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''Link's Awakening'' begins with [[Link]] being shipwrecked on the island of [[Koholint Island|Koholint]], the only means of his departure being to awaken the mystical, sleeping [[Wind Fish]] on the top of a mountain by collecting the [[Eight Instruments of the Sirens]]. In tackling the dungeons, there are several items, some returning from previous Zelda titles, and some that are quite unique. One of the most notable is the [[Roc's Feather]], which gives Link the ability to jump for the first time in an overhead perspective Zelda game. | ''Link's Awakening'' begins with [[Link]] being shipwrecked on the island of [[Koholint Island|Koholint]], the only means of his departure being to awaken the mystical, sleeping [[Wind Fish]] on the top of a mountain by collecting the [[Eight Instruments of the Sirens]]. In tackling the dungeons, there are several items, some returning from previous Zelda titles, and some that are quite unique. One of the most notable is the [[Roc's Feather]], which gives Link the ability to jump for the first time in an overhead perspective Zelda game. | ||
In 1998, the [[The Legend of Zelda: Link's Awakening DX|DX version]] of the game was released for the [[Game Boy Color]], enhancing the game with bright colors as well as adding an optional [[Color Dungeon]], which allowed Link to get | In 1998, the [[The Legend of Zelda: Link's Awakening DX|DX version]] of the game was released for the [[Game Boy Color]], enhancing the game with bright colors as well as adding an optional [[Color Dungeon]], which allowed Link to get one of two special upgrades. | ||
==Story== | ==Story== |
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