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==Battery - 1F - Northeast== | ==Battery - 1F - Northeast== | ||
*The first battery is found straight ahead from the podium, behind a door to the northeast. Just to the right of the door, at the east side of the room, Link can use Ultrahand to move the blocks that are here, creating a path for him and Riju to | *The first battery is found straight ahead from the podium, behind a door to the northeast. Just to the right of the door, at the east side of the room, Link can use Ultrahand to move the blocks that are here, creating a path for him and Riju to reach the battery. | ||
*On the other side of the wall, charge a lightning attack and shoot the battery with an [[Arrow]]. This will charge the battery and send the charge to the large elevator in the Room of Ascension. | *On the other side of the wall, charge a lightning attack and shoot the battery with an [[Arrow]]. This will charge the battery and send the charge to the large elevator in the Room of Ascension. | ||
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*On the south side of the room, there is a massive wind geyser with a rock that is covering it. Use Ultrahand to pull the rock away, causing the wind to blow way up within the Room of Ascension. Jump and use the [[Paraglider]] to get all the way to the 5F. | *On the south side of the room, there is a massive wind geyser with a rock that is covering it. Use Ultrahand to pull the rock away, causing the wind to blow way up within the Room of Ascension. Jump and use the [[Paraglider]] to get all the way to the 5F. | ||
*Defeat the nearby Soldier Construct and head to the southeast part of the room. Climb up and enter the [[Room of Natural Light]]. | *Defeat the nearby Soldier Construct and head to the southeast part of the room. Climb up and enter the [[Room of Natural Light]]. | ||
*There is a large boulder in this room, as well as a pair of | *There is a large boulder in this room, as well as a pair of mirrors in the wall to the west. Stand the pillar up so it is vertical and then attach a mirror, facing the entranceway. Arrange the mirror and boulder so that light is shining through the opening. | ||
*Back in the Room of Ascension, | *Back in the Room of Ascension, use Ultrahand on the statue closest to where the light is coming from. Move it so that light reflects off the statue and shoots it eastward. | ||
*Now head to the southeast part of the room, and pull the statue here so it is reflecting light. Light will reflect downward, hitting the green target and opening a door. | *Now head to the southeast part of the room, and pull the statue here so it is reflecting light. Light will reflect downward, hitting the green target and opening a door. | ||
*Glide | *Glide down and head through to the [[Room of Offered Light]]. There are four Soldier Constructs in this room, including two that will shoot you from above. There is also a Gibdo Hive here that is spawning enemy Gibdos. Eliminate the hive and defeat the enemies to make this room easier. | ||
*There are two [[Hover Stone]]s, where the archers were shooting from. There is also a | *There are two [[Hover Stone]]s, where the archers were shooting from. There is also a mirror in this room at the north end, partially covered in sand. Grab the mirror and attach it to one of the Hover Stones. | ||
*Link can use [[Ascend]] to quickly get on top of one of the Hover Stones. The goal here is to use Ultrahand to get the Mirror to the top of the room. If Link attaches it to one of the Hover Stones, he can climb to the other stone, and use Ultrahand to carry the | *Link can use [[Ascend]] to quickly get on top of one of the Hover Stones. The goal here is to use Ultrahand to get the Mirror to the top of the room. If Link attaches it to one of the Hover Stones, he can climb to the other stone, and use Ultrahand to carry the mirror even higher. | ||
*Use Ascend to get up to the platform at the northwest part of the room. From here, grab the mirror and detach it from anything else. Hold it in the light in the center of the room so that it is facing to the northwest. Move it around until light shines on the green switch, opening the door. Head through and use lightning to activate the battery. | *Use Ascend to get up to the platform at the northwest part of the room. From here, grab the mirror and detach it from anything else. Hold it in the light in the center of the room so that it is facing to the northwest. Move it around until light shines on the green switch, opening the door. Head through and use lightning to activate the battery. | ||
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==Battery - 2F - Southeast== | ==Battery - 2F - Southeast== | ||
*Once again, use the updraft in the Room of Ascension to get back up to the top of the room. Make your way to the southwest part of the room and move the statue so that light shines all the way to the other side of the room. | *Once again, use the updraft in the Room of Ascension to get back up to the top of the room. Make your way to the southwest part of the room and move the statue so that light shines all the way to the other side of the room. | ||
*On the northeast side of the room, we want to move the statue, but there is some sand covering it. Drop a | *On the northeast side of the room, we want to move the statue, but there is some sand covering it. Drop a fan and blow away the sand. If you do not have a fan in your inventory, you can backtrack through the dungeon to find fans that you can fuse with a shield. | ||
*Move the statue so that light reflects off of it. Then head to the northwest side of the room and move this statue as well, causing light to bounce off the mirror and up to the top of the room, opening a passageway. | *Move the statue so that light reflects off of it. Then head to the northwest side of the room and move this statue as well, causing light to bounce off the mirror and up to the top of the room, opening a passageway. | ||
*Climb up to the top of the room and then carefully drop down. Use the Paraglider to avoid the flames as you fall. Once you drop down, step on the switch to open the nearby gate. Defeat the Soldier Constructs until Riju rejoins you. Use her lightning attack to activate the battery. | *Climb up to the top of the room and then carefully drop down. Use the Paraglider to avoid the flames as you fall. Once you drop down, step on the switch to open the nearby gate. Defeat the Soldier Constructs until Riju rejoins you. Use her lightning attack to activate the battery. | ||
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<gallery widths="400px" heights="220px" perrow=2> | <gallery widths="400px" heights="220px" perrow=2> | ||
File:TotK-Lightning-Temple-Walkthrough-21.jpg|Move the statue so light passes to the other side of the room | File:TotK-Lightning-Temple-Walkthrough-21.jpg|Move the statue so light passes to the other side of the room | ||
File:TotK-Lightning-Temple-Walkthrough-22.jpg|Use a | File:TotK-Lightning-Temple-Walkthrough-22.jpg|Use a fan to clear the sand | ||
File:TotK-Lightning-Temple-Walkthrough-23.jpg|Move the statue so that the mirror reflects the light | File:TotK-Lightning-Temple-Walkthrough-23.jpg|Move the statue so that the mirror reflects the light | ||
File:TotK-Lightning-Temple-Walkthrough-24.jpg|Move the next statue to reflect light up to the top of the room | File:TotK-Lightning-Temple-Walkthrough-24.jpg|Move the next statue to reflect light up to the top of the room | ||
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==Battery - 4F - Southwest== | ==Battery - 4F - Southwest== | ||
*Ride the wind geyser up and glide to the north side of the room. On the 4th floor, Link will find an orange light coming from a torch in the wall. Land there and walk around the corner to fight a Soldier Construct. | *Ride the wind geyser up and glide to the north side of the room. On the 4th floor, Link will find an orange light coming from a torch in the wall. Land there and walk around the corner to fight a Soldier Construct. | ||
*Walk passed the rotating fans to get to the far room. The two fans are out of sync with one another. Use Recall on one of the fans to rewind it. Cancel Recall when | *Walk passed the rotating fans to get to the far room. The two fans are out of sync with one another. Use Recall on one of the fans to rewind it. Cancel Recall when the fan is line with the other fan, so that the opening is consistent between the two fans. The timing is not too strict and it doesn’t have to be perfect. | ||
*Pull the rocks out of the back wall and light will shine through. First, it will hit the block and the gate will open. On the next pass, it will hit the green marker in the distance, opening a passage. | *Pull the rocks out of the back wall and light will shine through. First, it will hit the block and the gate will open. On the next pass, it will hit the green marker in the distance, opening a passage. | ||
*Glide to the southwest of the room and here you'll find spiked walls that try to squeeze Link in. Grab one of the boulders and place it in between the spikes. The spikes will claw at it, but Link will be able to pass. | *Glide to the southwest of the room and here you'll find spiked walls that try to squeeze Link in. Grab one of the boulders and place it in between the spikes. The spikes will claw at it, but Link will be able to pass. |