Jump

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Jump is a recurring ability in the The Legend of Zelda series.

The Adventure of Link

In The Adventure of Link, Link has the natural ability to jump by pressing the jump button. This can be performed at almost anytime and can be used to jump over gaps, enemies, or to reach higher platforms. Link is later able to learn the Jump Spell, which will allow him to Jump even higher, allowing him to reach higher ledges and cross larger gaps.

Link later learns the Down Thrust and Up Thrust abilities, which will allow Link to attack downward and upward with his sword, when using the jump ability.

Link's Awakening

Link does not have the natural ability to jump in Link's Awakening, but he learns the ability after acquiring Roc's Feather from Tail Cave. Use Roc's Feather, Link is able to jump over gaps and reach higher ledges. However, he'll need to have Roc's Feather equipped as an item in order to do so.

Oracle of Seasons

In Oracle of Seasons, Link also acquires Roc's Feather, but then later acquires Roc's Cape. This ability allows Link to jump even further across much larger gaps. When combined with the Pegasus Seeds, Link can seemingly jump and soar across massive gaps.

Oracle of Ages

Link acquires the Roc's Feather in the Wing Dungeon and it functions similar from its appearance in Link's Awakening. Unlike Oracle of Seasons, Link does get the upgraded Roc's Cape, so he's unable to jump across large distances.

The Minish Cap

The Roc's Cape returns in The Minish Cap where Link acquires it as a dungeon item in the Palace of Winds. Link is requires to use the cape to jump up on higher clouds as well as across large gaps. When used in combination with wind fans, Link can fly across large gaps. The Roc's Cape is an equippable item and it is required when fighting the Gyorg Pair, the boss of the Palace of Winds]].

Gallery

References