote about a fan made game project called Zelda Maker, taking after the success of Super Mario Maker. Today we have brand new footage showing off some progress made on the title. The footage shows off new items, playable characters, weapons, and active enemies. Some of the models are definitely original, though they are based heavily on the source material. That being said, the creator has promised to add some more original elements down the line and this progress clearly is showing off getting all of the basic needs for such a game done...

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Check Out this Amazing Happy Mask Salesman Cosplayer Through a Full 3D Render http://www.zeldainformer.com/3d-selfie-creates-amazing-3d-renderings-of-ny-comic-cons-cosplayers/ Thu, 15 Oct 2015 17:46:00 +0000 http://localhost/wordpress90/?p=12839 Using Sketchfab, a site dedicated to the uploading and archiving of 3D content, 3D Selfie has created beautiful models of cosplayers from the New York Comic Con. One such cosplay is the Happy Mask Salesman, which can viewed in all of it's glory in the given player. It is a great cosplay, one of the best I've seen of the Happy Mask Salesman. The pack was definitely custom-made instead of an amalgamation of regular camping material. The clothes themselves are clearly hand-sewn, and the colours are fairly accurate to the original Majora's Mask version of the character.

This 3D rendering is not only great for picking up the amazing details of a particular cosplay, but other cosplayers can use these details to make their own costumes. To see how someone else achieved, for example, the masks on the Happy Mask Salesman's pack, could be very useful. Perhaps you don't have the materials or time to make true masks, so the idea of cutting out the general shape and painting an amazing mask over it, is a great time-saver.

What do you think of these 3D models? Do they inspire you to make your own cosplay? Let us know in the comments below!

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Using Sketchfab, a site dedicated to the uploading and archiving of 3D content, 3D Selfie has created beautiful models of cosplayers from the New York Comic Con. One such cosplay is the Happy Mask Salesman, which can viewed in all of it's glory in the given player. It is a great cosplay, one of the best I've seen of the Happy Mask Salesman. The pack was definitely custom-made instead of an amalgamation of regular camping material. The clothes themselves are clearly hand-sewn, and the colours are fairly accurate to the original Majora's Mask version of the character...

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Cosplayer by 3D selfie on Sketchfab

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Zelda II Main Title Theme Gets Turned Into an Amazing Accordion Cover http://www.zeldainformer.com/zelda-ii-main-title-theme-gets-turned-into-an-amazing-accordion-cover/ Thu, 15 Oct 2015 17:54:00 +0000 http://localhost/wordpress90/?p=12841 As I've previously stated, no matter what kind of musician does it... Zelda fan music always seems to comes out sounding like they appreciate what the series means to them. The music is what always keeps the Zelda series in our minds and in our hearts. Today's musician takes on the main title theme from Zelda II: The Adventure of Link by using an extremely underrated instrument.

Jackson Alexander Parodi is a musician on YouTube who, like Steve Urkel from Family Matters, uses an accordion to express his artistic side. Jackson uses his musical talents to do covers of video game tunes (similar to how Smooth McGroove uses his voice), movie scores, and even hit singles. He's covered music from numerous different kinds of game series like Mario Kart and Starfox. Before you even ask, Jackson has done covers for other Zelda titles before.

I honestly never thought that I would hear something being played off an accordion and really enjoy it. What do you think of the cover? Will you be following up on this musician? Let us know in the comments below!

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As I've previously stated, no matter what kind of musician does it... Zelda fan music always seems to comes out sounding like they appreciate what the series means to them. The music is what always keeps the Zelda series in our minds and in our hearts. Today's musician takes on the main title theme from Zelda II: The Adventure of Link by using an extremely underrated instrument...

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Otaku Mart Selling Japan Exclusive Zelda Merch http://www.zeldainformer.com/otaku-mart-selling-japan-exclusive-zelda-merch/ Wed, 14 Oct 2015 06:43:00 +0000 http://localhost/wordpress90/?p=12849 Get your wallets ready! There is some cool Zelda merchandise out that is only Japan exclusive, but Otaku Mart is selling them to the US. Available now through Otaku Mart, you can get your hands on special A Link Between Worlds plastic character cards, a Hyrule Warriors collectible card, a couple of cool Link figurines from The Legend of Zelda and The Wind Waker, and a Japan copy of Four Swords Adventures. These are definitely some great finds if you’re looking to expand your Zelda collection!

Otaku Mart is a seller of original Japan items. If you’re interested in seeing more Japan-only Zelda items, keep an eye on their website for updates and additions. Order yours before they’re gone!

Source: Otaku Mart

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Get your wallets ready! There is some cool Zelda merchandise out that is only Japan exclusive, but Otaku Mart is selling them to the US. Available now through Otaku Mart, you can get your hands on special A Link Between Worlds plastic character cards, a Hyrule Warriors collectible card, a couple of cool Link figurines from The Legend of Zelda and The Wind Waker, and a Japan copy of Four Swords Adventures...

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Fan Theory: Secrets of the Master Sword Part 2 http://www.zeldainformer.com/fan-theory-gameover-jesse-and-rmfhs-secrets-of-the-master-sword-part-21/ Thu, 15 Oct 2015 18:04:00 +0000 http://localhost/wordpress90/?p=12851 GameOver Jesse and RMFH, two great Zelda theorists on YouTube, have finally posted part 2 of their Master Sword theory. In case you missed it, part one discusses the possible origins of the Master Sword and it's connection with the Four Sword. With part 2 these theorists delve into the exact materials and forgery of the Master Sword. Indeed, they suggest that the similarities discussed in part 1 might be because the Master Sword and the Four Sword are made of the same material.

Though this theory doesn't directly contradict their first video, it does seem to make more sense that the two swords are made of similar material rather than the same sword. This way they can have similar properties and powers and still have their differences explained.

What do you think of this theory? Do you think there are other materials the Master Sword could be made out of? Let us know in the comment below!

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GameOver Jesse and RMFH, two great Zelda theorists on YouTube, have finally posted part 2 of their Master Sword theory. In case you missed it, part one discusses the possible origins of the Master Sword and it's connection with the Four Sword. With part 2, my favourite theorists delve into the exact materials and forgery of the Master Sword. Indeed, they suggest that the similarities discussed in part 1 might be because the Master Sword and...

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New Tri Force Heroes Single Player Gameplay Revealed http://www.zeldainformer.com/new-tri-force-heroes-single-player-gameplay-revealed/ Wed, 14 Oct 2015 07:10:00 +0000 http://localhost/wordpress90/?p=12853 With the newest entry into the The Legend of Zelda franchise only weeks away, there's a plethora of footage that's being thrown our way. The Legend of Zelda: Tri Force Heroes releases on the 23rd of this month and the new footage shows off the single player aspect of the game, with one person taking control of all three Link's and solving puzzles and kicking butt.

Showing off the totem ability of the three, it seems like while you're not using the other two they're shown off as zombified versions of themselves. They don't take damage on their own unless you're playing as them. This is useful because it means that you don't have to worry about the other two Link's while you're only playing single player.

Does this new footage interest you? How excited are you for the game? Let us know in the comments below!

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With the newest entry into the The Legend of Zelda franchise only weeks away, there's a plethora of footage that's being thrown our way. The Legend of Zelda: Tri Force Heroes releases on the 23rd of this month and the new footage shows off the single player aspect of the game, with one person taking control of all three Link's and solving puzzles and kicking butt...

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Majora's Mask's Clock Town Theme in Tri Force Heroes Minigame http://www.zeldainformer.com/majoras-mask-secret-in-tri-force-heroes/ Wed, 14 Oct 2015 06:59:00 +0000 http://localhost/wordpress90/?p=12854 Tri Force Heroes contains a number of fun minigames, one of which is the Music Ball Minigame. Players have to keep the ball in the air as it plays music, hitting it to the beat of the song to keep it going. We could have expected the music ball to play songs from Tri Force Heroes or even the main theme of The Legend of Zelda. But based on GameXplain's playthrough, it would seem that there are more songs in the music ball than we would have expected.

In the GameXplain playthrough, when they begin juggling the ball, the Clock Town Theme from Majora's Mask begins to play. The Clock Town Theme is one of my favorite songs from The Legend of Zelda series, so I'm incredibly excited for this easter egg. It also begs the question: will there be other songs included in the Music Ball Minigame? If so, what songs will they include?

What songs would you hope to hear in the Music Ball Minigame? Will you be playing this game to get the Majora's Mask easter egg? Let us know in the comments below!

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Tri Force Heroes contains a number of fun minigames, one of which is the Music Ball minigame. Players have to keep the ball in the air as it plays music, hitting it to the beat of the song to keep it going. We could have expected the music ball to play songs from Tri Force Heroes or even the main theme of The Legend of Zelda. But based on GameXplain's playthrough, it would seem that there are more songs in the music ball than we would have expected.

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Daily Debate: Is Twilight Princess HD A Smart Move Before Zelda U Arrives? http://www.zeldainformer.com/daily-debate-is-twilight-princess-hd-a-smart-move-before-zelda-u-arrives/ Wed, 14 Oct 2015 07:51:00 +0000 http://localhost/wordpress90/?p=12862

In case you missed the big news, Twilight Princess HD has been all but confirmed to be happening. This likely goes beyond some listings, the game would need to be in development already in order to have a listing in the first place. That being said, we've gotten 3 remakes since the summer of 2011 including an HD remastering of The Wind Waker in 2013. This is important to note because during that time we got one (soon two) new Zelda titles, but both of those released on the 3DS. For Wii U we have Zelda U, a game shown off twice in 2014 but delayed at its only true mention in 2015.

Let me get this out of the way: I am stoked for Twilight Princess HD. The game ranks high on my favorite Zelda games chart and it really fulfills a dream I have had ever since the tech demo in 2011. What, don't remember that? Here, let me remind you:

Yeah, that still makes me drool even if it may not necessarily be impressive by today's standards. It's impressive by the standards under which the original game looks like, so I'll take this as a win if it goes this route. I just need this in my life.

That being said, I'll always take a new Zelda game over a remake - yes, even if it's a multiplayer online Zelda game called Tri Force Heroes (I am pretty stoked for the game, but I have to admit that the titling is... off). I'm not upset this is happening, I am questioning if it should be happening right now before Zelda U has arrived. You see, the two remakes on the 3DS have had some balance. In 2011 we got Ocarina of Time 3D, but then in 2013 we got A Link Between Worlds. Earlier this year we got Majora's Mask 3D and now were getting Tri Force Heroes. For the Wii U we've gotten The Wind Waker HD in 2013 and Hyrule Warriors in 2014. We have yet to get a true new main line Zelda game. Now, we know Twilight Princess HD is in the works with at least a year before Zelda U sees the light of day.

So today's debate begins on a rather interesting topic. The question isn't if Twilight Princess HD should exist - that's an entirely different conversation. The question is... should Nintendo even have a listing for a game like this before we even get to play Zelda U? Should we even have a whiff this game is happening before such a time?

Personally, I'm not so sure. I am excited and yet, distraught. Are we getting Twilight Princess HD before Zelda U? Does this mean Zelda U is pushed to 2017? These are the sort of questions running through my head. How about you?

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In case you missed the big news,  Twilight Princess HD has been all but confirmed to be happening. This likely goes beyond some listings, the game would need to be in development already in order to have a listing in the first place. That being said, we've gotten 3 remakes since the summer of 2011 including an HD remastering of The Wind Waker in 2013. This is important to note because during that time we got one (soon two) new Zelda titles, but both of those released on the 3DS. For Wii U we have Zelda U, a game shown off twice in 2014 but delayed at its only true mention in 2015...

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Watch as Symphony of the Goddesses Blow the Roof Off of The Late Show with Stephen Colbert http://www.zeldainformer.com/watch-as-symphony-of-the-goddesses-blow-the-roof-off-of-the-late-show/ Wed, 14 Oct 2015 15:21:00 +0000 http://localhost/wordpress90/?p=12863 If you were able to will yourself to stay up long enough for a late night talk show performance yesterday evening, then you got to see a truly amazing act. The Legend of Zelda: Symphony of the Goddesses performed on The Late Show with Stephen Colbert last night to help promote Tri Force Heroes and their current world tour. The Symphony of the Goddesses showed up and totally rocked the house.

The performance started out with them playing the theme from Tri Force Heroes (with the conductor wielding The Wind Waker baton!) and gradually went into covering the other famous songs from the Zelda series. While the orchestra was playing the music, a collage of different scenes throughout the series were being shown in the background. Even Colbert's stained glass ceiling projection had different shots of the Zelda characters displayed high up in the studio. This was pretty much everything you would expect to see and hear when experiencing an actual Symphony of the Goddesses concert.

This performance was amazing and I can't wait to eventually check them out live. If you'd like to see if they'll be performing in your neck of the woods soon, check out their list of tour dates. What did you think of their performance last night? Are you definitely convinced now to check them out live if you haven't already? Let us know in the comments below!

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If you were able to will yourself to stay up long enough for a late night talk show performance yesterday evening, then you got to see a truly amazing act. The Legend of Zelda: Symphony of the Goddesses performed on The Late Show with Stephen Colbert last night to help promote Tri Force Heroes and their current world tour. The Symphony of the Goddesses showed up and totally rocked the house...

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GameXplain: How Twilight Princess Could Benefit From An HD Remake http://www.zeldainformer.com/how-twilight-princess-could-benefit-from-an-hd-remake/ Thu, 15 Oct 2015 18:08:00 +0000 http://localhost/wordpress90/?p=12864 Last week a data miner found a file for The Legend of Zelda: Twilight Princess HD that contained a Wii U menu icon. A couple days later it was discovered that Twilight Princess HD was listed on Nintendo's internal Wii U database, all but been confirming its existence. GameXplain held a rather lengthy discussion on the game and what they think could and should be done to improve upon the original experience.

They talk about having improved mechanics for playing as Wolf Link, better uses for some items in Link's Arsenal such as the Spinner, improvements to the Castle Town such as the addition of more shops the player can visit, new dialogue from the citizens that would better reflect what's currently happening in the over-world, and the use of a current-gen engine.

Another issue brought up by the folks in GameXplain's discussion is the fact that some aspects of the game might not be as memorable as other titles in the franchise. While to me, Twilight Princess tops my list of favorite Zelda games, the folks at GameXplain explain that because other games in the series such as Ocarina of Time and Skyward Sword were unique in their own way, Twilight Princess was stuck in-between both of the games. It seems almost as if they used Ocarina of Time as a template... then filled in the gaps which makes the game as a whole feel forgettable and unmemorable.

Where do you stand with the supposed HD remake for Twilight Princess? Do you think anything needs to be changed? Sound off in the comments!

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Last week a data miner found a file for The Legend of Zelda: Twilight Princess HD that contained a Wii U menu icon. A couple days later it was discovered that Twilight Princess HD was listed on Nintendo's internal Wii U database, all but been confirming its existence. GameXplain held a rather lengthy discussion on the game and what they think could and should be done to improve upon the original experience.

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Report: Phantom Hourglass and Spirit Tracks Are Listed for Wii U Virtual Console Release http://www.zeldainformer.com/report-phantom-hourglass-and-spirit-tracks-are-listed-for-wii-u-virtual-con/ Wed, 14 Oct 2015 17:44:00 +0000 http://localhost/wordpress90/?p=12865

Among all the news surrounding Skyward Sword being listed for release on the Wii U, as well as Twilight Princess HD being all but confirmed, even more Zelda games have entered the ring. Two of my personal favorite handheld Zelda games, Phantom Hourglass and Spirit Tracks, have been listed for a Wii U Virtual Console release.

The listing is as follows:

  • The Legend of Zelda: Ocarina of Time, The (N64) [JP]
  • The Legend of Zelda: Phantom Hourglass, The (NDS) [JP]
  • The Legend of Zelda: Spirit Tracks, The (NDS) [JP]

Each listing says "JP" for Japan. However, notice that Ocarina of Time is listed under JP as well, but is currently available on the North American and European eShop. Just because Phantom Hourglass and Spirit Tracks are listed under JP like Ocarina of Time does not mean they won't be re-released in other regions as well.

While these games were not received well by fans at the time, they are starting to follow the path of The Wind Waker. Fans are wanting to re-play these DS titles; it's basically more evidence supporting "The Zelda Cycle."

If these two handheld Zelda games are releasing on the Wii U Virtual Console, will you be obtaining them? I know I will for sure. Make sure to leave your answer in the comments below.

Source: Wii U Brew

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Among all the news surrounding Skyward Sword being listed for release on the Wii U, as well as Twilight Princess HD being all but confirmed, even more Zelda games have entered the ring. Two of my personal favorite handheld Zelda games, Phantom Hourglass and Spirit Tracks, have been listed for a Wii U Virtual Console release.

The listing is as follows...

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Tri Force Heroes Demo Codes are Being Sent Out in North America http://www.zeldainformer.com/tri-force-heroes-demo-codes-are-being-sent-out-in-north-america/ Wed, 14 Oct 2015 18:11:00 +0000 http://localhost/wordpress90/?p=12866

It appears as if North America is sending out demo codes for Tri Force Heroes via email. These demos, much like the ones in Japan, have restricted online play. There are specific times when the player can join the server, otherwise the player is restricted to local co-op only.

The online multiplayer times are as follows:

  • 10/16: 5 PM - 10 PM PT
  • 10/17: 5 PM - 10 PM PT
  • 10/18: 7 AM - 12 PM PT

Keep in mind that the email Nintendo will be sending the codes to is the one linked to your Nintendo Network ID. Be sure to check your junk mail folder as well.

Have you received a Tri Force Heroes demo code? Let us know via the comment section below.

Source: NeoGAF

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It appears as if North America is sending out demo codes for Tri Force Heroes. These demos, much like the ones in Japan, have restricted online play. There are specific times when the player can join the server, otherwise the player is restricted to local co-op only.

The online multiplayer times are as follows...

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Tri Force Heroes is One of Nintendo Life's Most Anticipated 3DS Games of 2015 http://www.zeldainformer.com/triforce-heroes-is-a-top-ten-holiday-title/ Wed, 14 Oct 2015 19:48:00 +0000 http://localhost/wordpress90/?p=12868 Nintendo Life has named The Legend of Zelda: Tri Force Heroes as one of the biggest 3DS games of the fourth quarter of 2015. Alongside it are several other highly-anticipated titles such as Yokai Watch and Pokemon Super Mystery Dungeon.

Each game is listed with its release date and some details justifying its spot on the list. Tri Force Heroes itself is marked for its totem mechanics, its multiplayer potential, and its use of both local and online play. If their description has convinced you, don't forget that Tri Force Heroes is set to release on October 23rd in both the United States and Europe. There is also a playable demo available through official Nintendo emails.

Are you excited for Tri Force Heroes? Is it on your must buy list? Let us know your thoughts below.

Source: Nintendo Life

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Nintendo Life has named The Legend of Zelda: Tri Force Heroes as one of the biggest 3DS games of the fourth quarter of 2015. Alongside it are several other highly-anticipated titles such as Yokai Watch and Pokemon Super Mystery Dungeon.

Each game is listed with its release date and some details justifying its spot on the list...

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The Return of the Boomerang in Tri Force Heroes http://www.zeldainformer.com/the-boomeranger-costume-in-tri-force-heroes-is-sure-to-return-good-things/ Wed, 14 Oct 2015 20:13:00 +0000 http://localhost/wordpress90/?p=12869 The official Legend of Zelda Twitter account has uploaded two new screenshots, depicting a new costume available in Tri Force Heroes. The costume consists of a skull helmet and a red shirt with a metallic kilt.

The screenshot depicts the Links throwing large boomerangs with a skull motif that leave an afterimage while in flight. It is currently unknown how these differ from the standard boomerang within the franchise, of if it is simply this game's version of the Boomerang.

What do you think of the new costume? Does it appeal to you visually? Let us know in the comments below.

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The official Legend of Zelda Twitter account has uploaded two new screenshots, depicting a new costume available in Tri Force Heroes.  The costume consists of a skull helmet and a red shirt with a metallic kilt.

The screenshot depicts the Links throwing large boomerangs with a skull motif that leave an afterimage while in flight...

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Tri Force Heroes Developers Want to Answer Your Questions http://www.zeldainformer.com/tri-force-heroes-developers-want-to-answer-your-questions/ Thu, 15 Oct 2015 17:26:00 +0000 http://localhost/wordpress90/?p=12872 Nintendo of America's twitter account has posted an image that asks their followers to vote on five questions to be answered by the developers of The Legend of Zelda: Tri Force Heroes. Users are to vote by using specific hashtags listed at the bottom of the tweeted image. Here are the questions you can vote on:

As you can see there are many very interesting questions. It's unfortunate they won't take fan submitted questions, but this is better than nothing right? Get your vote in over on twitter.

Do you have questions you would like answered? Are you excited for Tri Force Heroes?

Source: Twitter

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Nintendo of America's Twitter account has posted an image that asks their followers to vote on five questions to be answered by the developers of The Legend of Zelda: Tri Force Heroes. Users are to vote by using specific hashtags listed at the bottom of the tweeted image.

The questions given are all related to Tri Force Heroes...

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Zelda Manga Artist Shares New Drawings, Violet Link Responds to Tri Force Heroes http://www.zeldainformer.com/zelda-manga-artist-shares-new-drawings-violet-link-responds-to-tri-force-he/ Wed, 14 Oct 2015 22:53:00 +0000 http://localhost/wordpress90/?p=12873

Akira Himekawa is the team of two female artists responsible for the official The Legend of Zelda manga series. The duo has been known to release special drawings to their official Facebook page, and it seems the upcoming release of Tri Force Heroes has sparked their inspiration. Akira Himekawa recently shared a new drawing of Violet Link and Shadow Link from their Four Swords adaptation, as well as a neat drawing of Sir Raven from their Oracle of Ages adaptation.

The colored sketch of Violet Link (nicknamed Vio) and Shadow Link is as adorable as one would expect. A description under the drawing reads:

"Vio and Shadow from The Legend of Zelda Four Swords. Vio watching the Tri Force Heroes. But Shadow said to Vio "let's play with me".....Himekawa-san drew it."

As someone who was disappointed to see Violet Link get forgotten in Tri Force Heroes, I think this drawing a hilarious response to the game. And who knows? Maybe we'll be getting a manga adaptation of Tri Force Heroes some day, with Vio making a comeback.

Also shared recently on Akira Himekawa's Facebook page was a great sketch of Sir Raven, Link's ancestor from the Oracle of Ages manga. Fans of the character and manga are sure to get excited when seeing this drawing.

What do you think of the drawings? Are you disappointed Violet Link isn't in Tri Force Heroes? Share your thoughts in the comments!

Source: Facebook

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Akira Himekawa is the team of two female artists responsible for the official The Legend of Zelda manga series. The duo has been known to release special drawings to their official Facebook page, and it seems the upcoming release of Tri Force Heroes has sparked their inspiration. Akira Himekawa recently shared a new drawing of Violet Link and Shadow Link from their Four Swords adaptation, as well as a neat drawing of Sir Raven from their Oracle of Ages adaptation...

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Here's All 5 Secret Songs in Tri Force Heroes Demo's Music Ball Minigame http://www.zeldainformer.com/heres-all-5-secret-songs-in-tri-force-heroes-demos-music-ball-minigame/ Wed, 14 Oct 2015 23:15:00 +0000 http://localhost/wordpress90/?p=12874 As we've seen in earlier videos, Tri Force Heroes has a fun music ball minigame hidden away in the game's lobby. While players frantically juggle a ball in the air, classic tunes from the entire Zelda series can be heard. While we've heard some of these songs already, our friends at GameXplain have collected every secret song available in the Tri Force Heroes demo, including the Dark World theme, Lon Lon Ranch theme, and more.

If players start the music ball minigame in Tri Force Heroes' demo, they will hear one of five different songs. As seen in GameXplain's video, these five songs include the Dark World theme from A Link to the Past, Lon Lon Ranch theme from Ocarina of Time, Clock Town theme from Majora's Mask, Lorule Castle Theme from A Link Between Worlds, and the Zelda overworld theme.

While there are only five of these songs in the demo, way more are expected in Tri Force Heroes' final release. In fact, we've already seen tunes from Skyward Sword and Link's Awakening pop up in the game.

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As we've seen in earlier videos, Tri Force Heroes has a fun music ball minigame hidden away in the game's lobby. While players frantically juggle a ball in the air, classic tunes from the entire Zelda series can be heard. While we've heard some of these songs already, our friends at GameXplain have collected every secret song available in the Tri Force Heroes demo, including the Dark World theme, Lon Lon Ranch theme, and more...

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Tri Force Heroes Demo Code Grabbing Guide http://www.zeldainformer.com/tri-force-heroes-demo-code-grabbing-guide/ Thu, 15 Oct 2015 02:46:00 +0000 http://localhost/wordpress90/?p=12875

Were you one of the unfortunate people skipped over by Nintendo's email randomization pattern, and did not receive a Tri Force Heroes demo download code for your Nintendo 3DS? We at Zelda Informer feel your pain, and know alternative ways to get codes.

In case you did not know, Nintendo hands out three codes for each email. Recipients commonly use one code and have no friends who would be interested in the other two, so what seems logical at this point? The answer is giving the two codes away. Where do they dispose of these codes, you ask? The chief source of what I like to call "throw away codes" is Twitter.

There are two profitable ways to look for throw away codes on Twitter. Tactic number one is to search the hashtag #TriForceHeroes. While searching for the hashtag myself to hyperlink it here in this guidet, I found four codes without even trying that were posted within the last 10 minutes. I'm 99% positive that this method will net you a code for yourself, and other for friends/family.

The second method again involves Twitter. Our friends over at GameXplain have had Tri Force Heroes demo codes tweeted at them left and right today, for the purpose of retweeting them. In the last two hours, @GameXplain has retweeted at least 40 codes just waiting to be used. I'm confident that this method is almost as effective as the first one mentioned.

Be sure to check back to the site and our social media channels such as Facebook and Twitter, as we may be handing out some demo codes as well. Did you already receive a code? Was it from a Nintendo email or otherwise? Be sure to let us know via the comment section below.

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Were you one of the unfortunate people skipped over by Nintendo's email randomization pattern, and did not receive a Tri Force Heroes demo download code for your Nintendo 3DS? We at Zelda Informer feel your pain, and know alternative ways to get codes.

In case you did not know, Nintendo hands out three codes for each email. Recipients commonly use one code and have no friends who would be interested in the other two, so what seems logical at this point? The answer is giving the two codes away...

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Tri Force Heroes Cracks Both the Software and Videos Categories on the Nintendo 3DS eShop Top 20 http://www.zeldainformer.com/tri-force-heroes-cracks-both-the-software-and-videos-nintendo-3ds-eshop-top/ Thu, 15 Oct 2015 18:48:00 +0000 http://localhost/wordpress90/?p=12877

Tri Force Heroes doesn't come out until October 23rd and yet the game is already in the 3DS eShop's top 20 for this week. And not just the game either, as the trailer, The Princess Tells All, has also managed to make it high up into the 3DS eShop video category. These climbs up the charts are only the beginning for this title, so let's see where they place currently.

The pre-loaded version of Tri Force Heroes has just cracked the top 20 in the games category as pre-orders keep piling on in. Zelda is all over the list as four other titles from the series are on here. The Princess Tells All trailer is fairing way better in the video category as it has managed to take the number one spot. Even the game's E3 2015 trailer has managed to make it into the top five. That just goes to show the excitement and curiosity people have for the game.

Check out the full Top 20 list below for both categories.

Games:

  1. Animal Crossing: Happy Home Designer
  2. 3D Sonic the Hedgehog 2
  3. Mario Kart 7
  4. Super Mario Bros. 3
  5. Shovel Knight
  6. Super Mario Bros.
  7. Yu-Gi-Oh! Zexal: World Duel Carnival
  8. Smash Controller
  9. Super Smash Bros. for 3DS
  10. Animal Crossing: New Leaf
  11. The Legend of Zelda
  12. The Legend of Zelda: Link’s Awakening DX
  13. The Legend of Zelda: Ocarina of Time 3D
  14. Pokémon Omega Ruby
  15. The Binding of Isaac: Rebirth
  16. Pokémon Alpha Sapphire
  17. Chronus Arc
  18. The Legend of Zelda: Oracle of Seasons
  19. Pokémon Trading Card Game
  20. The Legend of Zelda: Tri Force Heroes

Videos

  1. The Legend of Zelda: Tri Force Heroes – The Princess Tells All
  2. Animal Crossing: Happy Home Designer PAX 2015 Trailer
  3. 3D Sonic the Hedgehog 2 Trailer
  4. The Legend of Zelda: Tri Force Heroes – E3 2015 Trailer
  5. Meet Chibi-Robo!
  6. Dragon Ball Z: Extreme Butoden Trailer
  7. Chronus Arc Trailer
  8. Pokémon Rumble World Trailer
  9. Super Smash Bros. Mii Fighters Suit Up for Wave One
  10. Pokémon Super Mystery Dungeon E3 2015 Trailer
  11. Mario Kart 7 Video
  12. Let’s Watch! Super Mario Maker Overview!
  13. Chibi-Robo amiibo!
  14. Little Battlers eXperience Trailer
  15. Shovel Knight – amiibo Reveal Trailer
  16. The Binding of Isaac: Rebirth Nindies@Night PAX Trailer
  17. Mercenaries Saga 2 Trailer
  18. Treehouse Live @ E3 2015 Animal Crossing: Happy Home Designer
  19. Cube Creator 3D Update Trailer
  20. Hyrule Warriors Legends E3 2015 Trailer

This is impressive, but I have no doubt that Tri Force Heroes will be at the top of the list by the end of this week. What do you think? Will all the hype for this game be worth it? Let us know in the comments below!

Source: Nintendo Everything (via Nintendo 3DS eShop)

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Tri Force Heroes doesn't come out until October 23rd and yet the game is already in the 3DS eShop's top 20 for this week. And not just the game either, as the trailer, The Princess Tells All, has also managed to make it high up into the 3DS eShop video category. These climbs up the charts are only the beginning for this title, so let's see where they place currently...

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Fan Theory: How Hyrule's Kingdom, Economy, Religion, and Language Were All Founded http://www.zeldainformer.com/fan-theory-rmfh-speculates-on-the-early-governance-of-hyrule/ Sun, 18 Oct 2015 20:27:00 +0000 http://localhost/wordpress90/?p=12867 RMFH has posted an interesting theory on the early construction of Hyrule after the fall of Skyloft. Not just the building of the Kingdom itself, but the religion, geography, economy, language, and hierarchy as well. Such details are rare in the Zelda universe and it's certainly a lot of fun to speculate on what they might be and how they came about.

For example, the not so far leap of logic that Zelda's father, Gaepora, builds a religion under the three goddesses (rather than the Goddess Hylia, as before). However, RMFH also claims that Gaepora would become the King of Hyrule as well. This is not only logical, but shown in human history countless times. The intimate connection governing bodies have with religion is often astounding. Take the Henry VIII in 16th century England, for example. He broke from the Roman Catholic Church to create the Church of England, to which he was the Supreme Head. Of course, one might question Henry VIII's motives. Then again, who knows what Gaepora's motives were.

Nonetheless, it is all still speculation. Perhaps one day, Nintendo will provide the answer. Until then, what do you think of RMFH's theory? Let us know in the comments below!

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RMFHhas posted an interesting theory on the early construction of Hyrule after the fall of Skyloft. Not just the building of the Kingdom itself, but the religion, geography, economy, language, and hierarchy as well. Such details are rare in the Zelda universe and it's certainly a lot of fun to speculate on what they might be and how they came about...

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Here's Templates to Create Your Own Link Papercraft Based on Zelda U and Tri Force Heroes http://www.zeldainformer.com/papercraft-creator-lets-you-build-your-very-own-tri-force-hero/ Sat, 17 Oct 2015 20:41:00 +0000 http://localhost/wordpress90/?p=12870 Today we got some very special art today, as we look at an artist who creates DIY art that requires you to build and shape the creation. We've had different Zelda papercraft videos shown on this site, but have never really showcased a creator instead of a builder. Papercraft artist/creator Andrew Hasleiet has given us a chance to bring one of the newer Zelda heroes to life using this method of model creation. This papercraft model is none other than the blue Link from the upcoming Tri Force Heroes and Link from Zelda U.

Papercraft building takes patience as it requires a lot of hobby tools, glue, paper, and above all else, patience. Andrew has been creating DIY papercraft art for five years now and shows that he has great skills when it comes to this form of know-how. He has done multiple creations for different series like Kingdom Hearts, Kirby, and even his favorite series to do, Naruto. Hasleiet has even created a DIY papercraft of Link from Zelda U. You can definitely tell that he's a master of his craft. Here are the outlines so you can print them off yourself and have fun:

Papercraft looks to be a challenge putting together considering the amount of time and effort you have to put into it. What do you think of papercraft? Willing to give it a shot? Let us know in the comments below!

Source: HallowKingKing

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Today we got some very special art, as we look at an artist who creates DIY art that requires you to build and shape the creation. We've had different Zelda papercraft videos shown on this site, but have never really showcased a creator instead of a builder. Papercraft artist/creator Andrew Hasleiet (AKA hollowkingking) has given us a chance to bring one of the newer Zelda heroes to life using this method of model creation...

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Speedrunner Takes a Year-Long Journey to Complete Ocarina of Time Blindfolded http://www.zeldainformer.com/speedrunner-takes-a-year-long-journey-to-complete-ocarina-of-time-blindfold/ Sat, 17 Oct 2015 21:13:00 +0000 http://localhost/wordpress90/?p=12876 One of the most precious things that we have as a gamer are our senses. Whether its our sight to see the amazing things that we're accomplishing, or even hearing the wonderful sounds of the world's we explore. Our senses are the key to exploring all of the games that we play. An Ocarina of Time speedrunner that goes by runnerguy2489 decided to restrict one of his most vital senses in order to accomplish something that a lot of Zelda fans dare not try. This speedrunner has done the near impossible and completed a 100% playthrough of the Ocarina of Time...blindfolded.

Starting in September 2014, runnerguy2489 set off to accomplish this task by doing this quest piece-by-piece, once a week, for over a year. To accomplish this blindfold task and to prove to his viewers that he's not cheating, runnerguy2489 turns off his computer monitors and his TV screen. In order to insure even more that he's not cheating, he even goes so far as to put a thick green pillowcase over his head. The only thing that this speedrunner can rely on to get through this task is hearing as he only uses his headset.

While the playthrough was long and excruciating at times, runnerguy2489 finally managed to complete his journey as you can see in the video above. Since 2009 he's been doing speedrunning on Ocarina of Time and to truly accomplish something like this takes great skill. If you want to check out the earlier parts of this run, just head on over to the playlist he has on his YouTube channel.

It's important to note he did this run in dedication to another person who is blind and can only tell when the lights are turned on, but nothing more.

Would did you think of this playthrough? Would you ever attempt a blindfolded run of one of your favorite games? Let us know in the comments below!

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One of the most precious things that we have as a gamer are our senses. Whether its our sight to see the amazing things that we're accomplishing, or even hearing the wonderful sounds of the world's we explore. Our senses are the key to exploring all of the games that we play. An Ocarina of Time speedrunner that goes by runnerguy2489 decided to restrict one of his most vital senses in order to accomplish something that a lot of Zelda fans dare not try...

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Is Ganondorf Good? - Fan Theory http://www.zeldainformer.com/is-ganondorf-good-fan-theory/ Sun, 18 Oct 2015 00:58:00 +0000 http://localhost/wordpress90/?p=12878 Many of us have probably felt like we are the "bad guy" sometimes. That's why it's not hard to believe that there might be some good intentions behind the Gerudo King of Thieves' evil actions. In this two-part theory by Macintyre Productions in collaboration with HMK, this topic is expanded upon to a great extent, while trying to explain major timeline events and their causes.

Basically, the reason why Ganondorf Dragmire is constantly trying to invade or destroy Hyrule is that, as he himself explains in The Wind Waker, may be that he only wants the best for his people. He only wants a bright future and a decent land for the Gerudo. He is just a man, but yet he cannot achieve his goals, and even if he is well-intentioned, he just keeps getting defeated time after time now matter how hard he tries. How would you feel if that happened to you? If you put it this way, it's not difficult to understand.

In any case, that was just a way of interpreting the canonical information, but HMK and M. Productions have put a lot of effort into this theory. Part one of the theory is above while you can view part 2 below.

What do you think? Do you agree with this theory or it just looks made up? Let us know in the comments below!

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Many of us have probably felt like we are the "bad guy" sometimes. That's why it's not hard to believe that there might be some good intentions behind the Gerudo King of Thieves' evil actions. In this two-part theory by Macintyre Productions in collaboration with HMK, this topic is expanded upon to a great extent, while trying to explain major timeline events and their causes...

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Nintendo of Europe Emailing Tri Force Heroes Demo Codes With 10% Off Coupon http://www.zeldainformer.com/nintendo-of-europe-emailing-tri-force-heroes-demo-codes-with-10-off-coupon/ Thu, 15 Oct 2015 22:54:00 +0000 http://localhost/wordpress90/?p=12879 If you haven't heard yet, the remaining regions are finally getting their hands on their own version of the Tri Force Heroes demo via download codes. While it is only a demo, it is being well received by people who have gotten a chance to play it. If for some reason you haven't gotten a code yet, there are numerous different gaming sites just handing out download codes to their readers. Players in the European regions are apparently the luckiest, as there are people receiving emails from Nintendo that give them something extra with the demo code.

According to a UK gamer via Twitter, he received an email from Nintendo of Europe that not only gave him a demo code for the game, but a 10% off coupon as well. This coupon is only good on launch day for the downloadable version of the game. There's been no word yet on if any other regions have received this kind of email. To see the email mentioned, just check out the gallery below.

That's a great deal for people only wanting the downloadable version of the game. What do you think of this deal? Have you gotten any emails from Nintendo regarding this? Let us know in the comments below!

Source: Nintendo Everything (via Twitter)

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If you haven't heard yet, the remaining regions are finally getting their hands on their own version of the Tri Force Heroes demo via download codes. While it is only a demo, it is being well received by people who have gotten a chance to play it. If for some reason you haven't gotten a code yet, there are numerous different gaming sites just handing out download codes to their readers. Players in the European regions are apparently the luckiest, as there are people receiving emails from Nintendo that give them something extra with the demo code...

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Tri Force Heroes Allows Players to Blacklist Online Trolls http://www.zeldainformer.com/tri-force-heores-allows-players-to-blacklist-online-trolls/ Fri, 16 Oct 2015 04:00:00 +0000 http://localhost/wordpress90/?p=12880

One of the chief concerns I noticed among the fans after the E3 announcement of Tri Force Heroes was the possibility of online trolls. It's very possible an up-to-no-good fan will undergo random matchmaking, and do nothing but cause trouble.

If getting thrown off of cliffs isn't your thing, Nintendo has got you covered. Included in Tri Force Heroes is an option to block "false heroes" by speaking to an NPC. Screenshots of the process are viewable in the gallery below, but I'll include the conversation right here:

"I do know one thing, however... Do be on your guard for false heroes when venturing online. In the online world, at times you may encounter false heroes. These pretenders, not having the heart of a true hero, may behave rather unheroically in the Drablands. I recommend you register such false heroes on your blacklist. To do so, touch the faker's Hero Panel and press "A" or "B" while online. That is how one blacklists the unworthy. A hero must be able to access a bad situation carefully and make the right call."

I wonder how many false heroes I'll be blocking while online. Are you surprised Nintendo included this option? Be sure to let us know via the comment section.

Source: Kotaku

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One of the chief concerns I noticed among the fans after the E3 announcement of Tri Force Heroes was the possibility of online trolls. It's very possible an up-to-no-good fan will undergo random matchmaking, and do nothing but cause trouble.

If getting thrown off of cliffs isn't your thing, Nintendo has got you covered. Included in Tri Force Heroes is an option to...

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IGN Shows Us How Single Player Works in New Gameplay Video for Tri Force Heroes http://www.zeldainformer.com/ign-shows-us-how-single-player-works-in-new-gameplay-video-for-tfh/ Sun, 18 Oct 2015 01:04:00 +0000 http://localhost/wordpress90/?p=12881 Like with Four Swords Adventures, Tri Force Heroes encourages you to play with friends so that way your quest becomes more entertaining and fun. Some people, like myself, prefer playing on my own in single player mode a majority of the time. Its not that I don't like single player, I just prefer to solo quests when it comes to a Zelda game. The folks over at IGN want to show someone like me how it'll work in the new Zelda title, as they've posted up a new gameplay video showcasing how single player will work in this one.

The gameplay shows us that when playing single player, you have no choice but to be accompanied by two "doppels" that will help the solo Link trek through the three person required level. By pressing just one button, it will let you switch between the Link's to help you set up for solving puzzles, getting over ledges, taking on taller enemies, and of course, totem time. Of course the biggest catch with single player is the increased amount of time it will take to complete a level. Having to constantly set up the doppels looks like it's going to be irritating.

Let's just hope that everybody finds somebody to play with online because this is the kind of game you want to play with friends. What do you think of the single player mode? Will you be going solo, or teaming up with friends in Tri Force Heroes? Let us know in the comments below!

Also, don't forget to check out our Tri Force Heroes walkthrough upon the game's release to get all the help you can!


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Like with Four Swords Adventures, Tri Force Heroes encourages you to play with friends so that way your quest becomes more entertaining and fun. Some people, like myself, prefer playing on my own in single player mode a majority of the time. Its not that I don't like single player, I just prefer to solo quests when it comes to a Zelda game. The folks over at IGN want to show someone like me how it'll work in the new Zelda title, as they've posted up a new gameplay video showcasing how single player will work in this one...

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IGN Takes Us on a Tour of the Shops of Hytopia in Tri Force Heroes Gameplay Video http://www.zeldainformer.com/ign-takes-us-on-a-tour-of-the-shops-of-hytopia-in-tri-force-heroes-gameplay/ Fri, 16 Oct 2015 02:03:00 +0000 http://localhost/wordpress90/?p=12882 The land of Hytopia is just waiting to be explored as we patiently anticipate next week's release of Tri Force Heroes. Until then, the dudes over at IGN have released a new gameplay video that gives us a quick tour of some of the shops that are in this new kingdom—just don't expect to buy everything right off the bat when you get into town.

Some of the shops include: a quest hub area where you can begin your exploration, the costume shop where you can create new outfits, a Miiverse Gallery store where you can send and share photos to the Miiverse, a treasure shop that gives you a random prize every time, and a material shop which has common items for purchase. As an added bonus, the material shop offers a different rare item every time you go in. Outside of the treasure shop is a help wanted sign requesting the assistance of a hero with "pointy ears, truly epic sideburns, and side-parted hair". Looks like we walked into the right kingdom.

What do you think of Hytopia so far? Will it be worth exploring? Let us know in the comments below!

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The land of Hytopia is just waiting to be explored as we patiently anticipate next week's release of Tri Force Heroes. Until then, the dudes over at IGN have released a new gameplay video that gives us a quick tour of some of the shops that are in this new kingdom—just don't expect to buy everything right off the bat when you get into town...

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Link and Skull Kid Included in New World of Nintendo Figures http://www.zeldainformer.com/nintendo-world-unveils-new-world-of-nintendo-figurines-including-link-and-s/ Sat, 17 Oct 2015 04:55:00 +0000 http://localhost/wordpress90/?p=12883

The Nintendo World Store in New York City has just unveiled a new set of figurines from their World of Nintendo toy line. This new set of toys will enable Zelda fans to have more to obtain for their collections, as an 8-bit Link figurine from The Legend of Zelda is included. Joining him will be the iconic antagonist known as Skull Kid from Majora's Mask.

As of right now, these figures are only available at the Nintendo World Store, but we'll let you know if anything changes.

What do you think of these statuettes? Do you think they're worth a trip to New York City for? Let us know in the comments below.

Source: GoNintendo (via Instagram)

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 The Nintendo World Store in New York City has just unveiled a new set of figurines from their World of Nintendo toy line. This new set of toys will enable Zelda fans to have more to obtain for their collections, as an 8-bit Link figurine from The Legend of Zelda is included. Joining him will be the iconic antagonist known as Skull Kid from Majora's Mask.

As of right now, these figures are only available at the Nintendo World Store, but we'll let you know if anything changes...

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8 Bit Evolution Creates Extraordinary Majora's Mask N64 http://www.zeldainformer.com/8-bit-evolution-creates-extraordinary-majoras-mask-n64/ Sun, 18 Oct 2015 05:58:00 +0000 http://localhost/wordpress90/?p=12884

8 Bit Evolution is a restoration company, reproducing old Nintendo consuls with a team of extremely dedicated artists, designers, and collectors. All work with tireless "attention to detail... nights and weekends dedicated to production" to bring their customers "whenever possible... titles in Complete-In-Box format" (8 Bit Evolution's About page). To further the reach of their amazing products, 8 Bit Evolution had officially launched an Etsy store in May of last year.

One of these remastered consoles is a N64 (full set) custom painted with a Majora's Mask theme. As you can see in the photo, the console has been painted a beautiful shade of purple with delicate white details. Nothing says Majora's Mask like purple and the details are a unique interpretation of the patterns on the Majora's Mask itself. The paint is a "high quality automotive paint" with a "clear coat for durability". This kind of superior value is sure to outlast even the electronics within!

What do you think of this reproduction? Would you invest in such a beautiful and unique piece? Let us know in the comments below!

Source: Etsy

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8 Bit Evolution is a restoration company, reproducing old Nintendo consuls with a team of extremely dedicated artists, designers, and collectors. All work with tireless "attention to detail... nights and weekends dedicated to production" to bring their customers "whenever possible... titles in Complete-In-Box format" (8 Bit Evolution's About page). To further the reach of their amazing products,8 Bit Evolution had officially launched an Etsy store in May of last year...

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Daily Debate: Could Twilight Princess HD Mark a Massive Shift for Zelda U? http://www.zeldainformer.com/daily-debate-could-twilight-princess-hd-may-mark-a-massive-shift-for-zelda/ Fri, 16 Oct 2015 06:06:00 +0000 http://localhost/wordpress90/?p=12885

It’s no secret that I love the direction Zelda U has taken. While I feel the reveal may not have been handled as well as it could have compared to other Zelda games, reality is that what we have seen has me smiling from ear to ear.

That being said, it’s also no secret that Nintendo hasn’t exactly been killing it on the home console front. While Splatoon is a great new IP, if you look at the sales numbers of Nintendo’s top games this generation in comparison to pretty much any other top game on any other platform, the sales are rather pathetic. Nintendo’s main home console market rests in North America, but not even that market has bought into Nintendo this generation.

Tri Force Heroes doesn’t help either. Despite my excitement for the game, it’s just not the sort of game that incites excitement in the western gaming sphere.

We haven’t seen Zelda U in almost a year. We have no indication we’re going to see Zelda U anytime soon. We have had a heavy hint that Twilight Princess HD is happening and we’ve also had a new president elected at Nintendo that has a lot of experience in the North America market. A president, mind you, that played a key role in Twilight Princess’s art direction and one that predicted the Wii U would bomb out before the console even went to market.

While we know nothing about Nintendo’s next home console offering and really only just a little bit more than nothing about Zelda U, it’s fair to ask if there is a major shift coming with the title. A shift that ultimately could make the game more appealing to the western market.

As mentioned, this isn’t a new conversation. HMK suggested such a move could happen earlier this year and I’ve personally touched upon the notion that Zelda could become more western focused. Even our friends at Gamnesia have recently gotten in on the discussion. Here is what they had to say:

This brings us through to today. The Wii U is probably too far gone to worry about turning sales around and Zelda U likely has one of the biggest budgets a Zelda game has ever had. It appears to be the first truly open world 3D Zelda game to date, but we also know it looks like this:

I love it. I love every bit of that art direction. I also know it won’t sell as well as this:

If you don’t believe me, just look at what this art style did for Zelda back in 2004:

Now consider this: Twilight Princess HD is happening. The game itself is arguably the best selling home console Zelda ever made. The mere idea it could be confirmed has driven traffic at our site to really high levels – higher than Zelda U’s reveal did. So many people are excited at possibly seeing Twilight Princess become that Wii U tech demo above.

Nintendo isn’t silly – they know what’s going on, especially this new president who has been through this before. He knows that a game styled similar to what Twilight Princess will guarantee sales through the roof and that Zelda U’s style is probably going to land closer to Skyward Sword and The Wind Waker.

Forget what platforms the game is coming to – a major shift could be at hand, especially as they work on Twilight Princess HD. I’m not saying Zelda U will suddenly look like Twilight Princess, but I would not be surprised if the games art style took a drastic turn more towards a realistic looking game instead of the bright colorful game we saw last year.

What do you think? Obviously none of us know anything, so don’t take this as me having insider information or trying to push some sort of agenda – it’s just been a thought on my mind since the game was delayed earlier this year. What do you think?

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It’s no secret that I love the direction Zelda U has taken. While I feel the reveal may not have been handled as well as it could have compared to other Zelda games, reality is that what we have seen has me smiling from ear to ear.

That being said, it’s also no secret that Nintendo hasn’t exactly been killing it on the home console front. While Splatoon is a great new IP, if you look at the sales numbers of Nintendo’s top games this generation in comparison to pretty much any other top game on any other platform, the sales are rather pathetic. Nintendo’s main home console market rests in North America, but not even that market has bought into Nintendo this generation...

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Need a Tri Force Heroes Demo Code? We've Got You Covered (Come Here to Share Your Extra Codes!) http://www.zeldainformer.com/need-a-tri-force-heroes-demo-code-weve-got-you-covered-come-here-to-share-y/ Fri, 16 Oct 2015 06:59:00 +0000 http://localhost/wordpress90/?p=12886

It's no secret by now that Nintendo has been sending out Tri Force Heroes demo codes to fans all over the world. They did this last year with Smash Bros. and while we held a giveaway at that time, we're deciding to just straight up offer a quick and easy way for fans to exchange codes. Normally this would be best handled through our forums, but they are down at the moment. Instead we're going to do this right here. Fan have been sending us codes for the past 24 hours and I am going to compile all of them below. I would appreciate that if you happen to use a code, copy the code in a comment below and let us know so we can remove it from the list.

Beyond that, once those codes are used up, we highly encourage folks login and share their codes in the comments below. We suggest logging in so you can edit your comment with the codes and get rid of them as they get used. This will make things extremely easy for everyone. If you share codes below, be sure to tell everyone what region they are from. Here are all the codes we have currently:

North America:

  • B0HGKVYG3K4187CJ
  • B0HX9LXJ3RQ4FW1N
  • B0HHLLC73J5BRWKP
  • B0HWRN384MYQXF24
  • B0HF7V781P251T6Y
  • B0HF8TBP2W24M83L
  • B0HGLK1850Q95XJQ
  • B0HX4QSV4H7W8X24

Australia:

  • B0HLCB363VVW1R73
  • B0HLW16M551QLMQX
  • B0HLFLV71PJQR0X8

United Kingdom:

  • B0HJSK420HYJKGRW

REMEMBER: Note in the comments below when you use a code so we can keep this list updated and save some folks time.

For those curious, online play is available at the following times in North America: 10/16: 5 PM - 10 PM PT10/17: 5 PM - 10 PM PT10/18: 7 AM - 12 PM PT (I don't know the times for other regions since I live in North America). I know members of our team will be playing the game online during those times, so you may be able to catch a few rounds with us! As noted, feel free to share any spare codes you have below! We'll try to update this post throughout the day, so stay tuned!

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It's no secret by now that Nintendo has been sending out Tri Force Heroes demo codes to fans all over the world. They did this last year with Smash Bros. and while we held a giveaway at that time, we're deciding to just straight up offer a quick and easy way for fans to exchange codes. Normally this would be best handled through our forums, but they are down at the moment. Instead we're going to do this right here. Fan have been sending us codes for the past 24 hours and I am going to compile all of them below. I would appreciate that if you happen to use a code...

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Nintendo of Australia is Now Sending Out Tri Force Heroes Demo Codes http://www.zeldainformer.com/nintendo-of-australia-is-now-sending-out-tri-force-heroes-demo-codes/ Fri, 16 Oct 2015 07:33:00 +0000 http://localhost/wordpress90/?p=12887

Good news Zelda fans in Australia. If you've been itching to try out Tri Force Heroes then you're in luck as Nintendo has started sending out codes in your area. So far the demos seem to all be exactly the same in various areas just with different times for when online play is available. We don't currently have any details on when online play will be available in Australia, but we'll update you when we do.

Of course if you're looking for Tri Force Heroes codes because Nintendo wasn't kind enough to send you some, we have you covered in our Tri Force Heroes demo code sharing post.Beyond that, be sure to check out ourTri Force Heroes Walkthroughpage upon release to get all the help you'll possibly need.

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Good news Zelda fans in Australia. If you've been itching to try out Tri Force Heroes then you're in luck as Nintendo has started sending out codes in your area. So far the demos seem to all be exactly the same in various areas just with different times for when online play is available. We don't currently have any details on when online play will be available in Australia, but we'll update you when we do...

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Nintendo Releases a Let's Play of Tri Force Heroes with Eiji Aonuma http://www.zeldainformer.com/nintendo-releases-a-lets-play-of-tri-force-heroes-with-eiji-aonuma/ Fri, 16 Oct 2015 07:40:00 +0000 http://localhost/wordpress90/?p=12888 While we sincerely doubt Eiji Aonuma is going to play through the entirety of Tri Force Heroes, we now have a full English version of his original Japanese Let's Play thanks to Nintendo of America. While the footage isn't new since it mirrors that prior video, the translation sheds light on a few things. For starters the dungeon he plays in is called the Deku Forest. He also talks about creating outfits and using crafting materials, such as the fact that some outfits can take up to 5 different materials including a rare material. We hope you enjoy watching Eiji Aonuma play Tri Force Heroes!

You can get all they help you'll need for this in our Tri Force Heroes Walkthrough.

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While we sincerely doubt Eiji Aonuma is going to play through the entirety of Tri Force Heroes, we now have a full English version of his original Japanese Let's Play thanks to Nintendo of America. While the footage isn't new since it mirrors that prior video, the translation sheds light on a few things. For starters the dungeon he plays in is called the Deku Forest. He also talks about creating outfits and using crafting materials, such as the fact that some outfits can take up to 5 different materials including a rare material. We hope you enjoy watching Eiji Aonuma play Tri Force Heroes...

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GameXplain Gives Us One Hour of Tri Force Heroes Gameplay http://www.zeldainformer.com/gamexplain-gives-us-one-hour-of-tri-force-heroes-gameplay/ Fri, 16 Oct 2015 08:00:00 +0000 http://localhost/wordpress90/?p=12889 The fine folks over at GameXplain livestreamed a full hour of gameplay from Tri Force Heroes. In it they tackle the Water Temple and the Secret Fortress using a challenge mode. This is great as we haven't previously seen much of how challenge modes works and there appears to be many different challenges for every stage, thus giving you a ton of replay-ability out of a single level. They get to deal with the wallmaster challenge which looks to be really interesting. They also take on the Blazing Trail stage and end it with the Coliseum mode. There is a small glimpse of the town at the end as well for those interested.

Overall it looks like the game is a lot of fun and that the puzzles get fairly difficult as you progress further into the game.

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The fine folks over at GameXplain livestreamed a full hour of gameplay from Tri Force Heroes. In it they tackle the Water Temple and the Secret Fortress using a challenge mode. This is great as we haven't previously seen much of how challenge modes works and there appears to be many different challenges for every stage, thus giving you a ton of replay-ability out of a single level. They get to deal with the wallmaster challenge which looks to be really interesting. They also take on the Blazing Trail stage and end it with the Coliseum mode...

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Photoshop Contest: The Adventures of Purple Link http://www.zeldainformer.com/photoshop-contest-the-adventures-of-purple-link/ Fri, 16 Oct 2015 23:57:00 +0000 http://localhost/wordpress90/?p=12890 We meet again, Zelda fans. You should know by now, it's time for Zelda Informer's weekly Photoshop Contest! Many fans have noted how Tri Force Heroes' three-Link team has left no place for Purple Link, one of the key team members in the Four Swords games. With no Purple Link present in the new game, we were left to wonder what adventures Purple Link would conceivably go on by himself. Well, the Photoshop Contest is your chance to decide! Let's send Purple Link on an adventure this week, and of course see the winners of last week's contest: All About Skull Kid along the way.

Last Week's Contest:

Brought on by the exciting news that Skull Kid was joining the cast of Hyrule Warriors Legends, last week's contest was to construct loving tributes to the mask-wearing imp.

Best Submissions

Artist: Darrin W. Harr II

Artist: Midna ŞwãnkyƤŕincesş

Artist: Vadunchee

Challenge Mode

The announcement of Skull Kid's inclusion in Hyrule Warriors Legends also came with news that Phantom Ganon would also be in the game. Last week's Challenge Mode was inspired by this news and asked contestants to include the boss character somewhere in their entry. Justin Mitchell accepted the challenge and gave us quite an excellent entry. Not only is it a great tribute to Skull Kid, but it's a great tribute to Majora's Mask as well. Transformation masks, the silhouette of Clock Town, and an obscured Phantom Ganon all worked together to make this the Challenge Mode winner. In fact, I'm actually also using this entry as my phone's wallpaper!

This Week's Contest: The Adventures of Purple Link

Tri Force Heroes is releasing a week from today and everybody has something to say about the game, even the artists of the official Zelda manga series. A few days back, Akira Himekawa shared an adorable drawing of Purple (or Violet) Link as a reaction to Tri Force Heroes' exclusion of the purple hero. The sketch was described as Purple Link looking onward at the Tri Force Heroes team, as Shadow Link suggests to him from behind about adventuring together. This suggestion conjures an interesting picture, doesn't it?

The contest this week is to show us one of Purple Link's solo adventures. Where does he go? Who does he meet? What challenges does he overcome? What big bad does this violet hero have to face? These questions are left to you to answer. Use our image gallery below for inspiration, but feel free to use whatever else you may find on the internet as well.

General Rules:

  • Submit your entries in the comments section below.
  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on October 21. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must include Shadow Link as Purple Link's adventure companion.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

Purple Link Photoshop by Hylian Ticipated

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We meet again, Zelda fans. You should know by now, it's time for Zelda Informer's weekly Photoshop Contest! Many fans have noted how Tri Force Heroes' three-Link team has left no place for Purple Link, one of the key team members in the Four Swords games. With no Purple Link present in the new game, we were left to wonder what adventures Purple Link would conceivably go on by himself. Well, the Photoshop Contest is your chance to decide! Let's send Purple Link on an adventure this week, and of course see the winners of last week's contest: All About Skull Kid along the way...

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Report: Nintendo's NX to be a Family of Systems, Feature Industry-Leading Chips, Dev Kits Sent Out http://www.zeldainformer.com/report-nintendos-nx-to-be-a-family-of-systems-feature-industry-leading-chip/ Sat, 17 Oct 2015 05:34:00 +0000 http://localhost/wordpress90/?p=12891

We know the NX is being unveiled next year, but we didn't know much about it outside of that code name until today, that is if you put any stock in the most recent reports from the Wall Street Journal. According to them, dev kits have been sent out to western developers recently, leading to new information about the platform - or in this case... platforms. It appears NX isn't one solitary system, but rather a family of systems that will include at least two devices - one being a home console system and the other being handheld. The idea seems to that this family of systems can interact with each other - though we aren't sure on the extent of that interaction. Here's an exact quote:

The exact shape of the NX hardware isn’t yet clear. People familiar with the development plans said Nintendo would likely include both a console and at least one mobile unit that could either be used in conjunction with the console or taken on the road for separate use. They also said Nintendo would aim to put industry-leading chips in the NX devices, after criticism that the Wii U’s capabilities didn’t match those of competitors.

What this means exactly isn't known. It's easy to also take this as there being a packaged deal with the hardware, but the author of this clarified this further on twitter. According to him, there will be more than two devices at some point, but definitely at least two devices to start.

All we know for certain, that is if this report is true, is the following:

  • The NX is at least two hardware devices - home console and handheld.
  • It's not shying away from the competition - it's directly challenging it using the latest chips

Of course there is a lot of speculation about Zelda U possibly becoming a dual release on the NX, but beyond that... when a new Nintendo platform is involved, Zelda assuredly follows in some fashion eventually. What do you think is brewing?

Source: Wall Street Journal

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We know the NX is being unveiled next year, but we didn't know much about it outside of that code name until today, that is if you put any stock in the most recent reports from the Wall Street Journal. According to them, dev kits have been sent out to western developers recently, leading to new information about the platform - or in this case... platforms. It appears NX isn't one solitary system, but rather a family of systems that will include at least two devices - one being a home console system and the other being handheld. The idea seems to that this family of systems can...

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Fatal Frame: Maiden of the Black Water is Getting a Princess Zelda and Zero Suit Samus Costume http://www.zeldainformer.com/fatal-frame-maiden-of-the-black-water-is-getting-a-princess-zelda-and-zero/ Sat, 17 Oct 2015 06:00:00 +0000 http://localhost/wordpress90/?p=12892 Here is a welcome surprise for one of the premier Horror games on the market, one that happens to be exclusive to Nintendo. Fatal Frame V already released in Japan, but it comes as a bit of a surprise that Europe (and likely North America) are getting two specialized costumes for the main character in the game. Those costumes represent Princess Zelda and Zero Suit Samus. A new trailer has released showing them off, which comes as a surprise since these costumes didn't exist for the original Japanese release.

Having watched the trailer, I must say that both costumes are really well done, but how well they fit into the game is truly unknown until I get my hands on the game for myself.

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Here is a welcome surprise for one of the premier Horror games on the market, one that happens to be exclusive to Nintendo. Fatal Frame V already released in Japan, but it comes as a bit of a surprise that Europe (and likely North America) are getting two specialized costumes for the main character in the game. Those costumes represent Princess Zelda and Zero Suit Samus. A new trailer has released showing them off, which comes as a surprise since these costumes didn't exist for the original Japanese release...

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ZI Podcast Ep 58: What If Zelda Died, Tons Of Games You Need To Play, and Win A Pixel Mario Amiibo http://www.zeldainformer.com/zi-podcast-ep-58-what-if-zelda-died-tons-of-games-you-need-to-play-and-win/ Sat, 17 Oct 2015 19:39:00 +0000 http://localhost/wordpress90/?p=12895

Direct Download (Right Click, Save As) iTunes

On this week's episode, the crew discusses the incredible effects of Ganondorf actually killing off Zelda and a plethora of incredible games that you need to get your hands on (Or help kickstart)! Your cast for this week's episode is Adam, your host; Chris, your co-host; Colin, the now sick one; and our new member from down under, Luke!

Thanks again to everyone who emailed us! We really appreciate your fan topics, theme song submissions, and cover art. Special shoutout to Brandon and Co. for our opening theme song. This week's cover art features the fantastic skill of Serena! (This piece needs more attention! Be sure to reblog it if you're one of our Tumblr fans!)

If you'd like to send us something, our email is ZeldaInformerPodcast@gmail.com.

Be sure to follow Adam, Chris, and Colin on Twitter for updates on the podcast (also follow Luke, obviously) in between episodes and to ask your questions. And as always, share the podcast with your friends!

Social Media & Special Thanks

Topics & Related

Contest: Tweet “#ZIPodcast @Zeldainformer @ABCMilkman @KawlunDrum @ChrisJKitchen @Scanneddaland” to be entered for chance to win a Pixel Mario Amiibo (only open to residents of Australia)

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Direct Download (Right Click, Save As) iTunes

On this week's episode, the crew discusses the incredible effects of Ganondorf actually killing off Zelda and a plethora of incredible games that you need to get your hands on (Or help kickstart)! Your cast for this week's episode is...

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Final Fantasy Director Interested in Working on The Legend of Zelda Franchise http://www.zeldainformer.com/final-fantasy-director-interested-in-working-on-the-legend-of-zelda/ Sun, 18 Oct 2015 18:14:00 +0000 http://localhost/wordpress90/?p=12899 Let's be honest, we're all envious of Zelda series producer Eiji Aonuma because of what he gets to do for a living. Having a job where you get to go into work everyday and think of new adventures to give us for the next chapter in the Zelda franchise must be truly amazing. There are probably other game producers who would love to one day take the reigns of a Zelda game and bring it to life with their own ideas. Well apparently, someone who works on a team that helps produce one of the biggest RPG series in history has shown some interest.

Current Final Fantasy XV director Hajime Tabata was asked, in a recent interview for Dengeki Playstation's 600th issue, what title he would want to work on if given the chance. Tabata responded by saying he would choose the Zelda series, and here's why:

"I’m not quite sure why myself, but a Zelda game made with the technology and know-how of Final Fantasy XV is the game I wish to create as of this moment."

While this is only just an answer to a simple interview question, having someone from the Final Fantasy team working with the folks who make Zelda would make for a very interesting collaboration. Don't wait for this to happen anytime soon, though. What do you think? Which game producer would you like to see take on the Zelda series? Let us know in the comments below!

Source: Nintendo Everything (via Dengeki Playstation)

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Let's be honest, we're all envious of Zelda series producer Eiji Aonuma because of what he gets to do for a living. Having a job where you get to go into work everyday and think of new adventures to give us for the next chapter in the Zelda franchise must be truly amazing. There are probably other game producers who would love to one day take the reigns of a Zelda game and bring it to life with their own ideas. Well apparently, someone who works on a team that helps produce one of the biggest RPG series in history has shown some interest...

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Tri Force Heroes Video Gives Us a Look at All the Chat and Taunt Commands http://www.zeldainformer.com/tri-force-heroes-gameplay-video-gives-us-a-look-at-all-of-the-chat-taunts/ Mon, 19 Oct 2015 19:33:00 +0000 http://localhost/wordpress90/?p=12897 To help with the lack of online mic support for Tri Force Heroes, a selection of chat and taunt commands are included so your friends will know what you're trying to do or say. This definitely helps when it comes to harder parts of the game that require a lot more communication. In a new gameplay video, gamer Master0fHyrule shows us how all of the commands can help tell your friends what needs to get done.

There is a variety of commands that range from just saying hello, to a friend to cheering on your teammates (the picture even expresses that with Link waving around pom-poms). Then there are the stage-only commands that help inform your team about things like totem time, when to use an item, or even when to accurately throw an object (like your friend). Also, there's even a "What have you done?" prompt that shows Link shrieking "Noooo!" in absolute terror when you or one of your partners have done something wrong.

Having these commands instead just makes the whole experience a lot more fun, in my opinion. What do you think? Let us know in the comments below! Also, be sure to check out our Tri Force Heroes Walkthrough come release day, as we'll have what you need in order to traverse the game with your friends.

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To help with the lack of online mic support for Tri Force Heroes, a selection of chat and taunt commands are included so your friends will know what you're trying to do or say. This definitely helps when it comes to harder parts of the game that require a lot more communication. In a new gameplay video, gamer Master0fHyrule shows us how all of the commands can help you tell your friends what needs to get done...

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Four Zelda Classics Make IGN's Top 100 Video Games of All-Time List http://www.zeldainformer.com/zelda-classics-make-igns-top-100-video-games-of-all-time-list/ Mon, 19 Oct 2015 19:43:00 +0000 http://localhost/wordpress90/?p=12898 All of us have that one Zelda title we consider the absolute greatest, and will debate with you until the end of time in order to explain to you why it's amazing. We here at Zelda Informer appreciate it when other people acknowledge the legacy that Zelda games have given us, so it's great to see that the folks at IGN have added four titles from the Zelda series to their new list of the top 100 video games of all-time. Let's see where these four games landed on this all-time countdown.

These Zelda titles include The Wind Waker, A Link to the Past, Ocarina of Time, and of course, The Legend of Zelda, which all have a solid place on this list. This countdown has The Wind Waker making number 96, The Legend of Zelda at number 30, and Ocarina of Time at number eight. The highest accolade for a Zelda game though on this list goes to A Link to the Past, as it makes the number two spot on this list. These games beat out other titles on this countdown like Perfect Dark, Shadow of the Colossus, BioShock, Silent Hill 2, Doom, and Super Metroid. If you want to check out what other games made this list, you can see the collection of game titles here.

While Super Mario Bros. 3 took the number one spot (for now), it's only matter a time before a Zelda title takes it instead (we hope). What do you think of where these games landed? Do you think another Zelda title deserved to be on this list? Let us know in the comments below!

Source: IGN

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All of us have that one Zelda title we consider the absolute greatest, and will debate with you until the end of time in order to explain to you why it's amazing. We here at Zelda Informer appreciate it when other people acknowledge the legacy that Zelda games have given us, so it's great to see that the folks at IGN have added four titles from the Zelda series to their new list of the top 100 video games of all-time. Let's see where these four games landed on this all-time countdown...

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Compelling Final Fantasy Crystal Chronicles Challenge in Tri Force Heroes http://www.zeldainformer.com/compelling-final-fantasy-crystal-chronicles-challenge-in-tri-force-heroes/ Sun, 18 Oct 2015 22:15:00 +0000 http://localhost/wordpress90/?p=12900 Nostalgic for Skyward Sword, or Final Fantasy? Look no further! Tri Force Heroes has included a "Guard the Orb" challenge that is very reminiscent of both games. In Skyward Sword, the player had to deal with the Timeshift Stones in Lanayru Desert to bring back the past. In Final Fantasy Crystal Chronicles, the player must carry the crystal to dispel a toxin. As such, Tri Force Heroes has brought the two game mechanics to a happy medium!

The players can carry the crystal themselves, which can be both a hinderance and an advantage. As the former, they will have to remember not to leave it behind for fear of taking damage outside of the sphere of safety. As the latter, being able to strategically place the Orb itself can help the players defeat enemies more easily.

What do you think of this challenge? Let us know in the comments below!

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Nostalgic for Skyward Sword, or Final Fantasy? Look no further! Tri Force Heroes has included a "Guard the Orb" challenge that is very reminiscent of both games. In Skyward Sword, the player had to deal with the Timeshift Stones in Lanayru Desert to bring back the past. In Final Fantasy Crystal Chronicles, the player must carry the crystal to dispel a toxin. As such, Tri Force Heroes has brought the two game mechanics to a happy medium...

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Tri Force Heroes Comes with Set of Pin Badges if Pre-Ordered at UK Store GAME http://www.zeldainformer.com/tri-force-heroes-comes-with-set-of-pin-badges-if-pre-ordered-at-uk-store/ Sun, 18 Oct 2015 21:18:00 +0000 http://localhost/wordpress90/?p=12901

If you haven't already pre-ordered The Legend of Zelda: Tri Force Heroes yet and you live in the UK region there's good news for you. The store GAME is offering gamers a collectible that I'm sure a lot of Zelda fans will be clamoring over.

According to a recent Twitter post from the UK game store, if you pre-order the game at their shop you will receive a three piece set of pin badges to help commemorate the title's official release. The pins (which you can see below) that you get each represent a piece of the game: Blue Link, Green Link, and the Tri Force Heroes emblem. This badge set all comes in a nice cushioned presentation box.



Quantities are limited, so I would suggest getting on this opportunity to obtain limited edition Zelda collectible ASAP before it's too late. If you're interested in pre-ordering the game for the pin badge set, and you live in the UK area, you can do that on the official GAME site here. What do you think? Worth adding to your Zelda collection? Let us know in the comments below!

Source: GAME

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If you haven't already pre-ordered The Legend of Zelda: Tri Force Heroes yet, and you live in the UK region there's good news for you. The store GAME is offering gamers a collectible that I'm sure a lot of Zelda fans will be clamoring over...

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Possible Nod to Missing Purple Link Found in Tri Force Heroes http://www.zeldainformer.com/possible-nod-to-missing-purple-link-found-in-tri-force-heroes/ Mon, 19 Oct 2015 00:11:00 +0000 http://localhost/wordpress90/?p=12902 GameXplain, a popular gaming channel focused on the latest news, has posted a very likely theory on Tri Force Heroes. In Four Swords and Four Swords Adventures, there were four Links: blue, red, green, and purple. I do not think GameXplain is alone in expecting Purple Link to show up in Tri Force Heroes. As such, the search for Purple Link was on! Behold, as he might have been found amongst the tall grass of Hytopia.

The doll, indeed, looks like the grey version of the player's other dopples, red and blue. The wording upon finding the statue however, is so reminiscent of Majora's Mask. I couldn't help but think of that sad Deku tree, who was frozen in time and forever unable to take part in Link's many adventures.

Do you think the statue is Purple Link? Is it a call back to the Four Swords, or did something tragic happen? Let us know what you think in the comments below!

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GameXplain, a popular gaming channel focused on the latest news, has posted a very likely theory on Tri Force Heroes. In Four Swords and Four Swords Adventures, there were four Links: blue, red, green, and purple. I do not think GameXplain is alone in expecting Purple Link to show up in Tri Force Heroes. As such, the search for Purple Link was on! Behold, as he might have been found amongst the tall grass of Hytopia.

The doll, indeed, looks like the grey version...

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Select Zelda Titles Are $10 Off at Best Buy http://www.zeldainformer.com/select-zelda-titles-are-10-off-at-best-buy/ Mon, 19 Oct 2015 20:00:00 +0000 http://localhost/wordpress90/?p=12903

Update 1: A Link Between Worlds has been price-matched on Amazon.

Update 2: Majora's Mask 3D has been price-matched on Amazon for Prime members only.

Are you still missing some Zelda titles from your collection? Then you're in luck, as a Best Buy ad specifies that Majora's Mask 3D, The Wind Waker, and A Link Between Worlds are all on sale for $10 off their regular price here.

Now you'll have more games to fit in that Majora's Mask 3DS case you picked up from Best Buy, or even adventure on a nostalgia trip on your Wii U with The Wind Waker. Either way, these are some great savings, so be sure to snag your copy before they run out. Will you be getting any of these games? Let us know down in the comments!

Source: Best Buy

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Update 1: A Link Between Worlds has been price-matched on Amazon.

Update 2: Majora's Mask 3D has been price-matched on Amazon for Prime members only.

Are you still missing some Zelda titles from your collection? Then you're in luck, as a Best Buy ad specifies that Majora's Mask 3D, The Wind Waker, and A Link Between Worlds are all on sale for $10 off their regular price here...

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Caption Contest 036: Nintendo Copyright in Action http://www.zeldainformer.com/caption-contest-036-nintendo-copyright-in-action/ Mon, 19 Oct 2015 16:31:00 +0000 http://localhost/wordpress90/?p=12906 Good day, friends. Zelda Informer's Caption Contest has returned for another week! As Halloween draws ever closer, many people are scouring their local costume stores for a suitable outfit to wear. However, as they rummage through dozens of generic costume packages, these people may find that some costumes dodge official copyright so hard that the only reasonable response is utter embarrassment. This week, let's meet the "Woodland Warrior" (a character completely unrelated to Link from The Legend of Zelda).

Last Week's Contest:

The contest last week was actually well timed with the news of Twilight Princess HD.

By: VaatiVire

By: Sarai Diaz

By: Fan Down Under

By: Julian Lindsay

And here are our non-photo caption winners:

  • ListheNinja: "On Wednesdays we wear pink."
  • Darrin Klein: "Im blind now but the cookies were delicious"
  • Kyle Eerik Turner: "A little red eye correction will fix that right up!"
  • Rasmus Jansson Hoffman: "Link: "Day 35: They still think I'm one of them.""
  • monkee-goro: "When the king needs a hero to save his daughter and these three show up"

This Week's Contest:

The knockoff Mario and Luigi costumes are called the "Sidekick Bros."

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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Good day, friends. Zelda Informer's Caption Contest has returned for another week! As Halloween draws ever closer, many people are scouring their local costume stores for a suitable outfit to wear. However, as they rummage through dozens of generic costume packages, these people may find that some costumes dodge official copyright so hard that the only reasonable response is utter embarrassment. This week, let's meet the "Woodland Warrior" (a character completely unrelated to Link from The Legend of Zelda)...

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ZI Votes: Are You Buying Tri Force Heroes? http://www.zeldainformer.com/zi-votes-are-you-buying-tri-force-heroes/ Mon, 19 Oct 2015 17:20:00 +0000 http://localhost/wordpress90/?p=12907 This week is exciting for us at Zelda Informer for a handful of great reasons, but nothing trumps the release of Tri Force Heroes. Several of our staff are excited for this game and can't wait to have it in their hands, while many others are actively trying to get others not to buy the game out of their own disgust for it. Still, soon we can put our money where our mouth is and determine if we want to buy this game. Hence this weeks ZI Votes - are you going to be buying Tri Force Heroes?

Personally, even if I wasn't the Editor-in-Chief of Zelda Informer and thus didn't have an obligation to get the game... I would still pick it up. I'm actually more excited for this game today than I am for Zelda U... but more on that later this week.

Last Weeks Poll: Will Zelda U Release on the Wii U, NX, or Both?

Results:

Notes:

There were over 1000 participants in last weeks poll. We also are aware the polling software is broken and may have skewed the results in some fashion (allowing people to vote more than once). Thus this week we've returned to using easypolls until we can fully resolve the polling issue.

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This week is exciting for us at Zelda Informer for a handful of great reasons, but nothing trumps the release of Tri Force Heroes. Several of our staff are excited for this game and can't wait to have it in their hands, while many others are actively trying to get others not to buy the game out of their own disgust for it. Still, soon we can put our money where our mouth is and determine if we want to buy this game. Hence this weeks ZI Votes - are you going to be buying Tri Force Heroes...

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Come Watch Aonuma and Shikata Play Tri Force Heroes http://www.zeldainformer.com/come-watch-aonuma-and-shikata-play-tri-force-heroes/ Mon, 19 Oct 2015 17:52:00 +0000 http://localhost/wordpress90/?p=12908 Do you like Tri Force Heroes? Do you like watching developers play their own game? If so, you've come to the right place. Embedded above is an all-new Tri Force Heroes gameplay with Zelda's producer, Eiji Aonuma, and the game's director, Hiromasa Shikata.

Although the video is in Japanese, viewers will be treated with a rare sight: Aonuma wearing a Link costume. Is it just me, or does the costume make him look adorable?

Will you be buying Tri Force Heroes this week? If so, make sure to check out our Tri Force Heroes Walkthrough, and don't forget to leave a comment below.

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Do you like Tri Force Heroes? Do you like watching developers play their own game? If so, you've come to the right place. Embedded above is an all-new Tri Force Heroes gameplay with Zelda's producer, Eiji Aonuma, and the game's director, Hiromasa Shikata.

Although the video is in Japanese, viewers will be treated with a rare sight: Aonuma wearing a Link costume...

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Daily Debate: What is the Most Overrated Zelda Game? http://www.zeldainformer.com/daily-debate-what-is-the-most-overrated-zelda-game/ Mon, 19 Oct 2015 18:06:00 +0000 http://localhost/wordpress90/?p=12909

This could become a very heated yet very interesting debate. What Zelda game is the most overrated? There is no definitive answer and this really boils down to a lot of subjective opinions, but if there was a definitive answer this wouldn't really be an interesting conversation, would it? I'm going to go a route I know I'll be blasted for right away and say to me, the most overrated Zelda game is Ocarina of Time.

That doesn't mean the game isn't great in my eyes, nor am I trying to undermine it's importance to the series and to gaming on the whole back in 1998. It's that today, many folks still feel it's the best game in the series despite the numerous improvements over what Ocarina of Time established, and it gets frustratingly annoying to me personally when I see so many great Zelda games tossed aside simply because it's not Ocarina of Time. See, Ocarina of Time isn't perfect. It has faults, many of them, and these faults were greatly improved upon in later Zelda games. It also might not have been the best Zelda game when it came out - some prefer A LInk to the Past (or if you're me, you prefer The Adventure of Link. I'm crazy like that).

That being said, what game do you feel is most overrated? Why?

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This could become a very heated yet very interesting debate. What Zelda game is the most overrated? There is no definitive answer and this really boils down to a lot of subjective opinions, but if there was a definitive answer this wouldn't really be an interesting conversation, would it? I'm going to go a route I know I'll be blasted for right away and say to me, the most overrated Zelda game is Ocarina of Time...

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The Wind Waker Music Featured in Tri Force Heroes Music Ball Minigame http://www.zeldainformer.com/the-wind-waker-music-featured-in-tri-force-heroes-music-ball-minigame/ Mon, 19 Oct 2015 18:29:00 +0000 http://localhost/wordpress90/?p=12910 As we had previously guessed, the music ball minigame in Tri Force Heroes features a wider variety of music than seen in the demo version. The demo version of the minigame contains only five songs, but GameXplain has revealed a new song that wasn't heard in the demo. In this video, we hear that the title theme from The Wind Waker is featured. It would seem that music from The Wind Waker will have a chance to shine in the Tri Force Heroes minigame.

The Wind Waker contains some of my favorite Zelda music of all time, so I'm personally very excited for a song from the title to show up. Hopefully, more songs from The Wind Waker will be included as well (the Dragon Roost Island theme would be great). It does beg the question: what other songs will appear in the full version of the game? We've already heard selections from Ocarina of Time, A Link to the Past, Majora's Mask, and more. It seems that no Zelda game is outside the scope of possible candidates for song selection, so which game will be next? Which songs will be included? The speculation has me eager to play the full version. I am hoping to hear "Midna's Lament" from Twilight Princess, since that's one of my favorite songs of all time (as well as one of my favorite games). However, I'm not sure how it would sound when the music starts to speed up.

What songs do you think will appear in the full version? Are you excited to find out? Let us know in the comments below!

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As we had previously guessed, the music ball minigame in Tri Force Heroes features a wider variety of music than seen in the demo version. The demo version of the minigame contains only five songs, but GameXplain has revealed a new song that wasn't heard in the demo. In this video, we hear that the title theme from The Wind Waker is featured in the music ball minigame. It would seem that music from The Wind Waker will have a chance to shine in the Tri Force Heroes minigame...

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Fan Explores the Dark Aspects of Ocarina of Time http://www.zeldainformer.com/fan-explores-the-dark-aspects-of-ocarina-of-time/ Mon, 19 Oct 2015 19:06:00 +0000 http://localhost/wordpress90/?p=12911 While Ocarina of Time provides a generally light and family-friendly adventure, there are several dark and sinister elements hidden within the game. Just in time for Halloween, ThaneGaming on YouTube released a video exploring the many dark aspects of this Nintendo 64 classic. The video highlights instances of death, torture, and frightening images seen in Ocarina of Time, while also offering interpretations based on these mature themes.

ThaneGaming discusses many dark scenes Link experiences in Ocarina of Time, such as the overt death of a castle guard and the chilling atmosphere of the Shadow Temple. After highlighting each example, he also explores the deeper meanings and effects these dark aspects can have on younger gamers. In his opinion, these dark elements imply "the negative effects of violence and cruelty" and share "universally acceptable messages" of morality. The analysis introduces an interesting discussion of dark themes in the Zelda series.

Do you agree with this video's interpretations? What are your thoughts on the dark aspects of Ocarina of Time and the whole Zelda series? Let us know in the comments!

If you want to read more about the darker aspects of Zelda games, check out our editorial "Exploring The Dark Themes of the Zelda Series".

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While Ocarina of Time provides a generally light and family-friendly adventure, there are several dark and sinister elements hidden within the game. Just in time for Halloween, ThaneGaming on YouTube released a video exploring the many dark aspects of this Nintendo 64 classic. The video highlights instances of death, torture, and frightening images seen in Ocarina of Time, while also offering interpretations based on these mature themes...

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Translated Details From Famitsu's Tri Force Heroes Review http://www.zeldainformer.com/translated-details-from-famitsus-tri-force-heroes-review/ Mon, 19 Oct 2015 20:13:00 +0000 http://localhost/wordpress90/?p=12912

Last week, Tri Force Heroes was granted its first review scores from Japanese gaming magazine Famitsu. The scores were over all very positive: 9/9/8/8 or 34/40. A week later, further details have been revealed by translator(s) at Nintendo Everything, who have great things to say about the game:

Reviewer 1 – 9

Tri Force Heroes utilizes the gimmick of requiring simultaneous play with three people. One of these is the “totem” feature, which has you piggybacking with your teammates to solve new kinds of puzzles and mysteries from a new height, and there are some where all members need to split up individually to accomplish the task. It really does a great job complimenting cooperative play, and it’s also great to share a measure of mutual understanding with the icons on the bottom screen. In single-player, time and effort are high because switching between Links is so frequent, but it’s still fun nonetheless and I enjoy solving these unique puzzles!

Reviewer 2 – 9

In solo play, using your imitations to advance while switching to the corresponding character is a wonderful gimmick to solve puzzles in cooperation with three. It’s a great idea using the totem to solve puzzles at different heights depending on the necessity. And by each player/Link having different items, corresponding to collect items, solve puzzles, and defeat bosses is good. Collecting items at the end of quests are used to help make and unlock new outfits, which is a fun feature to keep you playing.

Reviewer 3 – 8

In solo play or multiplayer, there is joy in solving puzzles with three people, and you have to use your head in different ways than you are used to in different games, which makes for a fun puzzle game. While the idea of the totem is unique, there is a sense of deva vu to a lot of the stages, and it is seems like it is just hammering the idea of a Zelda-likeness. The game offers many modes, and local play, Download Play, and Internet play all correspond greatly.

Reviewer 4 – 8

When playing, you really do want participating players to have a knowledge of Zelda and be skilled and experienced around the same level as you, so when you work through, solve puzzles, and clear an area together, that sense of accomplishment is the best part of this game. It leads in utilizing a variety of social features, but it should also be noted that for those who want to play solo, the mode stands out and can help express the playstyle to help make the adjustment easier for those having difficulty. And it looks great, which is a bonus.

Do you agree with these four reviewers? Will you be buying Tri Force Heroes? Let us know via the comment section below.

Also, don't forget to check out our Tri Force Heroes Walkthrough upon the game's release this week. If you're stuck on a particular stage and need a push, our walkthrough will be able to help.

Source: Nintendo Everything

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Last week, Tri Force Heroes was granted its first review scores from Japanese gaming magazine Famitsu. The scores were over all very positive: 9/9/8/8 or 34/40. A week later, further details have been revealed by translator(s) at Nintendo Everything, who have great things to say about the game.

Reviewer 1 – 9...

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More Discovered Evidence Supports the Likelihood of Twilight Princess HD http://www.zeldainformer.com/more-evidence-discovered-supports-the-likelihood-twilight-princess-hd/ Tue, 20 Oct 2015 00:42:00 +0000 http://localhost/wordpress90/?p=12914

Even more evidence for Twilight Princess HD has come to light, as Redditor Scapetti has pointed out an interesting fact. Wild Gunman and Hogan's Alley, two Virtual Console titles that were found alongside Twilight Princess HD in recent data mining, have been officially confirmed by Nintendo.

What does this mean? Because the three games were all found together in the same session of data mining, and two were officially confirmed, this means that Twilight Princess HD is likely to be confirmed as well. It's probably only a matter of time before we receive an official announcement from Nintendo.

Are you excited at the likely prospect of Twilight Princess HD? Personally, I can't wait. Let us know your answer by leaving a comment.

Source: Reddit

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Even more evidence for Twilight Princess HD has come to light, as Redditor Scapetti has pointed out an interesting fact. Wild Gunman and Hogan's Alley, two Virtual Console titles that were found alongside Twilight Princess HD in recent data mining, have been officially confirmed by Nintendo.

What does this mean? Because the three games were all found together in the same session of data mining...

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Cosplay of the Week: Majora's Wrath by Nathan Kessler http://www.zeldainformer.com/cosplay-of-the-week-majoras-wrath-by-nathan-kessler/ Tue, 20 Oct 2015 03:25:00 +0000 http://localhost/wordpress90/?p=12915 12915 0 0 0 Cosplay of the Week: Majora's Wrath by Nathan Kessler http://www.zeldainformer.com/cosplay-of-the-week-majoras-wrath-by-nathan-kessler1/ Tue, 20 Oct 2015 16:02:00 +0000 http://localhost/wordpress90/?p=12916 Cosplay of the Week returns with the ever eerie Majora's Wrath by Nathan Kessler. I can almost hear the crack of the whip and Majora's hysterical laughter just looking at these photos.

Nathan Kessler is a cosplayer from Massachusetts, and it seems that Majora's Wrath is his first and only cosplay. A rather staggering feat, I would say! Lucky for us, he showcased his cosplay at the Anime Boston Convention in 2014. To see more, be sure to take a look at the gallery below, as well as Mr. Kessler and his photographer's Facebook pages.

The details are drawn with such precision, that I can hardly dream of doing something like this without a very small grid. Indeed, it took Mr. Kessler nearly a year to finish it, according to the date on the sole progress photo my co-worker found (in the gallery below).

I can only guess at the material Mr. Kessler used, but I imagine a kind of cotton body suit - or even an altered onesie. The markers could be any type, however, something that works consistently on fabric and comes in that many colors must be an artisan set of markers. The whips themselves are anyone's guess, though they are suspiciously close to the proportions of toilet paper rolls. To use the latter material would certainly be innovative and very cost effective.

What do you think of this cosplay? What materials would you use for a similar cosplay? Let us know in the comments below!

Source: Tumblr

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Cosplay of the Week returns with the ever eerie Majora's Wrath by Nathan Kessler. I can almost hear the crack of the whip and Majora's hysterical laughter just looking at these photos.

Nathan Kessler is a cosplayer from Massachusetts, and it seems that Majora's Wrath is his first and only cosplay. A rather staggering feat, I would say! Lucky for us, he showcased his cosplay at the Anime Boston Convention in 2014...

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Tri Force Heroes Event to Take Place at the Nintendo World Store http://www.zeldainformer.com/tri-force-heroes-event-at-the-nintendo-world-store/ Tue, 20 Oct 2015 16:36:00 +0000 http://localhost/wordpress90/?p=12918 The Tri Force Heroes launch date is fast approaching, and fans everywhere are getting excited. Nintendo is celebrating with a Tri Force Heroes launch event, which will take place on October 24th from 12PM to 3PM at the Nintendo World Store in New York City. The event will include a Tri Force Heroes competition as well as a cosplay contest, so you can dress up as your favorite character while you play against other Zelda fans. Plus, there will be Zelda-themed snacks to munch on while you play, meet new people, and enjoy the event.

I can't express how much I want to go to this event. I'm going to do my best to reschedule my plans on Saturday, because this will be an awesome experience. This event is absolutely worth driving a few hours to attend, and I would love to experience it as well as see some of you there!

What do you guys think? Will you be attending this event? Let us know in the comments below!

Source: Nintendo World Store

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The Tri Force Heroes launch date is fast approaching, and fans everywhere are getting excited. Nintendo is celebrating with a Tri Force Heroes launch event, which will be celebrated on October 24th from 12PM to 3PM at the Nintendo World Store in New York City. The event will include a Tri Force Heroes competition as well as a cosplay contest, so you can dress up as your favorite character while you play against other Zelda fans...

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Report: The New Nintendo 3DS XL: Hyrule Edition May Be In Stock Early at GameStop http://www.zeldainformer.com/report-the-new-nintendo-3ds-xl-hyrule-edition-may-be-in-stock-early-at-game/ Tue, 20 Oct 2015 16:44:00 +0000 http://localhost/wordpress90/?p=12920

Even though the New Nintendo 3DS XL: Hyrule Edition is scheduled to release on the 30th, a photo has surfaced on Twitter showing the system already available at GameStop. Twitter user @VenomousFatman1 is seen holding up the system's packaging, with the price stamp of $199.99.

It is unclear whether this is just one GameStop location who is stocking the system earlier than planned, or whether this will be happening at other GameStops in the US. It won't matter soon however, as this New Nintendo 3DS XL's release date is only 10 days away.

Will you try to snag this system early? Have you pre-ordered it online such as other fans like myself? Be sure to leave your answer via the comment section below.

Source: Twitter

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Even though the New Nintendo 3DS XL: Hyrule Edition is scheduled to release on the 30th, a photo has surfaced on Twitter showing the system already available at GameStop. Twitter user @VenomousFatman1 is seen holding up the system's packaging, with the price stamp of $199.99.

It is unclear whether this is just one GameStop location who is stocking the system earlier than planned, or whether this will be happening at other GameStops in the US. It won't matter soon however...

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Nintendo UK Livestreams Tri Force Heroes on October 21st http://www.zeldainformer.com/nintendo-uk-live-streams-tri-force-heroes-on-october-21st/ Tue, 20 Oct 2015 19:11:00 +0000 http://localhost/wordpress90/?p=12923 Nintendo UK recently announced on Twitter that they'll be holding a special live stream of The Legend of Zelda: Tri Force Heroes on Twitch. You can watch the stream tomorrow, October 21st, at these times:

  • 10 AM PT
  • 1 PM ET
  • 6 PM in the UK
  • 7 PM in Europe

Be sure to keep your eyes peeled for the live stream on the Nintendo UK Twitch page here.

I personally cant wait for the stream tomorrow, and I'm really excited to see what stages everyone will run through. What about you? As always, leave a comment letting us know!

Source: Twitter (via Nintendo Everything)


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Nintendo UK just announced on Twitter that they'll be holding a special live stream of The Legend of Zelda: Tri Force Heroes on Twitch. You can watch the stream tomorrow, October 21st, at these times...

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News Regarding Zelda U Will Be Coming in November From a Famitsu Interview http://www.zeldainformer.com/news-regarding-zelda-u-will-be-coming-in-november-from-a-famitsu-interview/ Tue, 20 Oct 2015 23:22:00 +0000 http://localhost/wordpress90/?p=12927

Japanese gaming magazine Famitsu has revealed today that they will be publishing an interview with Eiji Aonuma, Shiro Mouri, and Hiromasa Shikata on November 2nd regarding Tri Force Heroes. However, Famitsu specifically included the fact that they will be shortly discussing Zelda games in development for the Wii U as well, which of course includes the recently delayed Zelda U.

The interview will also include news on the 30th anniversary of the Zelda franchise, which happens during Q1 of 2016. What will this news be? No one knows at this point, but it's fun to speculate.

Are you excited that we will finally be receiving some news regarding Zelda U? Let us know via the comment section.

Source: Famitsu (via HMK)

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Japanese gaming magazine Famitsu has revealed today that they will be publishing an interview with Eiji Aonuma, Shiro Mouri, and Hiromasa Shikata on November 2nd regarding Tri Force Heroes. However, Famitsu specifically included the fact that they will be shortly discussing Zelda games in development for the Wii U as well, which of course includes the recently delayed Zelda U.

The interview will also include news on the 30th anniversary...

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Five Solid Reasons to Purchase Tri Force Heroes http://www.zeldainformer.com/five-solid-reasons-to-purchase-tri-force-heroes/ Wed, 21 Oct 2015 08:57:00 +0000 http://localhost/wordpress90/?p=12904 TGN, a gaming channel focused on fan-content, has posted an inspiring video for anyone still on the fence about whether or not to buy Tri Force Heroes. I admit, all five reasons are very persuasive. Especially number five, "something Zelda to tide you over", because we all know Zelda Wii U is barely on the horizon for Nintendo.

However, the reason that had me considering the game more seriously, are the puzzles. My fellows at Zelda Informer have been relentless in their ongoing excitement of the game. They have played the demos and come back starving for more. After all the stories, I have to confess, their excitement is contagious. Those dungeons look like a ton of fun, even more so in how each team member works together to defeat it.

Has TGN persuaded you too? Do you think there a better reasons to purchase Tri Force Heroes? Let us know in the comments below!

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TGN, a gaming channel focused on fan-content, has posted an inspiring video for anyone still on the fence about whether or not to buy Tri Force Heroes. I admit, all five reasons are very persuasive. Especially number five, "something Zelda to tide you over", because we all know Zelda Wii U is barely on the horizon for Nintendo.

However, the reason that had me considering the game more seriously, are the puzzles. My fellows at Zelda Informer have been...

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Heartwarming Darmani Animation May Make You Cry http://www.zeldainformer.com/heartwarming-darmani-animation-made-by-fan/ Wed, 21 Oct 2015 09:10:00 +0000 http://localhost/wordpress90/?p=12905 The Legend of Zelda: Majora's Mask has many memorable characters that we can interact with. One of them is the late Darmani from Snowhead. In this animation made by RwanLink (author of this Ganondorf backstory), we are able to see how the relationship between Darmani and the Elder's son looked like prior to the game's events. When we first arrive at the Goron Village at Snowhead, everyone is freezing to death and greatly annoyed by the baby's noise. The Goron Elder is lost and frozen in the mountain and Darmani, who has failed to get to the temple, is now dead. We can only see his ghost who begs Link to put him to rest in peace.

In the video, he plays the Goron Lullaby to the baby as he falls asleep. Darmani smiles at the thought of this precious memory as he is fatally injured and living his last moments while lying in the cold snow. Darmani's character and his story are just some among the many little details that make Majora's Mask the beautiful game that it is. A game so short, yet so big and intense, which to this day is still the favorite of many Zelda fans out there.

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The Legend of Zelda: Majora's Mask has many memorable characters that we can interact with. One of them is the late Darmani from Snowhead. In this animation made by RwanLink (author of this Ganondorf backstory), we are able to see how the relationship between Darmani and the Elder's son looked like prior to the game's events. When we first arrive at the Goron Village at Snowhead everyone is freezing to death and greatly annoyed by the baby's noise. The Goron Elder is lost and frozen in the mountain and Darmani, who has failed to get to the temple, is now dead. We can only see his ghost...

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Book Explores Differences Between the Japanese and English Versions of The Legend of Zelda (NES) http://www.zeldainformer.com/upcoming-book-explores-differences-between-japanese-and-english-zelda-games/ Wed, 21 Oct 2015 08:37:00 +0000 http://localhost/wordpress90/?p=12913

Have you ever wanted to know more about the differences between Japanese and English versions of Zelda games? Clyde Mandelin, a game researcher and professional translator, is coming out with Legends of Localization – a book that focuses on The Legend of Zelda (NES) and the differences between the original Japanese version and the changes that were made for American players. The book will also discuss how translations have evolved in later Zelda titles as well.

He has been comparing the two for some time on his blog of the same name, but his book will take a cohesive look of the two versions while adding some content that can’t be found on his blog. Mandelin has also compared other games such as Super Mario Bros., Earthbound, Mother 3, and Final Fantasy IV. While his book isn’t available for purchase yet, you can sign up for notifications for pre-order here. Looking forward to reading the book? Let us know in the comments!

Source: Fan Gamer

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Have you ever wanted to know more about the differences between Japanese and English versions of Zelda games? Clyde Mandelin, a game researcher and professional translator, is coming out with Legends of Localization – a book that focuses on The Legend of Zelda (NES) and the differences between the original Japanese version and the changes that were made for American players.The book will also discuss how translations have evolved in later Zelda titles as well...

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Majora's Mask Moon Make-Up is the Perfect Halloween Scheme http://www.zeldainformer.com/majoras-mask-moon-make-up-is-the-perfect-halloween-scheme/ Wed, 21 Oct 2015 08:25:00 +0000 http://localhost/wordpress90/?p=12921 The Bethany Fae, a YouTube channel dedicated mostly to make-up tutorials, has posted a phenomenal video for the Majora's Mask moon. I have to admit, the finished product gave me the shivers. It looks so real, I nearly jumped out of my seat when Bethany opened her eyes!

Bethany's artistic talent certainly contributes to that sense of realism. She draws each line and shade with the muse of perfection. Indeed, the shading is what really makes or breaks this guise. For example, the choice to make a pronounced brow ridge creates the ideal foreboding effect. The pointed nose as well, is extremely reminiscent of the playing Majora's Mask and looking up, worrying about the final day.

The materials used to are ingenious, anyone can get a hold of these. If you don't already have at least some of these supplies, I would say it's worth the investment. Make-up can be used for so much more than a pretty face, especially with Halloween coming up.

Would you use this tutorial as your Halloween costume? What do you think of Bethany's final look? Let us know in the comments below!

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The Bethany Fae, a YouTube channel dedicated mostly to make-up tutorials, has posted a phenomenal video for the Majora's Mask moon. I have to admit, the finished product gave me the shivers. It looks so real, I nearly jumped out of my seat when Bethany opened her eyes!

Bethany's artistic talent certainly contributes to that sense of realism. She draws each line and shade with the muse of perfection. Indeed, the shading is what really makes or breaks this guise...

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Hyrule Edition New Nintendo 3DS XL is Back in Stock at GameStop http://www.zeldainformer.com/hyrule-edition-new-nintendo-3ds-xl-is-back-in-stock-at-gamestop/ Wed, 21 Oct 2015 09:01:00 +0000 http://localhost/wordpress90/?p=12925

Since the Majora's Mask New 3DS XL's release back in February, fans who weren't able to secure themselves a copy have been praying for another Zelda-themed handheld. Nintendo thankfully answered those prayers, announcing a Hyrule Edition New 3DS XL bundled with Tri Force Heroes at the beginning of last month. As expected, people who missed out on the previous console went nuts for the new edition, and it sold out pretty quickly. Luckily, it's back up for preorder at GameStop for $239.98.

Preorders for the console keep selling out and later reappearing in stock, which makes it seem like Nintendo have the demand for the Hyrule Edition nailed to a tee, unlike the Majora's Mask edition which shortage caused an uproar amongst Zelda fans.

Have you preordered the Hyrule Edition? Are you going to? As always, leave a comment below.

Source: GameStop

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Since the Majora's Mask New 3DS XL's release back in February, fans who weren't able to secure themselves a copy have been praying for another Zelda-themed handheld. Nintendo thankfully answered those prayers, announcing a Hyrule Edition New 3DS XL bundled with Tri Force Heroes at the beginning of last month. As expected, people who missed out on the previous console went nuts for the new edition, and it sold out pretty quickly. Luckily, it's back up for preorder at GameStop for $239.98...

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Classic Zelda Music Gets Creatively Remade in Super Mario Maker http://www.zeldainformer.com/classic-zelda-music-gets-creatively-remade-thanks-to-super-mario-maker/ Wed, 21 Oct 2015 08:17:00 +0000 http://localhost/wordpress90/?p=12926 There have been many different variations and expert style Super Mario Maker levels that are truly amazing. More than likely you have noticed these very unique music style Mario Maker levels that have been popping up lately that take the sound effects from the game and use them to create an entire level dedicated to just the tune. While we have covered Zelda style Super Mario Maker levels before, those stage's are small in comparison to the musical one's Master0fHyrule have found.

Master0fHyrule has discovered nine Zelda-themed levels from Super Mario Maker that use sounds from the Mario legacy to recreate popular music from the series. These levels show the levels of talent that gamers have when it comes to content creativity. If you want to check out the levels for yourself, just use the content ID code next to the level names below.

  • Zelda Wind Waker Theme by "kopurista" (begins at 0:03) - 171D-0000-0048-5818
  • Gerudo Valley by "kopurista" (begins at 0:33) - 13AF-0000-0043-A4B6
  • Zelda Dungeon Theme by "UncleSporky" (begins at 0:51) - B34C-0000-0020-F758
  • Ocarina of Time Windmill Theme by UncleSporky (begins at 1:14) - 6D1F-0000-0067-59E3
  • Zelda's Theme Song by "kopurista" (begins at 1:37) - BD37-0000-003F-D16E
  • Lost Woods Music by "Tutonious" (begins at 1:54) - 6638-0000-0064-F8E0
  • Zelda's Lullaby by "Thomas" (begins at 2:26) - 54E1-0000-003B-E85D
  • Song of Time by "Spencer" (begins at 2:43) - 214D-0000-0047-705C
  • Dragon Roost (begins at 3:20) - C52A-0000-005D-BF45

What do you think of these levels? Willing to try to create something like this yourself? Let us know in the comments below!

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There have been many different variations and expert style Super Mario Maker levels that are truly amazing. More than likely you have noticed these very unique music style Mario Maker levels that have been popping up lately that take the sound effects from the game and use them to create an entire level dedicated to just the tune. While we have covered Zelda style Super Mario Maker levels before, those stage's are small in comparison to the musical one's Master0fHyrule have found...

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​Our Promise to You: Better and More Accurate Reporting – to Inform http://www.zeldainformer.com/our-promise-to-you-better-and-more-accurate-reporting-to-inform/ Wed, 21 Oct 2015 06:20:00 +0000 http://localhost/wordpress90/?p=12929

It’s hard to believe I’ve been the Editor-in-Chief of Zelda Informer for over 7 years. It’s even harder to believe I’ve been running Zelda websites for 17 years. That’s longer than many of our viewers may have even been alive. Why does this matter? Because I’ve seen it all. I’ve heard you. More importantly, we’ve heard you.

We’ve always carried a really specific attitude to how we approach things at Zelda Informer. That attitude boils down to some famous words by Eric Cartman - “Whateva, I do what I want”. That was us in a nutshell for many years. Some called it an air of superiority. Others applauded us – after all this is our website and we are free to do what we want, whenever we want to do it.

While this sort of attitude guided us for years, it also got us into some embarrassing trouble. Reports and confirmations of news that ended up being false. Posting literally any shred of Zelda rumors we could find regardless of where it came from. We didn’t care – if it was related to Zelda we wanted to talk about it, and I personally used the excuse that even if not true – it’s really fun to talk about isn’t it? Sure, maybe it is, but I was naïve at the time. I couldn’t see the bigger picture. People relied on us for legit Zelda news and they couldn’t discern what was real from what wasn’t. The worst part was that they even had to do that in the first place.

We’ve made mistakes and while I’ve skirted around these mistakes in the past, I take full responsibility for them. It’s on me, not anyone else. I was and still am the Editor-in-Chief – I am ultimately responsible for anything that goes live on this site.

We still make mistakes and ultimately, we’ll probably make many more in the future. No matter who you are, mistakes are going to happen. What we want to do, however, is minimize the risk of those mistakes. Today, we make a solemn promise to you readers: We heard you and we’re going to strive to get better.

We want you to be able to rely on us for accurate reporting. Not just in the report itself, but in the titling of these reports. We don’t want you reading a title and expecting something completely different from what you get. Obviously we can’t control how every individual feels heading into a report, but we can ensure the titling and the reporting itself is as accurate as possible. Random twitter users and YouTube personalities are no more credible sources for news and information than a forum post on some random website. That doesn’t mean we can’t first hear of news from those places, but we will not be reporting on it unless we can find something verifiable behind it.

I hate using the term clickbait – it has this negative connotation attached when everything that goes into the definition of clickbait isn’t inherently bad. Specifically, our titles should entice you to want to check out more of the report so you can gain greater knowledge of the news. But we don’t want the titles to mislead you into thinking there is more there than there really is.

We also want to continue to be Zelda fans ourselves, but we don’t want to slant the report. As such, when we’re reporting Zelda news we will strive to keep our personal opinions out of the reporting part of the news. We do not want people swayed by our personal opinion on what is factual information. Let the facts speak first so folks can form their own thoughts. However, we also want to push forward discussion and let our news writers have a voice.

Thus, once the reporting of the news is done, the final paragraph will be some general thoughts from the author should they so choose. These thoughts will be noted in some fashion so they are discernable from the reporting.

We also don’t want to keep furthering a poor reputation for reliability we in earnest put on ourselves. We want you to feel like you can trust us not because I tell you to trust us, but because we prove to you over a long period of time that you can trust us.

This week Zelda Informer is undergoing a massive transformation. Sure, we’ll have some visual overhauls, mobile improvements, and a slew of other new goodies I’ll be going over later this week. However, the biggest transformation we hope to bring into this new Zelda Informer isn’t flashy visuals, a functioning mobile site, better ad experiences, or functioning features (though, all of these are also important)… it’s a new standard for content quality.

Of course this sort of transformation doesn’t take place over night and there will be bumps in the road, but we hope that at this point next year, when we’re likely knee deep in The Legend of Zelda for Wii U coverage, that you’ll be able to say to your friends “yes, you’ve got to go visit Zelda Informer. They are providing top notch coverage of Zelda U”. Of course I’m paraphrasing – what we really hope is that you have nothing to say at all. Because if we’re doing the job we know we can do, the highest form of praise we can get is to keep people talking about The Legend of Zelda and leave our website out of the conversation entirely (when it comes to news that is. Obviously if we have features that are opinion oriented feel free to tell us how amazing our opinions are... or how terrible they may be).

We're listening and we hope to either restore or continue to build upon your faith in us. If you feel like you have ideas or complaints that may be able to help further this cause, be sure to let us know in the comments below.

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It’s hard to believe I’ve been the Editor-in-Chief of Zelda Informer for over 7 years. It’s even harder to believe I’ve been running Zelda websites for 17 years. That’s longer than many of our viewers may have even been alive. Why does this matter? Because I’ve seen it all. I’ve heard you. More importantly, we’ve heard you.

We’ve always carried a really specific attitude to how we approach things at Zelda Informer. That attitude boils down to some famous words by Eric Cartman - “Whateva, I do what I want”. That was us in a nutshell for many years. Some called it an air of superiority. Others applauded us – after all this is our website and we are free to do what we want, whenever we want to do it.

While this sort of attitude guided us for years, it also got us into some embarrassing trouble. Reports and confirmations of news that ended up being false. Posting literally any shred of Zelda rumors we could find regardless of where it came from. We didn’t care – if it was related to Zelda we wanted to talk about it, and I personally used the excuse that even if not true – it’s really fun to talk about isn’t it? Sure, maybe it is, but I was naïve at the time. I couldn’t see the bigger picture. People relied on us for legit Zelda news and they couldn’t discern what was real from what wasn’t. The worst part was that they even had to do that in the first place...

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Big Names in Gaming Have Released Their Tri Force Heroes Reviews http://www.zeldainformer.com/big-names-in-gaming-have-released-their-tri-force-heroes-reviews/ Wed, 21 Oct 2015 16:35:00 +0000 http://localhost/wordpress90/?p=12932

Today, the reviews for Tri Force Heroes have been flooding in. All the big names in game review have been eager to tell the world what they think of this brand new Zelda title, so let's get right to the point: these reviews aren't that impressive. The highest review came from IGN, who liked the game enough to give it an 8.5/10.

Here are the list of reviews from notable gaming websites currently released:

This begs the question, will Tri Force Heroes feel like just a mediocre installment in the Zelda franchise to you? Should you trust gaming websites such as GameSpot and IGN? You'll have to play the game for yourself to find out. As always, let us know your thoughts by leaving a comment below.

One last note: If you're like me, who has fell in love with the demo and has pre-ordered the game, then you might be needing our Tri Force Heroes Walkthrough if you get stuck. We promise that our walkthrough will be the best one on the Net, giving you that extra push you need to either beat or fully complete the game.

Source: Nintendo Everything

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Today, the reviews for Tri Force Heroes have been flooding in. All the big names in game review have been eager to tell the world what they think of this brand new Zelda title, so let's get right to the point: these reviews aren't that impressive. The highest review came from IGN, who liked the game enough to give it an 8.5/10.

Here are the list of reviews from notable gaming websites currently released...

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Here's Some New Hyrule Warriors Screenshots and Story Art http://www.zeldainformer.com/heres-some-new-hyrule-warriors-screenshots-and-story-art/ Wed, 21 Oct 2015 23:14:00 +0000 http://localhost/wordpress90/?p=12934 Hyrule Warriors Legends is getting ever-closer to its release early next year, and Koei Tecmo is taking care to reveal more information about the upcoming game. Yesterday, the official Japanese Hyrule Warriors twitter account released some screenshots showing off Hyrule Warriors Legends' new Helmaroc King boss fight. Additionally, the account also released a few pieces of story art featuring new playable characters Tetra and Skull Kid.

The official Zelda Musō Twitter account shared some exciting snippets of story art from Hyrule Warriors Legends. This art will likely introduce the game's new story scenarios based on The Wind Waker, as they feature Link and Tetra in front of Forsaken Fortress and a view of Helmaroc King flying overhead. This art also features Skull Kid, one of the new playable characters in the game. As both the story art and the new screenshots show, Skull Kid will be joined in battle by Tatl and Tael from Majora's Mask, which is definitely a nice touch.

The new screenshots from Hyrule Warriors Legends feature Link, Tetra, and the Skull Kid taking on the imposing Helmaroc King boss. The images allude to Hyrule Warriors Legends new gameplay mechanics such as the ability to swap between characters mid-battle.

Hyrule Warriors Legends is due for release in Japan on January 21, 2016, with releases in other territories later in 2016's first quarter.

What do you think of the new story art? Are you excited to fight Helmaroc King as Skull Kid? Let us know in the comments!

Source: Twitter (via Go Nintendo)

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Hyrule Warriors Legends is getting ever-closer to its release early next year, and Koei Tecmo is taking care to reveal more information about the upcoming game. Yesterday, the official Japanese Hyrule Warriors twitter account released some screenshots showing off Hyrule Warriors Legends' new Helmaroc King boss fight. Additionally, the account also released a few pieces of story art featuring new playable characters Tetra and Skull Kid...

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Check Out Scans from Famitsu's Tri Force Heroes Cover Story http://www.zeldainformer.com/check-out-scans-from-famitsus-tri-force-heroes-cover-issue/ Thu, 22 Oct 2015 00:44:00 +0000 http://localhost/wordpress90/?p=12935

Tri Force Heroes was featured on the cover of the latest issue of Japanese publication Famitsu, as the game will be imminently released this Friday. The issue dedicated several pages to Tri Force Heroes, offering an extensive look at the characters, environments, and gameplay features of this upcoming title. Nintendo Everything recently shared scans from this issue, showing off screens, gameplay breakdowns, and some cool art.

This latest issue of Famitsu gives fans a fairly in-depth look at what to expect from Tri Force Heroes later this week. The article shares various screenshots, costume and enemy breakdowns, and interesting pieces of official art. While there's no current translation of the scans, we're hoping to see them translated within the week. Fans unacquainted with Japanese will still enjoy taking a look at the character artwork and the fantastic cover image.

Source: Famitsu (via Nintendo Everything)

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Tri Force Heroes was featured on the cover of the latest issue of Japanese publication Famitsu, as the game will be imminently released this Friday. The issue dedicated several pages to Tri Force Heroes, offering an extensive look at the characters, environments, and gameplay features of this upcoming title. Nintendo Everything recently shared scans from this issue, showing off screens, gameplay breakdowns, and some cool art...

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Hidden Links Found in Tri Force Heroes http://www.zeldainformer.com/hidden-links-found-in-tri-force-heroes/ Thu, 22 Oct 2015 00:18:00 +0000 http://localhost/wordpress90/?p=12936 Tri Force Heroes is interesting in that we weren't initially sure if players actually play as series protagonist Link, or rather assume the role of three heroes that uncannily look like Link. With this in mind, some players have started to spot images of Link hidden in certain places in the game. We've already seen a possible reference to Purple Link, but as GameXplain shows, there may be more Links hidden throughout Tri Force Heroes.

GameXplain gives us a few examples of Link's image hiding in Tri Force Heroes. For one, there is a character in the game that bares a striking resemblance to Link, sans his pointed ears. As well, the Link painting from A Link Between Worlds has been spotted hiding away in the game's Dunes stage. It is still uncertain if these two secrets are just isolated easter eggs referencing the Zelda series' classic hero, or if there are more Links hidden away in the game. As more fans pick up Tri Force Heroes this weekend, we'll see if more hidden Links are found.

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Tri Force Heroes is interesting in that we weren't initially sure if players actually play as series protagonist Link, or rather assume the role of three heroes that uncannily look like Link. With this in mind, some players have started to spot images of Link hidden in certain places in the game. We've already seen a possible reference to Purple Link, but as GameXplain shows, there may be more Links hidden throughout Tri Force Heroes...

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Aonuma: Zelda U Improving Bit by Bit Everyday, 30th Anniversary Quip http://www.zeldainformer.com/aonuma-zelda-u-improving-bit-by-bit-everyday-30th-anniversary-quip/ Thu, 22 Oct 2015 04:30:00 +0000 http://localhost/wordpress90/?p=12937

Just the other day we mentioned that the latest issue of Famitsu Magazine would have an interview pertaining to Tri Force Heroes. Of course that game arrives just 24 hours or so from now and while that's exciting, it was the prospect of Zelda U news that got people talking. Famitsu teased that the interview would contain a brief mention of Zelda U and the 30th anniversary... and we now have that entire mention for your lovely viewing pleasure.

“This year we wanted a Majora’s Mask concert, so it is not impossible that there may be a 30th anniversary concert next year. However, as we are trying to complete the new Zelda as fast as possible, that is all that is on our minds. That being said, we hope something will take form for the 30th anniversary. It is especially important to a producer of the series, so I hope to give something everyone can look forward to next year.”

...

“We’re doing our best (in regards to Zelda for Wii U). Everyday we improve it bit by bit. It is something that requires plenty of time, however, so please believe in us and wait.”

It wasn't much, but we did get a couple interesting details. For starters, we already know Symphony of the Goddesses has been renewed for 2016, though we obviously do not know the included song list yet, so his mention of that isn't surprising. That being said, it seems that all of his efforts are going straight into Zelda U. Most of what he mentions above deals with that game and about completing it as fast as he can. Being singular focused and improving the game every day. You could go so far as to say he confirms a 2016 release above, but that's a really big stretch as he may just be referring to 30th anniversary stuff. Giving people something to look forward to for it.

While this certainly wasn't the sort of stuff most were hoping for, it's was fairly obvious that we weren't going to get anything tangible to talk about beyond the fact that he's working hard on the game. This was, after all, a Tri Force Heroes interview going out on the eve of the game's release. Just a small tease that yeah, stuff is still happening. Stay tuned.

Source: Nintendo Everything

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Just the other day we mentioned that the latest issue of Famitsu Magazine would have an interview pertaining to Tri Force Heroes. Of course that game arrives just 24 hours or so from now and while that's exciting, it was the prospect of Zelda U news that got people talking. Famitsu teased that the interview would contain a brief mention of Zelda U and the 30th anniversary... and we now have that entire mention for your lovely viewing pleasure...

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Tri Force Heroes is Available for $25 to New Customers on Tokyo Otaku Mode http://www.zeldainformer.com/tri-force-heroes-being-sold-for-25-to-new-customers-on-tokyo-otaku-mode/ Thu, 22 Oct 2015 15:23:00 +0000 http://localhost/wordpress90/?p=12939 Tri Force Heroes is officially out now in Japan, a day earlier than the rest of the world. However, if you're from North America and don't have enough cash to get yourself a fully priced copy on release tomorrow, you're in luck. Thanks to Reddit user NOBLExGAMER, we now know that the online shop Tokyo Otaku Mode is selling the North American version of Tri Force Heroes for a very reasonable price, but under specific requirements.

Tokyo Otaku Mode is selling this Zelda title for $25. However there are certain specific things you have to do in order to acquire Tri Force Heroes at this price. The first step is that you have to set up a new customer account with the store. You have to make sure that you set up your new account through another user, so you receive $10 in TOM points. These are good towards taking off your order's total.

By setting up the new account, you'll also receive a confirmation email, which will in turn give you a $5 coupon that gets automatically added to your next order at checkout. In the end, if both discounts are applied properly, the total will go down. If you want to get the full $15 discount in one go, NOBLExGAMER has provided a referral link to help out.

All things considered, that's a great deal. Definitely take advantage of it if you haven't already, because no one knows how long it will last. What do you think of this deal? Worth picking up the game now? Let us know in the comments below!

One last note: Once you do get your copy of the game, make sure to come back and check out our Tri Force Heroes Walkthrough to obtain all of the knowledge you and your friends will need for your quest through this title.

Source: Reddit

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Tri Force Heroes is officially out now in Japan, a day earlier than the rest of the world. However, if you're from North America and don't have enough cash to get yourself a fully priced copy on release tomorrow, you're in luck. Thanks to Reddit user NOBLExGAMER, we now know that the online shop Tokyo Otaku Mode is selling the North American version of Tri Force Heroes for a very reasonable price, but under specific requirements.

Tokyo Otaku Mode is selling this Zelda title for...

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Nintendo: Tri Force Heroes Presents Beloved Characters in an Unexpected Setting http://www.zeldainformer.com/nintendo-tri-force-heroes-presents-beloved-characters-in-an-unexpected-sett/ Thu, 22 Oct 2015 16:41:00 +0000 http://localhost/wordpress90/?p=12940

In today's business wire from Nintendo of America, a lengthy description of Tri Force Heroes was included. In addition to facts about the game, Scott Moffitt, Nintendo of America’s Executive Vice President of Sales & Marketing, said that Tri Force Heroes is "one of many games launching this year that presents beloved characters in unexpected new game-play settings."

The full press release:

REDMOND, Wash.--(BUSINESS WIRE)-- It’s dangerous to go alone … so don’t! In The Legend of Zelda: Tri Force Heroes, available for the Nintendo 3DS family of systems on Oct. 23, three heroes must form a legendary trio to tackle dungeons and defeat bosses together as a team. Presented in the same top-down style as the critically acclaimed The Legend of Zelda: A Link Between Worlds, players solve inventive puzzles and dress Link in a range of outfits to enable new abilities that enhance their adventure. While playing the game with three players is part of the fun, the adventure can also be taken on solo, allowing all players to dive into the experience at any place and any time.

“We are constantly transforming our most iconic franchises to give players unique gaming experiences,” said Scott Moffitt, Nintendo of America’s Executive Vice President of Sales & Marketing. “The Legend of Zelda: Tri Force Heroes is one of many games launching this year that presents beloved characters in unexpected new game-play settings.”

Players can journey through the numerous levels of The Legend of Zelda: Tri Force Heroes in multiple ways. In addition to playing the game’s 32 stages across eight areas solo with two statue-like figures called “Doppels,” they can also play via local wireless or use a wireless broadband Internet connection to go online in multiplayer mode with two other heroic players who also own the game. Players can choose to team up with any combination of players who are or are not part of their Nintendo 3DS friends list. With Download Play, players can connect locally with two other friends who own a system in the Nintendo 3DS family, even if only one person has the game. Only by working as a team will players be able to progress through the various hazards awaiting them on their perilous journey. And by using fun emoticons on the touch screen, players not playing together in the same room can quickly and easily communicate with each other. The multiplayer Coliseum mode also lets players battle one or two other heroes, wearing the outfits that they have collected during their adventure.

The adventure will take players through fiery volcanoes, icy caverns and beyond, with each new dungeon cleverly designed to be completed by three heroes. Cooperation is key. For the first time in The Legend of Zelda series, players can stack two or three Link characters on top of each other using a new Totem mechanic to solve multi-level puzzles and reach enemies’ weak spots. This new mechanic is one of many ways the three heroes can interact together to conquer the challenges that face them head(s) on. All three Link characters share the same heart gauge, so it pays to help each other. How players work together to clear each dungeon and reap the rewards is part of the experience!

Collecting and changing outfits in the game is not just for showing off Link’s fashion prowess – each of the outfits in the game comes with its own special abilities that help the three Link characters solve puzzles and navigate difficult terrain. For example, the “Goron Garb” allows Link to swim in lava, while the “Kokiri Clothes” let him shoot three arrows instead of one. By switching between different outfits before entering a dungeon, all three players can bring vital abilities to each new area. Players can create different outfits using materials that they collect by completing the game’s levels.

The Legend of Zelda: Tri Force Heroes launches in stores, in the Nintendo eShop in Nintendo 3DS and at Nintendo.com on Oct. 23 at a suggested retail price of $39.99. In addition, a Hyrule Edition New Nintendo 3DS XL system will launch exclusively in GameStop stores on Oct. 30 at a suggested retail price of $199.99. The system (which does not include the game) is gold-colored and features an intricate Hylian Crest on the front.

Remember that Nintendo 3DS features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/3ds.

What was interesting to you in this press release? Let us know via the comment section.

One more note: Tri Force Heroes has released in Japan, and releases tonight in North America and Europe. While the beginning stages are easier, you may get stuck later on. If that happens, be sure to check out our Tri Force Heroes Walkthrough. It will give you that extra push you need.

Source: Press Release

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In today's business wire from Nintendo of America, a lengthy description of Tri Force Heroes was included. In addition to facts about the game, Scott Moffitt, Nintendo of America’s Executive Vice President of Sales & Marketing, said that Tri Force Heroes is "one of many games launching this year that presents beloved characters in unexpected new game-play settings."

The full press release...

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Arrghus Boss Battle in Tri Force Heroes is Exciting Teamwork http://www.zeldainformer.com/arrghus-boss-battle-in-tri-force-heroes-on-the-nintendo-3ds-is-exciting-tea/ Thu, 22 Oct 2015 20:36:00 +0000 http://localhost/wordpress90/?p=12943 Nintendo UK's YouTube channel has posted a short video of a boss battle in Tri Force Heroes. The boss is none other than Arrghus, found in the Water Temple. It is unclear whether it is a mini boss or the main boss, but James, Reece, and Alex seem to defeat him very easily. Their outstanding teamwork plainly has a considerable hand in this, each player contributing another sword strike or distraction for the monster.

Indeed, the method of defeat looks simple enough. Each player can hook shot an Arrgi, kill it before it sinks, and repeat until they are gone. The water disappears, and the players are dropped to another battle room. The process must be repeated, save the Arrgi cannot sink this time and a little more height is required. That done, the players continue to use the totem mechanic and defeat the boss in seconds.

The importance of teamwork in this game cannot be emphasized enough. This is especially true in the context of the shared heart meter. It is astronomically convenient to able to send one player off to collect hearts while the other two keep fighting.

What do you think of this play through? Let us know in the comments below!

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Nintendo UK's YouTube channel has posted a short video of a boss battle in Tri Force Heroes. The boss is none other than Arrghus, found in the Water Temple. It is unclear whether it is a mini boss or the main boss, but James, Reece, and Alex seem to defeat him very easily. Their outstanding teamwork plainly has a considerable hand in this, each player contributing another sword strike or distraction for the monster...

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Tri Force Heroes' Place in the Timeline Has Been Revealed http://www.zeldainformer.com/tri-force-heroes-place-in-the-timeline-has-been-revealed/ Thu, 22 Oct 2015 23:37:00 +0000 http://localhost/wordpress90/?p=12946

Today, Nintendo of America tweeted out a lengthy answer as to where Tri Force Heroes takes place in the timeline. Apparently the game takes place directly after A Link Between Worlds, with the player controlling the very same Link. Certain events lead him away from Hyrule to the kingdom of Hytopia, where he dresses up to avoid recognition.

This revelation is interesting in the fact that Shikata, the game's director, previously stated that Tri Force Heroes does not take place in the same timeline branch as A Link Between Worlds. I guess he re-thought his decision, and chose to link the games directly.

What are your thoughts on the timeline placement of Tri Force Heroes? Let us know by leaving a comment.

Source: Twitter

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Today, Nintendo of America tweeted out a lengthy answer as to where Tri Force Heroes takes place in the timeline. Apparently the game takes place directly after A Link Between Worlds, with the player controlling the very same Link. Certain events lead him away from Hyrule to the kingdom of Hytopia, where he dresses up to avoid recognition.

This revelation is interesting in the fact that Shikata...

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Super Mario Maker Cover Plates for Japanese 3DS Contains Zelda Characters http://www.zeldainformer.com/super-mario-maker-cover-plates-for-japanese-3ds-contains-zelda-characters/ Thu, 22 Oct 2015 23:36:00 +0000 http://localhost/wordpress90/?p=12947 12947 0 0 0 GameTrailer's First Impressions of Tri Force Heroes is Less Than Glowing http://www.zeldainformer.com/gametrailers-first-impressions-of-tri-force-heroes-is-less-than-glowing/ Fri, 23 Oct 2015 03:13:00 +0000 http://localhost/wordpress90/?p=12951 GameTrailers, a gaming news YouTube channel, posted a discussion on their first impressions of the Tri Force Heroes game. The first question, "why did Nintendo create a three player Zelda game", is met with indignation. The reasonable conclusion, as stated by one of the group members, is that Nintendo took elements from A Link to the Past and A Link Between Worlds, but neglected the features that made both games so exciting.

Tri Force Heroes falls debilitatingly short of expectations compared to the latter games. However, Tri Force Heroes is, as YouTuber Jeremy Jahns would say, "a good time - no alcohol required". There is a great of fun to be had and I believe the comparison to Portal is very apt. This is a game created purely as entertainment for nerdy gatherings. That being said, I can't wait until I can get my hands on it!

What do you think of this review? Do you agree with GameTrailers' conclusion? Let us know in the comments below!

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GameTrailers, a gaming news YouTube channel, posted a discussion on their first impressions of the Tri Force Heroes game. The first question, "why did Nintendo create a three player Zeldagame", is met with indignation. The reasonable conclusion, as stated by one of the group members, is that Nintendo took elements from A Link to the Past and A Link Between Worlds, but neglected the features that made both games so exciting...

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Tri Force Heroes Playthrough Reveals the Beginning of the Game http://www.zeldainformer.com/tri-force-heroes-play-through-reveals-the-beginning-of-the-game/ Fri, 23 Oct 2015 06:09:00 +0000 http://localhost/wordpress90/?p=12955 If you haven't already seen it, IGN's Rewind Theatre presents the beginning of Tri Force Heroes. Jose Otero and Peer Schneider explain each character revealed and who they are. Most of them we already know, but it's fun to see them in their coherent whole within the game.

After the characters, they begin to explain the game mechanics themselves in more detail than usual. For example, the functions of the costumes and how they are used in the game itself. Out of all the costumes displayed in this video, I am most curious about the cactus outfit. I wonder if it would be heat resistant like the Goron Garb, or perhaps enemies take damage if they run into the player.

In true fashion to the game, the commentators have a wonderful sense of humour. My favourite quote from this video is "fighting evil with fashion" because it sums up Tri Force Heroes in it's entirety.

What do you think of this video? Did it show anything new for you? Let us know in the comments below!

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If you haven't already seen it, IGN's Rewind Theatre presents the beginning of Tri Force Heroes. Jose Otero and Peer Schneider explain each character revealed and who they are. Most of them we already know, but it's fun to see them in their coherent whole within the game.

After the characters, they begin to explain the game mechanics themselves in more detail than usual. For example, the...

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testing testing one two three http://www.zeldainformer.com/testing-testing-one-two-three/ Thu, 22 Oct 2015 00:07:00 +0000 http://localhost/wordpress90/?p=13007 This is a test. This is only a test.

We're all DOOMed.

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This is a test. This is only a test.

We're all DOOMed.

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Nintendo Provides Tri Force Heroes Dress to Success Guide in the Style of an Infographic http://www.zeldainformer.com/nintendo-provides-tri-force-heroes-dress-to-success-guide/ Sat, 24 Oct 2015 04:39:00 +0000 http://localhost/wordpress90/?p=12941 Are you looking for some help regarding what to wear in Tri Force Heroes? Then have no fear as Nintendo has recently released a guide to help out with that! This infographic style "Dressing for Success" guide gives some help regarding what you need to wear in order to survive your perilous quest through this game.


All I know is that I'll be ready no matter what. What do you think of this "guide"? Let us know in the comments below!

If you want a more detailed guide for Tri Force Heroes, then check out our full Tri Force Heroes walkthrough that will definitely give you a path to success!

Source: GoNintendo

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Are you looking for some help regarding what to wear in Tri Force Heroes? Then have no fear as Nintendo has recently released a guide to help out with that! This infographic style "Dressing for Success" guide gives some help regarding what you need to wear in order to survive your perilous quest through this game...

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Super Mario Maker Cover Plates for the New Nintendo 3DS Contains Zelda Characters http://www.zeldainformer.com/super-mario-maker-cover-plates-for-japanese-3ds-contains-zelda-charact/ Sat, 24 Oct 2015 01:12:00 +0000 http://localhost/wordpress90/?p=12948 If you happen to have a New Nintendo 3DS, you are once again in luck! Nintendo has released Super Mario Maker cover plates that includes a surprising amount of Zelda characters. Against the telltale yellow background, the first cover plate includes Link from The Legend of Zelda (NES). In his classic pose of holding up the Triforce, he certainly brings a lot of nostalgia to the Super Mario Maker theme. There is also a small pixelated Princess Zelda.

On the second plate there are even more characters. These include: Tingle, Toon Link with his iconic Wind Waker, Sheik, and Ganondorf. Unfortunately these cover plates are only available from Japan at the moment, so you'll have to import them for 2,000 Yen.

All these characters are certainly favorites and well designed in the Super Mario Maker theme. What do you think of these cover plates? Let us know in the comments below!

Source: Nintendo (via Go Nintendo)

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If you happen to have a New Nintendo 3DS, you are once again in luck! Nintendo has released Super Mario Maker cover plates that includes a surprising amount of Zelda characters. Against the telltale yellow background, the first cover plate includes Link from The Legend of Zelda (NES). In his classic pose of holding up the Triforce, he certainly brings a lot of nostalgia to the Super Mario Maker theme. There is also a small pixelated Princess Zelda...

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Nintendo UK Shows Off More Tri Force Heroes Gameplay in a Recent Livestream http://www.zeldainformer.com/nintendo-uk-shows-off-more-tri-force-heroes-gameplay-in-a-recent-lives/ Sat, 24 Oct 2015 00:47:00 +0000 http://localhost/wordpress90/?p=12949 Nintendo UK, with special guests from Arekkz (a gaming channel on YouTube), and Zelda Universe (a fellow fan site), has hosted a live stream of Tri Force Heroes. James, from Nintendo UK, Alex, from Arekkz, and Reece from Zelda Universe, begin their game in Hytopia with their sights set on the Riverside Water Temple.

We have already posted on the boss battle portion of this Temple, if you happened to miss it. Next, the three adventurers head off to the Fire Temple. Of course, they outfit themselves with the Goron costume for fire and heat resistance. The trio work together fairly well until someone feels like fooling around, and waltzes in precisely the wrong direction. This is quite humorous and never lasts long enough to be frustrating to the audience.

After completing the Fire Temple, they troop off to the Ice Temple. This time, James and Reece decide to don the Legendary Dress, wanting to be "in touch with their feminine side" after the "masculine Goron" outfit (quotes direct from the video). This temple seems to require a bit more coordination than the last one, mainly because of the ice physics. Falling is a regular pastime for the duration of the temple, however the game design makes coming back a very smooth process. This is a fact I'm sure all Zelda players are glad for.

Once the Ice Temple is done, the trio takes a break from temple levels and ventures to the Woodlands for the Moblin Race. Here, they fight without the use of a sword and equip a bow instead. Despite the lack of swords the level doesn't seem challenging for these three as they blaze through enemies with efficient teamwork.

For the last adventure, the trio go to the coliseum. This is essentially a game of paintball as each player tries to hit the other players at least three times. Unfortunately, the fun ends quickly with Arekkz victorious.

What did you think of this play through? Let us know in the comments below!

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Nintendo UK, with special guests from Arekkz (a gaming channel on YouTube), and Zelda Universe (a fellow fan site), has hosted a live stream of Tri Force Heroes. James, from Nintendo UK, Alex, from Arekkz, and Reece from Zelda Universe, begin their game in Hytopia with their sights set on the Riverside Water Temple.

We have already posted on the boss battle portion of this Temple, if you happened to miss it. Next, the three adventurers head off to the... 

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Zelda U and Hyrule Warriors Legends Continue to Stay on Famitsu's Weekly Most Wanted http://www.zeldainformer.com/zelda-u-and-hyrule-warriors-legends-continue-to-stay-on-famitsus-weekly-mos/ Sat, 24 Oct 2015 00:54:00 +0000 http://localhost/wordpress90/?p=12950

Famitsu's weekly list of their Most Wanted Games has been released today, and once again features two more Zelda-related games that we've been waiting for. While we still wait for these Zelda titles to debut, all we can look forward to is making sure that Japan continues to recognize these most anticipated games.

The first Zelda game to appear on this list is Hyrule Warriors Legends, which manages to take the eighth spot with 188 votes. Meanwhile, Zelda U just barely manages to stay above Legends at the seventh place spot with only 190 votes. These two titles manage to stay smack dab in the middle of the most wanted list, and will most likely stay there for quite a while. Check out the top 12 of the Famitsu's Most Wanted list below.

  1. Monster Hunter X (943 votes)
  2. Dragon Quest XI (640 votes)
  3. Yokai Watch 3 (246 votes)
  4. Project X Zone 2: Brave New World (237 votes)
  5. Gyakuten Saiban 6 (231 votes)
  6. Shin Megami Tensei FINAL (191 votes)
  7. The Legend of Zelda U (190 votes)
  8. Zelda Musou: Hyrule All-Stars (188 votes)
  9. Genei Ibunroku #FE (156 votes)
  10. Monster Strike (140 votes)
  11. Dragon Quest Monsters Joker 3 (136 votes)
  12. Monster Hunter Stories (less than 117 votes)

Both of these games are definitely part of my anticipated list, and I can't for them to finally come out. What do you think of this news? Let us know in the comments below!

Source: GoNintendo (via Famitsu)

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Famitsu's weekly list of their Most Wanted Games has been released today, and once again features two more Zelda-related games that we've been waiting for. While we still wait for these Zelda titles to debut, all we can look forward to is making sure that Japan continues to recognize these most anticipated games.

The first Zelda game to appear on this list is Hyrule Warriors Legends, which manages to take the eighth spot...

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We've Only Been Teasing It Enough and Here It Is: Zelda Informer Mark 5 http://www.zeldainformer.com/weve-only-been-teasing-it-enough-and-here-it-is-zelda-informer-mark-5/ Fri, 23 Oct 2015 17:00:00 +0000 http://localhost/wordpress90/?p=12956 Welcome to Zelda Informer Mark V

So as you see, Zelda Informer looks a bit different today. We've been hinting at it, teasing parts of it, and saying it's coming, but all the talk in the world doesn't match up to an actual reveal. So here we arrive: Welcome to the fifth incarnation of Zelda Informer, just in time for today's launch of Tri Force Heroes. For the past five or so months, this has been kicking around on the server, and this morning it finally gets to see the light of day. So without further ado, let's get down to what's inside, before I hand this back off to Nate so he can explain what him and the rest of the team have been working on as well.

We decided to go back to our roots with this one. The original red layout that we launched with back in 2007 is remembered fondly by some of our older community members, so we figured we'd pay tribute and bring back the red color scheme. It's just like Matthew McConaughey said in those ridiculous Lincoln commercials:

"Sometimes you gotta go back to actually move forward. I don't mean going back to reminisce or chase ghosts, I mean going back to see where you came from. Where you've been, how you got there, see where you're going. I know there are those who say you can't go back. Yes you can. Just have to look in the right place."

Usually around here I have the burden of most of the development work being thrown on my shoulders, and if we were going back to the drawing board, well, I was gonna need help. I called up my old friend and Zelda Informer co-founder Phil "Leminnes" Stetson to work his visual magic. We hadn't properly tag-teamed a revamp like this together since Mark III in 2009, he hadn't done a layout for us since the original Mark IV in 2012, and ZI's codebase had subsequently been overhauled two more times without him. I've been doing things like patching in rudimentary mobile support and bringing Twitter's fantastic Bootstrap framework into the fold since then, but the old visuals were just not designed with the future in mind. Plus, the last time I had really recoded the core of the site was nearly two years ago.

Phil's design skills are more on point than ever before, and I've learned a lot more as a developer in the interim as well. He's always been the Ralph Steadman to my Hunter Thompson, and it was fantastic getting to work with him again now that we're older and have some serious professional experience behind us this time around. Both design-wise and code-wise, we've finally got this beast ready to be adapted to future improvements and new web technologies, whatever those turn out to be. Parts of this were so involved that they constituted minor software projects of their own that I've since tossed out on Github. With all the web projects I've worked on as a freelance dev over the years, this overhaul is probably my favorite thing in my portfolio right now, and I don't say that lightly.

So, what's new? First off, we've got legit mobile support finally. No longer are things haphazardly crunched down or stacked or hidden behind unintuitive menus on smaller devices – mobile users finally get a layout that's actually simple and clean. Same deal with our tablet layout. The primary goal we had with this was the most efficient use of space possible, and making as much of our content as accessible as possible, no matter what the screen size is and no matter where on the site you are.

We've made some areas more compartmentalized. Our walkthrough areas should be far easier to navigate now, without overloading you with the same placeholder sidebar we used to have. We've intentionally tried to make things super easy for you to just pull out your phone and look for tips while you're playing the games, without having to actually step away to a computer. News and articles, meanwhile, are setup to really give a lot of attention to their content, and their included sticky sidebar should make it even easier to share our content to friends and across social media. I've retooled a few things with how our galleries work, too, so we can give you higher resolution screengrabs and artwork.

We've got a totally new Wiki as well. The plugin we were using previously was pretty limiting from a dev standpoint, so we solved that by spinning up a proper MediaWiki install and connecting it to our existing user database. Of course, we weren't happy with just a simple MediaWiki install, so we've gone the full nine yards to port a bunch of our main site's codebase to it. That's right: we are currently the host of the only mobile-friendly Zelda encyclopedia on the web, and it's not something I expect our competition to truly catch up on for awhile. That's good news for us as our writers (and anybody else who wants to contribute to it, what with it being an open wiki and all – just sign in with your existing ZI account to get started) flesh it out with more content. On top of that, I've got things set up on the backend so Nate and the team can start binding wiki pages to relevant walkthrough pages through the database. He'll be elaborating more on that one later.

There are still a handful of bugs persisting on specific browsers/devices with some of the sticky navigation menus, transitions between layouts, and animation events, but the minority of affected users there is small enough that I feel comfortable rolling this out today. I've got a lot of bug patching to deal with, so expect to see a lot of unannounced tiny improvements here and there over the course of this weekend and next week. The wiki in particular has a slew of UI issues as well that I'm going to be tackling once I finish this post.

The coup de grâce? Forums. There's a year-long debacle I'm not entirely proud of, but being the only dev here while trying to juggle my own real-world responsibilities meant that one got sidelined for too long. For those unfamiliar with the saga, we lost our message boards last year. Xenforo, the hideously bloated piece of junk that powered them, was simply unable to keep up with our growing traffic demands. Towards the end of it's increasingly unstable life, Xenforo would frequently spaz out and lock up parts of the database, and these issues were compounded further by the underpowered server setup we were running at the time. The last few weeks of its life, I was stuck rescuing it on a nearly daily basis, until one fateful day when it simply wouldn't resuscitate. Our solution at the time was to spin up a temporary forum of sorts that was built in to the site much in the same way our old wiki was, and which we planned on importing the old forum database into.

What we didn't foresee was the problems that script would have, as it was extremely lacking in the most basic of features, and we were also overrun with hordes of spam bots. This is when I'd say "some of them may have gained sentience" and it would be interpreted as a joke, but it's not – the ability of that script to control spam was basically nil, so sometimes the bots would reply to other bots and actually have broken conversations with each other. While amusing, these boards were basically unusable, and no modification could even really be done to solve things without rewriting vast portions of the software itself. Meanwhile, the old Xenforo database somehow corrupted itself and seeped into our automated backup system, leaving us with a massive pile of unusable data. Let this be a lesson to all – keep redundant backups in disconnected locations!

As message boards have never exactly been ZI's main source of traffic, a proper solution has basically been relegated to the backburner as far as priorities around here go, and our small but vibrant forum community quickly fell apart. We almost called it quits entirely, planning on starting a new set of forums afresh, until we finally had a couple breakthroughs. First, an old partner of mine managed to recover the old Xenforo database, making it readable once more. After that, we found another solution from our past – Invision Power Board, which powered our original forums years back. Ditching Invision was a decision we only made reluctantly when it became super unstable thanks to a much-younger and inexperienced me hacking and modifying it many times over the course of my teenage years. Like our new wiki, we have managed to connect these new forums to our existing user database. Oh, and we managed to import all the posts from our old forums too. I've been asked numerous times over the past year when or if these 400,000+ posts would see the light of day again, and they're finally back, with threads dating back to 2005 from the original VGRC forums we spawned off of. Unfortunately it is not skinned in time for today's rollout, but it is live and working, so expect an announcement post on that sometime next week once it's presentable enough to open back up to the public.

So there's the gist of things from the technical standpoint. Nate is gonna be around a little later to elaborate on more stuff with the wiki, walkthroughs, and our coverage of Tri Force Heroes. In the meantime, well, I've got more things to clean up before I take off for the evening to clear my head and relax with friends in downtown Austin. I've been working in crunch-time mode for the past two weeks and living on enough caffeine and nicotine to send a small child into cardiac arrest, so I'm in dire need of a break. Peace out.

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So as you see, Zelda Informer looks a bit different today. We've been hinting at it, teasing parts of it, and saying it's coming, but all the talk in the world doesn't match up to an actual reveal. So here we arrive: Welcome to the fifth incarnation of Zelda Informer, just in time for today's launch of Tri Force Heroes. For the past five or so months, this has been kicking around on the server, and this morning it finally gets to see the light of day. So without further ado, let's get down to what's inside, before I hand this back off to Nate so he can explain what him and the rest of the team have been working on as well.

We decided to go back to our roots with this one. The original red layout that we launched with back in 2007 is remembered fondly by some of our older community members, so we figured we'd pay tribute and bring back the red color scheme. It's just like Matthew McConaughey said in those ridiculous Lincoln commercials:

"Sometimes you gotta go back to actually move forward. I don't mean going back to reminisce or chase ghosts, I mean going back to see where you came from. Where you've been, how you got there, see where you're going. I know there are those who say you can't go back. Yes you can. Just have to look in the right place."

Usually around here I have the burden of most of the dev work being thrown on my shoulders, and if we were going back to the drawing board, well, I was gonna need help. I called up my old friend and Zelda Informer co-founder Phil "Leminnes" Stetson to work his visual magic. We hadn't properly tag-teamed a revamp like this together since Mark III in 2009, he hadn't done a layout for us since the original Mark IV in 2012, and ZI's codebase had subsequently been overhauled two more times without him. I've been doing things like patching in rudimentary mobile support and bringing Twitter's fantastic Bootstrap framework into the fold since then, but the old visuals were just not designed with the future in mind. Plus, the last time I had really recoded the core of the site was nearly two years ago.

Phil's design skills are more on point than ever before, and I've learned a lot more as a developer in the interim as well. He's always been the Ralph Steadman to my Hunter Thompson, and it was fantastic getting to work with him again now that we're older and have some serious professional experience behind us this time around. Both design-wise and code-wise, we've finally got this beast able to adapt easier to future improvements and new web technologies, whatever those turn out to be. Parts of this were so involved they constituted minor software projects of their own that I've since tossed out on Github. With all the web projects I've worked on as a freelance dev over the years, this overhaul is probably my favorite thing in my portfolio right now, and I don't say that lightly.

So what's new? Got a detailed rundown after the jump.

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New Surprise Twist Teased For Zelda U's Open World http://www.zeldainformer.com/new-surprise-twist-teased-for-zelda-us-open-world/ Fri, 23 Oct 2015 12:54:00 +0000 http://localhost/wordpress90/?p=12957 Aonuma has recently teased a "surprise twist on Zelda U's open world". Details are yet to be released on what in particular this means. Feedback from the fans however has been a key part of the building process. “We actually had some feedback from Skyward Sword, where people were saying, 'This is not exactly the Zelda game I was looking for, I was looking for a bigger open world.'" Aonuma told IGN. “Unfortunately, I can’t go into details but I’m hoping to put a surprise, or kind of a twist, on my view of an open world game. I hope that you’ll look forward to it.”

Aonuma has also spoken about the development team reading what fans think about the series, however not all of the feedback from fans will make it into future Zelda games.

“If we put all the feedback the fans write directly into the game, there won’t be an element of surprise,” he said. “If there’s a comment and they’re asking for certain element, I would think, 'Oh, why not interpret this in a different way that you wouldn’t expect?' That’s how we create a new element in a Zelda game. I always want to implement something new and surprising into every game.“

Tell us down in the comments below what you think what the surprise open world would be.

Source: IGN (Via Nintendo Everything)

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Aonuma has recently teased a "surprise twist on Zelda U's open world". Details are yet to be released on what in particular this means. Feedback from the fans however has been a key part of the building process...

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Aonuma: A Surprise Twist is Planned for Zelda U's Open World http://www.zeldainformer.com/new-surprise-twist-teased-for-zelda-us-open-world1/ Sat, 24 Oct 2015 00:42:00 +0000 http://localhost/wordpress90/?p=12958

Aonuma has recently teased a surprise twist on Zelda U's open world. However, details are yet to be released on what this means in particular. He claims that feedback from the fans have been a key part of the building process.

“We actually had some feedback from Skyward Sword, where people were saying, ‘This is not exactly the Zelda game I was looking for, I was looking for a bigger open world.’ Unfortunately, I can’t go into details but I’m hoping to put a surprise, or kind of a twist, on my view of an open world game. I hope that you’ll look forward to it.”

Aonuma has also spoken about the development team reading what fans think about the series.

“If we put all the feedback the fans write directly into the game, there won’t be an element of surprise. If there’s a comment and they’re asking for certain element, I would think, ‘Oh, why not interpret this in a different way that you wouldn’t expect?’ That’s how we create a new element in a Zelda game. I always want to implement something new and surprising into every game.“

What do you think the new open world twist will be? If you have an idea, let us know in the comment section below.

Source: IGN (via Nintendo Everything)

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Aonuma has recently teased a surprise twist on Zelda U's open world.However, details are yet to be released on what this means in particular. He claims that feedback from the fans have been a key part of the building process...

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IGN Looks Back at What Made Ocarina of Time Such a Classic Game http://www.zeldainformer.com/ign-looks-back-at-what-made-ocarina-of-time-such-a-classic-game/ Fri, 23 Oct 2015 13:47:00 +0000 http://localhost/wordpress90/?p=12959 All Zelda fans remember when you sat down and actual played your very first Zelda game all the way through. For most gamers and Zelda fans alike from the previous generation, there first experience with this series was The Legend of Zelda: Ocarina of Time. Similar to how most JRPG fans first time with a Final Fantasy title was VII, the Ocarina of Time was the first 3D game in its franchise to gain a greatly increased number of fans. These gamers have gone on to run game companies and news sites like IGN, who have just recently decided to sit down and reminisce about this groundbreaking game.

As part of their weekly retrospective series, History of Awesome, IGN looks back at what they remember most about the first time they got a chance to play Ocarina of Time. They even get into how the Zelda legacy grew after this game's release. One of them talks about how Miyamoto himself helped him get through a part he was stuck at in the game when he went to a demo event for the title.

Do you remember your first time with Ocarina of Time? If not, what was your first Zelda game? Let us know in the comments below!

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All Zelda fans remember when you sat down and actual played your very first Zelda game all the way through. For most gamers and Zelda fans alike from the previous generation, there first experience with this series was The Legend of Zelda: Ocarina of Time. Similar to how most JRPG fans first time with a Final Fantasy title was VII, the Ocarina of Time was the first 3D game in its franchise to gain a greatly increased number of fans. These gamers have gone on to run game companies and news sites like IGN...

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Link http://www.zeldainformer.com/link/ Fri, 23 Oct 2015 17:16:00 +0000 http://localhost/wordpress90/?p=12960 12960 0 0 0 Tri Force Heroes Developers Explain Purple Link's Absence http://www.zeldainformer.com/tri-force-heroes-developers-explain-purple-links-absence/ Fri, 23 Oct 2015 16:58:00 +0000 http://localhost/wordpress90/?p=12961 One gripe fans (including myself) have had with Tri Force Heroes is the exclusion of Purple Link, the playable hero featured in the Four Swords games. While developers have discussed how they wanted to emphasize teamwork between three core players in the past, fans were still left to wonder exactly why Purple Link was left out. Nintendo of America recently fielded fan questions to the Tri Force Heroes development team, one of which related to the missing purple hero.

The Tri Force Heroes developers offered both story and gameplay reasons for excluding Purple Link. For one, they explained the difference between the Link clones born through the Four Sword and the three "hero candidates" seen in Tri Force Heroes. The Purple Link we've grown to love in Four Swords and Four Swords Adventures is not present in the game because he is completely unrelated to the three playable heroes in TFH.

If that plot reason is too obtuse for you, the developers then provided a more practical explanation based on core game design. The team felt the game mechanics in TFH worked better with three people, so they pursued game design based on that number of teammates. This reason does make sense, as totem poles and puzzles involving four players may get too chaotic.

If you want to imagine Purple Link is off on his own adventures, check out this week's Photoshop Contest.

Do you accept the developers' reasoning for excluding purple Link? Do you still wish the purple hero was in the game? Let us know in the comments!

Source: Twitter

Purple Link image from Tumblr

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One gripe fans (including myself) have had with Tri Force Heroes is the exclusion of Purple Link, the playable hero featured in the Four Swords games. While developers have discussed how they wanted to emphasize teamwork between three core players in the past, fans were still left to wonder exactly why Purple Link was left out. Nintendo of America recently fielded fan questions to the Tri Force Heroes development team, one of which related to the missing purple hero...

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]]> 26360 0 0 Photoshop Contest: Tampering With Time Travel http://www.zeldainformer.com/photoshop-contest-tampering-with-time-travel/ Sat, 24 Oct 2015 00:32:00 +0000 http://localhost/wordpress90/?p=12962 Greetings, friends! It feels a little strange posting amidst the news of this fancy new redesign, but ZI's weekly Photoshop Contest must live on! Throughout the years, the Zelda series has given Link many ways to travel through time. The Ocarina of Time, the Harp of Ages, and Timeshift Stones have all given our hero the power to manipulate the time stream. We're sure there are yet even more creative opportunities for time travel in the Zelda universe, and your 'shopping skills are sure to help create them in this week's contest. Before we start, of course, let's go back a week and check out the winners from last week's contest: The Adventures of Purple Link.

Last Week's Contest:

For a few specific reasons, Purple Link was left out of Tri Force Heroes. To make up for his absence, contestants depicted the adventures of this purple-clad hero.

Best Submissions

Artist: Parabuteo

Challenge Mode

Inspired by some new sketches by Zelda manga artist Akira Himekawa, last week's Challenge was to include Shadow Link as Purple Link's adventure companion. While the other winning entry featured Shadow Link in the background, artist Vheanom showed us a true companionship between Purple Link and Shadow Link. These two characters are placed in a tense scuffle with a ChuChu and a Floormaster, the first in what will certainly be many exciting battles. Vheanom admitted that the time spent 'shopping this image was limited to just two hours, which is impressive given the lively final product. Great job!

This Week's Contest: Tampering With Time Travel

Zelda Informer's exciting new layout and other cultural events has us reflecting on the flow of time, a common theme throughout The Legend of Zelda. With the idea of time taking such an important role in the series, Link himself has been given the power several times to alter history and master fate. But Link shouldn't be allowed to have all the fun; time travel holds plenty of fun for all of us.

The contest this week is to show the use, misuse, or abuse of time travel in the Zelda universe in your own special way. Maybe you want to show Link (or another character) using a magic time-based item in a creative way, or maybe you want to manipulate the course of history in the Zelda timeline. As long as there's time travel involved, your Photoshop creations are acceptable. Feel free to use the images in our gallery below or anything else on the net for your entry.

General Rules:

  • Submit your entries in the comments section below.
  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on October 28. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must include a flying form of transportation.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Greetings, friends! It feels a little strange posting amidst the news of this fancy new redesign, but ZI's weekly Photoshop Contest must live on! Throughout the years, the Zelda series has given Link many ways to travel through time. The Ocarina of Time, the Harp of Ages, and Timeshift Stones have all given our hero the power to manipulate the time stream. We're sure there are yet even more creative opportunities for time travel in the Zelda universe, and your 'shopping skills are sure to help create them in this week's contest. Before we start, of course, let's go back a week and check out the winners from last week's contest: The Adventures of Purple Link...

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The Masks in Majora's Mask http://www.zeldainformer.com/the-masks-in-majoras-mask/ Fri, 23 Oct 2015 23:56:00 +0000 http://localhost/wordpress90/?p=12963 12963 0 0 0 Termina http://www.zeldainformer.com/termina/ Fri, 23 Oct 2015 23:59:00 +0000 http://localhost/wordpress90/?p=12964 12964 0 0 0 Majora's Mask Information http://www.zeldainformer.com/majoras-mask-information/ Sat, 24 Oct 2015 00:01:00 +0000 http://localhost/wordpress90/?p=12965 12965 0 0 0 Code of Conduct http://www.zeldainformer.com/code-of-conduct/ Sat, 24 Oct 2015 01:03:00 +0000 http://localhost/wordpress90/?p=12967 Our code of conduct policy is fairly straight forward and governs both how we expect our users and our staff to interact with each other. This applies to the comment section on our site, our forums, wiki, all social media channels, and any email or direct contact interactions (Private Messages, Skype, etc).

We strive for everyone to feel as welcome as they can possibly feel at Zelda Informer while not inherently censoring anyone’s individual thoughts. As such we hold everyone accountable for their own actions and can ban or remove anyone from any of our areas for violating our Code of Conduct. This may seem excessive at times, but we’re dealing with thousands of users and dozens of staff – it can be hard at times to spend time on each individual case, though we are open for reconsideration if you contact us privately should you have been banned or removed from any of our various outlets. We’re not unreasonable.
That all being layed out, here is how we expect everyone to act at Zelda Informer:

Keep it Nintendo

Often times this gets confused with “keep things child friendly”, because Nintendo is a company that creates games for everyone, including kids. It gets even more confusing when we say things like if it wouldn’t fly on Miiverse, it won’t fly at Zelda Informer either. These are just some generalized guidelines if you want to make sure you’ll never have anything to worry about.

That being said, we’re not quite as strict as Nintendo themselves. We will allow swearing within reason, so long as it’s not used towards any individual. Essentially, you can say someone’s opinion is “shit”, but you can’t call that person “shit” for having that opinion. The only exception to this belongs to our Facebook page. Because of the sheer number of comments, we have a permanent filter set up to remove all swearing. This is because more often than not, swearing was being used to attack others. This is something that goes against our policy as stated above, so we found it to be a big help simply getting rid of those words as much as we can automatically. We won’t be doing that here on Zelda Informer unless they are terms that specifically are insulting in nature. As an example, calling someone “gay” or stating anything is “gay” is not a proper description. Likewise, terms like “cunt” have no positive meaning.

You’ll know if your comment or post on our site is in violation, because your comment or post will appear to be deleted shortly after posting when the spam filter catches it when it comes to those terms. Anybody caught circumventing that filter will be banned. Same is true of anyone posting any images or hyperlinks that are porn or illegal/questionable in means. All of these rules also apply to your username, so choose it wisely.

We take a very strong stance against attacking each other. We understand debates and criticism can touch a nerve with many different people, but we ask you to think twice before responding. We don’t tolerate attacks and you are subjecting yourself to a banning – warnings are occasionally handed out before hand, but this is handled on a case by case situation. If you want to ensure you won’t be banned, don’t attack anyone else. Here’s some other guidelines:

  • No spam. Spam is defined as several random, unrelated content posts. We understand at times you’ll want to go off topic to ask a targeted question or to converse with a specific member, but this should be done quickly and concisely and not dominate the discussion thread. Excessive amounts will be warned and deleted to get the topic back on track. Repeated offenses lead to bans.
  • No porn, roms, or other illegal links/images/content. This is strictly prohibited and posting will lead to a ban.
  • No self-advertising unless asked for in a specific thread made by others (asking you to submit your own content. IE: “Share with us your music remixes”.) You may not create forum threads, as an example, specifically to advertise your work without mod approval. First offense without approval will be a warning. Everything after is a ban.
  • No staff impersonation. This can mean trying to impersonate a specific staff member or pretending to be part of the staff when you’re not. We do not want to be falsely represented to anyone. Offenders will be banned. 
  • No alternate accounts. Keep it to one account. If you need assistance with name changes, just PM a staff member. If you’re caught with multiple accounts, both with be banned. If you have two accounts by accident, we will work with you to resolve that issue.

So What CAN We Say?

Pretty much anything else. We highly encourage open discussion, debates, and even criticism. We are criticized every single day as a site and we try our best to take that feedback to heart, even if it’s not inherently the most helpful criticism at times. Telling us we “suck” is an attack, but saying we have crappy editorials is a criticism. It’s a big difference between attacking us, and simply sharing an opinion on something we do. Same is true when talking to everyone else. Things can get heated because let’s face it – if you’re at Zelda Informer you’re probably an extremely passionate Zelda fan that believes strongly in your own thoughts on the series.

We don’t inherently believe in if you don’t have anything nice to say, don’t say anything at all – we believe in free and open speech where you can express your ideas, opinions, and thoughts within reason. We don’t believe in censorship of thoughts, just a bit of a self-control in how we present them.

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Zelda Informer 5.0 Update: Content, Future Plans, Etc. http://www.zeldainformer.com/zelda-informer-5-0-update-content-future-plans-etc/ Sat, 24 Oct 2015 01:03:00 +0000 http://localhost/wordpress90/?p=12968

Hey everyone! Today is a rather exciting day for all of us at Zelda Informer as a project that was nearly 8 or so months in the making from the first time I started conceptualizing what I feel our site needed in a new design to today, to where we now have a large chunk of everything we’ve been working on live.

Our Technical Administrator and co-founder Dennis Wyman went over all the technical mumbo jumbo earlier today and if you happen to find any bugs, please report them in the comment section of his post. He put a lot of hard work into this bad boy and wanted to be the first person to talk about it when it went live. I’m here to bring on the finer points of the ideas behind the design, as well as all of the new stuff we have coming your way... including future plans.

Less Ads

The #1 most requested issue with the site had nothing to do with the work we do or the design, but the ads.

Early complaints about the left side of desktop news posts being shares and a floating ad are understandable – I practically anticipated such a reaction. However, we also eliminated an entire ad location and cut back on over half of our pop up ads. The 160x600 ad is now completely eliminated from the site. We also got our ad company to kill half our pop-over ads. However, when you cut back on ads that much it means there has to be a sacrifice somewhere. That sacrifice is in the left side of the content area on posts. We understand people read from left to right and that’s precisely why we have things on that side. We didn’t want the ad or the share buttons… or the title getting ignored. Of course this is all subject to change – if we aren’t getting the increased return from that ad unit we hope to get, we’ll likely reshuffle the deck and tuck it away. However, it’s one of those sacrifices we’re making to hopefully have a significant cut back on the rest of the ads you see. If this doesn't work, we're back to the drawing board and the annoying ads will continue to exist - I don't think anyone wants that.

In the future we’re going to have fully mobile compatible ads – we’ve been working with our ad company on this for months. Nothing hinders our mobile users this time, we’ve made sure of it, but we still lack mobile specific ads. We also want to eventually cut off all pop over ads that are not for video games. In general we’re cool if the latest Call of Duty game wants a full page ad – its gaming related. But when Jeep takes over the whole site, it just feels wrong.

Easier to Find All of Our Content

A big change and arguably the most needed was an easier way to find our content. On the Desktop version of our site there is a greater focus on the games menu – something that was merely tucked away before. Now its front and center just like in the old days. We also included a floating navigation. This lets you quickly jump around the site and find more content from us. This will likely be an ever changing navigation as we add, subtract, and change various content on the site. That’s the nice thing about this layout in general – it offers a lot of flexibility we did not have before.

Mobile Friendliness

We’ve had a mobile version of the site for a while. It was terrible. Ads stretched it and it was littered with various bugs. We wanted to make our mobile experience just as amazing as our desktop. Right now you can navigate quickly to various content, including our new Zelda Wiki. Ads no longer stretch the layout and we now have video players that auto resize. What means is the video player will almost always look appropriate no matter what size mobile device you have.

Walkthrough Pages 100% Overhauled

While our efforts for Walkthroughs in 2015 has been admittedly slow, it’s also something that is vitally important. I’m taking a break from writing our Tri Force Heroes Walkthrough right now to talk about all of this and we have 3 brand new walkthroughs almost ready to go live. That being said, take a gander at our Majora’s Mask Walkthrough. Right away the index contains much more information. There is now a big banner going all the way across the width of the layout so there is little doubt where you are. Right below that are three drop down tabs – these tabs now condense and simplify walkthrough navigation.

There is also now a latest news section front and center. That way if you're curious if any particular game has new news, you can find it right there. It also gives you a nice convenient link to the entirety of coverage we have for that game, something many fans may find useful during high news times such as E3 when you want to sort our news to just one particular game.

Right below that you’ll also notice two additional sections. One is for related Wiki Content. As our Wiki is young these lists are a bit sparse at the moment, but that’s due to change rather quickly. There is also a nice clean listing for specialty guides and a 3rd section that isn’t appearing because we don’t have any guides in it yet, but you can see that section in action in our Hyrule Warriors Walkthrough. That section will contain things like our screenshot galleries and other none guide information.

If you check out Chapter 02: The First Three Days you’ll notice that there have been changes in our chapters as well. Outside of the same navigation concept, our tip boxes are functioning and fully themed.

Walkthroughs are a major focus at Zelda Informer as we get closer to 2016 and with any luck we’ll have at least 12 games with full guides by 2017. That includes a 100% text guide, a spoiler free quick guide, a full video walkthrough that follows our text guide, and all appropriate side guides.

We do ask you to bear with us as this is a major adjustment. We have to fix a few image dimensions and we’re adding an easy to jump to the next and previous chapter buttons below each chapter down the road – we’ve got a lot of work to do today as we get everything updated and adjusted for the new look. First and foremost however, my focus is on our Tri Force Heroes Walkthrough, which we hope you’ll agree is the best around by the time we finish it early next week.

Forum Plans and More in the Future

Within a week or two we’ll be launching brand new forums – Dennis already went over the reasons so be sure to check those out here. However, we’re not stopping there. We have a full user blog system coming at the same time the forums hit. We’ll also eventually start having a gallery in place where you can find all the pre-release screenshots and official art for each game – we discovered it’s pretty hard currently to find every piece for every game in any single location – we want to rectify that problem.

We’ve also got a brand new Code of Conduct in place that governs the whole of Zelda Informer – from social media, forums, and commenting all the way to our own staff interactions. We all follow the same rules we expect our fans to follow.

Beyond that, we’re g oing to have a bigger emphasis on video content, including livestreams, in 2016. We hope you understand the delay – we’ve got a lot of stuff to fix up and convert on the site, as well as a lot of new walkthroughs to launch. We also will have a modded 3DS next year, allowing us to livestream 3/DS Zelda games and obviously get our video guides done for those games. We’re really excited to get started on that big endeavor.

There are many other plans in the works, such as bringing Zelda Versus back, but we'll have much bigger announcements on it later. This design is also not 100% complete, we have a handful of features we'll be rolling out in 2016, but more on that when the time comes! We hope you enjoy ZI 5.0! If you have any suggestions for future content additions, let us know below!

P.S. - Keep in mind that this coincides with goal of increasing the quality and purity of the work we do here.

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Hey everyone! Today is a rather exciting day for all of us at Zelda Informer as a project that was nearly 8 or so months in the making from the first time I started conceptualizing what I feel our site needed in a new design to today, to where we now have a large chunk of everything we’ve been working on live.

Our Technical Administrator and co-founder Dennis Wyman went over all the technical mumbo jumbo earlier today and if you happen to find any bugs, please report them in the comment section of his post. He put a lot of hard work into this bad boy and wanted to be the first person to talk about it when it went live. I’m here to bring on the finer points of the ideas behind the design, as well as all of the new stuff we have coming your way... including future plans...

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Tri Force Heroes Trailer Has Launched for North America http://www.zeldainformer.com/tri-force-heroes-trailer-has-launched-for-north-america/ Sat, 24 Oct 2015 04:29:00 +0000 http://localhost/wordpress90/?p=12969 Nintendo has finally launched the North American trailer of Tri Force Heroes, which is conveniently available on YouTube. If you've caught up on all the Tri Force Heroes news, this trailer will show you nothing new. However, for those of you who wished to wait for such trailers, then this is the video for you.

Tri Force Heroes is a fun multiplayer game, though you can play it offline, full to the brim with action packed dungeons and bosses. The puzzles are many and are quite enjoyable to solve. If you haven't already decided to buy it, hopefully this trailer will convince you of the worthiness of Tri Force Heroes.

Is the first trailer you've seen? What did you think? Let us know in the comments below!

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Nintendo has finally launched the North American trailer of Tri Force Heroes, which is conveniently available on YouTube. If you've caught up on all the Tri Force Heroes news, this trailer will show you nothing new. However, for those of you who wished to wait for such trailers, then this is the video for you.

Tri Force Heroes is a fun multiplayer game, though you can play it offline, full to the brim with action packed dungeons and bosses...

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Shikata: Ganon and Princess Zelda Aren't Needed in a Zelda Game, Items and Puzzles Are http://www.zeldainformer.com/shikata-ganon-and-princess-zelda-arent-needed-in-a-zelda-game-items-and-puz/ Sat, 24 Oct 2015 02:06:00 +0000 http://localhost/wordpress90/?p=12970

Recently, in an interview with USGamer, Shikata stated something that some Zelda fans might already guess from Tri Force Heroes: Zelda games don't need Ganondorf or Zelda. Shikata feels that Zelda's core elements are the puzzles and items used to solve them.

Shikata's full statement:

USg: Are there any specific elements you feel are essential for a Legend of Zelda game?

Hiromasa Shikata: Well, for myself personally, I don’t really think of Zelda as being something that’s necessarily made up of “you have Princess Zelda, you have Ganon, and there’s some interaction, there’s some story based upon what happens between the two of them.” For myself, the core element of Zelda is you have items that you collect and you use to solve different puzzles, and to me, that really is the basis of a Zelda game.

What Shikata said is indeed true: Tri Force Heroes is not the first time Ganon or Princess Zelda have not appeared. Just take a look at Link's Awakening. What do you make of this statement from Tri Force Heroes' director? Let us know via the comment section.

Source: USGamer

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Recently, in an interview with USGamer, Shikata stated something that some Zelda fans might already guess from Tri Force Heroes: Zelda games don't need Ganondorf or Zelda. Shikata feels that Zelda's core elements are the puzzles and items used to solve them.

Shikata's full statement...

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Zelda Wiki Giveaway: Win a Triforce Package, Figma Link, and More! http://www.zeldainformer.com/zelda-informer-wiki-giveaway-win-a-triforce-package-figma-link-and-more/ Sat, 24 Oct 2015 07:15:00 +0000 http://localhost/wordpress90/?p=12975 It's been awhile since we've ran a giveaway here on Zelda Informer, but there is no better time to run one than now after launching Zelda Informer 5.0. One of the biggest features we've changed in this overhaul is a total revamp our Zelda Wiki. The hardest thing about launching a fresh Zelda Wiki is getting the fan base to take notice. We figured what better way to get our fan base actively involved in the wiki than hosting one of our larger giveaways? This time around we've teamed up with the fine folks at Pepolina, along with a couple additions out of our own pockets, to compile a rather nice giveaway that will feature 3 winners.

We're giving away a nice Triforce Package that features 3 items, a Figma Link, and a 22 piece set of Zelda trinkets. Of course you don't have to wait to get any of these items - you can buy the Triforce Package items right here on etsy, with the other two items available at several vendors. Here's a nice look at all the prizes:

Of course you want to know what you have to do in order to enter, right? First off you'll need to create and/or login to your Zelda Informer account. If you don't have one you can register for one through the registration link at the top of the site. If you're on mobile, that link will he located under the person/flipper icon (the second icon from the right). If you're registering today, be sure to check your spam folder in your email inbox for the confirmation email. Once registered you'll need to head on over to our Zelda Wiki and create a high quality edit on the wiki. Once you've done that you simply head on down to the comment section below and link to the page or pages you performed the editing on.

Having done this contest in years past, I want to make a few notes this time around. Even if you feel you've made the best edit out of everyone, all it does is gain you an entry into the giveaway. The winner is actually chosen at random - though the quality the edit is fully gone over. If your curious what a quality edit consists of, it would be at least a paragraph of information added to the wiki, or handful of pages fully brought up to date with formatting, with proper grammar and sentence structure (to the best of your abilities, of course).

Here are the sort of things we DON'T want you doing:

  • Creating pages for theories
  • Injecting subjective material into the pages. Let's keep it to the facts

Here are some things we're currently looking to expand upon at the wiki (these will not gain you bonus entries):

  • Any and all pages related to Tri Force Heroes, Majora's Mask, The Adventure of Link, The Minish Cap, Link's Awakening, and Twilight Princess
  • Fleshing out help pages and guides for formatting

Anyone can enter so long as you're over the age of 13 and we're making these prizes available world wide. Winners are chosen at random with a quality check of the edit. Naturally we encourage all of you to stick around and help our wiki grow regardless of winning one of the aforementioned prizes. Our #1 goal at Zelda Informer is to help foster a bustling community right here on the site and we hope to start that by engaging you all in our comment section and on our wiki, then eventually getting into much deeper conversations and even theorizing in our new forums. As such, we highly encourage you stick around beyond this and help us make Zelda Informer THE destination for Zelda fans, especially as a community on the whole.

Entries close on October 30th with the winners announced on November 1st. We will contact the winners through email and private message based upon your ZeldaInformer.com account.

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It's been awhile since we've ran a giveaway here on Zelda Informer, but there is no better time to run one than now after launching Zelda Informer 5.0. One of the biggest features we've changed in this overhaul is a total revamp our Zelda Wiki. The hardest thing about launching a fresh Zelda Wiki is getting the fan base to take notice. We figured what better way to get our fan base actively involved in the wiki than hosting one of our larger giveaways? This time around we've teamed up with the fine folks at Pepolina, along with a couple additions out of our own pockets, to compile a rather nice giveaway that will feature 3 winners...

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Triforce Heroes Review http://www.zeldainformer.com/triforce-heroes-review/ Sat, 24 Oct 2015 05:24:00 +0000 http://localhost/wordpress90/?p=12979

With the release of Tri force Heroes, it's no surprise that someone would make a video reviewing the game, and its contents. The Completionist, a Youtuber, and his friends, played through the games multiplayer option, as well as its solo party option. Breaking down its contents, they explain the game, as well at its functions, differences between this game compared to other Zelda titles, as well as various other things.

As they break down the game, they break it down into sections, explaining the changes to the style, compared to previous Zelda games. The style, as they explain it, is that of "Wind Waker" mixed with "Four Swords" with a "with a Piratey" French feel in the music. The way they break down the game, is well done. It allows a person, to get enough insight on whether this is a Zelda game for them, as this is not like previous Zelda games.

With the depth of the video, it is expressed, their frustration, yet love for the game. as the game involves communication with the multiplayer game play, to be able to progress effectively, or a lot of patience for the solo game play. voicing their opinion on each to give viewers a perspective on what to expect when playing Tri Force Heroes, and how long it may take to beat the game in either mode, or both.

The video, explains the things about the game that is different from most Zelda titles, as well as things that may be the same, yet still, in a way, different. Such as monsters may be the same, but have a different way to beat them for example. It seems as though, besides the frustrating time and patience it involves to beat the game, The Completionist and his friends enjoyed the game, as well as the journey of beating it with each other

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With the release of Tri force Heroes, it's no surprise that someone would make a video reviewing the game, and its contents. The completionist, a Youtuber, and his friends, played through the games multiplayer option, as well as its solo party option. Breaking down its contents, they explain the game, as well at its functions, differences between this game compared to other Zelda titles, as well as various other things.

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Five Zelda Titles Are in This Week's Top Nintendo 3DS eShop Charts http://www.zeldainformer.com/five-zelda-titles-in-the-top-3ds-eshop-charts/ Sat, 24 Oct 2015 19:38:00 +0000 http://localhost/wordpress90/?p=12928

There are five Zelda titles currently in the top 20 Nintendo 3DS eShop software charts for this week. These five Zelda games were still in the top 20 last week (10/14), but Tri Force Heroes has made a significant jump from the number 20 slot to the sixth. This is a good start for the game's first week. The four other Zelda games include The Legend of Zelda, Links Awakening DX, Ocarina of Time 3D, and Oracle of Seasons.

Here’s a look at how the games are stacked up as of 10/19:

1. 3D Sonic the Hedgehog 2

2. Animal Crossing: Happy Home Designer

3. Mario Kart 7

4. Super Mario Bros. 3

5. Shovel Knight

6. Zelda: Tri Force Heroes

7. Devil Survivor Overclocked

8. Super Mario Bros.

9. Smash Controller

10. Yu-Gi-Oh! Zexal World Duel Carnival

11. Super Smash Bros. for 3DS

12. The Legend of Zelda

13. Cooking Mama 5

14. Animal Crossing: New Leaf

15. The Legend of Legacy

16. Zelda: Link’s Awakening DX

17. Zelda: Ocarina of Time 3D

18. Pokemon Omega Ruby

19. Shin Megami Tensei IV

20. Zelda: Oracle of Seasons

With the current pattern, Tri Force Heroes may continue to go up. It would be great to see a Zelda title at the top of the charts. Do you think this pattern will continue? Let us know in the comments!

Source: Nintendo Everything

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There are five Zelda titles currently in the top 20 Nintendo 3DS eShop software charts for this week. These five Zelda games were still in the top 20 last week (10/14), but Tri Force Heroes has made a significant jump from the number 20 slot to the sixth. This is a good start for the game's first week. The four other Zelda games include The Legend of Zelda, Links Awakening DX, Ocarina of Time 3D, and Oracle of Seasons.

Here’s a look at how the games are stacked up as of 10/19...

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Nintendo Commercial Reminds us Not to Forget Our Majora's Mask for Halloween http://www.zeldainformer.com/nintendo-commercial-reminds-us-not-to-forget-our-majoras-mask-for-halloween/ Sat, 24 Oct 2015 19:27:00 +0000 http://localhost/wordpress90/?p=12942 With Halloween less than two weeks away now, you need to make sure your costume or mask is set for the most hallowed of nights. Just in case you forgot for some reason, Nintendo has just recently released a New Nintendo 3DS XL commercial to remind us that Halloween is the worst time to forget the most important mask of all.

This commercial asks a simple question, "Aren't you forgetting something this Halloween?" Nintendo then proceeds to remind us about the best place to go for a scary new look: The Legend of Zelda: Majora's Mask 3D. Next thing you know, we're getting bombarded with shots of different masks in the game, with Link screaming during each and every transformation. The montage ends with creepy shots of the one and only Majora's Mask.

This commercial reminds us why Majora's Mask is still one of the more darker Zelda titles of the franchise. What did you think of the commercial? Got your Halloween costume already set up? Let us know in the comments below!

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With Halloween less than two weeks away now, you need to make sure your costume or mask is set for the most hallowed of nights. Just in case you forgot for some reason, Nintendo has just recently released a New Nintendo 3DS XL commercial to remind us that Halloween is the worst time to forget the most important mask of all...

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Japan Exclusive Tri Force Heroes Badges Added to the Nintendo 3DS Collectible Badge Center http://www.zeldainformer.com/tri-force-heroes-badges-added-to-nintendo-3ds-collectible-badge-center-are/ Sat, 24 Oct 2015 19:19:00 +0000 http://localhost/wordpress90/?p=12944 Nintendo Japan has released more badges to the Collectible Badge Center, and most are from Tri Force Heroes. The first set is the totem of all three Links, a familiar image we've seen since the announcement of the game. Also seen is Link in the green Hero's costume, and a green Link action icon.

The second set includes Link in four different costumes. The ever adorable Zora Costume, Cheer Outfit, Hammerwear, and Timeless Tunic. The third set is one happily prancing Tingle. The fourth and final set are four more costumes. They are Tingle Tights, Tri Suit, Zelda Dress, and last but not least, the Spin Attack Attire.

Unfortunately these are all exclusive to the Japanese 3DS, so if you have one, that's great! If not, then let us dream of a time where they are available to the rest of the world.

What do you think of these badges? Let us know in the comments below!

Source: Nintendo Everything

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Nintendo Japan has released more badges to the Collectible Badge Center, and most are from Tri Force Heroes. The first set is the totem of all three Links, a familiar image we've seen since the announcement of the game. Also seen is Link in the green Hero's costume, and a green Link action icon.

The second set includes Link in four different costumes. The ever adorable Zora Costume...

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Tri Force Heroes Themes Are on the Weekly Top 10 Nintendo 3DS Theme Sales in Japan http://www.zeldainformer.com/tri-force-heroes-themes-are-on-the-top-10-for-japanese-3ds-themes-sales-cha/ Sat, 24 Oct 2015 18:56:00 +0000 http://localhost/wordpress90/?p=12945 During the week of October 12th to October 18th, the Tri Force Heroes themes for the Japanese 3DS have made it to the top ten sales. Tri Force Heroes: Cooperation Theme holds the 7th place, and Tri Force Heroes: Advance Theme is in 5th place.

Both of these themes look very cool, including a moving background with each flip to a new a page. You can see them in full in a YouTube video posted by NintenDaan.

With these themes increasing in popularity, perhaps they will soon be made available in other countries too. What do you think of these themes? Would purchase them if you could? Let us know in the comments below!

Source: Tumblr (via Go Nintendo)

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During the week of October 12th to October 18th, the Tri Force Heroes themes for the Japanese 3DS have made it to the top ten sales. Tri Force Heroes: Cooperation Theme holds the 7th place, and Tri Force Heroes: Advance Theme is in 5th place.

Both of these themes look very cool, including a moving background with each flip to a new a page...

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Link Proposing to Princess Zelda at Texas Renaissance Festival is Magical http://www.zeldainformer.com/link-proposing-to-princess-zelda-at-texas-renaissance-festival-is-magical/ Sun, 25 Oct 2015 07:41:00 +0000 http://localhost/wordpress90/?p=12954

A lot of Zelda fans dream of moments like this, so be sure to take notes. During the Texas Renaissance Festival, a band of cosplayers dressed as Link, Zelda, a Redead, and a Gamer... came to a small garden. Link decided this was the perfect moment and after a cue from his Gamer, equipped the ring. He then went down on one knee and proposed. Judging by this photo, it's clear that Zelda said yes.

Though the full story is a little strange, I think we can all relate. Admittedly, those that attend events like a Renaissance festivals or comic-expos, are on the weird side. These are the events where we take off our stifling mantel of normal and shine with a light all our own. What better way to express that weirdness than theme your entire proposal after the Zelda universe. Besides, just look at this ring:

What do you think of this proposal? Were you taking notes or have you leapt onto Pinterist to plan your own? Let us know in the comments below!

Source: Imgur

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A lot of Zelda fans dream of moments like this, so be sure to take notes. During the Texas Renaissance Festival, a band of cosplayers dressed as LinkZelda, a Redead, and a Gamer... came to a small garden. Link decided this was the perfect moment and after a cue from his Gamer, equipped the ring. He then went down on one knee and proposed. Judging by this photo, it's clear that Zelda said yes...

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GameXplain Shows Off Tri Force Heroes' Fabulous Final Boss and Ending http://www.zeldainformer.com/final-boss-in-tri-force-heroes-is-as-fabulous-as-she-is-deadly/ Sat, 24 Oct 2015 18:08:00 +0000 http://localhost/wordpress90/?p=12966

Warning: Plot spoilers for Tri Force Heroes.

GameXplain, one of the top YouTube gaming channels, has posted the Final Boss fight in Tri Force Heroes. I must admit, I didn't find her very scary at first. Her parasol hardly looks very formidable, and her small stature didn't feel threatening at all. However, the moment she takes away the player's weapons reminded me immediately Ghirahim from Skyward Sword. The first true battle with Ghirahim is something that will stick in my mind forever. To be reminded of that battle in Tri Force Heroes brought the game from adorable to "you've met with a terrible fate, haven't you?"

Turns out, the parasol is formidable indeed. The Lady uses it as her main weapon in a variety of methods to ward off almost all attacks. In addition, she compensates for her small stature with raised platforms and a protective line the player must leap over. This is only the first stage.

The second stage is reminiscent of Phantom Ganondorf in Ocarina of Time, lightening magic included. The player even has the happy privilege of playing Dead Man's Volley with The Lady. This time, however, it is not nearly as easy. The lightening ball does not immediately bounce back in a straight line. It appears that Nintendo decided to add a little more physics to the fight. Instead, the ball must be bounced between the players until it hits the target. Evidently, all that practice in the mini music ball game becomes very useful at this point.

The Lady boss fight has many stages, and each of them are as equally exciting as the last. Watch the video to discover the rest! Will you be using this video to prepare for your own final boss fight? What do you think of the fight itself? Let us know in the comments below!

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Warning: Plot spoilers for Tri Force Heroes.

GameXplain, one of the top YouTube gaming channels, has posted the Final Boss fight in Tri Force Heroes. I must admit, I didn't find her very scary at first. Her parasol hardly looks very formidable, and her small stature didn't feel threatening at all. However, the moment she takes away the player's weapons reminded me immediately of Ghirahim from Skyward Sword. The first...

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Video of Every Single Boss in Tri Force Heroes is Engaging http://www.zeldainformer.com/tri-force-heroes-have-many-amazing-boss-battles/ Sat, 24 Oct 2015 18:19:00 +0000 http://localhost/wordpress90/?p=12971

Warning: Plot spoilers for Tri Force Heroes.

After posting the Final Boss + Ending video, GameXplain has posted a video with footage of all the boss fights in Tri Force Heroes. There are certainly a lot of them, and each are not necessarily as fun as the other. Nonetheless, a few favorites do stand out. Stalchampion, for example, has the look and feel of a good romp in the nostalgia of Ocarina of Time without the true danger of the Stalfos.

My favorite boss, however, remains The Lady. She's wonderfully entertaining and new, in comparison to the other bosses. The latter appear to be more or less variations on bosses from older Zelda games. The Lady also pertains to the main plot of the game, as opposed to the others. Since I am a great lover of plot in video games, this is a winning quality for The Lady.

What do you think of all these bosses? Who is your favorite? Let us know in the comments below!

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Warning: Plot spoilers for Tri Force Heroes.

After posting the Final Boss + Ending video, GameXplain has posted a video with footage of all the boss fights in Tri Force Heroes. There are certainly a lot of them, and each are not necessarily as fun as the other. Nonetheless, a few favorites do stand out. Stalchampion, for example, has the look and feel of a good romp in the nostalgia of Ocarina of Time without the true danger of the Stalfos...

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Weird Secret Message in Tri Force Heroes Has Been Decoded http://www.zeldainformer.com/weird-secret-message-in-tri-force-heroes-has-been-decoded/ Sat, 24 Oct 2015 18:48:00 +0000 http://localhost/wordpress90/?p=12972 A little while ago, GameXplain, a top gaming channel on YouTube, posted a video about a very strange message in Tri Force Heroes. Thanks to Nintendo's French district, Nintendo Actu, the code has been deciphered! Turns out, the player needs only to acquire more than 15 Friendly Tokens and put on the Tri Suit.

I must admit, this was very anti-climatic for me. I was hoping for so much more than just a cute nod to The Legend of Zelda (NES). Conspiracy and wild theories had lit my eyes upon the discovery of the message, only to be crushed by the reveal of something that feels so mundane in comparison.

Were you disappointed to? Or was this exactly what you were expecting? Let us know in the comments below!

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A little while ago, GameXplain, a top gaming channel on YouTube, posted a video about a very strange message in Tri Force Heroes. Thanks to Nintendo's French district, Nintendo Actu, the code has been deciphered! Turns out, the player needs only to acquire more than 15 Friendly Tokens and put on the Tri Suit...

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Frequently Asked Questions About Tri Force Heroes Multiplayer Are Answered http://www.zeldainformer.com/frequently-asked-questions-about-tri-force-heroes-gameplay-are-answered/ Sat, 24 Oct 2015 18:39:00 +0000 http://localhost/wordpress90/?p=12974

Kotaku, a gaming news and opinion blog, has posted a helpful article answering quite a few popular questions about Tri Force Heroes. The multiplayer mechanic can be a bit confusing, so if you're not sure about it, take a look at this list.

Here are a few that really helped me, I hope they help you too:

1.Can you play with only one other person?

No! This is one of the new Zelda’s biggest flaws: There’s no way to play as a group of two. This is a disappointment to those of us who live with significant others and would love to play a multiplayer Zelda alone with them.

2. Can you play with one other person and then a third random person online?

Yes! So if you do have a buddy or SO you want to play with, the two of you can connect to WiFi as a duo and find a random stranger to play alongside you.

3. Can you play with two other people in the same room?

Yes! A group of three can play together either via remote wireless or WiFi.

4. Can you play online with random people?

Yes! Just choose “Unknown Heroes” and you’ll be able to play with randoms.

What do you think of these answers? Were they helpful for you? Let us know in the comments below!

Source: Kotaku

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Kotaku, a gaming news and opinion blog, has posted a helpful article answering quite a few popular questions about Tri Force Heroes. The multiplayer mechanic can be a bit confusing, so if you're not sure about it, take a look at this list.

Here are a few that really helped me, I hope they help you too...

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Episode 59: How To Attract A Hero, Why You Should See Symphony Of The Goddesses, and Amazing Games http://www.zeldainformer.com/episode-59-how-to-attract-a-hero-should-you-see-symphony-of-the-goddesses-a/ Sun, 25 Oct 2015 02:59:00 +0000 http://localhost/wordpress90/?p=12976

Direct Download (Right Click, Save As) iTunes

This week we talk about what a boy like Link looks for in a lover, why you need to go see the Symphony of the Goddesses, and we list off a plethora of amazing games. Also, stay tuned to hear about the winner of last week's contest! You won't want to miss it because this week's episode features your host, Adam; your co-host, Chris; the wonderfully pleasant Colin; and (returning for a second week in a row) Luke!

Thanks again to everyone who emailed us! We really appreciate your fan topics, theme song submissions, and cover art. Special shoutout to Brandon and Co. for our opening theme song. This week's cover art features the fantastic skill of Dan Jones! Specifically Undyne, the coolest female ever...according to Adam.

If you'd like to send us something, our email is ZeldaInformerPodcast@gmail.com.

Be sure to follow Adam, Chris, and Colin on Twitter for updates on the podcast (also follow Luke, obviously) in between episodes and to ask your questions. And as always, share the podcast with your friends!

Social Media & Special Thanks

News & Related Topics

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Direct Download (Right Click, Save As) iTunes

This week we talk about what a boy like Link looks for in a lover, why you need to go see the Symphony of the Goddesses, and we list off a plethora of amazing games. Also, stay tuned to hear about the winner of last week's contest! You won't want to miss it because this week's episode features...

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Footage of All 23 Secret Songs in Tri Force Heroes http://www.zeldainformer.com/all-23-secret-songs-in-tri-force-heroes-by-gamexplain/ Sat, 24 Oct 2015 20:02:00 +0000 http://localhost/wordpress90/?p=12977 If you've had a chance to play Tri Force Heroes' multiplayer, you've probably noticed the little purple ball in the lobby that will start playing music when you hit it. Recently, GameXplain has released a YouTube video with all 23 hidden songs in the game.

This minigame features songs from the first Zelda game, to The Wind Waker, and even some music from Spirit Tracks. I really appreciate videos like these. For myself, I truly don't have the patience to try to keep up the ball, since it reminds me too much of the fights with Ganondorf.

What do you think? As always, let us know down below!

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If you've had a chance to play Tri Force Heroes' multiplayer, you've probably noticed the little purple ball in the lobby that will start playing music when you hit it. Recently, GameXplain has released a YouTube video with all 23 hidden songs in the game.

This minigame features songs from the first Zelda game, to The Wind Waker, and even some music from Spirit Tracks...

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European Fans Who Download Tri Force Heroes Will Get a Free Nintendo 3DS Theme http://www.zeldainformer.com/european-fans-who-download-tri-force-heroes-will-get-a-free-nintendo-3ds-th/ Sat, 24 Oct 2015 21:55:00 +0000 http://localhost/wordpress90/?p=12980

In a time-limited deal Nintendo Europe is having, fans in Europe will receive the Tri Force Heroes: Advance Theme upon downloading the game from the eShop. This deal is only good through November 19th.

As of right now, this is the only way to obtain a Tri Force Heroes Nintendo 3DS theme in Europe, and there is no mention of this theme coming to other regions. However, in Japan, there are two Tri Force Heroes themes available to purchase. Hopefully Nintendo will allow all regions to purchase these themes in the coming week.

Do you hope to obtain a Tri Force Heroes Nintendo 3DS theme? Let us know via the comment section.

Source: Nintendo Everything

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In a time-limited deal Nintendo Europe is having, fans in Europe will receive the Tri Force Heroes: Advance Theme upon downloading the game from the eShop. This deal is only good through November 19th.

As of right now, this is the only way to obtain a Tri Force Heroes Nintendo 3DS theme in Europe...

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Shikata Added Singleplayer to Tri Force Heroes Reluctantly, Aonuma Insisted on It http://www.zeldainformer.com/shikata-added-singleplayer-to-tri-force-heroes-reluctantly-aonuma-insisted/ Sat, 24 Oct 2015 22:21:00 +0000 http://localhost/wordpress90/?p=12981

In a recent Miiverse Miiting with Hiromasa Shikata, the director of Tri Force Heroes, it was revealed that the game's singeplayer mode was added due to Eiji Aonuma's request. Shikata preferred not to add one, but he reluctantly did so.

The full quote from Shikata is as follows:

MariChan: "Is there a way to play by yourself?"

Shikata: "Of course there is! Well, i say that now, but at first we didn't have a single-player mode, and I went around saying "It's so much fun to play with three people! Who needs single-player?!" But then I reluctantly made one because Mr. Aonuma told me to. That's the truth. But once we'd made it, I was surprised at how good it was, and so we put it in the game!"

I'm glad a singleplayer mode was finally added, but some big reviewers would disagree. What are your opinions on Tri Force Heroes singleplayer mode? Give us your answer by leaving a comment below.

Source: Miiverse

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In a recent Miiverse Miiting with Hiromasa Shikata, the director of Tri Force Heroes, it was revealed that the game's singeplayer mode was added due to Eiji Aonuma's request. Shikata preferred not to add one, but he reluctantly did so.

The full quote from Shikata is as follows...

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Tri Force Heroes Walkthrough Update: Into the Woodlands, Out with a... Legendary Dress http://www.zeldainformer.com/tri-force-heroes-walkthrough-update-into-the-woodlands-out-with-a-legend/ Sun, 25 Oct 2015 07:58:00 +0000 http://localhost/wordpress90/?p=12986

While we launched ZI 5.0 the same day Tri Force Heroes launched, we reluctantly didn't have a walkthrough ready for the game at the same time due to a flub by Nintendo's PR company. That being said we certainty weren't going to let that keep us down! We now have our first five chapters launched for our Tri Force Heroes Walkthrough that takes you from the moment you turn on the game to completing the Forest Temple. This includes chapters for the Deku Forest, Buzz Blob Cave, Moblin Base, and the aforementioned Forest Temple. This completes the Woodlands portion of the guide.

Of course we're not done there. We should have the Riverside chapters live at some point later today with the two other areas landing on Monday. I've been working around the clock on this Walkthrough personally, so I have a little pride to show in it. It's notable that these chapters only take you through single player - we'll have special side guides once it's complete that will help you all through the various challenge modes. I'm playing through the game slowly on purpose - I want to make sure I get the exact screenshots we need for the guides while making sure I not only collect data for the straight-line single player game, but thoroughly experience all that multiplayer offers. After all, we're big on you getting all the help you need to 100% every Zelda game, so we need be thorough.

We also want to make sure we get all the terminology spot on, so we're combing through all the available resources as well to ensure we are as accurate as possible. As an example, there is a difference between a Blob and a Buzz Blob, even though they are essentially ChuChus. I feel like this is also a good time to note the massive overhaul our Walkthrough Indexes have received. Not only can you find all available guides for a game there, you can also find the latest news and yes, wiki content as well. We also have made a change and now interlink our wiki into our guides, that way if you want to know more about a particular item or enemy you simply have to click or tap on the name to find out more. All of this is in an effort to unify and cross pollinate the whole site with as much information as can reasonably be expected.

I hope you're having a lot of fun adventuring in Hytopia and the Drablands. Art is by ArtArtzy.

By the way, don't forget we're currently running a giveaway to help give our Zelda Wiki a small boost, so feel free to check that out. We really want to focus hard on making our wiki as informational as possible. We have a long ways to go presently, so we appreciate any and all help you folks can give at this time. And hey, helping now gives you a chance for some free stuff!

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While we launched ZI 5.0 the same day Tri Force Heroes launched, we reluctantly didn't have a walkthrough ready for the game at the same time due to a flub by Nintendo's PR company. That being said we certainty weren't going to let that keep us down! We now have our first five chapters launched for our Tri Force Heroes Walkthrough that takes you from the moment you turn on the game to completing the Forest Temple...

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Shikata Explains Tri Force Heroes' Communication Icons Are Puzzles Themselves http://www.zeldainformer.com/shikata-explains-tri-force-heroes-communication-icons-are-puzzles-themselve/ Sun, 25 Oct 2015 16:59:00 +0000 http://localhost/wordpress90/?p=12987

A common complaint regarding Tri Force Heroes is the lack of voice chat. Instead, communication icons were programmed into the game as a replacement. There are good aspects and bad aspects of the icons, but the game's director, Hiromasa Shikata, believes they add another puzzle element to multiplayer.

Shikata's full statement:

We came up with the communication icons, [and] as a result we found that people that did not know the dungeons didn't feel as discouraged. People who did know [the dungeons] were trying to communicate and it kind of became like a puzzle. So when these people who did know the dungeon were trying to communicate what to say, there was an a-ha moment.

When playing the demo, I certainly experienced many of those "a-ha moments" upon successfully communicating with the icons. Do you agree with Shikata's statement? Be sure to leave your answer in the comments below.

By the way, did you know that we have a large chunk of our Tri Force Heroes Walkthrough done? If you're stuck, then you might want to check it out.

Source: Polygon

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A common complaint regarding Tri Force Heroes is the lack of voice chat. Instead, communication icons were programmed into the game as a replacement. There are good aspects and bad aspects of the icons, but the game's director, Hiromasa Shikata, believes they add another puzzle element to multiplayer.

Shikata's full statement...

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Post-It Notes Were Used to Create Dungeons in Tri Force Heroes http://www.zeldainformer.com/post-it-notes-were-used-to-create-dungeons-in-tri-force-heroes/ Sun, 25 Oct 2015 17:13:00 +0000 http://localhost/wordpress90/?p=12988

Shikata recently spilled a lot of information on Tri Force Heroes in a Polygon interview, including the process he used to create dungeons. Can you guess what common office supply item he used? The answer is post-it notes.

The full excerpt of the interview:

"While creating the dungeons, we focused on the three player multiplayer and the items and the area," Shikata explained, going on to say that he came up with ideas for the dungeons by sticking "Post-Its all over the wall and combining them together to make one course."

That is certainly a very interesting development process for designing dungeons. Would you ever have guessed it? Let us know via the comment section.

Also, if you haven't heard yet, our Tri Force Heroes Walkthrough is shaping up nicely. If you need an extra push to get through a dungeon, or want to complete the game in its entirety, then you should definitely check it out.

Source: Polygon

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Shikata recently spilled a lot of information on Tri Force Heroes in a Polygon interview, including the process he used to create dungeons. Can you guess what common office supply item he used? The answer is post-it notes.

The full excerpt of the interview...

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Tri Force Heroes Originally Included Four Players Like Four Swords Adventures http://www.zeldainformer.com/tri-force-heroes-originally-included-four-players-like-four-swords-adventur/ Sun, 25 Oct 2015 17:30:00 +0000 http://localhost/wordpress90/?p=12989

Did you know that Tri Force Heroes was originally supposed to include four players, like in Four Swords Adventures? That means Purple Link was told he would be in the game, but was eventually cut. How rude.

This information was found in a Polygon interview:

Shikata and Aonuma both appreciated the smaller three-person focus in Tri Force Heroes, as opposed to the four-member split of Four Swords Adventures. While they initially wanted to duplicate the set-up of the older game, the totem — the idea for which came from a circus show that Shikata watched, in which three clowns stood on each other's shoulders — left "2 people bored in the middle," the director said. Because of the top-down view of the game, which Aonuma insisted on bringing over from last year's A Link Between Worlds, "the angle made it so that the person on the bottom looked very small."

Are you satisfied with the three Link co-op in Tri Force Heroes? Let us know your answer by leaving a comment.

One last note: our Tri Force Heroes Walkthrough now contains a sizable chunk of content to help you on your journey. If you need help traversing a certain dungeon, then you should check it out.

Source: Polygon

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Did you know that Tri Force Heroes was originally supposed to include four players, like in Four Swords Adventures? That means Purple Link was told he would be in the game, but was eventually cut. How rude.

This information was found in a Polygon interview...

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Report: Datamining in Tri Force Heroes Reveals Plans for Paid DLC http://www.zeldainformer.com/report-datamining-in-tri-force-heroes-reveals-plans-for-paid-dlc/ Sun, 25 Oct 2015 20:53:00 +0000 http://localhost/wordpress90/?p=12992

Some supposed datamining in the files of Tri Force Heroes has revealed potential plans for paid DLC, particularly new areas in the Drablands. Some currently unused dialogue from The Great Tripini shows him asking the player if they would like to go to the eShop and buy new areas.

The full dialogue:

"You'll have to pay to, ah...access the new areas...

On the other hand, the latest update is free, so... You, uh, you wanna download that update, buddy?

You must download the latest update before purchasing add-on content.

Looks like you haven't, uh...got the latest update yet... You'll need it to go to the new areas in the Drablands.

Okay, let's get real now. New areas of the Drablands are now available for purchase from Nintendo eShop. Would you like to go to Nintendo eShop to get more information?"

Also found were files for five DLC costumes from "sys_costume_dlc_02" to "sys_costume_dlc_06." Are you excited at the possibility of DLC in Tri Force Heroes? Let us know via the comment section.

In other news, our Tri Force Heroes Walkthrough has been updated with new content. If you get stuck in the game, then you may want to check it out.

Source: Reddit (via GoNintendo)

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Some supposed datamining in the files of Tri Force Heroes has revealed potential plans for paid DLC, particularly new areas in the Drablands. Some currently unused dialogue from The Great Tripini shows him asking the player if they would like to go to the eShop and buy new areas.

The full dialogue...

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Nintendo World Store Launches Tri Force Heroes http://www.zeldainformer.com/nintendo-world-store-launches-tri-force-heroes/ Sun, 25 Oct 2015 21:37:00 +0000 http://localhost/wordpress90/?p=12994 12994 0 0 0 ]]> Nintendo World Store Launches Tri Force Heroes http://www.zeldainformer.com/nintendo-world-store-launches-tri-force-heroes1/ Sun, 25 Oct 2015 21:37:00 +0000 http://localhost/wordpress90/?p=12995 12995 0 0 0 ]]> A Look Into Character Progression in the Zelda Franchise: Princess Zelda http://www.zeldainformer.com/a-look-into-character-progression-in-the-zelda-franchise-princess-zelda/ Tue, 27 Oct 2015 21:44:00 +0000 http://localhost/wordpress90/?p=12983

Character progression is often one of the most important parts of the formula in creating a game. It shows personal growth and it helps the player relate to the character even more, encouraging the individual to continue playing and watch the character’s development. The Legend of Zelda has several examples of character progression, whether they’re a main character, or a Non-Playable-Character (NPC) within a side quest. In this series, I will be breaking down characters from the Zelda franchise, and analyzing their progression throughout their 29 year journey.

Ocarina of Time Zelda

In Ocarina of Time, Princess Zelda was a child who wanted to dabble with intense forces that held high consequences, in hopes to stop Ganondorf. At the time, she didn’t understand the weight behind her actions and in the end, she had to pay for it. She disguised herself for seven years as Sheik, and afterwards finally revealed herself after helping Link through the majority of his quest. However, Princess Zelda was quickly found and imprisoned by Ganondorf. Yet when Ganon was defeated and everything was said and done, she admitted to her mistakes. Zelda tried to do the right thing by sending Link back to his own time to possibly have his childhood back.

In all honesty, Link couldn't have the childhood he was deprived of after everything he went through. Risking his life in an adult body didn't mean he was an adult. He was still a child at heart, and the Princess knew that he could never have a normal childhood ever again. Yet she still wanted to try, and do the right thing for Link.

So all in all, at the end of Ocarina of Time, Zelda understood how naive she was to the forces she had been dabbling into. I believe, as an adult, she fully understood the consequences and the price she had had to pay.

Twilight Princess Zelda

Twilight Princess was released 8 years after Ocarina of Time, and as such, the player meets a very different Princess Zelda. She does not feel like much of a princess, she was a ruler, a Queen in all but name, who truly cared for her people. She was willing to raise a sword to a mysterious Twilight ruler by the name of Zant, who barged into her kingdom and gave her the ultimatum of her freedom, or her people's lives.

Princess Zelda gave herself up to save her people, but did not stop trying to fight to save her kingdom. She even went so far as to trust a complete stranger - a beast Midna brought to her. Granted, Zelda is a powerful and magical princess, but how many people would trust a little wolf out of nowhere? She was desperate to save her people. It becomes far more meaningful to the player to save a Queen, as Princess Zelda essentially is in Twilight Princess, rather than a Princess, as she was in the beginning of Ocarina of Time.

She is a political head of state who upholds the peace within her kingdom and protects her people. With her gone, everyone's lives are thrown into chaos, everyone is scared.Indeed, her subjects seem to love their princess so much, they worry for her as much as themselves.

Conclusion

I feel Princess Zelda's character progression in Twilight Princess was not as great as it was in Ocarina of Time, but it truly feels as the company matures, as well as the characters. Princess Zelda is becoming less naive and more fitting to her Triforce piece by being wiser. How do you feel about her progression? Let us know down below!

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Character progression is often one of the most important parts of the formula in creating a game. It shows personal growth and it helps the player relate to the character even more, encouraging the individual to continue playing and watch the character’s development. The Legend of Zelda has several examples of character progression, whether they’re a main character, or a Non-Playable-Character (NPC) within a side quest. In this series, I will be breaking down characters from the Zelda franchise, and analyzing their progression through their 29 year journey...

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Tri Force Heroes' Out of Bounds Glitch Allows the Player to Explore Hytopia Unrestricted http://www.zeldainformer.com/tfh-glitch-out-of-bounds-explore-hytopia-unrestricted/ Mon, 26 Oct 2015 16:55:00 +0000 http://localhost/wordpress90/?p=12990 Tytygh, a YouTube channel dedicated to Nintendo Let's Plays, has posted a video demonstrating a minor glitch in Tri Force Heroes. The glitch was originally discovered by YouTuber Deemenator, however as a tutorial was absent, Tytygh filled the role. This malfunction allows the player to explore a little beyond the bounds of Hytopia Plaza while the player is still restricted.

The first step is to reach the stairs to the left of the bridge, jump into the sparkling blue water, then tap once on the side of the platform. After swimming to the right, step two is to align Link with the far right pillar of the bridge and walk very slowly forward. Have Link face right and dash with L, then the player is free to view the rest of Hytopia uninhibited.

Will you be trying out this glitch? Let us know in the comments below.

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Tytygh, a YouTube channel dedicated to Nintendo Let's Plays, has posted a video demonstrating a minor glitch in Tri Force Heroes. The glitch was originally discovered by YouTuber Deemenator, however as a tutorial was absent, Tytygh filled the role. This malfunction allows the player to explore a little beyond the bounds of Hytopia Plaza while the player is still restricted.

The first step is to reach the stairs to the left of the bridge...

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Goron's Lullaby is Found in Tri Force Heroes http://www.zeldainformer.com/gorons-lullaby/ Wed, 28 Oct 2015 07:21:00 +0000 http://localhost/wordpress90/?p=12991 Finally, the Majora's Mask reference we've been waiting for! GameXplain has posted a video on yet another musical secret in Tri Force Heroes. Apparently, on the Triforce platform, each section makes its own musical note. Activated in the correct order, the Goron Lullaby from Majora's Mask is heard.

I wonder what other songs can be played with these three tones! I am sure they are plenty, and I can't wait to hear them. Tri Force Heroes has been chalk full of references to other Nintendo games and it's very exciting as we discover them all.

What do you think of this secret song? Will you be trying to play other songs with the Triforce platform? Let us know in the comments below!

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Finally, the Majora's Mask reference we've been waiting for! GameXplain has posted a video on yet another musical secret in Tri Force Heroes. Apparently, on the Triforce platform, each section makes its own musical note. Activated in the correct order, the Goron Lullaby from Majora's Mask is heard.

I wonder what other songs can be played with these three tones! I am sure they are plenty, and I can't wait to hear them. Tri Force Heroes...

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Here's a Look at the Princess Zelda and Zero Suit Samus Costumes in Fatal Frame V http://www.zeldainformer.com/gamexplain-shows-off-use-of-the-princess-zelda-and-zero-suit-samus-costumes/ Wed, 28 Oct 2015 07:13:00 +0000 http://localhost/wordpress90/?p=12993 As we've mentioned before, Koei Tecmo has unveiled Nintendo character costumes to coincide with the other remaining regions release of Fatal Frame: Maiden of the Black Water. Both of these costumes are new to the game as neither of them were in the original Japanese release of the title. The new Nintendo costumes for this game include Zero Suit Samus and wielder of the Triforce of Wisdom, Princess Zelda. The folks over at GameXplain have so graciously given us gameplay footage of these two costumes in action.

Both of these costumes are said to be obtained by beating the game and getting two of Fatal Frame 5's endings. These costumes come out looking great, but both definitely don't look like they fit for the tone of this game. Fatal Frame: Maiden of the Black Water is out now for Japan and North American regions (eShop only for NA though). European regions get the game on October 30th, while Australia gets it on Halloween day.

What do you think of these costumes? Do you think the game is worth checking out? Let us know in the comments below!

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As we've mentioned before, Koei Tecmo has unveiled Nintendo character costumes to coincide with the other remaining regions release of Fatal Frame: Maiden of the Black Water. Both of these costumes are new to the game as neither of them were in the original Japanese release of the title. The new Nintendo costumes for this game include Zero Suit Samus and wielder of the Triforce of Wisdom, Princess Zelda. The folks over at GameXplain have so graciously given us gameplay footage of these two costumes in action...

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Walkthrough of the Water Temple in Tri Force Heroes is Entertaining http://www.zeldainformer.com/tfh-water-temple/ Sun, 25 Oct 2015 22:53:00 +0000 http://localhost/wordpress90/?p=12997 TiLMENDOMiNATiON, a YouTube channel dedicated to anything Nintendo, has posted a Tri Force Heroes walkthrough of the Water Temple. In addition, the video includes a 3D feature that can be viewed on the 3DS browser.

The video does not include narration, for those of us who don't need it. However, I find the emotes that the players use express all the viewer needs to know. It makes for some very cute moments, for example, when one of the players is stuck and the others are waiting on them. Indeed, despite the lack of narration, I found this video entertaining.

Did this video help you through the Water Temple? Let us know in the comments below!

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TiLMENDOMiNATiON, a YouTube channel dedicated to anything Nintendo, has posted a Tri Force Heroes walkthrough of the Water Temple. In addition, the video includes a 3D feature that can be viewed on the 3DS browser.

The video does not include narration, for those of us who don't need it. However, I find the emotes that the players use express all the viewer needs to know. It makes for some very cute moments, for example... 

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Nintendo Minute of Tri Force Heroes Exhibits Fortress Level http://www.zeldainformer.com/nintendo-minute/ Tue, 27 Oct 2015 15:50:00 +0000 http://localhost/wordpress90/?p=12998 The official Nintendo YouTube channel has posted another Nintendo Minute video, this time focused on Tri Force Heroes. Kit, Krysta, and Adam, come together play through a short section from the Sealed Gateway stage in the Fortress. As they play, they share some of their opinions on the various game mechanics and describe the particular features of each level.

Throughout the Fortress, this team encounters colored blocks that must be maneuvered properly in order to reach the desired destination. There are many switches that activate stairs and platforms. Another puzzle involves the Gust Jar item, and two large blocks hung by ropes. The Gust Jar is used to blow the blocks enough distance to clear the pathway and activate another switch.

After this, the players come upon a darkly lit basement. In order to light their way, they must shoot arrows through the few torches found there. Lo, a Poe appears and vanishes before they can get to it. If you want to see if they catch it, be sure to check out the video!

What are your thoughts on the Fortress level? Let us know in the comments below.

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The official Nintendo YouTube channel has posted another Nintendo Minute video, this time focused on Tri Force Heroes. Kit, Krysta, and Adam, come together play through a short section from the Sealed Gateway stage in the Fortress. As they play, they share some of their opinions on the various game mechanics and describe the particular features of each level...

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Miiverse Messages Come Forth Giving More Reasons as to Why Tri Force Heroes Has Three Links http://www.zeldainformer.com/miiverse-messages-come-forth-explaining-why-tri-force-heroes-has-three-link/ Mon, 26 Oct 2015 01:44:00 +0000 http://localhost/wordpress90/?p=12999

When you think of a multiplayer Zelda experience, the first game that generally comes to mind is The Legend of Zelda: Four Swords. But earlier this week, we were gifted the treat of the newest entry in the The Legend of Zelda series, The Legend of Zelda: Tri Force Heroes. Oddly, the game is played as three players instead of four like we're shown in Four Swords Adventures, and I'm sure quite a few of us have been wondering why this is. Well, wonder no longer!

Aonuma and Shikata have taken to Miiverse to explain the reasons why they chose to give the game a three player experience instead of the four player experience that we had previously used in other titles. Shikata has said:

So, why did we decide on three players rather than four this time around? When three players are split up and, say, two players have to catch up with the third player or one player gets lost and the other two have to work together to try and find them, all three players naturally develop a sense of cooperation. Four players divide evenly into two teams, and I think that they might sometimes lose touch with the spirit of cooperation.

We knew we wanted to focus on cooperation in Tri Force Heroes, and the concept of a triangular relationship between three players was something we talked about a lot. The core gameplay mechanic is that players can lift one another to form a totem and work together to solve puzzles, which means that vertical puzzles become a part of the fun. These totems are less complicated to form with three people than with four, so it was perfect.

We’ve gone down a player from Four Swords Adventures, but I think you’ll find that the challenges of three-player cooperation will bring you and your friends closer. I know that all of you out there on Miiverse probably have a lot of questions and maybe even some reservations about Tri Force Heroes, so we’ll try to answer them in this Miiting.

Aonuma, on the other hand, had this to say:

Mr Shikata was also the director of The Legend of Zelda: A Link Between Worlds, so I’m sure he’s got some good vertical puzzles up his sleeve already!

You might get frustrated in online multiplayer mode, but please make good use of your communication icons, work with your friends to overcome all sorts of challenges, and experience an extraordinary sense of accomplishment when you succeed!

Also, even though cooperation between three players is at the heart of the game’s entertainment value, you can of course still play on your own!

This is some pretty interesting stuff, as it shows us their thinking behind why the final product ended up as it is, and at the same time it allows us insight into the development process of the title. I haven't played the game yet, but I have watched several videos of other people playing and I feel like the three works better then the four did in Four Swords.

What do you think? Does this explain it all pretty well to you? Does this interest you? Let us know in the comments below!

Source: Miiverse

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When you think of a multiplayer Zelda experience, the first game that generally comes to mind is The Legend of Zelda: Four Swords. But earlier this week, we were gifted the treat of the newest entry in the The Legend of Zelda series, The Legend of Zelda: Tri Force Heroes. Oddly, the game is played as three players instead of four like we're shown in Four Swords Adventures, and I'm sure quite a few of us have been wondering why this is...

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Figurines of Link and Scervo from Skyward Sword Available For Pre-Order At GameStop http://www.zeldainformer.com/figurines-of-link-and-scervo-from-skyward-sword-available-for-pre-order-at/ Tue, 27 Oct 2015 17:12:00 +0000 http://localhost/wordpress90/?p=13001 Both Link and Scervo from Skyward Sword are available at the GameStop website for pre-order. This particular Link is in a lovely action pose, looking perhaps a little windswept. His expression is quite detailed, one of clear determination as those bright blue eyes calculate his next move. The dark shading on Link's tunic is almost reminiscent of Twilight Princess, however it emphasizes the bright pastel colors native to Skyward Sword.

Scervo is also in an action pose and equally detailed. Each part of his attire is exactly as it is in the game, down to the small worn tears in his hat. Just like Link's figurine, Scervo's expression is painted with determination. His narrowed eyed and rueful grin seem almost cocky - just as he was in the game. He was so sure that he was going to win, but the Hero of Time prevailed as usual.

The release date is November 15 of this year, just in time for a Christmas gift! Link is going for $79.99 USD, and Scervo is going for $124.99 USD.

What do you think of these two figurines? Will you be buying both or just one? Let us know in the comments below!

Source: Link and Scervo at GameStop

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Both Link and Scervo from Skyward Sword are available at the GameStop website for pre-order. This particular Link is in a lovely action pose, looking perhaps a little windswept. His expression is quite detailed, one of clear determination as those bright blue eyes calculate his next move. The dark shading on Link's tunic is almost reminiscent of Twilight Princess, however it emphasizes the bright pastel colours native to Skyward Sword...

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Caption Contest 037: And You Thought This Was a Kid's Game http://www.zeldainformer.com/caption-contest-037-and-you-thought-this-was-a-kids-game/ Mon, 26 Oct 2015 16:11:00 +0000 http://localhost/wordpress90/?p=13002 Happy Monday, friends! Today is the start of Halloween week and we're about ready to wrap up the Caption Contest's month of spooky and scary images. And surely no monster in all the Zelda series is as scary or childhood-ruining as Ocarina of Time's Dead Hand. This horrific, bloodstained demon is waiting for you. Are you ready to combat him with clever and funny captions? Let's find out!

Last Week's Contest:

While this week's image is definitely super scary, I would argue that last week's image was even scarier.

By: Wreet Weet

By: Hylianola

By: Bacon Informer

By: Scootaluigi

And here are our non-photo caption winners:

  • Reillyington86: "This is a 100% licensed Sega product.
    Now you can look just like Zelda from the hit video games, Legend of Final Fantasy 5,"
  • Dark Swordsman: "Way to rip off Peter Pan!"
  • ListheNinja: "And here we present the Woodland Warrior from the Legend of Fantasy: Princess Rescue game series."
  • Infernova: "Call me Zelda one more time!"
  • dizzi: "that hair..... buy for the hair........."

This Week's Contest:

If this picture is just too scary for you, head over to this week's Photoshop Contest for some time travel-y fun.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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Happy Monday, friends! Today is the start of Halloween week and we're about ready to wrap up the Caption Contest's month of spooky and scary images. And surely no monster in all the Zelda series is as scary or childhood-ruining as Ocarina of Time's Dead Hand. This horrific, bloodstained demon is waiting for you. Are you ready to combat him with clever and funny captions? Let's find out!

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Nintendo Confirms Hytopia and Hyrule are Connected in Tri Force Heroes http://www.zeldainformer.com/nintendo-confirms-hytopia-and-hyrule-are-connected-in-tri-force-heroes/ Mon, 26 Oct 2015 17:06:00 +0000 http://localhost/wordpress90/?p=13003

In a recent Q&A with the developers of Tri Force Heroes, a particularly interesting question was asked: are Hytopia and Hyrule connected? The answer is that yes, they are indeed connected. Details on what this connection is are scarce, but at least we know that Hytopia is in contact with Hyrule. This is just one example of what a silly game such as Tri Force Heroes has to offer to the Zelda lore.

The full quote:

Q: Most games in The Legend of Zelda series have a connection to Hyrule. Does the land of Hytopia connect to Hyrule in any way?

A: Hyrule and Hytopia are connected. The game’s set several years after A Link Between Worlds as well, and the hero visiting Hytopia is also the hero who saved Lorule.

Does this news excite you in the fact that there are other kingdoms in the Zelda world besides Hyrule with working governments and a civilized population? Could we possibly visit Hyrule in Tri Force Heroes via future DLC? Let us know your thoughts in the comment section below.

Source: Nintendo UK

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In a recent Q&A with the developers of Tri Force Heroes, a particularly interesting question was asked: are Hytopia and Hyrule connected? The answer is that yes, they are indeed connected. Details on what this connection is are scarce, but at least we know that Hytopia is in contact with Hyrule. This is just one example of what a silly game such as Tri Force Heroes has to offer to the Zelda lore.

The full quote...

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Eiji Aonuma Assures Fans That Zelda U Was Not Delayed Due to Tri Force Heroes http://www.zeldainformer.com/eiji-aonuma-assures-fans-that-zelda-u-was-not-delayed-due-to-tri-force-hero/ Mon, 26 Oct 2015 17:59:00 +0000 http://localhost/wordpress90/?p=13004

While Tri Force Heroes is undoubtedly a fun/silly entry in the franchise, fans such as myself can't help but wonder if the game's development impacted a more serious Zelda game's release date, namely Zelda U. Eiji Aonuma, the Zelda franchise's producer, hears our concerns, and says that is not the case at all.

More information on his statement from a GameSpot interview:

GameSpot: Is the team that works on handheld titles like Tri Force Heroes separate from the team working on other current Zelda projects?

Aonuma: We actually have different teams. Sometimes people on the handheld team do work on the consoles, but for this it was a separate team. I want to assure you that the Wii U Zelda was not delayed in any way because of Tri Force Heroes.

It's good to know that Aonuma knows the priorities of Zelda, and is making sure other games do not impede the development process of Zelda U. What are your thoughts? Be sure to tell us via the comment section below.

Source: GameSpot

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While Tri Force Heroes is undoubtedly a fun/silly entry in the franchise, fans such as myself can't help but wonder if the game's development impacted a more serious Zelda game's release date, namely Zelda U. Eiji Aonuma, the Zelda franchise's producer, hears our concerns, and says that is not the case at all.

More information on his statement from a GameSpot interview...

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Aonuma Would Like to Include amiibo in Future Zelda Titles http://www.zeldainformer.com/aonuma-would-like-to-include-amiibo-in-future-zelda-titles/ Mon, 26 Oct 2015 18:12:00 +0000 http://localhost/wordpress90/?p=13005

Eiji Aonuma has spoken on a controversial topic among the Zelda fanbase: do amiibo have a place in the Zelda franchise? According to the big man himself, the answer is yes. In fact, Nintendo's NFC figures almost made it into Tri Force Heroes. However, due to an apparent tight development schedule, amiibo were left out of the game.

Aonuma's full statement:

GameSpot: Amiibo have also been a big part of recent Nintendo 3DS and Wii U games. Was that something you considered for Tri Force Heroes?

Aonuma: That was just a case where the development schedule kind of got in the way. We wanted our focus to be on getting out this multiplayer experience more than considering amiibo. But we really wanted to, and we're hoping that, maybe in the future we can try to incorporate that in our Zelda games.

Do you agree with his statement? Should amiibo be incorporated into future Zelda titles, maybe even Zelda U? Let us know your thoughts in the comments below.

Source: GameSpot

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Eiji Aonuma has spoken on a controversial topic among the Zelda fanbase: do amiibo have a place in the Zelda franchise? According to the big man himself, the answer is yes. In fact, Nintendo's NFC figures almost made it into Tri Force Heroes. However, due to an apparent tight development schedule, amiibo were left out of the game.

Aonuma's full statement...

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Tri Force Heroes Tops This Week's UK Nintendo 3DS Sales Charts http://www.zeldainformer.com/tri-force-heroes-tops-this-weeks-uk-3ds-sales-charts/ Tue, 27 Oct 2015 16:27:00 +0000 http://localhost/wordpress90/?p=13006 It should come as no surprise that this week's holder of the number one spot on the Nintendo 3DS sales chart for the UK is none other than Tri Force Heroes. Thanks to the efforts of the entire UK Zelda community, the game has managed to take the top spot in the software category of this handheld. Now we'll just have to wait and see how long it'll keep that number one position.

The game has managed to out-sell the new Animal Crossing title this week, as well as a couple of signature Super Mario hits. Even A Link Between Worlds has managed to stay in the top 15 of the UK's sales charts, coming in at number 12. That just goes to show you can't keep a good Zelda game down. The Nintendo 3DS UK top 15 software list can be seen below.

  1. The Legend of Zelda: Tri Force Heroes
  2. Animal Crossing: Happy Home Designer
  3. Tomodachi Life
  4. New Super Mario Bros. 2
  5. Pokémon Alpha Sapphire
  6. Pokémon Omega Ruby
  7. Animal Crossing: New Leaf
  8. Professor Layton and the Miracle Mask
  9. LEGO Jurassic World
  10. Super Smash Bros. for Nintendo 3DS
  11. Yoshi's New Island
  12. The Legend of Zelda: A Link Between Worlds
  13. Mario Party: Island Tour
  14. Mario Kart 7
  15. Monster Hunter 4 Ultimate

What do you think of the list? Will the other 3DS regions sales charts have the same outcome? Let us know in the comments below!

Source: Nintendo Everything (via GfK Chart-Track)

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It should come as no surprise that this week's holder of the number one spot on the Nintendo 3DS sales chart for the UK is none other than Tri Force Heroes. Thanks to the efforts of the entire UK Zelda community, the game has managed to take the top spot in the software category of this handheld. Now we'll just have to wait and see how long it'll keep that number one position.

The game has managed to out-sell the new Animal Crossing title...

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Shikata Admits Finding Friends to Play Tri Force Heroes Locally is Difficult http://www.zeldainformer.com/shikata-admits-finding-friends-to-play-tri-force-heroes-locally-is-difficul/ Tue, 27 Oct 2015 01:12:00 +0000 http://localhost/wordpress90/?p=13008 On the day of Tri Force Heroes' release in North America, MariChan (over at Nintendo's Miiverse) interviewed Hiromasa Shikata (the director of the game). Not only was singleplayer added later, but Shikata admitted that putting three people in the same room in order to play Tri Force Heroes is difficult.

The full quote from the interview goes as follows:

MariChan: I'd like to cut straight to the chase. Three-player cooperation is the main selling point of this game, but to be honest, I think there are lots of adults who'd find it difficult to get three people together to play. I really hope those of us who don't have so many gamer friends won't be forced to sit this one out...

Shikata: It's OK! It's actually a problem for me, too! I definitely can't get two friends to come over and play most of the time. But please don't worry about it! This time we've made it easy to find people to play with online, so even geezers like me have a chance to play! You can connect with friends, with complete strangers, or with a combination of the two.

The Online Player mode is definitely a great advantage for multiplayer Tri Force Heroes. Have you been using it? If so, what do you think about it? If not, do you think you will? Let us know the comments below!

Source: Miiverse

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On the day of Tri Force Heroes' release in North America, MariChan (over at Nintendo's Miiverse) interviewed Hiromasa Shikata (the director of the game). Not only was singleplayer added later, but Shikata admitted that putting three people in the same room in order to play Tri Force Heroes is difficult...

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The Idea of Costumes in Tri Force Heroes Was Originally in Order to Distinguish Players http://www.zeldainformer.com/the-idea-of-costumes-was-originally-in-order-to-distinguish-players/ Tue, 27 Oct 2015 16:33:00 +0000 http://localhost/wordpress90/?p=13010 Just a few days ago, USGamer conducted a fascinating interview with the two directors of Tri Force Heroes, Eiji Aonuma and Hiromasa Shikata. According to a statement from them, the costumes in Tri Force Heroes are meant to distinguish the players and make each feel unique to the team. In the spirit of the game, they are also supposed to be bragging rights the more costumes a player has.

The full statement is as follows:

USGamer: I’m just wondering where the theme of fashion in general came from for Tri Force Heroes. It’s more than just the mechanic, it’s very thematic to the world itself. What inspired the choice to go with a very fashion-based game?

Shikata: ...We think collecting items is a theme that recurs quite often in Zelda. I also wanted us to have something that would help differentiate between the players of this game and focus on multiplayer, and so you have three different people, we wanted them to be able to identify themselves and also say “Hey, look what I’ve collected,” maybe a little bragging rights as to what they have collected or what they have created. Now in Phantom Hourglass, we focused on collecting the ship parts and with Spirit Tracks… train-related items, so this one we really decided to go with something that would work well as a collection item and give players a way to separate themselves from the people in their party, and give them the ability to show off and show what they have collected so far.

Do you think this idea translates into the game well? Let us know in the comments below!

Source: USGamer

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Just a few days ago, USGamer conducted a fascinating interview with the two directors of Tri Force Heroes, Eiji Aonuma and Hiromasa Shikata. According to a statement from them, the costumes in Tri Force Heroes are meant to distinguish the players and make each feel unique to the team. In the spirit of the game, they are also supposed to be bragging rights the more costumes a player has...

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Cosplay of the Week: Halloween Edition http://www.zeldainformer.com/cosplay-of-the-week-halloween-edition/ Tue, 27 Oct 2015 15:53:00 +0000 http://localhost/wordpress90/?p=13011

Featuring The Poe Collector and Wizzro

The clocktower bell tolls heavily, echoing into the starry night. Fireworks blaze and pop to signal the arrival of midnight. The bell still tolls, a heartbeat too slow for the frantic one in your chest as you race to the top of the tower. One question is ringing with every echo: will the world end tonight?

Enter, if you dare, the battlefield on this dark Halloween. Cosplay of Week comes to you with not one, but two enemies. Both are worthy foes, cunning and quick. With the glow of their hollow eyes fixed on your sword, they anticipate each move like never before. You must endure and fight on. Believe in your strengths... Believe.

The Poe Collector

The first enemy of tonight is the Poe Collector from Ocarina of Time by Black Horns Cosplay. You must ask yourself if he is truly a foe. Will you fight, or collect the souls he so desires? Once collected and paid for, he traps the souls in the cage above.

There are only a few photographs to be found of this amazing cosplay, but they speak volumes nonetheless. The entire costume is clearly custom designed, each fray and wrinkle precisely where they need to be. The material chosen for each item is both cost effective and advantageous. The skintight suit allows for the exact skin tone of the Poe Collector. The jeans provide the right texture for the look, as well as the ability to fray properly. Black Horns’ shirt is of a beautiful linen. It is distressed perfectly until it gives the appearance of a flour sack, to further the accuracy of this cosplay.

Most amazing of all is the eye. I don’t know what makes it glow, but I imagine something clever with paint and electronics. Nothing makes this cosplay more real and exciting than that eye. If you have any ideas on how he made the eye, please let me know in the comments.

The bell tolls still.

Will you strike your sword, or shake hands with this Poe Collector? Let us know in the comments below.

Source: Tumblr, Facebook, Instagram.

Wizzro

The second enemy of tonight’s Wizzro from Hyrule Warriors by NellyOnly. His mocking laughter echoes across the field and you make ready. This is an enemy you can fight. Nonetheless, his cunning and disembodied hand disarms you too quickly. Take a breath. Step back. You are young and have tremendous courage.

This cosplay is a perfect illustration of how the props can make a costume more than simply the clothes themselves. In this case, elements that stand out are the eye, jewels, and limbs. The eye is perfectly shaped, likely made of painted plastic or a hard foam. Not only that, there are some very suggestive bloodstains, which appear suspiciously wet. The jewels and various adornments are exactly as they are in Hyrule Warriors, down to the texture and details of Wizzro’s amulet. Nelly’s work on the arms and hands of the Wizzro are quite exceptional. They are sufficiently skeletal and even include claws at the end!

The design of the clothes is almost more detailed that the game itself. There is an added texture to the gold border that is not found in Hyrule Warriors that I believe to be a brilliant touch. The patterning on his robes is done quite accurately with what looks to be a kind of fabric paint. In addition, the stains to the bottom of the robes is a small detail that only enhances this creepy and extremely accurate cosplay.

Will you silence the mocking laughter, or take the skeletal arm against yet more enemies? Let us know in the comments below.

The bell’s last toll echoes. Dawn’s light tints the sky pink, heralding the beginning of the fourth day.

Thank you for sticking with us til the end! What do you think of this Halloween edition? Should we do one like it next year? Let us know in the comments below!

Source: Tumblr, DeviantArt

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The clocktower bell tolls heavily, echoing into the starry night. Fireworks blaze and pop to signal the arrival of midnight. The bell still tolls, a heartbeat too slow for the frantic one in your chest as you race to the top of the tower. One question is ringing with every echo: will the world end tonight?

Enter, if you dare, the battlefield on this dark Halloween. Cosplay of Week comes to you with not one, but two enemies...

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Tri Force Heroes Soars to the Top of the Nintendo 3DS eShop Charts in North America http://www.zeldainformer.com/tri-force-heroes-soars-to-the-top-of-the-nintendo-3ds-eshop-charts-in-north/ Tue, 27 Oct 2015 21:20:00 +0000 http://localhost/wordpress90/?p=13015

Despite its mediocre reviews, it would seem as if Tri Force Heroes is selling very well. Right after this brand new Zelda title grabbed number one on the UK Nintendo 3DS eShop charts, the exact same scenario happened in the US and Canada.

The full list of games, which includes Ocarina of Time 3D, The Legend of Zelda (NES), and Link's Awakening, is as follows:

1. Zelda: Tri Force Heroes
2. Mario Kart 7
3. Super Mario Bros. 3
4. Animal Crossing: Happy Home Designer
5. 3D Sonic the Hedgehog 2
6. Devil Survivor Overclocked
7. Shovel Knight
8. Dragon Ball Z: Extreme Butoden
9. The Legend of Legacy
10. Smash Controller
11. Super Mario Bros.
12. Super Smash Bros. for 3DS
13. SmileBASIC
14. The Legend of Zelda
15. Cooking Mama 5
16. Etrian Odyssey IV
17. Animal Crossing: New Leaf
18. Zelda: Link’s Awakening DX
19. Zelda: Ocarina of Time 3D
20. Yu-Gi-Oh! Zexal World Duel Carnival

Are you surprised at the success of this controversial Zelda title? Let us know via the comment section.

Source: Nintendo Everything

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Despite its mediocre reviews, it would seem as if Tri Force Heroes is selling very well. Right after this brand new Zelda title grabbed number one on the UK Nintendo 3DS eShop charts, the exact same scenario happened in the US and Canada.

The full list of games, which includes Ocarina of Time 3D, The Legend of Zelda (NES), and Link's Awakening, is as follows...

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Nintendo of America's Localization Team Inserts a Doge Joke Into Tri Force Heroes http://www.zeldainformer.com/nintendo-of-americas-localization-team-inserts-a-doge-joke-into-tri-force-h/ Tue, 27 Oct 2015 21:58:00 +0000 http://localhost/wordpress90/?p=13017

If it weren't for the process of translation, we'd all have to learn Japanese to play Nintendo's games. Thank goodness localization teams, because they are responsible for translating all in-game text into various different languages. However, sometimes the team may take... liberties during the translation process. One humorous example is this doge joke found in Tri Force Heroes:

"Still, coming here has at least afforded me the rare chance to explore these ancient ruins. So ancient. Such ruin."

It is important to note that this change is only found in game copies translated by Nintendo of America. Players in Europe will not encounter this localization difference. If you want to experience the joke (or the regular text depending on where you live), then make your way to the coliseum's back-left bookshelf and press "A."

Are you okay with Nintendo of America implementing minor translation differences such as these? Give us your opinion in the comments below.

Source: Legends of Localization

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If it weren't for the process of translation, we'd all have to learn Japanese to play Nintendo's games. Thank goodness for localization teams, because they are responsible for translating all in-game text into various different languages. However, sometimes the team may take... liberties during the translation process. One humorous example is this doge joke found in Tri Force Heroes...

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Hover Boots and the Lantern Were Almost Added to Tri Force Heroes http://www.zeldainformer.com/hover-boots-and-the-lantern-were-almost-added-to-tri-force-heroes/ Wed, 28 Oct 2015 00:53:00 +0000 http://localhost/wordpress90/?p=13018

Tri Force Heroes features many iconic weapons and items from the Zelda series, but there were actually even more items initially considered for the game. In an interview with GameSpot, director Hiromasa Shikata explained how his team decided on the items included in the game and shared about the items that didn't quite make the cut. It turns out that Hover Boots and a Lantern were both considered for Tri Force Heroes.

Shikata was asked about how his team decided on items for the game:

"Q: The game uses so many items and elements from the different Zelda games. How did you decide which items to use? And were there any items that you really wanted to include but that, ultimately, weren't a good fit for the puzzles and the world?

Shikata: We primarily focused on how three-player co-op would work best with the items that we chose. For example, with the boomerang, we thought it could be used to grab other players. And Gust Jars could be used to blow other players over edges that you wouldn't be able to make on your own. So when selecting and creating these items, we put an emphasis on three-person multiplayer.

We have the traditional bow and bomb items, but in this game, when you totem you can shoot higher enemies. Or when you stack up with the bomb, you can take on enemies that are higher up.

As for items that didn't make it into the game, we had a lot of different ideas. I thought about maybe using the Lantern, but that got absorbed into clothing that emits a glow. And I thought about using hoverboots that would let you jump higher. And there was an item in A Link Between Worlds that shot up a gust of air to let you hover a little higher, but if we let players totem, what's the point of having that item? So there were a lot of things we considered that didn't make it into the game."

Though the Hover Boots would have made interesting additions to Tri Force Heroes, Shikata's reasoning for not including them does make sense. Game mechanics like the Totem Pole would have been severely diminished if team members could jump or hover over gaps.

What do you think of this decision by the developers? Are there any items you would have wanted to see in Tri Force Heroes? Share your thoughts in the comments!

Source: GameSpot

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Tri Force Heroes features many iconic weapons and items from the Zelda series, but there were actually even more items initially considered for the game. In an interview with GameSpot, director Hiromasa Shikata explained how his team decided on the items included in the game and shared about the items that didn't quite make the cut. It turns out that Hover Boots and a Lantern were both considered for Tri Force Heroes...

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Aonuma Would Like to Revisit Zelda Multiplayer Again in the Future http://www.zeldainformer.com/aonuma-would-like-to-revisit-multiplayer-zelda-again-in-the-future/ Wed, 28 Oct 2015 03:28:00 +0000 http://localhost/wordpress90/?p=13019

The multiplayer of Tri Force Heroes has received a wide spectrum of responses from the Zelda fanbase, as it is a departure from more traditional titles in the series. While some fans have expressed distaste for Zelda multiplayer, it seems Eiji Aonuma still has hopes that the series will implement multiplayer again in the future. GameSpot recently sat down with Eiji Aonuma and Hiromasa Shikata for an interview about the game, taking the time to discuss multiplayer in future games.

Aonuma was asked if the Zelda series will again feature multiplayer, or if Tri Force Heroes was a one-off experience:

"Q: And we've had multiplayer Zelda games before, like Four Swords, but they're definitely few and far between. Did the experience of trying this three-player version and getting to experiment some more, did that make you feel like you'd like to try multiplayer again in the Zelda series, whether that's on console or handheld? Or does this kind of experience stay as more of a one-off thing?

Aonuma: Putting this game together, I was assured that multiplayer Zelda can be fun. And in the future, it would be great to implement this again and maybe think of new ways to try it."

Would you want to see multiplayer in the Zelda series again? Or should the series remain a single-player experience moving forward? Let us know where you stand in the comments.

Source: GameSpot

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The multiplayer of Tri Force Heroes has received a wide spectrum of responses from the Zelda fanbase, as it is a departure from more traditional titles in the series. While some fans have expressed distaste for Zelda multiplayer, it seems Eiji Aonuma still has hopes that the series will implement multiplayer again in the future. GameSpot recently sat down with Eiji Aonuma and Hiromasa Shikata for an interview about the game, taking the time to discuss multiplayer in future games...

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ITL Chorus Illuminates the Light World Theme http://www.zeldainformer.com/itl-chorus-illimuniates-the-light-world-theme/ Wed, 28 Oct 2015 08:41:00 +0000 http://localhost/wordpress90/?p=12871 YouTube user Graham Northup has uploaded a video of the ITL Chorus playing the Light World theme from The Legend of Zelda: A Link to the Past. The ITL Chorus is a computer program that allows playback of a MIDI file.

The video itself shows a series of computers playing the iconic overworld theme from A Link to the Past. The tune sounds as clear and recognizable as it originally did and invokes a certain sense of nostalgia.

Did you enjoy the video? Are there other songs you would like the ITL Chorus to play? Let us know in the comments below.

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YouTube user Graham Northup has uploaded a video of the ITL Chorus playing the Light World theme from The Legend of Zelda: A Link to the Past.  The ITL Chorus is a computer program that allows playback of a MIDI file.

The video itself shows a series of computers playing the iconic overworld theme from A Link to the Past...  

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Fan Cover of the Song of Healing is Substantially Creepy http://www.zeldainformer.com/fan-cover-of-the-song-of-healing-is-substantially-creepy/ Wed, 28 Oct 2015 08:45:00 +0000 http://localhost/wordpress90/?p=12893 The score from The Legend of Zelda: Majoras Mask is one of the darkest to be seen in the Legend of Zelda. This new cover of the Song of Healing by Epic Game Music sets the theme and mood of Majoras Mask perfectly.

Tell us what you think of the cover down in the comments below.

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The score from The Legend of Zelda: Majoras Mask is one of the darkest to be seen in the Legend of Zelda. This new cover of the Song of Healing by Epic Game Music sets the theme and mood of Majoras Mask perfectly...

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The Legend of Zelda Music Performed by the Unipiper http://www.zeldainformer.com/legend-of-zelda-music-performed-by-the-unipiper/ Wed, 28 Oct 2015 09:08:00 +0000 http://localhost/wordpress90/?p=12917 The Unipiper caught our attention by playing the main theme from The Legend of Zelda, a tune that can be easily recognized by Zelda fans and gamers everywhere. You may have heard of the Unipiper: the guy who dresses up in costumes and rides a unicycle as he plays music from popular movies, TV shows, and games. If you're lucky, you may have even seen him during one of his street performances. If you've never had the pleasure of seeing him live, I highly recommend a brief look at his YouTube channel.

The Unipiper brought this performance to the Oregon Convention Center for the 2015 Portland Retro Gaming Expo.Dressed as Link, he rode around playing this song as well as the theme from Super Mario World on his flaming bagpipes. It was a perfect venue for this performance, and it was a treat to convention-goers and passers-by alike. It's not every day you see a man on a unicycle playing the flaming bagpipes!

I have to admit to being slightly jealous that I wasn't there to see this performance live. Bagpipes are one of my favorite instruments, and since The Legend of Zelda is my favorite game series, this would have been an awesome performance to see live. Hopefully, the Unipiper will bring his skills to a city near me sometime soon!

What do you guys think of this performance? Let us know in the comments below!

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The Unipiper caught our attention by playing the main theme from The Legend of Zelda, a tune that can be easily recognized by Zelda fans and gamers everywhere. You may have heard of the Unipiper: the guy who dresses up in costumes and rides a unicycle as he plays music from popular movies, TV shows, and games. If you're lucky, you may have even seen him during one of his street performances. If you've never had the pleasure of seeing him live, I highly recommend a brief look at his YouTube channel...

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Toon Link Tips The Scale in Smash Bros. Combo Video http://www.zeldainformer.com/toon-link-tips-the-scale-in-smash-bros-combo-video/ Wed, 28 Oct 2015 09:12:00 +0000 http://localhost/wordpress90/?p=12919 Many of us Zelda fans are also quite fond of the Super Smash Bros. franchise. Even though the Zelda series has a nice amount of representatives, nowadays it is hard to find any of them who has relevance in the metagame besides from Sheik. In this video, Smasher DMG Zan has put together a montage of his finest Toon Link combos. Just like Link's, Toon Link's playstyle tries to make a creative use of projectiles like bombs or the boomerang, and in the montage, Toon Link's down-air (dair) is used against the opponents with spiky results.

Super Smash Bros. for 3DS/WiiU is the biggest game in ths franchise to this day, but most fans would be happier to see more Zelda representation in it, maybe via DLC when the Fighters Ballot's outcome is announced, or either in the next iteration of the series. Who wouldn't love to see Midna, Skull Kid or even Tingle smashing against top-tier characters like Diddy Kong or Rosalina? Just imagine: No items, Tingle only, Final Destination. But for now, we'll have to keep our fanservice delusional dreams for ourselves and stick to Project M.

Did you like the video? Tell us in the comments! Also feel free to share your experiences in competitive Smash below.

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Many of us Zelda fans are also quite fond of the Super Smash Bros. franchise. Even though the Zelda series has a nice amount of representatives, nowadays it is hard to find any of them who has relevance in the metagame besides from Sheik. In this video, Smasher DMG Zan has put together a montage of his finest Toon Link combos. Just like Link's, Toon Link's playstyle tries to make a creative use of projectiles like bombs or the boomerang, and in the montage, Toon Link's down-air (dair) is used against the opponents with spiky results....

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Zora Inspired Make-Up Tutorial Is Great For Halloween http://www.zeldainformer.com/zora-inspired-make-up-tutorial-is-great-for-halloween/ Wed, 28 Oct 2015 09:14:00 +0000 http://localhost/wordpress90/?p=12922 The Bethany Fae, a YouTube channel dedicated mostly to make-up tutorials, has posted yet another Zelda related video. Instead of the creepy Majora's Mask moon, she has turned her talents to the lovely Zoras. The realism is no less effective, as Bethany gives new life to my favourite sea-faring race.

The added details are marvellous, including the gold foil eyeshadow, pearls, and blue-tipped lashes. The gold foil eyeshadow gives this look just the right touch of a musical Zora, reminding me of Rutela, the Zora Queen from Twilight Princess. The addition of pearls only adds to the royal appearance, creating a crown fit for Rutela herself. Tipping her lashes with the bright blue eyeliner is the final enriching detail towards this nearly flawless guise.

These materials would be a little harder to acquire and perhaps not nearly as versatile as the ones used in her Majora's Mask moon tutorial. However, I admit the final product is very beautiful and would make a stunning Halloween costume.

Will you use this as your Halloween costume? What do you think of this Royal Zora look? Let us know in the comments below!

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The Bethany Fae, a YouTube channel dedicated mostly to make-up tutorials, has posted yet another Zelda related video. Instead of the creepy Majora's Mask moon, she has turned her talents to the lovely Zoras. The realism is no less effective, as Bethany gives new life to my favourite sea-faring race.

The added details are marvellous, including the gold foil eyeshadow, pearls, and blue-tipped lashes...

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​Don't Leave the House: Analyzing Dungeons in A Link to The Past, Part 1 http://www.zeldainformer.com/dont-leave-the-house-analyzing-dungeons-in-a-link-to-the-past-part-1/ Wed, 28 Oct 2015 09:33:00 +0000 http://localhost/wordpress90/?p=12924

Welcome to "Don't Leave the House." This series of editorials will attempt to analyze the various dungeons in A Link to the Past in an efficient manner, and give each one a rating based on the "Reggie Head System" (patent pending).

There are 11 official dungeons in A Link to the Past, which means there will be a total of 12 parts in the series (including this one). Why 12 parts instead of 11, you ask? This first editorial will start out with an area of which is not an official dungeon, but serves as a tutorial dungeon: Hyrule Castle. It is important to mention that this tutorial dungeon, being a tutorial dungeon, will be judged as a tutorial, and not an actual dungeon. It is not specifically a real dungeon, but rather emulates one in a tutorial form.

Don't Leave the House

A Link to the Past starts out with a sleeping pink-haired Link, who lives with his blue-haired uncle. Suddenly, a telepathic message is heard throughout the house. It is Princess Zelda calling out for help. Link's uncle immediately takes action by gearing up and rushing out the door, but not without giving one command to Link: "Don't leave the house."

Needless to say, Link leaves the house and makes his way to a secret passage inside of the castle. How does Link find this secret passage? Princess Zelda sends him another telepathic message explaining where it is. I don't know about you, but that is an epic way to find a dungeon.

No Going Back

Upon falling down the hole secret passage, Link lands in a puddle. There is no backing out of this one. Moving forward, Link meets his now wounded uncle who reminds Link that he was not supposed to leave the house. With the damage already done and no other option, the man gives Link a sword and teaches him the spin-attack: a technique handed down through Link's family for generations. What a way to start a dungeon. (Spoilers: Most fans assume Link's uncle dies here, but he is seen during the end credits, and is very much alive.)

The game starts out slow with combat, showing you two lone green foot soldiers guarding a chest. After easily dispatching these two enemies, Link receives 5 Rupees from the chest. Up the stairs and into the castle courtyard, Link hurries to the next section of the tutorial dungeon.

After a maze of hallways, the tutorial dungeon throws a curve ball at you: a locked door, and a new enemy. After dispatching this new enemy, it drops a key. This teaches the player that on occasion, enemies drop more than just hearts. It also is a nice introduction to lock-and-key puzzles, seeing as Link doesn't even have to leave the room to complete it.

Perfect for a Tutorial

Finally, the tutorial dungeon starts looking like a dungeon. Link sees a massive pit, staircases, railings: the works. Things are getting a little more intense. This section of the dungeon teaches you about the elevated platforms of the game, and how each room is not just one level. There are staircases, balconies and overhead bridges. This section also throws more combat at you, training your sword skills. This is to prepare the player for the combat ahead of them in the rest of the game. These facts point to the conclusion that this dungeon is perfect for a tutorial.

The next item of interest is a room with a three doors. Upon entering, a door shuts behind the player. The door to the right is also shut, and the top one is locked. The only task to complete is beat the enemy. After vanquishing him, the door on the right opens. The player is shown that there are more ways to open a door than just keys.

Through the door on the right, another enemy must be dealt with. Afterwards, Link opens a chest which lets him obtain the Boomerang. This section of the dungeon lets the player know there will be other combat weapons than the sword, and you'll have to go hunting to find them in dungeons. This is another great example of an excellent tutorial.

His Bark is Worse Than His Bite

Upon traversing more small rooms and staircases, Link winds up in the jail room. Here, the player dispatches another green foot soldier, and discovers Princess Zelda locked up in a cell. Not so fast! A heavily-armored soldier approaches link, and he's got a particularly menacing looking mace with your name on it. This never-before-seen foe serves as the tutorial boss.

This "boss" looks hard to beat, and is meant to intimidate the player. However, as the old saying goes, his bark is worse than his bite. After two pots to the face, this foe drops a big yellow key. The key is used to unlock Princess Zelda's cell, but our analysis does not end here.

After completing the objective, rescuing Zelda, the player must then guide the princess back through the castle to another secret passageway. The tutorial dungeon could have just ended here, but it doesn't. Instead, it goes the extra mile and makes you to backtrack to locate another puzzle, further expounding on your training.

Setting The Player Up for His Quest

Just when you think it's over, the player must traverse more basement rooms filled with rats and bats. With more key puzzles and combat training, this tutorial dungeon is almost done preparing the player for what lies ahead.

Upon arriving in the Sanctuary, the destination Princess Zelda has guided you to, she and the Loyal Sage explain their predicament, and set Link up for his quest. By now, the player knows what the game is about, and what to expect. The "tutorial dungeon" has prepared them. They know about the combat, the types of basic puzzles, varying difficulty in enemies, etc.

This brings us to the evaluation part of this editorial.

Evaluation

As I stated at the beginning, this dungeon will be judged as a tutorial, because that is what the area's purpose is. Future dungeons will be based on qualities such as entertainment, difficulty, ambiance, etc.

All in all, I feel this first visit to Hyrule Castle was the very embodiment of what a good tutorial should look like. It does not hold hands with the player, and lets him or her explore and learn on their own. At first, the dungeon throws basic starting enemies at you one by one, or in twos. The amount gradually builds up, with enemies increasing in number, as well as throwing in a few more difficult foes. This is the mark of a good tutorial/beginning of a game.

The "boss," although easy to deal with, did a very good job in preparing the player for the fact that at the end of every challenge is a final hurdle, so to speak. The setting of the dungeon was also very well put together. The combination of travelling through well-lit castle passages as well as dark, wet dungeons was an aspect that some games miss nowadays: variety. This portion of the game is also very entertaining in the fact that it was not too difficult or frustrating. The important mission right off the bat made the player feel purposeful. "Wait, I'm already saving the princess five minutes into the game?"

With the combined elements of climaxing difficulty, basic game-teaching principles, ambiance, and overall entertainment of this tutorial-like section of the game, I would give this dungeon a total of 5 out 5 Reggie Heads.

Do you agree with my rating? Do you have other opinions on the beginning of A Link to the Past? Feel free to leave a comment below with your thoughts on this section of the game, and thoughts on this original editorial series in general.

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Welcome to "Don't Leave the House." This series of editorials will attempt to analyze the various dungeons in A Link to the Past in an efficient manner, and give each one a rating based on the "Reggie Head System" (patent pending).

There are 11 official dungeons in A Link to the Past, which means there will be a total of 12 parts in the series (including this one). Why 12 parts instead of 11, you ask? This first editorial will start out with an area of which is not an official dungeon, but serves as a tutorial dungeon...

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The Wind Waker End Theme Gets Recreated Into an Impressive Guitar Duet http://www.zeldainformer.com/the-wind-waker-end-theme-gets-recreated-into-an-impressive-guitar-duet/ Wed, 28 Oct 2015 09:17:00 +0000 http://localhost/wordpress90/?p=12931 This Zelda series will always manage to have fans recreate timeless music that comes from the franchise. Today, we have a duet group who specializes in doing all of their video game song covers using nothing but their acoustic guitars. They just recently released a new duet video covering a song from The Wind Waker.

In this video, 72HoursRemaining cover the end credits music from The Wind Waker. The reason this group is worth subscribing to is the fact that the main focus of their YouTube channel is to arrange and perform covers of music from the Zelda series (if you hadn't guessed it from their name already). They have done arrangements from popular titles in the Zelda franchise including songs like the Milk Bar and Gerudo Valley theme which are just a couple of other Zelda tunes that they've covered. And just like with other video game cover artists, they also dabble in other franchises like Mario and LEGO.

I've lost count about how many times I've said that The Wind Waker is one of my favorites and that even rings true for the music. 72HoursRemaining does an amazing job in covering this song. What do you think of the cover? Willing to continue following this group's work? Let us know in the comments below!

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This Zelda series will always manage to have fans recreate timeless music that comes from the franchise. Today, we have a duet group who specializes in doing all of their video game song covers using nothing but their acoustic guitars. They just recently released a new duet video covering a song from The Wind Waker...

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Dorkly: The Ten Commandments of the Ocarina of Time http://www.zeldainformer.com/dorkly-the-ten-commandments-of-the-ocarina-of-time/ Wed, 28 Oct 2015 09:21:00 +0000 http://localhost/wordpress90/?p=12933 This recent Dorkly Zelda comic reminds us what is most sacred when it comes to Ocarina of Time, its commandments. These sacred rules are what keep the hallowed halls of this game going for all who play this classic N64 title. Heck, some of these commandments can even apply to other games in the Zelda franchise as well (like the second commandment).


What do you think? Have you not been following these sacred Zelda commandments? Let us know in the comments below!

Source: Dorkly

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This recent Dorkly Zelda comic reminds us what is most sacred when it comes to Ocarina of Time, its commandments. These sacred rules are what keep the hallowed halls of this game going for all who play this classic N64 title. Heck, some of these commandments can even apply to other games in the Zelda franchise as well...

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A Glitch in A Link to the Past Allows The Player to Finish the Game in Five Minutes or Less http://www.zeldainformer.com/a-glitch-in-a-link-to-the-past-allows-the-player-to-finish-the-game-in-five/ Wed, 28 Oct 2015 09:26:00 +0000 http://localhost/wordpress90/?p=12952 Posted by YouTube channel ThatOneShowFUN, Austin puts to the test a well-known glitch in A Link to the Past. Here, he jumps off a ledge, saves and quits the game, and goes back in to find himself in entirely different room. In this room, he allows an enemy to attack him in order to push him into the wall. While in the wall, Austin proceeds to go straight up to the Triforce room, skipping Ganondorf on the way. However, proving this glitch correct isn't enough for Austin. He wants to see what else the game will do.

Giving it another run through, Austin manages to end up in another area, the Ice Palace. I think this is pretty cool, as the player could essentially skip levels and explore the world at their leisure. Austin then decides to try the other popular method, which includes rescuing Princess Zelda and allowing the enemy there to hit you into the Western wall. After a little wandering, he arrives in the Eastern Temple. Austin proceeds to die there for lack of the proper armour. Eventually, Austin visits almost all of the temples, dying in various spectacular and boring ways.

Will you be using this glitch to explore the game in more depth? Let us know in the comments below!

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Posted by YouTube channel ThatOneShowFUN, Austin puts to the test a well-known glitch in A Link to the Past. Here, he jumps off a ledge, saves and quits the game, and goes back in to find himself in entirely different room. In this room, he allows an enemy to attack him in order to push him into the wall. While in the wall, Austin proceeds to go straight up to the Triforce room, skipping Ganondorf on the way. However, proving this glitch correct isn't enough for Austin. He wants to see what else the game will do...

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Is the Release of Twilight Princess HD Meant to Distract Fans From Zelda U? http://www.zeldainformer.com/is-the-release-of-twilight-princess-hd-meant-to-distract-fans-from-zelda-u/ Wed, 28 Oct 2015 09:30:00 +0000 http://localhost/wordpress90/?p=12953 HMK has posted a video speculating on Twilight Princess HD and Zelda U. He essentially believes that Nintendo is pulling a Disney, using remakes and "updated" versions of old games to pull more money from the pockets of their fans. Though this might be true, I would be more than happy to see updated graphics for Zelda games. If Nintendo manages to catch up to Sony's quality, I will buy whatever Zelda game they decide to release.

The news that HMK announces, though mostly heresy, does make a lot of sense. Especially after a game like Skyward Sword, I definitely expect to see some great story telling in the Zelda U. I sincerely hope that with all this extra time, Nintendo will be successful.

That being said, whether or not Twilight Princess HD is meant as a distraction does not matter to me. It makes sense in the line-up of updated games and it's going to look amazing; thus, I have nothing complain about.

What do you think of HMK's news? Do you think Twilight Princess HD is a worthy distraction? Let us know in the comments below!

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HMK has posted a video speculating on Twilight Princess HD and Zelda U. He essentially believes that Nintendo is pulling a Disney, using remakes and "updated" versions of old games to pull more money from the pockets of their fans. Though this might be true, I would be more than happy to see updated graphics for Zelda games. If Nintendo manages to catch up to Sony's quality, I will buy whatever Zelda game they decide to release...

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Video of the Tri Force Heroes Launch Event at the Nintendo World Store http://www.zeldainformer.com/nintendo-world-store-launches-tri-force-heroes2/ Wed, 28 Oct 2015 07:28:00 +0000 http://localhost/wordpress90/?p=12996 In case you were not able to make it, KirbyGCN17 has posted the Tri Force Heroes launch event at the Nintendo World Store. This video includes footage of various booths at the store, items that can be purchases at each of them, the various demo stations, and cosplayers. The store held a contest for best cosplayer, with prizes of a hat, t-shirt, and the game itself.

The winner definitely deserved the prize and I really wish there was more information available on them. If you know who it might be, please let us know in the comments. We would love to include them in the Cosplay of the Week next month.

Were you there to catch the launch? Do you plan on going or watching more events from the Tri Force Heroes launch? Let us know in the comments below!

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In case you were not able to make it, KirbyGCN17 has posted the Tri Force Heroes launch event at the Nintendo World Store. This video includes footage of various booths at the store, items that can be purchases at each of them, the various demo stations, and cosplayers. The store held a contest for best cosplayer, with prizes of a hat, t-shirt, and the game itself.

The winner definitely deserved the prize and I really wish there was... 

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Tri Force Heroes is in Third Place on the Japanese Nintendo 3DS eShop Charts http://www.zeldainformer.com/tri-force-heroes-is-number-3-on-the-japanese-nintendo-3ds-eshop-charts/ Wed, 28 Oct 2015 07:41:00 +0000 http://localhost/wordpress90/?p=13000

On the latest sales chart from the Japanese Nintendo eShop, Tri Force Heroes has managed to climb all the way to number three! The game beat quite a few others, like Super Mario Bros. 3 and Animal Crossing: Happy Home Designer.

If you would like to see the top ten, here they are:

01. Cube Creator 3D

02. The Battle Cats

03. The Legend of Zelda: The Three Triforce Musketeers

04. Daigasso! Band Brothers P Debut

05. Picross 3D 2

06. 7th Dragon III Code: VFD

07. Touch Battle Tank 3D-2

08. Bike Rider DX

09. Box Boy!

10. Super Mario Bros. 3

Do you think Tri Force Heroes can climb even higher? Let us know in the comments below!

Source: Japanese 3DS

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On the latest sales chart from the Japanese Nintendo eShop, Tri Force Heroes has managed to climb all the way to number three! The game beat quite a few others, like Super Mario Bros. 3 and Animal Crossing: Happy Home Designer.

If you would like to see the top ten, here they are:

01. Cube Creator 3D...

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Costume Based on The Emperor's New Clothes was Scrapped from Tri Force Heroes http://www.zeldainformer.com/costume-based-on-the-emperors-new-clothes-was-scrapped-for-tri-force-heroes/ Wed, 28 Oct 2015 07:49:00 +0000 http://localhost/wordpress90/?p=13009 In a recent UsGamer interview with Eiji Aonuma and Hiromasa Shikata, the two directors for Tri Force Heroes, recalled a costume that was scrapped from the game. It was apparently to be based on the Hans Christian Anderson story titled The Emperor's New Clothes. This would have been interesting indeed, especially since the Emperor in the story acquired no 'new' clothes at all, wearing not but his vanity to the parade.

The directors full statement is as follows:

USGamer: Were any costume ideas for Tri Force Heroes left on the cutting-room floor?

Shikata: I can think of one right off the top of my head. That would be one that was inspired by the folktale “The Emperor’s New Clothes,” which as you know is the story of the emperor who thinks he’s wearing something of the highest fashion, but he’s actually—when other people look at him, he’s not wearing anything. They thought that would be a great idea for an outfit, but they weren’t able to come up with an implementation that would—they weren’t sure how to wrap up that whole thing as one good feature spec, you know, “How could we actually implement that neat idea as something that’s relevant to the game?” They unfortunately weren’t able to come to a conclusion, so that never made the cut.

What do you think this costume would have looked like? Let us know in the comments below!

Source: UsGamer

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In a recent UsGamer interview with Eiji Aonuma and Hiromasa Shikata, the two directors for Tri Force Heroes, recalled a costume that was scrapped from the game. It was apparently to be based on the Hans Christian Anderson story titled The Emperor's New Clothes. This would have been interesting indeed, especially since the Emperor in the story acquired no 'new' clothes at all, wearing not but his vanity to the parade...

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Tri Force Heroes Showcased in Nintendo Holiday Commercial http://www.zeldainformer.com/tri-force-heroes-showcased-in-nintendo-holiday-commercial/ Wed, 28 Oct 2015 08:29:00 +0000 http://localhost/wordpress90/?p=13016 With the holidays right around the corner, Nintendo has already uploaded a holiday commercial that showcases Tri Force Heroes alongside Pokémon Super Mystery Dungeon and Super Smash Bros. The commercial shows each game as a major selling point for the New 3DS XL, using Tri Force Heroes as the opener. It’s great to see Nintendo show the newest Zelda game some attention as a major selling point for the holidays!

Is Tri Force Heroes on your list this holiday season, or have you already gotten it? Let us know in the comments. To stay current on any new content that Nintendo puts out, click through the video to subscribe to their YouTube channel.

Source: YouTube

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With the holidays right around the corner, Nintendo has already uploaded a holiday commercial that showcases Tri Force Heroes alongside Pokémon Super Mystery Dungeon and Super Smash Bros. The commercial shows each game as a major selling point for the New 3DS XL, using Tri Force Heroes as the opener...

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IGN Revises The Legend of Zelda Timeline http://www.zeldainformer.com/ign-revises-the-legend-of-zelda-timeline/ Wed, 28 Oct 2015 08:38:00 +0000 http://localhost/wordpress90/?p=13022

The timeline of The Legend of Zelda is one of the most controversial and widely-discussed parts of the series of a whole. Hundreds of fans have spent numerous hours of their own time theorising the different possibilities of where the games could fit in comparison to other games. 25 years into the series, Nintendo released Hyrule Historia which provided us our first full look at a timeline and finally gave us our explanation of how the games were placed and the order they were in.

This was extremely useful as we were finally given in-depth information of the timeline of the Zelda series and we were able to stop theorising about where the games were placed. With the release of A Link Between Worlds and Tri Force Heroes we weren't sure where they would be on the timeline; but soon after the release of both games we were given information from Nintendo themselves that told us exactly where they were placed.

Our good friends at IGN have produced an image of the updated timeline which includes the two newest entries into the The Legend of Zelda franchise. This is extremely nice because it gives us an updated look at the timeline and gives us all of the information we need to know so that we don't have to theorise their placement.

Are you a timeline theorist? Did you predict this before we got official confirmation? Let us know in the comments below!

Source: IGN

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The timeline of The Legend of Zelda is one of the most controversial and widely-discussed parts of the series of a whole. Hundreds of fans have spent numerous hours of their own time theorising the different possibilities of where the games could fit in comparison to other games. 25 years into the series, Nintendo released Hyrule Historia...

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Dorkly - Last Day of the Hyrule Bottle Factory http://www.zeldainformer.com/dorkly-last-day-of-the-hyrule-bottle-factory/ Thu, 29 Oct 2015 13:19:00 +0000 http://localhost/wordpress90/?p=13023 We recently covered a Dorkly comic strip depicting the commandments of The Legend of Zelda Ocarina of Time. We managed to find another Legend of Zelda Dorkly post entitled; The Last Day of the Hyrule Bottle Factory.


Well. That certainty explains a whole lot. Tell us what you think down below!

Source: Dorkly

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We recently covered a Dorkly comic strip depicting the commandments of The Legend of Zelda Ocarina of Time. We managed to find another Legend of Zelda Dorklypost entitled; The Last Day of the Hyrule Bottle Factory..

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Tri Force Heroes Demo Releasing on the Nintendo 3DS eShop in North America on the 29th http://www.zeldainformer.com/tri-force-heroes-demo-releasing-on-the-nintendo-3ds-eshop-in-north-america/ Wed, 28 Oct 2015 20:16:00 +0000 http://localhost/wordpress90/?p=13025

Before the release of Tri Force Heroes, Nintendo sent out demo codes via email to select fans. Those who did not receive a code or missed the scheduled demo times are in luck, as Nintendo of America has decided to make the demo available to everyone via the Nintendo 3DS eShop.

Local co-op is allowed, but online multiplayer is restricted to these times:

  1. 10/30: 3 PM – 5 PM PT
  2. 10/31: 3 PM – 5 PM PT
  3. 11/1: 3 PM – 5 PM PT

Costumes available will be the Hero’s Tunic, Kokiri Clothes, and the Legendary Dress. Will you be obtaining this demo? Let us know via the comment section.

Source: Nintendo

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Before the release of Tri Force Heroes, Nintendo sent out demo codes via email to select fans. Those who did not receive a code or missed the scheduled demo times are in luck, as Nintendo of America has decided to make the demo available to everyone via the Nintendo 3DS eShop.

Local co-op is allowed, but online multiplayer is restricted to these times...

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Kimishima Confirms That a Nintendo Direct is Happening Before 2015 Ends http://www.zeldainformer.com/kimishima-confirms-that-a-nintendo-direct-is-happening-before-2015-ends/ Thu, 29 Oct 2015 04:00:00 +0000 http://localhost/wordpress90/?p=13026

Earlier today, news was heard that Nintendo Directs are still alive. There will be at least one before the end of the year, as confirmed by Nintendo's new CEO Tatsumi Kimishima. No further details regarding specific dates or information contained in the Direct have been revealed.

We at Zelda Informer feel this is important for us to report on for a few reasons, one being that this Direct may contain Zelda-related information. May it be details regarding Zelda U, upcoming Tri Force Heroes DLC, the unconfirmed Twilight Princess HD remake, or even Hyrule Warriors Legends, we're hoping for something.

What are you expecting from the next Nintendo Direct? Share your thoughts with us using the comment section below.

Source: Twitter (via Gamnesia)

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Earlier today, news was heard that Nintendo Directs are still alive. There will be at least one before the end of the year, as confirmed by Nintendo's new CEO Tatsumi Kimishima. No further details regarding specific dates or information contained in the Direct have been revealed.

We at Zelda Informer feel this is important for us to report on for a few reasons...

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New HD Version of Twilight Princess Link on Briefing Slide Leads to More Speculation of an HD Remake http://www.zeldainformer.com/new-hd-version-of-twilight-princess-link-on-briefing-slide-leads-to-more-sp/ Thu, 29 Oct 2015 02:17:00 +0000 http://localhost/wordpress90/?p=13027

In case you haven't heard, a Nintendo meeting has been going on for the past hour or so. While announcements of Nintendo's first smartphone game were made, and unannounced Wii U/3DS games releasing this year were mentioned, some Twilight Princess HD speculation has still made it to the headlines.

During this meeting, a briefing slide was used containing various Nintendo characters. Standing in the background is none other than an HD Link, showing off a pose very similar to a stance he was in during Twilight Princess promotional art.

Is a connection between this slide and Twilight Princess HD meaningful speculation, or could that be stretching it too far? Let us know your opinions in the comments below.

Source: Nintendo (via GoNintendo)

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In case you haven't heard, a Nintendo meeting has been going on for the past hour or so. While announcements of Nintendo's first smartphone game were made, and unannounced Wii U/3DS games releasing this year were mentioned, some Twilight Princess HD speculation has still made it to the headlines.

During this meeting, a briefing slide was used containing various Nintendo characters...

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Ocarina of Time 3D and The Wind Waker HD Both Make the Top Selling Units List for Their Consoles http://www.zeldainformer.com/ocarina-of-time-3d-and-the-wind-waker-hd-both-make-the-top-selling-units/ Thu, 29 Oct 2015 18:00:00 +0000 http://localhost/wordpress90/?p=13028 Nintendo has just recently released their sales data for their highest selling games as of this month. Thanks to this new information we now know that both Ocarina of Time 3D and the The Wind Waker HD have managed to make the list of the highest selling games for each of their consoles respectively. While one title has just recently made it to the list, the other has just climbed a little higher on theirs.

Ocarina of Time 3D is at the bottom of the highest selling 3DS software list at number ten with just 3.82 million units sold. The Wind Waker HD manages to make it to the number nine spot on the highest selling Wii U software list with 1.62 million units sold. The game surpasses Wii U Party by only 40,000 copies purchased. Check out the remainder of the highest selling lists below.

Wii U Top Selling Software Sales Units*

  1. Mario Kart 8 – 5.87 Million Units Sold
  2. Nintendo Land – 5 Million Units Sold
  3. New Super Mario Bros. U – 4.88 Million Units Sold
  4. Super Mario 3D World – 4.47 Million Units Sold
  5. Super Smash Bros. for Wii U – 4.03 Million Units Sold
  6. Splatoon – 2.42 Million Units Sold
  7. New Super Luigi U – 2.27 Million Units Sold
  8. Super Mario Maker – 1.88 Million Units Sold
  9. The Legend of Zelda: The Wind Waker HD – 1.62 Million Units Sold
  10. Wii Party U – 1.58 Million Units Sold

Nintendo 3DS Top Selling Software Sales Units*

  1. Pokémon X/Pokémon Y – 14.15 Million Units Sold
  2. Mario Kart 7 – 12.19 Million Units Sold
  3. Pokémon Omega Ruby/Pokémon Alpha Sapphire – 10.69 Million Units Sold
  4. Super Mario 3D Land – 10.21 Million Units Sold
  5. New Super Mario Bros. 2 – 9.47 Million Units Sold
  6. Animal Crossing: New Leaf – 9.44 Million Units Sold
  7. Super Smash Bros. for 3DS – 7.37 Million Units Sold
  8. Luigi's Mansion: Dark Moon – 4.61 Million Units Sold
  9. Tomodachi Life – 4.48 Million Units Sold
  10. The Legend of Zelda: Ocarina of Time 3D – 3.82 Million Units Sold

*All sales figures are as of September 30th, 2015.

The sales figures here just go to show that order to gain alot, you need to give alot. What do you think of these two Zelda titles on these lists? Will there ever be a Zelda game to make it to the top? Let us know in the comments below!

Source: Nintendo

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Nintendo has just recently released their sales data for their highest selling games as of this month. Thanks to this new information we now know that both Ocarina of Time 3D and the The Wind Waker HD have managed to make the list of the highest selling games for each of their consoles respectively. While one title has just recently made it to the list, the other has just climbed a little higher on theirs...

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Zelda Informer 5.0 Update: Words from a co-founder http://www.zeldainformer.com/zelda-informer-5-0-update-words-from-a-co-founder/ Sat, 31 Oct 2015 16:21:00 +0000 http://localhost/wordpress90/?p=13014

I’ve got to share something with all of you. It’s a bit embarrassing, but it gives you a good idea of how Zelda Informer came to be.

That is one of my first forum signatures on Zelda Universe. I thought it was hot shit at the time. I mean, look at that generic photoshop effect background! The tasteful white stroke on the text. My god, it even has an Apophysis fractal!

Impressive.

But not really.

That was 10 years ago. I was 15 years old. It was not even 2 years later when Capn and I had the conversation that created Zelda Informer. I took my friends and we left Zelda Universe for redder pastures. Those friends were all members of a group I founded named The Bombers which I founded as a Mod of the Zelda Universe forums with the sole purpose of writing in-depth, well researched timeline theories. In retrospect, the goal was something that came from a bit of a circlejerk surrounding the timeline at the time.

I know it’s not anything of a debate now, but in 2007 there was a fairly large argument about whether or not the Zelda timeline was one straight timeline or a forked one caused by Ocarina of Time. Of course, that’s been resolved at this point, but dear lord, at the time there were pages and pages of text being written on one side or the other. And it was not kind words, there were a lot of anger and fuming between each side.

So that is why I founded The Bombers, to keep tempers tempered. However, even with its founding, Zelda Universe was just an awful place to be for civil debate. Around the same time, Capn and I were having a conversation about making our own site with blackjack and hookers. But we had a problem: we had no staff. If we had started it, the site would’ve just be Capn, Mess, and I and I’m sure people would get sick of our rambling really fast.

And then we had a stroke of genius! I had a full staff right in front of me already. A dedicated group of intelligent writers: The Bombers. And with that, I proposed the idea to them, to which they all enthusiastically agreed to join me in founding Zelda Informer.

And here we are today. The post announcing the site redesign has 113 comments. Do you have any idea what I would’ve done in 2007 for 113 people to look at our site, let alone comment on it? That, alone, is unfathomable to me. What in the hell happened?!

There’s only a few things I can take credit for: The visual design of the site and getting it started. I love that I brought this wonderful place to fruition and I can’t believe that now, 8 years later, that it is still alive and kicking. Without a doubt, Zelda Informer brings every Zelda fansite to shame. While others languish in designs and ideas from 8 years ago, Zelda Informer continues to progress to this day.

When Capn approached me about the site redesign almost a year ago, I was skeptical of how involved I wanted to be. It would be another few months before we’d get started, but I felt a new kind of inspiration when designing it. The red design was something I couldn’t help but get excited about, going back to the very first design I built.

From the very beginning, the visual design of the Twili inspired me when making the design for the site. In case some of you may not know, the logo itself is built around the back of the Fused Shadow.

With this design, I wanted to take it one step farther. From the very beginning, I created everything with the visual style of the Twili. You know why I love that? Because it’s something distinctly Zelda-esque. Some of you may remember the pastel party that was Zelda Informer 3.0. That was a design created distinctly to be Zelda-light. While I am proud of that design, it was very exciting to be able to get back to what makes Zelda Informer about Zelda.

Thanks so much to all of you and I truly hope that you all enjoy the new Zelda Informer 5.0

And, don’t forget, Remember Zordiana.

Don't forget to check out my portfolio site. :]

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Hey there Zelda Informer readers, my name is Philip Stetson and I am a recovering Zelda addict. I am one of the founders of this illustrious site and someone all of you are familiar with but probably don't even know it.

Hit the jump to see more about how this site came to be and see some really awful photoshop graphic made by a 15 year-old.

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Tri Force Heroes Outsells Other Popular Game Titles in Japan For the Week of October 19th http://www.zeldainformer.com/tri-force-heroes-outsells-other-popular-game-titles-in-japan-for-the-week/ Thu, 29 Oct 2015 18:01:00 +0000 http://localhost/wordpress90/?p=13029 It's been a good week in Japan for Tri Force Heroes as it not only topped the 3DS software sales charts in Japan, but also managed to make it to the top of the overall video game software sales list as well according to Media Create. That's not only amazing, but a really good sign that Zelda is still holding strong in Japan until Zelda U finally comes out. Which will hopefully be sooner, rather than later.

The Japanese video game software sales chart for the week of October 19th shows that Tri Force Heroes is at the number one spot with 54,394 units sold. The game beats out the likes of Super Mario Maker and Metal Gear Solid V: The Phantom Pain to make the top of this list for last week. The full software sales chart you can see below.

Software Sales Charts (10/19 - 10/25)

  1. The Legend of Zelda: Tri Force Heroes (3DS) – 54,394 units sold
  2. PriPara Mezase! Idol * Grand Prix No.1! (3DS) – 34,035 units sold
  3. Yo-kai Watch Busters (3DS) – 20,824 units sold / 1,674,995 units sold overall
  4. Super Mario Maker (Wii U) – 15,817 units sold / 337,039 units sold overall
  5. 7th Dragon III (3DS) – 13,299 units sold / 85,776 units sold overall
  6. Splatoon (Wii U) – 13,159 units sold / 737,478 units sold overall
  7. Animal Crossing: Happy Home Designer (3DS) – 8,625 units sold / 1,098,904 units sold overall
  8. Minecraft: PlayStation Vita Edition (PS Vita) – 7,547 units sold / 375,264 units sold overall
  9. World Soccer Winning Eleven 2016 (PS3) – 6,442 units sold / 82,413 units sold overall
  10. Pokémon Super Mystery Dungeon (3DS) – 6,402 units sold / 243,494 units sold overall
  11. Picross 3D – 5,905 units sold / 58,147 units sold overall
  12. Pro Yakyuu Famista Returns (3DS) – 5,894 units sold / 38,421 units sold overall
  13. Metal Gear Solid V: The Phantom Pain (PS4) – 4,944 units sold / 411,720 units sold overall
  14. Tokyo Xanadu (PS Vita) – 4,793 units sold / 116,835 units sold overall
  15. World Soccer Winning Eleven 2016 (PS4) – 4,528 units sold / 63,769 units sold overall
  16. Uncharted: The Nathan Drake Collection (PS4) – 4,439 units sold / 37,049 units sold overall
  17. Dragon Quest VIII (3DS) – 4,208 units sold / 801,043 units sold overall
  18. Grand Theft Auto V (4,990¥ Edition) (PS4) – 3,673 units sold / 10,875 units sold overall
  19. Chibi-Robo!: Zip-Lash (3DS) – 3,647 units sold / 25,083 units sold overall
  20. Metal Gear Solid V: The Phantom Pain (PS3) – 3,614 units sold / 190,093 units sold overall

What do you think of this news? Will Tri Force Heroes be able to stay on top for another week? Let us know in the comments below!

Source: 4gamer.net

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It's been a good week in Japan for Tri Force Heroes as it not only topped the 3DS software sales charts in Japan, but also managed to make it to the top of the overall video game software sales list as well. That's not only amazing, but a really good sign that Zelda is still holding strong in Japan until Zelda U finally comes out. Which will hopefully be sooner, rather than later...

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Is Twilight Princess HD the Most Confirmed Game That is Unconfirmed We've Seen in a While? http://www.zeldainformer.com/twilight-princess-hd-is-the-most-confirmed-game-that-is-unconfirmed-weve-se/ Thu, 29 Oct 2015 18:04:00 +0000 http://localhost/wordpress90/?p=13030

I must admit, when fans such as myself started to tell me that they thought a Twilight Princess remake was going to happen on either the 3DS or Wii U, I thought they were wasting their time dreaming up such things. There was the rumor that someone streetpassed another fan playing Twilight Princess 3D, but that was debunked pretty quickly. The possibility of a remake of Twilight Princess happening any time soon was looking grim.

Then, something happened last month. Nintendo consolidated their store displays. There were no longer 3DS and Wii U sections, but one big section under the Nintendo banner. Included in this display update was a brand new render of Link. This was not just any Link mind you, it was specifically the Link from Twilight Princess, and it was very HD looking. Why did Nintendo specifically create a brand new render of Link from Twilight Princess? Why not use a more modern render of Link that has already been created, such as one from Skyward Sword? If they were so bent on using the Twilight Princess render, then they could have used one from Super Smash Bros. for Wii U.

The next month, fans started to get even more excited. More evidence of Twilight Princess HD was discovered via datamining. A Twilight Princess-related image was found hidden in the Wii U eShop, which many thought signaled the apparent release of a Twilight Princess remake (or at least a Virtual Console release). I was still not convinced.

More datamining took place, and a title listing was found: "THE LEGEND OF ZELDA Twilight Princess HD." Note the HD part of the title. It was hard to deny it at this point; Twilight Princess HD was happening. Days later, evidence to support this listing was discovered. Two Virtual Console titles found along the Twilight Princess HD listing were released, meaning that the legitimacy of Twilight Princess HD was basically confirmed as well.

The final point of evidence that was brought to the world's attention last night is yet another new render of Link from Nintendo's investor meeting. Guess which game he's from? That's right, Twilight Princess. Note how this is not the same render as the store display, because the cap is just a little different, and the Master Sword isn't on his back. This render is also very similar to some old Twilight Princess promotional art.

With all this evidence, it's hard to deny that Twilight Princess HD is happening. What are your thoughts on the matter? Let us know via the comment section.

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I must admit, when fans such as myself started to tell me that they thought a Twilight Princess remake was going to happen on either the 3DS or Wii U, I thought they were wasting their time dreaming up such things. There was the rumor that someone streetpassed another fan playing Twilight Princess 3D, but that was debunked pretty quickly. The possibility of a remake of Twilight Princess happening any time soon was looking grim...

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New Hyrule Warriors Legends Trailer to Release Next Week http://www.zeldainformer.com/new-hyrule-warriors-legends-trailer-to-release-next-week/ Thu, 29 Oct 2015 21:36:00 +0000 http://localhost/wordpress90/?p=13031

The next Zelda-related game scheduled to release is the Nintendo 3DS version of Hyrule Warriors, Hyrule Warriors Legends. Coming next week to drive up the hype is a new trailer, as revealed by the game's official Japanese Twitter account.

Details on what exact date this trailer will release on is unknown, or even whether an English version of the trailer will release as well. It should go without saying that we'll be monitoring the account to share the trailer as soon as it hits.

Are you hyped for the release of Hyrule Warriors Legends during Q1 2016? Let us know via the comment section.

Source: Twitter (via Nintendo Everything)

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The next Zelda-related game scheduled to release is the Nintendo 3DS version of Hyrule Warriors, Hyrule Warriors Legends. Coming next week to drive up the hype is a new trailer, as revealed by the game's official Japanese Twitter account.

Details on what exact date this trailer will release on is unknown, or even whether an English version of the trailer will release as well. It should go without saying that we'll be monitoring the account to share the trailer...

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The Boss Man: A Divided Zelda Fanbase Needs to Unite Once Again http://www.zeldainformer.com/the-boss-man-a-divided-zelda-fanbase-needs-to-unite-once-again/ Fri, 30 Oct 2015 17:36:00 +0000 http://localhost/wordpress90/?p=13032 Let's face reality. We're all fans of Zelda, probably fairly big fans if you follow a website such as Zelda Informer. We also don't exactly get along most of the time. I'm not talking about bullying, being close minded, or any of the bad ways we tend to treat each other that is more a result of society than necessarily anything to do with Zelda. What I am referring to is the fan base on the whole. That the fan base itself isn't united anymore. We only need to look at reactions to Tri Force Heroes to see just how divided this fan base really is. Still, it's not just games like Tri Force Heroes. Even A Link Between Worlds hasn't sat perfectly fine with many, while almost every prior title in the last 15 years did one thing really well - divide us. Maybe you love the story telling in games like Majora's Mask or The Wind Waker. Maybe you love the art style of Skyward Sword (or the motion controls). Maybe You play Zelda for the puzzles or the exploration... or the combat... or any multitude of reasons.

We all claim to care about this series, but really we only care in so much as the series caters to our desires and expectations. That makes sense, as we play games because we enjoy them... and we want to keep enjoying them for similar reasons. However, the series hasn't been consistent in that. Ask any Zelda fan what the Zelda series is about, what defines it, and you're bound to get a whole bunch of different answers. If you glance at the last 15 years of Zelda games there is only one thing consistent about them - their inconsistency. No two games feel similar, even direct sequels such as The Wind Waker, Phantom Hourglass, and Spirit Tracks. it's a strange thing to consider when the series started out feeling familiar every time. When you put a Zelda game into your handheld or home console - you knew it was a Zelda game even if the title didn't say it was. Today, you can put something in and you'd be forgiven if you skipped the last 15 years and didn't recognize it anymore.

This week I cover this extremely important topic and talk about why we're fractured and how we can unite as a fan base again. The road won't be easy and no single title can ever unite the entirety of the Zelda fan base again. However, I do explain that a single title can reset what this series is supposed to be and as long as future titles build onto that, Zelda can begin to feel familiar again... even if it never feels like the first era of Zelda games again.

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Let's face reality. We're all fans of Zelda, probably fairly big fans if you follow a website such as Zelda Informer. We also don't exactly get along most of the time. I'm not talking about bullying, being close minded, or any of the bad ways we tend to treat each other that is more a result of society than necessarily anything to do with Zelda. What I am referring to is the fan base on the whole. That the fan base itself isn't united anymore. We only need to look at reactions to Tri Force Heroes to see just how divided this fan base really is...

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Photoshop Contest: Halloween Free Week http://www.zeldainformer.com/photoshop-contest-halloween-free-week/ Sat, 31 Oct 2015 00:44:00 +0000 http://localhost/wordpress90/?p=13033 Good evening, everyone. On this Eve of Halloween, Zelda Informer's weekly Photoshop Contest is taking a darker, scarier, and more chilling tone. This week we're providing you with images of The Legend of Zelda's most terrifying enemies, and you'll be given the chance to 'shop them in any way your sinister hearts desire. Whether you want to alter these haunting figures to be more comical or want to enhance them to be even more frightening, your creativity has no bounds in this week's contest. So let's dim the lights and get started, and of course see the results of last week's contest: Tampering with Time Travel.

Last Week's Contest:

The Zelda series has featured plenty of time travel, which in turn inspired last week's contest.

Best Submissions

Artist: Dakota Eichenberg

This Week's Contest: Halloween Free Week

In traditional Free Week fashion, there are no real limits to your entry as long as you include one of the images provided below. However, with Halloween upon us, the provided images have a spooky flavor to them.

Free Week Rules: I will provide just a few images in the gallery below. As long as at least one of these images is used in your entry in some way, you are free to produce any image you like.

General Rules:Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on November 4. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must include all three Free Week images.

2. Your entry must include a famous movie monster.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Good evening, everyone. On this Eve of Halloween, Zelda Informer's weekly Photoshop Contest is taking a darker, scarier, and more chilling tone. This week we're providing you with images of The Legend of Zelda's most terrifying enemies, and you'll be given the chance to 'shop them in any way your sinister hearts desire. Whether you want to alter these haunting figures to be more comical or want to enhance them to be even more frightening, your creativity has no bounds in this week's contest. So let's dim the lights and get started, and of course see the results of last week's contest: Tampering with Time Travel...

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The Legend of Zelda Watch Exclusively at ThinkGeek http://www.zeldainformer.com/legend-of-zelda-watch-exclusively-at-thinkgeek/ Sat, 31 Oct 2015 04:07:00 +0000 http://localhost/wordpress90/?p=13034 ThinkGeek has released a new and officially licensed The Legend of Zelda watch to their site. The watch is only available for purchase at ThinkGeek's website and is priced to sell at $39.99. It has a stainless steel case and a silicon strap.

The strap adjusts to fit a 7 to 9 1/4 inch wrist and comes with the battery already installed. I personally think that this watch is beautiful. The Hyrulean Crest pays a lovely complement to the overall design of the watch.

Do you like the design of the watch? Would you suggest any other Zelda inspired products for ThinkGeek to stock? Consider sharing your thoughts with us in the comments below.

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ThinkGeek has released a new and officially licensed The Legend of Zelda watch to their site. The watch is only available for purchase at ThinkGeek's website and is priced to sell at $39.99. It has a stainless steel case and a silicon strap.

The strap adjusts to fit a 7 to 9 1/4 inch wrist and comes with the battery already installed. I personally...

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Tri Force Heroes Has a Long and Complex Scavenger Hunt - Offers No Reward Other Than the Journey http://www.zeldainformer.com/tri-force-heroes-has-a-long-and-complex-scavenger-hunt-offers-no-reward-oth/ Sat, 31 Oct 2015 05:43:00 +0000 http://localhost/wordpress90/?p=13035 Tri Force Heroes appears to a be a game packed to the brim with various secrets, though so far none of these secrets offer you any sort of reward other than the experience of the journey in discovering them. That's true in the latest discovered secret that deals with a rather lengthy and complicated scavenger hunt. In Hytopia there are several volumes of books and in these books it describes several secrets you can find in the various areas in Tri Force Heroes. These books are written by a rather mysterious person called Four Eyes.

If you check out the video above, you'll see how to get started on this hunt, but it poses an interesting question - what happens if you complete the hunt? Here's your answer:

Essentially, nothing. Still, it's the journey that counts, right? Be sure to check out our Tri Force Heroes Walkthrough in case you get stuck!

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Tri Force Heroes appears to a be a game packed to the brim with various secrets, though so far none of these secrets offer you any sort of reward other than the experience of the journey in discovering them. That's true in the latest discovered secret that deals with a rather lengthy and complicated scavenger hunt. In Hytopia there are several volumes of books and in these books it describes several secrets...

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The Reward for Completing the Tri Force Heroes Challenges is Underwhelming http://www.zeldainformer.com/the-reward-for-completing-the-tri-force-heroes-challenges-is-underwhelming/ Sat, 31 Oct 2015 06:47:00 +0000 http://localhost/wordpress90/?p=13036

So in case you haven't heard, once you beat all the levels in a given area you unlock multiplayer challenge modes. It can be a lot of work to complete them, especially if you don't have any local players to do them with. However, because these challenges are tracked you naturally are going to get a reward for completing them. With how hard of a task this is, you'd figure you would at least get a new costume to wear or at least the ability to create a new one, right?

Spoiler Warning: Everything beyond this point contains spoilers.

As it turns out... you'll simply get 300 Rupees. Nevermind that many items cost more than 300 Rupees and by the time you get this you don't really need Rupees anymore anyways. It's a bit of a let down, though several challenges in Zelda games tend to end this way over the years. Here's the evidence for it:

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So in case you haven't heard, once you beat all the levels in a given area you unlock multiplayer challenge modes. It can be a lot of work to complete them, especially if you don't have any local players to do them with. However, because these challenges are tracked you naturally are going to get a reward for completing them. With how hard of a task this is, you'd figure you would at least get a new costume to wear...

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Tri Force Heros
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The Legend of Zelda for Wii U is Still Listed as TBD http://www.zeldainformer.com/the-legend-of-zelda-for-wii-u-is-still-listed-as-tbd/ Sat, 31 Oct 2015 07:01:00 +0000 http://localhost/wordpress90/?p=13037

No surprise folks, the status of Zelda U's release has not changed since the last time we saw a financial report out of Nintendo. Nintendo of Japan recently held an investors meeting along with a quarterly earnings release and per usual it included an up to date list of upcoming game releases along with their announced and expected release dates. No surprise - Zelda U hasn't changed it's tune as it's been listed as TBD (to be determined) ever since it's delay earlier this year.

Last time this came out it fueled speculation that Zelda U would no longer release in 2016. While that is entirely possible, all games are listed TBD until Nintendo makes some sort of statement about it - be it in an interview or through a more official announcement. This means that Zelda U could be hitting in January 2016 or not arrive until 2020 and we would still not be able to determine any of that from a TBD listing. So, why mention it at all? That's certainly a fair question.

Honestly, it's my hope that it dispels any worry about the title as the same sort of speculation is bound to rear it's ugly head. This listing means next to nothing. The game will arrive when it's ready and only the Zelda team has any idea how far away that is. Though, we do have a Nintendo Direct happening at some point this year, so we could have a better idea pretty soon.

Source: Nintendo

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No surprise folks, the status of Zelda U's release has not changed since the last time we saw a financial report out of Nintendo. Nintendo of Japan recently held an investors meeting along with a quarterly earnings release and per usual it included an up to date list of upcoming game releases along with their announced and expected release dates. No surprise - Zelda U hasn't changed it's tune as it's been listed as TBD...

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Tri Force Heroes Was Going to Have a "Player Fusion" Feature http://www.zeldainformer.com/tri-force-heroes-was-going-to-have-a-player-fusion-feature/ Sat, 31 Oct 2015 07:44:00 +0000 http://localhost/wordpress90/?p=13038

As it turns out, a multiplayer concept for Tri Force Heroes was cut due to the difficulty under which the players would have to endure to play the game. Essentially there was a mode where two players could fuse together and as such, the character could only head in a direction if both players agreed upon the direction the character should go in. It was scrapped because it ultimately was too hard to progress. Here is what Shikata had to say about this feature in an interview with IGN:

Shikata told us about one more multiplayer idea he had, one where two-players would fuse together. “[The fused heroes] could only go in one direction if both players wanted to go in that direction,” Shikata said. “Unfortunately, that made the gameplay very hard, so we had to take that mechanic out.”

Of course, we know through data mining that DLC is highly likely, so it's entirely possible this mode could resurface. What do you think?

Source: IGN

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As it turns out, a multiplayer concept for Tri Force Heroes was cut due to the difficulty under which the players would have to endure to play the game. Essentially there was a mode where two players could fuse together and as such, the character could only head in a direction if both players agreed upon the direction the character should go in. It was scrapped because it ultimately was too hard to progress...

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Tri Force Heroes' Totem Mechanic Originated from a Circus Act http://www.zeldainformer.com/tri-force-heroes-totem-mechanic-originated-from-a-circus-act/ Sat, 31 Oct 2015 07:51:00 +0000 http://localhost/wordpress90/?p=13039

Shikata was looking for a way to take advantage of the 3D effect of the Nintendo 3DS in Tri Force Heroes and he decided to draw inspiration from a circus act. A member of the team brought a picture of a circus act where some people were stacked on top of each other. This ultimately lead to the entire totem mechanic in the game - a central gameplay element to solve many of the puzzles presented. Here is what Shikata said on the manner in and interview with IGN:

“One of my teammates brought a picture of a circus act where people were stacked on top of each other,” Shikata said. “Looking at that picture, I thought that was a good way to use the 3D feature on the 3DS.”

Short and to the point, inspiration for Zelda games seems to come from everywhere... including the circus.

Source: IGN

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Shikata was looking for a way to take advantage of the 3D effect of the Nintendo 3DS in Tri Force Heroes and he decided to draw inspiration from a circus act. A member of the team brought a picture of a circus act where some people were stacked on top of each other. This ultimately lead to the entire totem mechanic in the game - a central gameplay element to solve many of the puzzles presented...

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Shikata: A Link Between Worlds Link Included in Tri Force Heroes So Players Know it's a Hero http://www.zeldainformer.com/shikata-a-link-between-worlds-link-included-in-tri-force-heroes-so-players/ Sat, 31 Oct 2015 08:00:00 +0000 http://localhost/wordpress90/?p=13040

Yes, Link in Tri Force Heroes is the same Link from A Link Between Worlds. Shikata in a recent interview stated that this may be partially because he was the director for both games, but primarely the idea was to make the players feel like a hero. They worried that they might feel like a candidate instead. It's an interesting thought process. Here is what he had to say on the matter:

Moving over the to story, people are always excited to think about the overall timeline of the Zelda franchise. Have you given thought to where Triforce Heroes fits into the overall history and lore of series?

Shikata: This a few years after A Link Between Worlds, and that influence may be because I was also the director on that game.

Initially, the story starts with the king recruiting hero candidates, and that's where Link steps in. But there's a part of me that doesn't want people to come into the game thinking, "Is he not a hero then? Is he just a candidate?" I want to reassure people that this Link is the hero that came from the A Link Between Worlds world.

It's a little unusual for a Zelda game, but it's the same hero.

I think this thought process is a little lost. Unless you're someone hawk eyeing the news feed here at Zelda Informer or specifically going out of your way to learn more about this game - there really is nothing in game that gives away the fact you are the character from A Link Between Worlds. You don't even start in the hero's garb and you play most of the game with different hair colors. If they connection was made more obvious from the get go, I might be able to understand his argument better.

Source: GameSpot

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Yes, Link in Tri Force Heroes is the same Link from A Link Between Worlds. Shikata in a recent interview stated that this may be partially because he was the director for both games, but primarely the idea was to make the players feel like a hero. They worried that they might feel like a candidate instead. It's an interesting thought process. Here is what he had to say on the matter...

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Hyrule Field Airhorn Cover is Interesting http://www.zeldainformer.com/hyrule-field-airhorn-cover-will-is-interesting/ Sun, 01 Nov 2015 03:53:00 +0000 http://localhost/wordpress90/?p=13041 The world-class video gaming tournament MLG took place a couple of weekends ago, and it didn't go unnoticed. It's likely that most of you are familiar with MLG montages, and with the tremendous amount of memes related to them, including the use of airhorns. This video by Loominarty provides a fantastic rendition of the Hyrule Field theme from Ocarina of Time that may get you hooked for a while, given how catchy and fun it is.

What about you? Did you like the video or it was just plain nonsense? Tell us your opinion in the comments below!

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The world-class video gaming tournament MLG took place a couple of weekends ago, and it didn't go unnoticed. It's likely that most of you are familiar with MLG montages, and with the tremendous amount of memes related to them, including the use of airhorns. This video by Loominarty provides a fantastic rendition of the Hyrule Field theme from Ocarina of Time that may get you hooked for a while, given how catchy and fun it is.

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Get Rupees in Tri Force Heroes Easily Thanks to a Unique Costume http://www.zeldainformer.com/get-rupees-in-tri-force-heroes-easily-with-this-trick/ Sun, 01 Nov 2015 01:30:00 +0000 http://localhost/wordpress90/?p=13042 Do you find yourself struggling to find rupees in the newest Zelda game, Tri Force Heroes? If that is the case, you might find this video tutorial by IGN useful. All those endless hours of rupee farming are long gone with this new method.

All you need to do is gather enough materials and rupees to purchase the Rupee Regalia outfit after completing the ice cavern level, and you will come across bigger and better rupees. You can exploit this by slashing all the grass in town, then getting in and out of a building to repeat until satisfied.

Did you already know this technique? How many rupees have you gathered?

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Do you find yourself struggling to find rupees in the newest Zelda game, Tri Force Heroes? If that is the case, you might find this video tutorial by IGN useful. All those endless hours of rupee farming are long gone with this new method. All you need to do is...

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Link and other Zelda amiibo Dominate Every Region Except Japan http://www.zeldainformer.com/how-popular-are-the-zelda-amiibos-across-the-regions/ Sun, 01 Nov 2015 01:34:00 +0000 http://localhost/wordpress90/?p=13043

It's no secret that Nintendo's line of Toys-to-life merchandise is hitting hard in sales. The amiibo are a wonderful way of making a personal collection of our most beloved Nintendo characters and materializing little children's dreams into hard cash. But exactly how popular are the amiibo from the The Legend of Zelda franchise? Nintendo showed a chart in last weeks' financial results report revealing the cumulative sales rankings of their most popular amiibo.

Link is the most popular amiibo in Europe and the United States, while the Animal Crossing cards are selling the strongest in Japan, where Link occupies the fourth place. In addition, Zelda and Toon Link are ranked fourth and seventh respectively in the United States market.

What is your favorite amiibo? Have you gathered them all? Let us know in the comments!

Source: Nintendo Everything

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It's no secret that Nintendo's line of Toys-to-life merchandise is hitting hard in sales. The amiibo are a wonderful way of making a personal collection of our most beloved Nintendo characters and materializing little children's dreams into hard cash. But exactly how popular are the amiibo from the The Legend of Zelda franchise? Nintendo showed a chart in last weeks' financial results report revealing the cumulative sales rankings of their most popular amiibo...

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Learn About Hyrule's History of Blood And Hatred http://www.zeldainformer.com/learn-about-hyrules-history-of-blood-and-hatred/ Sun, 01 Nov 2015 03:49:00 +0000 http://localhost/wordpress90/?p=13044 Confrontation is a recurring theme in the Zelda series. In every game we have to face danger and confront the evil that endangers the world, but there is something more to the hystory of Hyrule that is not shown in the games. Commonwealth Realm, in collaboration with Zelda Conqueror and M. Productions presents an in-depth analysis of the different wars that have occured in the kingdom of Hyrule across the timeline.

The video provides exposition about all the wars that may have supposedly occured in the unified portion of the timeline featured in Hyrule Historia. From the interloper war all the way to the Hyrulean Civil War that took place before the events of Ocarina of Time. Several interesting aspects about the series are brought up and highlighted in the video, such as the Sheikah Genocide theory and Bongo Bongo's origins.

If you liked the video, stay tuned for Part II and follow Commonwealth Realm for more Zelda theories.

What do you think about the video? Did you discover anything new? Tell us in the comments section below!

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Confrontation is a recurring theme in the Zelda series. In every game we have to face danger and confront the evil that endangers the world, but there is something more to the hystory of Hyrule that is not shown in the games. Commonwealth Realm, in collaboration with Zelda Conqueror and M. Productions presents an in-depth analysis of the different wars that have occured in the kingdom of Hyrule across the timeline....

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ZI Podcast 60: The New Club Nintendo?, The Greatest Zelda Crossover, and Five Nights at Halo 5 Guys http://www.zeldainformer.com/spooky-scary-skeletons-send-shivers-down-your-spine-unless-you-are-a-ghost/ Sun, 01 Nov 2015 00:33:00 +0000 http://localhost/wordpress90/?p=13045

Direct Download (Right Click, Save As) iTunes

This week we talk about some of our favorite spooky games, think about the guests we'd love to have on in the future, and share in the excitement as we hear reports coming from Nintendo's latest conference. This week's episode features the ghosts of Adam (Your Spoopy Host), Chris (He dresses up for halloween 85% of the time), Colin (Was retconned out of his own costume contest), and Jeff (Bravely chose to default on going to a party this week, but there’s a tale Under the reason why.)

Thanks again to everyone who emailed us! We really appreciate your fan topics, theme song submissions, and cover art. Special shoutout to Brandon and Co. for our opening theme song. This week's cover art features the incredible skill of Briman (this picture is so good it makes me ghougle...which is like a giggle but specifically for the undead).

If you'd like to send us something, our email is ZeldaInformerPodcast@gmail.com.

Be sure to follow Adam, Chris, and Colin on Twitter for updates on the podcast (also follow Luke, obviously) in between episodes and to ask your questions. And as always, share the podcast with your friends!

Social Media & Special Thanks

News & Related Spooky Topics

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Direct Download (Right Click, Save As) iTunes

This week we talk about some of our favorite spooky games, think about the guests we'd love to have on in the future, and share in the excitement as we hear reports coming from Nintendo's latest conference. This week's episode features the ghosts of...

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Daily Debate: What Would be Your Ideal Zelda Crossover Game? http://www.zeldainformer.com/daily-debate-what-would-be-your-ideal-zelda-crossover-game/ Sun, 01 Nov 2015 05:15:00 +0000 http://localhost/wordpress90/?p=13046

We see the Zelda series get several crossovers through fan art, but we've also had some literal game crossovers as well. Hyrule Warriors is a full Dynasty Warriors crossover while Link has also been a fully functioning fighter in Soul Caliber II. You may be totally against crossovers and if so, feel free to explain why - but if Zelda was to get crossed over into another series again... what would be your ideal game... and why? This is what starts the true return of the Daily Debate.

This is a tough question to me because you want the crossover to work well for both franchises and not simply take one of them too far out of their comfort zone. In many ways that is why Hyrule Warriors worked so well and sold so well. Part of me wants to say Kingdom Hearts, but really why would we crossover into a game that is already a crossover anyways? No, I prefer something totally out there you may not even be thinking about. That is why my preferred crossover would be either with Assassin's Creed (more obvious) or Final Fantasy (less obvious).

I'm not much of a fan of today's Assassin's Creed games, even though I can admit that Syndicate is a quality game this year. Still, if they could bring back the creative minds from Assassin's Creed 2 - I think Hyrule could see a massive expansion in this sort of experience. While there aren't massive towns - Hyrule once had a very ancient civilization that built monumental buildings and had really sweet technology - I think an Assassin's Creed style game in that era could work really well. Link being all stealthy and climbing buildings? I'm in. Imagine how dungeons could work in such a world.

I'll also openly admit I am not a huge fan of Final Fantasy anymore. I really enjoyed 12, but outside of that the last game I really enjoyed was 7, and then before that I was a huge 2 through 5 fan. I think this would work better not in the sense of a 3D adventure, but a full 2D RPG experience on Nintendo's next handheld. Really bring out the magic abilities again just like in Zelda 2 and combine it with the fantastic design of the 2D entries in the Final Fantasy series - we could see a true birth of a new spin off series IMO.

What games do you want to see Zelda crossover into?

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We see the Zelda series get several crossovers through fan art, but we've also had some literal game crossovers as well. Hyrule Warriors is a full Dynasty Warriors crossover while Link has also been a fully functioning fighter in Soul Caliber II. You may be totally against crossovers and if so, feel free to explain why - but if Zelda was to get crossed over into another series again... what would be your ideal game... and why...

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Research Study Shows How Much Money Link and Princess Zelda Would Make in Real Life http://www.zeldainformer.com/research-study-shows-how-much-money-link-and-princess-zelda-would-make/ Mon, 02 Nov 2015 05:17:00 +0000 http://localhost/wordpress90/?p=13051

Over the years there have been many curious and random questions Zelda gamers ask all of the time. Thanks to the internet, many of these questions can be answered by doing a simple Google search, or even browsing YouTube to see if anyone has the right answer. Thanks to the folks at Zippia, we now have an answer to one of them: how much money do two of the three wielders of the Triforce make in real life?

Zippia, best known for their infographic research studies, just recently did an investigation on how much Nintendo characters would make in real life. While some, like Mario and Peach, are not really surprising, it's when we get to our Zelda duo that it becomes very interesting. For their study, they thought since Hyrule is similar to that of northern Italy, the money and salary wages would be based off of this country. With that in mind, since Princess Zelda is a part of Italian royalty, she makes over 2.8 million dollars a year. To put that in perspective, and according to Zippia's research, she makes six times more than Princess Peach since all the money Zelda gets for her nobility goes straight to the Royal Family of Hyrule (this is mainly due to the fact that she basically has no family).

As for Link, he's not as lucky as the princess since his gain only gets him over $22,000/year. According to Zippia, Link's only job in real life would be as an Italian tourist for about $7/hour, since they say that there is no "princess-saving adventurer" in the classifieds. This kind of sucks considering that after all of the stuff Link goes through in order to save Zelda, Mario still makes twice as much. To see the full infographic study that was done by Zippia, just check out the gallery below.

What do you think of this research study? Do all of these characters get the money they so rightfully deserve? Let us know in the comments below!

Source: Zippia

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Over the years there have been many curious and random questions gamers ask all of the time. Thanks to the internet, many of these questions can be answered by doing a simple Google search, or even browsing YouTube to see if anyone has the right answer. Thanks to the folks at Zippia, we now have an answer to one of them...

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Dorkly - Last Day of the Hyrule Bottle Factory http://www.zeldainformer.com/dorkly-last-day-of-the-hyrule-bottle-factory1/ Mon, 02 Nov 2015 07:00:00 +0000 http://localhost/wordpress90/?p=13024 We recently covered a Dorkly comic strip depicting the 10 Commandments of Ocarina of Time. Today we are bringing you a Dorly comic strip from 2013. While the comic is older, after looking through our archive we discovered that we never posted it right here on Zelda Informer. Due to the sheer quality of the comic we have decided we had to correct this mistake and give it to you now. Better late than never, right?


Well, that certainty explains a whole lot. Tell us what you think down below!

Source: Dorkly

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We recently covered a Dorkly comic strip depicting the 10 Commandments of Ocarina of Time. Today we are bringing you a Dorly comic strip from 2013. While the comic is older, after looking through our archive we discovered that we never posted it right here on Zelda Informer. Due to the sheer quality of the comic we have decided we had to correct this mistake and give it to you now. Better late than never, right...

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UK Tri Force Heroes Players Can Find Local Events and Earn Friendly Tokens http://www.zeldainformer.com/uk-tri-force-heroes-players-can-find-local-events-and-earn-friendly-tokens/ Mon, 02 Nov 2015 05:24:00 +0000 http://localhost/wordpress90/?p=13047

Amidst the hype surrounding the recent release of Tri Force Heroes, Nintendo has revealed that UK players can earn Friendly Tokens which can be used to unlock two special outfits. These tokens are only attainable through playing locally with friends ‒ this includes Download Play, of course. Here's what Nintendo had to say about it:

The Legend of Zelda: Tri Force Heroes arrived last Friday and while you can play this loot-orientated Zelda jaunt solo, or online, the game is unarguably at its best when enjoyed in the immediate vicinity of your partners in puzzling.

What’s more the game even rewards those that partner up with people they can see. Play with a buddy in local play or recruit some assistants with download play and you will accrue Friendly Tokens, the necessary material for two outfits! These are not attainable by playing online…

So it stands to reason that many players will want, nay need, to find some local UK Nintendo gamers. Well we’re quite good at that! Visit our Nintendo Communities Map and you can find local groups of players, or you could peruse the Nintendo Events List to discover when things are happening.

The Nintendo Community events are as follows:

• Monday 2nd November

StreetPass Oxford at Jimbob’s Café

• Saturday 7th November

MonHunt Offline at Playnation Games

StreetPass Gloucestershire at Gloucester Guildhall

• Sunday 8th November

StreetPass Liverpool at The Scythe and Teacup

• Monday 9th November

StreetPass Oxford at Jimbob’s Café

• Saturday 14th November

Monster Hunter Essex at The Edge Bar and Restaurant

MonHunt Offline at VEGA London

• Monday 16th November

StreetPass Oxford at Jimbob’s Café

• Saturday 21st November

StreetPass Basingstoke at Basingstoke Discovery Centre

StreetPass Leicester, more details to follow.

• Sunday 22nd November

StreetPass North Wales at Ysgol John Bright

• Monday 23rd November

StreetPass Oxford at Jimbob’s Café

Will you be attending any of the Community events, or will you just stick to playing locally with friends? If you're from the US, any hope for these kinds of events near you? As always, let us know below.

Source: StreetPass UK (via Go Nintendo)

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Amidst the hype surrounding the recent release of Tri Force Heroes, Nintendo has revealed that UK players can earn Friendly Tokens which can be used to unlock two special outfits. These tokens are only attainable through playing locally with friends ‒ this includes Download Play, of course. Here's what Nintendo had to say about it...

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Majora's Mask's Stone Tower Temple Theme Gets Turned Into a Dubstep Remix http://www.zeldainformer.com/majoras-masks-stone-tower-temple-theme-gets-turned-into-a-dubstep-remix/ Tue, 03 Nov 2015 07:01:00 +0000 http://localhost/wordpress90/?p=13048 As time rolls along we consistently get different ways to reinterpret classic Zelda tunes. Whether we get an a capella singer, or a guitar duo, there's always some way to bring this music to a newer generation of gamers. The musicians we're looking at today are taking a Zelda tune into a direction I haven't really heard before until now: dubstep.

Will & Tim are a Sweden-based dubstep duo that just recently released a remix of the Stone Tower Temple theme from Majora's Mask. Other Zelda music that they've converted into a dubstep remix include the Gerudo Valley theme and the Song of Storms from Ocarina of Time. They post on multiple YouTube channels, so just searching for them by name will easily get you to there other dubstep work.

I'm honestly not a big fan of dubstep because it's not the kind of music genre I like, but this remix is something that definitely impresses me. What do you think of this dubstep remix? Are you a fan of video game tunes being turned into dubstep? Let us know in the comments below!

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As time rolls along we consistently get different ways to reinterpret classic Zelda tunes. Whether we get an a capella singer or a guitar duo, there's always some way to bring this music to a newer generation of gamers. The musicians we're looking at today are taking a Zelda tune into a direction I haven't really heard before until now: dubstep...

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Tri Force Heroes amiibo Available Thanks to Etsy http://www.zeldainformer.com/fan-made-tri-force-heroes-3-pack-amiibo-available/ Mon, 02 Nov 2015 06:18:00 +0000 http://localhost/wordpress90/?p=13049

While Tri Force Heroes does not have any official amiibo released, that hasn't stopped a fan from creating his own set and selling them on etsy. NintendorkCorner has hand crafted Tri Force Heroes amiibo using the official Toon Link amiibo, molding the costume suites out of clay, and then using acrylic paint to bring them to life. That being said, you can get them in any costume variety save the Timeless Tunic.

The cost of each amiibo varies depending on the costume, but they generally ranged between $30 and $55 USD. You can also get them in a three pack as pictured above, though the exact pricing isn't listed at this time. Check out the source link for more information.

Source: Etsy

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While Tri Force Heroes does not have any official amiibo released, that hasn't stopped a fan from creating his own set and selling them on etsy. NintendorkCorner has hand crafted Tri Force Heroes amiibo using the official Toon Link amiibo, molding the costume suites out of clay, and then using acrylic paint to bring them to life. That being said, you can get them in any costume variety save the Timeless Tunic...

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Peanut Butter Gamer Hacks Skyward Sword http://www.zeldainformer.com/peanut-butter-gamer-hacks-skyward-sword/ Mon, 02 Nov 2015 05:45:00 +0000 http://localhost/wordpress90/?p=13050 Popular YouTuber Peanut Butter Gamer has kicked off his 5th annual Zelda month by hacking Skyward Sword. He features several different hacks including one that lets you jump really high, unlimited stamina, and of course graphical glitch hacks. It's a pretty humorous take on Skyward Sword. Peanut Butter Gamer will have many more Zelda videos this month, so stay tuned right here at Zelda Informer to catch his latest creations in particular for Zelda...

Of note, he did do a full gameplay video using a particular glitch which you can view below.

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Popular YouTuber Peanut Butter Gamer has kicked off his 5th annual Zelda month by hacking Skyward Sword. He features several different hacks including one that lets you jump really high, unlimited stamina, and of course graphical glitch hacks. It's a pretty humorous take on Skyward Sword. Peanut Butter Gamer will have many more Zelda videos this month, so stay tuned right here at Zelda Informer to catch his latest creations in particular for Zelda...

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Daily Debate: Supposing Twilight Princess HD Releases, What Changes Would You Like to See? http://www.zeldainformer.com/daily-debate-supposing-twilight-princess-hd-releases-what-changes-would-you/ Mon, 02 Nov 2015 07:57:00 +0000 http://localhost/wordpress90/?p=13052

Sure, Twilight Princess HD is probably going to release some day, but until it gets an official announcement we can't technically say with 100% certainty it is arriving. Still, does that mean we shouldn't discuss the possibilities? Of course not - discussion is healthy. Hence today's debate - what changes would you to see in the eventual Twilight Princess HD release?

I would like to see a shortening of the starter area and some more enemies in the over world. Of course I could say I want new dungeons and some other crazy cool content, but based on what they have done with other remakes I personally am going to stick to things I feel could be improved with slight adjustments rather than completely new creations. I also wouldn't mind some additional conversation trees to try and clear up some of the many plot holes in the game - something we detail out rather simple solutions to in our Rewriting Twilight Princess series.

How about you?

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Sure, Twilight Princess HD is probably going to release some day, but until it gets an official announcement we can't technically say with 100% certainty it is arriving. Still, does that mean we shouldn't discuss the possibilities? Of course not - discussion is healthy. Hence today's debate - what changes would you to see in the eventual Twilight Princess HD release...

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The Ocarina of Time Gets Recreated Into a Beautiful Ocalele of Time http://www.zeldainformer.com/the-ocarina-of-time-gets-recreated-into-a-beautiful-ocalele-of-time/ Tue, 03 Nov 2015 06:59:00 +0000 http://localhost/wordpress90/?p=13053 The Ocarina of Time is considered to be one of the most sacred instruments from within the Zelda universe. It has the ability to not only give us wonderful melodies, but the power to control time itself (depending on who uses it of course). A Zelda fan that goes by the name Nobo13 has decided to take this amazing doodad and turn it into a whole different kind of instrument: a ukulele.

Dubbing this ukulele the Ocalele of Time, Nobo13 takes his love for this unique kind of instrument and makes it his mission to create this musical item once a month. The design of this ukulele is very interesting as he added the thumb holes as how they would look on an actual ocarina. And like an actual version of the ocarina, there are an additional two holes in the back that, for this ukulele, are located on the other side of the headstock (upper end of this instrument). Even the color of the ukulele is very close to that of the original hue that the Ocarina of Time had.

You may remember a previous piece of Nobo13's Zelda work before as he had worked on and completed a Triforce-woodburned ukulele close to a year ago. The design for that one was simple, but came out looking pretty good. To see the pictures of the building process and additional images for the Ocalele of Time, check out the gallery below.

Not only is his nickname for this ukulele a great nod to the ocarina it was based off of, but it also comes out looking absolutely amazing. What do you think of the Ocalele of Time? Let us know in the comments below!

Source: Kotaku

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The Ocarina of Time is considered to be one of the most sacred instruments from within the Zelda universe. It has the ability to not only give us wonderful melodies, but the power to control time itself (depending on who uses it of course). A Zelda fan that goes by the name Nobo13 has decided to take this amazing doodad and turn it into a whole different kind of instrument...

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It's The Legend of Zelda vs. Kingdom Hearts as Link and Sora Duke it Out in One Minute Melee http://www.zeldainformer.com/its-the-legend-of-zelda-vs-kingdom-hearts-as-link-and-sora-duke-it-out/ Mon, 02 Nov 2015 19:29:00 +0000 http://localhost/wordpress90/?p=13054 Just like with many great video game debates, we always tend to defend the franchise that we cherish so much. The biggest questions in these debates are usually who would in a fight between the two main protagonists. It would go for ages until of course a third party comes in to give the penultimate answer. The two franchises fighting in today's video both have their fair share of fans willing to go to the ends of the Earth to prove their series is better. The folks over at ScrewAttack are usually the third party in these debates as they have two web series that try and help end these gaming quarrels.

The one alot of people know about is of course, Death Battle in which we get to see two video game characters give it their all to see who would win a battle to the death. One Minute Melee is different than that as there is no research at all for their fights. All it is is just some of the creators of the Death Battle fight scenes taking two video game foil's and having them duke it out to see who would win at the end of a one minute brawl. Today's two fighters for One Minute Melee involve the wielder of the Master Sword taking on an expert of the Keyblade. That's right, we have Zelda's own Link taking on Kingdom Hearts' Sora.

Taking place in the Gerudo Valley, we see Link taking out both Donald and Goofy while a unconscious Sora is slowly waking up. Sora luckily gets up at the right time as our one minute battle officially begins. While they don't use all of their abilities (like in Death Battle), they do manage to make this a fun battle to watch. They even make the fight a little more intense by limiting Sora's drive forms to just one, the Limit Form (which is only seen in Kingdom Hearts II: Final Mix). In the end though, it's Sora with the win as he gets a last second stab on Link before the timer reaches zero.

To be perfectly honest, I'm a fan of both franchises because both game series always manage to give me the action I so rightfully crave. What did you think of this One Minute Melee? Do you think the right character won? Let us know in the comments below!

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Just like with many great video game debates, we always tend to defend the franchise that we cherish so much. The biggest questions in these debates are usually who would in a fight between the two main protagonists. It would go for ages until of course a third party comes in to give the penultimate answer. The two franchises fighting in today's video both have their fair share of fans willing to go to the ends of the Earth to prove their series is better...

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Caption Contest: 038: The Deku Tree's Sad Existence http://www.zeldainformer.com/caption-contest-038-the-deku-trees-sad-existence/ Mon, 02 Nov 2015 19:45:00 +0000 http://localhost/wordpress90/?p=13055 Hello again, friends. It is time for yet another Zelda Informer Caption Contest! After a very fun month of spooky and scary images, the contest is returning to more silly images this week. While I was initially considering some goofy pictures of Makar from The Wind Waker, I just couldn't pass up on this lovely image of the Great Deku Tree accosted by ChuChus. So, if you think you've got some clever words to attach to this sad tree, head onward into the article and start the fun.

Last Week's Contest:

Ending Halloween month in style, we provided a picture of the Zelda series most disturbing foe. If you're still looking to express your creativity with scary Zelda enemies, you can always enter this week's Halloween-themed Photoshop Contest.

By: Reillyington86

By: Fadores

By: Hylianola

By: Jonathan Flores

By: illy Elf

And here are our non-photo caption winners:

  • Kyle Eerik Turner: "Now now Link, let me give you a massage while I entertain you through Interpretive Dance!"
  • VaatiVire: "All things considered, Kakariko Village should be thankful they aren't drinking that well water anymore."
  • Zelda_N64: "All I want is a huuuuuuuuug....."
  • Art1st4786: "Link: I need an adult!
    Deadhand: I am an adult!"
  • dizzi: "hmm kid needs a floss!! lemme get that for ya!!!"

This Week's Contest:

I think the Deku Tree is sick.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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Hello again, friends. It is time for yet another Zelda Informer Caption Contest! After a very fun month of spooky and scary images, the contest is returning to more silly images this week. While I was initially considering some goofy pictures of Makar from The Wind Waker, I just couldn't pass up on this lovely image of the Great Deku Tree accosted by ChuChus. So, if you think you've got some clever words to attach to this sad tree, head onward into the article and start the fun...

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Cosplay of the Week: Medli by Mango Sirene http://www.zeldainformer.com/cosplay-of-the-week-medli-by-mango-sirene/ Wed, 04 Nov 2015 02:02:00 +0000 http://localhost/wordpress90/?p=13056 Soaring into Cosplay of the Week is Medli from The Legend of Zelda: The Wind Waker. Bringing Medli so elegantly to life is the lovely Nina, also known as Mango Sirene in the cosplay world. Nina has been cosplaying for about seven years, and has brought a plethora of characters to the heights of realism. Not only that, she often does her best to provide tips and advice to aspiring cosplayers as they begin their journey in the world of cosplay

Nina did a stunning job crafting her Medli cosplay; the attention to detail and accuracy really shows! Everything in this costume has been handmade by Nina. This includes the wings, and Medli's harp, which is currently a work-in-progress to be seen very soon. She is not only experienced, but also very talented in bringing her favorite characters to life.

If you are wondering how Nina created such amazing wings for Medli, you can find her explanation below:

The wings were made by adapting Sunnybrook1's Realistic Wing Tutorial. I ended up making quite a few changes to it, but that's what inspired the basic idea! Definitely check it out if you want to get a general understanding of how my wings were made.

The photos I have chosen to feature below give you a closer look at Nina as Medli, and a better look at the detailing of the costume. There are many more amazing cosplays to see from Nina, and I definitely encourage you to take a look. For more photos of her work, and the work of her respective photographers head to Nina's Facebook page!

Let us know what you think about this weeks Cosplay feature in the comments below, and don't forget to tag your own Cosplay's with #ZIcostume on Twitter so we can see them!

Source: Mango Sirene

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Soaring into Cosplay of the Week is Medli from The Legend of Zelda: The Wind Waker. Bringing Medli so elegantly to life is the lovely Nina, also known as Mango Sirene in the cosplay world. Nina has been cosplaying for about seven years, and has brought a plethora of characters to the heights of realism. Not only that, she often does her best to provide tips and advice to aspiring cosplayers as they begin their journey in the world of cosplay...

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IGN: NX Dream Launch Titles Include Zelda, 3D Mario, Pokemon MMO, and 2D Metroid http://www.zeldainformer.com/ign-nx-dream-launch-titles-include-zelda-3d-mario-pokemon-mmo-and-2d-metroi/ Tue, 03 Nov 2015 07:45:00 +0000 http://localhost/wordpress90/?p=13057 A fan recently asked IGN's Game Scoop crew about what their ideal NX launch lineup would be, noting that traditionally launch lineups are usually fairly weak on heavy hitters. Of course we still aren't sure what the NX is exactly, but it's still fun speculating on the type of games that could make for a successful launch combined with the sort of titles you wish would come around more often. Of course Zelda made the discussion - notably they said if you can pack Zelda into the box day one, you're practically guaranteeing sales.

Though, they do note that's not the only way Nintendo could go - a 3D Mario title that is as ambitious as Mario 64 or Mario Galaxy packed in could also really move the needle. They also point out how a very unique type of Pokemon MMO could both impress visually to spark massive interest from the graphics matter crowd to also proving the entire concept of whatever the NX is. They note that the Wii U GamePad's primary issue was the inability to translate what about the GamePad really makes it some new essential item to gaming. A fair point considering how most of the actions it is used for aren't wholly needed and most of Nintendo's own games ignore them.

They feel if Nintendo does do something unique, they need a heavy hitting title that impresses at first look and completely proves the concept of the NX itself. Of course they get into the realm of personal desires, such as a 2D Metroid and some more Pushmo love. Really though, it can be generally agreed upon that if the NX is going to have a great launch, it needs a great lineup. What would you like to see at launch?

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A fan recently asked IGN's Game Scoop crew about what their ideal NX launch lineup would be, noting that traditionally launch lineups are usually fairly weak on heavy hitters. Of course we still aren't sure what the NX is exactly, but it's still fun speculating on the type of games that could make for a successful launch combined with the sort of titles you wish would come around more often. Of course Zelda made the discussion - notably they said if you can pack Zelda into the box day one, you're practically guaranteeing sales...

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Fan Looks at Zelda U's Development Cycle, Is there Another Zelda Game in Development? http://www.zeldainformer.com/fan-looks-at-zelda-us-development-cycle-is-there-another-zelda-game-in-deve/ Tue, 03 Nov 2015 18:23:00 +0000 http://localhost/wordpress90/?p=13058

Zelda U has had a very interesting development cycle. We've known the game has basically been in development since at least early 2012, but a lot has happened since then. Nintendo has had not one, but two Zelda remasters created (potentially a third with Twilight Princess HD), two brand new 3DS titles (A Link Between Worlds, Tri Force Heroes), and of course side games... which admittedly aren't really part of the Zelda team's responsibility (chiefly, Hyrule Warriors). However, if you go back and look at the factual development cycle of Zelda U, it's highly likely a third Zelda title is already in development... if not going to start development really soon.

Since Zelda U went into development, there have almost always been three titles in total being worked on. Chiefly... Zelda U, a new handheld game, and a remastering of an older title. Of course it is safe to assume that the next time we see a brand new handheld game it will be for Nintendo's next system... whatever shape that takes. So in theory, they could be working on a new title for Nintendo NX... assuming it is a handheld or has a handheld component (again, just a reminder we don't factually know anything yet, just rumors). Today we bring this conversation full circle with a newer video from M. Productions, aptly titled "The Truth About Zelda Wii U".

The game has certainly had a fairly packed dev cycle, even if we consider Grezzo's involvement in other titles.

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Zelda U has had a very interesting development cycle. We've known the game has basically been in development since at least early 2012, but a lot has happened since then. Nintendo has had not one, but two Zelda remasters created (potentially a third with Twilight Princess HD), two brand new 3DS titles (A Link Between WorldsTri Force Heroes), and of course side games... which admittedly aren't really part of the Zelda team's responsibility (chiefly, Hyrule Warriors). However...

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Daily Debate: What Part of the Zelda Timeline Needs a Game the Most? http://www.zeldainformer.com/daily-debate-what-part-of-the-zelda-timeline-needs-a-game-the-most/ Tue, 03 Nov 2015 19:13:00 +0000 http://localhost/wordpress90/?p=13059

A lot of people care about the Zelda timeline. Hyrule Historia stayed on top of Amazon's best seller list for months in part because the official timeline was included. Fans today still debate about the timeline, though the conversation has shifted from where are all the games placed to where are future Zelda games placed. Today I want to take a completely different look at this and talk about where we feel a Zelda game needs to exist in accordance with the timeline. Is there a Link that doesn't have his story completed yet? Are their events we've only heard about, but it would be better to actually live through them to gain better understanding? Maybe there is just a part of the timeline you really just want to know the full story for.

So, today I ask you... what part of the Zelda timeline needs a game the most?

Personally I am torn in a few directions. I'd love a post Majora's Mask game so we can finally see what happened to that Link as he grew up... plus it would end the Link is Dead Theory entirely. I would also love a post Skyward Sword game that explains how the Kingdom of Hyrule was formed, but I also wouldn't mind a pre-Skyward Sword game where we saw Hyrule at the height of its technological know how. Then there are areas like the events leading to the Great Flood (basically, a really interesting take that could include the idea of a false hero), there are the 7 years lost in Ocarina of Time.... and of course you could want to see the actual formation of New Hyrule that we see in Spirit Tracks. There are so many untold stories... and I haven't even touched upon some of the supposed wars.

Where do you think a game is most needed?

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A lot of people care about the Zelda timeline. Hyrule Historia stayed on top of Amazon's best seller list for months in part because the official timeline was included. Fans today still debate about the timeline, though the conversation has shifted from where are all the games placed to where are future Zelda games placed. Today I want to take a completely different look at this and talk about where we feel a Zelda game needs to exist in accordance with the timeline...

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Blast from the Past: The Greatest Zelda Game Ever http://www.zeldainformer.com/blast-from-the-past-the-greatest-zelda-game-ever/ Tue, 03 Nov 2015 21:48:00 +0000 http://localhost/wordpress90/?p=13060

For years, I have proselytized the greatness of Majora's Mask. For a fairly significant time, I was actually in the minority about this opinion. Not that it wasn't a great game, but I was hard-pressed to find someone who agreed with me that it was the best Zelda game out of them all. With the echo-chamber that is the internet, this is now much less the case. This article is from ancient times, 2009, when I was fighting that battle and I really just needed to put my thoughts into bullet points. I'm putting it up once again, because I still want to bring people over to the dark side, also because I just recently played Majora's Mask 3DS for the third time, and because I am, honestly, quite proud of this opinion article. So, without further ado, here she is:

The Legend of Zelda: Majora's Mask is a great game. As with all pieces of art, there are going to be people who think otherwise. Majora's Mask has the great distinction, or unfortunate fate, of being a direct sequel to Ocarina of Time which many consider the greatest Zelda game of all time. While I won't argue Ocarina of Time's significance, I do wish to argue why Majora's Mask is better. Or, more specificity, why Majora's Mask is the greatest Zelda game ever created.

I'd like to go a bit more than skin-deep with this. At a surface glance, there are many reasons why Majora's Mask is fantastic, ranging from the well crafted, but difficult, dungeons to the ingenious implementation of NPC schedules, but there is just more to it; there's something else lurking just below the surface that peers out at the consumer giving then the feeling of experiencing something greater than the sum of its parts. Even now, I can go back and play this game and appreciate every second of it. This list is not every part that makes the game amazing to me, but it is what I see as the most important parts.


1. The Art Direction

This one might be the exact definition of skin deep, but trust me when I say it isn't. This game would be nothing if it wasn't for the intricate detail in every facet of this game. Obviously, the main piece of art that sticks out is Majora's Mask itself. It is a haunting and eerie object that seems to stare into your very existence. The bright colors and sharp edges counteract the smooth outline of the mask. Being a pierced heart, it represents the mask's power to control the will of mortals. It is patently evil, absolutely gorgeous, and immediately recognizable.

Another symbolically significant piece of art is the clock tower, which is almost like the hub of a wheel from which all of Clock Town revolves around. Day one always starts outside its doors and, on the final day if link fails his task, the world will end there too. It's one of the few early instances in Zelda of mechanics being distinctly evident to the viewer by letting every player of the game know that time is incredibly important.

Unlike the world of Hyrule in Ocarina of Time, the world of Termina is completely dependent on time and if Link had not entered with his Ocarina, it surely would've been destroyed.


And lastly, the moon. I often tell people that there is one part of this game that affected me the most. The moon itself is so imposing and threatening, however entering the interior of the moon is probably the most gorgeous and shocking experiences I've ever had playing a game. I did not expect it at all.

Most games treat the realm of the "bad guys" as if it's some variation of Mordor. This is not so in Majora's Mask. In fact, it's the exact opposite. The interior of the moon is a beautiful field of grass on a sunny day, the one large tree sitting atop a hill. It is absolutely gorgeous. However, it does have a sort of uncanny feel to it, as if something is just not quite right. The whole scene compounds on itself, culminating on the kids with masks playing around the tree. It's a beautiful and eerie and perfectly sums up what good art often does: shock the viewer. And not "scary movie" shock but instead surprise us with something unexpected.


2. The Zora Mask


Yes, I am picking just one mask here and really only because I like being able to swim. This doesn't exactly have the depth of number one, but this mask, single-handedly, made me hate the swimming mechanics of every Zelda game after it. Swimming as the Zora just felt so natural, it was glorious diving in and out of water like a dolphin and spinning underwater, leaving white trails as I moved faster than I could usually run. Next to magic, this is the second thing I want to return to the Zelda series. The "I'm drowning!" circle of The Wind Waker was amazingly lame, especially when 4/5ths of the game took place in water, and Twilight Princess' swimming was just way too slow and boring.

[2015 note: Personally, this is my biggest gripe about Majora's Mask 3DS. I understand that this swimming made a certain boss battle very difficult, but I still think it was the wrong decision to modify the swimming and making it much less freeing.]


3. The Feeling of Menace

Majora's mask has a serious tone to it. A sometimes overwhelming feeling of dread that would constantly creep up and attack unsuspecting players from behind. Even for me, when I was a kid I would look up at the moon and it would freak me out, especially when it would get closer each time 12 hours passed. Just walking through Clock Town and seeing all the people going about their business, not oblivious but certainly weary of the looming demonic moon overhead felt transcendental. It was like being in another world, and really each person was in their own world hoping for the best, while their obvious doom crept closer and closer from overhead. It isn't until the final day that some people finally decide to pack up and leave.

As an example, one of the stories that impacted me most was the Postman's. He is man so dedicated to his work that he will not leave unless he is given explicit permission to. He's so dedicated that if Link had not given him a letter to deliver to Madame Aroma, he would most likely have stayed to his death. What struck me was his utmost despair at being tied down to his job despite his desire to leave. Perhaps this is an unrealistic reaction for a real person, but I'm sure many of us can relate on a metaphorical level with what he was feeling, that dedication and hard work being given to a job that does not necessarily give back.

And if you think the despair is over when you finish the game, you are wrong. If having finished the game with 100% completion, you're rewarded with scenes of happiness and delight from characters you've grown so fond of. Then the credits finish and we see the Deku Buttler crying in front of the odd little tree Link saw as he was chasing Majora's Mask into Termina. No matter what you do, you can never bring happiness to this character. That sad little tree will always be a horrific reminder that you, as a player, cannot always right every wrong.


4. The Uplifting Themes

That's not to say Majora's Mask is a totally depressing game. There's no doubt that it is very menacing but there are also many stories that have happy endings and messages that can be very uplifting.

The obvious one is Anju and Kafei, two lovers who are separated by Majora's Mask by destroying Kafei's pride. Their story is one of unrequited love and self-discovery which is rare within video games. In the end, when the two decide to ride out their fate together it is very comforting, even if the prospect of death is more than a little grim.

The Skull Kid himself is a victim of his own assumptions, believing that the Giants had abandoned him because he had caused too much chaos. He believed he had lost his only friends, likely causing him to become easy prey to the evil seeped within Majora's Mask. It wasn't until Link called back the giants and destroyed Majora's Mask (for good, we hope) that he realizes that they never stopped thinking of him as a friend.

It's a general theme in Majora's Mask that friends must be forgiven for their failure because they are just that, friends. It is mentioned many times in the game from King Ikana ("Believing in your friends and embracing that belief by forgiving failure.") to the giants themselves ("Forgive your friend...")

The ending in general, depending on what you've done throughout the adventure, is varying degrees of cheerfulness. And the Happy Mask Salesman gives one of my favorite lines before he leaves: "Since I am in the midst of my travels... I must bid you farewell. Shouldn't you be returning home? Whenever there's a meeting a parting is sure to follow. However, the parting need not last forever..."


5. The Happy Mask Salesman


And that brings us to Number Five, the Happy Mask Salesman, my single favorite character of all time from any work of fiction. The first time Link meets the Happy Mask Salesman it is obvious that he knows more than he is willing to admit, uttering one of the most memorable lines in the whole game: "You've met a terrible fate, haven't you?" A line that basically outlines the whole story of Majora's Mask, as the whole world and the denizens of it have certainly met a terrible fate.

Still, this man is just plain mysterious, and this is what I love about him. He was in Ocarina of Time, although barely. But in Majora's Mask he just has an otherworldly feel to him. He moves in jerky, split-second motions, and seems to be bi-polar to some degree, switching from super (creepy) happy to super (creepy) angry in a split second. This isn't even mentioning the fact that he fades out into nothing at the end of the game, implying that he is some sort of otherworldly being of some sort.

And really, he's just a bastion of fantastic, quotable lines. It's quite obvious that the writers enjoyed the character as much as I did, as he's just a fantastic mix of humor, wisdom, creepiness, and mystery.


6. The Mystery

Speaking of, I believe one of the most important aspects of Majora's Mask, is the complete mystery that surrounds the game. The ending, while fulfilling, answers almost zero answers to questions posed from the beginning such as:

  • How exactly did Link get to Termina?
  • What and where is Termina?
  • Where did Majora's Mask come from?
  • Who or what is the Happy Mask Salesman?
  • What are the giants? Gods? Large, Powerful Beings? Do they relate to the Goddesses of Hyrule?
  • How did the banker guy always know who you were?

And so many more.

I do not believe any other game has ever evoked such a feeling of curiosity and mystery to me. As compared to Hyrule, which already existed as a concrete place, this world of Termina that Link just seemed to fatefully fall into seems all the more cryptic.


There were many parallels between Termina and Hyrule, including the races as well as many of the characters being clones (or mirrors) to characters in Hyrule. Characters that were insignificant in Hyrule became important and central characters in Termina. This mirror image of Hyrule then becomes greater because it is derivitive of the world it reflects. The greatest accomplishment being its ability to inwardly reflect instead of reflecting only the superficial.

Majora's Mask will always be centerpiece of creative storytelling and a fantastic example of what Zelda could be when artists are given the freedom to make what they want by stepping slightly out of the regular Zelda formula. While it will likely never be the top Zelda game of all time to some because of various reasons, it will always be the best in my heart. I have never been more intrigued and interested by a game like I have for Majora's Mask. My only hope is that people can perhaps get by their hang-ups with aspects the gameplay and take a glimpse into the deep and wonderful game that is concealed below.

Thanks for reading guys! And don't forget, this is just my opinion and does not reflect the opinion of the site. So, don't go to crazy...

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For years, I have prosthelytized the greatness of Majora's Mask. For a fairly significant time, I was actually in the minority about this opinion. Not that it wasn't a great game, but I was hard-pressed to find someone who agreed with me that it was the best Zelda game out of them all. With the echo-chamber that is the internet, this is now much less the case. This article is from ancient times, 2009, when I was fighting the good fight and I really just needed to put my thoughts into bullet points. I'm putting it up once again, because I still want to bring people over to the dark side, also because I just recently played Majora's Mask 3DS for the third time, and because I am, honestly, quite proud of this editorial. So, without further ado, here she is:

The Legend of Zelda: Majora's Mask is a great game. As with all pieces of art, there are going to be people who think otherwise. Majora's Mask has the great distinction, or unfortunate fate, of being a direct sequel to Ocarina of Time which many consider the greatest Zelda game of all time. While I won't argue Ocarina of Time's significance, I do wish to argue why Majora's Mask is better. Or, more specificity, why Majora's Mask is the greatest Zelda game ever created. Hit the jump to see why!

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3DS Holiday Commercial Features Tri Force Heroes Animation, Smash, and Pokémon http://www.zeldainformer.com/3ds-holiday-commercial-features-tri-force-heroes-animation-smash-and-pokemo/ Wed, 04 Nov 2015 03:40:00 +0000 http://localhost/wordpress90/?p=13061

Nintendo has released a brand new commercial for the Holiday season featuring three distinct 3DS titles. Those titles would be Super Smash Bros., Tri Force Heroes, and Pokémon Super Mystery Dungeon. This commercial is really fun in that it includes some animation in real life sort of work, such as a fireball from a Mario snowman, Pikachu in the shadows, and a really nifty three Link animation where they stack up and literally light up the Triforce, bringing some magic to the Christmas tree and the family watching it all unfold.

I have to say, this is definitely one of their better holiday ads in recent memory. While these games may or may not appeal to you, they definitely bring some holiday cheer and make them sound like games you would at least want to check out.

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Nintendo has released a brand new commercial for the Holiday season featuring three distinct 3DS titles. Those titles would be Super Smash Bros.Tri Force Heroes, and Pokémon Super Mystery Dungeon. This commercial is really fun in that it includes some animation in real life sort of work, such as a fireball from a Mario snowman, Pikachu in the shadows, and a really nifty three Link animation where they stack up and literally light up the Triforce, bringing some magic to the Christmas tree and the family watching it all unfold...

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Unlocking the Zelda Costume in Fatal Frame V is a bit Tedious http://www.zeldainformer.com/unlocking-the-zelda-costume-in-fatal-frame-v-is-a-bit-tedious/ Wed, 04 Nov 2015 05:30:00 +0000 http://localhost/wordpress90/?p=13062

As you can expect, completely useless costume sets in Fatal Frame Maiden of the Black Water won't be extremely easy to obtain, but it's not so off putting that anyone who cares to have them will feel overwhelmed. This game has many different endings for various characters - eight total endings to be exact. All of these endings can be seen in the game's final chapter, making the decisions you make in this chapter arguably the most impactful ones in the entire game. Now, I won't detail out the exact way you need to do this right here - it involves a series of complex conversation and yes, a lot of spoilers. Thankfully GameXplain has put together a very informative video which will detail it all out.

The general gist of it is that you'll need to see two of the eight endings to get the Zero Suit Samus costume and seven of the eight endings to get the Princess Zelda costume. If you don't care about spoilers or you've already beaten the game and are just curious how to get these costumes, feel free to watch the video above and let us know what you think about the costumes in the comments below.

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As you can expect, completely useless costume sets in Fatal Frame Maiden of the Black Water won't be extremely easy to obtain, but it's not so off putting that anyone who cares to have them will feel overwhelmed. This game has many different endings for various characters - eight total endings to be exact. All of these endings can be seen in the game's final chapter, making the decisions you make in this chapter arguably the most impactful ones in the entire game. Now, I won't detail out the exact way you need to do this right here - it involves a series of complex conversation and yes, a lot of spoilers. Thankfully GameXplain...

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Daily Debate: Which Zelda Puzzle is the Most Challenging? http://www.zeldainformer.com/daily-debate-which-zelda-puzzle-is-the-most-challenging/ Wed, 04 Nov 2015 08:57:00 +0000 http://localhost/wordpress90/?p=13063

Puzzles are a key aspect of the Zelda series that have been around since the very beginning when all we really did was push blocks, burn bushes and trees, and bomb holes in the side of rocks that we didn't even know existed. It's easy to point out how puzzles in the series have evolved over the years, but I want to focus on what you feel is the most challenging puzzle you've ever faced during your adventures as Link. Was it a puzzle you simply were overthinking? Was it something you solved by pure luck and you still don't know how you did it? Maybe it's a puzzle that took you months to figure out as a child.

What is the most challenging puzzle in the series?

This is a tough choice for me as I typically don't have problems with puzzles. The one I enjoyed the most was easily Sky Keep from Skyward Sword (seriously, check out our guide for that puzzle to see how intense it is) because the entire temple was a giant puzzle. Of course I remember the puzzle of moving the statues in Twilight Princess to pull the Master Sword... but there are so many others. What is the most challenging puzzle in the series and why?

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Puzzles are a key aspect of the Zelda series that have been around since the very beginning when all we really did was push blocks, burn bushes and trees, and bomb holes in the side of rocks that we didn't even know existed. It's easy to point out how puzzles in the series have evolved over the years, but I want to focus on what you feel is the most challenging puzzle you've ever faced during your adventures as Link. Was it a puzzle you simply were overthinking...

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New Style Boutique 2 Lets You Wear Princess Zelda's Tiara Thanks to Amiibo Support http://www.zeldainformer.com/new-style-boutique-2-lets-you-wear-princess-zeldas-tiara-thanks-to-amiibo/ Wed, 04 Nov 2015 17:53:00 +0000 http://localhost/wordpress90/?p=13064 New Style Boutique 2: Fashion Forward is a Japan and Europe exclusive 3DS game that lets you live your life in the fashion world. One of the perks of the game is letting you use your amiibo to unlock unique clothing and accessories for the game. While there have been a few obvious pieces of amiibo support (Mario, Yoshi, and Princess Peach to name a few), there have been more that have just been recently unveiled.

Nintendo UK just recently revealed on their Twitter that the Wii Fit Trainer, Isabelle, Palutena, Lucina, Zero Suit Samus, and of course, the Princess Zelda amiibo's will be compatible with New Style Boutique 2. The Zelda amiibo will let your character in the game get a chance to wear her one and only princess tiara. You can see the unlockable amiibo accessory in the picture below.

All I can say is that at least the amiibo's are getting more uses out of them than I originally anticipated. What do you think of this news? Have you been able to keep up with your amiibo collection? Let us know in the comments below!

Source: Twitter

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New Style Boutique 2: Fashion Forward is a Japan and Europe exclusive 3DS game that lets you live your life in the fashion world. One of the perks of the game is letting you use your amiibo to unlock unique clothing and accessories for the game. While there have been a few obvious pieces of amiibo support (Mario, Yoshi, and Princess Peach to name a few), there have been more that have just been recently unveiled...

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Witness the Unboxing of the New Nintendo 3DS XL: Hyrule Edition http://www.zeldainformer.com/witness-the-unboxing-of-the-new-nintendo-3ds-xl-hyrule-edition/ Wed, 04 Nov 2015 17:43:00 +0000 http://localhost/wordpress90/?p=13065 For those unaware, Nintendo has just recently released another version of their New Nintendo 3DS XL to help commemorate the recent debut of Tri Force Heroes. The Hyrule Edition of this New 3DS comes with a gold plated color that has an etched Hylian symbol on the top of the handheld. To see what it looks like more up close, we have an unboxing video to show us how this 3DS came out.

This unboxing video comes to us from YouTuber OneLifeToGame who shows what goodies come with the new handheld. The biggest disappointment of this Hyrule Edition 3DS is that it doesn't even bother to come packaged with Tri Force Heroes. Similar to how the New Nintendo 3DS XL: Majora's Mask Edition had no copy of Majora's Mask 3D or an AC adapter charger, this one just comes with the standard fair that all 3DS' get. OneLifeToGame even shows that in the video as he had to spend extra just for a copy of Tri Force Heroes and a universal charger.

This New 3DS XL looks great and all, but I'm still having a problem with Nintendo just not even bothering to make it a more complete Zelda bundle...again. What do you think of the Hyrule Edition of the New Nintendo 3DS XL? Is it worth throwing down 200 bucks for? Let us know in the comments below!

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For those unaware, Nintendo has just recently released another version of their New Nintendo 3DS XL to help commemorate the recent debut of Tri Force Heroes. The Hyrule Edition of this New 3DS comes with a gold plated color that has an etched Hylian symbol on the top of the handheld. To see what it looks like more up close, we have an unboxing video to show us how this 3DS came out...

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Here's an Amazing A Link Between Worlds Acoustic Medley http://www.zeldainformer.com/heres-an-amazing-a-link-between-worlds-acoustic-medley/ Wed, 04 Nov 2015 21:13:00 +0000 http://localhost/wordpress90/?p=13066 Guitar duo The Team Players have been steadily releasing fantastic video game covers over the last year. The team's work has spanned countless beloved series, but The Legend of Zelda continues to inspire their music. This week, in honor of Zelda Month, The Team Players have released a great A Link Between Worlds medley, joining hits like their Astral Observatory and Outset Island covers.

As always, The Team Players have adapted these classic Zelda tunes to their simply beautiful style. The medley covers several songs from A Link Between Worlds, including "Death Mountain," "Forest of Mystery," "Zora's Domain," and "Hyrule at Peace" (a personal favorite of mine). Excitingly, the duo also released an extended cut of "Zora's Domain" on their Facebook page for those wanting to hear more. The work these two musicians release continues to amaze and we always look forward to hearing anything they have to share.

If you'd like to hear more, you can check out The Team Players on YouTube, Twitter, and Facebook.

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Guitar duo The Team Players have been steadily releasing fantastic video game covers over the last year. The team's work has spanned countless beloved series, but The Legend of Zelda continues to inspire their music. This week, in honor of Zelda Month, The Team Players have released a great A Link Between Worlds medley, joining hits like their Astral Observatory and Outset Island covers...

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Tri Force Heroes Make Their Way Onto the Wii U in Super Mario Maker's New Update http://www.zeldainformer.com/tri-force-heroes-make-their-way-onto-the-wii-u-in-super-mario-makers-new-up/ Thu, 05 Nov 2015 01:32:00 +0000 http://localhost/wordpress90/?p=13067 Update: It appears as if the Totem Link costume is unlocked by beating the Tri Force Heroes-themed stage.

A new update for the sensation known as Super Mario Maker went live today, adding various aspects such as checkpoint flags and event courses. Not included in the patch notes was a new costume addition, namely "Totem Link" from Tri Force Heroes.

Also included is a Tri Force Heroes-themed stage, which you can play by downloading the free update and going to the event courses section. You may notice while viewing the footage above that most enemies are stacked on top of each other in threes, an obvious clever nod to the totem mechanic referenced by the costume.

Are you surprised at the addition of the three Links to Super Mario Maker? Would Totem Link make a good amiibo? Give us your opinions using the comment section below.

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Update: It appears as if the Totem Link costume is unlocked by beating the Tri Force Heroes-themed stage.

A new update for the sensation known as Super Mario Maker went live today, adding various aspects such as checkpoint flags and event courses. Not included in the patch notes was a new costume addition, namely "Totem Link" from Tri Force Heroes.

Also included is a Tri Force Heroes-themed stage, which you can play...

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Check Out the Japanese Trailer for Super Mario Maker's Tri Force Heroes Costume http://www.zeldainformer.com/check-out-the-trailer-for-super-mario-makers-tri-force-heroes-costume/ Thu, 05 Nov 2015 16:21:00 +0000 http://localhost/wordpress90/?p=13068 Yesterday, we reported that a new Tri Force Heroes-inspired costume was added in Super Mario Maker's 1.20 update. Today however, Nintendo's Japanese YouTube channel uploaded a trailer showing off the newest special mushroom in a specially designed course.

The trailer serves to highlight the different animations and sound effects which accompany the costume. From stomping Goombas, to swimming, to flagpole music, the trailer really shows off everything it has to offer. Check out the video re-uploaded to GameXplain's channel above!

What do you think of the costume? Has it given you any cool new ideas for courses? Let us know in the comments!

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Yesterday, we reported that a new Tri Force Heroes-inspired costume was added in Super Mario Maker's 1.20 update. Today however, Nintendo's Japanese YouTube channel uploaded a trailer showing off the newest special mushroom in a specially designed course.

The trailer serves to highlight the different animations and sound effects which accompany the costume. From stomping Goombas, to swimming...

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Watch Tetra Decimate the Miniblin Population in Hyrule Warriors Legends' Latest Trailer http://www.zeldainformer.com/watch-tetra-decimate-the-miniblin-population-in-hyrule-warriors-legends-lat/ Thu, 05 Nov 2015 16:23:00 +0000 http://localhost/wordpress90/?p=13069 Last week, it was revealed that a new trailer for the upcoming Nintendo 3DS version of Hyrule Warriors, Hyrule Warriors Legends, would drop in Japan. Koei Tecmo has held true to their word, as a new character trailer highlighting Tetra from The Wind Waker released.

The trailer opens with Tetra blasting into view on top of a barrel, a clever nod to Link's entrance to the Forsaken Fortress. To remind fans, the trailer's end once again confirms that all extra content in Legends will be transferable to the Wii U version, including Skull Kid.

Are you looking forward to playing as Tetra in Hyrule Warriors Legends? Let us know via the comment section below.

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Last week, it was revealed that a new trailer for the upcoming Nintendo 3DS version of Hyrule Warriors, Hyrule Warriors Legends, would drop in Japan. Koei Tecmo has held true to their word, as a new character trailer highlighting Tetra from The Wind Waker released.

The trailer opens with Tetra blasting into view on top of a barrel, a clever nod to Link's entrance to the Forsaken Fortress...

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New Style Boutique 2 Now Lets You Wear a Sheikah Scarf Thanks to the Sheik amiibo Support http://www.zeldainformer.com/new-style-boutique-2-now-lets-you-wear-a-sheikah-scarf-thanks-to-the-sheik/ Sat, 07 Nov 2015 22:46:00 +0000 http://localhost/wordpress90/?p=13070

New Style Boutique 2: Fashion Forward is a 3DS fashion title that is adding amiibo support to their game which lets you unlock unique accessories for your character. One of the compatible amiibo's being added to the list was Princess Zelda, which will let you wear her tiara. Nintendo UK has just recently announced a new batch of amiibo being added as compatible with New Style Boutique 2.

The new batch of amiibo being added to the support list for this 3DS title include Samus, Rosalina & Luma, and of course, everyone's favorite Sheikah trained fighter, Sheik. Using Sheik's amiibo for New Style Boutique 2 will unlock the Sheikah Scarf for you to wear. As seen in the picture below, it's a simple white scarf with the red Sheikah eye embroidered on the front of the cloth.


I would not be surprised if tomorrow we find out that both Link's are being added to the amiibo compatibility list for this game. What do you think? Let us know in the comments below!

Source: Nintendo Everything

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New Style Boutique 2: Fashion Forward is a 3DS fashion title that is adding amiibo support to their game which lets you unlock unique accessories for your character. One of the compatible amiibo's being added to the list was Princess Zelda, which will let you wear her tiara. Nintendo UK has just recently announced a new batch of amiibo being added as compatible with New Style Boutique 2...

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Daily Debate: What is the Best Sword in the Zelda Series Besides The Master Sword? http://www.zeldainformer.com/daily-debate-what-is-the-best-sword-in-the-zelda-series-besides-the-master/ Thu, 05 Nov 2015 19:15:00 +0000 http://localhost/wordpress90/?p=13071

We all know about the Blade of Evil's Bane, It's one of the most iconic swords in all of gaming, but that's also why we don't want to consider it for today.s debate. I want to have a real discussion on the best swords in Zelda and as such including the most obvious choice feels like a disservice. No, we need to talk about swords like the Four Sword, White Sword, Razor Sword, Lokomo Sword... and so many others. In fact by my count there are over 40 different swords in the series! Of which one is best can be based on many different sets of criteria. It might look the coolest, do the most damage, or heck it might even be obtained in a really fun way.

Personally this conversation starts and stops with the Four Sword. It's not going to win any style competitions and it's certainly not the most damaging of swords. However, it creates four of one person. Imagine how much more Zelda Informer could be doing every day if there was four of me! Setting that side, because there are four of me it also means there are four blades in one, almost making it like a Swiss army knife... if you disclude the fact that all 4 blades are the exact same tool. Okay, so it's absolutely nothing like a Swiss army knife.

Of course as stated, this is one of over 40 different swords. Choose wisely and explain why it's the best!

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We all know about the Blade of Evil's Bane, It's one of the most iconic swords in all of gaming, but that's also why we don't want to consider it for today.s debate. I want to have a real discussion on the best swords in Zelda and as such including the most obvious choice feels like a disservice. No, we need to talk about swords like the Four SwordWhite SwordRazor SwordLokomo Sword... and so many others. In fact by my count there are over 40 different swords in the series! Of which one is best can be based on many different sets of criteria...

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Tri Force Heroes' Files Reveal an Unused Outfit Similar to the Great Fairy http://www.zeldainformer.com/tri-force-heroes-files-reveal-an-unused-outfit-similar-to-the-great-fairy/ Thu, 05 Nov 2015 19:44:00 +0000 http://localhost/wordpress90/?p=13072

Today, an unused outfit was discovered in the files of Tri Force Heroes. This outfit resembles the Great Fairy, specifically the Great Fairy from A Link Between Worlds. Details as to what abilities the costume may have allowed Link to perform are up to speculation, and it's possible that the costume could be resurrected as one of the five upcoming DLC costumes.

An interesting aspect of the outfit is that it features a model of Link more similar to his A Link Between Worlds incarnation, before his face underwent graphical reconstruction to appear more like Toon Link.

Do you prefer this model of Link, or the current one used? What do you think the Great Fairy costume would be used for? Let us know in the comments.

Source: Pedalpowerluigi

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Today, an unused outfit was discovered in the files of Tri Force Heroes. This outfit resembles the Great Fairy, specifically the Great Fairy from A Link Between Worlds. Details as to what abilities the costume may have allowed Link to perform are up to speculation, and it's possible that the costume could be resurrected as one of the five upcoming DLC costumes.

An interesting aspect of the outfit is that it features a model of Link more similar to his A Link Between Worlds incarnation...

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Symphony of The Goddesses Surprises Madrid With an Unexpected Show http://www.zeldainformer.com/symphony-of-the-goddesses-surprises-madrid-with-a-show-in-the-subway/ Fri, 06 Nov 2015 18:35:00 +0000 http://localhost/wordpress90/?p=13073 The Legend of Zelda: Symphony of the Goddesses is coming to Madrid next week, but they took everyone by surprise yesterday, when they gave a little unexpected show at a subway station in Madrid. Many people that happened to be there were pleasantly surprised to witness a little appetizer for what next Friday's concert will be. In this special Zelda-themed "flash mob", bystanders have been treated to a wide variety of songs from the series, including the renowned Zelda's Lullaby and the epic orchestral covers for Gerudo Valley and Twilight Princess' main theme.

The event on Friday, November 13th is part of the latest tour, called Master Quest after the eponymous game mode first seen in The Legend of Zelda: Ocarina of Time. Many other famous Zelda tunes will be featured in next Friday's show to the delight of all the fans who will be assisting, including myself. As a Spanish Zelda fan, I am extremely excited now that Symphony of the Goddesses is finally coming to Spain, and I have already got my tickets for the show. If you still don't have them and you want to buy them, you can do it here.

What about you? Will I see you next Friday at Palacio de Vistalegre? I hope so! Tell us in the comments below!

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The Legend of Zelda: Symphony of the Goddesses is coming to Madrid next week, but they took everyone by surprise yesterday, when they gave a little unexpected show at a subway station in Madrid. Many people that happened to be there were pleasantly surprised to witness a little appetizer for what next Friday's concert will be. In this special Zelda-themed "flash mob", bystanders have been treated to a wide variety of songs from the series...

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Theory: Link and the Master Sword Doomed Lorule http://www.zeldainformer.com/theory-link-and-the-master-sword-doomed-lorule/ Fri, 06 Nov 2015 02:43:00 +0000 http://localhost/wordpress90/?p=13074 There is no weapon more iconic in the Zelda series than the Master Sword; this blade of evil's bane has been featured in many games across the series. With such an important role, it is interesting to note that Lorule, Hyrule's counterpart in A Link Between Worlds, does not have its own version of the Master Sword. Well, YouTube theorist Dr. Wily recently shared his ideas regarding Lorule's Master Sword, implicating that Link and his sacred blade ultimately doomed Lorule's future.

Dr. Wily uses the first part of the theory to provide a fairly in-depth look at the creation of the Master Sword in Hyrule, including key scenes in Skyward Sword. Originating as the Goddess Sword, Link would further forge this blade into the full-fledged Master Sword. As we all know, the blade serves as the kingdom's only defense against demon king Demise and evil king Ganon.

The theorist then discusses the absence of a Master Sword equivalent in Lorule, asking why this land doesn't have its own sacred sword. Dr. Wily's explanation involves special items in A Link Between Worlds known as Master Ore. In addition to having a similar name to the Master Sword, this Master Ore is also used to upgrade Link's sword throughout the game, implying that similar ore could have been used to forge the original Goddess Sword. The theorist asserts that a limited quantity of Master Ore was used by the Goddess Hylia to construct the Goddess Sword, which is why no Master Ore has been found in Hyrule.

Thus, Lorule does not have its own Master Sword because the Master Ore found within the kingdom was not used to make one. Instead, as seen in the game, Link uses this scarce material to upgrade his own already-existing sword. Dr. Wily ends his theory by explaining how Link used up all the available Master Ore in Lorule, thus dooming the kingdom to any future threats on par with Ganon or Demise. So, if Yuga or someone stronger were to attack Lorule in the future, the land would be defenseless, all because Link prohibited the construction of a Lorulian Master Sword.

The theory is quite interesting, especially given the dire implications for Lorule's future. What do you make of the theory? Do you have your own views on Lorule and its missing Master Sword? Let us know in the comments!

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There is no weapon more iconic in the Zelda series than the Master Sword; this blade of evil's bane has been featured in many games across the series. With such an important role, it is interesting to note that Lorule, Hyrule's counterpart in A Link Between Worlds, does not have its own version of the Master Sword. Well, YouTube theorist Dr. Wily recently shared his ideas regarding Lorule's Master Sword, implicating that Link and his sacred blade ultimately doomed Lorule's future...

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Theory: Link and the Master Sword Doomed Lorule http://www.zeldainformer.com/theory-link-and-the-master-sword-doomed-lorule1/ Fri, 06 Nov 2015 02:43:00 +0000 http://localhost/wordpress90/?p=13075 There is no weapon more iconic in the Zelda series than the Master Sword; this blade of evil's bane has been featured in many games across the series. With such an important role, it is interesting to note that Lorule, Hyrule's counterpart in A Link Between Worlds, does not have its own version of the Master Sword. Well, YouTube theorist Dr. Wily recently shared his ideas regarding Lorule's Master Sword, implicating that Link and his sacred blade ultimately doomed Lorule's future.

Dr. Wily uses the first part of the theory to provide a fairly in-depth look at the creation of the Master Sword in Hyrule, including key scenes in Skyward Sword. Originating as the Goddess Sword, Link would further forge this blade into the full-fledged Master Sword. As we all know, the blade serves as the kingdom's only defense against demon king Demise and evil king Ganon.

The theorist then discusses the absence of a Master Sword equivalent in Lorule, asking why this land doesn't have its own sacred sword. Dr. Wily's explanation involves special items in A Link Between Worlds known as Master Ore. In addition to having a similar name to the Master Sword, this Master Ore is also used to upgrade Link's sword throughout the game, implying that similar ore could have been used to forge the original Goddess Sword. The theorist asserts that a limited quantity of Master Ore was used by the Goddess Hylia to construct the Goddess Sword, which is why no Master Ore has been found in Hyrule.

Thus, Lorule does not have its own Master Sword because the Master Ore found within the kingdom was not used to make one. Instead, as seen in the game, Link uses this scarce material to upgrade his own already-existing sword. Dr. Wily ends his theory by explaining how Link used up all the available Master Ore in Lorule, thus dooming the kingdom to any future threats on par with Ganon or Demise. So, if Yuga or someone stronger were to attack Lorule in the future, the land would be defenseless, all because Link prohibited the construction of a Lorulian Master Sword.

The theory is quite interesting, especially given the dire implications for Lorule's future. What do you make of the theory? Do you have your own views on Lorule and its missing Master Sword? Let us know in the comments!

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There is no weapon more iconic in the Zelda series than the Master Sword; this blade of evil's bane has been featured in many games across the series. With such an important role, it is interesting to note that Lorule, Hyrule's counterpart in A Link Between Worlds, does not have its own version of the Master Sword. Well, YouTube theorist Dr. Wily recently shared his ideas regarding Lorule's Master Sword, implicating that Link and his sacred blade ultimately doomed Lorule's future...

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Retro Zelda Characters Available for Collectible Badge Center (JP) http://www.zeldainformer.com/retro-zelda-characters-available-for-collectible-badge-center-jp/ Sat, 07 Nov 2015 22:42:00 +0000 http://localhost/wordpress90/?p=13076

According to Nintendo Everything, the Japanese 3DS app, Collectible Badge Center, has been updated to include retro The Legend of Zelda characters. The badges in the update include retro versions of Princess Zelda and Link holding Triforce pieces, and Link, Princess Zelda, and Ganon as seen in The Legend of Zelda (NES).

The update also includes a retro version of Samus from Metroid, Neko Mario Time (a Japanese Mario-themed video series), and Autumn themed Animal Crossing badges. The Collectible Badge Center is currently only available in Japan, but if you happen to be a lucky Japanese 3DS owner you can take advantage of these cool new badges!

Source: Nintendo Everything

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According to Nintendo Everything, the Japanese 3ds app, Collectible Badge Center, has been updated to include retro Legend of Zelda characters. The badges in the update include retro versions of Zelda and Link holding Triforce pieces, and Link, Zelda, and Ganon as seen in Legend of Zelda (NES)...

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GameXplain Gives Us a Tri Force Heroes Fashion Show With All of the Costumes You Can Obtain http://www.zeldainformer.com/gamexplain-gives-us-a-tri-force-heroes-fashion-show/ Sat, 07 Nov 2015 22:31:00 +0000 http://localhost/wordpress90/?p=13078 The Legend of Zelda: Tri Force Heroes has been out for a few weeks now and Zelda fans all over have been enjoying playing this game with friends. One of the things that makes this game so enjoyable are the unique costumes that you can wear which will help you on your quest. There are a total of 36 different outfits to wear (not including the five upcoming pieces of DLC wear) and now the folks over at GameXplain are giving us a nice glance at all the costumes that you're able to put on.

The video not only shows us a description as to what each costume does, but also has the Stylish Woman giving her thoughts on each outfit. While seeing each and every outfit available, it kind of sucks that they were unable to add the Great Fairy costume to the original build of the game. Let's just hope that they eventually add it to Tri Force Heroes as upcoming DLC.

What do you think of the costumes that are in the game? Do you have your own personal favorite from Tri Force Heroes? Let us know in the comments below!

Side Note: Do you need help obtaining all of the costumes in the game? Then make sure to check out our full Tri Force Heroes walkthrough that will help you obtain all of these outfits!

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The Legend of Zelda: Tri Force Heroes has been out for a few weeks now and Zelda fans all over have been enjoying playing this game with friends. One of the things that makes this game so enjoyable are the unique costumes that you can wear which will help you on your quest. There are a total of 36 different outfits to wear (not including the five upcoming pieces of DLC wear) and now the folks over at GameXplain are giving us a nice glance at all the costumes that you're able to put on...

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Jessica Smith Created Masterful Zelda Wii U Inspired Art Featuring Zora's Domain and Death Mountain http://www.zeldainformer.com/jessica-smith-created-masterful-zelda-wii-u-inspired-art-featuring-zoras-do/ Fri, 06 Nov 2015 07:18:00 +0000 http://localhost/wordpress90/?p=13079 It's no secret that around here we're pretty big fans of Jessica Smith. She's a freelance concept artist who has taken a liking to one of her favorite video game series... The Legend of Zelda. She started a project last year called "Zelda Open World" where she creates potential areas from Zelda U in her own vision. Her art for this has been absolutely stunning in the past and lead to a great interview where she explains where her inspiration comes from.

As you can tell by her depiction of Death Mountain above, she loves adding fresh perspective to her work. This no more true than in her latest work where she drew inspiration from a hiking trip in New Zealand.

The best part in all of this is you can buy these as prints on both paper and canvas. Death Mountain is available here, where as Zora's Domain is here. You can also find the rest of her work on this project in her portfolio. What do you think?

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It's no secret that around here we're pretty big fans of Jessica Smith. She's a freelance concept artist who has taken a liking to one of her favorite video game series... The Legend of Zelda. She started a project last year called "Zelda Open World" where she creates potential areas from Zelda U in her own vision. Her art for this has been absolutely stunning in the past and lead to a great interview where she explains where her inspiration comes from...

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Daily Debate: How Often Would You Like New Zelda Games to Release Moving Forward? http://www.zeldainformer.com/daily-debate-how-would-often-would-you-like-new-zelda-games-to-release-movi/ Fri, 06 Nov 2015 19:31:00 +0000 http://localhost/wordpress90/?p=13080

While Tri Force Heroes just released and Zelda U is seemingly on track for next year (or 2017... honestly I'm not ruling anything out), it begs the question - how often should new Zelda titles be arriving? Understanding that Nintendo often has a two platform mentality and not including any sort of side games - what is a healthy release schedule for this series?

History has it all over the place. In recent years it's been every two years. We got Skyward Sword in 2011, A Link Between Worlds in 2013, and Tri Force Heroes this year. However, you can argue that if Zelda U releases next year that it's been five years since the last home console title. While that gap also existed between Twilight Princess and Skyward Sword, this isn't always the case either. The Wind Waker arrived in 2003 with Twilight Princess in 2006, while Majora's Mask arrived two years after Ocarina of Time. There was a gap between The Adventure of Link and A Link to the Past, but a much smaller one between the first two titles. This doesn't even include the numerous handheld releases.

In total, we have had 18 Zelda games in 29 years. That's an average close to a new title every 1.5 years. Still we know the series has massively fluctuated over the years. In a period of 6 years we got 5 Zelda games... that's as close to an annual release as you can get. Still, this is all in the past. The series turns 30 next year and Eiji Aonuma has talked in the past about trying to not only get games out faster, but more consistently. The question remains then - what sort of release schedule works best?

My personal take is they should still run two distinct lines of Zelda games (home console and haneheld), but get them on different release schedules. Handheld games should take roughly three years, especially with new hardware arriving soon. Home console titles should arrive every 3 years as well, however this should be staggered. So let's assume Zelda U arrives in 2016. That means the next home console title should arrive in 2019. We just had Tri Force Heroes, making the next handheld come out in 2018. However, I would try to change this moving forward.

In my ideal world, we get a handheld out in 2017 (a year early, I know) and then get the 3 year cycle after that. Then the year gap between Zelda game releases can be filled with remakes, remasters, or side games like Hyrule Warriors. This would effectively give Zelda fans new Zelda games every year with main line entries happening two out of every three years.

For some that may seem excessive, but if we consider that each main Zelda title has three full years of development, then it's really not that bad. You could argue home console development should be longer, but I think in an ideal world they can shave it from five years to three - they just need to not reinvent the wheel with their entire graphics engine as often.

What works best for you?

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While Tri Force Heroes just released and Zelda U is seemingly on track for next year (or 2017... honestly I'm not ruling anything out), it begs the question - how often should new Zelda titles be arriving? Understanding that Nintendo often has a two platform mentality and not including any sort of side games - what is a healthy release  schedule for this series...

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Photoshop Contest: Design Your Own Dungeon http://www.zeldainformer.com/photoshop-contest-design-your-own-dungeon/ Sat, 07 Nov 2015 02:36:00 +0000 http://localhost/wordpress90/?p=13081 Happy Friday, ZI readers! It's time to kick off another entry in our weekly Photoshop Contest. Dungeons are an absolutely crucial part of the Zelda franchise, as Link has braved countless temples and labyrinths in order save the land of Hyrule. We've seen dungeons of all shapes and sizes, but I'm sure every single one of us has an idea for a new one for Link to explore. Head inside and show us your ideas, and also check out the winners from last week's contest: Halloween Free Week.

Last Week's Contest:

We provided contestants with a few spooky images to mess around with.

Best Submissions

Artist: Taylor Zelhofer

Artist: Taylor Zelhofer

Challenge Mode

It's close to midnight, and something evil's lurking in the dark. Last week's challenge was to construct a Zelda-themed Monster Mash, including three Zelda monsters and a famous movie monster as well. Kicking off the graveyard smash in style, artist VaatiVire recreated Michael Jackson's hit music video for "Thriller" by having Link, ReDeads, a Dead Hand, and the Pale Man from Pan's Labyrinth dance along with the King of Pop. The image is absolutely hilarious, and I can't help imagining the ways these Zelda foes would flail around with young Mr. Jackson. Excellent job!

This Week's Contest: Design Your Own Dungeon

Since the very first game, The Legend of Zelda has challenged our courage and skills in a variety of dungeons. From the Forest Temple to the Tower of the Gods, Link has conquered several labyrinths, fought many foes, and collected plenty of treasure throughout his quests. With facing unique traps and puzzles in every adventure, a Zelda game is just not a Zelda game without dungeons.

Sure, we've seen tons of interesting dungeons, but there's always room for more ideas. The contest this week is to design your own Zelda dungeon. You're free to choose the theme, the puzzles, the enemies, or combination of the above. Heck, you can even include a description or some lore along with your entry. We've included some images in our gallery below for inspiration, but feel free to use anything you find online to create your dungeon.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on November 11. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must a boss or miniboss.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Happy Friday, ZI readers! It's time to kick off another entry in our weekly Photoshop Contest. Dungeons are an absolutely crucial part of the Zelda franchise, as Link has braved countless temples and labyrinths in order save the land of Hyrule. We've seen dungeons of all shapes and sizes, but I'm sure every single one of us has an idea for a new one for Link to explore. Head inside and show us your ideas, and also check out the winners from last week's contest: Halloween Free Week...

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Daily Debate: What is the Best Shield in the Zelda Series? http://www.zeldainformer.com/daily-debate-what-is-the-best-shield-in-the-zelda-series/ Sat, 07 Nov 2015 23:16:00 +0000 http://localhost/wordpress90/?p=13082

We've already debated over what sword is the best... which you can continue to talk about right here. It's only fair we also talk about the shields, right? This time around we're not going to leave out any of the shields besides replicas. As an example, you may love the Hylian Shield in Ocarina of Time... or prefer the one in Twilight Princess. Reality is that at the core they are the same shield... so they really just fall into the general rule of being the Hylian Shield. However, any shields that have upgrade-able versions or massive differences in design will be considered separate iterations as you are fundamentally changing the shield most of the time. As an example, there are many versions of the Mirror Shield that all feature unique shapes and designs.

As such, there are over 30 different shields in the series. You have amazing wooden shields like Braced Shield and Ordon Shield to unique mirror-like shields such as the Mirror Shield in A Link to the Past and The Wind Waker. There are even all time classics such as the cross shield from the first two titles in the series. The question one is... which one is the best?

This is a tough choice as there are many factors to decide, especially compared to the debate over swords. You could break that one down to "which sword does the most damage" and call it a day. This one is much harder. While wooden shields often burn up, they also offer movement advantages for Young Link. While the Hylian Shield is a classic, it's not arguably any more effective than several other shield types outside of Skyward Sword, where it's unbreakable. This is one debate where style can really be the biggest determining factor.

As such, I'm going to go with maybe the least interesting choice of them all and say the Magical Shield from The Legend of Zelda (NES) which features a cross as my favorite. It doesn't seem to have any impending weaknesses and the design is an all time classic which you can connect to the real world as that symbol has been on shields in many battles over the history of man kind. It also has some nice gold trim, something that really stands out to me. It's a bit of a cop-out I admit, but I've always liked that design and really want to see it return. The Divine Shield also ranks really high just based on looks.

Where do you stand? Art above is from Pixiv.

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We've already debated over what sword is the best... which you can continue to talk about right here. It's only fair we also talk about the shields, right? This time around we're not going to leave out any of the shields besides replicas. As an example, you may love the Hylian Shield in Ocarina of Time... or prefer the one in Twilight Princess. Reality is that at the core  they are the same shield... so they really just fall into the general rule of being the Hylian Shield. However, any shields that have upgrade-able versions or massive differences in design...

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ZI Podcast 61: Is ALttP Too Complex?, Tales From A YouTuber, and Fallout 4 Hype Feat. StormDain http://www.zeldainformer.com/zi-podcast-61-is-an-episode-with-stuff-and-things-on-it/ Sun, 08 Nov 2015 01:23:00 +0000 http://localhost/wordpress90/?p=13083

Direct Download (Right Click, Save As) iTunes

This week we kick off November by getting one of our dreamlist guests on! Storm Dain joins us to discuss his history with the Zelda franchise, his love for Nintendo, and why he's never finished a topdown Zelda title. This week's episode also features your host, Adam (has never seen V for Vendetta), Chris (Gettin' busy in the ring!), Colin (Fallen like the leaves), and last but not least, our wonderful guest Storm Dain (rollin' in on thunder clouds).

Thanks again to everyone who emailed us! We really appreciate your fan topics, theme song submissions, and cover art. Special shoutout to Brandon and Co. for our opening theme song. This week's cover art features the incredible skill of Mei-Xing!

If you'd like to send us something, our email is ZeldaInformerPodcast@gmail.com.

Be sure to follow Adam, Chris, and Colin on Twitter for updates on the podcast (as well as our guest and contributors) in between episodes and to ask your questions. And as always, share the podcast with your friends!

Social Media & Special Thanks

News & Related Topics

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Direct Download (Right Click, Save As) iTunes

This week we kick off November by getting one of our dreamlist guests on! Storm Dain joins us to discuss his history with the  Zelda franchise, his love for Nintendo, and why he's never finished a topdown Zelda title. This week's episode also features...

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Tri Force Heroes Walkthrough Update 2.0 - Green Arrow Edition http://www.zeldainformer.com/tri-force-heroes-walkthrough-update-2-0-green-arrow-edition/ Sun, 08 Nov 2015 07:23:00 +0000 http://localhost/wordpress90/?p=13087

We're still slaving away on our Tri Force Heroes Walkthrough as today we have now updated through the Volcano area. Updates have been a bit slower than anticipated as the puzzles begin to ramp up their difficulty, especially on single player. That being said, we're pushing through and creating what we feel is the best walkthrough available on the net. We believe when it comes to guides that quality is more important than speed, still I apologize for the unplanned slowness. I wont get into too much details, but life is busier than anticipated lately.

The real question however is how are things going with the game for you folks? Enjoying yourself? I'll have our official review of the title up by the end of the month. I know that's fairly late, but I want to make sure I give the game it's proper due before I pass final judgement. This is a unique experience in the Zelda kingdom, so I feel I can't judge it the same as I would other titles - it wouldn't be fair to the game. What I can tell you is that the game is more enjoyable than I anticipated. What this ultimately leads to in my final review... you'll have to wait to find out.

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We're still slaving away on our Tri Force Heroes Walkthrough as today we have now updated through the Volcano area. Updates have been a bit slower than anticipated as the puzzles begin to ramp up their difficulty, especially on single player. That being said, we're pushing through and creating what we feel is the best walkthrough available on the net. We believe when it comes to guides that quality is more important than speed, still I apologize for the unplanned slowness. I wont get into too much details, but life is busier than anticipated lately...

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A Couple of A Link to the Past's Dungeon Themes Get Turned Into an OverClocked ReMix http://www.zeldainformer.com/a-couple-of-a-link-to-the-pasts-dungeon-themes-get-turned-into-an-ocremix/ Sun, 08 Nov 2015 22:08:00 +0000 http://localhost/wordpress90/?p=13088 For those who are unaware, OverClocked ReMix is a group that is dedicated to getting video game music appreciated and promoted as an art form. They use their website to help educate the masses on video game music and composers to help preserve these tunes, while they also help promote free fan arrangements. If you're a fan of remixed video game tunes than you've definitely heard of these folks. One of the newer fan arrangements OC ReMix just helped release merges two well-known dungeon themes from A Link to the Past together.

This A Link to the Past fan arrangement (OC ReMix #3253) comes to us from Pokérus. Called "Dungeons to Explore", this fan created mix combines the Dark World Dungeon theme with the Sanctuary Dungeon theme in order to create this remix. They have a whole bunch of other Zelda based remixes, which are definitely worth checking out.

I always loved fan arrangements that come from these folks and I can definitely say they're worth checking out. What do you think of this fan arrangement? Do you have a favorite Zelda tune from OC ReMix? Let us know in the comments below!

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For those who are unaware, OverClocked ReMix is a group that is dedicated to getting video game music appreciated and promoted as an art form. They use their website to help educate the masses on video game music and composers to help preserve these tunes, while they also help promote free fan arrangements. If you're a fan of remixed video game tunes than you've definitely heard of these folks. One of the newer fan arrangements OC ReMix just helped release merges two well-known dungeon themes from A Link to the Past together...

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Japanese Software Sales Reveal Tri Force Heroes at Number Four http://www.zeldainformer.com/software-sales/ Mon, 09 Nov 2015 00:39:00 +0000 http://localhost/wordpress90/?p=13091 Released November 5th, Japanese Software Sales reveals a surprisingly high volume of sales for Tri Force Heroes. The game holds its place at number four, right next to Super Mario Maker and God Eater: Resurrection. Competing with both the PSV and PS4, it is impressive that Nintendo has surpassed the sales of both systems enough to enter the top five. Each system have their merits, of course, especially in the games designed for them. Indeed, the PS4 has been a long-awaited breakthrough for the gaming industry. The 3DS, however, has been around even longer than the PSV. With the launch of Tri Force Heroes, there is no doubt that these numbers will only climb for Nintendo.

Here are the top ten for your perusal:

01./00.[PSV]God Eater: Resurrection(Namco Bandai Entertainment){2015.10.29}- 121.439/NEW<65%>

02./00.[PS4]God Eater: Resurrection(Namco Bandai Entertainment){2015.10.29}- 35.541/NEW<65%>

03./00.[PSV]Yomawari(Nippon Ichi Software){2015.10.29}-24.100/NEW<90%>

04./01.[3DS]The Legend of Zelda: TriForce Heroes(Nintendo){2015.10.22}-20.361/ 80.149(-66%)

05./03.[WIU]Super Mario Maker(Nintendo){2015.09.10}-14.328/361.483(-15%)

06./05.[WIU]Splatoon(Nintendo){2015.05.28}-10.744/751.911(-12%)

07./06.[3DS]Yo-Kai Watch Busters: White Dog Squad(Level 5){2015.07.11}-9.238/ 1.016.286(-14%)

08./07.[3DS]Animal Crossing: Happy Home Designer(Nintendo){2015.07.30}-7.989/ 1.129.554(-15%)

09./09.[PSV]Minecraft: PlayStation Vita Edition(Sony Computer Entertainment) {2015.03.19}-7.700/394.523(-3%)

10./08.[3DS]Yo-Kai Watch Busters: Red Cat Team (Level 5){2015.07.11}-7.065/ 664.267(-14%)

Image Source: AlekSparx

Source: GoNintendo

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Released November 5th, Japanese Software Sales reveals a surprisingly high volume of sales for Tri Force Heroes. The game holds its place at number four, right next to Super Mario Maker and God Eater: Resurrection. Competing with both the PSV and PS4, it is impressive that Nintendo has surpassed the sales of both systems enough to enter the top five. Each system have their merits, of course, especially in the games designed for them. Indeed, the PS4...

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Fan Theory: Link's Relationship With Malon May Be Canon http://www.zeldainformer.com/fan-theory-goj/ Mon, 09 Nov 2015 01:12:00 +0000 http://localhost/wordpress90/?p=13092 GameOver Jesse, a Zelda theorist on YouTube, has posted a theory featuring Zelda Master. Zelda Master is a channel dedicated to Let's Play videos of various games - not all of them Zelda. The theory speculates on Link's continued linage after Ocarina of Time into Twilight Princess. They take into account Princess Ruto, Princess Zelda, and finally Malon from Lon Lon Ranch. They discount Princess Ruto because of her species, as Nintendo has likely not even considered cross-species characters within the Zelda universe. Princess Zelda is less likely because Twilight Princess does not begin with Prince Link, or with Link in any sort of Royal setting.

Malon, however, appears to be the top candidate. She lives on a ranch, which is not far off from the farm the player finds Link residing within Twilight Princess. Their romantic interest is not particularly expressed in Ocarina of Time, however her father does ask if Link would like to marry her. Though Majora's Mask takes place in an apparently parallel universe, Link and Malon are far more invested in each other. This is shown when Link not only believes her about the aliens and agrees to meet with her, he saves her from being abducted.

Do you believe this theory has any merit? Let us know in the comment below!

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GameOver Jesse, a Zelda theorist on YouTube, has posted a theory featuring Zelda Master. Zelda Master is a channel dedicated to Let's Play videos of various games - not all of them Zelda. The theory speculates on Link's continued linage after Ocarina of Time into Twilight Princess. They take into account Princess Ruto, Princess Zelda, and finally Malon from Lon Lon Ranch. They discount Princess Ruto because of her species, as...

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GameStop's Black Friday Sales Flyer Features Great Zelda Products http://www.zeldainformer.com/gamestop-has-leaked-black-friday-sales-flyer/ Mon, 09 Nov 2015 02:00:00 +0000 http://localhost/wordpress90/?p=13089 GameStop has leaked their Black Friday sales flyer incredibly early this year. Last year, it was released on November 17 and this is a good week before that date this year. The sale items featured are certainly exciting as they include a great deal of Zelda merchandise. The 3DS XL would make a great Christmas gift, especially the beautiful Hyrule Edition.

I admit, the Majora's Mask items caught my eye first. The watch is a great price, at $29.99 USD - I would certainly buy it if I wore watches. On its face is Majora's Mask and the numbers are purple with the font reminiscent of the clock at the bottom of the player's screen in the game. The rest of the watch is black, however it is accented with purple. Next to the watch is the 3DS game itself.

After the game, is a beautiful ornament for $7.99 USD. The globe looks amazing, depicting Link from Ocarina of Time with Death Mountain and Hyrule Field in the background. It's notable none of these items are actually on a "sale", but two of the items are new just for this holiday season.

Will you be purchasing any of these items? Let us know in the comments below!

Source: Black Friday Ads

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GameStop has leaked their Black Friday sales flyer incredibly early this year. Last year, it was released on November 17 and this is a good week before that date this year. The sale items featured are certainly exciting as they include a great deal of Zelda merchandise. The 3DS XL would make a great Christmas gift, especially the beautiful Hyrule Edition...

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Ocarina of Time 3D is Now Restocked at Best Buy http://www.zeldainformer.com/best-buy-oot/ Mon, 09 Nov 2015 02:11:00 +0000 http://localhost/wordpress90/?p=13090

Since the release of Ocarina of Time 3D in 2011, it has been more and more difficult to acquire a hard copy of this amazing game in North America. If your love for Zelda has only bloomed recently, or if you've been hunting for this game - you're in luck! With Christmas approaching, as well as Black Friday sales, Best Buy is finally receiving Ocarina of Time 3DS again. While a game getting restocked that released in 2011 is typically note newsworthy, this case is special in that the game was discontinued as physical copies earlier this year.

It's entirely possible Nintendo decided to start production on the game again just for the holiday season so retailers could do various deals with it. We fully expect to see the game get restocked at other retailers as we quickly approach upon the biggest shopping season of the year.

Will you be purchasing this game? Let us know in the comments below!

Source: Cheap Ass Gamer

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Since the release of Ocarina of Time 3D in 2011, it has been more and more difficult to acquire a hard copy of this amazing game in North America. If your love for Zelda has only bloomed recently, or if you've been hunting for this game - you're in luck! With Christmas approaching, as well as Black Friday sales, Best Buy is finally receiving Ocarina of Time 3DS again...

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The Game Awards Returns December 3rd - Let the Speculation Begin! http://www.zeldainformer.com/the-game-awards-returns-december-3rd-let-the-speculation-begin/ Mon, 09 Nov 2015 06:16:00 +0000 http://localhost/wordpress90/?p=13093

The Game Awards hosted by Geoff Keighley was an overall success last year and is back again in 2015. What makes this notable for us at Zelda Informer has to do with a game we haven't seen since the last time this show aired. You know it as a little known title called The Legend of Zelda for Wii U. Obviously we could go ahead and remind you that it's really unlikely this game appears at the show this year, but we would have told you the same thing last year too.

Nintendo had a rather big presence at the last event between showing off that game, Code Name S.T.E.A.M., and a sweet Koji Kondo and Imagine Dragons performance of some Zelda music. So at this point I'd pretty much say all bets are off and anything could happen. Plus there are the actual awards themselves. Could Splatoon or Mario Maker steal an award or two this year?

The event will have 4,000 attendees, up from 3,500 last year. This is really all we know, but surely new details will be revealed the closer we get to the event. Geoff himself does a fairly good job hyping the event as well, so if he starts hinting at some Nintendo bombs... you know we'll be right here reminding you of the possibility, however slim it may seem.

Source: The New York Times

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The Game Awards hosted by Geoff Keighley was an overall success last year and is back again in 2015. What makes this notable for us at Zelda Informer has to do with a game we haven't seen since the last time this show aired. You know it as a little known title called The Legend of Zelda for Wii U. Obviously we could go ahead and remind you that it's really unlikely this game appears at the show this year, but we would have told you the same thing last year too...

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Wind Waker Link Coming to Monster Hunter X, New Trailer, Screenshots, and Art http://www.zeldainformer.com/wind-waker-link-coming-to-monster-hunter-x-new-trailer-screenshots-and-art/ Mon, 09 Nov 2015 16:20:00 +0000 http://localhost/wordpress90/?p=13094 Monster Hunter X is an upcoming 3DS title and another installment in the popular action RPG series. This time around, developer Capcom is collaborating with a few different franchises to bring extra content to the game, including The Legend of Zelda. Link from The Wind Waker will be making an appearance as a skin for Monster Hunter's Felyne character, and Capcom has released a new trailer, screenshots, and art to show the hero in action.

Link will be taking the place of the Felyne character, a member of the cat-like race seen in the Monster Hunter games. As seen in the trailer, our hero will brandish the Wind Waker, a crossed boomerrang, and other weapons whilst hunting monsters. We're not sure yet if the Master Sword on his back is usuable in-game, or if it's just a cosmetic addition. There's something both aorable and a bit creepy about seeing Link flail about with cat ears and a tail, but this is definitely exciting news for fans of both Monster Hunter and The Legend of Zelda.

Monster Hunter X will release in Japan on November 28, with no current release date for other territories.

Source: Capcom, Nintendo Everything

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Monster Hunter X is an upcoming 3DS title and another installment in the popular action RPG series. This time around, developer Capcom is collaborating with a few different franchises to bring extra content to the game, including The Legend of Zelda. Link from The Wind Waker will be making an appearance as a skin for Monster Hunter's Felyne character, and Capcom has released a new trailerscreenshots, and art to show the hero in action...

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Tri Force Heroes Moves Roughly 20,000 Units in it's 3rd Week in Japan http://www.zeldainformer.com/tri-force-heroes-drops-a-few-spots-but-stays-strong/ Tue, 10 Nov 2015 02:11:00 +0000 http://localhost/wordpress90/?p=13095

Media Create has just recently released their game sales charts for the week of October 26th. While Tri Force Heroes has dropped from the top spot it claimed a couple of weeks ago, it still remains strong on this list thanks to the Zelda community. Now let's see where our newest Zelda title has landed on this Japanese game sales charts.

Because of the release of three new game titles in Japan, Tri Force Heroes drops to the number four spot on the Japan game charts. This Zelda title last week sold 19,499 units, bumping their total sales in Japan to 73,893 copies sold. The full software sales chart you can see below.

Software Sales Charts (10/26 - 11/01)
This Week / Last Week

  1. / 0. God Eater: Resurrection (PS Vita) - 125,876 units sold
  2. / 0. God Eater: Resurrection (PS4) - 25,700 units sold
  3. / 0. Yomawari (PS Vita) - 22,472 units sold
  4. / 1. The Legend of Zelda: Tri Force Heroes (3DS) - 19,499 units sold / 73,893 units sold overall
  5. / 3. Yo-Kai Watch Busters: Red Cat Team / White Dog Squad (3DS) - 19,355 units sold / 1,694,351 units sold overall
  6. / 0. God Eater: Resurrection - Crossplay Pack & Animation Vol.1 (PS4) - 16,281 units sold
  7. / 4. Super Mario Maker (Wii U) - 13,764 units sold / 350,803 units sold overall
  8. / 6. Splatoon (Wii U) -11,969 units sold / 749,447 units sold overall
  9. / 0. NBA 2K16 (PS4) - 8,707 unit sold
  10. / 7. Animal Crossing: Happy Home Designer (3DS) - 7,679 units sold / 1,106,582 units sold overall
  11. / 0. Halo 5: Guardians (XB1) - 7,455 units sold
  12. / 8. Minecraft: PlayStation Vita Edition (PS Vita) - 7,155 units sold / 382,419 units sold overall
  13. / 2. PriPara Mezase! Idol Grand Prix No.1! (3DS) - 6,561 units sold / 40,596 units sold overall
  14. / 5. 7th Dragon III Code: VFD (3DS) - 6,224 units sold / 92,000 units sold overall
  15. / 11. Picross 3D 2 (3DS) - 6,162 units sold / 64,309 units sold overall
  16. / 0. NBA 2K16 (PS3) - 5,194 units sold
  17. / 9. Winning Eleven 2016 (PS3) - 5,040 units sold / 87,453 units sold overall
  18. / 10. Pokémon Super Mystery Dungeon (3DS) - 4,923 units sold / 248,417 units sold overall
  19. / 13. Metal Gear Solid V: The Phantom Pain (PS4) - 4,100 units sold / 415.820 units sold overall
  20. / 12. Pro Baseball Famista Returns (3DS) - 4,026 units sold / 42,447 units sold overall

What do you think of this news? Will Tri Force Heroes be able to keep its spot on the charts for another week? Let us know in the comments below!

Source: Media Create

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Media Create has just recently released their game sales charts for the week of October 26th. While Tri Force Heroes has dropped from the top spot it claimed a couple of weeks ago, it still remains strong on this list thanks to the Zelda community. Now let's see where our newest Zelda title has landed on this Japanese game sales charts...

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Caption Contest 039: You Conducted the Ballad of Tails http://www.zeldainformer.com/caption-contest-039-you-conducted-the-ballad-of-tails/ Mon, 09 Nov 2015 20:03:00 +0000 http://localhost/wordpress90/?p=13096 Get your creative juices flowing, everyone; it's time again for another Zelda Informer Caption Contest. As some of you may have seen, Toon Link will be appearing in the upcoming Monster Hunter X. But rather than fighting as his normal self, Link has sprouted a pair of cat ears and a tail as he takes over for MH's Felyne character. The newly-released image of Cat Link is a bit of an oddity, so I'd assume you all have some great caption to attach to it. Let's get the contest started as well as see the winners of last week's contest.

Last Week's Contest:

The Great Deku Tree had a bout of acne, I guess.

By: Ducky

By: VaatiVire

By: illy Elf

By: Wesley Wierstra

And here are our non-photo caption winners:

  • Art1st4786: "But I don't wanna be a Christmas tree...!"
  • Noname: "That moment when your nose itches but you have no arms"
  • Dark Swordsman: "I don't think zit cream will be enough. You should consult a dermatologist about that."
  • Fan Down Under: "Does anyone have Clearasil?"
  • dizzi: "500 year old!! I should be over the spots!!! ugh!!!!"

This Week's Contest:

I expect to see a lot of cat puns.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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Get your creative juices flowing, everyone; it's time again for another Zelda Informer Caption Contest. As some of you may have seen, Toon Link will be appearing in the upcoming Monster Hunter X. But rather than fighting as his normal self, Link has sprouted a pair of cat ears and a tail as he takes over for MH's Felyne character. The newly-released image of Cat Link is a bit of an oddity, so I'd assume you all have some great caption to attach to it. Let's get the contest started as well as see the winners of last week's contest...

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Reggie Fils-Aime Joins The Game Awards Advisory Board - Nintendo Heavily Involved Yet Again http://www.zeldainformer.com/reggie-fils-aime-joins-the-game-awards-advisory-board-nintendo-heavily-invo/ Tue, 10 Nov 2015 02:29:00 +0000 http://localhost/wordpress90/?p=13097

We just learned when The Game Awards is happening, but now we know Nintendo will play a heavy role in it yet again. Last year Nintendo arguably had the biggest presence at the awards, showing off two new games including the biggest showing of the night... Zelda U. Reggie Fils-Aim is on the advisory board for the event, a role he performed last year. He is joined by the North American leaders of Sony and Microsoft's Xbox division, along with Hideo Kojima. Nintendo hasn't shied away from this event just yet and given how they have had no major announcements since E3, they are primed to put on a show.

On top of that, barring a Nintendo Direct hitting this month, it could be the first time we see a representative from Nintendo speak at a major video game event since the passing of Satoru Iwata. Undoubtedly there is going to be at least a small tribute to his life and contributions to the video game community that will assuredly bring some tears to many folks eyes. It also wouldn't be surprising to see them celebrate his life there by showing off games coming next year, likely with one "big showing"... just like last year. What that showing will be is unknown, while Sony and Microsoft will likely have something similar up their sleeves.

This is of course all pure speculation. All we know is the event happens on December 3rd and who is on the advisory board for the event, which helps plan the overall event itself. Still, I am willing to bet we get something Zelda at the event. Whether it's the Twilight Princess HD reveal or we finally see that Zelda U footage that Reggie himself ensured us was wonderful back during E3... something is brewing. Stay tuned.

Source: The Game Awards

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We just learned when The Game Awards is happening, but now we know Nintendo will play a heavy role in it yet again. Last year Nintendo arguably had the biggest presence at the awards, showing off two new games including the biggest showing of the night... Zelda U. Reggie Fils-Aim is on the advisory board for the event, a role he performed last year. He is joined by the North American leaders of Sony and Microsoft's Xbox division, along with Hideo Kojima. Nintendo hasn't shied away from this event just yet and given how they have had no major announcements since E3...

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Daily Debate: You Control the Zelda Series for a Decade - What Do You Do With it? http://www.zeldainformer.com/daily-debate-you-control-the-zelda-series-for-a-decade-what-do-you-do-with/ Tue, 10 Nov 2015 04:07:00 +0000 http://localhost/wordpress90/?p=13098

We often talk about our likes, dislikes, criticisms, and joy when we discuss the Zelda series. Let's instead today put ourselves in the very shoes that control the future of the series for a decade long period. What would you do with the series given such control? There are many facets to consider - from the yet to be released Zelda U to the fact the series currently has a run of two platforms, various styles, and remakes at hand. However none of this matters now. You're in control. So, what would you do?

Naturally this is all a hypothetical situation that will never happen, but now we can take off the veil of "what the series has been" and focus on what you want the future of the series to be completely, no strings attached. This is a tough one for me, but personally I would begin consolidating our development stream. What I mean to say is, instead of having two teams working on different projects, I'd have one team working on one. This should speed up development, even if it slows down the sheer number of releases. At least, this is what I would do initially.

I'd rethink the engine running Zelda U and rebuild it from the ground up for flexibility, allowing it to be used on both handheld and home console development. While this may take another three years of development, once complete we not only will be able to release the game already being worked on, we can turn around development on future titles every other year by simply adding to and building off of this engine. Because it is flexible, we can scale down games properly to run on both handheld and home console in regards to the NX. Thus there is no divide anymore, it's one game release for all, uniting the fan base a bit. Of course that doesn't mean I'd abandon top down games entirely.

I'd implore with Nintendo to allow the funding of a younger breed of developers separate from the Zelda team who's main goal is crafting traditional sprite based 2D top down Zelda titles. The goal here isn't to worry about timeline placement or previous precedent, but to work on their own ideas with just the vague concepts of what Zelda is. This will allow a new breed of Zelda games to exist alongside the main line that can work across both the home console and mobile platforms, but possibly even phones. The goal is to not limit Zelda to any one thing, even though there will be a more streamlined development cycle, but to not forget the series roots where new ideas were allowed to flourish.

Keeping in mind this is just a 10 year period, I would understand this isn't the full future of the franchise. However, in that 10 year period we will have released three major iterations of the series and likely two top down versions with completely fresh talent. As for side games and remakes - I'd mostly let Shigeru Miyamoto make the call, so long as it doesn't involve anyone on my development team. My goal in leading Zelda is to streamline development for consistent, high quality, releases happening more frequently.

Now it's your turn!

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We often talk about our likes, dislikes, criticisms, and joy when we discuss the Zelda series. Let's instead today put ourselves in the very shoes that control the future of the series for a decade long period. What would you do with the series given such control? There are many facets to consider - from the yet to be released Zelda U to the fact the series currently has a run of two platforms, various styles, and remakes at hand. However none of this matters now. You're in control. So, what would you do...

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Cosplay of the Week: Dark Princess Zelda by Hiyoko-Chan http://www.zeldainformer.com/cosplay-of-the-week-dark-princess-zelda-by-hiyoko-chan/ Wed, 11 Nov 2015 16:11:00 +0000 http://localhost/wordpress90/?p=13099

Cosplay of the week is going on the darker side of Hyrule with this week's entry featuring Dark Princess Zelda, from The Legend of Zelda: Twilight Princess. Bringing this alternative design of Zelda to fruition is Hiyoko-Chan, also known as Teeny.

This darker design for Princess Zelda in Twilight Princess is beautifully crafted and simply stunning – I'm almost speechless! The amount of detail and craftmanship that Hiyoko has spent creating such a vision for Princess Zelda's darker self is remarkable. All parts of the costume and detailing were done by Hiyoko, including a few liberties to make the costume her own:

What i really like about this whole outfit is that the Hylian enscription on my bodice is different from Zelda's actual one, i rewrote a message onto mine >:3

If i recall correctly it goes like this: "Rushed forth the speed of light to find that darkness was always there first."

The photos featured in the gallery below give you a closer look at Hiyoko's outfit in its entirety from front to back. If you enjoy those, be sure to check out her other amazing work on cosplays plushies! You can find those in the link below, along with the work of her partners and photographers (make sure to head to their respective pages for more).

Let us know what you think about this week's Cosplay feature in the comments below, and don't forget to tag your own Cosplayss with #ZIcostume on Twitter so we can see them!

Source: Hiyoko-Chan

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Cosplay of the week is going on the darker side of Hyrule with this week's entry featuring Dark Princess Zelda, from The Legend of Zelda: Twilight Princess. Bringing this alternative design of Zelda to fruition is Hiyoko-Chan, also known as Teeny...

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Nintendo Direct is Hitting Thursday, November 12th, at 2pm PST http://www.zeldainformer.com/nintendo-direct-is-hitting-thursday-november-12th-at-2pm-pst/ Tue, 10 Nov 2015 18:31:00 +0000 http://localhost/wordpress90/?p=13100

It's happening. Nintendo promised we would get a Nintendo Direct before the end of the year and now we know exactly when it's going to happen. This Thursday, November 12th, at 2pm PST we will finally see a Nintendo Direct in the post Iwata era. Nintendo notes that this direct will not include any information about NX and mobile. The timing of this direct is interesting because it does happen right before the busiest shopping time of the year. This is important to note because it could suggest we won't be hearing much about titles next year.

Then again, we haven't had any big Nintendo events in nearly five months, so all bets are truly off. With this hitting now and The Game Awards on December 3rd, we now have two big events unto which we can expect to hear some big news. Of course we here at Zelda Informer eagerly anticipate any of three possibilities. The most desired showing for us would obviously be Zelda U. After that we'd love to see Twilight Princess HD unveiled. Another likely situation we haven't talked about much is DLC in Tri Force Heroes. The game is ripe for the opportunity. All bets are off. Most of Nintendo's games for this holiday period have already released.

While we will assuredly get news on recent releases and maybe new bundles for the holidays, it's the 2016 slate most of us care about. See you Thursday, folks.

Source: Nintendo

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It's happening. Nintendo promised we would get a Nintendo Direct before the end of the year and now we know exactly when it's going to happen. This Thursday, November 12th, at 2pm PST we will finally see a Nintendo Direct in the post Iwata era. Nintendo notes that this direct will not include any information about NX and mobile. The timing of this direct is interesting because it does happen right before the busiest shopping...

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Daily Debate: Is Twilight Princess Mislabeled as a Mature Zelda Game? http://www.zeldainformer.com/daily-debate-is-twilight-princess-mislabeled-as-a-mature-zelda-game/ Wed, 11 Nov 2015 16:58:00 +0000 http://localhost/wordpress90/?p=13101

Twilight Princess is one of if not the best selling game in the whole series. A large generalized opinion of the game is that it's mature compared to much of the series. Of course being mature covers a lot of various aspects. In general being mature means you appeal to an older demographic. In the case of Zelda this would mean appealing to teenagers and adults and not necessarily children. This is determined through many different aspects. First and foremost are the visuals. After that there are the themes presented within the game, and lastly there is what the gameplay reveals (too violent, as an example).

Often I see many people calling the game mature and I just am not wholly sure I can agree. Does it have the visual style of a mature game? Maybe. I mean on the surface you could say yes, but so did Ocarina of Time and Majora's Mask. I distinctly remember playing those games as a kid. Twilight Princess ushered in an entirely new era of Zelda fans and... those fans were kids. So does that style inherently make the game mature when it's appealing to an audience that The Wind Waker's visuals were intended for? I don't really think so.

Of course that brings us to the themes and tones of the game. It certainly tries to be dark, but it sort of loses that luster for most of the experience. The darkness and bad stuff is approached in a very kid friendly away. As an example, outside of Hyrule Castle, most of the soldiers and citizens are blissfully unaware they are shrouded in twilight. The game does a poor job explaining how twilight covering the land actually has a negative impact. The people didn't seem affected, so what's the problem?

Of course we know the game is really about Midna getting her kingdom back and making sure Ganondorf stays put, but none of this really comes full circle until the end of the game. Even then, it's often anti-climatic in terms of a more mature experience. The darkest moment in the game is either Ganondorf being stabbed through the chest or Midna almost dying. Yet, all of this pales in comparison to events in other parts of the series. In The Wind Waker we already jam a sword into Ganondorf's head. In Ocarina of Time, people are mass murdered and turned into Redeads. Ocarina of Time also has death everywhere in the adult section of the game. A much darker theme and tone than anything Twilight Princess has.

Majora's Mask has the whole world getting destroyed in three days. Link's Awakening itself ends up being nothing but a dream as Link floats aimlessly out in the sea. This feels like a darker undertone than anything we see in Twilight Princess. Comparatively, Twilight Princess' themes are actually on the light side for the series. The gameplay must be really violent, right? Actually, it's also on the mild side. The Wind Waker has much more ferocious combat.

So, what am I getting at? I'm not entirely sure. That's what makes this such an interesting conversation. Is the game not really mature compared to the rest of the series? Am I going about this wrong? What do you think?

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Twilight Princess is one of if not the best selling game in the whole series. A large generalized opinion of the game is that it's mature compared to much of the series. Of course being mature covers a lot of various aspects. In general being mature means you appeal to an older demographic. In the case of Zelda this would mean appealing to teenagers and adults and not necessarily children. This is determined through many different aspects. First and foremost are the visuals. After that there are the themes presented within the game, and lastly there is what the gameplay reveals (too violent, as an example)...

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Calling all Canadians!! http://www.zeldainformer.com/calling-all-canadians/ Wed, 11 Nov 2015 18:10:00 +0000 http://localhost/wordpress90/?p=13104 13104 0 0 0 Calling all Canadians!! http://www.zeldainformer.com/calling-all-canadians1/ Wed, 11 Nov 2015 18:10:00 +0000 http://localhost/wordpress90/?p=13105 13105 0 0 0 New Hyrule Warriors Legends Trailer Shows Off the Might of the King of Red Lions http://www.zeldainformer.com/new-hyrule-warriors-legends-trailer-shows-off-the-might-of-the-king/ Thu, 12 Nov 2015 18:10:00 +0000 http://localhost/wordpress90/?p=13108 We are just mere hours away from getting a new Nintendo Direct that we've all been clamoring for. Thankfully, to quell our appetites for now, Koei Tecmo and Nintendo have been nice enough to give us a new gameplay trailer for Hyrule Warriors Legends. This new character trailer gives us a first hand look at what the Ruler of Hyrule can do.

King Daphnes Nohansen Hyrule takes action in the 3DS game as he not only uses the sail that was attached to Link's ship from The Wind Waker, but also transforms into the King of Red Lions to help himself with attacks. While his majesty mainly uses his sail for basic attacks, it's his King of Red Lions form that summons the waters of the Great Sea to aid you in your fight. Japan is currently the only region that has a release date (January 21st, 2016) for Hyrule Warriors Legends, while all the other regions have is just an "Early 2016" confirmation.

Let's just hope that today's Nintendo Direct brings news of a release date. What did you think of the trailer? Still split on whether or not you should get Hyrule Warriors Legends? Let us know in the comments below!

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We are just mere hours away from getting a new Nintendo Direct that we've all been clamoring for. Thankfully, to quell our appetites for now, Koei Tecmo and Nintendo have been nice enough to give us a new gameplay trailer for Hyrule Warriors Legends. This new character trailer gives us a first hand look at what the Ruler of Hyrule can do...

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Watch Today's Nintendo Direct Right Here http://www.zeldainformer.com/watch-todays-nintendo-direct-right-here/ Thu, 12 Nov 2015 21:41:00 +0000 http://localhost/wordpress90/?p=13111 Join us today at 2 P.M. PT / 5 P.M. ET for the latest Nintendo Direct, where we're expecting to hear exciting news about Nintendo's upcoming releases. The stream promises to showcase news and updates to titles heading to the Wii U and 3DS. Will we finally hear more about the highly-anticipated Zelda U? Will Nintendo finally confirm Twilight Princess HD? Find out with us right here.

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Join us today at 2 P.M. PT / 5 P.M. ET for the latest Nintendo Direct, where we're expecting to hear exciting news about Nintendo's upcoming releases. The stream promises to showcase news and updates to titles heading to the Wii U and 3DS. Will we finally hear more about the highly-anticipated Zelda U? Will Nintendo finally confirm Twilight Princess HD? Find out with us right here...

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Twilight Princess HD Officially Announced, Releasing March 4 http://www.zeldainformer.com/twilight-princess-hd-officially-announced/ Thu, 12 Nov 2015 22:06:00 +0000 http://localhost/wordpress90/?p=13112 During today's Nintendo Direct, we received the long-awaited announcement of an HD remaster of Twilight Princess. This new enhanced remake of the Wii/GameCube classic will release on March 4th, 2016 for the Wii U. Twilight Princess HD promises new high definition graphics, as well as mysterious extra features that Nintendo will touch on later.

Twilight Princess HD will be available in a bundle with the newly announced Wolf Link amiibo. The bundle, which releases alongside the game, is available for pre-order right now. Fans that reserve a copy of this bundle will receive the game's official soundtrack as a pre-order bonus.

Australian developer Tantalus will be supporting development of Twilight Princess HD. The screen orientation and map layout match those of the GameCube version of Twilight Princess, so it's safe to assume that this will be a port will be of that version. With this in mind, Twilight Princess HD may exclude the motion controls seen in the Wii version.

Source: Nintendo

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During today's Nintendo Direct, we received the long-awaited announcement of an HD remaster of Twilight Princess. This new enhanced remake of the Wii/GameCube classic will release on March 4th, 2016 for the Wii U. Twilight Princess HD promises new high definition graphics, as well as mysterious extra features that Nintendo will touch on later...

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Wolf Link Amiibo Announced and Set to Release on March 4th http://www.zeldainformer.com/wolf-link-amiibo-announced-and-set-to-release-on-march-4th/ Thu, 12 Nov 2015 22:08:00 +0000 http://localhost/wordpress90/?p=13113 In today's Nintendo Direct Nintendo announced Twilight Princess HD would be coming to Wii U in 2016. Immediately afterwards they showed off an entirely new amiibo, called the Wolf Link amiibo. What the amiibo does exactly, is currently unknown, although it will come bundled with the game. The amiibo and game will release on March 4th, 2016.

What do you think of the amiibo? Let us know below!

For further news on today's Nintendo Direct, stay right here at Zeldainformer.

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In today's Nintendo Direct Nintendo announced Twilight Princess HD would be coming to Wii U in 2016. Immediately afterwards they showed off an entirely new amiibo, called the Wolf Link amiibo. What the amiibo does exactly, is currently unknown, although it will come bundled with the game. The amiibo and game will release...

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New Wolf Link Amiibo Will Work On Zelda U http://www.zeldainformer.com/new-wolf-link-amiibo-will-work-on-zelda-u/ Thu, 12 Nov 2015 21:25:00 +0000 http://localhost/wordpress90/?p=13114 As if the hype for the new Twilight Princess HD wasn't enough, along with the Wolf Link Amiibo, Nintendo Direct has just told us that the brand new amiibo will work on the upcoming Zelda U for the Wii U next year. It's still unknown as to what the Wolf Link amiibo will do, but we're keeping a close eye on Nintendo's Twitter and direct to see if they release more information on it. What do you think it can do? Let us know down below!

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As if the hype for the new Twilight Princess HD wasn't enough, along with the Wolf Link Amiibo, Nintendo Direct has just told us that the brand new amiibo will work on the upcoming Zelda U for the Wii U next year. It's still unknown as to what the Wolf Link amiibo will do, but we're keeping a close eye on Nintendo's Twitter and direct to see if they release more information on it...

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Zelda U Confirmed for a 2016 Release http://www.zeldainformer.com/zelda-u-re-confirmed-for-a-2016-release/ Thu, 12 Nov 2015 22:15:00 +0000 http://localhost/wordpress90/?p=13115

Some fans were worried that the highly-anticipated Zelda U had been delayed to Nintendo's next system NX, or had been put on hold indefinitely. However during today's Nintendo Direct, Zelda U was confirmed for a release in 2016 for the Wii U. Reggie Fils-Aime promised that the a lot of work is going into Zelda U in order to live up to fan expectations.

The Nintendo Direct footage of the game features the gorgeous visuals and massive landscape that we've been hoping for in Zelda U. Fils-Aime also announced that the newly-announced Wolf Link amiibo will hold data that will transfer from Twilight Princess HD to Zelda U.

Source: Nintendo

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Some fans were worried that the highly-anticipated Zelda U had been delayed to Nintendo's next system NX, or had been put on hold indefinitely. However during today's Nintendo Direct, Zelda U was confirmed for a release in 2016 for the Wii U. Reggie Fils-Aime promised that the a lot of work is going into Zelda U in order to live up to fan expectations...

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Tri Force Heroes DLC Costumes and Quest Confirmed; Arriving on December 2nd http://www.zeldainformer.com/tri-force-heroes-dlc-costumes-and-quest-confirmed-arriving-on-december-2nd/ Thu, 12 Nov 2015 22:04:00 +0000 http://localhost/wordpress90/?p=13117 Nintendo has just announced that Tri Force Heroes will be getting some much needed DLC. The game will get a new quest titled, "The Den of Trials" which will have additional challenges that will test your teamwork. Two new DLC costumes have also been confirmed in being Linebeck's Uniform (from Phantom Hourglass) which lets you see inside a treasure chest before you open it and the Fierce Deity Armor that lets you attack in four different directions.

The Tri Force Heroes DLC will be coming on December 2nd. There is currently no confirmation as to what the price is for all of this DLC. Stay tuned to Zelda Informer to keep up to date on this new information. Let us know in the comments below what you think of this news!

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Nintendo has just announced that Tri Force Heroes will be getting some much needed DLC...

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Tri Force Heroes DLC Announced http://www.zeldainformer.com/tri-force-heroes-dlc-announced/ Thu, 12 Nov 2015 22:17:00 +0000 http://localhost/wordpress90/?p=13116 Tri Force Heroes DLC was announced in today's Nintendo Direct. It includes an entirely new zone named the Den of Trials, which features over 30 new levels. The player can only progress once every enemy in the room has been defeated. Checkpoints are scattered around to improve gameplay.

Alongside the new area come two entirely new outifts: Linebeck's Uniform, which lets you see inside of treasure chest, and the Fierce Deity Armor, which will increase your attack power and allow you to shoot beams in four directions. Images of both costumes are visible in the gallery below.

The DLC will be entirely free, and release on December 2nd.

For more news regarding today's Direct, stay right here at ZeldaInformer!

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Tri Force Heroes DLC was announced in today's Nintendo Direct. It includes an entirely new zone named the Den of Trials, which features over 30 new levels. The player can only progress once every enemy in the room has been defeated. Checkpoints are scattered around to improve gameplay. 

Alongside the new area come two...

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Phantom Hourglass And Spirit Tracks Available on Virtual Console Right Now http://www.zeldainformer.com/phantom-hourglass-and-spirit-tracks-available-on-virtual-console-right-now/ Fri, 13 Nov 2015 22:09:00 +0000 http://localhost/wordpress90/?p=13118 This latest Nintendo Direct started off wonderfully, and with a huge amount of Zelda news to boot. Nintendo's new CEO Satoru Shibata made very clear that The Legend of Zelda will get the 30th anniversary it deserves next year. It could be said that it has already begun, since the two classic Nintendo DS titles, Phantom Hourglass and Spirit Tracks, are now available for download on Nintendo's Virtual Console on Wii U.

Both titles will be available shortly after the presentation concludes. Both of them will cost €9.99, but there will be a special offer until Thursday, November 19th: if you buy one, you can get the other one for half the price, €4.99.

Source: Nintendo

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This latest Nintendo Direct started off wonderfully, and with a huge amount of Zelda news to boot. Nintendo's new CEO Satoru Shibata made very clear that The Legend of Zelda will get the 30th anniversary it deserves next year. It could be said that it has already begun, since the two classic Nintendo DS titles, Phantom Hourglass and Spirit Tracks, are now available for download on Nintendo's Virtual Console...

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Female Link Announced for Hyrule Warriors Legends http://www.zeldainformer.com/female-link-announced-for-hyrule-warriors-legends/ Thu, 12 Nov 2015 22:30:00 +0000 http://localhost/wordpress90/?p=13119 In today's Japanese Direct, Nintendo announced that a Female version of Link, called Linkle, will be making it's way to Hyrule Warriors Legends. The character looks very similar to the concept art seen earlier, at Hyrule Warriors' original release. She wields two crossbows, make her attacks very furios and strong. It also allows for strong head-on combat. Her special attack is called the Spin Kick, a play on Link's Spin Attack.

For more info on Zelda U and other titles, stay right here at ZeldaInformer.

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In today's Japanese Direct, Nintendo announced that a Female version of Link, called Linkle, will be making it's way to Hyrule Warriors Legends. The character looks very similar to the concept art seen earlier, at Hyrule Warriors' original release. She wields two crossbows, make her attacks very furios and strong. It also allows for strong head-on combat. Her special attack is called the Spin Kick, a play on Link's...

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Zelda Amiibo Compatible with Twilight Princess HD http://www.zeldainformer.com/zelda-amiibo-compatible-with-twilight-princess-hd/ Thu, 12 Nov 2015 22:44:00 +0000 http://localhost/wordpress90/?p=13120

Today's Nintendo Direct excited many Zelda fans with the announcement of Twilight Princess HD and a shiny Wolf Link amiibo to go with it. This new amiibo will of course be compatible with TP HD, but Nintendo also announced that other Zelda amiibo will be compatible with the game as well. Link, Zelda, Shiek, Toon Link, and Ganondorf amiibo will all be compatible with Twilight Princess HD.

How these amiibo will work with Twilight Princess HD is still unannounced, but we're definitely excited to hear more.

Source: Nintendo

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Today's Nintendo Direct excited many Zelda fans with the announcement of Twilight Princess HD and a shiny Wolf Link amiibo to go with it. This new amiibo will of course be compatible with TP HD, but Nintendo also announced that other Zelda amiibo will be compatible with the game as well. Link, Zelda, Shiek, Toon Link, and Ganondorf amiibo will all be compatible with Twilight Princess HD...

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Hyrule Warriors Legends Coming to the US on March 25th http://www.zeldainformer.com/hyrule-warriors-legends-coming-to-the-us-on-march-25th/ Thu, 12 Nov 2015 22:32:00 +0000 http://localhost/wordpress90/?p=13121 The Nintendo Direct has just announced that Hyrule Warriors Legends will be coming to North America on March 25th, 2016. The game, for a limited time, will include a new Hyrule Warriors 3DS home theme when it is released. This game, as just recently announced, will also be coming with a new female Link called Linkle.

Will keep you updated here at Zelda Informer as more news come in. Let us know what you think of this news in the comments below!

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The Nintendo Direct has just announced that Hyrule Warriors Legends will be coming to North America on March 25th, 2016. The game, for a limited time, will include a new Hyrule Warriors 3DS home theme when it is released...

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Hyrule Warriors Legends Special Edition Announced for Europe http://www.zeldainformer.com/hyrule-warriors-legends-special-edition-announced-for-europe/ Thu, 12 Nov 2015 23:13:00 +0000 http://localhost/wordpress90/?p=13122

Right after today's Nintendo Direct, the company's UK division uploaded a new video to their YouTube channel showing off a newly announced Hyrule Warriors Legends Special Edition. This version of the game includes the compass shown off in Linkle's character introduction. The compass features engraving on it's edge, and the crest of Hyrule on the back. At the moment it has only been announced for Europe, and will release alongside the game on March 25th, 2016.

Check out the video above.

For more information on Hyrule Warriors Legends, stay right here at ZeldaInformer.

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Right after today's Nintendo Direct, the company's UK division uploaded a new video to their YouTube channel showing off a newly announced Hyrule Warriors Legends Special Edition. This version of the game includes the compass shown off in Linkle's character introduction. The compass features engraving on it's edge...

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Packaging Revealed for the Wolf Link Amiibo http://www.zeldainformer.com/packaging-revealed-for-the-wolf-link-amiibo/ Thu, 12 Nov 2015 23:20:00 +0000 http://localhost/wordpress90/?p=13123 Right after today's Nintendo Direct, the company has shared an image of the packaging for the newly announced Wolf Link amiibo. It features some entirely new artwork of Midna on Wolf Link's back.

For more information regarding today's Direct, stay right here at ZeldaInformer.

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Right after today's Nintendo Direct, the company has shared an image of the packaging for the newly announced Wolf Link amiibo. It features some entirely new artwork of Midna on Wolf Link's back.

For more information regarding today's Direct, stay right here at ZeldaInformer.

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Twilight Princess HD and Original Release Comparison http://www.zeldainformer.com/twilight-princess-hd-and-original-release-comparison/ Thu, 12 Nov 2015 23:37:00 +0000 http://localhost/wordpress90/?p=13124 YouTube user Ninten2 has very quickly whipped up a comparison between the very recently announced Twilight Princess HD and the original version of the game, showing off the differences between the two titles. Most cutscenes and some gameplay are covered in the video, providing a good idea of what has been improved.

What do you think of the latest Zelda remake? Let us know below!

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YouTube user Ninten2 has very quickly whipped up a comparison between the very recently announced Twilight Princess HD and the original version of the game, showing off the differences between the two titles. Most cutscenes and some gameplay are covered in the video, providing a good idea of...

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New Hyrule Warriors Legends Screenshots Showcase the Brand-New Heroes in Action http://www.zeldainformer.com/new-hyrule-warriors-legends-screenshots-showcase-the-brand-new-heroes/ Fri, 13 Nov 2015 03:43:00 +0000 http://localhost/wordpress90/?p=13125

With all of the new stuff that Nintendo has announced with their recent Direct, it should come as no surprise that we have a bunch of new screenshots from Hyrule Warriors Legends that show the new characters duking it out. The images even show off the just recently revealed female Link counterpart, Linkle. To check out all of the new screenshots, just take a look at our gallery below.

Hyrule Warriors Legends
is arriving on January 21st in Japan, with the remaining regions of Europe, Australia, and North America getting the game on March 25th, 2016. Those who live in the UK will even get a chance to obtain a special edition bundle for Legends which will include a compass that's similar to the one Linkle has in her character introduction.

What did you the think of all this news regarding Hyrule Warriors Legends? Do you think it's now worth getting the 3DS port of the game? Let us know in the comments below!

Source: Nintendo Everything

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With all of the new stuff that Nintendo has announced with their recent Direct, it should come as no surprise that we have a bunch of new screenshots from Hyrule Warriors Legends that show the new characters duking it out. The images even show off the just recently revealed female Link counterpart, Linkle...

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Twilight Princess HD Box Art Revealed http://www.zeldainformer.com/twilight-princess-hd-box-art-revealed/ Fri, 13 Nov 2015 01:02:00 +0000 http://localhost/wordpress90/?p=13126

The official announcement of Twilight Princess HD during today's Nintendo Direct has gotten us very excited for the game's release. The box art has already been revealed, along with several screenshots from the game itself. The box art is absolutely stunning, and the screenshots look fantastic as well. Nintendo did a fantastic job cleaning up the game and making it more beautiful than the original. I can't wait to see more content like this as we wait for the official release!

What do you guys think of these images? Be sure to let us know in the comments below?

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The official announcement of Twilight Princess HD during today's Nintendo Direct has gotten us very excited for the game's release. The box art has already been revealed, along with several screenshots from the game itself. The box art is absolutely stunning, and the screenshots look fantastic as well...

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Twilight Princess HD Box Art Revealed http://www.zeldainformer.com/twilight-princess-hd-box-art-revealed1/ Fri, 13 Nov 2015 01:25:00 +0000 http://localhost/wordpress90/?p=13127 The official announcement of Twilight Princess HD during today's Nintendo Direct has gotten us very excited for the game's release. The box art has already been revealed, along with several screenshots from the game itself. The box art is absolutely stunning, and the screenshots look fantastic as well. Nintendo did a fantastic job cleaning up the game and making it more beautiful than the original. I can't wait to see more content like this as we wait for the official release!

What do you guys think of these images? Be sure to let us know in the comments below!

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The official announcement of Twilight Princess HD during today's Nintendo Direct has gotten us very excited for the game's release. The box art has already been revealed, along with several screenshots from the game itself. The box art is absolutely stunning, and the screenshots look fantastic as well..

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New Twilight Princess HD Screenshots, Box Art (NA, JP) http://www.zeldainformer.com/twilight-princess-hd-box-art-revealed2/ Fri, 13 Nov 2015 05:29:00 +0000 http://localhost/wordpress90/?p=13128

The official announcement of Twilight Princess HD during today's Nintendo Direct has gotten us very excited for the game's release. The box art has already been revealed, along with several screenshots from the game itself. The box art is absolutely stunning and the screenshots look fantastic as well. Nintendo did a fantastic job cleaning up the game and making it more beautiful than the original. I can't wait to see more content like this as we wait for the official release!

What do you guys think of these images? Be sure to let us know in the comments below!

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The official announcement of Twilight Princess HD during today's Nintendo Direct has gotten us very excited for the game's release. The box art has already been revealed, along with several screenshots from the game itself. The box art is absolutely stunning and the screenshots look fantastic as well...

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Stunning Photos of the Wolf Link Amiibo http://www.zeldainformer.com/stunning-photos-of-the-wolf-link-amiibo/ Fri, 13 Nov 2015 01:39:00 +0000 http://localhost/wordpress90/?p=13129 Nintendo Everything has uploaded a photo gallery of the Wolf Link Amiibo announced this evening during the Nintendo Direct. The Amiibo itself is Link in his wolf form with Midna riding on his back. This pose is similar to how she travels with Link while he is in his wolf form.

The aesthetic design of the Amiibo is extremely pleasing, and the level of detail is incredible. Link even sports earrings and has the unique fur patterns that are seen in Twilight Princess. Twilight Princess is my favorite Zelda title and this Amiibo is a great way to celebrate the re-release of this entry into the franchise.

Do you like the Amiibo's design? What do you think of Nintendo's decision to release an Amiibo with the game? Consider your thoughts with us below.

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Nintendo Everything has uploaded a photo gallery of the Wolf Link Amiibo announced this evening during the Nintendo Direct.  The Amiibo itself is Link in his wolf form with Midna riding on his back.  This pose is similar to how she travels with Link while he is in his wolf form.

The aesthetic design of the Amiibo is extremely pleasing, and the level of detail is incredible.  Link even sports earrings and has the unique fur patterns that are seen in Twilight Princess...

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Stunning Photos of the Wolf Link amiibo http://www.zeldainformer.com/stunning-photos-of-the-wolf-link-amiibo1/ Fri, 13 Nov 2015 05:20:00 +0000 http://localhost/wordpress90/?p=13130

Nintendo Everything has uploaded a photo gallery of the Wolf Link amiibo announced this evening during the Nintendo Direct. The amiibo itself is Link in his wolf form with Midna riding on his back. This pose is similar to how she travels with Link while he is in his wolf form.

The aesthetic design of the amiibo is extremely pleasing, and the level of detail is incredible. Link even sports earrings and has the unique fur patterns that are seen in Twilight Princess. Twilight Princess is my favorite Zelda title and this amiibo is a great way to celebrate the re-release of this entry into the franchise.

Do you like the amiibo's design? What do you think of Nintendo's decision to release an amiibo with the game? Consider your thoughts with us below.

Source: Nintendo Everything

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Nintendo Everything has uploaded a photo gallery of the Wolf Link amiibo announced this evening during the Nintendo Direct.  The amiibo itself is Link in his wolf form with Midna riding on his back.  This pose is similar to how she travels with Link while he is in his wolf form.

The aesthetic design of the amiibo is extremely pleasing, and the level of detail is incredible.  Link even sports earrings and has the unique fur patterns that are seen in Twilight Princess...

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All the Zelda News from Latest Nintendo Direct Here: Twilight Princess HD, Zelda U, Linkle, and More http://www.zeldainformer.com/all-the-zelda-news-from-latest-nintendo-direct-here-twilight-princess-hd-ze/ Fri, 13 Nov 2015 05:51:00 +0000 http://localhost/wordpress90/?p=13132

To say today was a busy day for Zelda fans is an understatement. Nintendo hosted a 45 minute Nintendo Direct and decided they were just going to drop bombs on the Zelda fan base. They might as well have renamed this direct the "Zelda Direct". Okay, so there was other really exciting news in the direct, but undoubtly the Zelda franchise got the most attention. Let's break down everything we got today in one spot.

Twilight Princess HD is Announced

Yes, it's happening. Twilight Princess HD is a thing. I could say a lot be we've got a bunch of news to get through. Check out that video though for more!

Wolf Link amiibo Announced and it Works with Zelda U, All Current Zelda amiibo Work With Twilight Princess HD

So yeah, a new amiibo and functionality confirmed in both upcoming home console releases. No idea what this functionality is yet. However, it's a thing, so stay tuned for updates.

New Zelda U Gameplay Footage, 2016 Date Confirmed

Yeah, this happened. I'm still in a tizzy about it and it's just a brief glimpse. It's arguably the biggest look we've got at what the game actually looks like when you play. It looks good. It looks really good. We also finally got 2016 confirmed as the new launch period. I'm guessing holiday season.

Tri Force Heroes Gets a Massive Amount of Free DLC on December 2nd

Yeah, Tri Force Heroes is getting 30 new stages to play through in a brand new area. For free. Yeah, this is what good Nintendo looks like. We'll have a Tri Force Heroes Walkthrough for that update soon after release.

Linkle Announced as New Character for Hyrule Warriors Legends

She comes from an area full of Cucco. That's about all we know, besides all of her kick arse moves with twin crossbows as seen in the video above. There is a lot of speculation around this character, but that's all it is... for now.

Phantom Hourglass and Spirit Tracks Available on Wii U eShop in Europe

Not much to say here. They are available right now. This wasn't part of the direct, but I'd expect these titles to land in the west during the 30th anniversary. Still, it happened, so here you have it.

That does it for all the big news, but we've got some other stuff related to and trickling off of that news. I've gathered links to it below in case you want to dive deeper into everything above.

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To say today was a busy day for Zelda fans is an understatement. Nintendo hosted a 45 minute Nintendo Direct and decided they were just going to drop bombs on the Zelda fan base. They might as well have renamed this direct the "Zelda Direct". Okay, so there was other really exciting news in the direct, but undoubtly the Zelda franchise got the most attention. Let's break down everything we got today in one spot...

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Daily Debate: Most Important - Twilight Princess HD, Zelda U 2016, Tri Force Heroes DLC, or Linkle? http://www.zeldainformer.com/daily-debate-most-important-twilight-princess-hd-zelda-u-2016-tri-force-her/ Fri, 13 Nov 2015 06:00:00 +0000 http://localhost/wordpress90/?p=13133

In case you missed it, we have had bomb after bomb dropped on the Zelda fan base in the last 24 hours. For those who don't know, I have a chart sitting in my office with a giant list of Daily Debate topic ideas, editorial concepts, and Boss Man episode notes. Needless to say Nintendo has given me enough material to fill all three avenues of original content creation at our site for many months to come. However before we really dive into the specifics, we're going to have a nice debate about the whole of the Zelda content we've just had announced.

Twilight Princess HD is was announced today. We got to see a snippet of Zelda U in-game footage with a target release year. We got a new Wolf Link amiibo and some Tri Force Heroes DLC. Nintendo also stirred the pot when they announced Linkle is coming to Hyrule Warriors Legends. The question remains now - which of these announcements/showings was most important in your eyes? Of course the follow up to that is - which one did you enjoy the most? These don't have to be mutually exclusive.

Still, I'd have to say the Zelda U footage was most important. Today it was the only truly brand new Zelda game shown and it's almost been a full year since we last saw it. Just a snippet of footage is huge in at least confirming it's still happening. As for which one I enjoyed the most, I'm going to have to go with the Tri Force Heroes DLC. I don't feel like Twilight Princess HD showed well and while Linkle's inclusion is massively debate worthy, I was surprised pleasantly with the Tri Force Heroes stuff. It has DLC... but it's totally free and extremely content rich. That's the sort of stuff I want to see out of Nintendo.

How about you?

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In case you missed it, we have had bomb after bomb dropped on the Zelda fan base in the last 24 hours. For those who don't know, I have a chart sitting in my office with a giant list of Daily Debate topic ideas, editorial concepts, and Boss Man episode notes. Needless to say Nintendo has given me enough material to fill all three avenues of original content creation at our site for many months to come. However before we really dive into the specifics...

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New Phantom Hourglass & Spirit Tracks Wii U Trailers http://www.zeldainformer.com/new-phantom-hourglass-spirit-tracks-wii-u-trailers/ Fri, 13 Nov 2015 06:04:00 +0000 http://localhost/wordpress90/?p=13134

Earlier today saw an entire bucket load of new Zelda news come our way from the newest Nintendo Direct. Amongst the amazing announcements of Twilight Princess HD, the reconfirmation of Zelda U's release date, and the reveal of Linkle, we were treated to news of some eShop re-releases of The Legend of Zelda: Spirit Tracks and The Legend of Zelda: Phantom Hourglass.

They're available on the eShop right now, and if you buy one you get 10% off the other, so get in quick before this offer ends!

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Earlier today saw an entire bucket load of new Zelda news come our way from the newest Nintendo Direct. Amongst the amazing announcements of Twilight Princess HD, the reconfirmation of Zelda U's release date, and the reveal of Linkle, we were treated to news of some eShop re-releases...

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Here's Twilight Princess HD Compared to the Wii Version, Best Direct Comparison You Can Get http://www.zeldainformer.com/heres-twilight-princess-hd-compared-to-the-wii-version-best-direct-comparis/ Fri, 13 Nov 2015 06:47:00 +0000 http://localhost/wordpress90/?p=13135

Yes, we've posted a comparison video already, but as many pointed out there were some inconsistencies in that video comparison. Our friends at GameXplain decided we needed a proper comparison and thus provided one, comparing Twilight Princess HD to the Wii version of the game. Now I know what you may be thinking - the Wii version is mirrored compared to the GameCube version... and Twilight Princess HD clearly follows the GameCube version formula.

Well, fear not - they have flipped the Wii version so it matches up with Twilight Princess HD. This comparison is important because the Wii version is the superior looking version on widescreen televisions. It's aspect ratio can match a 16:9 output. On top of that, their is no quality inconsistencies here - most can agree what we see of the Wii version in this video is what it looks like when we play it at home.

Thus, this is literally the best direct comparison video we can possibly get. What I love is that it also gives us three very distinct looks. First it compares some exact details side by side. Next you get a full side by side look. Lastly they do a splitscreen look where it's just one video that has the Wii version on the right and the Wii U version on the left, showing the direct contrast more closely.

So, what do you think?

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Yes, we've posted a comparison video already, but as many pointed out there were some inconsistencies in that video comparison. Our friends at GameXplain decided we needed a proper comparison and thus provided one, comparing Twilight Princess HD to the Wii version of the game. Now I know what you may be thinking - the Wii version is mirrored compared to the GameCube version... and Twilight Princess HD clearly follows the GameCube version formula...

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Zelda U's Latest Footage in Slow Motion is Full of Details http://www.zeldainformer.com/zelda-us-latest-footage-in-slow-motion-is-full-of-details/ Fri, 13 Nov 2015 19:01:00 +0000 http://localhost/wordpress90/?p=13136 During the November 12th Nintendo Direct it was confirmed that the next game in the series will be launched in 2016. While the footage we were shown was less than 15 seconds long, viewing it in slow motion will help you to see some details that you may have missed the first time you watched it.

GameXplain took the footage and slowed it down, allowing us to easily catch more of the details going on in the world. Here is everything we could find in the footage:

  • the horse (Epona... or otherwise, it's a new design for Link's steed) has two giant satchels on each side. First time we've seen ones this large.
  • The Volcano (likely Death Mountain) has lava flowing down from it. Interesting note, we've only seen this one other time in the series.... during Skyward Sword.
  • Link's shirt has a new unique design on it that differs from the previous one we've seen.
  • Link has a massive sword on his back, suggesting there will be many different types of blades in the game.
  • Link's shield also has a new design - it could mean the old shield simply got a redesign or that there are mutliple shields, just like in Skyward Sword. Of note, that round wooden shield shape was a staple design in Skyward Sword too.
  • There appears to be book with a sheikah eye symbol on it where the eye is glowing on Link's left hip. Implications for this could be anything, but it's safe to assume it's magical in nature. Could Link be able to cast spells this time around?
  • There is a tent like structure in the background. We have no idea if it actually is a tent as it's pretty far off - but it's interesting to note that it exists... whatever it is.
  • There is an area with trees englufed in water. Closest comparison would say it's a bit of a swamp area, but it looks pretty small. Could just be a ravine that gathered rain fall (and that in that of itself is really cool if water gathers like that).
  • There is a tower like structure way off in the distance. We can't be sure what this is, but it appears Hylian made at least.
  • We see a group of rams. Nothing new, just noting some wildlife presence.
  • The clouds are also moving in the sky at a pretty decent pace. Could suggest a dynamic weather system is in play.
  • Way off in the distance to the left of where Link is on the horse, it looks like the sort of horizon you would get off a great sea or ocean. Hard to tell exactly.
  • We're not sure exactly, but I believe there are at least two different types of trees visible. This could indicate that there is a lot more variety in vegetation throughout the game.

Please keep in mind that these details are mostly speculative with a bit of analyzation involved and we'll have to wait until we either have the game in our hands or have footage that goes up to many of these details to be certain. Is there anything we missed?

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During the November 12th Nintendo Direct it was confirmed that the next game in the series will be launched in 2016. While the footage we were shown was less than 15 seconds long, viewing it in slow motion will help you to see some details that you may have missed the first time you watched it. GameXplain took the footage and slowed it down, allowing us to easily catch more of the details going on in the world. Here is everything we could find in the footage...

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Photoshop Contest: Your Reactions to Yesterday's Nintendo Direct http://www.zeldainformer.com/photoshop-contest-your-reactions-to-yesterdays-nintendo-direct/ Sat, 14 Nov 2015 00:38:00 +0000 http://localhost/wordpress90/?p=13138 Yesterday saw a whirlwind of announcements for Zelda fans. With such things as the official announcement for Twilight Princess HD, confirmation of Zelda U in 2016, and new character Linkle in Hyrule Warriors, every single one of us had some reactions and feelings to share with fellow fans. Surely you have written a comment or two since then, but for those wanting to express their feelings in more ways than words, the Photoshop Contest can give you a more creative way to share through manipulated images. If you think you're up to the task, head inside where you'll also see the winners from last week's contest: Design Your Own Dungeon.

Last Week's Contest:

Our contest last week was to develop and design your very own Zelda dungeon. It was understandably a uniquely complex challenge, but the entries we received were absolutely amazing. I would love to play through these dungeons in a future game.

Best Submissions

Artist: richa

Artist: VaatiVire

This Week's Contest: Your Reactions to Yesterday's Nintendo Direct

We saw many interesting perspectives and viewpoints on the announcements of yesterday's Nintendo Direct. Some fans were excited to finally see another glimpse of Zelda U, some were disappointed with the graphical quality of Twilight Princess HD, and others were surprised Koei-Tecmo actually included Linkle in Hyrule Warriors. With such a wide range of reactions, we thought it would fun to give fans a creative way to express their views on yesterday's news.

The contest this week is to creatively express your own views on yesterday's Nintendo Direct. You can depict your opinions of the Direct as a whole, or simply share your views on a single piece of news. Artistry, humor, and creativity are welcome as always, and feel free to make use of the images in our gallery below.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on November 18. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must express something positive.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Yesterday saw a whirlwind of announcements for Zelda fans. With such things as the official announcement for Twilight Princess HD, confirmation of Zelda U in 2016, and new character Linkle in Hyrule Warriors, every single one of us had some reactions and feelings to share with fellow fans. Surely you have written a comment or two since then, but for those wanting to express their feelings in more ways than words, the Photoshop Contest can give you a more creative way to share through manipulated images. If you think you're up to the task, head inside where you'll also see the winners from last week's contest: Design Your Own Dungeon...

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Fan Art Showdown 20: Styla VS. Princess Zelda http://www.zeldainformer.com/fan-art-showdown-20-styla-vs-princess-zelda/ Mon, 16 Nov 2015 06:23:00 +0000 http://localhost/wordpress90/?p=12811 Hello again, readers of the Zelda Informer website! Today marks the debut of the twentieth edition of the Fan Art Showdown, and as a result, we're featuring a face that's brand new to the Showdown. This Week's match-up puts Princess Styla, who is a character from the newly released Tri Force Heroes game, for the Nintendo 3DS, against the ever-lovely Princess Zelda. Before we get into this week's showdown, let's talk about Week 19, which if you've missed you can find it here.

Week 19 Winner - "Midna With An Oddity of A Left Arm" by Jeffrey Swagmaster

Jeffrey, you are the master of swag... Zelda swag that is. Congratulations on winning with another killer papercraft.

It's truly an amazing sight to see hardcore fans of the franchise come out with all sorts of cool creations, such as Midna Papercrafts! You can submit your own to us, by emailing them to us! If you choose to make the bold move and put yourself out there, please be aware of these basic rules:

  • Anything submitted to FAS must not contain anything that can be considered over PG-13.
  • All submissions must contain a TITLE and your ZI Username (if applicable, we also accept DeviantArt usernames as well).
  • If you're selected don't brag about it, and if you're in the lead, don't bash your opponent over it. This is a clean competition.
  • Submissions must be related to the Zelda franchise (Super Smash Bros. and cross-overs are okay too).

Without further adieu, let's dig in, shall we?

#1 - "Styla" by Ksmanga01

Princess Styla is a brand new fact to the Showdown, and a new face to the Zelda franchise. Styla, in this piece appears to be smiling in a rather bashful manner. Nonetheless, this is a fantastic piece of art!

#2 - "Twilight Princess" by Smolb

Princess Zelda, the wise ruler of Hyrule shows a serious facial expression that screams seriousness. Whatever she's up to in this piece, she definitely means business. This piece can also be found on on DeviantArt here.

Conclusion

It's been a few weeks since our last encounter with the Fan Art Showdown, but fear not for in the coming weeks Fan Art Showdown will be getting a major overhaul. What does this mean? It simply means we'll be changing the way things run here in the Fan Art Showdown. Before any of the actual changes are applied, Fan Art Showdown will continue to run in this format until things are ready to go, we'll be publishing an article about the upcoming changes when the time is right. In the mean time, you can once again send in your artwork! Send it to us at fanart@zeldainformer.com for a chance to have your own creation featured in a future installment of the Fan Art Showdown.

EDIT: Credit to skilarbabcock for his awesome Link/Shadow Link drawing used in the thumbnail. Your piece will be coming up VERY soon in the Fan Art Showdown.

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Hello again, readers of the Zelda Informer website! Today marks the twentieth edition of the Fan Art Showdown, and as a result, we're featuring a face that's brand new to the Showdown. This Week's match-up puts Princess Styla, who is a character from the newly released Tri Force Heroes game, for the Nintendo 3DS, against the ever-lovely Princess Zelda...

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IGN Takes a Look Back at What Made Majora's Mask Such a Unique and Classic Title http://www.zeldainformer.com/ign-takes-a-look-back-at-what-made-majoras-mask-such-a-unique-and-classic/ Mon, 16 Nov 2015 07:04:00 +0000 http://localhost/wordpress90/?p=13102 All Zelda fans remember the first time that they sat down and played Ocarina of Time all the way through. For most old school gamers and Zelda fans alike from the previous generation, this was there first experience with the series. Similar to how most JRPG fans first time with a Final Fantasy title was the seventh in the series, the Ocarina of Time was the first 3D game in its legacy to grow in followers. However, like with the eight title in the Final Fantasy saga, The Legend of Zelda: Majora's Mask got a mixed reaction from fans of the franchise. Despite the reception to this sequel, Zelda fans have gone on to run game companies and news sites like IGN, who have just recently decided to sit down and reminisce about this very unique title.

As part of their weekly retrospective series, History of Awesome, IGN looks back at what they remember most about the time they got to play Majora's Mask for the first time. They get into the short development cycle the game had for a Zelda title, while also looking back at how challenging it was to some fans thanks to the limited amount of in-game time given. One of them talks about you can tell the game had a short development process by how many re-used NPC models that they used for Majora's Mask. They've also talked about Ocarina of Time a few weeks back, so if you want to check that out just go over to that segment of History of Awesome here.

Do you remember your first time with Majora's Mask? If not, what was your first Zelda game? Let us know in the comments below!

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All Zelda fans remember the first time that they sat down and played Ocarina of Time all the way through. For most old school gamers and Zelda fans alike from the previous generation, this was there first experience with the series. Similar to how most JRPG fans first time with a Final Fantasy title was the seventh in the series, the Ocarina of Time was the first 3D game in its legacy to grow in followers. However, like with the eight title in the Final Fantasy saga, The Legend of Zelda: Majora's Mask got a mixed reaction from fans of the franchise...

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Tri Force Heroes Contest by Nintendo Canada Includes Great Prizes http://www.zeldainformer.com/calling-all-canadians2/ Sat, 14 Nov 2015 16:52:00 +0000 http://localhost/wordpress90/?p=13106 Calling all Canadians! Nintendo Canada is holding a Tri Force Heroes contest on Twitter for Canadians only. All you have to do is "follow them @NintendoCanada and mention three friends [in the form: @’username’] in a tweet beginning with the hashtags #LOZTriForceHeroes and #NintendoContest" (quoted from Source). The prizes are based on how many Tweets they receive, and it's only one entry per person. The prizes:

If 33 eligible tweets are received, the prize is a download code for the digital version of The Legend of Zelda: Tri Force Heroes game.

If 333 eligible tweets are received, the prize includes: a digital download code for the digital version of The Legend of Zelda: Tri Force Heroes game, a Majora’s Mask Edition New Nintendo 3DS XL system and $20 Nintendo eShop credit.

If 3333 eligible tweets are received, three winners will be chosen to win a prize that includes: a digital download code for the digital version of The Legend of Zelda: Tri Force Heroes game, a Majora’s Mask Edition New Nintendo 3DS XL system and $20 Nintendo eShop credit.

For eligibility, one must be a Canadian citizen, and at least 13 years of age (or over the age of majority in the entrant's province of residence). The contest ends Wednesday November 16, 2015!

Source: Nintendo Canada

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Calling all Canadians! Nintendo Canada is holding a Tri Force Heroes contest on Twitter for Canadians only. All you have to do is "follow them @NintendoCanada and mention three friends [in the form: @’username’] in a tweet beginning with the hashtags #LOZTriForceHeroes and #NintendoContest" (quoted from Source). The prizes are based on how many Tweets they receive, and it's only one entry per person...

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Walmart's Black Friday Ads Have Majora's Mask 3D and Smash Bros. 3DS for $25 Each http://www.zeldainformer.com/walmarts-black-friday-ads-have-majoras-mask-3d-and-smash-bros-3ds-for-25/ Mon, 16 Nov 2015 07:00:00 +0000 http://localhost/wordpress90/?p=13109 The Black Friday deals just keep on rolling in as now Walmart has just recently unveiled their sales flyers for this infamous day of sales. One thing to note in the Walmart Black Friday ads is that they are not doing any Doorbuster deals this year, so you don't have to worry about attacking someone just for a one hour only deal on a game console or handheld. That shouldn't be a problem for us gamers considering that the deals for the very little amount of things they have for us Zelda wise are pretty nice.

The only two items worth to note for a Zelda fan in this Black Friday ad are of course in the video games section, which Walmart always manages to have good deals on for game software. The two Zelda games to take a look at in this case include them selling both The Legend of Zelda: Majora's Mask 3D and Super Smash Bros. for 3DS for $25 each. Considering that they're selling unopened copies of these games for that price, that's not a bad deal all things considering.

What do you think of these two deals? Will you be doing Black Friday this year? Let us know in the comments below!

Source: Nintendo Everything

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The Black Friday deals just keep on rolling in as now Walmart has just recently unveiled their sales flyers for this infamous day of sales. One thing to note in the Walmart Black Friday ads is that they are not doing any Doorbuster deals this year, so you don't have to worry about attacking someone just for a one hour only deal on a game console or handheld. That shouldn't be a problem for us gamers considering that the deals for the very little amount of things they have for us Zelda wise are pretty nice...

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New Screenshots Of The Tri Force Heroes DLC http://www.zeldainformer.com/new-screenshots-of-the-tri-force-heroes-dlc/ Sat, 14 Nov 2015 04:12:00 +0000 http://localhost/wordpress90/?p=13137

Nintendo Direct definitely had some great news for Zelda fans, and a great deal with the Tri Force Heroes DLC. The DLC includes a brand new area called the Den of Trials, which features over 30 new levels for you to take on with your friends.

With the new area, you'll run across some treasure chests, but wouldn't it be nice to see what was inside of it? Now you can with Linebeck's uniform. That's right, the outfit lets you see inside of any treasure chest as shown below in the screenshots.

And to top it off, hitting enemies and multiple switches will be much easier with the Fierce Deity's Armor due to it's increased power, and four beams that shoot out from your blade. Be sure to keep your eye on the calendar because all of this will be released December 2nd for free to download. What do you think? Be sure to check out the gallery and let us know down below!

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Nintendo Direct definitely had some great news for Zelda fans, and a great deal with the Tri Force Heroes DLC. The DLC includes a brand new area called the Den of Trials, which features over 30 new levels for you to take on with your friends. With the new area, you'll run across some treasure chests, but wouldn't it be nice to see what was inside of it? Now you can with Linebeck's uniform. That's right, the outfit lets you see inside of any treasure chest as shown below in the screenshots...

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ZI Reacts: Twilight Princess HD, Zelda U, Tri Force Heroes DLC, Wolf Link amiibo... and More http://www.zeldainformer.com/zi-reacts-twilight-princess-hd-zelda-u-tri-force-heroes-dlc-wolf-link-amiib/ Sat, 14 Nov 2015 02:13:00 +0000 http://localhost/wordpress90/?p=13139

Last night a few of us staff members here at Zelda Informer got together to discuss our somewhat delayed instant reactions to all the Zelda stuff. We chat about our excitement and tepid feelings at times in regards to Twilight Princess HD. We also talk extensively about the 13 second clip of Zelda U footage we saw including a few things we found interesting while we also cover amiibo and even briefly discuss timeline placement. That's not all however as we talk about the Tri Force Heroes DLC, Linkle in Hyrule Warriors Legends, a bit about the direct overall, and make predictions for when we think the next Nintendo Direct will occur and when we will see Zelda U yet again.

For a frame of reference, I am joined by Tyler Meehan, writer of our Rewriting Twilight Princess series... and Jonathan Sharp, the creator of our 100% The Adventure of Link Walkthrough. You can find everything we discuss in our massive roundup of all the latest Zelda news.

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Last night a few of us staff members here at Zelda Informer got together to discuss our somewhat delayed instant reactions to all the Zelda stuff. We chat about our excitement and tepid feelings at times in regards to  Twilight Princess HD. We also talk extensively about the 13 second clip of Zelda U footage we saw including a few things we found interesting while we also cover amiibo and even briefly discuss timeline placement. That's not all however as we talk about the Tri Force Heroes DLC, Linkle in Hyrule Warriors Legends, a bit about the direct overall, and make predictions for when we think the next Nintendo Direct will occur and when we will see Zelda U yet again...

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Daily Debate: Is Twilight Princess HD More of a Uprezzed Port Than a Remake/Remaster? http://www.zeldainformer.com/daily-debate-is-twilight-princess-hd-more-of-a-uprezzed-port-than-a-remake/ Sat, 14 Nov 2015 04:17:00 +0000 http://localhost/wordpress90/?p=13140

This feels like a fundamental question we need to be asking ourselves after the Twilight Princess HD reveal. Beyond the base question, it really drives home what you consider to be the technical differences between a port, remake, and a remastering. Often the later two terms are used interchangeably, but do they mean the same thing? Where does Twilight Princess HD fall?

This is tough for me. If I consider Twilight Princess HD to just be a uprezzed port... I can live with that. I'd certainly rather play an uprezzed port over the original release as it will be visually more stunning my my 60 inch HD TV. I may not be able to justify a full price tag for it, but it existing is something I can come to grips with. However, I generally define ports in a way that puts this game in a peculiar situation. You see, I feel there are two very distinct types of ports. One is just a generalized straight up port - aka, you can play old games on newer systems without owning the original versions of the older games. Pokemon Red, Blue, and Yellow releasing on the 3DS eShop is an example of this. Same games, with specific platform features replaced by features the 3DS is capable of.

Then, you have uprezzed/retextured ports. Generally I refer to these as "HD ports", as we have seen dozens of them over the years. What this means is they release an older game, typically a non HD era game, and they retexture and uprez the experience for a newer HD system. It's still however a straight up port - the exact same game, just not as fugly on newer HD tvs. This is the sort of area I am considering placing Twilight Princess HD. There is nothing wrong with these sort of ideals existing if the price is right in my book.

However, Twilight Princess HD isn't just that. It adds in amiibo support - meaning there is going to be at least something functionally in the game that is completely new to the experience. In fact, something specific to the Wolf Link amiibo can even carry over to the next Zelda game on the platform. In addition, Nintendo stated there will be other new features in the game that they plan to talk about in the future. This suggests potential new content or changes to the game. It will likely be rather minor stuff, but it's still new and wasn't present in the original. No, I am not referring to moving item management and hub stuff to the GamePad - that's just a natural transition for taking advantage of the platform your on. I'm referring more to real in-game changes that affect the world or story.

The thing is, Twilight Princess already has at least one of those changes were aware of and there are bound to be more. To me, this drags it out of the port conversation, because to me ports don't involve those sorts of changes. They are about maintaining the original experience while sometimes also redoing textures to make a more appealing looking game. Essentially, keeping it more modern with the times.

I definitely wouldn't say it's a remake. To me, a remake stands out as something almost entirely rebuilt from the ground up. It's the same game, but presented in an entirely new way. We're talking new models, massive graphical overhauls, key changes to real gameplay experiences, and more. It's like starting over again with nothing but a prebuilt template. In many ways I feel Ocarina of Time 3D falls into this category. They completely overhauled the entire visual aspect and replaced models while at the same time creating and generating entirely new content (boss rush mode) along with a unique and different Master Quest experience. This to me is a remake.

However, a remastering is something that sort of walks the line in-between. In includes some visual overhauls like re-texturing, but it doesn't rebuild the visuals from the ground up. It may replace some models or do a few things a remake would also do, but it doesn't do it to the same extent. It also will likely include new things in the game - be it content, experimental aspects with gameplay mechanics, etc. However, you're still playing the same game with some updates and tweaks. The Wind Waker HD to me falls into this category. Based on what we know about Twilight Princess HD... it falls into this same line of thinking.

Still, I almost don't want to include it in a remastering conversation. It has the visual appeal and feel of a uprezzed port, but the additional content and changes aspect of a remastering. Because of this it also likely garners a $50 or more price point, something of which it may not deserve. Of course I reserve final judgement until we have the complete picture. They may include a Master Quest or Hero Mode, add new dungeons, shorten up the beginning, plug plot holes, and include new minigames and side quests... honestly I won't take anything off the table. How would you label this game for what it is?

Note: I am cool with Twilight Princess HD as is, so long as it is treated like what it is. I just don't know what it actually is.

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This feels like a fundamental question we need to be asking ourselves after the Twilight Princess HD reveal. Beyond the base question, it really drives home what you consider to be the technical differences between a port, remake, and a remastering. Often the later two terms are used interchangeably, but do they mean the same thing? Where does Twilight Princess HD fall?

This is tough for me. If I consider Twilight Princess HD to just be a uprezzed port... I can live with that...

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In-Depth Analysis of Zelda U Footage: Master Sword design, Sheikah Eye, Village, and More http://www.zeldainformer.com/in-depth-analysis-of-zelda-u-footage-master-sword-design-sheikah-eye-villag/ Sat, 14 Nov 2015 20:41:00 +0000 http://localhost/wordpress90/?p=13142

Yesterday we shared some slow motion footage of the 13 second clip of Zelda U and shared some initial analysis, but as always the more eyes available to look at something the more that can be found. Today I am combining research and analysis by YouTuber Zeltik and NeoGAF user dreampeppers99 to point out some all new details. We have some screenshot evidence of a detail few seem to have noticed despite the numerous eyes that have looked at the footage and then of course we have some finer details pointed out thanks to Zeltik. Of course you can catch the Zeltik analysis yourself in the video above, but here's a basic rundown of everything we can tell about the game beyond how alive the world is and how beautiful it all looks:

  • At the very start of the footage, there is what appears to be a village. Here is is screenshot evidence:

  • It's notable there are goats to the left of the village - either suggesting the village itself could be a herding community or that the goats are simply much closer to the player than the village is (given they sizes of the buildings and the goats look the same). I'm going with the latter - it could be a decent way off in the distance and is our first sign of a true settlement.
  • The arrows Link is carrying have green ends, suggesting that is the color for standard arrows since bomb arrows and the special kind have been seen with different colors.
  • The satchels the horse is carrying have a different color shade than the one seen previously, are bigger, and have a different color pine (or something) holding it shut. This could hint at upgradable satchels for the horse. There is also a bird like design, though it's difficult to make out.
  • The shield here not only has a different pattern from the one seen before, it's also better built and looking closer and closer to upgraded versions of the wood shield from Skyward Sword. Suggests this footage is from a later stage in the game - interesting to note that if this is the case, the green tunic is still not present. Could this be the garb he wears for a majority of the journey?
  • The hilt of the massive sword (possibly the biggest one we've seen to date in the series) is a straight stick with two designs on it we have never seen in Zelda before. The sword itself also has a dent or chip taken out of it, suggesting either the sword wears down and eventually breaks, is extremely battle worn, or possibly a very old blade that was passed down to Link. So much to speculate about with it.
  • Again, there is a tent like structure seen on the top left ridge. It appears to not be natural simply based on it's shape and location - though we have no idea what it is given the small amount of time it is on screen.
  • There appears to be a different looking tree on a ridge independent from the rest of the trees in the scenery. This could be nothing - but we know based on prior comments that there are some trees that grow apples in the game and that Link can eat them - likely restoring health, magic, stamina, or some other form of replenishment we haven't seen before. Either way, having a tree stand out a bit like that could indicate one under which Link could find such fruit.
  • Again, Death Mountain (or Eldin Volcano... or an entirely new volcano) is seen and has lava pouring down it's sides. Again, we've only seen this one other time... in Skyward Sword.
  • There is someone unnatural on top of a far off cliff on the right side of link. Could be a watch tower, it could simply be a point that you marked on your map as we have seen in the previous footage. It could be anything that is either made by the player or characters in the game. It doesn't look natural.
  • Based on the suns location along with the location of death mountain, it can be speculated as to the location of this footage, along with a great sea in the background. Here is where the best guess is:

  • As we noted before, there is a book on the hip of Link with the Sheikah symbol on it. This could be any number of things, so your guess is as good as anyone else.
  • There is a new design on Link's shirt. We've noted this before, but closer inspection shows the design curiously resembles the Master Sword.

That about sums up the detailed stuff that most will care about. There are obviously a lot of visual things we could talk about like the physics of the horse's hair, the individual blades of grass and flowers physics, the clouds moving and reshaping, the copious amount of wildlife such as birds, goats, insects, etc. But really, that's for a totally different discussion. What do you think?

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Yesterday we shared some  slow motion footage of the 13 second clip of Zelda U and shared some initial analysis, but as always the more eyes available to look at something the more that can be found. Today I am combining research and analysis by YouTuber Zeltik and NeoGAF user dreampeppers99 to point out some all new details. We have some screenshot evidence of a detail few seem to have noticed despite the numerous eyes that have looked at the footage and then of course we have some finer details pointed out thanks to Zeltik. Of course...

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ZI Podcast 62: Surprising Nintendo Direct Reveals, Twilight Princess HD, & Our Thoughts On Fallout 4 http://www.zeldainformer.com/zi-podcast-62-best-nintendo-direct-ever-also-smash-bros-hype-hi-mom/ Sat, 14 Nov 2015 21:47:00 +0000 http://localhost/wordpress90/?p=13143

Direct Download (Right Click, Save As) iTunes

This week we discuss the incredibly exciting and revealing Nintendo Direct, the absurd amount of games announced, as well as the newly revealed remake of Twilight Princess HD! We also share our (spoiler free) thoughts on Fallout 4, Black Ops 3, and share some hilarious tales from beyond the wasteland. This week's cast features Adam (Now in HD with the same old textures), Chris (Wastelander Extraordinaire), Colin (Answered the call of duty this week), and Luke (A Giant Australian Spider).

Thanks again to everyone who emailed us! We really appreciate your fan topics, theme song submissions, and cover art. Special shoutout to Brandon and Co. for our opening theme song. This week's cover art was done by Adam! You can follow him on Picarto and watch his streams live by subscribing to his channel in the links below!

If you'd like to send us something, our email is ZeldaInformerPodcast@gmail.com.

Be sure to follow Adam, Chris, and Colin on Twitter for updates on the podcast (as well as our guest and contributors) in between episodes and to ask your questions. And as always, share the podcast with your friends!

Social Media & Special Thanks

News & Related Topics

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Direct Download (Right Click, Save As) iTunes

This week we discuss the incredibly exciting and revealing Nintendo Direct, the absurd amount of games announced, as well as the newly revealed remake of Twilight Princess HD! We also share our (spoiler free) thoughts on Fallout 4, Black Ops 3, and share some hilarious tales from beyond the wasteland. This week's cast features...

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Linkle's Backstory May Make Us All Fall in Love With Her, but She is NOT a Female Link http://www.zeldainformer.com/linkles-backstory-may-make-us-all-fall-in-love-with-her-but-she-is-not-a-fe/ Sat, 14 Nov 2015 23:06:00 +0000 http://localhost/wordpress90/?p=13144

We've talked a lot around Zelda Informer about Twilight Princess HD and Zelda U since the most recent Nintendo Direct, but what about Linkle, the new character announced for Hyrule Warriors Legends? This single character has sparked many different debates, including people claiming that Link (as confirmed by Eiji Aonuma) in Zelda U is actually Linkle and that there is a gender option in the game. I just... I need to stop people right there. Linkle is not a female Link. Linkle was never a female version of Link. Linkle was always an original charcter concept for a spin off game that was directly related to Link as his sister. I mean, are we calling Aryll a female Link? That's about how silly this debate really is (despite the wholly silly naming convention and lack of originality in it for the new character).

Of course, I'm not hating on Linkle (outside of the silly name). I think she looks like a really interesting character in Hyrule Warriors Legends. What drives my excitement for her is that apparently she as a really engaging back story that may make us fall in love with her even more. This comes from Chris Pranger, former member of the Nintendo Treehouse team who was fired for revealing things about Nintendo he wasn't supposed to on a small podcast. Apparently the very last thing he got to work on was the writing for Linkle. Here is what he had to say about the character:

"Linkle was the last character i was writing for before I left Nintendo. I wanted her to be special. I think everyone is gonna love her. Once you know her full backstory, I think everyone is gonna fall in love. I like her more than Lana, and I loved writing for Lana."

As we know, Lana has a very intriguing back story *SPOILER WARNING* in being essentially a split personality off of Cia, something you learn throughout the course of the story mode in Hyrule Warriors *END SPOILER WARNING*. The fact Linkle's could be much better than that has me intrigued as I absolutely adore Lana's story. So as I said, don't take me calling out a select group of fans as me disliking the character that is Linkle. Rather, I want us all to treat Linkle for what she is. She is not a female version of Link, and I greatly apologize if we helped spurn your confusion since we're not innocent in referencing her in this way in the past. I just want to be crystal clear about this - it's something that as an avid fan and follower of this series for most of my life can be a bit upsetting to read people assuming it's female Link and now she's magically in Zelda U.

Now, that doesn't mean I am against having gender options and character customization in Zelda - I just feel using an original character created by Koei Tecmo for a spin off game is really the wrong way to start that sort of conversation. Instead, I think you could build this conversation off of Link's various attire over the years, his typically pretty boy style look that almost makes him gender neutral despite clearly being a male character, and the strong presence of a solid female audience for the series already. Whether or not you are for or against this idea, that sort of evidence above could be used as the launching pad to either support or not support such a change. Let's let Linkle be who she is and enjoy her story.

I will give you a pass however if you happen to think Cia or Lana are going to magically appear in Zelda U too. At that point, you just believe Hyrule Warriors isn't actually separate from the rest of the series (even though it's been stated it is), and I can't really argue against that. Obviously you can desire for Linkle to be in any game you want - I can't tell you what you want, just know that Linkle is very much her own character - not a female version of Link.

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We've talked a lot around Zelda Informer about Twilight Princess HD and Zelda U since the most recent Nintendo Direct, but what about Linkle, the new character announced for Hyrule Warriors Legends? This single character has sparked many different debates, including people claiming that Link (as confirmed by Eiji Aonuma) in Zelda U is actually Linkle and that there is a gender option in the game. I just... I need to stop people right there. Linkle is not a female Link. Linkle was never a female version of Link. Linkle was always an original charcter concept...

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Tri Force Heroes Contest For Art Academy: Atelier is Hosted by Shikata http://www.zeldainformer.com/tfh-contest/ Tue, 17 Nov 2015 19:27:00 +0000 http://localhost/wordpress90/?p=13145

Hiromasa Shikata, the director of Tri Force Heroes, has recently posted a contest in the Miiverse community for Art Academy: Atelier. For those that do not yet know, Art Academy is a program that can be purchased for the Wii U and the Atelier is the upgraded version of Sketchpad. As such, Sketchpad must be purchased before the upgrade can be purchased. The contest rules are the following:

• Pictures must be related to The Legend of Zelda: Tri Force Heroes;
• Pictures must be drawn using software from the Art Academy series (available for purchase at retailers or from Nintendo eShop)
• Entries are limited to one original work per person
• Comment on this post to submit your entry

The contest ends on December 6, 2015 or when the number of comments reaches 1000, so be sure to enter in soon! No prizes have been announced, however "the winners will be posted to [the Art Academy] community". In addition, please be aware that "if you submit a drawing as a comment to [the Miiverse] post, you grant Nintendo the royalty-free right to publish your work online and offline" (quoted from Source).

Source: Miiverse Art Academy Community

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Hiromasa Shikata, the director of Tri Force Heroes, has recently posted a contest in the Miiverse community for Art Academy: Atelier. For those that do not yet know, Art Academy is a program that can be purchased for the Wii U and the Atelier is the upgraded version of Sketchpad. As such, Sketchpad must be purchased before the upgrade can be purchased...

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Nintendo Was Going to Create a Zelda Maker Back in 1980 http://www.zeldainformer.com/goj-zelda-maker/ Mon, 16 Nov 2015 06:27:00 +0000 http://localhost/wordpress90/?p=13146 GameOver Jesse, a Zelda theorist on YouTube, has posted a video speculating on the creation of a Zelda Maker. He points out that Nintendo has technically already toyed with the idea of a Zelda Maker, however it was scrapped when the system, the "Family Computer", tanked on the market. With the recent and rising popularity of Super Mario Maker, GameOver Jesse suggests that perhaps now is a better time to release a Zelda Maker. Today, social media and basic online capabilities, allows people around the world to share levels and essentially jump on the band wagon of Super Mario Maker. Thus, it would be easy to conclude that the same world-wide audience would at least be equally interested in a Zelda Maker.

I am not as readily enthusiastic as GameOver Jesse because of the issues discussed by IGN on the same subject. Indeed, even our commenters elaborated on the possible problems. Zelda Maker, simply put, is far more complicated than Super Mario Maker. Building a Zelda dungeon requires a level of intricacy that not everyone would be willing to dedicate, such as casual gamers. Nintendo might lose this audience with Zelda Maker, where they haven't with Super Mario Maker. Despite all of this, I would love to be proven wrong - Zelda Maker sounds like way too much fun to pass up.

Do you think Zelda Maker would do better if it were released today? Let us know in the comments below!

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GameOver Jesse, a Zelda theorist on YouTube, has posted a video speculating on the creation of a Zelda Maker. He points out that Nintendo has technically already toyed with the idea of a Zelda Maker, however it was scrapped when the system, the "Family Computer", tanked on the market. With the recent and rising popularity of Super Mario Maker, GameOver Jesse suggests that perhaps now is a better time to release a Zelda Maker. Today, social media and basic online capabilities, allows people around the world to share levels and...

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Daily Debate: Which Zelda Game Has the Best Box Art? http://www.zeldainformer.com/daily-debate-which-zelda-game-has-the-best-box-art/ Sun, 15 Nov 2015 07:39:00 +0000 http://localhost/wordpress90/?p=13148 With brand new box art put together for Twilight Princess HD next year, it got my brain wracking a bit. Which box art for a Zelda game is truly best? Of course there is no one correct answer - as with any art related question it typically comes down to personal preference. Still, it's intriguing because even single games often have multiple versions of the box art across regions. As such, it's important you note exact which box art your talking about - though a picture can say a thousand words. This is a tough question for me because of the nature of box art in general.

I have no general preference for box art, though I have grown weary of North America putting a gold coat over most of their recent box art designs. That being noted, my favorite box art belongs to the North American version of Phantom Hourglass.

It's a bit ironic consider that this title ranks as my least favorite title in the whole series, but this box art really does it for me. It has the giant ship looming over the hero with a new character at that time holding a map, suggesting heavy exploration. Plus you have other map like designs going on in the background. I can't quite place why I like it more than the rest, I just do.

How about you?

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With  brand new box art put together for Twilight Princess HD next year, it got my brain wracking a bit. Which box art for a Zelda game is truly best? Of course there is no one correct answer - as with any art related question it typically comes down to personal preference. Still, it's intriguing because even single games often have multiple versions of the box art across regions. As such, it's important you note exact which box art your talking about - though a picture can say a thousand words. This is a tough question for me because of the nature of box art in general...

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The Legend of Zelda: Link's Hijinks Part 2 Official Web Comic Now Available http://www.zeldainformer.com/part-two-of-the-links-hijinks-official-web-comic-now-available/ Mon, 16 Nov 2015 06:21:00 +0000 http://localhost/wordpress90/?p=13149 Remember back in August when Play Nintendo released the first instalment of its web comic, Link's Hijinks? Part two has now been released, and we can't get enough of it here at Zelda Informer. It is based on an original comic by Seitaro Komatsu, which was published in Japanese magazine CoroCoro Comics Special.

In the first half, we saw Tatl struggle to get Link to focus on saving the world as he was too engrossed on playing games on his 3DS. The second part of the hilarious comic carries on the shenanigans detailed in the first comic, documenting Tatl's continuous efforts to convince Link to stop the moon from falling. This time, our green-clad hero is distracted by some of the famous masks seen in Majora's Mask. You can read part two of Link's Hijinks below:

What do you think of the web comic? Eager to see more from Play Nintendo? As always, let us know below.

Source: Play Nintendo (via Nintendo Everything)

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Remember back in August when Play Nintendo released the first instalment of its web comic, Link's Hijinks? Part two has now been released, and we can't get enough of it here at Zelda Informer. It is based on an original comic by Seitaro Komatsu, which was published in Japanese magazine CoroCoro Comics Special.

In the first half, we saw Tatl struggle...

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HMK Speculates on What the Title is For Zelda U http://www.zeldainformer.com/hmk-speculates-a-title-for-zelda-u/ Mon, 16 Nov 2015 07:02:00 +0000 http://localhost/wordpress90/?p=13152 Even though Nintendo Direct gave Zelda fans some amazing information, they still haven't released a further title for Zelda U coming out in 2016. Have you ever given it some thought, by any chance? The new footage is so mysterious and forlorn almost, that it's been hard to speculate even a guess at the title.

HMK on Youtube has given it some thought and has released a video about his thoughts and possible titles for the upcoming game. He goes on to guess that the title has something to do with the book on Link's left thigh in the teaser trailer, and how the Sheikah eye has a major part to do with it.

I agree with a lot of these titles, but I almost want to go on to say that I personally feel something along the lines of "The Book of Truth" may be a possible title. The reason being is that it sort of falls on the idea behind the Lens of Truth which has made an appearance in Ocarina of Time, Majora's Mask, and Hyrule Warriors. It shows hidden paths and treasure, I really feel "truth" could be a major part of the game.

What do you think? If you have any titles, please leave them down below, we love reading your comments here at Zelda Informer!

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Even though Nintendo Direct gave Zelda fans some amazing information, they still haven't released a further title for Zelda U coming out in 2016. Have you ever given it some thought, by any chance? The new footage is so mysterious and forlorn almost, that it's been hard to speculate even a guess at the title. HMK on Youtube has given it some thought and has released a video about his thoughts and possible titles for the upcoming game. He goes on to guess that the title has something to do with the book on Link's left thigh...

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Caption Contest 040: "So I'm Not a Female Link?" http://www.zeldainformer.com/caption-contest-040-so-im-not-a-female-link/ Mon, 16 Nov 2015 16:14:00 +0000 http://localhost/wordpress90/?p=13155 After a hefty week of important news, Zelda Informer's weekly Caption Contest has returned! One of the most surprising announcements we saw from last week's Nintendo Direct was the inclusion of Linkle in Hyrule Warriors Legends. This new character (who is 100% not a Female Link) will be the subject of today's contest. What clever words can you attach to this exciting new heroine? Come on in and show us.

Last Week's Contest:

And we thought Link appearing in Monster Hunter X was going to be the biggest Zelda news last week. How wrong we were.

Here are the winners from our last contest.

By: Luis Saz

By: richa

By: Fan Down Under

By: ディオゴ ガレット

By: illy Elf

And here are our non-photo caption winners:

  • Art1st4786: "I wonder if Link realizes that Halloween was two weeks ago?"
  • Noname: "Do a Neko cosplay they said... Zelda will love you they said..."
  • Mung Gorpy Gerpy Gooey Goop: "Link has been super into dress up lately. Don't judge him, it's normal and natural and beautiful."
  • Zelda_N64: "Kitteh Link is here to sev deh Pwincess!!"
  • Dylan: "what a Purrrrfect day to do a Barrel Roll."

This Week's Contest:

Next year, Linkle will take her thigh-high boots and dual crossbows into battle. What words of wisdom will you impart to her?

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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After a hefty week of important news, Zelda Informer's weekly Caption Contest has returned! One of the most surprising announcements we saw from last week's Nintendo Direct was the inclusion of Linkle in Hyrule Warriors Legends. This new character (who is 100% not a Female Link) will be the subject of today's contest. What clever words can you attach to this exciting new heroine? Come on in and show us...

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A Hyrule Warriors Legends News Update is Coming This Week http://www.zeldainformer.com/news-about-hyrule-warriors-legends-coming-this-week/ Mon, 16 Nov 2015 22:41:00 +0000 http://localhost/wordpress90/?p=13157

According to a tweet from the Japanese Twitter account for Hyrule Warriors Legends, another update will be announced this week. It's likely that the update will be released through Famitsu, and given the appearance of a cartoonish Link in the art released with the tweet, it's possible that we will see a video trailer for Toon Link.

It may be important to note that this artwork depicts Toon Link wearing the scarf we see Link wearing in Hyrule Warriors and Hyrule Warriors Legends trailers. We haven't seen any artwork or trailers from Hyrule Warriors Legends where Toon Link wears this scarf, so it's sort of a mystery as to why they've included it here. It's possible that the picture is actually depicting Link, except with a toon-ish style.

What do you guys think? Are you excited for the update? Let us know in the comments below!

Source: Twitter (via Nintendo Everything)

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According to a tweet from the Japanese Twitter account for Hyrule Warriors Legends,another update will be announced this week. It's likely that the update will be released through Famitsu, and it will likely be a video trailer for Toon Link based on the adorable artwork that was posted with the tweet...

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Twilight Princess HD Bundle Available for Pre-Order at GameStop and Amazon for $59.99 http://www.zeldainformer.com/twilight-princess-hd-available-for-preorder-at-gamestop/ Mon, 16 Nov 2015 23:03:00 +0000 http://localhost/wordpress90/?p=13158

Twilight Princess HD preorders quickly became unavailable on both Amazon and Best Buy. Fortunately for anyone who couldn't get a preorder before they sold out, GameStop still has some available. Right now, you can preorder the Twilight Princess HD bundle, which has a copy of the game as well as the new Wolf Link amiibo, which will be compatible with the game and have certain save data transfer over to Zelda U. The bundle costs $59,99, and as always, GameStop and Amazon offer a preorder low price guarantee, so if the price drops before the release, you'll be charged the lower price. Copies will likely sell out quickly, so be sure to grab one before they're gone!

It's notable that currently, this is the only way to Pre-Order the game, there is no stand alone version currently available at any retailers. This is interesting in that Nintendo may be trying to push the $59.99 price tag by including the amiibo with every copy of the game. Are you pre-ordering the bundle, waiting for a stand alone version, or do you simply plan to buy it off the eShop?

Source: GameStop, Amazon

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Twilight Princess HD Bundle preorders quickly became unavailable at Best Buy online, but fortunately for anyone who couldn't get a preorder before they sold out, GameStop and Amazon still has some available online. Right now, you can preorder the Twilight Princess HD bundle, which has a copy of the game as well as the new Wolf Link amiibo, which will be compatible with the game and have certain save data transfer over to Zelda U...

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Tri Force Heroes 3DS Theme Arriving Friday in the UK http://www.zeldainformer.com/tri-force-heroes-3ds-theme-arriving-friday-in-the-uk/ Tue, 17 Nov 2015 19:12:00 +0000 http://localhost/wordpress90/?p=13160

Are you a UK Zelda fan and patiently waiting for the Tri Force Heroes 3DS theme to land on your systems? Well, you're in luck as Nintendo UK just announced that the theme will be arriving this Friday along with some New Style Botique themes. Of course this brings up an even bigger question, how many of our UK fans are playing Tri Force Heroes? I've seen a decent number of people in North America, but I am always curious what the player base is like in other parts of the world given that many expected this game to flop.

Source: Twitter

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Are you a UK Zelda fan and patiently waiting for the Tri Force Heroes 3DS theme to land on your systems? Well, you're in luck as Nintendo UK just announced that the theme will be arriving this Friday along with some New Style Botique themes. Of course this brings up an even bigger question, how many of our UK fans are playing Tri Force Heroes? I've seen a decent number of people in North America, but I am always curious what the player base is like in other parts of the world given that many expected this game to flop...

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Twilight Princess HD Footage Analysis - New Textures and Details, HUD Changes, Control Options, Etc. http://www.zeldainformer.com/twilight-princess-hd-footage-analysis-new-textures-and-details-hud-changes/ Tue, 17 Nov 2015 19:19:00 +0000 http://localhost/wordpress90/?p=13161

GameXplain is at it again, busting out their analyzing machine (okay, it's not a real machine) to take a close look at brand new footage of a Zelda game. This time around they are taking a look at the first footage shown for Twilight Princess HD. While we've had a lot of talk about the visuals and how good or bad they are depending on who you ask, we haven't spent a long enough time examining all the little details that get lost in the conversation. These details are exactly what GameXplain focuses on as they show that the changes to the game from what we can see so far are not just skin deep.

As I always remind people, this is most definitely the GameCube version of the game, so for those of you who only played on Wii your orientation may be off a bit when playing which may or may not help it feel like a fresh experience. Of course this was chosen since the code base was already setup for traditional controls. It is interesting to note some of the HUD changes and how the game will likely work with the GamePad functionality included. They also added some nice visual touches on some of the controls - something not seen in either of the prior versions of the game. What do you think of these changes?

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GameXplain is at it again, busting out their analyzing machine (okay, it's not a real machine) to take a close look at brand new footage of a Zelda game. This time around they are taking a look at the first footage shown for Twilight Princess HD. While we've had a lot of talk about the visuals and how good or bad they are depending on who you ask, we haven't spent a long enough time examining all the little details that get lost in the conversation. These details are exactly what GameXplain focuses on as they show that the changes to the game from what we can see so far are not just skin deep...

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Ocarina of Time and Space Jam Get Merged Into a Very Unique Kind of Remix http://www.zeldainformer.com/ocarina-of-time-and-space-jam-get-merged-into-a-very-unique-kind-of-remix/ Thu, 19 Nov 2015 06:35:00 +0000 http://localhost/wordpress90/?p=13103 For those who practically live on the internet (like myself), you know that its filled with enough strange and odd stuff to keep you entertained for years. One of the more common places to go for fun on the internet would be the website Reddit, best known for having anything and everything about the world wide web located in one spot. The reason I bring this up is because I discovered something on this website Zelda related that can be best described as amazing and strange at the same time.

I stumbled upon a section of their site that's dedicated to combining the opening theme from the movie Space Jam with anything else music wise on the web. In this case, a remixed tune from DJ CAT PIZZA that takes Space Jam's theme, and mixes it with the Kokiri Village music from Ocarina of Time. This subreddit, called comeonandslam, has the most unique remixes of the movie's theme with music from all over the place. Other game's that they've done Space Jam mixes for include titles like Fallout, Persona, and even Castlevania.

What do you think of this remixed tune? Do you think this mix is something worth downloading? Let us know in the comments below!

Source: Reddit

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For those who practically live on the internet (like myself), you know that its filled with enough strange and odd stuff to keep you entertained for years. One of the more common places to go for fun on the internet would be the website Reddit, best known for having anything and everything about the world wide web located in one spot. The reason I bring this up is because I discovered something on this website Zelda related that can be best described as amazing and strange at the same time...

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Young Link Activates Badass Mode in this Super Smash Bros.: Melee Tool-Assisted Superplay Video http://www.zeldainformer.com/young-link-activates-badass-mode-in-this-super-smash-bros-melee-tas-video/ Thu, 19 Nov 2015 06:39:00 +0000 http://localhost/wordpress90/?p=13107 As we've seen many times before here at Zelda Informer, gamers like to play around with the code of certain game's and fiddle with the characters actions/commands. I've shown this before in a video involving a gamer hacking Super Smash Bros.: Melee in order to have Princess Zelda with Fox's speed. The most recent Melee video I've discovered involving the use of Tool-Assisted Superplay (TAS) has Young Link in Cruel Melee mode taking on the most ferocious form of the fighting polygon team you can imagine.

A Redditor known as StabbyMcKniferson used a TAS, unmodified version of Super Smash Bros.: Melee in order to create this feat. What McKniferson did was have complete control of Young Link one frame at a time thanks to a save state system in order to have this round of Cruel Melee turn out as exactly as they wanted to. As seen in the video above, this in turn has our young Hero of Time wiping the floor with the fighting polygons. According to their Reddit post, McKniferson did this demonstration in order to show the really weird movement properties that Young Link has in Melee.

It's just ridiculous sometimes how far gamers will go in order to see what they personally want in their favorite title. What did you think of the video? Let us know in the comments below!

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As we've seen many times before here at Zelda Informer, gamers like to play around with the code of certain game's and fiddle with the characters actions/commands. I've shown this before in a video involving a gamer hacking Super Smash Bros.: Melee in order to have Princess Zelda with Fox's speed. The most recent Melee video I've discovered involving the use of Tool-Assisted Superplay (TAS) has Young Link in Cruel Melee mode taking on the most ferocious form of the fighting polygon team you can imagine...

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Stay Warm This Winter With This Hyrule Emblem Embroidered Scarf http://www.zeldainformer.com/stay-warm-this-winter-with-this-hyrule-emblem-embroidered-scarf/ Thu, 19 Nov 2015 06:46:00 +0000 http://localhost/wordpress90/?p=13110 Fall is finally here, and winter is steadily approaching with her harsh cold weather. Oh- what's this? A beautiful Zelda themed scarf from Etsy user EmbroiderMeNerdy. This lovely scarf is handmade with an embroidered Hyrule emblem on the front of the scarf at both ends that measures to 4 1/4" wide x 3" tall.

There is also fleece that is double layered and sewn with yarn tassels. The scarf is approximately 63" long, not including the tassels, and 7 1/2" wide. This lovely article of clothing is only $18.00, comes in black or green, and it's shipped worldwide from the United States.

This scarf would make the perfect gift for any Zelda fan, especially with the bitter cold creeping it's way into the year. I know I'll be adding this to my personal wishlist for the holidays. Will you be getting this scarf? Let us know in the comments below!

Source: Etsy

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Fall is finally here, and winter is steadily approaching with her harsh cold weather. Oh- what's this? A beautiful Zelda themed scarf from Etsy user EmbroiderMeNerdy. This lovely scarf is handmade with an embroidered Hyrule emblem on the front of the scarf at both ends that measures to 4 1/4" wide x 3" tall. There is also fleece...

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Teaser Out for New Fan-Made Zelda Movie - The Legend of Zelda: Rising Darkness http://www.zeldainformer.com/teaser-out-for-new-fan-made-zelda-movie/ Thu, 19 Nov 2015 06:49:00 +0000 http://localhost/wordpress90/?p=13131 A new movie teaser is out for a fan-made Zelda movie, The Legend of Zelda: Rising Darkness. The teaser depicts many interesting scenes, with a lot of beautiful scenery that seems appropriate for a Zelda movie. This movie will include an all-original script and will use traditional Zelda characters, along with original characters. The film will also use Zelda-inspired music, with several recognizable tunes. Production started all the way back in 2012, but is estimated to be released in 2016. Here’s a description of the plot, according to the movie's main website:

“A young farm boy named Link sets out for Hyrule Castle with his childhood friend Faronu to request military assistance from Hyrule's army to help guard his village against the increasing monster attacks. However, when he arrives, he learns of the important part he has to play in the demise of the dark lord and the restoration of light to Hyrule. Link, Faronu, and the princess’s hand maiden Impa set out on a journey that will take them across vast deserts, through dark forests, and even to different worlds to stop the Dark Lord Ganondorf's terrible reign over Hyrule.”

The Legend of Zelda: Rising Darkness is written and directed by Nathan T. Rosseau. To view the movie’s Facebook and main website, click through the video to see the description. You can also subscribe to the YouTube channel to stay up to date on any more trailers that come out. Excited for this fan-made film? Let us know in the comments!

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A new movie teaser is out for a fan-made Zelda movie, The Legend of Zelda: Rising Darkness. The teaser depicts many interesting scenes, with a lot of beautiful scenery that seems appropriate for a Zelda movie. This movie will include an all-original script and will use traditional Zelda characters, along with original characters. The film will also use Zelda-inspired music, with several recognizable tunes...

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PeanutButterGamer Video Plays Tri Force Heroes http://www.zeldainformer.com/peanut-butter-gamer-video-on-tri-force-heroes/ Thu, 19 Nov 2015 06:55:00 +0000 http://localhost/wordpress90/?p=13141 Peanut Butter Gamer has continued the tradition of Zelda month once again, with his latest video, on Tri Force Heroes. Now, we are slightly late with this post, with the video being released on the 7th of November, however as the saying goes, better late then never. As you may remember, Zelda Informer covered Peanut Butter Gamer's last post which you can find here.

The video contains PBG playing Tri Force Heroes, not only by himself, but also a few friends, including ProJared.

Definitely worth checking out! Tell us down in the comments below what you think.

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Peanut Butter Gamer has continued the tradition of Zelda month once again, with his latest video, on Tri Force Heroes...

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Cosplay of the Week: Ashei by Sabinam http://www.zeldainformer.com/cosplay-of-the-week-ashei-by-sabinam/ Wed, 18 Nov 2015 01:04:00 +0000 http://localhost/wordpress90/?p=13147 Cosplay of the Week returns with Resistance member Ashei, from Twilight Princess. A warrior not unlike Link himself in skill and courage, Ashei is encountered during the quest to discover the truth behind monster sightings at the Snowpeak Ruins. As a testament to her cunning and wit, she wears the pelt of a Yeti over her armour to protect herself from the cold. This ingenious construction was duplicated perfectly by cosplayer Sabinam, along with Ashei's unique armour, hair style, and sword.

The sword itself, though clearly not made of steel, is made of a material unknown to me. Even if it is just a firm foam, the fine textures and paint make it impossible to distinguish from a photograph. If you can tell what the material might be, be sure to let me know in the comments.

The armour is a near perfect replica, with detail added to create a true sense of the character Ashei herself. In my experience, those plated gloves take hours to make. Depending on the chosen material, curling metal and cutting it takes as much courage as facing Blizzeta. Whatever the material Sabinam used, she definitely utilized for the rest of the armour as well. The red accents are especially clever because of the attention to detail paid to the real character model. The shape and details were measured to fit Sabinam and the transition is seamless.

The hair and make-up are a great combination of added detail and copy of Ashei. Sabinam does not have the same hair style as Ashei, but she used either extensions or her own hair to make the difference unnoticeable to the untrained eye. Ashei's oddly cut fringe and slicked back hair, however, are copied perfectly. Indeed, the top half might entirely be a wig, though I can't tell for sure. The make-up is entirely Sabinam's own. She uses a dark contouring powder to create very sharp features - an almost swallow look, especially with the lack of color on her lips or blush to her cheeks. Her eyes are lined and shadowed in black, making them look small and beady. Certainly not the wide-eyed warrior the player meets in the game.

All this and more creates Sabinam's version of Ashei, and it is certainly a vision in creativity and amazing replicating skills. What do you think of her cosplay? What materials do you think Sabinam used? Let us know in the comments below!

Source: Tumblr, Facebook (Cosplayer), Facebook (Photographer)

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Cosplay of the Week returns with Resistance member Ashei, from Twilight Princess. A warrior not unlike Link himself in skill and courage, Ashei is encountered during the quest to discover the truth behind monster sightings at the Snowpeak Ruins. As a testament to her cunning and wit, she wears the pelt of a Yeti over her armour to protect herself from the cold. This ingenious construction was duplicated perfectly by cosplayer Sabinam, along with Ashei's unique armour, hair style, and sword...

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GameXplain Theorizes About Linkle And The Potential Inclusion of Error and Bagu http://www.zeldainformer.com/gamexplain-theorizes-about-linkle-and-the-villagers/ Tue, 17 Nov 2015 19:36:00 +0000 http://localhost/wordpress90/?p=13151 With the release of Linkle, a Link-like counterpart in Hyrule Warriors: Legends, people have been breaking down the trailer for more details behind this mysterious new addition to the Zelda family.

One of these theories, as explained in GameXplain's video, is that her crossbow techniques are a reference to Link's Crossbow Training. The idea behind this theory is that when Linkle's crossbows glow a certain color, it's referencing the older spin off where Link's crossbows would do the exact same thing.

Another theory coming into light is the villagers who try to stop our young heroine being Error and Bagu from Zelda 2, due to their appearance. Not bad theories at all in my opinion, but I hope more information comes out for Linkle's back story and about the village she's trying to leave. What did you think of this video? Let us know in the comments!

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With the release of Linkle, a Link-like counterpart in Hyrule Warriors: Legends, people have been breaking down the trailer for more details behind this mysterious new addition to the Zelda family. One of these theories, as explained in GameXplain's video, is that her crossbow techniques are a reference to Link's Crossbow Training. The idea behind this theory is that when Linkle's crossbows glow a certain color, it's referencing the older spin off where Link's crossbows...

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Smash Theory: The Source of all of Link's Attacks (All Versions of Link in Smash) http://www.zeldainformer.com/link-throughout-smash-bros-history/ Tue, 17 Nov 2015 19:29:00 +0000 http://localhost/wordpress90/?p=13153

Youtuber The Game Theorists brings us a video about how Link has evolved throughout the history of Super Smash Bros. Not only does he show us how moves have changed and graphics have improved, but he shows the origins of his moves as well. Going all the way back to the original The Legend of Zelda, Link's moves come from a very wide diversity of games. A portion of his moves even come from his appearance in Soul Calibur II.

Let us know what you think about how Link has progressed down in the comments below!

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Youtuber The Game Theorists brings us a video about how Link has evolved throughout the history of Super Smash Bros. Not only does he show us how moves have changed and graphics have improved, but he shows the origins of his moves as well. Going all the way back to the original The Legend of Zelda, Link's moves come from a very wide diversity of...

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North American Box Art For Hyrule Warriors Legends Found http://www.zeldainformer.com/north-american-box-art-for-hyrule-warriors-legends-found/ Tue, 17 Nov 2015 19:27:00 +0000 http://localhost/wordpress90/?p=13154

Hey everyone, thanks to Amazon, the North American box-art for Hyrule Warriors Legends has been recently found. In case you didn't know, Hyrule Warriors Legends is a game coming to the 3DS on March 25, 2016.

The image above is the box-art that is currently going to be released in North America. After looking at the image for a while, it's easy to note the following:

  • Most of the main characters are on the box
  • Toon Link, and the King of Red Lions are absent
  • Box art is drastically different from the original box art for Hyrule Warriors
  • Game still has not yet been rated by the ESRB

Now that we know what the box-art finally looks like, we did find that the Japanese box-art will be the same, with the only difference being the Hyrule Warriors Legends logo.

What are your thoughts on the box-art? Let us know in the comments!

Source: Amazon

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Hey everyone, thanks to Amazon, the North American box-art for Hyrule Warriors Legends has been recently found. In case you didn't know, Hyrule Warriors Legends is a game coming to 3DS on March 25, 2016...

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Rewind Theatre: The New Thirteen Seconds of Zelda U Footage is Stunning http://www.zeldainformer.com/rewind-theatre-and-zelda-u/ Tue, 17 Nov 2015 19:28:00 +0000 http://localhost/wordpress90/?p=13159 Rewind Theatre, on behalf of IGN, has posted a video featuring an extra thirteen seconds of a Zelda U preview. Jose Otero and Brian Altano analyze every microsecond of it. This may sound tedious at first, but they point out some details you might not have noticed yet. In the background hides Death Mountain, with its telltale ring of smoke and pouring lava. Also, a desert area what might be suggestive of Gerudo Valley. Last of all, a possible Snow Cap mountain.

A little more obvious, is Link and Epona. Once again, they are so beautiful. The realism of Epona's movements and look are exceptional. I would dare to say she is even more realistic than the steeds in Dragon Age: Inquisition. Nintendo must have used motion-capture and the effect certainly pays off.

Link is undeniably unique as well, as he is wearing an outfit reminiscent of Skyloft fashion, rather than the usual Hero's Clothes. Most mysterious of all, is Link's hood. We have seen Link's face unobscured, but what could Nintendo be implying here? A new game mechanic, something like stealth mode? A disguise? In which case why would the Hero of Time need one? So many questions, so few answers! Please feel free to speculate in the comments.

The animation is stunning for a Nintendo game, from the small blades of grass, to the big open world on the horizon. Every second of it does indeed seem precious. What do you think of the new footage? Let us know in the comments below!

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Rewind Theatre, on behalf of IGN, has posted a video featuring an extra thirteen seconds of a Zelda U preview. Jose Otero and Brian Altano analyze every microsecond of it. This may sound tedious at first, but they point out some details you might not have noticed yet. In the background hides Death Mountain, with its telltale ring of smoke and pouring lava. Also, a desert area what might be suggestive of Gerudo Valley. Last of all, a possible Snow Cap mountain...

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Watch the Totem Heroes Communicate With Each Other in Fan Animation http://www.zeldainformer.com/watch-the-totem-heroes-communicate-with-each-other-in-fan-animation/ Thu, 19 Nov 2015 07:00:00 +0000 http://localhost/wordpress90/?p=13162 It has been nearly a month since The Legend of Zelda: Tri Force Heroes was released. Since then, we have been able to play through several different stages of the game, and even more in the future, and most of us haven't done it alone. Everyone who has played with other people will know the struggle to communicate with them. In-game communication itself is indeed yet another one of the puzzles the game features. This video animation by CharlesCBernardo illustrates how it would be if communication between the three heroes was more realistic.

In the video, our heroes talk to each other about where do they draw their strength and motivation from. As a nice touch, each one's looks were given a distinctive feature to expand further into their personality. However, they are interrupted by an unwarranted guest who will slow them down and cause them to return to Hytopia empty-handed, only to find dissapointing in what many fans would have liked to be the actual ending of the game.

If you like this animation, you can check the author's YouTube channel for more cool animations like this. Also tell us what you think in the comments below!

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It has been nearly a month since The Legend of Zelda: Tri Force Heroes was released. Since then, we have been able to play through several different stages of the game, and even more in the future, and most of us haven't done it alone. Everyone who has played with other people will know the struggle to communicate with them. In-game communication itself is indeed yet another one of the puzzles the game features. This video animation by CharlesCBernardo illustrates how it would be if communication between the three heroes was more realistic...

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Game Theory Gives us a 13 Million Dollar Answer to the Worth of a Single Green Rupee http://www.zeldainformer.com/game-theory-explores-the-value-of-rupees/ Wed, 18 Nov 2015 03:50:00 +0000 http://localhost/wordpress90/?p=13163 The Game Theorists produced a video about a central part of the Zelda franchise: the rupee. With the help of Peanut Butter Gamer, they've calculated how much a rupee would be worth in our world. Using a Game Theory-style logical progression, they determined that rupees are made of a gemstone called corundum, more commonly known as rubies or sapphires. Next, using an image of an in-game rupee, they calculated the size and density of a rupee. Comparing those calculated values to our real-world values of sapphires, which is about $250 to $760 per carat. the Game Theorists were able to conclude that a single green rupee is worth approximately $13,492,448.75!

There are several things I could pick apart in this theory, like the fact that they used a rupee from Ocarina of Time, which are unrealistically huge. Still, this is an interesting video to watch as well as an interesting concept to think about.

What do you guys think of the video? Let us know in the comments below!

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The Game Theorists produced a video about a central part of the Zelda franchise: the rupee. With the help of Peanut Butter Gamer, they've calculated how much a rupee would be worth in our world. Using a Game Theory-style logical progression, they determined that rupees are made of a gemstone called corundum, more commonly known as rubies or sapphires...

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Yungtown Drops the Sickest Triforce Rap Ever http://www.zeldainformer.com/yungtown-drops-the-sickest-triforce-rap-ever/ Wed, 18 Nov 2015 02:25:00 +0000 http://localhost/wordpress90/?p=13164

Artists creating original work based upon our favorite series is nothing new. Today we are featuring Yungtown yet again, a talented rapper that creates original raps based upon his favorite material. He's done a Hyrule Field rap and a rather extensive review of Ocarina of Time. He's back again, this time to talk about Hyrule's most sacred relic - the Triforce. The rap goes through all three pieces of the Triforce, talking about their good and bad sides and the characters so closely connected to them. The order goes as wisdom, courage, and finally power. The rap has Yungtown on screen doing the rap with some nifty particle affects while he smashes some footage together from Ocarina of Time, Skyward Sword, Twilight Princess, A Link to the Past, Hryule Warriors, The Minish cap, and The Wind Waker to match perfectly with the lyrics and tone of the song at a given time.

One of my favorite parts of this musical piece, outside of the sick lyrics, is the video editing. If you pay attention the video sets itself up just like the Triforce. First Yungtown is located on the left side of the screen as he raps about wisdom. Once it's time for courage he flips to the right side of the screen. The final piece, power, he moves himself dead center and has a triangle around him. It's a really neat touch that many may not have even noticed at first watch. What did you think?

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Artists creating original work based upon our favorite series is nothing new. Today we are featuring Yungtown yet again, a talented rapper that creates original raps based upon his favorite material. He's done a Hyrule Field rap and a rather extensive review of Ocarina of Time. He's back again, this time to talk about Hyrule's most sacred relic - the Triforce. The rap goes through all three pieces of the Triforce, talking about their good and bad sides and the characters so closely connected to them. The order goes as wisdom, courage, and finally power...

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Here's an All New Toon Link Trailer for Hyrule Warriors Legends http://www.zeldainformer.com/heres-an-all-new-toon-link-trailer-for-hyrule-warriors-legends/ Wed, 18 Nov 2015 06:31:00 +0000 http://localhost/wordpress90/?p=13165

Are you excited for Hyrule Warriors Legends? While Linkle has understandably gotten all the attention lately, Toon Link did not want to be forgotten. We now have a brand new trailer for Toon Link straight out of Japan and ready for your viewing pleasure. It shows off two of his special attacks while showing off some of his standard combos. He seems to maintain all of the zany and quick movements he did originally, even getting dizzy to his own spin attack.

Enjoy the new trailer and let us know what you think. Hopefully we'll have more news for this title as the week moves forward.

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Are you excited for Hyrule Warriors Legends? While Linkle has understandably gotten all the attention lately, Toon Link did not want to be forgotten. We now have a brand new trailer for Toon Link straight out of Japan and ready for your viewing pleasure. It shows off two of his special attacks while showing off some of his standard combos. He seems to maintain all of the zany and quick movements he did originally, even getting dizzy to his own spin attack...

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Zelda Guitar Duo Returns for a Recreation of Majora's Mask's Astral Observatory Theme http://www.zeldainformer.com/guitar-duo-returns-for-a-recreation-of-majoras-masks-astral-observatory/ Thu, 19 Nov 2015 07:03:00 +0000 http://localhost/wordpress90/?p=13166 After over a three week long wait, 72HoursRemaining have returned to bring us another guitar cover of a classic Zelda tune. For those who didn't see my previous post on them, 72HoursRemaining are a guitar duo who mainly recreate Zelda themes with the power of their instruments. They have just recently released a new guitar duet video that covers a song from Majora's Mask.

In this duet video, 72HoursRemaining cover the Astral Observatory theme from Majora's Mask. This guitar group has also covered other classic Zelda tunes like the Deku Palace and Hidden Village themes. These are only just a couple of Zelda arrangements that they've covered. Definitely check out the rest of their work on their YouTube channel because it's undeniably worth a listen.

What do you think of this cover? Do you think it'll be worth following this duo now? Let us know in the comments below!

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After over a three week long wait, 72HoursRemaining have returned to bring us another guitar cover of a classic Zelda tune. For those who didn't see my previous post on them, 72HoursRemaining are a guitar duo who mainly recreate Zelda themes with the power of their instruments. They have just recently released a new guitar duet video that covers a song from Majora's Mask...

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New Hyrule Warriors Legends Famitsu Scans Show Off More of What the Game Has in Store http://www.zeldainformer.com/new-hyrule-warriors-legends-famitsu-scans-show-off-more/ Thu, 19 Nov 2015 06:26:00 +0000 http://localhost/wordpress90/?p=13167

Hyrule Warriors Legends finally has a release date for the rest of the world, and now all that's left is the wait for the Spring 2016 release of the 3DS title. For now though, we just keep latching on to any new gameplay videos or screenshots that we can get our hands on. Luckily this week's Famitsu magazine has just given us a whole new batch of images to Legends.

These new Famitsu scans (which can be seen in the gallery below) not only shows some of our new heroes in action, but also shows Ganondorf wielding what appears to be his signature Trident that he would usually use in his beast form in other classic Zelda titles like A Link to the Past. In the Wii U version of Hyrule Warriors, this weapon was only seen during his weak point attack in the Boss Pack DLC Challenge Mode, Ganon's Fury. It'll definitely be interesting to see how he wields it while not in his beast form. Another shot from the scans even shows what looks like an animated storyboard cutscene of Linkle and Twili Midna.

What do you think of these new scans? Can't wait to get your hands on this game? Let us know in the comments below!

Source: Nintendo Everything

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Hyrule Warriors Legends finally has a release date for the rest of the world, and now all that's left is the wait for the Spring 2016 release of the 3DS title. For now though, we just keep latching on to any new gameplay videos or screenshots that we can get our hands on. Luckily this week's Famitsu magazine has just given us a whole new batch of images to Legends...

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PeanutButterGamer Gives us His Top 8 Worst Zelda Items http://www.zeldainformer.com/peanutbuttergamer-explains-why-the-following-eight-zelda-items-are-bad/ Thu, 19 Nov 2015 07:05:00 +0000 http://localhost/wordpress90/?p=13168 PeanutButterGamer continues his trend of absolutely loving the Zelda series by releasing a top eight list of the absolute worst items in the franchise. PBG explains in the video that not only is this list made up of completely useless Zelda items, but also items that have really annoying and irritating properties to them. He even enlists the help of MatPat from Game Theory to help explain why these items are just simply terrible.

This countdown is definitely comprised of some of the not-so great items from the Zelda series. From the food/bait in The Legend of Zelda, to even Saria's Fairy Ocarina in Ocarina of Time, this countdown is comprised of items that you probably didn't realize were that useless. Even the number one (which I will not spoil) is hands down one of the most irritating items in the franchise.

To check out the other PBG/MatPat collab Zelda video that they talked about, just go and check out the previous post that we did covering it. What did you think of the countdown? Do you have a Zelda that you personally don't like? Let us know in the comments below!

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PeanutButterGamer continues his trend of absolutely loving the Zelda series by releasing a top eight list of the absolute worst items in the franchise. PBG explains in the video that not only is this list made up of completely useless Zelda items, but also items that have really annoying and irritating properties to them. He even enlists the help of MatPat from Game Theory to help explain why these items are just simply terrible...

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Could Zelda U and Twilight Princess HD Be Connected Beyond Some amiibo Data? http://www.zeldainformer.com/zelda-u-a-link-to-twilight-princess/ Thu, 19 Nov 2015 06:29:00 +0000 http://localhost/wordpress90/?p=13169 M. Productions has uploaded a new video theorizing a possible link between Twilight Princess and Zelda U. The video also features several other YouTubers giving their initial reactions on the latest Nintendo Direct. The final moments of the video give the spotlight to several tweets regarding the Direct.

The basis for the theory is two-fold. They are the Wolf Link amiibo's cross functionality with Twiiight Princess HD and Zelda U, and the similarities of landmarks and fauna seen thus far in the Zelda U footage. While I think it is still too early to be theorizing about timeline placement for Zelda U, I think the theory holds some weight given these facts. The Ordon goats from Twilight Princess have a striking counterpart in the Zelda U footage.

Do you agree with the theory presented by M. Productions? Do you have an alternative suggestion for the placement of Zelda U on the timeline? Consider sharing your thoughts with us below.

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M. Productions has uploaded a new video theorizing a possible link between Twilight Princess and Zelda U.  The video also features several other YouTubers giving their initial reactions on the latest Nintendo Direct.  The final moments of the video give the spotlight to several tweets regarding the Direct.

The basis for the theory is two-fold. They are the Wolf Link amiibo's cross functionality with Twiiight Princess HD and Zelda U, and the similarities of landmarks and fauna seen thus far in the Zelda U footage...

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Famitsu Reveals New Hyrule Warriors Legends Details, New Weapons and Linkle's Story http://www.zeldainformer.com/famitsu-reveals-new-hyrule-warriors-legends-details-new-weapons-and-linkles/ Thu, 19 Nov 2015 01:47:00 +0000 http://localhost/wordpress90/?p=13170

With new story content and new characters, Hyrule Warriors Legends is giving fans a lot to look forward to. Hoping to ease us toward the game's March 25th release date, Japanese publication Famitsu devoted a few pages to the upcoming 3DS title in their latest issue. The magazine shared a ton of new information on the game, including details about Linkle's story, new weapons, and content exclusive to the 3DS version.

Our friends at Nintendo Everything shared some of the information they were able to dig up from the latest Famitsu issue.

They first described some of the changes we'll see in Hyrule Warriors Legends' stages:

"First, a note about stages. With the introduction of the new Wind Waker episode, the stages themselves will have a slight change in atmosphere that players can look forward to. As an example, Lake Hylia has an evening scene added. Valley of Seers also has a blue sky again due to being liberated from Cia’s magic."

As HWL is in-part a port of the Wii U original, fans have been a bit confused about which content and characters will be exclusive to this 3DS game. The Famitsu article clarified which content will be shared between both versions and which will be exclusive to the 3DS version:

"It’s also important to clarify what’s exclusive in Hyrule Warriors Legends. Once again, all characters will be available in the 3DS game as well as the original Wii U title. But the Wind Waker and Linkle stories will be exclusive to Hyrule Warriors Legends."

Famitsu also shared more info about new character Linkle and her backstory:

"On the topic of Linkle, Famitsu has more details about the brand new character. She keeps an important compass with her that’s been passed down since ancient times. Described as a bright and free-spirited young girl, she travels around in order to save those in need, aiming to be like the heroes of Hyrule.

Hyrule Warriors Legends will contain a new story featuring Linkle. In it, she’s on a journey to Hyrule Castle with the aforementioned compass. It’s said to be a behind-the-scenes story. Other characters such as Midna (in her true form), Skull Kid, and more will appear as playable characters as well. Famitsu wonders how Linkle’s expansive adventure will tie into the main story.

Linkle was a concept of a “female version of Link”, and was already considered during development. Her popularity exploded from the designs seen in the art book, and was implemented due to fan wishes."

Finally, the magazine revealed more details about new weapons headed to Hyrule Warriors Legends:

"As previously mentioned, Linkle uses a pair of crossbows. She can attack in midair or while moving. Between the two, she’s able to deal great damage. Linkle can send enemies flying with enough speedy attacks, and a follow up attack can cause an explosion (with bomb arrows). Players can learn about all the different types of arrows at her arsenal.

Midna can be returned to her beautiful true form by freeing her from her curse. She holds a sacred mirror left behind by the gods. Midna summons beings from both the worlds of light and shadow for support.

Finally, characters will be receiving new weapons in the game. Famitsu shows us a new trident for Ganondorf, which is a three-headed spear. This is capable of unleashing rapid attacks and ranged lightning attacks. Based on what’s shown in Famitsu, it seems that these new weapons will be offered in Hyrule Warriors on Wii U, too."

There really is a lot of interesting information revealed here. How do you feel about 3DS version's exclusive content? Are you excited to play through Linkle's story? Let us know your thoughts in the comments below!

Source: Famitsu (via Nintendo Everything)

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With new story content and new characters, Hyrule Warriors Legends is giving fans a lot to look forward to. Hoping to ease us toward the game's March 25th release date, Japanese publication Famitsu devoted a few pages to the upcoming 3DS title in their latest issue. The magazine shared a ton of new information on the game, including details about Linkle's story, new weapons, and content exclusive to the 3DS version...

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Linkle Featured in Official Hyrule Warriors Legends Site Update http://www.zeldainformer.com/linkle-featured-in-official-hyrule-warriors-legends-site-update/ Fri, 20 Nov 2015 01:30:00 +0000 http://localhost/wordpress90/?p=13172

New details about Linkle have been released on the official website for Hyrule Warriors Legends, as well as two new scans of Ganondorf with his new trident. The updated stages weren't included in the site update, but details regarding Linkle and her backstory and how she fits into the plot of the game was revealed.

Linkle is a cheerful girl who grew up in a small village with lots of Cuccos, and she's always willing to help someone in need. Her mysterious compass is a family heirloom, which was passed down to her from her grandmother. When she hears that Hyrule is in danger, she goes on a journey to save the kingdom. On her way, she encounters Skull Kid, who steals her compass. She also meets Midna in her true form. Famitsu states that her story is a "backstage" of the main plot.

Many of the images released were from cutscenes that tell this story, though there are also some of her in action. There were also two images of Ganondorf with his new weapon: the trident. Ganondorf's character trailer will be revealed next week.

What do you guys think of this update? Let us know in the comments below!

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New details about Linkle have been released on the official website for Hyrule Warriors Legends, as well as two new scans of Ganondorf with his new trident. The updated stages weren't included in the site update, but details regarding Linkle and her backstory and how she fits into the plot of the game was revealed...

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Wolf Link with Midna Amiibo Announced As Coming to Play Asia Soon http://www.zeldainformer.com/wolf-link-and-midna-amiibo/ Fri, 20 Nov 2015 17:57:00 +0000 http://localhost/wordpress90/?p=13171 Play Asia, an online entertainment store, has released its upcoming batch of amiibo and it includes a Wolf Link and Midna from Twilight Princess. Pre-orders will be opening soon and the product will be in stock March 10, 2016 for Japan only. The price and pre-order date is as yet unannounced.

Both characters are very detailed and true to the game. Link's fur is beautifully colored and there are very powerful-looking muscle definitions in his front legs. The hint of rib bones also adds to the epitome of strength that wolves often represent. The fierce blue eyes of the Hero of Time are the perfect finishing touch.

Midna, beautiful as always, sits astride Link. The Fused Shadow has all the detail it does in the game, each whirl and rune-like shapes etched in perfect replication. Her pose is as natural as Link's, prideful, yet relaxed. They both make the perfect picture of hero and heroine. It's also important to note this is the first time we've seen confirmation of this amiibo releasing outside of the Twilight Princess HD bundle.

Will you be ordering this amiibo for your collection? Let us know in the comments below!

Source: Play Asia

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Play Asia, an online entertainment store, has released its upcoming batch of amiibo and it includes a Wolf Link and Midna from Twilight Princess. Pre-orders will be opening soon and the product will be in stock March 10, 2016 for Japan only. The price and pre-order date is as yet unannounced.

Both characters are very detailed and true to the game. Link's fur is beautifully colored and there are very powerful-looking muscle...

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Linkle's Backstory has been Revealed in an Official Update http://www.zeldainformer.com/linkle-featured-in-official-hyrule-warriors-legends-site-update1/ Fri, 20 Nov 2015 01:30:00 +0000 http://localhost/wordpress90/?p=13173 New details about Linkle, along with two new scans of Ganondorf and his Trident, have been released on the official website for Hyrule Warriors Legends. The updated stages weren't included in the site update, but details regarding Linkle and her backstory and how she fits into the plot of the game were revealed.

Linkle is a cheerful girl who grew up in a small village with lots of Cuccos, and she's always willing to help someone in need. Her mysterious compass is a family heirloom, which was passed down to her from her grandmother. When she hears that Hyrule is in danger, she goes on a journey to save the kingdom. On her way, she encounters Skull Kid, who steals her compass. She also meets Midna in her true form. Famitsu states that her story is a "backstage" of the main plot.

Many of the images released were from cutscenes that tell this story, though there are also some of Linkle in action. There were also two images of Ganondorf with his new weapon: the Trident. Ganondorf's character trailer will be revealed next week.

What do you guys think of this update? Let us know in the comments below!

Source: Game City (via Perfectly Nintendo)

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New details about Linkle, along with two new scans of Ganondorf and his Trident, have been released on the official website for Hyrule Warriors Legends. The updated stages weren't included in the site update, but details regarding Linkle and her backstory and how she fits into the plot of the game were revealed...

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Daily Debate: How Do You Want amiibo to Function in Twilight Princess HD and Zelda U? http://www.zeldainformer.com/daily-debate-how-do-you-want-amiibo-to-function-in-twilight-princess-hd-and/ Fri, 20 Nov 2015 02:53:00 +0000 http://localhost/wordpress90/?p=13174

Like it or not, amiibo are going to be used in both Twilight Princess HD and Zelda U. In fact, the Wolf Link amiibo will carry certain data to Zelda U from Twilight Princess. We've talked in the past about whether or not future Zelda titles should have amiibo support, but now that we know for certain these two titles will it's time to turn this conversation into new territory. Specifically, how would you like amiibo to be used in the titles?

It's no secret I have been opposed to their inclusion, but now that I must accept it as a reality it's time for me to consider what I want to happen at this point. The easiest thing for me to say is that they should have a very minor use. Maybe you tap the amiibo and get a rupee bonus? Then again, that sort of idea is completely unoriginal. How do I balance locking content behind them while not hindering the full experience? One idea I have is that they reserve the use of amiibo to minigames. Say you need the latest amiibo to unlock a shop containing a minigame for a heart piece. Yes, this technically locks away content, but it's not a huge aspect of the game that folks would miss out on without amiibo involved.

Of course they could go all out, You could use amiibo to create transformations where instead of equipping an item, you just tap the amiibo. They could lock attire changes behind them or make them essential to an in-game hint system. After all, Zelda U in particular is going to have a massive overworld - using amiibo as a hint system for secrets could be something welcome to the game as an optional use. How would you use amiibo in these titles?

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Like it or not, amiibo are going to be used in both Twilight Princess HD and Zelda U. In fact, the Wolf Link amiibo will carry certain data to Zelda U from Twilight Princess. We've talked in the past about whether or not future Zelda titles should have amiibo support, but now that we know for certain these two titles will it's time to turn this conversation into new territory. Specifically, how would you like amiibo to be used in the titles...

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Daily Debate: Should Zelda U's Link Wear the Blue Tunic and Hood/Cape for the Entire Adventure? http://www.zeldainformer.com/daily-debate-should-zelda-us-link-wear-the-blue-tunic-and-hood-cape-for-the/ Fri, 20 Nov 2015 16:00:00 +0000 http://localhost/wordpress90/?p=13175

When Zelda U was first shown off at E3 2014 I was in awe. I felt the game was gorgeous and featured some things I really wanted to see in a 3D Zelda game. I also noticed that Link wasn't wearing his green tunic. This isn't new for the series - he has worn other clothes at the beginning of the game several times. Thus I think it's easy to forgive me for not thinking much of it then. Sure, maybe we'd start out in some interesting stuff - but we're going to rock the green stuff most of the game anyways right? Well, maybe not. You see, the game has been shown on three separate occasions now (including gameplay in the open world)... and all of it was with that clothing setup. Not the green tunic, but the blue shirt and the black hood/cape combo. That begs the question, could this be his attire for most of the game? Should it be?

On the surface this seems blasphemous to me. Link has an iconic look - how can we really change that? At the same time, what he wears in Zelda U so far is interesting. It's mysterious. It's... different in a way that is really growing on me. I am slowly coming around to the idea of not really even wanting to see the green tunic for most of it not all of this adventure. If you had told me this a few years back I would say that's crazy. Yet, here we are entering 2016 and that's a reality we may indeed be facing. Eiji Aonuma talked about changing up some of the standards set in the series - could this set of clothing signify one of those changes? What does this clothing actually represent? Do we get some real symbolism here?

What do you think?

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When Zelda U was first shown off at E3 2014 I was in awe. I felt the game was gorgeous and featured some things I really wanted to see in a 3D Zelda game. I also noticed that Link wasn't wearing his green tunic. This isn't new for the series - he has worn other clothes at the beginning of the game several times. Thus I think it's easy to forgive me for not thinking much of it then. Sure, maybe we'd start out in some interesting stuff - but we're going to rock the green stuff most of the game anyways right? Well, maybe not. You see, the game has been shown on three separate occasions now (including gameplay in the open world)... and all of it was with that clothing setup. Not the green tunic, but the blue shirt and the black hood/cape combo. That begs the question, could this be his attire for most of the game? Should it be...

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Hyrule Warriors Legends Screenshots Include Linkle, Toon Link, the King, and Skull Kid on Wii U http://www.zeldainformer.com/hyrule-warriors-legends-screenshots-include-linkle-toon-link-the-king-and-s/ Fri, 20 Nov 2015 17:37:00 +0000 http://localhost/wordpress90/?p=13176

We finally get a great look at all the newly announced characters for Hyrule Warriors Legends on the Wii U. To coincide with the most recent Famitsu interview, Koei Tecmo decided to show off more of the new content arriving on the Wii U version along with some fresh screenshots from the 3DS game and some sweet story boards. We finally get to see Toon Link, the King of Hyrule, Skull Kid, and Linkle in all their HD glory. All of these characters look really fun and I'm excited to see the new story unfold next year. In total we have 17 new screenshots to savor over.

Source: Nintendo Everything

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We finally get a great look at all the newly announced characters for Hyrule Warriors Legends on the Wii U. To coincide with the most recent Famitsu interview, Koei Tecmo decided to show off more of the new content arriving on the Wii U version along with some fresh screenshots from the 3DS game and some sweet story boards. We finally get to see Toon Link, the King of HyruleSkull Kid, and Linkle in all their HD glory. All of these characters look really fun and I'm excited to see the new story unfold next year. In total we have 17 new screenshots to savor over...

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Photoshop Contest: Give Zelda U a Subtitle http://www.zeldainformer.com/photoshop-contest-give-zelda-u-a-subtitle/ Sat, 21 Nov 2015 02:03:00 +0000 http://localhost/wordpress90/?p=13177 It's Friday night, which means we better start up another entry in ZI's weekly Photoshop Contest. Excitement for the upcoming Zelda U is at an all-time high, and one announcement fans have been eagerly waiting for is an official subtitle for Link's new quest. We don't know when Nintendo will finally give us a full name; but that doesn't mean we can't speculate on Zelda U's subtitle in the meantime, right? If you think you have a good subtitle for Zelda U, this week's contest is the right place for you. Share your ideas, and even check out the winners of last week's contest: Your Reactions to the Nintendo Direct.

Last Week's Contest:

After the bombastic Nintendo Direct last week, the Photoshop Contest let our artists share their reactions to the onslaught of Zelda news. Some were positive and some were negative, but everyone's opinions made for some great entries. You should definitely check out the awesome entries that didn't make the cut right here.

Best Submissions

Artist: Jakub Gontko

Artist: Error

Artist: Marc-Etienne

Challenge Mode

We know it's easy to be negative about the Direct's Zelda announcements, so last week's challenge was to convey something positive. Many entries accepted this challenge, but the clear fan-favorite was by our friend richa. Taking inspiration from a certain website, richa's submission presents the many aspects of the Nintendo Direct as a popular and warmly-received video playlist on "LinkHub". The video titles are genuinely hilarious reactions to such announcements as Linkle in Hyrule Warriors, a Fierce Deity costume in Tri Force Heroes, and Zelda U in 2016. My personal favorite happens to be the words "HOT LINK!!" to refer to Twilight Princess HD. Very funny!

This Week's Contest: Give Zelda U a Subtitle

Zelda U may be coming out next year, but fans are hungry for just about any news Nintendo can offer on this highly-anticipated title. One thing fans really want to know is what the game's official subtitle will be. Will it relate to the open world aspect of the game? Maybe it will allude to the technology we've seen in trailers? What about that amulet on Link's belt? Who knows!

The contest this week is to provide your own subtitle to Zelda U, and Photoshop an image representing it. Your entry can be anything from very serious to super goofy, so stretch your creativity however you'd like. You can use the images we've provided in our photo gallery below or anything else on the internet for your entry.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on November 25. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must introduce an antagonist.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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It's Friday night, which means we better start up another entry in ZI's weekly Photoshop Contest. Excitement for the upcoming Zelda U is at an all-time high, and one announcement fans have been eagerly waiting for is an official subtitle for Link's new quest. We don't know when Nintendo will finally give us a full name; but that doesn't mean we can't speculate on Zelda U's subtitle in the meantime, right? If you think you have a good subtitle for Zelda U, this week's contest is the right place for you. Share your ideas, and even check out the winners of last week's contest: Your Reactions to the Nintendo Direct...

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Dorkly Breaks Down Why the Internet Loves Linkle http://www.zeldainformer.com/dorkly-breaks-down-why-the-internet-loves-linkle/ Sun, 22 Nov 2015 08:07:00 +0000 http://localhost/wordpress90/?p=13178

As many of you have already noticed, the internet is going crazy for Linkle. Personally, when I heard that they were including a playable female counterpart to Link in Hyrule Warriors Legends, I was nervous to see what the overall reaction would be. It was a pleasant surprise to see that the general reaction has been pretty positive overall. Thanks to a Dorkly article by Jake Young, we can see why the internet was so excited about Linkle.

In a ten-point editorial, Young notes the reasons for all the excitement, as well as some of the effects of Linkle's official release. The main reason for everyone being so positive about Linkle is that the community has wanted a new female protagonist for years, and between the in-game footage and her dual-crossbow action shots, Linkle definitely fills that part. Almost immediately after Linkle's reveal, fanartists were already busy sketching beautiful depictions of her, like the image included in this article, which was done by Kuvshinov Ilya. Cosplayers have already broken out their sewing machines, like Twiliheart, who put some amazing cosplay photos on her Facebook. Lots of people, myself included, are drawn in by Linkle's adorable design and energetic personality.

For the full breakdown, check out the original Dorkly article right here!

What do you guys think of Linkle? Let us know in the comments below!

Source: Dorkly

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As many of you have already noticed, the internet is going crazy for Linkle. Personally, when I heard that they were including a playable female counterpart to Link inHyrule Warriors Legends, I was nervous to see what the overall reaction would be. It was a pleasant surprise to see that the general reaction has been pretty positive overall. Thanks to a Dorkly article by Jake Young, we can see why the internet was so excited about Linkle.

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Zelda Survey 2015 Results: Story and Exploration on Top, Twilight Princess Has Best Combat, and More http://www.zeldainformer.com/zelda-survey-2015-results-story-and-exploration-on-top-twilight-princess-ha/ Sun, 22 Nov 2015 06:00:00 +0000 http://localhost/wordpress90/?p=13179

Last year we published results from a massive Zelda fan survey conducted by our good friend Max Nichols. This was an interesting survey with nearly 6000 responses from two different Zelda communities. However, as they say things change and as we gain more followers every year the results are bound to show differences. I decided earlier this year to run a similar survey every year moving forward, measuring changes in certain answers and adding new questions to fit with new situations. Of course as this was a survey only conducted among the Zelda Informer community so we asked some additional ZI related questions to help us out on our own end - but it's the results of the Zelda related questions that so many are going to find endearing.

The survey was taken by 9,461 people (over 9000!), though not all of them saw it to completion. In total, 6,603 completed the entirety of the survey, however we counted all people who participated as far as they could go as their responses are not any less relevant. This survey was conducted here at the site and through all of our social media profiles over the course of several months. What I'll do now is post the results of the survey and make notes when needed since sometimes things can be a bit confusing at first glance. You can make of this information what you will - we surely could create several editorials based upon this information. There are a lot of really interesting nuggets to be had.

Survey Results

Fairly basic first question. Was almost surprised this wasn't 100%. For those curious, 40 said no while 124 said unsure.

Despite this survey only being conducted at Zelda Informer, we attracted a lot of folks that weren't necessarily fans of our us.

As you can see, a majority of our viewers and participants are adults. Roughly 75% of the participants were over 18.

No surprise, most of the participants were male, although females had a strong presence as well. We included the other and prefer not to answer responses chiefly to cover all bases. This was an anonymous survey, so we can't know who anyone who filled it out is.

Seems like an irrelevant question, but we wanted to see how many felt they were fans of the series compared to how many people consider themselves gamers. There is a decent difference in responses to this one compared to the last.

This question was just to get some background on the voters experience with video game consoles. The names are cut off for some, so from left to right it goes Odyssey (any version), Intellivsion, Atari 2600, Atari 5200, Gemini, NES, Sega Master System, Atari 7800, Game Boy, Sega Genesis, TurboGrafx-16, Lynx, NeoGeo, Sega Game Gear, SNES, Philip's CD-i, Atari Jaguar, 3DO Interactive Multiplayer, Sega Saturn, Virtual Boy, PlayStation, Sega Nomad, N64, Game Boy Color, Sega Dreamcast, PlayStation 2, Game Boy Advance, Xbox, Nintendo GameCube, Nintendo DS, PSP, Xbox 360, PlayStation 3, Wii, Nintendo 3DS, PS Vita, Wii U, Playstation 4, Xbox One.

No surprise, Nintendo systems dominated the most owned listings. Interestingly enough, only the Wii was owned by 90% or more of the voters. Xbox and PlayStation had strong showings as well, likely a representation of the the general age group of the voters.

Just gathering more background on consumer habits. A lot of folks own more than one console per generation.

This reflects our average age group very well. All the top games people started with came during a period where most of us at the time were probably kids. Even the 7% for Twilight Princess and The Wind Waker was 10 years or more back, likely making those that started with them adults today. You can also see a theme here - the most popular selling entries are the ones people started with. No surprises.

While some names are cut off, you should be able to make out most of these. The least played Zelda game from the main series is Four Swords followed by Four Swords Adventures followed by Four Swords and Oracle of Ages. The most played games are Ocarina of Time, Majora's Mask, and Twilight Princess. It should be noted that Tri Force Heroes was not released yet when this survey was conducted, so it won't be fully counted until next year.

Again, things are cut off a bit but you can make most of these games out. This is also where things get interesting. While Majora's Mask is one of the top 3 played games, The Wind Waker was actually beaten by a higher percentage of participants. Interestingly enough, Majora's Mask was beaten by the same percentage of people who beat Four Swords, one of the least played games. You can make a lot of other interesting observations between the played and beaten game charts.

100%ing a game is not something everyone likes doing, as you can see that no game crosses the 50% threshold. What i find interesting on this list is that while Ocarina of Time 3D has been out longer and beaten by more people, Majora's Mask 3D has actually been 100%ed more.

The most interesting thing I see here is that setting aside remakes, A Link Between Worlds is the most favored handheld game.

There is a lot of information to process here. In general, most Zelda games are rated pretty highly by those that played them.

Now this one is interesting. Story is clearly the most important aspect for many, which is interesting since the series wasn't founded on story. Exploration being second is more obvious, but not all the Zelda games focus on it. Characters are also apparently more important than Puzzles, which is more im portant than Combat. World Building falls in last place. This may explain some of the rift between the developers and the fans. Shikata has stated that puzzles are one of the most important aspects of the series and Eiji Aonuma and his team have focused more on gameplay elements over everything else. It appears if adults are to be more satisfied by future titles, they need a ton of exploration (Zelda U seems to be hitting on this), but also tell a really good story with interesting characters.

It's no surprise Twilight Princess ranks so high. What is surprising however is that Zelda U's art style ranks really high as well. Has it potentially reached that happy medium Skyward Sword tried to achieve?

This one surprised me a little. Often talk of voice acting gets met with heavy backlash, but only 26% of participants are actually opposed to it. This sounds like Nintendo could definitely try it out with most willing to accept it.

Noting this is about a Zelda game starring a girl and not a female Link, it's interesting seeing that most people would play it.

Now here in lies where the controversy really stands. While a majority don't seem to mind it, 40% are vehemently opposed to Link having a gender option.

There are some that feel the series should start anew in a sense - break free from the timeline. However, 47% of fans are opposed to such an idea. This could be a tough sell if it ever comes to pass.

It would seem that freedom is something most Zelda fans desire, though they'd like some nudges in the right direction.

No surprises. Spin offs appeal to a smaller crowds than typical games.

It appears standard controls are probably the best way to go to appease most, but the other options have their fans.

3D is vastly more popular than any other style, though most are good with any of them.

This was a bit unexpected, but in general most of the Zelda fan base seems to at least vaguely care about the Timeline.

No surprise Dungeons is #1, but it is interesting that many would like to see all the various ways used combined into a single experience.

This data is obviously not up to date with Tri Force Heroes, but this will be an interesting point to track next year in comparison.

We know the game is currently slated for 2016. Still, I don't see many changing their 2017 predictions. Delays happen. Interesting so many are confident in a first half the year release, though.

This is almost an unfair question to the NX, as we don't even know what it is. Redoing this question next year after we know some details about may change more minds. Will be interesting tracking this again in 2016.

Twilight Princess's world really left an impression it appears.

The follow questions and answers relate to Zelda Informer. Nintendo, if you're reading this you can safely ignore the following questions and responses.

No surprises here, other than the wiki responses. We'll have to really focus on improving it over time.

We're happy to report that some of these desires have been addressed, at least partially. We've reduced the number of ads and made them no longer break our mobile layout, we've released a brand new layout that works flawlessly on mobile (as far as were aware, at least), our daily debates have gotten a lot more engagement lately, suggestion we improved topics... and our walkthroughs quality has increased. We still have a ways to go for other things desired here, but we'll get there some day.

We've actually nixed the idea of patreon, though we haven't abandoned the idea entirely of letting folks "subscribe" to ZI, giving them access to a layout built specifically to not have ads in it. We obviously are not fond of ads in general, but we recognize that we can't continue to do what we do as well as we do without it. In fact, without income I probably couldn't afford the time to work on ZI, even though I love this site so much. We're still exploring options on this, but for now nothing is changing.

That's a Wrap

As we promised from the get go, we'll be sending this post off to Nintendo. We obviously can't guarantee they will read it, but we sincerely hope they do. They love fan feedback, even if they don't always take it to heart. The goal of this new yearly survey is purely informational. You are free to use the information from this poll to create any sort of analytical based work you please at any other outlet that you please. We simply ask that you source the information back to this post. We'll see you again next year for the 2016 Ultimate Zelda Survey. Banner art is by Anubis2kx.

Prior Ultimate Fan Surveys:

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Last year we published results from a massive Zelda fan survey conducted by our good friend Max Nichols. This was an interesting survey with nearly 6000 responses from two different Zelda communities. However, as they say things change and as we gain more followers every year the results are bound to show differences. I decided earlier this year to run a similar survey every year moving forward, measuring changes in certain answers and adding new questions to fit with new situations. Of course as this was a survey only conducted among the Zelda Informer community so we asked some additional ZI related questions to help us out on our own end - but it's the results of the Zelda related questions that so many are going to find endearing.

The survey was taken by 9,461 people (over 9000!), though not all of them saw it to completion. In total, 6,603 completed the entirety of the survey, however we counted all people who participated as far as they could go as their responses are not any less relevant. This survey was conducted here at the site and through all of our social media profiles over the course of several months. What I'll do now is post the results of the survey and make notes when needed since sometimes things can be a bit confusing at first glance. You can make of this information what you will - we surely could create several editorials based upon this information. There are a lot of really interesting nuggets to be had...

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Forbes: Wii U-Only Zelda Game Would be a Mistake http://www.zeldainformer.com/forbes-wii-u-only-zelda-game-would-be-a-mistake/ Sat, 21 Nov 2015 21:03:00 +0000 http://localhost/wordpress90/?p=13180

Forbes released a recent article discussing the Zelda U problem. It's a problem that really started long before Zelda U, but we'll talk about that at another time. Instead we'll focus squarely in on the talking points Forbes writer Paul Tassi brings to the forefront. Zelda U is arguably the most excited any of us have been for a Zelda game in five years, but it has a massive platform problem. While the game has been confirmed for 2016 (likely November based on the series release history), it's also continually been confirmed to be a Wii U game. Of course this isn't typically a problem - of course the Wii U needs its exclusive Zelda game and many of us bought a Wii U, or planned to, in order to get our hands on this game.

The problem we run into is not only that the game was delayed, but that the NX is on the horizon as Wii U sales have been rather disappointing. He argues that we're left in a conundrum that is not going to be ideal for Zelda fans or for the game itself.

"But now Nintendo has gotten themselves into a very strange situation with the NX and the Wii U and Zelda. They’re essentially releasing the most anticipated game in the lifespan of the Wii U once the console has already been declared dead, and is about to be replaced by its successor. “Wasting” a Zelda game like that on a dead system would be nothing short of disastrous, so there’s really only one other option."

Of course, that option is to release the game on both the NX and Wii U just like Twilight Princess released on the Wii and GameCube. There is a potential issue with such an approach however.

"That would be the option to pull a Twilight Princess, referring to when Nintendo released that Zelda game for both Gamecube and the new Wii. But while they could do that, there’s no evidence they’re actually going to, nor what challenges that might pose to the game itself.

With what we’ve seen with the new Star Fox recently, Nintendo seems determined to bring back the tablet aspect of the Wii U into gameplay, something they’ve rarely chosen to focus on this console generation despite it largely being the “point” of the system. It’s entirely possible that the new Zelda is heavily based around the gamepad as well, and if the NX doesn’t have a gamepad? Well, that could be a big hiccup.

The problem with releasing even a cross-platform Zelda in this window is that on the one hand, you get a game released for an aged system that everyone is trying to move past. On the other, if it’s also released for the NX, you have a “launch” game available on a cheaper system, and upconverted for the new unit sacrificing who knows what functionality in the process, depending on the gameplay systems the NX uses."

Valid points. While Twilight Princess arguably didn't sacrifice much of anything to move to the Wii beyond a later release date, if the NX isn't boasting a GamePad it could lead to arguably an inferior experience on the NX. Either way, Paul doesn't feel this was the ideal situation for the title. Instead, there are two situations that seem impossible currently.

"There were two perfect scenarios for the new Zelda that now seem impossible. The first would have been a holiday 2015 release which was what was originally planned. It would have bolstered Nintendo’s anemic line-up this fall, and been one of the biggest, most-talked about games of the season, the Wii U’s issues aside. And the NX would not have been looming imminently over the horizon, but rather at least a solid year away.

The second option would have altered development of the game, switching it from an end-of-life Wii U release to purely an NX launch title. That would free the new Zelda from the ancient hardware requirements of the Wii U, and give people a reason to go out and buy the new console with a must-have game released exclusively for it."

Essentially, the title should be a Wii U exclusive released at least a year before the NX may release or it should be an NX exclusive title, with Nintendo biting the bullet and making the full switch to the new hardware and controls. Of course, even if Zelda U released this year there is no guarantee of success. Setting aside the poor Wii U sales, the NX could arrive next year and cause consumer beware as they wait to invest until the latest hardware hits in a year. Still, if 2015 release is the best case situation for the game, that time is now passed and even if the NX doesn't arrive until 2017, an exclusive Wii U Zelda game arriving at the end of 2016 is still a poor situation. Even with the NX another year off at that point, it will have been revealed as Nintendo has said they will talk about it next year. The last time they did this was when they revealed the Wii U at E3 2011... before Skyward Sword came out.

While there are many factors that lead to Skyward Sword not being successful in Nintendo's eyes, surely it being overshadowed by brand new hardware was part of the problem. Zelda U is stuck at this point, at least according to the writer. It could be the best Zelda game ever made, but it will have an issue hitting the audience it so desperately wants as it's cycle isn't lining up nicely with anything Nintendo is doing hardware wise.

Of course, when Zelda U went into development they didn't plan on the Wii U being a flop. 2015... 2016... didn't seem like a big deal then. But it is now.

Personally I lean towards the authors side that the best case right now is that the game gets a dual release. It's seemingly too late to make it NX exclusive as a launch title because they would betray those they promised the game to in a way that may not be able to be repaired and it's also too late to really hit stride with the admittedly small install base of the Wii U. Zelda U is stuck... and it sucks knowing this situation exists for a title that we really want to play. Of course this situation won't stop me from enjoying the game no matter what happens, but Zelda should be one of Nintendo's ace cards for sales. They are giving it almost no chance to be just that right now.

Of course this begs the question on the future of the series. Obviously Zelda games releasing at the launch of a console are ideal for sales, but the series could use a quick turnaround on it's next home console installment after Zelda U. The only hope the series has of breaking the end of console lifetime cycle it's in now is to get a title out quickly. Maybe a new Majora's Mask type game - reusing Zelda U assets to create a new experience in a year. I say this because then you get a brand new NX exclusive Zelda title 1 or 2 years into it's life, setting the next console Zelda game (even if it takes 5 years) to land as a launch title or a year after launch of the next system after NX.

Nintendo needs to get the timing of their hardware better matched up with the development of their top tier IP. Under new leadership, Nintendo may do just that. Still, that doesn't fix the mess Zelda U is unfortunately entering. All we can do now is hope, no matter what happens, that Zeld a U is a game that simply transcends gaming. Becomes the series new Ocarina of Time. The new Final Fantasy 7. The new Call of Duty: Modern Warfare. The new Halo. The new standard for open world games and the Zelda franchise that is just so good consumers will put up with whatever hardware mess it enters because the game is just that good. It's an unlikely situation - but Zelda has done it before. We can only hope it does it again. Do you agree with Paul's assesment that there doesn't seem to be a good situation hardware wise for this game to release in late 2016?

Check out what else Paul and Forbes had to say about this situation in their full article on this issue.

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Forbes released a recent article discussing the Zelda U problem. It's a problem that really started long before Zelda U, but we'll talk about that at another time. Instead we'll focus squarely in on the talking points Forbes writer Paul Tassi brings to the forefront. Zelda U is arguably the most excited any of us have been for a Zelda game in five years, but it has a massive platform problem. While the game has been confirmed for 2016 (likely November based on the series release history), it's also continually been confirmed to be a Wii U game. Of course this isn't typically a problem...

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Daily Debate: Has the Zelda Series Gotten Better or Worse Over the Years? http://www.zeldainformer.com/daily-debate-has-the-zelda-series-gotten-better-or-worse-over-the-years/ Sat, 21 Nov 2015 22:02:00 +0000 http://localhost/wordpress90/?p=13181

This is probably one of the toughest Daily Debates I've ever written. The reasoning this is such a tough question for me has to do with my wide variance in preference when it comes to this series. While The Adventure of Link is my favorite Zelda game, Skyward Sword, Link's Awakening, Majora's Mask, Twilight Princess, and Spirit Tracks are also up there. The problem when you have such a wide varience in preference with the series is that it's hard to really tell if the series has gotten better or worse over the years. I mean, I still find newer games to be fantastic, but the older games are too. So I mean, you would think my answer is that the series has just been consistently great. But I don't.

In fact, when I ask myself if the series has gotten better or worse, I don't know that I can answer it. The series has definitely gotten different. It's more diverse now with arguably 10 different art styles, various game types from open world to linear, multiplayer to coop (The Wind Waker with the Tingle Tuner). The series is extremely diverse and while I feel this diversity has been a net negative for the series popularity (which is probably the opposite of what Nintendo wanted to happen), I don't know that the series has hit a net negative for me. It could be that I am older now and look for different things in my gaming experience today.

To me, the series has been consistent in it's inconsistency and I am perfectly okay with that for the most part. Has this made the series better? Well... no. That is not to say I don't love the series today, but Zelda use to be genre defining. It was a very progressive series. Today, I don't know that I would call Zelda progressive or genre defining. But why is that? I can't place my finger on it, but by that measure the series has gotten worse in my opinion. Then again, some of the recent games are among my favorite. Does it sound like I'm talking out both sides of my mouth? That's because I am. The series getting better or worse varies greatly for me depending on how I view that question, because I can go either way. How about you?

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This is probably one of the toughest Daily Debates I've ever written. The reasoning this is such a tough question for me has to do with my wide variance in preference when it comes to this series. While The Adventure of Link is my favorite Zelda game, Skyward SwordLink's AwakeningMajora's MaskTwilight Princess, and Spirit Tracks are also up there. The problem when you have such a wide varience in preference with the series is that it's hard to really tell if the series has gotten better or worse over the years. I mean, I still find newer games to be fantastic, but the older games...

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ZI Podcast 63: Issues With Sequels, Fan Topic Fest 2015, & Development of Zelda Games http://www.zeldainformer.com/zi-podcast-63-soy-un-perdedor-im-a-triforce-baby-so-why-dont-you-kill-me/ Sun, 22 Nov 2015 00:41:00 +0000 http://localhost/wordpress90/?p=13182

Direct Download (Right Click, Save As) iTunes

This week we discuss the issue that many sequels run into without realizing it, continue our discussion on Twilight Princess HD, and answer some very important fan topics! This week's cast features your host Adam (Apparently hates babies), Colin (thinks babies are funny), Chris (has Celebi on his pokemon team), and…*

Thanks again to everyone who emailed us! We really appreciate your fan topics, theme song submissions, and cover art. Special shoutout to Brandon and Co. for our opening theme song. This week's cover art was done by Adam! You can follow him on Picarto and watch his streams live by subscribing to his channel in the links below!

If you'd like to send us something, our email is ZeldaInformerPodcast@gmail.com.

Be sure to follow Adam, Chris, and Colin on Twitter for updates on the podcast (as well as our guest and contributors) in between episodes and to ask your questions. And as always, share the podcast with your friends!

Social Media & Special Thanks

Articles & Related Links

*Jeff (He’s fashionably late, even in this write up!)

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Direct Download (Right Click, Save As) iTunes

This week we discuss the issue that many sequels run into without realizing it, continue our discussion on  Twilight Princess HD, and answer some very important fan topics! This week's cast features...

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ZI Votes: Do you Like Linkle? http://www.zeldainformer.com/zi-votes-do-you-like-linkle/ Sun, 22 Nov 2015 08:18:00 +0000 http://localhost/wordpress90/?p=13183 ZI Votes has happily returned to it's regular Sunday slot with a rather simple question: Do you like Linkle? Every since Linkle has been announced the internet has been abuzz with many different topics regarding her. Dorkly actually tries to explain why this is the case, but what we really care about is what our fans think. So Linkle... yay, or nay? Because our internal polling system is still on the fritz, we're trying a brand new polling system that we hope will increase your level of engagement.

Personally, I do like Linkle, at least for what she is - a brand new character exclusive to Hyrule Warriors. I see nothing wrong with her design, her move-set, or her purpose. Of course, there is a large contingency that are against her simply because she started out as a female Link, but let's set that aside here. Linkle on her own as a character, do you dig it? Art is by EternaLegend.

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ZI Votes has happily returned to it's regular Sunday slot with a rather simple question: Do you like Linkle? Every since Linkle has been announced the internet has been abuzz with many different topics regarding her. Dorkly actually tries to explain why this is the case, but what we really care about is what our fans think. So Linkle... yay, or nay? Because our internal polling system is still on the fritz, we're trying a brand new polling system that we hope will increase your level of engagement...

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ZI Votes: Do You Like Linkle?
Yes
No
Not Enough Information Known Yet
Poll Maker
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Daily Debate: What's Your Favorite Dungeon in the Zelda Series and Why? http://www.zeldainformer.com/daily-debate-whats-your-favorite-dungeon-in-the-zelda-series-and-why/ Sun, 22 Nov 2015 08:29:00 +0000 http://localhost/wordpress90/?p=13184

Many moons ago we conducted a now defunct Zelda Versus tournament designed to match up our fans favorite Zelda dungeons against each other to determine an ultimate winner. While this was a valiant plan that got off to a hot start, ultimately I scratched the idea after careful consideration of it's direction and my ability to commit to it. That doesn't mean we should stop having the conversation though, does it? No, it doesn't - so let's get's right into today's daily debate. What is your favorite dungeon in the Zelda series? More importantly, why is it?

Ultimately, my favorite dungeon in the series is hard to pick. There are so many of them I struggle to choose a single one. Still, it's no fun if I abstaine from the conversation, so this time around I'm going with Sky Keep from Skyward Sword. The idea behind Sky Keep is rather simple - make the dungeon itself one giant puzzle. Yet, it's unique in its execution. You had to rearrange rooms in the dungeon to line up just right to progress to the next room. The rooms themselves are filled with really interesting puzzles as well and while puzzles are not the primary reason I typically enjoy a dungeon, they were extremely suited in this particular case.

Plus you get to fight Dreadfuse. Yeah, he may be a Scervo knockoff, but I enjoyed the fight all the same. How about you?

Note: Yes, I brought up the defunct Zelda Versus series on purpose. If you don't recall, our last ZVS tournament resulted in Twilight Princess taking home the crown of Best Zelda Game in 2015. Zelda Versus is a tournament polling series that takes various aspects of the Zelda series and pits them together tournament style, typically with 1v1 battles. I bring up this series again specifically because I have begun preliminary planning for a 2015 cap to the series involving daily polls for a brand new idea (feel free to submit ideas for future ZVS tournaments as well in the comments below). It will also signify the return of semi regular series for it that I plan to run roughly once every three months. It could be more often, but I don't want to over-commit at this juncture.

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Many moons ago we conducted a now defunct Zelda Versus tournament designed to match up our fans favorite Zelda dungeons against each other to determine an ultimate winner. While this was a valiant plan that got off to a hot start, ultimately I scratched the idea after careful consideration of it's direction and my ability to commit to it. That doesn't mean we should stop having the conversation though, does it? No, it doesn't - so let's get's right into today's daily debate. What is your favorite dungeon in the Zelda series? More importantly, why is it...

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WatchMojo Gives Us the Top 10 Zelda-Influenced Games http://www.zeldainformer.com/watchmojo-com-gives-us-the-top-10-zelda-influnced-games/ Sun, 22 Nov 2015 17:11:00 +0000 http://localhost/wordpress90/?p=13185 Nowadays, game developers look back at what games they loved playing as a kid. They try and imitate their formulas into their work, because they know that it's a successful formula. The Zelda series, as with most most other classic titles, is a franchise that influences the video games we play today. Thanks to this, there are a lot of games out there that are heavily influenced by the Zelda franchise, and have been successful because of it. In a recent video from the top 10 countdown series creator WatchMojo, we are shown ten of these game titles that have been greatly influenced by the Zelda legacy.

According to WatchMojo, in order to this make this list, you need to follow the Zelda formula. The criteria for this series formula consists of an overworld that has clearly defined dungeons, areas that specifically need a certain item or ability in order to progress, puzzle solving, and of course, combat. As you can see, this is a simple formula that has done so much for video games.

The ten games on this list are definitely Zelda-inspired titles that have garnered the most attention. Obvious Zelda-inspired games like The Binding of Isaac, 3D Dot Game Heroes, and Okami made this list, while other odd choices, like Star Fox Adventures and Castlevania: Symphony of the Night got onto this countdown as well. Apparently, the director of Symphony of the Night claims that the other influence for his game (besides Metroid) was Zelda II: The Adventure of Link. This was not only because of the game's formula, but also due to its light RPG elements as well.

Definitely check out the entire countdown to see if your favorite Zelda clone made it. What do you think of this top 10 list? Do you have a favorite Zelda-inspired game that didn't make the countdown? Let us know in the comments below!

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Nowadays, game developers look back at what games they loved playing as a kid. They try and imitate their formulas it into their work, because they know that it's a successful formula. The Zelda series, as with most most other classic titles, is a franchise that influences the video games we play today. Thanks to this, there are a lot of games out there that are heavily influenced by the Zelda franchise, and have been successful because of it...

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Skyward Sword Statues of Link and Scervo are Now Available at GameStop and EB Games http://www.zeldainformer.com/skyward-sword-statues-of-link-and-scervo-are-now-available-at-gamestop-and/ Sun, 22 Nov 2015 17:38:00 +0000 http://localhost/wordpress90/?p=13186 Last month, it was announced that Skyward Sword-themed statues of Scervo and Link would be available at GameStop and EB Games. The figures were available for pre-order at the prices of $79.99 USD ($119.99 CAD) for Link, and $124.99 USD ($139.99 CAD) for Scervo. Those prices haven't changed, so if you're looking for some Zelda merchandise for your collection and have some money to spend, these statues might just be what you're looking for.

If you're in the United States, then you can order both figures here at GameStop. Gamers from Canada are able to order them here from EB Games.

Will you be buying these collectibles to put on your shelf? Maybe you have a gamer in mind who would like one of these statues for Christmas. Regardless, let us know your opinions on the figures via the comment section below.

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Last month, it was announced that Skyward Sword-themed statues of Scervo and Link would be available at GameStop and EB Games. The figures were available for pre-order at the prices of $79.99 USD ($119.99 CAD) for Link, and $124.99 USD ($139.99 CAD) for Scervo. Those prices haven't changed, so if you're looking for some Zelda merchandise for your collection and have some money to spend, these statues might just be what you're looking for...

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GameOver Jesse: Does Linkle Foreshadow the Option to Play as a Female in Zelda U? http://www.zeldainformer.com/gameover-jesse-does-linkle-foreshadow-the-option-to-play-as-a-female-in-zel/ Sun, 22 Nov 2015 18:01:00 +0000 http://localhost/wordpress90/?p=13187 GameOver Jesse and RMFH are back with a new theory regarding a current controversial topic being discussed among Zelda fans: the addition of Linkle to Hyrule Warriors. This female character, drawing inspiration from Link, has GameOver Jesse speculating on whether or not a female Link could be playable in Zelda U.

Jesse and RMFH bring up the fact that Nintendo games are starting to include both male and female playable characters, and that the Zelda franchise may be next to adopt this practice. Rather than forcing the player to play as a male Link, gamers would be able to choose a female version of our hero-in-green. After all, Link is meant to be a connection between the player and the game. Linkle may be a way of testing the waters to see how the community reacts to such an option.

What are your thoughts on this new video from GameOver Jesse with RMFH? Consider letting us know by using the comment section.

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GameOver Jesse and RMFH are back with a new theory regarding a current controversial topic being discussed among Zelda fans: the addition of Linkle to Hyrule Warriors. This female character, drawing inspiration from Link, has GameOver Jesse speculating on whether or not a female Link could be playable in Zelda U.

Jesse and RMFH bring up the fact that Nintendo games are starting to include both male and...

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Caption Contest 041: Zelda U's Real Protagonist http://www.zeldainformer.com/caption-contest-041-zelda-us-real-protagonist/ Mon, 23 Nov 2015 17:43:00 +0000 http://localhost/wordpress90/?p=13189 Another week, another Caption Contest. It's that that time again, my ZI friends, to slap some clever words onto the silliest Zelda pictures the internet has to offer. You may remember a few weeks ago when we presented an image of Cat Link from Monster Hunter X. Well, this week, we're putting a spin on that idea and giving you all a different kind of Cat Link. If you think you've got something witty to say for this feline hero, head inside and share it.

Last Week's Contest:

Linkle has caused quite a stir in the Zelda community, so we had to use her for last week's contest.

By: wreet weet

By: Luis Saz

By: Rodolink

By: Kcecilgamer

By: Qun Mang

And here are our non-photo caption winners:

  • the monkee says, "gorp-gorp": "Nintendo's take on little red riding hood."
  • Mushlian: "This is Tingle's OC, Linkle. She's based off of a Kokiri boy he met a long time ago.."
  • asmith: "Call me Link one more time."
  • Noname: ""We know she looks like, dresses like and her name sounds like a female version of Link... but for the hundredth time, she is NOT a female version of Link".
    - Nintendo, the company that definitely didn't design a female version of Link and gave her a backstory to make it seem otherwise."
  • Art1st4786: "Man, I feel like a woman."

This Week's Contest:

I just love his Photoshopped shield.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

Link Kitty image by Osipi

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Another week, another Caption Contest. It's that that time again, my ZI friends, to slap some clever words onto the silliest Zelda pictures the internet has to offer. You may remember a few weeks ago when we presented an image of Cat Link from Monster Hunter X. Well, this week, we're putting a spin on that idea and giving you all a different kind of Cat Link. If you think you've got something witty to say for this feline hero, head inside and share it...

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Happy Birthday: Ocarina of Time Turns 17 Today in North America http://www.zeldainformer.com/happy-birthday-ocarina-of-time-turns-17-today-in-north-america/ Mon, 23 Nov 2015 17:56:00 +0000 http://localhost/wordpress90/?p=13191

Break out the cake, candles, and party hats, because we have a birthday today! 17 years ago, the Zelda franchise had only known the second dimension. With the Nintendo 64 bringing many game series into the third dimension, it was only fair that Zelda had a chance to shine. Zelda 64 was originally shown off in December of 1995 alongside Super Mario 64. and at its release in 1998 as Ocarina of Time, it was the largest game Nintendo had ever created. The game weighed in at a whole 32MB. You read that right, 32 megabytes, not gigabytes.

The Legend of Zelda's famous jump into 3D made it the highest selling Zelda game of its time at 7.60 million sales. It would hold the record for the best-selling Zelda game for quite a while until Twilight Princess' release gathered a whole 8.58 million sales. It's re-release, Ocarina of Time 3D, is the highest-selling Zelda remake at 3.82 million sales, with the Game Boy Advance re-release of the SNES classic A Link to the Past trailing behind at 2.82 million. Will history repeat itself? Will the recently announced Twilight Princess HD smash Ocarina of Time 3D's record, as it's predecessor did? Only time will tell.

Even those who are not fans of Ocarina of Time acknowledge it's legacy and influence within the gaming industry. Many grew up with this title, and it has become a favorite of speedrunners over the years. Do you have any memories surrounding Ocarina of Time you would like to share? Please do so in the comment section below. Happy birthday, Ocarina of Time!

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Break out the cake, candles, and party hats, because we have a birthday today! 17 years ago, the Zelda franchise had only known the second dimension. With the Nintendo 64 bringing many game series into the third dimension, it was only fair that Zelda had a chance to shine. Zelda 64 was originally shown off in December of 1995 alongside Super Mario 64. and at its release in 1998 as Ocarina of Time, it was the largest game Nintendo had ever created. The game weighed in at a whole 32MB. You read that right, 32 megabytes, not gigabytes...

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Zelda U and Hyrule Warriors Legends Drop in Popularity on Famitsu's Most Wanted List http://www.zeldainformer.com/zelda-u-and-hyrule-warriors-legends-drop-in-popularity-famitsu-most-wanted/ Mon, 23 Nov 2015 18:56:00 +0000 http://localhost/wordpress90/?p=13192 Famitsu's list of their Most Wanted Games has just recently been updated, and once again, and our two most anticipated Zelda titles for next year are still there. It's still thanks to the Japanese Zelda fans who are just as excited as gamers in other regions that it remains on Famitsu's Most Wanted radar. Unfortunately, these two upcoming Zelda games are now just barely hanging on in the list.

Unlike last time when Zelda U was safely in the upper part of the list in seventh place, it has now dropped all the way down to the 23rd spot with only 177 votes. Meanwhile, Hyrule Warriors Legends manages to stay a bit stronger on the list, as it only drops six spots to number 14 with 220 votes. Due to the impulse of new titles coming out very soon, it should come as no surprise that they have dropped so low. Check out the top 25 of the Famitsu's Most Wanted list below.

  1. Monster Hunter X (3DS) – 906 votes
  2. Final Fantasy XV (PS4) – 714 votes
  3. Dragon Quest XI (3DS) – 671 votes
  4. Persona 5 (PS4) – 583 votes
  5. Dragon Quest XI (PS4) – 503 votes
  6. Final Fantasy VII (PS4) – 396 votes
  7. Kingdom Hearts III (PS4) – 382 votes
  8. Persona 5 (PS3) – 348 votes
  9. Fallout 4 (PS4) – 262 votes
  10. Kan Colle Kai (PS Vita) – 249 votes
  11. Star Ocean V: Integrity and Faithlessness (PS4) – 228 votes
  12. Shin Megami Tensei IV Final (3DS) – 222 votes
  13. Yo-kai Watch 3 (3DS) – 221 votes
  14. Zelda Musou: Hyrule All-Stars (3DS) – 220 votes
  15. Street Fighter V (PS4) – 210 votes
  16. Genei Ibun Roku #FE (Wii U) – 210 votes
  17. Dragon Quest Builders (PS Vita) – 204 votes
  18. The Last Guardian (PS4) – 201 votes
  19. Ace Attorney 6 (3DS) – 199 votes
  20. Dragon Quest Monsters: Joker 3 (3DS) – 198 votes
  21. Monster Strike (3DS) – 191 votes
  22. Ryu ga Gotoku: Kiwami (PS4) – 183 votes
  23. The Legend of Zelda (Wii U) – 177 votes
  24. Ni-Oh (PS4) – 170 votes
  25. Dead or Alive Xtreme 3 (PS4) – 158 votes

Where do Zelda U and Hyrule Warriors Legends stand on your anticipation list? What do you think of this news? Let us know in the comments below.

Source: Famitsu (via Nintendo Everything)

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Famitsu's list of their Most Wanted Games has just recently been updated, and once again, and our two most anticipated Zelda titles for next year are still there. It's still thanks to the Japanese Zelda fans who are just as excited as gamers in other regions that it remains on Famitsu's Most Wanted radar. Unfortunately, these two upcoming Zelda games are now just barely hanging on in the list.

Unlike last time when Zelda U was safely in the upper part...

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What if Link Never Left Kokiri Forest? http://www.zeldainformer.com/what-if-link-never-left-kokiri-forest/ Mon, 23 Nov 2015 18:37:00 +0000 http://localhost/wordpress90/?p=13193 Ocarina of Time (which just celebrated its 17th birthday) offered gamers a quintessential hero's journey, as a young boy left the humble home he's always known to face the world and overcome evil. But have you ever wondered what would have happened in the land of Hyrule if Link never answered that call and left Kokiri Forest? Well, our friends at SwankyBox recently answered that question and explored the possible implications of Link failing to meet his destiny.

SwankyBox presents the situation in which Link never received or failed to answer the Great Deku Tree's call at the beginning of Ocarina of Time. Sadly, our hero would have most likely lived in ignorance in his forest home and eventually grown larger than his Kokiri brothers and sisters. The video also explores the actions Ganondorf would need to take if Link was not present to retrieve the Spiritual Stones, attain the Master Sword, or open the Sacred Realm.

I won't reiterate all of SwankyBox's reasoning, as not to take away from the video itself, but I will say that the end has something to do with Ganondorf and an evil bakery. We all agree that Link choosing to pursue his adventure in Ocarina of Time made for an unforgettable game, but SwankyBox still shows the fun in exploring the hypotheticals.

If you want to see more from SwankyBox, you can check out their YouTube channel. I recommend their video exploring what would happen if Link switched places with Mario.

What do you think would happen if Link never left Kokiri forest? Do you hope to one day see Ganondorf's evil bakery. Let us know in the comments!

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Ocarina of Time (which just celebrated its 17th birthday) offered gamers a quintessential hero's journey, as a young boy left the humble home he's always known to face the world and overcome evil. But have you ever wondered what would have happened in the land of Hyrule if Link never answered that call and left Kokiri Forest? Well, our friends at SwankyBox recently answered that question and explored the possible implications of Link failing to meet his destiny...

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World of Nintendo 8-Bit Link Exclusive Figure Spotted at Walgreens http://www.zeldainformer.com/8-bit-link-spotted-at-walgreens/ Mon, 23 Nov 2015 19:41:00 +0000 http://localhost/wordpress90/?p=13188

According to an article on VideoGameMM, World of Nintendo figures exclusive to the Nintendo World Store in New York City have been spotted at Walgreens locations. An 8-Bit Link figure (in a white-colored tunic) is one of them. Others that have been spotted are the 8-Bit Classic Mario and 8-Bit Star Power Mario. These figures aren’t exclusive to Walgreens, and it’s not for certain if these are the only ones that Walgreens will sell.

The World of Nintendo figures are made by Jakks Pacific. If you have a Walgreens store near you, check it out to see if they have these and other figures! Let us know what you find in the comments.

Source: VideoGameMM (via GoNintendo)

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According to an article on VideoGameMM, World of Nintendo figures exclusive to the Nintendo World Store in New York City have been spotted at Walgreens locations. An 8-Bit Link figure (in a white-colored tunic) is one of them. Others that have been spotted are the 8-Bit Classic Mario and 8-Bit Star Power Mario. These figures aren’t exclusive to Walgreens, and it’s not for certain if these are the only ones that Walgreens will sell...

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Cosplay of the Week: Zelda by Firefly Path http://www.zeldainformer.com/cosplay-of-the-week-zelda-by-firefly-path/ Tue, 24 Nov 2015 21:51:00 +0000 http://localhost/wordpress90/?p=13190 Princess Zelda is one of the most common cosplays in the Zelda franchise next to Link. As such, here at Cosplay of the Week, we try to avoid both characters for the sake of variety. However, if there is something wildly unique about the cosplay, we decide to risk showing all of you.

In this particular case, we present to you an entirely exceptional Princess Zelda by Firefly Path. This Princess has no sole detail associated with any game, however the trademarks to identify her will still be there. Once the dress is finished, it will have Zelda's armor and front sash of the Hylian crest. For now, however, we are left to observe the work in progress. The puffed sleeves, though not completely new to the Zelda costume (see Hyrule Historia, pg. 230), are the most unique so far. The vertical gold bands contain the lovely gathered peach fabric, leading into a band, another puff, and the lovely hanging sleeves. The gold filigree around the collar and hem of the dress are definitely an original touch, echoing Zelda's armor in a very fancy and royal way.

Speaking of armor, Firefly Path also has a how-to of another original version of Zelda's armor. It does not go with this dress, but we felt Firefly Path's skills in this should be addressed. The pauldrons are made from Craft Foam, and there is no room for doubt - to make this look amazing, you need perfect hot-glue gun and painting skills. Firefly Path has both in spades, all the cuts are smooth and each piece aligned as they should be. The texture created by the paint hides any imperfections and gives it the almost dark look usually found in Twilight Princess.

Firefly Path is headed by costume designer and makeup artist JoEllen Elam, from Los Angeles, California. Her experience is quite expansive, as her about page explains:

JoEllen’s passion for costume creation and design began in 2002, and she has since crafted literally hundreds of costumes and props for her clients, as well as film television productions. She is trained in numerous sewing techniques, has worked under fashion designer Vannessa Riley, led the Costume Department at the University of North Texas, and acted as Wardrobe Master for many Hollywood productions.

What do you think of these two pieces? Are you excited to see the finished product of the Zelda dress? Let us know in the comments below!

Source: Facebook, Armor How-To, Firefly Path Website

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Princess Zelda is one of the most common cosplays in the Zelda franchise next to Link. As such, here at Cosplay of the Week, we try to avoid both characters for the sake of variety. However, if there is something wildly unique about the cosplay, we decide to risk showing all of you.

In this particular case, we present to you an entirely exceptional Princess Zelda by Firefly Path. This Princess has no sole detail...

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Check Out This List of Translated Japanese Reactions to Linkle's Reveal http://www.zeldainformer.com/check-out-this-list-of-translated-japanese-reactions-to-linkles-announcemen/ Mon, 23 Nov 2015 20:16:00 +0000 http://localhost/wordpress90/?p=13194

Linkle has caused quite the ruckus in the Zelda community ever since she was officially revealed. It seems everyone has their opinions regarding this new playable character in Hyrule Warriors, as evidenced by the feedback to our last post regarding the crossbow-toting hero. We know of the mixed reactions here in North America and Europe, but what about the reactions of Japanese fans? After all, Koei Tecmo, the developer of Hyrule Warriors, is a Japanese company.

We weren't the only ones asking this question, as Legends of Localization took it one step further by actually translating reactions from Japan. Without further adieu, here is the long list of comments, translated from Japanese, regarding Linkle's reveal:

  • Doujinshi (fan-made manga) is unavoidable
  • Wouldn’t it be neat if it turned out Link was a girl all along, like with Samus?
  • She’s cute, but there’s something I don’t like about her
  • Surprisingly cute!
  • Reminds me of the elf in Dragon’s Crown
  • She looks creepy, like too much plastic surgery
  • Damn, she’s cute!
  • A crossbow in both hands is stupid
  • I wonder if they’ll call her “Linket” overseas
  • Now if only they’d let you choose to be a boy or girl in the main Zelda games
  • You hardly see braids like this these days
  • Does this mean we’ll be able to choose a guy or a girl in the next Zelda maybe?
  • I can see Zelda getting so jealous that she’ll assassinate her
  • She’s adorable!
  • Is she supposed to be in her 30s?
  • She reminds me of Link’s little sister from The Wind Waker, but grown up!
  • So many girl characters
  • I like her!
  • She looks cute. I personally prefer her design from the old unused art, though
  • I wish she had boobs…
  • She’s completely different from that female version of Darth Vader I saw one time
  • I assume they wanted a girl name that started with “Link”… but the name keeps reminding me of “Tingle”
  • I hope she’ll be added to the Wii U version too…
  • She reminds me of Zelda from Skyward Sword
  • Whoa, so cute!
  • I bet this is what foreigners will get most excited about from this Nintendo Direct
  • Everyone complaining about how she looks on the 3DS should know she’s gonna be on the Wii U version too apparently
  • Linkle Linkle koolo limpah!
  • plz make doujinshi of her being swallowed by Like Likes kthx
  • She’s cute! She reminds me of elves from Dragon Quest
  • I’m interested
  • Just an aside, but female versions of male characters are a common sight in American comics too. I guess perverted minds go beyond things like countries, races, and religions lol
  • Lame name
  • They must be running out of ideas or something
  • Now gimme a female Ganon
  • A crossbow in both hands? How does she reload then?
  • Linkle, a child born of Link and Tingle. Which means…
  • I wonder if she’ll be added to Smash Bros. eventually
  • If they make her Tingle’s daughter it’ll be hilarious to see the foreigners go berserk
  • Hello, I’m 35 years old and a fairy
  • An angel
  • Her name makes me think of wrinkles
  • Put Saria in and I’ll buy three copies
  • She looks cute in the drawings but like absolute crap in 3D, get your shit together you no-talent hacks
  • We don’t need Linkle, just give us Aryll or some other Zelda character
  • No! Her name’s too close to Tingle’s!
  • I bet she’s Zelda and Link’s daughter
  • I thought it was Link transformed into a girl at first. And she’s not Tingle, either…
  • I always felt that Zelda the hero and Link the princess would’ve been a perfect fit
  • The dropped character miraculously revives!
  • Are they gonna use this name overseas too? Seems so much like “wrinkle”
  • Is she a Dragon Quest elf?
  • I feel so bad that her name is so similar to Tingle’s
  • I’m surprised by how cute she is!
  • Seems like a crossdresser
  • This has doujinshi potential
  • Nice!
  • Too bad for the 3DS’ shit graphics
  • I thought it said Tingle at first (I have old man eyesight)
  • Wow!
  • And thus the doujin world was jolted awake
  • She looks tough!
  • I wonder if she’s his kid sister or something
  • Get your act together, 3D artists! The drawings are nice, but the 3D versions aren’t cute at all
  • I was expecting a female Tingle at first rofl
  • You have my attention
  • I read somewhere about someone changing Link into a girl for their daughter’s storytime, but I didn’t think it’d actually come true!

It certainly was interesting reading all of these reactions from Japanese Zelda fans. How do you think they differ from the reactions of those in the West? Let us know via the comment section.

Source: Legends of Localization

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Linkle has caused quite the ruckus in the Zelda community ever since she was officially revealed. It seems everyone has their opinions regarding this new playable character in Hyrule Warriors, as evidenced by the feedback to our last post regarding the crossbow-toting hero. We know of the mixed reactions here in North America and Europe, but what about the reactions of Japanese fans? After all, Koei Tecmo, the developer of Hyrule Warriors, is a Japanese company...

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Daily Debate: Does Link's Gender Really Matter? http://www.zeldainformer.com/daily-debate-does-links-gender-really-matter/ Mon, 23 Nov 2015 23:50:00 +0000 http://localhost/wordpress90/?p=13195

To say the grand gender debate around the Zelda series has reared its head is an understatement. Thanks to an announcement of a new playable character in Hyrule Warriors Legends named Linkle, the internet is abuzz with the idea of a playable female version of Link in a future Zelda title. We've certainly had conversations about this very topic seep into Zelda Informer. YouTubers are arguing that Linkle and some quotes from Eiji Aonuma point to a gender-less future, where we get to choose if Link is a male ore a female. Simple discussions over Linkle the character can't escape the topic. Even recognizing publicly that she's her own character and not a female Link hasn't stopped the conversation. So, let's have a truly open and honest conversation about the idea of a female Link and Link's gender on the whole all in one spot, rather than spreading and infecting any and every post that has to do with Linkle(and let's be honest, we all know it's going to continue to happen).

To me the fundamental question of if a gender option is appropriate for the character isn't about tradition (though that is a strong stance for many), but rather it's the line drawn in the sand between whether or not Link is a vessel for the player or his very own character. Sure we know there are many different Links in Zelda lore, but this is a much deeper question. If you stand on the side that Link is a vessel - essentially that we are Link... a gender option doesn't seem like such a big deal. Do you want to play as male Link? Go for it. Female? Sure, why not? If you stand on the premise that Link is his own character, not a vessel for us but his own character with a personality and fully fleshed out story... then a gender option is absurd. These are the people that bring up "why aren't people asking for Samus to be a dude?". Samus is a character, not a vessel, and she has a rich back story and character development. In many ways, this crowd views Link in the exact same light.

This is why the debate itself is eternal. Even if Nintendo does do it, it won't make the debate go away. If they never do it, people will still ask if they should. We've talked about this before - last year during E3 when Eiji Aonuma purposefully let the internet think it was happening. His comments there may have put to rest that it was male Link in the trailer, but his remarks didn't close the door on the possibility. In fact, he opened the door wide open with this remark in an interview with Kotaku:

"let's see what happens with Hyrule Warriors, if as a result of there being more female protagonists, more women pick up the game, I'm all for it, so I've decided to see what happens with this title."

This was a direct response to being asked about a female Link - having a gender option. So we know the door isn't shut at all. That the possibility exists.

The real question to me isn't if there should or shouldn't be a gender option, it's if the gender of the character really truly matters at all. Let's say Link was female all these years. Would it really change up what Zelda is all that much? Would we view it differently? Skyward Sword may have had hints at a lesbian type relationship growing between Link and Zelda in this case, but in today's world that may actually be viewed as a huge positive. That Nintendo is being really progressive. Setting that aside as I don't want to get into that sort of debate - what I really ask is why any of this truly matters. We can talk about lore, the curse, tradition, character development, and everything in-between. The real question should be if the gender actually makes a tangible difference on the experience of a Zelda game. Because any time you talk about making what is considered a radical change to a pre-established norm - this question sits at the forefront. Will this really change the series?

Then, if the answer is no... is it worth doing at all then if it doesn't make a difference? Is it worth not doing it if there is no harm? Is this all just a big psychological mess? I think I've presented more than enough information to make this debate last another decade. Have at it folks. Does Link's gender really matter? Cosplay above is by beethy.

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To say the grand gender debate around the Zelda series has reared its head is an understatement. Thanks to an announcement of a new playable character in Hyrule Warriors Legends named Linkle, the internet is abuzz with the idea of a playable female version of Link in a future Zelda title. We've certainly had conversations about this very topic seep into Zelda Informer. YouTubers are arguing that Linkle and some quotes from Eiji Aonuma point to a gender-less future, where we get to choose if Link is a male ore a female. Even simple discussions over Linkle the character...

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Tri Force Heroes' Second Miiting Reveals the Workloads Put on GREZZO and Nintendo http://www.zeldainformer.com/tri-force-heroes-second-miiting-reveals-the-workloads-put-on-grezzo-and-nin/ Tue, 24 Nov 2015 05:00:00 +0000 http://localhost/wordpress90/?p=13196

Today, Nintendo released the second part to Tri Force Heroes' Miiting. In case you are not familiar with what a Miiting is, it is a series of questions and answers staged by Nintendo and published on their social network, Miiverse. These Miitings can be quite insightful as they sometimes offer information on the development process of certain titles.

One of the informational highlights found in today's Miiting were the workloads put on Nintendo and Tri Force Heroes' co-developer, GREZZO. It would seem as if GREZZO was involved more than we would have believed earlier. This was revealed by Shikata, the director of the game. Also present is Mikiharu Ooiwa, who is representing GREZZO.

MariChan: To get things started, could you tell us a bit more about the cooperation between GREZZO and Nintendo?

Shikata: Well, roughly speaking, GREZZO did most of the work on making the levels, creating enemies, dealing with the user interface and so on, while Nintendo took care of programming the main game systems and layout out the level concepts. Does that sound about right?

Ooiwa: The way I recall it, it was the first time creating levels for a few of our staff, so some Nintendo people came to Shibuya (an area of Tokyo where GREZZO is located) and we agreed on how we wanted the levels to go and things like that. Later we got more free rein, and, well, it was certainly a learning experience!

It's nice to see Nintendo partnering with other companies to create new enjoyable titles, purely for the fact that outside developers may have new ideas that Nintendo might not think of. Are you glad Nintendo brought GREZZO in on the development process? Share your thoughts with us in the comments below.

Source: Miiverse

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Today, Nintendo released the second part to Tri Force Heroes' Miiting. In case you are not familiar with what a Miiting is, it is a series of questions and answers staged by Nintendo and published on their social network, Miiverse. These Miitings can be quite insightful as they sometimes offer information on the development process of certain titles.

One of the informational highlights found in today's Miiting were the workloads...

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Tri Force Heroes' Miiting: Nintendo and GREZZO Worked Hard to Maintain a Close Working Relationship http://www.zeldainformer.com/tri-force-heroes-miiting/ Tue, 24 Nov 2015 16:40:00 +0000 http://localhost/wordpress90/?p=13197

In a Miiting with director of Tri Force Heroes, Shikata, and co-developer from GREZZO, Mikiharu Oiwa, they state that the distance between the two companies was sometimes very stressful.

As the interviewer, MariChan, states, "GREZZO is based in Tokyo, while Nintendo operates out of Kyoto". Even to some of us in North America, a six hour drive is not something to be taken lightly. As such, the distance was more than enough to affect the work and pace of both developers.

As Shikata and Mikiharu Oiwa stated in the Miiting:

Shikata: To be honest, this was my first time working with an external company, so it was a little stressful at first! At the office, I only need to turn around to see everyone I work with, but it felt like taking a little vacation every time I needed to meet with GREZZO folks!

Mikiharu Oiwa: That's right! It wasn't even just a case of simple geographical separation - we didn't want our hearts and minds to grow apart, so from the very start we took pains to close that distance. For example, we made sure to hold a videoconference every day, even when we didn't have anything specific to talk about!

They sure make the situation sound like fun, don't they? Are you happy about the collaboration for Tri Force Heroes? Let us know in the comments below!

Source: Miiverse

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In a Miiting with director of Tri Force Heroes, Shikata, and co-developer from GREZZO, Mikiharu Oiwa, they state that the distance between the two companies was sometimes very stressful.

As the interviewer, MariChan, states, "GREZZO is based in Tokyo, while Nintendo operates out of Kyoto". Even to some of us in North America, a six hour drive is not something to be taken lightly. As such, the distance was more than enough to affect the work and...

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The Demon King and His Trident Take the Spotlight in a New Hyrule Warriors Legends Trailer http://www.zeldainformer.com/the-demon-king-and-his-trident-take-the-spotlight-in-a-new-hyrule-warriors/ Tue, 24 Nov 2015 16:47:00 +0000 http://localhost/wordpress90/?p=13198 In a brand new trailer for Hyrule Warriors Legends released today, Koei Tecmo took the time to show off Ganondorf's new weapon in the upcoming release. For lack of a better name, we will refer to it as the Trident.

The trailer opens with a menacing theme, with the Demon King pulling his Trident from its place in the ground. We then see Ganondorf using the Trident in battle, where one of his attacks leaves cracks in the earth. At the end of the trailer, it is once again confirmed that all the new content for Legends will be transferable to the Wii U version. This includes the newly announced Linkle and Ganondorf's Trident.

Are you looking forward to using the Demon King's new weapon? Let us know via the comment section.

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In a brand new trailer for Hyrule Warriors Legends released today, Koei Tecmo took the time to show off Ganondorf's new weapon in the upcoming release. For lack of a better name, we will refer to it as the Trident.

The trailer opens with a menacing theme, with the Demon King pulling his Trident from its place in the ground. We then see Ganondorf using the Trident in battle, where one of his attacks leaves cracks in the earth. At the end of the trailer, it is once again...

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Get 25% Off Nintendo UK's 2016 Zelda Calendar http://www.zeldainformer.com/get-25-off-nintendos-a-link-between-worlds-2016-calender/ Wed, 25 Nov 2015 01:22:00 +0000 http://localhost/wordpress90/?p=13201 Nintendo UK is offering 25% off their 2016 calendars, one of which is their Zelda calendar. If you use the code "CALENDAR2016" at checkout, you can get any of their four calendars 25% off! The Zelda calendar's cover image is the official artwork for A Link Between Worlds, and the calendar features artwork from Twilight Princess, Skyward Sword, Majora's Mask, and The Wind Waker.

Usually, this calendar costs £12.99, but with the discount code, you can get one for £9.74. Plus, Nintendo UK offers free shipping on orders over £20. The other calendars feature Mario Kart 8, Super Mario Bros., and Animal Crossing.

What do you guys think of the calendars? Let us know in the comments below!

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Nintendo UK is offering 25% off their 2016 calendars, one of which is their Zelda calendar. If you use the code "CALENDAR2016" at checkout, you can get any of their four calendars 25% off! The cover image is the official artwork for A Link Between Worlds, and the other calendar images feature artwork from Twilight Princess, Skyward Sword, Majora's Mask, and The Wind Waker...

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Tri Force Heroes Devs Share Unused Outfit Ideas: Stinky Costume and Outfit That Made You Look Naked http://www.zeldainformer.com/tri-force-heroes-devs-share-unused-outfit-ideas-stinky-costume-and-outfit-t/ Wed, 25 Nov 2015 01:59:00 +0000 http://localhost/wordpress90/?p=13202

One of the standout features of Tri Force Heroes was the collection of wacky outfits that players could slip into, each with its own unique abilities. But even with over 30 costumes present in the game, the developers at GREZZO had several outfit concepts that never made it in the final game. During the recent Tri Force Heroes Miiting, the team shared about a few of the unused costume ideas that they had during development.

Director Hiromasa Shikata and Mikiharu Ooiwa were asked about outfits that never made their way into Tri Force Heroes:

"MariChan: Since we're on the topic of outfits, why don't you tell us about some outfits that ended up not making it into the game?

Shikata: There weren't any outfits that we created but ended up cutting from the game, but we did abandon a few ideas in the planning phase. Let's see... We thought about creating a "Stinky Costume" which would keep enemies at bay, or a "Kansai Outfit" which would put the situation reports into the Kansai dialect of Japanese.

Ooiwa: We also considered "Emperor's New Clothes", which would make you look naked to other players, and a "Handsome Outfit" that made you look really cool in photos."

It definitely would have been shocking to see something like the "Emperor's New Clothes" in Tri Force Heroes, but it is interesting to hear about the concepts the development team was the throwing around. And considering that TFH will soon receive new DLC outfits, maybe some of these unused ideas will some day make it into the game.

Would you have wanted to see any of these outfits in Tri Force Heroes? Share your thoughts with us in the comments.

Source: Miiverse (via Nintendo Everything)

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One of the standout features of Tri Force Heroes was the collection of wacky outfits that players could slip into, each with its own unique abilities. But even with over 30 costumes present in the game, the developers at GREZZO had several outfit concepts that never made it in the final game. During the recent Tri Force Heroes Miiting, the team shared about a few of the unused costume ideas that they had during development...

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Miiting: Princess Styla's Tights were the Most Difficult Outfit to Design http://www.zeldainformer.com/miiting-princess-stylas-tights-were-the-most-difficult-outfit-to-design/ Wed, 25 Nov 2015 01:52:00 +0000 http://localhost/wordpress90/?p=13203

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Miiting: Princess Styla's Tights were the Most Difficult Outfit to Design http://www.zeldainformer.com/miiting-princess-stylas-tights-were-the-most-difficult-outfit-to-desig/ Wed, 25 Nov 2015 01:52:00 +0000 http://localhost/wordpress90/?p=13204

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Miiting: Princess Styla's Tights were the Most Difficult Outfit to Design http://www.zeldainformer.com/miiting-princess-stylas-tights-were-the-most-difficult-outfit-to-desig1/ Wed, 25 Nov 2015 02:09:00 +0000 http://localhost/wordpress90/?p=13205

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Miiting: Princess Styla's Tights were the Most Difficult Tri Force Heroes Outfit to Design http://www.zeldainformer.com/miiting-princess-stylas-tights-were-the-most-difficult-outfit-to-desig2/ Wed, 25 Nov 2015 02:09:00 +0000 http://localhost/wordpress90/?p=13206 In yesterday's Miiverse Miiting, the director of Tri Force Heroes, Hiromasa Shikata, and a representative from GREZZO, the co-developers of the game, stated that Princess Styla's cursed tights were the hardest costume to design. Originally, the designers were asked to come up with something that would make the player take pity on Styla and want to help her, but the design they came up with looked too cute to some of the designers, so it wasn't much of a curse.

The designers removed anything that could be even remotely stylish, including all flowers, buttons, and crosses. That motion took them in the direction they were looking for, and from there, they worked out the unfashionable brown tights Princess Styla wears for most of the game. As GREZZO's representative says, "the simplest designs are the hardest to get right."

What do you guys think of the concept art? Let us know in the comments below!

Source: Miiverse

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In yesterday's Miiverse Miiting, the director of Tri Force Heroes, Hiromasa Shikata, and a representative from GREZZO, the co-developers of the game, stated that Princess Styla's cursed tights were the hardest costume to design. Originally, the designers were asked to come up with something that would make the player take pity on Styla and want to help her, but the design they came up with looked too cute to some of the designers, so it wasn't much of a curse.

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The Wind Waker is 30% off during Nintendo eShop's Sale http://www.zeldainformer.com/the-wind-waker-is-featured-in-the-eshop-cyber-deals/ Wed, 25 Nov 2015 17:40:00 +0000 http://localhost/wordpress90/?p=13208

The Nintendo eShop of North America has started their holiday Cyber Deals, and The Wind Waker is on sale! Usually, The Wind Waker costs $49.99, but during this special sale, Wii U owners can purchase the game for only $34.99 and save $15. The sales last until December 2nd and will end at 11:59EST, so be sure to get your holiday shopping done before the sale ends!

All of the games on sale are listed below:

Wii U:

Zelda: The Wind Waker HD – $34.99 (was $49.99)

Metroid Fusion – $4.79 (was $7.99)

Don’t Starve: Giant Edition – $7.49 (was $14.99)

Captain Toad: Treasure Tracker – $27.99 (was $39.99)

Shantae and the Pirate’s Curse – $9.99 (was $19.99)

Donkey Kong Country: Tropical Freeze – $34.99 (was $49.99)

Rayman Legends – $19.99 (was $39.99)

Adventures of Pip – $7.49 (was $14.99)

Pushmo World – $4.99 (was $9.99)

Kirby’s Return to Dream Land – $12.99 (was $19.99)

Teslagrad – $7.49 (was $14.99)

Chariot – $7.49 (was $14.99)

Star Fox Command – $4.99 (was $9.99)

Never Alone – $5.99 (was $14.99)

SteamWorld Dig – $4.99 (was $9.99)

Pikmin 3 – $38.99 (was $59.99)

Art of Balance – $4.49 (was $8.99)

Trine 2: Director’s Cut – $9.99 (was $19.99)

The Wonderful 101 – $19.49 (was $29.99)

Mario Golf – $4.99 (was $9.99)

Child of Light – $7.49 (was $14.99)

Blek – $2.99 (was $5.99)

Little Inferno – $4.99 (was $9.99)

Mutant Mudds Deluxe – $4.99 (was $9.99)

Scram Kitty – $4.99 (was $9.99)

3DS:

Fire Emblem Awakening – $27.99 (was $39.99)

Metroid – $2.49 (was $4.99)

Monster Hunter 4 Ultimate – $23.99 (was $39.99)

Donkey Kong Country Returns 3D – $20.99 (was $29.99)

Azure Striker Gunvolt – $7.50 (was $14.99)

Luigi’s Mansion: Dark Moon – $27.99 (was $39.99)

BoxBoy! – $3.49 (was $4.99)

Phoenix Wright: Ace Attorney Trilogy – $20.09 (was $29.99)

Shantae and the Pirate’s Curse – $9.99 (was $19.99)

Crashmo – $4.49 (was $8.99)

Kid Icarus: Uprising – $24.49 (was $34.99)

Rune Factory 4 – $19.99 (was $39.99)

3D Sonic the Hedgehog – $2.99 (was $5.99)

3D Out Run – $4.19 (was $5.99)

Mario and Donkey Kong: Minis on the Move – $6.49 (was $9.99)

Punch-Out!! Featuring Mr. Dream – $2.49 (was $4.99)

SteamWorld Dig – $4.99 (was $8.99)

Mario Golf: World Tour – $20.99 (was $29.99)

1001 Spikes – $9.99 (was $15.00)

Inazuma Eleven – $9.99 (was $19.99)

Retro City Rampage DX – $4.99 (was $9.99)

Mutant Mudds – $4.49 (was $8.99)

Siesta Fiesta – $2.99 (was $5.99)

If you're in Europe and feeling left out, never fear! Europe's eShop will be having their own set of deals from Friday, November 27th to Monday, November 30th. However, details for Europe's sale have not been released yet.

Are you excited about these deals? Are there any games on the list that you're planning on buying? Let us know in the comments below!

Source: Nintendo

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The Nintendo eShop of North America has started their holiday Cyber Deals, and The Wind Waker is on sale! Usually, The Wind Waker costs $49.99, but during this special sale, Wii U owners can purchase the game for only $34.99 and save $15. The sales last until December 2nd and will end at 11:59EST, so be sure to get your holiday shopping done before the sale ends! All of the games on sale are listed below...

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Imagine if The Legend of Zelda was a Studio Ghibli Movie http://www.zeldainformer.com/check-out-these-ghibli-style-zelda-posters/ Wed, 25 Nov 2015 18:06:00 +0000 http://localhost/wordpress90/?p=13209

In three classic Ghibli-style movie posters, artist Matt Vince has us dreaming of what The Legend of Zelda would be like if it were a movie produced by Studio Ghibli. Ghibli is known for its enchanting music and animation, as well as its ability to evoke powerful emotions from the audience. With that in mind, I can only imagine how magical it would be to see The Legend of Zelda as a Ghibli movie. Vince does an excellent job channeling the style of Studio Ghibli with the owners of the Triforce drawn in Ghibli style facing beautifully drawn backgrounds.

Between the art style and the fully-orchestrated score of Ghibli that would accompany the story and characters of our beloved Zelda, I can only imagine how amazing this movie would be. Unfortunately, these movie posters are fake, but thanks to Vince, here's yet another thing I can add to the list of things I didn't know I wanted but now desperately need in my life.

What do you guys think of these posters? Let us know in the comments below! Also, check out Matt Vince's Tumblr for more amazing art!

Source: Tumblr

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In three classic Ghibli-style movie posters, artist Matt Vince has us dreaming of what The Legend of Zelda would be like if it were a movie produced by Studio Ghibli. Ghibli is known for its enchanting music and animation as well as its ability to evoke powerful emotions from the audience. With that in mind, I can only imagine how magical it would be to see The Legend of Zelda as a Ghibli movie. Vince does an excellent job channeling the style of Studio Ghibli with the owners of the Triforce drawn in Ghibli style facing beautifully drawn backgrounds that correspond to their pieces of the Triforce as well as their personalities...

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Twilight Princess HD May Be Compatible with the Wii Remote and Nunchuck http://www.zeldainformer.com/twilight-princess-hd-may-be-compatible-with-the-wiimote-and-nunchuck/ Wed, 25 Nov 2015 18:35:00 +0000 http://localhost/wordpress90/?p=13210

As far as we know, Twilight Princess HD is going to be based on the original GameCube version of the game. However, it may be possible that the Wii Remote and Nunchuck will be compatible with the HD version of the game.

The official listing of Twilight Princess HD on Nintendo Sweden has the Wii Remote and Nunchuck listed under the compatible controls, right next to the Wii U Gamepad. Of course, this hasn't been confirmed yet and may simply be a mistake. Still, it does beg the question: if the Wii Remote and Nunchuck are compatible with Twilight Princess HD, how will they be implemented? Will the motion controls found in the Wii version of the game reappear in the Wii U remake?

Again, this is all speculation at this point. Without an official announcement or confirmation, we can't jump to any conclusions. Still, it's fun to think about how Nintendo will incorporate the Wii Remote and Nunchuck if this is indeed true. What do you guys think? Let us know in the comments below!

Source: Nintendo Sweden

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This is the preview.As far as we know, Twilight Princess HD is going to be based on the original GameCube version of the game. However, it may be possible that the Wii Remote and Nunchuck will be compatible with the HD version of the game. The official listing of Twilight Princess HD on Nintendo Sweden has the Wii Remote and Nunchuck listed under the compatible controls, right next to the Wii U Gamepad. Of course, this hasn't been confirmed yet and may simply be a mistake...

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Daily Debate: Should Zelda U Include Seasons? http://www.zeldainformer.com/daily-debate-should-zelda-u-include-seasons/ Thu, 26 Nov 2015 00:23:00 +0000 http://localhost/wordpress90/?p=13214 This idea may seem abstract, though it's not entirely new to the series. I was inspired for this topic thanks to a fan who created a fall coloration of the recent Zelda U footage. Please take a look:

Obviously this isn't exactly what fall would look like in Zelda U, but it begs the question - should the game feature seasons? Of course the last time the series dabbled in this was the aptly named Oracle of Seasons, but why not revisit it? It would not only add to the beauty and scenery, you could have events and other quests dependent upon the seasons. It could also change the land - lakes are frozen during the winter as an example. In fact, if you allow seasons with a full weather system, you're really adding a lot of believability to the world. That it exists. What do you think?

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This idea may seem abstract, though it's not entirely new to the series. I was inspired for this topic thanks to a fan who created a fall coloration of the recent Zelda U footage. Please take a look to your left. Obviously this isn't exactly what fall  would look like in Zelda U, but it begs the question - should the game feature seasons? Of course the last time the series dabbled in this was the aptly named Oracle of Seasons...

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The Boss Man: Top 3 Reasons to Get a Wii U This Holiday http://www.zeldainformer.com/the-boss-man-top-3-reasons-to-get-a-wii-u-this-holiday/ Thu, 26 Nov 2015 01:30:00 +0000 http://localhost/wordpress90/?p=13215 It's no secret the Wii U hasn't sold well and it's also widely speculated the Wii U's eventual successor may be here as early as next year. If ever there was a time to skip out on buy a console it's typically right before a new one is going to release. I'm here to give you some reasons that, for at least this holiday season, the Wii U is worth investing in. Of course these are purely my opinions - I have owned a Wii U since launch and can safely say I've gotten my monies worth. Still, will you?

I hope you enjoy this weeks episode! Happy Thanksgiving and I'll see you all again next week.

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It's no secret the Wii U hasn't sold well and it's also widely speculated the Wii U's eventual successor may be here as early as next year. If ever there was a time to skip out on buy a console it's typically right before a new one is going to release. I'm here to give you some reasons that, for at least this holiday season, the Wii U is worth investing in. Of course these are purely my opinions - I have owned a Wii U since launch and can safely...

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Daily Debate: Is There Anything in the Zelda Series You're Thankful For or Appreciative Of? http://www.zeldainformer.com/daily-debate-is-there-anything-in-the-zelda-series-youre-thankful-or-apprec/ Thu, 26 Nov 2015 15:31:00 +0000 http://localhost/wordpress90/?p=13216

While Thanksgiving is not a world wide holiday, it's something we still recognize as we are a United States based website. In fact, I'll be gone most of the day after this discussion simply to spend time with my family. That being said, I felt it was only appropriate to have a slightly themed debate for this and talk what we are thankful for or appreciative of in the Zelda series. It's easy to say "I'm thankful Majora's Mask exists", so let's try and be a lot more specific.

As an example, I'm thankful that Eiji Aonuma was the one chosen to take Miyamoto's place back in the early 2000's. I have enjoyed his era of Zelda more than any other. I am also thankful that Zelda U's art direction has stuck to it's own unique look that will be adored for years to come, even if it may not generate the best of sales. I'm also thankful that the series hasn't been afraid to branch out a bit. As an example, who would have thought 15 years ago we'd have three multiplayer Zelda titles? How about you?

As a side note, I'm also really thankful that all of you are here. Without you we wouldn't exist. Without you, I wouldn't be able to work here as a job and be able to somewhat provide for my family. I'd maybe still be working full time at Mcdonalds or off in a warehouse somewhere, but instead I get to spend a majority of my work day right here at Zelda Informer, carefully crafting and maintaining this site thanks to all of you. So sincerely... thank you for allowing me to work a job I love. I'm obviously thankful for my beautiful girlfriend and my amazing three children (ages 4, 2, and 3 months) along with the rest of my family. Banner art is by HeyListen-AskNavi.

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While Thanksgiving is not a world wide holiday, it's something we still recognize as we are a United States based website. In fact, I'll be gone most of the day after this discussion simply to spend time with my family. That being said, I felt it was only appropriate to have a slightly themed debate for this and talk what we are thankful for or appreciative of in the Zelda series. It's easy to say "I'm thankful Majora's Mask exists", so let's try and be a lot more specific...

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Skull Kid Creeps us Out in a New Hyrule Warriors Legends Trailer http://www.zeldainformer.com/skull-kid-creeps-us-out-in-a-new-hyrule-warriors-legends-trailer/ Thu, 26 Nov 2015 19:36:00 +0000 http://localhost/wordpress90/?p=13218 Following the Ganondorf character trailer released two days ago, a similar video showcasing Skull Kid has been released. As you may already know, this creepy imp from Majora's Mask is fighting his way into Hyrule Warriors Legends on the Nintendo 3DS, but will also be transferable to the Wii U version.

Using shadow-based magic attacks, we see Skull Kid dancing through the combat field while having no trouble vanquishing his enemies. He even uses the moon from Majora's Mask in one of his attacks, pitching it at those in his path like a baseball.

Will you be picking up Hyrule Warriors Legends to play as Skull Kid, or are you still hoping he and other Legends bonus content will come as DLC for the Wii U version? Let us know via the comment section.

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Following the Ganondorf character trailer released two days ago, a similar video showcasing Skull Kid has been released. As you may already know, this creepy imp from Majora's Mask is fighting his way into Hyrule Warriors Legends on the Nintendo 3DS, but will also be transferable to the Wii U version.

Using shadow-based magic attacks, we see Skull Kid dancing through the combat field while...

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During Tri Force Heroes' Development Watching Aonuma Play Was Highly Stressful For the Staff http://www.zeldainformer.com/tri-force-heroes-miiting-189/ Fri, 27 Nov 2015 18:56:00 +0000 http://localhost/wordpress90/?p=13199 In the second part of the Miiting with director of Tri Force Heroes, Shikata, and co-developer from GREZZO, Mikiharu Oiwa, they explain that watching Mr Aonuma, producer and manager of The Legend of Zelda series, play the game was one of the most stressful periods during its production.

According to Shikata, the videoconferences between Nintendo and GREZZO were sometimes about "little celebrations after completing development milestones". But that didn't mean work wasn't done:

Shikata: It was certainly unusual, I'll give you that. Those milestone celebrations were one thing, but we also had these meetings where we'd have Mr Aonuma play through sections of the game to check them. Those were certainly some of our most stressful days.

Mikiharu Oiwa: Oh, definitely. If something was wrong or didn't play right, he might metaphorically flip the table over and we'd then have to redo whole sections from scratch... The meetings would always take place at GREZZO, and everyone wanted to see Mr Aonuma play the game, so GREZZO's meeting rooms overflowed with people on those days.

MariChan: Did one of those "table-flipping" moments happen on this project, then?

Shikata: It didn't really happen this time round. The thing is, when you see Mr Aonuma play the game in various video clips, he's always a perfect gentleman. But when he played it in the office, he'd obviously play with other Nintendo staff members, and whenever he got annoyed he'd shout stuff like "What're you doing?!", or "Don't go there, come here!"

Mikiharu Oiwa: Our meetings weren't particularly formal, so we felt these outbursts were quite representative of what real users would say. As a result, we kept very detailed notes of everything Mr Aonuma happened to shout.

That situation certainly seems stressful! Though it's good to hear that the Tri Force Heroes team had many moments to celebrate despite a slightly scary boss. What do you think of this interview? Let us know in the comments below!

Source: Miiverse

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In the second part of the Miiting with director of Tri Force Heroes, Shikata, and co-developer from GREZZO, Mikiharu Oiwa, they explain that watching Mr Aonuma, producer and manager of The Legend of Zelda series, play the game was one of the most stressful periods during its production.

According to Shikata, the videoconferences between Nintendo and GREZZO were sometimes about "little celebrations after...

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Playing In The Coliseum of Tri Force Heroes To De-Stress Turned Into An Epic Competition http://www.zeldainformer.com/tri-force-heroes-miiting1/ Sat, 28 Nov 2015 00:07:00 +0000 http://localhost/wordpress90/?p=13200 In the second part of the Miiting with director of Tri Force Heroes, Shikata, and co-developer from GREZZO, Mikiharu Oiwa, they explain that the development staff often used the coliseum in the game to de-stress. In fact, they would apparently get so devoted that it turned into a bit of a competition between the companies. Then GREZZO turned out to be particularly good at the coliseum game, causing a bit of stress for their Nintendo counterparts.

Indeed, Shikata and Mikiharu Oiwa seem to disagree on the winning party:

Shikata: Well, considering that only the winner gets materials as a prize, the battles can get pretty intense. I don't know if I'd call the coliseum a "break", but it's certainly a very different experience from the main game, and quite a fun one at that. It's perfect for de-stressing. Incidentally, I have to say that everyone at GREZZO got exceptionally good at it! Nobody on our side was even close to being a match for them. Which ironically caused a bit of stress...

Mikiharu Oiwa: Oh no, no, no, that's not true at all! I suppose it could work as stress relief, but mainly it was just good fun! It's easy to play that mode with just two players, or add a third for a more hectic match, so it's a bit different every time you play.

In addition, once the game was finished, staff from both companies came together to find out who really was the best:

MariChan: I imagine that when you battle your friends in Local Play, you can see how much everyone gets into it. I think that must be even more fun.

Shikata: Funny you should say that, because when the game was complete, we did all actually gather in Kyoto for a massive tournament-style competition with GREZZO and Nintendo staff. We called it the "Provisional World Championships". We thought everyone would use the same outfit, but there was a surprising amount of variety in that regard.

Mikiharu Oiwa: The game wasn't out yet, so whichever staff member came out on top would be the number one player in the world, at least for a while! As for the variety of outfits, some of them have special powers that only function in the coliseum, and every player has their own favourite item, so it's true that we saw lots of different styles. It was all done in Local Play, so you could see everyone staring into their screens, or cheering others on. It made for an odd...uh, I mean, a really cool scene!

This sure sounds like a great place to work! Designing and playing a game at work is nearly too good to be true. Wouldn't be cool if they had videos of this epic competition? What do you think of having such a competition at work? Let us know in the comments below!

Source: Miiverse

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In the second part of the Miiting with director of Tri Force Heroes, Shikata, and co-developer from GREZZO, Mikiharu Oiwa, they explain that the development staff often used the coliseum in the game to de-stress. In fact, they would apparently get so devoted that it turned into a bit of a competition between the companies. Then GREZZO turned out to be particularly good at the coliseum game, causing a bit of stress for their Nintendo counterparts...

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Watch Screwattack's Top 10 Things We Need In The Next Zelda Game http://www.zeldainformer.com/watch-screwattacks-top-10-things-we-need-in-the-next-zelda-game/ Sat, 28 Nov 2015 02:37:00 +0000 http://localhost/wordpress90/?p=13207 Ever since the next Zelda game was confirmed to be released in 2016, hype has only been growing. This week, gaming and geeky channel ScrewAttack! put together a Top 10 list of things they want to see in next year's game. Some of them are basic fan-favorites like fast travel and less handholding, but also most of the points made are deep and insightful.

Some of the points in the list open up a lot of debates. Would it be better to have classic controls within the game or to have some gimmick added to it just like motion control? Is it time for Ganondorf to step aside and let Nintendo introduce an all-new villain to the series? The answers are up to you.

What about you? What is your Top 10? Tell us in the comments below!

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Ever since the next Zelda game was confirmed to be released in 2016, hype has only been growing. This week, gaming and geeky channel ScrewAttack! put together a Top 10 list of things they want to see in next year's game. Some of them are basic fan-favorites like fast travel and less handholding, but also most of the points made are deep and insightful...

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Zelda Symphony Tickets are 20% Off for Black Friday http://www.zeldainformer.com/zelda-symphony-tickets-are-20-off/ Sun, 29 Nov 2015 14:05:00 +0000 http://localhost/wordpress90/?p=13211 If you've been wanting to see The Symphony of the Goddesses live, it's your lucky day! From November 27th to November 30th, The Symphony of the Goddesses is hosting a Black Friday event. Tickets in select cities will be 20% off, and merchandise from their shop will be 20% off as well. Use the code "DARKLINK" at checkout to get your 20% discount!

If you haven't experienced the beauty of The Symphony of the Goddesses, I highly recommend that you check out this clip of their performance on The Late Show with Stephen Colbert. It's a truly epic experience, and if you have the opportunity to see them live, you should absolutely take it. If you haven't ordered your tickets already, take advantage of the Black Friday deal and book your tickets today!

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If you've been wanting to see The Symphony of the Goddesses live, it's your lucky day! From November 27th to November 30th, The Symphony of the Goddesses is hosting a Black Friday event. Tickets in select cities will be 20% off, and merchandise from their shop will be 20% off as well. Use the code "DARKLINK" at checkout to get your 20% discount... 

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Wii Remote and Nunchuck Removed from Twilight Princess HD's Listing http://www.zeldainformer.com/wiimote-and-nunchuck-removed-from-twilight-princess/ Fri, 27 Nov 2015 19:56:00 +0000 http://localhost/wordpress90/?p=13219

Nintendo.se has removed the Wii Remote and Nunchuck icon from Twilight Princess HD's control options. Originally, they listed that both Wii U Gamepad and Wiimote + Nunchuck would function with the game. In fact, all control options for the game have been removed from the page at this point. What this means is anyone's guess, but surely the GamePad itself will be supported as it is the only controller Nintendo can be certain every Wii U owner has. The controller listing itself might have gone up prematurely however, as Nintendo has not announced what controllers work with the game. With news making headlines about the Wii Remote and Nunchuck, they likely removed all control listings entirely untl something is announced.

It should be noted that this doesn't mean the game won't have both control options originally listed, but we really know no more about which control option will be used than we did when the game was announced.

I personally feel that having both would allow players who are familiar with the original game to jump right back into the game they all love. I am included in this since I've played Twilight Princess on the Wii many times through. Does the inclusion of the Wii controls influence your decision to purchase Twilight Princess HD? Share your thoughts with us in the comments below.

Source: Nintendo

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Nintendo.se has removed the Wii Remote and Nunchuck icon from Twilight Princess HD's control options. Originally, they listed that both Wii U Gamepad and Wiimote + Nunchuck would function with the game. In fact, all control options for the game have been removed from the page at this point. What this means is anyone's guess, but surely the GamePad itself will be supported as it is the only controller Nintendo can be certain every Wii U owner has. The controller listing itself might have gone up prematurely however, as Nintendo has not announced what controllers...

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​Get Amazing Zelda Merchandise: T-Shirts for $14, Officially Licensed Wallets and More for 10% Off http://www.zeldainformer.com/get-amazing-zelda-merchandise-t-shirts-for-14-officially-licensed-wallets-a/ Fri, 27 Nov 2015 05:26:00 +0000 http://localhost/wordpress90/?p=13220 It’s that time of the year again where we all begin to really ramp up our gift giving ways for friends, family, loved ones, and possibly yourself. There are literally 1000’s of options for Zelda merchandise but we’ve teamed with two retailers of which we’ve built up a great trust for our fan base. They deliver on time and only sell stuff they actually have in stock. That way you know what you’re getting. We also have direct contact with them, so if issues arise we can personally settle them rather quickly. I wanted to take this time to talk about them because they are offering some nice discounts just for this holiday weekend and yes, these discounts apply worldwide.

Teepublic’s $14 Zelda T-Shirts

The simplest and often cheapest gift you can get any Zelda lover involves a great Zelda T-Shirt, Hoodie/Sweatshirt, or a Tank Top

For the next few days all T-Shirts will run just $14, down from the typical $20 price tag. We’ll also be adding new designs to that place every day over the next 4 days. Still, that’s fan stuff, what about some official merch? We turn to one of our most trusted online retailers, Merchoid, for that.

Merchoid: Official Zelda Merchandise

There is a slick tank top here, one of the best hoodies I’ve ever seen here, and a great T-Shirt here.

Oh, before I forget, we have a cool 10% discount to share with you on any of the above Merchoid stuff (all officially licensed merchandise). Just use the code ZELDAINFORMER at checkout to get 10% off.

You can find other Zelda merchandise like bath robes, wallets, and more right here on Merchoid.

Will you be getting anyone a nice Zelda gift this year?

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It’s that time of the year again where we all begin to really ramp up our gift giving ways for friends, family, loved ones, and possibly yourself. There are literally 1000’s of options for Zelda merchandise but we’ve teamed with two retailers of which we’ve built up a great trust for our fan base. They deliver on time and only sell stuff they actually have in stock. That way you know what you’re getting. We also have direct contact with them...

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Majora’s Mask 3D Badges Available in Nintendo Badge Arcade http://www.zeldainformer.com/majoras-mask-3d-badges-available-in-nintendo-badge-arcade/ Fri, 27 Nov 2015 05:43:00 +0000 http://localhost/wordpress90/?p=13221 According to Nintendo Everything, as of Nov. 26, Majora’s Mask 3D badges have been added to the Nintendo Badge Arcade for 3DS. There are six panels with four badges or more, and altogether there are 33 individual badges to collect. They range from various masks, a few weapons, the four instruments, and the moon.

Here’s a list of all the badge panels added for Nov. 26, as seen on Nintendo Everything:

6 Zelda: Majora’s Mask 3D panels

5 Animal Crossing panels

3 Tomadochi Life panels

2 BoxBoy! panels

5 Mario Kart panels

The Nintendo Badge Arcade is a new 3DS app that lets you collect badges from your favorite games, with new ones being added every day. Excited for the new additions? Let us know which Majora’s Mask 3D badge is your favorite!

Source: Nintendo Everything

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According to Nintendo Everything, as of Nov. 26, Majora’s Mask 3D badges have been added to the Nintendo Badge Arcade for 3DS. There are six panels with four badges or more, and altogether there are 33 individual badges to collect.

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Majora’s Mask 3D Badges Available in Nintendo Badge Arcade http://www.zeldainformer.com/majoras-mask-3d-badges-available-in-nintendo-badge-arcade1/ Fri, 27 Nov 2015 05:43:00 +0000 http://localhost/wordpress90/?p=13222 According to Nintendo Everything, as of Nov. 26, Majora’s Mask 3D badges have been added to the Nintendo Badge Arcade for 3DS. There are six panels with four badges or more, and altogether there are 33 individual badges to collect. They range from various masks, a few weapons, the four instruments, and the moon.

Here’s a list of all the badge panels added for Nov. 26, as seen on Nintendo Everything:

6 Zelda: Majora’s Mask 3D panels

5 Animal Crossing panels

3 Tomadochi Life panels

2 BoxBoy! panels

5 Mario Kart panels

The Nintendo Badge Arcade is a new 3DS app that lets you collect badges from your favorite games, with new ones being added every day. Excited for the new additions? Let us know which Majora’s Mask 3D badge is your favorite!

Source: Nintendo Everything

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According to Nintendo Everything, as of Nov. 26, Majora’s Mask 3D badges have been added to the Nintendo Badge Arcade for 3DS. There are six panels with four badges or more, and altogether there are 33 individual badges to collect.

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Majora’s Mask 3D Badges Available in Nintendo Badge Arcade http://www.zeldainformer.com/majoras-mask-3d-badges-available-in-nintendo-badge-arcade2/ Sat, 28 Nov 2015 00:28:00 +0000 http://localhost/wordpress90/?p=13223 According to Nintendo Everything, as of Nov. 26, Majora’s Mask 3D badges have been added to the Nintendo Badge Arcade for 3DS. There are six panels with four badges or more, and altogether there are 33 individual badges to collect. They range from various masks, a few weapons, the four instruments, and the moon.

Here’s a list of all the badge panels added for Nov. 26, as seen on Nintendo Everything:

  • 6 Zelda: Majora’s Mask 3D panels
  • 5 Animal Crossing panels
  • 3 Tomadochi Life panels
  • 2 BoxBoy! panels
  • 5 Mario Kart panels

The Nintendo Badge Arcade is a new 3DS app that lets you collect badges from your favorite games, with new ones being added every day. Excited for the new additions? Let us know which Majora’s Mask 3D badge is your favorite!

Source: Nintendo Everything

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According to Nintendo Everything, as of Nov. 26, Majora’s Mask 3D badges have been added to the Nintendo Badge Arcade for 3DS. There are six panels with four badges or more, and altogether there are 33 individual badges to collect...

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Photoshop Contest: Free Week #7 http://www.zeldainformer.com/photoshop-contest-free-week-7/ Fri, 27 Nov 2015 20:27:00 +0000 http://localhost/wordpress90/?p=13224 Happy Friday, friends. It's time to fire up another entry of Zelda Informer's weekly Photoshop Contest! I, as with many other Americans (and Canadians a month ago), ate a great deal of food and spent a great deal with family yesterday for Thanksgiving. Now those in Hyrule don't necessarily celebrate such a holiday, but Link and others have been known to enjoy family over a hot meal from time to time. This week's contest -- which employs our Free Week format -- will convey these Thanksgiving-esque moments of the Zelda series. Head inside to see what's up, and also see the winners from last week's contest: Give Zelda U a subtitle.

Last Week's Contest:

I was extremely proud of the ZI community last week, as many people entered their suggestions for subtitles for the upcoming Zelda U. The winners can be seen here, but there were many more great entries that you can see on last week's contest page. Go check them out!

Best Submissions

Artist: the_legend_of_zelda

Artist: richa

Artist: Micah&KelseyLeavitt

Challenge Mode

The optional challenge we presented to contestants last week was to introduce an antagonist for Zelda U. Artist JellyfishFox went above and beyond, and I surely cannot explain it better than the description provided with this entry.

JellyfishFox wrote: "Explore the massive open world as you try to find pieces of paper that contain information about a new Zelda game. But be careful, Miyamoto is trying to stop you from finding out too much!"

This sounds like a beautifully meta adventure, and I wish such a quest lay in store for us in Zelda U. Excellent job.

This Week's Contest: Free Week #7

For those who don't know, our Free Weeks offer contestants just a few images to work with in any way they wish, ignoring a specific theme and maximizing creative freedom. As stated above, this week's images will reflect the spirit of Thanksgiving, but this doesn't mean your final entry will have to do the same. So long as you use one of the provided images in some way, you're free to create anything you want.

Free Week Rules: I will provide just a few images in the gallery below. As long as at least one of these images is used in your entry in some way, you are free to produce any image you like.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on December 2. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must include a bird from the Zelda series.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Happy Friday, friends. It's time to fire up another entry of Zelda Informer's weekly Photoshop Contest! I, as with many other Americans (and Canadians a month ago), ate a great deal of food and spent a great deal with family yesterday for Thanksgiving. Now those in Hyrule don't necessarily celebrate such a holiday, but Link and others have been known to enjoy family over a hot meal from time to time. This week's contest -- which employs our Free Week format -- will convey these Thanksgiving-esque moments of the Zelda series. Head inside to see what's up, and also see the winners from last week's contest: Give Zelda U a subtitle...

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Daily Debate: What Control Options Do You Want in Twilight Princess HD? http://www.zeldainformer.com/daily-debate-what-control-options-do-you-want-in-twilight-princess-hd/ Sat, 28 Nov 2015 00:33:00 +0000 http://localhost/wordpress90/?p=13225

Twilight Princess HD is in a unique situation when it comes to controls. While the original game across two platforms had two different control inputs depending upon the platform, there is a chance the HD version could have four controller options. While the GamePad may be a given. it's possible the game could support the original Wii controller setup and now thanks to Super Smash Bros. for Wii U, it could use the GameCube controller too. On top of this there is the Pro Controller, a typical switch-up from the GamePad for most titles. This leaves a ton of options on the table. What do you think will be in the game? What do you want in the game?

I earnestly have no preference in this debate. I play most of my Wii U games with the GamePad and given that the GamePad is probably the only guaranteed controller that will work with the game right now, I am perfectly fine with that option. While it may be nice to have the waggle controls return for some, I don't really care all that much. The pointing and shooting aspect of the bow was really the only thing I thought was slightly better than the GameCube controls and that's just not enough for me to really fight strongly for their inclusion. The Pro Controller is likely as an alternative to the GamePad, while I doubt the GameCube adapter is supported for this title.

What do you want to see?

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Twilight Princess HD is in a unique situation when it comes to controls. While the original game across two platforms had two different control inputs depending upon the platform, there is a chance the HD version could have four controller options. While the GamePad may be a given. it's possible the game could support the original Wii controller setup and now thanks to Super Smash Bros. for Wii U, it could use the GameCube controller too. On top of this there is the Pro Controller, a typical switch-up from the GamePad for most titles. This leaves a ton of options on the table...

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Zelda Parody of Daniel Powter's Bad Day http://www.zeldainformer.com/zelda-parody-of-daniel-powters-bad-day/ Sat, 28 Nov 2015 08:55:00 +0000 http://localhost/wordpress90/?p=13227 Although not a massive fan of Daniel Powter's "Bad Day" it is admittedly a very catchy song. The Youtube creator FreezenFactor's Let's Plays has recently released a parody of the song, and entitled it "Favourite Game".

The song reminds me of when I am upset or annoyed, and go back to my personal favourite game A Link to the Past, or even at points in time Windwaker.

The cover is amazing, make sure you check it out, and let us know down in the comments below what you think.

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Although not a massive fan of Daniel Powter's "Bad Day" it is admittedly a very catchy song. The Youtube creator FreezenFactor's Let's Plays has recently released a parody of the song, and entitled it "Favourite Game".

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Zelda Parody of Daniel Powter's Bad Day http://www.zeldainformer.com/zelda-parody-of-daniel-powters-bad-day1/ Sat, 28 Nov 2015 08:55:00 +0000 http://localhost/wordpress90/?p=13228 Although not a massive fan of Daniel Powter's "Bad Day" it is admittedly a very catchy song. The Youtube creator FreezenFactor's Let's Plays has recently released a parody of the song, and entitled it "Favourite Game".

The song reminds me of when I am upset or annoyed, and go back to my personal favourite game A Link to the Past, or even at points in time Windwaker.

The cover is amazing, make sure you check it out, and let us know down in the comments below what you think.

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Although not a massive fan of Daniel Powter's "Bad Day" it is admittedly a very catchy song. The Youtube creator FreezenFactor's Let's Plays has recently released a parody of the song, and entitled it "Favourite Game".

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ZI Podcast 64: A Very Zeldasgiving, Majora’s Mask In Other Timelines, & Gift Ideas For The Holidays http://www.zeldainformer.com/zi-podcast-64-chris-buellers-day-off-and-big-move-haha-two-references-in-1/ Sat, 28 Nov 2015 17:36:00 +0000 http://localhost/wordpress90/?p=13230

Direct Download (Right Click, Save As) iTunes

This week, the team convenes a bit early to discuss Thanksgiving, Majora's Mask, and some great gift ideas! Your cast this week features your host, Chris (Finally in charge of an episode!); Colin (The retro man with a retro plan); Luke (He's got an accent); and last but not least, this week's special guest Adam (The old, grumpy host that only likes top down Zelda titles)

Thanks again to everyone who emailed us! We really appreciate your fan topics, theme song submissions, and cover art. Special shoutout to Brandon and Co. for our opening theme song. This week's cover art was done by Adam! You can follow him on Picarto and watch his streams live by subscribing to his channel in the links below!

If you'd like to send us something, our email is ZeldaInformerPodcast@gmail.com.

Be sure to follow Adam, Chris, and Colin on Twitter for updates on the podcast (as well as our guest and contributors) in between episodes and to ask your questions. And as always, share the podcast with your friends!

ALSO: Stick around after the episode for a special bonus! You won't wanna miss it!

Social Media & Special Thanks

Articles & Related Links

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Direct Download (Right Click, Save As) iTunes

This week, the team convenes a bit early to discuss Thanksgiving, Majora's Mask, and some great gift ideas! Your cast this week is...

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Reasons Why Princess Zelda Is Incredible http://www.zeldainformer.com/reasons-why-princess-zelda-is-incredible/ Sun, 29 Nov 2015 02:18:00 +0000 http://localhost/wordpress90/?p=13231 Link is often referred to as the true legend in The Legend of Zelda franchise, but have we taken a moment to think about how Princess Zelda is a major roll in the franchise? Connor The Waffle on Youtube has touched up on several points on the princess herself and how she's incredibly important to not only the story, but to the entire land of Hyrule.

She's a major reason why peace rules over the beautiful land, she's not just a damsel in distress but a political figure. Not only that, she's a woman who truly cares for her people, she puts the safety of her people before her own life. In Twilight Princess, when she was given the choice of her freedom over her people's lives by Zant himself, she dropped her sword and surrendered without hesitation.

Another example is how much she changed from a naive girl in a castle to a loving and caring princess in Spirit Tracks. There were tons of things she was blind to but after being thrown out in the real world, she saw what troubles her people were going through, what beauty was to be seen outside the safety of her castle walls.

Princess Zelda's heart and wisdom is what makes her a hero and a legend, I personally feel she tends to be taken for granted since the goal is to save her, sometimes it feels as if you lose the reason why she needs to be saved. Save the girl, save the world. What do you think? Let us know in the comments!

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Link is often referred to as the true legend in The Legend of Zelda franchise, but have we taken a moment to think about how Princess Zelda is a major roll in the franchise? Connor The Waffle on Youtube has touched up on several points on the princess herself and how she's incredibly important to not only the story, but to the entire land of Hyrule. She's a major reason why peace rules over the beautiful land, she's not just a damsel in distress but a political figure. Not only that, she's a woman who truly...

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VIECC Vienna Comic Con Gives Us a Closer Look at the Wolf Link Amiibo http://www.zeldainformer.com/viecc-vienna-comic-con-gives-us-a-closer-look-at-the-wolf-link-amiibo/ Sun, 29 Nov 2015 17:39:00 +0000 http://localhost/wordpress90/?p=13232

Last weekend's VIECC Vienna Comic Con gave us a new look at the Wolf Link amiibo coming out alongside the release of The Legend of Zelda: Twilight Princess HD. The new amiibo will not only be available as a standalone figurine, but also come in a Twilight Princess HD bundle. These new images showcase just what we're getting exactly when this officially releases on March 4th, 2016. To see the new pictures, just check out the gallery below.

The Wolf Link amiibo has also been confirmed to have some sort of save data feature that will be compatible with the upcoming Zelda U. There's no word yet on what exactly the save data information will do with this forthcoming Zelda title. Here's hoping that you could use the Wolf Link amiibo save data to unlock something like an exclusive Twili-like weapon in Zelda U.

What do you think of this new Zelda amiibo? Will you be picking it up on day one? Let us know in the comments below!

Source: Nintendo Everything

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Last weekend's VIECC Vienna Comic Con gave us a new look at the Wolf Link amiibo coming out alongside the release of The Legend of Zelda: Twilight Princess HD. The new amiibo will not only be available as a standalone figurine, but also come in a Twilight Princess HD bundle. These new images showcase just what we're getting exactly when this officially releases on March 4th, 2016...

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Fans are Praising This Stunning Twilight Princess HD Fan Project Over the Official Remaster http://www.zeldainformer.com/fans-are-praising-this-stunning-twilight-princess-hd-fan-project-over-the-o/ Sun, 29 Nov 2015 18:07:00 +0000 http://localhost/wordpress90/?p=13233 Update: We now have new screenshots for this project, which can be viewed here.

With the recent reveal of Twilight Princess HD, fans have been formulating their opinions on how this upcoming remaster looks compared to the original. Some are dissatisfied with the way the game looks, and if you are one of those fans, you may want to check out a man by the name of Tomoya Hamasaki on YouTube.

Hamasaki has been busy creating his own Twilight Princess HD remaster since before Nintendo's announcement, and some are saying it's giving Nintendo a run for their money. It's a bit odd to be discussing an HD fan project now that an official remaster has been announced, but that just shows the quality of this specific project. We wouldn't be talking about this if it was some mediocre work, and the attention it has been gaining at an alarming rate is fascinating. Tomoya stated that the project started out as an April Fools joke, until he met a graphics expert that caused him to realize his joke was feasible.

When asked why he chose Twilight Princess, Tomoya stated:

"Twilight Princess was too ambitious for the hardware at the time. The game had vast landscapes with nothing to do in them, the difficulty was too easy for many, and the wolf form felt like a sequence rather than a mechanic that is important to the game - such as the transformation masks in Majora's Mask. There are many other issues with the game, but those were the most important ones."

Tomoya was also asked what software his team uses:

"Mainly the textures and graphical effects like screen space ambient occlusion (SSAO), depth of field (DoF), crepuscular rays, motion blur, distant fog, and many upcoming effects like dynamic shadows, reflections, global illumination, and HD models (including map design). Gameplay and engine changes are done through C+ and Assembly. Texture work is done using Photoshop CS6 for environments and PaintTool SAI for characters. The upcoming HD models and animations are done through 3DS Max and Blender. Ishiiruka is the emulator that emulates the Twilight Princess GameCube ISO and provides the modern graphical enhancements."

In regards to the possibility of Nintendo ordering the project be shut down, Tomoya made it clear that he will not stop development:

"I'm not concerned since this project is basically heavily modding the ISO and emulation. Our project is just going to be a huge patch that requires you to own the physical copy of the game (either GameCube or Wii). If we receive a C&D (cease and desist), let's just say the project will finish one way or another."

Hamaski also stated that simple graphic improvements are not all that is in store for the project, as new features are in the works. He wants to improve Hyrule Field, making it more vast and alive with new content. What other new features would you like to see implemented? Share your thoughts via the comment section below.

Source: Tomoya Hamasaki (via Nintendo Life)

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Update: We now have new screenshots for this project, which can be viewed here.

With the recent reveal of Twilight Princess HD, fans have been formulating their opinions on how this upcoming remaster looks compared to the original. Some are dissatisfied with the way the game looks, and if you are one of those fans, you may want to check out a man by the name of Tomoya Hamasaki on YouTube.

Hamasaki has been busy creating his own Twilight Princess HD remaster since before Nintendo...

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Fans are Praising This Stunning Twilight Princess HD Fan Project Over the Official Remaster http://www.zeldainformer.com/fans-are-praising-this-stunning-twilight-princess-hd-fan-project-over/ Sun, 29 Nov 2015 18:07:00 +0000 http://localhost/wordpress90/?p=13234 With the recent reveal of Twilight Princess HD, fans have been formulating their opinions on how this upcoming remaster looks compared to the original. Some are dissatisfied with the way the game looks, and if you are one of those fans, you may want to check out Tomoya Hamasaki on YouTube.

Hamasaki has been busy creating his own Twilight Princess HD remaster since before Nintendo's announcement, and some are saying it's giving Nintendo a run for their money. It's a bit odd to be discussing an HD fan project now that an official remaster has been announced, but that just shows the quality of this specific project. We wouldn't be talking about this if it was some mediocre work, but the notice it has been gaining at an alarming rate is fascinating. Tomoya stated that the project started out as an April Fools joke, until he met a graphics expert who caused him to realize that it was actually feasible.

When asked why he chose Twilight Princess, Tomoya stated:

"Twilight Princess was too ambitious for the hardware at the time. The game had vast landscapes with nothing to do in them, the difficulty was too easy for many, and the wolf form felt like a sequence rather than a mechanic that is important to the game - such as the transformation masks in Majora's Mask. There are many other issues with the game, but those were the most important ones."

Tomoya was also asked what software his team uses:

"Mainly the textures and graphical effects like screen space ambient occlusion (SSAO), depth of field (DoF), crepuscular rays, motion blur, distant fog, and many upcoming effects like dynamic shadows, reflections, global illumination, and HD models (including map design). Gameplay and engine changes are done through C+ and Assembly. Texture work is done using Photoshop CS6 for environments and PaintTool SAI for characters. The upcoming HD models and animations are done through 3DS Max and Blender. Ishiiruka is the emulator that emulates the Twilight Princess GameCube ISO and provides the modern graphical enhancements."

In regards to the possibility of Nintendo ordering the project be shut down, Tomoya made it clear that it will not stop development:

I'm not concerned since this project is basically heavily modding the ISO and emulation. Our project is just going to be a huge patch that requires you to own the physical copy of the game (either GameCube or Wii). If we receive a C&D (cease and desist), let's just say the project will finish one way or another.

Hamaski also stated that simple graphic improvements are not all that is in store for the project, as new features are in the works. He wants to improve Hyrule Field, making it more vast and alive with new content.

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New Screenshots of Fan Made Twilight Princess HD Aim to Impress http://www.zeldainformer.com/new-screnshots-of-fan-made-twilight-princess-hd-aims-to-impress/ Sun, 29 Nov 2015 21:42:00 +0000 http://localhost/wordpress90/?p=13235

Earlier today we shared with you some new footage from a fan made Twilight Princess HD project that many feel looks better than the job the team in Australia is doing on the official Twilight Princess HD game, slated to release next year. Sure, there are more limitations on the fan project - it requires emulators, beefy hardware to run consistently well, and to do it legally you have to actually rip your own ROM (simply downloading one is illegal even if you own the game). It's something that will likely prevent this mod taking off outside of the modding community beyond us looking at videos and screenshots and being stunned at the results.

Speaking of visual media, the team behind this project has sent us seven brand new screenshots ripped directly from the work they are doing, showing off their latest changes to the game. Whether or not these changes impress you or are better than what you have seen from Nintendo's attempt is totally up to you. I personally think these look better, but Nintendo's project isn't finished yet and there is much that could still be done. The debate over whether or not Twilight Princess HD is one of Nintendo's laziest "remasters" will continue to rage on as it has been doing since the game was announced.

We'll see how things fair when we see more of the game soon enough. Still, these screenshots are impressive. Thanks goes out the team behind the project for providing us these screenshots.

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Earlier today we shared with you some new footage from a fan made Twilight Princess HD project that many feel looks better than the job the team in Australia is doing on the official Twilight Princess HD game, slated to release next year. Sure, there are more limitations on the fan project - it requires emulators, beefy hardware to run consistently well, and to do it legally you have to actually rip your own ROM (simply downloading one is illegal even if you own the game). It's something that will likely prevent this mod taking off outside of the modding community beyond...

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Nintendo Confirmed to Show Content at The Game Awards This Thursday http://www.zeldainformer.com/nintendo-confirmed-to-show-content-at-the-game-awards-this-thursday/ Sun, 29 Nov 2015 22:23:00 +0000 http://localhost/wordpress90/?p=13236

This Thursday, Geoff Keighley's The Game Awards will air once again, honoring the latest and greatest games of 2015. It was previously confirmed that Nintendo would be present, but as to whether the company would be showing off any new games was unknown. As many Zelda fans are aware of, brand new footage of Zelda U was shown during last year's awards show by Nintendo. What you may not know is that it has just been confirmed by Keighley that Nintendo will be showing content. Also confirmed by Keighley is the fact that the late Satoru Iwata will be honored in some way, but specifics here are also unknown.

The question going through our minds is: will we be treated to more Zelda U footage? We are not the only ones posing this question, as Nintendo Everything has also included a short note stating that more footage would be nice. Alternatively, will Nintendo have anything else to show off for Twilight Princess HD, such as a trailer outlining amiibo functionality? We at Zelda Informer certainly hope for either outcome to hold true.

What are your predictions for Nintendo at The Game Awards 2015? Are you hoping for some Zelda news just as much as we are? Be sure to check back to ZeldaInformer.com on Thursday, as we'll be covering the event should anything news-worthy pop up.

Source: Geoff Keighley (via Nintendo Everything)

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This Thursday, Geoff Keighley's The Game Awards will air once again, honoring the latest and greatest games of 2015. It was previously confirmed that Nintendo would be present, but as to whether the company would be showing off any new games was unknown. As many Zelda fans are aware of, brand new footage of Zelda U was shown during last year's awards show by Nintendo. What you may not know is that...

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IGN Looks Back at How The Wind Waker was an Underrated Classic http://www.zeldainformer.com/ign-looks-back-at-how-the-wind-waker-was-an-underrated-classic/ Wed, 02 Dec 2015 06:14:00 +0000 http://localhost/wordpress90/?p=13212 IGN is back once again with another episode of their retrospective series, History of Awesome, that tackles the next major Zelda title after Majora's Mask, The Legend of Zelda: The Wind Waker. This game was another instance where they were once again trying something different with the Zelda formula. With this new episode of History of Awesome, IGN looks back at how The Wind Waker went from the early hate it received, to the praise it now gets over 10 years later.

The main thing they talk about is how the hate that originally came to The Wind Waker was derived from the Zelda GameCube tech demo that came prior. The tech demo footage showed a fully 3D rendered fight between Link and Ganondorf that wet a lot of fans appetites. It was some time later when they debuted the footage to The Wind Waker that a lot of fans were ticked off. Despite the fan backlash, this title not only introduced us to a new version of Link, but also gave us a new exploration mechanic which you can now see in newer games like Assassin's Creed IV: Black Flag. IGN even brings up how this version of Link is used in a bunch of other games in the Zelda series like Phantom Hourglass and Tri Force Heroes.

True Story: When I was 15, the one game that I really wanted the most was The Legend of Zelda: The Wind Waker. I had played Ocarina of Time before and enjoyed it, even tried out Majora's Mask a couple of times, but there was just something about The Wind Waker that just drew me in. I don't know if it was the fact that a majority of Zelda fans at the time despised the new look of the game and I was in the minority, or if I enjoyed Nintendo actually trying something different with one of their flagship series. Regardless, I eventually did get the game on my 16th birthday and enjoyed every moment I had with it (the game was even the first Zelda title I ever owned).

What do you think of The Wind Waker? Do you remember the first time you played the game? Let us know in the comments below!

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IGN is back once again with another episode of their retrospective series, History of Awesome, that tackles the next major Zelda title after Majora's Mask, The Legend of Zelda: The Wind Waker. This game was another instance where they were once again trying something different with the Zelda formula. With this new episode of History of Awesome, IGN looks back at how The Wind Waker went from the early hate it received, to the praise it now gets over 10 years later...

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Dubstep Duo Returns to Give Us a Remixed Version of the Ocarina of Time's Lost Woods Theme http://www.zeldainformer.com/dubstep-duo-returns-to-give-us-a-remixed-version-of-the-lost-woods/ Wed, 02 Dec 2015 06:16:00 +0000 http://localhost/wordpress90/?p=13213 The dubstep duo known as Will & Tim are back to gives us a remixed version of one of the most popular Zelda tunes in the series history. This Swedish-based dubstep group enjoys creating new versions of their personal favorite tunes. We've even covered their previous Zelda dubstep arrangement that they did on Majora's Mask's Stone Tower Temple theme remix. They have just recently released a dubstep remix (or at the very least, their version of that music genre) to the theme of Ocarina of Time's Lost Woods.

They take what was already an iconic music arrangement and turn it into an even more entertaining Zelda tune to listen to. Will & Tim have even done other Zelda tunes like the Song of Storms and The Wind Waker's Dragon Roost Island theme. If you want to check out the rest of their remixes, just check out their official SoundCloud page.

What did you think of this remix? Do you have a favorite remixed Zelda tune? Let us know in the comments below.

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The dubstep duo known as Will & Tim are back to gives us a remixed version of one of the most popular Zelda tunes in the series history. This Swedish-based dubstep group enjoys creating new versions of their personal favorite tunes. We've even covered their previous Zelda dubstep arrangement that they did on Majora's Mask's Stone Tower Temple theme remix. They have just recently released a dubstep remix (or at the very least, their version of that music genre) to the theme of Ocarina of Time's Lost Woods...

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"Your Favorite Game": A Zelda Parody of Daniel Powter’s “Bad Day” http://www.zeldainformer.com/zelda-parody-of-daniel-powters-bad-day2/ Wed, 02 Dec 2015 06:32:00 +0000 http://localhost/wordpress90/?p=13229 YouTube creator FreezenFactor's Let's Plays recently released a song parody of Daniel Powter's "Bad Day". Now say what you want about the song, it is extremely catchy. This rendition of the song perfectly fits onto the sound and feel of the original song.

Listening to this song really sends me back to when I play my personal favorite Zelda game, A Link to the Past.

FreezenFactor's Let's Plays is a very small YouTube channel that plays video games and makes game songs. Some other content you may enjoy if you like lets plays or even if you just want to pass some time, is The Legend of Zelda map Minecraft series, Templar's of Hyrule.

Make sure you check out the song and let us know what you think!

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YouTube creator FreezenFactor's Let's Plays recently released a song parody of Daniel Powter's "Bad Day". Now say what you want about the song, it is extremely catchy. This rendition of the song perfectly fits onto the sound and feel of the original song...

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ZI Votes: Which Twilight Princess HD Version are You More Impressed With Currently - Wii U or Mod? http://www.zeldainformer.com/zi-votes-which-twilight-princess-hd-version-are-you-more-impressed-with-cur/ Sun, 29 Nov 2015 23:06:00 +0000 http://localhost/wordpress90/?p=13237 It's safe to say that a lot of chatter has been happening lately debating the quality of a fan created Twilight Princess HD project to Nintendo's own project of the same name. We honestly don't know full details for either project and we have no idea where the end projects are going to end up - it's very possible the fan mod gets completely shut down and that Nintendo's project gets several more visual enhancements and changes to gameplay before all is said and done. We honestly have no idea where either will end up, but we do know that they both exist right now at the exact same time. The question now is, which one do you feel looks better? Because at this point looks is all we have to go off of.

For reference, here is the official reveal (latest footage) for Twilight Princess HD for Wii U

Here is the latest footage for Twilight Princess HD fan mod for PC:

Of course there is the screenshot above that shows a half of each side of the debate. Here are all the current screenshots for Twilight Princess HD for Wii U and here are the most up to date ones for the fan project. Having all this information before you, it's on you to choose in this weeks ZI Votes. For those curious, last week's results showed that 60% of voters are in favor of Linkle.

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It's safe to say that a lot of chatter has been happening lately debating the quality of a fan created Twilight Princess HD project to Nintendo's own project of the same name. We honestly don't know full details for either project and we have no idea where the end projects are going to end up - it's very possible the fan mod gets completely shut down and that Nintendo's project gets several more visual enhancements and changes to gameplay before all is said and done. We honestly have no idea where either will end up, but we do know that they both exist right now at the exact same time...

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Which version of Twilight Princess HD do you prefer so far?
Twilight Princess HD for Wii U
Twilight Princess HD Fan Mod
Poll Maker
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Daily Debate: Why Do You Play Zelda Games? http://www.zeldainformer.com/daily-debate-why-do-you-play-zelda-games/ Mon, 30 Nov 2015 03:17:00 +0000 http://localhost/wordpress90/?p=13238

It's such a simple question that gets down to the core of what any of our us are doing when we happily turn on any video game. Yet it's also a question many of us likely never spend much time thinking about. For folks like myself, you've probably just been playing games or playing certain gaming series so long that it's just a habit. Do you really enjoy the new Zelda game, or do you convince yourself that you do because you always have? Okay, let's back step here a bit.

We all play games for a copious amount of reasons. Some just want to have fun (pun intended), while others are looking for ways to simply pass the free time. Some people are looking for an escape from their everyday lives. If you're here reading this post, chances are you're a Zelda fan. But that doesn't really explain why you play Zelda games, does it? Sure we can talk about what we love most about Zelda titles and maybe that even crosses over into why you play the games - but what is it at the core of the experience that makes you desire to play one? Do you just want to relive childhood memories?

Keep in mind there is no right or wrong answer in this - in fact it could be an extremely personal matter. Sometimes, video games just have a profound impact on our lives. So, why do I play Zelda games? This question really came to the forefront of my mind last night. I was with some friends playing poker when someone asked me why I run a Zelda site. Not in the way that oh I am paid for it (which is actually a pretty new thing as of this year... after 15 of my 17 years doing this offering me no monetary compensation), but why Zelda? If it was just for money... there are more popular video game series out there, many of which severely lack highly dedicated fan sites. It would be far easier to use my experience and beef up a site for say, Kingdom Hearts or even Grand Theft Auto, if all I cared about was the bottom line profit margin. After all, money is king right? Not for this guy (though it is important I can support my family, and I think you all for that, even if I still have to work a second job right now to do it).

It caused me stop for a moment because at the core of it, why I do what I do here comes down to why I play Zelda games in the first place. Obviously for me they are fun - I don't really like to play any video game if I am not having some form of fun. But a lot of games are fun, so why Zelda? I really enjoy Secret of Mana (favorite game of all time) and I am fond of games like Madden. Yet, Zelda is the series I have literally built my life around. For me, it is personal. When I was younger I was often bullied. I dealt with a lot of the outcast mantra by trying to be goofy - if I could make others laugh, maybe they would like me. Never mind they are laughing at me. Still, I went from having a lot of friends in elementry school to having almost none in a hurry when middle school hit.

Now keep in mind, I was already playing Zelda games at this point. But I wouldn't say I was playing them or dedicated to them compared to any other games. I played a lot of Mario too and pretty much any game I could grab for the SNES or Sega Genesis in my house. I had a Game Boy and honestly, I was probably more into Pokemon than Zelda. Still, as I became an outcast I needed a way to cope with my emotions. Keep in mind I was always heavily involved in many different activities. I took piano lessons, I was in the school band and choir, and I played sports year round. Yet, I felt alone in all of it. Enter The Legend of Zelda.

I needed a way to escape. Sure I played Age of Empires and other titles as stated before, but none of them immersed me. I needed to literally enter another world and escape the one I was in, otherwise I was afraid of what my emotions may do to me. I can't quite pinpoint what about Zelda allowed me to do just that, but it did. I was able to escape and literally become Link. I was in Hyrule, saving the day - even if it was for just brief moments of my spare time. It helped me cope with my emotions and it was through that experience that I became so devoted to the series. It caused me to start up a fan site in 1998. Fast forward 17 years and you see ultimately what is my current result from what I started back in 1998. A lifelong journey of sorts. Right here, wrapped in a pretty little bow at Zelda Informer.

So, why do I play Zelda games? Because they are fun and because they help me even to this day deal with the difficulties in life. I turn 30 next year and Zelda is just as important to my life today as it was when I was 12. I have three children and a loving girlfriend with a great family - but nothing beats a good Zelda game on a rainy day. Of course I play various games for the different emotional states I go through, but Zelda is my escape. It's part of who I am. If video games could be in your DNA... mine would read "The Legend of Zelda". It doesn't bother me when folks disagree with my opinions, or when I get death threats because I dare to be honest in my thoughts. Rather, it reminds me that I am who I am today in large part thanks to the Zelda series, and I will continue to build and grow with it, hopefully allowing my children to get the same sort of escape they may need in their own lives when things get tough.

So, why do you play Zelda games?

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It's such a simple question that gets down to the core of what any of our us are doing when we happily turn on any video game. Yet it's also a question many of us likely never spend much time thinking about. For folks like myself, you've probably just been playing games or playing certain gaming series so long that it's just a habit. Do you really enjoy the new Zelda game, or do you convince yourself that you do because you always have? Okay, let's back step here a bit...

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Four Zelda Titles Are Eligible For Best Buy's "Buy One Get One" 50% Off Sale for Cyber Monday http://www.zeldainformer.com/four-zelda-titles-are-eligible-for-best-buys-buy-one-get-one-50-off-sale-fo/ Mon, 30 Nov 2015 19:38:00 +0000 http://localhost/wordpress90/?p=13239

If you haven't had your Zelda fix for the Nintendo 3DS, today's technology-themed commercial holiday, Cyber Monday, has got you covered. A total of four Zelda titles are discounted in a BOGO (Buy One Get One) deal. If you purchase one Nintendo 3DS game eligible for the deal, you can purchase a second title with a 50% price reduction. You can take advantage of this deal here.

Zelda titles included are:

  1. Majora's Mask 3D
  2. Tri Force Heroes
  3. A Link Between Worlds
  4. Ocarina of Time 3D

It's important to note that this is the first time Ocarina of Time 3D has been available as a physical copy for a decent price in a long time, as we said on the site a while ago. With the BOGO deal from Best Buy happening as well, now might be the time to pick it up if you haven't already. What Zelda titles from this list do you have yet to play? Tell us via the comment section.

Source: Best Buy

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If you haven't had your Zelda fix for the Nintendo 3DS, today's technology-themed commercial holiday, Cyber Monday, has got you covered. A total of four Zelda titles are discounted in a BOGO (Buy One Get One) deal. If you purchase one Nintendo 3DS game eligible for the deal, you can purchase a second title with a 50% price reduction. You can take advantage of this deal here.

Zelda titles included are...

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DJ Hardwell to Release Gerudo Valley Remix During The Game Awards http://www.zeldainformer.com/dj-hardwell-to-release-gerudo-valley-remix-during-the-game-awards/ Mon, 30 Nov 2015 20:19:00 +0000 http://localhost/wordpress90/?p=13240

As most will have realised by now, Geoff Keighley's annual Game Awards will take place this very Thursday, with Nintendo confirming they've got some content to show us fans. Today however, the official Game Awards YouTube channel uploaded a video partially titled 'How Do You Play?' in which music producer DJ Hardwell announces he has been working on a remix of Gerudo Valley's theme from The Legend of Zelda: Ocarina of Time. Check out the full video above.

Originally some explanation was necessitated as to wether the world renowned DJ would be playing his newest track live at the event or not. The show's host, Geoff Keighley, cleared up said confusion by explaining the Zelda-inspired mix would be released online, and that DJ Hardwell would not be spinning his newest disc in front of a live audience.

Are you looking forward to this remix? Are you expecting much from The Game Awards as a whole? Let us know in the comments!

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As most will have realised by now, Geoff Keighley's annual Game Awards will take place this very Thursday, with Nintendo confirming they've got some content to show us fans. Today however, the official Game Awards YouTube channel uploaded a video partially titled 'How Do You Play?' in which music producer DJ Hardwell announces he has been working on a remix of Gerudo Valley's theme from The Legend of Zelda: Ocarina of Time...

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DJ Hardwell to Release Gerudo Valley Remix During The Game Awards http://www.zeldainformer.com/dj-hardwell-to-release-gerudo-valley-remix-during-the-game-awards1/ Tue, 01 Dec 2015 01:05:00 +0000 http://localhost/wordpress90/?p=13241 As most will have realized by now, Geoff Keighley's annual Game Awards will take place this very Thursday, with Nintendo confirming they've got some content to show us fans. Today however, the official Game Awards YouTube channel uploaded a video partially titled "How Do You Play?," in which music producer DJ Hardwell announces he has been working on a remix of Gerudo Valley's theme from The Legend of Zelda: Ocarina of Time. Check out the full video above.

Originally some explanation was necessitated as to whether the world-renowned DJ would be playing his newest track live at the event or not. The show's host, Geoff Keighley, cleared up said confusion by explaining the Zelda-inspired mix would be released online, and that DJ Hardwell would not be spinning his newest disc in front of a live audience.

Are you looking forward to this remix? Are you expecting much from The Game Awards as a whole? Let us know in the comments!

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As most will have realized by now, Geoff Keighley's annual Game Awards will take place this very Thursday, with Nintendo confirming they've got some content to show us fans. Today however, the official Game Awards YouTube channel uploaded a video partially titled "How Do You Play?," in which music producer DJ Hardwell announces he has been working on a remix of Gerudo Valley's theme from The Legend of Zelda: Ocarina of Time...

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Amazon UK Now Taking Pre-Orders for Twilight Princess HD amiibo Bundle http://www.zeldainformer.com/amazon-uk-now-taking-pre-orders-for-twilight-princess-hd-amiibo-bundle/ Tue, 01 Dec 2015 01:15:00 +0000 http://localhost/wordpress90/?p=13242 If you are a Zelda fan, and also live in the UK region, then we have some great news for you. The shopping site known as Amazon UK has officially started taking pre-orders for The Legend of Zelda: Twilight Princess HD amiibo bundle. This is definitely an opportunity for the Zelda fans in that region to jump on this opportunity to pre-order as soon as possible.

This Twilight Princess HD bundle (coming out March 4th, 2016) not only comes with said Zelda title, but also ships with the recently unveiled Wolf Link amiibo. This pack also comes bundled with the game's official soundtrack as well. Considering next year is the 30th anniversary of the Zelda series, this bundle will definitely be selling out soon, so I would highly suggest pre-ordering it.

What do you think of this deal? Will you picking Twilight Princess HD up as soon as it's out? Let us know in the comments below!

Source: Amazon UK

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If you are a Zelda fan, and also live in the UK region, then we have some great news for you. The shopping site known as Amazon UK has officially started taking pre-orders for The Legend of Zelda: Twilight Princess HD amiibo bundle. This is definitely an opportunity for the Zelda fans in that region to jump on this opportunity to pre-order as soon as possible...

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Caption Contest 042: Takin' It to the Street http://www.zeldainformer.com/caption-contest-042/ Tue, 01 Dec 2015 01:18:00 +0000 http://localhost/wordpress90/?p=13243 Hi there, everybody. I hope you're ready for yet another entry in Zelda Informer's weekly Caption Contest. So, it would seem from last week's contest that silly pictures of cats dressed as Link do not garner as much community enthusiasm as, say, pictures of Linkle. But that won't stop me from scouring the net for funny Zelda pictures, and I'm hoping you all will accept this week's image with open arms. Link has been known to take a selfie or two, but not too often do we see him standing in traffic to do so. Do you think you've got a great caption for this picture? Share it with us!

Last Week's Contest:

We may not have seen as many entries as some past contests, but the ones we did receive were hilarious. I actually laughed out loud during an inopportune time at work looking at these. Thanks for that.

By: wreet weet

By: Luiz Saz

By: FlaretheMagicalBear

By: TUbEStAR

By: illy Elf

And here are our non-photo caption winners:

  • Dylan: "The PURRRRRRRRRRRRRRFECT Hero. *Thoses Eyes*"
  • POWER: "Link got the cat suit super HD version."
  • Noname: "I know I had the purrrrfect caption for this around here somewhere."
  • jazzy: "Link is such a purrfect costume"
  • dizzi: "meow!! im the new Link! meow!!"

This Week's Contest:

If you're hankering even more Zelda fun, check out this week's Photoshop Contest.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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Hi there, everybody. I hope you're ready for yet another entry in Zelda Informer's weekly Caption Contest. So, it would seem from last week's contest that silly pictures of cats dressed as Link do not garner as much community enthusiasm as, say, pictures of Linkle. But that won't stop me from scouring the net for funny Zelda pictures, and I'm hoping you all will accept this week's image with open arms. Link has been known to take a selfie or two, but not too often do we see him standing in traffic to do so. Do you think you've got a great caption for this picture? Share it with us!

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Cosplay of the Week: Fairy Queen by Sekundenzeiger http://www.zeldainformer.com/cosplay-of-the-week-fairy-queen-by-sekundenzeiger/ Tue, 01 Dec 2015 20:30:00 +0000 http://localhost/wordpress90/?p=13244 Nothing makes the Fairy Queen in The Wind Waker more memorable than her blank expression and the strange doll she carries. The music only adds to surreality of the scene, like the clicking cog that reminds one of a clock or a wind-up doll. Indeed, cosplayer Sekundenzeiger hits that tone right on the nose. Using a mix of official artwork from The Wind Waker and actual game footage, Sekundenzeiger created a mask and headpiece that captures that blank expression perfectly. On her Animexx page, she explains the process in more detail. As such, I was finally able to wield my German heritage in order to translate and paraphrase Sekundenzeiger's commentary on her costume:

It was number five on her list of cosplays, and she's very happy to have finally gotten to it. She had to really push herself to do it, though she doesn't make it clear as to why. She wore it for the first time at FBM 2012, then decided to revise it and wore it again for Domoki 2013. Sekundenzeiger had had come concerns regarding the face mask, unsure if she should allow her eyes to be seen, or not. In the end, she obviously decided on covering the eyes to make it more authentic, taking after The Wind Waker's official artwork.

Sekundenzeiger hand sewed the dress and doll, however the body suit and shoes were bought. The body suit was sewn to fit properly and painted along with the shoes. For the headpiece, she had the help of Kurai of Anagura and Akimon. Kurai provided Sekundenzeiger with the basic shape of headpiece, which together they carved into the proper shape. Akimon helped with the final touches, using paper mache and a few coats of primer to smooth everything out.

Though this costume may seem like an easy one, I still think it is extremely unique. It is the first I have seen of the Fairy Queen from The Wind Waker, and I greatly appreciate the thought and creativity that went into it. Do you think Sekundenzeiger's portrayal of the Fairy Queen? Let us know in the comments below!

Source: Tumblr, Aminexx

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Nothing makes the Fairy Queen in The Wind Waker more memorable than her blank expression and the strange doll she carries. The music only adds to surreality of the scene, like the clicking cog that reminds one of a clock or a wind-up doll. Indeed, cosplayer Sekundenzeiger hits that tone right on the nose. Using a mix of official artwork from The Wind Waker and actual game footage, Sekundenzeiger created a mask and headpiece that captures that blank expression perfectly. On her Animexx page, she explains the process in more detail...

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Daily Debate: Let's Talk NX: Two Skus, Production Early 2016 for Late Release... Thoughts? http://www.zeldainformer.com/daily-debate-lets-talk-nx-two-skus-production-early-2016-for-late-release/ Tue, 01 Dec 2015 04:24:00 +0000 http://localhost/wordpress90/?p=13245

The NX is a thing that exists. We still don't really know what this thing will do other than play games in some capacity. However we've gotten a lot of potential information through supposed SDK's arriving at 3rd party companies and now a new report from idigitaltimes claiming the following:

Nintendo's new game console is scheduled to enter mass production at the end of the first quarter 2016 and despite the fact that the Japan-based company is targeting to ship 20 million units in 2016, the device's upstream component suppliers expect shipments to only reach around 10-12 million units. Foxconn Electronics (Hon Hai Precision Industry) reportedly has been chosen to manufacture the device, but the company declined to comment on its clients or orders.

The new console is estimated to enter mass shipments in the second quarter. In addition to Foxconn, suppliers such as Foxconn Technology, Macronix, Pixart Imaging, Coxon Precise Industrial, Nishoku Technology, Delta Technology, Lingsen Precision Industries and Jentech will also supply components for the device.

Digitimes Research expects Microsoft's Xbox One and Sony's PlayStation 4 to achieve shipments of 13 and 18 million units, respectively in 2016, and if Nintendo's new console is able to ship 10 million units in the year, the company will then be able to maintain its competitiveness in the market.

It is also widely rumored to be at least a two sku setup according to this:

The exact shape of the NX hardware isn’t yet clear. People familiar with the development plans said Nintendo would likely include both a console and at least one mobile unit that could either be used in conjunction with the console or taken on the road for separate use.

They also said Nintendo would aim to put industry-leading chips in the NX devices, after criticism that the Wii U’s capabilities didn’t match those of competitors.

Of course a lot of focus was on the industry leading chips remark, but the big news out of that is that the NX isn't a replacement for the Wii U or the 3DS - it's supposedly a replacement for both under two hardware versions. Now talking about the NX is always a bit taboo - we really don't have any exact details because Nintendo hasn't revealed them, so it's all second and third hand information that trickles down to people who have supposedly seen/touched the units. Still, given that the NX is the future of Nintendo's video game hardware in some capacity and that Zelda in one form or another is guaranteed to be on it - it's future has a direct impact on how we'll be enjoying Zelda games moving forward.

Of course there is the whole thought process of Zelda U being a NX and Wii U release, and certainly if idigitaltimes is correct (and they have a history of being correct) it's a valid thought process. Still, what exactly is the NX going to be? What do you want it to be?

I've talked about this before, but with new information comes new speculation. Obviously I feel like it's going to be two devices that will release independently as well as in a more expensive bundle (that is slightly cheaper than buying both on their own). I feel all games on the handheld version will be playable on the home console version, with a select crop from the console working on the handheld. The handheld version will also be usable as a controller for the home console.

I also feel like the hardware will be decent. I'm predicting it's slightly more powerful than the PlayStation 4, but without an expensive GamePad controller. This allows them to release it at a modest price point around $300. The mobile version is looking at similar hardware, but scaled down to hit a $200 price point. Beyond this, the system will launch with whatever Retro Studios is working on and a 3D Mario game - but which one is designed for which platform or both I don't know.

Anyways, this is all guessing on my part. What do you think? Does any of the above information hold merit?

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The NX is a thing that exists. We still don't really know what this thing will do other than play games in some capacity. However we've gotten a lot of potential information through supposed SDK's arriving at 3rd party companies and now a new report from idigitaltimes claiming the following...

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PBG's Zelda Month Closes With Another Look at The Zelda Cartoon http://www.zeldainformer.com/pbgs-zelda-month-closes-with-another-look-at-the-zelda-cartoon/ Wed, 02 Dec 2015 04:21:00 +0000 http://localhost/wordpress90/?p=13246 November is over, and with it, PeanutButterGamer's 5th annual Zelda Month. This month we've had him playing Tri Force Heroes, hacking Skyward Sword and doing many other Zelda shenanigans. In his latest video, he's taken a look at the Zelda cartoon, following a tradition which started last year. This year he watches and comments the cartoon's second episode and in doing so, he points out many of the ridiculous aspects of the Zelda cartoon that we love to hate.

The plot of the episode is fairly simple: Link and Zelda are doing the cleaning in the castle, and Ganon decides to seize that ocassion and no other to try and steal the Triforce of Wisdom from them. It obviously goes wrong for him, as the heroes manage to stop him just like every other week with hilarious results. PBG spends the majority of the video laughing at the cheesiness of the cartoon, but he also analyses the blatant plot holes and terrible storytelling that made some fans fall in love with this classic Sat-AM cartoon.

Don't forget to check PBG's channel. He has a lot of cool Zelda videos this month, and some merchandise as well. Also tell us what you think in the comments section below!

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November is over, and with it, PeanutButterGamer's 5th annual Zelda Month. This month we've had him playing Tri Force Heroes, hacking Skyward Sword and doing many other Zelda shenanigans. In his latest video, he's taken a look at the Zelda cartoon, following a tradition which started last year. This year he watches and comments the cartoon's second episode and in doing so, he points out many of the ridiculous aspects of the Zelda cartoon that we love to hate...

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Tomorrow's Tri Force Heroes DLC Patch Release Notes and Server Maintenance Times Have Been Released http://www.zeldainformer.com/tomorrows-tri-force-heroes-dlc-patch-release-notes-and-server-maintenance-t/ Tue, 01 Dec 2015 18:25:00 +0000 http://localhost/wordpress90/?p=13247

Tomorrow on December 2nd (Dec. 3rd in Europe), Tri Force Heroes will be updated with the option to download free DLC. Details on what this DLC includes can be found below. Along with a set of patch notes for the game, times for server maintenance when online multiplayer will be down have been announced:

  • 4:50 PM PT – 6 PM PT
  • 7:50 PM ET – 9 PM ET
  • 12:50 AM in the UK – 2 AM in the UK
  • 1:50 AM in Europe – 3 AM in Europe

Patch notes:

  • Den of Trials will be added.
  • Over 30 stages will be unlocked in the Den of Trials (each one goes progressively deeper underground).
  • 2 new outfits will be added. These will be unlocked after clearing certain requirements in the game.
  • A new method for obtaining Friendly Tokens will be added. Friendly Tokens can be obtained from the street vendor after Princess Styla’s curse has been lifted.
  • Miiverse stamps will be added.
  • Players with similar styles of play will be matched up (teamed up) more frequently during online play.
  • Users will be matched up with other players based on their answers to a series of questions prior to being matched up.
  • Users will be able to add other users to their blacklist if they exit the game through the pause menu during the game.
  • After their teammate exits the game, users will be able to add them to their blacklist by tapping the teammate’s Hero Panel and pressing the A (or B) button before saving the game.
  • Adjustments will also be made to make for a more pleasant gaming experience.

Will you be downloading the DLC? Are you excited for all the new content this update is bringing? Let us know in the comment section.

Source: Nintendo of America (via Nintendo Everything)

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Tomorrow on December 2nd (Dec. 3rd in Europe), Tri Force Heroes will be updated with the option to download free DLC. Details on what this DLC includes can be found below. Along with a set of patch notes for the game, times for server maintenance when online multiplayer will be down have been announced:

  • 4:50 PM PT – 6 PM PT...
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5 Mysterious Details Found In Existing Zelda U Footage http://www.zeldainformer.com/5-mysterious-details-found-in-existing-zelda-u-footage/ Tue, 01 Dec 2015 16:37:00 +0000 http://localhost/wordpress90/?p=13248 Greetings readers! Have you seen all the footage that was released for the upcoming Zelda U title? YouTuber Zeltik has, and he's even made a video explaining the top 5 mysterious objects found in all of Zelda U's existing footage. If you'd like to view the video on YouTube, click here. If you can't or don't want to view the video, then have a look below as we talk about these five objects that Zeltik has highlighted.

The first strange object, is a mysterious shrine-looking object found off in the mountains. It's quite blurry, but that's because in the gameplay video we saw with Miyamoto and Aounuma a few months back, this object was way off in the distance while Link was floating around with his sailcloth. To me, this object looks like it could be a portal of sorts, but where it leads to is unknown. This structure is ranked at #5 in Zeltik's video.

The second object featured, ranking at #4 is this black dot found on an in-game map. It makes a lot of sense for this to be an entrance to some sort of underground cavern, but it does appear to be some sort of crater in a tall mountain. I'm guessing this is an entrance to a dungeon, similar to the Death Mountain Crater, but frozen over. If this game places before Twilight Princess on the timeline, it would make sense if this were to become Snowpeak Ruins later down the line, but we'll have to see once the game actually comes out, and Aounuma decides to let more information out.

The third object, ranking at #3 is the patterns shown on Link's arms. If you haven't picked up by now- it's extremely similar to the patterns worn by Gerudos, the mostly matriarchal that inhabits the Gerudo Desert, or almost any desert environment found in-game. What's really interesting about this, is the fact that Link has never had any ties with the Gerudo in any game on the timeline to this day. While it is likely that he'll have some sort of connection with them in Zelda U, it's also very unlikely. Perhaps Aounuma has decided to go expand Link's inventory with different kinds of gauntlets that can be equipped at any time? Hopefully we'll find out more when the game gets closer to release and more details begin to emerge.

The fourth object, ranking at #2 is yet another mysterious shrine-looking structure. Zeltik states that he believes it is surrounded by trees that seem to have a color that is too vivid, and it does share traits with the shrine-looking object we've seen earlier, but what it is, simply is unknown. Perhaps it could be a portal, or a fairy fountain?

The final, and most mysterious object in the game, which we've even been trying to wrap our heads around is the book that's strapped to Link's waist in the recent clip shown during the latest Nintendo Direct. It bears a striking resemblance to the glowing eye of the giant arachnid-like statue chasing Link in a very early teaser for Zelda U, and it even bears the Shiekah symbol. Could this book be a similar object to the Eye of Truth, which in previous installments allowed Link to see hidden objects, and look through fake walls?

While everything we've seen in Zelda U so far is a complete mystery, all we can do is speculate upon things in order to try and guess what things really are. I encourage you all to use the comments to speculate what you think about the objects found in existing footage for Zelda U. At the request of some, I've taken the liberty of capturing a close-up of that watch tower everyone's been blowing up about. Take a look below, and let me know what you think.

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Greetings readers! Have you seen all the footage that was released for the upcoming Zelda U title? YouTuber Zeltik has, and he even made a video explaining the top 5 mysterious objects found in all of Zelda U's existing footage...

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5 Mysterious Details Found In Existing Zelda U Footage http://www.zeldainformer.com/5-mysterious-details-found-in-existing-zelda-u-footage1/ Tue, 01 Dec 2015 16:37:00 +0000 http://localhost/wordpress90/?p=13249 Greetings readers! Have you seen all the footage that was released for the upcoming Zelda U title? YouTuber Zeltik has, and he's even made a video explaining the top 5 mysterious objects found in all of Zelda U's existing footage. If you'd like to view the video on YouTube, click here. If you can't or don't want to view the video, then have a look below as we talk about these five objects that Zeltik has highlighted.

The first strange object, is a mysterious shrine-looking object found off in the mountains. It's quite blurry, but that's because in the gameplay video we saw with Miyamoto and Aounuma a few months back, this object was way off in the distance while Link was floating around with his sailcloth. To me, this object looks like it could be a portal of sorts, but where it leads to is unknown. This structure is ranked at #5 in Zeltik's video.

The second object featured, ranking at #4 is this black dot found on an in-game map. It makes a lot of sense for this to be an entrance to some sort of underground cavern, but it does appear to be some sort of crater in a tall mountain as referenced by this darkened image below- which does show that there is in fact a depression. I'm guessing this is an entrance to a dungeon, similar to the Death Mountain Crater, but frozen over. If this game places before Twilight Princess on the timeline, it would make sense if this were to become Snowpeak Ruins later down the line, but we'll have to see once the game actually comes out, and Aounuma decides to let more information out.

The third object, ranking at #3 is the patterns shown on Link's arms. If you haven't picked up by now- it's extremely similar to the patterns worn by Gerudos, the mostly matriarchal that inhabits the Gerudo Desert, or almost any desert environment found in-game. What's really interesting about this, is the fact that Link has never had any ties with the Gerudo in any game on the timeline to this day. While it is likely that he'll have some sort of connection with them in Zelda U, it's also very unlikely. Perhaps Aounuma has decided to go expand Link's inventory with different kinds of gauntlets that can be equipped at any time? Hopefully we'll find out more when the game gets closer to release and more details begin to emerge.

The fourth object, ranking at #2 is yet another mysterious shrine-looking structure. Zeltik states that he believes it is surrounded by trees that seem to have a color that is too vivid, and it does share traits with the shrine-looking object we've seen earlier, but what it is, simply is unknown. Perhaps it could be a portal, or a fairy fountain?

The final, and most mysterious object in the game, which we've even been trying to wrap our heads around is the book that's strapped to Link's waist in the recent clip shown during the latest Nintendo Direct. It bears a striking resemblance to the glowing eye of the giant arachnid-like statue chasing Link in a very early teaser for Zelda U, and it even bears the Shiekah symbol. Could this book be a similar object to the Eye of Truth, which in previous installments allowed Link to see hidden objects, and look through fake walls?

While everything we've seen in Zelda U so far is a complete mystery, all we can do is speculate upon things in order to try and guess what things really are. I encourage you all to use the comments to speculate what you think about the objects found in existing footage for Zelda U. At the request of some, I've taken the liberty of capturing a close-up of that watch tower everyone's been blowing up about. Take a look below, and let me know what you think.

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Greetings readers! Have you seen all the footage that was released for the upcoming Zelda U title? YouTuber Zeltik has, and he even made a video explaining the top 5 mysterious objects found in all of Zelda U's existing footage...

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Nintendo and GREZZO Had a Tri Force Heroes Tournament After Developing the Game http://www.zeldainformer.com/nintendo-and-grezzo-had-a-tri-force-heroes-tournament-after-developing-the/ Wed, 02 Dec 2015 00:40:00 +0000 http://localhost/wordpress90/?p=13250

Teamwork is a key aspect in Tri Force Heroes, as players must work together to tackle challenges and complete their quest. However, the game also gives players the chance to battle friends for glory and bragging rights in its Coliseum Mode. This competitive mode was put to the test right after Tri Force Heroes' development was finished, as Nintendo and GREZZO staff competed in a massive tournament in Kyoto, Japan. In a recent Miiverse Miiting, director Hiromasa Shikata and GREZZO's Mikiharu Oiwa discussed exactly how this tournament went down.

After discussing how the development team blew off steam and settled office arguments by fighting in Tri Force Heroes' Coliseum, Shikata and Oiwa describe the team's huge championship in Kyoto:

"MariChan: I imagine that when you battle your friends in Local Play, you can see how much everyone gets into it. I think that must be even more fun.

Shikata: Funny you should say that, because when the game was complete, we did all actually gather in Kyoto for a massive tournament-style competition with GREZZO and Nintendo staff. We called it the "Provisional World Championships". We thought everyone would use the same outfit, but there was a surprising amount of variety in that regard.

Oiwa: The game wasn't out yet, so whichever staff member came out on top would be the number one player in the world, at least for a while! As for the variety of outfits, some of them have special powers that only function in the coliseum, and every player has their own favourite item, so it's true that we saw lots of different styles. It was all done in Local Play, so you could see everyone staring into their screens, or cheering others on. It made for an odd...uh, I mean, a really cool scene!"

The developers then share the results of this tournament:

"Shikata: In case you were wondering, the winner of the tournament was wearing the Ninja Gi.

Oiwa: He was part of my team. After the tournament was over, people called him "Ninja Guy" for a good while!

MariChan: I guess it's fair to say that he was the one with the most steam to let off.

Shikata: I wonder...

Oiwa: Oh no, no, no, he's actually a very relaxed guy who enjoys his work as motion designer!"

While they didn't name this victorious motion designer, I'm sure "Ninja Guy" now has a lot to be proud of in the office.

Would you have wanted to see this tournament unfold? Have you had any intense matches in Tri Force Heroes' Coliseum? Let us know in the comments!

Source: Miiverse (via Nintendo Everything)

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Teamwork is a key aspect in Tri Force Heroes, as players must work together to tackle challenges and complete their quest. However, the game also gives players the chance to battle friends for glory and bragging rights in its Coliseum Mode. This competitive mode was put to the test right after Tri Force Heroes' development was finished, as Nintendo and GREZZO staff competed in a massive tournament in Kyoto, Japan. In a recent Miiverse Miiting, director Hiromasa Shikata and GREZZO's Mikiharu Oiwa discussed exactly how this tournament went down...

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Daily Debate: Will Zelda U or Twilight Princess HD be Shown at The Game Awards? http://www.zeldainformer.com/daily-debate-will-zelda-u-or-twilight-princess-hd-be-shown-at-the-game-awar/ Wed, 02 Dec 2015 04:21:00 +0000 http://localhost/wordpress90/?p=13251

For those who may not know or simply forgot, The Game Awards returns this Thursday. Last year we were shocked like so many of you when we finally saw our first real gameplay of Zelda U. To this day, that gameplay is still the only verifiable gameplay that exists for our viewing pleasure as everything else appears prescripted. That being said, as The Game Awards 2015 marks the anniversary of that footage shown with the game still not coming out until next year, do you think Nintendo will choose to show the game yet again to a massively expanded audience that goes well beyond Nintendo's faithful?

Of course, Zelda U isn't the only Zelda title slated for next year. Twilight Princess HD is arriving early in the year and it would make perfect sense for Nintendo to continue a marketing train they started for the game in the last Nintendo Direct. It also makes sense for Nintendo to show off any number of games, including Star Fox Xero. Nintendo will surely show something.

So, will Zelda be there? If so, in what capacity? Let's debate and place our bets now. We'll know within 48 hours.

My bet: We sadly won't see anything Zelda game related at The Game Awards. I know, I felt strongly they would show something awhile back, but I also didn't think we would get a glimpse of the title during the previous Nintendo Direct. I think Nintendo is content with that glimpse and they won't want to overshadow Twilight Princess HD. However, I also don't think Twilight Princess HD is ready for a second showing just yet... leaving the floor open for any number of other Nintendo IP. Of course like many of you, I'll be watching and hoping I am proven wrong.

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For those who may not know or simply forgot, The Game Awards returns this Thursday. Last year we were shocked like so many of you when we finally saw our first real gameplay of Zelda U. To this day, that gameplay is still the only verifiable gameplay that exists for our viewing pleasure as everything else appears prescripted. That being said, as The Game Awards 2015 marks the anniversary of that footage shown with the game still not coming out until next year, do you think Nintendo...

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We Join Several YouTubers To Convince You That The Book of Mudora is in Zelda U http://www.zeldainformer.com/gameover-jesse-recruits-an-all-star-cast-to-convince-you-that-the-book-of-m/ Wed, 02 Dec 2015 16:44:00 +0000 http://localhost/wordpress90/?p=13252 We join well-known Zelda theorist GameOver Jesse as he released his latest Zelda theory today. Clocking in at over 11 minutes, contained within the theory are facts from a host of different Zelda games surrounding the mysterious Book of Mudora. I can't help but respect Jesse for his vast knowledge of the Zelda universe, as well as the time and research he undergoes.

The video contains an all star cast of Internet personalities. Joining him is:

What do you think of GameOver Jesse's latest theory on Zelda U? What are your thoughts on how the Book of Mudora connects various different Zelda games together? Let us know via the comment section below.

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We join well-known Zelda theorist GameOver Jesse as he released his latest theory. Clocking in at over 11 minutes, contained within the theory are facts from a host of different Zelda games surrounding the mysterious Book of Mudora. I can't help but respect Jesse for his vast knowledge of the Zelda universe, as well as the time and research he undergoes.

The video contains an all star cast of Internet personalities. Joining him is...

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Tri Force Heroes Originally Included Many More Communication Icons and an NPC to Sell Them http://www.zeldainformer.com/tri-force-heroes-originally-included-an-many-more-communication-icons-and-a/ Wed, 02 Dec 2015 17:54:00 +0000 http://localhost/wordpress90/?p=13253

Tri Force Heroes is Nintendo's latest attempt at a multiplayer-centered Zelda game. While some prefer to stick to more traditional Zelda adventures, many enjoy this charming title. Recently discussed in Tri Force Heroes' second Miiting is various cut content that did not make it into the final product.

Originally, there were supposed to be many more communication icons that the player could use. Alongside this bit of information is the fact that there was also an icon-selling NPC planned that would sell you these icons for Rupees. The full quote can be viewed below:

Shikata: The communication icons went through a number of changes during development. At one point we had an icon seller in the game that would let you buy various extra icons with your hard-earned Rupees.

Ooiwa: Initially we were thinking of making dozens of them, in many different patterns.

Would you rather have a vast amount of icons to use, or do you like the simple amount of icons that are in the game now? Let us know your answer and why in the comments below.

Source: Miiverse

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Tri Force Heroes is Nintendo's latest attempt at a multiplayer-centered Zelda game. While some prefer to stick to more traditional Zelda adventures, many enjoy this charming title. Recently discussed in Tri Force Heroes' second Miiting is various cut content that did not make it into the final product.

Originally, there were supposed to be many more communication icons that the player could use. Alongside this bit of information is the fact that there was also an icon-selling NPC planned that would sell you these icons for Rupees...

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Fan Art Showdown 21: Everyone Has A Dark Side http://www.zeldainformer.com/fan-art-showdown-21-everyone-has-a-dark-side/ Sat, 05 Dec 2015 02:09:00 +0000 http://localhost/wordpress90/?p=13156 Hello again, Zelda Informer readers, it's time for Week 21 of the Fan Art Showdown! This week we've an interesting competition- it's not your traditional showdown (Person A vs. Person B), but rather a showdown that revolves around a theme. The theme we're going with is in the title: "Everyone Has A Dark Side". You can probably guess that this involves Link and Dark Link, and if you didn't then it's okay. Let's dive in.

Week 20 Recap

Week 20 Winner - "Twilight Princess" by Smolb

Last week, we pitted a newcomer to the Zelda franchise- Princess Styla against an experienced, and longtime veteran, Princess Zelda. It was a pretty one-sided competition, and the obvious winner was Zelda. Don't worry though, Styla isn't done; She will return. If you've missed Week 20's Showdown, you can find it here.

Submission Guidelines

Don't forget that anyone can submit their work to us, just be sure to follow these simple guidelines:

  • Anything submitted to FAS must not contain anything that can be considered over PG-13.
  • All submissions must contain a TITLE and your ZI Username (if applicable, we also accept DeviantArt usernames as well).
  • If you're selected don't brag about it, and if you're in the lead, don't bash your opponent over it. This is a clean competition.
  • Submissions must be related to the Zelda franchise (Super Smash Bros. and cross-overs are okay too).

Now that we've gotten that out of the way, let's dig into what Week 21 has to offer!

#1 - Piece 1 by Skilarbabcock

This image, sent in a few weeks earlier by our friend Skilar shows a wonderful contrast between Link, and his not so nice counterpart- Dark Link. A quick thing that can be noticed when glancing over this picture is that the blue scarf from Hyrule Warriors present, and of course a red scarf is present on his dark counterpart. An amazing piece.

#2 - Link and Dark Link by Auffallend

This piece is an interesting selection found on DeviantArt. From looking at this image for a while, it seems like the Master Sword is revealing Link's dark side. It's a very interesting piece that offers plenty of opportunities for speculation, so on that note, feel free to blow up the commentary with anything you've got.

Closing

This week we've provided two exemplary pieces of art focusing on Link and Dark Link. Whether or not one is better than the other is solely up to you, and make sure to cast your vote in the poll at the top of the page.

Calling all artists out there! We want to feature your artwork in the Showdown! Send us your creations by emailing us at fanart@zeldainformer.com. Please note, your pieces are not guaranteed to be featured in the next installment, but it will enter the Showdown at some point in the near future. Tell us what you think about this week's installment, and it's featured pieces in the comments below, feedback is the only form of payment we ask for.

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Hello again, Zelda Informer readers, it's time for Week 21 of the Fan Art Showdown! This week we've an interesting competition- it's not your traditional showdown (Person A vs. Person B), but rather a showdown that revolves around a theme. The theme we're going with is in the title: "Everyone Has A Dark Side". You can probably guess that this involves Link and Dark Link, and if you didn't then it's okay. Let's dive in...

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Fan Art Showdown Poll: Which art piece do you prefer?
#1
#2
Poll Maker
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The 15th Bi-Annual Zeldathon Stream Will Help Raise Money for HelpHOPELive Starting on December 27th http://www.zeldainformer.com/the-15th-bi-annual-zeldathon-stream-will-help-raise-money-for-helphopelive/ Wed, 02 Dec 2015 20:34:00 +0000 http://localhost/wordpress90/?p=13254 One of the things that I love most about the world we live in today is when gamers take it upon themselves to use their skills in order to help the bigger picture. The group known as Zeldathon pretty much has that as their mission statement. Twice a year since 2009 they do charity-themed Zelda streams in order to help raise money for a nonprofit organization that needs it. In a few weeks on December 27th they'll be having their second Zelda marathon stream of the year, as the charity theme will be called Zeldathon Hope in order to help raise money for HelpHOPELive.

HelpHOPELive is a nonprofit organization that helps communitys fund-raise money in order to help hospital patients with their unmet and unpaid medical bills. Zeldathon has helped other charities like the American Red Cross and Child's Play to raise money for a good cause. You can read the official press release for the event below.

If you want to know more about the Zeldathon team and their upcoming stream, just head over to their official website. What do you think of this news? Will you be checking out the Zeldathon Hope stream? Let us know in the comments below.

Source: GoNintendo

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One of the things that I love most about the world we live in today is when gamers take it upon themselves to use their skills in order to help the bigger picture. The group known as Zeldathon pretty much has that as their mission statement. Twice a year since 2009 they do charity-themed Zelda streams in order to help raise money for a nonprofit organization that needs it. In a few weeks on December 27th they'll be having their second Zelda marathon stream of the year, as the charity theme will be called Zeldathon Hope in order to help raise money for HelpHOPELive...

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Halo Developer Creates a Very Detailed and Realistic Depiction of Link http://www.zeldainformer.com/halo-developer-creates-a-very-detailed-and-realistic-depiction-of-link/ Thu, 03 Dec 2015 03:00:00 +0000 http://localhost/wordpress90/?p=13255 We've all been curious for many years now as to how the world of Hyrule would be depicted if it was done by a completely different game company. Just recently there was a developer for the Final Fantasy series about two months ago who admitted that he would be interested in working on the Zelda franchise. Recently though, some pictures were released on NeoGAF showcasing a much more serious and very realistic version of our Zelda main protagonist that were done by a different developer from another popular game series.

343 Industries developer Kyle Hefley has created a depiction of Link that truly is fascinating to look at. Hefley and the game company he works for are best known for being the current developers of the Halo franchise. Kyle specifically works on the game series as a Senior Character Modeler. To see the full shots of this more detailed looking version of Link, just check out the gallery below.

I personally think it looks eerily spot on to what I think Link would like if he was given more realism. What do you think of this depiction of Link? Do you have a game developer who you think would do a great job with the series? Let us know in the comments below.

Source: NeoGAF

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We've all been curious for many years now as to how the world of Hyrule would be depicted if it was done by a completely different game company. Just recently there was a developer for the Final Fantasy series about two months ago who admitted that he would be interested in working on the Zelda franchise. Recently though, some pictures were released on NeoGAF showcasing a much more serious and very realistic version of our Zelda main protagonist that were done by a different developer from another popular game series...

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Spirit Tracks' Realm Overworld Theme Meets the Musical Stylings of Jazz in This Unique Cover http://www.zeldainformer.com/spirit-tracks-realm-overworld-theme-meets-the-musical-stylings-of-jazz/ Fri, 04 Dec 2015 07:46:00 +0000 http://localhost/wordpress90/?p=13256 Let's go down the list and see what we've heard so far when it comes to Zelda fans recreating music from the series. We hear at Zelda Informer have covered many different Zelda musicians like a guitar duo, OC ReMix artists, a dubstep group, an acapella artist, an accordion player, a metal musician, and even some guy with a ukulele. Today we get somebody to add to this list as a YouTuber that goes by insaneintherainmusic has now given us a genre that I never would have expected to talk about: jazz.

This YouTube musician has just recently released a cover for The Legend of Zelda: Spirit Tracks' Realm Overworld theme (with the help of DocJazz4). Insaneintherainmusic has even worked on other Zelda jazz covers like Zelda's Lullaby from Ocarina of Time and Aryll's Theme from The Wind Waker. This musician mainly does video game jazz covers and has even recreated music for other titles like Undertale, Chrono Cross, and Pokémon. Now that is a lot of saxophone blowing if you ask me.

What do you think of this cover? Will you be following insaneintherainmusic after listening to this jazz variation? Let us know in the comments below.

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Let's go down the list and see what we've heard so far when it comes to Zelda fans recreating music from the series. We hear at Zelda Informer have covered many different Zelda musicians like a guitar duo, OC ReMix artists, a dubstep group, an acapella artist, an accordion player, a metal musician, and even some guy with a ukulele. Today we get somebody to add to this list as a YouTuber that goes by insaneintherainmusic has now given us a genre that I never would have expected to talk about: jazz...

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Fan Mod Hyrule: Total War Goes Up on Steam Greenlight Without Creator's Permission http://www.zeldainformer.com/fan-mod-hyrule-total-war-goes-up-on-steam-greenlight-without-creators-okay/ Wed, 02 Dec 2015 22:17:00 +0000 http://localhost/wordpress90/?p=13257 Thanks to some watchful Steam users (and Jim Sterling), it has been recently confirmed that a gamer that goes by the username WolfDampf has posted up a fan modded Zelda version of the strategy game series, Total War on the website. Known as Hyrule: Total War, this fan created version of the popular RTS series has just recently popped up on the community section of the Steam website/client known as Steam Greenlight, which is the service's home for posting up still in-development titles being worked on by indie game companies.

The real creator of this free fan mod, Chasen Lindsey (AKA UndyingNephalim), has even confirmed on the comments section of the video above that they never gave WolfDampf permission to put this game up on the official Steam Greenlight website. They even go on to confirm that not only has this mod not been officially approved by Nintendo, but that this version of Total War has been out for a quite a while now. Since Nintendo has not given the OK for this, Hyrule: Total War is in serious danger of receiving a cease and desist letter from the company itself. The Greenlight page for the mod is still up, though the page does confirm that there has been a DMCA takedown request filed on the game.

What do you think of this news? Will you check out this free mod if you haven't already? And if you have gotten a chance to check it out, what do you think of it? Let us know in the comments below.

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Thanks to some watchful Steam users (and Jim Sterling), it has been recently confirmed that a gamer that goes by the username WolfDampf has posted up a fan modded Zelda version of the strategy game series, Total War on the website. Known as Hyrule: Total War, this fan created version of the popular RTS series has just recently popped up on the community section of the Steam website/client known as Steam Greenlight, which is the service's home for posting up still in-development titles being worked on by indie game companies...

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DJ Hardwell Releases Remixed Version of Ocarina of Time's Gerudo Valley Theme for The Game Awards http://www.zeldainformer.com/dj-hardwell-releases-remixed-version-of-ocarina-of-times-gerudo-valley-them/ Thu, 03 Dec 2015 02:00:00 +0000 http://localhost/wordpress90/?p=13258 As we confirmed this past Monday, DJ Hardwell has just released the remixed tune of Ocarina of Time's Gerudo Valley theme made for this year's Game Awards. Released via his SoundCloud page, this remixed song will not be played live by DJ Hardwell as previously stated by The Game Awards host, Geoff Keighley. Hardwell is not the only DJ though that will be contributing a remix to this year's Game Awards ceremony.

Other world-renowned DJs will be contributing remixes to the awards ceremony and all of these DJs' songs will be themed around remixing tunes to games that inspire them the most as artists. The DJs contributing this year include Afrojack, Steve Aoki, Dash Berlin, and many more. The 2015 Game Awards will be airing live on every major gaming console, game news site, and gaming channel around the web tomorrow at 9PM EST/6PM PST.

What do you think of this remixed track? Will you be watching The Game Awards this year? Let us know in the comments below!

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As we confirmed this past Monday, DJ Hardwell has just released the remixed tune of Ocarina of Time's Gerudo Valley theme made for this year's Game Awards. Released via his SoundCloud page, this remixed song will not be played live by DJ Hardwell as previously stated by The Game Awards host, Geoff Keighley. Hardwell is not the only DJ though that will be contributing a remix to this year's Game Awards ceremony...

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Ordon Village Theme Song Cover on Piano http://www.zeldainformer.com/ordon-village-theme-song-cover-on-piano1/ Fri, 04 Dec 2015 07:49:00 +0000 http://localhost/wordpress90/?p=13259 Almost every single Legend of Zelda game, besides those of which we do not speak of (the CDI games), has had brilliant sound design. There is always so much heart, and soul put into the music, of which no other Triple A game has quite been able to perfect the brilliant sound design as much as the Legend of Zelda franchise has. Legend of Zelda, Twilight Princess is no exception to this.

Youtube creator, Thomandy has recently released a piano cover of Ordon Village's main theme. Make sure you check out the song and let us know in the comments below what you think!

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Almost every single The Legend of Zelda game, besides those of which we do not speak of (the CDI games), has had brilliant sound design. There is always so much heart and soul put into the music, of which no other AAA game has quite been able to perfect the brilliant sound design as much as the Zelda franchise has. Twilight Princess is no exception to this...

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Reggie Fils-Aimé Confirmed to Appear at this Year's Game Awards http://www.zeldainformer.com/reggie-fils-aime-to-confirmed-to-appear-at-this-years-game-awards/ Thu, 03 Dec 2015 02:29:00 +0000 http://localhost/wordpress90/?p=13260 Thanks to a recent video posted by The Game Awards, we can confirm that the Nintendo of America President Reggie Fils-Aimé will be attending this year's awards ceremony. Last year during the Game Awards, Nintendo had Shigeru Miyamoto and Eiji Aonuma show never-before-seen footage of Zelda U. What this year's awards show means about any possible Zelda U footage or any other kind of Zelda announcement is currently left up to wild speculation.

It has been confirmed that there will also be ten world premiere announcements being made during the awards ceremony. Other major industry heads that will be attending the Game Awards include President of Xbox Phil Spencer and Sony Computer Entertainment of America President Sean Layden. The 2015 Game Awards will be shown tomorrow at 9PM EST/6PM PST on every major gaming console, game news site, and gaming channel around the web.

What do you think about Reggie being there? Will your body be ready if they do announce something Zelda related? Let us know in the comments below.

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Thanks to a recent video posted by The Game Awards, we can confirm that the Nintendo of America President Reggie Fils-Aimé will be attending this year's awards ceremony. Last year during the Game Awards, Nintendo had Shigeru Miyamoto and Eiji Aonuma show never-before-seen footage of Zelda U. What this year's awards show means about any possible Zelda U footage or any other kind of Zelda announcement is currently left up to wild speculation...

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Check Out How Many Blocks Tri Force Heroes' New Update Will Take up on Your Nintendo 3DS http://www.zeldainformer.com/check-out-how-many-blocks-tri-force-heroes-new-update-will-take-up-on-your/ Fri, 04 Dec 2015 05:00:00 +0000 http://localhost/wordpress90/?p=13262 Tri Force Heroes' free update that brings a large amount of content is officially out now. Bringing over 30 new levels and two new costumes, the update is adding more hours of play to this charming Zelda title. Also being added is a new way to obtain Friendly Tokens, new Miiverse stamps, and various tweaks to the way online matches are set up.

If you're wondering how much space the update will take up on your Nintendo 3DS's SD card, the answer is 1,100 blocks. That's not too much, so hopefully you'll have room for this extra content.

Have you updated Tri Force Heroes yet? What are your thoughts on the new DLC? Let us know via the comment section below.

Source: Twitter (via Nintendo Everything)

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Tri Force Heroes' free update that brings a large amount of content is officially out now. Bringing over 30 new levels and two new costumes, the update is adding more hours of play to this charming Zelda title. Also being added is a new way to obtain Friendly Tokens, new Miiverse stamps, and various tweaks to the way online matches are set up.

If you're wondering how much space...

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Watch Linkle Force Her Way Through the Battlefield in a New Hyrule Warriors Legends Trailer http://www.zeldainformer.com/watch-linkle-force-her-way-through-the-battlefield-in-a-new-hyrule-warriors/ Thu, 03 Dec 2015 20:34:00 +0000 http://localhost/wordpress90/?p=13263 The newly announced Linkle, a warrior bearing resemblance to Link in Hyrule Warriors Legends, has just received a character trailer from Koei Tecmo. Using her combat techniques to make her way through the battlefield, she uses twin crossbows to decimate the enemy forces.

A special attack of hers is shown in the video; she lobs a giant bomb in the direction of the opposition. As you may have guessed, this doesn't end well for anyone in her path.

Will you be playing as Linkle in Hyrule Warriors Legends for the Nintendo 3DS? Will you be importing her to the Wii U version as well? Share your answer in the comments below.

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The newly announced Linkle, a warrior bearing resemblance to Link in Hyrule Warriors Legends, has just received a character trailer from Koei Tecmo. Using her combat techniques to make her way through the battlefield, she uses twin crossbows to decimate the enemy forces.

A special attack of hers is shown in the video; she lobs a giant bomb in the direction of the opposition. As you may have guessed...

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Custom Grafitti Link amiibo From A Link Between Worlds Aims to Impress http://www.zeldainformer.com/custom-grafitti-link-amiibo-from-a-link-between-worlds-aims-to-impress/ Thu, 03 Dec 2015 20:45:00 +0000 http://localhost/wordpress90/?p=13264

If you're an amiibo fan like myself, you may find your mind wandering as to what other Zelda amiibo Nintendo could make. A Link Between Worlds was released two years ago, but what if amiibo had been around then? Custom amiibo creator DaEverP has created a piece of art that ends our speculation. Check out the photo above, as well as the images in the gallery below.

The wall-merging mechanic introduced in A Link Between Worlds is possibly my most favorite mechanic in any Zelda game, and it sure does look good in amiibo form. The details are just right; Graffiti Link is even wearing Ravio's mysterious bracelet.

What do you think of this custom amiibo? Consider letting us know in the comments below.

Source: Imgur

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If you're an amiibo fan like myself, you may find your mind wandering as to what other Zelda amiibo Nintendo could make. A Link Between Worlds was released two years ago, but what if amiibo had been around then? Custom amiibo creator DaEverP has created a piece of art that ends our speculation. Check out the photo above, as well as the images in the gallery below.

The wall-merging mechanic introduced in A Link Between Worlds is possibly my most favorite mechanic...

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The Game Awards Honors Satoru Iwata http://www.zeldainformer.com/the-game-awards-honors-satoru-iwata/ Fri, 04 Dec 2015 03:16:00 +0000 http://localhost/wordpress90/?p=13265 During The Game Awards this evening, a tribute was played for the recently deceased President of Nintendo, Saturo Iwata. A short slideshow was shown in memory of Iwata's accomplishments, following a short speech by Reggie Fils-Amie, the President of Nintendo of America.

I have personally been affected by the passing of Mr. Iwata, as he was the face of Nintendo for a good portion of my life. Nintendo Directs were always a treat for me and some of the greatest games I've ever played were announced by him. Reggie refers to Iwata not just as his boss, but as a mentor and friend.

Did Iwata have an impact on you? Consider letting us know your thoughts below.

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During The Game Awards this evening, a tribute was played for the recently deceased President of Nintendo, Saturo Iwata.  A short slideshow was shown in memory of Iwata's accomplishments, following a short speech by Reggie Fils-Amie, the President of Nintendo of America.

I have personally been affected by the passing of Mr. Iwata, as he was the face of Nintendo for a good portion of my life...

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Daily Debate: What Makes a Great Zelda Boss Fight? http://www.zeldainformer.com/daily-debate-what-makes-a-great-zelda-boss-fight/ Fri, 04 Dec 2015 06:09:00 +0000 http://localhost/wordpress90/?p=13266

One true staple of the Zelda series is boss fights. They have existed in every single Zelda game, including the recently released Tri Force Heroes. We all have our personal favorites and we could debate all day over which boss is best (and hey, maybe a Zelda Versus tournament is due to decide it, no?), but what about an encounter truely makes it great? What does it have to do to be great? Does it need to be challenging? Clever? Memorable? All of the above? What makes a boss fight great?

To me it's a combination of elements. For starters I like the boss fight to be unique. This is largely why I am tired of the "strike the eye to win" staple in the series. There is no challenge to that thought process for me as a player. This is why bosses that try and forgo that mechanic stand out to me. As an example, Koloktos is an extremely unique experience. It has a weak point it it's not it's eye. On top of that, you have to use its own weapons against it. This isn't too common in the Zelda realm.

Another thing it has to do is provide at least a decent amount of challenge. I have to feel like this is a fight I can lose, especially the first time experiencing the fight. There are many boss fights in the series that really don't do enough damage or are so easy to figure out that the challenge is lost. In many ways, a lot of bosses in the top down Zelda games provide a nice challenge the first time around.

After that, I really think a truly great boss fight has an epic feel to it. This is hard to describe, but Fyrus as an example is just a really amazing boss fight in terms of his presentation and feel. Unfortunately, the fight lacks the challenge to really fit my criteria, but it has the feel on lock down. How about you?

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One true staple of the Zelda series is boss fights. They have existed in every single Zelda game, including the recently released Tri Force Heroes. We all have our personal favorites and we could debate all day over which boss is best (and hey, maybe a Zelda Versus tournament is due to decide it, no?), but what about an encounter truely makes it great? What does it have to do to be great? Does it need to be challenging...

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GameXplain Stream 2 Hours of Footage of Tri Force Heroes Den of Trials DLC http://www.zeldainformer.com/gamexplain-stream-2-hours-of-footage-of-tri-force-heroes-den-of-trials-dlc/ Fri, 04 Dec 2015 17:52:00 +0000 http://localhost/wordpress90/?p=13267 Announced during the recent Nintendo Direct, the highly anticipated Tri Force Heroes DLC was finally released two days ago. Including an array of new content including costumes and gameplay changes, the biggest addition is the Den of Trials: a 30-level dungeon, which is a long jump from the game's traditional four level ones. Unlike the original dungeons, the Den of Trials gets increasingly difficult with each level, making it a fantastic challenge to play with friends.

GameXplain streamed their playthrough of the new Den of Trials DLC, which took them two hours to complete. If you don't own Tri Force Heroes, or simply haven't downloaded the new DLC pack yet, we highly recommend watching their playthrough above.

Have you downloaded the new DLC yet? How do you feel about it? As always, leave a comment below.

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Announced during the recent Nintendo Direct, the highly anticipated Tri Force HeroesDLC was finally released two days ago. Including an array of new content including costumes and gameplay changes, the biggest addition is the Den of Trials: a 30-level dungeon, which is a long jump from the game's traditional four level ones. Unlike the original dungeons, the Den of Trials gets increasingly difficult with each level, making it a fantastic challenge to play with friends...

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Fans Create Entertaining Clock Town "Downtown" Parody http://www.zeldainformer.com/fans-create-entertaining-clock-town-downtown-parody/ Fri, 04 Dec 2015 18:13:00 +0000 http://localhost/wordpress90/?p=13268

Laura Intravia's YouTube channel uploaded a new parody song of " Downtown" by Macklemore & Ryan Lewis. The parody is all about Link's adventures throughout Clock Town and his various interactions with the citizens. Laura herself plays the part of lead vocalist and Link in the video, while a slew of other people play as villagers. Laura also arranged the piece herself, though naturally there were band members such as Mike Niemietz and Kristen Naigus. The song itself takes on a brilliant journey from the start of Majora's Mask through the defeating of Majora. It has some clever quips and an overall comedic vibe, much like most parodies in existence.

I really enjoyed the piece itself, especially a specific dance portion that is totally a nod to one of Zelda's earliest commercials. What did you think?

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Laura Intravia's YouTube channel uploaded a new parody song of "Downtown" by Macklemore & Ryan Lewis. The parody is all about Link's adventures throughout Clock Town and his various interactions with the citizens. Laura herself plays the part of lead vocalist and Link in the video, while a slew of other people play as villagers. Laura also arranged the piece herself, though naturally there were band members such as Mike Niemietz and Kristen Naigus. The song itself takes on a brilliant journey from the start of Majora's Mask through the defeating of Majora...

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GameFAQs Pits A Link to the Past vs. Dark Souls and Majora's Mask vs. Metroid in Best. Game. Ever. http://www.zeldainformer.com/gamefaqs-pits-a-link-to-the-past-vs-dark-souls-and-majoras-mask-vs-metroi/ Fri, 04 Dec 2015 18:46:00 +0000 http://localhost/wordpress90/?p=13269

GameFAQs is back doing their Best. Game. Ever. series of fan polling that they have ran on two other occasions. The first time was in 2004 where Final Fantasy VII took home the crown. The only other time they've ran this fan polling tournament was in 2009 where Ocarina of Time took home the crown. They are back again on their anniversary pitting 128 of the best games ever made through this year against each other. The tournament started back on November 5th so we're unfortunately late to the party. That being said you can still make a difference with the Zelda games remaining in the field.

Today they are taking votes on A Link to the Past vs. Dark Souls and Majora's Mask vs. Super Metroid. A Link to the Past is currently winning fairly easily while Majora's Mask is down by a full percentage point at the time of this posting. A Link to the Past already took out Cave Story and Final Fantasy IV, while Majora's Mask has taken out Valkyria Chronicles and Final Fantasy XII. If both should win they would face off against each other next round. As for other Zelda titles, The Wind Waker fell to Final Fantasy VI after taking out Pokemon X/Y and Knights of the Old Republic. Meanwhile Twilight Princess lost to Super Mario 64 after beating 999 and Persona 4.

Ocarina of Time is still alive after beating Hearthstone, Suikoden II, and Final Fantasy IX. It is slated to face off against Castlevania: SOTN for a spot in the final 8. We could help there be 3 titles in the final 16 and at least 2 in the final 8. Unfortunately after that point, it looks like Zelda titles will continue to eliminate each other. That being said, we can still get Majora's Mask, Ocarina of Time, or A Link to the Past in the finals. Be sure to head over today to vote for Majora's Mask and A Link to the Past.

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GameFAQs is back doing their Best. Game. Ever. series of fan polling that they have ran on two other occasions. The first time was in 2004 where Final Fantasy VII took home the crown. The only other time they've ran this fan polling tournament was in 2009 where Ocarina of Time took home the crown. They are back again on their anniversary pitting 128 of the best games ever made through this year against each other. The tournament started back on November 5th so we're unfortunately late to the party. That being said you can still make a difference with the Zelda games remaining in the field...

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Photoshop Contest: Why Zelda Missed The Game Awards http://www.zeldainformer.com/photoshop-contest-why-zelda-missed-the-game-awards/ Sat, 05 Dec 2015 02:09:00 +0000 http://localhost/wordpress90/?p=13270 Greetings, everyone. We've reached the end of another week, and that means we're ready for another Zelda Informer Photoshop Contest. If you watched The Game Awards last night, you saw the honoring of several high-profile games, the world premieres of a few upcoming titles, and even a beautiful tribute to Satoru Iwata; but one notable no-show at The Game Awards was The Legend of Zelda. If you think you've got a reason why our favorite series was absent from the ceremony, this week's contest is perfect for you. Head inside to show off your skills and to check out the results from last week's contest: Free Week #7.

Last Week's Contest:

Unfortunately we received no entries for last week's contest. I would have loved to see someone make use of the hungry Link image we provided, but it wasn't meant to be.

However, artist abitfrank was kind enough to share a gorgeous picture of Yeto and Yeta from Twilight Princess.

This Week's Contest: Why Zelda Missed The Game Awards

During last year's Game Awards, Nintendo surprised everyone by sharing the first glimpses of gameplay from the highly-anticipated Zelda U. Many of us half-expected them to show off even more of the game, or perhaps even some of Twilight Princess HD, at this year's ceremony. Unfortunately, The Legend of Zelda was pretty much a no-show at The Game Awards this year.

The contest this week is to 'shop an image explaining Zelda's absence from The Game Awards. Perhaps the characters of the Zelda series were too busy adventuring elsewhere, or maybe the developers were legally prohibited from leaving Japan alongside Hideo Kojima. Whatever reasoning you decide to share will be accepted in this contest. You can use the images in our gallery for inspiration, but feel free to use whatever else you find on the internet for your entry.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on December 9. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must make use of three different images in our gallery.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Greetings, everyone. We've reached the end of another week, and that means we're ready for another Zelda Informer Photoshop Contest. If you watched The Game Awards last night, you saw the honoring of several high-profile games, the world premieres of a few upcoming titles, and even a beautiful tribute to Satoru Iwata; but one notable no-show at The Game Awards was The Legend of Zelda. If you think you've got a reason why our favorite series was absent from the ceremony, this week's contest is perfect for you. Head inside to show off your skills and to check out the results from last week's contest: Free Week #7...

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Nintendo UK is Giving Away Skull Kid Figurines With Specific Purchases http://www.zeldainformer.com/nintendo-uk-is-giving-away-skull-kid-statues-with-specific-purchases/ Sun, 06 Dec 2015 01:31:00 +0000 http://localhost/wordpress90/?p=13271

The release of Majora's Mask 3D earlier this year prompted Nintendo to produce a very detailed-looking Skull Kid figurine. These figurines sold out, and were no longer available except through sites such as eBay for a long time. However, Nintendo UK is offering them with specific purchases as of right today.

If residents of the UK purchase a New Nintendo 3DS/New Nintendo 3DS XL with Majora's Mask 3D, they will also receive the special Skull Kid statue. It's a nice bonus for fans who are buying the game and a New Nintendo 3DS for the first time, but it's a shame this is currently the only way to obtain the figure from Nintendo.

Will you be taking advantage of this deal? Are you hoping for the figurine to be available in other ways in the future? Let us know via the comment section.

Source: Nintendo UK

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The release of Majora's Mask 3D earlier this year prompted Nintendo to produce a very detailed-looking Skull Kid figurine. These figurines sold out, and were no longer available except through sites such as eBay for a long time. However, Nintendo UK is offering them with specific purchases as of right today.

If residents of the UK purchase a New Nintendo 3DS/New Nintendo 3DS XL with Majora's Mask 3D, they will also receive the special Skull Kid statue. It's a nice bonus for fans who are buying the game and...

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DidYouKnowGaming? Uncovers Little Known Facts Surrounding The Wind Waker http://www.zeldainformer.com/didyouknowgaming-uncovers-little-known-facts-surrounding-the-wind-waker/ Sun, 06 Dec 2015 01:47:00 +0000 http://localhost/wordpress90/?p=13272 DidYouKnowGaming? is back again with more Zelda-themed content featuring the cartoon-styled adventure that is The Wind Waker. Showing off little known facts surrounding the game, PeanutButterGamer is the guest narrator for this video.

Some of the facts here are pretty interesting. Apparently, The Wind Waker was supposed to feature a cloud-riding guide frog similar to Navi. This character was dropped, but later recycled in the form of Zephos. Also, just like the Nintendo DS-shaped island in Phantom Hourglass, The Wind Waker was supposed to have a GameCube island, but it never made it into the game.

How many of these facts did you know? Share your answer with us in the comment section below.

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DidYouKnowGaming? is back again with more Zelda-themed content featuring the cartoon-styled adventure that is The Wind Waker. Showing off little known facts surrounding the game, PeanutButterGamer is the guest narrator for this video.

Some of the facts here are pretty interesting. Apparently, The Wind Waker was supposed to feature a cloud-riding guide frog similar to Navi. This character was dropped, but later recycled in the form of Zephos. Also, just like the Nintendo DS-shaped island...

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Various Mask Transformations From Majora's Mask Have Been Remade in Unreal Engine 4 http://www.zeldainformer.com/various-mask-transformations-from-majoras-mask-have-been-remade-in-unreal-e/ Sun, 06 Dec 2015 02:07:00 +0000 http://localhost/wordpress90/?p=13273 Mask transformations are a big mechanic in Majora's Mask. Allowing Link to transform into different beings is certainly one of the highlights of the game, and we recently were given the opportunity to see these transformations in a more updated style of graphics with Majora's Mask 3D. However, YouTube user CryZENx has gone one step further, as he has recreated some mask transformations from the game in Unreal Engine 4.

In the video above, Link uses the Deku Mask, Goron Mask, Zora Mask, and the Fierce Deity Mask. Watching Link move in various forms around the beautiful Unreal Engine 4 environment makes me wonder what a full Zelda experience would look like with this level of graphics. I suppose we can dream.

What do you think of these transformations remade in Unreal Engine 4? Share your opinions with us by leaving a comment.

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Mask transformations are a big mechanic in Majora's Mask. Allowing Link to transform into different beings is certainly one of the highlights of the game, and we recently were given the opportunity to see these transformations in a more updated style of graphics with Majora's Mask 3D. However, YouTube user CryZENx has gone one step further, as he has recreated some mask transformations from the game in Unreal Engine 4.

In the video, Link uses the...

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Skyward Sword: The Movie - "Act 1" http://www.zeldainformer.com/skyward-sword-the-movie-act-1/ Sun, 06 Dec 2015 02:25:00 +0000 http://localhost/wordpress90/?p=13274 Earlier this year, fellow fan site Zelda Universe produced a project called Hyrule Warriors: The Movie. It consisted of all cut scenes from the game, with voice actors speaking the dialogue that was on-screen at the time. This gave the game a movie-like feel, and now they are giving Skyward Sword the same treatment.

Clocking in at 50 minutes and 30 seconds, the video really does feel like a movie. Because Skyward Sword focuses more on cut scenes than any other Zelda title, giving the game proper voice acting seems like a good fit.

What do you think of Skyward Sword with spoken dialogue? Share your thoughts with us in the comment section below.

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Earlier this year, fellow fan site Zelda Universe produced a project called Hyrule Warriors: The Movie. It consisted of all cut scenes from the game, with voice actors speaking the dialogue that was on-screen at the time. This gave the game a movie-like feel, and now they are giving Skyward Sword the same treatment.

Clocking in at 50 minutes and 30 seconds, the video really does feel like a movie...

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Tri Force Heroes Fan Animation Reveals the Heroes' True Motivation to Help Princess Styla http://www.zeldainformer.com/tri-force-heroes-fan-animation-reveals-the-heroes-true-motivation-to-help-p/ Sun, 06 Dec 2015 02:36:00 +0000 http://localhost/wordpress90/?p=13275 In a new Tri Force Heroes fan animation from CharlesCBernardo, the three Links visit the volcano region to continue their quest: helping Princess Styla. I won't give too much away, but I will tell you that the motivation for our heroes is not simply because they are pure in heart.

I enjoyed this animation immensely; the art style fits the aesthetics of Tri Force Heroes. Green Link is my favorite Link in this video, as his new glasses make me chuckle. The part where he faces up against Moldorm had me laughing out loud.

What did you think of this five-minute animation about Tri Force Heroes? Let us know via the comment section.

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In a new Tri Force Heroes fan animation from CharlesCBernardo, the three Links visit the volcano region to continue their quest: helping Princess Styla. I won't give too much away, but I will tell you that the motivation for our heroes is not simply because they are pure in heart.

I enjoyed this animation immensely; the art style fits the aesthetics of Tri Force Heroes. Green Link is my favorite Link in this video, as his new glasses make me chuckle...

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Episode 65: GOTY 2015? The End Of Project: M and TGA Predictions http://www.zeldainformer.com/episode-65-goty-2015-the-end-of-project-m-and-tga-predictions/ Sun, 06 Dec 2015 04:29:00 +0000 http://localhost/wordpress90/?p=13276

Direct Download (Right Click, Save As) iTunes

This week, the team convenes a bit early to discuss Thanksgiving, Majora's Mask, and some great gift ideas! Your cast this week features your host, Chris (Finally in charge of an episode!); Colin (The retro man with a retro plan); Luke (He's got an accent); and last but not least, this week's special guest Adam (The old, grumpy host that only likes top down Zelda titles)

Thanks again to everyone who emailed us! We really appreciate your fan topics, theme song submissions, and cover art. Special shoutout to Brandon and Co. for our opening theme song. This week's cover art was done by Adam! You can follow him on Picarto and watch his streams live by subscribing to his channel in the links below!

If you'd like to send us something, our email is ZeldaInformerPodcast@gmail.com.

Be sure to follow Adam, Chris, and Colin on Twitter for updates on the podcast (as well as our guest and contributors) in between episodes and to ask your questions. And as always, share the podcast with your friends!

ALSO: Stick around after the episode for a special bonus! You won't wanna miss it!

Social Media & Special Thanks

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Episode 65: GOTY 2015? The End Of Project: M and TGA Predictions http://www.zeldainformer.com/cranberries-are-like-angry-blueberries-right/ Sun, 06 Dec 2015 05:00:00 +0000 http://localhost/wordpress90/?p=13277

Direct Download (Right Click, Save As) iTunes

On yet another absurd episode of the ZI Podcast, our team tries to predict (keyword being try) the winners from this year's Game Awards. Your cast for this week's episode includes your host, Adam; Colin, who never talked about battlefront; Jeff, winging for Undertale; and last but not least, Luke!

Thanks again to everyone who emailed us! We really appreciate your fan topics, theme song submissions, and cover art. Special shoutout to Brandon and Co. for our opening theme song. This week's cover art was done by Caleb (I miss that beautiful boy...)!

If you'd like to send us something, our email is ZeldaInformerPodcast@gmail.com.

Be sure to follow Adam, Chris, and Colin on Twitter for updates on the podcast (as well as our guest and contributors) in between episodes and to ask your questions. And as always, share the podcast with your friends!

And if you wanted to Donate to that campaign! You can check it out here!

Social Media & Special Thanks

Articles & Related Links

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Direct Download (Right Click, Save As) iTunes

On yet another absurd episode of the ZI Podcast, our team tries to predict (keyword being try) the winners from this year's Game Awards. Your cast for this week's episode includes...

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Daily Debate: Should Zelda U Have DLC? http://www.zeldainformer.com/daily-debate-should-zelda-u-have-dlc/ Sun, 06 Dec 2015 04:29:00 +0000 http://localhost/wordpress90/?p=13278

DLC is almost a taboo word in the video game kingdom. While nearly every single game these days has DLC, most gamers seem rather adverse to its inclusion in their favorite titles. Sure, enough gamers will happily fork over extra money for more content to keep DLC a viable addition for most developers and publishers, but there have been so many anti-consumer practices with DLC over the years that most franchises that have avoided it up to this point have many fans standing against such a change. Nintendo themselves have embraced DLC over the last couple years, making the prospect of DLC existing for Zelda U a possible scenario we should be considering.

Nintendo has handled DLC in many different ways depending on the game. For us Zelda fans, Tri Force Heroes just got brand new DLC that added a huge new leveled area that is combat based, leading to a final stage that many are finding extremely fun and difficult. This DLC was completely free, much like the DLC that has been consistently releasing for Splatoon. However, the major criticism of the Splatoon DLC is that much of this content feels like it should have been available day one. Then you have DLC like Mario Kart 8 or Hyrule Warriors - where the original game felt full and complete, but paid DLC season passes have more than doubled the size of already sizable games.

Then there is what they have done with Smash, which is arguably the worst version of DLC Nintendo has used. They went the micro-transaction route where each new character or battle map costs money, and right now the total cost to get Smash Bros and all the DLC is really high and only getting higher when Cloud releases.

The question today however isn't what type of DLC Zelda U should have it does have it, the question today is if Zelda U should have DLC at all. While it is becoming a trend with Nintendo, just like amiibo support, recent releases prove this isn't always the case. Mario Tennis: Ultra Smash so far doesn't have DLC announced and Tri Force Heroes lacks amiibo support. it's entirely possible Zelda U will not have DLC (though, it will have amiibo support). Personally, I think Zelda U should have DLC if it's something significant but not essential to the game. Let's say they want to add a big battle guantlet like the Cave of Ordeals but they don't want to delay the game further for inclusion? They could easily add it as free or cheap DLC and I think fans would eat it up. It's also univasive as it's non-essential to the experience. Of course they could add whole new areas and dungeons to explore - but is that what we want out of DLC?

You're free to feel DLC should be left out entirely. What are your thoughts?

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DLC is almost a taboo word in the video game kingdom. While nearly every single game these days has DLC, most gamers seem rather adverse to its inclusion in their favorite titles. Sure, enough gamers will happily fork over extra money for more content to keep DLC a viable addition for most developers and publishers, but there have been so many anti-consumer practices with DLC over the years that most franchises that have avoided it up to this point have many fans standing against such a change. Nintendo themselves have embraced DLC over the last couple years, making the prospect...

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Here's Our First Look at the A Link Between Worlds Figma in Color http://www.zeldainformer.com/heres-our-first-look-at-the-link-between-worlds-figma/ Wed, 09 Dec 2015 17:20:00 +0000 http://localhost/wordpress90/?p=13280

The world finally gets a good look at the A Link Between Worlds Figma in full color from MaxFactory. Needless to say, this figure is beautiful. With the vibrant colors reminiscient of the game itself, this Figma is sure to please any collector. The work on the sculpting was done by Asai (APSY) Masaki and Knead K@Z.

I personally love the feel of this figure. It's an ideal gift or self purchase for any collector of Zelda merchandise or just someone who collects Figmas. A figure of this quality is sure to be a hit when it releases.

Do you like the feel of the Figma? Will you be buying it? Consider sharing your thoughts and opinions with us below.

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The world finally gets a good look at the A Link Between Worlds Figma in full color from MaxFactory. Needless to say, this figure is beautiful. With the vibrant colors reminiscent of the game itself, this Figma is sure to please any collector.  The work on the sculpting was done by Asai (APSY) Masaki and Knead K@Z.

I personally love the feel of this figure... 

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A Look Up Close at the Special Edition Hyrule Warriors Legends Art Book http://www.zeldainformer.com/a-look-up-close-at-the-special-edition-hyrule-warriors-legends-art-book/ Mon, 07 Dec 2015 18:15:00 +0000 http://localhost/wordpress90/?p=13281

In Japan, fans have the opportunity to buy two special editions of Hyrule Warriors Legends. One is the Premium Box, and one is the Treasure Box. Both include an art book for the game, and the cover for this art book is meant to be very visually appealing. You can take a look at it in the image above.

There isn't much to say about its design, except that the cover has a few intertwining medieval-looking designs on it, as well as various gems placed throughout. The game's logo in Japanese is also seen displayed in the middle, and a grey frame surrounds the edges of the book.

Are you hoping a special edition of Hyrule Warriors Legends comes to North America/Europe? Let us know via the comment section below.

Source: Twitter

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In Japan, fans have the opportunity to buy two special editions of Hyrule Warriors Legends. One is the Premium Box, and one is the Treasure Box. Both include an art book for the game, and the cover for this art book is meant to be very visually appealing. You can take a look at it in the image above.

There isn't much to say about its design, except that the cover has a few intertwining medieval-looking designs on it, as well as various gems placed throughout. The game's logo in Japanese is also seen displayed in the middle...

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Caption Contest 043: Heavyweight Champion of the World http://www.zeldainformer.com/caption-contest-043-heavyweight-champion-of-the-world/ Mon, 07 Dec 2015 18:47:00 +0000 http://localhost/wordpress90/?p=13282 Ladies and gentlemen, boys and girls, it's time again for Zelda Informer's weekly Caption Contest! Today's main event features the wrestling prowess and intestinal fortitude of our hero Link, as he takes on the role of a sumo champion to battle the Gorons. You, the audience, have the chance to shout any captions you want at this young champion. What will they be? Show us what you've got, and let's get ready to rumble!

Last Week's Contest:

Our image from last week showed Link taking a selfie in front of a very angry motorist. The driver isn't using any obscene gestures though; he's merely raising his fist in frustration.

By: wreet weet

By: Ducky

By: Branden Beatty

By: Milo "Ethics" Yiannopoulos

And here are our non-photo caption winners:

  • Ikewise: "Now remember, kids, taking selfies is a nuisance."
    -Sakurai
  • Dark Swordsman: "Link has moved on from vandalism to traffic violations."
  • mclovin7794: "Grand Theft Auto VI: Hyrule City"
  • dizzi: "anddd heres me in front of the ZI guys car......don't know why he was ranting at me he was at one of those ummmm red lights......"
  • Art1st4786: "Driver: Move it, Kid! You're blockin' traffic!
    Link: Okay, but first...let me take a selfie!"

This Week's Contest:

Introducing our new entry: accompanied to the ring by Midna, hailing from the land of Hyrule, weighing in at 141 pounds, Defender of the light and wielder of the Master Sword... Link!

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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Ladies and gentlemen, boys and girls, it's time again for Zelda Informer's weekly Caption Contest! Today's main event features the wrestling prowess and intestinal fortitude of our hero Link, as he takes on the role of a sumo champion to battle the Gorons. You, the audience, have the chance to shout any captions you want at this young champion. What will they be? Show us what you've got, and let's get ready to rumble!

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Watch Josh From Really Freakin Clever Review Tri Force Heroes After Eating a Hot Pepper http://www.zeldainformer.com/watch-josh-from-really-freakin-clever-review-tri-force-heroes-after-eating/ Mon, 07 Dec 2015 18:26:00 +0000 http://localhost/wordpress90/?p=13283 Josh from Really Freakin Clever (who we interviewed, by the way) has recently collaborated with Hot Pepper Gaming to review the latest Zelda adventure, Tri Force Heroes. Those who are familiar with Hot Pepper Gaming will know that there is one twist: the reviewer must eat a very hot pepper right before the review begins.

Josh downs a Habanero Pepper, which is measured at 100K-350K Scoville units. He continues to explain the basics, such as the fact that Tri Force Heroes is a multiplayer game. Like most reviewers, he criticizes the singleplayer mode, but he states that there is much variety in the puzzles.

How much can Josh say about the game before he caves? Find out by watching the video above, then let us know what you thought of this video in the comments below.

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Josh from Really Freakin Clever (who we interviewed, by the way) has recently collaborated with Hot Pepper Gaming to review the latest Zelda adventure, Tri Force Heroes. Those who are familiar with Hot Pepper Gaming will know that there is one twist: the reviewer must eat a very hot pepper right before the review begins.

Josh downs a Habanero Pepper, which is measured at 100K-350K Scoville units. He continues to explain the basics, such as the fact that Tri Force Heroes is a multiplayer game. Like most reviewers, he...

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We've Made a Boardroom Suggestion Comic Depicting a Zelda Development Team Meeting http://www.zeldainformer.com/weve-made-a-boardroom-suggestion-comic-depicting-a-zelda-development-team-m/ Mon, 07 Dec 2015 18:51:00 +0000 http://localhost/wordpress90/?p=13284

I think it's safe to say that fans are frustrated with the Zelda U situation. We don't have that much information, even though we've been told about this game for years now. The Boardroom Suggestion meme above is one that depicts a meeting between the Zelda development team, presumably one that happened in the last few years concerning future Zelda games.

While I love Tri Force Heroes and I am looking forward to Twilight Princess HD, I can't help but wonder if Zelda U could have released this year in 2015 instead of being delayed until 2016 if all manpower was focused on just that game. I guess we'll just have to wait until next year to experience a true and original HD Zelda title.

What did you think of this comic? Let us know in the comments below.

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I think it's safe to say that fans are frustrated with the Zelda U situation. We don't have that much information, even though we've been told about this game for years now. The Boardroom Suggestion meme above is one that depicts a meeting between the Zelda development team, presumably one that happened in the last few years concerning future Zelda games.

While I love Tri Force Heroes and I am looking forward to Twilight Princess HD, I can't help...

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Happy Birthday: Spirit Tracks Turns 6 Today in North America http://www.zeldainformer.com/happy-birthday-spirit-tracks-turns-6-today-in-north-america/ Tue, 08 Dec 2015 05:00:00 +0000 http://localhost/wordpress90/?p=13286

Known for it's thrilling plot and unique combat- ...who am I kidding? Known for it's use of trains, Spirit Tracks is a direct sequel to the best-selling handheld Zelda title, Phantom Hourglass. Six years ago today, it was released on the Nintendo DS, making it the second and last original Zelda game the DS would see. It incorporated a multiplayer mode much like Phantom Hourglass, and boasted a stronger reaction than that of the Nintendo DSi reveal.

At E3 2009 it was awarded Best Action game for the Nintendo DS, best handheld game, and runner-up for best Nintendo DS game. The game was commonly described as innovative and fresh, and became the 19th highest-rated Nintendo DS game on the market. It was received so well that in Smash Bros. for Nintendo 3DS included a brand new stage built around the Spirit Train.

Personally, Spirit Tracks was the first Zelda game I ever beat. I loved the boss fights immensely, and enjoyed the characters that populated New Hyrule. How did you enjoy your experiences with Spirit Tracks? Let us know in the comment section.

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Known for its thrilling plot and unique combat- ...who am I kidding? Known for its use of trains, Spirit Tracks is a direct sequel to the best-selling handheld Zelda title, Phantom Hourglass. Six years ago today, it was released on the Nintendo DS, making it the second and last original Zelda game the DS would see. It incorporated a multiplayer mode much like Phantom Hourglass, and boasted a stronger reaction than that of the Nintendo DSi reveal...

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Cosplay of the Week: Midna by Jinglebooboo http://www.zeldainformer.com/cosplay-of-the-week-midna-by-jinglebooboo/ Wed, 09 Dec 2015 02:13:00 +0000 http://localhost/wordpress90/?p=13287 Cosplay of the week is going deep into the Twilight Realm, featuring Midna in her true form from The Legend of Zelda: Twilight Princess. This beautiful Midna is brought to life by artist Jinglebooboo, who has been cosplaying for over five years.

Jinglebooboo has brought Midna to such a height of realism that it is as if she walked out of the Twilight Realm and into ours. The pattern detailing on the cloak, skirt, and rest of Midna's outfit was all hand-painted by Jinglebooboo. I am uncertain of the material she used for Midna's belt, ankleband, and headpiece - it would appear from progress photos that the material she used is either eva foam or worbla. The amount of detail and craftmanship that she has spent creating Midna's costume is stunning - I can only imagine how long it took her to craft such a cosplay, especially with all the hand-painted details!

The photos featured in the gallery below, I hope, give you a closer look at Jinglebooboo's outfit in its entirety from front to back. If you enjoy those, be sure to check out her other amazing work on her favorite characters by visiting her Facebook page! You can find those in the link below, along with the work of her photographers (make sure to head to their respective pages for more).

Let us know what you think about this week's Cosplay feature in the comments below, and don't forget to tag your own Cosplays with #ZIcostume on Twitter so we can see them!

Source: Jinglebooboo

Photos by: Reu Ben Lau Photography and FiveRings Photography

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Cosplay of the week is going deep into the Twilight Realm, featuring Midna in her true form from The Legend of Zelda: Twilight Princess. This beautiful Midna is brought to life by artist Jinglebooboo, who has been cosplaying for over five years.

Jinglebooboo has brought Midna to such a height of realism that it is as if she walked out of the Twilight Realm and into ours. The pattern detailing on the cloak, skirt, and rest of Midna's outfit was all hand-painted by Jinglebooboo...

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Cosplay of the Week: Midna by Jinglebooboo http://www.zeldainformer.com/cosplay-of-the-week-midna-by-jinglebooboo1/ Tue, 08 Dec 2015 03:04:00 +0000 http://localhost/wordpress90/?p=13288 Cosplay of the week is going deep into the Twilight Realm, featuring Midna in her human form from The Legend of Zelda: Twilight Princess. Bringing Midna so beautifully to life is Jinglebooboo, who has been cosplaying for over five years.

Jinglebooboo has brought Midna to such a height of realism that it is as if she walked out of the Twilight Realm and into ours. The pattern detailing on the cloak, skirt, and rest of Midna's outfit was all hand painted by Jinglebooboo. I am uncertain of the material she used for Midna's belt, ankleband, and headpiece - it would appear from progress photos that the material she used is either eva foam or worbla. The amount of detail and craftmanship that she has spent creating Midna's costume is stunning - I can only imagine how long it took her to craft such a cosplay, especially with all the hand painting detailing!

The photos featured in the gallery below, I hope, give you a closer look at Jinglebooboo's outfit in its entirety from front to back. If you enjoy those, be sure to check out her other amazing work on her favorite characters by visiting her Facebook page! You can find those in the link below, along with the work of her photographers (make sure to head to their respective pages for more).

Let us know what you think about this week's Cosplay feature in the comments below, and don't forget to tag your own Cosplayss with #ZIcostume on Twitter so we can see them!

Source: Jinglebooboo

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Cosplay of the week is going deep into the Twilight Realm, featuring Midna in her human form from The Legend of Zelda: Twilight Princess. Bringing Midna so beautifully to life is Jinglebooboo, who has been cosplaying for over five years...

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Daily Debate: Should New Zelda Games Finally Explore the Various Wars? http://www.zeldainformer.com/daily-debate-should-new-zelda-games-finally-explore-the-various-wars/ Tue, 08 Dec 2015 05:14:00 +0000 http://localhost/wordpress90/?p=13289

Throughout the Zelda lore there are mentions of several different wars - however we rarely if ever see these wars play out. Even in Ocarina of Time where presumably a war breaks out for Ganondorf to take over, we're asleep throughout the entire conflict. We never see these warring periods first hand, instead we often see the before or the after (see, The Wind Waker and a flooded Hyrule). Is it time for us to finally explore some of Hyrule's bloodiest and arguably most important events?

Story wise it's obviously extremely compelling, but could such a an exploration work within a Zelda formula that often calls for dungeons? Of course you could see Link sneaking around a fortress or castle, but would more traditional dungeons work when a war is raging? How would such a game even play out gameplay wise? Is this something you want to see explored? Art is by womack90.

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Throughout the Zelda lore there are mentions of several different wars - however we rarely if ever see these wars play out. Even in Ocarina of Time where presumably a war breaks out for Ganondorf to take over, we're asleep throughout the entire conflict. We never see these warring periods first hand, instead we often see the before or the after (see, The Wind Waker and a flooded Hyrule). Is it time for us to finally explore some...

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Hyrule Warriors Legends Will Include a New My Fairy System, and a Great Sea Map in Adventure Mode http://www.zeldainformer.com/hyrule-warriors-legends-will-include-a-new-my-fairy-system-and-a-great-sea/ Tue, 08 Dec 2015 17:00:00 +0000 http://localhost/wordpress90/?p=13290

Two new details have been revealed in a new article with Japanese gaming magazine Famitsu regarding Hyrule Warriors Legends. A new "My Fairy system" will be incorporated into the game, which Famitsu has chosen not to say anything about. I would guess that it will have something to do with either fairies in general, or perhaps the Great Fairy.

The second detail in the article is that a Great Sea-themed map from The Wind Waker will be added in Adventure Mode, much like the maps centered around areas from other games in the Zelda series. As to whether it will have special rules such as the Majora's Mask and Twilight Princess adventure maps, we'll just have to wait to find out.

Do you play any of the adventure maps in Hyrule Warriors, or do you leave them alone and play the main story levels? Let us know via the comment section below.

Source: Famitsu (via Nintendo Everything)

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Two new details have been revealed in a new article with Japanese gaming magazine Famitsu regarding Hyrule Warriors Legends. A new "My Fairy system" will be incorporated into the game, which Famitsu has chosen not to say anything about. I would guess that it will have something to do with either fairies in general, or perhaps the Great Fairy.

The second detail in the article is that a Great Sea-themed map from The Wind Waker will be added in Adventure Mode, much like the maps centered around areas...

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Aonuma Says Linkle Will be Kept in Mind for Future Zelda Titles http://www.zeldainformer.com/aonuma-states-linkle-will-be-kept-in-mind-for-future-zelda-titles/ Tue, 08 Dec 2015 17:59:00 +0000 http://localhost/wordpress90/?p=13291

Linkle, a female combatant in Hyrule Warriors that bears resemblance to Link, will be included in Hyrule Warriors Legends. This has caused much controversy, as many fans have been quick to call her a female Link. Some fans love Linkle, while others would rather forget about her entirely. A comment from Eiji Aonuma today may make the latter preference an impossibility, as the series director has stated:

"I’m sure we will keep her in mind when thinking about future titles. I had a chance to give feedback on Linkle during development, but the satisfying action of using a crossbow, which we developed for the spin-off title Link’s Crossbow Training, was implemented this time completely by Koei Tecmo. It may feel a little different from other titles in the franchise, but she doesn’t feel out of place at all in the world of the Zelda games."

This is certainly a bombshell that Aonuma is dropping. The fact that he makes a public statement as to whether or not Linkle will be considered for future Zelda titles shows how much this non-canon spin-off character has had an effect on the Zelda community as a whole. What are your thoughts on his comment? Share your thoughts with us below.

Source: IGN

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Linkle, a female combatant in Hyrule Warriors that bears resemblance to Link, will be included in Hyrule Warriors Legends. This has caused much controversy, as many fans have been quick to call her a female Link. Some fans love Linkle, while others would rather forget about her entirely. A comment from Eiji Aonuma today may make the latter preference an impossibility, as the series director has stated...

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Interview with Symphony of the Goddesses Conductor Sheds Light on Zelda Music, Future of Orchestras http://www.zeldainformer.com/behind-the-symphony-of-the-goddess-an-interview-with-amy-anderson/ Wed, 09 Dec 2015 17:23:00 +0000 http://localhost/wordpress90/?p=13292

Geekster got an amazing opportunity to interview Ms. Amy Anderson, the conductor of Symphony of the Goddesses, a Zelda themed orchestra. The conductor led this recent tour which was a massive hit for Zelda fans. In the interview, she talks about her emotions, experiences, and even her plans for the future in the interview. We have key excerpts from the interview below.

Before this tour, were you a Legend of Zelda fan?

Anderson: I have been familiar with the Zelda games for many years, as my two boys grew up playing The Legend of Zelda. I only became acquainted with the symphonic score, however, much later. I have listened to the original music, and I am amazed at how the orchestrators fleshed out the original music and brought it to full fruition. It is so beautiful!

It was quite beautiful, that’s something we can attest to. What made you choose to conduct this iconic series? And since your sons love the series as well, how have they reacted to you being the conductor for this tour?

Anderson: I conducted a few performances of rePLAY – Symphony of Heroes in 2014, which was another concert tour from our producer. It is through this work that I was asked to become Music Director for the current world tour of Zelda. As for my kids, they think that their mom is a rock star!

I couldn’t have put it better. By the way, have you had a part in developing the symphonic score?

Anderson: I did not play any role in developing the symphonic score. Our producer hires orchestrators who arrange the symphonic score.

I see. Miss Anderson, what I found one of the most impressive parts of the performance, was how in sync with the projected video the orchestra was. Is it difficult to perform this way?

Anderson: Select members of the orchestra, as well as I, have a click monitor in our earpieces. This ensures that the orchestra musicians play exactly in sync with the video images. Being in sync with the images is not really difficult with the click monitors that we use. What is difficult is trying to play expressively and musically while listening to the click. Playing with a click can result in a very mechanical and sterile performance, if one is not careful. So I try to round the edges of each measure, and give the phrases a long, beautiful line. Sculpting the harmonic arrival points also make it sound spontaneous, as if we were not playing with a click track.

I believe you! Of all the parts of the symphony of the Goddesses, of what game do you like the music the most and why?

Anderson: I love the songs and orchestrations of Ocarina of Time and Twilight Princess probably the most because of the great variations in color, emotion and musical expression. There is a part in the Twilight Princess where I start to cry every time. It goes straight to my heart and I fight back my tears. I thought after forty or more performances it would not happen, but it still does!

I had a hard time keeping it dry at a certain moment as well. That said, music has been a profound element in the Legend of Zelda games, in some even being a major plot point due to music having an fundamental effect on the characters. One of the best examples is the Song of Healing from Majora’s Mask, with which you help dying souls pass into the next realm while at the same time receiving a transforming mask filled with their spirit.
Do you feel the scores manage to reflect the different moods and themes of the games and if so, can you please spare a few examples?

Anderson: The Song of Healing is one of my favorite songs and yes, the score definitely reflects the moods and themes. The use of the delicate flute, harps and piano give the Song of Healing a tender and transparent quality and reflects the emotions of the heart. The composers and orchestrators use instruments that have been traditionally linked to certain emotions. For instance, Link plays the Ocarina, which was drawn from Tamino playing the flute in the Mozart opera The Magic Flute. Harps have been associated with certain spiritual qualities since the time of the ancient Greeks, and using them in particular places in Zelda allow them to work their emotional magic on us. The music of Ganondorf is expressed in Zelda by the use of heavy full brass, percussion and an almost violent and unpredictable compositional style. I often get goosebumps when I hear his theme. It is very creepy music!

Do you think performances of symphonic game music could have a positive effect on classical orchestras in terms of financial revenue? Myself, I think it would open a lot of opportunities for performing musicians, next to the more classical performances. Also, what stance do composers in general take towards performing game music?

Anderson: The idea that certain genres of music are intrinsically better or more valuable than others is rapidly disappearing. When Yo Yo Ma started his Silk Road project many years ago, people thought he was selling out or at least crazy. What he was and is, is a visionary. He knew instinctively that beautiful music is beautiful music. Period. We are an interconnected world and it is all about sharing and cross-pollination. We as a planet are pollinating culturally, humanly, ethnically, musically and gastronomically at a faster rate than ever before in human history.
Finally orchestras are realizing that excluding certain musical genres, such as video game music from concert halls, is not only foolish economically, but will eventually estrange them from younger, future audiences. For orchestras it is either evolve or become extinct. The symphonic music world is changing fast, and gamers are leading the revolution. Conventional wisdom is crumbling away and Phoenix is rising from the ashes.

There is a beautiful generation of established, video game composers, as well as a new crop of young video game composers and they are doing wonderful work in this field. Composers live off of commissions, and it is tough to make a living in composition. All composers know that and I imagine that most composers should be happy to receive a commission for a video game project!

You can check out the full interview here.

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Geekster got an amazing opportunity to interview Ms. Amy Anderson, the conductor of Symphony of the Goddesses, a Zelda themed orchestra. The conductor led this recent tour which was a massive hit for Zelda fans. In the interview, she talks about her emotions, experiences, and even her plans for the future in the interview. We have key excerpts...

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Aonuma Did Not Approve of Linkle as Link's Sister, Thought She Conflicted With the Concept of Aryll http://www.zeldainformer.com/aonuma-did-not-approve-of-linkle-as-links-sister-thought-she-conflicted-wit/ Wed, 09 Dec 2015 02:28:00 +0000 http://localhost/wordpress90/?p=13293

Did you know that Linkle was originally pitched to Nintendo by Koei Tecmo as Link's little sister? She might have been, if it weren't for series producer Eiji Aonuma's disapproval of the concept. The reason for his disapproval was that he felt Linkle conflicted with "the concept of Aryll," who is currently Link's only sister. Linkle was eventually scrapped, but the fans' reaction, "especially outside of Japan," prompted Aonuma to include her in a future game somewhere down the line.

The full quote:

Aonuma: “Koei Tecmo first proposed the Linkle character as Link's little sister for the Wii U version of Hyrule Warriors. However, we felt this conflicted with the concept of Aryll from The Legend of Zelda: The Wind Waker, the only character we had ever had appear as Link's sister, so we decided not to include that version. In Hyrule Warriors Legends, though, the proposal was to include Linkle not as Link's sister, but as a girl with heroic aspirations. This was a totally new and unique background for the franchise, and we thought she would add to the game's diversity, so we decided to include her in this game.

We had a great response from fans, especially outside of Japan, who saw Linkle in the Hyrule Warriors premium-box booklet and wanted her to be included in the game. Seeing that reaction, Hayashi-san and I talked it over and decided that we would definitely like to include her in the next title. I'm really glad we got the chance to do that with Hyrule Warriors Legends."

It confuses me a bit as to why Aonuma thought a new sister for Link would be conflicted with Aryll, as Hyrule Warriors is a non-canon game. Would you have preferred Linkle to be related to Link, or do you like the fact that she has no ties to the hero-in-green? Share your opinion in the comment section below.

Source: IGN

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Did you know that Linkle was originally pitched to Nintendo by Koei Tecmo as Link's little sister? She might have been, if it weren't for series producer Eiji Aonuma's disapproval of the concept. The reason for his disapproval was that he felt Linkle conflicted with "the concept of Aryll," who is currently Link's only sister. Linkle was eventually scrapped, but the fans' reaction, "especially outside of Japan," prompted Aonumato include her in a future game somewhere down the line...

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All New Famitsu Scans for Hyrule Warriors Legends http://www.zeldainformer.com/all-new-famitsu-scans-for-hyrule-warriors-legends/ Wed, 09 Dec 2015 15:37:00 +0000 http://localhost/wordpress90/?p=13294

Today we have the full scans from Famitsu for Hyrule Warriors Legends. It assuredly has a lot of interesting content talked about, such as information on the new My Fairy system. Unfortunately we don't have any translations yet to provide this information to you, but we'll definitely be posting about it once we get full translations either from our own translation team or another group if they beat us to it. As always, these translations are never 100% accurate as Japanese does not cleanly translate to English. That being said, in the scans themselves we can clearly see Lana with an all new look and those supposed fairies doing... something.

Source: Nintendo Everything

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Today we have the full scans from Famitsu for Hyrule Warriors Legends. It assuredly has a lot of interesting content talked about, such as information on the new My Fairy system. Unfortunately we don't have any translations yet to provide this information to you, but we'll definitely be posting about it once we get full translations either from our own translation team or another group if they beat us to it. As always, these translations are never 100% accurate as Japanese does not cleanly translate to English. That being said, in the scans themselves we can clearly see Lana...

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Culture Shock: Gerudos Based off Amazonians, Link a Slave who Becomes Hercules? http://www.zeldainformer.com/culture-shock-gerudos-based-off-amazonians-link-possibly-based-on-hercules/ Wed, 09 Dec 2015 18:06:00 +0000 http://localhost/wordpress90/?p=13295 All Zelda fans already know that the basis of Link's character is derived from the valiant knight attempting to save the damsel in distress. One mystery that alludes most Zelda fans and gamers alike is wondering what the women of the Gerudo Valley (known as the Gerudo) are based off of. GaijinGoomba of The Game Theorists YouTube channel gives us a look at a proud warrior race that apparently the Gerudo Valley tribes are heavily based on.

What GaijinGoomba's Game Theorist series, Culture Shock, does is analyze the culture references games nowadays make. With his most recent episode, he takes a look at how the Gerudos are heavily influenced by the Amazonian warrior race from Greek mythology. There are obvious similarities he makes with these two races, like how both are female-only groups of warriors that believe men are weak and how both would more than likely capture or even kill any men that walked on their land.

GaijinGoomba talks about how both races would venture out for men to help them *ahem* "continue their legacy". It gets grim for the captured men though, as the Amazonians would used these male prisoners for labor and pleasure services. He even explains how Link's acceptance from the Gerudos in Ocarina of Time after you free all of the carpenter's is a reference to Hercules' 12 trials to become a god.

What do you think of this video? Do you believe that the Gerudos influence was always intended to be from the Amazon's? Let us know in the comments below.

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All Zelda fans already know that the basis of Link's character is derived from the valiant knight attempting to save the damsel in distress. One mystery that alludes most Zelda fans and gamers alike is wondering what the women of the Gerudo Valley (known as the Gerudo) are based off of. GaijinGoomba of The Game Theorists YouTube channel gives us a look at a proud warrior race that apparently the Gerudo Valley tribes are heavily based on...

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Fan Theory States Link's New Hometown Inspired by Ordon Village and Features Sea Faring Population http://www.zeldainformer.com/fan-theory-states-links-new-hometown-inspired-by-ordon-village-and-features/ Fri, 11 Dec 2015 03:34:00 +0000 http://localhost/wordpress90/?p=13296 Using all of the footage, images, and resources at their disposal, Zelda fans have been trying to piece together everything that they can get their hands on when it comes to figuring out all there is to know about Zelda U. They have been doing this ever since the game was confirmed over a year and a half ago. One of the newer theories that a fan has put together comes to us from Zelda theorist Zeltik and has him analyzing the exact location of Link's new hometown in the upcoming title.

Zeltik helps his theory out by using the teaser from the E3 2014 Nintendo Digital Event, the off-screen footage shown at last year's Game Awards, and the tease from this past November's Nintendo Direct. In the end though. he mainly uses the footage from the 2014 Game Awards and claims that what was shown there takes place at the beginning of the game. Using the Wii U gamepad footage from that same gameplay walkthrough even shows that Link has already visited at least two different places thus far; with one of them most likely being his hometown. After figuring the location, Zeltik then analyzes who lives in this town and what exactly the village looks like.

Taking into account the rustic look that the lookout tower and some of the other visual landmarks have in the beginning of the Game Awards playthrough, Zeltic theorizes that this new town draws inspiration from the Ordon Village in Twilight Princess. The outfit Link is wearing in Zelda U doesn't exactly fit that theory, but he believes that's because the population of this new village are more of the sea faring/fisherman type considering how his current outift draws inspiration from The Wind Waker Link's starter outfit. He also backs up that theory by showing how close our hero's supposed new hometown icon on the map is to the Great Sea.

What do you think of this theory? Do you think the village could possibly be somewhere and something completely different? Let us know in the comments below.

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Using all of the footage, images, and resources at their disposal, Zelda fans have been trying to piece together everything that they can get their hands on when it comes to figuring out all there is to know about Zelda U. They have been doing this ever since the game was confirmed over a year and a half ago. One of the newer theories that a fan has put together comes to us from Zelda theorist Zeltik and has him analyzing the exact location of Link's new hometown in the upcoming title...

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Wario Irritates Ganondorf to No End in Fan-Made Video http://www.zeldainformer.com/wario-irritates-ganondorf-to-no-end-in-fan-made-video/ Thu, 10 Dec 2015 14:37:00 +0000 http://localhost/wordpress90/?p=13297 Ganondorf has many accolades to his name: Gerudo King, wielder of the Triforce of Power, owner of a really tall tower, and all-around complete douchebag. He will always stop to no end trying to obtain the remaining pieces of the Triforce and rule the land of Hyrule. So who could possibly worse than this guy? Well apparently it's none other than the garlic eating, very gassy villain known as Wario.

In this fan-made video from the FgConstructions YouTube channel, Ganondorf wants nothing more than to gloat about how not only has he captured Princess Zelda, but the Triforce is nearing its completion. He's unable to do this however as for some strange reason Wario is there and he will not stop passing gas while Ganondorf is trying to monologue. Our main villain is even perplexed as to how Wario was able to make a motorcycle just randomly appear out of thin air. In the end though, Ganondorf just gives up if only but to get away from Wario as soon as possible.

What did you think of this fan-made, animated short? Do you think Wario would be that irritating in real life? Let us know in the comments below!

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Ganondorf has many accolades to his name: Gerudo King, wielder of the Triforce of Power, owner of a really tall tower, and all-around complete douchebag. He will always stop to no end trying to obtain the remaining pieces of the Triforce and rule the land of Hyrule. So who could possibly worse than this guy?...

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New Nintendo Badge Arcade Update Gives Us Badges From The Wind Waker HD http://www.zeldainformer.com/new-nintendo-badge-arcade-update-gives-us-badges-from-the-wind-waker-hd/ Wed, 09 Dec 2015 21:27:00 +0000 http://localhost/wordpress90/?p=13298 The newest weekly update for the recently released Nintendo 3DS collection game, Nintendo Badge Arcade, has given us new Zelda-themed badges to collect just in time for the holidays. These new badges come to us from one of my favorite titles in the series, The Legend of Zelda: The Wind Waker HD. A game like this is something I'm definitely willing to obsess over.

For those who don't know, the Nintendo Badge Arcade is a Nintendo 3DS title in which you can collect memorable badges (like the ones you can see in the gallery below) in a traditional arcade-style crane game. The Wind Waker HD badges that come to us today include Princess Zelda, the different kinds of potions and magic you can collect, some of the flags you can see throughout the game, the Hero's Bow, a couple of Hylian symbols, and more. These new Zelda badges will definitely keep your collecting obsession going.

What do you think of the Nintendo Badge Arcade? Is it a collectible game worth obsessing over? Let us know in the comments below!

Source: Reddit

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The newest weekly update for the recently released Nintendo 3DS collection game, Nintendo Badge Arcade, has given us new Zelda-themed badges to collect just in time for the holidays. These new badges come to us from one of my favorite title's in the series, The Legend of Zelda: The Wind Waker HD. A game like this is something I'm definitely willing to obsess over...

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My Fairy System and The Wind Waker Adventure Map Details Have Been Translated http://www.zeldainformer.com/my-fairy-system-and-the-wind-waker-adventure-map-details-have-been-translat/ Wed, 09 Dec 2015 21:44:00 +0000 http://localhost/wordpress90/?p=13299

Recently, Famitsu revealed that a new My Fairy system and an adventure map from The Wind Waker would be in Hyrule Warriors Legends. Now, translated details from the full article have been posted online.

Read the full list of translated details here:

  • My Fairy
- in adventure mode, find some fairies by examining pots
- you can befriend them
- doing so allows you to take one with you as a “My Fairy”
- it will help you during battle with its powers
- you can only bring one fairy with you
- its best to take one based on the element attribute of the map
- ability to customize fairies
- give some food to your fairies to change their personalities
- the higher the difficulty, the more effective the food becomes
- fairies will level up and they will be able to learn new skills
- a screen shows a fairy with 3 skills rented from friends, and 1 skill from the player
- give some clothes to your fairies in order to change their look
- special costumes based on characters from The Legend of Zelda series (such as Princess Zelda or Fi)
- there's also a Famitsu costume, available exclusively via the magazine
- facilities where you can take care of your fairies includes:

Dining Room: that’s where you go to feed them

Salon: that’s where you go to change their clothes

School: that’s where you go to change their rental skills

Party: you can exchange skills with other players via local wireless and then rent them at any time

  • Adventure Mode
- Adventure Mode gets a new map, the Great Sea from The Legend of Zelda: The Wind Waker
- complete the various missions on this map to get costumes for returning and new characters
- items available in the Great Sea map include:
Wind Waker: removes Wind Walls, so you can pass through them.
Salvage Arm: you can use it to unlock new rewards.
Sea Map: when you use it, a Fishman appears and draws enemy locations on map (which unlocks new battles).
Cannon: destroys enemy ships, which removes disadvantageous rules from the battle.
Hero’s Bow: allows you to get rid of whirlpools, in order to remove disadvantageous rules from the battle.
Boomerang: you can use it to defeat Big Octos, in order to remove disadvantageous rules from the battle.
Hyoi Pear: just like in The Legend of Zelda: The Wind Waker, you can use it to lure seagulls. They will discover hidden treasures for you, which unlocks new rewards.
Power Bracelets: you can move Stone Heads with those, in order to unlock new battles.
Hammer: you can hit switches with it, in order to unlock new battles.
Deku Leaf: you can use it on a windmill in order to reveal hidden staircases, in order to unlock new rewards.
- DLC maps for Adventure Mode in the Wii U version will be available from the get go in Hyrule Warriors Legends
- you will not have to buy and/or unlock them again
- you will not be able to transfer them back to the Wii U version
  • Network Links
- these have been replaced by StreetPass Links
- when you get one from another player, they will appear in one of the maps
- if you help them, you will get some rewards

I certainly wasn't expecting the My Fairy system to be this in-depth and complex. It certainly makes me wonder if this system will be transferable to the Wii U as well for those who would rather play in HD. What are your thoughts on all these new Hyrule Warriors Legends details? Let us know in the comment section.

Source: Perfectly Nintendo (via GoNintendo)

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Recently, Famitsu revealed that a new My Fairy system and an adventure map from The Wind Waker would be in Hyrule Warriors Legends. Now, translated details from the full article have been posted online.

Read the full list of translated details here...

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PeanutButterGamer Explores the Final Game in the Zelda CDI Trilogy http://www.zeldainformer.com/peanutbuttergamer-explores-the-final-game-in-the-zelda-cdi-trilogy/ Thu, 10 Dec 2015 00:18:00 +0000 http://localhost/wordpress90/?p=13300 November may have ended more than a week ago, but YouTube superstar PeanutButterGamer has bestowed unto us one final video for his fifth annual Zelda Month. In this much-anticipated and much-requested episode, the prolific YouTuber takes a look back at Zelda's Adventure, the third of three infamous games developed for the Phillips CDI. PeanutButterGamer takes us on an emotional journey as he dives deep into the game's clunky controls, hideous graphics, and god-awful voice acting.

This video serves as a follow-up to PeanutButterGamer's reviews of Link: The Faces of Evil and Zelda: The Wand of Gamelon, two games widely recognized (and purposely ignored) as the worst games to sport the Zelda name. However, Zelda's Adventure is not mentioned quite as much as these other two games, so it's a treat that PBG took the time to explore the title for us.

The episode gives us a funny and entertaining glimpse at Zelda's Adventure's shortcomings, of which there are many. Just about everything seen in this game looks as bad as its meme-generating predecessors. This video proves a fantastic close to Zelda Month, with PBG even ending sharing a heartfelt send-up to the Zelda series at the video's end.

If you aren't caught up with PeanutButterGamer's Zelda Month 2015, check out his videos on the Zelda cartoon and the Top 8 Worst Zelda items. Also be sure to share your thoughts with us in the comments!

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November may have ended more than a week ago, but YouTube superstar PeanutButterGamer has bestowed unto us one final video for his fifth annual Zelda Month. In this much-anticipated and much-requested episode, the prolific YouTuber takes a look back at Zelda's Adventure, the third of three infamous games developed for the Phillips CDI. PeanutButterGamer takes us on an emotional journey as he dives deep into the game's clunky controls, hideous graphics, and god-awful voice acting...

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Daily Debate Poll: Do You Want to See Linkle in a Future Main Line Zelda Title? http://www.zeldainformer.com/daily-debate-poll-do-you-want-to-see-linkle-in-a-future-main-line-zelda-tit/ Thu, 10 Dec 2015 03:39:00 +0000 http://localhost/wordpress90/?p=13301 Everyone is still debating the merits of gender options and the quality of Linkle as a character, but the fundamental question coming off Eiji Aonuma's remarks about Linkle possibly appearing in future games. We can debate in circles about this and I honestly encourage you all to continue the conversation - I'm honestly so beat on talking about it that I don't have much interest in talking anymore about it until something happens. However, at the base of it we know Linkle could become canon down the road... as early as the release of Zelda U. The question today then is... do you want Linkle to be in a future main line Zelda title?

I included a poll today so we have some raw data to work with and not just a slew of discussion points that while vitally important, we have something tangible that can be factually looked at for evidence on where our fan base stands. Art above is by SirTiefling.

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Everyone is still debating the merits of gender options and the quality of Linkle as a character, but the fundamental question coming off Eiji Aonuma's remarks about Linkle possibly appearing in future games. We can debate in circles about this and I honestly encourage you all to continue the conversation - I'm honestly so beat on talking about it that I don't have much interest in talking anymore about it until something happens. However, at the base of it we know Linkle could become canon down the road... as early as the release of Zelda U. The question today then is... 

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Do you want to see Linkle appear in a future main line Zelda game?
Yes
No
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Zelda Inquiries: Zelda U, Swords, and Nerds - Answering Your Questions (New Series!) http://www.zeldainformer.com/zelda-inquiries-zelda-u-swords-and-nerds-answering-your-questions-new-serie/ Thu, 10 Dec 2015 06:49:00 +0000 http://localhost/wordpress90/?p=13302

Hey everyone and welcome to a brand new series at Zelda Informer called Zelda Inquiries. The idea is that we answer your burning questions each week - but it's not that we just answer your questions, we go on a full on discussion, possibly even a debate, over as many questions as we can fit into a two hour allotted conversation period. For this first ever edition we took to our Twitter and Facebook page to gather questions from our social media following, but in the future we'll be fielding questions from all avenues - be it below in the comments on the this post, in the comments on YouTube, or on any of our social media avenues.

The series is a video series that features me chatting with fellow ZI staff members in response to your questions about Nintendo, Zelda, or the site. For now it only has me on camera with them speaking too, but in the future I hope we can expand the video so all of us are on screen so you can see our reactions to your questions and our conversation first hand.

Because this is such a lengthy series with many great discussion points, in addition to the full video above we'll be releasing some of the lengthier and more in-depth discussions in their own smaller bites each day until the next Zelda Inquiries is posted. This is taking over the old "Boss Man" series spot until further notice. Don't worry - the Boss Man here is going to returning to my old shenanigans again, but when I do return that series I want to make sure I do it right instead of the haphazard way I was managing it before. I sincerely hope you enjoy this new series with open and honest conversation on all of your burning questions.

On this weeks Zelda Inquiries, we talk about a slew of questions surrounding Zelda U. We also talk about the possibility of a Phantom Hourglass remake and try to explain how big of nerds we really are. There is a lot more but you'll find out by watching our first episode above!

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Hey everyone and welcome to a brand new series at Zelda Informer called Zelda Inquiries. The idea is that we answer your burning questions each week - but it's not that we just answer your questions, we go on a full on discussion, possibly even a debate, over as many questions as we can fit into a two hour allotted conversation period. For this first ever edition we took to our Twitter and Facebook page to gather questions from our social media following, but in the future we'll be fielding questions from all avenues - be it below in the comments on the this post...

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Hyrule Warriors Legends Limited Edition Available to Pre-Order in Australia http://www.zeldainformer.com/hyrule-warriors-legends-limited-edition-available-to-pre-order-in-australia/ Thu, 10 Dec 2015 14:23:00 +0000 http://localhost/wordpress90/?p=13303

Since Hyrule Warriors Legends' announcement at E3 earlier this year, Nintendo has unleashed a ton of new information about the game. From new story elements to new playable characters, we've had it all. Even a limited edition was unveiled, although it is sadly only due for a release in Europe and Australia.

Australian video game retailer EB Games now has the coveted Limited Edition up for pre-order. It includes the game, and Linkle's compass watch. The pre-order price is yet to be finalised, and there is currently a placeholder price of $129.99 AUD, subject to change.

The game is due for release in the US on March 25th. Will you be getting it? As always, leave us a comment below.

Source: EB Games

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Since Hyrule Warriors Legends' announcement at E3 earlier this year, Nintendo has unleashed a ton of new information about the game. From new story elements to new playable characters, we've had it all. Even a limited edition was unveiled, although it is sadly only due for a release in Europe and Australia.

Australian video game retailer EB Games...

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ZIQ: How Zelda U Can Rejuvenate the Franchise http://www.zeldainformer.com/ziq-how-zelda-u-can-rejuvenate-the-franchise/ Thu, 10 Dec 2015 15:35:00 +0000 http://localhost/wordpress90/?p=13304

Our newest series, Zelda Inquiries, started off with some amazing questions straight from all of you. One of those questions pertained to Zelda U. The exact wording is this: "Since every Zelda game in the series has its own "fanboys" and/or things that people hate about it, what do you think Nintendo could do with Zelda U to get everyone on the same boat and have everyone like it and make it the best Zelda game ever?"

This was asked by ZI fan Sean Patrick Murray on our Facebook page. Darrin and myself sat down to tackle this very question and come to grips with how and what Zelda U can do to reinvigorate the future of the Zelda series. Today's video is called the ZIQ, aka the Zelda Inquiries Question - where we release shorter videos of individual questions asked of us so it's easier to digest.

You can leave questions in the comments below to be answered on our next episode of Zelda Inquiries.

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Our newest series, Zelda Inquiries, started off with some amazing questions straight from all of you. One of those questions pertained to Zelda U. The exact wording is this: "Since every Zelda game in the series has its own "fanboys" and/or things that people hate about it, what do you think Nintendo could do with Zelda U to get everyone on the same boat and have everyone like it and make it the best Zelda game ever?"...

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New Official Art and Screenshots for Hyrule Warriors Legends http://www.zeldainformer.com/new-official-art-and-screenshots-for-hyrule-warriors-legends/ Thu, 10 Dec 2015 17:01:00 +0000 http://localhost/wordpress90/?p=13305 Hyrule Warriors Legends is

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Don't Leave the House: Analyzing Dungeons in A Link to the Past, Part 2 http://www.zeldainformer.com/dont-leave-the-house-analyzing-dungeons-in-a-link-to-the-past-part-2/ Thu, 10 Dec 2015 17:25:00 +0000 http://localhost/wordpress90/?p=13306 With the great Tri Force Heroes News Flood of 2015 over (at least, I hope it is), I finally have time to continue what I started a month ago. We've talked about the tutorial dungeon in A Link to the Past, but now it's time to get serious. We will be traversing the first real dungeon in the game, the Eastern Palace.

Don't forget, we'll be using the "Reggie Head System" (patent pending) for ratings. Without further adieu, we shall no explore the first Light World dungeon in A Link to the Past.

2EZ

Link walks up the set of staircases to the ominous-looking door ahead of him. Upon entering, what should he see but two creepy cyclops statues staring at him? This dungeon isn't messing around; the atmosphere itself is creepy. After lifting up a pot to step on a button, the next door opens, allowing Link to progress. A button and three enemies are waiting for him on the other side, but stepping on the button and dispatching them proves to be an easy task.

Next up is a boulder-dodging run. The player is forced to dodge small boulders and occasionally one big boulder until he reaches the end of the room. In this area, the player has to throw pots out of the way to reach two buttons on either side of the room. Once stepped on, a door to the right opens. This first series of easy puzzles is to be expected, as Link is not that far in his quest yet. Now in a closed-off room with the door locked behind him, the player will have to dodge a skull-looking enemy with fire dancing around it. Picking up the middle pot and stepping on the revealed button will easily allow you to progress.

The next room contains a chest with the dungeon map, and then Link makes his way to the previous room with the two buttons guarded by pots.

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Koei Tecmo has Released a Plethora of New Hyrule Warriors Legends Images and Screenshots http://www.zeldainformer.com/koei-tecmo-has-released-plethora-of-new-hyrule-warriors-legends-images-and/ Thu, 10 Dec 2015 19:21:00 +0000 http://localhost/wordpress90/?p=13307

Over the last few days, Hyrule Warriors Legends news has been trickling in. The new My Fairy system and adventure map based on The Wind Waker have caused some discussion, and the special edition of the game is now up for pre-order in Australia.

Today, Koei Tecmo updated the official Japanese website for Hyrule Warriors Legends, showing off a number of new full-sized images from the recent Famitsu scans. Full of renders and screenshots, these new images certainly make me look forward to the game more. Take a look at them in the gallery below.

Will you be using these new images for anything? I might fire up one of my old graphic design programs and make a custom Zelda banner with the renders for my social media profiles. Share your thoughts on these screenshots with us in the comments below.

Source: Koei Tecmo

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Over the last few days, Hyrule Warriors Legends news has been trickling in. The new My Fairy system and adventure map based on The Wind Waker have caused some discussion, and the special edition of the game is now up for pre-order in Australia.

Today, Koei Tecmo updated the official Japanese website for Hyrule Warriors Legends, showing off a number of new full-sized images from the recent Famitsu scans. Full of renders and screenshots, these new images certainly make me look forward to the game more...

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Zelda Symphony Offers 15-20% Off Tickets in Select Cities in US and Canada http://www.zeldainformer.com/zelda-symphony-offers-25-20-off-tickets-in-select-cities-in-us-and-canada/ Thu, 10 Dec 2015 23:22:00 +0000 http://localhost/wordpress90/?p=13308

Those looking to enjoy Zelda: Symphony of the Goddesses next year currently have the chance to save some money on tickets. By entering the code "REDRUPEE", fans in select cities around the US and Canada will save 15 to 20 percent on their tickets. If you were even a little interested in attending this amazing show, this deal is a great reason for you to follow through and secure your seat.

The promotion will save attendees 15 percent on tickets to shows in Jacksonville, Kansas City, Memphis, New Orleans, Columbus, Los Angeles, Atlanta, Vancouver, Edmonton, and Montreal. The deal will also save 20% percent on tickets to the show in Charlottesville. All you need to do is enter the code "REDRUPEE" at checkout.

You can find a full schedule of Zelda Symphony shows moving into 2016 right here.

Zelda: Symphony of the Goddesses "Master Quest" will continue to run throughout 2016, featuring music from A Link Between Worlds, Majora's Mask, and Tri Force Heroes.

Source: Zelda Symphony

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Those looking to enjoy Zelda: Symphony of the Goddesses next year currently have the chance to save some money on tickets. By entering the code "REDRUPEE", fans in select cities around the US and Canada will save 15 to 20 percent on their tickets. If you were even a little interested in attending this amazing show, this deal is a great reason for you to follow through and secure your seat...

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Our Zelda Informer Community Forums Have Arrived http://www.zeldainformer.com/our-zelda-informer-community-forums-have-arrived/ Fri, 11 Dec 2015 04:55:00 +0000 http://localhost/wordpress90/?p=13309

While this isn't nearly as glamorous of a launch as initially planned, I feel confident enough to start directing you folks over to our Zelda Informer Community Forums. We took our old forums which worked against our users and threw them out the window, replacing them with Invision Pro Boards. We were able to successfully import all of our old posts from over the past 8 years save our last iteration of the boards. In short, we have saved 411,000+ posts made by all of you from over the years. The goal of these forums are to become the central hub for Zelda conversation on the internet. Instead of keeping you in our comment sections, facebook posts, twitter handles, and everything in between, we really want to direct as many fans as we can on over to our community forums. Why? Well, that's not exactly a simple answer.

The basic idea here is to have a central hub for conversations so that they may always continue. Sure, we'll have our chats in other avenues such as the comment section, but typically the conversation around certain topics and news posts dies out after a few hours or so. In the forums this is maintained better as new topics aren't inherently created for every small piece of news - instead we have larger threads about topics on the whole. Sick of seeing 15 posts about Linkle? That's cool - most of the discussion surrounding Linkle on our boards would be kept to a thread or two and then all new info tossed in there for more discussion. As in, conversations are more plentful but topic areas are more easily defined - that way if you want to avoid a certain topic you easily can.

You also get a lot more freedom in how you craft your post with many different options available to make your post stand out from the crowd. Oh, did I forget to mention the entirety of ZI's staff will be active in the forums as well? That's right - the best way to chat with our staff about all the Zelda, gaming, and various other topics is in our forums.

The forums also offer a lot of flexibility that will be critical to the future of Zelda Informer. As an example, there is a high chance we'll be running future Zelda Versus contests on the boards and there is a way right now for you to submit editorials to be posted on our site.

Of course we're not done yet. Our forums have not be entirely skinned - only a few basic changes have been made to the default template, but over time the entire forums will be united with the look and feel of the rest of the site. Still, this shouldn't hinder you participating now, especially considering the entire forums are mobile friendly. On top of that, your ZI user account will work on the forums. Here's a breakdown of our current discussion areas:

With these forums also comes a new User Blog system, though I'm still working out the kinks. That being said, you can check out my blog here.

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While this isn't nearly as glamorous of a launch as initially planned, I feel confident enough to start directing you folks over to our Zelda Informer Community Forums. We took our old forums which worked against our users and threw them out the window, replacing them with Invision Pro Boards. We were able to successfully import all of our old posts from over the past 8 years save our last iteration of the boards. In short, we have saved 411,000+ posts made by all of you from over the years. The goal of these forums are to become the central hub for Zelda conversation...

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A Closer Look at the New Hyrule Warriors Legends Nintendo 3DS Theme http://www.zeldainformer.com/a-closer-look-at-the-new-hyrule-warriors-legends-3ds-theme/ Sat, 12 Dec 2015 00:37:00 +0000 http://localhost/wordpress90/?p=13310 During a livestream earlier today, video game company Koei Tecmo gave fans an insight into the new Hyrule Warriors Legends Nintendo 3DS theme. Releasing alongside the game on March 25th 2016, the theme includes characters from the game - both new and old - and is accompanied by the game's main theme song.

Not only does the theme look fantastic, it also plays the infamous chest-opening music when you open your Nintendo 3DS. Awesome, huh?

Check out the footage of the new theme above. Are you excited for Hyrule Warriors Legends? As always, let us know below.

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During a livestream earlier today, video game company Koei Tecmo gave fans an insight into the new Hyrule Warriors Legends Nintendo 3DS theme. Releasing alongside the game on March 25th 2016, the theme includes characters from the game - both new and old - and is accompanied by the game's main theme song...

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New Hyrule Warriors Legends Trailer Showcases Everything this Game is Bringing to the Table http://www.zeldainformer.com/new-hyrule-warriors-legends-trailer-showcases-everything-this-game/ Sat, 12 Dec 2015 00:30:00 +0000 http://localhost/wordpress90/?p=13311 The folks over at Koei Tecmo have just recently released a full 5-minute long trailer for the Nintendo 3DS title, Hyrule Warriors Legends. This trailer simply goes all out and shows off everything this Zelda spin-off game has. This way it gives its massive fan base a chance to check out this port of the Wii U version. With the game's Japan release fast upon it, it's no wonder we're getting so much information on this Zelda title in just one trailer.

The trailer showcases just about everything in order to convince you to play this game endlessly. The new video shows all of the characters you can play as, the new features being added, the brand-new exclusive story segments you can play, as well as the new My Fairy system being added to the title. Hyrule Warriors Legends is set to be released in Japan on January 21st, 2016, while the remaining regions will be getting their hands on the game March 25th.

What do you think of this new trailer? Are you convinced yet to get Legends? Let us know in the comments below!

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The folks over at Koei Tecmo have just recently released a full 5-minute long trailer for the Nintendo 3DS title, Hyrule Warriors Legends. This trailer simply goes all out and shows off everything this Zelda spin-off game has. This way it gives its massive fan base a chance to check out this port of the Wii U version. With the game's Japan release fast upon it, it's no wonder we're getting so much information on this Zelda title in just one trailer...

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New Hyrule Warriors Legends Gameplay Show Linkle and Some of the Features From the Title http://www.zeldainformer.com/new-hyrule-warriors-legends-gameplay-show-linkle-and-features/ Sat, 12 Dec 2015 00:53:00 +0000 http://localhost/wordpress90/?p=13312 A recent Japanese livestream has given us a new playthrough of Hyrule Warriors Legends, which showcase some of the new features the game has to offer. We even get some footage from the beginning of Linkle's story mode. This video also shows a closer look at the Linkle compass that Japan, Australia, and European regions will be getting as part of a limited edition Legends bundle.

The playthrough gives us a look at the My Fairy system, which is a new feature that allows you to customize and design your very own fairy. This will in turn give you a reliable aid during battle. The footage also gives us a look at the new Adventure Mode map based on the Great Sea from The Wind Waker. The game is to be released in Japan on January 21st, 2016, and March 25th for the other regions.

What do you think of this new footage? Will you be getting Hyrule Warriors Legends? Let us know in the comments below!

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A recent Japanese livestream has given us a new playthrough of Hyrule Warriors Legends, which showcase some of the new features the game has to offer. We even get some footage from the beginning of Linkle's story mode. This video also shows a closer look at the Linkle compass that Japan, Australia, and European regions will be getting as part of a limited edition Legends bundle...

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Photoshop Contest: Hyrule Warriors Party http://www.zeldainformer.com/photoshop-contest-hyrule-warriors-party/ Sat, 12 Dec 2015 03:20:00 +0000 http://localhost/wordpress90/?p=13313 What's this? It looks like it's time once again for Zelda Informer's weekly Photoshop Contest. Earlier this week, Koei Tecmo unveiled quite the plethora of Hyrule Warriors Legends images and screenshots, featuring such things as newly-colored costumes for the game's characters and artwork from the game's new My Fairy system. These new pictures are so stylistically interesting that we would be careless not to make use of them in this week's contest. Your chance to collect these colorful characters in a 'shop creation lies ahead, as well as the winners from last week's contest: Why Zelda Missed the Game Awards.

Last Week's Contest:

The Legend of Zelda was noticeably absent from The Game Awards last week, so we asked contestants to explain why this happened. Check out the simple and charming winners.

Best Submissions

Artist: JXBurros

Artist: Shigeru Miyamoto-Janc

This Week's Contest: Hyrule Warriors Party

Koei Tecmo recently released many new renders and images from next year's Hyrule Warriors Legends, and many of them are making quite a splash. For one, we've received some rather striking alternate costumes for characters such as Lana, Ghirahim, Zant, and Fi; and we also caught some glimpses of the game's new My Fairy system. With all these cool, new images, the Photoshop Contest seemed like the most appropriate way to celebrate.

The contest this week is to gather characters from Hyrule Warriors Legends for some kind of event, preferably using the new images released this week. You can perhaps show these characters teaming up on the battlefield, or show them hanging loose at a party. As long as they're together, you're pretty much free to create any image you'd like. We've collected some of these new images in the gallery below, but feel free to use anything else you find on the internet as well.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on December 16. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must make use of at least 5 different images in our gallery.

2. Your entry must include something from Star Wars.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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What's this? It looks like it's time once again for Zelda Informer's weekly Photoshop Contest. Earlier this week, Koei Tecmo unveiled quite the plethora of Hyrule Warriors Legends images and screenshots, featuring such things as newly-colored costumes for the game's characters and artwork from the game's new My Fairy system. These new pictures are so stylistically interesting that we would be careless not to make use of them in this week's contest. Your chance to collect these colorful characters in a 'shop creation lies ahead, as well as the winners from last week's contest: Why Zelda Missed the Game Awards...

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ZIQ: Should Phantom Hourglass get Remastered or Zelda 1 Remade for the 30th Anniversary? http://www.zeldainformer.com/ziq-should-phantom-hourglass-get-remastered-or-zelda-1-remade-for-the-30th/ Sat, 12 Dec 2015 13:45:00 +0000 http://localhost/wordpress90/?p=13314 Zelda Informer fan Rocky Rochford asked of us, "Given everything we have seen from Zelda, dlc turning out to be games remade, iconic games getting re-released in their tenth anniversary year, do you think it is at all possible the next Zelda remake is Phantom Hourglass, due for release in 2017, when in fact the best remake they could do is Zelda 1, remastered and released next year to truly celebrate the anniversary?".

That's certainly a long but interesting question. Darrin and myself sit down to chat about the possibilities and what title we feel will be next up for a remake/remaster in our Zelda Inquiries Question from our full episode of Zelda Inquiries. If you have any questions you'd like answered on our next Zelda Inquiries... inquire in the comments below!

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Zelda Informer fan Rocky Rochford asked of us, "Given everything we have seen from Zelda, dlc turning out to be games remade, iconic games getting re-released in their tenth anniversary year, do you think it is at all possible the next Zelda remake is Phantom Hourglass, due for release in 2017, when in fact the best remake they could do is Zelda 1, remastered and released next year to truly celebrate the anniversary?"...

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Linkle's Official Backstory for Hyrule Warriors Legends Has Been Revealed http://www.zeldainformer.com/linkles-official-backstory-for-hyrule-warriors-legends-has-been-revealed/ Sun, 13 Dec 2015 00:37:00 +0000 http://localhost/wordpress90/?p=13315

Even though Linkle started out as Link's sister, she eventually became her own character with her own background due to Aonuma's input. This background has finally been revealed, and it explains why she looks so similar to Link. It also makes me feel better about Linkle's possible inclusion in a future Zelda title.

You can read the dialogue in Linkle's translated opening cinematic, which reveals her backstory, below:

CINEMATIC

Linkle: Uhn

Townsman: Heeeeeey, Linkle!

Townsman: There’s trouble! Apparently Hyrule Castle is being attacked by a Demon!

Linkle: What!? REALLY!?

Townsman: We’ve received word that even Zelda is engaged in battle but if the Demon gets to our village….

Linkle Changes and bursts through the door

Townsman: that outfit is … ?

Linkle: I’ve decided! I will defeat this Demon!

Linkle: It’s just like my grandmother once told me! I am the reincarnated hero after all!

Townsman: Just because you’ve always liked to pretend to be the hero…

Linkle: LOOK!

Linkle: Surely this compass passed down from my grandmother is proof that I am the hero!

Linkle: I will protect the peace in Hyrule!

NARRATED STORY

Cucco shepherd Linkle was from a small village where she lived leisurely.

From the time she was small she has believed that she is the reincarnated hero.

One day a rumor had spread to her village that a Demon was attacking Hyrule Castle.

When Linkle heard this she donned a dashing green outfit.

With the old compass passed down from her grandmother and her special crossbow in hand she set out from the village.

Relying on a map and a compass, it was Linkle’s aim to reach Hyrule castle but…

Soon she found herself lost, wandering around in a forest with a suspicious atmosphere.

Then a demon child wearing a mysterious mask appeared and robbed Linkle of her treasured compass.

That compass is surely the mark of the hero and she absolutely must get it back!

Linkle’s first trial was about to begin.

Are you satisfied with Linkle's story, regardless of what you think of her as a character in general? What is your stance on her possible reappearance in a future Zelda game? Share your thoughts with us in the comments below.

Source: Reddit

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Even though Linkle started out as Link's sister, she eventually became her own character with her own background due to Aonuma's input. This background has finally been revealed, and it explains why she looks so similar to Link. It also makes me feel better about Linkle's possible inclusion in a future Zelda title.

You can read the dialogue in Linkle's translated opening cinematic, which reveals her backstory...

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Psychology Researcher Identifies Psychological Themes of the Zelda Series http://www.zeldainformer.com/psychology-researcher-identifies-psychological-themes-of-the-zelda-series/ Mon, 14 Dec 2015 02:42:00 +0000 http://localhost/wordpress90/?p=13261

Have you ever wondered about the deeper meaning of your favorite Zelda game? Ever wanted to break down the psychology of different aspects of the series? Wonder no more, because Derek Laffan, a psychology researcher that specializes in “cyberpsychology,” has written an extremely thought provoking article that takes a look at three psychological themes of the Zelda series. The themes that Laffan’s article, found on ACM Computers in Entertainment, include: music learning, personality change, and Jungian archetypes.

Music learning takes a look at the interactions between the game player and learning music, using Ocarina of Time as a strong example of why we might enjoy learning to play the ocarina so much. The personality change section dissects how Majora’s Mask uses masks to display personality changes, with Skull Kid as a main example. The article finishes out with its most interesting section – it even uses a ZI article as a reference! (We’re honored, Derek!) Laffan also argues that reoccurring characters within various series titles could be representations of Link’s collective unconscious.

If you enjoy Laffan’s psychological theories about video games, you can read more of his work on his website. Have your own theories about psychology in Zelda? Let us know what you think in the comments.

Source: ACM Computers In Entertainment

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Have you ever wondered about the deeper meaning of your favorite Zelda game? Ever wanted to break down the psychology of different aspects of the series? Wonder no more, because Derek Laffan, a psychology researcher that specializes in “cyberpsychology,” has written an extremely thought provoking article that takes a look at three psychological themes of the Zelda series...

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Hyrule Warriors Legends and Compass Watch is Available on Amazon France http://www.zeldainformer.com/hyrule-warriors-france/ Sun, 13 Dec 2015 01:39:00 +0000 http://localhost/wordpress90/?p=13316 For our readers across the pond, Amazon France is now offering a pre-order of Hyrule Warriors Legends and one Compass Watch. It is going for 59.99 EUR and Amazon does offer international shipping, just in case you are not lucky enough to be living in France. There is not picture yet of the Compass Watch, so be sure to keep up to date with Zelda Informer as we will definitely be posting about it when it is released.

Any hopes on what it might look like? Perhaps it will be a functional watch and compass, not just a model or mould! Regardless, it would make a great addition to a Linkle cosplay. Nothing makes a costume more authentic than the props, after all.

Will you be purchasing this for yourself or as a gift? The holidays are coming up fast, after all! Let us know in the comments below!

Source: Amazon

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For our readers across the pond, Amazon France is now offering a pre-order of Hyrule Warriors Legends and one Compass Watch. It is going for 59.99 EUR and Amazon does offer international shipping, just in case you are not lucky enough to be living in France. There is not picture yet of the Compass Watch, so be sure to keep up to date with Zelda Informer as we will definitely be posting about it when it is released...

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ZI Podcast 666: Is Linkle Getting A Game? TGA Results & Drinking With Hylians Ft. SparkyTheAndroid http://www.zeldainformer.com/this-hanukkah-episode-is-just-as-silly-as-last-years-also-hiram-is-lame/ Sun, 13 Dec 2015 04:18:00 +0000 http://localhost/wordpress90/?p=13317

Direct Download (Right Click, Save As) iTunes

This week, our team celebrates the festival of lights with plenty of news, releases and fan topics! Learn more about comics this week with your cast: Adam, your host; Colin, who wants Buck Bumble under his Hanukkah bush; Cassie (catch her panel at Popstar Con 2019); and last but not least, SparkyTheAndroid (He has a scary real @$$ gun.)!

Thanks again to everyone who emailed us! We really appreciate your fan topics, theme song submissions, and cover art. Special shoutout to Brandon and Co. for our opening theme song. This week's cover art was done by friend and part-time podcast member Riley! This week's closing theme is Burnt Rice by Shawn Wasabi and YDG! Check them out on Twitter down below!

If you'd like to send us something, our email is ZeldaInformerPodcast@gmail.com.

Be sure to follow Adam, Chris, and Colin on Twitter for updates on the podcast (as well as our guest and contributors) in between episodes and to ask your questions. And as always, share the podcast with your friends!

And if you wanted to donate to that indiegogo campaign to buy Adam a Wii U! You can check it out here!

Social Media & Special Thanks

Articles & Related Links

Curse Counter: 51

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Direct Download (Right Click, Save As) iTunes

This week, our team celebrates the festival of lights with plenty of news, releases and fan topics! Learn more about comics this week with your cast...

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Tri Force Heroes Didn't Start Development Using the A Link Between Worlds' Engine http://www.zeldainformer.com/tri-force-heroes-began-development-before-albw-engine-was-chosen/ Sun, 13 Dec 2015 18:11:00 +0000 http://localhost/wordpress90/?p=13318 In a recent interview with Game Informer, Zelda producer Eiji Aonuma and Tri Force Heroes director Hiromasa Shikata sat down to talk about some not-so-known facts of their recent Nintendo 3DS title. As part of one of the questions, Aonuma and Shikata were asked if the Tri Force Heroes team used the same streamlining method they used before on Majora's Mask by heavily borrowing art assets from A Link Between Worlds.

For those who don't know, the development of Tri Force Heroes has similarities to how Majora's Mask's development borrowed a lot of its key assets from Ocarina of Time. To answer the Majora's Mask part of the question, Aonuma claims that it wasn't really about borrowing the art assets of Ocarina of Time. It was actually more about using its game engine to create something different by basing it around the mask system from the previous title. This would not only also let them reuse assets from the previous Zelda game, but it would help streamline development of Majora's Mask as well.

Tri Force Heroes didn't exactly use the same streamlining idea that Majora's Mask used though. Shikata explains by talking about how the idea for Tri Force Heroes began after the completion of A Link Between Worlds, but before the decision was made to use that game's engine for the Nintendo 3DS title:

Shikata: When we finished up A Link Between Worlds, we looked at the game engine and Mr. Aonuma had talked with the team about wanting to create a multiplayer Zelda game and really wanted to take a look at whether or not that system was something they could use to accomplish that goal. So more than art assets or visiting the same worlds, it’s more about does a game’s engine and system we have work with this next idea and do they match up? And in this case they did.

To check out the full interview, just head on over to Game Informer to see what else the Zelda developers had to say about Tri Force Heroes. What do you think though about this streamlining method? Let us know in the comments below!

Source: Game Informer

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In a recent interview with Game Informer, Zelda producer Eiji Aonuma and Tri Force Heroes director Hiromasa Shikata sat down to talk about some not-so-known facts of their recent Nintendo 3DS title. As part of one of the questions, Aonuma and Shikata were asked if the Tri Force Heroes team used the same streamlining method they used before on Majora's Mask by heavily borrowing art assets from A Link Between Worlds...

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DYKG's Easter Egg Hunting Takes on Zelda Easter Eggs And Secrets http://www.zeldainformer.com/dykgs-easter-egg-hunting-takes-on-zelda-easter-eggs-and-secrets/ Sun, 13 Dec 2015 18:24:00 +0000 http://localhost/wordpress90/?p=13319 It's not uncommon to find Easter Eggs in video games, as game developers must find ways to surprise the fans. Even though we already know a lot of Easter Eggs from the Zelda games, this video uploaded by DidYouKnowGaming may throw some light on other references that we might have been ignoring until now.

This video covers easter eggs found in the first games in the saga, all the way up to A Link to The Past. While the video still talks about the most famous eater eggs, like the shape of a certain dungeon or the most memorable character in Zelda II, it reveals some information with astounding level of detail that relates the naming of Zelda enemies and bosses with various mythologies, including Norse and Japanese among others.

I highly encourage you to check it out, you'll discover something new for sure. Also don't forget to share any other easter eggs you know with us in the comments section below!

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It's not uncommon to find Easter Eggs in video games, as game developers must find ways to surprise the fans. Even though we already know a lot of Easter Eggs from the Zelda games, this video uploaded by DidYouKnowGaming may throw some light on other references that we might have been ignoring until now....

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A Link to the Past Reference in Tri Force Heroes is a Coincidence According to Game's Director http://www.zeldainformer.com/a-link-to-the-past-reference-in-tri-force-heroes-is-a-coincidence/ Sun, 13 Dec 2015 21:11:00 +0000 http://localhost/wordpress90/?p=13321 Many of us who have played Tri Force Heroes noticed a pink-haired, brown-sleeved hero standing outside the entrance to Hytopia Castle. Most knowledgeable Zelda fans would automatically recognize the reference developers are making to the hero from A Link to the Past. Well apparently, according to Tri Force Heroes director Hiromasa Shikata, that is not the case in this situation.

In a recent interview with Game Informer, Shikata was asked if this very familiar-looking hero in Tri Force Heroes was a reference to the pink-haired Link we all know from the SNES Zelda classic. Shikata claims that the pink-haired hero standing in front of the castle is not a reference at all to the Link from A Link to the Past, and any resemblance is merely a coincidence. According to him, despite the similar looks that this hero has to Link, him having pink hair was just a random fluke. Shikata explains how everything came to be for this completely random NPC:

Shikata: We really hadn’t thought about it being a throwback character, or a link to that previous character – I said link, sorry – but if you look at the way his hair is parted, his ears and sideburns, he has sort of the conditions by which one can be judged a hero for the Legend of Zelda. The hair is always parted the same way, the same pointed ears, etc. If you look, his design is just a little off from that, so they did have that in mind to make him not quite a hero. As far as the pink hair goes, I guess that was just random chance that he happened to have pink hair in the same way the character you referenced does in Link to the Past.

To be perfectly honest, I think one of the team's developers added this reference without Shikata or Aonuma's knowledge. To check out the full interview, just head on over to Game Informer to see what else Shikata had to say about Tri Force Heroes. What do you think? Is this pink-haired, brown-sleeved hero a coincidence or just a very clever reference someone stuck in? Let us know in the comments below!

Source: Game Informer

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Many of us who have played Tri Force Heroes noticed a pink-haired, brown-sleeved hero standing outside the entrance to Hytopia Castle. Most knowledgeable Zelda fans would automatically recognize the reference developers are making to the hero from A Link to the Past. Well apparently, according to Tri Force Heroes director Hiromasa Shikata, that is not the case in this situation...

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Zelda References and Easter Eggs in the Games of 2015 http://www.zeldainformer.com/zelda-references-and-easter-eggs-in-the-games-of-2015/ Mon, 14 Dec 2015 02:18:00 +0000 http://localhost/wordpress90/?p=13322

This past year was amazing for Zelda fans; we saw two big releases with Majora's Mask 3D and Tri Force Heroes, and we've continued to let anticipation grow for next year's Hyrule Warriors Legends and Zelda U. But all that Zelda goodness wasn't limited to just Zelda titles, as many games released throughout 2015 gave nods to the Nintendo adventure series we all adore. So with all the Zelda love getting spread around, let's take a look back at the references, secrets, and Easter eggs within the games of 2015.

Dying Light

Techland's open world Zombie game Dying Light is chock-full of fun nods and Easter eggs. In addition to the fabled Sword in the Stone and a magic portal to the Mushroom Kingdom, a certain "blade of evil's bane" can be spotted in the game. After completing a specific sidequest that arms survivor Dawud with a gun, the player will meet up with him and his son between the Slums and Old Town. Dawud's son seems to be a pretty big fan of Zelda as he wields a replica version of the legendary Master Sword. Unfortunately the young boy won't part with the weapon for the player to use, but the sword's inclusion is definitely super cool.

Monster Hunter 4 Ultimate

The Monster Hunter series has had plenty of special items and gear inspired by other games, and this year's Monster Hunter 4 Ultimate was no exception. In early March (outside of Japan), developer Capcom released a Legend of Zelda DLC pack that added new quests, gear, and armor sets, all inspired by Nintendo's massive franchise. If players complete a set of special quests from this DLC pack, they can don the "Hero's Armor" which resemble Link's tunic and - depending on class - wield either the "Hero's Sword" (resembling the Master Sword) or the "Hero's Bow." From there, players can take down massive beasts while dressed as their favorite Hylian hero.

Splatoon

As Nintendo's newest flagship IP, Splatoon was pretty much expected to include a few references to classic Nintendo franchises. Within the multiplayer map Urchin Underpass, a certain wall holds 8-bit references to both The Legend of Zelda and Super Mario. Players can spot pixel-art (reminiscent of the work of street artist Invader) renditions of an Octorok from Zelda and a Blooper from Super Mario. These Easter eggs are actually very appropriate for Splatoon, as they resemble an octopus and a squid respectively, much like the octopus-like Octarians and the Squid-like Inklings from the game. The Zelda series repaid the favor to Splatoon later in the year, as Tri Force Heroes included a subtle reference to the shooter's iconic catchphrase.

Ori and the Blind Forest

One of the most impressive aspects of Moon Studios' Ori and the Blind Forest is that every single background is made up of independent components, with none duplicated as in most games. This feat translates into a sprawling map made up of beautiful and completely unique backdrops. With such a huge map to explore, players are certain to find several secrets scattered around the Blind Forest. One such secret can be found etched in the bark of a hollowed-out tree. If a particularly observant player were to lead Ori to a certain tree hidden among the forest, he or she would be greeted by an etching of the legendary Triforce. Obviously paying tribute to the many classic forest areas in the Zelda series, this little secret proves how detailed and intricate Ori's setting is.

Yoshi's Woolly World

Yoshi's newest adventure features many call-outs to other Nintendo franchises. Through the use of amiibo, players can adorn their Yarn Yoshi in various costumes inspired by (to name a few) Super Mario, Metroid, and of course Zelda. For players that press their figures against the Wii U gamepad, Yoshi's Wooly World includes alternate character designs resembling Link, Toon Link, Zelda, Sheik, and Ganondorf, all more adorable than the last. With this awesome feature, players can lick up enemies and throw eggs dressed as their favorite hero or villain from the Zelda series. Now all we need is Tingle Yoshi costume to make it perfect.

Super Mario Maker

Speaking of Tingle, everyone's favorite aspiring fairy / man-child was included in Super Mario Maker, alongside other Zelda characters like Link, Zelda, and the Tri Force Heroes. By collecting specific Mystery Mushrooms in the game's 8-bit Super Mario Bros. style, players can transform their sprite into one of these alternate costumes. While these new sprites still function like Mario, the game will play classic sound effects, death tunes, and victory jingles from the Zelda series. As well, pressing up on the D-pad will cause some of these costumes to perform a unique action, such as Zelda transforming into Shiek and Link holding up the Triforce.

Picross 3D 2

The Picross puzzle series has existed on many Nintendo handheld systems throughout the years, and this year saw the release of the newest game in the series Picross 3D 2. This 3DS title asks players to solve grid-based puzzles in order to construct different 3D images, such as a dog, a cruise ship, or a musical note. The game also utilizes amiibo support, so players can use certain figures to unlock puzzles in-game. One such puzzle is unlocked with the Link amiibo; after scanning the figure into the game, players can tackle a new puzzle featuring Link and Epona from Ocarina of Time 3D. Picross 3D 2 has not yet been released outside Japan, but if it ever comes to other regions, hopefully more Zelda-related amiibo puzzles will be included.

Fatal Frame: Maiden of Black Water

The newest Fatal Frame title for the Wii U caught a bit a flack due to certain costumes included in the game. In the Japanese release, players could dress the game's young protagonists in a lingerie or swimsuit outfit; understandably, Nintendo did not think it appropriate to include these outfits in western releases of the game. Instead, Nintendo replaced these two questionable outfits with costumes based on classic characters Princess Zelda and Samus Aran, which was probably the better choice for Nintendo fans anyway. Even if unlocking the Zelda costume for character Miu is a bit tedious, it's definitely cool to explore the haunted Hikami Mountain dressed as Hyrulian royalty.

Monster Hunter X

Who would have thought we'd see Zelda crossover with two different Monster Hunter games this year? While Monster Hunter 4 Ultimate let players battle monsters dressed as Link, the newly-released Monster Hunter X took a more whimsical approach with its Zelda content. The game features a Toon Link costume for its Felyne character, complete with cat ears, a tail, and a Wind Waker weapon. Seeing Link meow and flail about may seem a bit strange, but the inclusion actually makes sense given Toon Link's moniker in Japanese. In Japan, Toon Link is often called "Cat-Eyed Link," adding some much needed context to his cat-like appearance in Monster Hunter X. Fans should definitely be excited to see their favorite hero hunt monsters in this game, but I must admit there's still something unsettling about Link's dead-eyed stare.


And there you have: the many references, secrets, and Easter eggs to The Legend of Zelda throughout 2015. With these many games paying tribute to our favorite Nintendo franchise, and the great Zelda games we saw this year, 2015 has proven itself as a great year for Zelda fans.

Head down into the comments to share your favorite Zelda moments from 2015. And please let us know if we missed any Zelda secrets or references from this year's games.

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This past year was amazing for Zelda fans; we saw two big releases with Majora's Mask 3D and Tri Force Heroes, and we've continued to let anticipation grow for next year's Hyrule Warriors Legends and Zelda U. But all that Zelda goodness wasn't limited to just Zelda titles, as many games released throughout 2015 gave nods to the Nintendo adventure series we all adore. So with all the Zelda love getting spread around, let's take a look back at the references, secrets, and Easter eggs within the games of 2015...

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Tri Force Heroes Interview Addresses Voicing in American Preview http://www.zeldainformer.com/tfh-interview/ Mon, 14 Dec 2015 01:44:00 +0000 http://localhost/wordpress90/?p=13323 Game Informer has recently conducted an interview with Tri Force Heroes’ director Hiromasa Shikata and Zelda series producer Eiji Aonuma. They briefly discuss the bizarre choice to include a full voice for Princess Styla in one of the game's American previews. According Aonuma, it seems that Nintendo Japan actually had nothing to do with the decision to voice the Princess. There is a distinct lack of concern on Nintendo Japan's part, so it seems that Nintendo of America has free reign over how the previews for Zelda games are compiled and voiced.

Here is the full quote:

Game Informer: Princess Styla speaks at length in an online trailer, which is odd for a Zelda princess. Were you involved in the decision or selection of giving her a voice?

Aonuma: No touch [laughs]. Nintendo Japan had nothing to do with the American marketing plan. We had no influence or involvement on that trailer at all. I do remember having a discussion though, about the Japanese trailer, which has the King Tuft speaking. I asked, “Why can’t the king speak in the American trailer?” and the people we were speaking with said, “No, no. We really think the princess is best for this,” so I said, “Well, if you insist, go ahead.”

Do you think Nintendo Japan should have more influence on the American versions of Zelda previews? Let us know in the comments below!

Source: Game Informer

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Game Informer has recently conducted an interview with Tri Force Heroes’ director Hiromasa Shikata and Zelda series producer Eiji Aonuma. They briefly discuss the bizarre choice to include a full voice for Princess Styla in one of the game's American previews. According Aonuma, it seems that Nintendo Japan actually had nothing to do with the decision. There is a distinct lack of concern on Nintendo Japan's part, so it seems that Nintendo America has free reign over how the previews for Zelda games are compiled and voiced...

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Daily Debate: How Many Zelda Games Have You Started but Never Finished... and Why? http://www.zeldainformer.com/daily-debate-how-many-zelda-games-have-you-started-but-never-finished-an/ Mon, 14 Dec 2015 16:00:00 +0000 http://localhost/wordpress90/?p=13324

We've all done it. Admit it. There is a Zelda game or two out there you started but just couldn't bring yourself to finish for a copious amount of reasons. Maybe it slipped your mind. Maybe life happened. Maybe you lost the game. Maybe *gasp*... you just didn't like it. While I can safely say I've "seen the ending" of every Zelda game, I can also say that one game I have only seen the ending through videos - I have not actually beaten it. You ready for it? Majora's Mask.

Yes, that game, the one many staff here are fond of and got a remake/remastering released just this year. You see, when it first came out I loved it. I loved every moment of it. Unfortunately my copy of the game had a save glitch. If you saved at the owl statue right before the boss in the Stone Tower Temple, it corrupted your game file so on the next booting up of the game, the menu was all wonky. On the second, your save file would simply vanish. Unfortunately I made this mistake on my first playthrough and again on my second, causing me to never finish the game out of pure frustration - first at the obvious bug, second at myself for doing it again even though I knew it would happen.

I didn't touch Majora's Mask outside of watching videos on it again until this year when Majora's Mask 3D came out. While it is a fantastic experience IMHO, I just can't bring myself to complete it just yet. Why? Too many commitments in my life and at ZI - where I have to concern myself more with covering Tri Force Heroes, Hyrule Warriors Legends, and Zelda U than finishing a game I am not making any content for (seriously, we have a different person doing the walkthrough and we wrapped up coverage of that game many months ago). That being said, I may revisit it next year. I have a modded 3DS arriving next year and I need to record walkthrough videos for all of the games playable on the 3DS. So... that means next year, or the year after, I'll have to play the game start to finish in 100% runs.

Crazy. Oh, I may livestream and all that. What game or games in the series have you started but never finished? (We're just talking about start to credits, not 100%ing). Art above is by EternaLegend.

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We've all done it. Admit it. There is a Zelda game or two out there you started but just couldn't bring yourself to finish for a copious amount of reasons. Maybe it slipped your mind. Maybe life happened. Maybe you lost the game. Maybe *gasp*... you just didn't like it. While I can safely say I've "seen the ending" of every Zelda game, I can also say that one game I have only seen the ending through videos - I have not actually beaten it. You ready for it? Majora's Mask...

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Destiny Didn't Influence Tri Force Heroes. In Other News, Black is not the New White http://www.zeldainformer.com/destiny-didnt-influence-tri-force-heroes-in-other-news-black-is-not-the-ne/ Mon, 14 Dec 2015 14:45:00 +0000 http://localhost/wordpress90/?p=13325

Do I seem a bit snarky this morning? I apologize. When bigwigs behind the various Zelda games get interviewed I am often excited. What new development tidbits may we find out about this time? Then you have places that ask a question completely out of left field with a response that is usually fun to think about, like when Eiji Aonuma got asked about Skyrim. Today we got a question asked of Shikata, director of Tri Force Heroes, that falls into the latter category but seems all the more out of place. Essentially, did Tri Force Heroes get influenced by Destiny?

Did Destiny with its retrieve items, redeem them at home base, head back out into the world mechanics influence Tri Force Heroes in any way?

Shikata: I know of Destiny, but I have never actually played it. So, none of the structure of Zelda was based on that game at all.

As if there was ever going to be any other response to an ultimately ridiculous question. While games often get influenced by other games, the Destiny correlation was really never going to stack up. For starters, such concepts of collecting items out in the world and crafting them back at a hub town have existed in gaming almost as old as the medium itself. You probably can't attribute that to any one title. In addition, Destiny is a game made by a western studio that didn't release on a Nintendo platform. Now, that doesn't mean Nintendo's devs haven't heard of or played these titles, but the chances of them influencing a game that was actively in development during the development of Destiny when you are worlds apart seems extremely unlikely. Who exactly came up with that question?

That being said, we've been covering Game Informer's interview for days now. They did a fantastic job, but their out of left field question I feel could have been way better. Even something such as "what's your favorite fruit" would have been a bit more entertaining.

Source: Game Informer

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Do I seem a bit snarky this morning? I apologize. When bigwigs behind the various Zelda games get interviewed I am often excited. What new development tidbits may we find out about this time? Then you have places that ask a question completely out of left field with a response that is usually fun to think about, like when Eiji Aonuma got asked about Skyrim. Today we got a question asked of Shikata, director of Tri Force Heroes, that falls into the latter category but seems all the more out of place. Essentially, did Tri Force Heroes get influenced by Destiny...

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Fake Ravio Super Smash Bros. Trailer Impresses http://www.zeldainformer.com/fake-ravio-super-smash-bros-trailer-impresses/ Mon, 14 Dec 2015 15:14:00 +0000 http://localhost/wordpress90/?p=13326 A fan decided this week is a good week to release a fake reveal for Super Smash Bros. for Wii U and 3DS. No surprise given the Direct on the 15th being the last major news we'll be getting for the game as Sakurai wraps up the final DLC characters and other various content. While it's extremely unlikely a Zelda newcomer is announced, nothing is ever off the table... especially after Cloud got announced. So a fan decided to create a trailer featuring Ravio. It shows off various movesets including a final smash that includes Yuga. It's really well done and extremely clever - so well done you might be willing to believe in it.

But don't. Enjoy it for what it is, a very well crafted fan trailer. As for the chance of other Zelda characters getting unveiled for future DLC - I wouldn't count on it, but we'll debate that on the 14th. You can find the original trailer from Nintenco here, with all sharing options disabled. Attempting to pass it off as a leaked unlisted video? Perhaps.

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A fan decided this week is a good week to release a fake reveal for Super Smash Bros. for Wii U and 3DS. No surprise given the Direct on the 15th being the last major news we'll be getting for the game as Sakurai wraps up the final DLC characters and other various content. While it's extremely unlikely a Zelda newcomer is announced, nothing is ever off the table... especially after Cloud got announced. So a fan decided to create a trailer featuring Ravio. It shows off various move-sets including a final smash that includes Yuga. It's really well done and extremely clever - so well done you might be willing to believe in it...

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Dorkly Shows Us What Zelda Games Would Be Like if They Took After Fallout http://www.zeldainformer.com/dorkly-shows-us-what-zelda-games-would-be-like-if-they-took-after-fallout/ Mon, 14 Dec 2015 15:47:00 +0000 http://localhost/wordpress90/?p=13327 Fallout 4 is a pretty good game. The franchise itself has a decent history of quality experiences that have advanced over time and created it's own type of game. Zelda has a pretty great history as well, spanning nearly 30 years. So, what happens if you take a Zelda game and add in Fallout elements? Dorkly's latest Zelda comic aims to give you a glimpse into the world of Hyrule... Fallout style.

Source: Dorkly

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Fallout 4 is a pretty good game. The franchise itself has a decent history of quality experiences that have advanced over time and created it's own type of game. Zelda has a pretty great history as well, spanning nearly 30 years. So, what happens if you take a Zelda game and add in Fallout elements? Dorkly's latest Zelda comic aims to give you a glimpse into the world of Hyrule... Fallout style.

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GameOver Jesse: Did Demise Build the Stone Tower? http://www.zeldainformer.com/demise-hero-of-lorule/ Mon, 14 Dec 2015 17:54:00 +0000 http://localhost/wordpress90/?p=13329 GameOver Jesse has uploaded a video presenting a theory concerning the origins of Demise, and how he is connected to both Lorule and the Stone Tower. The discussion paints the Demon King in a new, nobler light.

The argument presented is well thought out, and very well researched. The theory that Demise used the Stone Tower as a base of operations in Termina is especially interesting. Demise's hate for the Golden Goddesses plays a major role in the construction of the Stone Tower and the imagery found within. An example is the burning finger held skyward, a clear example of rebellion.

Do you agree with the theory? Do you have anything to add? Consider sharing your thoughts below.

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GameOver Jesse has uploaded a video presenting a theory concerning the origins of Demise, and how he is connected to both Lorule and the Stone Tower. The discussion paints the Demon King in a new, nobler light.

The argument presented is well thought out, and very well researched...

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It's Dangerous to go Alone Vault Dweller! Take These Fallout 4 Mods With You on Your Journey http://www.zeldainformer.com/its-dangerous-to-go-alone-vault-dweller-take-these-fallout-4-mods-with-you/ Tue, 15 Dec 2015 19:16:00 +0000 http://localhost/wordpress90/?p=13330 If you haven't been playing the recently released Tri Force Heroes, or even been dabbling in some Xenoblade Chronicles X, then it is more than likely you've been playing a whole lot of Fallout 4. You can't walk around any gaming circle right now without hearing something about this new chapter in the popular RPG survival series. I guess that's why I'm not surprised that there has been recent Zelda mods popping up for the game that gives you something extra on your quest through the Boston wastelands.

The first mod we have today comes to us from ClockWyrck takes two weapons from the game, the Chinese Officer Sword and the General Chaos Revenge Sword, and turns them into the Master Sword from Ocarina of Time. ClockWyrck even says how they were originally trying to create the Master Sword from Skyward Sword, but to no avail. For what they have done with this conversion, the modded weapon looks pretty sweet.

The next mod that's been discovered comes to us from Maartman and turns your handy, dandy Pip-Boy into a stylish looking Zelda device. This nicely designed Zelda gadget (which can be seen above or in the gallery below) comes in a nice shade of green, has Link on it, comes with the Hylian Symbol etched onto it, and of course has "Zelda" emblazoned over the Pip-Boy logo on the top of this device. The Pip-Boy comes out to look really, but I wish somebody would do that to the real life Pip-Boy people got when buying the collector's edition to Fallout 4. Now that would be interesting to see.


If your looking for a mod to at the very least change some of the landscape, then take a look at North Vedicae and his Misc. Moons mod. It allows you to change the design of the moon into practically anything, even the one and only from Majora's Mask. Not exactly the most flattering thing to see in the sky, but at least it looks cool.


If you want to look at all of the mod pics, just take a gander at the gallery below. What do you think of these mods? Are there any more that you know of? Let us know in the comments below!

Source: Siliconera

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If you haven't been playing the recently released Tri Force Heroes, or even been dabbling in some Xenoblade Chronicles X, then it is more than likely you've been playing a whole lot of Fallout 4. You can't walk around any gaming circle right now without hearing something about this new chapter in the popular RPG survival series. I guess that's why I'm not surprised that there has been recent Zelda mods popping up for the game that gives you something extra on your quest through the Boston wastelands...

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Caption Contest 044: "I want a kiss, not the cloth." http://www.zeldainformer.com/caption-contest-044-i-want-a-kiss-not-the-cloth/ Mon, 14 Dec 2015 19:08:00 +0000 http://localhost/wordpress90/?p=13331 How goes it, Zelda fans? It's that time again for us to enjoy a little thing called the Caption Contest! I really must thank everyone for contributing to last week's contest; we saw such an outpouring of really great captions. I guess if you send out a picture of Link with his shirt off, people come flocking to it. Anyway, this week's contest features a memorable scene from Skyward Sword, in which Link receives the sailcloth from Zelda. Have a caption to share? Show us!

Last Week's Contest:

Link started a career in wrestling.

By: David Giordano

By: Despo

By: richa

By: Mel Walker

By: Joe Barber

And here are our non-photo caption winners:

  • the monkee says, "gorp-gorp": "Link says fuck it to hyrule and decides to try to join that there dead or alive volleyball league."
  • Ikewise: "You say I'm an anime character?! Explain these nipples!"
  • Vasile Lipcan: "Cuts grass most of the time...
    Still has a better body than I do"
  • permaLonk: "The real reason why most women play Twilight Princess"
  • Acnologia: "I'm to sexy for my tunic"

This Week's Contest:

Such a sweet scene can only be made better by your captions.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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How goes it, Zelda fans? It's that time again for us to enjoy a little thing called the Caption Contest! I really must thank everyone for contributing to last week's contest; we saw such an outpouring of really great captions. I guess if you send out a picture of Link with his shirt off, people come flocking to it. Anyway, this week's contest features a memorable scene from Skyward Sword, in which Link receives the sailcloth from Zelda. Have a caption to share? Show us!

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Really Freakin' Clever Cracks More Jokes in 64 Things Wrong With Majora's Mask: Part 5 http://www.zeldainformer.com/really-freakin-clever-cracks-more-jokes-in-64-things-wrong-with-majoras-mas/ Mon, 14 Dec 2015 21:20:00 +0000 http://localhost/wordpress90/?p=13333 Really Freakin' Clever's satire-filled video series "64 Things Wrong With Ocarina of Time" ended a long time ago, but a new series soon rose from the ashes: "64 Things Wrong With Majora's Mask." The fifth part was uploaded today, and if you haven't seen Part 4 yet, you can watch it right here.

Found in this video is an abundance of hate for the Great Bay Temple, general gameplay jokes, and some jabs at plot similarities between Majora's Mask and Ocarina of Time as well. A note: if you're a fan of the RPG game Undertale, then you may want to listen to then end, as there's a special performance waiting just for you.

Are you enjoying RFC's satirical series on Majora's Mask? Let us know via the comment section.

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Really Freakin' Clever's satire-filled video series "64 Things Wrong With Ocarina of Time" ended a long time ago, but a new series soon rose from the ashes: "64 Things Wrong With Majora's Mask." The fifth part was uploaded today, and if you haven't seen Part 4 yet, you can watch it right here.

Found in this video is an abundance of hate for the Great Bay Temple, general gameplay jokes, and some jabs at plot similarities between...

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ZIQ: What's the Next Zelda Crossover Game? http://www.zeldainformer.com/ziq-whats-the-next-zelda-crossover-game/ Tue, 15 Dec 2015 03:36:00 +0000 http://localhost/wordpress90/?p=13335 Zelda Inquiries returns with another fan question, this time dealing with crossovers. Todd Voss asked us on facebook, "If you could combine Zelda with any other series, which one would you do?". This is a particularly interesting question as Zelda had it's first true combination game in Hyrule Warriorsreleased just last year. That game was a huge success, which begs the question - could Zelda crossover or combine with another franchise yet again? Darrin and yours truly get together to talk about this very question and give our own thoughts, suggesting a couple games you may or may not have considered before.

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Zelda Inquiries returns with another fan question, this time dealing with crossovers. Todd Voss asked us on facebook, "If you could combine Zelda with any other series, which one would you do?". This is a particularly interesting question as Zelda had it's first true combination game in Hyrule Warriors released just last year. That game was a huge success, which begs the question - could Zelda crossover or combine with another franchise yet again? Darrin and yours truly get together to talk about this very question and give our own thoughts, suggesting a couple games you may or may not have considered before...

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Ocarina of Time is Currently Getting Spanked by Undertale in GameFAQs Best. Game. Ever. Championship http://www.zeldainformer.com/ocarina-of-time-is-currently-getting-spanked-by-undertale-in-gamefaqs-best/ Tue, 15 Dec 2015 18:27:00 +0000 http://localhost/wordpress90/?p=13337

A handful of days back we mentioned GameFAQs Best. Game. Ever. tournament - a fairly irrelevant fan poll that's more about fun than being taken as a literal "this is the best game ever made". Still, it holds that moniker and it means fans passionately care about the results. Ocarina of Time is the highest reviewed game of all time, while Undertale is one of the best indie games released this year. Undertale has already taken down several popular games, while Ocarina of Time almost cruised to the finals (a tournament it's won previously). At the time of this post, Undertale leads Ocarina of Time with 60% of the vote.


Of course it's no secret that Undertale is getting a massive push from a couple corners of the internet. I won't begin to speculate the reasons for this push, but I do recognize that Undertale is indeed a really, really good game that tackles a few themes most games try to avoid. Having played the game - I understand the hype. It really is a fantastic game. Is it on Ocarina of Time's level? That's up to the fans to decide. While it may be too late for Ocarina of Time to make a comeback, you can help make a difference by voting here.

I simply ask you refrain from trashing either title in the comments below. No matter what reasons people are voting for, it's not either game's fault.

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A handful of days back we mentioned GameFAQs Best. Game. Ever. tournament - a fairly irrelevant fan poll that's more about fun than being taken as a literal "this is the best game ever made". Still, it holds that moniker and it means fans passionately care about the results. Ocarina of Time is the highest reviewed game of all time, while Undertale is one of the best indie games released this year. Undertale has already taken down several popular games, while Ocarina of Time almost cruised to the finals (a tournament it's won previously). At the time of this post, Undertale leads Ocarina of Time with 60% of the vote...

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Fan Theory: Hero of Time is Evil (Curse Related) http://www.zeldainformer.com/fan-theory-hero-of-time-is-evil-curse-related/ Tue, 15 Dec 2015 18:47:00 +0000 http://localhost/wordpress90/?p=13338

YouTuber GameOver Jesse is at it again with yet another new Zelda theory. This time he explores the history of Link over the course of the timeline and how his actions, indirectly, caused some really bad things to happen. Basically, Link is trying to do all the right things, but his actions seem to only lead to more destruction. The only timeline that seems to experience real peace is when Link dies, or at least a really long period of peace. GameOver Jesse goes over the actions that result due to Link's own heroic actions and why him dying and failing to accomplish his goals is ultimately the best outcome for Hyrule and its citizens and various races.

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YouTuber GameOver Jesse is at it again with yet another new Zelda theory. This time he explores the history of Link over the course of the timeline and how his actions, indirectly, caused some really bad things to happen. Basically, Link is trying to do all the right things, but his actions seem to only lead to more destruction. The only timeline that seems to experience real peace is when Link dies, or at least a really long period of peace. GameOver Jesse goes over the actions that result due to Link's own heroic actions and why him dying and failing to accomplish his goals is ultimately the best outcome for Hyrule and its citizens and various races...

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Daily Debate: Should Tingle Return in a Future Zelda Title? http://www.zeldainformer.com/daily-debate-should-tingle-return-in-a-future-zelda-title/ Tue, 15 Dec 2015 19:20:00 +0000 http://localhost/wordpress90/?p=13339

Tingle is a mysterious cat with a very interesting origin story. I won't dive too deep into what Tingle is and where he came from - you either know of the character or you don't. His purpose in the main line games has always been rather simple - he either steals your money (Four Swords Adventures) or he creates maps (The Wind Waker, Majora's Mask). He hasn't appeared as a character in very many Zelda titles despite the fact he is a popular character in Japanese culture. He wants to be a fairy, dresses the part, and flies around with balloons. He has his own game series which I encourage you play if you can - they are solid games that explain alot about why Tingle is who he is.

That being said, should he return? Tingle is my favorite side character in the series mostly because he seems to know who he is, what he wants, and he simply owns it. He's not afraid to wear his cooky personality on his shoulder. In many ways, he's the sort of person I wish I could be - true to himself. Art above is by LargeStupiditiy.

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Tingle is a mysterious cat with a very interesting origin story. I won't dive too deep into what Tingle is and where he came from - you either know of the character or you don't. His purpose in the main line games has always been rather simple - he either steals your money (Four Swords Adventures) or he creates maps (The Wind Waker, Majora's Mask). He hasn't appeared as a character in very many Zelda titles despite the fact he is a popular character in Japanese culture. He wants to be a fairy, dresses the part, and flies around with balloons. He has his own game series...

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Check Out this Song of Storms Kazoo Cover http://www.zeldainformer.com/check-out-this-song-of-storms-kazoo-cover/ Fri, 18 Dec 2015 19:12:00 +0000 http://localhost/wordpress90/?p=13285 Tsuko G., a YouTuber known for his kazoo covers of popular songs, has released a cover of one of Zelda's most quintessential songs: the Song of Storms. This cover definitely falls under the list of things I never knew I wanted until I heard it. Tsuko G's covers are always a joy to listen to as well as watch. With a four-part harmony, this cover captures the feeling of the original version of the song. It's astounding how well a kazoo can be played!

Be sure to check out Tsuko G's channel for more kazoo covers, and let us know what you think of this cover in the comments below!

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Tsuko G., a YouTuber known for his kazoo covers of popular songs, has released a cover of one of Zelda's most quintessential songs: the Song of Storms. This cover definitely falls under the list of things I never knew I wanted until I heard it. Tsuko G's covers are always a joy to listen to as well as watch. With a four-part harmony, this cover captures the feeling of the original version of the song...

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WatchMojo and TwoGuysPlayingZelda Give us Their Top 10 Zelda Dungeons http://www.zeldainformer.com/spirit-temple-turtle-rock-stone-tower-temple-and-more-make-this-top-10-list/ Wed, 16 Dec 2015 14:13:00 +0000 http://localhost/wordpress90/?p=13328 One of the most challenging items a Zelda fan is sometimes tasked with doing is coming up with their favorite things from the series. For some it's easy, but for others its difficult considering how many different games there are in the Zelda franchise and so much to go over in their minds. The two Zelda fans were looking at today had a challenge in taking some of their all-time favorite dungeons and just boiling them down to 10. Today we have two top 10 lists for the best Zelda dungeons which come to us from the WatchMojo and TwoGuysPlayingZelda channels on YouTube.

Both of these countdowns for the dungeons boils down to being from at least seven different Zelda titles. The countdowns have similar dungeons on their list, like the Ancient Cistern and Sandship from Skyward Sword, the Forest Temple from Ocarina of Time, and even the Arbiter's Grounds from Twilight Princess. Some of their list did differ though as while TwoGuysPlayingZelda had the City in the Sky from Twilight Princess on their countdown, WatchMojo only had it as an honorable mention. The same can be said for the Lanaryu Mining Facility from Skyward Sword as it made the TwoGuys' list, but was only honorably mentioned on WatchMojo's.

When it came down to their number one picks, WatchMojo chose the Stone Tower Temple from Majora's Mask, while TwoGuysPlayingZelda's hands-down favorite Zelda dungeon of all-time though went to the Spirit Temple from Ocarina of Time. TwoGuys chose this dungeon mainly because of not only the multiple times that you have to play through this dungeon, but the amazing boss fight of the area, and even the clever use of your equipment within the temple. WatchMojo chose the Stone Tower Temple because of its amazing variety, rewarding treasures, and keeping the dungeon consistently fresh when you have to flip it upside down.

One of my personal favorite dungeons (and one that made it onto both lists) is the Tower of the Gods from The Wind Waker because of how challenging it can be. What did you think of these countdowns? Did your favorite Zelda dungeon make the lists? If not, what's your favorite dungeon of all-time? Let us know in the comments below!

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One of the most challenging items a Zelda fan is sometimes tasked with doing is coming up with their favorite things from the series. For some it's easy, but for others its difficult considering how many different games there are in the Zelda franchise and so much to go over in their minds. The two Zelda fans were looking at today had a challenge in taking some of their all-time favorite dungeons and just boiling them down to 10...

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All 3DS Zelda Games, Hyrule Warriors, and The Wind Waker HD Included in Best Buy BOGO 40% Off Sale http://www.zeldainformer.com/all-3ds-zelda-games-hyrule-warriors-included-in-best-buy-bogo-40-off-sale/ Fri, 18 Dec 2015 17:33:00 +0000 http://localhost/wordpress90/?p=13334

If you’re missing a recent Zelda title from your collection or have been planning to get one as a gift for Christmas, Best Buy currently has a great sale going on that can save you some Rupees. If you purchase a full-priced Nintendo 3DS or Wii U game online, you can get a second game with a 40% discount plus free shipping. Here’s a current list of the Zelda titles offered in the sale:

There are also several other Nintendo 3DS and Wii U titles, including several recent Super Mario and Animal Crossing games. Splatoon and both versions of Super Smash Bros. are also available, along with several more. This is a great opportunity to add to your game collection, especially with the holidays right around the corner. Head on over to the Best Buy site right here to browse their collection and stock up on some new games!

Source: Best Buy

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If you’re missing a recent Zelda title from your collection or have been planning to get one as a gift for Christmas, Best Buy currently has a great sale going on that can save you some Rupees. If you purchase a full-priced Nintendo 3DS or Wii U game online, you can get a second game with a 40% discount plus free shipping. Here’s a current list of the Zelda titles offered in the sale...

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Cosplay of the Week: Majora's Mask and Moon by Okie Doki-Doki http://www.zeldainformer.com/cosplay-of-the-week-majoras-mask-and-moon-by-okie-doki-doki/ Tue, 15 Dec 2015 20:11:00 +0000 http://localhost/wordpress90/?p=13336 It's that time of the week again - Cosplay Tuesday! Cosplay of the Week is here with two unique and original cosplays by artists Asia and Tatiana, aka Okie Doki-Doki. The pair have chosen to create a kawaii version of Majora's Mask, and the Moon from The Legend of Zelda: Majora's Mask. Okie Doki-Doki has named their cosplay counterparts Majora-chan and Moon-chan.

Asia and Tatiana have done a wonderful job at bringing a unique and fun look to the Moon and Majora's mask - you can see the fun and excitement within the photos! Although I do not know exactly what material was used, it appears the masks may have been made out of paper mache. Their masks look sturdy and well made - even the outfits they picked for these cosplays fit! Asia and Tatiana debuted Majora-chan and Moon-chan at Anime Expo 2014 and ALA 2015.

Regarding their cosplays, Asia had this to say:

I am Majora-chan, Moon-chan is my best friend Tatiana. That was our first time cosplaying as Majora-chan and Moon-chan. She and I have been best friends since we were 3 and our favorite thing to do growing up was to play Majora's Mask so doing this cosplay was very important to us.

I hope these candid photos in the gallery below give you a closer look at the enjoyment and love these cosplayers had for creating and wearing these costumes. If you enjoy this cosplay, be sure to check out their Facebook page for more of their adventures as their favorite characters!

Let us know what you think about this week's Cosplay feature in the comments below, and don't forget to tag your own Cosplays with #ZIcostume on Twitter so we can see them!

Source: Okie Doki-Doki

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It's that time of the week again - Cosplay Tuesday! Cosplay of the Week is here with two unique and original cosplays by artists Asia and Tatiana, aka Okie Doki-Doki. The pair have chosen to create a kawaii version of Majora's Mask, and the Moon from The Legend of Zelda: Majora's Mask. Okie Doki-Doki has named their cosplay counterparts Majora-chan and Moon-chan...

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Link and Cloud Lock Swords in Official Art From the Final Smash Presentation http://www.zeldainformer.com/link-and-cloud-lock-swords-in-official-art-from-the-final-smash-presentatio/ Tue, 15 Dec 2015 22:49:00 +0000 http://localhost/wordpress90/?p=13340

Although there was no Zelda-related news from today's Super Smash Bros. for Wii U and Nintendo 3DS presentation, there was some pretty detailed art shown off during Cloud's portion of the Direct. The art was created by Square Enix's Tetsuya Nomura, a character designer for Final Fantasy and the director for the Final Fantasy VII remake and Kingdom Hearts 3.

While not huge news, it's nice to see characters from the Zelda franchise getting some love. If nothing else, it would make a nice lockscreen/homescreen background for your mobile device.

Any and all Super Smash Bros. news can be found over at Gamnesia if you did not watch the broadcast yourself. What are your reactions to the three newcomers? Are you excited for their amiibo? Let us know via the comment section below.

Source: Nintendo

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Although there was no Zelda-related news from today's Super Smash Bros. for Wii U and Nintendo 3DS presentation, there was some pretty detailed art shown off during Cloud's portion of the Direct. The art was created by Square Enix's Tetsuya Nomura, a character designer for Final Fantasy and the director for the Final Fantasy VII remake and Kingdom Hearts 3.

While not huge news, it's nice to see characters from the Zelda franchise getting some love...

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Ganon’s Puppet Zelda Figure Incoming from First 4 Figures http://www.zeldainformer.com/ganons-puppet-zelda-figure-incoming-from-first-4-figures/ Wed, 16 Dec 2015 06:07:00 +0000 http://localhost/wordpress90/?p=13341

Now available for pre-purchase from First 4 Figures is a stunning Twilight Princess figure that depicts Zelda as Ganon’s puppet that will be available in 2016. This high-quality figure is the sixth in the site’s “Master Arts” line of Twilight Princess Center Pieces. Take a look at the gallery below for photos that give close up details and different angles of this beautiful statue. Here’s a full description from the details of the listing:

Princess Zelda is clothed in the dress that is synonymous with her Twilight Princess appearance. At ¼ scale, she stands an impressive 15 inches tall, including the base that she stands upon. Cast in high quality polystone and painted by hand. Ganon’s Puppet Zelda comes in deluxe full color packaging, hand numbered base, and includes an Authenticity Card which allows you to purchase the same number of the model next in the 1/4 Scale “Master Arts” Twilight Princess Center Pieces range.

The figure has a price tag of $349.99 (USD), but offers a “flexipay” 3-month payment plan. This is a great figure if you’re a collector of high-quality Zelda items that can’t be found other places. First 4 Figures also has other Zelda-themed collectibles, including ones from characters of Ocarina of Time, The Wind Waker, and Skyward Sword. Click on the left menu of their website to browse through their collection, along with figures from other games as well. Thinking about purchasing this figure or another Zelda one? Let us know in the comments!

Source: First 4 Figures

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Now available for pre-purchase from First 4 Figures is a stunning Twilight Princess figure that depicts Zelda as Ganon’s puppet that will be available in 2016. This high-quality figure is the sixth in the site’s “Master Arts” line of Twilight Princess Center Pieces...

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Fan Art Showdown 22: Zelda VS. Hilda http://www.zeldainformer.com/fan-art-showdown-22-zelda-vs-hilda/ Wed, 16 Dec 2015 03:23:00 +0000 http://localhost/wordpress90/?p=13343 Hello again, readers of the Zelda Informer universe. Week 22 of the Fan Art Showdown has arrived, and we've got a sizzling hot competition! This week we're pitting Princess Zelda against her look-a-like counterpart, Princess Hilda, but before we get any further, let's take a quick flashback to Week 21.... Last week, we focused on a single theme which was titled "Everyone's Got A Dark Side". It focused mainly on Link, and his dark counterpart, Dark Link. If you'd like to take a look at the action that went on last week, click here.

Week 21 Winner - "Link and Dark Link" by Auffallend

I always knew the Master Sword isn't only Link's best weapon in his arsenal, but rather a mirror that reflects one's true nature. I'm not talking about the Magic Mirror from early titles in the franchise, but rather the sword of evil's bane. Auffalend is the winner of Week 21, and their piece has beaten the competition by 8%! Congrats!

#1 - "Zelda" by Alderion-Al

Princess Zelda, the fair ruler of Hyrule, and the seventh sage. We can see she's surrounded by an exploding light, but what exactly is she doing? Could this piece be a reference to the part in Twilight Princess where she gives you the Light Arrows just before a very epic battle against Ganondorf? I'll leave that up to you.

#2 - "Hilda" by Erina

Hilda... sweet, sweet, deluded Hilda. She's a very interesting character who we want to see in a future title, but in her piece, we clearly see she's falling out of the Light, and her Triforce is shattered. It's very obvious that this picture represents the downfall of Lorule.

Closing

Week 22 of the Fan Art Showdown is officially delivered. I understand that FAS releases are very inconsistent at the moment, but that's because things on our end are a little shaken up, but don't worry about it, it's under control. From now until next Thursday, we'll be recruiting a new writer for the Fan Art Showdown, whether that be an entirely new person, or an existing writer from our Original Content team, someone new will be assisting with the writing, and deliverance of the FAS so we can better maintain our goal to release a new edition of FAS each week. Whoever this new FAS writer will be is currently shrouded in a fog that is much thicker than the one that blankets the Lost Woods, and all will be revealed in due time. In the mean time, make sure you vote on your favorite piece featured this week, and drop a comment below if you will..we have much to do from now until next week, and we'll see you in the tall, lush grass of Hyrule Field. Until then, keep hunting those Piece of Hearts, Hero!

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Hello again, readers of the Zelda Informer universe. Week 22 of the Fan Art Showdown has arrived, and we've got a sizzling hot competition! This week we're pitting Princess Zelda against her look-a-like counterpart, Princess Hilda, but before we get any further, let's take a quick flashback to Week 21...

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Daily Debate: Should Nintendo Stop Announcing Zelda Games Early So We Don't Suffer Through Delays? http://www.zeldainformer.com/daily-debate-should-nintendo-stop-announcing-zelda-games-early-so-we-dont-s/ Wed, 16 Dec 2015 14:39:00 +0000 http://localhost/wordpress90/?p=13344

Zelda U was supposed to be in our hands by now according to Eiji Aonuma circa 2014. On two occasions he reassured us the game was arriving in 2015. Then less than six months later the game was delayed seemingly idefinitely until we got a 2016 date in the most recent gameplay clip. Of course that doesn't mean it can't get delayed yet again, but the real issue here is that we have to suffer delays at all. Now, delays are normal in the video game realm and when you talk about Zelda games, it feels like every console game goes through at least one delay. Delays are understandable as at the end of the day we want the most complete game we can possibly have.

What if I told you there was a way that we as a fans wouldn't have to suffer through delays in the first place? Nintendo can simply wait to reveal a game until it is mere months away from going gold. Imagine today that we didn't even know Zelda U existed. Imagine if you would that Zelda U wasn't announced until E3 2016. Would we anticipate the title any less?

Now let's say the game is a Wii U and NX game (we have no proof that it is, mind you). There are many opposed to that. What if I told you that if the game was never revealed so early to begin with and was actually revealed as a dual release or NX launch exclusive - we would be none the wiser and have little to complain about - just an understanding that Nintendo's most expensive game was saved for a fresh start in the hardware department? We as fans constantly berrade Nintendo to give us new Zelda news on a monthly basis, but then after we get it we often deal with painstakingly long delays. We are our own worst enemies - we want all the news we can get as soon as we can get it, but the aftereffect is that Nintendo overpromises and can't deliver on time. Those Wii U owners would probably be a little less upset anyways at the NX situation - they were never promised a Wii U exclusive Zelda title, so if they bought it for a non-announced title that would be on them.

If we left things well alone, we could wait to get a new game announced until the year it releases. No delays, no suffering - here is a new Zelda game and in 5 months, it will be in your hands. They did this with Tri Force Heroes, A Link Between Worlds, and Spirit Tracks - why not have the same mentality with the larger home console releases? It's one thing if the series is going to vanish for 5 years - you want to keep the franchise relevant during that timespan - but we got A Link Between Worlds and The Wind Waker HD in 2013, Hyrule Warriors in 2014, and Majora's Mask 3D and Tri Force Heroes in 2015. The series has stayed relevant irregardless of Zelda U's existence. We would know a new console game is being made, but we wouldn't have any promises for Nintendo break on what we'd be getting... or when.

This is only further supported by how poorly Zelda U has been handled. When revealed, it was a pre-scripted trailer that showed no real gameplay and then Nintendo basically refused to talk about the game. It was like here, it exists, we unveiled it... and yeah, forget we did that. We dont' want to talk about. Then at The Game Awards 2014, they rushed together an off screen video of spliced together footage that mostly consisted of running around on a horse while again, making a promise for 2015. Next Eiji Aonuma made a video announcing a delay - no new information or footage, just yeah... we have new ideas and need time. Then most recently, we got a small 13 second clip of... Link riding a horse 20 feet or so and coming to a stop as the camera panned, with a 2016 date. No Eiji Aonuma on screen talking. No Nintendo willing to open up about the game. Nothing. More non answers and speculation as fans are left to wonder what exactly is going on.

How is all of this solved? By not showing the game at all until you're confident in when it's going to release. I don't mean "this is a target date" - more or less - we already finished the game and it's in the bug fixing and polishing stage. That way when the show the game it's not empty promises and extremely sparing footage, it's a proper reveal with a trailer, new music, interviews, gameplay footage... maybe even a playable demo. Zelda games don't need slow burns with 2+ years of hype.

Of course, this is just one man's opinion. I've been burned over the years by Nintendo overpromising and being too unrealistic, but I've also been part of the problem. I've been asking Nintendo to give us new Zelda news as soon as they can being part of the media stream. I think it's time I stop imposing unrealistic expectations on Nintendo and they stop telling us about games that are more than a year away. Is it time for them to stop announcing games early so we don't deal with unrealistic expectations and delays?

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Zelda U was supposed to be in our hands by now according to Eiji Aonuma circa 2014. On two occasions he reassured us the game was arriving in 2015. Then less than six months later the game was delayed seemingly idefinitely until we got a 2016 date in the most recent gameplay clip. Of course that doesn't mean it can't get delayed yet again, but the real issue here is that we have to suffer delays at all. Now, delays are normal in the video game realm and when you talk about Zelda games, it feels like every console game goes through at least one delay. Delays are understandable as at the end of the day we want the most complete game...

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More Polygons to Paper as Farmer Link From Twilight Princess Gets Brought to Life Using Papercraft http://www.zeldainformer.com/more-polygons-to-paper-as-farmer-link-from-twilight-princess-gets-brought/ Thu, 17 Dec 2015 19:39:00 +0000 http://localhost/wordpress90/?p=13345 It looks we're getting more papercraft mastery, as SuperRetroBro has returned to give us another creation from his SpeedCraft series. This time around, SuperRetroBro is taking on a Twilight Princess model creation from well-known papercraft artist Ignatius. Let's see how this work of art turns out in the most recent episode, as he brings Farmer Link to life.

As always, SuperRetroBro makes papercrafting looks like a complete cake walk with his skill. You can definitely see that skill throughout his SpeedCraft series, as he's proven that this talent runs through his veins. As I've mentioned in a post on SuperRetroBro a few months ago, his other papercraft creations that he has worked on come from other series like Metroid, Undertale, and even Pokémon. We covered another Zelda model he put together awhile back: a papercraft figure of Skull Kid from Majora's Mask. The finished model looks great, and SuperRetroBro says that this Farmer Link papercraft model is as tall as a can of Pringles!

How do you folks think it came out? Will you be watching more of SuperRetroBro's SpeedCraft series? Let us know in the comments below!

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It looks we're getting more papercraft mastery, as SuperRetroBro has returned to give us another creation from his SpeedCraft series. This time around, SuperRetroBro is taking on a Twilight Princess model creation from well-known papercraft artist Ignatius. Let's see how this work of art turns out in the most recent episode, as he brings Farmer Link to life.

As always, SuperRetroBro makes papercrafting looks like a complete cake walk with his skill...

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GameStop Selling Skyward Sword Link Statue for $29.99, Scervo Statue for $49.99 http://www.zeldainformer.com/gamestop-selling-skyward-sword-link-statue-for-29-99-scervo-statue-for-49/ Wed, 16 Dec 2015 22:17:00 +0000 http://localhost/wordpress90/?p=13347 December is always the month that means massive holiday sales on all your favorite Zelda merchandise. With Christmas a little over a week away, stores are having giant sales in order to help commemorate the season, so now would be the perfect kind of time to go out and find deals on all things Zelda. That's why I'm happy to report that GameStop is selling a couple of Zelda statues for a very reasonable amount of rupees.

GameStop is selling two Dark Horse Comics brand Skyward Sword statues for really spectacular prices. The Link statue is $50 off and is currently being sold for $29.99, while the Scervo figurine is $75 off at $49.99. There currently is no confirmation as to when this sale for these figurines will end. If I were a rabid Zelda collector (I'm looking at you Darrin!), and I hadn't gotten these two statues yet, I would jump on these deals immediately. Full pictures of these statues can be seen in the gallery below.

What do you folks think of this sale? Is it worth braving the hectic holiday season? Let us know in the comments below!

Source: GameStop (Link, Scervo)


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December is always the month that means massive holiday sales on all your favorite Zelda merchandise. With Christmas a little over a week away, stores are having giant sales in order to help commemorate the season, so now would be the perfect kind of time to go out and find deals on all things Zelda. That's why I'm happy to report that GameStop is selling a couple of Zelda statues for a very reasonable amount of rupees...

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Ocarina of Time Loses to Undertale in GameFAQs' Best Game Ever Contest http://www.zeldainformer.com/ocarina-of-time-loses-to-undertale-in-gamefaqs-best-game-ever-contest/ Thu, 17 Dec 2015 18:49:00 +0000 http://localhost/wordpress90/?p=13348

Over the past few weeks, GameFAQs held its third "Best Game Ever" contest, which asked fans to vote on what will be considered history's greatest game. The contest's final match-up saw Nintendo 64 classic Ocarina of Time placed up against the 2015 indie title Undertale. In a surprising upset, the contest ended with the Zelda classic losing to the retro RPG, with Undertale crowned as the Best Game Ever.

Ocarina of Time (which won the Best Game Ever contest in 2009) remained a top-contender throughout the contest, winning bouts against other classic games like Super Mario RPG, Castlevania: Symphony of the Night, and even A Link to the Past. Undertale saw equally stiff competition, beating out gaming legends like Super Smash Bros. Melee, Super Mario 64, and Pokémon Red/Blue.

When it came time for the final between Ocarina of Time and Undertale, the indie title saw massive fan-support on social media platforms like Reddit and Tumblr. This outpouring of support for what some would consider an underdog ultimately resulted in Undertale winning against Ocarina of Time and taking its place as Best Game Ever.

The results of this contest have been a hot point of discussion for many gaming fans. Where do you stand on Undertale's victory? Did it deserve the win? Or should Ocarina of Time or another game have won the title of Best Game Ever? Let us know in the comments!

Source: GameFAQs (via Polygon)

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Over the past few weeks, GameFAQs held its third "Best Game Ever" contest, which asked fans to vote on what will be considered history's greatest game. The contest's final match-up saw Nintendo 64 classic Ocarina of Time placed up against the 2015 indie title Undertale. In a surprising upset, the contest ended with the Zelda classic losing to the retro RPG, with Undertale crowned as the Best Game Ever...

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An Impressive Fan-Created Pressed Fern Toon Link is Available on Etsy http://www.zeldainformer.com/an-impressive-fan-created-pressed-fern-toon-link-is-available-on-etsy/ Thu, 17 Dec 2015 19:56:00 +0000 http://localhost/wordpress90/?p=13349

If ever there was a cute hero contest, I'm pretty sure Toon Link would win. Coming from The Wind Waker and later ending up in Phantom Hourglass, Spirit Tracks, and Tri Force Heroes, Toon Link is definitely well-known among the Zelda fanbase. Fan art of Toon Link is abundant, but one recent piece of art has caught the attention of the Internet: Toon Link created from pressed ferns.

Available right here on Etsy, anyone can buy a reproduction Giclée print of Toon Link for $12.22 USD. The product ships out of the United Kingdom to anywhere around the world, so everyone has a chance to get their hands on it.

What do you think of the fern-pressed Toon Link? Let us know via the comment section.

Source: Etsy

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If ever there was a cute hero contest, I'm pretty sure Toon Link would win. Coming from The Wind Waker and later ending up in Phantom Hourglass, Spirit Tracks, and Tri Force Heroes, Toon Link is definitely well-known among the Zelda fanbase. Fan art of Toon Link is abundant, but one recent piece of art has caught the attention of the Internet: Toon Link created from pressed ferns.

Available right here on Etsy, anyone can buy a reproduction...

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Tri Force Heroes Director Unveils the Winners of the Art Academy Contest http://www.zeldainformer.com/tri-force-heroes-director-unveils-the-winners-of-the-art-academy-contest/ Fri, 18 Dec 2015 17:19:00 +0000 http://localhost/wordpress90/?p=13350 The director of Tri Force Heroes, Hiromasa Shikata, has just recently revealed the winners of the official Art Academy Contest from Nintendo. As we mentioned before back in November, this contest tasked you to create new art for Tri Force Heroes using the upgraded version of the Wii U title Sketchpad, called Art House: Atelier. The contest just recently ended a few weeks ago, and there were very many entries — which in turn has given us a ton of new fan art for this Nintendo 3DS Zelda title.

The Gold Medal winner went to やつはし, and shows us a very different kind of totem time that Link is now apart of.

The Silver Medal winners went to しんたん and Mel for giving us a couple of Christmas-themed totem time pictures.


The Bronze Medal winners went to Prof.C, くろりん, and ろく for some pretty fun, yet really good looking fan art.


They also revealed the runners-up, Shikata's favorite Tri Force Heroes art, as well as themed work which centered all around the number "3" and can be seen in the gallery below. What do you think of all of this artwork? Do you have a favorite from all of these entries? Let us know in the comments below!

Source: Nintendo

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The director of Tri Force Heroes, Hiromasa Shikata, has just recently revealed the winners of the official Art Academy Contest from Nintendo. As we mentioned before back in November, this contest tasked you to create new art for Tri Force Heroes using the upgraded version of the Wii U title Sketchpad, called Art House: Atelier. The contest just recently ended a few weeks ago, and there were very many entries — which in turn has given us a ton of new fan art for this Nintendo 3DS Zelda title...

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Zelda Inquiries: Should 2D Zelda Games Get 3D Remakes, Why We Love Zelda, and More! http://www.zeldainformer.com/zelda-inquiries-should-2d-zelda-games-get-3d-remakes-why-we-love-zelda-and/ Fri, 18 Dec 2015 13:51:00 +0000 http://localhost/wordpress90/?p=13351

We're back a couple days late due to some post processing issues with another full episode of Zelda Inquries - a video series where we answer your questions about Zelda or Nintendo. This week I am joined by Adam (Podcast Editor and Host), Jeff (Copy Editor), Chris (Podcast Guy), and Luke (News Editor) as we answer 13 of your burning questions. Here is what we tackled this week:

  • Kevin Ramirez: Rather than remastering another Zelda game like Nintendo did with Twilight Princess HD, lets see any of the 2D Top-down Zelda games get a remake. However, Nintendo should "Re-imagine" any of them in full 3D 3rd Person. Seeing games like Link's Awakening, Oracle of Ages and Seasons, or The Minish Cap remade, but re-imagined in full 3D would be interesting. What do you think of this idea???
  • ‏@DIDismyname:@ZeldaInformer Why hasn't anyone made a Zelda spinoff in the 3D platforming genre?
  • Joseph Ralloma: Do you prefer the Master Sword or the Biggoron's Sword?
  • Abel Perez Guerrero: Which is the best grasscutter? Biggoron's Sword, Great Fairy Sword, Magic Boomerang, Pegasus Boots or the Master Sword?
  • @LaneiK24:@ZeldaInformer here's 4 questions when is the release date for the new Zelda, what console will it be for, what do u all think about Linkle? and where does she fit in to the story line?
  • Wes Junior: Whatever happened to Mr.Fabulous (ghirahim) I understand Fi became the master sword and Ghirahim became Demise's equivalent to the master sword, but what happened? Is he still sealed away?
  • @TabrisThe17th:@ZeldaInformer why have the games gotten so easy combat and puzzle wise?
  • @tadpole_pjs:@ZeldaInformer why don't they try to make Zelda more scary?
  • @brandondees55:@ZeldaInformer why is Zelda. Your favorite franchise
  • Paul Vincent: Do you think that Nintendo overpriced thier DLC for Smash? Because Mario kart 8s DLC was a great deal and Smash was way to overpriced to me. Especially if you wanted the DLC for both versions.

As always you can ask us questions for next week in the comments below!

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We're back a couple days late due to some post processing issues with another full episode of Zelda Inquries - a video series where we answer your questions about Zelda or Nintendo. This week I am joined by Adam (Podcast Editor and Host), Jeff (Copy Editor), Chris (Podcast Guy), and Luke (News Editor) as we answer 13 of your burning questions. Here is what we tackled this week...

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Tri Force Heroes Network Maintenance Scheduled for Next Week http://www.zeldainformer.com/tri-force-heroes-network-maintenance-scheduled-for-next-week/ Fri, 18 Dec 2015 17:16:00 +0000 http://localhost/wordpress90/?p=13352

Tri Force Heroes is going to be undergoing some scheduled maintenance next week in North America, the UK, and Europe. On Monday, December 21st, and Tuesday, December 22nd, the network services for Tri Force Heroes will be down while Nintendo does their thing to keep the servers up and running at optimal performance. During the scheduled maintenance times, all network services will be unavailable, so multiplayer won't be an option during the maintenance windows. Here's a list of the scheduled maintenance windows:

North America:

  • Monday, 9:50 AM PT to 11 AM PT
  • Tuesday, 12:50 AM ET to 2 PM ET

UK:

  • Tuesday, 5:50 AM to 7:00 AM

Europe:

  • Tuesday, 6:50 AM to 8:00 AM

Keep these times in mind if you want to play Tri Force Heroes on Monday or Tuesday!

Source: Nintendo (via Nintendo Everything)

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Tri Force Heroes is going to be undergoing some scheduled maintenance next week in North America, the UK, and Europe. On Monday, December 21st, and Tuesday, December 22nd, the network services for Tri Force Heroes will be down while Nintendo does their thing to keep the servers up and running at optimal performance. During the scheduled maintenance times, all network services will be unavailable, so multiplayer won't be an option during the maintenance windows. Here's a list of the scheduled maintenance windows...

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Ganondorf and Link amiibo On Sale on Amazon http://www.zeldainformer.com/ganondorf-and-link-amiibo-on-sale-on-amazon/ Fri, 18 Dec 2015 17:17:00 +0000 http://localhost/wordpress90/?p=13353

Still looking for some last minute sales on Zelda merchandise? If you've put off buying the Ganondorfor Link amiibo now is the time, as they have gone on sale on Amazon. Ganondorf is selling for $9.99 for a limited time with Link selling for $11.78 (weird number, right?). Both already sit in my collection or I would be jumping all over this deal, however small it may be (especially for Link). The real question of course is if you have your Zelda amiibo collection complete up to this point. Then you have to ask yourself - do you want one to hang on the wall and to take out the box? That's a question I ask myself every time a new amiibo sale hits.

Plan to pick these bad boys up?

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Still looking for some last minute sales on Zelda merchandise? If you've put off buying the Ganondorf or Link amiibo now is the time, as they have gone on sale on Amazon. Ganondorf is selling for $9.99 for a limited time with Link selling for $11.78 (weird number, right?). Both already sit in my collection or I would be jumping all over this deal, however small it may be (especially for Link).  The real question of course is if you have your Zelda amiibo collection complete up to this point. Then you have to ask yourself - do you want one to hang on the wall...

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We Are Looking to Add Editorial and Video People to our Team http://www.zeldainformer.com/we-are-looking-to-add-editorial-and-video-people-to-our-team/ Fri, 18 Dec 2015 18:10:00 +0000 http://localhost/wordpress90/?p=13354

We’ve reached a point today where I feel comfortable in saying we are ready to expand our editorial team. It was a long journey to that point as we spent most of the year solidifying our copy editing and news writing team… plus launching our current layout (of which we’re still ironing out bugs… and update on this later). Today however we’re talking about something that is at the foundation of our site the last 8 years: editorials.

We simply aren’t producing editorials at a rate we can be proud of and the reality is that much of the current staff is wrapped up in a lot of things at the site already. Hence we’re looking to expand our original content team with more editorials writers!

It should be noted you can still get editorials published here without being a member of the team – if you just want to contribute something once in a great while we have an article submission area to do just that.

However, do you want to be more of a regular editorial contributor? That’s great news because we have a spot for you on our team. We are looking for writers who can create original editorial work on a weekly or biweekly basis. The topics you cover must be Zelda related, but outside of that you have complete freedom. Here is what we need in your application (and how to apply):

Send an email to nathan@zeldainformer.com with the following information:

  • Subject: Editorial Position Application
  • Name, Age
  • Relevant Experience
  • Why you want the position
  • First draft of an editorial you’d like published on the site

All positions are volunteer based.

In addition we are looking to beef up some of our video content offerings. In specific we need people who are either experienced in video and audio editing, and people who are willing or desire to create videos for our YouTube channel. For this were thinking of things like theories, but we’re open to suggestions on new features. These positions are volunteer based as well, and we have no strict requirements in terms of applying. Simply apply with whatever relevant information you have to the email listed above with the topic Video Stuff Application.

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We’ve reached a point today where I feel comfortable in saying we are ready to expand our editorial team. It was a long journey to that point as we spent most of the year solidifying our copy editing and news writing team… plus launching our current layout (of which we’re still ironing out bugs… and update on this later). Today however we’re talking about something that is at the foundation of our site the last 8 years: editorials.

We simply aren’t producing editorials at a rate we can be proud of and the reality is that much of the current staff is wrapped up in a lot of things at the site already. Hence we’re looking to expand our original content team with more editorials writers...

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Seven Zelda Titles Made This Week's Wii U and 3DS Charts http://www.zeldainformer.com/seven-zelda-titles-made-this-weeks-wii-u-and-3ds-charts/ Fri, 18 Dec 2015 17:57:00 +0000 http://localhost/wordpress90/?p=13355 Seven Zelda games made this week's Nintendo eShop charts. Titles from the Zelda series took four places on both lists, but the original The Legend of Zelda game grabbed a spot on both, adding up to a total of seven. The full line-up of games and their ranks is below:

Wii U:

1. FAST Racing Neo

2. Xenoblade Chronicles X

3. Super Mario Maker

4. Minecraft: Wii U Edition

5. Super Mario World

6. Ocarina of Time

7. Super Mario 64

8. Super Mario Bros. 3

9. Super Mario Bros.

10. Paper Mario

11. Octodad: Dadliest Catch

12. Donkey Kong Country

13. A Link to the Past

14. Yoshi's Woolly World

15. Donkey Kong 64

16. Splatoon

17. The Legend of Zelda

18. Super Smash Bros. for Wii U

19. EarthBound

20. The Wind Waker HD

3DS:

1. Mario Kart 7

2. Super Mario 3D Land

3. Terraria

4. SteamWorld Heist

5. Super Mario Bros. 3

6. Pokemon Super Mystery Dungeon

7. Super Smash Bros. for 3DS

8. Smash Controller

9. Animal Crossing: Happy Home Designer

10. Super Mario Bros.

11. Shovel Knight

12. Dementium Remastered

13. 3D Sonic the Hedgehog 2

14. Yo-kai Watch

15. The Legend of Zelda

16. Tri Force Heroes

17. Animal Crossing: New Leaf

18. Link's Awakening

19. Pokemon Trading Card Game

20. Ocarina of Time 3D

What do you guys think of this list? Do any of the titles that appeared surprise you? Let us know in the comments below!

Source: Nintendo eShop

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Seven Zelda games made this week's Nintendo eShop charts. Titles from the Zelda series took four places on both lists, but the original The Legend of Zelda game grabbed a spot on both, adding up to a total of seven. The full line-up of games and their ranks is below...

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Photoshop Contest: A Happy Zelda Holiday http://www.zeldainformer.com/photoshop-contest-a-happy-zelda-holiday/ Sat, 19 Dec 2015 02:26:00 +0000 http://localhost/wordpress90/?p=13357 Hello there, my friends. It's time once again to construct silly Zelda pictures in our weekly Photoshop Contest. The year is coming to an end, and many of us will be spending the next few weeks celebrating family, holidays, and winter cheer. And only one thing is sure to make our holiday happiness better: The Legend of Zelda. Join us this week in 'shopping holiday images with your favorite Zelda characters, and of course check out the winners of last week's contest: Hyrule Warriors Party as well.

Last Week's Contest:

With Star Wars: The Force Awakens releasing this week, we challenged contestants to mash up Hyrule Warriors and Star Wars.

Best Submissions

Artist: Saria88

Artist: Antonio Quiacain

Artist: VaatiVire

Challenge Mode

As you can see in the above entries, last week's challenge was to include something Star Wars-related in their party. Every entry was great, but artist Sweswe showed us how many glorious sights you'd see at a Hyrule Warriors party. Sweswe, you have the floor:

"A Christmas party? A Star Wars party? No, you get a fairy party (sorry)! The fairies host a party to celebrate... themselves? That's right. The Great Fairy is really basking in their recent spotlight.

You might notice things such as Lana trying to rob a fairy off its identity to have a tiny Link fluttering beside her, Ganondorf getting his hands on the exclusive "Zelda's White Dress" and "Goddess's Harp" (congratulations, Ganondorf, your fairy will look fabulous) or Ghirahim being more interested in dressing up himself than fairies.

And Tingle... Tingle has finally found the place where he belongs."

This Week's Challenge: A Happy Zelda Holiday

Many of us use this time of year to celebrate particular holidays and to enjoy the company of family and friends. And I'm sure that between quests and the threat of evil, the characters of the Zelda series enjoy such holiday pleasantness as well.

The contest this week is to show Zelda characters celebrating a year-end holiday. You can show the characters taking part in a real holiday, or you can make one up for the land of Hyrule. Make use of the image gallery below for inspiration and feel free to use anything else on the internet from there.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on December 23. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must include Yeto from Twilight Princess.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

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Hello there, my friends. It's time once again to construct silly Zelda pictures in our weekly Photoshop Contest. The year is coming to an end, and many of us will be spending the next few weeks celebrating family, holidays, and winter cheer. And only one thing is sure to make our holiday happiness better: The Legend of Zelda. Join us this week in 'shopping holiday images with your favorite Zelda characters, and of course check out the winners of last week's contest: Hyrule Warriors Party as well...

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The Twilight Princess HD Bundle is Back up on Amazon to Pre-Order http://www.zeldainformer.com/the-twilight-princess-hd-bundle-is-back-up-on-amazon-to-pre-order/ Sat, 19 Dec 2015 02:01:00 +0000 http://localhost/wordpress90/?p=13358

The Twilight Princess HD bundle quickly sold out in some places soon after it went up for pre-order, but has been in stock on GameStop for some time. Now, popular online retailer Amazon has put the bundle back up on their website. You can order it here for $59.99 USD (plus taxes/shipping).

Pre-ordering the bundle will get you Twilight Princess HD and the Wolf Link amiibo, and as an added bonus, a CD containing the game's soundtrack.

Will you be securing your copy of the game now from Amazon? Let us know via the comment section below.

Source: Amazon (via Nintendo Everything)

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The Twilight Princess HD bundle quickly sold out in some places soon after it went up for pre-order, but has been in stock on GameStop for some time. Now, popular online retailer Amazon has put the bundle back up on their website. You can order it here for $59.99 USD (plus taxes/shipping).

Pre-ordering the bundle will get you Twilight Princess HD and the Wolf Link amiibo, and as an added bonus, a CD containing the game's soundtrack...

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Majora's Mask's Oath to Order / Calling the Four Giants Sounds Even More Amazing in this Viola Cover http://www.zeldainformer.com/majoras-masks-calling-the-four-giants-sounds-even-more-amazing-in-this-viol/ Sun, 20 Dec 2015 07:45:00 +0000 http://localhost/wordpress90/?p=13279 What's great about mostly every Zelda song within the franchise's history is that it always has some deeper importance when playing the game. It also helps that a majority of Zelda music sounds really beautiful. These two items don't ring anymore true than with the Oath to Order / Calling the Four Giants melody from The Legend of Zelda: Majora's Mask. Not only is this song important in saving the land of Termina from impending doom, but the tune itself sounds amazing in the process. We have just recently found somebody who took this song and amplified how beautiful it sounds.

YouTuber mklachu has just recently posted a video showing her doing a cover on Oath to Order / Calling the Four Giants using a viola. If you don't know exactly what a viola is, a viola is a type of violin that is not only larger than its original shape, but also has a lower and deeper tone than a normal violin. Mklachu's main focus on her channel is not only doing video game song covers, but also doing collaboration covers with other YouTube musicians as well.

Her collaborations also have her doing covers for other Zelda music as well, like the Ballad of the Windfish from Link's Awakening and the Skyloft theme from Skyward Sword. She's even covered other popular game titles like Ori and the Blind Forest as well as The Binding of Isaac. There are times where mklachu even uses this odd looking instrument called a otamatone which is a very unique item that comes from Japan that's shaped like a musical note.

What do you think of the cover? Will you be checking out any more of mklachu's covers? Let us know in the comments below.

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What's great about mostly every Zelda song within the franchise's history is that it always has some deeper importance when playing the game. It also helps that a majority of Zelda music sounds really beautiful. These two items don't ring anymore true than with the Oath to Order / Calling the Four Giants melody from The Legend of Zelda: Majora's Mask. Not only is this song important in saving the land of Termina from impending doom, but the tune itself sounds amazing in the process...

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DYKG's Easter Egg Hunting Takes on Zelda Easter Eggs And Secrets http://www.zeldainformer.com/dykgs-easter-egg-hunting-takes-on-zelda-easter-eggs-and-secrets1/ Sun, 20 Dec 2015 07:43:00 +0000 http://localhost/wordpress90/?p=13320 It's not uncommon to find Easter Eggs in video games, as game developers must find ways to surprise the fans. Even though we already know a lot of Easter Eggs from the Zelda games, this video uploaded by DidYouKnowGaming may throw some light on other references that we might have been ignoring until now.

This video covers easter eggs found in the first games in the saga, all the way up to A Link to The Past. While the video still talks about the most famous eater eggs, like the shape of a certain dungeon or the most memorable character in Zelda II, it reveals some information with astounding level of detail that relates the naming of Zelda enemies and bosses with various mythologies, including Norse and Japanese among others.

I highly encourage you to check it out, you'll discover something new for sure. Also don't forget to share any other easter eggs you know with us in the comments section below!

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It's not uncommon to find Easter Eggs in video games, as game developers must find ways to surprise the fans. Even though we already know a lot of Easter Eggs from the Zelda games, this video uploaded by DidYouKnowGaming may throw some light on other references that we might have been ignoring until now....

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"Time Once Lost": Majora's Mask Arrangements Recreate the Bittersweet Narrative of Termina http://www.zeldainformer.com/time-once-lost-majoras-mask-arrangements-recreate-the-bittersweet-narrative/ Mon, 21 Dec 2015 04:51:00 +0000 http://localhost/wordpress90/?p=13342 Zelda music has recently become more popular in the orchestral world with serious musicians. Artist and composer Rozen is no stranger to this trend, as his sonic portrayals of the memorable,emotionally-driven Zelda scenes can attest. From the song that plays when Fi says her goodbye in his cover of Fi's Farewell, to his gorgeous Twilight Princess album that was inspired by Ganondorf’s music in the original soundtrack, his music breathes new life into the games we hold dearly in our imaginations.

Returning once more to (arguably) the most powerful Zelda game to date, Rozen has created a new album in honor of Majora's Mask, and we were lucky enough to get a listen shortly before its release this week. I always expect a creepy atmosphere to permeate Majora's Mask themed music, able to prompt a swift chill down my back, and this collection is no exception. The entire album keeps to the traditional chinese opera sound from the game; it’s powerful, yet gentle at the same time. In the midst of the chaotic tracks, there are still soft tunes that bring you back to a solid resolve.

Of special note to me was the track "This Was Where You and I...". It’s a soft piece that plays shortly after Anju and Kafei meet and finally throw themselves into a much needed loving embrace. And while the track "Where Have You Ben", initially threw me off due to the apparent misspelling, it is easily understood by Majora's Mask aficionados once the music starts playing. Using the Stone Tower Temple theme in disguise, this track provides cute little easter egg for Majora's Mask fans who are familiar with the Ben Drowned story.

The last thing I would like to point out is that the first track on Time Once Lost is a bit confusing until I listened to the last one. The first track is clearly the "Oath to Order", but it sounded strange and it leaves an unfulfilled sense of longing—it feels as if hope had been lost. And yet when the last track, “Tsol ecno emit” played, the original song returns but with a more heroic feeling—even when played backwards. Believe me when I say that this entire album is absolutely worth it for any Majora's Mask fan with a longing to return to the cruelly beautiful world of Termina.

Expect to hear more about Time Once Lost later this week. For those who cannot wait for the full album, all ten tracks are already available here on iTunes, and here on Loudr. You can check out quick previews of the tracks on either site or through the trailer above, and share your thoughts with us below. For those who download the album, be sure to share the easter eggs you hear—there's quite a few! Additionally, for more of Rozen's Zelda arrangements and covers, check out the links below!

More Zelda Covers and Arrangements by Rozen

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Zelda music has recently become more popular in the orchestral world with serious musicians. Artist and composer Rozen is no stranger to this trend, as his sonic portrayals of the memorable,emotionally-driven Zelda scenes can attest. From the song that plays when Fi says her goodbye in his cover of Fi's Farewell to his gorgeous Twilight Princess album that was inspired by Ganondorf’s music in the original soundtrack, his music breathes new life into the games we hold so dearly in our imaginations. 

Returning once more to (arguably) the most powerful Zelda game to date, Rozen has created a new album in honor of Majora's Mask, and we were lucky enough to get a listen shortly before its release this...

...

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ZIQ: What's the Best Grass Cutter in Zelda? http://www.zeldainformer.com/ziq-whats-the-best-grass-cutter-in-zelda/ Sun, 20 Dec 2015 00:41:00 +0000 http://localhost/wordpress90/?p=13360

On Zelda Inquiries we answer your burning questions about Zelda and Nintendo, but sometimes we get questions that are a bit on the sillier side. That is the case in a clip from this week's episode where Abel Perez Guerrero asked us, "Which is the best grasscutter? Biggoron's Sword, Great Fairy Sword, Magic Boomerang, Pegasus Boots or the Master Sword". Jeff, Christ, Adam, Luke, and myself discuss the options available with Luke constantly trying to expand the scope so he can squeeze in his personal favorites. We correlate their grass cutting abilities to mowing my own lawn and come down to a critical decision at the end, one we're completely split right down the middle on. Check out the full episode here...

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On Zelda Inquiries we answer your burning questions about Zelda and Nintendo, but sometimes we get questions that are a bit on the sillier side. That is the case in a clip from this week's episode where Abel Perez Guerrero asked us, "Which is the best grasscutter? Biggoron's Sword, Great Fairy Sword, Magic Boomerang, Pegasus Boots or the Master Sword". Jeff, Christ, Adam, Luke, and myself discuss the options available with Luke constantly trying to expand the scope so he can squeeze in his personal favorites. We correlate their grass cutting abilities to mowing my own lawn and come down to a critical decision at the end, one we're completely split right down the middle on. Check out the full episode here...

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Link's Awakening Information http://www.zeldainformer.com/links-awakening-information/ Sun, 20 Dec 2015 03:39:00 +0000 http://localhost/wordpress90/?p=13361 13361 0 0 0 Marin http://www.zeldainformer.com/marin/ Sun, 20 Dec 2015 03:40:00 +0000 http://localhost/wordpress90/?p=13362 13362 0 0 0 Mabe Village http://www.zeldainformer.com/mabe-village/ Sun, 20 Dec 2015 03:41:00 +0000 http://localhost/wordpress90/?p=13363 13363 0 0 0 Discuss Link's Awakening in Our Community Forum http://www.zeldainformer.com/discuss-links-awakening-in-our-community-forum/ Sun, 20 Dec 2015 04:11:00 +0000 http://localhost/wordpress90/?p=13364 13364 0 0 0 Our 100% Link's Awakening Walkthrough and Side Guides Are Now Live! http://www.zeldainformer.com/our-100-links-awakening-walkthrough-and-side-guides-are-now-live/ Sun, 20 Dec 2015 03:54:00 +0000 http://localhost/wordpress90/?p=13365

We are proud to announce the full release of our brand new Link's Awakening Walkthrough! Zelda Informer staff member Pau Ruiz has been hard at work on this guide for the last several months and now we have it live for the entire world to enjoy. Whether you're revisiting an old friend, playing a game from your childhood... or trying out the game for the very first time, we're now pleased to say we can help walk you through the dungeons, world, side quests, and story. That's because the guide that is live today is our 100% Text Guide - a guide that will give you a complete 100% run through the game start to finish.

Of course we included side guides as well, because sometimes you only want help with very specific tasks. These guides include the following:

Pau is currently hard at work on our spoiler free walkthrough - a guid series that takes you through the main part of the game while aiming to not spoil anything, giving you the bare essentials to get from the start to finish of the game without necessarily 100%ing the game. After that, our video guide. We'll make announcements in the future when these guides are fully available.

It should be noted that with our now two month old layout release, we completely revamped our walkthrough index pages. That means for Link's Awakening, you'll be able to get all the latest news on that walkthrough index along with link's to crucial wiki pages. We're absolutely thrilled to bring some unity to our site. You can get started on your journey through Link's Awakening with Chapter 01: An adventure begins in a faraway island.

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We are proud to announce the full release of our brand new Link's Awakening Walkthrough! Zelda Informer staff member Pau Ruiz has been hard at work on this guide for the last several months and now we have it live for the entire world to enjoy. Whether you're revisiting an old friend, playing a game from your childhood... or trying out the game for the very first time, we're now pleased to say we can help walk you through the dungeons, world, side quests, and story...

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Daily Debate: Should the Zelda Fanbase be Nicer to Each Other? http://www.zeldainformer.com/the-zelda-fanbase-needs-to-step-up-and-be-nice-to-each-other/ Sun, 20 Dec 2015 07:29:00 +0000 http://localhost/wordpress90/?p=13366

In my years of belonging to the Zelda "fandom," I've only been displeased with one aspect of this particular group of fellow gamers. We're all quick to bash, and quick to throw around our opinions as law. When someone who's never played a Zelda game before picks up a title in the series for the first time, chances are they'll be enthralled and want to play more. Naturally the next step is to insert themselves into this particular gaming niche, to converse with fellow Zelda fans.

When a new member of the Zelda fanbase decides to get in on all the discussion and theorization, first impressions are everything. I've been really concerned for our band of gamers, particularly this year and in 2016. Arguments are rampant — and that does not make a good first impression. "Wow, this fanbase is ruthless! I better just stick to the games, and keep out of that awful community." Especially with the hot topic of Linkle nowadays, heated discussions (not just on Zelda Informer, but anywhere) are not healthy. You know what is healthy? Debates. Honest and calm discussions are what this community needs more of.

Did someone in the Zelda fandom do or say something you didn't like? Don't call out that person, or start a flame war over it. Do you like Zelda Informer more than another Zelda fan website? Don't insult the other site's fans, or their staff. When you boil it down, we're all just Zelda-loving nerds. Whether you like the 2D games, 3D games, spin-off games, canon games, fan games, the official timeline, or your own "fan canon," don't go around presenting your preferences/opinions as law. Keep your own viewpoints, but respect others as well. We're all here for one reason — because we love The Legend of Zelda. Respecting other's opinions is key as well. Maybe you absolutely adore The Wind Waker, but another fan did not like the game. Don't start flaming, even if the guy flames you.

The question in the title remains: as a collective whole, should we be nicer to each other? Feel free to let us know your thoughts in the comments below.

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In my years of belonging to the Zelda "fandom," I've only been displeased with one aspect of this particular group of fellow gamers. We're all quick to bash, and quick to throw around our opinions as law. When someone who's never played a Zelda game before picks up a title in the series for the first time, chances are they'll be enthralled and want to play more. Naturally the next step is to insert themselves into this particular gaming niche, to converse with fellow Zelda fans...

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Here Are The Changes to Ganondorf and Link in the New Smash Update http://www.zeldainformer.com/here-are-the-changes-to-ganondorf-and-link-in-the-new-smash-update/ Sun, 20 Dec 2015 07:45:00 +0000 http://localhost/wordpress90/?p=13367

Super Smash Bros. for Wii U and 3DS path 1.1.3 has released with a slew of changes, all of which can you view over on SmashBoards. For us the interesting notes revolve around Ganondorf and Link, who saw some a lot of tweaks to various to various movies. Here is a break down of the changes:

Ganondorf

  • D-Smash
    • 2nd hit angle 130 -> 50
    • Facing restriction set to 4 (not sure what this means)
  • Nair
    • Completely remade! Hitboxes all totally different!
    • Bottom line is, second hit is now stronger rather than first.
    • Landing lag reduced from 18 -> 17
  • Fair
    • Landing Lag reduced 23 -> 22
  • Bair
    • Landing Lag reduced 20 -> 19
  • Uair
    • Landing Lag reduced 20 -> 19
  • Dair
    • Hitbox moved 2 units vertically (down?)
    • Landing lag reduced 28 -> 26
  • Neutral Special 1
    • Super Armor extended from frames 11-63 -> 11-66
  • Turnaround Neutral Special 1
    • Super Armor added from frames 11-58
  • Turnaround Neutral Special 2
    • Super Armor added from frames 11-54
  • Side Special 1/2 (ground/aerial)
    • Some sort of grab parameter increased?
  • Up Special 1
    • Grab shocks damage 1.0 -> 1.2
    • Throw damage 7.0 -> 9.0, KBG 82 -> 90

Link

  • F-Smash 2
    • KBG 85 -> 89
  • D-Smash
    • Hit 1 angle 75 -> 78
    • Hit 1 KBG 90 -> 88
    • Hit 1 BKB 26 -> 40
  • Fair
    • Hit 1 damage 8.0 -> 11.0
    • Hit 1 KBG 132 -> 130
    • Hit 1 BKB 10 -> 20
    • Hit 2 damage 10.0 -> 13.0
    • KBG 105 -> 100
  • Dair
    • Spike hitbox is now aerial target only
    • Now has a ground-only hitbox at angle 55, KBG/BKB of 40/25
  • Up Special 1
    • A Million tiny buffs and tweaks (these moves have a million hitboxes, too many to list)
    • Uncharged total frames from 81 -> 77
    • Full charge total frames from 139 -> 136
  • Up Special 2
    • Also tweaked a ton
    • Uncharged total frames from 98 -> 93
    • Full charge total frames from 156 -> 152

To be honest I don't know exactly what all these changes mean, as I am more of a casual smash player, but some things seem pretty significant with increases and decreases in damage, range, frames, etc. What do you make of it?

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Super Smash Bros. for Wii U and 3DS path 1.1.3 has released with a slew of changes, all of which can you view over on SmashBoards. For us the interesting notes revolve around Ganondorf and Link, who saw some a lot of tweaks to various to various movies. Here is a break down of the changes...

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10 Things We Can Expect from Zelda Wii U According to GameOver Jesse http://www.zeldainformer.com/10-things-we-can-expect-from-zelda-wii-u-according-to-gameover-jesse/ Sun, 20 Dec 2015 08:15:00 +0000 http://localhost/wordpress90/?p=13368 GameOver Jesse has given us another conversation about Zelda U, this time dissecting footage and interviews to come up with 10 things we should be able to expect from the game. Of course a lot of it is speculative and everything we have seen and heard is subject to change, but what else can we do when talking about Zelda U but speculate? I suppose can ignore it exists... but what's the fun in that? Interestingly enough, he finds evidence for the Happy Mask Salesman to return. Color me intrigued (if you can actually do that).

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GameOver Jesse has given us another conversation about Zelda U, this time dissecting footage and interviews to come up with 10 things we should be able to expect from the game. Of course a lot of it is speculative and everything we have seen and heard is subject to change, but what else can we do when talking about Zelda U but speculate? I suppose can ignore it exists... but what's the fun in that? Interestingly enough...

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Majora's Mask 3D Wins Number One Place on Miiverse Fan Vote http://www.zeldainformer.com/miiverse-users-vote-on-top-games/ Sun, 20 Dec 2015 19:59:00 +0000 http://localhost/wordpress90/?p=13369 Nintendo, for the past few weeks, has encouraged Miiverse users to vote on their favourite games for the Nintendo Wii U and the 3DS. The results came in a couple days ago, so here they are! Most importantly, are the 3DS results as both Zelda games made it right to the top! Indeed, I was pleasantly surprised to find that Majora's Mask actually beat Tri Force Heroes for the number position. It even overshadowed Ocarina of Time, which certainly marks this as distinct change in Nintendo's audience since the N64 version of both games.

Which game did you vote for? Did that game win? Let us know in the comments below!

Source: Miiverse

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Nintendo, for the past few weeks, has encouraged Miiverse users to vote on their favourite games for the Nintendo Wii U and the 3DS. The results came in a couple days ago, so here they are! Most importantly, are the 3DS results as both Zelda games made it right to the top! Indeed, I was pleasantly surprised to find that Majora's Mask actually beat Tri Force Heroes for the number position. It even overshadowed Ocarina of Time, which certainly marks this as distinct change in Nintendo's audience since the N64 version of both games...

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Tri Force Heroes is $10 Off at Amazon.com http://www.zeldainformer.com/tri-force-heroes-is-10-off-at-amazon/ Sun, 20 Dec 2015 21:40:00 +0000 http://localhost/wordpress90/?p=13370 In case you wanted to order a late Christmas gift, Tri Force Heroes is ten dollars off at Amazon. You can find it under the "Other Sellers on Amazon" tab to the right, sold by Amazon themselves at $29.99USD. It will be in stock again December 27, 2015, but you can order it now for the same price.

Tri Force Heroes is a great multiplayer game for the 3DS, great for playing with friends near or far. The dungeons and puzzles are many and varied between difficult and easy. The coliseum is also a great place to blow off steam if things get heated, according to Mikiharu Oiwa and Shikata themselves. The cute quirkiness of the game certainly sets the mood for a good time for everyone, with a focus on fashion and adorability.

Will you be taking advantage of this awesome Amazon deal? Let us know in the comments below!

Source: Amazon

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In case you wanted to order a late Christmas gift, Tri Force Heroes is ten dollars off at Amazon. You can find it under the "Other Sellers on Amazon" tab to the right, sold by Amazon themselves at $29.99USD. It will be in stock again December 27, 2015, but you can order it now for the same price.

Tri Force Heroes is a great multiplayer game for the 3DS, great for playing with friends near or far. The dungeons and puzzles are...

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ZI Podcast 67: Making Modern Cult Classics, Smash 4 Reveals, and our Festivus Episode ft. Caleb http://www.zeldainformer.com/zi-podcast-67-making-modern-cult-classics-smash-4-reveals-and-our-festivus/ Mon, 21 Dec 2015 05:30:00 +0000 http://localhost/wordpress90/?p=13371

Direct Download (Right Click, Save As) iTunes

Adam is joined by Chris (the cohost), Colin, and Caleb gather together to talk about the final Smash Driect, cult classics (and how they are made), and a nice Festivus celebration as this is the last episode before the big holidays hit. I'm filling in for Adam in making our regular podcast post this week as rumor has it that immediately after he uploaded the podcast he was immediately passed out from the festivus celebration. His body hasn't been seen since, but it's possible Chris is up to something. Be sure to ask about it... because the details are too gruesome for me to stomach right now (in other words, I have no idea what happened).

Since I don't have a complete list of news and information sources, I'll simply end this with the typical "follow us on twitter!" remarks... oh, and obviously if you have any fan topics feel free to submit them to zeldainformerpodcast@gmail.com.

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Direct Download (Right Click, Save As) iTunes

Adam is joined by Chris (the cohost), Colin, and Caleb gather together to talk about the final Smash Driect, cult classics (and how they are made), and a nice Festivus celebration as this is the last episode before the big holidays hit. I'm filling in for Adam in making our regular podcast post this week as rumor has it that immediately after he uploaded the podcast he was immediately passed out from the festivus celebration. His body hasn't been seen since, but it's possible Chris is up to something. Be sure to ask about it... because the details are too gruesome for me to stomach right now (in other words, I have no idea what happened)...

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Zelda U Moves Up & Hyrule Warriors Legends Moves Down in Latest Famitsu Most Wanted http://www.zeldainformer.com/zelda-u-moves-up-hyrule-warriors-legends-moves-down-in-latest-famitsu-most/ Mon, 21 Dec 2015 07:34:00 +0000 http://localhost/wordpress90/?p=13372

Famitsu has published their latest "Most Wanted" list for the week ending December 20th. This list is entirely made up of votes from their subscriber base, giving an idea of what games Famitsu fans want most. Last week Hyrule Warriors Legends ranked in the #8 spot while Zelda U was #18. This week movements have been made on both fronts in the opposite directions. Hyrule Warriors Legends has fallen go #10 while Zelda U has risen to #16.

I would assume as we get closer to release for both titles they will probably begin to rise up the list, plus other games in front of them may release soon. Either way, it's interesting seeing how their week to week popularity fluctuates. Here is the full list for this week:

1. [3DS] Dragon Quest XI – 731 votes
2. [PS4] Persona 5 – 646 votes
3. [PS4] Final Fantasy XV – 607 votes
4. [PS4] Dragon Quest XI – 541 votes
5. [PS4] Final Fantasy VII Remake – 390 votes
6. [PSV] Dragon Quest Builders – 299 votes
7. [3DS] Shin Megami Tensei IV Final – 268 votes
8. [3DS] Dragon Quest Monsters: Joker 3 – 265 votes
9. [PS3] Persona 5 – 264 votes
10. [3DS] Hyrule Warriors Legends – 263 votes
11. [PS4] Star Ocean 5: Integrity and Faithlessness – 261 votes
12. [PSV] Kan Colle Kai – 249 votes
13. [PS4] Kingdom Hearts III – 236 votes
14. [PS4] Street Fighter V – 229 votes
15. [3DS] Ace Attorney 6 – 217 votes
16. [WIU] The Legend of Zelda – 196 votes
17. [PS4] Dead or Alive Xtreme 3 – 184 votes
18. [3DS] Yo-kai Watch 3 – 175 votes
19. [PS4] The Last Guardian – 173 votes
20. [WIU] Genei Ibun Roku #FE – 172 votes
21. [PS4] Dragon Quest Heroes II – 171 votes
22. [PS4] Yakuza: Kiwami – 164 votes
23. [PS4] Nioh – 157 votes
24. [PS4] Dragon Quest Builders – 151 votes
25. [PSV] SaGa Scarlet Grace – 143 votes
26. [PSV] Project Setsuna – 138 votes
27. [PS4] Tales of Berseria – 127 votes
28. [PS4] Yakuza 6 – 126 votes
29. [3DS] Monster Hunter Stories – 125 votes
30. [PS3] Tales of Berseria – 106 votes

Source: Nintendo Everything

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Famitsu has published their latest "Most Wanted" list for the week ending December 20th. This list is entirely made up of votes from their subscriber base, giving an idea of what games Famitsu fans want most. Last week Hyrule Warriors Legends ranked in the #8 spot while Zelda U was #18. This week movements have been made on both fronts in the opposite directions. Hyrule Warriors Legends has fallen go #10 while Zelda U has risen to #16...

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Daily Debate: Should Twilight Princess HD Get a New Dungeon? http://www.zeldainformer.com/daily-debates-should-twilight-princess-hd-get-a-new-dungeon/ Mon, 21 Dec 2015 08:54:00 +0000 http://localhost/wordpress90/?p=13373

Lately news, and speculation about Twilight Princess HD have gone to the Twilight Zone(see what I did there?). But let's cut to the chase, should the game have a new dungeon? This would be a great move in my opinion. However, there are several things to take into account.

Disclaimer: This Daily Debate was written by Zelda Informer fan, Bacon Informer. He submitted it through our Editorial Fan Submission Forum, where you too can submit your editorials for potential publication on our site.

First off, we already have an extra “dungeon” called the “Cave of Ordeals”. Yes, the dungeon with the even more "likable" great fairy and multiple darknuts. So do we really need another one? I say no. However we could remake the dungeon to be more like one. Perhaps more like the Sky Temple in Skyward Sword, with every dungeon incorporated into some sort of maze slider puzzle. If you liked the Cave as much as me you want it replaced.

Second, what if it were made into a required dungeon? Do you think this would interrupt the flow of the game? I would think so. Perhaps it could be incorporated as an all wolf link dungeon to get to the master sword. That might feel a bit more natural(and would get rid of the guard puzzle *shudder*). This would require more time to finish the game. Would that be a good thing? I remember the game being long enough already (even though I did take it slow sometimes).

Lastly, what is there left to do? Seriously, even though I mentioned making a combo temple, and an all wolf link temple both have been sort of done already in game, Zant and his multiple terrain boss fight, and the Palace of Twilight. I think we can all agree we want new mechanics. However there is no more room left in Twilight. Fire temple, done it, ice, seen it, sand, love it. The only place left to venture to is a sewe…. oh wait, thats been done too. Nintendo uses the same themes but adds different mechanics every time, but the one thing they will not do is have a duplicate theme… unless if your Skyward Sword and get that love.

I wish it had not come to this, but I would not like to see another dungeon in Twilight Princess HD unless if Nintendo magically makes a new theme. Nintendo has to keep fans happy by adding brand new things, so if a new temple turns out to be a fire temple, the fanbase will go berserk. Though perhaps you all have different opinions. Go to the comments section and start debating (let’s just hope you know what the difference between an opinion and a fact).

Editor note: To add to this conversation, Nintendo has in fact added an entirely new dungeon to a "remake" one other time - in Link's Awakening DX. They added the Color Dungeon to the mix, so doing this isn't unheard of, though it's been an extremely long time. Speaking of that title, why not check out our freshly launched Link's Awakening Walkthrough?

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Lately news, and speculation about Twilight Princess HD have gone to the Twilight Zone(see what I did there?). But let's cut to the chase, should the game have a new dungeon? This would be a great move in my opinion. However, there are several things to take into account.

Disclaimer: This Daily Debate was written by Zelda Informer fan, Bacon Informer. He submitted it through our Editorial Fan Submission Forum, where you too can submit your editorials for potential publication on our site.

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Caption Contest 045: Season's Greetings http://www.zeldainformer.com/caption-contest-045/ Mon, 21 Dec 2015 19:19:00 +0000 http://localhost/wordpress90/?p=13377 Happy Monday to you all; it's time again for Zelda Informer's weekly Caption Contest! Something many people do this time of year is send heartwarming, sometimes cheesy Christmas cards to family and friends. Well, it just so happens that I've unearthed a perfect photo of Link for his Christmas card this year. What kind words will you attach to this photo of Link and his cat?

Last Week's Contest:

Last Week, Zelda gave Link a very nice gift, just in time for the Holidays.

By: Anonymous

By: ForeverAlone

By: Tripp Dinger

By: Fan Down Under

By: Jordana

And here are our non-photo caption winners:

  • Dylan: "Zelda: Happy Hyrule-akah Link, todays gift is this sweater!!!
    Link: it looks like a scarf.
    Zelda: SHUT UP!! I DON'T KNOW HOW TO SEW!!"
  • Acnologia: "Zelda: Smell it Link, i slept with it last night. Link: *takes it quickly and smells it*"
  • Gracie Tolle: "Do you honestly think this is the face of mercy, Link?"
  • Lumian: "Link: Zelda, a scarf... again? For Christmans?!?"
  • Dark Swordsman: "Zelda introduces Link to base jumping."

This Week's Contest:

Yes, yes. That's a pussycat there. We still need you to stick to the guidelines.

And if you want to spread more Holiday cheer, check out this week's Photoshop Contest.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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Happy Monday to you all; it's time again for Zelda Informer's weekly Caption Contest! Something many people do this time of year is send heartwarming, sometimes cheesy Christmas cards to family and friends. Well, it just so happens that I've unearthed a perfect photo of Link for his Christmas card this year. What kind words will you attach to this photo of Link and his cat?

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Zelda Theory: The Temple of Time's Significance http://www.zeldainformer.com/the-temple-of-time-throughout-the-zelda-timeline/ Mon, 21 Dec 2015 19:21:00 +0000 http://localhost/wordpress90/?p=13378

YouTuber and Zelda theorist RMFH has uploaded a theory regarding the Temple of Time and its various appearances throughout The Legend of Zelda series. The temple's placement and history are key in understanding the importance of this theory.

The theory compares the Sacred Realm from Ocarina of Time to the Silent Realm from Skyward Sword. The events of Skyward Sword's climax lend credibility to the theory, specifically the changes made to the Silent Realm. The designs outside the Sealed Temple are also extremely indicative of a connection. The Temple of Light is also discussed, with the theorists stating that each timeline has its own version. The Downfall Timeline's is the Temple of Power, from A Link to the Past, considering it contains the Triforce. The Temple of Time of the Child Timeline, found within Twilight Princess, is quite likely the Temple of Light, considering the dungeon the player unlocks, and the presence of the Light Medallions found within. The Tower of the Gods from The Wind Waker is thought to be the Adult Timeline's version, despite it not being found in the Sacred Realm.

Do you agree with the theory? Do you have anything to propose in place of this? Consider sharing your thoughts with us below.

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YouTuber and Zelda theorist RMFH has uploaded a theory regarding the Temple of Time and its various appearances throughout The Legend of Zelda series. The temple's placement and history are key in understanding the importance of this theory.

The theory compares the Sacred Realm from Ocarina of Time to the Silent Realm from Skyward Sword...

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Fan Theory: The Parallel Worlds of Hyrule, Termina, and Lorule http://www.zeldainformer.com/parallel-worlds-the-goddess-the-sheikah-and-the-demon/ Tue, 22 Dec 2015 02:53:00 +0000 http://localhost/wordpress90/?p=13379

YouTuber and Zelda theorist VortexxyGaming has uploaded a theory comparing the events of Hyrule, Lorule, and Termina. Lorule and Termina are both parallels to Hyrule, and they each have three key events that coincide with the others.

The analysis Vortexxy presents is quite in depth. The history of Skyward Sword is linked to the history of both Termina and Lorule. She also discusses how prominent the Sheikah tribe is in the histories of each kingdom. For example, Vortexxy states that the Twili and the Ancient Tribe are factions of Sheikah that rebelled. I have always thought the Twili were descendants of a rogue faction of the Sheikah. The thought of the Ancient Tribe being the Termina version is not something I've ever considered, though.

Do you agree with Vortexxy's theory? Do you have anything to add or denounce it? Consider sharing your thoughts below.

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YouTuber and Zelda theorist VortexxyGaming has uploaded a theory comparing the historical events of HyruleLorule, and Termina. Lorule and Termina are both parallels to Hyrule, and they each have three key events that coincide with the others.

The analysis Vortexxy presents is quite in depth. The history of Skyward Sword is linked to the histories of both Termina and Lorule...

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Exploring The Dark Themes of the Zelda Series, Part 3: Majora vs. Ganondorf http://www.zeldainformer.com/exploring-the-dark-themes-part-3/ Wed, 23 Dec 2015 03:48:00 +0000 http://localhost/wordpress90/?p=12938

While many would say Twilight Princess and Majora's Mask are two of the greatest and most timeless games of the Zelda series as a whole, there's no denying that to some people they can be two of the franchise's darkest and scariest games as well. Both games are my favorite entries into the series for this very reason. The darkness of these games gives them a depth that puts them above the rest of the series.

The Skull Kid is one of my favorite characters because he's the kind of villain that you might be able to level with and understand; however, in his shadow is the true darkness of the game: Majora, an entity that uses its mask as a conduit to shape the life of the Skull Kid and use him for evil purposes. In a much different way, Ganondorf shapes the life of Zant through the attraction of power to accomplish his goals and to be able to finally get what he has desired throughout his life. In a way, both Skull Kid and Zant can be considered puppets.

What these two games share is numerous, at least in my opinion: we have darkness, dual antagonists, and of course the hero Link. What we're going to be examining in this editorial are the similarities and differences between Majora and Ganondorf, framing them as the central antagonists of their respective games, as well as puppet masters of their pawns: Zant and the Skull Kid. Without further ado, let us begin!

Majora

Majora, the dark entity that resides inside of Majora's Mask, is nobody that you should take lightly, nor is he anyone that you would ever want to meet in a dark alley. A long time ago, the mask was used in hexing rituals by a mysterious tribe of people; fearing its power, the very same tribe sealed away the power of the mask into darkness so it could never be used for nefarious purposes.

It's a little unsettling to think that something with that much power could then be stolen so easily from the Happy Mask Salesman, and it makes me wonder if the mask perhaps sought for itself to be found. It would make sense for it to actively seek a weak host for it to control. When it found Skull Kid, it's entirely possible that Majora's Mask manipulated him to take the mask and put it on, thus beginning its evil once again.

Under the control of Majora's Mask, the Skull Kid threw the entire realm of Termina into chaos. The different tribes were thrown into disarray with calamity occurring across the land. The Gorons lost their leader, the Zoras lost their ability to trust others, and the Deku tribe had their princess kidnapped. These might not seem like significant things overall, but they caused huge amounts of distress to all of the tribes. This alone is reason to believe that Majora has caused some of the most damaging destruction to the land of Termina. It caused division in the tribes, and this is enough to be scared of it. The power that Majora holds is terrifying enough on its own, but knowing what it's done to the land of Termina is enough reason to consider it one of the darkest "secondary villains" of the Zelda series.

Ganondorf

Ganondorf, the King of the Gerudo, is the primary antagonist of Twilight Princess. Following the events of Ocarina of Time he is set to be executed at the hands of the Ancient Sages. Lo and behold, however, he unsurprisingly survives due to the power of the Triforce of Power. Shocking, right? Seeing the true power of Ganondorf and realizing that they won't be able to kill him without great risk to themselves, the Sages choose to activate the Mirror of Twilight and lock him inside.

Knowing that Ganondorf is a villain who wields the immense power of the Triforce of Power is a terrifying thought. Couple that with the fact he is one of Link's greatest enemies and actually has the power to destroy him, and he becomes a villain that will always be one of the scariest in my opinion. If Link wasn't around to stop him there would be no doubt that he would truly take over the world.

Presumably while he recovered and gained his power back, Ganondorf enlisted the services of Zant, the Usurper King of the Twilight Realm. Using the power that he provided to Zant, the Realm of Twilight and a vast majority of the Realm of Light were thrown into disarray. This is just a fraction of the power that Ganondorf has at his disposal, and when mixed in with the powers of the Twilight it's shown to be so completely dangerous that it can basically destroy order in the very world that it's used in. This is a terrifying thought; knowing that somebody has that much power and can wipe out the light from the world and transcend it into Twilight with little to no effort reveals the kind of antagonist that Ganondorf is. The way that he uses Zant for his own nefarious purposes displays to us the kind of villain that Ganondorf is, and it scares me senseless.

Majora vs. Ganondorf

Majora's Mask and Ganondorf are both equally terrifying antagonists in their respective games, and when you think about it, the two antagonists are a lot of the same. Both have a puppet that they use to do their evil bidding and take the blame for their heinous acts, and both hide in the background... waiting until the time is right to be revealed.

Majora is one of the scariest villains that I have come across in a Zelda game, as the lengths that it will go to remove Link and his interruptions from the game so early is astounding. It straight up kills a Deku Sprout just so that it can trap Link, and that isn't something that should ever be taken lightly. The very thought that something so easily obtained could have the power to destroy so much, so easily, and then use what it destroyed to trap our favorite hero is a shocking thought. Majora is one of the toughest and most powerful antagonists of the series, and his power is rivaled by few other than the Demon King himself. Personally I think that Majora would give Ganon a run for his money.

Ganondorf, on the other hand, is a complete badass in more ways than one. As the central antagonist of a vast majority of the Zelda titles, Ganondorf is one of my favorite antagonists of the series. Even though we don't see him for much of the game, we're automatically shown that he's the person in charge and even with all of the power that Zant has, he's effectively scared of him. After all, Zant drops off the face of the earth once Ganon is free, which straight away shows us that Ganon is the puppet-master and Zant is the puppet. This version of Ganon could be the most powerful in the entire series because he holds enough power to take over two entire realms effectively.

The two antagonists are two of the strongest that we're shown in the series as a whole. Majora is the type of villain that I personally love to hate, if only because of his misuse of the Skull Kid – who is easily one of my favorite characters in the entire series. Ganondorf has a sort of air of authority and a hard working attitude, having struggled for all of the things that he has found himself in charge of. The Triforce of Power chose him for a reason, after all. He isn't just some stuck up brat who feels entitled to everything; he has consistently worked hard to gain the powers that he has.

These reasons, as well as many others that I have mentioned above, are why I feel that these two characters best represent the dark themes of the games that they're in. Both portray true darkness, and both really show what it is to be an antagonist in a darker Zelda game. This really helps with the dynamic of the games and gives them a much richer story; the right antagonists are always a strong way to improve a game. Ganondorf and Majora really improve their games in this respect, as they bring a rich and interesting twist to their stories in the way they present themselves. This is why I believe that they are some of the most amazing antagonists of the series.

What do you think? Are they your favorite primary antagonists? Are they your least favorite? Let us know your thoughts in the comments below!

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While many would say Twilight Princess and Majora's Mask are two of the greatest and most timeless games of the Zelda series as a whole, there's no denying that to some people they can be two of the franchise's darkest and scariest games as well. Both games are my favourite entries into the series for this very reason. The darkness of these games gives them a depth that puts them above the rest of the series...

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The Top 5 2D Zelda Games According to RandomTens http://www.zeldainformer.com/second-dimension-beckons-us-as-we-check-out-randomtens-top-five-2d-zelda/ Tue, 22 Dec 2015 17:00:00 +0000 http://localhost/wordpress90/?p=13374 We can all say what are top favorite Zelda games of all-time are, and majority of them would have a mix of the 2D and 3D titles from the series. What becomes challenging at times though is figuring out the best from the 2D games of the series. There are hits and misses through out, but what makes the series great today is what the 2D Zelda games did to help build that foundation the current 3D games follow. It's time to take a look back at what made the Zelda series so great and discuss some of the best 2D Zelda titles ever.

RandomTens continues his 2December month by giving us what he considers to be the top five 2D Zelda games of all-time. The 2D Zelda titles that make this list include Oracle of Ages / Seasons, The Legend of Zelda, The Minish Cap, and A Link to the Past. The biggest surprise for some fans will be that he actually gives the number one spot on his list to Link's Awakening.

RandomTens says that despite A Link to the Past being the archetype for the rest of the Zelda series, he considers Link's Awakening to be the best 2D title of the series. According to him, this is mainly because of its perfect blend with the best aspects of the original NES version and the SNES classic. He finds it even more surprising how they managed to get all of this done on one of the most under-powered systems of that generation.

Speaking of this Game Boy classic, don't forget to check out our newly launched walkthrough for Link's Awakening, so that way you don't always have to ask for directions in order to get around Koholint Island! What did you think of this list? What is your favorite 2D Zelda game of all-time? Let us know in the comments below!

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We can all say what are top favorite Zelda games of all-time are, and majority of them would have a mix of the 2D and 3D titles from the series. What becomes challenging at times though is figuring out the best from the 2D games of the series. There are hits and misses through out, but what makes the series great today is what the 2D Zelda games did to help build that foundation the current 3D games follow. It's time to take a look back at what made the Zelda series so great and discuss some of the best 2D Zelda titles ever...

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The Wind Waker's Dragon Roost Island Theme Gets Gorgeously Recreated with this Amazing Harp Cover http://www.zeldainformer.com/the-wind-wakers-dragon-roost-island-theme-gets-gorgeously-recreated/ Tue, 22 Dec 2015 05:15:00 +0000 http://localhost/wordpress90/?p=13375 I've lost count about how many times I have personally said that The Legend of Zelda: The Wind Waker is one of my favorite Zelda titles of all-time. What I know I haven't really said a whole lot is how amazing the soundtrack to this game is. The music always makes you feel like you are truly on an epic quest across the Great Sea and there is nobody or no one that can stop you. Today we take a look at a cover to one of my favorite tunes from the title, on the most ironic instrument I can think of that truly fits this Zelda game.

TwoBreaths has just recently released an amazing harp cover to the Dragon Roost Island theme from The Wind Waker. This is a truly gorgeous cover, yet ironic considering that she's playing it off of a harp: the instrument Medli uses throughout the game. Despite that, this cover definitely takes you back to the times of exploring this game for the first time.

TwoBreaths is a little musical band who is made up of Dragomira and Soryane; two artists who have a knack for music and are also avid cosplayers. Dragomira is not only the one who did this harp cover of the Dragon Roost Island theme, but can sing as well. Soryane not only can sing too, but can also play the guitar, flute, and violin as well. Another Zelda song they covered was from close to a year ago, when they did a lullaby version of the Lost Woods theme from Ocarina of Time. They've even done covers for for a couple of games in the Final Fantasy series and even covered music from the animated movie Spirit: Stallion of the Cimarron.

What did you think of the cover? Will you be checking out anymore covers from this musical duo? Let us know in the comments below!

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I've lost count about how many times I have personally said that The Legend of Zelda: The Wind Waker is one of my favorite Zelda titles of all-time. What I know I haven't really said a whole lot is how amazing the soundtrack to this game is. The music always makes you feel like you are truly on an epic quest across the Great Sea and there is nobody or no one that can stop you. Today we take a look at a cover to one of my favorite tunes from the title, on the most ironic instrument I can think of that truly fits this Zelda game...

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Check Out This Fantastic Speedpainting of a Manga Style Rendition of Link http://www.zeldainformer.com/check-out-this-fantastic-speedpainting-of-a-manga-style-rendition-of-link/ Tue, 22 Dec 2015 04:34:00 +0000 http://localhost/wordpress90/?p=13376 An overload of fan art is nothing new to the Legend of Zelda fanbase, although occasionally some pieces stick out from the crowd. EclairJess, a German artist known for her pieces in a style resembling the work of professional mangaka, recently uploaded a video to her youtube channel showing off a speed-painting of Link. Starting off with a strong base of line-work, she moves on to color the piece using aquarelle paints. Her shading and detailing is fantastic, and it shows in the video. Check it out above.

What do you think of the piece? Hit us up in the comments!

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An overload of fan art is nothing new to the The Legend of Zelda fanbase, although occasionally some pieces stick out from the crowd. EclairJess, a German artist known for her pieces in a style resembling the work of professional mangaka, recently uploaded a video to her youtube channel showing off a speed-painting of Link. Starting off with a strong base of line-work, she moves on to color the piece using aquarelle paints...

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Cosplay of the Week: Christmas Saria by Phavorianne http://www.zeldainformer.com/cosplay-of-the-week-christmas-saria-by-phavorianne/ Thu, 24 Dec 2015 00:04:00 +0000 http://localhost/wordpress90/?p=13380 Welcome back to your favourite feature: Cosplay of the Week;
We hope this week's entry will give you the Christmas cheer you seek.

We would like to share a very special Sage with you today;
Although she usually hails from the forest, she has donned a different outfit for Christmas day.

Dressed not as a fairy but as the jolly man in red himself,
This Saria will bring something special to each and every elf.

This beautiful costume is brought to you by Phavorianne,
A cosplayer from California, the land of sunshine.

She's been making costumes since 1999,
Having expertise all in twine.

The costume and the cosplayer are both very lighthearted,
The photos match the season in ways most befitted.

Nothing says "Christmas" like a white fur trim and a red bow,
Even white stockings add to the theme from head to toe.

Candy canes hanging from each elven ear,
Saria spreads peace and happiness to all she holds dear.

Phavorianne is certainly accurate in her depiction of Saria,
all the way up from her boots to her hair.

The shades of green are quite well chosen from the Ocarina of Time,
Mimicking the forest where all the Kokiri enjoy their eternal summertime.

That's all for now, folks. I hope you enjoyed this Christmas cosplay as much as I did! Be sure to check out Phavorianne's Facebook and DeviantArt in the links below. What do you think of this Christmas Saria? Let us know the comments below! Merry Christmas everyone!

Source: Facebook, DeviantArt

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Welcome back to your favourite feature: Cosplay of the Week;
We hope this week's entry will give you the Christmas cheer you seek.

We would like to share a very special Sage with you today;
Although she usually hails from the forest, she has donned a different outfit for Christmas day.

Dressed not as a fairy but as the jolly man in red himself,
This Saria will bring something special to each and every elf...

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Fan Theory: Skulltulla Family Are Sheikah http://www.zeldainformer.com/fan-theory-skulltulla-family-are-sheikah/ Tue, 22 Dec 2015 17:20:00 +0000 http://localhost/wordpress90/?p=13381

One of the least talked about mysteries in the Zelda realm deals with identities of the Skulltulla family. We know they were cursed, but beyond that there is very little the games themselves give us to indicate who they were before the curse occurred. Naturally we see the father and some of his children after we lift the curse... but who exactly was this family? What was there purpose? We know they were likely a very wealthy family and were cursed because of their greed, but the bigger point is that this points to the family existing during the time of the Sheikah - the group who actually founded and built Kakiriko Village as their place of residence.

A lot of the theory stems from connecting the Stone of Agony to the Lens of Truth and Mask of Truth, both Sheikah artifacts. However, they also offer additional evidence that suggests they were once part of the Sheikah tribe but simply got consumed by greed. They provide some counter arguments as well and show that while there is some compelling evidence, nothing is truly known for certain. What's your take?

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One of the least talked about mysteries in the Zelda realm deals with identities of the Skulltulla family. We know they were cursed, but beyond that there is very little the games themselves give us to indicate who they were before the curse occurred. Naturally we see the father and some of his children after we lift the curse... but who exactly was this family? What was there purpose? We know they were likely a very wealthy family and were cursed...

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Zelda Theme Created in Funk Rock Stylings by Joshua Milo http://www.zeldainformer.com/zelda-theme-created-in-funk-rock-stylings-by-joshua-milo/ Tue, 22 Dec 2015 17:50:00 +0000 http://localhost/wordpress90/?p=13382

I have to admit that I am not personally familiar with much of the funk rock scene - in fact most scenes in rock that don't involve the 80's are pretty much out of my forte in musical style. That being said, I find a recent rendition by Joshua Milo in the funk rock style to be rather entertaining. He took the main theme for the Zelda series and recreated it with his own style, even adding in a completely amazing saxophone part. It's just a really interesting mix is a genre of music I am fairly unfamiliar with. Give it a listen above and tell us what you think!

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I have to admit that I am not personally familiar with much of the funk rock scene - in fact most scenes in rock that don't involve the 80's are pretty much out of my forte in musical style. That being said, I find a recent rendition by Joshua Milo in the funk rock style to be rather entertaining. He took the main theme for the Zelda series and recreated it with his own style, even adding in a completely amazing saxophone part. It's just a really interesting mix is a genre of music I am fairly unfamiliar with. Give it a listen above and tell us what you think!

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Latest Tri Force Heroes Update Includes New Hero Points Feature http://www.zeldainformer.com/latest-tri-force-heroes-update-includes-new-hero-points-feature/ Tue, 22 Dec 2015 17:58:00 +0000 http://localhost/wordpress90/?p=13383

Update 2.1.0 for Tri Force Heroes has released adding a completely new feature to the game (and we'll be including how it functions in our Tri Force Heroes Walkthrough). This would mark the second completely free "thing" added to the game since it's launch, the first being a rather impressive DLC content patch. This feature, as detailed by Eiji Aonuma himself on Miiverse, adds a point system to the game that allows the players to progress at faster rates in certain situations. There is a lot of fine detail to how the system works, so we'll break it down in a nice list below according to the in-game patch notes:

  • Adds a new feature, hero points, that helps with progression through the game
  • Collecting hero points adds effects to the Bear Minimum Digs outfit, and you can also receive materials to create outfits you don’t have from the Street Merchant
  • Hero points can be obtained by:
    • Completing a bonus challenge or a level that you did not select during online play
    • Completing a level (regardless of what level or bonus challenge) in Local Play or Download Play
  • Introduces additional enhancements to improve the user’s experience and enjoyment

Here's what Eiji Aonuma had to say on Miiverse:

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Update 2.1.0 for Tri Force Heroes has released adding a completely new feature to the game (and we'll be including how it functions in our Tri Force Heroes Walkthrough). This would mark the second completely free "thing" added to the game since it's launch, the first being a rather impressive DLC content patch. This feature, as detailed by Eiji Aonuma himself on Miiverse, adds a point system to the game that allows the players to progress...

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Daily Debate: If You Could Forget Any Zelda Game and Experience it Anew, Which Game Would it Be? http://www.zeldainformer.com/daily-debate-if-you-could-forget-any-zelda-game-and-experience-it-anew-whic/ Tue, 22 Dec 2015 18:09:00 +0000 http://localhost/wordpress90/?p=13384

In before the massive influx of "Ocarina of Time" pleas. Okay, maybe I'm getting a bit too presumptuous. Zelda Informer fan dizzi recently created a topic on this very thing in our community forums and I wanted to really spread this conversation further (though, I encourage you to take to our forums to keep this conversation alive for the long haul). Essentially, if you could forget any Zelda game in the series and experience for the first time again, which game would you choose?

This is a tough choice I am sure for some, but personally it's easy for me. I'd go with Majora's Mask. Not for reasons most may be thinking however. It would be because my early experience with the game involved game ending bugs, causing me to lose most of my motivation to ever beat the game. If I could literally forget all about those experiences with the game, chances are I'd pick up Majora's Mask 3D today (or well, play the copy I already have) and play it start to finish over the upcoming holiday weekend (using our 100% Majora's Mask Walkthrough when needed so I ace my first run through, of course). This would complete the only title in the series I have not beaten and it would add another title to my list of Zelda games I have 100%ed - which I have admittedly only done so for a few titles in the series to date.

Plus, Majora's Mask is a great game... but it being great really isn't why I want to experience it like new again. How about you? Art above was discovered in the reddit archives.

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In before the massive influx of "Ocarina of Time" pleas. Okay, maybe I'm getting a bit too presumptuous. Zelda Informer fan dizzi recently created a topic on this very thing in our community forums and I wanted to really spread this conversation further (though, I encourage you to take to our forums to keep this conversation alive for the long haul). Essentially, if you could forget any Zelda game in the series and experience for the first time again, which game would you choose...

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Five Hyrule Warriors Badge/Button Sets Available For Purchase for $13.90 USD Per Set http://www.zeldainformer.com/five-hyrule-warriors-badge-button-sets-available-for-purchase-for-13-90-usd/ Tue, 22 Dec 2015 20:53:00 +0000 http://localhost/wordpress90/?p=13385

Japan has gotten a lot of interesting Hyrule Warriors merchandise compared to North America, but now one of their exclusive items is available for purchase online. That item is a badge set (as they call it) that is essentially five different groups of buttons representing different characters in the game. Each set consists of three buttons. There is a Link, Zelda, Ganondorf, Lana, and Midna set. All in all they look pretty solid, though each set will run you $13.90, with the full collection costing $75.

You can take a closer look at them in the image above, otherwise head on over to NCSX to purchase them for yourself.

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Japan has gotten a lot of interesting Hyrule Warriors merchandise compared to North America, but now one of their exclusive items is available for purchase online. That item is a badge set (as they call it) that is essentially five different groups of buttons representing different characters in the game. Each set consists of three buttons. There is a LinkZeldaGanondorfLana, and Midna set. All in all they look pretty solid...

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Burden of the Hero: Analyzing the Difference Between The Wind Waker and Ocarina of Time http://www.zeldainformer.com/budren-of-the-hero-analyzing-the-difference-between-wind-waker-and-ocarina/ Sat, 26 Dec 2015 02:15:00 +0000 http://localhost/wordpress90/?p=13386

There is something to be said about a man who takes up arms against evil, whatever that evil may be. Said person is often characterized as brave, and rightly so. This not a choice that is taken gladly, but rather out of duty and a sense of moral obligation to doing what’s right. All people will respond differently when faced with a challenge. Some cower, some do as little as possible, but some go the distance. Those people have a heroic spirit.

The Legend of Zelda: Wind Waker and The Legend of Zelda: Ocarina of Time posit two different types of heroes: one that chooses to be a hero and one that has the hero role chosen for him. Each appear just as heroic as the other. However, we see one leading a more fulfilling life while one leads to regret.


The Wind Waker

In The Legend of Zelda: The Wind Waker, the game opens up to a peaceful island. This iteration of Link that the gamer plays as is nothing more than a typical resident of the island. There is nothing inherently special about him. He does not share a bloodline with the legendary hero. Instead, he is a simple boy that lives with his grandmother and his sister.As soon as the game starts, however, things begin to take a turn for the worse. Events lead up to Link’s sister being kidnapped, thus launching him on this epic quest. Let’s examine this quest and what makes the Link’s character make-up so interesting as the burden of the hero falls onto him.

It seems that whenever evil arises in the land of Hyrule, good does as well. It would be fair to attribute that to the goddesses of the land. However, not all of the events in the game could or should be attributed to them. As Aryll, Link’s sister, is kidnapped, he heroically, and somewhat foolishly, rushes after her, going so far as to jump off a cliff in pursuit. This instance functions as more of a fight-or-flight situation. Link is not so much concerned about his safety as his is about rescuing his sister. Filled with adrenaline, he rushes after her and her feathery captor. This event happens solely in a cutscene out of the player’s hands. Afterwards, Link decides to take it upon himself to find his sister. This begins a harrowing adventure that drags him into a centuries-old conflict.

I find it very interesting that this version of Link is just a regular boy. He is not doing this because he has to, but because he wants to. Link is not having the burden placed upon him. Instead, he is taking it upon himself to be the hero. This is different than the Link of the previous games that has, in some way, been related to the heroes of old. He takes up a sword and shield and goes on this adventure with nary a thought to his own safety. He was made a hero instead of born one, but that did not stop him.

As the game progresses, Link finds himself entangled in a legendary battle of good and evil. After rescuing his sister, it would have been quite simple to just leave and head back to the island. He had what he came for. A regular man would have probably called it quits. As a bonus, he even freed several other kidnapped girls. Why, then, would Link go back out onto the ocean and finish this fight?

It’s not out of a sense of revenge; the character and moral qualities of Link that have been painted throughout the game are much purer and much more virtuous than seeking revenge. Would it have been justified? More than likely. That is not the Link that we are given, though. Link’s reasons are much more pure and much more admirable. After his initial quest is over, he sees the evil that threatens his loved ones and even the world. While it would have been perfectly okay for him to walk away, that just was not in his character.

The burden that he placed upon himself was one of duty and obligation to see himself through the journey that he had out himself on. It would be fair to assume that he had already come so far, so he figured that he should finish what he had started. However, it is much more than that. Just as Ganon inherently possesses the Spirit of Demise, somewhere along his journey, this Link has come to be endowed with the Spirit of the Hero.

In fact, it would make sense that this occurred at the Tower of the Gods, where he was recognized as a the hero. Not only did this give Link great courage, but it also game him more of a purpose. As the goddesses recognize Link as the hero that he is, he is finally given the Triforce of Courage, signifying their recognition of him. This sets him in place as one of the great heroes of legend. This was not because of his bloodline, but because of one simple choice he made to be the hero.

Furthermore, Link continues his heroics in Phantom Hourglass by choice. At the conclusion of The Wind Waker, and leading into Phantom Hourglass, Link decides to continue his adventures with Tetra and her crew. His journey of the hero does not end there in the previous game, but he chooses to follow his chosen destiny into the great unknown. Eventually, it is told in Spirit Tracks that Link and Tetra help found a new land. Through all of this, there is no mention of regret. Rather, we get the sense that this iteration of Link felt accomplished and content with his choices.


Ocarina of Time and Majora’s Mask

Link’s backstory in Ocarina of Time is considerably sadder. His mother brought him to the Great Deku Tree to be protected and raised during the Hyrulean Civil War. From the here on, he seemed to be destined for greater things. After several years of living among the Kokiri, he begins to have nightmares about Ganondorf. These set off a chain reaction, drawing him into the conflict. Spurred on by the Deku Tree and his fairy companion, Navi, Link sets off on his adventure.

Whereas TWW Link chose his path, it seems that OoT Link was destined from the very beginning to enter into this journey. The Great Deku tree sends him out on this journey, not because of Link’s own will, but because of his destiny as the future Hero of Time. Link’s adventure was not out of choice here, but he still accepts the burden of a hero throughout his journey. There is not much to be said in terms of Link’s burden, as it is more or less thrust upon from birth. He has a lack of choice in this instance and it seems that he is always destined to fall into this archetype of hero.

Majora’s Mask finds Link after the conclusion of his journey in Ocarina of Time, searching for Navi. Here, though, he is yet again thrust into the fray as the Hero of Time. For the most part, his journey through Termina seems to be one of necessity. It seems that he is destined to live his life in the guise of a hero. Although, he is mostly unrecognized as the hero in both Termina and Hyrule. His life was full of battle and struggle that ultimately led him to be nothing more than a tool for the goddesses, leaving him empty.

The last time we see this version of Link is in Twilight Princess. His regrets left him unsettled in the afterlife, thus becoming the Hero’s Shade. His life of heroics had ultimately led him down a path of emptiness and regret. His life was predestined to end up in this way, since he was not given much choice in his life. Every action was either pushed by the gods, or foretold, thus removing any semblance of a normal childhood from him. He was robbed of this, and, therefore, had no other purpose but to continue his life as the goddesses’ chosen warrior.

Could this be why his afterlife was full of such regret? His lack of choice certainly did not help. While they both continued to fight against evil, WW Link’s life ended much better than OoT Link’s. It almost seems unfair that OoT Link’s life was not as rewarding as the Link from WW, considering that OoT Link was never given the chance to make a choice. While the burden of the hero was great for each of them, only one had the option to say no.

Does that make WW Link a greater hero? Or are they both just as heroic? Talk about your opinions in the comments below!

Banner Image: GlenchMood

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There is something to be said about a man who takes up arms against evil, whatever that evil may be. Said person is often characterized as brave, and rightly so. This not a choice that is taken gladly, but rather out of duty and a sense of moral obligation to doing what’s right. All people will respond differently when faced with a challenge. Some cower, some do as little as possible, but some go the distance. Those people have a heroic spirit. 

The Legend of Zelda: The Wind Waker and The Legend of Zelda: Ocarina of Time posit two different types of heroes: one that chooses to be a hero and one that has the hero role chosen for him. Each appear just as heroic as the other. However, we see one leading a more fulfilling life while one leads to regret...

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Theory: The Burden of the Hero http://www.zeldainformer.com/theory-the-burden-of-the-hero1/ Tue, 22 Dec 2015 22:59:00 +0000 http://localhost/wordpress90/?p=13387 source: GlenchMood

There is something to be said about a man who takes up arms against evil, whatever that evil may be. Said person is often characterized as brave, and rightly so. This not a choice that is taken gladly, but rather out of duty and a sense of moral obligation to doing what’s right. All people will respond differently when faced with a challenge. Some cower, some do as little as possible, but some go the distance. Those people have a heroic spirit. The Legend of Zelda: Wind Waker and the Legend of Zelda posit two different types of heroes: one that chooses to be a hero and one that has the hero role chosen for him. Each appear just as heroic as the other. However, we see one leading a more fulfilling life while one leads to regret.

The Wind Waker


In The Legend of Zelda: Wind Waker, the game opens up to a peaceful island. This iteration of Link that the gamer plays as is nothing more than a typical resident of the island. There is nothing inherently special about him. He does not share a bloodline with the legendary hero. Instead, he is a simple boy that lives with his grandmother and his sister. Although, as soon as the game starts, things begin to take a turn for the worse. Events lead up to Link’s sister being kidnapped, thus launching him on this epic quest. Let’s examine this quest and what makes the Link’s character make-up so interesting as the burden of the hero falls onto him.

It seems that whenever evil arises in the land of Hyrule, good does as well. It would be fair to attribute that to the goddesses of the land. However, not all of the events in the game could or should be attributed to them. As Aryll, Link’s sister, is kidnapped, he heroically, and somewhat foolishly, rushes after her, going so far as to jump off a cliff in pursuit. This instance functions as more of a fight-or-flight situation. Link is not so much concerned about his safety as his is about rescuing his sister. Filled with adrenaline, he rushes after her and her feathery captor. This event happens solely in a cutscene is out of the player’s hands. Afterwards, Link decides to take it upon himself to find his sister. This begins a harrowing adventure that drags him into a centuries-old conflict.

I find it very interesting that this version of Link is just a regular boy. He is not doing this because he has to, but because he wants to. Link is not having the burden placed upon him. Instead, he is taking it upon himself to be the hero. This is different than the Link of the previous games that has, in some way, been related to the heroes of old. He takes up a sword and shield and goes on this adventure with nary a thought to his own safety. He was made a hero instead of born one, but that did not stop him.

As the game progresses, Link finds himself entangled in a legendary battle of good and evil. After rescuing his sister, it would have been quite simple to just leave and head back to the island. He had what he came for. A regular man would have probably called it quits. As a bonus, he even freed several other kidnapped girls. Why, then, would Link go back out onto the ocean and finish this fight? It’s not out of a sense of revenge; the character and moral qualities of Link that have been painted throughout the game are much purer and much more virtuous than seeking revenge. Would it have been justified? More than likely. That is not the Link that we are given, though. Link’s reasons are much more pure and much more admirable. After his initial quest is over, he sees the evil that threatens his loved ones and even the world. While it would have been perfectly okay for him to walk away, that just was not in his character.

The burden that he placed upon himself was one of duty and obligation to see himself through the journey that he had out himself on. It would be fair to assume that he had already come so far, so he figured that he should finish what he had started. However, it is much more than that. Just as Ganon inherently possesses the Spirit of Demise, somewhere along his journey, this Link has come to be endowed with the Spirit of the Hero. In fact, it would make sense that this occurred at the Tower of the Gods, where he was recognized as a the hero. Not only did this give Link great courage, but it also game him more of a purpose. As the goddesses recognize Link as the hero that he is, he is finally given the Triforce of Courage, signifying their recognition of him. This sets him in place as one of the great heroes of legend. This was not because of his bloodline, but because of one simple choice he made to be the hero.

Ocarina of Time and Majora’s Mask


Link’s backstory in Ocarina of Time is considerably sadder. His mother brought him to the Great Deku Tree to be protected and raised during the Hyrulean Civil War. From the here on, he seemed to be destined for greater things. After several years of living amongst the Kokiri, he begins to have nightmares about Ganondorf. These set off a chain reaction, drawing him into the conflict. Spurred on by the Deku Tree and his fairy companion, Navi, Link sets off on his adventure.

Whereas WW Link chose his path, it seems that OoT Link was destined from the very beginning to enter into this journey. The Great Deku tree sends him out on this journey, not because of Link’s own will, but because of his destiny as the future Hero of Time. Link’s adventure was not out of choice here, but he still accepts the burden of a hero throughout his journey. There is not much to be said in terms of Link’s burden, as it is more or less thrust upon from birth. He has a lack of choice in this instance and it seems that he is always destined to fall into this archetype of hero.

Majora’s Mask finds Link after the conclusion of his journey in Ocarina of Time, searching for Navi. Here, though, he is yet again thrust into the fray as the Hero of Time. For the most part, his journey through Termina seems to be one of necessity. It seems that he is destined to live his life in the guise of a hero. Although, he is mostly unrecognized as the hero in both Termina and Hyrule. His life was full of battle and struggle that ultimately led him to be nothing more than a tool for the goddesses, leaving him empty.

The last time we see this version of Link is in Twilight Princess. His regrets left him unsettled in the afterlife, thus becoming the Hero’s Shade. His life of heroics had ultimately led him down a path of emptiness and regret. His life was predestined to end up in this way, since he was not given much choice in his life. Every action was either pushed by the gods, or foretold, thus removing any semblance of a normal childhood from him. He was robbed of this, and, therefore, had no other purpose but to continue his life as the goddesses’ chosen warrior.

Could this be why his afterlife was full of such regret? His lack of choice certainly did not help.. While they both continued to fight against evil, WW Link’s life ended much better than OoT Link’s. It almost seems unfair that OoT Link’s life was not as rewarding as the Link from WW, considering that OoT Link was never given the chance to make a choice. While the burden of the hero was great for each of them, only one had the option to say no.

Does that make WW Link a greater hero? Or are they both just as heroic? Talk about your opinions in the comments below!

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There is something to be said about a man who takes up arms against evil, whatever that evil may be. Said person is often characterized as brave, and rightly so. This not a choice that is taken gladly, but rather out of duty and a sense of moral obligation to doing what’s right. All people will respond differently when faced with a challenge. Some cower, some do as little as possible, but some go the distance. Those people have a heroic spirit. The Legend of Zelda: Wind Waker and the Legend of Zelda posit two different types of heroes: one that chooses to be a hero and one that has the hero role chosen for him. Each appear just as heroic as the other. However, we see one leading a more fulfilling life while one leads to regret.

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Theory: The Burden of the Hero http://www.zeldainformer.com/theory-the-burden-of-the-hero2/ Tue, 22 Dec 2015 22:59:00 +0000 http://localhost/wordpress90/?p=13388 source: GlenchMood

There is something to be said about a man who takes up arms against evil, whatever that evil may be. Said person is often characterized as brave, and rightly so. This not a choice that is taken gladly, but rather out of duty and a sense of moral obligation to doing what’s right. All people will respond differently when faced with a challenge. Some cower, some do as little as possible, but some go the distance. Those people have a heroic spirit. The Legend of Zelda: Wind Waker and the Legend of Zelda posit two different types of heroes: one that chooses to be a hero and one that has the hero role chosen for him. Each appear just as heroic as the other. However, we see one leading a more fulfilling life while one leads to regret.

The Wind Waker


In The Legend of Zelda: Wind Waker, the game opens up to a peaceful island. This iteration of Link that the gamer plays as is nothing more than a typical resident of the island. There is nothing inherently special about him. He does not share a bloodline with the legendary hero. Instead, he is a simple boy that lives with his grandmother and his sister. Although, as soon as the game starts, things begin to take a turn for the worse. Events lead up to Link’s sister being kidnapped, thus launching him on this epic quest. Let’s examine this quest and what makes the Link’s character make-up so interesting as the burden of the hero falls onto him.

It seems that whenever evil arises in the land of Hyrule, good does as well. It would be fair to attribute that to the goddesses of the land. However, not all of the events in the game could or should be attributed to them. As Aryll, Link’s sister, is kidnapped, he heroically, and somewhat foolishly, rushes after her, going so far as to jump off a cliff in pursuit. This instance functions as more of a fight-or-flight situation. Link is not so much concerned about his safety as his is about rescuing his sister. Filled with adrenaline, he rushes after her and her feathery captor. This event happens solely in a cutscene is out of the player’s hands. Afterwards, Link decides to take it upon himself to find his sister. This begins a harrowing adventure that drags him into a centuries-old conflict.

I find it very interesting that this version of Link is just a regular boy. He is not doing this because he has to, but because he wants to. Link is not having the burden placed upon him. Instead, he is taking it upon himself to be the hero. This is different than the Link of the previous games that has, in some way, been related to the heroes of old. He takes up a sword and shield and goes on this adventure with nary a thought to his own safety. He was made a hero instead of born one, but that did not stop him.

As the game progresses, Link finds himself entangled in a legendary battle of good and evil. After rescuing his sister, it would have been quite simple to just leave and head back to the island. He had what he came for. A regular man would have probably called it quits. As a bonus, he even freed several other kidnapped girls. Why, then, would Link go back out onto the ocean and finish this fight? It’s not out of a sense of revenge; the character and moral qualities of Link that have been painted throughout the game are much purer and much more virtuous than seeking revenge. Would it have been justified? More than likely. That is not the Link that we are given, though. Link’s reasons are much more pure and much more admirable. After his initial quest is over, he sees the evil that threatens his loved ones and even the world. While it would have been perfectly okay for him to walk away, that just was not in his character.

The burden that he placed upon himself was one of duty and obligation to see himself through the journey that he had out himself on. It would be fair to assume that he had already come so far, so he figured that he should finish what he had started. However, it is much more than that. Just as Ganon inherently possesses the Spirit of Demise, somewhere along his journey, this Link has come to be endowed with the Spirit of the Hero. In fact, it would make sense that this occurred at the Tower of the Gods, where he was recognized as a the hero. Not only did this give Link great courage, but it also game him more of a purpose. As the goddesses recognize Link as the hero that he is, he is finally given the Triforce of Courage, signifying their recognition of him. This sets him in place as one of the great heroes of legend. This was not because of his bloodline, but because of one simple choice he made to be the hero.

Ocarina of Time and Majora’s Mask


Link’s backstory in Ocarina of Time is considerably sadder. His mother brought him to the Great Deku Tree to be protected and raised during the Hyrulean Civil War. From the here on, he seemed to be destined for greater things. After several years of living amongst the Kokiri, he begins to have nightmares about Ganondorf. These set off a chain reaction, drawing him into the conflict. Spurred on by the Deku Tree and his fairy companion, Navi, Link sets off on his adventure.

Whereas WW Link chose his path, it seems that OoT Link was destined from the very beginning to enter into this journey. The Great Deku tree sends him out on this journey, not because of Link’s own will, but because of his destiny as the future Hero of Time. Link’s adventure was not out of choice here, but he still accepts the burden of a hero throughout his journey. There is not much to be said in terms of Link’s burden, as it is more or less thrust upon from birth. He has a lack of choice in this instance and it seems that he is always destined to fall into this archetype of hero.

Majora’s Mask finds Link after the conclusion of his journey in Ocarina of Time, searching for Navi. Here, though, he is yet again thrust into the fray as the Hero of Time. For the most part, his journey through Termina seems to be one of necessity. It seems that he is destined to live his life in the guise of a hero. Although, he is mostly unrecognized as the hero in both Termina and Hyrule. His life was full of battle and struggle that ultimately led him to be nothing more than a tool for the goddesses, leaving him empty.

The last time we see this version of Link is in Twilight Princess. His regrets left him unsettled in the afterlife, thus becoming the Hero’s Shade. His life of heroics had ultimately led him down a path of emptiness and regret. His life was predestined to end up in this way, since he was not given much choice in his life. Every action was either pushed by the gods, or foretold, thus removing any semblance of a normal childhood from him. He was robbed of this, and, therefore, had no other purpose but to continue his life as the goddesses’ chosen warrior.

Could this be why his afterlife was full of such regret? His lack of choice certainly did not help.. While they both continued to fight against evil, WW Link’s life ended much better than OoT Link’s. It almost seems unfair that OoT Link’s life was not as rewarding as the Link from WW, considering that OoT Link was never given the chance to make a choice. While the burden of the hero was great for each of them, only one had the option to say no.

Does that make WW Link a greater hero? Or are they both just as heroic? Talk about your opinions in the comments below!

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There is something to be said about a man who takes up arms against evil, whatever that evil may be. Said person is often characterized as brave, and rightly so. This not a choice that is taken gladly, but rather out of duty and a sense of moral obligation to doing what’s right. All people will respond differently when faced with a challenge. Some cower, some do as little as possible, but some go the distance. Those people have a heroic spirit. The Legend of Zelda: Wind Waker and the Legend of Zelda posit two different types of heroes: one that chooses to be a hero and one that has the hero role chosen for him. Each appear just as heroic as the other. However, we see one leading a more fulfilling life while one leads to regret.

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Daily Debate: Are Spin-Offs and Remakes a Good Direction for the Franchise to Take? http://www.zeldainformer.com/daily-debate-are-spin-offs-a-good-direction-for-the-franchise-to-take/ Wed, 23 Dec 2015 13:54:00 +0000 http://localhost/wordpress90/?p=13389

There's no doubt that games like Hyrule Warriors are very strong Zelda titles in their own sense, and while they aren't main series games and have no effect on the way the timeline goes, they can be enjoyable for others. Spin-off games are a solid part of the series and they serve a common purpose, at least in my mind: they tide us over until we're granted our next iteration of the series. But is this always a good thing?

There's a question that you have to ask yourself before you consider this question: Is the development of the spin-off game causing us to have a delay on a main series game that we've been waiting for? If so, wouldn't it just make sense to pool all of your resources and finish the title that will help up shape the mythos of the Zelda series even more?

In my opinion, yes it would be better. We've been waiting for Zelda U for so long that we've gotten Hyrule Warriors, confirmation of Twilight Princess HD, and we're soon to receive Hyrule Warriors Legends on the 3DS. Are all of these extra titles worth the effort that they could be placing on the development of Zelda U?

What do you think? Do you prefer having spin-off or remastered titles? Would you just prefer them to hurry up and make Zelda U? Let us know in the comments below.

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There's no doubt that games like Hyrule Warriors are very strong Zelda titles in their own sense, and while they aren't main series games and have no effect on the way the timeline goes, they can be enjoyable for others. Spin-off games are a solid part of the series and they serve a common purpose, at least in my mind: they tide us over until we're granted our next iteration of the series. But is this always a good thing?

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Five Random Facts About Ganon / Ganondorf http://www.zeldainformer.com/five-random-facts-about-ganon-ganondorf/ Wed, 23 Dec 2015 03:07:00 +0000 http://localhost/wordpress90/?p=13390 The Zelda series would certainly not be the same without its iconic villain Ganon; his imposing nature and engaging depth as a character has helped him to endure the entire span of Zelda's history. If you ever wanted to know a bit more about this Great King of Evil, RandomTens on YouTube recently released a video collecting five random facts about Ganon and his alter ego Ganondorf. The video shares some interesting facts surrounding Ganon's backstory, the source of his power, and his various names throughout the series.

Hardcore Zelda fans will already be familiar with many of these facts, but this video serves as a great crash course for the history, personality, and power of the Great King of Evil. RandomTens explores many aspects of Ganon seen throughout the series, and even adds a bit of analysis and theorizing allowing the way. I found Fact Two particularly interesting, as it explores some of the name changes Ganon / Ganondorf has gone through and some the mistakes Nintendo has made throughout the years.

Which fact was most interesting for you? Are there any facts about Ganon / Ganondorf you'd like to share? Let us know in the comments!

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The Zelda series would certainly not be the same without its iconic villain Ganon; his imposing nature and engaging depth as a character has helped him to endure the entire span of Zelda's history. If you ever wanted to know a bit more about this Great King of Evil, RandomTens on YouTube recently released a video collecting five random facts about Ganon and his alter ego Ganondorf. The video shares some interesting facts surrounding Ganon's backstory, the source of his power, and his various names throughout the series...

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ZIQ: The Future of Ghirahim, aka Mr. Fabulous http://www.zeldainformer.com/ziq-the-future-of-ghirahim-aka-mr-fabulous/ Wed, 23 Dec 2015 15:03:00 +0000 http://localhost/wordpress90/?p=13391

Our Zelda Inquiries crew discusses the future of Ghirahim after a fan asked us what his future may hold. Was he sealed away with Demise? Could he be stuck in his sword form? Was he sealed away independently? There are lots of possibilities and we try to cover all of our bases and discuss how he could possibly return in the future. What do you think happened to him? Could he have survived that final encounter with Demise?

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Our Zelda Inquiries crew discusses the future of Ghirahim after a fan asked us what his future may hold. Was he sealed away with Demise? Could he be stuck in his sword form? Was he sealed away independently? There are lots of possibilities and we try to cover all of our bases and discuss how he could possibly return in the future. What do you think happened to him? Could he have survived that final encounter with Demise?

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Strange Zelda Christmas Bundle On Amazon is More Expensive Than Everything Individually http://www.zeldainformer.com/strange-zelda-christmas-bundle-on-amazon-is-more-expensive-than-everything/ Fri, 25 Dec 2015 22:38:00 +0000 http://localhost/wordpress90/?p=13394

So this is a strange occurrence to come across our desk today, the day of Christmas. Outside of the fact this bundle is too late to actually make it in time for Christmas (you know, that being today), the bundle itself is massively overpriced. The bundle runs a cool $449 USD and here is what everything costs individually right on Amazon:

Stocking: Item Can't be Found, but let's assume it's not more expensive than their most expensive stocking... a "Stocking Full of Games", for $17.08 (and this one comes with extra games!)

That brings the grand total of these items individually to $365.01. Just think, you can almost chop that down to $300 too if you find the Hyrule Edition New 3DS XL at another retailer and get a more realistic cheap green stocking to match the bundle. Yet the bundle that includes all of that costs $449 USD. I am unsure if this bundle is simply fan created for suckers (something I have to assume is a thing), or if Amazon/Nintendo is just yanking our chains. Generally when you offer a bundle, it's to get these items at a discount. The discount may only be say, $5, but at worst a bundle costs the same as these items would cost individually. This bundle costs more, which is why I am leaning towards this being fan created - someone looking to make a profit off suckers.

This is good to keep in mind if you're ever bundle shopping in the future. Always make sure you price check bundles even within the same store those bundles come from. You aren't always getting a good deal.

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So this is a strange occurrence to come across our desk today, the day of Christmas. Outside of the fact this bundle is too late to actually make it in time for Christmas (you know, that being today), the bundle itself is massively overpriced. The bundle runs a cool $449 USD and here is what everything costs individually right on Amazon...

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Hyrule Warriors Legends Team Shares Linkle Art from Japan Exclusive Art Book http://www.zeldainformer.com/hyrule-warriors-legends-team-shares-linkle-art-from-japan-exclusive-art-boo/ Fri, 25 Dec 2015 23:45:00 +0000 http://localhost/wordpress90/?p=13395

The Zelda Musou (Hyrule Warriors) official twitter account in Japan has shared a look at a brand new official art image of Linkle. The image includes two styles and a front and back look at each. This was released as a bit of an advertisement for the Japan exclusive special edition of Hyrule Warriors Legends, which includes an art book. Japan getting cool exclusive things for Hyrule Warriors is nothing new, but hopefully they tease a bit more of the art from that book so at least for those of us who don't plan to import it, we can at least enjoy tidbits from afar.

Source: Twitter

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The Zelda Musou (Hyrule Warriors) official twitter account in Japan has shared a look at a brand new official art image of Linkle. The image includes two styles and a front and back look at each. This was released as a bit of an advertisement for the Japan exclusive special edition of Hyrule Warriors Legends, which includes an art book. Japan getting cool exclusive things for Hyrule Warriors is nothing new, but hopefully they tease a bit more...

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ZI Collects: Unboxing Scervo from Skyward Sword http://www.zeldainformer.com/zi-collects-unboxing-scervo-from-skyward-sword/ Sat, 26 Dec 2015 02:55:00 +0000 http://localhost/wordpress90/?p=13396

Are you having a wonderful holiday? I know I am. Today I received a very special present from my parents - a new Zelda statue to add to my now growing collection. A month back I bought myself a Link Twilight Princess statue from my local GameStop that I was really pleased with. On my Christmas list this year I decided to add Scervo as he has only recently released and at the time (before the current sale) he was rather pricey and out of my range for personal collectibles.

I decided to unbox this bad boy for you in a new series called ZI Collects. In this series I (and possibly other Zelda Informer staff) will be giving you an up close look at various collectibles and Zelda merchandise we have. To start this series I figured it was best to unbox my new collectible statue given how recent this statue released (about a month ago). This statue is part of the Dark Horse Deluxe series and is crafted by First4Figures. You can get your own right here. Watch the video above for the unboxing and to see an up close look at Scervo from Skyward Sword.

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Are you having a wonderful holiday? I know I am. Today I received a very special present from my parents - a new Zelda statue to add to my now growing collection. A month back I bought myself a Link Twilight Princess statue from my local GameStop that I was really pleased with. On my Christmas list this year I decided to add Scervo as he has only recently released and at the time (before the current sale) he was rather pricey and out of my range for personal collectibles...

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Photoshop Contest: 2015 Year in Review http://www.zeldainformer.com/photoshop-contest-2015-year-in-review/ Sat, 26 Dec 2015 05:47:00 +0000 http://localhost/wordpress90/?p=13397 Happy Christmas, everybody. I hope you're having a great day with family and friends, but if you happen to be looking for a creative outlet, Zelda Informer's weekly Photoshop Contest has you covered. This past year was fantastic for Zelda fans, with such releases as Majora's Mask 3D and Tri Force Heroes, and new announcements for Hyrule Warriors Legends and Zelda U. There were a lot of feelings in and around the Zelda community, so our contest this week is to create 'shops expressing your feelings for 2015 as a whole.

Last Week's Contest: A Happy Zelda Holiday

Unfortunately we saw no submissions last week, which is understandable as people should be spending more time with loved ones anyway. Our good friend Sweswe was nice enough to share a 'shop made in the past. I went ahead and added a little Zelda charm for this week's banner image.

This Week's Contest: 2015 Year in Review

We Zelda fans had plenty of ups and downs throughout 2015. We saw the release of a few new games in the series, we argued about Linkle, we lost a legend in Satoru Iwata, and we maintained our expectations for Zelda U. With all we experienced, one thing remains clear: 2015 was a great year for Zelda fans.

The contest this week is to 'shop together the biggest moments from 2015. You must of course include moments related to The Legend of Zelda, but feel free to share other moments from this past year. The images in the gallery below can serve as a starting place, and you can move on to anything else from the net after that.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on December 30. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must include an element from Majora's Mask 3D, Tri Force Heroes, Hyrule Warriors Legends, and Zelda U.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Happy Christmas, everybody. I hope you're having a great day with family and friends, but if you happen to be looking for a creative outlet, Zelda Informer's weekly Photoshop Contest has you covered. This past year was fantastic for Zelda fans, with such releases as Majora's Mask 3D and Tri Force Heroes, and new announcements for Hyrule Warriors Legends and Zelda U. There were a lot of feelings in and around the Zelda community, so our contest this week is to create 'shops expressing your feelings for 2015 as a whole...

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The Hylian Shield Gets Etched into Eternity with this Wood Burn Art http://www.zeldainformer.com/the-hylian-shield-gets-etched-into-eternity-with-this-wood-burn-art/ Sun, 27 Dec 2015 07:08:00 +0000 http://localhost/wordpress90/?p=13392 There are definitely those risque arts that require a lot of precision with a lot of patience if you want to create amazing Zelda stuff. That could definitely said with one kind of art known as wood burning. Wood burning definitely seems like a very risky, yet rewarding skill if you have the means to pull it off. Today's piece of Zelda art comes to us from YouTuber Geekomancy as we have a wood burning design of Link's best known defense, the Hylian Shield.

An up-and-coming YouTuber who has just started a couple of months ago, Geekomancy definitely has a knack for wood burning as he done work on other series like Star Wars and Skyrim. They are even currently in the process of making their own geek-centric website dedicated to all things nerdy. This art comes out looking very amazing and an art style I will have to be checking out more of. Geekomancy is definitely somebody to be keeping an eye on in the future, so keep a bird's eye view on this dude.

What do you think of this art? Will Geekomancy be somebody you'll be keeping an eye on? Let us know in the comments below!

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There are definitely those risque arts that require a lot of precision with a lot of patience if you want to create amazing Zelda stuff. That could definitely said with one kind of art known as wood burning. Wood burning definitely seems like a very risky, yet rewarding skill if you have the means to pull it off. Today's piece of Zelda art comes to us from YouTuber Geekomancy as we have a wood burning design of Link's best known defense, the Hylian Shield...

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Groose's Theme Gets Amped in Rock Style Cover http://www.zeldainformer.com/rock-cover-of-grooses-theme-from-skyward-sword/ Tue, 29 Dec 2015 04:05:00 +0000 http://localhost/wordpress90/?p=13393 The Groose is loose with this awesome rock style cover of Groose’s theme by YouTuber Shady Cicada. This cover takes Groose’s bumbling theme music from Skyward Sword and gives it enough edge to make you put this in your list of favorites. He chose to do Groose's theme because Skyward Sword is one of his favorite Zelda games, with a special appreciation for the orchestrated music of the game. He does an awesome job of paying tribute to such a small, but memorable, theme from the game.

Based in Canada, Shady Cicada is a composer that focuses mainly on creating rock covers and original music. He also has several tutorial videos if you’re interested in learning how to shred like he does. You can check out his Patreon by clicking here. Click through the video to his channel to check out more of his awesome game music covers and click the subscribe button to keep up to date on more videos.

Shady Cicada has also done several other Zelda themed rock covers along with many more from various games such as Undertale, Fire Emblem, and the Mario series. Do you think this cover did Groose's theme justice? Let us know in the comments!

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The Groose is loose with this awesome rock style cover of Groose’s theme by YouTuber Shady Cicada. This cover takes Groose’s bumbling theme music from Skyward Sword and gives it enough edge to make you put this in your list of favorites. He chose to do Groose's theme because Skyward Sword is one of his favorite Zelda games, with a special appreciation for the orchestrated music of the game...

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Zelda References and Easter Eggs in the Games of 2015 (Part 2) http://www.zeldainformer.com/zelda-references-and-easter-eggs-in-the-games-of-2015-part-2/ Sun, 27 Dec 2015 02:33:00 +0000 http://localhost/wordpress90/?p=13398

Many games released throughout the year of 2015 gave some rather cool nods to The Legend of Zelda. In Part One, we took a look at Zelda references seen in games like Super Mario Maker, Monster Hunter 4 Ultimate, and Yoshi's Woolly World, but commenters were quick to share even more games that spread the Zelda love around. So, let's take a look back at more Zelda references, secrets, and Easter eggs within the games of 2015.

Puzzle & Dragons Z + Super Mario Bros. Edition

This year, Nintendo published the massive compilation puzzle game (with the just as massive title) Puzzle & Dragons Z + Super Mario Bros. Edition. Within the Puzzle & Dragons Z side of this collection, there is a series of side quests that asks players to find items that reference other classic video games. The player is tasked to find a Big Mushroom (Super Mario), Hedgehog's Shoes (Sonic the Hedgehog), Last Legend's Gem (Final Fantasy), and most importantly the Sacred Triangle (The Legend of Zelda). According to character Montana, "this artifact looks like a plain triangular stone, but it actually preserved balance in the world," much like the sacred Triforce. Unfortunately after the player receives this fabled stone, it does not actually grant power or wishes; it is merely a triangle stone after all. I guess that power is reserved only for the Zelda series.

Undertale

Toby "Radiation" Fox's indie-darling Undertale (which just won GameFAQ's "Best Game Ever" contest against Ocarina of Time) was lauded for many, many reasons. One such reason is that the game cleverly and subversively pays homage to many classics from gaming's past, and The Legend of Zelda was certainly not ignored. When the player visits the "Spider Bake Sale" run by character Muffet, he or she can examine the different confectionaries that are available. If the player checks out the Spider Croissant, the in-game text reads, "It looks like some sort of powerful bracelet," a playful reference to the Power Bracelet item found in certain Zelda games. I'm sure many players have once said to themselves, "It looks more like a croissant," when looking at Link's Power Bracelet.

Shovel Knight: Plague of Shadows

Spoilers ahead: The year of 2015 saw the release of the Plague of Shadows expansion for Yacht Club Games' smash-hit Shovel Knight. Following the exploits of Plague Knight in the new Plague Campaign, Plague of Shadows introduces a plague of new adventures and enemies, and plagues us with the overuse of the word "plague." Near the campaign's end, after Plague Knight defeats the Enchantress, a wave of dark energy is released thus creating a shadowy doppelganger of the protagonist known as the Plague of Shadows. Plague Knight must fight this dark version of himself in a climactic battle very similar to the boss fight with Link's Shadow at the end of Zelda II: The Adventure of Link. Like Dark Link, the Plague of Shadows mirrors Plague Knight's attacks and serves as a fitting foe for the expansion's conclusion. Yacht Club was smart to draw inspiration from The Adventure of Link for this explosive confrontation.

The Binding of Isaac: Afterbirth

In addition to a multitude of new features, The Binding of Isaac: Afterbirth expansion added ten brand new challenges to the already-massive, rogue-like dungeon crawler. One of these challenges is called "I RULE!" (an obvious pun on "Hyrule"), which strongly references elements from the Zelda series. As if The Binding of Isaac's dungeon exploration gameplay wasn't already drawing inspiration from The Legend of Zelda on the NES, the I RULE! challenge starts the player with a knife, a shield, a ladder, a boomerang, and some key pieces, all resembling items traditionally held by young hero Link. With his weapons and equipment in hand, Isaac can now face the dangerous alone and the threat of Mega Satan just like Hyrule's legendary hero.

Just Cause 3

Between grappling across a massive island and causing untold amounts of open-world mayhem, Just Cause 3 shares plenty of tips and quips through its loading screens. Among a variety of other film and game references, one loading screen tip reads, "It's dangerous to go alone! Honk the horn... in a land vehicle to get rebel allies to jump in and ride along." I'm not sure what all that has to do with receiving swords from old men in caves, but it sure is cool to see The Legend of Zelda referenced in Avalanche Studio's new game. To think, this little nod may have gone by unnoticed if not for Just Cause 3's ungodly load times.

Xenoblade Chronicles X

There are a few sights in the world of Xenoblade Chronicles X that may serve as references to the Zelda series. The first can be seen when the adorable companion Tatsu is initially introduced. Upon joining your party, Tatsu will gift you the rather useful Follow Ball; he digs this little object out of his pack and lifts it above his head with much fanfare, bearing a resemblance to the way Link celebrates items obtained from chests. But that's not all. In some of the game's major settlements, certain NPC's will shout both "Hey!" and "Listen!", a possible reference to Ocarina of Time's infamous fairy. These occurrences may not be substantial enough to prove a direct reference to Zelda, but they at least help to remind us of stand-out moments seen in the Zelda franchise.


And there you have: many more references, secrets, and Easter eggs to The Legend of Zelda throughout 2015. With these many games paying tribute to our favorite Nintendo franchise, and the great Zelda games we saw this year, 2015 has proven itself as a great year for Zelda fans.

Be sure to read Part One if you haven't already. And while I can't add any more games to this list, please feel free to let us know if we missed any Zelda secrets or references.

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Many games released throughout the year of 2015 gave some rather cool nods to The Legend of Zelda. In Part One, we took a look at Zelda references seen in games like Super Mario Maker, Monster Hunter 4 Ultimate, and Yoshi's Woolly World, but commenters were quick to share even more games that spread the Zelda love around. So, let's take a look back at more Zelda references, secrets, and Easter eggs within the games of 2015...

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ZI Podcast 68: A Christmas Special! Featuring Tons Of Our Friends http://www.zeldainformer.com/happy-holidays-everyone-but-seriously-what-even-is-boxing-day/ Sat, 26 Dec 2015 21:50:00 +0000 http://localhost/wordpress90/?p=13399

Direct Download (Right Click, Save As) iTunes

Join us this week as we celebrate the holidays with (almost) all of our friends! A bunch of us got together and created this fun little series of christmas sketches, all revolving around a holiday party Adam threw for the podcast. What weird shenanigans will guests and members of old get into this year, in our first annual christmas special? Grab a cup of hot cocoa, a warm blanket, and sit by the fireplace, as Adam and the gang take you on a fun filled fest of tom foolery.

Thanks again to everyone for your support this year! Special shoutout to Brandon and Biffy for this week's dedicated opening theme song. This week's cover art features the work of the fantastic JakFace! (Hard not to love this guy's work.) This week's closing theme is The Hero of Time Remix by Jeesh!

If you'd like to send us something, our email is ZeldaInformerPodcast@gmail.com.

Be sure to follow Adam, Chris, and Colin on Twitter for updates on the podcast (as well as our guest and contributors) in between episodes and to ask your questions. And as always, share the podcast with your friends!

Social Media & Special Thanks

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Direct Download (Right Click, Save As) iTunes

Join us this week as we celebrate the holidays with (almost) all of our friends! A bunch of us got together and created this fun little series of christmas sketches, all revolving around a holiday party Adam threw for the podcast. What weird shenanigans will guests and members of old get into this year, in our first annual christmas special? Grab a cup of hot cocoa, a warm blanket, and sit by the fireplace, as Adam and the gang take you on a fun filled fest of tom foolery...

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ZI Votes: Is Nostalgia for Zelda Games Really a Bad Thing? http://www.zeldainformer.com/zi-votes-is-nostalgia-for-zelda-games-really-a-bad-thing/ Sun, 27 Dec 2015 07:08:00 +0000 http://localhost/wordpress90/?p=13400 Welcome back everyone to ZI Votes, where we tackle various questions with a poll... though you can debate it further in the comments too. Today we're voting on if nostalgia is a good or bad thing to have for Zelda games. First off, what exactly is nostalgia? The Merriam-Webster dictionary simply states that nostalgia is "pleasure and sadness that is caused by remembering something from the past and wishing that you could experience it again.". Basically, you had an amazing experience with a Zelda game in the past and always remember that experience fondly, letting those emotions shadow over you every time you think about that title.

As you can see, nostalgia by pure definition isn't a bad thing - in the case of Zelda games it's simply about fondly remembering our times playing certain games typically in a positive light. Of course it can be in a negative light too - did you have a bad first experience with The Adventure of Link? That moment of negative nostalgia likely made you conclude the entirety of the game is bad and that you'll always feel that way because of that experience. Essentially - the term isn't necessary good or bad - it simply describes emotional connections to past experiences with the series.

Nostalgia is often brought up when we're debating the quality of a game. Is Skyward Sword a bad game because you have "nostalgia glasses" on? Is Ocarina of Time really the best game ever or is it just your nostalgia talking? Wait, is that a bad thing if it is?

So today we're voting on the value of nostalgia when it comes to the Zelda series - is it good or is it bad?

Personally, to me its a good thing, hence it's NOT a bad thing. Often times the debate over nostalgia has to do with our positive memories rather than our negative ones, As such, how can I really tell someone their opinion is invalid because of nostalgia when they are simply remembering something that was good and realizing their experience with current games did not invoke a new feeling to feel nostalgic about? Nostalgia to me is a wholly positive thing in the Zelda series despite some examples of negativity that can be provided. How about you?

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Welcome back everyone to ZI Votes, where we tackle various questions with a poll... though you can debate it further in the comments too. Today we're voting on if nostalgia is a good or bad thing to have for Zelda games. First off, what exactly is nostalgia? The Merriam-Webster dictionary simply states that nostalgia is "pleasure and sadness that is caused by remembering something from the past and wishing that you could experience it again."...

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Is Nostalgia for Zelda Games a Bad Thing?
Absolutely.
Nope, It's a Good Thing
Sort of. It has good and bad traits associated.
Quiz Maker
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Twilight Princess HD Collector's Edition Guidebook Available Now for Pre-Order http://www.zeldainformer.com/twilight-princess-hd-collectors-edition-guidebook-available-for-pre-order/ Tue, 29 Dec 2015 03:11:00 +0000 http://localhost/wordpress90/?p=13401 A collector's edition guidebook for Twilight Princess HD has recently become available for pre-order via Gamestop. The collector's edition comes as a gold foil stamped hardcover that includes a cloth map and special gilded pages. An option for a regular guidebook that contains the same walkthrough content is available as well. As an added bonus, the two guidebooks are currently half-off, leaving the collector's edition available at $19.99 and the regular for just $12.49! If you haven't pre-ordered the actual game yet, you can purchase the collector's guidebook, game, and Wolf Link Amiibo in a special bundle that's $99. Click here to check the listings out and pre-order -- each one will release on March 4, 2016.

All three are a great deal if you plan to buy either guidebook. As a previous owner of some of the official Prima books, I can say they are a great addition to a Zelda collection and match well if you collect pieces such as Hyrule Historia. Let us know what you think and if you plan on getting one in the comments!

Source: GameStop

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A collector's edition guidebook for Twilight Princess HD has recently become available for pre-order via Gamestop. The collector's edition comes as a gold foil stamped hardcover that includes a cloth map and special gilded pages. An option for a regular guidebook that contains the same walkthrough content is available as well...

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Zeldathon Streaming for Help Hope Live: The Wind Waker HD Now Being Played http://www.zeldainformer.com/zeldathon-streaming-for-help-hope-live-ocarina-of-time-now-being-played/ Sun, 27 Dec 2015 19:48:00 +0000 http://localhost/wordpress90/?p=13402

Watch live video from SuperMCGamer on www.twitch.tv

The Zeldathon team is back helping raise money for charity through the act of playing Zelda games in front of an internet audience, this time over the course of a full week. They have raised hundreds of thousands of dollars for charities in the past and do a fantastic job entertaining their audience not only with donation goals that unlock games and various challenges in the games, but also through contests and often the performing of traditionally hilarious stunts. It is without a doubt the most widely viewed and support Zelda marathon streaming event in the world at this time.

A big reason they are popular beyond the obvious entertainment value is that they do a lot of good for various credible charities. This time they are taking donations for Help Hope Live. If your interested in supporting this good cause, you can donate yourself here. We at Zelda Informer fully support the entire crew and their cause at Zeldathon. As such, we will leave their stream live on our site and pinned to the top of our index for the entirety of the run this week. We'll try to update the title as often as we reasonably can to keep up with the current game they are playing.

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Watch live video from SuperMCGamer on www.twitch.tv

The Zeldathon team is back helping raise money for charity through the act of playing Zelda games in front of an internet audience, this time over the course of a full week. They have raised hundreds of thousands of dollars for charities in the past and do a fantastic job entertaining their audience not only with donation goals that unlock games and various challenges in the games, but also through contests and often the performing of traditionally hilarious stunts. It is without a doubt the most widely viewed and support Zelda marathon streaming event in the world at this time.

A big reason they are popular beyond the obvious entertainment value is that they do a lot of good for various credible charities. This time they are taking donations for Help Hope Live. If your interested in supporting this good cause, you can donate yourself here. We at Zelda Informer fully support the entire crew and their cause at Zeldathon. As such, we will leave their stream live on our site and pinned to the top of our index for the entirety of the run this week. We'll try to update the title as often as we reasonably can to keep up with the current game they are playing.

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Opinion: Three Mechanics Zelda U Needs To Have http://www.zeldainformer.com/three-mechanics-zelda-u-needs-to-have/ Wed, 30 Dec 2015 20:02:00 +0000 http://localhost/wordpress90/?p=13403

We don’t know that much about The Legend of Zelda: Wii U. Our information and glimpses have been few and far-between. We know that it is open world and we know it has a day and night cycle. We know it has a different animation style and we know Link looks way different. We also know that it’s for the Wii U. That’s not a lot to go on. However, that does not stop people from speculating about this forthcoming game. There are fan theories and fan art galore and it might be possible that this could be the best Zelda game to date. However, there are a few things that this game must have in order to contend with the biggest games of this generation. Otherwise, it might not hold up.


Open World

Yes, we know the game will be open world. However, we know very little about the world that we will be traversing. The Legend of Zelda: A Link Between Worlds showed us how a nonlinear game would work in a Zelda game. The difference between that game and Zelda U is the dimension of the game. ALBW benefits from the top-down perspective and lower graphics as this lets multiple enemies be on the screen at the same time. However, that kind of thing isn’t going to fly in a third person Zelda game. Some of the biggest open world games right now are the Elder Scrolls series and the Fallout series. There are several aspects that I think the Zelda U team could borrow from these games that would improve the open world.

Random Encounters

One of the things that I love about Skyrim and Fallout 4 is that while walking around the open world, you can run into characters or enemies that provide you with sidequests or things to fight. For example, in Fallout 4, while walking across Boston, you can get a radio signal that triggers a sidequest (a very long and lengthy one at that) for the Brotherhood of Steel. In Skyrim, I was running down a mountain when a random person ran up to me to tell me that they had just broken free from a prison camp and that I should go take care of the bandits that held them captive.

Now, don’t get me wrong. I don’t think Zelda needs radio signals or prison camps. I also understand that, while appearing random, these things are predetermined. Regardless, they add so much flavor and depth to the open world. Recall from The Legend of Zelda: The Wind Waker how, as you were sailing, you could run into NPCs that would give you treasure maps. The idea is to expand upon that in a way that makes the world come to life.

Exploration

Exploring was one of my favorite parts of Wind Waker. While the sailing was very long and drawn-out, even with the new sail in the HD version, finding an island in every quadrant of the sea was a fantastic part of the game in my opinion. Now, imagine going through Zelda U and finding random caves full of treasures or sidequests or enemies or so on. Imagine finding other villages aside from Kakariko or Ordon.

This is an area that I feel this new game cannot avoid. With so many new games coming out with huge, expansive open worlds with so much to do, Zelda U cannot fall

behind in this. I love being able to find other settlements or caves in Fallout 4. It gives the world a living feeling, letting the player know that there is always something new to find. However, Zelda has not done too good a job of this, as of late, with the 3rd person perspective games. In fact, this was one of my biggest problems with The Legend of Zelda: Skyward Sword. There was a lack of things to do in the world. Whether by sky or land, it was quite void of objectsives other than the main quest.

While I do not think that we need an open world that is the size of a 1:1 replica of Texas, I do think that it needs to be big enough to explore. A big open world requires things to do, though, thus, the encounters. It can’t just look pretty.

Dialogue

Before I discuss this, let it be known that I don’t think The Legend of Zelda needs to jump on the moral choice bandwagon that games seem to be hopping on. Nor do I think it needs alternate endings (although that would be nice.) I do think, however, that Link’s dialogue should be expanded beyond “Yes” and “No.” These decisions could just be how Link responds to each character. In Skyrim and Fallout, when you converse with most NPCs, you are given several options to choose from, whether that be to respond harshly, sarcastically, heroically, or something else, the player has some sort of say in what the character responds with. This lets the player have some say in how he or she is viewed in the game. A very bare-bones example of this exists in Xenoblade Chronicles X, where the player can choose simple commands such as "Look interested" or "Look away," which somewhat attempt to follow this function. However, they lack any feeling of a natural conversation. In this area, Zelda should follow the Bethesda examples moreso than their in-house developer, Monolithsoft.

I agree with many people that The Legend of Zelda does not need voice acting. I also agree that if it received it, Link should not be voiced. He is, as Anouma has stated, the Link between the player and the game. As such, though, giving the player more free-reign on how he or she plays as Link could only deepen the immersion. As I was reading the comments on my last article, someone mentioned that in The Legend of Zelda: Ocarina of Time, you have the option to say “No,” but it does not progress the game and you essentially have to choose yes. However, imagine talking with an NPC and responding sarcastically or affirmatively. This could affect how people see Link in the game while not actually affecting the ending of the game or how the game is basically played. Also, breaking pots might actually get you in trouble! Try lying your way out of that one.

Overall, this is another area that I do not think that Zelda can afford to skimp on. The “silent protagonist” days are dwindling down. I found it very odd that in XC X, while you chose a voice actor, the main character never really spoke outside of battles. Again, while I do not think that Link needs to or even should receive full voice acting, I do think that he could only benefit from dialogue options beyond the standard ones that we have received for so long. Silent protagonists just feel very awkward and, in my opinion, feel more like observers than interactors in the story.

Side Quests

While side quests have not been a huge part of The Legend of Zelda series, there is one game that did them very well – The Legend of Zelda: Majora’s Mask. However, instead of a three-day cycle where everything is reset, the side quests in Zelda U should have a lasting impact on the characters and maybe even the game. One of the great things about MM, as well, was The Bomber’s Notebook, which let you keep track of your side quests and whether or not they were complete. They can be as long or as short as the developers see fit. Either way, I do think that a healthy mix of both is what the game needs.

These sub-stories not only add more to do, but they also give the NPCs more life in the game. Instead of just standing around and repeating one line of dialogue, the characters actually come to life. In Majora's Mask, the player really got to know each character along with their struggles, their pain, their likes and dislikes, and what their biggest concerns were, among other things. This added a level of immersion not really found in other Zelda games. This simple factor made this game stay with me and Zelda U could really expand upon it by making more and making them bigger.

These are three things that I think Zelda U needs in order for it to compete with the bigger, open-world fantasy games that have come out in the past years. Do you agree or disagree? Let me know in the comments below!

Pot Image Source: omocat Banner Image Source: Kortrex

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We don’t know that much about The Legend of Zelda: Wii U. Our information and glimpses have been few and far-between. We know that it is open world and we know it has a day and night cycle. We know it has a different animation style and we know Link looks way different. We also know that it’s for the Wii U. That’s not a lot to go on. However, that does not stop people from speculating about this forthcoming game. There are fan theories and fan art galore and it might be possible that this could be the best Zelda game to date. However, there are a few things that this game must have in order to contend with the biggest games of this generation. Otherwise, it might not hold up. 

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Zelda U and Hyrule Warriors Legends Make The Verge's Most Anticipated Games of 2016 List http://www.zeldainformer.com/zelda-u-and-hyrule-warriors-legends-make-the-verges-most-anticipated-games/ Wed, 30 Dec 2015 19:30:00 +0000 http://localhost/wordpress90/?p=13404 We've finally reached the end of this year and it has been a real ride for all of us. Now comes the time where all the media outlets (whether its a game news site or not) start doing their "Best of" lists. The one's we mostly keep an eye on here at Zelda Informer are the "Most Anticipated" lists. These show whether or not gamers still want some more Zelda in their lives. The popular technology news website, The Verge, has done just that as two upcoming titles in the series made it onto their "The 44 games we can't wait to play in 2016" list.

Of course the two lucky Zelda titles to make this most anticipated list include Zelda U and Hyrule Warriors Legends. The Verge is hyped about Zelda U and that's mainly because of the games first foray into an open world territory. They even make a good point in saying that with the Nintendo NX fast approaching, this could be the Wii U's swan song. As for Hyrule Warriors Legends though, they're excited for it because they loved the original Wii U version blend of Dynasty Warriors action with the characters and settings that make Zelda games so iconic. Combine that with their anticipation for getting their hands-on the crossbow-wielding adventurer, Linkle, and you have a recipe for success.

What do you folks think? Are Zelda U and Hyrule Warriors Legends still on your most anticipated list of 2016? Let us know in the comments below!

Source: The Verge

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We've finally reached the end of this year and it has been a real ride for all of us. Now comes the time where all the media outlets (whether its a game news site or not) start doing their "Best of" lists. The one's we mostly keep an eye on here at Zelda Informer are the "Most Anticipated" lists. These show whether or not gamers still want some more Zelda in their lives. The popular technology news website, The Verge, has done just that as two upcoming titles in the series made it onto their "The 44 games we can't wait to play in 2016" list...

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Famitsu's Most Wanted List Shows Zelda U and Hyrule Warriors Legends Staying Firm in Popularity http://www.zeldainformer.com/famitsus-most-wanted-list-shows-zelda-u-and-hyrule-warriors-legends/ Tue, 29 Dec 2015 16:41:00 +0000 http://localhost/wordpress90/?p=13405 The most wanted list for Famitsu has just had a recent update, and I'm happy to say that two of our three most anticipated Zelda games for next year are still holding strong. Japanese Zelda fans know that with the 30th anniversary of the series right around the corner, 2016 is going to be an amazing year for the franchise. I can even confirm that one of these Zelda titles has actually made it back into the top 10 of Famitsu's list.

The first title to remain standing on this list is Zelda U as it stays strong on this list by managing to keep its number 23 spot with 159 votes. Meanwhile, Hyrule Warriors Legends manages to rise again as the Nintendo 3DS title jumps up seven spots getting it back into the top 10 with 313 votes. Due to the upcoming Japan release of Hyrule Warriors Legends being only a few weeks away, it comes as no surprise that the game has actually made it to the number seven spot on this list. Check out the top 25 of Famitsu's Most Wanted list below.

  1. Dragon Quest XI (3DS) – 769 votes
  2. Final Fantasy XV (PS4) – 623 votes
  3. Persona 5 (PS4) – 533 votes
  4. Dragon Quest XI (PS4) – 525 votes
  5. Final Fantasy VII Remake – 490 votes
  6. Kingdom Hearts III (PS4) – 379 votes
  7. Zelda Musou: All-Stars (3DS)313 votes
  8. Dragon Quest Builders (PS Vita) – 300 votes
  9. Dragon Quest Monsters: Joker 3 (3DS) – 299 votes
  10. Shin Megami Tensei IV Final (3DS) – 270 votes
  11. Yo-kai Watch 3 (3DS) – 262 votes
  12. Star Ocean V: Integrity and Faithlessness (PS4) – 252 votes
  13. Persona 5 (PS3) – 243 votes
  14. Kan Colle Kai (PS Vita) – 240 votes
  15. Street Fighter V (PS4) – 228 votes
  16. Ni-Oh (PS4) – 209 votes
  17. Ryū ga Gotoku 6 (PS4) – 189 votes
  18. Gyakuten Saiban 6 (3DS) – 184 votes
  19. Ryū ga Gotoku: Kiwami (PS4) – 182 votes
  20. SaGa Scarlet Grace (PS Vita) – 175 votes
  21. Genei Ibun Roku ♯FE (Wii U) – 167 votes
  22. Dragon Quest Heroes II (PS4) – 165 votes
  23. The Legend of Zelda (Wii U) – 159 votes
  24. Rockman Classics Collection (3DS) – 146 votes
  25. Monster Hunter Stories (3DS) – 141 votes

Note: Votes for this list were taken between December 10th and December 16th.

Are Zelda U and Hyrule Warriors Legends still on your most anticipated games list? What do you think of this news? Let us know in the comments below.

Source: Famitsu (via Nintendo Everything)

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The most wanted list for Famitsu has just had a recent update, and I'm happy to say that two of our three most anticipated Zelda games for next year are still holding strong. Japanese Zelda fans know that with the 30th anniversary of the series right around the corner, 2016 is going to be an amazing year for the franchise. I can even confirm that one of these Zelda titles has actually made it back into the top 10 of Famitsu's list...

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Caption Contest 046: "Please give back my waifu badge!" http://www.zeldainformer.com/caption-contest-046-please-give-back-my-waifu-badge/ Mon, 28 Dec 2015 18:31:00 +0000 http://localhost/wordpress90/?p=13406 Hi, everyone. It's the start of a new week, and the start of another Zelda Informer Caption Contest. As 2015 draws to a close, I've been looking back at the big Zelda moments that occurred over this past year. Two of the biggest events were the release of Majora's Mask 3D and the announcement of Linkle for Hyrule Warriors Legends. Luckily, I've found an image that perfectly represents these two important occasions and you all get to caption it.

Last Week's Contest:

Last week, Link sent Zelda a very nice Christmas card.

By: Reillyington86

By: Toon Link

By: guest

By: ForeverAlone

By: Jordana

And here are our non-photo caption winners:

  • Gracie Tolle: "That moment when Link Hyrulian awoke to realize he was a normal guy, living a normal life, alone with his cat named Zelda. Additionally, he lives in an apartment with a no pet policy, do his landlord, Ganon, is always trying to take Zelda away."
  • permaLonk: "This holiday season, Link prepares for a Christmas party with his favorite kitten, Mr Jingleheimer Moonpie Num Nums. Maybe this year Ganon won't bring that stupid bulldog of his..."
  • Michelle Manly: "Link: Nothing can replace you mr.flufflez...
    OMG THERE IS A BABY KITTEN OVER THERE!"
  • Dark Swordsman: "Ganon, go ahead and take over Hyrule... but don't you DARE lay ONE FINGER on MR. WHISKERS!!! I WILL CUT YOU!"
  • Art1st4786: "I made this sweater from the hair of my cats...so much hair..."

This Week's Contest:

Why did Skull Kid steal Linkle's broach?

Also, if you want to share your thoughts on Zelda in 2015, check out this week's Photoshop Contest.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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Hi, everyone. It's start of a new week, and the start of another Zelda Informer Caption Contest. As 2015 draws to a close, I've been looking back at the big Zelda moments that occurred over this past year. Two of the biggest events were the release of Majora's Mask 3D and the announcement of Linkle for Hyrule Warriors Legends. Luckily, I've found an image that perfectly represents these two important occasions and you all get to caption it...

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UPDATE: Zelda U, Hyrule Warriors Legends, and Twilight Princess HD Get Pre-Order Updates http://www.zeldainformer.com/zelda-u-hyrule-warriors-legends-and-twilight-princess-hd-get-pre-orders/ Wed, 30 Dec 2015 18:27:00 +0000 http://localhost/wordpress90/?p=13407 UPDATE: Nintendo Everything has just recently confirmed that the North American Amazon site is starting to take pre-orders again for the Twilight Princess HD amiibo bundle.

More retailers have been taking pre-orders for the next three Zelda titles which gives fans a chance to reserve their copies as soon as they possibly can. I would assume that these stores are taking Zelda pre-orders now so they can get what's left of your holiday season cash. Retailers are making sure that Zelda fans can be all set for next year's 30th anniversary.

As of right now, Amazon and Best Buy are currently taking pre-orders for both Zelda U and Hyrule Warriors Legends. Meanwhile, GameStop is only taking reservations for Hyrule Warriors Legends and the Twilight Princess HD amiibo bundle. As we just recently confirmed, GameStop is also taking pre-orders for a somewhat bigger Zelda collection pack that includes the strategy guide and the amiibo bundle.

This bigger collection of items / collector's dream of a Zelda bundle pack will apparently be sold for 79.99 USD. Also worth noting is that Amazon Canada is currently taking pre-orders for Hyrule Warriors Legends, while the UK section of the same site is still taking reservations for the Twilight Princess HD amiibo bundle. So many opportunities to pre-order all of this Zelda stuff, so little time.

What do you think of this news? Will you be pre-ordering any of these Zelda titles? Let us know in the comments below!

Source:
Nintendo Everything (via Amazon, Amazon Canada, Amazon UK, Best Buy, and GameStop)

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UPDATE: Nintendo Everything has just recently confirmed that the North American Amazon site is starting to take pre-orders again for the Twilight Princess HD amiibo bundle.

More retailers have been taking pre-orders for the next three Zelda titles which gives fans a chance to reserve their copies as soon as they possibly can. I would assume that these stores are taking Zelda pre-orders now so they can get what's left of your holiday season cash...

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Nintendo Badge Arcade is Featuring Limited Time Tri Force Heroes Badges http://www.zeldainformer.com/nintendo-badge-arcade-is-featuring-limited-time-tri-force-heroes-badges/ Mon, 28 Dec 2015 22:38:00 +0000 http://localhost/wordpress90/?p=13408

Nintendo Badge Arcade is featuring seven Tri Force Heroes badges for the current week, alongside other badges for other games, such as Animal Crossing, Tomodachi Life and Pokemon. Some of these badges show off the fancy costumes that can be worn by the Links, and others are badge versions of the game's official artwork.

While I myself do not play Nintendo Badge Arcade, it's rather cool of Nintendo to offer collectibles for their major titles. I rather enjoy the badge of the emotes. Tri Force Heroes is a quirky game and these badges exemplify with their colorful artwork. The coolest feature of these badges is undoubtedly the ability to create a custom 3DS theme. With new Tri Force Heroes badges, you can make even more Zelda themes including A Link Between Worlds and other titles in the franchise.

Are you excited about the badges? Are you trying to collect them all? Let us know in the comments below.

Source: NintendoEverything

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Nintendo Badge Arcade is featuring seven Tri Force Heroes badges for the current week, alongside other badges for other games, such as Animal Crossing, Tomodachi Life and Pokemon. Some of these badges show off the fancy costumes that can be worn by the Links, and others are badge versions of the game's official artwork.  

While I myself do not play Nintendo Badge Arcade, it's rather cool of Nintendo to offer collectibles for their major titles...

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Here's a Fresh Batch of Hyrule Warriors Legends Screenshots http://www.zeldainformer.com/heres-a-fresh-batch-of-hyrule-warriors-legends-screenshots/ Mon, 28 Dec 2015 21:33:00 +0000 http://localhost/wordpress90/?p=13409

With the new year almost upon us, the countdown to Hyrule Warriors Legends' release in March is quickly coming to a close. Koei Tecmo recently updated their website to include tons of screenshots from the game, some old, some new. These screenshots show off the 3DS title's new modes, settings, items, and characters in action.

While we've seen some of these screenshots before already, a lot of them offer new glimpses of the 3DS game releasing on March 25th. We can see some of the new characters in action, such as Tetra, Skull Kid, Linkle, and the King of Hyrule. We also get a better look at the game's new My Fairy mode, in which players can befriend and utilize fairy companions. As well, new items to be included in the game are shown off, such as the Golden Ocarina that teleports players between Owl Statues scattered around the maps.

What do you notice in these screenshots? What are you most excited about in Hyrule Warriors Legends? Share your thoughts in the comments!

Source: Koei Tecmo (via Nintendo Everything)

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With the new year almost upon us, the countdown to Hyrule Warriors Legends' release in March is quickly coming to a close. Koei Tecmo recently updated their website to include tons of screenshots from the game, some old, some new. These screenshots show off the 3DS title's new modes, settings, items, and characters in action...

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Japanese Release of New 3DS XL Hyrule Edition Will Come with Hyrule Warriors Legends Bonus Costumes http://www.zeldainformer.com/japanese-release-of-new-3ds-xl-hyrule-edition-will-come-with-hyrule-warrior/ Wed, 30 Dec 2015 19:14:00 +0000 http://localhost/wordpress90/?p=13411 Surprisingly enough, North America got the release of the New Nintendo 3DS XL Hyrule Edition before Japan did. It is kind of ironic considering it's usually the other way around with Japan releases and other region game launches. With this Zelda designed handheld finally coming out next month to the land of the rising sun, it's only fair that Nintendo add a little incentive for this release.

Similar to the original launch of the Hyrule Edition, this New Nintendo 3DS XL model (known as the New 3DS LL in Japan) only comes with just the handheld. The difference this time though is that Japan's release of the handheld will come with bonus costumes for Hyrule Warriors Legends. These costumes will come packaged with this New 3DS XL model as digital codes that'll feature two outfits (which can be seen in the gallery below): A Link to the Past costume for Link, and a green tunic for your fairy.

There's currently no word on whether or not these bonus costumes will be coming to other regions anytime soon. Ironically, the Japan launch of the Hyrule Edition does not come with a copy of Hyrule Warriors Legends. That bears similarities to the original release of this New 3DS XL model as that didn't come packaged with the recent launch of Tri Force Heroes either. Hyrule Warriors Legends is set to release in Japan on January 21st, 2016, while the other remaining regions will be getting this game on March 25th, 2016.

What do you think of this news? Have you decided yet on whether or not you should be getting Hyrule Warriors Legends? Let us know in the comments below.

Source: Nintendo Everything (via Nintendo)

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Surprisingly enough, North America got the release of the New Nintendo 3DS XL Hyrule Edition before Japan did. It is kind of ironic considering it's usually the other way around with Japan releases and other region game launches. With this Zelda designed handheld finally coming out next month to the land of the rising sun, it's only fair that Nintendo add a little incentive for this release...

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Tri Force Heroes Online Demo Will End on January 10th http://www.zeldainformer.com/tri-force-heroes-online-demo-will-end-on-january/ Wed, 30 Dec 2015 15:53:00 +0000 http://localhost/wordpress90/?p=13412 13412 0 0 0 Tri Force Heroes Online Demo Will End on January 10th http://www.zeldainformer.com/tri-force-heroes-online-demo-will-end-on-january-10th/ Wed, 30 Dec 2015 19:16:00 +0000 http://localhost/wordpress90/?p=13413

For those who haven't been able to purchase Tri Force Heroes (like myself), have instead been playing through the online demo of this Zelda title. Despite the demo only being a few levels big, it's a fun way to get to know more about the game. Well unfortunately, it looks like this trial version has an expiration date now as a recent official confirmation from Nintendo that the Tri Force Heroes demo will be ending in a couple of weeks.

According to a recent Twitter post from Nintendo of Europe, the Tri Force Heroes online demo will be reportedly ending on January 10th. It hasn't yet been confirmed if this also applies to the other regions as well, but I would assume it does. This might just be a sign that I need to pick up the full version of the game sooner than I thought.

What do you think of this news? If you've been playing Tri Force Heroes, what do you think of this Zelda game overall?

Source: Twitter

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For those who haven't been able to purchase Tri Force Heroes (like myself), have instead been playing through the online demo of this Zelda title. Despite the demo only being a few levels big, it's a fun way to get to know more about the game. Well unfortunately, it looks like this trial version has an expiration date now as a recent official confirmation from Nintendo that the Tri Force Heroes demo will be ending in a couple of weeks...

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Nintendo UK Having Twilight Princess HD Sweepstakes and Giving Away First 4 Figures Ganondorf Statue http://www.zeldainformer.com/nintendo-uk-having-twilight-princess-hd-sweepstakes-and-giving-away-statue/ Wed, 30 Dec 2015 19:08:00 +0000 http://localhost/wordpress90/?p=13414 While the release of Twilight Princess HD only a few months away, there are already some Zelda fans out there who are really hyped for the game. Nintendo UK sees that and is giving fans a chance to win a very amazing Zelda statue done by the folks at First 4 Figures. They're even letting some Zelda gamers get a chance to get their hands on a prize that will also save them a few bucks.

Nintendo UK is giving away a limited edition statue of Ganondorf from Twilight Princess that was done by First 4 Figures. They'll also be giving out seven copies of the Twilight Princess HD amiibo bundle to runners-up of the contest. In order to enter the sweepstakes for a chance at these prizes, UK Zelda fans must send Nintendo an art creation of something or someone from Twilight Princess.

Every Friday from January 15th to February 26th, they will be picking the runners-up and giving each of them a Twilight Princess HD amiibo bundle. On March 4th, the grand prize winner will be declared by an independent judge and will be receiving the First 4 Figures Ganondorf statue. UK fans will have until February 19th in order to send in their entry for the sweepstakes. If you're interested in entering and you live in the UK, just head on over to the official Nintendo UK sweepstakes page if you want more info on the contest.

What do you think of this sweepstakes? If you're a Zelda fan from the UK, will you be entering the contest? Let us know in the comments below!

Source: Nintendo UK

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While the release of Twilight Princess HD only a few months away, there are already some Zelda fans out there who are really hyped for the game. Nintendo UK sees that and is giving fans a chance to win a very amazing Zelda statue done by the folks at First 4 Figures. They're even letting some Zelda gamers get a chance to get their hands on a prize that will also save them a few bucks...

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Zelda Inquiries: Ask Us Questions about Zelda, Nintendo, and/or Us! http://www.zeldainformer.com/zelda-inquiries-ask-us-questions-about-zelda-nintendo-and-or-us/ Wed, 30 Dec 2015 20:33:00 +0000 http://localhost/wordpress90/?p=13415

As I begin to organize our next episode of Zelda Inquiries, it has come to my attention that here on Zelda Informer no one has asked any questions and we've been virtually relying on questions from our Twitter handle and Facebook Page. While those are lovely extensions of our site that carry our content to even more people, we really want to field some questions from our more dedicated on site community.

For those of you unaware, Zelda Inquiries is a new weekly video series where we answer and discuss your questions about Zelda, Zelda Informer, and Nintendo. It's a bit like a weekly mailbag series, except we really focus on going in depth with your questions, even if they can be a tad silly at times. Each full episode runs around two hours in length, but we split up the show into mini-episodes featuring individual questions that spark the most entertaining or most informative and interesting conversation in-between new episode releases. So what are we doing with this particular post? First off we're introducing the series to you if you've missed it the past two weeks. You can find a full list of episodes below.

Secondly, we're reaching out to our in-house community before we record our next episode and imploring you to ask us questions for the show before we record! If your question doesn't make the cut - no worries, it will likely make it into future episodes. Here's the full list of our currently released full and mini episodes:

Full Series:

Minisodes:

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As I begin to organize our next episode of Zelda Inquiries, it has come to my attention that here on Zelda Informer no one has asked any questions and we've been virtually relying on questions from our Twitter handle and Facebook Page. While those are lovely extensions of our site that carry our content to even more people, we really want to field some questions from our more dedicated on site community...

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Tri Force Heroes Developers Discuss Origins of Cheer Outfit and Timeless Tunic http://www.zeldainformer.com/tri-force-heroes-developers-discuss-origins-of-cheer-outfit-and-timeless-tu/ Thu, 31 Dec 2015 01:42:00 +0000 http://localhost/wordpress90/?p=13417

Last month, the developers of Tri Force Heroes shared some costume concepts that never made it into the final game, such as an outfit that made playable characters look naked. Hearing the creative process behind the different outfits seen in the game was rather interesting, and we hoped to hear more of how certain costumes evolved throughout development. In a recent interview with Japanese publication Nintendo Dream, director Hiromasa Shikata, designer Keisuke Umeda, and producer Eiji Aonuma discussed the origins of the game's Cheer Outfit and Timeless Tunic.

When speaking of the costumes in Tri Force Heroes, Umeda shared what elements were considered when designing each costume:

“The first thing is to make the effect [of the costume] easy to understand. Then comes making it look interesting and easily recognizable with colors. Designs were made while keeping these three things in mind.”

The team shared a piece of concept art of the game's Cheer Outfit, and explained how the concept evolved into its final form:

“This is a draft of the Cheer Outfit. At first we discussed to go with an idol costume. The ability increases partners’ Energy Gauge, as everyone would be more energetic when getting cheering from an idol. But it seems like the image of an idol is greatly different in Japan than other countries. It turned into a cheerleader when thinking about what has easily understandable image of “giving support” in any country.”

Shikata also explained the conception of the Timeless Tunic, which was based on the idea of "let’s create a costume that changes the music." He shared, "the reason was that we had created NES like music, so we created a costume that allowed to listen to it."

The developers elaborated further on these NES versions of the game's music:

ND: You created NES versions [of music]?

Shikata: That’s right. This is related to the technical limitations of Download Play. Tri Force Heroes supports Download Play, which allows people to play the game even if they don’t own it by receiving data to Nintendo 3DS.

Shikata: There is a memory limit for Download Play, so music couldn’t be transmitted normally. At first we removed the BGM, but as one would except it feels desolate without music.

Shikata: Therefore staff that was responsible of sound said: “If we created NES-like music, the data would become smaller.”

ND: You rearranged all music tracks, right?

Aonuma: Exactly. It didn’t turn into NES music with a button press. We redid everything. Sound staff were incredibly passionate of this.

Shikata: The original plan was to do course BGM, but in the end we were able to do two versions of all music. As we had created NES-like music under these circumstances, you’d want to listen to it when you like to and not just when using Download Play, and thus Timeless Tunic was born.

It's really interesting how the music in the game drove costume designs so effectively.

Are there are any costumes in Tri Force Heroes that you'd like to know the origins of? What is your favorite outfit in the game? Share your thoughts in the comments!

Source: Nintendo Dream (via Nintendo Everything)

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Last month, the developers of Tri Force Heroes shared some costume concepts that never made it into the final game, such as an outfit that made playable characters look naked. Hearing the creative process behind the different outfits seen in the game was rather interesting, and we hoped to hear more of how certain costumes evolved throughout development. In a recent interview with Japanese publication Nintendo Dream, director Hiromasa Shikata, designer Keisuke Umeda, and producer Eiji Aonuma discussed the origins of the game's Cheer Outfit and Timeless Tunic...

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Cosplay of the Week: Steampunk Skull Kid by Opheroth http://www.zeldainformer.com/cosplay-of-the-week-steampunk-skull-kid-by-dr-emporio-efikz/ Sat, 02 Jan 2016 13:34:00 +0000 http://localhost/wordpress90/?p=13410 Welcome back to the first Cosplay of the Week after Christmas! This week is a very unique version of Skull Kid by Opheroth. Opheroth is a steampunk connoisseur, posting mostly on his DeviantArt of his own beautiful art, both in illustration and cosplay. His version of Skull Kid appears to be a one-time cosplay for Zelda, though that does not make it any less good.

The costume itself is defined by the mask. It is painted and carved with precision. The shape itself is the perfect heart it is in the game, and the spikes look almost as sharp as they do on the real Skull Kid. This is with the help of a Pepakura, which I believe is a rather ingenious way to insure the accuracy of the shape. The painted lines are very clean and sharp, likely with the use of a handmade stencil. The metal frame around the eyes and added studs certainly make Majora's Mask look nearly robotic. The gears at the top of the mask fuel this image - making me wonder what a machine Zelda world would look like. The lack of any colour besides black and silver definitely speak to the steampunk theme, however rare such colours might be in the steampunk fashion.

The colour-scheme is carried on to the rest of Opheroth's outfit, a very sharp white and black suit. The modernity of this choice is odd, given that steampunk pulls heavily from Victorian times. Nonetheless, in the context of Zelda, it inspires the imagination for a very different type of game to be sure. In addition, the hat is unfortunately the least creative out of the entire cosplay. It is sold at Chapel, a hat store originating in California with locations across North America. In fact, here's a similar if not better made one.

That being said, I still believe this cosplay is worth a look. It's a definitely new take on the Skull Kid as a character in full cosplay form, rather than just art. What do you think of this cosplay? Does it deserve the title of "steampunk" or "unique"? Let us know in the comments below!

Source: DeviantArt

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Welcome back to the first Cosplay of the Week after Christmas! This week is a very unique version of Skull Kid by Opheroth. Opheroth is a Steampunk connoisseur, posting mostly on his DeviantArt of his own beautiful art, both in illustration and cosplay. His version of Skull Kid appears to be a one-time cosplay for Zelda, though that does not make it any less good.

The costume itself is defined by the mask. It is painted and carved...

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GameStop Zelda Deals: Buy One, Get One 50% Off A Link Between Worlds, $25 Off Hyrule Edition New 3DS http://www.zeldainformer.com/gamestop-zelda-deals-buy-one-get-one-50-off-a-link-between-worlds-25-off-hy/ Thu, 31 Dec 2015 18:50:00 +0000 http://localhost/wordpress90/?p=13416 GameStop just keeps rolling in some amazing deals on some pretty sweet Zelda merchandise. From the two Skyward Sword statues that got an amazing price drop, to pre-orders for two different kinds of Twilight Princess HD bundles, GameStop has kept their Zelda fans happy. Today we have a few more deals from them as they try to end 2015 on a high note with their loyal Zelda customers.

One of the GameStop deals we found includes A Link Between Worlds in a buy one, get one half off sale on select Nintendo 3DS titles. This means that you can easily get this portable Zelda title new for $20 if you're shopping around for a couple of titles for the Nintendo 3DS. For those in the market for a handheld, there's an amazing $25 off sale on select New Nintendo 3DS XL handheld models both new and refurbished. This means that the Hyrule Edition pack is now 174.99 USD and the Tri Force Heroes New 3DS XL bundle is 214.99 USD. There's no confirmation yet on when these deals end, but I would suggest jumping on them as soon as you get the chance.

What do you think of these deals? Do you think it's worth what money you have left post-holiday season? Let us know in the comments below.

Source: GameStop

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GameStop just keeps rolling in some amazing deals on some pretty sweet Zelda merchandise. From the two Skyward Sword statues that got an amazing price drop, to pre-orders for two different kinds of Twilight Princess HD bundles, GameStop has kept their Zelda fans happy. Today we have a few more deals from them as they try to end 2015 on a high note with their loyal Zelda customers...

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Daily Debate: Is Nostalgia Important for the Zelda Series? http://www.zeldainformer.com/daily-debate-is-nostalgia-important-for-the-zelda-series/ Fri, 01 Jan 2016 00:18:00 +0000 http://localhost/wordpress90/?p=13418

There's no doubt in my mind that when you think of a Zelda game, you're reminded of features like the heart system, the Master Sword, and even the Deku Tree. These features stand strongly as recurring themes of the series, while at the same time at least two out of three could be considered extremely important – and maybe even essential – to the series at large. I mean, could you imagine a main title without a heart system to represent your health?

Nostalgia is a strong thing for the series, and sometimes even just having "The Legend of Zelda" in the title is enough for some fans. But for other people who can be considered a lot more stubborn, what does it really take for a title to be considered interesting? In the Pokémon series it could be argued that Game Freak relies heavily on nostalgia, which can be deduced from the extreme likeness of the main series games. This isn't always a bad play from the developers, as similar mechanics make the game easier to build and easier to understand for returning players. But, as many gamers complain about both Zelda and Pokémon, retaining those old systems can also potentially lead to the series become a bit stagnant.

What are your thoughts on the subject? Is nostalgia a good play for the developers to make? Or should the series leave the old ways behind and head out on some completely new path? Let us know in the comments below!

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There's no doubt in my mind that when you think of a Zelda game, you're reminded of features like the heart system, the Master Sword, and even the Deku Tree. These features stand strongly as recurring themes of the series, while at the same time at least two out of three could be considered extremely important – and maybe even essential – to the series at large. I mean, could you imagine a main title without a heart system to represent your health?

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​Zelda Informer’s Top 10 Zelda Games of All Time Winter 2015/2016 Edition http://www.zeldainformer.com/zelda-informers-top-10-zelda-games-of-all-time-winter-2015-2016-edition/ Thu, 31 Dec 2015 21:55:00 +0000 http://localhost/wordpress90/?p=13419

Last year we shared with you a list of how the Zelda Informer staff then collectively ranked every single Zelda game in the series. Our staff has gotten smaller in 2015, but it’s also gotten closer and as such things change. We had the release of Tri Force Heroes to now consider and obviously the subtraction and addition of staff members over the course of the past year.

Due to the decrease in number of staff available I didn’t feel we have enough data to truly rank all 18 main line Zelda titles. However, we all have our ten favorite and as such we are starting a new tradition of presenting Zelda Informer’s top 10 Zelda games each winter. Why winter? It allows for at least a few weeks buffer from the potential release of a new title and it helps bring in the New Year with where ZI’s collective staff stands in terms of what games in the series we like most.

Each staff member was given the opportunity to submit a top 10 list. We then assigned points to each spot in the list, added them up, and ended up with a final top 10 we feel confident in. It’s not an exact science, but this is a pretty good standing of what our top 10 games really are. We had 10 staff members participate to create this list. Still, what really matters is… what is our top 10? Well here you go in countdown fashion from 10 to 1.

10. A Link Between Worlds

This game for many was the epitome of what top down Zelda’s are supposed to me – nay what many feel Zelda is supposed to be. While it offered a wall merging mechanic that brought the game to a whole new dimension, it was extremely clever in both exploring the worlds of Hyrule and Lorule as well as solving intricate puzzles. The nice thing is that by the time game ends, it feels like we’ve only scratched the surface of what that mechanic can accomplish.

A Link Between Worlds reminded all of us of not only where Zelda has been, but where it could be going with endearing characters and the ability to rent and buy all the items from the start. It reminded us what a more open world feels like, even within the limitations of the story. More important it proved that there is still a spot in today’s video game world for top down Zelda games – and that’s certainly a world we want to live in.

09. The Minish Cap

This title was extremely fun. Ultimately, that’s what matters right? The Minish Cap was the third title in a contract deal with Capcom and it’s honestly one of the finest handheld Zelda games we’ve ever gotten. Letting you shrink to the size of a small insect and meeting an entirely new people called the Minish, it captivated many players from the start.

The Minish Cap also introduced one of the most beloved sidekicks in Ezlo as well as an enemy, Vaati, that many fans today long to see make a triumphant return to the series.

08. Zelda II: The Adventure of Link

This title has risen as one of the most appreciated titles in the series among the Zelda Informer staff. While popular opinion labels it as a black sheep, there is a lot to like about this title. While it’s a leveling RPG style experience with a lot of grinding, it offers challenging enemy and boss fights, a sprawling world to explore, and to this day it has the most complex and useful magic system ever put into a Zelda game.

It created memorable character such as Error and Bagu and introduced arguably the greatest and most surprising final fight in the history of the series, where you have to face off against yourself. There are some deep undertones to that final fight. This title was also (based on the manual) why the series was titled The Legend of Zelda – as it explained her actual legend. While this has been retconned as the reason for the series name thanks to Skyward Sword, it’s still has a really intricate story that made extensive use of game manuals, something that is lost in today’s gaming world.

07. A Link to the Past

Considered by many to be arguably the best game in the series, A Link to the Past is virtually the definition of a Zelda game. It established the entire formula the series has been using the last two decades, combining the best features from all prior games to setup a story flow, world building, and puzzle solving mantra that has yet to be reformed.

This title is still a great game by today’s standards and is a worthy play for anyone who enjoys the top down style Zelda games.

06. Link’s Awakening

This title is by far our staff’s favorite top down game in the series. Headed up by Tezuka, the man who currently controls the Mario series, you could easily see that influence as the game featured several characters and sprites from the Mario series of games. However that charm isn’t what separates this game – its gameplay is top notch and the story and world are built and put together in such a way that it really draws you in and almost crushes you with its ending, taking it all away.

This game stands as an outlier in the series, not taking place in Hyrule or using any characters associated to Hyrule besides Link. This is simply a game all Zelda fans must play at some point in their lives.

05. Majora’s Mask

There was a time at Zelda Informer when Majora’s Mask would be the top gam e among our staff in a land slide. That time has now passed, but it doesn’t change how fantastic this titles is. It turned the Zelda series on its head, putting time constraints at the forefront of the experience while giving us the most intricate set of sidequests ever seen in a Zelda game. These very quests really engross you into the world and let you feel extremely close to all the various characters.

The actual bad guy still has a lot of mystery surrounding them to this day, and the cryptic messages from the Happy Mask Salesman overall make the game wonderful and mysterious at the same time. Add in Skull Kid’s overarching story and you have a game ripe with desire to be different, despite being built upon another games assets. Majora’s Mask is a one of kind experience in the Zelda series.

04. Skyward Sword

This title usually ranks as the most controversial of the 3D home console titles. It’s a fairly linear experience and the controls were take them or leave them for many players. However, we at Zelda Informer feel this game is just a really great game on its own, setting the stage for the rest of the series. Some of us really enjoyed the controls and many of us loved the story.

Add in some slick moments and clever puzzles, and you have yourself a title that has stuck with us since its release in 2011.

03. The Wind Waker

Sailing the high seas was never possible in Zelda until The Wind Waker came about. It offered one of the more freeing experiences when it came to exploration, as you sailed all across the Great Sea. The game was so much more than that, however. For the first time in Zelda history you meet the King of Hyrule, you learn of a dark undertone dealing with the flooding of Hyrule and how Ganondorf’s motives aren’t wholly evil this time around.

The game offered thrilling exploration, an endearing art style, and combat that felt both fluid and natural. Add in some engrossing characters and great dungeons, and you got yourself one of the best Zelda games to date.

02. Twilight Princess

While Twilight Princess won the 2015 Zelda Versus Best Zelda Game Tournament, it chimes in at #2 for us as a staff this year. Could tides turn with the release of Twilight Princess HD? Certainly possible. Still, this game lands at our #2 spot with high honors. From the engrossing story, sprawling world, inventive sidekick, and arguably the best dungeons in the series to date, you have yourself the makings of a masterpiece.

Twilight Princess stands today as one of the most revered titles in the series and we’re thrilled to experience it anew in HD soon enough.

01.Ocarina of Time

If A Link to the Past has set the standard under which all future games have been created, Ocarina of Time set the gold standard under which all Zelda games are compared too. Ocarina of Time’s place among conversations for the best game in the series is well known, as is the conversation that it may be one of if not the best game ever crafted. It took everything A Link to the Past established and simply made it all possible in an entirely new dimension.

That doesn’t mean it can’t stand on its own, establishing many beloved characters, the most memorable soundtrack in the entire series, and giving us the only experience that has Link as a child and an adult. Many have fond memories and still enjoy this game to this very day. We can only hope a future game can take up this title’s mantle as the game every other Zelda game is compared too.


For those curious, this year’s top 10 has some stark contrast to the last one we did. Here’s last year’s list:

  1. Majora's Mask
  2. The Wind Waker
  3. A Link Between Worlds
  4. Ocarina of Time
  5. Skyward Sword
  6. Link's Awakening
  7. Twilight Princess
  8. A Link to the Past
  9. Oracle of Ages
  10. The Minish Cap

As you can see, as time flows and we continue to press onward, things change – there is so much variance comparing the lists. What’s your top 10?

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Last year we shared with you a list of how the Zelda Informer staff then collectively ranked every single Zelda game in the series. Our staff has gotten smaller in 2015, but it’s also gotten closer and as such things change. We had the release of Tri Force Heroes to now consider and obviously the subtraction and addition of staff members over the course of the past year.

Due to the decrease in number of staff available I didn’t feel we have enough data to truly rank all 18 main line Zelda titles. However, we all have our ten favorite and as such we are starting a new tradition of presenting Zelda Informer’s top 10 Zelda games each winter. Why winter? It allows for at least a few weeks buffer from the potential release of a new title and it helps bring in the New Year with where ZI’s collective staff stands in terms of what games in the series we like most...

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Zelda U Makes Entertainment Weekly's 15 Most Anticipated Games of 2016 http://www.zeldainformer.com/zelda-u-makes-entertainment-weeklys-15-most-anticipated-games-of-2016/ Fri, 01 Jan 2016 18:38:00 +0000 http://localhost/wordpress90/?p=13420 As we begin this new year in style, it's only fitting that the "Best of 2015" lists just keep on rolling in. Today we get another popular entertainment website putting a Zelda game on their most anticipated games of 2016 list; Zelda U. With all the hype over the past few years, it only makes sense that Zelda U is still on everyone's radar.

Entertainment Weekly has put Zelda U on its list of the most anticipated games of 2016, and with good reason. According to them, despite only getting very short teasers and knowing next-to-nothing about this future title in the series, they still can't wait to get their hands on this upcoming Zelda game. Other anticipated games of 2016 that made their list include Street Fighter V, Uncharted 4: A Thief's End, No Man's Sky, The Last Guardian, and Gears of War 4.

It looks like the next heavyweight Zelda contender has some very rough competition this year. You know what though? Bring it on! What do you think of this news? Are you as hyped for Zelda U as we are? Let us know in the comments below!

Source: Entertainment Weekly

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As we begin this new year in style, it's only fitting that the "Best of 2015" lists just keep on rolling in. Today we get another popular entertainment website putting a Zelda game on their most anticipated games of 2016 list, Zelda U. With all the hype over the past few years, it only makes sense that Zelda U is still on everyone's radar...

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Awesome Games Done Quick 2016 Unveils its Zelda Lineup http://www.zeldainformer.com/awesome-games-done-quick-2016-unveils-its-zelda-lineup/ Fri, 01 Jan 2016 19:30:00 +0000 http://localhost/wordpress90/?p=13421 A couple of great charity game streams during the year come from the folks over at Games Done Quick. We have one coming up at the beginning of the year in a couple of days as Awesome Games Done Quick returns once again to give us some speed running goodness. I'm happy as always to report that Zelda will once again be represented by some classics from the franchise.

Games Done Quick is a joint group that comes from two different speed running sites, Speed Demos Archive and Speed Runs Live. Two times a year, they do a week long charity stream on Twitch: one at the beginning of the year and the other during the summer. Each of these events features speed running some of the most nostalgic games around. Last year, Awesome Games Done Quick 2015 raised over $1.5 million for the Prevent Cancer Foundation. This year's Zelda schedule for the charity stream includes titles from the series like Oracle of Ages (1/4), The Legend of Zelda (1/5), Ocarina of Time: Master Quest (1/8), Majora's Mask (1/8), and A Link to the Past (1/9).

The Awesome Games Done Quick 2016 stream begins on January 3rd at 12PM EST and has its final speed run on January 10th at 12:01AM EST. To get more details on not only the Zelda runs, but the other games being played, be sure to check out the stream's official schedule. What do you think of this news? Will you be checking out the stream? Let us know in the comments below!

Source: Games Done Quick

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A couple of great charity game streams during the year come from the folks over at Games Done Quick. We have one coming up at the beginning of the year in a couple of days as Awesome Games Done Quick returns once again to give us some speed running goodness. I'm happy as always to report that Zelda will once again be represented by some classics from the franchise...

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Photoshop Contest: The Best Moment of 2015 http://www.zeldainformer.com/photoshop-contest-the-best-moment-of-2015/ Fri, 01 Jan 2016 19:14:00 +0000 http://localhost/wordpress90/?p=13422 Happy New Year to everyone! And what better way to start off 2016 than to Photoshop some outrageous pictures and share them with your friends at Zelda Informer? There were a lot of great moments last year, especially in the world of Zelda, so this week we want you to share your favorite moments of 2015. Of course, you can 'shop together just about any ridiculous image to represent that moment too. So, let's send off 2015 in style and start the new journey of 2016.

Last Week's Contest: 2015 Year in Review

Sadly, we received no entries for last week's contest, which asked you all to create an image that represented the many events of 2015. We couldn't start this week without something to look back at, so I whipped up a little something that represented my year at Zelda Informer. King Nathanial has ruled over his kingdom with wisdom, courage, and power, and I've had nothing but an amazing time.

This Week's Contest: The Best Moment of 2015

Seeing as no one contributed to last week's contest, I suppose I can get away with having a similar theme this week. But where last week asked artists to look back at all of 2015, this week, we just want you focus on a singular moment. And looking back at everything that happened last year, there are sure to be many great moments to showcase.

The contest this week is to share your favorite moment of 2015 in a Photoshopped image. As long as it's in some way Zelda related, you're free to depict any moment you'd like. Honestly, you can even stretch the truth and show moments that didn't exactly happen too. As long as your entry causes us to look back at the best moments of last year, we'll accept it.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on January 6. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must include King Nathaniel Rumphol-Janc.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Happy New Year to everyone! And what better way to start off 2016 than to Photoshop some outrageous pictures and share them with your friends at Zelda Informer? There were a lot of great moments last year, especially in the world of elda, so this week we want you to share your favorite moments of 2015. Of course, you can 'shop together just about any ridiculous image to represent that moment too. So, let's send off 2015 in style and start the new journey of 2016...

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The 30th Year of Zelda Has Arrived http://www.zeldainformer.com/the-30th-year-of-zelda-has-arrived/ Fri, 01 Jan 2016 19:49:00 +0000 http://localhost/wordpress90/?p=13423

This year is a special occasion for the Zelda series, but some of what will make it so special in terms of a celebration was supposed to happen in 2015. Last year for our New Years post we talked about how 2015 was going to be a very special year with the release of Majora’s Mask 3D and Zelda U. Unfortunately, Zelda U didn’t release in 2015, but that only makes this year all the more exciting.

The Zelda series turns 30 this year on February 21st – which marks the official anniversary of the entire series. That’s exciting, though we as of yet don’t know what if anything Nintendo is doing different this year to celebrate it. What we do know is that we have three Zelda related games releasing, the continuation of the Symphony of the Goddesses, and naturally some new merchandise.

I sometimes question the value of the 30th anniversary not because the big 3 0 isn’t a big deal, but it was just 5 years ago we were talking about the 25th anniversary – the last year we also got a brand new home console game. It feels weird thinking we’re celebrating two console releases in a row in such a fashion – and you can either blame long development cycles or any number of factors.

Still, this year is going to be exciting and based purely on what we know is happening it’s already one of the biggest and arguably best years for Zelda fans. Twilight Princess HD releases on March 4th, Hyrule Warriors Legends releases on March 25th, and Zelda U releases at some point this year – likely November. It’s not as if summer will be without excitement – with E3 in June we can almost assure we’re getting an overload of Zelda U news all summer long heading into release in the fall.

Of course you know all of that. Everytime we enter a new year it’s good to look back on the year that was, especially for us at Zelda Informer. Last year I made some promises to you all. While we didn’t exactly nail every goal, we made some major strides. We promised that you’d see progress on the quality of our walkthroughs and I’m proud to say that we’ve achieved that goal. This year we launched a full Majora’s Mask 3D Walkthrough, Link’s Awakening Walkthrough, The Adventure of Link Walkthrough, and we’ve made progress on our Tri Force Heroes Walkthrough and The Minish Cap Walkthrough. We are currently also working on our Twilight Princess Walkthrough so it’s ready just in time for Twilight Princess HD. Needless to say, we’ve made many strides and will continue to do so in 2016.

I feel like we’ve improved on the quality of our writing as promised. We’ve worked better towards consistency in our work this year too. While Daily Debates have not reached a level we hope to achieve, many projects have been going well including most of our weekly features. We have some potential plans for new projects this year, so stay tuned to find out more on that front.

Of course this is the one time of year we publicly let you all know how the health of the site is doing. Basically, how much we’ve grown and how thankful we are for all of you here. Here is the full breakdown:

  • We had 4,791,287 unique visitors in 2015 who visited 17,145,185 pages over 13,129.717 sessions. This marks the 6th consecutive year of growth at Zelda Informer, though this year was a bit slower compared to the stellar growth we saw in 2014. Traffic increased by nearly 25% over the prior year. Either way, six straight years of growth is something to be proud of.
  • Our facebook page ended 2014 with 393,359 likes, Today it has 639,416 likes. Our twitter grew as well, though at a smaller rate, and our google plus went from almost nothing to 2,981 followers with tumblr chiming in at 13,744 – a growth of over 800% from where we started in 2014. It’s been a good year for our extended social media channels.
  • We launched a brand new layout in 2015 – the first to feature mobile friendly ads (save a few kinks here and there) and the first to allow the full navigation of our site from mobile.

Our top 10 most viewed content this year go as follows:

  1. Nintendo Has Officially Ended the Sheik Gender Debate – 167,862 Views
  2. North America Receives Majora’s Mask 3D Special Edition – 122,583 Views
  3. Best Buy is Canceling Majora’s Mask New Nintendo 3DS XL Orders if More Than 1 – 102,198
  4. Smosh Gives Us A Leaked Legend of Zelda Netflix Trailer – 98,609
  5. Debunked: Why the Link is Dead Theory is Wrong – 85,647
  6. Awesome Animated Short Film Explores Ganondorf’s Backstory – 77,342
  7. Nintendo Responds to Peta’s Pokemon Black and Blue (yes, this story is somehow still going strong despite being 3 years old) – 74,124
  8. See Ocarina of Time’s Kakariko Village Beautifully Recreated in Unreal Engine 4 – 71,649
  9. The Deep Symbolism Behind the Silence of Link – 60,277
  10. Zora’s Domain From Ocarina of Time Has Been Recreated in Unreal Engine 4 – 56,037

With our top guide being The Wind Waker Walkthrough, chiming in with 44,384 views of the index and many more views of the individual guide pages.

Needless to say, we’ve had a very good run in 2015. I won’t bore you with making promises for 2016 – we’ll be so full still completing goals from last year and so busy playing various Zelda games and providing the best coverage we can that I don’t know that adding addit ional promises serves you best.

Whatever the case may be, Happy New Year from all of us here at Zelda Informer and we hope 2016 is the best year of your lives yet.

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This year is a special occasion for the Zelda series, but some of what will make it so special in terms of a celebration was supposed to happen in 2015. Last year for our New Years post we talked about how 2015 was going to be a very special year with the release of Majora’s Mask 3D and Zelda U. Unfortunately, Zelda U didn’t release in 2015, but that only makes this year all the more exciting.

The Zelda series turns 30 this year on February 21st – which marks the official anniversary of the entire series. That’s exciting, though we as of yet don’t know what if anything Nintendo is doing different this year to celebrate it. What we do know is that we have three Zelda related games releasing, the continuation of the Symphony of the Goddesses, and naturally some new merchandise...

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Here's a Fan Made The Legend of Zelda Commercial Concept That Aims to Impress http://www.zeldainformer.com/heres-a-fan-made-the-legend-of-zelda-commercial-concept-that-aims-to-impres/ Fri, 01 Jan 2016 22:20:00 +0000 http://localhost/wordpress90/?p=13424

A few weeks ago something interesting came across our desk at Zelda Informer. We were able to view what at the time was a private video showing a concept for a Zelda commercial. Stop me if you've heard this before - we've had many fans pestering us to post about it ever since a site named GamerPros publicly posted about the video, claiming it to be valid based on the production value above all else. We avoided posting about it because not only did we feel it was completely fan made, we couldn't actually show you the video... until now.

We make a habit of sharing fan content here and this commercial concept is extremely cute and endearing - but we feel it's completely fan made. That shouldn't deter from the quality of the presentation. Unfortunately the only video we can show you is someone who played it for another person over skype - we personally have seen the raw footage sans Skype, but we didn't download and upload it as it's not our creation. As far as we're aware, it originated from someone on vimeo who's account at the time of this posting no longer exists. We hope the original creator steps forward eventually not only so we can show you a higher quality video, but so they can claim their just due credit.

The actual concept is cute, with a dad passing on the Zelda fandom to his daughter. You are free to still feel this is a leaked first draft for a potential presentation or commercial, but we'll stick with the fan made mantra ourselves. If something on that front changes, we'll let you know, but nothing about this video can be verified and the production value is not at Nintendo's usual level. But man, this is a really impressive concept and possibly something Nintendo should maybe consider in an advertising push for Zelda U this year. Ultimately, this is a great creation irregardless and brings the Zelda fandom full circle.

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A few weeks ago something interesting came across our desk at Zelda Informer. We were able to view what at the time was a private video showing a concept for a Zelda commercial. Stop me if you've heard this before - we've had many fans pestering us to post about it ever since a site named GamerPros publicly posted about the video, claiming it to be valid based on the production value above all else. We avoided posting about...

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IGN Nominates Majora's Mask 3D and Tri Force Heroes for 3DS Game of the Year and More http://www.zeldainformer.com/ign-nominates-majoras-mask-3d-and-tri-force-heroes-for-3ds-game-of-the-year/ Sat, 02 Jan 2016 17:30:00 +0000 http://localhost/wordpress90/?p=13425

While most of the Game of the Year awards across the internet have come and gone, IGN (the largest video game related news and information website in the world) is still taking user votes on games in several categories. Of course to get voted for you have to be nominated and thankfully for us Zelda fans, Majora's Mask 3D and Tri Force Heroes both received multiple nominations... including both making the list for 3DS Game of the Year.

Majora's Mask 3D was also nominated for Best Remaster while Tri Force Heroes made the nominee list for Best Cooperative Multiplayer. You can vote on the Best 3DS Game Here, the Best Remaster Here, and the Best Cooperative Multiplayer Game here. Will Zelda bring home any awards from IGN this year?

Source: IGN

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While most of the Game of the Year awards across the internet have come and gone, IGN (the largest video game related news and information website in the world) is still taking user votes on games in several categories. Of course to get voted for you have to be nominated and thankfully for us Zelda fans, Majora's Mask 3D and Tri Force Heroes both received multiple nominations... including both making the list for 3DS Game of the Year...

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Zelda Manga Artist Releases New Sketch for New Years 2016 http://www.zeldainformer.com/zelda-manga-artist-releases-new-sketch-for-new-years-2016/ Sat, 02 Jan 2016 22:11:00 +0000 http://localhost/wordpress90/?p=13426

Akira Himekawa is well known in the Zelda fan base as the manga artist behind the series best work in manga form. She decided to bring in the new year for 2016 with a brand new drawing of Link, of which she released on her Facebook page. The drawing is of Links face with a bunch of various text, but unfortunately I can't read Japanese. However Akira had this to say in the image post:

A HAPPY NEW YEAR!!!! 2016

I would assume the text on the image is probably similar in messaging. Either way it's one last reminder that indeed, we've entered a new year... the 30th year of Zelda.

Source: Facebook

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Akira Himekawa is well known in the Zelda fan base as the manga artist behind the series best work in manga form. She decided to bring in the new year for 2016 with a brand new drawing of Link, of which she released on her Facebook page. The drawing is of Links face with a bunch of various text, but unfortunately I can't read Japanese. However Akira had this to say in the image post...

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Opinion: How Does Twilight Princess HD Need to Change? http://www.zeldainformer.com/opinion-how-does-twilight-princess-hd-need-to-change/ Sun, 03 Jan 2016 06:23:00 +0000 http://localhost/wordpress90/?p=13428 One of our authors, Alpha, already spent a large amount of time discussing how he thinks the original Twilight Princess could be fixed, that can be found here if you would like to check it out. I highly recommend it.


If you've read any of my previous work, it's no secret that The Legend of Zelda: Twilight Princess is my favourite Zelda title of all time. But, at the same time, I'd be kidding myself if I ignored that it was quite a flawed game in a lot of different senses. There's a plethora of different changes that could be made to the game to cement it as a timeless classic of the series, and in my opinion the upcoming HD remaster of the game is a very good opportunity for them to make these changes. Some of these changes can be as simple as the graphics, while others might not be as obvious and are more about the story. Without further ado, let's get under way!

Graphics

Twilight Princess is notoriously one of the darker games of the series, and the darkness of the game stems from the graphics used as well as just the story. Darker graphics are used throughout the game to show the true depth of the games and the real darkness that the developers are trying to portray through this game. Just because a game is receiving the High Definition treatment shouldn't always mean that it should brighten up. When I think of Twilight Princess, I think of the darkness and the effect that it has on me as the player. In particular, I feel the scene where we are first thrust into the world of light as Wolf Link under the curse that Zant places on us just wouldn't and couldn't feel the same if it was done with more light put on it. This is a point of the game where we have been defeated, our morale is low and Midna is dying on our back, the thunderstorm here, as well as the darkness, is brilliantly executed here. If anything, this scene should be made darker.

Graphical changes for a game can really set the impact for a scene. The Twilight Realm, for example, is almost completely devoid of light. This is a place that has been conquered, and the way that it is portrayed really shows this to us. The Twili are shown to us as almost alien creatures because of Ganon & Zant's oppression. The High Definition textures that they'll hopefully be adding to the game can really be used excellently here in order to show us a much darker realm that really feels like it's a dank and dreary place and that it's definitely something that we should be terrified of being.

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If you've read any of my previous work, it's no secret that The Legend of Zelda: Twilight Princess is my favourite Zelda title of all time. But, at the same time, I'd be kidding myself if I ignored that it was quite a flawed game in a lot of different senses. There's a plethora of different changes that could be made to the game to cement it as a timeless classic of the series, and in my opinion the upcoming HD remaster of the game is a very good opportunity for them to make these changes...

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Opinion: 3 Elements the Zelda Series can Borrow From Other Games http://www.zeldainformer.com/opinion-3-elements-the-zelda-series-can-borrow-from-other-games/ Sun, 03 Jan 2016 12:56:00 +0000 http://localhost/wordpress90/?p=13429

While some aspects of the Zelda series are unique in their own way and very much so work for the games in their own way, there's no denying that there are sometimes aspects of other games that could lend their own skills to the games we get. While it isn't always a bad thing when we get the same unique features repeatedly - if something isn't broken you shouldn't fix it, after all - but that doesn't mean that there isn't a way to improve upon those features or replace them with entirely new ones. That doesn't mean there's anything wrong with them, it just means that they served their purpose and they were upgraded.

When I'm playing games from other series sometimes I like to imagine those games combined with elements from other games that I've played, and this thought process is probably what spawned Hyrule Warriors. I mean, who wouldn't be titillated at the thought of a Zelda game that offered full weapon customisation? How about a game that offered character customisation? The possibilities are endless, basically, and in this article I intend to bring to light the three that interest me the most and would fit in the easiest for the franchise.

Dialogue

We'll start off with one of the easiest to implement: dialogue. Why does Link have to be mute? Why not in a future instalment have him able to do more then just make some grunting noises?

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While some aspects of the Zelda series are unique in their own way and very much so work for the games in their own way, there's no denying that there are sometimes aspects of other games that could lend their own skills to the games we get. While it isn't always a bad thing when we get the same unique features repeatedly - if something isn't broken you shouldn't fix it, after all - but that doesn't mean that there isn't a way to improve upon those features or replace them with entirely new ones...

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Majora's Mask Nendoroid Link Figure Now Available for Pre-Order http://www.zeldainformer.com/pre-order/ Sun, 03 Jan 2016 17:04:00 +0000 http://localhost/wordpress90/?p=13431 GameStop is once again showcasing a beautiful Nendoroid Link figure from Majora's Mask. You can pre-order it now for only $46.99 USD. The figure will be released come March 15, 2016. As a reminder from GameStop, remember that "billing does not occur until shipment is processed". So it likely will not be until the release date that you are charged. In addition, GameStop has a lovely "pre-order low price guarantee", which means that "if the price drops before the release date, you will be charged the lower price" (all quotes from the sourced link below).

The figure itself is, of course, stunning. It has the bright colours often associated with Majora's Mask, making it stand out amongst most other Link figures. The fierce expression of Link is appropriate to the game's dark themes, especially the determined smile of a hardened warrior.

Will you be purchasing this figure of Link? Let us know in the comments below!

Source: GameStop

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GameStop is once again showcasing a beautiful Nendoroid Link figure from Majora's Mask. You can pre-order it now for only $46.99 USD. The figure will be released come March 15, 2016. As a reminder from GameStop, remember that "billing does not occur until shipment is processed". So it likely will not be until the release date that you are charged. In addition, GameStop has a lovely "pre-order low price guarantee", which means that "if the price drops before the release date, you will be charged the lower price"...

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The Wind Waker's Opening Narrative Theme Gets Turned into an Impressive Metal Cover http://www.zeldainformer.com/the-wind-wakers-opening-narrative-theme-gets-turned-into-impressive-cover/ Mon, 04 Jan 2016 22:34:00 +0000 http://localhost/wordpress90/?p=13432 There are many different kinds of music genre Zelda tunes getting turned into cover wise. Just by searching Zelda Informer, you'll see how many different music stylings we've covered when it comes to the Zelda franchise. Today's most recent discovery takes the opening narrative theme from The Wind Waker and gives it a rocking cover.

YouTube cover artist ToxicxEternity is best known for making metal covers of popular game series. One of his more recent metal covers takes The Legendary Hero theme from The Wind Waker and gives it a really nice twist. ToxicxEternity has even done metal versions of other popular Zelda tunes like the Hyrule Castle theme from A Link to the Past, the mini-boss theme from Majora's Mask, and the young/adult Link themes from Ocarina of Time. Other game series he has covered on his YouTube channel include Undertale, Pokémon, Final Fantasy, Banjo-Kazooie, and Sonic the Hedgehog.

What did you think of this cover? Will you be checking out anymore of ToxicxEternity's covers? Let us know in the comments below!

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The variety of music covers for classic Zelda tunes is just simply outstanding. Just by searching Zelda Informer, you'll see how many different music stylings we've covered when it comes to the Zelda franchise. Today's most recent discovery takes the opening narrative theme from The Wind Waker and gives it a rocking cover...

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Caption Contest 047: Tingle the Narcissist http://www.zeldainformer.com/caption-contest-047-tingle-the-narcissist/ Mon, 04 Jan 2016 17:17:00 +0000 http://localhost/wordpress90/?p=13433 Hello there, everyone. It's time for the first Caption Contest of 2016! I was very, very excited to see the entries for last week's contest, which featured an image from the new campaign in the upcoming Hyrule Warriors Legends. Linkle and Skull Kid hold a lot of potential when it comes to captioning, so we'll be sure to see these two characters in a future contest. As for this week, we're taking a look at another popular fighter from Hyrule Warriors, who seems to be celebrating the New Year in his own special way.

Last Week's Contest:

Why would Skull Kid antagonize Linkle like that?

By: Kristin Leitner

By: Luis Saz

And here are our non-photo caption winners:

  • Dylan: "Skull Kid: "So you're the Lady who stole MY Make-up Mirror"
    Linkle: "I only wanted to become a Disney Princess Like you!"
    Skull Kid: "Too Late!""
  • Gracie Tolle: "At least this one doesn't mess with time!
    ...wait a minute."
  • Zelda_N64: "Linkle knew that things would go downhill the second the Skull Kid stole her broach..."
  • Art1st4786: "Skullkid: Recalculating!"

This Week's Contest:

We all wish we could have a giant golden statue of ourselves, right?

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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Hello there, everyone. It's time for the first Caption Contest of 2016! I was very, very excited to see the entries for last week's contest, which featured an image from the new campaign in the upcoming Hyrule Warriors Legends. Linkle and Skull Kid hold a lot of potential when it comes to captioning, so we'll be sure to see these two characters in a future contest. As for this week, we're taking a look at another popular fighter from Hyrule Warriors, who seems to be celebrating the New Year in his own special way...

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Custom Sheik "Amiiglow" Brings Her Smoke Grenades to Life http://www.zeldainformer.com/custom-sheik-amiiglow-brings-her-burst-and-smoke-grenades-to-life/ Tue, 05 Jan 2016 01:14:00 +0000 http://localhost/wordpress90/?p=13434 Every single Nintendo gamer on the planet should have at least one amiibo by now. Whether you use it or not, the amiibo is still an amazing figurine to add to your entire collection. For all of our Zelda fans out there, you probably already have your favorite character from the series now, or you're still waiting for yours. Regardless, today's custom amiibo gives us a brighter look at one of our favorite Sheikah warriors.

Reddit user BotanizerNC has just recently completed two custom amiibo's of Sheik (which you can see both variations in the gallery below) that shows off both her burst and smoke grenade attacks from Super Smash Bros. for Wii U / 3DS. Thanks to some hot glue mixed with LED lighting, this amiibo comes out looking even more amazing.

Amiiglows, a term coined by BotanizerNC, are custom designed amiibo that are given a unique look thanks to the power of LED lights. They have not only done Super Smash Bros. amiibo, but they've also done figurines from Splatoon as well. If you want to check out the amazing amiiglows BotanizerNC done so far, just head on over to the submitted section of their Reddit profile.

What do you think of this amiiglow? Will you be checking out the rest of BotanizerNC's work? Let us know in the comments below!

Source: Reddit

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Every single Nintendo gamer on the planet should have at least one amiibo by now. Whether you use it or not, the amiibo is still an amazing figurine to add to your entire collection. For all of our Zelda fans out there, you probably already have your favorite character from the series now, or you're still waiting for yours. Regardless, today's custom amiibo gives us a brighter look at one of our favorite Sheikah warriors...

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The Wind Waker Costume Cuts into Monster Hunter X http://www.zeldainformer.com/the-wind-waker-costume-cuts-into-monster-hunter-x/ Tue, 05 Jan 2016 00:49:00 +0000 http://localhost/wordpress90/?p=13435 Monster Hunter X Palico costumes for The Wind Waker, Star Fox and Metroid will be available at Japanese 7-Eleven stores tomorrow. The crossover promotion will be available to download until February 9th. The Wind Waker's content consists of a Zelda background, an "Item Get" pose for the guild card, “Tri-Force,” “Zelda,” “Heart Container,” “Legend,” and “Rupee,” titles, as well as a “Zelda” Palico.

As a fan of the Monster Hunter franchise I'm very excited to see the return of these crossover costumes. Capcom collaborated with Nintendo and other companies for Monster Hunter 4 Ultimate, so it's very nice to see these companies working together again.

Are you hoping Capcom will localize Monster Hunter X in the West? Are you excited for further DLC announcements? Consider sharing your thoughts with us in the comments below.

Source: Nintendo Everything

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Monster Hunter X Palico costumes for The Wind Waker, Star Fox and Metroid will be available at Japanese 7-Eleven stores tomorrow.  The crossover promotion will be available to download until February 9th.  The Wind Waker's content consists of a Zelda background, an "Item Get" pose for the guild card, “Tri-Force,” “Zelda,” “Heart Container,” “Legend,” and “Rupee,” titles, as well as a “Zelda” Palico.

As a fan of the Monster Hunter franchise I'm very excited to see the return of these crossover costumes...

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A Blind Gamer's Five Year Journey to Beat Ocarina of Time Has Come to an End http://www.zeldainformer.com/a-blind-gamers-five-year-journey-to-beat-ocarina-of-time-has-come-to-an-end/ Tue, 05 Jan 2016 16:55:00 +0000 http://localhost/wordpress90/?p=13437 After five long years, a gamer by the name of Terry Garrett has finally beaten Ocarina of Time. Some choose to play the game blindfolded, and only use the sounds they hear to traverse the land and dungeons this game has to offer. Garrett did something much similar to that, because he is legally blind. You can imagine what a feat this was, and how proud his fanbase was when he finally delivered the final blow to Ganon.

Terry thanked "all those who have stuck with me through this series even after it seemed like I was giving up." You can watch the entire playthrough here, but the final segment is embedded above.

It's amazing how Zelda can provide fun even for those with disabilities. We at Zelda Informer congratulate Terry for his achievement, and wish him luck on any of his future endeavors.

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After five long years, a gamer by the name of Terry Garrett has finally beaten Ocarina of Time. Some choose to play the game blindfolded, and only use the sounds they hear to traverse the land and dungeons this game has to offer. Garrett did something much similar to that, because he is legally blind. You can imagine what a feat this was, and how proud his fanbase was when he finally delivered the final blow to Ganon...

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ZI Podcast 69: Wrapping Up 2015, How Fallout 4 Became The Dinosaur, And Best Games Of The Year http://www.zeldainformer.com/episode-69-wrapping-up-2015-how-fallout-4-became-the-dinosaur-and-best-game/ Tue, 05 Jan 2016 18:27:00 +0000 http://localhost/wordpress90/?p=13438

Direct Download (Right Click, Save As) iTunes

On this week's podcast Adam is joined by Colin, Jeff, and Luke to talk about Fallout 4 and some of the best games from this past year. They go over a slew of news from the past week as well which we have listed below, and this episode is especially notable as it was the final episode recorded in 2015, which explains the large focus on the past year. There is a lot to look forward to in 2016... but more on that in the future!

Social Media & Special Thanks

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Direct Download (Right Click, Save As) iTunes

On this week's podcast Adam is joined by Colin, Jeff, and Luke to talk about Fallout 4 and some of the best games from this past year. They go over a slew of news from the past week as well which we have listed below, and this episode is especially notable as it was the final episode recorded in 2015, which explains the large focus on the past year. There is a lot to look forward to in 2016... but more on that in the future...

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Daily Debate: How Would You Imagine an Open World Zelda? http://www.zeldainformer.com/daily-debate-how-would-you-imagine-an-open-world-zelda/ Fri, 08 Jan 2016 19:10:00 +0000 http://localhost/wordpress90/?p=13427

With Zelda U hot on the way from behind the closed doors of Nintendo, there's no doubt that many are wondering just what the game will be like. Though we do have confirmation that the game will contain an open world in at least some sense of the word, we're still left to wonder just how "open" this open world will be. The question I'm posing to you is: if you could imagine an open world Zelda title and have it come to fruition, how would you picture it? Would it be a game like Skyrim? Would it be a game like World of Warcraft?

In my honest opinion, it wouldn't need to be anything super flashy; it could be something as simple as Adventure Quest Worlds and I would still play it and enjoy it. To me, the Zelda series isn't interesting because of the way its world is presented to us – it's the story that matters to me. I feel an open world title for the series only needs to be something small, as long as it has an enticing story that actually makes sense and it offers just enough of the world for that story to be fulfilled properly.

What are your thoughts? How would an open world game look to you? Let us know in the comments below!

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With Zelda U hot on the way from behind the closed doors of Nintendo, there's no doubt that many are wondering just what the game will be like. Though we do have confirmation that the game will contain an open world in at least some sense of the word, we're still left to wonder just how "open" this open world will be. The question I'm posing to you is: if you could imagine an open world Zelda title and have it come to fruition, how would you picture it? Would it be a game like Skyrim? Would it be a game like World of Warcraft?

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Halo-Inspired Link Cosplay by Ten D. Motomochi http://www.zeldainformer.com/halo-inspired-link-cosplay-by-ten-d-motomochi/ Thu, 07 Jan 2016 03:39:00 +0000 http://localhost/wordpress90/?p=13436 Welcome back to Cosplay of the Week! Today, I have a very special cosplay for you. Though every Zelda fan in the world has probably cosplayed Link before, no one has ever quite done it like Ten D. Motomochi. Inspired by the first-person shooter game Halo, and the supersoliders therein codenamed Spartans. Not only does this cosplay look amazing, the materials used are about as authentic as possible short of forging actual metal armour.

Judging by the photos alone, and pieced together by fragmented comments on said photos, the armour itself is made of custom moulded plastic. It is obviously a special type of plastic that I admit to having absolutely no expertise in. This is especially apparent in that it must withstand the Dremel tool Motomochi uses to carve the symbols and accented details. However, the latter is yet another guess, as he does mention in the linked photo above that it is "the last resort kind of deal".

Nonetheless, custom moulds and hand carving are nothing to shrug off. This requires a great deal of talent in more than just concept and design. This cosplay's narrow visor, shoulder armour, chest plate, and feet are all trademarks of a Spartan soldier from Halo. They are replicated to perfection, almost as if a 3D printer might have been involved in its production. What makes this armour truly Zelda, however, are the detailed symbols. From the Tri Force, to the Six Medallions, Motomochi included all of the most iconic. My personal favourite, is his choice to place the Eye of Sheikah on the helmet. I imagine this adheres to Motomochi's personal view on Link as a character, since in canon, Link may help Sheik, but is never truly a part of the mysterious tribe.

In addition to the amazing armour, Motomochi also modified a beautiful Type-1 Energy Weapon into a very cool Master Sword version. I am not sure of the material of the blade, however it can definitely be bought for a reasonable price. Thus, I believe it is safe to say that this particular prop was modified and not custom-made from scratch. The modifications are most apparent in the hilt, as Motomochi cut the original handle away to make his new one. If he didn't make the hilt out of steel, he definitely made it look like he did. The grip itself looks like it would make a great sonic screwdriver, down to the ruby at the pommel. The guard part of the sword has a lovely Tri Force emblem with a symbol in the middle that I cannot recognize through the pictures. My favourite modification has to be the Hylian Crest on each of the blades. I think the gold looks stunning against the rainbow of the anodized steel.

This cosplay is a great interpretation of how Link would look in the world of Halo. The materials used and craftsmanship are phenomenal. I highly recommend scrolling through Motomochi's Facebook, he has a ton of progress pictures on this cosplay that I could not fit onto this post.

What do you think of this version of Link? Has it got you thinking about crazy alternate Zelda universes? Or has it inspired you for even greater cosplays? Let us know in the comments below!

Source: Facebook, Photographer

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Welcome back to Cosplay of the Week! Today, I have a very special cosplay for you. Though every Zelda fan in the world has probably cosplayed Link before, no one has ever quite done it like Ten D. Motomochi. Inspired by the first-person shooter game Halo, and the supersoliders therein codenamed Spartans. Not only does this cosplay look amazing, the materials used are about as authentic as possible short of forging actual metal armour...

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The Twilight Princess HD amiibo Bundle is Back up on GameStop's Website to Pre-Order http://www.zeldainformer.com/the-twilight-princess-hd-amiibo-bundle-is-back-up-on-gamestops-website-to-p/ Tue, 05 Jan 2016 22:48:00 +0000 http://localhost/wordpress90/?p=13439

If you haven't pre-ordered the Twilight Princess HD amiibo bundle yet, here's your chance. After being out of stock for a period of time, GameStop is once again allowing more pre-orders for the game and it's accompanying amiibo. You can place your order here.

Pre-ordering the bundle will grant you a CD containing the official soundtrack of the game, following in the footsteps of Skyward Sword. The price is $59.99 USD before shipping and handling. Billing will not occur until the item is actually shipped, which will be around the game's release date on March 4th.

Will you be pre-ordering the bundle? Personally, I have not, but I plan to soon. Let us know your decision in the comment section below.

Source: GameStop

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If you haven't pre-ordered the Twilight Princess HD amiibo bundle yet, here's your chance. After being out of stock for a period of time, GameStop is once again allowing more pre-orders for the game and it's accompanying amiibo. You can place your order here.

Pre-ordering the bundle will grant you a CD containing the official soundtrack of the game, following in the footsteps of Skyward Sword. The price is $59.99 USD before shipping and handling...

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This Humorous Tri Force Heroes Fan Comic Showcases the Effect of Your In-Game Decisions http://www.zeldainformer.com/this-humorous-tri-force-heroes-fan-comic-showcases-the-effect-of-your-in-ga/ Tue, 05 Jan 2016 23:23:00 +0000 http://localhost/wordpress90/?p=13440

Some games nowadays change depending on the actions we take. To cite examples, Life is Strange contains multiple endings and various paths based on the player's decisions. The same goes for Until Dawn, and Undertale. A handful of these games, such as Life is Strange, show a message upon negative or positive interactions with certain NPCs: "[Name] will remember that."

Did you know that our very own Tri Force Heroes adopted this mechanic? Never fear, as a weekly web comic called Video Game Cheats N Beatums (say that ten times fast!) is here to demonstrate it to you in comic form. Not only did this week's issue of the comic include Tri Force Heroes, but the full issue included The Walking Dead and Rise of the Tomb Raider.

What did you think of this comic? Do you find yourself seeking revenge against online players who throw you off ledges as well? Sound off in the comments below.

Source: USGamer

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Some games nowadays change depending on the actions we take. To cite examples, Life is Strange contains multiple endings and various paths based on the player's decisions. The same goes for Until Dawn, and Undertale. A handful of these games, such as Life is Strange, show a message upon negative or positive interactions with certain NPCs: "[Name] will remember that."

Did you know that our very own Tri Force Heroes adopted this mechanic? Never fear, as a weekly web comic called...

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YouTube's Defend It! Puts Skyward Sword on Trial http://www.zeldainformer.com/youtubes-defend-it-puts-skyward-sword-on-trial/ Wed, 06 Jan 2016 01:29:00 +0000 http://localhost/wordpress90/?p=13441 Skyward Sword remains a much-contested game in the Zelda franchise. With its use of motion controls and its more segmented level progression, some fans feel it was a misstep for the series. At the same time, others hold it up as a quality adventure full of engaging characters and gameplay variety. Joined by Arin "Egoraptor" Hanson, YouTube series Defend It! by That One Video Game recently took Skyward Sword to court in order place the final verdict on the game, presenting both the pros and cons of the game's gameplay, level design, and characters.

The annoying nature of guide character Fi, the game's linearity and backtracking, and the frustrations brought on by motion controls are all major problems within Skyward Sword that are brought up by prosecutor The Internet. These are all frequently cited points brought up by Zelda fans who did not enjoy Skyward Sword; even Egoraptor chimes in to concur with them.

In his role as defense, The Completionist does a fine job defending these elements in Skyward Sword, primarily focusing on the game's strong story and its imaginative ideas. By the video's end, there's even a point of agreement between both the prosecution and defense.

Despite the good points brought up by both sides here, the debate over Skyward Sword still rages on. Where do you stand on the game's motion controls, level progression, and cast of characters? What redeeming qualities does Skyward Sword hold? Let us know in the comments.

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Skyward Sword remains a much-contested game in the Zelda franchise. With its use of motion controls and its more segmented level progression, some fans feel it was a misstep for the series. At the same time, others hold it up as a quality adventure full of engaging characters and gameplay variety. Joined by Arin "Egoraptor" Hanson, YouTube series Defend It! by That One Video Gamer recently took Skyward Sword to court in order place the final verdict on the game, presenting both the pros and cons of the game's gameplay, level design, and characters...

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Link Meets With a Terrible Fate as We Look at the Evolution of His Deaths and Game Over Screens http://www.zeldainformer.com/link-meets-with-a-terrible-fate-as-we-look-at-the-evolution-of-his-deaths/ Wed, 06 Jan 2016 17:04:00 +0000 http://localhost/wordpress90/?p=13442 "You've met with a terrible fate, haven't you?" is what you hear from the Happy Mask Salesman when you first encounter him in Majora's Mask and it has always rang true for Link. Zelda fans have always managed to get him killed no matter what version of Link you play as. This means that you've all practically seen every single one of those game over screens from a Zelda title because your skills weren't quite up to snuff. Master0fHyrule has decided to remind fans of all those deaths as they have you take a look back at the variations of Link's demise.

From watching this video, you can see how they increased the various ways that Link could die over the span of the Zelda games. Whether you simply lose all of your hearts in a stereotypical Link death, manage to drown in the Water Temple from Ocarina of Time, or even biting the big one with quicksand in Twilight Princess, there's always some way the game over screen will pop up just to say hi. Though the game over screens do not have much variety, my personal favorite will always be the Zelda II: The Adventure of Link one with Ganon just maniacally laughing while the words "Return of Ganon" show up on screen.

What Zelda death still resonates with you? Have you ever encountered death in a Zelda game? Let us know in the comments below.

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"You've met with a terrible fate, haven't you?" is what you hear from the Happy Mask Salesman when you first encounter him in Majora's Mask and it has always rang true for Link. Zelda fans have always managed to get him killed no matter what version of Link you play as. This means that you've all practically seen every single one of those game over screens from a Zelda title because your skills weren't quite up to snuff. Master0fHyrule has decided to remind fans of all those deaths as they have you take a look back at the variations of Link's demise...

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The Legend of Zelda Badges are Available on the Nintendo 3DS Collectible Badge Center http://www.zeldainformer.com/the-legend-of-zelda-badges-are-available-on-the-nintendo-3ds-collectible-ba/ Wed, 06 Jan 2016 16:29:00 +0000 http://localhost/wordpress90/?p=13443

For those of you that are unaware, the Nintendo 3DS has a free application on its eShop titled the Collectible Badge Center. It contains claw-like minigames in which you try to obtain badges to decorate your 3DS home screen with.

Today, players have the chance of winning several badges from The Legend of Zelda for NES, available for viewing in the gallery below. Act quick, as there is only one day left on all of the Zelda-themed panels. Badges do return sometimes, but not for long.

Will you be attempting to snag these Zelda badges for your 3DS home screen? Tell us in the comment section below.

Source: nsider2 (via Nintendo Everything)

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For those of you that are unaware, the Nintendo 3DS has a free application on its eShop titled the Collectible Badge Center. It contains claw-like minigames in which you try to obtain badges to decorate your 3DS home screen with.

Today, players have the chance of winning several badges from The Legend of Zelda for NES. Act quick...

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The First Zeldathon Show of 2016 Begins Tonight at 9PM EST http://www.zeldainformer.com/the-first-zeldathon-show-of-2016-begins-tonight-at-9pm-est/ Wed, 06 Jan 2016 18:01:00 +0000 http://localhost/wordpress90/?p=13444 The folks over at Zeldathon have just recently announced via their Twitter account that the first episode of The Zeldathon Show for 2016 will be debut tonight at 9PM EST on SuperMCGamer's Twitch channel. For those who don't know, Zeldathon is a group committed to raising money for worthy charities twice a year by playing nothing but Zelda games. This new episode of their show comes off of the heels of another successful charity stream, as Zeldathon Hope managed to raise over a quarter of a million dollars for HelpHOPELive.

The Zeldathon Show is a mini-charity stream that has the Zeldathon group just playing some games on Twitch, while talking about a variety of different topics. Most of the time they play Zelda games, but there are times that they actually play non-Zelda titles. It's a weekly show that is just fun to watch if you're a fan of these folks, so definitely check them out!

What do you think of this news? Will you be checking out tonight's episode? Let us know in the comments below!

Source: Twitter

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The folks over at Zeldathon have just recently announced via their Twitter account that the first episode of The Zeldathon Show for 2016 will be debut tonight at 9PM EST on SuperMCGamer's Twitch channel. For those who don't know, Zeldathon is a group committed to raising money for worthy charities twice a year by playing nothing but Zelda games. This new episode of their show comes off of the heels of another successful charity stream as Zeldathon Hope managed to raise over a quarter of a million dollars for HelpHOPELive...

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Make Zelda LEGOs a Reality by Supporting This Zelda-Themed LEGO Set on LEGO Ideas http://www.zeldainformer.com/come-support-this-well-built-zelda-themed-lego-set-on-lego-ideas/ Wed, 06 Jan 2016 18:50:00 +0000 http://localhost/wordpress90/?p=13445

There have been many Zelda-themed LEGO sets on the website LEGO Ideas. Some have not reached their support goal, and some have reached their goal but were never accepted by Nintendo/the LEGO corporation. With The Legend of Zelda's 30th anniversary taking place this year, now may finally be the time for al ong-awaited Zelda LEGO set.

The project, which needs a total of 10,000 supporters, can be seen here. Details on this set are as follows:

The Legend of Zelda - Tree Dungeon:

  • Inspired by the first dungeon in the original The Legend of Zelda video game, published in 1986, celebrating its 30th anniversary this year.
  • Intended as a little diorama, featuring an adventurous location for the Zelda series hero, Link, to enter and explore, hoping to defeat the evil guarding the sacred power known as the Triforce.

The set contains:

  • Dungeon exterior: a bridge leading over to the dungeon entrance which is an old tree.
  • Dungeon interior: an ancient arc, stone blocks and the triangular Triforce on a pedestal.

Figures:

  • Link: the green clad hero, inspired by the original art from the game.
  • Octorok, a rock spitting octopus creature.
  • Stalfos, a skeletal warrior armed with 2 swords.
  • Dungeon Boss: Aquamentus: a fire spitting dragon, guarding the Triforce. Once defeated, Link will be rewarded with a Heart Container, helping him in his quest by increasing his health.

Notes:

  • The set consists of 379 pieces.
  • As with all Zelda projects concerning Link's design, the cap always proves a challenge. Having the unique look he has, portraying him accurately is impossible without a unique piece is impossible with the current selection of minifig headgear.
  • Link's face is based on the design featured in some of the art for the original Zelda game, which I chose to feature, rather than a typical black eyed minifig look.
  • Aquamentus' head does still require some modifications, currently it is too fragile construction wise, and the eyes can only be presented well enough through overlapping stickers, which is something I'd prefer to avoid.

The creator, Ragaru, had this to say on the project:

"Bringing the 2D Top-Down viewed game to 3D through LEGO, gives a neat little set with modular sections; allowing it to be displayed as two individual pieces, a dungeon and an overworld location. I hope you will support the project, and as well celebrate the amazing Zelda series this year!" — Ragaru

Will you be supporting the project? Please do, and give us your opinions on the LEGO set in the comments below.

Source: LEGO Ideas

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There have been many Zelda-themed LEGO sets on the website LEGO Ideas. Some have not reached their support goal, and some have reached their goal but were never accepted by Nintendo/the LEGO corporation. With The Legend of Zelda's 30th anniversary taking place this year, now may finally be the time for al ong-awaited Zelda LEGO set.

The project, which needs a total of 10,000 supporters, can be seen here. Details on this set are as follows...

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Learn About the Great Deku Tree in This Video by Dr. Wily http://www.zeldainformer.com/learn-about-the-great-deku-tree-in-this-video-by-dr-wily/ Thu, 07 Jan 2016 19:20:00 +0000 http://localhost/wordpress90/?p=13446 The Great Deku Tree is a character loved by many, but his fate after the events of Ocarina of Time remains a mystery. This video uploaded by YouTube user Dr. Wily provides some insightful answers to this mystery. Wily, along with GameOver Jesse, discusses what happened or might have happened to Link's father figure in the three different branches of the Zelda timeline.

While we can clearly see a Great Deku Tree in The Wind Waker, which takes place in the Adult Era of the timeline, things are not so clear when it concerns the Child Era and the Downfall Era. If you watch the video, you can learn where the remains of what once was the Great Deku Tree might be in the games that take place after Ocarina of Time.

You can also take some time to see more of Dr. Wily's videos, and those of GameOver Jesse as well. Also, don't forget to tell us what you think in the comments section below!

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The Great Deku Tree is a character loved by many, but his fate after the events of Ocarina of Time remains a mystery. This video uploaded by YouTube user Dr. Wily provides some insightful answers to this mystery. Wily, along with GameOver Jesse, discusses what happened or might have happened to Link's father figure in the three different branches of the Zelda timeline...

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Numerous Zelda Titles Are Listed as the Most Downloaded Nintendo 3DS Software in Japan for 2015 http://www.zeldainformer.com/numerous-zelda-titles-are-listed-as-the-most-downloaded-nintendo-3ds-softwa/ Thu, 07 Jan 2016 05:00:00 +0000 http://localhost/wordpress90/?p=13447

Last year was an interesting year for the Nintendo 3DS. With the new releases of Majora's Mask 3D and Tri Force Heroes, our favorite handheld certainly got its fair share of Zelda in 2015. We can't forget the Virtual Console Zelda titles that were already on the eShop as well. As it turns out, Majora's Mask 3D and the Virtual Console games were some of the best-selling software the Japanese 3DS eShop had to offer in 2015. Take a look below to see their rankings:

Card software

01. Monster Hunter X
02. Yokai Watch Busters: White Dog Squad
03. Fire Emblem if
04. Yokai Watch Busters: Red Cat Team
05. Animal Crossing: New Leaf
06. Animal Crossing: Happy Home Designer
07. Rhythm Tengoku The ★ Best +
08. The Legend of Zelda: Majora’s Mask 3D
09. Yokai Watch 2: Shinuchi
10. Picross 3D 2
11. Dragon Quest VIII
12. Etrian Mystery Dungeon
13. Gyakuten Saiban 123: Wright Selection
14. Super Smash Bros.
15. Monster Hunter 4G
16. Monster Hunter Diary: Poka Poka Airou Village DX
17. Dai Gyakuten Saiban
18. Fantasy Life LINK!
19. Pokémon Super Mystery Dungeon
20. Rune Factory 4
21. Mario Kart 7
22. Xenoblade Chronicles 3D
23. Theatrhythm Dragon Quest
24. Assassination Classroom
25. Metal Gear Solid: Snake Eater 3D

Virtual Console

01. Super Mario Bros. 3
02. Super Mario Bros.
03. Pokémon Card Game GB
04. Super Mario Bros. 2 (Lost Levels)
05. Final Fantasy III
06. The Legend of Zelda: Link’s Awakening DX
07. The Legend of Zelda: Oracle of Seasons
08. Rockman 2
09. The Legend of Zelda: Oracle of Ages
10. Fire Emblem
11. The Legend of Zelda
12. Fire Emblem Gaiden
13. Super Mario Land 2: 6 Golden Coins
14. For the Frog the Bell Tolls
15. Downtown Special: It’s Kunio’s Period Piece, Assemble Everyone!! (Famicom)
16. Super Mario Land
17. Hoshi no Kirby 2
18. Zelda II: The Adventure of Link
19. Super Mario USA
20. Puyo Puyo 2
21. Metroid
22. Rockman
23. Rockman 6
24. Mario Bros.
25. Final Fantasy II

As a Zelda fan, I'm proud to see so many Zelda games on these charts. With Hyrule Warriors Legends, Twilight Princess HD, and Zelda U releasing this year, I'm very excited for 2016 in terms of Zelda. Are you? Let us know via the comment section.

Source: Nintendo

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Last year was an interesting year for the Nintendo 3DS. With the newreleases of Majora's Mask 3D and Tri Force Heroes, our favorite handheld certainly got its fair share of Zelda in 2015. We can't forget the Virtual Console Zelda titles that were already on the eShop as well. As it turns out, Majora's Mask 3D and the Virtual Console games were some of the best-selling software the Japanese 3DS eShop had to offer in 2015. Take a look in the full post to see their rankings...

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Nintendo World Store Being Revamped, Limited Edition Link T-Shirt Will be Available http://www.zeldainformer.com/nintendo-world-store-being-revamped-limited-edition-link-t-shirt-available/ Wed, 06 Jan 2016 20:03:00 +0000 http://localhost/wordpress90/?p=13448 Nintendo has just announced the imminent closure of the Nintendo World Store in New York on January 19th in order to make way for a major renovation. The store reopens again on February 19th and will feature a large bronze coin embedded on the floor with the tagline, "Where Everyone Comes to Play". The shop will even be receiving a whole new name for its grand reopening: Nintendo NY.

According to Nintendo, the revamped world store will be getting, “an updated interior design, new Wii U and Nintendo 3DS demo units, a 15-foot gaming screen and more fun elements and surprises”. During the weekend of the store's reopening, they will be celebrating Nintendo NY by having the Mario Bros. walking around, doing giveaways, and selling weekend-exclusive limited edition t-shirts of Link. You can read the full official statement of today's announcement below.

REDMOND, Wash., Jan. 6, 2016 – On Jan. 19, the iconic Nintendo World store in Rockefeller Plaza in New York will temporarily close its doors for a major renovation. When the store reopens on Feb. 19, it will do so with a new look and a new feel. The powered-up overhaul will include an updated interior design, new Wii U and Nintendo 3DS demo units, a 15-foot gaming screen and more fun elements and surprises. In addition, a large bronze coin installed at the store entrance will display the store’s tagline: “Where everyone comes to play.”

The weekend of the reopening (Feb. 19-21), the newly branded Nintendo NY store will host a series of reopening activities, including giveaways (while supplies last) and appearances by costumed characters like Mario and Luigi. The store will also sell exclusive souvenirs that can only be purchased that weekend, including a limited-edition T-shirt featuring Mario or Link. Fans who want to try out some of Nintendo’s latest games are in luck, as new and upcoming Wii U and Nintendo 3DS games will be available to play.

“Nintendo is constantly evolving its experiences for fans,” said Scott Moffitt, Nintendo of America’s Executive Vice President of Sales & Marketing. “The new Nintendo NY store is a must-see location for anyone that has a memory of Nintendo, or who wants to see what Nintendo has in store for the future.”

Located in Manhattan’s historic Rockefeller Plaza, the Nintendo store is a huge, two-floor space dedicated to all things Nintendo. Whether people want to purchase cool Nintendo gear that’s not available anywhere else or just stop by to play some of the hottest upcoming Wii U and Nintendo 3DS games, fans of all ages will have a blast when visiting. The store originally opened in 2005.

For more information about the Nintendo NY store, visit http://www.NintendoNYC.com, or keep an eye on Nintendo of America’s social media channels for updates throughout the renovation process.

To get a closer look at the large bronze coin and the concept art for Nintendo NY, just check out our gallery below. What do you think of this news? If you live in New York City, will you be going to the grand reopening? Let us know in the comments below!

Source: Nintendo (via Nintendo Everything)

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Nintendo has just announced the imminent closure of the Nintendo World Store in New York on January 19th in order to make way for a major renovation. The store reopens again on February 19th and will feature a large bronze coin embedded on the floor with the tagline, "Where Everyone Comes to Play". The shop will even be receiving a whole new name for its grand reopening: Nintendo NY... 

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Fan Theory: Explore The History Behind The Zora Evolution http://www.zeldainformer.com/explore-the-history-behind-the-zora-evolution-with-this-fan-theory/ Thu, 07 Jan 2016 16:35:00 +0000 http://localhost/wordpress90/?p=13450 I've always wondered why the Zora were the Rito ancestors. How would a race of aquatic creatures be a huge part of the lineage of a huge tribe of human-like birds? Dr. Wily goes into detail and explains his theory behind this intricate history in his Zelda Theory video.

He goes on to explain about how the great flood that happened after Ocarina of Time played a major part in the Zora's evolution. If we take it back a step, the people of Hyrule were instructed to make their ways to the mountaintops, which made the islands you see in The Wind Waker, since the gods' plans were to flood all of Hyrule.

After some time, the people of Hyrule came to forget about the hidden kingdom buried deep within the vast seas below them, which then probably caused the Zora to evolve to the half human half bird tribe known as the Rito. And even though they have their own culture, they still resemble the Zora people from the markings on their clothes, but especially the fact that Medli shares the direct bloodline of the Zora earth sage known as Laruto.

I personally fully agree with this theory and I feel it made some beautiful points about how the Zora evolved into the Rito tribe. I do still have the biggest question of all, even though the Zora people are often portrayed as fresh water fish, why would a giant flood cause them to evolve in the first place? I understand the sea would have been salt water, but wouldn't it have made the Zora evolve into a salt water fish? I mean, take a look at Majora's Mask (and our Majora's Mask 3D Walkthrough) where the Zora people are in a sea-like setting. But what do you think? As always let us know down below!

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I've always wondered why the Zora were the Rito ancestors, how would a race of aquatic creatures be a huge part of the lineage of a huge tribe of human-like birds? Dr. Wily goes into detail and explains his theory behind this intricate history in his Zelda Theory video. He goes on to explain about how the great flood, that happened after Ocarina of Time, had a major part to the Zora's evolution. If we take it back a step, the people of Hyrule were instructed to make their ways to the mountaintops, which made the...

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New and Returning A Link Between Worlds Badges Are Available at the Nintendo 3DS Badge Arcade http://www.zeldainformer.com/new-and-returning-a-link-between-worlds-badges-are-available-at-the-nintend/ Thu, 07 Jan 2016 19:11:00 +0000 http://localhost/wordpress90/?p=13451

In the free Nintendo 3DS application, titled the Nintendo Badge Arcade, there are seven A Link Between Worlds badge panels available as of today. Some panels are ones returning from a few months ago, while others are completely new that have just been added recently.

The first two panels contain application icon badges in the grafitti-style of A Link Between Worlds' wall-merging Link. These include the 3DS Camera, Settings, Download Play, etc. The third, fourth, fifth, and seventh panels hold various characters from the game, including a Triforce. The sixth panel is full of Hearts, as well as green, blue, and red Rupees. All of these panels are viewable in the gallery at the bottom of the post.

Will you be visiting the Nintendo Badge Arcade today to try and snag some of the A Link Between Worlds badges? Let us know in the comments below.

Source: nsider2

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In the free Nintendo 3DS application, titled the Nintendo Badge Arcade, there are seven A Link Between Worlds badge panelsavailable as of today. Some panels are ones returning from a few months ago, while others are completely new that have just been added recently.

The first two panels contain application icon badges in the grafitti-style of A Link Between Worlds'wall-merging Link. These include the 3DS Camera, Settings, Download Play, etc...

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Linkle Saves Christmas in this Great Fan Animation http://www.zeldainformer.com/linkle-saves-christmas-in-this-great-fan-animation/ Thu, 07 Jan 2016 21:49:00 +0000 http://localhost/wordpress90/?p=13452 I'm not sure what you were up to this Christmas season, but it would seem a certain green-clad heroine was putting her skills to the test by saving Christmas morning for everyone. In a fantastic new animated short by CharlesCBernardo, Linkle and Link join forces and travel to the North Pole after their presents disappear from under the tree. Watch as the ever-adorable Linkle sets out on an adventure to thwart a certain villain's plans to ruin our Holiday cheer.

After Linkle awakens Christmas morning to find that her gifts have gone missing, she and Link set out on a quest to the North Pole to find answers. With plenty of shocks, laughs, and action along the way, our heroes uncover the evil deeds that have befallen dear, sweet Santa Claus.

The video offers plenty of charm and humor despite a lack of dialogue, which proves how excellent the animation and comedic timing are in this short. I found myself laughing out loud many times throughout the adventure and I was impressed by how naturally likable this version of Linkle is. We can only hope that Linkle is just as charming and adorable in the upcoming Hyrule Warriors Legends.

If you enjoyed this animation, you can check out more from CharlesCBernardo at his YouTube Channel, including a funny Tri Force Heroes short.

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I'm not sure what you were up to this Christmas season, but it would seem a certain green-clad heroine was putting her skills to the test by saving Christmas morning for everyone. In a fantastic new animated short by CharlesCBernardo, Linkle and Link join forces and travel to the North Pole after their presents disappear from under the tree. Watch as the ever-adorable Linkle sets out on an adventure to thwart a certain villain's plans to ruin our Holiday cheer.

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Skyward Sword Cracks Kotaku's Top 10 Best Game Endings http://www.zeldainformer.com/skyward-sword-cracks-kotakus-top-10-best-game-endings/ Fri, 08 Jan 2016 02:09:00 +0000 http://localhost/wordpress90/?p=13453 The end credits scene of any game can be a bitter-sweet thing depending on how you look at it and how much you liked the form of media that it follows. Kotaku recently did a piece that outlines, in their opinion, the top 10 best end credit scenes, and The Legend of Zelda: Skyward Sword found itself on the list.

Placing it with game endings like those of Earthbound and Shadow of the Colossus, Kotaku praises Skyward Sword saying that the ending "puts it right up there with the best credit rolls of any Zelda game". Continuing on, they praise the orchestral soundtrack as well saying, "The spectacular orchestral soundtrack would be enough on its own, but as an added bonus you get to see exactly what Zelda and Impa got up to in Link’s absence.".

If you'd like to see the other games that made the list, you can check them all out right here!

What do you think? Do you agree with their list? Let us know in the comments below!

Source: Kotaku

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The end credits scene of any game can be a bitter-sweet thing depending on how you look at it and how much you liked the form of media that it follows. Kotaku recently did a piece that outlines, in their opinion, the top 10 best end credit scenes, and The Legend of Zelda: Skyward Sword found itself on the list...

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HMK: Will Zelda U Explain Link's Origins? http://www.zeldainformer.com/hmk-will-zelda-u-explain-links-origins/ Fri, 08 Jan 2016 03:06:00 +0000 http://localhost/wordpress90/?p=13454 Over the years, there have been many discussions on exactly how Link became the hero of the Triforce, and in Skyward Sword we're given our first glimpse into that history and bestowed an answer to that question. But, the next question raised, at least in my mind, is "Where did Link come from?" Over on YouTube, HMK has come forward with a theory that the next instalment of the series, Zelda U, will be an origin story for Link.

Throughout the video, he notes that, since Link isn't wearing the traditional green tunic that has been associated with the Hero throughout the ages, we could be receiving a strong hint that this is a prequel. Perhaps this game takes place in a land before the war with Demise even happens? What if during the course of the game we're thrust into the beginnings of the war between Hylia and Demise and we become her knight, thus beginning the reincarnation cycle of the Hero?

Do you agree with this theory? Do you think it's plausible? Let us know in the comments below!

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Over the years, there have been many discussions on exactly how Link became the hero of the Triforce, and in Skyward Sword we're given our first glimpse into that history and bestowed an answer to that question. But, the next question raised, at least in my mind, is "Where did Link come from?"

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5 Things Zelda U Could Take From Zelda II http://www.zeldainformer.com/5-things-zelda-u-could-take-from-zelda-2/ Fri, 08 Jan 2016 03:07:00 +0000 http://localhost/wordpress90/?p=13455 To some people, Zelda II: The Adventure of Link can be considered the black sheep of the Zelda series. Some people love it, and a lot of others don't really like it. Some suggest that the difficulty curve was a little bit much, while others suggest that the game was just far too weird for its own good. But some people can still find plenty that's good about the game. For example, Zeltik over at YouTube has come forward with a video that suggests five different things that Zelda U could take from Zelda II.

The different points range from the exclusion of experience points, to the inclusion of the raft, but they all have their own merits and have been really well thought out. Would you like to see Nintendo include an enemy based off Dark Link from Ocarina of Time? By the end of this video, you just might start to. How would you feel about spells coming back? There's something for every fan in this video.

What do you think? Do you agree with his list? Do you have any of your own additions? Let us know in the comments below!

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To some people, Zelda II: The Adventure of Link can be considered the black sheep of the Zelda series. Some people love it, and a lot of others don't really like it. Some suggest that the difficulty curve was a little bit much, while others suggest that the game was just far too weird for its own good...

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Could Ordon Village be the Remnants of Kokiri Forest? http://www.zeldainformer.com/could-ordon-village-be-the-remnants-of-kokiri-forest/ Fri, 08 Jan 2016 03:31:00 +0000 http://localhost/wordpress90/?p=13456 Ordon Village from Twilight Princess was one of the rare places in the Zelda series that never really received a back story of how exactly it came to be. All we know of it is that it wasn't present during Ocarina of Time, so we know that the village was founded somewhere between that game's conclusion and the beginning of Twilight Princess. GameOver Jesse has taken to YouTube with RMFH to attempt to unravel one of the strongest theories about how Ordon Village really came to be.

Imagine if, during the war that caused the eradication of the Gerudo people and caused Ganon to be imprisoned, the Great Deku Tree was worried enough about his children that he turned them into the monkeys that we see in Twilight Princess. However, through this action he causes the village to be left unattended, and through exploration the Hylians settle in what they believe to be an empty village. The theory is interesting enough on its own, but the facts that Jesse and RMFH provide really sell you on the theory, so make sure you give the video a watch!

Have you been sold on this theory? Do you have a better one? Let us know in the comments below!

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Ordon Village from Twilight Princess was one of the rare places in the Zelda series that never really received a back story of how exactly it came to be. All we know of it, is that it wasn't present during Ocarina of Time but somewhere between that games conclusion and the beginning of Twilight Princess, the village was founded...

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YouTube Pair Tackles the Top 10 Mini Bosses of Zelda http://www.zeldainformer.com/youtube-pair-tackles-the-top-10-mini-bosses-of-zelda/ Fri, 08 Jan 2016 17:31:00 +0000 http://localhost/wordpress90/?p=13457 Mini Boss encounters in the Zelda franchise are meant for two reasons: to indicate that you're halfway through a dungeon, and to add to the enjoyment of the level. Youtubers Justin and Kev, who run the channel SuperRealProductions ranked the top 10 mini bosses based on fun factor, complexity, mechanics, and difficulty.

So which bosses did they rank exactly? Well, have a look at the video at the top of this article and find out for yourself. What I will tell you is that the Mini Bosses included in the video are from titles such as Majora's Mask, Skyward Sword, Wind Waker, Link's Awakening, and Twilight Princess.

How do you feel about these bosses and their rankings? Do you agree, or disagree? Let us know in the comments.

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Mini Boss encounters in the Zelda franchise are meant for two reasons: to indicate that you're halfway through a dungeon, and to add to the enjoyment of the level. Youtubers Justin and Kev, who run the channel SuperRealProductions ranked the top 10 mini bosses based on fun factor, complexity, mechanics, and difficulty...

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Opinion: The Impact of Emotions in The Legend of Zelda http://www.zeldainformer.com/opinion-the-impact-of-emotions-in-the-legend-of-zelda/ Sat, 09 Jan 2016 23:36:00 +0000 http://localhost/wordpress90/?p=13449

Throughout history, storytelling has been a method used for many purposes. While some stories may be used to sway people to a particular position, some stories are used as simple entertainment and relief from the troubles of the world. At the core of these stories, however, is the tool of emotion. Storytelling, at its heart, is about convincing the audience to feel. It makes the experiences memorable, but it also lets them remain with the reader or viewer for quite some time. I recently finished Undertale, and I can honestly say that it will remain with me for a very long time. While the game was fun, the story and the music were great, the main thing that stood out to me and caused me to truly treasure this game is the emotion I felt at one particular scene. Now, I won't spoil it for you, but that has resonated with me since I finished the game back in December.

Recently, the director and creator of Metal Gear Solid, Hideo Kojima, released a statement about gamers and creators on his new website. It is a very emotionally-driven statement and evokes a sense of swelling pride and empowerment. I’ve read it a few times and even heard it discussed, at length, on podcasts such as Kinda Funny. Truthfully, this declaration of gamerhood reminded me of the feelings that creators and gamers alike experience due to video games. People on the outside might look at us, wearing our Legend of Zelda hoodie or Pokéball beanie, and think that we’re odd. While that may be the case, it’s mostly that these games mean something to us.

Many games have truly evoked deep emotion from me. These games have ranged from Undertale to The Last of Us to even Sonic Adventure 2 (don’t judge). However, very few games have managed to stick with me as long as the The Legend of Zelda has. Anyone that knows me could vouch for my Zelda love’s authenticity, and while it is great to give personal experiences, I thought that I would see what other people had to say as well. So many people have very personal feelings and memories tied to the Legend of Zelda."Every Zelda game always gets you immersed into this grand and epic quest of stopping the evil Ganon from destroying the world. Going as far as helping those in need; whether it’s someone as simple as an old lady trying to round up their cucco’s or as something bigger like helping a family lift a nasty Skulltula curse. It’s that kind of medieval experience I grew up with that I always found fascinating. With movies that dealt with things like King Arthur and even the old Disney movies, like The Black Cauldron that always drew me in to the epic story and quest that was told. The Zelda series never made you feel like some sort of pawn and you always feel like the gallant warrior trying to do everything he possibly can to save the day." – Kristen (Zelda Informer)

Whether it’s the feeling of exploration, dread, sadness, or victory, cacophony of emotions surrounds The Legend of Zelda. As a youngster, back when shorts were super comfy and easy to wear, I remember playing through Ocarina of Time. While the first part of the game is relatively bright, the game after the seven year time jump is quite bleak. From the moment I stepped out of the Temple of Time, I was filled with this sense of uneasiness as the town was in ruins and overrun by Redeads. Even upon entering the dark and eerie Forest Temple, young me was scared of what was around the corner. Imagine my fear upon entering The Well and the Shadow Temple.

Some of us have had feelings of sadness while experiencing the series. A friend told me that her favorite game is Twilight Princess. Moments like the death of Prince Ralis’s mother and Midna transforming were, through storytelling, connected to emotions, making them memories that she will always carry with her. These are scenes that some people may not even bat an eye at, but that is one of the amazing things about this series. Distinct events and characters mean different things to different people. The friend also noted remembering other events in Majora’s Mask such as the couple side quest between Kafei and Anju. It’s moments like these that really stuck with her. At the end of the game, the gameplay and puzzles were not the standouts, but the stories that were interwoven throughout.

Among other things, these experiences can bring people together. I asked a co-worker about her Zelda love and this is what she had to say:

“I didn't discover Zelda until I was a teenager. However, the series is still something I can share with my younger brothers and sisters. Even though most Zelda games are strictly single-player, we always played it together, helping each other through dungeons and laughing at the silly moments and mourning the sad ones. Zelda does the impossible and brings us together as a family, and for that, it will always have a special place in my heart.”

While one game can bring fear, another brought determination and achievement. While one game brought sadness, another brought a sense of relief. I believe that this is what makes Zelda games (and Nintendo games in general) different from a lot of other triple A games; they contain deep emotions, whether fun or fear, that draw the player in. They are timeless pieces that reverberate through a person’s mind even after the complete of the game.

An old, Native American proverb says:

“Tell me the facts and I’ll learn them. Tell me the truth and I’ll believe. But tell me a story and it’ll live in my heart forever."

In my opinion, that is what truly makes a game good. Games, as another form of art, are just like movies and paintings in that they are meant to evoke emotion. When a game forgoes a heart and settles, it loses its potential to last. Think about it this way: a new Call of Duty comes out once a year, but core Zelda games are less frequent. Yet, the latter still has steam and is still being passionately talked about today without having yearly installments. In fact, one of my other Zelda-loving friends had this to say about the series:

“I fell in love with the series because of the rich storyline and beautiful character developments. The story itself is so simple, but tied in with beautifully orchestrated and fantastic gameplay brought the game to life. Also, the whole deal with fulfilling prophecies gets me hyped.

While Link does not speak, this does not mean that he is emotionless. Instead, we are, in a way, an observer and participant of the story, reacting and feeling the way that he does. This is an interesting storytelling technique that can only be done in a video gam, and it is used to the fullest in the Zelda series.

Ultimately, everything from the gameplay to the music to the characters themselves build the emotion in the game. This not only serves to heighten the experience, but also serves to give the games an everlasting memory that persists in the hearts and minds of fans.

So what about you? What memories and emotions do you remember the most from the games? Respond in the comments!

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Throughout history, storytelling has been a method used for many purposes. While some stories may be used to sway people to a particular position, some stories are used as simple entertainment and relief from the troubles of the world. At the core of these stories, however, is the tool of emotion. Storytelling, at its heart, is about convincing the audience to feel. It makes the experiences memorable, but it also lets them remain with the reader or viewer for quite some time. I recently finished Undertale, and I can honestly say that it will remain with me for a very long time. While the game was fun, the story and the music were great, the main thing that stood out to me and caused me to truly treasure this game is the emotion I felt at one particular scene. Now, I won't spoil it for you, but that has resonated with me since I finished the game back in December.

Recently, the director and creator of Metal Gear Solid, Hideo Kojima, released a statement about gamers and creators on his new website. It is a very emotionally-driven statement and evokes a sense of swelling pride and empowerment. I’ve read it a few times and even heard it discussed, at length, on podcasts such as Kinda Funny. Truthfully, this declaration of gamerhood reminded me of the feelings that creators and gamers alike experience due to video games. People on the outside might look at us, wearing ourLegend of Zelda hoodie or Pokéball beanie, and think that we’re odd. While that may be the case, it’s mostly that these games mean something to us.

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Figma Link from A Link Between Worlds Now Available for Pre-Order at The Good Smile Company http://www.zeldainformer.com/figma/ Fri, 08 Jan 2016 19:30:00 +0000 http://localhost/wordpress90/?p=13458 The Good Smile Company has released a Figma Link, from A Link Between Worlds, today. You can place your pre-order come 12:00JST until February 3rd, 21:00JST. Please keep in mind that there is a limited number of this Figma Link and orders will be shut down once they have reached that limit. Prices will be in Japanese Yen, so if you do not live in Japan you should be prepared for additional costs on shipping and exchange rates.

This Figma Link has moveable joints, and stand, that make it easy to put him in cool action poses. In addition, he comes with a variety of optional props, at additional cost, such as the Master Sword, Hylian Shield, Hook shot, and even a bomb. Those would certainly make posing Link all the more fun! Different expressions are also provided, one "confident smiling" and one "serious glaring". Included in this amazing package is also a wall decal of "merged Link". The size is not mentioned, however it is likely not much larger than the Figma figure itself.

Will you be purchasing this amazing figure? Let us know in the comments below!

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The Good Smile Company has released a Figma Link, from A Link Between Worlds, today. You can place your pre-order come 12:00JST until February 3rd, 21:00JST. Please keep in mind that there is a limited number of this Figma Link and orders will be shut down once they have reached that limit. Prices will be in Japanese Yen, so if you do not live in Japan you should be prepared for additional costs on shipping and exchange rates...

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The Game Theorists Give us a Break Down on How The Legend of Zelda First Began http://www.zeldainformer.com/the-game-theorists-give-us-a-break-down-on-how-the-legend-of-zelda-began/ Fri, 08 Jan 2016 19:51:00 +0000 http://localhost/wordpress90/?p=13459 We all remember our first time having an adventure with a game from the Zelda series. Many fans nowadays started late into the series, while others began with the N64 Zelda titles. Those who were there from the beginning remember that the series was always destined for greatness. One of the more recent videos from the folks over at The Game Theorists takes a closer look at the one game that would spawn a franchise for future generations.

The Theorists have started a new YouTube series called "Break Down", where they take a look at the inspiration and development behind some popular video games. In their debut episode for the show, they look back at the original 1986 NES classic, The Legend of Zelda and how this game came to be a timeless gem. What not a lot of fans know (and what the video covers) is that the series first started because of Shigeru Miyamoto's need to make what he called a "unique & focused" title. This said game would be branched outside of what the console gaming market was at the time.

The first Zelda title began development during a period where all consoles mainly had arcade shooters and action platformers. The development on Zelda started with the inspiration for what would become known as the land of Hyrule. This originally came from Miyamoto's trips to the countryside of Kyoto during his childhood and exploring the land immensely.

As a child, Miyamoto gained the inspiration for Zelda by exploring the caves he discovered when wandering the countryside and even venturing around his old family home. Everything around him during his childhood gave Miyamoto the template needed for The Legend of Zelda. The hardware inside the game's cartridge was even the first in gaming history to come embedded with a special save system battery. They go over a lot more in the video, so if you're ready to get some Zelda knowledge inside of you, then prepare yourself!

What do you think of the video? What was your first experience like with The Legend of Zelda? Let us know in the comments below!

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We all remember our first time having an adventure with a game from the Zelda series. Many fans nowadays started late into the series, while others began with the N64 Zelda titles. Those who were there from the beginning remember that the series was always destined for greatness. One of the more recent videos from the folks over at The Game Theorists takes a closer look at the one game that would spawn a franchise for future generations...

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Zelda Theory: The Sun Song's Origins http://www.zeldainformer.com/zelda-theory-the-sun-songs-origins/ Fri, 08 Jan 2016 22:35:00 +0000 http://localhost/wordpress90/?p=13460 The Sun's Song is probably one of the most versatile songs you can learn, at least for me it is. It was always difficult to get past redeads and gibdos, but after I learned the Sun's Song in Ocarina of Time, getting away from those monsters was a breeze. I've always wondered about its origins, especially when you learn about the two famous composers, and Flat. Luckily, RMFH takes a closer look into the song's origins in his new Zelda theory video.

Even though the Sun's Song doesn't necessarily play a major role in the overall story of Ocarina of time, it adds to the history behind the royal family. The brothers had composed the Sun's Song to embody the true power of the royal family, channeling both the powers of light and time. RMFH theorizes that the Sun's Song is actually mimicking the Song of Time, and that Ganondorf got the two songs mixed up. Ganondorf, thinking the Sun's Song opened the door of time, sought after the Sharp brothers for the last piece of the puzzle to the Master Sword. Even though Ganondorf ended the lives of the Sharp brothers, their deaths were not in vain. The brothers died protecting the song they worked so hard on, and kept Ganondorf from gaining any ability to control time.

What did you think of this video? Let us know in the comments!

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The Sun's Song is probably one of the most versatile songs you can learn, at least for me it is. It was always difficult to get past redeads and gibdos, but after I learned the Sun's Song in Ocarina of Time, getting away from those monsters was a breeze. I've always wondered about its origins, especially when you learn about the two famous composers, Sharp and Flat. Luckily, RMFH takes a closer look into the song's origins in his new Zelda theory video...

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Commonwealth Realm Explores the Religious Symbols in the Zelda Series http://www.zeldainformer.com/exploring-relgion-in-zelda/ Sat, 09 Jan 2016 05:00:00 +0000 http://localhost/wordpress90/?p=13461 The YouTube channel Commonwealth Realm has posted a video in the festive spirit of Christmas, exploring the religious themes in the Zelda series. Beginning with the first Zelda title, The Legend of Zelda, Commonwealth Realm explains that the cross emblazoned on Link's shield is actually a very common symbol throughout the game. Even the Book of Magic has the cross on both front and back covers. The book's title also seems to be lost in translation. Commonwealth Realm suggests that in the original Japanese release of the game, the book was called "Bible."

The religious symbols of the cross throughout the Zelda series in undeniable. Despite the fact that in the land of Hyrule mythology, Christianity is not an optional religion. It is never discussed or mentioned by any of the characters or even in the Hyrule Historia. However, it is clear in all the Zelda games that various religions, and stories from those religions, inspired everything from landscape, buildings, boss fights, and quests. These religions may not be explicitly included in the mythological world of Zelda, but they definitely imply a deeper narrative within each game.

What do you think of Commonwealth Realm's theory? What do you think all the religious symbols mean within each game? Let us know in the comments below!

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The YouTube channel Commonwealth Realm has posted a video in the festive spirit of Christmas, exploring the religious themes in the Zelda series. Beginning with the first Zelda title, The Legend of Zelda, Commonwealth Realm explains that the cross emblazoned on Link's shield is actually a very common symbol throughout the game. Even the Book of Magic has the cross on both front and back covers. The book's title also seems to be lost in translation. Commonwealth Realm suggests that in the original Japanese release of the game...

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Check Out This Awesome Fan-Made Woodburned Zelda Clock http://www.zeldainformer.com/check-out-this-awesome-fan-made-woodburned-zelda-clock/ Fri, 08 Jan 2016 22:27:00 +0000 http://localhost/wordpress90/?p=13462

If you're a lover of fan projects, then you'll absolutely adore this beautiful woodburned Zelda clock. Uploaded to Imgur by trufflemcgoo, the clock features the Triforce, various Goddess song notes, the three Goddess symbols, and was created using various stains, tools, and finishes.

It apparently cost around $59 to create, and even includes a recording of the Song of Time that rings out every hour. How cool is that? If you're in love with the clock like we are, you can purchase the inspiration for the fan-made creation from warpzoneprints for $75.

Images showing the process of making the clock are available to view in the gallery below. What do you think of this awesome creation? As always, leave us a comment.

Source: Imgur

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If you're a lover of fan projects, then you'll absolutely adore this beautiful woodburned Zelda clock. Uploaded to Imgur by trufflemcgoo, the clock features the Triforce, various Goddess song notes, the three Goddess symbols, and was created using various...

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Photoshop Contest: Travels of the Happy Mask Salesman http://www.zeldainformer.com/photoshop-contest-travels-of-the-happy-mask-salesman/ Sat, 09 Jan 2016 00:37:00 +0000 http://localhost/wordpress90/?p=13463 Greetings, Zelda fans. It's time once again for Zelda Informer's weekly Photoshop Contest! Since the day he vanished from our sight in Majora's Mask, we've seen very, very little of the Happy Mask Salesman. We've always hoped to see him again somewhere and there have even been whispers of his return, but the fact remains that he is probably travelling in some far off land collecting more masks. Where has he been all this time? This week's contest is here to answer that question. Head inside to get started, where you can also see the winners of last week's contest: The Best Moment of 2015.

Last Week's Contest:

Mostly brought on by my own nostalgia of the past year at Zelda Informer, the contest last week was to show off each contestant's favorite moment from 2015, with the Challenge Mode asking contestants to include ZI's editor-in-chief Nathanial Rumphol-Janc. The only entry and Challenge Mode winner was from fellow staff member Darrin W. Harr II, who reminisced about our beloved chief's Zelda talks on YouTube. By the way, have you all checked out Zelda Inquiries? Good job, Dern!

This Week's Contest: Travels of the Happy Mask Salesman

The Happy Mask Salesman remains an enigmatic character since his appearances in Ocarina of Time and Majora's Mask. He disappeared as swiftly and mysteriously as he appeared, and we have not seen very much of him since. What adventures has this strange man been undertaking after all these years? This week, we intend to find out.

The contest this week is to show what adventures the Happy Mask Salesman has gone on since Majora's Mask. Perhaps he has travelled to some exotic place or time in search of legendary masks. Or, as commenter Linkhcu suggested on last week's contest page, perhaps the HMS has gone somewhere so ridiculous that he's even "stupider than he already is." Use the images in our gallery below for inspiration and feel free to use anything else you find on the net.

I also want to encourage anyone to suggest future Photoshop Contests as Linkchi has done. There are always more ideas!

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on January 13. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must add five new masks to the HMS' backpack.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Greetings, Zelda fans. It's time once again for Zelda Informer's weekly Photoshop Contest! Since the day he vanished from our sight in Majora's Mask, we've seen very, very little of the Happy Mask Salesman. We've always hoped to see him again somewhere and there have even been whispers of his return, but the fact remains that he is probably travelling in some far off land collecting more masks. Where has he been all this time? This week's contest is here to answer that question. Head inside to get started, where you can also see the winners of last week's contest: The Best Moment of 2015...

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New Japanese Hyrule Warriors Legends Commercial Surfaces http://www.zeldainformer.com/new-japanese-hyrule-warriors-legends-trailer-surfaces/ Sat, 09 Jan 2016 03:49:00 +0000 http://localhost/wordpress90/?p=13464 With the release of Hyrule Warriors Legends creeping up on us ever so quickly, it's no surprise that we'll be getting new commercial for it every now and then. True to form, Koei Tecmo Japan has come forward with a new Japanese commercial showing off some rather exciting gameplay footage from both new and old contenders.

The trailer builds on the hype from the release of the previous game and the success that it had. This new commercial brings forward some footage of Link and Zelda, and then goes full speed ahead, showing off the newest editions to the array of available characters. The game really looks like it's shaping up to be one of the stronger remakes that we've seen come out of the series in the last few years.

What are your thoughts? Do you plan to get this game? Are you looking forward to the new characters? Let us know in the comments below!

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With the release of Hyrule Warriors Legends creeping up on us ever so quickly, it's no surprise that we'll be getting new commercials for it every now and then. True to form, Koei Tecmo Japan has come forward with a new Japanese commercial showing off some rather exciting gameplay footage from both new and old contenders...

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Episode 70: VR Versus AR, Why Sonic Fails To Gain Traction, and How DRM Is Expiring Games http://www.zeldainformer.com/are-you-ready-for-the-smackdown-brother-cause-hulk-mania-is-comin-oh-yeah/ Sat, 09 Jan 2016 05:25:00 +0000 http://localhost/wordpress90/?p=13465

Direct Download (Right Click, Save As) iTunes

Join us this week as we discuss the potential danger of DRM and how it could mean your video games will expire someday. This week's cast is Adam, (His hair is still blue), Colin (He’s not saying he likes Sonic, but he likes Sonic), Luke (Finally not last for once), and new member Julia (Ready for the Smack Down with all the right answers)

Thanks again to everyone who emailed us! We really appreciate your fan topics, theme song submissions, and cover art. Special shoutout to Brandon and Co. for our opening theme song and to Jeesh for our ending theme!

If you'd like to send us something, our email is ZeldaInformerPodcast@gmail.com.

Be sure to follow Adam and the gang for updates on the podcast (as well as our guest and contributors) in between episodes and to ask your questions. And as always, share the podcast with your friends!

Social Media & Special Thanks

Articles & Related Links

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Direct Download (Right Click, Save As) iTunes

Join us this week as we discuss the potential danger of DRM and how it could mean your video games will expire someday. This week's cast is...

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Daily Debate: What's Your Ideal Character Progression Arc for Link in Zelda U? http://www.zeldainformer.com/daily-debate-whats-your-ideal-character-progression-arc-for-link-in-zelda-u/ Sat, 09 Jan 2016 19:27:00 +0000 http://localhost/wordpress90/?p=13466

2016 is a big year for the franchise, but the biggest part of that year is unarguably Zelda U. While we still know very little about the game, we do know that Link is present as the character we control. Link as a pure character has certainly had different stories throughout the series, but his actual in game progression has been rather similar. Is there a better way? Enter today's debate - what is your ideal character progression arc for Link in the upcoming Zelda U title?

I'd honestly like him to follow in The Wind Waker's footsteps to start, not being a chosen hero and instead needing to earn that right. As such, he is just your everyday villager who happens to be part of the communities hunter and gather group that goes out and collects/hunts for food to bring back for the whole community. On a trip out, he notices something while camping that seems off. An event of some sort and his curiosity gets the best of him. From this point he is drawn into a quest he didn't know he even wanted to do.

From this point on, he is unsure of what he wants to do. Eventually he realizes what he must do with a big plot twist, spurning him on to defeating evil. Of course, my ideal ending has him sacrificing himself to save the kingdom. It's a strange arc, but one I feel would bring a lot to the table.

What's your preferred approach? Image by HeavyMetalHanzo.

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2016 is a big year for the franchise, but the biggest part of that year is unarguably Zelda U. While we still know very little about the game, we do know that Link is present as the character we control. Link as a pure character has certainly had different stories throughout the series, but his actual in game progression has been rather similar. Is there a better way? Enter today's debate - what is your ideal character progression arc for Link in the upcoming Zelda U title...

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Come Watch 15 Minutes of Brand New Hyrule Warriors Legends Footage http://www.zeldainformer.com/come-watch-15-minutes-of-brand-new-hyrule-warriors-legends-footage/ Sat, 09 Jan 2016 22:44:00 +0000 http://localhost/wordpress90/?p=13467 Koei Tecmo has released a 17-minute long video centered around Hyrule Warriors Legends, which includes about 15 minutes of gameplay footage. If you want to take a closer look at how the game will run on the Nintendo 3DS, this is the perfect way to do so until in-store demos surface.

The footage starts with the very first level of the game, and shows Link hacking and slashing his way through the battlefield. Various cutscenes are shown, and I must say they look much better than the actual gameplay.

Will you be picking up a copy of Hyrule Warriors Legends for the Nintendo 3DS? Let us know via the comment section.

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Koei Tecmo has released a 17-minute long video centered around Hyrule Warriors Legends, which includes about 15 minutes of gameplay footage. If you want to take a closer look at how the game will run on the Nintendo 3DS, this is the perfect way to do so until in-store demos surface.

The footage starts with the very first level of the game, and shows Link hacking and slashing his way through the battlefield. Various cutscenes...

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IGN Gives Tri Force Heroes Best Co-Op Award, and Names it Best Nintendo 3DS Game of 2015 http://www.zeldainformer.com/ign-gives-tri-force-heroes-best-co-op-award-and-names-it-best-nintendo-3ds/ Sat, 09 Jan 2016 23:17:00 +0000 http://localhost/wordpress90/?p=13468

Tri Force Heroes was revealed by Nintendo during E3 2015 to many fans' surprise. No one really expected Nintendo to take another crack at a multiplayer Zelda game, especially during the development cycle of Zelda U. Despite all this, it happened. The game was met with both criticism and praise, and has now been honored in two ways by IGN.

IGN has named Tri Force Heroes the best Nintendo 3DS game of 2015, with the runner up being Monster Hunter 4 Ultimate. Tri Force Heroes has also received the best cooperative multiplayer award, which managed to beat the ever-popular survival horror title Dying Light.

Are you surprised that Tri Force Heroes has been given these awards by IGN? Tell us by using the comment section below.

Source: IGN 1, 2

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Tri Force Heroes was revealed by Nintendo during E3 2015 to many fans' surprise. No one really expected Nintendo to take another crack at a multiplayer Zelda game, especially during the development cycle of Zelda U. Despite all this, it happened. The game was met with both criticism and praise, and has now been honored in two ways by IGN.

IGN has named Tri Force Heroes the best Nintendo 3DS game of 2015, with the runner up being Monster Hunter 4 Ultimate...

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Majora's Mask 3D is the People's Choice for Best Nintendo 3DS Game in 2015 on IGN http://www.zeldainformer.com/majoras-mask-3d-is-the-peoples-choice-for-best-nintendo-3ds-game-in-2015-on/ Sat, 09 Jan 2016 23:53:00 +0000 http://localhost/wordpress90/?p=13469

While IGN has named Tri Force Heroes the best Nintendo 3DS game of 2015, the fan's pick for this honor is a different game entirely. As voted by the fans, Majora's Mask 3D has been named the People's Choice for best 2015 3DS game.

This means that Zelda has dominated both categories for the same award, which is an achievement in itself. It makes me proud to be a Zelda fan, and I can't wait for what 2016 has in store for the franchise.

Are you surprised that Majora's Mask 3D was the People's Choice for best 3DS game in 2015? Share your thoughts with us below.

Source: IGN

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While IGN has named Tri Force Heroes the best Nintendo 3DS game of 2015, the fan's pick for this honor is a different game entirely. As voted by the fans, Majora's Mask 3D has been named the People's Choice for best 2015 3DS game.

This means that Zelda has dominated both categories for the same award, which is an achievement in itself. It makes me proud...

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Hyrule Warriors Legends' Limited Edition is Open for Pre-Order on UK Retailer GAME's Website http://www.zeldainformer.com/hyrule-warriors-legends-limited-edition-is-open-for-pre-order-on-uk-retaile/ Sun, 10 Jan 2016 02:15:00 +0000 http://localhost/wordpress90/?p=13470

If you live in the UK, are a Zelda fan, and want the limited edition of Hyrule Warriors Legends, today is your lucky day. Available on the website of UK retailer GAME, this Nintendo 3DS version of the popular Hyrule Warriors spin-off can be pre-ordered for £49.99 before shipping and taxes.

The limited edition contains a physical copy of the game, as well as a special compass watch. GAME specifies that this product is only available to UK residents, and only one can be pre-ordered per customer.

Will you be obtaining the limited edition of Hyrule Warriors Legends? Let us know in the comment section.

Source: GAME

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If you live in the UK, are a Zelda fan, and want the limited edition of Hyrule Warriors Legends, today is your lucky day. Available on the website of UK retailer GAME, this Nintendo 3DS version of the popular Hyrule Warriors spin-off can be pre-ordered for £49.99 before shipping and taxes.

The limited edition contains a physical copy of the game, as well as a special compass watch. GAME specifies that this product...

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The Villains of Zelda are Analyzed by Commonwealth Realm with Compelling Conclusions http://www.zeldainformer.com/commonwealth-realms-villain-timeline/ Mon, 11 Jan 2016 20:37:00 +0000 http://localhost/wordpress90/?p=13471 Commonwealth realm has uploaded two videos giving detailed biographies on each of the major antagonists in The Legend of Zelda franchise. The timeline has been chronologically sorted, according to the Hyrule Historia timeline. The timeline begins with Demise, the primary antagonist, and Ghirahim, who is Demise's primary subordinate, in Skyward Sword. Commonwealth realm discusses the origins of Demise and notes that Ghirahim is a representation of Lucifer, the fallen angel who became Satan. The next villain is Vaati, of The Minish Cap and Four Sword Adventures. Vaati's origin as a Minish and his rise to power are extensively discussed, as well as his eventual fate. This continues with Majora, the major antagonist of Majora's Mask. Majora's beginnings are detailed, as well as the demon's connections to the Kingdom of Ikana.

The second video details the rise and fall of Ganondorf, the primary antagonist of many of the games within the Zelda franchise. Ganondorf's birth, childhood and rise to power as the King of the Gerudo are expanded on in great detail, as well as his eventual fate in each timeline. Finally the biographies and details concerning Bellum, Malladus and Zant, the principal enemies of Phantom Hourglass, Spirit Tracks and Twilight Princess respectively. Concerning Bellum, the origins of the demon, the meaning of its name (war) and its eventual defeat are given. Malladus was known as the Demon King, and was eventually slain at the hands of Link. Finally, Zant's identity before his rise to power, the influence Ganondorf had on the Usurper King of Twilight as well as Zant's defeat are all explored, which rounds out the Child Timeline and concludes the explanantions.

I personally enjoy videos like this, as it allows fans to have all of the information on the specific topic in one place. The video is presented in a professional format and supplementary facts are presented throughout both videos. I think it's especially helpful to list key facts about the villains, such as the cause of death, the games each is found in and information of that nature.

Did you enjoy the timeline? Did you learn anything new from it? Consider sharing your thoughts below.

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Commonwealth realm has uploaded two videos that give detailed biographies on each of the major antagonists in The Legend of Zelda franchise. The timeline has been chronologically sorted, according to the Hyrule Historia timeline. The timeline begins with Demise, the primary antagonist, and Ghirahim, who is Demise's primary subordinate in Skyward Sword. Commonwealth realm discusses the origins of Demise and notes that Ghirahim is a representation of Lucifer, the fallen angel who became Satan.The next villain is Vaati, of The Minish Cap and Four Sword Adventures.  Vaati's origin as a Minish and his rise to power are extensively discussed, as well as his eventual fate. This continues with Majora, the major antagonist of Majora's Mask...

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A Fan Has Created a Stunningly Detailed Mirror of Twilight http://www.zeldainformer.com/fans-create-handmade-mirror-of-twilight/ Sun, 10 Jan 2016 03:30:00 +0000 http://localhost/wordpress90/?p=13472

The Legend of Zelda: Twilight Princess is a timeless classic of the series, and is soon to be brought to the Wii U in the form of an HD remaster. One of the main quests of the game sees you being sent to collect the fragments of the Mirror of Twilight, and being one of the most important items in the title, I found myself wishing I had one of my own throughout the entire game.

Recently, reddit user eyeplayguitar has collaborated with their father to take the dream further and created their very own hand made Mirror of Twilight. You can see the absolutely amazing handiwork below, but outside of that it really shows that an abundance of time and attention to detail has gone into the crafting of this unique artifact.

What are your thoughts on the piece? Would you like to have your own copy of it? Let us know in the comments below!

Source: Reddit

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The Legend of Zelda: Twilight Princess is a timeless classic of the series, and is soon to be brought to the Wii U in the form of an HD remaster. One of the main quests of the game sees you being sent to collect the fragments of the Mirror of Twilight, and being one of the most important items in the title, I found myself wishing I had one of my own throughout the entire game...

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Link's House from A Link To The Past Has Been Recreated in Voxel Form http://www.zeldainformer.com/links-house-from-a-link-to-the-past-recreated-in-voxel-form/ Sun, 10 Jan 2016 05:32:00 +0000 http://localhost/wordpress90/?p=13473

The world of A Link to the Past is one of the most recognizable worlds out of the series at large. Having been used in multiple Zelda titles, it can also easily be considered one of the best maps of the franchise. Over the years, I've seen many different re-imaginings of how fans feel the game would look when created in various formats, which isn't surprising given how many people consider A Link to the Past to be their favourite game of the series.

Now yet another version of the world has been created by Imgur user Sircarma, who has posted their interpretation of what Link's House would look like in Voxel format. The pure detail behind the work of art is truly magnificent, even having its own version of Link standing outside his house, and the detail on our Hero alone really exemplifies the beauty and attention that the artist has shown throughout their work on this image.

What do you think of it? Do you feel it's a correct interpretation, or would you change certain parts of it? Let us know in the comments below!

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The world of A Link to the Past is one of the most recognizable worlds out of the series at large. Having been used in multiple Zelda titles, it can also easily be considered one of the best maps of the franchise. Over the years, I've seen many different re-imaginings of how fans feel the game would look when created in various formats, which isn't surprising given how many people consider A Link to the Past to be their favourite game of the series...

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ZI Votes: If Zelda U Were to Release on Both Wii U and NX, Which Platform Would You Buy it For? http://www.zeldainformer.com/zi-votes-if-zelda-u-were-to-release-on-wii-u-and-nx-which-platform-would-yo/ Sun, 10 Jan 2016 18:57:00 +0000 http://localhost/wordpress90/?p=13474 As I'm sure we all know, the original Twilight Princess was released on the GameCube as well as the Wii in a dual release pattern. The reason behind this was to give the Wii another launch title, and of course the GameCube was at the end of its lifespan. Ever since Zelda U's delay in 2015, fans have been speculating on whether or not the game will release on both Wii U and Nintendo's upcoming NX system much like Twilight Princess.

This leaves us fans with an interesting decision: should we buy Zelda U on Wii U, or NX? Today's ZI votes asks that very question. Let us assume the Wii U version will release first — to avoid spoilers and obtain this new Zelda title as soon as possible, the Wii U may be a good choice. If you don't mind waiting and prefer updated graphics, maybe the NX version would be a better option. Also, there is always the avenue of buying both adaptions. Personally, I would purchase the Wii U game on Zelda U's launch date, and then wait to see if a Zelda U + NX bundle would be announced later on.

What choice will you make once the situation arises? Vote above and comment below to tell us.

Fan Art: EternaLegend.

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As I'm sure we all know, the original Twilight Princess was released on the GameCube as well as the Wii in a dual release pattern. The reason behind this was to give the Wii another launch title, and of course the GameCube was at the end of its lifespan. Ever since Zelda U's delay in 2015, fans have been speculating on whether or not the game will release on both Wii U and Nintendo's upcoming NX system much like Twilight Princess...

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If Zelda U Were to Release on Wii U and NX, Which Platform Would You Buy it For?
Wii U
NX
Both
Poll Maker
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A Link to the Past's Graphic Novel is the Highest Selling Manga on Diamond's 2015 Graphic Novel List http://www.zeldainformer.com/a-link-to-the-pasts-graphic-novel-is-the-highest-selling-manga-on-diamonds/ Sun, 10 Jan 2016 20:09:00 +0000 http://localhost/wordpress90/?p=13475

Diamond Comic Distributors has tallied up their sales numbers to see what graphic novels they have sold the most in the past year. On this spot, as you may have guessed from the title, is our very own A Link to the Past graphic novel. While it is not the top-selling graphic novel on the list (that would be quite the achievement, though), the video game comic adaption claims spot 105 out of 1,000.

What does this mean? It means A Link to the Past's graphic novel is the highest-selling manga for Diamond in 2015. This is quite an achievement, considering the fact that the book is a re-printing of the original 1992 version.

Do you own the A Link to the Past graphic novel? I do! Tell us if you have a copy in the comments below.

Source: ICv2

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Diamond Comic Distributors has tallied up their sales numbers to see what graphic novels they have sold the most in the past year. On this spot, as you may have guessed from the title, is our very own A Link to the Past graphic novel. While it is not the top-selling graphic novel on the list (that would be quite the achievement, though), the video game comic adaption claims spot 105 out of 1,000.

What does this mean? It means A Link to the Past's graphic novel is the...

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Dorkly: What if Zelda Games Played Like Fallout? http://www.zeldainformer.com/what-if-zelda-games-played-like-fallout/ Sun, 10 Jan 2016 22:30:00 +0000 http://localhost/wordpress90/?p=13476 It's no secret that the Zelda series is one of the most popular gaming franchises of all time. Koei Tecmo have even integrated it into their very own Dynasty Warriors franchise in the form of Hyrule Warriors and the upcoming Hyrule Warriors Legends. But have you ever wondered what it would be like to cross the Zelda series with other franchises? No need to answer, because of course you have.

The amazing people over at Dorkly have recently posted their own rendition of what The Legend of Zelda would look like if it was made like a Fallout game, and it looks really interesting. Showing off various features like finally being able to kick Navi to the curb and having a Zelda-fied version of Dogmeat joining the fray, it's really not hard to imagine how well-received a release of this concept would be.

But what are your thoughts on the video? Do you enjoy Dorkly's idea of what Zelda would be like as a Fallout game? Let us know in the comments below!

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It's no secret that the Zelda series is one of the most popular gaming franchises of all time. Koei Tecmo have even integrated it into their very own Dynasty Warriors franchise in the form of Hyrule Warriors and the upcoming Hyrule Warriors Legends. But have you ever wondered what it would be like to cross the Zelda series with other franchises...?

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Daily Debate: Would You Sell Masks For The Happy Mask Salesman? http://www.zeldainformer.com/daily-debate-would-you-sell-masks-for-the-happy-mask-salesman/ Tue, 12 Jan 2016 04:55:00 +0000 http://localhost/wordpress90/?p=13477

Easily considered one of the creepiest and scariest characters of the series as a whole, the Happy Mask Salesman makes his most prominent appearance in The Legend of Zelda: Majora's Mask. He's shown to be one of the more mysterious people that we meet, but at the same time he's one of the most helpful people throughout the title. After all, he is the reason that we get our transformation masks.

But, first and foremost, he's a salesman, and you have to wonder how he sells anything with a smile like that. Sometimes he might need help. The question I'll pose to you is: would you sell things for the Happy Mask Salesman? The worst part of the job, at least in my opinion, would be having to report to the Mask Salesman every day. Especially if you hadn't made many sales the day before. His face would go from 0 to 100 really quick and it would be terrifying.

What are your thoughts? Would you be willing to work for the Happy Mask Salesman? Let us know in the comments below!

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Easily considered one of the creepiest and scariest characters of the series as a whole, the Happy Mask Salesman makes his most prominent appearance in The Legend of Zelda: Majora's Mask. He's easily one of the most terrifying characters that we encounter throughout the game, he's so quick to anger but at the same time he's one of the most helpful people that we encounter throughout the title...

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Zelda U and Hyrule Warriors Legends Survive Another Week on Famitsu's Most Wanted List http://www.zeldainformer.com/zelda-u-and-hyrule-warriors-legends-survive-another-week-on-famitsus-wanted/ Mon, 11 Jan 2016 23:48:00 +0000 http://localhost/wordpress90/?p=13478 The newest update for Famitsu's Most Wanted list has arrived and once again a couple of the most anticipated Zelda games of 2016 are still managing to stay on gamers' minds. This year has already been predicted to be a good year for not only Zelda, but Nintendo itself. This rings true for these Zelda titles when you look at this list as both are on this most anticipated countdown.

Zelda U manages to get some more hype for the game as it's bumped up six spots from number 23 to number 17 with 177 votes. As for Hyrule Warriors Legends, it stays in the top 10 of this list, but gets bumped down a couple slots from number seven to number nine with 313 votes. With next week being the Japanese release of Hyrule Warriors Legends, it's really not shocking that it still remains high on this list. Check out the top 20 of Famitsu's Most Wanted list below.

  1. Dragon Quest XI (3DS) – 689 votes
  2. Final Fantasy XV (PS4) – 614 votes
  3. Persona 5 (PS4) – 597 votes
  4. Final Fantasy VII Remake (PS4) – 541 votes
  5. Dragon Quest XI (PS4) – 491 votes
  6. Shin Megami Tensei IV Final (3DS) – 331 votes
  7. Dragon Quest Monsters: Joker 3 (3DS) – 292 votes
  8. Kan Colle Kai (PS Vita) – 249 votes
  9. Zelda Musou: All-Stars (3DS)– 237 votes
  10. Dragon Quest Builders (PS Vita) – 220 votes
  11. Yo-kai Watch 3 (3DS) – 219 votes
  12. Kingdom Hearts III (PS4) – 210 votes
  13. Persona 5 (PS3) – 209 votes
  14. Street Fighter V (PS4) – 208 votes
  15. Star Ocean 5: Integrity and Faithlessness (PS4) – 196 votes
  16. Ryū ga Gotoku: Kiwami (PS4) – 183 votes
  17. The Legend of Zelda (Wii U) – 177 votes
  18. Gyakuten Saiban 6 (3DS) – 184 votes
  19. Tales of Berseria (PS4) – 172 votes
  20. Ni-Oh (PS4) – 148 votes

Note: All votes were cast between December 17 and December 23.

One Zelda game that I'm surprised that hasn't made this list yet is Twilight Princess HD, since you would think Zelda fans over in Japan would be more hyped for it. I mean this year is not only the 30th anniversary of the series, but the 10th anniversary of Twilight Princess and the HD re-release, so why isn't it on there?. What do you think of this news? Is Twilight Princess HD on your most anticipated games list? Let us know in the comments below.

Source: Famitsu (via Nintendo Everything)

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The newest update for Famitsu's Most Wanted list has arrived and once again couple of the most anticipated Zelda games of 2016 are still managing to stay on gamers minds. This year has already been predicted to be a good year for not only Zelda, but Nintendo itself. This rings true for these Zelda titles when you look at this list as both are on this most anticipated countdown...

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Cosplay of the Week: Lana by Seattle Cosplay http://www.zeldainformer.com/cosplay-of-the-week-lana-by-seattle-cosplay/ Tue, 12 Jan 2016 17:56:00 +0000 http://localhost/wordpress90/?p=13479 Welcome back to Cosplay of the Week! This week we have Seattle Cosplay's version of Lana from Hyrule Warriors. Seattle chose Lana's DLC costume, the Guardian of Time - a beautiful white outfit with an ornate corset and headdress. As a professional cosplayer, there is no doubt that Seattle created a near perfect replica of the Hyrule Warriors version.

Seattle is a lovely lady from New York City, who has been "in the apparel industry as a professional fashion designer and a technical designer" (from her about page on Facebook) essentially since High School. She has always had "a passion for sewing and anime", so a cosplay company was simply the natural progression of her career. Seattle's career is quite extensive, she certainly sewn her way up in the world:

After I finished college, I worked for labels such as Norma Kamali, Eileen Fisher, and Nordstrom’s. On the job training sharpened my eyes for details and workmanship. Working with higher priced labels refined my hands for good quality fabric and their ability to drape.

However, I believe her best statement gives hope to any upcoming cosplayers who are might be struggling with converting the unrealistic sizes and styles that often occur in anime:

[My previous career] also taught me about best practice construction methods. As I became more acclimated with anime (Oh My Goddness!), Japanese culture and high fantasy (Lord of the Rings) I discovered that all of those costumes could be made to fit a real person! That’s when I started to really investigate theater art and Cosplay.

As a result, Seattle's cosplay for Lana is as detailed as it can be. Each piece of jewellery is handmade, down to the bracelet Lana wears in the game. I must point out too, the lace embroidery and accents of the outfit are extremely well-crafted. Each seam is exactly as it should be, perfectly straight and nary a wrinkle to be seen in any of the photos. This may be obvious to some of you, but I am very curious to know how Seattle made the headdress. Is the fabric stretched around a mould, like styrofoam or plastic? Or is it all fabric (padded rolls), as they did in the Middle Ages in England?

What do you think of this cosplay? Is it exactly like the game version of Lana, or are there differences you can find? Let us know in the comments below!

Source: DeviantArt, Facebook

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Welcome back to Cosplay of the Week! This week we have Seattle Cosplay's version of Lana from Hyrule Warriors. Seattle chose Lana's DLC costume, the Guardian of Time - a beautiful white outfit with an ornate corset and headdress. As a professional cosplayer, there is no doubt that Seattle created a near perfect replica of the Hyrule Warriors version. Seattle is a lovely lady from New York City, who has been "in the apparel industry as a professional fashion designer and a technical designer" (from her about page on Facebook) essentially since...

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YouTuber Shows Off Various Songs From A Link to the Past On Guitar http://www.zeldainformer.com/youtuber-shows-off-various-songs-from-a-link-to-the-past-on-guitar/ Mon, 11 Jan 2016 21:53:00 +0000 http://localhost/wordpress90/?p=13480 There's no real shortage of remixed songs stemming from the Zelda series over the years. We've seen countless guitar covers, vocal covers, and even some "dogapella remixes"... I never really thought I'd say that last one. Over the years, we've seen the good, the bad, and the phenomenal. The Legend of Zelda: A Link to the Past has been a common theme because of the lasting appeal of the game, and many cover artists over time have used that game to inspire their work.

One such artist, the YouTuber Deku Knight, has taken to YouTube to share his medley of songs from A Link to the Past, and they are of exquisite quality. The entire length of the video I really felt like I was immersed in the realm of Hyrule, and this video is definitely one of the better medleys that I've heard. So, give it a listen and I guarantee that you won't be disappointed.

What are your thoughts?

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There's no real shortage of remixed songs stemming from the Zelda series over the years. We've seen countless guitar covers, vocal covers, and even some "dogapella remixes"... I never really thought I'd say that last one. Over the years, we've seen the good, the bad, and the phenomenal...

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Zelda Universe Unveils Skyward Sword: The Movie - Act 2 http://www.zeldainformer.com/skyward-sword-the-movie-act-2/ Tue, 12 Jan 2016 00:52:00 +0000 http://localhost/wordpress90/?p=13481 Last year, Zelda Universe created one of the more interesting concepts that I've seen come out of the Zelda fanbase in recent years: Hyrule Warriors: The Movie. This idea consisted of all the cutscenes from the game, with the added bonus of including voice actors to read the text displayed on screen. Just before the year ended, we were treated to the beginnings of their next concept: Skyward Sword: The Movie - Act 1, which opens from the beginning of the game and leads us to Link's descent to the surface.

Building on the premise and interest of the first act, Zelda Universe is back with the next iteration of their series: Skyward Sword: The Movie - Act 2. This act picks up after Link descends to the surface and then takes us to where — (spoilers) — Zelda places herself in a cocoon. Running at a little bit over an hour, it's a rather lengthy watch, but worth it all the same, and you should definitely check it out if you have the time.

What are your thoughts? Do you like this concept of video games being made into movies? Let us know in the comments below!

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Last year, Zelda Universe created one of the more interesting concepts that I've seen come out of the Zelda fanbase in recent years: Hyrule Warriors: The Movie. This concept consisted of all the cut-scenes from the game, with the added bonus of there being voice actors to read the text displayed on screen...

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Caption Contest 048: "Where's the coffee?" http://www.zeldainformer.com/caption-contest-048-wheres-the-coffee/ Tue, 12 Jan 2016 00:17:00 +0000 http://localhost/wordpress90/?p=13482 Happy Monday, everybody. The start of a new week means another Zelda Informer Caption Contest. Anyway, I like to pride myself as a hard-working man. And as with any hard worker, sometimes I need to get up early to get a jump-start on the day. But no matter how many times I wake myself in the wee hours of the morning, I still have trouble pulling myself out of bed. I like to think I share this quality with the Zelda hero we all adore. No matter how determined, fearless, and steadfast Link may be, the man still has a hard time taking his first steps out of bed.

Last Week's Contest:

Last week, we were given the privilege of appreciating a golden Tingle statue.

And as our friend dizzi pointed out, Tingle really is surprisingly muscular.

By: Dylan

By: Kristin Leitner

By: Andrew in Hollywood

And here are our non-photo caption winners:

  • Dark Swordsman: "Tingle's splurge purchase after he rips you off in Wind Waker"
  • Art1st4786: "Well, enough about me. Let's talk about me. What do you think of me?"
  • Amelle Kyre: "Why, yes. It is chocolate on the inside! How did you know?"
  • dizzi: "a fairy pal!! and he looks like an angel or godess"
  • Ventus: "You see this beauty? It's something you could never attain -- NO, I'm talking about the statue, not me!"

This Week's Contest:

Why is the coffee pot always so far from the bedroom?

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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Happy Monday, everybody. The start of a new week means another Zelda Informer Caption Contest. Anyway, I like to pride myself as a hard-working man. And as with any hard worker, sometimes I need to get up early to get a jump-start on the day. But no matter how many times I wake myself in the wee hours of the morning, I still have trouble pulling myself out of bed. I like to think I share this quality with the Zelda hero we all adore. No matter how determined, fearless, and steadfast Link may be, the man still has a hard time taking his first steps out of bed...

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Nintendo Announces Their Presence on Tumblr in a Spectacular Way http://www.zeldainformer.com/nintendo-announces-their-presence-on-tumblr-in-a-spectacular-way/ Tue, 12 Jan 2016 02:21:00 +0000 http://localhost/wordpress90/?p=13483 POOF! We’re on Tumblr!

With Tumblr becoming a popular platform for people to share images, news, and other things, a lot of news reporting sites, even ours, have begun using the site to boost traffic and appeal to a different audience. Taking these points into account, it was only a matter of time before larger entities like Sony, Nintendo, and Microsoft started using the platform for their own purposes.

Today, Nintendo busted out onto the Tumblr scene with a fabulous A Link to the Past gif and an announcement that they're now on the popular site for the whole world to see. This is an excellent move for Nintendo, because it allows them to broadcast their plans to a larger variety of people then just those found on Facebook or Twitter. It's more than likely that Microsoft and Sony will follow suit before long.

What do you think? Do you frequent Tumblr? Will you be checking out Nintendo's page? If so, look no further then here!

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POOF! We’re on Tumblr!With Tumblr becoming a popular platform for people to share images, news, and other things, a lot of news reporting sites, even ourself, have begun using the site to boost traffic, and appeal to a different audience. Taking these points into account, it was only a matter of time before larger entities like Sony, Nintendo, and Microsoft started using the platform for their own purposes...

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A New Remix of the Dragon Roost Island Theme Surfaces on YouTube http://www.zeldainformer.com/a-new-remix-of-the-dragon-roost-island-theme-surfaces-on-youtube/ Tue, 12 Jan 2016 04:26:00 +0000 http://localhost/wordpress90/?p=13484 The Legend of Zelda series is easily one of the more popular series for people to create different remixes of the various tunes that can be found within the titles. To this end, a large amount of YouTubers come forward with a variety of different remixes which add a new kind of spice to the music that they're changing.

Some of these are absolutely fantastic, some of them aren't as much, but they all have a certain intrigue to them that you don't find in the original piece. They're considered something new, and because of this they add a little something more to the musical piece.

A YouTuber by the name of Hadron has done just that with his own remix of the Dragon Roost Island theme from The Wind Waker. Through this I really gain a sense that I'm there on the island, which in my opinion makes it an interesting listen and adds something nice to the song. If you're a fan of the original theme, you should definitely give this remix a listen.

What are your thoughts? Did you enjoy the remix? Let us know in the comments below!

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The Legend of Zelda series is easily one of the more popular series for people to create different remixes of the various tunes that can be found within the titles. To this end, a large amount of YouTubers come forward with a variety of different remixes which add a new kind of spice to the music that they're changing.

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A Twilight Princess HD Feature Will be in Tomorrow's Famitsu Magazine http://www.zeldainformer.com/come-check-out-twilight-princess-hds-feature-in-famitsu-magazine/ Tue, 12 Jan 2016 16:56:00 +0000 http://localhost/wordpress90/?p=13485

With Twilight Princess HD's release less than three months away, Famitsu magazine in Japan will be including a feature of the remaster in their newest issue. The preview image they have provided on their website is particularly small, but you can clearly see Twilight Princess' characters strewn throughout the article. You can take a look for yourself in the gallery at the bottom of the page.

Tomorrow, the full feature will be available, and I'm sure new details will be revealed. It looks like we'll have to wait a bit longer to see what changes are in store for the Zelda franchise's next remaster.

What changes from the original game do you think Twilight Princess HD will implement? Share your theories in the comments below.

Source: Famitsu

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With Twilight Princess HD's release less than three months away, Famitsu magazine in Japan will be including a feature of the remaster in their newest issue. The preview image they have provided on their website is particularly small, but you can clearly see Twilight Princess' characters strewn throughout the article. You can take a look for yourself in the gallery at the bottom of the page.

Tomorrow, the full feature will be available, and I'm sure new details will be revealed...

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Another Hyrule Warriors Legends Gameplay Video Has Been Released http://www.zeldainformer.com/another-hyrule-warriors-legends-gameplay-video-has-been-released/ Tue, 12 Jan 2016 17:05:00 +0000 http://localhost/wordpress90/?p=13486 Another Hyrule Warriors Legends gameplay video has been released by Koei Tecmo, highlighting plot in addition to the standard character gameplay we usually see in these types of videos. Producer Yosuke Hayashi and voice actress Ruriko Aoki walk us through some more gameplay, mostly with adult Link, but they also show us some new game content, such as Linkle's story and her encounter with Skull Kid. Near the end of the video, they also show off the exclusive items that come with the Limited Edition package, such as the golden ocarina.

What do you guys think of this video? Are you excited for the official release of Hyrule Warriors Legends? Let us know in the comments below!

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Another Hyrule Warriors Legends gameplay video has been released by Koei Tecmo, highlighting plot in addition to the standard character gameplay we usually see in these types of videos. Producer Yosuke Hayashi and voice actress Ruriko Aoki walk us through some more gameplay, mostly with adult Link, but they also show us some new game content...

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Hyrule Warriors Legends Scores 36/40 with Famitsu http://www.zeldainformer.com/hyrule-warriors-legends-receives-fantastic-review-scores-from-famitsu/ Tue, 12 Jan 2016 18:02:00 +0000 http://localhost/wordpress90/?p=13487

Since Hyrule Warriors Legends' reveal back in June last year, we've been bombarded with a whole host of screenshots, gameplay footage, and trailers. But one thing on everybody's mind is whether it's worth buying, considering the game is essentially a Wii U port with a few extras added in.

Back in August 2014, Famitsu gave Hyrule Warriors a fantastic score of 36/40. In this week's issue, scores telling us how good Hyrule Warriors Legends is were finally released: an eight, two nines, and a ten, totalling 36/40 again. Considering the extra content, if that doesn't convince you that the game is a worthy purchase, we don't know what will.

If you're looking to buy the game, the limited edition is available for pre-order from GAME in Europe for £49.99. Sadly, there is no word on a US release for the limited edition, but you can pre-order the standard edition from GameStop for $39.99.

Will you be purchasing it? Or will you just stick with the Wii U version? As always, leave us your thoughts below.

Source: Famitsu (via Nintendo Everything)

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Since Hyrule Warriors Legends' reveal back in June last year, we've been bombarded with a whole host of screenshotsgameplay footage, and trailers. But one thing on everybody's mind is whether it's worth buying, considering the game is essentially a Wii U port with a few extras added in...

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Get 20% Off Zelda U and Hyrule Warriors Legends Pre-Orders with Amazon Prime http://www.zeldainformer.com/20-off-zelda-u-and-hyrule-warriors-legends-pre-orders-with-amazon-prime/ Tue, 12 Jan 2016 18:41:00 +0000 http://localhost/wordpress90/?p=13488

If you haven't managed to pre-order Zelda U or Hyrule Warriors Legends yet, now may be the perfect time to do so. Amazon is offering 20% off on a selection of pre-orders and newly released games, exclusively for Prime customers.

With the 20% reduction applied, you can secure a copy of Zelda U for $48, and Hyrule Warriors Legends for $32. What a steal! Obviously, the discount is applied to non-Zelda pre-orders too so get your wallet out — you're going to need it. If you're also looking to nab Twilight Princess HD, it is unfortunately unavailable for pre-order on Amazon at the time of writing. Sad times.

Will you be pre-ordering the games? Have you already? As always, leave us a comment below.

Source: Amazon (via Nintendo Everything)

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If you haven't managed to pre-order Zelda U or Hyrule Warriors Legends yet, now may be the perfect time to do so. Amazon is offering 20% off on a selection of pre-orders and newly released games, exclusively for Prime customers.

With the 20% reduction applied, you can secure a copy of... 

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Building a Hero: Analyzing What Makes Link Such an Iconic Protagonist http://www.zeldainformer.com/analyisis-building-a-hero/ Wed, 13 Jan 2016 03:20:00 +0000 http://localhost/wordpress90/?p=13489

What makes a hero? Courage? Wisdom? Power? Or a tri…ad of the three? While these are simple concepts to understand, they are difficult to convey, especially in unknown characters. When telling a story, the author must build the character in such a way that the character is likable, understandable, and replayable. Therein lies the difficulty of telling stories in video games. How does one make the player’s character fit these three molds in a memorable way? While character development takes place over the course of the story, the first hour or so is the most crucial part of the character development. If the audience is adverse to the character at such an early stage, repairing this damaged view of the character will take quite a bit longer.

The character of Link is an interesting one to say the least. While he rarely speaks, he is, in my opinion, one of the most well-developed characters in the history of video games. There are many instances of Link, and while a few of them have not had any story or background, from A Link to the Past on, each Link has been given a unique introduction that has given the character a life of his own. Throughout the years, Link has been recreated in many different ways in many different places, yet, there are a few characteristics that remain the same. These are the essential building blocks of our hero. While the traditional hero is one of the tragic, or flawed, hero, Link is the opposite.


Courage

Of course, the first thing that every iteration of Link has had is courage. His piece of the Triforce, after all, is the Triforce of Courage. However, it is not enough to just say that Link has courage. In order for this fact to be accepted, it must be proved to the audience. One of the most evident instances of this is used in The Wind Waker. This iteration of Link is just a regular boy with no relation to the hero of time whatsoever. After his sister is kidnapped, he sets off on this journey to rescue her. He travels through volcanoes, forests, and temples in order to find her, and to eventually crush the evil that plagues the land. Link must face each of these perils head-on. By no means are any of these trials easy tasks. Because of these courageous actions, he is recognized by the gods and accepted as the Hero of the Winds.

While all of that is easy to say, the creators had to prove this to the audience without this seeming contrived and thrown together. This is where the benefit of Link being the player comes in. As the player, you see each difficulty and experience it firsthand. It only seems natural to you that half way through your journey, you are recognized by the gods. This clever method establishes the kind of cornerstone that only video games can establish. The courage is displayed through the willingness to take on each of these trials. Not only is it seen, but it is also experienced. Each failed attempt and each retry is evidence of this courage that is spoken of countless times.

Furthermore, in Skyward Sword, we see Link embrace this same courage. As he seeks to find his friend, he faces unknown territory. Not yet a knight, he embarks on his journey to rescue Zelda. As he jumps into the fray with nary the thought to his safety, the onlooker is given a glimpse into the heroic actions of the protagonist. As he fights his way through each terror and creepy swordsman encounter, he displays his courage and resolve.

Methods like this don’t leave a lot to the imagination. There is no question of Link’s heroics in each and every instance. There is never an instance in which it is questioned. His pure heart that drives him gives him the courage to continue.


Purity

I decided to run through Twilight Princess again out of nostalgia for the game. In the opening “prologue," we get a glimpse into the life of Link and Ordon Village. While it is a peaceful place, it is not without its troubles. For example, the first thing one must do in order to progress the game is to return a stolen baby basket to a mother. While we, the player, know that there is ultimately some extra gain from helping with this task, Link is oblivious to such pertinent information. Instead, he just does this to help out.

Furthermore, he continues to help by helping a cat fish so it can make amends with its owner, and then get rid of a beehive (to the detriment of half a heart). While the middle “quest” may have its motives, ultimately, all of these tasks are done out of kindness in order to help the troubled villagers. Throughout the game, we get this same picture of Link. All of the side quests, such as helping the Hero’s Shade get rest, or helping Agitha collect bugs, are done in order to help people for the sake of helping them.

This pure heart is one of the traits that continually builds up the heroic characteristics of Link. The key idea is that he does few things for his own gain, but instead for the benefit of others. He helps as many people with their problems as he can, which gives the audience an idea of his character. These crucial moments in the introduction to the game and throughout the game help the player build a structure of who Link is and why he is the hero.

Aside from breaking pots and slashing at cuccos, Link is shown only doing good. Not only does this make him a likable hero, but it makes him a seemingly perfect hero. This isn’t all that surprising since the whole series revolves around the idea of light VS. darkness. On one hand, we have Ganondorf, or whoever the villain of the game is, who is the ultimate evil. There is no good in him whatsoever. On the other side, there is Link, who is the perfect depiction of light and goodness. This is a risky move in storytelling, however, because it is theoretically impossible to relate to a flawless hero. However, we are usually given one last building block that builds up this image of a hero.


Independence

From the get-go, Link always appears independent. Whether it is in the very first Zelda game, where he is completely on his own, or The Wind Waker, where he lives with his grandma and sister, he is typically portrayed with an independent spirit. This is done in different ways in different games, though. For example, in Ocarina of Time, while Link is treated as family by the Kokiri, he is, by all rights, an outcast. He does not belong there and he and everyone else seem to know it. While there is no doubt that his friends, like Saria, care for him, he is ultimately on his own. While this is not a character flaw, it lets us feel for the character. Link typically lives with someone or in some village in each game. However, there are some questions as to how he ended up the way he did.

Even though we are given back story in Ocarina of Time, in most other games, we are not. In A Link to the Past, our hero lives with his uncle, who seemingly dies, leaving Link on his own. While the game never makes a point of this, we are left to wonder about his parents. This trend continues in subsequent games. While he may live in a village or with his grandma, something has happened to his parents. When we take all of these things into account, we cannot help but feel for his character. While this may not necessarily be relating to him, it allows us to have an emotional connection to him.

It is difficult to build a perfect hero while also allowing people to like and relate to him or her. Through these methods, Nintendo manages to accomplish this almost impossible task. The building of such a silent and seemingly blank character has helped make Link, not to mention The Legend of Zelda series as a whole, a mainstay Nintendo franchise.

Fan Art: Vincent Bisschop

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What makes a hero? Courage? Wisdom? Power? Or a tri…ad of the three? While these are simple concepts to understand, they are difficult to convey, especially in unknown characters. When telling a story, the author must build the character in such a way that the character is likable, understandable, and replayable. Therein lies the difficulty of telling stories in video games. How does one make the player’s character fit these three molds in a memorable way? While character development takes place over the course of the story, the first hour or so is the most crucial part of the character development. If the audience is adverse to the character at such an early stage, repairing this damaged view of the character will take quite a bit longer.

The character of Link is an interesting one to say the least. While he rarely speaks, he is, in my opinion, one of the most well-developed characters in the history of video games. There are many instances of Link, and while a few of them have not had any story or background, from A Link to the Past on, each Link has been given a unique introduction that has given the character a life of his own. Throughout the years, Link has been recreated in many different ways in many different places, yet, there are a few characteristics that remain the same. These are the essential building blocks of our hero. While the traditional hero is considered a tragic hero, Link is the opposite.

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Listen to This Fan's Gorgeous Interpretation of How Music Should Sound in Zelda U http://www.zeldainformer.com/listen-to-this-fans-gorgeous-interpretation-of-how-music-should-sound-in-ze/ Tue, 12 Jan 2016 21:20:00 +0000 http://localhost/wordpress90/?p=13490 Big, HD, open-world, Wii U — these are terms commonly describing Zelda U. We know so little, yet we want this game so much. We haven't even heard any of the game's music yet, which is a very important part of any Zelda title. Memorable music is a core staple in the Zelda franchise, and I'm certain Zelda U will be no exception.

Above is a video containing a song titled "Forest Symphony." It has been created by a fan of the Zelda series, as an example of what quality of music Zelda U should contain. I've listened to the piece about three times now, and each time I just sit back and think how amazing it would be to explore a dark forest in Zelda U while this music was playing in the background.

What are your opinions on the piece? Would you prefer Zelda U incorporated this caliber of symphonic music? Let us know in the comment section below.

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Big, HD, open-world, Wii U — these are terms commonly describing Zelda U. We know so little, yet we want this game so much. We haven't even heard any of the game's music yet, which is a very important part of any Zelda title. Memorable music is a core staple in the Zelda franchise, and I'm certain Zelda U will be no exception.

Above is a video containing a song titled "Forest Symphony." It has been created by a fan of the Zelda series...

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Pilot Episode of New Concept "Royal Guards" Has Surfaced on YouTube http://www.zeldainformer.com/pilot-episode-of-new-concept-royal-guards-surface-on-youtube/ Tue, 12 Jan 2016 22:37:00 +0000 http://localhost/wordpress90/?p=13491 With the intrigue of new ventures like Hyrule Warriors: The Movie, and Skyward Sword: The Movie, it's no doubt that a lot of different people are going to try to get in on the hype that these concepts create. In my eyes, they create a fresh new look at the situation they're trying to show, and the voice acting gives them a sense of intrigue which you don't really have without it.

J. Derek Howard on YouTube has posted his rendition of what the life of the Hyrulian Royal Guards would look like in the wake of Link's attempt to break in during Ocarina of Time. It's an interesting concept, and it really gets you thinking as to how the guards would feel knowing that a small boy bested them and got to the princess they're supposed to be guarding.

Sadly, the idea didn't manage to get the funding that it wanted on Indiegogo, but if this pilot is popular they're looking to make more episodes. Also, if you're interested, we did an interview with the developers that can be found here. I strongly recommend you take a look at the pilot episode, and be sure to give it a like if you enjoyed it!

What are your thoughts? Do you enjoy these kinds of videos? Let us know in the comments below!

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With the intrigue of new ventures like Hyrule Warriors: The Movie, and Skyward Sword: The Movie, it's no doubt that a lot of different people are going to try to get in on the hype that these concepts create. In my eyes, they create a fresh new look at the situation they're trying to show, and the voice acting gives them a sense of intrigue which you don't really have without it...

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A Link to the Past's Dark World Theme Has Never Sounded Better in This Metal Cover http://www.zeldainformer.com/a-link-to-the-pasts-dark-world-theme-has-never-sounded-better-in-this-metal/ Tue, 12 Jan 2016 21:35:00 +0000 http://localhost/wordpress90/?p=13492 If you don't know who RichaadEB is, I'll introduce you. He's the composer for the amazing metal guitar cover of the Dark World Theme that is embedded above. He is also one of the musicians on the officially approved UNDERTALE cover album.

As I just mentioned, RichaadEB has put together an impressive guitar cover of the Dark World Theme from A Link to the Past. If you like 16-bit Zelda games and metal, then you're sure to love the product of the two.

What do you think of this cover? Let us know via the comment section.

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If you don't know who RichaadEB is, I'll introduce you. He's the composer for the amazing metal guitar cover of the Dark World Theme that is embedded above. He is also one of the musicians on the officially approved UNDERTALE cover album.

As I just mentioned, RichaadEB has put together an impressive guitar cover of the Dark World Theme from A Link to the Past...

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Hyrule Warriors Legends Has More Enemies On-Screen Than Expected, 500 Hours Replay Value, and More http://www.zeldainformer.com/hyrule-warriors-legends-has-more-enemies-on-screen-than-expected-500-hours/ Wed, 13 Jan 2016 00:31:00 +0000 http://localhost/wordpress90/?p=13493

Earlier today, Famitsu magazine revealed their review scores for Hyrule Warriors Legends. Now we have some actual details from their review, and I must say, it's very interesting. The reviewers comment on the replay time, the enemy count on-screen, how well the game conveys Warriors' "sense of bustling," and more. Check out the list below to see their full remarks.

  • Clear time: 15 hours until Legend Mode is cleared
  • Over 500 hours with replay value
  • Most of the reviewers were surprised that the Nintendo 3DS can show this much of the Warriors series’ sense of bustling
  • There are more enemies than they expected on screen
  • The game has more content

Are you glad Famitsu has good things to say about Hyrule Warriors Legends? Let us know in the comment section below.

Source: Nintendo Everything

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Earlier today, Famitsu magazine revealed their review scores for Hyrule Warriors Legends. Now we have some actual details from their review, and I must say, it's very interesting. The reviewers comment on the replay time, the enemy count on-screen, how well the game conveys Warriors' "sense of bustling," and more. Check out the full post to read Famitsu's remarks...

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Twilight Princess HD's amiibo Bundle is Back up on Amazon With a 20% Discount for Prime Members http://www.zeldainformer.com/twilight-princess-hds-amiibo-bundle-is-back-up-on-amazon-with-a-20-discount/ Wed, 13 Jan 2016 00:57:00 +0000 http://localhost/wordpress90/?p=13494

After not being in stock once again on Amazon, Twilight Princess HD's amiibo bundle has returned for another round of pre-orders. Amazon Prime members can get a 20% discount on the bundle for a limited time; this is quite the deal if you haven't pre-ordered the game yet.You can go ahead and purchase the product here for $59.99 USD before shipping.

It's interesting that the bundle seems to go off-sale and become restocked every week or so. Perhaps Amazon underestimates the demand of this remaster, as more fans than they expected are pre-ordering the game.

Do you have Amazon Prime? If so, will you be taking advantage of the discount? Tell us in the comments below.

Source: Amazon (via Nintendo Everything)

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After not being in stock once again on Amazon, Twilight Princess HD's amiibo bundle has returned for another round of pre-orders. Amazon Prime members can get a 20% discount on the bundle for a limited time; this is quite the deal if you haven't pre-ordered the game yet.You can go ahead and purchase the product here for $59.99 USD before shipping.

It's interesting that the bundle seems to go off-sale and become restocked every week or so...

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Speedrunners Defeat All Bosses in Reverse Order in A Link to the Past Race http://www.zeldainformer.com/speedrunners-defeat-all-bosses-in-reverse-order-in-a-link-to-the-past-race/ Wed, 13 Jan 2016 01:29:00 +0000 http://localhost/wordpress90/?p=13495 Believe it or not: those two pixilated blobs are actually screenshots from a recent speedrun race of A Link to the Past at last week's Awesome Games Done Quick charity event. In what is called the "Reverse Boss Order" category, runners Andy and superskuj set out to defeat every boss in the order opposite of what was intended by the game's developers. As one would expect, the glitchy gymnastics required to pull off such a feat makes for one unbelievably entertaining speedrun.

The speedrun race took place last Saturday at the annual speedrunning charity event, Awesome Games Done Quick. In the Reverse Boss Order category, runners must start by defeating Ganon (traditionally the last boss in the game) and -- aided by a multitude of glitches -- defeat every boss in reverse order from there. Seeing the quest of these two men as the race across Hyrule and the Dark World to best every boss in this order is surely a sight to see, as they must carefully plan out every action to ensure a flawless run.

Obviously a speedrun of this nature takes advantage of many glitches within A Link to the Past, as a Reverse Boss Order run would be impossible otherwise. Glitches are a widely accepted tactic in speedrunning and many speedrunning categories make use of such in-game exploits. Even the runners in the video have a good laugh and jokingly refer to their tactics as "cheating."

So, please enjoy the run for what it is and be considerate when commenting.

If you enjoyed this run, check out more Zelda speedruns from last week's AGDQ, such as an Ocarina of Time: Master Quest speedrun and a 4-player Majora's Mask speedrun.

What did you think of the speedrun race? Would you ever try to beat every A Link to the Past boss in reverse order? Share your thoughts below!

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Believe it or not: those two pixilated blobs are actually screenshots from a recent speedrun race of A Link to the Past at last week's Awesome Games Done Quick charity event. In what is called the "Reverse Boss Order" category, runners Andy and superskuj set out to defeat every boss in the order opposite of what was intended by the game's developers. As one would expect, the glitchy gymnastics required to pull off such a feat makes for one unbelievably entertaining speedrun...

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Majora's Mask 3D Takes Home Best 3DS Exclusive in Kotaku's Reader's Choice Awards http://www.zeldainformer.com/majoras-mask-3d-takes-home-best-3ds-exclusive-in-kotakus-readers-choice-awa/ Wed, 13 Jan 2016 08:40:00 +0000 http://localhost/wordpress90/?p=13496

This time of the year is usually full of different establishments sharing what they considered to be the best games, movies, or TV shows of the year prior. The Zelda series is normally high up on some of these lists, winning its fair share of awards over the years, and 2015 was no exception. While it wasn't the strongest year for other franchises, Zelda led strongly throughout the duration of the year with Majora's Mask 3D and Tri Force Heroes.

Earlier this week, Kotaku posted the results of their Speaky awards, their annual Reader's Choice Awards, with many amazing games winning their respective fields. Unsurprisingly, The Legend of Zelda: Majora's Mask 3D took home the award for Best 3DS Handheld, and it couldn't be any more deserved. Another Nintendo game, Super Mario Maker, took home the award for Best Wii U Console Exclusive.

What do you think? Does Majora's Mask 3D deserve this award? Be sure to let us know in the comments below!

Source: Talk Amongst Yourselves

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This time of the year is usually full of different establishments sharing what they considered to be the best games, movies, or TV shows of the year prior. The Zelda series is normally high up on some of these lists, winning its fair share of awards over the years, and 2015 was no exception. While it wasn't the strongest year for other franchises, Zelda led strongly throughout the duration of the year with Majora's Mask 3D and Tri Force Heroes...

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The Burdened Ruler: Is Princess Zelda Being Held Back? http://www.zeldainformer.com/the-burdened-ruler-is-princess-zelda-being-held-back/ Fri, 15 Jan 2016 03:52:00 +0000 http://localhost/wordpress90/?p=13430 The lore behind the Hylian royal family, like many other aspects of the games, vary from title to title, but there are some consistencies. One of these constants is not one that you might consider. It is a tradition, but rather a pattern of storytelling: Zelda's mother, or rather any Queen of Hyrule (with the exception of Zelda’s status in Hyrule Warriors), is absent.

This is very consistent with a lot of figures in the Zelda universe, such as Princess Ruto, Malon, and even minor characters. Why is the Queen of Hyrule consistently not mentioned, presumably dead, throughout all the games? What consequence does this have on her daughter? Zelda is even sometimes without her father, as seen in some games such as Twilight Princess where she is, for all intents and purposes, the ruling figure of Hyrule. But this doesn’t have an impact on her character, right? She wields the Triforce of Wisdom: the embodiment of higher knowledge and integrity.

But what if Zelda did not have the divine gift that is parallel to that of Solomon from the Old Testament? And how would her temperament be without the parental guidance?

There are two prime examples in the Zelda franchise that give us an interesting perspective on a Triforce-less princess. Take, for example, the Zelda from Skyward Sword. The Triforce takes the form of a physically obtainable item in the game and not an ethereal blessing on the three main characters in each story. Zelda is not even able to use it in her mortal form as the reincarnation of the goddess Hylia. She is also not a princess, although her father’s position of Head of the Knight’s Academy does hold some merit.

In this game, Zelda’s personality, in my opinion, shines more brightly than in any other title, and I think this is because she lacks the two qualities that usually define her in every other game: The status of royalty and the Triforce of Wisdom. She behaves as a mischievous and energetic adolescent girl with few cares. She even openly shows a youthful romantic attraction to Link—a concept that has been the debate of many a fan concerning multiple games. Despite all this, she is still tossed into a much bigger world than she ever imagined, not yet equipped with the knowledge or wisdom to handle it. Thankfully, she has Impa to guide her as a maternal figure.

So, while not quite a perfect example of parental absence, it’s a fairly close example if we were to take away Zelda’s royal status (and the responsibilities that come with it), and the Triforce that grants her wisdom. I believe it was a wise decision to include Impa in this generation of the legend. Without her, the idea that Zelda, even as a reincarnation of a goddess, would be able to navigate a young and untamed (for the most part) Hyrule is not exactly believable. Even Link has had some training as a Skyloftian knight, so the thrown-into-the-deep-end adventure is more or less justifiable—that and he has a sentient sword to page him whenever a blade of grass twitches the wrong way.

The primary game that gives us probably the most material on the subject of our princess is The Wind Waker. Tetra is not a princess, and yet she is still a girl (not a woman, remember that) of power: the captain of her own ship. Her father is absent, and her mother (seen in the image to the right, or above on mobile) is only very briefly. Before all this, Tetra is a rambunctious, brash young girl with no authority figure to tell her otherwise. She is the authority figure, but not all who rule are wise. She does not have the foresight (a trait commonly found in the royal family) to judge Link properly upon meeting him

She’s not without character development though, even before her transformation into Zelda. In a situation where she is also thrown into something much bigger than her, Tetra learns through working with Link, while still maintaining the respect of her crew.mentioned as the former captain, and she is deceased by the beginning of the game. While Tetra possesses the Triforce, it is only manifested as a broken pendant and not a whole relic bestowed within her. Tetra may have the tough skin and commanding voice to lead an entirely male band of pirates at such a young age, but I’d argue that the Triforce of Wisdom is not active within her. That happens when King Daphnes awakens her as Zelda.

So what’s the point with this analysis? Why bother taking Zelda's mother into account? With no canon lore to explain the absent queen, there are two simple conclusions: Easy storytelling and credibility. Tossing a young princess such as Zelda into the responsibilities and turmoils that face Hyrule is just easier without her mother (or father) to take on that duty. During the games that Zelda is held responsible for an entire kingdom while containing the Triforce of Wisdom, she’s very much a sideline character.

Is she unimportant? Of course not. But without a mother, or father, Zelda cannot leave her kingdom unattended. As an adolescent with a parent above her to hold the fort as it were, and the blessing of the Triforce, Zelda has a great opportunity to let her personality shine, as it did in Skyward Sword. With a little bit of teenaged rebellion, Zelda could easily use her divine intellect in more adventurous ways, just as Link uses his divine courage. We also can't forget that magical abilities are a natural occurrence in females of the royal family.

Given the opportunity, as seen through Tetra, and Sheik, and even Zelda from Spirit Tracks as a playable character, Zelda has proven to have great potential as a dynamic individual. Hyrule Warriors has proven that Nintendo knows exactly how to make her a playable combative character. It's possible that with the additive of a parent, queen or king, as a placeholder in the kingdom, Zelda could be implemented as a much more interactive individual in future games. Everyone loves a warrior princess—just ask Xena!

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The lore behind the Hylian royal family, like many other aspects of the games, varies from title to title, but there are some consistencies. One of these constants is not what one might consider a tradition more so a pattern of storytelling: Zelda’s mother, or rather any Queen of Hyrule (with the exception of Zelda’s status in Hyrule Warriors), is absent.

This is very consistent with a lot of figures in the Zelda universe, Princess Ruto, Malon, even minor characters like the Deku princess or Pamela from the Music Box House in Majora’s Mask. Why is the Queen of Hyrule consistently not mentioned, presumably dead, throughout all the games? What significance does this have on her daughter...

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New Hyrule Warriors Legends Footage Shows off Linkle and her Army of Cuccos http://www.zeldainformer.com/new-hyrule-warriors-legends-footage-shows-off-linkle-and-her-army-of-cuccos/ Wed, 13 Jan 2016 10:02:00 +0000 http://localhost/wordpress90/?p=13497 Since Linkle is the newest character to join the Legend of Zelda and Dynasty Warriors mashup that is Hyrule Warriors, there isn't really a lot known about her. As the release date of the Nintendo 3DS port, Hyrule Warriors Legends, draws closer and closer, it's really about time that Koei Tecmo begins to share some more information about the character.

Earlier today, our prayers were finally realised as Koei Tecmo posted some footage of the first level of the game, including our first extended look at Linkle. Through this video, we learn a lot more about Linkle, and we get a glimpse at Linkle's spectacularly terrifying army of cuccos. It's definitely a nice change to finally see them helping us rather then attacking us!

Do note that this footage is in Japanese and no translation has been offered for it yet.

What do you think? Is Linkle shaping up to be an interesting character in your opinion? Let us know in the comments below!

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Since Linkle is the newest character to join the Legend of Zelda and Dynasty Warriors mashup that is Hyrule Warriors, there isn't really a lot known about her. As the release date of the Nintendo 3DS port, Hyrule Warriors Legends, draws closer and closer, it's really about time that Koei Tecmo begins to share some more information about the character...

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New Twilight Princess HD Screenshots Appear in This Week's Famitsu Magazine http://www.zeldainformer.com/new-twilight-princess-hd-screenshots-appear-in-this-weeks-famitsu-magazine/ Wed, 13 Jan 2016 16:35:00 +0000 http://localhost/wordpress90/?p=13498

Yesterday, we reported that Famitsu is going to have a feature on the Twilight Princess HD remaster in this week's issue — and here it is. Although jam packed with new screenshots, character profiles, and beautiful art, it doesn't appear to contain any new details, although we are currently waiting for a translation.

We are all yearning for fresh information, but it seems as though we might have to wait a little bit longer. With the game's release being only two months away, hopefully it won't be too long before we are bombarded with new details.

The Twilight Princess HD amiibo bundle became available to pre-order from Amazon once again last night, with 20% off for Prime customers. Take advantage of that sweet deal if you can as it's definitely worth it.

The scans and screenshots are available to view in the gallery below. What do you think? As always, leave a comment.

Source: Famitsu (via Nintendo Everything)

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Yesterday, we reported that Famitsu is going to have a feature on the Twilight Princess HD remaster in this week's issue — and here it is. Although jam packed with new screenshots, character profiles, and beautiful art, it doesn't appear to contain any new details, although we are currently waiting for a translation.

We are all yearning for fresh information...

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New Twilight Princess HD Screenshot Shows Fewer Tears of Light http://www.zeldainformer.com/new-famitsu-screenshots-show-less-tears-of-light-in-twilight-princess-hd/ Wed, 13 Jan 2016 17:39:00 +0000 http://localhost/wordpress90/?p=13499

Earlier, we brought you news of Twilight Princess HD featuring in this week's issue of Famitsu. Although we aren't told outright about any new details in the feature, there is one tiny change in one of the screenshots that has been noticed.

In a screenshot showing the Lanayru Province Twilight area, there are only 12 Tears of Light to collect, as opposed to the 16 needed in the original Wii and GameCube versions. There is no indication of whether this applies to all of the Twilight zones or just the Lanayru Province though, so it's a case of waiting for more information.

Personally, I think it would be great if the number of Tears of Light were reduced as I hated chasing after those pesky bugs to get them. What do you think? As always, leave your thoughts below.

Source: Famitsu (via Nintendo Everything)

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Earlier, we brought you news of Twilight Princess HD featuring in this week's issue of Famitsu. Although we aren't told outright about any new details in the feature, there is one tiny change in one of the screenshots that has been noticed. 

In a screenshot showing the Lanayru Province Twilight area...

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Two Awesome Zelda Shirts Are Only $11 Today on The Yetee http://www.zeldainformer.com/two-awesome-zelda-shirts-are-only-11-today-on-the-yetee/ Wed, 13 Jan 2016 18:31:00 +0000 http://localhost/wordpress90/?p=13500

If you're a Zelda fan who also happens to be a lover of inexpensive fan shirts, then today's deal over on The Yetee will be right up your alley. There are two styles of shirt up for grabs for only $11 each today, but be quick: at the time of writing, you've only got about 12 hours left to nab them.

"Oceans" is the first shirt in the deal, and it features a silhouette of Link riding the King of Red Lions at night. The second shirt "Legend of Linkle" is based off of the original The Legend of Zelda logo, but replaces the word "Zelda" with "Linkle". We highly recommend spending your rupees one one (or both!) of these shirts as they're too awesome to miss.

Which one do you like the best? Will you be getting one? As always, leave a comment below.

Source: The Yetee

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If you're a Zelda fan who also happens to be a lover of inexpensive fan shirts, then today's deal over on The Yetee will be right up your alley. There are two styles of shirt up for grabs for only $11 each today, but be quick: at the time of writing, you've only got about 12 hours left to nab them.

"Oceans" is the first shirt in the deal...

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Twilight Princess HD European Box Art Revealed, North American Box Art Updated http://www.zeldainformer.com/twilight-princess-hd-european-box-art-revealed-north-american-box-art-updat/ Wed, 13 Jan 2016 19:30:00 +0000 http://localhost/wordpress90/?p=13501

Ever since the Twilight Princess HD box art for Japan and North America was revealed back in November last year, fans in Europe have been eagerly awaiting their turn to find out what theirs will look like. Wait no longer — that day has finally come.

The EU box art is very similar to the JP version, although the artwork does have a few small changes: Midna's hair is visible, Ganondorf's clothing has more detail, and weirdly, it seems less vibrant in color in places. The NA box art was originally completely identical to the JP one, but has since undergone a complete overhaul. It has the same background art as the EU and JP versions, but now features artwork of Midna riding Wolf Link, and Link riding Epona instead.

Pictures of the various box arts as well as comparisons between versions are available to view in the gallery below. Also, our Twilight Princess HD Walkthrough will be available on the day of release, so watch this space.

Do you like Europe's new box art? How do you feel about NA's box art change? As always, leave a comment below.

Source: Amazon France (via Nintendo Everything)

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Ever since the Twilight Princess HD box art for Japan and North America was revealed back in November last year, fans in Europe have been eagerly awaiting their turn to find out what theirs will look like. Wait no longer — that day has finally come.

The EU box art is very similar to the JP version, although the artwork does have a few small changes...

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Twilight Princess HD Doubles the Max Rupee Limit http://www.zeldainformer.com/twilight-princess-hd-doubles-the-max-rupee-limit/ Wed, 13 Jan 2016 20:50:00 +0000 http://localhost/wordpress90/?p=13502

Today's Twilight Princess HD Famitsu scans show off an interesting detail that some may not have caught. In one of the screenshots, Link's Rupee count shows him to be carrying 2,000 Rupees. This is quite a jump from the original 1,000 max Rupee limit that the original game implemented.

This begs the question: the Giant's Wallet was the piece of gear that allowed Link to carry 1,000 Rupees in the first place. Will there be another wallet that is a step up from the Giant's Wallet? We may have to wait until the game releases to find out.

Are you excited about carrying even more Rupees in Twilight Princess HD? Let us know in the comments.

Source: GameXplain

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Today's Twilight Princess HD Famitsu scans show off an interesting detail that some may not have caught. In one of the screenshots, Link's Rupee count shows him to be carrying 2,000 Rupees. This is quite a jump from the original 1,000 max Rupee limit that the original game implemented.

This begs the question: the Giant's Wallet was the piece of gear that allowed Link to carry 1,000 Rupees in the first place...

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New Famitsu Scans Show Off New Hyrule Warriors Legends Screenshots http://www.zeldainformer.com/new-famitsu-scans-show-off-new-hyrule-warriors-legends-screenshots/ Wed, 13 Jan 2016 21:34:00 +0000 http://localhost/wordpress90/?p=13503

The recent issue of Famitsu was a treasure trove for any fan of not only Zelda, but also any Nintendo fan. As well as giving us news on Twilight Princess HD, we've also been treated to new screens for Hyrule Warriors Legends. Showing off several action shots of the characters, we're also shown the updated roster of playable characters. Do note that we are still waiting on English translations for these.

With the game's release date getting closer it's no doubt that there's going to be a fresh influx of information steadily coming our way. These scans are fresh off the trail of a gameplay trailer which shows off the entire first stage played by various characters, and helps to bring hype for game's upcoming release.

All in all, the game really feels like it's shaping up to be something fantastic, and it really seems to be improving on the original release of the game. What are your thoughts? Are you enjoying the previews of the game so far? Let us know in the comments below!

Source: Nintendo Everything

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The recent issue of Famitsu was a treasure trove for any fan of not only Zelda, but also any Nintendo fan. As well as giving us news on Twilight Princess HD, we've also been treated to new screens for Hyrule Warriors Legends. Showing off several action shots of the characters, we're also shown the updated roster of playable characters.

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Video Shows Perverted and Bizarre Moments in the Zelda Series http://www.zeldainformer.com/perverted-and-bizarre-moments-in-the-zelda-series/ Fri, 15 Jan 2016 02:07:00 +0000 http://localhost/wordpress90/?p=13504 In a new video by Master0fHyrule, we get several examples of perverted and bizarre moments that have taken place throughout the Zelda series. From Link being invited into women’s houses during Zelda II to suggestive looking redeads from Ocarina of Time, this compilation of awkward moments will speak to your inner 12-year-old. I’ve personally always giggled at the way redeads attack you—not to mention the odd way that Kokiri boy “lifts” that rock. The video also has a few unexpected moments that include scenes from the Tingle themed spin-off, Freshly Picked Tingle’s Rosy Rupeeland, such as a very robust female bridge-builder who is more than happy to show off her body.

Master0fHyrle has been on YouTube for over 8 years and has made hundreds of Nintendo based videos that include compilations, top 10 lists, and reviews. If you enjoyed this compilation, click through the video to subscribe to his channel for more Zelda and Nintendo-related content. You can also follow him on Twitter here. Can you think of a bizarre or sexual Zelda moment not included in this video? Let us know in the comments.

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In a new video by Master0fHyrule, we get several examples of perverted and bizarre moments that have taken place throughout the Zelda series. From Link being invited into women’s houses during Zelda II to suggestive lookingredeads from Ocarina of Time, this compilation of awkward moments will speak to your inner 12-year-old...

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Monopoly: The Legend of Zelda Collector's Edition is 46% Off on Amazon http://www.zeldainformer.com/monopoly-the-legend-of-zelda-collectors-edition-is-46-off-on-amazon/ Thu, 14 Jan 2016 01:20:00 +0000 http://localhost/wordpress90/?p=13505 If you haven't been able to ruin your friendship's with one of the longest running board games of all-time, well you're in luck! The folks over at Amazon are selling the Monopoly version of Zelda for a very reasonable price. So if you're looking to end your family's close loving bond and they're also fans of the Zelda series, then this is the gift for you.

Amazon is currently having a 46% off sale for Monopoly: The Legend of Zelda Collector's Edition which has it come out to $24.42. Amazon Canada is also selling the board game, but only at 26% off which puts this Zelda Monopoly Collector's Edition at $44.17 CDN. There's no confirmation as to how long this game will be selling for at these prices, so I would definitely act fast.

What do you think of this sale? Have you added this to your Zelda collection yet? Let us know in the comments below.

Source: Amazon and Amazon CA

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If you haven't been able to ruin your friendship's with one of the longest running board games of all-time, well you're in luck! The folks over at Amazon are selling the Monopoly version of Zelda for a very reasonable price. So if you're looking to end your family's close loving bond and they're also fans of the Zelda series, then this is the gift for you...

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Report: Amazon Page Unveils Twilight Princess HD amiibo Functionality, New Dungeon, and GamePad Use http://www.zeldainformer.com/report-amazon-unveils-twilight-princess-hd-amiibo-functionality-new-dungeon/ Thu, 14 Jan 2016 14:10:00 +0000 http://localhost/wordpress90/?p=13506

With the upcoming release of Twilight Princess HD drawing closer and closer, there's no doubt that there will be a slow but steady influx of news releasing for the title between now and March. Yesterday, we were treated to two small tidbits based on the latest scans from the Famitsu magazine. These gave us new information such as an increased rupee limit and changes to the tears of light quest. Today however we've got something a bit more substantial to talk about in regards to brand new content and amiibo.

Amazon France appears to have somewhat accidentally unveiled some brand new information for Twilight Princess HD - the most significant amount of new information we've gotten yet. According to the update on their page, amiibo can replenish hearts and arrows. The Wolf Link amiibo however has a special effect the other amiibo don't. Scanning it unlocks a brand new dungeon called "The Twilight Cave". As always, note that some info saved to the Wolf Link amiibo will transfer to Zelda U. In addition, the inventory will work natively on the GamePad similar to the way it worked in The Wind Waker HD. Hero Mode is included as well and available right at the start.

We can likely presume that other consumables will be replenished with amiibo and that information from this new dungeon is what transfers to Zelda U, but that's pure speculation. I would also assume The Twilight Cave is in the Twilight Realm, but again... we're just making guesses. It should be noted that Nintendo has taken down this information on the page shortly after posting it. While information from Amazon like this is generally reliable as these pages are updated by Nintendo employees, we cannot possibly confirm beyond a doubt that this information is completely legit. The good news is we won't have to wait long to find out as the game comes out in less than two months and this news would likely be unveiled before then in a more official manner.

As always, stay tuned right here on Zelda Informer for all your Twilight Princess HD related news and be sure to check us out upon release to make use of our Twilight Princess HD Walkthrough.

Source: Nintendo Everything

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With the upcoming release of Twilight Princess HD drawing closer and closer, there's no doubt that there will be a slow but steady influx of news releasing for the title between now and March. Yesterday, we were treated to two small tidbits based on the latest scans from the Famitsu magazine. These gave us new information such as an increased rupee limit and changes to the tears of light quest. Today however we've got something a bit more substantial to talk about in regards to brand new content and amiibo...

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Daily Debate: Is Twilight Princess HD Potentially Locking a New Dungeon Behind amiibo Acceptable? http://www.zeldainformer.com/daily-debate-is-twilight-princess-hd-potentially-locking-a-new-dungeon-behi/ Thu, 14 Jan 2016 15:57:00 +0000 http://localhost/wordpress90/?p=13507

Today we learned that Twilight Princess HD may indeed have a brand new dungeon added. This is significant because it marks the first time since Link's Awakening DX that a "remake/remastering" new dungeon may be added as additional content in such a fashion. This is good stuff, but of course that new content comes with a caveat. According to the report, you can only enjoy this new dungeon by unlocking it with the Wolf Link amiibo. That means for the first time in history of the main Zelda series, significant content available day one is locked behind something that costs extra money. There is a lot of conversations we can have about this and we surely will moving forward, but today we're focusing squarely on the most glaringly obvious conversation point.

With new content locked behind an amiibo (significant content at that, even as an optional dungeon) we have to ask ourselves if this sort of stuff is acceptable (and for Nintendo, our wallets will give them their ultimate answer). I do plan to own the Wolf Link amiibo (I have the bundle pack pre-ordered at a discounted rate), but does that make this practice of locking significant content behind amiibo okay? More importantly this could spell a trend for the future. Even as the content may be be optional, the question still remains. Is this acceptable to you?

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Today we learned that Twilight Princess HD may indeed have a brand new dungeon added. This is significant because it marks the first time since Link's Awakening DX that a "remake/remastering" new dungeon may be added as additional content in such a fashion. This is good stuff, but of course that new content comes with a caveat. According to the report, you can only enjoy this new dungeon by unlocking it with the Wolf Link amiibo. That means for the first time in history of the main Zelda series...

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Twilight Princess HD Amiibo Bundle Again Available for Preorder from Best Buy http://www.zeldainformer.com/twilight-princess-hd-amiibo-bundle-again-available-for-preorder-from-best-b/ Fri, 15 Jan 2016 01:19:00 +0000 http://localhost/wordpress90/?p=13508

A large surprise hit Zelda fans today after information from Amazon revealed that Twilight Princess HD may release with a brand new dungeon only unlockable through the Wolf Link amiibo. While the fact that a dungeon may be being locked behind amiibo functionality is no doubt controversial, the demand for this Wolf Link amiibo is surely to increase as more fans clamor to get their hands on a possible new dungeon. For those still looking to preorder the TP HD amiibo Bundle, Best Buy has again listed the item for preorder on its website.

The Twilight Princess HD amiibo Bundle is available for preorder on Best Buy's website for $59.99 USD. The bundle includes the Twilight Princess HD game as well as the sought-after Wolf Link amiibo. If the new "Twilight Cave" dungeon will truly be only unlockable through the amiibo, this bundle is a sure-fire way to get your hands on the figure.

Let us know in the comments if you plan to preorder this bundle. And don't forget to share your thoughts on Twilight Princess HD's amiibo functionality in today's Daily Debate.

Source: Best Buy

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A large surprise hit Zelda fans today after information from Amazon revealed that Twilight Princess HD may release with a brand new dungeon only unlockable through the Wolf Link amiibo. While the fact that a dungeon may be locked behind amiibo functionality is no doubt controversial, the demand for this Wolf Link amiibo is surely to increase as more fans clamor to get their hands on a possible new dungeon. For those still looking to preorder the TP HD amiibo Bundle, Best Buy has again listed the item for preorder on its website...

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Here's Some More Gameplay Footage of Hyrule Warriors Legends http://www.zeldainformer.com/heres-some-more-gameplay-footage-of-hyrule-warriors-legends/ Fri, 15 Jan 2016 01:44:00 +0000 http://localhost/wordpress90/?p=13509 Koei Tecmo has been sharing tons of new footage from the upcoming Hyrule Warriors Legends over the last few weeks. We recently received some really cool glimpses of Linkle's role in the game and her fearsome army of cuccos, but we're always hankering for even more gameplay footage. If you were hoping to see even more of HWL, today's Denjin Getcha stream showed off more Linkle, Toon Link, and My Fairy gameplay.

This new Hyrule Warriors Legends footage shows off more of new character Linkle, as it pits the new female protagonist against the Helmaroc King Boss. Needless to say, Linkle kicks some major butt with her dual crossbows. The stream also gives us some gameplay footage of HWL's new My Fairy Mode, in which players can befriend and upgrade fairies for use in-game.

Hyrule Warriors Legends is coming to Nintendo 3DS on March 25.

Did anything jump to your attention in this new gameplay stream? What are you most excited about in Hyrule Warriors Legends? Let us know in the comments!

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Koei Tecmo has been sharing tons of new footage from the upcoming Hyrule Warriors Legends over the last few weeks. We recently received some really cool glimpses of Linkle's role in the game and her fearsome army of cuccos, but we're always hankering for even more gameplay footage. If you were hoping to see even more of HWL, today's Denjin Getcha stream showed off more Linkle, Toon Link, and My Fairy gameplay...

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Kimishima Outlines Nintendo's 2016 Plans: Movies and TV, Nintendo Characters on Phones, and More http://www.zeldainformer.com/kimishima-outlines-nintendos-2016-plans-movies-and-tv-nintendo-characters-o/ Fri, 15 Jan 2016 18:33:00 +0000 http://localhost/wordpress90/?p=13510

Nintendo has a lot going on this year. We all know that Twilight Princess HD and Zelda U are both releasing this year while Nintendo's next generation of systems, the NX, will be unveiled. There is a lot more going on beyond this however as Kimishima has now shared in a newspaper in Japan. The Mainchi Shimbun newspaper will be publishing it soon, but Dr. Serkan Toto shared some key details that are of high interest to us at Zelda Informer. We'll provide all of these details below and bold the ones most likely to impact the Zelda series:

  • Wants to surprise fans with new ideas rather than building on old ones
  • Nintendo will in 2016 release “details” on the NX (future Zelda games release on it, potentially Zelda U included)
  • Kimishima claims the expansion to smartphones and theme parks, but also to movies and TV anime (via character licensing) is progressing (While iwata refuted parts of an old Netflix report from last year, that doesn't entirely rule out the Zelda franchise returning to a TV series or a movie in the future. It is one of Nintendo's handful of story drive series)
  • Believes it’s vital for Nintendo to experiment with new business models
  • First smartphone app reconfirmed for launch in March
  • Smartphone apps with Nintendo’s famous characters promised for 2016 (Link, Zelda, and the rest of the gang are obviously some of Nintendo's most iconic characters. Them getting features along with Mario is practically a given)
  • He wants to bring the company’s financials to a new level
  • The plan is to bring profits to 100 billion yen ($855 million) in “several years”
  • This would be 4 times of last year’s profit

As you can see he has big plans both for this year and years to come (in terms of generating profits). There is a lot here that can be speculated on it's impact on the Zelda franchise. We'll probably be exploring some of these possibilities in the weeks and months to come.

Source: Twitter (via Nintendo Everything)

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Nintendo has a lot going on this year. We all know that Twilight Princess HD and Zelda U are both releasing this year while Nintendo's next generation of systems, the NX, will be unveiled. There is a lot more going on beyond this however as Kimishima has now shared in a newspaper in Japan. The Mainchi Shimbun newspaper will be publishing it soon, but Dr. Serkan Toto shared some key details that are of high...

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Photoshop Contest: Ganon's Evil Council http://www.zeldainformer.com/photoshop-contest-ganons-evil-council/ Fri, 15 Jan 2016 23:59:00 +0000 http://localhost/wordpress90/?p=13511 Happy Friday, everyone. I hope you've all calmed down after yesterday's Twilight Princess HD news and are ready to set forth in another weekly ZI Photoshop Contest. The Zelda series is full of noteworthy villains, from Majora to Zant to Ghirahim. But only one antagonist stands above all the others as the series most recognizable villain. That villain is Ganon, and this week's contest will ask you to concoct an evil scheme worthy of this Great King of Evil. Head inside to get started and to see the winners of last week's contest: Travels of the Happy Mask Salesman.

Last Week's Contest:

It's been a while since we last saw The Happy Mask Salesman, so last week we asked contestants to show us where this mysterious mask collector has been.

We received so many fantastic submissions last week, even though I could only choose a few to showcase here. You should definitely head to last week's contest page to check out the many other great entries.

Best Submissions

Artist: Emmanuel Symbolik

Artist: Korubaka

Artist: Saria88

Challenge Mode

In his lengthy travels, it would make sense that The Happy Mask Salesman has collected quite an array of new masks; so, last week's challenge was to put at least five new masks on his backpack. A lot of submissions accepted the challenge by placing some comical masks to the traveler's back, but artist The Editer came out on top with a backpack with -- to name a few -- a cow mask, a Luigi mask, and a Jim Carrey mask. This submission wowed us by showing the HMS' travels in a magical land full of unicorns, Lovecraftian beasts, Mecha-Hitler, and Lord Helix himself. Excellent job.

This Week's Contest: Ganon's Evil Council

Of all the enemies we've encountered throughout the Zelda series, none is more fearsome or more powerful than Ganon. The evil schemes of Ganon (or Ganondorf) have shaken Hyrule to its very foundations, and on multiple occasions it seemed the dark sorcerer would actually achieve complete domination. And no matter how many times Link has thwarted the Evil King's plans, Ganon always comes back with something more dastardly.

Therefore, the contest this week is to show Ganon concocting a new plan to take over Hyrule or the world. You may show the Evil King developing this scheme in a council of other evil entities, ordering lackeys around to carry out his demands, or setting the plan into motion on his own. Whatever you choose to do, you may use the images in our gallery below and anything else on the internet from there.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on January 20. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must include three Zelda villains in addition to Ganon.

2. Your entry must include a sad Goron.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Happy Friday, everyone. I hope you've all calmed down after yesterday's Twilight Princess HD news and are ready to set forth in another weekly ZI Photoshop Contest. The Zelda series is full of noteworthy villains, from Majora to Zant to Ghirahim. But only one antagonist stands above all the others as the series most recognizable villain. That villain is Ganon, and this week's contest will ask you to concoct an evil scheme worthy of this Great King of Evil. Head inside to get started and to see the winners of last week's contest: Travels of the Happy Mask Salesman...

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Manga Magazine Giving Out QR Code for Hyrule Warriors Legends Japanese Demo http://www.zeldainformer.com/manga-magazine-giving-out-qr-code-for-hyrule-warriors-legends-japanese-demo/ Sat, 16 Jan 2016 02:18:00 +0000 http://localhost/wordpress90/?p=13512 With Hyrule Warriors Legends coming out to gamers next Thursday in Japan, most Zelda fans are already hoping this title is going to be another great Nintendo 3DS game. A recent post from the official Japanese Twitter account for Hyrule Warriors confirms that the monthly manga magazine CoroCoro is giving these fans an opportunity to try out Hyrule Warriors Legends a whole week early. This month's issue has a QR code that gives Zelda fans a chance to download a demo to Hyrule Warriors Legends.

Thanks to an image post from Twitter user CHARI (which you can see below) we can confirm that this is true as they posted up a picture of the Hyrule Warriors Legends demo icon on their New Nintendo 3DS. There is no word yet on whether or not the other regions will be receiving this demo anytime soon, but I would assume that the other countries will all be getting a demo like this sometime in early March. Hyrule Warriors Legends is expected to be released to the other remaining regions on March 25th, 2016.

What do you think of this news? Will you be at least trying out the demo when it's available in your neck of the woods? Let us know in the comments below.

Source: Twitter (1,2) (via Nintendo Everything)

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With Hyrule Warriors Legends coming out to gamers next Thursday in Japan, most Zelda fans are already hoping this title is going to be another great Nintendo 3DS game. A recent post from the official Japanese Twitter account for Hyrule Warriors confirms that the monthly manga magazine CoroCoro is giving these fans an opportunity to try out Hyrule Warriors Legends a whole week early. This month's issue has a QR code that gives these Zelda fans a chance to download a demo to Hyrule Warriors Legends...

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Nintendo UK Is Offering Twilight Princess HD Pre Orders http://www.zeldainformer.com/nintendo-uk-is-offering-twilight-princess-hd-pre-orders/ Sat, 16 Jan 2016 00:13:00 +0000 http://localhost/wordpress90/?p=13513

With the release of The Legend of Zelda: Twilight Princess HD approaching at breakneck speeds, it's no doubt that more and more retailers will come forward with special bundles for the game offering up different kinds of deals for the title. Interestingly enough, it seems that Nintendo isn't going to be releasing their own special Wii U bundle with an updated look to match the upcoming game's release.

However, Nintendo is going to personally releasing a handful of different bundles for the upcoming game. These include a Standard Edition, amiibo Bundle, and a Deluxe Edition amiibo bundle which contains all of the previously released Zelda amiibos. Also worth noting is that the amiibo Bundle contains a nice T-Shirt instead of just the Wolf Link amiibo. This is interesting in itself, because it hints that Nintendo seems to be disinterested in the idea of any more limited edition Wii U consoles - which is a shame, because I would have loved a Twilight Princess themed GamePad like The Wind Waker HD bundle got.

What do you think? Will you be picking up one of these bundles from Nintendo?

Source: Nintendo UK

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With the release of The Legend of Zelda: Twilight Princess HD approaching at breakneck speeds, it's no doubt that more and more retailers will come forward with special bundles for the game offering up different kinds of deals for the title. Interestingly enough, it seems that Nintendo isn't going to be releasing their own special Wii U bundle with an updated look to match the upcoming game's release...

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Majora's Mask 3D Nears 1 Million Units in NA, Tri Force Heroes Crosses 300,000 http://www.zeldainformer.com/majoras-mask-3d-nears-1-million-units-in-na-tri-force-heroes-crosses-300k/ Sat, 16 Jan 2016 02:39:00 +0000 http://localhost/wordpress90/?p=13514 By now, most Zelda fans have gotten there hands on Majora's Mask 3D and have enjoyed the ever-loving hell out of it. The game has even gotten some well-deserved awards from popular gaming news sites like IGN and Kotaku. According to a recent December NPD report, it looks like Majora's Mask 3D will soon be getting another accolade that will help this title reach a pretty cool milestone.

As of last month, Majora's Mask 3D has officially reached lifetime sales of 942,000 units sold which means that it's really close to the 1,000,000 mark. In other news, Tri Force Heroes has even reached a current lifetime total of 312,000 units sold. This goes to show that this Zelda title has some really dedicated fans behind it.

What do you think of this news? Have you gotten a chance to check out our full walkthroughs of Majora's Mask 3D and Tri Force Heroes? Let us know in the comments below.

Source: Nintendo Everything

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By now, most Zelda fans have gotten there hands on Majora's Mask 3D and have enjoyed the ever-loving hell out of it. The game has even gotten some well-deserved awards from popular gaming news sites like IGN and Kotaku. According to a recent December NPD report, it looks like Majora's Mask 3D will soon be getting another accolade that will help this title reach a pretty cool milestone...

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GameStop Will Be Offering the Twilight Princess HD Sound Selection as a Pre Order Bonus in the US http://www.zeldainformer.com/gamestop-will-be-offering-the-twilight-princess-hd-soundtrack-as-a-pre-orde/ Sat, 16 Jan 2016 02:15:00 +0000 http://localhost/wordpress90/?p=13515

Every day we draw closer and closer to the moment when we as a fandom can finally get our hands on the latest installment in the Zelda series: The Legend of Zelda: Twilight Princess HD. For those of us who have already pre-ordered the much-awaited title, we know that we're going to be receiving the Wolf Link amiibo with certain copies of the game. Good news too, since this amiibo will reportedly act as a conduit for unlocking a new dungeon in the game.

However, earlier today GameStop announced that we would also be getting a pre-order bonus with the title: the game's Sound Selection. This is fantastic news, because Twilight Princess' soundtrack is one of the most beautiful that I've heard across the many games that I've played. This seems to be a GameStop exclusive, at least for the time being. There's no official confirmation yet if it will be available outside of the US, which is disappointing because it would be a very handy thing to have.

What do you think? Would you like the soundtrack to be made available outside of the US, and not be exclusive to GameStop? Let us know in the comments below!

Source: GameStop (via NintendoEverything)

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Every day we draw closer and closer to the moment when we as a fandom can finally get our hands on the latest installment in the Zelda series: The Legend of Zelda: Twilight Princess HD. For those of us who have already pre-ordered the much-awaited title, we know that we're going to be receiving the Wolf Link amiibo with certain copies of the game. Good news too, since this amiibo will reportedly act as a conduit for unlocking a new dungeon in the game...

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YouTuber Recreates The Temple of Time in Glorious 3D http://www.zeldainformer.com/youtuber-recreates-the-temple-of-time-in-glorious-3d/ Sat, 16 Jan 2016 03:48:00 +0000 http://localhost/wordpress90/?p=13516

The Temple of Time is easily one of the more famous locations of the series, being the home of the sages in Ocarina of Time, as well as the doorway to the home of the Master Sword in Twilight Princess. Over the years, the site in the games has been recreated officially many times by Nintendo; first in Twilight Princess, again in Ocarina of Time 3D, and finally it will be re-done in glorious HD in Twilight Princess HD. This really shows the kind of intrigue that the location calls upon to the developers and the fans as a whole.

Recently, a YouTuber, Atomic Creation, has taken it upon himself to recreate Ocarina of Time's Temple of Time yet again - this time in fantastic 3D. The concept looks absolutely amazing, showing off the different portions of the Temple in absolutely amazing quality. Through this video, we're shown the astounding detail that the artist has poured into the making of this project, and it really shows in the locales of the video.

What are your thoughts on the video? Do you like the concept that Atomic Creation has created? Let us know in the comments below!

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The Temple of Time is easily one of the more famous locations of the series, being the home of the sages in Ocarina of Time, as well as the doorway to the home of the Master Sword in Twilight Princess. Over the years, the site in the games has been recreated officially many times by Nintendo; first in Twilight Princess, again in Ocarina of Time 3D, and finally it will be re-done in glorious HD in Twilight Princess HD. This really shows the kind of intrigue that the location calls upon to the developers and the fans as a whole...

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New Details and Gameplay Have Surfaced For Japan's Hyrule Warriors Legends Demo http://www.zeldainformer.com/new-details-and-gameplay-have-surfaced-for-japans-hyrule-warriors-legends/ Sat, 16 Jan 2016 18:54:00 +0000 http://localhost/wordpress90/?p=13517 TiLMENDOMiNATiON, a gaming channel on YouTube, has posted 22 minutes of Hyrule Warriors Legends gameplay. It was released from Japan yesterday at their respective 3DS eShop, however you must use a QR code from this month's issue of CoroCoro in order to access it. Luckily, Shinjiro posted a photo of the code on Twitter that will allow fans without the correct issue of CoroCoro to access the demo on Japan's 3DS eShop. The photo is posted in the gallery below for your convenience.

If you are a little lost in translation, PushDustln, a writer for Source Gaming, has played the demo and has quite a few things to say about it:

  • First thing is the game asks if you want to put easy mode on (enemies die sooner).
  • After that you can pick your control configuration. Dynasty Warriors or Zelda style.
  • Legend Mode, Free Mode, Adventure Mode, My Fairy, Gallery, Settings and Downloadable Contents are on the menu.
  • There are 180 Skullatas.
  • Cutscenes aren't 3D compatible it seems. For the gameplay, the text boxes have a nice pop-out effect.
  • The amount of enemies doesn't seem to be a problem. The N3DS camera control is useful, but I still prefer centering the camera.
  • Changing characters mid-battle is a really nice *change* of pace. Makes the levels feel like they are going by faster.
  • Trial ends when the Dodongo drops into battle

For those that are able to access the demo, be sure to remember that it requires 1,006 free blocks (125MB) on your 3DS.

What do you think of this demo? Is it as exciting as you had hoped? Do you think it looks just as stunning as Hyrule Warriors for the Wii U? Let us know in the comments below!

Source: PushDustln, Shinjiro

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TiLMENDOMiNATiON, a gaming channel on YouTube, has posted 22 minutes of Hyrule Warriors Legends gameplay. It was released from Japan yesterday at their respective 3DS eShop, however you must use a QR code from this month's issue of CoroCoro in order to access it. Luckily, Shinjiro posted a photo of the code on Twitter that will allow fans without the correct issue of CoroCoro to access the demo on Japan's 3DS eShop. The photo is posted in the gallery below for your convenience...

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Chatting With the Hypeman: Zelda Informer Interviews HMK http://www.zeldainformer.com/chatting-with-the-hypeman-zelda-informer-interviews-hmk/ Mon, 18 Jan 2016 07:00:00 +0000 http://localhost/wordpress90/?p=13518

HMK is one of the most energetic YouTubers out there, delivering content surrounding Zelda and Kingdom Hearts. He delivers news, rants, reviews, and more to his subscribers. If you haven't seen his videos, I highly suggest you check them out here.

Below is an interview we conducted regarding his channel and Zelda in general. If you ever wanted to know more about HMK, now is your chance.


Zelda Informer (Darrin): Can you tell us a bit about yourself for those who aren't very familiar with your work?

HMK: Well, I consider myself and my channel a Jack of multiple trades. I post theories, news, rants, discussions, reviews, and countdowns, but the best way I'd describe my work on YouTube and Twitch is an energetic, passionate, knowledgeable dude that loves gaming and wants you to think outside the box when it comes it!

ZI: What inspired you to create a YouTube channel regarding hype, news, and theories for Zelda as well as Kingdom Hearts?

HMK: For the longest I've always wanted to be in a type of TV or video production, I had a knack for editing and writing and high school. I used to work at Blockbuster before they went under, and I was in charge of the Video Game, Action, and Horror sections. Customers would often come to me and ask for recommendations and would always come back to me extremely satisfied, that was the first "precursor" Then I came across Angry Joe's channel (Yes I was inspired by him) and thought to myself "Hey! if he could do it, why can't I?" I had created the channel long before this with the idea of doing a Let's Play channel with a friend of mine, but that never materialized, so I blew the dust off it and got to work. I chose Zelda, and Kingdom Hearts because those are my two favorite video game series period, I study so much about their lore and development so naturally they became the focus of my channel. I was always an eccentric and energetic person, so I use that as what people call my "YouTube Persona" although what you see online is what you get in real life! Ha Ha! So taking all of these elements and slamming them into jagged blender which is my head and you get HMK!

ZI: Which franchise do you like more? Zelda or Kingdom Hearts?

HMK: Definitely Zelda, Kingdom Hearts is a close 2nd, but my first and true gaming love will always be Zelda, I grew up with the series and learned so much from it, nothing can beat or replace that!

ZI: What is your favorite type of video to upload? (theory, news, etc.)

HMK: It's hard to say really, I love getting people hyped up for news and reading their reactions to it, it energizes me! But on the other hand I love posting theories especially when I think I'm on to something! I love to hear what others have to say and really get into discussion. But to answer the question with the most straight forward answer I can come it with, I'd have to say me favorite type of video to upload are the ones where I get to speak my mind and share what's in my head with the world!

ZI: Some have criticized your channel for being filled with clickbait and untrue rumors, what is your response to this?

HMK: Ha Ha Ha! Oh Boy here we go... What it really boils down to is that some people don't understand what "clickbait" is and most of those people are just those that don't like me heh heh heh. A correct example of "clickbait" is when some no-name website creates an article with a falsified title like "Zelda Wii U Confirmed for NX Release in 2017" and when you click it you find out the article is just an opinionated piece where they describe why they think Zelda Wii U should be on NX. No References, No Citations, No Proof of "confirmation" But then you notice that the article page is brimming with Ads, that's clickbait and I don't do that in the slightest. I never mislead, when reporting on news or rumors I make sure I have all my citations and sources present, and if any news or stories I report turn out to be false I make that apparent and clear the soonest I can. Sometimes I see people comment on video of mine "CLICKBAIT!" or some slick comment with clickbait in it and never explain why they think so, what it always looks like to me is that those few are a bit salty that I get to do what I do. Sometimes I see those comments on my theory videos, and I'm like "Are you serious?!" and just laugh to myself, All my theories have THEORY in the title, how can it be clickbait? As for the untrue rumors.... they're rumors... when they are confirmed HOORAY! when they are false, no biggie, it was never confirmed that's kinda what a rumor is ladies and gentlemen. I do my best to keep my followers up to date with the latest in Zelda and Kingdom Hearts, whether it be news, or rumors, with all the sources and citations laid out for them and they appreciate that.

ZI: Is there any new type of content we can expect from your channel in the future?

HMK: I've got a show-format type series that hopefully will be a weekly endeavor that I've been developing for a month now, If everything works well it'll be ready in February. Also viewers can expect a huge collaboration project between myself and another awesome YouTuber that will be out at the end of January. Since it's 2016 I've been trying to get into the groove of expanding to other video games series on my channel, don't worry! Zelda and Kingdom Hearts will always be a my main focus, but I always wanted to videos on the likes of Super Mario, UnderTale, Devil May Cry, Pokemon, Soul Calibur, Xenoblade and a lot more! Lastly I really feeling that I may finally incorporate Let's Plays into my channel, since Twilight Princess HD, Kingdom Hearts 2.8 and Zelda Wii U are all slated to release this year! It's something a lot of my followers have requested. I've got plenty of surprises in store as I hope to hit 100K subscribers this year!

ZI: How many Zelda games have you played?

HMK: All of them...even the unspeakable.... *shudders*

ZI: What is your favorite Zelda game of all time?

HMK: Without a doubt in my mind it's Ocarina of Time! And that is not because of the Nostalgia factor, but it's because it a game that got so many things right when breaking out into the 3D gaming scene! It set so many great standards in gaming and brought so many innovations to it's genre and the entire industry! That is something that demands respect on its own! Not only that but story was so pivotal to the entire Zelda timeline! I know there are those that hate on the timeline split but personally I dig the concept and we have Ocarina of Time to thank for that. I really could go on in a 5 page essay on why it's my favorite I want to keep it short. Ocarina of Time is favorite, but let's see if Twilight Princess HD or Zelda Wii U can change that!

ZI: Is there anything specific you would like to tell those who are reading this?

HMK: Well I'd like to thank you and ZI for this interview, and a BIG Thanks to everyone who has supported me thus far! And for those who haven't checked me out (I'm sure there are alot of you!) I hope you'll check out my channel and enjoy the content I put for you in hopes that you will support me as well! As for my detractors (I know you guys are gonna be here, I see you in the comments! Ha Ha!) say what you will about me, It's not going stop me or my drive on YouTube. You guys are the few and I hope that one day you'll let go of your unnecessary contempt for me and join up with Hectic Force!


That's all for today's interview. If you're not already, be sure to subscribe to HMK, and be on the lookout for more Zelda Informer interviews in the future. The fan art above is by Mei-Xing.

More HMK:

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HMK is one of the most energetic YouTubers out there, delivering content surrounding Zelda and Kingdom Hearts. He delivers news, rants, reviews, and more to his subscribers. If you haven't seen his videos, I highly suggest you check them out here.

In the full post is an interview we conducted regarding his channel and Zelda in general. If you ever wanted to know more about HMK, now is your chance...

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Hyrule Warriors and Hyrule Warriors Legends Are Shown In a Side By Side Graphical Comparison http://www.zeldainformer.com/comparison-between-hyrule-warriors-and-hyrule-warriors-legends-reveal/ Sat, 16 Jan 2016 19:06:00 +0000 http://localhost/wordpress90/?p=13519 TiLMENDOMiNATiON, a gaming channel on YouTube, has posted a video comparing Hyrule Warriors on the Wii U, with Hyrule Warriors Legends on the 3DS (using the newly released demo). The introduction to each game are very nearly the same. Both games open with Link battling against the Red Bokoblins from Skyward Sword. Impa then appears, wondering where all the monsters have come from and wanting to tell Princess Zelda about them. She compliments Link on his fighting skills just as a voice, Proxi, cries for help.

After finding the fairy, Proxi hides in Link's breastplate and promptly decides to help Link in his endeavour to save Hyrule from the new monsters. At this point, Princess Zelda herself calls for help, however Link encounters Dragon Knight: Volga instead. They battle briefly, and Impa appears to defend Link, only to discover that Link is in possession of the Triforce of Courage. Volga disappears and the battle with the Bokoblins continues until King Dodongo arrives. The demo ends here.

The only noticeable difference in this particular comparison of the two games, are the graphics. These can be explained by the systems used - the 3DS simply cannot run such high-definition graphics as the Wii U can. However, we know that these games are going to be vastly different. The characters and different storyline have already been said to be different. This difference allows those who do not have a Wii U to play a similar game to Hyrule Warriors, and those who have played on the Wii U, to experience an entirely new story and characters.

What do you think of this comparison? Let us know in the comments below!

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TiLMENDOMiNATiON, a gaming channel on YouTube, has posted a video comparing Hyrule Warriors on the Wii U, with Hyrule Warriors Legends on the 3DS (using the newly released demo). The introduction to each game are very nearly the same. Both games open with Link battling against the Red Bokoblins from Skyward Sword. Impa then appears, wondering where all the monsters have come from and wanting to tell Princess Zelda about them...

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Hyrule Warriors Legends Has a Slow Frame Rate on Older 3DS Consoles http://www.zeldainformer.com/hyrule-warriors-legends-has-a-slow-frame-rate-on-older-3ds-consoles/ Sat, 16 Jan 2016 20:01:00 +0000 http://localhost/wordpress90/?p=13520 According to NintenDaan, a writer from GoNintendo and affiliated with Nintendo World Report, the new Hyrule Warriors Legends is a little slow on the 3DS. However, if you have been lucky enough to receive the New Nintendo 3DS, Hyrule Warriors Legends runs perfectly on there. This is definitely a slightly frustrating situation for those who do not have the New 3DS. However, it still runs on the older 3DS and as of yet, does not intrude on the gameplay too much.

What do you think of this situation? Let us know in the comments below.

The tweets are quoted here:

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According to NintenDaan, a writer from GoNintendo and affiliated with Nintendo World Report, the new Hyrule Warriors Legends is a little slow on the 3DS. However, if you have been lucky enough to receive the New Nintendo 3DS, Hyrule Warriors Legends runs perfectly on there. This is definitely a slightly frustrating situation for those who do not have the New 3DS. However, it still runs on the older 3DS and as of yet, does not intrude on the gameplay too much...

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Episode 71: A Lack Of Zelda Commercials, Share-ware Gaming, and Films, Films, Films. http://www.zeldainformer.com/and-now-for-something-completely-different-a-podcast-about-films/ Sat, 16 Jan 2016 23:10:00 +0000 http://localhost/wordpress90/?p=13521

Direct Download (Right Click, Save As) iTunes

This week we discuss the lack of trailers for both Hyrule Warriors Legends and Tri Force Heroes in North America, the peculiar nature of the Wolf Link amiibo, and why critics and fans can't seem to agree. This week's cast is Adam (he doesn't know video games), Colin (tells the spookiest campfire stories), Julia (already overtaking Luke, she'll soon be the new host.), and new member Rei! (her hair is surprisingly also blue)

Thanks again to everyone who e-mailed us! We really appreciate your fan topics, theme song submissions, and cover art. Special shoutout to Brandon and Co. for our opening theme song and to Jeesh for our ending theme! This week's gorgeous cover art was done by Genzoman (please give him lots of support, love, and follows. His work is divine!).

If you'd like to send us something, our email is ZeldaInformerPodcast@gmail.com. Feel free to shoot us fan topics (we really could use a bunch more!), cover art, and anything else.

Be sure to follow Adam and the gang for updates on the podcast (as well as our contributors) and to ask your questions. And as always, share the podcast with your friends!

Social Media & Special Thanks

Articles & Related Links

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This week we discuss the lack of trailers for both Hyrule Warriors Legends and Tri Force Heroes in North America, the peculiar nature of the Wolf Link amiibo, and why critics and fans can't seem to agree. This week's cast is...

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ZI Votes: Does Hyrule Warriors Legends Add Enough New Content to Warrant its Purchase? http://www.zeldainformer.com/zi-votes-does-hyrule-warriors-legends-add-enough-new-content-to-warrant-its/ Sun, 17 Jan 2016 05:20:00 +0000 http://localhost/wordpress90/?p=13522 The popular Zelda x Dynasty Warriors Wii U spin-off title Hyrule Warriors was met with much praise among the Zelda fanbase upon release. Nintendo and Koei Tecmo later decided to bring their game to the Nintendo 3DS in the form of Hyrule Warriors Legends. As was expected, older 3DS models take a big hit as far as the graphics and frame rate are concerned, and the 3D effect can not be used. However, the game looks decent on the New 3DS, and the 3D capability is usable.

After learning this, a concerned fan's response could be: "Why even bother? I'll stick with the Wii U version." This would be a very logical decision, except for the fact that Hyrule Warriors Legends adds five new playable characters (that can be transferred to the Wii U), another Adventure Mode map, and a number of new Legend Mode maps.

The question is this: does all that new content warrant purchasing Legends, even if you just transfer the content over to the Wii U and never touch the game again? Vote using the poll above, and don't forget to comment below.

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The popular Zelda x Dynasty Warriors Wii U spin-off title Hyrule Warriors was met with much praise among the Zelda fanbase upon release. Nintendo and Koei Tecmo later decided to bring their game to the Nintendo 3DS in the form of Hyrule Warriors Legends. As was expected, older 3DS models take a big hit as far as the graphics and frame rate are concerned, and the 3D effect can not be used. However, the game looks decent on the New 3DS, and the 3D capability is usable...

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Does Hyrule Warriors Legends Add Enough New Content to Warrant its Purchase?
Yes
No
Poll Maker
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Twilight Princess HD's Prima Guide Gets New Cover Art, and is Discounted on Amazon http://www.zeldainformer.com/the-twilight-princess-hd-prima-guide-is-now-available-for-pre-order-and-is/ Sun, 17 Jan 2016 06:14:00 +0000 http://localhost/wordpress90/?p=13523

Even though The Legend of Zelda: Twilight Princess HD isn't an entirely new game, it's been years since the release of the original version of the game was released. Henceforth, there's a very good chance that this version of the game will be reaching an entirely new generation of Zelda fans. The game is filled with puzzles, some of which can be extremely baffling to even the most seasoned veterans of the series. After all, I've played the game countless times and I still can't remember how to do that damn stone puzzle outside the Temple of Time.

With this in mind, the fantastic people over at Prima have written up an entirely new guide for the release of Twilight Princess HD to help the newcomers to the game learn the ropes just as quickly as the well-seasoned fans of the game. In light of this, we've been treated to our first glimpse at a new look Standard Edition — however, this still isn't the final art that we'll see for this version of the guide.

If you're interested in purchasing it, you can net a $7 discount from Amazon on the Collector's Edition. This can be found here, and the Standard Edition can be found here, UK gamers can find their own copy here, and our friends in Canada can find it here. However, there doesn't seem to be discounts for the UK and Canada.

What do you think? Will you be picking up this guide? Let us know in the comments below!

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Even though The Legend of Zelda: Twilight Princess HD isn't an entirely new game, it's been years since the release of the original version of the game was released. Henceforth, there's a very good chance that this version of the game will be reaching an entirely new generation of Zelda fans. The game is filled with puzzles, some of which can be extremely baffling to even the most seasoned veterans of the series. After all, I've played the game countless times and I still can't remember how to do that damn stone puzzle outside the Temple of Time...

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Hyrule Warriors and Hyrule Warriors Legends Get an Even Closer Comparison Thanks to GameXplain http://www.zeldainformer.com/hyrule-warriors-and-hyrule-warriors-legends-get-an-even-closer-comparison/ Sun, 17 Jan 2016 06:53:00 +0000 http://localhost/wordpress90/?p=13524 The folks over at GameXplain have posted a closer look at the differences between Hyrule Warriors, and the recently released Japanese demo to Hyrule Warriors Legends. Like with the original Wii U demo for the game most got to play at a local store kiosk, this one features the first level of Legend Mode as a playable demonstration. The big difference in this demo is that you can actually swap between Zelda, Link, and Impa on the fly.

GameXplain's side-by-side comparison of Hyrule Warriors gives us a more zoomed in look at the gameplay of both Zelda titles. Aside from the really obvious graphical differences, you can tell that the Nintendo 3DS version has some frame rate issues because of the system it's running on. We have already gotten confirmation from yesterday that the slow frame rate issue is true, but only on the non-New 3DS XL models. On the plus side though, the full version of Hyrule Warriors Legends will feature content exclusive to the Nintendo 3DS version of this game.

What do you think of this video? Are you still excited to try out the demo when it comes to the west? Let us know in the comments below.

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The folks over at GameXplain have posted a closer look at the differences between Hyrule Warriors, and the recently released Japanese demo to Hyrule Warriors Legends. Like with the original Wii U demo for the game most got to play at a local store kiosk, this one features the first level of Legend Mode as a playable demonstration. The big difference in this demo is that you can actually swap between Zelda, Link, and Impa on the fly...

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More Hyrule Warriors Legends Demo Gameplay Has Been Released, Shows Off The Nintendo 3DS Performance http://www.zeldainformer.com/hyrule-warriors-legends-demo-gets-more-gameplay-footage/ Sun, 17 Jan 2016 06:56:00 +0000 http://localhost/wordpress90/?p=13525 With the release of the much anticipated Hyrule Warriors Legends drawing closer and closer, Koei Tecmo has graced the fans with a demo of the game available via a QR code in the CoroCoro magazine. Through this, we've received a steady influx of gameplay and news for the title. Just recently, we learned that the game doesn't run at high frame rates on any other system other then the New Nintendo 3DS, and we've been given a look at the 3DS version compared to the Wii U version.

That isn't all the new information we've received, however. NintenDaan has shared some gameplay footage from the demo, and interestingly it's from the original 3DS so we're also given a firsthand look at the limitations of the system. Having spent a considerable amount of time playing the Wii U version of the game, the frame drops are quite noticeable in comparison to the original release of the game. That doesn't mean it isn't playable, just don't be surprised if it has trouble coping with large amounts of enemies.

What are your thoughts? Will you be getting this game? Will you be upgrading to a newer 3DS model? Let us know in the comments below!

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With the release of the much anticipated Hyrule Warriors Legends drawing closer and closer, Koei Tecmo has graced the fans with a demo of the game available via a QR code in the CoroCoro magazine. Through this, we've received a steady influx of gameplay and news for the title. Just recently, we learned that the game doesn't run at high frame rates on any other system other then the New Nintendo 3DS, and we've been given a look at the 3DS version compared to the Wii U version...

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Majora's Mask 3D Devs Draw New Years 30th Anniversary Inspired Art http://www.zeldainformer.com/majoras-mask-3d-devs-draw-new-years-30th-anniversary-inspired-art/ Sun, 17 Jan 2016 06:57:00 +0000 http://localhost/wordpress90/?p=13526

While Majora's Mask 3D is close to crossing the 1 million sales mark in North America, a couple of the people from the dev team decided to draw a really amazing new years image celebrating a new year, Majora's Mask itself, and the 30th anniversary of the entire series. In the image it depicts Link and a monkey, proudly saying "Year of the Monkey". Kamaro lurks in the background as well, adding a nice touch. Here's what Nintendo had to say about the image and which devs created it:

"2016 is also the 30th anniversary of “The Legend of Zelda”. To coincide with the Year of the Monkey, there’s Mr. Monkey who appeared in “Majora’s Mask 3D”! The designer for this game, Yusuke Nakano drew Link, and Mizuki Kamei drew Mr. Monkey and Kamaro."

First the Year of Luigi, now the Year of the Monkey. I can definitely get behind that. What do you think of this masterful piece of art?

Source: Nintendo Dream (Translated by Nintendo Everything)

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While Majora's Mask 3D is close to crossing the 1 million sales mark in North America, a couple of the people from the dev team decided to draw a really amazing new years image celebrating a new year, Majora's Mask itself, and the 30th anniversary of the entire series. In the image it depicts Link and a monkey, proudly saying "Year of the Monkey". Kamaro lurks in the background as well, adding a nice touch. Here's what Nintendo had to say about the image and which devs created it...

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Video Compares Hyrule Warriors Legends' Performance on the Standard 3DS VS. the New 3DS http://www.zeldainformer.com/video-compares-performance-standard-vs-new-hyrule-warriors-legends/ Sun, 17 Jan 2016 19:50:00 +0000 http://localhost/wordpress90/?p=13527 One of the most talked about news items from last week is the fact that Hyrule Warriors Legends suffers performance issues on the standard Nintendo 3DS. This isn't that much of a surprise, but it is a letdown for some. New Nintendo 3DS owners shouldn't have a problem, and will be able to play the game the way its meant to be played.

If you're wondering just how much of a difference there is between the graphics and frame rate for the two systems, take a look at the video above for a comparison. Footage of the standard 3DS is located on the top portion of the video, while the New 3DS footage is displayed on the bottom.

What are your opinions on the difference? Are the frame rate drops as bad as you expected? Let us know in the comments.

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One of the most talked about news items from last week is the fact that Hyrule Warriors Legends suffers performance issues on the standard Nintendo 3DS. This isn't that much of a surprise, but it is a letdown for some. New Nintendo 3DS owners shouldn't have a problem, and will be able to play the game the way its meant to be played.

If you're wondering just how much of a difference there is between the graphics and frame rate for the two systems...

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Famitsu Will be Handing Out Hyrule Warriors Legends Download Codes for a My Fairy Ghirahim Costume http://www.zeldainformer.com/famitsu-will-be-handing-out-hyrule-warriors-legends-download-codes-for-a-m/ Sun, 17 Jan 2016 20:10:00 +0000 http://localhost/wordpress90/?p=13528

The My Fairy system in Hyrule Warriors Legends is one new aspect of the game that we have not seen any footage for. All we know is that the player can have customization fairies that will provide aid in battle, and the player can choose outfits for them. What we've heard today is that subscribers to the Japanese magazine called Famitsu will be treated to an exclusive costume in next week's issue, and it looks like the outfit can not be obtained by any other means.

According to the image above, the outfit is based off of Ghirahim from Skyward Sword. The outfit's special skill boost's the fairy's magic abilities, which will definitely be helpful in more difficult stages.

Do you hope this costume comes to the west and is not just a Japan exclusive? Tell us via the comment section below.

Source: Nintendo Everything

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The My Fairy system in Hyrule Warriors Legends is one new aspect of the game that we have not seen any footage for. All we know is that the player can have customization fairies that will provide aid in battle, and the player can choose outfits for them. What we've heard today is that subscribers to the Japanese magazine called Famitsu will be treated to an exclusive costume in next week's issue, and it looks like the outfit can not be obtained by any other means...

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Gamer Beats the First Temple of Twilight Princess Using a Dance Pad http://www.zeldainformer.com/youtuber-beats-first-temple-of-twilight-princess-using-a-dance-pad/ Sun, 17 Jan 2016 23:13:00 +0000 http://localhost/wordpress90/?p=13529 On the subject of ridiculous ways to play games, I thought I had seen it all. That is, of course, until I heard news of a trend of YouTubers playing games using only a Dance Dance Revolution dance pad. While it doesn't seem like it would be that much of an effective way to do anything, it serves as an interesting way to imbue challenge onto games which you have played so many times you're just used to it by now.

A YouTube group by the name of Super Scrub Brothers have seemingly done the impossible, and beat the first temple of The Legend of Zelda: Twilight Princess in record time — using only a dance pad. The best part is, they managed to beat the boss of the dungeon in only 4 minutes. Previously they also managed to defeat Odolwa on the Nintendo 64 version of Majora's Mask, as well as completing the entirety of Ocarina of Time. If you're interested in seeing more of this, you can check them out over at Twitch by following this link.

What do you think? Would you ever attempt to do something like this? Let us know in the comments below!

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On the subject of ridiculous ways to play games, I thought I had seen it all. That is, of course, until I heard news of a trend of YouTubers playing games using only a Dance Dance Revolution dance pad. While it doesn't seem like it would be that much of an effective way to do anything...

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Amazon Opens up Pre-Orders for the Digital Edition of Twilight Princess HD http://www.zeldainformer.com/amazon-opens-up-pre-orders-for-the-digital-edition-of-twilight-princess-hd/ Mon, 18 Jan 2016 01:48:00 +0000 http://localhost/wordpress90/?p=13530

As we draw closer to the release date for the much anticipated Twilight Princess HD, many retailers have been coming forward with their prices for the upcoming title. The Nintendo UK store is offering three different bundles for the game, including one with all of the amiibo that have been released under the Zelda brand name. That's a pretty good offer, so if you live in the UK I'd recommend that you check it out.

Amazon, on the other hand, has just opened up pre-orders for the digital edition of Twilight Princess HD, and you'll be able to net it for $50. Remember though: since this is the digital version, you won't receive the amiibo that unlocks a reportedly included new dungeon. Though, you'll still be able to purchase the amiibo seperately. However, if you're a connoisseur of digital games, I recommend you check this out — it will more than likely also be the same price on the Wii U eShop at release.

Will you be picking up a digital copy of them game? Let us know in the comments below!

Source: Amazon (via Nintendo Everything)

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As we draw closer to the release date for the much anticipated Twilight Princess HD, many retailers have been coming forward with their prices for the upcoming title. The Nintendo UK store is offering three different bundles for the game, including one with all of the amiibos that have been released under the Zelda brand name...

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New Ocarina of Time 2D Trailer Shows Boss Fights, Dungeons, and Version Release Window http://www.zeldainformer.com/new-ocarina-of-time-2d-trailer-shows-boss-fights-dungeons-and-version-relea/ Mon, 18 Jan 2016 08:00:00 +0000 http://localhost/wordpress90/?p=13531

Wait, this is still happening? Yes, the Ocarina of Time 2D fan project is continuing to press forward into 2016 despite many fans worried about Nintendo shutting the project down. Having gained publicity and acclaim for over a year, so far it seems as if this project may indeed see completion and possibly even a full public release! Back in December they released a new trailer for Version .20 and we somehow missed it. Today we're happy to present you that trailer in all it's glorious 2D goodness. The nice thing is that this trailer also represents what will be in a playable demo releasing later this winter. Here is the full update log for the upcoming release:

  • Places
    • Sacred Forest Meadow - Map by MaJoRa
    • Zelda's Courtyard - Gamekrazzy and Sage, NPCs by Dervilacus
    • Death Mountain - Will Kindricks (Darius King)
    • Goron City - Map (WIP) by Joshy_Bear
    • Dodongo's Cavern - Joshy_Bear
      • Giant Dodongo Skull - Aeroblast43o9
    • More building interiors
      • Bazaar - Map by Gamekrazzy
      • Treasure Chest Shop - Map by CheerfulSage, NPC by Aeroblast43o9
  • Enemies
    • Stalchild - Sprites by Dervilacus
    • King Dodongo - Sprites by Dervilacus
    • Dodongo - Sprites by mfgravesjr
    • Baby Dodongo - Base sprites by Gamekrazzy, animations by Dervilacus
    • Keese (and Fire Keese) - Sprites by Dervilacus
    • Beamos - New sprites by mfgravesjr Sprites and code by CheerfulSage
    • Armos - Sprites by Joshy_Bear
    • Tektite - Sprites by Dervilacus and Gamekrazzy
    • Lizalfos - Sprites by Joshy_Bear
    • Wolfos - Sprites/animations by Dervilacus, beta sprites by gluedtogames
  • Items
    • Bombs
    • Hylian Shield - Sprite by MasterYoshi
    • Empty Bottle
    • Goron Bracelet - Icon by Joshy_Bear
    • Goron Ruby - Icon by Joshy_Bear
  • New features
    • Link being attacked animations
    • Quest Status Menu
    • Low health beep
    • Magic Meter
    • Learning Ocarina Songs
    • Tall grass
    • Less collision glitches
    • Animated flying bug/sprite things in forest maps
    • Can reload OoT 2D without having to close and reopen it (for all of the speedrunners out there)
    • Online Multiplayer
    • Disabled side-scrolling
    • Cool extras we aren't going to spoil
  • Music
    • Deku Tree Dungeon - Sauraen
    • Goron City - Sauraen
    • Guards Theme - Sauraen
    • Zelda's Courtyard - Sauraen
    • Heart Piece Theme - CaptainCrispy
    • Updated Fairy Fountain Theme - CaptainCrispy
  • Updated Content
    • New and improved Link sprites by Dervilacus
    • Map tiles now load on systems that previously would not load them. (Example)
    • Less glitches (no more Cucco Sliding glitch, I think?)
    • Better Deku Tree interior - Gamekrazzy and CheerfulSage
    • New and improved market (including alley) - New building design and floor tiles by Gamekrazzy, barrels by GodsTurf, map by CheerfulSage
    • Better Deku Baba - Sprites by Dervilacus and Gamekrazzy, AI by CheerfulSage
    • Better Deku Scrub - Sprites by Dervilacus, AI by CheerfulSage
    • Updated dungeon camera
    • Highly optimized pause screen and font graphics to require less space/memory
    • Some updated interface graphics by originaLink
    • Link aligns with dungeon doors and crawlspaces before entering them
    • Side-facing treasure chests - GodsTurf
    • New treasure chest sprites - Scout1297
    • Signs finally say "Read" instead of "Speak". xD

We also have eight screenshots below for you to enjoy. We'll let you know when the new playable version becomes available for download.

Source: Ocarina of Time 2D

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Wait, this is still happening? Yes, the Ocarina of Time 2D fan project is continuing to press forward into 2016 despite many fans worried about Nintendo shutting the project down. Having gained publicity and acclaim for over a year, so far it seems as if this project may indeed see completion and possibly even a full public release! Back in December they released a new trailer for Version .20 and we somehow missed it. Today we're happy to present you that trailer in all it's glorious 2D goodness...

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Lighten up With This Video of The Legend of Zelda's Overworld Theme Sung "Dogapella Style" http://www.zeldainformer.com/lighten-up-with-this-overworld-theme-dog-cover/ Mon, 18 Jan 2016 17:20:00 +0000 http://localhost/wordpress90/?p=13532 Yes, you read that right. The Internet can be home to many weird things, and while certainly being so, this video will make you crack a smile nonetheless. Above you can enjoy a barking rendition of the Overworld Theme from The Legend of Zelda, put together by BeatVids. It may not be relevant to the future of Zelda, but it's a nice piece of fan content that deserves some appreciation.

In it, you can see three dogs barking, growling and woofing along with a little pug licking a watermelon as their tuned sounds emulate the 8-bit medley we all remember from the first game. You can check BeatVids' channel for more videos, which include other "dogapella" versions of various videogames like Pokémon, Final Fantasy and UNDERTALE. You can also also submit your pet if you want them to be featured in a video.

Don't forget to tell us your opinion, and any other Zelda dog puns that you know in the comments below.

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Yes, you read that right. The Internet can be home to many weird things, and while certainlly being so, this video will make you crack a smile nonetheless. In the full post you can enjoy a barking rendition of the Overworld theme from The Legend of Zelda, put together by BeatVids. It may not be relevant to the future of Zelda, but it's a nice piece of fan content that deserves some appreciation...

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Road to Zelda Wii U Episode 1 and 2 Explores Development, News, and Theories So Far http://www.zeldainformer.com/road-to-zelda-wii-u-episode-1-and-2-explores-development-news-and-theories/ Mon, 18 Jan 2016 16:49:00 +0000 http://localhost/wordpress90/?p=13533

The Legend of Zelda for Wii U is releasing this year if Nintendo is to be believed after it was delayed out of 2015. We know very few scant details about the game as most of the footage seen to this point show off the same ideas and concepts for the game without much else revealed. Of course there has been a lot of speculation over the finer details - the small things that it seems only the hardcore Zelda fan base truly picks up on. Speculation runs wild until we know the truth, but that's just part of the tale. YouTuber Macintyre decide to create an ongoing video series that explores the trail that leads up to the eventual Wii U release.

This trail will include news that may have something connected to Zelda U, development quotes, examinations of the footage to date, and even speculation based upon all of this information. The idea here to explore the game and all it's possibilities until it finally arrives. Above you can watch episode one before I implore you to enjoy episode two below. You'll see a lot of time, effort, and passion went into this series as it brings up several interesting aspects and makes even more really good points. I personally can't wait to find out more information about the game.

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The Legend of Zelda for Wii U is releasing this year if Nintendo is to be believed after it was delayed out of 2015. We know very few scant details about the game as most of the footage seen to this point show off the same ideas and concepts for the game without much else revealed. Of course there has been a lot of speculation over the finer details - the small things that it seems only the hardcore Zelda fan base truly picks up on. Speculation runs wild until we know the truth, but that's just part of the tale...

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Ocarina of Time's Temple of Time in Unreal Engine 4 is Gorgeous... and You Can Download It Today http://www.zeldainformer.com/ocarina-of-times-temple-of-time-in-unreal-engine-4-is-gorgeous-and-you-c/ Mon, 18 Jan 2016 17:20:00 +0000 http://localhost/wordpress90/?p=13534

It's been awhile since we covered anything new from the Zelda realm being created in Unreal Engine 4. We've arguably already seen the Temple of Time as well, which is what is featured in today's video. What makes this extra special however is that you can download and play this tiny section for yourself, running around as child Link from Ocarina of Time inside the Temple of Time, complete with Navi, special effects, and the natural "Hey, Listen!" we're all too familiar with.

It would be glorious if more sections from Hyrule in Ocarina of Time were released in a more playable format. If your interested in checking this out for yourself, you can download it right here Props go out to CryZENx for posting this video and the download link for us to share.

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It's been awhile since we covered anything new from the Zelda realm being created in Unreal Engine 4. We've arguably already seen the Temple of Time as well, which is what is featured in today's video. What makes this extra special however is that you can download and play this tiny section for yourself, running around as child Link from Ocarina of Time inside the Temple of Time, complete with Navi, special effects, and the natural "Hey, Listen!" we're all too familiar with...

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Daily Debate: Do You think Zelda U Will be Worth the Wait? Are you Still Hyped? http://www.zeldainformer.com/daily-debate-do-you-think-zelda-u-will-be-worth-the-wait-are-you-still-hype/ Mon, 18 Jan 2016 17:47:00 +0000 http://localhost/wordpress90/?p=13535

We don't know much about Zelda U. Nintendo has made sure that is the case over the last year and a half since the reveal. It was promised for 2015, delayed, and now promised for this year. It could get delayed again. It could end up being a dual release on the NX. It could come out tomorrow. We honestly don't know anything at this juncture. What we do know is how we feel however. We do know the emotional impact of the announcement, footage seen since, and if we really are excited for this game.

Today I'm slapping a double decker on this Daily Debate to really expand the conversation. Is Zelda U going to be worth the wait (in your opinion), and on top of that are you still hyped for it? These are two distinct questions because the first one is hard to know until the game arrives. The second is much easier to gauge. But here we stand today pondering these same questions at the same time.

For me, I have high hopes that Zelda U will be worth the wait regardless of how they release the title. But that's hope - my gut feeling tells me something is going to go wrong. I don't know what, I don't know why, I just get a feeling that there is something up with this game they are trying to make sure we don't see until after we've completely bought into it. Feels odd saying that - I love all the recently released Zelda titles, but something just feels off and I can't quite place it. As for my hype - I'd say I'm still excited, but withdrawn a bit.back in 2014 after the reveal I was so hyped I wrote an editorial about how Zelda U is perfect so far. As I stand here today, I don't know if I am as confident in the title as I was then.

Maybe it's that for the first time in Zelda history, a delay caused a title to skip out on E3 a year after it was unveiled there - something unheard of. Maybe it's the complete radio silence even when they do show footage. This dates back to the reveal, where they talked about and showed off the title in the Digital Event - and then in interviews wanted to pretend it didn't even exist. I boldly claimed that Tri Force Heroes reveal was much better than Zelda U's for that very reason. I am sure I'll still get hated on for that thought process.

So will it be worth the wait? I have my doubts, but I am extremely hopeful given the scant details we do know. Am I still hyped? Definitely, though I am naturally more tepid today than I was in 2014. How about you?

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We don't know much about Zelda U. Nintendo has made sure that is the case over the last year and a half since the reveal. It was promised for 2015, delayed, and now promised for this year. It could get delayed again. It could end up being a dual release on the NX. It could come out tomorrow. We honestly don't know anything at this juncture. What we do know is how we feel however. We do know the emotional impact of the announcement, footage seen since, and if we really are excited for this game...

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NateWantsToBattle is Releasing a Zelda Music Album, and It's Up For Pre-Order http://www.zeldainformer.com/natewantstobattle-is-releasing-a-zelda-music-album-and-its-up-for-pre-order/ Mon, 18 Jan 2016 19:01:00 +0000 http://localhost/wordpress90/?p=13536

Music is certainly a big focus for the Zelda fan base, with countless amounts of covers and tributes being created by patrons of the series. One artist by the name of NateWantsToBattle recently reached double the funding goal on IndieGoGo for a rock opera-style album titled "Songs of Time" that tells the story of Ocarina of Time, and it is now up for pre-order on iTunes for $9.99 USD.

One song from the album, "Twisted," is currently available to download before release. Other tracks will feature artists such as Amanda Lee in “Far Away,” Adriana Figueroa in “Lullaby,” and Shawn Christian in “Hands of a Thief.”

Will you be pre-ordering NateWantsToBattle's Zelda music album? Let us know in the comment section.

Source: iTunes

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Music is certainly a big focus for the Zelda fan base, with countless amounts of covers and tributes being created by patrons of the series. One artist by the name of NateWantsToBattle recently reached double the funding goal on IndieGoGo for a rock opera-style album titled "Songs of Time" that tells the story of Ocarina of Time, and it is now up for pre-order on iTunes for $9.99 USD.

One song from the album, "Twisted," is currently available to download before release. Other tracks will feature artists such as...

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Pre-Loading Hyrule Warriors Legends is Available in Japan, File Size Revealed http://www.zeldainformer.com/pre-loading-hyrule-warriors-legends-is-available-in-japan-file-size-reveale/ Mon, 18 Jan 2016 19:59:00 +0000 http://localhost/wordpress90/?p=13537 As shown in the video above, fans who live in Japan or own a Japanese Nintendo 3DS are now allowed to pre-load Hyrule Warriors Legends on their system. There is no word on if this option will be available to other countries in the future, but we do get a look at the file size for the game.

Hyrule Warriors Legends apparently takes up 16,109 blocks of storage, which translates to roughly 1.97 GB. This should give 3DS owners an idea of how much space they will need to have free, as releases in North America and Europe will most likely be around that same number.

Will you be downloading Hyrule Warriors Legends, or are you buying a physical copy? Tell us in the comment section below.

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As shown in the video above, fans who live in Japan or own a Japanese Nintendo 3DS are now allowed to pre-load Hyrule Warriors Legends on their system. There is no word on if this option will be available to other countries in the future, but we do get a look at the file size for the game.

Hyrule Warriors Legends apparently takes up 16,109 blocks of storage, which translates to roughly 1.97 GB...

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Lord of the Rings Re-Told with Zelda Sounds http://www.zeldainformer.com/lord-of-the-rings-re-told-with-zelda-sounds/ Wed, 20 Jan 2016 02:47:00 +0000 http://localhost/wordpress90/?p=13538 If you’ve ever wanted a mashup of Lord of the Rings and Zelda, then RetroSFX has the perfect video for you. Using only classic sound effects from the original The Legend of Zelda and scenes from the LOTR and The Hobbit movies, J.R.R. Tolkien's epic story is told in a unique, interesting way. This particular video is only part one of the story, which covers the history of “the One Ring” and Frodo choosing to take the journey to destroy it.

As the movie scenes come up and the Zelda title music plays, the game sound effects come through to complement the movie scenes extremely well. Each sound effect is also perfectly timed—sword swings are accompanied by the game’s sword shooting sound and each time the ring is picked up it sounds as if Link just picked up treasure. Even though this is only part one, I’m really excited to see how the rest of the story will come out!

RetroSFX has told other stories using other sound effects, such as Star Wars with Galaga sounds, Rocky IV with Punch-Out (NES) sounds, and The Karate Kid with Kung Fu (NES) sounds. They also take clips from sporting events and use games such as Baseball (NES) and Double Dribble (NES). Click through the video and subscribe to their channel to keep up to date on the next LOTR-Zelda installment. You can also check out their website here. Did RetroSFX’s mashup sound good to you? What will you be excited for in the next part? Let us know in the comments!

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If you’ve ever wanted a mashup of Lord of the Rings and Zelda, then RetroSFX has the perfect video for you. Using only classic sound effects from the original The Legend of Zelda and scenes from the LOTR and The Hobbit movies, J.R.R. Tolkien's epic story is told in a unique, interesting way. This particular video is only part one of the story, which covers the history of “the One Ring” and Frodo choosing to take the journey to destroy it...

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Super Smash Bros. 4 Video Surfaces Showing off a Video Montage of Link http://www.zeldainformer.com/super-smash-bros-4-video-surfaces-showing-off-a-montage-of-links/ Mon, 18 Jan 2016 23:10:00 +0000 http://localhost/wordpress90/?p=13539 In the world of Super Smash Bros., there's always going to be a debate about which character is the best. There isn't really any way to know for sure; it's normally just based off of which character you like the most and is the most comfortable for you. For some of us in the Zelda fandom, we just prefer to use Link or Zelda for the simple fact that we're used to playing them in the games that we all know and love.

A YouTuber by the name of Coolin Here has recently posted a video montage of Link beating up a bunch of different characters in a pretty awesome way. Ranging from characters like Cloud to Wario to R.O.B., this guy really seems to know his way around the character of Link in Super Smash Bros., and it's really a delight to watch him beat up literally everyone that gets thrown his way.

What do you think? Did you enjoy his montage of Super Smash Bros. victories? Let us know in the comments below!

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In the world of Super Smash Bros., there's always going to be a debate about which character is the best. There isn't really any way to know for sure, it's normally just based off of which character you like the most and is the most comfortable for you. For some of us in the Zelda fandom, we just prefer to use Link or Zelda for the simple fact that we're used to playing them in the games that we all know and love...

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Watch Awesome Games Done Quick 100% Majora's Mask http://www.zeldainformer.com/watch-awesome-games-done-quick-100-majoras-mask/ Mon, 18 Jan 2016 23:35:00 +0000 http://localhost/wordpress90/?p=13540 Earlier this year, the folks at Awesome Games Done Quick took it upon themselves to play games for charity, and tried to meet various challenges throughout these games. These allowed the speedrunners to add a certain level of difficulty to games that they would have practiced time and time again. These could range from adding a Level 1 Sephiroth fight to Kingdom Hearts, or choosing Link's spirit animal in Oracle of Ages.

Throughout their marathon of Majora's Mask, they had four different players working together to completely finish the game. Clocking in at 5:28:12, it's a rather long watch, but it's still pretty interesting if you wanted to get a first hand look at how a speedrunner, or in this case a team of speedrunners, would finish the game. You can check that out above.

What do you think of the video? Will you be trying any of the things that they did? Let us know in the comments below!

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Earlier this year, the folks at Awesome Games Done Quick took it upon themselves to play games for charity, trying to meet various requirements throughout these games. This allows them to add a certain level of difficulty to the games, and helps them to gain more donations through setting goals, and then beating those goals...

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Caption Contest 049: "This shirt will never fit me" http://www.zeldainformer.com/caption-contest-049-this-shirt-will-never-fit-me/ Tue, 19 Jan 2016 00:24:00 +0000 http://localhost/wordpress90/?p=13541 Greetings, everyone! I hope you're all ready for another entry in ZI's weekly Caption Contest. As you may have gleamed from last week's contest, my sleep schedule was completely thrown off by an exhaustive week at work. But today I return reenergized and ready for another round of witty captions for Zelda's most outrageous moments. This week, we're taking a look at the Great King of Evil himself, and it seems he's found something valuable that he wants to show off.

Last Week's Contest:

Last week, we took a look at how our hero Link wakes up in the morning.

By: Darrin

By: Drozell

By: McFlyGold

By: Retrospect

By: ZELTYC

And here are our non-photo caption winners:

  • Awinita: "Let's be clear, I won't get my ass up unless that letter is from Zelda. Or Hogwarts."
  • Noname: "I should remember to shut that window next time."
  • Drozell: "Please don't say it's Ganon again..."
  • Xander: "When the potions hit you hard."
  • Naroku Deng: "Link:Ah... Man! My knighthood letter is covered in Loftwing saliva."

This Week's Contest:

Ganondorf has found a treasure of some kind.

If you want to make your own silly Ganondorf picture, head over to this week's Photoshop Contest and join the fun.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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Greetings, everyone! I hope you're all ready for another entry in ZI's weekly Caption Contest. As you may have gleamed from last week's contest, my sleep schedule was completely thrown off by an exhaustive week at work. But today I return reenergized and ready for another round of witty captions for Zelda's most outrageous moments. This week, we're taking a look at the Great King of Evil himself, and it seems he's found something valuable that he wants to show off...

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Watch Awesome Games Done Quick Beat Zelda II in Record Time http://www.zeldainformer.com/watch-awesome-games-done-quick-beat-zelda-ii-in-record-time/ Mon, 18 Jan 2016 23:53:00 +0000 http://localhost/wordpress90/?p=13542 Recently, Awesome Games Done Quick spent a little under a week playing games for charity, and over the course of their different speed runs they played some Zelda games. As well as streaming Majora's Mask, they also streamed The Legend of Zelda, Ocarina of Time, Oracle of Ages, and more. During the event, they added certain amounts of difficultly to these games, such as a blindfolded Majora fight.

Throughout these runs, a TASeditor, which is a Tool Assisted Speedrun, played Zelda II: The Adventure of Link and managed to beat it in 5 minutes and 40 seconds. Utilising a plethora of different glitches and only grabbing a limited number of items, they plowed through the game in record time. It isn't as long a watch as the Majora's Mask 100%, so it's a little bit easier to watch if you don't have a lot of time.

What do you think? Will you be giving any of these glitches a try? Let us know in the comments below!

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Recently, Awesome Games Done Quick spent a little under a week playing games for charity, and over the course of their different speed runs they played some Zelda games. As well as streaming Majora's Mask, they also streamed The Legend of Zelda, Ocarina of Time, Oracle of Ages, and more...

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Learn how to Make a Hylian Crest Emblem in Black Ops III http://www.zeldainformer.com/learn-how-to-make-a-hylian-crest-emblem-in-black-ops-iii/ Tue, 19 Jan 2016 00:42:00 +0000 http://localhost/wordpress90/?p=13543 When you think of the Call of Duty series, you don't often think of the Zelda series at the same time. There are some people, however, who try and join their favourite franchises together and introduce new ways to share their love of these series.

One such person, MagicSista24, has posted a tutorial on YouTube on how to create a Hylian Crest-themed Call of Duty: Black Ops III emblem. For those of you who don't know, the emblem in Call of Duty sits alongside your name and is sort of a personal identifier for your profile. It seems to be a fairly straightforward process, but it looks to be a little time consuming, so if it's something you could see yourself doing you're going to need a large amount of time.

What do you think? Could you see yourself doing something like this? Let us know in the comments below!

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When you think of the Call of Duty series, you don't often think of the Zelda series at the same time. There's some people, however, who try and join their favourite franchises together and introduce new ways to share their love of the series...

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Aonuma Will be Sharing New Twilight Princess HD Details Soon, New Art Released http://www.zeldainformer.com/aonuma-will-be-sharing-new-twilight-princess-hd-details-soon-new-art-releas/ Tue, 19 Jan 2016 02:14:00 +0000 http://localhost/wordpress90/?p=13544

With The Legend of Zelda: Twilight Princess HD's release date just around the corner, Nintendo will be kicking their advertising campaign into overdrive in order to try and boost pre-orders (and eventually sales) going forward. Earlier today, the official Zelda Japan twitter posted some new art from the game, as well as what seems to be a story through tweets. I'll include some rough translations for those tweets.

"Hello, this is Aonuma. This year the world of Twilight returns in HD after 10 years. From today we’d like to introduce information on Twilight Princess for a while.

Twilight Princess is a story about the 2 worlds of ‘Light’ and ‘Darkness’. The game’s scale was getting bigger, and at the early stages of the original [GameCube version], we drew a lot of setting scenes. We also plan to publish [things like] discussions and [hidden] treasured images at times, so please look forward to them!

The introductions from now on will be brought by Malo who appears in this game. Malo, I’m leaving it to you!

…I’m Malo. I may look like this, but I’m the owner of ‘Malo Mart’, the hero of prices. …I won’t forgive you if you think I’m a child and ridicule me [because of that]…”

What we can learn from this is Eiji Aonuma is now going to be sharing as much information from Twilight Princess HD as he can. This is interesting because with him sharing this, we're shown that the flood of news moving towards the release of the game has now begun and we can expect a lot more. This is good, because it means that we might finally get some confirmation on the Amazon UK rumours from last week.

What do you think? Does this news excite you? Let us know in the comments below!

Source: Nintendo Everything

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With The Legend of Zelda: Twilight Princess HD's release date just around the corner, Nintendo will be kicking their advertising campaign into overdrive in order to try and boost pre-orders (and eventually sales) going forward. Earlier today, the official Zelda Japan twitter posted some new art from the game, as well as what seems to be a story through tweets. I'll include some rough translations for those tweets...

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Twilight Princess HD's Rupee Limit is 9,999 With New Bottomless Wallet Found in "Trial of the Beast" http://www.zeldainformer.com/twilight-princess-hds-rupee-limit-is-9999-with-new-bottomless-wallet-found/ Tue, 19 Jan 2016 17:24:00 +0000 http://localhost/wordpress90/?p=13545

New details have been revealed regarding Twilight Princess HD and the Wolf Link amiibo by Famitsu. Using the figure will unlock "Thorough Battle: Trial of the Beast," which may be the Cave of Twilight dungeon that was referenced last week.

Beating the Trial of the Beast while owning the Giant's Wallet will grant the player the "Bottomless Wallet," which has a 9,999 Rupee limit. This will certainly be helpful when using the Magic Armor. Famitsu also mentioned this interesting mechanic: "Link’s health inside normal dungeons can be recovered by the amount of hearts you preserved in the exclusive dungeon."

Are you intrigued as to what the Trial of the Beast/Cave of Twilight could be? Are they the same, or two separate areas? Tell us what you think in the comments below.

Source: Hokano (via Nintendo Everything)

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New details have been revealed regarding Twilight Princess HD and the Wolf Link amiibo. Using the figure will unlock "Thorough Battle: Trial of the Beast," which may be the Cave of Twilight dungeon that was referenced last week.

Beating the Trial of the Beast while owning the Giant's Wallet will grant the player the "Bottomless Wallet," which has a 9,999 Rupee limit...

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Cosplay of the Week: Ravio by Pol Nado http://www.zeldainformer.com/cosplay-of-the-week-ravio-by-pol-nado/ Tue, 19 Jan 2016 17:46:00 +0000 http://localhost/wordpress90/?p=13546 Welcome back to Cosplay of the Week! This week we have Ravio from A Link Between Worlds by Pol Nado. Nothing is known of this mysterious cosplayer save that he is a French Canadian photographer and attended the Geekfest in Montréal last year. For all that we could find, we have no idea if this costume is handmade or if Pol Nado purchased the costume from an unknown source. Pol Nado's cosplay is no less great for the lack of information, however. The choice to create a helmet rather than a type of cloth hat is certainly unique to this cosplay, if not to the original character.

Pol Nado's construction of this helmet is clearly the strongest element of his Ravio cosplay design. We can only guess at the materials used for the helmet, though it appears to be made in triangular pieces - perhaps to smooth the look of a rougher styrofoam underneath. Such unique material choices are often only made by an experienced cosplayer. The added touch of a high-gloss paint adds to the overall look of the helmet, making it seem very realistic. The eyes are especially true to the original, as each cut is very clear and sharp. The addition of a transparent black film over the eyes is a clever way to retain vision without taking the helmet off.

The robe section, however, makes it painfully clear that Pol Nado is no true tailor. As his chosen profession appears to be photographer, this is unsurprising. The robe is made from one of the cheapest broadcloths to be found in the average fabric store. This is not a fault, however, as finding the right colour for a cosplay is extremely difficult. It was likely cut from a homemade pattern, and the stitch work could only have benefited from a little more time and effort. Surging the edge is the least that could possibly be done in order to keep the fabric from fraying. It is unfortunate that the surging on the inside of the sleeve is so distractingly white. The scarf turned into a collar is a creative choice, though the result is less than satisfying. Perhaps Pol Nado only had so much material and could not make an entire scarf. The belt is the most well done out of the entire robe section, the seams are well finished and the red edge is relatively straight.

All in all, this cosplay is a mix of amazing and adequate. The helmet could not look better, even if it is not the canon material of a kind of bunny hood. The choice makes this cosplay stand out, and placed here in this weekly feature.

What do you think of this cosplay? Any ideas on the materials used for the helmet? Let us know in the comments below!

Source: Facebook (cosplayer), DeviantArt (photographer)

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Welcome back to Cosplay of the Week! This week we have Ravio from A Link Between Worlds by Pol Nado. Nothing is known of this mysterious cosplayer save that he is a French Canadian photographer and attended the Geekfest in Montréal last year. For all that we could find, we have no idea if this costume is handmade or if Pol Nado purchased the costume from an unknown source. Pol Nado's cosplay is no less great for the lack of information, however. The choice to create a helmet rather than a type of cloth hat is certainly unique to this cosplay, if not to the original character...

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Details Revealed Regarding Other Zelda amiibo Functions in Twilight Princess HD http://www.zeldainformer.com/details-revealed-regarding-other-zelda-amiibo-functions-in-twilight-princes/ Tue, 19 Jan 2016 17:39:00 +0000 http://localhost/wordpress90/?p=13547

Link, Toon Link, Princess Zelda, Sheik, and Ganondorf are all included in the Smash Bros. line of amiibo. Each one is compatible with Twilight Princess HD, and Famitsu has revealed details regarding their functions. We already had a vague idea of what they would do when scanned, but it's nice to know what exactly their benefits will be.

  • Link/Toon Link: fully replenish arrows
  • Princess Zelda/Sheik: fully restore all hearts
  • Ganondorf: receive twice as much damage from enemies

Also revealed is the fact that these amiibo can only be scanned once every 24 hours, much like Hyrule Warriors.

Will you be using amiibo in Twilight Princess HD? Let us know via the comment section.

Source: Hokano (via Nintendo Everything)

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Link, Toon Link, Princess Zelda, Sheik, and Ganondorf are all included in the Smash Bros. line of amiibo. Each one is compatible with Twilight Princess HD, and Famitsu has revealed details regarding their functions. We already had a vague idea of what they would do when scanned, but it's nice to know what exactly their benefits will be...

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Link Amiibo On Sale At Amazon http://www.zeldainformer.com/link-amiibo-on-sale-at-amazon/ Tue, 19 Jan 2016 18:36:00 +0000 http://localhost/wordpress90/?p=13548

Still haven't gotten the Link Amiibo, but have been on the fence about buying one? Worry not for the Link Amiibo is once again on sale at Amazon.

The Link Amiibo is a collectible figurine of our favorite Hylian hero that fits well in anyone's collection. It's normally listed for $12.99 USD, but is currently on-sale for $9.99 USD brand new. There is also an option to buy it used, which is currently listed at $8.99 USD.

Whether or not you want a new Link Amiibo, is your choice, but right now seems like a pretty convenient time to buy. If you have any thoughts on this sale, or the Amiibo, let us know what you're thinking down in the comments below.

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Still haven't gotten the Link Amiibo, but have been on the fence about buying one? Worry not for the Link Amiibo is once again on sale at Amazon...

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Famitsu Illuminates the Functionality of Amiibos in Twilight Princess HD http://www.zeldainformer.com/famitsu-illuminates-the-functionality-of-amiibos-in-twilight-princess-hd/ Tue, 19 Jan 2016 19:57:00 +0000 http://localhost/wordpress90/?p=13549 Details from this week's issue of Famitsu magazine have leaked concerning the role of the Wolf Link Amiibo and the effects other Zelda Amiibos will have onhave on Twilight Princess HD. The Wolf Link Amiibo, when used at a certain place, will allow players to access something known as "Thorough Battle: Trial of the Beast.” If players clear their trial while in possession of the Giant's Wallet, they will obtain the Bottomless Wallet, which allows the player to carry 9,999 Rupees instead of only 1,000. Players will also be to recover their hearts in non-exclusive dungeons based the number of hearts preserved in the new dungeon. Finally, the Wolf Link Amiibo will also keep a "Record of Journeys."

Additional information was revealed concerning the uses of the Link, Toon Link, Sheik, Zelda and Ganondorf Amiibos. The previously released amiibos can be scanned once a day to have varying effects. If the player scans the Link or Toon Link Amiibo, they will be given a full quiver of arrows. Zelda and Sheik fully replenish Link's hearts and Ganondorf will cause Link to take double damage.

Do these details excite you? Do you want more details concerning Twilight Princess HD? Consider sharing your thoughts with us below.

Source: NintendoEverything

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Details from this week's issue of Famitsu magazine have leaked concerning the role of the Wolf Link Amiibo and the effects other Zelda Amiibos will have on Twilight Princess HD.  The Wolf Link Amiibo, when used at a certain place, will allow players to access something known as "Thorough Battle: Trial of the Beast.”  If players clear their trial while in possession of the Giant's Wallet, they will obtain the Bottomless Wallet, which allows the player to carry 9,999 Rupees instead of only 1,000. Players will also be to recover their hearts in non-exclusive dungeons based the number of hearts preserved in the new dungeon.  Finally, the Wolf Link Amiibo will also keep a "Record of Journeys."

 Additional information was revealed concerning the uses of the Link, Toon Link, Sheik, Zelda and Ganondorf Amiibos...

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KyleLandry's Haunting Cover of Midna's Lament Chills the Soul http://www.zeldainformer.com/kylelandrys-haunting-cover-of-midnas-lament-chills-the-soul/ Tue, 19 Jan 2016 21:07:00 +0000 http://localhost/wordpress90/?p=13550 YouTubers kylelandry and gbritaney uploaded a piano and violin duet of "Midna's Lament" from The Legend of Zelda: Twilight Princess.The duet is hauntingly beautiful, and gbritaney's violin accents the base of the song perfectly. It is almost as if Kyle's piano is the sound of falling rain, and Britaney's violin is the sound of Midna's pained breaths. "Midna's Lament" is an emotional, powerful song that is given a refreshing new form in this cover.

I have been a fan of kylelandry for several years and his work is always quite lovely. He has been collaborating with other YouTube musicians for as long as I have been following him. This cover is just one of the many that is an accurate portrayal of the source material, and his talent is further displayed by the sheer volume of collaborations he has done throughout the years. I have never listened to any of gbritaney's work until now, and having done so, she is equally as talented. If I did not know this was a fan cover I would have assumed it was from the official Twilight Princess soundtrack.

Did you enjoy the cover of "Midna's Lament"? Would you suggest anything else for kylelandry and gbritaney to cover? Consider sharing your thoughts with us below.

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YouTubers kylelandry and gbritaney uploaded a piano and violin duet of "Midna's Lament" from The Legend of Zelda: Twilight Princess.The duet is hauntingly beautiful, and gbritaney's violin accents the base of the song perfectly. It is almost as if Kyle's piano is the sound of falling rain, and Britaney's violin is the sound of Midna's pained breaths. "Midna's Lament" is an emotional, powerful song that is given a refreshing new form in this cover.

I have been a fan of kylelandry for several years and his work is always quite lovely. He has been collaborating with other YouTube musicians for as long as I have been following him. This cover is just one of the many that is an accurate portrayal of the source material, and his talent is further displayed by the sheer volume of collaborations he has done throughout the years.

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Amazon Offering 40% Discount For Twilight Princess HD Collector's Edition Guide http://www.zeldainformer.com/amazon-offering-40-discount-for-twilight-princess-hd-collectors-edition-gui/ Wed, 20 Jan 2016 00:28:00 +0000 http://localhost/wordpress90/?p=13552

With Twilight Princess HD releasing on March 4, strategy guide powerhouse Prima is obviously releasing a new guide to go along with the HD remaster. In addition to the standard guide, Prima is releasing a Collector's Edition hardcover that includes plenty of other great Zelda goodies. Right now, Amazon US is offering a 40% discount on preorders for this special Collector's Edition guide.

Prima's Collector's Edition guide for Twilight Princess HD features a special gold foil-stamped hardcover and gilded pages. The guide will also come with an exclusive cloth map of the game's overworld.

Amazon US is currently offering 40% discount of this Collector's Edition guide. Normally available for $39.99 USD, the discounted guide is now available for $23.99 USD. As the guide will be released on March 4 along with Twilight Princess HD, the guide is currently only available for preorder, but the discount still applies.

You can preorder the Collector's Edition guide right now (as well as the standard edition) at Amazon US right here.

Source: Amazon US

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With Twilight Princess HD releasing on March 4, strategy guide powerhouse Prima is obviously releasing a new guide to go along with the HD remaster. In addition to the standard guide, Prima is releasing a Collector's Edition hardcover that includes plenty of other great Zelda goodies. Right now, Amazon US is offering a 40% discount on preorders for this special Collector's Edition guide...

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Koei Tecmo Shares Side-by-Side Gameplay of Hyrule Warriors Legends http://www.zeldainformer.com/koei-tecmo-shares-side-by-side-gameplay-of-hyrule-warriors-legends/ Wed, 20 Jan 2016 01:11:00 +0000 http://localhost/wordpress90/?p=13553 With the March 25 release date quickly approaching, Koei Tecmo has been releasing several gameplay videos for the upcoming Hyrule Warriors Legends. Stirring up further excitement for the game, various development team members and special guests have shown off the 3DS port's new characters and game modes. Producer Yosuke Hayashi and Japanese voice actress Ruriko Aoki recently sat down to play Hyrule Warriors Legends, racing side-by-side through some of the stages.

Hyrule Warriors Legends producer Yosuke Hayashi and voice actress Ruriko Aoki (perhaps best known for roles in Day Break Illusion and The Idolmaster series) shared some gameplay footage of the upcoming 3DS game. The two hosts sat side-by-side and played through various stages, seeing who would finish first in a race of sorts. The gameplay footage shows off some of HWL's new characters like Tetra and the new Forsaken Fortress stage.

What did notice anything noteworthy in the gameplay footage? Do you plan to race through stages with your friends when the game releases? Let us know in the comments!

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With the March 25 release date quickly approaching, Koei Tecmo has been releasing several gameplay videos for the upcoming Hyrule Warriors Legends. Stirring up further excitement for the game, various development team members and special guests have shown off the 3DS port's new characters and game modes. Producer Yosuke Hayashi and Japanese voice actress Ruriko Aoki recently sat down to play Hyrule Warriors Legendsracing side-by-side through some of the stages...

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Hyrule Warriors Legends Probably Won't Have Co-op http://www.zeldainformer.com/hyrule-warriors-legends-probably-wont-have-co-op/ Wed, 20 Jan 2016 01:38:00 +0000 http://localhost/wordpress90/?p=13555

In the most recent Hyrule Warriors Legends gameplay video released by Koei Tecmo, two hosts race side-by-side through some of the game's stages. While this type of race sounds like a fun way to play HWL with friends, some publications have taken this new video as a confirmation that the 3DS title will not have cooperative play at all. Destructoid recently shared confident speculation that the newest footage released by Koei Tecmo translates to a lack of co-op in Hyrule Warriors Legends.

The most recent gameplay video -- which featured producer Yosuke Hayashi and voice actress Ruriko Aoki -- showed the two hosts playing stages from the game side-by-side to see who would finish first. Upon seeing this new video, Chris Carter from Destructoid took the fact that the hosts were not playing together via co-op as confirmation that Hyrule Warriors Legends will not offer cooperative gameplay at all.

Considering the recent reports of graphical limitations on older models of the 3DS, a meaty game like Hyrule Warriors Legends lacking co-op seems extremely probable. Even if we are yet to receive an official confirmation of co-op in HWL, fans should still consider the likely possibility that the 3DS port will lack co-op. At least couch co-op still exists in the original Hyrule Warriors for the Wii U.

Will you be disappointed if Hyrule Warriors Legends doesn't have co-op? Share your thoughts in the comments.

Source: Destructoid

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In the most recent Hyrule Warriors Legends gameplay video released by Koei Tecmo, two hosts race side-by-side through some of the game's stages. While this type of race sounds like a fun way to play HWL with friends, some publications have taken this new video as a confirmation that the 3DS title will not have cooperative play at all. Destructoid recently shared confident speculation that the newest footage released by Koei Tecmo translates to a lack of co-op in Hyrule Warriors Legends...

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Aryll Speaks on Toon Link's Behalf in Hyrule Warriors Legends http://www.zeldainformer.com/aryll-speaks-on-toon-links-behalf-in-hyrule-warriors-legends/ Wed, 20 Jan 2016 02:26:00 +0000 http://localhost/wordpress90/?p=13556

In Hyrule Warriors there is a fairy speaking on Link's behalf through both iterations of the character. In Hyrule Warriors Legends, Toon Link is added to the mix. Staying true to the series, the developers clearly didn't want Link to have his own voice. Since Toon Link doesn't have a fairy they needed a way for him to speak through someone else. That someone else is Aryll. Thanks to the apparent powers of the Pirate's Charm (whom Tetra and the King of Red Lions could speak to Link through during his adventures in The Wind Waker), Aryll is able to speak for Link in key situations during the battle. We have confirmed evidence of this in the following video:

You can see it around the 6:10 mark.

Are you happy Aryll speaks for Toon Link? Credit goes out to ZI fan lxbran for finding this little nugget.

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In Hyrule Warriors there is a fairy speaking on Link's behalf through both iterations of the character. In Hyrule Warriors Legends, Toon Link is added to the mix. Staying true to the series, the developers clearly didn't want Link to have his own voice. Since Toon Link doesn't have a fairy they needed a way for him to speak through someone else. That someone else is Aryll. Thanks to the apparent powers of the Pirate's Charm (whom Tetra and the King of Red Lions could speak to Link through during his adventures in The Wind Waker), Aryll is able to speak for Link in key situations during the battle. We have confirmed evidence...

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RMFH Discusses the Burden of the Skull Kid http://www.zeldainformer.com/rmfh-discusses-the-burden-of-the-skull-kid/ Wed, 20 Jan 2016 02:54:00 +0000 http://localhost/wordpress90/?p=13557 YouTuber and Zelda theorist RMFH has uploaded a theory video arguing that the Skull Kid, the host for the eponymous Majora's Mask, was merely a victim of the darkness contained within. Skull Kids by nature are tricksters, and as RMFH states, the Skull Kid seems to have no knowledge of the events of the game. While the Skull Kid did indeed steal the mask from the Happy Mask Salesman, the mask itself is the true culprit of the story. RMFH uses knowledge gleaned from Ocarina of Time and direct statements from both Tael and the mask itself to conclude that the Skull Kid is completely unaware of the acts committed as the vessel of Majora's Mask.

RMFH's theory certainly makes sense. However, there is a subject that warrants further research and scrutiny. There is in fact a violent Skull Kid, namely the one found in Twilight Princess. He summons hordes of Deku Golems that can kill Link. While this Skull Kid might be the sole exception, he is still noteworthy as evidence of a counterargument.

Do you agree with RMFH's theory? Should the Skull Kid be held more accountable for the actions committed as Majora's proxy? Consider sharing your thoughts with us below.

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YouTuber and Zelda theorist RMFH has uploaded a theory video arguing that the Skull Kid, the host for the eponymous Majora's Mask, was merely a victim of the darkness contained within. Skull Kids by nature are tricksters, and as RMFH states, the Skull Kid seems to have no knowledge of the events of the game. While the Skull Kid did indeed steal the mask from the Happy Mask Salesman, the mask itself is the true culprit of the story. RMFH uses knowledge gleaned from Ocarina of Time and direct statements from both Tael and the mask itself to conclude that the Skull Kid is completely unaware of the acts committed...

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The Song of Storms Meets Metal on Ukulele and Guitar http://www.zeldainformer.com/the-song-of-storms-meets-metal-on-ukulele-and-guitar/ Wed, 20 Jan 2016 17:24:00 +0000 http://localhost/wordpress90/?p=13551 Youtuber Jared Dines has uploaded a metal/ukulele cover of the "Song of Storms", originally from The Legend of Zelda: Ocarina of Time. The cover itself is a ukulele, followed by a series of different guitars being played one after another. The combination of the different sounds adds a very upbeat sound to an already energetic song.

I admit that metal covers of video game music are a guilty pleasure of mine. I feel Jared Dines has done a phenomenal job of giving new life to a song that has been with us for so long. The "Song of Storms" has been a favorite piece of mine since Ocarina of Time's original release. I will often hum it out of habit on rainy days. Jared Dine's metal cover is definitely one that I enjoyed, and I would like to hear more from him. I have also never had more respect for the ukulele as an instrument than I do now.

What do you think of the "Songs of Storms" as a metal song? Are there other Zelda songs you enjoy metal covers of? Consider leaving your thoughts below.

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Youtuber Jared Dines has uploaded a metal/ukulele cover of the "Song of Storms", originally from The Legend of Zelda: Ocarina of Time. The cover itself is a ukulele, followed by a series of different guitars being played one after another. The combination of the different sounds adds a very upbeat sound to an already energetic song.

I admit that metal covers of video game music are a guilty pleasure of mine. I feel Jared Dines has done a phenomenal job of giving new life to a song that has been with us for so long

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Lord Jabu Jabu's Belly Gets Wonderfully Twisted Into Super Mario Maker http://www.zeldainformer.com/lord-jabu-jabus-belly-gets-wonderfully-twisted-into-super-mario-maker/ Wed, 20 Jan 2016 19:32:00 +0000 http://localhost/wordpress90/?p=13558 Since its initial release last September, Super Mario Maker has given Nintendo fans a chance to create their own vibrant and unique Mario levels from scratch. Some of our favorite Super Mario Maker levels here at Zelda Informer are the fans who actually manage to faithfully recreate Zelda-based stages in amazing fashion. This more recent Zelda-inspired Super Mario Maker level takes the journey through Lord Jabu Jabu's belly and gives it a really neat recreation.

The folks over at GameXplain have just recently showcased this Zelda-style Super Mario Maker level. This stage gives us a unique take to the Inside Jabu Jabu's Belly dungeon from Ocarina of Time. The level, called "Inside Lord Cheep Cheep's Belly" (ID: DE04-0000-0169-E083), gives us a look at what the inside of a gigantic Cheep Cheep would be like. The journey through the inside of this fish begins underwater as you swim deep inside and through the "guts" of this Mario enemy. When you do finally manage to get yourself out of "Lord Cheep Cheep", you're treated to a nice recreation of a small part of the Ice Cavern from the same Zelda title.

What do you think of this Super Mario Maker level? Do you have a Zelda inspired level that we haven't seen yet? Let us know in the comments below!

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Since its initial release last September, Super Mario Maker has given Nintendo fans a chance to create their own vibrant and unique Mario levels from scratch. Some of our favorite Super Mario Maker levels here at Zelda Informer are the fans who actually manage to faithfully recreate Zelda-based stages in amazing fashion. This more recent Zelda-inspired Super Mario Maker level takes the journey through Lord Jabu Jabu's belly and gives it a really neat recreation...

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Spirit Tracks Remix Sails You to a Revitalized Version of Scaraba http://www.zeldainformer.com/spirit-tracks-samples-give-new-life-to-earthbound-music/ Wed, 20 Jan 2016 04:30:00 +0000 http://localhost/wordpress90/?p=13559 YouTuber MyNewSoundtrack has uploaded a remix of the musical track "Sailing to Scaraba" from Earthbound using samples and instrumentation from The Legend of Zelda: Spirit Tracks and K.K. Slider, a recurring character and musician from the Animal Crossing franchise. The video is a slideshow of Earthbound fan art with the musical composition serving as audio.

I am quite the fan of the Mother franchise, with Mother 2/Earthbound being my favorite game of the three. While I do not care for Spirit Tracks as a whole, the soundtrack has always been one of my favorites. The music of Spirit Tracks, or rather samples of it, has been arranged to give "Sailing to Scaraba" a refreshing rendition. I would like to see more videos like this, personally.

Did you enjoy the sounds of Spirit Tracks being used to recreate a track from Earthbound? Consider sharing these and others thoughts you may have with us below.

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YouTuber MyNewSoundtrack has uploaded a remix of the musical track "Sailing to Scaraba" from Earthbound using samples and instrumentation from The Legend of Zelda: Spirit Tracks and K.K. Slider, a recurring character and musician from the Animal Crossing franchise. The video is a slideshow of Earthbound fan art with the musical composition serving as audio.

I am quite the fan of the Mother franchise, with Mother 2/Earthbound being my favorite game of the three.

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Zelda Gets a Beat as Fan Remixes the Great Fairy Fountain Theme http://www.zeldainformer.com/zelda-gets-a-beat-as-fan-remixes-the-great-fairy-fountain-theme/ Wed, 20 Jan 2016 18:23:00 +0000 http://localhost/wordpress90/?p=13560 We here at Zelda Informer love us a good old-fashioned Zelda remix. Whether a tune from the series has been remixed in the style of dubstep or not, we love enjoying what happens when a timeless Zelda classic gets taken for a different kind of journey. The most recent Zelda theme that gets a spin on things is one that many fans would call an unforgettable tune from a very unique kind of fountain.

This remixed version of the Great Fairy Fountain theme from Ocarina of Time comes to us from the duo known as deBaser & Cheep Beet. While these musicians mostly do remixes to other popular artists, they do occasionally dabble in some video game-related items. One other remix that they've done before this Zelda tune came from the Final Fantasy series. As always, it's nice to see such amazing musical work by people who cherish the Zelda series just as much as I do.

What do you think of this remix? Do you have a favorite Zelda remix? Let us know in the comments below!

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We here at Zelda Informer love us a good old-fashioned Zelda remix. Whether a tune from the series has been remixed in the style of dubstep or not, we love enjoying what happens when a timeless Zelda classic gets taken for a different kind of journey. The most recent Zelda theme that gets a spin on things is one that many fans would call an unforgettable tune from a very unique kind of fountain...

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New Mini-Timeline Shows Every Game Since 2011, Including Both New Releases and Remasters http://www.zeldainformer.com/the-zelda-timeline-gets-small-update-that-adds-tri-force-heroes-and-albw/ Wed, 20 Jan 2016 17:05:00 +0000 http://localhost/wordpress90/?p=13561 With the 30th anniversary of The Legend of Zelda finally here, it comes as no shock that Nintendo has decided to finally update the official timeline to the series. First released in 2011 as part of the Hyrule Historia, this timeline finally gave fans of the series a better way of understanding the chronological order of all Zelda titles. This small update for the timeline comes to us from the official Japanese Zelda Twitter account, and it adds the two most recent games from the series to this timeline. It's important to note that these games' spots in the timeline were already revealed, but now we get another look at where they are.

As you can see in the updated version of the timeline, the Zelda titles that were added are of course Tri Force Heroes and A Link Between Worlds. For those unaware of where these two Zelda titles land, both of these games fall on "The Hero is Defeated" section of the timeline that happens when Link is unable to defeat Ganondorf in Ocarina of Time. This of course causes the seven sages to all be sealed by Ganondorf himself.

Since it has already been confirmed that A Link Between Worlds takes place in the same world (but a different time period) of A Link to the Past, it makes sense that the game is in this specific part of the timeline. Tri Force Heroes only takes place a few years after A Link Between Worlds, which means that both of these Zelda games happen after the events of the Oracle of Ages/Seasons titles. According to the original timeline, these most recent chapters of the Zelda series specifically take place during "The Sealing War" and "The Era of Light and Dark." I must say, that's a whole lot of Zelda history coming right at you!

What do you think of this update? Is there a section of the timeline that you enjoy playing through the most? Let us know in the comments below.

Source: Twitter (via Nintendo Everything)

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With the 30th anniversary of The Legend of Zelda finally here, it comes as no shock that Nintendo has decided to finally update the official timeline to the series. First released in 2011 as part of the Hyrule Historia, this timeline finally gave fans of the series a better way of understanding the chronological order of all Zelda titles. This small update for the timeline comes to us from the official Japanese Zelda Twitter account, and it adds the two most recent games from the series to this timeline...

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Rumor: GFK (Partner of Nintendo) "Leaks" NX Details - 4k Video Streaming, 900p Gaming, Achievements http://www.zeldainformer.com/rumor-gfk-partner-of-nintendo-leaks-nx-details-4k-video-streaming-900p-gami/ Wed, 20 Jan 2016 15:32:00 +0000 http://localhost/wordpress90/?p=13562

Heading into the reveal and eventual release of the Wii U we were treated to so many leaks and rumors it was hard to know what to take seriously. On the more serious spectrum, we heard about the system featuring a touch screen long before it was ever unveiled and naturally those rumors ended up being true. We also heard the system would be a powerhouse - again, rumors that were not true. It's hard to know what to believe these days, but today's fresh batch of NX rumors come from a company that is an official business partner of Nintendo. They conducted a recent survey asking "clients" about various things, including the NX. Included in the survey are apparent details for the system.

Now, it should be noted before you read these details that this is just a survey. While it can be confirmed to exist at GFK, it doesn't mean these details are absolute truth. Nintendo, through GFK, could simply be gauging interest in such features with nothing actually set in stone. GFK is a market research firm, after all. Either way it's hard not to get a little bit excited over the possibilities according to this survey. Here is what they list:

As you can see there are many exciting details here. Two systems that has seemingly seamless gameplay flow between them, 4k video streaming (not all video streaming devices support this yet), 900p (comparable to some Xbox One titles) gaming resolution... but with 60fps. Of course, this is probably adjustable - there are Wii U games at native 1080p. Achievement systems are mentioned however, and it apparently comes with a sensor bar (wii motes not dead yet?). Of course... all we can do is speculate. There is nothing that can be confirmed here other than that the survey actually exists. What do you think? Will this impact Zelda moving forward?

Source: Twitter

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Heading into the reveal and eventual release of the Wii U we were treated to so many leaks and rumors it was hard to know what to take seriously. On the more serious spectrum, we heard about the system featuring a touch screen long before it was ever unveiled and naturally those rumors ended up being true. We also heard the system would be a powerhouse - again, rumors that were not true. It's hard to know what to believe these days, but today's fresh batch of NX rumors come from a company that is an official business partner of Nintendo. They conducted a recent survey asking "clients" about various...

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Here's A Look at All the New Hyrule Warriors Legends Characters on Wii U http://www.zeldainformer.com/heres-a-look-at-all-the-new-hyrule-warriors-legends-characters-on-wii-u/ Wed, 20 Jan 2016 15:51:00 +0000 http://localhost/wordpress90/?p=13563

Have you been wanting to see all the new characters from Hyrule Warriors Legends in action in HD through the original Hyrule Warriors on Wii U? Were you potentially worried their release would come down the road? Fear not, as we now have brand new footage showing all of the new known playable characters off. These would be Toon Link, Tetra, King of the Red Lions, Skull Kid (from Majora's Mask), and Linkle. All of them look absolutely fantastic in glorious HD.

My favorite of the bunch would have to be the King of Red Lions. His attacks just look so menacing and when he turns into the boat I just lose myself in the moment every time. Skull Kids attitude when he fights also seems totally fitting for this portrayal in Majora's Mask. What do you think?

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Have you been wanting to see all the new characters from Hyrule Warriors Legends in action in HD through the original Hyrule Warriors on Wii U? Were you potentially worried their release would come down the road? Fear not, as we now have brand new footage showing all of the new known playable characters off. These would be Toon Link, Tetra, King of the Red Lions, Skull Kid (from Majora's Mask), and Linkle. All of them look absolutely fantastic in glorious HD...

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More Details Revealed Regarding Wolf Link and Ganondorf's amiibo Functions in Twilight Princess HD http://www.zeldainformer.com/even-more-details-revealed-regarding-wolf-link-and-ganondorfs-amiibo-functi/ Wed, 20 Jan 2016 17:23:00 +0000 http://localhost/wordpress90/?p=13564

Yesterday, we heard more details on various Zelda amiibo in Twilight Princess HD. Today, more details have arrived from Famitsu regarding Wolf Link and Ganondorf's amiibo functions. One of these functions for Wolf Link is very vague and speculative, but we'll include it nonetheless.

As you may know, the Ganondorf amiibo causes Link to take double damage. Famitsu says the player will know when this change occurs, as Link's health bar will change colors from red to blue. Some speculate that unlike other amiibo, Ganondorf can be scanned more than once in a day. This is because the amiibo's effects have a time limit, and will wear off. Famitsu also suggests that there are no in-game rewards for beating bosses while under this effect, just bragging rights.

As for Wolf Link, the figure will also allow Link's in-game health to be restored depending on the amount of hearts preserved in the exclusive dungeon (The Twilight Cave/Trial of the Beast.) Famitsu also says it will keep a "record of journeys." Apparently, you can save a number to the amiibo, and you can continue your journey using that number by scanning Wolf Link at the title screen. Our friends at Nintendo Everything have shared an interesting theory regarding this feature:

"Story checkpoints might be marked with a number which can be put inside the amiibo. When you scan the amiibo on the title screen, the game should continue from the last checkpoint as specified by the number. For example, if you just started the game, the number is 1. After playing it through the first dungeon, let’s say the number becomes 5 (passing through 3 checkpoints). Then if you save this number to the amiibo and scan it later, it’ll read 5 and puts you at the checkpoint after clearing the first dungeon. This is what makes the most sense based on Famitsu’s article!" — Nintendo Everything

What are your thoughts on these new details? Let us know in the comment section.

Source: Famitsu (via Nintendo Everything)

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Yesterday, we heard more details on various Zelda amiibo in Twilight Princess HD. Today, more details have arrived from Famitsu regarding Wolf Link and Ganondorf's amiibo functions. One of these functions for Wolf Link is very vague and speculative, but we'll include it nonetheless.

As you may know, the Ganondorf amiibo causes Link to take double damage. Famitsu says the player will know when this change occurs, as Link's health bar will change colors from red to blue. Some speculate that unlike other amiibo...

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Trial of the Beast Details for Twilight Princess HD: 40 Basement Floors, Wolf Link-only, and More http://www.zeldainformer.com/trial-of-the-beast-details-for-twilight-princess-hd-40-basement-floors-wolf/ Wed, 20 Jan 2016 17:52:00 +0000 http://localhost/wordpress90/?p=13565

Yesterday, we mentioned something called "Thorough Battle: Trial of the Beast" in Twilight Princess HD. There were a few details surrounding it, but today more have been translated from Japanese magazine Famitsu. The list below will include both old and new details for those who did not hear about yesterday's news.

  • "Thorough Battle" is likely just a catchphrase and will probably not be in the actual game.
  • Famitsu specifically says it is a cave, so Trial of the Beast may be The Cave of Twilight mentioned earlier.
  • Only Wolf Link can enter, meaning Link's sword, bow, shield, and healing items can not be used.
  • There are 40 basement floors to traverse.
  • Completing the trial while owning the Giant's Wallet will grant Link the Bottomless Wallet, which holds 9,999 Rupees.
  • Each floor will have enemies that appear, and some will have obstacles like lava-spouting tiles.
  • As Link progresses, the enemies will become stronger.

Are you looking forward to braving the Trial of the Beast? Give us your thoughts in the comments below.

Source: Famitsu (via Nintendo Everything)

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Yesterday, we mentioned something called "Thorough Battle: Trial of the Beast" in Twilight Princess HD. There were a few details surrounding it, but today more have been translated from Japanese magazine Famitsu. The list in the full post will include both old and new details for those who did not hear about yesterday's news...

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The Boss Man: Why Twilight Princess HD is Exciting, But Amiibo Content Locking Sucks http://www.zeldainformer.com/the-boss-man-why-twilight-princess-hd-is-exciting-but-amiibo-content-lockin/ Wed, 20 Jan 2016 19:30:00 +0000 http://localhost/wordpress90/?p=13566

The fight against amiibo content locking is real. It's 2016 and the Boss Man is back, ready to fully commit to a regular weekly schedule. That's big news in that of itself, but it pales in comparison to the 30th anniversary of Zelda. The Boss Man (me) reacts to both my excitement for Twilight Princess HD and my disappointment in how Nintendo is potentially deciding how to use amiibo in the title.

It's a fair question to ask - why are things locked behind a physical item in a digital game when everything is already on the disc itself (or the game download, what have you)? Nintendo may have seriously misinterpreted what makes amiibo attractive in the first place.

That being said, I goes on to talk about his excitement over new content and the history of this sort of content in other remasters and releases in the Zelda series.

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The fight against amiibo content locking is real. It's 2016 and the Boss Man is back, ready to fully commit to a regular weekly schedule. That's big news in that of itself, but it pales in comparison to the 30th anniversary of Zelda. The Boss Man (me) reacts to both my excitement for  Twilight Princess HD and my disappointment in how Nintendo is potentially deciding how to use amiibo in the title...

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Linkle Loses Her Way in Her Hyrule Warriors Legends Full Intro and Victory Sequence http://www.zeldainformer.com/linkle-loses-her-way-in-hyrule-warriors-legends-intro-and-victory/ Wed, 20 Jan 2016 20:00:00 +0000 http://localhost/wordpress90/?p=13567 Linkle's full introductory cutscene and her victory sequence from Hyrule Warriors Legends has been posted courtesy of YouTuber TiLMENDOMiNATiON, and they shows two distinct personality features. She has a terrible sense of direction, despite wearing a compass around her neck. She goes the wrong way twice: once in her intro, and again in her victory animation. She is also quite energetic, as evidenced by her excitable speech pattern and her movements.

Personally, I'm excited for Linkle's debut, and her personality is quite enjoyable. Her fighting style is something I never thought possible. I'm especially interested in seeing if she has to reload her crossbows, and if so, how she does so. I'll probably be playing a lot of Hyrule Warriors Legends, and seeing more footage of her only causes me to like the character more.

Are you excited for Hyrule Warriors Legends? What do you think of Linkle? Consider leaving your thoughts below.

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Linkle's full introductory cutscene and her victory sequence from Hyrule Warriors Legends has been posted courtesy of YouTuber TiLMENDOMiNATiON, and they shows two distinct personality features. She has a terrible sense of direction, despite wearing a compass around her neck. She goes the wrong way twice: once in her intro, and again in her victory animation. She is also quite energetic, as evidenced by her excitable speech pattern and her movements...

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Fan Art Showdown 23:Fairies and Demons http://www.zeldainformer.com/fan-art-showdown-23fairies-and-demons/ Wed, 20 Jan 2016 20:03:00 +0000 http://localhost/wordpress90/?p=13568

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Weekly Famitsu Scans Showcase Both Hyrule Warriors Legends and Twilight Princess HD http://www.zeldainformer.com/weekly-famitsu-scans-showcase-both-hyrule-warriors-legends-and-twilight-pri/ Wed, 20 Jan 2016 17:31:00 +0000 http://localhost/wordpress90/?p=13569 Weekly Famitsu has released, and there are quite a few screens showing off Hyrule Warriors Legends and Twilight Princess HD. The scans show off the previously mentioned Thorough Battle: Trial of the Beast and more of Hyrule Warriors Legends. New details for Twilight Princess HD can also be seen in the scans. When using the Ganondorf Amiibo, Link's hearts turn blue to indicate that double damage will be taken, as reported yesterday. We also can see that the equipment menu has been redesigned, and we see a still image of Link acquiring the Bottomless Wallet, the reward for completing the Thorough Battle: Trial of the Beast.

These screens also give looks at the retouched areas from the original game, such as the Gerudo Desert and the Goron Mines. The Hyrule Warriors Legends scans show off the My Fair system, alternate colors for playable characters, as well as screens for newcomers Tetra, King Daphnes Hyrule and Linkle.

Did this week's Famitsu impress you? Are you looking forward to further news? Consider sharing your thoughts below.

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Weekly Famitsu has released, and there are quite a few screens showing off Hyrule Warriors Legends and Twilight Princess HD. The scans show off the previously mentioned Thorough Battle: Trial of the Beast and more of Hyrule Warriors Legends. New details for Twilight Princess HD can also be seen in the scans. When using the Ganondorf Amiibo, Link's hearts turn blue to indicate that double damage will be taken, as reported yesterday. We also can see that the equipment menu has been redesigned, and we see a still image of Link acquiring the Bottomless Wallet, the reward for completing the Thorough Battle: Trial of the Beast.

These screens also give looks at the retouched areas from the original game, such as the Gerudo Desert and the Goron Mines...

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Weekly Famitsu Scans Showcase Both Hyrule Warriors Legends and Twilight Princess HD http://www.zeldainformer.com/weekly-famitsu-scans-showcase-both-hyrule-warriors-legends-and-twiligh/ Wed, 20 Jan 2016 17:31:00 +0000 http://localhost/wordpress90/?p=13570 Weekly Famitsu has released, and there are quite a few screens showing off Hyrule Warriors Legends and Twilight Princess HD. The scans show off the previously mentioned Thorough Battle: Trial of the Beast and more of Hyrule Warriors Legends. New details for Twilight Princess HD can also be seen in the scans. When using the Ganondorf Amiibo, Link's hearts turn blue to indicate that double damage will be taken, as reported yesterday. We also can see that the equipment menu has been redesigned, and we see a still image of Link acquiring the Bottomless Wallet, the reward for completing the Thorough Battle: Trial of the Beast.

These screens also give looks at the retouched areas from the original game, such as the Gerudo Desert and the Goron Mines. The Hyrule Warriors Legends scans show off the My Fair system, alternate colors for playable characters, as well as screens for newcomers Tetra, King Daphnes Hyrule and Linkle.

Did this week's Famitsu impress you? Are you looking forward to further news? Consider sharing your thoughts below.

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Weekly Famitsu has released, and there are quite a few screens showing off Hyrule Warriors Legends and Twilight Princess HD. The scans show off the previously mentioned Thorough Battle: Trial of the Beast and more of Hyrule Warriors Legends. New details for Twilight Princess HD can also be seen in the scans. When using the Ganondorf Amiibo, Link's hearts turn blue to indicate that double damage will be taken, as reported yesterday. We also can see that the equipment menu has been redesigned, and we see a still image of Link acquiring the Bottomless Wallet, the reward for completing the Thorough Battle: Trial of the Beast.

These screens also give looks at the retouched areas from the original game, such as the Gerudo Desert and the Goron Mines...

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Weekly Famitsu Scans Showcase Both Hyrule Warriors Legends and Twilight Princess HD http://www.zeldainformer.com/weekly-famitsu-scans-showcase-both-hyrule-warriors-legends-and-twiligh1/ Wed, 20 Jan 2016 17:31:00 +0000 http://localhost/wordpress90/?p=13571 Weekly Famitsu has released, and there are quite a few screens showing off Hyrule Warriors Legends and Twilight Princess HD. The scans show off the previously mentioned Thorough Battle: Trial of the Beast and more of Hyrule Warriors Legends. New details for Twilight Princess HD can also be seen in the scans. When using the Ganondorf Amiibo, Link's hearts turn blue to indicate that double damage will be taken, as reported yesterday. We also can see that the equipment menu has been redesigned, and we see a still image of Link acquiring the Bottomless Wallet, the reward for completing the Thorough Battle: Trial of the Beast.

These screens also give looks at the retouched areas from the original game, such as the Gerudo Desert and the Goron Mines. The Hyrule Warriors Legends scans show off the My Fair system, alternate colors for playable characters, as well as screens for newcomers Tetra, King Daphnes Hyrule and Linkle.

Did this week's Famitsu impress you? Are you looking forward to further news? Consider sharing your thoughts below.

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Weekly Famitsu has released, and there are quite a few screens showing off Hyrule Warriors Legends and Twilight Princess HD. The scans show off the previously mentioned Thorough Battle: Trial of the Beast and more of Hyrule Warriors Legends. New details for Twilight Princess HD can also be seen in the scans. When using the Ganondorf Amiibo, Link's hearts turn blue to indicate that double damage will be taken, as reported yesterday. We also can see that the equipment menu has been redesigned, and we see a still image of Link acquiring the Bottomless Wallet, the reward for completing the Thorough Battle: Trial of the Beast.

These screens also give looks at the retouched areas from the original game, such as the Gerudo Desert and the Goron Mines...

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Weekly Famitsu Scans Showcase Both Hyrule Warriors Legends and Twilight Princess HD http://www.zeldainformer.com/weekly-famitsu-scans-showcase-both-hyrule-warriors-legends-and-twiligh2/ Wed, 20 Jan 2016 17:31:00 +0000 http://localhost/wordpress90/?p=13572 Weekly Famitsu has released, and there are quite a few screens showing off Hyrule Warriors Legends and Twilight Princess HD. The scans show off the previously mentioned Thorough Battle: Trial of the Beast and more of Hyrule Warriors Legends. New details for Twilight Princess HD can also be seen in the scans. When using the Ganondorf Amiibo, Link's hearts turn blue to indicate that double damage will be taken, as reported yesterday. We also can see that the equipment menu has been redesigned, and we see a still image of Link acquiring the Bottomless Wallet, the reward for completing the Thorough Battle: Trial of the Beast.

These screens also give looks at the retouched areas from the original game, such as the Gerudo Desert and the Goron Mines. The Hyrule Warriors Legends scans show off the My Fair system, alternate colors for playable characters, as well as screens for newcomers Tetra, King Daphnes Hyrule and Linkle.

Did this week's Famitsu impress you? Are you looking forward to further news? Consider sharing your thoughts below.

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Weekly Famitsu has released, and there are quite a few screens showing off Hyrule Warriors Legends and Twilight Princess HD. The scans show off the previously mentioned Thorough Battle: Trial of the Beast and more of Hyrule Warriors Legends. New details for Twilight Princess HD can also be seen in the scans. When using the Ganondorf Amiibo, Link's hearts turn blue to indicate that double damage will be taken, as reported yesterday. We also can see that the equipment menu has been redesigned, and we see a still image of Link acquiring the Bottomless Wallet, the reward for completing the Thorough Battle: Trial of the Beast.

These screens also give looks at the retouched areas from the original game, such as the Gerudo Desert and the Goron Mines...

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Weekly Famitsu Scans Showcase Both Hyrule Warriors Legends and Twilight Princess HD http://www.zeldainformer.com/weekly-famitsu-scans-showcase-both-hyrule-warriors-legends-and-twiligh3/ Wed, 20 Jan 2016 17:31:00 +0000 http://localhost/wordpress90/?p=13573 Weekly Famitsu has released, and there are quite a few screens showing off Hyrule Warriors Legends and Twilight Princess HD. The scans show off the previously mentioned Thorough Battle: Trial of the Beast and more of Hyrule Warriors Legends. New details for Twilight Princess HD can also be seen in the scans. When using the Ganondorf Amiibo, Link's hearts turn blue to indicate that double damage will be taken, as reported yesterday. We also can see that the equipment menu has been redesigned, and we see a still image of Link acquiring the Bottomless Wallet, the reward for completing the Thorough Battle: Trial of the Beast.

These screens also give looks at the retouched areas from the original game, such as the Gerudo Desert and the Goron Mines. The Hyrule Warriors Legends scans show off the My Fair system, alternate colors for playable characters, as well as screens for newcomers Tetra, King Daphnes Hyrule and Linkle.

Did this week's Famitsu impress you? Are you looking forward to further news? Consider sharing your thoughts below.

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Weekly Famitsu has released, and there are quite a few screens showing off Hyrule Warriors Legends and Twilight Princess HD. The scans show off the previously mentioned Thorough Battle: Trial of the Beast and more of Hyrule Warriors Legends. New details for Twilight Princess HD can also be seen in the scans. When using the Ganondorf Amiibo, Link's hearts turn blue to indicate that double damage will be taken, as reported yesterday. We also can see that the equipment menu has been redesigned, and we see a still image of Link acquiring the Bottomless Wallet, the reward for completing the Thorough Battle: Trial of the Beast.

These screens also give looks at the retouched areas from the original game, such as the Gerudo Desert and the Goron Mines...

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Weekly Famitsu Scans Showcase Both Hyrule Warriors Legends and Twilight Princess HD http://www.zeldainformer.com/weekly-famitsu-scans-showcase-both-hyrule-warriors-legends-and-twiligh4/ Wed, 20 Jan 2016 17:31:00 +0000 http://localhost/wordpress90/?p=13574 Weekly Famitsu has released, and there are quite a few screens showing off Hyrule Warriors Legends and Twilight Princess HD. The scans show off the previously mentioned Thorough Battle: Trial of the Beast and more of Hyrule Warriors Legends. New details for Twilight Princess HD can also be seen in the scans. When using the Ganondorf Amiibo, Link's hearts turn blue to indicate that double damage will be taken, as reported yesterday. We also can see that the equipment menu has been redesigned, and we see a still image of Link acquiring the Bottomless Wallet, the reward for completing the Thorough Battle: Trial of the Beast.

These screens also give looks at the retouched areas from the original game, such as the Gerudo Desert and the Goron Mines. The Hyrule Warriors Legends scans show off the My Fair system, alternate colors for playable characters, as well as screens for newcomers Tetra, King Daphnes Hyrule and Linkle.

Did this week's Famitsu impress you? Are you looking forward to further news? Consider sharing your thoughts below.

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Weekly Famitsu has released, and there are quite a few screens showing off Hyrule Warriors Legends and Twilight Princess HD. The scans show off the previously mentioned Thorough Battle: Trial of the Beast and more of Hyrule Warriors Legends. New details for Twilight Princess HD can also be seen in the scans. When using the Ganondorf Amiibo, Link's hearts turn blue to indicate that double damage will be taken, as reported yesterday. We also can see that the equipment menu has been redesigned, and we see a still image of Link acquiring the Bottomless Wallet, the reward for completing the Thorough Battle: Trial of the Beast.

These screens also give looks at the retouched areas from the original game, such as the Gerudo Desert and the Goron Mines...

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Hyrule Warriors Legends Lets You Choose Three Characters to Switch Between Per Stage in Free Mode http://www.zeldainformer.com/hwl-lets-you-choose/ Wed, 20 Jan 2016 20:55:00 +0000 http://localhost/wordpress90/?p=13576

One of Hyrule Warriors Legends' new mechanics is the fact that the player can switch between various characters on the battlefield. Characters you can play as vary in Legend Mode (story mode) are picked for you, but in Free Mode the player is allowed to select any three characters they have unlocked.

This will come in handy when trying to beat stages the most efficient manner, as choosing three of your characters that have leveled up the most will be more effective than having to play as three low-level characters.

Are you planning on using this function to beat levels on higher difficulty in Hyrule Warriors Legends? Let us know via the comment section below.

Source: NintenDaan

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One of Hyrule Warriors Legends' new mechanics is the fact that the player can switch between various characters on the battlefield. Characters you can play as vary in Legend Mode (story mode) are picked for you, but in Free Mode the player is allowed to select any three characters they have unlocked.

This will come in handy when trying to beat stages the most efficient manner, as choosing three of your characters that have leveled up the most will be more effective...

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Hyrule Warriors Legends is amiibo Compatible, Spinner Weapon is Available From the Start http://www.zeldainformer.com/hyrule-warriors-legends-is-amiibo-compatible-spinner-weapon-is-available-fr/ Wed, 20 Jan 2016 21:34:00 +0000 http://localhost/wordpress90/?p=13577

When Hyrule Warriors Legends was revealed, many assumed that the game would not make use of amiibo figures due to the lack of an amiibo logo in its box art like other amiibo-compatible games. This is not the case however, as those who bought the game today in Japan have confirmed they are able to scan amiibo.

There does not appear to be anything new regarding amiibo in Hyrule Warriors Legends; it's almost the exact same as Hyrule Warriors on Wii U. Scanning an amiibo once a day will grant the player with materials or items. The only difference is that the Link amiibo does not unlock the Spinner weapon, as it is already available from the start.

Will you be using amiibo in Hyrule Warriors Legends? Tell us below in the comment section.

Source: amiibo Alerts

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When Hyrule Warriors Legends was revealed, many assumed that the game would not make use of amiibo figures due to the lack of an amiibo logo in its box art like other amiibo-compatible games. This is not the case however, as those who bought the game today in Japan have confirmed they are able to scan amiibo.

There does not appear to be anything new regarding amiibo in Hyrule Warriors Legends...

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Weekly Famitsu Scans Showcase Both Hyrule Warriors Legends and Twilight Princess HD http://www.zeldainformer.com/weekly-famitsu-scans-showcase-both-hyrule-warriors-legends-and-twiligh5/ Wed, 20 Jan 2016 21:59:00 +0000 http://localhost/wordpress90/?p=13575 Famitsu's latest issue has released in Japan and there are quite a few pages showing off Hyrule Warriors Legends and Twilight Princess HD. The pages show off the previously mentioned Thorough Battle: Trial of the Beast, giving us a first look at the design of the dungeon, with it's wolf motifs, and the enemies within, such as hordes of Stalchildren and Chilfos. This indicates the dungeon will be reminiscent of the Cave of Ordeals. The screens of Hyrule Warriors Legends showcase the new characters and some alternate color schemes for those returning.

Further information regarding Twilight Princess HD shows that the Ganondorf Amiibo turns Link's hearts blue to indicate that double damage will be taken, as reported yesterday. We also can see that the equipment menu has been redesigned, and we see a still image of Link acquiring the Bottomless Wallet, the reward for completing the Thorough Battle. The pages also give us visuals of retouched areas from the original game, such as the Gerudo Desert and the Goron Mines. The Hyrule Warriors Legends scans show off the My Fairy system, alternate colors for playable characters, as well as screens for newcomers Tetra, King Daphnes Hyrule and Linkle.

Did this week's Famitsu impress you? Are you looking forward to further news? Consider sharing your thoughts below.

Source: Famitsu (Courtesy of NintendoEverything)

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Famitsu's latest issue has released in Japan and there are quite a few pages showing off Hyrule Warriors Legends and Twilight Princess HD. The pages show off the previously mentioned Thorough Battle: Trial of the Beast, giving us a first look at the design of the dungeon, with it's wolf motifs, and the enemies within, such as hordes of Stalchildren and Chilfos.  This indicates the dungeon will be reminiscent of the Cave of Ordeals.  The screens of Hyrule Warriors Legends showcase the new characters and some alternate color schemes for those returning... 

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Come Jam Out to Linkle's Full Theme From Hyrule Warriors Legends http://www.zeldainformer.com/come-jam-out-to-linkles-full-theme-from-hyrule-warriors-legends/ Wed, 20 Jan 2016 22:26:00 +0000 http://localhost/wordpress90/?p=13578 One of my favorite aspects of Hyrule Warriors is the music, and I expect new music in Hyrule Warriors Legends to be of similar quality. After all, what's a game having to do with Zelda without an amazing sound track?

Judging by Linkle's full theme, I would say my expectations have been fulfilled. The sounds of the drums, guitars, and other instruments together are literally music to my ears. The song is basically a remixed version of Zelda's main theme, but very well done.

Are you jamming out to Linkle's theme as hard as I am? Give us your thoughts on the piece in the comments below.

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One of my favorite aspects of Hyrule Warriors is the music, and I expect new music in Hyrule Warriors Legends to be of similar quality. After all, what's a game having to do with Zelda without an amazing sound track?

Judging by Linkle's full theme, I would say my expectations have been fulfilled. The sounds of the drums, guitars, and other instruments together...

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Take a Look at the Japanese Hyrule Warriors Legends Nintendo 3DS Theme http://www.zeldainformer.com/take-a-look-at-the-japanese-hyrule-warriors-legends-nintendo-3ds-theme/ Wed, 20 Jan 2016 22:43:00 +0000 http://localhost/wordpress90/?p=13579 Ever since Nintendo 3DS themes were officially released by Nintendo, almost every noteworthy game has had a theme available for its fans upon launch. Zelda games have been no exception, with themes for A Link Between Worlds and Tri Force Heroes available on the eShop. With Hyrule Warriors Legends' release in Japan today, a corresponding theme also became available.

The heroes are prominently displayed on the top screen, while the villains are all together on the bottom screen. The sounds are of course all taken straight from Hyrule Warriors Legends, even when creating a new folder.

Do you think Nintendo designed an adequate 3DS screen for Hyrule Warriors Legends? Tell us what you think below.

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Ever since Nintendo 3DS themes were officially released by Nintendo, almost every noteworthy game has had a theme available for its fans upon launch. Zelda games have been no exception, with themes for A Link Between Worlds and Tri Force Heroes available on the eShop. With Hyrule Warriors Legends' release in Japan today, a corresponding theme also became available.

The heroes are prominently displayed on the top screen, while the villains are all together on the bottom screen...

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You Can Watch Hyrule Warriors Legends Gameplay in 3D on Your New Nintendo 3DS http://www.zeldainformer.com/watch-hyrule-warriors-legends-gameplay-in-3d-on-your-new-nintendo-3ds/ Thu, 21 Jan 2016 00:35:00 +0000 http://localhost/wordpress90/?p=13581 With Hyrule Warriors Legends on the way to many of the Zelda fans in Japan, it's no doubt that they're enjoying the title as much as we would. In the meantime, I'm sure many of us have probably been wondering what it would be like to view Hyrule Warriors Legends in all of its 3D glory, and thanks to a recent video from YouTube, some of us will wait no longer.

A YouTuber by the name of TiLMENDOMiNATiON has posted some full 3D footage directly from Hyrule Warriors Legends. However, it can only be viewed with in 3D through the browser on the New Nintendo 3DS. This is cool, because it gives us our first look at just how much the 3D will affect the game and how playable it will be with all of the enemies on the screen.

What do you think? Do you plan on getting this game? Let us know in the comments below!

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With Hyrule Warriors Legends on the way to many of the Zelda fans in Japan, it's no doubt that they're enjoying the title as much as we would. In the meantime, I'm sure many of us have probably been wondering what it would be like to view Hyrule Warriors Legends in all of its 3D glory, and thanks to a recent video from YouTube, some of us will wait no longer...

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Twilight Princess HD GameCube VS. Wii U Inventory Comparison Indicates Miiverse Compatibility http://www.zeldainformer.com/twilight-princess-hd-gamecube-vs-wii-u-inventory-comparison-indicates-miiv/ Thu, 21 Jan 2016 01:48:00 +0000 http://localhost/wordpress90/?p=13582

Fresh off the news of Eiji Aonouma revealing that he will be sharing information from Twilight Princess HD, we've received a fairly large amount of information about the title. Just today we've been granted official confirmation behind the Cave of Twilight that was rumoured last week, dubbed the Trial of the Beast and found within the Cave of Shadows. Quite recently, we were given our first look at the inventory screen for the game, and it provides a nice piece of news.

In today's issue of Famitsu, (Jan 20th), we were given our first look at the new inventory screen for Twilight Princess HD which seems to indicate that the title supports Miiverse Stamps. This is interesting because it means that we're able to share our achievements with Miiverse and spruce them up with some special Zelda stamps. Through this screenshot, we're also granted our first comparison between the Wii U version and the GameCube/Wii versions of the game. This is nice, because it really shows how much the game has changed and it seems to have full GamePad support on changing your items.

What do you think of this news? Will you be picking up this game? Let us know in the comments below!

Source: Nintendo Everything

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Fresh off the news of Eiji Aonouma revealing that he will be sharing information from Twilight Princess HD, we've received a fairly large amount of information about the title. Just today we've been granted official confirmation behind the Cave of Twilight that was rumoured last week, dubbed the Trial of the Beast and found within the Cave of Shadows. Quite recently, we were given our first look at the inventory screen for the game, and it provides a nice piece of news...

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New Twilight Princess HD Trailer Shows Gameplay, amiibo Functionality, and the "Cave of Shadows" http://www.zeldainformer.com/new-twilight-princess-hd-trailer-shows-gameplay-amiibo-functionality-and-th/ Thu, 21 Jan 2016 01:22:00 +0000 http://localhost/wordpress90/?p=13583 A brand new trailer for Twilight Princess HD just dropped, specifically highlighting amiibo. "When the going gets tough, the tough tap amiibo," or so the trailer says. The video confirms much of what we already know, but some of this information is new.

The Trial of the Beast's real name has been revealed as the "Cave of Shadows," so now we finally know this mysterious area's official name. The Wolf Link amiibo "keeping a record of journeys" is explained by the trailer as well: "You can save a record of your remaining hearts to the Wolf Link amiibo and attempt to beat your score whenever you want."

Are you glad that Nintendo has finally revealed a trailer for this remaster? Give us your thoughts via the comment section below.

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A brand new trailer for Twilight Princess HD just dropped, specifically highlighting amiibo. "When the going gets tough, the tough tap amiibo," or so the trailer says. The video confirms much of what we already know, but some of this information is new.

The Trial of the Beast's real name has been revealed as the "Cave of Shadows," so now we finally know this mysterious area's official name. The Wolf Link amiibo keeping a record of journeys is explained by the trailer as well...

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Hyrule Warriors Legends Characters Transfer to Wii U Through Download Code http://www.zeldainformer.com/hyrule-warriors-legends-characters-transfer-to-wii-u-through-download-code/ Thu, 21 Jan 2016 02:33:00 +0000 http://localhost/wordpress90/?p=13584

Many have been wondering since it was first announced that some content from Hyrule Warriors Legends would make it's way to the original Hyrule Warriors on Wii U - how do you get this content? It apparently comes through a download code that to the best of our knowledge is only attainable by purchasing Hyrule Warriors Legends. The exact contents of what is included in this download code beyond some new playable characters is not known at this time as the codes are not active just yet (but should be within a day or two). We do know that Linkle's story is exclusive to the 3DS title, but we aren't sure if maps and other content transfer at this time.

Are you happy with this method of delivery? Would you prefer they gave you a way to purchase it as standard DLC?

Source: Twitter

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Many have been wondering since it was first announced that some content from Hyrule Warriors Legends would make it's way to the original Hyrule Warriors on Wii U - how do you get this content? It apparently comes through a download code that to the best of our knowledge is only attainable by purchasing Hyrule Warriors Legends. The exact contents of what is included in this download code beyond some new playable characters is not known at this time as the codes are not active just yet (but should be within a day or two). We do know that Linkle's story is exclusive to the 3DS title, but we aren't sure...

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Hyrule Warriors Legends Gameplay Includes Minor Story Spoilers for Linkle and Skull Kid http://www.zeldainformer.com/hyrule-warriors-legends-gameplay-includes-minor-story-spoilers-for-linkle-a/ Thu, 21 Jan 2016 04:15:00 +0000 http://localhost/wordpress90/?p=13585 If you're a fan of the Zelda franchise – which, since you're here, I'll assume that you are – it's no doubt been a very good week for you since we've received a plethora of news on upcoming titles. Today alone, we've learned how characters are transferred to Hyrule Warriors from Hyrule Warriors Legends, and we've been given our first look at 3D gameplay - what a time to be alive, right? Well, prepare yourself, as we've been treated to some more gameplay footage from the much anticipated title.

Over on YouTube, TiLMENDOMiNATiON has posted a video that shows off the full first dungeon that Linkle will be involved in. Spoiler alert, though, because it also shows off minor story spoilers for Linkle and Skull Kid. Through this video, we're also given a look at Skull Kid gameplay. However, he is shown as an enemy in this video and not as a playable character.

What do you think? Do you enjoy this look at Skull Kid and Linkle gameplay? Let us know in the comments below!

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If you're a fan of the Zelda franchise, which, since you're here, I'll assume that you are, it's no doubt been a very good week for you since we've received a plethora of news on upcoming titles. Today alone, we've learned how characters are transferred to Hyrule Warriors from Hyrule Warriors Legends, and we've been given our first look at 3D gameplay - what a time to be alive, right? Well, prepare yourself, as we've been treated to some more gameplay footage from the much anticipated title...

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The New Nintendo 3DS XL Hyrule Edition is Releasing in Europe and Australia on March 24th http://www.zeldainformer.com/the-new-nintendo-3ds-xl-hyrule-edition-is-releasing-in-europe-on-march-24th/ Thu, 21 Jan 2016 23:20:00 +0000 http://localhost/wordpress90/?p=13586

UPDATE: The system is now confirmed to release in Australia on the same day.

The New Nintendo 3DS XL Hyrule Edition has been available in North America for quite some time now, and fans have been wanting it to come to more regions ever since it was announced. The system is finally making it's way to Europe on March 24th, just in time for Hyrule Warriors Legends' release on that very same day.

It's important to note that as of right now there are no bundles that include the Hyrule Edition and Hyrule Warriors Legends. If you want to buy the game and the system on the same day, you'll have to buy them separately.

Will you be picking up the long-awaited Hyrule Edition? Let us know in the comments.

Source: Nintendo of Europe, Australia

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UPDATE: The system is now confirmed to release in Australia on the same day.

The New Nintendo 3DS XL Hyrule Edition has been available in North America for quite some time now, and fans have been wanting it to come to more regions ever since it was announced. The system is finally making it's way to Europe on March 24th, just in time for Hyrule Warriors Legends' release on that very same day...

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Hyrule Warriors Legends is Releasing Earlier Than Expected in Europe and Australia http://www.zeldainformer.com/hyrule-warriors-legends-is-releasing-a-day-earlier-than-expected-in-europe/ Fri, 22 Jan 2016 01:00:00 +0000 http://localhost/wordpress90/?p=13587

UPDATE: The game is releasing earlier in Australia as well on the 24th.

According to Nintendo of Europe, Hyrule Warriors Legends has received a new release date in the region. Instead of the original release date on March 25th, the title will now launch a day early on the 24th.

Apparently, Nintendo did not want Hyrule Warriors Legends to release on Good Friday, which happens to be on the 25th. This was announced by Nintendo of Europe's Twitter account, saying "Yep, a day early. Thanks, Good Friday!"

Are you glad Nintendo is bringing Hyrule Warriors Legends to Europe a day earlier than anticipated? Let us know via the comment section.

Source: Nintendo of Europe, Australia

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UPDATE: The game is releasing earlier in Australia as well on the 24th.

According to Nintendo of Europe, Hyrule Warriors Legends has received a new release date in the region. Instead of the original release date on March 25th, the title will now launch a day early on the 24th...

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Scanning a Wolf Link amiibo in Hyrule Warriors Legends Will Unlock Enhanced Weapons for Midna http://www.zeldainformer.com/scanning-a-wolf-link-amiibo-in-hyrule-warriors-legends-will-unlock-enhanced/ Thu, 21 Jan 2016 16:47:00 +0000 http://localhost/wordpress90/?p=13588 If you plan on owning the Wolf Link amiibo and Hyrule Warriors Legends, then you may get an extra incentive to play as Midna in the new spin-off for Nintendo 3DS. By scanning the amiibo to your 3DS system, "enhanced weapons" will unlock for her.

If you have a New Nintendo 3DS, you'll be able to scan the amiibo on the bottom screen. If you have a standard 3DS, you will have to purchase an amiibo reader attachment to make use of your NFC figure.

Are you wondering what these enhanced weapons for Midna may be? Share your theories on what they are in the comments below.

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If you plan on owning the Wolf Link amiibo and Hyrule Warriors Legends, then you may get an extra incentive to play as Midna in the new spin-off for Nintendo 3DS. By scanning the amiibo to your 3DS system, "enhanced weapons" will unlock for her.

If you have a New Nintendo 3DS, you'll be able to scan the amiibo on the bottom screen. If you have a standard 3DS...

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Take a Closer Look at New Hyrule Warriors Legends Wii U Character Models in HD http://www.zeldainformer.com/take-a-closer-look-at-new-hyrule-warriors-legends-wii-u-character-models-in/ Thu, 21 Jan 2016 17:01:00 +0000 http://localhost/wordpress90/?p=13589 It's common knowledge by now that you buy Hyrule Warriors Legends for your Nintendo 3DS, you will receive a download code which you can use to transfer new characters to Hyrule Warriors on Wii U. Footage has surfaced on YouTube showing a closer look at these character's HD models on the console, so if you wanted to get an early look, now you can.

New characters include Toon Link, Tetra, the King of Red Lions, Linkle, and Skull Kid. That's quite the lineup of new characters!

Will you be transferring Hyrule Warriors Legends' new characters to your Wii U? Tell us in the comments below.

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It's common knowledge by now that you buy Hyrule Warriors Legends for your Nintendo 3DS, you will receive a download code which you can use to transfer new characters to Hyrule Warriors on Wii U. Footage has surfaced on YouTube showing a closer look at these character's HD models on the console, so if you wanted to get an early look, now you can.

New characters include Toon Link, Tetra, the King of Red Lions, Linkle, and Skull Kid...

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Comparison Video Shows Recent Gameplay of Twilight Princess HD Next to Wii Footage http://www.zeldainformer.com/comparison-video-shows-recent-gameplay-of-twilight-princess-hd-next-to-wii/ Thu, 21 Jan 2016 17:10:00 +0000 http://localhost/wordpress90/?p=13590 If you're curious to know more about how much Nintendo is changing up the graphic quality and lighting of Twilight Princess HD, then GameXplain has got you covered. Above is a video showing recent trailer footage of the remaster next to it's predecessor on the Wii.

It would appear as if the lighting has very much improved, and that colors pop out at you more than before. This is welcome change, as I know fans complained about how grey the original game appeared.

Do you see much of a difference in Twilight Princess HD in regards to the Wii game? As always, share your thoughts with us below.

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If you're curious to know more about how much Nintendo is changing up the quality and lighting of Twilight Princess HD, then GameXplain has got you covered. Above is a video showing recent trailer footage of the remaster next to it's predecessor on the Wii.

It would appear as if the lighting has very much improved, and that colors pop out at you more than the original versions...

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Exclusive Hyrule Warriors Legends Content is Available at Japanese 7-11's http://www.zeldainformer.com/exclusive-hyrule-warriors-legends-content-is-available-at-japanese-7-11s/ Thu, 21 Jan 2016 20:08:00 +0000 http://localhost/wordpress90/?p=13591

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Exclusive Hyrule Warriors Legends Content is Available at Japanese 7-11's http://www.zeldainformer.com/exclusive-hyrule-warriors-legends-content-is-available-at-japanese-7-1/ Thu, 21 Jan 2016 20:08:00 +0000 http://localhost/wordpress90/?p=13592

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Exclusive Hyrule Warriors Legends Content is Available at Japanese 7-ll's http://www.zeldainformer.com/exclusive-hyrule-warriors-legends-content-is-available-at-japanese-7-lls/ Thu, 21 Jan 2016 20:17:00 +0000 http://localhost/wordpress90/?p=13593

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Exclusive Hyrule Warriors Legends Content is Available at Japanese 7-ll's http://www.zeldainformer.com/exclusive-hyrule-warriors-legends-content-is-available-at-japanese-7-l/ Thu, 21 Jan 2016 20:17:00 +0000 http://localhost/wordpress90/?p=13594

This is the article.

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This is a preview.

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Come Watch 100 Minutes of Hyrule Warriors Legends Footage http://www.zeldainformer.com/come-watch-100-hours-of-hyrule-warriors-legends-footage/ Thu, 21 Jan 2016 21:24:00 +0000 http://localhost/wordpress90/?p=13596 With Hyrule Warriors Legends just around the corner for us, and having released already in Japan, we're receiving plenty of news as well as gameplay. Just yesterday, we were given our first full look at Linkle's story mission. Today, we learned how the Wolf Link amiibo affects the game. There definitely isn't a shortage of news for the title.

Earlier, we were graced with almost two whole hours worth of New 3DS footage from the muchly anticipated game. The first one hundred minutes, to be precise. So be prepared for any spoilers that could come from this, especially if this is your first time playing the game.

What do you think? Will you be picking up this game? Let us know in the comments below!

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With Hyrule Warriors Legends just around the corner for us, and having released already in Japan, we're receiving plenty of news as well as gameplay. Just yesterday, we were given our first full look at Linkle's story mission. Today, we learned how the Wolf Link amiibo affects the game...

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EB Games Australia has Opened up Pre-Orders for the Hyrule Edition New 3DS XL http://www.zeldainformer.com/eb-games-australia-has-opened-up-pre-orders-for-the-hyrule-edition-new-3ds/ Fri, 22 Jan 2016 00:43:00 +0000 http://localhost/wordpress90/?p=13598

Earlier today, we were met with news that the much awaited Hyrule Edition of the New Nintendo 3DS XL would be coming to Europe and Australia. Even though the Hyrule Edition was released a fairly long time ago in the US, it's not really a surprise that Nintendo will be bringing it to Europe and Australia.

In light of this news, EB Games Australia has promptly opened up pre-orders for the handheld. If you're interested in getting this, it'll cost you $249 AUD. As with the European announcement, there's no news on whether or not there'll be any kind of game bundled with this handheld. In fact, they made sure to include "**Does NOT include game**" on the item's page.

What do you think? Will you be picking up this handheld? I've already pre-ordered it myself just in case it sells out. Let us know your plans in the comments below!

Source: EB Games Australia

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Earlier today, we were met with news that the much awaited Hyrule Edition of the New Nintendo 3DS XL would be coming to Europe and Australia. Even though the Hyrule Edition was released a fairly long time ago in the US, it's not really a surprise that Nintendo will be bringing it to Europe and Australia...

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Wolf Link amiibo Will Only be Available From The Twilight Princess HD amiibo Bundle at First http://www.zeldainformer.com/wolf-link-amiibo-will-only-be-available-from-the-game-bundle-at-first/ Fri, 22 Jan 2016 01:37:00 +0000 http://localhost/wordpress90/?p=13599

Over the last couple of months, there's been a lot of speculation on how exactly the Wolf Link amiibo will be obtained and whether or not it'll be available outside of the Twilight Princess HD amiibo Bundle. In a recent press release from Nintendo, they have stated the following piece of information:

When the physical version of The Legend of Zelda: Twilight Princess HD launches on March 4 at a suggested retail price of $59.99, it will include a beautiful Wolf Link amiibo figure based on the same character from the classic game. Purchasing The Legend of Zelda: Twilight Princess HD and Wolf Link amiibo bundle will currently be the only way to get this amiibo figure.

This means that, unless you're prepared to fork out the extra money for the amiibo bundle, you will not be able to get the amiibo until later on. At this point, there isn't even true confirmation that it will be available on its own, so if you're on the fence about buying this bundle you might want to get a wriggle on.

What do you think of this news? Does this put you off getting the game? Let us know in the comments below!

Source: Nintendo PR

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Over the last couple of months, there's been a lot of speculation on how exactly the Wolf Link amiibo will be obtained and whether or not it'll be available outside of the Twilight Princess HD amiibo Bundle. In a recent press release from Nintendo, they have stated the following piece of information...

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New Hyrule Warriors Legends Gameplay Footage Includes Linkle and Toon Link http://www.zeldainformer.com/new-hyrule-warriors-legends-gameplay-footage-includes-linkle-and-toon-link/ Sat, 23 Jan 2016 00:04:00 +0000 http://localhost/wordpress90/?p=13580 With Hyrule Warriors Legends' release date coming closer, we are constantly getting new information about the game. Recently, GameXplain streamed some brand new footage from the game on their YouTube channel. Over two hours of content are shown from the game, which is already available in Japan.

While the rest of us have to wait until March 25th to finally obtain the game, now we can watch new characters like Linkle or Toon Link. In the video we can see several different missions from the game's adventure mode, as well as other features like the crafting system of the new "My Fairy" system. If you are interested in watching the newcomers in action, you can skip to minute 39:00 to see Linkle's story introduction followed by some action. If you want to watch Toon Link's first mission following his unlocking, jump to 1:43:00. Additionally, you can check at minute 40:30 to see Skull Kid's battle introduction.

That was quite the footage to keep us busy for now, but what do you think about it? Tell us in the comments below!

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With Hyrule Warriors Legends' release date coming closer, we are constantly getting new information about the game. Recently, GameXplain streamed some brand new footage from the game on their YouTube channel. Over two hours of content are shown from the game, which is already available in Japan.

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Japanese 7-11's are Offering Exclusive Hyrule Warriors Legends Content http://www.zeldainformer.com/exciting-new-hyrule-warriors-legends-content-coming-to-japan/ Fri, 22 Jan 2016 17:03:00 +0000 http://localhost/wordpress90/?p=13595 7-11's in Japan are offering exclusive content for Hyrule Warriors Legends! Until February 29th at 8:59 AM, Japanese fans of The Legend of Zelda series can go to any participating 7-11 and download bonus items via the 7-11 hotspots. These items include a Princess Cap, a Princess Skirt, and a Princess Tutu to dress your fairy in the "My Fairy" system, which is new to the Hyrule Warriors Legends game. Your fairy can join you in battle and become a powerful ally, and you can also dress it in cute outfits that can be found within the game.

What do you guys think of this content? Are you as jealous of Japanese Zelda fans as I am? Let us know in the comments below!

Source: Go Nintendo

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7-11's in Japan are offering exclusive content for Hyrule Warriors Legends! Until February 29th at 8:59 AM, Japanese fans of The Legend of Zelda series can go to any participating 7-11 and download bonus items via the 7-11 hotspots. These items include a Princess Cap, a Princess Skirt, and a Princess Tutu to dress your fairy in the "My Fairy" system, which is new to the Hyrule Warriors Legends game...

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Two Hyrule Warriors Legend Guidebooks are Being Released this January http://www.zeldainformer.com/two-hyrule-warriors-legend-guidebooks-are-being-released-this-january/ Fri, 22 Jan 2016 17:01:00 +0000 http://localhost/wordpress90/?p=13597 Japan is releasing two Hyrule Warriors Legends guidebooks that, combined, include 272 pages and will cost 2,000 Yen (plus tax). The first volume is available today, and the second volume will be available on January 30th. Volume one has five chapters while volume two has only two. These chapters include a World Guide, which introduces the world and characters, a System Guide, which explains how to play the game and fight bosses, Weapon Actions, which explain the weapons and how to use them, a full walkthrough of Legend Mode, and some information about Adventure Mode, such as where to find all 128 Golden Skulltullas and how to get S-Rank in every battle. The second volume includes all Adventure Mode maps as well as Data Lists that catalog all badges, mixtures, medals, playable characters, weapons, and costumes.

What do you think of these guides? Let us know in the comments below!

Source: Go Nintendo

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Japan is releasing two Hyrule Warriors Legends guidebooks that, combined, include 272 pages and will cost 2,000 Yen (plus tax). The first volume is available today, and the second volume will be available on January 30th. Volume one has five chapters while volume two has only two...

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The Future of Zelda Informer: Slight Changes Ahead for 2016 - Renewed Focus http://www.zeldainformer.com/the-future-of-zelda-informer-slight-changes-ahead-for-2016-renewed-focus/ Fri, 22 Jan 2016 18:15:00 +0000 http://localhost/wordpress90/?p=13600

Over the past 24 hours my skype, email inbox, and several other private messages from fans have come pouring in worried about the future of Zelda Informer. This isn't surprising given a recent announcement post over at Zelda Dungeon. Long story short, Zelda Informer and Zelda Dungeon are now under the same enterprise. In other words, they now have one owner with Dungeon Enterprises LLC having bought out our site, beginning on February 1st. While Mases Hagopian has detailed out some changes happening immediately at Zelda Dungeon, I wanted to address things publicly here at Zelda Informer just before the new era begins.

For starters, I'm not going anywhere. Just today I have signed a contract ensuring I remain as Editor-in-Chief of Zelda Informer in the foreseeable future with some basic verbal agreements on potential future agreements moving forward. In other words, I'll be here doing what I do pretty much for as long as I wish to do it and Dungeon Enterprises LLC wishes to have me. For the most part everything we do here is staying intact. Our news and original content teams won't be seeing any changes moving forward unless some staff choose on their own to leave. But really, we're going to continue to do what we do best - delivering top notch news and original content for many years to come.

Unfortunately as with any change in ownership and leadership. there will be changes moving forward too. Our wiki, as an example, will cease to exist and it's content combined with that of Zelda Dungeon's Wiki. Our guide content is still here, though it's future is up in the air. As an example -we have arguably some of the best guides available in our The Adventure of Link Walkthrough, Link's Awakening Walkthrough, Majora's Mask 3D Walkthrough, and eventually our completed The Minish Cap Walkthrough and Twilight Princess HD Walkthrough. I feel strongly that our guides vary enough compared to Zelda Dungeon's offerings that they can happily co-exist, but beyond those guides I cannot promise we'll have new guides for other games in the future - this is something still be discussed behind the scenes. That being said, nothing but good things for you fans can come from us working directly with the leading Zelda guide provider on the net, right?

So what else changes? Not a whole lot. We're still Zelda Informer and we're still going to be doing everything we can to provide you the content you know and love while expanding on our features moving forward such as our editorials. Boss Man series, Zelda Inquiries, live streams, comics, and whatever other new features we come up with as a staff. Our founder and now former owner plans to have a nice heartfelt goodbye to you all before the 1st and I'm really going to miss him. What we did together in the last 8 years cannot be understated. Still, the future of Zelda Informer is still as bright as it's ever been as we shift focuses a bit more towards expansion of original content and features - including our YouTube channel - over some things Zelda Dungeon does well today.

That being said, here are some things I can confidently promise you moving forward as your Editor-in-Chief. We will continue to strive for more consistent news production and improving the quality of our work here. We will get features out there with regular consistency this year. That means our weekly and daily features will be as such beginning on the 1st of February. I am also happy to announce a once loved series is returning - Zelda Versus. Zelda Versus is a fan poll series done through a tournament format mostly for fun. I am also pleased to announced a plan of action is currently being finalized to launch the next Zelda Versus as we return to an idea that initially took out the series - determining the Zelda series' best dungeon. I'll have more information on this in the future as we finalize the planning stages to get this out the door next week.

I am also pleased to inform you that Darrin has been promoted to Managing Editor. I am hoping he becomes an even stronger voice in the Zelda Informer community moving forward, just as I have been the last 8 years. Rest assured I will do everything I can to make Zelda Informer the best version of itself that I can in 2016 and hopefully beyond. Long live Zelda Informer! I'll answer any questions I am able to in the comments below. As I said, look for Dennis' farewell to hit sometime in the next 9 days or so.

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Over the past 24 hours my skype, email inbox, and several other private messages from fans have come pouring in worried about the future of Zelda Informer. This isn't surprising given a recent announcement post over at Zelda Dungeon. Long story short, Zelda Informer and Zelda Dungeon are now under the same enterprise. In other words, they now have one owner with Dungeon Enterprises LLC having bought out our site, beginning on February 1st. While Mases Hagopian has detailed out some changes happening immediately at Zelda Dungeon, I wanted to address things publicly here at Zelda Informer just before the new era begins...

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Samuraiguitarist Gives New Form to Some Favorite Ocarina of Time Music in this Medley http://www.zeldainformer.com/samuraiguitarist-plays-ocarina-of-time-music-in-different-musical-styles/ Fri, 22 Jan 2016 19:51:00 +0000 http://localhost/wordpress90/?p=13601 Fans of Ocarina of Time's soundtrack rejoice! YouTuber samuraiguitarist has uploaded a new video consisting of seven tracks from Ocarina of Time, each in a different musical genre. Included in the arrangement are "Kokiri Forest", "Windmill Hut", "Lon Lon Ranch", and more. Samuraiguitarist uses not only different musical genres, but completely different instruments for each song, such as maracas, harmonica and drums.

This medley contains some of my favorites songs from the entire Zelda franchise and the variety of musical instruments involved makes each portion of the video sound unique. My favorite track from Ocarina of Time is "Gerudo Valley" and the way samuraiguitarist plays the drums further accentuates the trip through the valley. The drum is very light when compared to the heavier sound of the guitar. That heavy sound has always caused me to think of the river raging through the valley, and how it drowns out the sound of Epona's light hooves.

Did you enjoy samuraiguitarist's music? Consider sharing your thoughts below.

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Fans of Ocarina of Time's soundtrack rejoice! YouTuber samuraiguitarist has uploaded a new video consisting of seven tracks from Ocarina of Time, each in a different musical genre. Included in the arrangement are "Kokiri Forest", "Windmill Hut", "Lon Lon Ranch", and more. Samuraiguitarist uses not only different musical genres, but completely different instruments for each song, such as maracas, harmonica and drums...

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Hyrule Temple Becomes a Playable Character in Smash Bros. Mod http://www.zeldainformer.com/hyrule-castle-becomes-a-playable-character-in-smash-bros-mod/ Fri, 22 Jan 2016 21:30:00 +0000 http://localhost/wordpress90/?p=13602

There have been several noteworthy Super Smash Bros. mods released over the years, making outstanding new additions to an already great series. Devoted Zelda fans have done some really cool things through mods, such as giving Ganondorf a sword and making Skull Kid a playable character. But in what will surely be considered one of the greatest mods ever to grace Nintendo's beloved fighting series, Hyrule Temple -- in all its glory -- has become a playable character in Super Smash Bros. Brawl.

Modder Sir Kirby has made all our dreams come true by making a playable Smash Bros. Brawl character out of Hyrule Temple. The character model is actually a shrunken down version of the Hyrule Temple map originally seen in SSB Melee, the largest map from that game. And considering the Hyrule Temple map was also included in Brawl, this mod easily allows Hyrule Temple to fight on... well, Hyrule Temple. This mod just gets better and better.

From the screenshots available on Imgur, Hyrule Temple totes Kirby's hammer which makes us think the new character uses Kirby's moveset as a basis. The gallery also hints at other silly visuals this mod allows, such as Hyrule Temple wielding a ray gun. With all the content present in Smash Bros., the hilarious possibilities of this mod seem endless.

Is this a mod you'd like to try for yourself? What other Smash Bros. stages would you want to play as? Let us know in the comments!

Source: Imgur (via My Nintendo News)

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There have been several noteworthy Super Smash Bros. mods released over the years, making outstanding new additions to an already great series. Devoted Zelda fans have done some really cool things through mods, such as giving Ganondorf a sword and making Skull Kid a playable character. But in what will surely be considered one of the greatest mods ever to grace Nintendo's beloved fighting game, Hyrule Temple -- in all its glory -- has become a playable character in Super Smash Bros. Brawl...

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Photoshop Contest: Twilight Princess HD Hype Train http://www.zeldainformer.com/photoshop-contest-twilight-princess-hd-hype-train/ Fri, 22 Jan 2016 22:18:00 +0000 http://localhost/wordpress90/?p=13603 Good day, everybody! What better way to end such an exciting week than with Zelda Informer's weekly Photoshop Contest? There has been A TON of Twilight Princess HD news released this week, such as details on the game's amiibo functionality and the new Cave of Shadows. With all this new information, we're getting pretty hyped for this game's release in a few months. So, this week's contest is going to give you the chance to express your excitement for Twilight Princess HD. And even if you're not quite hyped yet, you can still share your skills with Photoshop. So, let's get this hype train rolling.

Last Week's Contest: Ganon's Evil Council

Unfortunately there were no entries for last week's contest, which would have made Ganondorf the center of attention. Maybe the idea will return in a later contest.

This Week's Contest: Twilight Princess HD Hype Train

As Majora's Mask 3D was ever-closer to release, the Photoshop Contest last year gave the 'shoppers in our community the chance to share their excitement for the game. Needless to say, the entries we received were fantastic as everyone exploded with creative passion for MM3D. With Twilight Princess HD's release not too far off, we hope to see just as much creativity, passion, and skills in this week's contest.

The contest this week is to show us how excited you are for Twilight Princess HD and to board the glorious hype train. As artists have done in the past, you can meld together characters, moments, and settings from Twilight Princess, the Zelda universe, Nintendo's pantheon of personalities, and the galaxy itself to create your entry. You can use the images provided in the gallery below or whatever else you happen to find on the interent to finish your piece.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on January 27. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must not feature a train on rails.

2. Your entry must include the Hero's Shade.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Good day, everybody! What better way to end such an exciting week than with Zelda Informer's weekly Photoshop Contest? There has been A TON of Twilight Princess HD news released this week, such as details on the game's amiibo functionality and the new Cave of Shadows. With all this new information, we're getting pretty hyped for this game's release in a few months. So, this week's contest is going to give you the chance to express your excitement for Twilight Princess HD. And even if you're not quite hyped yet, you can still share your skills with Photoshop. So, let's get this hype train rolling...

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Nintendo Minute Gives a Tour of Twilight Princess HD, Reveals New GamePad Functionality http://www.zeldainformer.com/nintendo-minute-gives-a-tour-of-twilight-princess-hd-reveals-new-gamepad-fu/ Sat, 23 Jan 2016 00:45:00 +0000 http://localhost/wordpress90/?p=13604 This week has seen quite a bit of Twilight Princess HD news, with announcements regarding amiibo functionality and the new Cave of Shadows area. There has been plenty of exciting things to hear about, but many of us want to see some of these new features in action. Luckily, this week's Nintendo Minute offers an extended tour of Twilight Princess HD, showing off bits of Hyrule and new Wii U GamePad functionality.

Right off the bat, Nintendo Minute hosts Kit and Krysta reveal an exciting new feature offered by the Wii U GamePad in Twilight Princess HD. Rather than needing to speak to Midna each time the player wants to transform into a wolf, all he or she has to do is press a button on the GamePad. In addition, many of the game's menus have been moved to the GamePad surface and the DPad. This new functionality is sure to take away some of the original TP's tedium by making transforming much more convenient.

The hosts then move on to provide glimpses of different areas throughout the game, such as Hyrule Castle Town and the City in the Sky. As they mention, the game's textures and resolution look much crisper than they did on the GameCube and Wii. One may also notice an interesting Lantern in Link's inventory; at this point, we're not sure if this is a new Lantern item / upgrade or a new design for the old Lantern.

Hopefully these TP-centered Nintendo Minutes become more frequent, so we can see even more of the game.

What do think of the new GamePad functionality? Did you notice anything interesting in the gameplay video? Share your thoughts with us in the comments.

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This week has seen quite a bit of Twilight Princess HD news, with announcements regarding amiibo functionality and the new Cave of Shadows area. There has been plenty of exciting things to hear about, but many of us want to see some of these new features in action. Luckily, this week's Nintendo Minute offers an extended tour of Twilight Princess HD, showing off bits of Hyrule and new Wii U GamePad functionality...

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GameXplain Shines Light on a Possible New Poe Lantern Item in Twilight Princess HD http://www.zeldainformer.com/gamexplain-shines-light-on-the-poe-lantern-in-twilight-princess-hd/ Sat, 23 Jan 2016 17:22:00 +0000 http://localhost/wordpress90/?p=13606 Twilight Princess fans rejoice, for there is even more news for the game's HD remaster. As we reported yesterday, Nintendo Minute had some hands on time with Twilight Princess HD. GameXplain's YouTube channel has released a short theory video concerning the new lantern seen in the Nintendo Minute footage; they explain that the lantern looks quite similar to the ones carried by Poes. A possibility is this new item will allow Link to see and defeat Poes in Hylian Link form, while another mention is the acquisition method. Originally, rewards were given at 20, 40 and 60 Poe Souls, and the Poe Lantern could be a possible reward.

I think the possibility of a Poe Lantern could help improve the game. While fighting Poes as Wolf Link is certainly fun, it can be a hassle at times. The constant need to switch between Wolf and Hylian Link just to defeat one type of enemy is rather annoying.

Are you excited for a possible new way to hunt Poes? Are you looking forward to any other changes? Consider sharing your thoughts below.

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Twilight Princess fans rejoice, for there is even more news for the game's HD remaster. As we reported yesterday, Nintendo Minute had some hands on time with Twilight Princess HD. GameXplain's YouTube channel has released a short theory video concerning the new lantern seen in the Nintendo Minute footage; they explain that the lantern looks quite similar to the ones carried by Poes...

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Hyrule Warriors Legends Has Received its First Review, Famitsu Gives it a 36/40 http://www.zeldainformer.com/famitsu-scores-hyrule-warriors-legends-at-a-respectable-36-40/ Sat, 23 Jan 2016 18:02:00 +0000 http://localhost/wordpress90/?p=13607 Famitsu's score for Hyrule Warriors Legends is in. The four reviewers of the game gave it a 9/9/8/10, for a cumulative 36 out of 40. The game was praised for the "My Fairy" system and the amount of new content added. One reviewer even expressed shock at just how much the Nintendo 3DS could do. Another reviewer was pleased this was more of a complete edition, since it contains all of the content from the Wii U version, plus the DLC and completely new content.

I have always respected the Famitsu review system, as it allows for opinions to be made without affecting the game's score too much. Hyrule Warriors Legends certainly looks like fun; it feels like a dream come true to be able to play such an immersive title on the go.

Will you be purchasing Hyrule Warriors Legends? Does the Famitsu score impact your decision to purchase? Let us know below!

Source: NintendoEverything

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Famitsu's score for Hyrule Warriors Legends is in. The four reviewers of the game gave it a 9/9/8/10, for a cumulative 36 out of 40. The game was praised for the "My Fairy" system and the amount of new content added. One reviewer even expressed shock at just how much the Nintendo 3DS could do.  Another reviewer was pleased this was more of a complete edition, since it contains all of the content from the Wii U version, plus the DLC...

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The Japanese Release of Hyrule Warriors Legends Can be Played in English http://www.zeldainformer.com/the-japanese-release-of-hyrule-warriors-legends-can-be-played-in-english/ Sun, 24 Jan 2016 06:08:00 +0000 http://localhost/wordpress90/?p=13608 Warning: Story spoilers for Hyrule Warriors Legends are in the video above.

Although Hyrule Warriors Legends won't be released outside of Japan for a little while yet, there doesn't seem to be much left to do from a development standpoint. It seems to be a common practice these days for companies to release their titles with support for other languages. It isn't very often, however, that you see Japanese releases featuring support for the English language.

In the recent Japanese release for Hyrule Warriors Legends, there seems to be full support for English text and voices. If you own a Japanese 3DS, you can by all means download the game from the eShop and play the game almost two whole months before the rest of the world. You can check out this English gameplay above, just so you know we're not lying.

What do you think? Do you think this is a smart move from Koei Tecmo? Let us know in the comments below!

Source: Nintendo Everything

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Warning: Story spoilers for Hyrule Warriors Legends are in the embedded video.

Although Hyrule Warriors Legends won't be released outside of Japan for a little while yet, there doesn't seem to be much left to do from a development standpoint. It seems to be a common practice these days for companies to release their titles with support for other languages. It isn't very often, however...

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Twilight Princess HD Will Feature Gyroscope Aiming With the GamePad http://www.zeldainformer.com/the-legend-of-zelda-twilight-princess-hd-will-feature-gyroscope-aiming/ Sun, 24 Jan 2016 06:27:00 +0000 http://localhost/wordpress90/?p=13609

For the last couple of weeks, we've slowly but surely been receiving a steady stream of new information about the much anticipated Twilight Princess HD. This is good, because it gives us plenty to talk about, and it really shows off how well the game is coming along. It also tells us that Nintendo is really getting ready to send out the hype train.

In the recent Nintendo Minute, we were treated to some much appreciated gameplay of Twilight Princess HD, and it really took the Internet by storm. Not only is the game looking absolutely beautiful, but we learned that transforming from Wolf Link to Hylian Link has been improved. That isn't all we learned, though. During the video, Krysta showed off the Gyroscope Aiming off the GamePad. It was really a given that it would be included, but it's always nice to get official confirmation.

What are your thoughts? Are you happy that they included Gyro Aiming? Let us know in the comments below!

Source: Nintendo Everything

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For the last couple of weeks, we've slowly but surely been receiving a steady stream of new information about the much anticipated Twilight Princess HD. This is good, because it gives us plenty to talk about, and it really shows off how well the game is coming along. It also tells us that Nintendo is really getting ready to send out the hype train...

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Watch GameXplain's Latest Twilight Princess HD Graphics Comparison http://www.zeldainformer.com/watch-gamexplains-lastest-twilight-princess-hd-comparison/ Sun, 24 Jan 2016 06:40:00 +0000 http://localhost/wordpress90/?p=13610 Since The Legend of Zelda: Twilight Princess HD is a remaster of both a GameCube and Wii title, it's no real surprise that a lot of people will be looking to see how it holds up compared to the original. Since The Wind Waker HD got an amazing graphics overhaul during its remake, all eyes are on Nintendo to see if they give the same treatment to their next remastered title.

The fine fellows over at GameXplain have done a little bit of the work for the fanbase, and shared their third head-to-head comparison of the upcoming title. This time, they use the new footage given to us during the latest Nintendo Minute and show us how it looks compared to the Wii release of the game. The remaster of the game, at least in my eyes, seems to have been improved greatly since the previous release. The areas not only look better, but they really give you the sense of being there yourself.

What do you think? Does the game look better to you? Let us know in the comments below!

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Since The Legend of Zelda: Twilight Princess HD is a remaster of both a GameCube and Wii title, it's no real surprise that a lot of people will be looking to see how it holds up compared to the original. Since The Wind Waker HD received an amazing graphical overhaul during its remake, all eyes are on Nintendo to see if they give the same treatment to their next remastered title...

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Come See Twilight Princess HD's Loading Times Compared to the Previous Release http://www.zeldainformer.com/come-see-how-twilight-princess-hds-load-times-compare-to-the-previous-relea/ Sun, 24 Jan 2016 07:04:00 +0000 http://localhost/wordpress90/?p=13611 In the most recent Nintendo Minute, we were graced with our first extended look at the gameplay of the extremely anticipated The Legend of Zelda: Twilight Princess HD. We were also given an extremely large amount of information to do with the title and the improvements that Nintendo has been implementing into it. At this point in time, it seems like Nintendo is really going all out with this remaster, and the footage from Nintendo Minute really shows this.

As well as the addition of Gyro controls, Nintendo has included the ability to transform to and from the Wolf Link form on the fly. However, speedrunners everywhere will rejoice, since the speed-related news does not end there. GameXplain have pointed out that in the remastered title, load times have been greatly improved. Things like circling vines and hookshotting onto those same vines seems to get done almost entire seconds quicker then they used to. Something as simple as entering Castle Town is now half a second quicker.

Are you glad that loading times have improved for Twilight Princess HD? Tell us in the comments below.

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In the most recent Nintendo Minute, we were graced with our first extended look at the gameplay of the extremely anticipated The Legend of Zelda: Twilight Princess HD. We were also given an extremely large amount of information to do with the title and the improvements that Nintendo has been implementing into it...

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Hyrule Warriors Legends is High on the Japanese Nintendo 3DS eShop Charts http://www.zeldainformer.com/hyrule-warriors-legends-is-number-6-on-the-3ds-eshop/ Sun, 24 Jan 2016 07:20:00 +0000 http://localhost/wordpress90/?p=13612

With Hyrule Warriors being such a huge success on the Wii U, there was no doubt in the world that any kind of port of it would also have similar popularity. Naturally, when Koei Tecmo and Nintendo announced that they would be partnering up once more to bring us Hyrule Warriors Legends on the Nintendo 3DS, it was a well-received announcement in the world of Zelda.

Rightly so, it seems, as Hyrule Warriors Legends has already managed to find itself high on the Japanese eShop charts. In only two days since the release of the game, the highly anticipated title has found itself in the sixth spot on the charts. This wasn't unexpected, since the game has been anxiously awaited across the world.

01. Box Boy! One More Box
02. Cube Creatpr 3D
03. The Battle Cats
04. Monster Hunter X
05. IRONFALL -Invasion-
06. Zelda Musou: Hyrule All-Stars
07. Q
08. Daigasso! Band Brothers P Debut
09. Dai Kaitaku Jidai
10. Box Boy!
11. Bike Rider DX
12. Monster Strike
13. Urban Trial: Freestyle
14. Kirby Fighters Z
15. Bike Rider DX3: Time Rider
16. Puyo Puyo!! Mini Version
17. Justice Chronicles
18. Gakuyu Unmei Kyodotai ~Friends in the Same RPG~
19. Mighty Gunvolt
20. Smash Cat Heroes

Even though anyone outside of Japan still has to wait, it's been revealed that the Japanese release of the game has English language support. All you need is a Japanese 3DS and a little know-how. What do you think? Are you surprised by the instant success of this game? Let us know in the comments below!

Source: GoNintendo

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With Hyrule Warriors being such a huge success on the Wii U, there was no doubt in the world that any kind of port of it would also have similar popularity. Naturally, when Koei Tecmo and Nintendo announced that they would be partnering up once more to bring us Hyrule Warriors Legends on the Nintendo 3DS, it was a well-received announcement in the world of Zelda...

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Gamer Plays Ocarina of Time Using a Modified Ocarina, Beats King Dodongo's Cavern in Under Six Hours http://www.zeldainformer.com/gamer-plays-ocarina-of-time-using-a-modified-ocarina-beats-king-dodongo/ Sun, 24 Jan 2016 18:33:00 +0000 http://localhost/wordpress90/?p=13613 There have been multiple gamers who over the last few months played through Ocarina of Time in their own unique ways. Some have played Ocarina of Time blindfolded, others sped through it in style, while even one completely blind person has successfully beaten the game. Twitch gamer Monotone Tim decided to get through this Zelda title with one of the most iconic instruments in the series' history.

What Tim decided to do was take his old ocarina that he got as a kid and modify it to work as a fully functional controller. Because Monotone Tim is using an ocarina controller, he has to play through Ocarina of Time using a Nintendo 64 emulator. You can tell from watching this recorded stream that the emulator helps Monotone Tim get through the game a bit easier considering that he can use the save state system.

Every time you hear him "blow" a button, the game footage just shows how sensitive the controls are when using a musical instrument. Just getting across a narrow bridge with Link (or DOOT in this playthrough) is a challenge in itself. By the end of the stream, Monotome Tim manages to successfully beat Dodongo's Cavern in under six hours.

What do you think of this feat? What is your favorite unique way someone has beaten a Zelda game? Let us know in the comments below.

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There have been multiple gamers who over the last few months played through Ocarina of Time in their own unique ways. Some have played Ocarina of Time blindfolded, others sped through it in style, while even one completely blind person has successfully beaten the game. Twitch gamer Monotone Tim decided to get through this Zelda title with one of the most iconic instruments in the series' history...

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The Nintendo Badge Arcade Gets New Zelda Stickers http://www.zeldainformer.com/the-nintendo-badge-arcade-gets-new-zelda-stickers/ Sun, 24 Jan 2016 21:46:00 +0000 http://localhost/wordpress90/?p=13614

With the apparent success for the Nintendo Badge Arcade, there has been a steady stream of stickers and the likes coming our way over the past week. Throughout the week of January 18th, the arcade has received daily updates, all of which bring new stickers, panels, and icon launcher panels. This is a smart move by Nintendo, because it gives people more variety and it ensures they won't get bored with it too easily.

If you head over to the Badge Arcade today you can score some new Tri Force Heroes panels. Be quick, though, because they're only available today. The full list of items available today is:

January 24

– 16 Super Mario Bros. panels
– 6 Mario vs. Donkey Kong panels (final day)
– 5 Splatoon panels (2 days left)
– 3 Zelda: Tri Force Heroes panels (final day)
– Theme offer until 1/28

What do you think? Have you checked out the Badge Arcade? Let us know in the comments below!

Source: Nintendo Insider (via Nintendo Everything)

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With the apparent success for the Nintendo Badge Arcade, there has been a steady stream of stickers and the likes coming our way over the past week. Throughout the week of January 18th, the arcade has received daily updates, all of which bring new stickers, panels, and icon launcher panels...

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Come Watch GameXplain's First Impressions of Hyrule Warriors Legends http://www.zeldainformer.com/come-watch-gamexplains-first-impressions-of-hyrule-warriors-legends/ Sun, 24 Jan 2016 22:02:00 +0000 http://localhost/wordpress90/?p=13615 Hyrule Warriors Legends has been out for less then a week in Japan, and it's already proving to be a chip off the old block by really capturing the essence of Hyrule Warriors. Some would say that porting a fast-paced, action-packed, and enemy-heavy game to a handheld like the Nintendo 3DS would be complete and utter madness, but even Kotaku says that Koei Tecmo pulls it off almost flawlessly, with one of their reviewers saying:

Same as the Wii U version, the fusion of “Warriors” and “Zelda” is stunning and leaves an interesting taste for us. It really is an interesting and humorous sense for a “Warriors” game, but I kept having a response of, “The 3DS can do this much?!”

The fine folks over at GameXplain, partnered with NintenDaan, have posted a video on YouTube with their own thoughts on the much anticipated entry into the series. Throughout this video, they often come back to noting that the game really doesn't seem like it should have been an original 3DS title at all. This is a fine point, and it really makes you wonder whether or not making the game a New 3DS exclusive would have been smarter.

What do you think? Should Hyrule Warriors Legends have been a New 3DS exclusive? Let us know your thoughts in the comments below!

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Hyrule Warriors Legends has been out for less then a week in Japan, and it's already proving to be a chip off the old block. The port really captures the essence of Hyrule Warriors. Some would say that porting a fast-paced, action-packed, and enemy-heavy game to a handheld like the Nintendo 3DS would be complete and utter madness, but even Kotaku says that Koei Tecmo pull it off almost flawlessly...

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The Japanese Zelda Twitter Has Shared More Information About Twilight Princess HD http://www.zeldainformer.com/the-japanese-zelda-twitter-has-shared-more-information-about-twilight-princ/ Mon, 25 Jan 2016 03:05:00 +0000 http://localhost/wordpress90/?p=13616

Last week, Eiji Aonuma shared some information and a screenshot on the official Zelda Japan twitter, and introduced us to Malo who would be sharing even more with us. Today, Malo is back and is sharing more news from the much anticipated Twilight Princess HD; however, this time he is recapping Wolf Link's abilities for us.

“…It’s Malo. It’s the first time I’ve seen someone being able to transform into a wolf without having to see the moon… So with sharpened senses, he can look at things that normally couldn’t be seen, track with scents, and even put up a barrier to attack (referring to the shadow circle)… Isn’t that surpassing the boundary of a wolf…?”

As well as the information above, we were also treated to a new screenshot for the game, and it is looking absolutely fantastic. You can really see the differences that they've made since the original release. One of my favourite improvements that they've made is the inclusion of the icons for Wolf Link's abilities.

What do you think of this tweet, as well as the new screenshot? Are you enjoying the direction the game is taking? Let us know in the comments below!

Source: Nintendo Everything

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Last week, Eiji Aonuma shared some information and a screenshot on the official Zelda Japan twitter, and introduced us to Malo who would be sharing even more with us. Today, Malo is back and is sharing more news from the much anticipated Twilight Princess HD; however, this time he is recapping Wolf Link's abilities for us...

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The Team Players Mesmerize With This Amazing Saria's Song Cover http://www.zeldainformer.com/the-team-players-mesmerize-with-this-amazing-sarias-song-cover/ Mon, 25 Jan 2016 04:24:00 +0000 http://localhost/wordpress90/?p=13617 The Team Players have made quite a name for themselves through their absolutely brilliant acoustic guitar renditions of classic video game tunes. In just the last year, they've wowed the Zelda community with amazing versions of Astral Observatory and Outset Island themes, to name a few. This week, the guitar duo has blown us away yet again with a wonderful cover of Ocarina of Time's Saria's Song...

The Team Players' style and sound adapt perfectly to Ocarina of Time's catchy forest theme. As always, the two guitarists offer a pleasant and beautiful acoustic arrangement, and I especially enjoyed the little breakdown they transition into toward the end. The musicians shared with us that this cover is the one they're most proud of, and we can definitely undersrand why. In the timeless words of Goron elder Darunia: "What a hot beat!"

Check out The Team Players' YouTube Channel right here if you want to hear more great covers, such as an A Link Between Worlds medley.

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The Team Players have made quite a name for themselves through their absolutely brilliant acoustic guitar renditions of classic video game tunes. In just the last year, they've wowed the Zelda community with amazing versions of Astral Observatory and Outset Island themes, to name a few. This week, the guitar duo has blown us away yet again with a wonderful cover of Ocarina of Time's Saria's Song...

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The Emotions of Music: Analyzing the Music in The Legend of Zelda Part 1 - Title Themes http://www.zeldainformer.com/the-emotions-of-music-analyzing-the-music-in-the-legend-of-zelda-part-1/ Wed, 27 Jan 2016 02:00:00 +0000 http://localhost/wordpress90/?p=13554

Music has always been a very distinct and personal part of my life. I kind of played piano when I was in my early years of grade school, was in choirs, and even in band. Even now, I play the Ocarina (just like a good little Zelda fan) and guitar. While this does not give me too much knowledge on the finer intricacies of music, I do have a greater appreciation for it because of my musical background.

I’m really big on understanding the “how” behind things. A sort of mission that I have been on lately is understanding and exploring the emotions in The Legend of Zelda series and how they factor into the storytelling aspect of the game. I guess you could say this was all jump started by playing a fantastic little nugget of a game called Undertale. Emotional storytelling goes beyond games, though. Using emotions as a method of storytelling is apparent in movies as well, albeit in different ways. As a matter of fact, one of the biggest vehicles to convey emotions, is music. I recently read an article by Dan Golding on Kotaku about John Williams’s music in the new Star Wars film. The article discusses how the music helps fuel the emotions of the film and I couldn’t agree more.

Music not only adds an enjoyable ambiance to the setting of the stage, but it also affects how we, the audience, become immersed in the world being portrayed before us. Try to imagine iconic movies like Star Wars or Jaws without their iconic music. I’d purport that we sometimes remember the music better than the media that it is in. When I was talking to the Zelda Informer staff about which song they thought was the most memorable from the Zelda series, one of them mentioned the "Sword Search" theme from Link’s Awakening. I played Link's Awakening so long ago that I could not picture the location at which the song was played, but I knew the tune well. Don’t get me wrong, Link’s Awakening is not by any means a forgettable game. The point stands, though, that sometimes the music is what we remember the most about certain parts of games or movies.

For the most part, music has been an important part in The Legend of Zelda series. From the earliest instance of the flute in A Link to the Past to the Spirit Flute Spirit Tracks to the Harp in Skyward Sword, it seems that music has been one of the building blocks of the story. Even The Wind Waker had a form of instrumentation in the Wind Waker itself.

Emotions can only be conveyed to a certain point with words. I can describe how dangerous a situation in a movie is, but until the audience member hears the cue of the music they will likely not understand how dangerous the scene is. This, I think, is the beauty behind music. It displays what we are feeling, or what we want to feel, but cannot actually put into words. I could try to describe to you the feeling I get from listening to “Gerudo Valley,” but I doubt that I could conjure up words or phrases to accurately describe it to you. As Hans Christian Anderson put it,

“Where words fail, music speaks.”

Somehow, the combination of music, story, and gameplay all fit together like a puzzle and create an everlasting impression on the mind. Just like with different scenes in different games, however, different tracks may mean different things to different people. Hearing the "Gerudo Valley" theme pumps me up (especially orchestrated or played on guitar), while for others, the song may remind them of the annoyances of getting caught over and over and over again by the guards.

There are so many memorable musical pieces from The Legend of Zelda series, and the goal throughout this editorial series is to identify the most memorable ones and discuss them. This first article will be discussing the different title themes from the series. Additionally, a I have created a playlist with each song in it. Feel free to use it as you read! Each of them is numbered to where they fall on the list.

1. Easily, the most iconic musical piece is the original theme from The Legend of Zelda for the NES. There have been thousands of renditions, remixes, and orchestrations of this theme and it goes without saying that the theme is the staple of the series. This song plays from the onset of the game and sets the stage for the adventure that the player is about to embark on. This has become the main theme associated with the game series, just as the piece from World 1-1 of Super Mario Bros. has become the series's theme song. Not only that, but with each new game, this track seems to be interwoven throughout the score for the game. The musical piece manages to convey the theme of its adventure in its loud entrance. Typically, when you hear this theme today, especially orchestrated, the song begins in fortissimo, which is defined as the loudest part of the piece. While this is impressive in and of itself, recall that it originated in the 8-Bit era. This is significant because 8-Bit games were limited to playing only two tones simultaneously, whereas today, multiple tones can be played in conjunction with one another. When I hear this theme in my head, I often hear it in an orchestral rendition. That is how younger me remembers it: this epic theme with blaring instruments coming together to set the stage for what would go on to become my favorite game series of all time.

2. Zelda II: The Adventure of Link is often poorly remembered. It is the black sheep of the canonical Zelda games. However, the music within the game is some of the best of the series. Maybe I’m spoiled because housethegrate did an awesome cover of the game's music. Regardless, the game’s title theme is rather upbeat and triumphant, counteractive to what is actually happening in the game with Zelda being under a spell of sleep and all of that. While not as iconic, it still brings about a sense of empowerment (even though the rest of the game brings about a sense of rage.)

3. What is often considered one of the best Zelda games of all time, A Link to the Past continues the victorious opening with the 16-bit trumpets blasting at the beginning. Yet again in fortissimo, this time, more tones can be played at the same time. This causes a rather epic mood in the player (or at least me), despite what follows. The rest of the opening theme is faster and sounds a bit more harrowing. The song's fast nature and eerie tune give the perception of trouble and danger. In fact, this theme immediately picks up in the game as Link must traverse to the castle, through a rainy Hyrule, to begin his dangerous journey.

4, 5, & 6. Link’s Awakening, along with Oracle of Seasons, Oracle of Ages, Four Swords, and Adventures use a remixed version of the theme from the first Zelda game. In each case, aside from the Adventures intro, which is slower, the theme is much faster and brighter. While there is not much to say about this one, it is a welcome callback to the first game as a reminder of how far the games have come. Still continuing the sense of adventure, the theme sets up the expectation for a rather epic journey.

7. Honestly, I could sit through this next title theme all day. Barring any remixes or orchestrations, Ocarina of Time’s stands the test of time. It is relaxing, calming, and perfectly fits the title screen cinematic. The use of the Ocarina is prevalent throughout the rest of the game (as per the title). While this is a departure from the first game's theme, it does not feel out of place as it is just as magical as the other title songs.

8. Majora’s Mask's title theme fits the game like no other theme has in the series. It begins with the lone organ, but as the rest of the instrumentation comes in the feeling of uneasiness continues through the use of the oboe. This is because, for some reason, quiet instrumentation with a low tone is unsettling. As the song progresses we are treated to a bit from both the "Clock Town" theme and "Majora’s Mask’s" theme. The bright instrumentation gives way to the unsettling theme that fully portrays the uneasy feeling of the game.

9. As much as I love Ocarina of Time, my favorite Zelda game will always be The Wind Waker, in part thanks to the fantastic score. The title theme contains heavy Celtic influences, which seem to be sprinkled in throughout the game. The game takes many cues from Celtic culture, and as such the music follows suit. The title theme is also called the "Wind God’s Aria", which is quite interesting due to the nature of the aria. An aria is a “self-contained piece for one voice, with or without orchestral accompaniment, normally part of a larger work." The melody persists throughout the song in an almost fugue-esque style. This is also the first time that an almost fully orchestral arrangement of a song is used in a Zelda game.

10. A true reference back to the original theme, Twilight Princess's title screen begins with a choral rendition of the first game's title. As the choir is performing, a violin comes in quietly, followed by other instruments such as an oboe and a tambourine. However, as it does, a slight glimpse into "Midna’s Lament" is played, ending the song. Essentially, this piece displays the main theme of the game as the light, heroic tune, eventually gives way to the eerie section at the end. This mix of dark and light fits the game theme very well and even gives the player a taste of what’s to come, should he or she stick around the title screen long enough to hear it.

11. Phantom Hourglass starts the audience with a rendition of the The Wind Waker's "Ocean theme". This is important, because before the gameplay even starts the game establishes itself as a sequel to The Wind Waker. If the player has experienced the preceding game, then he or she has an understanding this theme is related to oceanic travel. In the mind of the player, this introduction links Phantom Hourglass to that same idea, letting him or her know early on that the game is comprised of such a method of travel yet again.

12. Similar to Ocarina of Time, Spirit Tracks uses the Spirit Flute (a pan flute) as its main instrument in the opening. The title track is fast-paced, but is is also interesting to note that the first instance of the tambourine is in the same time signature as when the player travels by the train. Essentially, the player is going at the same tempo and rhythm. We are even treated to a small Easter egg of the first game's theme at the very beginning of the song. This melody, too, brings about the sense of adventure.

13. Skyward Sword has perhaps the most epic title theme, that being the fully orchestral version of the game’s main theme. Also known as the "Goddess’s Theme", it is interwoven throughout the game and used in different ways. While it is hardly a secret to anybody, this song is "Princess Zelda’s Theme" played backwards. This is an interesting musical choice, considering Skyward Sword is the first in the timeline of the Zelda series’s story, according to Hyrule Historia. In essence, the "Goddess's Theme" is an epic orchestration to introduce the player to an epic game.

14. A Link Between Worlds is essentially a remake and sequel to A Link to the Past. In fact, this is established in A Link Between Worlds's main theme, as it is an orchestration of the main The Legend of Zelda theme. Everything from the animation of the Triforce pieces coming together to the main theme's instrumentation is a recreation of A Link to the Past's title sequence. Additionally, as fondly as A Link to the Past is remembered, this music still reminds the player of the game, which creates a link (pun intended) to the previous game.

The importance of the title theme in a game cannot be understated. It sets the stage for the rest of the music in the game. If the title theme is forgettable and bland, then that sets the bar low for the rest of the music in the game. Essentially, you are judging the book by the cover. However, that is the whole purpose of the cover, is it not? It is meant to draw in and entice the reader, while also encapsulating the book in some way. The title theme is the first glimpse the player has into the game and I'd say that the The Legend of Zelda series has done quite a fantastic job of crafting and perfecting their title themes to be both memorable and enjoyable.

So out of all of the title themes in the series, which is your favorite? Also, if you liked this article, please join me next week where I enter into the realm of the Overworld!

*Author's Note: While I love the soundtrack to (15) Tri Force Heroes, I have yet to actually play the game. As such, I cannot comment on how the music fits or how it does not. After all, it is very difficult to comment on a game you have yet to play! I put it in the playlist just for fun, though!

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Music has always been a very distinct and personal part of my life. I “played” piano when I was in my early years of grade school, was in choirs, and even in band. Even now, I play the Ocarina (just like a good little Zelda fan) and guitar. While this does not give me too much knowledge on the finer intricacies of music, I do have a greater appreciation for it because of my musical background.

I’m really big on understanding the “how” behind things. A sort of trail that I have been on lately is understanding and exploring the emotions in The Legend of Zelda and how they factor into the storytelling aspect of the game. I guess you could say this was all jump started by playing a fantastic little nugget of a game called Undertale. It goes beyond games, though. Using emotions as a method of storytelling is apparent in movies as well. As a matter of fact, one of the biggest vehicles to convey emotions, is music. I recently read an article by Dan Golding on Kotaku about John Williams’s music in the new Star Wars film. It discusses how the music helps fuel the emotions of the film and I couldn’t agree more.

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ZI Votes: Should Zelda Cross Over With More Franchises in the Future? http://www.zeldainformer.com/zi-votes-should-zelda-cross-over-with-more-franchises-in-the-future/ Mon, 25 Jan 2016 17:53:00 +0000 http://localhost/wordpress90/?p=13618 As we all know, the huge success that is Hyrule Warriors for Wii U is coming to Nintendo 3DS with new content as Hyrule Warriors Legends. This will make it the second crossover game with Zelda and another franchise. Assuming Legends is a success, Nintendo may want to try their hand at more crossover titles with the Zelda series.

The question is: do we as a fanbase want this to happen? Should our beloved Zelda games stay away from other franchises, and vice versa? Personally, I would love Nintendo to allow more crossover games to be developed. I enjoyed Hyrule Warriors very much, and I can just imagine what other amazing games could be mashed up with Zelda.

What are your thoughts on more crossover games? Vote above, and don't forget to tell us what you picked below.

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As we all know, the huge success that is Hyrule Warriors for Wii U is coming to Nintendo 3DS with new content as Hyrule Warriors Legends. This will make it the second crossover game with Zelda and another franchise. Assuming Legends is a success, Nintendo may want to try their hand at more crossover titles with the Zelda series.

The question is: do we as a fanbase want this to happen...

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Should Zelda Cross Over With More Franchises in the Future?
Yes
No
Poll Maker
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Majora's Mask 3D Badges have been Added to the 3DS Badge Arcade http://www.zeldainformer.com/majoras-mask-3d-badges-have-been-added-to-the-3ds-badge-arcade/ Mon, 25 Jan 2016 18:09:00 +0000 http://localhost/wordpress90/?p=13619 Majora's Mask 3D badge sets have finally returned to the Nintendo 3DS Badge Arcade. In this past week's updates, about thirty panels have been added to the arcade, five of which are Majora's Mask 3D-themed. These panels include lots of items from the game, such as masks, Majora's Moon, Link's instruments, and weapons.

The masks that are featured aren't only the main transformation masks that are necessary to complete the game, but also some masks that can only be obtained in sidequests. Examples of these would be Kafei's Mask, the Bunny Hood, the Couple's Mask, and many others.

What do you guys think of these badge panels? Let us know in the comments below!

Source: NSider2 (via Nintendo Everything)

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Majora's Mask 3D badge sets have finally returned to the Nintendo 3DS Badge Arcade. In this past week's updates, about thirty panels have been added to the arcade, five of which are Majora's Mask 3D-themed. These panels include lots of items from the game, such as masks, Majora's Moon, Link's instruments, and weapons...

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Zelda Versus Best Dungeon Tournament: Tri Force Heroes http://www.zeldainformer.com/zelda-versus-best-dungeon-tournament-tri-force-heroes/ Mon, 25 Jan 2016 17:59:00 +0000 http://localhost/wordpress90/?p=13620 Zelda Versus is back with a bang, having the fans determine what their favorite dungeon is in the entire Zelda series based upon a tournament format. However, before the final bracket can be made we need first narrow down the dungeons to be included on the list. Instead of us deciding for you what the top dungeons are, we're going to let you decide what dungeons get included. Here is how our preliminary round is going to work.

For 9 straight days we will be posting two Zelda Versus posts a day. These posts will be about a single game in the series and contain a poll with all the dungeons in the game. All dungeons will be considered - be them small or large. You will be allowed to vote for one dungeon (your favorite in the entire game). The two dungeons with the most votes in the poll will be moving on to the final bracket. There are currently 18 canon games in the series, leaving us with an expected total of 36 total dungeons in the final bracket. How those final dungeons are matched up will be determined by a random number generator (as in, we'll assign a number to each title and basically pick the matchups out of a hat).

We'll be doing the preliminary round in order of most recent release and going backwards until we end with The Legend of Zelda (NES). Once the 9 days are finished (final day is February 2nd), we'll then be compiling the poll results for the final poll and launching the full tournament bracket on February 7th. The first round of that tournament will have two polls posted each day - similar to how the preliminary round worked. The second round will be one poll a day starting on February 16th. The third will begin on February 20th. The Championship round will take place on February 23rd.

This first poll's matchup includes all 9 dungeons from Tri Force Heroes as we begin our first narrowing down of the final bracket inclusions. There are 8 main story dungeons here and then the 9th as a side dungeon of sorts. For this game we determined each dungeon officially by rounding them up into their given areas. Since this game is unique in that each area is broken up into various stages, we decided that it is best to just make each area be considered a full dungeon. Good luck and happy voting.

Preliminary Round Polls:

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Zelda Versus is back with a bang, having the fans determine what their favorite dungeon is in the entire Zelda series based upon a tournament format. However, before the final bracket can be made we need first narrow down the dungeons to be included on the list. Instead of us deciding for you what the top dungeons are, we're going to let you decide what dungeons get included. Here is how our preliminary round is going to work...

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What is your favorite dungeon in Tri Force Heroes?
Woodlands
Riverside
Volcano
Ice Cavern
Fortress
The Dunes
The Ruins
Sky Realm
Den of Trials
Do Quizzes
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Cosplay of the Week: Zora Guard by Leoma-silfren http://www.zeldainformer.com/cosplay-of-the-week-zora-guard-by-leoma-silfren/ Tue, 26 Jan 2016 20:19:00 +0000 http://localhost/wordpress90/?p=13621 Welcome back to Cosplay of the Week! This week, we have a lovely Zora Guard from Twilight Princess by Leoma Silfren. There is little to be found on Leoma herself, however we believe her cosplay can speak for itself. Certainly, the unconventional choice is delightfully refreshing and creative. The most difficult part of any Zora cosplay, would definitely have to be the headpiece. How does one make a long fin and yet not imbalanced; or perhaps one might have difficulty with the seam from headpiece to skin. Fortunately, Leoma's talent takes the challenge of the headpiece in stride. She does not mention the material, however judging by the quoted weight, I would say paper mache.

I absolutely love this costume, even though the suit was not breathable at all and the headpiece weighed 20 lbs. This costume is definitely my dream cosplay. The suit is made out of spandex airbrushed and coated in silicone treated with glow medium. The entire thing glows in the dark. This is the Twilight Princess variant of the Zoras.

The painted texture and coating of the headpiece and body suit give the cosplay a very realistic and wet look. Though the seam from headpiece to skin is not immaculate, it is somewhat accurate to the odd colour choices in the original character. As you might notice in the Twilight Princess model, the nose, forehead, and fin, are a distinct grey colour in contrast to the off-white of the rest of the body. As such, in respect of such a high contrast, the stark seam between headpiece and skin turns out to be rather logical.

As always, props can make or break a cosplay. In this case, Leoma's spear does nothing but add to the realistic look. It almost looks as if she magically pulled the spear from the game itself. The painted textures are spot on and almost more detailed that the source design. I am not entirely sure, but I believe it just might be a real wooden staff - polished, carved, and painted to perfection of course. In addition, the orange tip appears to be attached with a steel brace. This might not be quite so canon, and may be better covered with more detailed work, but it is lovely to see a cosplayer using such interesting material.

What do you think of this cosplay and the materials used? Let us know in the comments below!

Source: DeviantArt

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Welcome back to Cosplay of the Week! This week, we have a lovely Zora Guard from Twilight Princess by Leoma Silfren. There is little to be found on Leoma herself, however we believe her cosplay can speak for itself. Certainly, the unconventional choice is delightfully refreshing and creative. The most difficult part of any Zora cosplay, would definitely have to be the headpiece. How does one make a long fin and yet not imbalanced; or perhaps one might have difficulty with the seam from headpiece to skin. Fortunately, Leoma's talent takes the challenge of the headpiece in stride. She does not mention the material, however judging by the quoted weight...

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Song of Storms Brings Down the Rain with this Instrumental Metal Cover Version http://www.zeldainformer.com/song-of-storms-brings-down-the-rain-with-this-instrumental-metal-cover/ Mon, 25 Jan 2016 22:22:00 +0000 http://localhost/wordpress90/?p=13622 Our newest journey into the world of Zelda music covers takes us to the world of metal once again. Not just any kind of metal, but a subgenre of this type of music called instrumental rock. Instrumental metal is a type of metal song that features musical instruments with little to no singing involved. This kind of music can be heard in songs from metal bands like Metallica. YouTube artist KK Music uses instrumental metal to help breathe new life into a popular Zelda tune.

KK Music uses the power of the electric guitar (and other instruments as well) to give a new spin on the Song of Storms from the Ocarina of Time. According to KK, this cover was given a solid blend of what they call "folk-metal and orchestral elements". Despite having only two videos posted so far, this musician does not fail to showcase his amazing talent. In addition, from the way this Zelda cover sounds, I can't wait to here more from this dude.

What do you think of this cover? Do you have a favorite genre of music that gets used for Zelda covers? Let us know in the comments below.

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Our newest journey into the world of Zelda music covers takes us to the world of metal once again. Not just any kind of metal, but a subgenre of this type of music called instrumental rock. Instrumental metal is a type of metal song that features musical instruments with little to no singing involved. This kind of music can be heard in songs from metal bands like Metallica. YouTube artist KK Music takes help breathe new life into a popular Zelda tune...

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Caption Contest 050: "What's that in your ear?" http://www.zeldainformer.com/caption-contest-050-whats-that-in-your-ear/ Mon, 25 Jan 2016 21:36:00 +0000 http://localhost/wordpress90/?p=13623 Hi, all you Zelda fans. I hope you're ready for a very special entry in ZI's weekly Caption Contest. That's right; we've finally reached our 50th contest! Anyway, the hype is officially on for Twilight Princess HD, as we've recently learned about some new features and watched some really nice footage from the game. With all this exciting news floating around, we just had to use a TP image for the contest this week. So, ead inside to share your hilarious captions in our momentous 50th Caption Contest.

Last Week's Contest:

Ganondorf showed off his brand new shirt last week. Too bad it was encased in crystal.

By: Codster9

By: Bacon Informer

By: Victor Strang

By: milky_vampyre

By: Jordana

And here are our non-photo caption winners:

  • Trinosaur: "I'll win the frozen T-shirt contest for sure this time!"
  • monkee-goro: "when you just got a flat stomach and go summer clothes shopping"
  • XNinja169: "I really hope this shirt is made of expandable fabric. I need to look hot for the pirate party."
  • gingerninja989: "*Runs up to unopened chest* "is this where they hid the triforce? *opens chest* Yes!! I finally ha..... Wait a minute, a T-shirt!?! Oh well I guess I can be evil and fabulous at the same time now *skips merrily of into the distance*"
  • dizzi: "ahhh heck I brought it too small!!! oh well theres the weight loss target......must lose all this weight before summer......."

This Week's Contest:

I think Midna has a secret for Wolf Link.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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Hi, all you Zelda fans. I hope you're ready for a very special entry in ZI's weekly Caption Contest. That's right; we've finally reached our 50th contest! Anyway, the hype is officially on for Twilight Princess HD, as we've recently learned about some new features and watched some really nice footage from the game. With all this exciting news floating around, we just had to use a TP image for the contest this week. So, head inside to share your hilarious captions in our momentous 50th Caption Contest...

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YouTubers Share What The Legend of Zelda Series Could Have Been Based Upon Cut Content http://www.zeldainformer.com/youtubers-share-what-the-legend-of-zelda-series-could-have-been-based-upon/ Mon, 25 Jan 2016 21:06:00 +0000 http://localhost/wordpress90/?p=13624

It's no secret that practically every single Zelda game in the series has cut content and ideas. This dates all the way back to the first game in the series and continues on through the most recent release in Tri Force Heroes. The big thing about this cut content and ideas is not only their potential impact on the games the content was for, but how it could have effected the future of the series. As an example, YouTubers Gnoggin and HMK mention that The Legend of Zelda (NES) was originally supposed to have a time travel mechanic to a more futuristic setting and when they wanted to revisit this idea in Ocarina of Time, it was basically shut down as the series had established a setting that didn't involve such things. But if it originally made it into the title it could have changed the entire setting of the series moving forward.

There are many changes and content gone missing over the source of the history of this series that could have had massive implications moving forward. That's exactly what the video above does - exploring this cut content and coming to some conclusions on what the content's inclusion could have done for the series.

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It's no secret that practically every single Zelda game in the series has cut content and ideas. This dates all the way back to the first game in the series and continues on through the most recent release in Tri Force Heroes. The big thing about this cut content and ideas is not only their potential impact on the games the content was for, but how it could have effected the future of the series. As an example, YouTubers Gnoggin and HMK mention that The Legend of Zelda (NES) was originally supposed to have a time travel mechanic to a...

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ZVS Best Dungeon Tournament: A Link Between Worlds http://www.zeldainformer.com/zvs-best-dungeon-tournament-a-link-between-worlds/ Mon, 25 Jan 2016 21:33:00 +0000 http://localhost/wordpress90/?p=13625 The time has come for you folks to decide which dungeons from A Link Between Worlds are advancing to the the final 36 dungeon tournament bracket. With a resounding 12 dungeons, the choice will certainly not be easy for many of you. I'm not even sure which dungeon I am leaning towards at this time. Of course this isn't about my personal favorites - what really matters is what dungeon is your favorite. Two will move on the final bracket with the rest eliminated, so choose wisely!

What is Zelda Versus: Best Dungeon Tournament?

Zelda Versus is back with a bang, having the fans determine what their favorite dungeon is in the entire Zelda series based upon a tournament format. However, before the final bracket can be made we need first narrow down the dungeons to be included on the list. Instead of us deciding for you what the top dungeons are, we're going to let you decide what dungeons get included. Here is how our preliminary round is going to work.

For 9 straight days we will be posting two Zelda Versus posts a day. These posts will be about a single game in the series and contain a poll with all the dungeons in the game. All dungeons will be considered - be them small or large. You will be allowed to vote for one dungeon (your favorite in the entire game). The two dungeons with the most votes in the poll will be moving on to the final bracket. There are currently 18 canon games in the series, leaving us with an expected total of 36 total dungeons in the final bracket. How those final dungeons are matched up will be determined by a random number generator (as in, we'll assign a number to each title and basically pick the matchups out of a hat).

We'll be doing the preliminary round in order of most recent release and going backwards until we end with The Legend of Zelda (NES). Once the 9 days are finished (final day is February 2nd), we'll then be compiling the poll results for the final poll and launching the full tournament bracket on February 7th. The first round of that tournament will have two polls posted each day - similar to how the preliminary round worked. The second round will be one poll a day starting on February 16th. The third will begin on February 20th. The Championship round will take place on February 23rd.

Preliminary Round Polls:

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The time has come for you folks to decide which dungeons from A Link Between Worlds are advancing to the the final 36 dungeon tournament bracket. With a resounding 12 dungeons, the choice will certainly not be easy for many of you. I'm not even sure which dungeon I am leaning towards at this time. Of course this isn't about my personal favorites - what really matters is what dungeon is your favorite. Two will move on the final bracket with the rest eliminated, so choose wisely...

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What is your favorite dungeon in A Link Between Worlds?
Eastern Palace
Tower of Hera
House of Gales
Inside Hyrule Castle
Desert Palace
Ice Ruins
Swamp Palace
Thieves' Hideout
Dark Palace
Skull Woods
Turtle Rock
Lorule Castle
Quiz Maker
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Prima is Releasing a Collector's Edition Guide for Hyrule Warriors Legends http://www.zeldainformer.com/prima-is-releasing-a-collectors-edition-guide-for-hyrule-warriors-legends/ Tue, 26 Jan 2016 01:04:00 +0000 http://localhost/wordpress90/?p=13626

In the lead up to the release of any game, there's almost always news of a guide being developed for it. The fine folks over at Prima have always done fine work, making sure that anyone who needed help was able to finish the puzzles that they were stuck at. With the release of Hyrule Warriors Legends just around the corner, it's no surprise at all that Prima would be working on a guide for the game as well.

Here’s what fans can expect from the guide:

New Content: Including characters and tools.

Master Combat: Expert battle tactics provide the precise button presses and timing required to defeat your foes and capture territory for Zelda’s forces.

Comprehensive Bestiary: Exploit each creature’s weaknesses—including the Bosses–by using items and fighting techniques.

Find Every Item: Use everything in your arsenal to accomplish special tasks!

Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience.

The guide is set to release on the same day as the game, March 25th. If you've never played Hyrule Warriors, it might be worth your time to pick up a copy of this guide. Amazon is listing it for $34.99 USD, and if you're interested you can find it here. These guides will only be printed once, so if you're thinking about getting one, I highly recommend it.

What do you think? Will you be picking up one of these? Let us know in the comments below!

Source: Amazon (via Nintendo Everything)

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In the lead up to the release of any game, there's almost always news of a guide being developed for it. The fine folks over at Prima have always done fine work, making sure that anyone who needed help was able to finish the puzzles that they were stuck at. With the release of Hyrule Warriors Legends just around the corner, it's no surprise at all that Prima would be working on a guide for the game as well...

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Come Watch the Hyrule Warriors Legends Treasure Box be Unboxed http://www.zeldainformer.com/come-watch-the-hyrule-warriors-legends-treasure-box-be-unboxed/ Tue, 26 Jan 2016 01:15:00 +0000 http://localhost/wordpress90/?p=13627 Ever since they announced that there would be a special Treasure Box for Hyrule Warriors Legends and we got our first glimpse of Linkle's beautiful compass, I've wanted to see everything that's inside of the box; and boy, did Koei Tecmo not disappoint. Do note, however, that this package is unfortunately Japanese only and the only special collectible that will be made available to us will be Linkle's compass.

NintenDaan has shared a video on YouTube where he unboxes this much anticipated Treasure Box release of Hyrule Warriors Legends, and the contents of the box are truly amazing. Starting off with the beautiful rendition of Linkle's compass, we're next treated to a cute little plushy of Navi, our own Golden Ocarina, and an artbook. Koei Tecmo has really gone above and beyond to bring us some amazing merchandise.

What do you think? Do you wish the treasure box was releasing outside of Japan? Let us know in the comments below!

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Ever since they announced that there would be a special Treasure Box for Hyrule Warriors Legends and we got our first glimpse of Linkle's beautiful compass, I've wanted to see everything that's inside of the box; and boy, did Koei Tecmo not disappoint. Do note, however, that this package is unfortunately Japanese only and the only special collectible that will be made available to us will be Linkle's compass...

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Hyrule Warriors Legends Won't Give You an Option to Reset Your Save File at First http://www.zeldainformer.com/hyrule-warriors-legends-wont-give-you-an-option-to-reset-your-save-file-at/ Tue, 26 Jan 2016 02:52:00 +0000 http://localhost/wordpress90/?p=13628

If you've ever traded away one of your games, you'll no doubt be familiar with a feature that allows you to reset your save file so that it's like the game is brand new. There's essentially nothing wrong with this; you wouldn't want anyone taking credit for all of your hard work.

However, for some strange reason, the people over at Koei Tecmo have decided that the original release of Hyrule Warriors Legends won't feature the ability to reset your progress. Interestingly, this function will instead come from an update that will be released at a later time. There's no news yet on whether or not the game will ship outside of Japan with this already included, but for now the current build of the game does not include this feature.

What do you think of this news? Does it strike you as odd that they wouldn't include something like this? Let us know in the comments below!

Source: Hyrule Warriors Twitter (via Nintendo Everything)

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If you've ever traded away one of your games, you'll no doubt be familiar with a feature that allows you to reset your save file so that it's like the game is brand new. There's essentially nothing wrong with this; you wouldn't want anyone taking credit for all of your hard work...

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Come Watch Each of the Hyrule Warriors Legends Character's Victory Animations http://www.zeldainformer.com/come-watch-each-of-the-hyrule-warriors-legends-characters-victory-animation/ Tue, 26 Jan 2016 03:22:00 +0000 http://localhost/wordpress90/?p=13629 With Hyrule Warriors Legends having released in Japan already, there's a collection of gameplay and different scenes stemming from the title popping up online. If you've played Hyrule Warriors, there's no doubt that you find the victory animations some of the most pleasing scenes that you come across throughout your playtime. In my opinion, there's nothing more satisfying then seeing Link or Zelda doing their signature move across the screen to celebrate their victory.

In light of this, a YouTuber by the name of Zephiel810 has posted a video containing all of the different victory animations for the characters of the game. From characters like Link, all the way to the King of Red Lions and Skull Kid, they're all there and they look fantastic in all of their celebratory glory. If you've been wondering how the new characters look and how exactly they celebrate their own victories, look no further than the video above!

What do you think of the video? Do you find all the new character victory animations interesting? Let us know in the comments below!

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With Hyrule Warriors Legends having released in Japan already, there's a collection of gameplay and different scenes stemming from the title popping up online. If you've played Hyrule Warriors, there's no doubt that you find the victory animations some of the most pleasing scenes that you come across throughout your playtime. In my opinion, there's nothing more satisfying then seeing Link or Zelda doing their signature move across the screen to celebrate their victory...

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Official Twitter Update Reveals Unused Concept Art for Midna, and Other Twilight Princess HD Details http://www.zeldainformer.com/the-official-zelda-japan-twitter-is-back-with-more-information-about-twilig/ Tue, 26 Jan 2016 07:08:00 +0000 http://localhost/wordpress90/?p=13630 Over the past week, the official twitter of Zelda in Japan has shared a story of sorts from their twitter, and each time revealing some new screenshots for Twilight Princess HD. Just yesterday, we were treated to yet another update from Malo, and he recapped the abilities of Wolf Link. Not too long ago, we received a new update from Malo once again, this time we're treated to some new information on our very own Twilight Princess herself: Midna.

“…It’s Malo. This is Midna, the gal who is profusely well-informed about the Twilight Realm. Seems like there were various kinds of designs until her appearance became like this. Speaking of which, her name seems to come from midnight… “shadow” = “night” is simple, isn’t it.”

As well as the quote above, we were treated to a new screenshot and two concept art pieces for Midna before they decided on her final form. For those curious, there are several other concepts that weren't used for Midna that can be found in Hyrule Historia.

What do you think of these new images? Do you enjoy the insight at Midna's early look? Let us know in the comments below!

Source: Twitter (via Nintendo Everything)

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Over the past week, the official twitter of Zelda in Japan has shared a story of sorts from their twitter, and each time revealing some new screenshots for Twilight Princess HD. Just yesterday, we were treated to yet another update from Malo, and he recapped the abilities of Wolf Link. Not too long ago, we received a new update from Malo once again, this time we're treated to some new information on our very own Twilight Princess herself: Midna...

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ZVS: What Is Your Favorite Dungeon in Skyward Sword (Poll) - Best Dungeon Tournament http://www.zeldainformer.com/zvs-what-is-your-favorite-dungeon-in-skyward-sword-poll-best-dungeon-tourna/ Tue, 26 Jan 2016 18:09:00 +0000 http://localhost/wordpress90/?p=13631 The time has arrived for us to all vote on our favorite dungeon in Skyward Sword. The top two vote getting dungeons will advance to our final Zelda Versus Best Dungeon Tournament bracket, so every vote truly matters. Skyward Sword features 9 total dungeons, though two of them are mini-dungeons. On a more personal note, my favorite dungeons in the entire series lie in this game so I have some personal hope those dungeons move on. However I don't want to persuade your vote - this is about what one is your favorite, not mine!

What is Zelda Versus: Best Dungeon Tournament?

Zelda Versus is back with a bang, having the fans determine what their favorite dungeon is in the entire Zelda series based upon a tournament format. However, before the final bracket can be made we need first narrow down the dungeons to be included on the list. Instead of us deciding for you what the top dungeons are, we're going to let you decide what dungeons get included. Here is how our preliminary round is going to work.

For 9 straight days we will be posting two Zelda Versus posts a day. These posts will be about a single game in the series and contain a poll with all the dungeons in the game. All dungeons will be considered - be them small or large. You will be allowed to vote for one dungeon (your favorite in the entire game). The two dungeons with the most votes in the poll will be moving on to the final bracket. There are currently 18 canon games in the series, leaving us with an expected total of 36 total dungeons in the final bracket. How those final dungeons are matched up will be determined by a random number generator (as in, we'll assign a number to each title and basically pick the matchups out of a hat).

We'll be doing the preliminary round in order of most recent release and going backwards until we end with The Legend of Zelda (NES). Once the 9 days are finished (final day is February 2nd), we'll then be compiling the poll results for the final poll and launching the full tournament bracket on February 7th. The first round of that tournament will have two polls posted each day - similar to how the preliminary round worked. The second round will be one poll a day starting on February 16th. The third will begin on February 20th. The Championship round will take place on February 23rd.

Preliminary Round Polls:

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The time has arrived for us to all vote on our favorite dungeon in Skyward Sword. The top two vote getting dungeons will advance to our final Zelda Versus Best Dungeon Tournament bracket, so every vote truly matters. Skyward Sword features 9 total dungeons, though two of them are mini-dungeons. On a more personal note, my favorite dungeons in the entire series lie in this game so I have some personal hope those dungeons move on. However I don't want to persuade your vote - this is about what one is your favorite, not mine...

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What is your favorite dungeon in Skyward Sword?
Skyview Temple
Earth Temple
Lanayru Mining Facility
Ancient Cistern
Sandship
Fire Sanctuary
Sky Keep
Waterfall Cave
Pirate Stronghold
Poll Maker
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Mases Mart: Skyward Sword Remake, Tri Force Heroes Multiplayer http://www.zeldainformer.com/mases-mart-skyward-sword-remake-tri-force-heroes-multiplayer/ Tue, 26 Jan 2016 22:20:00 +0000 http://localhost/wordpress90/?p=13632 Once Twilight Princess HD releases in March, this will leave Skyward Sword as the only 3D console Zelda title that has yet to be revisited. Given its heavy focus on motion controls, it might take a more significant overhaul for a Skyward Sword remake to ever come to fruition. If Skyward Sword was remade, what control scheme would be used? What about a portable version for the 3DS? These are just a few of the questions in this weeks episode of Mases Mart. This show is a weekly video mailbag where I answer questions submitted by the fans. It was previously a feature at Zelda Dungeon, but with the recent announcement that Zelda Informer and Zelda Dungeon are now under the same umbrella, new episodes will now be published here at its new home.

There are several ways to submit your question for next week's mailbag, and the easiest way is to simply post it right here in the comments below. Each week I try to answer between 4-6 questions, keeping the video within a reasonable amount of time.

Questions

  • 00:06 - Which Zelda game has aged the most gracefully?
  • 01:15 - How well do you think Tri Force Heroes would have done had it not been mainly focused on Multiplayer?
  • 02:14 - Do you think there will be another Zelda game in the art style as The Wind Waker for the Wii U or NX?
  • 03:40 - Do you think Nintendo will make Skyward Sword for the 3DS?
  • 04:38 - How would the controls of an HD Skyward Sword work?

Background music courtesy of Zelda Reorchestrated.

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Once Twilight Princess HD releases in March, this will leave Skyward Sword as the only 3D console Zelda title that has yet to be revisited. Given its heavy focus on motion controls, it might take a more significant overhaul for a Skyward Sword remake to ever come to fruition. If Skyward Sword was remade, what control scheme would be used? What about a portable version for the 3DS? These are just a few of the questions in this weeks episode of Mases Mart. This show is a weekly video mailbag where I answer questions submitted by the fans...

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Symphony of the Goddesses Will be Holding Another Show in Kansas City http://www.zeldainformer.com/symphony-of-the-goddesses-will-be-holding-another-show-in-kansas-city/ Wed, 27 Jan 2016 02:38:00 +0000 http://localhost/wordpress90/?p=13633 Of all the things to come out of The Legend of Zelda franchise, Symphony of the Goddesses would have to be one of the more interesting events across the world. There really isn't anything that can be compared to the sheer thrill of listening to talented musicians playing the songs that you've grown to love.

If you haven't had a chance to go and check out this absolutely amazing piece of work and you happen to live in Kansas City, you're in luck! The official Zelda Symphony twitter page have just announces that they're going to be offering up a brand new show in Kansas City. Get in quick though, because this is definitely something that you wouldn't want to miss out on.

Will you be checking out this show? Let us know in the comments below!

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Of all the things to come out of The Legend of Zelda franchise, Symphony of the Goddesses would have to be one of the more interesting events across the world. There really isn't anything that can be compared to the sheer thrill of listening to talented musicians playing the songs that you've grown to love...

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We've added a new #KansasCity show! Presale for Amex cardholders starts tomorrow at 10am! https://t.co/kdwyhVHF6Q

— Zelda Symphony (@zeldasymphony) January 26, 2016 ]]>
Nintendo UK Store Offering 20% Discount on Selected Zelda Merchandise http://www.zeldainformer.com/nintendo-uk-store-offering-20-discount-on-selected-zelda-merchandise/ Wed, 27 Jan 2016 00:47:00 +0000 http://localhost/wordpress90/?p=13634 Nintendo's online store holds quite a selection of awesome Zelda goodies. Honestly, with a bit more disposable income, many of us would easily snatch up as much of this merch as we could. Luckily, Nintendo has recently made it easier for UK fans to get their hands on some of these items. Until January 31, Nintendo UK is offering 20% off selected Zelda merchandise in its online store.

These assorted Zelda items are now available for these discounted prices:

  • the black and gold Gym Bag for £5.19.
  • the Hylian Sheild Backpack for £23.99.
  • the black Messenger Bag for £18.39.
  • the gold Zelda Wii U Wheel for £9.59.
  • the Majora's Mask 3DS XL Case for £11.99.
  • the Ocarina of Time Snap Back Cap for £11.99.
  • the black and grey Snap Back Cap for £11.19.
  • the green and gold Snap Back Cap for £11.19.
  • the Logo Camper Cap for £11.99.
  • the Golden Metal Plate Snap Back Cap for £11.99.
  • the black Triforce T-Shirt for £11.99.

You can find these items and many more at Nintendo UK's store right here. Remember, the promotion ends on January 31, so buy soon if you want to take advantage of the discount.

Are you going to take advantage of these deals? What item are you going to buy? Let us know in the comments!

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Nintendo's online store holds quite a selection of awesome Zelda goodies. Honestly, with a bit more disposable income, many of us would easily snatch up as much of this merch as we could. Luckily, Nintendo has recently made it easier for UK fans to get their hands on some of these items. Until January 31, Nintendo UK is offering 20% off selected Zelda merchandise in its online store...

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ZVS: What's Your Favorite Dungeon in Spirit Tracks? (Poll) - Best Dungeon Tournament http://www.zeldainformer.com/zvs-whats-your-favorite-dungeon-in-spirit-tracks-poll-best-dungeon-tourname/ Wed, 27 Jan 2016 02:56:00 +0000 http://localhost/wordpress90/?p=13635 As we move deeper into our preliminary round of our Best Dungeon Tournament polling we'll be exploring titles that may not have necessarily big followings. Spirit Tracks falls into that category. However, that doesn't mean that Spirit Tracks doesn't have some absolutely fantastic dungeons. The game has 7 total dungeons and contains one dungeon in particular that I find to be simply hard to forget. Which dungeon is your favorite for this game? Which two dungeons will make the final bracket? You decide!

What is Zelda Versus: Best Dungeon Tournament?

Zelda Versus is back with a bang, having the fans determine what their favorite dungeon is in the entire Zelda series based upon a tournament format. However, before the final bracket can be made we need first narrow down the dungeons to be included on the list. Instead of us deciding for you what the top dungeons are, we're going to let you decide what dungeons get included. Here is how our preliminary round is going to work.

For 9 straight days we will be posting two Zelda Versus posts a day. These posts will be about a single game in the series and contain a poll with all the dungeons in the game. All dungeons will be considered - be them small or large. You will be allowed to vote for one dungeon (your favorite in the entire game). The two dungeons with the most votes in the poll will be moving on to the final bracket. There are currently 18 canon games in the series, leaving us with an expected total of 36 total dungeons in the final bracket. How those final dungeons are matched up will be determined by a random number generator (as in, we'll assign a number to each title and basically pick the matchups out of a hat).

We'll be doing the preliminary round in order of most recent release and going backwards until we end with The Legend of Zelda (NES). Once the 9 days are finished (final day is February 2nd), we'll then be compiling the poll results for the final poll and launching the full tournament bracket on February 7th. The first round of that tournament will have two polls posted each day - similar to how the preliminary round worked. The second round will be one poll a day starting on February 16th. The third will begin on February 20th. The Championship round will take place on February 23rd.

Preliminary Round Polls:

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As we move deeper into our preliminary round of our Best Dungeon Tournament polling we'll be exploring titles that may not have necessarily big followings. Spirit Tracks falls into that category. However, that doesn't mean that Spirit Tracks doesn't have some absolutely fantastic dungeons. The game has 7 total dungeons and contains one dungeon in particular that I find to be simply hard to forget. Which dungeon is your favorite for this game? Which two dungeons will make the final bracket? You decide...

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survey software
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New Twilight Princess HD Tweet Reveals Ilia Concept Art http://www.zeldainformer.com/new-twlight-princess-hd-tweet-reveals-ilia-concept-art/ Wed, 27 Jan 2016 05:00:00 +0000 http://localhost/wordpress90/?p=13636 A new tweet about Twilight Princess HD has surfaced from Japan’s official Zelda Twitter account. Since early January, each tweet about Twilight Princess HD has been from the character Malo with details about the game. “Malo” will continue to update the account with more details up until the release date. This particular tweet gives fans a look at a screen shot of Ilia, along with two concept art photos that you can view in the gallery below. Thanks to Nintendo Everything, here’s a translation of the actual tweet:

“…It’s Malo. Hey you… Are you frightened by Ilia? She’s normally kind, but when she’s mad she’s very scary indeed… such Ilia used to be naughty in the past… You see, she put things like a fairy sticker on her forehead… But when you look at it closer, it feels rather eerie.” — Malo

Ilia seems to have come a long way in terms of how she first looked! Her first design makes her look very somber – she also might have had an obsession with fairies rather than horses. The second design has an emphasis on a cheery Ilia who might have valued fashion, but you can also see how she transformed into the version of Ilia we know today. Do you like the changes made from the concept art to the final version? Are you excited to see more details for Twilight Princess HD? Let us know in the comments!

Source: Nintendo Everything

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A new tweet about Twilight Princess HD has surfaced from Japan’s official Zelda Twitter account. Since early January, each tweet about Twilight Princess HD has been from the character Malo with details about the game. “Malo” will continue to update the account with more details up until the release date. This particular tweet gives fans a look at a screen shot of Ilia, along with two concept art photos that you can view in the gallery below...

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ZI Podcast 72: NX Rumors, The One Thing Missing From Tri Force Heroes, & The Best Of Zelda Tunes http://www.zeldainformer.com/zi-podcast-72-nx-rumors-the-one-thing-missing-from-triforce-heroes-the-best/ Wed, 27 Jan 2016 05:00:00 +0000 http://localhost/wordpress90/?p=13637

Direct Download (Right Click, Save As) iTunes

On this weeks podcast Adam, Colin, Jeffrey, and Jake dive into the deep end talking about NX rumors while also exploring what they like and don't like about Tri Force Heroes. In fact, they go on to talk about the one key thing the game truly is missing that would have made the experience so much better. They round off the discussion this week talking about some of the very best Zelda music out there.

I do want to personally apologize for the delay in releasing this past Saturday's episode - Adam had a crazy weekend full of parties that lead to him taking up a new personal relationship with a mop. The good news is that I'll be taking over getting these episodes live each week on our typical day to free Adam up for more... personal time with that mysterious mop. As always we greatly appreciate all the fan topics sent in and I am please to say that one of you lovely people sent Adam a copy of Tri Froce Heroes... he sincerely thanks you from the bottom of his heart. Just look how happy he is:

Okay, so he's really wondering what the monster in his closet is thinking and he's defending the game with his life. Seriously though, big thanks to all of you listeners every week! You can send all your fan topics and other questions related to the podcast to zeldainformerpodcast@gmail.com. Adam is trying to raise some money to get a Wii U, which you know.. could be important this year with that Twilight Princess HD and Zelda U releases this year. If you'd like to donate to that cause you can do so here.

Social Media & Special Thanks

Articles & Related Links

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Direct Download (Right Click, Save As) iTunes

On this weeks podcast Adam, Colin, Jeffrey, and Jake dive into the deep end talking about NX rumors while also exploring what they like and don't like about  Tri Force Heroes. In fact, they go on to talk about the one key thing the game truly is missing that would have made the experience so much better. They round off the discussion this week talking about some of the very best Zelda music out there...

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ZVS: What's Your Favorite Dungeon in Phantom Hourglass? (Poll) - Best Dungeon Tournament http://www.zeldainformer.com/zvs-whats-your-favorite-dungeon-in-phantom-hourglass-poll-best-dungeon-tour/ Wed, 27 Jan 2016 17:47:00 +0000 http://localhost/wordpress90/?p=13638 The preliminary round of the Zelda Versus Best Dungeon Tournament presses on as we take a look at the dungeons in Phantom Hourglass. There are 8 total dungeons in the game. The question now is what two dungeons are going to move on to our final bracket? You can vote for your favorite dungeon in the poll and help decide! We're slowly moving closer and closer to getting a better picture of the tournament bracket.

What is Zelda Versus: Best Dungeon Tournament?

Zelda Versus is back with a bang, having the fans determine what their favorite dungeon is in the entire Zelda series based upon a tournament format. However, before the final bracket can be made we need first narrow down the dungeons to be included on the list. Instead of us deciding for you what the top dungeons are, we're going to let you decide what dungeons get included. Here is how our preliminary round is going to work.

For 9 straight days we will be posting two Zelda Versus posts a day. These posts will be about a single game in the series and contain a poll with all the dungeons in the game. All dungeons will be considered - be them small or large. You will be allowed to vote for one dungeon (your favorite in the entire game). The two dungeons with the most votes in the poll will be moving on to the final bracket. There are currently 18 canon games in the series, leaving us with an expected total of 36 total dungeons in the final bracket. How those final dungeons are matched up will be determined by a random number generator (as in, we'll assign a number to each title and basically pick the matchups out of a hat).

We'll be doing the preliminary round in order of most recent release and going backwards until we end with The Legend of Zelda (NES). Once the 9 days are finished (final day is February 2nd), we'll then be compiling the poll results for the final poll and launching the full tournament bracket on February 7th. The first round of that tournament will have two polls posted each day - similar to how the preliminary round worked. The second round will be one poll a day starting on February 16th. The third will begin on February 20th. The Championship round will take place on February 23rd.

Preliminary Round Polls:

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The preliminary round of the Zelda Versus Best Dungeon Tournament presses on as we take a look at the dungeons in Phantom Hourglass. There are 8 total dungeons in the game. The question now is what two dungeons are going to move on to our final bracket? You can vote for your favorite dungeon in the poll and help decide! We're slowly moving closer and closer to getting a better picture of the tournament bracket...

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The Boss Man: Top 5 Reasons to Be Excited for Nintendo in 2016 http://www.zeldainformer.com/the-boss-man-top-5-reasons-to-be-excited-for-nintendo-in-2016/ Wed, 27 Jan 2016 18:42:00 +0000 http://localhost/wordpress90/?p=13639

Last year I released two episodes of The Boss Man that talked about what I am excited for and what I am worried about when it came to Nintendo in 2015. I wanted to revisit that idea for 2016 as we enter Zelda's 30th anniversary. Certainly there are a lot of things to be excited for this year, but it's also true that with that excitement comes some worry. This week we're focusing on on the positive side of the coin as I give you my top 5 reasons I'm excited for Nintendo in 2016.

As always, be sure to subscribe to our YouTube channel and leave any topic suggestions for future episodes in the comments below.

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Last year I released two episodes of The Boss Man that talked about what I am excited for and what I am worried about when it came to Nintendo in 2015. I wanted to revisit that idea for 2016 as we enter Zelda's 30th anniversary. Certainly there are a lot of things to be excited for this year, but it's also true that with that excitement comes some worry. This week we're focusing on on the positive side of the coin as I give you my top 5 reasons I'm excited for Nintendo in 2016.

As always, be sure to subscribe to our YouTube channel and leave any topic suggestions for future episodes in the comments below.

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ZVS: What's Your Favorite Dungeon in Twilight Princess? (Poll) - Best Dungeon Tournament http://www.zeldainformer.com/zvs-whats-your-favorite-dungeon-in-twilight-princess-poll-best-dungeon-tour/ Thu, 28 Jan 2016 04:44:00 +0000 http://localhost/wordpress90/?p=13640 It's time to decide what two dungeons move on from Twilight Princess into our final best dungeon tournament bracket. Twilight Princess features 10 dungeons (soon 11 with Twilight Princess HD looming). This is surely going to be a tough choice for many given the wide breadth of excellent dungeons in this title. Still you only get to choose one - your absolute favorite in the whole series via the given poll. Choose wisely!

What is Zelda Versus: Best Dungeon Tournament?

Zelda Versus is back with a bang, having the fans determine what their favorite dungeon is in the entire Zelda series based upon a tournament format. However, before the final bracket can be made we need first narrow down the dungeons to be included on the list. Instead of us deciding for you what the top dungeons are, we're going to let you decide what dungeons get included. Here is how our preliminary round is going to work.

For 9 straight days we will be posting two Zelda Versus posts a day. These posts will be about a single game in the series and contain a poll with all the dungeons in the game. All dungeons will be considered - be them small or large. You will be allowed to vote for one dungeon (your favorite in the entire game). The two dungeons with the most votes in the poll will be moving on to the final bracket. There are currently 18 canon games in the series, leaving us with an expected total of 36 total dungeons in the final bracket. How those final dungeons are matched up will be determined by a random number generator (as in, we'll assign a number to each title and basically pick the matchups out of a hat).

We'll be doing the preliminary round in order of most recent release and going backwards until we end with The Legend of Zelda (NES). Once the 9 days are finished (final day is February 2nd), we'll then be compiling the poll results for the final poll and launching the full tournament bracket on February 7th. The first round of that tournament will have two polls posted each day - similar to how the preliminary round worked. The second round will be one poll a day starting on February 16th. The third will begin on February 20th. The Championship round will take place on February 23rd.

Preliminary Round Polls:

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It's time to decide what two dungeons move on from Twilight Princess into our final best dungeon tournament bracket. Twilight Princess features 10 dungeons (soon 11 with Twilight Princess HD looming). This is surely going to be a tough choice for many given the wide breadth of excellent dungeons in this title. Still you only get to choose one - your absolute favorite in the whole series via the given poll. Choose wisely...

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Hyrule Warriors Legends is High on Japan's Media Create Charts http://www.zeldainformer.com/hyrule-warriors-legends-is-high-on-japans-media-create-charts/ Thu, 28 Jan 2016 16:29:00 +0000 http://localhost/wordpress90/?p=13641

The handheld spin-off Hyrule Warriors Legends recently launched on the Nintendo 3DS in Japan, so naturally we would expect the game to sell well like its predecessor on Wii U. Our expectations were met, as Legends takes third place below Yakuza: Kiwami's two releases on the PS4 and PS3 on Japan's Media Create charts. With 54,479 sales so far, it's a little under 15,000 copies short of Hyrule Warriors' original sales debut.

  1. [PS4] Yakuza: Kiwami (Sega, 01/21/16) – 103,256 (New)
  2. [PS3] Yakuza: Kiwami (Sega, 01/21/16) – 60,427 (New)
  3. [3DS] Hyrule Warriors Legends (Koei Tecmo, 01/21/16) – 54,479 (New)
  4. [PS4] Just Cause 3 (Square Enix, 01/21/16) – 33,660 (New)
  5. [PS4] Resident Evil: Origins Collection (Capcom, 01/21/16) – 21,015 (New)
  6. [3DS] Monster Hunter X (Capcom, 11/27/15) – 20,714 (2,644,499)
  7. [PS3] Resident Evil 0 (Capcom, 01/21/16) – 15,639 (New)
  8. [Wii U] Splatoon (Nintendo, 05/28/15) – 13,764 (1,215,154)
  9. [3DS] Monster Strike (Mixi, 12/17/15) – 11,684 (769,491)
  10. [3DS] Yo-kai Watch Busters: Red Cat Team / White Dog Squad (Level-5, 07/11/15) – 10,608 (2,172,431)

Will you be purchasing Legends upon its release in the West? Tell us below.

Source: Gematsu

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The handheld spin-off Hyrule Warriors Legends recently launched on the Nintendo 3DS in Japan, so naturally we would expect the game to sell well like its predecessor on Wii U. Our expectations were met, as Legends takes third place below Yakuza: Kiwami's two releases on the PS4 and PS3 on Japan's Media Create charts. With 54,479 sales so far, it's a little under 15,000 copies short of Hyrule Warriors' original sales debut...

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ZVS: What's Your Favorite Dungeon in The Minish Cap? (Poll) - Best Dungeon Tournament http://www.zeldainformer.com/zvs-whats-your-favorite-dungeon-in-the-minish-cap-poll-best-dungeon-tournam/ Thu, 28 Jan 2016 16:51:00 +0000 http://localhost/wordpress90/?p=13642 The Zelda Versus Best Dungeon Tournament presses on, as the first title we'll be looking at today is my personal favorite 2D Zelda game: The Minish Cap. This Game Boy Advance title features a total of six dungeons, each beautifully crafted by Capcom's development team. Which one do you enjoy battling your way through the most? Pick your absolute favorite dungeon via the poll above.

What is Zelda Versus: Best Dungeon Tournament?

Zelda Versus is back with a bang, having the fans determine what their favorite dungeon is in the entire Zelda series based upon a tournament format. However, before the final bracket can be made we need first narrow down the dungeons to be included on the list. Instead of us deciding for you what the top dungeons are, we're going to let you decide what dungeons get included. Here is how our preliminary round is going to work.

For 9 straight days we will be posting two Zelda Versus posts a day. These posts will be about a single game in the series and contain a poll with all the dungeons in the game. All dungeons will be considered - be them small or large. You will be allowed to vote for one dungeon (your favorite in the entire game). The two dungeons with the most votes in the poll will be moving on to the final bracket. There are currently 18 canon games in the series, leaving us with an expected total of 36 total dungeons in the final bracket. How those final dungeons are matched up will be determined by a random number generator (as in, we'll assign a number to each title and basically pick the matchups out of a hat).

We'll be doing the preliminary round in order of most recent release and going backwards until we end with The Legend of Zelda (NES). Once the 9 days are finished (final day is February 2nd), we'll then be compiling the poll results for the final poll and launching the full tournament bracket on February 7th. The first round of that tournament will have two polls posted each day - similar to how the preliminary round worked. The second round will be one poll a day starting on February 16th. The third will begin on February 20th. The Championship round will take place on February 23rd.

Preliminary Round Polls:

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The Zelda Versus Best Dungeon Tournament presses on, as the first title we'll be looking at today is my personal favorite 2D Zelda game: The Minish Cap. This Game Boy Advance title features a total of six dungeons, each beautifully crafted by Capcom's development team. Which one do you enjoy battling your way through the most? Pick your absolute favorite dungeon via the poll...

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Which dungeon in The Minish Cap is your favorite?
Deepwood Shrine
Cave of Flames
Fortress of Winds
Temple of Droplets
Palace of Winds
Dark Hyrule Castle
Poll Maker
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Ocarina of Time's Master Sword Transformation in Unreal Engine 4 Looks Amazing http://www.zeldainformer.com/ocarina-of-times-master-sword-transformation-in-unreal-engine-4-looks-amazi/ Thu, 28 Jan 2016 17:36:00 +0000 http://localhost/wordpress90/?p=13643

The first 3D Zelda title, Ocarina of Time, has already been remade for the Nintendo 3DS. This hasn't stopped Zelda fans from imagining the other possibilities this game could have as a remake. CryZENx has not only imagined, but he has re-created the game's iconic Master Sword transformation in the Temple of Time using Unreal Engine 4.

This video makes me wonder — what would a true Nintendo-developed Zelda game look like with graphics on par with Unreal Engine 4? Perhaps the NX will be able to show us. Until then, we'll have to rely on fan projects to let us witness what Zelda could be in the future.

Do you like the look of Link's Master Sword transformation in Unreal Engine 4? Let us know in the comments.

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The first 3D Zelda title, Ocarina of Time, has already been remade for the Nintendo 3DS. This hasn't stopped Zelda fans from imagining the other possibilities this game could have as a remake. CryZENx has not only imagined, but he has re-created the game's iconic Master Sword transformation in the Temple of Time using Unreal Engine 4.

This video makes me wonder — what would a true Nintendo-developed Zelda game look like with graphics on par with Unreal Engine 4...

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Malo is Back to Show us Some Interesting Concept Art of Zant http://www.zeldainformer.com/malo-is-back-to-show-us-some-interesting-concept-art-of-zant/ Thu, 28 Jan 2016 19:20:00 +0000 http://localhost/wordpress90/?p=13644

"Malo" has sent out another Tweet via Japan's official Zelda Twitter account, this time showing off some concept art of Zant (viewable in the gallery below). Before, we saw some concept art of Ilia and also some of Midna. It's more than likely Malo will continue to show off concept art of various characters in Twilight Princess HD for a while. It's important to note that the art of Ilia and Zant are both featured in Hyrule Historia, and it's nice that Nintendo has decided to show off these drawings for those that do not own the book.

“…It’s Malo. The name of this guy who looks like a **men Ri**r (censored Kamen Rider) is… “Bamboo Shoot-type Final Battle Weapon Zant No.1″… ah it’s wrong isn’t it… anyway, he’s an evil character indeed… and on top of that [he’s based on] a bamboo shoot… That’s uncool…” — Malo

What character do you think Malo will focus on next? Tell us via the comment section below.

Source: Nintendo Everything

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"Malo" has sent out another Tweet via Japan's official Zelda Twitter account, this time showing off some concept art of Zant (viewable in the gallery below). This art is viewable in the gallery below. Before, we saw some concept art of Ilia and also some of Midna. It's more than likely Malo will continue to show off concept art of various characters in Twilight Princess HD for...

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ZVS: What’s Your Favorite Dungeon in Four Swords Adventures? (Poll) - Best Dungeon Tournament http://www.zeldainformer.com/zvs-whats-your-favorite-dungeon-in-four-swords-adventures-poll-best-dungeon/ Thu, 28 Jan 2016 23:15:00 +0000 http://localhost/wordpress90/?p=13645 The next game featured in Zelda Versus: Best Dungeon Tournament is none other than Four Swords Adventures. This co-op title for the GameCube contains a total of eight dungeons, each designed for four Links to battle their way through at once. This game is probably one of the most underrated entries in the series, as it was pretty fun. Choose your favorite dungeon in the poll above, and make sure to comment why below.

What is Zelda Versus: Best Dungeon Tournament?

Zelda Versus is back with a bang, having the fans determine what their favorite dungeon is in the entire Zelda series based upon a tournament format. However, before the final bracket can be made we need first narrow down the dungeons to be included on the list. Instead of us deciding for you what the top dungeons are, we're going to let you decide what dungeons get included. Here is how our preliminary round is going to work.

For 9 straight days we will be posting two Zelda Versus posts a day. These posts will be about a single game in the series and contain a poll with all the dungeons in the game. All dungeons will be considered - be them small or large. You will be allowed to vote for one dungeon (your favorite in the entire game). The two dungeons with the most votes in the poll will be moving on to the final bracket. There are currently 18 canon games in the series, leaving us with an expected total of 36 total dungeons in the final bracket. How those final dungeons are matched up will be determined by a random number generator (as in, we'll assign a number to each title and basically pick the matchups out of a hat).

We'll be doing the preliminary round in order of most recent release and going backwards until we end with The Legend of Zelda (NES). Once the 9 days are finished (final day is February 2nd), we'll then be compiling the poll results for the final poll and launching the full tournament bracket on February 7th. The first round of that tournament will have two polls posted each day - similar to how the preliminary round worked. The second round will be one poll a day starting on February 16th. The third will begin on February 20th. The Championship round will take place on February 23rd.

Preliminary Round Polls:

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The next game featured in Zelda Versus: Best Dungeon Tournament is none other than Four Swords Adventures. This co-op title for the GameCube contains a total of eight dungeons, each designed for four Links to battle their way through at once. This game is probably one of the most underrated entries in the series, as it was pretty fun. Choose your favorite dungeon in the poll...

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What is your favorite dungeon in Four Swords Adventures?
Hyrule Castle
Tower of Winds
Pyramid
Palace of Winds
Cave of No Return
Temple of Ice
Tower of Flames
Temple of Darkness
Eastern Temple
Desert Temple
Poll Maker
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ZVS: What’s Your Favorite Dungeon in Four Swords? (Poll) - Best Dungeon Tournament http://www.zeldainformer.com/zvs-whats-your-favorite-dungeon-in-four-swords-poll-best-dungeon-tournament/ Fri, 29 Jan 2016 18:17:00 +0000 http://localhost/wordpress90/?p=13646 We've already covered Four Swords Adventures, so now it's time to move on to Four Swords for the Game Boy Advance. If you were lucky enough to play this bad boy with your friends, I congratulate you. This definitely was a fun entry in the franchise. It was also the first multiplayer game in the series, which inspired the recently released Tri Force Heroes. If you have a favorite dungeon for the title, make sure to choose it in the poll above.

What is Zelda Versus: Best Dungeon Tournament?

Zelda Versus is back with a bang, having the fans determine what their favorite dungeon is in the entire Zelda series based upon a tournament format. However, before the final bracket can be made we need first narrow down the dungeons to be included on the list. Instead of us deciding for you what the top dungeons are, we're going to let you decide what dungeons get included. Here is how our preliminary round is going to work.

For 9 straight days we will be posting two Zelda Versus posts a day. These posts will be about a single game in the series and contain a poll with all the dungeons in the game. All dungeons will be considered - be them small or large. You will be allowed to vote for one dungeon (your favorite in the entire game). The two dungeons with the most votes in the poll will be moving on to the final bracket. There are currently 18 canon games in the series, leaving us with an expected total of 36 total dungeons in the final bracket. How those final dungeons are matched up will be determined by a random number generator (as in, we'll assign a number to each title and basically pick the matchups out of a hat).

We'll be doing the preliminary round in order of most recent release and going backwards until we end with The Legend of Zelda (NES). Once the 9 days are finished (final day is February 2nd), we'll then be compiling the poll results for the final poll and launching the full tournament bracket on February 7th. The first round of that tournament will have two polls posted each day - similar to how the preliminary round worked. The second round will be one poll a day starting on February 16th. The third will begin on February 20th. The Championship round will take place on February 23rd.

Preliminary Round Polls:

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We've already covered Four Swords Adventures, so now it's time to move on to Four Swords for the Game Boy Advance. If you were lucky enough to play this bad boy with your friends, I congratulate you. This definitely was a fun entry in the franchise. It was also the first multiplayer game in the series, which inspired the recently released Tri Force Heroes. If you have a favorite dungeon for the title, make sure to choose it in the poll...

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What is your favorite dungeon in Four Swords?
Chambers of Insight
Sea of Trees
Talus Cave
Death Mountain
Vaati's Palace
Poll Maker
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Fan Sets Out to Recreate Zelda 1 in 3D with Unity Engine http://www.zeldainformer.com/fan-sets-out-to-recreate-zelda-1-in-3d-with-unity-engine/ Fri, 29 Jan 2016 03:12:00 +0000 http://localhost/wordpress90/?p=13648

Over the last few months, we've seen some rather impressive fan recreations of classic Zelda titles. From Unreal Engine 4 recreations of Hyrule to the Ocarina of Time 2D "de-make", many talented fans have shown what's possible in the Zelda fan community. Adding to this collection of fan projects, an ambitious fan named Delmar001 recently announced "The Legend of Zelda Project: The Hyrule Fantasy," which aims to recreate the original NES Zelda in 3D using the Unity engine.

The goal of Delmar's "The Legend of Zelda Project" is to completely recreate the NES classic The Legend of Zelda in 3D using the Unity engine. Taking inspiration from artwork in the original game's manual, various forms of fan art, and other Zelda media, the project aims produce a realistic game world that still remains true to the Zelda magic we remember from the NES.

Since its announcement last month, the project has focused on such things as initial modeling, textures, and map construction. So far, Delmar has provided some images of the areas already worked on compared to their counterparts in the original game, giving us a good idea of the look the project hopes to accomplish. Delmar has also showed off some screens with a Link model, so we can see how our beloved hero will look as he explores the game's overworld.

With the launch taking place only a month ago, the project is clearly in the early stages of development. But considering all the progress Delmar has made in the last 30 days, we're hopeful that the project will culminate into something truly magical.

For more information and future project updates, you can visit Delmar001's blog and YouTube channel.

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Over the last few months, we've seen some rather impressive fan recreations of classic Zelda titles. From Unreal Engine 4 recreations of Hyrule to the Ocarina of Time 2D "de-make", many talented fans have shown what's possible in the Zelda fan community. Adding to this collection of fan projects, an ambitious fan named Delmar001 recently announced "The Legend of Zelda Project: The Hyrule Fantasy," which aims to recreate the original NES Zelda in 3D using the Unity engine...

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Get $2.49 off The Minish Cap in the Nintendo Winter Warm-Up eShop Sale http://www.zeldainformer.com/get-2-49-off-the-minish-cap-in-the-nintendo-winter-warm-up-eshop-sale/ Fri, 29 Jan 2016 16:13:00 +0000 http://localhost/wordpress90/?p=13649

Haven't had a chance to grab The Minish Cap since it was released on the Virtual Console for Wii U in 2014? Now is a fantastic opportunity to do so as it currently has a $2.49 discount as part of the Winter Warm-Up eShop sale. Originally released back in 2004, it is considered one of the best 2D Zelda games.

The sale is in its third and final week, ending on February 4th at 8:59AM Pacific Time / 11:59AM Eastern Time, so make sure you nab this sweet deal while you still can.

Have you ever played The Minish Cap? What's your favorite memory of the game? As always, leave a comment below.

Source: Nintendo Wii U eShop

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Haven't had a chance to grab The Minish Cap since it was released on the Virtual Console for Wii U in 2014? Now is a fantastic opportunity to do so as it currently has a $2.49 discount as part of the Winter Warm-Up eShop sale. Originally released back in 2004, it is considered one of the best 2D Zelda games.

The sale is in its third and final week...

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Check Out This New Story Trailer for Twilight Princess HD http://www.zeldainformer.com/check-out-this-new-story-trailer-for-twilight-princess-hd/ Fri, 29 Jan 2016 13:21:00 +0000 http://localhost/wordpress90/?p=13650 After seeing the newest batch of footage from Twilight Princess HD last week, many fans were won over by the game's pretty remastered graphics. The textures were crisp and the resolution was noticeably better. If you were hoping to see even more from the game, Nintendo recently released a new story trailer for Twilight Princess HD, which shows off some the title's early cutscenes and some more gameplay sequences.

While we've seen some of these sequences in the Twilight Princess HD announcement trailer, there is a lot from this trailer that we haven't seen yet in its remastered form. There was a noticeable amount of gameplay shown from the Twilight Realm, which to me looked absolutely gorgeous. Other standout moments included gllimpses of the game's early bosses like Fyrus and the river boat minigame.

What do you think of the trailer? Does it look any better than the footage we saw in the announcement trailer? Share your thoughts in the comments!

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After seeing the newest batch of footage from Twilight Princess HD last week, many fans were won over by the game's pretty remastered graphics. The textures were crisp and the resolution was noticeably better. If you were hoping to see even more from the game, Nintendo recently released a new story trailer for Twilight Princess HD, which shows off some the title's early cutscenes and some more gameplay sequences...

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The Mysterious Malo Gives Us a Look at Some Amazing Twilight Princess HD Art in GIF Form http://www.zeldainformer.com/the-mysterious-malo-gives-us-a-look-at-some-amazing-twilight-princess-art/ Fri, 29 Jan 2016 15:59:00 +0000 http://localhost/wordpress90/?p=13651

As we get closer to the release of Twilight Princess HD, it only seems natural that the mysterious "Malo" has just recently posted up another odd tweet on the official Zelda Twitter account. This strange Zelda fan has already given us concept art for Ilia, Zant, and Midna that we've seen before in the Hyrule Historia. Malo even went so far as to give us a new mini-timeline that updates the official Zelda one with the most current games in the series. Their most recent tweet not only gives us another mysterious message, but some very nice artwork being done of our prime hero.

This new Malo tweet (which can be seen below) not only gives a new message, but also gives us a GIF of artwork featuring Link and Wolf Link being fully put together.

Translated, the message Malo puts with this tweet reads:

“…It’s Malo. Today a so-called designer comes to the village to hold a special lecture… I see, he’s a dextrous guy… If I feel like it, I’ll ask him to renew the signboard for my shop.”

What do you think of this artwork? Will this Malo ever reveal who they really are? Let us know in the comments below!

Source: Twitter (via Nintendo Everything)

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As we get closer to the release of Twilight Princess HD, it only seems natural that the mysterious "Malo" has just recently posted up another odd tweet on the official Zelda Twitter account. This strange Zelda fan has already given us concept art for Ilia, Zant, and Midna that we've seen before in the Hyrule Historia. Malo even went so far as to give us a new mini-timeline that updates the official Zelda one with the most current games in the series. Their most recent tweet not only gives us another mysterious message, but some very nice artwork being done of our prime hero...

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Five Zelda Titles Manage to Keep Themselves Nestled in this Week's Wii U and 3DS eShop Sales Charts http://www.zeldainformer.com/five-zelda-titles-manage-to-keep-themselves-nestled-in-this-weeks-eshop/ Fri, 29 Jan 2016 17:50:00 +0000 http://localhost/wordpress90/?p=13652 Just like with all of the Nintendo sales charts that we report on here at Zelda Informer, it comes as no surprise that the Zelda series always manages to remain on the list. Whether it's at the top at times, or it's near the bottom, these games will always remain relevant. This becomes especially obvious considering the fact that this year we're celebrating the 30th anniversary of the Zelda series.

We start with the Nintendo 3DS eShop sales chart as three Zelda games manage to stay alive on this list. These Zelda titles include Link's Awakening DX (20th), Ocarina of Time 3D (19th), and The Legend of Zelda (14th). Even the popular fighting game that the Zelda cast is apart of, Super Smash Bros. for 3DS, manages to stay in the top 10. Check out the full Nintendo 3DS eShop sales chart below.

  1. Final Fantasy Explorers
  2. Mario & Luigi: Paper Jam
  3. Mario Kart 7
  4. Super Mario Bros. 3
  5. Super Mario 3D Land
  6. Terraria
  7. Smash Controller
  8. SteamWorld Dig
  9. Shovel Knight
  10. Super Smash Bros. for 3DS
  11. Gunman Clive 2
  12. Super Mario Bros.
  13. Etrian Odyssey Untold: The Millennium Girl
  14. The Legend of Zelda
  15. Code of Princess
  16. Star Fox 64 3D
  17. Pokémon: Super Mystery Dungeon
  18. Animal Crossing: New Leaf
  19. The Legend of Zelda: Ocarina of Time 3D
  20. The Legend of Zelda: Link’s Awakening DX

The Nintendo Wii U eShop sales chart has three Zelda titles on it as well. One of which it has in common with the Nintendo 3DS eShop sales chart, The Legend of Zelda. The other two Zelda games include The Legend of Zelda (20th), A Link to the Past (18th), and Ocarina of Time (9th). Unlike the 3DS sales chart though, Super Smash Bros. is near the bottom of the list at number 17 with the Wii U version of the same title. Check out the full Wii U eShop sales chart below.

  1. Minecraft: Wii U Edition
  2. Metroid: Zero Mission
  3. Donkey Kong Country
  4. Super Mario Maker
  5. Minecraft: Story Mode – Episode 1
  6. Super Mario World
  7. Super Mario Advance 4: Super Mario Bros. 3
  8. Super Mario 64
  9. The Legend of Zelda: Ocarina of Time
  10. Super Mario Bros.
  11. Super Mario Bros. 3
  12. Super Mario 3D World
  13. Injustice: Gods Among Us
  14. Paper Mario
  15. Shovel Knight
  16. EarthBound
  17. Super Smash Bros. for Wii U
  18. The Legend of Zelda: A Link to the Past
  19. FAST Racing Neo
  20. The Legend of Zelda

What do you think of these Nintendo eShop sales charts? Let us know in the comments below.

Source: Wii U eShop Charts and Nintendo 3DS eShop Charts (via Nintendo Everything)

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Just like with all of the Nintendo sales charts that we report on here at Zelda Informer, it comes as no surprise that the Zelda series always manages to remain on the list. Whether it's at the top at times, or it's near the bottom, these games will always remain relevant. This becomes especially obvious considering the fact that this year we're celebrating the 30th anniversary of the Zelda series...

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View the Astonishing Great Sea With This Time-Lapse Painting From The Wind Waker http://www.zeldainformer.com/view-the-astonishing-great-sea-with-this-time-lapse-painting-from-tww/ Fri, 29 Jan 2016 19:04:00 +0000 http://localhost/wordpress90/?p=13653 As we've seen many times before here on Zelda Informer, art comes in many shapes and sizes. No matter how you look at it, the creative art projects that come from the many Zelda fans out there are always fun to see, hear, and even watch. Today we look at an amazing painting from new YouTube artist MalMakes who gives us a great piece of art from one of my personal favorite Zelda titles, The Wind Waker.

The painting (named "Outset Island") is that of the iconic Great Sea, Link riding in the King of Red Lions, and the towering outpost of his home away from home. If you want to see how the full painting process works, just take a look at the slowed down version of her time-lapse video. Plus, if you want a chance to buy The Wind Waker painting, she is currently selling poster and print versions of it on her official RedBubble page. MalMakes even auctioned off the actual painting she did in the video a couple weeks ago on eBay, and the top bid for it was $680! MalMakes' current plans are to try and post up more of her artwork every other Saturday, so make sure to check it out!

What do you think of the painting? Will you be checking out more of MalMakes' artwork? Let us know in the comments below!

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As we've seen many times before here on Zelda Informer, art comes in many shapes and sizes. No matter how you look at it, the creative art projects that come from the many Zelda fans out there are always fun to see, hear, and even watch. Today we look at an amazing painting from new YouTube artist MalMakes who gives us a great piece of art from one of my personal favorite Zelda titles, The Wind Waker...

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Celestial Fury Takes Us to the Skies as They Give a Metal Cover of the Skyview Temple Theme http://www.zeldainformer.com/celestial-fury-takes-us-to-the-skies-as-they-give-a-metal-cover-of-the-skyv/ Fri, 29 Jan 2016 21:04:00 +0000 http://localhost/wordpress90/?p=13654 The video game metal cover artist known as Celestial Fury returns once again to gives us another rockin' version of an iconic Zelda tune. I personally know them best for giving us an amazing cover of the Dragon Roost Island theme from The Wind Waker. As such, their most recent Zelda cover they've posted now takes us back to near the beginning of the Zelda timeline with Skyward Sword.

Celestial Fury's most recent cover gives us a great metal version to the Skyview Temple theme. One of the more darker tunes in the history of the Zelda series, this metal cover of Skyview Temple makes the atmosphere of Skyward Sword feel enhanced in its grim and eerie factor than it usually did. If you want to hear more Zelda metal goodness from Celestial Fury, then make sure to check out the other metal covers that they've done for the series. They've covered other popular Zelda music like Bolero of Fire, the Forest Temple, Midna's Lament, and much more. Celestial Fury has even done work on other popular game series like Star Fox and Pokémon, so definitely give those a listen.

What do you think of this cover? Will you be checking out more of Celestial Fury's work if you haven't yet already? Let us know in the comments below.

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The video game metal cover artist known as Celestial Fury returns once again to gives us another rockin' version of an iconic Zelda tune. I personally know them best for giving us an amazing cover of the Dragon Roost Island theme from The Wind Waker. As such, their most recent Zelda cover they've posted now takes us back to near the beginning of the Zelda timeline with Skyward Sword...

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Link Has Had Enough of the Great Deku Tree's Crap in New Animated Web Series http://www.zeldainformer.com/link-has-had-enough-of-the-great-deku-trees-crap-in-new-animated-web-series/ Fri, 29 Jan 2016 21:58:00 +0000 http://localhost/wordpress90/?p=13655 Are there times when you personally feel like Link always gets the short end of the stick? He saves the land of Hyrule day-in and day-out, but never gets a chance to take a nice long break from saving the day. Link just saved the world from a dark second dimension. Does he get a chance to kick back and relax? Nope. Instead, he now has to go save some broad from an ugly looking, one-piece rubber suit. Well, according to this new animated series from YouTube, Link would definitely agree with you on that issue.

In this newest series from YouTuber Sir's R us and the folks over at the Hyrule Herald comes Link's After Quest. A new web series that, from the looks of this debut episode, will have Link finally speaking his mind on everything that has been bothering him. In this episode, Link finally gets a chance to relax after a grueling journey. Unfortunately, the Great Deku Tree wants to put him on yet another quest to save the day.

This is where Link has simply had enough. Link brings up how he always gets called to save the day, barely gets anything for defeating Ganon (except for some minor trinkets), doesn't get a kiss from Zelda, and even has to put up with Kaepora Gaebora, the most annoying owl in the history of everything. In the end though, he essentially tells the Great Deku Tree to go find another errand boy.

What do you think of this video? Will you be checking out future episodes of Link's After Quest when they come out? Let us know in the comments below!

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Are there times when you personally feel like Link always gets the short end of the stick? He saves the land of Hyrule day-in and day-out, but never gets a chance to take a nice long break from saving the day. Link just saved the world from a dark second dimension. Does he get a chance to kick back and relax? Nope. Instead, he now has to go save some broad from an ugly looking, one-piece rubber suit. Well, according to this new animated series from YouTube, Link would definitely agree with you on that issue...

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Come Watch a Head-to-Head Wii vs Wii U Comparison of the Story Trailer for Twilight Princess HD http://www.zeldainformer.com/come-watch-a-head-to-head-comparison-of-the-story-trailer-for-twilight-prin/ Fri, 29 Jan 2016 23:05:00 +0000 http://localhost/wordpress90/?p=13657 With The Legend of Zelda: Twilight Princess HD a little bit over a month away, people are getting more and more excited about its imminent arrival into their lives. Just earlier today, Nintendo graced all of us with a new story trailer that really shows off the difference in the title's graphical performance and helped send the hype train off the scale.

Naturally, GameXplain instantly went to work and brought us a head-to-head comparison of the new trailer and the original Wii release of the title. Through this, we can easily see that the improvements to the game are no small thing; the remastered title looks absolutely amazing, and Nintendo has spared no expense to make it look the best they can.

What do you think of this video? Will you be picking up Twilight Princess HD? Let us know in the comments below!

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With The Legend of Zelda: Twilight Princess HD a little bit over a month away, people are getting more and more excited about its imminent arrival into their lives. Just earlier today, Nintendo graced all of us with a new story trailer that really shows off the difference in the title's graphical performance and helped send the hype train off the scale...

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All New Twilight Princess HD Official Art is Breathtaking http://www.zeldainformer.com/all-new-stunning-twilight-princess-hd-official-art-is-breathtaking/ Fri, 29 Jan 2016 22:58:00 +0000 http://localhost/wordpress90/?p=13658

Twilight Princess HD releases a little over a month from now and the advertising campaign for the title is beginning to ramp up rather quickly. While the official twitter account has been giving us small updates every day, we've also been sprinkled with a long gameplay session from the people behind Nintendo Minute along with a new story trailer out of Europe. Now we have some absolutely breathtaking all new official art released. The ones of Princess Zelda and Ganondorf are among my favorite from this batch, but all of them are extremely high in quality.

My only question I have remaining is when will Nintendo of America decide to go all out (if at all). It seems for both Tri Force Heroes and now Twilight Princess HD (and conversely, Hyrule Warriors Legends) that they are slow pushing their campaigns. While I'd argue the new story trailer looks rather cobbled together, it's at least something - as is the release of this art, which comes out of Europe. While the Nintendo Minute piece was great, it would be good to see some traditional advertising efforts such as new trailers, art and screenshot batches, and maybe even some more progressive approaches like live-streaming the title with Nintendo Treehouse. Minor gripes aside, this art below is stunning.

Source: Gamereactor

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Twilight Princess HD releases a little over a month from now and the advertising campaign for the title is beginning to ramp up rather quickly. While the official twitter account has been giving us small updates every day, we've also been sprinkled with a long gameplay session from the people behind Nintendo Minute along with a new story trailer out of Europe. Now we have some absolutely breathtaking all new official art released. The ones of Princess Zelda and Ganondorf are among my favorite from this batch, but all of them are extremely high in quality...

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Oracle of Ages: A Tale of Two Playthroughs http://www.zeldainformer.com/oracle-of-ages-a-tale-of-two-playthroughs/ Fri, 29 Jan 2016 23:59:00 +0000 http://localhost/wordpress90/?p=13605

It was a not-so-chilly Christmas when I received my turquoise Gameboy Color, as well as my very first Zelda game, Oracle of Ages. I was still in single digits as far as age goes, and it showed in my gaming capabilities – the intro and visuals to Ages enthralled me more than playing it did. But eventually, I got around to actually playing the game instead of restarting it over and over to gawk at the image of singing Nayru. Unfortunately, your adolescent author had no inkling of what a strategy guide was, or if I was even allowed to access anything but Neopets on the Internet. This issue reached its worst point when I would get stuck in the same room of the same temple, wandering around for the most obscure clues on how to proceed in this Yoll Graveyard level. It got so frustrating that if I wanted to keep playing the game, I would simply start over. I practically memorized the first temple and all the little puzzles that preceded. I still loved playing it; I just lacked the ability to finish the first half of it!

Fast forward at least a decade, probably more, around yet another Christmas. I fish out my Spongebob themed (I’m not kidding) Game Boy Advance SP and decide to give things another shot. This time, your humble author was a clever clog who cast aside her pride and looked up a walkthrough, just to get past that one puzzle. It was an embarrassingly easy task to get from one locked door to another, but I had triumphed with a little help.

As I continued the quest to save Nayru from the clutches of Veran the sorceress, I frequently encountered puzzles that tripped me up, or paths that took a long string of events and encounters to unlock. As I sweated my way through this game, I realized how truly different it was in comparison to other Zelda games I’d grown to love.

Ocarina of Time and Twilight Princess certainly had the odd tasks and quirky puzzles that maks Zelda unique, and I'm sure there was one moment or another where I had to step back from the game to keep from enacting violence onto my TV. No matter the issue, however, there was always some sort of a hint giver, a highlighted clue, an annoying fairy, sassy imp, or sentient embodiment of the Master Sword. Even with the bosses, no matter the difficulty, it was very rare that there was not a definite place on their monstrous bodies that was typically their Achilles Heel.

Oracle of Ages had none of that. No glowing jewels atop their head, no items in pots to be broken and clearly used in this specific battle. It was even unclear how many items Link found or used in each temple were relevant to the boss at the end, or mini-boss in between.

Not with Ages. You went in with what you had and prayed you had the right items. enough uses of it, enough time, and enough hearts to figure out how to do damage to the boss. It was often frustrating, sometimes infuriating, but always invigorating and stimulating. Playing as an adult, I felt challenged – and by a children’s game! There was, more often than not, a boss that required the use of a trusty online walkthrough – Shadow Hag, Smog, Eyesoar (ba-dum tssss), just to name a few. Even the mini-bosses left me scrounging for ember seeds, pegasus seeds, scent seeds, anything I could use as a desperate projectile to keep them at bay while I tried (and typically failed) to discern their weakness.

This is not to say that the complexity of Ages (or Seasons) makes any of the newer games inferior or superior in any way, just different. Many argue that the Zelda series is just one cookie-cutter game after another, but there are countless little world elements and minuscule details that set them all apart from each other. The Wind Waker’s open ocean world, Majora’s Mask's exhilarating time limit, Twilight Princess’ overall darker approach to the Zelda universe – and yes, even Oracle of Ages/Season’s tough love gameplay.

I've sweated my way through this game with a smile (most of the time) on my face. And although I have not yet beat the final level (an entirely different mind boggling can of worms), I am also already fixing to locate a copy of Oracle of Seasons to do it all over again. Perhaps Ages will have prepared me to look just a little harder, or to use my brain just a little more. But if I stumble again, the answer is just a swipe away on my phone.

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It was a not-so-chilly Christmas when I received my turquoise Gameboy Color, as well as my very first Zelda game, Oracle of Ages. I was still in single digits as far as age goes, and it showed in my gaming capabilities – the intro and visuals to Ages enthralled me more than playing it did. But eventually, I got around to actually playing the game instead of restarting it over and over to gawk at the image of singing Nayru. Unfortunately, your adolescent author had no inkling of what a strategy guide was, or if I was even allowed to access anything but Neopets on the Internet. This issue reached its worst point when I would get stuck in the same room of the same temple...

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ZVS: What’s Your Favorite Dungeon in Oracle of Ages? (Poll) - Best Dungeon Tournament http://www.zeldainformer.com/zvs-whats-your-favorite-dungeon-in-oracle-of-ages-poll-best-dungeon-tournam/ Sat, 30 Jan 2016 00:16:00 +0000 http://localhost/wordpress90/?p=13647 The game Oracle of Ages focuses on puzzles more than it's combat-centered brother, Oracle of Seasons, which makes each dungeon stand out a bit more. The Oracle games are definitely on my list for favorite Game Boy games, if not favorite handheld Zelda games. In total, there are 10 dungeons, and each offer a challenge worthy of a hero. What is your favorite dungeon in Oracle of Ages? Be sure to let us know using the poll above, and tell us why in the comments below.

What is Zelda Versus: Best Dungeon Tournament?

Zelda Versus is back with a bang, having the fans determine what their favorite dungeon is in the entire Zelda series based upon a tournament format. However, before the final bracket can be made we need first narrow down the dungeons to be included on the list. Instead of us deciding for you what the top dungeons are, we're going to let you decide what dungeons get included. Here is how our preliminary round is going to work.

For 9 straight days we will be posting two Zelda Versus posts a day. These posts will be about a single game in the series and contain a poll with all the dungeons in the game. All dungeons will be considered - be them small or large. You will be allowed to vote for one dungeon (your favorite in the entire game). The two dungeons with the most votes in the poll will be moving on to the final bracket. There are currently 18 canon games in the series, leaving us with an expected total of 36 total dungeons in the final bracket. How those final dungeons are matched up will be determined by a random number generator (as in, we'll assign a number to each title and basically pick the matchups out of a hat).

We'll be doing the preliminary round in order of most recent release and going backwards until we end with The Legend of Zelda (NES). Once the 9 days are finished (final day is February 2nd), we'll then be compiling the poll results for the final poll and launching the full tournament bracket on February 7th. The first round of that tournament will have two polls posted each day - similar to how the preliminary round worked. The second round will be one poll a day starting on February 16th. The third will begin on February 20th. The Championship round will take place on February 23rd.

Preliminary Round Polls:

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The game Oracle of Ages focuses on puzzles more than it's combat-centered brother, Oracle of Seasons, which makes each dungeon stand out a bit more. The Oracle games are definitely on my list for favorite Game Boy games, if not favorite handheld Zelda games. In total, there are 10 dungeons, and each offer a challenge worthy of a hero.What is your favorite dungeon in Oracle of Ages? Be sure to let us know using the poll...

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What is your favorite dungeon in Oracle of Ages?
Spirit's Grave
Wing Dungeon
Moonlit Grotto
Skull Dungeon
Crown Dungeon
Mermaid's Cave
Jabu-Jabu's Belly
Ancient Tomb
Black Tower
Room of Rites
Poll Maker
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Experience Classic GameCube Zelda Titles in 480p Quality Thanks to New Console HDMI Mod http://www.zeldainformer.com/experience-classic-gamecube-zelda-titles-in-hd-quality-thanks-to-new-mod/ Fri, 29 Jan 2016 23:40:00 +0000 http://localhost/wordpress90/?p=13656 Are you a Zelda fan who is just so excited for the release of Twilight Princess HD, that you simply can't wait anymore? Well then, you're in luck. If you have the cash, an older model Nintendo GameCube, and just a little bit of patience left, then you can get your console upgraded to provide you with higher quality gaming. A group of dedicated modders have provided GameCube owners a chance to get the kind of quality you've always wanted for some of your favorite classic Zelda titles.

The UK folks over at VideoGamePerfection.com have figured out how to replace the Digital AV Out port of a GameCube with a fully integrated HDMI port instead. What this means (and what the Nintendo Life video above shows) is that all GameCube screen modes with 240p quality, will be automatically line-doubled to 480p. According to the site, the interlace modes can even be either line doubled or sent directly from the display.

The Nintendo Life video above even shows that one of the biggest positives of this mod (besides no longer having to use HDMI converter boxes) is that there is zero input lag. This means that it will be the most responsive your GameCube is ever going to get when it comes to inputting commands with the controller. The guy from Nintendo Life even says how amazingly crisp the picture and sound quality is, with all of the colors just popping off the screen.

If you want to get this mod for your GameCube, it will take approximately 3-4 weeks and run you about £167.00 (£188.50 if you also want to make your console region-free). Roughly converted for the North American region, this will cost you somewhere between $237.91 and $268.54 (plus shipping and handling). If you want a full run-down on what this mod can do, make sure to check out their official breakdown section for this GameCube modification. Also be sure to take a look at a couple of images in the gallery below showing what the fix will look like after the modification, and what features the settings menu has.

What do you think of this GameCube mod? Is it worth the price and patience you'll have to go through in order to obtain this improved quality? Let us know in the comments below.

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Are you a Zelda fan who is just so excited for the release of Twilight Princess HD, that you simply can't wait anymore? Well then, you're in luck. If you have the cash, an older model Nintendo GameCube, and just a little bit of patience left, then you can get your console upgraded to provide you with a higher quality in gaming. A group of dedicated modders have provided GameCube owners a chance to get the kind of quality you've always wanted for some of your favorite classic Zelda titles...

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IGN Gives Us a Closer Look at the Legends of Localization Book for The Legend of Zelda http://www.zeldainformer.com/ign-gives-us-a-closer-look-at-the-legends-of-localization-book-for-the-lege/ Sat, 30 Jan 2016 01:11:00 +0000 http://localhost/wordpress90/?p=13659 IGN has just recently released a video giving us a closer look at the one of the most anticipated pieces of fan-made Zelda merchandise in existence. The Legends of Localization: Book 1 - The Legend of Zelda is one of the biggest collector's items out right now for Zelda fans. This book has been on Zelda Informer's radar for months now, so it should come as no surprise that we're eagerly waiting to get our hands on this amazing piece of non-fiction work.

For those who don't know, the first book in this Legends of Localization series chronicles the differences between the original Japanese and North American release of The Legend of Zelda. The book was worked on by game researcher and professional translator, Clyde Mandelin. The book even gives us a look into the evolution of translating later Zelda titles as well.

The video above shows how much painstaking detail went into the creation of this book. Complete details on everything that came out for the Zelda series around the release of the first game. The author even went through all of the instruction manuals that were released with this game. Another cool feature that comes with the book is this slip that goes around the outside of the book. This slip may look normal, but it actually features a complete timeline to the history surrounding the first Zelda game.

If you're looking to purchase Legends of Localization: Book 1 - The Legend of Zelda for yourself, you can go over to the official Fangamer section for this book and purchase it for $29 USD. It even comes packaged with a small booklet called the "Passport to the Legend of Zelda" that gives tips and tricks for getting through the Japanese version of this NES classic. Now that's what I call a really good deal!

What do you think of this book? Have you been able to purchase yourself a copy yet? Let us know in the comments below!

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IGN has just recently released a video giving us a closer look at the one of the most anticipated pieces of fan-made Zelda merchandise in existence. The Legends of Localization: Book 1 - The Legend of Zelda is one of the biggest collector's items out right now for Zelda fans. This book has been on Zelda Informer's radar for months now, so it should come as no surprise that we're eagerly waiting to get our hands on this amazing piece of non-fiction work...

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Photoshop Contest: Fun with Zelda amiibo http://www.zeldainformer.com/photoshop-contest-fun-with-zelda-amiibo/ Sat, 30 Jan 2016 01:10:00 +0000 http://localhost/wordpress90/?p=13660 Happy Friday, everyone. I hope you're all ready for yet another Zelda Informer Photoshop Contest! We've been taking note of amiibo's increased presence in the Zelda series lately, with Twilight Princess HD, Hyrule Warriors Legends, and Zelda U set to use these figures in some way.With the next big Zelda releases taking advantage of Nintendo's flagship figures, this week's Photoshop Contest seemed like a good opportunity to have fun with the growing collection of Zelda amiibo. Join us inside, where you can also check out the winners of last week's contest: Twilight Princess HD Hype Train.

Last Week's Contest:

Nintendo has been bombarding us with Twilight Princess HD news lately, including a spiffy new story trailer. Everyone at Zelda Informer is on theHype Train, and it seems many of you are as well.

Best Submissions

Artist: Uncle Who Twerks for Nintendo

Artist: The Last and Truest Gamer Dad

Challenge Mode

The Hype Train has become something of a tradition for the Photoshop Contest, as it seems like the most logical and appropriate way to share excitement using our favorite image manpulation tools. Adding to this tradition, the Challenge Mode has always been to remove the Hype Train from its tracks and have it thunder through the sky, the cosmos, and reality itself. We also asked artists to include the Hero's Shade, the figure that trains Link in Twilight Princess. Artist richa accomplished this challenge perfectly with her entry, sending the Hype Train roaring through the Twilight Realm, with Link, Zelda, Midna, Malo, and Talo in tow. Excellent job as always!

This Week's Contest: Fun with Zelda amiibo

This year is shaping up to be a great year for Zelda fans; we're all pretty excited for the 2016 releases of Twilight Princess HD, Hyrule Warriors Legends, and Zelda U. Something each of these games are set to implement is amiibo functionality, offering new dungeons and other such content. Say what you will about Nintendo's line of figures, but there's no doubting their increased presence in the Zelda series.

The contest this week is to Photoshop something fun, silly, or interesting using Zelda amiibo. You can show them fighting it out Smash Bros.-style, you can show them unlocking something ridiculous in a game, or you can just show off your collection like our dear Editor-in-Chief shown above. You can even use this contest as a way to vent frustration or displeasure with amiibo as a whole. Whatever you choose, the gallery below is open to you, but feel free to use anything else you find on the internet as well.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on February 3. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must include the Wolf Link amiibo and it must be guarding entry to something.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Happy Friday, everyone. I hope you're all ready for yet another Zelda Informer Photoshop Contest! We've been taking note of amiibo's increased presence in the Zelda series lately, with Twilight Princess HDHyrule Warriors Legends, and Zelda U set to use these figures in some way.With the next big Zelda releases taking advantage of Nintendo's flagship figures, this week's Photoshop Contest seemed like a good opportunity to have fun with the growing collection of Zelda amiibo. Join us inside, where you can also check out the winners of last week's contest: Twilight Princess HD Hype Train...

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Nintendo UK Opens up Pre-Orders for the Hyrule Edition 3DS XL and Hyrule Warriors Legends http://www.zeldainformer.com/nintendo-uk-opens-up-pre-orders-for-the-hyrule-edition-3ds-xl-and-hyrule-wa/ Sat, 30 Jan 2016 04:10:00 +0000 http://localhost/wordpress90/?p=13661

Fresh off the news that the Hyrule Edition New 3DS XL would finally be releasing outside of North America, a lot of gaming outlets have been putting up pre-orders for these products. EB Games Australia opened up pre-orders for the handheld only hours after the official announcement was made from Nintendo. The Nintendo UK store has followed suit and opened up a plethora of pre-order options for the system, as well as Hyrule Warriors Legends.

These include:

If you're thinking of pre-ordering any of those, follow the links to be taken to the store page or find them all right here. Do you enjoy these options from Nintendo? Do you wish they'd come to your region? Let us know in the comments below!

Source: Nintendo Everything

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Fresh off the news that the Hyrule Edition New 3DS XL would finally be releasing outside of North America, a lot of gaming outlets have been putting up pre-orders for these products. EB Games Australia opened up pre-orders for the handheld only hours after the official announcement was made from Nintendo. The Nintendo UK store has followed suit and opened up a plethora of pre-order options for the system, as well as Hyrule Warriors Legends...

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Eiji Aonuma is Unsure if Link Speaking in Future Zelda Games is a Good Thing http://www.zeldainformer.com/eiji-aonuma-is-unsure-if-link-speaking-is-a-good-thing/ Sat, 30 Jan 2016 06:20:00 +0000 http://localhost/wordpress90/?p=13662

For as long as I can remember, people have been debating on whether or not Link should talk in a Zelda game. Honestly, it seems to be one of the most heavily debated topics in the series as a whole. Recently, Eiji Aonuma did an interview with GamesMaster, and while he was open to the idea, he also feels that it would ruin the independence of Link's character.

“We’ve had a lot of requests from fans to hear [Link’s] voice, and while in some ways I do feel that it could be good to have a game where he speaks, part of me also feels that that air of proud independence he has because he doesn’t speak is a precious part of the individuality of his character. I want to think long and hard about whether changing that would be for the better or not before I make any decision.”

While this is indeed a blow to anyone who was hoping to finally hear Link's voice after all of these years, it isn't a complete loss, because Aonuma is still willing to give it a shot... possibly. What do you think of this news? Do you think it's a good thing that he wants to preserve Link's individuality? Let us know in the comments below!

Source: Nintendo Everything

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For as long as I can remember, people have been debating on whether or not Link should talk in a Zelda game. Honestly, it seems to be one of the most heavily debated topics in the series as a whole. Recently, Eiji Aonuma did an interview with GamesMaster, and while he was open to the idea, he also feels that it would ruin the independence of Link's character...

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ZVS: What's Your Favorite Dungeon in The Wind Waker? (Poll) - Best Dungeon Tournament http://www.zeldainformer.com/zvs-whats-your-favorite-dungeon-in-the-wind-waker-poll-best-dungeon-tournam/ Sun, 31 Jan 2016 02:20:00 +0000 http://localhost/wordpress90/?p=13663 The time has come for us to decide the fate of the dungeons in The Wind Waker. While this game had arguably less main story progression dungeons than most titles in the series, it made up for it by having 3 side dungeon areas that were completely optional. In total there are 10 dungeons, but only two can move on to our final tournament bracket. You can only vote on one - picking your absolute favorite from the bunch.

What is Zelda Versus: Best Dungeon Tournament?

Zelda Versus is back with a bang, having the fans determine what their favorite dungeon is in the entire Zelda series based upon a tournament format. However, before the final bracket can be made we need first narrow down the dungeons to be included on the list. Instead of us deciding for you what the top dungeons are, we're going to let you decide what dungeons get included. Here is how our preliminary round is going to work.

For 9 straight days we will be posting two Zelda Versus posts a day. These posts will be about a single game in the series and contain a poll with all the dungeons in the game. All dungeons will be considered - be them small or large. You will be allowed to vote for one dungeon (your favorite in the entire game). The two dungeons with the most votes in the poll will be moving on to the final bracket. There are currently 18 canon games in the series, leaving us with an expected total of 36 total dungeons in the final bracket. How those final dungeons are matched up will be determined by a random number generator (as in, we'll assign a number to each title and basically pick the matchups out of a hat).

We'll be doing the preliminary round in order of most recent release and going backwards until we end with The Legend of Zelda (NES). Once the 9 days are finished (final day is February 2nd), we'll then be compiling the poll results for the final poll and launching the full tournament bracket on February 7th. The first round of that tournament will have two polls posted each day - similar to how the preliminary round worked. The second round will be one poll a day starting on February 16th. The third will begin on February 20th. The Championship round will take place on February 23rd.

Preliminary Round Polls:

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The time has come for us to decide the fate of the dungeons in The Wind Waker. While this game had arguably less main story progression dungeons than most titles in the series, it made up for it by having 3 side dungeon areas that were completely optional. In total there are 10 dungeons, but only two can move on to our final tournament bracket. You can only vote on one - picking your absolute favorite from the bunch...

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Taylor Davis Delivers a Masterful Violin Cover of Ballad of Goddess (Skyward Sword) http://www.zeldainformer.com/taylor-davis-delivers-as-masterful-violin-cover-of-ballad-of-goddess-skywar/ Sun, 31 Jan 2016 03:02:00 +0000 http://localhost/wordpress90/?p=13664

Taylor Davis is well known around the Zelda fanbase for her masterful renditions of Zelda music on violin combined with quality video work. Last year she melted our hearts with Midna's Lamentand just before that she had us knee deep in nostalgia over the Kokiri Forest theme. While she plays many other types of music (including original work), it's her Zelda music that keeps drawing us back in every year. This time around she has tackled Ballad of the Goddess - arguably the most memorable piece of music from Skyward Sword.

I love the way she combines impactful background instruments with what I can only describe as pure mastery of the violin strings. She adds a little bit of her own flare to the piece, making what I would argue may be the best version of this music in existence up to this point. Per usual she is all dressed up in her Link garb while this time playing in an open field - something many of us can easily associate with the series. Give it a listen and let us know what you think in the comment section below!

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Taylor Davis is well known around the Zelda fanbase for her masterful renditions of Zelda music on violin combined with quality video work. Last year she melted our hearts with Midna's Lament and just before that she had us knee deep in nostalgia over the Kokiri Forest theme. While she plays many other types of music (including original work), it's her Zelda music that keeps drawing us back in every year. This time around she has tackled Ballad of the Goddess - arguably the most memorable piece of music from Skyward Sword...

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Princess Zelda and Peach Face Off in an Epic Rap Battle http://www.zeldainformer.com/princess-zelda-and-peach-face-off-in-an-epic-rap-battle/ Sun, 31 Jan 2016 03:13:00 +0000 http://localhost/wordpress90/?p=13665

Rap battles are probably the most entertaining form of rap for an onlooker. Often getting personal in nature and trying their best to poke fun at each other, they are wildly entertaining. YouTuber Adam Arnali put together a rap battle video featuring two of Nintendo's Princess icons - Zelda and Peach. While the actual rapping is a bit slow in nature - it's still an extremely fun ride to the finish. Zelda gets to go first and each stick to their in-game personalities pretty well throughout. Of course they both drop some great in-game references to how amazing they are (and how bad the other person is).

Watch the battle above and let us know in the comments below who you think won!

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Rap battles are probably the most entertaining form of rap for an onlooker. Often getting personal in nature and trying their best to poke fun at each other, they are wildly entertaining. YouTuber Adam Arnali put together a rap battle video featuring two of Nintendo's Princess icons - Zelda and Peach. While the actual rapping is a bit slow in nature - it's still an extremely fun ride to the finish. Zelda gets to go first and each stick to their in-game personalities pretty well throughout. Of course they both drop some great in-game references to how amazing they are (and how bad the other person is)...

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HMK Theorizes on the Possiblity of Zelda Wii U News Before E3 http://www.zeldainformer.com/hmk-theorizes-on-the-possiblity-of-zelda-wii-u-news-before-e3/ Sun, 31 Jan 2016 07:16:00 +0000 http://localhost/wordpress90/?p=13666 News on Zelda U has been scarce, with only brief teasers giving us a glance at the elusive game. As such, YouTuber HMK theorizes that Nintendo will reveal new information regarding the title at several key points before E3 this summer. HMK states that the Game Developer's Conference is a likely candidate for Zelda U news. Nintendo has commanded a strong presence at GDC in the past, having shown footage from at least two other titles. He also lists February 21st,the 30th anniversary of the original Zelda's release in Japan, as a likely date for news concerning Zelda U.

Personally I think Nintendo will use a Direct to announce Zelda U with a proper title, with further information being given at E3. With Twilight Princess HD releasing in March, there will be a large window of opportunity for Zelda U's official titling and a proper trailer for such an anticipated title.

Do you want Zelda U news as soon as possible? Or are you content waiting for more? Share your thoughts with us below!

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News on Zelda U has been scarce, with only brief teasers giving us a glance at the elusive game. As such, YouTuber HMK theorizes that Nintendo will reveal new information regarding the title at several key points before E3 this summer. HMK states that the Game Developer's Conference is a likely candidate for Zelda U news. Nintendo has commanded a strong presence at GDC in the past, having shown footage from at least two other titles. He also lists February 21st,the 30th anniversary of the original Zelda's release in Japan, as a likely date for news concerning Zelda U...

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Twilight Princess HD Offers Better Handling for Epona and More Mobility when Swimming http://www.zeldainformer.com/twilight-princess-hd-offers-better-handling-for-epona-and-more-mobility-whe/ Sun, 31 Jan 2016 07:16:00 +0000 http://localhost/wordpress90/?p=13667 It's been quite a month for Twilight Princess HD. New information has been revealed concerning updated controls. Epona will handle with greater ease, and Link will be more mobile while swimming. Chests that have been opened will now remain opened, allowing the player to track their progress with ease. In the original version of the game, chests with Rupees would close if the player's wallet was full, causing them to be an unreliable waymark. The new change fixes this issue.

I think these changes are quite welcome. Twilight Princess is my favorite Zelda game and the small quality of life updates the game has been receiving are very nice additions to an already phenomenal title. I personally cannot wait to experience Twilight Princess in HD.

Do these changes please you? Are you expecting any other quality of life updates? Let us know below.

Source: Nintendo Everything

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It's been quite a month for Twilight Princess HD. New information has been revealed concerning updated controls.  Epona will handle with greater ease, and Link will be more mobile while swimming. Chests that have been opened will now remain opened, allowing the player to track their progress with ease. In the original version of the game, chests with Rupees would close if the player's wallet was full, causing them to be an unreliable waymark. The new change fixes this issue...

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ZVS: What's Your Favorite Dungeon in Oracle of Seasons? (Poll) - Best Dungeon Tournament http://www.zeldainformer.com/zvs-whats-your-favorite-dungeon-in-oracle-of-seasons-poll-best-dungeon-tour/ Sun, 31 Jan 2016 12:50:00 +0000 http://localhost/wordpress90/?p=13669 We're now entering the home stretch with voting now open for your favorite dungeon in Oracle of Seasons. As the 12th game we're voting on, things are only getting more crucial as we get further in with the final bracket beginning to really take shape. Oracle of Seasons has 12 dungeons so choosing the best one may be a rather difficult task. I am torn between 3 of the dungeons myself. Which one will you choose? Art below is by Ryu upix.

What is Zelda Versus: Best Dungeon Tournament?

Zelda Versus is back with a bang, having the fans determine what their favorite dungeon is in the entire Zelda series based upon a tournament format. However, before the final bracket can be made we need first narrow down the dungeons to be included on the list. Instead of us deciding for you what the top dungeons are, we're going to let you decide what dungeons get included. Here is how our preliminary round is going to work.

For 9 straight days we will be posting two Zelda Versus posts a day. These posts will be about a single game in the series and contain a poll with all the dungeons in the game. All dungeons will be considered - be them small or large. You will be allowed to vote for one dungeon (your favorite in the entire game). The two dungeons with the most votes in the poll will be moving on to the final bracket. There are currently 18 canon games in the series, leaving us with an expected total of 36 total dungeons in the final bracket. How those final dungeons are matched up will be determined by a random number generator (as in, we'll assign a number to each title and basically pick the matchups out of a hat).

We'll be doing the preliminary round in order of most recent release and going backwards until we end with The Legend of Zelda (NES). Once the 9 days are finished (final day is February 2nd), we'll then be compiling the poll results for the final poll and launching the full tournament bracket on February 7th. The first round of that tournament will have two polls posted each day - similar to how the preliminary round worked. The second round will be one poll a day starting on February 16th. The third will begin on February 20th. The Championship round will take place on February 23rd.

Preliminary Round Polls:

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We're now entering the home stretch with voting now open for your favorite dungeon in Oracle of Seasons. As the 12th game we're voting on, things are only getting more crucial as we get further in with the final bracket beginning to really take shape. Oracle of Seasons has 12 dungeons so choosing the best one may be a rather difficult task. I am torn between 3 of the dungeons myself. Which one will you choose...

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"It's a one way ride to the end of the Universe" http://www.zeldainformer.com/its-a-one-way-ride-to-the-end-of-the-universe/ Sun, 31 Jan 2016 14:11:00 +0000 http://localhost/wordpress90/?p=13673

So as Nate announced earlier this month, Zelda Informer is officially changing ownership, and as such, this is likely the last post I'll be making here. The past couple weeks I’ve been talking with Mases, unpairing Zelda Informer from Gamnesia’s code library, and personally setting up his new server that’s going to be hosting the site. He knows he can call me up for future advice and any development needs he might have, but beyond that, my time running this place is officially drawing to a close. So I'm gonna title this with the words I originally announced this with back in 2007, because it feels fitting.

Eight years on a project like this is a long time, and things are very different from when this all started. I turn 28 in a couple weeks, and simply put, would like to pursue something new. I’ve been gathering up people that I've known over the years - friends, coworkers, journalists, and hackers - and we’re putting together a new blog project for politics, culture, travel, music, and investigative journalism – Pod Six. Naturally, getting something of this caliber going properly requires quite a bit of investment of the time and money sort, so it’s been on the drawing board for a couple years now with no realistic way to get it going. Then Mases offered me up an exit plan that leaves ZI in, honestly, pretty solid hands between him and Nate.

I’m not sure how many people saw the last bit of ZI/ZD that happened last month, but the public backlash was pretty negative. So why not mend bridges? Both sites serve basically the same community in different ways, why not work together? I’ve been tempted to bail on this before, but the problem I always encountered was people in the Zelda community with the actual resources willing to take it on. Before ZI even started, I watched the site we grew out of, Zelda Universe, sell out to several people who wanted nothing to do with the Zelda community but to run the sites for ad revenue. This absentee landlordism created the worst environment, and is one of the things that got us together to start ZI. Mases has been involved in the community a good long time and has had the resources to keep an equally mammoth site online this whole time, so I consider him pretty capable of taking this on.

With the other projects I’m putting my efforts into this year, ZI isn’t going to quite get the attention it deserves from its owner if I try to hang on to this at this point. Furthermore, all the goals I personally had for ZI were accomplished a long time ago. With the latest redesign, it feels like a good high note for me to go out on and pass the torch.

I’ve had a few friends ask me if I’m sure I want to part with “my baby,” but as I’ve always tried to maintain, this is the baby of everyone that’s worked on it – I’ve just been its guardian. I’ve been deep in the Zelda community since 2003, and I’ve watched it change a lot over the years. However, my identification with it as of late is more with the “old community” rather than being heavily into Zelda. Those of us from the old VGRC/ZI days and now-dead forums like HTLOZ keep in touch in places like Facebook and Skype groups now, talking about things like relationships and jobs and moving and travel more often than we do the latest game we’re playing. It’s been interesting watching the community evolve and getting to know a lot of the new people that make it up these days, but I’m finding it harder and harder to actually relate. As much as I loved the Zelda series and in particular the earlier games, most people that know me personally know I’m far more apt to be caught on Xbox Live than to ever buy another Nintendo system again. Hell, even then, I’m far more likely to be caught photographing an event or helping someone somewhere with web development than to be playing a video game in the first place. Rather than actually become "the absentee landlord," I feel it makes more sense to leave ZI in the hands of people with the drive to take it through the next decade while I sort out the next phase of my life.

Of course, that’s not to downplay how fun a run this has been. We defied expectations, did things our way, and became quite a behemoth. There's many moments I look back upon fondly: Our early rivalry with ZU, working out partnerships and alliances with other groups in the Zelda community, countless E3's, dramastorms caused by our intentionally inciteful and tongue-in-cheek posts being taken too seriously, the launch of Gamnesia, and our utter domination of social media. I could fill pages rambling about memory lane. Back in the mid-2000’s, the idea of a fansite was far more humble, but these days the Zelda community is bigger, more active, more accessible, and more vibrant than anybody could have ever predicted. Watching this evolution has been quite something.

The Zelda community has been a relative constant in my adult life, and losing that constant is kinda weird, but there’s an excitement in the unknown that I’ve never quite been able to get a grip on. Several stories have recently fallen into my lap that need investigation and publication, and this year’s election cycle is looking quite insane. So while I’m proud of what we’ve accomplished here over the years, my true passion is elsewhere these days. Anyone who'd like to keep in touch with me is more than welcome to track me down on Facebook, Twitter, Instagram, or my personal website. To the community, thanks for the crazy amount of support we've received over the years that allowed me to grow up with you guys. <3

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So as Nate announced earlier this month, Zelda Informer is officially changing ownership, and as such, this is likely the last post I'll be making here. The past couple weeks I’ve been talking with Mases, unpairing Zelda Informer from Gamnesia’s code library, and personally setting up his new server that’s going to be hosting the site. He knows he can call me up for future advice and any development needs he might have, but beyond that, my time running this place is officially drawing to a close. So I'm gonna title this with the words I originally announced this with back in 2007, because it feels fitting.

Eight years on a project like this is a long time, and things are very different from when this all started. I turn 28 in a couple weeks, and simply put, would like to pursue something new. I’ve been gathering up people that I've known over the years - friends, coworkers, journalists, and hackers - and we’re putting together a new blog project for politics, culture, travel, music, and investigative journalism – Pod Six. Naturally, getting something of this caliber going properly requires quite a bit of investment of the time and money sort, so it’s been on the drawing board for a couple years now with no realistic way to get it going. Then Mases offered me up an exit plan that leaves ZI in, honestly, pretty solid hands between him and Nate.

I’m not sure how many people saw the last bit of ZI/ZD that happened last month, but the public backlash was pretty negative. So why not mend bridges? Both sites serve basically the same community in different ways, why not work together? I’ve been tempted to bail on this before, but the problem I always encountered was people in the Zelda community with the actual resources willing to take it on. Before ZI even started, I watched the site we grew out of, Zelda Universe, sell out to several people who wanted nothing to do with the Zelda community but to run the sites for ad revenue. This absentee landlordism created the worst environment, and is one of the things that got us together to start ZI. Mases has been involved in the community a good long time and has had the resources to keep an equally mammoth site online this whole time, so I consider him pretty capable of taking this on.

With the other projects I’m putting my efforts into this year, ZI isn’t going to quite get the attention it deserves from its owner if I try to hang on to this at this point. Furthermore, all the goals I personally had for ZI were accomplished a long time ago. With the latest redesign, it feels like a good high note for me to go out on and pass the torch...

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ZVS: What's Your Favorite Dungeon in Majora's Mask? (Poll) - Best Dungeon Tournament http://www.zeldainformer.com/zvs-whats-your-favorite-dungeon-in-majoras-mask-poll-best-dungeon-tournamen/ Mon, 01 Feb 2016 00:52:00 +0000 http://localhost/wordpress90/?p=13676 As we enter the home stretch we begin to get into some of the all time classics. Majora's Mask is now on slate for voting. This game has a bit of an unfair advantage in that the title only has 4 main dungeons while 2 total dungeons will move on to the final bracket. However, what it lacks in main dungeons it makes up for with side dungeons. Tallying 6 side dungeons, the game boasts 10 dungeons in total. It should be noted that all the "mini-dungeons" in the moon will be combined in this case to represent one dungeon. That being said, choose your favorite in the given poll and we'll see which two dungeons move on to the final bracket!

What is Zelda Versus: Best Dungeon Tournament?

Zelda Versus is back with a bang, having the fans determine what their favorite dungeon is in the entire Zelda series based upon a tournament format. However, before the final bracket can be made we need first narrow down the dungeons to be included on the list. Instead of us deciding for you what the top dungeons are, we're going to let you decide what dungeons get included. Here is how our preliminary round is going to work.

For 9 straight days we will be posting two Zelda Versus posts a day. These posts will be about a single game in the series and contain a poll with all the dungeons in the game. All dungeons will be considered - be them small or large. You will be allowed to vote for one dungeon (your favorite in the entire game). The two dungeons with the most votes in the poll will be moving on to the final bracket. There are currently 18 canon games in the series, leaving us with an expected total of 36 total dungeons in the final bracket. How those final dungeons are matched up will be determined by a random number generator (as in, we'll assign a number to each title and basically pick the matchups out of a hat).

We'll be doing the preliminary round in order of most recent release and going backwards until we end with The Legend of Zelda (NES). Once the 9 days are finished (final day is February 2nd), we'll then be compiling the poll results for the final poll and launching the full tournament bracket on February 7th. The first round of that tournament will have two polls posted each day - similar to how the preliminary round worked. The second round will be one poll a day starting on February 16th. The third will begin on February 20th. The Championship round will take place on February 23rd.

Preliminary Round Polls:

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As we enter the home stretch we begin to get into some of the all time classics. Majora's Mask is now on slate for voting. This game has a bit of an unfair advantage in that the title only has 4 main dungeons while 2 total dungeons will move on to the final bracket. However, what it lacks in main dungeons it makes up for with side dungeons. Tallying 6 side dungeons, the game boasts 10 dungeons in total. It should be noted that all the "mini-dungeons" in the moon will be combined in this case to represent one dungeon. That being said, choose...

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Zelda Inquiries: Zelda U's Controls, Futuristic Zelda, and Zelda in TV and Movies http://www.zeldainformer.com/zelda-inquiries-zelda-inquiries-zelda-us-controls-futuristic-zelda-and-zeld/ Mon, 01 Feb 2016 05:00:00 +0000 http://localhost/wordpress90/?p=13677

Zelda Inquiries has returned and is ready to rock in 2016. This week features yours truly along with Managing Editor Darrin and Zelda theorist RMFH, aka Rick Hood. We tackle your burning questions and go as in-depth into the conversation around them as we realistically can. I do want to apologize for this first episode out the gate - I accidentally uploaded the wrong the wrong edited film of this, showing me doing audio syncing at the beginning. I did use the built-in YouTube tool to edit it out - but it's been stuck in processing that edit literally all day. Rather than reupload the right version - which will take a day to do, or wait for this edit to process - which again takes awhile, we'll press onward so we can start getting out our minisodes out tomorrow.

Everyday from tomorrow until the next episode releasing on Sunday we'll be releasing questions individually as their own video.

If you have questions you want us to answer on our next full episode, please share them in the comments below.

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Zelda Inquiries has returned and is ready to rock in 2016. This week features yours truly along with Managing Editor Darrin and Zelda theorist RMFH, aka Rick Hood. We tackle your burning questions and go as in-depth into the conversation around them as we realistically can. I do want to apologize for this first episode out the gate - I accidentally uploaded the wrong the wrong edited film of this, showing me doing audio syncing at the beginning. I did use the built-in YouTube tool to edit it out - but it's been stuck in processing that edit literally all day. Rather than reupload the right version - which will take a day to do, or wait for this edit to process - which again takes awhile, we'll press onward so we can start getting out our minisodes out tomorrow...

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MangaOne Will Host a Twilight Princess Manga Series http://www.zeldainformer.com/mangaone-will-host-a-twilight-princess-manga-series/ Mon, 01 Feb 2016 05:36:00 +0000 http://localhost/wordpress90/?p=13678 Fans of Twilight Princess are quite fortunate this year, with the release of Twilight Princess HD in the near future. Even more fortune awaits, as Shogakukan’s manga app, Manga One, will be publishing a Twilight Princess manga series. This announcement would have been made sooner, but due to internal affairs at Manga One, could not be made until now. Indeed, the decision to create a manga for Twilight Princess was apparently made quite some time ago. The date of publication will be announced at a later date.

As a fan of Twilight Princess myself, I can't wait to read this manga. I enjoyed the Ocarina of Time manga, and can only hope for the same level of quality from Twilight Princess. This is truly a good year for Zelda and I am relishing all of the games and merchandise news we've received thus far.

Are you excited for this manga? Consider sharing your thoughts below.

Source: Nintendo Everything

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Fans of Twilight Princess are quite fortunate this year, with the release of Twilight Princess HD in the near future. Even more fortune awaits, as Shogakukan’s manga app, Manga One, will be publishing a Twilight Princess manga series. This announcement would have been made sooner, but due to internal affairs, could not be made until now. Indeed, the decision to create a manga for Twilight Princess was made quite some time ago. The date of publication will be announced at a later date...

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New Twilight Princess HD Screenshot and Hyrule Castle Art Surfaces Depicting Height Measurements http://www.zeldainformer.com/new-twilight-princess-hd-screenshot-at-hyrule-castle-art-surfaces-depicting/ Mon, 01 Feb 2016 18:56:00 +0000 http://localhost/wordpress90/?p=13679

The official Zelda twitter account is back again this week, sharing weekly updates from Malo on Twilight Princess HD. Today they released a brand new screenshot depicting Link running towards Hyrule Castle Town from the field. What I find most notable here is it appears the clouds have been completely reworked. While they looked good in the original, they look superb in the HD version, almost looking as if they are real. There is some obvious texture updates as well that we've seen before, but it's notable that the ground appears to still primarly be just a flat texture. Of course we knew this already, but some though they say blades of grass sticking up here and there, this up close look isn't showing that.

Of course the most interesting part is the Hyrule Castle art.

As you can see, they give some nice measurements of the height of the castle. Obviously this wasn't the final form of the place, but it gives a nice idea of what some of the measurements are comparable too. Now you can get a better idea of the real life scale of this behemoth. Last but not least, here is what Malo had to say:

” …It’s Malo. The Hyrule Castle where Princess Zelda also lives in… Even when I look up I couldn’t see the top. …However, if it’s this spacious wouldn’t there be excess rooms? If it had a cheap rent, I’d like to open a Malo Mart at Hyrule Castle sometime…”

Source: Nintendo Everything

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The official Zelda twitter account is back again this week, sharing weekly updates from Malo on Twilight Princess HD. Today they released a brand new screenshot depicting Link running towards Hyrule Castle Town from the field. What I find most notable here is it appears the clouds have been completely reworked. While they looked good in the original, they look superb in the HD version, almost looking as if they are real. There is some obvious texture updates as well that we've seen before, but it's notable that the ground appears to still primarly be just a flat texture...

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Hyrule Warriors Legends Has Sold Through 60% of its Initial Shipment in Japan http://www.zeldainformer.com/hyrule-warriors-legends-has-sold-through-60-of-its-initial-shipment-in-japa/ Mon, 01 Feb 2016 18:10:00 +0000 http://localhost/wordpress90/?p=13680

I think it's fair to say that Hyrule Warriors Legends is a highly-anticipated Nintendo 3DS release for those of us in the West. It's added content, such as new playable characters, story, stages, and the My Fairy system make it hard to pass up. As we've said many times before, Legends has already launched in Japan, so we can already see how the game is selling there.

With 55,694 copies sold during it's first week, Legends has already gone through 60% of it's initial shipment. It's Wii U predecessor, Hyrule Warriors, sold 69,090 during it's first week, and moved 57% of it's initial shipment. Fun with numbers, am I right?

It will be interesting to compare these sales with those in the West come March. What are your predictions? Tell us by leaving a comment below.

Source: Dengekionline (via Nintendo Everything)

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I think it's fair to say that Hyrule Warriors Legends is a highly-anticipated Nintendo 3DS release for those of us in the West. It's added content, such as new playable characters, story, stages, and the My Fairy system make it hard to pass up. As we've said many times before, Legends has already launched in Japan, so we can already see how the game is selling there.

With 55,694 copies sold during it's first week, Legends has...

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ZVS: What's Your Favorite Dungeon in Ocarina of Time? (Poll) - Best Dungeon Tournament http://www.zeldainformer.com/zvs-whats-your-favorite-dungeon-in-ocarina-of-time-poll-best-dungeon-tourna/ Mon, 01 Feb 2016 18:57:00 +0000 http://localhost/wordpress90/?p=13681 A day late and a dollar short, it's Ocarina of Time's time to shine in this Best Dungeon Tournament has arrived as voting officially begins on which two dungeons will move on to the final bracket. Ocarina of Time is fondly remembered for several reasons and its dungeons are among them. The game totals 12 dungeons, each of them memorable in their own right. However you are only allowed to pick your absolute favorite. Which one will you choose?

What is Zelda Versus: Best Dungeon Tournament?

Zelda Versus is back with a bang, having the fans determine what their favorite dungeon is in the entire Zelda series based upon a tournament format. However, before the final bracket can be made we need first narrow down the dungeons to be included on the list. Instead of us deciding for you what the top dungeons are, we're going to let you decide what dungeons get included. Here is how our preliminary round is going to work.

For 9 straight days we will be posting two Zelda Versus posts a day. These posts will be about a single game in the series and contain a poll with all the dungeons in the game. All dungeons will be considered - be them small or large. You will be allowed to vote for one dungeon (your favorite in the entire game). The two dungeons with the most votes in the poll will be moving on to the final bracket. There are currently 18 canon games in the series, leaving us with an expected total of 36 total dungeons in the final bracket. How those final dungeons are matched up will be determined by a random number generator (as in, we'll assign a number to each title and basically pick the matchups out of a hat).

We'll be doing the preliminary round in order of most recent release and going backwards until we end with The Legend of Zelda (NES). Once the 9 days are finished (final day is February 2nd), we'll then be compiling the poll results for the final poll and launching the full tournament bracket on February 7th. The first round of that tournament will have two polls posted each day - similar to how the preliminary round worked. The second round will be one poll a day starting on February 16th. The third will begin on February 20th. The Championship round will take place on February 23rd.

Preliminary Round Polls:

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A day late and a dollar short, it's Ocarina of Time's time to shine in this Best Dungeon Tournament has arrived as voting officially begins on which two dungeons will move on to the final bracket. Ocarina of Time is fondly remembered for several reasons and its dungeons are among them. The game totals 12 dungeons, each of them memorable in their own right. However you are only allowed to pick your absolute favorite. Which one will you choose...

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Daily Debate: Has Nintendo Done Enough to Convince You to Buy Twilight Princess HD? http://www.zeldainformer.com/daily-debate-has-nintendo-done-enough-to-convince-you-to-buy-twilight-princ/ Mon, 01 Feb 2016 18:57:00 +0000 http://localhost/wordpress90/?p=13682

We're now a month away from the release of Twilight Princess HD and we're left to wonder - has Nintendo don enough to convince you to buy the game? Let set aside whether or not they have done a good enough job marketing the game and really examine closely what we know about what has changed. We know they updated almost all the textures in the game and smoothed out some of the edges. We know they made inventory active on the GamePad, including a much quicker changing of going back and forth from wolf form. We know animations are slightly quicker, as are load sequences. We also know there is at least one new item. They have lastly cut down on the tears of the light quest a tad while improving horse mechanics and swimming. You can find all of that news to confirm it yourself in our Twilight Princess HD News section.

Of course the biggest addition is the amiibo functionality, specifically a brand new dungeon that is very similar to the Cave of Ordeals known as the Cave of Shadows that can only be accessed with the Wolf Link amiibo. It's a 40 stage gauntlet of enemies that you can only face off against as Wolf Link that, if you have the giants wallet already, will reward you with a bottomless wallet that can carry 9,999 rupees. There are likely many other changes to the game as well, but we aren't aware of them just yet.

Knowing all of this, is it enough? For many that answer will be no. Some have remake fatigue while others don't see a big enough reason to rebuy a game they might have already bought twice as is. There are still many who clamor for the game to look like a certain Wii U tech demo, so they can never be satisfied with what exists now. For others the answer is a resounding yes. New content additions, gameplay tweaks, improved performance, and updated textures are plenty enough reasons to dip into their favorite title yet again. This doesn't even include the fact the game displays in what we are lead to believe is a native 1080p resolution.

What side do you stand on?

*Note: We are bringing back DD's starting today and our goal is to actually achieve true daily debate status - a new debate for you every single day in 2016. We hope you look forward to a consistent return of one of our most popular features!

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We're now a month away from the release of Twilight Princess HD and we're left to wonder - has Nntendo don enough to convince you to buy the game? Let set aside whether or not they have done a good enough job marketing the game and really examine closely what we know about what has changed. We know they updated almost all the textures in the game and smoothed out some of the edges. We know they made inventory active on the GamePad, including a much quicker changing of going back and forth from wolf form. We know animations are slightly quicker, as are load sequences. We also know there is at least one new item...

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ZVS: What's Your Favorite Dungeon in Link's Awakening? (Poll) - Best Dungeon Tournament http://www.zeldainformer.com/zvs-whats-your-favorite-dungeon-in-links-awakening-poll-best-dungeon-tourna/ Mon, 01 Feb 2016 22:00:00 +0000 http://localhost/wordpress90/?p=13683 We've reached the time for the very first handheld game to get a moment to shine. Link's Awakening is now up to the plate as we decide the fate of the game's dungeons. Two will move on from a total of 13 dungeons. That's right, this title boasts one of the highest dungeon totals in the entire series (this includes the extra dungeon added in Link's Awakening DX). However you're only allowed to vote for one dungeon, so choose wisely!

What is Zelda Versus: Best Dungeon Tournament?

Zelda Versus is back with a bang, having the fans determine what their favorite dungeon is in the entire Zelda series based upon a tournament format. However, before the final bracket can be made we need first narrow down the dungeons to be included on the list. Instead of us deciding for you what the top dungeons are, we're going to let you decide what dungeons get included. Here is how our preliminary round is going to work.

For 9 straight days we will be posting two Zelda Versus posts a day. These posts will be about a single game in the series and contain a poll with all the dungeons in the game. All dungeons will be considered - be them small or large. You will be allowed to vote for one dungeon (your favorite in the entire game). The two dungeons with the most votes in the poll will be moving on to the final bracket. There are currently 18 canon games in the series, leaving us with an expected total of 36 total dungeons in the final bracket. How those final dungeons are matched up will be determined by a random number generator (as in, we'll assign a number to each title and basically pick the matchups out of a hat).

We'll be doing the preliminary round in order of most recent release and going backwards until we end with The Legend of Zelda (NES). Once the 9 days are finished (final day is February 2nd), we'll then be compiling the poll results for the final poll and launching the full tournament bracket on February 7th. The first round of that tournament will have two polls posted each day - similar to how the preliminary round worked. The second round will be one poll a day starting on February 16th. The third will begin on February 20th. The Championship round will take place on February 23rd.

Preliminary Round Polls:

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We've reached the time for the very first handheld game to get a moment to shine. Link's Awakening is now up to the plate as we decide the fate of the game's dungeons. Two will move on from a total of 13 dungeons. That's right, this title boasts one of the highest dungeon totals in the entire series (this includes the extra dungeon added in Link's Awakening DX). However you're only allowed to vote for one dungeon, so choose wisely...

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Nintendo of America Releases Hyrule Warriors Legends Trailer, "Legendary Warriors Unleashed" http://www.zeldainformer.com/nintendo-of-america-releases-hyrule-warriors-legends-trailer-legendary-warr/ Mon, 01 Feb 2016 20:56:00 +0000 http://localhost/wordpress90/?p=13684 With the game's release in March drawing closer and closer, Nintendo of America has finally released a new trailer for the upcoming Nintendo 3DS spin-off Hyrule Warriors Legends. The video focuses on all the new characters Legends brings to the table: Toon Link, Tetra, Skull Kid, King of Red Lions, and Linkle. We can't forget the addition of Ganondorf's brand new Trident weapon as well!

During the ending scene of the trailer, Nintendo confirms what we've already seen from Japanese footage of the title — Hyrule Warriors Legends is best enjoyed on the New Nintendo 3DS XL. The game is still playable for those with a standard 3DS, but New 3DS owners will see that the game runs much smoother on their system.

Will you be buying Legends on launch? Tell us via the comment section below.

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With the game's release in March drawing closer and closer, Nintendo of America has finally released a new trailer for the upcoming Nintendo 3DS spin-off Hyrule Warriors Legends. The video focuses on all the new characters Legends brings to the table: Toon Link, Tetra, Skull Kid, King of Red Lions, and Linkle. We can't forget the addition of Ganondorf's brand new Trident weapon as well!

During the ending scene of the trailer, Nintendo confirms what we've already seen from Japanese footage of the title...

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Cosplay of the Week: Tetra by Liechee http://www.zeldainformer.com/cosplay-of-the-week-tetra-by-liechee/ Tue, 02 Feb 2016 02:42:00 +0000 http://localhost/wordpress90/?p=13685 Welcome back to Cosplay of the Week! This week we have Tetra from The Wind Waker by Liechee. Liechee is a lovely lady from Germany who has been cosplaying for approximately nine years. This particular cosplay seems to suit her very well with that mischievous smile in each of the photographs. Liechee is an expert seamstress, judging by the quality of the fabric, straight hems, and colour choices. The fabric is a basic cotton, but nonetheless well treated. By well treated I mean the dye is even throughout, a thread count of over 200, and Liechee washed and ironed it before beginning her work with it. Straight hems, of course, are as important to a cosplay as the wig or a prop. As we saw with the Ravio cosplay, crooked hems can make a cosplay look cheap and amateur. The colour choices were spot on to the game version of Tetra - Liechee certainly as an eye for the right fabrics. That she found them at all is a prize in itself. Though such basic colours as red, blue, and lavender might seem easy to find, fabric stores do not often stock them. I am not entirely sure why not, but it might be because there is a lack of demand.

In addition, Liechee's wig looks nearly perfect, though not quite the yellow-green from the game. The bun is a little messy, however one can never quite achieve the plastic look of a computer generated character's hair. Nor, indeed, often desire to do so. The zigzag on the side is well cut and does not stray out of place in any of the photos. An achievement via hairspray and gel, I'm sure, as such tools are a part of every woman's coiffure technique.

As always, a prop can make or break a cosplay. Liechee's small sword is no exception of this rule. Despite being made out of cardboard and masking tape, there is no way to tell from the finished product. I don't know what she coated it with (other than paint) to make it look so smooth, but I applaud the idea nonetheless.

My one critique of this cosplay, is the choice of gauze around her wrists rather than a length of left over white cloth from her pants. It does not look nearly as clean and smooth as the rest of her costume. Simply put, the gauze does not fit in.

Nevertheless, Liechee makes cosplay look like as easy as a dream with the use of seemingly simple and everyday materials. Such grace is a trace every pirate should have, especially Tetra.

What do you think of this cosplay? Let us know in the comments below!

Source: DeviantArt, Facebook

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Welcome back to Cosplay of the Week! This week we have Tetra from The Wind Waker by Liechee. Liechee is a lovely lady from Germany who has been cosplaying for approximately nine years. This particular cosplay seems to suit her very well with that mischievous smile in each of the photographs. Liechee is an expert seamstress, judging by the quality of the fabric, straight hems, and colour choices. The fabric is a basic cotton, but nonetheless well treated. By well treated I mean the dye is even throughout, a thread count of over 200, and Liechee washed and ironed it before beginning her work with it. Straight hems, of course, are as important to...

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Caption Contest 051: "I must break you." http://www.zeldainformer.com/caption-contest-051-i-must-break-you/ Tue, 02 Feb 2016 00:05:00 +0000 http://localhost/wordpress90/?p=13686 Hello there, friends. I hope you're ready for another entry in ZI's weekly Caption Contest! Today is an exciting day, as it is not only the start of a new week, but it is also the start of a new month. And with February officially beginning, I thought I'd try out a little experiment I like to call Goron Month. That's right; all month (or until you guys beg me to stop), we will be providing you all with different Goron images for you to caption. And with Twilight Princess HD quickly approaching, Goron Month's inaugural image will celebrate the sumo wrestling Gorons of TP.

Last Week's Contest:

Midna had a secret to share last week.

By: Kieroni

By: ShadowofLight

By: Ruby

By: Codster9

And here are our non-photo caption winners:

  • Trinosaur: "Seriously, Link: That earring needs to go. You look like a punk boyband mascot."
  • KMS: "Why isn't this working"
    "I usually find at least a few rupees."
  • Art1st4786: "Just as I suspected: there's an empty cavern in your head."
  • ThatOcarinaKid: "If you are to be the hero of twilight, you must be well groomed."
  • Noname: "Link: "What do you mean? Of course I washed behind my ears". T_T"

This Week's Contest:

I can't wait for Twilight Princess HD to release so I can get some hi-res images of Goron wrestling.

Speaking of TP, why not take a look at the winners of last week's Photoshop Contest.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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Hello there, friends. I hope you're ready for another entry in ZI's weekly Caption Contest! Today is an exciting day, as it is not only the start of a new week, but it is also the start of a new month. And with February officially beginning, I thought I'd try out a little experiment I like to call Goron Month. That's right; all month (or until you guys beg me to stop), we will be providing you all with different Goron images for you to caption. And with Twilight Princess HD quickly approaching, Goron Month's inaugural image will celebrate the sumo wrestling Gorons of TP...

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Nintendo Shares Twilight Princess HD Screenshot and Concept Art for the Light Spirits http://www.zeldainformer.com/the-official-japanese-zelda-twitter-has-shared-a-new-screenshot-and-some-co/ Tue, 02 Feb 2016 03:10:00 +0000 http://localhost/wordpress90/?p=13687

With The Legend of Zelda: Twilight Princess HD drawing closer with each passing day, it's no wonder that Nintendo would want to build the amount of hype that they have been. For the last couple of weeks, we've been graced with daily tweets from "Malo" which usually contain some concept art and a new screenshot.

Without missing a beat, "Malo" has once again tweeted us. This time we're given a look at the Light Spirits of Twilight Princess, showing off a much more humane look at their forms. This isn't new concept art, since it was previously released in Hyrule Historia, but it's a nice way to show it off to people who don't have the encyclopedia.

“…It’s Malo. These are now the divine Light Spirits… In the past, they had head of a beast, and body of a human… It’s a rare sight to be able to see these spirits in their growth period…"

What do you think of this concept art? Will you be picking up Twilight Princess HD? Let us know in the comments below!

Source: Nintendo Everything

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With The Legend of Zelda: Twilight Princess HD drawing closer with each passing day, it's no wonder that Nintendo would want to build the amount of hype that they have been. For the last couple of weeks, we've been graced with daily tweets from "Malo" which usually contain some concept art and a new screenshot...

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ZIQ: Motion vs Traditional Controls for Future Zelda Games http://www.zeldainformer.com/ziq-motion-vs-traditional-controls-for-future-zelda-games/ Tue, 02 Feb 2016 05:47:00 +0000 http://localhost/wordpress90/?p=13688

Zelda Inquiries minisodes are back, tentatively dubbed the Zelda Inquiries Question - or ZIQ for short. These minisodes are individual questions from our much longer 2 hour episode of Zelda Inquiries that week. You can catch this week's full episode right here (with the intro now fixed!). That being said, this ZIQ delves into a fan question about the future of controls in Zelda games - specifically on motion controls compared to traditional controls. Of course our natural conclusion is that Zelda U will use more traditional controls mixed with some gyroscope thanks to the GamePad, but that doesn't mean the conversation stops there.

We hope you enjoy this minisode and look forward to tomorrows ZIQ! We'll be releasing one every day leading up to the release of the next full episode on Sunday!

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Zelda Inquiries minisodes are back, tentatively dubbed the Zelda Inquiries Question - or ZIQ for short. These minisodes are individual questions from our much longer 2 hour episode of Zelda Inquiries that week. You can catch this week's full episode right here (with the intro now fixed!). That being said, this ZIQ delves into a fan question about the future of controls in Zelda games - specifically on motion controls compared to traditional controls. Of course our natural conclusion is that Zelda U will use more traditional controls mixed with some gyroscope thanks to the GamePad, but that doesn't mean the conversation stops there.

We hope you enjoy this minisode and look forward to tomorrows ZIQ! We'll be releasing one every day leading up to the release of the next full episode on Sunday!

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Zelda U Has Been Reconfirmed for a 2016 Release in Nintendo's Financial Reports http://www.zeldainformer.com/zelda-u-has-been-reconfirmed-for-2016-in-nintendos-financial-reports/ Tue, 02 Feb 2016 07:10:00 +0000 http://localhost/wordpress90/?p=13689

Nintendo's financial reports were released today, which includes the sales of various games that launched in 2015/2016. The report also lists titles that have yet to be released, which of course includes our very own Zelda U. It has been listed as a 2016 launch, when the previous reports back in 2015 listed it's release date as "TBD" (to be determined).

This shouldn't surprise anyone, as the game was already confirmed for a 2016 release several months ago. This merely assures investors as well as the public that the Wii U will get it's share of Zelda this year. Hopefully...

Are you excited that you will finally be able to play Zelda U this year? Tell us via the comments below.

Source: Nintendo

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Nintendo's financial reports were released today, which includes the sales of various games that launched in 2015/2016. The report also lists titles that have yet to be released, which of course includes our very own Zelda U. It has been listed as a 2016 launch, when the previous reports back in 2015 listed it's release date as "TBD" (to be determined).

This shouldn't surprise anyone, as the game was already confirmed for a 2016 release several months ago...

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Current Wii U and Nintendo 3DS Lifetime Sales Numbers Have Been Updated by Nintendo http://www.zeldainformer.com/current-wii-u-and-nintendo-3ds-lifetime-sales-numbers-have-been-updated-by/ Tue, 02 Feb 2016 07:27:00 +0000 http://localhost/wordpress90/?p=13690

As we saw in Nintendo's latest financial report, Zelda U was reconfirmed for a 2016 release. Although that really didn't surprise anyone, Nintendo did release some interesting tidbits about the Wii U and Nintendo 3DS. Below are hardware sales for each system, as well as how many software unites (games) have been sold for each one.

  • Lifetime Wii U hardware: 12.60 million
  • Lifetime Wii U software: 79.30 million
  • Lifetime 3DS hardware: 57.94 million
  • Lifetime 3DS software: 264.53 million

While the Wii U continues to lag behind other home consoles, the 3DS continues to sell very well. I imagine the release of the New Nintendo 3DS helped give it a boost. What do you make of these sales numbers? Let us know your thoughts below.

Source: Nintendo

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As we saw in Nintendo's latest financial report, Zelda U was reconfirmed for a 2016 release. Although that really didn't surprise anyone, Nintendo did release some interesting tidbits about the Wii U and Nintendo 3DS. Below are hardware sales for each system, as well as how many software unites (games) have been sold for each one...

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Nintendo States They are "Looking at Virtual Reality," but Provide no Further Details http://www.zeldainformer.com/nintendo-states-they-are-looking-at-virtual-reality-but-provide-no-further/ Tue, 02 Feb 2016 07:38:00 +0000 http://localhost/wordpress90/?p=13691

Nintendo's investor briefing just confirmed that the company is indeed "looking at Virtual Reality." This could mean nothing, but it could mean everything. If they are just now considering Virtual Reality, then it's a safe assumption to say that NX will not have any sort of VR capabilities at launch. After all, dev kits are already rumored to be going out.

If Nintendo does allow NX to have VR capabilities, what will that mean for Zelda? Perhaps Zelda NX or a game after it be based around a Virtual Reality experience. It will be interesting to see how Nintendo will handle VR going forward.

What do you make of Nintendo's statement on Virtual Reality? Let us know via the comment section.

Source: Dr. Serkan Toto

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Nintendo's investor briefing just confirmed that the company is indeed "looking at Virtual Reality." This could mean nothing, but it could mean everything. If they are just now considering Virtual Reality, then it's a safe assumption to say that NX will not have any sort of VR capabilities at launch. After all, dev kits are already rumored to be going out.

If Nintendo does allow NX to have VR capabilities, what will that mean for Zelda? Perhaps Zelda NX or a game after it be based...

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Nintendo Will Share an Update About NX "Not Too Late in the Course of This Year" http://www.zeldainformer.com/nintendo-will-be-sharing-details-about-nx-not-too-late-in-the-course-of-thi/ Tue, 02 Feb 2016 16:08:00 +0000 http://localhost/wordpress90/?p=13693

Nintendo's mysterious NX hardware has been surrounded with rumors ever since it was announced last year. While we know almost nothing about it, we do know that it is most likely a home console. I think it's a safe assumption to say we all want Nintendo to tell us more details about this mysterious NX, and they may be doing just that very soon. President Kimishima states that Nintendo will give an update on NX "not too late in the course of this year."

"Analysts have been watching for indications of how Nintendo’s mobile game will interact with a next-generation system that Nintendo has under development, code-named NX.

Mr. Kimishima said Tuesday that the company will provide an update “not too late in the course of this year.”

Analysts expect Nintendo NX to be unveiled in spring, with a possible release in October or November." — Wall Street Journal

Are you excited at the prospect of NX news dropping potentially before E3? Let us know in the comments.

Source: Wall Street Journal (via Nintendo Everything)

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Nintendo's mysterious NX hardware has been surrounded with rumors ever since it was announced last year. While we know almost nothing about it, we do know that it is most likely a home console. I think it's a safe assumption to say we all want Nintendo to tell us more details about this mysterious NX, and they may be doing just that very soon. President Kimishima states that Nintendo will give an update on NX "not too late in the course of this year..."

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Nintendo's Next Mobile Game Will Feature One of the Company's Best Known Characters http://www.zeldainformer.com/nintendos-next-mobile-game-will-feature-one-of-the-companys-best-known-char/ Tue, 02 Feb 2016 16:26:00 +0000 http://localhost/wordpress90/?p=13694

UPDATE: It has been said that Nintendo's third app will also feature top IP.

We know Nintendo's first smartphone app, Miitomo, will be releasing soon in March. The question is, what next? After Miitomo, what smartphone app will Nintendo bring to the mobile market? Nintendo has chosen not to say much on the subject, but they did say that it will feature one of their "best-known characters." This could very well be Mario from the Super Mario franchise, but there is also a chance it could be our very own Link from The Legend of Zelda.

"Video game giant Nintendo Co. on Tuesday posted a sharp drop in quarterly net profit, but it stoked the hopes of fans by promising that its second smartphone game would feature one of the company's best-known characters." — Wall Street Journal

Who do you think will be the first iconic Nintendo character to be featured in the mobile spotlight? Tell us using the comment section below.

Source: Wall Street Journal (via NeoGAF), Dr. Serkan Toto

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UPDATE: It has been said that Nintendo's third app will also feature top IP.

We know Nintendo's first smartphone app, Miitomo, will be releasing soon in March. The question is, what next? After Miitomo, what smartphone app will Nintendo bring to the mobile market? Nintendo has chosen not to say much on the subject, but they did say that it will feature one of their "best-known characters." This could very well be Mario from the Super Mario franchise, but there is also a chance it could be our very own Link...

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Tri Force Heroes Has Sold 1.08 Million Units Worldwide http://www.zeldainformer.com/tri-force-heroes-has-sold-1-08-million-units-worldwide/ Tue, 02 Feb 2016 16:42:00 +0000 http://localhost/wordpress90/?p=13695

Ever since Tri Force Heroes released back in 2015, fans have been having fun working together to stop the evil that befalls Hytopia. I know I have, and enjoy playing with fellow Zelda Informer staff. During today's financial reports for Nintendo, the company showed that Tri Force Heroes has sold 1.08 million units on the Nintendo 3DS.

That means this charming title has outsold it's multiplayer predecessor Four Swords Adventures, which only sold 0.81 million units. As far as Zelda games go, Tri Force Heroes' sales are meager. However, it is the highest-selling standalone multiplayer Zelda game.

Do you think Nintendo will revisit multiplayer in Zelda sometime down the road? Tell us your predictions below.

Source: Nintendo

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Ever since Tri Force Heroes released back in 2015, fans have been having fun working together to stop the evil that befalls Hytopia. I know I have, and enjoy playing with fellow Zelda Informer staff. During today's financial reports for Nintendo, the company showed that Tri Force Heroes has sold 1.08 million units on the Nintendo 3DS.

That means this charming title has outsold it's multiplayer predecessor Four Swords Adventures, which only sold 0.81 million units...

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Kimishima Says Nintendo Needs More Time and Effort to Consider Virtual Reality http://www.zeldainformer.com/kimishima-says-nintendo-needs-more-time-and-effort-to-consider-virtual-real/ Tue, 02 Feb 2016 16:59:00 +0000 http://localhost/wordpress90/?p=13696

Earlier today, news came out of Japan that Nintendo "was looking at Virtual Reality." Wall Street Journal reporter Takashi Mochizuki spoke to Nintendo president Kimishima about VR after the company's financial release, to which he said as the head of a game firm, "no one can say not interested.” Kimishima then added that "Nintendo needs more time and effort" to assess VR technology.

This definitely makes me doubt that NX will have VR capabilities at launch, if at all. WSJ reporter Mochizuki seems to side with analysts on the speculation that NX will be AR-enabled instead of VR. Hurry up and give us concrete NX details, Nintendo!

What are your opinions on Virtual Reality? Tell us in the comments below.

Source: Takashi Mochizuki 1, 2

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Earlier today, news came out of Japan that Nintendo "was looking at Virtual Reality." Wall Street Journal reporter Takashi Mochizuki spoke to Nintendo president Kimishima about VR after the company's financial release, to which he said as the head of a game firm, "no one can say not interested.” Kimishima then added that "Nintendo needs more time and effort" to assess VR technology.

This definitely makes me doubt that NX will have VR capabilities at launch, if at all. WSJ reporter Mochizuki...

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Mases Mart: Zelda Wii U Discussion http://www.zeldainformer.com/mases-mart-zelda-wii-u-discussion/ Wed, 03 Feb 2016 00:13:00 +0000 http://localhost/wordpress90/?p=13698 This weeks episode of Mases Mart is now available, and this special episode focuses entirely on the upcoming Zelda Wii U. We got our first look at the game back at E3 2014, and then again later that same year at The Game Awards. Since then, we've basically heard absolutely nothing for about a year, other than a brief mention during the Twilight Princess HD reveal. In this week's mailbag, we touch upon the games inventory, RPG elements, timeline placement, and the lack of news regarding the game.

As always, there are several ways to submit your question for next week's mailbag, and the easiest way is to simply post it right here in the comments below. Each week I try to answer between 4-6 questions, keeping the video within a reasonable amount of time. Next week's mailbag will have a Twilight Princess HD theme to it, so feel free to pass along any questions regarding the game.

Questions

  • 00:14 - Would prefer a big arsenal of weapons like Twilight Princess, or a smaller arsenal with various uses?
  • 01:14 - Is the lack of Zelda Wii U news partially a response to the constant stream of Skyward Sword trailers that led to fans knowing too much about the game before its release?
  • 02:14 - Do you think Zelda Wii U will have experience points and other aspects that were in The Adventure of Link.
  • 03:00 - Where do you predict Zelda Wii U will take place in the Zelda Timeline?
  • 03:43 - Do you think Zelda Wii U will live up to the standards of other console Zelda titles?
  • 06:02 - What do you think we can expect from the series after Zelda Wii U?

Background music courtesy of Zelda Reorchestrated.

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This weeks episode of Mases Mart is now available, and this special episode focuses entirely on the upcoming Zelda Wii U. We got our first look at the game back at E3 2014, and then again later that same year at the Game Awards. Since then, we've basically heard absolutely nothing for about a year, other than a brief mention during the Twilight Princess HD reveal. In this week's mailbag, we touch upon the games inventory, RPG elements, timeline placement, and the lack of news regarding the game...

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Howard Phillips Reminisces on His Time with The Legend of Zelda for NES http://www.zeldainformer.com/howard-phillips-reminisces-on-his-time-with-the-original-legend-of-zelda/ Tue, 02 Feb 2016 22:28:00 +0000 http://localhost/wordpress90/?p=13699 Howard Phillips, a former consultant for Nintendo of America, shared his thoughts regarding his time with The Legend of Zelda. Phillips described that he was probably one of the first Americans to play the original game. Phillips remembers that he played it on a Famicom that he kept on his warehouse desk. At the time the game had not been translated yet, and he reminisces that the in game hints and other text had been written in Katakana, giving the game more mystery and challenge. Finally, he recalls that the game was groundbreaking for its time.

"I've never really thought of it before, but I must have been the first one in the USA to play The Legend of Zelda.

I played Zelda on a Japanese Famicom Disc System I kept on my warehouse desk. The in-game text and hints were all written in Katakana which I didn't understand - this made the game extra mysterious and challenging to play. I wrote down each in-game text and then looked for similar Katakana characters elsewhere in the game.

The open world aspects of the game combined with the underground dungeons made for gameplay experiences that had truly ground-breaking depth and variety.

The Legend of Zelda is my favorite game of all time because of those experiences I had playing it...

What's yours?" — Howard Phillips

I was born a year after the original Zelda released in Japan, and remember it as the very first video game I ever played. Howard Phillips had the opportunity to experience the birth of a truly revolutionary franchise, and I wholeheartedly agree with his outlook on the game.

Did you enjoy this piece of nostalgia? Do you have any fond memories of The Legend of Zelda? Share your thoughts below.

Source: Facebook (via GoNintendo)

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Howard Phillips, a former consultant for Nintendo of America, shared his thoughts regarding his time with The Legend of Zelda. Phillips described that he was probably one of the first Americans to play the original game. Phillips remembers that he played it on a Famicom that he kept on his warehouse desk. At the time the game had not been translated yet, he reminisces that the in game hints and other text had been written in...

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Amazon Offering Discount on Hyrule Warriors Legends' Collector's Guide http://www.zeldainformer.com/amazon-offering-discount-on-hyrule-warriors-legend-collectors-guide/ Wed, 03 Feb 2016 00:24:00 +0000 http://localhost/wordpress90/?p=13700

To go along with Hyrule Warriors Legends' March 25 release date, Prima is offering a special hardcover Collector's Edition strategy guide. While not quite as mouth-watering as the Japan-only HWL Treasure Box, this special edition guide is sure to make a great collector's item for those looking to snag it. If you are one of those fans hoping to get your hands on this guide, you'd be excited to hear that Amazon is currently offering a 21% discount to those who preorder the Collector's Edition.

Amazon's current listing price for the Hyrule Warriors Legends Collector's Edition strategy guide is $34.99 USD. However, anyone who preorders will receive the guide for the reduced price of $27.78 USD, a 21% discount. If you were on the fence about picking up the hardcover guide, this lower price seems like a good reason to commit.

You can preorder the Hyrule Warriors Legends Collector's Edition strategy guide on Amazon right here. As with most limited edition Prima guides, this guide will only be printed once and will not be made available again once it is sold out. The guide will release alongside Hyrule Warriors Legends on March 25.

Source: Amazon (via Nintendo Everything)

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To go along with Hyrule Warriors Legends' March 25 release date, Prima is offering a special hardcover Collector's Edition strategy guide. While not quite as mouth-watering as the Japan-only HWL Treasure Box, this special edition guide is sure to make a great collector's item for those looking to snag it. If you are one of those fans hoping to get your hands on this guide, you'd be excited to hear that Amazon is currently offering a 21% discount to those who preorder the Collector's Edition...

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Commonwealth Realm Launches a New Series Titled Zelda30 With "Link - The Complete Story (Part 1)" http://www.zeldainformer.com/commonwealth-realm-launches-a-new-series-titled-zelda30-with-link-the-compl/ Wed, 03 Feb 2016 00:46:00 +0000 http://localhost/wordpress90/?p=13701 With The Legend of Zelda's 30th anniversary fast approaching, we as fans are getting ready to celebrate the birthday of this beloved franchise we all have invested so much time into. If you've been with Zelda Informer for a while, you may know the name Commonwealth Realm. Commonwealth Realm puts out a steady stream of Zelda content, and he's got a special surprise in store for us leading up to the 30th anniversary: a mini-series called Zelda30.

Above is the first video kicking off this series, titled "Link - The Complete Story (Part 1)." It tells the story of Zelda's protagonist, Link, through brilliant animation and amazing voice acting. All the way from the events of Skyward Sword to the adventures of Ocarina of Time. Part 2 will be uploaded next week, which is titled "Downfall and Decline." As you may have guessed, it will explore the Downfall Timeline.

Are you excited for the next part in this epic series by Commonwealth Realm? Let us know via the comment section.

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With The Legend of Zelda's 30th anniversary fast approaching, we as fans are getting ready to celebrate the birthday of this beloved franchise we all have invested so much time into. If you've been with Zelda Informer for a while, you may know the name Commonwealth Realm. Commonwealth Realm puts out a steady stream of Zelda content, and he's got a special surprise in store for us leading up to the 30th anniversary: a mini-series called Zelda30...

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ZVS: What's Your Favorite Dungeon in A Link to the Past? (Poll) - Best Dungeon Tournament http://www.zeldainformer.com/zvs-whats-your-favorite-dungeon-in-a-link-to-the-past-poll-best-dungeon-tou/ Wed, 03 Feb 2016 01:06:00 +0000 http://localhost/wordpress90/?p=13702 With just three games left to cast votes on, A Link the Past steps up as one of the true pillars in the series. Boasting an impressive 14 dungeons (13 in the original release, extra 14th dungeon in the Four Swords pack-in release on GBA), it will truly be hard to pinpoint which two dungeons deserve to move on to the final bracket. Still, that is exactly the task we are here to do today as we all vote on our favorite dungeon in the entire game.

What is Zelda Versus: Best Dungeon Tournament?

Zelda Versus is back with a bang, having the fans determine what their favorite dungeon is in the entire Zelda series based upon a tournament format. However, before the final bracket can be made we need first narrow down the dungeons to be included on the list. Instead of us deciding for you what the top dungeons are, we're going to let you decide what dungeons get included. Here is how our preliminary round is going to work.

For 9 straight days we will be posting two Zelda Versus posts a day. These posts will be about a single game in the series and contain a poll with all the dungeons in the game. All dungeons will be considered - be them small or large. You will be allowed to vote for one dungeon (your favorite in the entire game). The two dungeons with the most votes in the poll will be moving on to the final bracket. There are currently 18 canon games in the series, leaving us with an expected total of 36 total dungeons in the final bracket. How those final dungeons are matched up will be determined by a random number generator (as in, we'll assign a number to each title and basically pick the matchups out of a hat).

We'll be doing the preliminary round in order of most recent release and going backwards until we end with The Legend of Zelda (NES). Once the 9 days are finished (final day is February 2nd), we'll then be compiling the poll results for the final poll and launching the full tournament bracket on February 7th. The first round of that tournament will have two polls posted each day - similar to how the preliminary round worked. The second round will be one poll a day starting on February 16th. The third will begin on February 20th. The Championship round will take place on February 23rd.

Preliminary Round Polls:

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With just three games left to cast votes on, A Link the Past steps up as one of the true pillars in the series. Boasting an impressive 14 dungeons (13 in the original release, extra 14th dungeon in the Four Swords pack-in release on GBA), it will truly be hard to pinpoint which two dungeons deserve to move on to the final bracket. Still, that is exactly the task we are here to do today as we all vote on our favorite dungeon in the entire game...

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Daily Debate: Would You Like to See a Virtual Reality Based Zelda Game? http://www.zeldainformer.com/daily-debate-would-you-link-to-see-a-virtual-reality-based-zelda-game/ Wed, 03 Feb 2016 01:27:00 +0000 http://localhost/wordpress90/?p=13703

Virtual Reality is something Nintendo is looking into. While it likely won't be the big feture of the NX itself at launch, it's a still a medium Nintendo has explored before and they continue to research presently. Of course we've seen Zelda games in virtual reality already thanks to emulators, roms, and nifty fan hacks. We've seen everything from The Legend of Zelda (NES) to Twilight Princess ran in a virtual reality setting. This proves, in a sense, that virtual reality and Zelda can mix together, even as these examples have some obvious flaws.

Still, a Zelda title built from the ground up for virtual reality would likely eliminate the flaws seen in making third person perspective games (and top down) into a first person experience. They have talked about making the series first person before and virtual reality offers the perfect method under which to experiment with the idea further. Still, while there are many reasons we can come up with for why the experiment can work, it doesn't necessarily mean you would actually want to play it.

Virtual Reality certainly isn't mainstream at this time - I'd argue 3D gaming and movies are far more mainstream since the general consumer can buy a 3DS and 3D TVs at their local electronic's stores. Of course we all know that 3D hasn't really stuck with consumers yet again, even as it's more engrained in the consumer base than it has ever been before. This leads us to virtual reality. If Nintendo were to ever support it - either allowing the Oculus Rift to work with the NX or simply designing their own method of VR, would you like to see a Zelda game created for it? Are you even interested in Virtual Reality at all?

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Virtual Reality is something Nintendo is looking into. While it likely won't be the big feature of the NX itself at launch, it's a still a medium Nintendo has explored before and they continue to research presently. Of course we've seen Zelda games in virtual reality already thanks to emulators, roms, and nifty fan hacks. We've seen everything from The Legend of Zelda (NES) to Twilight Princess ran in a virtual reality setting. This proves, in a sense, that virtual reality and Zelda can mix together, even as these examples have some obvious flaws...

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ZI Podcast 73: Playing An Evil Link, The Lost Retro-Aesthetic, and Item Crafting In Zelda http://www.zeldainformer.com/zi-podcast-73-playing-an-evil-link-the-lost-retro-aesthetic-and-item-crafti/ Wed, 03 Feb 2016 05:09:00 +0000 http://localhost/wordpress90/?p=13668

Direct Download (Right Click, Save As) iTunes

Adam and Colin join Julia and special guest Akai Riot to talk about an Evil Link, the retro-aesthetic that isn't seen much anymore, and item crafting ideas for future Zelda games. This week they go extremely in depth into the Zelda discussion, going into some extremely fine details on both the crafting and evil Link concepts. The art above is by Akai Riot himself, giving you a great preview at some of his work. Be sure to support him further on his Patreon, linked below. We hope you enjoy this week's episode!

Social Media & Special Thanks

Articles & Related Links

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Direct Download (Right Click, Save As) iTunes

Adam and Colin join Julia and special guest Akai Riot to talk about an Evil Link, the retro-aesthetic that isn't seen much anymore, and item crafting ideas for future Zelda games. This week they go extremely in depth into the Zelda discussion, going into some extremely fine details on both the crafting and evil Link concepts. The art above is by Akai Riot himself, giving you a great preview at some of his work. Be sure to support him further on his Patreon, linked below. We hope you enjoy this week's episode...

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Misconception: Remakes Cause Delays in New Zelda Game Development http://www.zeldainformer.com/misconception-remakes-cause-delays-in-new-zelda-game-development/ Wed, 03 Feb 2016 02:05:00 +0000 http://localhost/wordpress90/?p=13692

Welcome to a new editorial series where I examine misconceptions some people have about aspects of the Zelda series, its development, or even its surrounding fan base and community. For some readers you will simply nod your head along with this series. The goal, however, isn't necessarily to target those that already agree with these points – rather the point is to inform and educate those that don't know any better.

As with everything of course, many misconceptions with the Zelda series and the surrounding community don't have an exact definitive answer. This series goal isn't always to define an absolute (though there certainly can be one, depending on the topic). Rather, the goal is to provide as much evidence and support as possible as to why I firmly believe that something is being misconceived. I will also try to detail out why such misconceptions exist in the first place.

The first topic is one that comes up rather frequently over the years.

The Misconception:

"All these Zelda remakes are silly. They are causing delays of new Zelda games."

If you've been around the Zelda fan base often the last three years, chances are you've run across this comment on more than one occasion. The base idea behind it is rather simple: instead of working on new games, Nintendo continues to pump out remasters and remakes, delaying the release of new Zelda titles.

Again, as I warned at the start, some misconceptions don't have definitive answers. This would be one of those. However, there is plenty to say that refutes the entire ideology behind these claims.

The Reality:

The Zelda series has been getting remasters and remakes like clockwork ever since 2011: Ocarina of Time 3D in 2011, The Wind Waker HD in 2013, Majora's Mask 3D in 2015, and now Twilight Princess HD in 2016. That's four total remakes or remasters over a time span that only saw the release of Skyward Sword, A Link Between Worlds, and Tri Force Heroes as new games. In other words, remakes and remasters did outpace the release of new Zelda titles. However, let's not confuse sheer amount of production with actual, concrete new game delays.

Remakes and Remasters Are Mostly Made by Third Party Studios

Let's get this one out the way right now. Outside of The Wind Waker HD, every other remaster or remake since summer 2011 has been created by outside studios. What this means is that the team actually crafting brand new Zelda experiences is virtually hands-off, sans Eiji Aonuma signing off on the project. This is easily verifiable by looking at the game's credits. Heck, even the back of the box generally gives a great picture of who actually crafted these games. So, the idea that Nintendo's Zelda team is crafting these titles and causing delays is simply a myth.

Rebuttal: But, certainly the money spent on those games could have been used to bolster the Zelda team and increase the rate of new game production, right?

Money not Spent on Remakes/Remasters Doesn't Correlate to More Money Spent on New Zelda Games

Outside of the fact that business simply doesn't work that way…anywhere, Nintendo has an extremely unique way they run their business and hiring process. While the argument is the money could be used to hire more staff, that's thinking with a more progressively "American" approach to business.

In the United States (really, North America, Europe, and most everywhere else), it is very common for studios to hire on extra employees in the middle of or even at the tail end of a new game being created. They are generally only ever hired on for a set amount of months or until project completion, then simply let go. The sad reality of game development in most of these companies is that you're primarily just an easily replaceable number. Job security is low, and you're constantly looking for work or waiting for the next game in said series to get created so you can maybe get hired on again. You're a contract employee – not a long term solution.

Now, that doesn't mean people don't get those cushy long term jobs; but in the world of bringing new people on for a project, that's not generally how that works. You're bringing in contract workers to finish or speed up a project in the short term, and then simply letting them go to cut costs when things are complete.

This is a valid way to run businesses, and many game developers often prefer some of the freedom offered with contract work. However, this isn't how Nintendo works.

Nintendo views their employment as a destination job. You don't just come to Nintendo to work on a project and hop ship – they want you there for life. They want to bring you on as a permanent member of their team. They don't believe in these short term hiring periods, they believe in a shifting of internal resources. As an example, Monolith Soft just released Xenoblade Chronicles X last year – chances are a large chunk of that development team has been shifted over to Zelda U so as to get that product out on time here in 2016. While in an ideal world you may feel they should just hire on a hundred extra workers full time to get Zelda games out more quickly, that's also a significant commitment from Nintendo – especially during a time where they are still arguably trying to find some long term stability in regards to profits while on the cusp of a new hardware generation.

It's just not feasible. The reason Nintendo outsources projects like this so often is because, first off, the projects will sell, while at the same time the projects are generally cheap commitments. If the financial gain in sales doesn't make up for the finances spent on the outsourcing, it's a very small loss compared to bringing on long term staff and still not selling enough. Nintendo likes to shift resources rather than create a massive influx of temporary staff. It's arguably why their quality has remained as high as it is.

Rebuttal: Okay fine, maybe Nintendo shouldn't go the route of western development studios in terms of hiring staff. Still, the Zelda team did create The Wind Waker HD. That's like, a full year they could have worked on Zelda U, making the 2015 release a reality!

The Wind Waker HD Was Actually a Learning Tool that Helped Zelda U Development

Sometimes we forget that HD development was brand new to Nintendo when Zelda U was first being conceptualized. That means there was a huge learning curve their entire internal studios needed to go through in order to better understand how to approach HD gaming. To us it's just a resolution, but to developers it's a massive leap in fidelity of their visual work – both programming wise and by pixel counts. A team of people who have never completed an HD game before certainly need a stepping stone – a learning period, as it was – to be able to get things done efficiently. That's what The Wind Waker HD was. It helped, not hindered, Zelda U's development. Without that experience, it's wholly possible this game wouldn't release until 2017 or later, rather than sooner. Here is the evidence to this fact:

"Wind Waker is kind of a test pattern for the team. In converting Wind Waker, there's a lot to be learned. We can't change too much, because in changing one thing you can break something else, which is not something we want to do. But it's a shared team working on both of those projects, Wind Waker HD and the new Zelda for Wii U. Every day, they're learning something new. As we develop the controls for Wind Waker, they're learning how to apply those controls in the Wii U version. There's a feedback process where when something's discovered in development for Wind Waker, all that information is fed to the Wii U team. So we're working on those things, polishing as we go, and all of those things — it's a learning process, it's a test case almost, and we'll apply all of those learnings that we've acquired in developing the Wii U game."

Rebuttal: Fine, I get it. Maybe they have nothing to do with a real delay. Still, the games are coming out less often. There has to be a reason!

Zelda Games Are Releasing at Relatively the Same Rate as They Have Been the Last Decade

It's true there was about a six-year period where it felt like Zelda games were arriving every year. From 2000 to 2006, we saw the release of eight Zelda titles: Majora's Mask, Oracle of Seasons, Oracle of Ages, Four Swords, The Wind Waker, Four Swords Adventures, The Minish Cap, and Twilight Princess. What is often forgotten about this time period is how unique it was. There has never in the other 24 years of this amazing franchise been a release slate like this, because there has never been a time when Nintendo combined a bunch of unique situations at once.

For starters, Majora's Mask was a direct sequel with reused assets. We haven't seen that happen again until Spirit Tracks in 2009. It's very rare that the series does this, as it's only happened three times out of 18 games released. Also in that eight game span, there were three titles made by a third party studio – two of which were sister games released at the same time. To date, only Tri Force Heroes before or since has been a main line game primarily developed by a third party studio. There has also never been a sister game setup before or since. Again, a unique situation indeed.

The true outlier, however, goes beyond all of this: The Wind Waker and Twilight Princess. Both of these games released three years after the console game before them. Eiji Aonuma has stated in more recent years that the three-year benchmark is his ultimate goal for new 3D Zelda games, and this is the only time in Nintendo's history they achieved that goal.

You can call that six-year period the golden age of Zelda if you want. We'd all love to get eight solid titles every six years with three home console releases (four if you count Four Swords Adventures) in that time span. But reality is that this is untraditional.

Before those six years, we had five total Zelda games released over fourteen years. While the first two Zelda games on NES released extremely close together, A Link to the Past for SNES came nearly four years later. We then quickly got Link's Awakening on handheld a year later, but it took six years before Zelda returned to home console in the form of Ocarina of Time on the N64. This to date is the longest drought of Zelda games in home console history. You think the wait today is bad? How about we push Zelda U to the end of 2017!

Fast forward to the post- Twilight Princess world (let's call this the beginning of the modern era). We had a quick turnaround for Phantom Hourglass in 2007 followed by reused assets in Spirit Tracks in 2009. We didn't get a new home console game until 2011 with Skyward Sword. That's a five-year gap with four games (bookended by home console releases). Since 2011 we got A Link Between Worlds in 2013 and Tri Force Heroes in 2015. We're supposedly getting Zelda U in 2016. It's another five-year span where we've again gotten four titles bookended by home console releases.

See a pattern there? The development cycle for new Zelda games has been wildly consistent for the past decade. This is despite a move into the HD era and the 3DS adding, well, 3D into the mix. Only in the past five years have Zelda remakes really released in a consistent pattern, yet they haven't actually impacted the overall release rate of brand new Zelda games. And I can think we all agree the release rate of the first five titles in the series was a lot longer and not an era we wish to revisit in terms of development time.

Rebuttal: Uh, Tri Force Heroes doesn't count!

According to Nintendo, it does. According to the timeline, it does. And it's not the first game to reuse assets, nor is it the first to do multiplayer. Not everyone likes every Zelda title. That's just the reality of the series we so love.

Final Words

Obviously there are many cherry picked arguments that can still be made to support the idea that these games cause delays and hey, I don't work at Nintendo, so I can't 100% refute the prospect that they do – maybe Eiji Aonuma will clarify this if asked during E3 (and heck, we may do the asking ourselves!). But to me the reality here is that the facts don't support the idea, and if the facts don't line up. It's a misconception.

*Banner art is by X-Mr-No-Name-Xx.

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Welcome to a new editorial series where I examine misconceptions some people have about aspects of the  Zelda series, its development, or even its surrounding fan base and community. For some readers you will simply nod your head along with this series. The goal, however, isn't necessarily to target those that already agree with these points – rather the point is to inform and educate those that don't know any better.

As with everything of course, many misconceptions with the  Zelda series and the surrounding community don't have an exact definitive answer. This series goal isn't always to define an absolute (though there certainly can be one, depending on the topic). Rather, the goal is to provide as much evidence and support as possible as to why I firmly believe that something is being misconceived. I will also try to detail out why such misconceptions exist in the first place.

The first topic is one that comes up rather frequently over the years...

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ZIQ: Will We See XenoZelda - A Futuristic Zelda Game? http://www.zeldainformer.com/ziq-will-we-see-xenozelda-a-futuristic-zelda-game/ Wed, 03 Feb 2016 01:55:00 +0000 http://localhost/wordpress90/?p=13704

ZIQ's topic today deals with a fan question about a futuristic styled Zelda game, specifically using Xenboblade Chronicles X as an example for a possible type of direction. Certainly a futuristic game is something the creators of Zelda have considered before. However they have never really gone all out to produce such a game, instead sprinkling in bits of technology here and there. Is it time Nintendo goes all out in that direction, even if for one game? That's exactly what Darrin, RMFH, and myself discussion today's ZIQ.

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ZIQ's topic today deals with a fan question about a futuristic styled Zelda game, specifically using Xenboblade Chronicles X as an example for a possible type of direction. Certainly a futuristic game is something the creators of Zelda have considered before. However they have never really gone all out to produce such a game, instead sprinkling in bits of technology here and there. Is it time Nintendo goes all out in that direction, even if for one game? That's exactly what Darrin, RMFH, and myself discussion today's ZIQ...

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Malo Provides Another New Twilight Princess HD Screenshot With All New Concept Art for the Ooccoo http://www.zeldainformer.com/malo-opens-shop-to-sell-us-another-screenshot-of-twilight-princess-hd/ Wed, 03 Feb 2016 05:19:00 +0000 http://localhost/wordpress90/?p=13705

Malo, posting from the Japanese Zelda Twitter has given us a look at another Twilight Princess HD screenshot, this time focusing on the Ooccoos. Alongside the screenshot, Malo has gifted us with a piece of concept art of the Ooccoo's original design. They are noticeably more human in appearance. The headdress seen on the Ooccoo concept art has a somewhat native look. Accompanying the screenshot is the following test:

“…It’s Malo. This is the ‘Auntie’ who would teleport you instantly in and out of dungeons… I can’t unsee her as an alien… Originally she should’ve looked a bit more like human… but what happened here…”

Here's a look at the new official art:

Personally I like the design we were given for the Ooccoos in the game itself. I always felt that they were based on real world chickens mixed with an alien. However it is nice to see what they could have looked like. How do you feel about the concept art? Do you feel Twilight Princess would be different if the Ooccoos looked different? Let us know below!

Source: Nintendo Everything

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Malo, posting from the Japanese Zelda Twitter has given us a look at another Twilight Princess HD screenshot, this time focusing on the Ooccoos. Alongside the screenshot, Malo has gifted us with a piece of concept art of the Ooccoo's original design. They are noticeably more human in appearance. The headdress seen on the Ooccoo concept art has a somewhat native look. Accompanying the screenshot is text, which translates to...

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Seven Zelda Titles Keep Up with the Other Wii U and 3DS Games on the Charts http://www.zeldainformer.com/seven-zelda-titles-keep-up-with-the-other-wii-u-and-3ds-games-on-the-charts/ Wed, 03 Feb 2016 20:32:00 +0000 http://localhost/wordpress90/?p=13706 Select Zelda games are managing to stay on the Nintendo sales charts for another week as we take a look at where these titles are on these lists. We have the Nintendo 3DS and Wii U sales charts from the UK region that shows where the Zelda games are currently nestled for that area of the world. The official 30th anniversary of the series will be later this month, so let's take a look at the Zelda games that are on everybody's mind.

We begin with the UK Nintendo sales charts as four Zelda title's altogether have managed to stay on both of these UK lists. For the Nintendo 3DS UK list, Zelda manages to keep three games on the chart as Tri Force Heroes (21st), A Link Between Worlds (19th), and Majora's Mask 3D (4th) stay on the list. Check out the top 25 for the UK 3DS sales chart below.

  1. Final Fantasy Explorers
  2. LEGO Marvel Avengers
  3. Pokémon Alpha Sapphire
  4. The Legend of Zelda: Majora’s Mask 3D
  5. Mario Kart 7
  6. Animal Crossing: Happy Home Designer
  7. Mario & Luigi: Paper Jam Bros.
  8. New Super Mario Bros. 2
  9. Animal Crossing: New Leaf
  10. Pokémon Omega Ruby
  11. Pokémon X
  12. Tomadachi Life
  13. Super Smash Bros. for 3DS
  14. Mario Party: Island Tour
  15. Monster Hunter 4: Ultimate
  16. Yoshi's New Island
  17. Pokémon Y
  18. Pokémon Rumble World
  19. The Legend of Zelda: A Link Between Worlds
  20. Story of Seasons
  21. The Legend of Zelda: Tri Force Heroes
  22. Nintendogs + Cats: Golden Retriever
  23. Donkey Kong Country Returns
  24. Mario & Luigi: Dream Team Bros.
  25. LEGO Marvel Super Heroes

Next up we have the sales chart for the UK Wii U titles as The Wind Waker HD (12th) manages to stay on their list. Even Super Smash Bros. for Wii U (8th) stays strong on the chart this week. Check out the top 15 for the UK Wii U sales chart below.

  1. LEGO Marvel Avengers
  2. Splatoon
  3. Mario Kart 8
  4. Super Mario Maker
  5. Yoshi's Woolly World
  6. Mario Party 10
  7. Xenoblade Chronicles X
  8. Super Smash Bros. for Wii U
  9. Just Dance 2016
  10. Captain Toad: Treasure Tracker
  11. Super Mario 3D World
  12. The Legend of Zelda: The Wind Waker HD
  13. Mario Tennis: Ultra Smash
  14. LEGO Marvel Super Heroes
  15. Disney Infinity: 3.0 Edition

Now we come to the US as we have the sales chart from the Nintendo 3DS eShop. This week's list only has three Zelda games on it as Link's Awakening DX (19th), Ocarina of Time 3D (16th), and The Legend of Zelda (13th) manage to make it through another week on the charts. Check out the top 20 for the NA Nintendo 3DS eShop sales chart below.

  1. Final Fantasy Explorers
  2. Mario & Luigi: Paper Jam
  3. Mario Kart 7
  4. Super Mario Bros. 3
  5. Super Mario 3D Land
  6. Terraria
  7. Etrian Odyssey Untold: The Millennium Girl
  8. SteamWorld Dig
  9. Shovel Knight
  10. Smash Controller
  11. Super Smash Bros. for 3DS
  12. Super Mario Bros.
  13. The Legend of Zelda
  14. Animal Crossing: New Leaf
  15. Wario Land 3
  16. The Legend of Zelda: Ocarina of Time 3D
  17. Pokémon Super Mystery Dungeon
  18. Pokémon Omega Ruby
  19. The Legend of Zelda: Link’s Awakening DX
  20. Pokémon Trading Card Game

What do you think about these massive Nintendo sales charts? Let us know in the comments below.

Source: UK Wii U Sales Charts and UK Nintendo 3DS Sales Charts (via GFK Chart-Track), NA Nintendo 3DS eShop Charts (via Nintendo Everything)

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Select Zelda games are managing to stay on the Nintendo sales charts for another week as we take a look at where these titles are on these lists. We have the Nintendo 3DS and Wii U sales charts from the UK region that show where the Zelda games are currently nestled for that area of the world. The official 30th anniversary of the series will be later this month, so let's take a look at the Zelda games that are on everybody's mind...

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Check Out Ocarina of Time's Great Fairy Rendered in Unreal Engine 4 http://www.zeldainformer.com/check-out-ocarina-of-times-great-fairy-rendered-in-unreal-engine-4/ Wed, 03 Feb 2016 06:11:00 +0000 http://localhost/wordpress90/?p=13707

Unreal Engine 4 has proven to be a very popular engine these days. Sure, it's free, and it being free is part of the reason it's been getting so much attention the last couple of years. However, we can also see our favorite Zelda titles (or at least, aspects of them) in a whole new light that we'll likely never see out of Nintendo. Some may think that's a mistake on Nintendo's part, but that doesn't matter right now. What does matter is that we can to see various aspects of Zelda in whole new ways. Today we have the Great Fairy from Ocarina of Time sitting in a fountain. It's definitely some interesting work. Here's hoping someone eventually makes part of the game world truly playable - not just running around but actually interactive with real combat. To me, that's really the next step with these Unreal 4 projects.

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Unreal Engine 4 has proven to be a very popular engine these days. Sure, it's free, and it being free is part of the reason it's been getting so much attention the last couple of years. However, we can also see our favorite Zelda titles (or at least, aspects of them) in a whole new light that we'll likely never see out of Nintendo. Some may think that's a mistake on Nintendo's part, but that doesn't matter right now. What does matter is that we can to see various aspects of Zelda in whole new ways. Today we have the Great Fairy from Ocarina of Time sitting...

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The Wind Waker HD Has Sold 1.69 Million Units http://www.zeldainformer.com/the-wind-waker-hd-has-sold-1-69-million-units/ Wed, 03 Feb 2016 16:23:00 +0000 http://localhost/wordpress90/?p=13708

Nintendo's financial reports for this quarter were released, and not only did they reconfirm Zelda U for a 2016 launch, but they revealed the current sales of The Wind Waker HD. Sadly, this means it is the lowest-selling Zelda remaster to date.

While this is the lowest-selling Zelda remaster, we can take solace in the fact that it is on the WIi U's million seller list. Despite the fact that the sales were poor compared to other remasters, one million is a big number.

How do you think the next remaster, Twilight Princess HD will sell compared to The Wind Waker HD?

Source: Nintendo

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Nintendo's financial reports for this quarter were released, and not only did they reconfirm Zelda U for a 2016 launch, but they revealed the current sales of The Wind Waker HD. Sadly, this means it is the lowest-selling Zelda remaster to date.

While this is the lowest-selling Zelda remaster, we can take solace in the fact that it is on the WIi U's million seller list...

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The Twilight Princess Manga is Releasing on February 8th http://www.zeldainformer.com/the-twilight-princess-manga-is-starting-on-february-8th/ Wed, 03 Feb 2016 19:42:00 +0000 http://localhost/wordpress90/?p=13709

As has been previously announced, a manga adaption for Twilight Princess will be releasing this year. Akira Himekawa's Facebook page has recently revealed the starting date of the manga, and where it will be available.

The manga starts releasing on February 8th, which is five days from now. It will be available via the Manga One mobile app, but for the time being there is no mention of an English translation happening. Hopefully Nintendo decides to fix this, or we at least get a fan translation.

Are you excited for the release of a brand new Zelda mange? Tell us in the comments below.

Source: Akira Himekawa

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As has been previously announced, a manga adaption for Twilight Princess will be releasing this year. Akira Himekawa's Facebook page has recently revealed the starting date of the manga, and where it will be available.

The manga starts releasing on February 8th, which is five days from now...

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Nintendo Confirms Launch Details of New Rewards Program and Miitomo Mobile App http://www.zeldainformer.com/nintendo-confirms-launch-details-of-new-rewards-program-and-miitomo-mobile/ Wed, 03 Feb 2016 21:05:00 +0000 http://localhost/wordpress90/?p=13711

Nintendo's first mobile app, Miitomo, is set to launch in March of this year, alongside a brand new rewards program called My Nintendo. Promising a more comprehensive service than its predecessor Club Nintendo, My Nintendo will interact with various Nintendo products including Miitomo. Adding to yesterday's news coming out of Nintendo's financial results, the company put out a press release today confirming the launch details of Miitomo and My Nintendo, and how the services will interact with each other.

On the March releases of Miitomo and the My Nintendo program, Nintendo's press release stated:

"Spark One-of-a-Kind Conversations with Friends; App Launches in March Alongside My Nintendo Rewards Program

REDMOND, Wash., Feb. 3, 2016 – Nintendo’s first app made exclusively for smart devices, Miitomo, will launch in North America in March for both iOS and Android phones and tablets. Today, Nintendo outlined the steps that fans can take to be among the first to get in on the social fun.

Starting Feb. 17, people will be able to pre-register for Miitomo by signing up for the new Nintendo Account service using their existing email, social media accounts or current Nintendo Network IDs. People who pre-register will be among the first to be notified about the availability of Miitomo when it launches in March. Nintendo will offer a special Miitomo bonus to anyone who signs up for a Nintendo Account between Feb. 17 and launch. Miitomo is a social experience that uses Nintendo’s Mii characters, which first debuted on the Wii console, to engage friends in a lighthearted and welcoming environment. Users can spark fun conversations and learn more about each other by answering questions such as “What song has been stuck in your head lately?”, “Do you believe in aliens?”, or even “If you saw a nose hair sticking out of your friend’s nose, what would you do?” Users can also easily take and share photos featuring their Mii with the Miifoto feature. Nintendo’s new My Nintendo rewards program will launch alongside Miitomo in March, and will be able to connect with the app.

“Miitomo is a uniquely entertaining mobile experience that only Nintendo can deliver,” said Scott Moffitt, Nintendo of America’s Executive Vice President of Sales & Marketing. “Featuring Mii characters, users will be able to interact with their friends in an entirely new way that transforms communication into a form of play.”

Launching alongside Miitomo in March, My Nintendo aims to become much more than a traditional rewards program. It is a more comprehensive service that rewards users for interacting with Nintendo products and services in a variety of ways. Miitomo users with a Nintendo Account will be able to take advantage of My Nintendo to enhance their experience.

Including Miitomo, Nintendo plans to release approximately five smart device applications by the end of March 2017. More information about Miitomo, Nintendo Account and My Nintendo will be available on http://www.nintendo.com in the coming weeks."

As My Nintendo is set to integrate with and enhance Miitomo, we are beginning to speculate on further integration of the program with future Nintendo products. If the interaction with Miitomo proves effective, My Nintendo could easily be integrated with future Nintendo mobile apps, which have already been confirmed to feature iconic Nintendo characters (perhaps even Link). The My Nintendo integration may also extend to current and future Nintendo games, such as Zelda U which is confirmed for release later this year.

While we still do not know many specific details about what My Nintendo will offer, this new reward program holds some exciting possibilities for Nintendo's future games and products. What features and services would like to see employed by My Nintendo? In what ways would you like this new reward program to interact with other Nintendo products? Let us know in the comments!

Source: Nintendo PR (via Nintendo Everything)

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Nintendo's first mobile app, Miitomo, is set to launch in March of this year, alongside a brand new rewards program called My Nintendo. Promising a more comprehensive service than its predecessor Club Nintendo, My Nintendo will interact with various Nintendo products including Miitomo. Adding to yesterday's news coming out of Nintendo's financial results, the company put out a press release today confirming the launch details of Miitomo and My Nintendo, and how the services will interact with each other...

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ZIQ: Will Zelda U's Merchandising Sniff Star Wars' Jockstrap? http://www.zeldainformer.com/ziq-will-zelda-us-merchandising-sniff-star-wars-jockstrap/ Thu, 04 Feb 2016 01:23:00 +0000 http://localhost/wordpress90/?p=13712

For today's Zelda Inquiries Question, we tackled something that the three of unanimously agreed on. A fan on our Facebook page feels that Zelda U's merchandising will be huge — even better than the recent blockbuster Star Wars: The Force Awakens. Myself (Darrin), Rick (RMFH), and Nate (The Boss Man), all agreed that Zelda U will not come close to the caliber of Disney's merchandising for Star Wars, or even the series' 30th anniversary merchandising.

Be sure to click on the video above to see our discussion for the topic. Do you agree with our answer? Tell us in the comments below.

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For today's Zelda Inquiries Question, we tackle something that the three of us all unanimously agreed on. A fan on our Facebook page feels that Zelda U's merchandising will be huge — even better than the recent blockbuster Star Wars: The Force Awakens. Myself (Darrin), Rick (RMFH), and Nate (The Boss Man), all agreed that Zelda U will not come close to the caliber of Disney's merchandising for Star Wars, or even the...

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Daily Debate: Does Nintendo Do a Good Job With Zelda Merchandising? http://www.zeldainformer.com/daily-debate-does-nintendo-do-a-good-job-with-zelda-merchandising/ Thu, 04 Feb 2016 01:23:00 +0000 http://localhost/wordpress90/?p=13713

Here is a debate that could wildly fluctuate depending on where you live. Have a ton of gaming gear stores in your area? You may be inclined to say heck yes they do. Nintendo has increased it's Zelda merchandising efforts significantly over the last decade. They have shirts, cosplay items, board games, figures, action figures... statues... posters... and even hats and lanyards. If you bother to look up official Zelda merchandise it can be overwhelming at first. There is so much of it that it's hard to fathom at times why you don't see more of it in person. However, having a large amount of merchandise and actually doing a great job with that merchandising is a different story.

By and large their greatest success is the Link amiibo, especially in the United States where it still holds the top sales spot. I'm a bit torn myself. I have an ever growing collection of Zelda gear. Some of it fan made, but slowly and surely more and more of it is being set aside for official merchandise. Yet, I can't help but think Nintendo has only really scratched the surface. They have a deal with kKnex - where is my Zelda themed Kinex set? Why haven't they teamed up with LEGO yet? In fact, my biggest gripe is probably that they don't take advantage of merchandising opportunities heading into a game's release. I have two Skyward Sword statues from GameStop in my collection. Both of them released 4 years after the game came out. That's just not acceptable in my book.

So while I feel Nintendo has done a decent job increasing their efforts, I think they can do a much better job with merchandise heading into the launch of a new game. They release enough new titles that they could have entire chains of merchandise tied to each game every single time. What do you think?

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Here is a debate that could wildly fluctuate depending on where you live. Have a ton of gaming gear stores in your area? You may be inclined to say heck yes they do. Nintendo has increased it's Zelda merchandising efforts significantly over the last decade. They have shirts, cosplay items, board games, figures, action figures... statues... posters... and even hats and lanyards. If you bother to look up official Zelda merchandise it can be overwhelming at first. There is so much of it that it's hard to fathom at times why you don't see more of it in person. However...

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ZVS: What’s Your Favorite Dungeon in The Adventure of Link? (Poll) - Best Dungeon Tournament http://www.zeldainformer.com/zvs-whats-your-favorite-dungeon-in-the-adventure-of-link-poll-best-dungeon/ Thu, 04 Feb 2016 01:37:00 +0000 http://localhost/wordpress90/?p=13714 It's no secret that Zelda II: The Adventure of Link is one of the most ignored games in the series. It's departure from the formula of the original NES Zelda title threw fans for a loop who were expected a masterful sequel. I am in the minority that appreciates Zelda II, as hard as the game is. it's elements such as side-scrolling, leveling up, and all around strange bosses make it a very unique Zelda title. It contains a total of seven dungeons, all of which have "palace" in the name. Doesn't "palace" sound more welcoming than "dungeon?"

What is Zelda Versus: Best Dungeon Tournament?

Zelda Versus is back with a bang, having the fans determine what their favorite dungeon is in the entire Zelda series based upon a tournament format. However, before the final bracket can be made we need first narrow down the dungeons to be included on the list. Instead of us deciding for you what the top dungeons are, we're going to let you decide what dungeons get included. Here is how our preliminary round is going to work.

For 9 straight days we will be posting two Zelda Versus posts a day. These posts will be about a single game in the series and contain a poll with all the dungeons in the game. All dungeons will be considered - be them small or large. You will be allowed to vote for one dungeon (your favorite in the entire game). The two dungeons with the most votes in the poll will be moving on to the final bracket. There are currently 18 canon games in the series, leaving us with an expected total of 36 total dungeons in the final bracket. How those final dungeons are matched up will be determined by a random number generator (as in, we'll assign a number to each title and basically pick the matchups out of a hat).

We'll be doing the preliminary round in order of most recent release and going backwards until we end with The Legend of Zelda (NES). Once the 9 days are finished (final day is February 2nd), we'll then be compiling the poll results for the final poll and launching the full tournament bracket on February 7th. The first round of that tournament will have two polls posted each day - similar to how the preliminary round worked. The second round will be one poll a day starting on February 16th. The third will begin on February 20th. The Championship round will take place on February 23rd.

Preliminary Round Polls:

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It's no secret that Zelda II: The Adventure of Link is one of the most ignored games in the series. It's departure from the formula of the original NES Zelda title threw fans for a loop who were expected a masterful sequel. I am in the minority that appreciates Zelda II, as hard as the game is. it's elements such as side-scrolling, leveling up, and all around strange bosses make it a very unique Zelda title. It contains a total of seven dungeons, all of which have "palace" in the name. Doesn't "palace" sound more welcoming than "dungeon...?"

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What is your favorite dungeon in Zelda II?
Parapa Palace
Midoro Palace
Island Palace
Maze Island Palace
Palace on the Sea
Three-Eye Rock Palace
Great Palace
Poll Maker
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Wii U and 3DS Maintenance to Take Place this Week http://www.zeldainformer.com/wii-u-and-3ds-maintenance-to-take-place-this-week/ Thu, 04 Feb 2016 18:27:00 +0000 http://localhost/wordpress90/?p=13715 Wii U and Nintendo 3DS is will be performing maintenance the rest of this week, starting this evening. It will affect online play, rankings, etc. in games. This maintenance will not completely shut down online play services, but will be a significant series of updates and fixes. All updates will be taking place across Wednesday, Feb. 3 to Friday, Feb. 5, 2016. Here’s a complete list of the scheduled maintenance and which consoles they’ll be affecting, with translated times, thanks to Nintendo Everything:

Maintenance One – Wii U and 3DS

  • 10 PM PT (Wednesday) – 1 AM PT (Thursday)
  • 1 AM ET (Thursday) – 4 AM ET (Thursday)
  • 6 AM in the UK (Thursday) – 9 AM in the UK (Thursday)
  • 7 AM in Europe (Thursday) – 10 AM in Europe (Thursday)

Maintenance Two – Wii U and 3DS

  • 5:30 PM PT (Thursday) – 7:00 PM PT (Thursday)
  • 8:30 PM ET (Thursday) – 10 PM ET (Thursday)
  • 1:30 AM in the UK (Friday) – 3 AM in the UK (Friday)
  • 2:30 AM in Europe (Friday) – 4 AM in Europe (Friday)

Maintenance Three – 3DS Only

  • 9 PM PT (Thursday) – 10:30 PM PT (Thursday)
  • 12 AM ET (Friday) – 1:30 AM ET (Friday)
  • 5 AM in the UK (Friday) – 6:30 AM in the UK (Friday)
  • 6 AM in Europe (Friday) – 7:30 AM in Europe (Friday)

Better get in your online fun before the maintenance periods! You can always re-play your favorite Zelda game if the maintenance slows things down too much. Glad online services is getting and update? Let us know in the comments!

Source: Nintendo (via Nintendo Everything)

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Wii U and Nintendo 3DS is will be performing maintenance the rest of this week, starting this evening. It will affect online play, rankings, etc. in games. This maintenance will not completely shut down online play services, but will be a significant series of updates and fixes. All updates will be taking place across Wednesday, Feb. 3 to Friday, Feb. 5, 2016. Here’s a complete list of the scheduled maintenance and which consoles they’ll be affecting...

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Twilight Princess HD Details: Hero Mode, GamePad Functionality, Screenshots, Videos, & Checkpoints http://www.zeldainformer.com/twilight-princess-hd-details-hero-mode-gamepad-functionality-screenshots-vi/ Thu, 04 Feb 2016 10:41:00 +0000 http://localhost/wordpress90/?p=13716

Today the official Japanese site for Twilight Princess HD opened up shop, unveiling a large swath of details that either expanded upon features we were already aware about or simply offered details on yet to be announced stuff. Of course included with this comes a slew of all new screenshots and video content. While it's typical for us to split this up over a handful of posts, we're bringing it all to you right here as the collection of information works hand in hand with all the other details to paint a fuller picture.

First we gathered all the footage into one video for your convenience:

The footage itself contains our first look at the GamePad features, some more from the Cave of Shadows, and then some select gameplay from normal Hyrule and the Twilight Realm. Moving beyond all of this we learned a bunch of new details:

  • Hero Mode is confirmed. Flips the world and doubles the damage (dubbed Hard Mode in Japan). No word on if this damage stacks with the Ganondorf amiibo damage increase.
  • GamePad functionality includes maps on the screen, quick item switches, and gyro controls for aiming items, along with off-tv play.
  • The game contains 50 miiverse stamps and you can post to miiverse directly from inside the game. These stamps will contain faces of Link and other characters combined with parts of the Hylian alphabet.
  • There is apparently a checkpoint system with the Wolf Link amiibo. When you save a certain number to the amiibo at specific points in the adventure, you can tap the amiibo when booting up the game to skip the title screen and save files and move directly back to where-ever that save point was.
  • the new "Ghost Torch" item allows you to find Poes during the day - something previously reserved for at night.
  • Other parts of the game that were hard to understand are being made easier to play (no details or examples given).

Lastly we have a fresh batch of 29 new screenshots in the gallery below. Needless to say, this is a lot to digest at once. What do you think about all this new information?

Source: TPHD Japan Website (via Nintendo Everything)

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Today the official Japanese site for Twilight Princess HD opened up shop, unveiling a large swath of details that either expanded upon features we were already aware about or simply offered details on yet to be announced stuff. Of course included with this comes a slew of all new screenshots and video content. While it's typical for us to split this up over a handful of posts, we're bringing it all to you right here as the collection of information works hand in hand with all the other details to paint a fuller picture...

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Nintendo Uploads a New Twilight Princess HD Trailer That Shows off New Aspects of the Remake http://www.zeldainformer.com/nintendo-uploads-a-new-twilight-princess-hd-trailer-that-shows-off-new-aspe/ Thu, 04 Feb 2016 16:48:00 +0000 http://localhost/wordpress90/?p=13717 Today, Nintendo uploaded a new trailer for the upcoming Zelda remake, Twilight Princess HD. Clocking in at 1 minute and 36 seconds, this video shows off the mysterious plot elements of the game, as well as some of the new features it shows off. These include Hero Mode, the Ghost Lantern, tapping on the GamePad to transform into Wolf Link, and more.

As someone who has (regrettably) never played Twilight Princess, the beginning of this trailer gave me chills. I can't wait to experience this game in HD come March.

What did you think of the latest trailer from Nintendo? Give us your thoughts via the comment section below.

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Today, Nintendo uploaded a new trailer for the upcoming Zelda remake, Twilight Princess HD. Clocking in at 1 minute and 36 seconds, this video shows off the mysterious plot elements of the game, as well as some of the new features it shows off. These include Hero Mode, the Ghost Lantern, tapping on the GamePad to transform into Wolf Link, and more.

As someone who has (regrettably) never played Twilight Princess, the beginning of this trailer gave me chills...

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Come See the Standalone Wolf Link amiibo up Close and Personal in a New Unboxing Video http://www.zeldainformer.com/come-see-the-standalone-wolf-link-amiibo-up-close-and-personal-in-a-new-unb/ Thu, 04 Feb 2016 17:14:00 +0000 http://localhost/wordpress90/?p=13718 In a new unboxing video from NintenDaan, we get to see a close look at the Wolf Link amiibo. This is the first time we've seen the amiibo being unboxed, and it's nice to know that Nintendo is already sending these out. While you watch, there is some nice music in the background that accompanies the video.

One thing to note: this is the standard amiibo packaging like most other amiibo. Instead of being in the bundle, Daan is unboxing the figure in it's standalone box.

What do you think of the amiibo? Tell us in the comment section below.

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In a new unboxing video from NintenDaan, we get to see a close look at the Wolf Link amiibo. This is the first time we've seen the amiibo being unboxed, and it's nice to know that Nintendo is already sending these out. While you watch, there is some nice music in the background that accompanies the video.

One thing to note: this is the standard amiibo packaging like most other amiibo. Instead of being in the bundle...

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Footage of the First 24 Minutes of Twilight Princess HD Has Surfaced Online http://www.zeldainformer.com/come-watch-footage-of-the-first-24-minutes-of-twilight-princess-hd/ Thu, 04 Feb 2016 17:27:00 +0000 http://localhost/wordpress90/?p=13719 Polygon has a treat in store for Zelda fans — they've uploaded the first 24 minutes of Twilight Princess HD for all to enjoy. In this 24 minutes, Polygon manages to get Epona, explore Ordon Village, and rescue Sera's cat.

It's nice to finally see a large chunk of footage from this HD remaster so that we can see more of how the game's graphics have improved. I personally can't wait until the game releases in March to play this on my Wii U.

What do you think of the graphics in this video? Tell us in the comments below.

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Polygon has a treat in store for Zelda fans — they've uploaded the first 24 minutes of Twilight Princess HD for all to enjoy. In this 24 minutes, Polygon manages to get Epona, explore Ordon Village, and rescue Sera's cat.

It's nice to finally see a large chunk of footage from this HD remaster so that we can see more of how the game's graphics have improved...

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IGN Compares Twilight Princess HD to GameCube and Wii Versions - Shows Significant Visual Upgrades http://www.zeldainformer.com/ign-compares-twilight-princess-hd-to-gamecube-and-wii-versions-shows-signif/ Thu, 04 Feb 2016 18:09:00 +0000 http://localhost/wordpress90/?p=13720

One common complaint with Twilight Princess HD since it's reveal was that the visual overhaul just wasn't that noticeable. While we've had several comparisons to scant footage of the game based on trailers, that often takes the video through five likely processing points (footage captured, re-rendered for the trailer video, downloaded from YouTube where they also reprocessed the video, then re-rendered again for the comparison, then lastly being reprocessed by YouTube). While the comparisons are still valid, you don't get a true absolute look since all that reprocessing and rendering typically comes with minor dips in the quality of the footage.

This time around, IGN did a comparison in which they clearly have all three versions of the game in their possession, making the comparison far more revealing than we have seen in the past. They took random footage from all over the game so as to show off various aspects and parts to compare directly to the Wii and GameCube versions. Needless to say, this is the most impressive look we've seen at the visual overhaul. If you thought it was barely noticeable before, this new comparison shows a stark contrast and massive difference between the HD version of the game and the original versions.

This sort of look simply makes the overhaul look all the more impressive in my book. What about you?

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One common complaint with Twilight Princess HD since it's reveal was that the visual overhaul just wasn't that noticeable. While we've had several comparisons to scant footage of the game based on trailers, that often takes the video through five likely processing points (footage captured, re-rendered for the trailer video, downloaded from YouTube where they also reprocessed the video, then re-rendered again for the comparison, then lastly being reprocessed by YouTube). While the comparisons are still valid, you don't get a true absolute...

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Check Out This Sweet Symphony of the Goddesses Trailer for London's Next Showing http://www.zeldainformer.com/check-out-this-sweet-symphony-of-the-goddesses-trailer-for-londons-next-sho/ Thu, 04 Feb 2016 18:18:00 +0000 http://localhost/wordpress90/?p=13721

I don't recall ever seeing a true trailer/commercial for Symphony of the Goddesses before, but if I ever was going to see one this is about what I'd imagine it would look like. It features a classic "trailer narrator" that explains what is so great about the show this year in 2016. Meanwhile, you get to hear music from a prior showing in the background throughout as it uses key visual keys of past performances to truly highlight how fantastic the overall experience is. And think, I say all of this having never attended one myself. Needless to say, this is the year I end that drought.

What did you think of this new ad for the London show? Are you planning to attend a show this year?

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I don't recall ever seeing a true trailer/commercial for Symphony of the Goddesses before, but if I ever was going to see one this is about what I'd imagine it would look like. It features a classic "trailer narrator" that explains what is so great about the show this year in 2016. Meanwhile, you get to hear music from a prior showing in the background throughout as it uses key visual keys of past performances to truly highlight how fantastic the overall experience is. And think, I say all of this having never attended one myself. Needless to say...

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Twilight Princess HD Supports Pro Controller, File Size Unveiled, & Pre-Load Available in Japan http://www.zeldainformer.com/twilight-princess-hd-supports-pro-controller-file-size-unveiled-pre-load-av/ Thu, 04 Feb 2016 18:25:00 +0000 http://localhost/wordpress90/?p=13722

There are a few extra details from the official Japanese website for Twilight Princess HD we missed out on earlier today. One of the biggest details of interest to many Wii U owners is that the Wii U Pro Controller is fully supported. Obviously this won't include any of the GamePad functionality, so it likely mimics the control scheme and UI found in the GameCube version of the game. Additionally we now know the file-size for those that wish to download the title chimes in at 4.509GB. Beyond that, fans in Japan can pre-load the game right now. While this is also no surprise, three save slots are available at roughly 256kb per slot.

While this is a bunch of minor details in our clean sweep of the site, a lot of these finer details can be really important when folks are deciding what version of the game to buy and how they want to play it. Control options are always welcomed!

Source: Nintendo Everything (1,2)

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There are a few extra details from the official Japanese website for Twilight Princess HD we missed out on earlier today. One of the biggest details of interest to many Wii U owners is that the Wii U Pro Controller is fully supported. Obviously this won't include any of the GamePad functionality, so it likely mimics the control scheme and UI found in the GameCube version of the game. Additionally we now know the file-size for those that wish to download the title chimes in at 4.509GB. Beyond that, fans in Japan can pre-load the game right now...

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The Courage of the Player: The Real Hero in The Legend of Zelda http://www.zeldainformer.com/the-courage-of-the-player-the-real-hero-in-the-legend-of-zelda/ Sun, 07 Feb 2016 03:52:00 +0000 http://localhost/wordpress90/?p=13697

Fun fact about me: I actively deal with depression on a daily basis. While I take steps to deal with it, it is something that I still fight with quite often. One of the things that those that struggle with this disorder would note is that they have a lack of hope. Personally, I can identify with this. While not outwardly showing this, I struggle quite often with feelings of hopelessness and even worthlessness. It’s kind of funny, because if you met me, I would make sure that you didn’t know. I am never shy about it and I never intend on hiding it from people, I just choose to not let it show.

Hope is a strange thing to discuss as it is a completely intangible. In fact, it’s rather paradoxical. You cannot see it, but at the same time, you can. You can see it in the eyes and actions of those that hold onto it. In fact, it is often through the actions of others that we receive hope or can at least catch a glimpse of it. As a kid, a depressed shut-in of a kid, hope was something that I really did not have a lot of. I was always looking for an escape. Some may view escapism as bad, and while it certainly has the potential to be, it can also be used as a coping method. We can identify with a character in a world so purely and emotionally that we can even be given courage through them.

The Legend of Zelda has always been a series about courage. From the outset of the first game, Link is thrust into this grand adventure that he must attempt by himself. Armed with a simple sword and a shield, we pilot Link as our vehicle through the dangerous, new world of Hyrule. As the years have gone on, very few things have changed. Link has been our method of entering light and dark worlds alike. Through this manner, we can go on grand adventures from the safety of our homes. He functions as a proxy for our adventurous spirits, while also letting us experience the emotions as if we are actually in the game.

The Legend of Zelda: Majora’s Mask is probably my favorite example to use when talking about this subject. Very few games manage to make me care about the characters in the world that I am exploring. However, Majora’s Mask lets you invest in the lives of the individual characters in the game. You can choose to reunite the lost lovers, rescue a poor girl’s father from a terrible curse, and even remind a confused kid that he is loved and cared for. Not such a terrible fate, huh? We are allowed to be the hero in many peoples’ lives, and isn’t that what a lot of us want to be?

Deep down, we all search for the approval of people. In our search for appraisal, we want to be someone’s hero. The feeling of helping others out is extraordinary to say the least. I enjoy the privilege of helping people that I am afforded by my job. In some ways, I feel like a hero, even though this hero wears a collared shirt and jeans instead of a green tunic, tights, and a pointy hat.

I even remember wishing to be a hero as a kid. I would always play with my friends and we would come up with different superhero names and powers. Sometimes, we would even pretend we were characters from Smash Bros. and duke it out in the backyard (The Original Live Action Roleplayers). We all dream of greatness and want to be somebody’s hero.

Being able to gain a taste of heroism is one of the core concepts of The Legend of Zelda games. In Skyward Sword, we are even shown a hero’s disappointment. We fight through several dungeons, and each time, we’re just a second too late to save the princess. Very few things are more frustrating than knowing that there is nothing you can do in a situation. Sometimes, being a hero is feeling hopelessness and helplessness and this is transferred to the player by Link. We are allowed to feel these emotions to be shown that being a hero isn’t always easy. Even as we play, we are dealt fatal blows that show us defeat.

Here is where courage really comes in. The courage to continue even in the face of defeat. Even in the face of impossible odds. That is what courage really is. Fighting near godlike monsters and beating impossible dungeons not only takes courage to accomplish, but also the will to continue. Giving up is always an option, but rarely is it ever the right one. Fighting through the Shadow Temple or The Well certainly takes courage as a kid who is easily scared, but fighting through the Water Temple or the Great Bay Temple takes just as much courage. Heroics and courage are usually defined as the ability to overcome adversity and this holds true for either side of the coin.

Running through Hyrule, saving people and even saving the world is a feeling familiar to hordes of people, but cherished by few. Those of us that have a close connection to the series have our own reasons as to why it stands out to us so much. There is a reason why we flock to websites like Zelda Informer, Zelda Dungeon, Zelda Universe, or even NSider (R.I.P.). Something about the series has touched us on a personal level and we are drawn into the world by the way of Link. Often, our experiences that we go through as we attempt to be heroes are what connect us not only to the game, but to each other. We are all united by our love for the series, despite our backgrounds or geography. We all approach the adventure before us in the same way, with courage in our hearts and hope in our eyes, anticipating the danger in front of us and charging at it head on.

Banner Image Source: shad0w8

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Fun fact about me: I actively deal with depression on a daily basis. While I take steps to deal with it, it is something that I still fight with quite often. One of the things that those that struggle with this disorder would note is that they have a lack of hope. Personally, I can identify with this. While not outwardly showing this, I struggle quite often with feelings of hopelessness and even worthlessness. It’s kind of funny, because if you met me, I would make sure that you didn’t know. I am never shy about it and I never intend on hiding it from people, I just choose to not let it show.

Hope is a strange thing to discuss as it is a completely intangible. In fact, it’s rather paradoxical. You cannot see it, but at the same time, you can. You can see it in the eyes and actions of those that hold onto it. In fact, it is often through the actions of others that we receive hope or can at least catch a glimpse of it. As a kid, a depressed shut-in of a kid, hope was something that I really did not have a lot of. I was always looking for an escape. Some may view escapism as bad, and while it certainly has the potential to be, it can also be used as a coping method. We can identify with a character in a world so purely and emotionally that we can even be given courage through them.

The Legend of Zelda has always been a series about courage...

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New Nintendo 3DS XL Hyrule Edition is up for Pre-Order on Amazon UK http://www.zeldainformer.com/new-nintendo-3ds-xl-hyrule-edition-is-up-for-pre-order-on-amazon-uk/ Thu, 04 Feb 2016 18:33:00 +0000 http://localhost/wordpress90/?p=13723

If you live in the UK and want to own your very own New Nintendo 3DS XL Hyrule Edition, now is your chance. This special edition Zelda-themed system is available to pre-order on Amazon UK for £179.99 BP before shipping (that's $262.83 USD) right here. If you want to review the details, here's some provided by Amazon:

  • Hyrule Edition New Nintendo 3DS XL to celebrate the launch of Hyrule Warrior Legends on Nintendo 3DS
  • Enjoy amiibo functionality with titles like Super Smash Bros. and other for Nintendo 3DS thanks to built-in NFC
  • Experience more comfortable 3D viewing and get the best image possible with enhanced 3D technology
  • A second analogue stick and two extra shoulder buttons make for a superior gaming experience
  • Enhanced processing power means significantly faster loading times, download speeds, and browsing
  • Maximize your gaming experience: the New Nintendo 3DS XL features the biggest screen of any 3DS to date

Will you be pre-ordering this special gold New Nintendo 3DS XL? Let us know in the comments.

Source: Amazon UK

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If you live in the UK and want to own your very own New Nintendo 3DS XL Hyrule Edition, now is your chance. This special edition Zelda-themed system is available to pre-order on Amazon UK for £179.99 BP before shipping (that's $262.83 USD) right here. If you want to review the details, here's some provided by Amazon...

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The Wind Waker HD/A Link Between World Badges are Available This Week in the Nintendo Badge Arcade http://www.zeldainformer.com/the-wind-waker-hd-and-a-link-between-world-badges-are-available-this-week-i/ Thu, 04 Feb 2016 19:30:00 +0000 http://localhost/wordpress90/?p=13724 Fans of the Nintendo Badge Arcade are getting a double dose of Zelda this week, as A Link Between Worlds and The Wind Waker HD have received new panels. A Link Between Worlds is getting 2 panels and The Wind Waker HD is receiving 3. There are also other Nintendo titles receiving badges, such as Animal Crossing, Pokemon and Mario.

I still have not given Nintendo Badge Arcade a try. I've always wanted to be able to create my own theme, and the Badge Arcade allows people to do just that. I would love to build my own Twilight Princess theme for the 3DS. I have hope that with the release of Twilight Princess HD that there will one day be badges for it.

How do you feel about the new badges? Are you excited for the future of Zelda and what badges could be added at some point? Let us know below.

Source: Nintendo Everything

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Fans of the Nintendo Badge Arcade are getting a double dose of Zelda this week, as A Link Between Worlds and The Wind Waker HD have received new panels. A Link Between Worlds is getting 2 panels and The Wind Waker HD is receiving 3. There are also other Nintendo titles receiving badges, such as Animal Crossing, Pokemon and Mario.

I still have not given Nintendo Badge Arcade a try. I've always wanted to be able to create...

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ZVS: What's Your Favorite Dungeon in The Legend of Zelda? (Poll) - Best Dungeon Tournament http://www.zeldainformer.com/zvs-whats-your-favorite-dungeon-in-the-legend-of-zelda-poll-best-dungeon-to/ Thu, 04 Feb 2016 18:52:00 +0000 http://localhost/wordpress90/?p=13725 We've reached the final poll in our preliminary round with the full tournament bracket to begin just next week. The Legend of Zelda (NES) is the game that started it all. As an all time classic that will likely never be forgotten, it gave us the setup that may arguably be used in future titles down the road - including the not too distant Zelda U. That being said, today we're here to determine which two dungeons make our final bracket. Be sure to vote on your favorite!

What is Zelda Versus: Best Dungeon Tournament?

Zelda Versus is back with a bang, having the fans determine what their favorite dungeon is in the entire Zelda series based upon a tournament format. However, before the final bracket can be made we need first narrow down the dungeons to be included on the list. Instead of us deciding for you what the top dungeons are, we're going to let you decide what dungeons get included. Here is how our preliminary round is going to work.

For 9 straight days we will be posting two Zelda Versus posts a day. These posts will be about a single game in the series and contain a poll with all the dungeons in the game. All dungeons will be considered - be them small or large. You will be allowed to vote for one dungeon (your favorite in the entire game). The two dungeons with the most votes in the poll will be moving on to the final bracket. There are currently 18 canon games in the series, leaving us with an expected total of 36 total dungeons in the final bracket. How those final dungeons are matched up will be determined by a random number generator (as in, we'll assign a number to each title and basically pick the matchups out of a hat).

We'll be doing the preliminary round in order of most recent release and going backwards until we end with The Legend of Zelda (NES). Once the 9 days are finished (final day is February 2nd), we'll then be compiling the poll results for the final poll and launching the full tournament bracket on February 7th. The first round of that tournament will have two polls posted each day - similar to how the preliminary round worked. The second round will be one poll a day starting on February 16th. The third will begin on February 20th. The Championship round will take place on February 23rd.

Preliminary Round Polls:

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We've reached the final poll in our preliminary round with the full tournament bracket to begin just next week. The Legend of Zelda (NES) is the game that started it all. As an all time classic that will likely never be forgotten, it gave us the setup that may arguably be used in future titles down the road - including the not too distant Zelda U. That being said, today we're here to determine which two dungeons make our final bracket. Be sure to vote on your favorite...

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Nintendo of America Tweets Four New HD Screens for Twilight Princess HD, Showing of Hero Mode http://www.zeldainformer.com/nintendo-of-america-tweets-four-new-hd-screens-for-twilight-princess-hd-sho/ Thu, 04 Feb 2016 19:14:00 +0000 http://localhost/wordpress90/?p=13726 Nintendo of America has released four new Twilight Princess HD screens, showing off Hero Mode. We previously covered Hero Mode, confirming that the world will be flipped. This is visually confirmed in the Hero Mode screenshots, showing a right handed Link, akin to Twilight Princess's Wii release being mirrored from the Gamecube version. Other screenshots show the west gate of Hyrule Castle Town, Midna and Link before the Gate of Twilight, Malo's shop, and Link dueling with a Lizalfos and an Armos.

These screenshots are absolutely gorgeous and they have the Twilight Princess fan in me craving more. The game's release cannot come soon enough. I have loved Hero Mode changes since my first attempt at Skyward Sword's and have finished every one since, with much difficulty at times.

How do you feel about Hero Mode? How does mirroring the game affect Twilight Princess for you? Let us know below.

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Nintendo of America has released four new Twilight Princess HD screens, showing off Hero Mode. We previously covered Hero Mode, confirming that the world will be flipped. This is visually confirmed in the Hero Mode screenshots, showing a right handed Link, akin to Twilight Princess's Wii release being mirrored from the Gamecube version. Other screenshots show the west gate of Hyrule Castle Town, Midna and Link before the Gate of Twilight, Malo's shop, and Link dueling with a Lizalfos...

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Nintendo Tweets Out Four New Screenshots of Twilight Princess HD Showing off Hero Mode http://www.zeldainformer.com/nintendo-of-america-tweets-four-new-hd-screens-for-twilight-princess-h/ Thu, 04 Feb 2016 20:40:00 +0000 http://localhost/wordpress90/?p=13727 Nintendo of America has released four new Twilight Princess HD screens, showing off Hero Mode. We previously covered Hero Mode, confirming that the world will be flipped. This is visually confirmed in the Hero Mode screenshots, showing a right handed Link, akin to Twilight Princess's Wii release being mirrored from the GameCube version. Other screenshots show the west gate of Hyrule Castle Town, Midna and Link before the Gate of Twilight, Malo's shop, and Link dueling with a Lizalfos and an Armos.

These screenshots are absolutely gorgeous, and they have the Twilight Princess fan in me craving more. The game's release can not come soon enough. I have loved Hero Mode changes since my first attempt at Skyward Sword's, and have finished every one since (with much difficulty at times).

How do you feel about Hero Mode? How does mirroring the game affect Twilight Princess for you? Let us know below.

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Nintendo of America has released four new Twilight Princess HD screens, showing off Hero Mode. We previously covered Hero Mode, confirming that the world will be flipped. This is visually confirmed in the Hero Mode screenshots, showing a right handed Link, akin to Twilight Princess's Wii release being mirrored from the GameCube version. Other screenshots show the west gate of Hyrule Castle Town, Midna and Link before the Gate of Twilight, Malo's shop...

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Twilight Princess HD Miiverse Stamps Can be Found in Chests Throughout the Game http://www.zeldainformer.com/twilight-princess-hd-miiverse-stamps-can-be-found-in-chests-throughout-the/ Thu, 04 Feb 2016 19:41:00 +0000 http://localhost/wordpress90/?p=13728

If you like Miiverse stamps, Twilight Princess HD is implemented a fun way to collect them. You won't have to perform tasks to get these stamps — instead, they will be hidden in chests scattered throughout the game. Perhaps some of these chests could be located at the end of dungeons, just to make some of the stamps more rare.

This is a very unique way to collect Miiverse stamps, and will add a fun sidequest-like element to this new HD remake. I'm sure I'll be spending a lot of time trying to locate each one, if just for the bragging rights alone.

Do you plan to hunt down each and every Miiverse stamp in Twilight Princess HD? Let us know in the comments.

Source: GoNintendo

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If you like Miiverse stamps, Twilight Princess HD is implemented a fun way to collect them. You won't have to perform tasks to get these stamps — instead, they will be hidden in chests scattered throughout the game. Perhaps some of these chests could be located at the end of dungeons, just to make some of the stamps more rare.

This is a very unique way to collect Miiverse stamps, and will add a fun sidequest-like element to this new...

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Get a Closer Look at Twilight Princess HD's GamePad Menus http://www.zeldainformer.com/get-a-closer-look-at-twilight-princess-hds-gamepad-menus/ Thu, 04 Feb 2016 20:37:00 +0000 http://localhost/wordpress90/?p=13729 With the Japanese Twilight Princess HD site opening for business earlier today, we were given much more information regarding the game's Wii U GamePad functionality and features. Videos available on the site showed how players could easily equip items and navigate the map by utilizing the GamePad. If you were hoping for an even closer look at these new GamePad features, The Legend of Zelda official Japanese Twitter account has shared some new screenshots of the GamePad menus, including the item and map menus.

The Wii U GamePad will feature two separate menu tabs during normal Twilight Princess HD gameplay. The first tab opens the item menu, where players can easily assign items to equipment buttons using the GamePad's touch screen. On this tab is also a transformation button, so players can quickly and easily transform between normal Link and Wolf Link. The second tab opens the map of the area players are currently exploring. While these menus are very similar to the GamePad menus present in Wind Waker HD, it's still nice to note the ways TP HD has streamlined the experience.

Source: Nintendo (via GoNintendo)

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With the Japanese Twilight Princess HD site opening for business earlier today, we were given much more information regarding the game's Wii U GamePad functionality and features. Videos available on the site showed how players could easily equip items and navigate the map by utilizing the GamePad. If you were hoping for an even closer look at these new GamePad features, The Legend of Zelda official Japanese Twitter account has shared some new screenshots of the GamePad menus, including the item and map menus...

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EB Games Canada Will Not be Stocking the Twilight Princess HD Soundtrack http://www.zeldainformer.com/eb-games-canada-will-not-be-stocking-the-twilight-princess-hd-soundtrack/ Sat, 06 Feb 2016 23:35:00 +0000 http://localhost/wordpress90/?p=13730 Twilight Princess HD is getting a significant amount of news lately, such as the fact that it will support the Pro Controller, Hero Mode being mirrored, and other important updates. However, a piece of bad news for the Canadian fans waiting for Twilight Princess HD: EB Games Canada confirmed on their Twitter that they will not be offering the sound sample CD being offered by GameStop. They further stated that while things change, they do not have the ability to bring it over at this time.

This is unfortunate for Canadian fans. Twilight Princess HD has some of my favorite music, and while I do not know the contents of the sound sample, I would like to have the CD in my collection. The music is a bonus.

Canadian fans, how does this make you feel? Will you still purchase Twilight Princess HD without the soundtrack? Let us know below.

Source: GoNintendo (via Twitter 1, 2)

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Twilight Princess HD is getting a significant amount of news lately, such as the factthat it will support the Pro Controller, Hero Mode being mirrored, and other important updates. However, a piece of bad news for the Canadian fans waiting for Twilight Princess HD: EB Games Canada confirmed on their Twitter that they will not be offering the sound sample CD being offered by GameStop. They further stated that while things change, they do not have the ability to bring it over at this time...

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Twilight Princess HD Press Release Recaps New Features: Ghost Lantern, Hero Mode, & GamePad http://www.zeldainformer.com/twilight-princess-hd-press-release-recaps-new-features-ghost-lantern-hero-m/ Thu, 04 Feb 2016 21:04:00 +0000 http://localhost/wordpress90/?p=13731

Earlier today, Nintendo launched the official Japanese Twilight Princess HD website, offering a ton of new details on the game including GamePad functionality and Hero Mode. We did our absolute best to collect all this exciting content in one place -- we even have a cool video compilation of all the new content -- and it seems Nintendo had a similar idea in mind. Nintendo's newest Twilight Princess HD press release collects all of today's exciting news, and thoroughly explains several of the game's new features.

This new Twilight Princess HD press release summarizes many new features in the game:

REDMOND, Wash.--(BUSINESS WIRE)--Beautiful high-definition graphics aren’t the only things new in The Legend of Zelda: Twilight Princess HD. When this HD remake launches exclusively for the Wii U console on March 4, it will feature many upgrades that are sure to please fans playing through the adventure again, or newcomers who are experiencing the game for the first time.

A new item in the game called the “Ghost Lantern” has been added. This mysterious item will glow when in the same area as a Poe (a kind of ghost), making the Poe soul-retrieving quest much easier to complete. Hero Mode, a challenging new mode, can also be selected when starting a new game. In this mode, Link will take double the normal damage and there are no heart drops. In addition, if Link finds Rupees in a treasure chest while his wallet is already full, Rupees will no longer be returned to that chest. Players are also less likely to reach the limit of their wallets, as they have been modified to hold more Rupees.

Iconic moments from The Legend of Zelda: Twilight Princess, like Link riding Epona across the Eldin Bridge and Wolf Link howling at the moon, look stunning in high definition, but additional upgrades to the game make it play better as well. Using the Wii U GamePad controller, players can easily access their map and inventory at all times using the intuitive touch screen, as well as quickly transform into a wolf with one easy tap. Players will also be able to use the GamePad to access Miiverse (Internet access required). Miiverse posts can be decorated with dozens of new Miiverse stamps inspired by the game hidden away throughout Hyrule. Additionally, the game can be played off-TV on the GamePad. Many more updates exist in The Legend of Zelda: Twilight Princess HD, but discovering them as you play through the legendary adventure is part of the fun.

As previously announced, all physical versions of The Legend of Zelda: Twilight Princess HD will include an intricate Wolf Linkamiibo figure. Purchasing The Legend of Zelda: Twilight Princess HD and Wolf Link amiibo bundle will currently be the only way to get this amiibo figure. Using this amiibo will allow players to gain access to the challenging Cave of Shadows. Also, some of the data stored on the Wolf Link amiibo figure can also be used with The Legend of Zelda game for Wii U, which launches this year. More details about this functionality will be revealed in the future. In addition, several amiibo in the Super Smash Bros. series (sold separately), including Link, Zelda, Sheik, Ganondorf and Toon Link, can also be tapped to the GamePad for various in-game effects.

For more information about The Legend of Zelda: Twilight Princess HD, visit http://zelda.com/twilight-princess-hd/.

Even though we already saw the item used in a recent TP HD gameplay video, it's nice to see Nintendo directly acknowledge the game's new "Ghost Lantern" item. As pointed out in the release, this new lantern is sure to make the Poe hunting sidequest more streamlined and less tedious. This new item, as well as the large bounty of other features, shows how Twilight Princess HD is enhancing the original.

What aspects of Twilight Princess HD are you most looking forward to? Let us know in the comments!

Source: Nintendo PR

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Earlier today, Nintendo launched the official Japanese Twilight Princess HD website, offering a ton of new details on the game including GamePad functionality and Hero Mode. We did our absolute best to collect all this exciting content in one place -- we even have a cool video compilation of all the new content -- and it seems Nintendo had a similar idea in mind. Nintendo's newest Twilight Princess HD press release collects all of today's exciting news, and thoroughly explains several of the game's new features...

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Daily Debate: Is it Time for LEGO Zelda, Both Merchandising and Games, to Exist? http://www.zeldainformer.com/daily-debate-is-it-time-for-lego-zelda-both-merchandising-and-games-to-exis/ Fri, 05 Feb 2016 05:12:00 +0000 http://localhost/wordpress90/?p=13733

You've likely seen us push some LEGO creation projects before around here. A lot of staff here are huge LEGO fans and while we understand they can't actually make any of these suggestions because they don't have a license agreement with Nintendo, the goal long haul is to continue to show just how large the demand exists so Nintendo and LEGO get together and make friendly with each other. The crazy thing though is that LEGO is now a brand that goes beyond our ability to follow instructions or use our creativeness to combine their LEGO Bricks in new ways. No, now they have a full line of successful movies and video games.

The LEGO games are generally really good, even if a bit repetitive when you play enough of them. The movies have been decent too. The Legend of Zelda is arguably Nintendo's 3rd largest and most popular IP behind Pokemon and Mario. What we are asking today is if you think it's time for Nintendo and LEGO to get together and make Zelda LEGO creations, games, movies, or what have you together. I think, personally, this is a great direction. LEGO has a proven track record with their IP partners of producing quality content and Nintendo themselves wouldn't have to put in much if any work other than an approval of the general idea in the first place. It would also excite people who absolutely adore LEGO while potentially expanding the knowledge of their IP to fans who may not be aware of it.

What do you think?

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You've likely seen us push some LEGO creation projects before around here. A lot of staff here are huge LEGO fans and while we understand they can't actually make any of these suggestions because they don't have a license agreement with Nintendo, the goal long haul is to continue to show just how large the demand exists so Nintendo and LEGO get together and make friendly with each other. The crazy thing though is that LEGO is now a brand that goes beyond our ability to follow instructions or use our creativeness to combine their LEGO...

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Nintendo Updates Zelda's Official Timeline, Includes A Link Between Worlds and Tri Force Heroes http://www.zeldainformer.com/nintendo-updates-zeldas-official-timeline-includes-a-link-between-worlds-an/ Sat, 06 Feb 2016 00:40:00 +0000 http://localhost/wordpress90/?p=13734 Ever since Hyrule Historia lifted the veil on the official Zelda timeline back in 2011, fans have had a firm grasp on how the series' story has progressed chronologically from game to game. But with a few games added to the series since then, we were due an updated version of the timeline to solidify these new additions. Luckily, a recent Japanese newsletter by Nintendo gave us a full look at the current Zelda timeline by including A Link Between Worlds and Tri Force Heroes.

Nintendo explains the timeline in this way:

Left side is the “Hero loses”-timeline, middle is “Hero wins – Child”-timeline, right is “Hero wins – Adult – Hyrule ceases to exist after a long time – hundreds of years later”-timeline.

While we were already aware that Tri Force Heroes followed A Link Between Worlds in the "Fallen Hero Timeline" -- in which Link falls to Ganon at the end of Ocarina of Time -- it is quite nice to see the entire scope of the current timeline. After the adventures seen in A Link to the Past, Oracle of Ages / Seasons, and Link's Awakening, the events of A Link Between Worlds take place as Link confronts the mysteries of Lorule. Some time later, Link travels to Hytopia and answers the hero's call to save Princess Styla as seen in Tri Force Heroes. After that game's conclusion, the stories of The Legend of Zelda and Zelda II round out the Fallen Hero Timeline.

While not much has changed other than these inclusions in the Fallen Hero Timeline, it is nice to see Nintendo maintaining and updating the official timeline. We know that the timeline may be subject to change sometime down the road, but for now, Nintendo is sticking with the framework seen in Hyrule Historia.

What do you think of the updated timeline? Are you satisfied with the new games' placements? Where do you think Zelda U will take place? Let us know in the comments!

Source: NeoGaf (via My Nintendo News)

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Ever since Hyrule Historia lifted the veil on the official Zelda timeline back in 2011, fans have had a firm grasp on how the series' story has progressed chronologically from game to game. But with a few games added to the series since then, we were due a full updated version of the timeline to solidify these new additions. Luckily, a recent Japanese newsletter by Nintendo gave a full look at the current Zelda timeline by including A Link Between Worlds and Tri Force Heroes...

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Digital Foundry Puts Twilight Princess HD to the Frame Rate Test http://www.zeldainformer.com/digital-foundry-puts-twilight-princess-hd-to-the-frame-rate-test/ Sat, 06 Feb 2016 01:13:00 +0000 http://localhost/wordpress90/?p=13735 One aspect of games you constantly hear about these days is the frames-per-second ratio. A high-quality AAA title is expected to run around 60fps at 1080p, and DigitalFoundry puts new games to the test to see just how good they perform. Today, DigitalFoundry uploaded a video analyzing Twilight Princess HD to see how it runs on Wii U.

They found that the game runs at a solid 1080p, with an average frame rate of around 30fps. This is much like The Wind Waker HD, which had a similar performance, again clocking in around 30fps most of the time.

Were you expecting a higher or lower frames-per-second ratio? Let us know in the comments.

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One aspect of games you constantly hear about these days is the frames-per-second ratio. A high-quality AAA title is expected to run around 60fps at 1080p, and DigitalFoundry puts new games to the test to see just how good they perform. Today, DigitalFoundry uploaded a video analyzing Twilight Princess HD to see how it runs on Wii U.

They found that the game runs at a solid 1080p, with an average frame rate of around 30fps. This is much like...

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Photoshop Contest: A Link to the Future http://www.zeldainformer.com/photoshop-contest-a-link-to-the-future/ Sat, 06 Feb 2016 05:02:00 +0000 http://localhost/wordpress90/?p=13736 Hello there, everybody. It's time this Friday evening for all to join in on our weekly Photoshop Contest! Earlier today, we shared a recently updated version of Zelda's official time. Spanning the past and present of the series, the timeline has reminded of us of the settings Zelda has visited over the years. But looking onward, one place the series has failed to visit is a futuristic setting. This week's contest aims to rectify this fact, as we invite you to take Zelda to a future we've never seen before.

Unfortunately, we had no submissions for last week's contest: Fun with Zelda amiibo. I took this as a sign to never bring up amiibo in the contest ever again.

This Week's Contest: A Link to the Future

A Link to the Past is considered by many to be a particular high point for the Zelda series. The game properly established the lore and history of Hyrule and it helped us to see how past events shaped the beautiful fantasy world we played in. But as the series has progressed, a certain sect of fans have played with the idea of a Zelda game set in the far future, characterized by sophisticated technology and a science fiction atmosphere.

The contest this week is to take Zelda to the future and show us what A Link to the Future could look like. Space travel, sci-fi cities, and cybernetic enhancements are all welcome in this contest. We have provided some images in the gallery below, but feel free to use anything you find on the internet.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on February 10. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must include a futurized version of Epona.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Hello there, everybody. It's time this Friday evening for all to join in on our weekly Photoshop Contest! Earlier today, we shared a recently updated version of Zelda's official timeline. Spanning the past and present of the series, the timeline has reminded of us of the settings Zelda has visited over the years. But looking onward, one place the series has failed to visit is a futuristic setting. This week's contest aims to rectify this fact, as we invite you to take Zelda to a future we've never seen before...

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Daily Debate: In Retrospect, Did Nintendo Do Right With the Zelda Timeline? http://www.zeldainformer.com/daily-debate-in-retrospect-did-nintendo-do-right-with-the-zelda-timeline/ Sat, 06 Feb 2016 05:23:00 +0000 http://localhost/wordpress90/?p=13737

Nintendo recently updated the timeline to include A Link Between Worlds and Tri Force Heroes. Of course we already knew where the games went in said timeline, but now we have it fully fleshed out straight from the team in Japan. This brought to light an interesting conversation over the placement of Four Swords Adventures (*Spoiler*due to Ganondorf seemingly being killed in Twilight Princess *End Spoiler*). Over the years there has also been a lot of conversations around the existence of the downfall timeline. While we've had numerous conversations in regards to the timeline and we certainly can't argue against it in terms of what the order is - we can consider if Nintendo really nailed the timeline or if there are still too many faults.

That's right, I'm bringing the timeline debate back in full circle. In theory, the third split explanation is a bit weird. The hero fails in Ocarina of Time, thus a 3rd split occurs. Yet, if the hero fails, then the original adult timeline never happens. Beyond that, if we're using the many worlds theory to explain it, than why is it Ocarina of Time? Link can die and/or fail in any of the games. And if that is true, then aren't their already infinite splits all over the place, they just don't have games on them yet? This is before we get into the placement of Four Swords Adventures.

Of course, I feel like the third split was a cop out creation because indeed, it was harder to place the classic titles cleaning in a two pronged split timeline. But the thing is, people did find places where they could go that could work. So today the real question I have is - knowing what we know today, did Nintendo do right by the timeline with how they placed games?

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Nintendo recently updated the timeline to include A Link Between Worlds and Tri Force Heroes. Of course we already knew where the games went in said timeline, but now we have it fully fleshed out straight from the team in Japan. This brought to light an interesting conversation over the placement of Four Swords Adventures (*Spoiler* due to Ganondorf seemingly being killed in Twilight Princess *End Spoiler*). Over the years there has also been a lot of conversations around the existence of the downfall timeline...

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Aonuma Discusses Fan Feedback at E3 and How Ideologies in Zelda Games Are "Kind of Scary" http://www.zeldainformer.com/aonuma-discusses-fan-feedback-at-e3-and-how-ideologies-in-zelda-games-are-k/ Sat, 06 Feb 2016 16:46:00 +0000 http://localhost/wordpress90/?p=13738

Today we noticed some interesting comments from the series' producer, Eiji Aonuma, in a previous interview with GamesMaster. Aonuma talks about hearing fan feedback on how the latest in-development Zelda title is shaping up. He also talks about the fact that he hasn't "and won’t be trying to put any message or meaning into the games." Take a look at the quotes below to see his full statements.

“We’re constantly thinking about how to make it unique compared to other games, both in general as well as to others in the Zelda series. Of course, the response of fans is most important and something we care very much about, which is why recently we have been showing early previews at events like E3. We’re looking to see that there are no problems with the directions we’re taking, and are reflecting the reactions we do get into subsequent development.

I haven’t and won’t be trying to put any message or meaning into the games. (If someone else were to make a Zelda game though, of course it might be different.) Occasionally I receive messages from fans telling me how playing Zelda games has changed their lives. While of course this makes me incredibly happy to hear, I feel a great sense of responsibility as well, so part of me feels that developers putting their own ideologies in games is kind of scary.” — Eiji Aonuma

What do you think of Aonuma's thoughts regarding fan feedback and messages in Zelda titles? Let us know your thoughts below.

Source: Nintendo Everything

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Today we noticed some interesting comments from the series' producer, Eiji Aonuma, in a previous interview with GamesMaster. Aonuma talks about hearing fan feedback on how the latest in-development Zelda title is shaping up. He also talks about the fact that he hasn't"and won’t be trying to put any message or meaning into the games." Take a look at the quotes in the full post to see his statements...

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Cloth Map and Details Revealed for Twilight Princess HD Collector's Guide http://www.zeldainformer.com/cloth-map-and-details-revealed-for-twilight-princess-hd-collectors-guide/ Sat, 06 Feb 2016 23:31:00 +0000 http://localhost/wordpress90/?p=13739 Prima has revealed new details and an up-close look at the collector's edition of the hardback Twilight Princess HD guide book. The cover of the guide book will be a sleek black with a leather-like feel, along with a gold foil stamped design. The cloth map that comes with the book depicts an overworld view of Hyrule printed on a high-quality material. You can take a closer look at each by clicking on the gallery below. Here's a look at everything contained in the guide, via Prima's website:

The Ultimate Collector's Guide to Hyrule!

  • Complete Walkthrough: We guide you through every turn as Link battles his way past foes and obstacles to victory!
  • New Content: Completely updated for all that’s new in the HD release, including all Miiverse functionality and the new amiibo features!
  • Find Every Item: All collectible and Rupee locations are revealed!
  • Premier Maps: We guide you in the right direction with detailed maps for every dungeon in the game.
  • Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience.

If you've purchased a previous Prima collector's guide, then you might already know that these are well worth the extra money to have one for your Zelda collection. They last much longer than the paperback guides, and bonus content like the cloth map is nice enough to frame and hang over the rest of your collection. I personally have the cloth map from The Wind Waker collector's edition guide -- it's one of my favorite Zelda collectibles.

These guidebooks will only be printed once, so you might want to go ahead and order one if you haven't already. You can do so here through Prima's website, but it can also be found at Amazon and Gamestop. The book will release the same date as the game, on March 4, 2016. Excited to get your hands on this limited collector's item? Let us know in the comments!

Source: Prima Games

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Prima has revealed new details and an up-close look at the collector's edition of the hardback Twilight Princess HD guide book. The cover of the guide book will be a sleek black with a leather-like feel, along with a gold foil stamped design. The cloth map that comes with the book depicts an overworld view of Hyrule printed on a high-quality material. You can take a closer look at each by clicking on the gallery below. Here's a look at everything...

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New Batch of 41 Twilight Princess HD Screenshots http://www.zeldainformer.com/new-batch-of-41-twilight-princess-hd-screenshots/ Sat, 06 Feb 2016 23:07:00 +0000 http://localhost/wordpress90/?p=13740 Previews are rolling in, but at the core Twilight Princess HD is a visual overhaul of a pre-existing game. That makes posts about screenshots and footage important as for many the selling point will simply be how the game looks. Thanks to a preview by

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Daily Debate: Should the Zelda Team Listen to Fan Feedback? If So, How Much? http://www.zeldainformer.com/daily-debate-should-the-zelda-team-listen-to-fan-feedback-if-so-how-much/ Sun, 07 Feb 2016 04:12:00 +0000 http://localhost/wordpress90/?p=13741

Eiji Aonuma recently stated that the Zelda team listens to fan feedback. Of course this isn't a complete surprise, A Link Between Worlds seemed to be an answer to the clamoring of returning to the series roots, meanwhile Zelda U is open world seemingly in part due to fan demand. Twilight Princess' art direction is due entirely to fan reactions to The Wind Waker in North America causing now current President of Nintendo to nudge Eiji Aonuma in such a direction. At Zelda Informer we are at the front gates of fan demand, listing our desires and hopes for future games while offering praise and criticism for each game in the series. Of course, this is just us sharing our thoughts with all of you, but it's also likely some of these thoughts do make it to the ears of the developers, just like the thoughts of millions of Zelda fans over various mediums often get paid some attention too.

The question however is if the developers really should listen to this feedback. As they say, sometimes we don't know what we want until we have it. Getting exactly what we ask for often ends up not being as good as we imagine it to be - or at least that's the popular idea behind fan demand being bad. As an example, Twilight Princess is often considered the ultimate fan service. An Ocarina of Time 2.0 as it were, yet it's also used as the shining example of fan demand being a bad thing. Instead of innovation, we got more of the same.

We all love this series for different reasons and we're going to typically always have disagreements on what is best for the series. Knowing that, should the developers listen to the feedback and us it for future games? How much of that feedback should they really consider when making new games? Is it important that they do listen?

This is tough for me. As someone who runs and manages Zelda Informer, I find feedback to what we do here critical for future success. So to me, fan feedback is very important. Likewise for games, it can be crucial to listen to your fans as they are the ones buying your products. Yet, is this happening at the behest of creative freedom? As an example, were Zelda fans really asking for a game remotely close to Majora's Mask when it came out? Yet, it's one of the darlings in the series due to how unique it is. What do you think?

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Eiji Aonuma recently stated that the Zelda team listens to fan feedback. Of course this isn't a complete surprise, A Link Between Worlds seemed to be an answer to the clamoring of returning to the series roots, meanwhile Zelda U is open world seemingly in part due to fan demand. Twilight Princess' art direction is due entirely to fan reactions to The Wind Waker in North America causing now current President of Nintendo to nudge Eiji Aonuma in such a direction. At Zelda Informer we are at the front gates of fan demand, listing...

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ZI Podcast 74: Twilight Princess HD News, The Fine Brothers Fiasco, and Doing Weird Things For Money http://www.zeldainformer.com/zi-podcast-74-twilight-princess-hd-news-the-fine-brothers-fiasco-and-doing/ Sun, 07 Feb 2016 05:39:00 +0000 http://localhost/wordpress90/?p=13742

Direct Download (Right Click, Save As) iTunes

On this week's episode of the ZI Podcast, Adam and Colin are joined by Rei and Zan Alda to talk about a slew of big news this past week. There has been a huge influx of Twilight Princess HD news and The Fine Brothers decided to do something silly... then backtrack on it. Plus you know, everyone likes money right? They go one to talk about some really weird things they have done for money.

Social Media & Special Thanks

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Direct Download (Right Click, Save As) iTunes

On this week's episode of the ZI Podcast, Adam and Colin are joined by Rei and Zan Alda to talk about a slew of big news this past week. There has been a huge influx of  Twilight Princess HD news and The Fine Brothers decided to do something silly... then backtrack on it. Plus you know, everyone likes money right? They go one to talk about some really weird things they have done for money...

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Hyrule Warriors Legends Continues to be High on the List in Latest Software Sales Chart http://www.zeldainformer.com/hyrule-warriors-legends-continues-with-strong-sale-numbers/ Mon, 08 Feb 2016 20:26:00 +0000 http://localhost/wordpress90/?p=13710 The weekly sales numbers for Hyrule Warriors Legends have been released via Media Create and Japanese Nintendo. Hyrule Warriors Legends sold 15,174 copies, bringing the total units sold to 69,653. Hyrule Warriors Legends placed 12th in the overall software sales this week, and 5th for the Japanese 3DS charts. An important fact in these numbers is the large number of Vitas sold compared to the 3DS. Dragon Quest Builders topped the charts this week with 178,016 copies sold.

Hyrule Warriors Legends has had respectable sales since it's debut. I am truly curious as to how well the game will sell in the west when it releases. I will very likely be purchasing it at launch or shortly after.

How do you feel Hyrule Warriors Legends will sell in the West? Consider sharing any thoughts you may have below.

Source: Nintendo Everything and Go Nintendo

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The weekly sales numbers for Hyrule Warriors Legends have been released via Media Create and Japanese Nintendo.Hyrule Warriors Legends sold 15,174 copies, bringing the total units sold to 69,653. Hyrule Warriors Legends placed 12th in the overall software sales this week, and 5th for the Japanese 3DS charts. An important fact in these numbers is the large number of Vitas sold compared to the 3DS. Dragon Quest Builders topped the charts this week with 178,016 copies sold...

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New Princess Zelda Nendoroid Announced, Twilight Princess and Skyward Sword Link Figma Too http://www.zeldainformer.com/new-princess-zelda-nendoroid-announced-twilight-princess-and-skyward-sword/ Sun, 07 Feb 2016 06:53:00 +0000 http://localhost/wordpress90/?p=13743

There is an event called Wonder Festival going on in Japan currently and at that event Max Factory has announced a slew of new Nendoroids and Figmas. Among the new batches coming sometime in the future are three Zelda items. Those would be a Princess Zelda Nendoroid, a Twilight Princess Figma of Link, and another Skyward Sword Figma of Link. Unfortunately we cannot even give you a preview of the Twilight Princess Link, it was simply announced but not shown. We do have an intiial prototype look at Princess Zelda and a more final form for the new Skyward Sword Link however.

Be sure to check them out in our gallery below. We have no release date just yet, but we'll update you as soon as it's available. For all your Zelda news, stay tuned right here at Zelda Informer.

Source: Nintendo Everything, Nintendo Inquirer

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There is an event called Wonder Festival going on in Japan currently and at that event Max Factory has announced a slew of new Nendoroids and Figmas. Among the new batches coming sometime in the future are three Zelda items. Those would be a Princess Zelda Nendoroid, a Twilight Princess Figma of Link, and another Skyward Sword Figma of Link. Unfortunately we cannot even give you a preview of the Twilight Princess Link, it was simply announced but not shown. We do have an intiial prototype look at Princess Zelda and a more final form for the new Skyward Sword Link however...

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Here's the First 40 Minutes of Twilight Princess HD's Hero Mode http://www.zeldainformer.com/heres-the-first-40-minutes-of-twilight-princess-hds-hero-mode/ Sun, 07 Feb 2016 07:07:00 +0000 http://localhost/wordpress90/?p=13744

Hero Mode is arguably the mode many returning Twilight Princess players are most interested in. While they are pulling an Ocarina of Time 3D Master Quest style Hero Mode in Twilight Princess HD, it's still good to see just exactly how well this plays out. The landscape will naturally feel familiar to anyone who played the Wii version of the game, so the lack of heart drops and double damage will be the biggest highlights in this 40 minutes of footage. Luigikid Gaming was able to secure a review copy. Hopefully our own review copy arrives shortly as I have some video features and live stream plans I think you folks will enjoy!

What do you think of Hero Mode after seeing this footage?

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Hero Mode is arguably the mode many returning Twilight Princess players are most interested in. While they are pulling an Ocarina of Time 3D Master Quest style Hero Mode in Twilight Princess HD, it's still good to see just exactly how well this plays out. The landscape will naturally feel familiar to anyone who played the Wii version of the game, so the lack of heart drops and double damage will be the biggest highlights in this 40 minutes of footage. Luigikid Gaming was able to secure a review copy. Hopefully our own review copy arrives shortly...

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Wolf Link amiibo Up for Pre-Order in Japan on Amazon http://www.zeldainformer.com/wolf-link-amiibo-up-for-pre-order-in-japan-on-amazon/ Sun, 07 Feb 2016 17:31:00 +0000 http://localhost/wordpress90/?p=13746

So a strange thing has happened in the world of Twilight Princess HD and amiibo land. Earlier this year Nintendo of America announced that the Wolf Link amiibo would only be available with physical copies of Twilight Princess HD, and that all physical copies would have the amiibo. That leaves digital purchasers at a bit of a disadvantage out the gate, but it's likely it will release as a stand alone product down the line. It also means those that want physical but have no interest in the amiibo or it's content are well... out of luck in North America. The same is not true in the rest of the world however.

Today we learned that the amiibo figure will be available as a stand alone product in Japan on day one. This means that as of right now, North America is the only major region not releasing a stand alone Wolf Link amiibo day one. We also know that physical copies of the game are being sold without the amiibo in Europe - so chances are this is likely true in Japan as well. This obviously begs the question - why is it being treated differently in North America?

Thankfully amiibo are not region locked, so you are free to import Wolf Link (for an extra cost) if you go digital. You can pre-order one in Japan here.

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So a strange thing has happened in the world of Twilight Princess HD and amiibo land. Earlier this year Nintendo of America announced that the Wolf Link amiibo would only be available with physical copies of Twilight Princess HD, and that all physical copies would have the amiibo. That leaves digital purchasers at a bit of a disadvantage out the gate, but it's likely it will release as a stand alone product down the line. It also means those that want physical but have no interest in the amiibo or it's content are well... out of luck in North America. The same is not true in the rest of the world however...

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New Legend of Zelda Themed Badges Available at the Nintendo Badge Arcade http://www.zeldainformer.com/new-legend-of-zelda-themed-badges-available-at-the-nintendo-badge-arcade/ Mon, 08 Feb 2016 21:41:00 +0000 http://localhost/wordpress90/?p=13747 On February 6th, a new batch of Zelda-themed badges surfaced at the Nintendo 3DS Badge Arcade. Among them, there were badges of characters and items from The Wind Waker HD along with costumes from Tri Force Heroes. Just today, a couple more catchers have become available so you can fill your Home Menu with more Zelda-themed stickers.

Additionally, there is an offer available until February 11th, where players who purchase ten plays from the store will receive a free Legend of Zelda: A Link Between Worlds theme for their Nintendo 3DS.

Hurry up and get your hands on those badges while you still can.

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On February 6th, a new batch of Zelda-themed badges surfaced at the Nintendo 3DS Badge Arcade. Among them, there were badges of characters and items from The Wind Waker HD along with costumes from Tri Force Heroes. Just today, a couple more catchers have become available so you can fill your Home Menu with more Zelda-themed stickers...

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The Legend of Zelda's Official Facebook Page to Start Announcing News for Twilight Princess HD http://www.zeldainformer.com/the-legend-of-zeldas-official-facebook-page-to-start-announcing-news-for-tp/ Mon, 08 Feb 2016 17:22:00 +0000 http://localhost/wordpress90/?p=13748 With Twilight Princess HD only a few weeks away, it only seems natural that we will be consistently receiving news for the game before its official release. However, some of this news will now be sent to us through a slightly different means. Just recently Eiji Aonuma, the producer of the Zelda series, has announced that any upcoming news regarding Twilight Princess HD will be sent out through the series' official Facebook page.

You can see the official Zelda Facebook post from Aonuma below.

Hi, this is Eiji Aonuma. After 10 years, the world of Twilight Princess will be returning in HD. Starting today, I will be sharing some information about the game with you.

Twilight Princess is a story of two worlds, one of light and one of darkness. As we worked on the game, we had a lot of early designs for what you eventually saw. I'll be providing you with some details on the development of Twilight Princess, and I'll also show you some artwork that we've stashed away, so stay tuned!

Posted by The Legend of Zelda on Friday, February 5, 2016

What do you think of this announcement? Are you still planning on getting Twilight Princess HD? Let us know in the comments below! Also be sure to stay tuned to Zelda Informer as we'll have that Facebook news posted up as soon as possible.

Source: Facebook

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With Twilight Princess HD only a few weeks away, it only seems natural that we will be consistently receiving news for the game before its official release. However, some of this news will now be sent to us through a slightly different means. Just recently Eiji Aonuma, the producer of the Zelda series, has announced that any upcoming news regarding Twilight Princess HD will be sent out through the series' official Facebook page...

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It's Comparison-Palooza Time as Three More Twilight Princess HD Gameplay Videos Have Arrived http://www.zeldainformer.com/its-comparison-palooza-time-as-three-more-twilight-princess-hd-gameplay-vid/ Mon, 08 Feb 2016 18:57:00 +0000 http://localhost/wordpress90/?p=13749 Like with all HD re-releases or remasters, everybody on YouTube loves to do a graphical comparison video with the original version of the game. Take for instance Twilight Princess HD, as we've been recently showing a bunch of gameplay videos showcasing the graphical differences between the original and remastered version. Today we have three whole comparison videos to show you, so that way you can know all of the subtle details and filters they put into the HD version of this Zelda title.

The three graphical comparison videos we're looking at today for Twilight Princess HD come to us from GameXplain, GameSpot, and DigitalFoundry. Just like how these videos are showing us the differences in this Zelda title, we are taking a look at the different things each video goes over. We start with GameXplain as they have a lengthy 17-minute video showing the differences between the Wii, Wii U, and GameCube versions of the game. As an example, GameXplain presents the scene in which Link and Midna go through the Twili Mirror into the Twilight Realm.

GameSpot's comparison video is shorter than GameXplain's video, and instead looks at the differences between the HD port and the GameCube version. Finally, in the DigitalFoundry video, they do a mirror comparison of the game while commentating on the graphical differences of the title.

From what has been shown in these three comparison videos, there are definitely significant changes to how the game looks. The haze filter from the original game is gone and instead replaced with more detailed designs for all of the characters. You can tell in the GameXplain video as Midna's stone crown has more detail to it compared to the original Wii version. The ground textures even have a little bit more depth to them.

What do you think of the graphical upgrades of Twilight Princess HD? Are you still planning on getting this Zelda title? Let us know in the comments below.

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Like with all HD re-releases or remasters, everybody on YouTube loves to do a graphical comparison video with the original version of the game. Take for instance Twilight Princess HD, as we've been recently showing a bunch of gameplay videos showcasing the graphical differences between the original and remastered version. Today we have three whole comparison videos to show you, so that way you can know all of the subtle details and filters they put into the HD version of this Zelda title...

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Newest Smash Bros. for Wii U and Nintendo 3DS Patch Tweaks Zelda Characters http://www.zeldainformer.com/newest-smash-bros-for-wii-u-and-nintendo-3ds-patch-tweaks-zelda-characters/ Mon, 08 Feb 2016 19:44:00 +0000 http://localhost/wordpress90/?p=13750 The final wave of downloadable content for this generation's Super Smash Bros. title is now available, which adds Bayonetta and Corrin to the roster. The patch to bring them in also included some tweaks for a few Zelda fighters, which we will list below. If you're curious what changes were implemented for other characters, you can do so here.

Toon Link

  • Bair Landing Lag: 22F -> 17F
  • Fsmash First Hit: Altered to properly connect at more %s.
  • Spin Attack:
    • Uncharged/Full Charge Startup: 11/70F -> 9/68F
    • Uncharged/Full Charge Duration: 82/141F -> 80/140F
  • Flying Spin Attack Uncharged/Full Charge Startup: 11/70F -> 9/68F

Sheik

  • Weight: 85 -> 84
  • Vanish:
    • Disappearance Hitbox KBG: 104 -> 102
    • Hitbox Size: 14 -> 13

Ganondorf

  • Weight: 112 -> 113

What do you think of these minor changes made to Zelda characters in Smash ? Let us know in the comments.

Source: SmashBoards

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The final wave of downloadable content for this generation's Super Smash Bros. title is now available, which adds Bayonetta and Corrin to the roster. The patch to bring them in also included some tweaks for a few Zelda fighters, which we will list below. If you're curious what changes were implemented for other characters, you can do so here...

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Zelda U and Twilight Princess HD Are Listed on Famitsu's Most Wanted http://www.zeldainformer.com/zelda-u-and-twilight-princess-hd-are-listed-on-famitsus-most-wanted/ Mon, 08 Feb 2016 20:04:00 +0000 http://localhost/wordpress90/?p=13751

As you may know, Famitsu's most wanted list has contained two Zelda-related games for a while now: Zelda U and Hyrule Warriors Legends. Now Legends has launched in Japan, so naturally it has to be taken off the list. Another Zelda title has replaced it however, which releases next month. Whatever could that be? If you guessed Twilight Princess HD, then congratulations! You get the satisfaction of being right.

1. [3DS] Dragon Quest XI – 763 votes
2. [PS4] Persona 5 – 651 votes
3. [PS4] Final Fantasy XV – 613 votes
4. [PS4] Final Fantasy VII Remake – 583 votes
5. [PS4] Dragon Quest XI – 540 votes
6. [3DS] Dragon Quest Monsters: Joker 3 – 406 votes
7. [PS4] Kingdom Hearts III – 339 votes
8. [PS4] Star Ocean 5: Integrity and Faithlessness – 326 votes
9. [3DS] Shin Megami Tensei IV Final – 325 votes
10. [PS4] Street Fighter V – 313 votes
11. [PSV] Kan Colle Kai – 311 votes
12. [PS4] Yakuza 6 – 267 votes
13. [PS3] Persona 5 – 260 votes
14. [3DS] Ace Attorney 6 – 236 votes
15. [PS4] Dead or Alive Xtreme 3 – 208 votes
16. [PS4] Dragon Quest Heroes II – 190 votes
17. [3DS] Mega Man Legacy Collection – 189 votes
18. [PSV] Project Setsuna – 180 votes
19. [PS4] Tales of Berseria – 178 votes
20. [WIU] The Legend of Zelda – 169 votes
21. [3DS] Yo-kai Watch 3 – 166 votes
22. [PS4] Project Setsuna – 164 votes
23. [WIU] Zelda: Twilight Princess HD – 163 votes
24. [3DS] Story of Seasons: Good Friends of Three Villages – 162 votes
25. [PS4] Nioh – 152 votes
26. [PSV] SaGa Scarlet Grace – 151 votes
27. [PS4] The Last Guardian – 147 votes
28. [PSV] Summon Night 6 – 146 votes
29. [3DS] Monster Hunter Stories – 133 votes
30. [PSV] Gundam Breaker 3 – 119 votes

One aspect to note — Zelda U has fallen down on the list since it's addition to the roster back in June. Do you think it will jump back up to the top portion when we receive more news regarding the game? Tell us in the comments.

Source: Nintendo Everything

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As you may know, Famitsu's most wanted list has contained two Zelda-related games for a while now: Zelda U and Hyrule Warriors Legends. Now Legends has launched in Japan, so naturally it has to be taken off the list. Another Zelda title has replaced it however, which releases next month. Whatever could that be? If you guessed Twilight Princess HD, then congratulations! You get the satisfaction of being right...

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Caption Contest 052: "I'm too small to sumo." http://www.zeldainformer.com/caption-contest-052-im-too-small-to-sumo/ Mon, 08 Feb 2016 21:54:00 +0000 http://localhost/wordpress90/?p=13752 What's up, ladies and gentlemen? We are back again to bring you another entry in Zelda Informer's weekly Caption Contest! As you may have seen last week, the contest has officially kicked off Goron Month, a completely unfounded celebration of all things Goron. "Why not?" we thought. In honor of Twilight Princess HD, last week's contest began the festivities with an intense image of Goron sumo wrestling. And continuing the party this week, we've got an image of a rather sad Goron child. What's making this young Goron cry? Let us know!

Last Week's Contest:

This image kinda became a Super Bowl metaphor, didn't it?

By: zeldahype

By: Sean Michael-Patrick Thompson

By: Kristin Leitner

By: Zephyr

By: Joe Barber

And here are our non-photo caption winners:

  • Zeri: "To the left, Broncos defense. To the right, Patriots offensive line."
  • Trinosaur: "Thank god he's wearing a shirt this time!"
  • desertgirl0084: "It all comes down to this....rock, paper, scissors shoot!"
  • kathryn hadley: "Excuse me, young man. I believe that's *my* contact lens you just picked up there."
  • Jordana: "Just so you know... if you lose, we'll drown you in the lava pools in the mines. If you win, we'll do the same to defend our pride."

This Week's Contest:

Did somebody say, "gorp"?

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites and maybe you will be one of next week's winners!

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What's up, ladies and gentlemen? We are back again to bring you another entry in Zelda Informer's weekly Caption Contest! As you may have seen last week, the contest has officially kicked off Goron Month, a completely unfounded celebration of all things Goron. "Why not?" we thought. In honor of Twilight Princess HDlast week's contest began the festivities with an intense image of Goron sumo wrestling. And continuing the party this week, we've got an image of a rather sad Goron child. What's making this young Goron cry? Let us know!

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Famitsu Scans Show Off More of Twilight Princess HD http://www.zeldainformer.com/famitsu-scans-show-off-more-of-twilight-princess-hd/ Tue, 09 Feb 2016 17:59:00 +0000 http://localhost/wordpress90/?p=13753

Nintendo has unleashed a wave of Twilight Princess HD news over the last few weeks, unveiling new Wii U features, amiibo functionality, and a new Ghost Lantern item. Just last Friday, a Nintendo press release recapped all of this new information in one place. But if you found yourself hungry for more pictures of these new features, the latest issue of Japanese publication Famitsu has you covered. Scans from this new issue provide us with looks at the Ghost Lantern, Miiverse stamps, screenshots of the game's bosses, and much more.

The phrase "New" can be seen in many places throughout these pages, pointing out the HD remaster's new features like the Ghost Lantern, Miiverse stamps that players can fin in chests, and Wii U GamePad functionality. It's also rather cool to see some HD screenshots of the game's bosses, like Fyrus and Diababa. As for someone who was recently looking for high-res screenshots from Twilight Princess -- Goron wrestling in particular -- it's nice to know see such screenshots officially released.

At this point in time, we have yet to receive an official translation of the Japanese text. For the most part, we can interpret the scans' content based on the images provided, but there may still be some new information provided by the written descriptions on each page. For example, the bottom right section of page 39 displays "New" information along with images of Link riding Epona and swimming in the Zora Armor. Members of our staff have speculated that this section refers to improved swimming and horseback mobility for in the game, perhaps due to the Wii U gyro controls. But until a translation is released, we won't know for sure.

Feel free to speculate yourself in the comments, and of course share your thoughts on these scans with us as well.

Source: Famitsu (via Nintendo Everything)

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Nintendo has unleashed a wave of Twilight Princess HD news over the last few weeks, unveiling new Wii U featuresamiibo functionality, and a new Ghost Lantern item. Just last Friday, a Nintendo press release recapped all of this new information in one place. But if you found yourself hungry for more pictures of these new features, the latest issue of Japanese publication Famitsu has you covered. Scans from this new issue provide us with looks at the Ghost Lantern, Miiverse stamps, screenshots of the game's bosses, and much more...

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Japan's New Hyrule Warriors Legends Patch Fixes Bugs and Adds the Ability to Reset Save Data http://www.zeldainformer.com/japans-new-hyrule-warriors-legends-patch-fixes-bugs-and-adds-the-ability-to/ Tue, 09 Feb 2016 18:51:00 +0000 http://localhost/wordpress90/?p=13754

Gamers in Japan are considered very lucky right now, as Hyrule Warriors Legends has already graced their store shelves with its presence. As with almost all games today, developers send out updates to add new content and/or fix various technical issues. Today, Legends received its first update, bringing the title to version 1.1.0.

The patch brings in the ability for players to reset their save data, allowing the user to start from the beginning with nothing unlocked and no stages completed. It also fixes a few bugs, but Koei Tecmo has not listed any specific glitches.

Are you excited for the release of Legends next month? Let us know in the comments.

Source: GameCity

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Gamers in Japan are considered very lucky right now, as Hyrule Warriors Legends has already graced their store shelves with its presence. As with almost all games today, developers send out updates to add new content and/or fix various technical issues. Today, Legends received its first update, bringing the title to version 1.1.0.

The patch brings in the ability for players to reset their save data, allowing the user to start from the beginning...

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Kimishima: Large-Scale 3DS Games Coming Soon, Desire for Reputable Wii U Games http://www.zeldainformer.com/kimishima-large-scale-3ds-games-coming-soon-desire-for-reputable-wii-u-game/ Tue, 09 Feb 2016 20:20:00 +0000 http://localhost/wordpress90/?p=13755

During Nintendo's financial results briefing last week, company president Tatsumi Kimishima responded to a number of questions regarding the future of Nintendo systems. His responses reflected a positive outlook for the future of the 3DS, as he is anticipating the release of some unannounced large-scale titles for the system in the near future. Kimishima also assessed the future of the Wii U, as he would like to see Nintendo release more games for the console with the same reputation as Super Mario Maker and Splatoon.

Nintendo's financial results showed that the spread of 3DS systems is 20 million units domestically, and 54 million units worldwide. Reflecting on Nintendo's success with handheld hardware, Kimishima shared with investors that he saw a large chance for profits from 3DS software as well. The Nintendo president confirmed the continued development of 3DS games, including some large-scale titles that have yet to be announced.

The financial results briefing also showed that the Wii U had reached a spread of 10 million units worldwide. While significantly lower than that of the 3DS, Kimishima stated that he remains optimistic about the future of the Wii U, especially with the good reputation of games like Splatoon and Super Mario Maker. He remains hopeful that future titles released for the system will garner the same reputation. If the company is really devoted to this degree of quality, we hope Zelda U will have the same reputation Kimishima spoke of.

Finally, Kimishima also briefly touched on the development of the NX and Nintendo's smart device apps. While he did not provide anything in-depth -- as he would like to wait until forecasts for Nintendo's next financial period -- the Nintendo president did state that the company is considering many developments and plans for the new NX system. He also shared his belief that Nintendo's mobile presence should reflect the company's strong IP's. And considering the announcement that Nintendo's next mobile outings will feature some of the company's big-name characters, we remain hopeful of Nintendo's mobile plans.

What are your expectations for Nintendo in the next year? Would like to see a new handheld Zelda game or Zelda on the mobile landscape? Share your thoughts in the comments!

Source: Nintendo (via Nintendo Everything)

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During Nintendo's financial results briefing last week, company president Tatsumi Kimishima responded to a number of questions regarding the future of Nintendo systems. His responses reflected a positive outlook for the future of the 3DS, as he is anticipating the release of some unannounced large-scale titles for the system in the near future. Kimishima also assessed the future of the Wii U, as he would like to see Nintendo release more games for the console with the same reputation as Super Mario Maker and Splatoon...

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Zelda Maker Now Called Legend Maker, Looks Way More Polished http://www.zeldainformer.com/zelda-maker-now-called-legend-maker-looks-way-more-polished/ Wed, 10 Feb 2016 02:12:00 +0000 http://localhost/wordpress90/?p=13756

Shortly after Super Mario Maker released there was some instant fan demand for a Zelda Maker. Nintendo pretty much shot the entire idea down based solely on the fact that Super Mario Maker was so difficult to actually create. Of course, Super Mario Maker is an unquestioned smash hit, already well on pace to outsell the last two new Zelda games released (A Link Between Worlds & Tri Force Heroes) combined. What's even more impressive is it is doing this on Nintendo's worst major generation of home console hardware ever released. It is quite possible they begin to reconsider a Zelda Maker concept solely because of how popular Super Mario Maker has become.

Of course debate has raged over whether they could really do a full overworld Zelda Maker or rather a Zelda Dungeon Maker, but one fan has decided to essentially create this entire concept himself (and yes, this includes overworld building). Awhile back we shared with you our first look at a fan created Zelda Maker. Later we updated you on the game's progress. As you would guess, those videos have been taken down and there was way too much of a copyright infringement going on for the project, as it stood, to ever be fully realized. So the creator has taken it one step further - totally re-branding the project and ensuring all assets are unique compared to the Zelda series.

What does this mean? Well, it means Legend Maker is highly likely going to happen and not get shut down via copyright. He plans to run a kickstarter for it soon, but beyond that the new footage released shows off a lot of playable asset and some lovely creation. The UI has gotten much better, as has the item use physics. It's truly impressive that it appears one person is doing this. Obviously we'd all love for an officially licensed Zelda Maker to exist, but this is going to be the next best thing. What do you guys think?

For those still holding out hope for the real deal, Nintendo was planning on essentially making a Zelda Dungeon Maker back in the 80s. Just some food for thought!

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Shortly after Super Mario Maker released there was some instant fan demand for a Zelda MakerNintendo pretty much shot the entire idea down based solely on the fact that Super Mario Maker was so difficult to actually create. Of course, Super Mario Maker is an unquestioned smash hit, already well on pace to outsell the last two new Zelda games released (A Link Between WorldsTri Force Heroes) combined. What's even more impressive is it is doing this...

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Yungtown's Twilight Princess HD Rap Impresses, Brings on the Hype http://www.zeldainformer.com/yungtowns-twilight-princess-hd-rap-impresses-brings-on-the-hype/ Wed, 10 Feb 2016 03:01:00 +0000 http://localhost/wordpress90/?p=13757

Yungtown is at it again, rapping about another Zelda game. Last time he did this was the simply masterful Triforce Rap - arguably the best Zelda raps I've heard in my lifetime. This time he focuses in on the upcoming Twilight Princess HD release, building and adding onto the already existent hype train. Of course beyond the absolutely insane lyrics and his natural talent to deliver them, this video is all the more entertaining with well timed gameplay set-pieces and masterful camera work. While the symbolism that existed with the Trifroce pieces isn't present here, he still offers a highly unique presentation style that simply fits.

I really love how he flips the gameplay footage from the four corner background to the sideways diamond at just the perfect lyrical composition to add impact, while flying back to himself in moments where simply watching the artist do his thing is most entertaining. While I don't rank this one ahead of his Triforce Rap, there really isn't any bad Zelda rap from this highly talented artist. He is also special is that even if you don't like rap, it's hard not to like his rap. There is so much care, thoughtfulness, passion, and pure talent in these videos that I truly think they cross all musical boundary lines.

Did you end up loving this rap as much as I do?

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Yungtown is at it again, rapping about another Zelda game. Last time he did this was the simply masterful Triforce Rap - arguably the best Zelda raps I've heard in my lifetime. This time he focuses in on the upcoming Twilight Princess HD release, building and adding onto the already existent hype train. Of course beyond the absolutely insane lyrics and his natural talent to deliver them, this video is all the more entertaining with well timed gameplay set-pieces...

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Mases Mart: Twilight Princess HD Discussion http://www.zeldainformer.com/mases-mart-twilight-princess-hd-discussion/ Wed, 10 Feb 2016 04:34:00 +0000 http://localhost/wordpress90/?p=13758 On this week's episode of Mases Mart, we focus exclusively on questions relating to the upcoming Twilight Princess HD. I revisit some of my old concerns with the original release of Twilight Princess, including my belief that it was a fairly easy Zelda title, while also being a game that stayed very risk-averse compared to other Zelda titles. We also discuss the possibility of new side quests, story elements, and other new features in the game.

As always, there are several ways to submit your question for next week's mailbag, and the easiest way is to simply post it right here in the comments below. Each week I try to answer between 4-6 questions to keep the video within a reasonable time limit. Next week's mailbag will have a more wide-open range of topics, so feel free to send in questions about any games, the series as a whole, or other aspects of the Zelda community.

Questions

  • 00:13 - Did you like Twilight Princess when it first came out?
  • 01:47 - Are there any problems you had with the original Twilight Princess that you hope are resolved with Twilight Princess HD?
  • 04:04 - Why do you think Nintendo chose Tantalus over HexaDrive to develop Twilight Princess HD?
  • 05:34 - The new Cave of Twilight looks exactly like the Cave of Ordeals. What are your thoughts on this?
  • 06:45 - Will there be any story changes to Twilight Princess HD?
  • 07:17 - Do you think Twilight Princess will have more/altered side quests?
  • 09:08 - Do you think Twilight Princess HD will have a handful of new features that weren't in the original?
  • 09:44 - Do you think March 4th is a bad time for Twilight Princess HD to come out, considering The Division comes out four days later?
  • 11:19 - Are you going to remake the video walkthrough for Twilight Princess HD?
  • 12:37 - Do you think they ever bring Twilight Princess to the 3DS?

Background music courtesy of Zelda Reorchestrated.

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On this week's episode of Mases Mart, we focus exclusively on questions relating to the upcoming Twilight Princess HD. I revisit some of my old concerns with the original release of Twilight Princess, including my belief that it was a fairly easy Zelda title, while also being a game that stayed very risk-averse compared to other Zelda titles. We also discuss the possibility of new side quests, story elements, and other new features in the game...

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Daily Debate: Should Open World Be the Direction of All Future Zelda Games? http://www.zeldainformer.com/daily-debate-should-open-world-be-the-direction-of-all-future-zelda-games/ Wed, 10 Feb 2016 05:36:00 +0000 http://localhost/wordpress90/?p=13759

This is a bit of a premature discussion point, but the ideology behind it is certainly something worth talking about. The Zelda series started out as one of the defining series for what open world really is. The Legend of Zelda (NES) offered complete and open freedom. Dungeons out of order, getting some items before others, and going anywhere you want, even when the enemies were far too strong for you. It didn't matter, this game let you do almost anything you could want to do at the time. It was the pure definition of open world. Ever since that game, Zelda titles in general have been much more structured.

Of course some have offered more freedom than others - A Link Between Worlds and A Link to the Past are Skyrim levels of open world compared to what we got in Skyward Sword. Yet, here we stand today on the cusp of getting probably the first Zelda title in the history of the series to actually tout the words "open world" and I am left wondering... is open world the future of the series? Should it be?

There is no doubt open world games today are considered a standard for many franchises. Games series like Grand Theft Auto and The Witcher thrive on it. Zelda is a series that's been all over the map. There are open world games, linear games, and oddball multiplayer experiences that are based on levels and stages. Zelda experiments often with its formula to the point that when Eiji Aonuma openly touts challenging the series norms, it makes you wonder what exactly he's talking about as that is what the series always does. Many argue that if nothing else, the series needs to center itself and have a more set in stone formula and standard for success and branch everything from that, rather than hitting reset with most releases.

That leads into the idea of open world. I think in an ideal world Zelda U sets the new gold standard for the series, but even as Ocarina of Time did just that in 1998, the series didn't necessarily follow in the game's footsteps. This debate is more personal preference than it is fact based, and obviously we don't have Zelda U to base any opinions on just yet. However, I am asking it anyways. Should open world be the wave of the future for all Zelda titles?

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This is a bit of a premature discussion point, but the ideology behind it is certainly something worth talking about. The Zelda series started out as one of the defining series for what open world really is. The Legend of Zelda (NES) offered complete and open freedom. Dungeons out of order, getting some items before others, and going anywhere you want, even when the enemies were far too strong for you. It didn't matter, this game let you do almost anything you could want to do at the time. It was the pure definition of open world. Ever since that game...

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Amazon Offering a 24% Discount on the Hyrule Warriors Legends Collector's Guide http://www.zeldainformer.com/amazon-offering-a-24-discount-on-the-hyrule-warriors-legends-collectors-gui/ Wed, 10 Feb 2016 18:32:00 +0000 http://localhost/wordpress90/?p=13760

Have you pre-ordered Hyrule Warriors Legends for 3DS, but have yet to order the guide? Now may be the perfect time to do so: Amazon is offering a 24% discount on Prima's Collector's Edition guide right now. Sweet, huh? A 21% discount was in place last week, but if you were on the fence about ordering it then, you have even more reason to do so now.

You can pre-purchase the Hyrule Warriors Legends Collector's Edition guide from Amazon for $26.66 USD here. As the guide is limited edition, it will only be printed once, and won't be made available again once stock has run out.

Will you be ordering it? Have you already? As always, leave a comment below.

Source: Amazon

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Have you pre-ordered Hyrule Warriors Legends for 3DS, but have yet to order the guide? Now may be the perfect time to do so: Amazon is offering a 24% discount on Prima's Collector's Edition guide right now. Sweet, huh? A 21% discount was in place last week, but if you were on the fence about ordering it then, you have even more reason to do so now...

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A Fan is Making a Zelda II-Like Game for the Original Game Boy by Altering Battle of Olympus http://www.zeldainformer.com/a-fan-is-making-a-zelda-ii-like-game-for-the-original-game-boy-by-altering/ Wed, 10 Feb 2016 16:30:00 +0000 http://localhost/wordpress90/?p=13761 If you like both 2D Zelda games and Game Boy games, you're in for a real treat. A fan by the name of dACE has set out to make a GameBoy Zelda title resembling The Adventure of Link. You can check out screenshots in the gallery at the bottom of the post.

What's interesting is that dACE is not re-creating Zelda II from the ground up — he is altering another Game Boy title called Battle of Olympus. dACE is changing the script and sprites up to create a Zelda II-like atmosphere, which is certainly a unique project. I can't help but wonder just how much the finished product will resemble Zelda II.

Do you hope dACE completes the game? Let us know in the comments.

Source: Zelda II for GameBoy

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A Fan is Making a Zelda II-Like Game for the Original Game Boy by Altering Battle of Olympus http://www.zeldainformer.com/a-fan-is-making-a-zelda-ii-like-game-for-the-original-game-boy-by-alte/ Wed, 10 Feb 2016 17:11:00 +0000 http://localhost/wordpress90/?p=13762

If you like both 2D Zelda games and Game Boy games, you're in for a real treat. A fan by the name of dACE has set out to make a GameBoy Zelda title resembling The Adventure of Link. You can check out screenshots in the gallery at the bottom of the post. What's interesting is that he is not re-creating Zelda II from the ground up — dACE is altering another Game Boy title called Battle of Olympus. You can see the before and after comparison above.

He is changing the script and sprites to create a Zelda II-like atmosphere, which is certainly a unique project. I can't help but wonder just how much the finished product will resemble Zelda II. While the project does remind me of The Adventure of Link, it definitely incorporates other Zelda elements, such as The King of Red Lions seen in the gallery.

Do you hope dACE completes the game? Let us know in the comments.

Source: Zelda II for GameBoy

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If you like both 2D Zelda games and Game Boy games, you're in for a real treat. A fan by the name of dACE has set out to make a GameBoy Zelda title resembling The Adventure of Link. You can check out screenshots in the gallery at the bottom of the post. What's interesting is that he is not re-creating Zelda II from the ground up — dACE is altering another Game Boy title called Battle of Olympus.

He is changing the script and sprites to create a Zelda II-like atmosphere...

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Three Zelda Games Are Included in This Week's Wii U Software Charts http://www.zeldainformer.com/three-zelda-games-are-included-in-this-weeks-wii-u-software-charts/ Wed, 10 Feb 2016 19:03:00 +0000 http://localhost/wordpress90/?p=13763

One great aspect of this generation in video game consoles is that there are many Zelda titles available to download on both the Nintendo 3DS and Wii U. If you've been visiting Zelda Informer for any length of time, you most likely know that each week there are at least a few Zelda adventures on the software charts. This week is no exception for the Wii U, as three such adventures have wound up on the list. It's nice to see these older Zelda games getting the continued love they deserve.

  1. Minecraft: Wii U Edition
  2. Mario Tennis: Ultra Smash
  3. Cube Life: Island Survival
  4. Splatoon
  5. The Legend of Zelda: Ocarina of Time
  6. Super Mario Maker
  7. The Legend of Zelda: A Link to the Past
  8. The Legend of Zelda: The Minish Cap
  9. Mother 3
  10. Super Mario World

These are three amazing Zelda games, and I would definitely recommend them. Will you be buying any Zelda titles this week? Let us know in the comments.

Source: JapaneseNintendo.com

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One great aspect of this generation in video game consoles is that there are many Zelda titles available to download on both the Nintendo 3DS and Wii U. If you've been visiting Zelda Informer for any length of time, you most likely know that each week there are at least a few Zelda adventures on the software charts. This week is no exception for the Wii U, as three such adventures have wound up on the list. It's nice to see these older Zelda games getting the continued love they deserve...

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Hyrule Warriors Legends Holds on to Japan's Gaming Charts at #13 http://www.zeldainformer.com/hyrule-warriors-legends-holds-on-to-japans-gaming-charts-at-13/ Wed, 10 Feb 2016 19:24:00 +0000 http://localhost/wordpress90/?p=13764

Last week, the Nintendo 3DS Zelda/Dynasty Warriors crossover title Hyrule Warriors Legends claimed the third spot for Japan's weekly gaming charts. This week, Legends still holds on to the list, but has fallen down to the 13th spot. We also get a look at how many units the Nintendo 3DS and Wii U have sold. They are doing quite nicely compared to the Xbox One, but the PS4 still dominates at #1.

1. [PS4] Naruto Shippuden: Ultimate Ninja Storm 4 – 64,446 / NEW
2. [PSV] Dragon Quesgt Builders – 46,391 / 224,407
3. [PS4] Dragon Quest Builders – 32,784 / 174,153
4. [PS3] Dragon Quest Builders – 19,151 / 72,305
5. [WIU] Mario Tennis: Ultra msash – 17,856 / 73,187
6. [3DS] Monster Hunter X – 13,391 / 2,674,914
7. [WIU] Splatoon – 11,816 / 1,240,225
8. [3DS] Yo-kai Watch Busters – 10,171 / 2,193,737
9. [PSV] Minecraft: PlayStation Vita Edition – 8,926 / 651,150
10. [PS4] Yakuza: Kiwami – 8,046 / 131,562
11. [3DS] Monster Strike – 7,891 / 787,645
12. [PS3] Yakuza: Kiwami – 7,243 / 85,262
13. [3DS] Hyrule Warriors Legends – 6,685 / 76,338
14. [WIU] Super Mario Maker – 4,623 / 790,345
15. [PS4] Just Cause 3 – 4,414 / 47,002
16. [PSV] Sangokushi 13 – 4,359 / NEW
17. [PS4] Sangoku Koi Senki: Omoide Gaeshi CS Edition – 3,950 / 24,051
18. [PS4] Rainbow Six Siege – 3,868 / 68,593
19. [3DS] Disney Magical World 2 – 3,659 / 270,985
20. [PS3] Sangokushi 13 – 3,528 / 18,959

PS4 – 31,058
Vita 23 -,090
New 3DS LL – 19,991
New 3DS – 4,389
Wii U – 3,939
3DS – 2,705

PS3 – 1,715
3DS LL – 459
Xbox One – 286

What do you make of these sales numbers? How do you think Legends will sale in the West upon launch? Throw your two cents in via the comment section.

Source: 4Gamer

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Last week, the Nintendo 3DS Zelda/Dynasty Warriors crossover title Hyrule Warriors Legends claimed the third spot for Japan's weekly gaming charts. This week, Legends still holds on to the list, but has fallen down to the 13th spot. We also get a look at how many units the Nintendo 3DS and Wii U have sold. They are doing quite nicely compared to the Xbox One, but the PS4 still dominates at #1...

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Come See Link Explore Zora's Frozen Domain Rendered in Unreal Engine 4 From Ocarina of Time http://www.zeldainformer.com/come-see-link-explore-zoras-frozen-domain-rendered-in-unreal-engine-4-from/ Wed, 10 Feb 2016 21:41:00 +0000 http://localhost/wordpress90/?p=13765 Yet another Zelda-themed Unreal Engine 4 project has been released by the very talented CryZENx. This time, the icy cavern known as Zora's Domain takes the spotlight, with Link braving the slippery surface for us to show off the graphic quality.

These Unreal Engine videos are certainly entertaining, and I enjoy speculating on what other areas would look like with a significant visual upgrade such as this. Recently we've been granted looks at the Master Sword transformation from Ocarina of Time, Young Link in Kakariko Village, and the Great Fairy.

What area from Ocarina of Time would you like to see CryZENx remake next? Tell us in the comments below.

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Yet another Zelda-themed Unreal Engine 4 project has been released by the very talented CryZENx. This time, the icy cavern known as Zora's Domain takes the spotlight, with Link braving the slippery surface for us to show off the graphic quality.

These Unreal Engine videos are certainly entertaining, and I enjoy speculating on what other areas would look like with a significant visual upgrade such as this. Recently we've been granted looks at the Master Sword transformation from...

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Nintendo Hosts Twilight Princess HD Poll for Who the Heroine is, Obvious Choice Wins Out http://www.zeldainformer.com/nintendo-hosts-twilight-princess-hd-poll-for-who-the-heroine-is-obvious-cho/ Thu, 11 Feb 2016 01:53:00 +0000 http://localhost/wordpress90/?p=13766

Twilight Princess HD is just around the corner and instead of releasing new information, Nintendo of Japan hosted a twitter poll asking fans who they thought was the Heroine of Twilight Princess HD. It's obvious to anyone who has played the title already, but if you haven't yet consider this your spoiler warning. Naturally the Twilight Princess herself, Midna, took the poll. However, the surprising part is that Midna only garnered 50% of the vote while Princess Zelda chimed in with 39%. Here are the final results:

  • Zelda - 39%
  • Midna - 50%
  • Ilia - 6%
  • Agitha - 5%

Obviously this is basically a poll of those who have played the original game versus those who haven't. It's important to note that only around 1 million units of Twilight Princess sold in Japan just a decade ago. What that means is there is a high likelihood a majority of Zelda fans in Japan haven't necessarily played the game, explaining the results.

Source: GoNintendo

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Twilight Princess HD is just around the corner and instead of releasing new information, Nintendo of Japan hosted a twitter poll asking fans who they thought was the Heroine of Twilight Princess HD. It's obvious to anyone who has played the title already, but if you haven't yet consider this your spoiler warning. Naturally the Twilight Princess herself, Midna, took the poll. However, the surprising part is that Midna only garnered 50% of the vote while Princess Zelda chimed in with 39%. Here are the final results...

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The Legend of Zelda for NES is Included in This Week's Nintendo 3DS eShop Charts http://www.zeldainformer.com/the-legend-of-zelda-for-nes-is-included-in-this-weeks-nintendo-3ds-eshop-ch/ Thu, 11 Feb 2016 16:49:00 +0000 http://localhost/wordpress90/?p=13767

The very first Zelda title, The Legend of Zelda for NES, is on the Nintendo 3DS Virtual Console. Because it's so famous, it is commonly on the top list for eShop sales. It's no surprise that this classic piece of gaming history is one of this week's best-sellers regarding software downloads on Nintendo's current generation handheld system.

  1. Final Fantasy Explorers
  2. Mario Kart 7
  3. Super Mario Bros. 3
  4. Mario & Luigi: Paper Jam
  5. Terraria
  6. Super Mario 3D Land
  7. Fire Emblem Fates: Birthright
  8. Super Smash Bros. for 3DS
  9. Smash Controller
  10. Shovel Knight
  11. Super Mario Bros.
  12. The Legend of Zelda
  13. Fire Emblem Fates: Conquest
  14. Castlevania
  15. Animal Crossing: New Leaf
  16. Pokemon Omega Ruby
  17. Metroid
  18. Pokemon Trading Card Game
  19. Fantasy Life
  20. Pokemon Alpha Sapphire

Do you own The Legend of Zelda on the 3DS, or do you have a copy of its original release on the NES? Let us know in the comments.

Source: Nintendo Everything

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The very first Zelda title, The Legend of Zelda for NES, is on the Nintendo 3DS Virtual Console. Because it's so famous, it is commonly on the top list for eShop sales. It's no surprise that this classic piece of gaming history is one of this week's best-sellers regarding software downloads on Nintendo's current generation handheld system...

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Epic Twilight Princess HD Trailer Contains Comparisons, Game Features, GamePad Functions, and More http://www.zeldainformer.com/epic-twilight-princess-hd-trailer-contains-comparisons-game-features-gamepa/ Thu, 11 Feb 2016 17:16:00 +0000 http://localhost/wordpress90/?p=13768 Nintendo has just uploaded a new action-packed video trailer for the upcoming Wii U remake, Twilight Princess HD. In this three-minute trailer, Nintendo calls this game the "definitive edition." It certainly looks that way, as Nintendo shows off their own graphic comparison right off the bat to show just how much Twilight Princess has improved in the visual department.

Also shown off are new GamePad functions, such as interactive mini-maps and switching between items on the fly. We also get a look at the new Miiverse stamps, off-screen TV play, and more thrilling footage that really gets you excited for the game's launch.

Are you excited for Twilight Princess HD? Sound off in the comments below and tell us.

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Nintendo has just uploaded a new action-packed video trailer for the upcoming Wii U remake, Twilight Princess HD. In this three-minute trailer, Nintendo calls this game the "definitive edition." It certainly looks that way, as Nintendo shows off their own graphic comparison right off the bat to show just how much Twilight Princess has improved in the visual department.

Also shown off are new GamePad functions, such as interactive mini-maps and switching between items on the fly...

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Daily Debate: Should 2D Zelda Games Get a 3D Remake? http://www.zeldainformer.com/daily-debate-should-2d-zelda-games-get-a-3d-remake/ Thu, 11 Feb 2016 17:28:00 +0000 http://localhost/wordpress90/?p=13769

It was always my dream as a kid to see Kolohint island in 3D. While there are various fan efforts at this, reality is that they typically are nothing compared to the real deal. Of course today's debate isn't just about revisiting Link's Awakening - rather it's about the general idea of 2D Zelda titles getting remade in a 3D space. Not just a simply 2.5D treatment like A Link Between Worlds - I'm talking full scale 3D adventures.

There are obviously challenges to this, specifically with puzles. Many puzzles are designed for a 2D top down space and may not work well in 3D. Does this outweigh what 3D brings to the table? I am one that wants to see top down Zelda games continue to exist, but I am also one that would love to see the classics fully imagined in 3D on a home console. What do you think?

Art above is by NES--still-the-best.

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It was always my dream as a kid to see Kolohint island in 3D. While there are various fan efforts at this, reality is that they typically are nothing compared to the real deal. Of course today's debate isn't just about revisiting Link's Awakening - rather it's about the general idea of 2D Zelda titles getting remade in a 3D space. Not just a simply 2.5D treatment like A Link Between Worlds - I'm talking full scale 3D adventures...

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Don't Leave the House: Analyzing Dungeons in A Link to the Past, Part 2 http://www.zeldainformer.com/dont-leave-the-house-analyzing-dungeons-in-a-link-to-the-past-part-21/ Thu, 11 Feb 2016 21:18:00 +0000 http://localhost/wordpress90/?p=13772 It's been quite a while since Don't Leave the House Part 1, hasn't it? In fact, it's been four months and I'm just now getting around to writing the second installment. Oh well, better now than never I suppose. In case you haven't read the first part, please do. In this editorial series, I will be performing an analysis of every single dungeon in A Link to the Past, and rating it using the "Reggie Head System" (patent pending).

We are now moving on from the tutorial dungeon section of the game to traverse the first official one, the Eastern Palace.

Not Too Easy, Not Too Hard

Before I go into specifics on this dungeon's traps and terrors, I want to point out that based on my analysis I do find this dungeon to be just the right difficulty. It doesn't scare player away from the game by throwing too many hard situations at them. Instead, the Eastern Palace is a wonderful example of what a first real trial should be after besting the tutorial-like section at the beginning of most every game.

For the most part, the beginning of this dungeon incorporates the same traps, mechanisms, and enemies seen before. We have buttons, Popos, and floor plates, all reminding the player of the previous challenge they faced. Then comes something new — rolling boulders. Now things start to amp up a small bit, as the player faces a new situation. After passing this particular part, the player continues to find, Stalfos, a brand new enemy. Stalfos isn't too hard, but serves as more of a mental challenge. They look fierce, and almost creepy to a point where the player may think "I don't want to mess with that!"

More New Encounters

This dungeon does do a good job in continuing the introduction of never-before-seen elements. In the next room from the one where the player discovers Stalfos, they are greeted with another menace: a Bubble. The name may sound cute, but in reality, a Bubble is a skull with fire surrounding it. This is just the second in a list of new encounters the player must face, such as the Eyegore.

After obtaining the dungeon's map, the player finds his way to more rooms that are just a dark and damp as the rest. This brings us to the next aspect of the Eastern Palace: the atmosphere.

There's a Creepy Atmosphere, and That's Good

Complete with skeletons, ominous music, and dark colors, this dungeon definitely feels like a dungeon. It's scary, and looks very cold. There are even skeleton corpses on the ground in one room. Just listen to the song that plays during this dungeon — it's ominous, but also conveys a slight sense of adventure in some parts.

There's also weird statues scattered throughout the place that just scream creepy. The same goes for the doors, which look like angry faces. Don't even get me started on those wall carvings with the red eyes, and the previously mentioned Eyegores. This is a good thing, because dungeons are meant to be scary. The creepy atmosphere is good, and Nintendo did a good job of displaying that in this dungeon.

The Boss is Very Interesting

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Don't Leave the House: Analyzing Dungeons in A Link to the Past, Part 2 http://www.zeldainformer.com/dont-leave-the-house-analyzing-dungeons-in-a-link-to-the-past-part-22/ Thu, 11 Feb 2016 21:18:00 +0000 http://localhost/wordpress90/?p=13773 It's been quite a while since Don't Leave the House Part 1, hasn't it? In fact, it's been four months and I'm just now getting around to writing the second installment. Oh well, better now than never I suppose. In case you haven't read the first part, please do. In this editorial series, I will be performing an analysis of every single dungeon in A Link to the Past, and rating it using the "Reggie Head System" (patent pending).

We are now moving on from the tutorial dungeon section of the game to traverse the first official one, the Eastern Palace.

Not Too Easy, Not Too Hard

Before I go into specifics on this dungeon's traps and terrors, I want to point out that based on my analysis I do find this dungeon to be just the right difficulty. It doesn't scare player away from the game by throwing too many hard situations at them. Instead, the Eastern Palace is a wonderful example of what a first real trial should be after besting the tutorial-like section at the beginning of most every game.

For the most part, the beginning of this dungeon incorporates the same traps, mechanisms, and enemies seen before. We have buttons, Popos, and floor plates, all reminding the player of the previous challenge they faced. Then comes something new — rolling boulders. Now things start to amp up a small bit, as the player faces a new situation. After passing this particular part, the player continues to find, Stalfos, a brand new enemy. Stalfos isn't too hard, but serves as more of a mental challenge. They look fierce, and almost creepy to a point where the player may think "I don't want to mess with that!"

More New Encounters

This dungeon does do a good job in continuing the introduction of never-before-seen elements. In the next room from the one where the player discovers Stalfos, they are greeted with another menace: a Bubble. The name may sound cute, but in reality, a Bubble is a skull with fire surrounding it. This is just the second in a list of new encounters the player must face, such as the Eyegore.

After obtaining the dungeon's map, the player finds his way to more rooms that are just a dark and damp as the rest. This brings us to the next aspect of the Eastern Palace: the atmosphere.

There's a Creepy Atmosphere, and That's Good

Complete with skeletons, ominous music, and dark colors, this dungeon definitely feels like a dungeon. It's scary, and looks very cold. There are even skeleton corpses on the ground in one room. Just listen to the song that plays during this dungeon — it's ominous, but also conveys a slight sense of adventure in some parts.

There's also weird statues scattered throughout the place that just scream creepy. The same goes for the doors, which look like angry faces. Don't even get me started on those wall carvings with the red eyes, and the previously mentioned Eyegores. This is a good thing, because dungeons are meant to be scary. The creepy atmosphere is good, and Nintendo did a good job of displaying that in this dungeon.

The Boss is Very Interesting

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Select Zelda Items are 14% Off During Nintendo UK's Valentine's Day Sale http://www.zeldainformer.com/select-zelda-items-are-14-off-during-nintendo-uks-valentines-day-sale/ Thu, 11 Feb 2016 22:28:00 +0000 http://localhost/wordpress90/?p=13774 Valentine's Day is only a few days away, and it might be time for you to buy something nice for the special Zelda fan in your life. If you find yourself in this situation, Nintendo UK is currently holding a Valentine's Day Sale on its online store, offering discounts on several Zelda items for both men and women. So if you want to snag some Zelda merch for a certain lad or lady, Nintendo UK is offering 14% off select items.

Nintendo UK's Valentine's Day Sale offers a 14% discount on gifts for men and women.

"Gifts for Her" include:

  • Black Zelda Tank Top for £12.89.
  • The Wind Waker Stained Glass Wallet for £12.89.
  • Black / Gold Triforce Wallet for £10.31.
  • Green / Black Zelda Hoodie for £30.09.

"Gifts for Him" include:

  • Hylian Shield Backpack for £25.79.
  • White Link T-Shirt for £12.89.
  • Gold Link Bi-Fold Wallet for £11.17.
  • Black Triforce T-Shirt for £12.89.

The sale also extends to several other Nintendo products. You can find a full list of discounted items right here.

Are you going to buy your companion a Zelda gift for Valentine's Day? Let us know in the comments!

Source: Nintendo UK

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Valentine's Day is only a few days away, and it might be time for you to buy something nice for the special Zelda fan in your life. If you find yourself in this situation, Nintendo UK is currently holding a Valentine's Day Sale on its online store, offering discounts on several Zelda items for both men and women. So if you want to snag some Zelda merch for a certain lad or lady, Nintendo UK is offering 14% off select items...

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The Ganondorf amiibo Does Stack with Hero Mode in Twilight Princess HD for 4x the Damage http://www.zeldainformer.com/the-ganondorf-amiibo-does-stack-with-hero-mode-in-twilight-princess-hd-for/ Fri, 12 Feb 2016 04:02:00 +0000 http://localhost/wordpress90/?p=13775

We've certainly had a lot to cover in regards to Twilight Princess HD, which makes sense given the game is releasing in less than a month. One aspect that was extremely intriguing for those who like a challenge is the double damage mechanic offered by the Ganondorf amiibo. While this was a nice addition, Hero Mode's have traditionally done the same thing... and it does in this game as well. The real question was if Hero Mode and the Ganondorf amiibo can be stacked together. Throughout all of our coverage we never got any real confirmation... until now.

Jose Otero from IGN got a chance to play through Twilight Princess HD and in doing so a Nintendo rep kept constantly telling him to play Hero Mode using the Ganondorf amiibo. He refused to do so because he was having a hard enough time as is, but it clearly does stack to do 4x the damage, thus making Twilight Princess HD's Hero Mode with amiibo functionality arguably the hardest Zelda experience to date (Besides The Adventure of Link, which isn't half bad if you grind!). Remember - there are absolutely zero heart drops in Hero Mode this time around. That means heart pieces, heart containers, and potions/soups combined with hot fairy action will be the only ways to recover hearts (not counting the Princess Zelda amiibo, which can be used one time per play session).

This just made things all the more interesting moving forward. Once we get a copy of the game in house, I'll be personally live streaming straight to Hero Mode with the 4x damage modifier in place so you can watch me get completely wrecked by a Keese before I even get out of Ordon.

Be sure to check out all of our Twilight Princess HD Coverage and when the game releases, the Twilight Princess HD Walkthrough we're working on in conjunction with Zelda Dungeon.

Source: IGN

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We've certainly had a lot to cover in regards to Twilight Princess HD, which makes sense given the game is releasing in less than a month. One aspect that was extremely intriguing for those who like a challenge is the double damage mechanic offered by the Ganondorf amiibo. While this was a nice addition, Hero Mode's have traditionally done the same thing... and it does in this game as well...

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IGN Talks Twilight Princess HD - Shares Experiences Both Good and Bad http://www.zeldainformer.com/ign-talks-twilight-princess-hd-shares-experiences-both-good-and-bad/ Fri, 12 Feb 2016 05:05:00 +0000 http://localhost/wordpress90/?p=13776

As noted earlier, IGN has had a chance to play quite a bit of Twilight Princess HD. They sat down to talk about that experience in their weekly Nintendo podcast. Jose Otero specifically was the one who got to play it and they go to great lengths to ease people's minds on the visuals. Essentially, the game looks way better than the trailers are giving it justice for. On the flip side, a lot of the issues with the visuals the first time around are still present - such as trees that look completely dated and some landscape that doesn't really feel natural to the world.

These issues may have been non factors back in 2006, but today those minor gripes only stand out even more now that the lines are no longer blurred to hide some of it. Beyond that, they talk about the mechanics and some of the difficulty Otero had when he played all three games to record footage. Overall it's a very nice discussion that is extremely open and honest about the state of Twilight Princess HD.

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As noted earlier, IGN has had a chance to play quite a bit of Twilight Princess HD. They sat down to talk about that experience in their weekly Nintendo podcast. Jose Otero specifically was the one who got to play it and they go to great lengths to ease people's minds on the visuals. Essentially, the game looks way better than the trailers are giving it justice for. On the flip side, a lot of the issues...

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All Four 3DS Zelda Titles Crack IGN's Top 25 3DS Games List http://www.zeldainformer.com/all-four-3ds-zelda-titles-crack-igns-top-25-3ds-games-list/ Fri, 12 Feb 2016 05:16:00 +0000 http://localhost/wordpress90/?p=13777

IGN recently updated their overall top 25 3DS games list and it now includes not only Ocarina of Time 3D, Majora's Mask 3D, and A Link Between Worlds (3 titles that were previously on the list), but it now includes Tri Force Heroes. Given the overall impressions being mixed for that title, it making the top 25 overall 3DS game list is pretty impressive from the worlds largest video game outlet. You can see the full list by watching the included video, but here are specifically where the four Zelda titles ranked:

  • #22: Tri Force Heroes
  • #10: Majora's Mask 3D
  • #7: Ocarina of Time 3D
  • #1: A Link Between Worlds
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IGN recently updated their overall top 25 3DS games list and it now includes not only Ocarina of Time 3DMajora's Mask 3D, and A Link Between Worlds (3 titles that were previously on the list), but it now includes Tri Force Heroes. Given the overall impressions being mixed for that title, it making the top 25 overall 3DS game list is pretty impressive from the worlds largest video game outlet. You can see the full list...

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New Any% World Record Set for Four Swords Adventures http://www.zeldainformer.com/new-any-world-record-set-for-four-swords-adventures/ Fri, 12 Feb 2016 05:34:00 +0000 http://localhost/wordpress90/?p=13778

Watch live video from zmaster91 on www.twitch.tv

It's been a long time since I last fired up Four Swords Adventures, but that doesn't mean there aren't many out there still cracking away at the title. This time around ZMaster91 has set a new Any% world record, clocking in at 2:07:03. The run has been verified by the find folks over at ZeldaSpeedRuns, the official tracker of Zelda speed run records. Any% is the category that allows for glitches and as such the never-ending debate is going to rage on over how legit a glitch run really is.

Of course, our official stance is that as long as glitch runs are only being compared to other glitch runs, they are as legit as they come. It takes a high amount of skill to execute so many glitches to perfection.

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It's been a long time since I last fired up Four Swords Adventures, but that doesn't mean there aren't many out there still cracking away at the title. This time around ZMaster91 has set a new Any% world record, clocking in at 2:07:03. The run has been verified by the find folks over at ZeldaSpeedRuns, the official tracker of Zelda speed run records. Any% is the category that allows for glitches and as such...

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A Fan Created 46 Track Ocarina of Time Symphony Releases This Year http://www.zeldainformer.com/a-fan-created-46-track-ocarina-of-time-symphony-releases-this-year/ Fri, 12 Feb 2016 06:05:00 +0000 http://localhost/wordpress90/?p=13779

The Marcus Hedges Trend Orchestra is creating a 46 track Ocarina of Time symphony. We don't know what tracks are included, though we have a small taste of it in a teaser video. Unfortunately that's about all we know at this time. There is an official website for it which you can get an email notification from for when it gets released.

While we don't have much to go off of, the teaser video with the sample audio is absolutely fantastic work. If this is the quality we can expect from the full release, I think we will all be happily surprised.

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The Marcus Hedges Trend Orchestra is creating a 46 track Ocarina of Time symphony. We don't know what tracks are included, though we have a small taste of it in a teaser video. Unfortunately that's about all we know at this time. There is an official website for it which you can get an email notification from for when it gets released...

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DidYouKnowGaming Explores Easter Eggs in A Link to the Past and Link's Awakening http://www.zeldainformer.com/didyouknowgaming-explores-easter-eggs-in-a-link-to-the-past-and-links-awake/ Fri, 12 Feb 2016 06:19:00 +0000 http://localhost/wordpress90/?p=13780

DidYouKnowGaming is back with more Easter eggs for the Zelda series. This time they tackle the second half of A Link to the Past and finishing up with around half of Link's Awakening. There are so many Easter eggs in the Zelda series that it's nearly impossible to cover all of them for any single game in just one video. Especially when you start diving deep into Link's Awakening, which contains so many references to Mario and other things that it can be really mind boggling.

There is some really cool stuff talked about here, including many references to several different types of mythology. It's interesting seeing all these intricate connections in a couple of the earliest Zelda titles. What's your favorite Easter egg they talk about?

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DidYouKnowGaming is back with more Easter eggs for the Zelda series. This time they tackle the second half of A Link to the Past and finishing up with around half of Link's Awakening. There are so many Easter eggs in the Zelda series that it's nearly impossible to cover all of them for any single game in just one video. Especially when you start diving deep into Link's Awakening, which contains so many references...

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Deku Baba http://www.zeldainformer.com/deku-baba/ Fri, 12 Feb 2016 17:50:00 +0000 http://localhost/wordpress90/?p=13781 13781 0 0 0 Ocarina of Time Speed Runner Beats Game in 3:39:00 for Any% Glitchless World Record Run http://www.zeldainformer.com/ocarina-of-time-speed-runner-beats-game-in-33900-for-any-glitchless-wr/ Fri, 12 Feb 2016 19:59:00 +0000 http://localhost/wordpress90/?p=13782 There have always been differences in opinion when it comes to Zelda speed running. Some gamers enjoy doing or watching glitched runs because they want to see/play through all the ins and outs of a Zelda game. Others disagree and believe that any form of a time trial-style run of the game should be done in a more traditional, glitchless kind of way. The most recent speed run of a title from the Zelda series will please the latter as a world record has been made on an iconic Zelda game.

Zelda speed runner dannyb21892 is best known for his countless playthroughs of the Ocarina of Time series. Just recently, he has actually managed to beat the world record for an any% glitchless speed run of Ocarina of Time (using the Japanese Wii Virtual Console version) by beating the game in 3:39:00. Despite him making the new world record for this Ocarina of Time speed run category, dannyb21892 is still disappointed that he was unable to beat the game in less than 3:39. If you want to check out how he does some of his craft, or even learn how to speed run this iconic N64 title, just head on over to Danny's official YouTube channel.

What did you think of this run? Would you or perhaps have you ever performed a speed run of a Zelda game? Let us know in the comments below!

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There have always been differences in opinion when it comes to Zelda speed running. Some gamers enjoy doing or watching glitched runs because they want to see/play through all the ins and outs of a Zelda game. Others disagree and believe that any form of a time trial-style run of the game should be done in a more traditional, glitchless kind of way. The most recent speed run of a title from the Zelda series will please the latter as a world record has been made on an iconic Zelda game...

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Daily Debate: Does Completion Time Matter for a Zelda Game's Quality and Price? http://www.zeldainformer.com/daily-debate-does-completion-time-matter-for-a-zelda-games-quality-and-pric/ Fri, 12 Feb 2016 20:55:00 +0000 http://localhost/wordpress90/?p=13783

In all my years talking about Zelda games (and conversely, playing a handful to completion before the public got their hands on it) one question always creeps up about my experience with the title - how long did it take me to complete the game? How long do you think someone less experienced than you will take to complete it? Both are completely subjective in nature because the information given really only is relevant to my own experience. I can tell you Zelda U takes one hundred hours to 100%, but you may only take fifty. Someone else may take two hundred hours. It's one of those questions I answer frequently but always wonder what the over arching point is.

Does this length of completion actually make a game better?

This is tough because I think many associate play time with money spent. Is Zelda U worth $60 if it only lasts twenty hours? Of course the answer to that is still subjective. There is no definitive here, but that is also why the line of questioning is so odd to me. Does a games length even matter if the length is boosted by dull forced side quests? So the question I pose to you is this - does completion time of a Zelda game matter for the game's quality and value as a full priced product?

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In all my years talking about Zelda games (and conversely, playing a handful to completion before the public got their hands on it) one question always creeps up about my experience with the title - how long did it take me to complete the game? How long do you think someone less experienced than you will take to complete it? Both are completely subjective in nature because the information given really only is relevant to my own experience. I can tell you Zelda U takes one hundred hours to 100%, but you may only take fifty. Someone else may take two hundred...

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Zelda Randomizer 2.3 Makes Every Playthrough of NES Original a New Experience http://www.zeldainformer.com/zelda-randomizer-2-3-makes-every-playthrough-of-nes-original-a-new-experien/ Fri, 12 Feb 2016 22:08:00 +0000 http://localhost/wordpress90/?p=13784 For some seasoned fans, the original The Legend of Zelda for the NES has lost some its magic over many, many repeat playthroughs. Luckily, the Zelda Randomizer project has strived to eliminate this staleness by making every playthough of the game a brand new experience. Since its release in March of last year, the Zelda Randomizer has allowed players to customize and randomize several aspects of the Zelda experience, from cave / dungeon locations, to item placements, to enemy spawns. The project recently released its 2.3 update, adding several new features to the mix.

The Zelda Randomizer was launched on March 14 of last year, promising Zelda fans the chance to completely reconstruct the NES original in a variety of ways. A patched NES Zelda ROM, the Randomizer introduces a series of check-boxes that let players shuffle game assets as they see fit. The result is a completely fresh and unique Zelda quest, wherein items, enemies, and locations can be shuffled around. And according to the project's website, every permutation of the Randomizer can be fully explored and completed.

Over the last year, the project has released consistent updates that improved the experience and added even more crazy features. For example, players now have a choice for randomized hints spoken by the game's Old Man characters, with some relevant to the current randomized quest, and others humorous quips submitted by the community. Players can also shuffle Link's sprite, swapping out the hero's normal appearance with that of an in-game enemy.

Just last week, the Zelda Randomizer released its 2.3 update, which added a ton of cool, new features to play around with. The new features include:

  • Change Start Screen - Link can now start on almost any overworld screen.
  • Change Bomb Upgrade Men - the bomb upgrade men will be shuffled with other old men, possibly moving to other dungeons (dungeons 1-8). I bet you'd like to have more bombs!
  • Change Hungry Goriya - The hungry Goriya can be moved to any dungeon (including 9). He may even block your path to Zelda!
  • Randomize Dungeon Rooms - now rooms can be moved between dungeons (for example, the "reverse C" room may be found in level 4). Now you'll need better intuition to determine which dungeon you're in.
  • Allow Other Item to Block 9 - This option allows different items to possibly block level 9, instead of the triforce. Now you may need the Letter or Book to get in, as well as possibly the triforce. For more information, see the Features page (may take a couple of minutes to update).
  • Randomize Boss HP - The boss HP (like regular enemies) can now be changed plus or minus up to 4 HP. Ready for a multi-bomb manhandla?
  • Set enemy HP to 0 - You can set enemy/boss/Gannon HP to 0 now. A single hit can now possibly kill Gannon! Go go gadget wood sword!
  • Blackout - makes the dungeons pitch black. How well do you know your dungeons?
  • New Palettes added!
  • New Link Shuffle sprites - thanks to LEmental for the great work!
  • Random % - now you can customize the features you want in random percent. Each check box has three states - when the checkbox contains a box, that option will be randomly selected as either on or off. Now have fun not even knowing your flags before you start!

With all the fun and craziness offered by this creative project, the Zelda Randomizer continues to breathe new life into the classic game. We only wish had learned of it sooner!

You can try out the Zelda Randomizer yourself by visiting the Zelda Randomizer website right here. The site also offers plenty of useful links, materials, and FAQ's, as well as ways to support the project.

Are you going to try the Zelda Randomizer for yourself? Have you already finished a quest generated by the Randomizer? Let us know in the comments!

Source: Zelda Randomizer

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For some seasoned fans, the original The Legend of Zelda for the NES has lost some its magic over many, many repeat playthroughs. Luckily, the Zelda Randomizer project has strived to eliminate this staleness by making every playthough of the game a brand new experience. Since its release in March of last year, the Zelda Randomizer has allowed players to customize and randomize several aspects of the Zelda experience, from cave / dungeon locations, to item placements, to enemy spawns. The project recently released its 2.3 update, adding several new features to the mix...

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Kimishima: Young Staff are Key, My Nintendo Importance http://www.zeldainformer.com/kimishima-young-staff-are-key-my-nintendo-importance/ Tue, 16 Feb 2016 05:14:00 +0000 http://localhost/wordpress90/?p=13732 Feeling that his role was to keep the prior strategies going, Kimishima felt as though hiring young people was the way to go. That software and hardware was the central for their strategy. As well as helping game developers become well known. My Nintendo was said to be important, for it gives the ability to connect to the costumers by having them be members of My Nintendo.

Kimishima found it important to be able to connect with the community. In changing, it allows adaptation, to appease the community. It also allowed feed back, to be able to continue on the path of success. Looking at a potential on expanding their field, they're keeping an open mind. By bringing in young people, it will allow them to connect to the youth of today, to see what kind of games, play style, genres, and so on, would be appealing to the greater portion of the gaming community. What games the community would expect, what titles people are most anticipating to be released. as well as allowing their creators to become known, and appreciated for their hard work.

My Nintendo s viewed as important because it will allow the community of customers of Nintendo. By becoming a member it would allow Nintendo to get an idea of what could be done, what people are talking about, and just connecting overall. It can help the company progress forward into the future, with more success to come, as they will know what to do for the customers.

It was also felt that developers should get recognition for their work and dedication to the field. By using their name, it allowed recognition to begin to be set in place.

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Feeling that his role was to keep the prior strategies going, Kimishima felt as though hiring young people was the way to go. That software and hardware was the central for their strategy. As well as helping game developers become well known.

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Photoshop Contest: Zelda's Best Romantic Couples http://www.zeldainformer.com/photoshop-contest-zeldas-best-romantic-couples/ Sat, 13 Feb 2016 04:20:00 +0000 http://localhost/wordpress90/?p=13785 Greetings, fellow Zelda fans. I hope you're all ready for another Zelda Informer Photoshop Contest! February 14th is rather important day. It is a day in which we collectively decide to express our romantic infatuations with the ones we love and contemplate the meaning true love. It is a day known as Valentine's Day. So with all of us considering things like love, courtship, and romance, the contest this week seemed like the best time to honor the pervading romantic 'ships in the Zelda series. Everyone in the community has a "One True Pairing" of characters in the series, so join the contest this week to 'shop some loving portraits of your own. You can also check out the winners of last week's contest: A Link to the Future.

Last Week's Contest:

The Legend of Zelda has explored so much of the fantasy genre, so we decided to jump ahead and explore a Zelda sci-fi future.

Best Submissions

Artist: Mukar

Artist: Sweswe

Artist: VaatiVire

Challenge Mode

Every hero needs a trusty mount to aid him in his journey. In the past, Link has ridden his steed Epona throughout many adventures, but A Link to the Future needs something more tech-focused to fit the futuristic setting. Therefore, the Challenge Mode last week required contestants to futurize Epona in some creative way. Artist Pumba G. Lawton wowed us with a hero for the modern age, complete with an awesome steel horse. This image definitely makes us want to explore the futuristic Hyrule presented, as we ride the Epona motorcycle across the plains like Mad Max himself. There's so much story hidden in this image, and we wish we could see more. Great job!

This Week's Contest: Zelda's Best Romantic Couple

The Zelda series is chock-full of potential romantic couples. And I can say without hesitation that every Zelda fan has at least one couple that they want to see realized in a future title. The series has only started to explore the romantic pursuits of Link and others, but we figured that today seemed like a good day to explore them even further.

The contest this week is to Photoshop a picture featuring your ideal romantic Zelda couple. It doesn't matter if we've seen these characters together before (Anju and Kafei, for example), or if you just want to realize a 'ship you've had in your head for a while (Link and Midna, anyone?). You can even present a farfetched pairing of Zelda characters if you really want to. As long as we feel the love in the air and you follow the guidelines below, you're free to present any 'ship you want. You can even use the images in the gallery below for inspiration.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Good luck!

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Greetings, fellow Zelda fans. I hope you're all ready for another Zelda Informer Photoshop Contest! February 14th is rather important day. It is a day in which we collectively decide to express our romantic infatuations with the ones we love and contemplate the meaning true love. It is a day known as Valentine's Day. So with all of us considering things like love, courtship, and romance, the contest this week seemed like the best time to honor the pervading romantic 'ships in the Zelda series. Everyone in the community has a "One True Pairing" of characters in the series, so join the contest this week to 'shop some loving portraits of your own. You can also check out the winners of last week's contest: A Link to the Future...

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Akira Himekawa Releases Twilight Princess Manga Art and Select Pages http://www.zeldainformer.com/akira-himekawa-releases-twilight-princess-manga-art-and-select-pages/ Sat, 13 Feb 2016 07:17:00 +0000 http://localhost/wordpress90/?p=13786

The Twilight Princess Manga by Akira Himekawahas released in Japan via Manga-One. While an English version doesn't exist and there isn't one planned in the future just yet, there is a history of Akira Himekawa's work eventually getting translated for an English audience. That being said, Akira Himekawa has been releasing some pages and bits of art from the manga on their Facebook page. The art itself depicts Zant, Midna, and then a special colored advert from the official Zelda twitter account for the Manga with Link and the children from Ordon Village. You can see all of this art in the gallery below.

What do you think?

Source: Twitter, Facebook

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The Twilight Princess Manga by Akira Himekawa has released in Japan via Manga-One. While an English version doesn't exist and there isn't one planned in the future just yet, there is a history of Akira Himekawa's work eventually getting translated for an English audience. That being said, Akira Himekawa has been releasing some pages and bits of art from the manga on their Facebook page. The art itself depicts Zant, Midna, and then a special colored advert from the official Zelda twitter account for the Manga with Link and the children from Ordon Village...

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Nintendo Releases New Twilight Princess HD Screenshots Showing Goron Mines, Map, and More http://www.zeldainformer.com/nintendo-releases-new-twilight-princess-hd-screenshots-showing-goron-mines/ Sat, 13 Feb 2016 07:40:00 +0000 http://localhost/wordpress90/?p=13787

We mentioned before that Nintendo of America would be releasing information about Twilight Princess HD on their The Legend of Zelda facebook page. The first real substantial bit of information has finally come out along with four screenshots that show off some rather impressive stuff. Of course we've seen a bit of the inventory in action via various trailers, but we now know some additional information about how maps work. Beyond that however I really am focusing in on the Goron Mines screenshot. it is arguably the most impressive screenshot I have seen of all the retexture work to date. I almost couldn't believe this is from the actual game.

Of course let us know your thoughts in the comments below. You can also check out our collaborative Twilight Princess Walkthrough, which will be completely overhauled and updated for the HD version of the game upon release, over at Zelda Dungeon.

Source: Facebook

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We mentioned before that Nintendo of America would be releasing information about Twilight Princess HD on their The Legend of Zelda facebook page. The first real substantial bit of information has finally come out along with four screenshots that show off some rather impressive stuff. Of course we've seen a bit of the inventory in action via various trailers, but we now know some additional information about how maps work. Beyond that however I really am focusing in on the Goron Mines screenshot. it is arguably the most impressive screenshot...

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GameXplain Interviews Blind Gamer Who Beat Ocarina of Time: Took 5 years, Inspiration http://www.zeldainformer.com/gamexplain-interviews-blind-gamer-who-beat-ocarina-of-time-took-5-years-ins/ Sat, 13 Feb 2016 07:50:00 +0000 http://localhost/wordpress90/?p=13788

Earlier this year Terry Garrett beat Ocarina of Time. This is notable because Terry Garrett is completely blind. The idea that someone who is blind can beat a video game, let alone a Zelda game, is still mind boggling to me. Yet he pulled it off, beating what many consider to be the greatest game of all time. The journey took five years, though he wasn't necessarily playing the game for the entirety of those five years as life got in the way (as it typically does for everyone). The fine folks at GameXplain got a chance to interview him and the asked several really insightful questions that got excellent responses.

He explains why it took five years to complete it, what inspired him to play do this in the first place, and how he took the mystery and difficulty out of the Water Temple.

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Earlier this year Terry Garrett beat Ocarina of Time. This is notable because Terry Garrett is completely blind. The idea that someone who is blind can beat a video game, let alone a Zelda game, is still mind boggling to me. Yet he pulled it off, beating what many consider to be the greatest game of all time. The journey took five years, though he wasn't necessarily playing the game for the entirety of those five years as life got in the way (as it typically does for everyone). The fine folks at GameXplain got a chance to interview him and the asked...

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ZI Podcast 75: Link’s Parents, Fan Made Timelines, and SXSW’s Award Nonsense http://www.zeldainformer.com/zi-podcast-75-links-parents-fan-made-timelines-and-sxsws-award-nonsense/ Sat, 13 Feb 2016 14:00:00 +0000 http://localhost/wordpress90/?p=13789

Direct Download (Right Click, Save As) iTunes

On this week's podcast Adam, Jeff, Luke, and Lyra join forces to talk about Link's parents, timelines, and some major award nonsense. Of course the podcast couldn't ignore the release of Deadpool this weekend and they go over their massive excitement levels for the movie and why they are more excited for this particular movie than some of the other comic book related releases in cinema. As always you can submit your fan topics and suggestions to ZeldaInformerPodcast@gmail.com!

Social Media

News & Related Topics

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Direct Download (Right Click, Save As) iTunes

On this week's podcast Adam, Jeff, Luke, and Lyra join forces to talk about Link's parents, timelines, and some major award nonsense. Of course the podcast couldn't ignore the release of Deadpool this weekend and they go over their massive excitement levels for the movie and why they are more excited for this particular movie than some of the other comic book related releases in cinema. As always you can submit your fan topics and suggestions to ZeldaInformerPodcast@gmail.com...

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Rumor: NX to Support Unity and Unreal Engine 4, Dev Kits in Limited Supply http://www.zeldainformer.com/rumor-nx-to-support-unity-and-unreal-engine-4-dev-kits-in-limited-supply/ Sun, 14 Feb 2016 23:34:00 +0000 http://localhost/wordpress90/?p=13790

While we're all eagerly awaiting news on Nintendo's next systems and most definitely the long anticipated Zelda U title, we'll have to accept for now that rumors may be the closest thing we'll come to actual information for at least a few more months. YouTuber SuperMetaldave64 claims he has confirmed information about a future game that plans to come to NX. While the game itself is always important, what's more important is that the people creating is know some information about the NX dev kits, including the fact it will support Unreal Engine 4. Of course Unreal Engine 4 is scalable, but it's notable that it doesn't fully support the Wii U, meaning the NX is clearly a step up from Nintendo's current offerings.

It will support Unity as well, but that's a given I feel. Here is a full listing of info:

  • The game is running on Unreal Engine 4 and looks very impressive graphically.
  • The Developer said that Dev Kits are limited supply and a larger number of developers wanting Dev Kits will get an SDK so they can prep their titles for release on NX.
  • The Developer’s Nintendo Account Manager stated that Unity and Unreal Engine 4 will both be ready in time for when developers outside of key partners are able to purchase dev-kits of their own.
  • The Developer states that since their game is running on Unreal Engine 4 already, this is very promising news and are happy that Nintendo has at least taken the initiative in this regard of engine support out of the gate.
  • The Developer seems to think that they have a good chance of getting an actual dev kit and not just an SDK.

So they have access to an SDK which is the first step getting a fully featured dev kit. However, the fact they know so much off an SDK is a good sign for the future of the NX. GoNintendo seems to be standing by this source calling them trustworthy - so take that for what is worth. What do you think?

Source: GoNintendo, Nintengen

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While we're all eagerly awaiting news on Nintendo's next systems and most definitely the long anticipated Zelda U title, we'll have to accept for now that rumors may be the closest thing we'll come to actual information for at least a few more months. YouTuber SuperMetaldave64 claims he has confirmed information about a future game that plans to come to NX. While the game itself is always important, what's more important is that the people creating is know some information about the NX dev kits, including the fact it will support Unreal Engine 4...

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New Twilight Princess HD Trailer Reveals More Cave of Shadows Information http://www.zeldainformer.com/heres-a-new-twilight-princess-hd-trailer-reveals-new-cave-of-shadows-info/ Mon, 15 Feb 2016 03:50:00 +0000 http://localhost/wordpress90/?p=13791 A brand new Twilight Princess HD trailer has just been released by Nintendo, giving us even more glimpses at the game releasing next month. In addition to more in-game footage and explanations of the game's new Wii U features, we are also given even more information on the new Cave of Shadows area. It seems that in addition to unlocking the Cave of Shadows itself, the Wolf Link amiibo can be used to heal lost health while traversing this new arena dungeon.

This new Twilight Princess HD trailer ends with a brief explanation of the Cave of Shadows, a new area that is only unlockable through the Wolf Link amiibo. It seems that enemies in this new dungeon will not drop health items when defeated. However, if certain conditions are met, players can replenish lost health by tapping the Wolf Link amiibo against the Wii U GamePad. This form of healing will only be allowed once per challenge, so players will need to plan wisely as they navigate the Cave of Shadows. And if this dungeon is completed, players will be rewarded with the Colossal Wallet, which holds up to 9,999 rupees.

The trailer recaps many of the new features present in Twilight Princess HD, including GamePad functionality, Miiverse stamps, and Hero Mode. As well it provides us with more cutscene and gameplay footage, including looks at later dungeons like Snowpeak Ruins, Temple of Time, and Palace of Twilight. The weeks are counting down toward the game's release, and we find ourselves more and more excited with each new trailer.

What did you think of this new trailer? Are you excited to fight your way through the Cave of Shadows? Let us know in the comments.

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A brand new Twilight Princess HD trailer has just been released by Nintendo, giving us even more glimpses at the game releasing next month. In addition to more in-game footage and explanations of the game's new Wii U features, we are also given even more information on the new Cave of Shadows area. It seems that in addition to unlocking the Cave of Shadows itself, the Wolf Link amiibo can be used to heal lost health while traversing this new arena dungeon...

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We’re Looking to Add New Members to Our News, Editorial, and Video Content Teams http://www.zeldainformer.com/were-looking-to-add-new-members-to-our-news-editorial-and-video-content-tea/ Mon, 15 Feb 2016 09:22:00 +0000 http://localhost/wordpress90/?p=13792

Our first “hiring” post of 2016 is here to detail and promote specific positions we are looking to fill at Zelda Informer. As a note, every single position is volunteer only. I wanted to get that out of the way as folks seem to always get confused. That being said, we’re looking to add people to three of our various teams presently. Here are the positions we are looking to add you to and how you can apply:

News Writer

This position rests at the foundation of our daily production at Zelda Informer. You are required at minimum to make one post every two weeks (though we truly encourage daily productivity), but the position itself is fairly straight forward. You would be responsible for posting news, trailers, fan projects, and more right here at the site for our entire fan base to see. Here are the base requirements:

  • Proficiency in writing
  • Willingness to learn

How to apply:

  • Send an email to Nathan@zeldainformer.com with the following information:
  • Subject: News Writer Application
  • Name
  • Relevant Experience
  • Why you want the spot
  • Explain a bit of how you discovered us.

Editorial Writer

This position is all about your ideas translating into words. You’re required to produce at least one editorial every two weeks and these editorials are entirely based upon whatever unique ideas you have. We don’t give you parameters or tell you what sort of editorial to write – there is room at Zelda Informer for practically every type of editorial under the sun. Theories, analytical, opinionated… you name it and we’ll probably allow it. Here are the base requirements:

  • Proficiency in writing
  • Willingness to learn

How to apply:

Send an email to Nathan@zeldainformer.com with the following information:

  • Subject: Editorial Writer Application
  • Name
  • Relevant Experience
  • Why you want the spot
  • Explain a bit of how you discovered us.
  • Please include an editorial sample you want to publish at the site. This will be the primary basis of moving on to the next stage of the “hiring” process.

Video Content Creator/Editor

Presently we are working towards expanding the amount of video content we do. As such we’re looking for talented individuals who are either excellent at video editing and/or have the ability to create shows all on their own, primarily for our YouTube channel. Ideas such as news round ups, theories, and analytical pieces are just the tip of the potential iceberg. This is probably the most “open” position in that we aren’t entirely sure what we are looking for exactly, but that’s why you have the unique ability to help shape our in house video content moving forward. Here are the base requirements:

  • Ability to edit videos
  • Ability to create intros and outros are a bonus
  • If hosting/recording content yourself – please have all the necessary equipment (camera, microphones, etc).

How to apply:

Send an email to Nathan@zeldainformer.com with the following information:

  • Subject: Video Editor Application
  • Name
  • Relevant Experience
  • Why you want the spot
  • Explain a bit of how you discovered us.
  • A sample video you edited or created
  • Examples of the kind of content you want you to help create

Banner art found here.

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Our first “hiring” post of 2016 is here to detail and promote specific positions we are looking to fill at Zelda Informer. As a note, every single position is volunteer only. I wanted to get that out of the way as folks seem to always get confused. That being said, we’re looking to add people to three of our various teams presently. Here are the positions we are looking to add you to and how you can apply...

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New Twilight Princess HD Video Comparison Focuses on the Recent Features Trailer http://www.zeldainformer.com/new-twilight-princess-hd-video-comparison-focuses-on-the-recent-features-tr/ Mon, 15 Feb 2016 16:46:00 +0000 http://localhost/wordpress90/?p=13793

A few days ago, Nintendo showed off a brand new trailer focusing on the new aspects of Twilight Princess HD. GameXplain has once again taken it upon themselves to give everyone another comparison using the footage shown in the video, so we can see how this remake stacks up to its predecessor.

The original footage is on the right side, while the new HD gameplay is shown on the left. I do see a noticeable visual upgrade, which only causes my anticipation for this game to grow. March can't come soon enough!

What do you think of this latest comparison from GameXplain? Tell us in the comments below.

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A few days ago, Nintendo showed off a brand new trailer focusing on the new aspects of Twilight Princess HD. GameXplain has once again taken it upon themselves to give everyone another comparison using the footage shown in the video, so we can see how this remake stacks up to its predecessor.

The original footage is on the right side, while the new HD gameplay is shown on the left. I do see a noticeable visual upgrade...

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Zelda U and Twilight Princess HD Stay on Famitsu's Most Wanted List http://www.zeldainformer.com/zelda-u-and-twilight-princess-hd-make-famitsus-most-wanted-list/ Mon, 15 Feb 2016 16:53:00 +0000 http://localhost/wordpress90/?p=13794

Famitsu's Most Wanted Games chart features two Zelda games that are coming out in 2016. Towards the top of the list is the long-awaited Zelda U, coming in 13th with 197 votes. Twilight Princess HD is 22nd on the chart, scoring 135 votes. The full chart is as follows:

1. [PS4] Final Fantasy VII Remake – 631 votes
2. [PS4] Persona 5 – 623 votes
3. [3DS] Dragon Quest XI – 618 votes
4. [PS3] Final Fantasy XV – 588 votes
5. [PS4] Dragon Quest XI – 565 votes
6. [3DS] Dragon Quest Monsters: Joker 3 – 368 votes
7. [PS4] Kingdom Hearts III – 302 votes
8. [PS4] Star Ocean 5: Integrity and Faithlessness – 252 votes
9. [PS4] Street Fighter V – 247 votes
10. [3DS] Yo-kai Watch 3 – 223 votes
11. [PS4] Tales of Berseria – 220 votes
12. [PS4] Yakuza 4 – 200 votes
13. [WIU] The Legend of Zelda – 197 votes
14. [PS4] Dragon Quest Heroes II – 191 votes
15. [PSV] Kan Colle Kai – 184 votes
16. [PS4] Dead or Alive Xtreme 3 – 182 votes
17. [PS4] Project Setsuna – 179 votes
18. [PS4] Dark Souls III – 178 votes
19. [3DS] Ace Attorney 6 – 170 votes
20. [PS4] The Last Guardian – 152 votes
21. [3DS] Mega Man Legacy Collection – 140 votes
22. [WIU] Zelda: Twilight Princess HD – 135 votes
23. [PS4] Nioh – 134 votes
24. [PS3] Persona 5 – 126 votes
25. [PSV] SaGa Scarlet Grace – 123 votes
26. [PSV] Project Setsuna – 117 votes
27. [PSV] Bullet Girls 2 – 114 votes
28. [PS4] The Idolmaster: Platinum Stars – 111 votes
29. [PS4] Gundam Breaker 3 – 107 votes
30. [3DS] Monster Hunter Stories – 90 votes

In all honesty, I can't say I'm surprised to see these two on the list, but I am surprised to see that Zelda U jumped from 20th in last week's charts to 13th this week. What do you guys think of the ratings? Let us know in the comments below!

Source: Nintendo Everything

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Famitsu's Most Wanted Games chart features two Zelda games that are coming out in 2016. Towards the top of the list is the long-awaited Zelda U, coming in 13th with 197 votes. Twilight Princess HD is 22nd on the chart, scoring 135 votes. The full chart is as follows...

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The Wind Waker HD Sees Strong Digital Sales This Week in the UK http://www.zeldainformer.com/the-wind-waker-hd-sees-strong-digital-sales-this-week-in-the-uk/ Mon, 15 Feb 2016 17:41:00 +0000 http://localhost/wordpress90/?p=13796

For better or for worse, the Zelda series contains various different remakes of the franchise's best entries. One such remake on the Wii U, The Wind Waker HD, released back in 2013. It was recently revealed that the game has sold 1.69 million units, and that number is still growing today. This is evident while looking at this week's Wii U software charts in the United Kingdom, as The Wind Waker HD has grabbed on to the tenth spot.

1. Mario Kart 8 – Nintendo
2. Lego Marvel Avengers – Warner Bros. Interactive
3. Splatoon – Nintendo
4. Super Mario Maker – Nintendo
5. Yoshi’s Woolly World – Nintendo
6. Super Smash Bros. for Wii U – Nintendo
7. Mario Party 10 – Nintendo
8. Just Dance 2016 – Ubisoft
9. Xenoblade Chronicles X – Nintendo
10. The Legend of Zelda: The Wind Waker HD

Do you own The Wind Waker HD? What other Nintendo games do you own from the list above? Tell us below in the comment section.

Source: Nintendo Everything

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For better or for worse, the Zelda series contains various different remakes of the franchise's best entries. One such remake on the Wii U, The Wind Waker HD, released back in 2013. It was recently revealed that the game has sold 1.69 million units, and that number is still growing today. This is evident while looking at this week's Wii U software charts in the United Kingdom, as The Wind Waker HD has grabbed on to the tenth spot...

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Some Nintendo Network Maintenance is Scheduled For Later Today http://www.zeldainformer.com/nintendo-network-maintenance-scheduled-for-later-today/ Mon, 15 Feb 2016 20:00:00 +0000 http://localhost/wordpress90/?p=13797 For those enjoying some good old fashioned Tri Force Heroes, or just rocking some other Nintendo titles, we have some important information for you. If you're looking to get some online experience with either your Nintendo 3DS or Wii U, then you need to know that the Nintendo Network will be down for a while later today. Nintendo has just recently released a schedule list for upcoming maintenance for sometime later this evening.

Certain network services for both the Nintendo 3DS and Wii U will be shut down during the following times:

  • Europe (UTC/GMT): Tuesday, February 16th (6AM to 9AM)
  • UK (GMT): Tuesday, February 16th (5AM to 8AM)
  • North America (EST): Tuesday, February 16th (12AM to 3AM)
  • North America (PST): Monday, February 15th (9PM to 12AM)
  • Japan (UTC): Tuesday, February 16th (2PM to 5PM)

What do you think of this news? Let us know in the comments below.

Source: Nintendo (via Nintendo Everything)

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For those enjoying some good old fashioned Tri Force Heroes, or just rocking some other Nintendo titles, we have some important information for you. If you're looking to get some online experience with either your Nintendo 3DS or Wii U then you need to know that the Nintendo Network will be down for a while later today. Nintendo has just recently released a schedule list for upcoming maintenance for sometime later this evening...

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Wii U/3DS Nintendo Selects are Finally Coming to North America, and Ocarina of Time 3D is Included http://www.zeldainformer.com/nintendo-selects-are-finally-coming-to-north-america-and-ocarina-of-time-3d/ Mon, 15 Feb 2016 20:25:00 +0000 http://localhost/wordpress90/?p=13798

In the past, Nintendo has treated gamers with a program called Nintendo Selects. Nintendo would choose various games released years ago that sold very well, give them new red and gold box art, and make them widely available around the region. It look as if Wii U/3DS Nintendo Selects are finally happening in North America, as a certain retailer has "spilled the beans" on Twitter regarding the program coming to the United States and Canada on March 11th. Each should cost $29.99 USD before tax/shipping.

Looking at the list below, we can see that Ocarina of Time 3D is among the line-up of titles. This is good news, as it has been hard to find a physical copy of the game outside of Best Buy for awhile now.

  • Animal Crossing: City Folk
  • Donkey Kong Country Returns
  • Donkey Kong Country: Tropical Freeze
  • Donkey Kong Country Returns 3D
  • Mario Party: Island Tour
  • NES Remix Pack
  • Pikmin 3
  • Super Mario All-Stars
  • Super Mario Galaxy 2
  • Super Mario 3D World
  • The Legend of Zelda: Ocarina of Time 3D
  • Yoshi's New Island

Will you be purchasing a Nintendo Select edition Ocarina of Time 3D? Let us know in the comments.

Source: Nintendo Life

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In the past, Nintendo has treated gamers with a program called Nintendo Selects. Nintendo would choose various games released years ago that sold very well, give them new red and gold box art, and make them widely available around the region. It look as if Wii U/3DS Nintendo Selects are finally happening in North America, as a certain retailer has "spilled the beans" on Twitter regarding the program coming to the United States and Canada...

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Nintendo Selects are Finally Coming to North America, and Ocarina of Time 3D is Included http://www.zeldainformer.com/nintendo-selects-are-finally-coming-to-north-america-and-ocarina-of-ti/ Mon, 15 Feb 2016 20:56:00 +0000 http://localhost/wordpress90/?p=13799

In the past, Nintendo has treated European gamers with a program called Nintendo Selects. Nintendo would choose various games released years ago that sold very well, give them new red and gold box art, and make them widely available around the region. It look as if Nintendo Selects are finally happening in North America, as a certain retailer has "spilled the beans" on Twitter regarding the program coming to the United States and Canada on March 11th. Each should cost $29.99 USD before tax/shipping.

Looking at the list below, we can see that Ocarina of Time 3D is among the line-up of titles. This is good news, as it has been hard to find a physical copy of the game outside of Best Buy for awhile now.

  • Animal Crossing: City Folk
  • Donkey Kong Country Returns
  • Donkey Kong Country: Tropical Freeze
  • Donkey Kong Country Returns 3D
  • Mario Party: Island Tour
  • NES Remix Pack
  • Pikmin 3
  • Super Mario All-Stars
  • Super Mario Galaxy 2
  • Super Mario 3D World
  • The Legend of Zelda: Ocarina of Time 3D
  • Yoshi's New Island

Will you be purchasing a Nintendo Select edition Ocarina of Time 3D? Let us know in the comments.

Source: Nintendo Life

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In the past, Nintendo has treated European gamers with a program called Nintendo Selects. Nintendo would choose various games released years ago that sold very well, give them new red and gold box art, and make them widely available around the region. It look as if Nintendo Selects are finally happening in North America, as a certain retailer has "spilled the beans" on Twitter regarding the program coming to the United States and Canada...

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The Finale of Skyward Sword: The Movie Has Been Released by Zelda Universe http://www.zeldainformer.com/the-finale-of-skyward-sword-the-movie-has-been-released-by-zelda-universe/ Mon, 15 Feb 2016 21:46:00 +0000 http://localhost/wordpress90/?p=13800

Zelda Universe's quest to turn Skyward Sword into a true cinematic experience has finally come to a close, as the finale, "Act 3," was recently released. If you haven't seen "Act 1" and "Act 2," I suggest you do so. The voice acting is spot-on, and it's a great way to review the plot of the last console Zelda game.

To me, Skyward Sword is the perfect Zelda title to turn into a movie. This is because of its focus on the story, as well as the amount of cinematic cutscenes used in the game itself. Zelda Universe definitely did a great job with this project.

What do you think of the finale for Skyward Sword: The Movie? Let us know in the comments.

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Zelda Universe's quest to turn Skyward Sword into a true cinematic experience has finally come to a close, as the finale, "Act 3," was recently released. If you haven't seen "Act 1" and "Act 2," I suggest you do so. The voice acting is spot-on, and it's a great way to review the plot of the last console Zelda game.

To me, Skyward Sword is the perfect Zelda title to turn into a movie. This is because of its focus on the story, as well...

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Part 2 in Commonwealth Realm's Video Series Telling the Story of Link Has Been Released http://www.zeldainformer.com/part-2-in-commonwealth-realms-video-series-telling-the-story-of-link-has-be/ Mon, 15 Feb 2016 22:15:00 +0000 http://localhost/wordpress90/?p=13801

Last week, we shared with you the first video in a series that tells the story of Link over many Zelda games using animation and narration. The second part in this series has been uploaded by Commonwealth Realm, which like the first, contains special guests. Voices from the Voice Overlord, Dr.Wily, Zeltik, and Zelda Conqueror are heard, as well as myself on behalf of Zelda Informer.

This episode takes a depressing turn, as it explores the Downfall Timeline. It's interesting to hear of all the woes that befall characters in our beloved Zelda franchise, as so many times we only choose to focus on the triumphant and happy moments of the games.

Are you excited for Part 3? Tell us in the comments below.

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Last week, we shared with you the first video in a series that tells the story of Link over many Zelda games using animation and narration. The second part in this series has been uploaded by Commonwealth Realm, which like the first, contains special guests. Voices from the Voice Overlord, Dr.Wily, Zeltik, and Zelda Conqueror are heard, as well as myself on behalf of Zelda Informer...

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Caption Contest 053: "What a hot beat!" http://www.zeldainformer.com/caption-contest-053-what-a-hot-beat/ Tue, 16 Feb 2016 00:34:00 +0000 http://localhost/wordpress90/?p=13802 I hope everyone's having a great day and I hope everyone's ready for another ZI Caption Contest. We are currently neck-deep in Goron Month, with every image over the course of the month featuring members of Zelda's lovable mountain race. So I'm not going to pretend that I know very much about Hyrule Warriors, and I'm definitely not going to pretend that I understand what's going on this week's image. Is Darunia wearing a Goron Mask? Why does he look so frightening? Maybe you can enlighten me with your submissions.

Last Week's Contest:

We made a baby Goron cry last week.

By: richa

By: Coral the Llama

By: Lynx

By: Acnologia

By: Daffodil Fairy

And here are our non-photo caption winners:

  • Art1st4786: "I wanna play Zelda U noooooooow!!!"
  • Coral the Llama: ""But first we're remaking Phantom Hourglass" -Nintendo"
  • Zelda_N64: "Every single one of us when we turn the game off and forgot to save."
  • Trinosaur: "This poor baby Goron has truly hit rock bottom"
  • monkee-goro: "Entrance to the dungeon
    goro-goro's belly"

This Week's Contest:

If you haven't seen it already, you really need to check Darunia's victory dance.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites, and maybe you will be one of next week's winners!

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I hope everyone's having a great day and I hope everyone's ready for another ZI Caption Contest. We are currently neck-deep in Goron Month, with every image over the course of the month featuring members of Zelda's lovable mountain race. So I'm not going to pretend that I know very much about Hyrule Warriors, and I'm definitely not going to pretend that I understand what's going on this week's image. Is Darunia wearing a Goron Mask? Why does he look so frightening? Maybe you can enlighten me with your submissions...

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Daily Debate: Does Frame Rate Matter for Future Zelda Games? http://www.zeldainformer.com/daily-debate-does-frame-rate-matter-for-future-zelda-games/ Tue, 16 Feb 2016 05:21:00 +0000 http://localhost/wordpress90/?p=13804

I was listening to the Nintendo Week Podcast earlier today and a topic of conversation came to the forefront that I wasn't quite sure how to feel about. That topic is... frame rates. Now in general hitting a 60fps target is objectively superior than 30fps. it's a simple fact that 60fps is an overall better gaming experience for the consumer than 30fps. However, the Zelda series has never really fully committed to 60fps. Sure, A Link Between Worlds runs in a silky smooth 60fps and it plays wonderful because of it, but there hasn't been a single 3D console Zelda game that has ran above 30fps. The odd thing to me is that in all my years playing Zelda games... I never honestly noticed.

Now, part of the reason I didn't notice it in 3D Zelda games is because we haven't had one better. It's a lot easier to tell the difference between 30fps in a Zelda game and 60fps in a Zelda game when we have two titles to cross compare, but in this case we simply don't. The closest comparison to some differences in fps would be Ocarina of Time and Majora's Mask. Those games ran often in the mid to low 20s for fps yet the 3D remastered versions ran in a much smoother 30 fps. This lead to tighter controls and more precise movements. Then again, maybe you didn't notice at all. There are folks that can't actually tell the difference between 720p, 1080p, and 4k resolutions, so certainly there are those that simply can't feel the impact of 30fps versus 60fps for various reasons.

This begs to question - does the fps matter for future games? Should Zelda Uin particular attempt to target 60fps like other Wii U titles like Mario Kart 8 have? My answer? Ideally, yeah it should. However given the hardware they are working with, I am guessing they would rather target native 1080p resolution with a higher visual fidelity for marketing appeal rather than aim for 60fps. Unfortunately given what we've seen of the game, it seems highly unlikely they can get both 1080p and 60fps with all the various physics going on just with the grass movement alone on the given hardware. Maybe the NX will offer a more robust hardware package to allow for such things down the line. What do you think? What do you want?

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I was listening to the Nintendo Week Podcast earlier today and a topic of conversation came to the forefront that I wasn't quite sure how to feel about. That topic is... frame rates. Now in general hitting a 60fps target is objectively superior than 30fps. it's a simple fact that 60fps is an overall better gaming experience for the consumer than 30fps. However, the Zelda series has never really fully committed to 60fps. Sure, A Link Between Worlds runs in a silky smooth 60fps and it plays wonderful because of it, but there hasn't been a single 3D console Zelda game...

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New Zelda Parody Turns We Bare Bears into We Link Links http://www.zeldainformer.com/we-link-links/ Wed, 17 Feb 2016 03:05:00 +0000 http://localhost/wordpress90/?p=13803 YouTube channel Mashed has delivered a new Zelda parody that takes the cuteness of the Cartoon Network series We Bare Bears and makes it into “We Link Links.” Including many references to a wide range of Zelda games, “We Link Links” has the three Links from Tri Force Heroes stacked on top of each other as they walk to a catchy blend of the cartoon’s and the games’ music. These Links can be seen strolling under Ocarina of Time’s Deku Tree and Water Temple, Skyward Sword’s bizarre, or even The Wind Waker’s Forsaken Fortress, just to name a few.

For a video that is only a minute long, Mashed has done a wonderful job of packing so many references to the Zelda series. You might even need to watch it a few times over to catch everything and see all the small details. Some items of interest are a cameo by the Link from A Link Between Worlds in portrait form, the three Links re-enacting finding the Book of Mudora from A Link to the Past, and the giant turtle from Majora’s Mask swimming by.

Mashed specializes in collaborating with artists to create video game parodies like this one. (They’ve even done a hilarious snippet about Tingle – check it out here!) To see more of their work, including more Nintendo-related parodies, subscribe to their channel via the video above. Would you watch this show if it were “We Link Links” instead? Let us know in the comments!

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YouTube channel Mashed has delivered a new Zelda parody that takes the cuteness of the Cartoon Network series We Bare Bears and makes it into “We Link Links.” Including many references to a wide range of Zelda games, “We Link Links” has the three Links from Tri Force Heroes stacked on top of each other as they walk to a catchy blend of the cartoon’s and the games’ music. These Links can be seen strolling under Ocarina of Time’s Deku Tree and Water Temple, Skyward Sword’s bizarre, or even The Wind Waker’s Forsaken Fortress...

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The Legend of Zelda's Official Twitter Account is Back With Art and Lore for the Zora Tribe http://www.zeldainformer.com/the-legend-of-zeldas-official-twitter-account-is-back-with-art-and-lore-for/ Tue, 16 Feb 2016 16:21:00 +0000 http://localhost/wordpress90/?p=13805

The Legend of Zelda's official Twitter account in Japan is back with another tweet from Malo regarding Twilight Princess HD. This time, Malo informs us about a small bit of lore for the Zora tribe. Also shown off are a few panels of art containing various masks the Zoras would wear during raids. My personal favorite is the silly-looking Goron mask on the top-right.

“…It’s Malo. This is the battle mask worn by the Zora tribe… but there are more variations than I thought. Were they in bad terms against the Goron tribe in the past…? Many of them were used specifically for raids, but on the contrary I think they look more conspicuous…” — Malo

What is your favorite mask from the selections above? Let us know in the comments.

Source: Nintendo Everything

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The Legend of Zelda's official Twitter account in Japan is back with another tweet from Malo regarding Twilight Princess HD. This time, Malo informs us about a small bit of lore for the Zora tribe. Also shown off are a few panels of art containing various masks the Zoras would wear during raids. My personal favorite is the silly-looking Goron mask on the top-right...

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Take a Look at Twilight Princess HD's Standard Prima Guide Cover http://www.zeldainformer.com/take-a-look-at-twilight-princess-hds-standard-prima-guide-cover/ Tue, 16 Feb 2016 18:25:00 +0000 http://localhost/wordpress90/?p=13806

The upcoming Wii U remake, Twilight Princess HD, releases next month on March 4th. For fans who need that extra push to get through a particularly pesky dungeon area, guides are the perfect solution to their dilemma. If you would rather own a paper guide book rather than look at a digital text walkthrough, then you may be interested in the guide created by Prima.

Recently, Prima revealed the final cover art for the standard edition guide. It looks like a pretty typical Prima guide cover, with the game's art on the front, and red/white borders all around. The cover says the book contains details for maps and amiibo features, and specifies it has been updated for the HD release.

Will you be purchasing the guide? You can do so here for $17.61 USD before shipping/taxes at a 30% discount, or order the collector's edition here for a 36% discount. Be sure to let us know in the comment section.

Source: Amazon (via Nintendo Everything)

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The upcoming Wii U remake, Twilight Princess HD, releases next month on March 4th. For fans who need that extra push to get through a particularly pesky dungeon area, guides are the perfect solution to their dilemma. If you would rather own a paper guide book rather than look at a digital text walkthrough, then you may be interested in the guide created by Prima.

Recently, Prima revealed the final cover art for the standard edition guide. It looks like a pretty typical Prima guide cover, with the game's...

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Nintendo NY Will Give Out Commemorative Link Coins With the Purchase of Their Zelda T-Shirt http://www.zeldainformer.com/nintendo-ny-will-give-out-commemorative-link-coins-with-the-purchase-of-the/ Tue, 16 Feb 2016 18:44:00 +0000 http://localhost/wordpress90/?p=13807 Nintendo NY, formerly known as the Nintendo World Store, will be re-opening on the 19th of this month. Last month, we reported that the store would have a limited edition Link T-shirt available for purchase. Today, the store's Twitter account stated that a commemorative Zelda or Super Mario coin would be given out with the purchase of the corresponding tee.

The gold coin, as shown above, sports the face of our favorite hero-in-green. On the back it has the Nintendo logo, as well as another view of Link holding his sword. The T-shirt's emblem is also gold with the same view of Link, and contains Nintendo NY's slogan — "Where everyone comes to play."

Will you be attending the grand opening of Nintendo NY in New York City this Friday? The voice actor of Mario and various other Super Mario characters, Charles Martinet, will be there! Tell us if you're going in the comments.

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Nintendo NY, formerly known as the Nintendo World Store, will be re-opening on the 19th of this month. Last month, we reported that the store would have a limited edition Link T-shirt available for purchase. Today, the store's Twitter account stated that a commemorative Zelda or Super Mario coin would be given out with the purchase of the corresponding tee.

The gold coin, as shown above, sports the face of our favorite hero-in-green. On the back it has the Nintendo logo...

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The Debate Over Voice Acting in Zelda Should be About the Role of Story in the Series http://www.zeldainformer.com/the-debate-over-voice-acting-in-zelda-should-be-about-the-role-of-story-in/ Tue, 16 Feb 2016 18:44:00 +0000 http://localhost/wordpress90/?p=13808

One debate that has been raging on for at least a decade has been voice acting in Zelda. Sure, there is a lot of focus around Link himself – should he have his own voice or should he remain a silent protagonist? Of course other games have proven you can be a silent protagonist while everyone else has voice acting, but the series itself doesn’t really build itself out in how it frames the story to lend to that feeling anything but awkward. Of course this is one of many reasons why some fans want not only Link to be silent still, but they want no voice acting at all.

But the debate over voice acting shouldn’t really be about if it can be done well (it can, but it can also be done poorly), how it might change our perception of certain characters (and they get new iterations frequently, so they aren’t even the same character game to game most of the time anyways), or if they can do it and keep Link silent (the definitely can). Rather we should be debating about the role of story in the series.

Back in 1986 a little known game called The Legend of Zelda came out. It had next to no story within the game and you were simply thrust upon the world with a rather simple task – save the princess. You were given no directions and there was no in game dialogue really pushing you forward. You just had this blank slate of a game under which you could freely explore. It is to this day the bare bones definition of what an open world game truly is. There of course was a story but it was extremely simplified compared to today’s Zelda games and it took place almost exclusively in the game manual.

Today Zelda games are far more fleshed out. There are thousands upon thousands of lines of in game textual speak from every character but Link and to top it all off there are literally hours of cut scenes, especially in the 3D home console games. We could debate all day if the series tackles story very well in these titles, but the real question here is that with the sort of direction these titles have taken with story it’s almost hard to argue against the idea of voice acting in the first place.

Eiji Aonuma might be thinking along those lines too, even though the game he references doesn’t go full voice acting either but sticks to a voiced narration. Here is what Eiji Aonuma had to say about Hyrule Warriors:

"Looking at the comments on Miiverse regarding Hyrule Warriors, it’s been great to see a lot of positive feedback. But one of the things that leaves me with rather complicated feelings is that people are saying, “Oh wow, I really love the cutscenes in this game! This is better than the stuff Nintendo does!” Of course, that leaves me a little conflicted, and gives me a mission now to make sure that the new Zelda game that I’m working on can hold its own in that aspect against Hyrule Warriors!"— Eiji Aonuma

One thing that really added a lot of impact to the cutscenes in Hyrule Warriors beyond wonderful animation sequences was the in-between narration. Even if you didn’t enjoy the voice actor choice in your given region, it hardly detracted from the overall game and in many ways, that narration sort of made the story and the game itself feel more personable. Of course we’ve seen what full voice acting can do for other series and their cutscenes. The Witcher, Elder Scrolls, and so many others use full voice acting and it really immerses you into the world and the moment way more than simply reading some text.

One common theme however in the games that feature voice acting is that they are very story driven. No matter how open world the title is, it features a robust overarching story with a huge amount of side missions and side stories in between that make the world seem alive and believable. In an ideal world, I think most would love for the Zelda series to go down that path as well. It’s one reason Majora’s Mask is so beloved.

Yet, to go down that path means you have even more cut scenes. It means you’re injecting even more story and dialogue into the game. It means the game becomes even more story focused than it’s ever been. That’s not inherently a bad thing, but it’s not the only direction to take either. As The Legend of Zelda on NES and so many other games today prove, you don’t necessarily need that engrossing story aspect to really make a game shine. Yet, the further Nintendo dives into that realm – whether you feel they do it well or not – the more and more out place simply reading a slew of text walls becomes.

This is why the debate over voice acting is a bit misplaced, as the real debate is just how deep Nintendo should be taking their stories. You see, the argument for voice acting is basically one of immersion, and that immersion comes from the fact that the story elements would gain much more personal impact with someone speaking the lines. The real question is if Zelda should be getting so story driven that it needs that sense of immersion or if they should simply start to pull back a bit, get far more loose, and stop trying to drive the series forward with story and focus more on pure exploration and fun.

It’s widely known I stand on the side that the Zelda series should have voice acting, but that stances stems from the fact I desire the series to keep pushing forward with story rich experiences and to keep improving in their methods of delivering that story. Voice acting really adds depth to both the story and the characters in a way that reading text walls never can. Yet, that fundamental reasoning why I want voice acting is why we’re probably talking in circles every time the debate comes up.

The debate isn’t about voice acting at all – it’s about the role of story in the series. Banner art is from Vikki Chu.

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One debate that has been raging on for at least a decade has been voice acting in Zelda. Sure, there is a lot of focus around Link himself – should he have his own voice or should he remain a silent protagonist? Of course other games have proven you can be a silent protagonist while everyone else has voice acting, but the series itself doesn’t really build itself out in how it frames the story to lend to that feeling anything but awkward. Of course this is one of many reasons why some fans want not only Link to be silent still, but they want no voice acting at all.

But the debate over voice acting shouldn’t really be about if it can be done well (it can, but it can also be done poorly), how it might change our perception of certain characters (and they get new iterations frequently, so they aren’t even the same character game to game most of the time anyways), or if they can do it and keep Link silent (the definitely can). Rather we should be debating about the role of story in the series...

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Three Zelda Games Return to This Week's Nintendo 3DS Software Charts http://www.zeldainformer.com/three-zelda-games-return-to-this-weeks-nintendo-3ds-software-charts/ Tue, 16 Feb 2016 19:03:00 +0000 http://localhost/wordpress90/?p=13809

It's always nice to see that Zelda still holds a strong presence on the best-selling downloadable software list. This week, three Zelda games have returned to represent the franchise in the sales charts. Two of these are older 2D titles, while one is a remake of the first 3D Zelda experience. You can check out the line-up below.

1. Mario Kart 7
2. Final Fantasy Explorers
3. Super Mario Bros. 3
4. Fire Emblem Fates: Birthright
5. Fire Emblem Fates: Conquest
6. Mario & Luigi: Paper Jam
7. Terraria
8. Super Mario 3D Land
9. Super Smash Bros. for 3DS
10. Smash Controller
11. Super Mario Bros.
12. Shovel Knight
13. The Legend of Zelda
14. Pokemon Omega Ruby
15. Animal Crossing: New Leaf
16. Zelda: Ocarina of Time 3D
17. Pokemon Trading Card Game
18. Pokemon Alpha Sapphire
19. Zelda: Link’s Awakening DX
20. Monster Hunter 4 Ultimate

Do you own any of the Zelda games on the rankings? I have The Legend of Zelda for NES downloaded to my system. Be sure to tell us your answer in the comments below.

Source: Nintendo Everything

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It's always nice to see that Zelda still holds a strong presence on the best-selling downloadable software list. This week, three Zelda games have returned to represent the franchise in the sales charts. Two of these are older 2D titles, while one is a remake of the first 3D Zelda experience. You can check out the line-up below...

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Aonuma Has Released More Twilight Princess HD Screenshots and a Message About New Features http://www.zeldainformer.com/aonuma-has-released-more-twilight-princess-hd-screenshots-and-a-message-abo/ Tue, 16 Feb 2016 19:49:00 +0000 http://localhost/wordpress90/?p=13810

The Zelda series' producer, Eiji Aonuma, has gone on the franchise's official Facebook page to tell us fans a bit more about Twilight Princess HD. What he said is old news, but he did give us some gorgeous screenshots of the upcoming HD release. We get to see Link fighting, standing around, two views of the GamePad screen, and a shot of the Wolf Link amiibo.

"I've got some news about the new features in the HD remake of Twilight Princess. I'd also like to give you a good look at the Wolf Link amiibo.

This is the Cave of Shadows, a 40-level dungeon that you can unlock with the Wolf Link amiibo. The enemy won't drop hearts, and you can't hold a shield as a wolf, so... It's a bit different from when you're a human.

You can now switch your items using the screen on the GamePad. You can also display a map that shows where you are, and where collectibles are located.

Link will take twice as much damage if you tap the Ganondorf amiibo to the GamePad. Even in the form of an amiibo, Ganondorf is still causing Link trouble..." — Aonuma

Are you excited for the release of Twilight Princess HD on March 4th? Let us know how hyped you are in the comments below.

Source: The Legend of Zelda

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The Zelda series' producer, Eiji Aonuma, has gone on the franchise's official Facebook page to tell us fans a bit more about Twilight Princess HD. What he said is old news, but he did give us some gorgeous screenshots of the upcoming HD release. We get to see Link fighting, standing around, two views of the GamePad screen, and a shot of the Wolf Link amiibo...

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Aonuma Has Released More Twilight Princess HD Screenshots and a Message About New Features http://www.zeldainformer.com/aonuma-has-released-more-twilight-princess-hd-screenshots-and-a-messag/ Tue, 16 Feb 2016 19:49:00 +0000 http://localhost/wordpress90/?p=13811

The Zelda series' producer, Eiji Aonuma, has gone on the franchise's official Facebook page to tell us fans a bit more about Twilight Princess HD. What he said is old news, but he did give us some gorgeous screenshots of the upcoming HD release. We get to see Link fighting, standing around, two views of the GamePad screen, and a shot of the Wolf Link amiibo.

"I've got some news about the new features in the HD remake of Twilight Princess. I'd also like to give you a good look at the Wolf Link amiibo.

This is the Cave of Shadows, a 40-level dungeon that you can unlock with the Wolf Link amiibo. The enemy won't drop hearts, and you can't hold a shield as a wolf, so... It's a bit different from when you're a human.

You can now switch your items using the screen on the GamePad. You can also display a map that shows where you are, and where collectibles are located.

Link will take twice as much damage if you tap the Ganondorf amiibo to the GamePad. Even in the form of an amiibo, Ganondorf is still causing Link trouble..." — Aonuma

Are you excited for the release of Twilight Princess HD on March 4th? Let us know how hyped you are in the comments below.

Source: The Legend of Zelda

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The Zelda series' producer, Eiji Aonuma, has gone on the franchise's official Facebook page to tell us fans a bit more about Twilight Princess HD. What he said is old news, but he did give us some gorgeous screenshots of the upcoming HD release. We get to see Link fighting, standing around, two views of the GamePad screen, and a shot of the Wolf Link amiibo...

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Lots of Nintendo 3DS/Wii U Online Maintenance is Scheduled for This Week http://www.zeldainformer.com/lots-of-nintendo-3ds-wii-u-online-maintenance-is-scheduled-for-this-week/ Tue, 16 Feb 2016 20:57:00 +0000 http://localhost/wordpress90/?p=13812

If you feel like hopping online for some Tri Force Heroes co-op, viewing the eShop to download a Zelda title, visit the Badge Arcade, or take advantage of other features that use the Internet on your Nintendo 3DS/Wii U this week, you may want to check the schedule for server maintenance below. There's quite a lot of downtime planned while Nintendo spruces up their network.

Wii U/3DS

  • 9 PM PT (Feb. 16) – 12:30 AM PT (Feb. 17)
  • 12 AM ET (Feb. 17) – 3:30 AM ET (Feb. 17)
  • 5 AM in the UK (Feb. 17) – 8:30 AM in the UK (Feb. 17)
  • 6 AM in Europe (Feb. 17) – 9:30 AM in Europe (Feb. 17)

Wii U/3DS

  • 9 PM PT (Feb. 17) – 12 AM PT (Feb. 18)
  • 12 AM ET (Feb. 18) – 3 AM ET (Feb. 18)
  • 5 AM in the UK (Feb. 18) – 8 AM in the UK (Feb. 18)
  • 6 AM in Europe (Feb. 18) – 9 AM in Europe(Feb. 18)

Nintendo Badge Arcade

  • 10:40 AM PT (Feb. 18) – 6 PM PT (Feb. 18)
  • 1:40 PM ET (Feb. 18) – 9 PM ET (Feb. 18)
  • 6:40 PM in the UK (Feb. 18) – 2 AM in the UK (Feb. 19)
  • 7:40 AM in Europe (Feb. 18) – 3 AM in Europe (Feb. 19)

Wii U/3DS

  • 9 PM PT (Feb. 18) – 12 AM PT (Feb. 19)
  • 12 AM ET (Feb. 19) – 3 AM ET (Feb. 19)
  • 5 AM in the UK (Feb. 19) – 8 AM in the UK (Feb. 19)
  • 6 AM in Europe (Feb. 19) – 9 AM in Europe (Feb. 19)

Wii U/3DS

  • 5 PM PT (Feb. 21) – 3 AM PT (Feb. 22)
  • 8 PM ET (Feb. 21) – 6 AM ET (Feb. 22)
  • 1 AM in the UK (Feb. 22) – 12 PM in the UK (Feb. 22)
  • 2 AM in Europe (Feb. 22) – 1 PM in Europe (Feb. 22)

Will you be getting in some online time on your current-generation Nintendo system before all the maintenance periods this week? Tell us in the comment section below.

Source: Nintendo (via Nintendo Everything)

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If you feel like hopping online for some Tri Force Heroes co-op, viewing the eShop to download a Zelda title, visit the Badge Arcade, or take advantage of other features that use the Internet on your Nintendo 3DS/Wii U this week, you may want to check the schedule for server maintenance below. There's quite a lot of downtime planned while Nintendo spruces up their network...

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Mases Mart: Ocarina of Time 2D, Zelda Anime, and Game Boy Remakes http://www.zeldainformer.com/mases-mart-ocarina-of-time-2d-zelda-anime-and-game-boy-remakes/ Tue, 16 Feb 2016 23:40:00 +0000 http://localhost/wordpress90/?p=13813 On this week's episode of Mases Mart, we touch on a number of topics including the fan made creation of Ocarina of Time 2D. As its name suggests, this is a collaborative effort to re-create Ocarina of Time in a 2D top-down sprite-based environment. Additionally, this week on the mailbag we talk about the Zelda Animated Series, comparisons to Darksiders, and the possibility of some of the Game Boy Zelda titles eventually being remade.

As always, there are several ways to submit your question for next week's mailbag, and the easiest way is to simply post it right here in the comments below. Each week I try to answer between 4-6 questions to keep the video within a reasonable time limit. Next week's mailbag will once again cover a wide array of topics, so feel free to send in questions about any games, the series as a whole, or other aspects of the Zelda community.

Questions

  • 00:06 - Have you seen the 2D remake of Ocarina of Time? Would you like if Nintendo picked it up and it became an official release?
  • 02:22 - Do you think the old Zelda TV series was good enough, and should they remake it?
  • 04:18 - What do you think The Legend of Zelda could learn from Darksiders or Okami.
  • 07:36 - What is your favorite Zelda shirt and Zelda merchandise item?
  • 09:35 - Do you think the GameBoy Zelda titles deserve remakes yet?
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On this weeks episode of Mases Mart, we touch on a number of topics including the fan made creation of Ocarina of Time 2D. As its name suggests, this is a collaborative effort to re-create Ocarina of Time in a 2D top-down sprite-based environment. Additionally, this week on the mailbag we talk about the Zelda Animated Series, comparisons to Darksiders, and the possibility of some of the Game Boy Zelda titles eventually being remade... 

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Artist Turns Ganondorf amiibo into Barret from Final Fantasy VII http://www.zeldainformer.com/artist-turns-ganondorf-amiibo-into-barrat-from-final-fantasy-vii/ Wed, 17 Feb 2016 00:26:00 +0000 http://localhost/wordpress90/?p=13814

We've seen some awesome custom amiibo over the last few years, with fans tweaking existing Zelda amiibo to create figures like Fierce Deity Link and Skyward Sword Zelda. Fans continue to amaze us with these amazing projects, as more and more artists crank out their own custom amiibo. Last week, artist GandaKris on Twitter shared an interesting augmentation of the Ganondorf amiibo, turning the Great King of Evil into the gun arm-toting Barret from Final Fantasy VII.

While the basic pose and facial features of Ganondorf remain, this Barret amiibo has been so masterfully crafted that it could easily be taken as its own unique figure. GandaKris really emphasized the little details of this figure, with Barret's trademark wardrobe, tattoos, and gun arm nicely represented. The amiibo is so well done, that it even makes us wish to see a real Barret amiibo released someday. Or maybe we'll even see Ganondorf and Barret duke it out in Midgar at some point. With Cloud now a fighter in Smash Bros., anything could happen, right?

What do you think of this Barret amiibo? Could Barret beat Ganondorf in a fight? Share your thoughts with us in the comments.

Source: Twitter

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We've seen some awesome custom amiibo over the last few years, with fans tweaking existing Zelda amiibo to create figures like Fierce Deity Link and Skyward Sword Zelda. Fans continue to amaze us with these amazing projects, as more and more artists crank out their own custom amiibo. Last week, artist GandaKris on Twitter shared an interesting augmentation of the Ganondorf amiibo, turning the Great King of Evil into the gun arm-toting Barret from Final Fantasy VII...

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Fan Animation Summarizes Zelda Series' Story in Three Minutes http://www.zeldainformer.com/fan-animation-summarizes-zelda-series-story-in-three-minutes/ Wed, 17 Feb 2016 01:53:00 +0000 http://localhost/wordpress90/?p=13815 With over 15 games and a pretty complex timeline, the story of the Zelda series is quite an undertaking to unravel. But with enough creativity, any fan could summarize the series chronology in an effective way. A recent animated video by ArcadeCloud aims to recap Zelda's entire story in a digestible three minutes, using some fun artwork and great humor to complete the tale.

ArcadeCloud catches us up on the entire Zelda series, from the world's creation by the Golden Goddesses, to the settling of Hyrule, to the eventual fragmenting of the timeline. And with only three minutes to work with, the video does a pretty good job explaining the events that make up the legends we love. Of course many specifics are simplified or overlooked, but the timeline is fairly elaborated upon in the time given. The video also adds some well-directed visual humor to the series events'; seeing Ghirahim pose as he kidnaps Zelda or Ganondorf punished in court is absolutely hilarious.

You can check out more videos on ArcadeCloud's YouTube channel.

What did you think of this story video? Was there anything important left out? Share your thoughts in the comments.

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With over 15 games and a pretty complex timeline, the story of the Zelda series is quite an undertaking to unravel. But with enough creativity, any fan could summarize the series chronology in an effective way. A recent animated video by ArcadeCloud aims to recap Zelda's entire story in a digestible three minutes, using some fun artwork and great humor to complete the tale...

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New Twilight Princess HD Tweet Gives Close-Up Look at Zora Armor http://www.zeldainformer.com/new-twilight-princess-hd-tweet-gives-zora-armor-screenshot/ Wed, 17 Feb 2016 04:05:00 +0000 http://localhost/wordpress90/?p=13816 A new Twilight Princess HD tweet from “Malo” has been posted on Japan’s official Zelda Twitter account that gives two new screenshots and some details about the Zora armor. This tweet gives information about where the Zora armor originates, and each screenshot includes a look at the armor up close and in action. You can view both screenshots in the gallery below. Thanks to Nintendo Everything, here’s a direct translation of the tweet:

“..It’s Malo. These clothes were specially made by the king of the Zora tribe, if you wear it you’ll be able to breathe underwater as well… You’ll understand it when you try to wear it, but you must have also known that you can now swim easier than before…”

While most of this information isn’t new to anyone who’s played the game before, it’s interesting to hear an explanation about it from “Malo,” who will continue to update Japan’s official Zelda Twitter account until the game’s release on March 4, 2016. Previous "Malo" tweets have included concept art, details, and other screenshots of the game. These two screen shots are great to see—you can see close up details of Link’s clothing and the Zora armor in one, and in the other you get a great look at the underwater color and lighting. Are all of these tweets getting you hyped up to play the game? Let us know in the comments!

Source: Nintendo Everything

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A new Twilight Princess HD tweet from “Malo” has been posted on Japan’s official Zelda Twitter account that gives two new screenshots and some details about the Zora armor. This tweet gives information about where the Zora armor originates, and each screenshot includes a look at the armor up close and in action. You can view both screenshots in the gallery below. Thanks to Nintendo Everything, here’s a direct translation of the tweet...

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Daily Debate: Should Nintendo Continue to Explore Top Down Zelda Titles? http://www.zeldainformer.com/daily-debate-should-nintendo-continue-to-explore-top-down-zelda-titles/ Wed, 17 Feb 2016 05:29:00 +0000 http://localhost/wordpress90/?p=13817

In 2013 we got the much anticipated release of A Link Between Worlds. While the game naturally hearkened back to its foundation in A Link to the Past, it was especially notable because it marked the return of the traditional top-down style Zelda game. While Phantom Hourglass and Spirit Tracks were arguably in that same realm, the touch controls left those games simply feeling different. While A Link Between Worlds was well received (former ZI writer Brian gave it a perfect 5/5 Reggies while the title has an outstanding score of 91 on Metacritic), there were still complaints that they didn't make a full 3D game for the 3DS instead or in addition too.

Of course Ocarina of Time 3D at that time was largely to blame. Having that game in full remastered glory on the console proved to Zelda fans that such experiences can now exist and limitations need not be in place for having an "inferior" system compared to a home console. Yet, Nintendo so far has not gone that route. The question I pose today is one of completely subjectiveness. Should Nintendo continue to explore top down Zelda games, or should they set them aside and focus more on full 3D experiences?

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In 2013 we got the much anticipated release of A Link Between Worlds. While the game naturally hearkened back to its foundation in A Link to the Past, it was especially notable because it marked the return of the traditional top-down style Zelda game. While Phantom Hourglass and Spirit Tracks were arguably in that same realm, the touch controls left those games simply feeling different. While A Link Between Worlds was...

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The Music From Skyward Sword Goes Majestic in Beautiful Piano Medley http://www.zeldainformer.com/the-music-from-skyward-sword-goes-majestic-in-beautiful-piano-medley/ Wed, 17 Feb 2016 16:56:00 +0000 http://localhost/wordpress90/?p=13818 I think for all of us that aren't personally gifted in the art of playing a musical instrument, we would love to have that talent. Guitars, harmonicas, and even pianos are just some of things that we would absolutely love to be amazing at. The Zelda medley that we have for you today has someone who has honed their said musical talents to give us something truly awesome.

The piano medley for Skyward Sword that we have for you today comes to us from YouTube pianist Thomandy. A self-taught pianist, this musician mainly covers songs from the Zelda series, but according to him, is always open to doing music outside of the titles from this franchise. Currently, Thomandy has done Zelda music from titles like Ocarina of Time, A Link Between Worlds, Majora's Mask, and even Twilight Princess. There's even more piano work that he's done on Skyward Sword that can be found on his YouTube page. One other thing to note too is that Thomandy will occasionally throw in some random trivia in the video for the Zelda game he's playing for.

What do you think of this piano medley? Will you be checking out more of Thomandy's work? Let us know in the comments below!

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I think for all of us that aren't personally gifted in the art of playing a musical instrument, we would love to have that talent. Guitars, harmonicas, and even pianos are just some of things that we would absolutely love to be amazing at. The Zelda medley that we have for you today has someone who has honed their said musical talents to give us something truly awesome...

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The Main Title Theme From Ocarina of Time Sounds Calming in This Classical Guitar Cover http://www.zeldainformer.com/the-main-title-theme-from-ocarina-of-time-sounds-calming-in-this-classical/ Wed, 17 Feb 2016 17:51:00 +0000 http://localhost/wordpress90/?p=13819 Being able to play acoustic guitar has become a staple in music society nowadays. Picking up a guitar and strumming up some music off the top of your head or even playing a cover of something is commonplace when it comes to this instrument. The classical guitar cover that we have today is the latter as we have yet another gorgeous sounding cover to an amazing Zelda tune.

This most recent video from the YouTube channel Beyond The Guitar has professional guitarist Nathan Mills playing a classical guitar cover of the opening theme to Ocarina of Time. This up-and-coming YouTube artist created Beyond The Guitar so he could not only play classical and finger-style guitar tunes, but to also help teach inspiring guitarists make better music in less time. The only other pop culture series that he's done acoustic guitar covers on so far is for Star Wars. He even has an entire separate website that's dedicated to helping people learn how to play guitar.

What do you think of this cover? Will you be checking out more videos from Beyond The Guitar as they come out? Let us know in the comments below.

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Being able to play acoustic guitar has become a staple in music society nowadays. Picking up a guitar and strumming up some music off the top of your head or even playing a cover of something is commonplace when it comes to this instrument. The classical guitar cover that we have today is the latter as we have yet another gorgeous sounding cover to an amazing Zelda tune...

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Nintendo of America's Official Twilight Princess HD Website is Live http://www.zeldainformer.com/nintendo-of-americas-official-twilight-princess-hd-website-is-live/ Wed, 17 Feb 2016 19:17:00 +0000 http://localhost/wordpress90/?p=13820

Just weeks before the game's launch on March 4th, the official website for Twilight Princess HD is live. You can take a look at it right here. The site contains a lot of useful information about characters, story, amiibo integration, and more. There are also videos, and backgrounds/wallpapers for your PC, mobile device, or social media banner.

One thing to note is that the controls page contains no mention of using the Wii Remote and Nunchuck, despite the rumor back in November which seemed to indicate their compatibility. This could be taken as confirmation, but we'll know for sure in the coming weeks.

What do you think of Twilight Princess HD's website? Tell us in the comments below.

Source: Zelda

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Just weeks before the game's launch on March 4th, the official website for Twilight Princess HD is live. You can take a look at it right here. The site contains a lot of useful information about characters, story, amiibo integration, and more. There are also videos, and backgrounds/wallpapers for your PC, mobile device, or social media banner.

One thing to note is that the controls page contains no mention of using the Wii Remote and Nunchuck, despite the rumor back in November which seemed...

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Hyrule Warriors Legends Remains on the Japanese Media Create Sales Charts http://www.zeldainformer.com/hyrule-warriors-legends-remains-on-the-japanese-media-create-sales-charts/ Wed, 17 Feb 2016 20:39:00 +0000 http://localhost/wordpress90/?p=13821 Hyrule Warriors Legends remains on the Japanese Media Create charts this week at #14, selling another 5,104 units, to bring the total to 81,442. Two debuts this week, Shin Megami Tensei IV Final and Valkyria Chronicles Remastered took the #1 and #3 spots on the charts.

I'm quite impressed that Hyrule Warriors Legends is staying high on the charts after almost a month. Hyrule Warriors Legends had strong debut sales, and while that number has dwindled some, it continues to sell well. Hopefully the title will break the 100,000 mark soon enough. I'm also quite pleased to see a Shin Megami Tensei title with such high sales in it's first week.

Are you excited for Hyrule Warriors Legends western release? Consider sharing any thoughts you may have with us below.

Source: Media Create (via Nintendo Everything)

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Hyrule Warriors Legends remains on the Japanese Media Create charts this week at number 14, selling another 5,104 units, to bring the total to 81,442. Two debuts this week, Shin Megami Tensei IV Final and Valkyria Chronicles Remastered took the #1 and #3 spots on the charts.

I'm quite impressed that Hyrule Warriors Legends is staying on the charts after almost a month. Hyrule Warriors Legends had strong debut sales...

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Merchoid Unveils New Officially Licensed Zelda and Mario Merchandise http://www.zeldainformer.com/merchoid-unveils-new-officially-licensed-zelda-and-mario-merchandise/ Wed, 17 Feb 2016 21:10:00 +0000 http://localhost/wordpress90/?p=13822 Fans of Zelda merchandise, ready your wallets, for Merchoid is now taking preorders on several new items, slated for launch in June. Among the featured goods are a USB powered Triforce lamp, mugs, one shaped like the Hylian Shield, the other with the Crest of Hyrule, a tumbler, and a notebook. There is also some Mario merchandise, including coasters, an ice cube tray and more.

I, for one, plan to preorder the Hylian Shield mug for my daily tea. There are some really nice options for sale and I'm quite impressed by the variety offered. The Trifroce lamp looks incredibly cool, and is sure to please more than a few.

What do you think of the new merchandise? Are you planning to preorder any of these? Consider sharing any thoughts with us below.

Source: GoNintendo

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Fans of Zelda merchandise, ready your wallets, for Merchoid is now taking preorders on several new items, slated for launch in June. Among the featured goods are a USB powered Triforce lamp, mugs, one shaped like the Hylian Shield, the other with the Crest of Hyrule, a tumbler, and a notebook. There is also some Mario merchandise, including coasters, an ice cube tray and more.

I, for one, plan to preorder the Hylian Shield mug for my daily tea. There are some really nice options for sale and I'm quite impressed by the variety offered. The Trifroce lamp looks incredibly cool, and is sure to please more than a few...

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Merchoid Unveils New Officially Licensed Zelda and Mario Merchandise http://www.zeldainformer.com/merchoid-unveils-new-officially-licensed-zelda-and-mario-merchandise1/ Wed, 17 Feb 2016 21:10:00 +0000 http://localhost/wordpress90/?p=13823 Fans of Zelda merchandise, ready your wallets, for Merchoid is now taking preorders on several new items, slated for launch in June. Among the featured goods are a USB powered Triforce lamp, mugs, one shaped like the Hylian Shield, the other with the Crest of Hyrule, a tumbler, and a notebook. There is also some Mario merchandise, including coasters, an ice cube tray and more.

I, for one, plan to preorder the Hylian Shield mug for my daily tea. There are some really nice options for sale and I'm quite impressed by the variety offered. The Trifroce lamp looks incredibly cool, and is sure to please more than a few.

What do you think of the new merchandise? Are you planning to preorder any of these? Consider sharing any thoughts with us below.

Source: GoNintendo

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Fans of Zelda merchandise, ready your wallets, for Merchoid is now taking preorders on several new items, slated for launch in June. Among the featured goods are a USB powered Triforce lamp, mugs, one shaped like the Hylian Shield, the other with the Crest of Hyrule, a tumbler, and a notebook. There is also some Mario merchandise, including coasters, an ice cube tray and more.

I, for one, plan to preorder the Hylian Shield mug for my daily tea. There are some really nice options for sale and I'm quite impressed by the variety offered. The Trifroce lamp looks incredibly cool, and is sure to please more than a few...

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Merchoid Unveils New Officially Licensed Zelda and Mario Merchandise http://www.zeldainformer.com/merchoid-unveils-new-officially-licensed-zelda-and-mario-merchandise2/ Wed, 17 Feb 2016 21:10:00 +0000 http://localhost/wordpress90/?p=13824 Fans of Zelda merchandise, ready your wallets, for Merchoid is now taking preorders on several new items, slated for launch in June. Among the featured goods are a USB powered Triforce lamp, mugs, one shaped like the Hylian Shield, the other with the Crest of Hyrule, a tumbler, and a notebook. There is also some Mario merchandise, including coasters, an ice cube tray and more.

I, for one, plan to preorder the Hylian Shield mug for my daily tea. There are some really nice options for sale and I'm quite impressed by the variety offered. The Trifroce lamp looks incredibly cool, and is sure to please more than a few.

What do you think of the new merchandise? Are you planning to preorder any of these? Consider sharing any thoughts with us below.

Source: GoNintendo

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Fans of Zelda merchandise, ready your wallets, for Merchoid is now taking preorders on several new items, slated for launch in June. Among the featured goods are a USB powered Triforce lamp, mugs, one shaped like the Hylian Shield, the other with the Crest of Hyrule, a tumbler, and a notebook. There is also some Mario merchandise, including coasters, an ice cube tray and more.

I, for one, plan to preorder the Hylian Shield mug for my daily tea. There are some really nice options for sale and I'm quite impressed by the variety offered. The Trifroce lamp looks incredibly cool, and is sure to please more than a few...

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Merchoid Unveils New Officially Licensed Zelda Merchandise http://www.zeldainformer.com/merchoid-unveils-new-officially-licensed-zelda-and-mario-merchandise3/ Wed, 17 Feb 2016 21:10:00 +0000 http://localhost/wordpress90/?p=13825 Fans of Zelda merchandise, ready your wallets, for Merchoid is now taking pre-orders on several new items, slated for launch in June. Among the featured goods are a USB-powered Triforce lamp, several mugs, one shaped like the Hylian Shield, the other with the Crest of Hyrule, a tumbler, and a notebook. There is also some Mario merchandise, including coasters, an ice cube tray, and more.

I for one plan to pre-order the Hylian Shield mug for my daily tea. There are some really nice options for sale and I'm quite impressed by the variety offered. The Trifroce lamp looks incredibly cool, and is sure to please more than a few.

What do you think of the new merchandise? Are you planning to pre-order any of these? Consider sharing your thoughts with us below.

Source: GoNintendo

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Fans of Zelda merchandise, ready your wallets, for Merchoid is now taking pre-orders on several new items, slated for launch in June. Among the featured goods are a USB-powered Triforce lamp, several mugs, one shaped like the Hylian Shield, the other with the Crest of Hyrule, a tumbler, and a notebook. There is also some Mario merchandise, including coasters, an ice cube tray, and more.

I for one plan to pre-order the Hylian Shield mug for my daily tea. There are some really nice options for sale...

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Check Out This Official Hyrule Warriors Legends Skull Kid Gameplay From Nintendo http://www.zeldainformer.com/check-out-this-hyrule-warriors-legends-skull-kid-trailer/ Thu, 18 Feb 2016 16:30:00 +0000 http://localhost/wordpress90/?p=13826 With Hyrule Warriors Legends being released outside of Japan in barely a month from now, we are starting to get more and more information on the newer characters like Skull Kid. This time, Nintendo uploaded a gameplay showcasing some of the antagonist's moveset from the game, which will be featuring Skull Kid as a playable character for the first time ever.

Most of the attacks Skull Kid performs include reference to the games he appears in, like attacking with his fairy companions Tael and Tatl, using the moon from Majora's Mask, or summoning fellow puppets from Twilight Princess. We will be able to witness these attacks and many more in the actual game, which is scheduled to come to the rest of the world on March 24th.

Are you looking forward to wreaking havoc on the battlefield while playing as him? If so, tell us in the comments below!

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With Hyrule Warriors Legends being released outside of Japan in barely a month from now, we are starting to get more and more information on the newer characters like Skull Kid. This time, Nintendo uploaded a gameplay showcasing some of the antagonist's moveset from the game, which will be featuring Skull Kid as a playable character for the first time ever.

Most of the attacks Skull Kid performs include reference to the games he appears in, like attacking...

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The Technology of Zelda: Lanayru's Robots http://www.zeldainformer.com/the-technology-of-zelda-lanayrus-robots1/ Wed, 17 Feb 2016 23:05:00 +0000 http://localhost/wordpress90/?p=13828

The Legend of Zelda community disagrees on a number of elements concerning the game’s nature, but they can all probably agree that the universe is a high-fantasy genre. There are kings, knights, mages, monsters, prophecies, quests, etc. Even the title suggests the fantastical element, that transitional period from oral tradition into written text, similar to legends like Beowulf and the Arthurian Legends. However, there are some puzzling elements to this world of magic and, well, technology.

Fantasy and technology have always had this strange distance to each other in fictional universes. If we’re being honest, it’s probably because feudal lords in historical Britannia had neither harnessed the ability of powerful magnetism, electricity, or even explosives. Now I’m not going to even touch on the fully functional rock band, from Majora’s Mask. Let’s just all agree that Termina is a widgety land of mystery with many theories and arguments challenging its very existence. The technology that blatantly stands out, in my opinion, is Lanayru’s Ancient Robots from Skyward sword, because if this is, so far, the first story in the Zelda timeline, then this raises a lot of speculation about how it presents itself as a prequel.

What do we know about Lanayru's little helpers? They were one of the “five surface tribes” united by Hylia between the creation of Hyrule and the events of Skyward Sword. They are powered by a very advanced level of electricity: wireless, very highly self-sustaining, and complete with some form of Artificial Intelligence. It’s a highly assumed that Lanayru, the dragon guardian of his desert province, created the Ancient Robots and has thus given them the continuous power they need to function and mine the Timeshift stones.

But is it that simple? There is an entire wartime’s worth of history between the creation story and Skyward Sword. There is a giant gap where there was enough time after the Golden Goddesses created and left Hylia in charge of the Triforce for a sustainable population of multiple races to develop, as shown by the enormous ruins that Link explores on the surface world. And the only glimpse he gets into this past is through the Timeshift Stones that are provided by the ruins of Lanayru’s mines. So it’s not so much as understanding why the Ancient Robots are as advanced as they are, but why and for how long? The Timeshift Stones show us a colorful and lush past before something happened to the Lanaryu Province that caused the deterioration and abandonment of the no longer functioning Robots. It’s the closest we get to the era where Demise attempted to take over Hyrule.

It’s almost as if the creation of Hyrule and the ascension of Skyloft is an Atlantian-like myth. That there was this entire highly advanced civilization right off the bat. After all, the Goddess Nayru established “Spirit Law” immediately upon the creation of Hyrule, even before Farore had established sentient life. The idea of society and law had already existed among the Gorons, Kiwis, Mogmas, Parella (possibly an early ancestor of the Zora).

In Twilight Princess, the Gorons have harnessed electrical power for elevators and advanced magnetism. Perhaps this technology is left over from when the Ancient Robots and Gorons were united under Hylia. Looking at the ruins of the Surface world in Skyward Sword, there seems to be a lot of room for some extra lore. A prequel to the prequel perhaps?

The ruins, the Robots and the canon history of Hyrule seem to point to, as I stated previously, an Atlantis-like civilization. Was it destroyed in the war with Demise? Or simply crippled? Or did sheer neglect and slow division of society take over after Hylia was no longer in the picture? Hyrule has always been very divided, geographically and culturally. It would be interesting to see a truly united Hyrule, especially if their technology surpasses what is currently seen in the known timeline.

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The Legend of Zelda community disagrees on a number of elements concerning the game’s nature, but they can all probably agree that the universe is a high-fantasy genre. There are kings, knights, mages, monsters, prophecies, quests, etc. Even the title suggests the fantastical element, that transitional period from oral tradition into written text, similar to legends like Beowulf and the Arthurian Legends. However, there are some puzzling elements to this world of magic and, well, technology.

Fantasy and technology have always had this strange distance to each other in fictional universes. If we’re being honest, it’s probably because feudal lords in historical Britannia had neither harnessed the ability of powerful magnetism, electricity, or even explosives. Now I’m not going to even touch on the fully functional rock band, from Majora’s Mask. Let’s just all agree that Termina is a widgety land of mystery with many theories and arguments challenging its very existence.

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The Boss Man: Zelda's 30th Needs to Become the Norm (sorry, 25th!) http://www.zeldainformer.com/the-boss-man-zeldas-30th-needs-to-become-the-norm-sorry-25th/ Thu, 18 Feb 2016 03:28:00 +0000 http://localhost/wordpress90/?p=13829

The 30th anniversary is just around the corner (or for those viewers down the road, it's already passed). Yet I find myself not nearly as excited as I should be. Just five years ago we celebrated the 25th anniversary of the Zelda series. Sure we had a remake and a new game released - much like we will this year - but the anniversary itself likely had nothing to do with those titles releasing that year. We've seen remakes and new games before and the best selling of them didn't have special anniversaries built around them.

That being said, we did a concert series that has been going on for four of the last five years. We got Hyrule Historia, probably one of Nintendo's best selling books of all time. But really, that was it. Those were the big ticket items. This year for the 30th we get the concert tour again - something we had last year and two of the prior three years before that. We're getting new merchandise, just as we have every year the last 15 years. We're getting... well, not a whole lot. Honestly, that's fine. But if you're celebrating something shouldn't it feel like a celebration? All I am feeling is the sad reality that we haven't really seen anything significant from Zelda U in over a year.

Check out the episode and be sure to follow me on twitter and subscribe to our YouTube channel!

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The 30th anniversary is just around the corner (or for those viewers down the road, it's already passed). Yet I find myself not nearly as excited as I should be. Just five years ago we celebrated the 25th anniversary of the Zelda series. Sure we had a remake and a new game released - much like we will this year - but the anniversary itself likely had nothing to do with those titles releasing that year. We've seen remakes and new games before and the best selling of them didn't have special anniversaries built around them...

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Daily Debate: Do You Plan to Buy Twilight Princess HD and/or Hyrule Warriors Legends? http://www.zeldainformer.com/daily-debate-do-you-plan-to-buy-twilight-princess-hd-and-or-hyrule-warriors/ Thu, 18 Feb 2016 03:54:00 +0000 http://localhost/wordpress90/?p=13831

This may seem like an odd question at first, but there are always two sides to the coin. Maybe you don't own a Wii U? Maybe you don't own a 3DS? Maybe you just aren't excited for Twilight Princess HD and you have no interest in playing a lower frame rate and resolution version of a game you already own for Wii U. Maybe, just maybe, you don't like Hyrule Warriors or Twilight Princess. There are many reasons to not buy these games. However, for every reason not to buy the game there are reasons to buy it for those excited.

This time around we're adding a poll to the discussion because this is a hot button topic as we get closer to March when both titles will be releasing. Personally I plan to have both, but I'm also in an unfair position as Editor-in-Chief of this joint. I am obligated to have them for many reasons, at least going into launch and the months there after. We have reviews to do, coverage to create, live streams to conduct, and so much more. Yet, I also find myself slowly getting excited. While I don't care all that much to play Hyrule Warriors Legends on the 3DS, I am extremely curious over the new story elements involving Majora's Mask, The Wind Waker, and Linkle. While I know many of the details, it's just different when I experience them myself. Then for Twilight Princess HD - I haven't touched the title in a decade, so while I know how it all unfolds it will still play mostly like a fresh experience.

polls & surveys

What about you? You can follow me on twitter for more gaming goodness.

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This may seem like an odd question at first, but there are always two sides to the coin. Maybe you don't own a Wii U? Maybe you don't own a 3DS? Maybe you just aren't excited for Twilight Princess HD and you have no interest in playing a lower frame rate and resolution version of a game you already own for Wii U. Maybe, just maybe, you don't like Hyrule Warriors or Twilight Princess. There are many reasons to not buy these games. However, for every reason not to buy the game there are reasons to buy it for those excited...

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Zelda Informer Comic: Got Link? http://www.zeldainformer.com/zelda-informer-comic-got-link/ Thu, 18 Feb 2016 17:40:00 +0000 http://localhost/wordpress90/?p=13832

Last year we kicked off an exclusive webcomic series. Unfortunately at the time we didn't plan ahead enough to anticipate breaks for school and life, so ultimately we went almost three full months between releases when we wanted them to occur weekly. A decision was made around Christmas to hold off on posting webcomics until we had enough of a backlog of them to ensure we can press forward each week and account for breaks. That's exactly what has happened and thus we're relaunching our webcomic series and rebranding it to the Zelda Informer Comic, or ZIC for short.

For our first comic in the series we're releasing our "Happy Holidays" comic that's all about Tri Force Heroes and some of the ridiculous fun that can be had with the costumes. While it says Happy Holidays, we're about get Zelda's 30th anniversary - so it seems appropriate as that is really like Zelda's Christmas! We'll include easy navigation at the bottom of each comic post so you can navigate the comic organically.

Beginning | Next -->

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Last year we kicked off an exclusive webcomic series. Unfortunately at the time we didn't plan ahead enough to anticipate breaks for school and life, so ultimately we went almost three full months between releases when we wanted them to occur weekly. A decision was made around Christmas to hold off on posting webcomics until we had enough of a backlog of them to ensure we can press forward each week and account for breaks. That's exactly what has happened and thus we're relaunching our webcomic series and rebranding it to the Zelda Informer Comic, or ZIC for short...

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Fresh Look at the New Skyward Sword Link Statue by Good Smile http://www.zeldainformer.com/fresh-look-at-the-new-skyward-sword-link-statue-by-good-smile/ Thu, 18 Feb 2016 18:05:00 +0000 http://localhost/wordpress90/?p=13833

Awhile back we mentioned that there was some new Figma and Nendoroids coming out for the Zelda series this year. While that is true, at the time we mislabeled this beauty as a figma when it's really a stand alone statue. Today we get a new look at it thanks to a Twitter user who attended the 2016 Toy Fair. While we still don't have release date for this great piece of art, we get to see finer details of the coloration and more angles this time around. Needless to say it's one of the more impressive Zelda statues out there.

As soon as we find out the pricing and release date, we'll let you all know! Until then, enjoy this fresh look thanks to Ulkhror.

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Awhile back we mentioned that there was some new Figma and Nendoroids coming out for the Zelda series this year. While that is true, at the time we mislabeled this beauty as a figma when it's really a stand alone statue. Today we get a new look at it thanks to a Twitter user who attended the 2016 Toy Fair. While we still don't have release date for this great piece of art, we get to see finer details of the coloration and more angles this time around. Needless to say it's one of the more impressive Zelda statues out there...

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Malo Warns About the Gorons in Twilight Princess HD Tweet http://www.zeldainformer.com/malo-warns-about-the-gorons-in-twilight-princess-hd-tweet/ Thu, 18 Feb 2016 18:13:00 +0000 http://localhost/wordpress90/?p=13834

Nintendo's twitter campaign presses onward as Malo talks briefly about how deceptive the appearance of Goron's can be, especially as they age. All of this is an obvious reference to a certain part of Twilight Princess HD that involves... Sumo Wrestling. They released a sneak preview screenshot of the event to go along with it. I always found this part of the game to be a bit odd, because while the Iron Boots may give you a "stronger base", it dodesn't magically give you all that upper body strength to compete. Well, except it totally does in Zelda. #ZeldaLogic. Here is what Malo said:

“…It’s Malo. The Goron tribe has skin that’s tough like a rock, and a strong body that can even break rocks… If you look down of them because they look elderly, you’ll be in a world of hurt… So proceed with caution…”

Source: Nintendo Everything

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Nintendo's twitter campaign presses onward as Malo talks briefly about how deceptive the appearance of Goron's can be, especially as they age. All of this is an obvious reference to a certain part of Twilight Princess HD that involves... Sumo Wrestling. They released a sneak preview screenshot of the event to go along with it. I always found this part of the game to be a bit odd, because while the Iron Boots may give you a "stronger base", it dodesn't magically give you all that upper body strength to compete. Well, except it totally does in Zelda. #ZeldaLogic. Here is what Malo said...

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IGN Updates Top 25 Wii U Game List, The Wind Waker HD Lands at #5 http://www.zeldainformer.com/ign-updates-top-25-wii-u-game-list-the-wind-waker-hd-lands-at-5/ Thu, 18 Feb 2016 18:20:00 +0000 http://localhost/wordpress90/?p=13835

IGN recently updated their Top 25 Wii U game list to include all the releases since their last update and this time around The Wind Waker HD has landed as one of the five best Wii U games... according to them. The Wind Waker HD is certainly a great experience and one I cherish dearly, but I am still a little uncomfortable with the idea that a remastered game is one of the console's best games. That being said, here's the top 10:

  1. Super Mario Maker
  2. Mario Kart 8
  3. Super Mario 3D World
  4. Super Smash Bros. for Wii U
  5. The Wind Waker HD
  6. Bayonetta 2
  7. Minecraft
  8. Shovel Knight
  9. Pikmin 3
  10. Splatoon

Be sure to check out their entire Top 25 list to see if your favorite Wii U titles made the cut!

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IGN recently updated their Top 25 Wii U game list to include all the releases since their last update and this time around The Wind Waker HD has landed as one of the five best Wii U games... according to them. The Wind Waker HD is certainly a great experience and one I cherish dearly, but I am still a little uncomfortable with the idea that a remastered game is one of the console's best games. That being said, here's the top 10...

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Here's the Ganondorf Trident Trailer for Hyrule Warriors Legends http://www.zeldainformer.com/heres-the-ganodorf-trident-trailer-for-hyrule-warriors-legends/ Thu, 18 Feb 2016 18:35:00 +0000 http://localhost/wordpress90/?p=13836

Nintendo UK decided to release a brand new trailer for Hyrule Warriors Legends in order to show of Ganondorf's new weapon, the Trident. As many of you will recall, the Trident is a weapon often used by the pig/beast form of Ganondorf, simply called Ganon. It made it's first appearance in The Legend of Zelda (NES). Overall the item looks like plenty of fun and I can't wait to take out hordes of Hyrule's finest with the simple sweep of my mighty trident. Are you excited to give this weapon a whirl?

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Nintendo UK decided to release a brand new trailer for Hyrule Warriors Legends in order to show of Ganondorf's new weapon, the Trident. As many of you will recall, the Trident is a weapon often used by the pig/beast form of Ganondorf, simply called Ganon. It made it's first appearance in The Legend of Zelda (NES). Overall the item looks like plenty of fun and I can't wait to take out hordes of Hyrule's finest with the simple sweep of my mighty trident. Are you excited to give this weapon a whirl...

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Nintendo Dream Magazine Features Link on the Cover for February http://www.zeldainformer.com/nintendo-dream-magazine-features-link-on-the-cover-for-february/ Thu, 18 Feb 2016 18:41:00 +0000 http://localhost/wordpress90/?p=13837

Nintendo Dream Magazine is a video game magazine in Japan and this month they are featuring Link quite heavily on the cover. While it's not 100% clear to me what the three different Link's seen are for in terms of what they are featuring, it's clear they will be talking about Hyrule Warriors Legends and Twilight Princess HD. Obviously if there are any new details you'll be able to find them right here on Zelda Informer shortly after the magazine releases on February 20th.

What do you think of this slick cover?

Source: Twitter

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Nintendo Dream Magazine is a video game magazine in Japan and this month they are featuring Link quite heavily on the cover. While it's not 100% clear to me what the three different Link's seen are for in terms of what they are featuring, it's clear they will be talking about Hyrule Warriors Legends and Twilight Princess HD. Obviously if there are any new details you'll be able to find them right here on Zelda Informer shortly after the magazine releases on February 20th...

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Nintendo Account Registration Open, Details on Data Lost if Deleted http://www.zeldainformer.com/nintendo-account-registration-open-details-on-data-lost-if-deleted/ Thu, 18 Feb 2016 18:46:00 +0000 http://localhost/wordpress90/?p=13838

For those unaware, at some point next month Nintendo is launching their first mobile app in Miitomo alongside their brand new rewards system call My Nintendo. All of this will be functioning under a universal account driven system known currently as Nintendo Account. Nintendo Account is a layer above the current Nintendo Network ID system and made in fact be a full replacement for it moving forward into their next hardware generations. The goal of Nintendo Account is to unite all your Nintendo hardware and software under one account no matter if you play games on the Wii U, 3DS, NX, or using their future mobile apps and games.

Registration for a Nintendo Account has now opened and while registering doesn't do anything for you just yet, it's get a future step Nintendo will likely require out of the way now. You don't need to own a Wii U or 3DS to register either, though you are able to register an account with your Nintendo Network ID should you have one. This is likely important because if any digital content you own is to be transferred to a future Nintendo hardware platform, chances are it will be through Nintendo Account. You can also connect a handful of social networks to your account, though the implications of this aren't know yet. It's possible Nintendo will be allowing the quick posting of screenshots to these networks down the line directly from the games themselves.

That being said, as with any account that stores data there will be some things you'll lose if you decide to delete your Nintendo Account. Here's what you will lose once your account is permanetly deleted:

  • Mission status, points, and rewards in the My Nintendo rewards program.
  • Digital content that you purchased or acquired and that is linked to your Nintendo Account, including in-app content and coins.
  • Save/user data of apps linked to your Nintendo Account.
  • Special offers, such as discounts.

All of this seems pretty standard fair. What's notable is when you delete your account you'll have a 30 day grace period before the account is permanately deleted. However, they do not ensure 100% that if you reactivate within those 30 days that everything will be intact - it seems they are unclear when they will start the exact deletion process.

Either way, this is exciting as Nintendo is now prepping us for the future. I have already got myself setup and as soon as they start to link friends list and other things to this, I'll share my details so we can all gather up to play some sweet Nintendo goodness.

Source: Nintendo, My Nintendo News

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For those unaware, at some point next month Nintendo is launching their first mobile app in Miitomo alongside their brand new rewards system call My Nintendo. All of this will be functioning under a universal account driven system known currently as Nintendo Account. Nintendo Account is a layer above the current Nintendo Network ID system and made in fact be a full replacement for it moving forward into their next hardware generations. The goal of Nintendo Account is to unite all your Nintendo hardware and software under one account no matter...

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Artist Shares Majora's Mask-Inspired Kirby Figures http://www.zeldainformer.com/artist-shares-majoras-mask-inspired-kirby-figures/ Thu, 18 Feb 2016 21:49:00 +0000 http://localhost/wordpress90/?p=13839

Nintendo's pink and always-adorable Kirby has taken the appearance of many of Zelda's biggest characters. Through Super Smash Bros., we've seen the lovable star of Dreamland dress as Link, Zelda, Ganondorf, and Sheik. But the great thing about Kirby is that he's versatile, and any creative fan can give him a new look if he or she so chooses. One such fan named amberose1983 on Deviant Art recently shared her Zelda-inspired Kirby creations, depicting the pink hero as the four Link transformations in Majora's Mask.

Artist amberose1983 gave us some looks at her recent projects that blend Kirby with Majora's Mask characters. By scrolling through her gallery, one can see her figures of Deku Kirby, Goron Kirby, Zora Kirby, and Fierce Deity Kirby. In addition to the trademark Kirby cuteness, each figure holds some classic Zelda accessories, such as a Deku Shield, a bomb, a boomerang, and the Fierce Deity Sword, respectively. These are all great touches to these already adorable pieces.

You can check out more of amberose1983's work on her Deviant Art page, including a ton of other awesome Zelda-related 3D art.

What do you think of these Zelda-inspired Kirbys? Would you like to see Kirby dressed as other Zelda characters? Share your thoughts in the comments!

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Nintendo's pink and always-adorable Kirby has taken the appearance of many of Zelda's biggest characters. Through Super Smash Bros., we've seen the lovable star of Dreamland dress as Link, Zelda, Ganondorf, and Sheik. But the great thing about Kirby is that he's versatile, and any creative fan can give him a new look if he or she so chooses. One such fan named amberose1983 on Deviant Art recently shared her Zelda-inspired Kirby creations, depicting the pink hero as the four Link transformations in Majora's Mask...

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The Song List for Twilight Princess HD's Soundtrack CD Has Been Revealed http://www.zeldainformer.com/the-song-list-for-twilight-princess-hds-soundtrack-cd-has-been-revealed/ Fri, 19 Feb 2016 17:51:00 +0000 http://localhost/wordpress90/?p=13840

Recently, Zelda's official Facebook page revealed the track list for Twilight Princess HD's pre-order bonus soundtrack CD. At the moment, the CD is only obtainable in America by pre-ordering the Twilight Princess HD + Wolf Link amiibo bundle from GameStop here.

“The core concepts for Twilight Princess' score are melancholy, pathos, a sensation of speed, and how through it all you can feel a ray of hope. We were really happy to remaster the soundtrack so that everyone can appreciate all the distinctive qualities of each track.” — Sound Team

Have you pre-ordered the bundle? Are you excited for the game's launch on March 4th? Be sure to tell us below.

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Recently, Zelda's official Facebook page revealed the track list for Twilight Princess HD's pre-order bonus soundtrack CD. At the moment, the CD is only obtainable in America by pre-ordering the Twilight Princess HD + Wolf Link amiibo bundle from GameStop here.

“The core concepts for Twilight Princess' score are melancholy, pathos, a sensation of speed, and how through it all you can feel a ray of hope. We were really happy to remaster the soundtrack so that..."
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Gears of War and Darksiders Developers Recall How Zelda Influenced Their Work http://www.zeldainformer.com/gears-of-war-and-darksiders-developers-recall-how-zelda-influenced-their-wo/ Fri, 19 Feb 2016 18:07:00 +0000 http://localhost/wordpress90/?p=13841

It's no secret that Zelda was and still is a big inspiration to video game developers. Whether it's a well-known publisher, or an indie company just making their first title, Zelda is looked to for guidance on how to make a good video game. This is seen in a recent GameSpot article, where devs from Darksiders and Gears of War comment on how how Zelda influenced them. You can take a look at their statements below, and check out the full article here for comments from artist David Hellman.

“My friend handed me the instruction manual. I can still remember the smell–that freshly printed smell.”

“There’s also that sense of mystery that Zelda had. That sense of wonder. In Gears of War, we put in references to the past, just to flesh out the world and lend a sense of background. That sense that this is a world you’re occupying.”

“You go underground a lot in Zelda. You do it in Gears of War, too. And being underground can be dangerous psychologically. It can be exhausting. So when you get out of the dungeon and into the overworld, you get a breath of fresh air, and it’s bright, and it’s sunny. That was a personal experience for Miyamoto. We need more of that.” Cliff Bleszinski

“It made sense. Creating that 3D world with puzzles, and new items, and having the right amount of difficulty and progression. The feeling of mastering everything you’ve learned in order to progress. Zelda nailed that 30 years ago, and it still carries the torch for other games. It influenced our understanding of what games could be. Many of us are still emulating that.” Joe Madureira

“We went for it. Darksiders was essentially us saying, ‘Hey. Let’s make a mature Zelda game.'”

“I still remember the first Zelda game, where you would bomb every single patch of wall searching for holes to hidden rooms. There were only a few of them. But it was the search–the feeling of actually finding one–that had an odd sort of discovery.”

“I have confidence in Nintendo. They have the knowledge to keep molding the Zelda formula and making it fresh, and I think it will be relevant for a long time. Pick any other big franchise, and see if we’re still talking about it in three decades.” David Adams

What are your thoughts on these developers talking about how the Zelda series influenced their work? As always, let us know in the comments.

Source: GameSpot

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It's no secret that Zelda was and still is a big inspiration to video game developers. Whether it's a well-known publisher, or an indie company just making their first title, Zelda is looked to for guidance on how to make a good video game. This is seen in a recent GameSpot article, where devs from Darksiders and Gears of War comment on how how Zelda influenced them. You can take a look at their statements...

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Photoshop Contest: Goron Invasion http://www.zeldainformer.com/photoshop-contest-goron-invasion/ Sat, 20 Feb 2016 01:00:00 +0000 http://localhost/wordpress90/?p=13842 Happy Friday, Zelda fans. It's time once again for our weekly Photoshop Contest! If you've been paying attention to our weekly Caption Contests every Monday, you'd know that February has been known as Goron Month. We surely couldn't leave all that Goron love in the realm of captions, so this week's Photoshop Contest will let our favorite race of rock people invade places they've never been before. Join us this week, and be sure to check out the winners of last week's contest: Zelda's Best Romantic Couples as well.

Last Week's Contest:

Love was in the air for many different Zelda fans last week. I regrettably forgot to update last week's Challenge Mode, so we'll just enjoy the pure romance on display with last week's entries.

Best Submissions

Artist: Sweswe

Artist: richa

Artist: Christina Marie

Artist: desertgirl0084

This Week's Contest: Goron Invasion

As stated above, our weekly Caption Contest has been celebrating Zelda's long-standing Goron race. The Gorons have appeared in many games throughout the series; but while they've ventured to unique places in games like The Wind Waker and Skyward Sword, most Gorons have stayed isolated in mountain regions. We change that today.

This week's contest is to 'shop Gorons in places they normally don't belong, preferably to invade or conquer. You can show the stone race as they invade different parts of Hyrule, as they invade other Nintendo games, or as they invade the real world. Almost anything is up for grabs; you can even use the images in our gallery below if you'd like.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must include Twilight Princess boss Fyrus.

2. Your entry must include Biggoron wearing a hat.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Happy Friday, Zelda fans. It's time once again for our weekly Photoshop Contest! If you've been paying attention to our weekly Caption Contests every Monday, you'd know that February has been known as Goron Month. We surely couldn't leave all that Goron love in the realm of captions, so this week's Photoshop Contest will let our favorite race of rock people invade places they've never been before. Join us this week, and be sure to check out the winners of last week's contest: Zelda's Best Romantic Couples as well...

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GameXplain Gives Us a Much Closer Look at the Twilight Princess HD Wolf Link amiibo Bundle http://www.zeldainformer.com/gamexplain-gives-us-a-much-closer-look-at-the-twilight-princess-hd-bundle/ Sat, 20 Feb 2016 20:19:00 +0000 http://localhost/wordpress90/?p=13843 With Twilight Princess HD coming out in a couple of weeks, it's only natural that press are getting their review copies of the game. The review copy for Twilight Princess HD includes the Wolf Link amiibo bundle for this Zelda remaster. The awesome-as-always folks at GameXplain have recently released a video giving us a fully detailed look at what exactly comes to us when we pick up our amiibo bundle for the game.

Upon closer inspection at everything, the Wolf Link amiibo bundle looks to be in amazing order. The box art (as Andre explains in the video) looks amazing up close when you see how much detail they actually put into the artwork. Same goes for the Wolf Link amiibo itself as the details they've put into this figurine look much better than some of the other amiibo that have been released.

Hope you were able to pre-order your Wolf Link amiibo bundle ASAP since Twilight Princess HD is set to be released on March 4th for North America and Europe, March 5th for Australia, and March 10th for Japan. What do you think of this amiibo bundle? Have you pre-ordered your copy of Twilight Princess HD yet? Let us know in the comments below!

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With Twilight Princess HD coming out in a couple of weeks, it's only natural that press are getting their review copies of the game. The review copy for Twilight Princess HD includes the Wolf Link amiibo bundle for this Zelda remaster. The awesome-as-always folks at GameXplain have recently released a video giving us a fully detailed look at what exactly comes to us when we pick up our amiibo bundle for the game...

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ZI Podcast 76: Customizing Link, Metal Gear Sheik, and Caring About More Than The Game http://www.zeldainformer.com/zi-podcast-76-customizing-link-metal-gear-sheik-and-caring-about-more-than/ Sat, 20 Feb 2016 18:05:00 +0000 http://localhost/wordpress90/?p=13844

Direct Download (Right Click, Save As) iTunes

This week Adam is joined by Caleb, Alfred, and PaperBoxHouse to talk about all sorts of crazy shenanigans. Before all of that however, they tackle a fan topic that deals specifically with the idea of customizing Link at the start of your adventure and something about a Metal Gear Sheik. Overall it's another week and another crazy cast.

Social Media

News & Related Topics

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Direct Download (Right Click, Save As) iTunes

This week Adam is joined by Caleb and PaperBoxHouse to talk about all sorts of crazy shenanigans. Before all of that however, they tackle a fan topic that deals specifically with the idea of customizing Link at the start of your adventure and something about a Metal Gear Sheik. Overall it's another week and another crazy cast...

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Three Zelda Titles Keep it Together in This Week's Wii U eShop Sales Charts http://www.zeldainformer.com/three-zelda-titles-keep-it-together-in-this-weeks-wii-u-eshop-sales-charts/ Sat, 20 Feb 2016 20:55:00 +0000 http://localhost/wordpress90/?p=13845 Whether it's during the best of times or the worst of times, Zelda games will always remain within the hearts and minds of gamers everywhere. Their relevancy is never questioned as this franchise has managed to keep up with the ever-changing gaming environment. Which is why, as always, I'm here to report that a few classic Zelda titles have managed to once again stay firmly within the confines of the Wii U eShop sales chart.

The three Zelda titles that have managed to once again stay nestled within the Wii U eShop sales charts include The Legend of Zelda (19th), A Link to the Past (16th), and Ocarina of Time (6th). Super Smash Bros. for Wii U (that features a sizable portion of the Zelda cast) has even managed to place within the top 15 this week. Additionally, the Twilight Princess HD gameplay trailer titled, "What's New" is currently sitting at number two in the videos section of the Wii U eShop chart. Check out the full Wii U eShop software sales chart below.

  1. Minecraft: Wii U Edition
  2. Super Mario Maker
  3. Minecraft: Story Mode – Episode 1
  4. Super Mario World
  5. Super Mario 64
  6. The Legend of Zelda: Ocarina of Time
  7. Super Mario Bros. 3
  8. Super Mario Bros.
  9. Super Mario Advance 4: Super Mario Bros. 3
  10. Paper Mario
  11. Super Smash Bros. for Wii U
  12. EarthBound
  13. Donkey Kong Country
  14. Metroid: Zero Mission
  15. Don’t Crash
  16. The Legend of Zelda: A Link to the Past
  17. Final Fantasy Tactics Advance
  18. Shovel Knight
  19. The Legend of Zelda
  20. Donkey Kong 64

What do you think of this week's Wii U eShop Sales Chart? Let us know in the comments below.

Source: Wii U eShop Sales Charts (via Nintendo Everything)

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Whether it's during the best of times or the worst of times, Zelda games will always remain within the hearts and minds of gamers everywhere. Their relevancy is never questioned as this franchise has managed to keep up with the ever-changing gaming environment. Which is why, as always, I'm here to report that a few classic Zelda titles have managed to once again stay firmly within the confines of the Wii U eShop sales chart...

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RUMOR: Nintendo NX to Launch by the End of 2016, "Zelda NX" Due Within Console's Launch Window http://www.zeldainformer.com/rumor-nintendo-nx-to-launch-by-the-end-of-2016-zelda-nx-due-within-consoles/ Sat, 20 Feb 2016 21:50:00 +0000 http://localhost/wordpress90/?p=13846 The rumor mill for what's to come in both Nintendo's and Zelda's future has been going crazy ever since we started this year. We here at Zelda Informer would like to reiterate that we take all Zelda rumor speculation that lands on our news desk with a grain of salt. As much as we would love to believe all of the Zelda rumors we've been hearing recently to be true, not all of it is going to be unfortunately. Today's rumors has some gamers confirming certain speculations on upcoming Nintendo announcements that we've been hearing about for a while now.

These new rumors come to us today from a loyal source of GoNintendo, a gaming website dedicated to Nintendo news. Their source, a YouTuber named SuperMetaldave64 who, according to a "direct source from inside Nintendo" says that Nintendo's next-gen console, the NX, will be launching by the end of this year. He goes on to say that Zelda NX will be released on or around the launch window for Nintendo's new console. No other news was given to SMD64 at this time, but more will be given to him later according to his inside source.

These two rumors just reconfirm some items regarding Nintendo we've been predicting for quite a while now. The Nintendo NX seems like a definite must for the late 2016-early 2017 release window as this year's Wii U lineup is definitely lacking in quantity. As for Zelda NX, it seems like they've been planning to pull a "Twilight Princess" for a while now since the Wii U versions delay confirmation about a year ago. I see it being a natural thing considering that like with the original release of Twilight Princess, Nintendo wants to satisfy those who aren't ready just yet to jump on over to the NX bandwagon.

What do you think of these rumors? Do either of them reconfirm your speculation for Nintendo's next-gen console launch? Let us know in the comments below!

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The rumor mill for what's to come in both Nintendo's and Zelda's future has been going crazy ever since we started this year. We here at Zelda Informer would like to reiterate that we take all Zelda rumor speculation that lands on our news desk with a grain of salt. As much as we would love to believe all of the Zelda rumors we've been hearing recently to be true, not all of it is going to be unfortunately. Today's rumors has some gamers confirming certain speculations on upcoming Nintendo announcements that we've been hearing about for a while now...

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The Legend of Zelda Turns 30 - GameSpot Reminisces http://www.zeldainformer.com/the-legend-of-zelda-turns-30-gamespot-reminisces/ Sun, 21 Feb 2016 00:15:00 +0000 http://localhost/wordpress90/?p=13847

It's the 21st in Japan right now and it will be the 21st here in the United States in just a handful of hours. That means we've hit The Legend of Zelda's 30th anniversary. Oddly enough the official channels out of Nintendo are rather silent at this time. The Zelda Twitter account hasn't said anything. The Facebook Pages have remained silent. My inbox is empty. Of course, Nintendo traditionally doesn't work on weekends, but you would figure they would at least schedule something to go up in celebration of the 30th. That's not going to stop us from talking about it, is it?

Of course we're going to celebrate this really in the only way we can right now - talking about our past experiences with the series. GameSpot sat down to talk about it and they bring up a lot of really good stuff, but we all have our own unique experiences with the series. Some may not know it, but I turn 30 this year, making me practically as old as the first game in the series. I started playing Zelda games when I was five, meaning I've been rocking Zelda for 25 years. Of course I am sure some of our viewers have been playing for even longer.

I've told my story before, so this time around I am way more interested in yours. How did you first get into the series? What about makes you stick with it even today in 2016?

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It's the 21st in Japan right now and it will be the 21st here in the United States in just a handful of hours. That means we've hit The Legend of Zelda's 30th anniversary. Oddly enough the official channels out of Nintendo are rather silent at this time. The Zelda Twitter account hasn't said anything. The Facebook Pages have remained silent. My inbox is empty. Of course, Nintendo traditionally doesn't work on weekends, but you would figure they would at least schedule something to go up in celebration of the 30th. That's not going to stop us from talking about it, is it...

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Daily Debate: Does the 30th Anniversary of Zelda Matter? Share your Memories! http://www.zeldainformer.com/daily-debate-does-the-30th-anniversary-of-zelda-matter-share-your-memories/ Sun, 21 Feb 2016 15:04:00 +0000 http://localhost/wordpress90/?p=13848

Of course it matters that the Zelda series is 30 years old, right? I mean, the actual number itself may be irrelevant - what really matters it that we all enjoy the time we spend with Zelda games. So the series is now 30 years old, which means for 30 years it's been captivating an audience and entertaining millions of gamers all over the world. Not very many series come close to saying such things, though it's no surprise that many of the games that do come close or have exceeded them also happen to be Nintendo games. That being said, we're obviously here to celebrate the last 30 years of Zelda.

I started playing Zelda games when I beat up a kid on a bus, stole his GameBoy, and the game inside it happened to be Link's Awakening. From that moment on I was hooked and had to play every Zelda game imaginable. Surprisingly to some (even though I've repeated this many times), Zelda II is my favorite game in the series and I didn't really even play the game until the mid 90's. Of course I wouldn't say that the game is necessarily perfect or what the blueprint for the future of the series should be, but I fell in love with the immense challenge of the whole experience, something that has been lacking in more recent releases. For my money however, there really isn't a bad Zelda game (let's just pretend the CD-i never existed, agreed?). Do you really dislike Zelda II? Sorry you couldn't find the joy in it. Not a fan of Tri Force Heroes? That's totally fine.

See, I love every game that has come out, but the series is so diverse that it's actually okay to like some of the games but not others (no really, it is!). The internet may try to tell you otherwise of course, but honestly - the internet has it all wrong. You see, being a Zelda fan isn't about loving every entry in the series. It's about enjoying the time you do spend with the series enough to want to call yourself a fan of it. I don't think as highly of Ocarina of Time as most, but that doesn't mean I am going to just tell someone who loves it how wrong they are. We are all free to love the games we love and enjoy the content we enjoy. That's really the beauty of it all.

These past 30 years my life has been, in fashion or another, built around the Zelda series and the online community built around it. Sure I've been running some sort of Zelda fan site for 18 years, but it's more than that. When I'm depressed I turn to Zelda. When I'm happy, I get even happier playing Zelda. Zelda is a very personal experience for me, and while some may argue the community surrounding the series is terrible - I'd argue for all the bad eggs there are 4 or 5 times as many good ones - but I don't blame anyone if they can't see past the negative. They are pretty loud and hard to ignore at times, even with our best efforts to try and keep our own community friendly.

The series turned 30. I turn 30 later this year. I hope the series is around for at least 30 more years. The question however still remains. Does the 30th matter? Then, as a bonus, share with us a moment, a story, a memory... that stuck with you over the years of you playing this beautiful series. Art is by bellhenge.

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Of course it matters that the Zelda series is 30 years old, right? I mean, the actual number itself may be irrelevant - what really matters it that we all enjoy the time we spend with Zelda games. So the series is now 30 years old, which means for 30 years it's been captivating an audience and entertaining millions of gamers all over the world. Not very many series come close to saying such things, though it's no surprise that many of the games that do come close or have exceeded them also happen to be Nintendo games. That being said, we're obviously here to celebrate the last 30 years of Zelda...

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Nintendo Releases Twilight Princess HD Comparison Video http://www.zeldainformer.com/nintendo-releases-twilight-princess-hd-comparison-video/ Sun, 21 Feb 2016 23:28:00 +0000 http://localhost/wordpress90/?p=13849

We've covered several different comparison videos made for Twilight Princess HD. These comparisons have often shown how much better the Wii U version is compared to the Wii and GameCube versions visually. Nintendo decided to get in on that comparison train to promote the game and honestly... it is a bit of a mixed bag. While the video does directly compare all 3 versions, they don't do their absolute best to showcase how good Twilight Princess HD really looks.

For starters, the video itself is only in 720p. The game plays in native 1080p - so you lose a bit of the crispness. This doesn't affect the Wii and GameCube footage much, but it does hold back the resolution of the Twilight Princess HD footage. Also for some reason they only use one actual gameplay clip at the start that unfortunately is affected greatly by the lack of 1080p. Everything else is from cutscenes which are by far the least visually improved aspect of the game. It's almost like they are giving the exact opposite impression they intended too. Either way, we've seen much better comparisons performed if you want a true look at how the game looks and feels in comparison.

Still, I applaud that they are at least trying and hey, this is a release of something Zelda related on the 30th anniversary. That counts, right?

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We've covered several different comparison videos made for Twilight Princess HD. These comparisons have often shown how much better the Wii U version is compared to the Wii and GameCube versions visually. Nintendo decided to get in on that comparison train to promote the game and honestly... it is a bit of a mixed bag. While the video does directly compare all 3 versions, they don't do their absolute best to showcase how good Twilight Princess HD really looks...

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UK Retailer Argos Offering Wind Waker HD Wii U Bundle for £179.99 http://www.zeldainformer.com/uk-retailer-argos-offering-wind-waker-hd-wii-u-bundle-for-179-99/ Mon, 22 Feb 2016 04:31:00 +0000 http://localhost/wordpress90/?p=13850

If you live in the UK and haven't got your mitts on a Wii U yet, this might just be the deal that persuades you to purchase one: Argos are offering the coveted The Legend of Zelda: The Wind Waker HD Wii U bundle for £179.99. What a bargain.

If you're unfamiliar with the bundle which released in October 2013, it comes with a copy of The Legend of Zelda: The Wind Waker HD, and a special 32GB Wii U with gold Hylian detailing on the Game Pad. If you're interested in purchasing one, it is available here. Be quick though—there's no telling how quickly this sweet deal will last.

Will you be getting one? As always, leave a comment below.

Source: Argos (via MyNintendoNews)

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If you live in the UK and haven't got your mitts on a Wii U yet, this might just be the deal that persuades you to purchase one: Argos are offering the coveted The Legend of Zelda: The Wind Waker HD Wii U bundle for £179.99. What a bargain.

If you're unfamiliar with the bundle which released in October 2013, it comes with a copy of The Legend of Zelda: The Wind Waker HD, and a special 32GB Wii U with gold Hylian detailing on the Game Pad...

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amiibo Functionality in Twilight Princess HD Fully Explored - New Cave of Shadows Detail http://www.zeldainformer.com/amiibo-functionality-in-twilight-princess-hd-fully-explored-new-cave-of-sha/ Mon, 22 Feb 2016 04:35:00 +0000 http://localhost/wordpress90/?p=13851

GameXplain took some time to put together a new video for Twilight Princess HD that shows off all the new amiibo functionality in the title, including a look at the Cave of Shadows. Interestingly enough, we learn a new detail about the Cave of Shadows that may be of interest. It turns out the cave itself can be done almost right away, but you can't actually complete the cave until much later in the game. The Cave of Shadows will tell you to come back if you're not advanced far enough in the game.

Beyond that, all the other amiibo work as expected. Do you plan to use amiibo while you play?

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GameXplain took some time to put together a new video for Twilight Princess HD that shows off all the new amiibo functionality in the title, including a look at the Cave of Shadows. Interestingly enough, we learn a new detail about the Cave of Shadows that may be of interest. It turns out the cave itself can be done almost right away, but you can't actually complete the cave until much later in the game. The Cave of Shadows...

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Fan Modifies A Link to the Past to Be Gender Neutral for His Daughter http://www.zeldainformer.com/fan-modifies-a-link-to-the-past-to-be-gender-neutral-for-his-daughter/ Mon, 22 Feb 2016 06:31:00 +0000 http://localhost/wordpress90/?p=13852

Tony Smith has a 6 month old daughter that he wants to get into video games as she grows up. He wants her to start by playing some of the classics he grew up with, including A Link to the Past. The problem he sees with older entertainment mediums is that they are extremely slanted towards Males. This is true both in TV/Movies and early video games. Some may still argue this is true today. Other fan hacks of Zelda games exist, but Tony didn't necessarily want to gender swap the original avatar. Rather, he wanted the game to be played gender neutral.

Here is a bit of his story:

"My 6-month-old baby daughter isn’t old enough yet to handle a game controller without sticking it in her mouth, but I’ve already started planning her introduction to the big wide world of games. Unfortunately, many of the “classics” were hardcoded from a male perspective and feature male protagonists as the only playable characters. There are plenty of classic books and movies all told from a male perspective that my daughter will likely endure, but what makes the medium of video games unique is that it’s technically possible to hack them to remove the gender bias and present a more engaging and empowering experience for the next generation of young gamers. I was particularly inspired by Mike Mika’s Donkey Kong hack that swaps the character sprites so that his daughter could play the game as Pauline saving Mario from the clutches of Donkey Kong.

There have been similar hacks to flip the gender roles within the Zelda series.Mike Hoye hacked all of the in-game text in The Wind Waker so that his daughter could play as a female Link. But perhaps most impressive of all,Kenna W, a talented animator and retro game enthusiast, took it upon herself to “right a wrong from childhood” by hacking both The Legend of Zelda and A Link to the Past (arguably the two best games in the entire Zelda series) so that she could play the games as Zelda saving Link. I highly recommend both of her patches, Zelda Starring Zelda and Zelda Starring Zelda 2.

A Link to the Past is one my favorite games of all time. In addition to Kenna W’s character-swapped version, I wanted to create a version of the game that kept the original characters intact but allowed for Link to be completely gender-neutral. Since Link’s graphical appearance in A Link to the Past is fairly androgynous to begin with, the only aspect of the game that needed to be “fixed” was all of the in-game dialogue referring to Link as a boy.

I combed through all of the in-game text and replaced every instance of Link’s male pronouns with gender-neutral language. To prevent introducing any bugs or glitches in the game, I had to use words with the exact same number of characters; “boy” and “son” were easily replaced with “kid,” but I had to get a little creative in other instances. Since I couldn’t replace “he” with “she,” I went with the Old English “ye,” which I think works in the context of Link serving as an avatar for the actual game player."

You can find out more over on his blog.

Personal note: I'm not sure Zelda is necessarily the sort of game or series that needs to be treated in such a way to appeal to all genders, but it's interesting how many people continue to push the boundaries on these classic titles.

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Tony Smith has a 6 month old daughter that he wants to get into video games as she grows up. He wants her to start by playing some of the classics he grew up with, including A Link to the Past. The problem he sees with older entertainment mediums is that they are extremely slanted towards Males. This is true both in TV/Movies and early video games. Some may still argue this is true today. Other fan hacks of Zelda games exist...

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Nintendo New York Has Finally Opened, Contains Zelda Merchandise and a Twilight Princess HD Demo http://www.zeldainformer.com/nintendo-new-york-reopens-its-door-to-visitors/ Mon, 22 Feb 2016 18:56:00 +0000 http://localhost/wordpress90/?p=13853

The Nintendo World Store has been closed for a month, and has finally reopened its doors with a new name, Nintendo New York. Visitors can play games on a large TV wall, view upcoming figures, and look at the many amiibo statues that have been released thus far. There's even some sweet Zelda displays, like a Loftwing statue, some Nintendo 3DS faceplates, and a Master Sword encased in glass.

I've never visited New York City, but this would definitely give me a reason to go. The Zelda franchise was my introduction to gaming so many years ago. Being able to visit a place like this would be a walk through time for me, and might even teach me a few things I didn't know.

Would you visit this store if given the opportunity? Consider sharing your thoughts below.

Source: Nintendo Inquirer

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The Nintendo World Store has been closed for a month, and has finally reopened its doors with a new name, Nintendo New York. Visitors can play games on a large TV wall, view upcoming figures, and look at the many amiibo statues that have been released thus far. There's even some sweet Zelda displays, like a Loftwing statue, some Nintendo 3DS faceplates, and a Master Sword encased in glass.

I've never visited New York City, but this would definitely give me a reason to go...

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Caption Contest 054: Goron Target Practice http://www.zeldainformer.com/caption-contest-054-goron-target-practice/ Mon, 22 Feb 2016 21:29:00 +0000 http://localhost/wordpress90/?p=13854 Hi, everyone! I hope you're all as excited as I am for this week's Zelda Informer Caption Contest! As you probably know, we are diving deeper and deeper into Goron Month, the 29-day celebration of all things Goron. This week, we bring you what is probably the first Caption Contest image to come from the often-forgotten Link's Crossbow Training. These Gorons are ready for target practice, and I hope you're ready for captioning.

Last Week's Contest:

The winners of last week's contest threw some words at the strangest picture of Darunia I've ever seen.

By: tabascoman

By: Sean Michael-Patrick Thompson

By: Bacon Informer

By: Joe Barber

And here are our non-photo caption winners:

  • monkee-goro: "Such gorron. Very rock. Much hard. 3/3 rock sirloins."
  • Eric Dublinski: "That moment when you shave after 6 years"
  • Darunia18: "Did someone call me?"
  • Bacon Informer: "OoT3D beta."
  • Zelda_N64: "So, I heard you like Gorons, so I gave you a Goron in a Goron mask so that you can be a Goron that can turn into a Goron.
    I mean, HOW COOL IS THAT?"

This Week's Contest:

If you want to have even more Goron fun, head over to this week's Goron-centric Photoshop Contest.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites, and maybe you will be one of next week's winners!

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Hi, everyone! I hope you're all as excited as I am for this week's Zelda Informer Caption Contest! As you probably know, we are diving deeper and deeper into Goron Month, the 29-day celebration of all things Goron. This week, we bring you what is probably the first Caption Contest image to come from the often-forgotten Link's Crossbow Training. These Gorons are ready for target practice, and I hope you're ready for captioning...

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GameStop Offering Exclusive Art Book with Preorders of Hyrule Warriors Legends http://www.zeldainformer.com/gamestop-offering-exclusive-art-book-with-preorders-of-hyrule-warriors-lege/ Mon, 22 Feb 2016 22:38:00 +0000 http://localhost/wordpress90/?p=13855

Japanese special editions of Hyrule Warriors Legends included a rather cool Character Art Book, featuring concept designs, original artwork, and descriptions of the game's many warriors and weapons. As the wait for HWL has moved closer to its March 25th release, fans in the US were left to wonder if they'd see this art book released outside of Japan. Luckily for us all, GameStop has officially announced that they are offering a 16-page, soft-cover edition of this character art book with preorders of Hyrule Warriors Legends.

GameStop offered this description of the art book:

"Pre-purchase the Hyrule Warriors Legends game, and receive a special-edition, soft-cover, 16-page character art book exclusively at GameStop.* Learn more about key characters and view concept art for warriors and weapons, including the new hero Linkle and her mysterious compass - along with Toon Link, Tetra, and King Daphnes, who sailed across the Great Sea to save the world from evil!"

This preorder bonus may not be quite as sweet as the hard-cover edition that was available in Japan, but it is cool that fans in the US get a chance to see the original artwork inside.

Physical and digital copies of Hyrule Warriors Legends are currently available for preorder on GameStop's website. The art book will ship alongside the game on its March 25th release date.

If you'd like to get a closer look at the Japanese version of the art book, you can check out a First Look video right here.

Do you want to pick up this exclusive art book? Do you plan to preorder Hyrule Warriors Legends? Let us know in the comments!

Source: GameStop (via Nintendo Insider)

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Japanese special editions of Hyrule Warriors Legends included a rather cool Character Art Book, featuring concept designs, original artwork, and descriptions of the game's many warriors and weapons. As the wait for HWL has moved closer to its March 25th release, fans in the US were left to wonder if they'd see this art book released outside of Japan. Luckily for us all, GameStop has officially announced that they are offering a 16-page, soft-cover edition of this character art book with preorders of Hyrule Warriors Legends...

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Here's a Look at Japan's Hyrule Warriors Legends Art Book http://www.zeldainformer.com/heres-a-look-at-japans-hyrule-warriors-legends-art-book/ Mon, 22 Feb 2016 22:38:00 +0000 http://localhost/wordpress90/?p=13856 GameStop recently announced that they are offering an exclusive art book to those who preorder Hyrule Warriors Legends, featuring a good deal concept art, original images, and character bios. A Japanese version of this 16-page art book was originally available in Japanese special editions of HWL, and we are starting to see fans sharing what cool stuff is contained inside. YouTube channel Nerd Inquirer recently shared a first look at the Japanese art book, offering a page-by-page tour of the awesome artwork inside.

As the video shows, the art book features plenty of concept art and descriptions for Hyrule Warriors Legends' big cast of characters. The book also contains some high-definition screenshots from the 3DS title's new story content, which features new characters Linkle, Skull Kid, and Tetra. With all this cool art and info, this book was a great treasure for Japanese fans who picked up special editions of HWL.

If you'd like to snag an English version of this art book, GameStop is currently offering a soft-cover edition as an exclusive preorder bonus for Hyrule Warriors Legends. The book GameStop is offering may not be quite as classy as the hard-cover editions seen in Japan, but it's still an awesome item for any Zelda fan.

What do you think of the art book? Do you plan to snag your own? Let us know in the comments!

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GameStop recently announced that they are offering an exclusive art book to those who preorder Hyrule Warriors Legends, featuring a good deal concept art, original images, and character bios. A Japanese version of this 16-page art book was originally available in Japanese special editions of HWL, and we are starting to see fans sharing what cool stuff is contained inside. YouTube channel Nerd Inquirer recently shared a first look at the Japanese art book, offering a page-by-page tour of the awesome artwork inside...

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Rumor: EA Has Been in Possession of NX Dev Kits for Awhile, Meeting With Nintendo in March http://www.zeldainformer.com/rumor-ea-has-been-in-possession-of-nx-dev-kits-for-awhile-meeting-with-nint/ Tue, 23 Feb 2016 01:08:00 +0000 http://localhost/wordpress90/?p=13857

Liam Robertson, an individual known for digging up gaming news, his affiliation with Did You Know Gaming, as well as information on cancelled titles, has tweeted out some very interesting NX tidbits today. Robertson claims Electronic Arts (EA) has been in possession of NX developer kits for some time, and is meeting with Nintendo in March to talk business. This report has been backed by Nintendo Life, and would make sense seeing that another rumor states NX dev kits are in fact out there.

Here's all the details:

  • This information comes from multiple staff members of EA.
  • EA is supposedly one of the first companies to be given an NX dev kit.
  • Nintendo feels EA is an ally in making their next console a success.
  • Meetings between Nintendo and EA will deal with EA Sports supporting Nintendo in the near future.
  • EA wants to know how Nintendo will grow a large sports fanbase with the NX, as the lack of a sports fanbase is why EA abandoned the Wii U.
  • EA would like Nintendo to spend more on advertising during TV sports events (NFL, MLB, NBA, World Series, and World Cup games).
  • EA brings up the fact that Microsoft and Sony spend large amounts on advertising during events like these, and EA's titles take the spotlight in those commercials.
  • Sources say Nintendo not bundling EA games with consoles as "an insult," as both Sony and Microsoft are involved with EA bundles.
  • In a December meeting with Nintendo and EA executives, an EA exec "criticized the Wii U for not having entertainment apps for MLB.TV, NBA, WWE Network, NHL Gamecenter Live, and the NFL.”
  • EA believes the PS4's success among sports fans is because of such apps.
  • EA wants the NX to offer similar apps and functionality.

Regardless of whether you are a sports fan, would EA games on the NX be beneficial to Nintendo? Be sure to tell us what you think in the comments below.

Source: Liam Robertson, Nintendo Life

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Liam Robertson, an individual known for digging up gaming news, his affiliation with Did You Know Gaming?, as well as information on cancelled titles, has tweeted out some very interesting NX tidbits today. Robertson claims Electronic Arts (EA) has been in possession of NX developer kits for some time, and is meeting with Nintendo in March to talk business. This report has been backed by Nintendo Life, and would make sense seeing that another rumor states NX dev kits are in fact out there...

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A Wolf Link amiibo Costume is Coming to Super Mario Maker http://www.zeldainformer.com/a-wolf-link-amiibo-costume-is-coming-to-super-mario-maker/ Tue, 23 Feb 2016 16:14:00 +0000 http://localhost/wordpress90/?p=13859

Like many of Nintendo's NFC-integrated figures, the Wolf Link amiibo will be compatible with Super Mario Maker. In celebration of Twilight Princess HD, a Wolf Link costume will be available upon scanning its amiibo counterpart.

This will bring the number of Zelda costumes in Super Mario Maker up to seven: Link, Princess Zelda, Toon Link, Sheik, Ganondorf, Totem Link (Tri Force Heroes), and Wolf Link. I can't help but wonder if future Zelda amiibo will unlock more costumes from our favorite franchise?

Will you be designing a Zelda-themed course for the Wolf Link amiibo costume? Tell us via the comment section.

Source: NintendoForce

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Like many of Nintendo's NFC-integrated figures, the Wolf Link amiibo will be compatible with Super Mario Maker. In celebration of Twilight Princess HD, a Wolf Link costume will be available upon scanning its amiibo counterpart.

This will bring the number of Zelda costumes in Super Mario Maker up to seven: Link, Princess Zelda, Toon Link, Sheik, Ganondorf, Totem Link (Tri Force Heroes), and Wolf Link...

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Malo Educates us About Poe Souls in a New Twilight Princess HD Tweet http://www.zeldainformer.com/malo-educates-us-about-poe-souls-in-a-new-twilight-princess-hd-tweet/ Tue, 23 Feb 2016 16:24:00 +0000 http://localhost/wordpress90/?p=13860

In a brand new tweet regarding Twilight Princess HD, Malo once again gives us an interesting message about the upcoming re-release. Malo says that the number of Poe spirits collected by Link will now be recorded on the Wii U GamePad's screen, which should come in handy for those who easily forget how many they have obtained.

Here's the full tweet:

“..It’s Malo. If you beat Poes who only appear at night, you can obtain the Poe Souls. Speaking of which, I heard someone in Castle Town has been wanting these… The number of spirits you’ve collected is recorded in the map on Wii U GamePad, so guys who tend to forget should be relieved too.” — Malo

Are you looking forward to Twilight Princess HD's launch this March? Let us know in the comment section below.

Source: Nintendo Everything

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In a brand new tweet regarding Twilight Princess HD, Malo once again gives us an interesting message about the upcoming re-release. Malo says that the number of Poe spirits collected by Link will now be recorded on the Wii U GamePad's screen, which should come in handy for those who easily forget how many they have obtained.

Here's the full tweet...

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This Week's Nintendo Badge Arcade Update Includes Zelda Panels http://www.zeldainformer.com/this-weeks-nintendo-badge-arcade-update-includes-zelda-panels/ Tue, 23 Feb 2016 16:20:00 +0000 http://localhost/wordpress90/?p=13861 This week, the Nintendo Badge Arcade was updated with even more Legend of Zelda themed panels. Many of the panels currently available are full of stickers of characters from the HD remake of the GameCube title The Wind Waker. Upon entering the game, the bunny will provide you with some amusing, but probably already known exposition about the game and he will reward you with two free playsat any machine you desire to give a try, though after that you will have to pay in order to obtain more plays.

These Zelda panels will remain in the arcade for the next two days. After that, other panels will become available. Meanwhile, you can also check other Mario or Fire Emblem panels which are also available throughout this week.

Don't forget to tell us which badges did you manage to get or if you managed to get any badges at all in the comments section below!

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This week, the Nintendo Badge Arcade was updated with even more Legend of Zelda themed panels. Many of the panels currently available are full of stickers of characters from the HD remake of the GameCube title The Wind Waker. Upon entering the game, the bunny will provide you with some amusing, but probably already known exposition about the game and he will reward you with two free playsat any machine you desire to give a try, though after this you will have to pay in order to obtain more plays...

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NeoGAF Moderator Verifies Source of Zelda NX and a 2016 Release for NX http://www.zeldainformer.com/neogaf-moderator-verifies-source-of-zelda-nx-and-a-2016-release-for-nx/ Tue, 23 Feb 2016 17:54:00 +0000 http://localhost/wordpress90/?p=13863

A few days ago we covered a rumor that stated that the NX (in some form) is releasing in 2016 with Zelda NX arriving on the platform within the launch window, either at the same time as the Wii U version releases or shortly there after. The source of the rumor is someone who goes by MetalDave64, who claimed to have contact with someone inside Nintendo of America. Naturally these rumors are generally made up, even if MetalDave truly believed in the person who contacted him. It's not hard to be fooled and I know this from personal experience (Remember Zordiana, anyone?).

We covered the rumors because Kevin Cassidy from GoNintendo endorsed MetalDave for reasons that he unfortunately did not divulge. We tend to put some faith in respected people when they back people reporting on certain things - hence why we covered the Wall Street Journal Netflix rumor last year. That being said, MetalDave64 just got a big win in his corner to add some substance to his claims - his source has been verified as legitimate by the moderator team at NeoGAF. Now to many this may not seem like a big deal, but NeoGAF is a gathering ground of journalists, gamers, and developers. When someone comes to their boards boasting claims and having a source, it's dangerous waters because lying and posting falsified information gets you permanently removed from the community. It also makes you look terrible in front of actual game developers and other journalists.

He provided all of his sources information and verification resources to the moderator team who in turn went about verifying the source as legit. As far as the moderator team at NeoGAF is concerned, MetalDave's source does indeed work at Nintendo of America, and according to MetalDave the person works in Nintendo's marketing department. NeoGAF's moderator team has a pristine record of verifying sources due to all of their inroads with the industry. While I am unsure exactly how they verified that information, reality is that the only way a source is truly protected is for these methods to never be known publicly. So we know really as much as the rest of you know about this.

What this does do, however, is add a bit more weight to the original reporting by MetalDave. While we can't possibly know definitively if his source is legit, reality is that a highly respected place has seen all MetalDave has seen and has been able to verify who the information came from as being who they claim to be. Obviously, you are free to feel otherwise - until Nintendo publicly says or releases information we can't call this anything other than a rumor, but we feel it's important to update our viewers on the situation, because this information is of significant impact to all of us.

That being said, now that we there has been an extra layer of verification, I feel it's fair we share the totality of the information in terms of what's coming this year to you directly from MetalDave:

  • Nintendo NX Launch games for 2016 besides Zelda NX and marketing focus remain hidden for now
  • Wii U $34.5 million marketing budget for 2016 total – Zelda Wii U has $10 million with the possibility of the funding being switched to Zelda NX version depending on launch timing in 2016.
  • 3DS $56.25 million marketing budget for 2016 total

3DS release list 2016:

Spring-Early Summer

  • Mario and Sonic Rio 2016
  • Nintendo Selects Wave 1
  • Hyrule Warriors Legends
  • Disney Art Academy
  • Bravely Second
  • Code Name: “Caviar F” (casual friendly smaller budget game)
  • Metroid Prime: Federation Force

Summer

  • Code name: “Torte City” big budget unannounced game for all gamers core/all ages
  • Dragon Quest VII
  • Code name: “Cadillac” (casual friendly smaller budget game late summer)

Fall-Holiday

  • 3DS Hardware Price Cut
  • Code name: “N-Stars” big budget game for all ages
  • Nintendo Selects Wave 2
  • Code name: “DMW2” possibly Disney Magical World 2
  • Dragon Quest VIII
  • Pokémon 20th Anniversary game “Niji” Japanese translation: “Rainbow”

Key Wii U releases for 2016:

  • Coming very soon (new few months): A new Minecraft project featuring Nintendo IP (Nintendo characters), which could be a new title or simply add-on content, is coming to the Wii U (of course I speculate that it’s DLC for Minecraft Wii U Edition)
  • April: StarFox Zero still on track to release
  • Summer: Mario and Sonic: Rio 2016
  • Second Half of 2016 has the second Wave of Nintendo Selects coming but only has 1 unannounced new Wii U game releasing besides: Shin Megami Tensei X Fire Emblem and Zelda Wii U

As for Pokemon Rainbow, there was a rumor back in 2013 that had such a name, so to clarify a bit on this particular name:

"my source said to not go too crazy with Pokémon Niji (translation Rainbow) code name. While it is the 20th anniversary Pokémon game on 3DS, code names rarely are the final name"

It seems possible that rainbow is just a general codename they use for all Pokemon games until the final titles are decided. Either way, this is all the information MetalDave has currently. Obviously, this is all a big fat rumor. Do with it what you will!

Source: Nintengen, NeoGAF

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A few days ago we covered a rumor that stated that the NX (in some form) is releasing in 2016 with Zelda NX arriving on the platform within the launch window, either at the same time as the Wii U version releases or shortly there after. The source of the rumor is someone who goes by MetalDave64, who claimed to have contact with someone inside Nintendo of America. Naturally these rumors are generally made up, even if MetalDave truly believed in the person who contacted him. It's not hard to be fooled and I know this from personal experience (Remember Zordiana, anyone?)...

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Come Watch Super Mario Maker Footage of the Wolf Link Costume in Action http://www.zeldainformer.com/come-watch-super-mario-maker-footage-of-the-wolf-link-costume-in-action/ Tue, 23 Feb 2016 18:33:00 +0000 http://localhost/wordpress90/?p=13864 Earlier today it was shown that the Wolf Link amiibo is compatible with Super Mario Maker in celebration of Twilight Princess HD. It unlocks the Wolf Link costume, and can be used in user-created stages. I'll take a wild guess and say Nintendo will be making an official course to introduce this costume, just like they have with all of the other new additions to the roster.

Upon donning the Wolf Link costume, it makes a howling sound (like a wolf). When the player ducks, you'll be able to hear Midna laugh. To see and hear all the animations/sounds, be sure to click on the video above.

Do you feel Nintendo used all the right sounds and animations for Wolf Link? Be sure to tell us below.

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Earlier today it was shown that the Wolf Link amiibo is compatible with Super Mario Maker in celebration of Twilight Princess HD. It unlocks the Wolf Link costume, and can be used in user-created stages. I'll take a wild guess and say Nintendo will be making an official course to introduce this costume, just like they have with all of the other new additions to the roster.

Upon donning the Wolf Link costume, it makes a howling sound (like a wolf). When the player ducks, you'll be...

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Italian Preorders of Hyrule Warriors Legends Come With Bonus Costumes http://www.zeldainformer.com/italian-preorders-of-hyrule-warriors-legends-come-with-bonus-costumes/ Tue, 23 Feb 2016 19:28:00 +0000 http://localhost/wordpress90/?p=13865

With Hyrule Warriors Legends releasing on March 25, various retailers are beginning to unveil exclusive preorder bonuses for the game. GameStop has already announced an exclusive art book as part of their preorder, and it seems Italian fans have chance at some snag some exclusive preorder content as well. According to Nintendo of Europe, players who preorder Hyrule Warriors Legends from select Italian retailers will receive three exclusive costumes: two special My Fairy costumes and a classic costume for Link.

By preordering Hyrule Warriors Legends, Italian fans will receive the Classic Costume set and the Twilight Costume for the game's new My Fairy mode. As well, they will receive the Classic Costume for Link, which was released last year for Hyrule Warriors on the Wii U.

The costumes are available from these select retailers:

According to Nintendo, the Twilight Costume will not come with an Amazon preorder of the game, only the Classic Costume sets.

We have yet to hear anything about these costumes' availability in other countries / territories, but it's likely that the preorder bonus will eventually extend to other countries around Europe.

Are you an Italian fan looking to snag these costumes? Do you hope to see them come to other territories? Share your thoughts in the comments!

Source: Nintendo of Europe (via Nintendo Everything)

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With Hyrule Warriors Legends releasing on March 25, various retailers are beginning to unveil exclusive preorder bonuses for the game. GameStop has already announced an exclusive art book as part of their preorder, and it seems Italian fans have chance at some snag some exclusive preorder content as well. According to Nintendo of Europe, players who preorder Hyrule Warriors Legends from select Italian retailers will receive three exclusive costumes: two special My Fairy costumes and a classic costume for Link...

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IGN Will Stream Twilight Princess HD Later Today, Watch With Us Right Here http://www.zeldainformer.com/ign-will-stream-twilight-princess-hd-later-today-watch-with-us-right-here/ Tue, 23 Feb 2016 19:52:00 +0000 http://localhost/wordpress90/?p=13866 Over the last few weeks, some lucky gaming channels on YouTube have shared the first few hours of Twilight Princess HD. We've seen how the remastered title runs on Wii U and we've seen the new Hero Mode in action, but we're of course always hungry to see more of the game. Luckily, gaming juggernaut IGN will be streaming an early look of Twilight Princess HD on their YouTube channel at about 1 PM Pacific Time.

In just over an hour, at 1 PM Pacific Time, IGN will stream some Twilight Princess HD gameplay for us all to see. We're not sure how long the outlet intends to stream, but we're of course happy to see any amount of the game in action. IGN is known to stream games for at least a few hours, so we're hopeful to see some content beyond just the introductory segments.

Join us right here in just over an hour to watch the stream.

What parts of Twilight Princess HD are you hoping to see? Let us know in the comments!

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Over the last few weeks, some lucky gaming channels on YouTube have shared the first few hours of Twilight Princess HD. We've seen how the remastered title runs on Wii U and we've seen the new Hero Mode in action, but we're of course always hungry to see more of the game. Luckily, gaming juggernaut IGN will be streaming an early look of Twilight Princess HD on their YouTube channel at about 1 PM Pacific Time...

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Mases Mart 010 - Life as a Kokiri, Patreon, Constant Flow of Zelda Games http://www.zeldainformer.com/mases-mart-010-life-as-a-kokiri-patreon-constant-flow-of-zelda-games/ Tue, 23 Feb 2016 20:55:00 +0000 http://localhost/wordpress90/?p=13867 On this weeks episode of Mases Mart, I touch on a variety of topics including what life as a Kokiri would be like, using Patreon at a Zelda website, and some discussion about the constant flow of Zelda games that we've received in recent years. A mailbag wouldn't be complete without even more discussion about possible Zelda remakes.

As always, there are several ways to submit your question for next week's mailbag, and the easiest way is to simply post it right here in the comments below. Each week I try to answer between 4-6 questions to keep the video within a reasonable time limit. Next week's mailbag will once again cover a wide array of topics, so feel free to send in questions about any games, the series as a whole, or other aspects of the Zelda community.

Questions

  • 00:06 - If you could live anywhere in any Zelda game, where would it be?
  • 01:22 - Do you think I should buy Tri Force Heroes solely for single player?
  • 01:46 - Do you think this constant flow of Zelda games will end with Zelda Wii U?
  • 03:54 - Do you guys have a Patreon?
  • 06:03 - Will we start seeing an emphasis on getting console Zelda titles out faster?

Background music courtesy of Zelda Reorchestrated.

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On this weeks episode of Mases Mart, I touch on a variety of topics including what life as a Kokiri would be like, using Patreon at a Zelda website, and some discussion about the constant flow of Zelda games that we've received in recent years. A mailbag wouldn't be complete without even more discussion about possible Zelda remakes...

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Opinion: Sorry Zelda Fans, Link Being Gender-Neutral Would be a Good Decision for Nintendo http://www.zeldainformer.com/opinion-sorry-zelda-fans-link-being-gender-neutral-would-be-a-good-decision/ Wed, 24 Feb 2016 05:00:00 +0000 http://localhost/wordpress90/?p=13862

Disclaimer: This article was written by a member of the Zelda Informer staff unless otherwise stated. The thoughts, opinions, and information presented strictly belong to that of the author and do not represent Zelda Informer on the whole.

Update: A note from the author is available at the bottom of the editorial.

Yesterday, we shared with you a harmless fan project where a father modded A Link to the Past to make Link appear gender-neutral for his daughter. The result is that Link can be whatever gender the player wants Link to be. This is typically the gender of the player. The father did this by taking every time the game referenced Link as a male, and changed the gender pronouns into gender-neutral terms, such as "kid" instead of "boy." Needless to say, the fanbase lost their minds.

"Link is a male!," "You can't change that!," and "Ew, get this SJW trash out of here!," was the theme of the feedback. It appears as if the fans don't want a gender-neutral Link. That's fine. Everyone is entitled to their opinions, no matter how popular or unpopular they may be. However, the idea of changing a past Link's gender is not the issue here. You can't just make A Link to the Past's Link a girl and call it canon. What Nintendo can do however, is make future Links gender neutral. Yes, I know the veins might be showing on your neck right now, but please bare with me.

What exactly is a gender-neutral character in a video game? To demonstrate what it is, I'll be bringing up one of my favorite games from 2015: UNDERTALE. Regardless of whether you love or hate UNDERTALE, it is the perfect example of a gender-neutral protagonist (in this case, their name is Frisk). The character's sprite could easily belong to a male or female, and is never mentioned using the pronouns "he" or she." Instead, Frisk is referred to as "they." That's all there is to it.

As I'm sure has been drilled into your head by now, Link is meant to be an avatar of the player. This is evidenced by his name, Link. He is a link between the player and the game. This is very old news, and common knowledge by now. However, we can not overlook this fact. During the Linkle controversy, this debate was everywhere on Zelda Informer. The debate brought up the issue of Link's gender, with fans saying "Link is an established character and has a set personality, so how could he be female?" in regards to making Link possibly having a gender option in a future Zelda game. On the flip side, some fans said "Link does not have a personality and is meant to be the player's avatar. A gender option would be fine."

I'm not even going to argue whether or not Link has a personality. To me, that doesn't mean anything. His personality could be well established or non-existent, but that doesn't impact the opinion that he could or should be gender-neutral. It does slightly impact how much he can represent the player as an avatar, but that's for a whole different editorial.

Now, below are some tweets from Canadian YouTube personality Josh, who is the owner of Really Freakin' Clever. The Legend of Zelda is one of his favorite game franchises, and this was his response to the above referenced A Link to the Past hack as well as it's toxic feedback:

How can Link be an avatar for everyone if he is established as a male? The answer is he can't. In a past Zelda game, you can give Link the most feminine name you can think of, but because Link is established as a male in those games, it doesn't mean a thing. The fact is, Nintendo making Link gender-neutral or at least giving players a gender option in future Zelda games is harmless. If you don't like this idea, that's fine — it won't affect you at all. If Link is gender-neutral in Zelda U, then he's a male for you if you want that. If there's a gender option, pick male. It's simple. Nintendo's decision in this area can not hurt you at all.

You may say, "Link has been a male for 30 years, why change him now?" My answer to that is, why not? If we want Zelda's audience to grow as a fanbase, why not make Link gender-neutral? It would certainly raise a few eyebrows and create a few headlines, and bring in some more fans. If you think it would drive fans away, then I go back to my earlier point: Link as a gender-neutral protagonist would not affect you at all.

In regards to the inevitable argument: "Why stop there? Why not make Samus Aran from Metroid a male?," I think Josh summed it up nicely. In reality, Link being gender-neutral in future games would not affect old canon. Nowhere does it say every incarnation of link must be a male.

Link being gender-neutral is a step in the right direction, and will be a more accurate representation of what Miyamoto wanted Link to be: an avatar. Link's representation of the player would only benefit from being gender-neutral. I'll go as far as to say even if Link was not supposed to be the player's avatar, it's still a good decision for Nintendo. I know some females (not all, mind you) feel alienated or unrepresented in the gaming universe from the abundance of male characters and a lack of female protagonists. Gender-neutral protagonists solve this problem, and Zelda can help be a solution by making this slight change to Link.

I hope what I've said makes you think about the topic in a new light, and possibly convinces you that a gender-neutral Link is harmless (even beneficial to the franchise). As always, feel encouraged to engage in discussion below in the comments section.

EDIT 2/23/16 4:03PM EST: It's not about politics, or being an "SJW." I just like the idea of a future incarnation of Link being a gender-neutral protagonist in a future Zelda game, for the above reasons.

EDIT 2/24/16 11:21AM EST: I really didn't expect 1.5k comments. I expected about 600-700. This comment section, to me, is a reflection of the Zelda fanbase in a way. Some fans such as myself are willing to discuss opinions in a civil manner with the owner of that opinion, while a staggering amount of fans raise their Nintendo Defense Force flags high and viciously ridicule everyone for being an SJW and interjecting politics into gaming (which I did not do, my major points had nothing to do with social justice or politics).

Anyways, looking back, this definitely was an interesting discussion, and I'm glad I kept up with most of it in the comments. I talked with many, and other times just lurked because I was tired of defending myself with the same reasons over and over to new people. I'm astounded, because more people agreed with my position than I had originally thought there would be. Sure, there was an overwhelming negative response, but a chunk of the people in this comment section agreed with me.

Also, some of the ones who disagreed decided to be adults and have a calm discussion. Some even thanked me for being willing to jump into this crazy comment section and have a normal debate with fellow Zelda fans. I'm really glad I published this editorial, because not only was I able to express my opinion, it gave me a chance to discuss with and examine a large part of this wonderful mixed-up fanbase that we are a part of. Thank you, everyone.

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Update: A note from the author is available at the bottom of the editorial.

Yesterday, we shared with you a harmless fan project where a father modded A Link to the Past to make Link appear gender-neutral for his daughter. The result is that Link can be whatever gender the player wants Link to be. This is typically the gender of the player. The father did this by taking every time the game referenced Link as a male, and changed the gender pronouns into gender-neutral terms, such as "kid" instead of "boy." Needless to say, the fanbase lost their minds...

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Malo Provides Insight on Twilight Princess HD's New Poe Lantern http://www.zeldainformer.com/malo-provides-insight-on-twilight-princess-hds-new-poe-lantern/ Wed, 24 Feb 2016 16:29:00 +0000 http://localhost/wordpress90/?p=13868 "Malo" has taken to Twitter again, this time to shed some light on the function of the Poe Lantern in Twilight Princess HD. The lantern will be used to detect Poes during the day. Poes would only appear at night in outdoor areas in Twilight Princess, so the new item will be handy for finding the 60 elusive ghosts.

This new item will prove incredibly useful to players if it also causes the Poes to appear. Waiting for time to pass Twilight Princess can be quite frustrating, and I know I've had a Poe vanish while I was trying to take its soul. I'm personally a big fan of the small, player-friendly changes being made to my favorite Zelda game.

Do you think this new item will make the Poe hunting easier, or more accessible? Consider sharing your thoughts below.

Source: Nintendo Everything

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"Malo" has taken to Twitter again, this time to shed some light on the function of the Poe Lantern in Twilight Princess HD. The lantern will be used to detect Poes during the day. Poes would only appear at night in outdoor areas in Twilight Princess, so the new item will be handy for finding the 60 elusive ghosts.

This new item will prove incredibly useful to players if it also causes the Poes to appear...

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Two Panels For The Legend of Zelda Have Arrived in the Nintendo Badge Arcade http://www.zeldainformer.com/two-legend-of-zelda-panels-arrive-in-the-nintendo-badge-arcade/ Wed, 24 Feb 2016 16:35:00 +0000 http://localhost/wordpress90/?p=13869 Fans of the Nintendo Badge Arcade, prepare yourselves. Two badge panels from The Legend of Zelda are available this week. The two panels are from the original game and feature spritework of Link, Zelda and other characters. They are holding various Nintendo 3DS system icons, such as the eShop, Mii Creator, and even System Options. Other badges available this week are Pikmin, Tomodachi Life, and Super Mario.

I still haven't looked into the Badge Arcade, mainly due to only recently purchasing a new 3DS. If I did, I'd probably give it a little Zelda flair with these icons. The main deterrent from the Badge Arcade is my incredibly bad luck. Still, these are nice to look at.

What do you think of the new badges? Are you going to try collecting them all? Consider sharing your thoughts below.

Source: Nsider2

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Fans of the Nintendo Badge Arcade, prepare yourselves. Two badge panels from The Legend of Zelda are available this week. The two panels are from the original game and feature spritework of Link, Zelda and other characters. They are holding various Nintendo 3DS system icons, such as the eShop, Mii Creator, and even System Options. Other badges available this week are Pikmin, Tomodachi Life, and Super Mario...

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Satoru Iwata Has Been Honored at the DICE Awards http://www.zeldainformer.com/satoru-iwata-is-honored-at-the-dice-awards/ Wed, 24 Feb 2016 16:38:00 +0000 http://localhost/wordpress90/?p=13870 Satoru Iwata, former President of Nintendo, was recently honored at the DICE showing with a lifetime achievement award. The actual award is preceded by a speech from John Schappert, CEO of Shiver Entertainment. Schappert describes many things about Iwata, such as visiting his office. Following Schappert's speech is a short reel of Iwata's appearances and famous quotes, and Reggie Fils-Aime also gave a speech regarding Mr. Iwata.

I have always loved Satoru Iwata for his outlook on video games. He was a legend among game developers and he is more than deserving of such a prestigious award. His philosophy of executives still being developers at heart has been something that leads me on my path as a developer.

What memories do you have of Iwata's legacy? Share any thoughts you may have below.

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Satoru Iwata, former President of Nintendo, was recently honored at the DICE showing with a lifetime achievement award. The actual award is preceded by a speech from John Schappert, CEO of Shiver Entertainment. Schappert describes many things about Iwata, such as visiting his office. Following Schappert's speech is a short reel of Iwata's appearances and famous quotes, and Reggie Fils-Aime also gave a speech regarding Mr. Iwata...

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Nintendo Launches New Twilight Princess Retrospective Series http://www.zeldainformer.com/nintendo-launches-new-twilight-princess-retrospective-series/ Thu, 25 Feb 2016 02:16:00 +0000 http://localhost/wordpress90/?p=13871 Twilight Princess was a very special game for fans. Based on the game's many merits, it was pretty clear that the development team invested as much quality time and effort in Twilight Princess as possible. Just in time for Twilight Princess HD, Nintendo has recently started a new retrospective series looking back at the development period of Twilight Princess, with several members of the team, including director Eiji Aonuma, sharing their memories from the time it took to make this very important Zelda title.

Episode 1 of this new Twilight Princess retrospective series features interviews with key members of the game's development team, including director Eiji Aonuma, enemy designer Yoshiyuki Oyama, dungeon designer Koji Kitagawa, and scripter Aya Kyogoku. Each of them offers interesting memories and stories surrounding the making of Twilight Princess, sharing what the team did to craft this very special Zelda title. Some of the topics discussed include Twilight Princess's momentous E3 announcement, design choices for enemies and dungeons, and the philosophies in creating the realistic game world.

There are plenty of interesting facts and anecdotes presented in this episode, and I'm extremely excited to see what we'll see in future episodes. I personally want some more insight on the design of specific dungeons throughout the game, such as Snowpeak Ruins or the Temple of Time. I'm sure there are plenty of cool stories to be heard regarding the making of these now-iconic dungeons.

But what do you hope to see covered in future retrospective episodes? What did you think of this first episode? Share your thoughts on the video, and even your own memories of Twilight Princess, in the comments.

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Twilight Princess was a very special game for fans. Based on the game's many merits, it was pretty clear that the development team invested as much quality time and effort in Twilight Princess as possible. Just in time for Twilight Princess HD, Nintendo has recently started a new retrospective series looking back at the development period of Twilight Princess, with several members of the team, including director Eiji Aonuma, sharing their memories from the time it took to make this very important Zelda title...

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GameXplain Explains How New Ghost Lantern Works in Twilight Princess HD http://www.zeldainformer.com/gamexplain-explains-how-new-ghost-lantern-works-in-twilight-princess-hd/ Thu, 25 Feb 2016 18:17:00 +0000 http://localhost/wordpress90/?p=13872 The new ghost lantern in Twilight Princess HD is explained in a new video by GameXplain, along with footage of the lantern being used. This new item now allows you to be able to detect if there are any poes in an area at any time, day or night. While you still have to wait until night time to actually catch the poes, this lantern is extremely helpful since many areas are very large. There also isn’t a feature to tell you just how many poes are in a given area, but the lantern does go off if you’ve cleared the area of any remaining poes.

The lantern isn’t given to you upfront when you start your quest for poe-searching, but is instead given to you after you find 20 of them and check in with Jovani. This might seem like a drawback for some, but it’s a step up from not having any sort of way to track them. Each area, according to the video, seems to be any time the game loads a new area. No special fuel is needed for this lantern, either, which is convenient. I’m pretty excited to get to try it out -- this makes the poe quest a much less daunting challenge.

To keep up with more videos containing footage of Twilight Princess HD and other games, click through the video to subscribe to GameXplain’s channel. Excited to use the new ghost lantern? Let us know in the comments!

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The new ghost lantern in Twilight Princess HD is explained in a new video by GameXplain, along with footage of the lantern being used. This new item now allows you to be able to detect if there are any poes in an area at any time, day or night. While you still have to wait until night time to actually catch the poes, this lantern is extremely helpful since many areas are very large. There also isn’t a feature to tell you just how many poes are in a given area, but the lantern does go off if you’ve cleared the area of any remaining poes...

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Nintendo Releases an Insightful Twilight Princess Retrospective (Part 1) http://www.zeldainformer.com/nintendo-releases-an-insightful-twilight-princess-retrospective-part-1/ Thu, 25 Feb 2016 04:38:00 +0000 http://localhost/wordpress90/?p=13873

Nintendo of America has put together a rather interesting Twilight Princess retrospective in anticipation of Twilight Princess HD's release next week. Today they released part one which features Eiji Aonuma and some of the other key developers discussing a lot of interesting events that occurred heading into the final months of production on the game back in 2006. One really neat aspect is how much the developers really leaned on the E3 2004 reaction, something they all agreed was a huge motivating factor during the tougher parts of development.

Eiji Aonuma also talks about a moment when Miyamoto texted him in a manner like he did something wrong with the game and he felt he had to hustle into the office to address whatever the concern was. There is a lot of fun and insightful commentary in the first part of this retrospective. I'd assume we'll see the rest of this retrospective released over the coming days leading up to the release of Twilight Princess HD.

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Nintendo of America has put together a rather interesting Twilight Princess retrospective in anticipation of Twilight Princess HD's release next week. Today they released part one which features Eiji Aonuma and some of the other key developers discussing a lot of interesting events that occurred heading into the final months of production on the game back in 2006. One really neat aspect is how much the developers really leaned on the E3 2004 reaction, something they all agreed was a huge motivating factor during the tougher parts of development...

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Zelda Informer Comic 002: Finally http://www.zeldainformer.com/zelda-informer-comic-002-finally/ Thu, 25 Feb 2016 05:14:00 +0000 http://localhost/wordpress90/?p=13874

We're coming out with our second issue of the Zelda Informer Comic a bit early this week as my next Boss Man episode has been delayed a day due to my computer crashing during the editing process. While the video is rendering right now, it certainly won't be ready for things today. That being said, our second comic tackles Miiverse reactions to the age old Cloud in Smash announcement and release. Thanks to Cloud's addition to the Smash, Link and Cloud can finally duke it out like so many fans have dreamed over the years.

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We're coming out with our second issue of the Zelda Informer Comic a bit early this week as my next Boss Man episode has been delayed a day due to my computer crashing during the editing process. While the video is rendering right now, it certainly won't be ready for things today. That being said, our second comic tackles Miiverse reactions to the age old Cloud in Smash announcement and release. Thanks to Cloud's addition to the Smash, Link and Cloud can finally duke it out like so many fans have dreamed over the years...

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GameStop Selling New Nintendo 3DS XL for $174.99 Until March 8th http://www.zeldainformer.com/gamestop-selling-new-nintendo-3ds-xl-for-174-99-until-march-8th/ Thu, 25 Feb 2016 16:13:00 +0000 http://localhost/wordpress90/?p=13875 If you've been waiting on a reason to pick up the New Nintendo 3DS XL, well then you're in luck. The handheld that you've most likely been wanting to upgrade finally has a reasonable price now. GameStop currently has a great deal going on for the New 3DS XL that will only last for a limited time.

GameStop is currently taking $25 off the Red/Black New Nintendo 3DS XL models which now makes them $174.99 each. This deal is currently going on until March 8th and is only valid towards the Red/Black New 3DS XL handhelds. The deal also does not count towards pre-owned models. There is no confirmation as to whether or not this deal is available in other GameStop locations from outside the US. While I already have a New 3DS XL, I would highly suggest taking up this deal if you haven't already.

What do you think of this deal? Do you own a New Nintendo 3DS XL yet? Let us know in the comments below!

Source: GameStop (via GoNintendo)

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If you've been waiting on a reason to pick up the New Nintendo 3DS XL, well then you're in luck. The handheld that you've most likely been wanting to upgrade finally has a reasonable price now. GameStop currently has a great deal going on for the New 3DS XL that will only last for a limited time...

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Nintendo Sells Over 25K Total Units This Week in Japan According to the Sales Charts http://www.zeldainformer.com/nintendo-sells-over-25k-total-units-this-week-in-japan-according-to-sales/ Thu, 25 Feb 2016 16:54:00 +0000 http://localhost/wordpress90/?p=13876 It appears that Nintendo has had a pretty good week in Japan as all of their consoles sold fairly well according to the hardware sales charts. With Nintendo on the verge of unveiling their next-gen console, the NX, it's safe to assume that sales for the Nintendo hardware may fluctuate within the coming months. Let's check out the sales chart to see where all of the Nintendo consoles landed this week in Japan.

We start out with the Wii U (5th) as it was able to sell 3,902 units in Japan this week. The Nintendo 3DS LL (known as the 3DS XL in other regions) is at number eight on this list and was only able to sell 569 units. The standard 3DS handheld (6th) managed to sell 2,427 units this week, while the New Nintendo 3DS (4th) sold 4,363 units and the New Nintendo 3DS LL (3rd) sold the most out of the other Nintendo consoles with 16,533 units out the door. The full hardware list for this week's Japan sales can be seen below.

  1. Sony PlayStation 4 – 29,363 units sold
  2. Sony PlayStation Vita – 22,191 units sold
  3. New Nintendo 3DS LL – 16,533 units sold
  4. New Nintendo 3DS – 4,363 units sold
  5. Nintendo Wii U – 3,902 units sold
  6. Nintendo 3DS – 2,427 units sold
  7. Sony PlayStation 3 – 1,665 units sold
  8. Nintendo 3DS LL – 569 units sold
  9. Microsoft Xbox One – 162 units sold

What do you think of this week's Japan hardware sales charts? Are you planning on purchasing a Nintendo NX on launch day? Let us know in the comments below.

Source: 4gamer (via Nintendo Everything)

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It appears that Nintendo has had a pretty good week in Japan as all of their consoles sold fairly well according to the hardware sales charts. With Nintendo on the verge of unveiling their next-gen console, the NX, it's safe to assume that sales for the Nintendo hardware may fluctuate within the coming months. Let's check out the sales chart to see where all of the Nintendo consoles landed this week in Japan...

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Twilight Princess HD Japanese Promos Arrive to Creep Us Out and Get Us Hyped at the Same Time http://www.zeldainformer.com/twilight-princess-hd-japanese-promos-arrive-to-creep-us-out-and-get-us-hypd/ Thu, 25 Feb 2016 17:29:00 +0000 http://localhost/wordpress90/?p=13877 Within the next couple of weeks, Twilight Princess HD will be available to everyone across the world and is already receiving early positive buzz. That part is obvious considering it's kind of hard to mess up what is already considered a solid Zelda adventure. The newest promos to come from Japan continue to show this as Zelda fans are still hyped about Twilight Princess HD.

The first Japanese promo showcases gameplay of your adventure when you are journeying around with Wolf Link and Midna. The next one shows Link taking the Master Sword, fighting baddies, solving puzzles, and crushing dungeons (so you know, the usual). The last promo is absolutely the creepiest as it shows off the strange items and characters you'll run into when venturing through the Twilight Realm. All three of these Twilight Princess HD Japan promos can be seen in the YouTube playlist above.

What do you think of these promos? Are still hyped for the release of Twilight Princess HD? Let us know in the comments below!

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Within the next couple of weeks, Twilight Princess HD will be available to everyone across the world and is already receiving early positive buzz. That part is obvious considering it's kind of hard to mess up what is already considered a solid Zelda adventure. The newest promos to come from Japan continue to show this as Zelda fans are still hyped about Twilight Princess HD...

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Nintendo NY Now Taking Pre-Orders for Twilight Princess HD http://www.zeldainformer.com/nintendo-ny-now-taking-pre-orders-for-twilight-princess-hd/ Thu, 25 Feb 2016 17:52:00 +0000 http://localhost/wordpress90/?p=13878 For those unaware, the Nintendo World Store in New York City has been revamped and has now become Nintendo NY. This Nintendo gaming safe haven just recently had their grand reopening a few days ago and have been giving out Zelda goodness just as much as we do. With Nintendo NY's most recent relaunch, it only seems obvious that they support a certain other kind of relaunch.

According to a recent post from the official Nintendo NY Twitter page, the store will now be taking pre-orders for both the standard edition of Twilight Princess HD and the Wolf Link amiibo bundle. With the US launch of Twilight Princess HD being next week, I would suggest pre-ordering ASAP if Nintendo NY is in your neck of the woods and you haven't done so yet. The game is currently set for release on March 4th (US and Europe), March 5th (Australia), and March 10th (Japan).

What do you think of this news? If you live in NYC, have you gotten a chance to check out the newly revamped Nintendo store yet? Let us know in comments below!

Source: Twitter

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For those unaware, the Nintendo World Store in New York City has been revamped and has now become Nintendo NY. This Nintendo gaming safe haven just recently had their grand reopening a few days ago and have been giving out Zelda goodness just as much as we do. With Nintendo NY's most recent relaunch, it only seems obvious that they support a certain other kind of relaunch...

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New Hyrule Warriors Legends UK Trailer Gives Us a Look at What All of the Warriors are Capable Of http://www.zeldainformer.com/new-hyrule-warriors-legends-uk-trailer-gives-us-a-look-at-what-all-of-the-w/ Thu, 25 Feb 2016 18:42:00 +0000 http://localhost/wordpress90/?p=13879 With the release of Hyrule Warriors Legends only a month away for the remaining regions, you're probably still on the fence as to whether or not you should get it. For most Zelda gamers, it depends on whether or not you should get a game you already own on a completely different console. Well, Nintendo knows you're thinking that as they've released a new trailer showcasing all of the Hyrule Warriors characters in action.

This new character trailer from Nintendo UK gives a small taste of what each warrior can do. Each little character segment gives us a look at each of the warrior's ultimate attacks for the weapon that they're wielding. Then the end of the trailer reminds us about what NA is not getting (and what most Zelda fans in the States desperately want), that really sweet looking Hyrule Warriors Legends collector's edition.

Hyrule Warriors Legends will be coming out to the remaining regions on March 24th and 25th, with South Korea still only having a tentative 2016 release window. What did you think of the trailer? Will you be picking up Hyrule Warriors Legends when it's available in your neck of the woods? Let us know in the comments below!

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With the release of Hyrule Warriors Legends only a month away for the remaining regions, you're probably still on the fence as to whether or not you should get it. For most Zelda gamers, it depends on whether or not you should get a game you already own on a completely different console. Well, Nintendo knows you're thinking that as they've released a new trailer showcasing all of the Hyrule Warriors characters in action...

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Two Zelda Classics Continue to Strive on this Week's Nintendo 3DS eShop Sales Charts http://www.zeldainformer.com/two-zelda-classics-continue-to-strive-on-this-weeks-3ds-eshop-sales-charts/ Thu, 25 Feb 2016 19:11:00 +0000 http://localhost/wordpress90/?p=13880 Another week, another Nintendo 3DS eShop sales chart that shows some very classic Zelda games still managing to stay relevant and captivate gamers at the same time. Let's be honest, you should never be surprised that Zelda remains in some form on this chart. The 30th anniversary of the Zelda series is a year long celebration that will ensure that there will always be a place at the table for this franchise.

The two iconic Zelda games that have managed to survive yet another week on the Nintendo 3DS eShop sales charts include Ocarina of Time 3D (14th), and The Legend of Zelda (13th). Even the original E3 2015 trailer for Hyrule Warriors Legends has managed to survive on the Nintendo 3DS video charts as well (at number 20). You can check out the full Nintendo 3DS eShop sales chart below.

  1. Fire Emblem Fates: Birthright
  2. Fire Emblem Fates: Conquest
  3. Mario Kart 7
  4. Super Mario Bros. 3
  5. Final Fantasy Explorers
  6. Terraria
  7. Super Smash Bros. for 3DS
  8. Super Mario 3D Land
  9. Super Mario Bros.
  10. Shovel Knight
  11. Smash Controller
  12. Mario & Luigi: Paper Jam
  13. The Legend of Zelda
  14. The Legend of Zelda: Ocarina of Time 3D
  15. Pokémon Omega Ruby
  16. Devil Survivor Overclocked
  17. Animal Crossing: New Leaf
  18. Pokemon Alpha Sapphire
  19. Project X Zone 2
  20. Pokémon Trading Card Game

What do you think of this week's 3DS eShop sales chart? How will you be celebrating the 30th anniversary? Let us know in the comments below!

Source: Nintendo 3DS eShop (via Nintendo Everything)

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Another week, another Nintendo 3DS eShop sales chart that shows some very classic Zelda games still managing to stay relevant and captivate gamers at the same time. Let's be honest, you should never be surprised that Zelda remains in some form on this chart. The 30th anniversary of the Zelda series is a year long celebration that will ensure that there will always be a place at the table for this franchise...

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The Gale Boomerang From Twilight Princess HD is the Main Topic of Disscussion in New Tweet From Malo http://www.zeldainformer.com/the-gale-boomerang-from-twilight-princess-hd-is-the-main-topic-of-malo-post/ Thu, 25 Feb 2016 19:56:00 +0000 http://localhost/wordpress90/?p=13881 As the release of Twilight Princess HD rapidly approaches, so do the mysterious posts from the being only known as "Malo." Their last tweet gave us a look at the new item coming to the HD remaster, the Ghost Lantern, which helps detect Poes during the daytime. Malo's most recent post has them giving us a closer look at the one of the iconic items in Twilight Princess, the Gale Boomerang.

This Malo post from the official Zelda Twitter page not only gives us a new image from Twilight Princess HD (which can be seen above and shows said item in action), but also gives insight to what Malo thinks of the Gale Boomerang. You can read the translated part of what Malo thinks (provided by Nintendo Everything) below.

"It’s Malo. A boomerang that generates a tornado the same time it’s thrown, huh… It can pull items and spin windmills, so it’s handy indeed. …Hey, don’t use it inside the shop, okay? If you break my goods you’ll have to compensate for it in double.”

With Twilight Princess HD coming out in the span of the next couple of weeks to the entire world, I believe these posts will not stop coming for quite a while. What do you think of this Malo post? Will you be picking up Twilight Princess HD? Let us know in the comments below!

Source: Twitter (via Nintendo Everything)

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As the release of Twilight Princess HD rapidly approaches, so do the mysterious posts from the being only known as "Malo." Their last tweet gave us a look at the new item coming to the HD remaster, the Ghost Lantern, which helps detect Poes during the daytime. Malo's most recent Twitter post has them giving us a closer look at the one of the iconic items in Twilight Princess, the Gale Boomerang...

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New Twilight Princess HD TV Commercial Tells Us to "Embrace the Dark" http://www.zeldainformer.com/new-twilight-princess-hd-tv-commercial-tells-us-to-embrace-the-dark/ Thu, 25 Feb 2016 20:28:00 +0000 http://localhost/wordpress90/?p=13882 Many consider Twilight Princess to be one of the more darker chapters in the series history. Considering the dark overtones the game brings along with the shadows of the Twilight Realm, this should come as no surprise to most Zelda fans. The newest TV commercial for Twilight Princess HD tells the gamer how to deal with this darkness that's plaguing Hyrule.

This new commercial tells us that in order to save Hyrule from certain doom in Twilight Princess HD, that "you must embrace the dark, to restore the light." Just like with all of these Zelda games, we the fans know that this will just be another day in the park for us when it comes to facing the shadows. Of course the most obvious thing this commercial does is just stir up our hype even more for this Zelda title. Twilight Princess HD is set to release next week for NA, Europe, and Australia (March 4th & 5th), as well as in a couple of weeks for Japan (March 10th).

What do you think of this commercial? Are you ready to embrace the dark? Let us know in the comments below!

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Many consider Twilight Princess to be one of the more darker chapters in the series history. Considering the dark overtones the game brings along with the shadows of the Twilight Realm, this should come as no surprise to most Zelda fans. The newest TV commercial for Twilight Princess HD tells the gamer how to deal with this darkness that's plaguing Hyrule...

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Zelda U Easter Eggs Have Been Discovered in Twilight Princess HD http://www.zeldainformer.com/zelda-u-easter-eggs-have-been-discovered-in-twilight-princess-hd/ Thu, 25 Feb 2016 20:02:00 +0000 http://localhost/wordpress90/?p=13883

Zelda YouTuber HMK has uncovered a particular Easter egg in the upcoming HD re-release of Twilight Princess, particularly one pertaining to another game we're all waiting patiently for: Zelda U. If the player visits the building seen in this video (warning: language abound), they will notice some picture frames hanging on the wall and on a table. Inside the frames are screenshots from the first E3 2014 reveal trailer of Zelda U. These can be seen in the gallery below.

What's interesting is that these screenshots are mirrored from the original trailer. Here, HMK is playing the normal un-flipped version of Twilight Princess HD, which should mean that if the player visits the place where these screenshots are located in the flipped Hero Mode, they should be displayed as they were in the trailer.

Do you think these are just harmless Easter eggs, or could they mean something? Give us your theories below in the comments.

Source: HMK

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Zelda YouTuber HMK has uncovered a particular Easter egg in the upcoming HD re-release of Twilight Princess, particularly one pertaining to another game we're all waiting patiently for: Zelda U. If the player visits the building seen in this video (warning: language abound), they will notice some picture frames hanging on the wall and on a table. Inside the frames are screenshots from the first E3 2014 reveal trailer of Zelda U. These can be seen in the gallery...

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Twilight Princess HD Does Not Feature Original's Trailer During its Title Screen http://www.zeldainformer.com/twilight-princess-hd-does-not-feature-originals-trailer-during-its-title-sc/ Thu, 25 Feb 2016 22:31:00 +0000 http://localhost/wordpress90/?p=13884 In the original Twilight Princess, if players let the title screen play uninterrupted, a special cinematic would play featuring Link and Epona riding across Hyrule Field, followed by Wolf Link howling at a wall of twilight. After this beautiful cinematic finished, players would then see the game's original gameplay trailer presented in its entirety. It sure was a nice addition for fans back in 2006, but, according to YouTuber HMK, it seems that this gameplay trailer is no longer present in Twilight Princess HD's title screen.

According to online personality HMK, who received an early copy of the game, Twilight Princess HD does not feature the original's gameplay trailer during its title screen. Though we are not completely sure if a different cinematic has replaced it in the new remaster, Twilight Princess HD most likely just loops the Link and Epona cinematic exclusively.

It sure would have been nice to see a completely reworked version of the original trailer, or simply see one of the new Twilight Princess HD trailers in its place, but it's understandable that the developers devoted time to more meaningful parts of the game instead. At least we can still enjoy the gorgeous, filmic video of Link and Epona galloping across the land.

If you've forgotten what the original Twilight Princess gameplay trailer looked like, you can view down below.

Are you disappointed to see the original trailer left out of Twilight Princess HD? Would you have noticed that it's gone? Let us know in the comments!

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In the original Twilight Princess, if players let the title screen play uninterrupted, a special cinematic would play featuring Link and Epona riding across Hyrule Field, followed by Wolf Link howling at a wall of twilight. After this beautiful cinematic finished, players would then see the game's original gameplay trailer presented in its entirety. It sure was a nice addition for fans back in 2006, but, according to YouTuber HMK, it seems that this gameplay trailer is no longer present in Twilight Princess HD's title screen...

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Photoshop Contest: Zelda Birthday Party http://www.zeldainformer.com/photoshop-contest-zelda-birthday-party/ Sat, 27 Feb 2016 00:48:00 +0000 http://localhost/wordpress90/?p=13886 Hey, everybody! Just because Zelda Informer has exploded this week with gender debates and exhilarating title screen news doesn't mean we're going to ignore the 30th anniversary of the release of The Legend of Zelda in Japan. That's right, Zelda technically celebrated its 30th birthday earlier this week, and we're using the Photoshop Contest to break in the festivities. Join us inside, where you'll also see the results of last week's contest: Goron Invasion.

Last Week's Contest:

Tying into our Caption Contest's Goron Month, the contest last week was to put Gorons in places they don't belong.

Best Submissions

Artist: Sweswe

This Week's Contest: Zelda Birthday Party

On February 21, 1986, the world witnessed the beginning of a phenomenon, as The Legend of Zelda was first released on the Japanese Famicom. This moment marked the start of the now-beloved Zelda series, and the genesis of the thriving fan community we are all a part of today. The Photoshop Contest just couldn't ignore such an important event this week.

The contest this week is to depict the Zelda series' 30th birthday party. Invite who you want, decorate, and lay out the gifts, because this party is sure to be bumpin'. You can include aspects of Zelda's past, present, and future with as much craziness you'd expect from a party of this magnitude. You can take advantage of the images in our gallery below, or use anything else you find on the internet.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must include a birthday cake with 30 candles.

2. Your entry must include Shigeru Miyamoto.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

  • Hyrule Warriors Party image by Sweswe
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Hey, everybody! Just because Zelda Informer has exploded this week with gender debates and exhilarating title screen news doesn't mean we're going to ignore the 30th anniversary of the release of The Legend of Zelda in Japan. That's right, Zelda technically celebrated its 30th birthday earlier this week, and we're using the Photoshop Contest to break in the festivities. Join us inside, where you'll also see the results of last week's contest: Goron Invasion...

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Rumor: Nintendo and Disney Teaming up for Movies http://www.zeldainformer.com/rumor-nintendo-and-disney-teaming-up-for-movies/ Sat, 27 Feb 2016 04:04:00 +0000 http://localhost/wordpress90/?p=13887

Ever since the Zelda Netflix rumor last year, the possibility of a Zelda movie or TV series has been a constant conversation among many Zelda fans. While whatever talks Netflix and Nintendo may have had for a TV series fell through, it appears their may have been a much more long view deal going on between Disney and Nintendo - that is if Kevin Cassidy of GoNintendo is to be believed. According to a report he put together on a source he vetted, Nintendo and Disney may indeed be working some magic together. Here are some select quotes from his report:

"For the last few hours, I've been pouring over some information that happened to come our way. I went through a number of steps to verify the source of the info. I'd say that I'm satisfied enough with the info to share it with you, but I'll still keep it marked rumor. It's not something Nintendo/Disney will comment on, so we'd rather be safe than sorry. That said, please believe that I did put in work to verify these claims.

Last year, we heard a rumor about Nintendo and Disney teaming up on multiple projects, including the potential for movies. That rumor came and went, and there really hasn't been much talk of it since. That all changed a few hours ago when I received a Powerpoint presentation. It's this presentation that seems to indicate that the Nintendo/Disney deal for movies is indeed legitimate...

In a 'competitor update' slide, there's mention of some projects that Mattel and Disney is taking on. Mattel had some shifting of executives, which is mentioned in small detail. A few points about Disney are mentioned, but the one in particular we're interested in states that 'Nintendo and Disney are coming together to create movies'. There are no other details provided, but I think that one mention is certainly interesting enough.

This is just one page of a 26-page report that looks at all sorts of industry trends and plans for Hasbro. It's worth pointing out that this presentation seems to have been created sometime in early 2015. That said, what we've seen of it does seem to look legitimate."

It should be noted that last year Nintendo worked with Disney to rebroadcast the Nintendo World Championships - so the two companies have certainly been talking. Kevin Cassidy isn't confident enough to call it more than a rumor, but he was the one that tipped us off on SuperMetalDave64 who's source was verified by NeoGAF, and as of today it appears Nintendo has come after him for revealing too much as he has been absolutely silent on the internet and all traces of his original reports erased (and he canceled a interview we had with him too last minute). True or not, do you want to see Nintendo bringing their franchises to the big screen again?

Source: GoNintendo

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Ever since the Zelda Netflix rumor last year, the possibility of a Zelda movie or TV series has been a constant conversation among many Zelda fans. While whatever talks Netflix and Nintendo may have had for a TV series fell through, it appears their may have been a much more long view deal going on between Disney and Nintendo - that is if Kevin Cassidy of GoNintendo is to be believed. According to a report he put together on a source he vetted, Nintendo and Disney may indeed be working some magic together. Here are some select quotes from his report...

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Otaku Crafts Shows Us How to Make Beautiful Paper Heart Containers http://www.zeldainformer.com/otaku-crafts-shows-us-how-to-make-beautiful-paper-heart-containers/ Sat, 27 Feb 2016 23:30:00 +0000 http://localhost/wordpress90/?p=13885 The lovely people at Otaku Crafts have shared a tutorial on the construction of paper Heart Containers. The only materials needed are card stock paper and craft glue, though there are some crafting tools used throughout. The tutorial is simple and easy to follow, with progress photos being used to illustrate the process. Even if you aren't into crafts of this nature, watching the craft go from template to finished product is still a nice sight.

I think these Heart Containers are beautiful. I don't have the manual dexterity or the patience needed to make something like this, but those who do are impressive in their own right. I would pay to have some Heart Container decorations, however. They would make good wall ornaments or decorations for Valentine's Day cards.

Do you have any Zelda crafts to share? Does this tutorial inspire you to make your own crafts? Share your thoughts with us below.

Source: Otaku Crafts

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The lovely people at Otaku Crafts have shared a tutorial on the construction of paper Heart Containers. The only materials needed are card stock paper and craft glue, though there are some crafting tools used throughout. The tutorial is simple and easy to follow, with progress photos being used to illustrate the process. Even if you aren't into crafts of this nature, watching the craft go from template to finished product is still a nice sight...

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A Link to the Past Has Been Beautifully Recreated in Unreal Engine 4 http://www.zeldainformer.com/a-link-to-the-past-has-been-beautifully-recreated-in-unreal-engine-4/ Sat, 27 Feb 2016 23:16:00 +0000 http://localhost/wordpress90/?p=13888

Most Zelda fans are sure to recognize the beginning music in the video above. Coming from the third console installment in the Zelda franchise, this iconic music is found in A Link to the Past at the very beginning of the game. Although this iconic 16-bit title in the series is only in 2D, this hasn't stopped Unreal Engine 4 wizard CryZENx from re-creating a segment of the game in 3D.

I feel as though CryZENx did a good job re-creating the atmosphere of A Link to the Past in 3D, and watching this video takes me back to the first time I played the game. I hope these Unreal Engine remakes keep coming, especially for 2D games in the series.

What about you? Do you think the video above could pass for a 3D A Link to the Past remake? As always, let us know in the comments.

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Most Zelda fans are sure to recognize the beginning music in the video above. Coming from the third console installment in the Zelda franchise, this iconic music is found in A Link to the Past at the very beginning of the game. Although this iconic 16-bit title in the series is only in 2D, this hasn't stopped Unreal Engine 4 wizard CryZENx from re-creating a segment of the game in 3D.

I feel as though CryZENx did a good job re-creating the atmosphere of...

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Light and Darkness Emerge in Twilight Princess HD's UK Launch Trailer http://www.zeldainformer.com/light-and-darkness-emerge-in-twilight-princess-hds-uk-launch-trailer/ Sun, 28 Feb 2016 00:17:00 +0000 http://localhost/wordpress90/?p=13889 Twilight Princess HD launches in just under a week on March 4, and the excitement is rising to an all-time high within the fanbase. Building on the excitement we're all feeling for this Wii U remaster, Nintendo UK has recently released an amazing Twilight Princess HD launch trailer, perhaps on par with the original's gameplay trailer. Offering quick looks at the characters, dungeons, and monsters of Twilight Princess HD, this trailer is sure to inspire fans who can't wait to get their hands on the game and even some who are still on the fence.

This new Twilight Princess HD launch trailer shows off several epic moments from the game, many of which we haven't seen in their remastered form before. The trailer offers looks at the Hidden Village, Arbiter's Grounds, and many other places around Hyrule. We even receive some close-ups of the game's many bosses and minibosses, including the Death Sword, Armogohma, and King Bulblin.

Many of the Zelda Informer staffers were amazed by this absolutely epic trailer. In fact, I think it has made me more excited to play Twilight Princess HD than any other piece of promotion before it. I can't wait to snag the game next week.

What are thoughts on the trailer? Will you be adventuring your way through Twilight Princess HD next week? Let us know in the comments!

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Twilight Princess HD launches in just under a week on March 4, and the excitement is rising to an all-time high within the fanbase. Building on the excitement we're all feeling for this Wii U remaster, Nintendo UK has recently released an amazing Twilight Princess HD launch trailer, perhaps on par with the original's gameplay trailer. Offering quick looks at the characters, dungeons, and monsters of Twilight Princess HD, this trailer is sure to inspire fans who can't wait to get their hands on the game and even some who are still on the fence...

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Characters and Story Explained in Episode 2 of Twilight Princess Retrospective http://www.zeldainformer.com/characters-and-story-explained-in-episode-2-of-twilight-princess-retrospect/ Sun, 28 Feb 2016 00:47:00 +0000 http://localhost/wordpress90/?p=13890 A few days back, Nintendo launched a new Twilight Princess retrospective series in which members of the development team shared their memories in making this beloved game. The series' first episode offered some insights into the game's construction, from its momentous reveal to its hectic development period. Nintendo has recently released the second episode of this retrospective series, with Eiji Aonuma and his team sharing thoughts and insights on the characters and story of Twilight Princess, from Wolf Link, to Zant, to Midna.

Once again, Twilight Princess discuss their memories from the making of the GameCube / Wii classic. With a focus on characters and story, the team shares how different characters and story elements were inspired and developed, including favorites like Midna and Zant. The developers explain how different plot ideas informed their characteristics and motivations, and how new gameplay ideas shaped their role in the final game.

One interesting story involves the genesis of Wolf Link, as Eiji Aonuma found the idea for a wolf transformation through a very unique nightmare he had one night. The scene in which Wolf Link awakens in the jail cell is definitely a memorable one, and one can see the emotional connection Aonuma would have felt creating it.

Another intriguing story comes when Aonuma explains how his team created the character Telma. He shares how the character was conceived based on two different actresses, one of which Aonuma was a big fan. I personally would love to know who these two actresses were that inspired such a great character; maybe Aonuma will enlighten us on their identities someday.

What did you think of this episode? Was there a story or explanation that really interested you? Is there a character from Twilight Princess you'd like to know more about? Let us know in the comments!

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A few days back, Nintendo launched a new Twilight Princess retrospective series in which members of the development team shared their memories in making this beloved game. The series' first episode offered some insights into the game's construction, from its momentous reveal to its hectic development period. Nintendo has recently released the second episode of this retrospective series, with Eiji Aonuma and his team sharing thoughts and insights on the characters and story of Twilight Princess, from Wolf Link, to Zant, to Midna...

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The Boss Man: Why Zelda U Should be on Wii U and NX http://www.zeldainformer.com/the-boss-man-why-zelda-u-should-be-on-wii-u-and-nx/ Sun, 28 Feb 2016 17:24:00 +0000 http://localhost/wordpress90/?p=13892

I'm sure you've heard recently the rumors that The Legend of Zelda for Wii U may also be coming out on the NX, with the NX itself releasing this year. While I don't necessarily want to talk heavily about these rumors in particular at this time, I do want to look at the whole idea of Zelda U (totally fan made title) being a release on both the Wii U and NX - specifically about why this is an overall positive - a net gain - for both fans of Zelda and for this Zelda game in particular. In this weeks episode I tackle some fact based looks at how this is a big financial boon for both this game and the future of the series and why all fans should really care about the how well this game sells overall.

However, beyond the statements made in this video I wanted to add a bit of extra flavor in this post, because I know for many it doesn't matter how many facts or angles are taken at supporting this idea, you're going to be upset regardless and maybe even choose to belittle me (what, no way that happens!) for having a stance that is so opposed to your own viewpoint. That flavor is that I have been getting the severe impression that most of the people genuinely upset by this idea of a dual release are talking purely from an illogical, emotional, and arguably selfish viewpoint. Now this doesn't apply to everyone of course - this is just a general feeling I have gotten when reading conversations around this idea. Here is a small sample of the type of statements I have seen:

  • The Wii U wouldn't get a fully developed game - in fact the game itself isn't fully developed due to a dual release for either platform.
  • I bought a Wii U to play Zelda U - it being on NX ruined that purchase.
  • Zelda U will be negatively impacted by being on both platforms.
  • This is an insult to Wii U owners.

I think you get the picture. I can't tell you how factually incorrect these statements actually are. The Wii U would indeed get a fully developed game, just like the GameCube did with Twilight Princess. In fact, an argument can be made that because the game spent most of it's development time for the Wii U that the Wii U version itself may really be the superior version. However, what platform a game is on really isn't wholly relevant to if it's a fully developed game or not. Platforms do not determine the quality of a game and the experience that game offers. Paltforms are a vessel to enjoy these games, and Wii U owners have been acting like that game was taken away. It's not. You're still getting it as expected. Zelda U sales, as evidenced by Twilight Princess in the past, will likely be massively helped by having a dual release, reaching a larger audience than is currently on the Wii U platform.

Now, there is some legit concerns over if you bought a Wii U this year to play Zelda U, you're upset because you would have bought an NX instead to play the game. Hey, I get that, it's fine. I can't argue with your purchasing decisions and reasoning. What I can say is that irregardless, the Wii U itself was likely to be replaced by the NX in roughly a year and a half, with Zelda U arriving about halfway between that. Even if the NX was a 2017 release and Zelda U stayed on Wii U, you'd still be looking to replace the Wii U for the next title anyways. In addition, if you bought the console simply to play one single title - you're still getting it. No one is taking that title away from you. It might have been a smarter decision to wait for the NX - or it might not have. Reality is, we can't know the future. What we do know is that it's coming to Wii U. You will get the game you bought the console for.

At the end however, I understand that this is an emotional thing for many of you. Maybe even a tad bit of entitlement based entirely on the history of the franchise (an exclusive Zelda on every platform). However, I don't think platforms are as important as the games themselves. Zelda U could come out on my phone, on the PlayStation 4, PC, whatever... and I would adjust. Because reality is, I care about the games, the platforms are just the tools to experience them.

As a note, I highly enjoy the content on my Wii U. I even enjoy much of the GamePad functionality. Just like I loved the Wii, GameCube, N64, SNES, and NES before it. But we get in this weird thing where we become fans of a specific platform more so than we are necessarily fans of games - and it's always been a weird conversation to me. Maybe it's something I will cover in a future episode. Games > all, and I will go to where the games I want to play are at. I will own Zelda U for Wii U this year - as will many of you - and ultimately that's what matters. That's what we have been saying we want, right? So what if NX users also get the game day one. Shouldn't really ruin your experience, does it? I guess we won't know until it happens.

Of course, I'm just one person spouting nonsense to a viewer-base that will probably eat me alive. Let me know how you feel, how wrong I am, in the comments below.

(Side note: This episode has arrived several days late due to several issues with the rendering process. This was supposed to be our first 4k video ever, but our rendering platforms are not playing nice with 4k footage. We'll stick with the 1080p format moving forward. Also while the lighting has gotten better this week with my green screen, I'm going to add some extra lighting next time to really make things even better and easier to edit. I'm still working on some other visual elements to make it a bit more appealing instead of just "random guy stands and talks for 20 minutes" - but it's a slow process as I learn more editing techniques.)

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I'm sure you've heard recently the rumors that The Legend of Zelda for Wii U may also be coming out on the NX, with the NX itself releasing this year. While I don't necessarily want to talk heavily about these rumors in particular at this time, I do want to look at the whole idea of Zelda U (totally fan made title) being a release on both the Wii U and NX - specifically about why this is an overall positive - a net gain - for both fans of Zelda and for this Zelda game in particular. In this weeks episode I tackle some fact based looks at how this is a big financial boon for both this game and the future of the series and why all fans should really care about the how well this game sells overall...

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ZI Podcast 77: Rethinking Ganondorf, The Importance of Link’s Name, and Tales From Magfest 2016 http://www.zeldainformer.com/zi-podcast-77-rethinking-ganondorf-the-importance-of-links-name-and-tales-f/ Sun, 28 Feb 2016 18:16:00 +0000 http://localhost/wordpress90/?p=13893

Direct Download (Right Click, Save As) iTunes

This week on the Zelda Informer Podcast Adam, Colin, Chris, and special guest Rin team up to talk about the Magfest experience, Link's name, and the potential of rethinking Ganondorf. They also briefly talk about the Zelda series turning 30, Twilight Princess HD looking better and better every day, how Rin got started on the internet, and so much more. This is definitely one entertaining and extremely engaging cast this week.

Social Media

News & Related Topics

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Direct Download (Right Click, Save As) iTunes

This week on the Zelda Informer Podcast Adam, Colin, Chris, and special guest Rin team up to talk about the Magfest experience, Link's name, and the potential of rethinking Ganondorf. They also briefly talk about the Zelda series turning 30, Twilight Princess HD looking better and better every day, how Rin got started on the internet, and so much more. This is definitely one entertaining and extremely engaging cast this week...

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New 3DS XL Hyrule Edition will Launch in Europe on March 24th http://www.zeldainformer.com/new-3ds-xl-hyrule-edition-will-launch-in-europe-on-march-24th/ Sun, 28 Feb 2016 21:38:00 +0000 http://localhost/wordpress90/?p=13894 Zelda fans in Europe should be pleased, as a New 3DS XL will be launching on March 24th! The 3DS is labeled as the Hyrule Edition, and it is a golden New 3DS XL with the Crest of Hyrule emblazoned onto it. There is no game preloaded onto the 3DS's micro SD card, however. A price was not given.

This is a pretty sweet looking 3DS. Nintendo's special edition consoles have never disappointed me. While the lack of a game may deter some, having a 3DS that shows my love for the Zelda franchise is awesome. If this comes to America I will certainly consider purchasing it.

What do you think of the Hyrule Edition? Does the lack of a game dissuade you? Share any thoughts you may have below.

Source: GoNintendo (via YouTube)

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Zelda fans in Europe should be pleased, as a New 3DS XL will be launching on March 24th! The 3DS is labeled as the Hyrule Edition, and it is a golden New 3DS XL with the Crest of Hyrule emblazoned onto it. There is no game preloaded onto the 3DS's micro SD card, however. A price was not given...

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Rumor: Tons of Info on NX Leaked by Someone With a Nice Track Record http://www.zeldainformer.com/rumor-tons-of-info-on-nx-leaked-by-someone-with-a-nice-track-record/ Mon, 29 Feb 2016 03:17:00 +0000 http://localhost/wordpress90/?p=13895

Nintendo's NX is one of the Nintendo's best kept secrets ever since it was first mentioned by the late Satoru Iwata during a financial briefing last year. There have been numerous patents filed that may or may not have to do with the system, but more importantly there has been a whirlwind of rumors and supposed "leaks" coming out of various sources. Some of them are reportedly those with Software Developement Kits. Others could possibly be an internal leak at Nintendo of America. The one we're covering today however comes from someone who has a pretty interesting track record with leaks. It's a source known only as Geno, and here is what Dual Pixels has to say about the source:

"The source, Geno, that told you Nintendo would release a Pokémon game that utilized a full 3D engine (turned out to be Pokémon X and Y), told you there would be a new type of Pokémon in new said Pokémon game (Fairy), older Pokémon would get new abilities and forms (Mewtwo), told you the PS4 would be capable of producing modern day graphics on a DX11 level “like Unreal Engine 4 and Frostbite 2 (Unreal 4 demoed during PS4 release), told you Microsoft would introduce an omni projection unit that would let game environments to be projected in a near 360-degree fashion around the user (Ilumiroom), and many more way before there were announced is back to tell the Dual Pixels readership information you crave before it’s announced."

As you can see, he's gotten enough right over a number of years that what he has to say about the NX is definitely worth at least hearing out. Here is the whole of what he unveiled about the NX:

I don’t have many details on the device itself but I do have some background for it and some PR techniques they will use for it. A thing to note about this device is that much of it’s production was started in 2014 and many of the stuff I list here was outlined by the late Satoru Iwata before his passing. Hence in the company, the NX is considered the last project of their late president. Employees since his passing utter a phrase at the end of meetings and during idea brainstorms which is “岩田のために!” which roughly translates “For Iwata!”
  • It has a wireless HDMI dongle that attaches flush to the back of the device. A user can pull it out and insert it into any display with a normal sized HDMI output and the devices uses an evolved version of the Wii U’s streaming tech to display in HD to the TV screen.
  • Allegedly the analog controls for movement has small motors in them for full haptic feedback. Meaning if you control a character and hit a wall, the sticks move away from the direction of that wall to simulate running head first into it. This can also be used for jerking when firing a gun, taking damage, moving over rough terrain, ect.
  • It can literally Bluetooth synch with everything, especially smart phone and tablets to the point where one feature is that it can answer phone calls and display text messages from your phone onto the screens itself so you don’t have to stop and answer your smart device.
  • The closest in terms of “power” it gets to is the Xbox One, but an app idea is Wii U x50 and Playstation Vita x100. The key is that all the tech is exactly the same hardware layout as the PS4 and Xbox One which then combine it with the OS’s strong emulation functions and compiler means that any game that can run of a Playstation 4 or Xbox One can easily run on the NX with near-zero modification to the original source code, especially if it runs in Android OS or Unreal Engine 4. This is allegedly why Nintendo has given out the dev kits so late, as one 3rd Party dev put it “It’s the easiest device we’ve ever developed for. You just take your code, compile it and it works.”
  • Look to Pokemon GO to get the idea of the type of social features that will be in NX that will take multiplayer, AR and the StreetPass concept to a whole new level.
  • The real strengths of the device is its usability and ease of use. Developers have described to me more than once that it visually and functionally looks as if “Samsung and the Nintendo 2DS” had a baby, in that it looks friendly but unlike what most people visualize a Nintendo device to typically look. The operating system, named NintendOS alone is very powerful and has so many modern features of mobile operating systems today that Nintendo is trying to be very careful in showing it off for fear that it would be mistaken as running Android. It also has a very strong networking functions as it ties into multiple devices and services allowing a very competent and pervasive eco-system designed to constantly involve the consumer’s lives.

As you can see there is a lot of juicy stuff here. The big focus should probably be on the HDMI dongle - this seems to indicate that this possible in a take with you anywhere system that can be plugged into a TV. However, the details are vague enough that this can't be confirmed just based on the information given. Obviously most will notice that it close in power to the PlayStation 4 and Xbox One, but what I find really interesting that the tech aligns in such a way that it appears to be one of the easiest systems yet to port games too.

We'll see what this amounts too if it's true. There would naturally be concern that it's not powerful enough to withstand the PlayStation 5 in 3 to 5 years, yet we also have no idea what their future ideals are for hardware. If the OS emulates Android with the idea of unification that Apple caries, it's totally possible there could be hardware revisions that come out sooner rather than later to make up the difference down the line. Again though, this is just speculation on my part.

What do you think? Thanks goes out to Dual Pixels for all this information.

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Nintendo's NX is one of the Nintendo's best kept secrets ever since it was first mentioned by the late Satoru Iwata during a financial briefing last year. There have been numerous patents filed that may or may not have to do with the system, but more importantly there has been a whirlwind of rumors and supposed "leaks" coming out of various sources. Some of them are reportedly those with Software Developement Kits. Others could possibly be an internal leak at Nintendo of America. The one we're covering today however comes from someone who has a pretty interesting track record...

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Five Zelda Titles Crack the Wii U Charts This Past Week http://www.zeldainformer.com/five-zelda-titles-crack-the-wii-u-charts-this-past-week/ Mon, 29 Feb 2016 17:51:00 +0000 http://localhost/wordpress90/?p=13896

Zelda titles continue to perform well on the Wii U's eShop, placing five in the top 20 games last week. The new addition to the list would be Twilight Princess HD, which was available for pre-load last week. It debuted at 18, though that is likely to go much higher with the game's release this Friday. The top Zelda game this week was Ocarina of Time at number four. Minecraft continues to hold the top spot, proving just how popular that game still is today. Here is the full top 20 with the Zelda games highlighted:

Software

1. Minecraft: Wii U Edition
2. Super Mario Maker
3. Super Mario World
4. Zelda: Ocarina of Time
5. Super Mario 64
6. Minecraft: Story Mode – Episode 1
7. Super Mario Bros. 3
8. Super Mario Bros.
9. Paper Mario
10. Super Smash Bros. for Wii U
11. Donkey Kong Country
12. EarthBound
13. Super Mario Advance 4: Super Mario Bros. 3
14. Zelda: A Link to the Past
15. Zelda: The Wind Waker HD
16. The Legend of Zelda
17. Shovel Knight
18. Zelda: Twilight Princess HD
19. Donkey Kong 64
20. Super Mario 3D World

Videos

1. Zelda: Twilight Princess HD – What’s New
2. Zelda: Twilight Princess HD Game Features

3. Play Nintendo Introduction Video
4. Zelda: Twilight Princess HD Adventuring with Amiibo
5. Super Smash Bros. – Bayonetta Gets Wicked
6. Yoshi’s Woolly World Adventure Guide Episode 1
7. New Super Mario Bros. U Video
8. Mighty No. 9 Trailer
9. Great Games to Buy with eShop Cards
10. Minecraft: Story Mode Trailer
11. Nintendo Minute – Super Mario Maker SUP-tember Fav levels 1
12. Super Smash Bros. – Final Presentation
13. LEGO Marvel’s Avengers Trailer
14. Yoshi’s Woolly World Adventure Guide Episode 3
15. Yoshi’s Woolly World Adventure Guide Episode 2
16. New Super Luigi U Trailer 6/11/13
17. LEGO Marvel’s Avengers Trailer
18. Oddworld: New ‘n’ Tasty Trailer
19. Mario Tennis: Ultra Smash – Smash the Competition Trailer
20. Star Fox Zero | Introducing Star Fox

With the Twilight Princess HD videos being the top dogs this past week, I wouldn't be shocked to see the game itself reach #1 this week.

Source: Wii U eShop

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Zelda titles continue to perform well on the Wii U's eShop, placing five in the top 20 games last week. The new addition to the list would be Twilight Princess HD, which was available for pre-load last week. It debuted at 18, though that is likely to go much higher with the game's release this Friday. The top Zelda game this week was Ocarina of Time at number four. Minecraft continues to hold the top spot, proving just how popular that game still is today. Here is the full top 20 with the Zelda games highlighted...

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Malo Reminds Us What Happens to Rupee Chests in Twilight Princess HD http://www.zeldainformer.com/malo-reminds-us-what-happens-to-rupee-chests-in-twilight-princess-hd/ Mon, 29 Feb 2016 18:04:00 +0000 http://localhost/wordpress90/?p=13897

Last night the official Zelda twitter account released another tweet regarding Twilight Princess HD straight from Malo himself. In the tweet he reminded us what happens if you open a chest containing a rupee but you don't have room for it, signifying a change from the original release. It was also accompanied by a brand new screenshot depicting Link standing by an open chest. As a reminder, chests remain open regardless if you have room for the rupee inside. Here is how Malo put it:

“…It’s Malo. According to pops with the beard (note: likely referring to Aonuma), the Rupees taken won’t be returned to treasure chests even if your wallet is full. …with this, you should be able to more easily understand how far you have progressed… but where did the excess Rupees go? …You shouldn’t think too hard about it.”

Source: Twitter (Translation by Nintendo Everything)

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Last night the official Zelda twitter account released another tweet regarding Twilight Princess HD straight from Malo himself. In the tweet he reminded us what happens if you open a chest containing a rupee but you don't have room for it, signifying a change from the original release. It was also accompanied by a brand new screenshot depicting Link standing by an open chest. As a reminder, chests remain open regardless if you have room for the rupee inside. Here is how Malo put it...

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Amazon Japan Includes Twilight Princess HD Post Cards as a Pre-Order Bonus http://www.zeldainformer.com/amazon-japan-includes-twilight-princess-hd-post-cards-as-a-pre-order-bonus/ Mon, 29 Feb 2016 18:29:00 +0000 http://localhost/wordpress90/?p=13898

With only a few days left to pre-order the HD re-release of Twilight Princess, Amazon Japan has revealed their pre-order bonus for the game. Included in the order is a 20-set post card collection featuring official art. Characters featured on the cards are Zant, Midna, Link, and more.

Unfortunately, these post cards are not available outside of Japan. If you really want them, you'll have to import here or try your luck with eBay after the game's launch.

Will you be importing a Japanese copy of Twilight Princess HD to receive these collectible post cards? Let us know in the comments below.

Source: Amazon Japan (via Nintendo Everything)

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With only a few days left to pre-order the HD re-release of Twilight Princess, Amazon Japan has revealed their pre-order bonus for the game. Included in the order is a 20-set post card collection featuring official art. Characters featured on the cards are Zant, Midna, Link, and more.

Unfortunately, these post cards are not available outside of Japan. If you really want them, you'll have to import...

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A Load of Zelda Games Have Been Discounted on Best Buy and Amazon http://www.zeldainformer.com/a-load-of-zelda-games-have-been-discounted-on-best-buy-and-amazon/ Mon, 29 Feb 2016 18:49:00 +0000 http://localhost/wordpress90/?p=13899

If you're looking to add some newer Zelda titles to your collection, now may be the time. Best Buy has lowered the price of The Wind Waker HD, Majora’s Mask 3D, Tri Force Heroes, A Link Between Worlds, and Hyrule Warriors on their website. Also, Amazon has price matched A Link Between Worlds and Tri Force Heroes. You can find the games on Best Buy here, ALBW on Amazon here, and TFH on Amazon here.

Each game is $10 USD off the retail price, except for Hyrule Warriors, which is a whole $20 USD off. It's a true Zelda extravaganza for current-generation Zelda titles, originals and remakes alike.

Will you be ordering any of these games? Tell us in the comments below.

Source: Best Buy, Amazon (via Nintendo Everything)

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If you're looking to add some newer Zelda titles to your collection, now may be the time. Best Buy has lowered the price of The Wind Waker HD, Majora’s Mask 3D, Tri Force Heroes, A Link Between Worlds, and Hyrule Warriors on their website. Also, Amazon has price matched A Link Between Worlds and Tri Force Heroes. You can find the games on Best Buy here, ALBW on Amazon here, and TFH on Amazon here.

Each game is $10 USD off the retail price, except for Hyrule Warriors, which is a whole $20 USD off...

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Caption Contest 055: The Real Link-Goro http://www.zeldainformer.com/caption-contest-055-the-real-link-goro/ Mon, 29 Feb 2016 22:14:00 +0000 http://localhost/wordpress90/?p=13901 Happy Leap Day, everybody! I hope you're ready to send February off with one of Zelda Informer's weekly Caption Contests. For the last month, we've been joyously celebrating the Zelda series' beloved mountain folk in what we like to call Goron Month. We've seen wrestling Gorons, we've seen crying Gorons, and we've seen dancing Gorons; and this week, as we bring Goron Month to a rockin' end, we've got what may be the most outrageous Goron picture we could ever hope to find.

Last Week's Contest:

Last week saw Link's Crossbow Training in its first Caption Contest appearance.

By: Colten Gonyer

By: Coral the Llama

By: Joe Barber

By: phd in anime

By: Kenia Abigael EG

And here are our non-photo caption winners:

  • Ryan Bates: "Awkward moments in the Hyrule Fitness locker room."
  • Zelda_N64: "Do us a favor... don't miss."
  • VaatiVire: "Don't hit me in the rocks."
  • Awinita: "Brother, come here! We need a fourth guy for the YMCA dance practice."
  • dizzi: "hrrr? I have no protection this gonna hurt ma goolies bad!!!!........ OW!!!!!!!!"

This Week's Contest:

Believe me; I had this image picked out way before all that gender-neutral, ideal-Link hullabaloo last week.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites, and maybe you will be one of next week's winners!

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Happy Leap Day, everybody! I hope you're ready to send February off with one of Zelda Informer's weekly Caption Contests. For the last month, we've been joyously celebrating the Zelda series' beloved mountain folk in what we like to call Goron Month. We've seen wrestling Gorons, we've seen crying Gorons, and we've seen dancing Gorons; and this week, as we bring Goron Month to a rockin' end, we've got what may be the most outrageous Goron picture we could ever hope to find...

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Zelda 30th Anniversary Art Show Currently Running in Los Angeles http://www.zeldainformer.com/zelda-30th-anniversary-art-show-currently-on-view-in-los-angeles/ Tue, 01 Mar 2016 00:11:00 +0000 http://localhost/wordpress90/?p=13902

The Legend of Zelda just celebrated its 30th anniversary last week, and many fans are expressing their excitement for this historical milestone in a variety of creative ways. Some of the amazing work of such fans is currently on display at the Hero Complex Gallery in Los Angeles, CA, as a special Zelda 30th anniversary exhibition will be running until March 13. Zelda fans from all around are encouraged to visit HCG and celebrate works inspired by the timeless game series, and perhaps even take home a piece for themselves.

From now until March 13, The Legend of Zelda 30th Anniversary Art Celebration will be on view at the Hero Complex Gallery in Los Angeles, CA. Since its opening reception last Friday, the exhibition -- a joint presentation by the HCG and California artist Jason Liwag -- has given Zelda fans the chance to appreciate "new works by today's top artists inspired by the world of the classic game."

The Hero Complex Gallery is located at:

2020 South Robertson Blvd.

Studio D

Los Angeles, CA 90034

Art and Zelda fans are free to peruse the works on display Wednesdays through Sundays, from 11 A.M. to 6 P.M. PST, until the show ends on March 13. A hefty collection of Zelda artwork is also currently available for purchase on the Hero Complex Gallery website right here.

I am going to make it a point to visit the show sometime in the next few weeks, representing the many Zelda Informer readers who can't make the trek to LA. If there's anything you would like to see from the show, let me know in the comments!

Source: Hero Complex Gallery (via Urban Vinyl Daily)

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The Legend of Zelda just celebrated its 30th anniversary last week, and many fans are expressing their excitement for this historical milestone in a variety of creative ways. Some of the amazing work of such fans is currently on display at the Hero Complex Gallery in Los Angeles, CA, as a special Zelda 30th anniversary exhibition will be running until March 13. Zelda fans from all around are encouraged to visit HCG and celebrate works inspired by the timeless game series, and perhaps even take home a piece for themselves...

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Come Watch Arguably the Best Zelda Inspired Live Action Short Movie Ever http://www.zeldainformer.com/come-watch-arguably-the-best-zelda-based-live-action-short-movie-ever/ Tue, 01 Mar 2016 05:15:00 +0000 http://localhost/wordpress90/?p=13903

There have been a lot of fan attempts at creating Zelda movies over the years. While some projects were shut down because they infringed too much on Nintendo's copyright, other projects pressed onward with some mild success. The quality of these projects is often debated at times, with the most successful project being The Legend of Neil parody series. Today I had the pleasure of being introduced to a film I had no idea existed. It's called Birth of a Hero, and it chronicles Link's journey in a land adjacent to Hyrule as he looks to save his people and become the Hero he was always meant to be. There is some dialogue and yes, Link does speak for very brief moments, but all of it works together masterfully.

The flick lasts about 14 minutes long. It features amazing cinematography, well placed dialogue, and a great story arc. Of course the film doesn't call the character Link, nor does it call the Triforce the Triforce. They go out of their way to ensure this original work goes unharmed. Link is known as K-Nil and the baddie is a complete original warlord called Rugaur. The film is produced and directed by David Delayat and Amandine Cugurra. The ending leaves one to believe there could very well be much more to this story - thus I hope for this film to be highly successful because yes, I want to see so much more. I think you'll all agree once you give it a watch yourself above.

You can check out Birth of a Hero on facebook.

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There have been a lot of fan attempts at creating Zelda movies over the years. While some projects were shut down because they infringed too much on Nintendo's copyright, other projects pressed onward with some mild success. The quality of these projects is often debated at times, with the most successful project being The Legend of Neil parody series. Today I had the pleasure of being introduced to a film I had no idea existed. It's called Birth of a Hero, and it chronicles Link's journey in a land adjacent to Hyrule as he looks to save his people and become the Hero...

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Twilight Princess HD: Massive Review Roundup http://www.zeldainformer.com/twilight-princess-hd-massive-review-roundup/ Tue, 01 Mar 2016 18:47:00 +0000 http://localhost/wordpress90/?p=13904 By the end of this week, a lot of Zelda fans will finally be getting there hands on Twilight Princess HD. With the release being in a few days for most regions, the anticipation must be killing a whole lot of eager Zelda fanatics. Like with any Zelda title, we here at Zelda Informer can't wait to get our hands on to what is sure to be a fun time. For the press who have gotten a chance to fully experience the game first though, we present to you a massive review roundup for Twilight Princess HD.

According to Metacritic, Twilight Princess HD has received an overall positive reception thus far. The game currently sits at an overall average of about 85% and has received at least thirteen "90% or higher" scores. At the moment, it has only garnered one perfect score from the gaming news site God is a Geek, stating that it "does everything its predecessor did but better." Check out the full roundup of review scores below.

Be sure to come back to Zelda Informer to not only check out our eventual full review and thoughts on Twilight Princess HD, but to also find our full walkthrough of this remastered Zelda title. What do you think of the reviews the game has recieved so far? Do you think it deserves better? Let us know in the comments below!

Source: Metacritic

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By the end of this week, a lot of Zelda fans will finally be getting there hands on Twilight Princess HD. With the release being in a few days for must regions, the anticipation most be killing a whole lot of eager Zelda fanatics. Like with any Zelda title, we here at Zelda Informer can't wait to get our hands on to what is sure to be a fun time. For the press who have gotten a chance to fully experience the game first though, we present to you a massive review roundup for Twilight Princess HD...

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Aonuma Talks About How His Family Life and Work Life Were Connected Through Twilight Princess http://www.zeldainformer.com/aonuma-talks-about-how-his-family-life-and-work-life-were-connected-through/ Tue, 01 Mar 2016 22:53:00 +0000 http://localhost/wordpress90/?p=13906

Today, Nintendo Life released a short interview with Eiji Aonuma, the Zelda series' producer. Aonuma reminisces about how the original release of Twilight Princess connected his family and work lives, by his son and wife playing the game after it came out. Included below are some highlights from the interview.

"There's lots of different things that make Twilight Princess an important title, and I don't have a single conclusive answer for you. However, there was one thing rather personal to me that stands out. Until the original version was released, my wife had never shown any interest in playing any of the games I'd made. But all of a sudden, without any encouragement from me at all, she played through the whole of Twilight Princess together with our son, who was just three at the time."

"Even my son, who at the time was too scared of the Imp Poes to play the game has recently played through the Wii version. I didn't have to encourage him to either, he said that he just thought that maybe now he'd be able to play though to the end. I think that maybe this game has something to it that means you can play it even now without the game feeling too dated. And I think that is even more true with this HD version where you can experience the setting much more vividly. I hope that both people who played the original and those who didn't will be able to really enjoy delving into the game's world in this new version. (I'm quite sad that I wasn't able to tell my son that if he waited a little bit longer then he'd be able to play an HD version, haha)."

What do you think of Aonuma's outlook on how Twilight Princess is important to him? Let us know your thoughts in the comments below.

Source: Nintendo Life

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Today, Nintendo Life released a short interview with Eiji Aonuma, the Zelda series' producer. Aonuma reminisces about how the original release of Twilight Princess connected his family and work lives, by his son and wife playing the game after it came out. Included below are some highlights from the interview.

"There's lots of different things that make Twilight Princess an important title, and I don't have a single conclusive answer for you. However, there was one..."
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Mases Mart: Downfall Timeline, Dungeons in Twilight Princess http://www.zeldainformer.com/mases-mart-downfall-timeline-dungeons-in-twilight-princess/ Wed, 02 Mar 2016 07:48:00 +0000 http://localhost/wordpress90/?p=13907 On this week's episode of Mases Mart, I briefly discuss the ever so sensitive topic of the Zelda Timeline, in particular, what my thoughts are on the Downfall Timeline. Additionally, I touch on a variety of topics including the various dungeons in Twilight Princess, emulators, and whether or not I feel Hyrule Warriors is actually a Zelda game.

As always, there are several ways to submit your question for next week's mailbag, and the easiest way is to simply post it right here in the comments below. Each week I try to answer between 4-6 questions to keep the video within a reasonable time limit. Next week's mailbag will once again cover a wide array of topics, so feel free to send in questions about any games, the series as a whole, or other aspects of the Zelda community.

Questions

  • 00:06 - Is Hyrule Warriors a Zelda game?
  • 00:50 - What are your thoughts on the Downfall Timeline from Hyrule Historia?
  • 03:36 - What do you think about emulators?
  • 05:18 - What are your top 3 dungeons from Twilight Princess?
  • 07:36 - What type of dungeon format do you think we'll see in Zelda Wii U?

Background music courtesy of Zelda Reorchestrated.

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On this week's episode of Mases Mart, I briefly discuss the ever so sensitive topic of the Zelda Timeline, in particular, what my thoughts are on the Downfall Timeline. Additionally, I touch on a variety of topics including the various dungeons in Twilight Princess, emulators, and whether or not I feel Hyrule Warriors is actually a Zelda game...

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Nintendo Direct Tomorrow at 4pm CT, Wii U and 3DS Games Through Summer http://www.zeldainformer.com/nintendo-direct-tomorrow-at-4pm-ct-wii-u-and-3ds-games-through-summer/ Wed, 02 Mar 2016 15:41:00 +0000 http://localhost/wordpress90/?p=13908

The first big Nintendo Direct of 2016 is arriving tomorrow. Scheduled to begin at 4pm CT, the Direct will deal with games for both the 3DS and Wii U going all the way through summer. Nintendo does note that this direct will not contain any information about Nintendo's next platform, codenamed NX, nor will it contain information about Nintendo's mobile games (a bit strange given how close Miitomo is to launching). That being said, we will assuredly get a nice final advertisement for Twilight Princess HD, updates on Hyrule Warriors Legends, more stuff about Star Fox Xero, and despite only running through summer, we could finally get another glimpse at Zelda U. Nintendo has a habit of breaking the general time frame of their Nintendo Directs with about one title every time.

Of course there could be surprise new game announcements, something that is always exciting. Either way, tune in right here on Zelda Informer tomorrow for all the latest big Zelda news from the direct!

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The first big Nintendo Direct of 2016 is arriving tomorrow. Scheduled to begin at 4pm CT, the Direct will deal with games for both the 3DS and Wii U going all the way through summer. Nintendo does note that this direct will not contain any information about Nintendo's next platform, codenamed NX, nor will it contain information about Nintendo's mobile games (a bit strange given how close Miitomo is to launching). That being said, we will assuredly get a nice final advertisement for Twilight Princess HD, updates on Hyrule Warriors Legends, more stuff about...

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Nintendo Discusses Twilight Princess HD: Frame Rate, Wolf Link amiibo, Tough Enhancements, and More http://www.zeldainformer.com/nintendo-discusses-twilight-princess-hd-frame-rate-wolf-link-amiibo-tough-e/ Wed, 02 Mar 2016 16:13:00 +0000 http://localhost/wordpress90/?p=13909

Zelda's producer, Eiji Aonuma, joined Wii U assistant director Tomomi Sano to sit down with Nintendo Life and express their thoughts behind the development of Twilight Princess HD. The full interview has been released, and highlights are located below. The two talk about frame rate, enhancements that were tough to put in the game, amiibo, and more.

Thought process behind releasing a remake of Twilight Princess:

Aonuma: This was quite some time ago now, but back when we were discussing the direction to take with the art style for the new Zelda game on Wii U, we tried experimenting with what past Zelda games would look like in HD. Although it wasn’t our original intention, we found some of them worked especially well in HD and we decided to create remakes for them. As you know, The Wind Waker HD was the first of these. We wanted to continue straight on and make the Twilight Princess HD remake, but it was around this point that work on the new Zelda game on Wii U really started and so the Zelda team was needed for that instead. So we started looking for somewhere that we could trust to handle this project and found Tantalus, who have a good reputation with producing remakes. With their help, we finally managed to complete Twilight Princess HD.

The frame rate:

Aonuma: "The original framerate was 30fps. We decided to stay faithful in the remake and kept it as is. There wasn’t any pressure that forced us to do so, we just wanted to make sure that the gameplay still felt the same as in the original. Still, we have adjusted the speed of a number of cutscenes that appeared a bit slow when looking at them now."

Enhancements that were tough to put into the game:

Aonuma: "Swimming in particular stands out for me. Throughout the Zelda series, including Twilight Princess, we have often used underwater gameplay as a contrast to playing on land. For underwater sections, you need to make the movements heavier to replicate the effect of the water pressure, and this tends to make the gameplay a bit more stressful. We’ve long been trying to find a ways to reduce that feeling of stress. Although we gave this a lot of thought when we were making the original in the first place, when it came to this remake I still felt there was room for improvement. So we did our best to make this as stress free as possible this time."

Sano: "We also went through a lot of trial and error with the graphics. When we created more precise models of objects to go with the higher resolution, we found that everything was too clear and we lost that soft and delicate atmosphere that you get in particular at twilight or with the light in a forest. We had to strike a balance between the parts where we could be precise and the parts where we tried not to make things too clear. We worked hard to make the graphics look really nice while still preserving the feel of the original."

Inspiration for the Miiverse stamps:

Sano: "There were lots of treasure chests placed around the world of Twilight Princess, but most of them just contained rupees. By placing lots of different items inside them, it makes it more exciting for players when they open one, and if it’s something they can actually use, that’s even better. So we decided to put in stamps that can be used in Miiverse. We thought about what kind of things players would be able to use while talking to each other and would actually be useful to them, and in the end this led us to settle on pictures of the characters with different expressions as well as the Hylian alphabet. We also tried to find the right size for these stamps so that they are perfect both for using and viewing, and we hope you will have fun trying them out in Miiverse."

Wolf Link amiibo:

Sano: "Wolf Link and Midna both have distinctive designs and are popular characters with fans. If players buy an amiibo, they expect an appropriate in-game bonus for doing so, so I thought that something related to Link’s wolf form would work well. While brainstorming a few ideas, we had the realization that some of the enemies designed to be fought as human Link could also be defeated while in wolf form. We thought that maybe we could create a place where you could have some exciting battles against combinations of those enemies."

"I also thought it would be nice if players who have any of the Zelda-related amiibo already released also got some kind of in-game bonus too. So we made it so that if you use these amiibo while playing, you can receive some bonuses that help you out if you are in trouble. However, the Ganondorf amiibo still posed a bit of a problem. Even though it’s still an amiibo, it’s hard to imagine Ganondorf helping Link in any way. After giving it a lot of thought, I feel that in the end we managed to come up with a solution that provides a worthy challenge to players."

What do you think of Aonuma and Sano's comments regarding the HD re-release of Twilight Princess? As always, let us know in the comments.

Source: Nintendo Life

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Zelda's producer, Eiji Aonuma, joined Wii U assistant director Tomomi Sano to sit down with Nintendo Life and express their thoughts behind the development of Twilight Princess HD. The full interview has been released, and highlights are located below. The two talk about frame rate, enhancements that were tough to put in the game, amiibo, and more.

Thought process behind releasing a remake of Twilight Princess...

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Toys R' Us Offers a Gift to Those Who Buy The Twilight Princess HD amiibo Bundle http://www.zeldainformer.com/toys-r-us-offers-a-gift-to-those-who-buy-the-tphd-amiibo-bundle/ Wed, 02 Mar 2016 19:09:00 +0000 http://localhost/wordpress90/?p=13900

The chain of toy distribution stores Toys R' Us is holding a special promotion with the purchase of The Legend of Zelda: Twilight Princess HD amiibo bundle, to any customers who decide to acquire it at their shops. Fans who buy this package will get a $10 gift card for all of their stores.

This promotion only applies to the amiibo bundle pack, not to the limited edition pack (which includes the Sound Selection CD in Europe and Japan). Also, this promotion is only valid for the in-store acquisition of the pack, so there's no taking advantage of the promotion if you buy it online.

It might be a good idea to visit a Toys R' Us if you still want to buy the game. Leave us your thoughts on this in the comments below!

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The chain of toy distribution stores Toys R' Us is holding a special promotion with the purchase of The Legend of Zelda: Twilight Princess HD amiibo bundle, to any customers who decide to acquire it at their shops. Fans who buy this package will get a $10 gift card for all of their stores.

This promotion only applies to the amiibo bundle pack, not to the limited edition pack (which includes the Sound Selection CD in Europe and Japan)...

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Zelda is Completely Full of Herself in New Dorkly Short http://www.zeldainformer.com/zelda-is-completely-full-of-herself-in-new-dorkly-short/ Wed, 02 Mar 2016 17:37:00 +0000 http://localhost/wordpress90/?p=13905 Despite everything that I have experienced so far when playing through the Zelda series there's always been one thing that bothers me the most: why is it always called The Legend of ZELDA? I get that Princess Zelda is intertwined in about 95% of the series, but why does she always get top billing instead of Link? He's the one who goes out and does a majority of the quest without her. There are even some Zelda games that don't even have her in it and yet the main title is still The Legend of Zelda! Well as Dorkly shows in their new animated short, Link feels about the same way as I do.

In the animated short, Link has once again valiantly defeated Ganon, but the princess proclaims that his heroic quest will always be known as, "The Legend of Zelda". Link takes offense to that and thinks it should be called "The Legend of Link" instead. That's when Zelda shows just how narcissistic she is and says, referring to herself in third person, that "this legend's all about Zelda." Link even states that aside from dressing up as Sheik, she hasn't really been that much help to him on his quests. Just as he's about to leave on a quest that doesn't involve her in order to fight an evil mask, she proclaims that that adventure will be called "The Legend of Zelda: Majora's Mask."

What do you think of this short? Will Link ever get some main title credit? Let us know in the comments below!

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Despite everything that I have experienced so far when playing through the Zelda series there's always been one thing that bothers me the most: why is it always called The Legend of ZELDA? I get that Princess Zelda is intertwined in about 95% of the series, but why does she always get top billing instead of Link? He's the one who goes out and does a majority of the quest without her. There are even some Zelda games that don't even have her in it and yet the main title is still The Legend of Zelda!...

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Malo Talks About the Iron Boots in a New Twilight Princess HD Tweet http://www.zeldainformer.com/malo-talks-about-the-iron-boots-in-a-new-twilight-princess-hd-tweet/ Wed, 02 Mar 2016 16:28:00 +0000 http://localhost/wordpress90/?p=13910

Malo is back once again with another tweet regarding Twilight Princess HD. This time around, we learn about the Iron Boots and their functions. Malo seems to be suspicious of Link, and is wary of Link trying to use the boots to steal. Relax Malo, this is Twilight Princess, not Link's Awakening.

“…It’s Malo. He’s wearing boots made of iron… But why could he stand upside-down… Normally he should have fallen… Until the trick is exposed, I won’t let him out of my shop even for one step…”

What do you think of the Iron Boots in Twilight Princess? Let us know in the comments.

Source: Nintendo Everything

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Malo is back once again with another tweet regarding Twilight Princess HD. This time around, we learn about the Iron Boots and their functions. Malo seems to be suspicious of Link, and is wary of Link trying to use the boots to steal. Relax Malo, this is Twilight Princess, not Link's Awakening.

“…It’s Malo. He’s wearing boots made of iron… But why could he stand upside-down…"
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Nintendo Has Released a Trailer for the Wolf Link Costume in Super Mario Maker http://www.zeldainformer.com/nintendo-has-released-a-trailer-for-the-wolf-link-costume-in-super-mario-ma/ Wed, 02 Mar 2016 16:38:00 +0000 http://localhost/wordpress90/?p=13911 As we reported on before, Wolf Link is coming to Super Mario Maker as a costume. This brings the number of Zelda costumes in Super Mario Maker up to seven: Link, Princess Zelda, Toon Link, Ganondorf, Sheik, Totem Link (Tri Force Heroes), and Wolf Link.

Above is a trailer released by Nintendo showing off Wolf Link in action. Wolf Link attempts to best an underground level resembling a Zelda-like challenge. At the end we hear the familiar Twilight Princess tune after Wolf Link rides down the flag pole to victory.

Will you be playing as Wolf Link in Super Mario Maker? Let us know via the comment section.

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As we reported on before, Wolf Link is coming to Super Mario Maker as a costume. This brings the number of Zelda costumes in Super Mario Maker up to seven: Link, Princess Zelda, Toon Link, Ganondorf, Sheik, Totem Link (Tri Force Heroes), and Wolf Link.

Above is a trailer released by Nintendo showing off Wolf Link in action. Wolf Link attempts to best an underground level...

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Nintendo Wants Fans to Share Memories of Twilight Princess on Twitter Using #MidnaMemories http://www.zeldainformer.com/nintendo-wants-fans-to-share-memories-of-twilight-princess-on-twitter-using/ Wed, 02 Mar 2016 16:48:00 +0000 http://localhost/wordpress90/?p=13912 Nintendo has put out the call on Twitter for Zelda fans to share their finest memories of Twilight Princess. To do this, they have instructed everyone to use the hashtag #MidnaMemories (which is quite catchy if I do say so myself). Also shown off in the tweet is some nice Midna art.

If you visit the hashtag, many fans have already shared their memories. Some cite the cat quest, using the Fishing Rod during the final boss battle, and getting stuck in jail. Twilight Princess is sure an interesting adventure!

What are your favorite memories of Twilight Princess? Feel free to share them below. Also — if you mention us in your #MidnaMemories tweet using @ZeldaInformer, we just might retweet you!

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Nintendo has put out the call on Twitter for Zelda fans to share their finest memories of Twilight Princess. To do this, they have instructed everyone to use the hashtag #MidnaMemories (which is quite catchy if I do say so myself). Also shown off in the tweet was some nice Midna art.

If you visit the hashtag, many fans have already shared their memories. Some cite the cat quest...

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Nintendo of Canada Begins Contest to Find Their Country's Biggest Zelda Fan http://www.zeldainformer.com/nintendo-of-canada-begins-contest-to-find-their-countrys-biggest-zelda-fan/ Wed, 02 Mar 2016 17:33:00 +0000 http://localhost/wordpress90/?p=13913 To be a true Zelda fan means having to dedicate part of your life (if not all of it) to this historic game series. Whether you were there in 1986 to play the very first Zelda game or you came late into the series run, as long as you're a fan with a thirst for adventure, this franchise will always be there for you.

As explained in the video above, Nintendo of Canada is celebrating the upcoming releases of Twilight Princess HD and Hyrule Warriors Legends by throwing a contest to see who is their country's biggest Zelda fan. Besides having to live in Canada, in order to enter this contest you must either submit a fan video, artwork, cosplay, or even share the experience you've had with the series. In order to submit your entry, you have to use either your Facebook or Twitter account while using the hashtags #ZeldaFan and #NintendoContest.

The Grand Prize winner will not only have their contest submission displayed during a Symphony of the Goddesses Canada show, but will also receive a Zelda prize pack that includes Twilight Princess HD, Hyrule Warriors Legends, a Wii U and a New Nintendo 3DS XL. Two first prize winners will also each receive a copy of Twilight Princess HD and Hyrule Warriors Legends. The contest has already begun and will be taking submissions until the end of March 14th. To see all of the official rules, be sure to check out Nintendo of Canada's official contest page for more info.

What do you think of this news? If you're a Zelda fan from Canada, will you be entering this contest? Let us know in the comments below and good luck to all the fans who do enter the contest!

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To be a true Zelda fan means having to dedicate part of your life (if not all of it) to this historic game series. Whether you were there in 1986 to play the very first Zelda game or you came late into the series run, as long as you're a fan with a thirst for adventure, this franchise will always be there for you...

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Weekly Famitsu Magazine Shows Off Twilight Princess HD http://www.zeldainformer.com/weekly-famitsu-scans-show-off-twilight-princess-hd/ Wed, 02 Mar 2016 19:30:00 +0000 http://localhost/wordpress90/?p=13914 This week's Famitsu magazine has been released, and Twilight Princess HD is featured among the issue. A full page has been dedicated to showing off Twilight Princess HD, complete with pricing for both the regular and special editions of the game, as well as reconfirming the launch date for March 10th. Screenshots of the game line the bottom of the advertisement, giving potential buyers a glimpse of the game's stunning visuals.

This ad only fuels my hype more.Twilight Princess HD was a shock announcement for me, and having recently completed a guide for it, I'm ready to sink some time into this remastered port. Twilight Princess has been my favorite Zelda game for quite some time, and I just can't wait for more. I especially hope the Cave of Shadows will be as fun as I think it will be.

As the release of Twilight Princess HD draws closer, do you have any memories or thoughts of the game? Share your thoughts with us below.

Source: Nintendo Everything

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This week's Famitsu magazine has been released, and Twilight Princess HD is featured among the issue. A full page has been dedicated to showing off Twilight Princess HD, complete with pricing for both the regular and special editions of the game, and reconfirming the launch date for March 10th. Screenshots of the game line the bottom of the advertisement, giving potential buyers a glimpse of the game's stunning visuals...

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Twilight Princess Developers Reminisce About Dungeons and Gameplay in a Third Retrospective Video http://www.zeldainformer.com/kitagawa-aonuma-and-others-reminisce-on-twilight-princesss-dungeons-and-gam/ Wed, 02 Mar 2016 19:41:00 +0000 http://localhost/wordpress90/?p=13915 Several of Twilight Princess HD's key staff members have been reminiscing on the development of the original game. This time, director Eiji Aonuma and dungeon designer Koji Kitagawa give their thoughts on the dungeons and gameplay of Twilight Princess. Kitagawa states that because the world was bigger and more realistic, they designed the dungeons to be the same. Aonuma presents the challenges of dungeon design and incorporating unique items into each one. He also specifically states that the Spinner was quite hard to present a use for, while Kitagawa continues that the Stallord boss fight was finalized before the Spinner's functions, which presented another challenge.

It's pretty interesting to see these developers I've respected for so many years admit that they had so many challenges to face. I find it particularly impressive that they were able to pin down the specifics of the Stallord boss fight before defining how its core weapon would function. It's a process I use myself during my own game and story design projects.

Do you have any memories of Twilight Princess to share? Let us know below.

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Several of Twilight Princess HD's key staff membershave been reminiscing on the development of the original game. This time, director Eiji Aonuma and dungeon designer Koji Kitagawa give their thoughts on the dungeons and gameplay of Twilight Princess. Kitagawa states that because the world was bigger and more realistic, they designed the dungeons to be the same. Aonuma presents the challenges of dungeon design and incorporating unique items into each one...

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Twilight Princess Frame Rate Test Shows the Stability Between All Three Versions http://www.zeldainformer.com/twilight-princess-frame-rate-test-shows-the-stability-between-all-three-ver/ Wed, 02 Mar 2016 18:43:00 +0000 http://localhost/wordpress90/?p=13916 The last few weeks of Twilight Princess HD have been absolutely nothing but graphical comparisons with all three versions of the game. With the game's HD release in the next few days, comparisons between these three versions of the exact same Zelda title will probably not be stopping anytime soon. This most recent video from the folks over at DigitalFoundry proves my point as they show the frame rate comparisons between the Wii U, Wii, and GameCube versions of Twilight Princess.

Now for those who don't know, most video games nowadays run on an average of about 30 FPS (frames per second). There are more recent current gen games (like titles for the PS4 and Xbox One) that have now been running at an average of about 60 FPS. What this means is that a 30 FPS game runs at a standard quality while a 60 FPS title runs at a higher quality. In the case of Twilight Princess, all three versions of the game run at a standard quality of 30 FPS.

What's the most surprising thing to discover when watching this video is that out of all three versions of this Zelda game to have frame rate issues, it's the Wii U one. This becomes apparent when they enter the swamp area of Faron Woods and the fog causes the Wii U version to dip in frame rate. DigitalFoundry brings up a little later in the video that the frame rate drop could be due to the fact that Twilight Princess HD is being forced to output 1080p quality because of the system it's on. The older versions of Twilight Princess don't have to process their versions in higher visual quality as well which is why they are not suffering the same frame rate issues as the Wii U version.

What do you think of this comparison video? Would you love to see a future Zelda title run at a full 60 FPS? Let us know in the comments below!

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The last few weeks of Twilight Princess HD have been absolutely nothing but graphical comparisons with all three versions of the game. With the game's HD release in the next few days, comparisons between these three versions of the exact same Zelda title will probably not be stopping anytime soon. This most recent video from the folks over at DigitalFoundry proves my point as they show the frame rate comparisons between the Wii U, Wii, and GameCube versions of Twilight Princess...

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Nintendo Showcases Link as a Hyrule Warriors Legends Character, Will be Showing off More Soon http://www.zeldainformer.com/nintendo-showcases-link-as-a-hyrule-warriors-legends-character-will-be-show/ Wed, 02 Mar 2016 18:38:00 +0000 http://localhost/wordpress90/?p=13917 Up until the release of Hyrule Warriors Legends, Nintendo will be showcasing each and every playable character in the game until launch. For the first character we are greeted with a familiar face. In fact, he's the star of the game: Link.

The hero-in-green's Master Sword is in the spotlight, as well as the Spinner weapon. I personally use the Spinner more often than any other because of the sheer damage it can cause. Either way, the GIF provided in Nintendo's tweet above definitely shows off Link's abilities on the battlefield.

We'll be sure to share all of the other GIFs Nintendo tweets out in anticipation of Hyrule Warriors Legends.

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Up until the release of Hyrule Warriors Legends, Nintendo will be showcasing each and every playable character in the game until launch. For the first character we are greeted with a familiar face. In fact, he's the star of the game: Link.

The hero-in-green's Master Sword is in the spotlight, as well as the Spinner weapon. I personally use the Spinner more often than any other because of the sheer damage it can cause...

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Nintendo Manages to Sell Over 30K Total Units This Week According to Japan Sales Charts http://www.zeldainformer.com/nintendo-manages-to-sell-over-30k-total-units-this-week-according-to-japan/ Wed, 02 Mar 2016 19:33:00 +0000 http://localhost/wordpress90/?p=13918 It seems that Nintendo has been increasing in popularity again over in Japan recently. This week's sales figures from Japan have just recently been revealed and show that Nintendo is looking pretty confident leading into the months of not only E3, but the official reveal of the NX. Let us take a gander at where all of the Nintendo hardware landed this week on Japan's hardware sales chart.

We begin with the Nintendo 3DS LL (8th) as it managed to sell 550 units in Japan. As for the other Nintendo 3DS models, the standard version (6th) sold 2,694 units, the basic New 3DS model (5th) sold 4,944 units, and the New 3DS LL model (3rd) sold a whopping 17,257 units according to the sales charts. While all of that was happening, the Wii U (4th) did manage to get 5,392 units out the door. The full Japan hardware sales chart for this week can be seen below.

  1. Sony PlayStation 4 – 26,502 units sold
  2. Sony PlayStation Vita – 17,368 units sold
  3. New Nintendo 3DS LL – 17,257 units sold
  4. Nintendo Wii U – 5,392 units sold
  5. New Nintendo 3DS – 4,944 units sold
  6. Nintendo 3DS – 2,694 units sold
  7. Sony PlayStation 3 – 1,493 units sold
  8. Nintendo 3DS LL – 550 units sold
  9. Microsoft Xbox One – 60 units sold

What do you think of this week's Japan hardware sales charts? Do you think Nintendo will have a dominant showing at this year's E3? Let us know in the comments below.

Source: 4gamer (via Nintendo Everything)

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It seems that Nintendo has been increasing in popularity again over in Japan recently. This week's sales figures from Japan have just recently been revealed and show that Nintendo is looking pretty confident leading into the months of not only E3, but the official reveal of the NX. Let us take a gander at where all of the Nintendo hardware landed this week on Japan's hardware sales chart...

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Nintendo Force's 20th Issue is Still Up For Preorder Until March 6th Through their Patron http://www.zeldainformer.com/nintendo-forces-20th-issue-is-still-up-for-preorder-until-march-6th-through/ Wed, 02 Mar 2016 19:46:00 +0000 http://localhost/wordpress90/?p=13919 Nintendo Force's Twitter has posted a reminder that we have until March 6th to preorder Issue #20. Those interested can receive the digital edition of their magazine by pledging $2.99 per issue, and a print edition for $4.99, to their Patreon. This issue features articles on Zelda U, Twilight Princess HD and a special article for The Legend of Zelda's 30th anniversary. The cover art for the 20th issue is Hyrule Warriors Legends.

This magazine reminds me of Nintendo Power, of which I have fond memories. Nintendo Force is a brilliant publication that I strongly recommend supporting if you enjoy Nintendo, news about their games and anything relating to them.

Do you back Nintendo Force on Patreon? Let us know any thoughts you might have below.

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Nintendo Force's Twitter has posted a reminder that we have until March 6th to preorder Issue #20. Those interested can receive the digital edition of their magazine by pledging $2.99 per issue, and a print edition for $4.99, to their Patreon. This issue features articles on Zelda U, Twilight Princess HD and a special article for The Legend of Zelda's 30th anniversary. The cover art for the 20th issue is Hyrule Warriors Legends...

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Nintendo's Promotional Video for the New 3DS XL Hyrule Edition is Fun to Watch http://www.zeldainformer.com/nintendos-promotional-video-for-the-new-3ds-xl-hyrule-edition-is-fun-to-wat/ Wed, 02 Mar 2016 19:50:00 +0000 http://localhost/wordpress90/?p=13920 As was revealed back in January, the gold New Nintendo 3DS XL Hyrule Edition is finally releasing in Europe after its debut in North America last year. Nintendo has celebrated with a brand new promotional video for the system, which you can watch above.

This is probably one of the best promotions for a 3DS system I've seen. Seeing the symbols appear on the system itself was a clever design choice for this video, and the familiar music in the background conveyed that this is truly a Zelda-esque 3DS. I have personally owned the Hyrule Edition since its launch in the US, and I do not regret it. This is one beautiful unit I would recommend to any Zelda fan.

What do you think of the video? Does it make you want to purchase a New 3DS XL Hyrule Edition? Let us know in the comments.

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As was revealed back in January, the gold New Nintendo 3DS XL Hyrule Edition is finally releasing in Europe after its debut in North America last year. Nintendo has celebrated with a brand new promotional video for the system, which you can watch above.

This is probably one of the best promotions for a 3DS system I've seen. Seeing the symbols appear on the system itself was a clever design choice for this video, and the familiar music in the background...

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Game Analyst Feels Confident About Nintendo's Mobile Endeavors http://www.zeldainformer.com/game-analyst-feels-confident-about-nintendos-mobile-endeavors/ Wed, 02 Mar 2016 21:44:00 +0000 http://localhost/wordpress90/?p=13922 Every time you use to hear somebody talk about Nintendo and mobile in the same sentence, it would always be about the Game Boy or even the Nintendo DS. It's hard to believe that nowadays when people talk about a mobile version of Nintendo, they're actually referring to using your phone in order to play Zelda. While I still have my doubts regarding Nintendo's partnership with DeNA, other people think that this will be a major success.

In a recent interview with CNBC, game analyst and CEO of the advisory group Kantan Games Serkan Toto feels confident that not only will Nintendo succeed in the mobile market, but will do better than the other game publishers currently out there. With Nintendo's first foray into mobile gaming technically being a game from one of their biggest portable franchises around (Pokémon Go), you can see where this analyst gets his confidence. You can read what he part of what he had to say in the quote below.

"Nintendo is the most iconic game maker in the planet and have unrivalled, self-developed Intellectual Properties (IPs). But investors are wondering how aggressive Nintendo will be at entering the mobile gaming market. Peers like Activision Blizzard and Electronics Arts in the U.S. have also struggled to tap the mobile space for profits, but Nintendo have some advantages here. Firstly they have chosen the right partner – DeNA, which have years of experience in mobile gaming. Its core target group have all migrated to tablet and mobile, but everybody wants Mario Kart on their mobile, if they released that, they would make billions.

Nintendo is a very Japanese, very conservative company. It doesn't help that they are based in Kyoto, in a bit of a bubble, away from the metropolis. But investors I speak to are more positive. Even in the last 3-4 months, as their 1st application has been named and it has been dated, there is a trailer and a rollout strategy. So longer-term things are looking positive."

To read the full interview, just head on over to CNBC to find out what else Toto had to say. What do you think about Nintendo's foray into the mobile market? Will you be trying out Pokémon Go when it gets released? Let us know in the comments below!

Source: CNBC (via GoNintendo)

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Every time you use to hear somebody talk about Nintendo and mobile in the same sentence, it would always be about the Game Boy or even the Nintendo DS. It's hard to believe that nowadays when people talk about a mobile version of Nintendo, they're actually referring to using your phone in order to play some Zelda. While I still have my doubts regarding Nintendo's partnership with DeNA, other people think that this will be a major success...

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The Boss Man: 5 Reasons I Love Twilight Princess http://www.zeldainformer.com/the-boss-man-5-reasons-i-love-twilight-princess/ Thu, 03 Mar 2016 01:41:00 +0000 http://localhost/wordpress90/?p=13923

This week I'm doing something different with The Boss Man series. You won't notice it right away, but once the episode really gets going you'll see a completely new format. For this format I need to give a huge thanks to YouTuber HMK, as he provided us all of the Twilight Princess HD footage. More than that though, I'm going to provide the full transcript below for those who don't have the ability to watch. This week I wanted to do something for Twilight Princess and this felt like an appropriate topic.

At the end of the episode this week I do announce that I have started a new patreon initiative to launch a brand new Nintendo related project. If you're interested, you can find out more about that right here. Music this week comes from ZREO.

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This week I'm doing something different with The Boss Man series. You won't notice it right away, but once the episode really gets going you'll see a completely new format. For this format I need to give a huge thanks to YouTuber HMK, as he provided us all of the Twilight Princess HD footage. More than that though, I'm going to provide the full transcript below for those who don't have the ability to watch. This week I wanted to do something for Twilight Princess and this felt like an appropriate topic.

At the end of the episode this week I do announce that I have started a new patreon initiative to launch a brand new Nintendo related project. If you're interested, you can find out more about that right here. Music this week comes from ZREO...

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The Entirety of the Zelda Timeline is Explained in Amazing Detail http://www.zeldainformer.com/the-entirety-of-the-zelda-timeline-is-explained-in-amazing-detail/ Thu, 03 Mar 2016 03:36:00 +0000 http://localhost/wordpress90/?p=13924

Commonwealth Realm in combination with too many people to really list off has put together arguably the greatest full length feature that explains the Zelda timeline. Approaching nearly 50 minutes in length, it dives deep into every aspect of the timeline as seen through Link's journey over the course of history. Every single mainline game gets explored in great detail and depth, showing the clear connections of each game as you progress further and further into the timeline itself. While there are many untold stories still be explored, until further notice this is what I consider to be the most complete explanation of events.

Give it a watch and prepare to learn details you may have never considered before.

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Commonwealth Realm in combination with too many people to really list off has put together arguably the greatest full length feature that explains the Zelda timeline. Approaching nearly 50 minutes in length, it dives deep into every aspect of the timeline as seen through Link's journey over the course of history. Every single mainline game gets explored in great detail and depth, showing the clear connections of each game as you progress further and further into the timeline itself. While there are many untold stories still be explored...

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The Verge Celebrates Zelda's 30th With Entertaining Tribute Video http://www.zeldainformer.com/the-verge-celebrates-zeldas-30th-with-entertaining-tribute-video/ Thu, 03 Mar 2016 03:46:00 +0000 http://localhost/wordpress90/?p=13925

The Verge put together a rather fun and interesting video in celebration of Zelda's 30th anniversary. It covers a slew of facts, such as overall series sales, the convoluted timeline, and why fans have stuck with both the franchise and even the completely complicated timeline over all these years. It goes into the core of the series all in just over 90 seconds. It's a really nice tribute and a great trip down memory lane. What's one of your most memorable moments with this long standing franchise?

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The Verge put together a rather fun and interesting video in celebration of Zelda's 30th anniversary. It covers a slew of facts, such as overall series sales, the convoluted timeline, and why fans have stuck with both the franchise and even the completely complicated timeline over all these years. It goes into the core of the series all in just over 90 seconds. It's a really nice tribute and a great trip down memory lane. What's one of your most memorable moments witht his long standing franchise...

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Fan Theory: Arbiter's Grounds Stands On Top of the Spirit Temple http://www.zeldainformer.com/fan-theory-arbiters-grounds-stands-on-top-of-the-spirit-temple/ Thu, 03 Mar 2016 03:57:00 +0000 http://localhost/wordpress90/?p=13926

TwoGuysPlayingZelda put together a rather plausible theory that Arbiter's Grounds from Twilight Princess were built on top of where the Spirit Temple from Ocarina of Time once stood. They use a bunch of supporting evidence such as geological location, but they also dive deep into what arbiter's grounds eventually got used for. They believe the area was used as a prison of sorts that ended with a gladitorial like entertainment venue, where prisoners were sent off to die by being forced to fight a then living Stallord while spectators would be on the outskirts looking down on the fight.

They dive even deeper into this explaining what they believe to be the origins of Deathsword as well. It's a very interesting theory that while it lacks a lot of known facts to support it, it does indeed make a lot of sense considering the time period that would have been the areas heyday.

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TwoGuysPlayingZelda put together a rather plausible theory that Arbiter's Grounds from Twilight Princess were built on top of where the Spirit Temple from Ocarina of Time once stood. They use a bunch of supporting evidence such as geological location, but they also dive deep into what arbiter's grounds eventually got used for. They believe the area was used as a prison of sorts that ended with a gladitorial like entertainment venue, where prisoners were sent off to die by being forced to fight a then living Stallord while spectators would be on the outskirts looking down on the fight...

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"64 Things Wrong With Majora's Mask" Series Reaches its Finale http://www.zeldainformer.com/64-things-wrong-with-majoras-mask-series-reaches-its-finale/ Thu, 03 Mar 2016 04:20:00 +0000 http://localhost/wordpress90/?p=13927

Really Freakin' Clever has finally concluded it's long running 64 Things Wrong with Majora's Mask series. Of course the point of the series is mostly satirical and is often hilarious, but it does point out a lot of really strange and often inconsistent nuggets from the title that may otherwise go unnoticed. I found this series to generally be fairly entertaining, though Josh has a knack for well... being entertaining. Yes, Josh is the guy from RFC. Did I just explain that?

Enjoy the final episode!

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Really Freakin' Clever has finally concluded it's long running 64 Things Wrong with Majora's Mask series. Of course the point of the series is mostly satirical and is often hilarious, but it does point out a lot of really strange and often inconsistent nuggets from the title that may otherwise go unnoticed. I found this series to generally be fairly entertaining, though Josh has a knack for well... being entertaining. Yes, Josh is the guy from RFC. Did I just explain that...

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Watch Today's Nintendo Direct Right Here http://www.zeldainformer.com/watch-todays-nintendo-direct-right-here1/ Thu, 03 Mar 2016 20:33:00 +0000 http://localhost/wordpress90/?p=13928 Today at 2 PM Pacific, we'll be getting a new Nintendo Direct that will focus on Wii U and 3DS titles planned for release through Summer 2016. You can watch the Direct with us right here, as we get caught up on all the new games coming to our favorite Nintendo consoles in the next few months. Will we see a bit more of Twilight Princess HD or Hyrule Warriors Legends before their respective releases? Or will we see another glimpse of Zelda U? Join us here to find out.

What are you hoping to see announced? Join the discussion below in the comments.

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Today at 2 PM Pacific, we'll be getting a new Nintendo Direct that will focus on Wii U and 3DS titles planned for release through Summer 2016. You can watch the Direct with us right here, as we get caught up on all the new games coming to our favorite Nintendo consoles in the next few months. Will we see a bit more of Twilight Princess HD or Hyrule Warriors Legends before their respective releases? Or will we see another glimpse of Zelda U? Join us here to find out...

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Nintendo Releases Modified Financial Forecast, Expecting Less 3DS Sales, More Wii U Software Sales http://www.zeldainformer.com/nintendo-releases-modified-financial-forecast-expecting-less-3ds-sales-an-m/ Mon, 07 Mar 2016 03:36:00 +0000 http://localhost/wordpress90/?p=13921 Nintendo has released an updated graphic, detailing their modifications to their financial forecast. Specific notice goes to one million fewer 3DS hardware sales and nine million fewer software sales. The Wii U hardware sales remain the same as expected, but with increased software sales. Overall, Nintendo has lowered their net sales by 12.3%, and expects a lower net sale rate than last year.

While this news might seem disheartening to some, consider the major titles Nintendo has announced for this year. With Zelda U, Star Fox Zero, Pokkén Tournament, and other big titles this year for the Wii U, the increase in Wii U software sales makes a large amount of sense. I, for one, am excited for the Shin Megami Tensei and Fire Emblem crossover, Genei Ibun Roku #FE (also announced for 2016). However, the 3DS sales being decreased has left me quite concerned, since the 3DS has been a staple of Nintendo for years.

How do you interpret Nintendo's new sales forecast? Let us know below.

Source: Nintendo Everything

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Nintendo has released an updated graphic, detailing their modifications to their financial forecast. Specific notice goes to one million fewer 3DS hardware sales and nine million fewer software sales. The Wii U hardware sales remain the same as expected, but with increased software sales. Overall, Nintendo has lowered their net sales by 12.3%, and expects a lower net sale rate than last year...

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Tetra Will Be a Costume in Super Mario Maker http://www.zeldainformer.com/tetra-will-be-a-costume-in-super-mario-maker/ Thu, 03 Mar 2016 22:18:00 +0000 http://localhost/wordpress90/?p=13929 During today's Nintendo Direct, Nintendo announced a series of updates coming to Super Mario Maker, including a new Super Expert mode for the 100 Mario Challenge. One of the additions that was quietly revealed is that The Wind Waker heroine Tetra will be an unlockable costume in the Wii U title. Players can unlock this Tetra Mystery Mushroom costume by finishing the new Super Expert mode in the 100 Mario Challenge, in addition to other new costumes.

This new Super Mario Maker update -- which includes new features, Tetra, and more -- will be available on March 9.

Are you excited to play as Tetra in Super Mario Maker? Who else do you hope to see? Let us know in the comments.

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During today's Nintendo Direct, Nintendo announced a series of updates coming to Super Mario Maker, including a new Super Expert mode for the 100 Mario Challenge. One of the additions that was quietly revealed is that The Wind Waker heroine Tetra will be an unlockable costume in the Wii U title. Players can unlock this Tetra Mystery Mushroom costume by finishing the new Super Expert mode in the 100 Mario Challenge, in addition to other new costumes...

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Club Nintendo Replacement "My Nintendo" Officially Given Details http://www.zeldainformer.com/club-nintendo-replacement-my-nintendo-officially-given-details/ Thu, 03 Mar 2016 22:26:00 +0000 http://localhost/wordpress90/?p=13930
During today's Nintendo Direct, Nintendo officially gave new details on the Club Nintendo replacement known as My Nintendo. This new system is of course similar to Club Nintendo and will have unique medals, prizes, and a new "Platinum" points system. You can currently link up your Nintendo Network account now. More details to come soon, so stay tuned!

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During today's Nintendo Direct, Nintendo officially gave new details on the Club Nintendo replacement known as My Nintendo. This new system is of course similar to Club Nintendo and will have unique medals, prizes, and a new points system. More details to come soon...

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Hyrule Warriors Legends Transfer Codes, Season Pass, and Exclusive Ganondorf Costume http://www.zeldainformer.com/hyrule-warriors-legends-transfer-codes-demo-season-pass-and-exclusive-ganon/ Thu, 03 Mar 2016 22:31:00 +0000 http://localhost/wordpress90/?p=13931 In today's Nintendo Direct, the company announced that Hyrule Warriors Legends would be coming with transfer codes which will unloack all new characters added to the 3DS title in the previous Wii U version. This allows previous owners to receive these characters free of charge.

Alongside this news, it was announced that a season pass will be available once the game releases. This season pack unlocks 4 DLC packs, similar to the DLC packs released on the Wii U version. An exclusive costume will unlock for Ganondorf available to anyone who bought the Season Pass.

For all further Zelda news regarding today's Nintendo Direct, stay right here at ZeldaInformer.

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In today's Nintendo Direct, the company announced that Hyrule Warriors Legends would be coming with transfer codes which will unloack all new characters added to the 3DS title in the previous Wii U version. This allows previous owners to receive these characters free of charge...

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Medli from The Wind Waker Will be a Free Downloadable Character in Hyrule Warriors http://www.zeldainformer.com/medlie-from-the-wind-waker-will-be-a-free-downloadable-character-in-hyrule/ Thu, 03 Mar 2016 22:25:00 +0000 http://localhost/wordpress90/?p=13932 Nintendo announced during today's Nintendo Direct that Hyrule Warriors Legends will feature a Season Pass with four distinct DLC packs. Launching alongside the first downloadable pack is a new character; excitingly, Medli from The Wind Waker will release as a free download for both Hyrule Warriors for the Wii U and Hyrule Warriors Legends for the 3DS.

When the first Hyrule Warriors DLC pack releases sometime in the near future, Medli will be made available as a free downloadable character in both Hyrule Warriors and Hyrule Warriors Legends. Medli will make use of her dinstinctive harp in battle, and perhaps even her wings and other moves seen The Wind Waker.

Are you excited to play Medli in Hyrule Warriors? Let us know in the comments!

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Nintendo announced during today's Nintendo Direct that Hyrule Warriors Legends will feature a Season Pass with four distinct DLC packs. Launching alongside the first downloadable pack is a new character; excitingly, Medli from The Wind Waker will release as a free download for both Hyrule Warriors for the Wii U and Hyrule Warriors Legends for the 3DS...

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Hyrule Warriors Legends Demo Out Now for Europe http://www.zeldainformer.com/hyrule-warriors-legends-demo-out-now-for-europe/ Thu, 03 Mar 2016 22:30:00 +0000 http://localhost/wordpress90/?p=13933 Those who have been wanting to get their hands-on Hyrule Warriors Legends early and you live in Europe, then you're in luck. During today's European Nintendo Direct, it was confirmed that the demo to Hyrule Warriors Legends is available now for European regions. The demo is approximately 1,248 blocks big.

So if you live in Europe, I would suggest trying it ASAP! Stay tuned to Zelda Informer as we'll be updating with all the brand new Direct news!

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Those who have been wanting to get their hands-on Hyrule Warriors Legends early and you live in Europe, then you're in luck. During today's European Nintendo Direct, it was confirmed that the demo to Hyrule Warriors Legends is available now for European regions...

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SNES Games Are Coming to the New Nintendo 3DS eShop, A Link to the Past Will be Included http://www.zeldainformer.com/snes-games-are-coming-to-the-new-nintendo-3ds-eshop-a-link-to-the-past-will/ Thu, 03 Mar 2016 22:34:00 +0000 http://localhost/wordpress90/?p=13934 Announced in today's Nintendo Direct is the fact that Super Nintendo Entertainment System games will be making their way onto the New Nintendo 3DS eShop. Games such as F-Zero and Super Mario Kart will be available, and later on the third console installment of the Zelda series will join them.

A Link to the Past will allow New 3DS owners to experience a 16-bit adventure like no other, which many consider to be the best 2D Zelda game. I have personally played the game before and would recommend it to anyone.

Will you be downloading A Link to the Past on your New 3DS? Let us know in the comments.

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Announced in today's Nintendo Direct is the fact that Super Nintendo Entertainment System games will be making their way onto the New Nintendo 3DS eShop. Games such as F-Zero and Super Mario Kart will be available, and later on the third console installment of the Zelda series will join them.

A Link to the Past will allow New 3DS owners to experience a 16-bit adventure like no other, which many consider to be the best...

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Kirby's Planet Robobot will Feature Link amiibo Compatibility http://www.zeldainformer.com/kirbys-planet-robobot-will-feature-link-amiibo-compatibility/ Thu, 03 Mar 2016 22:42:00 +0000 http://localhost/wordpress90/?p=13935 Just confirmed on today's Nintendo Direct, the new Kirby game, Kirby: Planet Robobot will come with amiibo compatibility. This new amiibo compatibility will of course be compatible with the Link amiibo and will give Kirby his iconic Sword ability. You can see the confirmation in the video above at the 2:08 mark (thanks to GameXplain for the video). That's pretty sweet if you ask me!

Kirby: Planet Robobot will be released for Nintendo 3DS on June 10th, 2016. What do you think of this amiibo feature? Will you be checking out this new Kirby game? Let us know in the comments below!

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Just confirmed on today's Nintendo Direct, the new Kirby game, Kirby: Planet Robobot will come with amiibo compatibility. This new amiibo compatibility will of course be compatible with the Link amiibo and will give Kirby his iconic Sword ability...

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ZI Live: Twilight Princess HD Hero Mode with 4x Damage Let's Play http://www.zeldainformer.com/zi-live-twilight-princess-hd-hero-mode-with-4x-damage-lets-play/ Fri, 04 Mar 2016 03:30:00 +0000 http://localhost/wordpress90/?p=13936 Nate is livestreaming TPHD right now.

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Nate is livestreaming TPHD right now. Due to autoplay, the stream is after the jump...

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New Art is Shown Off for Hyrule Warriors Legends DLC http://www.zeldainformer.com/new-art-available-for-hyrle-warriors-legends-dlc/ Fri, 04 Mar 2016 23:19:00 +0000 http://localhost/wordpress90/?p=13937

New Hyrule Warriors Legends DLC art has been released that give a close up look of Medli and Ganon's new costume. As announced in today’s Nintendo Direct, Medli will be available for free as a playable character. A special Ganondorf costume can be used as part of the DLC packs for season pass holders. The season pass will be available for purchase as soon as the game releases on March 25, 2016. A price has yet to be announced for the season pass, however.

Medli looks like she will be a fun character to play. She’s armed with her golden harp, and her costume is also well detailed. This is much like Ganondorf’s elaborate bonus costume. Check out the images in the gallery below to see the details.

Close ups of these characters definitely make me look forward to getting the season pass! How do you think they look? Are you excited to play Hyrule Warrior Legends? Let us know in the comments.

Source: Nintendo Everything

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New Hyrule Warriors Legends DLC art has been released that give a close up look of Medli and Ganon's new costume. As announced in today’s Nintendo Direct, Medli will be available for free as a playable character. A special Ganondorf costume can be used as part of the DLC packs for season pass holders. The season pass will be available for purchase as soon as the game releases on March 25, 2016. A price has yet to be announced for the season pass, however...

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Aonuma Talks About Zelda U in the Fourth Twilight Princess Retrospective Video http://www.zeldainformer.com/aonuma-talks-about-zelda-u-in-the-fourth-twilight-princess-retrospective-vi/ Fri, 04 Mar 2016 22:59:00 +0000 http://localhost/wordpress90/?p=13938 Nintendo has finally released the fourth video in a retrospective series on Twilight Princess. Towards the end, producer Eiji Aonuma leaves another cryptic statement on Zelda U. Take a look at the quote below to see what he had to say.

"I'm working on a new Legend of Zelda game now... And one thing I've realized as I've been working on it is that a lot of the things I want to do with this new Zelda game are things I thought of while making Twilight Princess. I can't talk specifics, but to me, Twilight Princess was a starting point, making it possible to do what I'm doing now in a way."

"I think it'll be fun for people to look back when you play the new Zelda and compare the two." — Eiji Aonuma

What scrapped ideas from Twilight Princess could make it in Zelda U? What ambitious mechanics would you like to see in the upcoming open-world title? Tell us what you think of Aonuma's statements in the comments.

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Nintendo has finally released the fourth video in a retrospective series on Twilight Princess. Towards the end, producer Eiji Aonuma leaves another cryptic statement on Zelda U. Take a look at the quote below to see what he had to say.

"I'm working on a new Legend of Zelda game now... And one thing I've realized as I've been working on it is that a lot of the things I want to do with this new Zelda game are things I thought of while making Twilight Princess..."

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Link is Now Exploring Google Maps in Celebration of Twilight Princess HD's Release http://www.zeldainformer.com/link-is-now-exploring-google-maps-in-celebration-of-twilight-princess-hds-r/ Sat, 05 Mar 2016 04:49:00 +0000 http://localhost/wordpress90/?p=13939

Google and Nintendo have teamed up for a fun little modification to Google Maps in celebration of the release of Twilight Princess HD. GameXplain put together a video showing it off the nice touches and I've used Google Maps today personally to reconfirm the inclusions. It's still unclear how long these will be in effect, but enjoy while it lasts! Here is what Nintendo stated to us in a PR email about it:

"In the spirit of adventure and exploration, Google Maps is offering some hidden surprises that any legendary adventurer will love. Just log in to the browser version of Google Maps and a familiar hero will guide you through all your journeys through perilous dungeons. The Legend of Zelda: Twilight Princess HD also launches today exclusively for Wii U. If you grow weary of your trials in the real world you can escape to the Twilight Realm with the Wolf Link amiibo by your side.

Have fun exploring!

--Your friends at Nintendo"

Do you like these small touches?

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Google and Nintendo have teamed up for a fun little modification to Google Maps in celebration of the release of Twilight Princess HD. GameXplain put together a video showing it off the nice touches and I've used Google Maps today personally to reconfirm the inclusions. It's still unclear how long these will be in effect, but enjoy while it lasts! Here is what Nintendo stated to us in a PR email about it...

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Photoshop Contest: Zelda - Pokemon Crossover http://www.zeldainformer.com/photoshop-contest-zelda-pokemon-crossover/ Sat, 05 Mar 2016 06:44:00 +0000 http://localhost/wordpress90/?p=13940 Good evening, everyone. It is time once again for Zelda Informer's trusty Photoshop Contest. If you were paying attention last week, our previous contest was meant as a way to celebrate The Legend of Zelda's 30th anniversary. Well, it would turn out that Zelda wasn't the only flagship Nintendo franchise to celebrate an important anniversary recently. Yep, the long-running RPG series Pokemon was released 20 years ago in Japan, and this week's Photoshop Contest will give you the chance to celebrate Pokemon and Zelda together!

Unfortunately, we received no entries for last week's contest: Zelda Birthday Party. That's okay; you can still celebrate Zelda's 30th in this week's crossover if you really want to.

This Week's Contest: Zelda - Pokemon Crossover

Twenty years ago this week, the world of Pokemon was first introduced in Japan, setting in motion the cultural phenomenon we all know the massive Pokemon empire to be today. It's pretty cool that Pokemon and Zelda celebrate such important anniversaries so close together, so we figured this week's contest could merge these two iconic franchises into one epic Photoshop challenge.

The contest this week is to combine The Legend of Zelda with Pokemon in some way. You can depict Link and the gang as Pokemon trainers, or you show different Zelda beasts battling your favorite Pocket Monsters. Whichever you decide, you're free to use the images in our gallery below if you'd like.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must Medli from The Wind Waker.

OR

2. Your entry must include two monsters from Twilight Princess.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

  • Banner image by THIEF
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Good evening, everyone. It is time once again for Zelda Informer's trusty Photoshop Contest. If you were paying attention last week, our previous contest was meant as a way to celebrate The Legend of Zelda's 30th anniversary. Well, it would turn out that Zelda wasn't the only flagship Nintendo franchise to celebrate an important anniversary recently. Yep, the long-running RPG series Pokemon was released 20 years ago in Japan, and this week's Photoshop Contest will give you the chance to celebrate Pokemon and Zelda together!

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Zelda Informer Live Stream Is Up Right Now! http://www.zeldainformer.com/zelda-informer-live-stream-is-up-right-now/ Sat, 05 Mar 2016 14:45:00 +0000 http://localhost/wordpress90/?p=13941

The Zelda Informer Live Stream is live right now on Twitch where Al is playing Twilight Princess HD, and is working on getting through as much as possible of the game in a marathon of the game. You can find the stream here.

Make sure to check it out, and chat to our Live Streamer, Al. You can also check out prior Live Streams, and be sure to follow us for notifications of when we are streaming.

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The Zelda Informer Live Stream is live right now on Twitch where Al is playing Twilight Princess HD, and is working on getting through as much as possible of the game in a marathon of the game. You can find the stream here

Make sure to check it out, and chat to our Live Streamer, Al. You can also check out prior Live Streams, and be sure to follow us for notifications of when we are streaming.

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Midna Tweets 5 Things You'll Need For Enjoying Twilight Princess HD Late at Night http://www.zeldainformer.com/midna-tweets-5-things-youll-need-for-enjoying-twilight-princess-hd-late-at/ Mon, 07 Mar 2016 03:31:00 +0000 http://localhost/wordpress90/?p=13942 Midna has taken to Twitter to list five essentials for enjoying Twilight Princess HD. True to her character, Midna states that you will obviously need a copy of the game and a Wii U. She also lists the Wolf Link Amiibo, Yeto's Pumpkin and Cheese Soup, the Ganondorf Amiibo to prove your worth as the best, understanding people, as she thinks you'll be hooked on the game, and she also provides a tasty recipe.

Personally, I find this incredibly amusing. Midna is more than half of the reason I love Twilight Princess as much as I do, and her humor is intact even as she commandeers Twitter, similar to Malo's explanation of items and features. It adds a little flair to Nintendo's marketing strategy. Also, the soup recipe looks delicious. I'd make it for myself if goat cheese wasn't so pricey for me.

Have you been playing Twilight Princess HD late into the morning? Or will you if you have yet to pick it up? Let us know below.

Source: Twitter

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Midna has taken to Twitter to list five essentials for enjoying Twilight Princess HD. True to her character, Midna states that you will obviously need a copy of the game and a Wii U. She also lists the Wolf Link Amiibo, Yeto's Pumpkin and Cheese Soup, the Ganondorf Amiibo to prove your worth as the best, understanding people, as she thinks you'll be hooked on the game, and she also provides a tasty recipe...

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Malo Talks About Relaxation and Fishing in the Latest Twilight Princess HD Tweet http://www.zeldainformer.com/malo-talks-about-relaxation-and-fishing-in-the-latest-twilight-princess-hd/ Mon, 07 Mar 2016 03:27:00 +0000 http://localhost/wordpress90/?p=13943 Malo has once again taken to Twitter, this time explaining leisure activities available to the player in Twilight Princess HD. Malo says that you might need a breather at times, and he then provides tips for fishing. He doesn't offer any advice on fishing itself, but cautions against being distracted by the woman behind you. He then says that adult males seem to be incapable of that.

Malo was one of the flatter characters in Twilight Princess. It's nice to see him lampshade common tropes like this, as I feel it highlights a trait of his: to be quite deadpan in his quotes. I will also say fishing is one of the things I enjoyed least in Twilight Princess, and I only did it as much as I had to.

Do you have any other leisure activities in Twilight Princess? Perhaps you have better advice as an angler than Malo? Let us know below.

Source: Nintendo Everything

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Malo has once again taken to Twitter, this time explaining leisure activities available to the player in Twilight Princess HD. Malo says that you might need a breather at times, and he then provides advice for fishing. He doesn't offer any advice on fishing itself, but cautions against being distracted by the woman behind you. He then says that adult males seem to be incapable of that...

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NES Zelda and A Link Between Worlds Badges are Currently on the 3DS Badge Arcade http://www.zeldainformer.com/8-bit-and-a-link-between-worlds-badges-are-on-the-badge-arcade/ Mon, 07 Mar 2016 03:21:00 +0000 http://localhost/wordpress90/?p=13944

Fans of the Nintendo Badge Arcade will be pleased, as there are five new Zelda badges available now! Three of them are from The Legend of Zelda and the others are from A Link Between Worlds. The badges from The Legend of Zelda are of a Moblin presenting Rupees to Link, and Link battling a pair of Octoroks, Leevers, Zoras. The badges from A Link Between Worlds feature Yuga, and another with Hearts and Rupees.

I like the design of the badges from A Link Between Worlds, even if it wasn't my favorite Zelda game. I enjoyed Yuga's character, and it's nice to be able to put him on my 3DS. I will forever and always love the original, and more badges on my 3DS is never a bad thing. I'm especially pleased to see the Zoras getting some love, since I feel they are rather overshadowed by the Gorons.

Have you been using the Badge Arcade? Which are your favorite badges? Let us know below.

Source: Nintendo Inquirer

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Fans of the Nintendo Badge Arcade will be pleased, as there are five new Zelda badges available now! Three of them are from The Legend of Zelda and the others are from A Link Between Worlds. The badges from The Legend of Zelda are of a Moblin presenting Rupees to Link, and Link battling a pair of Octoroks, Leevers, Zoras. The badges from A Link Between Worlds feature Yuga, and another with Hearts and Rupees...

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ZI Podcast 78: Nintendo Direct Leaks, Better Zelda Bosses, and Gaming Fears http://www.zeldainformer.com/zi-podcast-78-nitnendo-direct-leaks-better-zelda-bosses-and-gaming-fears/ Sat, 05 Mar 2016 07:03:00 +0000 http://localhost/wordpress90/?p=13946

Direct Download (Right Click, Save As) iTunes

Adam, Colin, Luke, and Lyra gather up to talk about the latest Nintendo Direct... leaks. Why the leaks? Well, they recorded before the Nintendo Direct happened, meaning all they had to work on were supposed leaks (which turned out to be pretty legit!). In addition, they go on to talk about how Donald Trump has made Civ V great again, creating better Zelda bosses, and dealing with video game related fears.

Social Media

News & Related Topics

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Direct Download (Right Click, Save As) iTunes

Adam, Colin, Luke, and Lyra gather up to talk about the latest Nintendo Direct... leaks. Why the leaks? Well, they recorded before the Nintendo Direct happened, meaning all they had to work on were supposed leaks (which turned out to be pretty legit!). In addition, they go on to talk about how Donald Trump has made Civ V great again, creating better Zelda bosses, and dealing with video game related fears...

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The Wolf Link amiibo is Slightly Too Big for the Small HORI Display Case http://www.zeldainformer.com/the-wolf-link-amiibo-is-slightly-too-big-for-the-small-hori-display-case/ Mon, 07 Mar 2016 03:15:00 +0000 http://localhost/wordpress90/?p=13947

If you're a fan of the HORI display cases when it comes to showing off your amiibo collection in style, be warned: the Wolf Link amiibo does not fit into the small one completely.

As demonstrated in photographs by amiibo Alerts on Twitter, the Wolf Link amiibo doesn't allow the case to close fully, although they do indicate that you could get away with using a small one if you really wanted to. But, if you're a sucker for perfection, it is recommended you go for the large HORI case instead.

Have you got yourself a Wolf Link amiibo yet? What do you think of it? As always, leave a comment below.

Source: amiibo Alerts

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If you're a fan of the HORI display cases when it comes to showing off your amiibo collection in style, be warned: the Wolf Link amiibo does not fit into the small one completely.

As demonstrated in photographs by amiibo Alerts on Twitter, the Wolf Link amiibo doesn't allow the case to close fully, although they do indicate that you could get away with using a small one if you really wanted to...

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A New Zelda Spin-Off is Coming For the 3DS as a My Nintendo Reward: Twilight Princess Picross http://www.zeldainformer.com/a-new-zelda-spin-off-is-coming-as-a-my-nintendo-reward-a-twilight-princess/ Mon, 07 Mar 2016 04:01:00 +0000 http://localhost/wordpress90/?p=13948

The next in a line of Picross games from developer Jupiter for the Nintendo 3DS has been leaked online, and it just happens to be Zelda-related. This particular iteration of Picross is themed after Twilight Princess, in celebration of the HD re-release that launched a few days ago. It will be a reward for the new My Nintendo rewards system, so be sure to register for an account ASAP. My Nintendo Picross: Twilight Princess is supposed to be available on 3/31.

The leak specifies that the game will have three play modes: “Picross”, “Mega Picross”, and “Micross." Miiverse support is included, as well as a tutorial labeled "How to Play." It is not revealed yet if My Nintendo Picross: Twilight Princess will incorporate amiibo support, but we will keep you updated if any new details arise.

Will you be attempting to obtain this new Zelda Picross title from My Nintendo? Tell us in the comments below.

Source: Cellenseres, Ninty Memories

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The next in a line of Picross games from developer Jupiter for the Nintendo 3DS has been leaked online, and it just happens to be Zelda-related. This particular iteration of Picross is themed after Twilight Princess, in celebration of the HD re-release that launched a few days ago. It will be a reward for the new My Nintendo rewards system, so be sure to register for an account ASAP. My Nintendo Picross: Twilight Princess is supposed to be available on 3/31.,,

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Opinion: My Issue with Twilight Princess HD http://www.zeldainformer.com/my-issue-with-twilight-princess-hd/ Mon, 07 Mar 2016 17:17:00 +0000 http://localhost/wordpress90/?p=13858 Disclaimer: This article was written by a member of the Zelda Informer staff unless otherwise stated. The thoughts, opinions, and information presented strictly belong to that of the author and do not represent Zelda Informer on the whole.

The title which has been has been passing by all of our news feeds consistently, and has thus been on all of our minds, is The Legend of Zelda: Twilight Princess HD. Promising upgraded graphics and a fantastic new release alongside an all new Zelda amiibo, this game has certainly been forcing the water pot to boil over with hype to the same extent The Legend of Zelda: Majora's Mask 3D did only a year ago.

I love Twilight Princess. It was my first Zelda, and therefore I hold it dearly. To me, this game embodies what Zelda is about. A young boy/man, unaware of his destiny, oblivious to what lies behind the gates of his hometown, sets out on a life-changing journey filled with emotions, war, difficult tasks, but most of all: adventure. I discovered gaming with Twilight Princess, and I discovered this community. This is also why I am approaching you all directly to point out what's wrong with this HD remake, adding in an undertone of protest against Nintendo's lackluster treatment towards its historic legacy.

I believe this game was remade to further deepen Nintendo's pockets, as I see no true reason for its existence. Let me explain why.

Necessity

Twilight Princess came out ten years ago. For remakes this is acceptable, although other factors should be taken into consideration. For example, take into account that the game has been released on three consecutive platforms: the GameCube, Wii, and now Wii U. As the Wii U is backwards compatible with Wii games this seems increasingly strange, as the original Wii title was already rehashed, and released as a 'Nintendo Picks' title. The game is readily available to buy, playable on the Wii U (with a Wii remote), for half the price of a current retail Wii U game.

There is also no solid reason to remake the game when compared to titles like Ocarina of Time, which released a massive 18 years ago and wasn't as easily available. An interested party would have had to buy the low resolution original Nintendo 64 version for the Virtual Console on the Wii (now Wii U as well), or would have had to obtain either the Zelda Collector's Edition disc (which came bundled with Mario Kart Double Dash) or The Wind Waker's Collector's Edition, both of which hosted a copy of Ocarina of Time. Twilight Princess is easily acquirable, playable on the Wii U, for not too steep a price.

New Features

A big problem with most of Nintendo's remakes, including the Pokémon remakes for example, is that no real groundbreaking or interesting new mechanics are added. Twilight Princess HD adds Hero Mode, the Ghost Lantern, gamepad and amiibo functionality, along with a couple of other minor changes which don't affect much of the general gameplay. The biggest change comes from the gamepad support, as it increases efficiency while playing, allowing on the fly switching of items and changing between wolf and human forms. Hero Mode is interesting, although only to veteran Zelda players, not to anyone who bought the game as a way to experience Twilight Princess for the first time.

The amiibo functionality might be the biggest middle finger in our direction as not owning the all new Wolf Link amiibo locks off an entire part of the game, including an item which increases your rupee count exponentially. It's a more attractive, yet expensive form of DLC (or should I say downloadable discontent). The other amiibo serve as minor replenishments or as an added challenge in the case of Ganondorf, making them useful only if the player already owns them. Finally, the Ghost Lantern makes the extremely laborious process of finding poes easier. It allows players to look for them during the day, something which was not possible in the original version. Although handy, poes remain a side quest, and not something which is necessitated to advance, making this item useful only to those who were interested in beating the game to completion.

Graphical Fidelity

The biggest sales point for Twilight Princess HD is, of course, its increased graphics. Upgrading from the original 480p to the Wii U standard 1080p is a big step up, although some things stand in its way. To compensate for a lack of graphical fidelity, the original developers added a certain fog to both the GameCube and Wii versions, which hid the fact that the game looked horrid (which was purely a side-effect of lacking hardware). This fog added to a certain atmosphere which fans loved, increasing moodiness, and the tone which was set purposely. With the recent upgrade, this fog has been removed, making everything look crisp, yet incredibly out of touch.

Adding upgraded shaders to The Wind Waker HD aided the original comic-esque tone which had been present in the original, yet made the game look very sharp in HD. The crispness of Twilight Princess HD only works in its downfall, as the already bland overworld is suddenly shown in almost double its original resolution, making it look like one of the least visually appealing 3D Zelda titles in a long time. Compare the looks of Twilight Princess HD to The Wind Waker HD, or even Skyward Sword, a last generation game with incredible visual appeal. Furthermore, most areas and even character models in Twilight Princess HD have exactly the same polygon count as the previous iteration, even though an increase in said polygons could have pushed the graphical fidelity of the game's overworld forward exponentially. Yes, it's High Definition, but it's not pretty.

In the end, this game's purpose should have been to appeal to new or younger fans interested in older Zelda games, and for veteran fans to wallow in a bath of shiny new graphics and to seek more challenging tides with the added Hero Mode. The first category of players most likely doesn't own a Wii U, and could (if interested) easily get a cheaper version of Twilight Princess for the console which resides in almost every household with children: the Wii. The second group will be let down by Nintendo's inability to retain the game's original glory. It could have been much more, and I have trouble coming up with any ideas regarding this game's existence which work in Nintendo's favor. Appearing on three consecutive consoles, and following the recent trend of rehashing old titles because 'fans will buy 'em anyway,' I see this game as nothing more than another cash grab Nintendo had planned years ago when they first not iced Ocarina of Time 3D's tremendous appeal. I look forward to writing about Skyward Sword HD.

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The title which has been has been passing by all of our news feeds consistently, and has thus been on all of our minds, is The Legend of Zelda: Twilight Princess HD. Promising upgraded graphics and a fantastic new release alongside an all new Zelda amiibo, this game has certainly been forcing the water pot to boil over with hype to the same extent The Legend of Zelda: Majora's Mask 3Ddid only a year ago.

I love Twilight Princess. It was my first Zelda, and therefore I hold it dearly. To me, this game embodies what Zelda is about. A young boy/man, unaware of his destiny...

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Eiji Aonuma Takes to Miiverse to Deliver a Twilight Princess HD Launch Message http://www.zeldainformer.com/eiji-aonuma-takes-to-miiverse-to-deliver-a-twilight-princess-hd-launch-mess/ Wed, 09 Mar 2016 18:52:00 +0000 http://localhost/wordpress90/?p=13945

Eiji Aonuma, producer of the Zelda series, took to Miiverse to deliver a message for fans, coinciding with the launch of Twilight Princess HD. In his message, he expounds on the game slightly, giving players some suggestions concerning new items and Miiverse functionality.

"Hi everyone, Eiji Aonuma here, producer of The Legend of Zelda! It's been four months since we first announced The Legend of Zelda: Twilight Princess HD, but the wait is over now as the game comes out in the West today!

The HD version doesn't just boast new and improved graphics. It's also filled with all sorts of neat features that make playing it a little smoother, so I think the experience should be noticeably different from the one you might have had if you played the original game ten years ago. We even put in some items you can use on Miiverse, so please make the most of them when you're talking to other players!

Unfortunately, here in Japan players will have to wait one more week - but I hope they'll agree that it's worth the wait!"

Aonuma's statement makes the Twilight Princess fan in me happy. The reworked swimming controls are welcome, as I often found them to be too rigid. I very rarely use Miiverse, so the new items corresponding to it mean little to me. The Ghost Lantern, however, is a neat addition that will speed the process of hunting Poes, since most will only appear at night.

Have you interacted with Miiverse through Twilight Princess HD? If so, how? Let us know below.

Source: Miiverse

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Eiji Aonuma, producer of the Zelda series, took to Miiverse to deliver a message for fans, coinciding with the launch of Twilight Princess HD, In his message, he expounds on the game slightly, giving players some suggestions concerning new items and Miiverse functionality...

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Speed Runner for Ocarina of Time Beats Game in 0:55:18 for No RBA/WW World Record Run http://www.zeldainformer.com/speed-runner-for-ocarina-of-time-beats-game-in-05518-for-no-rba-ww-wr-run/ Mon, 07 Mar 2016 15:56:00 +0000 http://localhost/wordpress90/?p=13949 There are times you kind of lose count to how many different categories of speed runs there are when it comes to the Zelda series. Glitched and glitchless are a couple of obvious ones, but there are also certain runs that take a little bit more of explaining as to why it's different. Take today's Ocarina of Time run for instance as this speed runner has made the world record for a completely different kind of category.

A French Ocarina of Time speed runner, Marco8641 beat this Zelda game in 55:18 in a run (of the Japanese Wii Virtual Console version) categorized as a "No RBA/WW" run. So what does "RBA/WW" mean? Well RBA stands for Reverse Bottle Adventure and is a Zelda glitch where by placing a bottle item on the B button prompt, it will allow the runner to write the internal item value of a set of bottles outside the space reserved for the inventory.

WW meanwhile, stands for Wrong Warp and is a complicated glitch that allows the speed runner to enter different scenes (or areas) than one expected. What this means essentially is that this is a glitch run without a couple of the key items needed for this common type of Zelda playthrough.

What do you think of this Zelda run? Have you ever performed this kind of speed run? Let us know in the comments below!

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There are times you kind of lose count to how many different categories of speed runs there are when it comes to the Zelda series. Glitched and glitchless are a couple of obvious ones, but there are also certain runs that take a little bit more of explaining as to why it's different. Take today's Ocarina of Time run for instance as this speed runner has made the world record for a completely different kind of category...

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A Twilight Princess 3DS Theme is Coming to Japan http://www.zeldainformer.com/a-twilight-princess-3ds-theme-is-coming-to-japan/ Mon, 07 Mar 2016 16:10:00 +0000 http://localhost/wordpress90/?p=13950 A new theme centered around Twilight Princess is coming to Japan for Nintendo 3DS owners. The video above shows off exactly what the theme looks like, as well as the sounds it will have. Our friends over at Nintendo Everything surmise that the theme should come to the West eventually, so it looks like we'll just have to play the waiting game until an official confirmation.

The theme's music will be the iconic Hyrule Field theme, and folders will don a gold Hylian Crest. Great-looking artwork is featured on the top screen, with a standard brown backdrop for the bottom screen. It is sold in Japan for 200¥.

Will you be purchasing this theme if it comes out of Japan? Tell us in the comments below.

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A new theme centered around Twilight Princess is coming to Japan for Nintendo 3DS owners. The video above shows off exactly what the theme looks like, as well as the sounds it will have. Our friends over at Nintendo Everything surmise that the theme should come to the West eventually, so it looks like we'll just have to play the waiting game until an official confirmation.

The theme's music will be the iconic Hyrule Field theme, and folders will don a gold Hylian Crest. Great-looking artwork is featured on the top screen...

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Daily Debate: Would You Like to See More Small Spin-Off Games in the Zelda Franchise? http://www.zeldainformer.com/daily-debate-would-you-like-to-see-more-small-spin-off-games-in-the-zelda-f/ Mon, 07 Mar 2016 16:21:00 +0000 http://localhost/wordpress90/?p=13951

Yesterday, we heard news of a new spin-off titled My Nintendo Picross: Twilight Princess. While the game isn't anything ground-breaking, it is nice to see the Zelda series getting some more love. The question is, should Nintendo be open to producing more small spin-offs such as these? Would you enjoy more standalone puzzle games themed around Zelda?

Some would say yes. Any spin-off can be a good thing, as long as they don't delay the development of main Zelda games. The Picross title mentioned above was developed by Jupiter, a team that has developed other Picross games in the past. It did not affect the development of other games. However, for some people, games like Majora's Mask Sudoku (Make it happen, Nintendo!) just isn't their style. These puzzle games could also just be a waste of resources if they don't gather that many sales.

What is your opinion on the topic? Should Nintendo give the go-ahead to more small Zelda spin-offs? Feel free to discuss in the comments below.

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Yesterday we heard news of a new spin-off titled My Nintendo Picross: Twilight Princess. While the game isn't anything ground-breaking, it is nice to see the Zelda series getting some more love. The question is, should Nintendo be open to producing more small spin-offs such as these? Would you enjoy more standalone puzzle games themed around Zelda?

Some would say yes. Any spin-off can be a good thing, as long as they don't delay the development of main Zelda games...

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Composers of Twilight Princess HD Provide Commentary for Hyrule Field and Midna Themes http://www.zeldainformer.com/composers-of-twilight-princess-hd-provide-commentary-for-hf-and-mdna-themes/ Mon, 07 Mar 2016 17:01:00 +0000 http://localhost/wordpress90/?p=13952 One of the key items that draws any kind of Zelda fan into the games of course is the music. It not only helps drive the adventure along, but also gets you pumped for the next quest in your journey as Link. The only people we have to thank for these amazing tunes are the composers for the Zelda series. These said composers are responsible for today's videos as we get to listen to some amazing music from Twilight Princess HD, while also looking at commentary from these Zelda music makers.

Toru Minegishi, Koji Kondo, and Asuka Ota, the composers of Twilight Princess HD, have released a couple new commentary videos going over the themes for Hyrule Field and Midna. While they don't exactly speak during these segments, they do provide commentary through useful quotes and facts that are spread throughout both videos. According to one part in the Hyrule Field video, Minegishi states that at about 1:14 in the song is the part they like to call the "Advantageous Theme" because the music was originally composed to be played when Link was at an advantage during a boss fight.

What do you think of these new commentary videos for some of the music from Twilight Princess HD? Do you have a favorite tune from this title in the Zelda series? Let us know in the comments below!

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One of the key items that draws any kind of Zelda fan into the games of course is the music. It not only helps drive the adventure along, but also gets you pumped for the next quest in your journey as Link. The only people we have to thank for these amazing tunes are the composers for the Zelda series. These said composers are responsible for today's videos as we get to listen to some amazing music from Twilight Princess HD, while also looking at commentary from these Zelda music makers...

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GameXplain Video Provides All of the Twilight Princess HD Boss Fights in Glorious 1080p Quality http://www.zeldainformer.com/gamexplain-video-provides-all-of-the-twilight-princess-hd-boss-fights-in-hd/ Mon, 07 Mar 2016 18:46:00 +0000 http://localhost/wordpress90/?p=13953 By now, all of the Zelda fans who read this post have most likely gotten their hands on Twilight Princess HD. The game's already been out for a few days now, and already critics have been giving the title overwhelmingly positive reviews. So if you haven't played Twilight Princess HD yet and want a closer look at what the game has to offer, then you're in luck.

The folks over at GameXplain has been gracious enough to provide us with a Twilight Princess HD gameplay video showcasing all of the boss fights the game has to offer. Since this Zelda game has been upscaled to provide 1080p on the Wii U, all the boss fights shown in this video are in amazing HD quality.

What do you think of this boss showcase? Have you picked up your copy of Twilight Princess HD yet? Let us know in the comments below.

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By now, all of the Zelda fans who read this post have most likely gotten their hands on Twilight Princess HD. The game's already been out for a few days now, and already critics have been giving the title overwhelmingly positive reviews. So if you haven't played Twilight Princess HD yet and want a closer look at what the game has to offer, then you're in luck...

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The Battle Commences in New Hyrule Warriors Legends UK Trailer http://www.zeldainformer.com/the-battle-commences-in-new-uk-trailer-for-hyrule-warriors-legends/ Mon, 07 Mar 2016 20:09:00 +0000 http://localhost/wordpress90/?p=13954 As Twilight Princess HD finally released last week, the next Zelda title we have to look forward to is Hyrule Warriors Legends releasing later this month. In order to kick up the excitement for this new 3DS title, Nintendo UK recently released a brand new trailer which shows off many of the game's new features. Complete with looks at new characters, new weapons, and the My Fairy mode, this trailer aims to build up anticipation for Hyrule Warriors Legends' late March release.

Promoting the March 24 release of Hyrule Warriors Legends in the UK, this new trailer showcases most of the new features we can expect in the 3DS port. New characters like Linkle, Skull Kid, and Toon Link are given a chance to show off their arsenal of moves; and we are shown how the new My Fairy Mode will be implemented during gameplay. There are plenty of other cool glimpses of gameplay throughout the trailer as well, including looks at new bosses and story scenarios.

Hyrule Warriors Legends is set for release on March 24 in the UK, and March 25 in the US. Four additional DLC packs (and a Season Pass unlocking all four) will be made available in the months following release as well.

What did you think of the trailer? Are you more excited to play Hyrule Warriors Legends later this month? Share your thoughts in the comments!

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As Twilight Princess HD finally released last week, the next Zelda title we have to look forward to is Hyrule Warriors Legends releasing later this month. In order to kick up the excitement for this new 3DS title, Nintendo UK recently released a brand new trailer which shows off many of the game's new features. Complete with looks at new characters, new weapons, and the My Fairy mode, this trailer aims to build up anticipation for Hyrule Warriors Legends' late March release...

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Caption Contest 056: "Zelda U, here I come!" http://www.zeldainformer.com/caption-contest-056-zelda-u-here-i-come/ Mon, 07 Mar 2016 20:54:00 +0000 http://localhost/wordpress90/?p=13955 Hey there! I hope everyone is having a great day, and I hope everyone's ready for another Zelda Informer Caption Contest. With Twilight Princess HD finally released, Zelda fans can now officially set their sights on the late 2016 release of Zelda U. We've all waited a long time for this open-world Wii U experience, but it seems we're not the only ones actively looking forward to the highly-anticipated Zelda title. This week's contest features a fairly prophetic screenshot from Twilight Princess HD, as Link longingly looks forward to his next big adventure.

Last Week's Contest:

Last week, we put a very fitting end to Goron Month.

I want to thank everyone who made this little experiment a success. Maybe we'll see some more themed weeks in near future.

By: tabascoman

By: richa

By: Jonathan Cörjn

By: Joe Barber

By: Coral the Llama

And here are our non-photo caption winners:

  • nickdaman6: "Honey, what exactly happened on our honey moon at Death Mountain?"
  • monkee-goro: "I heard the ladies like shirtless goron sumo wrestling link. Am I doing it right?
    (ง ・ ‿ ・ )ง"
  • Naroku Deng: "Okay son, let me tell you the truth of your heritage. It all started when I decided to go on a side quest at Death Mountain. I met your mother, Niadrau(Darunia), and fell in love within milliseconds. We happend to meet right at a cliff, so I accidently threw away the Hylian shield. That's why you have this shield with a shield on it. I also decided that I didn't like my hair and skin color, so I decided to do some gene splicing to become the ideal man for your mother. Son:What ever happend to Hyrule while you were gone, papa? Papa:uh.... I think a hero by the name of Pima(Impa) saved Hyrule."
  • Noname: "That was the moment Link realized that being a shirtless Goron child was not as cool as he had thought, so he regretted the hormonal treatment for the effects were irreversible".
  • Dark Swordsman: "Spray tan gone way wrong."

This Week's Contest:

Shout out to our friend milky_vampyre for suggesting this week's image.

Feel free to suggest your own Caption Contest images and Photoshop Contest themes in the comments as well.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites, and maybe you will be one of next week's winners!

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Hey there! I hope everyone is having a great day, and I hope everyone's ready for another Zelda Informer Caption Contest. With Twilight Princess HD finally released, Zelda fans can now officially set their sights on the late 2016 release of Zelda U. We've all waited a long time for this open-world Wii U experience, but it seems we're not the only ones actively looking forward to the highly-anticipated Zelda title. This week's contest features a fairly prophetic screenshot from Twilight Princess HD, as Link longingly looks forward to his next big adventure...

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Investment Speculation Points to Increased NX Production During Second Half of 2016 http://www.zeldainformer.com/investment-speculation-points-to-increased-nx-production-during-second-half/ Tue, 08 Mar 2016 01:04:00 +0000 http://localhost/wordpress90/?p=13956

There have been a lot of rumors swirling around Nintendo's Wii U successor, the NX, including a hefty potential leak from a few weeks ago. Nintendo has remained quiet this far, and many are attempting to unearth info about this mysterious new console. As for a potential release schedule, recent investment speculation regarding the earnings of electronics manufacturer Foxconn -- which has already been linked to Nintendo and the NX -- hints that production of the NX is going to make Foxconn's operations "hot" in the second half of 2016.

Yahoo Taiwan reported on Q1 earnings of Taiwanese electronics manufacturer Foxconn, a company that has been linked to Nintendo and the NX. According to the report, production of the NX is likely to increase heavily after June 2016, making Foxconn's operations "hot" during the second half of the year.

A translation of the original Chinese text states:

"As iPhone's inventory still remains, investors believe Foxconn Technology's consolidated revenue for Q1 will decline compared with that of Q4 last year. However, with rising demand for new products like 4'' iPhone, Chinese smartphones and NB, Foxconn's consolidated revenue for Q2 is expected to stabilize. In the second half of the year, with the roll out of iPhone 7 and Nintendo's new console NX, operating revenue will rise."
"With the roll out of iPhone 7 and Nintendo NX, investors believe Foxconn's operation will focus on the second half of this year. It is expected that operation momentum (營運動能) for the company in second half of the year will obviously increase compared with that of the first half."

While this is merely speculation on the part of investors, it does seem likely for Nintendo to increase production of the NX this year, perhaps for a release in 2016 or 2017.

Do you think Nintendo is capable of releasing the NX this year? Share your thoughts in the comments.

Source: Yahoo Taiwan (via NeoGAF)

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There have been a lot of rumors swirling around Nintendo's Wii U successor, the NX, including a hefty potential leak from a few weeks ago. Nintendo has remained quiet this far, and many are attempting to unearth info about this mysterious new console. As for a potential release schedule, recent investment speculation regarding the earnings of electronics manufacturer Foxconn -- which has already been linked to Nintendo and the NX -- hints that production of the NX is going to make Foxconn's operations "hot" in the second half of 2016...

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Universal Studios Japan to Spend 40 Billion Yen for Nintendo Attractions, Completion by 2020 http://www.zeldainformer.com/universal-studios-japan-to-spend-40-billion-yen-for-nintendo-attractions-co/ Tue, 08 Mar 2016 01:37:00 +0000 http://localhost/wordpress90/?p=13957 A developing partnership between Nintendo and Universal Studios saw the announcement of Nintendo-based attractions coming to Universal Studios parks last year. It seems the agreement has extended to Universal Studios' Japanese park, as Universal Japan is set to spend 40 billion yen on Nintendo attractions for the park. With the investment in place, Universal Japan plans to complete these Nintendo-based attractions -- which will be housed on the left side of the park's main gate -- by the year 2020.

Sankei West reported that the partnership between Nintendo and Universal Parks was extending to Japan, with Universal set to spend 40 billion yen (about $350 million USD) on Nintendo attractions for its Japanese park. The attractions are to be housed on the left side of the park's main gate, with completion planned for 2020, just in time for the Summer Olympics in Tokyo.

It was originally assumed that the partnership between Nintendo and Universal would result in a single Mario-themed attraction for the Japanese theme park; but with such a large-scale investment (about the same level as the park's Harry Potter-themed area), it is believed that the partnership will now result in a number of Nintendo-based attractions, including rides, restaurants, and shops.

With the new attractions being placed on the left side of the park's main gate -- an area currently used for events -- a large degree of expansion could potentially take place in the park, making room for the Nintendo attractions and office space.

With Universal Studios investing so much in Nintendo, we hope to see similar attractions in Universal parks around the US as well.

Are you excited to see Nintendo attractions coming to Universal Studios? What types of attractions do you hope to see? Let us know in the comments!

Source: Sankei West (via Nintendo Everything)

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A developing partnership between Nintendo and Universal Studios saw the announcement of Nintendo-based attractions coming to Universal Studios parks last year. It seems the agreement has extended to Universal Studios' Japanese park, as Universal Japan is set to spend 40 billion yen on Nintendo attractions for the park. With the investment in place, Universal Japan plans to complete these Nintendo-based attractions -- which will be housed on the left side of the park's main gate -- by the year 2020...

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Did You Know Gaming? Tackles Zelda Glitches http://www.zeldainformer.com/did-you-know-gaming-tackles-zelda-glitches/ Tue, 08 Mar 2016 02:02:00 +0000 http://localhost/wordpress90/?p=13958 There have been a number of glitches and bugs discovered in Zelda games over the years, with many causing some really strange outcomes for players. YouTube series Did You Know Gaming? recently released an episode examining many such Zelda glitches, providing insight into how these glitches work and how players have exploited them for amazing results. Hosted by YouTube glitch expert A+Start, the episode looks at several Zelda glitches used for speedrunning and more.

A+Start, known for the YouTube series Son of a Glitch, explains noteworthy glitches seen in games like Ocarina of Time, Majora's Mask, The Wind Waker, and Twilight Princess. Many of the glitches seen in the video -- such as Wrong Warping, the Infinite Sword Glitch, Bomb Hovering, and the Wind Waker Dive -- are extremely important in the world of Zelda speedrunning, contributing to the current Any% world records in each respective game.

Whatever your opinion is on Zelda speedrunning and glitches, it is definitely interesting to see the outrageous results of breaking games in these ways. Seeing Link bomb himself into the air or swim backwards at high speeds is always cool to see. As a fan of speedrunning, I thought the explanations provided in the video served as a great basis for the exploits used by Zelda speedrunners.

What did you think of the video? Would you like to try any of these glitches yourself? Let us know in the comments!

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There have been a number of glitches and bugs discovered in Zelda games over the years, with many causing some really strange outcomes for players. YouTube series Did You Know Gaming? recently released an episode examining many such Zelda glitches, providing insight into how these glitches work and how players have exploited them for amazing results. Hosted by YouTube glitch expert A+Start, the episode looks at several Zelda glitches used for speedrunning and more...

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Zelda Informer Comic 003: Attack on Ganon http://www.zeldainformer.com/zelda-informer-comic-003-attack-on-ganon/ Tue, 08 Mar 2016 19:06:00 +0000 http://localhost/wordpress90/?p=13959

This week's comic is arriving a couple days early to fill the void for Mases' Mart, which will be skipping episodes this week so Mases can focus on Zelda Dungeon's Twilight Princess HD Walkthrough. Our comic creator Nekushadow decided to to do a nice crossover comic with Attack on Titan, an anime I have yet to watch myself. I find it extremely interesting that used Puppet Ganon in this case, along with a slew of the cast from The Wind Waker.

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This week's comic is arriving a couple days early to fill the void for Mases' Mart, which will be skipping episodes this week so Mases can focus on Zelda Dungeon's Twilight Princess HD Walkthrough. Our comic creator Nekushadow decided to to do a nice crossover comic with Attack on Titan, an anime I have yet to watch myself. I find it extremely interesting that used Puppet Ganon in this case, along with a slew of the cast from The Wind Waker...

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Twilight Princess HD Tweet: Impaz Was Originally Going to be Male http://www.zeldainformer.com/impaz-from-twilight-princess-was-originally-going-to-be-male/ Tue, 08 Mar 2016 19:11:00 +0000 http://localhost/wordpress90/?p=13960

A new tweet from Malo has now been translated, and it carries an interesting detail regarding Impaz from Twilight Princess. As seen in the concept art above, Impaz was originally going to be much creepier. Also seen is that she was originally a male, and Malo has something interesting to say about this:

“…It’s Malo. So the granny Impaz used to be a gramps…? A human’s life… is mysterious indeed…”

What do you make of this tweet from Zelda's official Japanese Twitter account? Tell us in the comments below.

Source: Nintendo Everything

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A new tweet from Malo has now been translated, and it carries an interesting detail regarding Impaz from Twilight Princess. As seen in the concept art above, Impaz was originally going to be much creepier. Also seen is that she was originally a male, and Malo has something interesting to say about this:

“…It’s Malo. So the granny Impaz used to be a gramps…? A human’s life… is mysterious indeed…”
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Glitchy Shadows Appear in Twilight Princess HD http://www.zeldainformer.com/glitchy-shadows-appear-in-twilight-princess-hd/ Wed, 09 Mar 2016 18:51:00 +0000 http://localhost/wordpress90/?p=13962 YouTuber Dan Imprianist has stumbled upon some glitchy shadows in the Lake Hylia area of Twilight Princess HD. If Link is in a particular spot with the camera in a certain up-close angle, his shadow seems to disappear. The shadow re-appears if the camera is zoomed out enough and Link starts walking. The position of the sun doesn’t seem to affect this glitch, however, none of the footage contains night time, so it’s not for certain if this glitch occurs at night.

Shadows are a huge symbol in Twilight Princess, so it’s odd that a detail like Link’s shadow is something that would appear glitchy. This glitch isn’t really detrimental to the game–it’s such a small detail that it may go unnoticed to many players. According to the video’s description, it’s not known if this happens anywhere else in the game. Anyone out there interested in seeing if they can find out where else this happens?

Dan Imprianist is a piano enthusiast that posts videos of Nintendo glitches and gameplay footage. For more of his content, click through the video to subscribe to his channel. Going to see if you can find this glitch in Twilight Princess HD? Let us know in the comments!

Source: GoNintendo

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YouTuber Dan Imprianist has stumbled upon some glitchy shadows in the Lake Hylia area of Twilight Princess HD. If Link is in a particular spot with the camera in a certain up-close angle, his shadow seems to disappear. The shadow re-appears if the camera is zoomed out enough and Link starts walking. The position of the sun doesn’t seem to affect this glitch, however, none of the footage contains night time, so it’s not for certain if this glitch occurs at night...

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Link's Awakening Started as an After Hours, Unapproved, Project - Twin Peaks Inspiration http://www.zeldainformer.com/links-awakening-started-as-an-after-hours-unapproved-project-twin-peaks-ins/ Wed, 09 Mar 2016 17:09:00 +0000 http://localhost/wordpress90/?p=13963

Way back in 2009 when Spirit Tracks was on the horizon, some key Zelda staff members over the years sat down to talk about the history of the series. Among those included was Tezuka, director of Link's Awakening. He stated rather openly that creating Link's Awakening was "like an after-school club" and a "parody of The Legend of Zelda". While this is old news to those in the know, the revelation of these inspirations has come back to the forefront when Game Informer recently asked Tezuka for some clarification. Here is what he had to say to Game Informer:

“When we say parody, I’m not sure where that word comes from because maybe there are translation issues,” Tezuka told us when we asked what he meant by that comment. “With Zelda games we usually plan them out, every detail is considered. With Link’s Awakening, we were working on that after our other work was done. Kind of like a club of people who loved Zelda and got together to make it. It has a different feeling for that reason.”

It's really interesting considering that an entry many consider to be one of the best in the series was never really some approved project out the gate and was just a bunch of devs who are huge fans making a project of fun and passion in their spare time. Obviously the game went on to be approved and eventually became the first Zelda game to ever appear on Nintendo's main handheld line. Game Informer decided to work off this comment and dive deeper into the history of Link's Awakening. They discovered that Twin Peaks was a huge inspiration for the game and it helped Link's Awakening pioneer many features we likely take for granted today.

"At the time of development, Twin Peaks was at the height of its popularity. The show’s dreamlike world and focus on a small cast of characters in a small town were elements Tezuka wanted represented in the game. As a result, Link’s Awakening was one of the first Zelda games to have a stronger focus on story. Link built relationships with NPCs with more dialogue interactions, had extended conversations with Marin (the girl who found him washed up on shore after his boat crashed), and was guided along his journey periodically by an owl (who would later make an appearance in Ocarina of Time). “I wanted to make something that, while it would be small enough in scope to easily understand, it would have deep and distinctive characteristics,” Tezuka said during his Iwata Asks interview. Link’s Awakening was about more than just solving puzzles, fighting enemies, and saving Zelda. Koholint Island was far different from Hyrule, and its characters were charming and mysterious. This was why many callouts from other Nintendo games made their way in."

Source: Iwata Asks, Game Informer

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Way back in 2009 when Spirit Tracks was on the horizon, some key Zelda staff members over the years sat down to talk about the history of the series. Among those included was Tezuka, director of Link's Awakening. He stated rather openly that creating Link's Awakening was "like an after-school club" and a "parody of The Legend of Zelda". While this is old news to those in the know, the revelation of these inspirations has come back to the forefront when Game Informer recently asked Tezuka for some clarification. Here is what he had to say to Game Informer...

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Majora's Mask , The Wind Waker, A Link Between Worlds, & The Legend of Zelda Get New Badges http://www.zeldainformer.com/majoras-mask-the-wind-waker-a-link-between-worlds-the-legend-of-zelda-get-n/ Wed, 09 Mar 2016 17:57:00 +0000 http://localhost/wordpress90/?p=13964

Nintendo has released six new Zelda badges in their 3DS application Badge Center. There are two new badges for Majora's Mask 3D, one forThe Wind Waker HD, one for A Link Between Worlds, and two for The Legend of Zelda (NES). The Majora's Mask and The Legend of Zelda (NES) badges only have one day remaining to get them. If you happen to have some free plays or you're one of those crazy folks that pours money into extra play sessions for this, today is the day you want to use them to get these badges!

Source: NeoGAF

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Nintendo has released six new Zelda badges in their 3DS application Badge Center. There are two new badges for Majora's Mask 3D, one for The Wind Waker HD, one for A Link Between Worlds, and two for The Legend of Zelda (NES). The Majora's Mask and The Legend of Zelda (NES) badges only have one day remaining to get them. If you happen to have some free plays or you're one of those crazy folks that pours money into extra play sessions for this, today is the day you want to use them to get these badges...

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Here's Tetra in Action in Super Mario Maker http://www.zeldainformer.com/heres-tetra-in-action-in-super-mario-maker/ Wed, 09 Mar 2016 18:21:00 +0000 http://localhost/wordpress90/?p=13965

We've known for awhile now that Tetra was added to Super Mario Maker, but since she doesn't currently have an amiibo associated you need to unlock her skin in the game. That means there is a chance many of you have yet to see Tetra in action. Today we fix that thanks in large part to GameXplain. They released a video showing off Tetra, Nabbit, and Balloon Fighter. What I really love about Tetra is that one of her specials invovles her transforming into Zelda. Very Sheik-esque of you, Tetra!

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We've known for awhile now that Tetra was added to Super Mario Maker, but since she doesn't currently have an amiibo associated you need to unlock her skin in the game. That means there is a chance many of you have yet to see Tetra in action. Today we fix that thanks in large part to GameXplain. They released a video showing off Tetra, Nabbit, and Balloon Fighter. What I really love about Tetra is that one of her specials invovles her transforming into Zelda. Very Sheik-esque of you, Tetra...

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3DS Collectively Tops Japan's Media Create Sales Charts, Wii U Moves 7,000+ Units http://www.zeldainformer.com/3ds-collectively-tops-japans-media-create-sales-charts-wii-u-moves-7000-uni/ Wed, 09 Mar 2016 18:26:00 +0000 http://localhost/wordpress90/?p=13966

While the PlayStation Vita and PlayStation 4 enjoyed a really nice sales week in Japan last week, the 3DS wasn't completely denied. There are four hardware versions of the 3DS running wild and collectively it just barely eked out the PlayStation Vita for the top spot. The Wii U had a solid week considering no new games were released for it (Twilight Princess HD should be on this week's charts), but the PlayStation 4 really took off in large part thanks to the release of Gundam Breaker 3. Here are the full charts:

  • Vita – 29,937
  • PS4 – 28,863
  • New 3DS LL – 19,111
  • Wii U – 7,260
  • New 3DS – 6,013
  • 3DS – 2,679
  • PS3 – 1,600
  • 3DS LL – 552
  • Xbox One – 490

1. [PSV] Gundam Breaker 3 – 74,639 / NEW
2. [PS4] Gundam Breaker 3 – 66,580 / NEW
3. [3DS] Haikyuu!!: Cross Team Match – 23,440 / NEW
4. [PSV] Atelier Shallie Plus – 19,693 / NEW
5. [3DS] Mario & Sonic at the 2016 Rio Olympic Games – 18,391 / 82,160
6. [PSV] Is the Order a Rabbit? Wonderful Party! – 13,458 / NEW
7. [PSV] Attack on Titan – 12,445 / 96,735
8. [PS4] Life is Strange – 12,111 / NEW
9. [WIU] Splatoon – 10,939 / 1,281,087
10. [PSV] Kan Colle Kai – 9,556 / 171,900
11. [PSV] Minecraft: PlayStation Vitga Edition – 8,333 / 684,587
12. [PS4] Attack on Titan – 8,208 / 86,168
13. [3DS] Doraemon: Shin Nobita no Nihon Tanjou – 7,443 / NEW
14. [PSV] Kamen Rider: Battride War Genesis – 6,872 / 29,477
15. [WIU] Super Mario Maker – 6,862 / 812,781
16. [3DS] Yo-kai Watch Busters – 6,467 / 2,223,515
17. [PS4] Street Fighter V – 6,357 / 59,553
18. [3DS] Mega Man Legacy Collection – 6,343 / 30,285
19. [PSV] Dragon Quest Builders – 6,343 / 276,533
20. [3DS] Monster Hunter Generations – 6,301 / 2,705,132

Source: 4Gamer

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While the PlayStation Vita and PlayStation 4 enjoyed a really nice sales week in Japan last week, the 3DS wasn't completely denied. There are four hardware versions of the 3DS running wild and collectively it just barely eked out the PlayStation Vita for the top spot. The Wii U had a solid week considering no new games were released for it (Twilight Princess HD should be on this week's charts), but the PlayStation 4 really took off in large part thanks to the release of Gundam Breaker 3. Here are the full charts...

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New Twilight Princess HD Trailer Reminds Us to Enter the Twilight http://www.zeldainformer.com/new-twilight-princess-hd-trailer-reminds-us-to-enter-the-twilight/ Wed, 09 Mar 2016 18:40:00 +0000 http://localhost/wordpress90/?p=13967

Nintendo is keeping the Twilight Princess HD advertising training moving forward with the release of a brand new trailer out of Nintendo UK. Personally I have enjoyed the little bit of time time I've spent with the title and I'm happy that at least parts of Nintendo seem to be keen on continuing to promote the title post release. Obviously nothing new is in this trailer that we haven't seen before, but it still has a nifty presentation that should resonate with people who have never played the title before.

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Nintendo is keeping the Twilight Princess HD advertising training moving forward with the release of a brand new trailer out of Nintendo UK. Personally I have enjoyed the little bit of time time I've spent with the title and I'm happy that at least parts of Nintendo seem to be keen on continuing to promote the title post release. Obviously nothing new is in this trailer that we haven't seen before, but it still has a nifty presentation that should resonate with people who have never played the title before...

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​Why We’re Ready for A True Zelda RPG and How it Could Work http://www.zeldainformer.com/why-were-ready-for-a-true-zelda-rpg-and-how-it-could-work/ Wed, 09 Mar 2016 18:58:00 +0000 http://localhost/wordpress90/?p=13830

Companies are pretty good at subliminal advertising. It’s everywhere you look—in commercials and even billboards. We may never notice it, but it’s there. Little did we know that Nintendo had been doing this to us with The Legend of Zelda in the past couple of years, preparing us for the inevitable (maybe). There are certain factors that Nintendo has been pushing in the series for a while now; factors that, when taken a close look at, are very reminiscent of a Japanese Roleplaying Game. They have slowly inserted different mechanics as a sort of test, but also preparation. They wanted to see if we would like it and if it worked, and I believe it did.

Leveling Up

Two of the base mechanics of The Legend of Zelda are the health and magic. These can be upgraded by doing different things in different games. For health, one must collect a heart container at the end of a boss battle to increase health. Along with that, he or she may also collect heart container pieces throughout the game in order to form a full heart container. In order to increase magic, the typical method is to visit a Great Fairy at a Fairy Fountain, who will upgrade your magic.

In JRPGs, increasing both of these is done through the simple process of leveling up. In The Adventure of Link, a similar process was in place. However, due to the side-scrolling nature of the game (as well as other aspects), the game was not received very well. Regardless, the mechanic of increasing health and magic persisted throughout the series. Despite its different forms, this has been a mainstay in the series for quite some time.

Getting stronger is a very different story. It is inconsistent throughout the games, but the principle is the same. Whether it’s through getting a different sword or getting a certain item, throughout the game, Link somehow gets stronger. Although, getting new swords typically requires roundabout ways, such as gaining the Biggoron Sword or the Gilded Sword. Regardless, it makes you stronger. We’re already used to getting stronger in the game, so imagine doing it through a levelling up system. Instead of naturally growing stronger by fixing or building the Master Sword, you would naturally grow stronger by leveling up. This is not to say that the mechanic of getting different swords (ultimately culminating in the Master Sword, if the game calls for it) should go away. In fact, that brings me to…

Customization

Skyward Sword brought with it a unique mechanic that allowed us to get different shields and items as well as a process through which to upgrade them. This is very RPG-esque, as it allows the player some amount of freedom as to what his or her character can do. If Link really is the Link between the player and the game, then more customization would be the next logical step. I actually enjoyed that aspect of Skyward Sword: collecting different items to upgrade my shield or bow. I think that this can only further be improved. While I am not suggesting customization the way of Tri Force Heroes (sorry, no cheerleader Link), I do think that it would be nice to get different armor or tunics aside from the usual green, blue, and red ones that we are so accustomed to. Each armor or tunic could have a certain attribute, such as better speed or better defense. There could even be sword upgrades or augments that, while not affecting the canon of the Master Sword itself, add more to the gameplay and customization of the game.

NPC Affinity & Side Quests

One of my favorite parts about games like Xenoblade Chronicles X and Fallout is being able to further explore their character by befriending them. Essentially, this means gaining affinity with them. It would not have to be as intensive as a Bethesda RPG, but the Xenoblades model would work very well here. In fact, we sort of caught a glimpse of this in Skyward Sword with the character of Peatrice. Through befriending her and saying things that she liked, we were able to further explore her character. This was even more used in Majora’s Mask, as talking to the characters at certain times of the day or doing different things with different characters essentially made them like you more and/or opened up more side story.

There is a difference between The Legend of Zelda and the other two aforementioned games, though. Link kind of travels alone. While I am aware that he is not technically alone due to his helpers, he usually does not have a party following him. That just is not the game series we know. It is uncharacteristic and I do not think it would fit. However, being able to go to a town or village and getting to know and growing with its inhabitants would be right up The Legend of Zelda’s alley. In an almost Harvest Moon-esque way, Link could befriend different characters and open up different options by gaining affinity with them. These could be simple things like doing tasks for them or even just talking to them and saying the right things. This would require a more fleshed out dialogue system, though. That is something that I am not sure will happen. However, performing certain actions alone could increase or decrease certain NPC’s feelings towards the player. That is something that is within the realm of possibility.

Along with the increases in character affinity has been an increase in side quests. While Majora's Mask was essentially one big sidequest, other Zelda games have further explored this. For better or worse, this has allowed the player to experience the game their way; whether it be by plowing straight through the story or by taking his or her time to explore the characters and quests.In an RPG, side quests are a sort of mainstay. They allow the player to level up and experience other aspects of the game that do not necessarily relate to the main plot. Rather than wasting time, however, these missions allow the player to further integrate themselves into the realm of the game.

Turned-Based Combat

Kidding.

A Heavier Reliance on Story

The Legend of Zelda has never really been “story-driven.” Anouma has even gone on record before stating that:

“From the very beginning, Zelda games have always been developed with the top priority of focusing on the game mechanics rather than the story…Thinking of that way of developing games, it may be correct to say that the story is an appendix to that. I even think that setting Skyward Sword as the “first story” was merely a coincidence. (Hyrule Historia 238-239)”

While Skyward Sword may not have been intentionally story-driven, it was and that was what made it memorable. The characters and the story were the highlights of that game. In fact, the fact that we were given an official timeline in the first place shows that Nintendo understands that the fans are enthralled with the story and the lore in the series. They recognize our love for the story and, if they’re smart, will give us more.

While The Legend of Zelda’s story is good, it’s not the best. It continues to retread very similar territory with few deviations. It’s time that Nintendo looked around them and saw what everyone else was doing; not to copy from them, but to learn from them. Stories are becoming as integral to video games as they are to movies. A good game has a balance of gameplay and story and to skimp on one or the other risks lowering the quality of the game. I fully believe that Nintendo can make a great story. I have no doubt in my mind.

What This Could Mean for Zelda U

In the gaming market, at least in the west, open-world games such as Fallout, Elder Scrolls, and even Xenoblade Chronicles X (which is a JRPG), have RPG elements to them. This gives the player a very integrative experience into the games' worlds. I talked a while back on what mechanics Zelda U should have in order to keep up with the modern age of open-world games. However, aside from those extra mechanics, I believe that these mechanics that have been instilled within us throughout the years could be implemented in a way that sets the series on the same shelf as the critically-acclaimed Western RPGs.

While we have been given very little information on Zelda U, we have the basic understanding that it will be different from the previous games. In what ways, we are unsure. However, This could mean that we will be getting some of these elements ingrained into the very core of the series and made permanent staples. I think that the game could only benefit from something such as this. For one thing, these features would definitely lengthen the game. While some may see it as padding the game, this is not so. Instead, the game would rather have more layers of depth. Allowing the player to level up and experience the story at their speed instead of just moving from point A to point B would improve upon the game. Actual side quests with fleshed out characters could make the game world come to life in a way that we have never seen before.

The aforementioned factors have been sprinkled throughout the series since its conception with some of them flopping and some of them evolving. Regardless of the success rate, a more in-depth take on them could vastly improve the experience of the player in the game.

Banner source: Zelda Skyrim Mod

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Companies are pretty good at subliminal advertising. It’s everywhere you look—in commercials and even billboards. We may never notice it, but it’s there. Little did we know that Nintendo had been doing this to us with The Legend of Zelda in the past couple of years, preparing us for the inevitable (maybe). There are certain factors that Nintendo has been pushing in the series for a while now; factors that, when taken a close look at, are very reminiscent of a Japanese Roleplaying Game. They have slowly inserted different mechanics as a sort of test, but also preparation. They wanted to see if we would like it and if it worked, and I believe it did...

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Learn How to Craft Your Own Mini Master Sword http://www.zeldainformer.com/learn-how-to-forge-your-own-mini-master-sword/ Wed, 09 Mar 2016 21:58:00 +0000 http://localhost/wordpress90/?p=13968 Many Zelda fans have at one time imagined themselves wielding their very own Master Sword, fighting off Moblins and keeping evil at bay. Making this dream a reality seems difficult, but luckily YouTube craftsman Grant Thompson recently released a video tutorial for easily making your own mini Master Sword replica. Out of a few materials like foam board and a glue stick, even you can construct a Master Sword for your real life adventures.

Grant Thompson, also known as "The King of Random," presents some simple steps in constructing a mini replica Master Sword out of a few cheap materials. The project requires Dollar Store foam board, a glue stick, Master Sword templates (which are supplied in the video description), and an X-Acto knife. The most difficult-to-acquire tool needed for the project is the "Styro-Slicer," a tool used to cut Styrofoam and other foam boards. Luckily, Thompson shares a previous video tutorial showing how exactly to build this contraption.

The video then gives step-by-step instructions on how to piece together the mini Master Sword. Surprisingly, after the Styro-Slicer is acquired, the process is not as difficult as one would think. With some precise cutting and gluing, pretty much anyone can forge their own little blade. The video even shows how to cast the sword in aluminum once completed.

With a few bucks and a bit of time, this mini Master Sword looks like a great project for any handy Zelda fans.

Do you want your own mini Master Sword? Will you try out this project for yourself at home? Let us know in the comments!

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Many Zelda fans have at one time imagined themselves wielding their very own Master Sword, fighting off Moblins and keeping evil at bay. Making this dream a reality seems difficult, but luckily YouTube craftsman Grant Thompson recently released a video tutorial for easily making your own mini Master Sword replica. Out of a few materials like foam board and a glue stick, even you can construct a Master Sword for your real life adventures...

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Aonuma Says Zelda U's Development is "Progressing Well," Emphasizes That it Will be "Something New" http://www.zeldainformer.com/aonuma-says-zelda-us-development-is-progressing-well-emphasizes-that-it-wil/ Thu, 10 Mar 2016 16:03:00 +0000 http://localhost/wordpress90/?p=13969

In an interview with Japanese magazine Famitsu, Zelda producer Eiji Aonuma revealed that the development for Zelda U is going along smoothly. In a quote from the interview he references Skyward Sword's development, saying that he was in charge of character dialogue during end stages of development. Aonuma says that he recently had to work on such text for Zelda U, which could possibly mean the game is also in the end stages of development.

This is how Aonuma responded when Famitsu asked how the development process was going:

“Busy. When we did Skyward Sword for the Wii, at the end stages of development, I was in charge of the characters’ dialogue and the in-game text. And, now as well, it’s like it was then. I had to work on text today, too. But, the game has really taken shape, and things have gotten easier. That means things are progressing well.”

In this next quote, Aonuma talks about how Ocarina of Time has always been the series' "secret sauce." He specifies they will be changing up the formula this time, which I'm guessing will please many fans. He puts emphasis on making "something new," just like how Ocarina of Time was something new when it released for the N64.

“I think the base of our secret sauce has always been Ocarina of Time. But this time, the change in flavor will be like going from Japanese food to Western style food. Perhaps, players will be surprised. Please look forward to it, because I think we’ll be able to make ‘something new’ like Ocarina of Time was.”

What do you make of these quotes from Eiji Aonuma? Be sure to let us know in the comments.

Source: Kotaku

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In an interview with Japanese magazine Famitsu, Zelda producer Eiji Aonuma revealed that the development for Zelda U is going along smoothly. In a quote from the interview he references Skyward Sword's development, saying that he was in charge of character dialogue during end stages of development. Aonuma says that he recently had to work on such text for Zelda U, which could possibly mean the game is also in the end stages of development...

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Aonuma: Zelda U Will Make People Want to Replay Twilight Princess HD (Titles Connected) http://www.zeldainformer.com/aonuma-zelda-u-will-make-people-want-to-replay-twilight-princess-hd-titles/ Thu, 10 Mar 2016 18:43:00 +0000 http://localhost/wordpress90/?p=13971

For a long time now there has been a lot of speculation over where Zelda U will appear on the official timeline. We still don't know, but Eiji Aonuma in a recent Twilight Princess HD interview with Famitsu Magazine shed some light on some interesting connections between Twilight Princess HD and Zelda U. We already knew certain amiibo data from the Wolf Link amiibo would do something in Zelda U, but it's more than that. Eiji Aonuma states rather clearly that the titles play a little off each other and will make you want to play the other game. Here is how he phrased it:

"Aonuma: While making the latest title for The Legend of Zelda, when I look at this remake, I feel like this is the origin point of the new title we’re making right now. After playing this game you may have some “Oh I see!” moments when playing the [upcoming] new game, so I’ll be glad if you play Twilight Princess HD while waiting in anticipation for the latest title of Legend of Zelda.

Famitsu: So I heard that the save data for this game that’s saved in the Wolf Link amiibo has some connections to the [upcoming] newest Legend of Zelda…

Aonuma: It’s not the save data itself, but “Part of the data saved in the Wolf Link amiibo can be brought over and used in the new title too”. For some people, when they play the new title, they might feel the urge to play Twilight Princess HD one more time."

Very interesting words indeed. What this means is anyone's guess, but the leanings towards Zelda U being before or after Twilight Princess in the timeline seems to be the most likely outcome. Hopefully we'll learn more as we approach E3.

Source: Nintendo Everything

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For a long time now there has been a lot of speculation over where Zelda U will appear on the official timeline. We still don't know, but Eiji Aonuma in a recent Twilight Princess HD interview with Famitsu Magazine shed some light on some interesting connections between Twilight Princess HD and Zelda U. We already knew certain amiibo data from the Wolf Link amiibo would do something in Zelda U, but it's more than that. Eiji Aonuma states rather clearly that the titles play a little off each other and will make you want to play the other game. Here is how he phrased it...

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Twilight Princess HD Always Intended to Happen, The Wind Waker HD and Zelda U Caused Outsourcing http://www.zeldainformer.com/twilight-princess-hd-always-intended-to-happen-the-wind-waker-hd-and-zelda/ Thu, 10 Mar 2016 18:54:00 +0000 http://localhost/wordpress90/?p=13972

It's no surprise that Zelda U is the primary reason Twilight Princess HD was outsourced to Australian studio Tantalus, who handled the Wii U port of Mass Effect 3. However, Twilight Princess HD was apparently always planned to exist before the development of Zelda U really got under way. We know many years back now Nintendo was experimenting with different previous Zelda art styles being turned into HD to help figure out which style worked best for Zelda U. Twilight Princess was one such experiment. They decided to work in order of release though, which is ultimately why The Wind Waker HD happened first.

That being said, this is a very different explanation than what was given at the time, since The Wind Waker HD was stated to be in the works not only to help Zelda U's development (which is most certainly still true), but because The Wind Waker was the title that popped the most in HD. These new comments shed light that the real reasoning very well could have been simply due to order of release. Here is what Eiji Aonuma said on this matter in an interview with Famitsu magazine:

"Famitsu: Please tell us the full details on how you decided to remake Twilight Princess in full HD.

Aonuma: Before starting development of the new Zelda – which we are making right now – actually at the same time a suggestion came out to try out remaking an older Zelda game in HD, and we had attempted that with Twilight Princess. Then at that time, in order of release, Wind Waker HD launched first, and after that had calmed down, we arrived at the remake of Twilight Princess. However, as you may have known, we at the Zelda team had already started development on the newest game for Wii U, so we asked an Australian development company Tantalus (who also made the Wii U version of Mass Effect 3) to handle the remake. Sano then mainly communicated with them while they were progressing with creating the game."

Source: Nintendo Everything

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It's no surprise that Zelda U is the primary reason Twilight Princess HD was outsourced to Australian studio Tantalus, who handled the Wii U port of Mass Effect 3. However, Twilight Princess HD was apparently always planned to exist before the development of Zelda U really got under way. We know many years back now Nintendo was experimenting with different previous Zelda art styles being turned into HD to help figure out which style worked best for Zelda U. Twilight Princess was one such experiment. They decided to work in order of release though...

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Twilight Princess HD Lacks Wiimote Controls Due to GamePad's Abilities http://www.zeldainformer.com/twilight-princess-hd-lacks-wiimote-controls-due-to-gamepads-abilities/ Thu, 10 Mar 2016 19:03:00 +0000 http://localhost/wordpress90/?p=13973

One decision that some fans Zelda fans weren't thrilled about is that Twilight Princess HD does not feature Wiimote controls. A staple that a majority who played the original title used, they decided that the GamePad fullfilled a much grander purpose. Naturally, GamePad support was never in doubt given it is the only controller all Wii U owners have, but it is a bit surprising as the explanation doesn't explain why the Pro Controller got supported when it lacks the benefits of the GamePad. In fact, it would seem that Wiimote support is easily justified if you support the Pro Controller. That being said, here is Eiji Aonuma's and Tomomi Sano's explanation for why it wasn't supported:

"Famitsu: At the time of the remake, did you think about things like controlling with the Wii Remote?

Aonuma: We had a debate as to whether to use Wii Remote controls or not until the middle [of development]. However, the style to display the map on Wii U GamePad is very comfortable, and [it] can also use gyro controls for the Wii Remote bow aiming, so we ended up focusing on the GamePad.

Sano: Twilight Princess has vast fields, and also many dungeons with complicated structures, so the style where there’s a map right on your hand and playing while looking at it came off nicely.

Aonuma: In past Zelda games, when you wanted to look at the map, you’d have to change screens, but when you do change screens, the character’s direction and the map’s orientation sometimes don’t match, and people who are not accustomed to looking at maps end up getting lost easily (laughs). In Twilight Princess, there are many dungeons that are three-dimensional, so just like map screens on Nintendo 3DS games and Wind Waker HD, if we can display the map on the 3DS’ bottom screen and Wii U GamePad, you can play it comfortably, like heading to a destination while looking at the map on your smartphone.

Sano: When I played the original version, I didn’t understand where to go, and was lost for two hours (laughs). However, the mystery that lies beyond the destination is interesting, and it was worth playing, so if you gave up without reaching the destination it would be wasteful. In order to be able to arrive there as soon as possible, in this remake, we implemented discrete changes that users may not notice but improve the experience."

Source: Nintendo Everything

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One decision that some fans Zelda fans weren't thrilled about is that Twilight Princess HD does not feature Wiimote controls. A staple that a majority who played the original title used, they decided that the GamePad fullfilled a much grander purpose. Naturally, GamePad support was never in doubt given it is the only controller all Wii U owners have, but it is a bit surprising as the explanation doesn't explain why the Pro Controller got supported when it lacks the benefits of the GamePad. In fact, it would seem that Wiimote support is easily...

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The Wind Waker HD is One of Five Titles Joining The European Nintendo Selects Lineup in April http://www.zeldainformer.com/the-wind-waker-hd-is-one-of-five-titles-joining-the-european-nintendo-selec/ Thu, 10 Mar 2016 19:43:00 +0000 http://localhost/wordpress90/?p=13975

We all know how expensive Wii U games can be, especially when it comes to first party titles. But alas, Europe, you're in luck: several Wii U titles, including The Legend of Zelda: The Wind Waker HD, have been added to the Nintendo Selects range. This comes almost a month after Nintendo announced they will finally be releasing 3DS and Wii U Nintendo Selects in North America.

The full list of games is as follows:

  • New Super Mario Bros. U & New Super Luigi U (this is a bundle pack—the standard version of New Super Mario Bros. U will be completely removed from the European Nintendo eShop on April 15th)
  • Donkey Kong Country: Tropical Freeze
  • Wii Party U
  • The Legend of Zelda: The Wind Waker HD
  • Lego City Undercover

Priced at €24.99 / £19.99, the new additions will be available for purchase in Europe from April 15th, both physically and digitally from the Nintendo eShop. As of yet, there's no word of these titles being released as part of the Nintendo Selects range in North America, but keep your eyes peeled.

Source: Nintendo PR email (via Nintendo Everything)

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We all know how expensive Wii U games can be, especially when it comes to first party titles. But alas, Europe, you're in luck: several Wii U titles, including The Legend of Zelda: The Wind Waker HD, have been added to the Nintendo Selects range. This comes almost a month after Nintendo announced they will finally be releasing 3DS and Wii U Nintendo Selects in North America...

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Twilight Princess HD Developers Found Hardship in Visually Remaking the Twilight Realm http://www.zeldainformer.com/developers-found-hardships-in-remaking-the-twilight-realm-in-hd/ Thu, 10 Mar 2016 23:57:00 +0000 http://localhost/wordpress90/?p=13976

With Twilight Princes HD finally released, Japanese publication Famitsu recently sat down with Eiji Aonuma to discuss the game's development and even some tidbits about Zelda U. Remaking Twilight Princess was surely a huge undertaking overall, but it seems certain parts of the game were more difficult to display in HD than others. Specifically, Aonuma discussed how difficult the Twilight Realm was to fully to remake in Twilight Princess HD, and shared about the process in making this crucial area as crisp and beautiful as it needed to be.

Twilight Princess HD producer Eiji Aonuma and assistant director Tomomi Sano explained some of the hardships they and developer Tantalus experienced in remaking parts of the game in HD:

"Famitsu: In the Twilight Realm, its characteristic is in how rough it looks, so wasn’t there a huge hardship in remaking it into HD and displaying it clearly and beautifully?

Sano: The adjustments to “not make it too photorealistic” were hard indeed. Tantalus excels in drawing photorealistic things, so at first the world they made looked like photos, and a bit different from what I had imagined… (laughs)

Aonuma: The original Twilight Princess was made to aim for realism with a “graphic novel” atmosphere rather than “actual photos”. So that’s why we ultimately made Link with a graphic novel-style – to depict him realistically not as a human, but as a character instead.

Sano: That balance of realism was hard to explain with both spoken and written words. So we had Mr. Satoru Takizawa, who was in charge of the art direction for the original version, supervise it and tell Tantalus things like “This should be intentionally blurred” or “Let’s draw this part clearly”. However, there was a language barrier…

Aonuma: “Blurring” could have many meanings in the Japanese language, but in English it directly means to “soften the focus”, so we couldn’t inform the nuance well. Japanese language is so convenient, isn’t it? (laughs)

Sano: So that’s why during teleconferences with Tantalus, when we had parts that couldn’t be told with words, we communicated by drawing pictures to each other instead.

Famitsu: So in the end you could inform better with pictures?

Sano: Rather than saying 100 things, drawing is definitely faster indeed. However, sometimes it was the other way around; sometimes words can be understood better than pictures, so we also had some fun with the communication difficulties."

I'm very thankful the team focused on Twilight Realm segments as much as they did; I immediately noticed how gorgeous these areas looked in HD when I watched some of the early trailers for TP HD. It's also interesting to see how Aonuma and Sano overcame language barriers with the Australian dev team at Tantalus.

Do you think the hard work on the Twilight Realm segments paid off? What parts of the game look best in HD? Let us know in the comments!

Source: Famitsu (via Nintendo Everything)

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With Twilight Princes HD finally released, Japanese publication Famitsu recently sat down with Eiji Aonuma to discuss the game's development and even some tidbits about Zelda U. Remaking Twilight Princess was surely a huge undertaking overall, but it seems certain parts of the game were more difficult to display in HD than others. Specifically, Aonuma discussed how difficult the Twilight Realm was to fully to remake in Twilight Princess HD, and shared about the process in making this crucial area as crisp and beautiful as it needed to be...

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Twilight Princess HD's Cave of Shadows was Made for Zelda Veterans http://www.zeldainformer.com/twilight-princess-hds-cave-of-shadows-was-made-for-zelda-veterans/ Fri, 11 Mar 2016 00:26:00 +0000 http://localhost/wordpress90/?p=13977

One of Twilight Princess HD's newest features is the Cave of Shadows, an arena dungeon accessible only to Wolf Link in which players fight their way through various enemies. According to producer Eiji Aonuma and assistant director Tomomi Sano in a recent interview with Famitsu, the developers created this new Cave of Shadows with veteran Zelda players in mind. They explained how the team set out to create a challenging dungeon that utilized Link's beast form, and how the final product became a "mind-bogglingly hard" dungeon that Zelda veterans could really appreciate.

Aonuma and Sano discussed how they developed the Cave of Shadows as a way to utilize the Wolf Link amiibo:

"Famitsu: About the new feature [Cave of Shadows], please tell us about the details and intentions of it getting implemented.

Aonuma: Ahh, I’m rather bad at telling details myself (wry laugh). To fit it into the remake, I said “make an amiibo of Wolf Link with Midna and add new gameplay to it”, but the important contents of the gameplay itself wasn’t really decided, so I told Sano to “think about something”.

Famitsu: Eh! Did you just throw it to her!?

Aonuma: I pretty much threw it to her completely (wry laugh).

Sano: I felt like I suddenly had a fastball thrown at me, and I could say nothing but “I’ve received it” (laughs).

Famitsu: And it had to be left untouched (laughs).

Sano: While thinking about what to do, I played the original version again, and I realized that enemies found while in human form could be challenged by Wolf Link, too. If we did some scheming with the matchups, I thought we could make an area where players could have fun battling in beast form only, and when I consulted with Tantalus, they shared reliable comments like “We’ll try to make something that’s fun to play for Zelda veterans too!”. And when I played the finished product, it became a dungeon that’s mind-bogglingly hard (laughs).

Famitsu: Like it’s aimed for the real veterans (laughs).

Sano: But the base was made in a good shape, so we adjusted the difficulty, so that people who aren’t too good with action games can beat it if they try hard enough while using the Wolf Link amiibo to replenish hearts.

Aonuma: In a rare case (laughs), I was also able to beat it before the game released. I had a lot of support including borrowing the power of amiibo though (laughs).

Sano: On the other hand, if you use Ganondorf’s amiibo, you’ll receive twice the damage, so I think it should also please people who want to take on an even harder challenge. When you beat the dungeon, the amount of times you used amiibo, and where you used it will be shown together with the clearing time, so please post to Miiverse your results if you use it on the basement first floor and complete the dungeon."

Reading about the deliberate difficulty of the Cave of Shadows has really made me want to try the dungeon myself. Maybe if I can mentally prepare myself, I'll even try it with the Ganondorf amiibo as well.

Have you played though the Cave of Shadows yet? Are you ready to break out the Ganondorf amiibo? Let us know in the comments.

Source: Famitsu (via Nintendo Everything)

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One of Twilight Princess HD's newest features is the Cave of Shadows, an arena dungeon accessible only to Wolf Link in which players fight their way through various enemies. According to producer Eiji Aonuma and assistant director Tomomi Sano in a recent interview with Famitsu, the developers created this new Cave of Shadows with veteran Zelda players in mind. They explained how the team set out to create a challenging dungeon that utilized Link's beast form, and how the final product became a "mind-bogglingly hard" dungeon that Zelda veterans could really appreciate...

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Twilight Princess HD is on Top of the Wii U eShop Charts This Week http://www.zeldainformer.com/twilight-princess-hd-is-on-top-of-the-wii-u-eshop-charts-this-week/ Fri, 11 Mar 2016 16:13:00 +0000 http://localhost/wordpress90/?p=13978

The HD remake of Twilight Princess has been upon us for a week now, and it's time to check out where the game lands on the digital sales chart for the Wii U eShop. Note that not only is Twilight Princess HD found in the list below, but four other Zelda titles as well. Also included this week are the video charts, which contain more Twilight Princess HD goodness.

Software

1. Zelda: Twilight Princess HD
2. Minecraft: Wii U Editon
3. Super Mario Maker
4. Rayman Legends
5. Super Mario World
6. Child of Light
7. Zelda: Ocarina of Time
8. Super Mario 64
9. Super Mario Bros. 3
10. Super Mario Bros.
11. Minecraft: Story Mode – Episode 1
12. Paper Mario
13. Zelda: A Link to the Past
14. The Legend of Zelda
15. Super Smash Bros. for Wii U
16. Donkey Kong Country
17. Zelda: Wind Waker HD
18. EarthBound
19. Super Mario 3D World
20. Donkey Kong 64

Videos

1. Pokemon Direct 2/26/16
2. Nintendo Direct 3/3/16
3. Play Nintendo Introduction Video
4. Zelda: Twilight Princess HD Game Features
5. Star Fox Zero – Let’s Rock & Roll Trailer
6. New Super Mario Bros. U Video
7. Mighty No. 9 Trailer
8. Great Games to Buy with eShop Cards
9. Zelda: Twilight Princess HD Adventuring with amiibo
10. Yoshi’s Woolly World Adventure Guide Episode 1
11. Zelda: Twilight Princess HD – What’s New
12. Zelda: Twilight Princess Retrospective – Episode 1

13. Minecraft: Story Mode Trailer
14. Nintendo Minute – Super Mario Maker SUP-tember Fav levels 1
15. New Super Luigi U Trailer 6/11/13
16. Mario Tennis: Ultra Smash – Smash the Competition Trailer
17. Super Smash Bros. – Final Video Presentation
18. Yoshi’s Woolly World Adventure Guide Episode 3
19. Super Smash Bros. – Bayonetta Gets Wicked
20. Yoshi’s Woolly World Adventure Guide Episode 2

It's certainly nice to see the Wii U being such a popular console to undergo many Zelda adventures on. I can attest to that, as I have multiple Zelda games downloaded on my system. I won't be getting Twilight Princess HD digitally however, as I do want that sweet amiibo bundle. Have you downloaded Twilight Princess HD via the eShop, or did you order a physical copy? Let us know in the comments.

Source: Nintendo Everything

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The HD remake of Twilight Princess has been upon us for a week now, and it's time to check out where the game lands on the digital sales chart for the Wii U eShop. Note that not only is Twilight Princess HD found in the list below, but four other Zelda titles as well. Also included this week are the video charts, which contain more Twilight Princess HD goodness...

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Hyrule Warriors Legends is Available for Pre-Load on the Nintendo 3DS eShop http://www.zeldainformer.com/hyrule-warriors-legends-is-available-for-pre-load-on-the-nintendo-3ds-eshop/ Fri, 11 Mar 2016 16:29:00 +0000 http://localhost/wordpress90/?p=13979

Those who are interested in obtaining Hyrule Warriors Legends digitally can get a head-start right now on the Nintendo 3DS eShop, as the Zelda x Dynasty Warriors crossover title is now available to pre-load. Purchasing the game now will allow customers to download most of the game's data so they can experience the game ASAP on launch day.

"Cut down entire legions of enemies as fan-favorite Legend of Zelda™ characters using powerful moves as Hyrule Warriors comes to the Nintendo 3DS™ system. Control multiple characters to enhance your strategies and enjoy new stage elements with playable characters from The Legend of Zelda:™ The Wind Waker, such as Tetra, King Daphnes, and more." — 3DS eShop

Hyrule Warriors Legends releases on March 25th, and will be available at 12:00AM EDT. The game comes with a free 3DS theme. Will you be downloading this handheld version of Hyrule Warriors? Tell us in the comments below.

Source: 3DS eShop (via Nintendo Everything)

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Those who are interested in obtaining Hyrule Warriors Legends digitally can get a head-start right now on the Nintendo 3DS eShop, as the Zelda x Dynasty Warriors crossover title is now available to pre-load. Purchasing the game now will allow customers to download most of the game's data so they can experience the game ASAP on launch day...

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Wolf Link's Super Mario Maker Course is Now Live — Check Out This Playthrough/English Trailer http://www.zeldainformer.com/wolf-links-super-mario-maker-course-is-now-live-check-out-this-playthrough/ Fri, 11 Mar 2016 18:35:00 +0000 http://localhost/wordpress90/?p=13980

The Wolf Link costume celebrating Twilight Princess HD is now officially available so anyone who owns an up-to-date copy of Super Mario Maker. All you need to do is complete the event course, which you can take a look at in the video below the post. We already showed off all of the costume's sounds and animations, as well as Nintendo's official Japanese trailer. However, we will include the now released English trailer above.

Check out the official course description from Nintendo:

“While exploring the Twilight Realm in The Legend of Zelda: Twilight Princess HD, somehow Link and Midna’s souls have found their way into Super Mario Maker.

Now, to protect peace throughout all worlds, they must seal away a new menace – Bowser Jr., who has split himself in three!”

Will you be completing the event course and using the Wolf Link costume in one of your levels? I have obtained the costume already, but I haven't made use of it in any of my courses as of yet. Let us know if you will in the comments below.

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The Wolf Link costume celebrating Twilight Princess HD is now officially available so anyone who owns an up-to-date copy of Super Mario Maker. All you need to do is complete the event course, which you can take a look at in the video above. We already showed off all of the costume's sounds and animations, as well as Nintendo's official Japanese trailer. However, we will include the now released English trailer...

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Photoshop Contest: Design Your Own Zelda Boss http://www.zeldainformer.com/photoshop-contest-design-you-own-zelda-boss/ Fri, 11 Mar 2016 20:48:00 +0000 http://localhost/wordpress90/?p=13981 Howdy, ZI readers! If you would be so kind as to direct your eyes this way, I'd like to tell you about our weekly Photoshop Contest. Every week, we give our most creative readers a chance to 'shop Zelda images with a special theme in mind. This week, we want to see you design your own Zelda boss, using whatever image manipulation tools and resources you have at your disposal. Show us your skills right here, where you can also check out the winners of last week's contest: Zelda - Pokemon Crossover.

Last Week's Contest:

With The Legend of Zelda and Pokemon both sharing very special anniversaries this month, we wanted to see these two iconic game series crossover in some way.

Best Submissions

Artist: JLBRF

Challenge Mode

In honor of Twilight Princess HD, we presented the challenge of including a monster from TP in contestants' crossover entries. Artist Antonio Quiacain accepted this challenge by showing Ganondorf's own team of monsters, all ripped from Twilight Princess. I'm not sure why Wolf Link is on his team, though. Anyway, trainer Ash Ketchum appears to have travelled to Hyrule to become the one true hero, and Ganondorf and his team are ready to oppose him. Who would win in this intense battle? Only our imaginations can decide.

This Week's Contest: Design Your Own Zelda Boss

All of our Twilight Princess HD coverage has reminded me of all the excellent boss fights included in that game. Stallord, Blizzeta, and Argorok were all great additions to the very long list of awesome Zelda bosses. With this in mind, I figured this week's contest was a great opportunity for you all to share your designs for potential Zelda bosses. We have already asked some of you to design your own dungeon in the past, and the results turned out great.

The contest this week is to share your design for a Zelda boss. You can perhaps alter the design of a previous boss, or produce something completely new. As long as your boss looks like a suitable challenge for Link in one of his quests to save Hyrule, you're free to enter any creation. Check out the image gallery below for inspiration, but feel free to use anything on the net from there.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Thursday at midnight: 11:59 p.m. PST on March 17. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must include the item Link would use to take down your boss.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Howdy, ZI readers! If you would be so kind as to direct your eyes this way, I'd like to tell you about our weekly Photoshop Contest. Every week, we give our most creative readers a chance to 'shop Zelda images with a special theme in mind. This week, we want to see you design your own Zelda boss, using whatever image manipulation tools and resources you have at your disposal. Show us your skills right here, where you can also check out the winners of last week's contest: Zelda - Pokemon Crossover.

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Nintendo Left the Wolf Link Costume's Text Untranslated in the English Version of Super Mario Maker http://www.zeldainformer.com/nintendo-left-the-wolf-link-costumes-text-untranslated-in-the-english-versi/ Fri, 11 Mar 2016 20:53:00 +0000 http://localhost/wordpress90/?p=13982 Well, this is a bit odd. It looks as if Nintendo has left text pertaining to the Wolf Link costume in Super Mario Maker untranslated in the English version. Above is a Miiverse post containing a screenshot showing off the error. Before the writing of this post, I turned on my own Wii U to see if this was indeed the case. I can confirm that the text is in Japanese, unlike the other costumes, which all have English text.

It is unclear whether Nintendo just forgot to translate, or if there was an error of some kind reverting the text back to Japanese. Whatever the case, I assume Nintendo will fix this in the coming week. Hopefully no one gets fired for this!

Did you notice this upon receiving the costume in Super Mario Maker? Let us know in the comments.

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Well, this is a bit odd. It looks as if Nintendo has left text pertaining to the Wolf Link costume in Super Mario Maker untranslated in the English version. Above is a Miiverse post containing a screenshot showing off the error. Before the writing of this post, I turned on my own Wii U to see if this was indeed the case. I can confirm that the text is in Japanese, unlike the other costumes, which all have English text...

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There Are no Plans for Twilight Princess HD DLC Because of Zelda U's Development http://www.zeldainformer.com/there-are-no-plans-for-twilight-princess-hd-dlc-because-of-zelda-us-develop/ Sat, 12 Mar 2016 17:22:00 +0000 http://localhost/wordpress90/?p=13983

In a recent interview with STACK, Zelda producer Eiji Aonuma was asked about the possibility of add-on content (commonly referred to as downloadable content or DLC) in Twilight Princess HD. In his response he specifically says the development of Zelda U is the reason why there are no plans for DLC, and he asks that fans look forward to the upcoming Wii U title.

STACK: "Are there any plans for additional content to be released post-launch?"

Aonuma: "There is no plan for add-on content with this title because we are focusing on developing the new Zelda title for Wii U, so please look forward to it."

There you have it — Twilight Princess HD will not be receiving any DLC. In other news, grass is green. Be sure to tell us if you did want add-on content for this HD remake and why in the comments below.

Source: STACK

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In a recent interview with STACK, Zelda producer Eiji Aonuma was asked about the possibility of add-on content (commonly referred to as downloadable content or DLC) in Twilight Princess HD. In his response he specifically says the development of Zelda U is the reason why there are no plans for DLC, and he asks that fans look forward to the upcoming Wii U title.

STACK: "Are there any plans for additional content to be released post-launch...?"

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Twilight Princess HD Assistant Director in Charge of Remakes Due to Knowledge of Zelda Series http://www.zeldainformer.com/twilight-princess-hd-assistant-director-in-charge-of-remakes-due-to-knowled/ Sat, 12 Mar 2016 17:38:00 +0000 http://localhost/wordpress90/?p=13984 In a recent interview with Famitsu magazine, Zelda series producer Eiji Aonuma and assistant director Tomomi Sano sat down to discuss the recently released Twilight Princess HD. While topics like how Twilight Princess was decided to be remade got asked and even how the Twilight Cave came to be, they were also questioned as to why exactly Ms. Sano is the one who's in charge of the Zelda remakes.

According to Aonuma, Sano is tasked with these remakes due to her vast knowledge and memories playing the entire Zelda series. Its thanks to someone like Sano who has been on both sides of the coin that Aonuma doesn't have to really tell her how to manage a Zelda game. He fully explains in a translated excerpt from the Famitsu interview below.

Famitsu: Ms. Sano has been in charge of many remakes in recent years. Are there any reasons for that?

Aonuma: She has been playing the Zelda series herself from the start, so she gave many kinds of proposals based on her memories as a player. She has viewpoints from both player and developer sides, so we didn’t need to speak much, and [her directions] are also accurate, which is why I leave many [of the remakes] to her.

To read the full translated version of this Twilight Princess HD interview and to get more on what Aonuma and Sano had to say, head on over to Nintendo Everything to get the full skinny. What do you think of this news? Has your knowledge of the Zelda series ever been a lot more useful than what you were expecting it to be? Let us know in the comments below!

Source: Famitsu (via Nintendo Everything)

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In a recent interview with Famitsu magazine, Zelda series producer Eiji Aonuma and assistant director Tomomi Sano sat down to discuss the recently released Twilight Princess HD. While topics like how Twilight Princess was decided to be remade got asked and even how the Twilight Cave came to be, they were also questioned as to why exactly Ms. Sano is the one who's in charge of the Zelda remakes...

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Twilight Princess HD Started Development in Late 2013 http://www.zeldainformer.com/twilight-princess-hd-started-development-in-late-2013/ Sat, 12 Mar 2016 17:33:00 +0000 http://localhost/wordpress90/?p=13985

If you're curious as to when the development of Twilight Princess HD actually started, you're in luck. An interview regarding the HD remake with Zelda producer Eiji Aonuma reveals this information. As it turns out, when Nintendo decided to hand off the project to Tantalus, the company started work in late 2013.

STACK: "When was the decision made to create a HD remake for Twilight Princess? How long does a process such as this usually take?"

Aonuma: "The decision was finalized when it was decided that Tantalus would collaborate for this title, and the project started at the end of 2013 with the verification of technology. The process for such decisions varies depending on the situation and specific project, so unfortunately there’s no solid answer."

Do you think over two years was an ample time to polish off Twilight Princess for a re-release on the Wii U? Tell us what you think in the comments.

Source: STACK

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If you're curious as to when the development of Twilight Princess HD actually started, you're in luck. An interview regarding the HD remake with Zelda producer Eiji Aonuma reveals this information. As it turns out, when Nintendo decided to hand off the project to Tantalus, the company started work in late 2013.

STACK: "When was the decision made to create a HD remake for Twilight Princess? How long does a process such as this usually take...?"

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Aonuma Surfs the Web to See if There's an Audience for Remakes, but Not for Twilight Princess HD http://www.zeldainformer.com/aonuma-surfs-the-web-to-see-if-theres-an-audience-for-remakes-but-not-for-t/ Sat, 12 Mar 2016 17:45:00 +0000 http://localhost/wordpress90/?p=13986

In a recent interview, Eiji Aonuma, the producer of the Zelda franchise, talked about how he checks to see if there is an audience for the game he wants to remake using the Internet. However, he did say that this was not the case for Twilight Princess HD. For this game, he felt the HD re-release would be worthwhile for Zelda fans, and based his decision solely upon that.

STACK: "How do you gauge whether there is an audience for a remake of a title like this? Do you poll for feedback or consult forums?"

Aonuma: "Of course, I sometimes check the reactions and feelings of players via the Internet and so on. However, in the case of this remake, we didn’t decide to proceed based on the research of players’ requests, but rather from the perspective of whether we thought it would be worthwhile for Zelda fans. Actually, I am not totally sure if many fans will purchase this title, so I am nervously excited (ha ha)."

What do you think of Aonuma's decision? Was he right that Twilight Princess HD is a worthwhile remake for the Zelda fanbase? Give us your opinion in the comments below.

Source: STACK

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In a recent interview, Eiji Aonuma, the producer of the Zelda franchise, talked about how he checks to see if there is an audience for the game he wants to remake using the Internet. However, he did say that this was not the case for Twilight Princess HD. For this game, he felt the HD re-release would be worthwhile for Zelda fans, and based his decision solely upon that.

STACK: "How do you gauge whether there is an audience for a remake of a title like this? Do you poll for feedback or consult forums...?"

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​Daily Debate: What DLC Characters Would You Like to See in Hyrule Warriors Legends? http://www.zeldainformer.com/daily-debate-what-dlc-characters-would-you-like-to-see-in-hyrule-warriors-l/ Sat, 12 Mar 2016 18:10:00 +0000 http://localhost/wordpress90/?p=13988

During the last Nintendo Direct, Bill Trinen mentioned there would be four brand new DLC packs coming to Hyrule Warriors Legends this year. I don't know about you, but this gets me hyped. The possibilities are endless when it comes to four new DLC packs. The question is, what characters would you personally like to see in the game?

I think it's safe to say that most of the people who have played Skyward Sword want the Groose to be loose. Prancing around the battlefield with my favorite pompadoured pal would be such a treat. If I were to pick another character, it would be Demise. Who wouldn't want to play as the first threat to Hyrule?

Of course, we can't overlook Zelda U DLC. If Zelda U releases in Q4 2016 (I'm guessing a Holiday launch), then there's no reason we couldn't play as the beautiful E3 2014 trailer Link. Since we still haven't seen much of the game yet, I can't say what other characters could be possible DLC candidates, but I'm sure there will be plenty!

I ask again, what characters would you like to play as in Legends that haven't been added yet? Be sure to tell us below, as we engage in discussion for today's debate.

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During the last Nintendo Direct, Bill Trinen mentioned there would be four brand new DLC packs coming to Hyrule Warriors Legends this year. I don't know about you, but this gets me hyped. The possibilities are endless when it comes to four new DLC packs. The question is, what characters would you personally like to see in the game?

I think it's safe to say that most of the people who have played Skyward Sword want the Groose to be loose...

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Ocarina of Time 3D Now Discounted In The 3DS E-Shop http://www.zeldainformer.com/ocarina-of-time-3d-now-discounted-in-the-3ds-e-shop/ Sat, 12 Mar 2016 18:16:00 +0000 http://localhost/wordpress90/?p=13989 If you have been saving your money to download a copy of Zelda Ocarina of Time 3D, now is your chance to snag your copy. Prices for various Nintendo games are available on the e-shop now for a discounted price. These titles include

  • Donkey Kong Country: Tropical Freeze
  • NES Remix Pack (NES Remix 1 &2)
  • Donkey Kong Country Returns 3D
  • Yoshi's New Island,
  • Mario Party: Island Tour

These games are all available for just $20.00 each, ($30.00 in Canada)

Are you planning on downloading OOT 3D? Let us know in the comments below!

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GameStop Currently Taking Pre-Orders for A Link Between Worlds Link Figma http://www.zeldainformer.com/gamestop-currently-taking-pre-orders-for-a-link-between-worlds-link-figma/ Sat, 12 Mar 2016 18:22:00 +0000 http://localhost/wordpress90/?p=13987 We've been talking about this Figma figurine for a while now, so it's nice to see that more pre-orders are finally being taken for the A Link Between Worlds Link statue at GameStop. Pre-orders on the official Good Smile website are no longer up for grabs, so here's another chance for those Zelda fans haven't reserved their Link Figma to do so ASAP.

GameStop is taking pre-orders on what is being called the "Link Deluxe Figma" which will run you $69.99 USD. This fully articulated Zelda Figma will not only come with his signature Master Sword and Hylian Shield, but also a Rupee and a pot. The deluxe version that they're taking pre-orders for even comes packaged with a Tornado Rod, Hookshot, Bomb, and Baby Maiamai, so you can switch out the different items he has equipped. I would definitely suggest reserving your Link Figma now before it's too late!

What do you think of this news? Have you pre-ordered your Link Figma yet? Let us know in the comments below!

Source: GameStop

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We've been talking about this Figma figurine for a while now, so it's nice to see that more pre-orders are finally being taken for the A Link Between Worlds Link statue at GameStop. Pre-orders on the official Good Smile website are no longer up for grabs, so here's another chance for those Zelda fans haven't reserved their Link Figma to do so ASAP...

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Ocarina of Time 3D Now Discounted On The 3DS eShop http://www.zeldainformer.com/ocarina-of-time-3d-now-discounted-on-the-3ds-e-shop1/ Sat, 12 Mar 2016 20:28:00 +0000 http://localhost/wordpress90/?p=13990

If you have been saving your money to download a copy of Ocarina of Time 3D, now is your chance. This polished version was highly anticipated upon release and has been on the eShop charts for many weeks. This isn't the only Nintendo game seeing the discount, though. The full list of games includes:

  • Super Mario 3D World
  • Pikmin 3
  • Donkey Kong Country: Tropical Freeze
  • NES Remix Pack (NES Remix 1 & 2)
  • Donkey Kong Country Returns 3D
  • Yoshi's New Island
  • Mario Party: Island Tour

The new price for these games is $20 each ($30 in Canada) For those who would rather have a physical copy, you can find these discounted titles at various retailers. Are you planning on downloading Ocarina of Time 3D? Let us know in the comments below!

Source: eShop (via Nintendo Everything)

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If you have been saving your money to download a copy of Ocarina of Time 3D, now is your chance. This polished version was highly anticipated upon release and has been on the eShop charts for many weeks. You can download it now for a discounted price...

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ZI Podcast 79: Nintendo Direct Reactions, Is The NX A New Gamepad?... & Coleco Chameleon Scandals http://www.zeldainformer.com/zi-podcast-79-nintendo-direct-reactions-is-the-nx-a-new-gamepad-coleco-c/ Sat, 12 Mar 2016 18:36:00 +0000 http://localhost/wordpress90/?p=13991

Direct Download (Right Click, Save As) iTunes

Adam. Chris, Colin, and former Zelda Informer staff member Matt team up to talk about last week's Nintendo Direct, some of the rumors and such swirling around Nintendo's NX, and some chat about the recent scandal with Coleco. Of course the crew couldn't go without briefly talking about Twilight Princess HD and we're briefly reminded of a time when Matt use to host the Zelda Informer Podcast oh so many years ago.

Social Media

News & Related Topics

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Direct Download (Right Click, Save As) iTunes

Adam. Chris, Colin, and former Zelda Informer staff member Matt team up to talk about last week's Nintendo Direct, some of the rumors and such swirling around Nintendo's NX, and some chat about the recent scandal with Coleco. Of course the crew couldn't go without briefly talking about  Twilight Princess HD and we're briefly reminded of a time when Matt use to host the Zelda Informer Podcast oh so many years ago...

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The Legend of Zelda for NES is Number 15 on the 3DS eShop Charts http://www.zeldainformer.com/the-legend-of-zelda-is-number-15-on-the-3ds-eshop-charts/ Sun, 13 Mar 2016 00:17:00 +0000 http://localhost/wordpress90/?p=13992 Nintendo's release of SNES games brought some nostalgia to the 3DS eShop charts this week, but The Legend of Zelda for NES is still in fifteenth place, with Pokemon Yellow, Red and Blue for Game Boy in first, second and third respectively. There are some newer titles this month as well, such as Fire Emblem: Fates, with the Birthright Edition listing at fifth place, and the Conquest edition at seventh. Other classic titles include F-Zero and Pokemon Trading Card Game.

1. Pokemon Yellow
2. Pokemon Red
3. Pokemon Blue
4. Super Mario World
5. Fire Emblem Fates: Birthright
6. Mario Kart 7
7. Fire Emblem Fates: Conquest
8. Super Mario Bros. 3
9. Mega Man Legacy Collection
10. Monster Hunter 4 Ultimate
11. Pokemon Omega Ruby
12. Super Smash Bros. for 3DS
13. Pokemon Alpha Sapphire
14. Pokemon Trading Card Game
15. The Legend of Zelda
16. Super Mario Bros.
17. F-Zero
18. Azure Striker Gunvolt
19. Pokemon Yellow (Spanish Version)
20. Pokemon X

It makes me rather happy to see all of these classic games that I grew up with again. The Legend of Zelda was the first video games I played and it defined me as a gamer. Seeing these titles alongside newer games reminded me that classic games do have their niche. Nintendo's last Direct set them up for a strong year, and I hope they'll continue to bring SNES and NES titles to the eShop.

Have you purchased any of the recent additions to the eShop? If so, which ones? Let us know below.

Source: Nintendo Everything

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Nintendo's release of SNES games brought some nostalgia to the 3DS eShop charts this week. The Legend of Zelda is in fifteenth place this week, with Pokemon Yellow, Red and Blue in first, second and third respectively. There are some newer titles this month as well, such as Fire Emblem: Fates with the Birthright Edition listing at fifth place and the Conquest edition at seventh. Other classic titles include F-Zero and Pokemon Trading Card Game...

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UK Retailer GAME Now Offering the Pre-Order Bonus My Fairy Costumes for Hyrule Warriors Legends http://www.zeldainformer.com/uk-retailer-game-now-offering-the-pre-order-bonus-my-fairy-costumes-for-hwl/ Sun, 13 Mar 2016 14:45:00 +0000 http://localhost/wordpress90/?p=13993 With Hyrule Warriors Legends less than two weeks away from finally being released in the remaining regions, retailers are showing everything they have to offer when it comes to pre-order bonuses. GameStop is offering a character art book from the game, while Italian retailers are receiving two exclusive My Fairy costumes along with a classic outfit for Link. We can now confirm that the latter pre-order bonus is now available for those who live in the UK.

UK retailer GAME is now offering a pre-order bonus for Hyrule Warriors Legends which will let gamers there receive the two My Fairy costumes that were originally exclusive to stores in Italy. This costume set includes the classic Link tunic and the Twilight costume that draws similarities to Twili Midna's outfit. There is currently no confirmation yet that this costume set will also include the bonus costume for Link like the Italian retailers have (as seen in the picture above). There's not even word yet if any of the other remaining regions will be receiving these My Fairy outfits in the near future as well.

What do you think of this pre-order bonus? Have you pre-ordered your copy of Hyrule Warriors Legends yet? Let us know in the comments below!

Source: GAME (via Nintendo Everything)

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With Hyrule Warriors Legends less than two weeks away from finally being released in the remaining regions, retailers are showing everything they have to offer when it comes to pre-order bonuses. GameStop is offering a character art book from the game, while Italian retailers are receiving two exclusive My Fairy costumes along with a classic outfit for Link. We can now confirm that the latter pre-order bonus is now available for those who live in the UK...

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Compilation of Twilight Princess HD Glitches Show How Even More Strange This Game Can Get http://www.zeldainformer.com/compilation-of-twilight-princess-hd-glitches-show-how-even-more-strange/ Sun, 13 Mar 2016 15:51:00 +0000 http://localhost/wordpress90/?p=13994 Just like with any open world-style adventure game, there's bound some glitches around that can be fun to watch, or irritating to put up with. One of the more interesting things that the Zelda series is known for are its glitches. It doesn't matter if we're talking about the original The Legend of Zelda or even a more recent Zelda title like Twilight Princess HD, there's always bound to be a glitch that can be exploited somehow. Speaking of the most recent Zelda title, today's video has us taking a look at just a few of the many glitches Twilight Princess HD has to offer.

This compilation of Twilight Princess HD glitches comes to us from MASTERLINKX and has them giving us a look at some really random stuff. There are the obvious "phase through walls" glitches that many games are known for, but there's even some that make you tilt your head in confusion. One glitch MASTERLINKX shows off is the ability to walk normal underwater as Wolf Link, while another one has Link standing in front of Ganon and an invisible Midna tosses him like she normally would if she was there.

My personal favorite from this video has to be the glitch trick to go outside the sealed circle in your final fight with Ganondorf. Just being able to expand the possibilities of where this bout could happen looks to give it more variety than it normally would. Getting to see Zelda on horseback being there for no reason whatsoever during this final fight has to be the funniest part of this video.

What did you think of this video? What's been your favorite Zelda glitch of all-time? Let us know in the comments below!

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Just like with any open world-style adventure game, there's bound some glitches around that can be fun to watch, or irritating to put up with. One of the more interesting things that the Zelda series is known for are its glitches. It doesn't matter if we're talking about the original The Legend of Zelda or even a more recent Zelda title like Twilight Princess HD, there's always bound to be a glitch that can be exploited somehow...

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Eiji Aonuma Reveals the Biggest Challenges Faced in Remaking Twilight Princess http://www.zeldainformer.com/eiji-aonuma-reveals-the-biggest-challenges-faced-in-remaking-twilight-princ/ Mon, 14 Mar 2016 17:07:00 +0000 http://localhost/wordpress90/?p=13995

Eiji Aonuma did a handful of a interviews in the wake of Twilight Princess HD's reveal. Some of these interviews talked about Zelda U's development a tad, but more often than not they were singularly focused on Twilight Princess. In one such interview with Stack in Australia, Eiji Aonuma discusses some of the biggest challenges when creating this game.

"What are some of the biggest challenges in remaking a game likeTwilight Princess?

Eiji Aonuma: It is, needless to say, that we have to make many programming changes in order for a title to work on different hardware, and in creating a remake HD version, we have to replace the existing artwork with more highly detailed textures. In addition, if we draw in every detail, it might evolve to lose its original qualities, so it’s challenging to create a balance in that regard.

Also, we wanted to ensure the feeling of playing could be enjoyed by current players even 10 years after release, so through a process of trial and error we fixed many points."

Given some clear architecture differences in the hardware, it's not surprising there were many programming changes. There is a lot of effort that goes into these projects that sometimes goes unnoticed.

Source: Stack

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Eiji Aonuma did a handful of a interviews in the wake of Twilight Princess HD's reveal. Some of these interviews talked about Zelda U's development a tad, but more often than not they were singularly focused on Twilight Princess. In one such interview with Stack in Australia, Eiji Aonuma discusses some of the biggest challenges when creating this game...

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Eiji Aonuma Talks About Polishing Gameplay and Story in Twilight Princess HD http://www.zeldainformer.com/eiji-aonuma-talks-about-polishing-gameplay-and-story-in-twilight-princess-h/ Mon, 14 Mar 2016 17:29:00 +0000 http://localhost/wordpress90/?p=13996

Twilight Princess HD features several small improvements to gameplay over the course of the experience. Faster load times, quicker swimming and climbing animations, and some slight improvements to horse riding (though, admittedly horse riding still feels rather clunky). There were other gameplay changes as well such as the addition of two new items and the shortening of the tears of light fetch quests. That being said, Eiji Aonuma feels very fortunate that they can update games in such a way as it's not wholly typical you get a chance to do just that post release. Here is what he told Slack:

"Is there a temptation to improve the gameplay, mechanics or story when you’re presented with an opportunity like this?

Eiji Aonuma: Yes, it is hard for me not to be tempted into improving certain elements. I was really pressed for time during the development of the original game, so when I paused to reflect following its completion, it was inevitable that there would be some parts for which I felt “hmmm…”

Usually it is impossible to develop a title again, however, I always consider myself lucky to have another chance to do so when remaking a title like this."

It could be argued they could do more, but there is always a fine balance of preserving the past while still making some adjustments.

Source: Slack

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Twilight Princess HD features several small improvements to gameplay over the course of the experience. Faster load times, quicker swimming and climbing animations, and some slight improvements to horse riding (though, admittedly horse riding still feels rather clunky). There were other gameplay changes as well such as the addition of two new items and the shortening of the tears of light fetch quests. That being said, Eiji Aonuma feels very fortunate that they can update games in such a way as it's not wholly typical you get a chance to do just that post release. Here is what he told Slack...

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Tantalus' Work on Twilight Princess HD Was Beyond Eiji Aonuma's Expectations http://www.zeldainformer.com/tantalus-work-on-twilight-princess-hd-was-beyond-eiji-aonumas-expectations/ Mon, 14 Mar 2016 17:36:00 +0000 http://localhost/wordpress90/?p=13997

When Nintendo decided they needed to outsource Twilight Princess HD at the end of 2013, it certainly wasn't an easy decision on which studio to trust with the title. Ultimately they settled on Tantalus out of Australia who has had 20 years experience creating games. That being said, it's hard to know what to expect when this happens. As it turns out, Eiji Aonuma feels Tantalus did more with the game than he realistically expected. Here is what he revealed in an interview with Slack:

"Tantalus have been working on games for over 20 years – what was it about them that seemed the right fit for the HD remake of Twilight Princess?

Eiji Aonuma: I felt they had strong developing skills from seeing their work across remakes of previous titles, so I decided to ask Tantalus to remake this title.

As a result, I think they created great work beyond my expectations."

Source: Slack

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When Nintendo decided they needed to outsource Twilight Princess HD at the end of 2013, it certainly wasn't an easy decision on which studio to trust with the title. Ultimately they settled on Tantalus out of Australia who has had 20 years experience creating games. That being said, it's hard to know what to expect when this happens. As it turns out, Eiji Aonuma feels Tantalus did more with the game than he realistically expected. Here is what he revealed in an interview with Slack...

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Sano Explains How Nintendo and Tantalus Communicated During Development of Twilight Princess HD http://www.zeldainformer.com/sano-explains-how-nintendo-and-tantalus-communicated-during-development-of/ Mon, 14 Mar 2016 17:42:00 +0000 http://localhost/wordpress90/?p=13998

There is always a challenge when you outsource a game, especially where land and language barriers exist. Ms. Tomomi Sano is essentially in charge of remakes, so she handled a lot of the direct contact with the Tantalus team. She didn't however get a chance to visit the studio during development, so they used a series of video chats to try and convey progress updates and feedback and desires from Nintendo's end. Sano goes on to explain how that exchange worked out in a recent interview with Slack:

"How closely did you work with Tantalus on the project?

Ms. Sano: Actually, I didn’t make it to Australia, however we utilised a video conference and web system.

In the beginning, there was some confusion in communicating over the Internet, but we came to enjoy a lively exchange of opinions as we got used to the environment.

Most of all, it was very encouraging for us that Tantalus always worked with our requests."

It's really amazing how much the internet is tearing down development barriers this day. While Zelda Informer has always had staff all over the world coming together over the internet in this amazing work of passion we do here, it's naturally more challenging to do the same thing when creating a game.

Source: Slack

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There is always a challenge when you outsource a game, especially where land and language barriers exist. Ms. Tomomi Sano is essentially in charge of remakes, so she handled a lot of the direct contact with the Tantalus team. She didn't however get a chance to visit the studio during development, so they used a series of video chats to try and convey progress updates and feedback and desires from Nintendo's end. Sano goes on to explain how that exchange worked out in a recent interview with Slack...

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Sano Explains How Aonuma and Miyamoto Gave Input into Twilight Princess HD's Development http://www.zeldainformer.com/sano-explains-how-aonuma-and-miyamoto-gave-input-into-twilight-princess-hds/ Mon, 14 Mar 2016 17:49:00 +0000 http://localhost/wordpress90/?p=13999

While Eiji Aonuma himself was fairly hands off (as was Shigeru Miyamoto) with Twilight Princess HD's development, it doesn't mean they didn't have ideas and feedback to give during development. One of those ideas had to do with rupees in chest when your wallet is full and how to best handle that situation. Here is what Ms. Sano revealed during an interview with Slack:

"What kind of input did you receive from Mr. Miyamoto or Mr. Aonuma during the development?

There were various inputs with a focus on improving the ease of game play. In fact, their opening remarks were “We want to fix something! We don’t want to put rupees back into a treasure chest when the wallet is full.”

The opened treasure chest is a very important sign of how much you have achieved, so I think many players might have had something in the back of their mind while playing.

Perhaps Mr. Aonuma was the one who had something in the back of his mind the most!"

Source: Slack

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While Eiji Aonuma himself was fairly hands off (as was Shigeru Miyamoto) with Twilight Princess HD's development, it doesn't mean they didn't have ideas and feedback to give during development. One of those ideas had to do with rupees in chest when your wallet is full and how to best handle that situation. Here is what Ms. Sano revealed during an interview with Slack...

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Wii U Has Massive Supply Issues in Japan - Sold Out at Major Retailers http://www.zeldainformer.com/wii-u-has-massive-supply-issues-in-japan-sold-out-at-major-retailers/ Mon, 14 Mar 2016 17:59:00 +0000 http://localhost/wordpress90/?p=14000

No, the Wii U isn't selling like gangbusters in Japan, but Nintendo has apparently not been restocking the console at major retailers. That means that even when they do sell units, they aren't replenishing supply, diminishing potential sales. This is always troubling when they are still releasing brand new software, such as the recent Pokken Tournament game.

Of course the implications of them running out of stock and not resupplying could mean anything. It's possible they stopped production on the Wii U entirely and thus they have to move worldwide shipments around to resupply different areas, causing delays. This could be more believable if you are one that feels the Wii U is getting replaced by the NX later this year, meaning their manufacturers are in full production right now on a brand new system rather than older Wii U hardware. This is just one possibility. Back in 2006 and 2007, Nintendo at times limited shipments so as to keep demand for the system at all time highs, and they could be doing that again in Japan.

It's also possible that Nintendo didn't anticipate the sellouts and thus didn't have a new wave of them in production in time to replenish. There are many possible reasons for this and we know nothing other than that the Wii U is becoming scarce in Japan. The most recent outlet to state they have not gotten any new units to replenish their sold out stock is Japanese retailer Joshin. This follows up earlier reports that retailer Yodobashi and online retailers at Amazon and Tsutaya are totally sold out in Japan.

Personally, I think Nintendo is beginning to phase out the Wii U hardware. While they will likely resupply these chains, it will be based on unsold hardware sitting in warehouses over seas and it will take a while for them to bring those shipments back to Japan. This is just my personal guess - the fact it has been an ongoing issue that is continuing to get worse in Japan only further points to something being up at the big N.

Source: Nintendo Everything 1,2

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No, the Wii U isn't selling like gangbusters in Japan, but Nintendo has apparently not been restocking the console at major retailers. That means that even when they do sell units, they aren't replenishing supply, diminishing potential sales. This is always troubling when they are still releasing brand new software, such as the recent Pokken Tournament game...

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Caption Contest 057: When Her Dad Starts Talking About Marriage http://www.zeldainformer.com/caption-contest-057-when-her-dad-starts-talking-about-marriage/ Mon, 14 Mar 2016 19:32:00 +0000 http://localhost/wordpress90/?p=14001 Hello, everybody. I hope you're ready to enter yet another Zelda Informer Caption Contest. I've been scouring the internet for good Twilight Princess HD screenshots to use for the contest, as we continue to celebrate the game's recent release. This week we're focusing on the game's introduction in Ordon Village, as Link has a heart-to-heart with Ilia's father. What are these two men discussing anyway? Why don't you decide?

Last Week's Contest:

By all the responses we saw last week, it seems a lot of you just can't wait any longer for Zelda U.

By: tabascoman

By: Coral the Llama

By: Trond Ødegård

By: David Duran

By: Pseudo Twili

And here are our non-photo caption winners:

  • Trinosaur: "The corner of this painting lines up perfectly with the part of Link's hair. Is it a sign? No. It's a poorly placed painting."
  • milky_vampyre: "Oh? This one again. So 2014. I can't believe they're still marketing me like that. I could be so much more hyped if they'd show more of my new game"
  • Awinita: "So that's where they go once I pick them up! And Midna's there too, cool."
  • Zelda_N64: "All of us. All of us right now, waiting for TPHD and Zelda U."
  • Dark Swordsman: "Why don't my visuals look this good? Putting this painting here... it's just cruel."

This Week's Contest:

Believe it or not, it's still pretty hard to find good, caption-able screenshots from Twilight Princess HD. All the good ones are from YouTube Let's Plays and have big, stupid numbers plastered on them.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites, and maybe you will be one of next week's winners!

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Hello, everybody. I hope you're ready to enter yet another Zelda Informer Caption Contest. I've been scouring the internet for good Twilight Princess HD screenshots to use for the contest, as we continue to celebrate the game's recent release. This week we're focusing on the game's introduction in Ordon Village, as Link has a heart-to-heart with Ilia's father. What are these two men discussing anyway? Why don't you decide?

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Linkle Shines in New Hyrule Warriors Legends Trailer http://www.zeldainformer.com/linkle-shines-in-new-hyrule-warriors-legends-trailer/ Mon, 14 Mar 2016 20:18:00 +0000 http://localhost/wordpress90/?p=14002 Hyrule Warriors Legends is set to release in just a couple of week's, bringing with it a few new characters to take into battle. One of the more polarizing new characters in the game is Linkle, a Hylian heroine with an affinity for crossbows. Even though she's received equal amounts love and hate from the Zelda community, Linkle recently starred in a rather cool UK trailer for this new 3DS title...

This new trailer mixes footage from Linkle's original debut trailer and gameplay of the new heroine in action. The gameplay really emphasizes the flashy use of crossbows, Linkle's weapon of choice, and all of the trailer's action is accentuated musically by Linkle's Theme, an exciting variation on the Zelda Main Theme.

Hyrule Warriors Legends will release on March 25 in the US and March 24 in the UK.

What are your thoughts on the trailer? Will you be giving Linkle a try in Hyrule Warriors Legends? Let us know in the comments!

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Hyrule Warriors Legends is set to release in just a couple of week's, bringing with it a few new characters to take into battle. One of the more polarizing new characters in the game is Linkle, a Hylian heroine with an affinity for crossbows. Even though she's received equal amounts love and hate from the Zelda community, Linkle recently starred in a rather cool UK trailer for this new 3DS title...

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​Twilight Princess HD Tops The Software Charts This Week In The UK http://www.zeldainformer.com/twilight-princess-hd-tops-the-software-charts-this-week-in-the-uk/ Tue, 15 Mar 2016 03:11:00 +0000 http://localhost/wordpress90/?p=14003 We recently posted about Twilight Princess HD topping the charts, and it seems like our friends in the UK love it just as much. This week on the Wii U eShop, we find Twilight Princess HD reigning above all the others as #1.The full listing for all the Wii U eShop games is as follows:

  1. The Legend of Zelda: Twilight Princess HD – Nintendo
  2. Mario Kart 8 – Nintendo
  3. Super Mario Maker – Nintendo
  4. Splatoon – Nintendo
  5. Lego Marvel Avengers – Warner Bros. Interactive
  6. Super Smash Bros. for Wii U – Nintendo
  7. Yoshi’s Woolly World – Nintendo
  8. Just Dance 2016 – Ubisoft
  9. Lego Batman 2: DC Super Heroes – Warner Bros. Interactive
  10. Mario Party 10 – Nintendo

If you look closely you'll find another Zelda game holding a spot for the 3DS. A Link Between Worlds sits as #9. Here's the full list for the 3DS:

  1. Pokemon Omega Ruby – Nintendo
  2. Pokemon Super Mystery Dungeon – Nintendo
  3. Pokemon Alpha Sapphire – Nintendo
  4. Animal Crossing: Happy Home Designer – Nintendo
  5. Pokemon X – Nintendo
  6. Mario Kart 7 – Nintendo
  7. Pokemon Y – Nintendo
  8. The Legend of Zelda: A Link Between Worlds – Nintendo
  9. . New Super Mario Bros. 2 – Nintendo

Have you downloaded Twilight Princess HD yet? Let us know in the comments below!

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​Twilight Princess HD Tops The Software Charts This Week In The UK http://www.zeldainformer.com/twilight-princess-hd-tops-the-software-charts-this-week-in-the-uk1/ Tue, 15 Mar 2016 05:50:00 +0000 http://localhost/wordpress90/?p=14004

We recently posted about Twilight Princess HD topping the charts and it seems like our friends in the UK feel the same way about it. This week on the Wii U eShop, we find Twilight Princess HD reigning above all the others at #1. The full list for all the Wii U eShop games is as follows:

  1. The Legend of Zelda: Twilight Princess HD – Nintendo
  2. Mario Kart 8 – Nintendo
  3. Super Mario Maker – Nintendo
  4. Splatoon – Nintendo
  5. Lego Marvel Avengers – Warner Bros. Interactive
  6. Super Smash Bros. for Wii U – Nintendo
  7. Yoshi’s Woolly World – Nintendo
  8. Just Dance 2016 – Ubisoft
  9. Lego Batman 2: DC Super Heroes – Warner Bros. Interactive
  10. Mario Party 10 – Nintendo

If you look closely you'll find another Zelda game holding a spot in the 3DS charts. A Link Between Worlds sits at #9. Here's the full list for the 3DS:

  1. Pokemon Omega Ruby – Nintendo
  2. Pokemon Super Mystery Dungeon – Nintendo
  3. Pokemon Alpha Sapphire – Nintendo
  4. Animal Crossing: Happy Home Designer – Nintendo
  5. Pokemon X – Nintendo
  6. Bravely Second: End Layer – Nintendo
  7. Mario Kart 7 – Nintendo
  8. Pokemon Y – Nintendo
  9. The Legend of Zelda: A Link Between Worlds – Nintendo
  10. New Super Mario Bros. 2 – Nintendo

Have you downloaded Twilight Princess HD yet? Let us know in the comments below!

Source: UK Software Sales (via Nintendo Everything)

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We recently posted about Twilight Princess HD topping the charts and it seems like our friends in the UK feel the same way about it. This week on the Wii U eShop, we find Twilight Princess HD reigning above all the others...

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Zelda U has Returned to Famitsu's Most Wanted List Again http://www.zeldainformer.com/zelda-u-has-returned-to-famitsus-most-wanted-list-again/ Tue, 15 Mar 2016 17:50:00 +0000 http://localhost/wordpress90/?p=14005

Back in 2015 I never thought Zelda U would still be on Famitsu's most wanted list in 2016, but alas, here we are. With no concrete release date and very few details, the list just goes to show you that Zelda is still relevant in today's gaming world. I think it's a safe bet to say we will know more in a few months at E3. Take a look at the rankings below to see how Zelda U stacks up against other upcoming titles.

1. [PS4] Final Fantasy XV – 735 votes
2. [3DS} Dragon Quest XI – 734 votes
3. [PS4] Final Fantasy VII Remake – 703 votes
4. [PS4] Persona 5 – 657 votes
5. [PS4] Dragon Quest XI – 613 votes
6. [3DS] Dragon Quest Monsters: Joker 3 – 363 votes
7. [PS4] Star Ocean V: Integrity and Faithlessness – 334 votes
8. [PS4] Dragon Quest Heroes II – 315 votes
9. [PS3] Persona 5 – 305 votes
10. [PS4] Kingdom Hearts III – 297 votes
11. [3DS] Ace Attorney 6 – 279 votes
12. [PS4] Tales of Berseria – 267 votes
13. [WIU] The Legend of Zelda – 233 votes
14. [PSV] SaGa Scarlet Grace – 206 votes
15. [3DS] Yo-kai Watch 3 – 202 votes
16. [PS4] Nioh – 184 votes
17. [3DS] Yo-kai Sangokushi – 181 votes
18. [PS4] Dead or Alive Xtreme 3 – 173 votes
19. [PS4] Yakuza 6 – 171 votes
20. [PS4] Black Rose Valkyrie – 159 votes
21. [PS4] The Last Guardian – 152 votes
22. [3DS] Monster Hunter Stories – 151 votes
23. [PSV] Dragon Quest Heroes – 141 votes
24. [PS4] The Idolmaster: Platinum Stars – 139 votes
25. [PS4] Dark Souls II – 133 votes
26. [3DS] Story of Seasons: Good Friends of Three Villages – 120 votes
27. [PSV] Bullet Girls 2 – 109 votes
28. [WIU] Star Fox Zero – 108 votes
29. [PSV] Hatsune Miku: Project Diva X – 105 votes
30. [PSV] Dead or Alive Xtreme 3 – 104 votes

Are you ready for more Zelda U info? Of course you are. Tell us in the comments below what you want to see for Zelda U at E3 2016.

Source: Nintendo Everything

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Back in 2015 I never thought Zelda U would still be on Famitsu's most wanted list in 2016, but alas, here we are. With no concrete release date and very few details, the list just goes to show you that Zelda is still relevant in today's gaming world. I think it's a safe bet to say we will know more in a few months at E3.Take a look at the rankings below to see how Zelda U stacks up against other upcoming titles...

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Death Mountain From Ocarina of Time Looks Amazing in Unreal Engine 4 http://www.zeldainformer.com/death-mountain-from-ocarina-of-time-looks-amazing-in-unreal-engine-4/ Tue, 15 Mar 2016 18:03:00 +0000 http://localhost/wordpress90/?p=14006 Another day, another section from Ocarina of Time made in Unreal Engine 4. I know these videos are either loved or hated, but personally I love them. This one shows off the Death Mountain crater, with Link braving the blistering heat in a red tunic.

I notice that critics of these UE4 videos commonly say these videos look unprofessional and sloppy, but let me remind you that this is one person doing this as a side project. This isn't supposed to be some knock-your-socks off HD remake. I believe as long as you can look past that, these UE4 videos are quite entertaining.

What do you think of Death Mountain's visual upgrade? Let us know in the comments.

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Another day, another section from Ocarina of Time made in Unreal Engine 4. I know these videos are either loved or hated, but personally I love them. This one shows off the Death Mountain crater, with Link braving the blistering heat in a red tunic.

I notice that critics of these UE4 videos commonly say these videos look unprofessional and sloppy, but let me remind you that this is one person doing this as a side project...

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Twilight Princess has Received the Honest Trailer Treatment From Smosh Games http://www.zeldainformer.com/twilight-princess-has-received-the-honest-trailer-treatment-from-smosh-game/ Tue, 15 Mar 2016 18:23:00 +0000 http://localhost/wordpress90/?p=14007 Warning: The following trailer is rated H for Honest. If you haven't watched or at least heard about Smosh Games' video series called Honest Trailers, you're missing out. The crew takes various video games and creates custom trailers in a comedic and satirical style, which receives praise from all over the Internet. Most recently, Smosh Games tackled Twilight Princess at the request of many, which you can check out above.

The trailer jabs at the typical Zelda formula of solving puzzles, collecting items, etc. (Hopefully the same won't be able to be said about Zelda U!) The narrator also makes reference to Malo, who is described as "a disturbing baby man who sells you things."

What did you think of this Honest Trailer? Tell us your thoughts in the comments below.

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Warning: The following trailer is rated H for Honest. If you haven't watched or at least heard about Smosh Games' video series called Honest Trailers, you're missing out. The crew takes various video games and creates custom trailers in a comedic and satirical style, which receives praise from all over the Internet. Most recently, Smosh Games tackled Twilight Princess at the request of many, which you can check out above...

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Gender-Neutral Fan Mods for Twilight Princess, The Minish Cap, and Link's Awakening are Available http://www.zeldainformer.com/gender-neutral-fan-mods-for-twilight-princess-the-minish-cap-and-links-awak/ Tue, 15 Mar 2016 18:39:00 +0000 http://localhost/wordpress90/?p=14008

If you don't like the idea of the player being able to choose Link's gender in Zelda games, read no further. The father who modded A Link to the Past to be gender-neutral for his daughter has been hard at work, and has released several patches just like it for other Zelda titles. If you don't know what a gender-neutral protagonist is, it's when the protagonist (in this case, Link) has no specified gender. The player essentially chooses the gender they wish to play as. It's a great way for a protagonist to be an effective avatar, rather than an established character (such as Metroid's Samus Aran).

Take a look at the list of modified games below:

"Last week, Nintendo released The Legend of Zelda: Twilight Princess HD for the Wii U. As an HD remaster of a decade-old GameCube/Wii game, the graphics are visually much sharper and the new GamePad controls are excellent, but there’s a long-standing grammatical “bug” that still remains: female players who choose to rename Link with their own name are still awkwardly referred to as male by many of the characters in the game. Link’s physical appearance and grunting vocalizations don’t really identify Link as a specific gender, and there’s absolutely nothing in the story of the game that requires the hero to be specifically male." — EchoParkMacPC

What do you think of these projects? Do you think they make Link a more effective avatar for the player? Tell us in the comments below.

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If you don't like the idea of the player being able to choose Link's gender in Zelda games, read no further. The father who modded A Link to the Past to be gender-neutral for his daughter has been hard at work, and has released several patches just like it for other Zelda titles. If you don't know what a gender-neutral protagonist is, it's when the protagonist (in this case, Link) has no specified gender...

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The Technology of Zelda: Lanayru's Robots http://www.zeldainformer.com/the-technology-of-zelda-lanayrus-robots/ Thu, 17 Mar 2016 18:25:00 +0000 http://localhost/wordpress90/?p=13827

The Legend of Zelda community disagrees on a number of elements concerning the game’s nature, but they can all probably agree that the universe is a high-fantasy genre. There are kings, knights, mages, monsters, prophecies, quests, etc. Even the title suggests the fantastical element: that transitional period from oral tradition into written text, similar to legends like Beowulf and the Arthurian Legends. However, there are some puzzling elements to this world of magic and, well, technology.

Fantasy and technology have always had this strange distance from each other in fictional universes. If we’re being honest, it’s probably because feudal lords in historical Britannia (off of which many fantasy settings are based) hadn't harnessed the ability of powerful magnetism, electricity, or even explosives. Now I’m not going to even touch on the fully functional rock band, from Majora’s Mask. Let’s just all agree that Termina is a widgety land of mystery with many theories and arguments challenging its very existence. The technology that blatantly stands out, in my opinion, is Lanayru’s Ancient Robots from Skyward Sword, because if this is, so far, the first story in the Zelda timeline, then this raises a lot of speculation about how it presents itself as a prequel.

We already know some things about Lanayru's little helpers. They were one of the “five surface tribes” united by Hylia between the creation of Hyrule and the events of Skyward Sword. They are powered by a very advanced level of electricity, which is wireless, very self-sustaining. And they come complete with some form of Artificial Intelligence, or perhaps their own natural sentience. It’s highly assumed that Lanayru, the dragon guardian of his desert province, created the Ancient Robots and has thus given them the continuous power they need to function and mine the Timeshift stones. But it might not be that simple.

There is an entire wartime’s worth of history between the creation story and Skyward Sword. There is a giant gap, with enough time after the Golden Goddesses left Hylia in charge of the Triforce for a sustainable population of multiple races to develop. This is evident by the enormous ruins that Link explores on the surface world. And the only glimpse he gets into this past is through the Timeshift Stones that are provided in the ruins of Lanayru’s mines. So the goal is not so much as understanding why the Ancient Robots are as advanced as they are, but why and for how long? The Timeshift Stones show us a colorful and lush past before something happened to the Lanaryu Province that caused the deterioration and abandonment of the no longer functioning Robots, and an entire shift in the ecosystem. It’s the closest we get to the era where Demise attempted to take over Hyrule.

It’s almost as if the creation of Hyrule and the ascension of Skyloft is an Atlantian-like myth; maybe there was this entire highly advanced civilization right off the bat. After all, the goddess Nayru established “Spirit Law” immediately upon the creation of Hyrule, even before Farore had established sentient life. The idea of society and law had already existed among the Gorons, Kiwis, Mogmas, Parella (possibly an early ancestor of the Zora), and the Ancient Robots.

It could be possible that the Timeshift Stones were mined and utilized during the time of that first war. They weren't just time machines that Hylia could have used to go back and redo the war (in the event that she lost). Link's interaction with these stones involved strategy. There were things in the past that had to be done to prepare for the future. While not as powerful as the TARDIS, these stones could have been used to set traps in the past, with decades, maybe even centuries for them to lie and wait for their enemy. They could have been used to warn citizens of a certain province to prepare. Link's use of the Timeshift Stones worked a lot like that. He had to work with a time of prime technological advancement, and a time where it had fallen into ruin.

In Twilight Princess, the Gorons have harnessed electrical power for elevators and advanced magnetism. Perhaps this technology is left over from when the Ancient Robots and Gorons were united under Hylia. Looking at the ruins of the Surface world in Skyward Sword, there seems to be a lot of room for some extra lore. Additionally, the Oocoo from the City in the Sky have utilized eolic energy to keep their home aloft. Remnants from Skyloft? It's entirely possible that after the events of Skyward Sword, the people of Skyloft, with items such as Scrapper (and the individual capable of restoring that robot to full self-sustainability) and the innovative capabilities of the flying shopkeeper, they could have expanded their little village into a city in the clouds.

The Dominion Rod from the City in the Sky seems a bit more tricky to dissect. I would sooner classify that as a form of enchantment magic connected Link's ability to inhabit statues and other sentient bodies in The Wind Waker. Regardless, though it may seem random and disconnected, there's a lot of potential for the technology of earlier games (and unexplored lore) to have survived through to other titles, thus be utilized by those who inherit the land.

The ruins, the Robots, and the canonic history of Hyrule seem to point to, as I stated previously, an Atlantis-like civilization. But how much history is there? Is there more lore to be examined that isn't in the official canon? Could we get an entire game's worth out of it? The technology that the Ancient Robots represent opens up an era of Hyrule's history. I, for one, am dying to discover it.

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The Legend of Zelda community disagrees on a number of elements concerning the game’s nature, but they can all probably agree that the universe is a high-fantasy genre. There are kings, knights, mages, monsters, prophecies, quests, etc. Even the title suggests the fantastical element: that transitional period from oral tradition into written text, similar to legends like Beowulf and the Arthurian Legends. However, there are some puzzling elements to this world of magic and, well, technology.

Fantasy and technology have always had this strange distance to each other in fictional universes. If we’re being honest, it’s probably because feudal lords in historical Britannia hadn't harnessed the ability of powerful magnetism, electricity, or even explosives. Now I’m not going to even touch on the fully functional rock band, from Majora’s Mask. Let’s just all agree that Termina is a widgety land of mystery with many theories and arguments challenging its very existence.

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Mases Mart 012 - Is Twilight Princess HD Worth Buying, Zelda U Multiplayer http://www.zeldainformer.com/mases-mart-012-twilight-princess-hd-worth-buying-zelda-u-multiplayer/ Tue, 15 Mar 2016 19:04:00 +0000 http://localhost/wordpress90/?p=14009 After taking last week off, I'm back with another episode of Mases Mart. In this week's episode I talk about whether or not I feel Twilight Princess HD was worth the purchase. I also touch multiplayer Zelda, and the possibilities of there being multiplayer functionality in the upcoming Zelda U...

As always, there are several ways to submit your question for next week's mailbag, and the easiest way is to simply post it right here in the comments below. Each week I try to answer between 4-6 questions to keep the video within a reasonable time limit. Next week's mailbag will be focused on Twilight Princess HD, so please send in questions you have about the recently released title.

Questions

  • 00:08 - Was Twilight Princess HD Worth Buying?
  • 01:35 - Why hasn't Nintendo remade the original NES Zelda title?
  • 04:17 - What do you think would happen if Zelda was ported to PC?
  • 05:43 - When will there be a video guide for A Link to the Past?
  • 06:27 - Bunny Link or Wolf Link?
  • 07:53 - Do you think Zelda U could have multiplayer functionality?

Background music courtesy of Zelda Reorchestrated.

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After taking last week off, I'm back with another episode of Mases Mart. In this week's episode I talk about whether or not I feel Twilight Princess HD was worth the purchase. I also touch multiplayer Zelda, and the possibilities of there being multiplayer functionality in the upcoming Zelda U...

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New Any% Speedrun World Record Set in The Wind Waker http://www.zeldainformer.com/new-any-speedrun-world-record-set-for-the-wind-waker1/ Tue, 15 Mar 2016 22:20:00 +0000 http://localhost/wordpress90/?p=14010 Speedruns of The Wind Waker continue to be some of the biggest endurance challenges in Zelda speedrunning, with the current best times clocking in at just under four hours. Speedrunner Cha0ticAce (or simply Ace) has proven his endurance and skill several times over the past several months by continuing to improve on the game's Any% world record. His most recent achievement occurred yesterday, with the runner completing The Wind Waker in 3 hours, 56 minutes, and 53 seconds.

Ace's time of 3:56:53 -- the first Any% world record for The Wind Waker of 2016 and the first one under 3 hours, 57 minutes -- is an improvement over his previous record of 3:57:59. Considering speedrunners typically aim to shave mere seconds off a best time, the fact that Ace bested the previous record by over a minute is definitely impressive. The runner has been incrementally breaking his own records over the last several months, having broke a record by runner Demon9 last October with a time of 3:59:43. Ace conducted the run on the Japanese version of The Wind Waker.

Any% speedruns in The Wind Waker are some of the most entertaining to watch in terms of their escalation. The run begins as a fairly standard playthrough of the game with minor optimizations thrown in, but escalates greatly when Link starts flying across the Great Sea at high speeds thanks to a glitch called the "Wind Waker Dive." Further glitches and sequence breaks help to keep this run exciting and tense, all the way to the climactic battle at the end.

Any% is a speedrunning category in which runners must complete a game as quickly as possible, with no additional completion requirements or restrictions. Glitches and exploits found in the game (not those produced by a cheat device or hacking) are completely acceptable in this category.

What did you think of the run? Share your thoughts with us in the comments! Please be aware that glitches are an accepted practice and please be respectful to those who enjoy these types of speedrunners.

Source: ZeldaSpeedRuns

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Speedruns of The Wind Waker continue to be some of the biggest endurance challenges in Zelda speedrunning, with the current best times clocking in at just under four hours. Speedrunner Cha0ticAce (or simply Ace) has proven his endurance and skill several times over the past several months by continuing to improve on the game's Any% world record. His most recent achievement occurred yesterday, with the runner completing The Wind Waker in 3 hours, 56 minutes, and 53 seconds...

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Take a Look at the Changes for Link, Princess Zelda, Sheik, and Ganondorf in Smash 4's Latest Patch http://www.zeldainformer.com/take-a-look-at-the-changes-for-link-princess-zelda-sheik-and-ganondorf-in-s/ Wed, 16 Mar 2016 15:13:00 +0000 http://localhost/wordpress90/?p=14011

Super Smash Bros. for Wii U and Nintendo 3DS recently got a small update, bringing changes to certain characters. Among the list were our beloved Link, Princess Zelda, Sheik, and Ganondorf. It's important to note that these changes are not recorded by Nintendo, but a work in progress list by the fan community over at Smash Boards. It's always nice to see the game communities work together.

Link

  • Dsmash 2 KBG: 57 > 63
  • Dash Attack (DMG 14/13/12) KBG: 78/78/72 > 85/85/77
  • Dash Attack Angles: 45/60/70 > 45/50/55

Princess Zelda

  • Jab Final Hit Damage: 3 -> 5
  • Ftilt Hitbox Startup: 12F -> 10F
  • Ftilt Total Duration: 39F -> 37F
  • Nair 5th Hit Damage: 3 -> 5
  • Upair Damage: 15 -> 17

Sheik

  • Dsmash KBG: 155 -> 165
  • Fair defensive Hitbox Z Postion: 3.5 -> 2.5
  • Fair Hitbox Z Position: 3.5 -> 2.5
  • Fthrow Angle: 70 -> 72
  • Fthrow KBG 65 -> 79
  • Dthrow Angle: 80 -> 77
  • Dthrow KBG: 75 -> 90
  • Needle: Range Decreased
  • Weight: 84 -> 81

Ganondorf

  • Jab Damage: 7/10/4 -> 8/10/6
  • Wizard's Foot Ground Damage: 12/12/10 -> 14/12/12

What do you make of Nintendo's changes to Zelda characters? If you want to see changes made to other characters, you can do so right here. As always, make sure to leave a comment below.

Source: Smash Boards

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Super Smash Bros. for Wii U and Nintendo 3DS recently got a small update, bringing changes to certain characters. Among the list were our beloved Link, Princess Zelda, Sheik, and Ganondorf. It's important to note that these changes are not recorded by Nintendo, but a work in progress list by the fan community over at Smash Boards. It's always nice to see the game communities work together...

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Japanese Media Create Sales Paint Twilight Princess HD in a Good Light http://www.zeldainformer.com/japanese-media-create-sales-paint-twilight-princess-hd-in-a-good-light/ Wed, 16 Mar 2016 15:35:00 +0000 http://localhost/wordpress90/?p=14012

Just one spot below The Division on PS4, Twilight Princess HD claims the second spot on this week's Media Create sales for Japan. This means the Wii U has two top ten titles on the rankings, with the second game being Splatoon. Also below are the hardware charts, which contains a total of five Nintendo systems. Take a look below.

1. [PS4] The Division – 80,703 / NEW
2. [WIU] Zelda: Twilight Princess HD – 52,282 / NEW
3. [PSV] Summon Night 6 – 40,076 / NEW
4. [3DS] Medabots Girls Mission – 20,142 / NEW
5. [PSV] Gundam Breaker 3 – 17,420 / 92,059
6. [PS4] Summon Night 6 – 16,750 / NEW
7. [PSV] Kiniro no Corda 4 – 15,167 / NEW
8. [3DS] Mario & Sonic at the Rio 2016 Olympic Games – 13,408 / 95,567
9. [PS4] Gundam Breaker 3 – 11,160 / 77,740
10. [WIU] Splatoon – 10,331 / 1,291,418

PS4 – 27,341
Vita – 20,810
New 3DS LL – 17,998
New 3DS – 5,832
Wii U – 4,629
3DS – 2,223

PS3 – 1,375
3DS LL – 492
Xbox One – 77

It's nice to see New 3DS sales so high, and Twilight Princess HD high up on the charts. Tell us what you think of these numbers in the comments below.

Source: 4Gamer (via Nintendo Everything)

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Just one spot below The Division on PS4, Twilight Princess HDclaims the second spot on this week's Media Create sales for Japan. This means the Wii U has two top ten titles on the rankings, with the second game being Splatoon. Also below are the hardware charts, which contains a total of five Nintendo systems. Take a look below...

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Hyrule Warriors Legends Trailer Reveals the Wolf Link amiibo Will Unlock Weapons for Twili Midna http://www.zeldainformer.com/hyrule-warriors-legends-trailer-reveals-the-wolf-link-amiibo-will-unlock-we/ Wed, 16 Mar 2016 17:14:00 +0000 http://localhost/wordpress90/?p=14013

Previously, we knew that the Twilight Princess HD Wolf Link amiibo would unlock enhanced weapons for Midna in Hyrule Warriors Legends. In the above trailer for Legends, it is revealed that the amiibo will also unlock more weapons for her true form, Twili Midna.

With the March 25th release date for Legends nearing closer, it's almost time to play as all the new characters on all the news stages. We at Zelda Informer are reviewing the game, so stay tuned to the site to see our thoughts the title.

What do you think of the Hyrule Warriors Legends amiibo trailer? Let us know in the comments.

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Previously, we knew that the Twilight Princess HD Wolf Link amiibo would unlock enhanced weapons for Midna in Hyrule Warriors Legends. In the above trailer for Legends, it is revealed that the amiibo will also unlock more weapons for her true form, Twili Midna.

With the March 25th release date for Legends nearing closer, it's almost time to play as all the new characters...

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Check Out This French Commercial for Hyrule Warriors Legends http://www.zeldainformer.com/check-out-this-french-commercial-for-hyrule-warriors-legends/ Wed, 16 Mar 2016 18:07:00 +0000 http://localhost/wordpress90/?p=14014

Nintendo divisions around the world are starting their marketing campaigns for Hyrule Warriors Legends, as the game releases this month on the 25th. Above is a brand new commercial coming out of France for the upcoming Nintendo 3DS spin-off.

As far as promotional material goes for Legends, this is pretty much the same content we see in all trailers for the game. There are character introductions, some footage here and there, and an end slate showing off the box art and special edition.

What do you think of this commercial for Hyrule Warriors Legends? Let us know in the comments.

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Nintendo divisions around the world are starting their marketing campaigns for Hyrule Warriors Legends, as the game releases this month on the 25th. Above is a brand new commercial coming out of France for the upcoming Nintendo 3DS spin-off.

As far as promotional material goes for Legends, this is pretty much the same content we see in all trailers for the game...

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​Daily Debate: What Hyrule Warriors Legends DLC Stages Would You Like to See? http://www.zeldainformer.com/daily-debate-what-hyrule-warriors-legends-dlc-stages-would-you-like-to-see/ Wed, 16 Mar 2016 18:27:00 +0000 http://localhost/wordpress90/?p=14016

Keeping with the theme of a previous debate on DLC characters for Hyrule Warriors Legends, now its time to talk about possible new stages that could be added. Let's face it — Hyrule Warriors has some pretty epic stages, and I can't wait to see what Koei Tecmo does next.

Before I say anything else, let me bring up the possibility of Zelda U DLC again. Since all we've seen are pretty much fields and mountains, I still don't have much to go on. I'm guessing they could use one of the dungeons, or perhaps one of the settlements in the game.

Personally, I'd like to see some stages from Majora's Mask. Clock Town would be a nice area to do battle in, especially using Skull Kid or Young Link. The Southern Swamp would also be a nice place as well, or possibly Ikana Valley.

What DLC stages would you like to see in Legends? Let us know in the comments.

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Keeping with the theme of a previous debate on DLC characters for Hyrule Warriors Legends, now its time to talk about possible new stages that could be added. Let's face it — Hyrule Warriors has some pretty epic stages, and I can't wait to see what Koei Tecmo does next.

Before I say anything else, let me bring up the possibility of Zelda U DLC again. Since all we've seen are pretty much fields and mountains...

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Rumor: Disney Was Working on an Animated Zelda Movie in 1998 http://www.zeldainformer.com/rumor-disney-was-working-on-an-animated-zelda-movie-in-1998/ Wed, 16 Mar 2016 18:44:00 +0000 http://localhost/wordpress90/?p=14017

Recently, an image has surfaced on social media from an animator by the name of Andrew Dickman. The image shows Link and Navi traversing what appears to be a dungeon in a supposed test screening for Disney Animation Studios.

The Tumblr post claims Link fought off monsters (possibly Moblins), and that Princess Zelda appeared in the screening. This never went public, and was shown in 1998 near the launch of Ocarina of Time. Dickman included a statement in his post that I think is going through all of our minds right now: "WHY DIDN’T THEY GO AHEAD WITH THIS?!??!"

Do you wish that Disney had finished the project with Nintendo and released a movie? I sincerely hope the two companies do team up to produce a full Zelda feature some time in the future. Let us know your thoughts in the comments.

Source: Andrew Dickman

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Recently, an image has surfaced on social media from an animator by the name of Andrew Dickman. The image shows Link and Navi traversing what appears to be a dungeon in a supposed test screening for Disney Animation Studios.

The Tumblr post claims Link fought off monsters (possibly Moblins), and that Princess Zelda appeared in the screening...

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Customized Phantom amiibo Available via amiiboSteal Twitter Giveaway http://www.zeldainformer.com/customized-phantom-amiibo-available-via-amiibosteal-twitter-giveaway/ Fri, 18 Mar 2016 01:00:00 +0000 http://localhost/wordpress90/?p=14018 Amiibo collector and customizer Kiick Ash has an extremely cool Phantom themed amiibo up for grabs via amiiboSteal’s Twitter giveaway. This one of a kind, beautifully crafted customized amiibo could make an exceptional addition to your Zelda collection, especially if you’re a fan of the Phantom enemy. All that’s required for an entry is to follow amiiboSteal, then retweet the giveaway tweet. Easy enough, right? This giveaway ends on March 19, 2016 at 11:59 p.m. EST.

This stoic guardian looks pretty sharp as an amiibo. Straight out of Spirit Tracks or Phantom Hourglass, Phantom is detailed with swirling designs on his armor and jagged edges of his blade. The shield is also a neat addition and is painted to show the fine details on the front. This amiibo looks very smooth and professional – he’d look great on any Zelda collector’s shelf! I’m definitely entering to get a chance to put him next to one of my Link amiibos!

To keep up with more amiibo news and giveaways, follow amiiboSteal on Twitter, or check out their website here. To see more of the amazing customized amiibo work of Kiick Ash, check out her Twitter or Instagram. Excited about getting a chance to win this one of a kind Phantom amiibo? Let us know in the comments!

Source: Twitter

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Amiibo collector and customizer Kiick Ash has an extremely cool Phantom themed amiibo up for grabs via amiiboSteal’s Twitter giveaway. This one of a kind, beautifully crafted customized amiibo could make an exceptional addition to your Zelda collection, especially if you’re a fan of the Phantom enemy. All that’s required for an entry is to follow amiiboSteal, then retweet the giveaway tweet. Easy enough, right?

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Here's a Tour of the First Dungeon from Fan's NES Zelda 3D Remake http://www.zeldainformer.com/heres-a-tour-of-the-first-dungeon-from-fans-nes-zelda-3d-remake/ Wed, 16 Mar 2016 22:19:00 +0000 http://localhost/wordpress90/?p=14019 A few months ago, we shared the progress of "Zelda Project: The Hyrule Fantasy," one fan's ambitious project to recreate the original NES Zelda in 3D using the Unity Engine. Helmed by John Crandell (Delmar001), the project aims to re-imagine the world of Hyrule from the NES classic and realize what we saw in our imaginations when we played the game so many years ago. Crandell has been hard at work since his initial announcement, and has recently shared a sweet video tour of Zelda 1's first dungeon in 3D.

The general layout of the Level 1 dungeon is fairly faithful to the NES original, but there are some neat details thrown in such as chandeliers, torches, and chests. I especially like the creative liberties Crandell has taken in decorating the dungeon, such as including distinct pillar structures in place of the generic square blocks of the original. We even get a look at the dungeon's Triforce room and an updated version of the Link model, which looks great.

The dungeon still feels a bit barren without the monsters and traps included, but Crandell assures us that additional details will be added and more texture work will be completed. Regardless, the current state of this dungeon has us very excited to see what comes next.

You can see more of Zelda Project: The Hyrule Fantasy on Crandell's blog and YouTube Channel.

What are your thoughts on this project? How does the first dungeon look? Share with us in the comments!

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A few months ago, we shared the progress of "Zelda Project: The Hyrule Fantasy," one fan's ambitious project to recreate the original NES Zelda in 3D using the Unity Engine. Helmed by John Crandell (Delmar001), the project aims to re-imagine the world of Hyrule from the NES classic and realize what we saw in our imaginations when we played the game so many years ago. Crandell has been hard at work since his initial announcement, and has recently shared a sweet video tour of Zelda 1's first dungeon in 3D...

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Really Freakin' Clever: 64 Things Wrong With Twilight Princess HD, Part 1 http://www.zeldainformer.com/really-freakin-clever-64-things-wrong-with-twilight-princess-hd-part-1/ Thu, 17 Mar 2016 00:17:00 +0000 http://localhost/wordpress90/?p=14020 When you think of a Zelda game, sometimes the first things that come to mind can be the memorable glitches. Let's be real here, there isn't a single one of you here that has played a Zelda game and have thought, "Wow, this game is perfect!" But, you know what? That's okay, because sometimes the things that are wrong with a title in our beloved series can be some of the best things, the things that keep you coming right on back to the game.

In fact, a lot of different people wouldn't be able to hold their respective speed run records without the accidental glitches that find their way into our favourite gaming titles. Really Freakin' Clever has compiled a list of what he considers to be the 64 things that are wrong with The Legend of Zelda: Twilight Princess HD, and he's released Part 1 of that list already. Before you jump to the comments and start abusing him, though, remember that this is merely his opinion.

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When you think of a Zelda game, sometimes the first things that come to mind can be the memorable glitches. Let's be real here, there isn't a single one of you here that has played a Zelda game and have thought, "Wow, this game is perfect!" But, you know what? That's okay, because sometimes the things that are wrong with a title in our beloved series can be some of the best things, the things that keep you coming right on back to the game...

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My Nintendo has Launched in Japan — Here's a List of Rewards, Zelda Goodies Included http://www.zeldainformer.com/my-nintendo-has-launched-in-japan-heres-a-list-of-rewards-zelda-goodies-inc/ Thu, 17 Mar 2016 15:18:00 +0000 http://localhost/wordpress90/?p=14021

My Nintendo and Miitomo have officially launched in Japan, with both releasing in other regions later this month. We don't know if the rewards for Japan will be the exact same as those in North America or Europe, but it's a safe bet to say they will be coming over at some point. Zelda-related rewards include My Nintendo Picross — The Legend of Zelda: Twilight Princess for 3DS, and a discount on Majora's Mask 3D. You can take a look at the full list below, including all the ways members of My Nintendo can earn points in the gallery.

Miitomo

Mario Suit – 250 Platinum Points – can be redeemed until 5/1
1 game ticket – 85 Platinum Points – can be redeemed 5 times until 4/1
5 game tickets – 420 Platinum Points – can be redeemed 2 times until 4/1
10 game tickets – 250 Platinum Points – can be redeemed 1 time

Discounts

20% off Mario Kart 8 (Wii U) – 950 Platinum Points – can be redeemed 1 time until 7/1
20% off Dr. Luigi (Wii U) – 230 Platinum Points – can be redeemed 1 time until 7/1
20% off New Super Mario Bros. 2 (3DS) – 750 Platinum Points – can be redeemed 1 time until 7/1
20% off Brain Age: Concentration Training (3DS) – 600 Platinum Points – can be redeemed 1 time until 7/1
40% off Zelda: Majora’s Mask 3D (3DS) – 130 Gold Points – can be redeemed 1 time until 7/1
40% off Ultimate NES Remix (3DS) – 105 Gold Points – can be redeemed 1 time until 7/1
50% off Mario and Donkey Kong: Minis on the Move (3DS) – 50 Gold Points – can be redeemed 1 time until 7/1
40% off New Super Mario Bros. U (Wii U) – 160 Gold Points – can be redeemed 1 time until 7/1
50% off Metroid: Other M (Wii U) – 90 Gold Points – can be redeemed 1 time until 7/1
50% off Super Mario Galaxy (Wii U) – 90 Gold Points – can be redeemed 1 time until 7/1

Games

My Nintendo Picross – The Legend of Zelda: Twilight Princess (3DS) – 1,000 Platinum Points – can be redeemed 1 time until 10/1
Super Mario 64 (Wii U) – 120 Gold Points – can be redeemed 1 time until 8/1
New Super Luigi U (Wii U) – 240 Gold Points – can be redeemed 1 time until 8/1
Pikmin 3 DLC: Battle Enemies! Stages 7-10 (Wii U) – 30 Gold Points – can be redeemed 1 time until 8/1
WarioWare: Touched! (3DS) – 1,000 Platinum Points – can be redeemed 1 time until 7/1
Super Mario Land 2: 6 Golden Coins (3DS) – 50 Gold Points – can be redeemed 1 time until 7/1
Donkey Kong Country Returns (Wii U) – 320 Gold Points – can be redeemed 1 time until 7/1
Metroid: Fusion (Wii U) – 85 Gold Points – can be redeemed 1 time until 8/1
Super Punch-Out!! (Wii U) – 100 Gold Points – can be redeemed 1 time until 8/1

3DS Themes

My Nintendo Theme 1: Mario – 200 Platinum Points – can be redeemed 1 time until 5/1
My Nintendo Theme 2: Donkey Kong – 200 Platinum Points – can be redeemed 1 time until 5/1

It's noteworthy enough to mention that WarioWare: Touched! for the DS has been introduced as a downloadable title for the 3DS. This is the first instance of a downloadable DS game for the 3DS. Previously, DS games could only be played on the 3DS using physical copies.

What do you think of the rewards for Japan's My Nintendo system? Let us know in the comments.

Source: Nintendo Everything

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My Nintendo and Miitomo have officially launched in Japan, with both releasing in other regions later this month. We don't know if the rewards for Japan will be the exact same as those in North America or Europe, but it's a safe bet to say they will be coming over at some point. Zelda-related rewards include My Nintendo Picross — The Legend of Zelda: Twilight Princess for 3DS, and a discount on...

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GameSpot Gives us a Tour of Every Nintendo Console Zelda Game to Date http://www.zeldainformer.com/gamespot-gives-us-a-tour-of-every-nintendo-console-zelda-game-to-date/ Thu, 17 Mar 2016 16:59:00 +0000 http://localhost/wordpress90/?p=14022

In honor of Zelda's 30th anniversary, GameSpot has decided to publish a short video giving everyone a tour of all the Nintendo console titles. Starting with The Legend of Zelda for NES and ending with Zelda U, it's interesting to see how far Zelda has come over the years.

Of course, GameSpot only included the Nintendo console titles (even Ancient Stone Tablets). Others such as the games for Philips CD-i and the Hyrule Warriors spin-off have been left out for obvious reasons.

What do you think of GameSpot's video celebrating The Legend of Zelda's 30th? Let us know in the comments.

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In honor of Zelda's 30th anniversary, GameSpot has decided to publish a short video giving everyone a tour of all the Nintendo console titles. Starting with The Legend of Zelda for NES and ending with Zelda U, it's interesting to see how far Zelda has come over the years.

Of course, GameSpot only included the Nintendo console titles (even Ancient Stone Tablets). Others such as the games for...

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Dream Mix has Shared a Dungeon-Centered Update for Legend Maker http://www.zeldainformer.com/dream-mix-has-shared-an-dungeon-centered-update-for-legend-maker-a-mario-ma/ Thu, 17 Mar 2016 17:14:00 +0000 http://localhost/wordpress90/?p=14023

Ever since the launch of Super Mario Maker, fans such as myself have been wondering what other "maker" games Nintendo could come up with. One of the best choices in my opinion is Zelda Maker, and as we've shared with you before, Dream Mix has set out to create something along those lines.

Above is an update video for Legend Maker, a Mario Maker-inspired game bearing resemblance to The Legend of Zelda and Crusader of Centy. The video is just over six minutes, and centers around making dungeons. Justin, the narrator, mentions a Kickstarter campaign for the game will be happening soon. Future plans also include a system where the player can customize bosses and sub-bosses for their dungeons.

Are you impressed with what Dream Mix has done so far with Legend Maker? Tell us in the comments below.

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Ever since the launch of Super Mario Maker, fans such as myself have been wondering what other "maker" games Nintendo could come up with. One of the best choices in my opinion is Zelda Maker, and as we've shared with you before, Dream Mix has set out to create something along those lines.

Above is an update video for Legend Maker, a Mario Maker-inspired game bearing resemblance...

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A Bunch of Twilight Princess HD Panels Have Been Added to the Nintendo Badge Arcade for 3DS http://www.zeldainformer.com/a-bunch-of-twilight-princess-hd-panels-have-been-added-to-the-nintendo-badg/ Thu, 17 Mar 2016 17:35:00 +0000 http://localhost/wordpress90/?p=14024

In celebration of Twilight Princess HD's launch, Nintendo has released several panels containing numerous badges from the title. If you don't want to spend your hard-earned cash on badges, don't fret, as Nintendo is generous enough to give everyone one free play today. Don't forget, you can also score a free play from the practice panel.

There are eight panels in total, which contain characters, Heart Pieces/Heart Containers, Bottles, Rupees, and more. These badges will be available all week, so be sure to come back daily to get as many as you can. Who knows when they will return?

Will you be trying to obtain Twilight Princess HD badges on the Nintendo Badge Arcade on the 3DS? Let us know in the comments.

Source: Nintendo Everything

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In celebration of Twilight Princess HD's launch, Nintendo has released several panels containing numerous badges from the title. If you don't want to spend your hard-earned cash on badges, don't fret, as Nintendo is generous enough to give everyone one free play today. Don't forget, you can also score a free play from the practice mode.

There are eight panels in total, which contain characters, Heart Pieces/Heart Containers, Bottles, Rupees, and more. These badges will...

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The Twilight Princess HD Nintendo 3DS Theme has Made its Way to North America http://www.zeldainformer.com/the-twilight-princess-hd-nintendo-3ds-theme-has-made-its-way-to-north-ameri/ Thu, 17 Mar 2016 17:54:00 +0000 http://localhost/wordpress90/?p=14025

A while back we reported on a new Twilight Princess HD theme for Nintendo 3DS that was available on the eShop in Japan. That theme has finally made its way to North America as "The Legend of Zelda: Twilight Princess: Light & Twilight." Included above is a video showing off what the theme looks like.

If you would like to purchase this theme, you can do so for $1.99 USD (before tax). Personally, I will be buying this, as I usually buy any new Zelda theme when it releases. Nintendo sure knows how to pry money out of the wallets of Zelda fans.

Will you be purchasing Light & Twilight from the eShop? Be sure to tell us in the comments.

Source: NSider2

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A while back we reported on a new Twilight Princess HD theme for Nintendo 3DS that was available on the eShop in Japan. That theme has finally made its way to North America as "The Legend of Zelda: Twilight Princess: Light & Twilight." Included above is a video showing off what the theme looks like.

If you would like to purchase this theme, you can do so for $1.99 USD (before tax)...

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Rumor: A Questionable Leaked Image of the Supposed NX Controller (or Handheld) Has Surfaced http://www.zeldainformer.com/rumor-a-questionable-leaked-image-of-the-supposed-nx-controller-or-handheld/ Fri, 18 Mar 2016 01:24:00 +0000 http://localhost/wordpress90/?p=14027 This is one rumor that has me wondering what's happening at Nintendo. Destructoid did a bit of legwork on a rumor reported by Dual Pixels that contained what they are claiming to be a leaked photo of the NX Controller. Their source, who goes by Idriss2Dev, has apparently given them enough confidence to come forward with the picture evidence. Idriss2Dev is over on Reddit right now talking just a little bit about the leak. Of course, that's all well and dandy, but anyone can photoshop a controller concept, right? Especially one that looks almost identical to a prototype patent Nintendo filed - as typically versions out in the wild rarely if ever match the patent precisely. That was the first big red flag with this.

Destructoid is mentioned as doing some legwork, because the first thing to do, as someone who is not in contact with the source, is to try and debunk or verify any of the given information. Right now, it's basically just that image. So, has that image been photoshopped? It appears unlikely based on Destructoid's initial analysis:

"The first thing I did when we saw this image was run it through a program often used to tell if an image has been Photoshopped, based on highlighting aspects of an image that will be inconsistent in Photoshops.

While the image shows evidence of multiple times being saved over, this could be explained by the presence of the large black rectangle and date stamp on the image. It looks otherwise consistent, leading us to suspect that the image has not been Photoshopped significantly.

However, there are seeming inconsistencies with the lighting sources in the image, which mean this should still be taken with a decently sized grain of salt."

Essentially, a lot of the typical signs it was photoshopped aren't present, though some "slight" variance is there enough that you can't rule it out. At best, the analysis was inconclusive. At this point while I could sit here and tell you this is fake and we've had some ongoing internal discussions, we can't definitively call the bluff on this one. With some added support that can make a photoshopping unlikely, it's time to show it to all of you and let you decide. June cannot come soon enough. Here is an image of the original patent for comparison's sake:

Source: Dual Pixels, Destructoid

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This is one rumor that has me wondering what's happening at Nintendo. Destructoid did a bit of legwork on a rumor reported by Dual Pixels that contained what they are claiming to be a leaked photo of the NX Controller. Their source, who goes by Idriss2Dev, has apparently given them enough confidence to come forward with the picture evidence. Idriss2Dev is over on Reddit right now talking just a little bit about the leak. Of course, that's all well and dandy, but anyone can photoshop a controller concept, right? Especially one that looks almost identical...

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The Boss Man: Zelda Informer Under Attack – Gender Wrecking Ball http://www.zeldainformer.com/the-boss-man-zelda-informer-under-attack-gender-wrecking-ball/ Fri, 18 Mar 2016 02:15:00 +0000 http://localhost/wordpress90/?p=14028

I told myself three years ago that we would not participate or talk about gender related issues on Zelda Informer. My goal wasn't that we couldn't provide good talking points, but that I wanted to avoid any association to the still somewhat ongoing GamerGate stuff. As they say however, once you start on the slope it's a long way down to the deep end. Eiji Aonuma trolling us all in 2014 lead to some serious consideration of the idea of choosing a gender for Link when you start a new game in Zelda U. While it may have been all in good fun for Eiji Aonuma, talking about gender in video game protagonists is an extremely hot button topic.

So we bit, we gave into Eiji Aonuma's fun, and decided it was worth talking about a few times over the next year. Then in 2016, a fan decided to create some gender neutral modifications to game text. Oh boy, here we go again. Of course, we never had a true policy to avoid talking about gender when it comes to Zelda games - we don't believe in censorship of ideas like that. But I knew all too well that bringing up that talking point brings a lot of baggage, so it was best to avoid it unless we had some news relating to Zelda that dealt with it. First there was Eiji Aonuma, now we had a nifty fan mod. It's arrived and arguably come full circle. First it was about Link being a girl. Then it was about the idea of choosing a gender. Then Linkle happened and it almost brought down the internet (okay, not really, but it felt like it at times). Now a fan mod came that brought it to the idea of having a genderless character. We're really seeing all sides of this story unfold.

Yet, what bothers me most about this isn't the crux of the conversation. It isn't about whether or not Link is an avatar or a character, or whether or not the gender of Link matters. What it's become is... something else. While I shouldn't be surprised, I have to believe it can get better. That we can be better people, right?

P.S. Kudos to anyone who cringed at the beginning. The sole purpose of that purposeful bad acting rage session was to express my viewpoint everytime I see the true rage come forth. Oh how laughably cringe worthy it feels to me, yet I sadly know it's serious and I can't stop it. Enjoy the cringe. Back to my cave I go!

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I told myself three years ago that we would not participate or talk about gender related issues on Zelda Informer. My goal wasn't that we couldn't provide good talking points, but that I wanted to avoid any association to the still somewhat ongoing GamerGate stuff. As they say however, once you start on the slope it's a long way down to the deep end. Eiji Aonuma trolling us all in 2014 lead to some serious consideration of the idea of choosing a gender for Link when you start a new game in Zelda U. While it may have been all in good fun for Eiji Aonuma, talking about gender in video game protagonists is an extremely hot button topic...

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Hyrule Warriors' Season Pass DLC Includes Link's Awakening, A Link Between Worlds, & Spirit Tracks http://www.zeldainformer.com/nintendo-uk-unveils-full-season-pass-details-for-hyrule-warriors/ Fri, 18 Mar 2016 16:11:00 +0000 http://localhost/wordpress90/?p=14029 With Hyrule Warriors Legends just a week away for all of the remaining regions, it only seems natural that we're getting more details on the season pass for the game. Thanks to the folks over at Nintendo UK, that's exactly what we're receiving as they have just revealed all of the DLC that will be coming for Hyrule Warriors Legends. We are already going to be getting Medli from The Wind Waker as a free downloadable character for both versions of the game, so let's see if your hard earned rupees will be worth picking up the season pass.

Nintendo UK has not only revealed the details for the Hyrule Warriors Legends season pass (titled the Legends of Hyrule Pack), but has also confirmed that the Wii U version of Hyrule Warriors will be getting a similar season pass as well. Next Thursday you will be able to purchase either a Hyrule Warriors Legends season pass for only £13.49, or a 3DS/Wii U season pass bundle for £15.29. A new Wii U season pass for Hyrule Warriors will not be available for purchase until this Summer and will cost you about £8.99.

Additionally, the Wii U version will be getting a completely standalone DLC pack (that will not be included in the season pass) which will give you all of the Hyrule Warriors Legends-exclusive characters (and Ganondorf's new Trident weapon) without ever having to purchase the 3DS version of the game. This "Legends Character Pack" will be released this Summer as well and runs you about £10.79. The full breakdown for the DLC packs can be seen below.

Late Spring 2016: Master Wind Waker Pack (DLC Pack 1) - £1.79

If you purchase the Master Wind Waker Pack, or have purchased the Legends of Hyrule Pack Season Pass, you can download the following content:

  • 16 new My Fairy costume pieces
  • The “Master” Wind Waker map for Adventure Mode with one new adventure battle scenario.

Summer 2016: Link’s Awakening Pack (DLC Pack 2) - £6.29

If you purchase the Link’s Awakening Pack, or have purchased the Legends of Hyrule Pack Season Pass, you can download the following content:

  • 16 new My Fairy costume pieces
  • A new map for Adventure Mode with two new challenge battle scenarios
  • A new playable character
  • A new weapon for Linkle

Autumn 2016: Phantom Hourglass & Spirit Tracks Pack (DLC Pack 3) - £6.29

If you purchase the Phantom Hourglass & Spirit Tracks Pack, or have purchased the Legends of Hyrule Pack Season Pass, you can download the following content:

  • 15 new My Fairy costume pieces
  • A new map for Adventure Mode with one new adventure battle and two new challenge battle scenarios
  • A new playable character
  • A new weapon for Toon Link

Winter 2016: A Link Between Worlds Pack (DLC Pack 4) - £6.29

If you purchase the A Link Between Worlds Pack, or have purchased the Legends of Hyrule Pack Season Pass, you can download the following content:

  • 15 new My Fairy Costumes
  • A new map for Adventure Mode with one new adventure battle and two new challenge battle scenarios
  • Two new playable characters

Downloadable Content for Hyrule Warriors on Wii U - £8.99

In addition to the previously released downloadable content, there will be three DLC Packs for Hyrule Warriors on Wii U, which can be bought separately or all at once in the Legends of Hyrule Pack Season Pass.

Summer 2016: Link’s Awakening Pack (DLC Pack 2) - £4.49

  • A new playable character
  • A new weapon for Linkle

Autumn 2016: Phantom Hourglass & Spirit Tracks Pack (DLC Pack 3) - £4.49

  • A new playable character
  • A new weapon for Toon Link

Winter 2016: A Link Between Worlds Pack (DLC Pack 4) - £4.49

  • Two new playable characters

In addition to all of this new content, the free Medli character DLC will be available for both versions after the release of the Hyrule Warriors Legends-exclusive DLC pack, Master Wind Waker.

Purchase for the 3DS and 3DS/Wii U season passes will be made available next Thursday and can only be bought through Hyrule Warriors Legends. The title will be receiving an update that gives the game an "Add-On Content" section in the "Extras" menu. Once it's available, the Wii U-only season pass can be purchased via the Nintendo eShop. To get a full breakdown on all of the DLC being released for Hyrule Warriors, be sure to check out the official Nintendo UK DLC page for more details.

What do you think of the Hyrule Warriors Legends season pass? Will you be getting your hands on all of this DLC? Who/What do you think some of the characters and weapons will be? Let us know in the comments below!

Source: Nintendo UK (via GameFAQs)

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With Hyrule Warriors Legends just a week away for all of the remaining regions, it only seems natural that we're getting more details on the season pass for the game. Thanks to the folks over at Nintendo UK, that's exactly what we're receiving as they have just revealed all of the DLC that will be coming for Hyrule Warriors Legends. We are already going to be getting Medli from The Wind Waker as a free downloadable character for both versions of the game, so let's see if your hard earned rupees will be worth picking up the season pass...

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Dr. Wily Theorizes that the Preta is the Basis for the Dead Hand in Ocarina of Time http://www.zeldainformer.com/dr-wily-theorizes-that-the-preta-is-the-basis-for-the-dead-hand-in-ocarina/ Fri, 18 Mar 2016 22:17:00 +0000 http://localhost/wordpress90/?p=14015 YouTuber and Zelda theorist Dr.Wily has uploaded a theory regarding the origin of the Dead Hand. The Dead Hand is a creature that makes an appearance in both the Bottom of the Well and the Shadow Temple dungeons in Ocarina of Time. Dr.Wily suggests that the creature's design is similar to a Preta, a creature originating in Hinduism, and later appearing in Chinese and Japanese art, mythology and religion. Pretas are creatures associated with an insatiable hunger for something specific. They are also associated with greed, and Dr.Wily makes this connection with both encounters. The Man Who Could See the Truth's house stood where the well is, and the Shadow Temple is said to be a reminder of Hyrule's history of greed and hatred. Dr.Wily gives the Man as the identity of the Dead Hand.

I can agree that the Dead Hand's body shape is quite similar to the general design of Pretas in various forms of art, I disagree with the identity given. I feel there is not enough evidence regarding The Man Who Could See the Truth, other than his house. I have always been of the mind that Bongo Bongo was the Man, given the design of the creature. Bongo Bongo has one eye, was seen escaping and the Lens of Truth is needed to even fight the beast.

Do you agree with Dr.Wily? Do you have any alternative explanations? Let us know below.

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YouTuber and Zelda theorist Dr.Wily has uploaded a theory regarding the origin of the Dead Hand. The Dead Hand is a creature that makes an appearance in both the Bottom of the Well and the Shadow Temple dungeons in Ocarina of Time. Dr.Wily suggests that the creature's design is similar to a Preta, a creature originating in Hinduism, and later appearing in Chinese and Japanese art, mythology and religion. Pretas are creatures associated with an insatiable hunger for something specific...

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A New Majora's Mask All Mask Speed Run Record has Been Crowned http://www.zeldainformer.com/a-new-majoras-mask-all-mask-speed-run-record-has-been-crowned/ Fri, 18 Mar 2016 22:22:00 +0000 http://localhost/wordpress90/?p=14026 The beauty of the speedrunning scene for The Legend of Zelda: Majora's Mask, and it's 3D remake, is that there's so many different ways for you to speed run the game. There's 100% and Any% of course, but then there's also All Masks, 5 Masks, 10 Masks, and All Fairy Rewards routes.This provides a plethora of different ways for people to get their name out there on the speedrunning scene no matter what they're taste is when it comes to gaming. The most recent update on the All Masks speedrun record has come from Twitter user fnuire. He has beaten the previous record of 2:38:52 by a whopping 45 seconds to set the new record at 2:32:07.

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The beauty of the speedrunning scene for The Legend of Zelda: Majora's Mask, and it's 3D remake, is that there's so many different ways for you to speed run the game. There's 100% and Any% of course, but then there's also All Masks, 5 Masks, 10 Masks, and All Fairy Rewards routes...

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Zelda Informer Comic 004: Ravio's Problem http://www.zeldainformer.com/zelda-informer-comic-004-ravios-problem/ Fri, 18 Mar 2016 17:22:00 +0000 http://localhost/wordpress90/?p=14030

The latest edition of the Zelda Informer comic deals with one of the newest characters to join the Zelda realm, Ravio. As many may know, he's infamous for overcharging Link simply to rent items, let alone to buy them full stop. All of this after he, without asking, completely takes over your own house and makes you have to buy the items within it. That sneaky bastard. Did I mention he takes all your items back when you die, forcing you to rent them again? Just think, you guys thought Tingle was bad.

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The latest edition of the Zelda Informer comic deals with one of the newest characters to join the Zelda realm, Ravio. As many may know, he's infamous for overcharging Link simply to rent items, let alone to buy them full stop. All of this after he, without asking, completely takes over your own house and makes you have to buy the items within it. That sneaky bastard. Did I mention he takes all your items back when you die, forcing you to rent them again? Just think, you guys thought Tingle was bad...

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Photoshop Contest: Aonuma's Birthday Adventure http://www.zeldainformer.com/photoshop-contest-aonumas-birthday-adventure/ Tue, 22 Mar 2016 20:29:00 +0000 http://localhost/wordpress90/?p=14031 Update: The contest deadline was mistakenly not updated from the previous week's deadline. Due to this error, the contest will now extend into next week with a new deadline of March 31. Apologies for the confusion.

Hello everybody. It's time once again for Zelda Informer's weekly Photoshop Contest! Earlier this week, Eiji Aonuma, the man who has shepherded the Zelda series for more than a decade, celebrated his 53rd birthday. As a man responsible for so many great adventures over the years, Mr. Aonuma no doubt spent his big day leading an exciting adventure of his own. We may never know exactly what he did, but with the magic of Photoshop, we can imagine the amazing excitements Aonuma experienced. Share your guesses with us on this week's contest page, and check out the winners of last week's contest: Design Your Own Zelda Boss.

Last Week's Contest:

We received so many great entries for last week's contest, and even some really awesome pieces of fan art. If you'd like to see all the cool boss designs, check out last week's contest page.

Best Submissions

Last week's Challenge Mode was admittedly a bit vague, so instead we'll be sharing some of the cool descriptions artists submitted alongside their entries.

"Link's encounter with The Lucid One, an owl-like humanoid creature from the Dark World who Gannon employs to hunt down anyone who would become a threat. He holds the Magic Mirror (you might could see Link as a pink bunny in the reflection), and uses it to trap them in the Dark World. Link must use the Magic Mirror to instead send The Lucid one to the Dark World, only to later be sent there himself (in bunny form) and have to out-wit The Lucid One in battle, as Bunny Link is defenseless."

Artist: LucidHyrulian

"Once Link unlocks the "door", its actually a magic seal he is releasing, activating the boss thats been gazing down at him since he entered the temple."

Artist: Adrian Cornejo

Artist: Frani Alagcoriel


Artist: REGGINATOR

This Week's Contest: Aonuma's Birthday Adventure

Last year, we celebrated Reggie Fils-Aime's birthday adventure with some amazing results. So this year, in honor of Eiji Aonuma's 53rd birthday on March 16, we want to see what exciting adventures the Zelda director went on for his big day.

The contest this week is to show Eiji Aonuma on an exciting adventure for his birthday. Where did he go? What did he do? Which Zelda heroes did he adventure with? As long as Mr. Aonuma looks to be having a grand time on his quest, you're free to 'shop whatever you want. You may use the images provided below if you'd like or use anything you find on the internet.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Some hand-drawn fan art is okay, but your entry must include some image manipulation to be considered.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than Thursday at midnight: 11:59 p.m. PST on March 31. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have some Challenge Rules for you to follow:

1. Your entry must include Groose as Aonuma's adventuring partner.

or

2. Your entry must include the Ancient Sharkicorn from last week's contest winners.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Update: The contest deadline was mistakenly not updated from the previous week's deadline. Due to this error, the contest will now extend into next week with a new deadline of March 31. Apologies for the confusion.

Hello everybody. It's time once again for Zelda Informer's weekly Photoshop Contest! Earlier this week, Eiji Aonuma, the man who has shepherded the Zelda series for more than a decade, celebrated his 53rd birthday. As a man responsible for so many great adventures over the years, Mr. Aonuma no doubt spent his big day leading an exciting adventure of his own. We may never know exactly what he did, but with the magic of Photoshop, we can imagine the amazing excitements Aonuma experienced. Share your guesses with us on this week's contest page, and check out the winners of last week's contest: Design Your Own Zelda Boss...

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One Day Left to Get Slick Zelda Gear from Geeky Craft's GeekGear Box http://www.zeldainformer.com/one-day-left-to-get-slick-zelda-gear-from-geeky-crafts-geekgear-box/ Sun, 20 Mar 2016 01:55:00 +0000 http://localhost/wordpress90/?p=14032

Geek Gear is a relatively new subscription box offering from the folks at Geeky Craft. Subscription boxes work where you pay money for anything from 1 month to a full year subscription and then every month you get a box of geek related toys and gear. The value of the boxes from this company will always be two to three times more than what you actually paid for the box - meaning it's a great way to expand your collection while saving money. The caveat is that you don't know exactly what you're going to get, though they do typically theme boxes.

This month the theme is Legendary Gear. This will include a large chunk of Zelda items, some of which (potentially) are shown in the gallery below. Of course as a mystery box you won't truly know what you're going to get until you open the box! They do ship internationally and one month will run you about $30, meaning you'll likely get close to $90 in actual value! You can subscribe right here.

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Geek Gear is a relatively new subscription box offering from the folks at Geeky Craft. Subscription boxes work where you pay money for anything from 1 month to a full year subscription and then every month you get a box of geek related toys and gear. The value of the boxes from this company will always be two to three times more than what you actually paid for the box - meaning it's a great way to expand your collection while saving money. The caveat is that you don't know exactly what you're going to get, though they do typically theme boxes...

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Three Zelda Titles Are On The 3DS eShop Charts This Week http://www.zeldainformer.com/three-zelda-titles-are-on-the-3ds-eshop-charts-this-week/ Sun, 20 Mar 2016 22:07:00 +0000 http://localhost/wordpress90/?p=14033 The Nintendo 3DS eShop Charts this week are buzzing with all kinds of Zelda related goodness. During the past few weeks we have seen titles such as Ocarina of Time 3D and The Legend of Zelda keeping their place in the charts and this week we find some more titles worth mentioning. For software this week we still find the classic Pokémon games holding their place at the top, but Ocarina of Time 3D is not too far behind sitting at #6. The Legend of Zelda is still on the list as well, but drops down to #18. The full list of the games is as follows:

  1. Pokémon Yellow
  2. Pokémon Red
  3. Pokémon Blue
  4. Super Mario World
  5. Mario Kart 7
  6. Zelda: Ocarina of Time 3D
  7. Fire Emblem Fates: Birthright
  8. Super Mario Bros. 3
  9. Monster Hunter 4 Ultimate
  10. Fire Emblem Fates: Conquest
  11. Azure Striker Gunvolt
  12. Mega Man Legacy Collection
  13. F-Zero
  14. Pokemon Omega Ruby
  15. Super Smash Bros. for 3DS
  16. Pokemon Alpha Sapphire
  17. Super Mario Bros.
  18. The Legend of Zelda
  19. Terraria
  20. Pokemon X

For those anxious for Hryrule Warriors: Legends, you'll find a bunch of videos to watch on the video charts this week. There is a video for Hyrule Warriors entitled Legendary Warriors Unleashed at #7. Next, we have a trailer for Linkle at #10 followed by a trailer for the Skull Kid at #14. Finally, the video for Ocarina of Time 3D is at #15. Here is the full list:

  1. Super Mario World Trailer
  2. Pokémon Yellow Trailer
  3. Nintendo Direct 3/3/16
  4. Pokémon Picross – Turn Puzzles into Portraits
  5. Pokémon Red Trailer
  6. Mario & Sonic at the Rio 2016 Olympic Games E3 2015 Video
  7. Hyrule Warriors Legends – Legendary Warriors Unleashed
  8. Pokémon Blue Trailer
  9. F-Zero Trailer
  10. Hyrule Warriors Legends – Linkle Trailer
  11. Monster Hunter Generations Announcement Trailer
  12. Mega Man Legacy Collection Trailer
  13. Pilotwings Trailer
  14. Hyrule Warriors Legends – Skull Kid Trailer
  15. Zelda: Ocarina of Time 3D Video
  16. Bravely Second Trailer
  17. Metroid Prime: Federation Force – Project Golem Trailer
  18. Final Fantasy Explorers Trailer
  19. Mario Kart 7 Video
  20. Pokémon Bank Trailer

What are your thoughts on the charts this week? Are there any games you wish would have made the list? Let us know in the comments below!

Source: eShop Charts (via Nintendo Everything)

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The Nintendo 3DS eShop Charts this week are buzzing with all kinds of Zelda related goodness. For the past few weeks we have seen titles such as Ocarina of Time 3D and The Legend of Zelda keeping their place in the charts, but this week we find some more titles worth mentioning...

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ZI Podcast 80: The One Where We Talk About Zelda, Lying to Your Children, and Loving Mods http://www.zeldainformer.com/zi-podcast-80-the-one-where-we-talk-about-zelda-lying-to-your-children-and/ Mon, 21 Mar 2016 14:28:00 +0000 http://localhost/wordpress90/?p=14034

Direct Download (Right Click, Save As) iTunes

Adam and the gang is back for another episode of the Zelda Informer podcast. This week the typical crew is joined by Caleb to talk about various on-goings in the video game world, including Pokken Tournament, Kingdom Hearts, PlayStation VR, a Dad Modifying Zelda games for personal reasons, Sidekicks and Guides in Zelda games, and the true pain of universal Windows.

Be sure to send your fan topics, thanks, and other podcast related shenanigans to zeldainformerpodcast@gmail.com.

Social Media

News & Related Topics

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Direct Download (Right Click, Save As) iTunes

Adam and the gang is back for another episode of the Zelda Informer podcast. This week the typical crew is joined by Caleb to talk about various on-goings in the video game world, including Pokken Tournament, Kingdom Hearts, PlayStation VR, a Dad Modifying Zelda games for personal reasons, Sidekicks and Guides in Zelda games, and the true pain of universal Windows...

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Caption Contest 058: Disney's Next Direct-to-DVD Special http://www.zeldainformer.com/caption-contest-058-disneys-next-direct-to-dvd-special/ Mon, 21 Mar 2016 22:27:00 +0000 http://localhost/wordpress90/?p=14036 Hello everyone. I hope you're ready for another entry in Zelda Informer's weekly Caption Contest! You may have noticed a news story was posted last week regarding a rumored Zelda animated feature that may have been in development at Disney some time in the 90's. And while I won't say much about the authenticity of the claims made in the post, I will agree that the image itself looked mighty similar to other Disney features released in the past. Whether a true rumor or false, the contents of this image can tell some interesting stories, so I hope you all can help bring those stories out by sharing your witty captions with us.

Last Week's Contest:

We were still on the high of Twilight Princess HD's release last week, so we provided an image of Bo giving Link some fatherly advice.

By: Lynx

By: Reillyington86

By: Coral the Llama

By: Ricky Ruckus

By: Trond Ødegård

And here are our non-photo caption winners:

  • nBoo: "Listen Link, I'm afraid I'm going to have to tell you, that my daughter is part walrus. It comes from my side of the family."
  • Trinosaur: "Son, I know this may be hard to hear... But she will always love that horse more than you. That's just how it is."
  • the_wizard_of_zzzzz: "Honey, pet the horse. Link, smile for the camera. We're being watched"
  • kathryn hadley: "Look, you're a nice kid. But if you sing that 'rude' song one more time, I'll flatten ya."
  • Fan Down Under: Illia's Father: "Link, under the terms of the divorce settlement Illia gets to keep Epona"

This Week's Contest:

Is that... The Black Cauldron?

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites, and maybe you will be one of next week's winners!

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Hello everyone. I hope you're ready for another entry in Zelda Informer's weekly Caption Contest! You may have noticed a news story was posted last week regarding a rumored Zelda animated feature that may have been in development at Disney some time in the 90's. And while I won't say much about the authenticity of the claims made in the post, I will agree that the image itself looked mighty similar to other Disney features released in the past. Whether a true rumor or false, the contents of this image can tell some interesting stories, so I hope you all can help bring those stories out by sharing your witty captions with us...

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Hyrule Warriors / Hyrule Warriors Legends DLC Pricing Announced for North America http://www.zeldainformer.com/hyrule-warriors-hyrule-warriors-legends-dlc-pricing-announced-for-north-ame/ Mon, 21 Mar 2016 23:07:00 +0000 http://localhost/wordpress90/?p=14037

Hyrule Warriors Legends' releaseis only a few days away and more details regarding the game's Season Pass have been steadily released. Last week, we reported on the various DLC packs that fans can expect out of the Season Pass and what types of downloadable goodies these packs will include. Though initially only the UK pricing for these DLC packs were available online, Zelda's North American website was recently updated to include the DLC pricing for the United States and Canada, for both the 3DS and Wii U versions of each DLC pack.

Nintendo's North American Zelda website lists the prices of downloadable content for Hyrule Warriors and Hyrule Warriors Legends:

Master Wind Waker Pack (DLC Pack 1), 3DS only

3DS – $0.99 USD / $1.39 CDN

Link’s Awakening Pack (DLC Pack 2)

3DS – $6.99 USD / $9.89 CDN
Wii U – $4.99 USD / $7.09 CDN
Wii U / 3DS – $9.99 USD / $14.09 CDN

Phantom Hourglass & Spirit Tracks Pack (DLC Pack 3)

3DS – $6.99 USD / $9.89 CDN
Wii U – $4.99 USD / $7.09 CDN
Wii U / 3DS – $9.99 USD / $14.09 CDN

November 2016 – A Link Between Worlds Pack (DLC Pack 4)

3DS – $6.99 USD / $9.89 CDN
Wii U – $4.99 USD / $7.09 CDN
Wii U / 3DS – $9.99 USD / $14.09 CDN

Season Pass

3DS – $14.99 USD / – $21.19 CDN
Wii U – $9.99 USD / $14.09 CDN
Wii U / 3DS – $19.99 USD / $28.19 CDN

Legends Character Pack, Wii U only, separate from season pass

Wii U – $12.99 USD / $18.39 CDN

Nintendo will begin rolling these DLC packs out Late Spring 2016, beginning with the "Master Wind Waker Pack". If you'd like more information on the Season Pass, what is included in each DLC pack, and the availability of each pack for 3DS and Wii U, you can visit our previous news post right here.

Do you think the pricing of these DLC packs is fair? Will you be buying the Season Pass or separate DLC packs? Let us know in the comments!

Source: Nintendo (via Nintendo Everything)

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Hyrule Warriors Legends' releaseis only a few days away and more details regarding the game's Season Pass have been steadily released. Last week, we reported on the various DLC packs that fans can expect out of the Season Pass and what types of downloadable goodies these packs will include. Though initially only the UK pricing for these DLC packs were available online, Zelda's North American website was recently updated to include the DLC pricing for the United States and Canada, for both the 3DS and Wii U versions of each DLC pack...

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Reviews Roundup for Hyrule Warriors Legends http://www.zeldainformer.com/reviews-roundup-for-hyrule-warriors-legends/ Tue, 22 Mar 2016 15:12:00 +0000 http://localhost/wordpress90/?p=14038

Hyrule Warriors Legends is finally out in a few days in North America, and the review embargo has been lifted by Nintendo. Below are some reviews for the title, which we have compiled into one list for your viewing pleasure. I've seen varying opinions on Legends, but the most common complaint is how it runs on the standard 3DS. If you have a New 3DS however, it should run smoother. A good point I've heard is that the extra content in Legends is quite enjoyable, and the new characters play very well. Take a look below to see the actual scores.

Have you pre-loaded Legends yet? If so, tell us in the comments.

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Hyrule Warriors Legends is finally out in a few days in North America, and the review embargo has been lifted by Nintendo. Below are some reviews for the title, which we have compiled into one list for your viewing pleasure. I've seen varying opinions on Legends, but the most common complaint is how it runs on the standard 3DS. If you have a New 3DS however, it should run smoother. A good point I've heard is that the extra content in Legends is quite enjoyable, and the new characters play very well...

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Two Zelda Titles and the Pre-Load for Hyrule Warriors Legends are on This Week's eShop Charts http://www.zeldainformer.com/two-zelda-titles-and-the-pre-load-for-hyrule-warriors-legends-are-on-this-w/ Tue, 22 Mar 2016 15:37:00 +0000 http://localhost/wordpress90/?p=14039

This week, the Nintendo 3DS eShop charts contain a total of three Zelda-related titles. The first one is Ocarina of Time 3D, most likely because it has recently gone on sale as a Nintendo Select. The second is The Legend of Zelda for NES, the very first Zelda adventure. The third is Hyrule Warriors Legends, as many have decided to pre-purchase and pre-load the game onto their systems in preparation for its launch in a few days. Take a look at the charts below.

Software

1. Pokemon Yellow
2. Pokemon Red
3. Pokemon Blue
4. Super Mario World
5. Zelda: Ocarina of Time
6. Mario Kart 7
7. Fire Emblem Fates: Birthright
8. Super Mario Bros. 3
9. Fire Emblem Fates: Conquest
10. Super Smash Bros. for 3DS
11. Pokemon Omega Ruby
12. Hyrule Warriors Legends
13. Mega Man Legacy Collection
14. Pokemon Alpha Sapphire
15. Azure Striker Gunvolt
16. Super Mario Bros.
17. Terraria
18. The Legend of Zelda
19. Smash Controller
20. Pokemon X

Videos

1. Super Mario World Trailer
2. Pokemon Yellow Trailer
3. Mario & Sonic at the Rio 2016 Olympic Games E3 2015 Video
4. Pokemon Picross – Turn Puzzles into Portraits
5. Hyrule Warriors Legends – Linkle Trailer
6. Pokemon Red Trailer
7. Hyrule Warriors Legends – Skull Kid Trailer
8. Hyrule Warriors Legends Legendary Warriors Unleashed

9. Nintendo Direct 3/3/16
10. Pokemon Blue Trailer
11. Zelda: Ocarina of Time 3D Video
12. Mega Man Legacy Collection Trailer
13. Terraria Announcement Trailer
14. Pokken Tournament TV Spot
15. Final Fantasy Explorers Trailer
16. Mario Kart 7 Video
17. Super Smash Bros. – Final Video Presentation
18. Bravely Second The New Jobs Trailer
19. Mario & Luigi: Paper Jam Launch Trailer
20. Yo-kai Watch Episode 1

Source: Nintendo Everything

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This week, the Nintendo 3DS eShop charts contain a total of three Zelda-related titles. The first one is Ocarina of Time 3D, most likely because it has recently gone on sale as a Nintendo Select. The second is The Legend of Zelda for NES, the very first Zelda adventure. The third is Hyrule Warriors Legends, as many have decided to pre-purchase and pre-load the game onto their systems in preparation for its launch in a few days. Take a look at the charts below...

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Rumor: Wii U Production is Ending This Year According to a Respected Japanese Publication http://www.zeldainformer.com/rumor-wii-u-production-is-ending-this-year-according-to-a-respected-japanes/ Tue, 22 Mar 2016 18:04:00 +0000 http://localhost/wordpress90/?p=14040

A respected Japanese outlet by the name of Nikkei has reported something that will be of interest to all Nintendo Fans. Nikkei claims the company will stop Wii U production before 2016 is up, and code name NX is ready to be unveiled. The report says Nintendo is aiming to drain Wii U inventory this year, and that some Wii U accessories have already stopped production. However, it does not say when NX could launch.

If true, this could point to a 2016 release. Consoles such as the Wii and GameCube launched near the holiday season, so I would suspect the same from NX.

What do you make of this report? Are you pleased, or dismayed? Let us know in the comments.

Source: Nikkei, Dr. Serkan Toto

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A respected Japanese outlet by the name of Nikkei has reported something that will be of interest to all Nintendo Fans. Nikkei claims the company will stop Wii U production before 2016 is up, and code name NX is ready to be unveiled. The report says Nintendo is aiming to drain Wii U inventory this year, and that some Wii U accessories have already stopped production. However, it does not say when NX could launch...

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Tetra Takes No Prisoners in New Hyrule Warriors Legends Trailer http://www.zeldainformer.com/tetra-takes-no-prisoners-in-new-hyrule-warriors-legends-trailer/ Tue, 22 Mar 2016 19:59:00 +0000 http://localhost/wordpress90/?p=14041 Hyrule Warriors Legends is only a few days away, but it seems Nintendo is not done giving us new trailers before the game's release on Friday. Focusing on the 3DS port's new playable character Tetra, a brand new trailer shows off some gameplay footage of the pirate heroine in action. With dual pistols and a trusty cutlass at her side, Tetra definitely proves herself as a worthy inclusion for Hyrule Warriors Legends' extended roster.

Rocketing into battle on a catapulted barrel, Tetra from The Wind Waker is the star of this new trailer. Tetra's cutlass and pistol weapons are just as much the focus in the new trailer as she is, as Tetra uses them to absolutely demolish the battlefield with finesse and attitude. All of the action is accompanied by a shredding rock remix of The Wind Waker main theme, again proving that Hyrule Warriors Legends will have an amazing soundtrack when it releases.

Are you excited to lead Tetra into battle in Hyrule Warriors Legends? Did you notice anything cool in the new trailer? Let us know in the comments.

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Hyrule Warriors Legends is only a few days away, but it seems Nintendo is not done giving us new trailers before the game's release on Friday. Focusing on the 3DS port's new playable character Tetra, a brand new trailer shows off some gameplay footage of the pirate heroine in action. With dual pistols and a trusty cutlass at her side, Tetra definitely proves herself as a worthy inclusion for Hyrule Warriors Legends' extended roster...

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New Hyrule Warriors Legends Trailer Highlights Every Playable Character http://www.zeldainformer.com/hyrule-warriors-legends-character-trailer-highlights-every-playable-hero/ Tue, 22 Mar 2016 20:24:00 +0000 http://localhost/wordpress90/?p=14042 Several new Hyrule Warriors Legends trailers have been steadily released over the last few weeks, each one focusing on a specific character from the game's extended roster. In just the last week, we've seen some pretty cool trailers focusing on Linkle and Tetra. But it seems that in addition to showing off the moves of these individual characters, Nintendo also wanted to highlight how large the 3DS title's roster really is. In a new character trailer for Hyrule Warriors Legends, we get a good look at every playable character from the game in action.

This new trailer offers gameplay footage of every playable character in Hyrule Warriors Legends, including new characters like Tetra, King Daphnes, Toon Link, and Linkle. Each one shows off their unique play-style and a devastating combo, giving players a chance to decide who they'll want to play as when the game releases this Friday.

Which character do you want to play as the most? Let us know in the comments!

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Several new Hyrule Warriors Legends trailers have been steadily released over the last few weeks, each one focusing on a specific character from the game's extended roster. In just the last week, we've seen some pretty cool trailers focusing on Linkle and Tetra. But it seems that in addition to showing off the moves of these individual characters, Nintendo also wanted to highlight how large the 3DS title's roster really is. In a new character trailer for Hyrule Warriors Legends, we get a good look at every playable character from the game in action...

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Mases Mart 013 - Twilight Princess HD Graphics, Slow Pacing http://www.zeldainformer.com/mases-mart-013-twilight-princess-hd-graphics-slow-pacing/ Wed, 23 Mar 2016 06:16:00 +0000 http://localhost/wordpress90/?p=14044 This week on Mases Mart we talk more about the recently released Twilight Princess HD, and we hit on some of the more common criticisms of the game. In particular we touch on the marginal improvements in the graphical department, as well as the exceptionally slow pacing of the early portion of the game.

As always, there are several ways to submit your question for next week's mailbag, and the easiest way is to simply post it right here in the comments below. Each week I try to answer between 4-6 questions to keep the video within a reasonable time limit. Next week's mailbag will be focused on the entire series, but in particular I am looking to answer more questions about Twilight Princess HD, so please send in questions you have about the recently released title.

Questions

  • 00:20 - What is your opinion regarding all the negative feedback about Twilight Princess HD's graphics?
  • 01:44 - Do you think dungeons should have several different themes, depending on where you are in the dungeon?
  • 03:29 - Have your expectations on Zelda Wii U gotten higher, lower, or unchanged as time has gone by?
  • 05:05 - Do you think they will patch Ocarina of Time 3D to utilize the C-stick functionality?
  • 05:45 - Do you think think Twilight Princess' pacing is flawed?

Background music courtesy of Zelda Reorchestrated.

Comparison gameplay footage courtesy of GameXplain.

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This week on Mases Mart we talk more about the recently released Twilight Princess HD, and we hit on some of the more common criticisms of the game. In particular we touch on the marginal improvements in the graphical department, as well as the exceptionally slow pacing of the early portion of the game...

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Nintendo Claims Wii U Discontinued News "Didn't Come From Us", Denies Report http://www.zeldainformer.com/nintendo-claims-wii-u-discontinued-news-didnt-come-from-us-denies-report/ Wed, 23 Mar 2016 11:30:00 +0000 http://localhost/wordpress90/?p=14045

Nintendo responded to Japanese outlet Nikkei's report that the Wii U would stop production by the end of the year in typical Nintendo fashion. They simply stated that the news "didn't come from us" and that they plan to continue to make Wii U units "this fiscal year and beyond". Of course, this is old hat and while generally we're inclined to lean towards Nintendo when they talk like this, reality is that they do this every single time in regards to Nikkei's reports and the reports always seem to get proven true. They denied the 3DS XL was a thing despite Nikkei's reports, only to have the 3DS XL announced one week later. They denied the reports about the DSi and DSi XL, only to have it proven true. They denied a report about bad financials and the concept of Seaman 3DS being broached internally (in fact, Iwata publicly denied this in a pretty harsh manner) - only to have that also proven to be 100% spot on post Iwata's death (R.I.P., Iwatasan).

What I am mostly getting at is that while we here at Zelda Informer want to keep you in the loop on this subject, Nintendo responding in this manner has proven in the past to all but confirm that this is happening. So in this sense, sorry Nintendo. Your goodwill faith when you deny the reports from this outlet ran out a long time ago. The best response if it's false? Don't say anything at all and continue to make Wii U's in 2017. But we as fans need to be smarter than that.

In my opinion, this is nothing but damage control. Obviously news like this is something you don't want public until after the NX is officially announced. Nintendo didn't get to control this news as they so often like too, so they are in their denial PR stage and will shrug it off if anyone asks them about it when it's proven correct, just as they have in every other instance. Thanks for being who you are Nintendo, as the faith that this rumor/report is true has now only increased.

Source: itmedia

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Nintendo responded to Japanese outlet Nikkei's report that the Wii U would stop production by the end of the year in typical Nintendo fashion. They simply stated that the news "didn't come from us" and that they plan to continue to make Wii U units "this fiscal year and beyond". Of course, this is old hat and while generally we're inclined to lean towards Nintendo when they talk like this, reality is that they do this every single time in regards to Nikkei's reports and the reports always seem to get proven true. They denied the 3DS XL was a thing despite Nikkei's reports...

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Rumor: Another NX Controller "Leak" has Surfaced, and it Looks Just Like the Last One http://www.zeldainformer.com/rumor-another-nx-controller-leak-has-surfaced-and-it-looks-just-like-the-la/ Wed, 23 Mar 2016 17:21:00 +0000 http://localhost/wordpress90/?p=14046

Update: Game Informer's Editor-in-Chief has given his take on the rumor.

Update 2: Another image has surfaced.


Update 3: A Nintendo of Europe employee may have confirmed these images as fake.

Last week, we reported on a questionable image that claimed to be a leak of what the NX controller could look like. It lines up with Nintendo's latest patents, but some thought it looked a little too much like those very patents. After all, the final product seldom looks like the patents filed. Today, two new images have surfaced from Reddit user perkele37. The thing is, these images look just like the one from last week. Along with the images, the "leaker" provided these details:

  • "Only the upper 'nubs' of the sticks move. The bottom part is static (kind of like the circle pad, but it moves along the bottom 'sphere')."
  • "The rollers on the top feel and look pretty much identical to a mouse scroll-wheel. Though I do don't believe this will be the final design."
  • "Haptic feedback is feels like Apple's 'taptic' engine. Not like regular rumble."
  • "3.5mm headphone jack on the bottom"

If this is indeed the NX controller found in dev kits, keep in mind that this is probably not what the final design will look like. What do you make of this rumor? Let us know in the comments.

Source: Reddit 1, 2

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Update: Game Informer's Editor-in-Chief has given his take on the rumor.

Update 2: Another image has surfaced.

Update 3: A Nintendo of Europe employee may have confirmed these images as fake.

Last week, we reported on a questionable image that claimed to be a leak of what the NX controller could look like...

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A Hyrule Warriors Legends Demo and Panel Will be at Wondercon 2016 This Week http://www.zeldainformer.com/a-hyrule-warriors-legends-demo-and-panel-will-be-at-wondercon-2016-this-wee/ Wed, 23 Mar 2016 17:41:00 +0000 http://localhost/wordpress90/?p=14047 During March 25–27, Wondercon 2016 will be underway at the at the Los Angeles Convention Center. Nintendo plans to be there with demos for Star Fox Zero, Star Fox Guard, Pokkén Tournament, Metroid Prime: Federation Force, and Hyrule Warriors Legends.

Nintendo and Koei Tecmo will also be hosting a panel between 6PM and 7PM in room 515A on Saturday to discuss “creating the game, which brings all the action of the hit Wii U game to Nintendo 3DS, and they will also dive into some of the new characters like Linkle.” Nintendo has stated the event “is sure to be informative and interesting for not only fans of the game, but also anyone who has interest in game development.”

Koei Tecmo developers will also be available from 11AM to 1PM for a meet-and-greet at Nintendo's booth. Fans will be able to “ask them questions about their work on the game, take a memorable photo or even bring their Hyrule Warriors Legends game to be signed by the awesome people who made it!” Will you be attending? Let us know in the comments.

Source: Nintendo Everything

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During March 25–27, Wondercon 2016 will be underway at the at the Los Angeles Convention Center. Nintendo plans to be there with demos for Star Fox Zero, Star Fox Guard, Pokkén Tournament, Metroid Prime: Federation Force, and Hyrule Warriors Legends.

Nintendo and Koei Tecmo will also be hosting a panel between 6PM and 7PM in room 515A on Saturday...

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Amazon Discounting Twilight Princess and Skyward Sword Link Dark Horse Statues http://www.zeldainformer.com/amazon-discounting-twilight-princess-and-skyward-sword-link-statues/ Wed, 23 Mar 2016 18:12:00 +0000 http://localhost/wordpress90/?p=14048

We've got some sweet discounts today as Amazon is selling two amazing statues from the Zelda series that you may or may not have yet. One is a Link statue that should look familiar to you if you've been playing a certain Zelda HD remaster recently, while the other is a statue we've mentioned before here on the site. Let's take a look and see what your hard earned rupees are going to if you haven't gotten these two Zelda statues yet.

The first Amazon deal is for the Dark Horse Deluxe statue of Twilight Princess: Link Deluxe Collector's Figure and is currently 31% off which makes it priced at $59 USD. The other Zelda Dark Horse Deluxe statue being discounted is the The Legend of Zelda: Skyward Sword: Link Figure which drops 41% off the price. This now makes the Skyward Sword statue cost only $47.36 USD. These two Zelda Amazon deals are currently only available for the US region. Check out the gallery below for shots of what these two Dark Horse figures look like up close.

What do you think of this deal? Will you be purchasing these two statues if you haven't already? Let us know in the comments below!

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We've got some sweet discounts today as Amazon is selling two amazing statues from the Zelda series that you may or may not have yet. One is a Link statue that should look familiar to you if you've been playing a certain Zelda HD remaster recently, while the other is a statue we've mentioned before here on the site. Let's take a look and see what your hard earned rupees are going to if you haven't gotten these two Zelda statues yet...

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Future of the Zelda Series After Zelda U's Release - Zelda Inquiries Ep. 1 (Pt. 1) http://www.zeldainformer.com/future-of-the-zelda-series-after-zelda-us-release-zelda-inquiries-ep-1-pt/ Wed, 23 Mar 2016 17:52:00 +0000 http://localhost/wordpress90/?p=14049

Zelda Inquiries returns in a slightly new format in what we are dubbing as "episode 1" of the new era of Zelda Inquiries. This time around we will be releasing Zelda Inquiries in "parts" for each episode rather than a full two hour shindig all at once. This should make things easier to digest and really focus the conversations around them easily. This time around in episode one, part one... we discuss a handful of user questions (as is the purpose of the show) - but ultimately settle on a rather lengthy discussion about the future of the Zelda series after Zelda U is released. This week is a bit different in that I am not on camera for it, and we only have two folks chatting in yours truly and our good pal CommonWealthRealm.

I hope you enjoy this first parts discussion!

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Zelda Inquiries returns in a slightly new format in what we are dubbing as "episode 1" of the new era of Zelda Inquiries. This time around we will be releasing Zelda Inquiries in "parts" for each episode rather than a full two hour shindig all at once. This should make things easier to digest and really focus the conversations around them easily. This time around in episode one, part one... we discuss a handful of user questions (as is the purpose of the show) - but ultimately settle on a rather lengthy discussion about the future of the Zelda series after Zelda U is released. This week is a bit different in that I am not on camera for it, and we only have two folks chatting in yours truly and our good pal CommonWealthRealm

I hope you enjoy this first parts discussion!

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Fans vs. Nintendo: Is Nintendo Right in Shutting Down Their Fans? http://www.zeldainformer.com/in-the-case-of-the-fans-v-nintendo/ Thu, 24 Mar 2016 02:42:00 +0000 http://localhost/wordpress90/?p=13961

Some of the saddest news that comes up every now and then is the cancellation of a fan project. Whether it’s something as simple as a fan movie or something more ambitious such as a complete remake of a game (or even a fan game), it seems that whenever we get our hopes up, it gets a cease and desist. While other companies have a bad track record of shutting down fan projects, Nintendo seems to have a task force for hunting down and shutting down different projects.

Recently, it was reported that Pokemon Reorchestrated (PREO) was removed from YouTube for copyright infringement. While I can kind of understand why they would want to do this, they’re hurting a very beautiful and very fun fan project. However, I think the biggest example of a Nintendo shutdown lies with the Hero of Time fan film. It was an uphill battle to get it finished, and even when it was finished, it was only given a limited lifespan before Nintendo struck it down. Further examples of this can be found in similar attempts, such as the Zelda Project. It just seems like Nintendo hates fan projects.

Well, let’s look at it from their perspective. What the creators of said projects are doing is taking an established, registered trademark and using it for their own purposes. In their eyes, they’re losing money because someone is supposedly succeeding based off of Nintendo’s work. While this is rarely the case, it is often seen this way by the big N. More so, it is considered copyright infringement to use these IPs without expressed permission from the party that owns this… except this is exactly what PREO had. The creator of the project, Braxton Burks, had a “license” to use their music while also giving royalties to Nintendo. What makes this even stranger is that he was never given reasons as to why it was in violation. This, on the eve of the Pokemon 20th Celebration, is quite the downer.

As much as Nintendo views projects like these as encroaching upon their territory, their constant take down of fan projects is always met with universal backlash. It hurts their publicity and public opinion of them is lowered. While it would not be right for a person to monetize off of someone else’s property, very few of these fan projects are done in a way to hurt Nintendo. As was the case with something such as PREO, Nintendo might even benefit. Works such as the Zelda Reorchestrated Symphony do not hurt Nintendo in anyway, and, in my opinion, should be embraced by Nintendo. Nintendo should be seeing these projects and, while maybe not back them financially (although, one could dream), give them the recognition they deserve in the fan community. Little does Nintendo know that fan projects are the lifeblood of the communities that have been built around their games.

The Importance of Community

Human beings naturally crave this community and will seek to bond to each other based on likes or even dislikes. At Zelda Informer, it is not hard to see which likes we have bonded around. Fan works, therefore, are usually an outpouring of love and for a certain thing. We have an obsession for The Legend of Zelda, so a bunch of us get together and write about it or make videos about our love for it. It isn’t just an overflow of love anymore, but instead, it has become an overflow of community. We stick by each other and are banded together through whatever life has to throw at us, and it is because we have all circled around the fire that is The Legend of Zelda. I would not know these amazing people that I work with here, were it not for this series. And were it not for this fan project, this website, none of us would be banded together. We all pitch in to make it as great as we can make it. When we succeed, we all succeed and when we fail, we all fail. But we do it as a team.

When I look at projects like Zelda Reorchestrated or the Hero of Time fan film, I can see the hard work poured into it. Along with that, I can also see the team’s heart behind it. They have a love for the source material and for each other that allows them to work together and make a truly beautiful piece of art. I would even propose that websites like Zelda Informer are art, just in a different form. We weave words onto a screen that eventually get critiqued, for better or worse, by the community. All the same, though, we are a team and we stick together based on our love for the series and each other.

The Importance of Exposure

Over at Gamnesia last year, Ben Lamoreux proposed a daily debate about Nintendo and fan-created content. In it, he discussed Nintendo shutting down the Super Mario 64 HD project, saying that “

“…in the case of this particular project, I think it served only to draw attention to Nintendo… If anything, it got people excited at the idea of playing the full game in HD some day, which would be beneficial to Nintendo.”

Fan projects tend to do this. They build up hype that really may not exist or ever come to fruition. However, it keeps the community alive and well. While we have not had a true console Zelda game since Skyward Sword (barring remakes), the fan community is very much thriving. While I would attribute this to some of Nintendo’s doing, the fact of the matter is that it is more so due to the efforts of fans. I like to think that we play a big part in building up hype, with theories, discussions, debates, and the ilk.

We fans feed the fire that keeps the hype burning. Without different fan projects, the likelihood that Zelda would still be as relevant as it is would be very unlikely. To keep the analogy going, it’s like we’re all sitting at a camp fire and Nintendo is the one that started it. We all want to stay warm, so we keep tossing wood on the fire constantly, while Nintendo only throws a big log on every now and then. The different fan works that we create are what keeps the community together. Even simple discussions are enough fuel to keep us going.

Like Lamoreux said, these projects serve to excite people about the possibilities for the future. Things like Ocarina of Time in Unreal 4 or a Super Mario 64 HD project build up hype for possible games that may or may not ever come. The psychology of it is a little confusing, but, ultimately, it allows Nintendo to influence us and get us excited without having to actually do anything and they should be steering that train, not blocking off the tracks.

The Importance of Fan Feedback

I like to think that there are a few people at Nintendo that actually listen to their fans. In fact, they not only listen, but they act. They are essentially the Lorax of the fans. While this sounds like pure speculation, let’s look at the recent history of how fans have actually influenced Nintendo. Operation Rainfall started out as a push “to promote localization of a few Nintendo JRPG games.” Because of them, we were given games like Xenoblade (and, subsequently Xenoblade X), Pandora’s Tower, and The Last Story. Similarly, Operation Moonfall was a campaign to push for the remake of Majora’s Mask, since we had already received several Ocarina of Time remakes. The result of that? Majora’s Mask 3D. Realistically, without fans, Nintendo would not have any business, so listening to them would be a pretty smart business move.

If we take a look at the reactions from fans with reference to Zelda Reorchestrated or the Super Mario 64 HD project, we can see that there are people that are in love with the idea of a fully HD Nintendo game with a fully orchestrated soundtrack. This kind of response to projects shows Nintendo what fans want without actually having to take risks and experiment with games. While they will inevitably take risks (well… sort of), these reactions show Nintendo what fans actually want.

Exploring the Unknown

Nintendo games are typically really safe in gameplay. Each IP plays the same way in each iteration. For example, all Super Mario Bros. games play the same way and very rarely deviate from the formula, even the story. Now, while the phrase "if it ain't broke, don't fix it" does apply here, Nintendo does tend to experiment every so often. This is when we get games like The Legend of Zelda: The Wind Waker or even Super Mario Galaxy that break free from the formulas of previous games. However, this break from the formula is often subtle and rare. Cue the fans, coming in with brand new ideas about how games could look or work. Whether it's by new mechanics, a new story, or new characters, for the most part, fans have some great ideas for Nintendo games. We know what we want and we know how to accomplish it. We're willing to explore the unknown, but on our terms. At first, that seems a little selfish. However, we are the consumers and without us, there are no sales.

A while back, I remember reading about someone coming up with new designs and concepts for a new Paper Mario game that was very much in the same vein as Paper Mario: The Thousand Year Door. While I did know this was fanarte, some of the character designs and proposals were tantalizing, to say the least. While it looked like a Nintendo game, it seemed different from one. Mostly, the unknown is explored within fanart or fan concept art. While it is true that there are plenty of fan games out there with new mechanics and ideas, fanart often shows us "what could be." What if Link was steampunk? What if Zelda was in Link's place? We are always wondering "what if...?" and we do our best to put our answers to this question into some sort of physical form. Fan creations explore the unknown in often dangerous and risky ways, when compared to their source material. They challenge the fanbase to explore alternate possibilities from what they're used to. While many people may not want a futuristic Legend of Zelda title, we can still wonder and dream. It's those dreams that let us go where no gamer has gone before.

Conclusions

Fan creations are the heart of the community and everyone contributes in their own way. Whether it’s a discussion on a forum, a picture on Deviantart, a fan film, or even a fan game, these things keep the community current and active. Nintendo cannot actually afford to be shutting down fan projects like they are. Sure, if it is taking money out of their pockets, then I can absolutely see why they would want to. However, this is not the case with most of the fan works. As disheartening as it may be, I encourage all of you guys to keep up your work! Whether you submit it to us or post it elsewhere, don’t stop creating because your work matters and it is important!

Sources:

Banner Source:

Viviphyd

Fan Image:

Firebomb 9: Zelda Reorchestrated

Eniotna: Brand New Paper Mario

Articles Used:

Hardcore Gamer: Pokemon Reorchestrated

Daily Delib: Should Nintendo Allow Fan-Made Games and Remakes?

Operation Rainfall: About

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Some of the saddest news that comes up every now and then is the cancellation of a fan project. Whether it’s something as simple as a fan movie or something more ambitious such as a complete remake of a game (or even a fan game), it seems that whenever we get our hopes up, it gets a cease and desist. While other companies have a bad track record of shutting down fan projects, Nintendo seems to have a task force for hunting down and shutting down different projects.

Recently, it was reported that Pokemon Reorchestrated was removed from YouTube for copyright infringement. While I can kind of understand why they would want to do this, they’re hurting a very beautiful and very fun fan project. However, I think the biggest example of a Nintendo shutdown lies with the Hero of Time fan film. It was an uphill battle to get it finished, and even when it was finished, it was only given a limited lifespan before Nintendo struck it down. Further examples of this can be found in similar attempts, such as the Zelda Project. It just seems like Nintendo hates fan projects.

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Twilight Princess HD Sells 52,000 Copies in Its Opening Week http://www.zeldainformer.com/twilight-princess-hd-sells-52000-copies-in-its-opening-week/ Sat, 26 Mar 2016 04:22:00 +0000 http://localhost/wordpress90/?p=14035

The Media Create charts for the week of March 7th to 13th have been released. Twilight Princess HD sold very well in its first week, with 52,282 units sold, and came in second place overall, just behind Tom Clancy's The Division, which sold 80,703 units. Rounding out the top five are Summon Night 6, Medabots Girls Mission and Gundam Breaker 3. Considering that Twilight Princess HD released on March 10th in Japan, the amount of units sold in just four days is astounding. However, The Division released the same day.

I'm quite pleased that Twilight Princess HD sold so well in its opening week, if a bit unsurprised. Nintendo usually goes to great lengths for their core title marketing and advertisements, so the game debuting with strong sales makes sense to me. Hopefully Zelda U does just as well, if not better.

Have you purchased Twilight Princess HD? If so, what are your thoughts? Let us know below.

Source: Nintendo Everything (via Neogaf)

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The Media Create charts for the week of March 7th to 13th have been released. Twilight Princess HD sold very well in its first week, with 52, 282 units sold, and came in second place overall, just behind Tom Clancy's The Division, which sold 80,703 units. Rounding out the top five are Summon Night 6, Medabots Girls Mission and Gundam Breaker 3. Considering that Twilight Princess HD released on March 10th in Japan, the amount of units sold in just four days is astounding. However, The Division released the same day...

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A Hyrule Warriors Legends Infographic For Those Who Still Have Questions http://www.zeldainformer.com/a-hyrule-warriors-legends-infographic-for-those-who-still-have-questions/ Thu, 24 Mar 2016 00:35:00 +0000 http://localhost/wordpress90/?p=14043

Infographics are fun aren't they? They usually contain a lot of useful information in a fun and easy to read format. Thanks to Nintendo UK, we have an inforgraphic detailing everything you need to know about the upcoming Hyrule Warriors Legends. Make sure you have all your Zelda amiibos at the ready to unlock new weapons. There are also new characters to play as and we finally get to learn all about Linkle in the new Linkle's Tale scenario. Be prepared to adventure with a new fairy companion at your side as you battle through other new scenarios! See the infographic below for everything else you need to know before you grab your copy of Hyrule Warriors Legends this Friday.


What aspect of Hyrule Warriors Legends are you most excited about? Will you be getting your copy this week? Let us know in the comments below!


Source: Hyrule Warriors Inforgraphic (Via Nintendo Everything)

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Infographics are fun aren't they? They usually contain a lot of useful information in a fun and easy to read format. Thanks to Nintendo UK, we have an inforgraphic detailing everything you need to know about the upcoming Hyrule Warriors Legends... 

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​Ocarina of Time Symphony Breathes Life into Classic Zelda Tunes http://www.zeldainformer.com/ocarina-of-time-symphony-breaths-life-into-classic-zelda-tunes/ Wed, 23 Mar 2016 20:18:00 +0000 http://localhost/wordpress90/?p=14050

Marcus Hedges has put together a really good composition he calls the Ocarina of Time Symphony. It features 45 tracks from Ocarina of Time masterfully reorchestrated for what I argue is the best sounding forms of these tracks in existence.

Obviously this isn’t the first time Ocarina of Time has had such treatment. Back in 1999 Nintendo released the Hyrule Symphony which contained 13 tracks from Ocarina of Time remastered with a Symphony and the Symphony of the Goddesses regularly plays music from Ocarina of Time at their live shows. This is, however, the most complete orchestrated version of these tracks in existence today for your listening pleasure at home.

Marcus Hedges provided a free copy of all the tracks a month back and I’ve spent the last few weeks just listening to them in their fully glory every single day as I did my work for this lovely site. If you can’t tell, I really like what he’s done with these tracks. Obviously I am no expert in musical composition, I just know what sounds really good for my personal tastes.

Songs like the Market come to life with the use of various instruments that make unique use of the already existing composition by adding their own flare to the original track. This is true of every track included, even some of the short compositions like the Title Theme or Ice Cavern. The shortest inclusion is the Master Sword pulling music at 13 seconds, but most of these songs last a solid minute and a half to two whole minutes of bliss.

I don’t use that word lightly – as someone who always adored the music in Ocarina of Time, this album has taken it to an all new level. However, you don’t just have to take my word for it, here is one example of this amazing music:

If you dig that, you’re going to absolutely love the rest of the album. If you still need more convincing, you can listen to share preview snippets on the sites he has released the album for purchase one. You can purchase this album for yourself on Loudr for a minimum of $10 (to a maximum of $100, you get to decide what it’s worth to you!) or on iTunes for roughly $15. You will not regret this purchase, that is for sure. Personally to me it revivals other fan creations from the now defunct ZREO to the well-known Theopany who released a Majora’s Mask album called Time’s End.

If I had to sum up this album in one concise sentence, it would be this: This album brings Ocarina of Time to life in a way not even the original soundtrack from the title can match.

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Marcus Hedges has put together a really good composition he calls the  Ocarina of Time Symphony. It features 45 tracks from Ocarina of Time masterfully reorchestrated for what I argue is the best sounding forms of these tracks in existence.

Obviously this isn’t the first time Ocarina of Time has had such treatment. Back in 1999 Nintendo released the Hyrule Symphony which contained 13 tracks from Ocarina of Time remastered with a Symphony and the Symphony of the Goddesses regularly plays music from Ocarina of Time at their live shows. This is, however, the most complete orchestrated version of these tracks in existence today for your listening pleasure at home...

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A Nintendo of Europe Employee Allegedly Stated the NX Controller Images are "Completely Fake" http://www.zeldainformer.com/a-nintendo-of-europe-employee-allegedly-stated-the-nx-controller-images-are/ Wed, 23 Mar 2016 20:39:00 +0000 http://localhost/wordpress90/?p=14051

Liam Robertson, a well-known leaker with a good track record, has taken to Twitter to debunk the NX controller images shared online earlier today. Robertson claims a friend of his from Nintendo of Europe stated the images are "completely fake." He then goes on to say his source is a "public figure," and advises everyone to take any supposed leaks with "a huge pinch of salt."

"Friend of mine from NoE says that the 'NX images' are completely fake. This is a public figure who I will not name, but does know all about NX (I won't be asking them about it though). There are SO few people right now who have access to legit NX prototype hardware. Take any 'leaks' like these with a huge pinch of salt." — Liam Robertson

As is normal, we are still in the dark about code name NX. The question now is whether we will have to wait until E3 to find out some concrete details. What do you think? Let us know below.

Source: Liam Robertson

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Liam Robertson, a well-known leaker with a good track record, has taken to Twitter to debunk the NX controller images shared online earlier today. Robertson claims a friend of his from Nintendo of Europe stated the images are "completely fake." He then goes on to say his source is a "public figure," and advises everyone to take any supposed leaks with "a huge pinch of salt."

"Friend of mine from NoE says that the 'NX images' are completely fake..."
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Video Compares the Frame Rates of Hyrule Warriors Legends on 3DS, New 3DS, and Hyrule Warriors Wii U http://www.zeldainformer.com/video-compares-the-frame-rates-of-hyrule-warriors-legends-on-3ds-new-3ds-an/ Wed, 23 Mar 2016 20:56:00 +0000 http://localhost/wordpress90/?p=14052

If you really want to get down to details and see just how Hyrule Warriors Legends on New 3DS stacks up to the Wii U and standard 3DS, you're in the right place. Digital Foundry has done extensive testing on all three systems, comparing the frame rate.

As expected, the standard 3DS does not fare well. As Nintendo has stated many times, Legends is best enjoyed on the New 3DS. Consistent frame rate drops are seen, as Dynasty Warriors is notorious for that. The Wii U and New 3DS both run around 30FPS, but Legends took a noticeable visual downgrade to keep up with the Wii U.

What do you think of the compared frame rates? Tell us in the comment section below.

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If you really want to get down to details and see just how Hyrule Warriors Legends on New 3DS stacks up to the Wii U and standard 3DS, you're in the right place. Digital Foundry has done extensive testing on all three systems, comparing the frame rate.

As expected, the standard 3DS does not fare well. As Nintendo has stated many times, Legends is best enjoyed on the New 3DS. Consistent frame rate drops are seen, as Dynasty Warriors is notorious for that...

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Hyrule Warriors Legends Review - It's Better Than the Wii U Game http://www.zeldainformer.com/hyrule-warriors-legends-review-its-better-than-the-wii-u-game/ Wed, 23 Mar 2016 22:48:00 +0000 http://localhost/wordpress90/?p=14053

Let me start off by saying this - I really enjoyed Hyrule Warriors on my Wii U. It's one of the better Wii U games out there and it gives you more than enough content for the money you spent on the base game, let alone the season pass DLC. I feel like I got at least triple my money's worth of content. I state all of this because Hyrule Warriors Legends does something that is quite strange - it offers all of that content, plus a lot more, for a cheaper price tag. This is understandably upsetting some and the fact the handheld game has content that can't even be purchases as DLC for the Wii U version (including future exclusive DLC content) certainly has some miffed.

But this isn't about how upset one might be. Nintendo sent me a review copy that arrived on my doorstep on March 16th. I've been playing a lot of it ever since and despite some shortcomings in comparison, Hyrule Warriors Legends is the overall superior experience. At this point you know what Hyrule Warriors is, so for this review I didn't feel it was pertinent to explain the nitty gritty details of Hyrule Warriors and tell you if you would like a game like it. Instead I want to focus on what makes it so much better than the Wii U counterpart.

Before I get into that, there are some undeniable advantages for the original release. Compared to the original release, Hyrule Warriors Legends has a much lower resolution, smaller enemy counts, a different art style, a much smaller draw distances, a lot more pop-in, and the lack of co-op gameplay. These are things that at the end of the day will always be superior on the Wii U release. Also, if you only own a normal 3DS, you should stick to your Wii U version. Hyrule Warriors Legends is barely even playable on the normal 3DS with frame rates occasionally dropping down into single digits. Just as a warning, it doesn't matter what I have to say moving forward if you only own a normal 3DS. Frame rate destroys any chance it has to be good on that platform.

That being said, a majority of my time was spent playing this on a New Nintendo 3DS XL and I have to say, what a difference it makes. The frame rate is actually better than that of the Wii U version with a lot smaller dips. That means the gameplay is even more fluid than it was before. Gameplay is a huge deal in an action game, so having that huge framerate advantage of always being a few frame rates ahead of the Wii U version in similar situations is a massive bonus. Obviously the game comes with all the content in Hyrule Warriors plus some additional adventure mode maps that are exclusive along with a really great story mode for Linkle. I won't go ahead and spoil that story mode for those who hope to play it, but it's just as worthy as the other branching paths in the original release.

The new playable characters are extremely refreshing, as is Ganondorf's new trident. Of course, you can use that item and the playable characters on your Wii U version of the game with an included downloadable code. At the core, this is the exact same game with a few draw backs, but Hyrule Warriors Legends does some things with the gameplay that make it, for me, the definitive version.

The biggest additional feature to me is the ability to switch characters on the fly. Why this was not included in Hyrule Warriors for Wii U is beyond me, but it's a feature I have a hard time living without. It allows me to be much more effective and practice various strategies all while leveling all my characters much faster. Beyond that, they included quick access to overall commands for your generals when you don't control them - a nice addition as well. But there is more than that. They included a system called "My Fairy". It allows you to outfit a fairy companion with various gear you find and craft throughout your adventure. The fairy's primary function is as an extra attack you can call upon once you fill your meter 3/4 of the way full. The attack, based on my limited time using the system, virtually clears out everything in the room. It's quite tantalizing to say the least. Not wholly needed of course, but it's still something extra to add to your strategy.

One thing I always appreciated about the Warriors series is that there are times when you really need to plan out your approach to the map. This is still true on the Wii U, but Hyrule Warriors Legends thanks to quick switches, additional commands, and the My Fairy system allow you to create much more complex planning for everything from the story stages to the adventure maps. Combine that complex strategy making with faster leveling and improved frame rate and you're looking at the best version of the game to date.

Of course there is a ton of additional content I didn't dive into. I barely touched upon Linke's story intentionally so - it's worth it for you to experience it first hand. I didn't dive deep into how each of the new characters play nor all the new content, because it's really much of the same stuff we've been playing all along. However, Hyrule Warriors legends has the superior frame rate (on the new 3DS), the superior gameplay strategy options, far more content, and the promise of future DLC to be far more robust on it over the Wii U.

At this point if you don't own Hyrule Warriors and you are debating on what version to nab - if you have a New 3DS the choice is clear. Of course, I expect current Wii U owners of the original release to not be too pleased that the New 3DS has better frame rate despite the sacrifices made to get it, nor that it has all of the Wii U content in addition to oodles of more content. Hyrule Warriors Legends is virtually a $40 DLC pack on it's ownt hat is worth the price of admission. The only missing feature is the inability to transfer your save file from your Wii U in my estimation. Otherwise? This isn't only a damn fine port, they created a better playing, smoother experience with more options and content than the original. This is an expansion pack version of the game that is better in nearly every way that counts.

Will you be picking up Hyrule Warrior Legends? I am pleasantly surprised how much I enjoy it.

The most frustrating part about this game? The fact it makes Hyrule Warriors for Wii U looked rushed in comparison. It's almost too good for its own good. Many are sure to be torn on this. As a standalone game, it's fantastic. As a comparison to the original release, it's even better, and better in many ways that should have been true on the Wii U.

Buy this game if you don't own Hyrule Warriors. If you do, buy it if you loved it so much you want to start fresh again. Otherwise? Tough sell in my book.

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Let me start off by saying this - I really enjoyed  Hyrule Warriors on my Wii U. It's one of the better Wii U games out there and it gives you more than enough content for the money you spent on the base game, let alone the season pass DLC. I feel like I got at least triple my money's worth of content. I state all of this because Hyrule Warriors Legends does something that is quite strange - it offers all of that content, plus a lot more, for a cheaper price tag. This is understandably upsetting some and the fact the handheld game has content that can't even be purchases as DLC for the Wii U version (including future exclusive DLC content) certainly has some miffed.

But this isn't about how upset one might be. Nintendo sent me a review copy that arrived on my doorstep on March 16th. I've been playing a lot of it ever since and despite some shortcomings in comparison, Hyrule Warriors Legends is the overall superior experience. At this point you know what Hyrule Warriors is, so for this review I didn't feel it was pertinent to explain the nitty gritty details of Hyrule Warriors and tell you if you would like a game like it. Instead I want to focus on what makes it so much better than the Wii U counterpart...

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First Look at My Nintendo Picross: Twilight Princess http://www.zeldainformer.com/first-look-at-my-nintendo-picross-twilight-princess/ Sat, 26 Mar 2016 04:23:00 +0000 http://localhost/wordpress90/?p=14054 YouTuber NintenDaan, a.k.a. Daan Koopman, has uploaded a 25 minute first look video of My Nintendo Picross: Twilight Princess (Japan version). The first few minutes show a tutorial, explained by Midna, while the rest of the footage shows many examples of the types of puzzles that will be included. This Twilight Princess version of My Nintendo Picross will be available as a reward for the new My Nintendo membership program.

The length of the video gives a good look at the overall feel and functionality of the game, including various sounds, music, menu screens, and backgrounds. Midna is your guide for most of the game–she “explains” the tutorial to you and opens and closes each level. The frames on either screen look like they come straight out of the Twilight Princess game menus.There are also several backgrounds on the top screen depending on what mode the game is in, including Faron Spring, Twilit Hyrule Field, and Hyrule Castle. The music in the game seems to be slow, lighter versions of tunes from the game, such as the house/indoor theme and Hyrule Field’s overworld theme, which are both better suited for the 3DS. With a smooth gameplay style and many levels, this Zelda version of Picross seems like a great addition to your 3DS software. I’m definitely excited to get my hands on it!

My Nintendo Picross: Twilight Princess will be available as a reward on My Nintendo on March 31, 2016. If you haven’t already, you can sign up for a My Nintendo account here. To keep up to date on more first look videos of the latest Nintendo games, click through the video to subscribe to NintenDaan. Excited to get this Twilight Princess version of My Nintendo Picross as a reward? What do you like most about the game? Let us know in the comments!

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YouTuber NintenDaan, a.k.a. Daan Koopman, has uploaded a 25 minute first look video of My Nintendo Picross: Twilight Princess (Japan version). The first few minutes show a tutorial, explained by Midna, while the rest of the footage shows many examples of the types of puzzles that will be included. This Twilight Princess version of My Nintendo Picross will be available as a reward for the new My Nintendo membership program...

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Daily Debate: Which Versions of Twilight Princess is Your Favorite? http://www.zeldainformer.com/daily-debate-which-versions-of-twilight-princess-is-your-favorite/ Thu, 24 Mar 2016 19:52:00 +0000 http://localhost/wordpress90/?p=14055

Twilight Princess HD released earlier this month and ever since I started playing it I have been wondering... which version of Twilight Princess is truly the best? The GameCube version is the original intended version of the game where as the Wii version flipped the world and offered some waggle controls combined with a point and shoot arrow use mechanic. The Wii U version obviously is the best "looking" version of the game that offers GamePad inventory management, hero mode, new content, plus some amiibo functionality. In a sense you could say this is unfair because the Wii U version has the most beef to it. However, that doesn't mean it is ultimately the version you prefer to play the most. Today we are here to have that very conversation.

Personally I am going to totally cop out and say the Wii U version is my favorite. It offers me the greatest difficulty challenge and I truly love the inventory management on the GamePad over everything else. Doesn't hurt that it's the best looking version too. How about you? If your stuck in the game, we worked with Zelda Dungeon directly to craft their Twilight Princess HD Walkthrough.

P.S. I have launched a new Nintendo community based site called Nintendo Prime. There is a poll and further ongoing discussions on this very topic over there right now. That being said, discuss and debate away below!

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Twilight Princess HD released earlier this month and ever since I started playing it I have been wondering... which version of Twilight Princess is truly the best? The GameCube version is the original intended version of the game where as the Wii version flipped the world and offered some waggle controls combined with a point and shoot arrow use mechanic. The Wii U version obviously is the best "looking" version of the game that offers GamePad inventory management, hero mode, new content, plus some amiibo functionality...

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Hyrule Warriors and Hyrule Warriors Legends Updates Available Now http://www.zeldainformer.com/hyrule-warriors-and-hyrule-warriors-legends-updates-available-now/ Thu, 24 Mar 2016 20:29:00 +0000 http://localhost/wordpress90/?p=14056

Both Hyrule Warriors and Hyrule Warriors Legends have received new software updates alongside the latter's release this week. Version 1.8.0 of Hyrule Warriors allow players to use new characters Linkle, Skull Kid, Toon Link, Tetra, and King Daphnes, which can all be unlocked with a code included in Hyrule Warriors Legends. Additionally, version 1.2.0 of Hyrule Warriors Legends improves game stability and allows players to clear all save data and purchase add-on content. Ganondorf's Wind Waker Robes have also been added for those who purchase the Legends of Hyrule Pack.

Hyrule Warriors Legends released today in the UK and will release tomorrow in the US. As well, various DLC packs are set to release throughout 2016. You can view content details right here and view pricing details right here.

Source: GamerXiphos (via Nintendo Everything), NeoGAF (via Nintendo Everything)

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Both Hyrule Warriors and Hyrule Warriors Legends have received new software updates alongside the latter's release this week. Version 1.8.0 of Hyrule Warriors allows players to use new characters Linkle, Skull Kid, Toon Link, Tetra, and King Daphnes, which can all be unlocked with a code included in Hyrule Warriors Legends. Additionally, version 1.2.0 of Hyrule Warriors Legends improves game stability, and allows players to clear all save data and purchase add-on content. Ganondorf's Wind Waker Robes have also been added for those who purchase the Legends of Hyrule Pack...

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My Nintendo's Twilight Princess Picross Includes Miiverse Stamps http://www.zeldainformer.com/my-nintendos-twilight-princess-picross-includes-miiverse-stamps/ Sat, 26 Mar 2016 04:24:00 +0000 http://localhost/wordpress90/?p=14057 The Zelda-based puzzle game Twilight Princess Picross will be coming to the west soon as a My Nintendo reward, and now we have discovered that players will unlock Miiverse stamps by completing those puzzles. The Miiverse stamps seem to be a Black & White 2D image of the puzzle you just solved.

If you are a Picross lover like me, you are probably looking forward to the title's release. If not, it can still be a fun game to play, and a Zelda game after all. With these stamps, you can tell the whole world how much fun you are having, or you can also post all your favourite stamps in your messages.

Are you looking forward to this game? Which stamps do you hope to find the most? Tell us in the comments section below!

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The Zelda-based puzzle game Twilight Princess Picross will be coming to the west soon as a My Nintendo reward, and now we have discovered that players will unlock Miiverse stamps by completing those puzzles. The Miiverse stamps seem to be a Black & White 2D image of the puzzle you just solved...

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NX Controller Leaks Confirmed Fake by Leakers - One Photoshopped, The Other 3D Printed http://www.zeldainformer.com/nx-controller-leaks-confirmed-fake-by-leakers-one-photoshopped-the-other-3d/ Fri, 25 Mar 2016 14:23:00 +0000 http://localhost/wordpress90/?p=14058

I'm sure all of you by now have the NX controller leaks burned into your memory. The first one was rather questionable at best, as it could have been photoshopped even as initial evidence showed it's possible it wasn't. Simply being possible it wasn't photoshopped didn't necessarily make it look any more real, though. Something about it just seemed... off. Then a second leak happened which seemed much clearer. There was no doubt in these much higher quality photos that whatever the device was, it was real. It wasn't some photoshopped mess. Well, it turns out that one was also faked.

None of this changes that a real patent does exist for a device very similar to these fake leaks, but that patent could simply be some one off throw away idea. After all, Nintendo has patents for many things they never released, including a somewhat full sized Mario Kart cart for the living room. At this point, we really know absolutely nothing about what the NX is going to be. This goes to show of course that rumors and leaks have just as much of an ability to be fake as they do real (often leaning to the fake side). As for how the internet found out? Well the first leaker dropped this video:

Indeed, the master of trolling. This also means the people who initially reported on this, Dual Pixels, has joined our not report worthy list (yes, such a thing does exist!). Naturally we don't want to perpetuate the spreading of total falsehoods like that. However, the second "leaker" seemed a lot more convincing. It was clear no photoshop magic existed. Well, that's because the guy basically created his own model of it. Here is his video on it:

As you can see, he created an actual fake device. Pretty clever honestly and it almost falls on par with the guy who was creating fake Smash leaks before he came forward and now just does it for fun (not acting like they are real, just wondering "what if"). In any case, if you were sincerely worried about this being the future of Nintendo, you can rest easy for now. The patent does exist, but that doesn't mean it's what the NX will ultimately use. E3 can't come soon enough.

As a side note, the leaks that were confirmed by a NeoGAF moderator early this year have so far been 100% spot on, with around half of them already coming true. It's also still true that Game Informer's EiC heard through the grapevine that the NX Controller doesn't have face buttons - so we shouldn't rule out a facebuttonless controller entirely just yet.

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I'm sure all of you by now have the NX controller leaks burned into your memory. The first one was rather questionable at best, as it could have been photoshopped even as initial evidence showed it's possible it wasn't. Simply being possible it wasn't photoshopped didn't necessarily make it look any more real, though. Something about it just seemed... off. Then a second leak happened which seemed much clearer. There was no doubt in these much higher quality photos that whatever the device was, it was real. It wasn't some photoshopped mess...

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Koei Tecmo has Published Images From the Hyrule Warriors Legends "Master Wind Waker Pack" of DLC http://www.zeldainformer.com/koei-tecmo-has-published-images-from-the-hyrule-warriors-legends-master-win/ Fri, 25 Mar 2016 15:36:00 +0000 http://localhost/wordpress90/?p=14059 The first pack of DLC coming to Hyrule Warriors Legends is titled the "Master Wind Waker Pack," and is a Nintendo 3DS exclusive. The pack itself costs $0.99 USD / $1.39 CDN, and includes various costumes and a new map. Koei Tecmo has published images of the DLC, which can be found in the gallery below.

In total there are three new My Fairy costume selections, four new costumes, and what looks like a new adventure map themed around the sea. We also get a look at what Medli's 2D sprite looks like in Adventure Mode. For details on future Hyrule Warriors DLC, you can go here.

Will you be purchasing the Master Wind Waker Pack? Tell us in the comments.

Source: Gamer

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The first pack of DLC coming to Hyrule Warriors Legendsis titled the "Master Wind Waker Pack," and is a Nintendo 3DS exclusive. The pack itself costs $0.99 USD / $1.39 CDN, and includes various costumes and a new map. Koei Tecmo has published images of the DLC, which can be found in the gallery below.

In total there are three new My Fairy costume selections, four new costumes, and what looks like a new adventure map themed around the sea...

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HORI Releasing Retro Zelda GamePad Protector Through Amazon - Preoder Today http://www.zeldainformer.com/hori-releasing-retro-zelda-gamepad-protector-through-amazon-preoder-today/ Fri, 25 Mar 2016 17:24:00 +0000 http://localhost/wordpress90/?p=14060

HORI is releasing another GamePad protector, titled HORI The Legend of Zelda Retro Protector for Wii U GamePad Officially Licensed by Nintendo. As you can see, that's a pretty big mouthful! What you need to know is that this is official merchandise (which may matter for collectors out there!) and that it protects both the front and back of your GamePad. It's a full shell. It's also been designed to still work with your charging cradle - important as many other shells or front screen protectors don't. You are able to pre-order the shell right now for the price of $14.99, which is fairly affordable considering it's both for the front and back. It releases on April 21st.

Get your pre-order in here. Here's a look at the box:

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HORI is releasing another GamePad protector, titled  HORI The Legend of Zelda Retro Protector for Wii U GamePad Officially Licensed by Nintendo. As you can see, that's a pretty big mouthful! What you need to know is that this is official merchandise (which may matter for collectors out there!) and that it protects both the front and back of your GamePad. It's a full shell. It's also been designed to still work with your charging cradle - important as many other shells or front screen protectors don't. You are able to pre-order the shell...

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Check Out This Custom Pokémon amiibo Made Out of Wolf Link http://www.zeldainformer.com/check-out-this-custom-pokemon-amiibo-made-out-of-wolf-link/ Sat, 26 Mar 2016 04:25:00 +0000 http://localhost/wordpress90/?p=14061

If you're a fan of the Pokémon series, then there's no doubt you'll absolutely love this custom Suicune amiibo, crafted out of Wolf Link. Made lovingly by MissGandaKris on Twitter to celebrate the release of Pokkén Tournament on the Nintendo Wii U, the Suicune amiibo is one of the best custom jobs we've ever seen—it's simply beautiful.

With all of Suicune's features added perfectly, this is definitely one of the more detailed custom Wolf Link amiibos out there. It would be so cool to see an official Suicine amiibo released for Pokkén Tournament—we can dream, right?

Photos of the Suicine custom amiibo are available to view in the gallery below. What do you think of MissGandaKris's awesome job? As always, leave a comment below.

Source: Twitter

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If you're a fan of the Pokémon series, then there's no doubt you'll absolutely love this custom Suicune amiibo, crafted out of Wolf Link. Made lovingly by MissGandaKris on Twitter to celebrate the release of Pokkén Tournament on the Nintendo Wii U, the Suicune amiibo is one of the best custom jobs we've ever seen—it's simply beautiful...

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Amazon Has the Hyrule Warriors Legends Collectors Guide 33% Off Right Now http://www.zeldainformer.com/amazon-has-the-hyrule-warriors-legends-collectors-guide-33-off-right-now/ Sat, 26 Mar 2016 03:20:00 +0000 http://localhost/wordpress90/?p=14062

Today Hyrule Warriors Legends has officially released (check out our review right here) and as with nearly every new game that gets a retail release, there is an official guide associated to it. The collectors edition of the guide for this game typically runs at $35.99 (and there is a lot of information packed in, believe me!). Today however, Amazon has knocked off 33% on that tag in celebration of the games' launch. The Hyrule Warriors Legends Collector's Edition: Prima Official Guide costs $23.50 right now. Here is a rundown of the this version of the guide:

  • Hardcover
  • 448 Pages
  • New Content! Completely updated for the 3DS version, including new characters, tools, and dozens of new areas to explore!
  • Complete Walkthrough! Maps and strategy for completing both Legends Mode and Adventure Mode—including the all-new Rewards, Great Sea, Master Quest, Twilight, and Termina Maps!
  • Behind the Scenes! A 79-page exclusive inside look into the creation of Hyrule’s characters and creatures—featuring notes from the game designers, interviews, and Concept Art!
  • Find Every Item! Your complete resource for Potions, SubWeapons, Medals, and more! How to fi nd and use them all to complete special tasks.
  • Expert Battle Tactics! Extensive Hero Training provides precise button presses and timing to defeat your foes and capture territory for Zelda’s forces!
  • FREE Mobile-Friendly eGuide: Use the enhanced eGuide for strategy on the go, all optimized for a second-screen experience!

Get your guide on sale here.

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Today Hyrule Warriors Legends has officially released (check out our review right here) and as with nearly every new game that gets a retail release, there is an official guide associated to it. The collectors edition of the guide for this game typically runs at $35.99 (and there is a lot of information packed in, believe me!). Today however, Amazon has knocked off 33% on that tag in celebration of the games' launch. The  Hyrule Warriors Legends Collector's Edition: Prima Official Guide costs $23.50 right now. Here is a rundown of the this version of the guide...

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First4Figures is Opening Preorders for a Link vs Scervo Diorama http://www.zeldainformer.com/first4figures-is-opening-preorders-for-a-link-vs-scervo-diorama/ Sat, 26 Mar 2016 14:49:00 +0000 http://localhost/wordpress90/?p=14063

First4Figures has decided to take their Link and Scervo figures released last year and repackage them in a diorama format (as they call it). Essentially it's the same two figures, but instead of sitting on the normal black base, they sit on part of the boat under which the two faced off. The base puts them in an amazingly looking battle sequence and is fairly accurate to the in game fight. Unfortunately they don't plan to sell the base on its own, but they claim that if enough people demand it they may make it happen. We have no pricing on this entire set right now, but if you've been holding off this might be a great opportunity to get them both.

Preorders go up on Tuesday over at their site, so be sure to stop by there on the 29th!

Source: Facebook

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First4Figures has decided to take their Link and Scervo figures released last year and repackage them in a diorama format (as they call it). Essentially it's the same two figures, but instead of sitting on the normal black base, they sit on part of the boat under which the two faced off. The base puts them in an amazingly looking battle sequence and is fairly accurate to the in game fight. Unfortunately they don't plan to sell the base on its own, but they claim that if enough people demand it they may make it happen. We have no pricing...

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Here's Your First Look at Medli in Hyrule Warriors Legends http://www.zeldainformer.com/heres-your-first-look-at-medli-in-hyrule-warriors-legends/ Sat, 26 Mar 2016 15:38:00 +0000 http://localhost/wordpress90/?p=14064

Medli is coming as a free character to Hyrule Warriors Legends on 3DS and Hyrule Warriors on Wii U sometime in May, when the first DLC pack releases. Koei Tecmo has decided to publish the first screenshots of this Rito warrior. Hopefully we'll see more screenshots or a character trailer soon.

Medli will use her harp in battle to defeat enemies in her path. In the two screenshots above she is seen battling Miniblins and a Big Blin. What other weapons she will use is not yet known.

Are you excited for Medli in Hyrule Warriors Legends? Let us know via the comment section.

Source: Game City

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Medli is coming as a free character to Hyrule Warriors Legends on 3DS and Hyrule Warriors on Wii U sometime in May, when the first DLC pack releases. Koei Tecmo has decided to publish the first screenshots of this Rito warrior. Hopefully we'll see more screenshots or a character trailer soon.

Medli will use her harp in battle to defeat enemies in her path. In the two screenshots above she is seen battling Miniblins and a Big Blin...

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Hyrule Warriors Legends Lets You Play an Ocarina During its Loading Screens http://www.zeldainformer.com/hyrule-warriors-legends-lets-you-play-an-ocarina-during-its-loading-screens/ Sat, 26 Mar 2016 21:49:00 +0000 http://localhost/wordpress90/?p=14065

During Hyrule Warriors Legends' various loading screens, Koei Tecmo has included an Easter egg (no pun intended) where players can play the Ocarina — an instrument featured in various Zelda titles.

To do this, one must simply press the A/B/X/Y buttons which will play their corresponding notes. This is the same way to play instruments in Ocarina of Time 3D and Majora's Mask 3D, which veterans of the series already know.

Did you notice this fun little mini-game before now? Tell us in the comments below.

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During Hyrule Warriors Legends' various loading screens, Koei Tecmo has included an Easter egg (no pun intended) where players can play the Ocarina — an instrument featured in various Zelda titles.

To do this, one must simply press the A/B/X/Y buttons which will play their corresponding notes. This is the same way to play instruments in Ocarina of Time 3D and Majora's Mask 3D, which veterans of the series already know...

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Come Watch the Launch Trailer for Hyrule Warriors Legends http://www.zeldainformer.com/come-watch-the-launch-trailer-for-hyrule-warriors-legends/ Sat, 26 Mar 2016 22:26:00 +0000 http://localhost/wordpress90/?p=14066

Hyrule Warriors Legends has finally released outside of Japan, and Nintendo has published a brand new launch trailer for the title. Clocking in at 2 minutes and 49 seconds, this video certainly makes me want to play the game.

It's a pretty typical Legends trailer, showing off a bit of the story line and footage of various playable characters in action. It also gives an overview of some of the features within the game, such as switching between characters on the battlefield.

What do you think of this new trailer? Give us your thoughts in the comments below.

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Hyrule Warriors Legends has finally released outside of Japan, and Nintendo has published a brand new launch trailer for the title. Clocking in at 2 minutes and 49 seconds, this video certainly makes me want to play the game.

It's a pretty typical Legends trailer, showing off a bit of the story line and footage of various playable characters in action. It also gives an overview of some of the features within the game...

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Marin Announced for Hyrule Warriors & Hyrule Warriors Legends Link's Awakening DLC Pack http://www.zeldainformer.com/marin-announced-for-hyrule-warriors-hyrule-warriors-legends-links-awakening/ Sun, 27 Mar 2016 03:40:00 +0000 http://localhost/wordpress90/?p=14067

To what should really not be too surprising, Marin was just announced as a new playable character in the upcoming Hyrule Warriors and Hyrule Warriors Legends DLC. All we have right now is one piece of concept art, but that's all we really need as Hyrule Warriors' developers Yosuke Hayashi and Hiroya Usuda from Koei Tecmo are giving a talk at Wondercon 2016. Marin is really the most distinguishable character from Link's Awakening, so I had a feeling the moment the 2nd DLC pack mentioned Link's Awakening, this would be the end result.

Are you happy to play as Marin later this year?

Source: Nintendo

P.S. You can continue talking about Marin or any other Nintendo news to your hearts content at my new site, Nintendo Prime!

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To what should really not be too surprising, Marin was just announced as a new playable character in the upcoming Hyrule Warriors and Hyrule Warriors Legends DLC. All we have right now is one piece of concept art, but that's all we really need as Hyrule Warriors' developers Yosuke Hayashi and Hiroya Usuda from Koei Tecmo are giving a talk at Wondercon 2016. Marin is really the most distinguishable character from Link's Awakening, so I had a feeling the moment the 2nd DLC pack mentioned Link's Awakening, this would be the end result...

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Linkle and Tingle Had a Story Cut from Hyrule Warriors Legends, Skull Kid Included Due to Dev Team http://www.zeldainformer.com/linkle-and-tingle-had-a-story-cut-from-hryule-warriors-legends-skull-kid-in/ Sun, 27 Mar 2016 04:00:00 +0000 http://localhost/wordpress90/?p=14068

It turns out we may not know the full original story for Linkle after all. In Hyrule Warriors Legends, Linkle has an original story that's exclusive to the game, but it turns out part of that story was cut. Linkle and Tingle apparently had some crossover stuff between them, but it didn't make it past the final cuts from the game. In addition, Linkle's original design included some sword and shield bearing ways similar to Link.

Beyond Linkle, we learned that Skull Kid was included solely because the dev team requested it - it wasn't based on fan demands. All of this comes from Nintendo of America's twitter account, which was tweeting an event at Wondercon where devs of Hyrule Warriors Legends discussed several aspects of the development of the game.

Source: Nintendo

P.S. You can check out my Hyrule Warriors OT for continued discussion!

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It turns out we may not know the full original story for Linkle after all. In Hyrule Warriors Legends, Linkle has an original story that's exclusive to the game, but it turns out part of that story was cut. Linkle and Tingle apparently had some crossover stuff between them, but it didn't make it past the final cuts from the game. In addition, Linkle's original design included some sword and shield bearing ways similar to Link...

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Nintendo is Running "Snowpeak Jam" - a Twilight Princess HD Contest on Miiverse http://www.zeldainformer.com/nintendo-is-running-snowpeak-jam-a-twilight-princess-hd-contest-on-miiverse/ Sun, 27 Mar 2016 04:34:00 +0000 http://localhost/wordpress90/?p=14069 Are you loving yourself some Twilight Princess HD? I know I am. So are folks at Nintendo as they have decided to run a Twilight Princess HD contest called "Snowpeak Jam". It's all based around the snowboarding minigame at Snowpeak Ruins. The idea is to take screenshots of your fastest times just past the finish line and submit them. There will be a top 10 list posted speed wise, and then some special category for those that may not be so up to it. Here are the full details straight from Miiverse:

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Are you loving yourself some Twilight Princess HD? I know I am. So are folks at Nintendo as they have decided to run a Twilight Princess HD contest called "Snowpeak Jam". It's all based around the snowboarding minigame at Snowpeak Ruins. The idea is to take screenshots of your fastest times just past the finish line and submit them. There will be a top 10 list posted speed wise, and then some special category for those that may not be so up to it. Here are the full details straight from Miiverse...

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Fan Theory Explains Who Majora and the Fierce Deity Are http://www.zeldainformer.com/fan-theory-explains-who-majora-and-the-fierce-deity-are/ Sun, 27 Mar 2016 05:04:00 +0000 http://localhost/wordpress90/?p=14070

It's been a good while since we explored some intricate theories here at Zelda Informer, either of our making or from this lovely fan base. The reason? We've just had a lot of actual news floating around so some of the more fan oriented efforts had to be put on hold. Back in January Macintyre released a theory that dealt specifically with two of the most mysterious characters in the Zelda series, Majora and the Fierce Deity. His theory about who they are and what they represent is extremely detailed and well supported.

I won't go over every detail, as you should really watch the above video and gain a fuller understanding, but the gist of it is that they represent the sun and the moon, while Majora is potentially equal to Princess Zelda, while Fierce Deity is a representation of the whole of Termina. There is some deeper connections here including a potential "love denied" story along with implications over the entire history of Termina.

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It's been a good while since we explored some intricate theories here at Zelda Informer, either of our making or from this lovely fan base. The reason? We've just had a lot of actual news floating around so some of the more fan oriented efforts had to be put on hold. Back in January Macintyre released a theory that dealt specifically with two of the most mysterious characters in the Zelda series, Majora and the Fierce Deity. His theory about who they are and what they represent is extremely detailed and well supported...

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A Fan Expertly Explains Why the Individual Triforce Pieces Are Useless http://www.zeldainformer.com/a-fan-expertly-explains-why-the-individual-triforce-pieces-are-useless/ Sun, 27 Mar 2016 05:21:00 +0000 http://localhost/wordpress90/?p=14071

No, what you just read in that title isn't some joke or an attempt at trolling. ConnerTheWaffle has taken an in-depth look at the Triforce throughout the entire history of the series and has concluded that ultimately, it's only shown usefullness when all three pieces are together, and that individually they do gravitate towards certain character types, but that they don't actually grant those that have them any specific powers. Obviously it's easy enough to explain away all abilities that Princess Zelda has - we now know she is Hylia (sorry if I spoiled that one for you). Ganondorf always seemed harder to explain, but one aspect Conner doesn't touch upon is that Demise's curse ensures someone with "power" will always be around.

Ganondorf himself could simply always have power, with or without the Triforce piece. But ultimately, the one that is the dead giveaway for it is Link and how the Triforce of Courage doesn't actually do anything. Now, I know I am summarizing the video and that doesn't do the argument justice. Do yourself a favor and watch the above video. It's sort of beautiful when you reach the conclusion and it makes total sense. No, the Triforce doesn't actually do anything unless it's together, but that's part of the beauty in it.

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No, what you just read in that title isn't some joke or an attempt at trolling. ConnerTheWaffle has taken an in-depth look at the Triforce throughout the entire history of the series and has concluded that ultimately, it's only shown usefullness when all three pieces are together, and that individually they do gravitate towards certain character types, but that they don't actually grant those that have them any specific powers. Obviously it's easy enough to explain away all abilities that Princess Zelda has...

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HMK Theorizes that the Gerudo Control Hyrule in Zelda U http://www.zeldainformer.com/hmk-theorizes-that-the-gerudo-control-hyrule-in-zelda-u/ Sun, 27 Mar 2016 05:35:00 +0000 http://localhost/wordpress90/?p=14072

HMK put forward a rather interesting theory last month. Simply stated, the Gerudo run and control Hyrule through a new timeline branch off of Ocarina of Time. The theory definitely has some plausibility, especially given that in every piece of footage for the game so far we have definitely seen at least one thing that shows some influence from the Gerudo tribe. The only part of his theory I find a tad questionable is the area under which he feels the 4th split would occur.

Basically, when Link has the three gems needed to enter the Temple of Time, Ganondorf kills him as a child and steals them, entering the sacred realm himself. That's all fine and dandy, except the theory works on the premise that Ganondorf has the complete Triforce. The thing is, he does have the complete Triforce in the downfall timeline. With Link defeated, Ganondorf has all three pieces of the Triforce and goes on to continue his dominance until the Sages step in and seal him away. Now, while the premise here is that the 4th split would preclude Link releasing the sages, we saw in the Adult Timeline that when the sages were not available, the Goddesses stepped in and flooded Hyrule.

So if in the two timelines we know of where Ganondorf is prosperous he gets turned out, how is that this time he isn't? To me, that means a 4th split is indeed possible, but it's going to need a lot more explanation to work. Why didn't the Goddesses or Sages step up as they have been known to do? Of course, it's possible Demise returned, who is ultimately more powerful and has already proven he can directly challenge the power of a Goddess (Hylia, before her sacrifice - her human form is naturally nowhere near as powerful as she was as a pure Goddess). Of course, I am just rambling on - what do I know? Not a whole lot when it comes to Zelda U! I do like this premise HMK puts forward. What do you think?

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HMK put forward a rather interesting theory last month. Simply stated, the Gerudo run and control Hyrule through a new timeline branch off of Ocarina of Time. The theory definitely has some plausibility, especially given that in every piece of footage for the game so far we have definitely seen at least one thing that shows some influence from the Gerudo tribe. The only part of his theory I find a tad questionable is the area under which he feels the 4th split would occur...

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Zelda Informer Comic 005: Eastertale http://www.zeldainformer.com/zelda-informer-comic-005-eastertale/ Sun, 27 Mar 2016 15:48:00 +0000 http://localhost/wordpress90/?p=14073

Today is Easter so we felt it was only fitting to delay the release of last weeks comic to the day that it references. Today our comic artist and creator Nekushadow created quite the interesting comic. Will you get the reference or does it go entirely over your head? Either way, Happy Easter!

<-- Previous | Beginning | Next -->

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Today is Easter so we felt it was only fitting to delay the release of last weeks comic to the day that it references. Today our comic artist and creator Nekushadow created quite the interesting comic. Will you get the reference or does it go entirely over your head? Either way, Happy Easter!

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Upcoming World of Nintendo Figures Include Tingle, Skull Kid, and a Bronze & Shadow Link http://www.zeldainformer.com/upcoming-world-of-nintendo-figures-include-tingle-skull-kid-and-a-bronze-sh/ Sun, 27 Mar 2016 18:20:00 +0000 http://localhost/wordpress90/?p=14074 Recent listings for the next waves of World of Nintendo figures by Jakks Pacific have been revealed showing what we'll be available in the coming months. These figures of course include iconic Nintendo items and characters, as well as something amazing to add to your already massive game collection. The Nintendo toys we are looking at today may in fact put a slight dent in your rupee bag.

The new Zelda figures joining the World of Nintendo lineup (which you can see in the gallery below) include 4" figures of Toon Link, Skull Kid, Princess Zelda, Link (bronze and shadow trophy series variations), as well as a 2.5" limited articulation figure of Tingle. The Toon Link, Skull Kid, Tingle, and Princess Zelda figurines will all be available this Spring.

The price for these collectibles will run you about $9.99 USD for each figure (except for the Tingle one as that will cost $4.99 USD). The Shadow Link trophy series figure will be available this Spring as well, but currently have no price and will be sold first at Spencer's Gifts. As for the Bronze Link figure, it will be sold only at Walmart starting this Fall, but currently has no price tag either.

What do you think of this news? Do you have a favorite Zelda collectible? Let us know in the comments below.

Source:
Video Game Memorabilia Museum

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Recent listings for the next waves of World of Nintendo figures by Jakks Pacific have been revealed showing what we'll be available in the coming months. These figures of course include iconic Nintendo items and characters, as well as something amazing to add to your already massive game collection. The Nintendo toys we are looking at today may in fact put a slight dent in your rupee bag...

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Twilight Princess HD Fan Mod on Hiatus After Nintendo Takes Down Videos of Progress http://www.zeldainformer.com/twilight-princess-hd-fan-mod-on-hiatus-after-nintendo-takes-down-videos-of/ Mon, 28 Mar 2016 05:08:00 +0000 http://localhost/wordpress90/?p=14075

Anyone here remember the Tomoya's Twilight Princess HD project? It got a lot of attention heading into the release of Nintendo's very own Twilight Princess HD game specifically because many felt that his mod, of which was being done by a team of people, actually ended up being a bigger and better visual overhaul of Twilight Princess than the official version. In fact, we here at Zelda Informer have covered it pretty frequently. That being said, the project is now on hiatus until some point later this year. Nintendo went ahead and took out all of the videos of the project on YouTube. No official cease and desist has been issued, so the project itself will resume again at some point in the future, though this time it will be shown off exclusively through Twitch.

That changeover makes a lot of sense, because as of now Nintendo has no ability to issue automated take downs of his livestreams there. The reason for the hiatus though isn't just that the videos were taken down, it appears he may want to take a little bit of attention away from the project for now (possibly out of fear of being sent a cease and desist) and work with his team on their own game. As previously stated, they plan to resume work on the game before the end of this year.

It's not too surprising as Nintendo naturally doesn't want a fan mod to show up their own release, but at this point it's already a bit too late. You can download all the current textures right here, and with them in the wild they won't ever vanish for good. Of course some staff at ZI question if Nintendo should even bother to get involved in such projects to shut them down in the first place. At the end of the day, what Nintendo does and doesn't do is entirely out of our hands. We can only wish Tomoya and his team the absolute best on their new project and that they can continue to finish their Twilight Princess HD mod before it's shut down entirely.

Source: Twitter

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Anyone here remember the Tomoya's Twilight Princess HD project? It got a lot of attention heading into the release of Nintendo's very own Twilight Princess HD game specifically because many felt that his mod, of which was being done by a team of people, actually ended up being a bigger and better visual overhaul of Twilight Princess than the official version. In fact, we here at Zelda Informer have covered it pretty frequently. That being said, the project is now on hiatus until some point later this year. Nintendo went ahead...

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The 22 Best Moments in Twilight Princess According to IGN http://www.zeldainformer.com/the-22-best-moments-in-twilight-princess-according-to-ign/ Mon, 28 Mar 2016 05:35:00 +0000 http://localhost/wordpress90/?p=14076

Twilight Princess HD is nearing it's one month anniversary (it's really been that long!). However in looking back this month we noticed that IGN released an interesting video just as the game launched. That would be a video that shows off what they consider to be the 22 best moments in the entire game. Some of these moments I definitely agree with, such as the the fight with Stallord. Check out the video above and tell us if you agree with their list!

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Twilight Princess HD is nearing it's one month anniversary (it's really been that long!). However in looking back this month we noticed that IGN released an interesting video just as the game launched. That would be a video that shows off what they consider to be the 22 best moments in the entire game. Some of these moments I definitely agree with, such as the the fight with Stallord...

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Fan Updated amiibo Compatibility Chart is Extremely Superb http://www.zeldainformer.com/fan-updated-amiibo-compatibility-chart-is-extremely-superb/ Mon, 28 Mar 2016 05:43:00 +0000 http://localhost/wordpress90/?p=14077 Shortly after amiibo started seeing uses in multiple games beyond Super Smash Bros. for Wii U and 3DS, fans created an amiibo compatibility chart. The chart, unfortunately, wasn't updated for some time... but all of that has changed this month. The chart has now been fully updated through all of the current releases and functionality to become the most comprehensive such chart to exist - becoming way more informative than all other forms of these charts released by Nintendo. Here is the full chart:

Source: Twitter

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Shortly after amiibo started seeing uses in multiple games beyond Super Smash Bros. for Wii U and 3DS, fans created an amiibo compatibility chart. The chart, unfortunately, wasn't updated for some time... but all of that has changed this month. The chart has now been fully updated through all of the current releases and functionality to become the most comprehensive such chart to exist - becoming way more informative than all other forms of these charts released by Nintendo. Here is the full chart...

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Sit Back and Enjoy This Temple of Time Reorcehstration http://www.zeldainformer.com/sit-back-and-enjoy-this-temple-of-time-reorcehstration/ Mon, 28 Mar 2016 13:50:00 +0000 http://localhost/wordpress90/?p=14078

Nothing starts my day off better than simply listening to some sweet Zelda music. While the original in-game tracks are gorgeous in their own right, reorchestrated versions are typically even better. Today I present you with a really nice Temple of Time reorchestration by HoopsandHipHop. One thing I like about this versions is the beauty it has in its simplicity. It doesn't overdo it with extra tracks and sticks strictly to the original sound as much as possible. What do you think?

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Nothing starts my day off better than simply listening to some sweet Zelda music. While the original in-game tracks are gorgeous in their own right, reorchestrated versions are typically even better. Today I present you with a really nice Temple of Time reorchestration by HoopsandHipHop. One thing I like about this versions is the beauty it has in its simplicity. It doesn't overdo it with extra tracks and sticks strictly to the original sound as much as possible. What do you think...

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Fan Theory: The True Timeline Placement for Zelda U http://www.zeldainformer.com/fan-theory-the-true-timeline-placement-for-zelda-u/ Mon, 28 Mar 2016 14:09:00 +0000 http://localhost/wordpress90/?p=14079

Because we know so little about Zelda U, one of the few things that can be theorized about is the timeline placement for the game. Sure, with more information comes a grander understanding, but if you pay close enough attention there are many subtle hints. While nothing at this point is definitive (video claims it is the true placement, but no one actually knows but Nintendo), there is definitely some compelling evidence. CommonWealthRealm puts forward his theory on the placement of the game, specifically in the Child timeline. Do you agree?

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Because we know so little about Zelda U, one of the few things that can be theorized about is the timeline placement for the game. Sure, with more information comes a grander understanding, but if you pay close enough attention there are many subtle hints. While nothing at this point is definitive (video claims it is the true placement, but no one actually knows but Nintendo), there is definitely some compelling evidence. CommonWealthRealm puts forward his theory on the placement of the game, specifically in the Child timeline. Do you agree...

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Marin Could Use the Sea Lily's Bell From Link's Awakening in Hyrule Warriors http://www.zeldainformer.com/marin-could-use-the-sea-lilys-bell-from-links-awakening-in-hyrule-warriors/ Mon, 28 Mar 2016 15:32:00 +0000 http://localhost/wordpress90/?p=14081

The star of Link's Awakening DLC for Hyrule Warriors, Marin, was announced a couple days ago at a Wondercon panel. We have no concrete details regarding how Marin will play, but we do have a pretty solid guess at what her weapon will be.

As seen in the art above, captured by a fan at Wondercon, Marin could use the Sea Lily's Bell. This particular section of the art was removed in Nintendo's announcement tweet. The Sea Lily's Bell is one of the Eight Instruments of the Sirens used to awaken the Wind Fish.

How could the weapon could work in Hyrule Warriors / Legends? Let us know what you think in the comments below.

Source: Twitter

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The star of Link's Awakening DLC for Hyrule Warriors, Marin, was announced a couple days ago at a Wondercon panel. We have no concrete details regarding how Marin will play, but we do have a pretty solid guess at what her weapon will be.

As seen in the art above, captured by a fan at Wondercon, Marin could use the Sea Lily's Bell...

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Caption Contest 059: "You said you wanted to be part of Zelda. This is the price you must pay." http://www.zeldainformer.com/caption-contest-059-you-said-you-wanted-to-be-part-of-zelda-this-is-the-pr/ Mon, 28 Mar 2016 16:36:00 +0000 http://localhost/wordpress90/?p=14082 Greetings, my ZI friends! As we start a brand new week here on the site, we're of course kicking off yet another one of our exciting Caption Contests. A few days back, members of Hyrule Warriors Legends' development team shared some cut story content from the game at Wondercon. One of the interesting tidbits they shared was that Linkle and Tingle were actually planned to meet at some point during HWL's story, but the crossover was cut before release. The only thing salvaged from this fateful meeting is this screenshot shown during the Wondercon panel. So to reflect of the possibilities of what would have been, we want to see your captions on this humorous image.

Last Week's Contest:

We let contestants speculate on a shady internet rumor in last week's contest.

By: Trinosaur

By: Coral the Llama

By: ShadowofLight

By: Infernova

By: ryan

And here are our non-photo caption winners:

  • Zelda_N64: Navi: Okay, Link!! The Master Cauldr-- I mean, Master Sword SHOULD be through this tunnel!!"
  • Art1st4786: Nintendo's First Disney Princess
  • dizzi: well Robin nicked my outfit and Al stole my hair.......Cinders stole my fairy pal....... so why cant I have an adventure with a big ol' song.......
  • KnowledgeBoy: "Navi, why does that rock look like that mouse with round ears?"

This Week's Contest:

If only I could have found an HD version of this image. I would have made it my Facebook banner forever.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites, and maybe you will be one of next week's winners!

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Greetings, my ZI friends! As we start a brand new week here on the site, we're of course kicking off yet another one of our exciting Caption Contests. A few days back, members of Hyrule Warriors Legends' development team shared some cut story content from the game at Wondercon. One of the interesting tidbits they shared was that Linkle and Tingle were actually planned to meet at some point during HWL's story, but the crossover was cut before release. The only thing salvaged from this fateful meeting is this screenshot shown during the Wondercon panel. So to reflect of the possibilities of what would have been, we want to see your captions on this humorous image...

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Tri Force Heroes Discounted to $19.95 Today Only at Frys http://www.zeldainformer.com/tri-force-heroes-discounted-to-19-95-today-only-at-frys/ Mon, 28 Mar 2016 17:26:00 +0000 http://localhost/wordpress90/?p=14084 If you've been waiting to pick up Tri Force Heroes for a reduced price, electronics retailer Frys is here to help. With a promo code provided by today's Frys newsletter, you can knock $20 USD off the 3DS game's full $39.95 USD price. Some of you may have been holding off on Tri Force Heroes, but a discounted price of $19.95 USD may be reason enough to finally pick it up.

Fans can take advantage of Frys' Monday promo code to purchase Tri Force Heroes for $19.95 USD. In order to receive the promo code, you will first need to create an account on Frys' website and sign up for their daily newsletter. A confirmation email will then be sent, with today's promo code along with it. Then, you can use the code before placing your order, thus reducing the game's price by $20 USD. Again, this promo code is available for today only, so act fast if you want to take advantage of the discount.

You can create an account and sign up for the newsletter on Frys' website right here.

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If you've been waiting to pick up Tri Force Heroes for a reduced price, electronics retailer Frys is here to help. With a promo code provided by today's Frys newsletter, you can knock $20 USD off the 3DS game's full $39.95 USD price. Some of you may have been holding off on Tri Force Heroes, but a discounted price of $19.95 USD may be reason enough to finally pick it up...

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It's a Zelda Party on This Week's eShop Charts From North America and the United Kingdom http://www.zeldainformer.com/its-a-zelda-party-on-this-weeks-eshop-charts-from-north-america-and-the-uni/ Tue, 29 Mar 2016 15:12:00 +0000 http://localhost/wordpress90/?p=14085

This week's eShop charts are in from North America and the United Kingdom, and it's no surprise they contain several Zelda titles. The first list we'll be looking at is the 3DS charts from NA, where Pokémon dominate the top spots. Nevertheless, Hyrule Warriors Legends is present, and so is Ocarina of Time 3D. Check them out below.

1. Pokemon Yellow
2. Pokemon Red
3. Pokemon Blue
4. EarthBound
5. Mario Kart 7
6. Hyrule Warriors Legends
7. Super Mario World
8. Zelda: Ocarina of Time 3D
9. Donkey Kong Country
10. Super Mario Bros. 3

As for videos on the 3DS eShop, here's what we have:

1. Mario & Sonic at the Rio 2016 Olympic Games E3 2015 Video
2. Pokemon Yellow Trailer
3. Pokemon Picross – Turn Puzzles into Portraits
4. Hyrule Warriors Legends – Character Trailer
5. Super Mario World Trailer
6. Hyrule Warriors Legends – Linkle Trailer
7. EarthBound Trailer
8. Hyrule Warriors Legends – Skull Kid Trailer
9. Pokemon Red Trailer
10. Super Mario Kart Trailer
11. Hyrule Warriors Legends – Legendary Warriors Unleashed
12. Zelda: Ocarina of Time 3D Video
13. Donkey Kong Country Trailer
14. Pokemon Blue Trailer
15. Mega Man Legacy Collection Trailer

Up next is Twilight Princess HD, which grabs the second spot on the Wii U listing in the UK.

1. Pokken Tournament – Nintendo
2. The Legend of Zelda: Twilight Princess HD – Nintendo
3. Mario Kart 8 – Nintendo
4. Super Mario Maker – Nintendo
5. Splatoon – Nintendo
6. Super Smash Bros. for Wii U – Nintendo
7. Lego Marvel’s Avenger – Warner Bros. Interactive
8. Yoshi’s Woolly World – Nintendo
9. Mario Tennis: Ultra Smash – Nintendo
10. Mario Party 10 – Nintendo

Then we see UK's 3DS charts, which feature Legends and A Link Between Worlds.

1. Hyrule Warriors Legends – Nintendo
2. Animal Crossing: Happy Home Designer – Nintendo
3. Pokemon Alpha Sapphire – Nintendo
4. Pokemon Omega Ruby – Nintendo
5. Pokemon X – Nintendo
6. Tomodachi Life – Nintendo
7. New Super Mario Bros. 2 – Nintendo
8. Pokemon Super Mystery Dungeon – Nintendo
9. Animal Crossing: New Leaf- Nintendo
10. The Legend of Zelda: A Link Between Worlds – Nintendo

Source: NE 1, 2

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This week's eShop charts are in from North America and the United Kingdom, and it's no surprise they contain several Zelda titles. The first list we'll be looking at is the 3DS charts from NA, where Pokémon dominate the top spots. Nevertheless, Hyrule Warriors Legends is present, and so is Ocarina of Time 3D. Check them out below...

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My Nintendo Launches on March 31st Alongside Miitomo http://www.zeldainformer.com/my-nintendo-launches-on-march-31st-alongside-miitomo/ Tue, 29 Mar 2016 15:35:00 +0000 http://localhost/wordpress90/?p=14086

After much speculation as to whether the My Nintendo rewards program and mobile app Miitomo would be making a March debut as promised, Nintendo has ended all doubt by announcing they will be releasing on March 31st. This was after the "coming in March" listing was taken off of Miitomo's website, and then returned soon after.

My Nintendo will launch "in the afternoon" according to Nintendo in UK, Ireland, France, Belgium, Germany, Austria, Switzerland, Poland, Bulgaria, Croatia, Cyprus, Czech Republic, Luxembourg, Spain, Portugal, Italy, The Netherlands, Denmark, Norway, Finland, Malta, Greece, Sweden, Estonia, Hungary, Slovenia, Slovakia, Romania, Lithuania, Latvia, Russia, South Africa, Australia, New Zealand, Japan, U.S, Canada, Mexico and Brazil.

Miitomo will be seeing releases in UK, Ireland, France, Belgium, Germany, Austria, Luxembourg, Spain, Italy, Netherlands, Russia, Australia, New Zealand, Japan, U.S and Canada.

Are you excited to finally be able to download Miitomo and use Nintendo's new rewards program? We can only hope there will be a long list of Zelda goodies included. Tell us what you would like to see in the comments below.

Source: Nintendo Life

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After much speculation as to whether the My Nintendo rewards program and mobile app Miitomo would be making a March debut as promised, Nintendo has ended all doubt by announcing they will be releasing on March 31st. This was after the "coming in March" listing was taken off of Miitomo's website, and then returned soon after.

My Nintendo will launch "in the afternoon" according to Nintendo in UK, Ireland, France, Belgium, Germany, Austria, Switzerland, Poland, Bulgaria...

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Come Watch WonderCon's Full Hyrule Warriors Legends Developer Panel Q&A http://www.zeldainformer.com/come-watch-wondercons-full-hyrule-warriors-legends-developer-panel-qa/ Tue, 29 Mar 2016 16:04:00 +0000 http://localhost/wordpress90/?p=14087

WonderCon's Hyrule Warriors Legends panel has finally surfaced online, giving fans who were not at the event a chance to hear the questions & answers given to Koei Tecmo. The panel was held at 6:00PM PST on March 26, 2016.

One particular question I enjoyed hearing was when the developers were asked what challenges they faced bringing Hyrule Warriors from Wii U to 3DS. I found the answer to be very interesting, and it gave insight on what it takes to put a game on two different systems.

What do you think of the panel? Let us know in the comments.

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WonderCon's Hyrule Warriors Legends panel has finally surfaced online, giving fans who were not at the event a chance to hear the questions & answers given to Koei Tecmo. The panel was held at 6:00PM PST on March 26, 2016.

One particular question I enjoyed hearing was when the developers were asked what challenges they faced bringing Hyrule Warriors from Wii U to 3DS...

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The Legend of Zelda for NES is a World Video Game Hall of Fame Finalist — Vote Now http://www.zeldainformer.com/the-legend-of-zelda-for-nes-is-a-world-video-game-hall-of-fame-finalist/ Tue, 29 Mar 2016 16:22:00 +0000 http://localhost/wordpress90/?p=14088

This year, one very special Zelda game is a finalist to be in the World Video Game Hall of Fame. It is the very first adventure, The Legend of Zelda for NES. It is going up against other well-known titles such as Minecraft, Grand Theft Auto III, and more. Check out the full list below.

  • Elite
  • Final Fantasy
  • Grand Theft Auto III
  • John Madden Football
  • The Legend of Zelda
  • Minecraft
  • Nürburgring
  • The Oregon Trail
  • Pokemon Red and Green
  • Sid Meier’s Civilization
  • The Sims
  • Sonic the Hedgehog
  • Space Invaders
  • Street Fighter II
  • Tomb Raider

Will The Legend of Zelda make it into the World Video Game Hall of Fame? We'll find out on Thursday, May 5 at 10:30 AM during a ceremony at the The Strong National Museum of Play in Rochester, New York. In the meantime, give us your personal memories of The Legend of Zelda for NES in the comments below. Don't forget to vote here!

Source: The Strong Museum

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This year, one very special Zelda game is a finalist to be in the World Video Game Hall of Fame. It is the very first adventure, The Legend of Zelda for NES. It is going up against other well-known titles such as Minecraft, Grand Theft Auto III, and more. Check out the full list below...

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The Twilight Princess HD Theme for the 3DS Is The Most Popular In Japan http://www.zeldainformer.com/the-twilight-princess-theme-for-the-3ds-is-the-most-popular-in-japan/ Tue, 29 Mar 2016 23:13:00 +0000 http://localhost/wordpress90/?p=14080

If you're in the market for a new 3DS theme, you might want to consider this one. Last week in Japan, the most downloaded 3DS theme on the eShop was none other than the Twilight Princess HD theme. That's not too surprising, as the HD version of Twilight Princess was just released on March 4th and it has already become a quite popular, topping download charts and selling over 50,000 copies in the first week of its release.

If you haven't gotten a good look at it, the theme displays some gorgeous artwork that reminds fans of both the "Light and Dark" aspects of the game. The theme also plays the lovely Hyrule Field Music. Fortunately, this theme is not Japan-exclusive and has recently made its way to the North America. It can be purchased for $1.99, not including tax.

Are you looking to spruce up your 3DS? What do you think of the Twilight Princess theme? Let us know in the comments below!

Source: Japan 3DS Theme Charts (via Nintendo Everything)

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If you're in the market for a new 3DS theme, you might want to consider this one. Last week in Japan, the most downloaded 3DS theme on the eShop was none other than the Twilight Princess HD theme. That's not too surprising, as the HD version of Twilight Princess was just released on March 4th and it has already become quite popular...

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Zelda U is in the Top Ten on Famitsu's Most Wanted List http://www.zeldainformer.com/zelda-u-is-on-famitsu-most-wanted-list/ Wed, 30 Mar 2016 18:30:00 +0000 http://localhost/wordpress90/?p=14083 Famitsu's most wanted games have been updated, and Zelda U is in the top ten. Long time placeholders on the list include Final Fantasy XV, Persona 5 and Kingdom Hearts 3. Zelda U is no stranger to the Famitsu most wanted, either. It has consistently been on this list week after week, but this is it's first time in the top ten in a while. Pokemon Sun and Moon have also made their way on the list.

1. [3DS] Dragon Quest XI – 726 votes
2. [PS4] Final Fantasy XV – 713 votes
3. [PS4] Final Fantasy VII Remake – 681 votes
4. [PS4] Dragon Quest XI – 647 votes
5. [PS4] Persona 5 – 629 votes
6. [PS4] Dragon Quest Heroes II – 385 votes
7. [3DS] Ace Attorney 6 – 350 votes
8. [PS4] Kingdom Hearts III – 305 votes
9. [PS4] Star Ocean 5: Integrity and Faithlessness – 299 votes
10. [WIU] The Legend of Zelda – 260 votes
11. [PSV] Dragon Quest Heroes II – 257 votes
12. [PS4] Black Rose Valkyrie – 253 votes
13. [3DS] Etrian Odyssey V – 250 votes
14. [PS4] Yakuza 6 – 223 votes
15. [PS3] Persona 5 – 221 votes
16. [PS4] Tales of Berseria – 219 votes
17. [3DS] Yo-kai Watch 3 – 201 votes
18. [PSV] SaGa Scarlet Grace – 193 votes
19. [3DS] Monster Hunter Stories – 186 votes
20. [PS4] Nioh – 183 votes
21. [3DS] Story of Seasons: Good Friends of Three Villages – 182 votes
22. [3DS] Yo-kai Sangokushi – 175 votes
23. [PSV] Bullet Girls 2 – 172 votes
24. [3DS] Pokemon Sun/Moon – 162 votes
25. [PS4] The Last Guardian – 154 votes
26. [PS4] Uncharted 4 – 126 votes
27. [PS4] The Idolmaster: Platinum Stars – 124 votes
28. [WIU] Star Fox Zero – 111 votes
29. [PSV] Ys VIII: Lacrimosa of Dana – 109 votes
30. [PS3] Dragon Quest Heroes II – 101 votes

I'm personally most excited for Persona 5 and Final Fantasy XV than anything else on this list. It's nice to see that Zelda U is gaining on the most wanted list however. With the delays it received, I hope we see some footage soon. With E3 coming, we should receive a slew of new information and a trailer.

How do you feel about Famitsu's most wanted games? Is there something you're looking forward to that isn't on the list? Let us know below.

Source: Nintendo Everything

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Famitsu's most wanted games have been updated, and Zelda U is in the top ten. Long time placeholders on the list include Final Fantasy XV, Persona 5 and Kingdom Hearts 3. Zelda U is no stranger to the Famitsu most wanted, either. It has consistently been on this list week after week, but this is it's first time in the top ten in a while. Pokemon Sun and Moon have also made their way on the list...

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Check Out This Great Jazz Cover of Midna's Lament http://www.zeldainformer.com/check-out-this-great-jazz-cover-of-midnas-lament/ Tue, 29 Mar 2016 23:59:00 +0000 http://localhost/wordpress90/?p=14089 It hasn't been long since Twilight Princess HD's release, and no doubt many fans are still re-adventuring through the game's unique world and story. Without question, one of the standout moments from Twilight Princess is the "Midna's Lament" section, in which Wolf Link must rush across Hyrule to save an injured Midna. The atmosphere and music collide to create an intensely emotional moment.Earlier this month, YouTube's insaneintherainmusic channeled this strongly emotional scene by sharing an elegant jazz cover of "Midna's Lament."

This jazzy cover of "Midna's Lament" features multi-instrumentalist insaneintherainmusic jamming away on piano, saxophone, and guitar. Beginning with a build-up to the familiar "Midna's Lament" tune, the cover eventually breaks down into an awesome jam section about a minute and a half into the song. A savory saxophone solo follows from there; I'm already a sucker for saxophone, but this segment of the song absolutely brought me chills.

An MP3 version of this cover is available right here.

You can also check out more covers by insaneintherainmusic on his YouTube Channel right here, such as a Spirit Tracks Overworld cover.

What did you think of the song? Do you want to hear this musician play more jazzy Zelda songs? Share your thoughts in the comments!

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It hasn't been long since Twilight Princess HD's release, and no doubt many fans are still re-adventuring through the game's unique world and story. Without question, one of the standout moments from Twilight Princess is the "Midna's Lament" section, in which Wolf Link must rush across Hyrule to save an injured Midna. The atmosphere and music collide to create an intensely emotional moment.Earlier this month, YouTube's insaneintherainmusic channeled this strongly emotional scene by sharing an elegant jazz cover of "Midna's Lament"...

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All New Carvings in Twilight Princess HD Depict Events and Characters That May Hint at Zelda U http://www.zeldainformer.com/all-new-carvings-in-twilight-princess-hd-depict-events-and-characters-that/ Wed, 30 Mar 2016 01:21:00 +0000 http://localhost/wordpress90/?p=14090 With the release of Twilight Princess HD and Zelda U on its way, it is only expected that more fan theories would be on its way to various sites, such as youtube. In this case, the carvings on the wall in Hyrule Castle town, near the entrance to the castle.The whole point that the creator of this video is trying to make, it to find connections to previous Zelda games, as well as any connections to Zelda U, as well as to show that these carvings were not in the original Twilight princess game. That these events have not happened as far as we are aware. Breaking down the three pictures that are shown on the wall, he breaks each one down to further his theory.

Zeltik, the creator of this video, feels as though that, through the retexturizing of Twilight princess, there are subtle clues that were left throughout the game. One of the reasons were because of an interview, with Aunuma. There where certain remarks where made of "After playing this game there will be some "Oh I see" moments while playing the [upcoming] new game".

Zeltik brought the pictures into photoshop to further enhance the photos. He wanted to be able to view these photos at a greater scale, to further create his theory. To find connections to other Zelda games through the pictures that are on the walls. Feeling as though the pictures depict a series of missing events that may not have occurred yet, and would perhaps be explained in Zelda U.

Feeling as though he may be looking too much into this, it is very much possible that this theory may have some sort of viability.

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With the release of Twilight Princess HD and Zelda U on its way, it is only expected that more fan theories would be on its way to various sites, such as youtube. In this case, the carvings on the wall in Hyrule Castle town, near the entrance to the castle. The whole point that the creator of this video is trying to make, it to find connections to previous Zelda games, as well as any connections to Zelda U,as well as to show that these carvings were not in the original Twilight princess game. That these events have not happened as far as we are aware . Breaking down the three pictures that are shown on the wall, he breaks each one down to further his theory.

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Mases Mart 014 - Top Skyward Sword Dungeons, Zelda Merchandise http://www.zeldainformer.com/mases-mart-014-top-skyward-sword-dungeons-zelda-merchandise/ Wed, 30 Mar 2016 08:12:00 +0000 http://localhost/wordpress90/?p=14091 This week on Mases Mart we discuss what I think are some of the best dungeons found within Skyward Sword. For some reason when I think back to Skyward Sword, I feel it was somewhat limited with the amount of dungeons, but when I count it out, it still had 7 full-fledged dungeon throughout the journey, which is fairly average for a Zelda game. This week I also talk about my Zelda collecting habits, playing Zelda fan games, and whether Nintendo should let another company work on a Zelda title.

As always, there are several ways to submit your question for next week's mailbag, and the easiest way is to simply post it right here in the comments below. Each week I try to answer between 4-6 questions to keep the video within a reasonable time limit. Next week's mailbag will be focused on the entire series, but in particular I am looking to answer more questions about Twilight Princess HD, so please send in questions you have about the recently released title.

Questions

  • 00:41 - As a collector, how are your recent experiences finding Zelda goodies with all the new Zelda merchandise?
  • 03:24 - What are your Top 3 dungeons form Skyward Sword?
  • 05:40 - Do you think Nintendo will let another company make a Zelda game?
  • 06:53 - What is an unanswered question in the Zelda series that you want answered?
  • 08:21 - Will you ever play anymore blind fan-game let's plays?

Background music courtesy of Zelda Reorchestrated.

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This week on Mases Mart we discuss what I think are some of the best dungeons found within Skyward Sword. For some reason when I think back to Skyward Sword I feel it was somewhat limited with the amount of dungeons, but when I count it out, it still had 7 full-fledged dungeons throughout the journey, which is fairly average for a Zelda game. This week I also talk about my Zelda collecting habits, playing Zelda fan games, and whether Nintendo should let another company work on a Zelda title...

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Majora's Mask Makes The Top 5 Grossing Portable Game List http://www.zeldainformer.com/majoras-mask-makes-the-top-5-grossing-portable-game-list/ Wed, 30 Mar 2016 17:31:00 +0000 http://localhost/wordpress90/?p=14092 App Annie has released an impressive report this month analyzing gaming trends, US gaming breakdowns, and the key themes and takeaways from the 2015 gaming community. In the report, they've released the top 5 worldwide grossing portable games, and Majora's Mask 3D has made the handheld game console list, ranking in at number three.

  • Animal Crossing: Happy Home Designer
  • Monster Hunter X
  • The Legend of Zelda: Majora's Mask 3D
  • Yo-Kai Watch Busters: Red Cat Team / White Dog Squad
  • Pokemon Omega Ruby / Alpha Sapphire

If you read further into the report, you'll see they've broken down calculations into three demographics such as the gender, age, and even how many hours one plays when it comes to each category. With that said, handheld gaming category is probably a few minutes shy to the home game console category in the hour demographic, which just breaks the 10 hour mark. Though I can personally play A Link Between Worlds or Ocarina of Time 3D for more than 10 hours, but that's just me. What do you think? Let us know in the comments!

Source: App Annie

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App Annie has released an impressive report on this month analyzing gaming trends, US gaming breakdowns, and the key themes and takeaways from the 2015 gaming community. In the report, they've released the top 5 worldwide grossing portable games, and Majora's Mask 3D has made the handheld game console list, ranking in at number three...

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The Opening Cut Scene From Majora's Mask has Been Recreated in Unreal Engine 4 http://www.zeldainformer.com/the-opening-cut-scene-from-majoras-mask-has-been-recreated-in-unreal-engine/ Wed, 30 Mar 2016 18:10:00 +0000 http://localhost/wordpress90/?p=14093

If the remake on 3DS wasn't enough for you, you'll want to take a look at the video above. The entire cut scene from the beginning of Majora's Mask has been recreated in glorious HD using Unreal Engine 4. To see this iconic scene play out in an up-scaled quality is a treat to the eyes, especially Skull Kid playing the Ocarina of Time after stealing it from Link.

This comes from UE4 wizard CryZENx, who has created previous Zelda remake videos such as Kakariko Village, Zora's Domain, the Master Sword transformation, and more. These videos tend to whet my appetite for Zelda U, whether it be on Wii U or code name NX.

What do you think of the opening from Majora's Mask in Unreal Engine 4? Tell us in the comments below.

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If the remake on 3DS wasn't enough for you, you'll want to take a look at the video above. The entire cut scene from the beginning of Majora's Mask has been recreated in glorious HD using Unreal Engine 4. To see this iconic scene play out in an up-scaled quality is a treat to the eyes, especially Skull Kid playing the Ocarina of Time after stealing it from Link.

This comes from UE4 wizard CryZENx, who has created previous Zelda remake videos such as...

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GameXplain Has Made a Level Themed Around The Wind Waker in Super Mario Maker http://www.zeldainformer.com/gamexplain-has-made-a-level-themed-around-the-wind-waker-in-super-mario-mak/ Wed, 30 Mar 2016 18:34:00 +0000 http://localhost/wordpress90/?p=14094

GameXplain has returned to Super Mario Maker in attempt to create a level recreating various experiences from The Wind Waker. In the video above, André plays through the level explaining the various elements found in the stage that are from the game, as well as hopping into the editor to show how it was created.

The level contains the Forest Haven, Tower of the Gods, Forsaken Fortress, and even the Ghost Ship. GameXplain certainly went all out in creating this stage, and you can play it for yourself by entering this code in Super Mario Maker: 2466-0000-01F4-E400

What do you think of the level? Give us your thoughts on it in the comments below.

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GameXplain has returned to Super Mario Maker in attempt to create a level recreating various experiences from The Wind Waker. In the video above, André plays through the level explaining the various elements found in the stage that are from the game, as well as hopping into the editor to show how it was created.

The level contains the Forest Haven, Tower of the Gods, Forsaken Fortress, and even the Ghost Ship...

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Come See This Custom Box Art for Hyrule Warriors Legends amiibo Figures http://www.zeldainformer.com/come-see-this-custom-box-art-for-hyrule-warriors-legends-amiibo-figures/ Wed, 30 Mar 2016 18:43:00 +0000 http://localhost/wordpress90/?p=14095

For the longest time I've wanted a series of amiibo for Hyrule Warriors. I had hoped that dream would become a reality with Legends, but it looks like for now we'll have to be content with Link, Princess Zelda, Wolf Link, etc. This hasn't stopped one graphics artist has come up with what box art for Hyrule Warriors amiibo could look like however, which you can find in the gallery below.

The custom box art has been made for King Daphnes, Skull Kid, Toon Link, and Medli. Yes, Toon Link already has his own amiibo for Super Smash Bros., but that didn't stop Mario or Bowser from getting more amiibo, did it?

Do you like the custom box art made for Hyrule Warriors characters? Let us know via the comment section.

Source: Twitter

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For the longest time I've wanted a series of amiibo for Hyrule Warriors. I had hoped that dream would become a reality with Legends, but it looks like for now we'll have to be content with Link, Princess Zelda, Wolf Link, etc. This hasn't stopped one graphics artist has come up with what box art for Hyrule Warriors amiibo could look like however, which you can find in the gallery below.

The custom box art has been made for King Daphnes, Skull Kid, Toon Link, and Medli. Yes, Toon Link already...

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A Fan Has Created a Custom amiibo of Amaterasu Out of Wolf Link http://www.zeldainformer.com/a-fan-has-created-a-custom-amiibo-of-amaterasu-out-of-wolf-link/ Thu, 31 Mar 2016 16:55:00 +0000 http://localhost/wordpress90/?p=14096

Amiibo are wildly popular and it seems people will do anything to get their hands on a certain one, even going to the lengths of making one. A few days ago we posted about an awesome custom amiibo made out of the recently released Wolf Link. Now we have another one to stare at in wonder and amazement.

From the same talented artist GandaKris, there is now an amiibo of Amaterasu from Capcom's game Okami. The amiibo shows the white wolf in strikingly beautiful detail and features another character, Issun riding along on her back. The piece perfectly captures the unforgettable art style that players experience while playing the game. Hopefully we continue to see GandaKris's talent with more custom amiibo!

You can see other images of the Amaterasu amiibo below. What character do you wish you could get as an amiibo? Let us know in the comments!

Source: Twitter

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Amiibo are wildly popular and it seems people will do anything to get their hands on a certain one, even going to the lengths of making one. A few days ago we posted about an awesome custom amiibo made out of the recently released Wolf Link. Now we have another one to stare at in wonder and amazement...

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My Nintendo is Live in North America and Europe — Here's a List of All the Rewards http://www.zeldainformer.com/my-nintendo-is-live-in-north-america-and-europe-heres-a-list-of-all-the-rew/ Thu, 31 Mar 2016 15:17:00 +0000 http://localhost/wordpress90/?p=14097

The replacement for Club Nintendo, dubbed "My Nintendo," has finally become available in North America and Europe after launching in Japan earlier this month. Nintendo's first mobile app, Miitomo, has also released, which allows players to gain more points towards redeeming various awards Nintendo is offering as part of the system. Before, we covered the list of rewards in Japan, but as you can see below, the rewards in North America a bit different.

North America

  • My Nintendo Picross: The Legend of Zelda: Twilight Princess – 1000 Platinum Points
  • Miitomo – Mario Suit – 250 Platinum Points
  • Miitomo – 1 game ticket – 85 Platinum Points
  • Miitomo – 5 game tickets – 420 Platinum Points
  • Miitomo – 10 game tickets – 250 Platinum Points (1 time only)
  • 15% discount on Zelda: The Wind Waker HD – 750 Platinum Points
  • 15% discount on Yoshi’s Woolly World – 750 Platinum Points
  • 15% discount on Zelda: A Link Between Worlds – 600 Platinum Points
  • 15% discount on Animal Crossing: New Leaf – 450 Platinum Points
  • 15% discount on Super Mario 3D Land – 450 Platinum Points
  • 30% discount on Splatoon – 140 Gold Points
  • 30% discount on Captain Toad: Treasure Tracker – 100 Gold Points
  • 30% discount on Zelda: Majora’s Mask 3D – 100 Gold Points
  • 30% discount on Ultimate NES Remix – 70 Gold Points
  • 30% discount on Punch-Out!! – 50 Gold Points
  • Super Mario 64 (Wii U) – 90 Gold Points
  • New Super Mario Bros. U DLC: New Super Luigi U – 170 Gold Points
  • Pikmin 3 Mission Mode DLC: Battle Enemies! Stages 7-10 – 20 Gold Points
  • WarioWare: Touched! (3DS) – 1000 Platinum Points
  • Super Mario Land 2: 6 Golden Coins (3DS) – 35 Gold Points
  • Donkey Kong Country Returns – 230 Gold Points
  • Metroid Fusion (Wii U) – 60 Gold Points
  • Super Punch-Out!! (Wii U) – 70 Gold Points
  • My Nintendo Theme 1: Mario – 200 Platinum Points
  • My Nintendo Theme 2: Donkey Kong – 200 Platinum Points

Europe

  • My Nintendo Picross: The Legend of Zelda: Twilight Princess – 1000 Platinum Points
  • Miitomo – Mario Suit – 250 Platinum Points
  • Miitomo – 1 game ticket – 85 Platinum Points
  • Miitomo – 5 game tickets – 420 Platinum Points
  • Miitomo – 10 game tickets – 250 Platinum Points (1 time only)
  • 20% discount on Yoshi’s Woolly World – 600 Platinum Points
  • 20% discount on Pullblox World – 150 Platinum Points
  • 20% discount on Mario Kart 7 – 700 Platinum Points
  • 20% discount on The Legend of Zelda: A Link Between Worlds – 300 Platinum Points
  • 40% discount on Splatoon – 100 Gold Points
  • 40% discount on The Wonderful 101 – 120 Gold Points
  • 50% discount on Metroid: Other M – 60 Gold Points
  • 40% discount on Super Mario 3D Land – 110 Gold Points
  • 40% discount on Tomodachi Life – 100 Gold Points
  • 50% discount on Mario and Donkey Kong: Minis on the Move – 30 Gold Points
  • Super Mario 64 (Wii U) – 90 Gold Points
  • New Super Mario Bros. U Add-On Content: New Super Luigi U – 90 Gold Points
  • Pikmin 3 Add-On Content: Battle Enemies! Stages 7-10 – 20 Gold Points
  • WarioWare: Touched! (3DS) – 1000 Platinum Points
  • Super Mario Land 2: 6 Golden Coins (3DS) – 35 Gold Points
  • Metroid Fusion (Wii U) – 60 Gold Points
  • Super Punch-Out!! (Wii U) – 70 Gold Points
  • My Nintendo Theme 1: Mario – 200 Platinum Points
  • My Nintendo Theme 2: Donkey Kong – 200 Platinum Points

Will you be saving up to obtain any of these rewards? Tell us what you're going for in the comments below. If you haven't yet, be sure to sign up for My Ninteno here.

Source: Nintendo Everything

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The replacement for Club Nintendo, dubbed "My Nintendo," has finally become available in North America and Europe after launching in Japan earlier this month. Nintendo's first mobile app, Miitomo, has also released, which allows players to gain more points towards redeeming various awards Nintendo is offering as part of the system. Before, we covered the list of rewards in Japan, but as you can see below, the rewards in North America a bit different...

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Wolf Link Now Has His Own Twilight Princess HD Trailer http://www.zeldainformer.com/wolf-link-now-has-his-own-twilight-princess-hd-trailer/ Thu, 31 Mar 2016 18:17:00 +0000 http://localhost/wordpress90/?p=14098

Over the past few months, many trailers for Twilight Princess HD have been released by Nintendo in all regions. These videos ranged from talking about the story, to amiibo support, to new features the Wii U game would be adding. Recently, Nintendo UK launched a trailer themed around Wolf Link, which you can watch above.

It opens with the familiar first transformation of Wolf Link, with Link screaming (wouldn't you scream if you were turning into a wolf?). Cut to a montage of Midna riding him around through Hyrule and the Twilight Realm, finish it off with Wolf Link howling at the title screen, and you have one pretty entertaining trailer.

What did you think of the video? Tell us your thoughts in the comments below.

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Over the past few months, many trailers for Twilight Princess HD have been released by Nintendo in all regions. These videos ranged from talking about the story, to amiibo support, to new features the Wii U game would be adding. Recently, Nintendo UK launched a trailer themed around Wolf Link, which you can watch above.

It opens with the familiar first transformation of Wolf Link, with Link screaming (wouldn't you scream if you were turning into a wolf?)...

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Zeltik Points Out 5 More Unexplained Details From Zelda U Footage http://www.zeldainformer.com/zeltik-points-out-5-more-unexplained-details-from-zelda-u-footage/ Thu, 31 Mar 2016 18:34:00 +0000 http://localhost/wordpress90/?p=14099

Back in November, Zelda YouTuber Zeltik pointed out five unexplained details from Zelda U footage. More analysis of the footage has apparently revealed five more unexplained details that Zeltik shows off in the video above.

To be honest, any speculation on Zelda U is welcome, because it's the only thing that will tide us over until more official information comes from Nintendo. Who knows, maybe in a month or two Zeltik will have five more details for us to look at.

What do you think of these hidden aspects from Zelda U footage? Let us know in the comments.

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Back in November, Zelda YouTuber Zeltik pointed out five unexplained details from Zelda U footage. More analysis of the footage has apparently revealed five more unexplained details that Zeltik shows off in the video above.

To be honest, any speculation on Zelda U is welcome, because it's the only thing that will tide us over until more official...

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My Nintendo Might be Getting Physical Rewards According to Bill Trinen http://www.zeldainformer.com/my-nintendo-might-be-getting-physical-rewards-according-to-bill-trinen/ Thu, 31 Mar 2016 20:25:00 +0000 http://localhost/wordpress90/?p=14100

Bill Trinen, Nintendo of America's Senior Product Marketing Manager and the man who ended the Sheik gender debate, spoke with IGN recently about Miitomo and My Nintendo. In his statements he addressed the lack of physical rewards in the My Nintendo system, which is something fans have been quick to point out. Trinen says Nintendo does have ideas for what "packaged goods or real world interactions" My Nintendo could include in the future.

"Initially, the focus is going to be on digital, but we do have a lot of ideas for what roll out down the road for packaged goods or real world interactions. I think we’ll continue to look at My Nintendo and how we can grow that as a rewards program, so that it really is trying to encompass all the different touch points of how people come into contact with Nintendo products." — Bill Trinen

I for one am very pleased that physical rewards may still be coming, as that was an aspect I always liked about My Nintendo's predecessor, Club Nintendo. What rewards would you like to see down the line? Give us your answer below.

Source: IGN

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Bill Trinen, Nintendo of America's Senior Product Marketing Manager and the man who ended the Sheik gender debate, spoke with IGN recently about Miitomo and My Nintendo. In his statements he addressed the lack of physical rewards in the My Nintendo system, which is something fans have been quick to point out. Trinen says Nintendo does have ideas for what "packaged goods or real world interactions" My Nintendo could include in the future...

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The Zelda Series Ranked 135th on Classic FM's Hall of Fame 2016 http://www.zeldainformer.com/the-zelda-series-ranked-135th-on-classic-fms-hall-of-fame-2016/ Thu, 31 Mar 2016 21:21:00 +0000 http://localhost/wordpress90/?p=14101

The Legend of Zelda has been the source for some of gaming's greatest music, as the compositions of Koji Kondo have gone down in history as timeless classics. Fans unceasingly praise the Zelda series' iconic tunes, but it's always something special when Zelda music is recognized as something truly historic. This year, music from The Legend of Zelda made an appearance on Classic FM's 2016 Hall of Fame, a ranked collection of classical music's greatest pieces and compositions. A truly amazing accomplishment, the popularity of Zelda's musical achievements has placed the series among 300 musical icons from the past several centuries.

Classic FM, a radio station and website specializing in classical music, recently released the charts from its 2016 Hall of Fame. Every year, listeners and fans cast their votes for classical music's greatest compositions, contributing 300 titles to the Hall of Fame. This year, among names like Mozart and Tchaikovsky, music from The Legend of Zelda ranked 135th in the Hall of Fame.

Classic FM shared these words about Zelda's collection of great music:

"Koji Kondo has, along with Nobuo Uematsu, become one of the leading lights of Japan's video game soundtrack world — mostly thanks to his music for the Zelda games. The Legend Of Zelda constitutes many different games for different platforms, but they all have music at the heart of them. The main hero in the games, Link, often carries a flute, and in certain games players must help him to play the right musical motifs to progress. Aside from this more technical application, Kondo's music for the games takes on a gloriously pastoral character, taking no small influence from both John Williams and Ralph Vaughan Williams. That pastoral character is, for many, eternally bound up in nostalgia for the games themselves, but melodies this good work whether you've played them or not."

While this placement is a drop from Zelda's rank of 84 in 2015's Hall of Fame, it's still a great honor for the series' music to be recognized in such a prestigious way.

Do you think The Legend of Zelda should have placed even higher on the list? What is your favorite piece of Zelda music? Let us know in the comment!

Source: Classic FM

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The Legend of Zelda has been the source for some of gaming's greatest music, as the compositions of Koji Kondo have gone down in history as timeless classics. Fans unceasingly praise the Zelda series' iconic tunes, but it's always something special when Zelda music is recognized as something truly historic. This year, music from The Legend of Zelda made an appearance on Classic FM's 2016 Hall of Fame, a ranked collection of classical music's greatest pieces and compositions. A truly amazing accomplishment, the popularity of Zelda's musical achievements has placed the series among 300 musical icons from the past several centuries...

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Old Club Nintendo Members Get 200 Nintendo Platinum Points With Newest Email http://www.zeldainformer.com/old-club-nintendo-members-get-200-nintendo-platinum-points-with-newest-emai/ Sat, 02 Apr 2016 01:23:00 +0000 http://localhost/wordpress90/?p=14102 Nintendo has sent out a new email to North American customers about Miitomo, the new web shop, and My Nintendo. If you don't know what My Nintendo is, it's basically the new Club Nintendo, so if you were a previous member of Club Nintendo in North America, you'll probably get a bonus with your email.

To top it all off, if you were a Club Nintendo member, you can find a code to redeem points in the My Nintendo section. This will grant you 200 Nintendo Platinum points that you can use for rewards such as digital content and discounts. Don't forget to redeem your code here by May 31 at 11:59 PM PT / June 1 at 2:59 AM ET. What would you use your points for? Let us know in the comments.

Source: Nintendo Everything

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Nintendo has sent out a new email to North American customers about Miitomo, the new web shop, and My Nintendo. If you don't know what My Nintendo is, it's basically the new Club Nintendo, so if you were a previous member of Club Nintendo in North America, you'll probably get a little bonus with your email. To top it all off, if you were a Club Nintendo member...

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Zelda Informer Comic 006: Grave Shift http://www.zeldainformer.com/zelda-informer-comic-006-grave-shift/ Fri, 01 Apr 2016 17:22:00 +0000 http://localhost/wordpress90/?p=14103

This week's Zelda Informer Comic takes a slice of life out of a pair of Redeads. Link does is best attempt to totally troll them to great success. Why? Well, every once in awhile Link can just be a real dick. We sincerely hope you enjoyed this week's comic! Let us know your thoughts in the comments below.

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This week's Zelda Informer Comic takes a slice of life out of a pair of Redeads. Link does is best attempt to totally troll them to great success. Why? Well, every once in awhile Link can just be a real dick. We sincerely hope you enjoyed this week's comic! Let us know your thoughts in the...

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Six Zelda Concepts Gamer Puppet Arlo Wants to See Return http://www.zeldainformer.com/six-zelda-concepts-gamer-puppet-arlo-wants-to-see-return/ Sat, 02 Apr 2016 01:36:00 +0000 http://localhost/wordpress90/?p=14104 In a new YouTube video, gamer puppet Arlo goes over a list of six concepts that he’d like to see return in a future Zelda title. Many of these concepts are from games that added an originally unique concept to the Zelda series. From instrumental play to item upgrades, he brings up many things that seem to have fallen behind when it comes to newer titles. Here’s a rundown of the list:

1) Sailing in an open-world style ocean setting, similar to Wind Waker

2) Using masks for different skills like in Majora’s Mask

3) Fairies as actual characters, similar to Navi or Tatl, yet more advanced

4) Flying on an animal in an open-world setting, as in Skyward Sword

5) Item upgrades a la Skyward Sword, with new and unique settings

6) Playable instruments that have the range of the ocarina

While all of these concepts might not have the ability to be implemented into one new game, it certainly would be great to have one or two in a future Zelda game. Can you imagine being able to fly over the plains of the Zelda U open world we’ve seen so far? I’d personally be super excited to have a vast ocean to explore that goes even further than Wind Waker’s Great Sea. To keep up to date on what games Arlo is playing and discussing, click through the video to subscribe to his channel. Is there anything from a past Zelda game that you’d like to be brought back? Let us know in the comments!

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In a new YouTube video, gamer puppet Arlo goes over a list of six concepts that he’d like to see return in a future Zelda title. Many of these concepts are from games that added an originally unique concept to the Zelda series. From instrumental play to item upgrades, he brings up many things that seem to have fallen behind when it comes to newer titles...

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Photoshop Contest: The Legend of Zelda: Dawn of Justice http://www.zeldainformer.com/photoshop-contest-the-legend-of-zelda-dawn-of-justice/ Fri, 01 Apr 2016 23:32:00 +0000 http://localhost/wordpress90/?p=14105 Happy April 1st, everybody! On such a silly day as today, why not join your friends at Zelda Informer for the return of our weekly Photoshop Contest? Last week marked the first cinematic meeting of Batman and Superman, as the two clashed in the highly anticipated sequel to Man of Steel. But as historic as Batman V Superman: Dawn of Justice may have been, we couldn't help but wonder what a meeting would be like between these legendary superheroes and the heroes of The Legend of Zelda. We may never get an official realization to that thought, but you can join us this week to realize it using the magic of image manipulation. Show us your 'shops, and check out the winners of our previous contest: Aonuma's Birthday Adventure.

Most Recent Contest:

In honor of Eiji Aonuma's birthday, we asked contestants to share images of the Zelda director leading amazing adventures. I may have accidentally forgotten to update the deadline though, which is why we extended the deadline by one week.

Best Submissions

Artist: zehfan

This Week's Contest:

Batman V Superman: Dawn of Justice was released last week, and despite a strong opening at the box office, critical reception was less-than-stellar. In my opinion, I think these poor reviews were due in part to the movie lacking any representation from the Zelda series. Perhaps if Link and Ganon had crossed over with the Dark Knight and the Man of Steel, we'd have witnessed the greatest cinematic achievement of all time.

The contest this week is to combine the world of The Legend of Zelda with the world of DC Comics. You may put Link and the gang in a film of the DC extended universe, you may put DC superheroes in a game from the Zelda series, or you can dig into DC's deep comic history to combine these worlds in an entirely different way. As long as Zelda and DC are both represented, you're photoshop ideas are welcome. Please make use of the images in our gallery below if you'd like, or use anything else you find on the internet as well.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Some hand-drawn fan art is okay, but your entry must include some image manipulation to be considered.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than Thursday at midnight: 11:59 p.m. PST on April 7. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must combine Ganondorf with Batman villain Ra's al Ghul.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Happy April 1st, everybody! On such a silly day as today, why not join your friends at Zelda Informer for the return of our weekly Photoshop Contest? Last week marked the first cinematic meeting of Batman and Superman, as the two clashed in the highly anticipated sequel to Man of Steel. But as historic as Batman V Superman: Dawn of Justice may have been, we couldn't help but wonder what a meeting would be like between these legendary superheroes and the heroes of The Legend of Zelda. We may never get an official realization to that thought, but you can join us this week to realize it using the magic of image manipulation. Show us your 'shops, and check out the winners of our previous contest: Aonuma's Birthday Adventure...

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The Legend of Zelda: Twilight Princess HD is High on the eShop Charts http://www.zeldainformer.com/the-legend-of-zelda-twilight-princess-hd-is-high-on-the-eshop-charts/ Sat, 02 Apr 2016 01:48:00 +0000 http://localhost/wordpress90/?p=14106 With the excessive amounts of hype that The Legend of Zelda: Twilight Princess HD brought to the field when it was announced, there was really no doubt in a lot of peoples minds that it would be a smash hit. Even though a lot of people had there doubts because of the graphical limitations of the game, a lot more came out of the woodwork and defended the game. Just two weeks ago, the Wii U eShop charts saw Twiiight Princess HD in the number one spot, however, as of the 31/3, the game has seen itself drop down to the 7th spot. This isn't necessarily a bad thing, it's a good show that the game is managing to maintain its high position. It just goes to show that even with the doubt that everyone gave the title when it was in development that you can't judge a game by how it looks.

  1. Pokken Tournament
  2. Minecraft: Wii U Edition
  3. Super Mario 3D World
  4. Super Mario World
  5. Super Mario Maker
  6. Zelda: Ocarina of Time
  7. Zelda: Twilight Princess HD
  8. Yoshi’s Story
  9. Super Mario 64
  10. Pikmin 3
  11. Super Mario Bros. 3
  12. Donkey Kong Country: Tropical Freeze
  13. Super Mario Bros.
  14. Paper Mario
  15. Minecraft: Story Mode – Episode 1
  16. Zelda: A Link to the Past
  17. EarthBound
  18. The Legend of Zelda
  19. Super Smash Bros. for Wii U
  20. Donkey Kong Country

Source: Wii U eShop (via Nintendo Everything)

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With the excessive amounts of hype that The Legend of Zelda: Twilight Princess HD brought to the field when it was announced, there was really no doubt in a lot of peoples minds that it would be a smash hit. Even though a lot of people had there doubts because of the graphical limitations of the game, a lot more came out of the woodwork and defended the game. Just two weeks ago, the Wii U eShop charts saw Twiiight Princess HD in the...

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Come Watch an Hour of Footage For My Nintendo Picross Twilight Princess http://www.zeldainformer.com/come-watch-an-hour-of-footage-for-my-nintendo-picross-twilight-princess/ Sat, 02 Apr 2016 21:33:00 +0000 http://localhost/wordpress90/?p=14107 When I first heard that they were going to be releasing a The Legend of Zelda: Twilight Princess version of My Nintendo Picross, I have to admit that I was skeptical to say the least. However, moving forward the cute puzzle game from Nintendo seems to be everything that you could want... if you were after a game where you assemble puzzles of iconic characters from Twilight Princess.

If you're still on the fence about whether or not it's for you, however, the fantastic people over at GameXplain have come forward with an entire hour worth of footage for the title. There's something that's definitely enjoyable about trying to work out a puzzle while Midna gives us hints in the background.

What do you think of the game? Let us know in the comments.

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When I first heard that they were going to be releasing a The Legend of Zelda: Twilight Princess version of My Nintendo Picross, I have to admit that I was skeptical to say the least. However, moving forward the cute puzzle game from Nintendo seems to be everything that you could want...

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The Journey in The Wind Waker Begins Anew with Wonderful Outset Island Remix http://www.zeldainformer.com/the-journey-in-the-wind-waker-begin-anew-with-wonderful-outset-island-remix/ Sat, 02 Apr 2016 18:55:00 +0000 http://localhost/wordpress90/?p=14109 If there's anything I couldn't agree more on when it comes to the Zelda series is that The Wind Waker is one of my favorite video game soundtracks of all-time. Whether it has a nostalgic piece in my beating, pixelated video game heart or not, the soundtrack for The Wind Waker is always a timeless classic. Today's fan-made remix has us going back to the start of our journey through the Great Sea.

Video game remix artist HoopsandHipHop takes the Outset Island theme from The Wind Waker and gives it a pretty nice take on the tune. This isn't the only piece of Zelda music they've remixed as HoopsandHipHop (or "Hoops" for short) has also done musical work for the Astral Observatory from Majora's Mask, as well as the Sacred Grove from Twilight Princess. Hoops mainly specializes in remixing and orchestrating video game music which involves working on other franchises like Pokémon, Kingdom Hearts, and Sonic the Hedgehog 2.

What do you think of this remix? Will you be checking anything else out from Hoops? Let us know in the comments below!

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If there's anything I couldn't agree more on when it comes to the Zelda series is that The Wind Waker is one of my favorite video game soundtracks of all-time. Whether it has a nostalgic piece in my beating, pixelated video game heart or not, the soundtrack for The Wind Waker is always a timeless classic. Today's fan-made remix has us going back to the start of our journey through the Great Sea...

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This Week in Hyrule: My Nintendo, New Toys, & Hyrule Warriors DLC http://www.zeldainformer.com/this-week-in-hyrule-my-nintendo-new-toys-hyrule-warriors-dlc/ Sat, 02 Apr 2016 20:01:00 +0000 http://localhost/wordpress90/?p=14110

Welcome everyone to a brand new weekly news recap series that we probably should have had years ago. Matt Slanaker, a brand new video editor right here at Zelda Informer, was tasked with putting together a weekly news recap series. What you are now getting to enjoy today is the culmination of that series, which will be releasing every Saturday from here on out. The series right now exists primarily as a video, but I'll include a text based recap along with the video every week just in case you happen to be in a position where checking out the video isn't too feasible. Plus, weekly recaps are great just in case you happened to miss some news.

What's great about this feature as well is that Matt has chosen that at the end of each episode he will feature two of our ongoing weekly features - the Photoshop and Caption contests. He will pick among the winners each week and display his personal favorites, given you folks just that little bit of extra recognition.

Each recap could vary in length depending on the sheer amount of news available each week, though we'll stick mostly to actual Zelda and Nintendo news in these recaps versus various fan content related posts we make. This week there were three fairly big pieces of news released and you can check them out below:

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Welcome everyone to a brand new weekly news recap series that we probably should have had years ago. Matt Slanaker, a brand new video editor right here at Zelda Informer, was tasked with putting together a weekly news recap series. What you are now getting to enjoy today is the culmination of that series, which will be releasing every Saturday from here on out. The series right now exists primarily as a video, but I'll include a text based recap along with the video every week just in case you happen to be in a position where checking out the video isn't too feasible...

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Zelda Inquiries: Hyrule Warriors 2 on NX, DLC, & Character Guesses - Zelda Inquiries Ep. 2 (Pt. 1) http://www.zeldainformer.com/zelda-inquiries-hyrule-warriors-2-on-nx-dlc-character-guesses-zelda-inquiri/ Sun, 03 Apr 2016 02:37:00 +0000 http://localhost/wordpress90/?p=14111

In the first part of episode two for Zelda Inquiries, we take on questions regarding Hyrule Warriors. If you're wondering who "we" are, that would be Managing Editor Darrin W. Harr II (myself), Editor-in-Cheif Nathanial Rumphol-Janc, and Josh from the YouTube channel Really Freakin' Clever. We talk about why the Groose is still not loose, if Ganondorf's majestic robes from The Wind Waker are included in Hyrule Warriors on Wii U, give our opinions on what DLC characters Koei Tecmo will be adding in the future, and more. Be sure to check out the video above for all the discussion and laughs.

What do you think of this first part in episode two of Zelda Inquiries? Tell us in the comments below.

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In the first part of episode two for Zelda Inquiries, we take on questions regarding Hyrule Warriors. If you're wondering who "we" are, that would be Managing Editor Darrin W. Harr II (myself), Editor-in-Cheif Nathanial Rumphol-Janc, and Josh from the YouTube channel Really Freakin' Clever. We talk about why the Groose is still not loose, if Ganondorf's majestic robes from The Wind Waker are included in Hyrule Warriors on Wii U, give our opinions on what DLC characters Koei Tecmo will be adding in the future, and more. Be sure to check out the video above for all the discussion and laughs...

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​We’ve Changed and Updated Our Comment Section to Better Serve You http://www.zeldainformer.com/weve-changed-and-updated-our-comment-section-to-better-serve-you/ Sun, 03 Apr 2016 16:25:00 +0000 http://localhost/wordpress90/?p=14112

Some of you may have noticed over the past handful of days that our news posts have been using a different comment system than we have used the past six years. We have been using disqus faithfully dating back to roughly a year after I started running this place. At the time most of the Zelda community was using a commenting system known as intense debate, and while that system is still around we saw many pitfalls with it – pitfalls that did not exist with what was then a still growing platform called disqus.

Why We’re Moving on From Disqus

We’ve been a faithful user of disqus ever since 2009, including being featured on the front page of their site in years past for how active our community was. Disqus was a rather simple platform back then that functioned much the same way it functions today, except now Disqus is built around an ad revenue model that while we’ve taken advantage of it in the past, we didn’t feel it truly best served you. Thus, roughly a month ago we turned off all disqus ads. Unfortunately, disqus has still been forcing ads to load on our site with zero benefit to us – sneaking them in despite the fact we turned them all off.

In addition, Disqus has stopped progressing forward with improving user engagement, instead resting on their success. This has led to some of the codebase being dated and at times, increasing load times at our site significantly. Add that all together and, like intense debate before it at fellow Zelda communities that eventually was replaced with Disqus after we showed the community just how powerful it is, I felt it was time we tried to find a commenting platform that better served our community.

One thing I have always strived for at Zelda Informer is to make us an extremely discussion oriented, community first, website. While we haven’t really done that in the form of a forum community for many years, forums are merely one aspect of a community – I felt we could build a strong base through the comment system. It’s a crazy thought of course, but over the last few years its proven to be rather successful. As such it is time to move on to something that furthers our goals in growing that community.

We felt that Spot.IM is something that aligned with our ideals.

Why Spot.IM?

For starters, it’s free. Livefyre was virtually the only other viable alternative to Disqus that provided much of what we were looking for, but it also costs money. While we’re not adverse to spending money to better our user experience (We paid for Expression Engine, Invision Power, and Xenoforo over the years combined with purchases of recording equipment, microphones, etc.), livefyre also wasn’t a perfect solution either. It is better overall than Disqus – this is why some of you who frequent IGN noticed their changeover from Disqus awhile back, but I wanted to make clear the idea wasn’t just to change from Disqus to get rid of their sneaky inclusions; it’s also to better facilitate a prosperous community.

Beyond price, obviously functionality and usability are at the top of the charts. We wanted a system that was reliable and we wanted one that provided functionality above and beyond what we had before. We found that in Spot.IM. I’ll go through a list of the functions we have gained and some explanations for why this benefits you.

First and foremost, the biggest thing all viewers will notice is the little plus on the left side of the site that opens up into a news feed. This is formulated directly from Spot.IM to bring you the content that matters most. This is probably the one feature that we least desired, so we’re open to removing it entirely. We are currently working on removing it from mobile at least, but I do see how it may be useful on the desktop version of our site. Do you like it? Is it helping you engage more? If it’s useless, that’s okay! It’s just a neat feature we didn’t even have the option before to try out.

Let’s get into a feature I am sure will make a difference; real time comments. While disqus offered something similar, it required a lot of extra clicking and occasionally a page reload. With our new system it’s entirely dynamic as you can see people replying but also see the comment go up live, right in front of your eyes. This takes the best parts of a full chat room and combines them with the best parts of a bigger commenter community. It’s something I think will encourage folks to stick around and converse more.

Another feature is community moderation. In the past comment sections required that I hop into them, read every single comment, and make sure I ban spam bots and such. With this new system you have the power to help too. There are parameters in place where you can down vote someone enough times (registered members only) that it will flag their remark as spam, deleting it and blocking them from commenting in the future. Of course this sends me a nice email notification so I can review the situation myself and undo things, or go harsher with full IP bans. This both lets you folks moderate yourself while at the same time allowing me to always know what is going on so I make sure there isn’t any abuse of that privilege in place.

Another nifty feature is that at the top of the comment area it lists all the different people involved in a conversation. Say you see a post has 200 comments on it. You might be thinking “man, I wonder what is going on!” Maybe a healthy conversation? Well, you check the post and see there are 200+ comments made by 3 people. That’s a pretty good indication in most cases if there is spam going on. Beyond that, it also lets you see if your favorite members have been talking about it or paying attention to that post.

In the future, there will be a full private messaging system as well. This is not currently implemented, but we are looking into including it down the line. We’ll make a new announcement when it’s ready.

We also have a really neat feature that we haven’t used just yet – the ability to broadcast announcements about currently live events. As an example – let’s say we just went live with a new marathon stream of Twilight Princess HD. Sure, we’ll have a post about it – but that requires that you are visiting that singular post to know about it. We can now send out an announcement that says what we’re streaming, where we are doing it, and for how long. When we do that, the entire commenting community right here on the site will get a pop up notification announcing the stream is live to literally every single person visiting any post on our site at that time. This ensures you don’t miss one of our big streaming events.

Guest commenting has been changed from the old way to a new “anonymous” method. Every time you comment it will pick a random image and a username associated to that image if you’re commenting as a guest that you cannot change. If you want your own username and profile pics, you’re going to have to join our community with your email, twitter, or facebook. This can be argued as a downgrade, but it also highly encourages that you sign up with our site if a username truly matters to you. As a guest, anyone could use your name. This stops people from impersonating you too. Guest? You’re anonymous. Don’t want to be, sign up! It’s entirely free.

There are many more features to come down the line. As with anything new, there are always bugs and kinks to work out. One kink that is now no longer a problem deals with disqus comments. We have now imported all of them, so none of the old conversations are lost. If you signed up and joined our site through the link at the top – no worries! While that account is not currently linked to our comment area, they do have Single Sign-On and I am currently in the process of getting that implemented so you can just use your normal site account.

The last major benefit is that Spot.IM is willing to work with us directly to customize this system as much as is possible to fit the needs of our community. While disqus is a one size fits all solution, it's not very inclusive and that's one thing we love about Spot.IM. They are working with us directly to fix bugs, add or remove features, and ultimately make this the best comment system we've ever had. It's really all about our community here, not some other site's community.

I do ask you have some patience as we work out any bugs, but also that you please report those bugs below. We can’t fix issues we’re not seeing ourselves!

We hope you sincerely enjoy this new system. If you have any questions, I’ll do my best to answer them in the comment section! While new things are always scary, I hope by the end of April you’ll agree we’re using a far better system!

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Some of you may have noticed over the past handful of days that our news posts have been using a different comment system than we have used the past six years. We have been using disqus faithfully dating back to roughly a year after I started running this place. At the time most of the Zelda community was using a commenting system known as intense debate, and while that system is still around we saw many pitfalls with it – pitfalls that did not exist with what was then a still growing platform called disqus...

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ZI Podcast 81: Colin Plays Skyward Sword, Why Nintendo is Going Strong, and More Feat. Caleb/Matt http://www.zeldainformer.com/zi-podcast-81-colin-plays-skyward-sword-why-nintendo-is-going-strong-and-mo/ Mon, 04 Apr 2016 00:01:00 +0000 http://localhost/wordpress90/?p=14113

Direct Download (Right Click, Save As) iTunes

The Zelda Informer Podcast is back for another great episode—this week we talk about Zelda. How abnormal. The crew discusses why Nintendo is still going strong, Colin playing Skyward Sword, and more. The episode features Caleb and Matt, which is sure to make this a laugh-filled episode full of great discussion.

If you have any fan topics to submit, want to give us some feedback, or anything else regarding the ZI podcast, shoot an email to zeldainformerpodcast@gmail.com.

Social Media

News & Related Links

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The Zelda Informer Podcast is back for another great episode—this week we talk about Zelda. How abnormal. The crew discusses why Nintendo is still going strong, Colin playing Skyward Sword, and more. The episode features Caleb and Matt, which is sure to make this a laugh-filled episode full of great discussion.

If you have any fan topics to submit, want to give us some feedback, or anything else regarding the ZI podcast, shoot an email to zeldainformerpodcast@gmail.com...

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Come Learn How to Make Your Own Master Sword http://www.zeldainformer.com/come-learn-how-to-make-your-own-master-sword/ Mon, 04 Apr 2016 01:10:00 +0000 http://localhost/wordpress90/?p=14114

It's no doubt that during some point in all of our lives, we've wanted our own variation of the Master Sword. While there is a plethora of different places for you to buy your own online, there's just a lot more satisfaction that comes from making your own. Running with this idea, the fine people over at Zelda Universe have shared a new feature: Making the Master Sword. Throughout this feature, they set out to explain exactly how all of us could go about crafting our very own Master Sword. Be sure to check it out if you're ever been interested in making your own.

What are your thoughts? Have you tried to craft this sort of thing? Let us know in the comments below!

Source: Zelda Universe

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It's no doubt that during some point in all of our lives, we've wanted our own variation of the Master Sword. While there is a plethora of different places for you to buy your own online, there's just a lot more satisfaction that comes from making your own. Running with this idea, the fine people over at Zelda Universe have shared a new feature: Making the Master Sword...

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Zelda Inquiries: Gender Options in Future Zelda Games Ep. 2 (Pt. 2) http://www.zeldainformer.com/zelda-inquiries-gender-options-in-future-zelda-games-ep-2-pt-2/ Mon, 04 Apr 2016 15:37:00 +0000 http://localhost/wordpress90/?p=14116

Oh boy, we had to talk about gender stuff in Zelda in this video. A fan on Twitter who goes by Mike asked about gender options in future Zelda games, which spawned some great discussion between Managing Editor Darrin W. Harr II (myself), Editor-in-Chief Nathanial Rumphol-Janc, and Josh from the YouTube channel Really Freakin' Clever. Should future Zelda titles have gender options for Link? Listen to the video above to see what we all said.

How did you like the video? Let us know in the comments.

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Oh boy, we had to talk about gender stuff in Zelda in this video. A fan on Twitter who goes by Mike asked about gender options in future Zelda games, which spawned some great discussion between Managing Editor Darrin W. Harr II (myself), Editor-in-Chief Nathanial Rumphol-Janc, and Josh from the YouTube channel Really Freakin' Clever. Should future Zelda titles have gender options for Link? Listen to the video above to see what we all said...

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Caption Contest 060: "What's that in your head?" http://www.zeldainformer.com/caption-contest-060-whats-that-in-your-head/ Mon, 04 Apr 2016 23:34:00 +0000 http://localhost/wordpress90/?p=14117 Greetings, everyone! How about we all escape the stresses and frustrations of the day with an entry in our weekly Caption Contest? So I was just sifting through comments on our most recent Zelda Inquiries episode, and I happened across this humorous gem of a picture shared by user BlueGuitar. It seems Link really wants to put Ganondorf down for good, which one might consider noble given all the trouble the man has caused over the years. If you have some words to justify Link's aggressive attempt at murder, share your captions with us this week.

Last Week's Contest:

Last week we learned about the voices that haunt Linkle's brain.

By: coralthellama058

By: coltengonyer

By: Sebastian Izaguirre

By: Puparella

By: nickdowney

And here are our non-photo caption winners:

  • art1st4786: "I'm never doing drugs again!"
  • qunmang: "Linkle? Even your name says we belong together- Tingle is feeling tingly!"
  • Dark Swordsman: "And who said that nintendo couldn't do horror?"
  • kathrynhadley: "Tingle is teasing Linkle for her lack of directional sense."
  • zeldainformer-63aeb41b7837b24999c7766adda70a24: "Linkle, Linkle, Kooloo Limpah!"

This Week's Contest:

I'm not going to admit that this image relates to some fans' attitudes toward certain debates in our community, but you're totally free to make that connection if you really want to.

Still I ask, "Why won't you die?"

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites, and maybe you will be one of next week's winners!

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Greetings, everyone! How about we all escape the stresses and frustrations of the day with an entry in our weekly Caption Contest? So I was just sifting through comments on our most recent Zelda Inquiries episode, and I happened across this humorous gem of a picture shared by user BlueGuitar. It seems Link really wants to put Ganondorf down for good, which one might consider noble given all the trouble the man has caused over the years. If you have some words to justify Link's aggressive attempt at murder, share your captions with us this week...

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Chill Out with this Great Song of Storms Acoustic Cover http://www.zeldainformer.com/chill-out-with-this-great-song-of-storms-acoustic-cover/ Tue, 05 Apr 2016 01:33:00 +0000 http://localhost/wordpress90/?p=14118 The "Song of Storms" has always been one of Zelda's most versatile tunes, with many great musicians having lent their own musical styles to the track with some awesome results. Recently, our friends The Team Players brought their own unique style to the "Song of Storms," adding an acoustic flavor to this unquestionably catchy tune. Like their past work, this chill Zelda cover may have you listening again and again, much like the repeated turns of a runaway windmill.

Dani and Mo of The Team Players have shared yet another great acoustic Zelda cover with us. The duo set out to bring a laid-back, melancholy feel with the iconic "Song of Storms," and the result makes for a very pleasurable listening experience. The team admitted to us the somewhat jazzy nature of the track, which we definitely appreciate. I personally noted a cool Western / Country feel, especially with some of the guitar flourishes heard throughout.

If you'd like to hear more from The Team Players, you can check them out on YouTube and Loudr. The duo has also released an album of video game covers titled Chill VGM 1, featuring Zelda tunes like "Dragon Roost Island" and "Hyrule at Peace," which you can purchase right here.

The Team Players also produce original music as Boom Gallows. You can them out on YouTube, Twitter, and Facebook.

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The "Song of Storms" has always been one of Zelda's most versatile tunes, with many great musicians having lent their own musical styles to the track with some awesome results. Recently, our friends The Team Players brought their own unique style to the "Song of Storms," adding an acoustic flavor to this unquestionably catchy tune. Like their past work, this chill Zelda cover may have you listening again and again, much like the repeated turns of a runaway windmill...

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Check Out This Hilarious Comedy Sketch Starring Link http://www.zeldainformer.com/check-out-this-hilarious-comedy-sketch-starring-link/ Wed, 06 Apr 2016 16:05:00 +0000 http://localhost/wordpress90/?p=14119 Having a bad day? Need a good laugh? We have a video you can watch that will remedy both of those.

From the YouTube channel Insert Coin comes a short sketch titled "My Name is Link not Zelda!" This video features our hero in a frustrating but somewhat familiar situation of mistaken identity. You would think, after so many years of saving Hyrule, that people would finally get it, right? But I guess for those who aren't too familiar with the franchise it's an easy mistake to make. If nothing else, it makes for great comedy.

After you watch the video, be sure to check out more video game sketches Insert Coin has to offer!

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Having a bad day? Need a good laugh? We have a video you can watch that will remedy both of those. From the YouTube channel Insert Coin comes a short sketch titled "My Name is Link not Zelda!" This video features our hero in a frustrating but somewhat familiar situation of mistaken identity...

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Come Play a 3D Browser Based Remake of The Legend of Zelda for NES on Desktop or Mobile http://www.zeldainformer.com/fans-create-a-browser-based-3d-rendition-of-the-legend-of-zelda/ Tue, 05 Apr 2016 15:43:00 +0000 http://localhost/wordpress90/?p=14120 Two fans of the Zelda franchise have created a 3D version of The Legend of Zelda. The game is currently available at their website, and while the project is still being produced, there are three dungeons fully playable. The developers, known simply as Scott and Mike, used WebGL to program the game to run in a web browser. The game also works on mobile devices.

This is a pretty sweet project. I played a little bit of this and while fun, it plays like a project in development. Some enemies don't behave the way they should, such as Octoroks not moving when damaged, and the hit detection seems a bit unpolished. However, in time this could turn into something grand. Its also nice that the developers programmed in WebGL so anyone with access to an Internet browser can play.

What do you think of the project? Have you had any hands on time with this? If not, do you plan to? Share your thoughts with us below.

Source: IGN

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Two fans of the Zelda franchise have created a 3D version of The Legend of Zelda. The game is currently available at their website, and while the project is still being produced, there are three dungeons fully playable. The developers, known simply as Scott and Mike, used WebGL to program the game to run in a web browser. The game also works on mobile devices.

This is a pretty sweet project. I played a little bit of this and while fun, it plays like a project in development...

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Nintendo Has Dubbed This Summer the "Summer of Zelda" According to the Mobile eShop http://www.zeldainformer.com/nintendo-has-dubbed-this-summer-the-summer-of-zelda-according-to-the-mobile/ Tue, 05 Apr 2016 16:43:00 +0000 http://localhost/wordpress90/?p=14121

The Nintendo eShop is a great platform to get your favorite titles from, new and old alike. With minimal effort and the occasional sale going on, many visit Nintendo's online store daily. If you were to visit the eShop on a mobile device today, you would find something very interesting—the "Summer of Zelda." This will most likely be a collection of sales on various Zelda games throughout the season, but who knows?

As seen above, Nintendo is claiming that Zelda games are a must-have for any adventurer. I would have to agree with them, as there are so many great Zelda titles to experience on the eShop. They'll have to do until Zelda U comes along!

Are you excited for the Summer of Zelda? Let us know in the comments.

Source: GoNintendo

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The Nintendo eShop is a great platform to get your favorite titles from, new and old alike. With minimal effort and the occasional sale going on, many visit Nintendo's online store daily. If you were to visit the eShop on a mobile device today, you would find something very interesting—the "Summer of Zelda." This will most likely be a collection of sales on various Zelda games throughout the season, but who knows?...

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Rumor: NX to Have x86 Architecture, Extra Screen Support, and More According to a Verified Leaker http://www.zeldainformer.com/rumor-nx-to-have-x86-architecture-addition-screen-support-and-more-accordin/ Tue, 05 Apr 2016 16:56:00 +0000 http://localhost/wordpress90/?p=14122

A leaker by the name of Untypedhero has taken to Reddit to leak some NX information for us starving Nintendo fans. Naturally we at Zelda Informer were cautious to report on this "leak," because fake NX leaks are a dime-a-dozen these days. However, this user's sources have been verified by Reddit, as well as NeoGAF. So, let's take a look at these leaks, shall we?

  • x86 architecture.
  • Backup data to Nintendo server (most likely My Nintendo).
  • Support for additional screen.
  • Can handle ports of current-gen games.
  • Will be able to interact with smartdevice apps.
  • Using NX software will unlock My Nintendo reward points.

Here is a quote from the Reddit moderator FlapSnapple:

"This user has been verified by the mod team. We have confirmed that he has connections to Wii U developer(s) and/or development hardware and very likely has knowledge about the NX via those same connections. This verification is sort of general/open ended and I unfortunately cannot verify specific details on a point by point basis." — FlapSnapple

As you can see, this leak is looking more and more legit. What do you make of this information? Tell us in the comments below.

Source: Reddit

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A leaker by the name of Untypedhero has taken to Reddit to leak some NX information for us starving Nintendo fans. Naturally we at Zelda Informer were cautious to report on this "leak," because fake NX leaks are a dime-a-dozen these days. However, this user's sources have been verified by Reddit, as well as NeoGAF. So, let's take a look at these leaks, shall we?...

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Zelda Inquiries: Hyrule Warriors DLC Characters... Marin, Linebeck, & Irene? Ep. 2 (Pt. 3) http://www.zeldainformer.com/zelda-inquiries-hyrule-warriors-dlc-characters-marin-linebeck-irene-ep/ Tue, 05 Apr 2016 17:10:00 +0000 http://localhost/wordpress90/?p=14123

On this part in Episode 2 of Zelda Inquiries we answered yet another question about Hyrule Warriors. Managing Editor Darrin W. Harr II (myself), Editor-in-Chief Nathanial Rumphol-Janc, and Josh from the YouTube channel Really Freakin' Clever attempt to predict what new characters will be coming to the spin-off, as we go through the vague DLC schedule Koei Tecmo has provided. As you can tell by the title as well as the thumbnail, Linebeck and Irene are just two of our predictions.

What characters do you think will join the fight? Tell us who you believe will be added in the comments below.

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On this part in Episode 2 of Zelda Inquiries we answered yet another question about Hyrule Warriors. Managing Editor Darrin W. Harr II (myself), Editor-in-Chief Nathanial Rumphol-Janc, and Josh from the YouTube channel Really Freakin' Clever attempt to predict what new characters will be coming to the spin-off, as we go through the vague DLC schedule Koei Tecmo has provided. As you can tell by the title as well as the thumbnail, Linebeck and Irene are just two of our predictions...

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Medli Highlighted in New Hyrule Warriors Legends Trailer http://www.zeldainformer.com/medli-highlighted-in-new-hyrule-warriors-legends-trailer/ Tue, 05 Apr 2016 21:49:00 +0000 http://localhost/wordpress90/?p=14124 Members of Hyrule Warriors Legends' development team recently led a special Developer Panel at this year's WonderCon in Los Angeles. During the panel, the team shared some interesting details about the 3DS title's production, such as cut story content from Linkle's campaign. Audience members also received a first look at new character Medli in action, as she is set to join the game's roster sometime in May. Perfectly Nintendo recently shared a recording of this new Medli trailer, showing off the Rito warrior's wind-whipping moves.

The trailer features gameplay footage of new character Medli from The Wind Waker, who will be made available for free on both the Wii U and 3DS. Medli makes use of her Rito Harp in battle, striking enemies with sharp gales, gusts of wind, and tornados. And as one would expect, Medli even extends her wings and takes flight to clear the battlefield of baddies. These first few glimpses of Medli in action definitely has us excited to try out the new fighter ourselves when she is finally made available.

What did you think of this Medli trailer? Are you excited to play as this new character? Share your thoughts below!

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Members of Hyrule Warriors Legends' development team recently led a special Developer Panel at this year's WonderCon in Los Angeles. During the panel, the team shared some interesting details about the 3DS title's production, such as cut story content from Linkle's campaign. Audience members also received a first look at new character Medli in action, as she is set to join the game's roster sometime in May. Perfectly Nintendo recently shared a recording of this new Medli trailer, showing off the Rito warrior's wind-whipping moves...

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Come Watch WonderCon's Entire Hyrule Warriors Legends Developer Panel http://www.zeldainformer.com/check-watch-wondercons-entire-hyrule-warriors-legends-developer-panel/ Wed, 06 Apr 2016 00:25:00 +0000 http://localhost/wordpress90/?p=14125 During a special Hyrule Warriors Legends Developer Panel at this year's WonderCon, members of the game's dev team took the opportunity to share in-depth about making the 3DS title. While Zelda Informer recently shared recordings of the Q&A segment and a new trailer from the event, Nintendo has since published the entire panel on YouTube for all to see. Fans can now watch the Hyrule Warriors team share about their experiences in making both the Wii U title and its 3DS counterpart.

The panel opens with some extended looks at Hyrule Warriors concept art, as producer Yosuke Hayashi and director Hiroya Usuda discuss the various changes the game went through from its concept phase to the final product. For example, some early concept art of HW Link drew heavily from a Dynasty Warriors style, with the series' protagonist donning much heavier armor. The team then explains how they developed new characters and story content for Hyrule Warriors Legends, delving into the design philosophies behind characters like Tetra, Skull Kid, and Linkle.

The developers even share an exclusive look at a cut story segment from Linkle's campaign. While we've learned a bit about this segment based on photos from the event, such as a confrontation between Linkle and Tingle, Usuda's description of Linkle's journey into the Temple of Souls alongside a series of charming images is uniquely fun and interesting. Let's just say the scene involves a high-stakes dance battle.

What did you think of the information provided during the panel? Was there a story or concept art piece that most interested you? Let us know in the comments!

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During a special Hyrule Warriors Legends Developer Panel at this year's WonderCon, members of the game's dev team took the opportunity to share in-depth about making the 3DS title. While Zelda Informer recently shared recordings of the Q&A segment and a new trailer from the event, Nintendo has since published the entire panel on YouTube for all to see. Fans can now watch the Hyrule Warriors team share about their experiences in making both the Wii U title and its 3DS counterpart...

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Nintendo Requests Removal of Browser-Based 3D Tribute to The Legend of Zelda http://www.zeldainformer.com/nintendo-requests-removal-of-browser-based-3d-tribute-to-the-legend-of-zeld/ Wed, 06 Apr 2016 21:21:00 +0000 http://localhost/wordpress90/?p=14126

Earlier this week, an impressive browser-based Zelda tribute game began making its rounds across the internet. The game -- titled Zelda30Tribute -- was developed by a pair of fans as a way to celebrate The Legend of Zelda's 30th anniversary, reconstructing the original NES title with 3D, voxel-based graphics. While we hoped the project would remain online for good, Nintendo has since requested the removal of the game and its website due to copyright infringement.

Zelda30Tribute -- developed by Scott Lininger and Mike Magee -- was described on its website as "a fan tribute to the greatest console game of all time, the NES Legend of Zelda. This open source project uses WebGL and voxels rendering to create a pixel-perfect replica of the original, all in Javascript.." The project was definitely impressive, and it seemed a great love letter to the classic NES title.

However, Lininger and Magee have since announced that Nintendo requested the removal of Zelda30Tribute due to copyright infringement. The project developers shared these words on their website:

"Nintendo asked us to remove this site for copyright infringement. I guess Zelda30Tribute was a little too pixel perfect. We're sad about that, but we get it. We started this project because we love Nintendo and the joy they have given us throughout the years. From the start of development, we knew this result could potentially happen. Nintendo has every right to protect their IP. No complaints from us, we had a blast working on this tribute and made some friends along the way.

Big thanks to the half million folks who played our game! We learned a bunch and wrote some code that others might learn from, too. We plan to post the project to Github soon, once we've had a chance to remove Nintendo-owned assets.

We both have future software projects in the works. If you would like to keep in touch, please follow us on social media or join our mailing list. We'll let you know!

This was not the greatest game in the world, no. This was just a tribute. Thank you Nintendo for the inspiration!"

This copyright claim is the most recent in a series of removal requests made by Nintendo toward fan projects, such as in the case of the Zelda animated project "Zeldamotion." We understand that brand protection and legality are important to Nintendo, but it's still a shame to see such a cool project shut down.

Do you agree with Nintendo's decision? Are you disappointed to see this project shut down? Share your thoughts in the comments below.

Source: Zelda30Trubute (via GoNintendo)

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Earlier this week, an impressive browser-based Zelda tribute game began making its rounds across the internet. The game -- titled Zelda30Tribute -- was developed by a pair of fans as a way to celebrate The Legend of Zelda's 30th anniversary, reconstructing the original NES title with 3D, voxel-based graphics. While we hoped the project would remain online for good, Nintendo has since requested the removal of the game and its website due to copyright infringement...

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See Ocarina of Time's Zora's Domain Beautifully Re-imagined With the Power of Unreal Engine 4 http://www.zeldainformer.com/see-ocarina-of-times-zoras-domain-beautifully-re-imagined-with-the-power-of/ Thu, 07 Apr 2016 01:24:00 +0000 http://localhost/wordpress90/?p=14127

Obviously we here at Zelda Informer love seeing some of our favorite moments, characters, and areas of the Zelda series brought into new life thanks to some fans using Unreal Engine 4 assets. The primary reason we began sharing such moments dating back to last year stemmed from the pure wonderment of what if - what if Nintendo decided to go in a visual style route for our favorite titles akin to what we get in these situations. While some of the creations are better than others (the Kakariko Village one still today stands out as possibly the most impressive), today CryZENx is giving all of them a run for the most impressive one yet.

Why you may ask? Not only because he recreated Zora's Domain (in fact, someone else has already done that before), but because two NPCs were added. While you can't actually interact with them outside of targeting them and Navi flying over their heads indicating you can do something with them, it's a massive step forward over most efforts so far. As impressive as the aforementioned Kakariko Village one was... if it had a town full of NPCs, even if you couldn't interact with them yourself, it would have just brought some real life to the place. Seeing the King of the Zora's and Ruto alive and well in a full blown reimagining of Zora's Domain is spectacular to see, but also because it's a nice leap forward as folks continue to improve at including NPC like characters.

Of course, the biggest risk in all of this is that the closer these projects get to what the actual in-game stuff is like, the more likely Nintendo will be to shut them down - something they recently did to another fan project. That being said, these efforts may also be completely left alone if you're not actually able to quest (no sidequests or missions, true combat, etc. Basically making them a living work of art versus an actual game).

For now, these projects are safe and I hope they continue to remain so. I also would love to see what Nintendo could do if they decided to make their own game with Unreal Engine 4 on NX. Not that Nintendo needs to do that of course! But it may be cheaper than building another brand new in house engine to do something similar. Imagine, as an example, the next Xenoblade Chronicles using it.

What do you think?

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Obviously we here at Zelda Informer love seeing some of our favorite moments, characters, and areas of the Zelda series brought into new life thanks to some fans using Unreal Engine 4 assets. The primary reason we began sharing such moments dating back to last year stemmed from the pure wonderment of what if - what if Nintendo decided to go in a visual style route for our favorite titles akin to what we get in these situations. While some of the creations are better than others (the Kakariko Village one still today stands out as possibly the most impressive)...

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Nintendo Returns to Roots in Red Branding http://www.zeldainformer.com/nintendo-returns-to-roots-in-red-branding/ Thu, 07 Apr 2016 02:33:00 +0000 http://localhost/wordpress90/?p=14128

You may not have noticed (or maybe you have... how perceptive!), but Nintendo has returned to their classic red and white branding all over the internet, including in the My Nintendo area. Why does this matter? Well, at the core of it, a major shift like this usually is a representation of a "new era". For the Wii, DS, Wii U, and 3DS era Nintendo used a base grey and white theme with a bit of light blue mixed in time to time. Red and white is classic Nintendo, from an era many long time Nintendo fans remember fondly. This may mark a fundamental new shift as we enter E3... or Nintendo just wanted to do a refresher on their colors.

What do you think? Do you like the change?

Source: Press Start

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You may not have noticed (or maybe you have... how perceptive!), but Nintendo has returned to their classic red and white branding all over the internet, including in the My Nintendo area. Why does this matter? Well, at the core of it, a major shift like this usually is a representation of a "new era". For the Wii, DS, Wii U, and 3DS era Nintendo used a base grey and white theme with a bit of light blue mixed in time to time. Red and white is classic Nintendo, from an era many long time Nintendo fans remember fondly...

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The Zelda Series' Most Noteworthy Thieves http://www.zeldainformer.com/the-zelda-series-most-noteworthy-thieves/ Sat, 09 Apr 2016 03:27:00 +0000 http://localhost/wordpress90/?p=14108

The Zelda series has always had an interesting portrayal of crime. Most characters throughout the series unwaveringly obey the law and provide us with safe world to explore, but many Zelda games still offer at least one unlawful or dishonest individual for players to meet. Many thieves have appeared throughout the series, each one serving a specific role. Some provide danger or challenge for Link to overcome, some provide moments of levity for players to enjoy during lengthy adventures, and some simply provide one extra step into making the game worlds seem that much more believable. With so many different flavors of thieves populating the series, we think it'd a good idea to examine the best, worst, and most noteworthy thieves of the Zelda series.

Note: I have decided to exclude primary antagonists from this list. We are all aware that the likes of Ganondorf, Skull Kid, and Zant are known to steal things -- like Hyrule's thrown or a demonic death mask -- from time to time; it's all par for the course in being a villain. This list will instead focus on the thieves that don't take that fateful step into absolute evil.

Sakon (Majora's Mask)

Let's begin with the thief that inspired this entire article. Sakon is a resident of Termina, a jolly-looking man with a spring in his step and a wide grin on his face. With such an unassuming demeanor, most people would be surprised to learn that Sakon is actually one of Termina's master criminals.

Most players will first encounter Sakon hiding in the shadows of North Clock Town during the Night of the First Day, conspicuously concealed behind a playground slide. If this creepy behavior hadn't already alerted Link to Sakon's true intentions, and Link had ignored the man's insistence that he's "not doing anything suspicious," Sakon's true colors are undoubtedly revealed when he assaults a poor old woman and steals her precious Bomb Bag. Link can stop (and even kill) Sakon to end his actions right there, but if allowed, this criminal will exhibit so much more thievery over Majora's Mask's three days.

If players decide to pursue the Anju and Kafei side-quest, they will eventually learn that Kafei's precious wedding mask was tragically stolen "by some prancing man with a grinning face." That sounds familiar, doesn't it? Yes, it turns out Sakon is the miscreant who stole the mask, and Kafei has made it his mission to get it back. Upon further investigation, Link will learn that the "greedy thief" is actually a "regular" at Clock Town's Curiosity Shop, a shady establishment specializing in stolen goods. If Sakon visits the shop as often as Kafei says he does, it sounds like the perfect place to start tracking the happy burglar down.

If our hero happens to visit the Curiosity Shop on the Night of the Second Day, he will find that Sakon is actually quite a stickler when comes to selling his spoils. In the most Goodfellas-esque exchange the Zelda series has ever seen, Sakon objects to the price he's offered for his stolen Bomb Bag, exclaiming, "Don't be such a Rupee pincher, you miser." Sakon ultimately concedes to the shop owner's price, but complains to Link outside that "this Curiosity Shop guy's takin' advantage of [him]." Sakon just wants his "fair share." I don't really think it's appropriate to air one's grievances over the price of stolen property with a child, but Sakon has already proven himself to be a bit unsubtle.

But subtlety and tact don't necessarily prove one's worth as a thief; no, the amount of valuables raked in is what truly proves the success of a master criminal. We learn further into the side-quest that Sakon uses a giant cave in Ikana Canyon "as his safe house for keeping stolen goods." A sign next to the entrance reads, "Sakon's Hideout / Protected by impenetrable security!" That "impenetrable security" is actually just a giant rock, but hey, I guess it gets the job done.

Anyway, within this hideout lies a plethora of stolen goodies. In addition to the aforementioned Wedding Mask, Sakon's got vases, rugs, artifacts, crates of untold wonder, and who knows what else hidden within the hideout's back rooms. These treasures, in addition to the countless other things he's presumably sold over the years, definitely secure Sakon as a worth-while thief.

Link may be the only person not to be victimized by Sakon's schemes. That doesn't mean this jolly thief hasn't given it a good try, saying to our hero, "Did I mention that is one niiiiice sword? Can I see it for a second?" If Tatl hadn't shooed him off, Sakon may have very well stolen Link's weapon. Better luck next time, you silver-tongued devil.

Thief Rating: 4 out of 5

Takkuri (Various)

So if Sakon was ultimately unsuccessful in stealing from Link, let's take a look at a thief that is actually capable of such a feat. The Takkuri are a species of birds that appears in multiple games throughout the series, always antagonizing our hero by thieving various items and treasures from his inventory. The enemy class (and its black counterpart Crow) is described in The Minish Cap as: "If you touch Takkuri, he will steal Rupees from you, so be careful." What these mischievous birds do with Link's rupees we can't say for certain; but as we see in Majora's Mask, the money probably isn't just sitting in a nest somewhere unspent.

The Takkuri of Termina take stealing from Link to an entirely different level, as evidenced by the aggressive urgency displayed by Tatl. "It's a Takkuri. Run! This bird steals your items! C'mon! What are you doing just standing there?!" she'll shout. Link would be smart to heed the words of this sassy fairy, because that thieving bird will steal more than just rupees in Majora's Mask. If Link is too distracted or too dim-witted to obey Tatl's words, the Takkuri will slam itself into Link's skull and make off with some precious item from his inventory. Good job, Bird-Brain. Adding insult to inventory injury, Tatl will then ask, "What are you doing?!?" and point out that whatever item was just stolen by a brainless, feathery th ief.

The Takkuri will fly toward Clock Town, forcing Link to search for where his item has gone to. It turns that, like Sakon, the Takkuri's decided dumping ground for its stolen goods is the Curiosity Shop. If Link visits the shop in the nights following his assault, he'll find his stolen item on the shelf for sale. This of course conjures up the scenario in which the Takkuri sold the item in the first place, perhaps giving the shop owner a mafia-style shakedown á la Sakon. Just thinking about an ugly bird arguing market values with a reputable business brings joy to my heart.

Link will ultimately have to swallow his pride and shell out a bundle of rupees to get his precious item back. The in-game text will then read: "You bought back the [item] that was stolen from you! From now on, be more aware of birds when you're strolling down the road..." Those are wise words to live by, for pretty much everybody.

We may never know what the Takkuri actually does with rupees it acquires, but we can be sure that this bird is intelligent enough to understand their value and make wise business decisions accordingly. The Takkuri is a competent thief indeed.

Thief Rating: 3 out of 5

Picto Box Thief (The Wind Waker)

After a bit of exploring on Windfall Island, Link will find himself visiting the town's jailhouse, face to face with its sole prisoner. This unfortunate detainee is none other than Tingle, the flamboyant man-child with dreams of becoming a fairy. It would seem that while traveling the Great Sea to make his dream come true, Tingle found himself punished for a certain crime on this otherwise friendly island. "I was mistaken for some kind of troublemaker and put into this dreadful sort of place! How disrespectful!" Tingle explains. What kind of crime could this troublemaker have committed? And what can be said of its severity if poor Tingle was charged for it?

Well, upon investigating the statements of several islanders, it seems that a mysterious rapscallion was guilty of stealing a valuable device called a Picto Box. Lenzo, the Picto Box's original owner and victim of this heinous crime, recalls the events that led to the theft: "Once, long ago, I rented a room out to a traveler for a single night. The next dawn, my precious Picto Box was stolen..." It would seem that even after receiving good tidings and welcoming hospitality, this naughty traveler still made off with Lenzo's prized possession. A truly terrible human being indeed!

But the thief could not so easily escape retribution. While he was able slip away unnoticed during the night, the criminal was eventually caught and "held in the town jail for a long, long time!" And in that jail cell he stayed, until he presumably escaped some time later before his sentence was complete.

So let me get this straight: a man is caught and imprisoned for several years, assumedly enough time for the small town to get familiar with the way he looks. And then he escapes, leaving the town to fester in their contempt for this man and their unsatisfied need for justice. After a period of time, Tingle is captured, presumed to be the criminal everyone remembers, and placed in prison for the crime. How could anyone think Tingle was wrongfully imprisoned after all that?

I won't jump to conclusions though. Whoever the actual perpetrator was, Link will eventually find a series of tunnels within the jail cell. Amongst a collection of rats and ominous skulls, our hero will uncover the thief's hiding place for the Picto Box he stole so many years prior. Signs posted beside the chest chronicle the prisoner's days of incarceration: "I have been imprisoned, but I do not give in easily! I refuse to give this wondrous box to my captors!" The thief vowed that if he could ever "successfully escape from this prison, [he] shall one day return to recover the Picto Box."

Tingle fits pretty well into that narrative. A long-winded eccentric disappears from prison, but promises to return some day to reclaim his prize. Maybe that thief did return, was recognized by the townspeople, and was placed in jail once again only to be released by a naive boy in a green hat. Whatever the case, whether the box was taken by Tingle or someone else, that stolen property was never recovered. That criminal was caught and imprisoned for at least "a long, long time," effectively proving his status as a really terrible thief.

Thief Rating: 1 out of 5

Blind the Thief (A Link to the Past)

Amongst the cheerful community of Kakariko Village, Link will find a curious stone building beside elder Sahasrahla's house. The inside of this building is rather barren, holding only some pots and two tables on the main floor, with some rupee chests hidden away in the basement. We would all be confused by the strangeness of this place if not for the words of the trendy man dwelling in the house: "Yo Link! This house used to be a hideout for a gang of thieves! What was their leader's name...? Oh yeah, his name was Blind and he hated bright light a lot." I appreciate all that helpful information, Yo!

It seems Blind the Thief holds quite the reputation in Kakariko Village, having led a notorious gang of thieves and amassing sums of rupees that were hidden away in their hideout's basement. I wonder if we'll ever get the chance to meet this legendary, light-frightened thief. Well, while we can only see potential traces of Blind around Hyrule, such as the thieves that trouble the Lost Woods that could have easily been members of his gang, Link doesn't get up-close and personal with Blind until he enters the Dark World.

The Village of Outcasts, the Dark World counterpart of Kakariko, is overrun with monstrous thieves and is home to a dungeon called Thieves' Town, where Blind now resides. It appears that at some point -- perhaps many years -- before Link's Quest, Blind and his gang were pulled into the Dark World and became followers of Ganon. Blind definitely displays a great deal of clout and influence by this time, becoming a trusted of ficial of the Dark Lord whilst still maintaining leadership over a devoted group of thieves and monsters. With all that in mind, I'd say that an encounter with Blind may prove too much for our young hero.

Thieves' Town reveals even more about Blind's power as a master thief. The dungeon holds countless treasures, each one guarded by a worthy foe or a deadly trap. Also among the hidden riches lies the Titan's Mitt, an item that allows its wearer to lift extremely heavy objects. The Titan's Mitt could have been a crucial tool in Blind's thieving hey-day, as he could have lifted chests full of treasure with relative ease. All these details point to Blind's masterful thieving craft, but Link is also soon to learn of the boss' skill in sorcery as well.

Within the depths of Thieves' Town, Link will find a series of jail cells, no doubt meant for the many adversaries of Blind's gang. In the very last cell sits a downtrodden maiden, whom Link presumes is one of the seven maidens he has set out to save. "Please take me outside," she implores, and the two make their way to the dungeon's entrance. Only by shining a bright light at this fair maiden will Link reveal her image to be deception "by the magic of Blind." Remember what that hip man said about Blind hating light? Anyway, this final trick cements Blind as the quintessential thief, able to transfigure his appearance to mislead potential victims.

Blind holds all essential the tools of his felonious trade. With the Titan's Mitt, transfiguration, a loyal band of thieves behind him, and a great deal of wealth to his name, Blind truly is a legendary thief.

Thief Rating: 5 out of 5

The Gorman Brothers (Majora's Mask)

Majora's Mask has given us so many great thieves, hasn't it? Anyway, the Gorman Brothers are the notably shady owners of the Gorman Track, a horse track and training center located right next to Romani Ranch. These two brothers produce an immediate sense of uneasiness, directing a good amount of hateful comments toward visitors like Link or appearing generally "suspicious" to observant passersby like the Bombers. But maybe drawing hasty conclusions about these two ranchers is unwarranted. Maybe this is how most country folk of Termina conduct their business. We'll need some more evidence to prove that these brothers truly are the thieves this article assumes them to be.

After Link blasts away the large boulder blocking Romani Ranch's entrance, the young hero is recruited by Cremia to assist her in delivering a shipment of milk to Clock Town. The trip may seem innocuous at first, but Cremia reveals that her "cows always seem bothered and frazzled," and she's been "finding broken bottles everywhere." It's pretty obvious that somebody is stealing her precious supply of Chateau Romani. But who? Well, during Link's late night journey alongside Cremia, we're soon to see who these perpetrators are.

Upon exiting Romani's gate, Link and Cremia are greeted to a freshly-built fence blocking Milk Road's route to Clock Town. This unexpected roadblock causes Cremia to feel anxious, as she tells Link to "get [his] bow ready" and steers her wagon along the only available detour. I personally would have suspected Tingle, who is flying his balloon just a few feet away, but I suppose Cremia knows the area better than me. From there, the two travelers encounter yet another fence, thus forcing them to venture even further onto the Gorman Track, with the brothers' cartoonish faces looking down from large signs posted above. We're then left to anticipate what lies ahead as Cremia begins a "detour through ugly country..."

Before long, Cremia's wagon is overtaken by two masked figures on horseback, brandishing pitchforks that look uncannily similar to those held by the Gormans. In fact, there's something pretty familiar about the high-pitched howls these masked bandits let out as well. I don't want to sound like I'm stereotyping anyone, but I think these two hoodlums might actually be the Gorman Brothers, looking to steal / sabotage the inventory of their more successful competitor. Before their identities are revealed however, Link is able to keep their advances at bay with a barrage of strangely non-lethal arrow shots.

The milk is ultimately delivered safe and sound, but there still requires a bit of detective work to determine who these two midnight robbers are. If Link is to visit the Gorman Brothers' track, he will find that they sell bottles of milk that greatly resemble that of Romani Ranch - if not a little watered down - even though they don't seem to own any cows at all. Additionally, if Link wins a horse race against these two jokers, he will be rewarded with a Garo's Mask, the exact same type of mask worn by the raiders. "In exchange, you can't tell anyone where you got this," they may say, but we all know what they're up to. It doesn't take a scientist to know that the Gorman Brothers are bona fide milk thieves.

I will freely admit that if Link were not there to help Cremia, the Gorman Brothers would have gotten away with a pretty big score. But considering how terrible they are at hiding the evidence, I can't remain confident that their innocence would stand in a court of law. But until they are eventually caught for their crimes -- and believe me, they will -- I'd say these two horse trainers have proven to be fairly passable thieves.

Thief Rating: 3 out of 5

Stalblind (A Link Between Worlds)

We may have seen an incarnation of Thieves' Town in a previous entry, but we'd be remiss by not mentioning the Thieves' Town of A Link Between Worlds and its mysterious leader Stalblind. Where Thieves' Town in A Link to the Past is a trap-laden labyrinth operated by a once-active gang of thieves, Thieves' Town in A Link Between Worlds is a bustling community of thieves, lowlifes, and scoundrels. As the Lorulian Captain puts it, "It's all thieves and creepy masked folks in this village."

Luckily, none of these thieves attempt to steal from Link like the thieves of ALttP did. Instead, they've apparently developed a fairly elaborate culture based entirely around thieving. When asked about his life on the "rough" streets of Thieves' Town, a Veteran Thief will say, "I don't mind it so much. At least there's still a strong musical culture in this town." A musical culture, huh? That sounds... surprisingly soft for a community of seasoned thieves. We might have to look into this further.

Well, if Link wants to gain entrance into the Thieves' Hideout, where Stalblind lies in wait, he must recite "all the words to the ultra-secret-thief-password song." That's right; "Nobody gets past" the sentry without singing a song. I give the gang points for original security measures (something Sakon may need to learn from), but singing a sonnet doesn't strike me as inherently intimidating. Especially when Link can learn the individual phrases of the song by listening to a bard sing in the Milk Bar or overhearing a villager sing in the shop.

Security systems aren't necessarily impenetrable when anyone can gain access by just taking in some local entertainment. Not to mention that when Link actually enters the Thieves' Hideout for the first time, he is assumed to be a new recruit and given full reign to walk around the dungeon unmolested. Good job, Thieves' Town.

In the end, Link's newly learned song sounds something like this:

"A smart thief fears the boss's wrath! I'd rather be on a cliff walkin' a narrow path.

Sometimes it hurts too much t'care. Ya think knowledge is power, but it's really despair.

Every time I say I'm a-leavin', this accursed life sets me right back to theivin'."

The song sure references the unlawful, yet romanticized lifestyle of a thief, but the actions thus far of Thieves' Town have done little to convince me that these people are truly excellent pilferers.

Let's look more to Stalblind then, the "boss" whose "wrath" any "smart thief" would want to avoid. When asked if he's "met the boss of [the] little village here," Link learns that Stalblind is "busy stashin' away that new painting he's got. Thing must be worth a fortune..." Well, that at least proves that Stalblind is capable of stealing expensive goods, a cornerstone trait of any good thief. Additionally, his hideout holds just as many rupees as Blind's did back in ALttP, as well as a valuable specimen of Master Ore -- which some fans theorize to be at a huge premium. I guess Stalblind is a successful thief after all, even if his gang is more musically-inclined than his Dark World counterpart.

Upon entering the Boss Room, Link is greeted by Stalblind's booming voice and hideous appearance. He definitely gets points for an intimidating appearance. But unlike Blind, this boss never demonstrates the powers of transfiguration. As much as I'd like to hope that he shares this trait with Blind, I can't in the right mind assume something that crucial in concluding Stalblind's worth as a thief. We'll instead have to base that conclusion on the curious location of his most valuable treasure.

After Link defeats Stalblind in battle, he learns of where the thief boss has been hiding his painting of Osfala. Funnily enough, the painting was never in Thieves' Hideout at all, but in a small shack directly next to it. Yes, rather than locking this important item behind his truly impeccable security system, Stalblind decided to hide it behind a small, wooden door in the middle of town, where any young Thief Girl could mistakenly stumble in and find it. Stalblind might be smart enough to steal the biggest pieces of treasure, but he has some issues to fix when it comes to securing them.

Stalblind built himself a hefty thieving community -- with a considerable bounty of stolen goods and an enthusiastic community of thieves around him -- but his shortcomings and oversights keep him from measuring up to the unquestionably superior Blind.

Thief Rating: 4 out of 5

Strange Brothers (Oracle of Seasons)

Upon one of Link's many visits to Subrosia in Oracle of Seasons, our hero finds himself accosted by two Subrosians named the Strange Brothers. At first, it seems as though Link has accidentally jumped in front of these two frolicking brothers, causing his precious Roc's Feather to fall to the ground. Surely these Subrosians will forgive Link's carelessness and admirably return the feather to this green-clad stranger, right? Nope. It is in this moment that the Strange Brothers reveal themselves as a couple of crafty hustlers.

They surround the Roc's Feather with greedy curiosity, asking, "What's that? It's so weird." Then, without even waiting for a response from our dazed hero, the Subrosians eagerly suggest to "trade" some "ore for it," snatching the feather and cunningly placing a rock into Link's inventory. "Thanks!" they shout, as they leave Link to process the strange circumstances that just occurred. Two hooligans forcibly knocked him to the ground, initiated an unclear trade without his consent, pocketed his Roc's Feather before he could get a word in, and then disappeared in to the Subrosian wilds. Ladies and gentlemen, I'm pretty sure Link has been swindled.

Upon further inspection of the peculiar rock Link now holds in his possession, it is revealed that the Strange Brothers had actually left him "Fool's Ore," a mineral that even the in-game prompt knows is absolutely "no good!" Link is then given a new purpose dictated by the tenants of honor and justice: he needs to "get [that] feather back!" Thus begins our hero's frantic search for the no-good rascals that stole his feathery jump-boon.

After stalking the criminals to a house a bit away from the scene of the crime, Link overhears the brothers discussing the next step in their heinous plot. "Let's go bury some treasure. Make sure no one sees us. If anyone does, run!" they shout, not noticing Link standing but three feet away. They then rush into their back yard, a wooded area appropriately named Treasure Grove. After a tense stealth section -- an undying staple of the Zelda series -- the Strange Brothers bury the feather in the most conspicuous plot of soil ever, saying, "That's good! Come on! Let's go find more treasure!" Link is then left to dig up the Roc's Feather without issue.

It's not completely clear what the Strange Brothers intend to do with the treasure they steal. Do they plan to one day sell the goods for monetary gain, or do they simply like to bury treasure because it's fun? We may never know for sure, but we do know that their methods leave a lot to be desired. After an unquestionably successful hustle, these brothers fail every thief tactic from that point forward. They leave an obvious trail to follow, they announce their plans loudly for all to hear, they fail to notice people that may be in pursuit, and they bury their treasure in obvious locations.

They may make good thieves with enough practice, but as of right now, the Strange Brothers are a couple of amateurs.

Thief Rating: 2 out of 5

The Gerudo (Ocarina of Time)

And so we end our list with perhaps the Zelda series' most well-know group of thieves, the Gerudo. First seen in Ocarina of Time, the Gerudo are slowly introduced as Link's adventure unfolds. Friendly owl Kaepora Gaebora tells our young hero that in the "west, you'll find Gerudo Valley. There's a hideout of a gang of thieves on the other side of the valley." This description is obviously meant as warning to Link, hopefully deterring him from venturing into the valley too early, thus hinting at the ruthless nature of these mysterious people. It's not like Link has much of a choice anyway, as the Gerudo guarding the gate to the valley says, "a kid like [Link] has no business there."

After seven years however, Link is given his own first-hand experience with the dreaded Gerudo thieves. Our hero travels into the aged Gerudo Valley to find that the bridge that once joined both sides of the canyon has been completely destroyed by the Gerudo, who have presumably grown frustrated by unwanted visitors. But with the use of his trusty Hookshot, Link easily crosses the gap and meets up with carpenter boss Mutoh, who seems to have had some employee issues. According to the head carpenter, his band of workers abandoned their post, having "said working as carpenters isn't cool" and "went to the Gerudo's Fortress to become thieves." A noble goal, I suppose, but we'll soon learn what the Gerudo do to wimpy trespassers who wish to join their ranks.

Having accepted Mutoh's request to rescue his crew, Link ventures into the heart of the Gerudo's Fortress, a well-guarded and well-fortified lair with a several jail cells and a labyrinthine layout. Right off the bat, the fortress certainly proves the Gerudo as an intimidating and well-structured army of warriors. Every hallway has a sentry, and every turn could potentially lead Link into a trap. There exists a strong possibility that Link will be caught and thrown straight into Gerudo prison, left in a pit alone with no further questions asked.

But even with all this security, I will say this: the Gerudo do seem to underestimate our hero in green quite a lot. Even though he may be constantly thrown in prison, the guards never remove Link's weapon and equipment, leaving him capable of escaping unhindered again and again. Link may just be a special kind of person though; as admitted later, he has "a lot of guts."

However, when it comes to catching random, everyday infiltrators, the Gerudo are completely effective. This fact is proven as Link finds all four of the missing carpenters locked up in cells, left to rot for an undetermined amount of time. When Link attempts to free these men, he is confronted by a high-ranking Gerudo official and must defend himself through swordplay. Link is without a doubt a master swordsman by this point, but the Gerudo fighter is no pushover either. If Link lets his guard down for even a moment, his opponent may easily subdue him with a spinning strike and stick him right back in prison.

But of course Link does eventually prove the superior swordfighter, earning the respect of the Gerudo and receiving an offer to join their ranks. The Gerudo official acknowledges that "to get past the guards" throughout the fortress, Link "must have good thieving skills," a refined competency in stealth, cunning, and combat. This shows that the Gerudo value honorable qualities in a thief; they admire a strong and able warrior, not necessarily a crafty person who simply deceives potential victims.

This fact is further supported by the massive and cleverly-constructed Gerudo's Training Ground, a dangerous dungeon filled with some of Ocarina of Time's most difficult puzzles and traps. Only the best thieves are going to come out of that place alive. The Training Grounds, along with the Horseback Archery Range managed by the "Gerudo master of horseback archery," ensure that this nation of marauders is absolutely ready for any thieving challenge.

Lastly, just to acknowledge one final strength in the Gerudo's plundering résumé, we can take a look at the treasure these ladies have amassed. Within the Training Ground alone, Link can find hundreds of rupees and the legendary Ice Arrows. These valuables, along with rupees found around other parts of the fortress and those no doubt laying in the Gerudos' deep pockets, definitively show how successful a nation of honored thieves can be.

The Gerudo prove themselves to be strong, resourceful, organized, and intimidating. They embody everything an excellent thief should strive to be, ensuring continued success and continued notoriety as thieving masters. They have all the skills, the defenses, the numbers, and the valuables, and many people want to be like them. The Gerudo are definitely some of Zelda's best thieves.

Thief Rating: 5 out of 5


So there you have it: The Legend of Zelda's most noteworthy thieves. It's entirely likely that we've left some other important thieves off the list, so feel free to share your favorites in the comments below.

And if you'd like to read a bit more about the thieving nonsense of our beloved hero Link, and the characters that refuse to put up with him, check out my prevoius article right here.

You may have noticed a severe lack of pirates on this list; pirates are of course thieves of the sea. Well, you might just be seeing a list of Zelda's most noteworthy pirates sometime in the near future. Keep your eyes out!

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The Zelda series has always had an interesting portrayal of crime. Most characters throughout the series unwaveringly obey the law and provide us with safe world to explore, but many Zelda games still offer at least one unlawful or dishonest individual for players to meet. Many thieves have appeared throughout the series, each one serving a specific role. Some provide danger or challenge for Link to overcome, some provide moments of levity for players to enjoy during lengthy adventures, and some simply provide one extra step into making the game worlds seem that much more believable. With so many different flavors of thieves populating the series, we think it'd a good idea to examine the best, worst, and most noteworthy thieves of the Zelda series...

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Come Check Out This Beautiful Zelda-Inspired Clock http://www.zeldainformer.com/come-check-out-this-zelda-inspired-clock/ Thu, 07 Apr 2016 16:24:00 +0000 http://localhost/wordpress90/?p=14115

There's a plethora of different Zelda merchandise out there, and pretty much anything that you could think of could be found somewhere. From custom special edition Nintendo 3DS handhelds, to themed tables, there's certainly something for everyone inside our beloved fandom. HamsterCheekStores over at Etsy has shared his own creation: a Zelda-themed clock based off of the Hylian Shield. While the clock clocks in at $36.50 USD, it's still a very good price for the level of detail and beauty that this item contains. Be sure to check it here out if you've ever been interested in having your own Zelda clock.

What do you think? Will you be getting one of these for yourself? Let us know in the comments below!

Source: Etsy

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There's a plethora of different Zelda merchandise out there, and pretty much anything that you could think of could be found somewhere. From custom special edition Nintendo 3DS handhelds, to themed tables, there's certainly something for everyone inside our beloved fandom...

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Another Market Research Firm Believes NX is Arriving in 2016 http://www.zeldainformer.com/another-market-research-firm-believes-nx-is-arriving-in-2016/ Thu, 07 Apr 2016 04:20:00 +0000 http://localhost/wordpress90/?p=14129

I am sure by now some are getting a little tired about hearing that the NX is likely to arrive later this year. I say likely because all analysts, leaks, and conversations have pointed towards that outcome. However, as always Nintendo is law and they could end up not showing off the NX at all this year should they choose to - at this point it's very hard to predict what Nintendo will do at all. That being said, market analyst group Technavio firmly believes the NX is going to arrive this year. Here is what they said:

“The market is predicted to grow with the launch of various next-generation consoles. Nintendo is set to launch their next-generation gaming consoles in 2016, which will drive the growth of the market in 2017. Post 2019, Xbox and PS4 are also predicted to launch their next-generation gaming consoles over the next four years,” said Soumya Mutsuddi, one of Technavio’s lead research analysts for gaming."

Obviously of very intersting note would be the far off predictions of Xbox and PlayStation succesors, which clearly doesn't take into account the PS4K tweener box (it's a thing Sony is doing, for those who aren't aware).

Source: Businesswire

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I am sure by now some are getting a little tired about hearing that the NX is likely to arrive later this year. I say likely because all analysts, leaks, and conversations have pointed towards that outcome. However, as always Nintendo is law and they could end up not showing off the NX at all this year should they choose to - at this point it's very hard to predict what Nintendo will do at all. That being said, market analyst group Technavio firmly believes the NX is going to arrive this year. Here is what they said...

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Amazon Release Twilight Princess HD and Hyrule Warriors Legends Infograph http://www.zeldainformer.com/amazong-release-twilight-princess-hd-and-hyrule-warriors-legends-infograph/ Thu, 07 Apr 2016 15:36:00 +0000 http://localhost/wordpress90/?p=14130

Amazon, likely as a small promotion for the two recently released titles, has posted a triangle shaped infograph on twitter. The graph goes over some of the history behind both titles, with the little nugget they put at the very top of the whole ordeal really standing out to me. What is it? Why, it's a reminder of how we all reacted when Twilight Princess was unveiled at E3 2004. Of course reactions like that are extremely rare - Sony came pretty close to it last year and arguably did so at E3 2013 when they announced the price of the PlayStation 4. The real question today is... can Nintendo recapture such a reaction with the NX and Zelda U this E3? I sure hope so!

Source: Twitter

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Amazon, likely as a small promotion for the two recently released titles, has posted a triangle shaped infograph on twitter. The graph goes over some of the history behind both titles, with the little nugget they put at the very top of the whole ordeal really standing out to me. What is it? Why, it's a reminder of how we all reacted when Twilight Princess was unveiled at E3 2004. Of course reactions like that are extremely rare - Sony came pretty close to it last year and arguably did so at E3 2013 when they announced the price of the PlayStation 4...

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Rumor: Nintendo Has Stopped Production of DS Carts http://www.zeldainformer.com/rumor-nintendo-has-stopped-production-of-ds-carts/ Thu, 07 Apr 2016 15:42:00 +0000 http://localhost/wordpress90/?p=14131

Is the end of the original DS's era finally here? Video Games Plus, a retailer in Canada, has claimed that Nintendo has stopped production of DS Carts in a tweet a few days ago that has since been taken down (likely via Nintendo's request). That would essentially mark the end of an era for Nintendo's most popular hardware device in the company's long history. Of course nothing is official until Nintendo says so, but I doubt they posted that tweet without some knowledge of it. If there are some DS games you still want to play but haven't yet, now is the time to go buy them before their prices begin to rise due to scarcity.

I know personally I need to get another copy of Phantom Hourglass andSpirit Tracks for my collection, but both are already fairly scarce at most retailers in my area.

Source: GoNintendo

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Is the end of the original DS's era finally here? Video Games Plus, a retailer in Canada, has claimed that Nintendo has stopped production of DS Carts in a tweet a few days ago that has since been taken down (likely via Nintendo's request). That would essentially mark the end of an era for Nintendo's most popular hardware device in the company's long history. Of course nothing is official until Nintendo says so, but I doubt they posted that tweet without some knowledge of it. If there are some DS games you still want to play but haven't yet...

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Zelda Universe Has Dubbed the Batreaux Sidequest from Skyward Sword http://www.zeldainformer.com/zelda-universe-has-dubbed-the-batreaux-sidequest-from-skyward-sword/ Thu, 07 Apr 2016 15:56:00 +0000 http://localhost/wordpress90/?p=14132

Zelda Universe has been doing a long and nifty fan dubbing of cutscenes from Zelda games to create "movies" out of them. While those are all well and dandy, what about all the sidequests and various other missions in the games? Well, they have decided to take on some sidequests for Skyward Sword. In their first sidequest episode they have chosen to tackle everything surrounding Batreaux from Skyward Sword. I have to say they have done a pretty stellar job. The voice acting for Batreaux himself is a absolutely stellar in my opinion. Of course, these sorts of projects always make me desire official voice acting in future titles... but more on that for another time.

What did you think?

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Zelda Universe has been doing a long and nifty fan dubbing of cutscenes from Zelda games to create "movies" out of them. While those are all well and dandy, what about all the sidequests and various other missions in the games? Well, they have decided to take on some sidequests for Skyward Sword. In their first sidequest episode they have chosen to tackle everything surrounding Batreaux from Skyward Sword. I have to say they have done a pretty stellar job. The voice acting for Batreaux himself is a absolutely stellar in my opinion. Of course...

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Come See a Detailed Analysis of Medli's Hyrule Warriors Legends Trailer http://www.zeldainformer.com/come-see-a-detailed-analysis-of-medlis-hyrule-warriors-legends-trailer/ Thu, 07 Apr 2016 15:50:00 +0000 http://localhost/wordpress90/?p=14133

Medli is coming as a free playable character for Hyrule Warriors Legends once the first DLC pack arrives. As we've covered before, she stars in her very own trailer from the Hyrule Warriors Legends panel at WonderCon. Above is an analysis video from our friends at GameXplain, which points out various details from the trailer you may have missed.

Medli's weapon of choice is the Rito Harp, which she uses to perform wind-based attacks. She also is able to use her wings to spin into groups of enemies, which is most likely her strong attack. During one of her attacks, she begins playing the opening of Medli's Prayer.

Are you excited to play as Medli in Legends? Let us know in the comments below.

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Medli is coming as a free playable character for Hyrule Warriors Legends once the first DLC pack arrives. As we've covered before, she stars in her very own trailer from the Hyrule Warriors Legends panel at WonderCon. Above is an analysis video from our friends at GameXplain, which points out various details from the trailer you may have missed.

Medli's weapon of choice is the Rito Harp, which she uses to perform wind-based attacks...

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Ganon Faces Off Against Bowser in an Epic Death Battle http://www.zeldainformer.com/ganon-and-bowser-see-whos-the-better-boss-in-a-death-battle/ Thu, 07 Apr 2016 17:12:00 +0000 http://localhost/wordpress90/?p=14134

Warning: The audio in this video is NSFW and you would be wise to wear headphones with people around.

Who would win in a fight, Ganon or Bowser? It's a question that ScrewAttack has thoroughly researched to find the answer. Both bosses have humongous forms, can use magic, and have other various tricks up their sleeves. The only way to see who will emerge the victor is to watch the above Death Battle.

Bowser's been sucked into a black hole multiple times and survived. Ganondorf is a physical embodiment of a demon's rage and can cast curses. Needless to say, both famous antagonists of the gaming universe are immensely powerful, which makes this face-off all the more entertaining.

What do you think of the outcome—are you happy with who wins? Let us know in the comments!

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Who would win in a fight, Ganon or Bowser? It's a question that ScrewAttack has thoroughly researched to find the answer. Both bosses have humongous forms, can use magic, and have other various tricks up their sleeves. The only way to see who will emerge the victor is to watch the above Death Battle.

Bowser's been sucked into a black hole multiple times. Ganondorf is a physical embodiment of a demon's rage and can cast curses...

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Fan Theory: Wind Fish and The Ocean King are the Same Entity http://www.zeldainformer.com/fan-theory-wind-fish-and-the-ocean-king-are-the-same-entity/ Thu, 07 Apr 2016 16:09:00 +0000 http://localhost/wordpress90/?p=14135

Vortexxygaming, arguably one of the very best Zelda theorizing channels on YouTube, has put together an extremely believable and convincing theory that strives to prove that the Wind Fish and The Ocean King - two flying whale deities, are actually the same creature that simply changed names over time. The most obvious connection deals with the fact that both deities put you into a dream world that to everyone outside of it shows you as simply sleeping, but feels very real when you're experiencing it. This occurs directly in both Link's Awakening and Phantom Hourglass.

Of course, that's one piece of evidence among a treasure trove of others. What do you think?

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Vortexxygaming, arguably one of the very best Zelda theorizing channels on YouTube, has put together an extremely believable and convincing theory that strives to prove that the Wind Fish and The Ocean King - two flying whale deities, are actually the same creature that simply changed names over time. The most obvious connection deals with the fact that both deities put you into a dream world that to everyone outside of it shows you as simply sleeping, but feels very real when you're experiencing it. This occurs directly in both Link's Awakening and Phantom Hourglass...

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Zelda II: The Adventure of Link 3DS Badges are Now Available From the Nintendo Badge Arcade http://www.zeldainformer.com/zelda-ii-the-adventure-of-link-3ds-badges-are-now-available-from-the-ninten/ Thu, 07 Apr 2016 18:30:00 +0000 http://localhost/wordpress90/?p=14136

If you're a big fan of the second Zelda game to land on the Nintendo Entertainment System like I am, then this news is sure to excite you. After the Badge Arcade updated today, new panels were added to the line up of badges that can be obtained. Among these are badges are some themed around Zelda II: The Adventure of Link. There are a total of three panels containing 23 badges, and you can see a breakdown of each panel below. Located at the bottom of the post is a gallery containing screenshots of all the badges.

Panel 1 (Bomb Drop)

  • Error
  • Link
  • Daira
  • Moblin
  • Wizard
  • Five Heart Containers

Panel 2 (Crane)

  • Link (2)
  • Stalfos
  • Townswoman
  • Parutamu
  • Octorok

Panel 3 (Crane)

  • Geru
  • Triforce Keeper
  • Link
  • Princess Zelda
  • Iron Knuckle
  • Magic Potion

I'll be firing up my 3DS today to grab some of these badges from Zelda II. What badges will you try to obtain? Tell us in the comments below.

Source: Nsider2

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If you're a big fan of the second Zelda game to land on the Nintendo Entertainment System like I am, then this news is sure to excite you. After the Badge Arcade updated today, new panels were added to the line up of badges that can be obtained. Among these are badges are some themed around Zelda II: The Adventure of Link. There are a total of three panels containing 23 badges, and you can see a breakdown of each panel below...

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Verified NX Leaker Claims NX Can Output in 4K, has Multiple "Gimmicks," amiibo Support, and More http://www.zeldainformer.com/verified-nx-leaker-claims-nx-can-output-in-4k-has-multiple-gimmicks-amiibo/ Thu, 07 Apr 2016 19:06:00 +0000 http://localhost/wordpress90/?p=14137

The NX leaker who has been verified by both the Reddit mod team and NeoGAF is back with more information that he claims is legitimate. Among the list is that code name NX will be capable of outputting 4K, has DDR4 memory, will have amiibo support (which lines up with a recent Nintendo patent), and more. Check out the bullet points below to read what else NX could have.

  • The retail name for the NX is unknown to developers (or they are holding back). I’ve asked multiple sources.
  • I know of at least 1 third-party Wii U game that has/have been successfully ported to NX.
  • Amiibo are still supported (if you hadn’t already guessed).
  • Friend codes are still a thing (unfortunately).
  • I don’t know when the NX will be announced. Speculation is this month.
  • There are multiple “gimmicks” with the NX, one is optional.
  • There are physical dev-kits out in the wild, I don’t have access to these.
  • I don’t know the model of the GPU, however there is little doubt (from what I’ve been told) that it an AMD.
  • The NX is capable of outputting 4k. Consensus is upscaling and streaming.
  • DDR4 Memory (between 6GB – 8GB). EDIT: Available to software.
  • EDIT: Just to be clear – Although there are dev-kits out there, I highly doubt that you will get a direct leak from any of the studios that have them.
  • EDIT 2: Apparently friend code wasn’t the correct term. You can only add people you know.”

This is certainly all very interesting. If these leaks prove to be true, it looks like Nintendo is really pushing NX to be the best it can be. What do you think of these claims? Let us know in the comments.

Source: Reddit

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The NX leaker who has been verified by both the Reddit mod team and NeoGAF is back with more information that he claims is legitimate. Among the list is that code name NX will be capable of outputting 4K, has DDR4 memory, will have amiibo support (which lines up with a recent Nintendo patent), and more. Check out the bullet points below to read what else NX could have...

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Official Master Sword and Hylian Shield Replicas Available for Preorder, Shipping in July http://www.zeldainformer.com/official-master-sword-and-hylian-shield-replicas-available-for-preorder-shi/ Thu, 07 Apr 2016 22:59:00 +0000 http://localhost/wordpress90/?p=14138

Zelda collectors and cosplayers should expect some exciting new goodies to release later this year. Online retailer Merchoid has announced that they are adding new, officially licensed Master Sword and Hylian Shield replicas to their Legend of Zelda Cosplay Collection. Replicated from their appearances in Skyward Sword, this sword and shield are currently available separately for preorder, with both due to ship on July 15.

Merchoid PR offered details on these new Zelda replicas:

"Birmingham, UK, 7th April 2016, – Official gaming merchandise retailer Merchoid have revealed that the Zelda Master Sword and Shield are the latest items to be added to their officially licensed Legend of Zelda Cosplay Collection. Both the sword and shield are exact replicas of the weapons featured in the 2011 Wii game The Legend of Zelda: Skyward Sword. The Master Sword is a highly detailed, plastic replica of Link’s weapon; it also comes with a Scabbard for sheathing the weapon when it is not being used. The iconically designed blue and silver Hylian Shield and bears the symbol of the Triforce and the Hylian Crest. The Masters Sword measures 66cm tall, while the dimensions of the shield are 48cm x 38cm x 9cm, making both item suitable sized accessories for an adult Link cosplayer.

Merchoid’s Zelda Cosplay Collection has already proven popular, as Merchoid Community Manager Jessica Adams explains “Cosplay keeps getting more and more popular each year and nearly every videogaming event now has some form of cosplay element. We wanted to help Zelda fans by providing a collection of well made, officially licensed, accurate cosplay accessories they can use for their costumes. The Sword and Shield are exact replicas of the in-game weapons, so they’re the perfect items to finish off a Link costume.”

The Legend of Zelda Master Sword Replica is available to preorder now from Merchoid.com for £25.99/€42,99/$39.99 and the Hylian Shield Replica is available to preorder now for £22.99/€39,99/$34.99 (all of which include free worldwide shipping). Both items are due to ship on 15th July 2016. Both products are officially licensed by Nintendo."

These replicas may not be as beefy as some of the fan-made Zelda weapons out there, but if they deliver what the release promises, they could definitely shape up to be a pair of quality items. I can't argue with those prices either.

Both items are currently available for preorder right here.

What do you make of these new replicas? Will you be picking up your own Master Sword or Hylian Shield? Let us know in the comments!

Source: Merchoid PR (via Go Nintendo)

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Zelda collectors and cosplayers should expect some exciting new goodies to release later this year. Online retailer Merchoid has announced that they are adding new, officially licensed Master Sword and Hylian Shield replicas to their Legend of Zelda Cosplay Collection. Replicated from their appearances in Skyward Sword, this sword and shield are currently available separately for preorder, with both due to ship on July 15...

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Zelda Themed Chess Set to be Released by USAopoly http://www.zeldainformer.com/zelda-themed-chess-set-to-be-released-by-usaopoly/ Sat, 09 Apr 2016 03:08:00 +0000 http://localhost/wordpress90/?p=14139

According to a tweet dropped from NintendoTweet, a Zelda themed chess set will be released by USAopoly, the same company that created a Zelda themed version of Monopoly. With an estimated release date of September 2016, this chess set will be finely detailed with several different characters as the game pieces. Here's a description of the set from BigBadToyStore, where you can also pre-order this awesome set:

Challenge your friends to a game of chess with 32 highly detailed custom sculpted vinyl pieces. This Collectors chess set features a UV finished board and comes in a premium styled window box.

Chess Pieces include:

Heroes
- Link (King)
- Zelda (Queen)
- Impa (Bishops)
- Epona (Knights)
- Darunia (Rooks)
- Navi (Pawns)

Villains
- Ganon (King)
- Twinrova (Queen)
- Iron Knuckle (Bishops)
- Phantom (Knights)
- Armos (Rooks)
- Dekunut (Pawns)

While there is only the one photo available, it looks like final designs aren’t set in stone. If you’re a fan of the Zelda themed Monopoly game, however, then this Zelda chess set is sure to be another favorite. USAopoly also has other Zelda themed collector's items, such as Zelda Yahtzee and several Zelda themed jigsaw puzzles that might hold you over until the chess release. Excited to get your hands on this awesome Zelda themed chess set? Let us know in the comments!

Source: Twitter

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According to a tweet dropped from NintendoTweet, a Zelda themed chess set will be released by USAopoly, the same company that created a Zelda themed version of Monopoly. With an estimated release date of September 2016, this chess set will be finely detailed with several different characters as the game pieces...

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Former Ocarina of Time Any% Speedrun Record Holder, Narcissa (Cosmo) Wright, Closes Twitch - Bullied http://www.zeldainformer.com/former-ocarina-of-time-any-speedrun-record-holder-narcissa-cosmo-wright-clo/ Fri, 08 Apr 2016 14:47:00 +0000 http://localhost/wordpress90/?p=14140

Many of you may not have kept up on Cosmo Wright, a famous speedrunner who previously owned the record in the Ocarina of Time Any% category. After his record was broken many wondered if he would reclaim the crown - but there are many reasons he didn't, including hand pain and the fact it's just not fun to him anymore. That being said, that's small potatoes in the news realm compared to what has gone on since the days he set that record. Cosmo decided to become his true self - Narcissa Wright - a trans woman. By all accounts, ever since that very deep and personal self change, she has been attacked by her own fans over and over again. If it wasn't because she was trans, it was then because her streams didn't seem as passionate as in the past (and I am sure the hand pain has something to do with that).

She wants to speedrun Castlevania some day if her hand can hold up. None of that matters now, though. Due to immense internet bullying, she has shut down her twitch channel (her only source of livable income) and has been having suicidal thoughts. Obviously for someone like her, the internet feels like home and that home is constantly rejecting here.

Here at Zelda Informer I have personally addressed bullying on several occasions. It's not something I find to be okay irregardless of the given situation. Whether you're Anita Sarkeesian, Narcissa Wright, or just another person with an opinion that goes against the grain... it's never okay to outright attack a person. Disagree with their choices? Sure. Be against their actions? That's all fine. There are definitely legit ways you can criticize stuff you disagree with. However, as we know the internet tends to take things way too far, often attacking a person relentlessly, bullying them into submission. Some only get stronger for it, but everyone is different and there is no way to predict how it will affect them.

On a day like today, I want to remind everyone the impact your words can have, even in text form as an anonymous commenter. To think before we type out a response, even if we're angry in the moment. To Narcissa Wright, I want you to know that on behalf of the Zelda fan base, we are sincerely sorry this has happened to you we accept you for who you are. We appreciate the large chunk of your life you gave away to achieve greatness and we hope you continue to do what you love to do without fear. We hope sincerely the internet on the whole learns a lesson, because this is a far better place with you than without. Much love and respect.

Of note, Narcissa hasn't been heard from online in over 13 hours. I just hope I'm not too late in letting you know that we care.

Source: Twitter

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Many of you may not have kept up on Cosmo Wright, a famous speedrunner who previously owned the record in the Ocarina of Time Any% category. After his record was broken many wondered if he would reclaim the crown - but there are many reasons he didn't, including hand pain and the fact it's just not fun to him anymore. That being said, that's small potatoes in the news realm compared to what has gone on since the days he set that record. Cosmo decided to become his true self - Narcissa Wright - a trans woman...

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Zelda U Rumors: Dual Platform Release, Gender Options, & Voice Acting http://www.zeldainformer.com/zelda-u-rumors-dual-platform-release-gender-options-voice-acting/ Fri, 08 Apr 2016 15:20:00 +0000 http://localhost/wordpress90/?p=14141

  1. Update: Nintendo World Report's Neal Ronaghan has stated "it seems like the next Zelda might have an option for a female Link."

Well, this is the first big "bombshell" we've had dropped about Zelda U since the announcement of the game's delay outside of 2015. That is if you put any stock in the rumor mill. Emily Rodgers, a well known person with several connections inside the industry has confirmed and verified through multiple sources some new information in regards to Zelda U. The primary source of this information is the same person who told her about Paper Mario coming to Wii U (which has now been confirmed). So there is at least a little weight in the source. As always though, until this comes directly from Nintendo it should always be treated with a grain of salt. The rumors are as follows:

  • Rumor #1: Yes, Zelda is coming to both Wii U and NX. I confirmed it with a ton of people. You can choose which one to get. Or get both.
  • Rumor #2: I heard from multiple sources that you can choose between a male or female as your playable character in Zelda.
  • Rumor #3: There is voice acting for most of the characters...except Link.

Of course all three rumors are pretty huge on their own. Dual releases, gender options (note, it doesn't say choose between male or female Link - so we can only speculate as to what this implies), and voice acting... are all very interesting. Particularly I love the voice acting aspect, as it's something I felt has been missing from the series for a very long time. As always, these are just rumors. We hopefully will hear more about Zelda U very soon.

Source: Emily Rodgers, Neal Ronaghan

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Update: Nintendo World Report's Neal Ronaghan has stated "it seems like the next Zelda might have an option for a female Link."

Well, this is the first big "bombshell" we've had dropped about Zelda U since the announcement of the game's delay outside of 2015. That is if you put any stock in the rumor mill. Emily Rodgers, a well known person with several connections inside the industry has confirmed and verified through multiple sources some new information in regards to Zelda U. The primary source of this information is the same person...

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Let’s Talk About Voice Acting in Zelda U (and Beyond) http://www.zeldainformer.com/lets-talk-about-voice-acting-in-zelda-u-and-beyond/ Fri, 08 Apr 2016 17:50:00 +0000 http://localhost/wordpress90/?p=14142

A recent rumor bomb dropped claiming three huge changes for Zelda U. One of those changes may be expected, but among the other two I really want to talk about voice acting. I’ve been clamoring for voice acting in the series for over a decade, so the fact they might (again, it’s a rumor) include voice acting in Zelda U is a huge deal to me.

It’s noted it would be for most characters except Link, which I feel many would look at as the absolute best approach for inclusion. One reason I think if they add voice acting it makes sense to do so now is the ideal of what Zelda U is for the Zelda series. Eiji Aonuma has made remarks in the past that suggested it, but Zelda U is intended to be the new pillar for the series moving forward. Not just a shining example of a great franchise, but the new trendsetter for what this series will be in the future.

That means if you have any new precedents for the future you want to set in stone, this is the game to do it with. Does the Zelda team want voice acting? Makes sense to do it now so it’s a thing moving forward. Open world moving forward? They’ve already included that. Gender options? Rumor suggested they did just that.

The bigger point here is that if there are going to be significant changes to the series moving ahead, they are going to include it in Zelda U. These current rumored changes may be the tip of the iceberg – who knows what crazy stuff they have going on throughout the whole of the adventure. Open world boss fights perhaps?

Voice acting however marks a logical step forward for the series. Voice acting is a AAA game standard that has been around for at least a decade, if not two, but the Zelda series has always steered clear of it, forcing us to have to read. Of course, reading isn’t bad – I quite enjoy it, but there are downfalls to text based games. One example is that cutscenes are generally less impactful when they need to stop so you can read some text.

The flip side of course is that voice acting, while it can be done very well (The Witcher 3 arguably nails it), can be really bad. There is no shortage of games with horrible voice acting. Many argue Nintendo’s only other real foray into voice acting, Metroid: Other M, is pretty bad and shows that Nintendo should steer clear.

However, I think we can all agree that Zelda is a much more popular franchise than Metroid has ever been, so there is likely to be a lot of care put into voice acting. They may even hire professional voice actors (especially for the major characters) in each language they translate the game too. Zelda is a big enough franchise with enough bank behind it to probably afford to do just that.

This of course assumes voice acting is a thing in the game, which like the rest of you we’ll believe it when we see it (hopefully at E3!). Do you think voice acting is a positive step forward for the series?

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A recent rumor bomb dropped claiming three huge changes for Zelda U. One of those changes may be expected, but among the other two I really want to talk about voice acting. I’ve been clamoring for voice acting in the series for over a decade, so the fact they might (again, it’s a rumor) include voice acting in Zelda U is a huge deal to me.

It’s noted it would be for most characters except Link, which I feel many would look at as the absolute best approach for inclusion. One reason I think if they add voice acting it makes sense to do so now is the ideal of what Zelda U is for the Zelda series. Eiji Aonuma has made remarks in the past that suggested it, but Zelda U is intended to be the new pillar for the series moving forward. Not just a shining example of a great franchise, but the new trendsetter for what this series will be in the future...

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Report: Nintendo is Gearing up for a Zelda Blowout at E3 2016 http://www.zeldainformer.com/report-nintendo-is-gearing-up-for-a-zelda-blowout-at-e3-2016/ Fri, 08 Apr 2016 18:14:00 +0000 http://localhost/wordpress90/?p=14143

A while ago we reported on a rumor from a very reliable source saying Zelda U would have a dual release, gender options, and voice acting. Later we updated the post to share with you a statement from Nintendo World Report's very own Neal Ronaghan that matches up with the option for a female Link. Ronaghan took to Twitter once again to tell everyone they should not be expecting Zelda news any time soon, and that E3 will be a big Zelda blowout. We at Zelda Informer believe Ronaghan's source to be reliable, as they have proven to be so.

"...Don't expect any Zelda news out of Nintendo soon. Everything I've heard points to a Zelda blowout at E3. Only 2 months away!" — Neal Ronaghan

It's a little overwhelming to think that in two months we could have new trailer(s), footage, and maybe even a real name for Zelda U. Be sure to check ZeldaInformer.com during and around E3 for all Zelda/NX news.

Source: Twitter

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A while ago we reported on a rumor from a very reliable source saying Zelda U would have a dual release, gender options, and voice acting. Later we updated the post to share with you a statement from Nintendo World Report's very own Neal Ronaghan that matches up with the option for a female Link. Ronaghan took to Twitter once again to tell everyone they should not be expecting Zelda news any time soon, and that E3 will be a big Zelda blowout...

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New Hyrule Warriors Legends Trailer Explains My Fairy Mode http://www.zeldainformer.com/new-hyrule-warriors-legends-explains-my-fairy-mode/ Fri, 08 Apr 2016 22:44:00 +0000 http://localhost/wordpress90/?p=14144 Hyrule Warriors Legends has been out for two weeks now, but Nintendo isn't quite finished maintaining hype for the game. A new trailer has been released focusing on HWL's My Fairy mode, a system in which players can collect, customize, and weaponize fairies found in adventure mode. Schooling unfamiliar players on how the new feature works, this trailer offers descriptions and gameplay footage of the My Fairy mode in action.

Hyrule Warriors Legends' My Fairy mode gives players the chance to customize and level up fairies caught in the game's Adventure Mode. These Fairy companions can then be utilized in battle, assisting warriors and allies with a variety of attacks and buffs. For players unacquainted with the features of the new mode, this trailer is great crash-course in everything My Fairy has to offer.

Have you tried out My Fairy mode yet? How does it feel to bring your own fairy into battle? Share with us in the comments!

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Hyrule Warriors Legends has been out for two weeks now, but Nintendo isn't quite finished maintaining hype for the game. A new trailer has been released focusing on HWL's My Fairy mode, a system in which players can collect, customize, and weaponize fairies found in adventure mode. Schooling unfamiliar players on how the new feature works, this trailer offers descriptions and gameplay footage of the My Fairy mode in action...

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Nintendo Product Certificates Reveal Additional Manufacturing of Wolf Link Amiibo http://www.zeldainformer.com/nintendo-product-certificates-reveal-additional-manufacturing-of-wolf-link/ Fri, 08 Apr 2016 23:58:00 +0000 http://localhost/wordpress90/?p=14145

Fans may not have to worry about the Wolf Link amiibo selling out quite yet. In compliance with the Consumer Product Safety Commission, Nintendo has renewed its Children's Product Certificate for the Wolf Link amiibo yesterday to reveal an additional manufacturing date of March 2016. With more Wolf Link figures manufactured last month, we will likely see an additional wave of Twilight Princess HD bundles released or possibly even a stand-alone release of the Wolf Link amiibo.

For every amiibo that Nintendo produces, the company must complete a Children's Product Certificate that certifies their compliance with the Consumer Product Safety Commission's children's product safety rules. Then, with every new manufacturing period of each individual amiibo, Nintendo must re-certify the product to reflect the new manufacturing date. We've seen this process undergone several times with older figures like the Link amiibo, which has been re-certified three times since its initial release.

On April 7, Nintendo re-certified the Wolf Link amiibo to reflect a new manufacturing date of March 2016 (with previous manufacturing taking place in December 2015 and January 2016). This added month strongly hints that more Wolf Link amiibo have been manufactured and are due for release sometime in the near future. However, it is still unclear in what form these figures will be released. These amiibo will likely be included in an additional wave of Twilight Princess HD limited edition bundles, but some fans online have speculated that a stand-alone release of the Wolf Link amiibo could on the way as well. We may not know in what ways these figures will be released for now, but we do firmly expect Nintendo to place more Wolf Link amiibo into the marketplace at some point.

Do you want to see more Wolf Link amiibo released? Would you want a stand-alone release for the Wolf Link amiibo? Let us know in the comments!

Source: Nintendo CPSIA Certificates of Compliance (via Amiibo News)

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Fans may not have to worry about the Wolf Link amiibo selling out quite yet. In compliance with the Consumer Product Safety Commission, Nintendo has renewed its Children's Product Certificate for the Wolf Link amiibo yesterday to reveal an additional manufacturing date of March 2016. With more Wolf Link figures manufactured last month, we will likely see an additional wave of Twilight Princess HD bundles released or possibly even a stand-alone release of the Wolf Link amiibo...

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Photoshop Contest: Zelda Character Grudge Match http://www.zeldainformer.com/photoshop-contest-zelda-character-grudge-match/ Sat, 09 Apr 2016 00:59:00 +0000 http://localhost/wordpress90/?p=14146 Ladies and Gentlemen, I hope you ready for another action-packed edition of Zelda Informer's weekly Photoshop Contest! Last weekend, I and other members of a certain sub-culture were enjoying the hard-hitting and high-flying action of the annual sports entertainment event Wrestlemania. Perhaps too goofy for some, this wrestling spectacle nevertheless gave me an idea for this week's contest. Now, the contest this week doesn't necessarily have to involve wrestling, but we are hoping to see the cast of Zelda characters go toe-to-toe in fierce combat. Create a clash between your favorite characters with us this week, and check out the victors of last week's contest: The Legend of Zelda: Dawn of Justice.

Last Week's Contest:

Inspired by the superhero, event film Batman V Superman: Dawn of Justice, last week's contest asked participants to merge The Legend of Zelda with DC Comics.

Best Submissions

Artist: Mefa

This Week's Contest: Zelda Character Grudge Match

It's quite the coincidence that during the week following Wrestlemania, Zelda Informer's community has seen many heated debates on a range of different topics. Fueled by questionable press releases about plastic toy swords and mere mentions of gender options, we're all channeling the warrior spirit, ready to fight for what we believe in and fight for what we want the Zelda series to be. What we all need is an outlet for all this pent up aggression, a grudge match to release all the fierce passions present in our fanbase.

The contest this week is to depict a fight or battle involving characters of the Zelda series in some way. You can place your clash within the confines of a ring, or show your combatants brawling in a more unofficial environment. As long as at least one Zelda character is shown in the fray, you're free to submit any fight you'd like. In addition to the images provided in our gallery below, you can use what you know about the battles of the Zelda series, the fights you've played out in Super Smash Bros., or anything else you find on the internet to complete your entry.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Some hand-drawn fan art is okay, but your entry must include some image manipulation to be considered.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than Thursday at midnight: 11:59 p.m. PST on April 14. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must include a special guest referee.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

  • "Next Fight" image by Antonio Quiacain
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Ladies and Gentlemen, I hope you ready for another action-packed edition of Zelda Informer's weekly Photoshop Contest! Last weekend, I and other members of a certain sub-culture were enjoying the hard-hitting and high-flying action of the annual sports entertainment event Wrestlemania. Perhaps too goofy for some, this wrestling spectacle nevertheless gave me an idea for this week's contest. Now, the contest this week doesn't necessarily have to involve wrestling, but we are hoping to see the cast of Zelda characters go toe-to-toe in fierce combat. Create a clash between your favorite characters with us this week, and check out the victors of last week's contest: The Legend of Zelda: Dawn of Justice...

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Find Out What Hyrule Warriors Legends Character You Most Resemble With This Quiz http://www.zeldainformer.com/find-out-what-hyrule-warriors-legends-character-you-most-resemble-with-this/ Sat, 09 Apr 2016 16:05:00 +0000 http://localhost/wordpress90/?p=14147

It's a well-known fact that not everyone like taking quizzes, mostly because they aren't fun and you would rather be doing something else, like playing Zelda. Thankfully, Nintendo has found a way to combine quiz-taking and Zelda for a more fun experience. Nintendo recently tweeted a link to their new personality quiz that will tell you what Hyrule Warriors Legends character you most resemble. One of the great things about Hyrule Warriors Legends is the ability to play as many new and familiar characters who all have their own traits and personality quirks. With so many characters and stories at your disposal, it's easy to relate each of them in some way.

Click here to take the quiz. Are you strong willed and bossy like Tetra? Or perhaps a bit snarky like Midna? Let us know what character you got in the comments below!

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It's a well-known fact that not everyone likes taking quizzes. Mostly because they aren't fun and you would rather be doing something else, like playing Zelda. Thankfully, Nintendo has found a way to combine quiz-taking and Zelda for a more fun experience. Nintendo recently tweeted a link to their new personality quiz that will tell you what Hyrule Warriors Legends character you most resemble....

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Not All Zelda Quests are Perfect as The JWittz Gives us His Top 10 Worst Zelda Dungeons of All-Time http://www.zeldainformer.com/not-all-zelda-quests-are-perfect-as-the-jwittz-gives-us-his-top-10-worst/ Sat, 09 Apr 2016 05:37:00 +0000 http://localhost/wordpress90/?p=14148 Each of the Zelda dungeons throughout the series history have given their own unique sets of obstacles and challenges. Whether or not we liked journeying through them, they are a necessity when it comes to getting to the next part of your epic quest. Most Zelda fans have their all-time favorites (which has been discussed here before), but there are those select Zelda dungeons that still irritate us to this day. A more recent top 10 has popped up giving us a look at these said bad Zelda dungeons because no matter how often we replay through them, they can still be annoying.

Widely known Nintendo fan/YouTuber TheJWittz has just recently posted up a new top 10 list showcasing what he personally considers to be the worst Zelda dungeons out there. This list consists of Zelda dungeons from at least nine different titles in the series. Aside from the Water Temple in Ocarina of Time this top 10 countdown of the worst Zelda dungeons includes Turtle Rock (Link's Awakening), Level-9 (AKA Death Mountain from The Legend of Zelda), Inside Jabu-Jabu's Belly (both the Ocarina of Time and Oracle of Ages version), Forsaken Fortress (The Wind Waker), and even City in the Sky (Twilight Princess).

JWittz's least favorite Zelda dungeon goes to the Temple of the Ocean King from Phantom Hourglass. Not only does he not like this dungeon because of its stealth elements, but it is mainly due to the fact that you have to go through Temple of the Ocean King at least half a dozen times in order to fully complete it. Personally, my least favorite dungeon of all-time would still have to be the Ocarina of Time Water Temple as it took me forever when first playing through the game just to get past it.

What did you think of this countdown? Do you have a least favorite Zelda dungeon that didn't make this list? Let us know in the comments below!

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Each of the Zelda dungeons throughout the series history have given their own unique sets of obstacles and challenges. Whether or not we liked journeying through them, they are a necessity when it comes to getting to the next part of your epic quest. Most Zelda fans have their all-time favorites (which has been discussed here before), but there are those select Zelda dungeons that still irritate us to this day...

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Amazingly Bad Zelda CD-i Remake Trailer Gives Us Everything We've Ever Wanted and More http://www.zeldainformer.com/amazingly-bad-zelda-cd-i-remake-trailer-gives-us-everything-weve-ever-wante/ Sat, 09 Apr 2016 18:47:00 +0000 http://localhost/wordpress90/?p=14149 The consensus for fans of the Zelda series is that the two CD-i games, Link: The Faces of Evil and Zelda: The Wand of Gamelon are just bad. You look anywhere on the internet and the criticism for these two games are pretty much the same. That's not to say there isn't any fun in playing these two Zelda CD-i titles as they have their own unique brand of entertainment. It makes you wonder what it would be like if these two infamous Zelda games were remade.

YouTuber C4DNerd has just recently posted their own version of what a Wii U remake of these two Zelda CD-i games would look like. This so-called "remake trailer" gives us everything bad about the two games, but better. The way everybody hilariously talks, acts, and moves throughout the trailer is remade into some very unique looking computer animation. One of the best parts comes at the end when it is revealed that the Wii U remake of these two Zelda games will be arriving on February 31st, 2017.

What do you think of this trailer? Would you ever want to see an actual remake of these two Zelda CD-i games? Let us know in the comments below.

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The consensus for fans of the Zelda series is that the two CD-i games, Link: The Faces of Evil and Zelda: The Wand of Gamelon are just bad. You look anywhere on the internet and the criticism for these two games are pretty much the same. That's not to say there isn't any fun in playing these two Zelda CD-i titles as they have their own unique brand of entertainment. It makes you wonder what it would be like if these two infamous Zelda games were remade...

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Zelda's Lullaby Gets Gorgeously Remade into a Beautiful Sounding Violin Cover http://www.zeldainformer.com/zeldas-lullaby-gets-gorgeously-remade-into-a-beautiful-sounding-violin-cove/ Sat, 09 Apr 2016 19:27:00 +0000 http://localhost/wordpress90/?p=14150 One of my favorite Zelda tunes of all-time has to be Zelda's Lullaby from Ocarina of Time. The way the music sounds as it floats into your ears gives you this warm, calming sensation every time you hear it. This simple, yet eloquent song always makes it feel like your journey with Link has come to a nice and calming rest for just that split second. It's no wonder many Zelda fans keep on doing covers for this song as it has had a lasting impression for many years now.

Violinist Taylor Davis has just recently released a video showcasing a gorgeous sounding violin cover to Zelda's Lullaby. This violin cover not only sounds beautiful, but it is also helped even more by the scenery shown throughout the video. Taylor's violin work on YouTube mainly consists of covers from some of her favorite movies, video games, and anime. She's done violin covers for tunes from Braveheart, Star Wars, Fullmetal Alchemist, and even Final Fantasy VII. As for other Zelda covers, she's also done violin versions of Midna's Lament, Ballad of the Goddesses, Bolero of Fire, Gerudo Valley, and much more.

What do you think of this cover? Will you be checking out anymore of Taylor Davis' work? Let us know in the comments below!

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One of my favorite Zelda tunes of all-time has to be Zelda's Lullaby from Ocarina of Time. The way the music sounds as it floats into your ears gives you this warm, calming sensation every time you hear it. This simple, yet eloquent song always makes it feel like your journey with Link has come to a nice and calming rest for just that split second. It's no wonder many Zelda fans keep on doing covers for this song as it has had a lasting impression for many years now...  

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The Lost Woods Spring to Life as Twin Harp Players Take Us on a Journey Through the Forest http://www.zeldainformer.com/the-lost-woods-spring-to-life-as-twin-harp-players-take-us-on-a-journey-thr/ Sat, 09 Apr 2016 20:19:00 +0000 http://localhost/wordpress90/?p=14151 The covers for Zelda music always fascinate me as somebody manages to outdo themselves every single time. We have covers that come from all walks of instrumental life, like ukulele's, rock guitars, dubstep, and even their own forms of a capella. Today's Zelda cover not only comes to us from twin musicians, but a couple of women who do some solid work on a pair of harps.

Twin harp players Camille and Kennerly not only give us a solid cover to the Lost Woods theme from Ocarina of Time, but do so in the proper setting and outfit that helps them fit into the land of Hyrule. Not only do these twins do harp covers for their favorite kind of music, but they also act, do volunteer work for special needs, and are both third degree black belts in Tae Kwon Do. You definitely do not want to run into these two in a dark alley.

Other harp work they've done includes music from other popular series like Game of Thrones, The Hobbit, and even The Lord of the Rings. They've also done harp covers for rock bands that include Metallica, Iron Maiden, Bon Jovi, The Rolling Stones, and Led Zepplin. This is all very impressive if I do say so myself.

What do you think of Camille and Kennerly's Lost Woods harp cover? Will you be checking out anymore of their work? Let us know in the comments below!

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The covers for Zelda music always fascinate me as somebody manages to outdo themselves every single time. We have covers that come from all walks of instrumental life, like ukulele's, rock guitars, dubstep, and even their own forms of a capella. Today's Zelda cover not only comes to us from twin musicians, but a couple of women who do some solid work on a pair of harps...

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GameOverJesse Interviews Zelda Informer's Editor-in-Chief to Talk About Voice Acting in Zelda Wii U http://www.zeldainformer.com/gameoverjesse-interviews-zelda-informers-editor-in-chief-to-talk-about-voic/ Sat, 09 Apr 2016 22:38:00 +0000 http://localhost/wordpress90/?p=14152

Yours truly got a chance to be "interviewed" by YouTuber GameOverJesse earlier today to talk about the various rumors surrounding the upcoming Zelda game we are assuredly going to see at E3 in June. In case you missed out on those rumors, you can find them here. Today he has released the first part of the interview where we talk about voice acting in Zelda U. Obviously some of you know where I stand as I just brought this topic up recently, but I dive deeper into the sorts of voice acting I want to see and the potential it can bring to this beloved series.

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Yours truly got a chance to be "interviewed" by YouTuber GameOverJesse earlier today to talk about the various rumors surrounding the upcoming Zelda game we are assuredly going to see at E3 in June. In case you missed out on those rumors, you can find them here. Today he has released the first part of the interview where we talk about voice acting in Zelda U. Obviously some of you know where I stand as I just brought this topic up recently, but I dive deeper into the sorts of voice acting I want to see and the potential it can bring to this beloved series...

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GameXPlain Discusses Recent Zelda Rumors - Claimed They Heard Similar Rumors Themselves http://www.zeldainformer.com/gamexplain-discusses-recent-zelda-rumors-claimed-they-heard-similar-rumors/ Sun, 10 Apr 2016 00:32:00 +0000 http://localhost/wordpress90/?p=14153

What I find extremely interesting about the latest (well, only) batch of Zelda U rumors are some of the people coming out the woodwork to openly admit they themselves have heard very similar things about the game. We updated the rumor post with Neal from Nintendo World Report stating the rumors from Emily Rodgers fall directly in line with what he too has heard (and both of those people have verifiable "inside Nintendo of America" sources). More than that, now Andre from GameXplain, a YouTube channel we cover frequently here states rather openly at the beginning of a long discussion on these rumors that it also falls in line with what he has heard - though where he has heard it is rather unclear (and will likely remain so).

Either way, someone or some people who have clear ties to Nintendo in some way are either singularly or collectively sharing information about Zelda U (either legit, or as an elaborate hoax - again, not a single person who has knowledge of these rumors directly has been willing to call it more than a rumor). Either way, based on a multitude of people stepping forward at this juncture, it's definitely starting to become one of the most believable pre-E3 rumors we've ever really gotten for a Zelda title. These aren't leaks on 4Chan or some sideways phone captured image, these are people that have confirmed connections (and for those who think Emily Rodgers only got attention for this because she leaked Paper Mario... they haven't paid attention as she has had extremely close ties to Nintendo for many years and all throughout her career. Of course, no one is infallible, and she's calling these rumors... so 100% certainty isn't a guarantee here even from her own sharing of it).

All that being said, the discussion they hold is very interesting and extremely insightful. Give it a listen and let us know what you think in the comments below.

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What I find extremely interesting about the latest (well, only) batch of Zelda U rumors are some of the people coming out the woodwork to openly admit they themselves have heard very similar things about the game. We updated the rumor post with Neal from Nintendo World Report stating the rumors from Emily Rodgers fall directly in line with what he too has heard (and both of those people have verifiable "inside Nintendo of America" sources). More than that, now Andre from GameXplain, a YouTube channel we cover frequently here states rather openly...

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This Week in Hyrule: Medli, NX Rumors, and New Zelda Merch http://www.zeldainformer.com/this-week-in-hyrule-medli-nx-rumors-and-new-zelda-merch/ Sun, 10 Apr 2016 03:08:00 +0000 http://localhost/wordpress90/?p=14154

In this edition of our weekly news recap show, "This Week in Hyrule," Matt touches upon the tantalizing NX rumors that seem to run rampant. Medli getting some attention for Hyrule Warriors Legends is also discussed, the new Zelda merchandise that we saw, as well as the "Summer of Zelda."

This week's recap clocks in at 3:59—just under four minutes. If you simply haven't had the time to check the site over the past seven days, this is a good way to catch up on some of the bigger stories we've covered recently. Be sure to check back next week for the next edition; who knows what news will be included? If you'd like, check out the posts referenced in the video below:

If you missed last week's recap, check it out here. You can also tell Matt what an amazing job he does by tweeting at him here.

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In this edition of our weekly news recap show, "This Week in Hyrule," Matt touches upon the tantalizing NX rumors that seem to run rampant. Medli getting some attention for Hyrule Warriors Legends is also discussed, the new Zelda merchandise that we saw, as well as the "Summer of Zelda..."

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Is Zelda Evil? http://www.zeldainformer.com/is-zelda-evil/ Sun, 10 Apr 2016 08:06:00 +0000 http://localhost/wordpress90/?p=14155 A damsel in distress, or a world in distress at the hands of a damzel? Nook, the YouTuber, made a video about a interesting topic. Is Zelda evil? Nook breaks down the Triforce, and the intentions of the carrier of each piece. Link baring Courage, selflessly using it to defeat demise in skyward sword, or wishing Zelda out of her deep sleep in Zelda ll. Ganon, baring Power, wishing rulership over the kingdom of hyrule. Last but not least Zelda, baring Wisdom, uses her ability of wisdom for good judgement and tactical decisions. Zelda has yet to set hand on the TriForce in whole. Which begs the question. Is this a good thing. Nook feels as though her catastrophic mistakes make this a good thing, that Zelda has not gotten her hands on the TriForce in whole. For example, in Ocarina of Time, by opening the door to the sacred realm, it allowed ganon to get to the TriForce. Nook goes on to explain that do to her lack of wisdom, due to not having the TriForce of Wisdom as child, caused her to make such a decision. As an adult she admitted her faults, and sent Link back in time, which was another mistake.

Nook goes on to explain, because of this choice, there are now three alternate timelines. One where Link is defeated, a war breaks out, Ganon becomes King, Which dawns A Link To The Past. As Link is sent back, the world that existed with Link and Zelda as adults, now is without a hero, the repercussions become apparent in WIndWaker. Last but not least, the childhood timeline, Twilight princess. Nook explains that do to Link being sent back in time by Zelda, allowed Link to warn her when he arrived in the castle garden. Since Link had the TriForce of Courage, this meant that Zelda, and Ganondorf had their pieces as well, but remained dormant for some time. Because of Link warning of Ganondorfs powers and capabilities, this is believed to be why Ganon was being executed in Twilight princess, for a crime he had not committed, at least not yet. Right before being executed, his TriForce of power activated allowing him to cheat death, before being cast to the Twilight realm, which he then took over.

Nook questions her judgement. How could someone with such wisdom. the embodiment of the wisdom of a Goddess, make such horribly inaccurate decisions. A divine being murdered. An evil king defeated. An entire world flooded. Is Zeldas wisdom failing her. Nook believes that it isn't that her wisdom is failing her, it's that she is making decisions to better suit her own ends.

Its clear that Link is the true Embodiment of Courage, and Ganon has a lust for Power. What could Zelda want, Nook goes on. The TriForce itself. The TriForce incomplete, is out of balance. Endless wisdom can be just as negative as the lust for power. She might not use her powers to corrupt beings and monsters. She used her wisdom to her advantage. She sends link to open the door to the sacred realm, and claiming that it is for the greater good of the world, let alone Hyrule, yet as an adult she admits her faults, that as a child she could not comprehend the consequences of controlling the sacred realm. As Nook then hints towards the similarity of interest with that of Ganons interest of controlling the sacred realm.

Nook believes that, by Zelda sending Link back, it was her way to try to get ahold of the TriForce of courage, but because it then did not belong to anybody, shattered. Which leads to the collection of TriForce shards in Windwaker. Once back in time, Nook goes on to explain that he believes that as Link goes on to warn Zelda, she realizes that she has the TriForce of wisdom and that she is so close to the TriForce of courage. Also believing that with her new found wisdom that she would work on a plan to have Ganon executed before he realizes that he has the TriForce of Power, so that she can have it for herself. Nook believes that because of her actions is why she locked herself away in Twilight princess, and the reason why link left, as seen in the beginning of Majoras Mask. Because she was cowardesk to face her mistakes.

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A damsel in distress, or a world in distress at the hands of a damzel? Nook, the YouTuber, made a video about a interesting topic. Is Zelda evil? Nook breaks down the Triforce, and the intentions of the carrier of each piece. Link baring Courage, selflessly using it to defeat demise in skyward sword, or wishing Zelda out of her deep sleep in Zelda ll. Ganon, baring Power, wishing rulership over the kingdom of hyrule. Last but not least Zelda, baring Wisdom, uses her ability of wisdom for good judgement and tactical decisions. Zelda has yet to set hand on the TriForce in whole. Which begs the question. Is this a good thing. 

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Is Zelda Evil? http://www.zeldainformer.com/is-zelda-evil1/ Sun, 10 Apr 2016 08:06:00 +0000 http://localhost/wordpress90/?p=14156 A damsel in distress, or a world in distress at the hands of a damzel? Nook, the YouTuber, made a video about a interesting topic. Is Zelda evil? Nook breaks down the Triforce, and the intentions of the carrier of each piece. Link baring Courage, selflessly using it to defeat demise in skyward sword, or wishing Zelda out of her deep sleep in Zelda ll. Ganon, baring Power, wishing rulership over the kingdom of hyrule. Last but not least Zelda, baring Wisdom, uses her ability of wisdom for good judgement and tactical decisions. Zelda has yet to set hand on the TriForce in whole. Which begs the question. Is this a good thing. Nook feels as though her catastrophic mistakes make this a good thing, that Zelda has not gotten her hands on the TriForce in whole. For example, in Ocarina of Time, by opening the door to the sacred realm, it allowed ganon to get to the TriForce. Nook goes on to explain that do to her lack of wisdom, due to not having the TriForce of Wisdom as child, caused her to make such a decision. As an adult she admitted her faults, and sent Link back in time, which was another mistake.

Nook goes on to explain, because of this choice, there are now three alternate timelines. One where Link is defeated, a war breaks out, Ganon becomes King, Which dawns A Link To The Past. As Link is sent back, the world that existed with Link and Zelda as adults, now is without a hero, the repercussions become apparent in WIndWaker. Last but not least, the childhood timeline, Twilight princess. Nook explains that do to Link being sent back in time by Zelda, allowed Link to warn her when he arrived in the castle garden. Since Link had the TriForce of Courage, this meant that Zelda, and Ganondorf had their pieces as well, but remained dormant for some time. Because of Link warning of Ganondorfs powers and capabilities, this is believed to be why Ganon was being executed in Twilight princess, for a crime he had not committed, at least not yet. Right before being executed, his TriForce of power activated allowing him to cheat death, before being cast to the Twilight realm, which he then took over.

Nook questions her judgement. How could someone with such wisdom. the embodiment of the wisdom of a Goddess, make such horribly inaccurate decisions. A divine being murdered. An evil king defeated. An entire world flooded. Is Zeldas wisdom failing her. Nook believes that it isn't that her wisdom is failing her, it's that she is making decisions to better suit her own ends.

Its clear that Link is the true Embodiment of Courage, and Ganon has a lust for Power. What could Zelda want, Nook goes on. The TriForce itself. The TriForce incomplete, is out of balance. Endless wisdom can be just as negative as the lust for power. She might not use her powers to corrupt beings and monsters. She used her wisdom to her advantage. She sends link to open the door to the sacred realm, and claiming that it is for the greater good of the world, let alone Hyrule, yet as an adult she admits her faults, that as a child she could not comprehend the consequences of controlling the sacred realm. As Nook then hints towards the similarity of interest with that of Ganons interest of controlling the sacred realm.

Nook believes that, by Zelda sending Link back, it was her way to try to get ahold of the TriForce of courage, but because it then did not belong to anybody, shattered. Which leads to the collection of TriForce shards in Windwaker. Once back in time, Nook goes on to explain that he believes that as Link goes on to warn Zelda, she realizes that she has the TriForce of wisdom and that she is so close to the TriForce of courage. Also believing that with her new found wisdom that she would work on a plan to have Ganon executed before he realizes that he has the TriForce of Power, so that she can have it for herself. Nook believes that because of her actions is why she locked herself away in Twilight princess, and the reason why link left, as seen in the beginning of Majoras Mask. Because she was cowardesk to face her mistakes.

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A damsel in distress, or a world in distress at the hands of a damzel? Nook, the YouTuber, made a video about a interesting topic. Is Zelda evil? Nook breaks down the Triforce, and the intentions of the carrier of each piece. Link baring Courage, selflessly using it to defeat demise in skyward sword, or wishing Zelda out of her deep sleep in Zelda ll. Ganon, baring Power, wishing rulership over the kingdom of hyrule. Last but not least Zelda, baring Wisdom, uses her ability of wisdom for good judgement and tactical decisions. Zelda has yet to set hand on the TriForce in whole. Which begs the question. Is this a good thing. 

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Zelda Informer Comic 007: Options http://www.zeldainformer.com/zelda-informer-comic-007-options/ Sun, 10 Apr 2016 21:44:00 +0000 http://localhost/wordpress90/?p=14157

So there are certain rumors flying around lately that have the internet talking. What does that have to do with our latest exclusive webcomic? Oh... absolutely nothing. Nope, I told myself I wouldn't type the words here on Zelda Informer again until Nintendo gave confirmation. This isn't really about that "thing" people think we can't shut up about. Triggered.

<-- Previous | Beginning | Next -->

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So there are certain rumors flying around lately that have the internet talking. What does that have to do with our latest exclusive webcomic? Oh... absolutely nothing. Nope, I told myself I wouldn't type the words here on Zelda Informer again until Nintendo gave confirmation. This isn't really about that "thing" people think we can't shut up about. Triggered...

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What A Glitch! Explores Twilight Princess HD Glitches http://www.zeldainformer.com/waht-a-glitch-explores-twilight-princess-hd-glitches/ Mon, 11 Apr 2016 14:19:00 +0000 http://localhost/wordpress90/?p=14158

Did you think Twilight Princess HD was immune from glitches? Well think again, as youtube Aurum continues his What a Glitch! series of videos exploring the many varied glitches all throughout Twilight Princess HD. There are several in this video I was unaware of, such as the long jump attack and and some weird glitching where Link becomes a bit of a mess. Plus there are double shadows in one very odd spot and of course several out of bounds glitches. I found the video on this to be really interesting I'm already planning to go back and try out some of these glitches myself.

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Did you think Twilight Princess HD was immune from glitches? Well think again, as youtube Aurum continues his What a Glitch! series of videos exploring the many varied glitches all throughout Twilight Princess HD. There are several in this video I was unaware of, such as the long jump attack and and some weird glitching where Link becomes a bit of a mess. Plus there are double shadows in one very odd spot and of course several out of bounds glitches. I found the video on this to be really interesting I'm already planning...

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Zelda U Stays Vigilant as it Continues to Remain in the Top 10 of Famitsu's Most Wanted http://www.zeldainformer.com/zelda-u-stays-vigilant-as-it-continues-to-remain-in-the-top-10-of-famitsus/ Mon, 11 Apr 2016 18:11:00 +0000 http://localhost/wordpress90/?p=14159 The newest update for Famitsu's Most Wanted list has arrived and once again Zelda U makes it into the top 10. With E3 2016 right around the corner, voice acting and gender option rumors floating around for the game, as well as this Zelda title apparently coming to the Nintendo NX, it only seems natural that the anticipation for this game is staggering. Zelda U has been on Famitsu's Most Wanted list for a couple of years now, so don't expect it to go anywhere, anytime soon.

Zelda U has managed to keep its number 10 spot from a couple of weeks ago as the game has received 233 votes from Famitsu readers. Check out the full top 30 list of Famitsu's Most Wanted below.

  1. Final Fantasy XV (PS4) – 700 votes
  2. Persona 5 (PS4)– 681 votes
  3. Dragon Quest XI (3DS) – 639 votes
  4. Final Fantasy VII Remake (PS4) – 599 votes
  5. Dragon Quest Heroes II (PS4) – 480 votes
  6. Dragon Quest XI (PS4) – 474 votes
  7. Ace Attorney 6 (3DS) – 366 votes
  8. Pokémon Sun/Moon (3DS) – 347 votes
  9. Kingdom Hearts III (PS4) – 321 votes
  10. The Legend of Zelda (Wii U) – 233 votes
  11. Tales of Berseria (PS4) – 231 votes
  12. Persona 5 (PS3) – 226 votes
  13. Bullet Girls 2 (PS Vita) – 224 votes
  14. Dragon Quest Heroes II (PS Vita) – 207 votes
  15. Yakuza 6 (PS4)– 205 votes
  16. Ni-oh (PS4) – 203 votes
  17. Caligula (PS Vita) – 196 votes
  18. Black Rose Valkyrie (PS4) – 188 votes
  19. Story of Seasons: Good Friends of Three Villages (3DS) – 178 votes
  20. Yo-kai Watch 3 (3DS) – 159 votes
  21. Etrian Odyssey V (3DS) – 158 votes
  22. Uncharted 4: A Thief's End (PS4) – 155 votes
  23. The Last Guardian (PS4) – 143 votes
  24. Toukiden 2 (PS Vita) – 136 votes
  25. SaGa Scarlet Grace (PS Vita) – 130 votes
  26. Ys VIII: Lacrimosa of Dana (PS Vita) – 122 votes
  27. Toukiden 2 (PS4) – 120 votes
  28. Super Robot Wars OG: The Moon Dwellers (PS4) – 118 votes
  29. Kirby: Planet Robobot (3DS) – 111 votes
  30. Tales of Berseria (3DS) – 109 votes

Note: All votes for this list were cast between March 24th and March 30th.

Aside from my anticipation for Zelda U, I personally can't wait for the release of Uncharted 4 and Kingdom Hearts III as they have both been on my most anticipated list for quite a while now.All I know is that this year's E3 looks to be a pretty big one if the big three do it just right.

How do you feel about the newest update to Famitsu's Most Wanted list? Do you think Zelda U should be higher than it already is? Let us know in the comments below.

Source: Famitsu (via Nintendo Everything)

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The newest update for Famitsu's Most Wanted list has arrived and once again Zelda U makes it into the top 10. With E3 2016 right around the corner, voice acting and gender option rumors floating around for the game, as well as this Zelda title apparently coming to the Nintendo NX, it only seems natural that the anticipation for this game is staggering. Zelda U has been on Famitsu's Most Wanted list for a couple of years now, so don't expect it to go anywhere, anytime soon...

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Another Badge Arcade Update Brings The Legend of Zelda for NES Weapon Icons to Your 3DS http://www.zeldainformer.com/nintendos-badge-arcade-brings-new-zelda-ii-and-weapons-badges/ Wed, 13 Apr 2016 18:30:00 +0000 http://localhost/wordpress90/?p=14160

Rejoice, fans of the Nintendo Badge Arcade, for there are even more Zelda badges this week! Another update to the Nintendo Badge Arcade offers a panel of weapon icons from The Legend of Zelda for NES. This is a followup to an update from earlier this week, which contained panels from The Adventure of Link. The weapons panel are icons from the original game, and include swords, the bow and arrows, and other weapons (viewable in the gallery).

The Legend of Zelda is often represented in the Badge Arcade, and it is always nice to see Nintendo paying tribute to the game that founded a gaming legacy. If I were to try and acquire any of the Zelda badges and panels this week, it would be the weapons panel. I've always been a bit of a sword nerd and I practice archery regularly, so it would be nice to personalize my 3DS with these.

What are your opinions on this week's badges? Will you be trying to collect them all, or any in particular? Let us know in the comments below.

Source: Nintendo Everything

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Rejoice, fans of the Nintendo Badge Arcade, for there are even more Zelda badges this week! Another update to the Nintendo Badge Arcade offers a panel of weapon icons from The Legend of Zelda. This is a followup to an update from earlier this week, which contained panels from The Adventure of Link. The weapons panel are icons from the original game, and include swords, the bow and arrows, and other weapons...

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Caption Contest 061: Justice is Served http://www.zeldainformer.com/caption-contest-061-justice-is-served/ Tue, 12 Apr 2016 00:27:00 +0000 http://localhost/wordpress90/?p=14161 It's that time again everybody for Zelda Informer's weekly Caption Contest! As some of you may have noticed, I recently took a look at Zelda's best and worst thieves, highlighting the characters that have stolen more than just our hearts throughout the series. Many commenters were quick to point out my egregious omission of series protagonist Link, who has been known to steal quite a few valuables in his own right. Link's thieving career perhaps peaked in Link's Awakening, when he successfully made off with the wares of Town Tool Shopkeeper. But even though our hero earned this one successful score, the store owner was ready to dish out retribution when the time was right. Share your captions for this magnificent moment of justice.

Last Week's Contest:

Last week's brutal image was meant to provide relief for what seems like Zelda Informer's daily gender discussions. Tensions rose and accusations flew as we justified Link's savage actions against Ganondorf.

By: Qun_Mang

By: ShadowofLight

By: CoraltheLlama

By: TFMtommy64

By: Reillyington86

And here are our non-photo caption winners:

  • NonameMM: "Link finally had enough when Ganondorf suggested to make the next Zelda protagonist gender neutral".
  • BlueGuitar: Re: Gender debate / WHY WON'T YOU DIE / WHY
  • mysteriousguy8: Nothing personal. I'm doing it for the future generations.
  • SeaOlive: "BOMB Apatite!"
  • CadeaciousG: I'm not going to let you stay a statue again!

This Week's Contest:

Town Tool Shopkeeper puts an absolute end Link's thieving nonsense.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites, and maybe you will be one of next week's winners!

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It's that time again everybody for Zelda Informer's weekly Caption Contest! As some of you may have noticed, I recently took a look at Zelda's best and worst thieves. Many commenters were quick to point out my egregious omission of series protagonist Link, who has been known to steal quite a few valuables in his own right. Link's thieving career perhaps peaked in Link's Awakening, when he successfully made off with the wares of Town Tool Shopkeeper. But even though our hero earned this one successful score, the store owner was ready to dish out retribution when the time was right. Share your captions for this magnificent moment of justice...

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Watch Someone Who Never Played Zelda Try To Guess These Items Correctly http://www.zeldainformer.com/watch-someone-who-never-played-zelda-try-to-guess-these-items-correctly/ Tue, 12 Apr 2016 16:38:00 +0000 http://localhost/wordpress90/?p=14162 If you have a couple couple minutes to spare, why not check out this short video from Gamespot? It features Gamespot's Lucy, the named "Zelda Noob," in a challenge to guess how certain items work from different Zelda games. The catch is, she has never played a Zelda game. The guessing game includes various items such as the Bunny Hood, The Goron Tunic, and a Deku stick.

I will say that she has some creative ideas, even if they tend to be hilariously wrong. But let's try not to give her too hard a time, she admits that she never actually played a Zelda game before. Be sure to watch the video above, and check out some more Gamespot videos on their YouTube channel!

Do you have a Zelda Noob in your life? Tell us about it in the comments below!

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If you have a couple couple minutes to spare, why not check out this short video from Gamespot? It features Gamespot's Lucy, the named "Zelda Noob," in a challenge to guess how certain items work from different Zelda games. The catch is, she has never played a Zelda game. The guessing game includes various items such as the Bunny Hood, The Goron Tunic, and a Deku stick...

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This Week's 3DS eShop Charts Include Three Zelda-Related Games http://www.zeldainformer.com/this-weeks-3ds-eshop-charts-include-three-zelda-related-games/ Tue, 12 Apr 2016 19:13:00 +0000 http://localhost/wordpress90/?p=14163

As is usual, the Zelda series is very much present on this week's 3DS sales chart. Not only do we see Ocarina of Time 3D as well as The Legend of Zelda for NES, but the recently released Hyrule Warriors Legends still holds its head high at number six. Be sure to check out the full list below.

1. Pokemon Yellow
2. Pokemon Red
3. Mario Kart 7
4. EarthBound
5. Pokemon Blue
6. Hyrule Warriors Legends
7. Super Mario World
8. Zelda: Ocarina of Time 3D
9. Super Mario Bros. 3
10. Donkey Kong Country
11. Fire Emblem Fates: Birthright
12. Super Smash Bros. for 3DS
13. Kirby’s Dream Land 2
14. Terraria
15. Super Mario Bros.
16. The Legend of Zelda
17. Bravely Second
18. Smash Controller
19. Pokemon Omega Ruby
20. Super Mario Kart

Do you own one of the games in bold above, or do you have all three? Tell us in the comments below.

Source: Nintendo Everything

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As is usual, the Zelda series is very much present on this week's 3DS sales chart. Not only do we see Ocarina of Time 3D as well as The Legend of Zelda for NES, but the recently released Hyrule Warriors Legends still holds its head high at number six. Be sure to check out the full list below...

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Majora's Mask 3D Has Been Named Second Best 3DS Game for the Pocket Gamer 2016 Awards http://www.zeldainformer.com/majoras-mask-3d-has-been-named-second-best-3ds-game-for-the-pocket-gamer-20/ Tue, 12 Apr 2016 19:23:00 +0000 http://localhost/wordpress90/?p=14164

Ever since Ocarina of Time 3D released, it was only a matter of time until Nintendo would do the same with the game's sequel, Majora's Mask. This classic was also remastered for the 3DS and released last year, making many fans very happy. At the Pocket Gamer Awards 2016, Majora's Mask 3D was recognized as one of the best games the 3DS has to offer.

The title comes in second place for best 3DS game of the year, with Monster Hunter 4 Ultimate taking first. SEGA's 3D Out Run took the third spot, to the surprise of some. Also, Nintendo was named the fourth best publisher of 2006-2016.

I for one am glad Majora's Mask 3D has picked up another award. Are you surprised it didn't get first place? Let us know in the comments.

Source: Pocket Gamer

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Ever since Ocarina of Time 3D released, it was only a matter of time until Nintendo would do the same with the game's sequel, Majora's Mask. This classic was also remastered for the 3DS and released last year, making many fans very happy. At the Pocket Gamer Awards 2016, Majora's Mask 3D was recognized as one of the best games the 3DS has to offer.

The title comes in second place for best 3DS game of the year, with Monster Hunter 4 Ultimate taking first...

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Rumor: Two Good Sources Say Zelda Wii U is in Development for NX, Along With Three Other Wii U Ports http://www.zeldainformer.com/rumor-two-good-sources-claim-zelda-wii-u-is-coming-to-nx-along-with-three-o/ Wed, 13 Apr 2016 04:14:00 +0000 http://localhost/wordpress90/?p=14165

By now a lot of us are tired of hearing rumors of Nintendo's code name NX, as well as Zelda U. The problem is, some of these rumors have very credible sources. The first rumor comes from Emily Rogers, who leaked Paper Mario for Wii U before it was officially announced as Paper Mario: Color Splash. She claims Zelda U is being ported to NX, possibly along with a few other titles. Check out the breakdown below.

  • Wii U ports in development for NX are as follows: Zelda U, Smash Bros., Super Mario Maker, and Splatoon.
  • Rogers specifically said, "Just because something is in development doesn't mean it will be released."
  • She claims to have spoken with "at least" 10 people regarding these four ports.

This next rumor holds a bit more information about NX in general, but also claims Zelda U is coming to NX. It comes from NeoGAF user 10K, who has been "verified by various sources" according to GoNintendo.

"To make this easier, I think I'll do a tiered rumor ranking, where a T1 (Tier 1) means one source told me this, T2 means two, T3 means three, and T4 means at least four sources or more told me or others the same thing. So T4 rumors have multiple sources and are likely more credible than a T1, but that doesn’t necessarily mean a T1 is false." — 10K

T4 Rumors

  • NX will be more powerful than PS4 by a "noticeable amount."
  • Smash Bros. Wii U/3DS is also "100% confirmed" according to the sources.
  • Zelda U is "100% confirmed" as a Wii U remaster coming to NX and is "not really big news." It may be a launch title along with Smash 4.
  • Sources agree Super Mario Maker is in development for NX, but do not agree on whether it will actually happen.
  • Sources also differ on whether Splatoon will actually make it to NX, but do agree it is in development.

T2 Rumors

  • Nintendo non-disclosure agreements (NDA) are very tight. No surprise there.
  • 10K's sources got very worried about their identities being exposed.

T1 Rumors

  • NX dev kits are out there, and porting current-gen games over is apparently very easy.
  • 10K specifies this is important, because past Nintendo consoles have apparently been hard to develop for.
  • NX architecture is speculated to be x86 in concordance with recent rumors.
  • "Nobody knows anything about the handheld. At least, not any of my sources or their sources. Not even sure if NX refers to the handheld as well or if that has a different codename. It's speculated that it will still get some exclusive games, but won't get many console games downported (referring to the shared games library) while the console could theoretically play them all (maybe lending support to x86 and ARM inside the NX, having the handheld guts inside, but that sounds very expensive and I doubt it). The console seems to be the main focus of Nintendo right now and the New 3DS, along with the 2016 lineup of 3DS, has afforded them that luxury." — 10K

This is all very interesting stuff. The leaker here specifically says to take all of this with a grain of salt, as we should. Be sure to tell us what you think of these rumors below.

Source: NeoGAF, Twitter

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By now a lot of us are tired of hearing rumors of Nintendo's code name NX, as well as Zelda U. The problem is, some of these rumors have very credible sources. The first rumor comes from Emily Rogers, who leaked Paper Mario for Wii U before it was officially announced as Paper Mario: Color Splash. She claims Zelda U is being ported to NX, possibly along with a few other titles. Check out the breakdown below...

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Amazon Currently Selling Standalone Japanese Wolf Link amiibo for Only $19 http://www.zeldainformer.com/amazon-currently-selling-standalone-japanese-wolf-link-amiibo-for-only-19/ Wed, 13 Apr 2016 15:01:00 +0000 http://localhost/wordpress90/?p=14166 With the release of Twilight Princess HD being over a month ago, most Zelda fans have most likely purchased the Wolf Link amiibo bundle instead of just purchasing the standalone copy of the title instead. Well for those who don't have it yet, Amazon is currently selling a standalone version of the Japanese Wolf Link amiibo for a very affordable price. If you're an avid amiibo collector, I would suggest getting your hands on this Nintendo collectible ASAP if you haven't already.

Thanks to the folks over at Amiibo News, we can confirm that the Japanese version of the Wolf Link amiibo is currently being sold on the NA Amazon site for $19 USD (with free shipping). This deal currently only goes towards the NA Amazon website and at this moment does not apply to the other Amazon regions. This would be a great time to get your hands on this Nintendo collectible considering how much other rare amiibo's go for online when they eventually become a limited supply item.

What do you think of this deal? Have you gotten your hands yet on the Wolf Link amiibo? Let us know in the comments below!

Source: Amazon (via Twitter)

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With the release of Twilight Princess HD being over a month ago, most Zelda fans reading this post have most likely purchased the Wolf Link amiibo bundle instead of just purchasing the standalone copy of the title instead. Well for those who don't have it yet, Amazon is currently selling a standalone version of the Japanese Wolf Link amiibo for a very affordable price. If you're an avid amiibo collector, I would suggest getting your hands on this Nintendo collectible ASAP if you haven't already...

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Mases Mart 015 - Top Ocarina of Time Dungeons, Linkle, Sidekicks http://www.zeldainformer.com/mases-mart-015-top-ocarina-of-time-dungeons-linkle-sidekicks/ Thu, 14 Apr 2016 05:21:00 +0000 http://localhost/wordpress90/?p=14174 Last time on Mases Mart I talked about what I think are some of the best dungeons found within Skyward Sword and this week we touch upon the dungeons found within Ocarina of Time. When I look back at Ocarina of Time, I feel it is one of the few Zelda titles where I personally think every dungeon in the game is quite memorable. This week we also talk about Linkle, and whether she should be a selectable character in Zelda Wii U.

As always, there are several ways to submit your question for next week's mailbag, and the easiest way is to simply post it right here in the comments below. Each week I try to answer between 4-6 questions to keep the video within a reasonable time limit. I missed a couple mailbags over the last month and I'm hoping to get back on track with weekly mailbags for the foreseeable future. Next week's mailbag will be focused on the entire series, but in particular I am looking to answer more questions about Twilight Princess HD, so please send in questions you have about the recently released title.

Questions

  • 00:05 - Do you think that Linkle will become a staple Female Link for the series?
  • 02:02 - Do you prefer a child or adult Link protagonist?
  • 04:24 - What are your top 3 Ocarina of Time dungeons?
  • 06:44 - What is your favorite final boss from the series?
  • 09:03 - Have they fixed any glitches in Twilight Princess HD?
  • 09:52 - Which of Link's sidekicks is your favorite?
  • 11:05 - How would you feel about Zelda CD-i HD Remakes?

Background music courtesy of Zelda Reorchestrated.

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Last time on Mases Mart I talked about what I think are some of the best dungeons found within Skyward Sword and this week we touch upon the dungeons found within Ocarina of Time. When I look back at Ocarina of Time, I feel it is one of the few Zelda titles where I personally think every dungeon in the game is quite memorable. This week we also talk about Linkle, and whether she should be a selectable character in Zelda Wii U...

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A Link to the Past is Now Available on the New 3DS Virtual Console http://www.zeldainformer.com/a-link-to-the-past-is-now-available-on-the-new-3ds-virtual-console/ Thu, 14 Apr 2016 16:02:00 +0000 http://localhost/wordpress90/?p=14175 As was announced during a previous Nintendo Direct, the Super Nintendo classic A Link to the Past has been added to the line up of Virtual Console titles available from the 3DS eShop along with Donkey Kong Country 2 and Super Metroid.

A Link to the Past is one of the first games to be a New 3DS Virtual Console exclusive, due to the fact that the New 3DS uses its extra power to efficiently run SNES games. Each title will set you back $7.99 before tax, and are available by accessing the eShop on your New 3DS only.

Will you be downloading A Link to the Past? I plan on it, as I make a habit of buying available Zelda games on the Virtual Console. Let us know if you'll be experiencing 16-bit Hyrule again or for the first time in the comments.

Source: Nintendo PR

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As was announced during a previous Nintendo Direct, the Super Nintendo classic A Link to the Past has been added to the line up of Virtual Console titles available from the 3DS eShop along with Donkey Kong Country 2 and Super Metroid.

A Link to the Past is one of the first games to be a New 3DS Virtual Console exclusive, due to the fact that...

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E3 Rumor Believability % - The Boss Man (Pt. 1 - Zelda U & NX) http://www.zeldainformer.com/e3-rumor-believability-the-boss-man-pt-1-zelda-u-nx/ Thu, 14 Apr 2016 16:18:00 +0000 http://localhost/wordpress90/?p=14176

We're fully into one of the most interesting seasons in all of video games - E3 rumor season. Things are firing all over the net - both as actual leaks (hello, God of War 4) - down to the typical rumor mill about things the public has no way of possibly confirming knowledge of at this juncture. We haven't gotten to the typical "leaked documents and screenshots taken with a cell phone at an angle", where the only time I recall there being truth to them was the leaked Skyward Sword official art in 2009, but we are fully into the part of the year where everything seems possible and even plausible before we get to the big show.

As such, I thought it would be fun to go through some of the more prevelant rumors and give a completely made up "believability %", then follow it up with how much I really want this stuff to happen. Remember, this believability % isn't some number based on anything but my own thoughts. It also goes to show you how irrelevant statistics can really be at times (and this is a totally made up one at that. It happens more often than you think!). I hope you enjoy the episode! Feel free to share your believability percentages below! (waits for the 0% dominance...).

Here are the rumors covered:

Because of the sheer amount of rumors there are, this episode of The Boss Man has been split up into two parts, with the second part arriving later this week!

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We're fully into one of the most interesting seasons in all of video games - E3 rumor season. Things are firing all over the net - both as actual leaks (hello,  God of War 4) - down to the typical rumor mill about things the public has no way of possibly confirming knowledge of at this juncture. We haven't gotten to the typical "leaked documents and screenshots taken with a cell phone at an angle", where the only time I recall there being truth to them was the leaked Skyward Sword official art in 2009, but we are fully into the part of the year where everything seems possible and even plausible before we get to the big show...

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Tri Force Heroes is Now On Sale for $30.90 on Amazon http://www.zeldainformer.com/tri-force-heroes-is-now-on-sale-for-30-90-on-amazon/ Thu, 14 Apr 2016 17:13:00 +0000 http://localhost/wordpress90/?p=14177

Have you been holding off on purchasing Tri Force Heroes until it comes down in price? Well the first major price drop has occurred over on Amazon, with them slashing the price of the game by nearly $10 down to $30.90. Personally I love Tri Force Heroes and have owned it since its release, so naturally I find this deal to be pretty enticing. In fact, this sale has inspired me to consider doing a fresh Tri Force Heroes livestream and see if I can get you folks to come play the game with me!

You can purchase the title off amazon right here.

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Have you been holding off on purchasing Tri Force Heroes until it comes down in price? Well the first major price drop has occurred over on Amazon, with them slashing the price of the game by nearly $10 down to $30.90. Personally I love Tri Force Heroes and have owned it since its release, so naturally I find this deal to be pretty enticing. In fact, this sale has inspired me to consider doing a fresh Tri Force Heroes livestream and see if I can get you folks to come play the game with me!

You can purchase the title off amazon right here.

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The Princess Zelda Nendoroid is Up for Pre-Order, Majora's Mask 3D Nendoroid Ships on April 21st http://www.zeldainformer.com/the-princess-zelda-nendoroid-is-up-for-pre-order-majoras-mask-3d-nendoroid/ Thu, 14 Apr 2016 21:36:00 +0000 http://localhost/wordpress90/?p=14178

Nendoroids are possibly the cutest figurines in existence when it comes to Zelda, and gaming in general. The Princess Zelda Nendoroid from The Wind Waker is finally able to be preordered, with a tentative release date of October. Zelda can be preordered from both AmiAmi (3,800 JPY before tax) and Play Asia (44.99$ USD before tax). It's important to note that Princess Zelda comes with a sword and Mirror Shield for Link's Nendoroid from The Wind Waker. Link can be ordered on Amazon ($36 USD before tax) and Play Asia ($69.99 USD before tax).

We've also known for a while that the Link Nendoroid for Majora's Mask 3D was coming out, and now we have a concrete release date. Link will be shipping out to those who preordered him on April 21st. If you haven't yet, you can preorder the Nendoroid from AmiAmi or Play Asia. Various images of all the figures mentioned above can be looked at in the gallery below the post.

Have you preordered any of the three Nendoroids? Let us know in the comments.

Source: Nintendo Tweet

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Nendoroids are possibly the cutest figurines in existence when it comes to Zelda, and gaming in general. The Princess Zelda Nendoroid from The Wind Waker is finally able to be preordered, with a tentative release date of October. Zelda can be preordered from both AmiAmi (3,800 JPY before tax) and Play Asia (44.99$ USD before tax). It's important to note that Princess Zelda comes with a sword and Mirror Shield for Link's Nendoroid from The Wind Waker. Link can be ordered on Amazon ($36 USD before tax) and Play Asia ($69.99 USD before tax)...

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Pulse Percussion Trio Mesmerizes With This Unique Zelda Medley http://www.zeldainformer.com/pulse-percussion-trio-mesmerizes-with-this-unique-zelda-medley/ Thu, 14 Apr 2016 21:29:00 +0000 http://localhost/wordpress90/?p=14179 We're always astounded by the many creative ways musicians have put their own unique spins on Zelda's iconic music, with each new cover bringing something new to the Zelda sound. The Pulse Percussion Trio, a group of percussionists from Belgium, recently released their "Suite from The Legend of Zelda," an arrangement of Zelda tunes performed in the trio's signature style. With elegance and precision, these three men work together to masterfully perform a collection of Zelda's greatest songs.

The Pulse Percussion Trio's "Suite from The Legend of Zelda" collects songs from the entire series, including Zelda's Main Theme, Lost Woods Theme, Song of Storms, Fairy's Fountain Theme, Zelda's Lullaby, Gerudo Valley Theme, and Dark World Theme. The group expertly works together to perform most of the melodies on a single instrument, layering over each other to produce a very pleasant sound. The musicians even leave room for a few stylistic surprises, such as in the case of Gerudo Valley. The arrangement is executed extremely well, proving the skill and dedication that these men possess.

What did you think of the arrangement? Are there any other Zelda tunes you'd like to hear these musicians play? Let us know in the comments!

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We're always astounded by the many creative ways musicians have put their own unique spins on Zelda's iconic music, with each new cover bringing something new to the Zelda sound. The Pulse Percussion Trio, a group of percussionists from Belgium, recently released their "Suite from The Legend of Zelda," an arrangement of Zelda tunes performed in the trio's signature style. With elegance and precision, these three men work together to masterfully perform a collection of Zelda's greatest songs...

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Zelda U Could Begin a Reboot of the Japanese Video Game Market http://www.zeldainformer.com/zelda-u-could-begin-a-reboot-of-the-japanese-video-game-market/ Fri, 15 Apr 2016 17:35:00 +0000 http://localhost/wordpress90/?p=14180

In articles that discuss things that Zelda U needs in order to be successful, there are plenty of commenters that insist upon its Japanese purity. The question is: should this remain the standard for The Legend of Zelda? In fact, should it remain the standard for Nintendo in general? In recent years, the Japanese game market has seen a decline in sales and is losing its grip on the video game market as a whole. A sad statement, to be sure, is not without its foundation in facts and quotes from industry leaders. However, I believe that not only can The Legend of Zelda Wii U/NX (for our purposes, Zelda U) save Nintendo, but restart the Japanese market.

The Problem

In an interview with The Verge, Keiji Inafune, the creator of Mega Man, stated that “[the Japanese game industry] is finished…The mainstream industry in Japan is like a large tree that’s just begun to wild. It’s still standing strong, it hasn’t collapsed yet, but it’s not doing all that well.” What was once a huge industry leader, Japan has begun its decline in its control of the video game market. With an increase in western games such as first-person shooters and expansive overworlds with seemingly no end, Japanese games are losing their luster. While there are plenty of people that still enjoy Japanese gaming, it is becoming more and more of a niche market. Fantastic games like the Xenoblade series and even The Last Story are reluctantly released in the west due to the lack of interest in them.

There has been a shift in interests from fantastical worlds with wondrous creatures to gritty shooters with “hyperrealism.” While this writer fully favors the former, many do not share this sentiment. However, this may not necessarily be solely to blame on the taste of the consumer. In fact, the Japanese market shares some of the blame. Let’s solely focus on Nintendo here, now. Sans Mario Maker, the last few Super Mario Bros. games have all been very similar with small changes in their formula that do not really change up the game. Nintendo’s original audience is slowly passing them by, yet instead of chasing them, they hope to catch a new audience with the same game, remixed.

Now, there is the phrase “if it ain’t broke, don’t fix it.” I do have to admit, while the Super Mario Bros. formula is a bit stale, it works. However, while sales do not determine the quality of the game, it does determine the success. Looking at just the New Super Mario Bros. series alone, there has been a decrease in sales since its release in 2006 on the Nintendo DS, where it sold 30.79 million copies. In 2009, New Super Mario Bros. Wii sold 29.51 million, which is a nice figure as well. This is where it drops off quite a bit. In fact, all Mario games after this see a drop in sales. New Super Mario Bros. 2 and New Super Mario Bros. U clock in at 10.04 and 5.08 million respectively. From the 3DS to the Wii U, we see, roughly, a 25.71 million unit deficit.

While these figures also are due to the success of the consoles themselves, that is also another problem. Games should sell consoles, not the other way around. I bought a PS3 for Little Big Planet and then bought other games after that. I bought the Wii U for games like Super Smash Bros. and even The Legend of Zelda: Wind Waker HD. Games move the consoles, and if the previous figures say anything, it is that Mario is not as strong as it used to be. The sentiment has gone from “Yes! Another Mario game!” to “Oh, yea, another Mario game.”

The Legend of Zelda has never seen the kind of success that Mario has, though, I would definitely say it deserves it. It is still very much a Japanese fantasy game. What used to be seen as an epic adventure is now a short few hours that are overshadowed by much bigger and stronger games. Games with huge open worlds and complex (sometimes, too complex) gameplay have moved into Zelda’s place and are filling the hole in the market for epic adventure games.

The Solution

Zelda has the unique place in gaming history of being one of the first open world video games. The original The Legend of Zelda had an expansive and impressive-for-its-time world that was exciting and mysterious. It was enriched with Japanese culture and a spirit of adventure that it has since been able to recreate quite successfully in most of its core games. It has the rare opportunity of being in the spotlight of the general public thanks to the popularity of its brand name.

Xenoblade X is a fantastic game that blends Japanese role-playing game elements with some western elements. However, it is not as strong in the public western, public eye as Zelda is. While Xenoblade X has sold about .78 million copies as of April 2, 2016, The Zelda series has sold roughly 75.57 million. The Legend of Zelda has the availability to mix Japanese and Western culture in such an artful and majestic way that can move consoles. Without going into specifics, Nintendo can add to the series without subtracting anything.

This is where I think many people have the wrong idea. They think that in order for there to be more western characteristics in the game, the Japanese characteristics must be removed. This thinking is flawed. All of the elements can blend successfully together to create a collage of western and Japanese culture that brings about a change in the market. Right now, there is a dichotomy at war between the two. It seems like we cannot have one with the other, but that is simply not true. While some may argue for a holistic, Japanese Zelda U, they need to realize that it could not survive in the current market. However, if Nintendo were to combine the two cultures in such a way that drew in former, present, and even new gamers, they could move consoles again. As a launch game, an expansive, open world, epic adventure would sell the NX.

Redeeming the market seems like an impossible task for one game to accomplish and yes, it may take more than one game. But Zelda could start that redemption. Nintendo used to define the video game market. Nintendo is infamous for revolutionizing the formula of well-known genres; Metroid Prime putting unique twists on first person shooters, Fire Emblem changing up how strategy games work, and Pokemon defining basic RPGs. If there was any company that could redeem the market, it would be Nintendo.

Article Sources:

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In articles that discuss things that Zelda U needs in order to be successful, there are plenty of commenters that insist upon its Japanese purity. The question is: should this remain the standard for The Legend of Zelda? In fact, should it remain the standard for Nintendo in general? In recent years, the Japanese game market has seen a decline in sales and is losing its grip on the video game market as a whole. A sad statement, to be sure, is not without its foundation in facts and quotes from industry leaders. However, I believe that not only can The Legend of Zelda Wii U/NX (for our purposes, Zelda U) save Nintendo, but restart the Japanese market...

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Check Out This Fancy Triforce Fingerwork Display http://www.zeldainformer.com/check-out-this-fancy-fingerwork/ Sun, 17 Apr 2016 04:00:00 +0000 http://localhost/wordpress90/?p=14182 In order to play Zelda, you need to have good control of your hands. Pressing buttons, moving analog sticks and even swinging the Wii Remote depending on which game you are playing. Some people like to say video games are easy but in reality, most games require a lot of finger strength and coordination...

You know what requires a lot of coordination? Dancing. In this case, finger dancing. From Lucas Marroni we have a video entitled "Triforce Fingers." The video features a dancer known as Ervilha "dancing" with his fingers and hands in a form of street dance known as "tutting." By doing so, he creates a mesmerizing sequence of patterns. This, along with a pleasing Zelda music remix in the background, makes for an enjoyable experience. My favorite part is the inclusion of an annoying yet familiar fairy.

Click above to watch the video. Be sure to check out more of this duo's work by heading to their channels!

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In order to play Zelda, you need to have good control of your hands. Pressing buttons, moving analog sticks and even swinging the Wii Remote depending on which game you are playing. Some people like to say video games are easy but in reality, most games require a lot of finger strength and coordination...

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The Legend of Zelda: Twilight Princess Lore in a Minute http://www.zeldainformer.com/the-legend-of-zelda-twilight-princess-lore-in-a-minute/ Fri, 15 Apr 2016 03:42:00 +0000 http://localhost/wordpress90/?p=14183

Can Twilight Princess's lore be told in one minute? That's exactly what the YouTube channel LORE attempts to pull off in rather entertaining fashion. The explanations have their own twist of comedy, but it's the imagery that truly takes it over the top. Of course a purest can poke more than a few holes in the attempt. The most glaring aspect of it is that it doesn't actually cover the entirety of the lore, but I'm not sure I ever really expected it too. Another glaring problem is the portrayal of Midna as queen, as it clearly infers that she is in a form that she was only ever actually in once Zant took over (due to a curse). Her real form as ruler wasn't that, so she is a bit misrepresented.

Still, it's fun and entertaining throughout and definitely worth watching for any fan of Twilight Princess.

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Can Twilight Princess's lore be told in one minute? That's exactly what the YouTube channel LORE attempts to pull off in rather entertaining fashion. The explanations have their own twist of comedy, but it's the imagery that truly takes it over the top. Of course a purest can poke more than a few holes in the attempt. The most glaring aspect of it is that it doesn't actually cover the entirety of the lore, but I'm not sure I ever really expected it too. Another glaring problem is the portrayal of Midna as queen, as it clearly infers that she is in a form that she was only ever actually in once Zant took over (due to a curse)...

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Touching Zelda Animation Shows That Power Doesn't Make a Hero http://www.zeldainformer.com/touching-zelda-animation-shows-that-power-doesnt-make-a-hero/ Fri, 15 Apr 2016 03:57:00 +0000 http://localhost/wordpress90/?p=14184

A recent animation project by YouTuber MajorLInk takes some Hyrule Warriors character models and does some very unique story telling and animation sequences to present a touching tale of power versus courage. Link absolutely loses himself facing near impossible odds, opting to channel the power of the Fierce Deity mask. The problem in this choice is that Fierce Deity's power completely overtakes Link in an unexpected way. I wont' go ahead and spoil the show, so go ahead and watch it for yourself to see how it all unfolds. It's a fairly brilliant tale at that!

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A recent animation project by YouTuber MajorLInk takes some Hyrule Warriors character models and does some very unique story telling and animation sequences to present a touching tale of power versus courage. Link absolutely loses himself facing near impossible odds, opting to channel the power of the Fierce Deity mask. The problem in this choice is that Fierce Deity's power completely overtakes Link in an unexpected way. I wont' go ahead and spoil the show, so go ahead and watch it for yourself to see how it all unfolds. It's a fairly brilliant tale at that...

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This Titanium Pen Looks like the Mastersword, but is Probably Stronger http://www.zeldainformer.com/this-titanium-pen-looks-like-the-mastersword-but-is-probably-stronger/ Sat, 16 Apr 2016 01:45:00 +0000 http://localhost/wordpress90/?p=14185 Precious family keepsakes are often rare, and usually what makes them so rare is not only some form of event or sentimental value, but also durability. For something to get passed down from generation to generation, it needs the ability to survive. A brand new Kickstarter project by our friends at GameTee is aiming to make the most durable and ever lasting pen in existence. This isn't an ordinary pen, as it has the ability to not only write on wet paper, but also write under water and in zero gravity. That's because it has various ink types included that serve those purposes directly. But the ink isn't the real story here - rather it's that the pen is built out of pure titanium.

Another nifty feature is there is a concealed glass breaker, making this an item a potential life saver if you ever find yourself in the rare situation where you need to break glass - say if your car goes off the road into a deep lake or river. This Mastersword inspired pen is now a purchasable option among three other pens of this type based on famous Japanese sword smiths. Obviously the mastersword version also is highly appropriate for followers of the Hojo clan's history as well, something that was likely an inspiration for the inclusion of the Trifroce in the Zelda series.

A single pen will run you $79 - but considering the quality of the build and the fact this pen is virtually indestructible, the price isn't all that bad considering. You can check out a video that displays how great this pen is below. Otherwise, go ahead and make your order right here.

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Precious family keepsakes are often rare, and usually what makes them so rare is not only some form of event or sentimental value, but also durability. For something to get passed down from generation to generation, it needs the ability to survive. A brand new  Kickstarter project by our friends at GameTee is aiming to make the most durable and ever lasting pen in existence. This isn't an ordinary pen, as it has the ability to not only write on wet paper, but also write under water and in zero gravity. That's because it has various ink types included that serve those purposes...

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A Bunch of New Tour Dates for Symphony of the Goddesses Have Been Announced http://www.zeldainformer.com/a-bunch-of-new-tour-dates-for-symphony-of-the-goddesses-have-been-announced/ Fri, 15 Apr 2016 19:01:00 +0000 http://localhost/wordpress90/?p=14186

If you have yet to experience the Symphony of the Goddesses, I highly suggest you do. Now is your chance, as a load of new your dates for 2016 have been announced. All the locations and times can be seen in the gallery below.

While most of the dates do have tickets available, there are some that do not have them on sale yet. For the tour dates that do have tickets, they can be ordered right here. You can check out a preview of the conerts here.

Will you be going to any of the new showings? Let us know in the comments below.

Source: Zelda Symphony (via GoNintendo)

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If you have yet to experience the Symphony of the Goddesses, I highly suggest you do. Now is your chance, as a load of new your dates for 2016 have been announced. All the locations and times can be seen in the table below, as well as links to where tickets can be purchased. Please note that some locations do not have tickets available yet...

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Photoshop Contest: Dinosaurs Invade Zelda http://www.zeldainformer.com/photoshop-contest-100/ Sat, 16 Apr 2016 02:28:00 +0000 http://localhost/wordpress90/?p=14187 Hello, everyone. The week's awaited end has greeted us once again, and we're ready to start up yet another Zelda Informer Photoshop Contest. I must admit that I had a bit of trouble pinning down an appropriate theme for this week's contest. But after some significant thought and a bit of consultation, I think I've stumbled across a winner. I ask you this: what is not made immediately better with the inclusion of dinosaurs? I think we're all in agreement that nothing fits that description, and The Legend of Zelda is definitely no exception. We want to see some dinosaur action inserted into the Zelda universe. Join us for this week's dino crisis, and be sure to check out the winners of last week's contest: Zelda Character Grudge Match.

Last Week's Contest:

Despite our comments section being completely ravaged by a transition back to Disqus, we were able to cobble together the winners of last week's hard-hitting contest.

Best Submissions

Artist: Anthony698

This Week's Contest: Dinosaurs Invade Zelda

Much like how a colossal meteor wiped the dinosaur population from the face of the earth many years ago, a majority of Zelda Informer's comments were unexpectedly destroyed this week by a move back to Disqus. So, like a paleontologist digging deep for dinosaur bones, editor-in-chief Nate has been digging through the depths of our back-end to unearth some lost comments. This whole meandering story is of course just a forced segue into this week's dino-themed contest, so let's just get down to business.

The contest this week is to insert dinosaurs and other Jurassic-themed elements into the Zelda universe. You can show Link riding a pterodactyl through the skies of Hyrule, or show King Dodongo going toe-to-toe with a Tyrannosaurus Rex. As long as dinosaurs meet Zelda, you're free to make your creations happen. Take a look at the images in our gallery below for inspiration, and feel free to use anything else you find on the net from there.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Some hand-drawn fan art is okay, but your entry must include some image manipulation to be considered.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than Thursday at midnight: 11:59 p.m. PST on April 21. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must include Hollywood superstar Chris Pratt.

2. Your entry must include Hollywood superstar Shia Labeouf.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

  • "King Dodongo" by RC Torres
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Hello, everyone. The week's awaited end has greeted us once again, and we're ready to start up yet another Zelda Informer Photoshop Contest. I must admit that I had a bit of trouble pinning down an appropriate theme for this week's contest. But after some significant thought and a bit of consultation, I think I've stumbled across a winner. I ask you this: what is not made immediately better with the inclusion of dinosaurs? I think we're all in agreement that nothing fits that description, and The Legend of Zelda is definitely no exception. We want to see some dinosaur action inserted into the Zelda universe. Join us for this week's dino crisis, and be sure to check out the winners of last week's contest: Zelda Character Grudge Match...

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Eiji Aonuma Wanted to Make a Telma amiibo for Twilight Princess HD http://www.zeldainformer.com/eiji-aonuma-wanted-to-make-a-telma-amiibo-for-twilight-princess-hd/ Sat, 16 Apr 2016 19:22:00 +0000 http://localhost/wordpress90/?p=14189

Series producer Eiji Aonuma was recently featured in a Miiting regarding Twilight Princess HD. In the Miiting, he was questioned as to why Nintendo chose Wolf Link to turn into an amiibo. Aonuma's response was a straightforward one—they wanted to pick a character that best represented Twilight Princess. However, Aonuma stated he wanted to make a Telma amiibo.

"We had already released Link, Zelda, and Ganon amiibo figures in the Super Smash Bros. series, and when we thought about what character best represented The Legend of Zelda: Twilight Princess, it was a pretty easy decision! I personally liked the idea of making a Telma amiibo, but that was just me..." — Aonuma

Would you have been as excited for a Telma amiibo rather than Wolf Link and Midna? Let us know in the comments.

Source: Miiverse

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Series producer Eiji Aonuma was recently featured in a Miiting regarding Twilight Princess HD. In the Miiting, he was questioned as to why Nintendo chose Wolf Link to turn into an amiibo. Aonuma's response was a straightforward one—they wanted to pick a character that best represented Twilight Princess. However, Aonuma stated he wanted to make a Telma amiibo...

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Aonuma Wanted to Apologize to People for Mistakes He Thought He Made With Original Twilight Princess http://www.zeldainformer.com/aonuma-wanted-to-apologize-to-people-for-mistakes-he-thought-he-made-with-o/ Sat, 16 Apr 2016 19:34:00 +0000 http://localhost/wordpress90/?p=14190

A new statement from series producer Eiji Aonuma paints the video games giant in a very human light. When he was replaying Twilight Princess in preparation for the HD remake, he found "some negative things" that he didn't notice at the time of its original launch. How did he feel about this? Apparently he was quite sad.

"To be honest, when I played it again, I wondered why some things turned out the way they did, and I also discovered some negative things that I didn't notice at the time. I got quite down about it. I'm really happy we were able to fix those things in the HD remaster, but I was also overcome with the need to apologize to the people who bought the original versions of the game, even though I was so confident when we released it ten years ago... I want to go back in time and tell myself not to look so smug..." — Eiji Aonuma

Reading this quote makes me want to give Aonuma a big hug and tell him everything is okay. I'm glad he was able to improve Twilight Princess by re-releasing it on the Wii U.

Source: Miiverse

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A new statement from series producer Eiji Aonuma paints the video games giant in a very human light. When he was replaying Twilight Princess in preparation for the HD remake, he found "some negative things" that he didn't notice at the time of its original launch. How did he feel about this? Apparently he was quite sad...

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Link Spins his Sword Before Sheathing it in Twilight Princess Because he's "a Bit of a Rascal" http://www.zeldainformer.com/link-spins-his-sword-before-sheathing-it-in-twilight-princess-because-hes-a/ Sat, 16 Apr 2016 19:49:00 +0000 http://localhost/wordpress90/?p=14191

Talk of Link's personality or lack there of has been swirling around the Internet as of late, especially right here on Zelda Informer. What better way to get input on Link's personality than to ask the series producer himself? Eiji Aonuma was asked if he has a particular image in his head when he thinks of Link's personality, and his answer revealed the reason why Link spins his sword before sheathing it in Twilight Princess.

"No matter what else, Link is consistently a sincere and earnest kind of fellow. For me, that's true whether he's a kid or a more grown-up version of Link like we see in Twilight Princess. However, we wanted the Link in Twilight Princess to look like he was pushing his limits, like he was a bit of a rascal, so we made him show off in some ways. How he spins his sword around before he sheaths it, so give one example." — Eiji Aonuma

It's always nice to be able to know what the developer's intentions were when he added something to his game. Next time you see Link spin his sword before sheathing it, remember it's because he's "a bit of a rascal!"

Source: Miiverse

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Talk of Link's personality or lack there of has been swirling around the Internet as of late, especially right here on Zelda Informer. What better way to get input on Link's personality than to ask the series producer himself? Eiji Aonuma was asked if he has a particular image in his head when he thinks of Link's personality, and his answer revealed the reason why Link spins his sword before sheathing it...

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Check Out This Twilight Princess Concept Art for Wolf Link and Midna http://www.zeldainformer.com/aonuma-has-shared-some-twilight-princess-concept-art-for-wolf-link-and-midn/ Sat, 16 Apr 2016 20:05:00 +0000 http://localhost/wordpress90/?p=14192

For those interested in some early designs of Wolf Link as well as Midna, Eiji Aonuma has got you covered. In a recent Miiting, he showed off a bit of concept art for both characters that was previously in the Hyrule Historia. Interviewer MariChan compared Wolf Link's concept art to "a folk carving of a bear." I must admit, the second one does look a bit bear-like. I personally like these designs more than the current Wolf Link found in Twilight Princess, but the series producer explained why they didn't go with the designs above:

"At this time Midna's design was already pretty much decided on, so we were thinking of colors and forms that would go well with her. But since it was still Link, just changed into a wolf, we also wanted to retain some of Link's design and his heroic air. We added a bit of Link's trademark green, made his body more angular and heroic-looking and also gave his eyes the same sort of feel they had when he was human. We changed many little details like that and eventually ended up with the design you see today." — Eiji Aonuma

The next concept art Aonuma showed off were of the most famous imp in video games, Midna. It looks a lot like her final design, but let me remind you of this bit of concept art that looks very different than the Midna we know and love today. Regardless, check out the more recent art below, and make sure to leave a comment telling us what you think of the designs.

Source: Miiverse

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For those interested in some early designs of Wolf Link as well as Midna, Eiji Aonuma has got you covered. In a recent Miiting, he showed off a bit of concept art for both characters that was previously in the Hyrule Historia. Interviewer MariChan compared Wolf Link's concept art to "a folk carving of a bear." I must admit, the second one does look a bit bear-like. I personally like these designs more than the current Wolf Link found in Twilight Princess, but the series producer...

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ZVS - Best Zelda Dungeon Tournament - Ancient Tomb (OoA) vs Earth Temple (TWW) - Round 0 http://www.zeldainformer.com/zvs-best-zelda-dungeon-tournament-ancient-tomb-ooa-vs-earth-temple-tww-roun/ Sun, 17 Apr 2016 00:15:00 +0000 http://localhost/wordpress90/?p=14193 Our best Zelda Dungeon tournament, part of the Zelda Versus series, is finally ready to get under way after a two month hiatus. The original plan was to run this tournament through February to wrap up heading into march so by now in April, we'd have our second Zelda Versus tournament of the year under way. While making the actual bracket internally, we ran into several issues creating the images for the bracket that caused a huge delay. In a rush we went to social media seeking help, and thankfully we found that help in a fan named Javier. Unfortunately for us his first language wasn't English and all communications is over email, so there was a break down in communication and even some misunderstanding, leading to several delays.

I just wanted to get that out front and center - we do not currently have an image guru on staff, so if you want to help us out with Zelda Versus and other such image intensive posts in the future, we'd gladly take some applications to nathan@zeldainformer.com. Setting that aside, as we set up the bracket it became obvious there wasn't a clean way to even out both sides of the bracket without having a handful of "play-in" matches. Thus we have four preliminary matchups we're going to do first before we present the overall finalized bracket. Think of it a bit like the play-in games for the NCAA tournament, except everything was determined at random.

For those who forgot, all the included dungeons from this poll moving forward were decided by you folks back in January of 2015. Each game in the series was allowed to have two included dungeons. Today's matchup features our first of four in what we are dubbing as Round 0. It pits the Ancient Tomb from Oracle of Ages against the Earth Temple from The Wind Waker. We'll be running these first four matchups each day from today through Tuesday, hopefully launching the full first round before the end of the week.

Which of these two dungeons will make it into the final field? You decide today!

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Our best Zelda Dungeon tournament, part of the Zelda Versus series, is finally ready to get under way after a two month hiatus. The original plan was to run this tournament through February to wrap up heading into march so by now in April, we'd have our second Zelda Versus tournament of the year under way. While making the actual bracket internally, we ran into several issues creating the images for the bracket that caused a huge delay. In a rush we went to social media seeking help, and thankfully we found that help in a fan named Javier. Unfortunately for us his first language wasn't English and all communications is over email, so there was a break down in communication and even some misunderstanding, leading to several delays...

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Rumor: NX to Have Built-in Screen Controller, Luigi's Mansion 3, Polaris GPU, New IP, and More http://www.zeldainformer.com/rumor-nx-to-have-built-in-screen-controller-luigis-mansion-3-polaris-gpu-ne/ Sun, 17 Apr 2016 16:10:00 +0000 http://localhost/wordpress90/?p=14194

The leaks and/or rumors for Nintendo's as of yet unannounced platform, the NX, are starting to ramp up more and more as we get closer to E3. This is fairly typical heading into the reveal of a new generation of hardware, as we get these sorts of leaks and rumors every single time without fail. Naturally not all of them come true (or are true in the first place), but there is often some form of truth to be found in many of them. As such we have a new batch today from a verified "leaker" named 10k on NeoGAF. He was responsible for some earlier rumors we posted, but he's back again with a fresh batch.

Due to the fact these rumors are wrapped in with speculation and a lot of various quotes, I'm going to present the rumors in their original form so you have all of the context to make educated decisions for yourself on what to believe.

Like last time, I'm using the tiered rumors where a T1 means one source told me, T2 means two, Tier 3 means 3, and Tier 4 means four or more (there are no T4 this time). I will reiterate this, I am not the source of any of this information. I am simply passing along what I heard. It should all be taken with a grain of salt and not be taken as gospel. Don't cry and flame me if by June none of this is true.
Nirolak told me to contextualize the rumors and was a fan of the tiered system, so I did it. Please read it through and enjoy. Feel free to debate it, get mad at it, get hyped by it or whatever, just know things like these can change at any time and may never come to fruition exactly how it's worded.
T3 Rumors
The NX gimmick. I uh....was told not to post this part by some people. As usual, take it with a grain of salt (although I don't know why I would be warned if it was false) I'm not under any NDA though, and well, it could end up being false. But I was told a variation of this by three different sources. I don't believe they have a reason to lie to me. Here goes....
The NX is going to have a screen controller (whether it's optional or standard I don't know) and can be used anywhere to play your home console games. The controller itself will not have any processing capabilities, it'll essentially be a dummy vita. It'll likely have basic OS functions to access the NX console from anywhere, like a tiny cpu. Nintendo will use enhanced Wii U gamepad streaming tech, and allow the controller to be taken anywhere, connect to the NX console at home (likely through Wi-fi or personal hotspots and the NX console will likely have to be in stand-by mode). Basically, it's remote play built into the box and won't require a $200 add-on to experience it. This is likely what Kimishima meant in his interview with Sankei (http://www.sankei.com/west/news/1601...030012-n1.html) "different way to play with a dedicated machine" and the whole "new way to experience games" mantra that's been going around Nintendo PR.
Speculation: Nintendo could also sell personal hotspot usb adapters to get internet anywhere and plug either directly into the controller or a wall outlet to not drain the controller battery. The Supplementary Computing Devices may actually be portable hotspot devices with chips in it to boost the quality of the stream. (Maybe the NX will be called the Stream, a speculated final name during the WUST's).
Note: This does not mean there will not be a handheld. This isn't meant to be a replacement for the handheld as there will still be limitations and the controller won't have a full OS or the capability for physical game media (discs or cartridges). The needs of a handheld won't be fully met with this feature. It's just a nice add-on.
T2 Rumors
Luigi's Mansion 3 is in development for NX. This rumor gained popularity awhile ago from Geno but this isn't my source. This was a T1 to start but today I got another source to give some info on it. Two different sources have told me that it is in development for NX, and one source said it's being developed by Next Level Games, who is big enough to do this and Federation Force at the same time. One source said it started as a Wii U game but after the disappointing performance of the Wii U and the scheduled release date for the game being late in the console's cycle, Nintendo decided to switch development over to NX. (basically the same situation as Zelda for Wii U, but no word on if this game will also get a Wii U version). The other source said it's a pretty big deal (he didn't elaborate if he meant Nintendo is making it a big deal or his workplace is). To support this, http://www.nintendolife.com/news/201...edits_the_post
an employee stealth edited his post last year.

T1 Rumors
The NX will use a custom Polaris-like GPU. Likely will be on a FinFET 14nm fabrication node. The source told me it's on the same architecture with heavy customizations of course . It will contain the feature set of Polaris. It is "marginally better than the PS4" and theoretically could be "2x the power of PS4 GPU". I asked about PS4K being rumored to have a gpu 2x as powerful as the OG PS4 and how the theoretical performance of the NX would be and was told "Theoretically it could be close to the PS4K rumored specs". Of course, we know nothing of Polaris or the PS4K specs, but he gave that metric.
I'm going to paraphrase here, but one comment from a source about the power of NX was that "Dev's could port over a PS4 game easily and have power to spare. Even the most demanding ones". My own theory is any game that dips below 30fps on PS4 will likely stay at 30fps on NX and maybe have some enhanced effects.
One feature he highly touted, which improves performance greatly in games, especially graphically demanding ones such as AAA open world games is Primitive Discard Accelerator. A TechGAF member described it as
"designed to perform culling of triangles before they hit the geometry processor. Effectively, what this means is that it runs through the triangles (also known as primitives) as they hit the GPU and tests them to see if they're actually going to be visible on the screen or not (with a variety of tests), then throws out the triangles that aren't going to be on screen (i.e. discards them or culls them).
Now, this is a good thing, pretty much regardless of the type of game. Attempting to render triangles that aren't actually going to end up in the final image is a waste of GPU resources, and preventing that would be a pretty good thing. One of EA's Frostbite developers actually just gave a talk on this at GDC (PDF link, very technical), where they describe the software-based culling methods used in Frostbite. In their test scene, they could throw out over 75% of triangles before hitting the geometry engine, resulting in an almost 20% performance improvement. AMD have also recently released their own software-based culling solution, GeometryFX, which like Frostbite runs as software on the GPU's shader units. Hence, they're obviously interested in the problem of triangle culling, so it wouldn't be surprising if they developed a hardware unit to perform it more efficiently."
This was great to hear, but I asked if it was possible to get this feature set on 28nm GPU's since those are more established and cheaper than 14nm and there isn't a yield risk on those.
"Well, from a p urely theoretical perspective, any "Polaris exclusive" feature could be adapted to a 28nm process. Work on Polaris had likely been going on for about a year or so when work on NX started, so it is in theory possible that they said to AMD "Hey, we like this primitive discard accelerator thing, can we have it on our planned 28nm chip?". The issue with this is that Nintendo would have had to fork over quite a lot of extra R&D dollars to get a functional block "back-ported" to 28nm, compared to components from existing GCN 1.2 chips, which were already ready to go for TSMC's 28nm process. The other issue is the assumption that the primitive discard accelerator is single functional block that can be just pulled wholesale out of Polaris. It could be an integral part of the geometry processor or command processor, or the manner in which it operates could depend on the newer geometry or command processors in Polaris. This would mean that you'd need to port the bulk of Polaris's improvements back to 28nm, or do a substantial amount of redesign work on the primitive discard accelerator to get it to work in a GCN 1.2-era chip (either of these would add substantially more R&D cost).
It's impossible to say how much it would cost them in the scheme of things, but it does seem like an unusual added expense over just taking existing GCN 1.2 tech, which would still be a generation ahead of the competition."
So with this quote, while it's not confirmed, it is highly likely Nintendo is using a 14nm Polaris GPU in the NX based off of the expensive nature of using PDA or any Polaris feature set and putting it on a 28nm chip.
If Nintendo does go with 14nm, it is very likely they will be taking a loss on each NX sold, but we don't know the dealings AMD have with Nintendo. Once source told me "AMD may have been desperate enough for the business to offer Nintendo, say, the first year's supply at a fixed price, to reduce Nintendo's yield risk. They may also have specifically pushed Nintendo into a 14nm Polaris-based chip, as it would allow Nintendo to also use a Polaris-based 14nm chip for the handheld. This would not only be a big business win for AMD in itself (Nintendo's handhelds typically sell a lot more than their home consoles), but it would also big a big PR win for them, by showing their ability to compete in the ultra-low TPD sector, which is a market they've made pretty much no traction in up until now."
.
So 14nm is still likely in 2016 and Nintendo could still sell it at a reasonable price and not lose too much money or even break even.
tl;dr The NX GPU is using features that are debuting on the Polaris chip, and is therefore heavily speculated to be a Polaris chip, as that would work well in a handheld too and help AMD prove they can make low wattage chips with good performance for small devices. (GCN 1.3, Vulkan, Primitive Discard Accelerator, etc)
Nintendo is using Vulkan with NX. This goes hand in hand with using a Polaris-based GPU, and goes with the announcement of Nintendo joining Kronos. But the dev I spoke to about the GPU, who is porting a PS4 game to NX said Vulkan is not ready yet (as of the 2015 December SDK, should be an update in May) and they are using a variation of the PS4 API, GMNX, until Vulkan is ready. Nintendo providing some nice tools like GMNX to help devs port from PC, XBox and PS4 to NX.
Most dev kits won't be given until Nintendo formally reveals the NX. As my previous post indicated, Nintendo is none too happy with the leaks and is keeping things on lockdown. Outside of close partners and internal teams, most devs are using SDK's until the NX reveal. Not a big deal, but I was told specs are pretty much final as of now, and the May update will likely be for the final spec sheet and not target specs.
MercurySteam has a dev kit and is making an already announced game for the NX. The only announced game they have is Raiders of the Broken Planet, currently under development for PS4, XB1 and PC. This is likely it. (Take this one as a T0.5).
Final Fantasy XV on NX. My single source on this said he's heard more of his sources mention it's coming to NX. No idea when. I pressed for FFVIIR but nobody has heard about it. Gaf's very own mod Kagari hinted that Sony may have co-funded it and it may never get released outside of PS4 and PC (like Street Fighter V).
NX will likely launch at different times per region. Only heard this from one source but it does make sense if the NX does use 14nm chips, as there's a risk of not having enough of those chips ready on shelves for holiday 2016.
No regions were specified, but one would assume with the slow adoption of consoles in Japan, and the popularity of handhelds over there, the NX will launch in the west first like some past Nintendo consoles (consoles are more popular outside of Japan). Likely North America and Europe.
There are lots of NX games in development. Once source told me to post this so I won't edit it at all
"And you can quote me on this on GAF too: "I think NX software output is going to blow away Wii U. There's a LOT of games in development. I don't know if we'll see all of them at E3, since a lot of Wii U projects weren't announced until January 2013, but I'm very impressed so far with what I'm hearing."
New IP are being developed. I asked this because I noticed some complaints about how there were no leaks about new IP and NX was looking like another Mario/Zelda factory with a bunch of remasters and ports. The source said "I'm not allowed to give specifics, but that's a sure bet."

Obviously there is a lot to take in here. From what I gather here is a small breakdown for those who are TL;DR:

  • 14nm Polaris Style CPU and a Vulkan GPU Combo
  • CPU Slightly beefier than PS4, GPU at least 2x more so
  • There Will be a Portable style NX Controller with a Screen - think Vita Light (it's not a handheld, however). May be an extra controller and not the main input device.
  • Luigi's Mansion 3 Was Originally a Wii U project, now NX
  • Dev Kits Handed Out Post Reveal - SDKs all around, though MercurySteam has a dev kit for an already announced game (Likely Raiders of the Broken Planet)
  • Final Fantasy XV on NX, FF7R Looking Unlikely Due to Sony Paying for it
  • NX Launching in Different Regions (stagnated release)
  • Lots of Games in Dev, including several new IP

Source: NeoGAF

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The leaks and/or rumors for Nintendo's as of yet unannounced platform, the NX, are starting to ramp up more and more as we get closer to E3. This is fairly typical heading into the reveal of a new generation of hardware, as we get these sorts of leaks and rumors every single time without fail. Naturally not all of them come true (or are true in the first place), but there is often some form of truth to be found in many of them. As such we have a new batch today from a verified "leaker" named 10k on NeoGAF. He was responsible for some earlier rumors we posted, but he's back again with a fresh batch...

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Twilight Princess HD Third Best Selling Video Game of March 2016 According to NPD Sales Numbers http://www.zeldainformer.com/twilight-princess-hd-third-best-selling-video-game-of-march-2016-according/ Tue, 19 Apr 2016 03:00:00 +0000 http://localhost/wordpress90/?p=14188

According to a NeoGAF user, an NPD number leak reveals U.S. game sales chart data that states Twilight Princess HD was the third best selling video game in the of March 2016! This data also shows that, in its first month, it has already sold about 308,000 copies. As an added bonus of Zelda related data, Hyrule Warriors Legends has already sold around 72,000 copies -- a pretty good month for the Zelda series!

It's great to see such promising numbers for Zelda titles that aren't necessarily brand new games. Other Nintendo titles that it beat out include Pokken Tournament and Mario & Sonic at the Rio 2016 Olympic Games, both of which also released in March. It's exciting to hear that Twilight Princess HD did so well, not to mention the fact that people are still showing their love for the Zelda series by continuing to play the games.

If these numbers continue to grow, then it shows that Nintendo fans are still willing to play new Zelda titles, no matter if they are a remake or a port of an already existing game. Are you excited to see these kinds of numbers for Twilight Princess HD? Let us know in the comments!

Source: NeoGAF

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According to a NeoGAF user, an NPD number leak reveals U.S. game sales chart data that states Twilight Princess HD was the third best selling video game in the of March 2016! This data also shows that, in its first month, it has already sold about 308,000 copies. As an added bonus of Zelda related data, Hyrule Warriors Legends has already sold around 72,000 copies -- a pretty good month for the Zelda series...

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ZVS - Best Zelda Dungeon Tournament - Lorule Castle (ALBW) vs Turtle Rock (LA) - Round 0 http://www.zeldainformer.com/zvs-best-zelda-dungeon-tournament-lorule-castle-albw-vs-turtle-rock-la-roun/ Mon, 18 Apr 2016 01:48:00 +0000 http://localhost/wordpress90/?p=14195 Our second matchup of Round Zero for our Best Zelda Dungeon Tournament with Lorule Castle from A Link Between Worlds facing off against Turtle Rock from Link's Awakening. Yesterday we pitted the Ancient Tomb from Oracle of Ages against the Earth Temple from The Wind Waker... with the Earth Temple cruising to an easy victory with 78% of the vote. Who advances today? You decide!

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Our second matchup of Round Zero for our Best Zelda Dungeon Tournament with Lorule Castle from A Link Between Worlds facing off against Turtle Rock from Link's Awakening. Yesterday we pitted the Ancient Tomb from Oracle of Ages against the Earth Temple from The Wind Waker... with the Earth Temple cruising to an easy victory with 78% of the vote. Who advances today? You decide...

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Eiji Aonuma Details Midna's Character: Friend and Enemy, Banishment, and the Twilight Princess http://www.zeldainformer.com/eiji-aonuma-details-midnas-character-friend-and-enemy-banishment-and-the-tw/ Mon, 18 Apr 2016 17:25:00 +0000 http://localhost/wordpress90/?p=14196

In a recent Miiting on Miiverse, Eiji Aonuma had a very lengthy conversation about both the original release of Twilight Princess and the recent release of Twilight Princess HD. One of the central characters to the game is the (spoiler warning) Twilight Princess herself, Midna (end spoiler warning). While playing the game she goes through a ton of character growth in regards to her relationship with Link, but we haven't really had much insight into the ideology behind the character. That is until now, as Eiji Aonuma detailed the roots of the character herself:

Eiji Aonuma: "We wanted a character that could guide Link when he turned into a wolf, so we planned an "imp" character and made it intentionally unclear whether she was a friend or an enemy. Then we asked ourselves "why would this character want to help Link?" and the conclusion we came up with was "because there's something that she wants to resolve through helping him", which led us to decide that she was the princess of the Twilight Realm who was exiled and cursed with a changed form. She gets banished from the Twilight Realm and is forced to wander through the light world, so she ends up seeing enemies in every shadow. That's why she doesn't open her heart to Link when they first meet."

What do you think?

Source: Miiverse

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In a recent Miiting on Miiverse, Eiji Aonuma had a very lengthy conversation about both the original release of Twilight Princess and the recent release of Twilight Princess HD. One of the central characters to the game is the (spoiler warning) Twilight Princess herself, Midna (end spoiler warning). While playing the game she goes through a ton of character growth in regards to her relationship with Link, but we haven't really had much insight into the ideology behind the character. That is until now, as Eiji Aonuma detailed the roots of the character herself...

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Origin of Zant's Crazy Neck Moment Explained, but Reasoning is Still Unclear http://www.zeldainformer.com/origin-of-zants-crazy-neck-moment-explained-but-reasoning-is-still-unclear/ Mon, 18 Apr 2016 17:48:00 +0000 http://localhost/wordpress90/?p=14197

In a recent Miiting on Miiverse, Eiji Aonuma finally answered the decade long question about a certain cutscene at the end of the game where Zant's neck... is a bit crazy. Why did this happen? Fans have been wondering for ages as it always felt a bit out of place. Well, Eiji Aonuma has a pretty literal answer that will leave you scratching your head more than gaining a full understanding.

I'm not going to be too obvious because I know it might still be a spoiler for some people, but please tell us more about your intentions behind the thing with Zant's neck after Ganon's boss battle! I really, really want to know!

Eiji Aonuma: "Ten years later, the time has finally come to reveal the truth... The truth is... To be honest, I'm not sure, either! It was a mystery to most of the staff, too... The leader of the team that created that scene was well known for being a bit of a lone wolf when it came to making cutscenes. We wanted to make the best of those qualities in him, so we had him make all of the cutscenes for Twilight Princess. When he made that one, I couldn't help thinking "The neck! The neck!" but I had immense faith in him. Anything he made must be art. I remember thinking that I just didn't get it, so I didn't say anything at the time."

Well, it's very interesting how one person got so much power over these scenes.

Source: Miiverse

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In a recent Miiting on Miiverse, Eiji Aonuma finally answered the decade long question about a certain cutscene at the end of the game where Zant's neck... is a bit crazy. Why did this happen? Fans have been wondering for ages as it always felt a bit out of place. Well, Eiji Aonuma has a pretty literal answer that will leave you scratching your head more than gaining a full understanding...

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Aonuma's Favorite Twilight Princess Minigame was Rollgoal http://www.zeldainformer.com/aonumas-favorite-twilight-princess-minigame-was-rollgoal/ Mon, 18 Apr 2016 21:36:00 +0000 http://localhost/wordpress90/?p=14199

For all the enjoyable minigames found in Twilight Princess, one particular minigame known as Rollgoal has remained a controversial sticking-point for fans over the years. As evidenced by our past Daily Debates on the subject of Zelda minigames, many fans were not particularly fond of this tilt-based collection of maze puzzles. While these fans continue to harbor disdain, we were quite surprised to learn in a recent Miiverse Mitting that Rollgoal was director Eiji Aonuma's favorite minigame in Twilight Princess.

Miiverse's MariChan recently sat down with Eiji Aonuma to discuss the development of Twilight Princess HD.

During the interview, Aonuma was asked about his favorite minigame in Twilight Princess:

"Q: ...Anyway, I'm going to change the subject and ask something completely different about Twilight Princess. Do you have a favourite minigame?

Aonuma: I really enjoyed Rollgoal. Even though it doesn't actually have anything to do with the main story..."

Unfortunately Aonuma does not elaborate further, but his answer may come as quite a shock to the many fans that were not exactly pleased with Rollgoal.

Even MariChan was hoping for a different answer:

"Q: Ooh, I was hoping you'd mention the snowboarding minigame because of the "Snowpeak Jam" competition we just had on Miiverse! Ah well. Are there any minigames that you aren't particularly fond of?

Aonuma: Here we go again! Another negative question! But, to be honest, there was one game... Well, it's not that I have any doubts about whether the game is fun in general, but I had to play the Balloon Popping Game so many times to test the performance of the Wii Remote that in the end I got pretty tired of it."

While Aonuma's answers may not line up with some fans' opinions of Twilight Princess minigames, we know there are still those who enjoy both Rollgoal and the Balloon Popping Game. I personally had a lot of fun playing both of these minigames.

What do think about Rollgoal or the Balloon Popping Game? What is your favorite Twilight Princess minigame? Let us know in the comments!

Source: Miiverse

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For all the enjoyable minigames found in Twilight Princess, one particular minigame known as Rollgoal has remained a controversial sticking-point for fans over the years. As evidenced by our past Daily Debates on the subject of Zelda minigames, many fans were not particularly fond of this tilt-based collection of maze puzzles. While these fans continue to harbor disdain, we were quite surprised to learn in a recent Miiverse Mitting that Rollgoal was director Eiji Aonuma's favorite minigame in Twilight Princess...

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Caption Contest 062: Robbed of His Own Ambition http://www.zeldainformer.com/caption-contest-062-robbed-of-his-own-ambition/ Tue, 19 Apr 2016 02:38:00 +0000 http://localhost/wordpress90/?p=14201 What's up, everybody? I hope you're ready kick off another Zelda Informer Caption Contest. After a few weeks of turbulence in our comments section, I hope we've finally settled on a stable comment service and we'll stop seeing entries disappear without reason. Anyway, for some reason, this week seemed like most appropriate time to use this silly picture of a drowsy and lethargic Link. For some reason, Link's apparent disposition seemed a perfect fit for this particular week. I can't say why with certainty, but hopefully you'll join us in captioning this image as we figure it out together.

Last Week's Contest:

Zelda Informer switched back to Disqus from Spot.im last week, losing so many contest entries in the process. Unfortunately retrieving those lost entries proved a bigger undertaking than originally anticipated, so I have regrettably only included entries submitted through Disqus.

If you submitted before the transition, first let me say I'm truly sorry. But also know that I did read and upvote every single entry before they were cast into the endless, black seas of Spot.im. Though, perhaps somewhere in a parallel universe along the far reaches of reality, your entries survived.

By: Hero Of Thyme

By: Link584

And here are our non-photo caption winners:

  • Richard Alonso: "TownTool Shopkeeper is strong in the ways of the Dark Side."
  • Katie: "Their eyes met, for the first time... They knew it was true love."
  • Dark Swordsman: "You never knew that the shop keeper was a super saiyan because he has no hair."
  • dizzi: "I have NOTHING to sell as you STOLE it ALL!!!!"
  • The Triforce of Shadow: "I have the power!!!"

This Week's Contest:

Link is looking pretty haggard this week. But why?

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites, and maybe you will be one of next week's winners!

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What's up, everybody? I hope you're ready kick off another Zelda Informer Caption Contest. After a few weeks of turbulence in our comments section, I hope we've finally settled on a stable comment service and we'll stop seeing entries disappear without reason. Anyway, for some reason, this week seemed like most appropriate time to use this silly picture of a drowsy and lethargic Link. For some reason, Link's apparent disposition seemed a perfect fit for this particular week. I can't say why with certainty, but hopefully you'll join us in captioning this image as we figure it out together...

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ZI Podcast 82: The One Where Colin Admits His Addiction To Tomadachi Life, Featuring Caleb! http://www.zeldainformer.com/zi-podcast-82-the-one-where-colin-admits-his-addiction-to-tomadachi-life-fe/ Tue, 19 Apr 2016 04:00:00 +0000 http://localhost/wordpress90/?p=14202

Direct Download (Right Click, Save As) iTunes

The Zelda Informer Podcast has returned for another episode regarding more fun topics. In this edition, Colin admits he has an addiction to... Tomodachi Life of all things. I must admit, the game does look very fun. Also discussed is the 3D Zelda tribute that was removed at the request of Nintendo, as well as the "Summer of Zelda."

If you have any fan topics to submit, want to give us some feedback, or anything else regarding the ZI podcast, shoot an email to zeldainformerpodcast@gmail.com.

Social Media

News & Related Links

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Direct Download (Right Click, Save As) iTunes

The Zelda Informer Podcast has returned for another episode regarding more fun topics. In this edition, Colin admits he has an addiction to...  Tomodachi Life of all things. I must admit, the game does look very fun. Also discussed is the 3D Zelda tribute that was removed at the request of Nintendo, as well as the "Summer of Zelda..."

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Viz Media Will be Releasing a Zelda Manga Collection This November http://www.zeldainformer.com/viz-media-will-be-releasing-a-new-zelda-manga-collection-this-november/ Tue, 19 Apr 2016 17:39:00 +0000 http://localhost/wordpress90/?p=14203

Everyone knows that Zelda is a popular video game, but some of you might not be aware that Zelda is also a successful manga too. Viz Media has released several manga written by Akira Himekawa. Each volume generally follows one certain game ranging from Ocarina of Time to the most recently mentioned Twilight Princess. Viz Media has just announced that they will be releasing a five volume omnibus that will combine each manga into a new "legendary" edition.

The new edition titled The Legend of Zelda: Legendary Edition, will feature five parts in total, each containing two previously released volumes. The first volume to be released features Ocarina of Time parts one and two that will be combined to form the new larger edition. The release date is set to for this November. After that, each additional part will be released every two months until completion. The expected price for each volume is $17.99 USD and $21.99 CAN for our friends in Canada.

If you're impatient to grab your copy, you can pre-order it now on Amazon. It's also been confirmed that the 2nd installment will feature Oracle of Ages and Oracle of Seasons. It's a pretty good deal, kind of like getting two for one.

Are you going to buy the new Legendary Edition? Let us know in the comments below!

Source: Shack News

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Everyone knows that Zelda is a popular video game, but some of you might not be aware that Zelda is also a successful manga. Viz Media has released several manga written by Akira Himekawa. Each volume generally follows one certain game ranging from Ocarina of Time to the most recently mentioned Twilight Princess.Viz media has just announced that they will be releasing a five volume omnibus that will combine each manga into a new Legendary Edition...

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ZVS - Best Zelda Dungeon Tournament - Spirit Temple (OoT) vs Vaati's Palace (FS) - Round 0 http://www.zeldainformer.com/zvs-best-zelda-dungeon-tournament-spirit-temple-oot-vs-vaatis-palace-fs-rou/ Tue, 19 Apr 2016 13:51:00 +0000 http://localhost/wordpress90/?p=14204 Our Zelda Versus Best Zelda Dungeon Tournament Round Zero presses forward with the Spirit Temple from Ocarina of Time facing off against Vaati's Palace from Four Swords. Two days ago Lorule Castle from A Link Between Worlds faced off against Turtle Rock from Link's Awakening. The result? Lorule Castle has made it into our final bracket, winning with 61% of the vote. Who wins today? While I certainly have my own guess as to who will win, you are the ones that get to decide. Both dungeons are excellent for extremely different reasons.


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Our Zelda Versus Best Zelda Dungeon Tournament Round Zero presses forward with the Spirit Temple from Ocarina of Time facing off against Vaati's Palace from Four Swords. Two days ago Lorule Castle from A Link Between Worlds faced off against Turtle Rock from Link's Awakening. The result? Lorule Castle has made it into our final bracket, winning with 61% of the vote. Who wins today? While I certainly have my own guess as to who will win, you are the ones that get to decide. Both dungeons are excellent for extremely different reasons...

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Gerudo Valley From Ocarina of Time Gets a Makeover in Unreal Engine 4 http://www.zeldainformer.com/gerudo-valley-from-ocarina-of-time-gets-a-makeover-in-unreal-engine-4/ Tue, 19 Apr 2016 16:21:00 +0000 http://localhost/wordpress90/?p=14205

The Unreal Engine 4 remake videos keep coming with different iconic locations from the first 3D Zelda title, Ocarina of Time. There's not much to say about this one, as most everyone who has visited the site has already seen at least one Unreal Engine X Zelda creations. Perhaps the best looking one still to this day is the Kakariko Village video by ArtistArtorias, which still looks amazing.

Correct me if I'm wrong, but I believe this is the first UE4 Zelda video where Link meets a Gerudo. I can't help but wonder if we'll see any other familiar Ocarina of Time characters in future videos.

What do you think of Gerudo Valley's makeover? Let us know in the comments.

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The Unreal Engine 4 remake videos keep coming with different iconic locations from the first 3D Zelda title, Ocarina of Time. There's not much to say about this one, as most everyone who has visited the site has already seen at least one Unreal Engine X Zelda creations. Perhaps the best looking one still to this day is the Kakariko Village video by ArtistArtorias, which still looks amazing...

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A Link to the Past Comes in at #2 on the 3DS eShop Charts Despite Being a New 3DS Exclusive http://www.zeldainformer.com/a-link-to-the-past-comes-in-at-2-on-the-3ds-eshop-charts-despite-being-a-ne/ Tue, 19 Apr 2016 17:02:00 +0000 http://localhost/wordpress90/?p=14206

Last week, A Link to the Past made its 3DS Virtual Console debut on the eShop. This 16-bit title is only available to those who own the New 3DS/New 3DS XL, as Nintendo harnesses its extra power to make the game run smoother. Despite this, it made the second spot on the list, with Pokémon Yellow taking first. Darn you, Pikachu!

At any rate, Ocarina of Time 3D and Hyrule Warriors Legends are still on the charts as well, so take a look below to see where they fall.

1. Pokemon Yellow
2. Zelda: A Link to the Past
3. Mario Kart 7
4. Super Metroid
5. Pokemon Red
6. Bravely Second
7. Pokemon Blue
8. EarthBound
9. Super Mario World
10. Zelda: Ocarina of Time 3D
11. Donkey Kong Country 2
12. Super Mario Bros. 3
13. Kirby’s Dream Land 2
14. Hyrule Warriors Legends
15. Shovel Knight
16. Donkey Kong Country
17. Zero Escape: Virtue’s Last Reward
18. Gunman Clive
19. Punch-Out!! Featuring Mr. Dream
20. Galaga

Have you purchased A Link to the Past on your New 3DS? I haven't yet, but I plan to. Tell us if you have in the comments below.

Source: Nintendo Everything

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Last week, A Link to the Past made its 3DS Virtual Console debut on the eShop. This 16-bit title is only available to those who own the New 3DS/New 3DS XL, as Nintendo harnesses its extra power to make the game run smoother. Despite this, it made the second spot on the list, with Pokémon Yellow taking first. Darn you, Pikachu!

At any rate, Ocarina of Time 3D and Hyrule Warriors Legends are still on the charts as well, so take a look...

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Aonuma Reflects on Remastering Twilight Princess, Says He's Happy About the Positive Feedback http://www.zeldainformer.com/aonuma-reflects-on-remastering-twilight-princess-says-hes-happyabout-the-po/ Tue, 19 Apr 2016 17:18:00 +0000 http://localhost/wordpress90/?p=14207

During the tail end of Eiji Aonuma's Miiting with interview MariChani, the series producer reflected on the significance of remastering the ten-year-old Twilight Princess. He says he's happy about the positive feedback he's received so far, and wants everyone to continue giving feedback via Miiverse.

Check out the full quote below:

"When you're making a remastered version of a game, it's always easy to worry about whether people who played the original version ten years ago will want to play the new version. We tried hard to make sure there are things that feel fresh about Twilight Princess HD even for people who are very familiar with the original version, and it makes me happy that the responses we've got so far have been positive in that regard. Some people who wanted to buy the original but never got around to it have played the HD remaster and said that it was hard to believe that at heart it's a ten-year-old game. I'm still reflecting on the significance of making Twilight Princess HD, so I'd like to extend this invitation to all of you on Miiverse - please continue to post and tell me about your impressions of the game! I can't wait to read your answers." — Eiji Aonuma

If you would like to give your feedback, make sure to visit the Twilight Princess HD section on Miiverse. Otherwise, you can give your impressions of the remaster in the comments, whether its your first time playing the game, or you're a long time veteran.

Source: Miiverse

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During the tail end of Eiji Aonuma's Miiting with interview MariChani, the series producer reflected on the significance of remastering the ten-year-old Twilight Princess. He says he's happy about the positive feedback he's received so far, and wants everyone to continue giving feedback via Miiverse.

Check out the full quote...

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Summer Games Done Quick 2016 Schedule Includes Five Zelda Titles http://www.zeldainformer.com/summer-games-done-quick-2016-schedule-includes-five-zelda-titles/ Tue, 19 Apr 2016 22:58:00 +0000 http://localhost/wordpress90/?p=14208

Summer Games Done Quick, the annual speedrunning marathon for charity, is set to kick off on July 3. The event's massive, week-long schedule was recently announced by organizers, and it looks like viewers have a great number of exciting speedruns to look forward to. Among the seven days worth of speedruns, Summer Games Done Quick's schedule will include runs of five different Zelda games, such as a Glitchless run of Ocarina of Time, a 100% run of Link's Awakening DX, and an Any% run of A Link Between Worlds.

Summer Games Done Quick (SGDQ) is a speedrunning marathon held every summer with the goal of raising money for charity. This year, as with several previous years, the event will be raising money for Doctors Without Borders (Médecins Sans Frontières), an organization that delivers emergency medical aid to afflicted people around the world.

SGDQ 2016 is set to begin on Sunday, July 3 and continue through the following week; the event will then come to a conclusion on Saturday, July 9. The event will be streamed live both on the Games Done Quick website and its Twitch channel.

Speedruns of five different Zelda titles are scheduled throughout the week:

  • A Link Between Worlds Any% on Sunday, July 3 (tentative start at 11:33 AM Pacific)
  • Link's Awakening DX 100% on Monday, July 4 (tentative start at 3:49 PM Pacific)
  • Four Swords Adventures Any% on Monday, July 4 (tentative start at 5:24 PM Pacific)
  • The Adventure of Link Any% Warpless on Thursday, July 7 (tentative start at 6:26 AM Pacific)
  • Ocarina of Time Any% Glitchless on Friday, July 8 (tentative start at 6:59 PM Pacific)

If you've never seen a Zelda speedrun before, and you have no qualms with the use of glitches in some specific cases, I highly recommend you check out the event. Watching Zelda players execute precise movements and exploit in-game tricks offers a brand new perspective on your favorite Zelda game. Of course, even if you have strong feelings toward glitches in a Zelda speedrun, the glitchless run of Ocarina of Time can still be great watch. If you want an idea of what to expect, just check out this speedrun from last year's SGDQ.

You can view the entire SGDQ 2016 schedule right here, as well as event information and attendee / volunteer registration right here.

Will you be watching Zelda speedruns at SGDQ this year? Which run are most excited for? Let us know in the comments!

Source: Games Done Quick

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Summer Games Done Quick, the annual speedrunning marathon for charity, is set to kick off on July 3. The event's massive, week-long schedule was recently announced by organizers, and it looks like viewers have a great number of exciting speedruns to look forward to. Among the seven days worth of speedruns, Summer Games Done Quick's schedule will include runs of five different Zelda games, such as a Glitchless run of Ocarina of Time, a 100% run of Link's Awakening DX, and an Any% run of A Link Between Worlds...

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Rumor: NX Will Build a Huge First-Party Software Library, Unannounced Wii U Projects Moved to NX http://www.zeldainformer.com/rumor-nx-will-build-a-huge-first-party-software-library-unannounced-wii-u-p/ Wed, 20 Apr 2016 15:41:00 +0000 http://localhost/wordpress90/?p=14209

Emily Rogers is a name commonly seen around Nintendo-themed websites nowadays, as she has dropped various rumors regarding Nintendo's code name NX from her sources. We already know Rogers has a good track record when it comes to these things, so lets get right to it.

She has decided to give some information on what Nintendo's approach to first-party software will be for the NX, and if true, what she says is pretty exciting:

"In a single year, the NX will build a larger library of games than Wii U produced in three or four years. The big fundamental focal point (and overall goal) behind NX is to vastly increase the software output from Nintendo’s first party teams and studios. To accomplish this, the entire process of how Nintendo develops and produces software has gone through radical changes. There is a new strategy that was put in place to create and release first party software at a faster rate. Multiple unannounced Wii U projects were moved over to NX. The NX could potentially see the highest output of first party software in the company’s history. (I’m talking about the entire lifespan of NX. Not just one or two years.)" — Emily Rogers

Rogers is quick to warn everyone that Nintendo's supposed new development process won't prevent more delays. She also says that because of Nintendo Directs, we just don't know how much software Nintendo will be revealing at E3 2016. She brings up Bayonetta 2 as an example, stating that the game was announced three months after E3 2013. Rogers feels confident that we won't experience launch droughts with the NX, with three month gaps in between first-party releases like the Wii U.

Source: Emily Rogers

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Emily Rogers is a name commonly seen around Nintendo-themed websites nowadays, as she has dropped various rumors regarding Nintendo's code name NX from her sources. We already know Rogers has a good track record when it comes to these things, so lets get right to it.

She has decided to give some information on what Nintendo's approach to first-party software will be for the NX, and if true, what she says is pretty exciting...

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Guitar Duo Takes us Back to the Land of Termina in Clock Town Acoustic Cover http://www.zeldainformer.com/guitar-duo-takes-us-back-to-the-land-of-termina-in-clock-town-acoustic-cove/ Wed, 20 Apr 2016 15:56:00 +0000 http://localhost/wordpress90/?p=14210 Today's acoustic guitar Zelda cover has us going to the place we all started when arriving in the land of Termina, Clock Town. This said town is still up and bustling around when you first arrive despite there being a GIGANTIC FREAKING MOON WITH A FACE hanging above everyone's heads. Despite this, the music that is provided when visiting this town is still as recognizable as other classic Zelda tunes.

This most recent Zelda cover comes from acoustic guitar duo The Team Players as they take a stab at the Clock Town theme from Majora's Mask. The Team Players are a guitar playing duo who mainly do covers of video game music including current tunes and classic game music. They have done additional Zelda covers that include Song of Storms, Saria's Song, and a guitar medley of music from A Link Between Worlds. Some of their other work has video game covers from Undertale, Fire Emblem, Kingdom Hearts,and Super Mario RPG.

What do you think of this cover? Will you be checking out any more of The Team Players work? Let us know in the comments below!

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Today's acoustic guitar Zelda cover has us going to the place we all started when arriving in the land of Termina, Clock Town. This said town is still up and bustling around when you first arrive despite there being a GIGANTIC FREAKING MOON WITH A FACE hanging above everyone's heads. Despite this, the music that is provided when visiting this town is still as recognizable as other classic Zelda tunes...

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Weekly Japanese Hardware Sales: Wii U Sells 6K, New 3DS LL Sells 14K http://www.zeldainformer.com/weekly-japanese-hardware-sales-wii-u-sells-6k-new-3ds-ll-sells-14k/ Wed, 20 Apr 2016 15:56:00 +0000 http://localhost/wordpress90/?p=14211

This week's Japanese hardware sales from the folks at Media Create are here. The standard New 3DS is outselling the PS3, Xbox One, and its 3DS predecessors. The Wii U outsells all of them, but is overtaken by the Vita, New 3DS XL, and PS4. The New 3DS XL comes in second, overtaken by Sony's PS4.

  • PS4 – 20,257
  • New 3DS LL – 14,573
  • Vita – 12,337
  • Wii U – 6,091
  • New 3DS – 3,677
  • PS3 – 1,220
  • 3DS – 1,211
  • 3DS LL – 196
  • Xbox One – 142

What do you think of these sales numbers for Japan's hardware? Let us know in the comments.

Source: 4Gamer

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This week's Japanese hardware sales from the folks at Media Create are here. The standard New 3DS is outselling the PS3, Xbox One, and its 3DS predecessors. The Wii U outsells all of them, but is overtaken by the Vita, New 3DS XL, and PS4. The New 3DS XL comes in second, overtaken by Sony's PS4...

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Really Freakin' Clever Brings Us 64 Things Wrong With Twilight Princess Part 2 http://www.zeldainformer.com/really-freakin-clever-brings-us-64-things-wrong-with-twilight-princess-part/ Wed, 20 Apr 2016 16:27:00 +0000 http://localhost/wordpress90/?p=14212 We recently posted an article highlighting a new video from YouTube personality Really Freakin' Clever and his journey to tackle everything wrong with Twilight Princess HD. Today we bring you 64 Things Wrong With Twilight Princess Part 2, and we are still in very beginning of the game. Are you ready to hang out with a bunch of Gorons? This time around, Really Freakin' Clever takes us through the Goron Mines with even more hilarious commentary. He mentions some of the more absurd aspects of the gameplay and story, some of which actually make sense. Why exactly is there so much water in a volcano?

Regardless, the HD graphics still look great and I cannot wait until we get part 3 of this series. With the amount of gameplay left, it's safe to say that this will not be a short series. Check out the video above and let us know what you think in the comments below. Also, be sure to check out more of Really Freakin' Clever's videos on his channel!

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We recently posted an article highlighting a new video from YouTube personality Really Freakin' Clever and his journey to tackle everything wrong with Twilight Princess HD. Today we bring you 64 Things Wrong With Twilight Princess Part 2, and we are still in very beginning of the game. Are you ready to hang out with a bunch of Gorons? This time around, Really Freakin' Clever takes us through the Goron Mines with even more hilarious commentary...

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Come Watch Game of Hyrule, an Amazing Game of Thrones/Zelda Crossover That Looks Professional http://www.zeldainformer.com/come-watch-game-of-hyrule-an-amazing-game-of-thrones-zelda-crossover-that-l/ Wed, 20 Apr 2016 16:09:00 +0000 http://localhost/wordpress90/?p=14213

Warning: Game of Hyrule is NSFW.

For fans of Game of Thrones and The Legend of Zelda, the video above is one you need to watch now. The five minute fan film brings the two worlds together in an epic and professional mashup that looks very well-made. It makes me really want a live action Zelda show, as this video really shows me what Zelda characters could look like on-screen. Be sure to watch for various small references to many Zelda games, even the CD-i titles.

I'll let you in on a little secret—I've never seen Game of Thrones, and I still love this mashup. I might even start watching it because of Game of Hyrule, because it's that good. Now if you'll excuse me, I'm going to go watch it again!

What do you think of Game of Hyrule? Let us know below.

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For fans of Game of Thrones and The Legend of Zelda, the video above is one you need to watch now. The five minute fan film brings the two worlds together in an epic and professional mashup that looks very well-made. It makes me really want a live action Zelda show, as this video really shows me what Zelda characters could look like on-screen. Be sure to watch for various small references to many Zelda games, even the CD-i titles...

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Come See Nintendo UK's Wii U Nintendo Selects Trailer, Which Includes The Wind Waker HD http://www.zeldainformer.com/come-see-nintendo-uks-wii-u-nintendo-selects-trailer-which-includes-the-win/ Wed, 20 Apr 2016 16:31:00 +0000 http://localhost/wordpress90/?p=14214

Wii U Nintendo Selects launched in the United Kingdom a few days ago. To celebrate, Nintendo has uploaded a trailer containing the various games that have been chosen. Among them is our very own Zelda remake, The Wind Waker HD.

Other titles include Wii Party U, Super Mario Bros. U, LEGO City Undercover, and Donkey Kong Country: Tropical Freeze. These are all great games for the Wii U, which UK residents will now be able to get with special box art at a discount. I would personally get Super Mario Bros. U, as our Editor-in-Cheif seems to love that game.

Will you be purchasing any of these Wii U titles? Tell us in the comments below.

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Wii U Nintendo Selects launched in the United Kingdom a few days ago. To celebrate, Nintendo has uploaded a trailer containing the various games that have been chosen. Among them is our very own Zelda remake, The Wind Waker HD.

Other titles include Wii Party U, Super Mario Bros. U, LEGO City Undercover, and Donkey Kong Country: Tropical Freeze. These are all great games for the Wii U...

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ZVS - Best Zelda Dungeon Tournament - Snowpeak Ruins (TP) vs Palace of Winds (TMC) - Round 0 http://www.zeldainformer.com/zvs-best-zelda-dungeon-tournament-snowpeak-ruins-tp-vs-palace-of-winds-tmc/ Thu, 21 Apr 2016 16:09:00 +0000 http://localhost/wordpress90/?p=14216 The final matchup of Round Zero for our Zelda Versus Best Zelda Dungeon Tournament has arrived, pitting Snowpeak Ruins from Twilight Princess against Palace of Winds from The Minish Cap. In our last matchup, Spirit Temple from Ocarina of Time dominated Vaati's Palace from Four Swords taking 93% of the vote. The dungeons today are both brilliant for very different reasons and both explore some pretty entertaining and unique themes. Which one do you think is better? Choose wisely!


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The final matchup of Round Zero for our Zelda Versus Best Zelda Dungeon Tournament has arrived, pitting Snowpeak Ruins from Twilight Princess against Palace of Winds from The Minish CapIn our last matchup, Spirit Temple from Ocarina of Time dominated Vaati's Palace from Four Swords taking 93% of the vote. The dungeons today are both brilliant for very different reasons and both explore some pretty entertaining and unique themes. Which one do you think is better? Choose wisely...

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The Themes of Love in Twilight Princess and Skyward Sword http://www.zeldainformer.com/the-themes-of-love-in-twilight-princess-and-skyward-sword/ Mon, 25 Apr 2016 02:14:00 +0000 http://localhost/wordpress90/?p=14198

Love cannot exist without courage, for it takes courage to love. Love is dangerous and scary, but at the same time, it is something that everyone strives for, whether they would admit it or not. But what is love? (Bear with me here.) There are many definitions of love, but my favorite one comes from the Bible in the book of John. Specifically, John 15:13 says “Greater love has no one than this: to lay down one's life for one's friends.” The Greek word used in this passage comes from the root word ἀγάπη, which denotes a type of sacrificial or charitable love. It implies that there is a sacrifice on the part of the one performing the action of love. In both The Legend of Zelda: Skyward Sword and The Legend of Zelda: Twilight Princess, the central conflicts are incited because of love; specifically this type of sacrificial love.

Skyward Sword: Love Causes Us to Do Crazy Things

While it is criticized for its pandering to the shipping audiences of the series, Skyward Sword is very much a love story. While many Zelda games consist of Link venturing to rescue the princess, Link’s journey in Skyward Sword is voluntary and is driven by his love for Zelda. Their friendship is evident from the start of the game and continues to pervade the story. No case needs to be made for Link’s love of Zelda. He literally jumps into the unknown with the intent of doing whatever it takes to rescue Zelda. He risks his life and battles may dangerous foes in order to ensure her safety. He even becomes disappointed in himself when he is too late and fails to secure her safety in time (which happens multiple times throughout the game).

The idea of his affections for her is prevalent throughout every instance of the story, from beginning to end. He even goes so far as to fight and kill the main source of evil in order to save Zelda. While Link does this in order to save the world, his main motivation is the safety of the girl that he loves. Just like the hero from Twilight Princess, Skyward Sword’s hero’s courage is bestowed upon him by the force of his love. While some consider his love and courage a disregard for personal safety and personal well-being, I believe that the hero would not be who he is without the aforementioned emotions. I think it is interesting that out of all of the games, this is only one in which Link is able to hold all pieces of the Triforce. While he is able to touch it with a pure heart and pure intent in the other games (such as A Link to the Past), this is the only one where his purity in love drives the whole game. He is allowed to forge the sword of Evil’s Bane as well as put together the Triforce for the first time.

Twilight Princess: A Tale of Two Loves

Twilight Princess is one of the more narrative-driven Zelda games. From gorgeous visuals to creepy (and confusing) cutscenes, the game does its best to lend every bit of its makeup to tell a story. However, I believe that there are some scenes that propose a bit of a love story. First off, we are given an idea of how close Link and Ilia are in the beginning of the game. They obviously have a history of close friendship and Link seeks to protect and care for Ilia throughout the game. In fact, the inciting incident for the game involves Ilia’s kidnapping. He begins this journey in order to save her, and only then, does he get mixed up in the core journey of the game. While he is helping Midna, since she promised to help him, his initial goal is to rescue Ilia. When he learns that she has lost her memory of him, he seems heartbroken. Whether this is due to a romantic love or a history of friendship is rather unknown. However, he is willing to sacrifice his own well-being for her safety and eventual return.

While it starts out with Ilia, I believe that through Midna’s character development, Link falls for Midna. His focus in the game shifts from a childhood love to a new love. At the beginning of the journey, she starts out self-centered and angry, but Link still puts up with her. In fact, when she is attacked by Zant, his first priority is to rush and get help. Afterwards, we see a change in her character. She is less self-centered and is more focused on righting the wrongs of her people. She loses her false hubris and begins to treat Link as more of a partner than as an accessory or a tool. They share rather tender moments, such as the moment after Link gains the Master Sword. When Midna asks him to help her, he quickly responds affirmatively. He could have very well stopped after he rescued Ilia and tried to help her with her memories, but he continued on his journey. Aside from other moments, the most notable is towards the end, when he is driven by his anger towards Ganondorf when the demon king hurts Midna. After the battle, he rushes away from Zelda and towards Midna, and then the fanfictions begin.

Throughout both instances, there are moments when Link jumps in front of danger in order to protect the ones he cares about. Forgoing personal safety and the possibility of death, he makes it his priority to ensure the safety of his friends and even people who could be considered more than friends. I would even propose that is it his love that gives him the courage that is recognized by the gods. Rather than being duty-bound or called by destiny, his main driving force is love.

Love Inspires Imitators

Not only do his bravery and love begin a new life for people on the surface, but his actions also influence others throughout the game. The key example of this is Groose, who, at the outset of the game, is the Gaston of the Nintendo universe. However, by the end of the game, he too lets go of his hubris. This is all thanks to Link’s show of love towards Zelda. It inspires the pompous redhead to rethink his actions and motivations. It is interesting, as well, since most side-characters are rather static, having one character trait that does not change. Instead, Groose is a dynamic character that changes through the game. He goes from being one of Link’s bullies to one of his closest friends.

Two other, smaller examples of this can be seen in the characters of Fledge and Colin. These two characters witness Link’s actions and want to be more like him. This causes Fledge to train harder to be strong like Link (through rather…questionable methods). This also causes Colin to exude heroism and stand up to danger more. Both lacked self-confidence and were rather shy, but by trying to emulate what they saw in Link’s life, they sought to become better. They wanted to be what he was and become imitators of him.

While imitation may have a negative connotation, in Greek, the word means a person who positively imitates someone, which arises by admiring the pattern set by someone worthy of emulation. All three of the aforementioned characters become imitators of Link’s bravery, which was rooted in love. This makes them better people for it and fleshes out their characters in ways that we do not see too often in Zelda games.

The Theme of Love

Throughout literature, love is a common theme. Whether it is how great or how bad it is, it is something that just about everyone understands the concept of and it relates to readers personally. In the Legend of Zelda, it seems that the two of the main themes of the series are “destiny” and “love.” Most of the time, they alternate. In Ocarina of Time, the idea of destiny heavily pushes the story, while in Majora’s Mask, the inciting incident is due to Link looking for a friend whom he loves (for some reason) and misses. Skyward Sword manages to combine both of these ideas, with Link being the chosen hero, but also by beginning his journey and continuing it due to his love for Zelda. It could be argued that the Spirit of the Hero descends from the first hero’s love for Zelda and that is what the courage is derived from, since it is what gave birth to it in the first place. In both Twilight Princess and Skyward Sword, love is what gives birth to the courage of the heroes. It, in a sense, relieves the heavy burden they have to bear. It is so great that it allows them to shed off the shackles (no pun intended) of the burden they have taken upon themselves and embark on a perilous journey.

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Love cannot exist without courage, for it takes courage to love. Love is dangerous and scary, but at the same time, it is something that everyone strives for, whether they would admit it or not. But what is love? (Bear with me here.) There are many definitions of love, but my favorite one comes from the Bible in the book of John. Specifically, John 15:13 says “Greater love has no one than this: to lay down one's life for one's friends.” The Greek word used in this passage comes from the root word ἀγάπη, which denotes a type of sacrificial or charitable love. It implies that there is a sacrifice on the part of the one performing the action of love. In both The Legend of Zelda: Skyward Sword and The Legend of Zelda: Twilight Princess, the central conflicts are incited because of love; specifically this type of sacrificial love.

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A New World Record for Ocarina of Time's All Dungeons Speed Run Has Been Set http://www.zeldainformer.com/a-new-world-record-for-ocarina-of-times-all-dungeons-speed-run-has-been-set/ Fri, 22 Apr 2016 06:15:00 +0000 http://localhost/wordpress90/?p=14200 Speed runners are quite a competitive bunch, and the world record for completing all dungeons in Ocarina of Time has been broken. Speed runner Marco beat the previous record, with his run clocking in at 1 hour, 32 minutes and 9 seconds. The run has been verified, and can be viewed here, courtesy of ZeldaSpeedRuns.com. Marco's run uses the Japanese version of the game, due to less text.

I've been a fan of speed runs for a few years, and it is always exciting to see a new record set. Sometimes the closest, but failed attempts are a thrill to watch. I think speed running is an art form, since one is constantly trying to improve to be the best they can be.

Did you watch Marco's record breaking run live? Do you have a favorite speed runner? Let us know in the comments below.

Source: Twitter (via ZeldaSpeedRuns)

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Speed runners are quite a competitive bunch, and the world record for completing all dungeons in Ocarina of Time has been broken. Speed runner Marco beat the previous record, with his run clocking in at 1 hour, 32 minutes and 9 seconds. The run has been verified, and can be viewed here, courtesy of ZeldaSpeedRuns.com. Marco's run uses the Japanese version of the game, due to less text...

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Four New Tour Dates for The Symphony of The Goddesses Have Been Added for The UK http://www.zeldainformer.com/four-new-tour-dates-for-the-symphony-of-the-goddesses-have-been-added-for/ Thu, 21 Apr 2016 17:14:00 +0000 http://localhost/wordpress90/?p=14215

We have some good news for our friends in the UK. If you have not had a chance to experience the Symphony of the Goddesses yet, you have some more chances to do so. Nintendo UK recently tweeted that there will be four more dates added to the tour for this year, all located in the UK.

Most of the tour dates are for October so you have plenty of time to save your money or order your tickets early to see this amazing show. One of the best parts about playing Zelda is the music, and hearing it played live is wonderful. I got the chance to see the show this year, and my spoiler-free summary is that they play music from almost every generation of Zelda, and it's awesome. Click here to check out specific dates and to order your tickets.

Are you planning on going to the show? Let us know in the comments below!

Source: Nintendo UK

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We have some good news for our friends in the UK. If you have not had a chance to experience the Symphony of the Goddesses yet, you have some more chances to do so. Nintendo UK recently tweeted that there will be four more dates added to the tour for this year, all located in the UK...

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ZI Podcast 83: NX Rumorcast; Colin Condones Rumors, Piracy, and Cusses Out Chameleons http://www.zeldainformer.com/episode-83-nx-rumorcast-colin-condones-rumors-piracy-and-cusses-out-chamele/ Thu, 21 Apr 2016 17:39:00 +0000 http://localhost/wordpress90/?p=14217

Direct Download (Right Click, Save As) iTunes

This week on the NX Rumorcast, the gang talks about NX rumors. What a surprise! With the loads juicy of rumors surrounding Nintendo's hardware, code name NX, it's almost impossible not to talk about them. Of course there's also those dirty chameleons, no one likes those (but piracy is apparently okay).

In all seriousness, the ZI Podcast crew is back for another fun-filled episode full of discussion and laughter. Be sure to check it out, as well as send fan topics/feedback to zeldainformerpodcast@gmail.com.

Social Media

News & Related Links

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Direct Download (Right Click, Save As) iTunes

This week on the NX Rumorcast, the gang talks about NX rumors. What a surprise! With the loads juicy of rumors surrounding Nintendo's hardware, code name NX, it's almost impossible not to talk about them.  Of course there's also those dirty chameleons, no one likes those (but piracy is apparently okay).

In all seriousness, the ZI Podcast crew is back for another fun-filled episode full of discussion and laughter. Be sure to check it out, as well as send fan topics/feedback to  zeldainformerpodcast@gmail.com.

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We’re Building a Better Tomorrow – Join Our Zelda News Team Today! http://www.zeldainformer.com/were-building-a-better-tomorrow-join-our-zelda-news-team-today/ Thu, 21 Apr 2016 18:05:00 +0000 http://localhost/wordpress90/?p=14218

I’ve been working at Zelda Informer for nearly eight years. I’ve been writing about Zelda games via running Zelda websites since the end of 1998 (18 years, oh my!). I am prefacing this “hiring post” (looking for volunteers) with this bit of personal history to give some context to what we do here at Zelda Informer.

We’re not just fans of the Zelda series, we’re enthusiasts. Sure, this is my every day job (I get an actual paycheck, have a real contract with specific terms, and some other small benefits), but I’ve only been paid and/or made money running Zelda sites for three years out of the 18 I’ve been doing this. I’ve spent a majority of my life not just playing Zelda games, but covering them. When you come to write for Zelda Informer, even as a news writer, you should want to volunteer your time to it because it’s something you’re passionate about. It’s not enough to just like Zelda games, but you want to have that burning desire to cover them.

All that being said, we are indeed looking to expand our news team as we build towards E3 and the eventual release of Zelda U. We want extremely enthusiastic and dedicated folks to help us cover news about Zelda games, fan creations, and other shenanigans based around Nintendo and The Legend of Zelda. While this position is strictly volunteer, it’s an important position as news coverage is the backbone of our site. It can also be extremely self-rewarding.

At Zelda Informer we truly value each and every member of our team. While we, unfortunately, can’t offer dozens of paid positions (it’s just not financially feasible), what we can do be a big help towards a future career in other fields. We look excellent on resumes and unless we unfortunately have to “remove you” from our team for behavior reasons, we are always happy to help you get a paid opportunity in any way we can. I can’t tell you how many people have put us on their resumes and job applications over the years, and the dozens of calls I have received to personally be a reference. Many of these folks ended up getting the job! As such, we make an excellent stepping stone to a future career.

Beyond that though, we don’t just want you to see us as resume fodder. As we said, we’re all about passion and dedication here. As such we have a reward system in place that allows you get free games, t-shirts, and so much more as our way of saying thanks. We may not be able to pay you, but we do want to offer our gratitude when we can. More importantly than all of that, you get to become part of a group of individuals that care about and love this series as much as you do. While we may all very in our opinions on the series history and its future, we all agree on two fundamental things – that The Legend of Zelda is an amazing series that has had a massive impact on us and that we want Zelda Informer to be the very best it can possibly be.

So, what do we require for you to write for us? Passion and dedication to the work is a given, even more so than writing ability. However, you do need the ability to learn and work in what can occasionally be a pretty fast paced environment. You also need to make sure you have the time to dedicate to it While you won’t have any set hours and this is very much a “work when you’re able and wanting too” position, we still ideally would like you to be around weekly, if not daily. Once you learn the ropes, you’ll find creating news posts to be a pretty straight forward and non-time consuming job.

It’s also important that you personally don’t mind spoilers. Be it from rumors or Nintendo themselves… maybe even from a review copy of a yet to be released Zelda game, our job as a news team is to deliver information. Thus we can’t be shy to learn things about the games before we get the chance to experience them ourselves. We highly encourage you to research what you are reporting on when needed and to make sure you fully understand where the information is coming from and why that matters. I know this makes it sound like a lot of work – and it can be at times, but often the most time consuming research will be handled by myself. My goal for you, our goal, is that you enjoy posting about really interesting things with minimal research on your end save when appropriate.

We have a copy editing system setup to double check and approve your posts before going live, so don’t be afraid! Beyond all of that, it certainly doesn’t hurt to be able to write and deliver information in a text based format rather easily. The easier this comes to you already, the easier this position will be.

If you’ve made it this far, then you’re most likely exactly what we’re looking for. I could have approached this post differently and gotten thousands of applications – but we want the best people for the job, not just anyone at this time of the year.

To apply, send an email to nathan@zeldainformer.com with the subject line “News Writer Application”. In this application please include your name (first and last), age, any relevant experience (if any, experience is not a requirement!), why you want to work right here at Zelda Informer, and a little bit about your favorite experience playing Zelda games.

Good luck, and we can’t wait to add you to our team.

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I’ve been working at Zelda Informer for nearly eight years. I’ve been writing about Zelda games via running Zelda websites since the end of 1998 (18 years, oh my!). I am prefacing this “hiring post” (looking for volunteers) with this bit of personal history to give some context to what we do here at Zelda Informer.

We’re not just fans of the Zelda series, we’re enthusiasts. Sure, this is my every day job (I get an actual paycheck, have a real contract with specific terms, and some other small benefits), but I’ve only been paid and/or made money running Zelda sites for three years out of the 18 I’ve been doing this. I’ve spent a majority of my life not just playing Zelda games, but covering them. When you come to write for Zelda Informer, even as a news writer, you should want to volunteer your time to it because it’s something you’re passionate about. It’s not enough to just like Zelda games, but you want to have that burning desire to cover them.

All that being said, we are indeed looking to expand our news team as we build towards E3 and the eventual release of Zelda U. We want extremely enthusiastic and dedicated folks to help us cover news about Zelda games, fan creations, and other shenanigans based around Nintendo and The Legend of Zelda. While this position is strictly volunteer, it’s an important position as news coverage is the backbone of our site. It can also be extremely self-rewarding...

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Fan Proposes to Girlfriend After Amazing Zelda Scavenger Hunt http://www.zeldainformer.com/fan-proposes-to-girlfriend-after-amazing-zelda-scavenger-hunt/ Fri, 22 Apr 2016 01:33:00 +0000 http://localhost/wordpress90/?p=14219

After hearing so many great stories of romantic couples sharing a love for Zelda, we feel safe in saying that Zelda fans are among the most creative when it comes to matrimony. Recently, the story of Zelda fans John and Erin started making its way around the net. John spent a year preparing an amazing Zelda-themed scavenger hunt proposal for his girlfriend Erin, complete with props, puzzles, costumes, and appearances from the series' most memorable faces. Combining elements from several Zelda games, John gave Erin a quest to remember and set the bar pretty high for anyone other person who wants to wow the special Zelda fan in their life.

John planned Erin's elaborate proposal adventure for about year, constructing hand-made props and costumes for friends to wear. Several of the couple's friends played roles of classic Zelda characters, either to aid Erin on her journey or provide her with challenges to overcome along the way.

Erin began her quest when a friend dressed as Tetra took her kayaking. The two travelled across the water until they reached John, who held a banner that read, "Are you ready for an adventure, Erin?" From there, another friend dressed as Skull Kid "kidnapped" John, leaving behind a ransom of 50,000 rupees. Erin then set out on her journey, tasked with rescuing her abducted love. Luckily she had a friend dressed as Navi to aid her.

Erin made her way to the next stop of her adventure, where she had to retrieve a sword from two Fairy arms dealers by answer relationship trivia questions. However, she also had to be careful not lose all her hearts in the process. After securing her blade, rin travelled to a dog park near the site of her and John's first date.

Erin was greeted by more friends and the couple's children dressed as Deku Shrubs, who were protecting an obstacle course of temptingly-breakable pots. Erin had to dodge flour bombs thrown by the pesky Dekus while breaking pots to collect rupees for John's ransom. At least she had a shield in hand.

After collecting enough rupees, Erin entered the site of the couple's first date, finding an Old Man running a shop. The Old Man sold Erin a set of Hero's Clothes, fully realizing her role as a timeless hero like Link. With the required equipment, rupees, and garb, Erin set out to the location of the final showdown with Skull Kid.

After confronting Skull Kid and presumably shooing him away, Erin was rewarded with a mysteriously large chest. Rather than a Triforce, John was the treasure she found within it. John emerged from the chest, dropped to one knee, and presented the engagement ring with the words, "It's dangerous to go alone. Take this."

John didn't skimp on the ring either; jeweler Takayas designed a custom 18K yellow gold Triforce engagement ring for the occasion. And it sure is swanky.

John and Erin's story is both adorable and inspiring. It's sincerely cool to see two people's passion for Zelda translate into such a fruitful relationship. We can only imagine the amazing adventures these two will lead when it comes time for the wedding.

What did you think of their story? Do you think you can top this Zelda scavenger hunt proposal? Share your thoughts in the comments!

Source: Takayas Custom Jewelry

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After hearing so many great stories of romantic couples sharing a love for Zelda, we feel safe in saying that Zelda fans are among the most creative when it comes to matrimony. Recently, the story of Zelda fans John and Erin started making its way around the net. John spent a year preparing an amazing Zelda-themed scavenger hunt proposal for his girlfriend Erin, complete with props, puzzles, costumes, and appearances from the series' most memorable faces. Combining elements from several Zelda games, John gave Erin a quest to remember and set the bar pretty high for anyone other person who wants to wow the special Zelda fan in their life...

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Photoshop Contest: Psychedelic Screenshot http://www.zeldainformer.com/photoshop-contest-psychedelic-screenshot/ Sat, 23 Apr 2016 00:28:00 +0000 http://localhost/wordpress90/?p=14221 Whaddup, ZI fans! It is time to once again party it up with our weekly Photoshop Contest! I must admit that it's been quite a while since we ran a contest in our classic format, in which contestants are given only a limited number of Zelda screenshots to choose from, but they can 'shop those images in any way they choose. We tried bringing the format back with our so-called "Free Weeks," but I thought I'd try shaking it up once again with a variation to the format called a "Psychedelic Week." Head inside to see the rules as well as the winners from last week's contest: Dinosaurs Invade Zelda.

Last Week's Contest:

Last week proved that when you need a Photoshop Contest idea, dinosaurs are always a good choice.

Best Submissions

Artist: David Wolve'sBane

Artist: Codster9

Challenge Mode

Hollywood superstar Chris Pratt proved he could contend in a Jurassic World last year, so including him in an entry was part of last week's Challenge Mode. Of course, the mere mention of a Hollywood superstar also conjures the thought of Shia Labeouf, so Challenge Mode entries had to include him too. Artist Chet A. Deleo actually accepted the Challenge twice last week submitting two momentous entries that combined Zelda with the world of dinosaurs. This entry, dubbed "Guardian of the Zelda," barely edged out on top, as it depicts Chris Pratt's Hylian Star Lord as the savior of a prehistoric landscape. Not to mention, Mr. Labeouf offers a trademark "Shia Surprise" in the background as he vaults over a Tyrannosaurus Rex. Excellent job!

This Week's Contest: Psychedelic Screenshot

As I mentioned above, I figured today was the best time to bring back our classic Photoshop Contest format. In years past, the contest would present just a few images to pick from, but contestants could 'shop those images in any way they saw fit. The contest seemed ripe for this type of format, but I also wanted to add a Psychedelic twist to it as well.

The contest this week is to 'shop one of the Zelda screenshots in our gallery below. You can manipulate that screenshot in any way you want, as long as your entry fits your personal description of "psychedelic." I figured psychedelic was a fairly loose term, so I'm confident most entries will fit within this stipulation. You're free to use any assets you find on the net to complete your submission, as long as one of the screenshots in the gallery below is used as a basis.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Some hand-drawn fan art is okay, but your entry must include some image manipulation to be considered.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than Thursday at midnight: 11:59 p.m. PST on April 28. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must include pop music superstar Prince.

2. Your entry must include the Wind Fish from Link's Awakening.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Whaddup, ZI fans! It is time to once again party it up with our weekly Photoshop Contest! I must admit that it's been quite a while since we ran a contest in our classic format, in which contestants are given only a limited number of Zelda screenshots to choose from, but they can 'shop those images in any way they choose. We tried bringing the format back with our so-called "Free Weeks," but I thought I'd try shaking it up once again with a variation to the format called a "Psychedelic Week." Head inside to see the rules as well as the winners from last week's contest: Dinosaurs Invade Zelda...

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Two Zelda Titles in the Top 20 Wii U eShop Charts http://www.zeldainformer.com/two-zelda-titles-in-the-top-20-wii-u-eshop-charts/ Mon, 25 Apr 2016 01:50:00 +0000 http://localhost/wordpress90/?p=14222 According a list compiled by Nintendo Everything of the Wii U eShop charts, two Zelda titles are currently in the top 20 as of April 21. Ocarina of Time sits at number 12 while Twilight Princess HD sits at number 18. Twilight Princess HD has gone down since the week of April 14, where it was at number 11. Ocarina of Time has also dropped from number 8. Here's a look at the entire list:

1. Minecraft: Wii U Edition

2. Ducktales Remastered

3. Super Mario 3D World

4. Super Mario World

5. Star Fox Zero

6. Pokken Tournament

7. Mario Party 01

8. Super Mario Maker

9. Duck Hunt

10. Mario Kart 8

11. Super Mario 64

12. Zelda: Ocarina of Time

13. Minecraft: Story Mode - Episode 1

14. Yoshi's Story

15. Super Mario Bros. 3

16. Shovel Knight

17. Super Mario Bros.

18. Zelda: Twilight Princess HD

19. Paper Mario

20. Donkey Kong Country

Even though Twilight Princess HD seems to be falling down the list as time goes by, it's still great to see it in the top charts more than a month after its release. It's even better to see a classic like Ocarina of Time higher up on the list! Are you excited to see these Zelda titles in the top of the charts? Let us know in the comments!

Source: Nintendo Everything

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According a list compiled by Nintendo Everything of the Wii U eShop charts, two Zelda titles are currently in the top 20 as of April 21. Ocarina of Time sits at number 12 while Twilight Princess HD sits at number 18. Twilight Princess HD has gone down since the week of April 14, where it was at number 11. Ocarina of Time has also dropped from number 8...

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Retro The Legend of Zelda Wii U GamePad Protector Now Available http://www.zeldainformer.com/retro-the-legend-of-zelda-wii-u-gamepad-protector-now-available/ Sun, 24 Apr 2016 00:27:00 +0000 http://localhost/wordpress90/?p=14223

Back in March we told you about a brand new Wii U GamePad protector being released by HORI. You are now able to purchase this item and receive it today, as it is now out in the wild. It will run you $14.99 over on Amazon. The protector itself is a retro theme based upon The Legend of Zelda (NES). It depicts a level from a dungeon along with Link himself holding up a piece of the Triforce.

You can buy this bad boy for yourself right here.

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Back in March we told you about a brand new Wii U GamePad protector being released by HORI. You are now able to purchase this item and receive it today, as it is now out in the wild. It will run you $14.99 over on Amazon. The protector itself is a retro theme based upon The Legend of Zelda (NES). It depicts a level from a dungeon along with Link himself holding up a piece of the Triforce...

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This Week in Hyrule: Speed Runs, Zelda Manga, Music, and Nintendo Selects http://www.zeldainformer.com/this-week-in-hyrule-speed-runs-zelda-manga-music-and-nintendo-selects/ Sun, 24 Apr 2016 03:56:00 +0000 http://localhost/wordpress90/?p=14224 In this edition of our weekly news recap show, "This Week in Hyrule", our Video Editor Matt touches upon the newest Speed Run record for Ocarina of Time, as well the newest editions to The Legend of Zelda's Manga series. You'll also find information about the new dates for the Symphony of the Goddess tour, and finally you'll find out everything you need to know about the release dates for the upcoming Nintendo Select's titles.

This week's episode clocks in at 2:38, so a little bit over 2 and a half minutes. If you simply haven't had the time to check the site over the past several days, this is a good way to catch up on some of the bigger stories we've covered recently. Be sure to check back next week for the next edition; you never know, some big Zelda news might be there.

If you're interested, you'll find all of the links to the stories below:

If you missed the last recap, check it out here. You can also tell Matt what an amazing job he does by tweeting at him here.

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In this edition of our weekly news recap show, "This Week in Hyrule", our Video Editor Matt touches upon the newest Speed Run record for Ocarina of Time, as well the newest editions to The Legend of Zelda's Manga series. You'll also find information about the new dates for the Symphony of the Goddess tour, and finally you'll find out everything you need to know about the release dates for the upcoming Nintendo Select's titles...

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Managing Editor Darrin W. Harr II is Using This Post as an Example, Hopes it Will be of Use http://www.zeldainformer.com/managing-editor-darrin-w-harr-ii-is-using-this-post-as-an-example-hopes-it/ Sun, 24 Apr 2016 04:32:00 +0000 http://localhost/wordpress90/?p=14225

The first paragraph should contain what the post is about. If necessary, you can give a little backstory. (Ex: [analysis video for My Fairy system] Koei Tecmo announced a new "My Fairy system" for Hyrule Warriors Legends last week. GameXplain has now uploaded an analysis video.) The paragraph doesn't need to be more than five sentences long—it can be less because this is news writing.

The second paragraph should contain further information, or some speculation/further thoughts on the news if there is no more info. Minor opinions are permitted, but use them at your own risk. The commenters are just waiting to eat you alive. If you're a glutton for punishment, write an editorial.

The third paragraph is basically the closing. It just wraps up the post, and can encourage readers to comment what they think of the news below.

Source: Myself


NOTE: This is how I would personally write a simple news post. Other news posts may require something else, such as a list, multiple images, an image gallery, more than one paragraph if there is a lot of information, a quote, etc.

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The first paragraph should contain what the post is about. If necessary, you can give a little backstory. (Ex: [analysis video for My Fairy system] Koei Tecmo announced a new "My Fairy system" for Hyrule Warriors Legends last week. GameXplain has now uploaded an analysis video.) The paragraph doesn't need to be more than five sentences long—it can be less because this is news writing...

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Is "The Legend of Zelda" for NES Still Worth the Time? http://www.zeldainformer.com/is-the-legend-of-zelda-still-worth-the-time/ Mon, 25 Apr 2016 14:23:00 +0000 http://localhost/wordpress90/?p=14226

Is The Legend of Zelda for NES still worth the time and effort it takes to complete the game? Johnny Nitpick answers this question in one of his YouTube videos. Johnny firstly gets the viewer's attention by creating a type of satire in his intro, where he states that there are other games that are clearly better than this old golden cartridge. He then mentions, however, that the Zelda series is celebrating its thirtieth anniversary, which makes him wonder how the progenitor of the entire franchise holds up over time, and if there is any value in taking the time to play the game when so much has been added to the series. Thus, Johnny begins his journey.

Johnny takes the time to inform us that because the cartridge space on NES games is limited, most games' stories were included with the manual. He then states that he doesn't have the manual, but is impressed that the story can still be accessed via the start menu, though he does criticize the terrible translations of said story. He moves on to playing the game, and discovers that trying to tackle this game without a guide or knowledge of where to go or where to find secrets and items in the overworld and dungeons is more than a little challenging. He talks to NPCs who have more confusing, poorly translated dialogue, which does not offer aid for his aimless direction through Hyrule.

He also notes that the "puzzles" in the game mostly amount to clearing rooms of enemies to move onto the next room, and he mentions that you can collect most of the items by walking past the item room's enemies. He thinks that Nintendo partially intended for the enemies to be everywhere because they knew the puzzles they originally had in mind would drag the player down and possibly make them put down the game. Johnny also praises the game for having a second game with different dungeons available after one has beaten Ganon. He actually wants modern Zelda games to bring this aspect, as well as the truly open world aspect, to have these features, and he disdainfully comments on the "Hero Mode" of modern Zelda games.

Overall, Johnny admits that he would not recommend playing through the entire game without some type of strategy guide or hand-drawn map, but he does encourage viewers to try playing some of the game to see what they think of it. The video is great to watch and speculate about. I personally feel that some of Johnny's nitpicks are a little too critical, such as the enemies in the game, because the NES could have limited the capabilities of the creators to put together intricate puzzles and enemies in multiple rooms of the dungeons. I think that The Legend of Zelda for NES is still worth the time to play, because it brings about the feeling of a simplistic start to Link's series of epic quests when played. What do you think? Feel free to tell us in the comment section!

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Is The Legend of Zelda for NES still worth the time and effort it takes to complete the game? Johnny Nitpick answers this question in one of his YouTube videos. Johnny firstly gets the viewer's attention by creating a type of satire in his intro, where he states that there are other games that are clearly better than this old golden cartridge. He then mentions, however, that the Zelda series is celebrating its thirtieth anniversary, which makes him wonder how the progenitor of the entire franchise holds up over time, and if there is any value in taking the time to play the game when so much has been added to the series...

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GameXplain Tackles the Zelda Voice Acting Debate — Should Characters Speak? http://www.zeldainformer.com/should-zelda-have-voice-acting/ Mon, 25 Apr 2016 18:41:00 +0000 http://localhost/wordpress90/?p=14227 The early days of voice acting in games were terrible, complete trash. I think we can all agree on that. It was weird, silly, and unnatural sounding. Even today, there are triple-A games with awkward sounding voices parading about. Nevertheless, since 3D was brought to the Zelda series, the debate has raged on about whether real voices should be brought to the Zelda games. The closest we ever got was Midna in Twilight Princess, and she spoke a bunch of gibberish that we suppose passes for Hylian (it was actually just scrambled English). Link, Zelda, Ganon, and the rest of the gang only ever communicate in text, or strange grunts and laughs. Link's various noises in Ocarina of Time bug me in particular. A half hour in and it's already grating on my ears.

This week, GameXplain sets out to try and answer this question. The consensus among them seems to be that, if done correctly, Zelda games could really gain from voice acting, citing the epic cut scenes in some of the recent Zeldas could be beneficial. On the other hand, we have that big "if done correctly." Zelda games are published in many different countries, in many different languages. The Japanese and English dubs could sound fine, but some other language will probably end up getting a dub akin to the first Resident Evil. Anyway, what do you guys think of Zelda with voices? Be sure to check out GameXplain's channel, and let us know in the comments.

Source: GameXplain

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The early days of voice acting in games were terrible. Complete trash. I think we can all agree on that. It was weird, silly, and unnatural sounding. Even today, there are triple-A games with awkward sounding voices parading about. Nevertheless, since 3D was brought to the Zelda series, the debate has raged on about whether real voices should be brought to the Zelda games...

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Thanks to 3D Technology, You Can Now Buy Your Very Own Wind Waker http://www.zeldainformer.com/thanks-to-3d-technology-you-can-now-buy-your-very-own-wind-waker/ Mon, 25 Apr 2016 18:31:00 +0000 http://localhost/wordpress90/?p=14228

Let's be real, Zelda has some impressive items, like the Wind Waker. A wand that can control the wind would be awesome. Think about all the chaos you could create, think about the corruption you could cause in the weather, think about all the hairstyles you could wear and not have to worry about the wind messing them up! But sadly, you can't actually pull the Wind Waker from the screen, it's just a game. Or, can you? Ladies and gentleman, I present to you: the future.

You can now buy your own personal, life size Wind Waker from 3DCreationsPR on Etsy. Magical powers not included, of course. But, this 3D printed replica looks just like the Wind Waker from the game and will make that Toon Link cosplay you've been dying to do look even better. Or, you could just by it because it's really cool and would look great sitting on the shelf of a collector. You can also choose to buy the Wind Waker in a different color, including a glow in the dark green and a color changing purple that turns to pink! That's almost like magic. Starting at $15.00 USD, (not including shipping) you can by your own Wind Waker here. Take a few minutes to look at the other awesome 3D Printed replicas offered by 3DCreationsPR.

Are you planning on buying one? What color do you like the best? Let us know in the comments below!

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Let's be real, Zelda has some impressive items, like the Wind Waker. A wand that can control the wind would be awesome. Think about all the chaos you could create, think about the corruption you could cause in the weather, think about all the hairstyles you could wear and not have to worry about the wind messing them up! But sadly, you can't actually pull the Wind Waker from the screen, it's just a game. Or, can you? Ladies and gentleman, I present to you: the future...

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Caption Contest 063: "Don't worry. I've got this one." http://www.zeldainformer.com/caption-contest-063-dont-worry-ive-got-this-one/ Mon, 25 Apr 2016 21:58:00 +0000 http://localhost/wordpress90/?p=14229 Happy Monday, everybody. I hope you ready to let loose yet another Zelda Informer Caption Contest. After learning last week that the world tragically lost pop icon Prince, sometimes called the Purple One, I knew I wanted to use an image of Purple Link in this week's contest. After a bit of searching, I came across this picture of Purple Link leading a heroic charge while his multi-colored counterparts cower in the corner. This seemed like an appropriate analogue to Prince, who once led a forceful charge for the rest of a cowering music industry. So, what does our plucky purple hero have to say about his predicament? Let's decide with some captioning prowess.

Last Week's Contest:

Link was looking like he needed a break last week.

By: Coral the Llama

By: Jordana

By: Bethany Baalham

By: Qun Mang

By: DavidGX

And here are our non-photo caption winners:

  • AnonymousGX: "You woke me up just to put me in a meme?"
  • Duncan: "Ugh, it's Monday again"
  • The Triforce of Shadow: "Link woke up, and realized that Zelda Wii U coming out was only a dream...."
  • Art1st4786: "Wake me when E3 comes."
  • Henry Nguyen: The Legend of Zelda: Link's Ungodly Awakening

This Week's Contest:

I only wanted to see you laughing in the purple rain.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites, and maybe you will be one of next week's winners!

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Happy Monday, everybody. I hope you ready to let loose yet another Zelda Informer Caption Contest. After learning last week that the world tragically lost pop icon Prince, sometimes called the Purple One, I knew I wanted to use an image of Purple Link in this week's contest. After a bit of searching, I came across this picture of Purple Link leading a heroic charge while his multi-colored counterparts cower in the corner. This seemed like an appropriate analogue to Prince, who once led a forceful charge for the rest of a cowering music industry. So, what does our plucky purple hero have to say about his predicament? Let's decide with some captioning prowess...

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The Beatles Arrive in the Land of Hyrule with Unique Ocarina of Time "Revolution" Cover http://www.zeldainformer.com/the-beatles-arrive-in-the-land-of-hyrule-with-unique-ocarina-of-time-remix/ Tue, 26 Apr 2016 19:12:00 +0000 http://localhost/wordpress90/?p=14234 Since I first started working here at Zelda Informer there have been many different ways that I've heard Zelda music being remixed. Today's music comes to us in a way that I've never quite heard before until today. While it is technically a Zelda cover, this remix is something that makes it unique in its own way. Despite it not being music from the series itself, it's a Zelda-style cover to a song from one of the greatest rock and roll bands of all-time...

Today's Zelda cover comes to us from Larry Inc64 who specializes in taking sound effects from classic video game series and using them to make covers of popular music. Larry's most recent cover has him grabbing the sounds from Ocarina of Time and creating a cover to The Beatles classic, "Revolution". Larry has even done game-style covers of other popular music from artists like David Bowie, Huey Lewis and the News, The Proclaimers, and Rick Astley (yes, THAT song).

This isn't even his first time using Zelda sound effects for a cover either as Larry has even used the sounds of A Link to the Past to do his own version of Queen's "Another One Bites the Dust". There are even some covers where he just takes those classic video game sound effects and turns them into covers of other popular game music (like Super Mario Sunshine for example). There's a lot more music/game covers on Larry's site, so I would definitely suggest checking them out!

What do you think of Larry's work? Will you be checking out any more of his covers? Let us know in the comments below!

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Since I first started working here at Zelda Informer there have been many different ways that I've heard Zelda music being remixed. Today's music comes to us in a way that I've never quite heard before until today. While it is technically a Zelda cover, this remix is something that makes it unique in its own way. Despite it not being music from the series itself, it's a Zelda-style cover to a song from one of the greatest rock and roll bands of all-time...

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ZI Podcast 84: The One Where Adam And Caleb Talk About Dark Souls For an Hour http://www.zeldainformer.com/zi-podcast-84-the-one-where-adam-and-caleb-talk-about-dark-souls-for-an-hou/ Wed, 27 Apr 2016 02:36:00 +0000 http://localhost/wordpress90/?p=14236

Direct Download (Right Click, Save Link As) iTunes

Another episode of the Zelda Informer Podcast has landed, ladies and gentlemen. Adam, Colin, and Caleb are back to talk about gaming for a solid 83 minutes. If you like Dark Souls, then this episode is the one for you, as Adam and Caleb sure have a lot to say regarding the franchise and its latest installment, Dark Souls III.

As alwats be sure to send fan topics/hate mail to zeldainformerpodcast@gmail.com.

Social Media

News & Related Links

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Direct Download (Right Click, Save Link As) iTunes

Another episode of the Zelda Informer Podcast has landed, ladies and gentlemen. Adam, Colin, and Caleb are back to talk about gaming for a solid 83 minutes. If you like  Dark Souls, then this episode is the one for you, as Adam and Caleb sure have a lot to say regarding the franchise and its latest installment, Dark Souls III...

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It's Official: The Nintendo NX Releases March 2017 http://www.zeldainformer.com/its-official-the-nintendo-nx-releases-march-2017/ Wed, 27 Apr 2016 07:22:00 +0000 http://localhost/wordpress90/?p=14237

This just in: the Nintendo NX is due for release in March 2017, as officially stated by Nintendo themselves.

Finally, after months of speculation, Nintendo has announced on Twitter that the NX will NOT be coming out this year, but will be releasing in March 2017 instead. So get ready!

Source: Twitter

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This just in: the Nintendo NX is due for release in March 2017, as officially stated by Nintendo themselves.

Finally, after months of speculation, Nintendo has announced on Twitter that the NX will NOT be coming out this year, but will be releasing in March 2017 instead...

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Zelda U Delayed Again, Will Release Simultaneously On Wii U and NX in 2017 http://www.zeldainformer.com/zelda-u-delayed-again-will-release-simultaneously-on-wii-u-and-nx-in-2017/ Wed, 27 Apr 2016 07:35:00 +0000 http://localhost/wordpress90/?p=14238 We're sorry, Zelda fans. Zelda U has been delayed again, as officially stated by Nintendo. It is no longer due for release this year, and will instead release simultaneously on both Wii U and NX in 2017.

Still, we now know that we will be getting the The Legend of Zelda: Twilight Princess treatment, in that Zelda U will be a dual-release. Yay!

Source: Twitter

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We're sorry, Zelda fans. Zelda U has been delayed again, as officially stated by Nintendo. It is no longer due for release this year, and will instead release simultaneously on both Wii U and NX in 2017.

Still, we now know that we will be getting the...

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Zelda U Will Be Nintendo's Main Focus At E3 2016, No NX News http://www.zeldainformer.com/zelda-u-will-be-nintendos-main-focus-at-e3-2016/ Wed, 27 Apr 2016 07:47:00 +0000 http://localhost/wordpress90/?p=14239

UPDATE: There will be no NX news at E3 2016, as detailed in Nintendo's fiscal year report.

There has definitely been a whirlwind of emotions this morning, what with Nintendo surprising us with the announcement of the NX's release month, and the news that Zelda U will release on the NX and Wii U simultaneously in 2017.

But what about E3 2016? Well, Nintendo has also announced that their main focus for E3 2016 will be Zelda U. Now, we're not sure if that means no NX at all at this point, but hey, we may finally be looking at a title for Zelda U.

How do you guys feel about this? As always, leave a comment below.

Source: Twitter

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There has definitely been a whirlwind of emotions this morning, what with Nintendo surprising us with the announcement of the NX's release month, and the news that Zelda U will release on the NX and Wii U simultaneously in 2017.

But what about E3 2016? Well, Nintendo has also...

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Tri Force Heroes Panels Arrive on the Nintendo Badge Arcade http://www.zeldainformer.com/tri-force-heroes-panels-arrive-on-the-nintendo-badge-arcade/ Wed, 27 Apr 2016 17:18:00 +0000 http://localhost/wordpress90/?p=14220 This week's Nintendo Badge Arcade update brings even more Zelda goodies to your 3DS, and the theme is Tri Force Heroes. There are three panels to collect this week. Joining the Zelda panels are panels from Animal Crossing, Super Mario Bros., Box Boy!!, and Pokemon. There are also some panels that do not belong to games, such as butterfly panels and a Nikki panel.

New panels are always nice, even if the updates run on a weekly schedule. And new Zelda content for the 3DS in any form is always welcome. Personally, I would like to see even more Twilight Princess panels for the Badge Arcade. For now, these are quite nice even if I have yet to complete Tri Force Heroes.

What do think of this week's badges? Are you going to be aiming for these or any other badges? Let us know below.

Source: Nintendo Everything

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This week's Nintendo Badge Arcade update brings even more Zelda goodies to your 3DS, and the theme is Tri Force Heroes. There are three panels to collect this week. Joining the Zelda panels are panels from Animal Crossing, Super Mario Bros., Box Boy!!, and Pokemon. There are also some panels that do not belong to games, such as butterfly panels and a Nikki panel...

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The Wind Waker HD Outsold Twilight Princess HD on the UK Wii U eShop This Week http://www.zeldainformer.com/the-wind-waker-hd-outsold-twilight-princess-hd-on-the-uk-wii-u-eshop/ Thu, 28 Apr 2016 17:10:00 +0000 http://localhost/wordpress90/?p=14232

As of April 23rd, The Legend of Zelda: The Wind Waker HD outsold The Legend of Zelda: Twilight Princess HD on the UK Wii U eShop for the week. The Wind Waker HD was fourth on the list, whereas Twilight Princess HD was the tenth most purchased game. This is somewhat impressive, considering that The Wind Waker HD was released in 2013, and Twilight Princess HD was recently released a little over a month ago. One can only speculate the reasons behind this outranking. It could be because The Wind Waker HD recently went on sale because of becoming a Nintendo Select.

1. Star Fox Zero
2. New Super Mario Bros. U + Luigi Uo
3. Pokken Tournament
4. Zelda: The Wind Waker HD
5. Donkey Kong Country: Tropical Freeze
6. Mario Kart 8
7. Splatoon
8. LEGO City Undercover
9. Super Mario Maker
10. Zelda: Twilight Princess HD

Do you have any of the games above? Let us know in the comments.

Source: Chart-Track

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As of April 23rd, The Legend of Zelda: The Wind Waker HD outsold The Legend of Zelda: Twilight Princess HD on the UK Wii U eShop for the week. The Wind Waker HD was fourth on the list, whereas Twilight Princess HD was the tenth most purchased game. This is somewhat impressive, considering that The Wind Waker HD was released in 2013, and Twilight Princess HD was recently released a little over a month ago. One can only speculate the reasons behind this outranking. It could be because The Wind Waker HD recently went on sale because of becoming a Nintendo Select...

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A Link To The Past Made the First Spot in This Week's Nintendo 3DS eShop Charts http://www.zeldainformer.com/a-link-to-the-past-makes-first-spot-in-this-weeks-3ds-eshop-charts/ Thu, 28 Apr 2016 17:16:00 +0000 http://localhost/wordpress90/?p=14233 The 3DS eShop has released the top 20 list of both software, and videos. A Link To The Past made the number one spot on the software list, followed by Ocarina of Time 3D at number 12, and Hyrule Warriors Legends at number 15. Even though A Link To The Past trailer made it on number one on the video list, Hyrule Warriors Legends trailer made number 6.

The entire 3DS eShop chart is shown below:

Software

1. Zelda: A Link to the Past
2. Super Metroid
3. Pokemon Yellow
4. Mario Kart 7
5. Bravely Second
6. Pokemon Red
7. Donkey Kong Country 2
8. Pokemon Blue
9. EarthBound
10. Super Mario World
11. Shovel Knight
12. Zelda: Ocarina of Time 3D
13. Super Mario Bros. 3
14. Kirby’s Dream Land 2
15. Hyrule Warriors Legends
16. Donkey Kong Country
17. Punch-Out!! Featuring Mr. Dream
18. Super Smash Bros. for 3DS
19. Terraria
20. Super Mario Bros.

Videos

1. Zelda: A Link to the Past Trailer
2. Pokemon Picross – Turn Puzzles into Portraits
3. Mario Kart 7 Video
4. Super Metroid Trailer
5. Pokemon Yellow Trailer
6. Hyrule Warriors Legends Trailer
7. Mario & Sonic at the Rio 2016 Olympic Games E3 2015 Video
8. Donkey Kong Country 2 Trailer
9. Bravely Second – Begin the Journey Trailer
10. Super Mario World Trailer
11. Minecraft: Story Mode Trailer
12. Yo-kai Watch Episode 1
13. Yo-kai Watch Launch Trailer
14. Terraria Announcement Trailer
15. Dragon Ball Z: Extreme Butoden Full Trailer
16. EarthBound Trailer
17. Photos with Mario Trailer
18. Super Smash Bros. – Final Video Presentation
19. Pokemon Red Trailer
20. Super Mario Kart Trailer

Source: 3DS eShop

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The 3DS eShop has released the top 20 list of both software, and videos. A Link To The Past made the number one spot on the software list, followed by Ocarina of Time 3D at number 12, and Hyrule Warriors Legends at number 15. Even though A Link To The Past trailer made it on number one on the video list, Hyrule Warriors Legends trailer made number 6.

The entire 3DS eShop chart is shown...

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Zelda U Will Be Nintendo's Only Playable Game At E3 2016 http://www.zeldainformer.com/zelda-u-will-be-nintendos-only-playable-game-at-e3-2016/ Wed, 27 Apr 2016 08:04:00 +0000 http://localhost/wordpress90/?p=14240

If you're going to E3 this year and looking forward to playing some new Nintendo games, there won't be many available. As detailed in Nintendo's fiscal year press release, Zelda U will be Nintendo's only playable game at E3 2016. Here's what was said:

E3: Nintendo changes its approach to the show every year. This June, Nintendo will focus its attentions on the upcoming game in The Legend of Zelda series. The Wii U version of the game will be playable for the first time on the E3 show floor, and it will be the only playable game Nintendo presents at the show, in order to provide attendees a complete immersion. Additional information about Nintendo’s E3 plans will be announced in the future.

Now, this isn't a bad thing. I mean, people finally get to play Zelda U. It just would have been nice to see more playable content. This news comes alongside the announcement that Zelda U will be Nintendo's main focus at E3 2016.

Source: Nintendo's fiscal year press release (via GoNintendo)

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If you're going to E3 this year and looking forward to playing some new Nintendo games, there won't be many available. As detailed in Nintendo's fiscal year press release, Zelda U will be Nintendo's only playable game at E3 2016. Here's what was said...

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Rumor: Nintendo CEO Claims NX Won't Replace Wii U and 3DS http://www.zeldainformer.com/rumor-nintendo-ceo-claims-nx-wont-replace-wii-u-and-3ds/ Wed, 27 Apr 2016 08:26:00 +0000 http://localhost/wordpress90/?p=14241

It comes as no surprise that a lot of Nintendo fans are worried that the NX will replace the Nintendo 3DS and Wii U, especially after rumors that the NX is a home/handheld console hybrid. But according to Nintendo's newest president Tatsumi Kimishima, fans have absolutely nothing to worry about.

In Nintendo's latest financial briefing, Kiwishima reportedly said that the NX will not "simply replace" the Nintendo 3DS and Wii U, but will instead be something entirely new altogether. As this hasn't been announced officially at this time of writing, we are taking this as a rumor, although it could well be true.

Source: Nintendo Enthusiast

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It comes as no surprise that a lot of Nintendo fans are worried that the NX will replace the Nintendo 3DS and Wii U, especially after rumors that the NX is a home/handheld console hybrid. But according to Nintendo's newest president Tatsumi Kimishima, fans have absolutely nothing to worry about...

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Nintendo Shows Off New Art From Zelda U http://www.zeldainformer.com/nintendo-shows-off-new-art-from-zelda-u/ Wed, 27 Apr 2016 08:49:00 +0000 http://localhost/wordpress90/?p=14242

Alongside the plethora of Nintendo news we've received this morning, Nintendo has also shown off a new piece of Zelda U art. The artwork boasts Link firing a bow, but that's not what's interesting about it . . .

As with everything we've seen of Zelda U so far, Link is still dressed in the same blue garments, which begs the question: what's happened to the green tunic? Also, if you look closely at his belt, you'll see he is carrying what appears to be a book of sorts, adorned with the Sheikah symbol... the same book we saw in 13 seconds of footage late last year. Is it some sort of magical tome, meaning there could be spells in Zelda U? We just don't know, but speculation is going to continue to press onward on it.

What do you think of the art? As always, leave a comment below.

Source: Twitter

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Alongside the plethora of Nintendo news we've received this morning, Nintendo has also shown off a new piece of Zelda U art. The artwork boasts Link firing a bow, but that's not what's interesting about it . . .

As with everything we've seen of Zelda U so far, Link is still dressed in the same blue garments, which begs the question: what's happened to the green tunic? Also, if...

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The Wind Waker HD Has Hit 1.72 Million Sales, Ocarina of Time 3D at 4.04 Million http://www.zeldainformer.com/the-wind-waker-hd-has-hit-1-72-million-sales-ocarina-of-time-3d-at-4-04-mil/ Wed, 27 Apr 2016 13:55:00 +0000 http://localhost/wordpress90/?p=14244

As is custom, Nintendo has once again released sales numbers for various games that have sold well on Nintendo 3DS and Wii U systems. It just so happens that Ocarina of Time 3D and The Wind Waker HD are among the ranks, and coincidentally, they are both remakes.

The Wind Waker HD has sold a total of 1.72 million units on the Wii U, and is selling even more as it just became a Nintendo Select in the UK. Ocarina of Time 3D has also been granted the title of Nintendo Select in North America, and in it's entire lifetime has sold 4.04 million copies.

Do you own the games mentioned above? Tell us in the comments.

Source: Nintendo 1, 2

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As is custom, Nintendo has once again released sales numbers for various games that have sold well on Nintendo 3DS and Wii U systems. It just so happens that Ocarina of Time 3D and The Wind Waker HD are among the ranks, and coincidentally, they are both remakes.

The Wind Waker HD has sold a total of 1.72 million units on the Wii U, and is selling even more as...

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It Looks Like Nintendo Won't End Wii U Production Until 2018 http://www.zeldainformer.com/it-looks-like-nintendo-wont-end-wii-u-production-until-2018/ Wed, 27 Apr 2016 15:37:00 +0000 http://localhost/wordpress90/?p=14245

As many of you know by now, Nintendo's fiscal year results were released early this morning. Code name NX is launching in March 2017, Zelda U has been delayed and is releasing on both Wii U and NX, and more. Another interesting tidbit is that Nintendo might not end Wii U production until two years from now in 2018.

While some are treating this information with caution, both Reuters and BBC are reporting that Nintendo president Tatsumi Kimishima stated the Wii U might cease production in March of 2018, so it's safe to say this is legitimate. It certainly holds more credibility than the Nikkei report claiming Wii U would end production in 2016.

Regardless of when the console will stop being made, it's a sure thing that NX is coming next year.

Source: Reuters, BBC

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As many of you know by now, Nintendo's fiscal year results were released early this morning. Code name NX is launching in March 2017, Zelda U has been delayed and is releasing on both Wii U and NX, and more. Another interesting tidbit is that Nintendo might not end Wii U production until two years from now in 2018.

While some are treating this information with caution, both Reuters and BBC are reporting that Nintendo president...

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Kimishima: No Holiday Launch for NX Because He Wants to Make Sure There Are Games to Go With It http://www.zeldainformer.com/kimishima-no-holiday-launch-for-nx-because-he-wants-to-make-sure-there-are/ Wed, 27 Apr 2016 15:53:00 +0000 http://localhost/wordpress90/?p=14246 Japanese publication Nikkei questioned Nintendo president Kimishima on why code name NX will not be launching during the 2016 holiday season. His response was so that Nintendo "wanted to make sure there were games to go along with the NX." This is certainly sound reasoning, as launch titles are important for a new console.

The question is — what launch titles will the NX have? A new Super Mario title seems accurate, and Zelda Wii U/NX will certainly be there (I hope). What other games could Nintendo have up their sleeves? Perhaps a new IP?

Regardless, tell us what you think of Kimishima's reasoning below. Also, give us your launch title predictions for NX. We can't wait to hear them!

Source: Kotaku

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Japanese publication Nikkei questioned Nintendo president Kimishima on why code name NX will not be launching during the 2016 holiday season. His response was so that Nintendo "wanted to make sure there were games to go along with the NX." This is certainly sound reasoning, as launch titles are important for a new console.

The question is — what launch titles will the NX have? A new Super Mario title seems accurate, and Zelda Wii U/NX will certainly be there (I hope)...

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Nintendo Will Announce "Particulars" Regarding NX Specs Later This Year http://www.zeldainformer.com/nintendo-will-announce-particulars-regarding-nx-specs-later-this-year/ Wed, 27 Apr 2016 16:18:00 +0000 http://localhost/wordpress90/?p=14247

Nintendo seems to have some aversion to giving out information on their console specs. That's not necessarily a huge mistake, but it would be nice to know just how powerful a console is. It looks like Nintendo will be giving us information on the NX's specs however, as president Kimishima had this to say on the console:

“[NX is] not merely the successor to the handheld 3DS or stationary console Wii U. This will be hardware that’s been made with a new way of thinking. I’d like to announce more particulars regarding its specs and how it works another time this year.” — Tatsumi Kimishima

As we know, NX will not be the focus for Nintendo at E3 2016, so "another time this year" will most likely be coming after the expo and not before. What sort of specs do you think NX will have? Let us know in the comments.

Source: Kotaku

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Nintendo seems to have some aversion to giving out information on their console specs. That's not necessarily a huge mistake, but it would be nice to know just how powerful a console is. It looks like Nintendo will be giving us information on the NX's specs however, as president Kimishima had this to say on the console:

“[NX is] not merely the successor to the handheld 3DS or stationary console Wii U. This will be hardware that’s been made with a new way of thinking..."

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Nikkei Report Suggests an NX Reveal Event is Happening This Year http://www.zeldainformer.com/nikkei-report-suggests-an-nx-reveal-event-happening-this-year/ Wed, 27 Apr 2016 18:57:00 +0000 http://localhost/wordpress90/?p=14248

Reported in a Japanese publication by the name of Nikkei, Nintendo will supposedly be revealing information on the NX's specs this year. This is already old news, as Nintendo president Kimishima already stated this as fact. However, Nikkei also claims that Nintendo will talk about NX's price, features, as well as launch games for the console.

This information seemingly points to a Sony-style reveal event for code name NX, but this is just speculation. Regardless, it looks like we'll know a lot more about NX soon enough if Nikkei is to be trusted. To be honest, an NX reveal event is expected by a lot of people.

Are you looking forward to this event? Of course you are. Be sure speculate away on NX in the comments below.

Source: NeoGAF

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Reported in a Japanese publication by the name of Nikkei, Nintendo will supposedly be revealing information on the NX's specs this year. This is already old news, as Nintendo president Kimishima already stated this as fact. However, Nikkei also claims that Nintendo will talk about NX's price, features, as well as launch games for the console.

This information seemingly points to a Sony-style reveal event for code name NX, but this is just speculation...

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Wind Waker Baton Now Available for Preorder from Symphony of the Goddesses http://www.zeldainformer.com/wind-waker-baton-now-available-for-preorder-from-symphony-of-the-goddesses/ Wed, 27 Apr 2016 22:35:00 +0000 http://localhost/wordpress90/?p=14249 After today's whirlwind of news surrounding Zelda U and the NX, we weren't expecting The Legend of Zelda: Symphony of the Goddesses to share some exciting news of their own. The concert series has announced the release of an official Wind Waker Baton, based on its appearance in The Wind Waker and those used by conductors during Symphony of the Goddesses concerts. The Wind Waker Baton is currently available for preorder on the Symphony of the Goddesses website for $40.00 USD, with an expected delivery in June 2016.

Symphony of the Goddesses shared these details:

"The magical Wind Waker Baton featured in The Legend of Zelda: The Wind Waker, and used in concert by The Legend of Zelda: Symphony of the Goddesses conductor is now available to fans for the first time ever! Fans can pre-order the legendary Wind Waker Baton now!

Expected delivery is June 2016.

Wind Waker Dimensions: 14.85" x 2.7""

The price seems a bit steep, but we're happy that fans who were looking for an official way to play the mystical Wind Waker finally have a way to do so.

You can preorder the Wind Waker Baton from Symphony of the Goddesses right here.

Are you going to preorder this Wind Waker? Let us know in the comments!

Source: Symphony of the Goddesses PR

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After today's whirlwind of news surrounding Zelda U and the NX, we weren't expecting The Legend of Zelda: Symphony of the Goddesses to share some exciting news of their own. The concert series has announced the release of an official Wind Waker Baton, based on its appearance in The Wind Waker and those used by conductors during Symphony of the Goddesses concerts. The Wind Waker Baton is currently available for preorder on the Symphony of the Goddesses website for $40.00 USD, with an expected delivery in June 2016...

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Nintendo Creates New Audit/Supervisory & Officer System for Corporate Management http://www.zeldainformer.com/nintendo-creating-new-committee/ Fri, 29 Apr 2016 18:07:00 +0000 http://localhost/wordpress90/?p=14250

After Nintendo reviewed its financial year and released the results, the company decided to create an "Audit/Supervisory Committee and Officer System," according to Nintendo Everything. This will give more power to Nintendo's Board of Directors. Nintendo of America president, Reggie Fils-Amie, and Nintendo of Europe president, Satoru Shibata, are to become executive officers in this new system of management. This new infrastructure should give Nintendo more ability to be corporately balanced.

The president of Nintendo of Japan, Tatsumi Kimishima, clarified what this committee would do to Nintendo on a corporate level as well as when the changes would begin to take place, stating,

"The intent of this transition is to create an audit and supervisory committee with a majority of external directors to strengthen the auditing and oversight over the Board of Directors and enhance our corporate governance.

As for the timing of this transition, we will transition once we have the necessary changes to the company statutes approved at the general meeting of shareholders for the 76th fiscal term, to be held this year on June 29th.

The purpose of introducing an executive officer system is to separate business decision-making and oversight from business execution, and to delegate authority for executing business.This clarifies the responsibility for business execution and enables us to create a flexible management system that can respond quickly and effectively to sudden changes in our business environment."

What do you think about this new development? How do you think these changes will effect Nintendo in the future?

Source: Nintendo

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After Nintendo reviewed its financial year and released the results, the company decided to create an "Audit/Supervisory Committee and Officer System," according to Nintendo Everything. This will give more power to Nintendo's Board of Directors. Nintendo of America president, Reggie Fils-Amie, and Nintendo of Europe president, Satoru Shibata, are to become executive officers in this new system of management. This new infrastructure should give Nintendo more ability to be corporately balanced... 

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Nintendo's Press Site Claims Zelda Wii U/NX Launches March 2017 http://www.zeldainformer.com/nintendos-press-site-claims-zelda-wii-u-nx-launches-march-2017/ Thu, 28 Apr 2016 02:07:00 +0000 http://localhost/wordpress90/?p=14251

Yes, we know Zelda Wii U has been delayed to 2017 and is launching on both Wii U and NX. Most of the community has accepted that already. What we didn't know is when it would release — whether it would be along with the NX in March 2017, or later in the year. According to Nintendo, the former is true.

Nintendo of America's press website has updated with the new art shown off for Zelda Wii U, and next to it is the release date of March 2017. Obviously the same would apply to Zelda on NX, as both editions release simultaneously.

Do you think this release date is legitimate, or a screw-up? Tell us in the comments.

Source: Nintendo Press

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Yes, we know Zelda Wii U has been delayed to 2017 and is launching on both Wii U and NX. Most of the community has accepted that already. What we didn't know is when it would release — whether it would be along with the NX in March 2017, or later in the year. According to Nintendo, the former is true.

Nintendo of America's press website has updated with the new art shown off for Zelda Wii U, and next to it is the release date of March 2017...

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Nintendo Recognizes Zelda's 30th Anniversary, Has "More in Store for Future" http://www.zeldainformer.com/nintendo-recognizes-zeldas-30th-anniversary/ Thu, 28 Apr 2016 01:37:00 +0000 http://localhost/wordpress90/?p=14252

Nintendo has officially recognized Zelda's 30th anniversary for the first time this year. There was some concern that Nintendo may not be doing anything with the anniversary this year given they didn't even recognize it on or around the actual anniversary date combined with the fact that Zelda U has now been delayed to 2017, but apparently that concern is no longer warranted. In their latest meeting of the shareholders, Nintendo ensured folks that there is more to come for the anniversary.

Tatsumi Kimishima: "Our E3 experience will focus on the latest title in The Legend of Zeldaseries. We have already released The Legend of Zelda: Twilight Princess HD for Wii U and Hyrule Warriors Legends for Nintendo 3DS this year. Thirty years have passed since the release of the first title in The Legend of Zelda series, and we have even more in store for the future."

What do you think Nintendo has in store for the rest of the 30th anniversary year?

Source: Nintendo

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Nintendo has officially recognized Zelda's 30th anniversary for the first time this year. There was some concern that Nintendo may not be doing anything with the anniversary this year given they didn't even recognize it on or around the actual anniversary date combined with the fact that Zelda U has now been delayed to 2017, but apparently that concern is no longer warranted. In their latest meeting of the shareholders, Nintendo ensured folks that there is more to come for the anniversary...

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Nintendo Says There Are Unannounced First and Third-Party 3DS Games Coming http://www.zeldainformer.com/unannounced-3ds-1st-3rd-party-games-coming/ Thu, 28 Apr 2016 16:52:00 +0000 http://localhost/wordpress90/?p=14253 Nintendo says that they have major games coming to the 3DS scheduled until the end of the year. The company seeks to boost 3DS sales overseas, and they believe that launching major titles will keep current 3DS owners talking about and buying games for the system, as well as reach different demographics (particularly younger customers and women).

"Due to our wide installed base [in Japan], there are many titles, including major titles, from third-party software developers. Furthermore, there are many other unannounced titles, both first-party and third-party, that are proceeding with development. As in Japan, there are many more titles planned for future release, and other unannounced titles that are currently in development." — Nintendo

It appears that the 3DS has many games to look forward to. Which titles are you most excited for? What titles are you hoping make it overseas, or make it on the list of currently unannounced titles?

Source: Nintendo

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Nintendo says that they have major games coming to the 3DS scheduled until the end of the year. The company seeks to boost 3DS sales overseas, and they believe that launching major titles will keep current 3DS owners talking about and buying games for the system, as well as reach different demographics (particularly younger customers and women)...

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Nintendo Selects a Resounding Success for 3DS and Wii U http://www.zeldainformer.com/a-leap-in-sales-comes-with-nintendo-selects/ Fri, 29 Apr 2016 18:11:00 +0000 http://localhost/wordpress90/?p=14254

A little while ago, Nintendo re-launched their Nintendo Selects program. This had already been in place for Wii titles, but players can now buy excellent Wii U and 3DS titles at a discounted price. If you don't know, the Nintendo Selects program is where Nintendo will choose titles of exceptional quality that sold well, re-package them in fancy red and gold boxes, and then sell them at a lower price than their regular versions, with the full game intact. I personally have never bought a title re-released under the Nintendo Selects mantle, but from what I've seen and heard it's a great way to introduce new players to some awesome games that they missed when they launched.

Looking at new sales figures for Nintendo Select games compared to their original launches, their is a pretty large growth in sales present, across both the Wii U and 3DS, in the States and in Japan. This is most evident with Wii U games in the U.S., rocketing from under 50,000 units across this general period last year, to over 200,000 now! It's great to see after quite a bit of hardship and loss, Nintendo is getting back on their feet. While certainly not the kings of the industry again, they are rising to become major players. Perhaps the launch of the NX in 2017 will ring in the third golden age of Nintendo. Ok, maybe that's a stretch, but with the boosted sales of the Nintendo Selects titles, I think I can confidently say that the big N is doing far better than people usually give them credit for.

Source: ZhugeEx

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A little while ago, Nintendo re-launched their Nintendo Selects program. This had already been in place for Wii titles, but players can now buy excellent Wii U and 3DS titles at a discounted price. If you don't know, the Nintendo Selects program is where Nintendo will choose titles of exceptional quality that sold well, re-package them in fancy red and gold boxes, and then sell them at a lower price than their regular versions, with the full game intact. I personally have never bought a title re-released under the Nintendo Selects...

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Zelda U Jumps up on Famitsu's Most Wanted http://www.zeldainformer.com/zelda-u-jumps-up-on-famitsus-most-wanted/ Thu, 28 Apr 2016 18:43:00 +0000 http://localhost/wordpress90/?p=14255

As of April 14th, Zelda U jumped up on Famitsu's "Most Wanted" list. The game had 233 votes, which ranked it at 5th place. Zelda U ranked above Yokai Watch 3, and just below Etrian Chronicles V. Zelda U is also one of the few console games to appear on the list. The entire list can be found as follows:

  1. Dragon Quest XI (641)
  2. Pokémon Sun Moon (355)
  3. Gyakuten Saiban 6 (348)
  4. Etrian Odyssey V (265)
  5. The Legend of Zelda Wii U (233)
  6. Yokai Watch 3 (180)
  7. Bokujou Monogatari: Mitsu no Sato no Taisetsu na Tomodachi (147)
  8. Culdcept Revolt (99)
  9. Monster Hunter Stories (* [*indicates less than 98 votes])
  10. Puzzle & Dragons X (*[*indicates less than 98 votes])

What do you think of this list? Please leave your thoughts in the comment section below.

Source: Japanese Nintendo

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As of April 14th, Zelda U jumped up on Famitsu's "Most Wanted" list. The game had 233 votes, which ranked it which ranked it at 5th place. Zelda U ranked above Yokai Watch 3, and just below Etrian Chronicles V. Zelda U is also one of the few console games to appear on the list. The entire list can be found as follows...

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Koei Tecmo Has Started Development on the NX http://www.zeldainformer.com/koei-tecmo-has-started-development-on-the-nx/ Fri, 29 Apr 2016 02:06:00 +0000 http://localhost/wordpress90/?p=14257

Japanese developer Koei Tecmo has collaborated with Nintendo several times over the last few years, having developed high-profile Wii U titles like Hyrule Warriors and Fatal Frame: Maiden of Black Water. With the two companies working so closely together in recent years, we were expecting to eventually hear news of Koei Tecmo working on Nintendo's next console, the NX. That news has finally been revealed, as an industry analyst confirmed on Twitter that Koei Tecmo has officially begun development on the NX.

While no specific projects have been announced, Koei Tecmo will most likely maintain its close relationship with Nintendo IP. We may see future collaborations in the vein of Hyrule Warriors or see Nintendo references included in Koei Tecmo games as in the case of Fatal Frame. Whatever the development yields, we're hoping to see something from Koei Tecmo on the NX by the system's release date next year, alongside games like Zelda U.

Are there any Koei Tecmo franchises you'd want to see on the NX? Do you want to see a sequel to Hyrule Warriors? Let us know in the comments!

Source: ZhugeEX (via NeoGAF)

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Japanese developer Koei Tecmo has collaborated with Nintendo several times over the last few years, having developed high-profile Wii U titles like Hyrule Warriors and Fatal Frame: Maiden of Black Water. With the two companies working so closely together in recent years, we were expecting to eventually hear news of Koei Tecmo working on Nintendo's next console, the NX. That news has finally been revealed, as an industry analyst confirmed on Twitter that Koei Tecmo has officially begun development on the NX...

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Photoshop Contest: Ladies of the Zelda Universe http://www.zeldainformer.com/photoshop-contest-ladies-of-the-zelda-universe/ Fri, 29 Apr 2016 23:50:00 +0000 http://localhost/wordpress90/?p=14261 Greetings once again, Zelda Informer community. It's time for another edition of our weekly Photoshop Contest! I've noticed that the more recent contests have for some reason focused more on the male characters of the Zelda series. Even though we may see Princess Zelda in a few entries here and there, there hasn't been a contest completely devoted to Zelda's extended cast of strong female characters. We intend to change this problem today. Join the contest this week to celebrate characters like Zelda, Midna, Malon, Anju, and Telma, and see what went down in last week's contest: Psychedelic Screenshot.

Last Week's Contest:

We were hoping to see some psychedelic wonder in our previous contest, but unfortunately no one with Photoshop capabilities made an appearance. Instead, we're crowning commenters Ian and dizzi as our winners, as they offered some interesting suggestions for potential Photoshop entries.

This Week's Contest: Ladies of the Zelda Universe

As the Zelda series has evolved over the years, it has developed a very strong and diverse cast of female characters. Ocarina of Time introduced Malon, Ruto, and Nabooru, and expanded the character of Princess Zelda; Majora's Mask gave us Anju and Cremia; and Twilight Princess featured Midna, one of Zelda's most beloved and complex characters. With so many awesome ladies seen throughout the series, it's about time we took a moment to appreciate them.

This week's contest is to 'shop an image featuring female characters from the Zelda series. You can depict a new adventure / game starring one or more of these lady heroes, or you can concoct a loving tribute to your favorite female character. Whatever you decide to do, feel free to use images from our gallery below and anything else you may find on the internet.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Some hand-drawn fan art is okay, but your entry must include some image manipulation to be considered.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than Thursday at midnight: 11:59 p.m. PST on May 5. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must gender swap a male Zelda character.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Greetings once again, Zelda Informer community. It's time for another edition of our weekly Photoshop Contest! I've noticed that the more recent contests have for some reason focused more on the male characters of the Zelda series. Even though we may see Princess Zelda in a few entries here and there, there hasn't been a contest completely devoted to Zelda's extended cast of strong female characters. We intend to change this problem today. Join the contest this week to celebrate characters like Zelda, Midna, Malon, Anju, and Telma, and see what went down in last week's contest: Psychedelic Screenshot...

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Commonwealth Realm's New "Zelda Unknown" Video Talks About What the World of Zelda U Could be Like http://www.zeldainformer.com/the-world-of-zelda-wii-u/ Tue, 03 May 2016 18:36:00 +0000 http://localhost/wordpress90/?p=14230

Will the world of Zelda Wii U be as grand as what Aonuma has said? Commonwealth Realm tackles the possibilities in his video analysis of Zelda Wii U footage. He begins the video by quoting what Mr. Aonuma has stated about this version of the game's overworld not containing any loading screens to different areas and no boundaries to the world Link will inhabit. From the glimpses viewers have of the land, it is promised to be an open, vast world, and Commonwealth Realm finds evidence to back up Mr. Aonuma's claims.

He examines the map shown briefly on the Wii U GamePad seen during a video from The Game Awards and note that the map is indeed not broken up into sections, and appears to be one whole country or area unified. They also observe that the buttons on the Wii U GamePad seem to indicate that the overworld is much larger than what we are initially being shown, due to the zoom capabilities on the map, position markers, and a points of interest button that displays nearby villages and other places on the map. He also speculates that this open world will change the puzzle solving dynamic, and that the lines between the overworld and the dungeons will be less prominent in this game. He ends his analysis on a hopeful note that so far, Zelda Wii U is going to live up to its expectations of a completely different direction for the Zelda franchise.

Be sure to check out Commonwealth Realm's video above and voice your opinions in the comment section below. What do you think the world of Zelda Wii U will have in store for us?

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Will the world of Zelda Wii U be as grand as what Aonuma has said? Commonwealth Realm tackles the possibilities in his video analysis of Zelda Wii U footage. He begins the video by quoting what Mr. Aonuma has stated about this version of the game's overworld not containing any loading screens to different areas and no boundaries to the world Link will inhabit. From the glimpses viewers have of the land, it is promised to be an open...

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HMK Presents His Top 10 Questions About Zelda Wii U/NX http://www.zeldainformer.com/hmx-brings-us-10-questions-he-has-about-zelda-wii-u/ Mon, 02 May 2016 17:47:00 +0000 http://localhost/wordpress90/?p=14231 While today's video we're posting from our friend, HMK, is a bit outdated since it came right before the news hit of Zelda U becoming Zelda U/NX and the new delay, it's still highly relevant as it gives us 10 questions we all should really be asking as we head into E3. There is very little known about the game and while some may feel like they figured out some stuff, including exact geography based on scant footage and a now year and half old overworld map, reality is that full factual knowledge is nil, outside of a general idea of the game's art style and that Link will, for at least a bit of time, wear a blue shirt.

One question he raises in particular really pique's my interest. HMK asks "Where will Link come from?". It's a vital question for many as we wonder what Link's backstory will be. He brings up several other questions that are critical to figuring out just what type of game this will be. What questions do you have for the game as we look forward to what looks to be a jam packed E3 for us Zelda fans?

Source: HMK

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While today's video we're posting from our friend, HMK, is a bit outdated since it came right before the news hit of Zelda U becoming Zelda U/NX and the new delay, it's still highly relevant as it gives us 10 questions we all should really be asking as we head into E3. There is very little known about the game and while some may feel like they figured out some stuff, including exact geography based on scant footage and a now year and half old overworld map, reality is that full factual knowledge is nil, outside of a general idea of the game's art style and that Link will, for at least a bit of time, wear a blue shirt...

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A Fan Has Created an Amazing and Touching Video in Celebration of Zelda's 30th Anniversary http://www.zeldainformer.com/fan-made-30th-anniversary-video/ Tue, 03 May 2016 18:46:00 +0000 http://localhost/wordpress90/?p=14235

This year marks the Zelda franchise's 30thanniversary. In honor of this moment, YouTube user A Dantorio made a video compilation of multiple Zelda moments. Truly, this video is a telling tribute to what The Legend of Zelda means to its fans. The video, though short, is well made and does a great job of summoning up a feeling of nostalgia for those who have played the games before. The narrative of the video is simple, but effective, and has a positive message behind it.

This work also speaks to the legacy that Zelda continues to make and will leave behind in those who play the games. That legacy, like the tribute, is open for everyone, newcomer or seasoned veteran, to discover and enjoy. Please go check out the video and leave your thoughts on it, Zelda as a series, and Zelda's thirtieth anniversary in the comment sections below!

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This year marks the Zelda franchise's 30thanniversary. In honor of this moment, YouTube user A Dantorio made a video compilation of multiple Zelda moments. Truly, this video is a telling tribute to what The Legend of Zelda means to its fans. The video, though short, is well made and does a great job of summoning up a feeling of nostalgia for those who have played the games before. The narrative of the video is simple, but effective, and has a positive message behind it... 

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Twilight Princess HD Influenced Wii U Software Sales http://www.zeldainformer.com/twilight-princess-hds-influence-on-software-sales/ Sat, 30 Apr 2016 18:33:00 +0000 http://localhost/wordpress90/?p=14256

Upon the release of Twilight Princess HD, Wii U console and software sales have increased. Sales for the Wii U have reached over 12 million and continue to sell in Japan, and Nintendo is overall pleased with this increase, despite the number being less than the number of consoles sold in the past. Software sales in Japan have risen from under 250,000 units to over 750,000 units after Twilight Princess HD's release.

Similarly, sales in America have increased from under 200,000 units to over 1.6 million units. This increase mirrors the one in Japan, as it is a massive one. However, sales in Europe did not increase as drastically as America's. Units only rose from under 250,000 units to 1 million units. These software sales trends seem to indicate that Zelda games are able to create a turn around in the market, and it also appears that there is still some life lingering in the Wii U and its games.

Has Twilight Princess HD proven that Zelda games provide sales bumps? Were there there other factors to consider? It's notable that Twilight Princess HD is not listed as a million unit seller yet.

Source: Nintendo

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Upon the release of Twilight Princess HD, Wii U console and software sales have increased. Sales for the Wii U have reached over 12 million and continue to sell in Japan, and Nintendo is overall pleased with this increase, despite the number being less than the number of consoles sold in the past. Software sales in Japan have risen past 750,000 units after Twilight Princess HD's release...

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Ocarina of Time Makes the Top 20 Wii U eShop Charts for Last Week http://www.zeldainformer.com/wii-u-eshop-charts-for-last-week/ Sat, 30 Apr 2016 19:37:00 +0000 http://localhost/wordpress90/?p=14258

Zelda games are almost always featured heavily on Nintendo's various eShop charts, but this week only one title remains on the Wii U's eShop charts - Ocarina of Time, which placed 13th in the overall digital sales department. No other Zelda related videos or games made it the list this week, but that doesn't preclude more titles from making the list in the future. It is notable that Twilight Princess HD is absent. Here are the full charts:

Software

  1. Affordable Space Adventures
  2. Shantae and the Pirate’s Curse
  3. Star Fox Zero
  4. Freedom Planet
  5. Darksiders II
  6. Minecraft: Wii U Edition
  7. Citizens of Earth
  8. DuckTales Remastered
  9. Super Mario Maker
  10. Super Mario World
  11. Super Mario 3D World
  12. Super Mario 64
  13. Zelda: Ocarina of Time
  14. Minecraft: Story Mode – Episode 1
  15. Pokken Tournament
  16. Star Fox Guard
  17. Mario Party 10
  18. Super Mario Bros. 3
  19. Shovel Knight
  20. Mario Kart 8

Videos

  1. Star Fox Zero: The Battle Begins
  2. Star Fox Zero – Foxy Fox Trailer
  3. Pokken Tournament TV Spot
  4. Play Nintendo Introduction Video
  5. Star Fox Zero Launch Trailer
  6. Asdivine Hearts Trailer
  7. Great Games to Buy with eShop Cards
  8. Super Mario Maker Key Update Trailer
  9. DuckTales Remastered Trailer
  10. Mario Tennis: Ultra Smash – Smash the Competition Trailer
  11. Yoshi’s Story Trailer
  12. Minecraft: Story Mode Trailer
  13. Mario Party 10 Launch Trailer
  14. Super Mario 3D World Trailer
  15. Nintendo Minute – Super Mario Maker with SethBling
  16. Star Fox Zero | Introducing Star Fox
  17. Super Play Time – Splatoon – Get Kraken with Pro Tips
  18. Pokemon Rumble U Gameplay Trailer
  19. Super Mario 64 Trailer
  20. Super Mario 3D World Trailer 2

Source: Wii U eShop

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Zelda games are almost always featured heavily on Nintendo's various eShop charts, but this week only one title remains on the Wii U's eShop charts - Ocarina of Time, which placed 13th in the overall digital sales department. No other Zelda related videos or games made it the list this week, but that doesn't preclude more titles from making the list in the future. It is notable that Twilight Princess HD is absent...

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Wii U at 12.8 Million LTD, 3DS at 56 Million http://www.zeldainformer.com/3ds-and-wii-u-worldwide-sales/ Mon, 02 May 2016 17:08:00 +0000 http://localhost/wordpress90/?p=14259

The Wii U and 3DS LTD sales have been updated in the latest financial report out of Nintendo, with the Wii U chiming in with 12.8 million units and the 3DS at 56 million. Both are well on pace to be the worst selling devices in their respective history at the company, with the Wii U being the worst selling home console and the 3DS on pace to be the worst selling handheld system. The NX release in the on the horizon, and the good news for Nintendo is that when you start bottoming out, the only direction left to go is back up. The problem these days is we now know when to expect the NX to release, but we still don't know what the NX actually is.

These sales are obviously overall a let down for Nintendo, but that doesn't mean many of us haven't had a good time along the way. What do you think about these sales figures? Is there anything Nintendo can do to improve the odds of the NX being more successful?

Source: Nintendo

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The Wii U and 3DS LTD sales have been updated in the latest financial report out of Nintendo, with the Wii U chiming in with 12.8 million units and the 3DS at 56 million. Both are well on pace to be the worst selling devices in their respective history at the company, with the Wii U being the worst selling home console and the 3DS on pace to be the worst selling handheld system. The NX release in the on the horizon, and the good news for Nintendo is that when you start bottoming out, the only direction left to go is back up...

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Nintendo Has Released Link and Zelda amiibo Sales for the US http://www.zeldainformer.com/link-and-zelda-amiibo-sales-in-the-us/ Tue, 03 May 2016 18:26:00 +0000 http://localhost/wordpress90/?p=14260

The Princess Zelda, Link, and Pikachu amiibo have become "evergreen," according to Nintendo. In order to achieve evergreen status, the amiibo must have consistent sales growth since their release. By selling consistently, these amiibo contribute to sales over longer periods of time, and have a sense of permanence in the market. The Zelda amiibo meets these requirement to become evergreen, because it has had nearly 350,000 units sold Lifetime to Date (LTD), which displays consistent sales growth for this particular amiibo. Likewise, Pikachu has shown consistent sales growth with its approximately 500,000 units sold LTD, and Link takes the lead with just over 600,000 units sold LTD.

Nintendo has stated the following regarding amiibo sales in general as well as with regards to the Link, Pikachu, and Zelda amiibo sales:

"Over the fiscal year ended March 2016, we shipped about 24.7 million amiibo figures and about 28.9 million amiibo cards, a huge increase over the prior fiscal year. By providing a continued presence for Nintendo characters in stores, we believe the amiibo platform has created great benefits for all of Nintendo's platforms...This graph shows the total sell-through by quarter in the U.S. for several of the characters that were released with the initial launch of amiibo in November 2014. Like software titles, some amiibo characters are also becoming evergreen, showing stable long-term sales with little seasonal fluctuation." — Nintendo

With Zelda U set to release in 2017, and Pokémon Sun/Moon releasing this winter, it is likely that sales of these three amiibo will continue to grow consistently. Are there other amiibo that you believe will reach evergreen status? Give us your thoughts on the matter in the comments below.

Source: Nintendo

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The Princess Zelda, Link, and Pikachu amiibo have become "evergreen," according to Nintendo. In order to achieve evergreen status, the amiibo must have consistent sales growth since their release. By selling consistently, these amiibo contribute to sales over longer periods of time, and have a sense of permanence in the market. The Zelda amiibo meets these requirement to become evergreen, because it has had nearly 350,000 units sold...

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ZI Reacts: Zelda U Delayed, NX Launch Date, & Nintendo's E3 Plans http://www.zeldainformer.com/zi-reacts-zelda-u-delayed-nx-launch-date-nintendos-e3-plans/ Sat, 30 Apr 2016 13:32:00 +0000 http://localhost/wordpress90/?p=14262

In case you missed it, there was a ton of news this week. In fact, we've got a nice recap of this week's major stuff right here. So what do we think about all this crazy news? Well, your Editor-in-Chief (me) and your Managing Editor (Darrin) are here to give you our initial reactions to all the zaniness. There is so much to talk about, specifically with Zelda U now becoming Zelda U/NX, a new delay, and the release date for NX (before we even know anything about it no less). There is a lot to take in this week. What are your thoughts on all of this?

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In case you missed it, there was a ton of news this week. In fact, we've got a nice recap of this week's major stuff right here. So what do we think about all this crazy news? Well, your Editor-in-Chief (me) and your Managing Editor (Darrin) are here to give you our initial reactions to all the zaniness. There is so much to talk about, specifically with Zelda U now becoming Zelda U/NX, a new delay, and the release date for NX (before we even know anything about it no less). There is a lot to take in this week. What are your thoughts on all of this?

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This Week in Hyrule: Zelda U Delayed, E3 Focus, NX, and More! http://www.zeldainformer.com/this-week-in-hyrule-zelda-u-delayed-e3-focus-nx-and-more/ Sat, 30 Apr 2016 14:22:00 +0000 http://localhost/wordpress90/?p=14263

This week in Hyrule, Nintendo decided to drop bombs... but they keep on forgetting what they wrote down, the whole crowd gets so loud... they open their mouths but the words won't come out. That is, words about any details regarding NX beyond a release date. This week Nintendo gave us so much to digest that we're sitting here on Saturday, several days after all the news hit, and we're still trying to digest it all. Matt recaps all of the happenings as best as we can as we look forward to more zany news in the future. Here is a rundown of the news this week:

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This week in Hyrule, Nintendo decided to drop bombs... but they keep on forgetting what they wrote down, the whole crowd gets so loud... they open their mouths but the words won't come out. That is, words about any details regarding NX beyond a release date. This week Nintendo gave us so much to digest that we're sitting here on Saturday, several days after all the news hit, and we're still trying to digest it all. Matt recaps all of the happenings as best as we can as we look forward to more zany news in the future. Here is a rundown of the news this week...

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A Program has Taken Gorgeous HD Screenshots of Various Zelda Games on 3DS http://www.zeldainformer.com/a-program-has-taken-gorgeous-hd-screenshots-of-various-zelda-games-on-3ds/ Sun, 01 May 2016 19:43:00 +0000 http://localhost/wordpress90/?p=14264

A 3DS-related program by the name of Citra has been making headlines, as it has taken amazing HD screenshots of games for the system. I must say, the screens look amazing. Seeing some of these 3DS games in HD is a real treat, especially the Zelda ones.

We've included the Zelda screenshots in the gallery at the bottom of this post. If you would like to see some from other games, such as Mario Kart 7, Kirby Triple Deluxe, and more, you can check those out here.

What do you think of these Zelda games on the 3DS in HD? Let us know in the comments.

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A 3DS-related program by the name of Citra has been making headlines, as it has taken amazing HD screenshots of games for the system. I must say, the screens look amazing. Seeing some of these 3DS games in HD is a real treat, especially the Zelda ones.

We've included the Zelda screenshots in the gallery at the bottom of this post...

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My Nintendo Is Offering a Discount on Tri Force Heroes http://www.zeldainformer.com/my-nintendo-is-offering-a-discount-on-tri-force-heroes/ Mon, 02 May 2016 01:31:00 +0000 http://localhost/wordpress90/?p=14265

As part of the newest influx of rewards from My Nintendo, a plethora of discounts are being offered on a variety of new and older Nintendo titles, ranging from amounts like 10% all the way to 30%. There seems to be a different offering of discounts in Europe as opposed to North America as well, with Europe offering a lot less discounts compared to NA. However, Europeans are lucky enough to score a 10% Discount on Fire Emblem Fates. North America, on the other hand, scores 30% off The Legend of Zelda: Tri Force Heroes. So if you've been on the fence about getting it and you have enough coins, this might be your chance!

The full list of discounts are as follows:

North America

– 15% off Luigi’s Mansion: Dark Moon (600 platinum)
– 15% off Super Mario Galaxy 2 (300 platinum)
– 15% off Pikmin 3 (300 platinum)
– 15% off Dr. Luigi (230 platinum)
– 15% off Mini Mario: Minis on the Move (150 platinum)
– 30% off Triforce Heroes (100 gold)
– 30% off Tomodachi Life (80 gold)
– 30% off Wonderful 101 (70 gold)
– 30% off DKC Tropical Freeze (50 gold)
– 30% off Metroid Prime Trilogy (50 gold)

Europe

– 10% off Fire Emblem Fates (20 gold)
– 20% off Captain Toad (600 Platinum)
– 40% off Captain Toad (100 gold)
– 20% off Animal Crossing: New Leaf (600 Platinum)

What do you think? Will you be picking up Tri Force Heroes at the discounted price? Let us know in the comments below!

Source: Neogaf

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As part of the newest influx of rewards from My Nintendo, a plethora of discounts are being offered on a variety of new and older Nintendo titles, ranging from amounts like 10% all the way to 30%. There seems to be a different offering of discounts in Europe as opposed to North America as well, with Europe offering a lot less discounts compared to NA...

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Best Zelda Dungeon Tournament: Parapa Palace (TAoL) vs Sky Realm (TFH) - Round One http://www.zeldainformer.com/best-zelda-dungeon-tournament-parapa-palace-taol-vs-sky-realm-tfh-round-one/ Mon, 02 May 2016 05:47:00 +0000 http://localhost/wordpress90/?p=14266

It's been a long journey, but after four preliminary matchups and 18 full game polls combined with numerous back and forth emails with a lovely fan doing all of the image work, we have finally arrived to Round One of our Zelda Versus Best Zelda Dungeon Tournament. I've learned a lot through this journey, including the sheer difficulty of conducting such an extensive series. This is by far our most difficult Zelda Versus to organize to date, but we're hoping the journey and final results will prove just how worthwhile this all is. Today, in our very first Round One matchup, we have Parapa Palace from The Adventure of Link facing off against the Sky Realm from Tri Force Heroes.

Both dungeons rank among some of my personal favorites, so this is going to be a really tough choice for me. The question of course is... which dungeon do you prefer?

Note: I'm aware there is a spelling error in the image. Language barriers between myself and the image guy caused a couple of these to occur, but it will be all sorted out for our next round!

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It's been a long journey, but after four preliminary matchups and 18 full game polls combined with numerous back and forth emails with a lovely fan doing all of the image work, we have finally arrived to Round One of our Zelda Versus Best Zelda Dungeon Tournament. I've learned a lot through this journey, including the sheer difficulty of conducting such an extensive series. This is by far our most difficult Zelda Versus to organize to date, but we're hoping the journey and final results will prove just how worthwhile this all is. Today, in our very first Round One matchup, we have Parapa Palace from The Adventure of Link facing off against the Sky Realm from Tri Force Heroes...

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GamesBrained Explains the Origins of All 126 Unique and Iconic Weapons in Hyrule Warriors http://www.zeldainformer.com/gamesbrained-explains-the-origins-of-all-126-unique-and-iconic-hw-weapons/ Mon, 02 May 2016 14:48:00 +0000 http://localhost/wordpress90/?p=14267 There have been many weapons throughout the Zelda series that have their own unique strengths and attributes. Whether it's something as iconic as the Master Sword, or even a simple weapon like the Hero's Sword, it can be remembered for being an iconic piece of the series history. When Hyrule Warriors first arrived, they gave you a chance to not only try out the new variations of the series weaponry, but their own original weapons new to the franchise as well. Today's video has us looking at those whopping 126 weapons that you can wield in Hyrule Warriors.

YouTuber GamesBrained has not only compiled a list of all 126 current weapons in both Hyrule Warriors and Hyrule Warriors Legends, but gives an explanation as to where all of these armaments come from. The only weapons he does not go over are the special items used for Adventure Mode as all of them obviously come from The Legend of Zelda. While most of the weapons in Hyrule Warriors have their own obvious origins (Zelda's Wind Baton and Link's Master Sword) others have an origin only explained by their design (Tetra's level three Regal Cutlass being based around The Wind Waker Zelda design).

There are others of course that are new to the Zelda series like most of Cia and Lana's weapons, as well as Impa's Naginata. GamesBrained confirms at the end of the video that once the DLC packs for the Hyrule Warriors games come out, he'll do a video on those weapons origins too.

What do you think of this video? Do you have a favorite weapon that you wield in Hyrule Warriors? Let us know in the comments below!

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There have been many weapons throughout the Zelda series that have their own unique strengths and attributes. Whether it's something as iconic as the Master Sword, or even a simple weapon like the Hero's Sword, it can be remembered for being an iconic piece of the series history. When Hyrule Warriors first arrived, they gave you a chance to not only try out the new variations of the series weaponry, but their own original weapons new to the franchise as well. Today's video has us looking at those whopping 126 weapons that you can wield in Hyrule Warriors...

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Caption Contest 064: "Beam Me Up, Sheik" http://www.zeldainformer.com/caption-contest-064-beam-me-up-sheik/ Mon, 02 May 2016 21:06:00 +0000 http://localhost/wordpress90/?p=14268 Hello, friends! It is time once again to enhance a chosen Zelda image with a menagerie of silly words in our weekly Caption Contest! Today marks our 64th contest, a considerable achievement given the significance the number 64 holds for both Nintendo and The Legend of Zelda. To celebrate this occasion, I wanted today's contest image feature a Zelda character that spawned from the Nintendo 64. And after some heavy reflection, I concluded that no character made a bigger impression on the N64 than Sheik from Ocarina of Time. So, to celebrate the contest's 64th rodeo, caption this image of our favorite Sheikah warrior...

Last Week's Contest:

If you were wondering why Purple Link was missing from Tri Force Heroes, last week's contest attempted to provide an explanation.

By: Qun Mang

By: Colten Gonyer

By: Coral the Llama

By: Jordana

By: Dylan

And here are our non-photo caption winners:

  • Linious: "Green: did you set the trap?
    Red: yep
    Blue: go on ahead, im sure its safe! We'll meet you in Hytopia!"
  • EsteemedAssociate: "Kicked me out of the barbershop quartet... Pah! Let's just see them try at "Camptown Racers" without me!"
  • Ganondalf: "This is the reason why he wasn't in tri force heroes"
  • Ian: "--I say we attack him all at once!
    --I still say it's a trap."
  • TheSkullKid: "Guys don't let him know about Triforce heroes. Four will cause even more lag"

This Week's Contest:

As I searched for an image to use for this week's contest, I found that there aren't a lot of silly pictures of Sheik from the Nintendo 64. There are, however, a ton of such images of Sheik from her appearances in other games. I found so many great Sheik pictures that I have decided that May will be known as Sheik Month for the Caption Contest. I hope you're prepared for even more of Zelda's resident ninja.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites, and maybe you will be one of next week's winners!

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Hello, friends! It is time once again to enhance a chosen Zelda image with a menagerie of silly words in our weekly Caption Contest! Today marks our 64th contest, a considerable achievement given the significance the number 64 holds for both Nintendo and The Legend of Zelda. To celebrate this occasion, I wanted today's contest image feature a Zelda character that spawned from the Nintendo 64. And after some heavy reflection, I concluded that no character made a bigger impression on the N64 than Sheik from Ocarina of Time. So, to celebrate the contest's 64th rodeo, caption this image of our favorite Sheikah warrior...

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Hyrule Warriors: The Movie - Act 5 “Linkle’s Tale" http://www.zeldainformer.com/hyrule-warriors-the-movie-act-5-linkles-tale/ Tue, 03 May 2016 14:29:00 +0000 http://localhost/wordpress90/?p=14269

Hyrule Warriors: The Movie presses on in Act 5, named "Linkle's Tale." The video is a project done by fellow website Zelda Universe, and the cast has returned once again to dub the adventures of Linkle. Clocking in at 45 minutes and 34 seconds, you'll certainly want to grab some popcorn to watch this Zelda feature. If anything, this video can give a taste of what voice acting would be like for Zelda characters if Nintendo decides to go that route. What do you think of this dub of Linkle's Tale? Let us know in the comments.

Be sure to check out the other acts from Hyrule Warriors: The Movie right here:

Also, check out a list of the cast for Act 5:

  • Heidi Tabing as the Narrator, Zelda & Ruto [previously voiced Zelda in Skyward Sword]
  • Isabelle Amponin as Linkle & Fi [previously voiced Fi in Skyward Sword]
  • Nick Call "ElegyofGames" as Skull Kid & Hylian Captain
  • Michael Potok "RenoRebirth" as Ghirahim [prev voiced Ghirahim in Skyward Sword]
  • David Adam "dj44144" as Darunia and the Gorons
  • Connor Colquhoun "CDawg" as Volga
  • Nicki Jensen "Nicki Dubs" as Twili Midna
  • Ashlee Christopher "ItsGirl7A" as Impa [prev voiced Impa in Skyward Sword]
  • Heidi Tabing "AderuMoro"
  • Isabelle Amponin "Shoichi"
  • Also featuring additional voices by Freddie Heinz, Brandon Acosta (Link), Liesl Zeppenfeld (Lana), Tyler Fultz and Scott Jones.
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Hyrule Warriors: The Movie presses on in Act 5, named "Linkle's Tale." The video is a project done by fellow website Zelda Universe, and the cast has returned once again to dub the adventures of Linkle. Clocking in at 45 minutes and 34 seconds, you'll certainly want to grab some popcorn to watch this Zelda feature. If anything, this video can give a taste of what voice acting would be like for Zelda characters if Nintendo decides to go that route...

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Come Theorize About the History of Dark Link with GameOver Jesse http://www.zeldainformer.com/history-of-dark-link/ Tue, 03 May 2016 18:21:00 +0000 http://localhost/wordpress90/?p=14270

Dark Link, sometimes called Shadow Link, is certainly an enigma within the Zelda series. YouTuber GameOver Jesse has shared a theory about the character's origins in a new video, and discusses the possibility of how multiple Dark Links come to be. The theory starts by explaining that Dark Link is essentially the embodiment of resentment, sadness, and fear within Link. Dark Link is meant to be a kind of antithesis for the virtues Link stands for: acceptance, positivity, and courage. GameOver Jesse then takes the viewer through the timeline of Dark Link in correspondence with each of the Zelda timelines. He, and his team members draw the conclusion that Ganon must be able to summon the darkness within Link and manifest it in a physical form.

The video goes fairly well in depth about the Zelda lore and is an interesting watch. A big possibility that arose in the video was the ability for Dark Link to reincarnate as Link does throughout the series. This part of the theory definitely seems plausible, perhaps a bit more so than Ganon being able to pull the darkness out of the chosen hero. However, even this conclusion fits what we know of the Zelda lore and its ying-yang/concepts of balance within its world.

In any case, check out the video and draw your own conclusions. Is it possible that this theory is correct? Will we perhaps be seeing how Dark Link is created in the Zelda franchise, or perhaps playing as an arguable misguided "Dark" Link in a future title? Leave your own thoughts and theories in the comment section.

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Dark Link, sometimes called Shadow Link, is certainly an enigma within the Zelda series. GameOver Jesse shares a theory about the character's origins in a YouTube video, and discusses the possibility of how multiple Dark Links come to be...

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Check Out This Fan-Created Song About Ganondorf Titled "The Evil King" http://www.zeldainformer.com/song-about-ganondorf-the-evil-king/ Tue, 03 May 2016 18:13:00 +0000 http://localhost/wordpress90/?p=14271

NateWantsToBattle has created a song entitled "The Evil King" that focuses on Ganondorf the King of Evil from Ocarina of Time. The song is a monologue mostly from Ganondorf regarding how he feels about Link and the fate that he expects the Hero of Time to meet.

As for the genre of the song, it is clearly hard rock with an awesome electric guitar solo that is the tune of "Gerudo's Valley/Fortress" that plays during the chorus. It's definitely a great song that has lyrics included in the video, so be sure to check it out above.

What do you think of this song from NateWantsToBattle? Let us know in the comments.

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NateWantsToBattle has created a song entitled "The Evil King" that focuses on Ganondorf the King of Evil from Ocarina of Time. The song is a monologue mostly from Ganondorf regarding how he feels about Link and the fate that he expects the Hero of Time to meet.

As for the genre of the song, it is clearly hard rock with an awesome electric guitar solo that is the tune of...

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NateWantsToBattle makes an awesome video celebrating the Water Temple http://www.zeldainformer.com/natewantstobattle-makes-an-awesome-video-celebrating-the-water-temple/ Tue, 03 May 2016 14:50:00 +0000 http://localhost/wordpress90/?p=14272 Youtuber NateWantsToBattle has made awesome Zelda songs before, but this might be one of his crowning achievements. He managed to make the Water Temple from Ocarina of Time actually look really awesome. While many Ocarina of Time's fans remember the water temple as being a frustrating and tedious mess, our boy Nate re-imagines it as some sort of underwater rock-n-roll palace. He manages to include some cool references to Dark Link, and drowning in all manner of ways is a theme throughout. The re-done and animated Water Temple visuals are also a massive highlight of the song. Keep making these awesome remixes Nate, we will all welcome them with open arms.

Source: NateWantsToBattle

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Youtuber NateWantsToBattle has made awesome Zelda songs before, but this might be one of his crowning achievements. He managed to make the Water Temple from Ocarina of Time actually look really awesome...

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Soothe the Wounds of your Journey with this R&B Mix of the Great Fairy's Fountain Theme http://www.zeldainformer.com/soothe-the-wounds-of-your-journey-with-this-rb-mix-of-the-great-fairys-foun/ Tue, 03 May 2016 18:05:00 +0000 http://localhost/wordpress90/?p=14273 The Great Fairies of Hyrule are known for two things: healing the wounds of weary travelers, and the relaxing music of the fountain. YouTuber Smooth4Lyfe has given new life to the classic theme by remixing it in an R&B style. Smooth4Lyfe has overlaid the base track with instrumentation that helps to offset the intensity of the song, as well as periodic inclusions of the Great Fairy's laugh (usually heard in Ocarina of Time and Majora's Mask). The end result is a beautiful, soothing remix that is wonderful for relaxation.

I've always loved the Great Fairy's Theme for my relaxing music playlist, and I have a new addition to it with this mix. I do think the Great Fairy's laugh offsets the calming nature of the song, however. Otherwise, this is a perfect addition to a playlist for relaxation and otherwise general music playlists.

What did you think of the mix? Do you have any favorite Zelda remixes? Let us know below.

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The Great Fairies of Hyrule are known for two things: healing the wounds of weary travelers, and the relaxing music of the fountain. YouTuber Smooth4Lyfe has given new life to the classic theme by remixing it in an R&B style. Smooth4Lyfe has overlaid the base track with instrumentation that helps to offset the intensity of the song, as well as periodic inclusions of the Great Fairy's laugh (usually heard in Ocarina of Time and Majora's Mask). The end result is a beautiful, soothing remix that is wonderful for relaxation...

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Revisit Lon Lon Ranch with This Zelda Themed Country Song http://www.zeldainformer.com/revisit-lon-lon-ranch-with-this-zelda-themed-country-song/ Wed, 04 May 2016 00:48:00 +0000 http://localhost/wordpress90/?p=14274 YouTube musician MandoPony has produced a new country song about Lon Lon Ranch. Inspired by his favorite location and character of the entire Zelda series, this easygoing country tune sings about life at Lon Lon Ranch with Malon. This song is also accompanied by some pretty neat artwork depicting the ranch with Epona and Malon, which was done by MondoPony’s wife, Sabrina.

Country music isn’t the first thing that comes to mind when thinking about the Zelda series, but for a song about Lon Lon Ranch, I can’t think of anything more fitting! This seems to be one of MandoPony’s first country songs based on a video game, but he did a great job. There aren’t too many country songs about video games, especially ones about the Zelda franchise. You might even be able to imagine the song from Link’s point of view… if you’re into pairing characters, that is!

MandoPony sings about other video games and various cartoons while doing “Let’s Play” videos from time to time. To hear more of his music, click through the video to view and subscribe to his channel. Did you enjoy this Zelda style country song? Let us know in the comments!

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YouTube musician MandoPony has produced a new country song about Lon Lon Ranch. Inspired by his favorite location and character of the entire Zelda series, this easygoing country tune sings about life at Lon Lon Ranch with Malon. This song is also accompanied by some pretty neat artwork depicting the ranch with Epona and Malon, which was done by MondoPony’s wife, Sabrina...

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Super Coin Crew Gives Us 107 Facts about Twilight Princess and Hyrule Warriors Legends http://www.zeldainformer.com/super-coin-crew-gives-us-107-facts-about-twilight-princess-and-hyrule-warri/ Wed, 04 May 2016 14:01:00 +0000 http://localhost/wordpress90/?p=14243

Do you think you know everything there is to know about Zelda? Well, if you are a little rusty on your trivia, Super Coin Crew has you covered. This tag team has given us two videos highlighting 107 facts each about Twilight Princess HD and Hyrule Warriors Legends to celebrate the recent releases of these games. That's over 200 facts about these awesome games! Our hosts, Nicky and Cade cover everything from basic in-game Easter eggs to lesser know ideas about story development and gameplay.

If you want to know what language Midna speaks, or if you want to know why exactly Linkle was made a playable character in Hyrule Warrior Legends, then take a look at these videos. You also get to learn a little about the wonderful people who worked behind the scenes and played a huge part in bringing these games to life. The videos are definitely informative, and seriously cool if you are into video game trivia. Since Super Coin Crew is a trustwrothy YouTube source for nonstop Nintendo goodness, you can rest easy knowing that these facts are the real deal.

After watching these videos, why not check out more of Super Coin Crew's videos? And as always, let us know what you think in the comments below!

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Do you think you know everything there is to know about Zelda? Well, if you are a little rusty on your trivia, Super Coin Crew has you covered. This tag team has given us two videos highlighting 107 facts each about Twilight Princess HD and Hyrule Warriors Legends to celebrate the recent releases of these games...

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Check out This Piano Cover of "Gerudo Valley" http://www.zeldainformer.com/check-out-this-piano-cover-of-gerudo-valley/ Fri, 06 May 2016 01:57:00 +0000 http://localhost/wordpress90/?p=14275

A newcomer to YouTube, N7 Piano Arrangements, has posted a piano cover of "Gerudo Valley". The piece flows smoothly and conveys the feeling of the original song. The piano player appears to be focused on the music he is playing, while simultaneously displaying his passion for piano, and possibly his passion for the Zelda series. The piece is around the same length of the original, so it is a full-length cover of the song. The player has also included some note arrangements that set his piece apart from other "Gerudo Valley" covers.

If you like piano music, Zelda, or covers, then please check out this video and see what else N7 Piano Arrangements has to offer on his channel. Also, consider subscribing to him if you enjoy his work. Share your thoughts on this cover in the comment section below.

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A newcomer to YouTube, N7 Piano Arrangements, has posted a piano cover of "Gerudo Valley". The piece flows smoothly and conveys the feeling of the original song. The piano player appears to be focused on the music he is playing, while simultaneously displaying...

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GameOver Jesse Theorizes About Who Built Hyrule http://www.zeldainformer.com/gameover-jesse-theorizes-about-who-built-hyrule/ Fri, 06 May 2016 02:10:00 +0000 http://localhost/wordpress90/?p=14276 We recently posted about a video from GameOver Jesse that made us think really hard about the history of Dark Link. Today, we have another video to share if you have a few minutes for some more existential thinking. This time accompanied by YuriofWind and some other well known YouTubers, GameOver Jesse tackles the hard question: "Who Built Hyrule?" That's not a bad question. Who did build Hyrule? The answer seems easy: The Goddesses, of course. The Goddesses made the land and the law and the people to inhabit the land, but what about the villages or Hyrule's huge castle? Those didn't just appear out of nowhere. We also need to think about what resources would be needed to build such amazing architecture.

There are so many questions left unanswered, and the goal of this video is to leave you feeling satisfied with an answer, or at least closer to finding one. Take a few minutes to watch the video above. If you want to do more digging, check out some more of their videos. Also, let us know what you think in the comment section below!

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We recently posted about a video from GameOver Jesse that made us think really hard about the history of Dark Link. Today, we have another video to share if you have a few minutes for some more existential thinking. This time accompanied by YuriofWind and some other well known YouTubers, GameOver Jesse tackles the hard question: "Who Built Hyrule?" That's not a bad question...

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IGN Asks "Can Zelda U/NX Carry Nintendo at E3?" http://www.zeldainformer.com/ign-asks-can-zelda-u-nx-carry-nintendo-at-e3/ Fri, 06 May 2016 02:02:00 +0000 http://localhost/wordpress90/?p=14277

IGN's Nintendo Voice Chat has posted a video on YouTube asking a question that many of us are probably asking ourselves: "Can Nintendo really afford to showcase Zelda U as it's only playable game at E3?" We know that Zelda is certainly a big franchise and will no doubt be a good thing for Nintendo to focus on, but the company could be making a mistake by making this franchise their only immersion point.

Peer Schneider notes that the plan to showcase Zelda U makes sense and fits in well with what's going on with Nintendo's consoles, the Wii U and the NX. He mentions that seeing a booth at Nintendo is a bit like going to Disneyland, so having a giant Zelda themed Disneyland, somewhat similar to what they did when they announced Twilight Princess, would not necessarily hurt Nintendo as focal point and would make a memorable display.

Brian Altano adds to this by saying that Nintendo's section of E3 has always been something resembling a theme park, and agrees with the intent focus on Zelda. He mentions that this E3 is somewhat different from past E3 events, and it hasn't even happened yet, so Nintendo also doing something outside of the norm could just play into the differences going on with this E3. He later states that we are stuck between the death of the Wii U and the birth of the NX without much happening in between after E3 and the NX's release in March, so, while he thinks immersing people in Zelda is smart on Nintendo's part, he also fears that it won't be enough to carry Nintendo through the eight month dry spell before the NX's release.

Check out the video, weigh the opinions for yourself, and then state your own in the comment section below!

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IGN's Nintendo Voice Chat has posted a video on YouTube asking a question that many of us are probably asking ourselves: "Can Nintendo really afford to showcase Zelda U as it's only playable game at E3?" We know that Zelda is certainly a big franchise and will no doubt be a good thing for Nintendo to focus on, but the company could be making a mistake by making this franchise their only immersion point...

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Zelda Inquiries: Thoughts on Zelda U's Delay Feat. RabbidLuigi Ep. 2 Pt. 1 http://www.zeldainformer.com/zelda-inquiries-thoughts-on-zelda-us-delay-feat-rabbidluigi-ep-2-pt-1/ Wed, 04 May 2016 18:49:00 +0000 http://localhost/wordpress90/?p=14278

This week on Zelda Inquiries, we continue answering more of your questions that have been sent in via our Facebook page as well as our Twitter. All the parts of Episode 2 feature a special guest, namely a YouTuber by the name of RabbidLuigi. He was a delight to chat with, and had some great opinions on the latest Zelda news. In this video, we talked about the delay of Zelda U and what it means for Nintendo. Be sure to listen to the discussion above to get your daily dose of Zelda opinions!

As always, feel free to give us your thoughts on the delay and the video in the comments below. Stay tuned for Part 2 of Episode 2, which is releasing on the site soon.

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This week on Zelda Inquiries, we continue answering more of your questions that have been sent in via our  Facebook page as well as our Twitter. All the parts of Episode 2 feature a special guest, namely a YouTuber by the name of RabbidLuigi. He was a delight to chat with, and had some great opinions on the latest Zelda news. In this video, we talked about the delay of Zelda U and what it means for Nintendo. Be sure to listen to the discussion above to get your daily dose of Zelda opinions...

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Nintendo Teaming with Shoe Company Vans for Video Game-Inspired Sneakers http://www.zeldainformer.com/nintendo-teaming-with-shoe-company-vans-for-video-game-inspired-sneakers/ Wed, 04 May 2016 19:13:00 +0000 http://localhost/wordpress90/?p=14279

In a recent listing from European shoe retailer 43einhalb, it has been reported that Vans will be working together with Nintendo to release a line of sneakers that will draw inspiration from some of the company's first-party franchises. There has been no word on a official release date, but that same European shoe site has them listed to be released sometime this June. This would now be a great time to save up some hard-earned rupees as limited-shoes like these tend to cost a lot and go a whole lot quicker.

This limited-edition Nintendo shoe line will include sneakers inspired from the Nintendo Entertainment System, Super Mario, Donkey Kong, and of course The Legend of Zelda (which can be seen above). This Nintendo X Vans collaboration even includes new shirts and sandals that will arrive alongside the sneaker lineup. To take a look at the rest of the Nintendo shoe lineup, just head on down to the gallery below.

What do you think of this announcement? Will you be getting yourself a pair of Nintendo X Vans sneakers when they arrive in June? Let us know in the comments below!

Source: 43einhalb (via Sole Collector and IGN)

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In a recent listing from European shoe retailer 43einhalb, it has been reported that Vans will be working together with Nintendo to release a line of sneakers that will draw inspiration from some of the company's first-party franchises. There has been no word on a official release date, but that same European shoe site has them listed to be released sometime this June. This would now be a great time to save up some hard-earned rupees as limited-shoes like these tend to cost a lot and go a whole lot quicker...

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ZI Podcast 85: The Short Episode Where They Only Address Fan Topics http://www.zeldainformer.com/zi-podcast-85-the-short-episode-where-they-only-address-fan-topics/ Wed, 04 May 2016 19:19:00 +0000 http://localhost/wordpress90/?p=14280

Direct Download (Right Click, Save Link As) iTunes

This week the crew (and by crew I mean Adam and Colin) discuss a variety of fan topics. If you like fan topics, you're in for a great episode, because that's all this episode contains. That's right — no news this week, just some good old-fashioned discussion about Zelda with topics sent in by fans of Zelda Informer.

As always, be sure to send your love notes to zeldainformerpodcast@gmail.com.

Social Media

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Direct Download (Right Click, Save Link As) iTunes

This week the crew (and by crew I mean Adam and Colin) discuss a variety of fan topics. If you like fan topics, you're in for a great episode, because that's all this episode contains. That's right — no news this week, just some good old-fashioned discussion about  Zelda with topics sent in by fans of Zelda Informer...

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Check out this Zelda Live Action Chinese Drama Movie Trailer http://www.zeldainformer.com/check-out-this-zelda-live-action-chinese-drama-movie-trailer/ Fri, 06 May 2016 01:40:00 +0000 http://localhost/wordpress90/?p=14281

Dayside TV has uploaded a trailer for a Zelda live action Chinese drama. In the trailer, we see that Link is a cop who is going after Ganon. Ganon, it seems, is a crime lord, and Zelda is somehow intertwined with his crime ring. Link gets into some trouble with his boss and resigns from the force so that he can seek out Zelda.

This certainly is a creative way to re-imagine the Zelda franchise. The trailer also seemed to be full of the typical scenes one might expect from a Chinese movie centered around cops and bad guys. There is martial arts, conflict, and possibly even a love interest, depending on what Zelda's relationship is to Link. The full movie will be available to watch on YouTube via Dayside TV on May 5th.

Watch the trailer and let your thoughts on the movie, the re-imagining of Zelda, and your expectations for the full length feature be known in the comments section.

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Dayside TV has uploaded a trailer for a Zelda live action Chinese drama. In the trailer, we see that Link is a cop who is going after Ganon. Ganon, it seems, is a crime lord, and Zelda is somehow intertwined with his crime ring. Link gets into some trouble with his boss and resigns from the force so that he can seek out Zelda....

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Motament's Majora's Mask Nendroid Review http://www.zeldainformer.com/majoras-mask-nendroid-review/ Fri, 06 May 2016 01:55:00 +0000 http://localhost/wordpress90/?p=14282

Motament has uploaded his review of the Majora's Mask Link Nendroid figure. In this video, he expresses how happy he is that his favorite game is getting more collectible merchandise, as he feels Majora's Mask is an under-rated Zelda game. He gives a thorough review of the product, and interjects his review with bits of humor. He even takes the time to carefully dissemble and reassemble the Nendroid figurine, go over how each piece moves, and show off the different types of poses Link can assume.

Despite it being collectible merchandise from his favorite game in the Zelda series, Motament brings up some complaints about the product. He notes that there are fewer accessories to accompany this Link compared to other versions of Link. He finds the size of the transformation masks a bit too small when they are held up to Link's face. He also laments that the arms are not as movable as he would like them to be. Perhaps his biggest problem with this particular Nendroid is that it is yet another Link figure, though he mentions that a Zelda figure is in the works. All in all, Motament concludes that he likes the figure and feels it was worth his money.

Check out Motament's review and let us know what you think about this Nendroid in the comments section below.

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Motament has uploaded his review of the Majora's Mask Link Nendroid figure. In this video, he expresses how happy he is that his favorite game is getting more collectible merchandise, as he feels Majora's Mask is an under-rated Zelda game. He gives a thorough review of the product, and interjects his review with bits of humor...

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Zelda Informer Comic 008: Civil War http://www.zeldainformer.com/zelda-informer-comic-008-civil-war/ Wed, 04 May 2016 23:58:00 +0000 http://localhost/wordpress90/?p=14283

Captain America: Civil War hits theaters this Friday and is expected to break box office records. The movie boasts an aggressive marketing campaign that heavily involves social media, and is yet another highly-anticipated blockbuster from Disney's Marvel Studios. Our comic artist, Nekushadow (you should totally follow him on Twitter), has created this comic with Civil War in mind. As seen above, we are asking you to pick a side — #TeamLink or #TeamSamus. You can tweet us your decision (@ZeldaInformer) with the hashtag, and you will be entered to win an NA digital 3DS copy of Retro City Rampage DX. Drawing is on 5/11.

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Captain America: Civil War hits theaters this Friday and is expected to break box office records. The movie boasts an aggressive marketing campaign that heavily involves social media, and is yet a highly-anticipated blockbuster from Disney's Marvel Studios. Our comic artist, Nekushadow (you should totally follow him on Twitter), has created this comic with Civil War in mind. As seen above, we are asking you to pick a side — #TeamLink or #TeamSamus...

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Zelda U/NX May be the Most Important Zelda Game Since the NES Days http://www.zeldainformer.com/zelda-u-nx-may-be-the-most-important-zelda-game-since-the-nes-days/ Thu, 05 May 2016 07:01:00 +0000 http://localhost/wordpress90/?p=14284

The Legend of Zelda for Wii U & NX is undoubtedly a big game. Let’s set aside that it is now rivaling Ocarina of Time for total development time and consider that this is the first fully open world 3D Zelda game ever made. The industry has set insanely high bars with games that go this approach and it's highly doubtful Nintendo wants to release an inferior product in comparison. In fact, Nintendo loves attempting to set all new bars with ideas that have been done by others before, let alone their own unique twist on those ideas.

However, this title’s true importance isn’t necessarily just about being an expensive game with a long dev cycle that dives deep into the open world concept. Rather, this title could fundamentally alter the entire future of The Legend of Zelda franchise to the point where it may be the single most important title ever released in the franchise (sans The Legend of Zelda (NES), which is undoubtedly the most important).

For starters we have to understand the mindset Nintendo’s development team is taking towards this title. While details on the game are scarce, we do know some of the bigger goals Eiji Aonuma himself is hoping to achieve.

“I think the base of our secret sauce has always been Ocarina of Time. But this time, the change in flavor will be like going from Japanese food to Western style food. Perhaps, players will be surprised. Please look forward to it, because I think we’ll be able to make ‘something new’ like Ocarina of Time was.” – Eiji Aonuma (Source)

This quote is telling on two fronts. First is that clearly Ocarina of Time has been the template for the series since its release in 1998. For many this isn’t really news, you could deduce this rather easily by just looking at how Zelda games have been setup ever since. The second point, the most important one for this discussion, is that they are hoping Zelda U/NX will be the new standard.

They use the term “something new”, but it’s clear they are referencing the idea of the game being extremely fresh in a way that it becomes the new secret sauce template moving forward. In the past Eiji Aonuma has seemingly attempted to top Ocarina of Time at its own game, but now they have gone back to the drawing board to make the series fresh all over again. For this reason alone, knowing nothing else, this title marks what is likely an important pivot point for all future Zelda games.

Of course, for this to occur as Eiji Aonuma hopes, the game itself has to sell relatively well. Ocarina of Time’s original release still stands today as the highest selling Zelda game in the series when we look at any single platform release. The reason it was able to set the standards back then came from the fact it was a wildly popular game – bringing the series into a previously unforeseen level of recognition.

The Legend of Zelda U/NX doesn’t need to be the best selling Zelda game ever released to make a similar impact, but it does need to be among the best-selling. Considering how inconsistent Zelda game sales have been over the last 15 years, if this title can cross 6 million+ units in sales it would mark a success Nintendo is not going to ignore.

This is what makes the move of the game from Wii U to being a dual release on NX particularly interesting. Right now, based on official figures that were updated as of March 2016, the best-selling Wii U title is Mario Kart 8 with 7.5 million units. There isn’t another Wii U game that has crossed 6 million units, with the next closest being New Super Mario Bros. U at 5.19 million units. Mario Kart has always been a best seller, even more so than Zelda, and 2D Mario titles are up there as well… and that title was a pack-in game at launch.

The chances of this new Zelda game reaching such a plateau in sales if it was exclusively released on Wii U is virtually impossible. Super Smash Bros. couldn’t do it, Super Mario Maker couldn’t… but Zelda will? It just doesn’t feel feasible by nearly every metric. The only chance it has to hit a sales plateau where Nintendo achieves their goal is a dual release with the NX. That way you don’t lose the people who bought a Wii U for the game entirely, but you also bring in a whole new crowd who likely skipped out on the Wii U in the first place.

As Michael Huber from Easy Allies put it in their podcast reaction (going up publicly on 5/6/2016 on their YouTube channel), you’re going to get a new Zelda game on a brand new Nintendo console at the exact same time (assuming the game is a launch title) in less than a year. That mere thought to him was salivating. New Zelda? A New Nintendo console? I’m in! That’s what many who are down on the Wii U certainly feel, especially if they never bought into it in the first place.

That sort of attitude is exactly what Nintendo is going for. There is going to be a huge crowd that can get hyped for a new Zelda game paired with a brand new console – maybe even enough that combined sales go above 6 million units. That’s certainly the goal.

Now consider this – according to Nintendo of Japan’s current president and CEO, this game is going to be the only title playable at E3 2016 with the excuse given that they wanted to create an immersive experience. This suggests a majority of their floor space is going to be dedicated not only to demos of this title (likely some rather lengthy demos at that), but that they are going to truly try to make it feel like you are walking into Hyrule when you enter that booth.

There may be a slew of circumstances that lead to this end point, but they aren’t trying to build up Zelda U in an unprecedented matter for no reason – they want everyone they can possibly get hyped for this game. Even as it will only be the Wii U version shown – just getting that title out there and getting people excited pairs up nicely for a double whammy reveal of NX footage when the NX gets a full unveiling as well later this year. The plan is clearly in place from E3 moving forward to get people as excited for the game as they possibly can, likely marking the biggest marketing of a single title Nintendo has done in the history of the company.

There are obviously some bold assumptions made there, but I find it hard to take their words about the game at E3 in any other fashion. They are hyping it up. Why? To what end? Well, to sell more NX’s at launch, but also to ensure that Zelda U is that defining experience that meets a sales level to lead us into the future of the series. Likewise, if the game tanks in sales it will affect the future of the series in that business wise, it won't make sense to heavily invest into home console Zelda games anymore. It may also deter Nintendo from making future open world Zelda games, given that a lack of sales success could give them the mindset that those sort of games are not what Zelda fans are interested in, as they go back to the original Ocar ina of Time "secret sauce".

The Legend of Zelda for Wii U & NX is going to be the most important Zelda game released since the NES original, for better or worse. All of us fans will get a chance to speak with our wallets next year. Will it sink or swim? Will it changes this game marks be good or bad?

Note: There is a lot of other things I could bring up that deal with this being a defining game (fundamental changes), but it felt redundant to the point – we know what the goal is, but if you’re curious for more, check out this great quote from Eiji Aonuma about puzzle solving in Zelda U. Art is by Nintato.

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The Legend of Zelda for Wii U & NX is undoubtedly a big game. Let’s set aside that it is now rivaling Ocarina of Timefor total development time and consider that this is the first fully open world 3D Zelda game ever made. The industry has set insanely high bars with games that go this approach and it's highly doubtful Nintendo wants to release an inferior product in comparison. In fact, Nintendo loves attempting to set all new bars with ideas that have been done by others before, let alone their own unique twist on those ideas.

However, this title’s true importance isn’t necessarily just about being an expensive game with a long dev cycle that dives deep into the open world concept. Rather, this title could fundamentally alter the entire future of The Legend of Zelda franchise to the point where it may be the single most important title ever released in the franchise (sans The Legend of Zelda (NES), which is undoubtedly the most important)...

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Nintendo Using E3 Press Conference to Livestream Zelda U, Holding Contest—Winner Plays Demo First http://www.zeldainformer.com/nintendo-using-press-conference-at-e3-to-live-stream-zelda-u/ Thu, 05 May 2016 14:48:00 +0000 http://localhost/wordpress90/?p=14285

Many of us wondered what Nintendo was thinking when they announced about a week ago that Zelda U would be their only playable game on the E3 floor. Many also understood that Nintendo's press conference would be used to talk about other games coming out later this year, even if they weren't going to be playable at E3. However, according to Kotaku, Nintendo has just announced that they will be using their press conference slot on June 14th at 9 AM Pacific Time to live stream Zelda U.

The company stated:

Nintendo will transform its booth at the E3 video game trade show next month in Los Angeles to immerse fans in the world of the newest game in The Legend of Zelda franchise – playable for the first time ever at the show. To ensure attendees are able to truly experience the freedom of exploration the game offers, The Legend of Zelda for Wii U will be Nintendo’s focus of the show this year, and will be the only playable game in Nintendo’s booth via extended demos.

At E3 this year, we’re treating people to an immersive Zelda experience,” said Scott Moffitt, Nintendo of America’s Executive Vice President of Sales & Marketing. “By giving attendees extended hands-on time with this remarkable game, they’ll be able to get a much deeper understanding of something new for the franchise.”

Nintendo’s kickoff to the E3 show happens at 9 a.m. PT Tuesday, June 14, when Nintendo of America President and COO Reggie Fils-Aime introduces Nintendo Treehouse: Live, which will be dedicated to a day of live-streamed gameplay of The Legend of Zelda. This will be the world’s first in-depth look at the game, which will also include commentaries by Nintendo developers. The Legend of Zelda gameplay will be streamed from the E3 show floor via Nintendo’s channels on YouTube and Twitch, as well as on http://e3.nintendo.com. The stream will include game coverage, behind-the-scenes info and plenty of fun.

Series Producer Eiji Aonuma has said that this new installment in The Legend of Zelda franchise will be a clean break from the conventions of previous games, removing boundaries that forced players to follow a set path and introducing new gameplay that has not been experienced in previous games in the series.

While people everywhere will be able to watch The Legend of Zelda gameplay online, one lucky fan and a companion will be flown to Los Angeles to enjoy the action in person and be among the first to play the game on the show floor. Between now and May 10, Nintendo is offering a sweepstakes on Twitter for a chance to win a trip for two to E3 to play the game. Anyone who tweets @NintendoAmerica a note about what The Legend of Zelda series means to them while using the hashtags #MyZeldaLegend and #NintendoSweepstakes will be entered for a chance to win. Fans can share messages about their favorite games, characters or memories of the franchise. Nintendo will select a winner at random. The prize package includes airfare for two, a hotel stay, tickets to E3, a $500 prepaid VISA debit card. For all the details about the sweepstakes, visithttp://e3.nintendo.com/#section-sweepstakes.

To stay informed about Nintendo’s presence at E3, visit http://e3.nintendo.com.

While it is possible that Nintendo may present their normal press conference in another way, possibly in a Nintendo Direct, or in some kind of announcement before the start of E3, it looks as though the company plans to see how far the Zelda franchise will carry them through E3 and beyond into March and the release of the NX and the official launch of Zelda U. We will simply have to see how Nintendo's strategy works out, and see if the company will have any unexpected surprises or news on other games in the coming months in store. Let us know your opinion on this Nintendo E3 change in the comment section below.

Source: Press Release

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Many of us wondered what Nintendo was thinking when they announced about a week ago that Zelda U would be their only playable game on the E3 floor. Many also understood that Nintendo's press conference would be used to talk about other games coming out later this year, even if they weren't going to be playable at E3. However, according to Kotaku, Nintendo has just announced that they will be using their press conference slot on June 14th at 9 AM Pacific Time to live stream Zelda U...

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Incredible Twilight Princess Orchestral Melody Hits YouTube http://www.zeldainformer.com/incredible-twilight-princess-orchestral-melody-hits-youtube/ Fri, 06 May 2016 02:15:00 +0000 http://localhost/wordpress90/?p=14286 Twilight Princess had some incredible music, there's almost no arguing about that. From the "Hyrule Field" theme making us feel like a brave adventurer like never before, to the creepy, almost digital and synthesized sounds found within areas blanketed with Twilight, it's safe to say Nintendo definitely hit a home run on the tunes front. Now, an amazing compilation of some of Twilight Princess' greatest and most memorable songs in an orchestral format has been unleashed unto Youtube, courtesy of RebeccaETripp. I'm particularly fond of her rendition of the "City in the Sky" theme. It makes me want to play all of Twilight Princess all over again just to get to that dungeon. Another stand-out piece was the "Gerudo Desert" track, which sounds more moody and mysterious than ever. Of course, these two pieces are part of one huge cohesive Medley, which in it's entirety, turns out to be a smashing success. Go check it out, and listen to some of her other music while you're at it. It's all excellent.


Source: RebeccaETripp

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Twilight Princess had some incredible music, there's almost no arguing about that. From the "Hyrule Field" theme making us feel like a brave adventurer like never before, to the creepy, almost digital and synthesized sounds found within areas blanketed with Twilight, it's safe to say Nintendo definitely hit a home run on the tunes front...

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Nintendo's E3 Press Site Contains a Mysterious Blue Sheikah Symbol and More http://www.zeldainformer.com/nintendos-e3-press-site-contains-a-mysterious-blue-sheikah-symbol-and-more/ Thu, 05 May 2016 15:20:00 +0000 http://localhost/wordpress90/?p=14287

Nintend's E3 Press Site has officially opened. With the new that Zelda U will be taking up Nintendo's E3 press conference, it's no surprise that Nintendo has updated the site. In in contains a lot of information that we already know, such as the Treehouse stream, but one thing stand out.

When you first visit the website, a lone blue Sheikah symbol appears. It is the same color as the energy/light on Link's arrow from the original teaser. This isn't the first time we've seen the Sheikah symbol teased for the new game — it is seen on the book in the second teaser footage and in the new official artwork. It's likely the Sheikah will play a big part in Zelda U.

What do you make of this? Let us know your theories below.

Source: Nintendo

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Nintend's E3 Press Site has officially opened. With the new that Zelda U will be taking up Nintendo's E3 press conference, it's no surprise that Nintendo has updated the site. In in contains a lot of information that we already know, such as the Treehouse stream, but one thing stand out.

When you first visit the website, a lone blue Sheikah symbol appears. It is the same color as the energy/light on Link's arrow from the original teaser...

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The Legend of Zelda to be Inducted Into the 2016 World Video Game Hall of Fame http://www.zeldainformer.com/the-legend-of-zelda-to-be-inducted-into-the-2016-world-video-game-hof/ Thu, 05 May 2016 20:20:00 +0000 http://localhost/wordpress90/?p=14288

It's hard to believe that it has been a little over 30 years since we first started our journey to save Princess Zelda. With all news and negativity that's been going on recently involving Nintendo and the release of Zelda U, there are times where we forget what we love about what the series gave us. This year should be about remembering what the series gave all of us instead of focusing entirely on the future. That's certainly what The Strong National Museum of Play is doing as it has been announced that The Legend of Zelda will be one of the six inductees entered into this year's World Video Game Hall of Fame.

At an event in Rochester, NY this morning The Strong announced the six inductees for the 2016 World Video Game Hall of Fame, with The Legend of Zelda being one of them. Here's what they had to say about this staple in video game history, including a picture commemorating this historic announcement.

Inspired by creator Shigeru Miyamoto’s childhood expeditions through woods and caves, The Legend of Zelda (1986) popularized non-linear exploration games and paved the way for some of the industry’s most famous role-playing and action-adventure games. The United States release of The Legend of Zelda was also the first console game to include an internal battery for backing up saved data. It sold more than 6.5 million copies and became the fifth best-selling NES game of all time, behind only the first Super Mario Bros. games. Says The Strong’s Associate Curator Shannon Symonds, “The Legend of Zelda became one of the most iconic titles of the 1980s and a staple of popular culture with its sequels, spin-offs, comic books, and a television series.”

This year's video game inductees also includes Sonic the Hedgehog, The Oregon Trail, The Sims, Grand Theft Auto III, and Space Invaders. These six games beat out other iconic titles considered to be inducted this year like Pokémon Red and Green, Elite, Final Fantasy, Tomb Raider, John Madden Football, Minecraft, Nürburgring, Sid Meier’s Civilization, and Street Fighter II. The Legend of Zelda joins its Nintendo brethren in the Hall of Fame as Super Mario Bros. and Tetris were inducted last year.

What do you think of this announcement? What other Zelda games do you think deserve to be in the World Video Game Hall of Fame? Let us know in the comments below!

Source: The Strong (via Polygon)

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It's hard to believe that it has been a little over 30 years since we first started our journey to save Princess Zelda. With all the news and negativity that's been going on recently involving Nintendo and the release of Zelda U, there are times where we forget what we love about what the series gave us. This year should be about remembering what the series gave all of us instead of focusing entirely on the future. That's certainly what The Strong National Museum of Play is doing...

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What Role Will Zelda Play in Zelda U? http://www.zeldainformer.com/what-role-will-zelda-play-in-zelda-u/ Fri, 06 May 2016 02:20:00 +0000 http://localhost/wordpress90/?p=14289

As we wait for the Zelda U information coming in June at E3, many of us are speculating about what changes the game will bring to the Zelda series as a whole. Commonwealth Realm has uploaded another episode to their Zelda Unknown series concerning the role that Princess Zelda will play in the upcoming title. Commonwealth Realm hopes that Princess Zelda will be able to become a playable character either within Link's quest or playable as part of a second quest to the game. They want Zelda U's Zelda to have an objective similar to how Zelda's quest during Skyward Sword was detailed as her own story in the credits, only as part of the story of Zelda U, instead of just being tacked on at the end of the game.

Commonwealth Realm also discusses the possibility of having Zelda be a companion similar to that of Princess Zelda's role in Spirit Tracks. They speculate that this could, in fact, be the perfect Zelda title to show Link and Zelda working as a team to stop the forces of evil in the game. They even speculate that one of the ways a partnership of this kind may be achievable is with control switching from Link to Zelda at certain dungeons or parts of the game, and then, when control switches back to Link, you only see the destruction Zelda left in her wake.

Check out the video and share your thoughts on what you want Zelda's role in Zelda U in the comment section below.

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As we wait for the Zelda U information coming in June at E3, many of us are speculating on what changes the game will bring to the Zelda series as a whole. Commonwealth Realm has uploaded another episode to their Zelda Unknown series concerning the role that Princess Zelda will play in the upcoming title. Commonwealth Realm hopes that Princess Zelda will be able to become a playable character either within Link's quest or playable as part of a second quest to the game. They want Zelda U's Zelda to have a objective similar to how Zelda's quest during Skyward Sword was detailed as her own story in the credits, only as part of the story of Zelda U, instead of just being tacked on at the end of the game...

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Zelda Inquiries: The Next HD Zelda Remastering Ep. 2 Pt. 2 http://www.zeldainformer.com/zelda-inquiries-the-next-hd-zelda-remastering-e2-p2/ Thu, 05 May 2016 23:00:00 +0000 http://localhost/wordpress90/?p=14290

Part 2 of Episode 2 for our discussion-centered Zelda mailbag is here, once again featuring RabbidLuigi. This time, Editor-in-Cheif Nathanial, Managing Editor Darrin (myself), and of course RabbidLuigi answer a question regarding Nintendo's next HD remastering of a Zelda game — if there will be one, that is. The only console Zelda title that has not been remastered yet is Skyward Sword, but will it get the HD treatment? Find out what we think in the video above.

As always, leave your thoughts on the discussion below, and tell us how you would answer the question presented. Also, stay tuned to our Facebook page and Twitter account, as we periodically ask for questions to answer there.

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Part 2 of Episode 2 for our discussion-centered  Zelda mailbag is here, once again featuring RabbidLuigi. This time, Editor-in-Cheif Nathanial, Managing Editor Darrin (myself), and of course RabbidLuigi answer a question regarding Nintendo's next HD remastering of a Zelda game — if there will be one, that is. The only console Zelda title that has not been remastered yet is Skyward Sword, but will it get the HD treatment? Find out what we think in the video above...

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Best Zelda Dungeon Tournament: Temple of Darkness (FSA) vs Ancient Ruins (OoS) - Round Two http://www.zeldainformer.com/best-zelda-dungeon-tournament-temple-of-darkness-fsa-vs-ancient-ruins-oos-r/ Fri, 06 May 2016 05:01:00 +0000 http://localhost/wordpress90/?p=14291

Round Two of the Best Dungeon Tournament is a go, as today we are pitting two 2D dungeons against each other once again. This time, it's the Temple of Darkness from Four Swords Adventures, and the Ancient Ruins from Oracle of Seasons. These are two highly enjoyable Zelda games (but most are, aren't they?), and two temples that I'm sure made a few of us die repeatedly.

The question is this: which of these dungeons do you prefer? Let us know by voting above in the poll, and leaving your thoughts in the comments below.

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Round Two of the Best Dungeon Tournament is a go, as today we are pitting two 2D dungeons against each other once again. This time, it's the Temple of Darkness from Four Swords Adventures, and the Ancient Ruins from Oracle of Seasons. These are two highly enjoyable Zelda games (but most are, aren't they?), and two temples that I'm sure made a few of us die repeatedly...

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Photoshop Contest: Solo Sheik Game http://www.zeldainformer.com/photoshop-contest-solo-sheik-game/ Sat, 07 May 2016 01:25:00 +0000 http://localhost/wordpress90/?p=14294 Hey, everyone. I come to you today to introduce yet another entry in Zelda Informer's weekly Photoshop Contest! In case you missed it, Monday marked the beginning of a special themed month for our weekly Caption Contest. For the entirety of May, that contest will feature images of a certain Sheikah warrior in what will be known as Sheik Month. But all the Sheik love can't be isolated to just the Caption Contest, so this week's Photoshop Contest will give us a chance to pitch ideas for a spinoff Zelda game starring Princess Zelda's ninja alter-ego. Join us inside, where you'll also find the winners from last week's contest: Ladies of the Zelda Universe.

Last Week's Contest:

Our contest last week gave the spotlight to The Legend of Zelda's strong cast of female characters.

Best Submissions

Artist: Link584

Challenge Mode

I narrowly avoided catastrophe with last week's Challenge Mode, which asked contestants to swap the gender of a male Zelda character. Despite the heavy snark I wrongly tossed around, artist Doug Muell happily accepted the challenge and provided a truly magical entry. Princess Zelda, dressed in the royal garb of Agrabah, takes a gender-swapped Ganondorf on a magic carpet ride across the skies of Hyrule. Clutching the stem of a Deku Baba, Ganondorf gleefully takes in the shining, shimmering splendor and unbelievable sights of a whole new world. Tell me, Ganny, when did you last let your heart decide?

This Week's Contest: Solo Sheik Game

While looking for images to use for the Caption Contest's Sheik Month, I quickly realized how underutilized the character Sheik has been since her triumphant debut in Ocarina of Time. Sure, she's been a fighter in Super Smash Bros. and played a big part in Hyrule Warriors, but we've never really seen Princess Zelda again assume the role of a tough Sheikah assassin in the main Zelda series. It's really a shame; Sheik's awesome design begs to be used in a standalone game.

This week's contest is to 'shop a potential pitch or screenshot from a video game starring Sheik. The powers and athletic abilities of Sheik can lend themselves perfectly to many genres of games. And the mystery and lore of the Sheikah would serve a great focus for a Sheik solo adventure. Please make use of the images in our gallery below for inspiration, and utilize anything else you find on the internet as well.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Some hand-drawn fan art is okay, but your entry must include some image manipulation to be considered.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than Thursday at midnight: 11:59 p.m. PST on May 12. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a Challenge Rule for you to follow:

1. Your entry must gender swap a female Zelda character.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Hey, everyone. I come to you today to introduce yet another entry in Zelda Informer's weekly Photoshop Contest! In case you missed it, Monday marked the beginning of a special themed month for our weekly Caption Contest. For the entirety of May, that contest will feature images of a certain Sheikah warrior in what will be known as Sheik Month. But all the Sheik love can't be isolated to just the Caption Contest, so this week's Photoshop Contest will give us a chance to pitch ideas for a spinoff Zelda game starring Princess Zelda's ninja alter-ego. Join us inside, where you'll also find the winners from last week's contest: Ladies of the Zelda Universe...

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Listen To This Beautiful Accapella Overworld Theme Medley http://www.zeldainformer.com/listen-to-this-beautiful-accapella-overworld-theme-medley/ Sat, 07 May 2016 21:21:00 +0000 http://localhost/wordpress90/?p=14295 For thirty years now, Zelda music has made our hearts and ears happy. Nothing makes you want to go adventuring more than the sound of Overworld theme that plays when you are trekking through the many variations of Hyrule. Well, It's time to grab your green hat and sword and head off into another adventure with this lovely medley by YouTuber PyjamaPants. This talented performer delights our ears with a medley of Overworld themes from a variety of Zelda games, my personal favorite being from the Wind Waker The most impressive thing about this particular medley is, no instruments were used in the making. Everything you hear was done acapella and by PyjamaPants alone. That's pretty impressive.

Go ahead and check out the video above. Then take a look at the other videos that PyjamaPants has done. If you are a video game music lover, then you are surely going to find something for you. What did you think of the Overworld Medley? Let us know in the comments below!

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For thirty years now, Zelda music has made our hearts and ears happy. Nothing makes you want to go adventuring more than the sound of Overworld theme that plays when you are trekking through the many variations of Hyrule. Well, It's time to grab your green hat and sword and head off into another adventure with this lovely medley by YouTuber PyjamaPants...

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Could Link, Acting as a Sheikah Agent, be Fighting the Gods of Hyrule in Zelda U? http://www.zeldainformer.com/could-link-acting-as-a-sheikah-agent-be-fighting-the-gods-of-hyrule-in-zeld/ Sun, 08 May 2016 17:34:00 +0000 http://localhost/wordpress90/?p=14292

YouTuber HMK, upon seeing the symbol over on Nintendo's E3 website, created a possible theory for the story of Zelda U. He notes that there is no mistaking that the blue symbol has something to do with the Sheikah, given their symbol for their tribe is at the center of the image, and he also observes that the orbs surrounding the Shekiah symbol can be seen in the Tower of the Gods from The Wind Waker. HMK also realizes that the blue color of the image can be aligned with the power of the gods and their magic.

The particular shade of blue also matches that of Link's Sheikah book and magical arrow we initially saw in the first teaser for Zelda U. Since this blue hue is present in the items Link uses, HMK wonders if we will be able to harness the power or technology of the gods in this upcoming installment to the Zelda series. HMK ends his video making a note about Link not having his green tunic in what we've seen for the game by contemplating that maybe, just maybe, Link is going against the gods themselves, since the gods have decided they no longer need a hero of legend to carry out their will.

What do you think about the technology and references to the Sheikah that we've seen so far? Check out the video and state your thoughts in the comments below.

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YouTuber HMK, upon seeing the symbol over on Nintendo's E3 website, created a possiblyr theory for the story of Zelda U. He notes that there is no mistaking that the blue symbol has something to do with the Sheikah, given their symbol for their tribe is at the center of the image, and he also observes that the orbs surrounding the Shekiah symbol can be seen in the Tower of the Gods from The Wind Waker. HMK also realizes that the blue color of the image can be aligned with the power of the gods and their magic...

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Ocarina of Time is Included on the Weekly Wii U eShop Charts http://www.zeldainformer.com/ocarina-of-time-included-in-the-top-20-wii-u-eshop-charts/ Sun, 08 May 2016 16:32:00 +0000 http://localhost/wordpress90/?p=14293

There is once again a presence of Zelda games on the weekly Wii U eShop charts. Only one game still remains on the top 20 eShop charts however, placed at #16 in the software sales department: Ocarina of Time. Other than this, there are no other Zelda-related videos or software that made it to the lists. That makes Ocarina of Time the best-selling Zelda game in the Wii U eShop this week, surpassing Twilight Princess HD, which is absent. Maybe in the future we'll have more Zelda titles in the top 20.

1. Affordable Space Adventures
2. Shantae and the Pirate’s Curse
3. Freedom Planet
4. Darksiders II
5. Star Fox Zero
6. Citizens of Earth
7. Runbow
8. Swords & Soldiers II
9. Minecraft: Wii U Edition
10. Xenoblade Chronicles
11. Super Mario World
12. Super Mario 64
13. Super Mario Maker
14. Star Fox Guard
15. Super Mario 3D World
16. Zelda: Ocarina of Time
17. Super Mario Bros. 3
18. Pokken Tournament
19. Minecraft: Story Mode – Episode 1
20. Super Mario Bros.

Source: Wii U eShop

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There is once again a presence of Zelda games on the weekly Wii U eShop charts. Only one game still remains on the top 20 eShop charts however, placed at #16 in the software sales department: Ocarina of Time. Other than this, there are no otherZelda-related videos or software that made it to the lists. That makes Ocarina of Time the best-selling Zelda game in the Wii U eShop this week, surpassing Twilight Princess HD, which is absent. Maybe in the future we'll have more Zelda titles in the top 20...

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Listen To This Beautiful A Capella Overworld Theme Medley http://www.zeldainformer.com/listen-to-this-beautiful-accapella-overworld-theme-medley1/ Sun, 08 May 2016 17:28:00 +0000 http://localhost/wordpress90/?p=14296 For thirty years now, Zelda music has made our hearts and ears happy. Nothing makes you want to go adventuring more than the sound of Overworld theme that plays when you are trekking through the many variations of Hyrule. Well, it's time to grab your green hat and sword and head off into another adventure with this lovely medley by YouTuber PyjamaPants. This talented performer delights our ears with a medley of Overworld themes from a variety of Zelda games, my personal favorite being from The Wind Waker. The most impressive thing about this particular medley is, no instruments were used in the making. Everything you hear is done acapella and by PyjamaPants alone. That's pretty impressive.

Go ahead and check out the video above, then take a look at the other videos that PyjamaPants has done. If you are a video game music lover, then you are surely going to find something for you. What did you think of the Overworld medley? Let us know in the comments below!

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For thirty years now, Zelda music has made our hearts and ears happy. Nothing makes you want to go adventuring more than the sound of Overworld theme that plays when you are trekking through the many variations of Hyrule. Well, It's time to grab your green hat and sword and head off into another adventure with this lovely medley by YouTuber PyjamaPants...

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Nintendo Sells Over 35K Total Hardware Units According to Japan Sales Charts http://www.zeldainformer.com/nintendo-sells-over-35k-total-hardware-units-according-to-japan-sales-chart/ Sun, 08 May 2016 15:41:00 +0000 http://localhost/wordpress90/?p=14297

This week's Japanese sales charts have arrived from the folks over at Media Create and show that despite the Nintendo news we've received in the last couple of weeks, they're still holding it together in Japan. Sales of all of their hardware seem to be keeping themselves steady, though who knows how long that will last now. Nintendo is going to have to blow it out of the park at E3 this year with their Zelda U Press Conference if they're going to survive until next March.

According to the Media Create sales charts (based on the week of April 25th - May 1st), the New Nintendo 3DS LL continues to be Nintendo's dominant hardware in Japan at 20,257 total units sold. While they do not past the New 3DS LL, the Wii U and New 3DS manage to outsell the PS3 in sales. The 3DS and 3DS LL even manage to outperform the Xbox One in total units sold. Check out the full Japan hardware sales chart below.

  1. Sony PlayStation 4 - 28,578 units sold
  2. New Nintendo 3DS LL - 20,257 units sold
  3. Sony PlayStation Vita - 20,168 units sold
  4. Nintendo Wii U - 10,020 units sold
  5. New Nintendo 3DS - 3,997 units sold
  6. Sony PlayStation 3 - 1,560 units sold
  7. Nintendo 3DS - 1,091 units sold
  8. Nintendo 3DS LL - 233 units sold
  9. Microsoft Xbox One - 100 units sold

What do you think of this news? Do you think that Nintendo can keep up these kind of hardware sales until the release of the Nintendo NX? Let us know in the comments below!

Source:
Media Create (via NeoGAF)

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This week's Japanese sales charts have arrived from the folks over at Media Create and show that despite the Nintendo news we've received in the last couple of weeks, they're still holding it together in Japan. Sales of all of their hardware seem to be keeping themselves steady, though who knows how long that will last now. Nintendo is going to have to blow it out of the park at E3 this year with their Zelda U Press Conference if they're going to survive until next March...

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Details on "The Legend of Zelda" Manga: Legendary Editions Unveiled http://www.zeldainformer.com/details-on-the-legend-of-zelda-manga-legendary-editions/ Mon, 09 May 2016 17:12:00 +0000 http://localhost/wordpress90/?p=14298

As previously announced, new Zelda manga is coming. The manga will be called The Legend of Zelda: Legendary Editions. VIZ Media's Beth Kawasaki details what is going on with this manga in an interview with ICv2.

You’re doing some new packages of The Legend of Zelda: Legendary Editions this year, right?

We are. We’re doing some more deluxe two-in-one editions of that, which have some extra material. There’s a color art piece in there, in addition to some pages that are being colored by the artist that were not colored before. They’ve gone back and colored about 16 pages for each volume. That was originally a 10-volume series and it will be collected into five volumes. It’ll be a bigger size, nicer paper stock. We’re really looking forward to it. Kids may buy it as well, but we think that will reach a little more into the adult audience. - Beth Kawasaki

What are your thoughts on this new edition to the manga Zelda series? Let us know in the comments section!

Source: ICv2

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As previously announced, new Zelda manga is coming. The manga will be called The Legend of Zelda: Legendary Editions. VIZ Media's Beth Kawasaki details what is going on with this manga in an interview with ICv2, as quoted below...

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The First Zelda Wii U/NX Artwork Is Analyzed http://www.zeldainformer.com/the-first-zelda-u-artwork-is-analyzed/ Mon, 09 May 2016 17:18:00 +0000 http://localhost/wordpress90/?p=14299

Zelda U may have been delayed until March 2017, but the first official piece of artwork from the game has been unveiled a couple weeks ago. YouTuber HMK took on the challenge of analyzing this piece, on top of a very interesting speculation about the game. He takes note of the paint-brush style used in this piece and of the fact that for the first time, Link isn't shown with a tunic. But the majority of HMK's attention went to the energized arrow seen in the 2014 trailer and to the item placed on Link's thigh, possibly the book seen in the 2015 teaser trailer.

Upon seeing the same orange and blue hues on both the arrow tip and the item on Link's thigh, HMK suggests that the item is some kind of a magical conduit used to power up many items in the game, mainly the arrow tips. There is no surprise in this theory, since such a technology is seen in the game, so this makes it a possibility.

What do you think about this piece of artwork? Do you agree with HMK's theory? Be sure to check out the video above and leave your thoughts in the comments.

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Zelda U may have been delayed until March 2017, but the first official piece of artwork from the game was unveiled a couple weeks ago. YouTuber HMK took on the challenge of analyzing this piece, on top of a very interesting speculation about the game...

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Check out This Hip Hop Version of Zora's Domain http://www.zeldainformer.com/check-out-this-hip-hop-version-of-zoras-domain/ Tue, 10 May 2016 03:11:00 +0000 http://localhost/wordpress90/?p=14300

Nihilist has uploaded his hip hop version of Zora's Domain (Nihilist Edit) on Sound Cloud. From the smoothness of all the mixed effects blended into the song, it is clear that he spent quite some time crafting this catchy tune. The song itself retains the feeling of exploring Zora's Domain, but adds a beat that makes the listener experience the song in a new way. Give it a listen and let us know what you think about it in the comment section!

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Nihilist has uploaded his hip hop version of Zora's Domain (Nihilist Edit) on Sound Cloud. From the smoothness of all the mixed effects blended into the song, it is clear that he spent quite some time crafting this catchy tune. The song itself retains the feeling of exploring Zora's Domain, but adds a beat that makes the listener experience the song in a new way...

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Do Zelda U/NX Delay Reactions Prove We're Spoiled as Fans? http://www.zeldainformer.com/do-zelda-u-nx-delay-reactions-prove-were-spoiled-as-fans/ Mon, 09 May 2016 15:27:00 +0000 http://localhost/wordpress90/?p=14301

Are we spoiled as Zelda fans? That’s a tough question because that term often carries some negative connotations. The very definition of the word contains completely negative references, so it’s not a term I like to use lightly. However, I bring it to the forefront after watching a couple weeks’ worth of reactions to the news that Zelda U has become Zelda U/NX and that the game has been delayed again to 2017 (a likely, but unconfirmed, 4-month delay).

I will go ahead and quote some of the reactions I have seen, but unless they are made by a more public figure I will leave the comments as anonymous. So you’ll see a mix of fans and more public media types reactions to this news.

“knowing Nintendo, knowing their big guns… their big ass guns, Zelda Wii U… Zelda NX… might end up releasing November of next ******* year. So I’m just gonna go and… ****…. And you couldn’t give us a name…” - HMK
“What a joke of a company probably gona destroy the series at this rate”
“Second, you can always contract more people. I've said it before and I'll say it again. Delivering on deadlines isn't "rushing a game", it's called BEING PROFESSIONAL
Third, I can agree about the hypocrisy...other than the fact it's working on a horrendous marketing process where fans are being given the middle finger(people that bought the Wii U for this game may get the inferior version. Wee....) as well as not doing a wise decision on the console itself(it's being released in MARCH...without even having got to see what the console looks like or has to offer).
So no, it's not fans being excessively complaining, it's Nintendo having handled this poorly(or a bit of both, but Nintendo IS to fault for part of this mess).”
“I’m don Nintendo. You’ve failed me for the last time. Goodbye.”
“Well, time to finally stop caring about this game”
“I hope the game bombs hard so they never delay abusively a Zelda game anymore.”

The list really never ends. If you type in Zelda U delay 2017 on YouTube, you’ll find 100’s of videos just spewing some negative emotions all over this news. On the surface, I do understand. This game was shown off in 2014, promised twice for 2015, delayed to 2016, only to be delayed again to 2017, presumably to make the launch for NX.

I can see on the surface how that wait is frustrating. I feel it right there with everyone else. But reactions to this have gone well beyond just being frustrated in having to wait an extra four months, rather it’s reached a point where the negatively surrounding it is showing that possibly we’ve been a bit too spoiled.

Remember at Sony’s E3 2015 press conference when they revealed Shenmue 3 and The Last Guardian and how fans absolutely exploded in excitement over those titles? I’ll focus more on The Last Guardian here because it’s far more comparable to the situation we find Zelda U in presently. The game was originally shown off at E3 2009 as a PS3 game. Reportedly the game began development in 2007. We didn’t see it after that until E3 2015, 6 years later after 8 total years of development. What we saw last year, while exciting, was also just a little extension over what was shown in 2009, which may leave the impression the game has many more years of development to go. Yet fans are stoked just to know the title is still coming. Zelda was last really shown off in 2014, and we’ve had to wait a little under 2 years to see it in fully glory again, with a 3 year wait to see it released. Comparatively, it doesn’t seem so bad does it?

Fans of this series have had it much harder than Zelda fans have, but they seem pretty happy at the moment.

But of course, this is Zelda, a long established AAA franchise with 30 years of history, not a series that hasn’t seen a title in over a decade. There are many franchises however that go 4 to 6 years without a new title, but when that happens to us we get increasingly upset that we have to wait. Never mind that in-between that wait we’re often treated with remakes and brand new Zelda titles. In fact, since the release of Skyward Sword we’ve gotten two brand new handheld games and four remakes. This isn’t even counting the spinoff title Hyrule Warriors with the handheld companion Hyrule Warriors Legends. We’ve also had a symphony tour 4 of the last 5 years (soon to be 5 of the last 6), along with several new merchandise releases and cameo appearances in other games (Mario Kart 8 anyone?).

It feels like each and every year since the release of Skyward Sword we have had something as Zelda fans to look forward to. There are many people that can’t say that about their favorite franchises unless they are the annual release types. Kingdom Heart fans have had quite a wait for the third main installment, and while they are frustrated, they haven’t abandoned ship even as side games fill in the gaps. Final Fantasy fans feel the same about 15, GTA fans are accustomed to extremely long waiting periods. When is the next non MMO Elder Scrolls game coming? Skyrim was released some time ago now. Heck imagine you loved the Warcraft RTS games – while you’re spoiled with World of Warcraft, do you ever expect to actually get a new RTS game? What, maybe another 10 years from now?

I think you can get the point here. Long waiting periods, multiple delays, this is fairly standard in the industry. It was standard in the old days too, and don’t let anyone tell you differently. Do you remember the long wait between A Link to the Past and Ocarina of Time? It was 6 years. In between Zelda fans got… Link’s Awakening DX – a colored rerelease of their only handheld Zelda game. Compare then to now and we’ve been more spoiled than over any other waiting period between major console game releases… pretty much ever.

Yet, instead of enjoying the games we get in-between and understanding that open world games, especially the first 3D open world game the Zelda team has ever crafted, take a heck of a long time to make (go ahead and look at the dev cycles of AAA open world games. They do not happen overnight), we complain. We write off the game and the company making it because they dared to delay it. They dare to try and get it right. They dare to put their best foot forward with new hardware, recognizing their failures with the current. They dare to give us something no other game in E3 history has had – a major platform maker dedicating the entirety of their massive E3 space to a single title – giving Zelda U/NX the most attention and biggest blowout at the world’s biggest video game media event… ever.

It's unprecedented – and us Zelda fans are getting that. We’re not getting a Digital Event, we’re getting an entire day event live online for Zelda U, featuring interviews, hours upon hours of new gameplay, and presumably some live direct feed footage and probably our first ever trailer, if not multiple trailers. This is in addition to what is promised to be extensive demos on the floor you all will see footage of and reactions to. Zelda U/NX, after years of no details, is about to get attention from Nintendo to us that no title has ever gotten in really the entire history of video games.

That’s for us. That’s Nintendo’s way of saying “we’re really sorry you won’t see this title this year, but we’re going to give you so much to chew upon, in addition to likely new trailers and such heading into release, that you’ll be busy speculating and contemplating for many months”. Nintendo is giving us star treatment for our favorite series.

Yet, we’re complaining. I’m sure Metroid fans wish they had a title to even look forward too, versus a glorified spin off. Of course, examples like this are numerous just in Nintendo’s own catalog of franchises, let alone for video games on the whole. As a Zelda fan I feel extremely fortunate that despite a consistent decline in sales for the series since the release of Twilight Princess, we’ve only seen development of new games ramp up. In fact, since 2006 we’ve already gotten 5 brand new titles – four on handheld and one on home console, with a second coming in 2017. I am beyond stoked for both E3 and for the release of this next game.

To give context, I grew up with Zelda. I have been playing it for roughly 25 years and my first gaming experience came on the NES. I’ve also been running Zelda sites for nearly 19 years. I’ve stayed inherently close to this franchise for a long time, and likewise the online fan base for it. I have never seen this much disdain for a title we know so little about based on a couple delays and a dual platform release. I understand being frustrated. I do not understand writing off a Zelda game, or pretending we haven’t been absolutely spoiled compared to everyone else that isn’t an Assassin’s Creed, Call of Duty, or any other number of games that come out every year or every 2 to 3.

Yes, I know some only play console Zelda games, but that’s not the fault of Nintendo, and long waits for console Zelda games are customary if you look at the history of the series. You can hate the wait, but why write off a game because of it? Miyamoto has a famous quote about delayed games, but that’s not really relevant here. We don’t know if this is a great game or not. But that’s really my point. We don’t even know what this game is, so why are some folks throwing it away already?

It seems really short sighted. It seems like the actions of a spoiled kid who keeps getting candy, but complains they have to wait a bit to get that KitKat bar, which happens to be their favorite candy. Forget that KitKat. Forget candy. I don’t want it anymore. Yet we all know when the opportunity comes to finally have that KitKat, that kid is likely going to take a big bite of it.

So let’s stop acting like spoiled kids, and start looking at things with reason and understanding. I’m not saying be happy about the delay or the multiplatform release, but I am saying to look beyond your anger to see the other side of the coin and remember to be thankful for what we do have. After all, we’re talking about a video game series whose intent is to entertain us. It’s hard to write off something as not being able to entertain us when we don’t even have it yet.

Art is by EchoesGraphs.

Note: Obviously this editorial doesn’t apply to everyone. I myself am someone that hasn’t reacted this way and I am sure many of you are in the same boat. But many others have and you don’t have to look far to find these reactions. Either way, we’re all spoiled with this series and while some of us appreciate it, others don’t.

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Are we spoiled as Zelda fans? That’s a tough question because that term often carries some negative connotations. The very definition of the word contains completely negative references, so it’s not a term I like to use lightly. However, I bring it to the forefront after watching a couple weeks’ worth of reactions to the news that Zelda U has become Zelda U/NX and that the game has been delayed again to 2017 (a likely, but unconfirmed, 4-month delay).

I will go ahead and quote some of the reactions I have seen, but unless they are made by a more public figure I will leave the comments as anonymous. So you’ll see a mix of fans and more public media types reactions to this news...

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Hyrule Warriors Legends On Sale for $30.01 on Amazon http://www.zeldainformer.com/hyrule-warriors-legends-on-sale-for-30-01-on-amazon/ Mon, 09 May 2016 16:52:00 +0000 http://localhost/wordpress90/?p=14302

Have you been holding off on buying Hyrule Warriors Legends until a price drop? While that may seem insane since Nintendo published titles don't drop , Amazon does frequently discount Nintendo titles rather quickly and they have done it again with Hyrule Warriors Legends. You can now buy the game for $30.01. That's a nearly $10 reduction off the price you'll find at retail or on the 3DS eShop. Given that we gave the game high remarks, if you've been holding off it may now be the time to dive in. Do you own Hyrule Warriors Legends? If not, at what price would you consider diving in?

Buy it on sale here.

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Have you been holding off on buying Hyrule Warriors Legends until a price drop? While that may seem insane since Nintendo published titles don't drop , Amazon does frequently discount Nintendo titles rather quickly and they have done it again with Hyrule Warriors Legends. You can now buy the game for $30.01. That's a nearly $10 reduction off the price you'll find at retail or on the 3DS eShop. Given that we gave the game high remarks, if you've been holding off it may now be the time to dive in. Do you own Hyrule Warriors Legends? If not, at what price would you consider diving in...

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The Nintendo Badge Arcade Adds Majora's Mask, Wind Waker and A Link Between Worlds Panels http://www.zeldainformer.com/the-nintendo-badge-arcade-adds-majoras-mask-wind-waker-and-a-link-between-w/ Tue, 10 May 2016 03:05:00 +0000 http://localhost/wordpress90/?p=14303 This week's Badge Arcade update brings good tidings for those who like Zelda and badges. Three games are receiving panels this week, and they are Majora's Mask, A Link Between Worlds and The Wind Waker HD. Each mentioned entry will be receiving one panel, and will feature a central character or mechanic of the representative game. The Majora's Mask panel features the main three transformation masks, the titular Majora's Mask, and the moon. The panel from A Link Between Worlds features the painting version of Link, Zelda, and Hilda. The Wind Waker's panel features Princess Zelda herself. Other games being featured this week are Metroid, Kirby, Mario and more.

This week's badges represent a nice mixture of games, and seeing three Zelda representatives at once means more chances for everyone to find a Zelda panel they enjoy. I'll personally be trying to snag the Wind Waker panel, but I would also like to get the Majora's Mask one.

Which panel appeals to you most? Let us know below.

Source: Nintendo Everything

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This week's Badge Arcade update brings good tidings for those who like Zelda and badges. Three games are receiving panels this week, and they are Majora's Mask, A Link Between Worlds and The Wind Waker HD. Each mentioned entry will be receiving one panel, and will feature a central character or mechanic of the representative game...

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Zelda U's Blue Tunic Madness & Chances of a Zelda Movie - Zelda Inquiries E2 (Pt. 3) http://www.zeldainformer.com/zelda-us-blue-tunic-madness-chances-of-a-zelda-movie-zelda-inquiries-e2-pt/ Mon, 09 May 2016 17:35:00 +0000 http://localhost/wordpress90/?p=14304

Our third part in our second episode of Zelda Inquiries is now live and ready for your consumption. This time around we answer a fan question about Link's blue tunic in Zelda U/NX and the chances that we'll eventually see a Zelda movie. This discussion is hosted by yours truly and I am joined by our Managing Editor, Darrin, and YouTuber RabbidLuigi. Naturally the line of questioning continues the trend of "we don't know", but we still have thoughts and theories on what this can all mean.

What do you think about the tunic? What about a potential Zelda movie?

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Our third part in our second episode of Zelda Inquiries is now live and ready for your consumption. This time around we answer a fan question about Link's blue tunic in Zelda U/NX and the chances that we'll eventually see a Zelda movie. This discussion is hosted by yours truly and I am joined by our Managing Editor, Darrin, and YouTuber RabbidLuigi. Naturally the line of questioning continues the trend of "we don't know", but we still have thoughts and theories on what this can all mean...

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Best Zelda Dungeon Tournament: Theive's Town (ALttP) vs Tower of the Gods (TWW) - Round One http://www.zeldainformer.com/best-zelda-dungeon-tournament-theives-town-alttp-vs-tower-of-the-gods-tww-r/ Mon, 09 May 2016 17:52:00 +0000 http://localhost/wordpress90/?p=14305

Our Zelda Versus Best Zelda Dungeon Tournament presses onward with Theive's Town from A Link to the Past facing off against Tower of the Gods from The Wind Waker. I understand some folks have been unable to view the larger version of our round one bracket, so I am giving you a direct link. Our first matchup had the Sky Realm from Tri Force Heroes moving on while our last matchup has Ancient Ruins from Oracle of Seasons moving on. Today's matchup is the first one where two console game's dungeons have gone head to head. Which one will move on to round two?

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Our Zelda Versus Best Zelda Dungeon Tournament presses onward with Theive's Town from A Link to the Past facing off against Tower of the Gods from The Wind Waker. I understand some folks have been unable to view the larger version of our round one bracket, so I am giving you a direct link. Our first matchup had the Sky Realm from Tri Force Heroes moving on while our last matchup has Ancient Ruins from Oracle of Seasons moving on. Today's matchup is the first one where two console game's dungeons have gone head to head. Which one will move on to round two...

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World Record For Speedrunning Ocarina of Time 3D 100% Is Broken http://www.zeldainformer.com/world-record-for-speedrunning-ocarina-of-time-3d-100-is-broken/ Tue, 10 May 2016 03:22:00 +0000 http://localhost/wordpress90/?p=14306

The world record for speed-running Ocarina of Time 3D 100% was broken just yesterday (May 8th) by speedrunner benstephens1000. Standing at 4 hours, 19 minutes and 20 seconds, he beat the last world record- also made by him- that stood at 4 hours, 24 minutes and 49 seconds. This run has been verified by ZeldaSpeedRuns and can be seen here, thanks to ZeldaSpeedRuns.com.

I personally am a big fan of speedrunners. To me, it's always nice to find some speedrunning tricks and glitches that break the game entirely.

Did you like this video? Leave your thoughts in the comment section below!

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The world record for speed-runningOcarina of Time 3D 100% was broken just yesterday (May 8th) by speedrunner benstephens1000. Standing at 4 hours, 19 minutes and 20 seconds, he beat the last world record- also made by him- that stood at 4 hours, 24 minutes and 49 seconds. This run has been verified by ZeldaSpeedRuns and can be seen here, thanks to ZeldaSpeedRuns.com...

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Caption Contest 065: Yo Yo Sheik http://www.zeldainformer.com/caption-contest-065-yo-yo-sheik/ Mon, 09 May 2016 21:29:00 +0000 http://localhost/wordpress90/?p=14307 Good morning, Starshine! I hope everyone's ready to start another entry in Zelda Informer's weekly Caption Contest! Last week, we started a special themed month focusing on the Zelda series' resident ninja warrior Sheik. Seeming appropriate for our 64th contest, we started the month off with an image of Sheik from Ocarina of Time, but we quickly found it hard to find many silly pictures of the Sheikah fighter from her very first outing. There are, however, so many fantastical images to find from Sheik's various appearances in other games. Join us as we officially start the Sheik frenzy.

Last Week's Contest:

Link had to go. His home planet needed him.

By: Coral the Llama

By: Ashie Little Kawaii

By: Colten Gonyer

By: Thysbe

And here are our non-photo caption winners:

  • EsteemedAssociate: "Link! Mr. Krabs said don't touch the hooks!!"
  • FMCMEAPineapple: "Puppet Link's strings grew again?"
  • dizzi: "ALIEN INVADERS.... if they took Link then Ganon will never be beaten....."
  • monkee-goro: "Tfw everyone's going to the rapture and you're not."
  • The Triforce of Shadow: "Ha Ha Ha! Now that Link is imprisoned in my energy ray, I can take over Hyrule, and all will call my story the Legend of Zelda!"

This Week's Contest:

Is that... a grenade?

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites, and maybe you will be one of next week's winners!

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Good morning, Starshine! I hope everyone's ready to start another entry in Zelda Informer's weekly Caption Contest! Last week, we started a special themed month focusing on the Zelda series' resident ninja warrior Sheik. Seeming appropriate for our 64th contest, we started the month off with an image of Sheik from Ocarina of Time, but we quickly found it hard to find many silly pictures of the Sheikah fighter from her very first outing. There are, however, so many fantastical images to find from Sheik's various appearances in other games. Join us as we officially start the Sheik frenzy...

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Majora's Mask Transformations Play Gerudo Valley Theme http://www.zeldainformer.com/majoras-mask-transformations-play-gerudo-valley-theme/ Tue, 10 May 2016 00:44:00 +0000 http://localhost/wordpress90/?p=14308 As we all learned from the Milk Bar rehearsal side-quest in Majora's Mask, Link's four main mask transformations can create some great tunes when they play their instruments together. The transformation mask band's rendition of "Ballad of the Wind Fish" was fantastic, but we unfortunately never got to see them perform any more hits in the game. Luckily, a pair of friends onYouTube's took it upon themselves to produce a rendition of the "Gerudo Valley Theme" using the musical stylings of Link and his Deku, Goron, and Zora counterparts.

This "Gerudo Valley" arrangement was a collaboration between musician Agustin Escalante (Agustrings on YouTube) and YouTube user Vado, with Escalante in charge of the musical arrangement and sound editing, and Vado in charge of the video editing and recording.

Presenting a unique in-game band known as the "Hyrule Ensemble," the arrangement layers the instruments of Link, Deku Link, Goron Link, and Zora Link (and even a bit of Tijo from the Indigo-go's) to create a rather impressive version of the Ocarina of Time classic. One would think that the limited nature of Majora's Mask's instruments could never translate into a competent composition, but Escalante uses his remixing talent to prove that the Hyrule Ensemble is altogether worthy of the Milk Bar stage. And one can see just how many layers of musical instruments are actually in use with Vado's well-crafted video. With the noticeable quality seen in this remix and video, we would definitely love to hear more from Escalante, Vado, and the Hyrule Ensemble in the future.

You can check out more from Agustrings right here, and more from Vado right here.

What did you think of the Hyrule Ensemble's first hit? Would you like to hear more? Share your thoughts in the comments!

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As we all learned from the Milk Bar rehearsal side-quest in Majora's Mask, Link's four main mask transformations can create some great tunes when they play their instruments together. The transformation mask band's rendition of "Ballad of the Wind Fish" was fantastic, but we unfortunately never got to see them perform any more hits in the game. Luckily, a pair of friends on YouTube's took it upon themselves to produce a rendition of the "Gerudo Valley Theme" using the musical stylings of Link and his Deku, Goron, and Zora counterparts...

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Ocarina of Time's Spirit Temple and Ganondorf's Castle Recreated In Unreal Engine 4 http://www.zeldainformer.com/oot-spirit-temple-and-ganondorfs-castle-recreated-in-unreal-engine-4/ Tue, 10 May 2016 17:29:00 +0000 http://localhost/wordpress90/?p=14309

The Unreal Engine 4 recreations continue as CryZENx sends us back to the Spirit Temple and to Ganondorf's Castle from Ocarina of Time with some cool recreations. Make sure to grab your green tunic and master sword, because these videos are sure to wash you over with so much nostalgia you'll need to fight it off. One thing that is apparent in these recent videos is that Ganondorf's Castle and the Spirit Temple are not 100% built out just yet, so hopefully CryZENx continues working on them so we can see the dungeons in their full glorly.

Presonally, I really like these recreations and hope that there will be more. Dd you love these projects? Do they make you feel nostalgic? Weigh in your thoughts in the comments below!

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The Unreal Engine 4 recreations continue as CryZENx sends us back to the Spirit Temple and to Ganondorf's Castle from Ocarina of Time with some cool recreations. Make sure to grab your green tunic and master sword, because these videos are sure to wash you over with so much nostalgia you'll need to fight it off. One thing that is apparent in these recent videos is that Ganondorf's Castle and the Spirit Temple are not 100% built out just yet, so hopefully CryZENx continues working on them so we can see the dungeons in their full glorly...

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How did The Great Flood Effect The Wind Waker's Terrain? http://www.zeldainformer.com/how-did-the-great-flood-effect-the-wind-wakers-terrain/ Tue, 10 May 2016 17:40:00 +0000 http://localhost/wordpress90/?p=14310

When playing through The Wind Waker, many of us have probably wondered what bits of land from the Hyrule of the past are still present within the Great Sea. Dr. Wily has uploaded a YouTube video discussing his thoughts on the matter. He analyzes the maps from Ocarina of Time's Hryule and Twilight Princess's Hyrule in order to see how The Wind Waker's Hyrule compares in terms of key locations, such as Death Mountain, Kokiri Forest, and Gerudo's Fortress.

Dr. Wily surmises that Dragon Roost Island would surely have to be the same one Death Mountain Ocarina of Time, since Death Mountain is Hyrule's highest point, and Dragon Roost Island is in the exact same location on The Wind Waker's map as it is for both Ocarina of Time's and Twilight Princess's maps. He theorizes that the Forsaken Fortress is likely Gerudo's Fortress from Ocarina of Time, because Gerudo's Fortress was in a fairly mountainous area, and Forsaken Fortress's location lines up with Gerudo Fortress's area when the maps from the locations' respective games are compared. Dr. Wily also speculates that the Forbidden Woods are actually remnants of Kokiri's Forest, as there are houses in the Forbidden Woods that are the same shape as those found in Kokiri Forest. As for the Great Deku Tree's meadow, Dr. Wily observes that it is possible that the dead Great Deku Tree has become Forest Haven and has changed into the current Great Deku Tree's meadow.

Check out the video and let us know your thoughts in this theory in the comment section below!

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When playing through The Wind Waker, many of us have probably wondered what bits of land from the Hyrule of the past are still present within the Great Sea. Dr. Wily has uploaded a YouTube video discussing his thoughts on the matter. He analyzes the maps from Ocarina of Time's Hryule and Twilight Princess's Hyrule in order to see how The Wind Waker's Hyrule compares in terms of key locations, such as Death Mountain, Gerudo's Fortress, and Kokiri Forest...

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Striking gold/black N64 shown off on Imgur http://www.zeldainformer.com/striking-gold-black-n64-shown-off-on-imgur/ Tue, 10 May 2016 16:12:00 +0000 http://localhost/wordpress90/?p=14311 Custom consoles are nothing new, but it's always a treat when we spot one exceptional example. Case in point, we have here a beautiful gold and black painted N64, embedded with the famous Hyrule crest, and with a matching controller. I especially like the Sheik's Harp and the Ocarina of Time painted into the corners, really fine detail there. Hats off to Aireffex for putting this out there, and keep up the great work.

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Custom consoles are nothing new, but it's always a treat when we spot one exceptional example...

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Are you Looking Forward to E3? - The Return of the Daily Debate http://www.zeldainformer.com/are-you-looking-forward-to-e3-the-return-of-the-daily-debate/ Tue, 10 May 2016 17:48:00 +0000 http://localhost/wordpress90/?p=14312

E3 is just 34 days away. As we approach the one month launch pad of speculation, rumors, and hype for this year's E3, the question I have for everyone is if you're looking forward to E3 given Nintendo's current plans. For those not in the know, this year's E3 is all about Zelda U. Yes, not Zelda U/NX, but the Wii U version of the brand new Zelda game we haven't really seen much from since 2014. The version of the game many folks wanted to arrive this year (if not last year). Beyond that, Nintendo is not going to be providing much else - it's an entire 3 day event essentially dedicated to Zelda from Nintendo's side.

Given we know so little, it's certainly exciting as a Zelda fan in terms of simply finding out just what exactly this game is. The fact we'll probably get a title alone makes the event worth it - I am sure you all are tired of calling this game Zelda U as much as I am. But, that's it. It's Zelda and nothing else. Of course, E3 isn't just about Nintendo. There will be new stuff coming out of Sony and Microsoft along with all the various indie's and third party studios. So, are you looking forward to the event, or would you rather just skip it this year?

(Note: This does mark the return of Daily Debates. There will be more about what's happening with Daily Debates, the podcast, and a bunch of other things at the site in our first ever episode of ZI Update which releases tomorrow)

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E3 is just 34 days away. As we approach the one month launch pad of speculation, rumors, and hype for this year's E3, the question I have for everyone is if you're looking forward to E3 given Nintendo's current plans. For those not in the know, this year's E3 is all about Zelda U. Yes, not Zelda U/NX, but the Wii U version of the brand new Zelda game we haven't really seen much from since 2014. The version of the game many folks wanted to arrive this year (if not last year). Beyond that, Nintendo is not going to be providing much else - it's an entire 3 day event essentially dedicated to Zelda from Nintendo's side...

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Revisit Wind Waker's Outset Island With This Slick Metal Cover http://www.zeldainformer.com/revisit-wind-wakers-outset-island-with-this-slick-metal-cover/ Wed, 11 May 2016 07:33:00 +0000 http://localhost/wordpress90/?p=14314

Grab your sail and conductor's baton, as YouTuber Arathrum has made a super cool Outset Island metal cover. A while after his April Fools run of this theme, Arathrum decided it's time for a full metal cover. The biggest issue for him was in the interpretation between the original orchestral theme and the metal genre, as there is a lot of difference in between them. At the end, he is very proud of the way it turned out at the end.

As for me, this metal cover for the theme of one of my favorite places in Wind Waker has made me want to play this awesome game again. But that's just me.

So what do you think? Did you like it? Leave your thoughts in the comment section below!

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Grab your sail and conductor's baton, as YouTuber Arathrum has made a super cool Outset Island metal cover. A while after his April Fools run of this theme, Arathrum decided it's time for a full metal cover. The biggest issue for him was in the interpretation between the original orchestral theme and the metal genre, as there is a lot of difference in between them. At the end, he is very proud of the way it turned out at the end...

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Zelda Dungeon/Informer (ZD-i) Zelda Marathon is Coming! http://www.zeldainformer.com/zelda-dungeon-informer-zelda-marathon-is-coming/ Fri, 13 May 2016 04:33:00 +0000 http://localhost/wordpress90/?p=14313

Mark your calendars for a week of Zelda marathon epicness. This July, from the 16th to the 22nd, there's going to be a streamed marathon of all of our favorite Zelda titles over on Zelda Dungeon, and here at Zelda Informer. The announcement trailer is filled with memorable moments from the Zelda series, and it should prove to be an entertainment filled week, as the marathoners will be completing 30 years worth of games during that time. That's right, every Zelda title will be completed by July 22nd! Any money raised during the marathon will be given to charity.

So, check out the announcement trailer for ZD-i and plan to watch the marathon in July! Comment your thoughts below, as always.

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Mark your calendars for a week of Zelda marathon epicness. This July, from the 16th to the 22nd, there's going to be a streamed marathon of all of our favorite Zelda titles over on Zelda Dungeon, and here at Zelda Informer. The announcement trailer is filled with memorable moments from the Zelda series, and it should prove to be an entertainment filled week, as the marathoners will be completing 30 years worth of games during that time. That's right, every Zelda title will be completed by July 22nd! Any money raised during the marathon will be given to charity...

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WatchMojo.com’s Top 10 Legend of Zelda Boss Battles http://www.zeldainformer.com/watchmojo-coms-to-10-legend-of-zelda-boss-battles/ Wed, 11 May 2016 16:53:00 +0000 http://localhost/wordpress90/?p=14316 WatchMojo.com, a site dedicated to creating top 10 lists for various trends and pop culture, has released a list of the top 10 Zelda boss battles. For this list, each battle was ranked on how memorable each fight was, whether it was because of the creative nature of the combat or the actual combat action. WatchMojo.com also utilized user data from a poll on their website to influence this list, which can be seen here. Here’s a quick look at the list:

10. Agahnim – A Link to the Past

9. Bongo Bongo – Ocarina of Time

8. Goht – Majora’s Mask

7. Bilocyte/Levias – Skyward Sword

6. Yuga Ganon – A Link Between Worlds

5. Dark Link – Ocarina of Time

4. Stallord – Twilight Princess

3. Ganondorf – Twilight Princess

2. Koloktos – Skyward Sword

1. Twinrova – Ocarina of Time

Honorable Mentions: Zant (Twilight Princess), Majora (Majora’s Mask), Volvagia (Ocarina of Time), and Helmaroc King (The Wind Waker)

While many of these boss battles are from more recent Zelda titles, this list seems to cover a broad range. Twinrova is personally my favorite boss battle because I love watching Koume and Kotake transform into a powerful sorceress, but battles like Bongo Bongo and Stallord are ones that I always look forward to when re-playing my favorite Zelda games. For more “top 10” lists related to video games and other topics, click through the video to subscribe to WatchMojo.com’s channel. Did your favorite Zelda boss make the cut? Let us know in the comments!

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WatchMojo.com, a site dedicated to creating top 10 lists for various trends and pop culture, has released a list of the top 10 Zelda boss battles. For this list, each battle was ranked on how memorable each fight was, whether it was because of the creative nature of the combat or the actual combat action. WatchMojo.com also utilized user data from a poll on their website to influence this list, which can be seen here...

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Check Out the Sixth and Final Part of Hyrule Warriors: The Movie http://www.zeldainformer.com/check-out-the-sixth-and-final-part-of-hyrule-warriors-the-movie/ Wed, 11 May 2016 15:42:00 +0000 http://localhost/wordpress90/?p=14317

ZeldaUniverseTV has completed their "Hyrule Warriors: The Movie" series. In this final act, Lana searches for Cia after she vanished, and takes the Triforce of Power with her in order to locate her other half. When she is investigating the Seer's Valley, someone steals the Triforce of Power, and, suddenly, another Soul Gate opens, and the Great Sea invades Hyrule. Link is sent to investigate the new area of Hyrule and finds Tetra and the Helmaroc King. After saving the land and driving back the monstrous bird with Lana's help, Link and Tetra discover that someone from Tetra's world has caused the land to be disrupted. Lana continues her search for Cia, and Link and Tetra seek out the person responsible for the Great Sea's seeming permanence in Hyrule.

Once again, the voice overs in this act are fairly spot on with how one would imagine the characters sounding, if they talked. The cast list, to recognize these wonderfully talented people, is as follows:

  • Narrator & Zelda, voiced by Heidi Tabing "AderuMoro"
  • Link & Messenger, voiced by Brandon Acosta "Kingly Red Lion Guy"
  • Proxi, voiced by Nicki Jensen "Nicki Dubs"
  • Impa, voiced by Ashlee Christopher "ItsGirl7A"
  • Lana, voiced by Liesl Zeppenfeld "Chibi-Pandah"
  • Tetra, voiced by Kathy Pfautsch "Magic Kaito"
  • King Daphnes, voiced by Tyler Fultz "Sarge Ray"
  • Cia, voiced by Elissa Woo "Yuriastellise"
  • Phantom Ganon, voiced by Jakob Dillon "Zillah"
  • Boss Blin, voiced by Hunter Hughes "Dookieshed"
  • Hylian Captain, voiced by Nick Call "ElegyOfGames"
  • Goron Captain, voiced by David Adam "dj44144"
  • Lizalfos & Aeralfos Chieftains, voiced by Freddie Heinz "TheKnightOfVoice1969"

Check out the video, and let us know your thoughts on it in the comments below!

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ZeldaUniverseTV has completed their "Hyrule Warriors: The Movie" series. In this final act, Lana searches for Cia after she vanished, and takes the Triforce of Power with her in order to locate her other half. When she is investigating the Seer's Valley, someone steals the Triforce of Power, and, suddenly, another Soul Gate opens, and the Great Sea invades Hyrule...

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Compilation of Zelda U Footage Reminds Us as to How Long We've Been Actually Waiting http://www.zeldainformer.com/compilation-of-zelda-u-footage-reminds-us-as-to-how-long-weve-been-actually/ Wed, 11 May 2016 14:55:00 +0000 http://localhost/wordpress90/?p=14318 It can be said that Zelda U has been in fans' thoughts and minds ever since the Wii U was officially unveiled back at E3 2011 (along with that Zelda tech demo). The release of a Nintendo console always meant getting new games from their iconic first-party franchises. Here we are though, about 5 years later, reaching the end of the Wii U's life-cycle and the newest Zelda title for the now dying system has been delayed yet again. As we wait for what is surely to be the Wii U's swan song, we take a look back at what we've seen so far of this Zelda game.

Thanks to the folks over at Nintendo Life, they've compiled together a video package showing every single piece of footage Nintendo has showed so far for Zelda U. This of course includes the original E3 2014 Nintendo Digital Event teaser trailer, the 2014 Game Awards gameplay walkthrough with Aonuma and Miyamoto, and the tiny snippet of footage we got during last November's Direct. It is hard to believe that this is all of what Nintendo has shown us so far, gameplay wise. Thankfully, this year's E3 has already been confirmed to be jam-packed with everything Zelda U related.

What are your thoughts on the footage we've gotten so far for Zelda U? Will you be getting this Zelda title for the Wii U or the NX? Let us know in the comments below!

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It can be said that Zelda U has been in fans' thoughts and minds ever since the Wii U was officially unveiled back at E3 2011 (along with that Zelda tech demo). The release of a Nintendo console always meant getting new games from their iconic first-party franchises. Here we are though, about 5 years later, reaching the end of the Wii U's life-cycle and the newest Zelda title for the now dying system has been delayed yet again. As we wait for what is surely to be the Wii U's swan song, we take a look back at what we've seen so far of this Zelda game...

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The Calming Night Envelops Zelda U/NX's Hyrule Field in Gorgeous Fan Concept Video http://www.zeldainformer.com/the-calming-night-envelops-zelda-u-nxs-hyrule-field-in-gorgeous-fan-concept/ Wed, 11 May 2016 15:47:00 +0000 http://localhost/wordpress90/?p=14319 As we wait for this year's E3 to come by and smack us in the face with a whole ton of Zelda U/NX news, we'll just have to settle for what fans are giving us until that happens. This most recent piece of art takes us back to the first thing we ever saw of the next big Zelda title, Hyrule Field. While more of a concept video than just simple Zelda fan art, this piece of artwork gives us a taste at what this landscape could look like after the sun sets.

What Zelda YouTuber Zeltik has done is take the landscape shot of Hyrule Field from the first teaser trailer of Zelda U and switched it to night time, showing what the game could look like with the lights switched off. This process involved taking the first part of the original teaser, and using Adobe Photoshop and Sony Vegas to help give the footage the illusion of night. This involved applying filters and stock textures during the creation process.

To give another layer to this piece of art, Zeltik even added ZREO's reorchestrated version of Hyrule Field at Night from Twilight Princess to give it that last bit of depth. If you want to add this to your wallpaper collection, Zeltik has already posted up the link to a still image of this video.

What do you think of this concept video? Does it get you even more hyped for the release of Zelda U/NX? Let us know in the comments below!

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As we wait for this year's E3 to come by and smack us in the face with a whole ton of Zelda U/NX news, we'll just have to settle for what fans are giving us until that happens. This most recent piece of art takes us back to the first thing we ever saw of the next big Zelda title, Hyrule Field. While more of a concept video than just simple Zelda fan art, this piece of artwork gives us a taste at what this landscape could look like after the sun sets...

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YouTuber Compares Twilight Princess's Development to Zelda U's http://www.zeldainformer.com/comparing-twilight-princesss-development-to-zelda-us/ Wed, 11 May 2016 18:14:00 +0000 http://localhost/wordpress90/?p=14320

Macintyre analyzes the similarities in the development cycles between Twilight Princess and Zelda U in his YouTube video entitled "The Promise of Zelda U." He informs the viewers of what went on behind the scenes of Twilight Princess's development, letting us know that the Zelda team working on the title was new and had never made a Zelda game before. He also notes that the project of making Twilight Princess rapidly expanded, and grew to be rather unwieldy for the team to handle. He then mentions that within the development stage of Twilight Princess, the Wii was set to release, and Mr. Miyamoto wanted to move Twilight Princess to the new system, while Mr. Aonuma preferred to keep the game on the GameCube. The decision was made by former President Iwata that Twilight Princess would be delayed for an extra year and would release on both the Wii and the GameCube.

Enter Zelda U's development cycle. Since the game seems to be possibly built from the ground up, it has been a massive undertaking by the Zelda team, not to mention that the team also managed to release three Zelda titles in between Skyward Sword and Zelda U, even though the games were remakes of already existing titles. That amount of productivity translates into foreseeable delays on certain projects, especially huge undertakings like Zelda U. Because this game is most likely bigger than Twilight Princess, Macityre theorizes that it is possible that the team working on the newest Zelda title may be overcome by its size, as the team was with Twilight Princess. Macityre also touches on the possibilies of the cost of making Zelda U and the possible differences in game mechanics with the NX could have impacted delays.

Check out the video, and, as always, voice your opinions in the comment section below!

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Macintyre analyzes the similarities in the development cycles between Twilight Princess and Zelda U in his YouTube video entitled "The Promise of Zelda U." He informs the viewers of what went on behind the scenes of Twilight Princess's development, letting us know that the Zelda team working on the title was new and had never made a Zelda game before...

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What the Hero is Defeated Timeline Actually Means http://www.zeldainformer.com/what-the-hero-is-defeated-timeline-actually-means/ Wed, 11 May 2016 17:41:00 +0000 http://localhost/wordpress90/?p=14321

Nook 'n Cranny Gaming has explained his theory on the Hero is Defeated Timeline in a YouTube video. He explains the outrage that many Zelda fans had when the third timeline was revealed, since the pieces fans were fitting together across games could suddenly go wherever, if one factored in the possibility of Link dying within the game. However, Nook offers the perspective that Link didn't die at the hands of Ganondorf in Ocarina of Time. Nook explains that after Ganondorf rose to power, he sealed away the Sages, and it became Link's destiny to free said Sages, however, there is one Sage in particular that Link cannot rescue unless he goes back in time to procure an item before Ganondorf seals it away. The Sage in question is Nabooru, and the item is the Silver Gauntlets.

Nook speculates that, when Link returns to the past and retrieves the Silver Gauntlets, he does so in a version of Hyrule that is on the Adult Timeline. This means that there is still a timeline where Link fails to retrieve the gauntlets, because he abandoned that particular timeline. Therefore, Link, the Hero of Time is defeated by Ganondorf without dying. In closing, the non-lethal defeat would make it so that Link's death(s) in game would not result in a new timeline arising for every time Link died.

Check out the video, and voice your opinion on the Defeated Hero Timeline in the comments below!

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Nook 'n Cranny Gaming has explained his theory on the Hero is Defeated Timeline in a YouTube video. He explains the outrage that many Zelda fans had when the third timeline was revealed, since the pieces fans were fitting together across games could suddenly go wherever, if one factored in the possibility of Link dying within the game...

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Zelda U's Possible Story: The Fall of the Sheikah http://www.zeldainformer.com/zelda-us-possible-story-the-fall-of-the-sheikah/ Fri, 13 May 2016 17:40:00 +0000 http://localhost/wordpress90/?p=14322

Zelda U is still veiled in mystery in terms of its story. Here on Zelda Informer, we already discussed HMK's theory on being able to use the power of the gods as part of a story element to the game. Zeltik discusses his own theory on what's in store for Zelda fans in the upcoming title, and he links it to the very clear Sheikah imagery that is on Nintendo's E3 website, as well as the Sheikah symbol on Link's book.

For the purposes of his theory, Zeltik examines the presence of the Sheikah symbol throughout various Zelda titles. Most notably, he ties the blue Sheikah symbol in Nintendo's website to the interlopers from Twilight Princess, as the shades of blue match, and the pattern around the symbol strikes resemblance to the Twili Palace in Twilight Princess. He also notes that the Sheikah eye is present on Zant's throne and Midna's helmet, and wonders why it would be there, unless the interlopers who tried to steal the Triforce from Hyrule have connections to the mysterious Sheikah race. Zeltik further hypothesizes that Link may be a part of the Sheikah, or at least involved with the Sheikah, who is fighting against his own people, turned interloper. with their own power.

As always, check out the video, and let us know your opinion on the Sheikah's involvement in Zelda U in the comment section below.

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Zelda U is still veiled in mystery in terms of its story. Here on Zelda Informer, we already discussed HMK's theory on being able to use the power of the gods as part of a story element to the game. Zeltik discusses his own theory on what's in store for Zelda fans in the upcoming title, and he links it to the very clear Sheikah imagery that is on Nintendo's E3 website, as well as the Sheikah symbol on Link's book...

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The Fate of Zelda U, NX, and the Wii U - Zelda Inquiries EP2 (Pt. 4) http://www.zeldainformer.com/the-fate-of-zelda-u-nx-and-the-wii-u-zelda-inquiries-ep2-pt-4/ Thu, 12 May 2016 01:26:00 +0000 http://localhost/wordpress90/?p=14323

The 4th part of our 2nd episode of Zelda Inquiries is live, talking about the fate of Zelda U, NX, and the Wii U given all the recent news. We were asked about this topic and the panel of Darrin, RabbidLuigi, and yours truly answered the call. A majority of the episode is me going on a 15 minute NX rant, so I am giving you a fair warning ahead of time. I was going to cut a lot of it out, but after re-listening I felt there were a lot of points made that add some context to the conversation at hand. What do you think about the fate of Nintendo, Zelda, the NX, and Wii U?

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The 4th part of our 2nd episode of Zelda Inquiries is live, talking about the fate of Zelda U, NX, and the Wii U given all the recent news. We were asked about this topic and the panel of Darrin, RabbidLuigi, and yours truly answered the call. A majority of the episode is me going on a 15 minute NX rant, so I am giving you a fair warning ahead of time. I was going to cut a lot of it out, but after re-listening I felt there were a lot of points made that add some context to the conversation at hand. What do you think about the fate of Nintendo, Zelda, the NX, and Wii U?

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Phantom Hourglass for DS is Now Available on the North American Wii U eShop http://www.zeldainformer.com/the-legend-of-zelda-phantom-gourglass-is-launching-on-the-na-eshop-tomorrow/ Thu, 12 May 2016 15:43:00 +0000 http://localhost/wordpress90/?p=14324

For those of you who are fans of the Nintendo DS releases of the Zelda franchise and happen to live within North America, we have some good news for you. Nintendo has announced that The Legend of Zelda: Phantom Hourglass has released on the Wii U eShop.

Back in November last year, Spirit Tracks and Phantom Hourglass both released together on the European eShop, so Nintendo releasing Phantom Hourglass on it's own now is somewhat of a strange move. As for pricing, the game costs $9.99 USD.

"Many months after the events of The Legend of Zelda: The Wind Waker, Link must return to the open seas and solve the mystery of the Ghost Ship. Explore neighboring islands for useful items, such as the Phantom Hourglass, and solve innovative puzzles by using intuitive touch-screen controls." — Nintendo

What do you think? Will you be picking up this port? Let us know in the comments below!

Source: Press Release

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For those of you who are fans of the Nintendo DS releases of the Zelda franchise and happen to live within North America, we have some good news for you. Nintendo has announced that The Legend of Zelda: Phantom Hourglass has released on the Wii U eShop.

Back in November last year, Spirit Tracks and Phantom Hourglass both released together on the European eShop...

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Here's The Top 10 Weirdest Zelda Character http://www.zeldainformer.com/heres-the-top-10-weirdest-zelda-character/ Thu, 12 May 2016 20:49:00 +0000 http://localhost/wordpress90/?p=14325

It has been 6 years since YouTube legend PBG made a list of the top 10 weirdest characters in the Zelda universe. Following his footsteps, TheOwnerOfTriforce have made their list as well, as thanks for 3000 subscribers. Because of this 6-year gap, some new weird characters have been added to the list. The characters were decided by behaviour, looks, actions and, well, general personalities. Here is the list in short:

10. The Man of Smiles

9. Photo Bro

8. Rupin

7. Bunnio

6. Postman

5. Happy Mask Salesman

4. Zant

3. Malo

2. Toilet Hands

1. Tingle

There sure are a lot of weird characters in the Zelda universe. I was kind of surprised Falbi from Twilight Princess didn't make the cut, but again, that's just me.

Do you agree with this list? Is there a weird character that should have made the cut but didn't? Share your opinions in the comment section below!

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It has been 6 years since YouTube legend PBG made a list of the top 10 weirdest characters in the Zelda universe. Following his footsteps, TheOwnerOfTriforce have made their list as well, as thanks for 3000 subscribers. Because of this 6-year gap, some new weird characters have been added to the list. The characters were decided by behaviour, looks, actions and, well, general personalities...

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Hyrule Warriors Legends' Master Wind Waker DLC Pack Arrives in Europe on the 19th, Here's a Trailer http://www.zeldainformer.com/hyrule-warriors-legends-master-wind-waker-dlc-pack-arrives-in-europe-on-the/ Thu, 12 May 2016 16:00:00 +0000 http://localhost/wordpress90/?p=14327

In the first wave of DLC for Hyrule Warriors Legends on Nintendo 3DS, named the "Master Wind Waker Pack" from The Wind Waker, players will be able to purchase four new character costumes, an adventure map, and new My Fairy outfits for $0.99 USD. Medli will also be coming in a free update.

It's important to note that the Master Wind Waker Pack is exclusive to Hyrule Warriors Legends on the 3DS, but Medli is coming to the Wii U as well. In Europe and Japan, the pack becomes available on May 19th, so it's safe to assume it will be coming to North America then too.

Do you plan on obtaining this DLC? Let us know in the comments below. If you're curious on pricing and release dates for future DLC, you can check that out here.

Source: Nintendo of Europe

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In the first wave of DLC for Hyrule Warriors Legends on Nintendo 3DS, named the "Master Wind Waker Pack" from The Wind Waker, players will be able to purchase four new character costumes, an adventure map, and new My Fairy outfits for $0.99 USD. Medli will also be coming in a free update. It's important to note that the Master Wind Waker Pack is exclusive to Hyrule Warriors Legends on the 3DS, but Medli is coming to the Wii U as well...

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ZI Update Episode 1 http://www.zeldainformer.com/zi-update-episode-1/ Thu, 12 May 2016 18:04:00 +0000 http://localhost/wordpress90/?p=14328

Hey folks and welcome to a brand new biweekly feature at the site where I let everyone know what is going on at ZI! Be it current events, upcoming features and plans, or answering your questions and concerns. Heck, did we use to do something you'd like to see back? On this post every single week you can leave comments asking us things about our site. One question people have asked over the last month is why we're back to disqus and what's up with the word filters. That is addressed in this first episode, as well as a few other things going on.

As for daily debates - the reason we missed yesterday is that my internet was out for 12 hours. Sad day. Thanks charter.

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Hey folks and welcome to a brand new biweekly feature at the site where I let everyone know what is going on at ZI! Be it current events, upcoming features and plans, or answering your questions and concerns. Heck, did we use to do something you'd like to see back? On this post every single week you can leave comments asking us things about our site. One question people have asked over the last month is why we're back to disqus and what's up with the word filters. That is addressed in this first episode, as well as a few other things going on.

As for daily debates - the reason we missed yesterday is that my internet was out for 12 hours. Sad day. Thanks charter.

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Daily Debate: Will Nintendo Show Off Anything Zelda-Related Besides Zelda U/NX at E3 2016? http://www.zeldainformer.com/daily-debate-what-will-nintendo-show-off-anything-zelda-related-besides-zel/ Thu, 12 May 2016 18:06:00 +0000 http://localhost/wordpress90/?p=14329

With Daily Debates returning, now seems like a good time as ever to talk about Nintendo's plans regarding Zelda for E3 2016. We obviously know that Zelda U/NX will be making an appearance. That's an understatement — E3 will be a Zelda U/NX blowout. However, what else could Nintendo have for Zelda at E3? After all, it is the franchise's 30th anniversary.

One thing that was revealed last year at the New York Comic Con but we haven't seen since are Zelda trading cards, dog tags, and collector's tins. If you haven't heard about those yet, I don't blame you, because they weren't talked about much. You can check those out here. I think it's safe to assume Nintendo will show those off at E3 this year. Another prediction of mine is that we'll see a trailer for upcoming Hyrule Warriors Legends DLC, as we do know DLC packs will be releasing throughout the year.

What do you think Nintendo will show off? Let us know in the comments.

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With Daily Debates returning, now seems like a good time as ever to talk about Nintendo's plans regarding Zelda for E3 2016. We obviously know that Zelda U/NX will be making an appearance. That's an understatement — E3 will be a Zelda U/NX blowout. However, what else could Nintendo have for Zelda at E3? After all, it is the franchise's 30th anniversary.

One thing that was revealed last year at the New York Comic Con but we haven't seen since are Zelda trading cards, dog tags, and collector's tins...

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​Link Has Morphed From Being a Player Avatar to a Set Character, and Nintendo Could Change That http://www.zeldainformer.com/link-has-morphed-from-being-a-player-avatar-to-a-set-character-and-nintendo/ Fri, 13 May 2016 05:04:00 +0000 http://localhost/wordpress90/?p=14331

A topic that has been debated on the site recently is the issue of Link being an established character of the franchise, or a player avatar meant to be a "link" to the games that he is the protagonist of. Whenever someone such as a staff member or fan suggests a major change be made to Link for whatever purpose, the standard counterpoint to this suggestion is the fact that Link is viewed as an established character such as the iconic Mario from Super Mario Bros., or Samus from the Metroid franchise. This is a valid point. I personally believe the intention of Link as a protagonist was to be a player avatar. I'm not talking about full-on heavy, physical, and detailed customization options, so don't think that.

Here's a quote from series producer Eiji Aonuma, who is in charge of the development of every Zelda game:

"With new games, naturally people are going to think how does this Link relate to the Link from the last game? The thing is, when making a new Zelda game, we don't necessarily start with the storyline first, we start with the game, and we think, 'What's Link going to be like in this game? What kind of a character is he going to be, and what kind of a personality is he going to have?'" — Eiji Aonuma, 2004

Here, Aonuma is obviously referring to Link as a character with personality. That's it, right? Case is closed, and we can all go home. Not necessarily. It looks like Aonuma may have changed his view on the topic:

"When a player is playing a Zelda game, my desire is for the player to truly become Link -- that's why we named him Link, so the player is linked to the game and to the experience. Of course, the player can always change Link's name to their own name to further that notion should they want" — Eiji Aonuma, 2007

In The Legend of Zelda, The Adventure of Link, and A Link to the Past Link was just a sprite (although that pink hair did stand out a bit). He was what Aonuma describes in the 2007 quote — the player truly becoming Link. Note that use of words. Aonuma says that the player is supposed to become Link, not Link becoming the player. That's why heavy physical customization options wouldn't work. I like to use this quote from Josh MacDougall, who runs the YouTube channel Really Freakin' Clever:

"Look; I always play Zelda as if I'm the protagonist. I never name him Link; it's always Josh. I think EVERYONE should be able to do that." — Josh MacDougall, 2016

When Ocarina of Time came around, Link was no longer a meager sprite. He was a full 3D model, polygons and all. There's a sub-plot in the game about Link growing up and becoming a man, he uses facial expressions, etc. This is a Link that fits the description seen in Aonuma's 2004 quote.

Since the Zelda franchise's jump to 3D on the N64 and beyond, Link has grown more and more into his own iconic and established character. There's nothing wrong with Link being iconic. Most of the time he has his green tunic and cap, as well as his trusty Master Sword. However, when fans look at Link, do they really think about his personality? When you think about Ocarina of Time, do you think about a young Link maturing and becoming a man? I certainly don't. Link can stay the iconic character he is, and return to being more of a player avatar. Even if Nintendo were to add gender options as the rumor says, Link would still look pretty much the same.

There's nothing wrong with Link becoming what Aonuma envisions in the 2007 quote. In fact, I think Nintendo should strive to make it so. Maybe that's what they could be doing with Zelda Wii U/NX. We really don't know, and probably won't until March 2017 when we can experience the game for ourselves.

Quotes: Aonuma, MacDougall

Fan Art: IGN

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A topic that has been debated on the site recently is the issue of Link being an established character of the franchise, or a player avatar meant to be a "link" to the games that he is the protagonist of. Whenever someone such as a staff member or fan suggests a major change be made to Link for whatever purpose, the standard counterpoint to this suggestion is the fact that Link is viewed as an established character such as the iconic Mario from Super Mario Bros., or Samus from the Metroid franchise...

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The Hero of Time: What Actually Happened as Theorized by VortexxyGaming http://www.zeldainformer.com/the-hero-of-time-what-actually-happened-as-theorized-by-vortexxygaming/ Fri, 13 May 2016 04:35:00 +0000 http://localhost/wordpress90/?p=14332

Most of us remember accompanying Link, the Hero of Time. We know that his story is all but a happy one. His mother died carrying him into the safety of Kokiri Forest during civil war. Nothing is known about Link's father, and we very quickly realize that his father figure, the Great Deku Tree is dying, despite Link's best efforts to save him. From there, VortexxyGaming analyzes how the Hero of Time might be feeling after years of feeling like an outcast, only to be disowned permanently by Mido after the Great Deku Tree's death. She states that Link would only be feeling guilt over what transpired, and confused about his destiny to save Hyrule, because, supposedly, the Kokiri die if they leave the forest.

From this beginning, Link meets Princess Zelda and is thrust into her childish schemes. When he pulled the Master Sword, Vortexxy notes, the feeling of his guilt is only intensified as he has just handed Ganondorf the Triforce, so he failed at doing the one thing he had been tasked with by the Royal Family. Once Link rescues his friend Saria from the Forest Temple, he learns the harrowing truth about his identity. Mido had been right all along, Despite this revelation, Link fulfills his destiny as the Hero of Time, only to be sent back to a place and time where he no longer belongs. From here VortexxyGaming concludes that he redoes all the tings he did as a child, including warn Zelda of Ganondorf's palns; saves Termina, once again not being recognized for his deeds; and then returning to Hyrule to prepare for the return of Ganondorf, after fighting in a war that caused him to lose an eye. Unfortunately, as Vortexxy notes, his preparation seemed to be in vain, and his spirit could not rest, turning Link into the Hero's Shade.

Check out the video and let us know your opinions in the comment section below!

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Most of us remember accompanying Link, the Hero of Time. We know that his story is all but a happy one. His mother died carrying him into the safety of Kokiri Forest during civil war. Nothing is known about Link's father, and we very quickly realize that his father figure, the Great Deku Tree is dying, despite Link's best efforts to save him. From there, VortexxyGaming analyzes how the Hero of Time might be feeling after years of feeling like an outcast, only to be disowned permanently by Mido after the Great Deku Tree's death...

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New Zelda Game Announced @ E3? Plus an Odd Zelda U Art Question - Zelda Inquiries EP2 (Pt. 5) http://www.zeldainformer.com/new-zelda-game-announced-e3-plus-an-odd-zelda-u-art-question-zelda-inquirie/ Fri, 13 May 2016 03:53:00 +0000 http://localhost/wordpress90/?p=14334

The latest part in our second episode of Zelda Inquiries is now live, dealing with two really interesting questions. Is it possible a new Zelda game gets announced at E3? Possibly A Link Between Worlds 2? How about Skyward Sword HD? Link's Reawakening perhaps? That is the subject of a majority of part 5, with the end dealing with an odd question that pertains to the new piece of official art for Zelda U. This discussion is held by Dathen, RabbidLuigi, and yours truly. What are your thoughts on the matter?

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The latest part in our second episode of Zelda Inquiries is now live, dealing with two really interesting questions. Is it possible a new Zelda game gets announced at E3? Possibly A Link Between Worlds 2? How about Skyward Sword HD? Link's Reawakening perhaps? That is the subject of a majority of part 5, with the end dealing with an odd question that pertains to the new piece of official art for Zelda U. This discussion is held by Dathen, RabbidLuigi, and yours truly. What are your thoughts on the matter?

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Photoshop Contest: End a World With Majora's Mask's Moon http://www.zeldainformer.com/photoshop-contest-end-a-world-with-majoras-masks-moon/ Fri, 13 May 2016 21:24:00 +0000 http://localhost/wordpress90/?p=14337 Hello, friends. Another Friday is upon us and another Zelda Informer Photoshop Contest is primed to begin. This particular Friday happens to also be the 13th of the month, a widely-recognized omen for bad luck and misfortune. And when one thinks about omens, bad luck, and misfortune in the context of the Zelda series, the apocalyptic Moon of Majora's Mask quickly jumps to mind. This week's contest will ask contestants to make devastating use of this grinning Moon, so head inside to see what's up and to see the winners of last week's contest: Solo Sheik Game.

Last Week's Contest:

Last week, artists were asked to pitch a potential solo spin-off for Ocarina of Time's princess-in-disguise, Sheik.

Best Submissions

Artist: Doug Muell

Artist: NerfThemAll

Artist: Link584

Challenge Mode

I freely admit that last week's Challenge Mode was a bit flawed (even though it was just a response to the previous week's challenge), as it asked contestants to gender-swap a female Zelda character. If we're to think of Sheik as a gender-swapped Princess Zelda, every entry technically accepted the challenge with the Sheikah's inclusion. However, artist Sweswe took the extra step by gender-bending Hyrule Warriors' Cia, beautifully chiseled pectorals and all. The artist offered this description:

"'Halt, evil Cio, I will not allow you to torment an innocent girl. I will punish you!'

A screenshot taken from a cutscene right before an epic boss battle to defend female Link from being hit on by Cio. Sheik leaps into battle with her trusty sidekick Impe."

This Week's Contest: End a World With Majora's Mask's Moon

There are many coincidences contributing to theme of this week's contest: today is Friday the 13th, there will be a full moon tonight, a major Hollywood blockbuster with "Apocalypse" in the title released today, and Nintendo recently released a trailer for a Pokémon game with "Moon" in the title. We cannot fight the fact that some cosmic source wants a world to end today.

The contest this week is to destroy a fictional setting of your choosing with the Moon from Majora's Mask. Your chosen world can be from the Zelda series or from some other major fictional universe; and you can explicitly show this world destroyed by the Moon outright, or secure that world for destruction with a looming Moon placed in the sky. Feel free to make use of the images in the gallery to start, and use anything else you may find on the internet as well.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Some hand-drawn fan art is okay, but your entry must include some image manipulation to be considered.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than Thursday at midnight: 11:59 p.m. PST on May 19. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must include one of three new starter Pokémon from Pokémon: Sun & Moon.

2. Your entry must include two other fictional moons.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Hello, friends. Another Friday is upon us and another Zelda Informer Photoshop Contest is primed to begin. This particular Friday happens to also be the 13th of the month, a widely-recognized omen for bad luck and misfortune. And when one thinks about omens, bad luck, and misfortune in the context of the Zelda series, the apocalyptic Moon of Majora's Mask quickly jumps to mind. This week's contest will ask contestants to make devastating use of this grinning Moon, so head inside to see what's up and to see the winners of last week's contest: Solo Sheik Game...

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Zelda Trading Cards Are Releasing June 30th http://www.zeldainformer.com/previously-announced-zelda-trading-cards-coming-june-30th/ Sat, 14 May 2016 03:42:00 +0000 http://localhost/wordpress90/?p=14339

As previously announced on Zelda Informer, Zelda trading cards with play mats and card sleeves were set to release sometime in 2016. Now, according to EB Games, the collector's box and booster packs are set to release on June 30th. The collector's box costs $20, is available for pre-order, and features:

Each Pack Contains 4 Packs of 6 randomly inserted cards and 1 decal or tattoo, a Poster as well as 1 of 3 Randomly inserted Collectors Pins
The Legend of Zelda trading cards are here! This brand is incredibly popular right now with best-selling games, books, and more! There are two major game releases this year, including the new HD version of The Twilight Princess in March and an all new game “coming soon”. This stunning set will include images from 5 different games! Look for your favorite characters and icons in high quality trading cards, foil cards, tattoos, decal stickers (Clear and foil-stamped), and tattoos.
  • Cards from 5 Games:
    • Twilight Princes
    • Majora’s Mask
    • A Link Between Worlds
    • Ocarina of Time
    • Skyward Sword
  • Approx. 85 Cards in the Base Set including:
    • Foil Cards!
    • 23 regular
    • 8 Gold Foil Cards
    • 12 Decal Stickers (1:2 Packs)
    • 9 Tattoos - EB Games website

Likewise, the booster packs cost $6, and are available for pre-order. Each booster pack includes six random cards and a decal tattoo. Check out the merchandise, and let us know your thoughts on the Zelda trading cards in the comment section below.

Sources: Zelda TCG Collector's Box, Zelda TCG Booster Packs

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As previously announced on Zelda Informer, Zelda trading cards with play mats and card sleeves were set to release sometime in 2016. Now, according to EB Games, the collector's box and booster packs are set to release on June 30th...

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Daily Debate: Do You Hold Handheld Zelda Games in the Same Regard as Home Console Ones? http://www.zeldainformer.com/daily-debate-do-you-hold-handheld-zelda-games-in-the-same-regard-as-home-co/ Sat, 14 May 2016 01:46:00 +0000 http://localhost/wordpress90/?p=14342

This isn't your typical handheld versus console debate, as we're not here to talk about which type of Zelda game is ultimately what you prefer. You can boil that question down to top down versus 3D, or any number of slices to create a distinction. Rather, this is about how you personally view handheld games in comparison to home console games. Sales wise, home console games have seemingly always had a distinct advantage, with the 4 top selling games in the series all being from the home console side. Even with a decline in sales with Skyward Sword, it still outsold A Link Between Worlds. Of course, Phantom Hourglass outsold Skyward Sword, so can make some sales arguments in the other direction.

However, this goes beyond popularity and sales. This is about a basic principle of our mindsets. Are handheld games side dishes and/or lesser games in comparison to the home console titles? Or, like me, do you view the handheld games as being on par with home console titles in how you regard them? Obviously we can talk about what games we prefer, but this is about a mindset approach. I got just as hyped for Tri Force Heroes, A Link Between Worlds, and even The Minish Cap back in the day as I did for Twilight Princess, Skyward Sword, and currently Zelda U. They are just as high of quality of games to me and I view them all on an even playing field.

How about you?

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This isn't your typical handheld versus console debate, as we're not here to talk about which type of Zelda game is ultimately what you prefer. You can boil that question down to top down versus 3D, or any number of slices to create a distinction. Rather, this is about how you personally view handheld games in comparison to home console games. Sales wise, home console games have seemingly always had a distinct advantage, with the 4 top selling games in the series all being from the home console side. Even with a decline in sales with Skyward Sword, it still outsold...

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Revisit Wind Waker's Outset Island With This Slick Metal Cover http://www.zeldainformer.com/revisit-wind-wakers-outset-island-with-this-slick-metal-cover1/ Sat, 14 May 2016 03:56:00 +0000 http://localhost/wordpress90/?p=14315

Grab your sail and conductor's baton, as YouTuber Arathrum has made a super cool Outset Island metal cover. A while after his April Fools run of this theme, Arathrum decided it's time for a full metal cover. The biggest issue for him was in the interpretation between the original orchestral theme and the metal genre, as there is a lot of difference in between them. At the end, he is very proud of the way it turned out at the end.

As for me, this metal cover for the theme of one of my favorite places in The Wind Waker has made me want to pick up my controller and play this awesome game again. But that's just me. So what do you think? Did you like it? Leave your thoughts in the comment section below!

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Grab your sail and conductor's baton, as YouTuber Arathrum has made a super cool Outset Island metal cover. A while after his April Fools run of this theme, Arathrum decided it's time for a full metal cover. The biggest issue for him was in the interpretation between the original orchestral theme and the metal genre, as there is a lot of difference in between them. At the end, he is very proud of the way it turned out at the end...

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YouTuber Presents Their Top 10 Weirdest Zelda Characters http://www.zeldainformer.com/heres-the-top-10-weirdest-zelda-character1/ Sun, 15 May 2016 03:54:00 +0000 http://localhost/wordpress90/?p=14326

It has been 6 years since YouTube legend PBG made a list of the top 10 weirdest characters in the Zelda universe. Following his footsteps, TheOwnerOfTriforce have made their list as well, as thanks for 3000 subscribers. Because of this 6-year gap, some new weird characters have been added to the list. The characters were decided by behaviour, looks, actions and, well, general personalities. Here is the list in short:

10. The Man of Smiles

9. Photo Bro

8. Rupin

7. Bunnio

6. Postman

5. Happy Mask Salesman

4. Zant

3. Malo

2. Toilet Hands

1. Tingle

There sure are a lot of weird characters in the Zelda universe. I was kind of surprised Falbi from Twilight Princess didn't make the cut, but again, that's just me. Do you agree with this list? Is there a weird character that should have made the cut but didn't? Share your opinions in the comment section below!

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It has been 6 years since YouTube legend PBG made a list of the top 10 weirdest characters in the Zelda universe. Following his footsteps, TheOwnerOfTriforce have made their list as well, as thanks for 3000 subscribers. Because of this 6-year gap, some new weird characters have been added to the list. The characters were decided by behaviour, looks, actions and, well, general personalities...

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Hyrule is Locked In A War in This Film by Chamber of Sages http://www.zeldainformer.com/hyrule-is-locked-in-a-war-in-this-film-by-chamber-of-sages/ Sat, 14 May 2016 04:05:00 +0000 http://localhost/wordpress90/?p=14333 For as long as anyone can remember, there has been a debate on whether or not a Zelda movie should happen, and if it does happen, well then that opens up even more questions about style, actors, etc. But we won't get into that today. Instead, let's talk about this awesome fan film that actually did happen. From the YouTube channel Chamber of Sages, we have Zelda: Twilight Queen. Running a little under 30 minutes, the film is set after the events occurring in Twilight Princess and we are found at the beginning of a new battle: King Bulblin, with his army of bulbins, moblins and bokoblins, wants to take over Hyrule. It's up to Princess Zelda and the other inhabitants of Hyrule to save their home from this new threat.

The film is done entirely in machinima and includes great narration done by some familiar voices, including HMK, Commonwealth Realm, and GameOver Jesse to name a few. The film also ties in many aspects from Ocarina of Time and other games from the series. Also, be sure you are up on your official Zelda Timeline knowledge, because that plays a huge role in the film too.

Grab some popcorn and check out the film above. I hope we see more awesome films from Chamber of Sages, don't you? Let us know what you think in the comments below!

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For as long as anyone can remember, there has been a debate on whether or not a Zelda movie should happen, and if it does happen, well then that opens up even more questions about style, actors, etc. But we won't get into that today. Instead, let's talk about this awesome fan film that actually did happen. From the YouTube channel Chamber of Sages, we have Zelda: Twilight Queen...

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My Nintendo Contains Two New Missions http://www.zeldainformer.com/my-nintendo-has-two-new-missions/ Mon, 16 May 2016 16:05:00 +0000 http://localhost/wordpress90/?p=14335

Two new ways to put some Platinum Points into your My Nintendo account have been added recently. The missions state that your Nintendo Account must be set to receive promotional e-mails from Nintendo and keep it that way. Doing so will earn you a one-time 30 Platinum Points bonus, and as long as the settings are kept like this, you will also receive 10 Platinum Points each month.

This is definitely a good way to get those extra platinum points to earn the various rewards Nintendo's new system offers. By the way, did you know a new Zelda reward was added not too long ago? Be sure to pounce on that.

What do you think? Will you be following these two new missions? Tell us in the comment section below!

Source: My Nintendo

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Two new ways to put some Platinum Points into your My Nintendo account have been added recently. The missions state that your Nintendo Account must be set to receive promotional e-mails from Nintendo and keep it that way. Doing so will earn you a one-time 30 Platinum Points bonus, and as long as the settings are kept like this, you will also receive 10 Platinum Points each month...

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Weekly Wii U eShop Chart Features Ocarina Of Time And A Link To The Past http://www.zeldainformer.com/weekly-wii-u-eshop-chart-features-ocarina-of-time-and-a-link-to-the-past/ Sat, 14 May 2016 03:48:00 +0000 http://localhost/wordpress90/?p=14336

Ocarina of Time continues to be the best-selling Zelda game on the Wii U eShop's Top 20 chart, placing at #14. However, this time, the game is accompanied by A Link To The Past, which made it to #18 in the software sales dept. Again, Twilight Princess HD is notably absent from the list. Here's the complete rundown:

1. Affordable Space Adventures

2. Shantae and the Pirate’s Curse

3. Runbow

4. Freedom Planet

5. Swords & Soldiers II

6. Darksiders II

7. Citizens of Earth

8. Minecraft: Wii U Edition

9. Xenoblade Chronicles

10. Star Fox Zero

11. Super Mario World

12. Super Mario 64

13. Super Mario Maker

14. Zelda: Ocarina of Time

15. Super Mario 3D World

16. Super Mario Bros. 3

17. Super Mario Bros.

18. Zelda: A Link to the Past

19. Paper Mario

20. Pokken Tournament

Here's hoping for more Zelda titles on the chart next week!

Source: Wii U eShop

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Ocarina of Time continues to be the best-selling Zelda game on the Wii U eShop's Top 20 chart, placing at #14. However, this time, the game is accompanied by A Link To The Past, which made it to #18 in the software sales dept. Again, Twilight Princess HD is notably absent from the list...

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You Could Own This Custom Made, Zelda Themed SNES http://www.zeldainformer.com/you-could-own-this-custom-made-zelda-themed-snes/ Sat, 14 May 2016 04:06:00 +0000 http://localhost/wordpress90/?p=14338 Collectors, check this out. YouTuber zoki64 is known for making awesome custom consoles, and this time he has a custom Zelda Super Nintendo, PAL version. For those unfamiliar, the PAL version of the SNES looks a little different from the US version, and this particular one has the ability to play Super Famicom games. Zoki64 has given the outer shell a makeover by adding a sparkly gold paint job, accented with a sleek black on the top to accent where the buttons are. The controllers also get the same gold treatment and each feature a fancy picture of the triforce.

Wish you could own one of these? Well, you can! This console is available for purchase. According to zoki64, the console is 300€ + 18€ to cover shipping costs. For fans in the US, that's around $360 USD. If you are a hardcore Zelda collector, I would consider getting your hands on this one-of-a-kind console. Check out the video above for a more in-depth look at this beauty, and send zoki64 a message if you are interested in buying it.

What do you think? Any other consoles you would like to see customized? Let us know in the comments below.

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Collectors, check this out. YouTuber zoki64 is known for making awesome custom consoles and this time he has a custom Zelda Super Nintendo, PAL version. For those unfamiliar, the PAL version of the SNES looks a little different form the US version, and this particular one has the ability to play Super Famicom games...

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Check Out this "Lost Woods" Remix by Mewmore http://www.zeldainformer.com/check-out-this-sarias-song-remix-by-mewmore/ Sat, 14 May 2016 03:54:00 +0000 http://localhost/wordpress90/?p=14340

Mewmore, a YouTube video game song remixer, has uploaded his remix of "Lost Woods." This version of "Lost Woods" song keeps the feeling of the original, while incorporating a techo-like, mechanical feel to parts of the piece. The song also slows down and replaces the mechanical sound with some jazz and show tune qualities, making this rendition of the song both energizing and relaxing. Mewmore has blended the differing styles of music seamlessly in his remix work, which also gives the song a polished feel.

Listen to the song, and let us know your opinion of the remix in the comment section below!

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Mewmore, a YouTube video game song remixer, has uploaded his remix of "Lost Woods." This version of "Lost Woods" song keeps the feeling of the original,while incorporating a techo-like, mechanical feel to parts of the piece...

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Check Out this Beatbox Piano Version of "Saria's Song" by Marcus Veltri http://www.zeldainformer.com/check-out-this-beatbox-piano-version-of-sarias-song-by-marcus-veltri/ Sat, 14 May 2016 03:53:00 +0000 http://localhost/wordpress90/?p=14341

YouTuber Marcus Veltri has uploaded his Beatbox Piano version of "Saria's Song." The song is made up of the piano playing the ocarina tune found within the song "Lost Woods" and is accompanied by Marcus's beatboxing of the other instrumental pieces within the song. It is clear that Marcus is talented with his beatboxing, as he maintains the pacing of the original song. He also breathes new life into the song by adding a more rhythmic element to "Saria's Song" with his beatboxing. To really get a feel for this remix, it is best if you experience Marcus's work for yourself, so give this song a listen and let us know your opinion in the comment section below.

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YouTuber Marcus Veltri has uploaded his Beatbox Piano version of "Saria's Song." The song is made up of the piano playing the ocarina tune found within the song "Lost Woods" and is accompanied by Marcus's beatboxing of the other instrumental pieces within the song...

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RUMOR: Nintendo NX Not Using x86 Architechture, Raw Power of System Closer to Xbox One http://www.zeldainformer.com/rumor-nintendo-nx-not-using-x86-architechture-raw-power-of-system-closer-xb/ Sat, 14 May 2016 15:17:00 +0000 http://localhost/wordpress90/?p=14343 There was a source on the subreddit /r/NintendoNX a little over a month ago showing some of the specs and features that the Nintendo NX would be rumored to be coming with. One of the specs from this source claims that the system will be receiving an x86 architecture; a type of processing power used in consoles like the PlayStation 4 and Xbox One. According to more recent sources from Emily Rogers though (an apparent rumor mill with a good track record), that's not entirely true.

Through discussions with her seven different sources, Emily claims that the rumors regarding the NX having an x86 architecture for its processing power are completely false. Even rumors regarding the NX using "Polaris chips" and "Polaris architecture" aren't true either as the system will apparently be using "custom-made, modern" hardware. When it comes to this custom-made hardware for the NX, Emily's sources claim that the raw power of this system will be closer to that of the Xbox One and not the PlayStation 4. She thinks that her source is "stretching it a tiny bit" when it comes to that piece of information though.

Emily believes that other people who are claiming that the NX is going to be two times more powerful than the PS4 are "being misled by their sources". Based on everything that Emily has heard about the NX, she doesn't believe the system will be direct competition to the PlayStation 4 or its upcoming "PS4K" console.

What do you think of this rumor regarding the Nintendo NX? Do you think the NX will be just as powerful as the current-gen systems? Let us know in the comments below!

Source: Emily Rogers

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There was a source on the subreddit /r/NintendoNX a little over a month ago showing some of the specs and features that the Nintendo NX would be rumored to be coming with. One of the specs from this source claims that the system will be receiving an x86 architecture; a type of processing power used in consoles like the PlayStation 4 and Xbox One. According to more recent sources from Emily Rogers though (an apparent rumor mill with a good track record), that's not entirely true...

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Legend Maker, Action-Adventure Creation Project, Now on Kickstarter http://www.zeldainformer.com/legend-maker-action-adventure-creation-project-now-on-kickstarter/ Sat, 14 May 2016 16:49:00 +0000 http://localhost/wordpress90/?p=14344 Since the release of Super Mario Maker, fans have remained excited for the prospect of a Zelda Maker releasing some time in the future. Nintendo has not acted on this possibility, but luckily others have accepted this challenge in their place. Legend Maker is an indie project currently in development by Dream Mix, aiming to fulfill the ambitious goal of creating massive action-adventure worlds in the same vein as our favorite Zelda games. After several months of development, Dream Mix has started a Kickstarter campaign for Legend Maker, setting a $40,000 USD goal in order to turn this dream project into a reality.

Legend Maker began development last year as Zelda Maker, showing a lot of early promise based on concept videos by Dream Mix. However, due to obvious copyright concerns surrounding the concept, the folks at Dream Mix re-branded the project as Legend Maker, a title with its own completely unique art style and assets. Since this re-branding, Legend Maker is looking quite polished, demonstrating its promise of dungeon, overworld, and even quest creation.

Earlier today, Dream Mix officially launched its Legend Maker Kickstarter, setting a base goal of $40,000 USD to raise the resources necessary to bring the project into fruition. Dream Mix describes the project in this way:

"Legend Maker is a game where you create, share, and play action adventure game worlds. The size and scale of these worlds can be absolutely massive (approximately 1000 times larger than the size of The Legend of Zelda: A Link to the Past), or you can make a single dungeon and call it quits. The size of each world is up to you."

Unlike some Kickstarter projects that offer only a concept and a promise, Legend Maker has released an alpha demo along with the Kickstarter to give backers an idea of how the final game will work. This demo only provides the basic tools for dungeon creation, but the final game aims to have area creation for dungeons, overworlds, houses, and caves, as well as NPC, boss, and quest creation if certain stretch goals are met. The Kickstarter page even provides some songs from the game's soundtrack, which are sounding great.

The campaign's base goal is set at $40,000 USD, which will cover the initial release of Legend Maker on PC. Other stretch goals include a $45,000 USD goal for Mac and Linux support, an $80,000 USD goal for extended support for in-game cutscenes, a $100,000 USD goal for a full campaign included in the game, and a $150,000 USD goal for free periodic game updates.

Pledge rewards include digital / physical copies of the game and soundtrack, T-shirts, posters, a place in the game's credits, and several others.

You can check out more from Legend Maker and show your support on its Kickstarter right here, as well as on YouTube and Twitter.

What do you think of Legend Maker? Will you support the Kickstarter? Let us know in the comments!

Source: Kickstarter

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Since the release of Super Mario Maker, fans have remained excited for the prospect of a Zelda Maker releasing some time in the future. Nintendo has not acted on this possibility, but luckily others have accepted this challenge in their place. Legend Maker is an indie project currently in development by Dream Mix, aiming to fulfill the ambitious goal of creating massive action-adventure worlds in the same vein as our favorite Zelda games. After several months of development, Dream Mix has started a Kickstarter campaign for Legend Maker, setting a $40,000 USD goal in order to turn this dream project into a reality...

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Go Beyond the Boundaries of The Wind Waker in This New Series http://www.zeldainformer.com/go-beyond-the-boundaries-of-the-wind-waker-in-this-new-series/ Mon, 16 May 2016 16:01:00 +0000 http://localhost/wordpress90/?p=14345 Video games can't go on forever. There has to be some sort of stopping point or boundary to keep you where you need to be in order to complete the game. But that doesn't stop me from yearning to know what could be beyond those boundaries. What if the developers actually continued making the expansive landscape rather than putting a backdrop in as a placeholder? There would be so much more to explore.

Thankfully, YouTuber Shesez has recently started a new series called Boundary Break, where he takes us above and beyond the set boundaries of video games. With his help we can see those areas of games that were never meant to be more than scenery or decoration. Today, we have The Wind Waker to explore. Shesez starts us through an exploration of underwater Hyrule Castle where we see the debris of a land that once was. After that, it's a journey to some other key places in the game, full of secrets. Shesez even takes us through some places usually locked by dialogue and story progression, places where the player couldn't normally move.

I hope we see more Boundary Break for Zelda in the future. What about you? Let us know in the comments below!

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Video games can't go on forever. There has to be some sort of stopping point or boundary to keep you where you need to be in order to complete the game. But that doesn't stop me from yearning to know what could be beyond those boundaries. What if the developers actually continued making the expansive landscape rather than putting a backdrop in as a placeholder? There would be so much more to explore...

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Nintendo is Considering Getting Into the Movie Making Business http://www.zeldainformer.com/nintendo-is-considering-the-movie-making-bussiness/ Mon, 16 May 2016 15:56:00 +0000 http://localhost/wordpress90/?p=14349

Yes, you read that title correctly. According to an interview with Asahi Shimbun, a popular magazine in Japan, Nintendo is tossing around the idea of making movies. Don't get too excited, as nothing has been confirmed yet. Although, Tatsumi Kimishima, the current president of Nintendo, did say that they would like to have the first movie ready within a time limit of two or three years. He also said that he would like much of the movie making to be in-house, which, depending on your opinion of the Super Mario Brothers movie, could be a good thing.

Nintendo has so many franchises under their belt who knows which one they would choose for their Hollywood debut. Obviously, we would love to see a Zelda movie, but things are still so far into the beginning stages that we have no idea yet what they would pick. We don't even know for sure if such a thing will actually happen, but news has certainly sparked some fans curiosities.

Do you think this is a good direction for Nintendo? Any particular movies you would like to see? Let us know in the comments!

Source: Asahi, McLain

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Yes, you read that title correctly. According to an interview with Asahi Shimbun, a popular magazine in Japan, Nintendo is tossing around the idea of making movies. Don't get too excited, as nothing has been confirmed yet. Although, Tatsumi Kimishima, the current president of Nintendo, did say that they would like to have the first movie ready within a time limit of two or three years...

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Zelda Informer Comic 009: Owls http://www.zeldainformer.com/zelda-informer-comic-009-owls/ Mon, 16 May 2016 05:22:00 +0000 http://localhost/wordpress90/?p=14350

We know who the starters are for the new Pokemon games. One of them reminds us of a certain someone in a certain game that will never be forgotten. We're deeply sorry for bringing up these memories you have likely tried to bury forever.

<-- Previous | Beginning | Next -->

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We know who the starters are for the new Pokemon games. One of them reminds us of a certain someone in a certain game that will never be forgotten. We're deeply sorry for bringing up these memories you have likely tried to bury forever...

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Daily Debate: Do You Find Value in Discussing Zelda and/or Nintendo Rumors? http://www.zeldainformer.com/daily-debate-do-you-find-value-in-discussion-zelda-and-or-nintendo-rumors/ Mon, 16 May 2016 05:42:00 +0000 http://localhost/wordpress90/?p=14351

Rumors are typically a hot button topic for many communities. While there is no doubt that the general public has a very high interest in rumors as they could hold some potential truth, reality is that on the whole, most rumors covered here at Zelda Informer end up not coming to fruition. While percentages over the last year have started slanting in favor of rumors (in 2016 alone, so far we're 100% for what we can confirm to this point, but E3 is bound to debunk some, with the NX reveal debunking others), reality is that rumors are often a point of contention for many. Some are tired of seeing them, though often the result of being tired to see them isn't necessarily the fault of the rumors, but due to the lack of information out of Nintendo.

It's been almost 2 years since we had any major news about Zelda U and it's been over a year since we heard about the NX. However, this debate is about more than just recent trends, but rather your overall stance towards rumors. Personally, I like discussing them as they help fill voids and give us something to chew on. On the other side, they can occasionally give false hope to those that believe them (and no, you should never totally buy into a rumor no matter where it comes from. Not doing so will greatly lessen disappointments). So how do you feel about them? Do you find value in them?

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Rumors are typically a hot button topic for many communities. While there is no doubt that the general public has a very high interest in rumors as they could hold some potential truth, reality is that on the whole, most rumors covered here at Zelda Informer end up not coming to fruition. While percentages over the last year have started slanting in favor of rumors (in 2016 alone, so far we're 100% for what we can confirm to this point, but E3 is bound to debunk some, with the NX reveal debunking others), reality is that rumors are often a point of contention for many. Some are tired of seeing them, though often the result of being tired...

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Twilight Princess HD Bundle Now Just $44.37 on Amazon http://www.zeldainformer.com/twilight-princess-hd-bundle-now-just-44-37-on-amazon/ Mon, 16 May 2016 06:36:00 +0000 http://localhost/wordpress90/?p=14352

The Twilight Princess HD amiibo bundle that came out in March released for a $59.99 price point, while a digital copy ran $49.99. Today you can now buy retail copies of the game for $49.99, but what's more enticing is the bundle on Amazon is now cheaper than that, running at a cool $44.37 at the time of this post. That's a savings of over $15 off the retail price. If you've been waiting for a price reduction, this may be your best bet as Nintendo won't be doing any discounts like this on the title for several years given their typical pricing. Don't you love Amazon's discount pricing? I know I do!

Get your copy on sale right here.

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The Twilight Princess HD amiibo bundle that came out in March released for a $59.99 price point, while a digital copy ran $49.99. Today you can now buy retail copies of the game for $49.99, but what's more enticing is the bundle on Amazon is now cheaper than that, running at a cool $44.37 at the time of this post. That's a savings of over $15 off the retail price. If you've been waiting for a price reduction, this may be your best bet as Nintendo won't be doing any discounts like this on the title for several years given their typical pricing. Don't you love Amazon's discount pricing? I know I do...

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Rumor: NX Handheld to Use Nvidia Tegra SoC http://www.zeldainformer.com/rumor-nx-handheld-to-use-nvidia-tegra-soc/ Tue, 17 May 2016 07:04:00 +0000 http://localhost/wordpress90/?p=14353

The rumor mill for the NX continues to churn, and today another has surfaced thanks to SemiAccurate. The entire article is only available to subscribers, but NeoGAF forum user FourthStorm listed the major points for non-subscribers. The major takeaways from the article are that the handheld will be running an as of yet unknown Tegra with an unknown process node. Also of important notice is that this applies only to the handheld and not the home console, though FourthStorm does say that information can be speculated. The full list of bullet points made by FourthStorm is as follows.

  • Though Nvidia downplayed console margins, their pride was hurt by the loss in console contracts. All the talk about "focusing on Shield" was a cover for the fact that MS and Sony had soured on them and would not enter negotiations.
  • Nvidia team was told to get a console win or "go home." Enter Nintendo, who apparently made off very well in this deal. This to the point that SemiAccurate questions whether this is a "win" at all for Nvidia.
  • SA has heard that Nvidia are promising software, support, and the whole shebang at a very low cost. According to one source, Nvidia may even be taking a loss on this deal. (Take the second sentence here with an extra portion of salt)
  • Not mentioned which generation of Tegra or which process node will be used or when the handheld is scheduled for release.
  • No mention of the home console, but we can speculate what that might be and who might provide the chipset for that one.

While the NX certainly seems to be an interesting, ambitious console, I feel that Nintendo is better off in the handheld market, where they have always been the number one seller. I can't help but feel that the handheld will outsell the home console. I can't comment on the Tegra hardware due to not being knowledgable, I eagerly await a full reveal of the NX sometime this year.

What is your take on this rumor? Do you believe the NX will be more powerful than other current generation hardware? Let us know below.

Source: NeoGAF

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The rumor mill for the NX continues to churn, and today another has surfaced thanks to SemiAccurate. The entire article is only available to subscribers, but NeoGAF forum user FourthStorm listed the major points for non-subscribers. The major takeaways from the article are that the handheld will be running an as of yet unknown Tegra with an unknown process node. Also of important notice is that this applies only to the handheld and not the home console, though FourthStorm does say that information can be speculated...

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Lon Lon Ranch in Unreal Engine 4 is Everything We Could Hope For http://www.zeldainformer.com/lon-lon-ranch-in-unreal-engine-4-is-everything-we-could-hope-for/ Mon, 16 May 2016 16:59:00 +0000 http://localhost/wordpress90/?p=14354

Ocarina of Time areas being recreated in Unreal Engine 4 is nothing new. While Nintendo hasn't put any cease and desist orders in for these creations, it's often because the asset use is not Nintendo owned assets. However, beyond that, it's that the areas themselves are never really connected with true gameplay. That being said, at the rate of progress it's possible all of Ocarina of Time will be recreated to at least walk around in - something that will make many of us drool. Today CryZENx has released a video showing off Lon Lon Ranch in all it's potential remastered through the power of Unreal Engine 4. While I'm not a huge fan of the music selection, the overall atmosphere is absolutely amazing.

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Ocarina of Time areas being recreated in Unreal Engine 4 is nothing new.  While Nintendo hasn't put any cease and desist orders in for these creations, it's often because the asset use is not Nintendo owned assets. However, beyond that, it's that the areas themselves are never really connected with true gameplay. That being said, at the rate of progress it's possible all of Ocarina of Time will be recreated to at least walk around in - something that will make many of us drool. Today CryZENx has released a video showing off Lon Lon Ranch in all it's potential remastered through the power of Unreal Engine 4...

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Caption Contest 066: WTF Sheik http://www.zeldainformer.com/caption-contest-066-wtf-sheik/ Mon, 16 May 2016 23:32:00 +0000 http://localhost/wordpress90/?p=14355 It's time, everyone! It's time again for another entry in Zelda Informer's weekly Caption Contest! As most of you probably know, we have been steadily moving through a special themed month featuring our favorite masked assassin Sheik. In this Sheik Month so far, we've seen such things as grenades and levitation, but it seems this week's contest has Sheik looking more confused than we've ever seen her before. What could her problem possibly be? You decide!

Last Week's Contest:

Sheik showed us some of her moves.

By: Coral the Llama

By: JoJo

By: Fan Down Under

And here are our non-photo caption winners:

  • AnonymousGX: "Time to wrap this fight up, and end with a bang!"
  • Dylan: "This Yo-Yo is about to pop!"
  • FMCMEAPineapple: "That's a grenade? Looks like a bottle of perfume to me."
  • zappy4: "And this one is called AROUND THE WORLD!"
  • Naroku Deng: "I no longer need a harp when I have this explosive instrument string."

This Week's Contest:

Something has Sheik troubled. Tell us what you think it is.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites, and maybe you will be one of next week's winners!

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It's time, everyone! It's time again for another entry in Zelda Informer's weekly Caption Contest! As most of you probably know, we have been steadily moving through a special themed month featuring our favorite masked assassin Sheik. In this Sheik Month so far, we've seen such things as grenades and levitation, but it seems this week's contest has Sheik looking more confused than we've ever seen her before. What could her problem possibly be? You decide!

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Come See and Play the Sacred Forest Meadow Re-imagined in Unreal Engine 4 http://www.zeldainformer.com/come-see-and-play-the-sacred-forest-meadow-re-imagined-in-unreal-engine-4/ Tue, 17 May 2016 03:00:00 +0000 http://localhost/wordpress90/?p=14356

Fans recreating things in Unreal Engine 4 is nothing new, but some go above and beyond the set standard. Right now I'd probably argue that CryZENx around these parts sets the standard for these recreations, but that also means there is a long ways to grow. Enter YouTuber AlbertREWesker, someone who has appears to have a bit more experience. As we only recently found out about them, we may slowly go through any backlogged Zelda content they have, but for now I wanted to show off their latest Zelda work, the Sacred Forest Meadow from Ocarina of Time.

The accuracy and detail stand out especially, and like most of these creations you can totally play it for yourself by downloading it here. You can also support his independent remastering work right on patreon.

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Fans recreating things in Unreal Engine 4 is nothing new, but some go above and beyond the set standard. Right now I'd probably argue that CryZENx around these parts sets the standard for these recreations, but that also means there is a long ways to grow. Enter YouTuber AlbertREWesker, someone who has appears to have a bit more experience. As we only recently found out about them, we may slowly go through any backlogged Zelda content they have, but for now I wanted to show off their latest Zelda work, the Sacred Forest Meadow from Ocarina of Time....

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ZI Podcast 86: The One Where Nintendo Jumps The Shark, Featuring Caleb and Matt http://www.zeldainformer.com/zi-podcast-86-the-one-where-nintendo-jumps-the-shark-featuring-caleb-and-ma/ Tue, 17 May 2016 07:05:00 +0000 http://localhost/wordpress90/?p=14357

Direct Download (Right Click, Save Link As) iTunes

The podcast returns for another week of shenanigans, with your host Adam being joined by Caleb and Matt. This week they discuss shooters of today and yesteryear, concerns over Zelda U, and confusion over what exactly Tatsumi Kimishima does. It's a very interesting cast this week!

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Direct Download (Right Click, Save Link As) iTunes

The podcast returns for another week of shenanigans, with your host Adam being joined by Caleb and Matt. This week they discuss shooters of today and yesteryear, concerns over Zelda U, and confusion over what exactly Tatsumi Kimishima does. It's a very interesting cast this week!

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Cool New Nintendo Merch Coming This Spring http://www.zeldainformer.com/cool-new-nintendo-merch-coming-this-spring/ Wed, 18 May 2016 03:58:00 +0000 http://localhost/wordpress90/?p=14330
Every year, we can count on Nintendo pumping out excellent new collector's items, whether they be treasured and highly valued Amiibo or board games based on one of their many franchises. This year the tradition is carried on by some new merchandise from the big N hitting store shelves and websites this spring. So, pretty soon.


For the Younger fans, a nice line of plush toys are coming in featuring everything from Splatoon and Zelda characters to 1-up blocks and Koopa Troopa shells. For older fans and collectors, there are highly detailed character figurines from a huge array of Nintendo franchises coming. You can even accessorize the 4-inch figures. Stylish.

Is there any new merchandise you're excited about? Let us know in the comments below!

Source: Nintendo Everything

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Every year, we can count on Nintendo pumping out excellent new collector's items, whether they be treasured and highly valued Amiibo or board games based on one of their many franchises. This year...

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Theory by Dr. Wily: What Happened to Skyloft? http://www.zeldainformer.com/theory-by-dr-wily-what-happened-to-skyloft/ Wed, 18 May 2016 18:04:00 +0000 http://localhost/wordpress90/?p=14347

Dr. Wily has another Zelda theory on what happened to Skyloft after the end of Skyward Sword. He notes that the Isle of the Goddess falls to the ground, and then some of the Skyloftians return to their home. He believes that some of the Skyloftians moved to the surface, as Link and Zelda did, while others chose to remain in the sky. He thinks that this likely caused a relationship between two races to form, which explains how the Picori know of the surface dwellers in The Minish Cap. Dr. Wily also surmises that the Skyloftians could have moved down on the surface, and then they found a way to ascend to the clouds once more where they formed the Wind Tribe.

His other theory is that perhaps Skyloft just became the Hyrule found in The Minish Cap In this theory, Dr. Wily proposes that when the Isle of the Goddess fell, the rest of Skyloft came down with it, and the Skyloftians started to inhabit the land, founding Hyrule, and that the Wind Palace in The Minish Cap is not related to Skyloft at all. He analyzes the maps of Skyloft and Hyrule, and he observes that the location of Castle Town and Hyrule Castle match with Skyloft's location.

Check out this video and let us know your opinions on this theory, as well as what happened in Skyloft in the comment section below.

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Dr. Wily has another Zelda theory on what happened to Skyloft after the end of Skyward Sword. He notes that the Isle of the Goddess falls to the ground, and then some of the Skyloftians return to their home. He believes that some of the Skyloftians moved to the surface, as Link and Zelda did, while others chose to remain in the sky. He thinks that this likely caused a relationship between two races to form, which explains how the Picori know of the surface dwellers in The Minish Cap...

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Daily Debate: Does Zelda U's Delay Show Wisdom on Nintendo's Part and Ignorance on Ours? http://www.zeldainformer.com/does-zelda-us-delay-show-wisdom-on-nintendos-part-and-ignorance-on-ours/ Wed, 18 May 2016 04:45:00 +0000 http://localhost/wordpress90/?p=14348

I’m sure I’m not the only one that recoiled when I heard that Zelda U was being delayed yet again. In fact, I know I'm not. In a move that took people by surprise, Nintendo announced that the launch date of the highly anticipated Zelda U was moved back to (supposedly) March 2017. We’ve been promised this game for quite some time now. We were assured that it would come out in 2016. This was going to be the year that we finally got the game that fans have been on the edges of their seats about since the first Zelda tech demo came out for the Wii U, showing how beautiful the series could look in the new “high definition” Nintendo console. But now, we’re left with an empty 2016 and empty hearts. But should we be?

First, let’s look at last year. It was a pretty rough dry spell for Nintendo as their only real heavy hitters were Mario Maker and Splatoon. While I absolutely love Xenoblade Chronicles X, it was a very niche game that did not really move console numbers. And while Yoshi’s Wooly World and Kirby’s Rainbow Curse came out as well, they were not big enough titles to sell new users to the Wii U. 2015 was a pretty light year for gaming in Nintendo’s corner. However, we all had hope for 2016. While the last Nintendo Direct didn’t really excite many people (in fact, it did the opposite), there was hope for more lurking around the corner.

We knew that Nintendo was rearing up the NX and Zelda along with it. Many said that Zelda would be a Wii U and NX game and as it turns out, they were right. However, with promises of Zelda U coming out in 2016, the prediction was that the NX would follow suit and come out during the latter end of 2016 as a part of a holiday lineup. Instead, we were told that Nintendo would not be telling us anything about the NX during E3 and we would only get a show off of the new Zelda game. Now, I love the series, don’t get me wrong, but this announcement kind of felt a little like a fizzled out firework. No NX? How can Nintendo afford to do that right now? How can they sacrifice another year? Furthermore, how can we be excited about a console that we know nothing about? They’re hoping to create hype by holding off any details until later, but really, they’re just creating frustration. While that is bad for the consumer, and certainly bad for business, is it really that bad?

This year’s E3 will be interesting. Both Sony and Microsoft are rumored to be working on a 2.0 version of their current consoles. Along with this, they are both showing off their new VR/Augmented Reality technology. I assume that said technology is the reason that we are getting upgraded versions of the consoles. At this point, we have no reason to assume that the NX will a) be as powerful as these upgraded consoles and b) support VR. Think about it, then. The NX could possibly be left in the dust and be overshadowed by these other announcements. I’m not saying I don’t have faith that the NX won’t be great. I actually remain rather neutral right now since we know virtually nothing concrete about it. However, Nintendo has always been good about playing on their own terms. They will more than likely have a direct or another event later on in the year, announcing the NX without having to worry about competing for hype and show time.

Again, while we don’t really have any definitive information about what the NX will be, I’d like to think that Nintendo has learned their lesson with the Wii U and the 3DS. The main lesson that they seem to have learned is that a good console needs both a good launch lineup and a good, steady influx of games throughout its lifespan. There are a few superpower IPs that Nintendo holds that they usually wait until later on to churn out; those being Mario, Zelda, and Pokemon. In recent years, they have been relying on these IPs to move consoles whether it be a handheld or a home console. What better way, then, to introduce a new console than with a new, strong game? If Zelda U is everything we believe it to be and everything we could ask for, then I believe that is the start of a strong lineup. Furthermore, I believe that, when Nintendo does end up announcing the NX, they will be able to announce a lineup for the console that has the best use of their star power. While part of me is upset that 2016 is light on Wii U games, the other part is anticipating the lineup for the NX.

However, Nintendo has some trust to earn back. Many of us spent somewhere between $200 - $300 on a Wii U. Some have felt that they got their money’s worth; some would disagree with that. At this point in time, Nintendo is taking a risk where they may lose some Wii U owners. Their hope is that they will either gain those Wii U owners back with the NX or they will gain new users. The problem for a lot of Wii U owners is the same as the original 3DS owners. When the latter system first came out, there was a scarcity of launch titles. Nintendo then paid us back with several “ambassador” games. However, we have no such thing for the Wii U. We keep waiting for the next Wii U game to come out that makes us think “This. This is why Nintendo made the Wii U.” That game was to be Zelda U.

While the game is coming out, it is receiving the Twilight Princess treatment where is it going to be one of the first games on a new console and one of the last games on an old one. What Nintendo has to do now is convince buyers that the NX is worth it and that the Zelda U NX version is better. That is how they are going to move consoles, though, at a sacrifice to the Wii U. If they hope for the NX to sell better than the Wii U, the games need to have a one-up over the games on the Wii U. What I mean by this is that the Zelda U for NX needs to have something—it needs to have a reason—for people to buy it over the Wii U version. The difference between the NX launch and the Wii launch is that the Wii had a lot going for it. The console sold itself on its gimmick. I believe that age has long since passed. Nintendo also had quite a bit of brand trust built up for it. That trust is a bit shaky now. As we move into the NX, Nintendo has to earn back that trust and convince us to buy their console.

I tend to lean more towards “It’s Nintendo, so I’ll buy it.” Fault me for it, if you will, but Nintendo is one company whose games I have always enjoyed. I have not played a Nintendo game that I didn’t like. Granted, I haven’t played all of them, but those that I have played, I have enjoyed. They have earned my loyalty as a longtime fan. Many of you feel the same way, many of you don’t. Nintendo really hasn’t changed all that much from the time we were kids to now. They still release games very sparsely and they have trouble communicating with the consumers. The difference is that those of us that were kids when back in the SNES days are adults or late teenagers and we are more aware of these things. We care more so we pay more attention. Nathan, the boss man, proposed a question to me when I was thinking about an editorial to write:

Has Nintendo stopped catering to you or have you grown out of their offerings?

That’s a question I want to ask all of you. I personally believe that this move, albeit a bit disappointing, was a good one. The delay can only bring about good (hopefully) to the NX and Zelda. However, I know not everyone agrees. I would ask you that question, though. It really changed my opinion on this subject and brought it to a more positive light. Nintendo hasn’t changed since they began making games. Their games fall within a ballpark of similarity. Instead, it’s us who have changed.

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I’m sure I’m not the only one that recoiled when I heard that Zelda U was being delayed yet again. In fact, I know I'm not. In a move that took people by surprise, Nintendo announced that the launch date of the highly anticipated Zelda U was moved back to (supposedly) March 2017. We’ve been promised this game for quite some time now. We were assured that it would come out in 2016. This was going to be the year that we finally got the game that fans have been on the edges of their seats about since the first Zelda tech demo came out for the Wii U, showing how beautiful the series could look in the new “high definition” Nintendo console...

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Skyward Sword's Scervo Statue Has Been Discounted to $30 USD on GameStop's Website http://www.zeldainformer.com/skyward-swords-scervo-statue-has-been-discounted-to-30-usd-on-gamestops-web/ Tue, 17 May 2016 16:32:00 +0000 http://localhost/wordpress90/?p=14359

The mini-boss named Scervo from Skyward Sword was turned into a pretty pricey statuette a while back, with a price tag of $125 USD. Over the months it has been out, the price has slowly decreased. It recently underwent yet another price drop on GameStop's website, where it can now be bought for $30 USD (before shipping + tax).

If you would like to order Scervo, you can do so here. If you want a closer look at this Zelda collectible, we have a ZI Collects unboxing video uploaded to our YouTube channel. You can also check out the Link statue here, which is also $30 USD.

Do you own Scervo yet? If you don't, are you going to take advantage of the price drop? Let us know in the comments.

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The mini-boss named Scervo from Skyward Sword was turned into a pretty pricey statuette a while back, with a price tag of $125 USD. Over the months it has been out, the price has slowly decreased. It recently underwent yet another price drop on GameStop's website, where it can now be bought for $30 USD (before shipping + tax).

If you would like to order Scervo, you can do so here...

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Ocarina of Time 3D is Being Added to the Nintendo Select Line Up in Europe http://www.zeldainformer.com/ocarina-of-time-3d-is-being-added-to-the-nintendo-select-line-up-in-europe/ Tue, 17 May 2016 16:43:00 +0000 http://localhost/wordpress90/?p=14360 After being inducted into the line up of Nintendo Selects in North America not too long ago, Nintendo is doing the same to Ocarina of Time 3D in Europe as well. Not only will the box be updated with the royal-looking Nintendo Select art (which is very nice, I actually have it), it will be discounted to the suggested retail price of €19,99 / £15.99.

The full list of games are as follows:

  • Ocarina of Time 3D
  • LEGO CITY Undercover: The Chase Begins
  • Mario & Luigi: Dream Team Bros.
  • Paper Mario: Sticker Star
  • New Style Boutique

Will you be picking any of these up? Tell us in the comment section below.

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After being inducted into the line up of Nintendo Selects in North America not too long ago, Nintendo is doing the same to Ocarina of Time 3D in Europe as well. Not only will the box be updated with the royal-looking Nintendo Select art (which is very nice, I actually have it), it will be discounted to the suggested retail price of €19,99 / £15.99.

The full list of games are as follows...

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Check Out Ongaku Concept's Analysis of Koji Kondo's A Link to the Past Overworld Theme http://www.zeldainformer.com/check-out-ongaku-concepts-analysis-of-koji-kondos-a-link-to-the-past-overwo/ Wed, 18 May 2016 18:04:00 +0000 http://localhost/wordpress90/?p=14361

Ongaku Concept, a YouTube channel dedicated to analyzing video game music, has recently released an analysis of A Link to the Past's Overworld Theme. Josh breaks down the chords and notes of the song in a manner that is easy to understand, though he does recommend gaining some knowledge of musical terms before watching the video in order to understand the material presented fully.

Josh begins his analysis by switching from a B flat chord up to a C chord so that it is easier for him to play and explain what is happening within the song. He then explains that Mr. Kondo smoothly and efficiently transfers chords to the next parallel chord once a chord or note has begun to lose its energy. This creates a resonance within the piece and sounds pleasing to the ear. By doing this, Mr. Kondo also keeps the momentum of the song going.

It is interesting to see the choices that Mr. Kondo made when coming up with A Link to the Past's Overworld Theme, and it is interesting to see the song itself be pieced together, so go check out the video and let us know your thoughts on the analysis in the comment section below!

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Ongaku Concept, a YouTube channel dedicated to analyzing video game music, has recently released an analysis of A Link to the Past's Overworld Theme. Josh breaks down the chords and notes of the song in a manner that is easy to understand, though he does recommend gaining some knowledge of musical terms before watching the video in order to understand the material presented fully...

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Nintendo's President Feels There is a "Strong Demand" for a Zelda Movie http://www.zeldainformer.com/nintendos-president-feels-there-is-a-strong-demand-for-a-zelda-movie/ Tue, 17 May 2016 20:22:00 +0000 http://localhost/wordpress90/?p=14362

Movies based on video game franchises are becoming more and more popular. Films based on Assassin's Creed, World of Warcraft, and even Tetris are coming. With the recent news of Nintendo getting into the movie business, the immediate thoughts that pops into our heads at Zelda Informer are along the lines of, "Please, Nintendo, make a Zelda movie!" If you feel the same as we do, then buckle up, because Nintendo president Kimishima has something to say on the subject:

Asahi: Would it be movies for Zelda or Mario?

Kimishima: We'd like to use IPs that are really quite popular. But I can't exactly say "we're doing Mario!" All I can say is that we'll make something everyone can enjoy.

Asahi: Well, if we're talking movies, it seems like the Zelda series would be a good fit, considering how popular it is overseas.

Kimishima: Put that way, of course we understand that it's something there's a strong demand for.

Asahi: So you feel there's many people who want a Zelda movie?

Kimishima: That's right.

This in no way confirms that a Zelda movie will be made, but it certainly gives us hope that it will. What are your hopes for a Zelda movie? Would you like to see it be live-action or animated? Let us know in the comments.

Source: Asahi (via Nintendo Everything)

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Movies based on video game franchises are becoming more and more popular. Films based on Assassin's Creed, World of Warcraft, and even Tetris are coming. With the recent news of Nintendo getting into the movie business, the immediate thoughts that pops into our heads at Zelda Informer are along the lines of, "Please, Nintendo, make a Zelda movie!" If you feel the same as we do, then buckle up, because Nintendo president Kimishima has something to say on the subject...

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Nintendo's President Feels There is a "Strong Demand" for a Zelda Movie http://www.zeldainformer.com/nintendos-president-feels-there-is-a-strong-demand-for-a-zelda-movie1/ Tue, 17 May 2016 20:39:00 +0000 http://localhost/wordpress90/?p=14363

Movies based on video game franchises are becoming more and more popular. Films based on Assassin's Creed, World of Warcraft, and even Tetris are coming. With the recent news of Nintendo getting into the movie business, the immediate thoughts that pops into our heads at Zelda Informer are along the lines of, "Please, Nintendo, make a Zelda movie!" If you feel the same as we do, then buckle up, because Nintendo president Kimishima has something to say on the subject:

Asahi: Would it be movies for Zelda or Mario?

Kimishima: We'd like to use IPs that are really quite popular. But I can't exactly say "we're doing Mario!" All I can say is that we'll make something everyone can enjoy.

Asahi: Well, if we're talking movies, it seems like the Zelda series would be a good fit, considering how popular it is overseas.

Kimishima: Put that way, of course we understand that it's something there's a strong demand for.

Asahi: So you feel there's many people who want a Zelda movie?

Kimishima: That's right.

This in no way confirms that a Zelda movie will be made, but it certainly gives us hope that it will. What are your hopes for a Zelda movie? Would you like to see it be live-action or animated? Let us know in the comments.

Source: Asahi (via Nintendo Everything)

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Movies based on video game franchises are becoming more and more popular. Films based on Assassin's Creed, World of Warcraft, and even Tetris are coming. With the recent news of Nintendo getting into the movie business, the immediate thoughts that pops into our heads at Zelda Informer are along the lines of, "Please, Nintendo, make a Zelda movie!" If you feel the same as we do, then buckle up, because Nintendo president Kimishima has something to say on the subject...

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Song of Storms Sounds Beautiful On Ukulele http://www.zeldainformer.com/song-of-storms-sounds-beautiful-on-ukulele/ Thu, 19 May 2016 01:02:00 +0000 http://localhost/wordpress90/?p=14364 When you think of Zelda music, what instruments do you think of? I doubt any one said "ukulele!" Zelda and ukuleles just don't seem to share the same vibe. That is, until now. Today, we're sharing with you the Song of Storms from Ocarina of Time, adapted for the ukulele. We have Randy, from the YouTube channel It's Uke and Me, to thank for this lovely version.

This song is already beautiful, but the ukulele makes it sound more serene. It's still just as haunting and pleasing to listen to. As a bonus, Randy plays us a little melody of the Song of Time near the very end. If you have a minute or so, go ahead and take a listen. If you like what you hear, check out some more of his awesome ukulele covers.

What do you think? Could a ukulele be the next iconic Zelda instrument? Let us know in the comments below!

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When you think of Zelda music, what instruments do you think of? I doubt any one said "ukulele!" Zelda and ukuleles just don't seem to share the same vibe. That is, until now. Today, we're sharing with you Song of Storms from Ocarina of Time, adapted for the ukulele. We have Randy, from the YouTube channel It's Uke and Me, to thank for this lovely version...

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Ocarina of Time and A Link to the Past are Holding Their Spots On The eShop Charts http://www.zeldainformer.com/ocarina-of-time-and-a-link-to-the-past-holding-their-spots-on-the-eshop-cha/ Thu, 19 May 2016 00:55:00 +0000 http://localhost/wordpress90/?p=14365

Last week, we reported that both Ocarina of Time 3D and A Link to the Past held places on the Wii U eShop charts. This week, we find that both these games are on the top 20 3DS eShop Charts as well. In the category of Software, we find A Link to the Past sitting at number 10, with Ocarina of Time 3D not too far behind at number 15. But that isn't all! We also find some more Zelda goodness on the Video category. Sitting back-to-back on numbers 10 and 11, we find A Link to The Past and Hyrule Warriors Legends.

Here is the full 3DS eShop list:

Software

1. Nano Assault EX
2. Shantae and the Pirate’s Curse
3. Retro City Rampage: DX
4. Pokemon Yellow
5. Rhythm Thief & The Emperor’s Treasure
6. Super Street Fighter IV 3D Edition
7. Mario Kart 7
8. Pokemon Red
9. Pokemon Blue
10. Zelda: A Link to the Past
11. Phoenix Wright: Ace Attorney Trilogy
12. Super Mario World
13. Super Mario Bros. 3
14. Super Metroid
15. Zelda: Ocarina of Time 3D
16. EarthBound
17. Super Punch-Out!!
18. Phoenix Wright: Ace Attorney – Dual Destinies
19. Super Smash Bros. for 3DS
20. Persona Q

Video

1. Mini Mario & Friends Launch Trailer
2. Pokemon Picross – Turn Puzzles into Portraits
3. Starter Pokemon for Pokemon Sun/Moon Revealed
4. Super Punch-Out!! Trailer
5. SEGA 3D Classics Collection Trailer
6. Pokemon Yellow Trailer
7. Super Mario Mash-Up Pack for Minecraft: Wii U Edition
8. Mario & Sonic at the Rio 2016 Olympic Games E3 2015 Video
9. Pocket Card Jockey Launch Trailer
10. Hyrule Warriors Legends Launch Trailer
11. Zelda: A Link to the Past Trailer
12. Super Mario World Trailer
13. Minecraft: Story Mode Trailer
14. Splatoon – Squid Sisters amiibo
15. Terraria Announcement Trailer
16. Super Smash Bros. – Final Video Presentation
17. Photos with Mario Trailer
18. ASH Trailer
19. Pokemon Red Trailer
20. Pokemon Rumble World Trailer

Source: 3DS eShop

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Last week, we reported that both Ocarina of Time 3D and A Link to the Past held places on the Wii U eshop charts. This week, we find that both these games are on the top 20 3DS eShop charts as well. In the category of Software, we find A Link to the Past sitting at number 10, with Ocarina of Time 3D not too far behind at number 15. But that isn't all! We also find some more Zelda goodness on the Video category...

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Get Free Zelda Strategy eGuides from Prima Games http://www.zeldainformer.com/get-free-zelda-strategy-eguides-from-prima-games/ Wed, 18 May 2016 23:41:00 +0000 http://localhost/wordpress90/?p=14366 Prima Games is giving away strategy eGuides of certain games, with several Zelda games available on the list. The Zelda games available include Hyrule Warriors (Wii U), Majora’s Mask 3D, Twilight Princess (Wii), and Skyward Sword. A Prima account is required, and you must click “Unlock Now” to “purchase” them for free, where they will remain on your account. Some games are available via PDF, however, some are only be able to be viewed through the website. A complete list of all other games available for free can be found here, thanks to the people at Cheap Ass Gamer.

This is a great opportunity for anyone who likes to keep a collection of game guides. The eGuides are also easier to search through than a hard copy, for those times where you’re in the middle of an intense Zelda boss battle. I’m certainly going to be using this to get the Majora's Mask 3D eGuide for help with Stone Tower Temple. Will you be taking advantage of this offer to add these eGuides to your collection? Let us know in the comments!

Source: Cheap Ass Gamer

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Prima Games is giving away strategy eGuides of certain games, with several Zelda games available on the list. The Zelda games available include Hyrule Warriors (Wii U), Majora’s Mask 3D, Twilight Princess (Wii), and Skyward Sword. A Prima account is required, and you must click “Unlock Now” to “purchase” them for free, where they will remain on your account. Some games are available via PDF, however, some are only be able to be viewed through the website. A complete list of all other games available for free can be found here...

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Nintendo President Tatsumi Kimishima Talks About NX http://www.zeldainformer.com/nintendo-president-tatsumi-kimishima-talks-about-nx/ Fri, 20 May 2016 15:52:00 +0000 http://localhost/wordpress90/?p=14367

Earlier this week, Nintendo President Tatsumi Kimishima had an interview with Japanese magazine Asahi Shimbun in which he discussed his thoughts on the upcoming NX. While he was rather conservative with the information he gave, he ended up showing his stance on and hopes for the new console.

When he was asked about his decision to miss out on holiday sales, Mr. Kimishima explained his point of view, stating,

"When people finish the launch titles, they will want things to buy in spring, on summer break, at Christmas. As such, it’s not simply a question of when the hardware’s ready; rather, we need to ensure our software lineup is also in a good place."

This response indicates that Nintendo may have realized the mistakes they made with the Wii U and do not want a repeat performance with this console. Mr. Kimishima furthered this idea by explaining that 3DS sales would not be effected by the NX,

"When the NX is released, the Wii U business will slow. But the 3DS has Pokemon coming this autumn, and that’s such a big hit that I can’t imagine the NX will have a negative impact on the 3DS."

He also stressed that he does not want the NX to be seen as a successor to the Wii U or a replacement for the 3DS, stating,

"I suppose it can be seen that way. However, the NX is neither the successor to the Wii U nor to the 3DS. It’s a new way of playing games, which I think will have a larger impact that the Wii U, but I don’t feel it’s a pure replacement for the Wii U."

Mr. Kimishima also explained that sales predictions for the NX's launch were still uncertain. Finally, when asked if the NX would be more expensive than the Wii U, Mr. Kimishima responded,

"It’s true there is a certain expectation for the prices of Nintendo consoles. Our developers put a lot into them, but we can not sell at a loss. The final price is determined by balancing these two conflicting ideas. I don’t believe it’s as simple as “because this is a new platform, we can make it more expensive.”

It appears as though Nintendo may, in fact, have something up their sleeve regarding this new console. It also seems that Nintendo is doing its best to provide a new, innovative system while ensuring that those who wish to experience the NX will be able to do so with plenty of game titles with an affordable console. Check out the interview for yourselves, and as always, let us know your opinions in the comment section below!

Source: Asahi Shimbun (via Perfectly Nintendo)

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Earlier this week, Nintendo President Tatsumi Kimishima had an interview with Japanese magazine Asahi Shimbun in which he discussed his thoughts on the upcoming NX. While he was rather conservative with the information he gave, he ended up showing his stance on and hopes for the new console...

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Talking to a Retro Gaming Icon: Zelda Informer Interviews Cinemassacre's Mike Matei http://www.zeldainformer.com/talking-to-a-retro-gaming-icon-zelda-informer-interviews-cinemassacres-mike/ Thu, 19 May 2016 04:00:00 +0000 http://localhost/wordpress90/?p=14368

If you're not familiar with the YouTube channel known as CInemassacre, you're missing out. Filled with amazing shows such as the classic Angry Video Game Nerd, to the very entertaining Let's Play-style James and Mike Mondays, Cinemassacre has a variety of retro gaming-related content to keep you occupied for a long time. Cinemassacre has been around on YouTube for a decade, and still puts out new content.We had the opportunity to interview the channel's own Mike Matei, who created the venture with James Rolfe years ago. Below is a series of questions regarding Mike's opinions on various Zelda topics, as well as some inquiries surrounding his work.


Zelda Informer (Darrin): Would you tell us a bit about who you are and about your work for those who don't know?

Mike Matei: Hey, my name is Mike Matei. I am a producer for Cinemassacre, which is a production company most famous for making The Angry Video Game Nerd. Our website hosts a large variety of gaming and movie based content. I primarily consider myself a video editor as that’s what I spend most of my work hours doing. Though I do often write and appear on screen as well.

We’ve been doing video gaming related content for over 10 years. And for the past 3 years or so, we’ve been doing a show called “James & Mike Mondays” where I appear with my friend James Rolfe (Who plays the AVGN character). Essentially, it’s my job to get those out each week. I also do my own Top 10 videos and various other projects like blu-ray production art and live streaming.. If I sound busy, it’s because I am.

ZI: What Zelda-related projects have you worked on at Cinemassacre?

Mike: Quite a few. As far as scripted content, I helped to write the “Zelda Timeline” episode of the Angry Video Game Nerd. As well as the “Zelda II: The Adventure of Link” episode. For a while I was doing a show called Mike’s Game Glitches. Two of those episodes focused on glitches in Zelda games. Ocarina of Time and A Link to the Past.

As for Non-scripted Zelda videos, we did an episode of James & Mike Mondays where we played the Famicom version of the game to show how the Pols Voice can be killed with a microphone.

ZI: A while back you completed a swordless/shieldless run of the original Zelda game on the NES on both the first and second quest, how difficult would you say that is?

Mike: Yes, a few years ago, I went through both quests, and made it to Ganon with no sword. I recorded video of it but I was unhappy with that because it was just gameplay footage. Recently, since I’ve started live streaming, so I re-did the first quest where I added commentary throughout the process.

I wouldn’t say it’s difficult really. It’s more that you just need to play the game a lot and know what you're doing. What I mean is, there’s not much that requires fast reflexes, like fighting Mike Tyson in Punch Out. If I had to pinpoint one thing that’s “hard” about it, I would say that killing Dark Nuts with bombs alone is tough. The bomb placement has to be very precise.

(Here’s my recent live stream of that.)

ZI: Would you recommend it to veterans of the series who have beaten The Legend of Zelda for NES more than once?

Mike: Yes. If you have already beaten both quests of the original Zelda on your own, then it’s a great additional challenge to give the game some extra legs.

ZI: For your Ocarina of Time glitches video, how many times did you have to try and get certain glitches to work?

Mike: It’s been a long time since I made that video, but I remember having a hard time trying to figure out how to get the trick working with Link hovering in the air.

It was worth it though, because I think thats the best glitch/exploit that I’ve seen.

ZI: How many times did you have to try certain glitches in your A Link to the Past video?

Mike: The glitches in that video were a lot harder to record then in OoT. The first one I show, about jumping into the Death Mountain ravine took me a long time to figure out. You have to get the portal placement from the mirror in the exact right spot. If it’s off even one pixel, then you can’t get onto the ledge to jump down. Many hours were spend trying to pull off those glitches.

ZI: What was it like killing the Pols Voice with the Famicom controller for the first time?

Mike: It was cool to be able to do something new in a game I’m so familiar with after all these years. Though, I do play a lot of Zelda mods (Such as Zelda Outlands) so I guess I get that experience out of those as well. But doing something like that, and knowing it’s an official Nintendo released zelda title was cool.

ZI: What do you think about the Zelda timeline?

Mike: Okay, so as I said earlier, I helped James write the “Chronologically Confused About The Legend of Zelda Timeline” episode 40 of AVGN.

After that video was released, Nintendo finally released an official Zelda timeline, which I personally don’t believe in. I think they made that because of fan pressure that there should be a timeline. The point of our timeline video was, when we were kids, when the NES and SNES were out, nobody thought much about a timeline. It wasn't until later (after Ocarina of Time) when all the timeline theories really started happening.

The Legend of Zelda is exactly what the title says - it's a LEGEND. A Legend is an unverified story handed down from earlier times. Often changed as time goes by, because different people remember the story in a different way.

Nintendo releasing a timeline is a reaction to the fan outcry that there needed to be one. When originally, no such thing was ever even considered. The point of the Zelda games is to explore and figure out puzzles. For me, the timeline stuff is irrelevant.

ZI: What's your favorite game in the Zelda franchise?

Mike: My favorite Zelda game is the original. I’m sure that’s partially due to nostalgia. It was the first game I became obsessed with as a kid, and I guess I always felt, that’s how a Zelda game should look. The 8-bit graphics, to me are the perfect way to showcase that world. That’s not to say I don’t love later incarnations of the series. I really love the art direction in Wind Waker for example. I feel that colorful style suits the Zelda universe perfectly. As I always envisioned Hyrule to be a colorful place. But to me, I’m most at home when Zelda is in 8-bit.

ZI: Are you looking forward to the next Zelda game on Wii U/NX? Do you think it will be as good or better than other Zelda games?

Mike: I’ll be honest, I’m more a fan of the top-down style of Zelda. I loved the recent “A Link Between Worlds” because it went back to that tradition. I certainly love Ocarina of Time, Wind Waker and Twilight Princess. But if I had my pick, I’d always go with the traditional format. Right off the bat, that makes me slightly less excited than I otherwise could be. I think it’s a shame we haven’t had that style Zelda game on a CONSOLE in such a long time. I really think each Nintendo system should have two Zelda games. A 3D version and a top down 2D version. That way it would appeal to everyone.

They seem to understand this as far as Mario goes. We got Mario Galaxy and Mario 3D Land. But we also got NEW Super Mario Bros. The traditional Mario game formula. Why can’t they do the same thing with Zelda on consoles.

ZI: Would you like to tease any future projects/say anything to our fanbase?

Mike: Since this is Zelda Informer, all I will say is Cinemassacre is always interested in doing Zelda related videos. I’m sure if you follow along with our website, from time to time you’ll see us do some cool Zelda related videos. I still need to do a live stream swordless run for the 2nd quest of the original zelda. And for James & Mike Mondays, there are various Zelda titles I want us to cover. Link’s Awakening being among them.


If you haven't yet, you should totally subscribe to Cinemassacre on YouTube, and visit their website here. For more of Mike, you can check out and follow his Twitter here. Also, be sure to let us know what you thought of this interview in the comments below.

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If you're not familiar with the YouTube channel known as CInemassacre, you're missing out. Filled with amazing shows such as the classic Angry Video Game Nerd, to the very entertaining Let's Play-style James and Mike Mondays, Cinemassacre has a variety of retro gaming-related content to keep you occupied for a long time. Cinemassacre has been around on YouTube for a decade, and still puts out new content.We had the opportunity to interview the channel's own Mike Matei...

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Why the Wii U is my Favorite Nintendo Home Console - The Boss Man http://www.zeldainformer.com/why-the-wii-u-is-my-favorite-nintendo-home-console-the-boss-man/ Thu, 19 May 2016 01:46:00 +0000 http://localhost/wordpress90/?p=14369

The Wii U is a financial failure. While not a total disaster, it may ultimately be an overall profitable venture by the time this generation ends, it's definitely not the results they were hoping for coming off the massive success of the Wii. However, is it the little box that could? I lay out the reasons I feel the Wii U is really the best Nintendo home console I have ever played (and I grew up starting in the NES era). While the reasons I put in the video may be reasons you can list many other consoles, the fact is that, especially when it comes to game quality, everything is entirely subjective. Games I love you may hate, but that's totally fine. You don' t need to have the same tastes in gaming and game design as I do.

How will you remember the Wii U?

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The Wii U is a financial failure. While not a total disaster, it may ultimately be an overall profitable venture by the time this generation ends, it's definitely not the results they were hoping for coming off the massive success of the Wii. However, is it the little box that could? I lay out the reasons I feel the Wii U is really the best Nintendo home console I have ever played (and I grew up starting in the NES era). While the reasons I put in the video may be reasons you can list many other consoles, the fact is that, especially when it comes to game quality, everything is entirely subjective. Games I love you may hate, but that's totally fine...

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Nintendo's Trademark for Hyrule Warriors has been Abandoned http://www.zeldainformer.com/nintendos-trademark-on-hyrule-warriors-has-been-abandoned/ Fri, 20 May 2016 14:12:00 +0000 http://localhost/wordpress90/?p=14373

Nintendo has lost its trademark for Hyrule Warriors as of May 18, 2016. The US Patent and Trademark Office (USPTO) abandoned the trademark after Nintendo failed to provide an application for the trademark, or proof that the renewal for Hyrule Warriors was pending. Europe and Japan both have disbanded the trademark, though both countries did so earlier this year. Europe surrendered the trademark on November 12, 2015, and Japan retired the trademark on August 25, 2015, but since Japan's title for Hyrule Warriors is Zelda Musou, it is likely this action will not impact the game sales as much in Japan.

While it is unclear what exactly caused Nintendo to lose the trademark, it is clear that the company was given time to respond with an application for the USPTO. On October 20, 2015, an official Suspension Inquiry was sent to Nintendo by the USPTO, and the company was given six months to settle the issue. However, Nintendo neglected to do so, and on March 26, 2015, the trademark attorney suspended the trademark. We do not know how the issue of the abandoned trademark will effect Hyrule Warriors or Hyrule Warriors: Legends within the US and Europe, but we are sure that the issue will be resolved.

Here's all the relevant legal jargon for your reading pleasure:

Abandoned because the applicant failed to respond or filed a late response to an Office action. To view all documents in this file, click on the Trademark Document Retrieval link at the top of this page.

The trademark examining attorney is suspending action on the application for the reason(s) stated below. See 37 C.F.R. §2.67; TMEP §§716 et seq.

FOREIGN REGISTRATION: Applicant is required to provide a true copy, a photocopy, a certification, or a certified copy of a foreign registration from applicant’s country of origin that will be in force at the time the United States registration issues. 15 U.S.C. §1126(e); 37 C.F.R. §2.34(a)(3)(ii)-(iii); In re Societe D’Exploitation de la Marque Le Fouquet’s, 67 USPQ2d 1784, 1788-89 (TTAB 2003); TMEP §§1003.04(a)-(b), 1004.01, 1004.01(a). Action on this application is suspended until the USPTO receives a copy of such foreign registration or proof of its renewal. TMEP §§716.02(b), 1003.04(a)-(b), 1004.01(a). If the foreign registration or renewal document is not in English, applicant must provide an English translation. 37 C.F.R. §2.34(a)(3)(ii)-(iii); TMEP §1004.01(b). Further, applicant should notify the trademark examining attorney in the event that the foreign application abandons or the foreign registration is not renewed. See TMEP §§1003.08, 1004.01(a). In such case, applicant may amend the application to rely on another basis, if appropriate, and will retain the priority filing date, if applicable. TMEP §§1003.08, 1004.01(a).

TO AVOID ABANDONMENT OF APPLICANT’S TRADEMARK APPLICATION, THE USPTO MUST RECEIVE APPLICANT’S COMPLETE RESPONSE TO THIS LETTER WITHIN 6 MONTHS OF THE ISSUE/MAILING DATE BELOW.

ISSUE/MAILING DATE:

X FOREIGN REGISTRATION: The trademark examining attorney previously suspended action on this application pending receipt of a true copy, a photocopy, a certification, or a certified copy of a foreign registration from applicant’s country of origin or proof of renewal of the foreign registration.

Applicant must specify the status of the relevant foreign application or registration renewal. TMEP §§716.02(b), 716.05, 1003.04(c); see 15 U.S.C. §1126(e); 37 C.F.R. §2.34(a)(3)(ii)-(iii).

Applicant must respond to this inquiry to avoid abandonment and may do so by (1) stating that the foreign application or renewal is still pending or (2) submitting a true copy, a photocopy, a certification, or a certified copy of the foreign registration or renewal document. TMEP §§716.05, 1003.04(c), 1004.01(a). If the foreign registration or renewal document is not in English, applicant must provide an English translation. 37 C.F.R. §2.34(a)(3)(ii)-(iii); TMEP §1004.01(b).

CIVIL PROCEEDING(S): The trademark examining attorney previously suspended action on this application pending termination of a civil proceeding(s) relevant to the registrability of applicant’s mark.

Applicant must specify the status of the civil proceeding(s). TMEP §§716.02(d), 716.05.

Applicant must respond to this inquiry to avoid abandonment and may do so by (1) providing a statement that the civil proceeding(s) is still pending, (2) specifying that the proceeding has been stayed and the reason for such stay to determine if removal from suspension is appropriate, or (3) specifying that the proceeding(s) has been terminated and providing a copy of any final decision or relevant agreement. See TMEP §716.05.

Nintendo never responded, and thus we are where we are today. Of note, Sony had this happen with The Last Guardian and was able to get the trademark back. It's likely Nintendo will still try to get the trademark back, though this does open the door for others to attempt to get it.

Source: USPTO (via NeoGAF)

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Nintendo has lost its trademark for Hyrule Warriors as of May 18, 2016. The US Patent and Trademark Office (USPTO) abandoned the trademark after Nintendo failed to provide an application for the trademark, or proof that the renewal for Hyrule Warriors was pending. Europe and Japan both have disbanded the trademark, though both countries did so earlier this year. Europe surrendered the trademark on November 12, 2015, and Japan retired the trademark on August 25, 2015, but since Japan's title for Hyrule Warriors is Zelda Musou, it is likely this action will not impact the game sales as much in Japan...

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Hyrule Warriors Legends has SpotPass Bonuses Available Now http://www.zeldainformer.com/hyrule-warriors-legends-has-spotpass-bonuses-available-now/ Fri, 20 May 2016 17:42:00 +0000 http://localhost/wordpress90/?p=14375

Hyrule Warriors Legends currently has a SpotPass bonus available for download. This bonus includes 500,000 Rupees and some Fairy Food. Those who download this bonus will receive 500,000 Rupees, as mentioned earlier, as well as 10 Weird Eggs and 10 Delicious Odd Mushrooms.

Let us know what you think of this giveaway in the comment section below!

Source: Twitter

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Hyrule Warriors Legends currently has a SpotPass bonus available for download. This bonus includes 500,000 Rupees and some Fairy Food...

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Here's a Video Showcase of All Great Sea Costumes in Hyrule Warriors Legends http://www.zeldainformer.com/heres-a-video-showcase-of-all-great-sea-costumes-in-hyrule-warriors-legends/ Fri, 20 May 2016 01:08:00 +0000 http://localhost/wordpress90/?p=14376 It's been a few months since the release of Hyrule Warriors Legends and many fans have had the opportunity to thoroughly explore the game for secrets. Among these secrets is a batch of new unlockable costumes found in the 3DS title's new Great Sea Adventure Mode map, giving each character a look more fitting to The Wind Waker. If you were hoping for a way to see all of these new costumes in one place, our friends over at GameXplain recently put together a swanky video showcase of every costume in action.

This new video by GameXplain compiles footage of every new costume unlocked through Hyrule Warriors Legends' Great Sea Adventure Mode. Most of these Great Sea costumes are simple re-colored versions of each character, with many reflecting color schemes seen in The Wind Waker. For example, Link's new costume carries the color scheme of Toon Link's pajamas and Ganondorf's new costume carries the color scheme of WW's Phantom Ganon. While we have already seen most of these costumes in promotional art for the game, it's still rather cool to see them in motion on in-game models.

The Great Sea Adventure Mode map in Hyrule Warriors Legends can be unlocked after completing the game's standard Adventure Mode map.

Have you unlocked any of these costumes for yourself? Which one stands out as your favorite? Let us know in the comments!

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It's been a few months since the release of Hyrule Warriors Legends and many fans have had the opportunity to thoroughly explore the game for secrets. Among these secrets is a batch of new unlockable costumes found in the 3DS title's new Great Sea Adventure Mode map, giving each character a look more fitting to The Wind Waker. If you were hoping for a way to see all of these new costumes in one place, our friends over at GameXplain recently put together a swanky video showcase of every costume in action...

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Phantom Hourglass Debuts at #9 on the Wii U eShop While Ocarina of Time Grabs #14 http://www.zeldainformer.com/phantom-hourglass-debuts-at-9-on-the-wii-u-eshop-while-ocarina-of-time-grab/ Fri, 20 May 2016 16:14:00 +0000 http://localhost/wordpress90/?p=14377

As you may know, Phantom Hourglass is now available on the Wii U eShop via Virtual Console for gamers who want to experience this amazing DS Zelda title. It made its way to the best-selling digital charts for the Wii U this week, and managed to outsell Ocarina of Time (which has stayed on the list since its debut on the Virtual Console). Check out the full charts below:

1. Runbow
2. Affordable Space Adventures
3. Swords & Soldiers II
4. Shantae and the Pirate’s Curse
5. Minecraft: Wii U Edition
6. Freedom Planet
7. Darksiders II
8. Citizens of Earth
9. Zelda: Phantom Hourglass
10. Super Mario World
11. Super Mario 64
12. Super Mario 3D World
13. Super Mario 64
14. Zelda: Ocarina of Time
15. Star Fox Zero
16. Super Mario Bros. 3
17. Super Mario Bros.
18. Xenoblade Chronicles
19. Minecraft: Story Mode – Episode 1
20. Super Meat Boy

What games do you own that are included on the list above? Be sure to tell in the comments.

Source: Wii U eShop

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As you may know, Phantom Hourglass is now available on the Wii U eShop via Virtual Console for gamers who want to experience this amazing DS Zelda title. It made its way to the best-selling digital charts for the Wii U this week, and managed to outsell Ocarina of Time (which has stayed on the list since its debut on the Virtual Console). Check out the full charts...

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Daily Debate: Would You be Fine With Link Keeping the Blue Tunic All Throughout Zelda U? http://www.zeldainformer.com/daily-debate-would-you-be-fine-with-link-keeping-the-blue-tunic-all-through/ Fri, 20 May 2016 16:26:00 +0000 http://localhost/wordpress90/?p=14378

One of the details fans love to point out from the teasers and art we've seen from Zelda U is that Link is not wearing his traditional green tunic, which is an iconic symbol of the famous Nintendo protagonist. Some fans speculate that because Nintendo is trying to make Zelda U seem fresh and new, Link simply won't be wearing his green garb at all throughout the game. Some simply suppose that Link's blue tunic is only a starting outfit, and he will don his green attire later on in the title. We actually talked about this in a recent episode of Zelda Inquiries, but now it's time to further the discussion.

The question here is: would you be okay with Link not wearing his green tunic? When you think about it, it's a tad trivial to be debating something such as what clothes Link is going to wear. However, Link has been wearing green for 30 years, so it is a valid topic. Would more casual gamers recognize Link without his green tunic? When seeing new art of him in a blue tunic at the video game section in stores, would they think, "Oh! That guy is from Zelda!" Probably not. Although, more casual gamers even need to recognize Link? Perhaps it's not that important. After all, if they see the box art, it won't matter what clothes Link is wearing or even if he's on the cover. It's going to have "The Legend of Zelda" prominently displayed anyways.

Would it bug you playing as a blue tunic Link through the entire game? Would you miss it? Perhaps you don't care, and just want to play the darn game already. Whatever the case, feel free to join in or start discussion in the comment section below.

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One of the details fans love to point out from the teasers and art we've seen from Zelda U is that Link is not wearing his traditional green tunic, which is an iconic symbol of the famous Nintendo protagonist. Some fans speculate that because Nintendo is trying to make Zelda U seem fresh and new, Link simply won't be wearing his green garb at all throughout the game. Some simply suppose that Link's blue tunic is only a starting outfit...

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Here's the File Sizes for Hyrule Warriors' Recent Update Allowing Players to Download the New DLC http://www.zeldainformer.com/file-sizes-for-hyrule-warriors-recent-update-allowing-players-to-download-t/ Fri, 20 May 2016 17:28:00 +0000 http://localhost/wordpress90/?p=14379

A new update for Hyrule Warriors on Wii U and Hyrule Warriors Legends on Nintendo 3DS has been rolled out, allowing players to purchase the Master Wind Waker Pack of DLC. Also, players will now be able to download Medli as a free playable character.

On the Wii U, you'll need 106MB of free space open for the update. For the 3DS, 590 blocks (73.75MB) of space will need to be available. That's not much, so you shouldn't have to clear out much space if your systems are almost full up.

Have you downloaded the updates yet? Let us know below.

Source: Wii U/3DS eShop

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A new update for Hyrule Warriors on Wii U and Hyrule Warriors Legends on Nintendo 3DS has been rolled out, allowing players to purchase the Master Wind Waker Pack of DLC. Also, players will now be able to download Medli as a free playable character.

On the Wii U, you'll need 106MB of free space open for the update. For the 3DS, 590 blocks (73.75MB) of space...

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Check Out This Awesome Zelda-Themed GameCube Console http://www.zeldainformer.com/check-out-this-awesome-zelda-designed-gamecube-console/ Sun, 22 May 2016 01:56:00 +0000 http://localhost/wordpress90/?p=14346

It's always nice to see Zelda-customized consoles. This time a customized GameCube Console stole the show, as Twitter user @NicoLink_ has uploaded photos of it in tribute to Zelda Williams. The design was made by @muchunow_custom. I personally am thrilled to see my favorite console decorated with so much Zelda goodness. Zelda Williams herself hasn't answered yet, but I think she will really love this creation.

What about you? Do you like this GameCube redesign? View the full gallery and tell us in the comment section below!

Source: Twitter

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It's always nice to see Zelda-customized consoles. This time a customized GameCube Console stole the show, as Twitter user @NicoLink_ has uploaded photos of it in tribute to Zelda Williams. The design was made by @muchunow_custom...

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Feel The Nostalgia With This Metal Cover Of Ocarina Of Time's Gerudo Valley http://www.zeldainformer.com/feel-the-nostalgia-with-this-metal-cover-of-ocarina-of-times-gerudo-valley/ Sun, 22 May 2016 02:06:00 +0000 http://localhost/wordpress90/?p=14358

It has been 18 years since Ocarina of Time was released and went into our hearts (makes you feel old, right?). Nevertheless, you can still see some awesome fan creations revolving around this game. This time we're talking metal, as the Brazilian Game Metal band MegaDriver has composed a metal cover of Ocarina of Time's Gerudo Valley. It was released as part of the "Role Playing Metal" album released in 2016...

To me, Gerudo Valley was one of the best parts of Ocarina of Time, and I remember having many fond memories of it. That is why I really love this metal cover, as it reminds me of my experience with Gerudo Valley. What do you think? Did MegaDriver nail it with this cover? Make sure to check the video above and tell us in the comments!

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It has been 18 years since Ocarina of Time was released and went into our hearts (makes you feel old, right?). Nevertheless, you can still see some awesome fan creations revolving around this game. This time we're talking metal, as the Brazilian Game Metal band MegaDriver has composed a metal cover of Ocarina of Time's Gerudo Valley. It was released as part of the "Role Playing Metal" album released in 2016...

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New My Nintendo Rewards in Europe Include 20% Off The Wind Waker HD http://www.zeldainformer.com/rewards-incoming-for-european-my-nintendo-users/ Sun, 22 May 2016 01:39:00 +0000 http://localhost/wordpress90/?p=14370

Nintendo is delivering some great discounts via My Nintendo to it's service users. For 400 platinum coins, The Legend of Zelda: The Wind Waker HD is 20% off. A great deal if I've ever seen one. Not to be outdone, there are also sales on fun titles such as Animal Crossing: New Leaf, Captain Toad Treasure Tracker, Fire Emblem: Fates, and Nintendo Pocket Football Club. Here is the full breakdown:

  • 20% off Animal Crossing: New Leaf (3DS) – 600 Platinum Coins
  • 20% off Captain Toad: Treasure Tracker (Wii U) – 600 Platinum Coins
  • 40% off Captain Toad: Treasure Tracker (Wii U) – 100 Gold Coins
  • 10% off Fire Emblem Fates (3DS) – 20 Gold Coins
  • 50% off Nintendo Pocket Football Club (3DS) – 40 Gold Coins
  • 20% off Nintendo Pocket Football Club (3DS) – 250 Platinum Coins
  • 20% off The Legend of Zelda: The Wind Waker HD (Wii U) – 400 Platinum Coins

Source: Nintendo

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Nintendo is delivering some great discounts via My Nintendo to it's service users. For 400 platinum coins, The Legend of Zelda: The Wind Waker HD is 20% off. A great deal if I've ever seen one. Not to be outdone, there are also sales on fun titles such as Animal Crossing: New Leaf, Captain Toad Treasure Tracker, Fire Emblem: Fates, and Nintendo Pocket Football Club. Here is the full breakdown...

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HMK Explains Why the Sheikah Symbol from Zelda U is Important http://www.zeldainformer.com/hmk-explains-why-the-sheikah-symbol-from-zelda-u-is-important/ Sun, 22 May 2016 02:43:00 +0000 http://localhost/wordpress90/?p=14371

YouTuber HMK has uploaded a video explaining why the Sheikah symbol appearing in connection with Zelda U is so important. He notes that the Sheikah tribe has always been shrouded in mystery within the Zelda series, and he believes the answers may be found within Zelda U.

HMK reminds us that all we know about the enigmatic tribe is that they are called the Shadow Folk, have ties to being the guardians of the goddess' power, are typically bodyguards for the Royal Family of Hyrule, and, finally, they are nearly on the verge of extinction whenever the tribe appears within a game. He backs these claims up with evidence from a number of the games. We only ever meet various incarnations of Impa, and, other than that, there are very few Sheikah to be found within the Zelda series, though HMK does mention that red eyes seem to be a definitive defining trait of the tribe. If HMK's theory is correct, then Zelda U should be giving us answers on the Sheikah's origin and their story within the series.

Check out the video and let us know your thoughts on HMK's theory in the comment section below!

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YouTuber HMK has uploaded a video explaining why the Sheikah symbol appearing in connection with Zelda U is so important. He notes that the Sheikah tribe has always been shrouded in mystery within the Zelda series, and he believes the answers may be found within Zelda U...

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Check Out Some Footage of Medli from the new DLC for Hyrule Warriors Legends http://www.zeldainformer.com/hyrule-warriors-legends/ Sat, 21 May 2016 23:06:00 +0000 http://localhost/wordpress90/?p=14372

The Master Wind Waker DLC pack for Hyrule Warriors: Legends has just been released in Europe and we can already see footage of Medli- Specifically for the Wii U version. In this footage we can notably see Medli's attacks, which mainly consist of aerial maneuvers, wind-based attacks and harp-playing. At one point, for example, she is seen performing a zig-zag maneuver in the air, picking up enemies on the way, then proceeds to fly higher and slam on the ground, KO'ing a bunch of enemies. Her special attack is lifting enemies up in the air into a massive tornado and then diving into it. She is then seen crashing on the ground and going dizzy for a few seconds, just like when Link throws her on a wall in The Wind Waker.

In this video, GameXplain takes a minute to analyze Medli's gaming experience, movements and attacks, while playing through a stage of the Adventure Mode and defeating King Dodongo. Here you can see something not mentioned in the first video: Medli's victory scene. In this scene, Medli is seen playing the Earth God's Lyric from Wind Waker on her harp, then gives a little smile and flies off.

In this video, made by Nintendo Hall, we can see more Medli action, this time in Eldin Volcano. Again, we can see Medli's agility expressed in this video.

For me it was really amazing to see my favorite Wind Waker character in action during the Wii U version of Hyrule Warriors and it got me hyped for the DLC pack. What is your impression of this footage? Will you be getting the DLC pack? Be sure to watch the video above and leave your thoughts in the comments!

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The Master Wind Waker DLC pack for Hyrule Warriors: Legends has just been released in Europe and we can already see footage of Medli- Specifically for the Wii U version. In this footage we can notably see Medli's attacks, which mainly consist of aerial maneuvers, wind-based attacks and harp-playing. At one point, for example, she is seen performing a zig-zag maneuver in the air, picking up enemies on the way, then proceeds to fly higher and slam on the ground, KO'ing a bunch of enemies...

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Link's Companions: Diversity and Development http://www.zeldainformer.com/links-companions-diversity-and-development/ Sat, 21 May 2016 22:51:00 +0000 http://localhost/wordpress90/?p=14374

We understand Link as the hero, the sole savior of Hyrule, the one prophesied with the Triforce of Courage. But we also understand that he never truly does it alone. Through many Zelda titles, Link is aided by a trusty companion. They vary from side-kick to full blown plot devices, but they’ve always had a place at Link’s side one time or another. There also seems to be a correlation between the development of Link’s companions and the development of the franchise itself. To do that, we can take a look at each companion Link has had throughout a game and how directly he or she has impacted the story. This, however, means that temporary companions, such as Ricky, Dimitri, and Moosh from the Oracle Series will not count, as will mounts such as Epona and the Crimson Loftwing. As an aside, despite many of these titles having been out for a long time, a lot of these analyses contain spoilers because of their nature, so you have been warned. So let’s see the lineup.

Navi

After the resounding moans and groans of this infamously aggravating fairy reside, Navi is the first companion we get in the Zelda franchise. Originally, she’d been planned to be named the Fairy Navigation System, but that would have been WAY too annoying, so the name was quickly changed to Navi. She appears in Ocarina of Time, late into our young Link’s childhood, ordered by the Great Deku Tree to be his fairy, despite him not being a Kokiri. She acts as his guide for in-game mechanics like Z-targeting, as well as keeping on the lookout for anything that may be crucial to the game, whether the player wants her to or not. Aside from that, there isn’t much to the little blue fairy. Sure, she is the driving reason (on the surface) for Link’s journey that leads him into Termina in Majora’s Mask. So there’s at least an implied attachment Link has to Navi. She is the fairy he never expected to get because he didn’t belong in the Kokiri Forest. Despite her simplistic design as the earliest concept of a companion, she still, at some root level, has some significance aside from game mechanics.

Tatl

Speaking of Majora’s Mask, Link really has a habit of running into fairies-- or rather, fairies running into him. While she does not act as much as a “Fairy Navigation System” as Navi, she provides more to the plot. The story starts with Tatl and Tael (Yea, took me an embarrassingly long time to get that joke!), her brother, befriending the antagonist of Majora’s Mask, the Skull Kid. Through their encounter with Link, Tatl is separated from her brother and the Skull Kid while distracting Link. So immediately, Tatl has a personal conflict, something that’s a step up from Navi’s role. Tatl also exhibits more well-rounded personality traits, starting out as hostile and rude. She blames Link for losing her brother (despite him having the victim of the robbery in the first place), but she doesn’t remain a static pain in the butt. Another big step up from Navi is that she develops and grows from her experience with Link, even apologizing for her actions in the beginning and aids him in his quest to stop Skull Kid and Tael from destroying Termina.

King of Red Lions

He makes the cut because he’s a sentient mount. For starters, Link wouldn’t be able to even navigate the world of waterlogged Hyrule if it weren’t for this companion from The Wind Waker. The talking sailboat allows Link to maneuver from island to island, and provide good-spirited advice as to his objectives and current situations. The biggest leap for the King of Red Lions as a companion is that he holds a vital role in the plot. Tatl’s absence, in comparison, would not have nearly as much negative impact. In The Wind Waker. Here, the King of Red Lions is actually the king of Hyrule, Daphnes, who is responsible for revealing the identity of Princess Zelda and piecing together a broken shard of the Triforce.

Ezlo

Ezlo is a strange little fellow, cursed into the form of a bird-like hat that accompanies Link on his adventures in The Minish Cap. He supposedly marks the first time Link dons the trademarked green windsock that is his hat (although this is before Skyward Sword was even a concept). Ezlo is a functional companion as well as fashionable, acting as a parachute as well as the “wear me” equivalent to Alice and Wonderland “eat me” and “drink me” treats, shrinking Link to Minish size. Ezlo takes a step up from the King of Red Lions in which he is the inherent cause of the rising conflict because only good things can come out of creating a hat that grants wishes to the wearer! Of course, it falls into the wrong hands, turning our antagonist, Vaati into a powerful sorcerer for Link to ultimately vanquish with the Ezlo’s help and his knowledge of the Minish world.

Combo Breaker: Midna vs Ciela and Linebeck

It’s here where we have a change in the pattern of development from title to title. Twilight Princess is released in 2006, where Phantom Hourglass, a direct sequel to The Wind Waker, is released in 2007. I would argue that Midna is vastly more complex, vital, and dynamic than both Linebeck and Ciela from Hourglass. However, there is something to say for Hourglass’ more simplistic and cartoonish nature in stark contrast to considerably one of the Zelda franchise’s darkest titles, Twilight Princess. There’s just more lore to explore, an older demographic, therefore, a much deeper pool of characterization to pull from.

I would argue that while Link is the protagonist, Midna is the main character. She is the Twilight Princess; this is her journey that she requires a partnership with Link to complete. She holds a deep secret of power and betrayal that sets her apart from any of the past companions in the franchise. And while it may be the game’s nature and demographic that allow her to be this dynamic and well-rounded, it is certainly an innovative way to expand the list of important characters in the franchise. Midna is someone we won’t ever forget.

However, that’s not to say Ciela and Linebeck aren’t deep. Linebeck is a bit of a greedy cowardly treasure hunter, which is on a different side of the alignment scale in comparison to any of our previous companions. Tatl comes close, but her behavior is more out of immaturity than straight greed. This sort of weasely behavior lends a lot of room for development, and it shows when he turns down an incredibly self-satisfying opportunity for treasure and instead continues to accompany Link on his adventure. He also provides a dynamic through his banter with Link’s other companion, a fairy named Ciela. She plays a role similar to the King of Red Lions, Ezlo, and Midna in the sense that they are all trapped in a lower form one way or another. For Ciela, it’s amnesia, making her forget that she is, in fact, the Spirit of Time and Courage. She doesn’t display a particularly dynamic personality apart from her consistent disagreement with Linebeck, but ultimately, they settle their differences and gain respect for one another.

Princess Zelda

I won’t dwell too much on Zelda because people just know who she is. The cool thing about Spirit Tracks, though, is that she breaks the mold she’s been set into since the franchise began and is actually a playable piece in the game. She, as a ghost, has the ability to aid Link by possessing Phantoms, allowing Link to access parts of the world that he could not otherwise. I personally would like to see something like this implemented in another title.

Fi

Last but not least, Fi is certainly a vital character to the Zelda franchise because she is literally the sentient embodiment of the Master Sword! She is the spirit of the sword in its first stages, even before it is even the Master Sword. She is the guiding hand that takes, what canonically seems to be, the first Link through his adventure in Skyward Sword. She acts as a weapon, the weapon’s instruction manual, and compass. As far as her character goes, she does not display any sort of humanity. She is more closely associated with a primordial artificial intelligence. However, this isn’t to say she does not develop a close relationship with Link. It shows in their last moments together before Fi goes into an endless sleep within the Master Sword, that she displays an emotional reaction to their separation, happiness, and gratitude

So if one were to line all of these companions up, it’s clear to see that Nintendo has really grown in developing companion characters for the Zelda franchise. It shows good storytelling, and it gets the players invested. We love Link. We will always love Link. But we learn to love Midna and Zelda and Fi and all the other characters that join Link in the journey set out for him. And this a good sign for other titles to come.

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We understand Link as the hero, the sole savior of Hyrule, the one prophesied with the Triforce of Courage. But we also understand that he never truly does it alone. Through many Zelda titles, Link is aided by a trusty companion. They vary from side-kick to full blown plot devices, but they’ve always had a place at Link’s side one time or another. There also seems to be a correlation between the development of Link’s companions and the development of the franchise itself. To do that, we can take a look at each companion Link has had throughout a game and how directly he or she has impacted the story. This, however, means that temporary companions, such as Ricky, Dimitri, and Moosh from the Oracle Series will not count, as will mounts such as Epona and the Crimson Loftwing. As an aside, despite many of these titles having been out for a long time, a lot of these analyses contain spoilers because of their nature, so you have been warned. So let’s see the lineup...

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Check Out this Remix of “Twilight” by GameChops from Twilight Princess http://www.zeldainformer.com/check-out-this-remix-of-twilight-by-gamechops/ Sun, 22 May 2016 02:46:00 +0000 http://localhost/wordpress90/?p=14380

GameChops has re-imagined the song "Twilight" from Twilight Princess. The YouTuber has added in a few elements from jazz and techno while keeping the instrumental parts of the song in tact. GameChops even adds in sound effects from the game and manages to keep the feeling of the original song while he elevates the emotion and heightens the overall awesomeness of the song. The sound of this version of "Twilight" borders between techno and dubstep, so it does have a kind of energizing effect when the audience listens to it...

This "Twilight" also happens to add some personality to Midna, as the listeners are immediately introduced to her laugh, and a recording of her saying "Hey" loops throughout the song. Other characters do add their voices to the song as well, such as Link and Epona. These added voices help unify the song while giving it yet another layer of depth. It is clear that GameChops put a lot of time and effort into creating his version of "Twilight."

Check out the song for yourself and let us know your thoughts in the comment section below.

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GameChops has re-imagined the song "Twilight" from Twilight Princess. The YouTuber has added in a few elements from jazz and techno while keeping the instrumental parts of the song in tact. GameChops even adds in sound effects from the game and manages to keep the feeling of the original song while he elevates the emotion and heightens the overall awesomeness of the song. 

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The Hero of Wind Becomes a Piece of Edible Art in Amazing Pancake Design http://www.zeldainformer.com/the-hero-of-wind-becomes-a-piece-of-edible-art-in-amazing-pancake-design/ Fri, 20 May 2016 18:50:00 +0000 http://localhost/wordpress90/?p=14381 Art comes in many shapes and sizes when it comes to what fans create on a daily basis. There's many different ways to express yourself using art, but today's piece of artwork is something I thought I would never see before. Somebody has taken our main go-to hero from the Zelda series and have turned him into a pancake. Yes, you read that right...

YouTuber Yuu & Nao of Battle and Adventure have recently done a couple of videos showcasing video game characters as pancakes. The breakfast art we're looking at today is of Link from The Wind Waker. Despite this video being time-lapsed, you can definitely tell the detail and precision that went into this artistic piece of food.

There other piece of pancake art comes out just as amazing as they've also done artwork of Kirby sitting on his warp star. This gaming duo have only just recently started on YouTube, but it looks like they have some potential.

What do you think of this pancake creation? Will you be keeping an eye on Yuu & Nao? Let us know in the comments below!

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Art comes in many shapes and sizes when it comes to what fans create on a daily basis. There's many different ways to express yourself using art, but today's piece of artwork is something I thought I would never see before. Somebody has taken our main go-to hero from the Zelda series and have turned him into a pancake. Yes, you read that right...

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The Minish Cap 3D & Why Nintendo Consoles Don't Play DVD/Blu-Rays - Zelda Inquiries Ep. 2 (Pt. 6) http://www.zeldainformer.com/the-minish-cap-3d-why-nintendo-consoles-dont-play-dvd-blu-rays-zelda-inquir/ Fri, 20 May 2016 19:23:00 +0000 http://localhost/wordpress90/?p=14382

In this episode of Zelda Inquiries, myself, Nate, and RabbidLuigi talk about a 3D remake we would like to see about a familiar Zelda game for the Game Boy. Also discussed is why Nintendo consoles don't play DVD/Blue-Ray discs like other consoles. The video above is packed with great discussion, and is the sixth part of Episode 2 for Zelda Inquiries. Be sure to leave a comment below regarding your thoughts on the video, and stay tuned to the site for future Zelda Inquiries episodes.

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In this episode of Zelda Inquiries, myself, Nate, and RabbidLuigi talk about a 3D remake we would like to see about a familiar Zelda game for the Game Boy. Also discussed is why Nintendo consoles don't play DVD/Blue-Ray discs like other consoles. The video above is packed with great discussion...

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Photoshop Contest: Zelda Feature Film http://www.zeldainformer.com/photoshop-contest-zelda-feature-film/ Fri, 20 May 2016 20:37:00 +0000 http://localhost/wordpress90/?p=14383 Greetings, ZI friends! Let's get the weekend started with another entry in our weekly Photoshop Contest. Earlier this week, Nintendo president Tatsumi Kimishima recognized the "strong demand" for a film adaption of The Legend of Zelda. And while this small acknowledgement does little to confirm that the company is actually developing such a movie, it has got us thinking about what we'd actually like to see from a Zelda film. This week's contest will you give you the chance to share your ideas for a Zelda movie, so join us inside, where you'll also see winners from last week's contest: End a World With Majora's Mask's Moon.

Last Week's Contest:

We decided to celebrate the coming apocalypse by bringing down Majora's Mask's Moon. We received so many great entries that we just couldn't highlight them all here. I recommend you check out last week's contest page to see all the amazing submissions in the comments.

Best Submissions

Artist: ( ͡° ͜ʖ ͡°)

Artist: Jarrod

Artist: MaryKatherine Feehan

Challenge Mode

Hot off the heels of a brand new Pokémon: Sun & Moon trailer, the Challenge Mode last week was to include one of the three new starter Pokémon in one's submission, as well as include two other fictional worlds for good measure. Artist PlainMoore accepted this challenge by destroying the epic overworld we've so far seen from Zelda U. Link, Epona, and fire-type Pokémon Litten watch in horror as the grimacing moon plummets to the ground, the last in a series of misfortunes this once-great land has seen. Fires, eruptions, and despair help to make this entry our Challenge Mode winner. Great job!

This Week's Contest: Zelda Feature Film

Nintendo president Tatsumi Kimishima wasn't wrong when he said that many fans would love to see his company produce a Zelda feature film. In fact, I'm sure that every single one of us has an idea of what a great Zelda movie adaptation would and should look like. So, with these ideas currently surfacing in our minds, we want to see what your ideal Zelda film would look like.

The contest this week is 'shop a scene or poster for a potential movie based on The Legend of Zelda. You can assemble a star-studded cast, add some Hollywood special effects, and portray your favorite moment from the series on the silver screen. Whatever direction you decide to head in, feel free to use the images in our gallery below to start and whatever else you find on the internet from there.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Some hand-drawn fan art is okay, but your entry must include some image manipulation to be considered.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than Thursday at midnight: 11:59 p.m. PST on May 26. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must include an Academy Award winning actor or actress.

2. Your entry must include an explosion.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Greetings, ZI friends! Let's get the weekend started with another entry in our weekly Photoshop Contest. Earlier this week, Nintendo president Tatsumi Kimishima recognized the "strong demand" for a film adaption of The Legend of Zelda. And while this small acknowledgement does little to confirm that the company is actually developing such a movie, it has got us thinking about what we'd actually like to see from a Zelda film. This week's contest will you give you the chance to share your ideas for a Zelda movie, so join us inside, where you'll also see winners from last week's contest: End a World With Majora's Mask's Moon...

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History of the Seven Sages from Ocarina of Time Explained by Dr. Wily http://www.zeldainformer.com/history-of-the-seven-sages-from-ocarina-of-time-explained-by-dr-wily/ Sun, 22 May 2016 02:46:00 +0000 http://localhost/wordpress90/?p=14384

YouTuber Dr. Wily has uploaded a video that explains the history of the Seven Sages as it pertains to Ocarina of Time. He begins his video with a brief explanation of what role the Seven Sages play within Hyrule. He notes that the Sages are responsible for sealing Ganondorf away within the Sacred Realm, but he wants to take a moment to reflect on who the Sages are, as well as where they came from before stepping into their destined positions.

Dr. Wily continues his summation of the Seven Sage lore by beginning with the leader of the Sages, Princess Zelda. She holds the Triforce of Wisdom and is able to command the other Sages as to when they must combine their power. Link meets Zelda at Hyrule Castle and later works together with her alterego Sheik to free the other Sages. Rauru is first introduced at the Sacred Realm when Link awakens as the Hero of Time and is the Sage of Light. The Sage of Forest, Saria, is Link's childhood friend who he meets at the beginning of his journey. Dr. Wily works his way down the list of Sages in this manner, until all seven have been covered.

Check out the video to either learn about these iconic Sages, or to refresh your memory on who they are and where they're from. As always, leave your opinions on this video in the comment section below.

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YouTuber Dr. Wily has uploaded a video that explains the history of the Seven Sages as it pertains to Ocarina of Time. He begins his video with a brief explanation of what role the Seven Sages play within Hyrule. He notes that the Sages are responsible for sealing Ganondorf away within the Sacred Realm, but he wants to take a moment to reflect on who the Sages are, as well as where they came from before stepping into their destined positions...

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Majora's Mask Milk Bar Theme Sounds Pretty Epic Played On the Kazoo http://www.zeldainformer.com/majoras-mask-milk-bar-theme-sounds-pretty-epic-played-on-the-kazoo/ Sun, 22 May 2016 02:47:00 +0000 http://localhost/wordpress90/?p=14385 We recently shared a video of a fan showing his love for Zelda by covering a song on the ukulele. That was different, as a ukulele isn't the first instrument that comes to mind when thinking of Zelda. But let's go even further. A YouTuber named Tsuko G. is known for making covers of popular video games played on the kazoo. That's right, kazoo! On his popular series "KAZOO'd!" Tsuko bring us the Milk Bar Theme from Majora's Mask. The song is played in a similar style of popular acapella artists, in which Tsuko plays different melodies of the theme and then puts them together for one epic final product. He makes playing the kazoo look so easy. I know I'm going to be humming this tune for the rest of the day.

What do you think? Check out the video above and let us know your opinion in the comments below. If you like what you hear, check out more of videos. There's even more Zelda ones to check out!

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We recently shared a video of a fan showing his love for Zelda by covering a song on the ukulele. That was different, as a ukulele isn't the first instrument that comes to mind when thinking of Zelda. But let's go even further. A YouTuber named Tsuko is known for making covers of popular video games played on the Kazoo. That's right, kazoo! On his popular series "KAZOO'd!" Tsusko brings us the Milk Bar Theme from Majora's Mask...

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Check Out this Hyrule Warriors Legends Master Quest Footage http://www.zeldainformer.com/check-out-this-hyrule-warriors-legends-master-quest-footage/ Sat, 21 May 2016 22:22:00 +0000 http://localhost/wordpress90/?p=14386

German YouTuber ChallengeTime LP has uploaded an hour of footage for Hyrule Warriors Legends Wind Waker Master Quest DLC. In the footage, he examines how expansive the map is and shows off Meldi in the first mission. Meldi can fly around the stage, as well as attack from midair. She uses her harp to attack enemies with light, and, after a victory, she plays the Earth God's Lyric. He then plays through the next mission as Linkle and shows off his prowess with the character.

In the second part of the footage, ChallengeTime LP starts playing the next mission as Meldi again. He fights Linkle with Meldi and ends up dominating her in battle. He then showcases Tetra in the next mission. Terta appears to use guns and her sword in many of her attacks, and she appears to make the Master Quest missions somewhat easier. The missions within the Wind Waker DLC seem to add some more variety to Hyrule Warriors Legends, as the player is clearing stages on the Great Sea. Challenge Time LP also shows us the items available through this adventure map. Some of the items include the Wind Waker, Deku Leaf, Power Bracelets, and the Skull Hammer.

For more information, check out the videos above. Since the footage is in German, it is recommended that you turn on the captions in your respective language if you want to get a better grasp of what is being said. In any case, enjoy the videos, and, as always, let us know your opinion on this DLC footage in the comment section below.

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German YouTuber ChallengeTime LP has uploaded an hour of footage for Hyrule Warriors Legends Wind Waker Master Quest DLC. In the footage, he examines how expansive the map is and shows off Meldi in the first mission... 

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This Week in Hyrule: A Zelda Movie, Lost Trademark, and Free Zelda Guides http://www.zeldainformer.com/this-week-in-hyrule-a-zelda-movie-lost-trademark-and-free-zelda-guides/ Sun, 22 May 2016 00:11:00 +0000 http://localhost/wordpress90/?p=14387

This Week in Hyrule, Matt recaps our past week of news that truly matters to the Zelda faithful. This week he goes over news about a potential Zelda Movie, how Nintendo lost their trademark for Hyrule Warriors, Prima giving away free Zelda guides, and a new lineup of Nintendo Selects... including Ocarina of Time 3D. What do you think about the news from this past week?

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This Week in Hyrule, Matt recaps our past week of news that truly matters to the Zelda faithful. This week he goes over news about a potential Zelda Movie, how Nintendo lost their trademark for Hyrule Warriors, Prima giving away free Zelda guides, and a new lineup of Nintendo Selects... including Ocarina of Time 3D. What do you think about the news from this past week...

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This Awesome Majora's Mask Poster is Only Available For a Few More Days http://www.zeldainformer.com/this-awesome-majoras-mask-poster-is-only-available-for-a-few-more-days/ Sun, 22 May 2016 02:51:00 +0000 http://localhost/wordpress90/?p=14388

If you have been enjoying Majora's Mask 3D, or if you're looking for some new merch to spruce up your place, check out this new print. The Yetee is featuring a limited run of a Majora's Mask print. Designed by Ian Wilding, it features an original design of Majora's Mask with Link, Tatl and Tael in the background. The print is a standard black and orange and can be purchased for $30 USD, without calculating shipping of course. Check it out here. If you like the look of the metallic gold print, you have the option of purchasing it in a bundle of three posters by Ian for $90 USD. This includes three originally designed Zelda posters in metallic gold. The bundle can be found here.

If you're thinking about dipping into your funds to buy these, make sure you do it soon. The prints are only available until May 24th. Once they are sold out, that's it. No more will be printed. If you are a fan of Majora's Mask, these are the perfect thing for your gaming cave, office or just your living room.

Are you going to be one of the lucky few who gets their hands on this print? Let us know in the comments below!

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If you have been enjoying Majora's Mask 3D, or if you're looking for some new merch to spruce up your place, check out this new print. The Yetee is featuring a limited run of a Majora's Mask print. Designed by Ian Wilding, it features an original design of Majora's Mask with Link, Tatl and Tael in the background. The print is a standard black and orange and can be purchased for $30 USD, without calculating shipping of course...

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Daily Debate: What Do You Want to See from Zelda U at E3? http://www.zeldainformer.com/daily-debate-what-do-you-want-to-see-from-zelda-u-at-e3/ Sun, 22 May 2016 04:35:00 +0000 http://localhost/wordpress90/?p=14389

E3 is just 24 days (23 for many of you) away and that means we're getting extremely close to the lid being blown off on many of the mysteries surrounding Zelda U, a game we don't know anything about (even as we make several educated guesses and theories, honestly they all mean next to nothing up to this point). Surely we'll be getting a title for the game, which makes the writer in me happy as can be. I can't tell you how tired I am of calling this game Zelda U, or The Legend of Zelda for Wii U... or Zelda U/NX... whatever breakdown of the title you want to use. Beyond that though, what do you hope to see and find out from the game... and why?

Personally, I'm not someone adverse to massive spoilers. If you recall, I even wrote that I find a lot of joy in spoiling games for myself, specifically when it comes to Zelda. Sure, there are times it goes too far (I don't really want to know how the game ends before I play it myself), but you aren't going to get those kind of spoilers out of Nintendo. In fact, you rarely even get the plot twist, which typically marks the midway point of the game. It's possible Nintendo may spoil 30% of the game before release, but that doesn't really bother me. Seeing that 30% makes me crave to know more - either through more spoiled content or through playing the game myself. It doesn't deter me from playing, it makes me want to experience it all first hand.

With that in mind, it should be no surprise that I want a hefty amount of spoilers at E3. I want to know how the story sets up, I want to see two or three dungeons and at least two boss fights. I want to see a large portion of the supposed open world... maybe 20% of that world. I want the livestream to cover a majority of this on day one, though it would be great if there was some exclusive stuff in the demos on the show floor, where I would love if they had 30 minute demo sessions sectioned off over four different demos, for a total of two hours of demo time. I know this is a lot of information to want all at once, but at the same time we've had nearly two years with nothing new, so while ideally this information in total would have been trickled out over that time, it hasn't been, leaving me to desire as much as we can get at this year's E3.

Of course they can't give us everything they are willing to give us. They still have future commercial slots for the title in 2017, plus you have to consider at least one or two more Nintendo Directs before launch. On top of that will be the NX reveal event, though instead of new footage they may simply focus on the same footage we've already been given at that time, but running on NX - highlighting the "upgrades" over the Wii U version.

Either way, I am hoping for a heck of a lot, and that's just what we get to learn about the game. I fully expect to be blown away by the actual booth, as I am sure I'll be stepping into a "real world Hyrule" on the 14th. How about you?

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E3 is just 24 days (23 for many of you) away and that means we're getting extremely close to the lid being blown off on many of the mysteries surrounding Zelda U, a game we don't know anything about (even as we make several educated guesses and theories, honestly they all mean next to nothing up to this point). Surely we'll be getting a title for the game, which makes the writer in me happy as can be. I can't tell you how tired I am of calling this game Zelda U, or The Legend of Zelda for Wii U... or Zelda U/NX... whatever breakdown of the title you want to use. Beyond that though, what do you hope to see and find out from the game...

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Check Out Commonwealth Realm's Zelda U Timeline Placement Theory http://www.zeldainformer.com/check-out-commonwealth-realms-zelda-u-timeline-placement-theory/ Mon, 23 May 2016 05:22:00 +0000 http://localhost/wordpress90/?p=14390

Commonwealth Realm has yet another timeline placement theory for the upcoming Zelda title, Zelda U. They speculate that Zelda U will likely be placed before the Unified section of the official Zelda timeline. The reasoning behind this placement is because of the Seikah imagery surrounding the game from everything we have seen of the game so far, as well as the undeveloped feeling of Hyrule. Commonwealth Realm theorizes that we will be able to wield the magic or technology of the Seikah. They also think that it is highly possible that we may be playing a part in the disruption of the Sheikah, as they believe that some of the mysterious tribe remained loyal to Zelda's divine lineage, while others in the tribe will likely turn into the infamous interlopers who eventually turn into the Twili.

They realize that certain points of their theory seem to be well grounded, with the fact of the apparent strife in Hyrule that is being caused by mysterious machines built with the same blue technology that we have encountered in other Zelda titles. The possibility of so much chaos happening within a Zelda story is also in line with what Mr. Aonuma has stated about the game being darker than most other Zelda games, and this placement will also tie in the functionality of the Wolf Link amiibo more sensible. They consider the fact that Rauru utilizes some of the technology to build the Temple of Time after the interloper war. Commonwealth Realm explores the weaknesses in this theory in their video as well.

Check out this theory, and as always, let us know your opinion on Zelda U's timeline placement in the comment section below.

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Commonwealth Realm has yet another timeline placement theory for the upcoming Zelda title, Zelda U. They speculate that Zelda U will likely be placed before the Unified section of the official Zelda timeline. The reasoning behind this placement is because of the Seikah imagery surrounding the game from everything we have seen of the game so far, as well as the undeveloped feeling of Hyrule... 

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Fan Theory: Link Sacrificed Himself to Break the Cycle http://www.zeldainformer.com/links-sacrifice-as-explained-by-macintyre/ Mon, 23 May 2016 05:35:00 +0000 http://localhost/wordpress90/?p=14391

Macintyre, with the help of VortexxyGaming, details the Hero of Time's sacrifice. They recount Demise's final warning to Hylia's chosen Hero, the first Link. This warning details that Demise, Link and Zelda will be cursed into an unending cycle of light versus darkness. Enter the Hero of Time, who experiences this curse with seemingly the brunt of the curse. The Hero of Time was born during a time of war, before the unification of Hyrule. His mother died before he ever had a chance to remember her and later witnesses the demise of his father figure, The Great Deku Tree. It is possible that Link uses his feeling from this tragic moment to rise to his destiny and protect Hyrule.

After restoring peace to Hyrule, Navi, Link's only remaining family, leaves him before he goes to warn Zelda of Ganondorf's plans to take over Hyrule. He then leaves Hyrule in search of Navi and stumbles into the land of Termina. Once he saves the parallel land, which he does without asking for recognition, he returns to his homeland, only to find it changed since his journey. He possibly returns to Kokiri Forest, only to find his home invaded and the tribe destroyed, since the forest lacked the protection of The Great Deku Tree. Link also learns of the Gerudo-Hylian War and sets a plan into motion for the next chosen Hero, since he is aware of the vicious cycle his descendants are doomed to encounter. How he came to acquire this knowledge may be from the possibility that he traversed multiple timelines within the Zelda universe, as evidenced by a mysterious stone tablet, which is analyzed in the video. The Hero of Time eventually passes away, and is likely buried either at Hyrule Castle or within the remains of his forest home.

It is possible that this Link sacrificed so much of himself to try and find a way to break the cycle, as he likely had the ability to traverse through time. In any case, check out this theory, and let us know your opinion in the comment section below.

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Macintyre, with the help of VortexxyGaming, details the Hero of Time's sacrifice. They recount Demise's final warning to Hylia's chosen Hero, the first Link. This warning details that Demise, Link and Zelda will be cursed into an unending cycle of light versus darkness. Enter the Hero of Time, who experiences this curse with seemingly the brunt of the curse... 

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Check Out this "Song of Healing" Remix by Plasma3Music Remixes http://www.zeldainformer.com/check-out-this-song-of-healing-remix-by-plasma3music-remixes/ Mon, 23 May 2016 05:48:00 +0000 http://localhost/wordpress90/?p=14392

YouTuber Plasma3Music Remixes has uploaded a remix of the "Song of Healing." Rather than making the song more electronic or techno in nature, he takes an orchestral direction with the piece. The song starts with its usual piano arrangement, and then opens up to stringed instruments. The piece is slow, relaxing, and almost mesmerizing with its well fitted arrangements. This version of the song also incorporates a little bit of the main Zelda theme toward the middle of the song, where horns and a chorus has been added into the instrumental mix.

Check out this video and allow it to relax you and soothe your stresses in life. As always, let us know what you think of this song in the comment section below!

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YouTuber Plasma3Music Remixes has uploaded a remix of the "Song of Healing." Rather than making the song more electronic or techno in nature, he takes an orchestral direction with the piece. The song starts with its usual piano arrangement, and then opens up to stringed instruments. The piece is slow, relaxing, and almost mesmerizing with its well fitted arrangements. This version of the song also incorporates a little bit of the main Zelda theme toward the middle of the song, where horns and a chorus has been added into the instrumental mix...

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The Twilight Princess HD Bundle Drops To $38.20 On Amazon http://www.zeldainformer.com/the-twilight-princess-hd-bundle-drops-to-36-52-on-amazon/ Mon, 23 May 2016 03:21:00 +0000 http://localhost/wordpress90/?p=14396

Not too long ago we posted about a price drop for the Twilight Princess HD amiibo bundle. We didn't anticipate anymore discounts on the bundle anytime soon, but by the grace of the Goddesses, there has been another discount on the price. You can now buy Twilight Princess HD plus the Wolf Link amiibo on Amazon for just $38.20 USD. When the game originally came out, the retail price was $59.99 USD. Now, if you buy it today, there is a savings of almost $25 USD! For any of you holding an Amazon Prime account, the deal is even sweeter as you get free shipping.

I don't want to say that we wont see another drop in price because that's what we said before, and here we are. But, who knows. Even if this is the last time we see a price drop this good, it's still well worth it. If you have been on the fence about getting your hands on the bundle, now is definitely a great time to do so.

Click here to grab your copy. Will you be purchasing it? Let us know!

Source: Amazon

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Not too long ago we posted about a price drop for the Twilight Princess HD amiibo bundle. We didn't anticipate anymore discounts on the bundle anytime soon, but by the grace of the Goddesses, there has been another discount on the price. You can now buy Twilight Princess HD plus the Wolf Link amiibo on Amazon for just $38.20 USD... 

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Shesez Reveals Some Boundary Breaks in Twilight Princess http://www.zeldainformer.com/shesez-reveals-some-boundary-breaks-in-twilight-princess/ Mon, 23 May 2016 05:49:00 +0000 http://localhost/wordpress90/?p=14393

New YouTuber Shesez has released his sixth video, which he entitled "Boundary Break: Twilight Princess." In this video, Shesez takes the viewer on a camera skewed tour of Hyrule Castle Town in Twilight Princess. Viewers are finally able to see the citizens of Hyrule Castle Town up close and personal. Some of the characters, such as the first one we are introduced to, are somewhat strange in their appearance. However, viewers are able to be put at ease with the sense of humor running through the video as we continue the tour. To give you a sense of his humor, Shesez even jokes that two kids in an alley may in fact be engaging in a Pokemon battle.

Check out this intriguing video, and let us know your opinion of Shsez's work in the comment section below!

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New YouTuber Shesez has released his sixth video, which he entitled "Boundary Break: Twilight Princess." In this video, Shesez takes the viewer on a camera skewed tour of Hyrule Castle Town in Twilight Princess. Viewers are finally able to see the citizens of Hyrule Castle Town up close and personal. Some of the characters, such as the first one we are introduced to, are somewhat strange in their appearance. However, viewers are able to be put at ease with the sense of humor running through the video as we continue the tour. To give you a sense of his humor, Shesez even jokes...

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YouTuber Provides Their Top 10 Zelda Bosses They Want to See Again http://www.zeldainformer.com/youtuber-nero-tells-what-zelda-bosses-we-should-see-in-future-titles/ Mon, 23 May 2016 05:55:00 +0000 http://localhost/wordpress90/?p=14394 It's not uncommon to see similar characters or themes reoccurring in Zelda games. In fact, those reoccurring ideas are one of the things that stands out in Zelda games. Take Moblins for example, how many of variations of those guys have we seen? The correct answer is, a lot.

But today we are talking about Zelda Bosses. From the YouTube channel Nero and Muffin we have a video entitled "Top Ten Zelda Bosses I want to see again!" Our host, Nero, is giving us his opinions on what past Zelda bosses we should see in future titles. The only two stipulations are, they must be a boss that has only appeared in a few Zelda titles before and bosses that have enemies similar to themselves are not included, like Dodongo from Ocarina of Time.

I wont spoil the list too much, although I will say that the dragon boss Argorok from Twilight Princess makes an appearance on the list and that is something I agree with. That was definitely one of my favorite boss battles. Go ahead and check out the video above. Do you agree with Nero's list? Any other bosses you'd like to see in future Zelda titles? Let us know in the comments below!

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It's not uncommon to see similar characters or themes reoccurring in Zelda games. In fact, those reoccurring ideas are one of the things that stands out in Zelda games. Take Moblins for example, how many of variations of those guys have we seen? The correct answer is, a lot.

But today we are talking about Zelda Bosses. From the YouTube channel Nero and Muffin we have a video entitled "Top Ten Zelda Bosses I want to see again!" Our host, Nero, is giving us his opinions on what past Zelda bosses we should see in future titles. The only two stipulations are...

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Check Out UCLA's Orchestra Zelda Medley http://www.zeldainformer.com/check-out-uclas-zelda-medley/ Mon, 23 May 2016 05:50:00 +0000 http://localhost/wordpress90/?p=14395

A few weeks ago, UCLA uploaded their Zelda medley onto YouTube. The group performed at the Return to Rotunda 2016 on January 22, 2016, where they played some of our favorite video game songs. The Zelda medley is beautifully conducted, especially when the viewer realizes how massive the orchestra is. Each piece makes use of strings, flutes, and horns. The medley is gripping and draws the listener into its environment and allows the listener to nostalgically remember their favorite moments from the Zelda series.

Check out this wonderful piece of music and let us know your thoughts on the performance in the comment section below!

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A few weeks ago, UCLA uploaded their Zelda medley onto YouTube. The group performed at the Return to Rotunda 2016 on January 22, 2016, where they played some of our favorite video game songs. The Zelda medley is beautifully conducted, especially when the viewer realizes how massive the orchestra is. Each piece makes use of strings, flutes, and horns. The medley is gripping and draws the listener into its environment and allows the listener to nostalgically remember their favorite moments from the Zelda series...

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YouTuber Provides Their Top 5 Items They Want in Zelda U/NX http://www.zeldainformer.com/zeltiks-top-five-desired-items-in-zelda-u/ Mon, 23 May 2016 05:51:00 +0000 http://localhost/wordpress90/?p=14397

Zeltik has uploaded his video entitled "Top 5 items that should return in Zelda U/NX." A lot of his suggestions make sense about what would aid Link in his vast journey across Hyrule. Among his desired items, there is notably mention of the Beetle and the Invisibility Cape. He feels that a return of the Beetle would aid Link in surveying his surroundings as well as provide Link the ability to carry things into hard to reach places. As for the Invisibility Cape, Zeltik believes it will help Link stay under cover when he needs to.

Check out the rest of Zeltik's list in the video, and share your opinion as well as any items you would like to see make a return to Zelda U in the comment section below.

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Zeltik has uploaded his video entitled "Top 5 items that should return in Zelda U/NX." A lot of his suggestions make sense about what would aid Link in his vast journey across Hyrule. Among his desired items, there is notably mention of the Beetle and the Invisibility Cape. He feels that a return of the Beetle would aid Link in surveying his surroundings as well as provide Link the ability to carry things into hard to reach places. As for the Invisibility Cape, Zeltik believes it will help Link stay under cover when he needs to...

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Lon Lon Ranch: A Musical Analysis - YouTuber Looks Into Kondo's Brilliance http://www.zeldainformer.com/ongaku-concept-analyzes-lon-lon-ranch/ Mon, 23 May 2016 05:53:00 +0000 http://localhost/wordpress90/?p=14398

Josh from Ongaku Concept has created yet another analysis of a Zelda song. He delves into the music theory behind "Lon Lon Ranch," which is an intricate song, despite its simple sounding nature. He once again recommends that you study up on music theory to attain a precise understanding of how the song was built, but again, he does not deem this as absolutely necessary. Josh displays the different notes and chords being played within "Lon Lon Ranch" by playing pieces of the song on his keyboard. He covers what movements he makes throughout the song with technical terms, but it is not too difficult to understand what is going on in the analysis, if the viewer is paying close attention.

Josh even goes through why some of the note choices may have been made, given the location for the song. He theorizes that some of the dissonance within the song could reflect the fact that ranches are not terribly clean places, and he touches on the opposition of the bouncy tune of the swung clashing a bit with Malon's singing, which is done in a straight. He finishes his analysis with the concept of adding color to the song by adding a certain string of notes in with the rest of the tune.

Check out this analysis in the video, and let us know what you think of Ongaku Concept's work so far in the comment section below!

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Josh from Ongaku Concept has created yet another analysis of a Zelda song. He delves into the music theory behind "Lon Lon Ranch," which is an intricate song, despite its simple sounding nature. He once again recommends that you study up on music theory to attain a precise understanding of how the song was built, but again, he does not deem this as absolutely necessary. Josh displays the different notes and chords being played within "Lon Lon Ranch" by playing pieces of the song on his keyboard. He covers what movements he makes throughout the song with technical terms...

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Midna's Theme Meets the Musical Stylings of Jazz in Unique Cover http://www.zeldainformer.com/midnas-theme-meets-the-musical-stylings-of-jazz-in-this-unique-cover/ Mon, 23 May 2016 15:11:00 +0000 http://localhost/wordpress90/?p=14399 In my time here at Zelda Informer, the most intriguing music genre that is used for covers of Zelda music is jazz. Considering the most common instrument used for Zelda covers is usually a guitar, getting to listen to a jazz cover provides its own unique take on the song being covered. Today's cover is no exception as Midna's Theme from Twilight Princess gets done in the smooth styling of jazz...

The Consouls, best known for their jazz covers of popular game music take this popular tune from Twilight Princess and give it a different kind of somber tone. Other pieces of Zelda music they've done jazz covers for include the Dark World theme from A Link to the Past and the main theme to the Zelda series. Have done other popular tunes from video games like Yoshi's Story, F-Zero, Street Fighter, Shovel Knight, and Portal.

What did you think of this jazz cover? Will you be checking out more of The Consouls' covers? Let us know in the comments below!

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In my time here at Zelda Informer, the most intriguing music genre that is used for covers of Zelda music is jazz. Considering the most common instrument used for Zelda covers is usually a guitar, getting to listen to a jazz cover provides its own unique take on the song being covered. Today's cover is no exception as Midna's Theme from Twilight Princess gets done in the smooth styling of jazz...

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YouTuber Gives a Melodica Spin on The Legend of Zelda (NES) Overworld Theme http://www.zeldainformer.com/rusty-cage-gives-a-melodica-spin-on-the-overworld-theme/ Thu, 26 May 2016 11:33:00 +0000 http://localhost/wordpress90/?p=14400 Rusty Cages Covers, a YouTube channel dedicated to covering various music in different styles, has performed a ukulele melodica cover of the classic overworld theme. Rusty uses more than just those two instruments however. A piano, guitar, a shaker and a tambourine are all used to achieve the sound desired by the cover artist. The final product sounds quite like the original piece, first heard in The Legend of Zelda (NES).

I'm not the best person to describe music, as I'm quite tone deaf. However, the sound does evoke some type of nostalgia for me. I grew up playing the earliest Zelda games around the age of four, and this theme is one that has stuck with me most of my life. As such, hearing it sound so like the original is a major blast from the past for me.

What did you think of the Rusty Cages cover? Do you have a particular attachment to a song in the Zelda franchise? Let us know below.

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Rusty Cages Covers, a YouTube channel dedicated to covering various music in different styles, has performed a ukulele melodica cover of the classic overworld theme. Rusty uses more than just those two instruments however. A piano, guitar, a shaker and a tambourine are all used to achieve the sound desired by the cover artist. The final product sounds quite like the original piece, first heard in The Legend of Zelda...

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Caption Contest 067: Hammer Time Sheik http://www.zeldainformer.com/caption-contest-067-hammer-time-sheik/ Mon, 23 May 2016 22:36:00 +0000 http://localhost/wordpress90/?p=14403 Whaddup, everyone? Did you know it's time for yet another entry in Zelda Informer's weekly Caption Contest? In case you didn't know, we've been steadily moving through Sheik Month, our special, month-long celebration of Zelda's ninja mainstay. Last week, Sheik raised her arms in implied confusion, for reasons specified by our many contestants; this week, we hope to hammer out a solution to these problems in the most literal way possible. If you think you've got a caption, head inside and share it.

Last Week's Contest:

Sheik asked some of life's most difficult questions.

By: Xaragon

By: Coral the Llama

By: Andrew in Hollywood

By: Fan Down Under

By: True Hylian Hero

And here are our non-photo caption winners:

  • Art1st4786: "How is it that Tingle has been in more games than me!? HUH!?"
  • MyOtherRideIsGanondorf: "When Link hits on you as Sheik
    But not as Zelda"
  • Duncan: "Why do you keep delaying Zelda U Nintendo!"
  • Jebradiah Drake: "Why did I go through seven years of training to become a Shekian, a ninja, and a dude, just to teach some guy in a green skirt how to play a song?!"
  • Hoodini: "I DON'T KNOW. YOU'RE THE ONE WITH THE DUNGEON MAP!
    Did we take a wrong turn at Kakariko, New Mexico?"

This Week's Contest:

You can't touch this.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites, and maybe you will be one of next week's winners!

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Whaddup, everyone? Did you know it's time for yet another entry in Zelda Informer's weekly Caption Contest? In case you didn't know, we've been steadily moving through Sheik Month, our special, month-long celebration of Zelda's ninja mainstay. Last week, Sheik raised her arms in implied confusion, for reasons specified by our many contestants; this week, we hope to hammer out a solution to these problems in the most literal way possible. If you think you've got a caption, head inside and share it...

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New 30th Anniversary Manga Collection Releasing in Japan - Oracle of Seasons/Ages http://www.zeldainformer.com/new-30th-anniversary-manga-collection-releasing-in-japan-oracle-of-seasons/ Tue, 24 May 2016 02:08:00 +0000 http://localhost/wordpress90/?p=14404

Earlier this year we talked about Nintendo putting together a special manga collection for the 30th anniversary of the Zelda series, where it combined volumes of select manga by Akira Himekawa into smaller volumes with some never before seen content and additional coloration. That looks like it's pressing forward in Japan with more than the currently announced Ocarina of Time collection we're getting in the United States. On may 27th they are getting a special Oracle of Seasons and Oracle of Ages combo manga that combines two select volumes into one. As I am not proficient on Japanese, I can't tell you more than google translate can. Here is the original text detailing this:

〈 書籍の内容 〉
大地の章と時空の章が1冊に!!
 今年で30周年を迎える「ゼルダの伝説」。過去に出版された姫川版てんとう虫コミックススペシャル「ゼルダの伝説」全10巻を2巻ずつ合本した全5巻の完全版を出版します。
 第2巻の本書は「ゼルダの伝説 ふしぎの木の実 大地の章/時空の章 完全版」になります。判型は、通常版よりも大きいA5版で、姫川ゼルダの魅力を大きな絵で楽しめます。各巻姫川先生新規書き下ろしのカバーイラスト&巻頭トビラ絵、巻頭16ページのカラーページも見逃せません。
 次巻の「ムジュラの仮面/神々のトライフォース」は7月28日発売予定です。
〈 編集者からのおすすめ情報 〉
本書には、小学二年生で前後編で掲載された、シュートバージョンの『大地の章』が収録されています。これは今まで単行本に収録されていない、幻の原稿です。
 また、各巻購入者にプレミアムキャンペーンとして、姫川明先生の複製原画を各巻3名、オリジナルポストカード5枚組セットを各巻100名様にプレゼントいたします。各巻ごとにチャンスがあるので、ふるってご応募ください。

Here is what I am deciphering from Google Translate:

<Contents of the book>
Chapter of the earth of the chapter and the space-time is !! in one book
 celebrating the 30th anniversary this year, "The Legend of Zelda". It published a full version of all five volumes that collection in one volume published in the past was the Himekawa version ladybug Comics Special "Legend of Zelda" all 10 volumes by Volume 2.
 This book of Volume 2 will be "chapter full version of the chapter / space-time of nuts earth of The Legend of Zelda: Wonderland". Format is a large A5 version than the normal version, you can enjoy the Himekawa Zelda charm with the big picture. Each volume Himekawa teacher new newly written cover illustration & Feature door picture, do not miss the color pages of this catalog page 16.
 "Majora Kamen / gods of Tri-Force" of Tsugimaki is expected to release on July 28th.
<Recommended information from the editor>
This document was published before and after knitting in the second grade elementary school, has been recorded is "chapter of the earth" in the shot version. This has not been recorded in the book until now, is the vision of the original.
 In addition, as a premium campaign in each volume purchaser, each volume three duplicate original of Akira Himekawa teacher, will present the original post card 5 CD set on each volume 100 people. Since each each volume there is a chance, please apply Furutte.

As far as I can tell, there are some additional colored pages and possibly will have some sort additional content that wasn't in the original release. There will also be a new volume released on July 28th. Hopefully we get these additions released in the United States so we can get much grander detailing on what is going on with these volumes. For now, enjoy the brand new cover art.

Source: Official Zelda Twitter, Shogakukan

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Earlier this year we talked about Nintendo putting together a special manga collection for the 30th anniversary of the Zelda series, where it combined volumes of select manga by Akira Himekawa into smaller volumes with some never before seen content and additional coloration. That looks like it's pressing forward in Japan with more than the currently announced Ocarina of Time collection we're getting in the United States. On may 27th they are getting a special Oracle of Seasons and Oracle of Ages combo manga that combines two select volumes into one. As I am not proficient on Japanese...

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Daily Debate: What Makes The Perfect Zelda Overworld For You? http://www.zeldainformer.com/daily-debate-what-makes-the-perfect-zelda-overworld-for-you/ Tue, 24 May 2016 04:19:00 +0000 http://localhost/wordpress90/?p=14405

Zelda U will likely have have the largest over-world we've ever seen in a Zelda title. That being kept in mind, what makes a perfect overworld for you? A lot of times folks say a world packed with secrets and content, but what in particular do you mean? What do you want to see that would make a huge massive overworld like we're going to get in Zelda U perfect for you?

Of course like all Daily Debates, there is no right or wrong answer here. We all have our preferences, but when I think about it I lean heavily towards enemies that punish you for trying to skip them. In general overworlds in Zelda have always had enemies of some type, but they are fairly easy to skip. What if this world is seamless enough that these enemies run you down? You try to skip them, but some can take you off your horse as you run by? Of course there is more to an overworld than enemies. There is design aspects to take into consideration as well. On this I just don't have a good example of what I am imagining in my head. Ideally though, the world should feel organic and alive. I want to feel like this world exists and that time affects it. That the animals and insects aren't there just for filler, but when they graze they actually eat the plants and grass and it goes away. When they run, the grass stays trampled for a bit before the wind straightens it back up.

I know these are all very minor details, but these details are what bring the world alive to me, and the world being alive is arguably my most important desire for a perfect Zelda overworld. How about you?

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Zelda U will likely have have the largest over-world we've ever seen in a Zelda title. That being kept in mind, what makes a perfect overworld for you? A lot of times folks say a world packed with secrets and content, but what in particular do you mean? What do you want to see that would make a huge massive overworld like we're going to get in Zelda U perfect for you?

Of course like all Daily Debates, there is no right or wrong answer here. We all have our preferences, but when I think about it...

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"Rumored" MH Nintendo Handheld News Isn't Real - Misinterpretation of Actual Report http://www.zeldainformer.com/rumored-mh-nintendo-handheld-news-isnt-real-misinterpretation-of-actual-rep/ Tue, 24 May 2016 16:06:00 +0000 http://localhost/wordpress90/?p=14407

Update with further evidence this isn't a rumor but rather a projection now included at the bottom of the post.

Some mornings I wake up and get really excited by the very first email I see in my inbox. Did I finally get an answer to a long awaited bug report? Has Nintendo gotten back to me about my E3 requests? Both of these are exciting emails to read. Other exciting ones deal with breaking news I find out about first through my email that I checked on my phone, before rushing to my computer to find out more. Today is one of those days, except I first heard about it from the 15 notifications on my phone from Skype and Discord. Everyone asking me what I thought about MH, the "newly announced Nintendo handheld in development". Out of curiosity I checked my inbox and had 9 news tip emails about it.

I was quickly wondering what nonsense they were on about. Then I was linked to a report on IGN. Oh, it looks like someone in Japan outed it's existence (and to be clear, I firmly believe Nintendo has a handheld in development. They are are always working on the next hardware.). Of course our managing editor was quick to the gun and trying to rush the news out the door. IGN is, after all, a very well deserved and respected news outlet. Their source was a post on NeoGAF, another place I respect for being able to really dig stuff up. While Darrin was busy trying to rush a post out, I decided to start following the source links and see if there are any details other than that it exists. After all, why do people want to know what I think about something we know nothing about? At least with the NX it has confirmed titles, but the MH? Nothing.

I quickly followed the link to this thread on NeoGAF. There is a big update in the thread that states the following:

That Morgan Stanley Japan note on Nintendo does NOT mean a portable console or the name "MH" is confirmed. They are picturing a scenario.

2) Such "rich" forward-looking analysis and also the wording is standard in investor notes. I know because I read *tons* of them ;).]

Basically, NeoGAF did what NeoGAF typically does with potential news stories - it digs up information that seems credible and either quickly gets a second confirmation, or someone comes along to explain how it's not being read into properly. This is especially true with anything out of Japan, as translation errors are abundant. Of course, I wasn't going to just take the word of a lone gaffer. Instead I followed their source link to the tweet that claimed what the MH was, and then followed that back to Yahoo Japan Financial Report. This report, which is where most people have sourced things back to, is actually is talking about a projection by Mitsubishi UFJ Morgan Stanley, a financial group out of Japan. This group does a lot of financial forecasts for various companies in Japan, including Nintendo.

Turns out, through some rather crude google translate nonsense, that indeed... the handheld and term "MH" are being used in a way of future analysis and predictions. It is not announcing or stating the platform to exist, but rather they are assuming it does and assuming it's not the NX, so they made up their own code name (which has the term "tentative title" attached it, while the NX term doesn't... because NX came straight from the horses mouth even though NX itself is a tentative title officially).

So, why are we even giving it this much attention? Well, today your news feeds and favorite websites all over the web are likely to report on this because IGN reported on it. Maybe your favorite site or news channel has already done as much. I wanted to make sure there was at least one voice out there setting the record straight. Yes, a Nintendo handheld is likely in development, but this report is not a leak. It's not even a rumor. It's financial speculation that predicts a handheld in the future alongside their prediction of the NX being a home console. They have no insider knowledge. I can predict they have a handheld in development and is codenamed "Spaghetti" and not be any more credible. Predictions are not "news reports". Some may correctly report that Mitsubishi UFJ Morgan Stanley predicts there is a Nintendo Handheld in development... but that doesn't sound as flashy as "Nintendo's New Handheld is Called MH".

Be careful folks. Be very wary of anything you hear until the NX unveiling later this year. We're going to hear all sorts of crazy predictions and theories, but nothing means anything until Nintendo gives word. Speculate away, but don't go believing everything you read.

Updated note from Dr. Serkan Toto, CEO of Tokyo-based game industry consultancy http://kantan-games.co.jp, who has his hands on the full report out of Mitsubishi UFJ Morgan Stanely:

1) Final tweet(s) about that Morgan Stanley Japan note on Nintendo: I just received and read it. As I said, they were picturing a scenario.

2) Financial institutions do this kind of future-oriented analysis all the time. The note is much longer than what was released online.

3) The analyst clearly says they are just projecting. They use "MH" as a codename to make the report more readable. It's arbitrary.

4) In the note, they compare future/theoretical sales of the "MH" with that of the 3DS, so I guess the short name makes sense ;). /end

If there is still any doubt this is a projection versus actual news, than there isn't much else I can provide you to show otherwise.

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Some mornings I wake up and get really excited by the very first email I see in my inbox. Did I finally get an answer to a long awaited bug report? Has Nintendo gotten back to me about my E3 requests? Both of these are exciting emails to read. Other exciting ones deal with breaking news I find out about first through my email that I checked on my phone, before rushing to my computer to find out more. Today is one of those days, except I first heard about it from the 15 notifications on my phone from Skype and Discord. Everyone asking...

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Nintendo NY to Give 500 Fans a Chance to Play Zelda U During Week of E3 http://www.zeldainformer.com/nintendo-ny-to-give-500-fans-a-chance-to-play-zelda-u-during-week-of-e3/ Wed, 25 May 2016 15:12:00 +0000 http://localhost/wordpress90/?p=14409 The main attraction that Nintendo's going to be all about at E3 this year is Zelda U. It's only a matter of a few weeks now before we gaze upon everything the next title in the Zelda series has to offer. There now comes word that the folks over at the Big N are giving a select number of fans a chance to play this title before it's officially released next March.

As of this morning, Nintendo NY has announced that 500 select fans who live in and around the New York area will be given a chance to play Zelda U during the week of E3. The way it works is that the store will be having a "Super-Fan Signup Day" on June 11th where the first 500 people to show up in line at Nintendo NY will receive a special wristband which will let them play Zelda U between June 14th and June 19th. You can read a part of the official press release below that details the rules and regulations for this signup.

From June 14 through June 19, 500 Nintendo fans will be among the first people in the world to play The Legend of Zelda for the Wii U console at the Nintendo NY store. The 500 fans will be selected during a Super-Fan Signup Day, which will be held on Saturday, June 11. Only the first 500 eligible people in line when Nintendo NY opens at 9 a.m. ET will receive a wristband that they can exchange for a ticket, which guarantees them a spot to play the game during selected times June 14-19. (Fans can start lining up at 7 a.m. ET on June 11. Photo ID is required, and minors must be accompanied by a parent or guardian.)

The six-day free event will begin at noon ET on June 14, when fans will be invited to watch gameplay of The Legend of Zelda live-streamed from Nintendo’s booth at this year’s E3 video game trade show in Los Angeles to the 15-foot gaming screen inside Nintendo NY. This will be the world’s first in-depth look at the game. Then at 3 p.m. ET, the first of 500 fans will begin sampling the game for the first time.

From June 15 to June 19, Nintendo experts will also be giving guided game-play demonstrations on the big screen for everyone to watch and enjoy. Several fans may even get the chance to participate in guided demonstrations. There will also be The Legend of Zelda trivia for a chance for fans to win fun prizes.

You can read the full press statement details for this event over at the Business Wire.

What do you think of this announcement? Will you be one of the lucky 500 fans that get a chance to play Zelda U? Let us know in the comments below!

Source: Business Wire (via Nintendo Life)

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The main attraction Nintendo's going to be all about at E3 this year is Zelda U. It's only a matter of a few weeks now before we gaze upon everything the next title in the Zelda series has to offer. There now comes word that the folks over at the Big N are giving a select number of fans a chance to play this title before it's officially released next March...

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This Week's 3DS Sales Chart Includes A Link to the Past and Ocarina of Time 3D http://www.zeldainformer.com/this-weeks-3ds-sales-chart/ Wed, 25 May 2016 18:55:00 +0000 http://localhost/wordpress90/?p=14410

This week for 3DS sales in the eShop displays a lot of Pokemon within its list. The top seller for the week was Pokemon Yellow. The Zelda series had a couple of titles that happened to be within the top 10 and top 20 within the list, as well. A Link to the Past ranked 10th on the list, and Ocarina of Time 3D settled into the 15th spot. As for most viewed videos, the Hyrule Warriors Legends launch trailer ranked 6th on the list, and the A Link to the Past trailer came in at the 12th spot on the list.

Software

1. Pokemon Yellow
2. Mario Kart 7
3. Pokemon Red
4. Shantae and the Pirate’s Curse
5. Pokemon Blue
6. Nano Assault EX
7. Retro City Rampage: DX
8. Phoenix Wright: Ace Attorney Trilogy
9. Rhythm Thief & The Emperor’s Treasure
10. Zelda: A Link to the Past
11. Super Mario Bros. 3
12. Phoenix Wright: Ace Attorney – Dual Destinies
13. Super Mario World
14. Super Street Fighter IV 3D Edition
15. Zelda: Ocarina of Time 3D
16. Super Metroid
17. EarthBound
18. Terraria
19. Super Smash Bros. for 3DS
20. Pokemon Omega Ruby

Videos

1. Starter Pokemon for Pokemon Sun/Moon Revealed
2. Super Mario Mash-Up Pack for Minecraft: Wii U Edition
3. Mini Mario & Friends Launch Trailer
4. Pokemon Picross – Turn Puzzles into Portraits
5. Pokemon Yellow Trailer
6. Hyrule Warriors Legends Launch Trailer
7. Mario & Sonic at the Rio 2016 Olympic Games E3 2015 Video
8. Super Punch-Out!! Trailer
9. Super Mario World Trailer
10. SEGA 3D Classics Collection Trailer
11. Terraria Announcement Trailer
12. Zelda: A Link to the Past Trailer
13. Super Smash Bros. – Final Video Presentation
14. Pocket Card Jockey Launch Trailer
15. Pokemon Red Trailer
16. Unchained Blades Video
17. Disney Art Academy – Overview Trailer
18. Pokemon Rumble World Trailer
19. Minecraft: Story Mode Trailer
20. Photos with Mario Trailer

Source: 3DS eShop

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This week for 3DS sales in the eShop displays a lot of Pokemon within its list. The top seller for the week was Pokemon Yellow. The Zelda series had a couple of titles that happened to be within the top 10 and top 20 within the list, as well...  

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ZI Podcast 87: The End Of An Era, featuring Chris, Colin, Jake, and Caleb http://www.zeldainformer.com/zi-podcast-87-the-end-of-an-era-featuring-chris-colin-jake-and-caleb/ Wed, 25 May 2016 16:49:00 +0000 http://localhost/wordpress90/?p=14411

Direct Download (Right Click, Save Link As) iTunes

This is a bittersweet episode — as of right now, this is the last episode hosted by Adam and the gang. As accurately described in the title, this is truly the end of an era. For many, many episodes, we've heard the familiar voices of Adam, Chris, Colin, Jake, and Caleb talk about Zelda, Nintendo, gaming in general, and joking around with special guests. I personally would like to thank the crew for their dedication towards the podcast, and wish them well on their future endeavors.

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Direct Download (Right Click, Save Link As) iTunes

This is a bittersweet episode — as of right now, this is the last episode hosted by Adam and the gang. As accurately described in the title, this is truly the end of an era. For many, many episodes, we've heard the familiar voices of Adam, Chris, Colin, Jake, and Caleb talk about  Zelda, Nintendo, gaming in general, and joking around with special guests. I personally would like to thank the crew for their dedication towards the podcast, and wish them well on their future endeavors.

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Everything We Know About Zelda Wii U/NX Before E3 2016 http://www.zeldainformer.com/everything-we-know-about-zelda-wii-u-nx-before-e3-2016/ Wed, 25 May 2016 22:44:00 +0000 http://localhost/wordpress90/?p=14412

E3 2016 is just around the corner, and Nintendo has promised to deliver a plethora of Zelda information and footage at the highly esteemed gaming event. It's been two years since Zelda Wii U's original teaser was released into the wild, and that's a long time to remember everything about the game. New information has been presented since then, so before we dive into the information haven at this year's E3, let's review what exactly we know for sure about this new title in the Zelda franchise in bullet point form (no rumors!).

  • The Legend of Zelda for Wii U/NX will launch simultaneously on the Wii U and NX in 2017, most likely in March.
  • The game will be Nintendo's only playable demo at E3 2016.
  • The development of the game is "progressing well" according to Eiji Aonuma.
  • Aonuma wants to "reconstruct the idea of puzzle-solving" in the game.
  • The game will have an open-world "with a twist" that contains few boundaries.
  • The player can enter any area in the world in any direction.
  • The world's size is compared to the size of Kyoto, which is 320 square miles (828.8 square kilometers). Grand Theft Auto V's world is 31 square miles.
  • Strong/powerful enemies will appear in even peaceful settings.
  • The game will have a day/night cycle.
  • The world will offer high places to showcase the view.
  • The game will use gyroscopic controls on the Wii U GamePad.
  • The player can set beacons, much like in Skyward Sword.
  • The map can be viewed on the Wii U GamePad screen.
  • The sailcloth from Skyward Sword is returning.
  • Riding a horse (Epona) and on-horse combat is returning.
  • Epona will move fast even if you hardly touch the control stick.
  • Epona will auto-avoid trees because "Real horses don't run into trees very often."
  • You can change the camera angle freely on the horse.
  • Link can vault off of Epona and do a front flip, then shoot an arrow in slow motion.
  • There is insect and animal life in the world, including wild horses. Deer-like creatures and goats are also seen.
  • There are Bokoblin-like enemies.
  • The player will hear a metallic sound when their arrow hits an enemy.
  • Link will shoot powerful arrows that glow blue.
  • Link is "just a role within the game the player occupies."
  • Link will be wearing a blue tunic, at least for a portion of the game.
  • Link is right-handed, like Twilight Princessand Skyward Sword.
  • There is a structure in the game footage with resembles the Great Bridge of Hylia from Twilight Princess.
  • Aonuma feels that Zelda Wii U/NX will make people want to replay Twilight Princess HD.
  • The game will include amiibo support, specifically for the Wolf Link amiibo.
  • The player can enter a first-person zoom mode, much like Skyward Sword.
  • "You’ll become more familiar with the terrain and you’ll acquire new abilities and new knowledge that will help you progress even further in the game, just like in real life.”
  • The magic meter makes a return from The Wind Waker.
  • Link's shield contains a Sheikah symbol, and carries a book with the Sheikah symbol on it. This along with the same symbol on Nintendo's E3 site probably means the game is tied to the Sheikah.

Is there anything that we missed? Let us know in the comments section and we'll update the post with the info.

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E3 2016 is just around the corner, and Nintendo has promised to deliver a plethora of Zelda information and footage at the highly esteemed gaming event. It's been two years since Zelda Wii U's original teaser was released into the wild, and that's a long time to remember everything about the game. New information has been presented since then, so before we dive into the information haven at this year's E3, let's review what exactly we know for sure about this new title in the Zelda franchise in bullet point form (no rumors!)...

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The Wind Waker Wall Stickers Now Available on Nintendo UK Store http://www.zeldainformer.com/the-wind-waker-wall-stickers-now-available-from-nintendo-uk-store/ Thu, 26 May 2016 00:55:00 +0000 http://localhost/wordpress90/?p=14414

One of the most memorable moments from The Wind Waker saw Link exploring the long-submerged Hyrule Castle, taking in the mysteries of Hyrule's history through a collection of stained glass windows. A few years ago, graphic company Blik gave fans the chance add such stained glass designs to their own home decorating by releasing a series of officially licensed wall stickers inspired by The Wind Waker. Recently, Nintendo UK announced that these wall stickers are now available for purchase on its online store. Zelda fans in the UK now have a chance to buy these stickers for £26.99, hopefully avoiding hefty international shipping costs.

Eight unique stained glass wall stickers are now available on Nintendo UK's online store. These wall stickers portray different key moments from The Wind Waker, such as Link exploring Forest Haven and our hero directing the wind with the "Ballad of Gales." Each wall sticker measures 22.5 inches x 42.5 inches (57.15 cm x 107.95 cm).

Each wall sticker is available for on the Nintendo UK store for £26.99 right here.

Do you plan to buy one of these wall stickers? Let us know in the comments.

Source: Nintendo UK

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One of the most memorable moments from The Wind Wakersaw Link exploring the long-submerged Hyrule Castle, taking in the mysteries of Hyrule's history through a collection of stained glass windows. A few years ago, graphic company Blik gave fans the chance add such stained glass designs to their own home decorating by releasing a series of officially licensed wall stickers inspired by The Wind Waker. Recently, Nintendo UK announced that these wall stickers are now available for purchase on its online store. Zelda fans in the UK now have a chance to buy these stickers for £26.99, hopefully avoiding hefty international shipping costs...

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Cover Art for Twilight Princess Manga Volume One Revealed, Releases in Japan in June http://www.zeldainformer.com/cover-art-for-twilight-princess-manga-volume-one-revealed/ Thu, 26 May 2016 11:20:00 +0000 http://localhost/wordpress90/?p=14415

The cover art for the first volume of the Twilight Princess manga has been revealed, thanks to a tweet from Akira Himekawa, the creator of the Zelda manga series. Prior Zelda manga titles by them include Ocarina of Time, Majora’s Mask, and Four Swords to name a few. According to the tweet the manga will be released in Japan on June 24, 2016. This manga will also have multiple volumes, like all of the prior manga in the series.

Judging by the fact Link is in his Ordon garb with Wolf Link behind him, this manga may cover the events of the Twilight Princess story line up until Link meets Midna for the first time, or possibly even further. Having multiple volumes for such a big Zelda story will allow the manga to be a great re-telling of the Twilight Princess plot without it feeling rushed. Having just finished reading the Majora’s Mask manga by Himekawa, it’s great to see that this art will be the same high quality, if not more. It's also typical that additional story details could be unveiled that weren't present in the games. While these details are not officially canon, they typically offer interesting viewpoints into some of the typical plot holes in the games. Will you be excited to get your hands on the Twilight Princess manga? Let us know in the comments!

Stay tuned to Zelda Informer for all your updates on future Zelda manga releases and any and all Zelda news!

Source: Twitter (via Go Nintendo)

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The cover art for the first volume of the Twilight Princess manga has been revealed, thanks to a tweet from Akira Himekawa, the creator of the Zelda manga series. Prior Zelda manga titles by them include Ocarina of Time, Majora’s Mask, and Four Swords to name a few. According to the tweet the manga will be released in Japan on June 24, 2016. This manga will also have multiple volumes, like all of the prior manga in the series...

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ZI Update Episode 2 http://www.zeldainformer.com/zi-update-episode-2/ Thu, 26 May 2016 02:51:00 +0000 http://localhost/wordpress90/?p=14416

The second episode of ZI Update has arrived, a series where I let you in on the ground floor of future and current on-goings at the site and then answer any and all questions you have in regards to Zelda Informer. This week we had two forum specific questions that I address to the best of my knowledge. In addition to that I talk about when our new podcast is going out (you can check out our final episode of our current podcast here), a sneak peak at a future editorial, and some plans for E3.

I also briefly bring up my new side project, Nintendo Prime. If you're interested in conversing about Zelda, Nintendo, and so much more.. head on over to my new forum based project. As always, if you have any questions for the next episode of ZI Update, then leave them in the comments below!

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The second episode of ZI Update has arrived, a series where I let you in on the ground floor of future and current on-goings at the site and then answer any and all questions you have in regards to Zelda Informer. This week we had two forum specific questions that I address to the best of my knowledge. In addition to that I talk about when our new podcast is going out (you can check out our final episode of our current podcast here), a sneak peak at a future editorial, and some plans for E3...

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Check Out the Lost Woods from Ocarina of Time in Unreal Engine 4 http://www.zeldainformer.com/check-out-cryzenxs-latest-installment-of-ocarina-of-time-in-unreal-engine-4/ Thu, 26 May 2016 11:28:00 +0000 http://localhost/wordpress90/?p=14417

CryZENx has recreated another place from Ocarina of Time in Unreal Engine 4, the Lost Woods. At the opening of the setting, trees that have grown overhead have leaves that glisten in the sunlight and provide a depth of mystery to the setting. Saria's Song echos faintly in the background, and Navi now says "Hey, Listen!" when she is summoned from Link's hat. The detail of the Lost Woods is lush and green, providing a stunning immersion effect for the audience. The realistic sunlight also adds to this while also adding to the contrast of the shadows from the tree leaves and the ground below.

The Lost Woods contains the warp points for both Goron City and Zora's River, though, judging from the lack of an entry point to Goron City, the warps have yet to be activated, or those particular areas of the game have yet to be recreated and connected to the Lost Woods. Link's sword animation also appears to be smoother in this entry as well in comparison to some of CryZENx's prior work. The level is available for download here, though it appears at current that the Dropbox account has been temporarily disabled due to too much traffic on the account. Once things settle down, it is possible that the Lost Woods will be available for download once more.

Check out the video, and let us know what you think of CryZENx's latest creation, as well as what area of Ocarina of Time you want to see him make next in the comment section below!

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CryZENx has recreated another place from Ocarina of Time in Unreal Engine 4, the Lost Woods. At the opening of the setting, trees that have grown overhead have leaves that glisten in the sunlight and provide a depth of mystery to the setting. Saria's Song echos faintly in the background, and Navi now says "Hey, Listen!" when she is summoned from Link's hat. The detail of the Lost Woods is lush and green, providing a stunning immersion effect for the audience. The realistic sunlight also adds to this while also adding to the contrast...

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Nintendo Updates E3 Website, Details a Bit More of Their Zelda U Plans http://www.zeldainformer.com/nintendo-updates-e3-website-details-a-bit-more-of-their-zelda-u-plans/ Thu, 26 May 2016 11:07:00 +0000 http://localhost/wordpress90/?p=14418

Nintendo has gone ahead and added some additional information to their E3 Website. While the updates are easy to miss at first glance, especially if you had previously visited the site, upon closer inspection you can see a few finite details that were not previously mentioned (though, you could argue some of this was a natural assumption). As expected, Nintendo will be transforming their booth in a manner that immerses folks into the world of The Legend of Zelda for Wii U. It should feel like you're walking into Hyrule (assuming this game takes place in Hyrule). It will be really interesting to see this first hand and I'll be trying to bring you folks into that booth as much as I can. Here is their exact wording:

Nintendo will transform its booth at this year’s E3 to immerse fans in the world of the groundbreaking new Legend of Zelda game for the Wii U™ console.

Beyond that, the other minor but very interesting update comes to their livestream, something most of you will be watching from home instead of being at the show. Here is what they had to say about the stream itself:

The day’s events will kick off with livestreamed gameplay and behind-the-scenes info from the game experts of Nintendo Treehouse—live and unscripted from the show floor.

What I find most interesting about this is that it's unscripted. While these streams are usually not scripted anyways, considering that this is essentially the big public unveiling of the game itself, you would figure at least the first hour would be rather straight forward and scripted to a point, just to make sure they hit on all the major points they want to and that they grab your attention right away - which they might if they open up with a trailer. Then open it up to unscripted playthroughs and interviews throughout the day, but maybe it's only me that personally desires this.

Either way, it's rather exciting knowing that we are just 19 days away from finally getting to know what sort of Zelda experience we'll be getting at some point in 2017.

Source: Nintendo's E3 Website

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Nintendo has gone ahead and added some additional information to their E3 Website. While the updates are easy to miss at first glance, especially if you had previously visited the site, upon closer inspection you can see a few finite details that were not previously mentioned (though, you could argue some of this was a natural assumption). As expected, Nintendo will be transforming their booth in a manner that immerses folks into the world of The Legend of Zelda for Wii U. It should feel like you're walking into Hyrule...

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Watch This Sweet Zelda x Halo 5: Guardians Short Crossover Video http://www.zeldainformer.com/watch-this-sweet-zelda-x-halo-5-guardians-short-crossover-video/ Thu, 26 May 2016 20:00:00 +0000 http://localhost/wordpress90/?p=14401

You can find all sorts of Zelda crossovers all over the internet. However, few can beat this sweet crossover with Halo 5: Guardians, made by YouTube user MetalHeadSpartan with Machinima. In this video, Master Chief stumbles upon the Temple of Time from Ocarina of Time and explores it while the Hyrule Field theme plays in the background. Eventually Master Chief finds the fabled Master Sword, only to awaken it, have a combat with it and lose.

I always love seeing Zelda crossovers, but this one blew me away, as it combines Zelda with my third-favorite franchise. The presence of Ocarina of Time's soundtrack and scenario is well-implemented in this video.

Do you like this video? Make sure to watch it and let us know in the comments!

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You can find all sorts of Zelda crossovers all over the internet. However, few can beat this sweet crossover with Halo 5: Guardians, made by YouTube user MetalHeadSpartan with Machinima. In this video, Master Chief stumbles upon the Temple of Time from Ocarina of Time and explores it while the Hyrule Field theme plays in the background. Eventually Master Chief finds the fabled Master Sword, only to awaken it, have a combat with it and lose...

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Check Out this Orchestral Version of "Orca's House" http://www.zeldainformer.com/check-out-this-orchestral-version-of-orcas-house/ Thu, 26 May 2016 20:33:00 +0000 http://localhost/wordpress90/?p=14402

The Blake Robinson Synthetic Orchestra has uploaded a version of the song "Orca's House" from The Wind Waker on YouTube. This version of the song keeps the flow of the original while adding a new atmosphere to it. The song is mostly played with varying types of flutes, but it also has some hints of stringed instruments, such as the harp, that add depth to the song. A choir adds more of a relaxing and yet chilling element to the song as well. This song is easy to listen to and may invoke a sense of nostalgia in the listener.

Check out the video, and as always, let us know your thoughts in the comment section below!

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The Blake Robinson Synthetic Orchestra has uploaded a version of the song "Orca's House" from The Wind Waker on YouTube. This version of the song keeps the flow of the original while adding a new atmosphere to it... 

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Incredible Zelda PC Desk Build Pops Up on Reddit http://www.zeldainformer.com/incredible-zelda-pc-desk-build-pops-up-on-reddit/ Fri, 27 May 2016 18:44:00 +0000 http://localhost/wordpress90/?p=14406

Custom PCs are awesome, nothing new there. However, there are some creative folk out there who go the extra mile and make something that looks more like a prototype of Skynet, rather than a gaming desktop. Then they go even further and deck it out, inspired by their favorite gaming franchises. Case in point, we have this amazing Zelda-themed PC build by Reddit user Mikhail27. Built into a desk, this PC looks like something out of a sci-fi movie. I recently built my own gaming PC, but next to this PC, decked out with custom LED lighting, color matching cables, and Triforces, mine looks like something I threw together with spare parts in a garage. Check out the full gallery, and comment below to let us know what you think!

Source: Reddit

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Custom PCs are awesome, nothing new there. However, there are some creative folk out there who go the extra mile...

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Check Out HMK's Zelda U/NX Timeline Placement Theory http://www.zeldainformer.com/check-out-hmks-zelda-u-nx-timeline-placement-theory/ Thu, 26 May 2016 20:37:00 +0000 http://localhost/wordpress90/?p=14408

YouTuber HMK has uploaded his timeline placement theory for the upcoming Zelda U. He bases his theory around the evidence that has been presented in the trailers thus far. He believes there are three possibilities where the game could be placed within the official timeline. Similarly to Commonwealth Realm's timeline theory, HMK thinks that the most logical placement of the game would be within the Unified era. However, he does not limit himself to only this possibility.

HMK also speculates that Zelda U could be placed at the end of the Child Timeline, since most of the darker Zelda entries are found in this timeline, and because Zelda U's setting shares similarities in its landscaping to the Hyrule found in Twilight Princess. Finally, HMK ponders Link's lack of a green tunic as a sign that Zelda U may take place before the Great Flood on the Adult Timeline, since it could be likely that this Link does not share the Hero's Spirit, but is doing what he can to protect his homeland.

Let us know what you think of this theory in the comment section below!

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YouTuber HMK has uploaded his timeline placement theory for the upcoming Zelda U. He bases his theory around the evidence that has been presented in the trailers thus far. He believes there are three possibilities where the game could be placed within the official timeline... 

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Check Out This Youtuber's Termina Theory http://www.zeldainformer.com/check-out-this-youtubers-termina-theory/ Thu, 26 May 2016 20:50:00 +0000 http://localhost/wordpress90/?p=14413

New YouTuber Gagz Gaming teams up with GameOver Jesse to present his theory that Termina is a parallel world to Hyrule. He notes that much of the information found within Majora's Mask's manual and strategy guide states that Termina is a similar, but different world to Hyrule. Gagz Gaming also quotes Mr. Eiji Aonuma's take on Termina's relation to Hyrule, which is that the lands are nearby each other and that Termina feels like a different dimension to Hyrule. The YouTuber believes that Termina and Hyrule are connected by a portal of some kind, as Termina seems to have knowledge about Hyrule and the Triforce.

Gagz Gaming breaks down the evidence of the parallel world theory by first defining what a parallel world is, and then enters into things he has noticed when playing through Majora's Mask. He speculates that many of the characters seen within the game are, in fact, similar, familiar characters to Link, but they are different from the people who the hero knows. The exception to this trait can be found in the characters of both the Skull Kid and the Happy Mask Salesman, as Gagz Gaming point out that, unlike other characters, they make reference to Link's previous adventures.

Check out this interesting video, and, as always, let us know your opinion on the theory in the comment section below!

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New YouTuber Gagz Gaming teams up with GameOver Jesse to present his theory that Termina is a parallel world to Hyrule. He notes that much of the information found within Majora's Mask's manual and strategy guide states that Termina is a similar, but different world to Hyrule. Gagz Gaming also quotes Mr. Eiji Aonuma's take on Termina's relation to Hyrule, which is that the lands are nearby each other and that Termina feels like a different dimension to Hyrule... 

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Two Extensive Zelda U Demos Will be at E3, Press Asked to Set Aside 90 Minutes http://www.zeldainformer.com/90-minute-zelda-u-demos-coming-at-e3-get-hyped/ Thu, 26 May 2016 17:16:00 +0000 http://localhost/wordpress90/?p=14419

At E3 2016, the press will be able to play two massive Zelda U demos and are currently being asked to set aside one hour to 90 total minutes to enjoy the demos. It is unknown if this what the general show floor demo will consist of or if this is a separate, scheduled, play session. This news comes to us from press emails coming out of Nintendo. Here is as much of a direct quote as can be given (without containing press specific details):

"Nintendo will offer show attendees two extended demos of the Wii U version of the game that will finally let them step into the wilds of Hyrule and explore some of the grasslands, forests and mountains that they’ve been given mere glimpses of to date."

"we recommend setting aside 1 - 1.5 hours"

It's entirely possible that it may be one to 90 minutes per demo, or it could be the total playtime for both together. Either way, our team at E3 is going to have their hands full.

This is exciting news for attendees, as they will get to have a substantial demo of the game long before it's finally released to the public sometime in 2017. What do y'all think of this latest development? Be sure to tell us in the comments below.

Source: Nintendo Everything, Finder.co.au, NeoGAF

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At E3 2016, the press will be able to play two massive Zelda U demos and are currently being asked to set aside one hour to 90 total minutes to enjoy the demos. It is unknown if this what the general show floor demo will consist of or if this is a separate, scheduled, play session. This news comes to us from press emails coming out of Nintendo. Here is as much of a direct quote as can be given (without containing press specific details)...

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The Tower Of Spirit's Music Is Getting Some Love With This Orchestrated Remix http://www.zeldainformer.com/the-tower-of-spirits-music-is-getting-some-love-with-this-orchestrated-remi/ Fri, 27 May 2016 03:45:00 +0000 http://localhost/wordpress90/?p=14420

One of the many things memorable about Spirit Tracks is definately the Tower of Spirits. Going through it at least 5 times makes its music very hard to forget. Nontheless, here's an orchestrated remix of this unforgettable music, made by ClefferNotes, to get your spiritual adventure going. As a composition from his favorite Zelda game, ClefferNotes decided it's time to create this masterpiece and it looks like his very proud of the outcome.

I, too, consider Spirit Tracks as one of my all-time favorite, and seeing this piece of music getting some orchestrated love really warms my heart.

What do you think? Did you enjoy this remix? Be sure to watch the video and weigh in your thoughts in the comments!

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One of the many things memorable about Spirit Tracks is definately the Tower of Spirits. Going through it at least 5 times makes its music very hard to forget. Nontheless, here's an orchestrated remix of this unforgettable music, made by ClefferNotes, to get your spiritual adventure going. As a composition from his favorite Zelda game, ClefferNotes decided it's time to create this masterpiece and it looks like his very proud of the outcome...

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Reminisce About A Link to The Past With this Amazing Metal Cover http://www.zeldainformer.com/reminisce-about-a-link-to-the-past-with-this-amazing-metal-cover/ Fri, 27 May 2016 17:44:00 +0000 http://localhost/wordpress90/?p=14421 Remember your first play through ofA Link to the Past? Walking into the castle for the first time, the powerful music hitting your ears as you scour the castle looking for Princess Zelda? Well, how about we relive those beautiful memories, with a slight twist. From YouTuber Jonny Atma we have a metal cover of Hyrule Castle's Theme by GaMetal. Armed with various instruments and an electric guitar featuring Boos from Super Mario, Johnny has arranged the classic song to make a unique sound that is reminiscent of the good old days. He even includes some footage of the game to give you the full effect.

If you like metal, or just awesome video game covers, check out the song in the video above. Be sure to head over to Jonny's channel to see more GaMetal covers. He features a lot of video games in his covers, so you are bound to find something you like.

What did you think of the video? Wasn't it awesome? Let us know in the comments below!

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Remember your first play through of A Link to the Past? Walking into the castle for the first time, the powerful music hitting your ears as you scour the castle looking for Princess Zelda? Well, how about we relive those beautiful memories, with a slight twist. From YouTuber Jonny Atma we have a metal cover of Hyrule Castle's Theme by GaMetal. Armed with various instruments and an electric guitar featuring Boos from Super Mario, Johnny has arranged the classic song to make a unique sound that is reminiscent of the good old days...

 

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GameStop is Hoping Nintendo's NX Will Add to Their Company's Growth in 2017 http://www.zeldainformer.com/gamestop-is-hoping-nintendos-nx-will-add-to-their-companys-growth-in-2017/ Thu, 26 May 2016 23:05:00 +0000 http://localhost/wordpress90/?p=14422

As with every new console, analysts like to predict its impact on the industry and how much profit the hardware could bring to its distributors. Nintendo's next console, code name NX, is certainly no different. Retailer GameStop has released their latest financial information today, and within the reports are some musings on NX. A certain GameStop representative was quoted as saying that there are two potential areas of growth for the company in 2017. Virtual Reality platforms are listed as one area, while NX was mentioned as another potential for growth.

The representative threw out some "conservative projections" for the products mentioned, saying that the NX market could be worth $7.5 billion if the console does half as good as the Wii (not Wii U). Virtual Reality projections are set at a prediction of $6.9 billion to $13.6 billion. Here's a handy graph explaining the statements:

Do you think NX has a chance at performing half as good as the Wii? I for one believe if Nintendo makes all the right decisions regarding the flow of launch titles and their marketing, it can (especially if the hardware can compete with other consoles). Give us your own predictions below.

Source: Gamastura

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As with every new console, analysts like to predict its impact on the industry and how much profit the hardware could bring to its distributors. Nintendo's next console, code name NX, is certainly no different. Retailer GameStop has released their latest financial information today, and within the reports are some musings on NX. A certain GameStop representative was quoted as saying that there are two potential areas of growth for the company in 2017. Virtual Reality platforms are listed as one area, while NX was mentioned as another potential for growth...

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Dr. Wily Theorizes The Existence of Stalchildren in The Newest Zelda Theory http://www.zeldainformer.com/dr-wiley-theorizes-the-existance-of-stalchildren-in-the-newest-zelda-theor/ Fri, 27 May 2016 17:30:00 +0000 http://localhost/wordpress90/?p=14423 Today, we bring you another installment of Zelda Theory by Dr. Wily on YouTube. You're playing Ocarina of Time and rolling around Hyrule Field at nighttime when suddenly, Stalchildren. Everywhere. But why? Why do these un-dead creatures exist? Well, that's what Dr. Wily wants to figure out. He starts the video off by taking into consideration several theories as to what these Stalchildren could be and why they exist in Hyrule Field. We also see different variations of these enemies in different games, like Stalfos and Wolfos for example.

Using some knowledge of the Official Zelda Timeline, we know that A Link to The Past, Ocarina of Time, and Twilight Princess, all have one major thing in common: a un-named war occurred before the events of the game. The Hyrulian Civil War? We aren't sure, but that is a popular theory among fans. Making use of this theory, Dr. Wiley makes a compelling argument that the Stalchildren (and variations of) are actually those Hylians who died in the Hyrulian Civil War.

Seems plausible. But what do you think? Check out the full video above and give us your take on the theory in the comments below!

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Today, we bring you another installment of Zelda Theory by Dr. Wily on YouTube. You're playing Ocarina of Time and rolling around Hyrule Field at nighttime when suddenly, Stalchildren. Everywhere. But why? Why do these un-dead creatures exist? Well, that's what Dr. Wily wants to figure out. He starts off by taking into consideration several theories as to what these Stalchildren could be and why they exist in Hyrule Field. We also see different variations of these enemies in different games, Stalfos and Wolfos for example...

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Zelda Women's Pajamas Available at Target http://www.zeldainformer.com/zelda-womens-pajamas-available-at-target/ Fri, 27 May 2016 00:40:00 +0000 http://localhost/wordpress90/?p=14424

Department superstore Target has begun rolling out officially licensed Nintendo pajama sets on its online store, including sets based on Super Mario and Splatoon. Clothing based on such games are all well and good, but we know our readership will be far more excited to hear that the Zelda series is equally represented in Target's line of Nintendo PJ's. For fans looking to enter dreamland like a hero, a set of The Legend of Zelda women's pajamas is now available on Target's online store for $19.99.

The set is made up of a top featuring artwork of Young Link from Ocarina of Time and bottoms featuring a Triforce design. Target offers this item description:

  • Number of Pieces in Set: 2
  • Sizing: Junior, Women
  • Apparel Type: Sleep tank top
  • Material: 60 % Cotton, 40 % Polyester,
  • Sleeve Length: Sleeveless
  • Closure Style: Pullover
  • Garment Length: At hip
  • Apparel Type: Sleep pant
  • Material: 100 % Cotton,
  • Closure Style: Front drawstring
  • Garment Length: Capri
  • Care and Cleaning: wash inside out, Machine wash, cold, Machine wash, gentle or delicate, Wash Separately, Non chlorine bleach when needed, Tumble dry, normal, low heat, Iron, low no dry clean recommendation

According to Target's online store, the pajama set is "not sold in stores," but you can still order them online right here.

Will you pick up these adorable PJ's? Let us know in the comments.

Source: Target (via GoNintendo)

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Department superstore Target has begun rolling out officially licensed Nintendo pajama sets on its online store, including sets based on Super Mario and Splatoon. Clothing based on such games are all well and good, but we know our readership will be far more excited to hear that the Zelda series is equally represented in Target's line of Nintendo PJ's. For fans looking to enter dreamland like a hero, a set of The Legend of Zelda women's pajamas is now available on Target's online store for $19.99...

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Shoe Boxes Revealed for Nintendo’s New Vans Collection http://www.zeldainformer.com/shoe-boxes-revealed-for-nintendos-new-vans-collection/ Fri, 27 May 2016 16:47:00 +0000 http://localhost/wordpress90/?p=14425

Earlier this week, an image of a shoe box was posted on Instagram that revealed the Nintendo Vans collaboration should turn out well. The first shoe box is designed like a classic Nintendo Entertainment System (NES). The box even displays the NES controllers on top of it, complete with their cords running down the sides of the box. Another image found on Reddit has a collage of Super Mario characters with a black rectangle in the center of the collage, which displays the Vans and Nintendo logos.

It could be possible that the shoe boxes will match the design of the shoe, though that has yet to be seen for certain. While only the Mario and NES shoe boxes have been revealed, it is possible that a Zelda box to go with the design of the Zelda shoes is being made. What do you think of these designs? Will you be picking up any of these shoes? Let us know in the comment section!

Source: Instagram (via Nintendo Everything)

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Earlier this week, an image of a shoe box was posted on Instagram that revealed the Nintendo Vans collaboration should turn out well. The first shoe box is designed like a classic Nintendo Entertainment System (NES)...

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Daily Debate: What do you Prefer in Zelda - Vast Believable Worlds or Content Rich Exploration? http://www.zeldainformer.com/daily-debate-what-do-you-prefer-in-zelda-vast-believable-worlds-or-content/ Fri, 27 May 2016 03:40:00 +0000 http://localhost/wordpress90/?p=14426

This debate is going to need a bit of framing. When you look into any open world game there is always a fine balance between making a world that is believable versus making one that is extremely content rich. Skyward Sword wasn't an open world game, but some really enjoy the idea of the overworld being a big puzzle. This would be on the extreme end of content rich exploration - you're constantly doing something to progress forward in the world. The Zelda series has never technically had vast believable worlds, but these are regular occurrences in many other open world games. From Skyrim to the The Witcher series... all the way to MMO's like World of Warcraft, while content is scattered throughout the world there is a heavier focus on world building.

What I mean by world building is that these titles often present you a landscape that feels believable. Usually there are less enemies and most certainly there is less "things to discover", but this becomes a purposeful decision to make the world feel real. If you think about the world we live in today, if you go out in the country or out to a big forest, you aren't going to find new secrets every 30 feet you travel. There is going to be a lot of "dead space", but often in video games this dead space is an immersion trick. You become part of this vast world even with the dead space because that's how the world we live in works. This vastness also can conceal secrets more than a smaller but denser world can, which can increase the thrill of discovery for some.

The easiest answer is to say you want both - a vast believable world that is content rich to the brim, but these methodologies don't inherently play well together. A world can't be believable and full to the brim with non-stop content at the same time.

Personally, I want a vast world that has enough content to make the exploration of that world worth while. I don't need enemies every 30 feet or new puzzle like elements cropping up around every rock. But I do need enough to find and discover to make the overall journey feel thrilling. Sure, maybe I just climbed a mountain for 10 minutes, but if the discovery at the end is a full on optional mini dungeon, that's a pretty worth while venture, especially if that dungeon wasn't visible from the ground. Another benefit of a vast world deals with some more believable scenarios. We already saw one such one in the reveal footage, where a giant mechanized enemy of some sort chased Link across a pretty decent chunk of land before Link turned around and did some damage off his horse. This sort of stuff works really well in a vast world, as if you're in a world full of enemies and puzzles, you're going to get blocked off by the puzzle or overwhelmed by the enemies and encouraged to fight said enemy in that solitary place you see it, versus making it a more open field battle.

There are other realities too - imagine having to run away from a fierce storm of tornado's - again, a vast world plays well into this situation. The closest comparison I can think of is The Wind Waker's sea, but with much more control in the player's hands and a heck of a lot more variance in landscape. That's just me though - I love a good content rich world like we got in Termina and Skyward Sword, but I love worlds like The Witcher with large swaths of land that simply make sense to exist even if there may not be anything at that particular moment to do in it. Where do you stand?

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This debate is going to need a bit of framing. When you look into any open world game there is always a fine balance between making a world that is believable versus making one that is extremely content rich. Skyward Sword wasn't an open world game, but some really enjoy the idea of the overworld being a big puzzle. This would be on the extreme end of content rich exploration - you're constantly doing something to progress forward in the world. The Zelda series has never technically had vast believable worlds, but these are regular occurrences in many other open world games. From Skyrim to the...

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Ocarina Of Time And Phantom Hourglass Are Featured In The Wii U eShop Charts http://www.zeldainformer.com/ocarina-of-time-and-phantom-hourglass-are-featured-in-the-wii-u-eshop-chart/ Sat, 28 May 2016 02:13:00 +0000 http://localhost/wordpress90/?p=14427


The weekly Wii U eShop charts have been published once again. While it's good to see Ocarina of Time on the list once more, it's Phantom Hourglass that stole the show in the software sales dept., standing at #2. Surpassing Ocarina of Time and Twilight Princess HD (which is, once again, absent) and spotting in at #2 is no small feat for this game. Apparently it has more than meets the eye. Here's the full run-through:

1. Minecraft: Wii U Edition

2. Zelda: Phantom Hourglass

3. Runbow

4. Affordable Space Adventures

5. Shantae and the Pirate’s Curse

6. Super Mario 64

7. Swords & Soldiers II

8. Super Mario 3D World

9. Super Mario World

10. Super Mario Maker

11. Freedom Planet

12. Super Meat Boy

13. Zelda: Ocarina of Time

14. Super Mario Bros. 3

15. Super Mario Bros.

16. Minecraft: Story Mode – Episode 1

17. Darksiders II

18. Star Fox Zero

19. Paper Mario

20. 8Bit Hero


Source: Wii U eShop

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The weekly Wii U eShop charts have been published once again. While it's good to see Ocarina of Time on the list once more, it's Phantom Hourglass that stole the show in the software sales dept., standing at #2. Surpassing Ocarina of Time and Twilight Princess HD (which is, once again, absent) and spotting in at #2 is no small feat for this game. Apparently it has more than meets the eye...

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New Link Figure From Skyward Sword To Be Released In November http://www.zeldainformer.com/new-link-figure-from-skyward-sword-to-be-released-in-november/ Fri, 27 May 2016 16:49:00 +0000 http://localhost/wordpress90/?p=14428

A release window for this Skyward Sword Link PVC figure has been announced, now available November 2016. It will be available for 15,800 yen (about $133), plus tax and shipping. From today until July 27, 2016 at 7:00 a.m. EST you can pre-order this figure if you want to snag one. I know I would...

Above is a video showcasing the figure in close-up view, showing the amount of details put into this masterpiece.

Inspired by one of my favorite game of the franchise, I'm very glad to finally see a release date for this figure.

What do you think? Will you be getting your hands on one? Let us know in the comments!

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A release window for this Skyward Sword Link PVC figure has been announced, now available November 2016. It will be available for 15,800 yen (about $133), plus tax and shipping. From today until July 27, 2016 at 7:00 a.m. EST you can pre-order this figure if you want to snag one. I know I would...

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Check Out The Ocarina Geek's Cover of "Great Fairy's Fountain (Milk Bar)"! http://www.zeldainformer.com/check-out-the-ocarina-geeks-cover-of-great-fairys-fountain-milk-bar/ Sat, 28 May 2016 02:58:00 +0000 http://localhost/wordpress90/?p=14429

YouTuber The Ocarina Geek uploaded his version of "Great Fairy's Fountain (Milk Bar)" from A Link Between Worlds. In this cover, he creates a soothing melody with his Ocarina, which is backed by a simple guitar accompaniment. It is clear that The Ocarina Geek is skilled with his instrument, as the note transitions are smooth and his play style adds depth to the notes. Behind the musicians is the natural beauty of a waterfall and some greenery, which enhances the calming nature of the song.

Check out this relaxing song in the video, and let us know your thoughts in the comment section below!

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YouTuber The Ocarina Geek uploaded his version of "Great Fairy's Fountain (Milk Bar)" from A Link Between Worlds. In this cover, he creates a soothing melody with his Ocarina, which is backed by a simple guitar accompaniment...

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Photoshop Contest: What Will the Zelda U E3 Demos Look Like? http://www.zeldainformer.com/photoshop-contest-what-will-the-zelda-u-e3-demos-look-like/ Sat, 28 May 2016 04:10:00 +0000 http://localhost/wordpress90/?p=14430 Hi, everyone. An awaited end has come to a long week, and we're ready to begin yet another entry in Zelda Informer's weekly Photoshop Contest. We learned earlier this week that Nintendo has lofty E3 plans for Zelda U, promising two extended demos with an estimated playtime of 90 minutes. Needless to say, we are losing our collective minds with excitement thinking about the possible places these lengthy demos will take us. We won't know what's in store for sure until E3, but that doesn't mean we can't speculate using the magic of Photoshop. Share your predictions with us this week, as well as check out the winners of last week's contest: Zelda Feature Film.

Last Week's Contest:

After the critical failures of Ratchet & Clank, The Angry Birds Movie, and Warcraft, our faith in video games has been a bit shaken. So, we let contestants pitch some ideas for a Zelda movie to restore that faith.

Best Submissions

Artist: kugmug

Artist: Link584

Artist: Zelda_Fan999

Challenge Mode

Taking hints from the traditional Hollywood formula for a successful film, our Challenge Mode last week asked contestants to include an Academy Award-winning actor / actress and an explosion in their entries. Artist Redead Link not only accepted the challenge with great results, but also added an emotional layer to this winning entry. The artist's Zelda feature stars the late, great Robin Williams, whose heartwarming performances earned him an Oscar in Good Will Hunting and actually inspired Redead Link to get into the Zelda series in the first place. An emotional story and action-packed visual makes this the Challenge Mode victor this week.

This Week's Contest: What Will the Zelda U E3 Demos Look Like?

Nintendo has some big plans for Zelda U at E3 this year:

"Nintendo will offer show attendees two extended demos of the Wii U version of the game that will finally let them step into the wilds of Hyrule and explore some of the grasslands, forests and mountains that they’ve been given mere glimpses of to date."

"we recommend setting aside 1 - 1.5 hours"

That description has us all buzzing with anticipation as we consider what exactly that demo has in store.

The contest this week is to 'shop a potential screenshot from Zelda U's upcoming E3 demo. Nintendo laid the groundwork with a few straightforward details, but much of the rest is still left to our imaginations. Who will we fight? What types of dungeons will we explore? What quests will we begin in those 90 minutes? Share what you think using both the images in our gallery below and whatever else you may find on the internet.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Some hand-drawn fan art is okay, but your entry must include some image manipulation to be considered.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than Thursday at midnight: 11:59 p.m. PST on June 2. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have few Challenge Rule for you to follow:

1. Your entry must include a new item / weapon never seen in the Zelda series before.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Hi, everyone. An awaited end has come to a long week, and we're ready to begin yet another entry in Zelda Informer's weekly Photoshop Contest. We learned earlier this week that Nintendo has lofty E3 plans for Zelda Upromising two extended demos with an estimated playtime of 90 minutes. Needless to say, we are losing our collective minds with excitement thinking about the possible places these lengthy demos will take us. We won't know what's in store for sure until E3, but that doesn't mean we can't speculate using the magic of Photoshop. Share your predictions with us this week, as well as check out the winners of last week's contest: Zelda Feature Film...

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Daily Debate: What Type of Zelda Game "Titles" Do You Like? http://www.zeldainformer.com/daily-debate-what-type-of-zelda-game-titles-do-you-like/ Sat, 28 May 2016 04:07:00 +0000 http://localhost/wordpress90/?p=14431

At this year's E3 we will assuredly have a title finally for the much anticipated The Legend of Zelda for Wii U. Over the years Nintendo has tried many different types of titles. There are those that give away key plot points (A Link Between Worlds), those that reference in game characters or items (Twilight Princess, Ocarina of Time), and also those that are rather vague and adventure like (The Adventure of Link). There is no right or wrong way to pick a title for a game - so far every title has worked and there are often very few complaints. That doesn't mean that we all don't have a certain type of title we prefer.

A lot of time is often spent on predicting future titles for upcoming Zelda games, but what sort of titles do we really like? I can't even fathom the sheer amount of title concepts that can exist, but I can say one of my favorite type of titles are the vague, non-specific types. Something that doesn't necessarily hint at what is to come, but invokes some mystery and excitement for the upcoming adventure. While this is a literal example, The Adventure of Link is a nice sample of the sort of titles I prefer. It's to the point, but tells me little. How about you?

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At this year's E3 we will assuredly have a title finally for the much anticipated The Legend of Zelda for Wii U. Over the years Nintendo has tried many different types of titles. There are those that give away key plot points (A Link Between Worlds), those that reference in game characters or items (Twilight PrincessOcarina of Time), and also those that are rather vague and adventure like (The Adventure of Link). There is no right or wrong way to pick a title for a game - so far every title has worked and there are often very few complaints. That doesn't mean that we all don't have a certain type of title we prefer...

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Ravetheguitarist Returns to YouTube with his Cover of "The Great Sea" from The Wind Waker http://www.zeldainformer.com/ravetheguitarist-returns-to-youtube-with-his-cover-of-the-great-sea-from-th/ Sun, 29 May 2016 00:58:00 +0000 http://localhost/wordpress90/?p=14433

Ravetheguitarist returns to YouTube after a hiatus, and he graces us with a rock version of "The Great Sea" from The Wind Waker. He begins his cover with a snare drum beat before moving on to playing an electric guitar. Ravetheguitarist captures the horns from the original song with an ocarina. The guitar plays throughout the song continuously, while the drum and ocarina add depth to the background of the song. The song is energizing and somewhat soothing at the same time. It is easy to see that Ravetheguitarist pours his passion and energy into his version of this iconic song, and that passion lends itself to recreating "The Great Sea" into a unique piece of art while keeping the feeling of the original score.

Check out this song, and let us know what you think of it in the comment section below!

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Ravetheguitarist returns to YouTube after a hiatus, and he graces us with a rock version of "The Great Sea" from The Wind Waker. He begins his cover with a snare drum beat before moving on to playing an electric guitar. Ravetheguitarist captures the horns from the original song with an ocarina...

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Check Out this Sick Rap Remix of The Legend of Zelda Theme by Omen Kuro http://www.zeldainformer.com/check-out-this-sick-rap-remix-of-the-legend-of-zelda-theme-by-omen-kuro-sli/ Sun, 29 May 2016 00:56:00 +0000 http://localhost/wordpress90/?p=14434

New YouTuber Omen Kuro has uploaded a rap remix by Akuma the Prodigy of The Legend of Zelda theme. The rap is entitled "Listen" and details the lengths a gamer will go through to complete the games he or she adores. The remix of the theme is dub-step like and has a horn being played continuously throughout the song. While the song is from the Zelda series, it sounds like it is more specifically the "Palace" theme from Zelda II: The Adventure of Link. The language in the lyrics may be considered unsafe for work.

Navi lends her voice at moments in the song, and the remix is perfect for feeling energized, as it is fast paced and upbeat in nature. Check out this interesting remix and let us know what you think of it in the comment section below!

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New YouTuber Omen Kuro has uploaded a rap remix by Akuma the Prodigy of The Legend of Zelda theme. The rap is entitled "Listen" and details the lengths a gamer will go through to complete the games he or she adores. The remix of the theme is dub-step like and has a horn being played continuously throughout the song...

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Check Out this Zeldathon: Recovery Announcement Video http://www.zeldainformer.com/check-out-this-zeldathon-recovery-announcement-video/ Sun, 29 May 2016 00:59:00 +0000 http://localhost/wordpress90/?p=14432

Zeldathon: Recovery has an announcement video on YouTube, courtesy of SuperMCGamer. This Zelda marathon will be start on June 17th at 4:00 PM EST on Twitch. All of the money donated to the marathon will go to Direct Relief, a charity that supplies medicine and other medical needs in areas that face disasters. The video mentions the pre-marathon donation time, which will determine what games will be added to the roster. SuperMCGamer will be streaming on June 4th and 11th in order to help raise money for the event. His streams will start at six hours in length, but, through donating, the streams can be lengthened to 12 hours each. This pre-marathon time will activate the Goal Wheel. Also, new achievements have been added to Zeldathon with hints for unlocking the desired achievement. In addition, Tingle's Rosy Rupeeland has been added to the list of games being played.

Check out this announcement video and let us know if you intend to attend, watch, and donate to Zeldathon: Recovery in the comment section below!

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Zeldathon: Recovery has an announcement video on YouTube, courtesy of SuperMCGamer. This Zelda marathon will be start on June 17th at 4:00 PM EST on Twitch. All of the money donated to the marathon will go to Direct Relief, a charity that supplies medicine and other medical needs in areas that face disasters... 

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Amy Turk Covers "The Lost Woods" Themes from Ocarina of Time and Twilight Princess http://www.zeldainformer.com/amy-turk-covers-the-lost-woods-themes-from-ocarina-of-time-and-twilight-pri/ Sun, 29 May 2016 03:05:00 +0000 http://localhost/wordpress90/?p=14435

Harpist and Ocarina Player Amy Turk brings us a mash up of the two "Lost Woods" themes from Ocarina of Time and Twilight Princess. She starts off with the calming, slow beat of Twilight Princess, using the harp and ocarina and tandem. After the initial, slower piece, she transitions to the more upbeat tunes of Ocarina of Time's "Lost Woods" while bringing in the addition of a tambourine. The backdrop evokes greenery and the theme of a forest. While most of the cover sounds very similar to the originals, the small nuances and tricks that she adds bring the cover to life.

Check out this cover and let us know what you think in the comments below! Also, while she does not have too many songs, be sure to head over to her page and give this video a like if you enjoyed it!

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Harpist and Ocarina Player Amy Turk brings us a mash up of the two "Lost Woods" themes from Ocarina of Time and Twilight Princess. She starts off with the calming, slow beat of Twilight Princess, using the harp...

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YouTuber Brasel the Gamer Discusses Similarites in Zelda and StarTropics http://www.zeldainformer.com/youtuber-brasel-the-gamer-discusses-similarites-in-zelda-and-startropics/ Mon, 30 May 2016 00:43:00 +0000 http://localhost/wordpress90/?p=14436 Back in the good old days, we saw the release of The Legend of Zelda on the original NES. Shortly after followed Zelda II: The Adventures of Link. Even with a different gameplay aspect and the quirky reception the game received, The Adventures of Link still holds it's place as "Zelda 2" and a true sequel in the lineup of Zelda games. People growing up with both these titles probably have fond memories of playing them on the console that started it all.

Then came the release of the Zelda's 3rd game, A Link to The Past. Being featured on a new console, that was the end of our NES adventures. But, let's take a step back and talk about another video game released for the original NES: StarTropics. Released in 1990 after the two aforementioned games, YouTuber Brasel the Gamer poses the question, could StarTropics be the 3rd installment of the Zelda series that we never got for the NES? Obviously, that probably wasn't the game's intention upon release. But the games do share similarities.

For starters, both Zelda and StarTropics share a similar life system. There are also similarities in dungeon mechanics and item usage. Even the file select screen at the start of the game is similar in both games. Using these similar aspects, Brasel makes an argument on how these games build off each other to make unique experiences. It is kind of fun though, to imagine what a Zelda 3 might have looked like on the NES.

Check out the video above for a more in-depth look at these two games. As always, let us know what you think in the comments below!

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Back in the good old days, we saw the release of The Legend of Zelda on the original NES. Shortly after followed Zelda II: The Adventures of Link. Even with a different game play aspect and the quirky reception the game received, The Adventures of Link still holds it's place as "Zelda 2" and a true sequel in the lineup of Zelda games. People growing up with both these titles probably have fond memories of playing them on the console that started it all. Then came the release of the Zelda's 3rd game,  A Link to The Past. Being featured on a new console, that was the end of our NES adventures...

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Get a Glimpse of Hyrule Castle Town Recreated in Unreal Engine 4 http://www.zeldainformer.com/get-a-glimpse-of-hyrule-castle-town-recreated-in-unreal-engine-4/ Mon, 30 May 2016 00:45:00 +0000 http://localhost/wordpress90/?p=14437 It's amazing the things people can do with Unreal Engine 4. We have seen so many areas from Zelda recreated using the engine and today we have a short look at Hyrule Castle Town from Ocarina of Time. Those familiar with playing Ocarina of Time know that, when venturing into the town, the camera is at a fixed angle and players can't really explore or get a good look at Castle Town. Players can't dive into the area like they can in other places of the game.

Thankfully, that's not the case in this video. Marvel Master takes us right through the alleyways of Castle Town, camera following behind the player. We get a look at what the town would be like if you were actually walking through it. Marvel Master keeps the structure and detail true to the original, even going so far as to include the Temple of Time. The attention to detail in the recreation is amazing. Even though the map is devoid of NPCs, we can clearly see what each building is supposed to be. There is even a jaunty theme of the original Castle Town theme music to accompany your walk through the town.

According to Marvel Master, this is in fact a short glimpse of a larger project they are working on. I can't wait to see more of their work! Check out the clip above. Beautiful, right? Give us your thoughts in the comments below!

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It's amazing the things people can do with Unreal Engine 4. We have seen so many areas from Zelda recreated using the engine and today we have a short look at Hyrule Castle Town from Ocarina of TimeThose familiar with playing Ocarina of Time know that, when venturing into the town, the camera is at a fixed angle and players can't really explore or get a good look at Castle Town. Players can't dive into the area like they can in other places of the game. Thankfully, that's not the case in this video...

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Viz Media to Localize English Version of Twilight Princess Manga, Tokyopop to Work on German Variant http://www.zeldainformer.com/viz-media-to-localize-english-version-of-twilight-princess-manga-tokyopop/ Mon, 30 May 2016 15:41:00 +0000 http://localhost/wordpress90/?p=14438 Ever since Twilight Princess started a manga series back in February, a lot of fans have been speculating as to when their region of the world would be getting it. Akira Himekawa, the creator of this manga series and numerous other Zelda books, has been known to eventually release the series for other parts of the world. Himekawa will be doing just that with his Ocarina of Time manga series set to be released in North America this November, so it comes as no surprise that he'll be doing it with Twilight Princess as well.

Aside from the previous announcement regarding the Japan release of Twilight Princess Vol. 1, a recent Facebook post from Akira Himekawa has also officially confirmed that there will be an English version of the Twilight Princess manga and that it will be localized by Viz Media. As for any other regions, Himekawa only confirmed that there will be a German variant of the book and it will be worked on by Tokyopop Deutschland. There are currently no official release dates yet for either the German or English versions of this manga. You can read the full official announcement below.

Twilight Princess Vol. 1 will be released June 24th in Japan. (日本語記事は英文の後にございます) It will also be released in English and German. The English version is planned to be published by VizMedia, and the German version will be published by TOKYOPOP Deutschland.

However, the English and German publishers have not announced their releases yet and we don't know their release dates or other details, so please wait for the announcement from them for more information. We will share the information once it has been announced officially.

Viz Media announced that they will release the Zelda Manga Collection of Ocarina of Time Legendary Edition on November 1st. The Legend Of Zelda: Legendary Edition is a new series of 2-in-1 releases of the classic 10-volume fantasy adventure.

The Legend Of Zelda: Legendary Editions each contain two complete volumes of The Legend Of Zelda manga series, presented in a deluxe format featuring new covers and color artwork by creator Akira Himekawa, and will be printed in a larger 5-3/4” x 8-1/4” format.

More details here: https://www.viz.com/news/newsroom/v/1006312

※We can't provide any details regarding Twilight Princess, other Zelda Manga and other Manga from Himekawa until it is officially announced by the publishers. We post pictures of Twilight Princess because we want to share The Legend of Zelda with many fans.

待望の「トワイライト・プリンセス」第1巻の表紙絵が公開解禁となりました。発売は6月24日を予定しております。現在小学館のコミック・アプリ「マンガワン」にて連載中、隔週月曜日に公開されている「トワイライト・プリンセス」が遂にコミックスとなって登場です!世界で一番プレイされたゼルダシリーズ「ゼルダの伝説 トワイライトプリンセス」が発売から10年.....時を超えてようやくお届けできる事になりました。どうぞよろしくお願いします!

小学館サイト http://www.shogakukan.co.jp/books/09142174

※Please feel free to share our uploaded art and informations to other Facebook pages, but we ask that you refrain from re-uploading our article and arts to other sites or using it in other ways, personally or commercially. 掲載されている写真やイラスト、情報については、Facebook上の機能によるシェア等は結構ですが、無断の利用・転載はお断りいたします。

What do you think of this announcement? Will you be picking up your copy of this manga when it's officially released? Let us know in the comments below!

Source: Facebook (via Nintendo Everything)

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Ever since Twilight Princess started a manga series back in February, a lot of fans have been speculating as to when their region of the world would be getting it. Akira Himekawa, the creator of this manga series and numerous other Zelda books, has been known to eventually release the series for other parts of the world. Himekawa will be doing just that with his Ocarina of Time manga series set to be released in North America this November, so it comes as no surprise that he'll be doing it with Twilight Princess as well...

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Zelda U Still Remains on the Hype Train for Japan, According to Famitsu's Most Wanted List http://www.zeldainformer.com/zelda-u-still-remains-on-the-hype-train-for-japan-according-to-famitsus-mos/ Mon, 30 May 2016 16:36:00 +0000 http://localhost/wordpress90/?p=14439

While Zelda fans are all still excited by the amount of new content that will be shown for Zelda U at E3 this year, the fact remains that this game will not be coming out for the next 9 to 10 months. Despite this, it seems that Japanese Zelda fans have a lot more faith in this game then expected. For another month, Zelda U manages to stay smack dab in the middle of Famitsu's Most Wanted list.

According to Famitsu's newest list of their most anticipated games, Zelda U is right in the center at number 15 with 161 votes. Check out the top 25 of this list below.

All votes were cast between May 12th and May 18th.

  1. Final Fantasy XV (PS4) – 853 votes
  2. Persona 5 (PS4) – 734 votes
  3. Final Fantasy VII Remake (PS4) – 602 votes
  4. Dragon Quest XI (PS4) – 557 votes
  5. Dragon Quest XI (3DS) – 506 votes
  6. Dragon Quest Heroes II (PS4) – 432 votes
  7. Ace Attorney 6 (3DS) – 339 votes
  8. Pokémon Sun/Moon (3DS) – 311 votes
  9. Tales of Berseria (PS4)– 285 votes
  10. Etrian Odyssey V (3DS) – 282 votes
  11. Yo-kai Watch 3 (3DS) – 254 votes
  12. Kingdom Hearts III (PS4) – 220 votes
  13. Yakuza 6 (PS4) – 178 votes
  14. Persona 5 (PS3) – 170 votes
  15. The Legend of Zelda (Wii U) – 161 votes
  16. Dragon Quest Heroes II (PS Vita)– 158 votes
  17. Ni-oh (PS4) – 155 votes
  18. Super Robot Wars OG: The Moon Dwellers (PS4) – 148 votes
  19. Ys VIII: Lacrimosa of Dana (PS Vita) – 142 votes
  20. Toukiden 2 (PS Vita) – 140 votes
  21. Black Rose Valkyrie (PS4) – 119 votes
  22. The Last Guardian (PS4) – 117 votes
  23. SaGa Scarlet Grace (PS Vita) – 116 votes
  24. Story of Seasons: Good Friends of Three Villages (3DS) – 112 votes
  25. Toukiden 2 (PS4) – 106 votes

What do you think of this list? Do you think Zelda U should be higher? Let us know in the comments below.

Source: Famitsu (via Nintendo Everything)

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While Zelda fans are all still excited by the amount of new content that will be shown for Zelda U at E3 this year, the fact remains that this game will not be coming out for the next 9 to 10 months. Despite this, it seems that Japanese Zelda fans have a lot more faith in this game then expected. For another month, Zelda U manages to stay smack dab in the middle of Famitsu's Most Wanted list...

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This Week in Hyrule: Zelda U Demo Plans, New Figure, and Twilight Princess Manga Cover http://www.zeldainformer.com/this-week-in-hyrule-zelda-u-demo-plans-new-figure-and-twilight-princess-man/ Mon, 30 May 2016 16:38:00 +0000 http://localhost/wordpress90/?p=14440

Yet another episode of our weekly news recap show, This Week in Hyrule, is available above so you can catch up on the more major recent news. Let's face it — life happens, and you might not always have time to check the site (although we highly encourage you do!). If the last week was just plain hectic for you, this is a great way to get filled in on what's what in the Zelda universe more recently. As always, you can tell Matt how amazing he is by tweeting at him.

News discussed in the video:

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Yet another episode of our weekly news recap show, This Week in Hyrule, is available above so you can catch up on the more major recent news. Let's face it — life happens, and you might not always have time to check the site (although we highly encourage you do!). If the last week was just plain hectic for you, this is a great way to get filled in on what's what in the Zelda universe more recently. As always, you can tell Matt how amazing he is by tweeting at him...

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Caption Contest 068: Tactical Sheik http://www.zeldainformer.com/caption-contest-068-tactical-sheik/ Mon, 30 May 2016 21:15:00 +0000 http://localhost/wordpress90/?p=14441 Happy Monday, true believers! It is time for another action-packed edition of Zelda Informer's weekly Caption Contest! The month of May is quickly winding down to an end, and so too are we finishing up our month-long celebration of Zelda superstar Sheik. Over the past several weeks of Sheikah oddities we've seen grenades, hammers, and flabbergasted expressions, but this week's contest may just hold the most ridiculous image of Sheik yet. So, let's finish Sheik Month off with the level of attitude that this pistol-whipping ninja deserves.

Last Week's Contest:

Sheik added a new weapon to her aresnal.

By: Coral the Llama

By: Xaragon

By: Jordana

By: True Hylian Hero

And here are our non-photo caption winners:

  • Art1st4786: "I have the POOOWEEEER!!!"
  • The Triforce of Shadow: "And then when it arrives Ah Ha HA! I'LL SMASH IT WITH A HAMMER! IT'S A Brilliant brilliant brilliant brilliant plan!"
  • AnonymousGX: "Too big for one spider, you say?
    We have Skulltulas!"
  • Dylan: "its time to Hammer out the detail's!!!"
  • dizzi: "sings 'its hammer time, dee-dee-nahh,' awww crud..... my trousers are too tight!!! oh well, I can still hammer Ganon YAY!!!!"

This Week's Contest:

I think this comes from some kind of Counter-Strike mod or something. Feel free to enlighten me in the comments.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites, and maybe you will be one of next week's winners!

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Happy Monday, true believers! It is time for another action-packed edition of Zelda Informer's weekly Caption Contest! The month of May is quickly winding down to an end, and so too are we finishing up our month-long celebration of Zelda superstar Sheik. Over the past several weeks of Sheikah oddities we've seen grenadeshammers, and flabbergasted expressions, but this week's contest may just hold the most ridiculous image of Sheik yet. So, let's finish Sheik Month off with the level of attitude that this pistol-whipping ninja deserves...

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HMK Gives Us His Top Ten Items He Would Like To See Return for Zelda U http://www.zeldainformer.com/hmk-gives-us-his-top-ten-items-he-would-like-to-see-return-for-zelda-u/ Tue, 31 May 2016 22:05:00 +0000 http://localhost/wordpress90/?p=14443 There are many beloved items in Zelda games, some of which players get to see and use over and over again. Items like the bow and the boomerang have been seen in almost every game. With all the anticipation and rumors buzzing about Zelda U, one of the things people want to know is, what new weapons will be at our disposal for this new adventure? Or, better yet, what old items will be returning? Today, we bring you YouTuber HMK's choices on what 10 items he would like to see make a comeback for Zelda U.

The options for such a list are seemingly endless, but HMK makes good arguments about what ten items he chose and why each item would work in Zelda U. Items like the Power Glove or Goron Bracelet just make sense and would actually be very useful. Other items, like the Roc Cape, would make for a fun time exploring the new terrain. Of course, who knows what items we will actually see in the new game, but at this point Nintendo is still able to surprise us all. Check out HMK's video above for the full, and very informative, list of items.

What items would you like to see make a comeback in Zelda U? Let us know in the comments below!

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There are many beloved items in Zelda games, some of which players get to see and use over and over again. Items like the bow and the boomerang have been seen in almost every game. With all the anticipation and rumors buzzing about Zelda U, one of the things people want to know is, what new weapons will be at our disposal for this new adventure? Or, better yet, what old items will be returning? Today, we bring you YouTuber HMK's choices on what 10 items he would like to see make a comeback for Zelda U...

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Daily Debate: What Should the First Full Length Trailer (not teaser) be Like for Zelda U/NX? http://www.zeldainformer.com/daily-debate-what-should-the-first-full-length-trailer-not-teaser-be-like-f/ Tue, 31 May 2016 17:20:00 +0000 http://localhost/wordpress90/?p=14444

Two years ago, we witnessed a teaser video from Nintendo showing off the massive world and a bit of combat from Zelda U/NX. Last year, Nintendo got us hyped again with another short teaser in a Nintendo Direct showing off Link and Epona near a backdrop of mountains. Although we've seen these two teasers, Nintendo has yet to release a formal trailer showing us more of the game. Trailers can make or break a game's reception, so obviously the company will put a lot of thought behind Zelda U/NX's eventual trailer. For today's Daily Debate, let's play the marketing game and discuss what the first official full length trailer for this game should be like.

Should it be a story trailer? A story trailer would detail the basic plot of the game without giving too much away. I definitely would love this outcome, as not only would we be seeing more of the game's world, but being granted a glimpse into the events that will transpire. On the other hand, just a basic trailer showing off the world, controls, etc. may suffice. After all, Nintendo might not want to get the hype training rolling full-speed yet — we still have at least 10 months before the game's launch.

What's your take on the situation? What type of trailer would you put out first for Zelda U/NX? Tell us in the comments below.

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Two years ago, we witnessed a teaser video from Nintendo showing off the massive world and a bit of combat from Zelda U/NX. Last year, Nintendo got us hyped again with another short teaser in a Nintendo Direct showing off Link and Epona near a backdrop of mountains. Although we've seen these two teasers, Nintendo has yet to release a formal trailer showing us more of the game. Trailers can make or break a game's reception, so obviously the company will put a lot of thought behind Zelda U/NX's eventual trailer...

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A Link To The Past And Ocarina Of Time 3D Still Placed On The 3DS eShop Charts http://www.zeldainformer.com/a-link-to-the-past-and-ocarina-of-time-3d-still-placed-on-the-3ds-eshop-cha/ Wed, 01 Jun 2016 01:25:00 +0000 http://localhost/wordpress90/?p=14445

Ocarina of Time 3D and A Link to the Past are still appearing on the 3DS eShop Charts. Ocarina of Time 3D made a leap from #15 last time to #9 this week and, placed at #7, A Link to the Past has made a small jump from spot #10 last time.

That is not all, though, as in the video department we can find even more Zelda goodness. A Link to the Past trailer and Hyrule Warriors: Legends launch trailer still remain on the list, placed at #13 and #8, respectively. Here are the full lists:

Software

1. Mario Kart 7

2. Pokemon Yellow

3. Pokemon Red

4. Pokemon Blue

5. Terraria

6. Super Mario Bros. 3

7. Zelda: A Link to the Past

8. Super Mario World

9. Zelda: Ocarina of Time 3D

10. EarthBound

11. Super Metroid

12. Contra III: The Alien Wars

13. Shantae and the Pirate’s Curse

14. Nano Assault EX

15. Super Smash Bros. for 3DS

16. Retro City Rampage: DX

17. Super Mario Bros.

18. Pokemon Omega Ruby

19. Smash Controller

20. Phoenix Wright: Ace Attorney Trilogy


Videos

1. Pokemon Picross – Turn Puzzles into Portraits

2. Mini Mario & Friends Launch Trailer

3. Starter Pokemon for Pokemon Sun/Moon Revealed

4. Super Mario Mash-Up Pack for Minecraft: Wii U Edition

5. Disney Art Academy – Launch Trailer

6. Pokemon Yellow Trailer

7. Super Smash Bros. – Final Video Presentation

8. Hyrule Warriors Legends Launch Trailer

9. Terraria Announcement Trailer

10. Mario & Sonic at the Rio 2016 Olympic Games E3 2015 Video

11. Super Mario World Trailer

12. Guess that Nintendo Character Challenge – Nintendo Minute

13. Zelda: A Link to the Past Trailer

14. Yo-kai Watch Launch Trailer

15. Yo-kai Watch Episode 1

16. Pokemon Red Trailer

17. Digger Dan DX Trailer

18. Photos with Mario Trailer

19. Pokemon Rumble World Trailer

20. Minecraft: Story Mode Trailer

Source: 3DS eShop

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Ocarina of Time 3D and A Link to the Past are still appearing on the 3DS eShop Charts. Ocarina of Time 3D made a leap from #15 last time to #9 this week and, placed at #7, A Link to the Past has made a small jump from spot #10 last time.

That is not all, though, as in the video department we can find even more Zelda goodness. A Link to the Past trailer and Hyrule Warriors: Legends launch trailer still remain on the list, placed at #13 and #8, respectively...

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A Link To The Past And Ocarina Of Time 3D Still Placed On The 3DS eShop Charts http://www.zeldainformer.com/a-link-to-the-past-and-ocarina-of-time-3d-still-placed-on-the-3ds-esho/ Tue, 31 May 2016 22:04:00 +0000 http://localhost/wordpress90/?p=14446

Ocarina of Time 3D and A Link to the Past are still appearing on the 3DS eShop charts. Ocarina of Time 3D made a leap from #15 last time to #9 this week and, placed at #7, A Link to the Past has made a small jump from spot #10 last time.

That is not all, though, as in the video department we can find even more Zelda goodness. A Link to the Past trailer and Hyrule Warriors: Legends launch trailer still remain on the list, placed at #13 and #8, respectively. Here are the full lists:

Software

1. Mario Kart 7

2. Pokemon Yellow

3. Pokemon Red

4. Pokemon Blue

5. Terraria

6. Super Mario Bros. 3

7. Zelda: A Link to the Past

8. Super Mario World

9. Zelda: Ocarina of Time 3D

10. EarthBound

11. Super Metroid

12. Contra III: The Alien Wars

13. Shantae and the Pirate’s Curse

14. Nano Assault EX

15. Super Smash Bros. for 3DS

16. Retro City Rampage: DX

17. Super Mario Bros.

18. Pokemon Omega Ruby

19. Smash Controller

20. Phoenix Wright: Ace Attorney Trilogy


Videos

1. Pokemon Picross – Turn Puzzles into Portraits

2. Mini Mario & Friends Launch Trailer

3. Starter Pokemon for Pokemon Sun/Moon Revealed

4. Super Mario Mash-Up Pack for Minecraft: Wii U Edition

5. Disney Art Academy – Launch Trailer

6. Pokemon Yellow Trailer

7. Super Smash Bros. – Final Video Presentation

8. Hyrule Warriors Legends Launch Trailer

9. Terraria Announcement Trailer

10. Mario & Sonic at the Rio 2016 Olympic Games E3 2015 Video

11. Super Mario World Trailer

12. Guess that Nintendo Character Challenge – Nintendo Minute

13. Zelda: A Link to the Past Trailer

14. Yo-kai Watch Launch Trailer

15. Yo-kai Watch Episode 1

16. Pokemon Red Trailer

17. Digger Dan DX Trailer

18. Photos with Mario Trailer

19. Pokemon Rumble World Trailer

20. Minecraft: Story Mode Trailer

Source: 3DS eShop

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Ocarina of Time 3D and A Link to the Past are still appearing on the 3DS eShop charts. Ocarina of Time 3D made a leap from #15 last time to #9 this week and, placed at #7, A Link to the Past has made a small jump from spot #10 last time.

That is not all, though, as in the video department we can find even more Zelda goodness. A Link to the Past trailer and Hyrule Warriors: Legends launch trailer still remain on the list, placed at #13 and #8, respectively...

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Pick up your dark horse http://www.zeldainformer.com/pick-up-your-dark-horse-link-for-less-than-half-price/ Tue, 31 May 2016 19:35:00 +0000 http://localhost/wordpress90/?p=14447 This is an official licenced nintendo product and realised by First 4 Figures. This vinyl figure stands 7.5” tall depicting link as he is seen in Skyward Sword, Link stands on a base depicting the triforce and this all comes in a colour gatefold package for the collectors among you.

This Link figure on Dark Horse website is priced up at $79.99 but amazon have this listed up at just a mear $24.50 which is the equivalent of around £16.00 gbp although here in the UK we still need to pay out around £55.00 to pick this guy up.

What is your take on this figure? Does the price make it a little more appealing to you or would you pay full price for him?

Let us now your thoughts below.

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This is an official licenced Nintendo product and realised by First 4 Figures. This vinyl figure stands 7.5” tall depicting link as he is seen in Skyward Sword, Link stands on a base depicting the triforce

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YouTuber Splimmie Powerfully Covers the "Ballad of the Goddess" on Piano http://www.zeldainformer.com/youtuber-splimmie-powerfully-covers-the-ballad-of-the-goddess-on-piano/ Wed, 01 Jun 2016 01:46:00 +0000 http://localhost/wordpress90/?p=14448 I'm a sucker for a good piano cover. I'm also a sucker for a good "Ballad of the Goddess" cover. While short, this cover is beautifully done. It starts with a short build-up before moving into a more full-bodied rendition of the "Ballad of the Goddess". If you're a fan of this cover, be sure to check out some of this artist's longer works. My personal favorite is the cover of "Megalovania" from Undertale.

So what do you think? Do you like the cover? Do you wish it was longer? Leave a comment in the section below.

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I'm a sucker for a good piano cover. I'm also a sucker for a good "Ballad of the Goddess" cover. While short, this cover is...

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This Handmade Steel Zelda Pendant Is Both Stylish and Affordable http://www.zeldainformer.com/this-handmade-steel-zelda-pendant-is-both-stylish-and-affordable/ Thu, 02 Jun 2016 02:17:00 +0000 http://localhost/wordpress90/?p=14449

Sometimes you need the right accessory to spice up your outfit. With all the Zelda merchandise out there, you're bound to find something that will be just what you're looking for. Try this on for size: a stainless steel Triforce pendant. Handmade by talented Etsy user beadsocean, this pendant features the full Zelda royal crest, wings and all. The piece is especially nice as both it and the chain are made completely of solid marine grade stainless steel. The front of the pendant is finished with a nice, smooth satin feel, and the ends of the pendant itself are slightly rounded toward the back, because it is hand-forged.

You can get a closer look at the necklace in the gallery below, and the accessory can be purchased by clicking here. Prices may vary depending on what size chain you would like, but the starting price is $26.00 USD, not including shipping. That is an awesome price for such fine quality. What better way to proclaim your Zelda love to the world than with this sleek pendant!

Will you be buying? Let us know in the comments below!

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Sometimes you need the right accessory to spice up your outfit. With all the Zelda merchandise out there, you're bound to find something that will be just what you're looking for. Try this on for size: a stainless steel Triforce pendant. Handmade by talented Etsy user beadsocean, this pendant features the full Zelda royal crest, wings and all...

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ZI Podcast Ep. 001: Zelda U's Demo Shenanigans, a New Era, & Least Liked 3D Zelda Games http://www.zeldainformer.com/zi-podcast-ep-001-zelda-us-demo-shenanigans-a-new-era-least-liked-3d-zelda/ Wed, 01 Jun 2016 16:27:00 +0000 http://localhost/wordpress90/?p=14450

Soundcloud | Podbean | iTunes | YouTube | Download

Hey everyone and welcome to our first ever episode of the all new Zelda Informer Podcast. In case you missed it, during episode 87 the entirety of the old crew said their goodbyes as they road off into the sunset during their final episode. After a one week break, the podcast has returned and been reborn into something all new and entirely different than what it was before.

This week in our first episode we dive into some news surrounding the Zelda U demo both at E3 as well as at Nintendo NY. We also briefly chat about GameStop's none prediction... predictions about potential NX sales over the first two years from launch. We then tackle a slew of fan topics before diving into our favorite thing in video games this past week, where Overwatch gets some much deserved attention, Ocarina of Time 3D creeps into the spotlight, and Nate wonders about the possibilities surrounding Xbox Scorpio.

Give the show a listen and let us know what you think about the new format and along with any other feedback you might have. You can send in your fan topics, questions, or general podcast related goodness to podcast@zeldainformer.com. You can support this podcast further over on Patreon. Here's the usual audio only stream:

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SoundcloudPodbeaniTunesYouTubeDownload

Hey everyone and welcome to our first ever episode of the all new Zelda Informer Podcast. In case you missed it, during episode  87 the entirety of the old crew said their goodbyes as they road off into the sunset during their final episode. After a one week break, the podcast has returned and been reborn into something all new and entirely different than what it was before.

This week in our first episode we dive into some news surrounding the Zelda U demo both at E3 as well as at Nintendo NY. We also briefly chat about GameStop's none prediction... predictions about potential NX sales over the first two years from launch. We then tackle a slew of fan topics before diving into our favorite thing in video games this past week...

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Zelda Fan Creates New Tunics for Link In Zelda U http://www.zeldainformer.com/zelda-fan-creates-new-tunics-for-link-in-zelda-u/ Thu, 02 Jun 2016 04:28:00 +0000 http://localhost/wordpress90/?p=14451

With E3 around the corner, Zelda U hype could not be higher. With it comes fan art, music, theories, and other creative pursuits from the fandom. As such, Imgur user BubbleChunks has edited some new tunics for Link to wear in his upcoming adventure. Fans of the series will recognize the red, blue, purple, and black tunics from various games in the franchise. The blue and red mail, or the Goron and Zora tunics, and the purple tunic and Dark Link should be recognizable to most.

While these might be simple edits, I think it opens a discussion topic. Could we see the return of different tunics with varying effects? Or could Dark Link reappear again? I hope so, personally. If nothing else, these are cool to look at and we'll definitely see more of Zelda U soon.

What do you think of the tunics? Are there any features you'd like to see return for Zelda U? Let us know below.

Source: Imgur

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With E3 around the corner, Zelda U hype could not be higher. With it comes fan art, music, theories, and other creative pursuits from the fandom. As such, Imgur user BubbleChunks has edited some new tunics for Link to wear in his upcoming adventure. Fans of the series will recognize the red, blue, purple, and black tunics from various games in the franchise. The blue and red mail, or the Goron and Zora tunics, and the purple tunic and Dark Link should be recognizable to most...

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CryZENx Compares Link's Movements from Ocarina of Time (N64) to His Unreal Engine Work http://www.zeldainformer.com/check-out-cryzenxs-comparison-video-of-ocarina-of-time/ Thu, 02 Jun 2016 17:20:00 +0000 http://localhost/wordpress90/?p=14453

CryZENx has a comparison video up on YouTube of his work with Ocarina of Time using Unreal Engine 4. He compares his recreation to the original version of the game for the Nintendo 64. The setting shown in the video is the Temple of Time. From what we can see in the video, CryZENx's recreation is faithful to the original, though his version is brighter, crisper, and more intricate. Of course, this can be expected, since Unreal Engine 4 is a powerful program in comparison with the graphics limitations in 1998 that made areas not so smooth and characters appear somewhat block-like in their design. So far, CryZENx's project shows his viewers how the Zelda series would look if Nintendo decided to use Unreal Engine in the future.

Check out this video, and as always, let us know your thoughts on this comparison in the comment section below.

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CryZENx has a comparison video up on YouTube of his work with Ocarina of Time using Unreal Engine 4. He compares his recreation to the original version of the game for the Nintendo 64. The setting shown in the video is the Temple of Time. From what we can see in the video, CryZENx's recreation is faithful to the original, though his version is brighter, crisper, and more intricate. Of course, this can be expected, since Unreal Engine 4 is a powerful program in comparison with the graphics limitations in 1998 that made areas not so smooth...

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Digitimes Claims NX Production is "Delayed" for VR & Integrated Handheld and Console Functionality http://www.zeldainformer.com/digitimes-claims-nx-production-is-delayed-for-vr-integrated-handheld-and-co/ Thu, 02 Jun 2016 17:22:00 +0000 http://localhost/wordpress90/?p=14454

On today's rumor mill, something has cropped up that may shed more light unto what exactly the NX is. While initial rumors had production of the NX happening early this year, the latest from the rumor mill is now saying early 2017. This may not be overly surprising considering the device is not coming out until 2017. However, it's not the supposed "delay" in production that matters, but the reasoning behind it (Remember, technically nothing has been said officially about any production whatsoever, so all delays are mere rumors, not fact). Here is what Digitimes says about why it was delayed:

"Nintendo's next-generation game console, the Nintendo NX is scheduled to enter mass production in early 2017, delaying about half a year from the company's original mass production plan in the mid-2016. Sources from the related upstream supply chain pointed out that the delay was because Nintendo wished to enhance the game console's video-game/handheld-game-integrated gaming experience and add virtual reality (VR) function into the system to gain advantages in the upcoming video game and mobile game competitions."

That statement already offers a lot to chew on. The console video game and handheld game integration isn't necessarily a new concept, as rumors have swirled around about either one device that can do both, or two devices that play the same games. The late Satoru Iwata suggested it would be two devices, as have rumors, but you know... rumors go both ways and these days we really have no idea what to believe. Still, while this is big news, it's the VR stuff that might get many people intrigued, considering it would mirror what the other competition is reportedly doing (Microsoft's connection to the Oculus rift has yet to be confirmed). They however didn't stop there. Here is more from Digitimes report:

"The sources pointed out that the Nintendo NX combines the video gaming experience with the mobile gaming experience. The device features a 5- to 7-inch display, controller and joystick for users to play as a mobile gaming product, but it is also able to connect to a TV for users to play as a video game system. Nintendo is now planning to add VR function to the device to satisfy the popular trend in the gaming market."

No idea what we can read from this. Sounds like a single device... or is it a new Nintendo phone? Really hard to grasp this concept other than a mobile device that hooks up to a tv.

"Nintendo's order volume for the game console has also been reduced. Nintendo originally planned to order 20 million units for the first year, but its shipment target is now only 9.5-10 million units. The sources believe the reduction was due to the fact that video game console market has been shrinking and concerns triggered by its Wii U's unsatisfactory shipment performance of two million units in 2015."

Of course, this is an odd statement given that the PlayStation 4 is on pace to be the best selling video game platform ever released, let alone that it's getting a hardware refresh for 4k tvs soon. That and the Xbox One is actually ahead of where the 360 was at this point in their sales lives, suggesting the console market isn't inherently shrinking, but merely shifting. Nintendo is the only company to see a significant drop off, suggesting they misread the market more so than the market no longer being there and falling away. Either way, the 20 million target rumored as well was also... just a rumor.

So we have rumors piling on top of rumors. I have no idea what to believe anymore. The NX reveal event that Nintendo has promised for later this year can't come soon enough.

Source: Digitimes

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On today's rumor mill, something has cropped up that may shed more light unto what exactly the NX is. While initial rumors had production of the NX happening early this year, the latest from the rumor mill is now saying early 2017. This may not be overly surprising considering the device is not coming out until 2017. However, it's not the supposed "delay" in production that matters, but the reasoning behind it (Remember, technically nothing has been said officially about any production whatsoever, so all delays are mere rumors, not fact)...

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This Amazing Metal Cover of Gerudo Valley's Theme Will Take You Back to the Desert http://www.zeldainformer.com/this-amazing-metal-cover-of-gerudo-valleys-theme-will-take-you-back-to-the/ Thu, 02 Jun 2016 18:48:00 +0000 http://localhost/wordpress90/?p=14455

We all remember the first time we ventured into Gerudo Valley. It is one of the last areas in Ocarina of Time, where Link must travel to reach the Spirit Temple. This track is my favorite from all of the great tunes that Ocarina of Time has to offer. I've heard many covers of the song, but recently I stumbled across one on YouTube that I can't resist sharing with you all.

Uploaded by Machinae Supremacy, this metal cover was produced as a way of celebrating the 30th anniversary of the Zelda franchise. I would go so far as to say this cover is one of my top three favorite Zelda covers. Yes, it's that good. If you like the Gerudo Valley's Theme and metal, then you are definitely in for a treat.

What do you think of the cover? Let us know by leaving a comment.

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We all remember the first time we ventured into Gerudo Valley. It is one of the last areas in Ocarina of Time, where Link must travel to reach the Spirit Temple. This track is my favorite from all of the great tunes that Ocarina of Time has to offer. I've heard many covers of the song, but recently I stumbled across one on YouTube that I can't resist sharing with you all.

Uploaded by Machinae Supremacy, this metal cover was produced as a way of celebrating the 30th anniversary of the Zelda franchise...

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Nintendo Inspired Vans Shoes Release June 3rd http://www.zeldainformer.com/nintendos-vans-release-june-3rd/ Thu, 02 Jun 2016 23:44:00 +0000 http://localhost/wordpress90/?p=14452

About a month back Nintendo revealed it would be teaming up with Vans to create some trainers based on famous Nintendo franchises. It has now been announced that these shoes will be available for purchase in the United States tomorrow, Friday, June 3rd, 2016. Though release dates for international retailers may vary, U.K. retailer Schuh's already has the shoes available for purchase.

We already know we can expect to see some 8-bit designs of characters from The Legend of Zelda, along with Duck Hunt, Mario, Donkey Kong and an assortment of designs inspired by the NES itself. The Legend of Zelda shoe will be classic slip-on with graphics and quotations from the original The Legend of Zelda.

These shoes will be available in adult and children sizes and are available for purchase on the Vans website. In addition, Nintendo and Vans partnership will now extend into other products, including branded t-shirts, bags, socks, and hats.

What’s your view on these guys? Please feel free to let us know down in the comments below.

Source: Nintendo Everything

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About a month back Nintendo revealed it would be teaming up with Vans to create some trainers based on famous Nintendo franchises. It has now been announced that these shoes will be available for purchase in the United States tomorrow, Friday, June 3rd, 2016. Though release dates for international retailers may vary, U.K. retailer Schuh's already has the shoes available for purchase...

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Japan is Getting a Huge Sale to Celebrate the 3DS eShop's 5th Anniversary http://www.zeldainformer.com/japan-is-getting-a-huge-sale-to-celebrate-the-3ds-eshops-5th-anniversary/ Thu, 02 Jun 2016 22:36:00 +0000 http://localhost/wordpress90/?p=14456

It's been a milestone year for many beloved Nintendo games, and next week is the 5th anniversary of the 3DS eShop. In celebration of the anniversary, Nintendo is holding a huge sale for our friends in Japan. 100 games will be discounted and available for purchase at a lesser price. The huge sale includes discounts on Virtual Console games, downloadable software and even retail games.

We find several Zelda titles included in the chosen 100. For retail games, we have Ocarina of Time 3D and A Link Between Worlds. In the virtual console category, the nostalgia is real. Both Oracle of Seasons and Oracle of Ages make an appearance alongside Link's Awakening DX.

The sale will be held from June 7th to June 13th. To sweeten the deal further, My Nintendo Members can receive a 10% discount as a bonus. Big sales like this are a great way to get your hands on virtual copies of some of the older titles that might be a little harder to find. I only wish that something like this would be available everywhere; I'm quite envious of our friends in Japan!

Below, you can find a full list of the titles in the sale. Will you be one of the lucky ones who get to indulge in the sales next week? Let us know in the comments below!

Highlights of the Sale

Super Smash Bros. for 3DS – 3,650 yen (was 5,616 yen)
Fire Emblem Fates – 3,299 yen (was 5,076 yen)
Mario Kart 7 – 3,209 yen (was 4,937 yen)
Animal Crossing: Happy Home Designer – 3,024 yen (was 4,320 yen)
Rhythm Heaven: The Best Plus – 3,299 yen (was 5,076)
Dragon Quest VIII – 4,198 yen (was 6,458 yen)
BoxBoy!! – 476 yen (was 680 yen)
Super Mario Land 2: 6 Golden Coins – 205 yen (was 411 yen)

Retail

Etrian Odyssey IV: Legends of the Titan
Persona Q
Metal Gear Solid: Snake Eater 3D
Theatrhythm Final Fantasy: Curtain Call
Stella Glow
Attack on Titan
Kid Icarus: Uprising
Super Mario 3D Land
Star Fox 64
Zelda: A Link Between Worlds
Zelda: Ocarina of Time 3D

New Super Mario Bros. 2
Nintendo Pocket Football Club
Pro Yakyuu Famista Returns
Fantasy Life Link!

Downloadable Software

Battleminer
The Battle Cats POP!
BoxBoy! One More Box
Let’s Make A Large Frontier Town
IronFall Invasion
Azure Striker Gunvolt
Maison de Maou
Chain Blaster
Super Bike Rider: Gather! Super Beast Hunter
Freakyforms Deluxe: Your Creations, Alive!
Tokyo Crash Mobs
Fluidity: Spin Cycle
Dillon’s Rolling Western
Dillon’s Rolling Western: The Last Ranger
Ketzal’s Corridors
Chibi-Robo! Photo Finder
Dr. Mario: Miracle Cure
Pushmo
Crashmo
Sakura Samurai: Art of the Sword
Mario and Donkey Kong: Minis on the Move
HarmoKnight
Witch & Hero
EDGE

Virtual Console

F-Zero
Super Mario World
Zelda: A Link to the Past
EarthBound
Puyo Puyo Tsu
Downtown Special: Kunio-kun no Jidaigeki da yo Zenin Shūgō!
Downtown Nekketsu Kōshinkyoku: Soreyuke Daiundōkai
River City Ransom
Super Dodge Ball
Nintendo World Cup
Ikki
Atlantis no Nazo
Elevator Action
Hanjuku Hero
King’s Knight
Final Fantasy
Final Fantasy II
Final Fantasy III
Spelunker
Ninja JaJaMaru-ku
Bases Loaded
Shin Megami Tensei: Devil Children – Black Book
Shin Megami Tensei: Devil Children – Red Book
Mega Man Xtreme
Mega Man Xtreme 2
Trade & Battle: Card Hero
Mario Golf
Mario Tennis
Mega Man: Dr. Wily’s Revenge
Mega Man II
Mega Man III
Mega Man IV
Mega Man V
Kirby’s Star Stacker
Kirby’s Pinball Land
Kirby’s Block Ball
For the Frog the Bell Tolls
Kid Icarus: Of Myths and Monsters
Game & Watch Gallery
Game & Watch Gallery 2
Super Mario Land
Wario Land: Super Mario Land 3
Kirby’s Dream Land
Kirby’s Dream Land 2
Mario Picross
Picross 2
Yoshi no Panepon

Source: Nintendo Everything

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It's been a milestone year for many beloved Nintendo games, and next week is the 5th anniversary of the 3DS eShop. In celebration of the anniversary, Nintendo is holding a huge sale for our friends in Japan. 100 games will be discounted and available for purchase at a lesser price. The huge sale includes discounts on Virtual Console games, downloadable software and even retail games...

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Best Zelda Dungeon Tournament: Stone Tower Temple (MM) vs. Sand Temple (ST) http://www.zeldainformer.com/best-zelda-dungeon-tournament-stone-tower-temple-mm-vs-sand-temple-st/ Fri, 03 Jun 2016 03:29:00 +0000 http://localhost/wordpress90/?p=14457

Our Best Zelda Dungeon Tournament returns from the brink of extinction to continue our first round heading into E3. This time around it pits Stone Tower Temple from Majora's Mask against the Sand Temple from Spirit Tracks. This is a tough choice personally as Stone Tower Temple is among my favorites from a design perspective, where as the Sand Temple is among my favorites purely based upon mechanics. That sand rod is just pure joy.

The last time we held a round one vote was way back on May 9th, where Tower of the Gods took out Thieves' Town with 58% of the total vote. Who will move on this time?

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Our Best Zelda Dungeon Tournament returns from the brink of extinction to continue our first round heading into E3. This time around it pits Stone Tower Temple from Majora's Mask against the Sand Temple from Spirit Tracks. This is a tough choice personally as Stone Tower Temple is among my favorites from a design perspective, where as the Sand Temple is among my favorites purely based upon mechanics. That sand rod is just pure joy. 

The last time we held a round one vote was way back on May 9th, where Tower of the Gods took out Thieves' Town with 58% of the total vote. Who will move on this time?

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Zelda Informer Comic 010: The Mystery of Kokiri Forest http://www.zeldainformer.com/zelda-informer-comic-010-the-mystery-of-kokiri-forest/ Fri, 03 Jun 2016 04:21:00 +0000 http://localhost/wordpress90/?p=14458

Our webcomic series has returned, going through some back cataloged comics that have literally been sitting on my hard drive waiting for me to get them up. Yes, I've been bad. Please don't crucify me! Nekushadow's newest material that has some additional help with the writing is still a handful of comics away, but I still find today's comic rather amusing. The Deku Tree is sacred. He's also hungry. No more explanation is needed than that.

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Our webcomic series has returned, going through some back cataloged comics that have literally been sitting on my hard drive waiting for me to get them up. Yes, I've been bad. Please don't crucify me! Nekushadow's newest material that has some additional help with the writing is still a handful of comics away, but I still find today's comic rather amusing. The Deku Tree is sacred. He's also hungry. No more explanation is needed than that...

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Daily Debate: Would Virtual Reality Work With the Zelda Series? http://www.zeldainformer.com/daily-debate-would-virtual-reality-work-with-the-zelda-series/ Fri, 03 Jun 2016 14:28:00 +0000 http://localhost/wordpress90/?p=14459

Earlier today a new rumors in regards to the NX cropped up. There is a lot of interesting things in those rumors, but we're going to focus squarely on the potential of virtual reality and how it may or may not work with the Zelda series. Virtual reality has gotten a lot of attention ever since the Oculus Rift was fully funded on Kickstarter. There have been a handful of devices to crop up since then, such as the Vive and the PlayStation VR. If Nintendo does get into this realm of gaming it begs the question - can the Zelda series work with virtual reality? Do you want them to even try it out?

Virtual reality works best when used in a first person perspective, and the Zelda series has toiled with this concept before. Ocarina of Time was originally going to be in first person before that idea was scrapped. Elements of that concept still exist in the series today, with various items in the game putting you into first person mode in order to get better accuracy. In The Wind Waker HD, you can move around while in this mode... something rather unique to that particular remaster. This should all be taken into consideration when talking about virtual reality and Zelda simply because the best possible VR experience will be in this mode. So, can Zelda work with VR? Well... sure, but how well?

Having used an ideal setup for VR two years ago with tons of cameras positioned around me and a really neat demo in place, I can safely say that in the right circumstances with the correct setup and a well made game, VR is a really awesome thing. However, while I feel it would be amazing to travel through Hyrule literally as Link, the price point barrier for good VR to pull off the type of Zelda game I am imagining isn't really feasible in a consumer grade product, and thus I don't think Zelda should or could work in a cheaper VR environment. What do you think?

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Earlier today a new rumors in regards to the NX cropped up. There is a lot of interesting things in those rumors, but we're going to focus squarely on the potential of virtual reality and how it may or may not work with the Zelda series. Virtual reality has gotten a lot of attention ever since the Oculus Rift was fully funded on Kickstarter. There have been a handful of devices to crop up since then, such as the Vive and the PlayStation VR. If Nintendo does get into this realm of gaming it begs the question - can the Zelda series work with virtual reality...

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Outset Island Link Plush May be Found at Walgreens http://www.zeldainformer.com/outset-island-link-plush-may-be-found-at-walgreens/ Sat, 04 Jun 2016 21:00:00 +0000 http://localhost/wordpress90/?p=14460

SeaFoamGaming uploaded an unboxing video to YouTube. In the video, he allows viewers to get a good look at some items he purchased at Walgreens. One item is a Walgreens exclusive black and white 8-bit Mario figure, and the other item is a harder to find Link plush from The Wind Waker HD line of merchandise. This particular plush Link is wearing his blue crayfish outfit from the beginning of his adventure on Outset Island. The plush has the standard look of Toon Link, except this one has bed head, which adds to its charm. If you are on the lookout for this plush, SeaFoamGaming recommends that you try looking at a Walgreens that you know does not get too much traffic throughout the day, because it is more likely that you will be able to find more exclusives and harder to find items.

To see what SeaFoamGaming thinks of his find, check out the video, and, as always, let us know your thoughts in the comment section below.

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SeaFoamGaming uploaded an unboxing video to YouTube. In the video, he allows viewers to get a good look at some items he purchased at Walgreens. One item is a Walgreens exclusive black and white 8-bit Mario figure, and the other item is a harder to find Link plush from The Wind Waker HD line of merchandise... 

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New Vans x Nintendo Clothing and Shoe Collection is Now Available http://www.zeldainformer.com/new-vans-x-nintendo-collection-is-now-available/ Fri, 03 Jun 2016 16:12:00 +0000 http://localhost/wordpress90/?p=14461

The new Vans x Nintendo collection launched today, and it's as good as it gets. Featuring about 70 Nintendo-themed items from games such as Super Mario Bros., Duck Hunt, and The Legend of Zelda, the collection ranges from shoes to shirts to backpacks and more. The collection also features groups of items with matching patterns, so it's easy to create stylish outfits. Prices range from around $15 to $75 USD, so there's something for everyone. Also included in the collection are patterns inspired by the NES console, with items displaying NES controllers or a simple "GAME OVER" text in classic NES font. You can check them all out right here.

The Vans x Nintendo collection is also becoming available from international retailers, such as Amazon, which has made the collection available in Canada, the UK, Spain, France, Germany, and Italy.

What do you think of this new collection? Will you be buying any of these new goodies? Let us know in the comments below!

Source: Vans

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The new Vans x Nintendo collection launched today, and it's as good as it gets. Featuring about 70 Nintendo-themed items from games such as Super Mario Bros., Duck Hunt, and The Legend of Zelda, the collection ranges from shoes to shirts to backpacks and more. The collection also features groups of items with matching patterns, so it's easy to create stylish outfits. Prices range from around $15 to $75 USD, so there's something for everyone...

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This Plush Hylian Shield is Perfect for Kid Friendly Adventuring http://www.zeldainformer.com/this-plush-hylian-sheild-is-perfect-for-kid-friendly-adventuring/ Sat, 04 Jun 2016 21:02:00 +0000 http://localhost/wordpress90/?p=14462

The Zelda fanbase has some creative fans. Etsy shop PlushProps specializes in soft and cuddly versions of video game weapons. Sharing with you today we have the Hylian Sheild and seriously, the resemblance is uncanny. The catch? The shop owner sews all the merchandise by hand, not with a machine! This particular shield even comes with a strap on the back, so you, or perhaps a tiny Zelda fan, can use this shield on their adventures. It's certainly better than the alternative! Or, maybe this would make a great pillow. Regardless, it's adorable and can be yours for the price of $34.30 USD, not including shipping.

You can get a closer look at the shield in the gallery below and clicking here will take you the place where you can buy one for yourself. While you are there, go ahead and take a look at all the other kid-friendly props PlushProps has to offer!

It'll be hard for me to say "no" to this adorable replica. What about you? Let us know in the comments below!

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The Zelda fanbase has some creative fans. Etsy shop PlushProps specializes in soft and cuddly versions of video game weapons. Sharing with you today we have the Hylian Sheild and, seriously, the resemblance is uncanny. The catch? The shop owner sews all the merchandise by hand, not with a machine! This particular shield even comes with a strap on the back, so you, or perhaps a tiny Zelda fan, can use this sheld on their adventures... 

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Check Out This Unboxing Video of Vans' New Zelda Shoes http://www.zeldainformer.com/check-out-this-unboxing-video-of-vans-new-zelda-shoes/ Fri, 03 Jun 2016 20:42:00 +0000 http://localhost/wordpress90/?p=14463 One of Nintendo's biggest new partnerships is with shoe manufacture Vans, with the footwear monolith launching its expansive line of merchandise inspired by Nintendo's biggest IP's. Obviously we have been pretty excited about the various Zelda-themed items coming our way; and with the collection launching today, it won't be long before we can finally strut down the street with our swanky Zelda kicks. For those looking to get a better look at a few pairs from the Vans x Nintendo collection -- including the 8-bit Zelda Slip-Ons -- NintenDaan on YouTube recently released an unboxing video for our viewing pleasure.

The unboxing video provides an up-close look at both the 8-bit Zelda Slip-Ons and the Camo Duck Hunt Authentics, as they are plucked straight from their amazing NES-inspired boxes. I must admit that I could do without the "Game Over!" on the soles, but everything else about these shoes radiates with classic Nintendo goodness.

The Nintendo x Vans collection is available now. You can check out the entire catalogue right here, which includes the 8-bit Zelda Slip-Ons and 8-bit Zelda socks.

What do you think of the shoes? Will you be picking up a pair? Let us know in the comments!

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One of Nintendo's biggest new partnerships is with shoe manufacture Vans, with the footwear monolith launching its expansive line of merchandise inspired by Nintendo's biggest IP's. Obviously we have been pretty excited about the various Zelda-themed items coming our way; and with the collection launching today, it won't be long before we can finally strut down the street with our swanky Zelda kicks. For those looking to get a better look at a few pairs from the Vans x Nintendo collection -- including the 8-bit Zelda Slip-Ons -- NintenDaan on YouTube recently released an unboxing video for our viewing pleasure...

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This Week's Wii U eShop Charts http://www.zeldainformer.com/this-weeks-wii-u-eshop-charts/ Mon, 06 Jun 2016 15:47:00 +0000 http://localhost/wordpress90/?p=14464

This week, the most purchased game from the Wii U's eShop was Minecraft: Wii U Edition. After the number one slot, the Mario franchise filled in the next three slots. The Zelda franchise had three games present on the list. Phantom Hourglass ranked 5th; Ocarina of Time ranked 7th; and A Link to the Past placed 19th on the list. As for videos, no Zelda entries made it into the list. However, Super Mario Mash-Up for Minecraft: Wii U Edition took the top spot. See the lists below for all the entries.

Software

1. Minecraft: Wii U Edition
2. Super Mario 64
3. Super Mario Maker
4. Super Mario World
5. Zelda: Phantom Hourglass
6. Super Mario 3D World
7. Zelda: Ocarina of Time
8. Runbow
9. Super Mario Bros. 3
10. Affordable Space Adventures
11. Super Mario Bros.
12. Shantae and the Pirate’s Curse
13. StarTropics
14. Super Meat Boy
15. Swords & Soldiers II
16. Paper Mario
17. Freedom Planet
18. Pokken Tournament
19. Zelda: A Link to the Past
20. Star Fox Zero

Videos

1. Super Mario Mash-Up Pack for Minecraft: Wii U Edition
2. Mini Mario & Friends amiibo Challenge Launch Trailer
3. Super Meat Boy Trailer
4. Play Nintendo Introduction Video
5. Pokken Tournament TV Spot
6. Tokyo Mirage Sessions #FE First Beats Trailer
7. Splatoon – Squid Sisters amiibo
8. Great Games to Buy with eShop Cards
9. Starter Pokemon for Pokemon Sun/Moon Revealed
10. Super Mario Maker Key Update Video
11. Super Mario 64 Trailer
12. New Super Mario Bros. U Video
13. Star Fox Zero – Foxy Fox Trailer
14. Super Mario 3D World Trailer
15. Super Smash Bros. – Final Video Presentation
16. Lost Reavers Trailer
17. Yoshi’s Woolly World Adventure Guide Episode 1
18. Super Play Time – Splatoon – Get Kraken with Pro Tips
19. PixelJunk Monsters Trailer
20. 8Bit Hero Trailer

As always, let us know your thoughts in the comment section below.

Source: Wii U eShop

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This week, the most purchased game from the Wii U's eShop was Minecraft: Wii U Edition. After the number one slot, the Mario franchise filled in the next three slots. The Zelda franchise had three games present on the list. Phantom Hourglass ranked 5th; Ocarina of Time ranked 7th; and A Link to the Past placed 19th on the list. As for videos, no Zelda entries made it into the list. However, Super Mario Mash-Up for Minecraft: Wii U Edition took the top spot. See the lists below for all the entries...

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Photoshop Contest: Grant a Wish with the Triforce http://www.zeldainformer.com/photoshop-contest-grant-a-wish-with-the-triforce/ Sat, 04 Jun 2016 00:01:00 +0000 http://localhost/wordpress90/?p=14465 Howdy, Zelda fans! I hope you're ready to get going on another entry of our weekly Photoshop Contest. The focus of this week's contest is the Triforce, the mystical relic of unfathomable power that has served as a symbol for the Zelda series since its inception. The Triforce houses many mysterious qualities, but a primary function is that it will grant the wishes of those who touch it. Throughout the series, only a few individuals have touched the completed Triforce and fulfilled their wish; but the contest this week will hopefully give a few more characters the chance to make their wishes come true. Join us inside, where you'll also find the winners of last week's contest: What Will the Zelda U E3 Demo Look Like?

Last Week's Contest:

We're all excited to see Zelda U's lengthy demos from E3. Rather than wait in strained anticipation, we gave contestants the chance to speculate on these demos' content.

Best Submissions

Artist: richa

Artist: Link584

Artist: Jordana

Artist: Tibari

This Week's Contest: Grant a Wish with the Triforce

The Triforce is known to grant a wish for those who lay their hands upon it, but only a select few Zelda characters have gotten their hands on the sacred triangle and used its power to fulfill such a wish. King Daphnes wished for the full submersion of Hyrule in The Wind Waker, Link and Zelda wished for a brighter future for Lorule in A Link Between Worlds, and Link undid the evils of Ganon in A Link to the Past. These are all rather important wishes from series mainstays, but what type of wish would the Triforce grant if brought forth from other Zelda characters?

The contest this week is to show a Zelda side-character make a wish using the Triforce. This character can be someone plot-centric like Midna or Impa, or someone more tertiary like Malo, Talon, or the Hand in the Toilet. As long as you show your chosen character and their wish, you're free to 'shop any creation you want. Use the images in our gallery below if you want, but feel free to use anything else on the internet as well.

General Rules: Submit your entries in the comments section below.

  • To save images from the gallery, right click the image in the gallery (without opening the image in lightbox) and select open image in new tab. Go up to the address bar and delete __small from the URL. Hit enter, right click, and save!
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Some hand-drawn fan art is okay, but your entry must include some image manipulation to be considered.
  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Deadline: Submit entries no later than Thursday at midnight: 11:59 p.m. PST on June 9. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. The wish must be made by a character that has only appeared in one Zelda game.

2. Your entry must include an electric guitar.

If you think you're up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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Howdy, Zelda fans! I hope you're ready to get going on another entry of our weekly Photoshop Contest. The focus of this week's contest is the Triforce, the mystical relic of unfathomable power that has served as a symbol for the Zelda series since its inception. The Triforce houses many mysterious qualities, but a primary function is that it will grant the wishes of those who touch it. Throughout the series, only a few individuals have touched the completed Triforce and fulfilled their wish; but the contest this week will hopefully give a few more characters the chance to make their wishes come true. Join us inside, where you'll also find the winners of last week's contest: What Will the Zelda U E3 Demo Look Like?

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The Boss Man: Top 5 Reasons Why Nintendo Confuses Me @ E3 2016 http://www.zeldainformer.com/the-boss-man-top-5-reasons-why-nintendo-confuses-me-e3-2016/ Sat, 04 Jun 2016 04:17:00 +0000 http://localhost/wordpress90/?p=14466

This week's episode of The Boss Man has arrived just a tad late due to our first week launch of our new Zelda podcast. This marks the last episode of the Boss Man before E3, so it was only appropriate that I cover some of my confusion over how Nintendo is approaching E3 this year. The next episode will be from the show floor at E3 as I try to give you the E3 experience at home. Let me know what you think of this week's episode in the comments!

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This week's episode of The Boss Man has arrived just a tad late due to our first week launch of our  new Zelda podcast. This marks the last episode of the Boss Man before E3, so it was only appropriate that I cover some of my confusion over how Nintendo is approaching E3 this year. The next episode will be from the show floor at E3 as I try to give you the E3 experience at home. Let me know what you think of this week's episode in the comments...

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Check Out this Majora's Mask Clock Tower Wall Clock on Etsy http://www.zeldainformer.com/check-out-this-majoras-mask-clock-tower-wall-clock-on-etsy/ Sat, 04 Jun 2016 21:04:00 +0000 http://localhost/wordpress90/?p=14467

VGameCraft is selling a replica of the clock from Majora's Mask on Etsy. The clock is made from plywood and is hand painted with wood paint. It is 18 millimeters (.71 inches) thick and has a diameter of 28 centimeters (11.02 inches). The face of the clock closely resembles the one found in the game, including the blue crescent moon at the bottom of the clock. Instead of numbers, the clock has round circles to indicate the time on its face, near the outer edge. There are three clock hands. One for hours, one for minutes, and one for seconds. The colors appear vibrant, and the clock would make an interesting addition to any room.

Finally, the replica clock is priced at $32.01 and ships anywhere from Mexico, and it is recommended to ask the seller about shipping costs. Will you be requesting a clock from VGameCraft? What do you think of this handiwork? Let us know in the comment section!

Source: Etsy

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VGameCraft is selling a replica of the clock from Majora's Mask on Etsy. The clock is made from plywood and is hand painted with wood paint. It is 18 millimeters (.71 inches) thick and has a diameter of 28 centimeters (11.02 inches). The face of the clock closely resembles the one found in the game, including the blue crescent moon at the bottom of the clock... 

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First 4 Figures working on more Zelda figures. http://www.zeldainformer.com/first-4-figures-working-on-more-zelda-figures/ Sat, 04 Jun 2016 21:54:00 +0000 http://localhost/wordpress90/?p=14468

We all know about First 4 Figures (maker of high end collectible figures). If what they have put on their collectors pages is correct and there is no reason to believe it isn’t, the Ganon’s Puppet Zelda is in production as you can see in the pictures. She has been recently announced to be limited to 1250 worldwide, First 4 Figures have a few more in the process of being approved by Nintendo.

There is at least one they have recently made changes to and as stated by them “the ball is now in the big N’s court”.

Now what these could be we are unsure, there have been rumours pointing towards a Wind Waker Link on The King of Red Lions, which is something lot of people have been waiting and asking for.

There is also a possibility of it being a 1:4 scale Link to match twilight Zelda Ganondorf, Zant and the above mentioned Puppet Zelda.

Personally I would love to see a Twili Midna or maybe a mask salesman, but that is just me. I also think there is a bigger possibility of seeing another Wind Waker figure to go alongside the recently released Wind Waker Ganondorf.

If you guys want to help find out what the next figure will be head along to their Facebook page and give them a like, they have recently posted a comment stating that if they get to 50,000 like they will give people a sneak peek at the next Zelda figure.

What would you guys like to see let us know in the comments below, and if you haven’t yet checked First 4 Figures out it should certainly be on your list of things to do.

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We all know about First 4 Figures (maker of high end collectible figures). If what they have put on their collectors pages is correct and there is no reason to believe it isn’t, the Ganon’s Puppet Zelda is in production as you can see in the pictures. She has been recently...

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Yo! Videogames Give Their Thoughts on Who Should Be Cast for the Voices in Zelda U/NX http://www.zeldainformer.com/yo-videogames-give-their-thoughts-on-who-should-be-cast-for-the-voices-zunx/ Sun, 05 Jun 2016 17:10:00 +0000 http://localhost/wordpress90/?p=14470 Out of the many rumors that get discussed here at Zelda Informer regarding Zelda U/NX, the one that doesn't seem to get talked about too often nowadays is the rumor regarding a voice cast. The addition of voice actors would change the landscape of the Zelda series forever and give us something to truly look forward to when the game is finally released. While most of us have brushed it off as just mere speculation, some of us have given it some actual thought.

Matt Simmons of the Yo! Videogames crew has just recently posted up his thoughts on who should be cast for the voices of the characters in Zelda U/NX if that rumor is in fact true. He begins with Ganondorf, as he believes that T.C. Carson (Kratos, God of War) would be a good choice for the role. Simmons doesn't think Carson has to straight up speak like Kratos, but he would like to hear a regal, yet elegant version of Ganondorf mixed with the spite and inner anguish that Carson can provide.

As for who should voice Princess Zelda, Simmons goes with a more sentimental choice saying it should be Zelda Williams (not only the late Robin Williams' daughter, but also the voice of Kuvira from The Legend of Korra). He believes that not only does she have the voice acting chops for it, but thinks that her slightly deep tone in her vocals (like with Kuvira) would be perfect for the role. Simmons considers that this will help the princess sound more authoritative (she is royalty after all), plus Zelda's always been described as being a bit of a tomboy. Casting her would also be a nice nod to how supportive of the Zelda series the Williams family has been (a tribute to Robin in the game would be great as well according to Simmons).

Additional voice casting for more secondary characters of the series (Impa and Tingle for example) would depend on what version of the character they would use and who they could cast. Simmons goes on to say that celebrity voice casting would be a bad idea as it would be less about their voice talent and have more of that "bragging that we have a celebrity in the game" kind of feel to it. When it comes to additional languages though, Simmons says that it would be great to have additional options like that in Zelda U/NX.

Who do you think should be the voice cast for Zelda U/NX? Do you agree with the choices Simmons has made? Let us know in the comments below!

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Out of the many rumors that get discussed here at Zelda Informer regarding Zelda U/NX, the one that doesn't seem to get talked about too often nowadays is the rumor regarding a voice cast. The addition of voice actors would change the landscape of the Zelda series forever and give us something to truly look forward to when the game is finally released. While most of us have brushed it off as just mere speculation, some of us have given it some actual thought...

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The Zelda Series is Touted as “E For Everyone” – Should it Be? http://www.zeldainformer.com/the-zelda-series-is-touted-as-e-for-everyone-should-it-be/ Sun, 05 Jun 2016 18:59:00 +0000 http://localhost/wordpress90/?p=14471

I’ve been playing The Legend of Zelda series for nearly 25 years. To say I grew up on this series would be the understatement of the century. Of that 25 years I have spent 18 years covering the series in some capacity on the internet. I am the definition of the for everyone stigma this series has ran under from day one. It appealed to me as a child, as a teenager, as a young adult, and now as I enter my 30’s.

The idea of this series being for everyone has been a driving force for the series’ relevancy and growth. Except slowly but surely, the series has stopped growing in popularity. There are many things we can attribute to this, but one factor I wanted to highlight was this idea that Zelda is created for everyone.

There are things that are often held back from a game when you have to consider all ages. Difficulty is one such factor, but there is more than just how difficult the game is that may be affected by an everyone approach. Story telling may be reserved in some regards, art style choices and enemy designs may be done in a way to avoid getting a higher rating on the box, and some aspects of the game’s history may only be mentioned instead of experienced first-hand (see all the wars we never get to participate in).

That isn’t to say a mature, well themed, and very well put together game can’t come from and E for Everyone type rating. We all know that’s not true, and many of my favorite games clearly try to appeal to all ages. But have you ever wished that the series would grow up with you? That it would build upon what it has done in the past and perfect it to a certain point before moving on to new grounds? I know I have, but the series itself has been reluctant to do that, instead focusing on innovative new ideas with the intent of introducing a whole new generation of kids to Zelda while still pleasing the older fans. Yet, while I have been pleased, sales have shown this approach hasn’t worked, and indeed the only T rated game in the series was actually the game that introduced the most new people to the Zelda series since 1998, and then 1985/86 before it.

Doesn’t that work at odds with the everyone thought process? Well, it does, but not if you pay attention to society. We live in an age where elementary school kids are playing Call of Duty and Star Wars Battlefront, where they may enjoy Minecraft but that’s alongside Boom Beach on their mobile devices. Kids are increasingly playing games intended for older audiences. You may at first call that bad parenting, but it’s also true that kids today are more equipped to handle mature situations and thus, more mature games, than they ever were before. They can handle seeing death in the Avengers movies or reading about murder for a book report, not because they are desensitized to it (just tell them about a family member who died and watch their eyes well up in sadness), but because they are able to recognize entertainment and storytelling… character building too, is not the same as the world we live in today.

Image from the fan film "Escape" - a short about a young girl using Zelda to get away from the strife around her life both at school and at home.

They want that escapism. Maybe it’s the school bully, maybe it’s depression. Just maybe they have a rough life at home or hate the society where everyone is constantly judged. Whatever the case may be, they want something more complicated to enjoy because they themselves are more complicated than they appear.

Enter what the Zelda series has done up to this point today. Nintendo constantly strives to make the series as appealing as it can possibly be, yet in doing it they only seem to drive a wedge further between introducing new players and satisfying the old. In fact, they seem to feel it takes innovation for innovation's sake to drive that new player base. It doesn’t, but they can’t seem to recognize that.

I started this by talking about Nintendo’s “for everyone” approach, because at the core of their ideals that is their #1 goal with each new entry. But this very approach is slowly making the series exist for a select few, never truly satisfying the whole, and rarely bringing new players to the table. I can’t get kids today interested in the recent Zelda releases (beyond remakes) because the games just don’t appeal to them. Sometimes it’s controls that put them off, other times it’s the art style, and still other times it’s the long and dragged out beginnings that turn them off before they even get started.

By going for everyone, Nintendo is slowly heading towards the appealing to no one territory. In an ideal world, I’d like to see Nintendo recognize this trend and work towards growing up with the fan base. Realizing that T for teen isn’t some off putting ideal, nor is it if occasionally a game gets a M rating. Zelda shouldn’t be concerned with age ratings, but instead be concerned with creating the best version of Zelda they can. The best gameplay, the best fights, the best exploration, and the best story telling. Zelda can be so much more than what it is, if only Nintendo would let it.

We all have ideas for what this series should be. What makes the perfect Zelda game. We also all have our criticisms of the series and/or aspects of individual titles. One thing you’ll generally find in that criticism is that most, if not all of it, is criticism over aspects that were designed to appeal to “everyone”. Aspects that few want.

It's time to take off the kid gloves, because not even kids are wearing them anymore.

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I’ve been playing The Legend of Zelda series for nearly 25 years. To say I grew up on this series would be the understatement of the century. Of that 25 years I have spent 18 years covering the series in some capacity on the internet. I am the definition of the for everyone stigma this series has ran under from day one. It appealed to me as a child, as a teenager, as a young adult, and now as I enter my 30’s.

The idea of this series being for everyone has been a driving force for the series’ relevancy and growth. Except slowly but surely, the series has stopped growing in popularity. There are many things we can attribute to this, but one factor I wanted to highlight was this idea that Zelda is created for everyone...

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Zelda and Politics Mix in These Propaganda-Inspired Prints http://www.zeldainformer.com/zelda-and-politics-mix-in-these-propaganda-inspired-prints/ Mon, 06 Jun 2016 15:55:00 +0000 http://localhost/wordpress90/?p=14472

Politics are a touchy subject. Thankfully, that's not what we are here to talk about today. Instead, we are talking about political propaganda-inspired Zelda prints. Created by Etsy user JRLunaArt, this bundle features three posters portraying Link, Zelda, and Ganondorf with their respective Triforce symbols. The prints are inspired the famous "Obama Hope" poster that gained popularity during U.S. President Obama's run for presidency.

There is currently a sale on the bundle of three posters. You can buy all three for 15% off for a limited time, making the total price $15 USD for the 8"x10" size, and $25 USD for 10.75" x 14". Click here to check out the bundle. If you are a fan of both Zelda and political propaganda, consider this great deal!

What do you think about this unique concept? Let us know in the comments below!

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Politics are a touchy subject. Thankfully, that's not what we are here to talk about today. Instead, we are talking about political propaganda-inspired Zelda prints. Created by Etsy user JRLunaArt, this bundle features three posters portraying Link, Zelda, and Ganondorf with their respective Triforce symbols. The prints are inspired the famous "Obama Hope" poster that gained popularity during U.S. President Obama's run for presidency...

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Check Out Zelda Unverse's Voice Over of Skyward Sword - Fledge's Workout http://www.zeldainformer.com/check-out-zeldauniversetvs-voice-over-of-skyward-sword-fledges-workout/ Mon, 06 Jun 2016 16:09:00 +0000 http://localhost/wordpress90/?p=14473

ZeldaUniverseTV uploaded their second Skyward Sword sidequest video this past month. The dub work really brings the humor of the quest to life. Fledge's voice actor is spot on with his impersonation of the knight in training. Fledge sounds nasily and whiny, which adds to his story line in this quest. Skyward Sword always presented Fledge as a weakling, and the fact that you hear the misery in his voice as he is talking to Link bring bits of depth and emotion to this piece. Especially noticeable is the fact that Fledge's voice never becomes "put on" once he becomes stronger, meaning the viewers are better able to respect his hard work and progress through the game.

Check out the video, and as always, let us know what you think in the comment section.

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ZeldaUniverseTV uploaded their second Skyward Sword sidequest video this past month. The dub work really brings the humor of the quest to life. Fledge's voice actor is spot on with his impersonation of the knight in training...

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The Wind Waker HD and Hyrule Warriors Legend Sell Well on the UK Sales Charts http://www.zeldainformer.com/the-wind-waker-hd-and-hyrule-warriors-legend-sell-well-on-the-uk-sales-char/ Mon, 06 Jun 2016 16:12:00 +0000 http://localhost/wordpress90/?p=14474 Nintendo fans of Europe have been playing a lot of Zelda games. The Wind Waker HD and Hyrule Warriors Legends sold well enough to place on the UK sales charts, with The Wind Waker HD placing at number four on the Wii U chart, and Hyrule Warriors Legends rounding the 3DS list out at number ten. Other games on the list include Yokai Watch, Fire Emblem Fates, and Splatoon.

I personally think its great to see Zelda games like The Wind Waker HD still selling well despite their age. Hyrule Warriors Legends is more recent, of course, but seeing it on these charts is still great. With E3 approaching, these numbers feel important to me as we'll be seeing more of the next installment of the Zelda franchise very soon.

Did any of our European readers purchase any Zelda titles recently? If so, which? Let us know this and anything else on your mind below.

Source: Nintendo Everything

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Nintendo fans of Europe have been playing a lot of Zelda games. The Wind Waker HD and Hyrule Warriors Legends sold well enough to place on the UK sales charts, with The Wind Waker HD placing at number four on the Wii U chart, and Hyrule Warriors Legends rounding the 3DS list out at number ten. Other games on the list include Yokai Watch, Fire Emblem Fates, and Splatoon.

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Zelda Informer Interviews Yuriofwind! http://www.zeldainformer.com/zelda-informer-interviews-yuriofwind/ Mon, 06 Jun 2016 20:44:00 +0000 http://localhost/wordpress90/?p=14476

If you are new to his YouTube channel, or if you are a long time viewer of his videos, this is your chance to get to know Yuriofwind a bit more personally. His channel contains videos on Gaming Mysteries, which are informative videos on what games looked like before we got our hands on the final version, as well as lost sequels and the like. Yuriofwind also has a satire segment on his channel called Bullshit Creepypastas, which engages its viewers with its dark lore and wry humor. Yuriofwind shares his insight on what he does, Zelda, and more in the Q&A below.

Zelda Informer (Bethany): Please introduce yourself, and tell us what you do.

Andrew Fayette: "My name is Andrew Fayette, although on the internet I'm known as Yuriofwind because I didn't put a ton of thought process into that username thing. I make videos though, about things I think are interesting. Like cancelled games, or beta versions of games, or bootlegged games, or good games, and bad stories, cause why not. As for what I do, I like to make videos and watch Kamen Rider, mostly. Sleep is also nice."

ZI: What inspired you to do your Gaming Mysteries section on your channel?

Andrew: "When I was a kid I came across a website called Unseen64, an amazing site that covers beta versions of games, alphas, cancelled games, all the fun stuff. But I just so happened to come across an article about Zelda 64, an early beta of Ocarina of Time that looks like a completely different game, you could jump in it and everything. And on that same page was information about a cancelled add on for Ocarina of Time that would have made use of Nintendo's 64DD, a Japanese only add on for the console that was in development hell causing many games that were being developed with it in mind to simply forget about the add on and focus on cartridges, this of course included Ocarina of Time, resulting in different game than initially shown, but a wonderful one nonetheless."

ZI: How has the Zelda series inspired you with your channel or influenced the content you produce?

Andrew: "I think Zelda has played an important role for my channel. As I've done a lot of videos on Zelda topics, because I love Zelda making it a win win. I've also had fanart from multiple people that would add Zelda aesthetics, like the Triforce or Master Sword to me, which I always thought was really neat, though I'm hardly worthy."

ZI: What about video game betas do you find the most interesting?

Andrew: "Generally the more a game has changed during its development, the more interesting it is, so Zelda 64 is a gimmie, but one of the more interesting betas was Resident Evil 2, considering they straight up threw out the first version of the game and made a new one, which is insane, but dedication! Also insane, really cool though. Banjo Kazooie having rpg roots as Project Dream was also fascinating. I've fallen down a really deep rabbit hole is what I'm saying I guess."

ZI: What was your inspiration for your satire series “Bullshit Creepypastas”?

Andrew: "I started the Bullshit Creepypasta Storytime segment January 2013. Beforehand, I had simply incorporated creepypasta stuff into Gaming Mysteries, though there was too much of a style difference when I talked about creepypastas, yet I didn't want to stop doing them outright as some people seemed to enjoy them. So upon finding a story called Sonic.exe, which everyone claimed was some super scary story, I came up with a segment name that sounded kinda funny to me, and I read the epic tale, with sarcasm. And it wasn't very good in terms of stories, others seemed to agree and enjoyed the segment and so I kept doing it at the risk of losing my sanity. As a side note, if you don't know what Sonic.exe is? Kudos."

ZI: How long does it take you to research your content to come up with a video?

Andrew: "Depends on the topic to be honest. Gaming Mysteries generally require more legwork so those take longer, for a longer topic, a few weeks of dedicated work, though I've finished topics in the span of a week, really depends, Obscure Gaming varies based on, if the game works. And I guess the main factor of Bullshit Creepypasta Storytime is my mood, if that makes any sense. Otherwise, it's just me being cynical."

ZI: What are some upcoming projects you have been working on that you’d like to talk about?

Andrew: "I have a Sonic related Gaming Mysteries I'm working on, maybe a video on .hack. Though my next two videos will be a Bullshit Creepypasta Storytime involving Mario, and a bootleg involving Spiderman, and poorly translated text. I'm really looking forward to that text."

ZI: What do you think makes the Zelda series or video games relatable to people?

Andrew: "Well, video games let us experience things we otherwise wouldn't be able to. I think everyone would love to explore a fantasy world filled with excitement and danger, but that's not reality and you'd probably die which would suck, so instead you get to live your life through a silent protagonist like Link, or whoever you're playing as in (insert game name here) same thing. In terms of it being relatable, I don't quite have a good answer for that, but I think it's pretty amazing that video games allow so many people to all relate with something."

ZI: What are you most looking forward to in Zelda U/NX?

Andrew: "I'm really looking forward to seeing Zelda NXU, so I can confirm it's an actual thing. I hope the landscapes are still as huge as they were in that little bit of gameplay from Spike a few years back, when it was still a Wii U exclusive *sniff* most of all though, I just want it to be a good, solid Zelda game, that you hopefully don't have to control by waving the Wii U gamepad around, doesn't work with everything unfortunately."

ZI: What advice would you give someone who is interested in creating a YouTube channel?

Andrew: "The best advice I can give is make videos about something you love, stay true to yourself and be a genuine person. That's a trait that I personally look for in a Youtube channel."

ZI: What do you expect from Nintendo in the future concerning its games?

Andrew: "I really can't say what Nintendo's future holds, other than a lot of Zelda at E3. I think if nothing else it should be an interesting ride, I just hope Nintendo doesn't lose that special bit of magic that makes them so special."

If you haven’t, consider subscribing to Yuriofwind’s channel. And also follow him on Facebook or Twitter! Let us know your thoughts on this interview as well as Yuriofwind’s work in the comment section.

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If you are new to his YouTube channel, or if you are a long time viewer of his videos, this is your chance to get to know Yuriofwind a bit more personally. His channel contains videos on Gaming Mysteries, which are informative videos on what games looked like before we got our hands on the final version, as well as lost sequels and the like. Yuriofwind also has a satire segment on his channel called Bullshit Creepypastas, which engages its viewers with its dark lore and wry humor. Yuriofwind shares his insight on what he does, Zelda, and more in the Q&A below...

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Ramblings with Rabbidluigi: Zelda Informer Interviews a Countdown Connoisseur http://www.zeldainformer.com/ramblings-with-rabbidluigi-zelda-informer-interviews-a-countdown-conno/ Fri, 10 Jun 2016 02:33:00 +0000 http://localhost/wordpress90/?p=14442

Rabbidluigi has been running rampant on YouTube for many years. He is best known for his countdowns and, more recently, his lets plays, where he gives viewers his thoughts on various video games and franchises. We had the opportunity to interview rabbidluigi and today, we bring you a series of questions regarding his opinions on various Zelda topics, as well as some inquiries surrounding his work. Enjoy!


Zelda Informer (Molly): Tell us a little about yourself, especially for those who might not be familiar with you or your channel?

I’ve been making videos about gaming on YouTube since late 2010 and in that time I’ve covered a huge range of topics in my countdowns. Nowadays I produce a countdown every Sunday and 3 Let’s Play episodes during the week. I may have some natural Nintendo bias since I grew up with an N64 and GameCube but I pride myself on trying to be as varied as possible and mention as many different games as I can. The likelihood is that there’s probably something I’ve done or said in the last 5 and a half years that you might agree with. Or at least I hope so.

ZI: When not making YouTube videos, what do you like to do?

Music has been my life for a large chunk of my life. Maybe not as long as video games but it’s had such an influence on my life that I did think about pursuing it as a career for a while. I’ve been playing the trumpet since the age of 7 and have sat and passed every exam under the sun in both practical and theoretical music. I remember going to a test centre at the age of 11 to take my Grade 5 music theory exam and being told by my parents that if I passed it they would buy me Pokemon Emerald as a reward. I revised like crazy that week.

Outside of that I’m a pretty big sports fan. I used to play football (read: soccer) and rugby for my school until I broke my nose playing the latter which in turn has put me off playing competitive sport since my nose never got fixed. Nowadays I just watch the stuff – really any vaguely competitive sport will get me excited in some way. My dad’s a big fan of American football but the process of converting me into a fan has been slow.

ZI: What inspired you to start creating videos on YouTube?

Both positives and negatives. I found a few Top Ten videos back in 2009 that I really liked and at that moment I realised that my opinion wasn’t exactly in line with the videos I just watched and that, using the means of explaining my opinion that were showcased in these videos, I could make something similar. Zelda naturally came to mind and so I checked around for other countdowns on YouTube that dealt with the best Zelda games in the series. It sounds weird saying it now since YouTube has exploded in size and production quality but the only videos I could find on the topic were Windows Movie Maker-style picture slideshows with overlaid text. I thought I could do better.

I put my voice in the next one where I talked about my favourite bosses from Metal Gear games and everything went crazy from there (relatively speaking). Something about someone with a British accent talking nervously and trying to crack jokes seemed to resonate with a decent number of people and the rest, as they say, is history.

ZI: Are there any YouTubers you look at for inspiration, or that you aspire to be like?

Big fan of the people over at Normal Boots. I’m always striving to improve the ratio of comedy, facts and opinion with my videos and I look at a lot of the content produced over there and can’t help but admire it. Of course it’s not a style that you can simply copy into your videos since I still have my own methods but I’m an avid watcher of PeanutButterGamer, JonTron and The Completionist especially. A few years ago I used to download one of their videos every time I saw a visual joke or piece of creative editing so I could study it frame-by-frame and learn how they did it. Sadly you can’t focus on their style too much since it starts to have too great an influence on your videos and some people then accuse you of copying a winning formula but I check back when I can in pursuit of self-improvement.

ZI: You have done several Zelda Let's Plays, do you plan on doing anymore?

Absolutely. The only issue is spacing them out enough so that there’s enough variety for people who don’t want to watch back-to-back Zelda LPs and so I don’t play every Zelda game in the space of a couple of years and find myself lacking Zelda games to play. People seem to enjoy watching them, more so than any other franchise and they’re probably the LPs that I enjoy making the most. I’m currently playing through Twilight Princess HD having finished Skyward Sword early this year which might sound like a lot but 2016 is supposed to be Zelda’s 30th anniversary so I thought it would be appropriate. Would’ve been even better if Zelda U came out this year since I had plans to play that as well but…eh, I’ll manage.

ZI: What is your favorite Zelda game?

Wind Waker hands down. I first played it a very impressionable age and, for better or for worse, it’s become the benchmark by which I judge Zelda games and adventure games in general. Even putting the cel-shaded art style to one side it was able to capture the pure essence of what an adventure game should be with the size of its world and the progression of Link as a character. Ocarina of Time deserves a lot of credit for making the transition from 2D to 3D so seamlessly but I feel like Wind Waker took this blueprint and refined it so much that it still feels great to play 14 years down the road. Frankly it didn’t need an HD version, the GameCube release still looks incredible.

Majora’s Mask also has this mystical quality to it but I feel like you need to be in the mood for it since the feel of the game is significantly more oppressive than really any other game in the series. It’s a close 2nd but I still see Wind Waker as the quintessential Zelda game.

ZI: Are we going to see Zelda Month make a comeback this year?

I guess it should, shouldn’t it? If Nintendo aren’t going to do a lot to celebrate Zelda’s 30th anniversary then the door’s wide open to do something. The only problem is that by the time I finished the last Zelda Month back in 2013 I felt like I had emptied the barrel of ideas and pursuing Zelda-related topics after that would’ve been a stretch, let alone enough to fill a month. Plus I like to pride myself on discussing features from a huge variety of games so I’m thinking that it could let Zelda Month sleep for a bit longer.

Besides, Zelda isn’t the only series celebrating a milestone this year. Honestly I feel like there’s more to say and discuss surrounding Pokemon’s 20th anniversary and the release of Pokemon Sun and Moon later this year. I’ve been thinking hard about making a “Poke Month” of sorts in November but it’s very early days with that.

ZI: While we are on the topic of Zelda, I'm certain you've heard the news. What is your opinion about the delay of Zelda U and the expected dual release?

Very conflicted. There’s a part of me that’s furious with the lack of dialogue from Nintendo – delays are fine since there’s almost always a clear reason for them but to not give an explanation on exactly why they’ve pushed it back is really bizarre. If the plan was to release it alongside the NX and help launch the NX with a bit of impetus, then the decisions to push back Zelda U to 2016 and then again to 2017 seem odd. It implies that the plan to release it with the NX is a very recent one and almost one made up out of desperation.

Then again, delays in moderation are hardly going to damage the game’s quality. We could well be sitting here next year with huge grins on our faces having played the next entry into the Zelda series with Metacritic finding some way to accommodate all the outrageously high scores it’s getting and we’ll all soon forget about the delays. Would love an explanation into exactly why it’s taking so long but I’ll sit tight for now.

ZI: Do you think pushing the NX back to March 2017 was a good move for Nintendo to make?

Hard to say at this stage but in theory it should be a good idea. The Wii U didn’t have the best launch and hasn’t really recovered so if the delay allows more time for games to be developed and released with the NX then it should give it the platform and momentum it needs to surpass the Wii U. Bit annoyed since we’ve heard very little about it (much like with the new Zelda game) and so it’s hard to really generate hype in the way that I feel this new console needs but I still have faith that Nintendo are doing what they can to give the NX the best chance it can to bring back confidence in both fans of Nintendo and investors. As long as they give it good games at launch it should be fine.

ZI: Although your fan base seems pretty supportive, how do you handle negative feedback when it arises?

Since a lot of my work showcases my opinion on various aspects of gaming, most of the negative feedback (if you can even call it negative) relates to disagreeing with my opinion. Usually either a simple clash of views or disliking how I’ve explained something, maybe even making accusations based off of my opinion but with what I do you have to learn to accept that not everyone agrees with you, regardless of how well you argue your case.

Occasionally the negative feedback gets a bit personal but even then you can’t let it get to you. Most of the criticism is constructive but the moment you crumble to the more incisive critiques that are designed to hurt, you’ve lost – the sooner you develop a thick skin the better. I enjoy reading comment sections as often as possible but even when I find a few malicious comments I just go do something else for a bit and forget about it. It’s not really worth getting worked up over.

ZI: Your videos often feature many different games from different franchises. Which one is your favorite?

I grew up with Zelda and it will always be one of my favourite franchises but in early 2010 I played through every Metal Gear game and realised it was all the game series I could ever ask for. Weirdly I think my love for that series relates back to Zelda in some way. I always wanted Zelda to have a closer attention to detail and let you do things that don’t have much importance but are fun to mess around with and Metal Gear is frankly the master of pointless activities. Plus I love stealth gameplay when the title is built around it and offers so many different options to go about your business. Plot’s not bad either if you can follow it.

ZI: You feature many different kinds of videos, like countdowns, let's plays etc. What's your favorite kind of video to make?

Hard to say but the existence of two distinct video types really does help with motivation and creative burnout. It helps to have different projects to work on at the same time that demand contrasting skills from me. I can make a week’s worth of Let’s Play episodes in just one day since they don’t require a lot of editing but the unscripted nature of the commentary comes with its own challenge. Given the choice I’ll always say that the countdowns are my favourite since I can do more with them and I believe the quality is far higher when sacrificing quantity. The countdowns give me an opportunity to play around with various editing techniques as well as write script that analyse parts of games in however much detail I want. Feels a lot more liberating in a way.

ZI: Any final thoughts you would like to give our readers about you or your channel?

I try to listen to feedback wherever possible. Since the start of 2015 I’ve been running polls on social media relating to deciding next week’s countdown topic in order to give the viewers a bit more of a say in the content they get to watch while also keeping an eye out for any improvements that can be made to my videos. Frankly I might not always get everything 100% correct but I’d be disappointed if I did. Life is a journey, not a destination.

Thank you Zelda Informer for this interview opportunity and to everyone who read this interview, thank you for listening to my ramblings. I mean someone has to…right?


If you haven’t yet (and seriously, you should!), subscribe to rabbidluigi so you can keep up with all the cool things he does. You can also follow him on various social media sites like Facebook. You can also hear more thoughts from RabbidLuigi on Zelda U and E3 as he was recently a guest on our Zelda Informer Podcast.

Once all that is out of the way, give us your thoughts on the interview in the comments below!

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Rabbidluigi has been running rampant on YouTube for many years. He is best known for his countdowns and, more recently, his lets plays, where he gives viewers his thoughts on various video games and franchises. We had the opportunity to interview rabbidluigi and today, we bring you a series of questions regarding his opinions on various Zelda topics, as well as some inquiries surrounding his work...

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First 4 Figures working on more Zelda figures. http://www.zeldainformer.com/first-4-figures-working-on-more-zelda-figures1/ Mon, 06 Jun 2016 21:54:00 +0000 http://localhost/wordpress90/?p=14469

We all know about First 4 Figures (maker of high end collectible figures). If what they have put on their collectors pages is correct and there is no reason to believe it isn’t, while the Ganon’s Puppet Zelda is in production as you can see in the pictures, which has been recently announced to be limited to 1250 worldwide, First 4 Figures have a few more in the process of being approved by Nintendo.

There is at least one they have recently made changes to and as stated by them “the ball is now in the big N’s court”.

Now what these could be we are unsure, there have been rumours pointing towards a Wind Waker Link on The King of Red Lions, which is something lot of people have been waiting and asking for.

There is also a possibility of it being a 1:4 scale Link to match Twilight Zelda Ganondorf, Zant and the above mentioned Puppet Zelda.

Personally I would love to see a Twili Midna or maybe a Mask Salesman, but that is just me. I also think there is a bigger possibility of seeing another Wind Waker figure to go alongside the recently released Wind Waker Ganondorf.

They have recently posted a comment stating that if they get to 50,000 likes on their Facebook page they will give people a sneak peek at the next Zelda figure, so it is just time to wait.

What would you guys like to see let us know in the comments below, and if you haven’t yet checked First 4 Figures out it should certainly be on your list of things to do.

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We all know about First 4 Figures (maker of high end collectible figures). If what they have put on their collectors pages is correct and there is no reason to believe it isn’t, while the Ganon’s Puppet Zelda is in production as you can see in the pictures. She has been recently...

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Caption Contest 069: The Spruce Groose http://www.zeldainformer.com/caption-contest-069-the-spruce-groose/ Tue, 07 Jun 2016 00:59:00 +0000 http://localhost/wordpress90/?p=14477 Salutations, my ZI friends. Are you ready for yet another entry of our exciting Caption Contest? Last week saw the explosive conclusion of Sheik Month, our month-long celebration of our favorite princess-turned-ninja Sheik. This themed month served as a way to honor a character that has gone underrepresented since her debut in the series, but just because May is over, we don't have to stop observing such characters. So as transition into new images for the contest, we're honoring another character deserving of more appearances this week. That's right, ladies and gentlemen. We are officially setting loose the Groose.

Last Week's Contest:

The verdict is in: this image comes straight from Garry's Mod.

By: Xaragon

By: Kevin Wickham

By: John Alan Armstrong

By: Colten Gonyer

By: Jordana

And here are our non-photo caption winners:

  • Kamila Podolak: "Say that I'm a guy one more goddamn time"
  • EsteemedAssociate: "Hey guys, welcome back to my ninja cosplay and moveset demo part 7... Today I'm-- Mom! Mom, i KNOW!! Mom stop ruining my LIFE!! Mom, mom no, mom don't--"
  • Bacon Informer: "PUT THE TRIFORCE DOWN! PUT IT ****ING DOWN!!!"
  • Pikastroff: "If you're not going to involve my people much in the next game... Only the goddesses know what will happen to this doll!"
  • Theawesomeluigi4: "Tell me where I can find these people or the doll gets it. (A kid starts crying)"

This Week's Contest:

Groose is drawing a lot of attention to his peculiar hairstyle.

Use the image above and leave your caption in the comments section below. If you accidentally post as a guest, simply log in and reply to your comment with your username. If you post your caption as an image, and it doesn't load, wait 5-10 minutes and check back. It usually just takes a few minutes to load properly.

Here are the guidelines:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages. When in doubt, keep it Nintendo.
  • Keep the image as close as possible to its original form (minimal photo editing). This is the Caption Contest, our Photoshop Contest is held on Fridays.
  • If you don't have the ability to edit the image, just leave it as a comment. We make sure to have a separate list of winners for this category.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans' work. What may be funny to one person may not hold true for another...and that's OK.
  • Have fun and be creative!

Don't forget to check back throughout the week and upvote your favorites, and maybe you will be one of next week's winners!

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Salutations, my ZI friends. Are you ready for yet another entry of our exciting Caption Contest? Last week saw the explosive conclusion of Sheik Month, our month-long celebration of our favorite princess-turned-ninja Sheik. This themed month served as a way to honor a character that has gone underrepresented since her debut in the series, but just because May is over, we don't have to stop observing such characters. So as transition into new images for the contest, we're honoring another character deserving of more appearances this week. That's right, ladies and gentlemen. We are officially setting loose the Groose...

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Check Out this Awesome Zelda-Themed Fish Tank http://www.zeldainformer.com/check-out-this-awesome-zelda-themed-fish-tank/ Sat, 11 Jun 2016 03:30:00 +0000 http://localhost/wordpress90/?p=14478

A Reddit user by the name lucealice posted a link to Imgur of a Zelda-themed fish tank they created. The image displays Death Mountain, Hyrule Field, and the Triforce on the back panel of the tank. Hyrule Castle is located in front of the background with Chancellor Cole from Spirit Tracks standing on the castle's roof. A train and Link's mentor, Alfonzo, from Spirit Tracks is visible in the front left corner of the tank. Link and Zelda are positioned across from the train in the front right corner, and Anjean and a post man are positioned in the center of the tank. There is a rocky cave behind Alfonzo that has a figure on top of it and a Phantom near the entrance to the cave.

There are quite a few intricate details within the fish tank, so check out the image for yourselves, see how many figures and references to Spirit Tracks you can find, and let us know your thoughts in the comment section!

Source: Reddit

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A Reddit user by the name lucealice posted a link to Imgur of a Zelda-themed fish tank they created. The image displays Death Mountain, Hyrule Field, and the Triforce on the back panel of the tank. Hyrule Castle is located in front of the background with Chancellor Cole from Spirit Tracks standing on the castle's roof... 

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YouTuber Reviews Custom Zelda GameCube Controller http://www.zeldainformer.com/youtuber-reviews-custom-zelda-gamecube-controller/ Sat, 11 Jun 2016 03:11:00 +0000 http://localhost/wordpress90/?p=14479

The art of customizing controllers and consoles has become a science nowadays, with a new design coming out every now and then that surpasses those before it. This is exactly the case now, as YouTuber AwesomeFaceProd has made a review of a slick Zelda-themed GameCube controller made by Controller Chaos. He covers everything: comparisons to other controllers, the box art, and the art style of the controller itself. His review of the controller is quite positive, calling it "the best controller ever." This controller is available for purchase at Controller Chaos, and AwesomeFaceProd added a coupon in the video description for a 5% discount should the urge to buy it overtake you.

What do you think? Will you be getting your hands on this controller? Let us know in the comments!

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The art of customizing controllers and consoles has become a science nowadays, with a new design coming out every now and then that surpasses those before it. This is exactly the case now, as YouTuber AwesomeFaceProd has made a review of a slick Zelda-themed GameCube controller made by Controller Chaos. He covers everything: comparisons to other controllers, the box art, and the art style of the controller itself. His review of the controller is quite positive, calling it "the best controller ever." This controller is available for purchase at Controller Chaos, and AwesomeFaceProd added a coupon in the video description for a 5% discount should the urge to buy it overtake you...

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New Official Art for Zelda U & Further E3 Details - Sales, Miitomo Zelda Stuff, Etc. http://www.zeldainformer.com/new-official-art-for-zelda-u-further-e3-details-sales-miitomo-zelda-stuff-e/ Wed, 08 Jun 2016 13:34:00 +0000 http://localhost/wordpress90/?p=14480

Nintendo of America has issued a press release detailing out their plans for E3 combined with some additional celebratory things based around Zelda series. Miitomo is about to get all sorts of Zelda goodness (starting today) and there is some special discounts happening later this month. There is a lot to digest, though naturally the release of another piece of official art for Zelda U is probably the true highlight. Here is the press release in full:

REDMOND, Wash.--(BUSINESS WIRE)--Nintendo is getting ready for the E3 video game trade show in Los Angeles next week, and wants to help fans stay engaged with all the Nintendo news and action from the show. Here’s a rundown of some of Nintendo’s activities before and during the show:

June 8

The Legend of Zelda Twitter campaign for Miitomo in-app gifts:
Miitomo users should check @NintendoAmerica on Twitter today for a special tweet kicking off a collaboration between the mobile app and the Legend of Zelda franchise. If the tweet gets a combined 10,000 retweets worldwide, Nintendo will issue a “Link’s new hair wig” as an in-app gift to all users of Nintendo’s Miitomo mobile app. If it gets 20,000 combined retweets, Nintendo will give all Miitomo users a “Link wig” in the Miitomo app.

June 14

More of The Legend of Zelda in Miitomo: Miitomo will continue its celebration of The Legend of Zelda with a themed Miitomo Drop game that will give players the chance to win The Legend of Zelda-themed in-app gear for their Mii character. Players will also be able to use Miitomo coins in Miitomo to purchase The Legend of Zelda collaboration items. An additional The Legend of Zelda collaboration gift will be available on the My Nintendo website, and players can exchange their My Nintendo Platinum Points for this item.

Nintendo Treehouse: Live – Day 1: Nintendo’s kickoff to the E3 trade show begins at 9 a.m. PT, with an introduction by Nintendo of America President and COO Reggie Fils-Aime and the world’s first look at live gameplay of The Legend of Zelda game for the Wii U console. Viewers can also catch the first live gameplay of the Pokémon Sun and Pokémon Moon games. Watch Nintendo Treehouse: Live via Nintendo’s channels on YouTube and Twitch, as well as on http://e3.nintendo.com.

Nintendo eShop sale: Starting at 11 a.m. PT until 8:59 a.m. PT on June 21, Nintendo is offering discounts on some of its most popular games as a special treat for fans. My Nintendo members who are signed in will also get a special bonus if they buy select games included in the sale. Anyone who hasn’t signed up for My Nintendo yet is encouraged to do so now to avoid the E3 rush. To get the extra discount, My Nintendo members must link their Nintendo Account to their Nintendo Network ID and access Nintendo eShop on their device at least once before they make a purchase. The discounted games can be purchased in Nintendo eShop or at http://e3.nintendo.com. Details about the discounts can also be found at http://e3.nintendo.com.

June 15

Nintendo Treehouse: Live – Day 2: Starting at 10 a.m. PT, the Nintendo Treehouse: Live programming will showcase upcoming Wii U and Nintendo 3DS games, including Monster Hunter Generations from Capcom, Dragon Quest VII: Fragments of the Forgotten Past and Tokyo Mirage Sessions #FE. The day will start with a special Pokémon GO developer Q&A. Watch all of Nintendo’s action from the E3 show floor via Nintendo’s channels on YouTube and Twitch, as well as on http://e3.nintendo.com.
For more information about Nintendo’s activities at E3, visit http://e3.nintendo.com.

Note to editors: Nintendo press materials are available at http://press.nintendo.com, a password-protected site. To obtain a login, please register on the site.

Source: Business Wire

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Nintendo of America has issued a press release detailing out their plans for E3 combined with some additional celebratory things based around Zelda series. Miitomo is about to get all sorts of Zelda goodness (starting today) and there is some special discounts happening later this month. There is a lot to digest, though naturally the release of another piece of official art for Zelda U is probably the true highlight. Here is the press release in full...

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Daily Debate: Should Zelda U/NX Reboot the Series? http://www.zeldainformer.com/should-zelda-u-nx-reboot-the-series/ Wed, 08 Jun 2016 16:55:00 +0000 http://localhost/wordpress90/?p=14481 The Legend of Zelda is an odd series of games. Almost each new iteration runs on a different engine and has a different art style. Zelda U/NX is no different. The game is said to be improving/altering/changing (insert buzz-word adjective here) the style of the Zelda games. While the new entry into the series could be a sequel, it could also be a reboot. But should it be the latter?

Many people bemoan the series for having, what they would say, is a weak story as well as a convoluted timeline. Having an "official timeline" does not seem to be helping this argument, either. Fans seem to be ready for a new Legend of Zelda that does not adhere to this timeline or any reset story. However, would that be best? Should Nintendo consider retconning all of The Legend of Zelda's lore and reboot it? Or should the new game just be a sequel, continuing with the already-established timeline and story? Let us know inthe comments below!

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The Legend of Zelda is an odd series of games. Almost each new iteration runs on a different engine and has a different art styleZelda U/NX is no different. The game is said to be improving/altering/changing (insert buzz-word adjective here) the style of the Zelda games. While the new entry into the series could be a sequel, it could also be a reboot. But should it be the latter?...

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