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| threat = 8 | | threat = 8 | ||
| attack = | | attack = | ||
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''<br/>''[[Hyrule Warriors: Age of Calamity]]'' | | game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''<br/>''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]'' | ||
| location = Overworld | | location = Overworld | ||
| weapon = | | weapon = | ||
| reward = [[Ancient Screw]]<br/>[[Ancient Spring]]<br/>[[Ancient Gear]]<br/>[[Ancient Shaft]]<br/>[[Ancient Core]]<br/>[[Giant Ancient Core]]<br/>[[Guardian Trophy]] | | reward = [[Ancient Screw]]<br/>[[Ancient Spring]]<br/>[[Ancient Gear]]<br/>[[Ancient Shaft]]<br/>[[Ancient Core]]<br/>[[Giant Ancient Core]]<br/>[[Guardian Trophy]] | ||
| health = | | health = 1,500 HP | ||
| related = [[Guardian Skywatcher]]<br/>[[Decayed Guardian]]<br/>[[Guardian Turret]] | | related = [[Guardian Skywatcher]]<br/>[[Decayed Guardian]]<br/>[[Guardian Turret]] | ||
}} | }} | ||
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Most Guardian Stalkers are active and patrolling a limited area, but can appear blackened, mossy and inactive just like [[Decayed Guardian]]s until Link approaches. There are some methods for spotting inactive stalkers including the fact that their legs are taut and not slacking (as if ready to walk), and wearing the [[Champion's Tunic]], which displays their health bar before they activate. | Most Guardian Stalkers are active and patrolling a limited area, but can appear blackened, mossy and inactive just like [[Decayed Guardian]]s until Link approaches. There are some methods for spotting inactive stalkers including the fact that their legs are taut and not slacking (as if ready to walk), and wearing the [[Champion's Tunic]], which displays their health bar before they activate. | ||
=== | ===Strategy=== | ||
[[File:Dormant-guardian-stalkers-stasis.PNG|thumb|left|150px|Examples of '''dormant''' Guardian Stalkers. Unlike deactivated units, their legs are taut, they're upright and they can be identified by using [[Stasis]].]] | [[File:Dormant-guardian-stalkers-stasis.PNG|thumb|left|150px|Examples of '''dormant''' Guardian Stalkers. Unlike deactivated units, their legs are taut, they're upright and they can be identified by using [[Stasis]].]] | ||
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===Trivia=== | ===Trivia=== | ||
* Stalkers not possessed by Ganon appear in Shrines and in The Champions Ballad DLC. | *Stalkers not possessed by Ganon appear in Shrines and in The Champions Ballad DLC. | ||
* Stalkers were first shown in the [https://www.youtube.com/watch?v=XZmxvig1dXEt=177 E3 2014 The Legend of Zelda Wii U Trailer], though with some differences from their appearance and behavior in the final game: | *Stalkers were first shown in the [https://www.youtube.com/watch?v=XZmxvig1dXEt=177 E3 2014 The Legend of Zelda Wii U Trailer], though with some differences from their appearance and behavior in the final game: | ||
** They ended up being nowhere as fast as shown; | **They ended up being nowhere as fast as shown; | ||
** The Stalker in the trailer also has an orange coloration instead of magenta, which would indicate his [[Malice]] blemish otherwise; | **The Stalker in the trailer also has an orange coloration instead of magenta, which would indicate his [[Malice]] blemish otherwise; | ||
** Stalkers in the game cannot shoot while moving, or traverse bodies of water; | **Stalkers in the game cannot shoot while moving, or traverse bodies of water; | ||
** Stalkers (or any enemy in the game, for that matter) cannot destroy bridges or any other constructs; | **Stalkers (or any enemy in the game, for that matter) cannot destroy bridges or any other constructs; | ||
** They also can't follow Link if he isn't on their line of sight. | **They also can't follow Link if he isn't on their line of sight. | ||
==''Age of Calamity''== | ==''Age of Calamity''== | ||
{{stub|section}} | {{stub|section}} | ||
{{Listbox|Breath of the Wild Enemies}} | {{Listbox|Breath of the Wild Enemies}} |