Glitch: Difference between revisions

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A '''Glitch''' is a mistake in a game's coding. [[The Legend of Zelda (Series)|''Zelda'' games]] can be filled with glitches, and some players learn how to exploit them to make the game easier to compete. One notable glitch in the ''Zelda'' franchise is the ''[[The Legend of Zelda: A Link to the Past| A Link to the Past]]'' wall-clipping glitch.
A '''Glitch''' is a mistake in a game's coding. [[The Legend of Zelda (Series)|''Zelda'' games]] can be filled with glitches, whitch some people use to speedrun the games. Notable glitches are the wall-clipping in The Link to the Past, the Ocarina items in Ocarina of Time, and the storage glitch in The Windwaker

Revision as of 19:11, November 17, 2015

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A Glitch is a mistake in a game's coding. Zelda games can be filled with glitches, whitch some people use to speedrun the games. Notable glitches are the wall-clipping in The Link to the Past, the Ocarina items in Ocarina of Time, and the storage glitch in The Windwaker