Weapon Bonus
![]() |
This article is a stub. You can help the Zelda Dungeon Wiki by expanding it. |
Weapon Bonus is a game mechanic in Breath of the Wild and Tears of the Kingdom where weapons and shields can have special modifiers that boost their statistics.
Breath of the Wild
The Weapon Bonus appear on the individual equipment that is recovered as the World Level of the game increase. The items has two types of bonus, "White bonus" and "Yellow bonus". Both refers to the colour of the icon on the weapon's box in the pause menu. Yellow bonuses are superior to white bonuses, but both vary. Some bonuses are only available for a specific category of item or in a specific colour.
Tears of the Kingdom
The Weapons Bonus work in the same way as in Breath of the Wild with some changes. With the inclusion of Fuse, the bonus of Attack Up and Durability Up of has been nerfed to account for fusing, both offering a maximum of 10. Note that feeding a weapon to a Rock Octorok can increase the bonus of any items - or change it if it already has a yellow bonus - this refers only to the bonuses on an item when picked up.
List of Bonuses
One arrow (↑) indicates a white bonus, and two arrows (↑↑) indicates a yellow bonus.
Weapon Bonus | Specific Items | Properties |
---|---|---|
Attack Up ↑ Attack Up + ↑↑ |
Increases attack power Further increases attack power | |
Durability Up ↑ Durability Up + ↑↑ |
Increases durability Further increases durability | |
Long Throw ↑↑ | Increases the range when thrown | |
Critical Hit ↑ | Doubles attack power at the end of a combo | |
Shield Guard Up ↑ Shiel Guard Up + ↑↑ |
Increases Shield Guard Further increases Shield Guard | |
Quick Shot ↑↑ | Bends bow faster | |
Five-Shot Burst ↑↑ | Shoots 5 arrows at once |