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{{Conjecture}}
<section begin=infobox />{{Infobox|game
{{FutureRelease}}
| name = ''Breath of the Wild''
<onlyinclude>
| logo = [[File:Breath of the Wild logo transparent.png|380px]]
{{Game
| boxart = [[File:NintendoSwitch_TLOZBreathoftheWild_boxart.jpg]]
|name     = Zelda Wii U
| release [[Nintendo Switch]]
|logo     =  
[[Nintendo Wii U|Wii U]] =
|boxart   = [[File:Zelda Wii U Tech Demo.jpg|300px]]
{{Region|ww|y=2017|m=3|d=3}}
|release   =
| developer = Nintendo EPD
|platform  = [[Nintendo Wii U]]
| publisher = Nintendo
|developer =  
| producer = [[Eiji Aonuma]]
|producer =  
| director = [[Hidemaro Fujibayashi]]
|director =  
| walkthrough = [[zd:breath-of-the-wild-walkthrough|Text Walkthrough]]
}}</onlyinclude>
| related = [[Breath of the Wild Expansion Pass]]<br/>''[[The Legend of Zelda: Tears of the Kingdom|Tears of the Kingdom]]''<br/>''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]''
| guides =
[[Gallery:Breath of the Wild Animals|Animals]]
[[Gallery:Breath of the Wild Armor|Armor]]
[[Gallery:Breath of the Wild Elixirs|Elixir]]
[[Gallery:Breath of the Wild Enemies|Enemies]]
[[Gallery:Breath of the Wild Enemy_Drops|Enemy Drops]]
[[Gallery:Breath of the Wild Equipment|Equipment]]
[[Gallery:Breath of the Wild Food|Food]]
[[Gallery:Breath of the Wild Hyrule Compendium]]
[[zd:breath-of-the-wild-interactive-map|''Breath of the Wild'' Interactive Map]]
[[Breath of the Wild Key Characters|Key Characters]]
[[Gallery:Breath of the Wild Key Items|Key Items]]
[[zd:breath-of-the-wild-walkthrough/korok-seed-locations|Korok Seed Locations]]
[[Gallery:Breath of the Wild Locations|Locations]]
[[Gallery:Breath of the Wild Materials|Materials]]
[[Gallery:Breath of the Wild Meals|Meals]]
[[Recovered Memory|Memories]]
[[zd:breath-of-the-wild-walkthrough/shrine-locations|Shrines]]
[[zd:breath-of-the-wild-walkthrough/side-quest-catalogue|Side Quest Catalogue]]
[[zd:breath-of-the-wild-walkthrough/star-fragment-guide|Star Fragment Guide]]
[[zd:breath-of-the-wild-walkthrough/dragon-guide|Dragon Parts Guide]]
| gallery =  
}}<section end=infobox />


'''Zelda Wii U''' is an unofficial placeholder name for the next ''The Legend of Zelda'' game to be released on the [[Nintendo Wii U]] console. It's relatively early in the development process, so not much is known beyond developer opinions on the game's direction. The game is expected to be released no earlier than '''Holiday 2014'''.
{{ZD|[[zd:breath-of-the-wild-walkthrough|''Breath of the Wild'' Walkthrough]]}}


==Graphics==
'''''The Legend of Zelda: Breath of the Wild''''' is the second most recent installment in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]], taking place long after the events of [[Ocarina of Time]].{{Ref|"Breath of the Wild Doesn't Fit Anywhere on the Zelda Timeline" - [https://kotaku.com/breath-of-the-wild-doesnt-fit-anywhere-on-the-zelda-tim-1793130754 Kotaku]}} It was released simultaneously on the [[Nintendo Wii U|Wii U]] and [[Nintendo Switch]] on March 3, 2017. By March 31, 2023, worldwide sales exceeded 31.5 million units; 29.81 million copies had been sold for the Switch{{Ref|"IR Information: Sales Data - Top Selling Title Sales Units" - [https://www.nintendo.co.jp/ir/en/finance/software/index.html]}} and 1.7 million for the Wii U.{{Ref|"The Legend of Zelda: Breath of the Wild Has Sold Nearly 18 Million Units" - [https://www.siliconera.com/the-legend-of-zelda-breath-of-the-wild-sales-near-18-million-units/]}} Its direct sequel, ''[[The Legend of Zelda: Tears of the Kingdom|Tears of the Kingdom]]'', released in May 2023.
 
Zelda Dungeon has a [[zd:breath-of-the-wild-interactive-map|''Breath of the Wild'' interactive map]], which you can use to track your progress or track down hard-to-find chests, koroks and more.
 
==Development==
 
Even before the release of ''Skyward Sword'' for the Wii, Zelda fans received a preview of what a new HD Zelda release might look like for the Wii U at E3 2011. The 2011 Zelda HD tech demo showcased the hardware capabilities of the then upcoming Wii U. {{Ref|"E3 2011: Zelda Goes HD on Wii U" - [https://www.ign.com/articles/2011/06/07/e3-2011-zelda-goes-hd-on-wii-u IGN]}}{{Ref|''Breath of the Wild''|It's not something they're working on daily right now, but we are talking about some of the things we might be able to do with that system.  The demo that we showed at E3 was really just more of a rough idea of if all we were to do was to make a Zelda game and put it in HD, this is what it might look like.  We're much more interested in looking at the power of the Wii U system and seeing how we can take advantage of that power to do things that we haven't been able to do in a Zelda game before. |Interview:Game Informer October 2011. Aonuma, GameInformer}}
 
In an edition of Iwata Asks in November of 2011, Nintendo president Satoru Iwata stated that the five year development of ''Skyward Sword'' was quite long. In response to this, ''Skyward Sword'' director Hidemaro Fujibayashi set the following goal:
 
{{Quote|I'll think of something that can happen in three years!|[[Interview:Iwata Asks: Skyward Sword (Volume Eight: Those Who Played The Legend of Zelda: Skyward Sword for Hundreds of Hours)|Fujibayashi, Iwata Asks]]}}
 
Because of this statement, many people believed that the game would be released in 2014, which was three years after 2011.
 
By late 2012, it had been confirmed that a new HD title for the Wii U was in development.{{Quote|We will announce the launch schedules for new 3D Zelda and Mario games in the future, but this is not the right opportunity for me to indicate when we will make such announcements.<br/><br/>...as we develop a new hardware platform, we ask ourselves such questions as, 'what kind of new Zelda and Mario games do the software creators hope to make on this?|[[Satoru Iwata]]{{Ref|"New 3D Zelda and Mario Games are in the Works for Wii U" - [https://web.archive.org/web/20130202133341/https://gengame.net/2012/11/iwata-new-3d-zelda-and-mario-games-are-in-the-works-for-wii-u/ GenGAME]}}}} A few months later in January of 2013, it was confirmed by producer Eiji Aonuma that a number of changes would be coming with the new game, which were brought on by the desire to "rethink the conventions of Zelda". Among these changes would be the ability to complete dungeons in any order the player desired. {{Ref|"Nintendo will ‘rethink the conventions of Zelda' on Wii U" - [https://venturebeat.com/2013/01/23/nintendo-will-rethink-the-conventions-of-zelda-on-wii-u/ VentureBeat]}}
 
For E3 2014, the world was given its first real look into what the new Zelda would look like with a brief gameplay trailer. With this new footage came several full resolution screenshots and additional information about the game. With the ability to choose the order in which dungeons were completed came a massive open world, inspired by the feel of the original Legend of Zelda from 1986. It was also announced that the game was scheduled to be released in 2015. {{Ref|"E3 2014: The Legend of Zelda for Wii U First Details" - [https://www.ign.com/articles/2014/06/10/e3-2014-the-legend-of-zelda-for-wii-u-first-details IGN]}}
 
In Q1 of 2015, Nintendo announced that the new Zelda would be delayed until 2016 and would not be shown at E3 that year, owing to the desire to give the developers ample time to bring "all these ideas to life" and focus completely on their work. {{Ref|"The Legend of Zelda for Wii U delayed until 2016, and won't be at E3" - [https://www.digitaltrends.com/gaming/zelda-wii-u-delayed-e3/ DigitalTrends]}} Then, on April 27, 2016 an additional delay was announced pushing the game's release further out to 2017. It was also announced that the title would be released simultaneously on the Wii U and upcoming Switch (then known as the NX), and that the game would be Nintendo's focus of E3 2016. {{Ref|"Zelda Wii U Delayed to 2017, Also Coming to NX" - [https://www.ign.com/articles/2016/04/27/zelda-wii-u-delayed-to-2017-also-coming-to-nx IGN]}}
 
The long anticipated E3 2016 reveal unveiled the title of the new game as ''Breath of the Wild'', and offered fans a chance to play the game for 30 minutes in an area known as the Great Plateau, which is only 1% the game's total area. Reception to the playable demo of the game was immediately and overwhelmingly positive with its art style and massive open world gameplay. Many notable changes to the franchise were noted as well, including the weapon and food collection system and associated survival mechanics, new combat techniques, and the presence of the Sheikah Slate as a technological aid to [[Link (Breath of the Wild)|Link]]'s quest. {{ref|["E3 2016: The Legend of Zelda: Breath of the Wild Might Be The Open World Zelda We Always Wanted" - [https://www.ign.com/articles/2016/06/14/e3-2016-the-legend-of-zelda-breath-of-the-wild-hands-on-preview IGN]}}
 
During the Nintendo Live Treehouse Switch event on January 13, 2017, it was announced via a new trailer that Breath of the Wild would be released simultaneously with the Nintendo Switch on March 3, 2017. {{Ref|source=[https://www.gamespot.com/articles/the-legend-of-zelda-breath-of-the-wild-released-da/1100-6446886/ The Legend of Zelda: Breath of the Wild Release Date Confirmed]}}
 
==Release==
 
At launch on March 3rd, 2017, Special and Master Edition packages were released in limited quantities. Both packages included the game itself; however, additional items included an audio CD containing 24 musical selections from the game, the Sheikah Eye coin that was first given away to E3 2016 attendees, the Relic of Hyrule: Calamity Ganon tapestry and weather worn map, and a unique Sheikah Slate Switch console carrying case. The Master Edition also included a statuette of the Master Resurrection Sword.{{Ref|source=[https://mic.com/articles/169451/zelda-breath-of-the-wild-limited-edition-what-comes-with-each-special-edition-release Zelda: Breath of the Wild Limited Edition - What comes with each release?]}}
 
By the end of the month, less than four weeks after release, it was announced that 3.84 million copies of the game had been sold worldwide. {{Ref|"Sales Numbers for the Nintendo Switch and The Legend of Zelda: Breath of the Wild" - [https://kotaku.com/sales-numbers-for-the-nintendo-switch-and-the-legend-of-1794696207 Kotaku]}} By early September, Breath of the Wild had outsold Twilight Princess in Japan. {{Ref|["Zelda: Breath of the Wild surpasses sales of Twilight Princess in Japan" [https://nintendoeverything.com/zelda-breath-of-the-wild-surpasses-sales-of-twilight-princess-in-japan/ Nintendo Everything]}}
 
==Story==
 
{{Main|Breath of the Wild Story}}
 
Link awakens to the call of an unfamiliar voice after a long slumber, with no memory of his identity or whereabouts. Venturing outside the [[Shrine of Resurrection]] onto the [[Great Plateau]], the strange voice gives Link instructions to make his way to the point on his map. Along the way, Link meets a mysterious [[Old Man#Breath of the Wild|Old Man]], who seems to know more about Link and his past than he initially reveals. After completing a series of challenges tasked to him by the Old Man, Link embarks upon a journey to restore his memories, learn about the past, confront [[Calamity Ganon]] residing in [[Hyrule Castle#Breath of the Wild|Hyrule Castle]] and restore peace to [[Hyrule]].


The beautiful tech demo has gotten a lot of attention, and this time [[Eiji Aonuma]] is careful to not set our expectations in stone.  What was shown at E3 is merely a demonstration of the system's power, not a teaser for a new Zelda game.
==Gameplay==
''Breath of the Wild'' is the latest installment in the move toward more realistic and environmentally immersive game play in ''The Legend of Zelda'' series. While previous games have tip-toed carefully toward this from the limited ability to pick up enemy weapons in ''The Wind Waker'' to the extensive collection system, exhaustion meter, and shield degradation in ''Skyward Sword'', ''Breath of the Wild'' has taken a giant leap forward down this avenue and relies heavily on survival mechanics.


{{Quote|You probably remember that when we introduced the GameCube, we showed a somewhat realistic Zelda demo, and what we actually created was the cel-shaded Wind Waker. So when we show a graphic demo, people think, 'Oh, this is what the next Zelda will look like,' but that's not necessarily the case.|[[Interview:Wired July 1st 2011|Aonuma, Wired]]}}
Gone are the days of heart collecting to restore health. Link must now hunt, gather, and cook to survive in Hyrule. [[Breath of the Wild Recipes|Different combinations]] of ingredients help in various ways from restoring health to adding additional hearts on the end of the health meter to providing extra warmth for a limited time to combat cold weather.
{{Quote|Well, one thing I want to emphasize here, when talking about the Wii U Zelda HD experience, is that we really built it specifically to be an experience. The idea is using Zelda as the backdrop for one of these HD experiences, what kind of representation Zelda can make there. But this is really just to show people what kind of things the console can do. And so, it's not necessarily the case that we would use that graphic style or depiction the same way we would in a new Zelda, when there is a new Zelda for the Wii U. Just like the map functionality that was also implemented in that experience - it's simply us giving an objective look at the kinds of things that can be done with the HD hardware. And Zelda happened to be the filter through which we view it in that experience. So nothing is defined right now as far as how we'll proceed.|[[Interview:IndustryGamers July 14th 2011|Aonuma, Industry Gamers]]}}


Not only was the demo used to show ''us'' the graphical capabilities, but it was developed to help design the system.
Scavenging does not just pertain to food that can be cooked, though. Link, like his ''The Wind Waker'' counterpart, can pick up enemy weapons and use them. While the Hero of Winds was confined to using those weapons on the same screen on which they were acquired, this Link can add any weapon he picks up to his inventory and use it until it breaks, otherwise he loses it. Tunics and armor can also be changed out for look or functionality. A quilted tunic, for instance, will stop Link from losing health to the cold in snowy areas.


{{Quote|I'm on one of the committees that oversaw the general steering and direction [of the Wii U]. We talked to each other a lot about several elements, one of which was, 'How exactly will the HD graphics work?' In doing concepts for that ... we used Zelda assets quite often to examine, OK, how real will we make this look?|[[Interview:Wired July 1st 2011|Aonuma, Wired]]}}
Weapons are not everything, though. The new [[Sheikah Slate]] is an important part of Link's arsenal and allows Link – once the runes have been learned in Sheikah Shrines – to do things such as create columns of ice from water, build different types of bombs, and, with the Wolf Amiibo from ''[[The Legend of Zelda: Twilight Princess HD|Twilight Princess HD]]'', summon a companion Wolf Link to fight alongside him. Stealth mechanics and a noise indicator also make interaction with the wilder elements of the game more involved. The level of noise Link is creating can alert enemies to his presence, scare off prey, and even spook a horse Link is trying to mount or tame.


[[Shigeru Miyamoto]] sheds some more light on what he'd like this look to be.
A dynamic system of horses is one new addition. Any horse that you find in the wild can be mounted and tamed and brought to one of the many stables in the game, where it can be named.  You can also summon your horses by whistling; however, they cannot hear you if you are too far away.


{{Quote|This is an HD system, our first HD system, and we want to create a real HD Zelda game for it. You will see a lot of these in-depth and deep experiences in terms of visual style. You will also see some play styles that are fun and interesting because of the play structure. We are not planning on putting any restrictions in terms of requiring developers to leverage HD in a particular ways. Even if you are using a simpler visual style it will still look very beautiful.|[[Interview:Kotaku June 22nd 2011|Miyamoto, Kotaku]]}}
The land of Hyrule itself is full of exploration potential. ''Breath of the Wild'' is a truly open world game hearkening back to the original ''The Legend of Zelda'', getting rid of the need to play the game in any sort of order. In fact, nearly the entire story can be skipped while still completing the game. The large terrain can be traversed using horses Link has tamed, or by using warp points at Sheikah [[Ancient Shrine|Shrines]] and [[Sheikah Tower|Towers]], and there are many opportunities to use the environment and runes in the Sheikah Slate to open up ways to new areas. If you can see it, you can go there, and with the largest map of any ''The Legend of Zelda'' game, that is an adventure all in itself.
While HD isn't required, it is likely.  Realistic graphics also aren't guaranteed - any art style can be of high quality, even one like The Wind Waker's or Skyward Sword's.  A decision on the art style probably won't be made until further along in development.


==Controls==
==Controls==
The Wii U controller's screen in the tech demo featured Link's inventory and map, or a copy of the game screen. Aonuma has other plans for it as well.


The Wii U controller's screen in the tech demo featured Link's inventory and map, or a copy of the game screen.  Aonuma has other plans for it as well.
{{Quote|I really think [having two screens is] one of the most exciting features of the system. Unlike the Nintendo DS, there's distance between the television and you and your other screen. That really allows for some different interactions, some of which you saw [at E3]. For example, imagine having the contents of Link's satchel available to you on the screen of your controller, and using elements of the pouch to interact with gameplay on the television.<br/><br/>With The Legend of Zelda: Skyward Sword, we had the Nunchuck and Wii Remote sort of stand in for the sword and shield that Link carries. But in a game for the Wii U, I can definitely see something like the controller itself becoming the different items that Link is using, allowing you to interact with the game world and with the game items in a very different way.|[[Interview:Nintendo Power August 2011 (Zelda Wii U)|Aonuma, Nintendo Power]]}}
 
{{Quote|I really think [having two screens is] one of the most exciting features of the system. Unlike the Nintendo DS, there's distance between the television and you and your other screen. That really allows for some different interactions, some of which you saw [at E3]. For example, imagine having the contents of Link's satchel available to you on the screen of your controller, and using elements of the pouch to interact with gameplay on the television.<br><br>With The Legend of Zelda: Skyward Sword, we had the Nunchuck and Wii Remote sort of stand in for the sword and shield that Link carries. But in a game for the Wii U, I can definitely see something like the controller itself becoming the different items that Link is using, allowing you to interact with the game world and with the game items in a very different way.|[[Interview:Nintendo Power August 2011 (Zelda Wii U)|Aonuma, Nintendo Power]]}}


{{Quote|I'd like to do things that are more surprising than [what was in the tech demo].|[[Interview:IndustryGamers July 14th 2011|Aonuma, Industry Gamers]]}}
{{Quote|I'd like to do things that are more surprising than [what was in the tech demo].|[[Interview:IndustryGamers July 14th 2011|Aonuma, Industry Gamers]]}}


However, it's still a possibility that we will see motion controls return.  After all, after swinging your own sword to interact with the game, how could one go back to using a controller?
However, it is still a possibility that we will see motion controls return.  After all, after swinging your own sword to interact with the game, how could one go back to using a controller?


{{Quote|'''Iwata''': Now, can you talk about how this new controller works together with the Wii Remote that we have been using until now?<br>'''Miyamoto''': Sure. Actually, as I was making it I didn't have a whole lot of doubts in my mind that the Wii Remote would still be used as it was. I feel like the Wii Remote has pretty much become its ideal form with the Wii Remote Plus.<br>'''Iwata''': I see, you mean you can do just about everything you want to do with it.<br>'''Miyamoto''': That's right. And when I thought whether we really needed to require the purchase of something completely new, I felt that we could continue with this way to play for another while. I feel that way even when I play The Legend of Zelda: Skyward Sword.|[[Interview:Iwata Asks: Wii U|Iwata Asks]]}}
{{Quote|'''Iwata''': Now, can you talk about how this new controller works together with the Wii Remote that we have been using until now?<br/>'''Miyamoto''': Sure. Actually, as I was making it I didn't have a whole lot of doubts in my mind that the Wii Remote would still be used as it was. I feel like the Wii Remote has pretty much become its ideal form with the Wii Remote Plus.<br/>'''Iwata''': I see, you mean you can do just about everything you want to do with it.<br/>'''Miyamoto''': That's right. And when I thought whether we really needed to require the purchase of something completely new, I felt that we could continue with this way to play for another while. I feel that way even when I play The Legend of Zelda: Skyward Sword.|[[Interview:Iwata Asks: Wii U|Iwata Asks]]}}


In recent interview at E3 2012, Miyamoto hints that the Zelda game in development for Wii U may not include motion controls after all.
In an interview at E3 2012, Miyamoto hinted that the ''The Legend of Zelda'' game in development for Wii U may not include motion controls after all.


{{Quote|With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren't able to do that or didn't like it as much and stopped playing partway through it. So we're in the phase where we're looking back at what's worked very well and what has been missing and how can we evolve it further..|[[Interview:Entertainment Weekly June 7th 2012|Miyamoto, Entertainment Weekly]]}}
{{Quote|With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren't able to do that or didn't like it as much and stopped playing partway through it. So we're in the phase where we're looking back at what's worked very well and what has been missing and how can we evolve it further..|[[Interview:Entertainment Weekly June 7th 2012|Miyamoto, Entertainment Weekly]]}}


==Development==
==Graphics==
The beautiful tech demo has gotten a lot of attention, and this time [[Eiji Aonuma]] is careful to not set our expectations in stone.  What was shown at E3 is merely a demonstration of the system's power, not a teaser for a new ''The Legend of Zelda'' game.
 
{{Quote|You probably remember that when we introduced the GameCube, we showed a somewhat realistic Zelda demo, and what we actually created was the cel-shaded Wind Waker. So when we show a graphic demo, people think, 'Oh, this is what the next Zelda will look like,' but that's not necessarily the case.|[[Interview:Wired July 1st 2011|Aonuma, Wired]]}}
{{Quote|Well, one thing I want to emphasize here, when talking about the Wii U Zelda HD experience, is that we really built it specifically to be an experience. The idea is using Zelda as the backdrop for one of these HD experiences, what kind of representation Zelda can make there. But this is really just to show people what kind of things the console can do. And so, it's not necessarily the case that we would use that graphic style or depiction the same way we would in a new Zelda, when there is a new Zelda for the Wii U. Just like the map functionality that was also implemented in that experience - it's simply us giving an objective look at the kinds of things that can be done with the HD hardware. And Zelda happened to be the filter through which we view it in that experience. So nothing is defined right now as far as how we'll proceed.|[[Interview:IndustryGamers July 14th 2011|Aonuma, Industry Gamers]]}}


Development of Zelda Wii U is in the very early conceptual phase.  As far as we know, no story or art style have been decided yet, and they're still experimenting with what kind of gameplay experience the Wii U can offer.
Not only was the demo used to show ''us'' the graphical capabilities, but it was developed to help design the system.


{{Quote|It's not something they're working on daily right now, but we are talking about some of the things we might be able to do with that system. The demo that we showed at E3 was really just more of a rough idea of if all we were to do was to make a Zelda game and put it in HD, this is what it might look like.  We're much more interested in looking at the power of the Wii U system and seeing how we can take advantage of that power to do things that we haven't been able to do in a Zelda game before.|[[Interview:Game Informer October 2011|Aonuma, GameInformer]]}}
{{Quote|I'm on one of the committees that oversaw the general steering and direction [of the Wii U]. We talked to each other a lot about several elements, one of which was, 'How exactly will the HD graphics work?' In doing concepts for that ... we used Zelda assets quite often to examine, OK, how real will we make this look?|[[Interview:Wired July 1st 2011|Aonuma, Wired]]}}


On November 28th, Nintendo President Satoru Iwata was asked about Nintendo Wii U versions of the Legend of Zelda and Mario and he gave the following response.
[[Shigeru Miyamoto]] sheds some more light on what he would like this look to be.


{{Quote|We will announce the launch schedules for new 3D Zelda and Mario games in the future, but this is not the right opportunity for me to indicate when we will make such announcements.<br><br>...as we develop a new hardware platform, we ask ourselves such questions as, 'what kind of new Zelda and Mario games do the software creators hope to make on this?|[[Satoru Iwata]]<ref>[http://gengame.net/2012/11/iwata-new-3d-zelda-and-mario-games-are-in-the-works-for-wii-u/ New 3D Zelda and Mario Games are in the Works for Wii U]</ref>}}
{{Quote|This is an HD system, our first HD system, and we want to create a real HD Zelda game for it. You will see a lot of these in-depth and deep experiences in terms of visual style. You will also see some play styles that are fun and interesting because of the play structure. We are not planning on putting any restrictions in terms of requiring developers to leverage HD in a particular ways. Even if you are using a simpler visual style it will still look very beautiful.|[[Interview:Kotaku June 22nd 2011|Miyamoto, Kotaku]]}}


==Release==
The E3 2014 trailer for ''Breath of the Wild'' revealed the graphics style to be advanced cel-shading, similar to the cel-shading of ''The Wind Waker'', only with more realistic and detailed textures, lighting, and models. At the time, little else was known about the graphics, as the actual cinematic shown was extremely short and only 4 native-resolution screenshots were released.


In an edition of Iwata Asks in November of 2011, Nintendo president Satoru Iwata stated that the five year development of Skyward Sword was quite long. In response to this, Skyward Sword director Hidemaro Fujibayashi set the following goal.
==Downloadable Content==
{{main|Breath of the Wild Expansion Pass}}
On February 15th, 2017 it was announced that ''Breath of the Wild'' would be the first console ''The Legend of Zelda'' game in history to get downloadable content. Marketed as an 'Expansion Pass', two installments were identified with an additional expansion pack bonus available at time of purchase. The DLC was originally priced at US$19.99.


{{Quote|I'll think of something that can happen in three years!|[[Interview:Iwata Asks: Skyward Sword (Volume Eight: Those Who Played The Legend of Zelda: Skyward Sword for Hundreds of Hours)|Fujibayashi, Iwata Asks]]}}
'''Expansion Pass Bonus''' ''(Available starting March 3rd, 2017)''


Taking this statement literally, Nintendo is estimating a release date of Holiday 2014.
Upon purchase of the Expansion Pass, consumers will immediately gain access to three new treasure chests in the Great Plateau region of the game. One will contain a [[Nintendo Switch Shirt]] that Link can wear, and the other two contain [[Bomb Arrow]]s and a [[Ruby]].


==Rumors==
'''DLC Pack 1: "The Master Trials"''' ''(Available starting June 30th, 2017)''
A series of Rumors have been posted online in lieu of any official announcements regarding the upcoming game.


===WiiU Daily Rumors===
* Trial of the Sword
On September 4th, 2012 rumors serviced at website WiiU Daily from what was described as a source from Japan.<ref>[http://wiiudaily.com/2012/09/wii-u-zelda-game-coming-2014/ Wii U Zelda coming in 2014, will be biggest Zelda game ever]</ref>
* Master Mode
* Hero's Path Map Feature
* Masks and Armor
* Travel Medallion


*Wii U Zelda has the biggest development team ever. They got hundreds of people working on the new Wii U Zelda game. It's a 4-year development cycle with a new console, new technology, new engine etc. It'll end up being the most expensive game they've made to date. It's a huge investment for them [Nintendo] in money and manpower, this is Rockstar/GTA territory. They targeted a 2013 release, but quickly abandoned that goal. This is the biggest project they've [Nintendo] ever done, no way is it gonna be ready for Q3 2013. At least from where I see it.
'''DLC Pack 2: "The Champions' Ballad"''' ''(Available starting December 8th, 2017)''


*Biggest, most ambitious Zelda game to date. About the same amount of dungeons as previous Zelda games, but these will be vastly bigger in scope and will be totally different from each other. Some dungeons are so big they’re broken up in 3 parts and will literally take hours to complete. The Wii U Zelda game will also have mini-games and side quests, but these are still on the drawing board. Finally, the game's composers are creating a brand new orchestral soundtrack with "hours of music". No word on whether any characters will speak in the game. Regarding the story, he said "I really can't comment on that [the story] because I have no idea what it is. I dunno where it's set in the Zelda timeline. I've seen a grown up Link who looks like a much higher detailed Link from Skyward Sword. I haven't see any cut scenes or boss fights either at this point. I'm not sure they've made any of that yet. The first test dungeon they made was a giant forest running on early and buggy Wii U hardware — the dungeon was bigger than the Hyrule field in Ocarina, and the whole thing is one dungeon. You use the gamepad to navigate, avoid traps, follow clues etc. It's dark, lush, with a ton of trees, foliage, some which you have to cut your way through. Its scope and details are unlike anything you've seen in a Zelda game
* Divine Beast Tamer's Trial
* Masks and Armor
* Horse Gear


*No online multiplayer, but will have online features. Online multiplayer was never on the drawing board, they're sticking with the tried and tested Zelda formula. It'll have some online features like Miiverse and some sort of system where players can leave hints and help each other in the dungeons. That's about it. As far as I know, none of this [online] stuff has begun development as of Summer 2012. It's still on paper only and will probably be one of the last things they'll add. It's not a big priority for them. Unless they got some separate team elsewhere working on it.
==amiibo Support==
{{main|Breath of the Wild Amiibo}}
There are currently fifteen [[amiibo]] that give specific bonus items in ''Breath of the Wild'', some items that can be acquired normally in the game, some that are only accessible by the amiibo. However, any other amiibo can be used with the game and will provide random items.


*HD graphics, same visual style as Skyward Sword. They're using a new, state of the art engine that's being built from ground up in parallel with the game. It's got the most advanced visual features Nintendo has ever made, and includes a lot of third party tech like Havok for physics and rendering middleware from Umbra (which was recently confirmed for the Wii U). The Wii U Zelda stuff you saw at E3 2011 was just a tech demo, nothing else. I've seen none of that in the real game. The tech demo was even made by an entirely different team with an older engine.
==Media==
===Characters===
{{main|Breath of the Wild Characters}}
{{Gallery}}
{{Gallery/Box|file=WiiU_TheLegendofZeldaBreathoftheWild_E32016_char_01-1.png|link=Link (Breath of the Wild)|caption=[[Link (Breath of the Wild)|Link]]}}
{{Gallery/Box|file=Zelda-botw.png|link=Zelda (Breath of the Wild)|Zelda|caption=[[Zelda (Breath of the Wild)|Zelda]]}}
{{Gallery/Box|file=Revali.png|link=Revali|caption=[[Revali]]}}
{{Gallery/Box|file=Mipha.png|link=Mipha|caption=[[Mipha]]}}
{{Gallery/Box|file=Daruk.png|link=Daruk|caption=[[Daruk]]}}
{{Gallery/Box|file=Urbosa.png|link=Urbosa|caption=[[Urbosa]]}}
{{Gallery/Box|file=botw-zora-warrior.png|link=Sidon|caption=[[Sidon|Prince Sidon]]}}
{{Gallery/Box|file=botw-gerudo.jpg|link=Riju|caption=[[Riju]]}}
{{Gallery/Box|file=teba.png|link=Teba|caption=[[Teba]]}}
{{Gallery/Box|file=Yunobo.jpg|link=Yunobo|caption=[[Yunobo]]}}
{{Gallery/Box|file=Kass.png|link=Kass|caption=[[Kass]]}}
{{Gallery/Box|file=Master_Kohga.png|link=Master Kohga|caption=[[Master Kohga]]}}
{{Gallery/Bottom}}


*"Most innovative game ever". At least one of the hardware features added to the GamePad were solely implemented because the Zelda team figured out they could do something cool with it. Zelda designers started sketching out concepts as soon as Nintendo decided to include a screen with the new console. Everything in the game is built around the controller and its unique abilities. Every single feature in the controller is used to its full potential. Some of this stuff is still in early stages of development, but they've already implemented enough to show just what's possible with the new controller. They showed some of this stuff to key third party devs behind closed doors last year to get them to realize the possibilities of the new tech. It'll have some revolutionizing gameplay. It has stuff that would never be possible on any other console, and it's not just one cool feature, it's one cool feature after another. Each dungeon will offer a different gameplay experience with the tablet controller. It'll be the most innovative game ever, they got stuff that will be copied by others for years.
===Enemies===
{{main|Gallery:Breath of the Wild Enemies}}
{{Gallery}}
{{Gallery/Box|file=Chuchu.jpg|link=ChuChu|caption=[[ChuChu|Chuchu]]}}
{{Gallery/Box|file=Keese-botw.jpg|link=Keese|caption=[[Keese]]}}
{{Gallery/Box|file=Forest-octorok.jpg|link=Octorok|caption=[[Forest Octorok|Octorok]]}}
{{Gallery/Box|file=Fire-wizzrobe.jpg|link=Fire Wizzrobe|caption=[[Fire Wizzrobe|Wizzrobe]]}}
{{Gallery/Box|file=Bokoblin.jpg|link=Bokoblin#Breath of the Wild|caption=[[Bokoblin#Breath of the Wild|Bokoblin]]}}
{{Gallery/Box|file=Lizalfos-botw.jpg|link=Lizalfos#Breath of the Wild|caption=[[Lizalfos#Breath of the Wild|Lizalfos]]}}
{{Gallery/Box|file=Moblin.jpg|link=Moblin#Breath of the Wild|caption=[[Moblin#Breath of the Wild|Moblin]]}}
{{Gallery/Box|file=Lynel.jpg|link=Lynel#Breath of the Wild|caption=[[Lynel#Breath of the Wild|Lynel]]}}
{{Gallery/Box|file=Guardian-stalker.jpg|link=Guardian (Breath of the Wild)|caption=[[Guardian (Breath of the Wild)|Guardian]]}}
{{Gallery/Bottom}}


===Zelda Informer Rumors===
===Items===
On December 28th, 2012 Zelda Informer posted rumors from an apparent anonymous tipster regarding Zelda Wii U.<ref>[http://www.zeldainformer.com/news/comments/more-rumors-surface-for-zelda-u More Rumors Surface for Zelda U]</ref>
{{main|Breath of the Wild Items}}
{{Gallery}}
{{Gallery/Box|file=Hearty-elixir.png|link=:Category:Breath_of_the_Wild_Elixirs|caption=[[:Category:Breath of the Wild Elixirs|Breath of the Wild Elixirs]]}}
{{Gallery/Box|file=Seared_Gourmet_Steak.png|link=:Category:Breath_of_the_Wild_Food|caption=[[:Category:Breath of the Wild Food|Breath of the Wild Food]]}}
{{Gallery/Box|file=Apple-botw.png|link=:Category:Breath_of_the_Wild_Materials|caption=[[:Category:Breath of the Wild Materials|Breath of the Wild Materials]]}}
{{Gallery/Box|file=An-Ancient-Text-1.jpg|link=:Category:Breath_of_the_Wild_Objects|caption=[[:Category:Breath of the Wild Objects|Breath of the Wild Objects]]}}
{{Gallery/Box|file=Hylian-shield.png|link=:Category:Breath_of_the_Wild_Shields|caption=[[:Category:Breath of the Wild Shields|Breath of the Wild Shields]]}}
{{Gallery/Box|file=Master-sword.png|link=:Category:Breath_of_the_Wild_Weapons|caption=[[:Category:Breath of the Wild Weapons|Breath of the Wild Weapons]]}}
{{Gallery/Bottom}}


*The game will be revealed in some form at E3 2013. The game most likely won’t be released until early 2014 (it's still in the early development stages). We may see an eShop demo in late 2013.
===Overworld Bosses===
*The game will feature a different art style than the HD tech demo shown off when the Wii U was unveiled. Early concept artwork looks like they're sticking with Skyward Sword's style for now.
{{Gallery}}
*Nintendo of Japan prefers Skyward Sword's motion controls to the GamePad. However, they are aware that some fans still prefer traditional buttons or will want to use the GamePad.
{{Gallery/Box|file=Stone-talus.jpeg|link=Stone Talus|caption=[[Stone Talus]]}}
*Nintendo of Japan was surprised at how well-received the romance was between Link and Zelda in Skyward Sword and intends to flesh it out further for Zelda U. Because this dynamic was favored more in the West than by Japanese audiences, Nintendo of America is looking to popular American romance stories. Names like Twilight and 50 Shades of Grey have popped up in conversation, but the extent to which they will inspire the next Zelda is unknown.
{{Gallery/Box|file=Hinox-botw.jpg|link=Hinox#Breath of the Wild|caption=[[Hinox#Breath of the Wild|Hinox]]}}
*Developers are weighing the pros and cons for both full voice acting and whether or not Link will speak.
{{Gallery/Box|file=Stalnox-botw.jpg|link=Stalnox|caption=[[Stalnox]]}}
*A well-known character from a past game is returning in some way. This character may or may not be the in the same role and/or form as they was in the past.
{{Gallery/Box|file=Molduga.jpg|link=Molduga|caption=[[Molduga]]}}
{{Gallery/Bottom}}


==Zelda Wii U Tech Demo Gallery==
===Scene art===
<gallery>
{{main|Gallery:Breath of the Wild}}
File:Zelda-Wii-U-Tech-Demo.jpg|Tablet Controller from Tech Demo
<gallery widths=200>
File:Zelda-Wii-U-2-Large.png|Zelda Wii U Tech Demo Screenshot
File:Link looking over BOTW Hyrule.jpg|Artwork used for US & Japanese covers
File:Zelda-Wii-U-3-Large.png|Zelda Wii U Tech Demo Screenshot
File:Link looking back from BOTW Hyrule.jpg|Artwork used for European covers
File:Zelda-Wii-U-4-Large.png|Zelda Wii U Tech Demo Screenshot
File:Link Climbing Gerudo Highlands - BOTW art.jpg
File:Zelda-Wii-U-5-Large.png|Zelda Wii U Tech Demo Screenshot
File:Zelda-Wii-U-6-Large.png|Zelda Wii U Tech Demo Screenshot
File:Zelda-Wii-U-7-Large.png|Zelda Wii U Tech Demo Screenshot
</gallery>
</gallery>


==NintendoLand==
===Trailer Screenshots===
{{Main|The Legend of Zelda: Battle Quest}}
{{Tabs
On June 5th, 2012, E3 Announced that NintendoLand would be released with the Wii U. NintendoLand is a game with Nintendo's minigames of top franchises including [[The Legend of Zelda (Series)|The Legend of Zelda Series]]. The minigame for this is [[The Legend of Zelda: Battle Quest]].
| top_1 = Wii U Tech Demo
| top_2 = E3 2016
| top_3 = Switch Presentation 2017
|
| content_WiiUTechDemo =
<gallery widths=160 heights=90 mode=packed>
File:Zelda-Wii-U-Tech-Demo.jpg
File:Zelda-Wii-U-2-Large.png
File:Zelda-Wii-U-3-Large.png
File:Zelda-Wii-U-4-Large.png
File:Zelda-Wii-U-5-Large.png
File:Zelda-Wii-U-6-Large.png
File:Zelda-Wii-U-7-Large.png
</gallery>
| content_E32016 =
<gallery widths=160 heights=90 mode=packed>
File:Wiiu2.png
File:ZeldaUpic1.jpeg
File:Wiiu6.png
File:ZeldaUArmour.png
File:Wiiu7.png
File:Wiiu4.png
File:ZeldaURoom.png
File:Wiiu5.png
File:Wiiu10.png
File:Wiiu13.png
File:Wiiu18.png
File:Wiiu20.png
File:Wiiu24.png
File:Wiiu25.png
File:Wiiu32.png
File:Wiiu28.png
File:Wiiu29.png
File:Wiiu30.png
File:Wiiu34.png
File:Wiiu31.png
File:Wiiu35.png
File:Wiiu33.png
File:Wiiu26.png
</gallery>
| content_SwitchPresentation2017 =
<gallery widths=160 heights=90 mode=packed>
File:Switch-1.jpg
File:Switch-2.jpg
File:Switch-3.jpg
File:Switch-4.jpg
File:Switch-5.jpg
File:Switch-6.jpg
File:Switch-7.png
File:Switch-8.jpg
File:Switch-9.jpg
File:Switch-10.jpg
File:Switch-11.jpg
File:Switch-12.jpg
File:Switch-13.jpg
File:Switch-14.jpg
File:Switch-15.jpg
File:Switch-16.jpg
File:Switch-17.jpg
File:Switch-18.jpg
</gallery>
}}


 
===Videos===
==The Wind Waker Remake==
{{Main|The Legend of Zelda: The Wind Waker}}
On January 23rd, 2013 during a Nintendo Direct Wii U Edition, Nintendo announced that ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' would be re-released for the Nintendo Wii U Console. The game would included upgraded graphics, a tuned up overall game experience, ability to play it on the Wii U GamePad, and Miiverse-compatibility.
 
==Videos==
{{Youtube|y9uYCU8jFiU|270|Zelda HD Full Tech Demo E3 2011}}
{{Youtube|y9uYCU8jFiU|270|Zelda HD Full Tech Demo E3 2011}}
{{Youtube|1-wCfutj9JU|270|Eiji Aonuma Talk about the Zelda HD Experience at E3 2011}}
{{Youtube|1-wCfutj9JU|270|Eiji Aonuma Talk about the Zelda HD Experience at E3 2011}}
{{Youtube|XZmxvig1dXE|270|Zelda Wii U at E3 2014}}
{{Youtube|SECWlFInyFM|270|Zelda Wii U Gameplay Demo at The Game Awards 2014}}
{{Youtube|Y58I7g-Us1E|270|The Legend of Zelda Wii U - Teaser (November 2015)}}
{{Youtube|1rPxiXXxftE|270|The Legend of Zelda Breath of the Wild Game Trailer (June 2016)}}
{{Youtube|zw47_q9wbBE|270|The Legend of Zelda: Breath of the Wild - Nintendo Switch Presentation 2017}}
{{Youtube|D1gs-vHV48w|270|9 Minutes of The Legend of Zelda: Breath of the Wild - Treehouse Live}}
{{Youtube|c2jKceEsj2E|270|The Legend of Zelda: Breath of the Wild – Nintendo Treehouse: Live with Nintendo Switch}}
{{Youtube|h1GakpHZFpg|270|The Legend of Zelda: Breath of the Wild - Expansion Pass - Nintendo E3 2017}}
{{Clear}}


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{{References}}
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==References==
{{Cat|Games|Breath of the Wild}}
<references/>
{{Cat|Breath of the Wild|Breath of the Wild}}
 
{{GamesFooter}}