A Rift in the Gerudo Desert

From Zelda Dungeon Wiki
Revision as of 09:55, September 26, 2024 by Mases (talk | contribs)
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
Tri - EoW key art.png
This Echoes of Wisdom article is a stub. You can help the Zelda Dungeon Wiki by expanding it.
A Rift in the Gerudo Desert
A-Rift-in-the-Gerudo-Desert.png

Games

Location

Attributes

Type

A Rift in the Gerudo Desert is a Main Quest in Echoes of Wisdom.

Overview

After completing the Suthorn Ruins, Zelda will soon after unlock the Searching for Everyone quest. This places two markers on her map, one of them being in Gerudo Desert. When Zelda arrives at the Gerudo Desert entrance, this will begin the A Rift in the Gerudo Desert Quest.

Requirements

Walkthrough

  • As part of the Searching for Everyone quest, a marker appears in the Gerudo Desert. Once Zelda arrives at the Gerudo Desert, it will trigger the start of the A Rift in the Gerudo Desert quest.
  • Zelda can travel to the southwest part of the desert, just south of the large rift. When approaching the rift, Tri can find an entrance, but it is beneath the sand. Tri encourages Zelda to ask around, how to get under the sand.
  • After talking to the Gerudo soldier that is standing guard in front of a cave, a noise can be heard in the distance, but the Gerudo won't leave her post to check it out.
  • Just to the southeast a Gerudo is attacked by a series of enemies. Clear the enemies and speak with Dohna, the captain of the Gerudo Warriors. Dohna will tell Zelda to visit the chief in Gerudo Town.
  • After arriving at Gerudo Town, Zelda and head to the north end to speak with the Gerudo Chief, Seera. She dismisses Dohna's request, causing Dohna to run off.
  • After leaveing the palace, one of the guards relays a mesage from Dohna, telling Zelda to meet her at the Oasis, just east of Gerudo Town.

Adventure Log

References