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'''Cooking''' is a game mechanic in ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]'', which can turn specified materials into boosts for the next scenario played. While it is styled after [[Cooking in Breath of the Wild]], it actually has more in common with the [[Apothecary]] from the original ''[[Hyrule Warriors]]'' in design and function. | |||
==The Basics== | |||
Characters can learn recipes as rewards for completing [[Age of Calamity Scenarios|scenarios from the story chapters]], [[Age of Calamity Challenges|Challenges]] and [[Age of Calamity Quests|Quests]]. These can be cooked on the scenario select screen, and give effects that throughout that scenario. Meals cannot be cooked unless they have been specifically learned. | |||
Examples include [[Glazed Mushrooms]], which combines two [[Stamella Shroom]]s and one [[Courser Bee Honey]] into a 10% movement speed boost, and a [[Chilly Fish Skewer]], which cooks four [[Chillfin Trout]] to reduce damage from fire by 50%. A full list of meals can be seen in the box below: | |||
{{Galbox|Age of Calamity Meals}} | |||
==Gallery== | ==Gallery== | ||
<gallery widths=160 heights=90> | |||
File:No Meal Effects on Party.jpg | |||
File:food list.jpg | |||
File:Meal effects on party.jpg | |||
</gallery> | |||
{{Cat|Game Mechanics}} | |||
{{Cat|Age of Calamity}} | |||
{{Cat|Cooking}} |