A Rift in the Gerudo Desert: Difference between revisions

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*After all three quests are completed, Zelda can return to the Palace to speak with Seera. After some convincing on Dohna's part, as well as the Gerudo warriors, Seera agrees to let Zelda investigate. However, they are interupted by news of a growing rift at the east end of Gerudo Desert.
*After all three quests are completed, Zelda can return to the Palace to speak with Seera. After some convincing on Dohna's part, as well as the Gerudo warriors, Seera agrees to let Zelda investigate. However, they are interupted by news of a growing rift at the east end of Gerudo Desert.
*Travel to the large rift at the northeast part of Gerudo Desert where the soldiers have congregated. Tri wlil open up a rift, allowing Zelda to jump into the [[Still World]].
*Travel to the large rift at the northeast part of Gerudo Desert where the soldiers have congregated. Tri wlil open up a rift, allowing Zelda to jump into the [[Still World]].
*Zelda will find herself in the [[Stilled Desert Temple Ruins]] and will need to collect five of Tri's friends.
*Travel north and head down the ladder. Make your way through the side-scrolling area, avoiding the traps that try to squish Zelda. Use Bind on one of the traps at the end of the cave to move it out of the way and then climb up to find the first of Tri's friends.
*Jump to the very far east island in the rift, there is a [[Boulder]] that is glowing. Use [[Bind]] to move it out of the way to get one of Tri's friends.


==Adventure Log==
==Adventure Log==