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<onlyinclude>{{Game | <onlyinclude>{{Game | ||
|name = The Legend of Zelda: Skyward Sword | | name = The Legend of Zelda: Skyward Sword | ||
|logo = [[File:Skyward-Sword-Logo.png|200px|center]] | | logo = [[File:Skyward-Sword-Logo.png|200px|center]] | ||
|boxart = [[File:Skyward Sword NA Box Art.jpg|200px|center]] | | boxart = [[File:Skyward Sword NA Box Art.jpg|200px|center]] | ||
|release = | | release = | ||
{{Region|eu|y=2011|m=11|d=18}} | {{Region|eu|y=2011|m=11|d=18}} | ||
{{Region|us|y=2011|m=11|d=20}} | {{Region|us|y=2011|m=11|d=20}} | ||
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{{Region|au|y=2011|m=11|d=24}} | {{Region|au|y=2011|m=11|d=24}} | ||
{{Region|kr|y=2011|m=11|d=24}} | {{Region|kr|y=2011|m=11|d=24}} | ||
|platform = Wii | | platform = Wii | ||
|developer = [[Nintendo EAD]] | | developer = [[Nintendo EAD]] | ||
|producer = [[Shigeru Miyamoto]]<br>[[Eiji Aonuma]] | | producer = [[Shigeru Miyamoto]]<br>[[Eiji Aonuma]] | ||
|director = [[Hidemaro Fujibayashi]] | | director = [[Hidemaro Fujibayashi]] | ||
|guides = | | guides = | ||
[http://www.zeldadungeon.net/Zelda14-skyward-sword-walkthrough.php Text Walkthrough] | [http://www.zeldadungeon.net/Zelda14-skyward-sword-walkthrough.php Text Walkthrough] | ||
[http://www.zeldadungeon.net/Zelda14-skyward-sword-video-walkthrough.php Video Walkthrough] | [http://www.zeldadungeon.net/Zelda14-skyward-sword-video-walkthrough.php Video Walkthrough] | ||
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[http://www.zeldadungeon.net/Zelda14-skyward-sword-characters.php Characters] | [http://www.zeldadungeon.net/Zelda14-skyward-sword-characters.php Characters] | ||
[http://www.zeldadungeon.net/Zelda14-skyward-sword-story.php Story] | [http://www.zeldadungeon.net/Zelda14-skyward-sword-story.php Story] | ||
|media = | | media = | ||
[http://zeldadungeon.net/gallery/index.php?cat=23 Image Gallery] | [http://zeldadungeon.net/gallery/index.php?cat=23 Image Gallery] | ||
[http://zeldadungeon.net/gallery/index.php?cat=101 Official Artwork] | [http://zeldadungeon.net/gallery/index.php?cat=101 Official Artwork] | ||
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==Story== | ==Story== | ||
{{Main|Skyward Sword Story}} | {{Main|Skyward Sword Story}} | ||
Long ago, the Goddess [[Hylia]] rescued her people from a great evil by sending them to the sky. Here, in [[Skyloft]], they lived until the land below had been virtually forgotten, until the evil begins to resurface and plucks [[Princess Zelda|Zelda]] from the sky. Link, her childhood friend, must go down to the surface and prevent Lord [[Ghirahim]] from using her to fully revive his master. This story is a precursor to many elements in ''Ocarina of Time'', such as the [[Master Sword]]. | Long ago, the Goddess [[Hylia]] rescued her people from a great evil by sending them to the sky. Here, in [[Skyloft]], they lived until the land below had been virtually forgotten, until the evil begins to resurface and plucks [[Princess Zelda|Zelda]] from the sky. Link, her childhood friend, must go down to the surface and prevent Lord [[Ghirahim]] from using her to fully revive his master. This story is a precursor to many elements in ''Ocarina of Time'', such as the [[Master Sword]]. | ||
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==Development== | ==Development== | ||
{{Main|Skyward Sword Staff}} | {{Main|Skyward Sword Staff}} | ||
[[File:SkywardSwordBackground.jpg|thumb|250px|right|Skyward Sword Official Artwork.]] | [[File:SkywardSwordBackground.jpg|thumb|250px|right|Skyward Sword Official Artwork.]] | ||
Development began shortly after the release of ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' in 2007, though it didn't really take off until the team, including director [[Hidemaro Fujibayashi]], returned from work on ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''. | Development began shortly after the release of ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' in 2007, though it didn't really take off until the team, including director [[Hidemaro Fujibayashi]], returned from work on ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''.{{Ref|name=IGN development|[[Interview:IGN June 16th 2010|IGN]], June 16th, 2010}} Early on, the developers wished to improve on Twilight Princess's cursory motion controls by providing a complete 1:1 experience.{{Unsourced}} Encountering much difficulty, this idea was eventually scrapped in favor of focusing on more pressing issues of early development. Wii MotionPlus was picked back up when [[Eiji Aonuma]] saw its success in the newly released game ''Wii Sports Resort'', and was successfully incorporated into the final product.{{Ref|name=IGN development}} | ||
==Reception== | ==Reception== | ||
Reviews for ''Skyward Sword'' tend to lean in a positive direction. Game Informer awarded ''Skyward sword'' a perfect 10/10. | Reviews for ''Skyward Sword'' tend to lean in a positive direction. Game Informer awarded ''Skyward sword'' a perfect 10/10.{{Ref|[http://www.gameinformer.com/b/news/archive/2011/11/04/a-sneak-preview-of-our-legend-of-zelda-skyward-sword-review.aspx Game Informer]}} Official Nintendo Magazine gave ''Skyward Sword'' a 98/100.{{Ref|[http://www.zeldadungeon.net/2011/10/skyward-sword-review-best-zelda-game-ever-made/ Official Nintendo Magazine Review: Skyward Sword Scores 98/100]}} Edge magazine gave the game a perfect 10/10.{{Ref|[http://www.zeldadungeon.net/2011/10/edge-magazine-skyward-sword-gets-a-perfect-10/ EDGE Magazine: Skyward Sword Gets a Perfect 10]}} The game also received a 9.0 from Games TM{{Ref|[http://www.zeldadungeon.net/2011/10/skyward-sword-review-from-games-tm/ Skyward Sword: Review From Games TM]}} and a 93% from GamePro Germany.{{Ref|[http://www.zeldadungeon.net/2011/10/gamepro-germany-skyward-sword-scores-a-93/ GamePro Germany: Skyward Sword Scores a 93%]}} | ||
==Other Media== | ==Other Media== | ||
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{{References}} | {{References}} | ||
{{GamesFooter}} | {{GamesFooter}} |